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f13.net General Forums => MMOG Discussion => Topic started by: palmer_eldritch on November 01, 2013, 11:33:42 AM



Title: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: palmer_eldritch on November 01, 2013, 11:33:42 AM
The good news for those of us who like giving money to MMO developers is that gaming industry legend Brad McQuaid is going to start accepting our money very, very soon.

McQuaid, best known as one of the original EverQuest designers and Executive Producer on Vanguard (http://en.wikipedia.org/wiki/Brad_McQuaid), began work on his new secret project after leaving SOE in August. He has now revealed that the Kickstarter page for his new MMO will soon go up, in an announcement to his 767 followers on Twitter.

He said: "Kickstarter video will be an interview w/ me. We want to include questions from all of you, so this will be a good format. Unused questions will either be used in future interviews and/or be answered in our FAQ on our future web page. Super specific questions will likely be answered later as opposed to sooner.

"Please email your questions to aradune@hotmail.com -- we're excited to start this dialog with our future players!  We hope to have our kickstarter page up in the next 3 weeks or so. The game is high fantasy and if you've played EQ 1 and/or Vanguard, you've got a general idea of what the game's about and what kind of questions to ask:)"

I'm pretty sure I remember someone mentioning his secret MMO plans in another thread but I can't find it so I made a new one. Also, we're going to have lots of features to discuss once the Kickstarter page goes up. In fact, I confidently predict lots and lots and lots of features.

While I am not going to donate, I predict, seriously, that if it ever does come out then will give it a go and so will many of you.

(http://img33.imageshack.us/img33/5919/aqjk.png) (http://imageshack.us/photo/my-images/33/aqjk.png/)
A photo of Brad McQuaid


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 11:35:39 AM
NONONONONONONONONONONONONO


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 11:35:45 AM
NO


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 11:35:57 AM
NO


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on November 01, 2013, 11:41:53 AM
I hope he's got some fresh fail to serve up.
The last batch of fail was deep and delicious, but that was years ago. It's been well-trodden. That fail is stale.

I'm not encouraged by the hotmail address. Seems like he'd need a corporate backer, like the last time around, to make sure he lasts long enough to really entertain.


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on November 01, 2013, 11:54:58 AM
 :psyduck: :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on November 01, 2013, 12:02:49 PM
Vanguard was fail, but not 100% fail.  The classes were creative and the dual targeting system was a step in the right direction.  So... 98% fail.  That's incremental progress for Brad.


Title: Re: Brad McQuaid's secret MMO
Post by: Mrbloodworth on November 01, 2013, 12:03:14 PM
Uh oh.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 12:04:46 PM
Vanguard was fail, but not 100% fail.  The classes were creative and the dual targeting system was a step in the right direction.  So... 98% fail.  That's incremental progress for Brad.
Actually it was like 200% fail.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 12:05:14 PM
I don't know how math works, but statistically speaking they set a new standard for completely fucking up gaming companies.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on November 01, 2013, 12:06:07 PM
Actually it was like 200% fail.

Come on.  There were some great class ideas in that game.  They were just implemented into a shit world with boring as fuck combat mechanics and uninspired dungeon builds. 


Title: Re: Brad McQuaid's secret MMO
Post by: Miasma on November 01, 2013, 12:09:14 PM
Ohhhhhhh, yeah, that's the spot, right there.  That feels good.  My neck had been getting stiff lately since there are fewer and fewer blatantly obvious bad game ideas to shake my head at and wonder why people are so broken.  My eyes are going to get nice and moist from all the eye rolling too, they had been getting a tad dry.  I can already feel my self-esteem improving.

We all knew this day would come, it was foretold, it was a certainty that if we lived long enough we would someday be greeted with some assemblage of the words "Brad McQuaid Kickstarter campaign".


Title: Re: Brad McQuaid's secret MMO
Post by: Mrbloodworth on November 01, 2013, 12:10:19 PM
I Enjoyed the diplomacy system, but I'm sure he had nothing to do with it.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on November 01, 2013, 12:17:23 PM
What the MMO world needs is more people fighting over mobs that spawn once every 24 hrs and drop the item you need for a quest 5% of the time.   :why_so_serious:



Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on November 01, 2013, 12:18:18 PM
If I were to fire up my email app, and send a question to his entirely legit hotmail address, I'd ask him "Are you going to be there when it's parking lot time?"


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 12:20:26 PM
Actually it was like 200% fail.
Come on.  There were some great class ideas in that game.  They were just implemented into a shit world with boring as fuck combat mechanics and uninspired dungeon builds. 
Oh, I'm sorry, we're only talking about the game - the colossally unique and total fuckup of the company itself wasn't relevant?

A piece of shit with 1 good idea is still a piece of shit. Ideas are a dime a dozen, they're the window-dressing.


Title: Re: Brad McQuaid's secret MMO
Post by: Sky on November 01, 2013, 12:21:13 PM
767 followers  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on November 01, 2013, 12:22:39 PM
767 followers  :awesome_for_real:

Schadenfreude.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on November 01, 2013, 12:23:14 PM
767 followers  :awesome_for_real:

I believe that was Vanguard's peak subscriber number  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 01, 2013, 12:35:01 PM
767 followers  :awesome_for_real:

I believe that was Vanguard's peak subscriber number  :why_so_serious:
No, I think I can reference my interview and the peak subscriber number was 6.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on November 01, 2013, 12:40:58 PM
(https://dl.dropboxusercontent.com/u/1739972/web-images/laughing-o.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on November 01, 2013, 12:59:20 PM
See, this right here, this is how I wanted to kick off the weekend.

There isn't a monitor big enough to hold the gigantic  :awesome_for_real: of this, so instead:

(http://t3.gstatic.com/images?q=tbn:ANd9GcTMjzXldszLVPwa7LgaKDHBAUT5LBV9lVLuVtf0uOva6afDgjFw)


Title: Re: Brad McQuaid's secret MMO
Post by: Miasma on November 01, 2013, 01:01:50 PM
767 followers  :awesome_for_real:
Twitter is too easy and casual for real McQuaid fans.  They wait for a monthly newsletter to be delivered via old fashioned mail.  You can only get on the distribution list if you have proven yourself by submitting hand written essays and someone else sponsors you.  The slow, painful wait makes it better and more meaningful.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on November 01, 2013, 01:02:00 PM
I can't wait for McQuaid to start to spin the story on how great features his new MMO will deliver. I can still remember all the hype and bs he promised for Vanguard (which was entertaining in its own way)  :why_so_serious:

not to mention the likely disaster that might actually make it to release


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on November 01, 2013, 01:02:17 PM
Ahahahahahahahahahaah.

No.


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on November 01, 2013, 01:05:18 PM
Hotmail? Hotmail?!


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on November 01, 2013, 01:11:15 PM
Hotmail? Hotmail?!

Hotmail is still cool so long as you access it by AOL dialup.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on November 01, 2013, 01:22:55 PM
Hotmail? Hotmail?!

It's retro. Like "The game is high fantasy and if you've played EQ 1 and/or Vanguard, you've got a general idea of what the game's about." And that photo  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Miasma on November 01, 2013, 01:33:14 PM
I still use a hotmail account :oops:.  The actual system doesn't exist anymore, it just uses Mircrosoft Live now.  I guess I should set up that alias and stop using the actual @hotmail anyday now...  I mostly only use that email for website registrations anyways.


Title: Re: Brad McQuaid's secret MMO
Post by: K9 on November 01, 2013, 01:45:03 PM
Do we have some sort of kickstarter MMO bingo or drinking game we can play? Something like, every time someone mentions F2P or microtransactions you take a sip.



Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on November 01, 2013, 01:48:13 PM
The good news for those of us who like giving money to MMO developers is that gaming industry legend Brad McQuaid is going to start accepting our money very, very soon.
(https://dl.dropboxusercontent.com/u/868747/nope.jpg)

(https://dl.dropboxusercontent.com/u/868747/Nope.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: Khaldun on November 01, 2013, 01:49:57 PM
You'd end up in the hospital pretty quickly with that drinking game.

Why hasn't there been a Kickstarter for Dawn yet? It still has a webpage. http://www.glitchless.com/dawn.html


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on November 01, 2013, 01:52:55 PM
Hotmail? Hotmail?!

Don't dis the hotmail, it is good to use for signing up for stuff that you know is going to generate a lot of spam. So you won't ever have to see it.


Title: Re: Brad McQuaid's secret MMO
Post by: angry.bob on November 01, 2013, 01:56:25 PM
The truly shocking thing is that he actually had a paying job at Sony until August. There really is no justice in the universe.

I could have made a more profitable game yhan Vanguard for Sony by simply not developing a game at all and just sit in an office collecting a salary.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on November 01, 2013, 01:59:44 PM
(https://dl.dropboxusercontent.com/u/1217291/Misc/TR_McQuaid_600w.png)


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on November 01, 2013, 02:14:59 PM
The Vision 2.0, now with even more hookers and blow. :awesome_for_real:  Anyone that goes to work for this jackass, knowing full well what happened last time, deserve to have their own parking lot firing streamed for all the world to see.  How badly does someone have to fuck up in the gaming industry before they're never given another chance to shit the bed again? :argh:


Title: Re: Brad McQuaid's secret MMO
Post by: Soln on November 01, 2013, 03:05:19 PM
"it's indie"


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on November 01, 2013, 03:22:58 PM
Ahahahaha, this owns so hard

delete this thread and someone email Brad and make a forum for his new game when he makes it


Title: Re: Brad McQuaid's secret MMO
Post by: Shannow on November 01, 2013, 03:48:30 PM
Hotmail? Hotmail?!


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on November 01, 2013, 04:44:34 PM
Quote
I should also add that if you are a younger player & didn't play EQ or VG, but you want a challenging game & not a game that tries to be all things to all players, then you should feel right at home too

This will turn out well.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on November 01, 2013, 05:39:06 PM
Quote
I should also add that if you are a younger player & didn't play EQ or VG, but you want a challenging game & not a game that tries to be all things to all players, then you should feel right at home too

This will turn out well.
So it is The Vision 2.0.  This time I'm sure he'll get it right. :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Nonentity on November 01, 2013, 05:42:46 PM
I Enjoyed the diplomacy system, but I'm sure he had nothing to do with it.

He did not. I'm friends with the guy who did, he's off at WB now, thankfully far away from this trainwreck.


Title: Re: Brad McQuaid's secret MMO
Post by: Cadaverine on November 01, 2013, 09:38:11 PM
The truly shocking thing is that he actually had a paying job at Sony until August. There really is no justice in the universe.

Quote
Bob Slydell: Yeah, we can't actually find a record of him being a current employee here.

Bob Porter: I looked into it more deeply and I found that apparently what happened is that he was laid off five years ago and no one ever told him about it; but through some kind of glitch in the payroll department, he still gets a paycheck.

Bob Slydell: So we just went ahead and fixed the glitch.

I hope his kickstarter gets funded just for yuks, but even if it doesn't, it should still provide a fair bit of amusement trolling the core-er-than-thou true believers.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on November 01, 2013, 09:44:15 PM

I still have a working Geocities email. I keep it safe, I love it. I am surprised he doesn't.


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on November 01, 2013, 09:47:26 PM
I think it is less that he owns the hotmail account and more that he is using it as his primary contact address. He owns the domain for bradmcquaid.com for f's sake, just use that and forward the e-mail if you love hotmail so much.


Title: Re: Brad McQuaid's secret MMO
Post by: Abelian75 on November 02, 2013, 12:30:34 AM
This seems appropriate:

(http://img9.imageshack.us/img9/7553/c2m.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on November 02, 2013, 02:31:10 AM
I'm curious about what happened at SOE.

First McQuaid was brought back to SOE for Vanguard (https://tagn.wordpress.com/2012/07/05/soe-crosses-the-streams-mixes-vanguard-f2p-and-brad-mcquaid/), where he started in July 2012.

Then he moved across in March this year to Everquest. (http://www.strategyinformer.com/news/22194/brad-mcquaid-returns-to-everquest-after-12-years)

And now he's out of SOE and making his own MMO.

So two half-year stints at two SOE titles - before which I believe he was trying to get investors interested in his own MMO company, which I guess didn't work out - and he's now out to crowdsource funds.

I'm curious if he jumped or if he was pushed. Or if he looked at Star Citizen and thought, "I could have some of that."

Regardless, whoever gives money to McQuaid's Kickstarter deserves to lose it.


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on November 02, 2013, 09:37:24 AM
Massively reported that he was fired from SOE.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on November 02, 2013, 10:56:05 AM
Nothing juicy there, SOE had a massive layoff in august and he was part of it.


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on November 02, 2013, 05:29:58 PM
Long grueling grinds and difficult corpse recovery for everyone!  I'm sure that's what the current MMOG customers want.


Title: Re: Brad McQuaid's secret MMO
Post by: Teleku on November 03, 2013, 08:21:26 AM
(http://art.penny-arcade.com/photos/215545314_TrHEw-L-2.jpg)

/obligatory


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on November 03, 2013, 11:37:07 AM
Long grueling grinds and difficult corpse recovery for everyone!  I'm sure that's what the current MMOG customers want.

Every MMO I've played in the last 6 years has had some segment of general chat pining for the EQ days.  Every single one.  While I'll accept that most of these people are like the wankers pining for the 'dreadlord days' of UO - i.e. people who weren't actually there - they'll get a segment to at least do box sales and fund this Kickstarter.   

After that, so long as it's not a buggy piece of shit (it will be) and fully feature complete at launch (it won't be) I can see it hitting that 150-300k again.  The pendulum is swinging the other way now and it's an underserved market for the jobless and teenaged who only have stories from us untrustworthy 30 and 40 year olds.


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on November 03, 2013, 12:21:50 PM
Long grueling grinds and difficult corpse recovery for everyone!  I'm sure that's what the current MMOG customers want.

Every MMO I've played in the last 6 years has had some segment of general chat pining for the EQ days.  Every single one.  While I'll accept that most of these people are like the wankers pining for the 'dreadlord days' of UO - i.e. people who weren't actually there - they'll get a segment to at least do box sales and fund this Kickstarter.  

After that, so long as it's not a buggy piece of shit (it will be) and fully feature complete at launch (it won't be) I can see it hitting that 150-300k again.  The pendulum is swinging the other way now and it's an underserved market for the jobless and teenaged who only have stories from us untrustworthy 30 and 40 year olds.

Everyone who played Everquest has some nostalgia for it but they conveniently forget all the bad stuff.   It will not take long for most people to become annoyed with the slow pace and move on to the next big thing.

But who knows?  Maybe Brad learned from his previous mistakes and will knock this one out of the park?   :rimshot:  I'm here all week folks...


Title: Re: Brad McQuaid's secret MMO
Post by: Threash on November 03, 2013, 01:00:11 PM
The bad stuff didn't seem like bad stuff when you had no other stuff to compare it to, it just was. 


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on November 03, 2013, 01:19:25 PM
There's still people playing EQ1, which hasn't had many QOL upgrades.  The bad stuff isn't bad to everyone, just folks who want a life outside of a video game.

It also had some stuff that I consider superior to today's spoonfed crap.  Like how I can't just sit down and waste an afternoon drinking and watching football while grinding reputations or doing mindless kills in many games. Everything has to have a directed goal with that's metered out to prolong your play, even in free games.  Well, especially in free games since there's always the "pay to get past this quicker" BS.  All of it with fast combat so you can't divert your focus elsewhere for even a few seconds.



Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on November 03, 2013, 01:43:51 PM
The people pining for those days are either completely fine with EQ1, or pining for the lifestyle they had in those days that supported 5 hour a day sessions. It was fine when there was nothing else because that was the size of the relatively niche of super-dedicated hardcore MMO PC-specific gamer.

A lot has changed since WoW, including the lives the former EQ jocks now have.

There'll always be a potential market for a hardcore/old school MMO. Unfortunately this isn't because there's a sizable amount of people to serve a properly produced game and well-managed service. It's instead because each attempt has ended up like this one will.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on November 03, 2013, 04:14:22 PM
I'm going to guess that he's not hoping to raise around $70m or so on Kickstarter, so I imagine this is going to be another of those bullshit, 'we want to raise $2m so that we can interest actual investors in funding the rest of the game.'


Title: Re: Brad McQuaid's secret MMO
Post by: schild on November 03, 2013, 04:43:04 PM
I can't decide whether to wait until the Kickstarter is up for contacting them and telling them his track record or doing it preempatively.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on November 03, 2013, 08:14:46 PM
I can't believe that he's going to get enough useful questions to form a proper 2+ minute intro video. Unless he uses sockpuppets to "send" him the questions.
Also, who's going to "interview" him?


Title: Re: Brad McQuaid's secret MMO
Post by: Azazel on November 04, 2013, 12:26:00 AM
Long grueling grinds and difficult corpse recovery for everyone!  I'm sure that's what the current MMOG customers want.

Every MMO I've played in the last 6 years has had some segment of general chat pining for the EQ days.  Every single one.  While I'll accept that most of these people are like the wankers pining for the 'dreadlord days' of UO - i.e. people who weren't actually there - they'll get a segment to at least do box sales and fund this Kickstarter.   

After that, so long as it's not a buggy piece of shit (it will be) and fully feature complete at launch (it won't be) I can see it hitting that 150-300k again.  The pendulum is swinging the other way now and it's an underserved market for the jobless and teenaged who only have stories from us untrustworthy 30 and 40 year olds.

When I happen to be subbed to WoW, every so often there's inveriably a bunch of general chat about how good the old days of TBC were, and how WoW is now dumbed-down "EZmode". It's at that point when I bring out the EQ "nostalgia" but I use it to reference my general point of "shut the fuck up, dickheads - you wouldn't know a hardcore game if it fucked you in the arse"...  :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Azazel on November 04, 2013, 12:28:29 AM
I can't believe that he's going to get enough useful questions to form a proper 2+ minute intro video. Unless he uses sockpuppets to "send" him the questions.
Also, who's going to "interview" him?


Abashi? Absor?  :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Zetor on November 04, 2013, 12:29:51 AM
Maybe Furor or Tigole?  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: ashrik on November 04, 2013, 01:23:23 AM
Serek Dmart?

e: haha I hope that's an automatic word filter


Title: Re: Brad McQuaid's secret MMO
Post by: satael on November 04, 2013, 01:57:07 AM
I can't believe that he's going to get enough useful questions to form a proper 2+ minute intro video. Unless he uses sockpuppets to "send" him the questions.
Also, who's going to "interview" him?


Curt Schilling's bloody sock(puppet)?  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on November 04, 2013, 10:12:58 AM
Curt has a job on ESPN, I saw him.  Of course, baseball is over now.

Also:
(https://dl.dropboxusercontent.com/u/85916/batman_cant_find_a_fuck.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: Samprimary on November 05, 2013, 12:34:57 AM
I want this to be funded just so I can watch. I'm going cloyingly anthropological on this.


Title: Re: Brad McQuaid's secret MMO
Post by: Kageru on November 05, 2013, 02:54:51 AM

It would be sort of fascinating to see what it is he believes he can bring to the Genre. The only success he had was largely accidental.


Title: Re: Brad McQuaid's secret MMO
Post by: Njal on November 05, 2013, 08:16:08 AM
So what's Brad Wardell up to?


Title: Re: Brad McQuaid's secret MMO
Post by: Stormwaltz on November 05, 2013, 01:21:02 PM
Lying low while less controversial employees work on Galactic Civilizations III.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on November 06, 2013, 09:55:45 PM
I love that this isn't a 20 page thread that will probably page 2 and therefore die in a week. Between this and there being no Shroud thread (on purpose), I feel like some of the more ridiculous milestones in the past are finally behind us.


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on November 06, 2013, 10:04:00 PM
I love that this isn't a 20 page thread that will probably page 2 and therefore die in a week. Between this and there being no Shroud thread (on purpose), I feel like some of the more ridiculous milestones in the past are finally behind us.

No!  We cannot forget the past of High Fantasy MMORPGs.   "Those who cannot remember the past of MMORPGs are condemned to repeat it" - some Spanish guy

We cannot let this thread die!!!!


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 03, 2014, 06:06:55 PM
Yep, put those popcorns in the microwave!!

http://massively.joystiq.com/2014/01/03/mcquaids-mmo-is-pantheon-rise-of-the-fallen/

Aaand:

http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen&s=26da4bd9c17dedecf40d688b9cf099db&p=514967&viewfull=1#post514967

Quote
Originally Posted by Convo  View Post
[Brad- will you be talking about your past in regard to VG and what you've learned in the KS? That seems to be a point of contention for a lot of folks.]

If I need to, yes. I really don't want to dwell on the past -- it's time to be forward thinking and to get excited about the future. That said, you guys need to know that we've learned from our mistakes so some discussion may be appropriate. If we aren't honest and we don't learn from the past, then the past was simply a failure and a defeat. I refuse to look at it that way and we won't be defeated by the mistakes of the past, because we are going to learn from them and do a better job this time. I've learned so much, especially about myself, because of both my successes and my failures.

For me it all came in a frustrating sequence. 9 times out of 10 a person fails, fails, fails, and then succeeds (if he ever succeeds at all). For me it was 1. huge success (half a billion dollars of profit for Sony, etc.), 2. Commercial failure (I say commercial because I still think VG was awesome in many ways and Iím still proud of it)

Anyway, the success first and failure second really jacked with my mind. I became extremely arrogant, thinking whatever I touched would turn into gold. And then when things didn't work out so well on my second try it was really quite a blow to me because I had deluded myself big time. I ended up in a bad place and I never want to be back there again, ever.

But also in learning more about myself over the years, I know this is what I want to do for the rest of my life: make MMOs that I and other gamers want to play. It's just who I am and it's the only thing that professionally makes me happy.

I just don't want to get bogged down in the past too much. If it makes sense to discuss something about the past, then I'll participate. But to be totally upfront and honest, I'm here primarily to promote my new game. It's a blast talking with you all, and I'm here for that as well, but let's spend most of the time here together facing forward. We will need your feedback and opinions in order to insure we make the game you guys want and that I want. It's about community building and being accessible.

Anyways, I hope that makes sense.

-Brad

Aaand:
https://twitter.com/Aradune/status/419213075472842752

 :drill: :drill:


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on January 04, 2014, 06:23:46 AM
(http://f.kulfoto.com/pic/0001/0021/ka9H620507.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Miasma on January 04, 2014, 08:18:00 AM
Quote from: People who have terrible track records
I really don't want to dwell on the past.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 04, 2014, 10:27:36 AM
Not sure what kind of mea culpa would satisfy you guys. He said he was deluded by initial success and apologized for being arrogant. All of that rang true to me. I like playing great games, so I hope he makes one. I'm certainly not giving him money in a kickstarter, though!


Title: Re: Brad McQuaid's secret MMO
Post by: satael on January 04, 2014, 11:03:19 AM
Maybe he'll make a MMO that will have all the stuff that should have been in Vanguard (according to his "vision")  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Morat20 on January 04, 2014, 12:11:23 PM
Not sure what kind of mea culpa would satisfy you guys. He said he was deluded by initial success and apologized for being arrogant. All of that rang true to me. I like playing great games, so I hope he makes one. I'm certainly not giving him money in a kickstarter, though!
Without rehashing history, isn't that a standard game development -- heck, project development path? You have a successful project -- especially a really successful one -- and your next you tend to bite off way more than you can chew.

And in game development, you tend to ignore feedback because you "got it right" last time so obviously you know what people want.

I'm not exactly a McQuaid fan, but it seems he basically jumped headfirst into the standard pitfalls of his industry. The fun combination of software and artistic hubris. :)


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 04, 2014, 01:05:54 PM
Like many here I am very aware of the context and held my own opinions on McQuaid. But that was over 10 years ago. I would never invest in a kickstarter, but I accept his apology and if he manages to release a great game I will jump right in.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 04, 2014, 01:23:40 PM
Interesting...

Quote from: Brad McQuaid
This game has a target audience -- it is not designed to be a huge all-things-for-all-people game. It needs to be focused, and that focus needs to be making sure we're we're making a game that that audience wants. This game will be smaller, it's feature set specific, and the focus will be on making it fun first for that audience. Feature creep would destroy this game, period.

Anyway, I want to say that I liked his apology.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 04, 2014, 02:26:59 PM
Interesting...

Quote from: Brad McQuaid
This game has a target audience -- it is not designed to be a huge all-things-for-all-people game. It needs to be focused, and that focus needs to be making sure we're we're making a game that that audience wants. This game will be smaller, it's feature set specific, and the focus will be on making it fun first for that audience. Feature creep would destroy this game, period.

Anyway, I want to say that I liked his apology.
That didn't sound like an apology. It was more like just an honest look at how he views his personal history. I'm not sure he owes anyone other than ex employees an apology.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 04, 2014, 02:48:45 PM
I don't really care much about this, but I agree with you that the only people he owes apologies to are former employees and co-workers, which is what I get out of this quote:

Quote
Anyway, the success first and failure second really jacked with my mind. I became extremely arrogant, thinking whatever I touched would turn into gold.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 04, 2014, 07:41:49 PM
Not sure what kind of mea culpa would satisfy you guys. He said he was deluded by initial success and apologized for being arrogant. All of that rang true to me. I like playing great games, so I hope he makes one. I'm certainly not giving him money in a kickstarter, though!
Without rehashing history, isn't that a standard game development -- heck, project development path? You have a successful project -- especially a really successful one -- and your next you tend to bite off way more than you can chew.

I've known enough people who didn't even need a successful game or project in order to fall into that category. 


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on January 04, 2014, 08:46:15 PM
Pantheon Rise of the Fallen - the modern, challenging, group-focused MMO game.

This thread will never die.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 04, 2014, 08:53:58 PM
Pantheon Rise of the Fallen - the modern, challenging, group-focused MMO game.

This thread will never die.
Nothing wrong with wanting to make a game like that. Besides with the bits of conversation he has been having around the net, I get the impression that they aren't shooting for a big AAA game and are instead shooting for making a game in that small under served niche.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 05, 2014, 12:03:09 AM
Pantheon Rise of the Fallen - the modern, challenging, group-focused MMO game.

This thread will never die.

The Vanguard thread died  :why_so_serious:

edit: I should say "threads". There were more than one.


Title: Re: Brad McQuaid's secret MMO
Post by: DayDream on January 05, 2014, 12:04:26 AM
making an apology is not the same skill as designing a game, or building a company, or managing a production process, etc.


Also, i think the explanation was pretty good, but i don't think he really gets to say "i really don't want to dwell on the past."  I don't think he's earned the respect for that.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 05, 2014, 12:15:54 AM
It seems to me that what he really wants to do is get to work on his "modern, challenging, group-focused MMO game". If he didn't have to address questions about the Vanguard disaster, he wouldn't.

But, if he didn't make that statement (apology, acknowledgement, whatever it is), then people would be after him until he did produce it.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on January 05, 2014, 01:10:49 PM
Bets on if the parking lot debacle at Sigil is reprised on exactly the 10 year anniversary?


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 05, 2014, 03:18:50 PM
Never buy anything from anybody who doesn't want to explain their very obvious past fuckups.


Title: Re: Brad McQuaid's secret MMO
Post by: DayDream on January 05, 2014, 03:50:50 PM
yea,h sure, he WANTS to get to work on his thing and move on from the past.  I seem to remember something about opiate addiction or something in the sigil fuckup, so that seems very understandable.  But why should anyone else play along?


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 05, 2014, 05:40:52 PM
We can sit here in the peanut gallery and fling witty bon mots at him from now until whatever equivalent of the parking lot debacle befalls this project. And I intend to do just that. But, those of us who are taking that route really aren't in a position to demand anything from him. If you want to see him grovel just for the sake of it, you are probably out of luck.

Anyone who plans to invest in the Kickstarter or any other fundraising is entitled to seek more in-depth answers, if they feel that they need them. Having taken a look through some of that Rerolled thread, there are at least a few old-school holdouts who will say "shut up and take my money" just because it's Aradune. Whether there are enough of those types remains to be seen.
I wouldn't expect him to voluntarily put forth any more answers unless he feels like it will attract more dollars.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 05, 2014, 06:07:27 PM
If you want to see him grovel just for the sake of it, you are probably out of luck.

I want to see him grovel for going to Kickstarter. I want them all to beg and grovel because that's all this is. It's a fancy version of begging on the street with a will work for food sign.


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 07, 2014, 02:06:47 PM
I'm all in baby.  Aradune, fuck yeah!  The only thing that could be better than this is if McQuaid started dating Garriot and they had a butt baby that constantly Corp Por'd all over it's Flippy Darkpaws.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 07, 2014, 05:54:19 PM
It seems to me that what he really wants to do is get to work on his "modern, challenging, group-focused MMO game". If he didn't have to address questions about the Vanguard disaster, he wouldn't.

But, if he didn't make that statement (apology, acknowledgement, whatever it is), then people would be after him until he did produce it.


Yea that's the problem. Even if he did have a self-actualization moment, he's stuck with the person people knew. He's going to be threading that needle between "remember that cool thing I was attached too that I parlayed into the next thing I got all dick-ish about before going silent for a long while? Well, let's skip that second thing so you only remember me for the first thing [that got a sequel that very few people care about and may get a sequel of its own that potentially goes far afield of anything I might even try and do because all I want to do is have another go at the second thing I tried to do but for which I have a much keener sense of the actual size of the market which is hella smaller than I thought]. Pay me!"

Easy sell  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 07, 2014, 06:47:26 PM
Back to the game, Brad just said:

Quote
Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning.

Also, the game will be much more group oriented than Vanguard.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 07, 2014, 07:21:44 PM
Back to the game, Brad just said:

Quote
Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning.

Also, the game will be much more group oriented than Vanguard.

Christ, he's still taking passive-aggressive potshots at WoW? He's already delivered on the fail that I was drooling over on page 1. Keep it coming, Aradune.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 07, 2014, 07:39:22 PM
He used a version of my unforgivable word in development.

Meaning(ful).


Title: Re: Brad McQuaid's secret MMO
Post by: Morat20 on January 07, 2014, 08:45:32 PM
He used a version of my unforgivable word in development.

Meaning(ful).
In my experience, it means "cock block" or "not meaningful".


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on January 07, 2014, 09:03:03 PM
Pantheon Rise of the Fallen - the modern, challenging, group-focused MMO game.

This thread will never die.

Also, is there a MMO name generator that McQuaid used for this project? I'm struggling to think of a more generic name he could have picked.

Anyway, he's basically said a lot of the same things that Mark Jacobs did - not making a MMO for the masses, I've learned from my mistakes, please donate me your money because investors no longer trust me.


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 07, 2014, 11:12:30 PM
Pantheon Rise of the Fallen - the modern, challenging, group-focused MMO game.

This thread will never die.

Also, is there a MMO name generator that McQuaid used for this project? I'm struggling to think of a more generic name he could have picked.



Needs more colon.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 07, 2014, 11:59:40 PM
He used a version of my unforgivable word in development.

Meaning(ful).

Eh he's got a point though in the context of a "hardcore" MMO. Much like hitting max level in WOW is "meaningful" because doing so opens up a collection of new content (Raids, Heroic Dungeons whatever), he wants to make dungeons "meaningful". In WOW dungeons prior to level cap aren't meaningful other than pure entertainment or use as a leveling mechanism that you can take or leave.

I see no problem with that statement. I suppose he wants to create additional milestones that you remember while doing the whole leveling thing.

The problem lies in the gating mechanism. If it's stupid where it's a 20% drop from and end game boss that takes 5 hours to complete, that's stupid. If it's something you need to put your name on a waiting list for, that's stupid. But if it's defeating a difficult encounter with a group of people, that's pretty cool and different. Tons of single player games do that.


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on January 08, 2014, 04:51:44 AM
There's room in the market for a modern group play MMO.  But by this guy?  'Punishing cockblock' springs to mind.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 08, 2014, 10:03:41 AM
Back to the game, Brad just said:

Quote
Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning.

Also, the game will be much more group oriented than Vanguard.

So in order to actually get to your next level even though you have enough exp, you will have to complete a dungeon instance, probably with strangers.  When one of these strangers fucks up or gets disconnected 80% in, you will have to start over = FUN! damnit.


Title: Re: Brad McQuaid's secret MMO
Post by: Tmon on January 08, 2014, 10:12:47 AM
Back to the game, Brad just said:

Quote
Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning.

Also, the game will be much more group oriented than Vanguard.

So in order to actually get to your next level even though you have enough exp, you will have to complete a dungeon instance, probably with strangers.  When one of these strangers fucks up or gets disconnected 80% in, you will have to start over = FUN! damnit.

I'm going to bet that not only will you have to try again, but you will have to re-earn a chunk of XP before you do.

edited due to reply fail


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 08, 2014, 12:32:47 PM
Back to the game, Brad just said:

Quote
Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning.

Also, the game will be much more group oriented than Vanguard.

So in order to actually get to your next level even though you have enough exp, you will have to complete a dungeon instance, probably with strangers.  When one of these strangers fucks up or gets disconnected 80% in, you will have to start over = FUN! damnit.

So what? There are plenty of v solo friendly MMOs out there.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 08, 2014, 01:26:20 PM
So what? There are plenty of v solo friendly MMOs out there.
I don't think he really is even interested in catering to the people looking for solo friendly. I get the vibe that Brad is really shooting for just having enough of a loyal group of players looking for this type of niche. I wouldn't be surprised if he was happy with enough players to keep the lights on and keep developing a game that he likes to play. Frankly, I won't be early funding anything he does because of his business track record. However, I don't need any stupid apology or anything from him because I enjoyed the shit out of Vanguard and Everquest 1, and if he manages to execute and deliver on his recent idea pitch I will purchase and or spend money on his game.

No disrespect to the people on this forum, but I am not sure F13 is the place where the proposed game type is going to get a lot of traction.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 08, 2014, 01:50:06 PM
So what? There are plenty of v solo friendly MMOs out there.
I don't think he really is even interested in catering to the people looking for solo friendly. I get the vibe that Brad is really shooting for just having enough of a loyal group of players looking for this type of niche. I wouldn't be surprised if he was happy with enough players to keep the lights on and keep developing a game that he likes to play. Frankly, I won't be early funding anything he does because of his business track record. However, I don't need any stupid apology or anything from him because I enjoyed the shit out of Vanguard and Everquest 1, and if he manages to execute and deliver on his recent idea pitch I will purchase and or spend money on his game.

