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f13.net General Forums => Gaming => Topic started by: Draegan on May 06, 2009, 10:25:05 AM



Title: StarCraft II Beta
Post by: Draegan on May 06, 2009, 10:25:05 AM
Quote
The StarCraft II beta-test period is coming in the months ahead! If you'd like a chance to participate, now's the time to let us know. Simply go to the "Beta Profile Settings" page in Battle.net account management to go through the new beta opt-in process and upload a snapshot of your system specs. During this process, you'll also have the opportunity to opt in to future betas for other Blizzard Entertainment games. Please note that even if you've opted in to our betas previously, you'll need to complete this new process and upload your current system specs to have a chance to be invited.

Time to submit your beta application. (https://us.battle.net/login/login.xml?ref=https%3A%2F%2Fus.battle.net%2Faccount%2Fmanagement%2Findex.xml&app=bam)


Title: StarCraft II Beta Signups
Post by: Tarami on May 06, 2009, 10:34:53 AM
How do I sign up?


Title: StarCraft II Beta Signups
Post by: Murgos on May 06, 2009, 10:42:32 AM
(http://i41.tinypic.com/111njlz.jpg)


Title: StarCraft II Beta Signups
Post by: Tarami on May 06, 2009, 10:51:59 AM
Thanks!



Title: StarCraft II Beta Signups
Post by: Murgos on May 06, 2009, 10:59:18 AM
Happy to help.  :awesome_for_real:


Title: StarCraft II Beta Signups
Post by: Nonentity on May 06, 2009, 11:53:35 AM
Boo! I have my DxDiag from my home computer on my work computer so I can app to betas from work, but now I have to run their dumb program.

DUMB


Title: StarCraft II Beta Signups
Post by: Salamok on May 06, 2009, 07:56:14 PM
The up side of going through blizzards process is that once you register all of your blizzard games it remembers all of your cd keys and you then have the option of downloading the game in case the media is misplaced or screwed up.


Title: StarCraft II Beta Signups
Post by: Merusk on May 06, 2009, 08:01:04 PM
I can't upload using Blizz's System Checker as hitting send just gives an error message. I've probably firewalled the port they're trying to use, but I can't find any info on which ports to unblock.  Woo hah.

I fail to see the reason to do it this way instead of the traditional "send us your DXDiag."   It's not like they couldn't do that along with their whole 'you must have a cd key registered' to prevent spamming for betas.


Title: StarCraft II Beta Signups
Post by: Salamok on May 06, 2009, 08:03:35 PM
I'm guessing the beta thing is just bait to get you to buy into to their new account management system.

edit: and people fudge their dxdiags


Title: StarCraft II Beta Signups
Post by: Velorath on May 07, 2009, 01:39:28 AM
I can't upload using Blizz's System Checker as hitting send just gives an error message. I've probably firewalled the port they're trying to use, but I can't find any info on which ports to unblock.  Woo hah.

I got an error telling me to check my internet connection the first few times I tried to send the data.  Tried again a few minutes later and it worked, so maybe it's just that too many people were trying to send it in at once.


Title: StarCraft II Beta Signups
Post by: Salamok on May 07, 2009, 06:53:02 AM
In retrospect I am thinking i should have signed up each of my games to their own acct to up my lottery chances.


Title: Re: StarCraft II Beta Signups
Post by: gryeyes on May 07, 2009, 07:33:31 PM
I got an error telling me to check my internet connection the first few times I tried to send the data.  Tried again a few minutes later and it worked, so maybe it's just that too many people were trying to send it in at once.

Same, i had to try a few times before it got accepted. Took me longer to track down a Blizzard game with a code on it.


Title: Re: StarCraft II Beta Signups
Post by: Ratman_tf on May 07, 2009, 08:22:13 PM
Yuk. I don't want my email address to be my login!

(http://www.apostolist.com/storage/wine-and-cheese.jpg)


Title: Re: StarCraft II Beta Signups
Post by: Trippy on May 07, 2009, 08:53:05 PM
Wow their system checker sends your MAC address to Blizzard.


Title: Re: StarCraft II Beta Signups
Post by: Rendakor on May 08, 2009, 12:15:26 AM
Kind of offtopic, but if I already have a WoW account can I turn that into one of these wierd Battle.net accounts so that I can sign up for the SC2 beta? Or should I just create a new account?


Title: Re: StarCraft II Beta Signups
Post by: Koyasha on May 08, 2009, 02:09:36 AM
You have to (I think) create a new battle.net account, then merge your WOW account into it.  But the way I understand it you then have to log into wow with your email address.


Title: Re: StarCraft II Beta Signups
Post by: Merusk on May 08, 2009, 04:04:31 AM
What Koyasha said. 

I finally got it to work, but had to download a new copy of the profiler to do so.  Apparently the one I had was corrupted.  :awesome_for_real:


Title: Re: StarCraft II Beta Signups
Post by: Vash on May 08, 2009, 06:29:21 AM
I like how you have to download and run their system checker, but then it doesn't even recognize SLI.   :uhrr:

I wonder if it fails to recognize Crossfire too?


Title: Re: StarCraft II Beta Signups
Post by: Yegolev on May 08, 2009, 06:39:28 AM
I suppose it is either very anemic in what it gathers, or it simply doesn't show you everything it gathers.  It showed that my disk space was ~75GB, which only counts my boot disk/partition.


Title: Re: StarCraft II Beta Signups
Post by: Big Gulp on May 08, 2009, 06:44:59 AM
This is a multiplayer beta, right?  Pass.  I've come to the conclusion that multiplayer is great in theory, shitty in practice.

I prefer my gaming to be a solitary exercise, unless it's a casual, play on the couch with friends game.


Title: Re: StarCraft II Beta Signups
Post by: Goreschach on May 08, 2009, 07:01:14 AM
This is a multiplayer beta, right?  Pass.  I've come to the conclusion that multiplayer is great in theory, shitty in practice.

I prefer my gaming to be a solitary exercise, unless it's a casual, play on the couch with friends game.

You do know what starcraft is, right?


Title: Re: StarCraft II Beta Signups
Post by: Ratman_tf on May 08, 2009, 08:00:00 AM
You do know what starcraft is, right?

(http://homepage.mac.com/cheethorne/Starcraft/images/siegetank.jpg)

"YOU PUSILLANIMOUS MAGGOTS! GET ON THE BATTLEFIELD!"


Title: Re: StarCraft II Beta Signups
Post by: Big Gulp on May 08, 2009, 08:40:48 AM
You do know what starcraft is, right?

Yep, I'm just assuming that the beta is to balance out multiplayer, and that you're not getting the single player component of the game.  Am I right in this?

If that's the case then I wouldn't even want to touch it until the actual game hits retail since I'm only interested in the single player game.  I"ve just recently come to the conclusion that I need to be more careful about what games I buy.  Even admittedly great games like TF2 or L4D don't get played by me because I don't really want to deal with other people.  Shit, I don't even like associating with people in games like WoW.


Title: Re: StarCraft II Beta Signups
Post by: Merusk on May 08, 2009, 10:30:54 AM
I suppose it is either very anemic in what it gathers, or it simply doesn't show you everything it gathers.  It showed that my disk space was ~75GB, which only counts my boot disk/partition.

It's very anemic.  They specifically state in the FAQ that it won't detect multiple drives or partitions.


Title: Re: StarCraft II Beta Signups
Post by: Vash on May 08, 2009, 10:42:12 AM
I suppose it is either very anemic in what it gathers, or it simply doesn't show you everything it gathers.  It showed that my disk space was ~75GB, which only counts my boot disk/partition.

It's very anemic.  They specifically state in the FAQ that it won't detect multiple drives or partitions.

That's pretty dissapointing, since the difference between having 1 video card and two of the same card in SLI or crossfire is fairly significant.  Not to mention from what I coud tell it didn't even check the GPU speed or amount of ram on your video card, just grabbed the basic model name.


Title: Re: StarCraft II Beta Signups
Post by: Ragnoros on May 08, 2009, 10:47:47 AM
That's pretty dissapointing, since the difference between having 1 video card and two of the same card in SLI or crossfire is fairly significant.  Not to mention from what I coud tell it didn't even check the GPU speed or amount of ram on your video card, just grabbed the basic model name.
This is blizzard.  It should run smoothly on a toaster.

Edit: If anything they probably want to test it on lower end systems to further refine said toaster performance.



Title: Re: StarCraft II Beta Signups
Post by: Vash on May 08, 2009, 12:06:02 PM
The rest of my system is not a toaster though, I figure I'd have a better shot at getting in as a higher end system with a less common SLI setup.  Instead their System Check tool makes it look like my system is some sort of weird Frankenstein abomination with an older video card holding it back.  :oh_i_see:


Title: Re: StarCraft II Beta Signups
Post by: Draegan on May 08, 2009, 01:24:48 PM
You probably have a better chance at getting to test this game having a 5 year old POS than a Super-Computer.


Title: Re: StarCraft II Beta Signups
Post by: Ratman_tf on May 08, 2009, 01:25:48 PM
The rest of my system is not a toaster though, I figure I'd have a better shot at getting in as a higher end system with a less common SLI setup.  Instead their System Check tool makes it look like my system is some sort of weird Frankenstein abomination with an older video card holding it back.  :oh_i_see:

That'll probably up your chances though...  :grin:

Blah. Draegan.  :oh_i_see:


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on May 08, 2009, 03:14:53 PM
Boo! I have my DxDiag from my home computer on my work computer so I can app to betas from work, but now I have to run their dumb program.

DUMB

Don't you have an automatic entry from your Blizzcon card anyway?


Title: Re: StarCraft II Beta Signups
Post by: Yegolev on May 08, 2009, 07:30:10 PM
You probably have a better chance at getting to test this game having a 5 year old POS than a Super-Computer.
I suppose I should not get hopeful considering my Windows version is from "teh future". :oh_i_see:


Title: Re: StarCraft II Beta Signups
Post by: shiznitz on May 11, 2009, 01:34:16 PM
This won't be news to anyone but it might as well be somewhere. From the Activision earnings call:

Quote
Update on Development of StarCraft II
• Now I’d like to provide an update on the development of StarCraft II, which continues to be
a major focus for us this year
• This summer, we will be opening up external beta testing, and while we haven’t announced
a release date yet, this phase will signal the final stretch of development
• During the StarCraft II beta test, we’ll also begin external testing of our newly revamped
Battle.net online service, including some features that are designed to connect all future
Blizzard games
o This includes new tools that will make it easier for players to communicate with
each other between games


Title: Re: StarCraft II Beta Signups
Post by: Ratman_tf on May 11, 2009, 03:38:04 PM
• This summer, we will be opening up external beta testing, and while we haven’t announced
a release date yet, this phase will signal the final stretch of development

(http://www.mike-myers.net/dieter5.jpg)


Title: Re: StarCraft II Beta Signups
Post by: Xerapis on May 12, 2009, 12:44:14 AM
Sweet.

If I get in, all of my male students will be forced to worship me.


Title: Re: StarCraft II Beta Signups
Post by: Soulflame on May 19, 2009, 10:10:47 AM
I've watched a couple of videos where two "e-sport" players are testing maps, and I have to say, the sheer amount of micro that's going on in the video really kills a lot of my desire to play this against other people.

I'm with Big Gulp.  Bring on the single player.  I'll be damned if I want to micro my troops while running away from an explody bug, by running one at a time back into the explody bugs, all while managing an economy, scouting, watching builds, etc.  It looks entirely too much like work.


Title: Re: StarCraft II Beta Signups
Post by: MrHat on May 19, 2009, 10:24:46 AM
I'll be damned if I want to micro my troops while running away from an explody bug, by running one at a time back into the explody bugs, all while managing an economy, scouting, watching builds, etc.  It looks entirely too much like work.

That's awesome, where do you work?


Title: Re: StarCraft II Beta Signups
Post by: Merusk on August 22, 2009, 03:44:40 PM
Tricia Helfer (BSG's  '6' Cylon) is the voice of Kerrigan.   Voice Director is the woman who was the VD for most of the WB cartoons: Animaniacs, Batman TAS, Justice League, Green Lantern movies, etc.


Title: Re: StarCraft II Beta Signups
Post by: Cadaverine on August 22, 2009, 07:44:08 PM
Andrea Romano.  She's like the voice director for everything.  It's spooky.


Title: Re: StarCraft II Beta Signups
Post by: Merusk on August 22, 2009, 08:34:09 PM
That's the one!

Also, 1k people from Blizzcon or the Online/DTV stream will get randomly selected for beta slots in sc2.  Nice.


Title: Re: StarCraft II Beta Signups
Post by: schild on August 22, 2009, 08:40:23 PM
That's the one!

Also, 1k people from Blizzcon or the Online/DTV stream will get randomly selected for beta slots in sc2.  Nice.
Lame. There goes "everyone" getting a beta key (isn't that what it said when you signed up?)


Title: Re: StarCraft II Beta Signups
Post by: Malakili on February 17, 2010, 04:25:21 PM
It appears that beta has begun.  From what I've heard (may not be accurate, can't be certain) you do NOT receive an e-mail if you got in, but need to sign into your account at battle.net to see.  So, ya'll might want to check it out.

No beta for me :(


Title: Re: StarCraft II Beta Signups
Post by: Megrim on February 17, 2010, 05:05:15 PM
Just saying now that if anyone has access and is not going to be playing, i will charitably relieve you of the duress of holding said account and will gladly play the game for you.

(no, didn't get betaed either T_T)


Title: Re: StarCraft II Beta Signups
Post by: Astorax on February 17, 2010, 05:28:39 PM
No beta here yet either.

It looks like from the buzz around town that big muckity mucks around the SC community got invites, and some high profile reporters/fansite folks got invites.  The masses are still waiting.


Title: Re: StarCraft II Beta Signups
Post by: Vision on February 17, 2010, 05:30:43 PM
Yeah, I have yet to receive my e-mail, or see it in my B.net account.


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 17, 2010, 06:45:31 PM
Downloading the client now.  :heart:


Title: Re: StarCraft II Beta Signups
Post by: Malakili on February 17, 2010, 06:52:20 PM
Downloading the client now.  :heart:

Can you confirm for us whether you got an e-mail or had to check your battle.net account?


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 17, 2010, 06:59:41 PM
Downloading the client now.  :heart:

Can you confirm for us whether you got an e-mail or had to check your battle.net account?

I didn't get any email about it, but SC2 showed up on the 'manage my games' page right at the front, clicking on it got me to a download link.


Title: Re: StarCraft II Beta Signups
Post by: caladein on February 17, 2010, 08:05:28 PM
I got an email about it a few minutes ago, but I hadn't checked my account before then.


Title: Re: StarCraft II Beta Signups
Post by: schild on February 17, 2010, 08:26:23 PM
:( :(


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 17, 2010, 09:28:56 PM
There appears to be  :nda: as well. I think. Need to re-read the thing I clicked past too fast.


Title: Re: StarCraft II Beta Signups
Post by: schild on February 17, 2010, 09:29:46 PM
Considering sites are doing livestreams, among other shit, I think this is the most universally ignored NDA of all time.

That said, break it somewhere else, I'd rather find shit out firsthand anyway.


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 17, 2010, 11:36:23 PM
Aaaaaand they lifted it already.

http://forums.battle.net/thread.html?topicId=23280178109&sid=5000


Title: Re: StarCraft II Beta Signups
Post by: Trippy on February 17, 2010, 11:45:12 PM
God I love Blizzard.


Title: Re: StarCraft II Beta Signups
Post by: stu on February 17, 2010, 11:49:50 PM
That's so Raven.


Title: Re: StarCraft II Beta Signups
Post by: Megrim on February 18, 2010, 05:23:35 AM
Aaaaaand they lifted it already.

http://forums.battle.net/thread.html?topicId=23280178109&sid=5000

Well, tell us your impression then.


Title: Re: StarCraft II Beta Signups
Post by: kildorn on February 18, 2010, 07:51:40 AM
I love that blizzard actually has the confidence in their games to go "you know what? tell everyone what you think"


Title: Re: StarCraft II Beta Signups
Post by: Ratman_tf on February 18, 2010, 09:26:14 AM
I love that blizzard actually has the confidence in their games to go "you know what? tell everyone what you think"

Blizzard Beta means something totally different from every other developer's definition of beta also.


Title: Re: StarCraft II Beta Signups
Post by: Lantyssa on February 18, 2010, 09:39:02 AM
A finished game?


Title: Re: StarCraft II Beta Signups
Post by: kaid on February 18, 2010, 09:41:52 AM
or at least a close approximation to one.


Title: Re: StarCraft II Beta Signups
Post by: Nightblade on February 18, 2010, 09:48:10 AM
I love that blizzard actually has the confidence in their games to go "you know what? tell everyone what you think"

...Or it was more the fact that everyone was leaking regardless of any agreement quickly glanced over by eager players.


Title: Re: StarCraft II Beta Signups
Post by: kildorn on February 18, 2010, 10:21:04 AM
I love that blizzard actually has the confidence in their games to go "you know what? tell everyone what you think"

...Or it was more the fact that everyone was leaking regardless of any agreement quickly glanced over by eager players.

They drop their NDAs early pretty often. It's pretty much Friends and Family = don't talk about it, anything past that = go nuts. This compared to the new habit of dropping review embargoes the day before a game hits stores. There's a displayed confidence that people playing this will enjoy it, and convince others to play it. Not "shit, don't let anyone know what they're thinking about buying beyond marketing's box design!"


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 18, 2010, 11:06:15 AM
Initial vague impressions:

It's going to kick ass.  :awesome_for_real:

There's only multiplayer available currently. I only got in one 2v2 game in the practice league so far, but the game is clearly very polished already. I played protoss - on the map I played at least the starting mineral deposits are really pretty thin so you need to expand fast. The new protoss gunship things are pretty brutal.

The matchmaking interface, etc., is pretty damn cool. There are achievements, but they're disabled right now. There's a ton of stats and replays and such available from the lobby too.

Real ID does tell people your real name so don't sign up with anyone you don't want to know that.


Title: Re: StarCraft II Beta Signups
Post by: naum on February 18, 2010, 12:40:11 PM
How different is it from SC2?

Or just same game with spiffier graphics?


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 18, 2010, 12:41:10 PM
The core gameplay is exactly the same as SC1. Gather resources, build buildings and units, kill other guy.


Title: Re: StarCraft II Beta Signups
Post by: Fordel on February 18, 2010, 01:28:56 PM
If Blizzard can make the future WoW and Diablo 3 battle.net interfaces as smooth and slick as the one in SC2 currently, then they will have officially 'won' video games.


Title: Re: StarCraft II Beta Signups
Post by: Lakov_Sanite on February 18, 2010, 02:33:17 PM
If Blizzard can make the future WoW and Diablo 3 battle.net interfaces as smooth and slick as the one in SC2 currently, then they will have officially 'won' video games.

All battle.net games are going to be linked just like steam.  They've already posted in-game screenshots from a wow friends list showing your online friends be they in SC2, on your server or even on other servers. I will assume the interface used between the three will be the same, albeit diff graphics.


Title: Re: StarCraft II Beta Signups
Post by: Soln on February 18, 2010, 03:49:23 PM
If Blizzard can make the future WoW and Diablo 3 battle.net interfaces as smooth and slick as the one in SC2 currently, then they will have officially 'won' video games.


yes


wonder if I can take a leave of absence from work


Title: Re: StarCraft II Beta Signups
Post by: Vision on February 18, 2010, 04:01:47 PM
So I entered my beta key as soon as I found out the beta was out. Still haven't gotten a notice yet though.
Its incredibly frustrating.


Title: Re: StarCraft II Beta Signups
Post by: Fordel on February 18, 2010, 05:43:51 PM
Just finished my first game, was dicking around against the computer (it defaults to very easy atm, which is *very* easy) and it's a little overwhelming at first, almost every unit has at least 1 special power, if not 2 or 3. But they are all awesome, be it voice acting or visuals or how they actually play.

If you even remotely enjoyed the original Starcraft, just clear your calendar at this point.


Though one thing I am having trouble adjusting too, is just how far my units can actually see. I was playing Dawn of War for the past couple of months, and in DoW, half your units can see past your screen real estate. The SC2 units are much shorter range and it will probably take some adjusting on my part.


Title: Re: StarCraft II Beta Signups
Post by: taolurker on February 19, 2010, 01:37:05 AM
Beta Gameplay video (http://www.youtube.com/watch?v=c9JK8lnzw6U&feature=player_embedded)


Title: Re: StarCraft II Beta Signups
Post by: Margalis on February 19, 2010, 02:34:05 AM
Is it just me or do all the buildings in those videos look like plastic toys?


Title: Re: StarCraft II Beta Signups
Post by: Malakili on February 19, 2010, 03:56:18 AM
Is it just me or do all the buildings in those videos look like plastic toys?

A bit, I like the look overall though.


Title: Re: StarCraft II Beta Signups
Post by: naum on February 19, 2010, 01:32:44 PM
A StarCraft 2 noob's best friend: destructible rocks (http://arstechnica.com/gaming/news/2010/02/a-starcraft-2-noobs-best-friend-destructible-rocks.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss)

Quote
In the early days of StarCraft, players feared the clichéd Zerg rush—some gamers would simply spam as many cheap units in the early game as possible and overrun the opposition. StarCraft 2 saves us from this terrible fate, however, with one simple addition: rocks.

Placed in choke points, or at the entrance to your base on maps marked "Novice," the destructible rocks have 2,000 hit points, meaning weak units will be stuck behind them for a quite a while before being able to fight their way through. More powerful units will run right over them, but by that time both sides have had more than enough time to climb the tech tree and build some defenses.

Interesting…

(http://static.arstechnica.com/assets/2010/02/sc2rocks-thumb-640x400-12204.jpg)


Title: Re: StarCraft II Beta Signups
Post by: Goreschach on February 19, 2010, 01:55:05 PM
That isn't really a new things. A lot of maps in SC1 multiplayer use temples to do the same thing.


Title: Re: StarCraft II Beta Signups
Post by: Fordel on February 19, 2010, 02:43:40 PM
I just want to say again, how slick the Bnet friend/chat integration into SC2 actually is. It's completely seamless. You don't bring up a seperate 'chat layer' or interface during a game, it's just part of the game UI, you use it the same way you build zerglings or whatever.


Title: Re: StarCraft II Beta Signups
Post by: Vision on February 19, 2010, 04:27:13 PM
Anyone else have a beta key from Blizzcon and not received a beta invite yet? Its torture reading these forums and not being able to play because it hasn't shown up on my bnet account yet.


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 19, 2010, 04:39:10 PM
Check any other email addresses you might have used to sign up - I actually was emailed a code to one email address, but also given the beta just straight up no code needed on my battle.net account (which uses a different address.)

It was Fordel's lucky day.  :awesome_for_real:


Title: Re: StarCraft II Beta Signups
Post by: Vision on February 19, 2010, 05:53:47 PM
Would it be wrong of me to email blizzard and ask them where my beta DL is? Or is that a little too psycho?


Title: Re: StarCraft II Beta Signups
Post by: Fordel on February 19, 2010, 06:15:38 PM
Check any other email addresses you might have used to sign up - I actually was emailed a code to one email address, but also given the beta just straight up no code needed on my battle.net account (which uses a different address.)

It was Fordel's lucky day.  :awesome_for_real:



 :Love_Letters:


Title: Re: StarCraft II Beta Signups
Post by: caladein on February 20, 2010, 01:28:21 AM
One of the nice things already taken from the SC2 beta into WoW (in 3.3.3) is that if you're set to "Remember Account Name" and have an Authenticator you'll be able to enter your username, password, and code on the same screen.


Title: Re: StarCraft II Beta Signups
Post by: Nonentity on February 20, 2010, 11:20:00 AM
Hey! Lets swap character names so we can be terrible together!

I'm in as Non.nonentity


Title: Re: StarCraft II Beta Signups
Post by: Fordel on February 20, 2010, 04:15:59 PM
Fordel.sturmvogel


Title: Re: StarCraft II Beta Signups
Post by: Ingmar on February 20, 2010, 07:31:23 PM
ingmar.slap


Title: Re: StarCraft II Beta Signups
Post by: caladein on February 20, 2010, 11:43:52 PM
Caladein.cal


Title: Re: StarCraft II Beta Signups
Post by: NiX on February 21, 2010, 09:14:39 AM
What's with the . in the name?


Title: Re: StarCraft II Beta Signups
Post by: Nonentity on February 21, 2010, 09:38:11 AM
The name after the period is your true unique identifier - The name before the period can be anything, even if it's already taken. When in a game, your name just shows up as whatever is before the period.

I can make additional 'characters' for the purposes of achievements and ladders and so on, but you retain the unique identifier.


Title: Re: StarCraft II Beta Signups
Post by: Fordel on February 21, 2010, 06:14:47 PM
I wish you could capitalize the second word.


I also think they need to do a better job of explaining what the second word is when you make the account. I've seen buckets of gibberish from folks not knowing any better.


Title: Re: StarCraft II Beta
Post by: Vision on February 23, 2010, 12:48:11 AM
Vision.Vison

Yeah, not digging the same two names in retrospect.


Title: Re: StarCraft II Beta
Post by: NiX on February 23, 2010, 01:13:36 PM
« Last Edit: Today at 12:43:24 pm by Trippy »

 :tinfoil:


Title: Re: StarCraft II Beta
Post by: Trippy on February 23, 2010, 01:29:31 PM
>.> <.<


Title: Re: StarCraft II Beta
Post by: Malakili on February 23, 2010, 04:56:30 PM
« Last Edit: Today at 12:43:24 pm by Trippy »

 :tinfoil:

My powers tell me Trippy clicked edit instead of quote, and then decided not to respond at all.


Title: Re: StarCraft II Beta
Post by: Trippy on February 23, 2010, 05:08:41 PM
Nope.


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on February 23, 2010, 05:10:55 PM
Vision.Vison

Yeah, not digging the same two names in retrospect.

http://www.youtube.com/watch?v=grmLTtPoakA


Title: Re: StarCraft II Beta
Post by: Tearofsoul on February 23, 2010, 05:16:16 PM
You can use the cracked version of SC2 beta to watch replay.


Title: Re: StarCraft II Beta
Post by: schild on February 23, 2010, 05:17:42 PM
You can use the cracked version of SC2 beta to watch replay.

:smug:


Title: Re: StarCraft II Beta
Post by: Vision on February 23, 2010, 05:46:58 PM
http://www.youtube.com/watch?v=grmLTtPoakA

This made my day. Thanks for the official theme song.


Title: Re: StarCraft II Beta
Post by: Quinton on February 23, 2010, 09:30:11 PM
Quinton.zzz

I expect I will be awful.

EDIT: whenever I try to create or join a game it says "No servers available"....


Title: Re: StarCraft II Beta
Post by: Vision on February 23, 2010, 09:41:07 PM
Quinton.zzz
EDIT: whenever I try to create or join a game it says "No servers available"....

Servers are down atm


Title: Re: StarCraft II Beta
Post by: schild on February 23, 2010, 09:46:16 PM
Blurgh, if any of you come across invites, I froth the froth of ages. Could use two though (one for a friend at work). Nothing wrong with being impatient.

Fin.


Title: Re: StarCraft II Beta
Post by: Quinton on February 23, 2010, 11:29:18 PM
Do they have a manual or techtree diagram posted somewhere?

I mean, yeah, it's starcraft and it's coming back to me, but would love to know about all the keyboard shortcuts and random whatever if it's documented somewhere.


Title: Re: StarCraft II Beta
Post by: proudft on February 24, 2010, 12:18:16 AM
There's a tech tree in the game, it's basically the only thing that comes up when you hit Help.   Keyboard shortcuts, dunno, I was hoping for an options->keybinds menu but haven't found one yet.


Title: Re: StarCraft II Beta
Post by: Megrim on February 24, 2010, 01:31:31 AM
Blurgh, if any of you come across invites, I froth the froth of ages. Could use two though (one for a friend at work). Nothing wrong with being impatient.

Fin.

OH COME ON. Don't tell me you got one!


Title: Re: StarCraft II Beta
Post by: Fordel on February 24, 2010, 03:25:07 AM
I've mostly just been playing the terrible computer as I try to figure out which buildings build what now.



The little Flamethrower trucks, anyone find a use for these stupid things?


Title: Re: StarCraft II Beta
Post by: Ingmar on February 24, 2010, 11:04:21 AM
I've mostly just been playing the terrible computer as I try to figure out which buildings build what now.



The little Flamethrower trucks, anyone find a use for these stupid things?

With the +10 dmg vs. light thing they're a possible counter to hydralisk swarms, which seem to be popular right now. I haven't messed with terrans much though.


Title: Re: StarCraft II Beta
Post by: Vision on February 24, 2010, 12:00:30 PM
Rushing is the "must have" start it seems. Either rush or get rushed.


Title: Re: StarCraft II Beta
Post by: Ingmar on February 24, 2010, 12:14:29 PM
Rushing is the "must have" start it seems. Either rush or get rushed.


Those noob maps with the big rocks that block your base off really shut early rushes down though.


Title: Re: StarCraft II Beta
Post by: Vision on February 24, 2010, 03:51:04 PM
Once you get past the novice games and get placed in a bracket, most of the rocks disappear i think.


Title: Re: StarCraft II Beta
Post by: Aez on February 24, 2010, 05:18:18 PM
Watched a couple of  live streamed games. I'm not sure I'm still interested.  Been there, done that.


Title: Re: StarCraft II Beta
Post by: Ingmar on February 24, 2010, 05:23:28 PM
What I saw of the single-player experience at BlizzCon was awesome , by the way, I wouldn't write off the game solely on the multiplayer (which is still fun even if it isn't really terribly different than SC1.)


Title: Re: StarCraft II Beta
Post by: Astorax on February 24, 2010, 07:31:10 PM
BTW, I'm droolin in the backround over here, if anyone HAPPENS to have an extra key they're not using, I would totally love to hop in there and play with you guys.


Title: Re: StarCraft II Beta
Post by: Quinton on February 24, 2010, 08:43:05 PM
Hell, if it was just SC1 reworked to use a modern gpu and display at modern resolutions instead of 800x600, that'd make me happy.


Title: Re: StarCraft II Beta
Post by: naum on February 24, 2010, 08:53:52 PM
Me get no beta yet.

I never even played SC1 and I haven't played a RTS since WC3 (tried AoE III but just did not like a lot of the changes in the series).



Title: Re: StarCraft II Beta
Post by: Ingmar on February 25, 2010, 12:33:21 AM
So far I've gotten into the beta 3 times  :uhrr:, the 2 extra keys were already clamored for by friends but if I get another one for some reason I'll pass it to Schild so we can do some kind of contest or giveaway or something.


Title: Re: StarCraft II Beta
Post by: schild on February 25, 2010, 12:40:57 AM
If I get any keys, I'll start a thread. So, sure you can mail keys. You can also bribe for them once they show up with donations.


Title: Re: StarCraft II Beta
Post by: Ceryse on February 25, 2010, 02:14:48 AM
I wish I was in the beta, even if it means I'd be losing almost all the time. Still, SC2 is interesting me, from what I've seen via live streams and replays and the like, far more than the original did. My experience with the original was largely single player after I spent a couple weeks getting beaten by people who could've won solo against myself and a few others at my skill level. The way the Leagues and such work, however... I foresee a lot more player retention on the lower skill end of things than in the original. The battle.net revamp just looks/seems.. fantastic.

The two-name shit is annoying, though. So is the prevalence of rushing. God I hated rushing something fierce. I think I'll love the newb maps.


Title: Re: StarCraft II Beta
Post by: bhodi on February 25, 2010, 05:17:12 AM
Blurgh, if any of you come across invites, I froth the froth of ages. Could use two though (one for a friend at work). Nothing wrong with being impatient.

Fin.

OH COME ON. Don't tell me you got one!
Yeah. I'm not in.  I do check b.net every few days. Hate!


Title: Re: StarCraft II Beta
Post by: kildorn on February 25, 2010, 07:23:06 AM
So far I've gotten into the beta 3 times  :uhrr:, the 2 extra keys were already clamored for by friends but if I get another one for some reason I'll pass it to Schild so we can do some kind of contest or giveaway or something.

Who the hell did you take out for drinks at blizzcon D:


Title: Re: StarCraft II Beta
Post by: Thrawn on February 25, 2010, 07:51:17 AM
So does the beta feel pretty finished?  Release this year?  I'm not one to care about getting into betas or pre-ordering games most of the time but SC2 will certainly be an exception for me.


Title: Re: StarCraft II Beta
Post by: Fordel on February 25, 2010, 01:23:09 PM
There's just a lot of balancing left to do with the various units and etc.



Title: Re: StarCraft II Beta
Post by: Ingmar on February 25, 2010, 02:13:33 PM
So does the beta feel pretty finished?  Release this year?  I'm not one to care about getting into betas or pre-ordering games most of the time but SC2 will certainly be an exception for me.

There's plenty of balancing to do, as Fordel says, but if we see any delay in release it is going to be down to the single player stuff rather than multiplayer I think, the single player stuff was quite elaborate and who knows where they are on it. Multiplayer seems pretty much done from a systems point of view.


Title: Re: StarCraft II Beta
Post by: Vision on February 25, 2010, 02:18:18 PM
Some strats in 2v2 come off as unbeatable unless matched with the same thing. Me and a partner won 7 games in a row just Zerg/Mutalisk rushing, and I'm absolutely horrible at SC2. But then again we are playing in the lowest bracket, so who knows.


Title: Re: StarCraft II Beta
Post by: Goreschach on February 25, 2010, 03:20:35 PM
Some strats in 2v2 come off as unbeatable unless matched with the same thing. Me and a partner won 7 games in a row just Zerg/Mutalisk rushing, and I'm absolutely horrible at SC2. But then again we are playing in the lowest bracket, so who knows.

Rushing has always been overpowered in SC team maps. A player can usually fend off a rush from another player by walling in or putting up early static defenses, but in 2v2 or more, if you and your parter defend like that, one guy can get easily overrun, and the other guy won't have forces or time to arrive and help out. One interesting thing I noticed in a commentary is special 2v2 maps where both teammates start in one area, sharing a single chokepoint. Maybe bliz added those maps to address this.


Title: Re: StarCraft II Beta
Post by: Megrim on February 25, 2010, 05:09:08 PM
Blurgh, if any of you come across invites, I froth the froth of ages. Could use two though (one for a friend at work). Nothing wrong with being impatient.

Fin.

OH COME ON. Don't tell me you got one!
Yeah. I'm not in.  I do check b.net every few days. Hate!

Haha yea. Well, for all my griping i do realise that we will all get into at least the open beta stage at some point, but i just find it curious that people can get multiple invites on an apparently arbitrary basis.

(insert hypocritical grumbling about stupid wow players)


Title: Re: StarCraft II Beta
Post by: Ingmar on February 25, 2010, 06:10:45 PM
2 of my invites I know what they're from (one because they just put me in all their betas now, one from a Blizzcon code from 2 years ago), the mysterious one is the one they sent me from SC2BetaGB (Great Britain) that included instructions to set up a battle.net account at EU.battle.net. I have *no idea* why I got that one.


Title: Re: StarCraft II Beta
Post by: Xerapis on February 25, 2010, 06:46:54 PM
~sigh~

Still no luck here. Not with American account, not with Korean account.

Seriously, y'all got no idea how much boy-pussy I could score with the line "Wanna go back to my place? I'm beta testing Starcraft 2"


Title: Re: StarCraft II Beta
Post by: NiX on February 25, 2010, 08:05:44 PM
 :pedobear:


Title: Re: StarCraft II Beta
Post by: schild on February 25, 2010, 08:27:56 PM
His use of boy is suspect.


Title: Re: StarCraft II Beta
Post by: Xerapis on February 25, 2010, 09:28:03 PM
boy - Informal. a grown man, esp. when referred to familiarly


Title: Re: StarCraft II Beta
Post by: Rendakor on February 28, 2010, 06:14:03 AM
I'm checking my email and b.net account daily, to no avail. In b.net, it will just show up under Manage Account like a WoW account would?


Title: Re: StarCraft II Beta
Post by: Malakili on February 28, 2010, 09:15:21 AM
I'm checking my email and b.net account daily, to no avail. In b.net, it will just show up under Manage Account like a WoW account would?
That is what happened for my friend.  I am still without any luck myself.  DoW2 is keeping me busy for now though.


Title: Re: StarCraft II Beta
Post by: K9 on February 28, 2010, 12:49:54 PM
Any word on how this runs on different systems? Given Blizzard's track record I'm guessing it will have low requirements and still look great and run well.


Title: Re: StarCraft II Beta
Post by: proudft on February 28, 2010, 01:27:29 PM
My system is from 2006, and the beta autoset graphics option to Medium, where I have left it.  It runs perfectly fine at 1280x1024.  It's not silky-smooth, but it is fine, and I am generally pretty fussy about frameretes.   Probably 40-50 fps?

The system is a Pentium 4, 3.2 Ghz CPU, 3 gigs memory, and graphics card is a GeForce 8600.  So it's looking good for the older computers!


Title: Re: StarCraft II Beta
Post by: Velorath on February 28, 2010, 02:56:52 PM
So does the beta feel pretty finished?  Release this year?  I'm not one to care about getting into betas or pre-ordering games most of the time but SC2 will certainly be an exception for me.

From the most recent BlizzCast (http://us.blizzard.com/en-us/community/blizzcast/archive/episode13.html?rhtml=y) a couple of days ago, Production Director Chris Sigaty had this to say:

Quote
We were targeting three to five months for the beta, we're really at a three month period of time for the beta at this point. We are still targeting the first half of this year, so with that in mind, it really shortens the window of time with our major content patch coming out pretty close to the end whether it's even worth it putting out the map editor at that point.


Title: Re: StarCraft II Beta
Post by: Vision on February 28, 2010, 05:29:01 PM
I have a last gen Mac Book Pro, so a Core2Duo at 2.4, 2gigs of ram and an 8600M. I cranked up the resolution pretty high and it looks great. Most detail settings are on high (not ultra) and it runs really well. I was worried at first, but blizz pulled through as usual.


Title: Re: StarCraft II Beta
Post by: Megrim on February 28, 2010, 10:31:07 PM
Any word on how this runs on different systems? Given Blizzard's track record I'm guessing it will have low requirements and still look great and run well.

There is a thread on Team Liquid here (http://www.teamliquid.net/forum/viewmessage.php?topic_id=113094) which seems to be pretty comprehensive.


Title: Re: StarCraft II Beta
Post by: Malakili on March 01, 2010, 06:15:47 AM
I've been watching some videos of games recently, and feel really torn about the game.  On the one hand, it does look fun.  On the other hand, the videos I've seen remind me how bad I am at micro, and that I'm going to be massacred in online play.


Title: Re: StarCraft II Beta
Post by: Goreschach on March 01, 2010, 08:10:20 AM
I've been watching some videos of games recently, and feel really torn about the game.  On the one hand, it does look fun.  On the other hand, the videos I've seen remind me how bad I am at micro, and that I'm going to be massacred in online play.

Huh? A lot of complaints on TL and other SC forums are that SC2 lacks the kind of micro and soft balance of the original. Honestly, it's probably just because the game is new, and everyone is a noob, but the game currently is much more macro dominant.


Title: Re: StarCraft II Beta
Post by: Vision on March 01, 2010, 03:13:56 PM
I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm.
But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.


Title: Re: StarCraft II Beta
Post by: Trippy on March 01, 2010, 03:21:51 PM
That's weird cause it seems like most units have special abilities now and watching the Blizzard guys go at it it looks like even more micro than SC1.


Title: Re: StarCraft II Beta
Post by: Teleku on March 02, 2010, 08:33:49 AM
I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm.
But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.

Well, thats to be figured.  I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise.  The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into.  The hero's, creeps, magical items, lower unit totals overall, ect.  I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1.  Seems to be what they've done.


Title: Re: StarCraft II Beta
Post by: schild on March 02, 2010, 09:00:00 AM
I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.


Title: Re: StarCraft II Beta
Post by: Goreschach on March 02, 2010, 11:29:03 AM
I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.

Because some people aren't completely wrong.


Title: Re: StarCraft II Beta
Post by: Astorax on March 02, 2010, 12:18:44 PM
I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.

From what I can tell from reading, the economy is less micro, and that's actually pretty huge.

The ability to spawn more resource gatherers and have them as part of their spawn immediately just start mining minerals, or collecting gas is actually pretty huge.

Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.


Title: Re: StarCraft II Beta
Post by: schild on March 02, 2010, 12:19:14 PM
Quote
Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.

Resource crap is a lot easier to micro than shit in the midst of battle.


Title: Re: StarCraft II Beta
Post by: Astorax on March 02, 2010, 12:22:53 PM
Quote
Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.

Resource crap is a lot easier to micro than shit in the midst of battle.

Well, yes and no...it all depends on what level of gameplay we're talking about.  At our level, sure, but at the higher levels, where literally a couple seconds off getting an SCV mining means a win later in the game that's a big deal.

So it doesn't matter for us peons, but clearly Blizzard is aiming this at the upper eschelons since that's their ready-made audience.


Title: Re: StarCraft II Beta
Post by: Xerapis on March 03, 2010, 01:47:28 AM
NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED


key
 :drillf:

i know im in korea, but some of yall should have actually heard that scream of desperation and despair


Title: Re: StarCraft II Beta
Post by: Xuri on March 03, 2010, 02:12:17 AM
I'm having serious problems enjoying this game looking for bugs in this game. Mostly because it does not, in fact, exist on any of my harddrives. :(


Title: Re: StarCraft II Beta
Post by: lac on March 03, 2010, 04:16:14 AM
I'm awful at this game. They need to release this so I can play against my equal awful palls.


Title: Re: StarCraft II Beta
Post by: Morfiend on March 03, 2010, 10:21:54 AM
I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm.
But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.

Well, thats to be figured.  I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise.  The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into.  The hero's, creeps, magical items, lower unit totals overall, ect.  I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1.  Seems to be what they've done.

I agree with both of these, but I was hoping for something a little more given how long it has been in development. Currently it really does feel like SC1 reskinned. But then, thats coming from someone who is not really a RTS fan, and doesnt really like to play online except with friends.


Title: Re: StarCraft II Beta
Post by: Ingmar on March 03, 2010, 08:05:35 PM
The main 'less-micro' thing I noticed is when you grab a whole bunch of gatherers and right click a mineral deposit, they all will go find their own deposit to mine in the immediate area on their own, you don't have to individually send guys to deposits to make sure they're spread out right.

Also when you have a bunch of, say, battlecruisers selected and you fire the Yamato gun, only one of them shoots it off, so you don't have to click through them all individually if you want to fire those off one at a time.

Other than those two things, I haven't noticed much in the way of less micro.


Title: Re: StarCraft II Beta
Post by: Wolf on March 04, 2010, 08:29:22 AM
actually there's a lot of automated micro that just didn't exist before - melee units surround automatically, workers acquire targets on a move, units generally move "smarter" (boot up starcraft, build 5 dragoons, tell them to go down a ramp, sit back and enjoy the show). It's all a sub-product of the game actually having an AI that's not coded in '98, but the TL people are really bummed about this. According to them it puts the "skill cap" really low.

The game is awesome btw :P


Title: Re: StarCraft II Beta
Post by: rrazcueta on March 04, 2010, 01:46:27 PM
I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm.
But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.

Well, thats to be figured.  I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise.  The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into.  The hero's, creeps, magical items, lower unit totals overall, ect.  I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1.  Seems to be what they've done.

The big thing you're going to see from SCII is mods.

Mods will be huge.

I agree with both of these, but I was hoping for something a little more given how long it has been in development. Currently it really does feel like SC1 reskinned. But then, thats coming from someone who is not really a RTS fan, and doesnt really like to play online except with friends.


Title: Re: StarCraft II Beta
Post by: Thrawn on March 04, 2010, 04:09:58 PM
SC2 DOTA won't take long to appear I'm sure.  Even if it probably is very unneeded at this point.


Title: Re: StarCraft II Beta
Post by: Teleku on March 04, 2010, 06:29:47 PM
I'm really looking forward to seeing what mods can be made with this engine, since its pretty damn impressive.  I was blown away by all the awesome mods for WC3, and spent much more time playing them than the original game online (which I also deeply enjoyed). 

Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.


Title: Re: StarCraft II Beta
Post by: schild on March 04, 2010, 07:20:10 PM
Quote
Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.

THIS.


Title: Re: StarCraft II Beta
Post by: Goreschach on March 04, 2010, 08:37:38 PM
So what's the word on when open beta starts?


Title: Re: StarCraft II Beta
Post by: Megrim on March 04, 2010, 09:55:41 PM
None that i'm aware of, for the time being - but a new wave of invites has apparently started going out.


Title: Re: StarCraft II Beta
Post by: Morfiend on March 05, 2010, 02:02:09 AM
Quote
Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.

THIS.

I thought you where still on your anti mod thing.


Title: Re: StarCraft II Beta
Post by: Fordel on March 07, 2010, 04:41:52 PM
There is definitely less 'busy work' Micro, but way more 'spell X vs. unit Y' micro. Like, I can't imagine playing Terran without effective ghost management.


Title: Re: StarCraft II Beta
Post by: schild on March 07, 2010, 04:51:20 PM
Quote
Also makes me wonder what sort of modding tools Diablo 3 will have.  Lots of potential there.
THIS.
I thought you where still on your anti mod thing.
I don't buy games for mods and don't consider them full games. I've probably played 200 mods for Half-Life 2 but you won't see me going all Sky/FFH2 about them, even if they're amazing.


Title: Re: StarCraft II Beta
Post by: Fordel on March 08, 2010, 01:32:30 PM
Is it just me, or is the Ground Mode for Vikings utterly useless? Also these stupid things are very expensive and very fragile.


Title: Re: StarCraft II Beta
Post by: Malakili on March 08, 2010, 02:50:24 PM
Is it just me, or is the Ground Mode for Vikings utterly useless? Also these stupid things are very expensive and very fragile.

As soon as aI get a beta key, I'll let you know.  From the videos I've seen, they are decent for economy harassment though.  Fly them in, land, blow up some workers, fly away.


Title: Re: StarCraft II Beta
Post by: Fordel on March 08, 2010, 03:15:39 PM
They seem to be inferior to Reapers in that regard in almost every way though. I guess if you were sitting on a ridiculous surplus of minerals and gas, you could reactor your way into a silly amount of vikings... but they just cost so much for the hassle.


Terrans are interesting that way though, in that they can play the entire game using their tier 1 units more or less. Still no problem 50 marines can't solve!  :grin:


Title: Re: StarCraft II Beta
Post by: Margalis on March 09, 2010, 10:17:04 PM
Vikings in air form are air to air only. If you have no need for air to air for whatever reason transforming them is better than nothing.

I certainly wouldn't build them to try to do something overly clever like fly in, transform and harass when you could just dropship in but if you have them lying around might as well put them to use.


Title: Re: StarCraft II Beta
Post by: Fordel on March 10, 2010, 09:28:30 AM
Seems like they are just way to fragile for their costs, especially on the ground.


Title: Re: StarCraft II Beta
Post by: Fordel on March 11, 2010, 07:59:07 AM
One thing Vikings do have going for them, is they are Reactor friendly. If you have the resources, you can shit out a ton of them really really quickly.


Title: Re: StarCraft II Beta
Post by: Vision on March 11, 2010, 10:07:50 PM
i would argue that mass Viking rushes against secondary bases is escially effectve for getting In and out without going through a lot of Terrain to get there. Reapers can jump but you can't stick them in unreachable corners of the map. 


Title: Re: StarCraft II Beta
Post by: Fordel on March 12, 2010, 08:04:25 AM
http://www.youtube.com/watch?v=dEU-HSS9ZR0

My favorite replay so far, I thought for sure the Terran was screwed in this one.


Title: Re: StarCraft II Beta
Post by: Malakili on March 12, 2010, 09:41:35 AM
http://www.youtube.com/watch?v=dEU-HSS9ZR0

My favorite replay so far, I thought for sure the Terran was screwed in this one.


Seemed like the Zerg didn't press the advantage when he had it.


Title: Re: StarCraft II Beta
Post by: Fordel on March 12, 2010, 11:14:40 AM
Yea, my guess is he thought there was still a siege wall back at the terran base from when he first tried to assault.


Title: Re: StarCraft II Beta
Post by: Fordel on March 12, 2010, 03:43:10 PM
New Build nerfed the zerg a bit. Specifically increased the time/cost to research burrowing and the asshole canal. Also rebalanced infestors some. If you're really quick and your opponent is kinda slow, you can mindcontrol a enemy worker to make your own base.They'll kill your Infestor no problem and the worker will revert to enemy control, but the worker will still continue constructing the building unless specifically stopped.  Works best with SCV's as the terran base can just be flown away after it's done.

Basically a comedy option if you totally outclass your opponent.



Title: Re: StarCraft II Beta
Post by: patience on March 16, 2010, 12:36:44 AM
Specifically increased the time/cost to research burrowing and the asshole canal..



*burps* (http://www.youtube.com/watch?v=4SCRVrypnPs)...What?



Title: Re: StarCraft II Beta
Post by: trias_e on March 17, 2010, 09:48:37 AM
I've been watching way too many replays on that guys channel the last few days.  The last game he put up, game 23, is pretty epic and if you have 45 minutes to burn its fun to watch some epic macro/psi storm/ghost fun.


Title: Re: StarCraft II Beta
Post by: Malakili on March 17, 2010, 09:54:17 AM
I've been watching way too many replays on that guys channel the last few days.  The last game he put up, game 23, is pretty epic and if you have 45 minutes to burn its fun to watch some epic macro/psi storm/ghost fun.

I will shameless admit to watching every single one of his SC2 videos.


Title: Re: StarCraft II Beta
Post by: Von Douchemore on March 18, 2010, 06:16:49 AM
WTT SC2 Key for 2x WoW Timecards PST   :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Malakili on March 18, 2010, 11:10:35 AM
So, I just got a key, would people be interested in a Livestream of this?


Title: Re: StarCraft II Beta
Post by: kildorn on March 18, 2010, 11:16:12 AM
So, I just got a key, would people be interested in a Livestream of this?

Only if you're terrible and go for nothing but hilariously bad gimmick builds.


Title: Re: StarCraft II Beta
Post by: Megrim on March 18, 2010, 06:41:46 PM
So, I just got a key, would people be interested in a Livestream of this?


 :mob:


Title: Re: StarCraft II Beta
Post by: Thrawn on March 19, 2010, 05:23:21 AM
So, I just got a key, would people be interested in a Livestream of this?

Only if it lets me see your login so I can steal your account.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ingmar on March 19, 2010, 11:23:43 AM
FYI they're starting to send people who are in the beta keys they can use for friend invites.


Title: Re: StarCraft II Beta
Post by: trias_e on March 19, 2010, 12:29:31 PM
I'm your friend, pal.

(your applies to anyone who is in the beta)


Title: Re: StarCraft II Beta
Post by: Goreschach on March 19, 2010, 01:17:04 PM
I will love you long time.


Title: Re: StarCraft II Beta
Post by: trias_e on March 19, 2010, 03:37:29 PM
So it turns out sentries are pretty good:

http://www.youtube.com/user/HDstarcraft#p/u/1/2CRf7Ofc-6U

Go to 6:30


Title: Re: StarCraft II Beta
Post by: Malakili on March 19, 2010, 03:44:45 PM
So it turns out sentries people who can micro well enough to pull that sort of thing off are pretty good:

Fixed.


Title: Re: StarCraft II Beta
Post by: Rendakor on March 19, 2010, 05:53:36 PM
I'd love a key if anyone has an extra.


Title: Re: StarCraft II Beta
Post by: taolurker on March 19, 2010, 09:29:26 PM
If the friend keys aren't going to someone else, I also wouldn't mind one... Don't know if Blizz will be sending out more, but I can hope right?


Title: Re: StarCraft II Beta
Post by: Fordel on March 19, 2010, 11:03:14 PM
So it turns out sentries people who can micro well enough to pull that sort of thing off are pretty good:

Fixed.


That isn't as micro intense as it appears. The Force Fields overlap each other, so you can spam them as fast as you can click (and have mana).



-edit-

My new favorite replay http://www.youtube.com/watch?v=jSYAIkrwTJY  :heart:


Title: Re: StarCraft II Beta
Post by: bhodi on March 20, 2010, 07:45:20 AM
I need a friend... badly! :D They like me, they really like me!


Title: Re: StarCraft II Beta
Post by: Der Helm on March 20, 2010, 02:34:59 PM
I need a friend... badly! :D
Me too, me too.  :heart:


Title: Re: StarCraft II Beta
Post by: IainC on March 20, 2010, 02:49:03 PM
Add me to your friends lists if you fancy a quick match against someone who is terrible at this. iainz0r(at)gmail(dot)com is the username.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on March 20, 2010, 04:00:56 PM
Dammit, why do you people have friends.


Title: Re: StarCraft II Beta
Post by: Malakili on March 20, 2010, 06:51:30 PM
Doing this for a friend who wants to see, but in case anyone here cares, Live Streaming right now @ www.livestream.com/newslang


Title: Re: StarCraft II Beta
Post by: fuser on March 20, 2010, 07:04:11 PM
I need a friend ;) I'll love you long time


Title: Re: StarCraft II Beta
Post by: Malakili on March 20, 2010, 07:57:52 PM
Doing this for a friend who wants to see, but in case anyone here cares, Live Streaming right now @ www.livestream.com/newslang


And done for the night.


Title: Re: StarCraft II Beta
Post by: bhodi on March 21, 2010, 10:26:43 AM
I am pretty bad at this game. I'm placed in silver, but I may not be quite good enough.


Title: Re: StarCraft II Beta
Post by: Malakili on March 21, 2010, 11:16:24 AM
I am pretty bad at this game. I'm placed in silver, but I may not be quite good enough.

Better than me, I'm only in copper, heh.


Title: Re: StarCraft II Beta
Post by: Xuri on March 21, 2010, 04:14:44 PM
If anyone needs a friend, I'd be more than willing to whore out my friendship for a key. :P


Title: Re: StarCraft II Beta
Post by: K9 on March 22, 2010, 04:53:17 AM
Can I be someone's friend please?


Title: Re: StarCraft II Beta
Post by: Megrim on March 22, 2010, 06:07:46 AM
I told myself i wouldn't ask a second time, but sighface, you know, star2>dignity. Me too!


Title: Re: StarCraft II Beta
Post by: Xuri on March 22, 2010, 06:17:36 AM
Seems trolling the Starcraft beta-forums can be a nice place to get hold of a key (http://forums.battle.net/thread.html?topicId=23766993226&sid=5000).  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Falconeer on March 22, 2010, 06:53:11 AM
If anyone wants to befriend me and let me try this game, I can pay back in other eventual beta keys/invites/friends pass in the future. As in a digital beta friendship contract. Or I can pay you back Italian wine and cheese, if you prefer.


Title: Re: StarCraft II Beta
Post by: Lantyssa on March 22, 2010, 10:22:18 AM
I don't want to be any of your friends.  You can take your keys and stick it!

;D


Title: Re: StarCraft II Beta
Post by: Kitsune on March 22, 2010, 10:47:17 AM
I'll take Lantyssa's key, then.   :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Fordel on March 22, 2010, 01:55:19 PM
I have one, who is still friendless?



Title: Re: StarCraft II Beta
Post by: Goreschach on March 22, 2010, 02:01:14 PM
Meeeee!


Title: Re: StarCraft II Beta
Post by: tazelbain on March 22, 2010, 02:03:16 PM
Crap, I need a friend.


Title: Re: StarCraft II Beta
Post by: Der Helm on March 22, 2010, 02:10:21 PM
<-- friendless (and to late  :heartbreak:  :awesome_for_real: )


Title: Re: StarCraft II Beta
Post by: Mosesandstick on March 22, 2010, 02:17:01 PM
I'll need a friend later on  :heart:


Title: Re: StarCraft II Beta
Post by: Musashi on March 22, 2010, 02:57:04 PM
I want a friend.   :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Draegan on March 22, 2010, 03:22:44 PM
I will be a better friend than the person who posts after me.


Title: Re: StarCraft II Beta
Post by: NowhereMan on March 22, 2010, 03:32:38 PM
I'll be a pretty terrible friend and I'm not all that interested in getting into the Beta so Draegan's not saying all that much really.


Title: Re: StarCraft II Beta
Post by: Xuri on March 22, 2010, 05:39:46 PM
Just done with my first multiplayer game in SCII.
Me as Terran, opponent as Protoss.
Lasted 38 minutes :O

Near victory for me as I nearly wiped him out, then major fuckup due to incredibly stupid micro-management of banshees/vikings/some other crap --> victory for him instead.  :facepalm:


Title: Re: StarCraft II Beta
Post by: Fordel on March 25, 2010, 07:45:45 PM
Another build is up: http://forums.battle.net/thread.html?topicId=23094049316&postId=239769018323&sid=5000#6



SCV Nerf :(



-edit- Ladder/User wipe as well. Go get yer names again!


Title: Re: StarCraft II Beta
Post by: Margalis on March 26, 2010, 01:09:03 AM
I feel like I've turned a corner, I'm no longer clearly the worst person in team games and I've won two in a row.

Go me!


Title: Re: StarCraft II Beta
Post by: patience on March 27, 2010, 01:53:23 PM
I am pretty bad at this game. I'm placed in silver, but I may not be quite good enough.

Better than me, I'm only in copper, heh.

The league you're in isn't everything. The points you have in your league matter as well.

A high rated gold player is superior to a low rated platinum player after a certain inflection point.


Title: Re: StarCraft II Beta
Post by: Malakili on March 27, 2010, 02:42:40 PM
I am pretty bad at this game. I'm placed in silver, but I may not be quite good enough.

Better than me, I'm only in copper, heh.

The league you're in isn't everything. The points you have in your league matter as well.

A high rated gold player is superior to a low rated platinum player after a certain inflection point.

I got moved up to bronze in the latest reset.  I've been getting owned pretty hard.  Then again, I played around 70 games of straight zerg before, and now I am forcing myself to play random so I can practice/learn all the races.


Title: Re: StarCraft II Beta
Post by: Megrim on March 27, 2010, 06:43:06 PM
I'm Solaris.megrim if anyone wants to add me. Played my 5 placement matches and got into Gold division #22 or something. Not a bad game. Not a bad game at all.


Title: Re: StarCraft II Beta
Post by: bhodi on March 28, 2010, 07:59:16 AM
bhodi.bhodi

Add me. I'm solid high silver with protoss, bronze with everyone else. Getting better, though!


Title: Re: StarCraft II Beta
Post by: Goreschach on March 28, 2010, 09:48:07 AM
They really need to just open beta this thing.


Title: Re: StarCraft II Beta
Post by: Thrawn on March 28, 2010, 11:29:37 AM
They really need to just open beta this thing.

Oh please oh please oh please oh please.


Title: Re: StarCraft II Beta
Post by: Fordel on March 28, 2010, 12:45:10 PM
Best game yet:

part1) http://www.youtube.com/watch?v=FGP1-R9rugo

part2) http://www.youtube.com/watch?v=dkygqX_JIjk

part3) http://www.youtube.com/watch?v=Sphi1jD_LnI

part4) http://www.youtube.com/watch?v=bzE2Jnr0rU0


Title: Re: StarCraft II Beta
Post by: bhodi on March 28, 2010, 05:49:45 PM
That was probably the best game I've seen so far. I was watching it live but the stream went down when the nukes started flying. One of the coolest things about that fight is not only was it back and forth edge on seat action, but nearly every unit in the game was showcased doing it.

I also recommend the first game as well. It's short. http://www.youtube.com/watch?v=JMVfFDcy6jI

TLO is great. He actually entered as random. And made it to the finals. That's some balls. And skill.


Title: Re: StarCraft II Beta
Post by: Malakili on March 28, 2010, 06:42:48 PM
That was probably the best game I've seen so far. I was watching it live but the stream went down when the nukes started flying. One of the coolest things about that fight is not only was it back and forth edge on seat action, but nearly every unit in the game was showcased doing it.

I also recommend the first game as well. It's short. http://www.youtube.com/watch?v=JMVfFDcy6jI

TLO is great. He actually entered as random. And made it to the finals. That's some balls. And skill.

Yeah, impressive game overall.  He played well in the other games I watched too.  I can only dream of such RTS skills though, so I feel quite bad.  Not that I realistically expect to be able to play as well as top tier players, just that I'd love to be able to even get an inkling of how they do it.


Title: Re: StarCraft II Beta
Post by: Megrim on March 28, 2010, 08:49:34 PM
This (http://www.teamliquid.net/forum/viewmessage.php?topic_id=117562) is the thread with the replay pack for that entire tournament.


Title: Re: StarCraft II Beta
Post by: Fordel on March 28, 2010, 09:17:29 PM
So many other players just seem to give up once they get countered once or their perfectly timed rush build doesn't work. What I love about TheLittleOne is how often he seems to just go "fuck it, wing it!  :oh_i_see:".




Title: Re: StarCraft II Beta
Post by: ffc on March 29, 2010, 12:26:21 AM
Those replays were really fun to watch despite me not knowing much about StarCraft.  The announcer's reactions when he would see something unconventional was great.


Title: Re: StarCraft II Beta
Post by: Sheepherder on March 29, 2010, 02:34:19 AM
Not favoring a race while the other guy does is a not insignificant advantage if you can play multiple races well.


Title: Re: StarCraft II Beta
Post by: Ollie on March 29, 2010, 02:56:56 AM
Best game yet:

part1) http://www.youtube.com/watch?v=FGP1-R9rugo

part2) http://www.youtube.com/watch?v=dkygqX_JIjk

part3) http://www.youtube.com/watch?v=Sphi1jD_LnI

part4) http://www.youtube.com/watch?v=bzE2Jnr0rU0

After watching those clips I have to chime in and sing the LittleOne's praises. I loved how versatile and malleable his tactics were. He kept switching his attack units and managed near-constant harassment from the early game on. Fantastic diversionary nuke deployment, too.

My RTS skills are deeply entrenched in the sucky end of the scale, but it's always enjoyable to watch two titans of micromanagement duke it out, even if it does foster slight pangs of jealousy and deep-seated feelings of inadequacy.


Title: Re: StarCraft II Beta
Post by: Xuri on March 29, 2010, 06:01:22 PM
Just played a pretty fun Terran vs Terran game! Lasted around 20 minutes, with lots of different units being involved (marines, marauders, siege tanks, medvacs, banshees, vikings, a couple of thors - even a battle cruiser :) I guess neither of us played really smart, but was fun nonetheless.

Replay here (http://www.xoduz.org/files/2010-03-30_02-32-50_Terran_vs_Terran.SC2Replay), in case anyone wants to criticize my n00bness at Starcraft 2!


Title: Re: StarCraft II Beta
Post by: Prospero on March 29, 2010, 06:03:55 PM
It's definitely worth watching TLO in the finals. He doesn't win, but boy howdy does he pull off some amazing shit.


Title: Re: StarCraft II Beta
Post by: Thrawn on March 29, 2010, 07:51:51 PM
Well, downloaded the beta and playing single player but can't seem to get the more difficult AI to work, seems to be stuck in idiot mode.


Title: Re: StarCraft II Beta
Post by: Ragnoros on March 29, 2010, 08:12:01 PM
Well, downloaded the beta and playing single player but can't seem to get the more difficult AI to work, seems to be stuck in idiot mode.

I think that is intentional so people will actually play against each other online.


Title: Re: StarCraft II Beta
Post by: Megrim on March 29, 2010, 08:12:53 PM
Just played a pretty fun Terran vs Terran game! Lasted around 20 minutes, with lots of different units being involved (marines, marauders, siege tanks, medvacs, banshees, vikings, a couple of thors - even a battle cruiser :) I guess neither of us played really smart, but was fun nonetheless.

Replay here (http://www.xoduz.org/files/2010-03-30_02-32-50_Terran_vs_Terran.SC2Replay), in case anyone wants to criticize my n00bness at Starcraft 2!

I had a quick look; a few general pointers...


While you are playing on newbie maps, it's a good idea to start getting used to 'normal' play. Start learning how to wall-in your choke as t, 1 rax, 2 supply, etc...

Keep an eye on your supply count. You got supply blocked at one point during the beginning. It's not a major thing, but having it not happen will smooth out your transitioning.

Normally, one would use their rax scv to scout, but since you are on newbie maps, i would have used your quick reaper to run around the map and saved the energy for mules instead of scanning. You will need scan later, but initially it's a better idea to utilize the resources.

Also, just keep in mind to turn off your banshee cloaking to conserve energy. And keep your scvs mining! You peons at your nat were sitting around doing nothing for about half the game =)

After that it mostly a matter of your units kill his units better - but there is one important lesson to be learned in this. You probably noticed how you were out producing him for the most part; this was in part due to your early natural expansion.

This is important, because at lower levels, often just having a +1 source of income over the opponent, and assuming equal unit replenishment rates will be enough to ensure a victory. So with that in mind - if you see that your opponent is sitting on one base while you have expanded, and it looks like you have the advantage in terms of winning fights around the map, knock down the rocks blocking you choke and expand again.

The progression for winning games at this stage is quite elementary. More income = more unit production buildings = more units. If you have more units, you win.




 * one minor sidenote on peon production. Keep it up. Not taking into account MULE income, you need about 2 scvs per mineral patch. So with eight patches be base, you will need about 16 peons. Suffice it to say, you will need to keep the command center blinking for about the first 20 minutes.


Title: Re: StarCraft II Beta
Post by: Goreschach on March 29, 2010, 08:37:24 PM


 * one minor sidenote on peon production. Keep it up. Not taking into account MULE income, you need about 2 scvs per mineral patch. So with eight patches be base, you will need about 16 peons. Suffice it to say, you will need to keep the command center blinking for about the first 20 minutes.


+3 per geyser. And although the hardcore numbercrunching hasn't really begun yet, some people have suggested that 2 per mineral, although optimal, isn't totally saturated. So it might be a good idea to not cut workers at your main, and wait until you have a significant surplus of them to build your first expo, then maynard the extra over and start mining immediately.


Title: Re: StarCraft II Beta
Post by: lamaros on March 29, 2010, 08:54:00 PM
Finally got the internet at my new place. Please bring on an Open Beta.


Title: Re: StarCraft II Beta
Post by: Astorax on March 30, 2010, 01:38:21 AM


 * one minor sidenote on peon production. Keep it up. Not taking into account MULE income, you need about 2 scvs per mineral patch. So with eight patches be base, you will need about 16 peons. Suffice it to say, you will need to keep the command center blinking for about the first 20 minutes.


+3 per geyser. And although the hardcore numbercrunching hasn't really begun yet, some people have suggested that 2 per mineral, although optimal, isn't totally saturated. So it might be a good idea to not cut workers at your main, and wait until you have a significant surplus of them to build your first expo, then maynard the extra over and start mining immediately.

The first two scv (or equivalent of course) per node, nab 100% efficiency...then the 3rd grabs 55% efficient.  Then it drops sharply after that.  I think the 4th ends up around 18% efficient.

So as far as I can tell from reading up on things, the strat is slam the first 16 out as fast as possible, then begin tech to whatever it is you want, while spending spare minerals (since you're usually bound by gas anyway) on more scv loving.

It's also universally held/known that it's 3 per collector.  Any more than that and they simply queue outside the collector and don't increase your gains any.


Title: Re: StarCraft II Beta
Post by: Xuri on March 30, 2010, 02:46:47 AM
I had a quick look; a few general pointers...
(...snip...)
Thanks for the feedback! I usually do go with the supply + barracks + supply wall but skipped it in this game because of the newbie map.

I've got the start down alrightyish, I think, but unfortunately lose focus on the svc production as I go along. I also seem to consistently be having problems getting my expansions up and running properly (forgetting about the peons, as you said, for half the game), overfocusing on tech/unit production. In some cases I also tend to bunker up too much instead of going on the offensive. :|

Have been winning about half the matches I've played so far (around 12-14 total I think - all as Terran, and all practice matches/ladder placement matches directly before and after the wipe), though some of those victories felt a bit cheap =P Reaper-rush, kill opponents harvesters, clean up :P I guess I should play some zerg/protoss as well, to get to know them better and such.

Edit: Also, I don't know when to quit even when it's clear that I'll eventually lose - so I'm probably a pain in the ass to play against. ;P


Title: Re: StarCraft II Beta
Post by: Malakili on March 30, 2010, 04:28:52 AM
though some of those victories felt a bit cheap =P Reaper-rush, kill opponents harvesters, clean up :P I

Truth is, the vast majority of games are over in ~10 minutes, often less.  At least its true of the ones I've played.  Attacking early isn't cheap.  I mean there are a few cheese tactics, like a six pool, or a proxy gateway, or whatever, but just doing your normal build order but attacking early on is just how you're supposed to play.  20+ minute games where both players are at max supply and have an epic battle seems to be the expception.


Title: Re: StarCraft II Beta
Post by: Thrawn on March 30, 2010, 05:30:45 AM
Well, downloaded the beta and playing single player but can't seem to get the more difficult AI to work, seems to be stuck in idiot mode.

I think that is intentional so people will actually play against each other online.

I'd rather play online but I'm not in the beta.  I downloaded the beta launcher and all of that and the single player launchers you can find.  It has a bunch of info about the AI and files for more difficult AIs but I can't seem to get them to work.  :uhrr:


Title: Re: StarCraft II Beta
Post by: Kitsune on March 30, 2010, 08:14:31 AM
I can't help but notice that nobody's sent me Lantyssa's key yet.  If someone could get on that, that'd be great, yeah, thanks.


Title: Re: StarCraft II Beta
Post by: K9 on March 30, 2010, 09:21:44 AM
It's definitely worth watching TLO in the finals. He doesn't win, but boy howdy does he pull off some amazing shit.

 Game 1  (http://www.youtube.com/watch?v=1ibHsNOIkEQ&feature=related)
 Game 2  (http://www.youtube.com/watch?v=Ncb7lHNWbnU)
 Game 3  (http://www.youtube.com/watch?v=nPkNNNrWMZo)
 Game 4  (http://www.youtube.com/watch?v=56nwQ9IRSPU)

Games 1 and 2 are brilliant, 3 and 4 are a bit more standard.


Title: Re: StarCraft II Beta
Post by: Fordel on March 30, 2010, 02:02:49 PM
Patch! : http://forums.battle.net/thread.html?topicId=23094049316&sid=5000&pageNo=1#7



Static Defense buffs are interesting, since Blizzard seemed to go out of their way to make them unappealing to begin with.


Title: Re: StarCraft II Beta
Post by: Malakili on March 30, 2010, 02:55:02 PM
Patch Notes

It seems like they are softening up the +damage v. particular types in favor of more upfront damage against everyone.  Patch 6 saw a couple similar moves.  I am torn about that as a design decision.  On the plus side, more units are more viable in more situations.  On the down side, it means that games might get even more homogenized, because you could say something like "Well, this unit is terrible against X anymore, instead of switching my meta to something else, I'll just see if I can produce extras to make up the difference" saving yourself the tech switch.   Then again, I'm not exactly a starcraft veteran, so I don't have that much useful input on how this will actually effect things, its just me musing.

Realistically, playing a few games after the patch, I don't notice any huge differences, but maybe the difference is bigger to the number crunchers in the platinum division.


Title: Re: StarCraft II Beta
Post by: Fordel on March 30, 2010, 03:32:30 PM
Don't let the size of the numbers fool you. For example, pre-patch a Thor could bring down a Muta in two attacks. Now it would take three attacks.


That's a very significant change multiplied across entire armies.



-edit- How u spell.


Title: Re: StarCraft II Beta
Post by: Malakili on March 30, 2010, 03:46:13 PM
Don't let the size of the numbers fool you. For example, pre-patch a Thor could bring down a Muta in two attacks. Now it would take three attacks.


That's a very significant change multiplied across entire armies.



-edit- How u spell.

Well, yeah the Thor change is just a straight nerf.  I'm talking about the trend towards say, 25+ 5 instead of 20 + 10.  Same amount of damage v. the armored unit, more v. everything else.

EDIT: Then again, it appears we forgot to take in to account the new splash damage. http://www.youtube.com/watch?v=wWvvpzgalNY (of course, this isn't exactly a normal situation)


Title: Re: StarCraft II Beta
Post by: Goreschach on March 30, 2010, 06:36:14 PM
Yeah, nobody ever masses muta.


Title: Re: StarCraft II Beta
Post by: Malakili on March 30, 2010, 06:45:32 PM
Yeah, nobody ever masses muta.

More to the point, noone masses thors.


Title: Re: StarCraft II Beta
Post by: Fordel on March 30, 2010, 09:26:04 PM
If any Terran is able to pump out that many Thor's, they've already won 15 minutes ago.



The REAL question would be is the Thor now worth more then say just another bunch of Marines or Vikings. Is it worth dragging a couple of them along, slowing down the rest of your forces? Shit, is a Thor worth more then just bringing an SCV along to make Turrets everywhere you go?  :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Wolf on March 30, 2010, 11:21:55 PM
hum...


          o Spore Crawler

                + The cost has been decreased from 100 to 75.

Nice... But the banshees got more health. I play a zerg and every single terran in platinum has learned to wall off without supplies and rush banshees. They're a bitch to deal with early on, even worse because scouting banshees is super hard and their natural counters get destroyed by helions...

Also on the gold vs platinum players - before the reset I was a solid top 10 gold player, right now I'm struggling keeping above 1000ELO in platinum. So I'd say I disagree.

If anyone on eu wants to add me: wolf.iclan


Title: Re: StarCraft II Beta
Post by: Margalis on March 31, 2010, 01:36:56 AM
The lack of Zerg anti-air in tier one seems like it could become a major balance nightmare. It really limits how good all the other air units in the game can be given that a zerg player with one or two queens has to be able to survive against them or protect their overlords.


Title: Re: StarCraft II Beta
Post by: Wolf on March 31, 2010, 03:21:55 AM
There were a glorious couple of weeks before Terrans cought up, when baneling bust would work in 95% of the games. Right after that the helion opening was really popular, and it was pretty good, you get out a couple of roaches while teching up, counter that, you bought tech up and expansion up and you have a game. And the last couple of weeks I've been getting Banshee rushed almost every time, it's super annoying. Been trying to figure out a way to ninja suicide a slow overlord to scout, but if I miss the timing I just lose an ovie and learn nothing.

Anyway, what they want you to do right now is turtle up, which I really hate :(

It's pretty awesome how quickly the meta game is evolving in beta though :)


Title: Re: StarCraft II Beta
Post by: Megrim on March 31, 2010, 04:47:45 AM
There were a glorious couple of weeks before Terrans cought up, when baneling bust would work in 95% of the games. Right after that the helion opening was really popular, and it was pretty good, you get out a couple of roaches while teching up, counter that, you bought tech up and expansion up and you have a game. And the last couple of weeks I've been getting Banshee rushed almost every time, it's super annoying. Been trying to figure out a way to ninja suicide a slow overlord to scout, but if I miss the timing I just lose an ovie and learn nothing.

Anyway, what they want you to do right now is turtle up, which I really hate :(

It's pretty awesome how quickly the meta game is evolving in beta though :)

Take fast natural and turtle while massing roaches. Get lair, research tunneling hooks. Fight off the shee harass and burrow your roach mass into his main. 99% of terrans don't build sensor towers or missile turrets.


Title: Re: StarCraft II Beta
Post by: Wolf on March 31, 2010, 09:10:24 AM
Quote
Fight off the shee harass

Just like that :)))) Roaches don't shoot up you know :)


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on March 31, 2010, 11:00:04 AM
This game is still in beta and the geek talk is already so thick you'd need a machete to cut it.


Title: Re: StarCraft II Beta
Post by: Malakili on March 31, 2010, 12:42:53 PM
This game is still in beta and the geek talk is already so thick you'd need a machete to cut it.

Why should whether or not the game is in beta factor into it?


Title: Re: StarCraft II Beta
Post by: Fordel on March 31, 2010, 12:52:02 PM
Take fast natural and turtle while massing roaches. Get lair, research tunneling hooks. Fight off the shee harass and burrow your roach mass into his main. 99% of terrans don't build sensor towers or missile turrets.



The lack of sensor towers really boggles my mind. I always build at least 1 at my main. If I have the spare gas, I'll just make a entire sensor net, it's almost like a maphack or cheat code at that point!


Title: Re: StarCraft II Beta
Post by: Malakili on March 31, 2010, 03:59:24 PM
Take fast natural and turtle while massing roaches. Get lair, research tunneling hooks. Fight off the shee harass and burrow your roach mass into his main. 99% of terrans don't build sensor towers or missile turrets.



The lack of sensor towers really boggles my mind. I always build at least 1 at my main. If I have the spare gas, I'll just make a entire sensor net, it's almost like a maphack or cheat code at that point!

I always forget I can make them as Terran.  Then again, I just started playing random since the last reset and before that had played a grand total of 1 game of terran v. very easy computer when I first got into the beta just to see everything.  But yeah, I always see the ring when I am playing as Zerg or something and think, sonnofabitch now its going to be hard to sneak in a nydus worm.


Title: Re: StarCraft II Beta
Post by: Fordel on March 31, 2010, 04:14:38 PM
That's exactly why every Terran should have at least one guarding their main, easiest protection against the damn tunnel worm.


Title: Re: StarCraft II Beta
Post by: Megrim on March 31, 2010, 07:24:38 PM
Quote
Fight off the shee harass

Just like that :)))) Roaches don't shoot up you know :)


Ok fair point, it's no that easy. But still - it's not that hard either. I'd say most of the difficulty comes from scouting it correctly, because after that queen/spore should do it. Banshees come way late, unless he does some weirdo double-gas before rax build, and even then, he is investing so much gas into the off-chance of doing enough damage that probably just building six or so reapers with +1 weapons would be more effective.

Th opening is analogous to the fast void-ray in pvz. If you over commit (or, like most zerg trained by star1 are just greedy and assume that you can get your natural for free), yes it can kill you. Actually, i'd go so far as to say that stargate openings for p are more dangerous to zerg, because he can reinforce his void-rays with phoenix and do cheesy shit like graviton beam your queens and hydra to kill them in the air.



Title: Re: StarCraft II Beta
Post by: Wolf on April 01, 2010, 02:21:38 AM
Well the big deal is that one banshee can kill one queen, even before they got extra health. I've been playing around with a build - 14 Pool, 14 Hatch, one gas, quick evo chamber and about that time sack an overlord to scout - that will be about the time he'll either have the 3rd rax building, the starport building, or some sort of addon for his factory - so I know what he does and respond correctly. The thing is that this is highly dependant on timing and sacking the overlord at the correct time. Found a friend of a friend that's playing terran, going to do some customs tonight :)

Once I figure that out, I think I'll start playing random for a bit. Get to see all match ups and learn all races before I go back to playing Zerg.

btw void ray timing is quite later than the banshee harass and you can see it from a mile, due to the quite later AA and having an overlord see everything - like getting double gas, straight tech with one gate, etc.


Title: Re: StarCraft II Beta
Post by: Malakili on April 01, 2010, 08:31:45 AM
Truth be told, this is starting to wear on me.  I'm only in Bronze division for 1v1, so maybe its a matter of skill level, but I really feel like it is rush or be rushed, and the vast majority of games I play are over, or have effectively been decided by the 10 minute mark(often by the 6 or 7 minute mark).  Try for an interesting build order and you're likely to get demolished by something very standard.   Maybe I just suck, and that is a very real possibility, but I find myself winning and losing about equal number of games, and the ones where I win its because I did something really standard and pushed early.  If I try to harass early while teching up, or something, I end up not having enough units to defend the inevitable big push that is going to come around 7 minutes into the game.  If I try to wall in as terran and tech up while defending, I get overwhelmed early.  

I play random, and that is part of the problem I guess, I still don't feel comfortable with all the matchups.  But even as I learn and get better, I feel like I'm basically tied to a small handful of strategies or I might as well just gg right from the start.


Also yes, I just did have a pretty bad losing streak where I was trying out different strategies, so part of this post is just pure frustrating coming out, and it probably isn't indicative of my overall experience in SC2, but it does seem to be going more and more in this direction.

Anyone else have an opinion on this that is in the beta?


Title: Re: StarCraft II Beta
Post by: Lantyssa on April 01, 2010, 09:12:50 AM
That's exactly why I only played cooperatively against AI in the first game.


Title: Re: StarCraft II Beta
Post by: bhodi on April 01, 2010, 09:16:57 AM
I play random, and that is part of the problem I guess, I still don't feel comfortable with all the matchups.  But even as I learn and get better, I feel like I'm basically tied to a small handful of strategies or I might as well just gg right from the start.

Also yes, I just did have a pretty bad losing streak where I was trying out different strategies, so part of this post is just pure frustrating coming out, and it probably isn't indicative of my overall experience in SC2, but it does seem to be going more and more in this direction.

Anyone else have an opinion on this that is in the beta?

Yep. Sadly, the entire early to early-mid game is basically 2-3 different builds per race. Then again, there weren't that many in SC1 either, so there isn't much difference. I'm definitely hoping they will tune up things to allow a few more interesting strategies. The recent buff to defensive structures should limit a few of the extreme rushes.

In bronze it very much is 'copy the latest strategy'. In the lower games, a backdoor/harassment works extremely well, as does rush to air, so you might want to try that.


Title: Re: StarCraft II Beta
Post by: Wolf on April 01, 2010, 09:22:14 AM
Well standart play is standart because it's incredibly solid. The more you try to be tricky, the bigger the chance you fail and the more it requires of you as a player. The original starcraft more or less has one viable "strategy" for each match up and it all boils up to execution, but as there is no "skill cap" it's a very entertaining game to spectate. It was an incredibly big deal when last season Flash (korean pro) figured out a new way to open vs. protoss, which secured him an earlier expo. The result was him dominating both star leagues. I'm going to guess starcraft 2 will move in that direction too, it's what the game is.

It's kind of hard to give you some tips as you play random, but right now only mirrors are relegated to "do this or die" and even that is chaning a bit (right now there's two viable strategies in zvz). Anyway, you should be getting longer games, maybe try to build some more static defenses and expand early if you don't want quick games. If you go for macro games, however, remember to upgrade whatever unit composition you're going to be using.

edit: just noticed something in your post. Well 10 minute is hardly a rush, a rush is if someone six pool'ed you and you have zerglings in your base at the 3 minute mark. A 13-15 minute game is a very standard game with at least one huge army battle (like 120ish control each), a 20 minute game is rare, anything above that is an "epic" game :) Especially in SC2 with the new macro mechanics, games start rolling real quick.


Title: Re: StarCraft II Beta
Post by: Malakili on April 01, 2010, 09:44:56 AM
Well standart play is standart because it's incredibly solid. The more you try to be tricky, the bigger the chance you fail and the more it requires of you as a player. The original starcraft more or less has one viable "strategy" for each match up and it all boils up to execution, but as there is no "skill cap" it's a very entertaining game to spectate. It was an incredibly big deal when last season Flash (korean pro) figured out a new way to open vs. protoss, which secured him an earlier expo. The result was him dominating both star leagues. I'm going to guess starcraft 2 will move in that direction too, it's what the game is.

It's kind of hard to give you some tips as you play random, but right now only mirrors are relegated to "do this or die" and even that is chaning a bit (right now there's two viable strategies in zvz). Anyway, you should be getting longer games, maybe try to build some more static defenses and expand early if you don't want quick games. If you go for macro games, however, remember to upgrade whatever unit composition you're going to be using.

edit: just noticed something in your post. Well 10 minute is hardly a rush, a rush is if someone six pool'ed you and you have zerglings in your base at the 3 minute mark. A 13-15 minute game is a very standard game with at least one huge army battle (like 120ish control each), a 20 minute game is rare, anything above that is an "epic" game :) Especially in SC2 with the new macro mechanics, games start rolling real quick.

I think part of it is game snese.  I have a real tough time "feeling" when its the right time to attack, not to attack, etc.  I feel like I'm just wining it all the time, and I am terrible at scouting after the early game, I just forget to do it, even when I tell myself before the game, scout scout scout, it just gets lost in my desperate attempt to keep up in terms of macro.  I feel like I don't have the "mental bandwidth" required to play these games as well I want to, when I sit down and think about it, I can think of a dozen things I could've done better in any given game, but then when I got and play again, I make the same mistakes.  Its supremely frustrating.

For example:  I was just playing a TvP.  I decided to go for MMM.  I successfully destroyed his exapansion, then went to attack his main base with 3 drop ships filled with MM.  I saw about 5 stalkers and was so worried that my medivacs were going to die before I could drop, losing everything in them, that I pulled back.  Later, I got attacked and killed (about 3 minutes later).  The guy informed me that if I had attacked right at the moment when i ALMOST did, I probably would have beaten him.    That sort of total lack of feel for what the right decision is what really gets me, because I don't seem to be improving all the much in that area.  Sure, my ability to micro and macro gets better the more I play, but I'm pretty bad at deciding what I actually need to do to win.


Title: Re: StarCraft II Beta
Post by: Megrim on April 01, 2010, 10:09:39 AM
Post replays brosef, it's the only way we can help you.


Title: Re: StarCraft II Beta
Post by: Teugeus on April 02, 2010, 04:00:51 AM
The only way you get a "feel" for when to attack is by playing more games. I had the same problem too but just persevered and noticed certain paterns as to how big an enemies army can possibly be at any point in time as long as he hasn't sneaked in a gold mineral expansion somewhere but then that's only dealt with by being aggressive and learning to meaintain map control long enough for you to expand and contain the enemy. Playing it safe is a much better way to get better then trying wild builds when your macro/micro mechanics aren't as good as you would like. Once your "mechanics" are up to par, you can start experimenting with your builds and toying with your enemy.


Title: Re: StarCraft II Beta
Post by: Fordel on April 03, 2010, 03:19:58 PM
Something about the Zerg just breaks my brain when I try to play them. Something about how all their production is centralized around the hatch/larva's, I never get a good handle on it. I just seem to go from hundreds of minerals to zero minerals to hundreds again, in these huge chunks.


Title: Re: StarCraft II Beta
Post by: Teugeus on April 03, 2010, 03:30:01 PM
I know what you mean, they really don't work for me either. The amount of larva they can spawn if you have 2 hatch + 2 queen is just too much for me to get my head round. You really need to plan ahead as to when you're going to either save up larvea for units or build drones for a stronger econ.


Title: Re: StarCraft II Beta
Post by: Margalis on April 03, 2010, 06:29:58 PM
Zerg in 2v2 is frustrating, no way to protect your base

I just played a game where my base was killed and I spent the rest of the time flying around with a single Overseer spotting enemy expansions, scouting and detecting cloaked units. We won but it was pretty silly.


Title: Re: StarCraft II Beta
Post by: Fordel on April 03, 2010, 08:33:37 PM
Sentries are awesome  :heart:

part 1) http://www.youtube.com/watch?v=Wwz9hh3Ch8c
part 2) http://www.youtube.com/watch?v=QUJ5rsGfKNU


One or two is a nice little addition, but if you can reach a certain critical mass, it just gets ridiculous.  :evil:


Title: Re: StarCraft II Beta
Post by: Margalis on April 03, 2010, 08:41:03 PM
I just played an awesome 2v2, me Zerg and my Protoss newb random partner against coordinated double zerg. The enemy team built tons of lings, banelings and hydralisks. They kept almost taking down our base (this was Twilight Fortress, the map where you start next to your partner with one shared choke) but they couldn't quite seal the deal. I was steadily teching and they weren't. Finally they push in and my partner quits. As he's quitting about 20 of my zerglings hatch and kill the hydras that were killing his base. So to counter the huge number of banelings I switch to roaches along with ultras and start hoarding ultras. This is the first game I've played where I've even *seen* an ultra. Meanwhile I have no idea how to play as protoss so in my partner's base I queue up some immortals and some carriers. So now I have one carrier, 2 immortals, about 10 roaches and 4 or 5 ultralisks, march straight into the opponent's base and take it out while other ultralisks run around the map taking down their expansions.

This is the second game I've won well after my partner quit out. I played about the last 9 minutes 2 on 1. Very satisfying to win that way.

Thanks god they didn't go air because the one carrier was the only thing I had that could hit air at all.


Title: Re: StarCraft II Beta
Post by: Malakili on April 05, 2010, 09:41:58 PM
I'm tempted to say I'm done with this game.  I've had a love hate relationship with it every moment since installing it, and I just don't think I can take it anymore.  Its a combination of me not being very good at RTS games to begin with, the absolutely brutal learning curve, the razor slim margin for error even in lower level leagues.  I just feel totally defeated by it, then went for e-sport, and they definitely got it, I just can't handle it. 

Even when I feel like I am getting better at the game, I feel like I'm getting better slower than the rest of my competition, its just such a losing battle, and I'm only in the god damn bronze league, fuck that.  Whatever it is that one needs to play and be good at Starcraft 2, I don't have it, and I don't care enough to acquire it.   

Its a good game, Blizzard did a good job on it, i just don't think its for me.  Sad to say.


Title: Re: StarCraft II Beta
Post by: Quinton on April 05, 2010, 11:29:42 PM
I've always found there are effectively three different "games" in an RTS like this...

There's the single player campaign which can be a lot of fun if you're into that (but it's not part of beta).

There's the playing online against the crazy hardcore people which wears me down pretty fast.

There's lan play with friends or coworkers, which was how I always played, and I found more enjoyable.


Title: Re: StarCraft II Beta
Post by: Ollie on April 06, 2010, 01:02:42 AM
Whatever it is that one needs to play and be good at Starcraft 2, I don't have it, and I don't care enough to acquire it.   

If it's any consolation, I'm in the same boat. I fully acknowledge that I might as well play RTS games by rolling my face on the keyboard, so any attempt to really get into titles like SC2 will only end in frustration – especially as the will to get better is not really there.

I do enjoy watching skilful players and reading discussions on strategy though, because I can follow to an extent and recognise the genius within. Anything more involving than cheering on the sidelines and enjoyment gives way to tears.


Title: Re: StarCraft II Beta
Post by: Margalis on April 06, 2010, 03:00:15 AM
The pace of the game really is super fast and there is very little margin for error given how quickly battles go and how quickly bases die. It's very stressful. I think you have to be content to know you probably won't be among the top players and be ok with that.


Title: Re: StarCraft II Beta
Post by: K9 on April 06, 2010, 03:48:24 AM
I've always found there are effectively three different "games" in an RTS like this...

There's the single player campaign which can be a lot of fun if you're into that (but it's not part of beta).

There's the playing online against the crazy hardcore people which wears me down pretty fast.

There's lan play with friends or coworkers, which was how I always played, and I found more enjoyable.

I'm in it for just 1 and 3 myself.


Title: Re: StarCraft II Beta
Post by: Malakili on April 06, 2010, 10:20:30 AM
The pace of the game really is super fast and there is very little margin for error given how quickly battles go and how quickly bases die. It's very stressful. I think you have to be content to know you probably won't be among the top players and be ok with that.

I don't mind not being among the top players, I have no illusions about being like, legitimately good, I'd just like to have an RTS for once where I can reliably get consistent, fun, evenly matched games. Sometimes I win sometimes I lose, rarely I get a long even matched back and forth game, or even a close short game for that matter.  I mean, maybe I make myself sound worse than I am, I have roughly the same amount of losses and wins at any given time, I just feel like whoever I get matched up against almost entirely determines whether I win or lose.

But like you said, its very stressful.  I don't mind stress in the "oh wow this is really close omg omg omg" type moments, but this is the kind of stress that makes me feel that twinge in my chest when I even boot up the game, knowing that if I don't play perfect (or, as well as I can, to be more exact), I might as well not play at all, and thats just not the fun kind of stress that can be equated with excitement, its the kind of stress that I get enough in real life without having to worry about it in video games.


Title: Re: StarCraft II Beta
Post by: bhodi on April 06, 2010, 10:29:34 AM
I don't mind not being among the top players, I have no illusions about being like, legitimately good, I'd just like to have an RTS for once where I can reliably get consistent, fun, evenly matched games. Sometimes I win sometimes I lose, rarely I get a long even matched back and forth game, or even a close short game for that matter.  I mean, maybe I make myself sound worse than I am, I have roughly the same amount of losses and wins at any given time, I just feel like whoever I get matched up against almost entirely determines whether I win or lose.

This is a ladder system designed well. We play together fairly well, and we are both above average players. We're also correctly placed with other above average players; Only one or two of our many games have been a stomping one way or the other, and, like you, my win/loss record is almost completely even.

I would not worry overmuch about playing against big burly men (http://www.penny-arcade.com/comic/2002/7/26/); unlike, say, LoL, you are actually paired with people of your skill level, whether you are a korean APM monster or a 65 year old arthritic grandmother with a baby on her lap.

Even in the beta, there are enough people playing that I've only gotten severely and obviously outclassed a handful of times (in 100+ games). When it goes live, The number of people will increase 10fold, many of them on the lower/less skilled area of play.

The only regret I have is that I'm unable to experiment and try new things, since I'll get steamrolled. But then again, that's what FFA and custom games are for I suppose.


Title: Re: StarCraft II Beta
Post by: Fordel on April 06, 2010, 01:14:14 PM
The SC2 devs have mentioned that they are a little worried that the Beta experience is a little like throwing someone into the shark tank and asking them to learn to swim.


The Retail game will be much more friendly to average joe, with multiple AI levels to fight against and a wider variety of non-ladder games to choose from. Hell even just being to play the game on 'normal' speed instead of whatever it currently defaults too would be a big boon for me personally.


Title: Re: StarCraft II Beta
Post by: Ingmar on April 06, 2010, 02:07:08 PM
If your record is basically even win-loss wise that means the matchmaking system is working just about perfectly, yeah. I wonder if it is just straight ELO more or less, or if it also takes into account factors like APM, etc.? I know they have the capability to track all kinds of wacky stats that they could theoretically be integrating into the matchmaking.


Title: Re: StarCraft II Beta
Post by: Fordel on April 06, 2010, 02:09:53 PM
Well APM can be inflated pretty easily with useless cheese if you actually give a shit about the raw stat.


Title: Re: StarCraft II Beta
Post by: Malakili on April 06, 2010, 02:16:14 PM
If your record is basically even win-loss wise that means the matchmaking system is working just about perfectly, yeah. I wonder if it is just straight ELO more or less, or if it also takes into account factors like APM, etc.? I know they have the capability to track all kinds of wacky stats that they could theoretically be integrating into the matchmaking.

I think the real problem isn't that I care about the wins and losses per se.  I'd like to have good games.  I don't really feel that most of my games are all that good. 


Title: Re: StarCraft II Beta
Post by: Fordel on April 06, 2010, 02:21:16 PM
It's the feeling of "fuck, I built my barracks on peon 12 not 11, jesus christ I am dooooomed" right? I hate that shit too.


Title: Re: StarCraft II Beta
Post by: LK on April 06, 2010, 02:28:43 PM
To be fair, this game is made for a very specific type of player.


Title: Re: StarCraft II Beta
Post by: Malakili on April 06, 2010, 02:33:46 PM
It's the feeling of "fuck, I built my barracks on peon 12 not 11, jesus christ I am dooooomed" right? I hate that shit too.

Well yeah, that goes back a couple posts to the general stressed and uncomfortable feeling I get from playing the game.  More to the point though, I feel like I have very few hard fought wins, and when I lose I don't feel like I've generally put up all that good a fight. There are very few games that I look back and say "Well, there was this critical moment where the game is even and one player took the upper hand" or whatever.  Its more like, welllllll, that guy was just better than me right from the beginning or vice versa.


Title: Re: StarCraft II Beta
Post by: proudft on April 06, 2010, 03:00:58 PM
Yeah, I have the same feeling.  It's why I haven't played it in over a week now.


Title: Re: StarCraft II Beta
Post by: Fordel on April 06, 2010, 04:06:09 PM
Yeah, I have the same feeling.  It's why I haven't played it in over a week now.


We need to setup more comedy FFA's then! Where Ingmar tries to voidray rush me and I skillfully shoo him away with my endless steam of marines.


Marines, the answer to every problem in SC2  :heart:


Title: Re: StarCraft II Beta
Post by: Ingmar on April 06, 2010, 04:15:02 PM
"rush"


Title: Re: StarCraft II Beta
Post by: Fordel on April 06, 2010, 04:18:15 PM
It was a rush relative to our usual speeds!


Title: Re: StarCraft II Beta
Post by: Samwise on April 06, 2010, 05:41:56 PM
I've never enjoyed hardcore ladder play all that much in SC, and I don't see myself doing any of that in SC2.  I'll buy it for the single player campaign.  If there's any fun to be had in the FFA pubtard scene, which is where I got most of my multiplayer yuks in SC1, so much the better.


Title: Re: StarCraft II Beta
Post by: Wolf on April 06, 2010, 11:18:03 PM
Don't forget that the full game will have the scenario editor with it, which will bring the innevitable dotas with it :)

I'm still having tons of fun, but than agian I was competing at national level way back when in the early days of brood war, so I'm kind of having a throwback moment here. The only annoying thing is the level of cheese in ladder. Got 6 pooled 3 (!!!!) games in a row in zvz yesterday. Ragequit out of the last one.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on April 07, 2010, 03:12:04 AM
That's the main reason I've played Blizzard RTSs, for the custom maps. Fooling around second and the campaign third.


Title: Re: StarCraft II Beta
Post by: bhodi on April 07, 2010, 06:26:46 AM
I'm still having tons of fun, but than agian I was competing at national level way back when in the early days of brood war, so I'm kind of having a throwback moment here. The only annoying thing is the level of cheese in ladder. Got 6 pooled 3 (!!!!) games in a row in zvz yesterday. Ragequit out of the last one.
Bnet name! Let's do 2v2s!  Also fuck the 6pool. What bullshit. If you scout it fast enough, or if they can't micro well enough you can defend, sorta, otherwise it's a game oooverrr.

The custom maps are gonna be great. I'm sure the most famous ones will be ported immediately.


Title: Re: StarCraft II Beta
Post by: Wolf on April 07, 2010, 09:11:58 AM
Wolf.iclan I'm eu though.

The "newest" sixpool is super annoying. 6 pool, 2 drones mine for a bit send out two scouts on a bigger map; make 6 zerglings and pop two sunkens in opponents base. Gg :(


Title: Re: StarCraft II Beta
Post by: bhodi on April 07, 2010, 10:57:16 AM
Wolf.iclan I'm eu though.

The "newest" sixpool is super annoying. 6 pool, 2 drones mine for a bit send out two scouts on a bigger map; make 6 zerglings and pop two sunkens in opponents base. Gg :(
Got a replay?

Damn EU. No way for us to play I guess. I hate these stupid boundaries.


Title: Re: StarCraft II Beta
Post by: Fordel on April 07, 2010, 01:43:12 PM
Patch: http://forums.battle.net/thread.html?topicId=23094049316&postId=242397824179&sid=5000#9



Finally, Marauders and Roaches get their much needed nerfs.


Title: Re: StarCraft II Beta
Post by: LK on April 07, 2010, 02:34:39 PM
That's a lot of number changes. Good thing in the long run, but given the long development cycle of the game, I would have thought more things would have been spot on.


Title: Re: StarCraft II Beta
Post by: Fordel on April 07, 2010, 06:02:00 PM
The Roach was just overpowered, so in order to counter the Roach, they had to make the Marauder also overpowered. I wouldn't be surprised if Immortals got a little +armored dmg nerf on the side as well.


The Thor build time decrease is just so people might actually build one or two  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Wolf on April 07, 2010, 10:57:26 PM
oh wow :) They just broke any roach strat in zvz. Zergling used to destroy Roaches with +1 attack, now they have it by default. Marauders change is no biggie, so almost nothing to address the triangle of boring (Roach, Mara & Immortal), except for a small Roach nerf.

Where can I upload that replay?


Title: Re: StarCraft II Beta
Post by: K9 on April 08, 2010, 03:10:47 AM
The first replay I see with Thors and it is pure cheese (http://www.youtube.com/watch?v=vP3egyvH-DU)  :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Ratman_tf on April 08, 2010, 07:06:14 AM
The first replay I see with Thors and it is pure cheese (http://www.youtube.com/watch?v=vP3egyvH-DU)  :why_so_serious:

Well, we all know mechs would rock in real combat. They have to model that in the game.


Title: Re: StarCraft II Beta
Post by: Teleku on April 08, 2010, 09:54:37 AM
The first replay I see with Thors and it is pure cheese (http://www.youtube.com/watch?v=vP3egyvH-DU)  :why_so_serious:
Now that was hilarious.


Title: Re: StarCraft II Beta
Post by: Draegan on April 08, 2010, 10:11:46 AM
Since I know nothing about the pro-Starcraft scene you guys need to keep posting cool replays.  I enjoy watching them.


Title: Re: StarCraft II Beta
Post by: Malakili on April 08, 2010, 10:30:57 AM
So, I ended up uninstalling this, and haven't missed it at all.  I guess that pretty much sums it up for me.


Title: Re: StarCraft II Beta
Post by: Goreschach on April 08, 2010, 11:04:59 AM
I got my beta email a few days ago. And no, none of you can have my friends key. Mostly because I didn't get one. If any of you are having trouble, hit me up at Goreschach.goreschach. This game is kicking my ass. Figured I wouldn't be so rusty at starcraft, but then I haven't played in like 5 years. My multitasking seems to be nonexistent.


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on April 08, 2010, 11:06:31 AM
So, I ended up uninstalling this, and haven't missed it at all.  I guess that pretty much sums it up for me.

Can I gave your stuff?


Title: Re: StarCraft II Beta
Post by: Lantyssa on April 08, 2010, 11:14:16 AM
The first replay I see with Thors and it is pure cheese (http://www.youtube.com/watch?v=vP3egyvH-DU)  :why_so_serious:
Dude's Ego hits you for 999 damage!

"This is just a casual game."  "Look at this stoopid noob!"  "OMG!  He didn't place the building five feet to the right, what an idiot."  "I'll be honest with you... he sucks."

This game is definitely not for me.  Thanks for the preview.


Title: Re: StarCraft II Beta
Post by: LK on April 08, 2010, 11:22:17 AM
No, multiplayer is definitely a game for the hardcore. Single player is what they'll hand off to the n00bs, and RTS isn't the first thing I think of when I think "strong game mechanics to tell a story with."


Title: Re: StarCraft II Beta
Post by: Draegan on April 08, 2010, 11:26:18 AM
When the guy in the THOR video who was talking about building 5 inches to the left was talking about his own placement.

Oh, and can someone link a cool Protoss replay using protoss' high end tech stuff?


Title: Re: StarCraft II Beta
Post by: bhodi on April 08, 2010, 11:53:36 AM
That guy is a total douche. Don't judge it based on him.

Don't know how many times we can say that the beta is 1v1 which by default is filled with assmunchers and cockgoblins. The "real" game is going to be a whole lot more.


Title: Re: StarCraft II Beta
Post by: K9 on April 08, 2010, 12:34:56 PM
That guy is a total douche. Don't judge it based on him.

Pretty much; there's two channels I'm watching for beta games, Husky (Thor Guy) and HDStarcraft. Husky is a raging douche, HDStarcraft comes over as a lot more down to earth in his commentary.

Oh, and can someone link a cool Protoss replay using protoss' high end tech stuff?

I haven't really seen any good games where any of the Tier 3 units come into play.  I'm yet to see carriers, thors, ultralisks or motherships used in any game; this is product of the rush tendency in high-level 1v1 I guess. Fun gives way to efficiency  :oh_i_see:

Here's a game that features Dark Templar and Brood Lords and has quite a lot of back and forth in it.
PART 1 (http://www.youtube.com/watch?v=q02GKfPfMMs)
PART 2 (http://www.youtube.com/watch?v=1LhSOsHdaf8)
PART 3 (http://www.youtube.com/watch?v=Sm1zWWsSATI)

A fun game showcasing Helions and Hydralisks (which I haven't seen used much)
Part 1 (http://www.youtube.com/watch?v=OeRkGSFLjww)
Part 2 (http://www.youtube.com/watch?v=8_UKcWlq_ng&feature=related)


Title: Re: StarCraft II Beta
Post by: Thrawn on April 08, 2010, 12:39:30 PM
I just watched a replay where the winning Protoss player rushed a mothership, ill see if I can find it when I get home if no one beats me to it.


Title: Re: StarCraft II Beta
Post by: Ingmar on April 08, 2010, 12:56:29 PM
Collector's Edition details:

http://us.blizzard.com/en-us/company/press/pressreleases.html?100408


Title: Re: StarCraft II Beta
Post by: Thrawn on April 08, 2010, 01:02:07 PM
Seems easy enough, buy the collectors edition, sell the WoW Thor pet code on eBay to make up the differance.


Title: Re: StarCraft II Beta
Post by: Malakili on April 08, 2010, 01:09:55 PM
The first replay I see with Thors and it is pure cheese (http://www.youtube.com/watch?v=vP3egyvH-DU)  :why_so_serious:
Dude's Ego hits you for 999 damage!

"This is just a casual game."  "Look at this stoopid noob!"  "OMG!  He didn't place the building five feet to the right, what an idiot."  "I'll be honest with you... he sucks."

This game is definitely not for me.  Thanks for the preview.

Well, fact of the matter is, if you do something like build a second pylon before a gateway, you're in big trouble against most people.  Its the kind of thing that frustrated the crap out of me, one less than optimal choice and you're probably going to lose if the other person didn't make a similar mistake.  90% of every game I was trying just not to make mistakes instead of actually ...ya know...playing.


Title: Re: StarCraft II Beta
Post by: Wolf on April 08, 2010, 01:15:19 PM
qualtiy starcraft:

http://www.youtube.com/nevake - Team Liquid's Channel, most of it is without commentary, but they're only good games.

http://www.youtube.com/MajorLeagueGaming - MLG's king of the beta hill series is amazing. And Day[9] is probably the best starcraft caster out there, he's geniunily in love with the game and has deep, deep knowledge about it.

http://www.gosugamers.net/starcraft2/news/11695-vods-gosucup-starcraft-2-beta-invitational-ro16 - VODs from GosuGamer's SC2 Beta Invitational ro16; good stuff - Still haven't seen liquid'nazgul (p), mondragon (z) - it's basicaly one of the best forigners vs the most dominant forigner (read: non-korean) in the bw scene; should be AMAZING. I have had a mancrush on mondragon for ages :P

http://www.livestream.com/striderdoom - Day[9]s channel on livestream, has some Zotac tournament casts, stay away from any of the daily stuff, unless you're REALLY into starcraft :)

http://www.youtube.com/sc2ggrise - Rise has been doing some commentaries, but he's mostly doing US players and mostly Team EG, which are lagging quite a bit behind the top EU players.

I'll post more stuff if there's interest :)



Title: Re: StarCraft II Beta
Post by: Wolf on April 08, 2010, 01:18:09 PM
The first replay I see with Thors and it is pure cheese (http://www.youtube.com/watch?v=vP3egyvH-DU)  :why_so_serious:
Dude's Ego hits you for 999 damage!

"This is just a casual game."  "Look at this stoopid noob!"  "OMG!  He didn't place the building five feet to the right, what an idiot."  "I'll be honest with you... he sucks."

This game is definitely not for me.  Thanks for the preview.

Well, fact of the matter is, if you do something like build a second pylon before a gateway, you're in big trouble against most people.  Its the kind of thing that frustrated the crap out of me, one less than optimal choice and you're probably going to lose if the other person didn't make a similar mistake.  90% of every game I was trying just not to make mistakes instead of actually ...ya know...playing.

btw, it's probably just not your game. This is what Starcraft is. If it was anything else I'd be pretty pissed; There will be a SHITLOAD of DoTA type stuff in the full game though, plus comp stopms, etc. Competitive play will not be the only thing there is :)


Title: Re: StarCraft II Beta
Post by: Lantyssa on April 08, 2010, 01:22:50 PM
I'll get it five years later when it's $20 and play the campaigns then.  The $60 pricetag is a little more than I'd be willing to pay even if I thought it was Robot Jesus.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on April 08, 2010, 01:51:42 PM
Wait, are you saying DOTA isn't competitive? Most people who play DOTA are slobbering retards with no social skills who just want to scream and rant at people who are worse than them (no offense intended, and jk btw). Actually they don't even need to be worse. Everybody just tries to tell everybody else what to do.