No disrespect to the people on this forum, but I am not sure F13 is the place where the proposed game type is going to get a lot of traction.

It isn't. The point of this entire thread is not even to debate or discuss the merits of the game. The point is to mock Brad, and to gape at the events leading up to the horrible, terrible, awful, no good day that this game launches, should it make it that far. Much as one would gape at a train wreck.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on January 08, 2014, 02:07:02 PM
If the game works the way a lot of you are suggesting, I think it actually sounds like fun. I'm someone who enjoys doing dungeons with groups, even pick up groups, more than just about any other activity. I know it may be a minority taste but there are a few of us.

One proviso though is that you'd need a way of ensuring it's still possible for lowbies to progress when the game is mature and most players are high level, or if server populations are just generally low.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 08, 2014, 02:33:35 PM
Doing dungeons in pick-up groups is something you can do in WoW, LotRO, Rift, etc.

The idea of having to do a dungeon in order to unlock a character level, as Brad seems to be describing, is not so common in more mainstream MMOs. I personally can't think of another game that does that.

When he calls the game "group-focused", that means that you'll have to get into a group, pick-up or otherwise, in order to take on more mundane challenges in the game world, i.e. routine leveling. This is the way of such dinosaurs as FFXI, DAoC, and EQ1. Form a group, find a camp, assign a puller, and fight mobs for xp. Any mob that you can tackle by yourself isn't going to give you any xp. And still might kill you anyway. This is the sort of gameplay that Aradune is seeking to resurrect for his challenging, modern game  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on January 08, 2014, 02:41:32 PM
Make one person in the group require the key for the whole group to enter.  Alleviates the average person from needing to do the grind; they can just have their catass friend run with them. 


Title: Re: Brad McQuaid's secret MMO
Post by: Stormwaltz on January 08, 2014, 02:50:14 PM
The idea of having to do a dungeon in order to unlock a character level, as Brad seems to be describing, is not so common in more mainstream MMOs. I personally can't think of another game that does that.

There are similar ideas - not tied to levels directly, but to higher-level  content. In FF, you have your mandatory group dungeons. In Defiance, there are missions that may be too difficult for "average" shooter players to complete alone - and since you have to complete them to unlock more missions, you may, as I did, find yourself locked out of any content aside from landscape spawns.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on January 08, 2014, 02:51:35 PM
If you want a good group-oriented MMO play FFXIV.


Title: Re: Brad McQuaid's secret MMO
Post by: Tmon on January 08, 2014, 03:13:17 PM
Make one person in the group require the key for the whole group to enter.  Alleviates the average person from needing to do the grind; they can just have their catass friend run with them. 

That works pretty well till your friend out levels you.  I'm fairly certain that this game will include every feature (required group only content, required dungeons, monthly sub, hell levels, experience and item loss on death, etc)  that guarantees that the only experience I have of it will be reading this thread on F13.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on January 08, 2014, 03:59:29 PM
Doing dungeons in pick-up groups is something you can do in WoW, LotRO, Rift, etc.

The idea of having to do a dungeon in order to unlock a character level, as Brad seems to be describing, is not so common in more mainstream MMOs. I personally can't think of another game that does that.

When he calls the game "group-focused", that means that you'll have to get into a group, pick-up or otherwise, in order to take on more mundane challenges in the game world, i.e. routine leveling. This is the way of such dinosaurs as FFXI, DAoC, and EQ1. Form a group, find a camp, assign a puller, and fight mobs for xp. Any mob that you can tackle by yourself isn't going to give you any xp. And still might kill you anyway. This is the sort of gameplay that Aradune is seeking to resurrect for his challenging, modern game  :awesome_for_real:


Anything's possible but the quote I was interested in was this:

"Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning."

That implies to me that you'll have to go through a dungeon to progress your character on a regular basis, but I took it to mean completing a new dungeon each time and actually moving through it, presumably to defeat some sort of end boss, rather than camping a room.

I don't think the simple fact that the game is "group-focused" has to mean camping either. After all, there are plenty of MMOs already where you can spend most of your time grouped if you wish without having to camp rooms, so I don't see why that should happen in an MMO specifically designed to be group-friendly.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 08, 2014, 04:30:04 PM
Doing dungeons in pick-up groups is something you can do in WoW, LotRO, Rift, etc.

The idea of having to do a dungeon in order to unlock a character level, as Brad seems to be describing, is not so common in more mainstream MMOs. I personally can't think of another game that does that.

When he calls the game "group-focused", that means that you'll have to get into a group, pick-up or otherwise, in order to take on more mundane challenges in the game world, i.e. routine leveling. This is the way of such dinosaurs as FFXI, DAoC, and EQ1. Form a group, find a camp, assign a puller, and fight mobs for xp. Any mob that you can tackle by yourself isn't going to give you any xp. And still might kill you anyway. This is the sort of gameplay that Aradune is seeking to resurrect for his challenging, modern game  :awesome_for_real:


Anything's possible but the quote I was interested in was this:

"Yes, and it's even possible that in order to achieve your next level, that you'll have to go through a dungeon, perhaps one that wouldn't let you in before, and complete some 'Achievements' in order to advance. Like I've hinted in the past, our Achievement system will be integrated into how you reach your next level, unlike other games where they're just 'cool' to unlock. Unlocking them in Pantheon will have meaning."

That implies to me that you'll have to go through a dungeon to progress your character on a regular basis, but I took it to mean completing a new dungeon each time and actually moving through it, presumably to defeat some sort of end boss, rather than camping a room.

I don't think the simple fact that the game is "group-focused" has to mean camping either. After all, there are plenty of MMOs already where you can spend most of your time grouped if you wish without having to camp rooms, so I don't see why that should happen in an MMO specifically designed to be group-friendly.

Right, that quote is what I was thinking of when I wrote "The idea of having to do a dungeon in order to unlock a character level, as Brad seems to be describing, is not so common in more mainstream MMOs."

I agree that "group focused" doesn't *have to* mean camping. I agree that anything's possible. Except, I don't believe that Brad has actually changed. Or learned anything.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 08, 2014, 04:40:41 PM
Didn't FF11 do something like that, anyway? Called limit breaks or something. I remember it being on my list of interesting ideas in a game I'd never play due to not living in Asia.


Title: Re: Brad McQuaid's secret MMO
Post by: Daeven on January 08, 2014, 04:55:13 PM
Pantheon Rise of the Fallen - the modern, challenging, group-focused MMO game.

This thread will never die.

Also, is there a MMO name generator that McQuaid used for this project? I'm struggling to think of a more generic name he could have picked.

Needs more colon.

Pantheon: Fall of the Risen: The Tales of Filly Darkpaw and Some Random Crap Players Do.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on January 08, 2014, 06:53:36 PM
Didn't FF11 do something like that, anyway? Called limit breaks or something. I remember it being on my list of interesting ideas in a game I'd never play due to not living in Asia.
Skillchains and Magic Bursts.


Title: Re: Brad McQuaid's secret MMO
Post by: lamaros on January 08, 2014, 06:55:48 PM
He still sounds like an arrogant tosspot. Just one who has been found out and is struggling to hold it in until get gets the money/position/whatever to revert to form.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 08, 2014, 09:02:20 PM
If the game works the way a lot of you are suggesting, I think it actually sounds like fun. I'm someone who enjoys doing dungeons with groups, even pick up groups, more than just about any other activity. I know it may be a minority taste but there are a few of us.

One proviso though is that you'd need a way of ensuring it's still possible for lowbies to progress when the game is mature and most players are high level, or if server populations are just generally low.

This post is a testament to how far this genre hasn't come when the second paragraph even needs to be said, and is said in the context of actual not complete disinterest in vaporware from a largely disliked developer who nobody has seen do anything relevant for a decade.

tl;dr: are we so desperate for anyone who'll take MMOs seriously the way they used to that we'll give this guy attention?

tl;dr+irony: and we won't allow a full thread for Shroud of the Avatar.


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on January 09, 2014, 04:52:07 AM
No one's serious because you need a ton of money AND a ton of talent.  McQuaid has neither.

Not even Blizzard could make World of Warcraft now.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 09, 2014, 10:05:38 AM
Star Citizen is probably going to be the best online game in the next decade for sure.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 09, 2014, 10:41:45 AM
The point Brad continually misses is that players should want to do dungeons because they are fun, not because they drop the best loot and not because they are the best exp/hour and not because you MUST to get your next skill up.  He actually achieved this in Vanguard to some degree.  A pickup group could actually work a dungeon.  In my 20 levels in that game, I did 4 dungeon crawls and the group never camped.  The dungeons were cool to explore.  Maybe that would have worn with experience but exp at that stage was fast enough that there wasn't a lot of reason to do a even enter dungeon more than twice, let alone try and finish it.

The problem was that death in the dungeon still posed an incredible logistical problem to getting your corpse.


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on January 10, 2014, 12:07:51 AM
Star Citizen is probably going to be the best online game in the next decade for sure.

(http://unsubject.files.wordpress.com/2014/01/no-country-for-old-men-wallpaper-hd.jpg?w=300)


Title: Re: Brad McQuaid's secret MMO
Post by: DayDream on January 10, 2014, 03:33:05 AM
Star Citizen is probably going to be the best online game in the next decade for sure.

(http://unsubject.files.wordpress.com/2014/01/no-country-for-old-men-wallpaper-hd.jpg?w=300)

In a serious conversation I'd bet on DayZ, actually.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 10, 2014, 03:33:35 AM
tl;dr+irony: and we won't allow a full thread for Shroud of the Avatar.

Which is a shame because Lum works there.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on January 10, 2014, 06:28:34 AM
tl;dr+irony: and we won't allow a full thread for Shroud of the Avatar.

Which is a shame because Lum works there.

Poor Lum. :cry:


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 10, 2014, 04:09:18 PM
Shroud is coming along pretty much as I expected, in a good way. It's one I've been following not because it'll be a market mover, but because it talks about a lot of the stuff I remember loving in UO.

Of course, that's all colored by being a decade later. But I won't know how much it's colored until I have  it on my hard drive :-)


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 11, 2014, 10:42:23 AM
These concepts have been in Garriot's head for a long-ass time. I saw him give a presentation about it at E3 1999 with many of the exact same gameplay concepts found in Shroud today. He was way ahead of his time then, talking about instancing in 1999. UO wasn't really a Garriot game. Shroud will be.

Not saying it'll necessarily be a good product; he had a ton of design space freedom on Tabula Rasa too. And of course Shroud is informed by UO. It just originated from a different place.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 13, 2014, 02:05:14 PM
The Kickstarter is happening (http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen)

edit to add:
800k seems modest, until you scroll down and look at the stretch goals.

Also, each tier except the first is limited. So we'll be able to see in real time how many people are willing to KS this thing  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: satael on January 13, 2014, 02:08:18 PM
The Kickstarter is happening (http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen)



It's going to be awesome. They already have kickstarter goals up to $6.7m!  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 13, 2014, 02:12:18 PM
$3.8M to add PvP.

Words fail.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 13, 2014, 02:13:36 PM
Ha and I thought Rifts was generic.


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on January 13, 2014, 02:17:10 PM
Ahahaha.

So, all those tiers except the first one - which gets you nothing - are limited. Those tiers above the first only add up to 972,500 dollars. So he's created a bunch of stretch goals he literally cannot hit without people donating millions of dollars without even a promised reward. His *very first* stretch goal is unreachable with actual rewarded tiers.

 :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 13, 2014, 02:22:37 PM
Please, gimme picture/gif of a GIGANTIC bowl of popcorns  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 13, 2014, 02:22:40 PM
Why should a digital download be a KS tier reward?  How the fuck is he going to distribute the game other than download?  Is he going to try and actually sell the download?


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 13, 2014, 02:28:05 PM
Why should a digital download be a KS tier reward?  How the fuck is he going to distribute the game other than download?  Is he going to try and actually sell the download?

If you're talking about the rewards from the $45 and $100 tiers, that just means that you've paid in advance. When the game is released, you won't have to pay at that time to download it.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 13, 2014, 02:33:37 PM
I love how the the whole thing is cloaked in terms of faith. Finally, True-believers, now is your chance to show how strong your faith is!


Title: Re: Brad McQuaid's secret MMO
Post by: schild on January 13, 2014, 02:33:50 PM
VISIONARY REALMS?

gtfo


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 13, 2014, 02:58:00 PM
Remember kids, if you're trying to fleece the rubes in KS, you actually have to pretend to be competent.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 13, 2014, 03:06:18 PM
Why should a digital download be a KS tier reward?  How the fuck is he going to distribute the game other than download?  Is he going to try and actually sell the download?

If you're talking about the rewards from the $45 and $100 tiers, that just means that you've paid in advance. When the game is released, you won't have to pay at that time to download it.


My point is that he is crazy if he thinks anyone is actually going to have to pay for it.  MMOs always end up giving the client away.


Title: Re: Brad McQuaid's secret MMO
Post by: Stormwaltz on January 13, 2014, 03:10:09 PM
Please, gimme picture/gif of a GIGANTIC bowl of popcorns  :grin:

http://www.youtube.com/watch?v=rthHSISkM7A


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on January 13, 2014, 03:12:22 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on January 13, 2014, 03:16:56 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

I think he should start telling people is another TCG MMO with similar mechanics to Magic.  That seems to do the trick. :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 13, 2014, 03:19:27 PM
Please, gimme picture/gif of a GIGANTIC bowl of popcorns  :grin:

This should suffice

(http://media.247sports.com/Uploads/Assets/576/157/1157576.gif)

Or perhaps this.

(http://www.latenightwithjimmyfallon.com/86379912.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Nonentity on January 13, 2014, 03:59:52 PM
These stretch goals are hilarious.

Oh boy, we get crafting at 2.5 million!

"Water Content"


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 13, 2014, 04:01:07 PM
Water Content means Brad wets his pants if he gets that much cash.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 13, 2014, 04:09:16 PM
An that would still be less than a tenth of money he needs to do what he purposes. How can KS MMO projects not be a scam?


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 13, 2014, 06:05:17 PM
Please, gimme picture/gif of a GIGANTIC bowl of popcorns  :grin:

This should suffice

(http://media.247sports.com/Uploads/Assets/576/157/1157576.gif)

you guys never disappoint  :grin:

(http://media.247sports.com/Uploads/Assets/576/157/1157576.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on January 13, 2014, 06:31:33 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)
Please make sure to post an updated version of this every so often.   :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 13, 2014, 07:19:10 PM
The kickstarter is obviously being used to prove consumer interest in the game to secure external investment. If he brings in a couple million, he might get what he wants. Kicktraq predicts around $1m, though, and it is usually spot on.

Also got to hand it to him, Vision(tm)ary Entertainment is pretty funny.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 14, 2014, 05:24:34 AM
Oh lord, the comments.  I'd forgotten just how many sad and failed people there were until I perused them


"Everquest changed my life!"
Bring back zones "I love trains".  No leasing so I can mite

"Bring back the 'golden age' of the MMO. Don't let us down.




Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 14, 2014, 06:27:37 AM
After viewing the KS hype video, I'm convinced that they're trying to make a game so group-based and 1st gen that it'll make FFXI look like WoW.  Considering that FFXI made EQ look like WoW, I'm just going to enjoy the popcorn as this thing drives itself into obscurity and McQuaid takes his KS millions to the Caribbean, never to be heard from again (until he runs out of money again, of course).


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 08:01:14 AM
I have some behind the scene gossip that Brad is going to make this game so hardcore/difficult it's going to make dark souls look like tic-tac-toe.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 14, 2014, 08:27:53 AM
Comparing a McQuaid's game to Dark Souls is like comparing truffle hunting to polar bears hunting. They are both difficult, just a very different kind of difficult.

Also, Dark Souls was so easy compared to Demon's Souls.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 14, 2014, 08:53:51 AM
Speaking only to original release and the first expansion, EQ wasn't difficult at all. The harsh failure penalties forced players to be heavily risk-averse. It was just extremely time consuming. No real skill or mastery was required, very much unlike dark souls.


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on January 14, 2014, 09:23:03 AM
Is there even room in the marketplace for this game?  It seems like the high fantasy MMORPG market is saturated at the moment.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on January 14, 2014, 10:11:48 AM
Is there even room in the marketplace for this game?  It seems like the high fantasy MMORPG market is saturated at the moment.

Oh I am sure that the niche of asshats that want EQ with "more cockstab" is still a marketplace. It is just an infintessimally small one.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 14, 2014, 10:17:38 AM
The kickstarter is obviously being used to prove consumer interest in the game to secure external investment. If he brings in a couple million, he might get what he wants. Kicktraq predicts around $1m, though, and it is usually spot on.

Still feel like this a scam since the kickstarter is for a game to made not a tech demo to get real funding.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 10:33:27 AM
Comparing a McQuaid's game to Dark Souls is like comparing truffle hunting to polar bears hunting. They are both difficult, just a very different kind of difficult.

Also, Dark Souls was so easy compared to Demon's Souls.

You're looking way too deep into the analogy dude, good job.


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on January 14, 2014, 10:54:05 AM
He got a Kotaku link today, so it might be a good day for funding. Kicktraq doesn't seem to have reacted much though.

Kickstarter is the best worst thing to happen to gaming.


Title: Re: Brad McQuaid's secret MMO
Post by: Lantyssa on January 14, 2014, 10:58:04 AM
After viewing the KS hype video, I'm convinced that they're trying to make a game so group-based and 1st gen that it'll make FFXI look like WoW.  Considering that FFXI made EQ look like WoW, I'm just going to enjoy the popcorn as this thing drives itself into obscurity and McQuaid takes his KS millions to the Caribbean, never to be heard from again (until he runs out of money again, of course).
He has to reach the goal to run away to the Caribbean.  If trends continue, he won't be leaving the States.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 14, 2014, 11:11:22 AM
I don't have that much faith in gaming's humanity.  I fully expect this thing to get funded into the millions.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on January 14, 2014, 11:12:57 AM
Politicians get hundreds of millions in donations and deliver nothing.  I fail to see how kickstarter is any different.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 14, 2014, 12:44:51 PM
This game is SO hardcore, even the graphics are harder to look at than EQ!!


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 14, 2014, 12:58:16 PM
LKickstarter status:

622Backers

$56,390pledged of $800,000 goal

Link for the lazy

http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen

5 people have pledged $1000 or more, and 14 have $500 or more  :ye_gods:

Gamers and their money are soon parted.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 14, 2014, 01:15:07 PM
Speaking only to original release and the first expansion, EQ wasn't difficult at all. The harsh failure penalties forced players to be heavily risk-averse. It was just extremely time consuming. No real skill or mastery was required, very much unlike dark souls.

You are correct and this can't be understated.  The game was NEVER hard, it was always time-consuming.  Which is why the catasses with nothing else loved it so much.  Your achievement in game relied heavily on being able to sit at it for hours and hours.  So if you had no responsibilities and could do just that you became a god in the game.

Which is why I'd love to see how many people slam into the brick wall of reality that they're no longer 15-24 and can't maintain a career and family and do that anymore.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 14, 2014, 01:16:30 PM
Ahahaha.

So, all those tiers except the first one - which gets you nothing - are limited. Those tiers above the first only add up to 972,500 dollars. So he's created a bunch of stretch goals he literally cannot hit without people donating millions of dollars without even a promised reward. His *very first* stretch goal is unreachable with actual rewarded tiers.

 :why_so_serious:

I figured this out. This is like the old-school player housing model in which there are only so many places in the (non-instanced) world where players can get a deed and build a house. First come, first served. Only the most hardcore will be rewarded.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 14, 2014, 01:19:46 PM
Speaking only to original release and the first expansion, EQ wasn't difficult at all. The harsh failure penalties forced players to be heavily risk-averse. It was just extremely time consuming. No real skill or mastery was required, very much unlike dark souls.

You are correct and this can't be understated.  The game was NEVER hard, it was always time-consuming.  Which is why the catasses with nothing else loved it so much.  Your achievement in game relied heavily on being able to sit at it for hours and hours.  So if you had no responsibilities and could do just that you became a god in the game.

Which is why I'd love to see how many people slam into the brick wall of reality that they're no longer 15-24 and can't maintain a career and family and do that anymore.

This guy (either a troll or a genuine lurker) (http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen&p=531980&viewfull=1#post531980) said almost the exact same thing on that rerolled thread, earlier today  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 01:57:32 PM
If I wanted to make a hardcore MMO, I would make sure the difficulty factor doesn't equal time spent staring at the screen grinding mundane shit. I don't mind a game that takes months to get somewhere as long as the game is fun to play in the mean time. I like hard encounters, I like challenging fights whether they are for 1 person, 5 people or 40. The majority of MMO content is easy.

Most people don't want a hardcore MMO, which is fine. I would love to see that option though.



Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 14, 2014, 01:58:35 PM
This guy (either a troll or a genuine lurker) (http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen&p=531980&viewfull=1#post531980) said almost the exact same thing on that rerolled thread, earlier today  :why_so_serious:


And was promptly ignored.  Amazing how often people only see or think about what they want rather than what the facts start to show or imply.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 02:08:50 PM
Trust me, there are plenty of people on Rerolled that want nothing more to sit at a computer 6-8 hours a day and play this game. There are plenty of people that do that for other games that they discuss over there.

Don't fool yourself to think just because you don't have time that there are plenty of people out there that actually do. These people are actively playing P99 and Vanguard in groups.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 14, 2014, 02:14:13 PM
Are there enough to get this KS to $800k?


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 14, 2014, 02:18:34 PM
That niche ABSOLUTELY exists. Those people aren't "wrong" simply because they don't agree with everybody in this thread. The question is whether the niche is large enough to support MMO development. Vanguard predicts the answer is no.

Like I said earlier, Kicktraq tends to be spot-on. I fully expect this game to fund around ~$1.1m. The question is whether that's enough support to convince publishers to invest further, because you can't make a MMO for one million dollars.


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on January 14, 2014, 02:39:32 PM
Trust me, there are plenty of people on Rerolled that want nothing more to sit at a computer 6-8 hours a day and play this game. There are plenty of people that do that for other games that they discuss over there.

Don't fool yourself to think just because you don't have time that there are plenty of people out there that actually do. These people are actively playing P99 and Vanguard in groups.
Yeah, but fuck those guys. They're wrong, I'm right. They lose, I win.  :drill:


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 03:00:13 PM
Are there enough to get this KS to $800k?


Oh absolutely there are enough people to fund this through the roof. They just did a piss poor job of marketing their KS no one will give a fuck.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 14, 2014, 03:00:38 PM
That niche ABSOLUTELY exists. Those people aren't "wrong" simply because they don't agree with everybody in this thread. The question is whether the niche is large enough to support MMO development. Vanguard predicts the answer is no.

They aren't wrong for wanting something. They are wrong for trusting Brad McQuaid to do any job bigger than shining shoes for a living.


Title: Re: Brad McQuaid's secret MMO
Post by: Jorval on January 14, 2014, 03:01:47 PM

This guy (either a troll or a genuine lurker) (http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen&p=531980&viewfull=1#post531980) said almost the exact same thing on that rerolled thread, earlier today  :why_so_serious:


Hey! Not a troll, regular lurker here. On both Rerolled (and Fires of Heaven) and F13. Just too shy and lazy to post, plus I'm Italian and English is my second language.  :-P


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on January 14, 2014, 03:11:21 PM

This guy (either a troll or a genuine lurker) (http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen&p=531980&viewfull=1#post531980) said almost the exact same thing on that rerolled thread, earlier today  :why_so_serious:


Hey! Not a troll, regular lurker here. On both Rerolled (and Fires of Heaven) and F13. Just too shy and lazy to post, plus I'm Italian and English is my second language.  :-P

Welcome to the madness.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 14, 2014, 03:12:46 PM
They aren't wrong for wanting something. They are wrong for trusting Brad McQuaid to do any job bigger than shining shoes for a living.
Hah. Well said!

Going into Nostradamus mode here, my prediction is that the Kickstarter funds at $1.1m, Vision(tm)ary Entertainment goes into dark mode for a couple months using the money to develop a demo while they try to get funding from every studio in existence, then around September 2014 they announce that they are unable to continue development and are really, really sorry. I don't even see Perfect World or ncsoft giving them a chance.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 03:31:37 PM
I can tell you SOE is watching it closely.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 14, 2014, 03:33:20 PM
It's true that Smed and Brad are (or at least were) friends, and that got Vanguard in the door. Will Smed make the same mistake again? Lets watch!


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on January 14, 2014, 03:40:28 PM
They aren't wrong for wanting something. They are wrong for trusting Brad McQuaid to do any job bigger than shining shoes for a living.
Hah. Well said!

Going into Nostradamus mode here, my prediction is that the Kickstarter funds at $1.1m, Vision(tm)ary Entertainment goes into dark mode for a couple months using the money to develop a demo while they try to get funding from every studio in existence, then around September 2014 they announce that they are unable to continue development and are really, really sorry. I don't even see Perfect World or ncsoft giving them a chance.

Unless he changes the tiers, 1.1 million dollars would require close to 200k from non-rewarded donors. That seems really unlikely to me.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 14, 2014, 04:14:43 PM
Umm, is Rerolled where the guys from the FoH message board moved after the debacle?


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 14, 2014, 04:16:16 PM
They had to go somewhere...


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on January 14, 2014, 06:15:41 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

Two days, various links.

Meanwhile, in less than a day:
(http://www.kicktraq.com/projects/482445197/unsung-story-tale-of-the-guardians/minichart.png) (http://www.kicktraq.com/projects/482445197/unsung-story-tale-of-the-guardians/)


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 14, 2014, 06:31:54 PM

Hey! Not a troll, regular lurker here. On both Rerolled (and Fires of Heaven) and F13. Just too shy and lazy to post, plus I'm Italian and English is my second language.  :-P

Welcome. And feh. Your post had better grammar and syntax than most of the posts here. Including mine :-)

I can tell you SOE is watching it closely.

Green, right?


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 14, 2014, 06:48:01 PM
Umm, is Rerolled where the guys from the FoH message board moved after the debacle?
I used to read FoH back in the furor days. What debacle? Hit me up with some juicy gossip!


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 14, 2014, 07:01:07 PM
Umm, is Rerolled where the guys from the FoH message board moved after the debacle?
I used to read FoH back in the furor days. What debacle? Hit me up with some juicy gossip!

Yep, read it quite a lot as well: I haven't dug deeper into what happened, but something definitely happened:

http://www.project1999.com/forums/showthread.php?t=92478


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 07:04:18 PM
I run the site now. Previous admin let viruses run rampant and didn't care and other retarded shit.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 14, 2014, 07:40:20 PM
Ahh, absentee management. Pity, I had hoped for some schadenfreude.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 14, 2014, 07:53:10 PM
Ahh, absentee management. Pity, I had hoped for some schadenfreude.

There was no shortage of that, hehe, most of it was lost in the interim between the collapse of FOH and when Draegan rescued the community.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 14, 2014, 09:41:22 PM
There was plenty of drama that involved a lot of women with penises apparently.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 15, 2014, 01:59:11 AM
Did we say Uber all the time back in 1999?  I feel like I never hear that anymore. 


Title: Re: Brad McQuaid's secret MMO
Post by: Fordel on January 15, 2014, 02:28:10 AM
Absolutely, right along side L337.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on January 15, 2014, 07:38:46 AM
Interesting to see that McQuaid has (already) decided to go with subscription based model for a game that is estimated to launch in 2017.  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 15, 2014, 07:41:40 AM
I'm getting that "The Producers" feeling.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 15, 2014, 07:42:10 AM
They aren't wrong for wanting something. They are wrong for trusting Brad McQuaid to do any job bigger than shining shoes for a living.
Hah. Well said!

Going into Nostradamus mode here, my prediction is that the Kickstarter funds at $1.1m, Vision(tm)ary Entertainment goes into dark mode for a couple months using the money to develop a demo while they try to get funding from every studio in existence, then around September 2014 they announce that they are unable to continue development and are really, really sorry. I don't even see Perfect World or ncsoft giving them a chance.

Unless he changes the tiers, 1.1 million dollars would require close to 200k from non-rewarded donors. That seems really unlikely to me.

You can pay more than the tier you sign up for, you just don't get any more rewards.  I don't know why anyone would do that but hey, I don't know why anyone would prepay $45 for this, let alone the higher tiers.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 15, 2014, 07:58:28 AM
I'm getting that "The Producers" feeling.

Players are not animals. They're human beings. (http://www.gasbanditry.com/Whamadoodles/gameprd1.html)


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 15, 2014, 08:33:43 AM
why are the graphics so bad?  thsi game looks like horizons.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 15, 2014, 08:43:33 AM
why are the graphics so bad?  thsi game looks like horizons.

Pre-alpha footage, man.  Alternatively, they could have also drawn stick figures on lined paper and had the same effect for far less out-of-pocket.   :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 15, 2014, 09:07:11 AM
Absolutely, right along side L337.

I never hear bumpfuzzle anymore


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 15, 2014, 09:50:13 AM
Trust me, there are plenty of people on Rerolled that want nothing more to sit at a computer 6-8 hours a day and play this games.
/me hand up

But life has other plans for me...


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 15, 2014, 10:46:17 AM
why are the graphics so bad?  thsi game looks like horizons.

For some reason they decided they needed to show stock Unity Engine screenshots.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 15, 2014, 11:17:24 AM
Considering they look almost as menacingly bad as the original EQ ones, I'd say it was deliberate and potentially a good idea.


Title: Re: Brad McQuaid's secret MMO
Post by: Rasix on January 15, 2014, 11:24:52 AM
Not looking like shit will be a tier goal.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 15, 2014, 12:02:47 PM
Considering they look almost as menacingly bad as the original EQ ones, I'd say it was deliberate and potentially a good idea.

"The Vision" is alive and well, deep in McQuaid's soul.   :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on January 15, 2014, 01:49:47 PM
Considering they look almost as menacingly bad as the original EQ ones, I'd say it was deliberate and potentially a good idea.
Unfair.

The original EQ models had character.  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on January 15, 2014, 01:55:50 PM
If this game comes to fruition, it will likely be more fun than TESO.  The MOG bar is set that fucking low right now.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on January 15, 2014, 01:58:28 PM
This game will have to ship with a hammer.  Punching yourself in the nuts is so 1996. 


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 15, 2014, 02:06:10 PM
This game will have to ship with a hammer.  Punching yourself in the nuts is so 1996. 

For as much money as they're asking for, there should be a tier in which a midget delivers your copy of the game AND hammers you in the nuts.


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 15, 2014, 02:07:54 PM
This game will have to ship with a hammer.  Punching yourself in the nuts is so 1996. 

To start with you only have access to the ball-peen hammer.  Once you've pulverized one of your testes into a fine pink mist, you unlock the framing hammer.  After that, you're basically home-free, as you only have several thousand hours left to go before you get to sledgehammer.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on January 15, 2014, 03:09:32 PM
Game has a minimap -- not hardcore enough :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on January 15, 2014, 03:14:19 PM
This game will have to ship with a hammer.  Punching yourself in the nuts is so 1996. 

How about a USB-powered cock vise? Make it part of the game!


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on January 15, 2014, 03:22:04 PM
I wish this was still secret.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 15, 2014, 03:54:36 PM
The first mmo to embrace remote fleshlight tech is gong to dominate this market.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 15, 2014, 04:27:47 PM
The first mmo to embrace remote fleshlight tech is gong to dominate this market.

Hahaha, good one. That got me. It'll replace the /pizza command.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on January 15, 2014, 06:53:01 PM
I will definitely wait for release (so to speak) on that. I really don't want to be the first one to find a fleshlight bug.

Code:
To reproduce-
Find someone who still has a male member attached...


-filed from the John Bobbit Memorial ER waiting room


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 15, 2014, 07:36:57 PM
Teledildonics: The answer to the question "What would it take to get you to install Second Life?"


Title: Re: Brad McQuaid's secret MMO
Post by: Stormwaltz on January 15, 2014, 10:13:58 PM
This game will have to ship with a hammer.  Punching yourself in the nuts is so 1996.

I am sorely tempted to add this to my sig.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on January 16, 2014, 01:48:11 AM
I feel like f13 should carpet bomb kick starter support about this clearly being a scam.


Title: Re: Brad McQuaid's secret MMO
Post by: Velorath on January 16, 2014, 04:48:36 AM
So many Kickstarter backers have their full names and where they live listed it would almost be more fun to carpet bomb them and ask them why they hate their money so much that they're willing to throw it away. Also I just noticed that some of the guys who backed this are Corpselocker and Ashenor who run a couple of the douchier Hex guilds (also one of them backed Shroud of the Avatar and one backed Camelot Unchained).


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 16, 2014, 02:38:13 PM
I haven't watched this yet, but apparently McQuaid has once again unzipped his brain case and pontificates further on "The Vision 3.0"

http://www.youtube.com/watch?feature=player_embedded&v=Slve6F4aM9w


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on January 16, 2014, 02:46:54 PM
Corpse runs! :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 16, 2014, 02:50:08 PM
Listening to it while I work.  Just heard him say that, and that he's also not a fan of global auction houses.  THE VISION IS ALIVE AND WELL!  PRAISE JEEBUS!   :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 16, 2014, 03:00:57 PM
EVE players would like to tell you they aren't a fan of global auction houses either.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 16, 2014, 03:10:06 PM
EVE players would like to tell you they aren't a fan of global auction houses either.

EVE players are to gamers as gamers are to non-gamers.  They are the Nerd's nerd, and if CCP is quite content with their niche, so be it.  All I'm saying is that this is the third time that the Vision has been tried to be invoked into this world.  EQ and Vanguard may still be around, but they changed in response to players wanting to play a game like those two, except not as soul-shatteringly obnoxious to play.  So while McQuaid may acknowledge that this new project is going to be niche as fuck, he better be prepared for the day when there aren't enough paying customers to support "The Vision" because they don't agree/believe in it as wholeheartedly as he does.

The funny thing is that I hear Vanguard's actually pretty nice to play these days.


Title: Re: Brad McQuaid's secret MMO
Post by: Lantyssa on January 16, 2014, 03:17:19 PM
All I've got to say is that logarithmic curves really suck for trying to reach a goal.  Trends are not favoring McQuaid.  (Also so I don't have to go back a page to see how it's proceeding.)