Title: Re: StarCraft II Beta
Post by: Teleku on April 08, 2010, 01:59:45 PM
I haven't played WoW in years, and I want to buy the collectors edition just to have the Thor pet.


Title: Re: StarCraft II Beta
Post by: Ingmar on April 08, 2010, 02:02:12 PM
Hmmm I'm not seeing all that much of a basis for DoTA style play in SC2 - no hero units, no inventory or items, no leveling. And that stuff isn't in the single player either.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on April 08, 2010, 02:13:23 PM
Possibly, but considering the probable depth of the SC2 map editor I imagine it won't be that hard to make one. I'm also pretty damn sure Blizzard knows this as well  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: K9 on April 08, 2010, 02:14:07 PM
Hmmm I'm not seeing all that much of a basis for DoTA style play in SC2 - no hero units, no inventory or items, no leveling. And that stuff isn't in the single player either.

Don't underestimate the Galaxy editor. Based on the previews I have seen floating around that thing is astonishingly powerful; to the extent of writing your own game-within-game level of modification I think.

Also, since when was online gaming not dominated by a bunch of arrogant wannabe-fratboys? Especially in competitive gaming.


Title: Re: StarCraft II Beta
Post by: K9 on April 08, 2010, 02:27:19 PM
The galaxy editor preview from Blizzcon (http://www.youtube.com/watch?v=T5Pi9rlUuYM) (recap)


Title: Re: StarCraft II Beta
Post by: Teleku on April 08, 2010, 03:00:08 PM
This game is All multi player games are definitely not for me.  Thanks for the preview.
:awesome_for_real:

Seriously, I don't think I've ever played single multi player game game ever where I wasn't constantly playing against people like that when playing with the general public.  I just take it for granted thats how multi player gaming is and just take it for what it is.


Title: Re: StarCraft II Beta
Post by: Ingmar on April 08, 2010, 03:08:03 PM
Interesting stuff, I hadn't watched that yet.


Title: Re: StarCraft II Beta
Post by: Musashi on April 08, 2010, 03:47:54 PM
Did that guy introduce himself as, "H to the usky?"  Did I hear that right?  Holy shit!


Title: Re: StarCraft II Beta
Post by: Thrawn on April 08, 2010, 04:08:02 PM
Blizzard probably missed a good cash opportunity if they had included beta keys in the collectors edition if you pre-order now.  No refunds once the key is redeemed or something.


Title: Re: StarCraft II Beta
Post by: lamaros on April 08, 2010, 04:20:48 PM
Was that Thor video before the recent changes or after? It seems to have been posted around the same time?

Anyhow. Watching a lot of youtube videos and enjoying it heaps. I don't really get why so many of you in here are so shocked by the multi-player being so competitive, though. You still have single player, user maps, and just a fun game with your friends to play with... and how do you stop people being competitive anyhow if it's multi-player? People will make anything competitive if they're like that, and many enjoy doing so, it would be far stranger, and worse for sales and the fun of the game (not to mention impossible), if Blizzard somehow designed the game to make things like building placement and build order irrelevant...

Btw if anyone has a friends key to share with me, I will send you delicious dates in the mail!


Title: Re: StarCraft II Beta
Post by: Teleku on April 08, 2010, 04:33:38 PM
Btw if anyone has a friends key to share with me, I will send you delicious dates in the mail!
Do you run a Russian Mail Order Bride service or something?


Title: Re: StarCraft II Beta
Post by: Draegan on April 09, 2010, 07:36:47 AM
Did that guy introduce himself as, "H to the usky?"  Did I hear that right?  Holy shit!

Yeah I just heard that.  That dude is too white to be saying that. 


Title: Re: StarCraft II Beta
Post by: Quinton on April 09, 2010, 08:11:39 AM
I've always found there are effectively three different "games" in an RTS like this...

There's the single player campaign which can be a lot of fun if you're into that (but it's not part of beta).

There's the playing online against the crazy hardcore people which wears me down pretty fast.

There's lan play with friends or coworkers, which was how I always played, and I found more enjoyable.

I'm in it for just 1 and 3 myself.

Same.  I have no illusions about surviving at all in competitive online games.  I don't pay enough attention to build order optimization and all that insanity, and honestly I don't want to.  Some casual 1v1 or 2v2 with friends who aren't super-hardcore is enough multiplayer for me.


Title: Re: StarCraft II Beta
Post by: Ironwood on April 09, 2010, 08:44:10 AM
The Warcraft III matching service was awesome since it tended to put you in amongst people of similar skill.


Title: Re: StarCraft II Beta
Post by: Malakili on April 09, 2010, 09:11:14 AM
I was chatting with a friend earlier, and I think I was able to figure out my issues with the game a little more.

I think its that Starcraft 2 seems to play best at the high end and isn't nearly as good at the low to middle skill range.  When I see awesome games casted on youtube, I think, "Wow, if I had that experience, I would love this game"  But I don't.  And I got to thinking why, and I think it has something to do with the fact that as you get lower and lower in skill level, the more things like build order matter.   In a high end match, build order obviously matters a lot, but if you are sufficiently skilled, you can do things like fight off a bigger army at your ramp while you are teching up with a smaller army that is built for solid defense and microed well.  At my skill level, a bigger army pretty much wins, period, barring things like hard counters (invis units v. no detectors or something).   That means that the best consistent strategy in the lower skill levels is just to build lots of units really fast and whoever makes more units before the initial push generally wins.  That doens't make for a very fun game in my opinion.



Title: Re: StarCraft II Beta
Post by: LK on April 09, 2010, 09:18:49 AM
I think its that Starcraft 2 seems to play best at the high end and isn't nearly as good at the low to middle skill range.

For this very reason, I sort of want to see the game not perform to expectations.

Instead what I expect is that it'll sell well due to hype, "It's Blizzard!", and WoW Fanatics trying to get a Thor. Well-played, but sort of hollow.


Title: Re: StarCraft II Beta
Post by: Ratman_tf on April 09, 2010, 09:20:36 AM
I wants the Thor pet, but I'm still grinding my teeth over the three boxes for each storyline thing.


Title: Re: StarCraft II Beta
Post by: LK on April 09, 2010, 09:24:12 AM
I blame RTS game design and how they wanted to do something with single player that was counter-intuitive to telling a story from three different perspectives. Also, let's just toss Bobby in there for good measure.


Title: Re: StarCraft II Beta
Post by: K9 on April 09, 2010, 09:34:52 AM
I think making sequential campaigns actually makes it easier to tell a better story, where all the major characters interact more. Having three parallel stories where everyone goes from zero to hero makes for some weird narrative issues.

I have high hopes for the single player campaigns; and I know private play with friends and housemates where we just tech up on money maps will keep us sufficiently entertained.


Title: Re: StarCraft II Beta
Post by: Malakili on April 09, 2010, 10:29:57 AM
and I know private play with friends and housemates where we just tech up on money maps will keep us sufficiently entertained.

My problem is I actually don't like that kind of game very much.  I like the quick nature of the games, I like early attacks, I like a lot of back and forth WHILE teching up, and so forth.  I like having to expand to get sufficient resources and I like the idea of fighting over a limited number of resources on the map (even more pronounced with high yield resources in SC2.  The problems, however, are like I mentioned earlier so I won' state them again here.

Playing DoW2 along side this really made me realize how much I like the direction that DoW2 has taken the RTS genre.  Too bad it hasn't caught on as much, even though it does definitely have plenty of people playing it.


Title: Re: StarCraft II Beta
Post by: LK on April 09, 2010, 10:47:21 AM
It's not like Blizzard can forge off into new game design territory at this point with any of their properties without pissing off their fan base. It would be interesting to see what happens after their next MMO, SC2, and D3. But that's probably a solid decade out.

Kinda like Bungie and Halo right now.


Title: Re: StarCraft II Beta
Post by: Malakili on April 09, 2010, 11:03:40 AM
It's not like Blizzard can forge off into new game design territory at this point with any of their properties without pissing off their fan base. It would be interesting to see what happens after their next MMO, SC2, and D3. But that's probably a solid decade out.

Kinda like Bungie and Halo right now.

Well, thats true, I wasn't suggesting that Blizzard drastically change SC2 to make it more like DoW2, just commenting on why I like on more than the other.   Starcraft is an interesting story because I think the reason it was originally popular is VERY different from the reason is stayed popular for so long.  It became an esport, but SC2 has to aim for being esport off the bat.


Title: Re: StarCraft II Beta
Post by: climbjtree on April 09, 2010, 02:47:21 PM
I really hope I'm not bloodworthing this because it's way too awesome:

Starcraft 2 Beta Break Up (http://www.collegehumor.com/video:1932078)  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Draegan on April 09, 2010, 03:22:35 PM
I really hope I'm not bloodworthing this because it's way too awesome:

Starcraft 2 Beta Break Up (http://www.collegehumor.com/video:1932078)  :awesome_for_real:

Scroll down and read the comments. (http://www.teamliquid.net/forum/viewmessage.php?topic_id=118810)


Title: Re: StarCraft II Beta
Post by: LK on April 09, 2010, 04:32:29 PM
HAHAHAHAHA. If you stop at the first page you'll live a happier life than going on further.


Title: Re: StarCraft II Beta
Post by: Thrawn on April 09, 2010, 07:38:04 PM
I really hope I'm not bloodworthing this

You are.  :uhrr:


Title: Re: StarCraft II Beta
Post by: Margalis on April 09, 2010, 08:50:18 PM
I blame RTS game design and how they wanted to do something with single player that was counter-intuitive to telling a story from three different perspectives. Also, let's just toss Bobby in there for good measure.

Why not blame the actual problem: they want more money.

I like Starcraft 2 but I too hope it doesn't perform as well as it seems destined to. Breaking it up into 3 games irks but my main problem is just how ultraconservative it is. When SC1 came out the graphics were awesome while the graphics of SC2 are merely average. In the era of Starcraft 1 having three different races with different units and mechanics was pretty special. More than ten years later the same three races with the same units and mechanics is underwhelming. It's like if Street Fighter 4 came out without the Alpha or Three series in between it and 2 and had no new characters.


Title: Re: StarCraft II Beta
Post by: Malakili on April 10, 2010, 06:24:11 AM
I blame RTS game design and how they wanted to do something with single player that was counter-intuitive to telling a story from three different perspectives. Also, let's just toss Bobby in there for good measure.

Why not blame the actual problem: they want more money.

I like Starcraft 2 but I too hope it doesn't perform as well as it seems destined to. Breaking it up into 3 games irks but my main problem is just how ultraconservative it is. When SC1 came out the graphics were awesome while the graphics of SC2 are merely average. In the era of Starcraft 1 having three different races with different units and mechanics was pretty special. More than ten years later the same three races with the same units and mechanics is underwhelming. It's like if Street Fighter 4 came out without the Alpha or Three series in between it and 2 and had no new characters.

Starcrat 2 is a victim of its own success, and the manner of its success.  While new races, or crazy new mechanics might seem like a great idea, the reason Starcraft is such a popular series is that it became an e-sport.  Blizzard has to live up to what happened basically accidentally in SC1, on purpose with SC2.   Not to mention, its hard enough to balance 3 races well.  Add in another and balance is going to be a nightmare.  Same with new units really.  Look at the balancing act they are already trying to do with the roach and marauder.



Title: Re: StarCraft II Beta
Post by: Draegan on April 10, 2010, 07:10:17 AM
I really hope I'm not bloodworthing this

You are.  :uhrr:

I didn't see him post it anywhere.


Title: Re: StarCraft II Beta
Post by: Ratman_tf on April 10, 2010, 08:09:24 AM
Playing DoW2 along side this really made me realize how much I like the direction that DoW2 has taken the RTS genre.  Too bad it hasn't caught on as much, even though it does definitely have plenty of people playing it.

Personally, I'd like to see the DOW series ditch the RTS aspect altogether and go turn based or semi-turn based 40k proper. I liked DOW, but the control point scheme didn't change the way I play RTSes in any measurable way. It's still all about pumping out units until the other guy dies. And I hate squads. They just don't feel right. IMO of course.


Title: Re: StarCraft II Beta
Post by: Goreschach on April 10, 2010, 09:14:24 AM
I'd like to see a new AAA multiplayer turn based tactics game. We haven't had one in a long time.


Title: Re: StarCraft II Beta
Post by: Astorax on April 10, 2010, 10:55:40 AM
I'd like to see a new AAA multiplayer turn based tactics game. We haven't had one in a long time.

Bloodbowl!!!

Well okay, AAA perhaps not, but it is fun if they could just fix the fucking league stuff.


Title: Re: StarCraft II Beta
Post by: eldaec on April 10, 2010, 12:22:15 PM
http://www.abandonia.com/en/games/632/Laser+Squad.html

Granted 1992 counts as 'a long time' ago, but we don't really need anything else.


Title: Re: StarCraft II Beta
Post by: Ratman_tf on April 11, 2010, 06:42:47 AM
http://www.abandonia.com/en/games/632/Laser+Squad.html

Granted 1992 counts as 'a long time' ago, but we don't really need anything else.

From the description, when he mentions LSN-

Quote
Unfortunately, at $60 a year (!) it's not especially cheap

I think this guy fails at math.


Title: Re: StarCraft II Beta
Post by: eldaec on April 11, 2010, 08:48:56 AM
LS != LSN


Title: Re: StarCraft II Beta
Post by: Ratman_tf on April 11, 2010, 09:12:03 AM
LS != LSN

No shit, Sherlock. I found that little comment in the LS download page amusing and wanted to share. Because I care. I care to share.

DAMMIT!


Title: Re: StarCraft II Beta
Post by: Goreschach on April 11, 2010, 09:51:28 AM
LS != LSN

No shit, Sherlock. I found that little comment in the LS download page amusing and wanted to share. Because I care. I care to share.

DAMMIT!

So then how does he fail at math?


Title: Re: StarCraft II Beta
Post by: Ratman_tf on April 11, 2010, 12:02:00 PM
LS != LSN

No shit, Sherlock. I found that little comment in the LS download page amusing and wanted to share. Because I care. I care to share.

DAMMIT!

So then how does he fail at math?

5 bucks a month is very cheap.


Title: Re: StarCraft II Beta
Post by: K9 on April 11, 2010, 04:45:36 PM
This is a particularaly good replay; it showcases pretty much every protoss and zerg unit in a tight game.

Part 1 (http://www.youtube.com/watch?v=uwLsmi9VE2U)
Part 2 (http://www.youtube.com/watch?v=T44gfFrbj7A)
Part 3 (http://www.youtube.com/watch?v=FmlMzFZMm8o)
Part 4 (http://www.youtube.com/watch?v=Ji92y--TZAI)


Title: Re: StarCraft II Beta
Post by: Thrawn on April 11, 2010, 08:11:19 PM
This is a particularly good replay; it showcases pretty much every protoss and zerg unit in a tight game.

Very fun reply to watch, although I have to agree with the commentators that the zerg player probably could of ended the game much earlier with a few different decisions.


Title: Re: StarCraft II Beta
Post by: Fordel on April 11, 2010, 08:58:03 PM
Yea, there was very little reason for the zerg player to allow those island expo's to live. At the same time, being able to just respawn 100-150 supply worth of army every 20 seconds has to be pretty fun too!  :grin:


Here is that match's up polar opposite in terms of game scale: http://www.youtube.com/watch?v=pETcAm82vXU


Insane Stalker micro.


Title: Re: StarCraft II Beta
Post by: ffc on April 12, 2010, 12:28:02 AM

Here is that match's up polar opposite in terms of game scale: http://www.youtube.com/watch?v=pETcAm82vXU


Insane Stalker micro.

Wow.  Makes me want to play, and yet, be afraid to play.


Title: Re: StarCraft II Beta
Post by: Ironwood on April 12, 2010, 02:26:27 AM
Fucking Hell.


Title: Re: StarCraft II Beta
Post by: Thrawn on April 12, 2010, 05:53:55 AM
Fucking Hell.


Indeed, I like seeing IdrA lose though.  He seems like a total ass.


Title: Re: StarCraft II Beta
Post by: K9 on April 12, 2010, 06:13:26 AM
Whoa, that was hectic


Title: Re: StarCraft II Beta
Post by: Wolf on April 12, 2010, 06:35:51 AM
Fucking Hell.


Indeed, I like seeing IdrA lose though.  He seems like a total ass.

It warms the heart every time I see him lose. But it's so much better when he goes off. Nazgul kicked him out of the latest Zotac this Sunday, and Idra went out with "I don't know why I bother playing on this server"; "It lags so bad". And left without GG. So nice :)


Title: Re: StarCraft II Beta
Post by: Wolf on April 13, 2010, 04:36:06 AM
Why starcraft is awesome:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=117936&currentpage=38

tl;dr version: Smuft a member of the TL community is betting $5000 that if he played 8 hours a day for a week he can beat Idra. Some people on TL are backing Idra up, so the result is a $10000 bo5 grudge match :)


Title: Re: StarCraft II Beta
Post by: NowhereMan on April 13, 2010, 05:02:28 AM
I will almost certainly get this game when the single player campaign can be gotten all at once for a reasonable price. That shit with Idra is great soap opera but fuck me those guys live in some bizarre alternate world (especially since I'm not much into gambling either).


Title: Re: StarCraft II Beta
Post by: fuser on April 14, 2010, 05:51:21 AM
Must of been a new wave of invites this am my name is:

bin.fuser


Title: Re: StarCraft II Beta
Post by: Thrawn on April 14, 2010, 05:55:44 AM
Must of been a new wave of invites this am my name is:

Excuse me while I go cry in the corner some more.  :heartbreak:


Title: Re: StarCraft II Beta
Post by: Ceryse on April 14, 2010, 06:12:41 AM
Must of been a new wave of invites this am my name is:

bin.fuser

:sad:

Bleh.


Title: Re: StarCraft II Beta
Post by: Rendakor on April 14, 2010, 11:53:28 AM
Must of been a new wave of invites this am my name is:
Nothing in my email.

Nothing on battle.net.

FFFFFFFUUUUUUUUUUUUU-


Title: Re: StarCraft II Beta
Post by: Kitsune on April 14, 2010, 11:54:52 AM
Yep, my mail box is depressingly empty.


Title: Re: StarCraft II Beta
Post by: Der Helm on April 15, 2010, 01:56:03 AM
Yep, my mail box is depressingly empty.


Title: Re: StarCraft II Beta
Post by: Teleku on April 15, 2010, 08:59:34 AM
Oh hey, I remembered a friend of mine from college has a brother who works at Blizzard.  I just got a shiny new beta key!


Title: Re: StarCraft II Beta
Post by: Mosesandstick on April 15, 2010, 10:04:54 AM
That's just mean.


Title: Re: StarCraft II Beta
Post by: bhodi on April 15, 2010, 08:21:53 PM
Remember to check your spam folders.


Title: Re: StarCraft II Beta
Post by: Thrawn on April 15, 2010, 08:35:15 PM
Remember to check your spam folders.

I'm crossing my fingers that my updated system specs of "Desktop resolution: 6004x1080" will increase my chances of getting an invite since I'm a less common setup now.  :uhrr:


Title: Re: StarCraft II Beta
Post by: Rendakor on April 21, 2010, 06:05:26 AM
Finally got in, just played two games. First one against a very easy comp just to get a handle on things. Won that, then did a 1v1 matchmaker. Got a protoss opponent (I play zerg), we attacked each other about the same time, but my mutalisks wrecked his Nexus much faster than his giant mecha things could tear through my defenses. Goddamn.  :drill:

Question: anyone know the trick to changing the full screen resolution? Mine defaults to 800x600, and playing in windowed mode removes the ability to scroll with the mouse.


Title: Re: StarCraft II Beta
Post by: Wolf on April 21, 2010, 06:24:50 AM
escape -> options? You could do it from the login screen (I think) or the battle.net screen too (I'm sure).

I'm playing at "full screen windowed", and don't have any problems with scrolling. Makes alt-tabing much easier though.


Title: Re: StarCraft II Beta
Post by: Rendakor on April 21, 2010, 07:33:33 AM
I'll clarify the problem: when I go into the options menu, clicking the Resolution box does nothing. No list appears, etc. When I change to Fullscreen or Fullscreen (Windowed), the game doesn't take up the whole screen, only the left two thirds or so. Which I suppose is more playable than 800x640 or whatever the low default is, but still annoying.


Title: Re: StarCraft II Beta
Post by: fuser on April 21, 2010, 08:39:51 AM
I'll clarify the problem: when I go into the options menu, clicking the Resolution box does nothing. No list appears, etc. When I change to Fullscreen or Fullscreen (Windowed), the game doesn't take up the whole screen, only the left two thirds or so. Which I suppose is more playable than 800x640 or whatever the low default is, but still annoying.

Drag the corner of the window and it scales up resolution, and works  :drill:

Seems like the game thinks is in window mode all the time if you have no resolution option.


Title: Re: StarCraft II Beta
Post by: Rendakor on April 21, 2010, 08:49:43 AM
Hmm, trying that gets it resized and all, but then my mouse positioning seems off, by a lot. :uhrr: Resizing it by hand, then switching to Windowed (Fullscreen) seems to have fixed it. Gonna play a game and see.

Edit: Nope, that cuts off an inch or so from the bottom of the screen.


Title: Re: StarCraft II Beta
Post by: bhodi on April 22, 2010, 06:26:20 AM
Pre-Ordering from almost anywhere nets you a beta code - Amazon, Gamestop, EBgames, etc.


Title: Re: StarCraft II Beta
Post by: Thrawn on April 22, 2010, 08:11:37 PM
Pre-Ordering from almost anywhere nets you a beta code - Amazon, Gamestop, EBgames, etc.

Seems as good a time as any to pre-order then since I would eventually anyways.


Title: Re: StarCraft II Beta
Post by: Merusk on April 22, 2010, 09:41:11 PM
So are they still going forward with the whole "You have to buy this 3 times to get the whole game" shtick?   If so, what's the "Sons of Liberty" edition?


Title: Re: StarCraft II Beta
Post by: Ingmar on April 22, 2010, 10:10:34 PM
I believe its the single player campaigns that are per-game - Sons of Liberty is the Terran one. You get all the multiplayer regardless.


Title: Re: StarCraft II Beta
Post by: Margalis on April 22, 2010, 10:51:46 PM
There is 99.99999% chance that the expansions will introduce multiplayer changes that you can only see and/or use if you buy the expansions.

That is a very sturdy limb I'm going out on.


Title: Re: StarCraft II Beta
Post by: Ingmar on April 23, 2010, 12:37:05 AM
There is 99.99999% chance that the expansions will introduce multiplayer changes that you can only see and/or use if you buy the expansions.

That is a very sturdy limb I'm going out on.

That would seem to run counter to their e-sport aspirations, but I guess you never know.


Title: Re: StarCraft II Beta
Post by: Trippy on April 23, 2010, 12:44:48 AM
They did this for Brood War and Frozen Throne.


Title: Re: StarCraft II Beta
Post by: Ingmar on April 23, 2010, 12:48:09 AM
Gotcha. What I more meant was, you don't have to buy all 3 boxes to play all 3 sides in multiplayer, or whatever. I wasn't thinking of them as expansions but I guess that's what they are, really; stand-alone expansions.


Title: Re: StarCraft II Beta
Post by: bhodi on April 23, 2010, 05:40:50 AM
There is 99.99999% chance that the expansions will introduce multiplayer changes that you can only see and/or use if you buy the expansions.

That is a very sturdy limb I'm going out on.

The have confirmed that there will be new units for every race for each "expansion pack" / game / whatever they want to call it.


Title: Re: StarCraft II Beta
Post by: Draegan on April 23, 2010, 06:51:06 AM
Pre-Ordering from almost anywhere nets you a beta code - Amazon, Gamestop, EBgames, etc.

PreOrder time.  I assume it's only online preordering?  I can't go to Gamestop near work and do this right? (Was going there anyway.)


Title: Re: StarCraft II Beta
Post by: KallDrexx on April 23, 2010, 08:27:54 AM
Single player info (http://arstechnica.com/gaming/news/2010/04/starcraft-2.ars)


Title: Re: StarCraft II Beta
Post by: Malakili on April 23, 2010, 09:24:13 AM
Single player info (http://arstechnica.com/gaming/news/2010/04/starcraft-2.ars)

I'm torn on that info.  On the one side, it'll probably make the single player a better single player game, but its going to divorce it even further from the multiplayer game. 


Title: Re: StarCraft II Beta
Post by: Typhon on April 23, 2010, 09:46:19 AM
I'm delighted.  The multiplayer is good for awhile, but all the mods that came out for Warcraft 3 held my attention for much longer.  I have high hopes for someone doing something interesting in terms of a hero-based coop.  It's almost a done-deal that there will be some sort of tower defense.


Title: Re: StarCraft II Beta
Post by: Malakili on April 23, 2010, 10:45:59 AM
I'm delighted.  The multiplayer is good for awhile, but all the mods that came out for Warcraft 3 held my attention for much longer.  I have high hopes for someone doing something interesting in terms of a hero-based coop.  It's almost a done-deal that there will be some sort of tower defense.

I've never been able to get into the gimmicky games that come out of RTS modding to be honest.   I've never been real good at the "real" games either, but I enjoy at least trying most of the time, though I often get frustrated and quit for a month before trying my hand at it again.    The editor for SC2 looks like a lot more than we've ever seen in an RTS editor though, so there is a good possibility of some great stuff coming out of it.

In an article I read about the single player they basically did just straight up say "We had lots of fun ideas that we could never put in multiplayer because they aren't balancable, but we can make the player have pretty much anything in single player and it doesn't matter."   It almost acknowledges that they know the multiplayer isn't fun for most people, but they have to do it to appease the esporters. 

In any event, I guess I'd rather see missions that have me, for instance, doing a thor-dropship harass or something that is both fun and rewarding AND teaches me a good skill for multiplayer than get to use medics and goliaths (units that aren't even in multiplayer) to protect SCVs that are doing something they'd never do in multiplayer


Title: Re: StarCraft II Beta
Post by: Typhon on April 23, 2010, 11:22:17 AM
My understanding is that they are trying to provide tutorial missions for the multiplayer game - which would amount to you playing against the computer with the multiplayer setup.  If the computer does a decent job of simulating some sort of human player, I think that is a much better choice then limiting themselves to a "vanilla" setup in single player.

It seems like their philosophies ran parallel to yours (single player is training for multiplayer) for all the previous releases of the game, but they ended up leaving a lot of interesting ideas on the floor because they didn't fit into multiplayer.  I like the philosophy of this better - an "as balanced as we can make it" multiplayer and a single player game that has interesting/special units and a lot of surprises.


Title: Re: StarCraft II Beta
Post by: Malakili on April 23, 2010, 11:51:26 AM
My understanding is that they are trying to provide tutorial missions for the multiplayer game - which would amount to you playing against the computer with the multiplayer setup.  If the computer does a decent job of simulating some sort of human player, I think that is a much better choice then limiting themselves to a "vanilla" setup in single player.

It seems like their philosophies ran parallel to yours (single player is training for multiplayer) for all the previous releases of the game, but they ended up leaving a lot of interesting ideas on the floor because they didn't fit into multiplayer.  I like the philosophy of this better - an "as balanced as we can make it" multiplayer and a single player game that has interesting/special units and a lot of surprises.

It'll probably end up being a better single player game because of it, I just think that in the end they are going to end up alienating people from multiplayer when they come to find out it isn't really the same game they just played through.  Granted, its entirely possible that they think they are basically two entirely different audiences, which they  might be.  The people casual enough to not know what multiplayer is going to be like probably don't care that much if they don't like it, is what I mean to say.


Title: Re: StarCraft II Beta
Post by: KallDrexx on April 23, 2010, 12:20:02 PM
It'll probably end up being a better single player game because of it, I just think that in the end they are going to end up alienating people from multiplayer when they come to find out it isn't really the same game they just played through.  Granted, its entirely possible that they think they are basically two entirely different audiences, which they  might be.  The people casual enough to not know what multiplayer is going to be like probably don't care that much if they don't like it, is what I mean to say.

Yeah but it sounds like they are preparing challenge missions as well, which are meant to ease the player to get ready for multiplayer. 


Title: Re: StarCraft II Beta
Post by: NowhereMan on April 23, 2010, 01:09:54 PM
I'm thrilled at them saying they won't be axing ideas, levels or characters because they won't fit with multiplayer style balance. I'd hope that a fair bit of single player acts as training for multiplayer in terms of general gameplay and maybe throws in a few levels that are close to multiplayer v. computer but frankly a series of vanilla starcraft II matches with cutscenes would be shitty, shitty shitty for singleplayer considering the amount of time they've had to develop the game. People playing the two things, at least with RTSes are looking for two different experiences. I don't expect two radically different games but it's nice that they recognise that balance isn't really a crucial feature of single player.


Title: Re: StarCraft II Beta
Post by: Draegan on April 23, 2010, 03:21:30 PM
I stopped by Gamestop and used an old preorder credit and got a key! 

Downloading now.  I'm so terrible at RTS's but this should be interesting.


Title: Re: StarCraft II Beta
Post by: trias_e on April 23, 2010, 11:30:29 PM
I am trias.funkychicken.

I've watched a ton of games on youtube prior to getting my key, so I'm totally leet.  (not really)


Title: Re: StarCraft II Beta
Post by: K9 on April 24, 2010, 04:05:19 AM
That single-player stuff sounds fantastic.


Title: Re: StarCraft II Beta
Post by: Thrawn on April 24, 2010, 06:38:47 AM
I stopped by Gamestop and used an old preorder credit and got a key! 

Downloading now.  I'm so terrible at RTS's but this should be interesting.

Haven't gotten my key from pre-ordering online 2 days ago yet, but it says it may take up to 5 so I guess I can't complain really yet.  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Draegan on April 24, 2010, 08:55:33 AM
Ok I'm pretty dumb.  I acknowledge that.  But I can't seem to build an Armory or Factory.  Not sure why.  I've got command centers, barracks, engineering labs and all the upgrades but the option for Factory isn't opening up.  Why am I dumb?

Oh nevermind.  There is an "advanced building" tab.  Fuck me.


Title: Re: StarCraft II Beta
Post by: Margalis on April 24, 2010, 03:46:00 PM
'V'


Title: Re: StarCraft II Beta
Post by: trias_e on April 24, 2010, 06:10:19 PM
I'm having so much fun playing this game.  squeeee!


Title: Re: StarCraft II Beta
Post by: Ironwood on April 25, 2010, 06:56:37 AM
'V'

Go tell your friends.


Title: Re: StarCraft II Beta
Post by: trias_e on April 25, 2010, 10:56:04 AM
First long but very fun game I've had.  I screw up so badly at getting my units into control groups/forgetting about them, but luckily for me 2/2 upgraded roaches + mutas are really good.

http://www.sc2rc.com/index.php/replay/show/2334


Title: Re: StarCraft II Beta
Post by: K9 on April 25, 2010, 04:57:27 PM
Nerf Ultralisks? (http://www.youtube.com/watch?v=wucEINuw5gg)  :grin:


Title: Re: StarCraft II Beta
Post by: Malakili on April 25, 2010, 05:32:20 PM
Nerf Ultralisks? (http://www.youtube.com/watch?v=wucEINuw5gg)  :grin:

Except that they'll almost certainly die getting in range of anything but zerglings or Zealots, or get so beat up that you won't get your money's worth.  They aren't bad, but they are largely useless most of the time.


Title: Re: StarCraft II Beta
Post by: Margalis on April 25, 2010, 05:59:32 PM
Ultras are pretty much the worst unit in the game right now. The fact that they have armor is negated by the number of popular units that do + damage to armor, and the fact that they do splash damage is negated by the them being too fat to get more than a couple attacking at the same time.


Title: Re: StarCraft II Beta
Post by: Kageru on April 25, 2010, 08:27:35 PM

"multiple levels of AI and co-op versus the computer"

yay. Didn't apply for beta because I'm not interested in PvP but I loved this aspect of SC1. 4 friends and an AI that could put up a decent fight led to some epic sessions. And that's also where you can play around with multiplayer and learn the ropes. Separating the single player off so it can be a real game in its own right is a great call.


Title: Re: StarCraft II Beta
Post by: Kitsune on April 26, 2010, 12:31:20 AM
Quick note, online ordering with Gamestop has a coupon code 25OFF to cut 25% off an order of $100 or more.  Since the collector SC2 is 99, you need to stick something else in to make the code work, but it's a pretty good deal.  They shipped me a beta code not too long after I ordered, my user name's kitsune.ichiban.


Title: Re: StarCraft II Beta
Post by: Wolf on April 26, 2010, 01:29:47 AM
Does anyone else have performance issues since patch 9/10? Initially the game had detected me at high, and I had no problems at 2v2 full control vs full control. Since the patch it stutters when 6 zerglings come out of their eggs at the same time. I had to bump it down to medium and it looks awful :(


re-ultras: I read a nice suggestion on TL, that they should make them step over units like colossus. Bump up price and/or build time for balance - voila. They're unusable as it is :(

While we're on the subject, turn off banelings collision detection for allied units when they're off to explode!!!


Title: Re: StarCraft II Beta
Post by: Margalis on April 26, 2010, 02:55:03 AM
I had bad perf issues with patch 9, haven't played since then. Just selecting my drones at the start of the game for initial mining was laggy and awful. Other people have reported the same, looks like they screwed something up.


Title: Re: StarCraft II Beta
Post by: Malakili on April 26, 2010, 01:09:31 PM
I reinstalled the beta just to try out the editor (which i like, but am not great with yet), and decided to play some ladder placement matches and somehow ended up in Gold league.  This is going to be ugly.


Title: Re: StarCraft II Beta
Post by: Wolf on April 26, 2010, 01:15:55 PM
I lost a placement match and got placed in gold, was pretty comfortable for a bit before getting bumped to platinum :( lose fest comenced shortly after :( I wsih I could force it so it would just match me at the upper gold low plat, that seems to be the spot I'm most comfortable. I'll just get super frustrated before I lose enough games to get matched within my braket.


Title: Re: StarCraft II Beta
Post by: Draegan on April 26, 2010, 01:46:25 PM
So I tried once to rush to Thors and I won against protoss and it was awesome.  Then I tried it again and I don't know how the guy did it, but he had a ton more guys than I did. 

I'm slightly better than terrible at this game.


Title: Re: StarCraft II Beta
Post by: trias_e on April 26, 2010, 06:37:04 PM
Been playing some 2v2 with bhodi.  We have a pretty nasty reaper+speedling early game harass that seems very tough to stop.  Unfortunately, if that fails, I suck at the middle game quite badly ><


Title: Re: StarCraft II Beta
Post by: bhodi on April 26, 2010, 06:59:33 PM
Fortunately, it's rarely stopped! :)

But no, it's seriously ugly - I can micro the reapers against zerglings/zealots without losses and anything that's a danger to me (stalkers, marines, queen) die under the zergling onslaught. The zerglings are a terrific screen.

10 rax
10 ref
move 2 scvs when ref finishes
11 depot with the rax scv
11 tech lab
11 orbital
11 reaper

It's a killer opening. Build another rax while the reaper builds, send the reaper away and rally both barracks. Send a scv to build a depot, then a refinery, build the 2nd tech lab when possible and you can pump reapers and scvs for a while without needing to do anything heavy in your base. Econ isn't completely gimped since you get the orbital early, use the mule.


Title: Re: StarCraft II Beta
Post by: Wolf on April 27, 2010, 01:37:55 AM
I can give you an awesome 2v2 zergling build that beatufully transitions into mid-game :)

14 Pool
14 Extractor
15 Overlord
when pool pops, start pumping zerglings and a queen right away.
at 100 gas, start speed and pull drones off gas
right as queen is popping, you should have 300minerals for a second hatch - put it down at your natural
just continue pumping zerglings and don't miss vomits - you have enough income to continuously pump zerglings from the vomited main hatch and the secondary at the expansion with some left over (if you're fighting a lot and don't have to pump overlords, you should have enough for a second queen at the hatch).

Early game this build DESTROYS a zerg going Roach, especialy with some terran help.

As soon as you're done pushing (make sure you don't lose your zerglings, they're amazing for map control) you instantly pop something like 10 drones, go back to mining gas and you're incredibly strong for the mid-game with an expansion running right away. You have to be careful about one base air harass, but if you've pushed hard enough the other team is probably about as developed as you are just from one base.

From there you have two options for midgame - mass mutas, or roach/hydra with upgrades. I prefer the second, especially with a terran that can take care of pesky colossus :)

ps: don't miss vomits! the hotkey is V now  :awesome_for_real:
pss: don't go zerglings against terran/toss or terran/terran; toss/toss is fine, zerg/anything is perfect :)


Title: Re: StarCraft II Beta
Post by: Rendakor on April 27, 2010, 02:25:10 PM
Um, this might be a noob question but, what do the numbers mean before the buildings?


Title: Re: StarCraft II Beta
Post by: Ceryse on April 27, 2010, 02:27:59 PM
Um, this might be a noob question but, what do the numbers mean before the buildings?

Harvester count, if I'm not mistaken.


Title: Re: StarCraft II Beta
Post by: eldaec on April 27, 2010, 02:33:57 PM
14 Pool
14 Extractor
15 Overlord
when pool pops, start pumping zerglings and a queen right away.
at 100 gas, start speed and pull drones off gas
right as queen is popping, you should have 300minerals for a second hatch - put it down at your natural
just continue pumping zerglings and don't miss vomits - you have enough income to continuously pump zerglings from the vomited main hatch and the secondary at the expansion with some left over (if you're fighting a lot and don't have to pump overlords, you should have enough for a second queen at the hatch).

I don't understand a word of this but can at least appreciate the remarkable diversity of our people when I see that it makes sense to someone.


Title: Re: StarCraft II Beta
Post by: Rendakor on April 27, 2010, 02:38:02 PM
Ahh ok; so "14 Pool" means make a Spawning Pool with your 14th drone, and so on?


Title: Re: StarCraft II Beta
Post by: Astorax on April 27, 2010, 02:54:30 PM
Ahh ok; so "14 Pool" means make a Spawning Pool with your 14th drone, and so on?

Yup.


Title: Re: StarCraft II Beta
Post by: Fordel on April 27, 2010, 03:42:33 PM
You know that someone, somewhere, reads 14 pool and spawns fourteen spawning pools.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Astorax on April 27, 2010, 04:07:31 PM
You know that someone, somewhere, reads 14 pool and spawns fourteen spawning pools.  :awesome_for_real:

*goes to find the youtube video*


Title: Re: StarCraft II Beta
Post by: bhodi on April 27, 2010, 06:03:13 PM
You know that someone, somewhere, reads 14 pool and spawns fourteen spawning pools.  :awesome_for_real:

*goes to find the youtube video*
How about http://www.youtube.com/watch?v=L-XXF2ypoVA :P


Title: Re: StarCraft II Beta
Post by: Thrawn on April 27, 2010, 06:03:47 PM
At last - Thrawn.thrawn


Title: Re: StarCraft II Beta
Post by: trias_e on April 27, 2010, 08:58:17 PM
solid 14 pool build

Yeah, that would undoubtedly transition better to mid game than what I've been doing.  I've been going 10 overpool, as I can get 6 zerglings out right around the same time he gets his first reaper, but admittedly this does hurt the economy somewhat.  But its so absurdly strong in that first few minutes that it might be worth it, at least considering our win rate at that point.

And against terran...well, just make banelings and speedlings!  Zerglings forever!


Title: Re: StarCraft II Beta
Post by: Hoax on April 27, 2010, 09:00:01 PM
I thought that the numbers would be supply count, which is effectively the same thing early game I suppose...


Title: Re: StarCraft II Beta
Post by: Margalis on April 27, 2010, 09:21:36 PM
Ahh ok; so "14 Pool" means make a Spawning Pool with your 14th drone, and so on?

It does mean supply count, which is subtly different. (By the way am I the only one who HATES it when people call supply 'food'?) For example you might see something like this:

10 Overlord
13 Spawning Pool
12 Extractor

In this case the extractor is morphed by the 14th drone produced, but the supply is only 12 as the 13th guy became a pool and was not replaced before the extractor went up.

2v2 I use a very similar build, although I usually 13 pool and get a second hatch a tad later.


Title: Re: StarCraft II Beta
Post by: lamaros on April 27, 2010, 09:33:09 PM
Anywhere else to dl the beta from apart from blizzard downloader? It's massively slow...


Title: Re: StarCraft II Beta
Post by: Margalis on April 27, 2010, 09:48:50 PM
There's actually no other place on the internet that has it. Looks like you're out of luck.


Title: Re: StarCraft II Beta
Post by: bhodi on April 27, 2010, 10:43:00 PM
You can download torrents of it if you like.

I have a key to give away, first person to post here gets it (that is a member with posts)


Title: Re: StarCraft II Beta
Post by: Wolf on April 27, 2010, 10:49:41 PM
did you guys see this (http://www.youtube.com/watch?v=fFbFCTziw28)? Made with the map editor.

re-zerglings: Trias, if you start with 10 pool and 6 zerglings you're missing a queen, aren't you? While Bhodi is still getting his orbital command and catching up rather quick. If you don't kill or do terrible, terrible damage you're basically done right there.

btw - beta with pre-order is all but confirmed for Europe at this point. Starting at some point next week. There are whispers about a July release (previously slated for Q2)


Title: Re: StarCraft II Beta
Post by: Mosesandstick on April 27, 2010, 11:00:20 PM
Key please!  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ceryse on April 27, 2010, 11:32:17 PM
Key please!  :awesome_for_real:

Damn, heh.

Didn't know the count referred to supply, but it makes more sense. Never was much of one for the in-depth SC play/jargon, but with the brackets and such and how the map editor looks, this is pretty much a guaranteed buy for me when it comes out.


Title: Re: StarCraft II Beta
Post by: Margalis on April 28, 2010, 12:15:12 AM
Starcraft is actually pretty light on jargon and a lot of it is just obvious shorthand like hatch = hatchery and rax = barracks. Especially compared to fighting games which are ridiculous in that respect.


Title: Re: StarCraft II Beta
Post by: lamaros on April 28, 2010, 12:16:34 AM
Just realised that if I turn off peer-to-peer the download goes lightyears faster. Thought I'd share that for anyone else dumb like me.

Can't wait to play some games! 30min!

Oh and I'm lamaros.lamaros, do say hello!


Title: Re: StarCraft II Beta
Post by: Rasix on April 28, 2010, 07:35:47 AM
Bah, I never get into betas.  This is starting to look really interesting from the conversations here and oddly from the YouTube videos of tournament games.  Just strange considering Starcraft is what got me to stop playing competitive RTS (ladder matches were ass) and almost RTS altogether.


Title: Re: StarCraft II Beta
Post by: trias_e on April 28, 2010, 07:47:35 AM
did you guys see this (http://www.youtube.com/watch?v=fFbFCTziw28)? Made with the map editor.

re-zerglings: Trias, if you start with 10 pool and 6 zerglings you're missing a queen, aren't you? While Bhodi is still getting his orbital command and catching up rather quick. If you don't kill or do terrible, terrible damage you're basically done right there.

btw - beta with pre-order is all but confirmed for Europe at this point. Starting at some point next week. There are whispers about a July release (previously slated for Q2)

I get 6 zerglings out right when the spawning pool is built, then a queen about 15 seconds later.  Considering I still end up getting my queen before a 13 or 14 pool does (at least I believe), I don't think that's a big deal.  Let me link a replay.  It's certainly not an 'all-in' strategy.

What is a problem with that build is that I have no idea when I should expand, or pump drones really.  I need a plan!



Title: Re: StarCraft II Beta
Post by: trias_e on April 28, 2010, 08:02:22 AM
Grr, cant attach .replay files in f13.  Bhodi, is it cool if I upload one of our games to sc2rc.com?


Title: Re: StarCraft II Beta
Post by: Wolf on April 28, 2010, 08:09:55 AM
you can put it on rapidshare or whatever :)

DO EET I have 1 hour to kill at work, this will be a distraction :P


Title: Re: StarCraft II Beta
Post by: bhodi on April 28, 2010, 08:18:42 AM
Grr, cant attach .replay files in f13.  Bhodi, is it cool if I upload one of our games to sc2rc.com?

sc2rc.com is meant to be used by all. It isn't a SA-only thing. It might be sorta-broke with the new patch, though.

Yeah, feel free to upload your replays if you are looking for build feedback. Wolf is good, I'm pretty decent, I'm sure we have some other "plat level" people around.


Title: Re: StarCraft II Beta
Post by: trias_e on April 28, 2010, 08:23:37 AM
Ok, here ya go.  http://www.sc2rc.com/index.php/replay/show/2596 (http://www.sc2rc.com/index.php/replay/show/2596)

Having 10 larva and 900 minerals in the bank ftw!

 :ye_gods:  Micro+Macro is HARD IMO.


Title: Re: StarCraft II Beta
Post by: Malakili on April 28, 2010, 09:02:25 AM


 :ye_gods:  Micro+Macro is HARD IMO.

Yes it is.  Hot keys are your friend,


Title: Re: StarCraft II Beta
Post by: Teleku on April 28, 2010, 09:10:49 AM
I've had pretty good luck opening up with a 2-3 drop ship filled with marines rush onto their workers.  I just won 4 out of 5 games with that!  The losing game was against the only Zerg player, who had a bunch of Muta's out already when I came flying in...


Title: Re: StarCraft II Beta
Post by: Wolf on April 28, 2010, 09:12:28 AM
"pro"-tip just make sure you have all your hatcheries hotkeyed at 4, 5 and 6 and just smash the middle of the keyboard during fight to produce stuff :)

Watched the rep - so basically you get your set of 6 at around the 3 minute mark and your attack starts at about the 4 minute mark. At that time my build has 6 lings and a Queen, plus 4 producing, larvae on their way and 15 workers. Your speed comes a bit late too (5:50), mine came at 5:21 with 20 lings (I generally try not to attack without speed). At this point you have map control vs any match up ('cept possibly mass zealots/MM, but like I said I really don't like lings vs PT).  Here's the rapidshit link - http://rapidshare.com/files/381219931/build.SC2Replay.html

Yay time to go home :D HDH is live in an hour (TLO FIGHTING~~) and later Nazgul vs WhiteRa for the razer thing :)


Title: Re: StarCraft II Beta
Post by: Malakili on April 28, 2010, 09:29:11 AM
"pro"-tip just make sure you have all your hatcheries hotkeyed at 4, 5 and 6 and just smash the middle of the keyboard during fight to produce stuff :)



I play as Random, but when I am playing zerg i tend to just hotkey all my hatcheries onto the same hotkey.


Title: Re: StarCraft II Beta
Post by: trias_e on April 28, 2010, 09:34:10 AM
"pro"-tip just make sure you have all your hatcheries hotkeyed at 4, 5 and 6 and just smash the middle of the keyboard during fight to produce stuff :)

Watched the rep - so basically you get your set of 6 at around the 3 minute mark and your attack starts at about the 4 minute mark. At that time my build has 6 lings and a Queen, plus 4 producing, larvae on their way and 15 workers. Your speed comes a bit late too (5:50), mine came at 5:21 with 20 lings (I generally try not to attack without speed). At this point you have map control vs any match up ('cept possibly mass zealots/MM, but like I said I really don't like lings vs PT).  Here's the rapidshit link - http://rapidshare.com/files/381219931/build.SC2Replay.html

Yay time to go home :D HDH is live in an hour (TLO FIGHTING~~) and later Nazgul vs WhiteRa for the razer thing :)

Cool, thanks for the insight!  I figured that if I waited for a 14 pool I wouldn't get my lings out in time to go with his first reaper, but if thats not the case then 14 pool is definitely superior.  

I always hotkey my first hatchery...do I actually use this hotkey?  Usually not, lol.  I seriously need a timer every 40 seconds to go off that screams at me 'MACRO NOW'.  And remembering to hotkey my second or this hatcheries seems beyond me at this point.  I am seriously in a constant state of panic in thiis game.  It's a relief when the game is over.

I'll actually be watching the HDH as well!  Hopefully they will not have such terrible stream issues as the first time.


Title: Re: StarCraft II Beta
Post by: Wolf on April 28, 2010, 09:47:51 AM
No you get your first set faster. Like 1 min, but it's very slow after that and doesn't have a good transition (basically too rushy).

Hatcheries - I meant all to multiple hotkeys so you don't have to aim :)

I'm actually random too but zergs my strongest race by far.


Title: Re: StarCraft II Beta
Post by: bhodi on April 28, 2010, 11:36:52 AM
I random but my protoss is strongest. Zerg is weakest by far; I fall behind on the vomit and can't use two or three at once to make up the time like I can with the other races. It's all relative, of course.


Small thing trias; I think I've said it before but lings/marines/zealots do NOT counter reapers. Queen/marauder/stalker is the counter so just make sure you get that queen out and you'll be fine.

My hotkeys:

1 Ground army
2 Air/harass army
3 Casters
4 CC/Lair/Nexus
5 Barrack/Gateway/non-queen'd hatchery (useless now that you can't vomit on portraits)
6 factory/robo
7 starport/stargate

Yes, you should use them. If you haven't seen there was a really interesting interview when day9 and a TL guy visited the blizzard offices. They talked about the single player and the efforts they are making to transition people into multiplayer. Check it out (http://www.teamliquid.net/forum/viewmessage.php?topic_id=121072):

Quote
Challenge mode is basically a set of single player UMS maps made by Blizzard and they test specific skill sets in SC2. In the current build, there are three different missions for three different difficulty levels to give us a total of nine.

Basic: Teaches you general knowledge of unit counters and army composition
Tactical Command: Send the right Terran counter units. Protect three supply depots from waves.
Path of Ascension: Send the right Protoss counter units. Protect three pylons from enemy waves.
For the Swarm: Send the right Zerg counter units. Protect three spires from enemy waves.

Advanced: Focuses on micro tips and increasing multitasking
Covert Ops: You have a small force of terran specialists (like ghosts) and you kill as many units as possible in a given time frame.
Psionic Assault: Protoss version of above with high templars and sentries, except you have no time limit. You just beat as many waves of units as you can.
Infestation: Zerg version with roaches and infestors. Destroy as much of enemy base as you came before time runs out.

Expert: Training for multiplayer
Harbinger of Death: PvT, you can only use hotkeys and have to kill as many units as possible before time runs out.
Opening Gambit: TvZ, build up a strong econ and large army while fighting off early attacks. Aim is to optimize build order.
Rush defense: TvZ/P. Learn how to fight off rushes as a Terran.

So basically, the challenge mode trains you in the fundamentals of online play - that is, macro and micro individually, the macro/micro balance, hotkeys, and early game rush/econ management.

Wolf: TLO is my hero, but the two matches I'm looking forward to are idra vs orb (ragequit / manbaby blame) and day9 vs tasteless (family feud). Day9 is so awesome, and I hope he'll analyze the replays during a D9D because the commentators are so horrible. They're blabbing looking at some army and the minimap is exploding, or they miss some crucial bit of info or are blatantly wrong so often that I'm just wanting to mouse over and move the damn screen myself while watching the HDH replays.


Title: Re: StarCraft II Beta
Post by: Wolf on April 28, 2010, 11:15:26 PM
FPS made with the starcraft map editor (http://www.youtube.com/watch?v=INWM321VovM). The crazyness people will create with this thing...


Title: Re: StarCraft II Beta
Post by: Rasix on April 28, 2010, 11:34:42 PM
Well, I'm playing now.  Had fun in 2 lame practice matches (won v. some people that didn't know up from down).  I don't think I've played any multiplayer RTS since some AoK with friends long, long ago.  I have no chops, but at least I'm learning the hotkeys.  :awesome_for_real:

Rasix.rasix


Title: Re: StarCraft II Beta
Post by: Fordel on April 28, 2010, 11:44:32 PM
FPS made with the starcraft map editor (http://www.youtube.com/watch?v=INWM321VovM). The crazyness people will create with this thing...


Pretty much all our new PC games will in actuality be SC2 mods.


Title: Re: StarCraft II Beta
Post by: waffel on April 28, 2010, 11:51:50 PM
This game yet again proves to me that I'm not 'cut out' for RTS games. I gave it a shot, and somehow the idea of perfect build orders, queueing up and controlling multiple units, and knowing the counters to everything isn't fun.  :oh_i_see:



Title: Re: StarCraft II Beta
Post by: Mosesandstick on April 29, 2010, 04:31:34 AM
Just got placed in silver 2v2. Would've rather been in bronze  :awesome_for_real:

I'm neth.nethalas. Starting to add people. How many Europeans have we got playing?

Argh, fuck getting cannon rushed.


Title: Re: StarCraft II Beta
Post by: Wolf on April 29, 2010, 05:37:42 AM
i'm eu - wolf.iclan


Title: Re: StarCraft II Beta
Post by: Thrawn on April 29, 2010, 05:42:18 AM
Just got placed in silver 2v2. Would've rather been in bronze  :awesome_for_real:

Same, I finished my 2v2 matches first but almost all of my games I had either a REALLY bad opponent or two or a really strong partner that owned the game.   So I'm worried I got placed higher then I should of been.


Title: Re: StarCraft II Beta
Post by: Teleku on April 29, 2010, 02:30:42 PM
Haha, yeah, I went through my 5 1v1 games, and only lost once.  I would just keep doing the drop marine strategy, and destroy people.  Or my opponents were really bad, and would just be doing something completely retarded.  So then suddenly it placed me in silver bracket.  Keep in mind that before this, I've pretty much never played any SC (either game) online before.  