(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)



Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on January 16, 2014, 03:23:31 PM
Well, he did add a tier that has a reward and no limit, so it's actually theoretically possible for him to hit a stretch goal now.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 16, 2014, 03:29:22 PM
Ha, who are those 2 idiots in travelers. Why sure I'd love to pay $10 more to be excluded from alpha.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 16, 2014, 03:33:14 PM
I'll split the difference and say that they'll meet the bare minimum 800k goal, so he can at least recoup the money he spent on just trying to get this thing off the ground, but it'll be mostly on the backs of an investor or two.  There will be no stretch goals obtained.

He'll eventually cry uncle and partner with a publisher for additional monies to at least launch the product so he doesn't break the Kickstarter contract.  And when the finish product burns, fails, and get absorbed by SOE to add to their menagerie of misfit MMOs, MAYBE then he'll "get it" and resign himself to the fact that the world just isn't as nerdy as he is.  He'll then get on the Firefall bus with Mark Kern and ride off into the sunset, (hopefully) never to be heard from again.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on January 16, 2014, 04:00:41 PM
EVE players would like to tell you they aren't a fan of global auction houses either.

EVE players are to gamers as gamers are to non-gamers.  They are the Nerd's nerd, and if CCP is quite content with their niche, so be it.  All I'm saying is that this is the third time that the Vision has been tried to be invoked into this world.  EQ and Vanguard may still be around, but they changed in response to players wanting to play a game like those two, except not as soul-shatteringly obnoxious to play.  So while McQuaid may acknowledge that this new project is going to be niche as fuck, he better be prepared for the day when there aren't enough paying customers to support "The Vision" because they don't agree/believe in it as wholeheartedly as he does.

The funny thing is that I hear Vanguard's actually pretty nice to play these days.

Eve has 500,000 paid for subscriptions (http://www.edge-online.com/news/eve-online-passes-500000-subscribers/) ten years after launch which isn't half bad by MMO standards.

Not that I'm suggesting Pantheon will match that.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 16, 2014, 04:18:45 PM
I really don't see them trying to build a robust medieval economic simulation, so there is no need to ditch the global auction.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 16, 2014, 04:52:30 PM
Pantheon Rise of the Fallen will not have a global auction house, because Immersion Breaking.

If your character is in Capital City, and you want some Elf Tails from the far distant province of Windswept Isles, you are going to have to travel there and harvest them yourself, because Hard.

Alternatively, you could pay another player, who harvested them himself, or bought them from another player near the Windswept Isles, and then hauled them back to Capital City. Because Social Interaction.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 16, 2014, 04:54:14 PM
Pantheon Rise of the Fallen will not have a global auction house, because Immersion Breaking.

If your character is in Capital City, and you want some Elf Tails from the far distant province of Windswept Isles, you are going to have to travel there and harvest them yourself, because Hard.

Alternatively, you could pay another player, who harvested them himself, or bought them from another player near the Windswept Isles, and then hauled them back to Capital City. Because Social Interaction.


Sounds good to me.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on January 16, 2014, 05:04:32 PM
I too would like to quit my job in order to have enough time to procure Elf Tails.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 16, 2014, 05:07:11 PM
It does appeal to a certain type of person, but its bullshit.

My IMMERSION was already broken when I didn't permanently die after taking grievous wounds on the battlefield.
Hauling shit cross country isn't HARD, it is time consuming.
Spamming chat to sell items isn't SOCIAL INTERACTION.

I guess the upside is if this game makes it, EvE players will have someone to look down upon.



Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on January 16, 2014, 05:37:13 PM
I guess it makes sense in Eve because one of the things you expect to do in a spaceship game if you've ever played Elite is hauling stuff from one space station to another space station. It also ties in with Eve's PvP system. That doesn't mean it makes sense in a fantasy game with a PVE focus.


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 16, 2014, 05:40:51 PM
I just backed the shit out of this in the name of investigative journalism and being a tool.  Hi-Ho Silverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 16, 2014, 05:45:46 PM
I don't have a problem with no global auction house.  If done right and proper distribution of resources it can give a fun way to make the economy, trading, and exploring a real part of the game.

That being said, I don't believe Brad McQuaid has the capability to pull it off properly.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 16, 2014, 06:50:35 PM
I didn't listen to the podcast or watch the video or whatever, but there are several ways to interpret what a global auctionhouse actually means. One is how everybody in the thread took it; separate auctionhouses in Qeynos and Freeport. That's fucking crazy.

The alternate interpretation is to look at games like Guild Wars 2 or Diablo 3 with region-wide auctions. These lead to hyper-efficient markets, driving prices way down. It ultimately corrupted D3's item-driven gameplay. GW2 isn't really about items so it worked OK there, but most prices are extremely low. Separating auctionhouses by shard, or segmenting by population, makes a lot more sense.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 16, 2014, 07:06:26 PM
Its pretty simple, if you don't want a global auction house fine, but you better build something better.  I hate when developers remove something people don't like only to replace it with nothing, and nothing is something I don't like either.


Title: Re: Brad McQuaid's secret MMO
Post by: DayDream on January 17, 2014, 05:10:37 AM
no global auction houses probably just means that said economic action will be moved to 3rd party websites.

at least, assuming enough people care about this game to actually build that website.


Title: Re: Brad McQuaid's secret MMO
Post by: calapine on January 17, 2014, 05:22:41 AM
One doesn't have to drag Eve out for this. UO didn't have a global auction house either. In fact I'd prefer it's system of rentable NPC vendors which you can stock to sell your produce. Makes location important (among other reasons).


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on January 17, 2014, 07:13:46 AM
PC controlled vendors are another option and create a completely different type of gameplay for the people who want to run them. That only really works if you have dispersed housing. If you stick them in a zone like EQ1 did, it's just an inconvenience auction house.

Not having anything is simply a cop out. Disconnected auction houses only work when you have ludicrous travel times like Eve, which themselves aren't acceptable unless you have a ludicrously large world like Eve. Didn't WoW start with auction houses that weren't connected and the reaction was people just gravitated to one and used it exclusively?


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on January 17, 2014, 07:53:03 AM
Ha, who are those 2 idiots in travelers. Why sure I'd love to pay $10 more to be excluded from alpha.

This may look less stupid once alpha is available.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 17, 2014, 08:29:38 AM
Not having anything is simply a cop out. Disconnected auction houses only work when you have ludicrous travel times like Eve, which themselves aren't acceptable unless you have a ludicrously large world like Eve. Didn't WoW start with auction houses that weren't connected and the reaction was people just gravitated to one and used it exclusively?

Yeah all the alliance ended up in Ironforge.


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on January 17, 2014, 09:26:22 AM
I though thought that maybe they didn't even have AHs in other cities early on, just one per faction, and the nuetral AH in Gadgetzan.

I can't remember for sure though, it's been a long time.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 17, 2014, 09:35:17 AM
They were just one per faction. One in IF, one in Org. Then they put them all in cities unconnected. Nobody cared. Then they connected them to get people out of the capitals.

So yes, you were right.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 17, 2014, 10:28:50 AM
Didn't WoW start with auction houses that weren't connected and the reaction was people just gravitated to one and used it exclusively?
No, Blizzard isn't that foolish. WoW had disconnected auctionhouses in beta but they never made it live. The game launched with a single auction house in one city per faction. Then later on they managed to develop tech to connect them and put auctionhouses in every faction's city.


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on January 17, 2014, 10:31:55 AM
Saying that they developed the technology to connect these virtual things does really make it sound awesome.  Someone was probably wearing dark goggles and using a tool that made sparks.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 17, 2014, 10:34:34 AM
Saying that they developed the technology to connect these virtual things does really make it sound awesome.  Someone was probably wearing dark goggles and using a tool that made sparks.
If you say so. Someone needs to actually write code. They aren't all jerking it over bloodelf ass.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 17, 2014, 10:45:44 AM
I really don't see them trying to build a robust medieval economic simulation, so there is no need to ditch the global auction.

They're design "goal" or idea or whatever the fuck you want to call it, is to create local economies or environments. It's a "hardcore" game so they want travel to have feeling to it. So in order to reach certain auction houses, you have to move around. There is a large subset of people that like that sort of design.

Nothing wrong with that idea.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on January 17, 2014, 11:07:24 AM
If f13 was MASSIVE I'd say we should all put in like $100 bucks and pull out in the last 48 hours.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on January 17, 2014, 11:08:39 AM
Not having anything is simply a cop out. Disconnected auction houses only work when you have ludicrous travel times like Eve, which themselves aren't acceptable unless you have a ludicrously large world like Eve. Didn't WoW start with auction houses that weren't connected and the reaction was people just gravitated to one and used it exclusively?

He's already said he wants to have ludicrous, EQ1 like travel times with some fast travel options between cities that you've already been too and some classes having teleport spells. So I think ludicrously large world is that they are going for.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on January 17, 2014, 11:23:04 AM
I really don't see them trying to build a robust medieval economic simulation, so there is no need to ditch the global auction.

They're design "goal" or idea or whatever the fuck you want to call it, is to create local economies or environments. It's a "hardcore" game so they want travel to have feeling to it. So in order to reach certain auction houses, you have to move around. There is a large subset of people that like that sort of design.

Nothing wrong with that idea.
Without a fully fleshed out economy behind it, all this amounts to a on tax casual players(time staved) by the hardcore(time abundant).  Which is fine for the groin-kicking theme of the game, but lets not pretend it will add character to the game world.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 17, 2014, 11:44:13 AM
It certainly does add character to the game world, but that doesn't mean it is a better (or even good) game.  The charm of EQ zones was how the player population behaved in them - but also in how the NPCs did as well.  However, the market has clearly spoken that those aspects have so little value to players now that no one bothers designing them in.

Distinct, geographically separate auction houses can be implemented in a way to be almost a non-issue.  It become a problem if important items drop plentifully in one area with no substitutes anywhere else.  If Elf Tails are needed to craft a highly popular item and the components required drop on different sides of the world, then it is that aspect of the design that is kicking players in the nuts, not the separate auction houses themselves.  But crafting is only going to be implemented if the KS raises over $2 million so what the hell are people going to be trading in these auction houses anyway?  Brad is a huge fan of No Drop items, meaning they cannot be traded when looted.  I find it hard to believe his Vision will allow great weapons to be sold and transferred.  So I ask again, what will actually be in the auction houses?


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 17, 2014, 12:01:07 PM
Without a fully fleshed out economy behind it, all this amounts to a on tax casual players(time staved) by the hardcore(time abundant).  Which is fine for the groin-kicking theme of the game, but lets not pretend it will add character to the game world.
Exactly. It's another way to make gameplay more punitive. I hope this game does make it to market so I don't have to interact with those recidivist masochists in the modern games I like to play.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 17, 2014, 12:32:17 PM
Let's be fair, if there's one thing Blizzard games have taught us, it's that a central AH that has all info on it hurts your economy more than it helps if your inputs are completely indistinguishable in quality.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 17, 2014, 12:37:46 PM
Not at all, the central auctionhouse works fine in WoW because the game is sharded into dozens of servers. Inventory size remains manageable, and the market is hugely inefficient, with prices varying by over 30-40% on a week to week basis.

It didn't work in Diablo 3 because the auction house was region-wide. The enormous inventory led to an extremely efficient market, driving prices way down. Since Diablo 3 items are freely tradable, the developers had to punch down drop rates hard in an attempt to keep good loot rare (and thus meaningful). The end result was that the only path to good loot was the auctionhouse, which short-circuited the core ARPG reward mechanism by rewarding players for accumulating gold to spend on the AH rather than getting loot drops.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 17, 2014, 12:43:18 PM
I really don't see them trying to build a robust medieval economic simulation, so there is no need to ditch the global auction.

They're design "goal" or idea or whatever the fuck you want to call it, is to create local economies or environments. It's a "hardcore" game so they want travel to have feeling to it. So in order to reach certain auction houses, you have to move around. There is a large subset of people that like that sort of design.

Nothing wrong with that idea.
Without a fully fleshed out economy behind it, all this amounts to a on tax casual players(time staved) by the hardcore(time abundant).  Which is fine for the groin-kicking theme of the game, but lets not pretend it will add character to the game world.

See, you already think they give a fuck about casual players playing their game. Which I'm sure they don't. They are aiming for a niche and they aren't shy about it.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on January 17, 2014, 12:43:55 PM
He should make the auction houses not only separate, but also real auctions that require you be present to bid in real time. They can list what the lots are going to be like a day prior so people can plan to be there.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on January 17, 2014, 12:55:43 PM
Is he wanting us to all hang out in a cave in the commonlands again?  That wasn't fun no matter how nostalgic we get about it.


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on January 17, 2014, 01:34:09 PM
Is he wanting us to all hang out in a cave in the commonlands again?  That wasn't fun no matter how nostalgic we get about it.
The answer to any "Is he wanting us to {do a thing identical to 1999 Everquest} again?" question is "Yes. Yes, he is".


Title: Re: Brad McQuaid's secret MMO
Post by: Rasix on January 17, 2014, 01:41:59 PM
Is he wanting us to all hang out in a cave in the commonlands again?  That wasn't fun no matter how nostalgic we get about it.

I think I spent a large portion of my college life sitting in East Commonlands tunnel hawking wares. NEVER AGAIN.

I'm actually glad he's going full retard with his vision.  Easier to dismiss and ignore.    I couldn't even play a game like EQ again if I wanted to.  There's simply no room in my life for that sort of time investment.  I spent longer looking for group in EQ than I do actually playing games now.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on January 17, 2014, 04:37:31 PM
My first trip to the EC tunnel was pretty cool- I had been sheltered and didn't see any high level characters/characters from other alignments, etc. It was cool to see them for the first time.

I sort of miss the long travel times in that sense. It was rare to see outsiders, and making a harrowing journey to a new area felt like an accomplishment. I remember my first run from the dock to the windmill in LOIO. Terrifying!


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 17, 2014, 04:48:41 PM
Can't wait for the Alpha to start.  I'll be reporting in live with all the latest news!


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 17, 2014, 05:27:03 PM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on January 17, 2014, 05:44:21 PM
Can't wait for the Alpha to start.  I'll be reporting in live with all the latest news!

So you actually paid $45?

Do report from the Alpha though, if serious. I'm sure it will be interesting.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 17, 2014, 06:27:15 PM
Can't wait for the Alpha to start.  I'll be reporting in live with all the latest news!

So you actually paid $45?

Do report from the Alpha though, if serious. I'm sure it will be interesting.

He's going to get his money back if they don't pick up the pace  :why_so_serious:

(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 17, 2014, 06:38:38 PM
Trending towards 144% of the goal-- it will fund.


Title: Re: Brad McQuaid's secret MMO
Post by: Jorval on January 17, 2014, 07:57:31 PM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.

 :awesome_for_real:

Seriously, you need a gigantic bowl of popcorn to read that thread.
Also amusing is that on ANY other gaming forum the general reaction to this kickstarter was pretty much a universal MEH, while on Rerolled McQuaid is currently revered as MMOs' last hope, and Pantheon is suddenly crucial to saving the industry from impending doom.


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on January 17, 2014, 08:34:39 PM
I put this into a 'Darkfall' category.  It's not a game I want to play, but it's a game I hope gets made and can stay afloat.  There is a place for the niche game.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 17, 2014, 09:11:39 PM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.

 :awesome_for_real:

Seriously, you need a gigantic bowl of popcorn to read that thread.
Also amusing is that on ANY other gaming forum the general reaction to this kickstarter was pretty much a universal MEH, while on Rerolled McQuaid is currently revered as MMOs' last hope, and Pantheon is suddenly crucial to saving the industry from impending doom.

Please, the majority of people in that thread are lurkers and star fuckers. The rest of the forum wishes him well but think he's full of shit.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 17, 2014, 09:33:11 PM
Please, the majority of people in that thread are lurkers and star fuckers. The rest of the forum wishes him well but think he's full of shit.

I agree with your assessment.  All of the long time community members there are just kind of sitting back waiting to see what comes of all this.

The only reason why that sort of shit doesn't happen here is because this forum likes to eat star fuckers for breakfast and or intimidate lurkers into not posting.


Title: Re: Brad McQuaid's secret MMO
Post by: Miasma on January 17, 2014, 09:46:03 PM
As a star citizen backer it's good to have something to look down upon, thanks Brad.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 17, 2014, 10:36:18 PM
Star Citizen = Enron
Pantheon: Rise of the Fallen = Mugged in alley


Title: Re: Brad McQuaid's secret MMO
Post by: p0rkbelly on January 17, 2014, 10:47:48 PM
I want to fund this for shit and giggles.

Just like when an old roomate hire two strippers just so he could throw salami and various other deli meat at them for an hour.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 17, 2014, 11:49:09 PM
I want to fund this for shit and giggles.

Just like when an old roomate hire two strippers just so he could throw salami and various other deli meat at them for an hour.

Wut.


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on January 18, 2014, 05:30:14 AM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.

 :awesome_for_real:

Seriously, you need a gigantic bowl of popcorn to read that thread.
Also amusing is that on ANY other gaming forum the general reaction to this kickstarter was pretty much a universal MEH, while on Rerolled McQuaid is currently revered as MMOs' last hope, and Pantheon is suddenly crucial to saving the industry from impending doom.

Please, the majority of people in that thread are lurkers and star fuckers. The rest of the forum wishes him well but think he's full of shit.
Apart from the usual suspects of "WoW is Satan Incarnate and ruined everything!!!!111!! Blizzard are teh evil", of course.

(NB: Just to be clear, I'm still talking about Rerolled and not F13.  :drill: )


Title: Re: Brad McQuaid's secret MMO
Post by: Teleku on January 18, 2014, 11:40:58 AM
On the topic of travel times, I actually somewhat miss it as well.  Traveling in EQ really felt like I was exploring and making a journey.  I'd pick up and move on to some other zone in the world, and setup shop there for days, since traveling took so long and was so hazardous (the run from Freeport to Quentos may be the most hilarious, harrowing, and awesome thing ever inflected on players in an mmo to date).  It gave areas a real sense of community, and gave the game depth.  And just like eve, it provided opportunities to be a trader (a casual carbear one at that).  Buy shit in an are that it's cheap, and run it over to someplace it's hard to get and sell for a premium.  People will pay for not having to take the time to do that.  Or in the case of wizards/Druids, make lots of money teleporting people around.  

Now of course it was also a kick in the balls because it made it harder to casually meet up with friends for the night to have a quick play session, and other such things.  The trick is finding a way to balance it between the two, but I feel there is true value in returning to a world/market that has true honest to god distance in it.  Can't claim I know how they will make it work in a way everybody will enjoy, but I'd like to see it done.

Having said that, I think this particular game will be a disaster that won't even be made.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on January 18, 2014, 04:02:38 PM
As a star citizen backer it's good to have something to look down upon, thanks Brad.
This is roughly the same class of poison.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 18, 2014, 04:07:27 PM
It's akin to drinking varnish or bleach.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 18, 2014, 08:04:51 PM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.

 :awesome_for_real:

Seriously, you need a gigantic bowl of popcorn to read that thread.
Also amusing is that on ANY other gaming forum the general reaction to this kickstarter was pretty much a universal MEH, while on Rerolled McQuaid is currently revered as MMOs' last hope, and Pantheon is suddenly crucial to saving the industry from impending doom.

Please, the majority of people in that thread are lurkers and star fuckers. The rest of the forum wishes him well but think he's full of shit.
Apart from the usual suspects of "WoW is Satan Incarnate and ruined everything!!!!111!! Blizzard are teh evil", of course.

(NB: Just to be clear, I'm still talking about Rerolled and not F13.  :drill: )

Same thing could be said her but in reverse. WOW is great, it's the best, super casual games 4 lyfe!!!

Maybe it's just Paelos and Ingmar.

Personally, I'm sick of diku MMOs.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 18, 2014, 08:25:09 PM
It's okay that you're sick of them, because the stuff you liked die a long, long time ago.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 18, 2014, 09:11:43 PM
Everything comes back though. It's like fashion. Platform shoes, or flared pants, or ukuleles. Sandbox, and PvP with permadeth and full body loot? You can say what you want but here's 2 million copies sold (Rust and Day Z) in 2 months. Something that has been considered dead long long time ago is coming back for a second round. So I am pretty sure that applies to everything. There's always the vintage round, the retro round, and the hipster round. Give it time.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 18, 2014, 10:15:42 PM
It's like how big box retail and boutique shoppes switch prominence every generation and a half. :-)

People are happy to dabble with permadeath and corpse runs again. For one, there's a lot more potential online gamers now than there were 15 years ago, whether you're looking at broadband, console sales, or gamers in general. All of those metrics have done nothing but grow by double and triple digits. Plus "Gamer" has become so broad that it almost has no meaning, in part because a good chunk of gamers out there wouldn't call themselves that but which exhibit all the same behaviors of actual self-identified "gamers".

With all that said, there's probably as many gamers out there today who'd dig a corpse run/permadeath or at least XP/level loss/lose-your-shit MMO as those who grudgingly accepted that level of risk running across Kithicor because UO looked ugly and AC1 didn't have that same level of epic feel.

So I don't think it's that everything old becomes new again. Rather, I think there's so many people who play games, and so much technology enabling them to play MMOs, that you can find a few hundred thou who'll give what we call old skool a shot.

I mean shit, launch a fantasy-based Eve and you'll grab all the non-WoW players there are.

Of course, while all that is to say there's nothing fundamentally wrong with the idea, that isn't to dismiss that it all comes down to effective execution and marketing. You can't build it and expect them to come unless you've got the kind of budget that also compels good marketing. That isn't a tradition in MMOs in general, much less ones that try to target not everyone.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 18, 2014, 10:26:10 PM
You guys act like there's a new generation of gamers asking for Brad to kick them in the nuts.  This is the exact same people who played Everquest 1 minus any who might have died or realized  that getting kicked in the nuts *and* paying for it shouldn't be a good thing.  This isn't a gaming trend, its just Brad doing his once a decade donation drive for a dream that will never be delivered.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 18, 2014, 10:36:01 PM
Oh, feh, I have no interest in Brad's MMO. If it gets funded, if it gets developed, if it launches and gets marketing, and if anyone plays it, maybe it'll be worth talking about.

I was only commenting on the general idea of what Falc was talking about. Whatever drives to that isn't likely to come from anything related to this thread.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on January 18, 2014, 10:36:59 PM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.

 :awesome_for_real:

Seriously, you need a gigantic bowl of popcorn to read that thread.
Also amusing is that on ANY other gaming forum the general reaction to this kickstarter was pretty much a universal MEH, while on Rerolled McQuaid is currently revered as MMOs' last hope, and Pantheon is suddenly crucial to saving the industry from impending doom.

I think part of the reason is that McQuaid is posting there.  People are climbing over each to kiss his ass...and then suck his dick.  Happens all the time when you get a "celebrity dev" posting.  

Edit: OMG this dude even has Brad's face in an Obama Hope type picture as his avatar. :ye_gods: :facepalm:
http://www.rerolled.org/member.php?1061-calla


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on January 19, 2014, 03:49:03 AM
Reading Rerolled on this topic makes me wish I could virtually strap on a Flamethrower and just kill everything and everyone in that thread.   How did Brad trick that one online community into thinking he was Video Game Jesus.

 :awesome_for_real:

Seriously, you need a gigantic bowl of popcorn to read that thread.
Also amusing is that on ANY other gaming forum the general reaction to this kickstarter was pretty much a universal MEH, while on Rerolled McQuaid is currently revered as MMOs' last hope, and Pantheon is suddenly crucial to saving the industry from impending doom.

Please, the majority of people in that thread are lurkers and star fuckers. The rest of the forum wishes him well but think he's full of shit.
Apart from the usual suspects of "WoW is Satan Incarnate and ruined everything!!!!111!! Blizzard are teh evil", of course.

(NB: Just to be clear, I'm still talking about Rerolled and not F13.  :drill: )

Same thing could be said her but in reverse. WOW is great, it's the best, super casual games 4 lyfe!!!

Maybe it's just Paelos and Ingmar.

Personally, I'm sick of diku MMOs.

You seem to be confused about which super casual diku MMO I play.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 19, 2014, 08:41:14 AM
He also thinks we agree on stuff. Which is cute.


Title: Re: Brad McQuaid's secret MMO
Post by: calapine on January 19, 2014, 10:15:23 AM
Everything comes back though. It's like fashion. Platform shoes, or flared pants, or ukuleles. Sandbox, and PvP with permadeath and full body loot? You can say what you want but here's 2 million copies sold (Rust and Day Z) in 2 months. Something that has been considered dead long long time ago is coming back for a second round. So I am pretty sure that applies to everything. There's always the vintage round, the retro round, and the hipster round. Give it time.

I am really hoping for that. Not a complete UO 2, because a lot of that was only possible because things were new ground then. I can't see house stealing '(teehee) coming back. But for someone whose idea of what an MMORPG is was created by this game (I didn't even know what classes are until WoW...) the years since then definitely felt like a decline.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 19, 2014, 10:42:09 AM
He also thinks we agree on stuff. Which is cute.

Awh the two little puppies are getting along.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 19, 2014, 11:26:27 AM
I can't see house stealing '(teehee) coming back.

Garry actually said they are considering it for Rust. Teehee  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on January 19, 2014, 11:54:51 AM
The thing is, if even one game aside from EVE had managed to do a decent sandbox there wouldn't be hype at all for something like this (or The Repopulation).  They'd just be considered low budget long shots at best.  But because there is a certain niche whose essentially been starved for this style game you get that segment coming out of the woodwork anytime someone announces a project like that.

The success of RUST and Day Z is interesting, but I think it's in part successful because they've more attached that permaloot style into a fundamentally session based experience.  I think when you stick it into a real MMO people are attached to their characters and items in a different way.  Losing them becomes enough to turn them off.  So I'm not sure we can look at the success of those games and conclude that the next successful sandbox MMO is just around the corner.


Title: Re: Brad McQuaid's secret MMO
Post by: Goreschach on January 19, 2014, 02:09:45 PM
Rust and DayZ have been popular because of the open world Minecraft/Skyrim fad and because zombie games just won't fucking die. Also because people are idiots and want to give money to games that don't actually exist yet. People aren't moving to those games because they beat the last foozle in the latest WoW expansion.


Title: Re: Brad McQuaid's secret MMO
Post by: Fordel on January 19, 2014, 04:19:25 PM
Is Minecraft a fad?


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 19, 2014, 05:08:18 PM
because zombie games just won't fucking die.

HA!  Humor! Ar Ar Ar!


Is Minecraft a fad?

As it's almost 5 years old now it's definitely not just a flash in the pan as the word "fad" usually implies.  We'll see if it becomes electronic Legos or passes on the mantle of popularity to something else of the same genre.  Weather it's a fad or phase or a permanent expansion of gaming space remains to be seen, though. The Wii waggle was with us for a number of years but certainly didn't expand gaming.


Title: Re: Brad McQuaid's secret MMO
Post by: angry.bob on January 20, 2014, 12:20:03 AM
Is Minecraft a fad?

All the boys in my kid's first grade class play it to one extent or another. I don't get the allure, but they seem to love it.


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on January 20, 2014, 01:26:51 AM
He also thinks we agree on stuff. Which is cute.

Awh the two little puppies are getting along.

Why the hell are you trying to suck me into this argument anyway? I've barely posted in this thread and I haven't said shit about your poopsock forum. Take aim at Simond or something if you need a straw man to beat up.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 20, 2014, 03:17:35 AM
Checking in on the KS...trending threshold has now fallen below the $1M mark, even after they added more tiers and introduced one of the classes over the weekend.

Fall, damn you, FALL!   :drill:


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 20, 2014, 04:24:49 AM
He's late. 1 year ago this shit project would have raised 5M in no time.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 20, 2014, 04:28:57 AM
One year ago he still had his phony baloney job at SOE  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 20, 2014, 11:03:52 AM
Is Minecraft a fad?

All the boys in my kid's first grade class play it to one extent or another. I don't get the allure, but they seem to love it.

The easiest way to explain it is you have to be really in to Legos.  My son and his friends (4th grade) are and love the hell out of Minecraft.  He'll spend hours just building huge structures like castles and houses and moats.

I like it for the random exploration and survival mode along with the ability to build my own little encampment but it makes it hard to play with him because our goals are so different.  He'll cheat a bunch of stuff in to our camps that ruin my drive to play.  It's no good to me when you're decked out in diamond gear with 5 enchants and thousands of bricks to build whatever you want.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 20, 2014, 11:46:38 AM
The easiest way to explain it is you have to be really in to Legos.  My son and his friends (4th grade) are and love the hell out of Minecraft.  He'll spend hours just building huge structures like castles and houses and moats.

I like it for the random exploration and survival mode along with the ability to build my own little encampment but it makes it hard to play with him because our goals are so different.  He'll cheat a bunch of stuff in to our camps that ruin my drive to play.  It's no good to me when you're decked out in diamond gear with 5 enchants and thousands of bricks to build whatever you want.
Sounds like daddy is hardcore and son is casual.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 20, 2014, 11:50:40 AM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 20, 2014, 12:01:44 PM
The easiest way to explain it is you have to be really in to Legos.  My son and his friends (4th grade) are and love the hell out of Minecraft.  He'll spend hours just building huge structures like castles and houses and moats.

I like it for the random exploration and survival mode along with the ability to build my own little encampment but it makes it hard to play with him because our goals are so different.  He'll cheat a bunch of stuff in to our camps that ruin my drive to play.  It's no good to me when you're decked out in diamond gear with 5 enchants and thousands of bricks to build whatever you want.
Sounds like daddy is hardcore and son is casual.  :why_so_serious:


Yep.  But I don't force him to play my way or think he's a useless noob for not doing so, so I'm ok with that.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 20, 2014, 12:04:04 PM
DAOC 2 seemed similarly doomed, and still managed to "make it". Since I still believe that there's an easy scam process behind these projects (meaning you put in your own money to get to the goal in order to avoid losing the real pledges), I am pretty sure it will miraculously ramp up in the last three days and even more miraculously get funded 2 hours before the deadline.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 20, 2014, 12:04:29 PM
Is Minecraft a fad?

All the boys in my kid's first grade class play it to one extent or another. I don't get the allure, but they seem to love it.

The easiest way to explain it is you have to be really in to Legos.  My son and his friends (4th grade) are and love the hell out of Minecraft.  He'll spend hours just building huge structures like castles and houses and moats.

I like it for the random exploration and survival mode along with the ability to build my own little encampment but it makes it hard to play with him because our goals are so different.  He'll cheat a bunch of stuff in to our camps that ruin my drive to play.  It's no good to me when you're decked out in diamond gear with 5 enchants and thousands of bricks to build whatever you want.

I have noticed this as well with my Nephew.  When I try to explain that the fun part of getting something really cool in a video game is earning it through hard work, he just blank stares at me like I'm an idiot.  In fact, just explaining it here, I *do* feel like an idiot.  Instant gratification is the norm now, not just in video games, but life.  We are outdated.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 20, 2014, 12:18:21 PM
DAOC2 had a couple things going for it. It's not really comparable.

Its funding goal was $2m, over double McQuaid's. It accomplished this through a very savvy Kickstarter campaign offering "Founders Points" to backers at various levels that can eventually be spent for various things. $2m still isn't enough for a MMO, so they came right out and said right on the Kickstarter page that when they hit their $2m funding goal they would immediately unlock an additional $3m from a mix of external investors and Marc Jacobs' pocket. $5m is a very small warchest for even a niche PvP-focused indie MMO, but it is at least within the realm of possibility.

I have a fair amount of confidence that Jacobs and posse will release something, they will come out with a real game. No inklings as to the product's quality, or ambition, or how it will perform in the market. But it will exist. He's unlikely to take your money, fail to produce and go "so sorry, I tried". McQuaid's kickstarter, when it funds (and it will very likely fund very close to the minimum), will have no such assurances.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 20, 2014, 04:37:33 PM
Sometrollone just pledged 10k  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on January 20, 2014, 09:40:41 PM
Sometrollone just pledged 10k  :awesome_for_real:

Hmm, I wonder which pot of money Brad dipped into to make that donation, hookers or blow? :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on January 21, 2014, 03:56:07 AM

I have noticed this as well with my Nephew.  When I try to explain that the fun part of getting something really cool in a video game is earning it through hard work, he just blank stares at me like I'm an idiot.  In fact, just explaining it here, I *do* feel like an idiot.  Instant gratification is the norm now, not just in video games, but life.  We are outdated.

This instant/delayed gratification thing is a bit over-played I think. 

Apply it to anything else and it makes sense.  Great writers love writing their 5th draft as much as their first draft, for example.  To look at it another way, I enjoy reading.  I don't just enjoy having read something and therefore having the knowledge, I really get "instant gratification" in the actual reading itself.

Even though the product isn't instant, the gratification in some way is because you actually enjoy the process.  Putting an arbitrary soul crushing process in front of some object doesn't make it more fun, but putting a long process that is actually rewarding in itself in front of a product makes perfect sense to me.  I suppose part of the problem is one man's rewarding process is another man's soul crushing grind. 

To use minecraft as an example, mining/cutting down trees, etc and just sort of being in that world was always a big part of what was gratifying about it to me. It's not that building with resources I got myself made the building more satisfying, but rather than the gathering resources itself was gratifying and pleasant.

Learning to delay gratification is good, but in some way it implies that only products at the end of a process are the gratifying part.  That's true sometimes, but misses the point a little in other cases.



Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 21, 2014, 04:00:58 AM
Sometrollone just pledged 10k  :awesome_for_real:

Hmm, I wonder which pot of money Brad dipped into to make that donation, hookers or blow? :awesome_for_real:

pledge withdrawn  :drill:  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 21, 2014, 04:52:19 AM
Sometrollone just pledged 10k  :awesome_for_real:

Hmm, I wonder which pot of money Brad dipped into to make that donation, hookers or blow? :awesome_for_real:

pledge withdrawn  :drill:  :awesome_for_real:

And as a result, trending level has fallen below $900k and reduced the pledge level a whole point from 24% to 23%.  Fucking  :drill:


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 21, 2014, 06:11:02 AM
pledge withdrawn  :drill:  :awesome_for_real:

You mean someone didn't want to be flown to the Studio and design a dungeon or a raid with the devs?  :heartbreak:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 21, 2014, 08:37:25 AM
And as a result, trending level has fallen below $900k and reduced the pledge level a whole point from 24% to 23%.  Fucking  :drill:
Yep, it's really close now. That $200k they "lost" in trending is an extra week they could make payroll before giving up the towel. This is exciting!