Suddenly I run into a wall of ass raping.   :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: LK on April 29, 2010, 02:36:37 PM
At least the threshold you cross to ass-raping is visible. Sounds like when I get to a certain level in League of Legends, whatever that is, I will not have the lube on hand for the amount of ass-rape I'll be getting.


Title: Re: StarCraft II Beta
Post by: Rasix on April 29, 2010, 03:24:34 PM
That's why it's good to be like me and get your ass kicked during the placement games.  I'm having a hard time countering terrans that go with cloaking or dropship shenanigans.   

I've pretty much mauled every zerg and protoss player I've encountered except for my first game as zerg when I didn't know how to do anything.  :awesome_for_real:  I'm really bad with zerg, it makes me want to stop playing random.  They're just so much different than terran/protoss.



Title: Re: StarCraft II Beta
Post by: Teleku on April 29, 2010, 04:19:14 PM
I cannot seem to win against the damn zerg.  They can just build shit so much faster.  One game I was playing against Zerg, so I basically started pumping out Marines as fast as I could (like seriously, not sure how it could have gone faster, I had double production going), with the choke point to my base sealed off.  He still managed to bring a rush of roaches at me that managed to blow through the barrier while under fire, and kill all my marines.  Then had enough left over to go maul all my SUV's.  Guess I should rush hellions or something?

Man, people are starting to get paranoid about the drop ship strategy though.  I went to go do it and one guy had spent a shit ton of money putting missile batteries all around his mineral field.


Title: Re: StarCraft II Beta
Post by: Thrawn on April 29, 2010, 05:16:12 PM
WTF I think I'm doomed, I got put in Gold 1v1 rank 65.  :ye_gods:  I haven't played more then a dozen Starcraft games in like years and never played it seriously enough to get really good at it.  Ahhhhhhh....


Title: Re: StarCraft II Beta
Post by: trias_e on April 29, 2010, 05:21:06 PM
I cannot seem to win against the damn zerg.  They can just build shit so much faster.  One game I was playing against Zerg, so I basically started pumping out Marines as fast as I could (like seriously, not sure how it could have gone faster, I had double production going), with the choke point to my base sealed off.  He still managed to bring a rush of roaches at me that managed to blow through the barrier while under fire, and kill all my marines.  Then had enough left over to go maul all my SUV's.  Guess I should rush hellions or something?

Man, people are starting to get paranoid about the drop ship strategy though.  I went to go do it and one guy had spent a shit ton of money putting missile batteries all around his mineral field.

Marauders are key against roaches.  If he's massing roaches and you're massing marines, you're pretty much screwed unless you can kite with stim.


Title: Re: StarCraft II Beta
Post by: trias_e on April 29, 2010, 05:24:07 PM
WTF I think I'm doomed, I got put in Gold 1v1 rank 65.  :ye_gods:  I haven't played more then a dozen Starcraft games in like years and never played it seriously enough to get really good at it.  Ahhhhhhh....

On the plus side, as far as I can tell the ladder ranking does a pretty good job of adjusting you.  I went like 10-2 over my first few games and was #1 in my gold division.  Then, I started going up against platinum players constantly and getting my ass handed to me.  Ended up at like 19-23.  Now, I'm back playing gold players again and I've worked it up to 37-33.


Title: Re: StarCraft II Beta
Post by: Margalis on April 29, 2010, 11:04:54 PM
I cannot seem to win against the damn zerg.  They can just build shit so much faster.  One game I was playing against Zerg, so I basically started pumping out Marines as fast as I could (like seriously, not sure how it could have gone faster, I had double production going), with the choke point to my base sealed off.  He still managed to bring a rush of roaches at me that managed to blow through the barrier while under fire, and kill all my marines. 

As was mentioned, Marauders destroy roaches and are pretty good against most things once you get concussive shells upgrade at the tech lab.

Also if by "double production" you mean 2 barracks that really isn't all that much, if you are going for a mostly infantry army I'd have 2 rax with tech labs and one rax with reactor for marines pretty early.


Title: Re: StarCraft II Beta
Post by: Wolf on April 30, 2010, 01:16:17 AM
I've got a pretty good cheese/all in TvZ. I Just go one base 4 rax pure marauder with a timing push at about the time the stim finishes. I've yet to lose with that :)


Title: Re: StarCraft II Beta
Post by: Megrim on April 30, 2010, 01:36:00 AM
Er, how does that not lose to two-hatch speedling?


Title: Re: StarCraft II Beta
Post by: Wolf on April 30, 2010, 03:43:15 AM
people hate to scout? :)

everyone's expecting some sort of helion harass, so they go roaches and skip speed :)


Title: Re: StarCraft II Beta
Post by: fuser on April 30, 2010, 10:52:28 AM
Are they still issuing friend keys to existing accounts?


Title: Re: StarCraft II Beta
Post by: Teleku on April 30, 2010, 10:55:46 AM
I've got a pretty good cheese/all in TvZ. I Just go one base 4 rax pure marauder with a timing push at about the time the stim finishes. I've yet to lose with that :)
So, you just build 4 barracks as fast as you can, then start pumping out marauder's until you get the stimpack upgrade, then go?


Title: Re: StarCraft II Beta
Post by: Wolf on April 30, 2010, 02:46:26 PM
Are they still issuing friend keys to existing accounts?

Yep. Just got two EU keys. I've hooked up all my friends, anyone interested?

Teleku - Basically yeah, it's pretty all in, you're dead if you don't make it.


Title: Re: StarCraft II Beta
Post by: Der Helm on April 30, 2010, 02:59:09 PM
Hell, I could use a key.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 01, 2010, 03:20:34 AM
Ditto.


Title: Re: StarCraft II Beta
Post by: K9 on May 01, 2010, 06:25:19 AM
I'd love a key if there's still one going  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: patience on May 01, 2010, 06:54:23 AM
It's not like Blizzard can forge off into new game design territory at this point with any of their properties without pissing off their fan base.

But they are pissing off their fanbase in certain ways. The changes Blizzard has made to game mechanics is akin to the changes observed when playing Super Smash Bros Brawl in comparison to Melee or Street Fighter Alpha compared to Turbo.

The level of control needed to do complex tasks has been smoothed out so lesser dexterous players can perform them just like the transition from Melee to Brawl. Also various game design flaws from SC1 were removed from SC2 and it was these flaws that created new levels of skill like you would get in Turbo unlike Alpha.

These points are relevant because these game mechanics gave a person a deeper avenue of refining their skill sets but I find it troublesome that they think even though the gap has been lowered obvious skill gaps don't exist. Otherwise we wouldn't be seeing the same group of people in the various beta tournaments (ignoring the inherent bias of certain invitationals)


Title: Re: StarCraft II Beta
Post by: Wolf on May 01, 2010, 06:56:28 AM
I'd love a key if there's still one going  :awesome_for_real:

all out :( The friend thing is going around though, I'm sure more will pop up


Title: Re: StarCraft II Beta
Post by: Malakili on May 01, 2010, 09:03:08 AM
It's not like Blizzard can forge off into new game design territory at this point with any of their properties without pissing off their fan base.

But they are pissing off their fanbase in certain ways. The changes Blizzard has made to game mechanics is akin to the changes observed when playing Super Smash Bros Brawl in comparison to Melee or Street Fighter Alpha compared to Turbo.


Good analysis of this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769


Title: Re: StarCraft II Beta
Post by: Fordel on May 01, 2010, 07:22:55 PM
From the article:

Quote
Do we have conclusive evidence to support this? No, not really. But somewhere in our hearts we know it to be true. We feel in our hearts, without being able to explain it, that Starcraft 2 is a game where one’s strategic choices make up for more than one’s individual skill. Somewhere all of us get the feeling that the build orders we choose are of greater importance than the way we micro. That the number of units we produce is of greater significance than the way we control them. Frankly put: that Starcraft 2 requires less skill.



Am I crazy for thinking that yes, yes your strategy should outweigh your ability to dance 6 muta's?


I understand the desire for super micro control from these top players, but sometimes I think they would be at their happiest just having 10vs10 Drone matches, the best micro'er wins it all!


Title: Re: StarCraft II Beta
Post by: Margalis on May 01, 2010, 07:38:46 PM
That piece is retarded and is just an illustration of the phenomenon where the more you like a game the more likely you are to dislike the sequel.

Starcraft 2 has some problems but "not similar enough to Starcraft" is not one of them, if anything the game is way too similar to Starcraft.


Title: Re: StarCraft II Beta
Post by: Malakili on May 01, 2010, 07:46:16 PM
From the article:

Quote
Do we have conclusive evidence to support this? No, not really. But somewhere in our hearts we know it to be true. We feel in our hearts, without being able to explain it, that Starcraft 2 is a game where one’s strategic choices make up for more than one’s individual skill. Somewhere all of us get the feeling that the build orders we choose are of greater importance than the way we micro. That the number of units we produce is of greater significance than the way we control them. Frankly put: that Starcraft 2 requires less skill.



Am I crazy for thinking that yes, yes your strategy should outweigh your ability to dance 6 muta's?


I understand the desire for super micro control from these top players, but sometimes I think they would be at their happiest just having 10vs10 Drone matches, the best micro'er wins it all!

I think the distinction that is lacking, generally, is that pro starcraft players are generally not RTS fans, they are Starcraft 1 fans.  To them, it isn't about playing a strategy game, its about playing Starcraft, and right now playing starcraft means all those micro mechanics in SC1.  Remember, its like a sport to these people, so imagine if the NBA decided they were going to release NBA 2 next season, and they were going to lower the hoop to 8 feet to make the game more playable by amateurs.  You can imagine there would probably be some backlash among the NBA players.


Title: Re: StarCraft II Beta
Post by: patience on May 01, 2010, 09:43:36 PM
From the article:


Am I crazy for thinking that yes, yes your strategy should outweigh your ability to dance 6 muta's?



So de-emphasizing the importance of tactics is a good thing in a strategy game?

Maybe it is but its a risk to change up the Starcraft style of strategy gaming and not just use these types of changes in another RTS brand.


Title: Re: StarCraft II Beta
Post by: lamaros on May 01, 2010, 10:34:02 PM
Stop being stupid.


Title: Re: StarCraft II Beta
Post by: patience on May 01, 2010, 11:42:00 PM
Instead of a pointless attack offer an objective point worth thinking about.


Title: Re: StarCraft II Beta
Post by: Ingmar on May 02, 2010, 12:46:08 AM
From the article:


Am I crazy for thinking that yes, yes your strategy should outweigh your ability to dance 6 muta's?



So de-emphasizing the importance of tactics is a good thing in a strategy game?

Maybe it is but its a risk to change up the Starcraft style of strategy gaming and not just use these types of changes in another RTS brand.

I think it can be a good thing, sure. Not every strategy game needs to have the same emphasis on every facet - in fact I would argue it is a much much better thing for gamers to have a range of styles to pick from. This one may not be your bag, but there are other choices.


Title: Re: StarCraft II Beta
Post by: Wolf on May 02, 2010, 02:55:26 AM
guys come on, that "artcile" is written by some random dude over at TL. Of course there will be people that feel butthurt. The important thing is that EVERY SINGLE PRO out there has shrugged off their concerns from the beginning of beta and is now 100% behind SC2. TL is full with people going back on their intial statment saying that SC2 skill cap is very, very high and that there's plenty of micro to go around. They even like smart casting, I think I read a post by Nony saying that he likes it because he can focus more on other micro stuff rather than managing his templars.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 02, 2010, 03:38:16 AM
This is a LOT of downloading.

Almost there.

 :heartbreak:


Title: Re: StarCraft II Beta
Post by: Megrim on May 02, 2010, 05:36:32 AM
It's not like Blizzard can forge off into new game design territory at this point with any of their properties without pissing off their fan base.

But they are pissing off their fanbase in certain ways. The changes Blizzard has made to game mechanics is akin to the changes observed when playing Super Smash Bros Brawl in comparison to Melee or Street Fighter Alpha compared to Turbo.


Good analysis of this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769

I got about half-way through that monstrosity before giving up. I'm sure he probably had a nice thought in there (somewhere) but it was drowned out by the rising tide on nonsensical whining. To be honest, i couldn't even tell what he was whining about apart from "bawwwwwwww some d+ scub beat me it's impossible!!!11".


Title: Re: StarCraft II Beta
Post by: Murgos on May 02, 2010, 06:29:58 AM
Instead of a pointless attack offer an objective point worth thinking about.

If you had watched pretty much any of the top videos you would know that, "No micro" is not a fault of SC2.  The one a couple of pages back where the Protoss player, though outnumbered 5:1 in resource nodes, held off the Zerg at a choke point with stupid sick micro for 20 minutes is a good example.

Hence, it's a stupid discussion.


Title: Re: StarCraft II Beta
Post by: patience on May 02, 2010, 08:08:06 AM
guys come on, that "artcile" is written by some random dude over at TL. Of course there will be people that feel butthurt. The important thing is that EVERY SINGLE PRO out there has shrugged off their concerns from the beginning of beta and is now 100% behind SC2.

Except that isn't true. From that very same thread.

InControl
Quote
one of the better articles I've read on SC2 thus far.

Nice work dude.

ret
Quote
I miss the feeling of being in total control of the game so much.

Even when there is a disagreement there is some acknowledgment the post isn't unfounded.

NonY
Quote
Pretty much disagree with almost everything lalush is saying. The only thing I feel partial toward is that flying units should have a true "moving shot" rather than a "gliding shot." That's a good point. But a ton of the conclusions and ideas surrounding this core idea are pretty bad.

And he elaborates a little further.

Quote
As the person who actually controls Corsairs and Phoenixes, I disagree. This article is pretty much irrelevant to Protoss players. SC:BW micro wasn't more challenging. The multitasking is the challenging part and SC2 is true to that.

Vultures, Mutas, Wraiths -- ok. Yeah they had some challenging and fun micro in BW that depends on moving shot. People would like to see a return of that kind of micro cuz it was like kiting^2. So yeah, give a few units that kind of micro and then re-balance them if needed.

So obviously pros are aware of the changes and either don't care or don't like it.


Instead of a pointless attack offer an objective point worth thinking about.

If you had watched pretty much any of the top videos you would know that, "No micro" is not a fault of SC2.  The one a couple of pages back where the Protoss player, though outnumbered 5:1 in resource nodes, held off the Zerg at a choke point with stupid sick micro for 20 minutes is a good example.

Hence, it's a stupid discussion.
That's less about micro and more about map positioning and keeping up macro to ensure he didn't die out right.

Regardless I wasn't making an extreme point that micro was removed but that the subtle changes to aspects of the game like moving shot aren't irrelevant. Blizzard has removed the ability to use a different skill set to play the game that existed in the predecessor.


Title: Re: StarCraft II Beta
Post by: K9 on May 02, 2010, 10:05:15 AM
I'd love a key if there's still one going  :awesome_for_real:

all out :( The friend thing is going around though, I'm sure more will pop up

No worries, thanks anyhow.  :grin:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 02, 2010, 10:46:11 AM
Where's the white replays at ?


Title: Re: StarCraft II Beta
Post by: bhodi on May 02, 2010, 03:56:53 PM
Where's the white replays at ?
http://www.youtube.com/watch?v=Vpuv7VPb2rA
http://www.youtube.com/watch?v=L-XXF2ypoVA
http://www.youtube.com/watch?v=XUxF4XWtj4g



"Real" matches:

http://www.youtube.com/watch?v=91XjX59O-VQ

Day9's shit which is awesome watch it:
http://www.livestream.com/striderdoom


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 02, 2010, 06:23:00 PM
http://www.youtube.com/watch?v=91XjX59O-VQ

That is sick, seriously.


Title: Re: StarCraft II Beta
Post by: trias_e on May 02, 2010, 09:18:36 PM
http://www.youtube.com/watch?v=91XjX59O-VQ

That is sick, seriously.

Whatever, SC2 clearly takes no skill.  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Sheepherder on May 02, 2010, 10:38:20 PM
Instead of a pointless attack offer an objective point worth thinking about.

Dancing Mutalisks is not a tactic worth encouraging, don't be stupid.


Title: Re: StarCraft II Beta
Post by: Wolf on May 02, 2010, 11:10:47 PM
So obviously pros are aware of the changes and either don't care or don't like it.

So you gave quotes by InControl, the Assimilator Hunter and Ret that has hardly played the game. Also Noni that also played a lot less than most and said that post was mostly bullshit.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 03, 2010, 02:56:08 AM
Fucking Mutalisks.

Where's all the Filthy Euros ?  I demand FRIENDS.   :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Der Helm on May 03, 2010, 03:39:43 AM
Helm.helm (I think)

I am so bad, I should come around on the other side of good.

Got placed in the copper league for losing all my placement  matches.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 03, 2010, 05:00:51 AM
Filthy Euros:

Wolf: wolf.iclan
Mosesandstick: neth.nethalas
Der Helm: helm.helm (he thinks)
Ironwood: ironwood.jones
IainC: iainz0r(at)gmail(dot)com

Silly Americans:

Nonentity: Non.nonentity
Fordel: Fordel.sturmvogel
Ingmar: ingmar.slap
Caladein: Caladein.cal
Vision: Vision.Vison
Quintoon: Quinton.zzz
Bhodi: bhodi.bhodi
Fuser: bin.fuser
Trias_e: trias.funkychicken
Thrawn: Thrawn.thrawn
Rasix: Rasix.rasix
Teleku: Teleku.teleku
EvilElvis: evilelvis.togh

Australians who are lucky enough to play with Americans and not Koreans:

lamaros: lamaros.lamaros

I've missed a few who haven't posted names (Teleku, Margalis)


Title: Re: StarCraft II Beta
Post by: Thrawn on May 03, 2010, 05:41:05 AM
Someone less lazy than me needs to make a compiled list of everyones SC2 names somewhere.  :awesome_for_real: (Thrawn.thrawn)


Title: Re: StarCraft II Beta
Post by: Ironwood on May 03, 2010, 05:45:42 AM
Yeah, that was real stupid of me.

I'm Ironwood.Jones



Title: Re: StarCraft II Beta
Post by: lamaros on May 03, 2010, 06:34:25 AM
Australian yes, but we play on the US servers.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 03, 2010, 06:38:28 AM
Helm and I were like the Laurel and Hardy of the SC2 world.

Seriously.  I should upload the replay.

It's that bad.

 :why_so_serious:


Title: Re: StarCraft II Beta
Post by: trias_e on May 03, 2010, 07:05:05 AM
I just lost a game where I built nothing but banelings and he built nothing but marines.  FML.


Title: Re: StarCraft II Beta
Post by: bhodi on May 03, 2010, 07:06:14 AM
I've been doing comedy 2v2s where I build nothing but infestors. It's pretty great. It works surprisingly well!


Title: Re: StarCraft II Beta
Post by: Wolf on May 03, 2010, 07:15:17 AM
I've added you all :)

The good thing about still raiding in WoW - BONUS POINTS!


Title: Re: StarCraft II Beta
Post by: trias_e on May 03, 2010, 07:31:06 AM
I've lost 7 games in a row, mostly to all-in tier 1 units, and i cant figure out how to stop it.  Can't scout due to wall off, overlords are too slow early to scout with them.  Sadly because of this I'm way more successful 1 basing zerg at this point than anything else.  : /.  I'm actually quite successful 1 basing though so I guess I'll just go back to that.  I just don't get how early expand is plausible for zerg except on like kulas, metalopolis or lost temple.


Title: Re: StarCraft II Beta
Post by: bhodi on May 03, 2010, 07:39:13 AM
I've lost 7 games in a row, mostly to all-in tier 1 units, and i cant figure out how to stop it.  Can't scout due to wall off, overlords are too slow early to scout with them.  Sadly because of this I'm way more successful 1 basing zerg at this point than anything else.  : /.  I'm actually quite successful 1 basing though so I guess I'll just go back to that.  I just don't get how early expand is plausible for zerg except on like kulas, metalopolis or lost temple.

FE does not necessarily mean heavy drones. Go for facepokers. Try a 14 hatch 15 pool, and immediately build 2 sunkens at your exp and 2 at your main when your pool pops followed by a bunch of zerglings from both (it will pop at almost the exact same time as your expansion). Make sure to send 2 drones down to build the pokers to save time.

Alternately you can do the TLO FE zerg opening from my link above:

10 overlord
14 hatch
15 pool
15 extractor
16 roach warren  + zerglings

no queens, spawn nothing but zerglings and then roaches.

Basically, if you're going to FE you need to do it pre-pool and fortify with sunkens and focus on unit production instead of drones, even if you have map control, because you never know when those bunkers are going to drop and there are 14 marauders on the other side. You can send lings up 2 by 2 to take a peek if you want to 'scout' since when terran wall in 90% of the time their army is right on the other side.


Title: Re: StarCraft II Beta
Post by: Der Helm on May 03, 2010, 07:50:21 AM
FE?


Title: Re: StarCraft II Beta
Post by: bhodi on May 03, 2010, 07:50:39 AM
FE?
Fast expand.

A serious failing (and I do it too) is investing way too much into drones once the FE is successful. Then, 2 minutes later, when you've got an econ advantage but not a unit advantage, he does a timing push with the army that he's spent the last 3 minutes creating while you've been spawning drones. One way I mange this in my head is to build drones at the expansion but units at the main. Or, use the queen larvae for one or the other.

Also, if you successfully expand you need to transition into heavy gas units, either mutas or baneling/infestors, to really take advantage of the double gas.


Title: Re: StarCraft II Beta
Post by: Der Helm on May 03, 2010, 08:05:47 AM
Helm and I were like the Laurel and Hardy of the SC2 world.

Seriously.  I should upload the replay.

It's that bad.

 :why_so_serious:
My favourite was blocking the ramp with my cannons so your Thors could not get past them  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Wolf on May 03, 2010, 08:37:41 AM
vs. which races btw? I go one base vs Terran always, too hard to stop a Marauder push if you expand, and he isn't anyway. Unless it's Desert Oasis, which is so broken in zerg's favour it's not even funny.

I really want ot try that new Dimaga build out. 2 gas into quick Lair, speedlings to defend, late expand into Muta & Infestor.

Anyway, vs. P it's a free win. 90% of the time he'll zealot sentri push off of 5 wg, with early pressure on your expo if he's smart. Basically 14 pool, 16 hatch, queen straight to expo when she spawns and you're fine. Try to scout with lings, if it doesn't work, suicide ovies to try to scout and get lair ASAP. Next scout is your Overseer, morph him with an ovie close to his base, and just fly around. It's free speed and has changlings you can drop in his base for extra scouting.

If you see 3+ gates, he's pushing you early. Start massing drones, put a roach warren down, and go OVERBOARD on the sunkens. Seriously, 10+, 11+ doesn't matter, as much as it takes to survive. As soon as he starts pushing, start building roaches at your expo, drone at the main  - he'll hax field the ramp, so no point in making units there. If you have enough sunkens, congrats on winning :) If you stop that, push back with roaches, but don't go in and expand again. Move your remaining sunkes into a contain position close to his base and try to get a 4th asap. Get a shitload of roach/hydra while going for hive, greater spire and broodlords.

If you see a stargate he's going void raid, build 2 extra queen, put down hydra den fast, kill him as soon as you stop void rays :)

If you see a robo, laugh at his face, stop his push if he's at one base and expand again. Hydra/roach destroys immortal pushes; Colossus need the upgrade to be viable, and by the time he goes out with 3 you'll have so much stuff he'll cry :)

edit: you guys post too much :( My post was totally relevant when I started it like an hour ago :(


Title: Re: StarCraft II Beta
Post by: Teleku on May 03, 2010, 08:40:33 AM
Teleku.teleku is my account name.  Thankfully, I'm so bad I got dropped down to the Bronze level, so now I actually win more often!

I've been having good luck Banshee rushing with Terrans against Protoss.  I don't think I've actually lost yet against a Protoss when I've tried that.  They never rush, so its easier to do.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 03, 2010, 10:03:58 AM
Burrowing Zerg are bad bastards.

Well, Mine Were.

 :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Samwise on May 03, 2010, 12:09:12 PM
Helm and I were like the Laurel and Hardy of the SC2 world.

Seriously.  I should upload the replay.

It's that bad.

 :why_so_serious:
My favourite was blocking the ramp with my cannons so your Thors could not get past them  :awesome_for_real:
"Ach, here's another fine mess you've gotten us intae".


Title: Re: StarCraft II Beta
Post by: Ironwood on May 03, 2010, 12:11:59 PM
Nah, I just blew them up.  I like Blawin' things up.


Title: Re: StarCraft II Beta
Post by: Der Helm on May 03, 2010, 01:08:15 PM
Nah, I just blew them up.  I like Blawin' things up.

How did you get those Thor's so fast anyway ?  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 03, 2010, 01:15:44 PM
Thors are actually easy to get that quick.  Alas, it's then you learn that due to the countering strategies required for SC2, you're probably fucked anyway.  It seems to be quantity you want over quality...

On that note, I just played a game where someone used the 'Teleport lots of fucking protoss into your base because you didn't notice the cunting pylon right next to you' strat.  I would imagine this happens a lot and even now you're all screaming 'You Noob'.

Dammit.

DAMMIT.

I haven't had a game last over 10 mins, win or lose.  This game is Nasty, Brutish and Short.

I'm enjoying it quite a bit.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 03, 2010, 01:19:31 PM
At least from what I've played, people don't use warp prisms that much, I don't think I've seen a single player ('part from meself) use them.


Title: Re: StarCraft II Beta
Post by: Fordel on May 03, 2010, 01:41:07 PM
Only Terrans actually use their drop ships to carry troops really.

You might see a Protoss player do something cute like a immortal drop, or maybe protect their Templars from EMP inside the ship, but its just faster to use warpgates and proxy everything in. If the Zerg wants to shift around the map rapidly, they just open up tunnel worms everywhere. I can't remember the last time I saw a zerg player even research their Overlord carry. It's kinda funny, you'll see them fly an Overlord to an island for vision, then they'll spawn the worm at the island and set up the expansion that way.


Title: Re: StarCraft II Beta
Post by: Samwise on May 03, 2010, 01:55:24 PM
spawn the worm

(http://i440.photobucket.com/albums/qq122/steezymofeezy/Beavis_and_Butthead_horror.png)


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 03, 2010, 02:53:52 PM
I've seen Protoss players using ships to transport troops for harassing but then I'm watching the higher level games that I doubt are anything like most games played.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 03, 2010, 03:12:33 PM
I didnt follow SC at all, but wasn't the most typical combination the transport + reaver? Colossi partially replace reavers, and they climb cliffs, so transporting them isn't always wanted or necessary.


Title: Re: StarCraft II Beta
Post by: Evil Elvis on May 03, 2010, 03:24:02 PM
Handily won my first 5 practice matches; full anticipate having my shit thoroughly pushed in during my first placement game.

evilelvis.tohg



Title: Re: StarCraft II Beta
Post by: Megrim on May 03, 2010, 04:54:27 PM
At least from what I've played, people don't use warp prisms that much, I don't think I've seen a single player ('part from meself) use them.

Oh no, people use them. Oh yes, yes, yes we do. Tee-hee.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 03, 2010, 04:57:08 PM
Aren't you a platinum player or something though?  :grin:


Title: Re: StarCraft II Beta
Post by: Megrim on May 03, 2010, 05:13:38 PM
Gold.

I should probably elaborate (since one doesn't have to be high-level to do this), but one of the staples of Protoss dickery for me has been the prism-beacon/warp-gate combo. Park the psi-field over some unnoticed corner of an opponent's base and repeatedly warp in singular dts. Works best on Terran players who don't build sensor towers (or enough turrets), and spam mules nonstop. Which is about 95% of them.

You can also whore warp-prism reinforcements by parking it on the flank of an expected attack route, and making your opponent fight on multiple vectors.


Title: Re: StarCraft II Beta
Post by: Velorath on May 03, 2010, 05:20:37 PM
July 27th release.


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on May 03, 2010, 07:35:53 PM
7/27/10

Release date added.


Title: Re: StarCraft II Beta
Post by: trias_e on May 03, 2010, 08:12:02 PM
FE Advice

This makes alot of sense, thanks.  I haven't considered getting the hatch before the pool before, it makes sense as you can get your defense up much quicker.  Previously I was building two sunkens at my main and then moving one down to my expansion when it's done, this probably isn't enough.  However I also am getting quick lair which I feel is essential to counter air, but is a drain on resources and may lead to my death...on this note I always get two queens pretty quick to help survive an initial air rush.  I'm not sure if I'm just a noob or suck at scouting though in that regard.  Well, I know I suck at scouting, and I know I'm a noob, but I don't know which is more to blame for my troubles.


Title: Re: StarCraft II Beta
Post by: trias_e on May 03, 2010, 08:18:55 PM
Awesome info against zerg vs protoss

Thanks a ton! Protoss is my my highest win rate, but this will still help immensely.  The only thing that worries me is that it seems like if toss pushes quickly with two immortals, I'm in a really weak position.  I don't have a unit advantage at that point as it's early and I haven't gotten an economy boost, and those immortals rip through sunken coloines super fast.



Title: Re: StarCraft II Beta
Post by: lamaros on May 03, 2010, 08:46:49 PM
Gold.

I should probably elaborate (since one doesn't have to be high-level to do this), but one of the staples of Protoss dickery for me has been the prism-beacon/warp-gate combo. Park the psi-field over some unnoticed corner of an opponent's base and repeatedly warp in singular dts. Works best on Terran players who don't build sensor towers (or enough turrets), and spam mules nonstop. Which is about 95% of them.

You can also whore warp-prism reinforcements by parking it on the flank of an expected attack route, and making your opponent fight on multiple vectors.

I also enjoy the dt prism drops. However it's not really efficient play given the costs of getting dts...


Title: Re: StarCraft II Beta
Post by: trias_e on May 03, 2010, 09:55:30 PM
Every game I play I get worse.   :heartbreak:


Title: Re: StarCraft II Beta
Post by: Teleku on May 03, 2010, 10:13:04 PM
July 27th release.
Aw man, with a name like Wings of Liberty, they should have released it on July 4th.   :awesome_for_real:

Ok, I'm going to try to derail this thread a bit and ask for some Tech advice since its mainly effecting my ability to play SC2, which is pissing me off.

My connection speed appears to be very slow the last 3 days.  Internet pages are loading much more sluggishly.  When I try to play Starcraft, I get constant lag, until I just totally lag out and get disconnected.  However, when I go to download anything, I'm getting fast speeds.  Like, I'll be able to download a file at a constant 500 kb/s, but CNN.com takes about 10 seconds to fully load.  Steam seems fine as well, as I'm downloading a game at about 500 kb/s right now (the norm).  I am using wireless.  It's worked pretty well before this.  I secured the router long ago with an actual password (not factory default) and require a key to connect, so I don't think anybody is leaching.  This is happening when other people on the network (housemates) don't even have their computers on, and anyways they are too old to even know how to fucking torrent anything.  I've run some anti virus and it doesn't seem to catch anything.  I'm using Windows 7 pro.  I tried changing the frequency my router transmits on, but that didn't help.

Does anybody have any idea why the fuck this is happening to me?  My only other thought is that Comcast is being a dick to our connection because I was downloading lots of stuff, but I can STILL download things fast, I just can't load pages (or play SC2 apparently) very fast.


Title: Re: StarCraft II Beta
Post by: bhodi on May 03, 2010, 10:23:49 PM
Aside from DNS which would cause cnn to load slowly but not cause starcraft lag, It sounds like your modem+router needs a reboot and/or replacement. Try power cycling it first; I don't know how comcast does things but it's possible they've changed around their DNS servers and you need to get the new ones as you're still connecting to the old (and taking a while to timeout). This is only loading stuff, this wouldn't be causing lag mid-game.

Comcast throttling wouldn't cause webpages to load slow. It's either your modem losing the ability to handle lots of sockets or a DNS issue, both hopefully would be resolved with a hard power cycle.


Title: Re: StarCraft II Beta
Post by: Ratadm on May 03, 2010, 10:57:12 PM
I finally broke down and pre-ordered.  Played my first game 1v1 as terran vs terran and I can say without a doubt I am really bad, I won but it wasn't pretty.  I like reaper harass on scv's though.  Ratadm.ratadm is my name.


Title: Re: StarCraft II Beta
Post by: Rasix on May 03, 2010, 11:03:34 PM
Oddly while reading that, my Comcast connection completely bombs out.

I've switched from random to Terran.  I like the Terrans the best and I'm too horrible at this crap to keep playing random.

After losing a match to Zerg where I accidentally left a supply depot down (yah, lol) and got reamed by a bunch of zerglings, I just successfully squashed a few all out zealot pushes.  Mass marauders is a lot of fun, but I really need to start working on some mid game transitioning (I have none).   Right now I just single base without teching at all and either lose to something ridiculous, fuckup my wall-off and get nailed by an early zergling/zealot blitz, or just stomp some clueless noob.

Amazing that I'm having fun with something that I'm so terrible at.


Title: Re: StarCraft II Beta
Post by: Register on May 03, 2010, 11:09:41 PM
Preordered the Collector Ed.... normally how long does it take for Gamestop to send out the Beta-Key? (If anyone here did preorder from Gamestop)

Thanks in advance...


Title: Re: StarCraft II Beta
Post by: Ironwood on May 04, 2010, 01:17:49 AM
Gold.

I should probably elaborate (since one doesn't have to be high-level to do this), but one of the staples of Protoss dickery for me has been the prism-beacon/warp-gate combo. Park the psi-field over some unnoticed corner of an opponent's base and repeatedly warp in singular dts. Works best on Terran players who don't build sensor towers (or enough turrets), and spam mules nonstop. Which is about 95% of them.

You can also whore warp-prism reinforcements by parking it on the flank of an expected attack route, and making your opponent fight on multiple vectors.

Take away the word 'singular' and you'd be right.  I had 4 units at a time warping into my base and tearing off my todger.

I won't get fooled again.


Title: Re: StarCraft II Beta
Post by: Evil Elvis on May 04, 2010, 05:01:14 AM
Preordered the Collector Ed.... normally how long does it take for Gamestop to send out the Beta-Key? (If anyone here did preorder from Gamestop)

Thanks in advance...


I received mine after a few hours.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 04, 2010, 05:08:07 AM
Ugh, any tips for stopping reapers as protoss? They run circles around zealots, and even if I go aggressive with a gateway on 10, there's always holes somewhere and I can't help but lose drones, only limit the damage.


Title: Re: StarCraft II Beta
Post by: Megrim on May 04, 2010, 05:12:09 AM
Gold.

I should probably elaborate (since one doesn't have to be high-level to do this), but one of the staples of Protoss dickery for me has been the prism-beacon/warp-gate combo. Park the psi-field over some unnoticed corner of an opponent's base and repeatedly warp in singular dts. Works best on Terran players who don't build sensor towers (or enough turrets), and spam mules nonstop. Which is about 95% of them.

You can also whore warp-prism reinforcements by parking it on the flank of an expected attack route, and making your opponent fight on multiple vectors.

Take away the word 'singular' and you'd be right.  I had 4 units at a time warping into my base and tearing off my todger.

I won't get fooled again.

Heh, you warp them one at a time to bait out scans. If he kills several with one scan it's a loss to you. If he can only kill one per scan however...


Title: Re: StarCraft II Beta
Post by: Malakili on May 04, 2010, 05:29:18 AM
Ugh, any tips for stopping reapers as protoss? They run circles around zealots, and even if I go aggressive with a gateway on 10, there's always holes somewhere and I can't help but lose drones, only limit the damage.

If he goes for a cheese extremely early proxy repear rush, you're only chance is an early scout.  If you know its coming, just keep the reapers occupied and save as many drones as you can until you can get a stalker out.    Limiting the damage is all you need to do, an early reaper rush is going to put him at an economic disadvantage, and you can probably get away with an early counter timing attack before he can build up enough defense.  You'll often see an early expansion from a Terran player who went for early reapers in an attempt to make up for it.  Try to take advantage of his lack of a standing army.


Title: Re: StarCraft II Beta
Post by: Wolf on May 04, 2010, 05:49:40 AM
tvp at least 90% of terrans will go for reapers, build your stuff close to the nexus and scout with the probe that builds the pylon. If you see rax before supply go for 11 gateway, if you see supply go for regular 13 gate; get gas early, in either case skip zealots entirely and save chrono for your first stalker. The timing is such that he'll be in your base when the stalker pops if you or him don't mess up. One stalker can kill all early reapers.

Like Malakili said, he's realtively behind from this whole affair, so if he doesn't kill any probes you're golden :)


Title: Re: StarCraft II Beta
Post by: Ironwood on May 04, 2010, 10:48:44 AM
This isn't a strategy game anymore, it's a tactical game.  If you make the wrong decision early, you're pretty much hosed.

And WHERE the fuck did he get that big burny war machine???


Title: Re: StarCraft II Beta
Post by: Wolf on May 04, 2010, 01:24:48 PM
I just played the most epic TvT on lost temple. Every time I get tvt on lost temple it turns into some 30 minute crazyness. Noob in action (http://rapidshare.com/files/383560455/Lost_Temple__15_.SC2Replay.html). One of the sickest games I've played.


Title: Re: StarCraft II Beta
Post by: Samwise on May 04, 2010, 03:42:11 PM
Someone needs to make a website that renders those replay files into conveniently watchable videos.


Title: Re: StarCraft II Beta
Post by: LK on May 04, 2010, 03:46:10 PM
StarTube?

Shit. That could be huge.


Title: Re: StarCraft II Beta
Post by: Yegolev on May 04, 2010, 05:15:25 PM
Someone needs to make a website that renders those replay files into conveniently watchable videos.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 04, 2010, 05:15:58 PM
This isn't a strategy game anymore, it's a tactical game.  If you make the wrong decision early, you're pretty much hosed.

And WHERE the fuck did he get that big burny war machine???

I thought strategy was the whole bigger picture thing, in terms of scale of the game micro should be tactics and macro should be strategy, which would make SC2 more strategy based than SC.


Title: Re: StarCraft II Beta
Post by: Register on May 04, 2010, 05:21:26 PM
Preordered the Collector Ed.... normally how long does it take for Gamestop to send out the Beta-Key? (If anyone here did preorder from Gamestop)

Thanks in advance...


I received mine after a few hours.

Finally got it.... roughly more than 30 hours after ordering it. Downloading it at office, but unfortunately its going to be at least 12 hours till I can play it.


Title: Re: StarCraft II Beta
Post by: Der Helm on May 04, 2010, 05:50:21 PM
Are Euro and US Beta really seperated ? It seems I can't find any of the US f13ers to add as friends. Does that mean I can't play with them either ?

And what about release ?


Title: Re: StarCraft II Beta
Post by: Register on May 04, 2010, 07:35:12 PM
Are Euro and US Beta really seperated ? It seems I can't find any of the US f13ers to add as friends. Does that mean I can't play with them either ?

And what about release ?

Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

Taken from http://forums.battle.net/thread.html?topicId=23767157319&sid=3000 (http://forums.battle.net/thread.html?topicId=23767157319&sid=3000)


Title: Re: StarCraft II Beta
Post by: Margalis on May 04, 2010, 09:31:45 PM
This isn't a strategy game anymore, it's a tactical game.  If you make the wrong decision early, you're pretty much hosed.

Kind of, but there are two very key strategies to keep in mind:

1. Make sure you don't lose to stupid shit

2. Make sure you know what your opponent is up to

My philosophy is that if I'm going to lose it's because my opponent is flat out better, not because they did some proxy or quick teched to air or got a hidden expansion or built all Marauders while I built all Roaches or something like that.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 05, 2010, 01:36:02 AM
Sorry, my point was that it seems to me that if you make a strategy decision (Rax, Air, Tech, Whatever) it's much much MUCH harder to change it down the line.  The game is so fast paced, chances are you're FUCKED in 2 minutes.  The wrong type of unit fighting the right type of unit just goes DOWN like so much tissue paper.  Sure, those Thors look bigass and nasty, but wee men with blades CUT THEM THE FUCK UP.

I'm not complaining, as such, since I know that I suck, I'm just saying that the 'entry level' is SO MUCH HIGHER here.  I was a good SC player and a FANTASTIC WC3 player, but I'm getting regularly sodomised.


Title: Re: StarCraft II Beta
Post by: Wolf on May 05, 2010, 02:20:48 AM
Well I'm not sure that's true. The thing is, and you did mention it in your post, Starcraft is super fast. 2 minutes is an eternity. The real deal is that the hard to counter things are something like 2-3 for each match up, and once you get the timing down you know how/when to check if someone is going for one of those. Also there are a lot of tiny little clues early on - does he have 2 gas or 1 gas, does he have 2 gateways or one, when did he get his cyber core, did he get a reactor or a tech lab, did he expand or is he staying at one base. Scouting is probably the most important skill in this game. There are very little things in the game right now that are pretty tough to counter and of those I think only one is broken (void ray vs terran). But you have to be on your toes, and you need some experience to be able to "sense" when someone is going for something weird. The only way to know a strat is to lose to it :)

wee men with blades cut thors up, but put a couple of cheap buggies in the front and the wee men are fucked.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 05, 2010, 02:37:01 AM
I get that.  It's kinda my point.  Very steep learning curve on the multiplayer.


Title: Re: StarCraft II Beta
Post by: Tannhauser on May 05, 2010, 03:34:50 AM
Is there an easy mode or can you slow the game down?  I've been away from RTS's for a long time and need to get back 'in shape'.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 05, 2010, 03:38:14 AM
Not as far as I'm aware, but one of my opponants last night assured me that you can 'Lern2playnoob'.

So that's nice.

 :heartbreak:


Title: Re: StarCraft II Beta
Post by: Wolf on May 05, 2010, 03:53:26 AM
the strange thing is I've had a pretty good experience as far as douchebags are concerned. Most people are being very nice, with the ocasional kid mixed in.

Bowder said the full game will have these "Challanges", a set of UMS maps that will show you counters, make you micro, etc. Get you back in shape if you will.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 05, 2010, 04:17:15 AM
Me too.  It's entirely possible that this guy was merely jesting.  I'd just had around 4 HARD OWNINGS though, so maybe I was oversensitive.


Title: Re: StarCraft II Beta
Post by: JWIV on May 05, 2010, 04:28:41 AM
Just from my own  experiences in other RTS betas - the beta community tends to be pretty civil as these things go.  It's not until it hits the mouthbreathing masses that you get the fucktards. 


Title: Re: StarCraft II Beta
Post by: fuser on May 05, 2010, 05:26:30 AM
It's not until it hits the mouthbreathing masses that you get the fucktards. 

Well anyone with a preorder can access the beta.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 05, 2010, 06:49:02 AM
It's a steep curve, but it seems as if it levels off quickly (or gets less steep...) once you've attained a certain level of competency.

I think I started off 10-17, gone for 6 wins in my last 7   :awesome_for_real:
I play 2v2 so there's always that element of luck as well.

Btw, Immortals+Sentry Support goes really well against roaches and hydralisks. They just don't die.


Title: Re: StarCraft II Beta
Post by: Wolf on May 05, 2010, 07:01:43 AM
umm.. no, unless you have a siginficant food or positional advantage. A smart zerg won't engage in a choke and will have a good arc against your army destroying it with a significant number of units left. A smarter zerg will have at least a couple of infestors and mind control some of your immortals. You want colossus vs roach/hydra composition. And storm later on for the big battles.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 05, 2010, 07:11:11 AM
Ugh sorry, I didn't mean as a whole army composition. I meant as damage absorbers.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 05, 2010, 08:04:03 AM
It's a steep curve, but it seems as if it levels off quickly (or gets less steep...) once you've attained a certain level of competency.

Quote from: Translator
You're a dipshit.

 :heartbreak:


Title: Re: StarCraft II Beta
Post by: Hoax on May 05, 2010, 10:47:24 AM
Someone needs to make a website that renders those replay files into conveniently watchable videos.

Do we have our best minds working on this because it seems like somehow there could be moneyvisors involved at a minimum.


Title: Re: StarCraft II Beta
Post by: Samwise on May 05, 2010, 11:00:01 AM
Someone needs to make a website that renders those replay files into conveniently watchable videos.

Do we have our best minds working on this because it seems like somehow there could be moneyvisors involved at a minimum.

To have it done well and not run the risk of being shut down for copyright infringement it would probably need to be done by Blizzard. 

But if you ignore the copyright issues it could be done pretty easily with a GUI test harness to drive the game menus and fraps to record the video.  Does the replay thingy have an "auto director" mode that tries to follow the action?  If not it gets trickier to produce a useful video -- you'd either need to do some screen-scrubbing to try to implement that yourself, or make multiple recordings from multiple angles and composite them.


Title: Re: StarCraft II Beta
Post by: Fordel on May 05, 2010, 01:44:22 PM
You can set it to follow either players cam, but there isn't anything like an auto director that I know of that would cover everything.


Title: Re: StarCraft II Beta
Post by: Vaiti on May 05, 2010, 01:57:43 PM
I'd wager it would be impractical to even attempt to have a smart director type follow cam anyhow. You really seem to need someone like Day9 who knows StarCraft really well to follow the real action.

If they tried to make a cam to "follow the action" I'm sure what would end up happening is it would be flying to drones scouting taking a pot shot at each other while  something actually relevant was going on elsewhere. The replay feature for SC2 is fairly advanced however, so I guess it isn't entirely out of the question that someone could come up with at least a half decent replay culling mechanic.

Reminds me of CoH replay tools. Where you can follow every action and click and even display statistics like how many actions a player took in the entire match.


Title: Re: StarCraft II Beta
Post by: Fordel on May 05, 2010, 02:18:38 PM
For some of the really high level replays, you need a Picture in Picture box to really follow everything. It's pretty crazy at how much stuff goes on in some of those games.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 05, 2010, 02:25:22 PM
Quote from: Translator
You're a dipshit.

 :heartbreak:

 :sad:

I think it's just most people at our level tend to have one plan (mass something) and stick with it. They also tend to not scout thoroughly, often giving time for a transition to a counter unit.


Title: Re: StarCraft II Beta
Post by: Samwise on May 05, 2010, 03:08:28 PM
You can set it to follow either players cam, but there isn't anything like an auto director that I know of that would cover everything.

Following either player's camera would be adequate.  Do one recording from each perspective and combine them into one side-by-side view.  Or store each video separately and have the website give you a checklist of perspectives that you can have on screen when you watch the replay (you could also include spectators, I assume).

Nightmare mode: do a recording from each chunk of the map and composite them all together into one giant video that you can scroll around.   :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Rasix on May 05, 2010, 03:17:32 PM

I think it's just most people at our level tend to have one plan (mass something) and stick with it. They also tend to not scout thoroughly, often giving time for a transition to a counter unit.

My level is defined as:

1.  If someone counters, I'm likely dead.
2.  If someone does something crazy, I'm dead.
3.  If the game goes beyond the initial push/counter push, I'm dead.  Although, this is kind of unproven.  I've only recently had two "long" games.  One TvT and one TvZ.  First one went 25 minutes and he finally just wiped me out with a huge marauder swarm backed by vikings to take out my banshees.  Guy had a really tough turtle.  Second one (21 minutes) was a bit better for me with a guy that managed to mass so many roaches that he overwhelmed my marauder/marine force.  He did some crazy crap like overlord dropping a ton of roaches behind my line.  So I just picked up my buildings, moved out my army, and traded bases.  When retried to rebuild, I landed a barracks right outside his base and actually managed to get up a techlab and a bunch of marauders out while playing hide and go seek with my base avoiding a band of traveling roaches.  Guy was kicking my ass ecnomically, I'm just glad he didn't seem to know anything other than MOAR ROACHZ.
4.  If you tech intelligently and have varried army comp, I'm dead.

I'm just now starting to actually counter.  Problem is I still don't know what a lot of shit actually does.  I still have problems with the tech trees.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Fordel on May 05, 2010, 03:53:59 PM
You can set it to follow either players cam, but there isn't anything like an auto director that I know of that would cover everything.

Following either player's camera would be adequate.  Do one recording from each perspective and combine them into one side-by-side view.  Or store each video separately and have the website give you a checklist of perspectives that you can have on screen when you watch the replay (you could also include spectators, I assume).

Nightmare mode: do a recording from each chunk of the map and composite them all together into one giant video that you can scroll around.   :why_so_serious:


Yea, you can follow the cam of anyone who was in the actual game, player, spectator, ref, whoever.


Title: Re: StarCraft II Beta
Post by: LK on May 05, 2010, 04:06:27 PM
This is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at *all times* to be able to be good.

You don't launch a game and expect it to be a casual affair or have any moment where there's downtime.


Title: Re: StarCraft II Beta
Post by: Ratadm on May 05, 2010, 09:11:40 PM
Kiting zealots with reavers is hilarious.  I killed like 8-10 zealots and half the dudes drones before he was finally got out ranged stuff to deal with them.


Title: Re: StarCraft II Beta
Post by: Malakili on May 05, 2010, 10:24:33 PM
This is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at *all times* to be able to be good.


I'm not sure how that follows from your premise.  Example "Basketball is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at all times to be able to be good" doesn't make much sense to me, and either does this.  Of course you can improve by playing more, practicing, and watching replays (aka  "film") just like any other 'sport'


Title: Re: StarCraft II Beta
Post by: Ironwood on May 06, 2010, 01:58:55 AM
I spent the entire night last night watching high level replays.

I don't think I'm ever going to have a chance in this game.   :awesome_for_real:

Some of the shit they pull off is utterly mental and it's SO fast paced it makes my head spin.


Title: Re: StarCraft II Beta
Post by: trias_e on May 06, 2010, 06:31:06 AM
I spent the entire night last night watching high level replays.

I don't think I'm ever going to have a chance in this game.   :awesome_for_real:

Some of the shit they pull off is utterly mental and it's SO fast paced it makes my head spin.

This is why I think SC2 really does have a solid chance at becoming an e-sport in the U.S., if Blizzard pushes it that route.  The game is fun to play for us mortals, sure.  But it also gives us the knowledge necessary to appreciate just how good some people can be at this game, and how absurd it is.  At this point it can be more fun to watch these freaks of gaming nature play.  I know I get more enjoyment from watching than playing in many situations in my life.  Basically any time I'm stressed, any time my attention can't be fully on the game, anytime I just need a break.  As a poker player and a student I'm already mentally taxed enough in practically everything I do so playing SC2 on top of that can just be too much sometimes.


Title: Re: StarCraft II Beta
Post by: Wolf on May 06, 2010, 09:39:24 AM
On that note, Razer 3rd 4th and Finals tomorrow evening:

Nazgul - Strelok: 20:30 CEST
Dimaga - DeMuslim: 22:30 CEST

bo5 both, live on glhf.tv; hope gunrunn's computer stoped exploding or I'll have to watch the russian stream again.

HDH ro8 live this weekend, on youtube some time later:

Friday, May 7th @ 1PM PST.
Saturday, May 8th @ 1PM PST.

And TLi 2 (US servers edition) on Saturday - 7PM CEST/2PM EST more info and participants: http://www.teamliquid.net/forum/viewmessage.php?topic_id=123634

MLG did their showmatch thingie yesterday, it should be popping up on youtube shortly.

Also gosucouching's showmatch is scheduled for some time this weekend. It's DeMuslim vs Slush; Demu will probably destroy him but... well EURO SUPERIOR.

YAY STARCRAFT WEEKEND.


Title: Re: StarCraft II Beta
Post by: Hoax on May 06, 2010, 10:48:14 AM
This is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at *all times* to be able to be good.

I'm not sure how that follows from your premise.  Example "Basketball is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at all times to be able to be good" doesn't make much sense to me, and either does this.  Of course you can improve by playing more, practicing, and watching replays (aka  "film") just like any other 'sport'

You have never played sports have you.  No major sport requires that you have to take time off during a basketball game (while on the court not to mention off it) same goes for all the other major sports and most minor ones.  Sprinting is another example of what he's rightly talking about.  Starcraft, and really all RTS's are like sprints.  You can't casually get good at sprinting you can casually improve your jump shot by just taking a bunch of balls and firing up lazy jumpers by yourself.


Title: Re: StarCraft II Beta
Post by: Malakili on May 06, 2010, 11:29:54 AM
This is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at *all times* to be able to be good.

I'm not sure how that follows from your premise.  Example "Basketball is a game where it's difficult to actually improve in skill since it requires peak mental and physical faculty at all times to be able to be good" doesn't make much sense to me, and either does this.  Of course you can improve by playing more, practicing, and watching replays (aka  "film") just like any other 'sport'

You have never played sports have you.  No major sport requires that you have to take time off during a basketball game (while on the court not to mention off it) same goes for all the other major sports and most minor ones.  Sprinting is another example of what he's rightly talking about.  Starcraft, and really all RTS's are like sprints.  You can't casually get good at sprinting you can casually improve your jump shot by just taking a bunch of balls and firing up lazy jumpers by yourself.

Actually, yes I did play sports, at least until the end of high school.   You can EASILY get better at sprinting  "castually" if by casually you mean not doing it all the time.  Practice a little bit a few times a week and you'll be better at sprinting at the end of the month.  You won't be AS BETTER as if you had practiced every day and you might not be "good" at it, but there is still plenty of room to improve.   Or are you just saying you can't get better at sprinting if you don't sprint? Yeah, you're not going to get better at sprinting by jogging, or at least not much better, but thats a statement basically devoid of content to begin with.


Title: Re: StarCraft II Beta
Post by: LK on May 06, 2010, 11:48:39 AM
I find it hard to constantly focus and account for an entire battlefield's worth of data for 20 - 60 minutes. It's very stressful. I imagine it would be similar to any non-hardcore gamer. I can find fault with your basketball example (downtime exists after a shot is made; the encounter is reset; encounters last only a couple minutes at a time) but I know what you meant. Yes, I know it says something about me.


Title: Re: StarCraft II Beta
Post by: Malakili on May 06, 2010, 12:05:25 PM
I find it hard to constantly focus and account for an entire battlefield's worth of data for 20 - 60 minutes. It's very stressful. I imagine it would be similar to any non-hardcore gamer. I can find fault with your basketball example (downtime exists after a shot is made; the encounter is reset; encounters last only a couple minutes at a time) but I know what you meant. Yes, I know it says something about me.

Of course its difficult, I have a lot of problems with it as well.  In fact, I'd go as far as to say that I'm pretty bad at it.  But that doesn't mean its going to be impossible to get better.   If you want to use the sprinting example, you just go as fast as you can for the distance, where fast = play with the best APM you can muster + dealing with the information and distance = length of the game.   You'll get better the more you do it, even if at the beginning you have to walk the last 20 meters.


Title: Re: StarCraft II Beta
Post by: Ginaz on May 06, 2010, 01:47:43 PM
I was able to pre-order the collector's edition yesterday (no beta keys left though).  I'll probably get my ass handed to me online but I enjoyed the original SC a lot so I'm not too concerned about it.


Title: Re: StarCraft II Beta
Post by: Megrim on May 06, 2010, 04:08:10 PM
On that note, Razer 3rd 4th and Finals tomorrow evening:

Nazgul - Strelok: 20:30 CEST
Dimaga - DeMuslim: 22:30 CEST

bo5 both, live on glhf.tv; hope gunrunn's computer stoped exploding or I'll have to watch the russian stream again.

HDH ro8 live this weekend, on youtube some time later:

Friday, May 7th @ 1PM PST.
Saturday, May 8th @ 1PM PST.

And TLi 2 (US servers edition) on Saturday - 7PM CEST/2PM EST more info and participants: http://www.teamliquid.net/forum/viewmessage.php?topic_id=123634

MLG did their showmatch thingie yesterday, it should be popping up on youtube shortly.

Also gosucouching's showmatch is scheduled for some time this weekend. It's DeMuslim vs Slush; Demu will probably destroy him but... well EURO SUPERIOR.

YAY STARCRAFT WEEKEND.


Awesome, thanks for that mate.

(although watching Strelok play is about as fun as watching paint dry)


Title: Re: StarCraft II Beta
Post by: trias_e on May 07, 2010, 12:04:55 AM
The new patch is interesting.  Toss going phoenix makes me cry as zerg.  You just have to bring all your overlords back to your base and have a few spore crawlers at every base.  Mutas are utterly useless against phoenixes now : /


Title: Re: StarCraft II Beta
Post by: Wolf on May 07, 2010, 01:27:22 AM
omg, best change EVER:

-To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.

:)

Here are the full notes:


Short version - Thors got a slight buff to ground attack, slight nerf to air attack (vs. non light) and the ability is researchable now.
Battlecruisders got an across the board buff in build time (first BCs are out 25s earlier now)
Colossus and Phoenix made more microable
Sentry got a nerf, but not enough imo :(
Broodlords got nerfed, Corruptors got a pretty nice buff
Infestors' mind control got a nerf
Ultralisks got a massive buff

Pretty big patch all around

bonus content: Blizzard explaining the reasoning behind changes (http://forums.battle.net/thread.html?topicId=24702391969&sid=5000)


Title: Re: StarCraft II Beta
Post by: trias_e on May 07, 2010, 06:26:31 AM
omg, best change EVER:

-To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.

:)


Oh, thank god for this.  

Quote

Short version - Thors got a slight buff to ground attack, slight nerf to air attack (vs. non light) and the ability is researchable now.
Battlecruisders got an across the board buff in build time (first BCs are out 25s earlier now)
Colossus and Phoenix made more microable
Sentry got a nerf, but not enough imo :(
Broodlords got nerfed, Corruptors got a pretty nice buff
Infestors' mind control got a nerf
Ultralisks got a massive buff[/url]

Phoenixes didn't just get more microable.  They got kinda absurd.

http://www.youtube.com/watch?v=31kSA0Guqpo&feature=related

On the plus side, Ultras got better, and will get better next patch.

Corrupters new ability is pretty awful but at least they are faster now.

Infestors mind control has to be researched, but on the plus side it can effect air units now.  So yes, you can mind control a mothership.


Title: Re: StarCraft II Beta
Post by: Wolf on May 07, 2010, 07:18:45 AM
I need to stop playing today. Or for at least a couple of days. I'm just playing like shit all day, lost 10 won 4 :(

Last game I build up a huge army, and just moved into the opponent high templers in the front... :(


Title: Re: StarCraft II Beta
Post by: trias_e on May 07, 2010, 08:54:36 AM
I hate those kind of days.  So brutal but yet I just keep playing and punishing myself.


Title: Re: StarCraft II Beta
Post by: Rasix on May 07, 2010, 09:03:56 AM
I can't win TvT. Every single match the person just turtles up and I can't seem to bust it before they've got mass air.  TvP has been interesting thus far as just about every joker is massing nether rays.  Starport + reactor = die asshole.   This also tends to open them up for getting thwacked with a ground force while the vikings and marines are rendering the nether rays ineffective.


Title: Re: StarCraft II Beta
Post by: Teleku on May 07, 2010, 10:33:14 AM
Yeah, I'm having a hard time in TvT as well.  Maybe I'll start trying the Turtle strategy myself.  Normally I've just been rush tech'ing something and hitting the enemy with it, which has worked out decently.  But it always falls apart if they turtle heavily.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 07, 2010, 10:41:12 AM
http://www.youtube.com/watch?v=31kSA0Guqpo&feature=related

How is this whole moving and attacking thing done? Constantly moving lots of short distances to active the auto-attack mechanism?


Title: Re: StarCraft II Beta
Post by: Wolf on May 07, 2010, 10:44:17 AM
Well what I do in TvT is either go fast thor (kinda wonky and too easy to counter, but ends games fast - you either win or lose), or turtle and go for BCs directly (this was even before patch and has worked great). Basically, get one rax pump some marinies, go fo factory with tech lab (get siege and 4-5 tanks) and a starport with a reactor. Scan often, if he's going for mass viking - keep your tanks and marines close to your worker line; if he's going many rax turtle up, like bunkers and all that jazz; if he's going for thor, get a reactor for your barracks and pump a ton of marines, those counter thor nicely (also try to catch the dropship with your vikings), keep your tanks at your choke, they will destroy a thor ground push. Transition into armory and natural expand, start upgrading air attack, pump vikings and get two more starports with tech labs and start getting BCs from those. Be on the lookout for banshees and get some turrets just in case. Push out at about 6 BCs, get a new expo while doing this. You should have a ton of vikings, the only thing that can counter you is if he has a lot more vikings than you - that's why you're getting upgrades. Dont forget to target vikings when the battle happens, dont A move; shift click through his.

Worked great pre-patch, and now they've nerfed thor AA and buffed BC build time, should work even better. Games are long though.


Title: Re: StarCraft II Beta
Post by: Wolf on May 07, 2010, 11:30:38 AM
Day 9's casting the Razer thing:

http://www.ustream.tv/channel/day9tv

should be live right about now :)



Title: Re: StarCraft II Beta
Post by: bhodi on May 07, 2010, 12:02:04 PM
Some great marauder micro and then the stream died :(


Title: Re: StarCraft II Beta
Post by: trias_e on May 07, 2010, 12:25:58 PM
Back up...wow is that perma-forcefield on the ramp incredibly cheesy.

Gotta love strelok just using it to tech up to siege tanks though.  Very well played.


Title: Re: StarCraft II Beta
Post by: trias_e on May 07, 2010, 12:30:36 PM

How is this whole moving and attacking thing done? Constantly moving lots of short distances to active the auto-attack mechanism?

All you have to do is attack move and they'll do it automatically as far as I know.  Pretty crazy how annoying they are against zerg, sniping overlords and kiting mutas.  Fungal Growth is mandatory against them now IMO.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 07, 2010, 01:42:35 PM
Hmm so if you fly them away they'll sporadically turn around and fire under an attack move?? Or you have to do it sort of side-side?  :headscratch:


Title: Re: StarCraft II Beta
Post by: Teleku on May 07, 2010, 02:31:31 PM
Well what I do in TvT is either go fast thor (kinda wonky and too easy to counter, but ends games fast - you either win or lose), or turtle and go for BCs directly (this was even before patch and has worked great). Basically, get one rax pump some marinies, go fo factory with tech lab (get siege and 4-5 tanks) and a starport with a reactor. Scan often, if he's going for mass viking - keep your tanks and marines close to your worker line; if he's going many rax turtle up, like bunkers and all that jazz; if he's going for thor, get a reactor for your barracks and pump a ton of marines, those counter thor nicely (also try to catch the dropship with your vikings), keep your tanks at your choke, they will destroy a thor ground push. Transition into armory and natural expand, start upgrading air attack, pump vikings and get two more starports with tech labs and start getting BCs from those. Be on the lookout for banshees and get some turrets just in case. Push out at about 6 BCs, get a new expo while doing this. You should have a ton of vikings, the only thing that can counter you is if he has a lot more vikings than you - that's why you're getting upgrades. Dont forget to target vikings when the battle happens, dont A move; shift click through his.

Worked great pre-patch, and now they've nerfed thor AA and buffed BC build time, should work even better. Games are long though.
Hmm, sounds fun, might give it a try.  Thanks!


Title: Re: StarCraft II Beta
Post by: Ironwood on May 08, 2010, 07:42:56 AM
Hour long Gay-Ass replay that, frankly, I quite enjoyed.

Click for the GHEY (http://dl.dropbox.com/u/1411632/Coalition.SC2Replay).

That ought to be a dropbox link that's downloadable.  Maybe.  Who knows....


Title: Re: StarCraft II Beta
Post by: trias_e on May 08, 2010, 08:09:14 AM
If anyone wants to help me, here's the last few games I lost, both were really frustrating.  

http://www.sc2rc.com/index.php/replay/show/4147  ZvP, he goes Zealot->Voidray->DT

http://www.sc2rc.com/index.php/replay/show/4149  ZvT, he goes Reaper->Banshee


Title: Re: StarCraft II Beta
Post by: Ironwood on May 08, 2010, 08:44:16 AM
You seem to have the same Zerg problem I do;  control and speed.

It seems to be an UTTER ARSE to keep track of the zerg and what you're building and where they're going and what you're doing.  At some points in that first game, you were all over the shop, even building new drones while old drones sat there sipping tea and eating scones on the grand piano.

I find Zerg the hardest.

Then you got Void Ray and Cloak Cheesed.

Void rays are all over the shop at the moment.


Title: Re: StarCraft II Beta
Post by: Wolf on May 08, 2010, 09:55:34 AM
TLi 2 Live in an hour on: http://www.djwheat.tv/

Cast by DjWheat and Chill + Day9 Later when he dies (he's actually playing in this one).

Trias:

One very important thing vs Terran - keep an overlord close, in this game - the one that scouted the 12 main - you should've moved it down to the cliffs overlooking his natural. As soon as you get lair, morph that into an overseer and do a fly over his base. They have a ton of HP, are fast can drop a changeling mid flight and you'll have full knowedge of the 9 reapers he was massing. Another thing - as soon as you have some sort of harass - move your drones, don't let them just stand there taking it - better to lose a couple of seconds of mining than all your drones. Other than that it was mostly mechanics mistakes - not setting your rallies as soon as you build the hatchery at the natural (you can do it while it's still morphing). What killed you was that you lost all your mining - income was 200 vs 1000 at this point. He didn't have anything that a billion roaches wouldn't kill. It's a good build - mass roaches with tunneling claws vs mass marauder. video (http://www.youtube.com/watch?v=sbtzRf-ucyM&playnext_from=TL&videos=0bQfPyRSozE). Watch the whole series, it's a nice showcase of a macro zerg with FE. Dimaga is using a trickier build vs Terran, that I've found requires insane micro and game sense so I don't suggest it. You can find replays of it here: http://razer.cups.gamesports.net/replays (in 3rd place and finals pack, the finals, as well as the quarter finals vs. a different terran).

vs Protoss - same thing with the overseer. Learn it, love it. Other than that - why didn't you get the expo fast? Did you get scared by the two gate? When you saw the cyber core and forge + 4th pylon that should've been your clue to expand, that would mean not enough zealots to kill it. Don't play 1 base vs 1 base toss - he will kill you in supply (like he did he attacked with like 10 supply over you, you shouldn't be in this position vs toss). Also you didn't move your built sunkens to your natural (block your ramp with roaches so he doesn't move up). After that attack you were so behind, the game was over. A toss that doesn't push you early should be a free win for you - you just drone up and sunken up.

In both reaplays it was bad scouting on your part - try the overseer trick, it should help you a ton.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 08, 2010, 11:13:05 AM
I wasn't that bad was I Ironwood  :sad:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 08, 2010, 11:30:51 AM
God No, I just had an Elena emergency.

Sorry !


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 08, 2010, 11:37:16 AM
Haha, hope the little tyke's ok. I actually tried to win anyways, at least I lasted for 15 minutes  :grin:


Title: Re: StarCraft II Beta
Post by: trias_e on May 08, 2010, 01:03:25 PM
You seem to have the same Zerg problem I do;  control and speed.

It seems to be an UTTER ARSE to keep track of the zerg and what you're building and where they're going and what you're doing.  At some points in that first game, you were all over the shop, even building new drones while old drones sat there sipping tea and eating scones on the grand piano. 

Lol.  I couldn't have put any better, and even if I don't know what 'eating scones on a grand piano' means, it's still awesome.
TLi 2 Live in an hour on: http://www.djwheat.tv/

Cast by DjWheat and Chill + Day9 Later when he dies (he's actually playing in this one).

Trias:
(analysis was here)
In both reaplays it was bad scouting on your part - try the overseer trick, it should help you a ton.


Thanks again wolf.  For the links and the advice.

I just need to get that in my head.  Right when the lair pops I need to spawn an overseer and scout.  It just needs to be automatic.

One thing I'm still really bad at is understanding what I'm scouting.  As you pointed out, I got scared off by the two gate, but then I didn't correctly understand that his army was small when I saw those additional buildings.  I understand really basic things, and I understand tech buildings because you can't fucking misunderstand that, but everything in between...I just don't really know what I'm looking at yet.  That will get better over time I think.

The second thing I am utterly atrocious at is reacting to the minimap alerts when my base is under attack.  Bhodi can attest to the fact that I simply don't notice things going on in my base.  It's a fairly regular occurance to look back at my base and see a bunch of units there that I had no idea had been there for 10+ seconds.  I wish I could set the volume of specific warnings...'your base is under attack' would be made 10x louder for me.


Title: Re: StarCraft II Beta
Post by: trias_e on May 08, 2010, 07:32:36 PM
Lots of drama regarding Artosis vs Slush in the TLI.

Artosis disconnects with a huge lead, they call it a rematch, and then Slush goes on to win the match and the entire tournament.

Weeee amateur-run beta esports.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 08, 2010, 11:03:39 PM
Where would I find such replays ?


Title: Re: StarCraft II Beta
Post by: Vaiti on May 08, 2010, 11:55:42 PM
Think they are all on the Team Liquid forums, or rather will be.
They haven't uploaded all the replays just yet.

I watched up to Slushs match with Louder. Louder is a pretty interesting up and comer. Reminds me of TheLittleOne.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 09, 2010, 04:47:57 AM
Having a good time with Carriers at the moment.  My protoss and human game is good.

I seem to still utterly blow as Zerg.


Title: Re: StarCraft II Beta
Post by: Phry on May 09, 2010, 02:55:14 PM
Lurker here...

phry.phry if any silly americans wants to play


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 09, 2010, 03:10:10 PM
I'll post the list again in case people are still looking. Welcome Phry!

Filthy Euros:

Wolf: wolf.iclan
Mosesandstick: neth.nethalas
Der Helm: helm.helm
Ironwood: ironwood.jones
IainC: iainz0r(at)gmail(dot)com

Silly Americans:

Nonentity: Non.nonentity
Fordel: Fordel.sturmvogel
Ingmar: ingmar.slap
Caladein: Caladein.cal
Vision: Vision.Vison
Quintoon: Quinton.zzz
Bhodi: bhodi.bhodi
Fuser: bin.fuser
Trias_e: trias.funkychicken
Thrawn: Thrawn.thrawn
Rasix: Rasix.rasix
Teleku: Teleku.teleku
EvilElvis: evilelvis.togh
lamaros: lamaros.lamaros
Phry: phry.phry


Title: Re: StarCraft II Beta
Post by: Teleku on May 09, 2010, 10:49:18 PM
Hmm, I went down the list and tried to add all the silly American's, but at least half of them weren't recognized.  What am I doing wrong?  Tried uppercase'ing the first letter on the ID's listed that didn't have it, but no good.


Title: Re: StarCraft II Beta
Post by: Ingmar on May 10, 2010, 12:11:18 AM
I never got back around to recreating my ID so it probably doesn't exist right now.


Title: Re: StarCraft II Beta
Post by: Malakili on May 10, 2010, 05:01:58 AM
Hmm, I went down the list and tried to add all the silly American's, but at least half of them weren't recognized.  What am I doing wrong?  Tried uppercase'ing the first letter on the ID's listed that didn't have it, but no good.

They've probably reset the system once (or more) since people put their info in this thread.


Title: Re: StarCraft II Beta
Post by: Kageru on May 10, 2010, 05:21:19 AM

The fact that the discussion is centered on technical minutia and there seems to be some diversity in tactics makes it sound like Blizzard got it mostly right again.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 10, 2010, 05:41:15 AM
I haven't had it glitch on me once yet, I don't think.  The new patch brought an annoying 'won't close after I close' thing in Win7 but I'm sure that's an easy fix.

Once again, Blizzard impress by releasing something really ready to release and keeping it back to get it totally right.

My only criticism here is that, frankly, it's not that much different to Brood war.  I'm going to be interested to see how the Single player brings new stuff to the table because it seems limited.

Gripping hand, I don't mind someone reskinning Starcraft for the new generation and releasing it.  I'd imagine Diablo III will be much the same...


Title: Re: StarCraft II Beta
Post by: Malakili on May 10, 2010, 05:50:42 AM
I haven't had it glitch on me once yet, I don't think.  The new patch brought an annoying 'won't close after I close' thing in Win7 but I'm sure that's an easy fix.

Once again, Blizzard impress by releasing something really ready to release and keeping it back to get it totally right.

My only criticism here is that, frankly, it's not that much different to Brood war.  I'm going to be interested to see how the Single player brings new stuff to the table because it seems limited.

Gripping hand, I don't mind someone reskinning Starcraft for the new generation and releasing it.  I'd imagine Diablo III will be much the same...


The single player does look pretty good as single player campaigns for RTS games go (despite my hand wringing about it earlier in the thread).   Its interesting because you have the casual players like us saying its basically Starcraft reskinned, while the pro players are saying it deviates too much from what made SC1 great.

My biggest issue so far is the damage v. armored units.  (Roach, Marauder, Stalker/Immortal)  Because these units are so cheap and easy to get and often make up the backbone of any army, armoed units have practically become MORE vulnerable than light units, and certainly more vulnerably by cost.   They've already toned it down more than once because it was getting silly, but I am generally of the opinion that the more units that are viable in a given situation the better, and with the current mechanics, there is often a best unit to have given your opponents army make up. It doesn't sound bad when I say it that way, but I think it makes games, generally, a lot less interesting.  For instance, I was watching a replay the other day where one guy went Mutas, and the other guy went Hydras, and neither really had a huge inkling of what the other guy was teching to, but the guy who went Hydras was just at a huge advantage because Hydras just tear up mutalisks.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 10, 2010, 08:56:06 AM
In fairness, the same thing happend in WC3 when they introduced the armor types.  It's actually a good mechanic that helps spice up the gameplay.  My problem with it in SC2 I've already mentioned :  the games are so fast paced that the guy who went Muta's game was OVER long before he knew it.

He was never gonna win.  Even if he'd found out after the first engagement, he wouldn't have had TIME to make something else before being, quite literally, zerged.


Title: Re: StarCraft II Beta
Post by: Malakili on May 10, 2010, 09:12:02 AM
the games are so fast paced that the guy who went Muta's game was OVER long before he knew it.


Yeah, this is a better way of putting it than I did.


Title: Re: StarCraft II Beta
Post by: trias_e on May 10, 2010, 10:49:47 AM
I have the worst brain farts in this game.  Here's some of the ways I've managed to lose games recently:

-Managed to make my worker waypoint at the gas.  It doesn't tell you there are idle workers so I didn't notice for like 5 minutes that I had 11 drones going into 1 gas.

-Mishit a key and ruined my hotkeyed army, so I ended up sending some drones out along side my other forces which I didn't notice until they were halfway there.

-Hit the overlord key instead of the zergling key early game.  3 overlords popping out will really help against that early zealot pressure!

-Most recent, in a 2v2 w/ bhodi (sorry again), turning my zerglings into banelings right infront of the opposing force.  I was retardedly desperately spamming the hotkey so they would go up asap (the nest was in the process of building) without paying attention to where my zerglings actually were at the time in terms of the fight.

The nice thing about 1v1 is I can just laugh about how dumb I am, but I feel really bad in 2v2 when I do stupid shit.  Anyways, 2v2 with me at your own risk, I'm probably gonna fuck up really badly in stupid ways often.


Title: Re: StarCraft II Beta
Post by: Wolf on May 10, 2010, 01:22:51 PM
"-Managed to make my worker waypoint at the gas.  It doesn't tell you there are idle workers so I didn't notice for like 5 minutes that I had 11 drones going into 1 gas."

I've done that in a custom :) DUDE WTF? WHY DONT I HAVE ANY MINERALS I MADE A MILLION DRONES?


Title: Re: StarCraft II Beta
Post by: Ironwood on May 10, 2010, 02:19:57 PM
Just got Sentry rushed.

Good God, that took me back.  It's towers all over again.

Two zerg versus two protoss.  Not sure WHAT the fuck we were supposed to do against that...


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on May 10, 2010, 02:49:54 PM
Reading this this thread has sucked all my interest out of starcraft.


Title: Re: StarCraft II Beta
Post by: ezrast on May 10, 2010, 03:10:07 PM
I got an email that said they were giving me an additional key to share with a friend. Funny thing is, I never signed up for the beta, and the email had two keys, although it was written as if there were only one. So, I used one of them on my own battle.net account and have one left to give out if anyone wants. Very odd. It's legit though, SC2 is on my battle.net games page and everything now.

Is there any place to download the client directly? My network blocks torrents, which also kills the Blizzard Downloader.


Title: Re: StarCraft II Beta
Post by: Musashi on May 10, 2010, 03:25:01 PM
ME!


Title: Re: StarCraft II Beta
Post by: trias_e on May 10, 2010, 03:42:47 PM
"-Managed to make my worker waypoint at the gas.  It doesn't tell you there are idle workers so I didn't notice for like 5 minutes that I had 11 drones going into 1 gas."

I've done that in a custom :) DUDE WTF? WHY DONT I HAVE ANY MINERALS I MADE A MILLION DRONES?

Yeah, very much not cool especially for us unobservant types.  Which is me.  Shit I'm busy enough with everything else in the game, I can't be arsed to actually check whether or not my drones are mining.

New one that just happened:  replacing zergling main army group with queen.  queen goes halfway across map, lings all die.  lool.  (sorry bhodi again)


Title: Re: StarCraft II Beta
Post by: trias_e on May 10, 2010, 03:53:04 PM
Just got Sentry rushed.

Good God, that took me back.  It's towers all over again.

Two zerg versus two protoss.  Not sure WHAT the fuck we were supposed to do against that...


I'm kind of curious as to how this worked, can you link the replay or explain the timing?

Reading this this thread has sucked all my interest out of starcraft.

Don't let my posts discourage you, most people don't have the problems I have with this game in terms of botched control and awful fuck-ups.  I'm.....special.  That said it is certainly a brutal, fast, and unforgiving game.


Title: Re: StarCraft II Beta
Post by: lamaros on May 10, 2010, 05:28:14 PM
I got an email that said they were giving me an additional key to share with a friend. Funny thing is, I never signed up for the beta, and the email had two keys, although it was written as if there were only one. So, I used one of them on my own battle.net account and have one left to give out if anyone wants. Very odd. It's legit though, SC2 is on my battle.net games page and everything now.

Is there any place to download the client directly? My network blocks torrents, which also kills the Blizzard Downloader.

Turn off P2P in the Blizzard downloader and it will DL from http.


Title: Re: StarCraft II Beta
Post by: Malakili on May 10, 2010, 08:04:46 PM
Two zerg versus two protoss.  Not sure WHAT the fuck we were supposed to do against that...

'ling muta


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on May 10, 2010, 08:08:40 PM
No, the game itself has nothing to do with my lack of interest.  You guys remember when street fighter was a fun game, when you played with your friends on a weekend?  Now, fast forward to going into an arcade and playing against a guy who knew how to use zangief down to the exact pixel range of every move. 

Starcraft looks like it could be a fun game but the depth to which people in just this thread alone take it, makes me believe I will never enjoy it because I know I am not willing to portion out a sufficient amount of time or brain space to play it on even close to a competitive level.


Title: Re: StarCraft II Beta
Post by: Musashi on May 10, 2010, 08:52:11 PM
a guy who knew how to use zangief down to the exact pixel range of every move. 

My fucking friend Jeff.  Fuck Zangief.


Title: Re: StarCraft II Beta
Post by: lamaros on May 10, 2010, 08:53:10 PM
Do you not enjoy running because you've watched athletics at the olympics? Not enjoy playing any professional sport with friends, because you know there are professionals who do it better?

Huh? You know you can just play against others like yourself, right?


Title: Re: StarCraft II Beta
Post by: Malakili on May 10, 2010, 08:53:25 PM
No, the game itself has nothing to do with my lack of interest.  You guys remember when street fighter was a fun game, when you played with your friends on a weekend?  Now, fast forward to going into an arcade and playing against a guy who knew how to use zangief down to the exact pixel range of every move. 

Starcraft looks like it could be a fun game but the depth to which people in just this thread alone take it, makes me believe I will never enjoy it because I know I am not willing to portion out a sufficient amount of time or brain space to play it on even close to a competitive level.

Consider yourself lucky.  I feel like I'm in some kind of competitive play puragatory, between being bad enough that I just don't care anymore, and caring enough to get real good.  Instead, I'm just totally inconsistent, sometimes I make brilliant plays, and sometimes I get stomped into the ground.  This is much more frustrating than simply getting beaten over and over and over, because now i know I CAN play well, but its supremely frustrating to know that you can play well, but can't play well all the time.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 11, 2010, 01:14:52 AM
The 2v2 map with the one ramp in.  two protoss drones ran in and put down pylons.  Clearly already having a forge, they then put down Sentry Guns.

At this point, my companian has his thumb jammed firmly up his arse with TWO Vespenes and, frankly, I've just built my Spawning Pool.

By the time 4 Zerglings got out there were FOUR shielded cannons.

We were by.

That map sucks for Zerg :  you can't get it protected quick enough, I've decided.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 11, 2010, 02:24:12 AM
Starcraft looks like it could be a fun game but the depth to which people in just this thread alone take it, makes me believe I will never enjoy it because I know I am not willing to portion out a sufficient amount of time or brain space to play it on even close to a competitive level.

If the ranking system works this is pretty much what you can do. Basically if you're getting ranked in copper you're probably going to be up against a combination of people who just want some relaxed fun and those who just suck at the game. Of course if your problem is you need to actually know build orders, etc. to avoid just getting rushed every time 5 minutes in then, yeah, the game seems to be brutish and short (based on what I've read, since I'm not actually in the beta) but there'll also be a crapload of custom maps and games out not long after release that will cater more towards what you want. Or just play co-op versus the computer. Competitive SCII is not going to be the only multiplayer option, I spent a long time playing SC multi but never got into competitive matches. There were more than enough other options to keep me entertained for a good few months.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 11, 2010, 03:25:50 AM
The Insane AI on Warcraft 3 gives you an utter kicking, especially if there's five of them in a free for all.


I'm quite confident that if I get sick of other people, I can still blow shit up for fun.


Title: Re: StarCraft II Beta
Post by: Rasix on May 11, 2010, 08:18:11 AM
Starcraft looks like it could be a fun game but the depth to which people in just this thread alone take it, makes me believe I will never enjoy it because I know I am not willing to portion out a sufficient amount of time or brain space to play it on even close to a competitive level.

If the ranking system works this is pretty much what you can do. Basically if you're getting ranked in copper you're probably going to be up against a combination of people who just want some relaxed fun and those who just suck at the game. Of course if your problem is you need to actually know build orders, etc. to avoid just getting rushed every time 5 minutes in then, yeah, the game seems to be brutish and short (based on what I've read, since I'm not actually in the beta) but there'll also be a crapload of custom maps and games out not long after release that will cater more towards what you want. Or just play co-op versus the computer. Competitive SCII is not going to be the only multiplayer option, I spent a long time playing SC multi but never got into competitive matches. There were more than enough other options to keep me entertained for a good few months.

As the only person here that will admit they got placed in copper (I'm usually ranked 10-16 in my division) here's how it goes for me:

My wins are mostly against total noobs or people with their heads firmly entrenched in their asses.   Guys that will have 4 lings by the time I have 8 marauders.  People that are probably just new or bad at games in general.  No real thrill beating these folks, but at least a sense of relief that I didn't get crushed again.

My loses are a combination of placement matches and from what I've seen people ranked firmly higher than I am. Silver players and such.  I could beat some of these people if I had any fucking clue about mid game build ups or pushes.  Late game I simply can't hang because my opponent will manage to build a huge army while I barely manage to hold of their harasses. I could work on this and I could get better and beat some of these people.

Early signs I know I'm going to lose:  a) Guy is micro'ing his probe.  b) Guy says "gl hf" at the beginning.  Yeah, you played SC. I'm toast. c)  Guy says "hey, let's not rush, ok".  TRAP.

Actual copper player strats seem to boil down to zealot rush, ray cheese, ling rush, mass roach, or mass air turtle terran. Every once in a blue moon you'll get a really bad marauder early harass.

Could I be content with SC2 multi hanging around copper?  I'm not sure.  Beating terribads and getting crushed by people not in my division seems a bit unsustainable.  I've gotten so few competitive matches so far.  I know what I do wrong, I know how I could get better, I understand what people do in the replays: I can't execute any of it.  :|



Title: Re: StarCraft II Beta
Post by: Malakili on May 11, 2010, 08:48:34 AM

As the only person here that will admit they got placed in copper (I'm usually ranked 10-16 in my division) here's how it goes for me:

My wins are mostly against total noobs or people with their heads firmly entrenched in their asses.   Guys that will have 4 lings by the time I have 8 marauders.  People that are probably just new or bad at games in general.  No real thrill beating these folks, but at least a sense of relief that I didn't get crushed again.

My loses are a combination of placement matches and from what I've seen people ranked firmly higher than I am. Silver players and such.  I could beat some of these people if I had any fucking clue about mid game build ups or pushes.  Late game I simply can't hang because my opponent will manage to build a huge army while I barely manage to hold of their harasses. I could work on this and I could get better and beat some of these people.

Early signs I know I'm going to lose:  a) Guy is micro'ing his probe.  b) Guy says "gl hf" at the beginning.  Yeah, you played SC. I'm toast. c)  Guy says "hey, let's not rush, ok".  TRAP.

Actual copper player strats seem to boil down to zealot rush, ray cheese, ling rush, mass roach, or mass air turtle terran. Every once in a blue moon you'll get a really bad marauder early harass.

Could I be content with SC2 multi hanging around copper?  I'm not sure.  Beating terribads and getting crushed by people not in my division seems a bit unsustainable.  I've gotten so few competitive matches so far.  I know what I do wrong, I know how I could get better, I understand what people do in the replays: I can't execute any of it.  :|



This was basically the exact same experience I had when I started, and it took a lot of watching replays to get past it.  Though to be honest, even though I subsequently got placed in bronze, then gold (somehow, i don't think i'm gold level), most of my games are STILL like this.    In fact, I discussed it earlier in the thread as my main problem with SC2 multiplayer, and it even spawned a thread about "Knowing too soon that its over" in the Game Dev forum.  Basically, I find that very few of my matches are actually competitive.  Either I win handily, or lose handily, and that really isn't all that exciting, even if it does make the match maker look balanced because I have similar amounts of wins and losses.


Title: Re: StarCraft II Beta
Post by: Der Helm on May 11, 2010, 10:29:43 AM
As the only person here that will admit they got placed in copper (I'm usually ranked 10-16 in my division) here's how it goes for me:

My wins are mostly against total noobs or people with their heads firmly entrenched in their asses.   Guys that will have 4 lings by the time I have 8 marauders.  People that are probably just new or bad at games in general.  No real thrill beating these folks, but at least a sense of relief that I didn't get crushed again.

Early signs I know I'm going to lose:  a) Guy is micro'ing his probe.  b) Guy says "gl hf" at the beginning.  Yeah, you played SC. I'm toast. c)  Guy says "hey, let's not rush, ok".  TRAP.

Actual copper player strats seem to boil down to zealot rush, ray cheese, ling rush, mass roach, or mass air turtle terran. Every once in a blue moon you'll get a really bad marauder early harass.
Heh. I got placed in copper too. Still trying to fight my way out of it, but I only have time for 1 or 2 games per day.

I agree with your other points... "gl hf", a microed probe in my base and the game is over in 5 minutes.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: AcidCat on May 11, 2010, 02:14:38 PM
It took less than a week of playing for me to realize that I have neither the time nor the inclination to learn this game well enough to play at any kind of competitive level. In maybe 15 games or so I didn't get a single win. I'll just be sticking with the campaign and maybe some skirmishes vs. the AI.


Title: Re: StarCraft II Beta
Post by: Fordel on May 11, 2010, 04:09:16 PM
My biggest hurdle is just the speed, as in the actual game speed defaulting to "Faster" for any kind of ladder match. If I set the speed to "Normal" in a custom game, then I'm okay, but when it's set to max I can't keep up.


Title: Re: StarCraft II Beta
Post by: Merusk on May 11, 2010, 04:36:29 PM
It took less than a week of playing for me to realize that I have neither the time nor the inclination to learn this game well enough to play at any kind of competitive level. In maybe 15 games or so I didn't get a single win. I'll just be sticking with the campaign and maybe some skirmishes vs. the AI.

I learned that shit years ago.  Welcome to my world, just wait until both expansions are out and buy the Battle Chest for $40 in 4 years instead of $120+ over the next 4.


Title: Re: StarCraft II Beta
Post by: Phry on May 11, 2010, 04:51:06 PM
Wow i just beat someone and made them nerdrage, i need to keep some popcorn nearby.  A couple darktemplar pretty much destroyed his giant army :)


Title: Re: StarCraft II Beta
Post by: Der Helm on May 11, 2010, 06:01:39 PM
Wow i just beat someone and made them nerdrage, i need to keep some popcorn nearby.  A couple darktemplar pretty much destroyed his giant army :)
I love it when I pull something like that off.

Usually my oponent quits the second he realises I am killing his workers and he has no stealth detection. I know I do when it happens to me.  :awesome_for_real:

Yesterday I fought a Terran player who rushed Thors, I had 2 Dark Templars poping out just as his huge Ass mechs arrived, they kept killing his huge mechs and supporting drones/marines. He kept sending them in groups of 3-4 untill I did send a single Dark Templar into his base. I don't think he ever understood why he lost.


Title: Re: StarCraft II Beta
Post by: Margalis on May 11, 2010, 09:01:41 PM
The 2v2 map with the one ramp in.  two protoss drones ran in and put down pylons.  Clearly already having a forge, they then put down Sentry Guns.

At this point, my companian has his thumb jammed firmly up his arse with TWO Vespenes and, frankly, I've just built my Spawning Pool.

By the time 4 Zerglings got out there were FOUR shielded cannons.

We were by.

That map sucks for Zerg :  you can't get it protected quick enough, I've decided.

Two suggestions:

1. Create some spine crawlers, create a creep tumor, then move the spine crawlers close enough to the towers to either destroy them or at least prevent your opponents from building more towers closer in. Also you can use the queen transfusion to make sure your spine crawlers stay alive while rooting.

2. Create a bunch of zerglings, research zergling speed, run by the cannons into their bases and kill all their workers.

On that map you have a main and a natural inside your ramp, there's no immediate need to deal with the cannons. You can wait for your partner to get siege tanks or Colossi (race depending).. As zerg nothing outranges cannons till broodlords so don't engage them unless you have a huge army, or better yet just bypass them. You could also try to nydus worm into their base.

If someone cannon rushes you but the cannons aren't close enough to hit workers or vital buildings the key is to remain calm and make sure they can't push any further. You don't have to try to immediately fight your way out. It definitely takes practice, cannon rushes used to own me for free, now most of the time I end up even or ahead unless it's against a vastly superior player who could beat me any other way.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 12, 2010, 01:19:43 AM
All good ideas, but shit-for-brains had quit by that point.


Title: Re: StarCraft II Beta
Post by: Wolf on May 12, 2010, 05:16:29 AM
Just got a couple thousand keys in my mail. Who's still looking? :)

ps: dirty retailer is dirty


Title: Re: StarCraft II Beta
Post by: Vaiti on May 12, 2010, 05:24:44 AM
I could use a key.


Title: Re: StarCraft II Beta
Post by: Ceryse on May 12, 2010, 05:26:53 AM
Just got a couple thousand keys in my mail. Who's still looking? :)

ps: dirty retailer is dirty

You serious? :grin: I could use a key as well.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 12, 2010, 06:00:34 AM
MOR FILTHY EUROS PLEASE.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 12, 2010, 06:44:41 AM
I too would appreciate a key, if there's one going.


Title: Re: StarCraft II Beta
Post by: Tarami on May 12, 2010, 07:04:48 AM
I would like a key too, if you happen to have one lying about. ;D


Title: Re: StarCraft II Beta
Post by: Thrawn on May 12, 2010, 07:05:46 AM
Just got a couple thousand keys in my mail. Who's still looking? :)

ps: dirty retailer is dirty

 :uhrr: If you seriously got a LOT Of keys I would gladly take a few to give out to friends of mine that haven't gotten in yet.


Title: Re: StarCraft II Beta
Post by: Wolf on May 12, 2010, 07:30:41 AM
I don't mind sending out a few to help out the community, but please don't ask if it's not for you personally. These are still tied to actual copies, we just wouldn't be able to use them all due to some ridiculous restrictions by Activision. They're about as cool to retailers as they are to end clients :)

In any case, if we got them in the third world back water EU, there should be pre-order give away keys just about anywhere at this point.


Title: Re: StarCraft II Beta
Post by: Segoris on May 12, 2010, 08:56:43 AM
I don't mind sending out a few to help out the community, but please don't ask if it's not for you personally. .

Aren't they allowing beta participants to invite a friend, or am I incorrect in that? I'm just asking since if people are asking for two, then the problem solves itself.

Also, if you have that many, I'd love one and I think the people who get an extra mark in the win stat from beating my ass will thank you  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Soulflame on May 12, 2010, 09:36:58 AM
I would like a key, if you don't mind.


Title: Re: StarCraft II Beta
Post by: naum on May 12, 2010, 09:56:47 AM
I'd love a key too!


Title: Re: StarCraft II Beta
Post by: Ceryse on May 12, 2010, 10:32:36 AM
Got it running; patching was a pain since I kept getting an error that would vanish before I could see it.

Anyone who feels like kicking my ass, feel free; Blaise.lucinius on the US side of things.

Praise be to Wolf.


Title: Re: StarCraft II Beta
Post by: Vaiti on May 12, 2010, 10:41:35 AM
Got it installed now. vaiti.vaiti


Title: Re: StarCraft II Beta
Post by: Hoax on May 12, 2010, 11:10:03 AM
I'd take one of many keys, pretty sure I'll install and check it out.


Title: Re: StarCraft II Beta
Post by: Salamok on May 12, 2010, 12:12:40 PM
I would love a key.


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on May 12, 2010, 12:49:22 PM
Sign me up for a key? I'd really like a chance to see how harsh the multiplayer is before deciding to buy or not. I have serious doubts but maybe i can sink my teeth into it.


Title: Re: StarCraft II Beta
Post by: Vaiti on May 12, 2010, 12:56:26 PM
Played my first game. Did horribly as expected  :why_so_serious:

I ended up with WAY too much minterals, not enough gas. Got run over by Roaches in the end. Welp. Just getting used to the GUI for now anyhow. And learning what does what. Feels like it might take a couple games to get ahold of the tech trees to insure I don't end a game with 3000 minerals like that first one. Oie.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 12, 2010, 01:10:58 PM
Got the key but have discovered that my network doesn't like the Blizz downloader or at least I assume that's what's happening. I keep getting "Received an error code from the tracker: 0" and the download doesn't start. Looking up the forums didn't seem to have any solutions beyond mirror sites (for WoW patches) or getting a copy from someone else.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 12, 2010, 02:12:52 PM
I think someone (Lamaros?) might have mentioned on the previous page that you can set it to direct download somehow.


Title: Re: StarCraft II Beta
Post by: Ceryse on May 12, 2010, 02:42:09 PM
Played my first real game after a series of matches against the AI. Novice maps are fun, and probably a big reason why I won, though my opponent seemed even worse than I was.

I know a lot of the "this is what you should do" stuff, but with an average APM of around 30 (I spike to 70-80!) its kinda sad watching the replay. I get so very lost once stuff starts happening; I suck so very much at micro, especially since a lot of the keybinds are something I'm not good at using. Still, things should be good until I finish the Practice round stuff; at which point I should start getting slaughtered.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 12, 2010, 02:46:45 PM
I think someone (Lamaros?) might have mentioned on the previous page that you can set it to direct download somehow.

Yeah sadly it seems to be having an issue with the tracker itself so I can't even download from Blizzard.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 12, 2010, 03:04:24 PM
Why does the AI matches never work for me ?  Am I doing something wrong ?  I just assumed they weren't enabled.


Title: Re: StarCraft II Beta
Post by: Phry on May 12, 2010, 03:26:51 PM
Make a custom game and add an AI player.  You can only set it at very easy though :(


Title: Re: StarCraft II Beta
Post by: Tannhauser on May 12, 2010, 03:56:36 PM
I'd like a key if you have any left!


Title: Re: StarCraft II Beta
Post by: Polysorbate80 on May 12, 2010, 04:58:31 PM
I could also use a key if there are still any available. 

(I probably shouldn't have just replayied the original, though...it sounds as though that will only hinder me in any of my efforts to play this one)


Title: Re: StarCraft II Beta
Post by: Musashi on May 12, 2010, 04:59:04 PM
Make a custom game and add an AI player.  You can only set it at very easy though :(

And very easy is even more easy than it sounds.


Title: Re: StarCraft II Beta
Post by: lamaros on May 12, 2010, 05:25:05 PM
If anyone sees my online and wants to play a game do say hi. Random 2v2 can be very frustrating...


Title: Re: StarCraft II Beta
Post by: Wolf on May 13, 2010, 01:40:54 AM
ok everyone that asked should've recieved thus far. Kinda misjudged the situation and have run out of the little quota I set for myself :P I should have plenty more to give, but need a couple of days. Just keep signing up (in the thread, not on pms pls).

One small request - these are EU keys, should only work on the EU battle.net; In the unlikely occasion keys work on both instances - please register EU accounts, it really shouldn't make a difference, especially with like 20 keys, but I might run into some issues with that.

also TLO FIGHTING :(


Title: Re: StarCraft II Beta
Post by: Thrawn on May 13, 2010, 07:21:17 AM
I've been able to win most of my 1v1 against Protoss lately by just assuming two things and building accordingly, 1 - Expect an early hard zealot/stalker push, 2 - If you scout and don't see multiple gateways they are rushing Void Rays.  :oh_i_see:

People really need to get more creative.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 13, 2010, 09:01:52 AM
Hard to be creative with Protoss.

Seriously.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 13, 2010, 09:57:37 AM
On that note.  LOL (http://dl.dropbox.com/u/1411632/Decena.SC2Replay).



Title: Re: StarCraft II Beta
Post by: K9 on May 13, 2010, 10:01:53 AM
Played my first few games, was 3-1 against some slightly perplexing opponents. Most of them don't seem to understand that you can destroy rocks. I had one guy who massed about a hundred hellions off his main+natural and just sat there until I (follishly) busted open the rocks with my zerglings. Somehow managed to hold him off by just pushing out roaches as fast as I could. On an unrelated note ultralisks are great against hellions.

The next guy didn't do much except mass mutas and harrass me with packs of 6 or so. He had map control yet didn't take either high yeild, nor did he destroy the rocks in front of his base.

My other win was a 5-reaper harass that just felt cheesy. I haven't tried protoss out yet, and I'm finding zerg more fun than I thought.

Thanks to wolf for the key.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 13, 2010, 10:08:47 AM
More Euro names ?


Title: Re: StarCraft II Beta
Post by: bhodi on May 13, 2010, 10:14:05 AM
On that note.  LOL (http://dl.dropbox.com/u/1411632/Decena.SC2Replay).
Oh, that's a funny replay. (You can use http://www.sc2rc.com/ to host replays)

A few "sneaky" things to try as protoss...

Dark templar are fun. Against terran, space them out along the advancement lines to force terran to turrtle and/or waste scans. DT drops into terran bases are always popular, and they also work well against a protoss that has no robo bay (obviously). spread them out on a terran's base so he can't get them all with a scan, send them in one by one to his CC to force him to waste it. Another thing to note is that dark templar are cloaked while warping in.

Drive-by stalkering is always fun, you can use a hallucinated phoenix to see above ground. Use the right click to bottom of cliff, B, shift click on top, shift right click to have them all waypoint themselves up there, kill a bunch of probes/units, and then retreat. Stalkers are fast little buggers.

In fact, halucinate games are quite funny. You can hallucinate any unit even if you haven't researched it or have the tech. Hallucinate a few colossi and inch them in sight range as if you're going for a harass but pull them back. Watch as they freak out and build units that you can easily counter! Hallucinate a few carriers for laughs.


4 gate zealots with +1 attack RAPE any zerg going air or FE.

The always popular 'build shit in their base' technique - try it! I'm not even talking about cannon rushes or sneaky proxy 2gates. Send a worker probe out and go a normal 2gate build, only do it in their base, right in the open. Don't even try to hide it. It's HILARIOUS. People will generally lose because they panic and pull probes off the line to try and kill your buildings and they can't even get through the shields. Plus, cronoboosted zealots are really deadly early. Make sure to build your pylons/buildings right in the mineral line up against their CC/Nexus. It's especially funny against terran who were planning to wall off and get extremely flustered when you're all up in his shit.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 13, 2010, 10:19:12 AM
Cheers.  I shall use that from now on.


Title: Re: StarCraft II Beta
Post by: Thrawn on May 13, 2010, 10:33:14 AM
Also with DT, don't try to wait until you have a large mass of them to lay waste.  Once you have a couple send them in!  The longer you wait the more time your opponent has to scout you and build counters.  I've won/lost a few games becuase of the timing of sending in the dark templars.


Title: Re: StarCraft II Beta
Post by: Rasix on May 13, 2010, 10:52:33 AM
I just watched a replay of mine where I accidentally rally pointed a starting SCV instead of the mineral patch.  I didn't notice it until after my first supply depot. :facepalm:

The rest of the replay was just as funny.


Title: Re: StarCraft II Beta
Post by: Malakili on May 13, 2010, 11:06:44 AM
Also with DT, don't try to wait until you have a large mass of them to lay waste.  Once you have a couple send them in!  The longer you wait the more time your opponent has to scout you and build counters.  I've won/lost a few games becuase of the timing of sending in the dark templars.

This can actually be applied to almost any tech.  The timing of attacks is just as important as what you are attacking with.  If you are JUST finishing a vital upgrade thats when you should attack.  Don't wait, take advantage of the fact that you have an upgrade the opponent isn't expecting/doesn't have himself yet.  The biggest mistake I see with new players (and I do it too), is getting too caught up in massing up, upgrading, teching, etc.  When I've watched my own replays I've though "Boy, if I had just attacked as soon as (whatever), I would have taken him"  but instead, I get caught up in everything and don't take advantage of my opportunities.  With something like DTs is even more important, but something as simple as attacking an opponent when you have charge on your zealots and he doesn't, or just when Blink finishes, can win  you the game as well.


Title: Re: StarCraft II Beta
Post by: Polysorbate80 on May 13, 2010, 12:43:10 PM
ok everyone that asked should've recieved thus far. Kinda misjudged the situation and have run out of the little quota I set for myself :P I should have plenty more to give, but need a couple of days. Just keep signing up (in the thread, not on pms pls).

One small request - these are EU keys, should only work on the EU battle.net; In the unlikely occasion keys work on both instances - please register EU accounts, it really shouldn't make a difference, especially with like 20 keys, but I might run into some issues with that.

also TLO FIGHTING :(

Oops, I already registered on us.battlenet before reading this...not sure what happens if I try to change it.

on the bright side, it's all downloaded/installed.  Now I just need to get off work so I can start losing horribly


Title: Re: StarCraft II Beta
Post by: K9 on May 13, 2010, 01:23:44 PM
I'm nerfed.nerfed on EU.


Title: Re: StarCraft II Beta
Post by: K9 on May 13, 2010, 01:55:13 PM
Is Battle.net down? I keep getting a "Battle.net is down for maintenance / Invalid Login" error, but I can't see anything on the forums about downtime.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 13, 2010, 02:02:10 PM
Yeah

Filthy euros are getting an update.


EDIT :  Whoops, and a patch.


Title: Re: StarCraft II Beta
Post by: K9 on May 13, 2010, 02:10:59 PM
Ah cheers, glad it's not just my account being weird then.


Title: Re: StarCraft II Beta
Post by: Rasix on May 13, 2010, 04:05:34 PM
2v2 may be too much for my aged brain.  Phry can attest.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Phry on May 13, 2010, 04:20:42 PM
Heeey we went 4-1, that ain't bad... of course first game they didn't know how to build anything... and second game had a guy drop, and last game i protoss "build inside their base" cheesed them....


Title: Re: StarCraft II Beta
Post by: Lakov_Sanite on May 13, 2010, 04:52:47 PM
If anyone US wants to teach a SC virgin my name is.....   Lakov.Sanite


Title: Re: StarCraft II Beta
Post by: Teleku on May 13, 2010, 07:59:38 PM
The always popular 'build shit in their base' technique - try it! I'm not even talking about cannon rushes or sneaky proxy 2gates. Send a worker probe out and go a normal 2gate build, only do it in their base, right in the open. Don't even try to hide it. It's HILARIOUS. People will generally lose because they panic and pull probes off the line to try and kill your buildings and they can't even get through the shields. Plus, cronoboosted zealots are really deadly early. Make sure to build your pylons/buildings right in the mineral line up against their CC/Nexus. It's especially funny against terran who were planning to wall off and get extremely flustered when you're all up in his shit.
Oh man, this is brutal.  I just beat 4 people in a row doing this, and those were the first 4 games I've ever played as Protoss.


Title: Re: StarCraft II Beta
Post by: Rasix on May 13, 2010, 10:32:21 PM
Oohhh hoo hoo.  Curb stomped some asshole that built in my base (complete with bunkers).  Seems like THOR is a good counter to viking cheese too.

 :awesome_for_real:

edit: Tonight is like "Revenge of the Rasix"; destroyed a vray rusher (once I saw the stargate, I just went aggro).  Damn.  I might actually be getting better at this... if my macro didn't fall apart so much.


Title: Re: StarCraft II Beta
Post by: Wolf on May 13, 2010, 11:26:45 PM
OMG They killed the roach :(


Title: Re: StarCraft II Beta
Post by: Fordel on May 13, 2010, 11:29:18 PM
The Roach needed to die, I'm surprised it took this long really.


Title: Re: StarCraft II Beta
Post by: Wolf on May 14, 2010, 12:48:49 AM
no it didn't, at least not when there are no options. Kill the Roach but give me the ultra buff in the same patch :(


Title: Re: StarCraft II Beta
Post by: Ironwood on May 14, 2010, 01:07:41 AM
I've found an interesting psych trick.  Pretty much everyone expects a protoss to go Voidy.

I've won about ten games in a row NOT doing this.



Title: Re: StarCraft II Beta
Post by: Tannhauser on May 14, 2010, 03:31:32 AM
Playing it when I get home tonight.  Any tips for a complete noob?  Which faction should I learn first?  And macros?  Any simple, but effective strategies I should try first?  Was thinking Protoss first.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 14, 2010, 03:40:11 AM
Get a build order, and if you're Protoss don't forget to use your chrono boosts (they're at your nexus). I'm a moron so I have to hotkey my nexuseseseses so that I'm building probes at a good rate and constantly chrono boosting. The chrono boost doubles the production rate (I think) for 20 seconds, and seems to me invaluable early game, either to boost production or to start pumping units you need asap.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 14, 2010, 03:40:39 AM
Yeah, that.

Also, Stalkers.

Lots and lots of fucking stalkers.


Title: Re: StarCraft II Beta
Post by: Wolf on May 14, 2010, 05:12:19 AM
Awesome Hype Video (http://www.youtube.com/watch?v=QapHOA5z4jM)

On that note, here's this weekend's starcraft goodies:

Saturday and Sunday 15 CET - That Asia vs EU thing from the video above. No idea who's playing yet, but both days will have two bo5s each. Day9 Will cast, no idea where yet.

Sunday, May 16th @ 1PM PST. 4PM EST. 10PM CET - http://www.ustream.tv/channel/hdstarcraft - HDH Idra vs Nonny. Idra might be playing Protoss due to roach nerf :/

Sunday, Afternoonish CET - ZotaC should be live on glhf.tv as usual.

Slush vs qxc for the MLG King of the Beta Hill is up on youtube.

SC2CL is also going to kick off this Sunday at 9CET, plenty of nice clans in this, but I think I'll be waiting for VODs and just looking at interesting match ups :)

That should be all :)


Title: Re: StarCraft II Beta
Post by: trias_e on May 14, 2010, 07:04:43 AM
Playing it when I get home tonight.  Any tips for a complete noob?  Which faction should I learn first?  And macros?  Any simple, but effective strategies I should try first?  Was thinking Protoss first.

Don't be zerg.  Control group your armies and your production facilities with control+1-9, learn the hotkeys for building units so you can do it without looking at your base.