Title: Re: Brad McQuaid's secret MMO
Post by: Pezzle on January 21, 2014, 08:56:14 AM
Punishing group only gaming?  What could possibly go wrong?  PvP?

That Paragon pledge is just astounding.  For $250 you get to work for us unpaid and we reserve the right to cancel you at any time!  Punishment is your reward!  Clean my boots! 


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 21, 2014, 09:10:44 AM
I laughed when I saw that. Who thought it was a good idea to put in a tier where you pay to be a QA peon? Fucking lol.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on January 21, 2014, 09:13:34 AM
Think of it as an unpaid internship, if you REALLY want an in to the game development biz that has to be as good as any, right?  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 21, 2014, 09:36:42 AM
Is it something that you could put on a resume?  If so, would you?   :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on January 21, 2014, 09:51:55 AM
I have seen candidates for game design positions list beta testing experience on their CVs. There was one particular winner* who had no dev experience whatsoever but provided us with a text file of all the feedback he'd given to the dev team of the last MMO that he'd beta tested so that we could see that he was full of good ideas.


*Not a winner.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 21, 2014, 09:52:27 AM
That Paragon pledge is just astounding.  For $250 you get to work for us unpaid and we reserve the right to cancel you at any time!  Punishment is your reward!  Clean my boots! 

Actually the best part of that is reading the comments (yes I was bored this morning).  Paragon tier lets you be a QA person but does not give you a free subscription, and another tier doesn't let you be QA but gives you a free (or $1) year subscription and people were agonizingly trying to pick which one was better.

Also the "I have computer experience so I would be good to help find issues" is quite amusing.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 21, 2014, 10:00:44 AM
It's kinda sad seeing the people weaned on post-WoW MMO gaming, having never dabbled in EQ, Meridian, or anything 1st/2nd gen rave about this game.  They have no idea just how much of a let-down they're in for.

The Pantheon sub over at Reddit is head-over-heels for this game.  If you want to look at the echo-chamber they're constructing, I'd swing by there and observe.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on January 21, 2014, 10:03:31 AM
The current generation of gamer doesn't have the attention span to play original EQ.  Ever watch streams of people playing LoL?  Constantly alt+tabbing, hitting tab to check stats, etc.  Does every gamer under 25 have a debilitating case of ADD?  I'm just going to assume that Darwin will take care of this by killing most of them off as they text and drive.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 21, 2014, 10:04:40 AM
Paragon tier lets you be a QA person but does not give you a free subscription, and another tier doesn't let you be QA but gives you a free (or $1) year subscription and people were agonizingly trying to pick which one was better..
Every since the infamous UO counselor lawsuit, MMOs can't provide free subscriptions in exchange for anything that could be considered work that would normally be paid. They have zero choice there.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 21, 2014, 10:23:00 AM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

If you're bored, visit the Kick Traq page and drill into the Daily Data tab. It has charts!

Average comments per day: 277. If you're really bored, go mine the KS comment thread  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 21, 2014, 10:39:05 AM
That Paragon pledge is just astounding.  For $250 you get to work for us unpaid and we reserve the right to cancel you at any time!  Punishment is your reward!  Clean my boots! 

Actually the best part of that is reading the comments (yes I was bored this morning).  Paragon tier lets you be a QA person but does not give you a free subscription, and another tier doesn't let you be QA but gives you a free (or $1) year subscription and people were agonizingly trying to pick which one was better.

Also the "I have computer experience so I would be good to help find issues" is quite amusing.

The KS is amazingly bad. Just from format, design, presentation, details, tier management, marketing strategy. For fuck sake they "revealed a class" last week and thought it was an awesome thing.



Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 21, 2014, 10:40:51 AM
The current generation of gamer doesn't have the attention span to play original EQ.  Ever watch streams of people playing LoL?  Constantly alt+tabbing, hitting tab to check stats, etc.  Does every gamer under 25 have a debilitating case of ADD?  I'm just going to assume that Darwin will take care of this by killing most of them off as they text and drive.

To be fair, the tabbing in league is to check your opponents items or lack of items (i.e. knowing when someone placed a ward).


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 21, 2014, 10:45:55 AM
Paragon tier lets you be a QA person but does not give you a free subscription, and another tier doesn't let you be QA but gives you a free (or $1) year subscription and people were agonizingly trying to pick which one was better..
Every since the infamous UO counselor lawsuit, MMOs can't provide free subscriptions in exchange for anything that could be considered work that would normally be paid. They have zero choice there.

While that's true, it's not a free subscription it's a $1 subscription I think.  Also you are getting the subscription because you are paying for a KS tier, so it's not exactly the same thing.

Regardless, my point is more along the lines of it's extremely funny to watch people having a crisis because they have to choose wheither to pay to be unpaid QA slaves or if they should get a full year subscription for essentially nothing.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on January 21, 2014, 12:04:32 PM
I'm torn whether I want this KS to fail so I can get the instant gratification of lulz or have it succeed so I can get some epic lulz at a later date after the fanboys build this up as MMO Jesus only to watch it crash and burn. :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 21, 2014, 12:05:14 PM
Apparently some more money just got pulled out in the last hour.  Down another 1% to 22%, trend level dropped to 101% of goal.

 :woot:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 21, 2014, 12:10:08 PM
I guess a lot of people are looking to fuck with him. First time I've heard of that sort of thing actually making a difference on kickstarter.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on January 21, 2014, 12:31:34 PM
I can imagine any number of people who stood in a certain parking lot might have an interest in screwing with his new project and him.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 21, 2014, 12:40:00 PM
Paragon tier lets you be a QA person but does not give you a free subscription, and another tier doesn't let you be QA but gives you a free (or $1) year subscription and people were agonizingly trying to pick which one was better..
Every since the infamous UO counselor lawsuit, MMOs can't provide free subscriptions in exchange for anything that could be considered work that would normally be paid. They have zero choice there.

While that's true, it's not a free subscription it's a $1 subscription I think.  Also you are getting the subscription because you are paying for a KS tier, so it's not exactly the same thing.

Regardless, my point is more along the lines of it's extremely funny to watch people having a crisis because they have to choose wheither to pay to be unpaid QA slaves or if they should get a full year subscription for essentially nothing.

All it would take is a single competent lawyer to tell Brad he can't do it either way.  If its work that can be paid and you set a schedule then you have to pay people for it. UO Counselors, AOL Mods and volunteer organizations have run into this time and again in the last 15 years.  The companies have all lost.

Chances they have retained such a lawyer or run the idea past them? None.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on January 21, 2014, 02:25:27 PM
Paragon tier lets you be a QA person but does not give you a free subscription, and another tier doesn't let you be QA but gives you a free (or $1) year subscription and people were agonizingly trying to pick which one was better..
Every since the infamous UO counselor lawsuit, MMOs can't provide free subscriptions in exchange for anything that could be considered work that would normally be paid. They have zero choice there.

While that's true, it's not a free subscription it's a $1 subscription I think.  Also you are getting the subscription because you are paying for a KS tier, so it's not exactly the same thing.

Regardless, my point is more along the lines of it's extremely funny to watch people having a crisis because they have to choose wheither to pay to be unpaid QA slaves or if they should get a full year subscription for essentially nothing.
It's a free year, then $1 per year thereafter.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 21, 2014, 02:30:30 PM
While that's true, it's not a free subscription it's a $1 subscription I think.  Also you are getting the subscription because you are paying for a KS tier, so it's not exactly the same thing.
The gist of that lawsuit is that if you're doing a job that would normally be paid, they can't pay you anything less than that normal amount. So if QA staff usually gets $14/hour, they must pay the equivalent of $14/hour. It doesn't matter if you're happy to give away your time for a funny hat and a free subscription, since the lawsuit established precedent nobody will let you do that.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on January 21, 2014, 02:49:01 PM
sam, those are two different tiers. There's a $250 tier that lets you be a QA, and a $250 tier that gives you a free 1 year sob with $1/year thereafter. The sub isn't a "payment" for being a QA; you get nothing for your QA job except your name in the credits and a forum title or some silly shit.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on January 21, 2014, 03:15:43 PM
New playable class:  The Dark Knight. :oh_i_see:
http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/725112


Title: Re: Brad McQuaid's secret MMO
Post by: Rasix on January 21, 2014, 03:27:26 PM
Such creativity.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 21, 2014, 03:32:59 PM
New playable class:  The Dark Knight. :oh_i_see:
http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/725112

Good lord... I have a request: When this KS fails, can we replace the OP with the Bubble Wizard picture, lock the thread, and never speak of McQuaid again?


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on January 21, 2014, 04:23:38 PM
Introducing The Dark Knight! He's a badass dude in black plate armor who is...also a NECROMANCER!  And...and...he devours souls!  And he...he rides a fucking Harley right?  And he has big-titted bitches that ride behind him while he does wheelies in the Kroger parking lot!



Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on January 21, 2014, 04:28:29 PM
So Shadowknight?


Title: Re: Brad McQuaid's secret MMO
Post by: veredus on January 21, 2014, 05:27:13 PM
With harm touch even.


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 21, 2014, 05:30:17 PM
Such creativity.

Well the last class introduced was... THE CLERIC. Not a class introduced by D&D 40 f-ing years ago, really.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 21, 2014, 06:09:54 PM
The sub isn't a "payment" for being a QA; you get nothing for your QA job except your name in the credits and a forum title or some silly shit.
Yes, that is kind of the point. That's why they're exclusive.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 21, 2014, 06:17:30 PM
The Jane Austen MMO has a better shot than this.


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on January 21, 2014, 06:33:40 PM
I'm torn whether I want this KS to fail so I can get the instant gratification of lulz or have it succeed so I can get some epic lulz at a later date after the fanboys build this up as MMO Jesus only to watch it crash and burn. :grin:
Why not both? KS fails, some idiot vulture capitalist gets suckered in because he used to play EQ back in the day and tops up the funding, and then it implodes.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 21, 2014, 07:18:25 PM
With harm touch even.

Harm touch is the least of it.  That's the exact same class symbol that the Shadowknights of EQ had. 


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on January 21, 2014, 07:32:35 PM
Phone calls will be made. :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Pezzle on January 21, 2014, 08:18:11 PM
Yeah, that symbol is shamefully similar. 

I had a great time as an EQ guide back when that was still going.  I was likely one of the few, but it was a real blast.  I got yelled at by my superiors, but who cares what they say!  Give some people a little power over others and they can sure get bitchy. 


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on January 21, 2014, 08:54:36 PM
With harm touch even.

Harm touch is the least of it.  That's the exact same class symbol that the Shadowknights of EQ had. 
EQ1 fanbois getting the developer they deserve.


Title: Re: Brad McQuaid's secret MMO
Post by: rattran on January 21, 2014, 09:21:45 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

Showing a negative for the day right now.  :popcorn:


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on January 21, 2014, 09:43:08 PM
So how is that other game that had more pledges on its first day comparing? :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: DraconianOne on January 22, 2014, 04:04:02 AM
So how is that other game that had more pledges on its first day comparing? :grin:

(http://www.kicktraq.com/projects/482445197/unsung-story-tale-of-the-guardians/minichart.png) (http://www.kicktraq.com/projects/482445197/unsung-story-tale-of-the-guardians/)


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 22, 2014, 05:27:53 AM
Checking in this morning, trending level has now fallen below the $800k goal to around $750k. 


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 22, 2014, 10:39:40 AM
It's not that we're rooting for him to fail...

No wait, we totally are.  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Niedar on January 22, 2014, 10:43:46 AM
Next game to overtake Pantheon.

(http://www.kicktraq.com/projects/1294225970/kingdom-come-deliverance/minichart.png) (http://www.kicktraq.com/projects/1294225970/kingdom-come-deliverance/)


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on January 22, 2014, 11:33:20 AM
I guess a lot of people are looking to fuck with him. First time I've heard of that sort of thing actually making a difference on kickstarter.

Kicktrolling is a thing. (http://comicsbeat.com/more-tales-of-kicktrolling-emerge-and-why-its-destructive/) One identity apparently 'funded' over 100 projects only to reverse charges on them all (http://comicsbeat.com/report-kickstarter-scammer-encik-farhan/).

Anway, this will get funded. If McQuaid has some investor money, he can have 'friends' contribute it to the campaign and suddenly they're over the target and getting payments from people waiting for the project to be a success.


Title: Re: Brad McQuaid's secret MMO
Post by: Severian on January 22, 2014, 12:38:48 PM
Yeah, that symbol is shamefully similar.

C'mon, that's a stretch. They are totally different.

(http://i.imgur.com/07f4hoU.gif) (http://i.imgur.com/o3TgiFq.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: satael on January 22, 2014, 01:19:24 PM
Funny how the average pledge per backer on Pantheon is $121 and  £30 on Kingdom (and Kingdom already has well over double the number of backers that Pantheon has)  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 22, 2014, 03:54:51 PM
It's not that we're rooting for him to fail...

No wait, we totally are.  :awesome_for_real:

I'm not rooting for him to fail. I'm already certain that failure will be the outcome.
I just want to be entertained  :why_so_serious:



Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on January 22, 2014, 05:54:24 PM
It's not that we're rooting for him to fail...

No wait, we totally are.  :awesome_for_real:

I'm not rooting for him to fail. I'm already certain that failure will be the outcome.
I just want to be entertained  :why_so_serious:



How could he not fail?  The market is saturated, his game model is flawed, there is nothing new about his game, and he doesn't learn from his mistakes.  This has crash-and-burn written all over it.


Title: Re: Brad McQuaid's secret MMO
Post by: Niedar on January 22, 2014, 06:28:12 PM
I really don't think the problem is with the game model at all, this kickstarter is just a scam.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 22, 2014, 06:44:51 PM
The real question is this:  Is Brad McQuaid's name a blessing or a curse to his own project?  Would this be doing better if we didn't know he was apart of it, or is it just a poorly put together kickstarter to begin with? 


Title: Re: Brad McQuaid's secret MMO
Post by: calapine on January 22, 2014, 09:04:29 PM
The real question is this:  Is Brad McQuaid's name a blessing or a curse to his own project?  Would this be doing better if we didn't know he was apart of it, or is it just a poorly put together kickstarter to begin with? 

I guess not that many people even know him actually.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 22, 2014, 09:50:03 PM
I would personally be much more likely to fund the project if he was not involved, but I agree that the public at large really has no clue who he is.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 22, 2014, 11:14:09 PM
I would personally be much more likely to fund the project if he was not involved, but I agree that the public at large really has no clue who he is.
Even if you didn't know who he was, the minute you look to join a community to talk about your investment you are quickly going to hear everything you want or don't want to know about him.


Title: Re: Brad McQuaid's secret MMO
Post by: dalien on January 23, 2014, 01:33:31 AM
For those that are in this for the schadenfreude (everyone?) and can't be bothered to slog through the whole rerolled thread, a (supposed) ex-Sigil employee posted this (http://www.rerolled.org/showthread.php?p=545453#post545453) today:

Quote
There is only one person on the VR team who writes actual code. Ask ANYone who's ever worked on a small team project or a startup whether your first 11 people should look like this:

Vision guy - B. Mcquaid
Engineer - J. Weimann
Artist (concept) - J. Rochelle
Artist (props) - F. Beleno
Artist (environment) - V. Nguyen
PR guy - B. de la Durantaye
Designer - S. Grant
Designer - T. Garcia
Designer - N. Walling
Designer - C. Lefever
Designer - L. Gullo

Personality defects aside, none of these designers can write useable code for an MMO. I know this because I've worked with most of them, some directly, some indirectly.

Fwiw, it should look more like:

Vision guy/CEO (gets dat money)
Engineer (server and backend)
Engineer (tools and pipeline)
Engineer (gameplay)
Engineer (gameplay/AI)
Artist (concept and props)
Artist (props)
Artist (environment)
Designer (systems and content, must have excellent excel/scripting/writing skills)
Designer (systems and content, must have excellent excel/scripting/writing skills)
PR guy


As for myself, I was one of those unfortunates fired in the parking lot (still employed in MMOs though!), so I have a certain negative reaction to seeing Brad's shenanigans once again in full swing. It looks like this ill-thought-out project probably won't make it, so at least he won't be rewarded again for deceiving folks, but even people who don't know much about game design or MMO production should be able to understand production bottlenecks. With their current team of SOE/Trion castoffs and their egregious lack of technical skills (not a personal attack per se - this is a problem endemic to MMO designers), they would have no chance of producing a playable anything even WITH plenty of funding and a real game design document, which I do not believe they even have.

Also, one of our resident attention whores is butthurt that Brad isn't paying personal attention to him, so he's been pledging 10k and withdrawing it over and over for the past couple days.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on January 23, 2014, 02:01:11 AM
That's a lot of butthurt.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on January 23, 2014, 03:17:36 AM
Oooooh, moar popcorns!!!!



Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 23, 2014, 07:22:44 AM
lol at 5 designers for 1 engineer.   :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on January 23, 2014, 07:42:20 AM
lol at 5 designers for 1 engineer.   :awesome_for_real:

That's a lot of Vision.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 23, 2014, 08:55:49 AM
Once again a reminder that the games industry isn't run like a real business for the most part.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on January 23, 2014, 09:01:21 AM
lol at 5 designers for 1 engineer.   :awesome_for_real:

... and people make fun of academia.


Title: Re: Brad McQuaid's secret MMO
Post by: Lantyssa on January 23, 2014, 09:35:13 AM
As long as they have vision they can always hire more technical guys.  They're not that important, right?

(Said after 80 solid hours in five days from moving a data room by herself, with the exception of hard labor, and resenting them not thinking maybe she needs at least a day of rest rather than continuing on like a normal work week.)

But when has any MMO hired enough coders to match and reign in the number of designers it had?


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on January 23, 2014, 09:41:04 AM
Maybe they can get some engineers and coders later and move them across the country a month before they go bankrupt a la Schilling.


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on January 23, 2014, 09:41:41 AM
dupe


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on January 23, 2014, 11:01:29 AM
I bet you that ONE engineer/tech guy is a 5-star talent with 3-star drive.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 23, 2014, 12:21:03 PM
They're still in the initial funding phase. There's still tons of preproduction work to be done once it funds, if it funds. I'm in it for the schadenfreude as much as any of you (assuming nobody reading this was in that parking lot, anyway) and obviously they will need tech expertise but the fact that they didn't list any in the initial "give us money" pitch does not necessarily indicate an endemic problem. We have enough real failures to laugh at without manufacturing more.


Title: Re: Brad McQuaid's secret MMO
Post by: lamaros on January 23, 2014, 03:07:13 PM
No, that's a real failure.


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on January 23, 2014, 03:54:51 PM
I don't see this as necessarily a big deal. You don't hire people until you can pay them and actually need them, and neither appears to be currently true.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 23, 2014, 04:23:54 PM
I don't see this as necessarily a big deal. You don't hire people until you can pay them and actually need them, and neither appears to be currently true.

Yet he managed to hire 5 designers at an extremely pre-production stage.

But lets look past that.  The roster he put up actually makes me realize how clownshoes this whole KS is.   Contrast it to Camelot Unchained (both were mocked here, both are KickStarters with the explicit intent to try and drum up enough interest to get more money from investors).  Camelot Unchained set a goal of $2 million, which is a good number to show investors for interest and gives good breathing room for development to proceed while trying to get that investment.  Also it's headed by Mark Jacobs, which while everyone here questions his game design after fucking up DAOC he does have a proven record of 1) running a game company 2) managing and gaining investors.

Now let's take a look at Pantheon.  Pantheon right now has 11 developers, and according to the ReRolled thread they claim they already have some more developers lined up once funding starts.  So lets take a low estimate of how many devs they want to bring on and lets say they want a total staff of 15 (which is laughibly low for what they want to accomplish).  Not even counting the 10% KS takes, $800k between 15 developers is $53k per year per employee, which isn't all salary because of benefits and other overhead.  $53k is barely a junior engineer (hell I made not that much less than that as a junior *designer*).  That's also not counting all the equipment, licensing, and other resources they need (hope they don't expect an office!).  At most $800k gives them 4-6 months before they are out of money. 

Also, I would highly doubt that raising $800k via a high profile kickstarter would really appear to investors like a huge amount of interest if you look at trends from other high profile kick-starters (not to mention the fact that investors will see the daily graphs and see how slow that money was raised). 


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 23, 2014, 04:25:45 PM
Yet he managed to hire 5 designers at an extremely pre-production stage.
Nah. Those are a bunch of buddies that got together to do a kickstarter. You think those guys have 401ks? Not a chance.

Also they did pre-production work for the kickstarter pitch. All those concept pics, the unity engine demo, etc. That was a non-trivial amount of work. Nothing compared to making a real game, much less a MMO, but you don't knock that out in an afternoon.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 23, 2014, 05:08:01 PM
Yet he managed to hire 5 designers at an extremely pre-production stage.
Nah. Those are a bunch of buddies that got together to do a kickstarter. You think those guys have 401ks? Not a chance.

Also they did pre-production work for the kickstarter pitch. All those concept pics, the unity engine demo, etc. That was a non-trivial amount of work. Nothing compared to making a real game, much less a MMO, but you don't knock that out in an afternoon.

Concept pics are artists, unity engine demo is the engineer.  Neither of which I criticized as having too many of.


Title: Re: Brad McQuaid's secret MMO
Post by: Daeven on January 23, 2014, 05:11:31 PM
lol at 5 designers for 1 engineer.   :awesome_for_real:

That's not an Engineer, that RockStarDevDude! An engineer shows up to work every day, understands what they are supposed to do and competently executes. RockStarDevDude sparkles. Dazzles. They are able to drown the higher-ups with a verbal deluge of Engineering techno-babble which allows them to promise Everything! Nothing! while while delivering bajillions of lines of goobleygook code. Preferably in a unique framework that no-one understands. Using generators.

No my friends, this is no Engineer.  This is Elvis in Las Vegas sitting on his throne awaiting Nirvana.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 24, 2014, 08:29:28 AM
Yet he managed to hire 5 designers at an extremely pre-production stage.
Nah. Those are a bunch of buddies that got together to do a kickstarter. You think those guys have 401ks? Not a chance.

Also they did pre-production work for the kickstarter pitch. All those concept pics, the unity engine demo, etc. That was a non-trivial amount of work. Nothing compared to making a real game, much less a MMO, but you don't knock that out in an afternoon.

Actually a lot of those screenshots they provided they said they knocked out the night before.


Title: Re: Brad McQuaid's secret MMO
Post by: Niedar on January 24, 2014, 08:49:30 AM
With assets bought off the unity3d store for 50 or 75 dollars.


Title: Re: Brad McQuaid's secret MMO
Post by: Sky on January 24, 2014, 10:27:15 AM
Maybe they can bring over some behavioral scientists from TUG!

I honestly hope this game does succeed in being made. I know there are some people who really dig the niche and I think the market as a whole benefits from having a wide spectrum available. To put a point on it: if the hardcore EQ1 fanbuoys have their own place to piss in, they won't be pissing on whatever mmo you enjoy.

To each their own. Please!


Title: Re: Brad McQuaid's secret MMO
Post by: DraconianOne on January 24, 2014, 01:06:53 PM

Funded (after 3 days)

(http://www.kicktraq.com/projects/1294225970/kingdom-come-deliverance/minichart.png) (http://www.kicktraq.com/projects/1294225970/kingdom-come-deliverance/)


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on January 24, 2014, 01:17:49 PM
Funded (after 3 days)
Damn, that's a hell of a pitch. I just backed it myself.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on January 24, 2014, 01:35:40 PM
Funded (after 3 days)

For a second I thought you meant that Pantheon had gotten funded  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Nonentity on January 24, 2014, 01:40:51 PM
They just posted about their 'Crusader' class...

Quote
Style: Proficient in most melee weapons and can cast beneficial spells when following a god. Can equip two shields for ultimate defensive abilities.

what


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on January 24, 2014, 01:48:47 PM
I... wut?

Why the fuck would equipping TWO ACTUAL SHIELDS help at all? Is the class just meant to curl up in a fetal shield stance and get whaled on?

Although, to be fair, that's a pretty good description of what tanks in EQ1 were forced to do.


Title: Re: Brad McQuaid's secret MMO
Post by: DraconianOne on January 24, 2014, 02:11:20 PM
Funded (after 3 days)

For a second I thought you meant that Pantheon had gotten funded  :why_so_serious:

TBH, I have no idea what it is but someone mentioned it on the previous page as being "the next thing to overtake Pantheon". So, well, yeah - they were right.  :awesome_for_real: I don't think it's even an MMO though.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on January 24, 2014, 02:43:32 PM
I... wut?

Why the fuck would equipping TWO ACTUAL SHIELDS help at all? Is the class just meant to curl up in a fetal shield stance and get whaled on?

Although, to be fair, that's a pretty good description of what tanks in EQ1 were forced to do.

It works for pvp-ing newbies in Dark Souls (http://i.imgur.com/QWA60mH.jpg)  :why_so_serious:

And there's this (http://www.youtube.com/watch?v=P_u0tDx3Ky0)

(what can't you find on google)


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on January 24, 2014, 03:22:27 PM
I love the Internet.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on January 24, 2014, 03:35:11 PM
Topical news. SOE announced that Vanguard is closing (https://forums.station.sony.com/vg/index.php?threads%2Fwith-heavy-hearts-we-announce-the-sunset-for-vanguard.71211%2F) just today.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 24, 2014, 03:47:35 PM
Topical news. SOE announced that Vanguard is closing (https://forums.station.sony.com/vg/index.php?threads%2Fwith-heavy-hearts-we-announce-the-sunset-for-vanguard.71211%2F) just today.

PIYF

If I thought Pantheon: Rizzle Mo Fizzle was going to get funded, designed, developed, and published, I'd make a crack here about SOE clearing the decks to make room for it.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on January 24, 2014, 03:47:53 PM
How did that fucking game last for 7 years?  :uhrr:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 24, 2014, 03:50:25 PM
One year per subscriber  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on January 24, 2014, 08:12:38 PM
Wouldn't it just be saucy if Brad had in fact known this was coming all along...timing his opportunity to step up and save the day with the one last true hope for Nut-Stomping MMO's?  I don't think any one person has hurt his own fans more than Mr Brad McQuaid.


Title: Re: Brad McQuaid's secret MMO
Post by: Sky on January 25, 2014, 12:10:56 AM
How did that fucking game last for 7 years?  :uhrr:
You should've read the Rift Alpha forum. Nonstop Vanguard (or WoW of course).


Title: Re: Brad McQuaid's secret MMO
Post by: SurfD on January 25, 2014, 04:10:23 AM
Topical news. SOE announced that Vanguard is closing (https://forums.station.sony.com/vg/index.php?threads%2Fwith-heavy-hearts-we-announce-the-sunset-for-vanguard.71211%2F) just today.
For what it is worth, Brad (or someone claiming to be him) made a few posts in the Pantheon thread at MMO Champion (http://www.mmo-champion.com/threads/1439852-Fan-of-Everquest-Vanguard-New-MMO-Kickstarter-by-Brad-Mcquaid-Pantheon?p=24815511&viewfull=1#post24815511).   I rather like how he says Vanguard is in good shape now  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on January 25, 2014, 08:09:16 AM
How did that fucking game last for 7 years?  :uhrr:
You should've read the Rift Alpha forum. Nonstop Vanguard (or WoW of course).

The amount of Vanguard fellatio was at least 20x the amount of any other discussion. I remember blowing people's minds when I told them about basic user interface features that were in Aion that would have fit in well, then they went right back to saying "give us vanguard, it was the bestest!", I am almost certain none of those nobs even played an MMO that was not McQuadian.


Title: Re: Brad McQuaid's secret MMO
Post by: Der Helm on January 26, 2014, 05:54:00 PM
The current generation of gamer doesn't have the attention span to play original EQ.  Ever watch streams of people playing LoL?  Constantly alt+tabbing, hitting tab to check stats, etc.  Does every gamer under 25 have a debilitating case of ADD?  I'm just going to assume that Darwin will take care of this by killing most of them off as they text and drive.

To be fair, the tabbing in league is to check your opponents items or lack of items (i.e. knowing when someone placed a ward).
Huh ? How does that work ?


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 26, 2014, 06:53:30 PM
The current generation of gamer doesn't have the attention span to play original EQ.  Ever watch streams of people playing LoL?  Constantly alt+tabbing, hitting tab to check stats, etc.  Does every gamer under 25 have a debilitating case of ADD?  I'm just going to assume that Darwin will take care of this by killing most of them off as they text and drive.

To be fair, the tabbing in league is to check your opponents items or lack of items (i.e. knowing when someone placed a ward).
Huh ? How does that work ?

When you press tab, you can see your opponents items and CS score. Sometimes you'll notice that a player has an empty slot between items. Typically that might mean a player just placed a ward somewhere. You can also track their progression.


Title: Re: Brad McQuaid's secret MMO
Post by: Der Helm on January 26, 2014, 07:02:29 PM
The current generation of gamer doesn't have the attention span to play original EQ.  Ever watch streams of people playing LoL?  Constantly alt+tabbing, hitting tab to check stats, etc.  Does every gamer under 25 have a debilitating case of ADD?  I'm just going to assume that Darwin will take care of this by killing most of them off as they text and drive.

To be fair, the tabbing in league is to check your opponents items or lack of items (i.e. knowing when someone placed a ward).
Huh ? How does that work ?

When you press tab, you can see your opponents items and CS score. Sometimes you'll notice that a player has an empty slot between items. Typically that might mean a player just placed a ward somewhere. You can also track their progression.

Ok. I need to improve me reading comprehension. I read that as checking for items by alt-tabbing. Thanks anyway, I keep forgetting to do that when I play Mobas.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on January 27, 2014, 10:40:52 AM
Well technically you can do the same thing by alt tabbing. There are a few sights lolking is the latest, that tracks games in progress which does the same thing as tabbing in game.


Title: Re: Brad McQuaid's secret MMO
Post by: Sky on January 27, 2014, 03:14:21 PM
On a spectrum, I'd fall closer to camping Guk than alt-tabbing to check the opponent's gear.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 28, 2014, 10:05:07 AM
Trending levels are continuing to fall, as the amount of :uhrr: updates they're putting out continues to rise.  I suppose McQuaid's going to break out the "Miracle Update" here this week?


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on January 28, 2014, 10:23:59 AM
So he is ineffectively spamming "Cazic group only needs a healer!" over and over again believing that the more often he says it, the more likely it is that a healer will appear.


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on January 28, 2014, 12:00:03 PM
That got me.


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on January 28, 2014, 12:48:33 PM
A back of the envelope calculation looks like he needs $20k per day to meet the minimum goal.

After the first few days, he isn't touching $20k.  Only averaging $15k, including the initial surge.  There was even a negative day. 

Looking grim!


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on January 28, 2014, 01:01:17 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

Current trend: $633k. Out of the $800k needed to fund. Not un-salvageable, if they've got someone waiting around to drop the last chunk needed, a la Camelot Unchained.

Projection Cone. (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/#chart-exp-projection)
Low end 417k, high end 687k. Lord knows what black magic kicktraq uses to come up with those numbers.

At any rate. If they've got an angel waiting in the wings, they're going to make it no matter what. They could stop getting pledges today and still fund, if their sucker has deep enough pockets.

Otherwise, they're toast.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 28, 2014, 01:11:29 PM
If they've got an angel waiting in the wings, they're going to make it no matter what. They could stop getting pledges today and still fund, if their sucker has deep enough pockets.

Exactly.

DAOC 2 seemed similarly doomed, and still managed to "make it". Since I still believe that there's an easy scam process behind these projects (meaning you put in your own money to get to the goal in order to avoid losing the real pledges), I am pretty sure it will miraculously ramp up in the last three days and even more miraculously get funded 2 hours before the deadline.

My theory is that the fucker is themselves. Kickstarter is free money as long as you can cover for the missing chunk and can make it look like it wasn't you.


Title: Re: Brad McQuaid's secret MMO
Post by: LC on January 28, 2014, 04:11:14 PM
Give until it hurts people. This train wreck in progress can't leave the station unless you give Brad sacks of money to squander. Donate $5000 or more and Brad will deliver a kick to your nuts in person.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on January 31, 2014, 12:29:29 PM
Trending levels are continuing to fall, as the amount of :uhrr: updates they're putting out continues to rise.  I suppose McQuaid's going to break out the "Miracle Update" here this week?

AND LO, THE MIRACLE UPDATE HAS ARRIVED!

https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/734671

Quote
Pantheon: Rise of the Fallen and Shroud of the Avatar Collaborate for Crowdfunding

Good morning, Pantheon fans! We have some great news to share today.

Brad has been talking with Richard 'Lord British' Garriott this week of Shroud of the Avatar and the two of them have been brainstorming ways to support both games. The result? Backers of both games can now claim a cross-game cloak in both Pantheon: Rise of the Fallen and Shroud of the Avatar. To qualify for the special Pantheon/SotA cross-game cloak you must be a Pantheon backer at the Fallen's Special tier or higher and the SotA First Responder (Kickstarter) or Adventurer (post-Kickstarter) pledge tier or higher. You'll then be able to wear the cloaks in both games.

 :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on January 31, 2014, 12:32:35 PM
What a dynamic duo those two are.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on January 31, 2014, 12:33:18 PM
 :roll: :roll: :roll: :roll: :roll: :roll: :roll:


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on January 31, 2014, 12:39:26 PM
Quote
You'll then be able to wear the cloaks in both games

(http://2.bp.blogspot.com/-7tGRxg-lAW0/T-HXhLeN4MI/AAAAAAAAD_k/Kt2PWUWo3j8/s1600/Aptly+Titled.png)


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on January 31, 2014, 12:40:37 PM
It is like a singularity of broken promises and dreams.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on January 31, 2014, 12:53:11 PM
I've always thought of them as sworn enemies. This is kind of cute. In difficult times, the enemy of your enemies is your best friend.


Title: Re: Brad McQuaid's secret MMO
Post by: pants on January 31, 2014, 01:26:27 PM
(http://cdn.ph.upi.com/sv/b//i/UPI-28021387201239/2013/1/13871467256964/Stallone-De-Niro-boxing-film-icons-team-up-for-Grudge-Match.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on January 31, 2014, 02:25:55 PM
At first I was thinking more like this:
(http://www.darniaq.com/Images/APPLMS.JPG)

But then I realized it was more like:

(http://images.fastcompany.com/magazine/131/notsofast-148-dance-wolves.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on January 31, 2014, 03:12:35 PM
More like this:

(https://dl.dropboxusercontent.com/u/1739972/web-images/dumb-and-dumber1.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Sky on January 31, 2014, 03:35:24 PM
A cloak! Wow!