The new patch is unfortunate.  Zerg seems kinda broken with crappy 2 food roaches.  You can go see high level zerg getting absolutely raped at max army vs terran max army in that MLG King of the Betal Hill video with qxc vs slush.



Title: Re: StarCraft II Beta
Post by: Rasix on May 14, 2010, 07:44:29 AM
I've found an interesting psych trick.  Pretty much everyone expects a protoss to go Voidy.

I've won about ten games in a row NOT doing this.



That'd pretty much kill me.  I haven't been making marauders at all lately v. protoss.  A good fake would be to throw down that stargate and never use it.


Title: Re: StarCraft II Beta
Post by: Teleku on May 14, 2010, 08:15:55 AM
As Terran I've found I can win almost every time against Protoss if I tech rush Banshee's.

Also, 7 games in a row won using the Protoss build in base strategy.   :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 14, 2010, 08:23:19 AM
They're all surprised when Stalkers come in and rape the hell out of their Reactored-up Flying monsters.

It's totally Lol.


Title: Re: StarCraft II Beta
Post by: Polysorbate80 on May 14, 2010, 08:30:12 AM
Twelve games last night (Polysorbate.polysorbate), lost the first 11 horribly.  Only won the last because I finally found an opponent who was worse than I am.

1 was Terran, 2 were zerg, and 9 were Protoss...is that the norm down here in the bottom of the copper leagues?


Title: Re: StarCraft II Beta
Post by: Rasix on May 14, 2010, 08:35:08 AM
Twelve games last night (Polysorbate.polysorbate), lost the first 11 horribly.  Only won the last because I finally found an opponent who was worse than I am.

1 was Terran, 2 were zerg, and 9 were Protoss...is that the norm down here in the bottom of the copper leagues?

Seems like it.  Don't run into many zerg but the enemy du jour is a cannon turtled Protoss. 


Title: Re: StarCraft II Beta
Post by: Ironwood on May 14, 2010, 08:39:20 AM
Which is actually really easy to break.  There are SO MANY ways to bust into a protoss base.

For fucks sake, the Zerg can BURROW.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 14, 2010, 08:42:33 AM
Yeah, I'd have thought seige tanks with vikings and marauders would make short work of turtling Protoss. Of course I can't even install the game so my opinion's pretty much :grin:


Title: Re: StarCraft II Beta
Post by: Wolf on May 14, 2010, 08:59:52 AM
The new patch is unfortunate.  Zerg seems kinda broken with crappy 2 food roaches.  You can go see high level zerg getting absolutely raped at max army vs terran max army in that MLG King of the Betal Hill video with qxc vs slush.

Booo! Spoiler those, at least give it a couple of days :(

[euro elitism]btw, I wouldn't go so far as to call slush high level, he's a pretty "standard-two-weeks-ago" zerg. The en-vogue builds right now are FE speedling opening into speedling, baneling, hydra, into Broodlords OR one base two gas speedling opening into (mutas if you scout pure marouder) expand into speedling, baneling, hydra into Broodlords.[/euro elitism]

For reference Zpux, Dimaga, Haypro; For reference on non-standart very much working builds TLO zerg :)


Title: Re: StarCraft II Beta
Post by: Rasix on May 14, 2010, 09:48:47 AM
 :heart: Thor.


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 14, 2010, 10:04:12 AM
The HDH invitational had been pretty entertaining, though the videos seem to be split between HDStarcraft's channel and Husky's. Idra's first game against Rett was interesting.

Edit: http://www.youtube.com/watch?v=zt3QZ6aZIks I'll throw in a link too, though googling the channels isn't too tough.


Title: Re: StarCraft II Beta
Post by: Teleku on May 14, 2010, 11:07:49 AM
They're all surprised when Stalkers come in and rape the hell out of their Reactored-up Flying monsters.

It's totally Lol.

Yeah, it can be iffy if they try to rush Stalkers.  But part of my tech up strategy is to start training cloak as soon as possible.  So usually I can have a couple banshee's out, with cloak finishing research right as they come storming into my base.  At which point I just cloak and destroy their entire army with a few banshee's, then move on to easily destroy the base.  To be fair though, it's not really a strategy thats going to work well against people who aren't in the copper leagues with me, heh.

And yeah, I've seriously played against Protoss 8 out of my last 9 games.  I'm in copper league as well.  I seemed to play against Terran a lot before, but now its nothing but protoss.  I've maybe played against Zerg 3 times since I got into the beta.


Title: Re: StarCraft II Beta
Post by: Ingmar on May 14, 2010, 11:29:26 AM
I play Protoss because I like their sound effects best.  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 14, 2010, 11:31:26 AM
They're all surprised when Stalkers come in and rape the hell out of their Reactored-up Flying monsters.

It's totally Lol.

Yeah, it can be iffy if they try to rush Stalkers.  But part of my tech up strategy is to start training cloak as soon as possible.  So usually I can have a couple banshee's out, with cloak finishing research right as they come storming into my base.  At which point I just cloak and destroy their entire army with a few banshee's, then move on to easily destroy the base.  To be fair though, it's not really a strategy thats going to work well against people who aren't in the copper leagues with me, heh.

And yeah, I've seriously played against Protoss 8 out of my last 9 games.  I'm in copper league as well.  I seemed to play against Terran a lot before, but now its nothing but protoss.  I've maybe played against Zerg 3 times since I got into the beta.

One wee scout owns you though.  I have a replay where I did just that.  :-)


Title: Re: StarCraft II Beta
Post by: Teleku on May 14, 2010, 11:39:07 AM
Yeah, nobody ever seems to do that though.... and I don't know why.  Is there some reason, like building them is a different tech branch than what most protoss go for?


Title: Re: StarCraft II Beta
Post by: bhodi on May 14, 2010, 12:26:37 PM
Yeah, nobody ever seems to do that though.... and I don't know why.  Is there some reason, like building them is a different tech branch than what most protoss go for?
Your observer is built from your robo bay. As protoss, you have to choose between early robo bay (immortal into colossus), early stargate (void rays), or early twilight council (mass stalkers+blink, or zealot/sentry w/ charge into templar).

If they go fast void rays or 4gate zealot w/ charge, they probably don't have any way to see invis. If they're going 2gate, chances are you're going to be able to get fast banshee with cloak out before their observer. In fact, I always go with cloak instead of banshee #5 and #6 for this reason.

All protoss upgrade buildings are expensive (150 gas) so there's a great window where you can make a timing push into their base and they'll only have one of the 3. Because void rays are so embarrassingly popular, especially in PvT/PvZ, it's very common for them to go fast stargate and not have ANY way to stop banshees. I'm guilty of that myself, though I tend to favor the zealot+charge/sentry composition rather than early void rays (or did, until they nerfed sentry damage).


Title: Re: StarCraft II Beta
Post by: Teleku on May 14, 2010, 01:16:00 PM
Ah, that makes sense then.  Yeah, even from my very first attempt, I knew to get cloaking as fast as possible.  My strategy is to get 3-4 Banshee's with cloaking, and send them on in.  Cloaking makes up for any firepower deficiency .  To date, against Protoss, I don't think I've lost a game using that strategy.  Never seen anybody pull out an observer yet when I go that route either.  But of course, I'm also playing in the shitty leagues.   :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Wolf on May 14, 2010, 01:47:26 PM
Yeah, nobody ever seems to do that though.... and I don't know why.  Is there some reason, like building them is a different tech branch than what most protoss go for?
Your observer is built from your robo bay. As protoss, you have to choose between early robo bay (immortal into colossus), early stargate (void rays), or early twilight council (mass stalkers+blink, or zealot/sentry w/ charge into templar).

Early, mearly.

6 Warpgate zealot/sentri spam :)


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 14, 2010, 01:48:33 PM
Very few lower level Protoss players use observers. Abuse accordingly.

Ironwood and I just lost a 46 minute (!) match  :sad:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 14, 2010, 02:14:49 PM
Protoss cannons are observers also, though, aren't they ?

(Yeah, that game was bad and it was my fault.  My Zerg game is still fucking woeful. There were more nukes in it than Starship Troopers though)


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 14, 2010, 02:24:03 PM
I think all the defences that can shoot air are observers. We both got beat that game. I just checked the replay, and my army based observer ended up getting hit by the first nuke because I was careless. Which meant I was a bit of a 'tard when I thought we wouldn't get hit by the rest  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ceryse on May 14, 2010, 03:18:13 PM
Finally got some time to finish out my placement matches; I went 5-0 (really 4-0 due to an DC early in one, though) in my practice rounds.. and went 3-2 in the placements. Games I won were the ones where I was able to not die due to Protoss building in my base (cannon rush in one that I was about 5 seconds too late on marines to nullify the threat before it started) and the other was a proxy of gateways in my base. Just couldn't put out enough marines to kill the zealots massing in my base.

If I can live past the early stages I seem to do okay against players of my skill level; I pretty much always aim for a Starport with a Reactor to put out around 6 Vikings and drop them in the worker line repeatedly until I get a big enough macro advantage my opponent just leaves.

Somehow got put in the Bronze league. Was kinda hoping for Copper.. seems more my speed.


Title: Re: StarCraft II Beta
Post by: Teleku on May 14, 2010, 03:32:15 PM
Protoss cannons are observers also, though, aren't they ?

(Yeah, that game was bad and it was my fault.  My Zerg game is still fucking woeful. There were more nukes in it than Starship Troopers though)
Yeah, but when a Banshee rush comes in, they rarely have more than one (if any).  A few banshee's can easily take down a sentry before it gets 1 banshee.  If he has anti air troops waiting, I just simply hover over to a different part of the base and blow it up (usually his drones).  If he brings his ground units away from the sentry, I destroy them with impunity.  If not, he's stuck cowering next to his sentry while I rape the rest of his base.

So yeah, the only real hope would be to get stalkers with an observer out.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 14, 2010, 03:36:55 PM
There is always the danger of them making a beeline for your base and seeing who can kill each other quickest.


Title: Re: StarCraft II Beta
Post by: Teleku on May 14, 2010, 06:00:27 PM
So in a bout of Karma for my Protoss base build cheese'ing, I was playing TvP game, and he sent a drone over right off before I could seal my base.  The drone proceded to drop two gas refineries on my gas spots before I could stop him.  That certainly fucked over my banshee rushing.   :oh_i_see:

Not sure exactly how to deal with that.


Title: Re: StarCraft II Beta
Post by: Tannhauser on May 14, 2010, 06:21:55 PM
Just finished my first 4 games, went 2-2.  Won the first vs. a very new Terran (of course my first game ever too).  But I heeded Ironwood's advice and built Stalkers, worked well.  The last game was interesting in that my stalker harass attack didn't do too well but I was able to seal him up in his corner.  Turns out he was turtling and, after a few raids, I sent my carrier and void rays in...and met a wall of fire!  He wiped the board with me.  Nice tactic, he was going for the long game.  I could have won IF I had patience and exploited my command of 3/4 of the map.  Lesson learned!



Title: Re: StarCraft II Beta
Post by: K9 on May 14, 2010, 06:23:39 PM
I'm rocking copper with some Dark Templar. Everyone down here seems to be playing Protoss, so I'm going Random for jokes.


Title: Re: StarCraft II Beta
Post by: Thrawn on May 14, 2010, 07:06:50 PM
I just found out for sure that you can't have more then 255 units in one group.  Then I proceeded to win the game.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: bhodi on May 14, 2010, 07:12:43 PM
Protoss cannons are observers also, though, aren't they ?
Yes, but you can skirt around them unless they cover their base, and if they do that, you can simply just expand because they've gone into total turtle mode and wasted an expansion's worth of minerals putting them up.


Title: Re: StarCraft II Beta
Post by: Rasix on May 14, 2010, 11:36:09 PM
Well, it looks like ling rushes are back in style.


Title: Re: StarCraft II Beta
Post by: Wolf on May 15, 2010, 06:37:00 AM
Euro vs Asia thing is live - http://www.ustream.tv/channel/day9tv/v3


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 15, 2010, 06:42:10 AM
I feel sad how much SCII I've been watching recently, it actually seems to be an enjoyable thing to watch with decent commentators. I prefer it to real sports.


Title: Re: StarCraft II Beta
Post by: Malakili on May 15, 2010, 06:49:28 AM
I feel sad how much SCII I've been watching recently, it actually seems to be an enjoyable thing to watch with decent commentators. I prefer it to real sports.

I don't prefer to real sports, but I do prefer watching SC2 to playing SC2.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 15, 2010, 09:31:30 AM
Zerged getting kicked around all over the shop and Protoss appear to be owning rather sharply.

It's getting frustrating playing random.


Title: Re: StarCraft II Beta
Post by: Wolf on May 15, 2010, 11:41:00 AM
Yeah, I'm thinking about switching off of random myself. I just don't play enough to be decent in all matchups. Can't pick between terran and zerg tho :(


Title: Re: StarCraft II Beta
Post by: K9 on May 15, 2010, 04:27:43 PM
Ok, I got to play this a lot more today. I'm definitely improving, but I have a few questions/observations.

 - Walling in as Terran is an exercise in frustration, until I have practiced at every ramp I seem to have a high chance of cocking it up. When I do get it right it tends to work ok.
 - Reaper harassment is not worth the effort
 - Dark templar harassment can be worth the effort.
 - Other than drones and zerglings, what are Helions any good for?
 - How do you protect yourself from a protoss building in your base. Is the only way to constantly scout for his probe? On some mpas with fairly open base plans this seems hellish. Once he has a pylon up and a cannon on the way it's game over for me.
 - How do you deal with early zergling rushes as protoss? I had six zerglings come into my base as my first Zealot was 50% done (I cannot see how I could have got him out any quciker). Pylon goes down, and I'm dead.
 - How do you deal with a Void Ray rush as Zerg? Hydralisks just don't seem to do enough damage or survive well enough.
 - Zealots with charge are very dangerous, but most people don't seem to pick it up.
 - Not building enough production buildings and not spending my resources fast enough are what usually causes me to fall behind.
 - Fuck void rays
 - Fuck Photon cannons


All in all though, lots of fun.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 15, 2010, 05:02:50 PM
You and I must have a 2v2 and I'll show you some stuff.


Title: Re: StarCraft II Beta
Post by: K9 on May 15, 2010, 05:22:24 PM
That would be great.


Title: Re: StarCraft II Beta
Post by: Fordel on May 15, 2010, 05:36:05 PM
Helions can also roast Hydra's if you have the micro for them.


Title: Re: StarCraft II Beta
Post by: lamaros on May 15, 2010, 06:48:27 PM
- Walling in as Terran is an exercise in frustration, until I have practiced at every ramp I seem to have a high chance of cocking it up. When I do get it right it tends to work ok.

Do you have grid turned on? Is of huge use for things like this.

Quote
- How do you deal with early zergling rushes as protoss? I had six zerglings come into my base as my first Zealot was 50% done (I cannot see how I could have got him out any quciker). Pylon goes down, and I'm dead.

Use your Zealot to harass, run away if they try to surround. Once you get two zeals out (quickish if you boost them) you can deal with them pretty ok if you also bring some probes off the line. If they try to kill your pylon (try to have two at this point anyhow) go to hit them, if they go to surround kite away. Repeat till second zeal out. If they go for your probes get them all to attack them, they'll go down w/o you losing too many. Also if you can wall in with one Zeal and can hold off lings on a few maps by placing him in the right position and making him hold position.

Quote
- How do you deal with a Void Ray rush as Zerg? Hydralisks just don't seem to do enough damage or survive well enough.

Build an extra queen if you know it's coming.


Title: Re: StarCraft II Beta
Post by: Thrawn on May 15, 2010, 07:09:51 PM
Whee, I've had like 5 games now where my opponent makes a big mid game push and I BARELY fight it off and push back with like 4-5 units which are my only units left to fight and my opponent just surrenders when he could of very easily won still.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Rendakor on May 15, 2010, 07:37:07 PM
Whee, I've had like 5 games now where my opponent makes a big mid game push and I BARELY fight it off and push back with like 4-5 units which are my only units left to fight and my opponent just surrenders when he could of very easily won still.  :awesome_for_real:
:mob:


Title: Re: StarCraft II Beta
Post by: NowhereMan on May 15, 2010, 08:07:14 PM
You're just jealous that he's got a better win ratio due purely to people pussing out.
And what was with that random text bolding?


Title: Re: StarCraft II Beta
Post by: Margalis on May 15, 2010, 08:24:03 PM
- How do you deal with early zergling rushes as protoss? I had six zerglings come into my base as my first Zealot was 50% done (I cannot see how I could have got him out any quciker). Pylon goes down, and I'm dead.
 - How do you deal with a Void Ray rush as Zerg? Hydralisks just don't seem to do enough damage or survive well enough.

If early zerglings are getting to your base well before your first zealot the zerg is sacrificing econ to do it, and against a few zerglings probes are not too bad. Stall for your zealot then attack with zealot and probes. Even if you lose some probes you should be ahead.

Hydras beat void rays pretty well, you just need enough of them. Also try to engage before they have been shooting something else so they aren't powered up. if it's early in the game consider getting a second queen before your expansion, that way as soon as the expansion is done you can have her there and in the meantime can defend against quick air. Two queens is more than twice as good as one queen because of transfusion, and you can use that extra queen's energy for creep tumors.

I'm finding that now with roaches nerfed zerg are all going lings and protoss going lots. Lings I can deal with by mixing in some banelings, lots are a lot harder, banelings are not that cost effective against them and take a while to get. I forsee mass zealots being a real pain in the ass.


Title: Re: StarCraft II Beta
Post by: K9 on May 16, 2010, 02:56:15 AM
Do you have grid turned on? Is of huge use for things like this.

I didn't know you could put the grid on, I'll try that, thanks. Also I feel that walling in as protoss is less practical than it is for terrans, since it severely suts down your ability to move around.

- How do you deal with early zergling rushes as protoss? I had six zerglings come into my base as my first Zealot was 50% done (I cannot see how I could have got him out any quciker). Pylon goes down, and I'm dead.
 - How do you deal with a Void Ray rush as Zerg? Hydralisks just don't seem to do enough damage or survive well enough.

If early zerglings are getting to your base well before your first zealot the zerg is sacrificing econ to do it, and against a few zerglings probes are not too bad. Stall for your zealot then attack with zealot and probes. Even if you lose some probes you should be ahead.

Hydras beat void rays pretty well, you just need enough of them. Also try to engage before they have been shooting something else so they aren't powered up. if it's early in the game consider getting a second queen before your expansion, that way as soon as the expansion is done you can have her there and in the meantime can defend against quick air. Two queens is more than twice as good as one queen because of transfusion, and you can use that extra queen's energy for creep tumors.

I'm finding that now with roaches nerfed zerg are all going lings and protoss going lots. Lings I can deal with by mixing in some banelings, lots are a lot harder, banelings are not that cost effective against them and take a while to get. I forsee mass zealots being a real pain in the ass.

Thanks for the advice. Mass zealots with all upgrades do seem to be very dangerous.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 16, 2010, 03:31:40 AM
I'll post the list again in case people are still looking. Welcome Phry!

Filthy Euros:

Wolf: wolf.iclan
Mosesandstick: neth.nethalas
Der Helm: helm.helm
Ironwood: ironwood.jones
IainC: iainz0r(at)gmail(dot)com
K9: nerfed.nerfed


Silly Americans:

Nonentity: Non.nonentity
Fordel: Fordel.sturmvogel
Caladein: Caladein.cal
Vision: Vision.Vison
Quintoon: Quinton.zzz
Bhodi: bhodi.bhodi
Fuser: bin.fuser
Trias_e: trias.funkychicken
Thrawn: Thrawn.thrawn
Rasix: Rasix.rasix
Teleku: Teleku.teleku
EvilElvis: evilelvis.togh
lamaros: lamaros.lamaros
Phry: phry.phry
Vaiti: vaiti.vaiti
Lakov_Sanite: Lakov.sanite
Polysorbate80: polysorbate.polysorbate


Title: Re: StarCraft II Beta
Post by: Wolf on May 16, 2010, 03:37:17 AM
Roaches are still an amazing counter to zealots, the late game vs toss is helish though :( Had a 180vs170 fight vs a toss yesterday and I was still playing like it's a patch ago and got steamrolled, I just had no roaches to speak of :(

I'm thinking that roaches shouldn't be used at all mid-to-late game. Butchering such an important unit wihtout giving an option is pretty messed up.

Protoss against a zerg on a small map should scout after pylon, if you see the pool you should cut some probes and get the gateway going at 10. After that chrono your zealot and you're fine. Zealots DEMOLISH zerglings.


Title: Re: StarCraft II Beta
Post by: Lantyssa on May 16, 2010, 05:56:51 AM
Got the invite yesterday.  If I make a custom game is it AI?  I want to poke around without worrying about people before I decide to let myself out into the wilderness.


Title: Re: StarCraft II Beta
Post by: Ceryse on May 16, 2010, 06:45:47 AM
Got the invite yesterday.  If I make a custom game is it AI?  I want to poke around without worrying about people before I decide to let myself out into the wilderness.

It can be; create a custom game and just hit the add AI button in the game lobby. Its pretty mediocre for an AI, but it does help just to get a feel for things.


Title: Re: StarCraft II Beta
Post by: K9 on May 16, 2010, 07:05:46 AM
Well, the only difficulty setting is 'Very Easy'. It's intended for people to get used to the GUI and such before they jump into real games.

I'm getting better I think. I'm not losing to the people I shouldn't and I'm beating people supposedly better than me more often than not. Had a fun 2v2 with Ironwood too.

What's the deal with the 'Favoured', 'Slightly Favoured' and 'Even Match' warning. I never seem to get any saying that I'm the favoured one. Is this a peculiarity of ELO?


Title: Re: StarCraft II Beta
Post by: Lantyssa on May 16, 2010, 07:15:41 AM
It can be; create a custom game and just hit the add AI button in the game lobby. Its pretty mediocre for an AI, but it does help just to get a feel for things.
It'll still win. ;D


Title: Re: StarCraft II Beta
Post by: lamaros on May 16, 2010, 07:42:29 AM
Do you have grid turned on? Is of huge use for things like this.

I didn't know you could put the grid on, I'll try that, thanks. Also I feel that walling in as protoss is less practical than it is for terrans, since it severely suts down your ability to move around.

You leave a one zealot gap. Stops zerglings getting in and scouts and the like.


Title: Re: StarCraft II Beta
Post by: bhodi on May 16, 2010, 08:21:47 AM
What's the deal with the 'Favoured', 'Slightly Favoured' and 'Even Match' warning. I never seem to get any saying that I'm the favoured one. Is this a peculiarity of ELO?
That's the theory, but it has been broken for about 2 patches now.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 16, 2010, 10:29:04 AM
It's also worth pointing out that the lower down you are the harder it is to find opponents who are worse than you (in terms of rankings).


Title: Re: StarCraft II Beta
Post by: Phry on May 16, 2010, 12:28:04 PM
Woot 10 1v1 wins in a row... and they're like murders too... i think i'm a bit better :D


Title: Re: StarCraft II Beta
Post by: Trippy on May 16, 2010, 01:18:51 PM
It can be; create a custom game and just hit the add AI button in the game lobby. Its pretty mediocre for an AI, but it does help just to get a feel for things.
It'll still win. ;D
Make sure you turn off the "public game" option so you don't have people trying to join in.


Title: Re: StarCraft II Beta
Post by: K9 on May 16, 2010, 02:45:56 PM
I'm awful at Terran  :grin:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 17, 2010, 02:21:22 AM
Done playing Random;  done playing Zerg.

If you're up against Protoss, you're fucked by either voidys or stalkers or an early zealot harrass. 

If you're up against Terran, you're pretty much just marking time until the siege cannons or vikings arrive.

This is, of course, assuming a good player.  I've won as Zerg against retards, but really, where's the fun in that ?


Title: Re: StarCraft II Beta
Post by: Wolf on May 17, 2010, 03:05:38 AM
the two asian zergs I've seen play recently (on the eu vs asia thing - sen on sunday vs protoss and check on saturday vs terran) have been DOMINANT. They not only won, check destroyed strelok (strelok did played kinda bad); and the games that Sen won (didn't die to early agression) he won dominantly.


In any case, I'm done with Random too, i'm just picking zerg nowadays :)


Title: Re: StarCraft II Beta
Post by: Ironwood on May 17, 2010, 03:32:45 AM
Give me replays or give me death.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 17, 2010, 04:06:54 AM
I also think I've finally figured out how that Vortex utterly fucked K9 and I.


Title: Re: StarCraft II Beta
Post by: Wolf on May 17, 2010, 08:40:06 AM
Replays are not made public afaik, here's videos:

Check vs Strelok:

http://www.ustream.tv/recorded/6940845
http://www.ustream.tv/recorded/6941348
http://www.ustream.tv/recorded/6941600
http://www.ustream.tv/recorded/6941968


WhiteRa vs Sen:

for some reason it's not up yet, but should show up on Day9's account soon - http://www.ustream.tv/channel/day9tv


also, Protoss is broken: http://www.youtube.com/watch?v=8B16eAS1dwA


Title: Re: StarCraft II Beta
Post by: Thrawn on May 17, 2010, 09:48:14 AM
I could be way off since I don't play a ton, but it seems to me like a tweak Zerg could use is a small buff to zerglings.


Title: Re: StarCraft II Beta
Post by: K9 on May 17, 2010, 10:00:10 AM
The point of Zerg is that they're supposed to have swarms of cheap units that overwhelm their opponents, that are quickly replaced and keep up continuous pressure; or so I think. The basic problem is that you need to expand a lot and micomanage your bases like crazy to keep your forces up. Protoss on the other hand have the easiest time in the world with warp gates. Terrans can mass production easier than Zerg too I feel.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 17, 2010, 10:37:29 AM
Yeah.  Unless you have multiple mains and can be arsed with Queen Micro, you're stuck actually being SLOWER in production than the other races.

For Protoss, I know I can pump out shitloads of units and, frankly, never really need to bother with anything other than Gateways.  Zerg have a different unit for each building, which is more time and another bloody drone.  Why, for example, is the Baneling nest a seperate building ?  That one makes no sense to me.


Title: Re: StarCraft II Beta
Post by: LK on May 17, 2010, 11:05:57 AM
Why, for example, is the Baneling nest a seperate building ? 

Tradition.


Title: Re: StarCraft II Beta
Post by: Thrawn on May 17, 2010, 11:06:13 AM
Interesting thought, just make banelings an upgrade option at the pool.


Title: Re: StarCraft II Beta
Post by: K9 on May 17, 2010, 11:17:50 AM
Why, for example, is the Baneling nest a seperate building ? 

Tradition.

Yet we don't have a brood lord roost or overseer hostel. Banelings should be a tech researched at the spawning pool.

Warp Gates are the easiest production mechanism ever though <3


Title: Re: StarCraft II Beta
Post by: Malakili on May 17, 2010, 11:19:49 AM
Why, for example, is the Baneling nest a seperate building ?  That one makes no sense to me.

Important tech building.  Lets your opponent know you have baneling capability if they scout it, where an upgrade at the pool would not.


Title: Re: StarCraft II Beta
Post by: Fordel on May 17, 2010, 01:27:22 PM
Why, for example, is the Baneling nest a seperate building ?  That one makes no sense to me.

Important tech building.  Lets your opponent know you have baneling capability if they scout it, where an upgrade at the pool would not.


Yea, same reason why there is a Dark Templar shrine building, even though it has zero upgrades or use otherwise.


Title: Re: StarCraft II Beta
Post by: K9 on May 17, 2010, 04:53:24 PM
Doing 14 pool to 15 Hatch and then making about 30 zerglings seems to be a reasonably effective way to win down here in the copper leagues. Particularly against zerg and protoss. Have two hatcheries in the mane base with a single queen infusing each in turn and you can rebuild your army really fast. Wipe out the enemy probe or drone line and you win. Doesn't work so well against turtling terran, but you can use your army to keep map control and squash expansions while you tech to roaches and hydras.

I doubt it has any longevity, but it's a fun rush build.


Title: Re: StarCraft II Beta
Post by: Thrawn on May 17, 2010, 06:32:29 PM
Why, for example, is the Baneling nest a seperate building ?  That one makes no sense to me.
Important tech building.  Lets your opponent know you have baneling capability if they scout it, where an upgrade at the pool would not.
Yea, same reason why there is a Dark Templar shrine building, even though it has zero upgrades or use otherwise.

It's Zerg, just have the spawning pool evolve into the baneling nest like spire>greater spire!  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Thrawn on May 17, 2010, 07:18:34 PM
So I had a game I was pretty proud of where protoss rushed void rays and I shut him down as terran (I'm only Silver).  On the advice of someone I then went to watch my own replay and see what I could of done better, how I could of won earlier, lost earlier, etc. etc.  It is AMAZING how many of your own mistakes you find watching yourself play.  Seriously, you should try it sometime.  I had such bad micro in so many places and half of them I didn't even realize in game.  I was considering posting the replay until I noticed a few huge mistakes I was making.  :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Rasix on May 17, 2010, 10:54:17 PM
I am now King of the Gimps aka #1 div rank in copper.  6 wins in a row.

Mainly I'm just going 2-3 barracks of marines and marauders early to keep some early pressure on or deal with their initial push then hit back.  Then depending on what they do, I either go full marine/marauder blob or tech to Thors.  If they go air, I just start throwing down barracks with reactors and pump marines.  Against zerg sometimes I'll go barracks on 10 just because I know I'm going to see lings pretty early and 3-4 marines will shut down that shit fast.  I don't usually end up building any air until it's mop up/chase-down-the-secret-base time. 

Played a very odd game against what appeared to be a competent protoss player.. until he started mass producing phoenixes to deal with my.. non existant air. I guess they have some attack where they can hit me on ground, but it's just highly ineffective when I can just make it rain marines.

My macro in the middle is still aweful, I end up having huge gobs of resources during my attacks.  Watching my replays would make me gag.  I'm not sure I'll get much better as Terrans as I'll never be able to micro worth anything.  Are zerg and protoss decent without a lot of micro involved?



Title: Re: StarCraft II Beta
Post by: Ironwood on May 18, 2010, 12:57:18 AM
I've seen some really good play where you micro the Phoenix 'up in the air bubble' and then shoot the shit out of what you're raising.

Alas, it won't work on 15 Barracks full of marines.

 :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: K9 on May 18, 2010, 01:26:52 AM
Are zerg and protoss decent without a lot of micro involved?

Protoss are by far the easiest race to dump resources with. Warp gates make building a ton of units while in battle pretty damn easy.


Title: Re: StarCraft II Beta
Post by: Elerion on May 18, 2010, 05:36:51 AM
What? Building with warpgates is more micro intensive than building with any other building in the game. It's powerful due to the ability to warp in units "anywhere", but it requires vision of a pylon and twice as many inputs as building with any other race, so it's noticably harder to build units while fighting.

Building while fighting as the three races goes:
Terran:
5aaaTABaaaTABddd - Keep microing fight

Zerg:
5srrrrrrhhh - Keep microing fight

Protoss:
Zoom to pylon - wzCLICKzCLICKzCLICKzCLICKzCLICKzCLICKsCLICKsCLICKsCLICK - Zoom to fight - Keep microing fight


Title: Re: StarCraft II Beta
Post by: K9 on May 18, 2010, 05:40:36 AM
You are omitting the need to go back to your queen every 20s or so at every hatchery to keep your larva vomit up. Also the fact that you can proxy a pylon with remarkable ease and bring stuff in much closer to the action. Different strokes for different folks I guess.


Title: Re: StarCraft II Beta
Post by: Malakili on May 18, 2010, 05:45:28 AM
You are omitting the need to go back to your queen every 20s or so at every hatchery to keep your larva vomit up. Also the fact that you can proxy a pylon with remarkable ease and bring stuff in much closer to the action. Different strokes for different folks I guess.

You can keep your queen in the same control group as a hatch then you can use her spawn larvae without ever having to go back to your base.  so, 1 control group per hatch/queen combo is the easiest.  plus another control group with just all your hatcheries for production purposes.  You'll never even need to return to your base for macro this way.


Title: Re: StarCraft II Beta
Post by: Elerion on May 18, 2010, 05:49:04 AM
Keep all your queens hotkeyed on one key, then you just go:
4v - click minimap over hatch 1 - v - click minimap over hatch 2 - etc

I'm not saying Protoss in general is harder to play, I'm just saying that the warpgate mechanic specifically is much more micro intensive than unit production with other races, due to needing pylon vision, more inputs and the fact that you can't queue stuff at all.

Of course, that is counteracted by how powerful warpgates are.


Title: Re: StarCraft II Beta
Post by: bhodi on May 18, 2010, 05:49:57 AM
You can keep your queen in the same control group as a hatch then you can use her spawn larvae without ever having to go back to your base.  so, 1 control group per hatch/queen combo is the easiest.  plus another control group with just all your hatcheries for production purposes.  You'll never even need to return to your base for macro this way.
If you're talking about using the minimap to spawn larvae, that will be fixed in a patch. Blizzard has stated that they want you to have to go back to your base to use the ability, much like cronoboost/mule.

The damn ability needs to be fixed, however - being penalized for not having a stopwatch in your head makes it simply unfun to play zerg.


Title: Re: StarCraft II Beta
Post by: Malakili on May 18, 2010, 07:26:28 AM
You can keep your queen in the same control group as a hatch then you can use her spawn larvae without ever having to go back to your base.  so, 1 control group per hatch/queen combo is the easiest.  plus another control group with just all your hatcheries for production purposes.  You'll never even need to return to your base for macro this way.
If you're talking about using the minimap to spawn larvae, that will be fixed in a patch. Blizzard has stated that they want you to have to go back to your base to use the ability, much like cronoboost/mule.

The damn ability needs to be fixed, however - being penalized for not having a stopwatch in your head makes it simply unfun to play zerg.

Frankly the entire spawn larvae, chrono boost, mule thing isn't all that great an addition to begin with if you ask me.  Sad to hear they are "fixing" this.  Purely academic at this point though, I really haven't played SC2 in quite a while now, I usually play 1 or 2 games when a new patch comes just to see, but frankly, I just don't find it nearly as fun to play as DoW2.


Title: Re: StarCraft II Beta
Post by: Wolf on May 18, 2010, 08:05:08 AM
I like the macro mechanics. They keep me busy and clicking, even when there's not much going on. Spawn larva is becoming an automatic, and I'm getting pretty ocd about checking my nexuses/orbital's energy. It's fun for me, there's a trick with backspace apparently (to jump you back to your bases), but I've not tried it yet (http://www.youtube.com/watch?v=V4MDb_hzuyo - this, but slower).


Title: Re: StarCraft II Beta
Post by: KallDrexx on May 18, 2010, 08:51:40 AM
Cool stuff done with the map editor (http://arstechnica.com/gaming/news/2010/05/tetris-shmups-and-shooters-the-best-of-starcraft-2-maps.ars)


Title: Re: StarCraft II Beta
Post by: K9 on May 18, 2010, 09:08:46 AM
That stuff is just awesome


Title: Re: StarCraft II Beta
Post by: Teleku on May 18, 2010, 03:51:49 PM
Wow, that guy did a really good job recreating the Diablo UI in that mod.


Title: Re: StarCraft II Beta
Post by: Vaiti on May 18, 2010, 04:07:09 PM
Umm. Wow. Ok, I don't think I've ever seen a game that lets you mod it THAT extensively. Or apparently "easily". RTS, FPS, Tetris, A Bullet Hell shooter? Huh. I expect we'll be seeing DOTA for this of course, but I also expect we'll see an entire commercial game get spawned out of this map editor ala Counter Strike or the like.


Title: Re: StarCraft II Beta
Post by: Fordel on May 18, 2010, 05:16:04 PM
Umm. Wow. Ok, I don't think I've ever seen a game that lets you mod it THAT extensively. Or apparently "easily". RTS, FPS, Tetris, A Bullet Hell shooter? Huh. I expect we'll be seeing DOTA for this of course, but I also expect we'll see an entire commercial game get spawned out of this map editor ala Counter Strike or the like.


Blizzard is banking on it, the SC2 BNet interface will be able to sell and distribute the best and most popular custom maps/games created with the editor and stuff.


All future PC games will be Sc2 mods  :grin:


Title: Re: StarCraft II Beta
Post by: Teleku on May 18, 2010, 08:17:34 PM
Blizzard was the only company to survive the video game wars.  Now all games are made by Blizzard.


Title: Re: StarCraft II Beta
Post by: Murgos on May 19, 2010, 06:30:49 AM
Blizzard was the only company to survive the video game wars.  Now all games are made by Blizzard.

Now I want Taco Bell.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 19, 2010, 07:24:23 AM
Due to the day I'm having, I'd quite like to go home and own noobs.

Anyone feel free to hit me up for some games. 


Title: Re: StarCraft II Beta
Post by: Vaiti on May 19, 2010, 08:54:38 AM
Was going to be playing game throughout the night. Been playing alot of practice games with the AI just to get a hang of the hotkeys and what does what.

vaiti.vaiti, I'm in GMT +2

I'm going to have to buy a new mouse for this game alone. I keep sendind order to units then rushing off to do something else, then seeing a minute later that the earlier units didn't get the click. My undead mouse is going to be the death of me.


Title: Re: StarCraft II Beta
Post by: Wolf on May 19, 2010, 09:05:40 AM
I got a Deathadder 3.5G (http://eu.razerzone.com/razer-deathadder) recently and I'm very happy. It's an awesome mouse if you got big palms and don't feel like shelling out for a Mamba.

I really feel like playing tonight, but I have a raid and I'll go fail with a gimped setup, subs and undergeared people, while other people do whatever they want. Wonder if there's some hidden truth about me somewhere in that last sentence :P


Title: Re: StarCraft II Beta
Post by: Wolf on May 20, 2010, 06:47:58 AM
Got some more keys to give, if anyone's still looking


Title: Re: StarCraft II Beta
Post by: Phry on May 20, 2010, 01:15:46 PM
A friend of mine could use one, I sent you a PM. :)


Title: Re: StarCraft II Beta
Post by: Engels on May 20, 2010, 02:23:20 PM
Got some more keys to give, if anyone's still looking

I wouldn't mind giving it a shot either.


Title: Re: StarCraft II Beta
Post by: Segoris on May 20, 2010, 02:30:49 PM
Got some more keys to give, if anyone's still looking

I'd love a key if you have extras. Also, if we use a key, can we invite someone as a guest pass from our beta activated account then? I thought I remember hearing about that but I'm not too sure anymore.


Title: Re: StarCraft II Beta
Post by: Merusk on May 20, 2010, 03:48:51 PM
More invites went out as I got in, check your b.net accts.


Title: Re: StarCraft II Beta
Post by: Segoris on May 20, 2010, 04:09:00 PM
Yeah, I'm still not lucky enough for the new wave of invites.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 21, 2010, 03:07:06 AM
Played a BLINDING game as Zerg yesterday and I think I've finally got the hang of them.

If the Zerglings don't work, it's worthwhile bearing in mind that what the Protoss and Terran call a Fast Expand, the Zerg merely know as an 'Expand'.  Hatchery the whole bloody map, you know you want to.

Further, I'm becoming a master at the Nydus Worm.

Opening two at the same time, one obvious, the other hidden, is the current key to success.  They usually run to cover the eruption they see, at which point the ally base gets SWARMED.



Title: Re: StarCraft II Beta
Post by: K9 on May 21, 2010, 06:37:39 AM
I've been playing zerg, it definitely requires a lot more though than either protoss or terran. Zerg are definitely the most vulnerable to an early rush, and you have to be always thinking more in advance and planning where you are going next. That said, if you can make it to about 10 minutes, you should be in a strong position to win.

Still have a lot of difficulty with Siege tanks in the middle of a marauder/marine ball, and I'm yet to really get the hang of banelings. Brood lords also feel a bit weak. That said, just had three bizarre games vs terrans. The first rushed to nukes and was using those to pressure me before I got detection (this was really frustrating). Next rushed to battlecruisers, and managed to whittle down about half of my natural, but then lost out to a mass of hydralisks. Third guy just turtled up on two islands like mad, with about 50 vikings and missile turrets everywhere. He couldn't move off, but pushing onto his island was two hard. I only won when I manage to catch his vikings moving between the two corners. Motherfucker turtled for 35 minutes and then had the gall to say I had an annoying strategy.

Still, I'm improving with zerg.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 21, 2010, 06:58:10 AM
Seige tanks are dealt with by burrow.  Get it quick and get it early.  Roaches that are slowly swarming towards the tank are awesome.

Battlecruisers are dealt with by the awesome power of the Nydus Worm.

Turtling, deal with it with the Nydus Worm.

Really, it's all about your Nydus Worm.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 21, 2010, 07:13:59 AM
What about infestors? MC-ing a siege tank should lead to a lot of collateral splash damage at the least right?


Title: Re: StarCraft II Beta
Post by: Ironwood on May 21, 2010, 07:16:00 AM
That used to work;  these days you have to either have a LOT of energy laden infestors or they're going to focus fire on you and those things are made of tissue paper.


Title: Re: StarCraft II Beta
Post by: Malakili on May 21, 2010, 07:17:07 AM
What about infestors? MC-ing a siege tank should lead to a lot of collateral splash damage at the least right?

You're best off mind controlling a big unit of some sort, BC or Thor if they have them.  If they attack moved, a lot of their units will start firing on it, taking the heat off your units AND killing one of their big guys. A tank could be a decent target though, if they have none of the bigger units.


Title: Re: StarCraft II Beta
Post by: K9 on May 21, 2010, 07:49:29 AM
Making Fungal Growth a wee bit cheaper would be nice I think.


Title: Re: StarCraft II Beta
Post by: kidder on May 21, 2010, 09:26:03 AM
Wolf if you have another key, I have a friend who would be very happy to get one.  Thanks for the hookup earlier.


Title: Re: StarCraft II Beta
Post by: Wolf on May 21, 2010, 10:43:35 AM
Bah just left the office :( I can send on tuesday (national holiday monday right before beta ends is so much win)m

Btw anyone know why we euros don't have the patch yet?


Title: Re: StarCraft II Beta
Post by: bhodi on May 21, 2010, 10:59:09 AM
We don't either. Patch is imminent, b.net shut down about 15m ago.


Title: Re: StarCraft II Beta
Post by: Thrawn on May 21, 2010, 08:02:19 PM
Just got back in, looks like ladder reset and 3v3 and 4v4 are open now.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 22, 2010, 12:44:24 AM
These patch notes look bullshit.

Is this patch now bullshit ?

LET ME IN DAMN YOU.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 22, 2010, 01:20:02 AM
Wow.  Losing my win/loss record is just fine.

Losing all my friends list ?  Not so much.

No, actually, I change me mind.  I've lost my ranking so I have to do the pre-ranks again which is an effort in utter frustration when you get partnered with a chap who has NO IDEA how to play.

That was an embarrassing loss.


Title: Re: StarCraft II Beta
Post by: Wolf on May 22, 2010, 03:07:15 AM
My game bugged, can't patch :( Uninstalling right now so I can do a full reinstall :(

Also - real friends persist, at least they did in the last couple of patches. They just have to create an account so you can see them.


Title: Re: StarCraft II Beta
Post by: Wolf on May 22, 2010, 04:20:09 AM
is bnet buggy? I get dropped the second I start my second drone :(


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 22, 2010, 04:20:23 AM
Wait, 3v3s and 4v4s? FILTHY EUROS UNITE!


Title: Re: StarCraft II Beta
Post by: Wolf on May 22, 2010, 04:31:23 AM
completely down atm :( Can't connect. Oh, well. Getting dropped out of two placement matches is pretty FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 22, 2010, 04:34:50 AM
I'd just like to add, I'm pretty sure this time I won't get stuck in the copper leagues. Willl ultralisks running over my forcefields into my soft unprotected sentries and stalkers become a reality? :(


Title: Re: StarCraft II Beta
Post by: Ironwood on May 22, 2010, 04:35:44 AM
Two placement matches with Diddies and then the 3rd, we're about to romp it and I get dropped.

Yay.

(Yes, I know, beta and whatnot.)

Also, I tried my hand at 3v3.  It's no fucking fun WHATSOEVER.  Was up against 3 terran who just put missile towers and seige tanks all over the map.  You literally can't do anything.

Massive resource stalemate for hours ??!  That sounds like FUN !!!

Count me outta that shit.


Title: Re: StarCraft II Beta
Post by: K9 on May 22, 2010, 05:53:06 AM
Yeah, battle.net is being really screwy today. That said I'm fucking around in my placement matches because I'd rather not get stuck in a higher league.

Also, I don't like the change where they only way to add friends seems to be either through facebook (?) or by passing around your logon details. Why remove the option to add by in-game id?


Title: Re: StarCraft II Beta
Post by: Ironwood on May 22, 2010, 06:58:01 AM
Did they ?  I don't like that shit either.


Title: Re: StarCraft II Beta
Post by: K9 on May 22, 2010, 07:18:47 AM
You can still add people by directly interacting with their profile (either from a joint match, or from a replay or a battle report) I think; but that's a ton of hassle.

Given up on SC2 for today. Loosing BNet connections in all but one of my games is getting fucking annoying.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 22, 2010, 07:37:11 AM
Ditto.

Yeah, this whole 'right click to add' thing is great if you ever see your friends.

And that would require getting into a fucking league...


Title: Re: StarCraft II Beta
Post by: naum on May 22, 2010, 08:25:18 AM
OK, have beaten the computer AI though I haven't played against a real live opponent.

Never got into SC much back when, was more into the AoE/AoK/Kohan stream, so I was totally clueless about the various units and structures…


Title: Re: StarCraft II Beta
Post by: trias_e on May 22, 2010, 08:25:42 AM
Two placement matches with Diddies and then the 3rd, we're about to romp it and I get dropped.

Yay.

(Yes, I know, beta and whatnot.)

Also, I tried my hand at 3v3.  It's no fucking fun WHATSOEVER.  Was up against 3 terran who just put missile towers and seige tanks all over the map.  You literally can't do anything.

Massive resource stalemate for hours ??!  That sounds like FUN !!!

Count me outta that shit.

Times like these call for frenzied brood lords   :grin:


Title: Re: StarCraft II Beta
Post by: Thrawn on May 22, 2010, 09:00:23 AM
Hm, first 3 games when fine but a few minutes into my 4th the game kind of half froze.  I could still clock and select and everything, but nothing was happening or moving and no notice of me or the other player disconnecting.


Title: Re: StarCraft II Beta
Post by: bhodi on May 22, 2010, 09:37:34 AM
Everyone's freezing. It's a b.net issue.


Title: Re: StarCraft II Beta
Post by: Wolf on May 22, 2010, 10:55:05 AM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs335.ash1/28923_398283148886_568013886_4058104_247815_n.jpg)

So broken right now :( At least it's up on the motd that they're trying to fix it.


Title: Re: StarCraft II Beta
Post by: Margalis on May 22, 2010, 09:40:37 PM
How the hell do you add a friend now if you only know their in-game name? Is it even possible?


Title: Re: StarCraft II Beta
Post by: K9 on May 23, 2010, 03:13:54 AM
You have to make a custom game and add them by interacting with their portrait I think.

Yes, it's fucking stupid.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 23, 2010, 03:15:55 AM
In other news :  Still fucked.

Managed to have one game, but my ally and I were overrun by thousands of fucking zerglings, so it doesn't count.

If you pull Zerg and (anything) against two zerg, you're pretty much going to get speedlinged.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 23, 2010, 03:20:26 AM
Is the game working now?


Title: Re: StarCraft II Beta
Post by: Wolf on May 23, 2010, 03:29:32 AM
nope. Played a couple of 2v2s, decided I'm golden, started a 1v1 placement match - got dropped with a 160vs80 supply lead :) Wanted to try ultras :(


Title: Re: StarCraft II Beta
Post by: Thrawn on May 23, 2010, 07:04:45 AM
So previously in this thread I mentioned how I got placed in Gold and felt it was a little high for me, sure enough after about 10-15 games it knocked me down to silver.  Just finished my new placement matches.

 :facepalm: :facepalm: :facepalm:


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 23, 2010, 07:24:17 AM
Isn't platinum the new gold?


Title: Re: StarCraft II Beta
Post by: Malakili on May 23, 2010, 07:34:34 AM
Isn't platinum the new gold?

Yeah, I don't know exactly how it did it.

It seems like it would be stupid if they simply made everything go up one level, I got the impression it was like this

Old Leagues - New Leagues
Copper -> Bronze
Bronze -> Bronze
Silver -> Silver
Gold -> Gold
Lower 50% plat -> Plat
Upper 50% plat -> Diamond

The idea being that Copper and Bronze weren't different enough, and the top end of Platinum is better than the rest of Plat.   Keep in mind, I made this up and I just think that is how they did it because if they simply shifted everyone up one division it means absolutely nothing other than name changes.


Title: Re: StarCraft II Beta
Post by: K9 on May 23, 2010, 09:14:07 AM
So previously in this thread I mentioned how I got placed in Gold and felt it was a little high for me, sure enough after about 10-15 games it knocked me down to silver.  Just finished my new placement matches.

 :facepalm: :facepalm: :facepalm:


You should have done like I did and just failed through all your placement matches. Admittedly I did only see one played to the finish, and the one I lost was due to my opponent getting kicked. Sooooo....

The weather is too nice for computer gaming this weekend anyway, so I'm not complaining.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 23, 2010, 09:58:23 AM
Dammit K9, don't jinx the weather.


Title: Re: StarCraft II Beta
Post by: bhodi on May 23, 2010, 10:23:20 AM
Because if they simply shifted everyone up one division it means absolutely nothing other than name changes.
This is all it really is. Name changes.


Title: Re: StarCraft II Beta
Post by: Astorax on May 23, 2010, 11:18:53 AM
I bet it's cause all the bnet kiddies didn't know wtf Bronze was.


Title: Re: StarCraft II Beta
Post by: K9 on May 23, 2010, 12:38:19 PM
Dammit K9, don't jinx the weather.

Sorry!


Title: Re: StarCraft II Beta
Post by: Thrawn on May 23, 2010, 04:42:58 PM
I see game are still locking up, just when I was going to win a game by building nothing but zerglings too.  :heartbreak:


Title: Re: StarCraft II Beta
Post by: Rasix on May 24, 2010, 11:25:19 AM
Got into Silver.  :awesome_for_real: Last game was a bit of a joke, and I think the guy was just putting me on or something.  He built a bunch of cannons and like 5 void rays.  He was talking shit the entire time, and I killed him easily with like 3k minerals in reserve because of the shock of how bad the guy was killed my macro. Lost one game due to having to quit out quick to handle something with my son.  And actually won against a decent protoss player via Thor blob.  He got me a few time with blinks and his zealots had speed, but I had an economy advantage and faith in THOR.

Seeing a lot of Protoss and they're mostly eating my lunch.  Stalker blobs are just fucking menacing.

edit: only went 2 and 3. Both of my legit losses were to "gl hf" types.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 24, 2010, 12:10:13 PM
Is it working now? Still don't want to join in till things are ok  :awesome_for_real:

No matter how many times I say "gl hf" at the beginning of a game I don't seem to get better.


Title: Re: StarCraft II Beta
Post by: Rasix on May 24, 2010, 12:17:24 PM
IT FRIGHTENS ME.  I should start responding in flowery prose.  Throw them off.  :oh_i_see:

4 games with no lag 1v1.  One game lagging horribly v. the retard.


Title: Re: StarCraft II Beta
Post by: Dtrain on May 24, 2010, 01:52:32 PM
Got into Silver.  :awesome_for_real: Last game was a bit of a joke, and I think the guy was just putting me on or something.  He built a bunch of cannons and like 5 void rays.  He was talking shit the entire time, and I killed him easily with like 3k minerals in reserve because of the shock of how bad the guy was killed my macro.

I had pretty much the same thing yesterday afternoon. Guy bottled up tight as Terran, even after I tested his defences and got wiped out. In an act of despiration (and not having seen anything more than siege tanks and bunkers at his entrance ramp,) I promptly kicked out a few void rays (+whatever the protoss air to air is,) and parked them over his minerals. He had nothing to counter it with, and I wiped out his whole base as he lagged the game into an unplayable mess. Maybe it was the same guy, and I convinced him of the awesome and frightening power of the void ray.

I'm noob as all heck though - I don't feel bad about trying something stupid to learn how it works. I basically played the AI 1x, decided it would be no fun to learn against, and jumped into competitive matches. I get rocked hard sometimes, especially considering that everyone is re-qualifying for their ladders right now, but no biggie. Win some, lose... a lot. Whatever.


Title: Re: StarCraft II Beta
Post by: K9 on May 24, 2010, 02:09:44 PM
Have they fixed the disconnects?


Title: Re: StarCraft II Beta
Post by: Thrawn on May 24, 2010, 06:51:57 PM
Have they fixed the disconnects?

Inquiring minds want to know, I mostly gave up on it until I quit having odd freezes.


Title: Re: StarCraft II Beta
Post by: kidder on May 24, 2010, 09:03:08 PM
They seem to be fixed.  Had to try a few times to get logged in, but I played four games with no disconnects or interruptions waiting on people who are timing out. 

They still have the front end message saying that they are working on the issues people are having.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 25, 2010, 12:57:36 AM
No.

They fucking haven't.


Title: Re: StarCraft II Beta
Post by: bhodi on May 25, 2010, 05:16:53 AM
No, this patch is pretty much fucked. I'd just wait for the next.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 25, 2010, 05:46:54 AM
Indeed.

Trust me, there's nothing more personally disturbing TO ME than having your main killed and then Bnet dropping you.  Because it makes you look like a total pussy that just gave up.

Not cool.

Not playing until I get a better patch that A - Works and B - Allows me to, you know, play with friends.

I realise, as ever, this is beta, but COME ON.


Title: Re: StarCraft II Beta
Post by: Wolf on May 25, 2010, 06:27:06 AM
Yeah, a pretty major fuck up. I think there won't be any patches before they close it next monday, though.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 25, 2010, 10:44:28 AM
Oh.

Shit.


Title: Re: StarCraft II Beta
Post by: Phry on May 26, 2010, 05:01:58 PM
Anyone else having graphics problems after the last patch?  it feels way sluggish.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 27, 2010, 02:36:08 AM
Last patch was awful.  I hadn't noticed till last night (when it was actually stable and I could play 3 games in a row) but the sound effects on my bnet screen is gone.  The actual sound is there since you can hear the things in the background, but the countdown for a new game and the searching sound effects just ain't there.

I really have to question WHY ON EARTH the last patch before pulling the plug on the Beta was such a fucking shambles.


Title: Re: StarCraft II Beta
Post by: KallDrexx on May 27, 2010, 05:29:55 AM
So Blizzard can give a miracle patch on release day!   :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Wolf on May 27, 2010, 07:58:11 AM
yep, no sound in bnet menus it's a "known issue". At least the game is working these days :)


Title: Re: StarCraft II Beta
Post by: Ironwood on May 27, 2010, 08:15:23 AM
Sure, but I've still lost all my damn friends.

 :heartbreak:


Title: Re: StarCraft II Beta
Post by: Wolf on May 27, 2010, 09:21:57 AM
Absolutely annoying no doubt about that :) the current system in place is retarded and I hope they don't go with that at release


Title: Re: StarCraft II Beta
Post by: Rasix on May 27, 2010, 11:03:00 AM
Played some games, man I got bad without playing for like only 3 days.

Every Protoss I've played against has stolen my geysers.  Last one tried to proxy pylon me.  Luckily he like.. forgot to expand or macro at all.   The M3 blob with a raven spotter tore him asunder.

I seriously can't macro for the life of me once my resources start rolling in.  I wish I would have gotten into bronze where I could just work on that.  I sit there with like 2K minerals and gas and just all of the sudden forget how to make units.. heh.

BTW, what counters carriers other than "don't let them get to carriers".  They seriously destroyed a bunch of Thors like they were nothing at all.


Title: Re: StarCraft II Beta
Post by: K9 on May 27, 2010, 12:05:39 PM
Stimmed marines will tear through carriers like anything. You probably want an advantage of about 4 marines per carrier though, depending on the blob. That said, I always see carriers as one of the worst investments an opponent can make.

Vikings are good against carriers too. Also ghosts for EMP. A raven's point defense drone would probably help too.


Title: Re: StarCraft II Beta
Post by: Phry on May 27, 2010, 05:44:45 PM
Made the mistake of winning all my placement matches... i don't think i'll win another game ever :(


Title: Re: StarCraft II Beta
Post by: Rasix on May 27, 2010, 05:51:50 PM
Heh, most of my silver matches have been other's placement matches.  I got really badly beaten by some guy that's in platinum in 2v2/3v3 and gold in 4v4.

I haven't disconnected once, but the initial loading screen and when the b.net interface opens, it lags to all hell.

The default strategy in silver seems to be: turtle hard and tech like crazy.


Title: Re: StarCraft II Beta
Post by: Phry on May 27, 2010, 05:57:07 PM
Nice... i'm stuck in diamond getting WTFPWNED


Title: Re: StarCraft II Beta
Post by: schpain on May 27, 2010, 08:09:10 PM
There is a small point buffer between leagues meaning you'll need to lose about 3-5 games near the bottom of diamond to get into platinum.

 It also works in reverse if you are trying to jump up a league you need to curb stomp about 10 people when you are at the top of your division to jump up a league. Pre the shit patch I was teetering gold/platinum.

The only thing I like about the new patch is that your division is given a name (Goliath iota) and marine research is cheaper (shields stim).


Title: Re: StarCraft II Beta
Post by: Margalis on May 27, 2010, 09:42:39 PM
When fighting carriers make sure to focus fire on the actual carriers, if you A-move your guys will just shoot the interceptors. Same is true vs. Brood Lords.


Title: Re: StarCraft II Beta
Post by: Wolf on May 27, 2010, 10:31:26 PM
With a marine blob it's actually a good idea to kill the interceptors as they fall fast and take time to actually build. Unlike broodlings that are free and awesome :)


Title: Re: StarCraft II Beta
Post by: Rasix on May 27, 2010, 10:38:29 PM
I just got called lame by some guy that walled off his main with about 20 supply depots.

I did a failed drop, and I spotted no tanks and him teching towards just a bunch of battlecruisers (no tanks, no marauders, no other air).  So I made a 100+ food army of just marines (stim+shield) and medivacs.   :drill:  Tore through that shit frighteningly quick.

edit: and yah, thanks for the carrier help.  Upgraded marines with combat shield do pretty good against them.    I need to remember next time though that void rays eat battlecruisers pretty bad.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 28, 2010, 01:38:21 AM
People who just go for ONE BIG UNIT are idiots.

This game, much more than SC1, is about countering units.  I too had the game with the retard where he just did OMG BATTLECRUISERS and he got owned extremely hard by the swarm.

One thing that bothers me is there's a LOT of Zerg players out there who do Lings and Mutas and, frankly, that's it.  And they always get humped.  And they're always my ally.

 :heartbreak:


Title: Re: StarCraft II Beta
Post by: Margalis on May 28, 2010, 02:26:51 AM
I haven't been seeing much ling/muta recently, muta builds have been weakened pretty significantly and when someone goes mutas usually there is a big window where you can waltz into their base and ream them.

I don't think I've ever seen battlecruisers be effective. The high tier units in general don't seem too well balanced really, when you factor in the time and cost it takes to get them along with build times and such there just isn't much point. And most of them are countered by tier 1 and 2 units.


Title: Re: StarCraft II Beta
Post by: K9 on May 28, 2010, 02:41:02 AM
Mass Hydras seems to be pretty damn good at the moment, you need to spread the creep around to help them move though. I'm always surprised by zerg players who don't spread creep tumors across the whole map. For one it's free scouting, also it's a huge mobility boost to the swarm.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 28, 2010, 03:16:13 AM
Mass hydras against protoss will get utterly sodomised by a couple of Collossi.

Trust me on this.

As to the creep tumours:  YES.  Stick one down and tend your tumour garden.  I also use the Overlords to spawn creep in a line between expansions.  It just allows you to mass sooo much faster.


Title: Re: StarCraft II Beta
Post by: K9 on May 28, 2010, 06:17:17 AM
True, fortunately down here in the pleb leagues most people still seem have a hardon for Void Rays, 4 gate robo is somewhat rare. I think part of this is that Colossi aren't the easiest units to use; deadly effective when used right, but quite easy to screw up with. I'm not sure what the zerg counter to Colossi is, Mutalisks perhaps.

Aganst terran though mass hydras seems to work quite well, especially against MMM. Better than mass roaches.


Title: Re: StarCraft II Beta
Post by: Malakili on May 28, 2010, 06:35:37 AM
True, fortunately down here in the pleb leagues most people still seem have a hardon for Void Rays, 4 gate robo is somewhat rare. I think part of this is that Colossi aren't the easiest units to use; deadly effective when used right, but quite easy to screw up with. I'm not sure what the zerg counter to Colossi is, Mutalisks perhaps.

Aganst terran though mass hydras seems to work quite well, especially against MMM. Better than mass roaches.

Roaches in the front to absorb, hydras in the back, Corruptors focusing down the collossi.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 28, 2010, 07:05:22 AM
Mrs Ghandi in the ashtray.

No, wait, wrong joke.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 28, 2010, 07:25:36 AM
Don't forget anti-air hits colossi  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: K9 on May 28, 2010, 08:19:11 AM
Too bad corruptors are utter shite.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 28, 2010, 08:26:43 AM
Corruptors are only useful for their special abilities, but since they can rarely use them they're pretty much shite.  Broodlords are utter awesome tho.


Title: Re: StarCraft II Beta
Post by: Rasix on May 28, 2010, 02:45:29 PM
Dropped twice in a row mid match.  I think I'm done for a bit.


Title: Re: StarCraft II Beta
Post by: Polysorbate80 on May 28, 2010, 02:52:35 PM
Nothing quite like "losing" a game after easily crushing an opponent only to get dropped while tracking down his last fugitive unit  :uhrr:


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 28, 2010, 04:01:55 PM
Damn, I was thinking I'd finally play some games today!


Title: Re: StarCraft II Beta
Post by: K9 on May 28, 2010, 06:57:51 PM
My further playing around as random has led me to a specific reason why the Zerg are tougher, they only have two units which can attack land and air, while protoss and terrans have many.

i.e.

Terran
T1 - Marine
T2 - Viking, Ghost
T3 - Thor, Battlecruiser

Protoss
T1 - Stalker, Sentry
T2 - Void Ray
T3 - Carrier, Archon, (Mothership)

Zerg
T1 - Queen
T2 - Hydralisk, Mutalsik, Infested Terran ( :oh_i_see:)
T3 -

n.b. I excluded abilities like Psi Storm and such from this comparison

So the nutshell problem (at least for me is), if I want coverage I am forced to mass mutas or hydras, both of which are fairly easily countered. If I go anything else I can get hard countered by someone who is focused on a ground or air force. Terran and Protoss can switch builds and keep air and ground coverage, zerg cannot with anywhere near as much ease. This post can also be considered a post about how utter shite Ultralisks are. Compared to Thors, Battlecruisers, Carriers and Colossi they are pure crap.


Title: Re: StarCraft II Beta
Post by: trias_e on May 28, 2010, 07:41:41 PM
This is why it is so damn important for zerg to spread creap into the mid game.  That way their hydras aren't slow as shit and can actually defend against air effectively.

Corrupters are also good anti-air.  The only option against phoenixes as mutas get raped,  hard counters battlecruiser/carrier, and not to mention very, very strong against colossus.


Title: Re: StarCraft II Beta
Post by: Margalis on May 28, 2010, 09:52:38 PM
Anti-Colossi is the main role of corrupters and the only zerg unit that can do anything against them.


Title: Re: StarCraft II Beta
Post by: Fordel on May 29, 2010, 12:10:46 AM
I don't know if anyone has mentioned this already, but TotalBiscut is doing SC2 commentary and is easily the most entertaining of the lot so far.

http://www.youtube.com/user/TotalHalibut

http://www.ustream.tv/channel/shoutcraft


Are his two places for replays/streams currently.



http://www.youtube.com/watch?v=92Rv-s-7rNk  :grin:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 29, 2010, 01:34:19 AM
Zerglings actually hump Collossi.  Strangely.


I love broodlords, but last night I had a revelation;  They're just carriers that can't hit air.

 :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Margalis on May 29, 2010, 02:46:54 AM
Lings can do well against Colossi as long as they don't get blocked by force fields or units or get too bunched up, I try to create multiple control groups and attack from different angles to get good surrounds on them.

Broodlords are really great against terran mixes that include tanks as the tanks do friendly fire damage as they shoot the broodlings. I don't find them too useful against protoss since blink stalkers beat them pretty bad.


Title: Re: StarCraft II Beta
Post by: K9 on May 29, 2010, 09:26:00 AM
Six-pooling people is depressingly effective down in bronze. I feel dirty...


Title: Re: StarCraft II Beta
Post by: Ironwood on May 29, 2010, 09:44:32 AM
Which is .... ?


Title: Re: StarCraft II Beta
Post by: Malakili on May 29, 2010, 10:07:46 AM
Which is .... ?

zergling rush kekekekee


Title: Re: StarCraft II Beta
Post by: bhodi on May 29, 2010, 10:38:09 AM
Which is .... ?
Save all money, then build a spawning pool. No drones. Works OK on super small maps where you know your opponent is, incineration zone or steppes of war. It's an all-in tactic since you're so far behind in terms of economy that if you don't kill them their counterattack will finish you.

I prefer 9pool, it doesn't hurt your economy AS much and works great against protoss.


Title: Re: StarCraft II Beta
Post by: bhodi on May 29, 2010, 10:45:02 AM
Been spending some time with custom maps. Here's my report:

I play the games so you don't have to.

Worth playing
Battlecraft Armageddon  Fun, fast, about 2 minutes a game
A Standard Tower Defense OK enough to try once and beat
Zone Control Advanced    Just like the orig, pretty fun
Evolves: Nuclear Chaos    It's evolves. Decent enough.

Maybe worth playing
Spinecrawler D            Decent but if one goes down you all go down
Red Circle Tower Defense  OK enough to try once and beat, standard is better.
Missile Commnad v.6F      Kind of fun but fairly simplistic
Overrun                   Fun enough but if one goes down you all go down
E.V.O.L.V.E.S             Evolves. The other one is a better implementatino.

Not worth playing
Art of Defense             By 2/3 through, way too many things firing, actually freezes/lags even on a good computer
Starship Troopers Outpost  Terrible half-finished buggy map
Nexus Wars                 Buggy, half-finished, units get stuck and bad pathing
Tank Defense Jacked        Slow, half-finished, and nonsensical
Classic Run Kitty Run 2    It's like frogger if the road was a huge spiral and you had 1 life and there were no lanes. There are fun "survival" maps but this ain't one.
Hero Wars                  Poor camera renders this untryable, they rebound F10 so you can't even quit, you have to F4
Defend the Headquarters    It even WARNS you that it's buggy and new. Don't bother.
Magic Tower Defense! Horrible, boring tower defense. Avoid.
OMFG the Zerglings   Standard defense map but poor map building and mineral placement means some spots are at a serious economic disadvantage
Freeze Tag                If you liked the orig, this is a remake. Sadly, zerglings attack faster than zealots so it's imbalanced.
Destroy all monsters     OK idea, one massive guy you have to help destroy, only one person has the entire city and two others have a single unit. Not fun for 2 out of 3 people.


Title: Re: StarCraft II Beta
Post by: Samwise on May 29, 2010, 11:04:39 AM
Six-pooling people is depressingly effective down in bronze. I feel dirty...

I've always had a soft spot in my heart for the six-pool.  It's the SC equivalent of the "fool's mate" in chess, which I am fond of also.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 29, 2010, 01:14:52 PM
I don't want to blow my own trumpet, but I am a GOD with the Nydus Worm.

No-one can wiggle that fucker into the smallest most circumspect little crevice where it will gestate before bursting forth with Swarmy Goodness.

Fucking lovely mechanic that.

Tech to air will you ?  Not likely you fucker.

(Not many people realise you really ought to SHOOT THE WORM when it's disgorging.)


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 29, 2010, 04:00:13 PM
Zone Control  :heart:


Title: Re: StarCraft II Beta
Post by: Rasix on May 29, 2010, 04:11:45 PM
Got cannon cheesed.  Bad sign when you scout their base and nothing is in it. Thinking back I could have broken it easy.  Oh well.

Just really hard to see that if they send the probe at the start on a small map. 


Title: Re: StarCraft II Beta
Post by: K9 on May 29, 2010, 05:07:10 PM
Build in base is probably the most depressing way to loose I think.


Title: Re: StarCraft II Beta
Post by: Malakili on May 29, 2010, 05:24:00 PM
Build in base is probably the most depressing way to loose I think.

Its stuff like this that turns me away from SC multiplayer actually, just because I can't log on and guartentee I'm actually going to have a game I consider "good."  "L2P, L2Scout" etc etc be damned, there are just way too many games that end real quick in a fashion that just isn't really enjoyable for me.  Thats why I've preferred something like DoW2 actually.  What you give up of course is that the early game is much more limited compared to the options you have in SC, but the trade off that you get many more games that go to the "late game" is worth it in my opinion.



Title: Re: StarCraft II Beta
Post by: Rendakor on May 29, 2010, 07:28:36 PM
Been spending some time with custom maps. Here's my report:
*snip*
Thanks for this. I spent way more time playing custom games in both the original SC and WC3 than the actual multiplayer. I hope I get some time to try these out before the beta ends. That's this Monday, right?


Title: Re: StarCraft II Beta
Post by: Rasix on May 29, 2010, 07:35:51 PM
Build in base is probably the most depressing way to loose I think.

It's not even a good game if you win.  There's a lot I could have done to beat it.  I now know that I'll need to be checking for that cheese every time, which is going to cut into my scouting since the base area is just so fucking big on Steppes.  Even if you do spot it, he's going to get that pylon up before you can do anything about it.  Maybe the forge too.  You can't really skip the wall off as a Terran on that map because the rush distance is just so short and direct.

It's just lame.  Happened right after a good game too, where a guy saw that I had a lot of marines and did a huge roach push that caught me off guard.  I had my SCVs killing off roaches.   :awesome_for_real:  Ended up coming back and winning mainly because the guy got over confident and didn't expand. Guy should have gone mutas to exploit my shift to marauders and instead went hydras.. *splat*.

edit: hah.  He seven pooled me too! And he did expand after all, just really late.


Title: Re: StarCraft II Beta
Post by: Fordel on May 30, 2010, 02:10:22 AM
Lord I suck at zerg, I don't even grasp the basic mechanics. I suck at Protoss too, but I at least have an idea of how it works, I just make shitty decisions currently.


With Zerg though...

"Why do I have 1500 Minerals?"
"Why don't I have ANY Minerals?"
"I have 5 expansions, but I seem to only be mining from 1 of them..."
"Why do his zealots outnumber my zerglings?"



The Whole Larva/Hatch thing just breaks my mind. The only games I've won as zerg, are the ones where I scout my opponent, see he hasn't made any units other then SCV's or whatever and send my six zerglings in, followed by more zerglings until he rage quits. If the game lasts longer then like, 10 minutes, I'm screwed. I won't know what to build, or how to build it, or how to keep it reinforced properly.


Stupid Fat Zerg!


Title: Re: StarCraft II Beta
Post by: Ironwood on May 30, 2010, 04:51:31 AM
Can someone explain the matching system ?

It looks in your own skilled ladder and if it doesn't find anyone, it expands the search to the retard pool, yeah ?

Make something other than marines you stupid fuck.  You had marines against battlecruisers, 3 starports, 6k and no fucking vikings anywhere.  No, it's ok, I'll just sit here and get RAPED.



Title: Re: StarCraft II Beta
Post by: K9 on May 30, 2010, 04:58:47 AM
Lord I suck at zerg, I don't even grasp the basic mechanics. I suck at Protoss too, but I at least have an idea of how it works, I just make shitty decisions currently.


With Zerg though...

"Why do I have 1500 Minerals?"
"Why don't I have ANY Minerals?"
"I have 5 expansions, but I seem to only be mining from 1 of them..."
"Why do his zealots outnumber my zerglings?"



The Whole Larva/Hatch thing just breaks my mind. The only games I've won as zerg, are the ones where I scout my opponent, see he hasn't made any units other then SCV's or whatever and send my six zerglings in, followed by more zerglings until he rage quits. If the game lasts longer then like, 10 minutes, I'm screwed. I won't know what to build, or how to build it, or how to keep it reinforced properly.


Stupid Fat Zerg!

Zerg take some getting used to, but I think they're the most fun to be honest. Aside from 6-zerling rushes, wins as Zerg feel more satisfying than wins where you just pummel someone with Void Rays or Marauders.

The hardest thing about zergling is managing drones and your base. Getting in the habit of vomiting your queen just takes habituation. The thing that requires thought is remembering to replace drones you convert into buildings. After that just focus on spreading creep from creep tumors and keeping pressure on your opponent. Zerg's main strength is their mobility, so you want to be all over the map. Don't turtle!

The nice thing is that there doesn't seem to be a cap on the number of larvae you can have vomited up at a hatch. So you can produce quite large numbers quickly. Mid-game, if you fight an enemy army to a standstill as zerg you can be back up in their face quicker than they can be back up in yours. But all this does take getting used to.

Can someone explain the matching system ?

It looks in your own skilled ladder and if it doesn't find anyone, it expands the search to the retard pool, yeah ?

Make something other than marines you stupid fuck.  You had marines against battlecruisers, 3 starports, 6k and no fucking vikings anywhere.  No, it's ok, I'll just sit here and get RAPED.

It baffles me too; I think it's just that down here at the low end there are just some genuinely terrible players. Also, you might be getting placement matches.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 30, 2010, 05:03:52 AM
Hatchery sits at 3 larvae until you put a queen in there.  At this stage, I've yet to find a hard cap.  She seems able just to keep producing them.  Not that I've tried - More Hydras pls.


Title: Re: StarCraft II Beta
Post by: K9 on May 30, 2010, 03:55:28 PM
Banshee harass is pretty fun.


Title: Re: StarCraft II Beta
Post by: Malakili on May 30, 2010, 04:50:11 PM
Seems like lots of people disgruntled with Bnet 2.0.  I know lots of people think Husky is annoying, but I think this video basically summarizes it pretty nicely.  A few tangents that can be skipped.   Also, kittens.

http://www.youtube.com/watch?v=M-r_uCaFxg8&playnext_from=TL&videos=HJq7LQQdRSk&feature=sub


Title: Re: StarCraft II Beta
Post by: Trippy on May 30, 2010, 05:18:49 PM
B.Net has always sucked. It's no shock the latest version sucks too.


Title: Re: StarCraft II Beta
Post by: Rasix on May 30, 2010, 05:25:32 PM
His 2 major issues I don't care about.  I dislike how unworkable the current friend system is and how the GUI taxes my comp worse than an actual 1v1.


Title: Re: StarCraft II Beta
Post by: Musashi on May 30, 2010, 05:38:14 PM
That guy couldn't possibly be a bigger twat.  I don't care about anything he said.  No lan?  So?  What the fuck is the difference between having a lan party and logging into B.net?  I guess you can't play this game multi-player in places without the internet.  Which is, like, the Himalayas.  Boo Hoo.  No chat rooms?  So?  The only thing I've ever used a B.net chat room for is to type 'penis' in between 1 and when the game started.


Title: Re: StarCraft II Beta
Post by: trias_e on May 30, 2010, 05:47:05 PM
I agree with him entirely.  Bnet 2.0 is total shit.  It does absolutely nothing useful except matchmaking, which Warcraft 3 did perfectly fine in Bnet 1.0.


Title: Re: StarCraft II Beta
Post by: Musashi on May 30, 2010, 06:41:20 PM
Correct me if I'm wrong, but I thought B.net 2.0 was supposed to introduce cross-platform functionality - ala Steam.  In addition to matchmaking, what else do you want it to do?

OR

I think this outcry is an overreaction.


Title: Re: StarCraft II Beta
Post by: Margalis on May 30, 2010, 06:59:18 PM
It's pretty bad.

Adding friends is retarded and the interface is terrible. It's so unintuitive to do anything, nothing is where you think it would be and the whole thing is a big mess. Plus it has basically zero functionality. It's also super buggy when it comes to things like party management. I got it to hard lock by adding myself as a fiend - lol.

Doing very simple things like creating a custom game is a chore. And again it has so little functionality there's no reason for it to be so obscure.


Title: Re: StarCraft II Beta
Post by: Ingmar on May 30, 2010, 07:37:02 PM
Wow, I haven't really had any trouble with it.  :headscratch:


Title: Re: StarCraft II Beta
Post by: Margalis on May 30, 2010, 07:39:43 PM
How often do you form parties?

So often I'll be in a party and on my screen 2 people aren't showing up and on someone else's they are, or the party gets screwed up and we have to break up and re-form it.


Title: Re: StarCraft II Beta
Post by: Fordel on May 30, 2010, 07:44:02 PM
The biggest issue (out side of the actual bugs and shitty performance) atm is the friends list. I'm hoping this was just them forcing people to use the Real ID system for testing in the Beta or something.


Title: Re: StarCraft II Beta
Post by: Malakili on May 30, 2010, 07:48:00 PM
Well he says pretty much at the beginning that for those who just want to log in and play random games, its fine, which is probably the huge majority of people here.  But I can see how the long time Starcraft fan base that takes things a little more seriously would want functionality like chats, and the ability to create named/passworded private games.  Frankly, I don't even know if I'll be buying the game anyway, I've been going back and forth on it for months, but it does seem that Bnet 2.0 isn't really much of a step up from Bnet 1.0, and you would expect more.


Title: Re: StarCraft II Beta
Post by: Rasix on May 30, 2010, 11:59:15 PM
Ohohoho.  Made a protoss cannon pusher ragequit.   Yes, I found that first pylon.  Yes, cannons on the low ground outside my base are going to die really fast against those siege tanks I just built (he lost a lot of stuff on the low ground to marauders too).  I'm not sure why the guy didn't just abandon the attempt and go straight after I scouted the pylon and beat down his probe.

In silver right now, I only seem to lose to cheese or other Terrans running odd marine/tank only builds.  I need to scout that shit better and find an appropriate counter. Beating quite a few higher ranked golds. Heh.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on May 31, 2010, 12:54:13 AM
Between bnet and what I've heard about custom games, I'm pretty sure I'm going to wait on this purchase, which is surprising as SC2 is the first game I've tried to play 'seriously' and enjoyed.


Title: Re: StarCraft II Beta
Post by: K9 on May 31, 2010, 02:35:01 AM
The BNet interface is horribly sluggish; I just assumed they used the same people who built the armoury website, since that runs at the speed of a lead balloon too.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 31, 2010, 02:41:45 AM
I have since found that in addition to matching ME with retards at a much lower level, the service will match higher players with, er, ME.

I felt awful, since I was thrust into a 2v2 where I was utterly unprepared for the level of skill on display.  Watching the replay just made my jaw drop.  He used burrowed banelings at the choke and took out my entire force while my ally cursed and cursed.

Actually, my ally (though skilled as fuck) had that ignorance that annoys me;  he clearly assumed I was in his league and didn't bother to talk.  At all.

GO RUSH at the start is not a strategy.  It's a call to disaster.

It was a good game though. Sometimes you get beat so fucking hard all you can do is say gg and mean it.  Well played.


Title: Re: StarCraft II Beta
Post by: K9 on May 31, 2010, 03:57:47 AM
Same here, I just got matched against three gold players. One of whom managed to make me quit out of boredom, the others gave me good fight. Fucking hell though, a terran turtles half the map on Lost Temple and just sits there while using a back of battlecruisers to snipe overlords? He never made a push on my but just sat keeping me hemmed in until I got bored.

Zerg have zero counters for battlecruisers, its depressing.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 31, 2010, 04:01:21 AM
A mix of Hydras and Corrupters will do the job.  It allows you to morph the corrupters for the big push.

Upgraded Hydras appear to be our answer to everything.

 :heartbreak:


Title: Re: StarCraft II Beta
Post by: Ironwood on May 31, 2010, 04:32:48 AM
Just on another related note :  I've noticed that the higher level players of Zerg have managed to master the art of the multiple hatcheries.  It's frightening. 

Now, I'm not talking about building units; that's fairly straightforward.  I'm talking about the actual logistical challenge of building and maintaining them.  They seem to know exactly how much they'll need to put down a hatch and have a queen out asap making shitloads of drones.  Once they're up, the units just pour from them like the wrath of God.  One of the chaps I played against had four up and running to my two and had more Mutalisks than Jesus*.  Despite being a weakass unit, he could chop and change and harrass the fuck out of me till I just died from sheer frustration.

For me, I can setup one fairly quickly, but getting that Queen, gas harvesting and proper drones in place takes me ages.  Usually the hatchery sits there with one drone till I can dedicate time to nourish it.

Playing Zerg seems to be the biggest challenge - especially since our defenses are further divided into land and air and, frankly, suck.


*There's a little known passage in the 2nd Letter to the Corinthians that tells us that Jesus had a fuckload of Mutalisks.  Strange but True**



**Not true.


Title: Re: StarCraft II Beta
Post by: Malakili on May 31, 2010, 06:32:00 AM
Just on another related note :  I've noticed that the higher level players of Zerg have managed to master the art of the multiple hatcheries.  It's frightening. 



Well, I'm certainly not a higher level zerg player, but I did play zerg when I was playing in the beta before switching to random, and zerg is my best race by far.  Zerg are all about map control, many expansions, and such.  You should always have 1-2 more expansions than your opponent, and if you are going for a macro heavy build I've even see zerg players get their natural expansion BEFORE their spawning pool on a 4 player map.    Some things to remember:

1) Never stop building drones, if you over saturate one base, it doesn't matter, when you put down a new hatchery, ferry over the extras and your income will go through the roof.

2) Zerg can do ungodly timing attacks because the nature of spawn larvae.  You can pump out a dozen of the unit you just finished the tech for if you have the larvae and resources in the time it would take another race to build 1 unit.  Use this to your advantage.

3)Use your Zerglings in the early game to your advantage to get map control early in the game.  They are cheap, and relatively effective.  They dominate the very early game because you can produce so many of them.

4) Build a queen AS SOON as your spawning pool finishes, and have one queen per hatchery.  You can sometimes get away with less, but its far more micro intensive.

5) Use creep tumor with your queens and spread the creep around the map.  This is super important but I feel like a lot of zerg players just spread it around their base(s).  It only costs energy one time and then you can just keep it going all over the map.  Your units build faster on the creep, so its very worth it.


Title: Re: StarCraft II Beta
Post by: K9 on May 31, 2010, 07:33:04 AM
I'm in the same boat as Ironwood, I can manage one or two at high efficiency, after that my mind begins to melt. That said, for all the frustration, Zerg are probably still the race I find most fun to play.

On the protoss front, 4 gate robo is a pretty fun build.

Terran remain dull dull dull


Title: Re: StarCraft II Beta
Post by: Malakili on May 31, 2010, 07:39:08 AM
I'm in the same boat as Ironwood, I can manage one or two at high efficiency, after that my mind begins to melt. That said, for all the frustration, Zerg are probably still the race I find most fun to play.

On the protoss front, 4 gate robo is a pretty fun build.

Terran remain dull dull dull
Yeah, it is a lot more difficult than it used to be now that they nerfed using spawn larvae through the interface and now you actually have to go back to each of your bases to do it.  One of the stupidest things I've seen Blizzard do honestly.  In a game designed to seemingly lessen the micro intensity from the first game and make it more accessible, they removed a feature that made it far more feasible for people of average APM.  Then again, like I said in my last post, I don't actually play anymore, because I feel like blizzard has no idea what their multiplayer game is supposed to be like.  I'll probably by it for the single player when it comes out, but the multiplayer just isn't very fun to me.

  I have FAR more fun watching SC2 than I do playing SC2 and thanks to the fact that there are plenty of people casting games, I can get my SC2 fix without the frustrating of actually having to play.


Title: Re: StarCraft II Beta
Post by: Rasix on May 31, 2010, 10:45:38 AM
Tried a few games as Protoss.  Pretty fun when you've played quite a few.  

Both times though, I got six pooled. Second time I held it off (with my probes) and the guy relented into a roach build.  Where he tried too.. micro roaches against my stalkers.   :awesome_for_real:  Then I was able to get up 4 gateways and a 3 robos. The resulting heavy stalker/colossi (with some zealots/immortal/sentry thrown in) push evaporated his entire army and bases in seconds.    

Protoss might be a bit better for my lack of micro'ing skill.  Warp gate is such a wonderful mechanic.wsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclick So is chrono-boosting.   I might keep playing these guys for a bit, athough I imagine not being able to force-field worth a darn could limit me.


Title: Re: StarCraft II Beta
Post by: Ironwood on May 31, 2010, 01:00:02 PM
An Ally who built 10 Warp Gates and then sat with 5k in the bank.

I don't think he quite understood that to be worth it, you're required to CLICK the Warp Gate.

He'd have done better with Gateways.  I only understood this after watching the replay.  I kept asking, 'Where's the units' but only when we were being massacred and noticed his 10 Warp Gates did I wonder....


Title: Re: StarCraft II Beta
Post by: K9 on May 31, 2010, 04:18:02 PM
Protoss might be a bit better for my lack of micro'ing skill.  Warp gate is such a wonderful mechanic.wsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclick So is chrono-boosting.   I might keep playing these guys for a bit, athough I imagine not being able to force-field worth a darn could limit me.

Yeah, I like that too. I'm getting better with forcefields, a lot of their function comes from planning to use them in advance. They're the same mechanic as warp gates, you just need to place them right. Try to arrange fights on ramps to get the hang of it. It also means that a couple of sentries can hold higher ground by blocking a choke. It's an incredibly powerful ability, and so satisfying when you manage to chop an enemy army in half and take it apart.

Is beta finished now?


Title: Re: StarCraft II Beta
Post by: Rasix on May 31, 2010, 04:29:14 PM
I thought I saw somewhere that we get another week.


Title: Re: StarCraft II Beta
Post by: Rendakor on May 31, 2010, 06:36:17 PM
That guy couldn't possibly be a bigger twat.  I don't care about anything he said.  No lan?  So?  What the fuck is the difference between having a lan party and logging into B.net?  I guess you can't play this game multi-player in places without the internet.  Which is, like, the Himalayas.  Boo Hoo.  No chat rooms?  So?  The only thing I've ever used a B.net chat room for is to type 'penis' in between 1 and when the game started.
Actually the chat rooms you're referring to (the ones before each game starts) are still in; the chat rooms outside of the game lobbies are gone, however. That kinda sucks; my friends and I all had a custom channel we hung out to form games and shit in SC and WC3. I guess now we can make parties and do that? Can parties chat with one another?

The lack of LAN bothers me too a little, because even though my friends and I all have high speed internet it has been known to disconnect from time to time.


Title: Re: StarCraft II Beta
Post by: Malakili on May 31, 2010, 06:58:13 PM
That guy couldn't possibly be a bigger twat.  I don't care about anything he said.  No lan?  So?  What the fuck is the difference between having a lan party and logging into B.net?  I guess you can't play this game multi-player in places without the internet.  Which is, like, the Himalayas.  Boo Hoo.  No chat rooms?  So?  The only thing I've ever used a B.net chat room for is to type 'penis' in between 1 and when the game started.
Actually the chat rooms you're referring to (the ones before each game starts) are still in; the chat rooms outside of the game lobbies are gone, however. That kinda sucks; my friends and I all had a custom channel we hung out to form games and shit in SC and WC3. I guess now we can make parties and do that? Can parties chat with one another?

The lack of LAN bothers me too a little, because even though my friends and I all have high speed internet it has been known to disconnect from time to time.

Yeah, the missing stuff isn't really going to matter to people who just want to log in and play a random game or whatever.  But for the people who make SC2 "their game" they are going to be missing a lot of the tools that bnet used to have (like chat rooms and private games) that allow you to form communities, etc.    The LAN support is less important at this point, realistically speaking those it is lame that you won't be able to play with people if bnet is down for maintenance or whatever and you are at a LAN party.  Sure, they aren't as common place as they were a few years back, but it does seem like a step in the wrong direction none the less.

I know people are biased against Husky here, and he is a bit of a douche sometimes, but I really think that he makes a good argument for why Bnet 2.0 actually serves the  SC2 community WORSE than bnet 1.0 did.  Notice I'm not saying the average SC2 user, but rather the people that make up the SC2 community, who are more involved in the game.   Its where f13 is odd, we have lots of people who play games WAY more than the "casual" gamer, yet we also have a community here that seems somewhat biased against the "hardcore" people for any given game and feel that any feature that is "for them" is wasted.  I disagree in a case like this though, community is vital in games these days, and the features they are cutting from bnet 2.0 seem to be making community less likely to form, facebook intergration be damned.


Title: Re: StarCraft II Beta
Post by: Rendakor on May 31, 2010, 07:21:16 PM
Fuck you can't make private games anymore? I got bored with that video after about 5m and didn't hear that part. Can game hosts still kick at least?


Title: Re: StarCraft II Beta
Post by: Malakili on May 31, 2010, 07:34:49 PM
Fuck you can't make private games anymore? I got bored with that video after about 5m and didn't hear that part. Can game hosts still kick at least?

You can make private games, but you can't give them a name and have them show up on a list or anything.  They just appear to your friends list or something, and you can't password them, so anyone that sees it pop up when you create on your friends list can join.  Its just counterintuitive and odd to my mind.   Not to mention odd stuff like trying to get an organized game together for tournaments is currently a nightmare because its so annoying set up games with people you need to friends list them, you can't just meet in a chat room, set up a game and password and so forth.

The current system is set up totally with their matchmaking/ranked games system in mind as near as I can tell.  Log on, say "I wanna play a game" and bnet 2.0 will get you into a game in fairly short order.  Thats great for a certain audience, but its actually worse than bnet 1.0 for what is probably their most dedicated SC long time players/customers.


Title: Re: StarCraft II Beta
Post by: Fordel on June 01, 2010, 01:24:33 AM
Protoss might be a bit better for my lack of micro'ing skill.  Warp gate is such a wonderful mechanic.wsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclickwsclick So is chrono-boosting.   I might keep playing these guys for a bit, athough I imagine not being able to force-field worth a darn could limit me.

Just hold shift when warping in the same unit.

W, S, Hold-Shift, Click click click etc.




Title: Re: StarCraft II Beta
Post by: Rasix on June 01, 2010, 06:43:19 AM
Ohh, that's helpful.  Learned I don't have to keep pressing w also.  :awesome_for_real:

Last night b.net went wonky and I was in placement matches again.. that never counted. 

Started to get really annoyed with Terrans.  :oh_i_see: What's the best way to bust them (with toss or just in general) if they just turtle up (bunkers, missile turrets the entire parameter, tanks, vikings covering air  :awesome_for_real:).  Shit is really annoying.  They can just sit back and let their massive amount of vikings be annoying.


Title: Re: StarCraft II Beta
Post by: Wolf on June 01, 2010, 06:47:47 AM
expand, expand and expand again :) Wait for them to move out, go around and hit them in the back.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 01, 2010, 06:53:44 AM
The idea of a Protoss complaining about Terran Turtling is silly.

Stop making me laugh.


Title: Re: StarCraft II Beta
Post by: Rasix on June 01, 2010, 09:47:43 AM
The idea of a Protoss complaining about Terran Turtling is silly.

Stop making me laugh.


Hey, remember Nydus god, I'm a bad player that's learning a new race.  My games are meant to make you laugh.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 01, 2010, 10:27:30 AM
Protoss are the easiest to turtle tho !


Title: Re: StarCraft II Beta
Post by: Musashi on June 01, 2010, 11:38:58 AM
That guy couldn't possibly be a bigger twat.  I don't care about anything he said.  No lan?  So?  What the fuck is the difference between having a lan party and logging into B.net?  I guess you can't play this game multi-player in places without the internet.  Which is, like, the Himalayas.  Boo Hoo.  No chat rooms?  So?  The only thing I've ever used a B.net chat room for is to type 'penis' in between 1 and when the game started.
Actually the chat rooms you're referring to (the ones before each game starts) are still in; the chat rooms outside of the game lobbies are gone, however. That kinda sucks; my friends and I all had a custom channel we hung out to form games and shit in SC and WC3. I guess now we can make parties and do that? Can parties chat with one another?

The lack of LAN bothers me too a little, because even though my friends and I all have high speed internet it has been known to disconnect from time to time.

Yeah, the missing stuff isn't really going to matter to people who just want to log in and play a random game or whatever.  But for the people who make SC2 "their game" they are going to be missing a lot of the tools that bnet used to have (like chat rooms and private games) that allow you to form communities, etc.    The LAN support is less important at this point, realistically speaking those it is lame that you won't be able to play with people if bnet is down for maintenance or whatever and you are at a LAN party.  Sure, they aren't as common place as they were a few years back, but it does seem like a step in the wrong direction none the less.

I know people are biased against Husky here, and he is a bit of a douche sometimes, but I really think that he makes a good argument for why Bnet 2.0 actually serves the  SC2 community WORSE than bnet 1.0 did.  Notice I'm not saying the average SC2 user, but rather the people that make up the SC2 community, who are more involved in the game.   Its where f13 is odd, we have lots of people who play games WAY more than the "casual" gamer, yet we also have a community here that seems somewhat biased against the "hardcore" people for any given game and feel that any feature that is "for them" is wasted.  I disagree in a case like this though, community is vital in games these days, and the features they are cutting from bnet 2.0 seem to be making community less likely to form, facebook intergration be damned.

The lan thing is a legit gripe.  But let's think about it.  Our big ape in this room is that some companies are using draconian measures that punish their players to curb piracy.  We all think it's stupid and point to things that show it doesn't work.

On the other hand, companies like good ol' Blizz have always provided more value for your money.  They're updating B.net to be more of a social tool.  They're running into a few bumps in the road.  Does anyone have any doubt that Blizzard will iron them out?  Yea, they're going to require that you use this tool to play their games to avoid piracy.  I don't know how many sales they lost to nerds at lan parties pirating shit.  I guess they think it's enough to do this.  But at the end of the day if all we have to give up is lan support, it's still a pretty small price to pay when compared to what other companies are doing.  We don't really functionally lose anything unless the internet breaks or B.net is down, and they get their way to validate your install.  In my opinion this is the right way to curb piracy.  We should be for this.

As far as forming communities with chat, or whatever?  Maybe in 1999.  We use vent now.  If you have any other doubts that Blizzard will mold the social aspects of B.net into something which admittedly needs to be more intuitive, I invite you to peruse their resume.


Title: Re: StarCraft II Beta
Post by: bhodi on June 01, 2010, 12:01:19 PM
As far as forming communities with chat, or whatever?  Maybe in 1999.  We use vent now.  If you have any other doubts that Blizzard will mold the social aspects of B.net into something which admittedly needs to be more intuitive, I invite you to peruse their resume.
Well, keep in mind this was before Activision and it's ever friendly CEO Robert Kotick got involved. Not having chat or clan-esque functionality makes it very hard to organize leagues or groups of players and of course if they really want it to be the next e-sport the region locking and no-lan play pretty much makes that impossible. The way they have structured b.net 2.0 is great for someone who wants to play a few times a week with a co-worker but terrible for any sort of clan/guild system and serious play.

They wanted to make it a social tool but they failed miserably because even steam has better friends functionality than b.net 2.0.

It just makes the game a lot less sticky, people will simply move on and I doubt it'll have the following that SC1 did no matter how balanced the gameplay ends up being unless those features get added.


Title: Re: StarCraft II Beta
Post by: Malakili on June 01, 2010, 12:04:54 PM


As far as forming communities with chat, or whatever?  Maybe in 1999.  We use vent now.

People that already know each other use vent.   Blizzard is probably right though, people seem less willing to strike up conversations/games with strangers than they used to.  Now everyone just wants to play with people they already know, meeting as few new people along the way as possible.  Hell, even in WoW these days you are playing next to people more than with people.  When I started playing WoW players in the same area would group up all the time, just for the sake of it.  I remember grouping with a couple new people at level 5 or so on my very first day of WoW not LFG in chat, not LFG tool, just ran into them running around on Teldrassil in the NE starting area and we were all newbies so we grouped up and played for a couple hours.   Likewise, in SC if you might strike up some random chatter in chat and end up playing a few games with some random person to try out new strats and stuff.   Nowadays it seems like its either people you already know, or randoms.  Hard to get that spontaneous interaction I guess, and maybe Blizzard just doesn't think enough people care to bother implementing stuff.  Meh, now I'm just depressed.


Title: Re: StarCraft II Beta
Post by: Wolf on June 01, 2010, 12:13:45 PM
nukes in 4s  :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Sheepherder on June 01, 2010, 12:32:37 PM
Hard to get that spontaneous interaction I guess, and maybe Blizzard just doesn't think enough people care to bother implementing stuff.

Not really, no.  The mass of people just isn't there until the start of the next expansion cycle.  If someone to shoot the shit with while killing monsters is really what you're looking for chances are there are levelling guilds on your server that fit that bill as well.


Title: Re: StarCraft II Beta
Post by: Musashi on June 01, 2010, 12:37:43 PM
As far as forming communities with chat, or whatever?  Maybe in 1999.  We use vent now.  If you have any other doubts that Blizzard will mold the social aspects of B.net into something which admittedly needs to be more intuitive, I invite you to peruse their resume.
Well, keep in mind this was before Activision and it's ever friendly CEO Robert Kotick got involved. Not having chat or clan-esque functionality makes it very hard to organize leagues or groups of players and of course if they really want it to be the next e-sport the region locking and no-lan play pretty much makes that impossible. The way they have structured b.net 2.0 is great for someone who wants to play a few times a week with a co-worker but terrible for any sort of clan/guild system and serious play.

They wanted to make it a social tool but they failed miserably because even steam has better friends functionality than b.net 2.0.

It just makes the game a lot less sticky, people will simply move on and I doubt it'll have the following that SC1 did no matter how balanced the gameplay ends up being unless those features get added.

Where is this Nefarious Dr. Bob, and what is he doing?  Preferably not in a link that involves a gaping e-vag blathering on while fondling cats.  I must have missed the part where he got involved, and what he's up to.  I still think that, barring some monumentally stupid move on his part, Blizzard will iron these things out over time.

People that already know each other use vent. ...snip...  Meh, now I'm just depressed.

Dude how often have you been talking to someone in a game, and they'll say, "Hey, pop in my vent."  It happens all the time - especially in complex games like WoW.  There are a lot of people who use their vents for PuGs.  I have a hard time keeping track of all the different servers in my server list.  It's just a different way of doing things.  There's no reason to be depressed.


Title: Re: StarCraft II Beta
Post by: bhodi on June 01, 2010, 12:42:08 PM
Where is this Nefarious Dr. Bob, and what is he doing?  Preferably not in a link that involves a gaping e-vag blathering on while fondling cats.  I must have missed the part where he got involved, and what he's up to.  I still think that, barring some monumentally stupid move on his part, Blizzard will iron these things out over time.
Aside from destroying Infinity Ward? Stop being a twit.

There's a giant interview over at teamliquid.net (http://www.teamliquid.net/forum/viewmessage.php?topic_id=128014) with Frank Pearce answering a bunch of questions. I'm gonna rip this summary from SA for you so you don't have to read it all:

Quote
   Activision CEO Robert Kotick has briefly mentioned his company's plans for maximizing profit from Blizzard's upcoming PC strategy sequel StarCraft II.

    "On the Blizzard side, [we need to] really be figuring out things like the StarCraft business model for the future, with in-game advertising and sponsorship, [which have] really not been something that has moved the dial for anybody in the videogame industry, but that we think presents tremendous opportunity for the future," said Kotick, according to Next-Gen.

    "[Blizzard] has been thinking about how StarCraft, because it is a short-session experience, can actually be the model for in-game advertising and sponsorship and tournament play and ladder play for the future."

    ...

    The new Battle.net will completely revolutionise the current version, but Blizzard is still looking to making this experience free for anyone buying StarCraft II or future games that use Battle.net. One idea which has been discussed in different iterations is microtransactions, meaning the service is free, but added value services like starting a custom tournament, league, or the like would cost a small amount of money.

    ...

    Blizzard wants to foster the best mod community in existence, and to that ends they've unveiled plans to single out premium custom-created maps for sales on a StarCraft 2 marketplace. Maps will be split into two categories - normal and premium - with the former free and the latter for sale, with a portion of the proceeds going to the map's creators. Blizzard hopes this will lead to more choice for StarCraft 2 players, and more innovative and creative custom maps fueled by the potential financial rewards. *SEE NEXT SECTION*

    ...

    * "User Content" means any communications, images, sounds, and all the material and information that you upload or transmit through a Game client or the Service, or that other users upload or transmit, including without limitation any chat text. You hereby grant Blizzard a perpetual, irrevocable, worldwide, paid-up, non-exclusive, license, including the right to sublicense to third parties, and right to reproduce, fix, adapt, modify, translate, reformat, create derivative works from, manufacture, introduce into circulation, publish, distribute, sell, license, sublicense, transfer, rent, lease, transmit, publicly display, publicly perform, or provide access to electronically, broadcast, communicate to the public by telecommunication, display, perform, enter into computer memory, and use and practice such User Content as well as all modified and derivative works thereof. To the extent permitted by applicable laws, you hereby waive any moral rights you may have in any User Content.

    ...

    And Tony, you know if it was left to me, I would raise the prices even further. ... "This will begin with World of Warcraft and StarCraft II," Kotick added, calling the planned service, built by the Blizzard team, "similar to Xbox Live."

    "There is no better opportunity to launch this strategic initiative than through the launch of StarCraft II," said Kotick on the call. "The Battle.net platform is an investment in the future of gaming, and an opportunity that we are uniquely positioned to capitalize on."

    ...

    In the last cycle of videogames you spent $50 on a game, played it and took it back to the shop for credit. Today, we’ll (charge) $100 for a guitar. You might add a microphone or drums; you might buy two or three expansions packs, different types of music. Over the life of your ownership you’ll probably buy around 25 additional song packs in digital downloads. So, what used to be a $50 sale is a $500 sale today.

    ...

    Kotick noted that in the past he changed the employee incentive program so that it "really rewards profit and nothing else." He continued, "You have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO's office pretty regularly. ... We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."

    Ultimately, Kotick doesn't want his employees to take anything for granted. They should always be aware of "skepticism, pessimism, and fear" in the midst of the global economic downturn. "We are very good at keeping people focused on the deep depression," he said.

    ...

    "Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that.”

You're also being retarded if you think that vent is any substitute. You literally can not invite people to games unless you exchange battle.net emails, and then from that point forward they can invite themselves into any game you're in! It's basically like the wii friends list shit. This makes it real easy to do tournaments as you could imagine, with trying to coordinate people exchanging emails and random people connecting to league games that you're spectating. For a social revolution, it's a giant step backwards from what they had in both sc1 and wc3. You can't look at people's profiles if they're offline, can only see your ranking in your own division, there are a lot of weird decisions they've made.

Maybe some will get fixed in the future, but really, I think we all know what happens when people start talking about "miracle patches" to fix glaring deficiencies.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 01, 2010, 01:05:37 PM
Yeah, I'm not sure you'll get anywhere defending what they're doing just because 'It's Blizz !!!1!'

This is a steaming pile.  There's no escaping it.  Total fucking money grab and, sure, it'll work on the teeners and younglings, but they can fuck off if they think they're getting my money.  I was raging enough with this 'divide the game into 3, each of which has a cost' shite.

They've reset the ladders and you can't qualify now and I keep getting noobs and Diamond Enemies.  This is truly fucking humbling.


Title: Re: StarCraft II Beta
Post by: Musashi on June 01, 2010, 01:11:57 PM
Oh.  That is a monumentally stupid move.  I didn't know any of that.  I thought they were just axing lan support for piracy and still fiddling around with the friends list.  I still think they'll make it less cumbersome with the emails or whatever.

But if Kotick does all that, it won't matter.  He'll literally ruin everything.  Nobody's going to pay him for the privilege of forming a guild or hosting a tournament.  And for as high a praise as user crated content gets, there was really only one WC3 map worth paying for.  That guy should write a book and call it, "How to take a shit in a money hat."  He seems to think that because there was a fad for Guitar Hero, that he can monetize everything.  He's living in a bubble.  And he may kill short term profits.  But long term he's, how do we say, 'circling the drain.'

At least we'll still have Valve.


Title: Re: StarCraft II Beta
Post by: DLRiley on June 01, 2010, 01:16:03 PM
I  have always figured that if I was going to make a competitive game charging for tournament entry/hosting would make sense and be lucrative. Also selling mods makes sense as well (though getting this feeling that the seller will be screwed). But the current bnet2 is lacking so much with the only improvement being the automated match making. This is not looking too good for blizzard come launch.


Title: Re: StarCraft II Beta
Post by: LK on June 01, 2010, 01:21:42 PM
Oh.  That is a monumentally stupid move.  I didn't know any of that.  I thought they were just axing lan support for piracy and still fiddling around with the friends list.  I still think they'll make it less cumbersome with the emails or whatever.

But if Kotick does all that, it won't matter.  He'll literally ruin everything.  Nobody's going to pay him for the privilege of forming a guild or hosting a tournament.  And for as high a praise as user crated content gets, there was really only one WC3 map worth paying for.  That guy should write a book and call it, "How to take a shit in a money hat."  He seems to think that because there was a fad for Guitar Hero, that he can monetize everything.  He's living in a bubble.  And he may kill short term profits.  But long term he's, how do we say, 'circling the drain.'

At least we'll still have Valve.

Everything he described used to be for free. Because of its value to the game, Kotick sees it as something that should cost extra rather than be included in the package to create a more valuable product.

They don't *want* players organizing en masse on their service unless they get a piece of the action. They don't *want* people to make custom maps, distribute them, and become popular unless they get a piece of the action. I am SHOCKED anyone would want to create custom mods for any game if it means that someone like Blizzard can take it, sell it, and you don't see a dime.

Probably their best customer is the individual with no informed friends with disposable income. They won't talk to anyone before a purchase, they aren't influenced by any other factors than the one the game company provides, and they're not involved in the politics of gaming.

There's a huge war brewing of the culture of gaming (sharing, enjoying a communal experience, fun) vs. the business of gaming (profit, monetizing, applying processes to something intangible like creating fun). DLC is one of the frontlines. All this "We require you to do any transaction involving another player in the game through us" is another.


Title: Re: StarCraft II Beta
Post by: LK on June 01, 2010, 01:24:18 PM
I  have always figured that if I was going to make a competitive game charging for tournament entry/hosting would make sense and be lucrative. Also selling mods makes sense as well (though getting this feeling that the seller will be screwed). But the current bnet2 is lacking so much with the only improvement being the automated match making. This is not looking too good for blizzard come launch.

It's something that has become less clear on what's right and good as we go forward. People hosting unsanctioned tournaments involving a game, people modding games using the same tools as the devs and publicizing themselves and their skills. The company that created this stuff could either say "We're happy to be an influence / that our game is providing entertainment" or they can be "You're using our stuff to benefit yourself. So we're asking you to benefit us."

Anything beyond at home, personal use has become a very contested field.


Title: Re: StarCraft II Beta
Post by: Malakili on June 01, 2010, 01:24:28 PM
Oh.  That is a monumentally stupid move.  I didn't know any of that. 

Yeah, this is probably why it seemed like I was coming down way too hard.


Title: Re: StarCraft II Beta
Post by: bhodi on June 01, 2010, 02:03:27 PM
And of course I dearly wanted to play Nydus God, and that isn't going to happen either :(


Title: Re: StarCraft II Beta
Post by: DLRiley on June 01, 2010, 02:14:11 PM
I  have always figured that if I was going to make a competitive game charging for tournament entry/hosting would make sense and be lucrative. Also selling mods makes sense as well (though getting this feeling that the seller will be screwed). But the current bnet2 is lacking so much with the only improvement being the automated match making. This is not looking too good for blizzard come launch.