Actual ingame screenshot:

(http://i.imgur.com/kMAW9iN.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on January 31, 2014, 04:11:07 PM
(http://i.qkme.me/3uao4z.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Threash on January 31, 2014, 05:00:33 PM
Trending levels are continuing to fall, as the amount of :uhrr: updates they're putting out continues to rise.  I suppose McQuaid's going to break out the "Miracle Update" here this week?

AND LO, THE MIRACLE UPDATE HAS ARRIVED!

https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/734671

Quote
Pantheon: Rise of the Fallen and Shroud of the Avatar Collaborate for Crowdfunding

Good morning, Pantheon fans! We have some great news to share today.

Brad has been talking with Richard 'Lord British' Garriott this week of Shroud of the Avatar and the two of them have been brainstorming ways to support both games. The result? Backers of both games can now claim a cross-game cloak in both Pantheon: Rise of the Fallen and Shroud of the Avatar. To qualify for the special Pantheon/SotA cross-game cloak you must be a Pantheon backer at the Fallen's Special tier or higher and the SotA First Responder (Kickstarter) or Adventurer (post-Kickstarter) pledge tier or higher. You'll then be able to wear the cloaks in both games.

 :why_so_serious:

Sign me right the fuck up.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on January 31, 2014, 06:59:23 PM
I really, really, REALLY want to give Lum a hard time, because TOTALLY COINCIDENTALLY he 'liked' this mockery of game design on Facebook today.

But hey, he doesn't set corporate policy and I don't pay for his healthcare.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on February 01, 2014, 05:41:20 AM
I really, really, REALLY want to give Lum a hard time, because TOTALLY COINCIDENTALLY he 'liked' this mockery of game design on Facebook today.

But hey, he doesn't set corporate policy and I don't pay for his healthcare.

Yeah, its not really fair to take anything out on the wage slave peons that work for people like this. 


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 01, 2014, 11:53:20 AM
It sucks that anyone would be in a dire enough financial situation that working for these assclowns was the best option.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on February 01, 2014, 12:18:09 PM
That explains where the $10k donation came from.


Title: Re: Brad McQuaid's secret MMO
Post by: p0rkbelly on February 03, 2014, 02:14:14 PM
I'm waiting for Schilling to come on board to complete the unholy-trifecta...


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 03, 2014, 03:16:09 PM
Now trending towards $600k.

I can't figure out why LB and posse would associate themselves with McQuaid and co. Shroud funded already. McQuaid's game probably won't. What's the upside? A couple of bucks from cross-promotion? With a game that's overwhelmingly likely to never pass initial conception, much less 9 months of gestation? Weird.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on February 03, 2014, 03:21:28 PM
We're past the halfway mark as well.  I'm sure Miracle Update #2 and #3 will be forthcoming this week and next.

Does anybody have the metrics on the frequency in which a KS gets funded to full after trending like this?


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 03, 2014, 03:34:29 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

Net effect of the "miracle" update:
The Trending number has slipped to just under $600k.
The Projection cone has widened, with the upper end breaching the funding line.

If they keep going, even at their current trickle, they'll get their KS money. I want to see what investor they've got waiting to swoop in and fund their actual game development. Because as we've already noted, they're not even going to build a "niche" game for $800k.

The rerolled thread has been arguing recently over the notion that a simple graphical LFG tool would retard community building. I love this game and it doesn't even exist yet  :why_so_serious:



Title: Re: Brad McQuaid's secret MMO
Post by: Simond on February 03, 2014, 04:42:06 PM
The rerolled thread has been arguing recently over the notion that a simple graphical LFG tool would retard community building. I love this game and it doesn't even exist yet  :why_so_serious:
Quote from: Aradune;563695
I think I agree with you -- porting out and calling it a night works for me.

Awesome thread... it twisted and turned a bit, but mostly stayed on track.  Great feedback too, thanks.

The distinctions between LFG tools and just flagging yourself LFG in chat and shouting you're looking for a group?  The latter, old school way is a little annoying to others.  I'm not sure why some of you *really* don't want any UI element that lists people near you who are LFG. 

I shall return to the team the next design meeting and argue against dungeon finders.

I really want to see this game built now, just to watch the inevitable implosion a couple of months after launch.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 03, 2014, 05:00:19 PM
People who are against LFG tools really need to be punched in the dick repeatedly.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on February 03, 2014, 05:07:08 PM
People who are against LFG tools really need to be punched in the dick repeatedly.

People who are disciples of McQuaid relish the idea of being punched in the dick repeatedly, so that won't change their minds!


Title: Re: Brad McQuaid's secret MMO
Post by: Daeven on February 03, 2014, 05:43:04 PM
People who are against LFG tools really need to be punched in the dick repeatedly.

The people who are against LFG groups tools would probably like that.


Title: Re: Brad McQuaid's secret MMO
Post by: Fordel on February 03, 2014, 06:16:16 PM
Everybody wins!


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 03, 2014, 07:19:04 PM
Yes, this game self-selects for masochism.


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on February 03, 2014, 08:07:18 PM
What annoys me about this idiocy is that I'm probably a pretty good customer for a "retro" MMO. I like to group. I like meeting actual human beings. I may not like the auto-teleport to the dungeon, don't talk, ragequit if someone in the group isn't overgeared or lacks an encyclopedic knowledge of the dungeon systems, but I sure want some kind of LFG. Something like what WoW had before the auto-group combined with a global channel.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 04, 2014, 01:27:57 PM
The only LFG tool discussion that is worth having is whether or not it auto-teleports you to the dungeon. The answer is it depends on the game.  :awesome_for_real:

Auto grouping is the best way to go about things. I even would like to see more social tools added to it like feedback, personal ratings and having the tool prioritize you with people you rated highly yourself, grouped with recently along with people in friends/guilds.

I like my dick not to be punched for the most part thank you.


Title: Re: Brad McQuaid's secret MMO
Post by: Sir T on February 04, 2014, 01:34:54 PM
There are situations where you would want your dick to be punched?  :uhrr:


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 04, 2014, 01:58:12 PM
Perhaps there is a crab with claws firmly attached to sad dick?  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 04, 2014, 02:36:24 PM
What I would really like is some way to be super powerful and awesome like a level 50 EQ1 character at initial release with cloak of flames, twin ykeshas, etc, and lording that over the noobs. But I don't want to actually receive the pummeling to my dick and balls required to get there. Nor do I want to pay out a lot of money, to eBay or elsewhere. Ideally there would be a very popular MMO with oldschool difficulty like EQ, and I would have unlimited GM powers to endlessly fuck with thousands of people, consequence-free. Make THAT game.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 04, 2014, 03:01:43 PM
There are situations where you would want your dick to be punched?  :uhrr:

I duno, but if I wasn't married and Scarlet Johanson came up to me and said I'd blow you if you let me punch you in the dick, I'd probably say yes.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 04, 2014, 03:54:07 PM
If Scarlett Johansen was making this game, the KS would be a lot closer to funded by now.

Especially if she was offering to punch guys in the dick before making them find a group and camp a once-per-week spawn for a 1% drop.


Title: Re: Brad McQuaid's secret MMO
Post by: Tale on February 04, 2014, 03:56:21 PM
What I would really like is some way to be super powerful and awesome like a level 50 EQ1 character at initial release with cloak of flames, twin ykeshas, etc, and lording that over the noobs. But I don't want to actually receive the pummeling to my dick and balls required to get there. Nor do I want to pay out a lot of money, to eBay or elsewhere. Ideally there would be a very popular MMO with oldschool difficulty like EQ, and I would have unlimited GM powers to endlessly fuck with thousands of people, consequence-free. Make THAT game.

That might actually work well as a Dungeon Keeper style game, where you lord over your sim MMO masses and fuck with them. Work your way up the MMO company ladder from night shift GM to creative lead. Spawn extra dragons in sim leet guilds' planar raids.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 04, 2014, 04:00:27 PM
griefing sim?


Title: Re: Brad McQuaid's secret MMO
Post by: Tale on February 04, 2014, 04:04:34 PM
griefing sim?

Isn't that kind of what Dungeon Keeper was? Messing with pesky raiding parties of adventurers and ruining their day.

But no, I meant Sim Brad. Without the offline stuff (shudder).


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 04, 2014, 04:16:06 PM
Griefing NPCs just isn't the same. Comes back to the eternal question. We all know it's great fun to be the wolf. But not without sheep!


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on February 04, 2014, 06:10:16 PM
If you want pvp play Eve.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on February 04, 2014, 11:55:51 PM
If you want pvp play Eve literally anything other than a diku mmo..
Fixed.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on February 08, 2014, 06:19:37 PM
13 days to go.  Still bringing in money every day, but the trending level has tanked.  Down to 65% of goal, and still hasn't made more than half of what they're looking for.

Nothing significant for updates this week, unless posters and wallpapers are of interest.  Also, a class/race combo chart of the announced races/classes was released.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 09, 2014, 09:31:48 AM
Ahahahaha

So now apparently they have realized it's not going to get funded so they have been talking in the comments section about setting up direct funding tiers on their website.   :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 09, 2014, 10:54:15 AM
Well, if the KS fails to fund, they get zero dollars.
Whereas, if they can get the same suckers to give them the money directly via their own (undoubtedly secure) website, they get $350k or whatever.
Probably not enough to fund a studio, but it will keep them in hookers and blow while they look for jobs in the food services or custodial industries.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 11, 2014, 08:07:10 PM
LOL.

When I'm bored I've been reading the re-rolled thread.  According to them backers are getting invites to the forums.  Why is that funny?  It turns out they found a new way to fund the game:

Quote
Supporter ($5.00 monthly)
 As a supporter, you will have access to the all player areas as well as supporter forums, participation in the game Q&A system, the lore forums, and community events with Visionary Realms, Inc. staff, designers, and developers.

 Champion ($14.95 monthly)
 As a Champion, you will have access to supporter areas, plus private champion areas, and be able to join and listen/watch monthly progress meetings. Champions will appear in book of lore and receive the collectors edition of the game of release.

 :why_so_serious:



Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on February 11, 2014, 08:42:59 PM
Anyone who is dumb enough to pay someone to let them listen in on progress meetings for a project that is going nowhere on a bullet train needs serious mental help.


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on February 11, 2014, 10:49:26 PM
I don't think they're the first game to restrict forum posting to subscribers.


Title: Re: Brad McQuaid's secret MMO
Post by: Tyrnan on February 12, 2014, 04:07:00 AM
I don't think they're the first game to restrict forum posting to subscribers.
Charging a sub that allows you to play a game and also grants you forum access is a little bit different to charging a sub to view a fucking alpha forum for a game that is years away from being released, if ever.


Title: Re: Brad McQuaid's secret MMO
Post by: tmp on February 12, 2014, 05:57:07 AM
charging a sub to view a fucking alpha forum for a game that is years away from being released, if ever.
I dunno though, that's probably way more entertainment you'd get for your money than most actually released MMOs can provide :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: satael on February 12, 2014, 06:22:33 AM
I think it's a brilliant idea to charge the most rabid fanboys for the privilege to feel they are special without promising them anything concrete. It might actually make for a great psychological experiment to set up something like that and see how long people are willing to pay for it without seeing any real progress.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 12, 2014, 09:20:44 AM
Wait, they're charging $15/month to access the forum now? Or are they talking post-release?

The former would be extraordinary. So much so that I find it hard to believe.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 12, 2014, 09:41:39 AM
I actively try to avoid sitting/listening in on useless meetings. Now I get to pay for that luxury? Amazing.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 12, 2014, 11:14:15 AM
New page, new kicktraq post:

(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

There's one week to go. In order to fund, they officially need more pledges than they've received so far.



Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on February 12, 2014, 11:30:50 AM
I don't think they're the first game to restrict forum posting to subscribers.
Charging a sub that allows you to play a game and also grants you forum access is a little bit different to charging a sub to view a fucking alpha forum for a game that is years away from being released, if ever.

It is only crazy and stupid if it doesn't work.  If it does work, then we know who is stupid and crazy.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 12, 2014, 11:53:56 AM
Did you not notice the cherry on-top of that shit sandwich? Not only do you get access to forums, but you also get access to their Q&A system, which means you get to pay for the privilege of finding bugs. So not only do the devs not have to pay for extra Q&A, or deal with the volunteer work issues, they expect people to PAY for this privilege?

That's some fucking evil genius shit there, man.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 12, 2014, 12:27:51 PM
Did you not notice the cherry on-top of that shit sandwich? Not only do you get access to forums, but you also get access to their Q&A system, which means you get to pay for the privilege of finding bugs. So not only do the devs not have to pay for extra Q&A, or deal with the volunteer work issues, they expect people to PAY for this privilege?

That's some fucking evil genius shit there, man.

I assumed Q&A was questions and answers rather than quality assurance.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 12, 2014, 12:41:22 PM
Q&A system? Nah. It's quality assurance.

That is truly extraordinary. Charging $15/month to access a forum.


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on February 12, 2014, 12:56:47 PM
Q&A system? Nah. It's quality assurance.

That is truly extraordinary. Charging $15/month to access a forum.
Shit, I hope Lowtax doesn't see that.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 12, 2014, 01:08:32 PM
Q&A system? Nah. It's quality assurance.

That is truly extraordinary. Charging $15/month to access a forum.
Shit, I hope Lowtax doesn't see that.  :why_so_serious:
Shit, I hope Schild doesn't see that.  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 12, 2014, 01:14:21 PM
Star citizen has a sub system that nets you nothing. You Atleast get access here!


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on February 12, 2014, 01:28:26 PM
Did you not notice the cherry on-top of that shit sandwich? Not only do you get access to forums, but you also get access to their Q&A system, which means you get to pay for the privilege of finding bugs. So not only do the devs not have to pay for extra Q&A, or deal with the volunteer work issues, they expect people to PAY for this privilege?

That's some fucking evil genius shit there, man.

I assumed Q&A was questions and answers rather than quality assurance.

Yeah that's an important ampersand.


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on February 12, 2014, 03:09:28 PM
Oddly, whenever I surf into this thread, it's November Rain that's playing.

I'm watching this so I can find out the time and coordinates of the first FanFest.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 12, 2014, 04:55:46 PM
Did you not notice the cherry on-top of that shit sandwich? Not only do you get access to forums, but you also get access to their Q&A system, which means you get to pay for the privilege of finding bugs. So not only do the devs not have to pay for extra Q&A, or deal with the volunteer work issues, they expect people to PAY for this privilege?

That's some fucking evil genius shit there, man.

I assumed Q&A was questions and answers rather than quality assurance.

Yeah that's an important ampersand.

Yea but either would be unprecedented. A subscription fee to access a Q&A "FAQ" section, or a subscription fee to access a QA bug-reporting tool  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on February 12, 2014, 11:41:22 PM
"Brad McQuaid ‏@Aradune 2h
If anyone knows an angel investor or other type of investor who might be interested in investing in VR, please let me know."

 :awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 13, 2014, 06:29:25 AM
"Brad McQuaid ‏@Aradune 2h
If anyone knows an angel investor or other type of investor who might be interested in investing in VR, please let me know."

 :awesome_for_real: :awesome_for_real: :awesome_for_real:

Holy shit, I thought you were making that up. (https://twitter.com/Aradune/statuses/433780724060024832)

Someone call the Onion, tell them they get the week off.


Title: Re: Brad McQuaid's secret MMO
Post by: Rasix on February 13, 2014, 10:29:59 AM
"Brad McQuaid ‏@Aradune 2h
If anyone knows an angel investor or other type of investor who might be interested in investing in VR, please let me know."

 :awesome_for_real: :awesome_for_real: :awesome_for_real:

That actually makes me feel a little sad for seeing that.   At least he's not pretending to ask for bus fare.


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on February 13, 2014, 11:18:01 AM
It's OK to feel sad when you put down the horse with broken legs.  It means you are human.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 13, 2014, 01:06:54 PM
I will say that KS is doing for Brad exactly what it was designed to do. It's a great way to test the waters, to see if you have the cache to generate interest before triple mortgaging ones life with a pie-in-sky high cost demo or playable.

Regardless of the person, I never like seeing someone fail that expensively.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 13, 2014, 01:27:07 PM
I will say that KS is doing for Brad exactly what it was designed to do. It's a great way to test the waters, to see if you have the cache to generate interest before triple mortgaging ones life with a pie-in-sky high cost demo or playable.

I think that someone with some business acumen and/or common sense might have used a KS to test the waters for the level of interest in this project. Such a person would probably have put together a more impressive KS in the first place. Put on display a more detailed vision than just "Like EQ, not like WoW, I'm Aradune, pay me lol."

Given that he is *just now* putting out the call for angel investors, I'd say that he was expecting the KS to take their place.

The fact that he's now shaking down his Twitter audience for networking illustrates just how desperate and/or clueless he is.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on February 13, 2014, 03:15:03 PM
He wanted to take the plebs for a ride. But there just were not enough of them dumb enough to give him money which he did not have any requirement to ever pay back (or even use for the purpose they thought they were paying for).


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on February 13, 2014, 04:22:50 PM
I will say that KS is doing for Brad exactly what it was designed to do. It's a great way to test the waters, to see if you have the cache to generate interest before triple mortgaging ones life with a pie-in-sky high cost demo or playable.

I think that someone with some business acumen and/or common sense might have used a KS to test the waters for the level of interest in this project. Such a person would probably have put together a more impressive KS in the first place. Put on display a more detailed vision than just "Like EQ, not like WoW, I'm Aradune, pay me lol."

BEHOLD my new signature!  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on February 13, 2014, 04:32:16 PM
"Brad McQuaid ‏@Aradune 2h
If anyone knows an angel investor or other type of investor who might be interested in investing in VR, please let me know."

 :awesome_for_real: :awesome_for_real: :awesome_for_real:

"Goddammit Rose, there's room on there for both of us, let me up!" *glub* *choke*


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 13, 2014, 04:39:18 PM
I will say that KS is doing for Brad exactly what it was designed to do. It's a great way to test the waters, to see if you have the cache to generate interest before triple mortgaging ones life with a pie-in-sky high cost demo or playable.

I think that someone with some business acumen and/or common sense might have used a KS to test the waters for the level of interest in this project. Such a person would probably have put together a more impressive KS in the first place. Put on display a more detailed vision than just "Like EQ, not like WoW, I'm Aradune, pay me lol."

Well yes. KS is not for people whose success comes from companies buying them out :-) All I was saying that better for him to slap something small together to gauge interest. At least then it's mostly emotional cost rather than a financially catastrophic one.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 13, 2014, 04:51:29 PM
I will say that KS is doing for Brad exactly what it was designed to do. It's a great way to test the waters, to see if you have the cache to generate interest before triple mortgaging ones life with a pie-in-sky high cost demo or playable.

I think that someone with some business acumen and/or common sense might have used a KS to test the waters for the level of interest in this project. Such a person would probably have put together a more impressive KS in the first place. Put on display a more detailed vision than just "Like EQ, not like WoW, I'm Aradune, pay me lol."

Well yes. KS is not for people whose success comes from companies buying them out :-) All I was saying that better for him to slap something small together to gauge interest. At least then it's mostly emotional cost rather than a financially catastrophic one.

I agree with the things you are saying, for KS in general. My point is that, in this specific case, I think the KS was supposed to substitute for angel investment, and that the benefits you're talking about were stumbled upon via a combination of serendipity and laziness.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 13, 2014, 05:13:36 PM
Oh hehe, on that, you're probably right  :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on February 13, 2014, 08:08:31 PM
There can't be anyone that knows the MMO business that thinks this can succeed.  You would have to get some rube and con him.

Best case is they get enough players to lead an WWIIOL-like existence where they get enough to keep the servers running but have nothing for development.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 14, 2014, 11:18:41 AM
My point is that, in this specific case, I think the KS was supposed to substitute for angel investment, and that the benefits you're talking about were stumbled upon via a combination of serendipity and laziness.
No way. The kickstarter goal was $800k. Even if they hoped to double that, it's still not even remotely close to enough money to fund a MMO. They wanted a successful Kickstarter they could show to potential investors eager to enter the kickstarter zeitgeist they keep hearing about at their hipster san francisco coffee shops.

The Pantheon kickstarter is terrible, but that's not due to laziness. They clearly put a lot of work into creating assets hoping to make a great pitch. They just didn't understand how kickstarter works. Their message wasn't clear, and their pledge levels made no sense. Mistakes were similar to the infamous Wildman kickstarter. Except that Chris Taylor is awesome and McQuaid sucks.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 14, 2014, 11:38:05 AM
They clearly put a lot of work into creating assets hoping to make a great pitch.

If they put a lot of work into creating assets, where were those assets? They supposedly were working on this thing for 4+ months before the KS. That's enough time to come up with tons of art, and a much more detailed description of the envisioned MMO. At margin call time, all they had was a couple of pictures, and a list of echoed sentiments about how modern-day MMOs have gotten away from presenting the old-school EQ experience.

This is why I said they were lazy. Never mind the botched KS pledge structure. If they were actually working on this, instead of just sitting around getting high for four months, they'd have had something more impressive to show.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 14, 2014, 11:44:06 AM
There was a bunch of concept art, a prototype of the game running in something like unity, their intro video, all the design content they've posted, and all the updates for the past couple of weeks. That's a lot of work. I mean, I thought most of it was crap myself, but someone worked on that stuff.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on February 14, 2014, 11:46:50 AM
There was a bunch of concept art, a prototype of the game running in something like unity, their intro video, all the design content they've posted, and all the updates for the past couple of weeks. That's a lot of work. I mean, I thought most of it was crap myself, but someone worked on that stuff.
If by 'a prototype of the game running in Unity' you mean 'they used stock Unity assets in a Unity demo' then fine I guess that counts as prototyping.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 14, 2014, 12:27:48 PM
The stuff they showed in Unity can be done by a person never using Unity with no programming experience after watching youtube videos for a week.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 14, 2014, 12:46:15 PM
Really? Well...

That's a whole WEEK of work!


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 14, 2014, 01:08:35 PM
Unity is such a great tool to make demos with. The hard parts are actually making your own unique art assets.

Unity engine is limited though, there is no built-in, non-hacky way of make a tunnel or a whole in the terrain (like you can in minecraft). You can make voxel based terrain but the size of that terrain data file is gigantic. Outside that, you'd need maya or blender to make your own assets to place in the game. Which takes time and skill.

What they showed in Unity is like playing with legos. You can download a shit load of UI/AI scripts along with 60$ art packages (I think they used a Medeival Art package from the asset store) and plop them down into a world.

Shit I made this after watching 1 hour of videos. I was quite proud of myself. The Free Unity engine has shit for water dynamics.

(http://i.imgur.com/HMqaMGA.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 14, 2014, 01:34:57 PM
Really? Well...

That's a whole WEEK of work!

Hmm. Now I want to break out the "not sure if serious" emote.

Are you seriously arguing that the amount of content displayed in the Pantheon KS is the result of 4-5 months' worth of passionate design work by ten MMO industry veterans?

Wait a minute.

That would actually explain a lot about the past decade of MMO history. Never mind. Carry on.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 14, 2014, 01:45:57 PM
Are you seriously arguing that the amount of content displayed in the Pantheon KS is the result of 4-5 months' worth of passionate design work by ten MMO industry veterans?

If the content didn't crash or eat all the files on your hard drive when you tried to view it, there's no way it could have been done by MMO industry vets.


Title: Re: Brad McQuaid's secret MMO
Post by: dalien on February 14, 2014, 02:57:40 PM
Are you seriously arguing that the amount of content displayed in the Pantheon KS is the result of 4-5 months' worth of passionate design work by ten MMO industry veterans?

(http://i.imgur.com/z61idDD.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Xuri on February 14, 2014, 03:00:24 PM
What they showed in Unity is like playing with legos. You can download a shit load of UI/AI scripts along with 60$ art packages (I think they used a Medeival Art package from the asset store) and plop them down into a world.
This is true. Here's something (http://xoduz.org/files/bilder/WIP.jpg) I've been working on in Unity, using only stock assets and some asset store packages.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 14, 2014, 03:22:36 PM
Fable screenshots.

(kidding. nice work :-) )

On topic? I got nuthin'. Dabbled with Unity a year or so back. Managed to drive a flaming ball through some trees. Which was about as far as I got with the NWN creation tools. Thing of it is, I used to actually be a content creator, and now that they're practically giving away all this shit for free and it's all super easy to learn and master, I don't got the freakin' time!

Ok, sure, actually I do if I wasn't constantly trying to play other people's creations too  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 14, 2014, 04:21:25 PM
Are you seriously arguing that the amount of content displayed in the Pantheon KS is the result of 4-5 months' worth of passionate design work by ten MMO industry veterans?
I thought it was plausible. I'm not a developer or an artist, so I don't have a real feeling how long creating assets and demos actually takes. Some of you apparently do. I'm not 14, so solid arguments can change my mind when I'm wrong. That's so unusual on the internet you took my flippant response as serious!

I heard it was modular with tons of free assets, and well documented, I had no idea the barrier to entry was so low with unity. A single week to make a demo! Very cool.


Title: Re: Brad McQuaid's secret MMO
Post by: dalien on February 15, 2014, 02:54:50 PM
This shouldn't come as a surprise to anyone but Brad admitted during his last AMA that this Kickstarter money isn't to make a game, or move into an office, or anything like that.  It's meant to pay his team for all their hard work over the past few months.  No, really. (http://www.rerolled.org/showthread.php?p=579739#post579739)

Quote
and reference my swindle remark, on the ama he stated that the ks money was intended to back pay his team for the month(s) of pro bono work they had already contributed.

not to make a game, as already discussed.
not to move out of his garage, as theorized.

but to divvy up 75k each or so, for their well deserved and hard earned effort on everything you were fortunate enough to feast your eyes upon during the kickstarter. to keep their heads above water and wives off their ass until someone figured out what to do next.

fuck. that.

[Ė]AraduneMithara 9 points 10 hours ago

The goals haven't really changed. Whether or not we meet the KS goal doesn't change what we'd planned on doing post KS (being reaching out to investors).

I don't have a minimum amount... the team is working pro-bono and has been for months now. We want to give them $$ for their hard work as soon as those dollars start coming in (either from KS, or if KS doesn't succeed, from our website which will mirror all of the KS info).


And... I think I'm done here.  As sad of a show as this has been, at this point it's starting to feel like we're piling on the fat kid.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 15, 2014, 03:00:58 PM
Nope, we're kicking the shitheel who wanted to bilk people out of their money.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 15, 2014, 03:43:47 PM
This sort of thing really is fraudulent and kickstarter should put a stop to it.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 15, 2014, 04:10:14 PM
Btw, in case anyone was suspicious about the forum subscription model, it is real (https://www.pantheonrotf.com/signup).  And what's sad is you can already see some people posting on the forums which means some idiots actually subscribed..   :uhrr:

*edit*

Long post on why Brad thinks he'd be a good CEO (http://www.mmo-champion.com/threads/1439852-Fan-of-Everquest-Vanguard-New-MMO-Kickstarter-by-Brad-Mcquaid-Pantheon?p=25377961&viewfull=1#post25377961)   :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 15, 2014, 04:36:53 PM
Quote
Full Access to the Site. Champions are the heart of our community, and held is highest regard.
You'd think they'd proofread before asking people to pay $15/month for fuck all.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on February 15, 2014, 05:08:22 PM
Maybe if you offer them $30/month you can be their editor.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 15, 2014, 05:16:51 PM
Here's what I don't get.

He was last relevant, what, 7 years ago when Vanguard was supposed to be a thing. Like, until it launched. So, call it even longer because that one was entirely on the cache of his starpower to a certain culture of MMORPGers who hated all that carebear shit like teleporting and quests that explained what you were supposed to do. Ya know, all the easymode stuff that utterly killed the genre after the heyday of the late 90s.

So who exactly a) still recognizes his name at all; and, b) thinks he can actually do all the stuff he's promised (quite verbosely) since all his ranting on the Vanguard boards?

I need to know who these people are, so I can avoid them.


Title: Re: Brad McQuaid's secret MMO
Post by: Lantyssa on February 15, 2014, 05:20:34 PM
People who live in their parents' basements and dream of the Vision at night.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 15, 2014, 05:26:06 PM
Sure I could see that maybe 10 years ago. That's a pretty long time to not change one's lifestyle :-)


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 15, 2014, 05:36:04 PM
Long post on why Brad thinks he'd be a good CEO (http://www.mmo-champion.com/threads/1439852-Fan-of-Everquest-Vanguard-New-MMO-Kickstarter-by-Brad-Mcquaid-Pantheon?p=25377961&viewfull=1#post25377961)   :awesome_for_real:

He is still blaming Microsoft and SOE for Vanguard being a buggy, sloppy mess. A good CEO would be taking responsibility for the state of his own software project.

This isn't the first time he's tried to blame Microsoft for transforming a software project that was on its way from being a well-managed, on-time, within-budget AAA gaming experience into the utter failure that got sold to SOE for pennies on the dollar. If Sigil was on track to putting out a good game, I think the people at Microsoft wouldn't have changed management teams on them in the first place.

The thing he doesn't blame Microsoft for is backing Sigil financially. How many millions of their dollars got flushed down the toilet? I bet they took a look at what Sigil had produced, saw an analogue of the Pantheon KS, and decided to cut their losses.


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on February 15, 2014, 08:12:43 PM
He had his chance, Vanguard was his chance.  It did have 'potential' (god I hate the word but there you go), I could see what he was going for, but the execution was so inept I didn't last two hours in it in some free beta.

He's a fucking dinosaur, he doesn't realize the MMO landscape has changed for the BETTER not worse.  Well it may have peaked at GW2 it seems to me.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on February 15, 2014, 08:59:49 PM
Long post on why Brad thinks he'd be a good CEO (http://www.mmo-champion.com/threads/1439852-Fan-of-Everquest-Vanguard-New-MMO-Kickstarter-by-Brad-Mcquaid-Pantheon?p=25377961&viewfull=1#post25377961)   :awesome_for_real:
He's clearly still using :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on February 15, 2014, 09:26:58 PM
He had his chance, Vanguard was his chance.  It did have 'potential' (god I hate the word but there you go), I could see what he was going for, but the execution was so inept I didn't last two hours in it in some free beta.

He's a fucking dinosaur, he doesn't realize the MMO landscape has changed for the BETTER not worse.  Well it may have peaked at GW2 it seems to me.

No, he doesn't get the basic truth that EQ succeeded in spite of his vision, not because of it.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on February 15, 2014, 09:55:01 PM
KickTraq reporting that pledges dipped into the negative for the second time today, though that may be a result of the Kickstarter hacking and people withdrawing their money out of fear than it is over Bard's commentary the last few days.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 15, 2014, 10:22:00 PM
He had his chance, Vanguard was his chance.  It did have 'potential' (god I hate the word but there you go), I could see what he was going for, but the execution was so inept I didn't last two hours in it in some free beta.

He's a fucking dinosaur, he doesn't realize the MMO landscape has changed for the BETTER not worse.  Well it may have peaked at GW2 it seems to me.

No, he doesn't get the basic truth that EQ succeeded in spite of his vision, not because of it.

Yea probably this.

I wouldn't think anything wrong with any of this except he's trying to cash in on whatever people associate with his personal brand, without realizing that brand is tarnished and archeic and the only people attracted to it are the very last audience anyone actually wants.

Like, if he wanted to found a studio and build a game and it got good ratings and was fun and THEN it came out that he was behind it, shit, I'd be cheering that right along. But don't lead with the idea that you are the reason everyone loves something when you're the only one that thinks that, and only because of an extreme lack of self awareness.

But like I said earlier, at least he's doing it on the cheap, and i imagine the folks who donated some time assumed they were gifting it rather than loaning.


Title: Re: Brad McQuaid's secret MMO
Post by: El Gallo on February 16, 2014, 05:08:26 PM
People who live in their parents' basements and dream of the Vision at night.

I believe, Father Brad *scourges self* please forgive me *scourges self* for playing WoW that one time *donates life savings to help fund The Game That Was Promised*


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 17, 2014, 03:27:30 PM
Man, fuck this guy SO HARD.

Kickstarters aren't meant to be "pay my boys back for the spec work I conned them into doing." They are supposed to be for something concrete - if it's a demo to show to investors, at least that's something. He's also still snorting oxy if he thinks he can make a decent MMO for the same $8-$10 million they spent on EQ1. That was over a decade ago, you fucking muppet, things cost more now. As for his qualities as a CEO, if you can't be arsed to come and lay off your whole staff yourself because of your piss poor management skills, you shouldn't be CEO of a goddamn hot dog stand.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on February 17, 2014, 09:53:46 PM
I wonder how long it will be until the fanboys start claiming that the reason this didn't get funded was because KS got hacked?  Because we all know its going to be one of the excuses. :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on February 17, 2014, 10:13:49 PM
He's also still snorting oxy if he thinks he can make a decent MMO for the same $8-$10 million they spent on EQ1. That was over a decade ago,almost twenty years ago you fucking muppet, things cost more now.

You're off by almost a factor of two.  He started dev in 1996, 18 years ago.  You're old, man.


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on February 18, 2014, 08:47:04 AM
This sort of thing really is fraudulent and kickstarter should put a stop to it.

Nah, it's Kickstarter working as intended. Kickstarter only checks that the pitch looks good, not that the person behind it will keep their promises. They rely on 'the crowd' for that.

For all Brad's blaming of MS, MS (initially at least) had faith in Sigil. Not only were they funding Vanguard's development, but MS had also given Sigil the Marvel MMO licence (http://www.psu.com/forums/archive/index.php/t-8196.html) to develop. That project was quietly dropped when Vanguard turned into a rolling disaster and new MS management weren't interested in funding an obvious trainwreck.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 18, 2014, 08:49:57 AM
Ya, that's KS basic conflict of interest.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on February 18, 2014, 09:44:13 AM
How much of a kickback does kickstarter get from funded projects?


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 18, 2014, 09:47:11 AM
5 or 10% I think.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on February 18, 2014, 09:48:52 AM
How much of a kickback does kickstarter get from funded projects?
5%. Amazon also takes a cut for handling the payment processing.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 18, 2014, 09:56:29 AM
Is good place to go for people investing these kickstarters?  I would think it'd be fun for the  internet detectives.