It's something that has become less clear on what's right and good as we go forward. People hosting unsanctioned tournaments involving a game, people modding games using the same tools as the devs and publicizing themselves and their skills. The company that created this stuff could either say "We're happy to be an influence / that our game is providing entertainment" or they can be "You're using our stuff to benefit yourself. So we're asking you to benefit us."

Anything beyond at home, personal use has become a very contested field.

Valve have been selling mods created with their engine for a while so has Unreal. Valve allows you to distribute your mods for free, unreal doesn't have any official channels but its licensing doesn't prevent you from free distribution. With SC2 all it takes is a group of college students to make the next dota and you pretty much opened pandora's box. What is shooting blizzard in the foot is actually offering less functionality than battlenet 1, charging more, and every "cool" option/feature being monetized. Unless blizzard starts pulling features off the ass(free chat and international play really) or sell sc2 for $30 this isn't going to end well come July.


Title: Re: StarCraft II Beta
Post by: Fordel on June 01, 2010, 03:36:07 PM
Ohh, that's helpful.  Learned I don't have to keep pressing w also.  :awesome_for_real:

Last night b.net went wonky and I was in placement matches again.. that never counted. 

Started to get really annoyed with Terrans.  :oh_i_see: What's the best way to bust them (with toss or just in general) if they just turtle up (bunkers, missile turrets the entire parameter, tanks, vikings covering air  :awesome_for_real:).  Shit is really annoying.  They can just sit back and let their massive amount of vikings be annoying.


Critical Mass of VoidRays is my best guess. Like 20 or more of the bastards. Charge them up then A move to victory.


Title: Re: StarCraft II Beta
Post by: Rasix on June 01, 2010, 03:39:48 PM
Marine + tanks + shit-load o' Vikings is really starting to annoy (I'm almost giddy when I lose to an actual MMM ball).  I don't really lose, it's just bothersome to crack.  I'm still just getting the hang of Protoss though and managing to win more than I lose at my current level of competition.  It's not that bad. 

I'm not that good with void rays yet and the mass vikings make them less useful.


Title: Re: StarCraft II Beta
Post by: Fordel on June 01, 2010, 04:02:48 PM
The general player base is just catching up to the Viking cost reduction of a couple patches ago. I think most players (myself included) are often amazed at how effective Vikings can be on the ground in numbers.

"Oh shit, I won that fight? I only lost 2 jets to all his Hydras? wait wat?"
"Four vikings took out his entire mineral line? How? What's going on?"



I still wish they could use their anti-air while on the ground though :(


Title: Re: StarCraft II Beta
Post by: Fordel on June 01, 2010, 04:29:26 PM
Haha, speaking of which, patch!

http://forums.battle.net/thread.html?topicId=23094049316&postId=251691345893&sid=5000#17

Quote
TERRAN

    * Viking
          o Ground damage decreased from 14 to 12.


 :heartbreak:


-edit- The "This is why we did this" post: http://forums.battle.net/thread.html?topicId=25172119450&sid=5000 might be a better read.



Title: Re: StarCraft II Beta
Post by: Wolf on June 01, 2010, 10:55:20 PM
guys, can we hold on the bobby doomcasting before the game actually ships? It might be a total shitstorm, the man has ruined everything he's ever touched, there's no denying that. Than again, this is Blizzard, and they're yet to shit out a turd. On private games: You CAN host private games, as well as public games. You can either invite people manually, or you can form a party in advance and when the leader creates a game everyone joins. It's incredibly convenient (MILES more so than bnet 1.0). On paid custom maps: it's purely at the creator's discretion, he can either decide to charge for a map, or not do it. I'll need a link to convince me otherwise. It's actually a not that bad an idea. On the friends debacle: I do believe identifires are coming back come release. They tried without them, it's obviously not working. On region separation: they want to use battle.net centralized billing/login system, they even made wow people tie it with their accounts. These are completely different servers, so there's where your region separation comes from. Registering two or even three accounts with one key is obviously not going to work, as game sharing becomes a major concern. Furthermore, they need region separation in PC gaming to protect the ridicolous pricing politics in the gaming industry. That's why you have PAL/NTCS. It's shit, but it is what it is. And on separating the game into three: Wings of liberty will have a lot bigger and more complete singe player than either starcraft or broodwar. Or would you have rather waited another 2-3 years, till they had finished the zerg and toss campaigns? This way we get way more story, and two more starcrafts in the next 4 years. Hell it's all good in my book.

Now, I'm not all out defending Blizzard, but I really think they've earned at least some credit. Plus vivendi is still the majority stock holder in acti-blizz, so bobby's days are numbered. Profits will drop in the next couple of years on non blizzard products and he'll get shit canned :)

btw, patch didn't fix the forever in placement issue. Last time it bugged out like that reset fixed it... so I guess it's time for some customs with my friends, something I've been playing a lot of lately :)


Title: Re: StarCraft II Beta
Post by: Ironwood on June 02, 2010, 01:04:03 AM
And of course I dearly wanted to play Nydus God, and that isn't going to happen either :(

Um, I'm flattered.  But you're not a filthy Euro, so I'm not sure how that would work.

Also, you can easily beat the Nydus God when you KNOW he's the Nydus God.

Trying to sneak up on a Terran who's got detectors and turrets and tanks everywhere is NOT FUN.

 :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Fordel on June 02, 2010, 01:13:07 PM
I'm still amazed at how many Terrans fail to build a single sensor tower. One tower will cover your base, or at least the half of the base you wouldn't otherwise pay any attention too normally.

"Oh hey, a giant enemy square just appeared out of no where, maybe I should send a squad of marines to check that out!"


Really, If I am going with the "Turtle my way across the map!" plan, I pretty much build overlapping towers all the way! It's like map hacks  :grin:


Title: Re: StarCraft II Beta
Post by: Ironwood on June 02, 2010, 02:05:59 PM
Ditto to Queen Squats.


Title: Re: StarCraft II Beta
Post by: Fordel on June 02, 2010, 07:26:52 PM
The Creep Tumoring is even worse to not do, since it's basically free, provides actual vision instead of fog of war radar AND it makes all your units super annoyingly fast! (Seriously, Hydra's off Creep? Later losers! On Creep, fffuuuuu)

It takes more management admittedly though.


Title: Re: StarCraft II Beta
Post by: sinij on June 02, 2010, 07:32:51 PM
Quote
guess they think it's enough to do this.  But at the end of the day if all we have to give up is lan support, it's still a pretty small price to pay when compared to what other companies are doing.  We don't really functionally lose anything unless the internet breaks or B.net is down, and they get their way to validate your install.  In my opinion this is the right way to curb piracy.  We should be for this.

Single player better not require you to login to Bnet.

Quote
On paid custom maps: it's purely at the creator's discretion, he can either decide to charge for a map, or not do it

Paying for maps is like paying for porn, why would you do it when there is whole intrawebs choke-full of free stuff?


Title: Re: StarCraft II Beta
Post by: Lantyssa on June 02, 2010, 08:02:23 PM
Because it's handy to have at least one friend with access to Suicide Girls.  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Malakili on June 02, 2010, 08:22:52 PM
I think I'm just going to keep watching replays of high level matches.  So much more entertaining AND less stressful than actually playing the game.  Maybe I should move to Korea where this shit is on TV.


Title: Re: StarCraft II Beta
Post by: Rasix on June 02, 2010, 09:53:25 PM
Heh, I've spent more time watching "Day9 dailies" this week than I have watching regular TV.  :awesome_for_real:



Title: Re: StarCraft II Beta
Post by: Rasix on June 02, 2010, 10:48:44 PM
Wow, every single terran is marine rushing.  They don't even scout.

edit: I think I played one of the worst zerg players I've ever seen for someone that's at my level.  Blistering sands, I'm prepping for early zergling pressure so I park some zealots on my ramp.  While I'm macroing up, he repeatedly sends zerglings my way. Like 1 at a time.  He maybe did this like 10 times.

I get my natural, 4 gate/2 robo.  2/1 upgrades (oops).  Charge.  Get a good composition of zealot/stalker/sentry and an handful of collossi.  I send that forward and his entire army burns away in seconds.   In broken internet speak he said something like "what a boring game, just macro up and attack".  Then why not attack earlier smart guy?  I'm not sure what the hell he can bitch about when he had 2 more expansion than I had but ended up on the short side of the mineral count by a lot.  Great macro dude, you had 3 mutas.   

So to add insult to injury I pop guardian shield while finishing off his now defenseless bases. "nice shield"


Title: Re: StarCraft II Beta
Post by: Fordel on June 02, 2010, 11:21:07 PM
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070

I don't agree with the topic, but those two replays in the title post are a great example of why every Terran should use sensor towers dammit! Especially the lost temple replay, he pretty much created one massive super base, walled off by cannons and turrets.  :heart:



The actual topic is silly, "Why can't my all ground army beat those 20 siege tanks by running straight at them!"   :awesome_for_real:


To be fair he did make 3 BroodLords near the end, after the Terran had massed up 20 vikings/ravens  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Ironwood on June 03, 2010, 02:03:33 AM
I can't watch the replays or the videos, but I get the gist.  The way to beat this is broodlords.

Which will fail utterly to a reactored up Viking-producer.

Or 200 worth of Banelings.


Title: Re: StarCraft II Beta
Post by: Wolf on June 03, 2010, 04:23:40 AM
terran mech is slightly OP at the moment. But some zergs are starting to deal with it - more roaches and drops + abusing terran's limited mobility. Similar to TvP in brood war.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 03, 2010, 04:26:47 AM
I don't see that working.



Title: Re: StarCraft II Beta
Post by: Wolf on June 03, 2010, 04:48:24 AM
look up any TLO vs Sen games from the past couple of weeks, like the Kaspersky plu.cn tourney or the EU vs Asia thing. All in all, sen is up 7 to 5.


Title: Re: StarCraft II Beta
Post by: Hoax on June 03, 2010, 07:06:04 AM
look up any TLO vs Sen games from the past couple of weeks, like the Kaspersky plu.cn tourney or the EU vs Asia thing. All in all, sen is up 7 to 5.

You fucker.  HD has only posted the first 2 games so far.  I hate you.

I'm really enjoying high level SC2 play mixed w/ my usual following of the high level fighting game scene.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 03, 2010, 07:09:57 AM
I must be looking wrong.  The games I've watched this afternoon with TLO and Sen involve the zerg guy getting utterly humped.  Usually by bunkers to the expand.

I can only assume he got better after this.

Or, as previously discussed, I'm looking wrong...


Title: Re: StarCraft II Beta
Post by: Rasix on June 03, 2010, 07:11:55 AM
Yah, the games I've seen is TLO doing gimmicky stuff with infantry.  I think he's a better Zerg player.  Is his switch to Terran permanent or just for this deal?


Title: Re: StarCraft II Beta
Post by: Malakili on June 03, 2010, 07:20:23 AM
Yah, the games I've seen is TLO doing gimmicky stuff with infantry.  I think he's a better Zerg player.  Is his switch to Terran permanent or just for this deal?

This seems to be his schtick in general actually.  He comes up with a lot of really unique strategies that, when effective, make him appear absolutely brilliant.  However, you also see him lose to standard builds sometimes that he would have a lot more of a chance winning if he went more standard himself.  One of the reasons I love TLO is because he plays in the spirit of how I wish more SC2 games would play out.  Instead, like I've said many times in this thread, SC2 punishes creativity and interesting builds.


Title: Re: StarCraft II Beta
Post by: K9 on June 03, 2010, 08:10:28 AM
I think I'm slowly getting the gist of Zerg timing pushes in the mid game. Build army, have 30+ larvae pre-vomited up and minerals to turn them all into something cool. Push on enemy, immediately rebuild as your army is in combat. As soon as the battle is over, push again.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 03, 2010, 08:51:18 AM
And plop your worm down in their crevice.


Title: Re: StarCraft II Beta
Post by: Samwise on June 03, 2010, 08:58:41 AM
 :hello_thar:


Title: Re: StarCraft II Beta
Post by: K9 on June 03, 2010, 11:41:48 AM
My luck with the worm is mixed, although using it to aid base-base map control is sweet.

I wish fungal growth was cheaper.


Title: Re: StarCraft II Beta
Post by: Malakili on June 03, 2010, 12:03:31 PM
My luck with the worm is mixed, although using it to aid base-base map control is sweet.

I wish fungal growth was cheaper.

The trick to worms is to spam them.  They'll never see it coming


Title: Re: StarCraft II Beta
Post by: bhodi on June 03, 2010, 12:04:49 PM
Or save the 400 gas and use 200 of it to research overlord transport...


Title: Re: StarCraft II Beta
Post by: Thrawn on June 03, 2010, 01:33:32 PM
Make two Nydus worms in one end of a base and when they panic to kill them overlord drop your army on the other side.  Just might work. :)


Title: Re: StarCraft II Beta
Post by: trias_e on June 03, 2010, 04:31:56 PM
I am hating this game because ZvT is fucking stupid.  All T has to do is 1a marines mauraders and medivacs, i have to have 3 control groups triple the apm and good map control/scouting to have a chance to counter.  And then if they are slightly better than a retard, get position and have 3 tanks its just fucking GG.  Infestors are the only chance of victory but they are damn hard to use correctly...they are instagibbed if they get into range.  I don't think I've ever won a game using banelings.  I might get some decent marine kills with banelings but they just back off, build more mauraders, and I'm screwed. 

My winrates are probably something like ZvZ 80% ZvP 60% ZvT 10% at this point : /


Title: Re: StarCraft II Beta
Post by: K9 on June 03, 2010, 04:52:33 PM
Mech is owning me as Zerg. Actually got blocked into my base by two sieges in one game, with fuck all means to break it.

That said, I did just end with one of those matches that makes you feel satisfied. Almost 1hr, perfectly matched TvT. A lot of back and forth, neither of us turtled up, both of us lost a bunch of expansions, both of us pulled back from some sketchy positions. I managed to wear him down to a win when he made an odd choice and switched to a Battlecruiser+Marine Setup, which gets eaten by Marine+Maraduer+Tank+Viking. Learned a few things, such as how tanks are really pretty OP, and how Thors are very weak against mech. Very fun game though. The guy was high ranked gold too which was a bonus.


Title: Re: StarCraft II Beta
Post by: Rasix on June 03, 2010, 05:22:21 PM
I don't think anyone has fun playing against Terran.  I destroy Zerg, do pretty decent against other Protoss, but Terran just kills me. It's either the bio-blob or the marine/tank/viking(optional) that kicks my ass sideways.  I think I lost like 5 in a row last night to just Terran (mostly early marine/tank pushes).

Even as Terran I didn't like playing other Terran.

edit: Of course,  most tournaments I've seen have Terran usually knocked out before the finals.  :awesome_for_real:



Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 04, 2010, 01:36:25 AM
Stupid q, what's mech?


Title: Re: StarCraft II Beta
Post by: Ironwood on June 04, 2010, 01:46:38 AM
Mech is the sum total of the Terran Mechanised force.  This includes Thors and Seige Tanks.  The wee dune buggy things also technically count, since they can really be used to good effect against Zerg expansions.  5 of them will utterly rape your drones in seconds.

Playing against Terran is like cancer to the crotch.


Title: Re: StarCraft II Beta
Post by: Fordel on June 04, 2010, 02:31:04 AM
Mech is anything not from the Barracks more or less. The Factory and Starport units.


The popular thing to do is Harass with the Hellions, while you build up a critical mass of siege tanks, then cover those with Thor's and Vikings for anti-air. You can just turtle in your base, slowly expanding it's reach across the map with more Turrets and Towers.

Or you can alternatively locked your enemy in his own base, Zerg players stuck on one base are very much sad pandas :sad_panda:.



I still want to see what happens if the Zerg player just goes entirely into Corrupter/Broodlord in this scenario, I keep watching replays of zerg just massing up the standard roach/hydra armies and wondering why the 5th wave didn't work.


Title: Re: StarCraft II Beta
Post by: Fordel on June 04, 2010, 02:52:51 AM
Once again, speak of the devil units and!

Patch: http://forums.battle.net/thread.html?topicId=23094049316&postId=251691264421&sid=5000#18







Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 04, 2010, 03:19:11 AM
Rick roll! http://www.youtube.com/watch?v=e6xoCSUEedU&feature=player_embedded

All hail the SC2 map editor.


Title: Re: StarCraft II Beta
Post by: K9 on June 04, 2010, 03:34:01 AM
I'm not sure Brood Lords needed a nerf.

Database resets ftl...


Title: Re: StarCraft II Beta
Post by: Ironwood on June 04, 2010, 03:48:03 AM
Yes, reapers needed to be made stronger.  We're not seeing enough of them.

 :uhrr:


Title: Re: StarCraft II Beta
Post by: Thrawn on June 04, 2010, 07:14:15 AM
Rick roll! http://www.youtube.com/watch?v=e6xoCSUEedU&feature=player_embedded

All hail the SC2 map editor.

Thats going to become really annoying when it's half the custom games on B.net.  :uhrr:


Title: Re: StarCraft II Beta
Post by: Wolf on June 04, 2010, 09:27:46 AM
Re corruptor/broodlord - terran builds the extremely cost effective hard counter (viking) and the game is over. Also greater spire is very very very late into the tech tree.


Title: Re: StarCraft II Beta
Post by: Rasix on June 04, 2010, 11:08:12 AM
Chargelots v. bioball seems to work OK.

edit: Tanks still suck.


Title: Re: StarCraft II Beta
Post by: K9 on June 04, 2010, 11:17:47 AM
Yeah charging zealots mess up terran bio.


Title: Re: StarCraft II Beta
Post by: SurfD on June 04, 2010, 11:41:26 AM
How does one launch a replay from a "previous version"?  The game asks me if i want to log out and fire up an older version when i try to play the replay, but when i click yes, it just loads up the most current version every time.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 04, 2010, 12:05:51 PM
Second stupid q, what's a bioball? (Thanks all  :awesome_for_real:)


Title: Re: StarCraft II Beta
Post by: Wolf on June 04, 2010, 12:09:09 PM
anyone from EU up for some 2v2? I got greeted into a random 2v2 with "I MAKE BATTLECRUISER"... we actually won :)

bioball is the oposite of mech :))) Marines and Marauders


Title: Re: StarCraft II Beta
Post by: Rasix on June 04, 2010, 12:36:01 PM
Bioball also know sometimes as MMM: marine/marauder/medivac.

Very quick, deadly, and effective way (at least at lower levels) to play with Terran.  Not really as common as mech nowadays.


Title: Re: StarCraft II Beta
Post by: K9 on June 04, 2010, 01:04:29 PM
I thought the friend system was still  :uhrr:


Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 04, 2010, 01:07:31 PM
I was thinking MMM but then medics aren't very biological  :grin:


Title: Re: StarCraft II Beta
Post by: Fordel on June 04, 2010, 02:17:11 PM
Toss in a few Ghosts and the MMM ball has legs well into the late game.


Title: Re: StarCraft II Beta
Post by: Samwise on June 04, 2010, 02:29:01 PM
Back in the Iron Age we called it "M&M" or "medirine".


Title: Re: StarCraft II Beta
Post by: Rasix on June 04, 2010, 09:51:23 PM
The ranking promotion code seems to be completely hosed at the moment.

I was at #4 bronze, won a game and am now #7 in silver... after beating a rank 50 bronze.  :headscratch:


Title: Re: StarCraft II Beta
Post by: Wolf on June 05, 2010, 08:50:33 AM
it's always worked like that - your promotion is based on a bunch of games, you might lose and still get promoted. They tweaked platinum/diamond though. I'm 8-0 in platinum right now, guess I won't be bumped up to diamond any time soon. Awesome :)


Title: Re: StarCraft II Beta
Post by: Abagadro on June 05, 2010, 12:04:32 PM
In my recent placement matches 2 of my games had my partners just leave so they could apparently intentionally be down in Bronze to gank noobs.  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Rasix on June 05, 2010, 12:08:13 PM
In my recent placement matches 2 of my games had my partners just leave so they could apparently intentionally be down in Bronze to gank noobs.  :oh_i_see:

Yah, I had a recent match with someone where they left the second it started. I've had to quit out a few unfinished games, but something that quick probably means a troll.


Title: Re: StarCraft II Beta
Post by: Polysorbate80 on June 05, 2010, 06:24:43 PM
I lagged out of two placement matches, had to leave one before it was done (because I was, uh, playing at work...), lost one due to being way outskilled, and the last one....

To be honest, I *was* losing the fight, but when he popped up in chat with "GG.  Please leave the game now" I got annoyed.  "No, you'll have to work for it," I reply. 

"I did.  I won.  Leave now."

Nope, he was going to have to it the hard way.  Which should have only taken him a couple of minutes at most, but at least I could keep him locked up in the match for that long.  He tracks down the buildings & troops I had moving around (I play Terran), then after a couple more minutes locates my last SCV.  That left just a refinery at my former main that he'd forgotten to destroy yet.

I spend a few minutes wondering what's taking so long, also playing with the "pause" feature to piss him off more (quick question:  how long can you pause for?).  Next thing I see is a bunch of sensor towers slowly going up to cover the entire map.

In this time, he's built a command center and a ghost academy right next to my last refinery, and has SCVs mining next to it.  Yet he's apparently convinced I still have units hiding on the map somewhere?

Almost forty minutes later, he sends a couple of SCVs over to the refinery like he's going to collect vespene from it.  I could just imagine the light switching on over his head at that point.  Finally, a minute later, 4 nukes land on the refinery, game over.

Honestly, that's been the most fun I've had in the beta to date  :grin:


Title: Re: StarCraft II Beta
Post by: Malakili on June 05, 2010, 07:06:21 PM
he popped up in chat with "GG.  Please leave the game now"

This makes me RAGE like almost nothing else video game related.  It is SO incredibly cocky, rude and such an asshole move.  Saying "gg" is really saying "Well played, I concede."  When someone else says it firs they are saying "I played well, you concede" and it just makes me so made, no sportsmanship at all.


Title: Re: StarCraft II Beta
Post by: Fordel on June 05, 2010, 07:53:19 PM
In my recent placement matches 2 of my games had my partners just leave so they could apparently intentionally be down in Bronze to gank noobs.  :oh_i_see:


Portrait farming sir! The achievements don't care WHERE you get those 5/10/etc wins  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Rasix on June 05, 2010, 08:05:30 PM
stuff

I pretty much had the reverse happen to me.  I beat a guy pretty bad and he GGs.  Then he proceeds to hide pylons all over the map on scrap station.  And plops down a nexus to make probes, mine, and hide more pylons. "I gotta spend the monies!"

He was red protoss on scrap station.  Being red/green color blind I couldn't see the small red blips against the gray of scrap station.  I explained this to him. "ohh that sucks".  And proceeds to stay in the game until I find an assimmilator and a few pylons he hid.

What an asshole.


Title: Re: StarCraft II Beta
Post by: Malakili on June 05, 2010, 09:01:16 PM
stuff

I pretty much had the reverse happen to me.  I beat a guy pretty bad and he GGs.  Then he proceeds to hide pylons all over the map on scrap station.  And plops down a nexus to make probes, mine, and hide more pylons. "I gotta spend the monies!"

He was red protoss on scrap station.  Being red/green color blind I couldn't see the small red blips against the gray of scrap station.  I explained this to him. "ohh that sucks".  And proceeds to stay in the game until I find an assimmilator and a few pylons he hid.

What an asshole.

This, in general, is one of my problems with Star Craft's victory condition.  It really is designed around the assumption that the community will have to act in a reasonable way and concede when they've lost. The actual "kill all buildings" victory condition is almost never met in any game in which one of the players isn't intentionally being an asshole.  Yet another reason I went back to DoW2 so quickly from SC2 beta, in that game you can't grief like this because the victory condition is points.


Title: Re: StarCraft II Beta
Post by: Polysorbate80 on June 05, 2010, 09:44:44 PM
I admit I was being an asshole...but he brought it on himself.  If he hadn't opened his pie-hole, I would have quit out.


Title: Re: StarCraft II Beta
Post by: Abagadro on June 05, 2010, 10:57:32 PM
It isn't all that hard to hunt down the entire map once it is really at the stage of whack-a-mole.


Title: Re: StarCraft II Beta
Post by: ezrast on June 05, 2010, 11:24:02 PM
Does your stuff not get revealed once you're without a command center? They added that to WC3 a long time ago; I assumed it'd be in here as well.


Title: Re: StarCraft II Beta
Post by: Rasix on June 06, 2010, 12:07:01 AM
It does.  I'm not joking though when I said I couldn't see it.  Take a gray mini-map and thrown down like 1-10 red dots. I couldn't give you a count.  You could spell out "FUCK YOU, RASIX" and I wouldn't see it.

Colorblind people are a special yet common enough case.  It's just particularly annoying when someone tries to grief you in a game of "hide the pylon".


Title: Re: StarCraft II Beta
Post by: Ironwood on June 06, 2010, 01:30:45 AM
Quote
You could spell out "FUCK YOU, RASIX" and I wouldn't see it.


I know, I know, I KNOW I shouldn't laugh.

God, that made me laugh.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 06, 2010, 04:39:33 AM
I know what I'm doing when I play Rasix. Oh wait different continents  :sad:


Title: Re: StarCraft II Beta
Post by: Lantyssa on June 06, 2010, 05:50:29 AM
Dammit.  I couldn't find a color-blind text to image generator. ;D


Title: Re: StarCraft II Beta
Post by: bhodi on June 06, 2010, 06:04:57 AM
There's always the generic
(http://www.filedump.net/dumped/fuckthecolorblind1275829433.JPG)


Title: Re: StarCraft II Beta
Post by: Rasix on June 07, 2010, 11:16:44 AM
Beta just went down.  Looks like we might be at the end of the beta (for now). 

I've had a lot of fun so far.  It feels like of weird that I'm going to pay for a competitive game I basically suck at.  At best I'll maybe be a decent gold level player. 

At least I've been learning, with probably the most benefit coming out of watching "day9 dailies" and the multitude of commented replays out there.  My APM is really hindering me at its current "old man with pained joints" speed.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 07, 2010, 11:32:32 AM
Really ?  Shit.  There goes my plans for tonight...


Title: Re: StarCraft II Beta
Post by: Rasix on June 07, 2010, 12:01:04 PM
Maybe not.. downloading a patch.

edit:  Back up.  No idea what the patch actually is.


Title: Re: StarCraft II Beta
Post by: Abagadro on June 07, 2010, 12:42:31 PM
My prob playing terran right now is that I am schitzo on which tree to take and end up building some of everything.  I wish the game rewarded balanced unit production/coordinated attacks a bit more over the mass one thing strat.  It's better than in SC1 but still gets overwhelmed.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 07, 2010, 12:50:06 PM
Marines.

Tons and tons of fucking marines.


Title: Re: StarCraft II Beta
Post by: Rasix on June 07, 2010, 01:21:33 PM
Patch "notes":

Quote
Technically Patch 16, yeah. We decided it didn't need notes being that it just fixed one crash, and beta is coming down today anyway.

On that note, by the way, it looks like the servers should be up until sometime late tonight or possibly early tomorrow morning (PDT). Still no exact time decided on yet.


Title: Re: StarCraft II Beta
Post by: Fordel on June 07, 2010, 01:30:49 PM
My prob playing terran right now is that I am schitzo on which tree to take and end up building some of everything.  I wish the game rewarded balanced unit production/coordinated attacks a bit more over the mass one thing strat.  It's better than in SC1 but still gets overwhelmed.


It does?

One of the better Terran openings is the 'Build one of everything' plan, and being able to hit multiple objectives at the same time is devastating to your opponent.

Even the classic BioBall is really a collection of complementing units.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 07, 2010, 02:19:27 PM
Or you could just mass tanks and hope you get his base before he gets to air.

 :why_so_serious:


Title: Re: StarCraft II Beta
Post by: Rasix on June 07, 2010, 02:25:42 PM
Or you could just mass tanks and hope you get his base before he gets to air.

 :why_so_serious:

What is his air going to do about your 1000x cheap marines that can be completely replaced in seconds?


Title: Re: StarCraft II Beta
Post by: Ironwood on June 07, 2010, 02:43:13 PM
gg.



You do realise we're playing in this thread because we can't play online, right ?

....


Fancy a rematch ?


Title: Re: StarCraft II Beta
Post by: Rasix on June 07, 2010, 11:01:26 PM
Hah.  This last night is making me want to cancel my pre-order.  Nothing but cheese.


Title: Re: StarCraft II Beta
Post by: Thrawn on June 09, 2010, 10:31:36 AM
One of the recent Day9 casts is a discussion/interview with The Little One.  Watching it now, seems interesting if you can get past how annoying Day9 can be sometimes.  :oh_i_see:

http://day9tv.blip.tv/file/3732380/ (http://day9tv.blip.tv/file/3732380/)


Title: Re: StarCraft II Beta
Post by: Phry on June 09, 2010, 11:53:32 AM
Bored and looking for a fight so i'm trying to cancel my preorder :D 

"I'm sorry you've already received your promotion code so we cannot cancel your order."

 :grin: Time to make someone cry!  Weeeeeeeeee


Title: Re: StarCraft II Beta
Post by: Malakili on June 09, 2010, 03:48:44 PM
Day 9 analyzing a silver level game.   I found this actually incredibly interesting/informative.  Really shows the little things that separate great players from mediocre players.  Its not just strategy, its quite apparent that these players know more or less what to do, but its the little mistakes they make throughout that add up.   I think its worth watching for anyone who watches a lot of high level replays and trys to emulate the strategies, but has trouble with execution. http://www.youtube.com/watch?v=rDyCPhS1gMc


Title: Re: StarCraft II Beta
Post by: ezrast on June 09, 2010, 04:23:00 PM
That made me want to play this game less than ever.


Title: Re: StarCraft II Beta
Post by: Malakili on June 09, 2010, 05:10:03 PM
That made me want to play this game less than ever.

I can see why, and I don't think i'll be playing Sc2, maybe not at all, and definitely not competitively, but for some reason I still like to watch the videos.

 That beind said,   I need at least one "competitive" game at all times.  I played sports my whole life, and online gaming has taken that place for my competitive itch now that I don't feel like taking part in any men's leagues or whatever.  I don't like SC2 as much as DoW2, which is why DoW2 is currently that game for me, but I think the competitive SC2 scene is interesting, academically if nothing else.


Title: Re: StarCraft II Beta
Post by: tgr on June 10, 2010, 03:16:23 AM
Speaking of competitive playing, apparently it might not be as well thought out for gamers as initially thought:

http://www.the-ghetto.org/content/battle-net-2-0-the-antithesis-of-consumer-confidence

Quote
“You agree that you will not, under any circumstances…use the Service for any “e-sports” or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard’s prior written consent;” – Starcraft II Battle.net Terms of Use, Current as of May 28th

Quote
Want to run a major Starcraft II tournament?  Hope you got money.  Blizzard wants a cut.  Yeah, Blizzard isn’t tossing lawyers at your college tournament.  And why bother?  Saw what happened at the University of Central Florida?  Where 100 gamers showed up for a tournament and found out Battle.net could only handle twelve university network users at once?  And then Battle.net crashed during the round of sixteen and threw the legitimacy of the event into question?  Blizzard isn’t worried.  The company set up the system so you can’t compete with them.  It just sells the message: “Thanks for making Starcraft a spectator sport, fans.  Now fuck off.“


Title: Re: StarCraft II Beta
Post by: bhodi on June 10, 2010, 09:16:13 AM
It's in their push to monetize every previously free aspect of b.net that I talked about a few pages ago.


Title: Re: StarCraft II Beta
Post by: LK on June 10, 2010, 09:21:36 AM
You got Kotick in my Browder.


Title: Re: StarCraft II Beta
Post by: Thrawn on June 10, 2010, 09:48:44 AM
My reaction to that 6 months ago would of been "No way Blizzard would screw up Bnet that badly, its the core of the game!"

Now I'm not so sure, might be joining the crowd of cancling my pre-order. Or at least no longer being a sucker and getting the CE.


Title: Re: StarCraft II Beta
Post by: Phry on June 10, 2010, 11:17:19 AM
Well hell only took me 2 emails, i was hoping for a fight... anyways got it canceled


Title: Re: StarCraft II Beta
Post by: ezrast on June 10, 2010, 01:44:01 PM
Quote
“You agree that you will not, under any circumstances…use the Service for any “e-sports” or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard’s prior written consent;” – Starcraft II Battle.net Terms of Use, Current as of May 28th
Okay, now I want to play this less than ever.


Title: Re: StarCraft II Beta
Post by: Samwise on June 10, 2010, 02:08:10 PM
Blizzard's fanboys are second in their ferocity only to Apple's.  It's about time they realized that and started dishing out the punishment their users crave.   :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Astorax on June 10, 2010, 02:51:32 PM
Quote
“You agree that you will not, under any circumstances…use the Service for any “e-sports” or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard’s prior written consent;” – Starcraft II Battle.net Terms of Use, Current as of May 28th
Okay, now I want to play this less than ever.

Why is that a bad thing again?

All it's doing is prohibiting 3rd parties from using the battle.net platform to promote/host a competition without asking Blizzard first.

Think of it like this...could you host a gigantic party at a community center without asking their permission first?  No.  You can't...so why should battle.net be any different?

I'm not a Blizz fanboi by any stretch of the imagination, but I am all for protecting your financial interests in something you've created, which is what they're doing.

Edit:  The BIGGER question is, how often they say no to people asking...and what sort of terms they enforce on such actions.  Having a clause saying you have to ask first isn't a big deal...how they enforce it is.


Title: Re: StarCraft II Beta
Post by: ezrast on June 10, 2010, 03:28:19 PM
In what situation would it make sense to enforce the clause on a non-profit? That analogy is shit; Battle.net isn't a local community center and Blizzard isn't affected in the least by 32 schmucks all logging in at the same time and playing some games together. The strictest possible interpretation would be that you and your friend can't play together if you connect from your local gaming cafe, and the loosest possible would be, I dunno, probably still something silly.


Title: Re: StarCraft II Beta
Post by: Malakili on June 10, 2010, 03:35:42 PM
Quote
“You agree that you will not, under any circumstances…use the Service for any “e-sports” or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard’s prior written consent;” – Starcraft II Battle.net Terms of Use, Current as of May 28th
Okay, now I want to play this less than ever.

Why is that a bad thing again?

All it's doing is prohibiting 3rd parties from using the battle.net platform to promote/host a competition without asking Blizzard first.

Think of it like this...could you host a gigantic party at a community center without asking their permission first?  No.  You can't...so why should battle.net be any different?

I'm not a Blizz fanboi by any stretch of the imagination, but I am all for protecting your financial interests in something you've created, which is what they're doing.

Edit:  The BIGGER question is, how often they say no to people asking...and what sort of terms they enforce on such actions.  Having a clause saying you have to ask first isn't a big deal...how they enforce it is.

The problem is the first take out playing off of bnet, then make this rule.  Connected very much to the lack of lan support, when you think about it.  Its simply giving people WORSE service and charging them for it.  Thats the problem.


Title: Re: StarCraft II Beta
Post by: Typhon on June 10, 2010, 04:21:22 PM
AND only sell regionalized versions.  I don't think anyone is saying that Blizzard shouldn't be getting a piece of the big tournaments.  Where it goes into  :uhrr: land is that, even without the EULA agreement, no decently sized local tournaments will be able to be held (given the University of Central Florida experience), and definitely no multinational tournaments will be held (given the regionalization).

As if all that isn't bad enough, the restrictions and wording on who owns the IP of maps that get created basically says that no one is creating the next DotA (whatever that looks like) on SC2.

Given that this is the company that owns WoW and MW2, it just seems really, really greedy and really, really contemptuous of the customer.  Sad to see Blizzard losing control.


Title: Re: StarCraft II Beta
Post by: LK on June 10, 2010, 04:30:03 PM
I see a company attempting to reproduce continual WoW-level profit on models that cannot nor will not sustain it.


Title: Re: StarCraft II Beta
Post by: Astorax on June 10, 2010, 05:05:59 PM
In what situation would it make sense to enforce the clause on a non-profit? That analogy is shit; Battle.net isn't a local community center and Blizzard isn't affected in the least by 32 schmucks all logging in at the same time and playing some games together. The strictest possible interpretation would be that you and your friend can't play together if you connect from your local gaming cafe, and the loosest possible would be, I dunno, probably still something silly.

non-profit does not mean they aren't in positions to sell advertising...which I still believe the function behind that clause...to make money off using their platform as the venue for a virtual event of some kind.

I could very well be wrong, but that's how it reads to me.

A larger issue is the regionalization and the problems that will have.  That's going to limit things in ways I don't think they've thought through all the way.

For the record, nothing in that EULA statement will stop you and 32 of your friends from logging in together at an internet cafe and staging your own tournament.  Not even a loose interpretation of the rule would give them even half a leg to stand on to come after anyone in that situation.


Title: Re: StarCraft II Beta
Post by: LK on June 10, 2010, 05:11:15 PM
That's fine with them. As long as all those copies of the game are validated and paid for.


Title: Re: StarCraft II Beta
Post by: Rasix on June 10, 2010, 05:15:18 PM
That's fine with them. As long as all those copies of the game are validated and paid for.

Battle.net pretty much insures that. Seems like a win for Blizzard here.   :grin:


Title: Re: StarCraft II Beta
Post by: ezrast on June 10, 2010, 06:09:22 PM
For the record, nothing in that EULA statement will stop you and 32 of your friends from logging in together at an internet cafe and staging your own tournament.  Not even a loose interpretation of the rule would give them even half a leg to stand on to come after anyone in that situation.
Are you suggesting that such a thing is not a group competition facilitated by a commercial entity, or merely that the EULA is clearly unenforceable (and therefore silly)? If the former you'll have to explain it to me, and if the latter than I'm not sure what we're arguing about.


Title: Re: StarCraft II Beta
Post by: Fordel on June 10, 2010, 06:57:36 PM
A few pages back someone asked what a BioBall was, I think this short replay illustrates it well.

http://www.youtube.com/watch?v=E8CMTf3KuHc


Title: Re: StarCraft II Beta
Post by: Trippy on June 10, 2010, 09:11:18 PM
I like that TotalBiscuit dude.


Title: Re: StarCraft II Beta
Post by: Fordel on June 10, 2010, 09:26:14 PM
TotalBiscuit is easily the most entertaining of the commentators out there. He may not have the supreme technical knowledge like Day9 or whoever, but he's a lot more fun to listen to.


Title: Re: StarCraft II Beta
Post by: Margalis on June 10, 2010, 09:38:35 PM
Quote
All it's doing is prohibiting 3rd parties from using the battle.net platform to promote/host a competition without asking Blizzard first.
...
I'm not a Blizz fanboi by any stretch of the imagination, but I am all for protecting your financial interests in something you've created, which is what they're doing.

The fuck?

When you buy the game you are buying unlimited access to BNet for online play. All a tournament is is people playing online in an organized way. This is not "protecting financial interest" this is preventing people from using a product and service they've paid for.

THE WHOLE FUCKING POINT OF BATTLE.NET IS COMPETITION. Period. That is literally the only reason it exists, that is the only thing it allows people to do - compete. Any time you say "hey, want to get on Battle.net and play some games" and then you do so you are promoting/hosting a competition.

If Blizzard is hosting a tournament then they may have some claim to the content of that tournament, that it cannot be rebroadcast without their consent etc etc. But if they sell a product most of the point of which is to play online preventing people from playing online without Blizzard's permission is laughable.

Almost overnight Blizzard seems to have become ridiculously tone-deaf.


Title: Re: StarCraft II Beta
Post by: Abagadro on June 10, 2010, 10:17:44 PM
It will be interesting to see how that works in practice. My suspicion is that that kind of clause is the kind of shit that lawyers think up because we are all nuts and have to justify how much we charge people.  Doesn't mean it will mean dick-all in the real world.


Title: Re: StarCraft II Beta
Post by: Trippy on June 10, 2010, 10:26:02 PM
It will be interesting to see how that works in practice. My suspicion is that that kind of clause is the kind of shit that lawyers think up because we are all nuts and have to justify how much we charge people.  Doesn't mean it will mean dick-all in the real world.
Blizzard is not shy about taking people to court over EULA and other IP violations, however.


Title: Re: StarCraft II Beta
Post by: Wolf on June 10, 2010, 10:40:33 PM
I'm holding off judgement before we see the beta return at the end of the month, as far as bnet 2.0 is concerned. If it's still as broken, we'll we have a problem.

That clause has been in the EULA for the whole beta, and there was noone that has asked and has not recieved permision to host a tournament. It's there to prevent a second KeSPA situation. They will never bother with HDH 3, but they will bother with a company that sells the broadcasting rights to a tournament watched by millions of people and sponsored by a fucking airline/bank.

Although I would've never thought Blizzard will fall to bobby. It's a pretty sad affair. I get all the WoW stuff - cosmetic charter stuff, mounts, etc; but this is looking more and more like a money grab over and otherwise amazing game :(


Title: Re: StarCraft II Beta
Post by: Margalis on June 10, 2010, 10:44:57 PM
It will be interesting to see how that works in practice. My suspicion is that that kind of clause is the kind of shit that lawyers think up because we are all nuts and have to justify how much we charge people.  Doesn't mean it will mean dick-all in the real world.

Blizzard has made it very obvious that they greatly resent that tournaments have kept Starcraft alive for years without making them any money. They are trying to move into the broadcast tournament scene to grab a piece of that pie.


Title: Re: StarCraft II Beta
Post by: Vision on June 11, 2010, 12:28:58 AM
My biggest question is whether the merger with Activision, or the extreme money void WoW became, is what inspired this new wave of money suck-cluster fuck (rhyme).

I hate acting fanatical about anything, least of all video games. But if what is predicted in the previously linked article comes to pass, one of the great things about what it means to play videogames will have died in my eyes.

Paid subscription in Russia?? Seriously?





Title: Re: StarCraft II Beta
Post by: Wolf on June 11, 2010, 12:47:34 AM
Actually I'd be pretty happy if we had what russia has. Their client costs $30 and includes 6 months of playtime. Afaik further playtime is bought in bunches of 6 and costs less than the client. Presumably a russian would have played an year and a half before they pay as much as you or me.


Title: Re: StarCraft II Beta
Post by: tgr on June 11, 2010, 01:04:42 AM
If I wanted a specific game (like SC2), then the $50-$60 pricetag isn't really a huge problem, if it meant I actually had the old liberties with the game. I'm not even talking about the spawn-a-copy functionality, just the basic run when I want, where I want, and avoid external resources like the internet if I'm at a cabin or a LAN party where we don't have internet/the internet is on the fritz.

I'm more annoyed with the usage limitations than I have ever been over the price.


Title: Re: StarCraft II Beta
Post by: Trippy on June 11, 2010, 01:08:49 AM
Actually I'd be pretty happy if we had what russia has. Their client costs $30 and includes 6 months of playtime. Afaik further playtime is bought in bunches of 6 and costs less than the client. Presumably a russian would have played an year and a half before they pay as much as you or me.
I've played StarCraft on and off since it first came out. Though I have purchased multiple copies over that time it's still be a far far better deal than if I would've had to pay a subscription fee to play.


Title: Re: StarCraft II Beta
Post by: Wolf on June 11, 2010, 01:19:06 AM
I said that I'd be happier. E60 price tag here in Bulgaria is considerably different than a E60 price tag in germany and france. Which they seem to realise with Russia. It will make the game infintely more accessible, but nope, we're stuck with E60. Which is about 1/10th of a _very_ decent sallary, one that most people don't have.


Title: Re: StarCraft II Beta
Post by: tgr on June 11, 2010, 01:46:12 AM
The reason for that is probably that otherwise, tons of games would be bought in Bulgaria and exported. It still sucks, I didn't know it was actually that bad.

If it had been that bad here in Norway, then I would be literally livid about the whole thing. As it is right now, I'm somewhere between annoyed, resigned, and indifferent.


Title: Re: StarCraft II Beta
Post by: Wolf on June 11, 2010, 02:03:44 AM
Well the thing is Activision is not letting semi-localization (box and manual), which would kill re-exporting, for quantities below 10,000 units. At the same time Amazon.co.uk is selling the full english version for 34,99 pounds, which is close to 40 Euro. So it's ok for them to sell the full english version at basically the lowest price outside of fully localized eastern european versions (poland, russia), but it's not ok to let us have at least a decent lower end-client pricing or even semi-localize some 2,000 units to saturate our market and keep everyone happy.

Like I said, there's at least a way out for the Russian market, so more people can actually play the game. That's one of the few things they've handled good as far as distribution goes, even if it seems like a money grab at first glance. The rest of the situation all over Europe is more or less worse than bnet 2.0 :)

on a brighter note the trailer is out: http://www.youtube.com/watch?v=fxXTADR2I1s


Title: Re: StarCraft II Beta
Post by: kidder on June 11, 2010, 06:25:48 AM
I said that I'd be happier. E60 price tag here in Bulgaria is considerably different than a E60 price tag in germany and france. Which they seem to realise with Russia. It will make the game infintely more accessible, but nope, we're stuck with E60. Which is about 1/10th of a _very_ decent sallary, one that most people don't have.

You have me very curious.  Is that 1/10th of a decent weekly/ bi weekly/ monthly salary? 


Title: Re: StarCraft II Beta
Post by: Ironwood on June 11, 2010, 06:30:48 AM
That trailer is all in game cutscenes tho.

fail.


Title: Re: StarCraft II Beta
Post by: Malakili on June 11, 2010, 06:32:26 AM
That trailer is all in game cutscenes tho.

fail.


I saw a commercial on TV using that footage last night, I thought the same thing at the time.  On further reflection though, lets be realistic, RTS gameplay isn't actually going to make for great commercials/trailers.


Title: Re: StarCraft II Beta
Post by: Ironwood on June 11, 2010, 06:44:14 AM
Not really what I meant, but fair enough.

I was thinking maybe make something that's specifically FOR a trailer.  They did it for WoW.


Title: Re: StarCraft II Beta
Post by: Wolf on June 11, 2010, 06:46:04 AM
I said that I'd be happier. E60 price tag here in Bulgaria is considerably different than a E60 price tag in germany and france. Which they seem to realise with Russia. It will make the game infintely more accessible, but nope, we're stuck with E60. Which is about 1/10th of a _very_ decent sallary, one that most people don't have.
You have me very curious.  Is that 1/10th of a decent weekly/ bi weekly/ monthly salary? 

Monthly. I can give you some stats, but these are just not true, as any bussines that is not a big corporation pays a good portion of a worker's sallary "under the table", to avoid paying some of the taxes, it sucks but nothing is done about it as it keeps salaries higher. Generally having a 500 euro/month salary is considered good(ish) for Sofia (the capital). 750-1000 is a very high paid, management/expert position. 300-400 is more likely for someone doing an everyday job or low on the corporate ladder. These are all for Sofia, though - as you go out into the country they go lower and lower. Just for reference, our official minimal sallary is 120EU.


Title: Re: StarCraft II Beta
Post by: Zetor on June 11, 2010, 06:53:08 AM
I said that I'd be happier. E60 price tag here in Bulgaria is considerably different than a E60 price tag in germany and france. Which they seem to realise with Russia. It will make the game infintely more accessible, but nope, we're stuck with E60. Which is about 1/10th of a _very_ decent sallary, one that most people don't have.

You have me very curious.  Is that 1/10th of a decent weekly/ bi weekly/ monthly salary?  
I'm not Wolf, but as a fellow Eastern European, it's pretty accurate; the average hungarian wage is E480 per month, the minimum wage is pretty low as well [don't know it off-hand]. Well-paid jobs with MSC + other qualifications can get as high as E800.

... also a lot of the warez groups are from this region. Coincidence I'm sure. :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: tazelbain on June 11, 2010, 08:55:19 AM
I'll wait for the single player reviews to decide if I am going to buy this.  Being mostly Terran is a turn off.  Disconnecting SP from Competitive play gives gives me hope.


Title: Re: StarCraft II Beta
Post by: Thrawn on June 11, 2010, 09:31:18 AM
I'm just waiting for the announcement that you must be connected to Bnet to play single player now.....


Title: Re: StarCraft II Beta
Post by: Malakili on June 11, 2010, 09:42:41 AM
I'm just waiting for the announcement that you must be connected to Bnet to play single player now.....

I don't know about 'must' but they've already said you will "always" be connected to battle.net when playing SC2, single or multiplayer.  I don't now if you CAN play single player offline in the case that you are without a connection, but it wouldn't surprise me a all if they said otherwise.

Quote from: Sc2 website
In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.

Battle.net and StarCraft II are designed to be seamlessly connected. That means even if you're playing solo you will still view the latest news, receive game and content updates, and be able to see your friends' status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II Battle.net character. This character serves as your single persistent identity across the service. Everything you do in the game -- win/loss record, achievements, unlockable rewards, friends list, and more -- will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Battle.net. Say you upgrade your computer and re-install the game; once you connect to Battle.net, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via Battle.net.

source (http://us.starcraft2.com/features/misc/battlenet.xml)


Title: Re: StarCraft II Beta
Post by: Rasix on June 11, 2010, 09:51:09 AM
Not that I'd be able to find it anywhere, but I remember seeing something that if you cannot connect to battle.net, you can still play the single player game offline.


Title: Re: StarCraft II Beta
Post by: Typhon on June 11, 2010, 11:12:08 AM
Not that I'd be able to find it anywhere, but I remember seeing something that if you cannot connect to battle.net, you can still play the single player game offline.

I remember reading that as well


Title: Re: StarCraft II Beta
Post by: LK on June 11, 2010, 11:23:55 AM
Correct me if I'm wrong, but wasn't there less competition and quality games that could match up to Blizzard's efforts in the past? Diablo II, StarCraft, Warcraft 3 (and DotA), WoW... they all came off to me as definitive of the genre and the best that could be made of it. But now there's a lot more developers out there putting out quality titles on PC and consoles that hits up the major genres Blizzard was associated with dominating. 3rd-Person Isometric, Multiplayer Online Battle Arena, Real-Time Strategy... they've all seen titles come out for them that advance the genre in difference ways or buck the Box Cost & That's It trend of old. MMOs are an exception, but that's because MMO developers are now looking at different models to earn their money instead of AAA Diku. I imagine WoW will be the last major MMO of its type for some time.

Blizzard releasing a game of the quality level they've done in the past seems like it would be less impressive in today's environment, whereas before people were so starved for quality experiences and Blizzard was the only one delivering that level of quality. I envision SC2's launch isn't going to be as impressive as previous Blizzard launches have been, though for any other company in the business it would be an exceptional launch.


Title: Re: StarCraft II Beta
Post by: Demonix on June 11, 2010, 12:34:47 PM
No way that release date in the trailer is correct.


Title: Re: StarCraft II Beta
Post by: K9 on June 11, 2010, 03:11:16 PM
Six weeks? The game is in really good shape now. The only thing they really need to test is the capacity and functionality of B.net, which is what phase 2 of the beta will do I guess.


Title: Re: StarCraft II Beta
Post by: Margalis on June 11, 2010, 08:58:44 PM
Blizzard releasing a game of the quality level they've done in the past seems like it would be less impressive in today's environment, whereas before people were so starved for quality experiences and Blizzard was the only one delivering that level of quality. I envision SC2's launch isn't going to be as impressive as previous Blizzard launches have been, though for any other company in the business it would be an exceptional launch.

I'm not sure how big the launch for SC1 was, so it's hard to say.

However I would say that this game is not up to the quality of past Blizzard releases, at least based on the competition and the time period.

When Starcraft 1 was introduced having 3 separate races with completely distinct units and some different play mechanics was pretty amazing. Starcraft 2 has much more modest ambitions - ten years later and it has the same 3 races with the same mechanics. There is precious little in SC2 that is new and I can't think of any genuinely new feature of any importance. It's nowhere close to the revolution that SC1 was.

Also it's easy to forget that when it came out SC1 had awesome graphics. The graphics in SC2 are good but nothing amazing either technically or stylistically.

It's always interesting to see how fast a series falls into formula. Starcraft 2 seems entirely content to follow the formula of Starcraft 1 to the letter.


Title: Re: StarCraft II Beta
Post by: Sheepherder on June 11, 2010, 10:30:38 PM
I can still build marines, can't play as some crazy alien race that just showed up out of nowhere and facerapes everything, and this poor Bulgarian fucker won't need to take another job to build a rig to play this game.  Boy am I pissed, why can't Blizzard hate money like everyone else?


Title: Re: StarCraft II Beta
Post by: Rasix on June 11, 2010, 11:38:56 PM
I don't really get the rage either at least based purely on the game itself.  Starcraft with a shiny new coat of paint isn't really a bad thing.  What the hell else are you going to play for a competitive RTS?

Edit: I really am curious.  Is there another RTS (non Blizzard) that's going to offer me a comparable community and match making system?



Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 12, 2010, 02:05:53 AM
If they keep b.net the same it's going to be hard to add your friends to your community (unless you use fb!)  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ironwood on June 12, 2010, 02:24:24 AM
I'm on record, but I'll repeat ;  That Facebook friend finder stuff is beyond retarded and well into gratuitously offensive...


Title: Re: StarCraft II Beta
Post by: Maledict on June 12, 2010, 04:06:56 AM

Also it's easy to forget that when it came out SC1 had awesome graphics. The graphics in SC2 are good but nothing amazing either technically or stylistically.


Um, no. Definitely, definitely not - one of the things Starcraft was criticised for on release was the fact it was still a sprite based game, and not 3D like a lot of the competition (Total Annihilation etc). Heck, one of the "click many times" sound effects is a unit complaining about reviewers moaning about the lack of 3D. Heck, at the time a lot of PC magazines only gave Starcraft scores in the 80s to 90s in the UK at least, due to the low ambition, not amazing graphics, and because "it was just a better version of what has gone before".

It was only a couple of years later, with Brood Wars release, the insane sales, and the fact it was still going incredibly strongly whilst games released at the same time and post Starcraft had vanished did journalists seem to finally cotten on to what made Starcraft great and