Kickstarter is selling appearance creditability not actual creditability.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 18, 2014, 11:39:20 AM
Nah, it's Kickstarter working as intended. Kickstarter only checks that the pitch looks good, not that the person behind it will keep their promises. They rely on 'the crowd' for that.
I disagree. The pitch was for a game. Taking the money to pay for services already rendered to create the pitch itself is fundamentally fraudulent.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on February 18, 2014, 03:08:20 PM
Nah, it's Kickstarter working as intended. Kickstarter only checks that the pitch looks good, not that the person behind it will keep their promises. They rely on 'the crowd' for that.
I disagree. The pitch was for a game. Taking the money to pay for services already rendered to create the pitch itself is fundamentally fraudulent.

But they're all a bit like that. When these studios claim that they'll be able to add an extra feature if they raise an extra £100,000, and then another extra feature if they raise an additional £100,000, they're lying. An extra £100,000 makes bugger all difference to the feature set of full-blown MMO, any more than the total sum raised through Kickstarter actually allows the game to be made.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 18, 2014, 03:10:29 PM
Exactly.

It's not fraud as much as it's pulling a PT Barnum.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on February 18, 2014, 03:18:31 PM
It's just hit me that they're charging $15 a month to subscribe to the forums for their imaginary game.

People are actually paying it.

Oh my.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on February 18, 2014, 03:57:52 PM
(http://www.rerolled.org/attachment.php?attachmentid=60490&d=1392759546)

I was told this just happened on SA.


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on February 18, 2014, 03:58:56 PM
(http://www.rerolled.org/attachment.php?attachmentid=60490&d=1392759546)

I was told this just happened on SA.


A shot for those of us without Rerolled accounts, if you please?


Title: Re: Brad McQuaid's secret MMO
Post by: dalien on February 18, 2014, 05:18:49 PM

I was told this just happened on SA.


A shot for those of us without Rerolled accounts, if you please?

(http://i.imgur.com/aady6Z7.png)

Unfortunately, it doesn't seem possible to view the SA thread anymore without buying an account there.


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on February 18, 2014, 05:21:45 PM
I just peeked. He doesn't seem to have noticed it yet.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 19, 2014, 08:12:46 PM
This is turning more and more scammy by the day.

They redid their website (https://www.pantheonrotf.com/) and claim they have raised $425k.  Which is not really true since they aren't on track to actually claim that money.  Furthermore, they don't say that it's potential money but put it out as money on hand without mentioning KS at all, while using that $425k to try and scam other people out of money in their store (https://www.pantheonrotf.com/store/products)

*edit:* Also, supposedly the Champion forum tier was renamed to Apprentice Developer ($14.95 monthly) (https://www.pantheonrotf.com/signup)  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 19, 2014, 08:25:27 PM
They're just flat-out lying. Kickstarter does not pay when the funding goal isn't reached. They raised $0. It really is scummy.


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on February 20, 2014, 06:08:14 AM
I wonder if he's trying to get it shut down so he can blame Kickstarter for the failure?


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 20, 2014, 06:15:17 AM
I wonder if he's trying to get it shut down so he can blame Kickstarter for the failure?
:Love_Letters:


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 20, 2014, 08:52:58 AM
He seems to have made the "We've raised" tag on his site "Coming Soon" instead of implying he raised $400,000. Probably because one of his lawyers got to him and told him that is fraud.


Title: Re: Brad McQuaid's secret MMO
Post by: Miasma on February 20, 2014, 09:05:55 AM
For some insane reason they are designing their website on the fly using the public url instead of on an internal site that only they can see so every terrible idea they come up with and try is viewable by everyone.  It is the same slapstick, fly by night, poorly run mess that the game would be so it's sort of like accidental truth in advertising.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 20, 2014, 09:45:58 AM
For some insane reason they are designing their website on the fly using the public url instead of on an internal site that only they can see so every terrible idea they come up with and try is viewable by everyone.  It is the same slapstick, fly by night, poorly run mess that the game would be so it's sort of like accidental truth in advertising.

I'm kinda looking forward to when they unleash the final store on users and watch it get hacked.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on February 20, 2014, 10:23:42 AM
Front page: "We're goin [sic] on an adventure" is just sloppy shit.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 20, 2014, 10:29:06 AM
Cant stop, where alraedy late!


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on February 20, 2014, 10:32:05 AM
The domain https://www.pantheonrotf.com/ is one L short of making fun of itself.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on February 20, 2014, 10:38:04 AM
The domain https://www.pantheonrotf.com/ is one L short of making fun of itself.

Maybe there's nothing to laugh about when pantheon rolls on the floor.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 20, 2014, 11:13:01 AM
I want him to get funded just so the LOLZ will continue.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on February 20, 2014, 11:22:37 AM
He's being eviscerated on SA right now. He still hasn't noticed (or isn't commenting on) his avatar either. Last Bradpost was yesterday.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on February 20, 2014, 11:30:14 AM
Not that we should really care, there are worse tragedies in the world, but considering his emotional fragility this whole thing is probably gonna hurt him for real. Real. If it isn't already.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 20, 2014, 11:34:11 AM
I want him to get funded just so the LOLZ will continue.

Not without a major investment and/or a corporate backer. The money they pull in from this crowdfunding thing isn't going to pay for the kind of effort they'll need to produce an actual working MMO.

They may not go belly-up right when the KS expires, but it won't be far off.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on February 20, 2014, 12:05:03 PM
He's being eviscerated on SA right now. He still hasn't noticed (or isn't commenting on) his avatar either. Last Bradpost was yesterday.

I had to go look this thread up to see what was going on, and ran into this GEM-

Quote from: Some horrible sperg
I hate say this, but while you were busy growing up and getting a job, a whole new generation of people without time on their hands came about.

But these people will never experience the glory that is a game where you have to put any effort towards winning. Your everyone-must-get-a-trophy mentality is what is not only ruining the MMO genre, it's ruining the entire fucking world. Because "no one has time to play anymore" everything is now designed to fit your cookie-cutter 2-hour-maximum playstyle. You can now buy your way to victory through kickstarter initiatives and cash shops, and get the best loot from all the dungeons by simply standing in line for it. You don't even have to talk to people anymore because that is a waste of your precious fucking time.

All I can say is fuck you, and your shameful mentality. If you don't have time to play MMOs then you should get back to your fucking work and leave video games to the people who enjoy playing video games.

And look what you did making me get all emotional on the internet. Fuck you.

:facepalm:


We have found him. McQuaid's perfect target demographic. Hopefully his mom doesn't cancel the internet service to the basement when he doesn't clean the cat box.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 20, 2014, 12:10:34 PM
Not that we should really care, there are worse tragedies in the world, but considering his emotional fragility this whole thing is probably gonna hurt him for real. Real. If it isn't already.

I don't really care when con-artists get their comeuppance, no.


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on February 20, 2014, 01:30:59 PM
He lost any measure of sympathy from many people when he pulled the spineless parking lot layoff. I don't know him, but I worked for a company when I was younger that did nearly the same exact bullshit. It left a permanent scar of hatred in my heart for people like him.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on February 20, 2014, 01:35:55 PM
We have found him. McQuaid's perfect target demographic. Hopefully his mom doesn't cancel the internet service to the basement when he doesn't clean the cat box.

Funny thing about this guy is that the game he pines for isn't really a game.  It's a queue.  EQ rewarded people that had the time to wait in long queues, not those that were indeed skilled at the game.  McQuaid was excellent at designing queues with a game-like interface attached.  That's a lot of what I liked about EQ.  It was a chat interface.  I got to meet and interact with some very cool people while we were waiting. Waiting for mana to regen, waiting for a camp to respawn, waiting for a quest mob to appear, waiting for the boat to come... you get the picture.


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on February 20, 2014, 01:42:55 PM
There's also no ability by him or his minions to pick and choose what may or may not be useful about the older systems and what was just plain misery. I really appreciated a lot of aspects of the EQ era. I'm willing to put in some time for the return of getting to know people. I'd love to see slower mana regen. I'd appreciate a solid non-automatic group finding tool. But put my name on a list to join the group camping whatever spawn? Wait 30 minutes for a boat? Brutal fights on message boards about the official unofficial reservations list to kill a boss?

No. Thank. You.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 20, 2014, 01:51:00 PM
McQuaid was excellent at designing
No he wasn't. He didn't design dick. Brad was a dikumud player, and EQ1 was a dikumud with a graphical interface. It had every diku convention, including superfluous one like server messages "it begins to rain" (in a graphical game where you could see the rain!), the holy trinity, threat, sense heading, considering targets, etc. In fact, EQ1 was so similar to dikumud that there was a lawsuit because the diku codebase owners believed Verant literally used their code underneath! They hadn't, but EQ1 was still unmistakably a diku.

Dikus were popular and addictive in their time, and slapping a graphical shell on top of one was a great idea, no question. But it was an idea whose time had come, with the rise of the mass-market internet, and broadband, and computers coming with low-end integrated 3D accelerators out of the box. If he hadn't done it, someone else would have-- UO had already proved the market existed.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on February 20, 2014, 01:51:11 PM
We have found him. McQuaid's perfect target demographic. Hopefully his mom doesn't cancel the internet service to the basement when he doesn't clean the cat box.

Funny thing about this guy is that the game he pines for isn't really a game.  It's a queue.  EQ rewarded people that had the time to wait in long queues, not those that were indeed skilled at the game.  McQuaid was excellent at designing queues with a game-like interface attached.  That's a lot of what I liked about EQ.  It was a chat interface.  I got to meet and interact with some very cool people while we were waiting. Waiting for mana to regen, waiting for a camp to respawn, waiting for a quest mob to appear, waiting for the boat to come... you get the picture.

To be honest, there are times when I miss that slower pace. I have decided that I loathe the linear quest hub to quest hub theme parks, with everyone dancing to their own tune and almost no interaction between people (even though I hate everyone). EQ was certainly different. I actually miss things like dangerous high level mobs wandering around lowbie zones and swatting the unwary, and hair-raising runs across high level zones. It felt like an adventure rather than a safe Disneyfied 'experience'.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 20, 2014, 01:55:43 PM
To be honest, there are times when I miss that slower pace. I have decided that I loathe the linear quest hub to quest hub theme parks, with everyone dancing to their own tune and almost no interaction between people (even though I hate everyone). EQ was certainly different. I actually miss things like dangerous high level mobs wandering around lowbie zones and swatting the unwary, and hair-raising runs across high level zones. It felt like an adventure rather than a safe Disneyfied 'experience'.
You remember the high points, rose-colored glasses. I remember sitting at the zoneline to lower guk trying to get my ranger into a group for 2 hours before finally giving up. I remember server-wide calendars to kill bosses. I remember camping a room in highpass for 40 hours straight, with 3 mobs carefully staggered two minutes apart, to get to level 55. I remember that fucking prick Abashi.

The server communities were great. Your reputation mattered. Social interactions were deeper, no question. But the game itself sucked goat asshole, as did developer interactions with players. Modern MMOs like WoW lost those communities when they threw away heavy interdependence and introduced instancing. But the games themselves are now fun on a minute to minute basis. And to me, that's what matters.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on February 20, 2014, 01:58:30 PM
Oh I know..there was a lot of horribleness too. But every game these days has a terrible homogenous sameness that something outside of the WoW blueprint would be refreshing.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on February 20, 2014, 01:58:32 PM
(even though I hate everyone)

 :awesome_for_real: :thumbs_up:


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on February 20, 2014, 02:07:58 PM
Quote
Oh I know..there was a lot of horribleness too. But every game these days has a terrible homogenous sameness that something outside of the WoW blueprint would be refreshing.
I actually think the market is ripe for another DnDish game with the standard elf, dwarf, gnome, orc, human etc.

Everybody theoretically wants a game with something different, but nothing in paper or online seems to have grabbed players like that.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 20, 2014, 02:21:34 PM
The market is ripe for a lot of things, but not at the idiotic mega-budgets that publishers are spending on MMOG's. These things need to be built for niche audiences with smaller, tighter budgets using off-the-shelf components for servers and backend technology. Shit, as many MMOG's have been released, you'd think that part of the process would be fairly standard by now but no one seems able or willing to do that. Fucking Minecraft has decent server tech, FFS.  Niche budgets, niche audiences, embrace the niche.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 20, 2014, 02:23:03 PM
To be fair, that's an reasonably accurate description of McQuaid's pitch.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on February 20, 2014, 02:27:40 PM
The market is ripe for a lot of things, but not at the idiotic mega-budgets that publishers are spending on MMOG's. These things need to be built for niche audiences with smaller, tighter budgets using off-the-shelf components for servers and backend technology. Shit, as many MMOG's have been released, you'd think that part of the process would be fairly standard by now but no one seems able or willing to do that. Fucking Minecraft has decent server tech, FFS.  Niche budgets, niche audiences, embrace the niche.

In other words, you're describing Richard Garriott's new endeavour.


*ducks*


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on February 20, 2014, 02:28:55 PM
Give me a multiplayer Minecraft with modern graphics, Mount and Blade style combat, and some sort of clan/guild/alliance territory taking and holding ala EVE and you can have all my money. Make city-building a collaborative effort, and then defend said cities against the unwashed. Have people fight over the best mining areas. Carebear types can build/explore/mine/craft and the PVPers can defend/expand the territory. Easy, right?  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 20, 2014, 02:33:31 PM
The market is ripe for a lot of things, but not at the idiotic mega-budgets that publishers are spending on MMOG's. These things need to be built for niche audiences with smaller, tighter budgets using off-the-shelf components for servers and backend technology. Shit, as many MMOG's have been released, you'd think that part of the process would be fairly standard by now but no one seems able or willing to do that. Fucking Minecraft has decent server tech, FFS.  Niche budgets, niche audiences, embrace the niche.

In other words, you're describing Richard Garriott's new endeavour.


*ducks*

Yes, if it weren't built by a narcissistic man child puffed up on the fellatio of thousands of fanbois who ought to goddamn know better by now.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 20, 2014, 02:40:15 PM
Fellatio, it's a hell of a drug.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on February 20, 2014, 02:43:47 PM
And cold turkey sucks. Or doesn't.


Title: Re: Brad McQuaid's secret MMO
Post by: Kitsune on February 20, 2014, 02:52:20 PM
I like the boat.

No, really.  The fact that there isn't a flying carpet vending machine to zip you to anywhere from anywhere is why the world felt so massive despite not really being so large.  Final Fantasy 11 was similar; if you wanted to reach a distant locale you needed to board a boat or airship to reach it.  One thing that FFXI did that EQ did not do and should have done was have posted schedules for the boats and airships, so you didn't have to bolt through Freeport wondering if you were going to miss the boat by seconds.  In Everquest you could show up at the pier and wind up waiting for an hour before finding out that the boat had bugged out in the middle of the ocean and wasn't coming.


Title: Re: Brad McQuaid's secret MMO
Post by: Hoax on February 20, 2014, 04:01:45 PM
I don't want to go back to the days of spamming "LFG" for hours on end. Of waiting in lines for a spawn or drop.

But I also don't know that I buy the "nobody has time anymore" bullshit. If you've played Dota/LoL you know damn well that people are putting in their hours every day. Those games may seem like they are just small experiences but you need to have an hour plus to spare and more if you are going to get people together and not pub. So I think we could step away from the WoW, everything is instanced, teleport to everything, everything is easy as fuck model just a bit and people would still manage.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on February 20, 2014, 04:09:19 PM
The problem is that no one's stepping "a bit" away. We have old-guard idiots like McQuaid and Garriott on one end of the spectrum and everyone else is going for "Like WoW but-".


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 20, 2014, 04:26:50 PM
Bullshit. GW2 innovated quite far in the diku space. Neverwinter committed to user-generated content. Shroud of the Avatar is a non-massively multiplayer RPG. Lots of titles like Tera, DDO, Neverwinter, Conan, and Wildstar all incorporate twitch combat, to various degrees. Many modern MMOs also toy with eliminating the tank/healer/dps holy trinity. EVE, Rust, DayZ, EQNext, and Minecraft are all sandbox multiplayer RPGs, with different degrees of 'massively'. A Tale in the Desert didn't even have combat. The Secret World innovated in its puzzles, ARG content, and storylines. And of course everybody's trying every conceivable non-subscription business model.

There's been a shitton of fumbling exploration away from those diku tropes. The problem is that none of them have been truly successful when compared to WoW. But the innovation is out there.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on February 20, 2014, 04:31:43 PM
I think the problem is that people say they want innovation but what they pay for is to be punched repeatedly in the dick.

The fact that Brad can't sell dick-punching futures to a group of people begging to be punched in the dick is the hilarious coda to that.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 20, 2014, 04:38:51 PM
I don't know that I'd go that far. Many of the titles I listed are quite successful, making enough money to continue releasing content, with committed players. They don't make money hand over first like WoW, but that's not such a tragedy.

I like that these games exist, that innovation continues. I don't know of any huge games like TOR in production today; everything is scaled down, and that's a good thing. ESO and WIldstar will release, make a bunch of money, then go F2P or Buy2Play in a year and continue serving their players, and that's a good thing too. You don't need to beat WoW. I'd rather have dozens of smaller multiplayer titles competing in a vigorous market than 3 WoWs.

Also MOBAs are a huge multiplayer genre that didn't exist a couple years ago. They compete with WoW for revenue. I tend to keep them separate from this sort of discussion because they lack persistence, but they are multiplayer and they are RPGs. Who would have imagined that a completely new genre was even possible 5 years ago? But there'll be another one soon enough.


Title: Re: Brad McQuaid's secret MMO
Post by: lamaros on February 20, 2014, 04:54:06 PM
(http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/minichart.png) (http://www.kicktraq.com/projects/1588672538/pantheon-rise-of-the-fallen/)

Need more negatives.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 20, 2014, 05:09:24 PM
You'd see some great numbers in kickstarter would let you counter bid for charity like I want.  He could have raised a million for Childs play or something.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on February 20, 2014, 05:09:55 PM
A few comments by McQuaid on KS, published during the last hour or so:

Quote
onvo yes, we are aware. Which means we will be working hard to show what we can do. The team has plenty of experience in game development, so it's just a matter of showing y'all what we've got. The initial funding will help with that.
We're also upping the team size in our efforts to address concerns and answer questions. We've learned a lot from the KS and also have new team members coming aboard with plenty of skills to help in avoiding any oversights we initially had. So, moving forward, you'll see some more streamlined rollouts and faster turnaround to get out the kinds of information and adjustments the community is looking for.
We are also looking into making some public appearances where we can talk about any concerns that may have come up during the Kickstarter funding.

Quote
@Buccaneer Right now my focus has been to get more eyes on the Kickstarter and the project. We're pretty confident that we've reached a large segment of the gaming audience who have been looking for a game like this (that's verified by the 3k+ backers). So right now I'm working on ways to get more eyes on the project - the people who have been waiting for a game like this but aren't necessarily reading gaming sites or forums. It's a bit tricky to get those eyes here, but we've been making progress. This kind of outreach will be going on not just for the next few days, but beyond the kickstarter.

Quote
@Buccaneer - Doing another Kickstarter is not currently in the plans. We do have some other options in addition to our crowdfunding efforts on the game site, but I can't get into details about that right now.

Quote
@Jave This kind of goes in line with my comments to Buccaneer. There are some options right now, but it's too early for me to go into detail. I can say though, that we have received a great amount of interest in the project and things are looking good. And I totally hear you - we don't expect anyone to make an investment that they're not sure of. So we will be working hard to show you something much more substantial in the near future to ease your minds a bit. And hey, even after that, if you're not convinced - no worries. We don't want anyone jumping in where they're uncomfortable, and we'd be ecstatic to see you at launch if that's the case.

Quote
@Brunt thank you for your kind comments :) The team has been doing what they can to keep transparent and keep everyone up to date - that's going to be much easier in the near future with more team members aboard so that everyone can focus on their personal skill set.

Last one is from 3 minutes ago, so it's kinda on-going.

EDIT: oh, another one:

Quote
@Buccaneer We're going to keep pushing here. We're aware of the numbers, but we're also not ashamed in the least bit of having over 3,000 backers and over $400k in pledges for such an early stage of the project.
If you're asking if there's going to be a demo unveiled or a teaser vid within the next few days, no, that won't happen unfortunately, but we are going through all our connections to make sure everyone knows the Kickstarter hours are few remaining


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 20, 2014, 05:39:08 PM
Quote
@Brunt thank you for your kind comments :) The team has been doing what they can to keep transparent and keep everyone up to date - that's going to be much easier in the near future with more team members aboard so that everyone can focus on their personal skill set.

More team members they can't pay for?  I wonder how many designers they have ready to jump on board  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 20, 2014, 05:44:28 PM
I don't know that I'd go that far. Many of the titles I listed are quite successful, making enough money to continue releasing content, with committed players. They don't make money hand over first like WoW, but that's not such a tragedy.

I like that these games exist, that innovation continues. I don't know of any huge games like TOR in production today; everything is scaled down, and that's a good thing. ESO and WIldstar will release, make a bunch of money, then go F2P or Buy2Play in a year and continue serving their players, and that's a good thing too. You don't need to beat WoW. I'd rather have dozens of smaller multiplayer titles competing in a vigorous market than 3 WoWs.

Also MOBAs are a huge multiplayer genre that didn't exist a couple years ago. They compete with WoW for revenue. I tend to keep them separate from this sort of discussion because they lack persistence, but they are multiplayer and they are RPGs. Who would have imagined that a completely new genre was even possible 5 years ago? But there'll be another one soon enough.

All of this. It bears repeating annually, even here.

Genres are not defined by the most successful game in it, but by all the rest from position 2-n. Because there's where the true breadth of possibilities derive.

This is how you get people saying Eve, GW2 and Wizard 101 are in the same genre. And how obviously and patently misguided it is for any company to say "like <game #1> but...".


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on February 20, 2014, 09:31:36 PM
More team members they can't pay for?  I wonder how many designers they have ready to jump on board  :awesome_for_real:

Maybe he has Curt Schilling on retainer as a hiring consultant.   :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on February 21, 2014, 03:46:46 PM
This just in! Pantheon is moving to Rhode Island for loan guarantees!


Title: Re: Brad McQuaid's secret MMO
Post by: luckton on February 21, 2014, 03:49:01 PM
This just in! Pantheon is moving to Rhode Island for loan guarantees!

/thread


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 21, 2014, 04:09:10 PM
This just in! Pantheon is moving to Rhode Island for loan guarantees!

2 points, and the foul.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 22, 2014, 02:21:52 PM
The Kickstarter limps to a close. (https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen)

They got $460k out of $800k needed to fund. They got a final "surge" of $19k each of the last two days. So, more of a final muscle twitch than a surge, really.

This has been fun, but it's over now. Brad's next game will be called Paycheck: Rise of the Fry Cook.

fake edit: punctuation


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 22, 2014, 02:44:59 PM
A new letter emerges: (And holy shit it's wordy!)



Title: Re: Brad McQuaid's secret MMO
Post by: luckton on February 22, 2014, 02:56:29 PM
The True Believers have spoken, and they were a day late and a dollar (or several hundred thousand) short.  I like how he's trying to play this off as "it's cool, gang, we got this...we just weren't TOTALLY ready for KSing this thing yet."  Yeah, you keep thinking those happy thoughts there, sunshine.  In truth, this should be a personal wake-up call to him that he's trying to fulfill roles that are too fucking big for him to actually fill.  Go back to CSRing, or something.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on February 22, 2014, 03:18:06 PM
I would think that failing to achieve a goal they've set themselves for the kickstarter might be a bit of a red flag for any investors that might look into how realistic their plans are (I mean the kickstarter goal was set by they themselves with the 800k being the minimum they thought they could get).   :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on February 22, 2014, 03:25:03 PM
This is the thing about visionaries though. They are never wrong. This is the mother of all "if we had done X differently" that plagued all early high concept MMO ideas that never worked out. They always needed X more dollars, Y more people or Z more time.

They were never ever about anything wrong with the idea itself nor the people who tried to manage it.

It's a mindset most people eventually outgrow when met with strings of failures. But occasionally there's a few that never get to that moment of self-actualization.


Title: Re: Brad McQuaid's secret MMO
Post by: Tyrnan on February 22, 2014, 03:29:15 PM
http://www.youtube.com/watch?v=4wsWf-z1SI8

 :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on February 22, 2014, 03:35:39 PM
The community didn't want it hard enough.


Title: Re: Brad McQuaid's secret MMO
Post by: Tyrnan on February 22, 2014, 03:39:41 PM
It was the constructive criticism in the comments that scared people away from pledging.  Totally.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 22, 2014, 04:49:54 PM
..... This has been fun, but it's over now. ....

Hahahahahahhahah aahhhhh hahaha.

He thinks this is over.


Title: Re: Brad McQuaid's secret MMO
Post by: Stormwaltz on February 22, 2014, 04:58:16 PM
The problem is clearly that the design was not conservative enough.

See, if they'd only had more punitive death penalties, more forced grouping, and longer camp times, No True Gamer would have voted with their dollars for anything else.

The Vision cannot fail. The Vision can only be failed.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 22, 2014, 05:08:41 PM
..... This has been fun, but it's over now. ....

Hahahahahahhahah aahhhhh hahaha.

He thinks this is over.

They are going to linger awhile, like I mentioned in a previous post. But unless his "VC/Angel investors" turn out *not* to be imaginary friends, then the end is in sight. They're not going to get very far on the unemployment checks of their most true believingest die-hard fans. No one in their right mind is going to fund the guy who was responsible for Vanguard, just because a single servers' worth of retreads pledged to this KS.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on February 22, 2014, 07:37:09 PM
..... This has been fun, but it's over now. ....

Hahahahahahhahah aahhhhh hahaha.

He thinks this is over.

The fanboys are like this:
http://www.youtube.com/watch?v=V8lT1o0sDwI

While in reality, its more like this:
http://www.youtube.com/watch?v=k2C5TjS2sh4


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 22, 2014, 10:43:24 PM
In 20/20 hindsight we should have both used a smaller goal and also one of the other crowdfunding sites out there that lets you keep the money, even if itís short of the original goal.
The rest of the letter is laughable navel-gazing solipsism, but this line sure as shit rings true!

Can you imagine, if you concocted a brilliant scheme to steal eight hundred thousand dollars to pay off your overdue rent and credit card bills and maybe pay back your mom for your car insurance for the past couple years, and after all that effort you realized that if you hadn't been so dang greedy you could have made off with four hundred and fifty thousand dollars? But you miscalculated, reached for $800k, and now you get <hogan's heros german accent>NOTHINNK!</hogan's heros german accent> Man, that must burn.


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on February 23, 2014, 11:09:10 AM
I'm going to go out on a limb here and predict this is, indeed, the end.  No bucks, no Buck Rogers.   He should start losing people immediately.


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on February 23, 2014, 11:14:12 AM
In 20/20 hindsight we should have both used a smaller goal and also one of the other crowdfunding sites out there that lets you keep the money, even if itís short of the original goal.
The rest of the letter is laughable navel-gazing solipsism, but this line sure as shit rings true!

Wow.  There's the truth right there.  Trying to milk his fanboys, how anyone can still support him after that I don't know.  What a piece of shit.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 23, 2014, 03:35:29 PM
Turns out KS wasn't scam friendly-enough. I would if it crosses his brain that those hindrances many consider a feature.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on February 23, 2014, 04:20:08 PM
Bob Marley once wrote a song about this whole situation, you know:

C'MON F13 THROW YO HANDS UP IN THE AIR...



Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 23, 2014, 04:47:55 PM
I'm going to go out on a limb here and predict this is, indeed, the end.  No bucks, no Buck Rogers.   He should start losing people immediately.

Depends what you mean by "no bucks".  Last time I checked there were a good 100-200 people subscribed to the forums, with 75 or so champion level.  Unfortunately, I wouldn't be surprised if that number increased as when I saw that it was close to a week before the KS finished.  And looking at twitter they are getting questions about how to move their pledge properly so people are interested in throwing their money away in substantial amounts still.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on February 23, 2014, 05:20:10 PM
Unlike the kickstarter, when no game is made, no one gets their forum subscription money back.  Is there also a death and dismemberment waver when you sign up for their forums?


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on February 24, 2014, 09:15:56 AM
No, but there is a cock punch disclaimer.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on February 24, 2014, 11:34:48 AM
http://www.youtube.com/watch?v=4wsWf-z1SI8

 :awesome_for_real:

Holy God, the cognitive dissonance.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on February 24, 2014, 11:46:07 AM
When pointing the blame at "the community" for the failure to fund:

"Constructive criticism (from the community) is a bad thing during a kick starter when trying to get people to give you money!"

That's not cognitive dissonance. That's sheer idiocy.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 24, 2014, 11:47:15 AM
"It is with a heavy heart that I inform you that the kickstarter was not a success."

I swear to Christ, his voice broke during that line. I nearly pissed myself.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 24, 2014, 12:17:42 PM
Today's totals were updated, he's raised $118k supposedly.

Give those people credit, they are true believers.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 24, 2014, 12:19:33 PM
An average of $132 per person  :facepalm:


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on February 24, 2014, 12:36:06 PM
An average of $132 per person  :facepalm:

Still a good deal in terms of fail per dollar.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on February 24, 2014, 12:52:46 PM
You can't put a price on this kind of fail, but for just 19 easy payments of $19.95, you get forum access, promise rings, a Shamwow for the drool, weekly newsletters, a virtual ship, and a signed picture of Brad himself wearing a money hat.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on February 24, 2014, 01:01:28 PM
Or just pay $100 a month or $1,000 upfront (https://www.pantheonrotf.com/signup) and you get a lifetime subscription to a game that will never exist, plus lifetime apprentice developer title!


Title: Re: Brad McQuaid's secret MMO
Post by: satael on February 24, 2014, 01:52:39 PM
Or just pay $100 a month or $1,000 upfront (https://www.pantheonrotf.com/signup) and you get a lifetime subscription to a game that will never exist, plus lifetime apprentice developer title!

Atleast this thread is making me feel better about going in at pro level on the hex kickstarter (this proves that there are far worse ways to spend my money)  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on February 24, 2014, 02:51:49 PM
Are you a rock star? Are you admired by millions? Are you ready for the next step in your illustrious career? (http://www.youtube.com/watch?v=_0yZWV8ein0)


Title: Re: Brad McQuaid's secret MMO
Post by: Fordel on February 24, 2014, 02:52:35 PM
Or just pay $100 a month or $1,000 upfront (https://www.pantheonrotf.com/signup) and you get a lifetime subscription to a game that will never exist, plus lifetime apprentice developer title!

Atleast this thread is making me feel better about going in at pro level on the hex kickstarter (this proves that there are far worse ways to spend my money)  :why_so_serious:


Hex people are still crazy, but at least Hex will actually exist one day.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 24, 2014, 03:03:41 PM
Sweet, at $1000 you could like totally almost be in the black by 2025.


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on February 24, 2014, 04:09:24 PM
Don't forget, 'Apprentice Developer' for a game that never came out will look mighty good on a resume.  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Tyrnan on February 24, 2014, 04:14:07 PM
Gotta love this bit:

Quote
* The expectations for those who pledge this tier are simple. Be ready and able to help us with any type of game testing and be willing to spend time submitting detailed bug reports.All of those who participate in this pledge must sign a Non-disclosure Agreement (NDA) and cannot work for any other game company. If at anytime we feel it is justified your access can be removed by the development team.

Yeah, we know you gave us up to $10,000 for the privilege of doing our job for us.  But you better be ready to do what we want, when we want and how we want.  Or else.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on February 24, 2014, 04:16:42 PM
Or just pay $100 a month or $1,000 upfront (https://www.pantheonrotf.com/signup) and you get a lifetime subscription to a game that will never exist, plus lifetime apprentice developer title!
Am I reading the pledge levels correctly? The primary difference between $3,000 and $1,000 levels is a "Limited Edition Framed Print"?


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on February 24, 2014, 04:18:42 PM
Of Brad's balls as they bounce on your face?


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on February 24, 2014, 04:33:49 PM
The $1000 pledge gets you a tester credit and tester forum tag as well as general game credit. The $3k pledge gets you general credit and a picture.


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on February 24, 2014, 04:52:33 PM
Well at least we know the term 'developer' is being thrown loosely around their offices.  So if customers can be developers and they're trusting their designers to be developers, how is this getting made?

Sir, I wish to speak to the captain of this ship, on the double!


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on February 24, 2014, 06:00:27 PM
Well at least we know the term 'developer' is being thrown loosely around their offices.  So if customers can be developers and they're trusting their designers to be developers, how is this getting made?

Sir, I wish to speak to the captain of this ship, on the double!

That will cost you an additional $5000.  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: SurfD on February 24, 2014, 09:36:32 PM
Well at least we know the term 'developer' is being thrown loosely around their offices.  So if customers can be developers and they're trusting their designers to be developers, how is this getting made?

Sir, I wish to speak to the captain of this ship, on the double!
(http://jacksparrowcostuming.wikispaces.com/file/view/wig_sash.JPG/106502701/wig_sash.JPG)


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on February 25, 2014, 03:16:15 PM
Excellent.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on February 27, 2014, 01:47:38 AM
$400,000 would've bought a whole lotta speed.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on February 27, 2014, 09:47:13 AM
Not that it matters, and it's completely hearsay, but the rumor I heard was opiates, ie heroin. Hopefully the game failing doesn't trigger his addiction, wouldn't wish that on anyone.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on February 27, 2014, 10:41:14 AM
$400,000 would've bought a whole lotta speed.

Buys you almost no MMO however.


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on March 07, 2014, 09:23:35 AM
I'm going to go out on a limb here and predict this is, indeed, the end.  No bucks, no Buck Rogers.   He should start losing people immediately.

Brad McQuaid is the Jason Voorhees of MMO development. His first title was memorable, every other title attempt from him / his studio has been disappointing, but he just keeps popping up again. The next attempt will be set in space.


Title: Re: Brad McQuaid's secret MMO
Post by: Stormwaltz on April 14, 2014, 12:39:25 PM
Not really surprising: https://www.pantheonrotf.com/blogs/355/91/pantheon-s-financial-situation

Quote
The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured.


Title: Re: Brad McQuaid's secret MMO
Post by: Hawkbit on April 14, 2014, 01:10:04 PM
I read the title as Brad McQuaid, but I clicked the link expecting to hear news about 38 Studios.  Brains are weird; apparently I associate the two projects together in my mind. 


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on April 14, 2014, 02:54:22 PM
Quote
In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time;

What the fuck does that even mean?


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on April 14, 2014, 03:03:57 PM
It means the recent influx of cash has already been spent on "pain management".


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on April 14, 2014, 03:07:46 PM
It means some people will spend a lifetime trying recreate the good fortune they once had.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on April 14, 2014, 04:25:31 PM
No I get the sentiment that it's trying to express, I'm just pointing out that it looks as though it was written by throwing words into a box and using all the ones that missed.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on April 14, 2014, 06:47:44 PM
I am Jack's complete lack of surprise.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on April 14, 2014, 09:51:17 PM
Cocaine's one hell of a drug


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on April 15, 2014, 07:08:49 AM
Meth: not even once


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on April 17, 2014, 10:27:18 PM
Quote
In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time;

What the fuck does that even mean?

It means that people will pay $15 a month just to post on a forum for a game that doesn't exist.


Title: Re: Brad McQuaid's secret MMO
Post by: palmer_eldritch on April 20, 2014, 04:49:19 PM
What's dissapointed me most about all this is that they haven't even come out with a stream of amazing fantasy-game-design promises. Their imaginary game is just the traditional MMO we've seen 100 times before.


Title: Re: Brad McQuaid's secret MMO
Post by: Bzalthek on April 20, 2014, 09:17:43 PM
No no no!  You don't quite get it.  Remember all those things about the first MMO you played that you liked?  That's what he was going to bring back.  He wanted to recapture the magic that created a truly dynamic world, not just some formulaic game.  He was trying to bring back what it means to achieve.  To emulate a feeling of success, so what you do has impact and leaves a lasting impression.  What he was specifically NOT trying to do was fall into the same pitfalls all the copycats that came afterwards did.  All those tired troped and reused materials, the stale and unfeeling aspects which we all hated, Brad was going to do away with.  He wanted to avoid making a casual world that just handed you things on a silver platter while not bogging you down with tedious mechanics. 

And I'm sure he will give us details ... soon.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on April 23, 2014, 12:19:18 PM
Not really surprising: https://www.pantheonrotf.com/blogs/355/91/pantheon-s-financial-situation

Quote
The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured.

They cannot even fund the website?

"In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development."


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on April 23, 2014, 01:52:40 PM
The website is a euphemism for Brad's meth connection. He takes a lot of funding and doesn't extend credit.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on April 23, 2014, 02:45:25 PM
Ok, now it's just getting sad.


Title: Re: Brad McQuaid's secret MMO
Post by: Goreschach on April 23, 2014, 02:56:14 PM
Ok, now it's just getting sad.

Not really.


Title: Re: Brad McQuaid's secret MMO
Post by: Count Nerfedalot on April 23, 2014, 03:21:00 PM
Not really now, not really just or not really sad?  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Goreschach on April 23, 2014, 03:27:35 PM
Not really now, not really just or not really sad?  :why_so_serious:

D


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on April 23, 2014, 03:36:23 PM
Ya, if you don't know the history, it'd be pretty sad. But this guy has earned his failures fair and square. This is isn't misfortune but a guy who's ego writes checks his talent can't cash by a wide margin.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on April 23, 2014, 03:56:35 PM
He just needs to admit it's over. Anything more he does at this point isn't going to be that fun to mock. The money is gone, nobody in their right mind will ever invest this garbage, he's failed even on KS to reach a modest goal, he's going to screw over staff if he pretends otherwise, and obviously the sheep get fleeced.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on April 23, 2014, 11:13:06 PM
For once I'm glad someone is failing in MMOs since some of the ways they have been trying to fund their "company" have been pretty awful and hopefully their failure that now seems more or less certain will make sure noone else tries the same.  :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Hoax on April 23, 2014, 11:47:49 PM
I kind of wish we could offer him $60 to be interviewed by Schild live or something. I feel like there is a little more fun to be squeezed from this.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on April 24, 2014, 09:17:26 AM
Apparently he did some interview with KTAM that was pretty hilarious. I don't know who KTAM is, but folks on Rerolled were saying they were mocking him pretty good.


Title: Re: Brad McQuaid's secret MMO
Post by: Cadaverine on April 24, 2014, 11:46:23 AM
Apparently he did some interview with KTAM that was pretty hilarious. I don't know who KTAM is, but folks on Rerolled were saying they were mocking him pretty good.

Here's the interview.  K-TAM is a gaming related internet radio station, btw.

http://173.193.205.96:2197/ondemand/ktamradio/Brad%20McQuaid%20Interview%20April%2013%202014.mp3 (http://173.193.205.96:2197/ondemand/ktamradio/Brad%20McQuaid%20Interview%20April%2013%202014.mp3)



Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on April 25, 2014, 12:39:09 PM
Better link:

https://www.youtube.com/watch?v=JWNmZuvz7-A


Title: Re: Brad McQuaid's secret MMO
Post by: taolurker on April 25, 2014, 01:58:53 PM
He just needs to admit it's over. Anything more he does at this point isn't going to be that fun to mock. The money is gone, nobody in their right mind will ever invest this garbage, he's failed even on KS to reach a modest goal, he's going to screw over staff if he pretends otherwise, and obviously the sheep get fleeced.
He still hasn't tried to get on the next season of Shark Tank?


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on April 25, 2014, 04:23:08 PM
The Shark Tank guys would laugh his ass off the set. Of course, they'd probably do that with any MMOG dev simply because of the upfront costs of MMOG development.


Title: Re: Brad McQuaid's secret MMO
Post by: raydeen on May 02, 2014, 09:35:16 PM
Looks like Brad is turning over an old leaf.

http://www.reddit.com/r/MMORPG/comments/24ky5b/brad_mcquaid_interviewed_by_a_moderator_on_his/

Took three months pay upfront (38%) from the Kickstarter funds because of personal needs and reasons.


Title: Re: Brad McQuaid's secret MMO
Post by: Soulflame on May 02, 2014, 10:13:01 PM
I'm shocked, shocked to find out the whole thing was a scam to put money in his pocket.


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on May 03, 2014, 01:26:57 AM
Good for him. Every dipshit who gave him money deserved to lose every cent of it.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on May 03, 2014, 07:46:48 AM
Hopefully he spent it on legitimate debts and not narcotics.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on May 03, 2014, 12:18:25 PM
What if they are debts for narcotics that are owed to South Americans with lots of guns and machetes?


Title: Re: Brad McQuaid's secret MMO
Post by: Soln on May 03, 2014, 01:12:19 PM
Isn't taking money from a company illegal (unless it's sole proprietorship)?


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on May 03, 2014, 02:14:16 PM
Hopefully he spent it on legitimate debts and not narcotics.

Nah, I hope he DID spend it all on narcotics. :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on May 03, 2014, 03:11:50 PM
Isn't taking money from a company illegal (unless it's sole proprietorship)?

He didn't take money.. they paid his salary & bonuses first.

Its the subtle distinctions that let rich people with no scruples remain that way.


Title: Re: Brad McQuaid's secret MMO
Post by: Venkman on May 03, 2014, 06:48:11 PM
This project was the very first one that sprung to mind the other day when I heard about Washington state suing for an undelivered Kickstarter project (http://whateverblog.dallasnews.com/2014/05/washington-state-sues-kickstarter-project-owner-over-undelivered-playing-cards.html/)  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on May 03, 2014, 08:44:43 PM
Brad's never got funded through KS though.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on May 03, 2014, 08:57:24 PM
Brad is such an amazing shitheel.


Title: Re: Brad McQuaid's secret MMO
Post by: Azazel on May 04, 2014, 04:47:53 AM
Good for him. Every dipshit who gave him money deserved to lose every cent of it.

I pretty much feel this way, actually.

Also:
I love that this isn't a 20 page thread that will probably page 2 and therefore die in a week. Between this and there being no Shroud thread (on purpose), I feel like some of the more ridiculous milestones in the past are finally behind us.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on May 04, 2014, 12:54:04 PM
Isn't taking money from a company illegal (unless it's sole proprietorship)?

Hence the reasons the other Pantheon devs are talking about it like embezzlement?

McQuaid never fails to bring the trainwreck.


Title: Re: Brad McQuaid's secret MMO
Post by: Abagadro on May 04, 2014, 01:23:33 PM
Good for him. Every dipshit who gave him money deserved to lose every cent of it.

It's added lulz that it was some trust-fund baby schmuck who kicked in a bunch with a promise for more but the trustee denied the funds.


Title: Re: Brad McQuaid's secret MMO
Post by: Abelian75 on May 04, 2014, 01:24:15 PM
So... at least this means he's gone for good now, right?

Right?


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on May 04, 2014, 02:30:35 PM
I was looking for Schild's interview to McQuaid and I couldn't find it anywhere. Broken links both from here and Google. Gone forever?


Title: Re: Brad McQuaid's secret MMO
Post by: Azazel on May 04, 2014, 05:35:43 PM
I can't see anyone in their right minds hiring or working with Brad in the future after this. Of course, there will always be forgive-all fanbois, but fuck them, they have no power. Hopefully though, such embezzlement will get the law involved.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on May 04, 2014, 07:19:43 PM
I was looking for Schild's interview to McQuaid and I couldn't find it anywhere. Broken links both from here and Google. Gone forever?

It's basically lost-ish. But a shitload of sites straight up copy and pasted the whole fucking thing. Here's one: https://www.trident-online.de/smf/index.php?topic=1745.0


Title: Re: Brad McQuaid's secret MMO
Post by: schild on May 04, 2014, 07:25:09 PM
Maybe it's worth reposting on the front-page just for funsies. Let me think on that for a few days.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on May 04, 2014, 08:06:46 PM
This all seems like an elaborate con that McQuaid set up to steal 45k from the guy with the trust fund.  Are we even sure Brad McQuaid is his real name?


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on May 04, 2014, 08:14:48 PM
Anyone want to break into the industry?  Pantheon is now looking for volunteers to rebuild the dev team from scratch (https://www.pantheonrotf.com/blogs/355/106/re-building-pantheon-part-1)

 :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on May 04, 2014, 10:05:58 PM
So much for hopes he would just learn something and pack it in.


Title: Re: Brad McQuaid's secret MMO
Post by: Lucas on May 05, 2014, 04:52:25 AM
Posted by a user called "Zarriya" in the comments section of the above mentioned post:

Quote
I think getting volunteers is a great idea for this project. It can be a great opportunity and honor to work with Brad. Back when I was doing my own intership, I not only worked without pay, I had to pay to earn my college credits! But it was a wonderful opportunity and I was grateful for it.


Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on May 05, 2014, 08:52:43 AM
Stuff like that makes me almost wish I was a complete unethical bastard who could abuse people that stupid.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on May 05, 2014, 10:36:16 AM
You would be in a long line of complete and utter bastards who already abuse the shit out of people that stupid. The line starts at Activision, continues through EA and on down from there.


Title: Re: Brad McQuaid's secret MMO
Post by: Maven on May 05, 2014, 02:13:58 PM
"Personal problems" is so ... vague. This whole thing is  :uhrr: . It's his company right? So he approved the loan to himself without any oversight? What was going on with him that required such a huge lump sum of cash? How was he going to repay over five months? With as much risk as there is in any game development project, what kind of special asshole, ahem, kind of businessman was he to gut project and team resources for himself?

I don't want to put forth the effort to research what the facts are when "This was a stupid way to do business." seems to summarize the situation.


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on May 05, 2014, 02:15:33 PM
What was going on with him that required such a huge lump sum of cash?

Cocaine's a hell of a drug.


Title: Re: Brad McQuaid's secret MMO
Post by: Samprimary on May 05, 2014, 03:18:54 PM
What was going on with him that required such a huge lump sum of cash?

Cocaine's a hell of a drug.

cocaine's the first raid boss


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on May 05, 2014, 03:26:36 PM
I like to imagine the scene from the end of Goodfellas where Karen is flushing the cocaine down the toilet while the cops kick the door in.

We needed that MMO Karen! It was the only MMO we had!


Title: Re: Brad McQuaid's secret MMO
Post by: Severian on May 05, 2014, 04:08:08 PM
It's basically lost-ish. But a shitload of sites straight up copy and pasted the whole fucking thing. Here's one: https://www.trident-online.de/smf/index.php?topic=1745.0]

"after Brad McQuaid was unsuccessful at getting funding, it was a good time"
- John Smedley


(maybe I took that out of context a little)


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on May 05, 2014, 05:15:49 PM
I like to imagine the scene from the end of Goodfellas where Karen is flushing the cocaine down the toilet while the cops kick the door in.

We needed that MMO Karen! It was the only MMO we had!

I want to marry this post.


Title: Re: Brad McQuaid's secret MMO
Post by: Shatter on May 05, 2014, 06:16:27 PM
Funny part is hes still trying to keep this shitpile going.  Hey I just got a free $45K, lets see how much more I can get!  Much hilarity!  Much WOW!


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on June 14, 2014, 07:51:01 PM
I know you guys were worried, but don't be!  The Pantheon team is growing (https://www.pantheonrotf.com/blogs/355/121/building-pantheon) and their next steps are account creation and logging in.  Progress abound  :oh_i_see:

Oh yeah, and Brad doesn't want to be CEO, he wants to be CCO (creative officer).  They have an email address listed there asking for resumes for CEOs  :why_so_serious:

*edit* Also the facebook feed is either filled with fake accounts or retards (or both).  I mean, one guy is amazed at this screenshot (https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10371505_1498475390366996_2568257823409638293_n.jpg) saying it looks like a real photo....  Maybe he just doesn't get out into the real world much.....  :uhrr:


Title: Re: Brad McQuaid's secret MMO
Post by: Maven on June 14, 2014, 08:34:50 PM
Everyone wants to be the idea person.

The first thing I would do as CEO would be to fire Brad McQuaid.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on June 14, 2014, 11:38:17 PM
The first thing I would do as CEO would be to fire Brad McQuaid.

Correct.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on June 14, 2014, 11:38:50 PM
Of course, the second thing to do as CEO there is collect an advance on your paycheck for 6 months and then shut down the company because, well, frankly it's not going to make it past 6 months by anything other than sheer force of ego.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on June 15, 2014, 04:23:21 AM
Any CEO smart enough to fire McQuaid isn't going to accept adderol and lithium in lieu of cash.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on June 15, 2014, 08:04:56 AM
Everyone wants to be the idea person.

The first thing I would do as CEO would be to fire Brad McQuaid.

The sad thing (or more accurately one of many in this case) is that if you remove McQuaid there's really nothing left as anyone with even a bit of name recognition who was in any way affiliated with this disaster has long since jumped the ship and probably wants noone to remember they were in any form associated with this project  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Tannhauser on June 15, 2014, 10:20:37 AM
Nah, you give him a nice corner office and let him do press and be the face.  But don't let him near any game development. 


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on June 15, 2014, 10:48:17 AM
CCO sounds like a good gig.  All you have to do is show up at meetings and drop a few ideas from your "vision".  You don't actually have to work or produce anything and you get to collect a big paycheck. 

Where do I sign up?


Title: Re: Brad McQuaid's secret MMO
Post by: Pennilenko on June 15, 2014, 11:15:00 AM
This all would have worked out better for Brad if he had decided to do space ships instead of elves.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on June 15, 2014, 12:02:54 PM
This all would have worked out better for Brad if he had decided to do space ships instead of elves.

The "vision" would have worked alot better on the (unsuspecting) people if Brad hadn't already envisioned Vanguard. The hype just isn't there anymore for his vision like it's for some other "visionaries".  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on June 20, 2014, 11:18:31 PM
CCO sounds like a good gig.  All you have to do is show up at meetings and drop a few ideas from your "vision".  You don't actually have to work or produce anything and you get to collect a big paycheck. 

Plus if the game fails, it's the fault of the CEO for not getting the business model right.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on June 21, 2014, 12:19:55 AM
I really don't want to talk about every CCO I've ever met. That said, UnSub just described two of them.


Title: Re: Brad McQuaid's secret MMO
Post by: dalien on June 24, 2014, 03:50:32 PM
Just when I thought there was nothing left to say about this "project", the rabbit hole gets even deeper.  One of the internet detectives on Rerolled has discovered that the Pantheon forums are being hosted by none other than Requiem, the dude who hosted fohguild.org before it died.  For those who don't know the story behind the death of fohguild, here's the short version:  Requiem was an absentee landlord while his RL buddy Tyen was allowed to run free and use the board for his botnet experiments.  The board got plagued with malware warnings for months and Requiem couldn't be bothered to fix it.  Drama ensued, everyone left.

Anyways, Tyen and Requiem hosting the Pantheon forums means they are basically a ticking time bomb.  Also, if I had to guess they are probably being hosted for free (Requiem hosted fohguild for a decade for free, letting it mooch off extra bandwidth on the other sites he hosts).  Which makes one wonder, what is happening with the donations Brad collects "to keep the website running"?

(http://i.imgur.com/NIhmzNs.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: schild on June 24, 2014, 03:51:29 PM
Who cares?


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on June 24, 2014, 03:57:09 PM
Show us the coke and hookers or it didn't happen.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on June 24, 2014, 04:00:39 PM
I keep trying to den all those threads on Rerolled and they keep surfacing.

Like schild says, who gives a fuck.


Title: Re: Brad McQuaid's secret MMO
Post by: Bzalthek on June 24, 2014, 04:53:02 PM
It's kinda like a sad, retarded circle-jerk.  But it's probably best to leave them a thread so they can decorate it with their feces rather than letting them loose in the rest of the play pen.


Title: Re: Brad McQuaid's secret MMO
Post by: Ingmar on August 22, 2014, 01:35:42 PM
In these contentious days of SJWs and 4chan and tumblr and other internet slap fights, it helps to have something so terrible we can all come together from across the aisles and laugh at as one:

https://www.youtube.com/watch?v=kYRbp9MoxcQ


Title: Re: Brad McQuaid's secret MMO
Post by: Numtini on August 22, 2014, 01:43:57 PM
In these contentious days of SJWs and 4chan and tumblr and other internet slap fights, it helps to have something so terrible we can all come together from across the aisles and laugh at as one:

https://www.youtube.com/watch?v=kYRbp9MoxcQ

When my daughter walks like that, we know it's time to change her.


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on August 22, 2014, 02:00:19 PM
In these contentious days of SJWs and 4chan and tumblr and other internet slap fights, it helps to have something so terrible we can all come together from across the aisles and laugh at as one:

https://www.youtube.com/watch?v=kYRbp9MoxcQ

It's like 2001 all over again!  All it needs is a spellbook to stare at. 


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on August 22, 2014, 02:20:18 PM
In these contentious days of SJWs and 4chan and tumblr and other internet slap fights

I don't have many posts, but I checked today and realized I have more in Politics than I do anywhere else. Time to go hang out elsewhere for a while.

So someone decided that they needed to show off what they have accomplished with this game and they chose that? Would have been better to not include the model walking because it is the worst I have ever seen.


Title: Re: Brad McQuaid's secret MMO
Post by: Tyrnan on August 22, 2014, 02:24:03 PM
I love how he's being so careful with the investor's money that he won't even shell out for the full version of Fraps  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on August 22, 2014, 02:27:29 PM
I love how he's being so careful with the investor's money that he won't even shell out for the full version of Fraps  :awesome_for_real:
Brad McQuaid should be able to scoop $37 worth of change from his couch cushions.
Failing that, sell the couch.


Title: Re: Brad McQuaid's secret MMO
Post by: Signe on August 22, 2014, 03:17:40 PM
I was reading the comments on the youtube video that Brad McQuaid posted the day before this one... it's basically the same thing... and some guy said this:


If it's all true, that's messed up.





Title: Re: Brad McQuaid's secret MMO
Post by: Paelos on August 22, 2014, 03:24:12 PM
Ah with all the great KS projects, at least this one didn't get funded.  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: schild on August 22, 2014, 03:28:44 PM
Brad will never change.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on August 22, 2014, 03:31:43 PM
How exactly does one generate religious fervor despite being such an obvious lying douchebag?


Title: Re: Brad McQuaid's secret MMO
Post by: Rokal on August 22, 2014, 03:50:40 PM
Brad will never change.

Pretty much. The rumors from Signe's post aren't even more outrageous than the shit he pulled that was covered on this site for Vanguard.

The man is a con-artist, just not a very good one.


Title: Re: Brad McQuaid's secret MMO
Post by: Raguel on August 22, 2014, 04:34:31 PM
How exactly does one generate religious fervor despite being such an obvious lying douchebag?

I want to answer this so bad but my reply might send the thread to politics.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Kail on August 22, 2014, 04:37:13 PM
How exactly does one generate religious fervor despite being such an obvious lying douchebag?

I want to answer this so bad but my reply might send the thread to politics.  :why_so_serious:

Thank Xenu you managed to stop yourself in time.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on August 22, 2014, 05:20:45 PM
In these contentious days of SJWs and 4chan and tumblr and other internet slap fights, it helps to have something so terrible we can all come together from across the aisles and laugh at as one:

https://www.youtube.com/watch?v=kYRbp9MoxcQ

Gamora: Who put sticks up their butts?


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on August 22, 2014, 05:24:25 PM
Who doesn't?

I mean, yeah! Who does that?  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: schild on August 22, 2014, 05:24:59 PM
Brad will never change.

Pretty much. The rumors from Signe's post aren't even more outrageous than the shit he pulled that was covered on this site for Vanguard.

The man is a con-artist, just not a very good one.
I didn't even post the good stuff. I should though.

Blackmail is illegal, right?


Title: Re: Brad McQuaid's secret MMO
Post by: Signe on August 22, 2014, 05:41:10 PM
Go on, then.  Post the good stuff.  What's the worst that could happen?  Someone comes along and offers you a pile of money to delete the post?  Sounds like a potential payday to me.


Title: Re: Brad McQuaid's secret MMO
Post by: schild on August 22, 2014, 05:45:02 PM
I made a promise to someone that I wouldn't. No, it wasn't Brad. Yes, their current relevance is suspect. Regardless, Brad still has friends, and we share some friends.

I have no clue why Brad has friends. He's a trainwreck on a massive number of levels.


Title: Re: Brad McQuaid's secret MMO
Post by: Shatter on August 22, 2014, 09:30:03 PM
The drama from this train wreck is more entertaining than this game will ever be

 :popcorn: :popcorn: :popcorn:


Title: Re: Brad McQuaid's secret MMO
Post by: Fordel on August 22, 2014, 09:32:34 PM
Is it though?


Before it was all hookers and blow and affairs and shit.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on August 22, 2014, 09:42:52 PM
Yeah the train wreck is kind of weak. I just picture Brad sitting in an office by himself with a stained shirt and a wicked hangover.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on August 22, 2014, 10:46:06 PM
Is it though?


Before it was all hookers and blow and affairs and shit.  :why_so_serious:
He said THIS game, so, yes.  Because this one has zero chance of fun. It won't surpass the drama fun of the last one but that was a different dance with the same tune.


Title: Re: Brad McQuaid's secret MMO
Post by: Abagadro on August 23, 2014, 01:45:05 AM
That video was Dawn level.  Which just reminds me of how fucking long I have been hanging around with you people.


Title: Re: Brad McQuaid's secret MMO
Post by: dusematic on August 23, 2014, 01:57:30 AM
I STILL BELIEVE


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on August 23, 2014, 04:06:40 AM
That video was Dawn level.  Which just reminds me of how fucking long I have been hanging around with you people.

But look how far things have come since then!  :grin:


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on August 23, 2014, 07:27:58 AM
That shitty text game he came up with was still around last time I looked for it.  I can't remember the name to search for it again though.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on August 23, 2014, 09:44:37 AM
Was he riding a horse in that video? It kinda looked like he was riding a horse. But it was too zoomed in, so all I could see was a bit of the rump and tail.

Love the rumors bit, and the website with the bible MMO developers, the wife and husband with the handlebar mustache. it's like they jumped right out of my mind's eye, the sisyphean ideal of what you would picture such a thing to be. Just too perfect. It's like some higher power crafted this tale specifically for me, to feed my need for schadenfreude. Whoever it was, god or devil, you have my thanks.

In a similar vein, anyone have news on Abashi? Is he selling his sweet ass for black tar somewhere?


Title: Re: Brad McQuaid's secret MMO
Post by: Signe on August 23, 2014, 10:03:01 AM
No, I don't think he was riding a horse.  Was he?  I thought he was just doing his silly walk for the ministry.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on August 23, 2014, 09:31:15 PM
There definitely appeared to be something up that character's rectum. Whether it was horse-y or ministry-related, I am not qualified to judge.


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on August 24, 2014, 09:38:48 AM
I can tell you for a fact that Ian is hosting/was hosting the site for free so his buddy could try to make eqbrowser.

They're all silly shits.

I have no idea why people still pay attention to this. It's a bag full of sad shit, it's to the point where it's not fun anymore.


Title: Re: Brad McQuaid's secret MMO
Post by: Goreschach on August 24, 2014, 02:32:40 PM
No, it was not-funny years ago. It's now firmly lapped back into hilarious.


Title: Re: Brad McQuaid's secret MMO
Post by: Fordel on August 24, 2014, 02:37:16 PM
No, it was not-funny years ago. It's now firmly lapped back into hilarious.


I ask again, has it?

There's no punchline here, no big 'I told you so'. Just a handful of sad, deluded people, surprised that fire is hot.


Title: Re: Brad McQuaid's secret MMO
Post by: Senses on August 24, 2014, 05:01:48 PM
Because train wrecks you can see from miles away are more fun than train wrecks that happen suddenly and leave no room for speculation.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on August 24, 2014, 08:12:26 PM
I ask again, has it?

There's no punchline here, no big 'I told you so'. Just a handful of sad, deluded people, surprised that fire is hot.
Yes, I still feel pleasure at Brad's failures, even after so much misfortune across so many years. I'm not proud of that. I know it makes me a small man. But it's true. I'm a schadenfreudholic. A veritable schadenfiend!


Title: Re: Brad McQuaid's secret MMO
Post by: Simond on August 25, 2014, 05:58:03 PM
eqbrowser.
:awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Der Helm on September 02, 2014, 04:20:07 AM
A veritable schadenfiend!

More like a Schadenfreund.


Title: Re: Brad McQuaid's secret MMO
Post by: Lantyssa on September 02, 2014, 11:15:37 AM
;D


Title: Re: Brad McQuaid's secret MMO
Post by: patience on September 02, 2014, 03:09:31 PM
Brad will never change.

Pretty much. The rumors from Signe's post aren't even more outrageous than the shit he pulled that was covered on this site for Vanguard.

The man is a con-artist, just not a very good one.

For all of McQuaid's faults I would call him a con artist when other MMOs literally ran away with money without releasing a game to play. He's always offered something for his fans to slobber over.


Title: Re: Brad McQuaid's secret MMO
Post by: Rokal on September 02, 2014, 03:24:44 PM
His previous games really would have been conning investors/publishers (Sony, MS, etc.) instead of players. This is the first time that players *are* the investors thanks to the magic of crowdfunding, so we're in for some exciting shenanigans. Certainly, a crowd-funding campaign that bills itself as a way to fund future development on a new game but is actually just used for back pay (or seemingly, to go into Brad's pocket) is a great start to this con.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on September 02, 2014, 03:37:41 PM
{McQuaid's} always offered something for his fans to slobber over.

Masochism. He's offered masochism.


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on September 02, 2014, 03:57:42 PM
Quote from: wikipedia
A confidence trick (synonyms include confidence scheme, scam and stratagem) is an attempt to defraud a person or group after first gaining their confidence, in the classical sense of trust. A confidence artist, con-man (or con artist) is an individual, operating alone or in concert with others, who exploits characteristics of the human psyche such as dishonesty, honesty, vanity, compassion, credulity, irresponsibility, naÔvetť, or greed.
Yep, he's a con man.

He's not peddling masochism, it's just convenient explanation as to why some people are be repeatedly fooled by him.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on November 19, 2014, 11:45:11 AM
:dead_horse: BRAD MCQUAID IS CREATING PANTHEON: RISE OF THE FALLEN. Not afraid to make an MMO targeting gamers who want a challenge! (http://www.patreon.com/Aradune)  :dead_horse:

This is pure unadulterated gold.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Nebu on November 19, 2014, 12:03:13 PM
Anyone that gives money to this deserves what they get.  :oh_i_see:


Title: Re: Brad McQuaid's secret MMO
Post by: Scold on November 19, 2014, 12:46:21 PM
Wait so does Vanguard still exist?


Title: Re: Brad McQuaid's secret MMO
Post by: tazelbain on November 19, 2014, 01:51:39 PM
That's quite the business model.


Title: Re: Brad McQuaid's secret MMO
Post by: angry.bob on November 19, 2014, 01:54:15 PM
:dead_horse: BRAD MCQUAID IS CREATING PANTHEON: RISE OF THE FALLEN. Not afraid to make an MMO targeting gamers who want a challenge! (http://www.patreon.com/Aradune)  :dead_horse:

This is pure unadulterated gold.  :why_so_serious:

Sooooo...

Wasn't he already making that?

Patreon seems to be a horrible choice for game development, but a good choice for him since he gets the money regardless of goals or delivering.

At 3 patrons and $17 he would have made way more money if he claimed to be a pansexual transgendered otherkin who was fighting the mancentric caucasian manocracy on his own terms. Also, just setting up a webcam in his living room and broadcasting his meth and coke fueled shenanigans would work too.



Title: Re: Brad McQuaid's secret MMO
Post by: Lantyssa on November 19, 2014, 01:59:03 PM
Is $17 even enough to afford a hit of something these days?


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on November 19, 2014, 02:10:16 PM
Anyone that gives money to this deserves what they get.  :oh_i_see:

He's already got more Patrons than me. I fucking hate people.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Scold on November 19, 2014, 02:11:50 PM
At 3 patrons and $17 he would have made way more money if he claimed to be a pansexual transgendered otherkin who was fighting the mancentric caucasian manocracy on his own terms.

please please please let us come no closer to gamergate debate breaking out of the politics forum


Title: original version had laser beams coming out his eyes, but thought it a bit much
Post by: sam, an eggplant on November 19, 2014, 02:27:48 PM
(http://i.imgur.com/xM8WhEZ.png)



My original version had laser beams coming out of his eyes, but I thought it a bit much.


Title: Re: Brad McQuaid's secret MMO
Post by: Trippy on November 19, 2014, 02:33:35 PM
:dead_horse: BRAD MCQUAID IS CREATING PANTHEON: RISE OF THE FALLEN. Not afraid to make an MMO targeting gamers who want a challenge! (http://www.patreon.com/Aradune)  :dead_horse:

This is pure unadulterated gold.  :why_so_serious:
I don't understand the pledge levels. Are the patrons paying $X for *each* screenshot and video that Visionary Realms craps out?


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on November 19, 2014, 02:42:00 PM
:dead_horse: BRAD MCQUAID IS CREATING PANTHEON: RISE OF THE FALLEN. Not afraid to make an MMO targeting gamers who want a challenge! (http://www.patreon.com/Aradune)  :dead_horse:

This is pure unadulterated gold.  :why_so_serious:
I don't understand the pledge levels. Are the patrons paying $X for *each* screenshot and video that Visionary Realms craps out?


Yeah, that's how Patreon works.  Normally people who make recurring content use it.  You can mark a maximum monthly charge too so if they put out 10 things a month when they usually only put out 2 you aren't paying a ton.  It's a terrible model for a video game, it makes no sense.


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on November 19, 2014, 04:02:24 PM
It's a terrible model for a video game, it makes no sense.

They're not making a video game.
They're staving off the inevitable future that awaits every washed out fraud: waiting tables, tending bar, flipping burgers, mopping floors, until they figure out what else they might be qualified to do.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on November 19, 2014, 04:46:49 PM
At least I'm not the only one who found the pledge system odd; the only other Patreon I've looked at had monthly payments which made more sense to me.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on November 19, 2014, 04:56:28 PM
Some do it by monthly like mine, other do it per creation. I'm really surprised he didn't go for the monthly thing since he's ostensibly trying to sell a subscription based MMOG called "Vain Hope."


Title: Re: Brad McQuaid's secret MMO
Post by: angry.bob on November 19, 2014, 06:20:14 PM
It's a terrible model for a video game, it makes no sense.

Yeah, for an actual game it makes no sense, but for a con man sort of making a sort of game it's a great model for giving yourself money each time you post a "screenshot" until you hit your limit.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on November 19, 2014, 06:26:21 PM
I'm surprised Chris Roberts doesn't have one of these yet...or does he?


Title: Re: Brad McQuaid's secret MMO
Post by: Draegan on November 19, 2014, 08:52:06 PM
You can subscribe to something over there. I don't know what it i though.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on November 19, 2014, 09:43:29 PM
Maybe Brad should offer towels as one of the pledge rewards.  :why_so_serious: That way when he's arrested and put in jail for cooking meth with idiot's money, they'll have something to dry their tears with.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on November 20, 2014, 06:55:44 AM
It is literally stuck at 17$ and 3 patrons. I feel guilty saying it, but this is so desperate it is fucking hilarious, it's doing infinitely worse than the most pathetic crowdfunding attempt ever, which was PGI's Transverse. I mean, it's like not even his mother is supporting this.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on November 20, 2014, 11:12:48 AM
Is it worth $300 to name a character in the video? That might actually be fun.





Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on November 20, 2014, 02:22:25 PM
Maybe Brad should offer towels as one of the pledge rewards.  :why_so_serious: That way when he's arrested and put in jail for cooking meth with idiot's money, they'll have something to dry their tears with.

The irredeemably delusional do not cry about such things.


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on November 20, 2014, 03:18:26 PM
There are really, really bad webcomics and people who play videogames on youtube pulling in like literally 500x what Brad is.

Jim Sterling just left the escapist and went on Patreon and is pulling in like $7k a month now.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on November 21, 2014, 04:07:29 AM
Notice the revolutionary dual-wielding of shields. This would certainly be a masterpiece if it ever made it to release (though a $17 patronage might not be enough to keep the dream alive) :why_so_serious:
(spoilered for size)


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on November 21, 2014, 06:59:10 AM
Perhaps this is a sign that MMO players might not learn the first time, or the second time, or the third time, but somewhere around the eighteenth or nineteenth time, they won't fall for the same pitch anymore.


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on November 21, 2014, 10:48:28 AM
dat sand


Title: Re: Brad McQuaid's secret MMO
Post by: Pezzle on November 21, 2014, 10:53:22 AM
Maybe the things you call shields are just really large elbow guards. 


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on November 21, 2014, 10:55:34 AM
Hi-res textures on low poly models is like a multi-lane freeway right into the uncanny valley. Also, what is up with those uprights on the fence? Why is there LoD clipping so close to the camera?


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on November 21, 2014, 11:10:25 AM
Computers are expensive.


Title: Re: Brad McQuaid's secret MMO
Post by: Mithas on November 21, 2014, 11:17:27 AM
I'm willing to overlook some pretty shitty graphics if the game is fun.

This game won't be fun.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on November 21, 2014, 11:36:18 AM
I'm willing to overlook some pretty shitty graphics if the game is fun.

This game won't be fun.

I'd be willing to bet a few bucks on the game not being even made let alone on being fun.  :facepalm:
While the double-shield thing is a relatively minor thing in some "alpha-footage" it's still a screenshot they deliberately decided to share instead of some tester pointing out something to fixed.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on November 21, 2014, 11:54:53 AM
Admittedly, the videos look a little less bad. (https://www.youtube.com/watch?v=oELd95jqaFc)


Title: Re: Brad McQuaid's secret MMO
Post by: Fabricated on November 21, 2014, 11:55:46 AM
I would unironically kick a few bucks to his Patreon if it was "literally fund my coke habit" rather than "I swearsies I'm making a poopsocker MMO".


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on November 21, 2014, 12:08:16 PM
Admittedly, the videos look a little less bad. (https://www.youtube.com/watch?v=oELd95jqaFc)

No, no they don't.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on November 21, 2014, 12:28:57 PM
I can't believe it's really stuck at 3 patrons and 17$. I am tempted to send him 1$ to see if it moves and have confirmation that there's literally only 3 people left in the world even remotely interested (for 5$ each) in his game.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on November 21, 2014, 12:29:59 PM
That video looks horrendous. Firstly why is there no 'hide UI' toggle for the godcam mode?

Secondly there are trees blowing in the wind at 1:10. Except that the leaves are blowing like sails, the entire foliage is apparently one mesh attached to the top of the trunk and it's blowing like a flag.

(http://i.imgur.com/rdYSzXF.png)

Thirdly, ahaha I'm not going to waste 10 minutes and 37 seconds of my life watching the rest of that shit.


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on November 21, 2014, 01:11:29 PM
The combat at ~2 minutes in is hilariously bad.

Sure, we all love some fantasy landscape flybys, but this is stupid.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on November 21, 2014, 01:29:15 PM
Haha, hey, of course it is SUPER bad. But I had no other way to make you watch it. You've been Bradrolled.


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on November 21, 2014, 02:10:57 PM
Haha, hey, of course it is SUPER bad. But I had no other way to make you watch it. You've been Bradrolled.

I would have watched if you said "haha, look at how bad this video is."

Well, I would have watched the first two minutes, which is what I did anyway.


Title: Re: Brad McQuaid's secret MMO
Post by: shiznitz on November 21, 2014, 04:05:16 PM
Haha, hey, of course it is SUPER bad. But I had no other way to make you watch it. You've been Bradrolled.

Aradouched!


Title: Re: Brad McQuaid's secret MMO
Post by: Xuri on November 21, 2014, 06:14:33 PM
...
Secondly there are trees blowing in the wind at 1:10. Except that the leaves are blowing like sails, the entire foliage is apparently one mesh attached to the top of the trunk and it's blowing like a flag.
...
Looks like the trees I got from one of the Unity asset store "medieval fantasy" packs. Breaks in the same manner too, when there's too much wind :P I think it's related to incorrectly setup UVs on the trees, or something. Not that it's relevant for this thread, but... ;P


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on November 21, 2014, 09:06:37 PM
I mean, I'm just as likely to lol about this game as anyone else but the videos aren't as bad as everyone seems to make them out to be.  Yeah they are pretty bad for a fully released game but for a team working with no money/all volunteers with a retard at the helm, it isn't actually that bad.

There's still plenty to laugh at about this whole thing but trees blowing in the wind incorrectly, no hide UI option, etc...  for a game in the early stages isn't really that bad.  At least they have combat which is a lot farther along then I thought they'd get to.


Title: Re: Brad McQuaid's secret MMO
Post by: Cadaverine on November 21, 2014, 10:08:48 PM
I'm surprised they're not just posting some old Vanguard pre-alpha videos that Brad found on his hard drive.


Title: Re: Brad McQuaid's secret MMO
Post by: Margalis on November 21, 2014, 11:31:00 PM
Looks like the trees I got from one of the Unity asset store "medieval fantasy" packs. Breaks in the same manner too, when there's too much wind :P I think it's related to incorrectly setup UVs on the trees, or something. Not that it's relevant for this thread, but... ;P

The whole thing looks like Unity assets thrown together.

I can forgive bad graphics if the game is good, but the game appears to be "generic MMO - the game."



Title: Re: Brad McQuaid's secret MMO
Post by: angry.bob on November 22, 2014, 12:42:56 PM
Notice the revolutionary dual-wielding of shields. This would certainly be a masterpiece if it ever made it to release

I think one of them is strapped to his back an there seems to be a blade coming from where his right hand would be.

But think about how awesome a troll in PvP a guy covered in enchanted shields dual wielding magic spiked shields would be. Like a shield covering the shield that's covering the front of his plate breastplate, all of them enchanted to resist different damage types. Running around taking almost no damage, punching people to death 2d6 a blow.


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on November 24, 2014, 04:35:21 PM
(http://cdn5.movieclips.com/mgm/a/a-fistful-of-dollars-1964/0383812_4579_MC_Tx360.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: penfold on November 28, 2014, 06:44:45 PM
Notice the revolutionary dual-wielding of shields. This would certainly be a masterpiece if it ever made it to release

I think one of them is strapped to his back an there seems to be a blade coming from where his right hand would be.

But think about how awesome a troll in PvP a guy covered in enchanted shields dual wielding magic spiked shields would be. Like a shield covering the shield that's covering the front of his plate breastplate, all of them enchanted to resist different damage types. Running around taking almost no damage, punching people to death 2d6 a blow.

(http://weknowmemes.com/wp-content/uploads/2014/04/babies-the-perfect-armor.jpg)


Er, talking of McQuaid MMOGs, every now and then I log onto my ranger and run round EQ. I started playing the f2p last year when bored, soon levelling up from 59 (quit in 2001) to 72 whilst exploring n stuff over 3 months, and then they let you level up to 85 with full AA and a complete set of armour and weps for free but havent really bothered with it until last night, when i explored the plane of water and tried to solo raid the water god octopus thing.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on September 29, 2015, 05:25:00 AM
Are you fucking kidding me? (http://venturebeat.com/2015/09/28/everquest-creator-raises-seed-round-to-build-pantheon-rise-of-the-fallen/)


Quote
But EverQuest creator Brad McQuaid and his team didnít give up. And today, theyíre announcing they have raised a seed round to fund development of the title.

The new seed funding will help the Carlsbad, Calif.-based company take a big step forward in developing its fantasy role-playing MMO, said McQuaid, chief creative officer at Visionary Realms in an interview with GamesBeat at the Gaming Insiders event last week.

Well... looking good, eh?

(http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/09/visionary-realms-800x499.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on September 29, 2015, 06:27:39 AM
Quote
new seed funding from a private angel investor

Who the fuck is dumb enough to give Brad McQuaid money?

Also

Quote
EverQuest, launched in 1999, had a team of 23 people. It took three years and $8 million to complete.

Pantheon wonít have a budget that big.

Good work quoting the budget for a game that entered development almost 20 years ago as it that was in anyway relevant.


Title: Re: Brad McQuaid's secret MMO
Post by: satael on September 29, 2015, 06:45:25 AM
Considering that 8 million in 1996 equals to about 14 million in 2015 for (general) skilled labor cost and you want to do it even cheaper than in 1996....

source (http://www.measuringworth.com/uscompare/)


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on September 29, 2015, 10:25:26 AM
Why do I get the feeling this angel investor was found in a bathroom stall somewhere?

(https://dl.dropboxusercontent.com/u/1739972/web-images/cocaine2.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on September 29, 2015, 10:32:41 AM
Quote
new seed funding from a private angel investor

Who the fuck is dumb enough to give Brad McQuaid money?


Sometimes his Oxy dealer gives him change. Does that count?


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on September 29, 2015, 12:43:43 PM
Is that the entire company in that picture?


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on September 29, 2015, 12:46:45 PM
It's amazing that someone went "Hey look almost every other MMO made by a big name got funded in the millions, and here's a game by a well known developer that barely got half of his $800k ask.  I think this will be a worthwhile investment"


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on September 29, 2015, 01:11:10 PM
(http://i.imgur.com/kQdJaWw.gif)


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on September 29, 2015, 01:52:38 PM
Data:

Less than $8 million.

Funding a guy who has had a success based on timing and a catass flop.

A vision for another catassery adventure, but with less oversight.

Sudden infusion of cash from unknown source who thought this was a good investment because they have little, if any, business acumen. i.e. "New Money"

Conclusion:

It's some dipshit EQ fanboi who won the lottery and decided they wanted in. Mark my words.


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on September 29, 2015, 02:01:53 PM
If it's real at all. Can't people just lie about these things?


Title: Re: Brad McQuaid's secret MMO
Post by: WayAbvPar on September 29, 2015, 02:51:56 PM
(http://i.imgur.com/kQdJaWw.gif)
This guy fucks.


Title: Re: Brad McQuaid's secret MMO
Post by: Rendakor on September 29, 2015, 03:40:56 PM
If it's real at all. Can't people just lie about these things?
(http://i.imgur.com/vTVBkcL.jpg)


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on September 29, 2015, 04:13:23 PM
Between this and Star Citizen, what do we need real games for?  Entertainment?  It's all right here and free. 


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on September 30, 2015, 07:42:46 AM
I see we are committed to another cycle of hopes and dreams being raised, then dashed.  Pity.


Title: Re: Brad McQuaid's secret MMO
Post by: Azazel on September 30, 2015, 08:53:32 AM
Well, the hopes certainly won't be ours.  :why_so_serious:


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on September 30, 2015, 09:59:16 AM
Only if 3 years from now in an odd twist of fate this comes out and is the Best Game EVER could that be possible.


Title: Re: Brad McQuaid's secret MMO
Post by: Brolan on September 30, 2015, 12:01:43 PM
Only if 3 years from now in an odd twist of fate this comes out and is the Best Game EVER could that be possible.

The cycle has begun....


Title: Re: Brad McQuaid's secret MMO
Post by: Malakili on September 30, 2015, 02:51:50 PM
This seems like a good time to repost this excellent video they released last year:

https://www.youtube.com/watch?v=kYRbp9MoxcQ

Can you feel the hype?


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on September 30, 2015, 08:26:05 PM
Oh I had forgotten how truly horribad that running animation was.


Title: Re: Brad McQuaid's secret MMO
Post by: Yegolev on October 01, 2015, 05:05:42 PM
More like "turd-person perspective", amirite?


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on October 02, 2015, 02:56:28 PM
 :thumbs_up:


Title: Re: Brad McQuaid's secret MMO
Post by: Falconeer on March 12, 2016, 09:49:00 AM
Oh, Brad...

The day EQ Next is declared dead, Brad McQuaid went on to stream for the first time his EQ replacement for almost two hours.

https://www.youtube.com/watch?v=INd9SfIbWN4


Title: Re: Brad McQuaid's secret MMO
Post by: K9 on March 12, 2016, 10:11:37 AM
Two thoughts:

1) That bobbing camera is bloody nauseating
2) The world is really.... lumpy. I mean, I get that hills and stuff exist, but this is taken to some bizarre extreme. Most places tend to be flat in reality.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on March 12, 2016, 01:59:13 PM
Yeah, that bobbly camera has got to go. Way too much. As for the rest, it looks like they reskinned Everquest with an engine from about 3 years ago.


Title: Re: Brad McQuaid's secret MMO
Post by: IainC on March 12, 2016, 04:46:36 PM
Yeah, that bobbly camera has got to go. Way too much. As for the rest, it looks like they reskinned Everquest with an engine from about 3 years ago.

They are making a game with a game design from 1998 for an audience that existed in 2003 with assets from 2005. When If it releases, it will have been obsolete before they even started development.


Title: Re: Brad McQuaid's secret MMO
Post by: Merusk on March 12, 2016, 06:47:02 PM
Or it'll be just in time for the Nostagia trip 20 years later as the kids in their teens and 20s who played EQ try to recapture their youth in their 30s and 40s.  :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: Hutch on March 12, 2016, 07:04:56 PM
Color me mildly shocked.

I assumed that these guys would have spent the past two years getting high, and then when the money ran out, find jobs as waitstaff or uber drivers or something.

(Yes, I checked. The OP of this thread was over two years ago  :oh_i_see:)

But I watched a little bit of that video, and it's clear that they've produced something.
Not that anyone should be impressed by that per se, but I was expecting these guys to just quietly disappear.


Title: Re: Brad McQuaid's secret MMO
Post by: Chimpy on March 12, 2016, 07:16:07 PM
When has McQuaid quietly disappeared from anything?


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on March 12, 2016, 09:41:56 PM
When has McQuaid quietly disappeared from anything?

When there were employees in the parking lot that needed firing.

BOOM. Mic Drop.


Title: Re: Brad McQuaid's secret MMO
Post by: Ginaz on March 12, 2016, 10:45:32 PM
When has McQuaid quietly disappeared from anything?

When there were employees in the parking lot that needed firing.

BOOM. Mic Drop.

 :awesome_for_real:


Title: Re: Brad McQuaid's secret MMO
Post by: UnSub on March 14, 2016, 11:27:44 AM
They are making a game with a game design from 1998 for an audience that existed in 2003 with assets from 2005. When If it releases, it will have been obsolete before they even started development.
[/quote]

I think this pretty much sums up my view of this game. Having briefly watched the video, it felt like a worse version of Skyrim.


Title: Re: Brad McQuaid's secret MMO
Post by: KallDrexx on March 14, 2016, 05:24:02 PM
I think this pretty much sums up my view of this game. Having briefly watched the video, it felt like a worse version of Skyrim.

Wat?

Regardless on if you liked Skyrim or not, either you didn't watch the video or you never played skyrim, cause that comparison is really odd.


Title: Re: Brad McQuaid's secret MMO
Post by: HaemishM on March 14, 2016, 05:27:43 PM
More like a worse version of Elder Scrolls Online. I'm assuming that's what UnSub meant.


Title: Re: Brad McQuaid's secret MMO
Post by: sam, an eggplant on March 16, 2016, 12:31:00 PM
Talking dog syndrome. What's amazing is that the talking dog exists, it doesn't matter what he says.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 20, 2016, 05:08:23 PM
Just pledged $100 for a "Knight's Pledge."  I'll let you guys know how Alpha is when/if it ever starts!


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: luckton on March 20, 2016, 08:46:56 PM
Why would you give this man money? You're only enabling his stupidity, which just begets further stupidity.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 21, 2016, 05:35:31 AM
With any luck, in another twenty or thirty years, McQuaid and Garriot will still be pumping out their latest derivative cash grabs that are attemmpting to recapture the magic of games released a then fifty years ago.

Maybe at that point their efforts will have become so sad and small that a similar pittance will not only just afford me "VIP" access but buy a little face time with two of the "game gods" of the 1990s.

I mean, just think, I could be THAT guy.  Something to look forward to I suppose.



Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: IainC on March 21, 2016, 08:11:19 AM
Something to look forward to I suppose.

It really isn't. Send me $100 and I will get you a Skype date with a random MMO dev.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 21, 2016, 10:02:25 AM
We can negotiate later.  I think I realized after a recent string of buying mmos and playing for two hours before uninstalling, that I've become my step dad. I can pinpoint exactly when he stopped listening to popular music, nothing registers after the James gang.

At this point for me, an mmo is eq or uo.  I may or may not enjoy bbq chicken pizza, but when I think of pizzas I think red sauce and pepperoni, and no amount of superior bbq pizza will do.

So enough time has passed that these guys can make a more  technically advanced version of the game they made 20 years ago.  It's not AAA by today's standards but it's the only thing that will do to scratch that itch.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Draegan on March 21, 2016, 12:53:58 PM
People who give money to Pantheon is a perfect way in figuring out who is a moron or not. Also puts a target on them as someone you could probably swindle money from.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Hutch on March 21, 2016, 01:01:51 PM
That's easy to say when it literally just happened, two posts above yours  :why_so_serious:


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 21, 2016, 04:38:48 PM
People who give money to Pantheon is a perfect way in figuring out who is a moron or not. Also puts a target on them as someone you could probably swindle money from.


Why, do you think it's a scam? 


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: luckton on March 21, 2016, 04:43:51 PM
(https://imgflip.com/s/meme/Futurama-Fry.jpg)


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: KallDrexx on March 21, 2016, 05:25:13 PM
At this point for me, an mmo is eq or uo.  I may or may not enjoy bbq chicken pizza, but when I think of pizzas I think red sauce and pepperoni, and no amount of superior bbq pizza will do.

Serious question, are you currently playing EQ Classic or any of the EQ servers, or the old school UO emulator systems?

Cause if not this is nothing but nostalgia about the "good old days" that will never happen again, partially because gaming has evolved but more because you as a person have evolved.  The newness of the genre, the excitement of those around you for the game, the community that shares your values to a tee because everyone back then was at pretty much the same stage of life,  just the fact that you were younger, etc... is all gone and can never be gotten again.

So many of the games I loved growing up (both MMOs and non) I try to go back to and realize I just don't enjoy the game as much as I remember loving it previously.  That doesn't mean everything out since then is shit, it just means that tastes change as you grow up, and a lot of times the reason you think of why you loved the games you previously loved are not really the real core reasons why you loved those games in the first place.  Which of course means that every game you anticipate will check off the right checkboxes will not turn out exciting because it's not even the correct checkboxes you really want checked off.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Tale on March 21, 2016, 05:45:40 PM
My old EQ guild (which now flits between other MMOs), full of intelligent people, is into this. Pledging away, discussing it. I may have to watch the video.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Trippy on March 21, 2016, 06:11:33 PM
I think that's called Stockholm syndrome.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 21, 2016, 06:37:22 PM
So I don't think it likely I'll convince anyone here that McQuaid is a halfway decent human being, and that's not my goal.  Sure, probably most of the people on this site have gone through a phase where they abused drugs and acted shady and weird; it just wasn't public. But I get he's a punchline.  I've never met the guy and never will; I don't give a shit about him.

I treat all this Kickstarter-type bullshit as highly speculative at best, like a lottery ticket I know won't pan out and nevertheless is fun to talk about.  But you would need to be a conspiracy theorist at this point to believe McQuaid is running a "scam."  There are clearly 20-25 employees, there are hours of video detailing a working prototype for the game. Clearly, that doesn't guarantee an eventual release, and clearly there are risks.  But nothing is guaranteed, in development, life, or otherwise.  Plenty of AAA projects get shitcanned all the time (see Sony Santa Monica's project for a recent high profile example). 

If you're talking about track record, I doubt there are that many directors who can claim they've shipped two AAA MMOs.  When you slice the pie again into how many of those guys are serving the market McQuaid is attempting to serve, there isn't anyone else. 




Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 21, 2016, 07:04:12 PM
At this point for me, an mmo is eq or uo.  I may or may not enjoy bbq chicken pizza, but when I think of pizzas I think red sauce and pepperoni, and no amount of superior bbq pizza will do.

Serious question, are you currently playing EQ Classic or any of the EQ servers, or the old school UO emulator systems?

Cause if not this is nothing but nostalgia about the "good old days" that will never happen again, partially because gaming has evolved but more because you as a person have evolved.  The newness of the genre, the excitement of those around you for the game, the community that shares your values to a tee because everyone back then was at pretty much the same stage of life,  just the fact that you were younger, etc... is all gone and can never be gotten again.

So many of the games I loved growing up (both MMOs and non) I try to go back to and realize I just don't enjoy the game as much as I remember loving it previously.  That doesn't mean everything out since then is shit, it just means that tastes change as you grow up, and a lot of times the reason you think of why you loved the games you previously loved are not really the real core reasons why you loved those games in the first place.  Which of course means that every game you anticipate will check off the right checkboxes will not turn out exciting because it's not even the correct checkboxes you really want checked off.

This is a good post.  Didn't see it before because I was on mobile.  I have gone back to UO private shards attempting to replicate my original experience with the game (e.g. UO The 2nd Age).  I had a good time with my buddies, but ultimately it lacked two things: 

1) It could never have a similar world population in either size or composition.  Size is obvious, but the composition is less so.  Emulated UO is all grizzled veterans who know exactly what to do.  The beauty of original UO was that every sort of player was mixed in with all the rest precisely because there was no other choice.  This led to a richness of interaction that will never emerge again.

2) The interface is antiquated.

Also, I must say that I can still remember being utterly horrified and disappointed when I found out about macroing in UO after getting my blacksmith to grandmaster.  It cheapened everything.  Most UO emulators abide by macroing or cannot stop it.

I also tried to go back to EQ, but modern EQ is a completely different game than it was in 1999. I also enjoyed Vanguard until around level 30, when the content thinned out and the writing on the wall became clear for the game. 


Anyway, back to your point, yes, this is nothing but a nostalgia trip.  You can never go home again, etc.  But seeing as nobody is innovating in the MMO space and everything being produced is cold diarrhea, I might as well drink the cold diarrhea I've drunk before.  At least that's what my grandfather used to always say.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: HaemishM on March 21, 2016, 08:43:58 PM
When you slice the pie again into how many of those guys are serving the market McQuaid is attempting to serve, there isn't anyone else.

Because there isn't enough of a market to slice for what he's selling. As evidenced by his failure to get this to even get backed on Kickstarter.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 22, 2016, 02:36:37 AM
Right.  So it's pin the tail on the donkey.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Yegolev on March 22, 2016, 06:30:22 PM
I really can't hate on someone who is self-aware.  Keep being you, dude, and good luck.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Tale on March 22, 2016, 06:40:09 PM
I also tried to go back to EQ, but modern EQ is a completely different game than it was in 1999.

So why aren't you playing Project 1999 (https://www.project1999.com/)? A big community playing EQ through from Original to Velious, with great developers, implementing each gameplay change with the original timing. They finally added the Velious expansion last year, which is where they intend to stop.

They have about 1k concurrent logins during US peak, higher during major events. It's an independently run emulated server, but officially approved by Daybreak, the company that now owns EQ. You can install any era's UI on top of it. I'm using the Velious era UI, as it's the one I remembered best. Setup guide here. (https://www.project1999.com/forums/showthread.php?t=211699)


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 22, 2016, 07:42:56 PM
I also tried to go back to EQ, but modern EQ is a completely different game than it was in 1999.

So why aren't you playing Project 1999 (https://www.project1999.com/)? A big community playing EQ through from Original to Velious, with great developers, implementing each gameplay change with the original timing. They finally added the Velious expansion last year, which is where they intend to stop.

They have about 1k concurrent logins during US peak, higher during major events. It's an independently run emulated server, but officially approved by Daybreak, the company that now owns EQ. You can install any era's UI on top of it. I'm using the Velious era UI, as it's the one I remembered best. Setup guide here. (https://www.project1999.com/forums/showthread.php?t=211699)

I've been thinking about it.  I actually just recently heard about it when I randomly went to see if Pantheon was still alive and found out somehow Brad conned an angel investor to give him some money.  

I think I need to read more about it, are they going to keep going with the expansions?  I don't know enough about it.  It's hard scrounging up friends to go play 1999-style EQ.  I'd really have to psych myself up for a solo run at that since I'd be mocked from all corners for it.  It's the equivalent of your friend coming over to your house and catching you alone in the dark watching ALF reruns.  

Yet you just get one other guy you know to hop aboard and it feels socially acceptable.  That's how cults work.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Tale on March 22, 2016, 10:31:25 PM
I think I need to read more about it, are they going to keep going with the expansions?

No. They have always said they would stop at Velious, as the original flavour of EQ was lost after that. Now that they have launched Velious and it's been out for a few months, there is an unofficial poll on the P1999 forums about what to do next. The most popular choice is to start again at 1999 with a fresh server. But I don't know whether any of the P1999 team has said anything. They're volunteers and it's a pretty big effort to get something like Velious out and launched (as was Kunark), so I imagine they will sit back and let people play Original + Kunark + Velious for a year or two more.

Quote
It's hard scrounging up friends to go play 1999-style EQ.  I'd really have to psych myself up for a solo run at that since I'd be mocked from all corners for it.  It's the equivalent of your friend coming over to your house and catching you alone in the dark watching ALF reruns.

I have to play solo, as nobody really wants to join me and my time zone is GMT +10 (Sydney, Australia), which makes it even quieter. But I don't have the time to put into EQ, so I will never get anywhere, and I just use it for occasional bursts of oldschool fun. I haven't got beyond level 20, but there's never a shortage of things to do.

Quote
Yet you just get one other guy you know to hop aboard and it feels socially acceptable.  That's how cults work.

Speaking of cults, there are big, long-planned P1999 power guilds that have been going for years. Imagine min/maxing, grinding, powerlevelling, camping and raiding with a full library of spoilers and 20/20 foresight. There are Android apps to help you play P1999. Things that everyone knew would be nerfed over time, like Rubicite, Guise of the Deceiver, etc, were all camped and farmed to a far greater extent than in the original. The economy blew out, to the point that longtime players sometimes hand newer players sums of money to make it feasible for them to enter the player economy. But it still worked overall, as the game isn't ruined by inflation in the EC tunnel.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 23, 2016, 05:45:52 AM

Yea, even in my heyday of free time to waste, I never got my necro out of the mid 40s.  There was some sort of hell level cock block. That's good they're stopping at velious since that's when I stopped. But without a group eq is impractical from my memory.

I think I'll give it a shot, although your last bit sort of reveals the problem with returning to these games.  Relatively, you're even further behind because the majority have everything on farm abd there are less casuals.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: HaemishM on March 23, 2016, 10:28:46 AM
Did P1999 remove hell levels like later EQ did, or are they still there? Because fuck those shit heads who were so bad at math they couldn't figure out how to fix that problem.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on March 23, 2016, 02:36:21 PM
Jesus dude.  I got home early today and sat down and looked at the setup guide and it's just...I don't think I'm up for this shit anymore.  Torrenting a game, mounting the ISOs, downloading spell changes, deleting files, etc.  I know everyone will say it's a snap but I doubt I'll muster the effort to do all of that because something invariably goes wrong and I end up spending two days knee deep in obscure forums trying to resolve weird issues.

I'm probably too dumb to figure it out, and all of my friends who would follow me down this retarded rabbit hole are definitely waaaay too dumb to get this shit running. 

I think my next move might be Shroud of the Avatar.  Desperate, I know.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: dusematic on May 10, 2016, 03:33:52 PM
http://massivelyop.com/2016/05/05/pantheons-visionary-realms-hires-more-developers/

THIS IS SOMETHING WE CAN BUILD ON GUYS


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: HaemishM on May 10, 2016, 05:22:11 PM
They hired a social media manager. I'm sure that's money well-spent.  :why_so_serious:


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Rendakor on May 10, 2016, 08:33:44 PM
I hope it was Mr. Sunglasses from WAR. He deserves to end up on a project like this.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: angry.bob on May 11, 2016, 04:39:22 PM
I hope it was Mr. Sunglasses from WAR. He deserves to end up on a project like this.

Sadly, he failed upwards to Wargaming and is currently shitting up World of XXXX. If he's smart he will sit there until his chair is pried away from his ass.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Falconeer on May 12, 2016, 03:38:20 AM
What? Who? Wasn't IainC the WAR Community Manager that ended up at Wargaming?


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: IainC on May 12, 2016, 03:45:04 PM
What? Who? Wasn't IainC the WAR Community Manager that ended up at Wargaming?

I was but I moved back to game design. I was at Wargaming Kyiv until Feb this year when I was made redundant in a studio downsizing. Paul Barnett is currently the Community Director for Wargaming NA. There was a corporate Facebook for WG and he was one of the most prolific posters there. Was kind of weird seeing him pop up again.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Ginaz on May 12, 2016, 05:06:29 PM
What? Who? Wasn't IainC the WAR Community Manager that ended up at Wargaming?

I was but I moved back to game design. I was at Wargaming Kyiv until Feb this year when I was made redundant in a studio downsizing. Paul Barnett is currently the Community Director for Wargaming NA. There was a corporate Facebook for WG and he was one of the most prolific posters there. Was kind of weird seeing him pop up again.

Wargaming downsizing???  Did you at least get a complimentary money hat on the way out?


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: IainC on May 12, 2016, 05:16:16 PM
It was mostly confined to the Kyiv studio as I understand it. Kyiv makes Warplanes and also did the mobile and browser games as well as a new project that I was originally hired to work on. That project was cancelled and the casual stuff got moved to Cyprus. That left about 150 people at the studio with nothing to do (Kyiv is a huge studio because it's the central art studio for all WG products). I was moved over to Warplanes for a while but the axe was pretty inevitable and, because WG hires people as contractors rather than employees, there wasn't much in the way of moneyhats. I got paid my notice period but I didn't have to work it. I did have to go back to the office on my birthday to sign the paperwork saying that I was fired however...



Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Falconeer on May 13, 2016, 03:57:37 AM
What? Who? Wasn't IainC the WAR Community Manager that ended up at Wargaming?
Paul Barnett

Ah so that's who they were referring to with "Mr. Sunglasses". I was wondering why the hate on you. Somehow I had Barnett completely removed from my memory. Heh.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Malakili on May 13, 2016, 03:17:11 PM
This guy: https://www.youtube.com/watch?v=oCkXLJLVkLk


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Mithas on May 13, 2016, 10:43:26 PM
This guy: https://www.youtube.com/watch?v=oCkXLJLVkLk

Fuuuuuck I had forgotten how much I can't stand that guy. What a shit show that was.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: HaemishM on May 14, 2016, 12:14:18 AM
Jesus, such a punchable pudding chin.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: grunk on December 20, 2016, 09:58:51 AM
After watching the latest live stream, this is my FFXI replacement.  Finally, someone has a clue how to make an MMORPG. Other than the Darkfall Rise of Agon reboot, this is the only mmo worth playing.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: HaemishM on March 22, 2017, 05:11:40 PM
Sadness knows no bounds.

https://www.youtube.com/watch?v=VO3MuXT7GrU (https://www.youtube.com/watch?v=VO3MuXT7GrU)

Yes, if you watch long enough (or just skip ahead like I did), you will see characters meditating during combat and pets named Gabanter that just stand beside their owner.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Gimfain on March 22, 2017, 05:18:20 PM
Watching three people sit down doing nothing for most of the fight is far too exciting for me, I'm going to stare at the ceiling instead.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Sir T on March 23, 2017, 09:50:13 AM
Those are some of the best Tree graphics I've ever seen.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Merusk on March 23, 2017, 10:02:14 AM
It is literally EQ1 with modern graphics. Right down to the same yellow glowy hands for a shaman and looting interface. Even the goddamn run animations are the same "arms akimbo with stick up your ass" that I remember from EQ1. Holy shit.

"Pay me $20 a month for a game experience you can play for free at Project 1999!"  :why_so_serious:

The saddest YouTube Quote:
Quote
Brimstone Valar
Game looks good for now...but sorry to say it healing looks very very bad in general, very static and boring, sitting and not casting anything to regen mana is not fun, it needs some class mechanics something to make it interesting and unique, I know you guys take stuff from EQ but come on this is 2016, sitting is not fun for a healer like myself...make healing fun and active like for ex bearshaman class from aoc or disciple of khaine from warhammer, invent new stuff or inspire yourself but not copy something that is clearly not fun, healer needs to by active in fights, fight needs to be engaging for all party members not sleep type of combat, sitting for mana regen...that Is a lame excuse for the lack of class mechanics, make healer regen mana with unique class mechanics either melee healer type or ranged, maybe sitting outside combat yes but not while others fight next to you and you are sitting doing nothing, since its pre-alpha I know it will get better and better, good luck guys I will support the game.

"This sucks but I know you'll make it better even though it's exacly what EQ1 did and what you're trying to recreate. But i'll support it anyway."


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Tale on March 28, 2017, 07:21:59 PM
Sadness knows no bounds.

https://www.youtube.com/watch?v=VO3MuXT7GrU (https://www.youtube.com/watch?v=VO3MuXT7GrU)

Yes, if you watch long enough (or just skip ahead like I did), you will see characters meditating during combat and pets named Gabanter that just stand beside their owner.

The least convincing part is Brad's "doing great, doing great" at the start :(


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Tebonas on March 29, 2017, 07:58:12 AM
Jabanti, my trusty Shaman pet from Everquest, there he is hiding. Bad wolf!


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Falconeer on April 05, 2017, 01:13:24 PM
This is so miuch better. For real 100% not joking.

https://www.youtube.com/watch?v=QJJT-PZIUwU


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Sir T on April 05, 2017, 09:14:51 PM
That was a really interesting video. 17 years. Good God.

I'm almost tempted to give it a try now.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Tale on April 06, 2017, 01:22:12 AM
Nah. What he mentions as "the most popular expansion" Planes of Power was the one that ended EQ for me. It introduced the fast-travel system that shrank the world, so you could never feel like you were in a remote place anymore. Great for those who only view a game as a set of mechanics, horrible if you enjoyed the game world. It also massively increased the grind, made raiding even more of a full-time job, and was the kind of thing produced after the initial team had all left, when you "listen to the forums" rather than design a game.

I know many disagree, but for me EverQuest 1999-2002 is still #1 on the best things I've ever played. Happy to relive it on Project 1999, but the current game is too bloated and diluted. The sort of thing a person who liked Planes of Power would enjoy. Back to Elite Dangerous for me.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Falconeer on April 06, 2017, 11:27:24 PM
I wanted to try it again until he said that they removed corpse runs. This is not EverQuest anymore.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Falconeer on April 14, 2017, 12:44:24 PM
Perception system (https://www.youtube.com/watch?v=k9Ox1GpNUe0). This is gonna work so well.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: grunk on June 17, 2019, 09:50:23 AM
This one has a chance... so i miss the days of training nubs in Funeye...


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: Teleku on June 17, 2019, 10:42:40 PM
Kiss of meth.


Title: Re: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)
Post by: HaemishM on June 18, 2019, 09:58:51 AM
Thread won. Fuck it, just shut down the Internet now.  :thumbs_up: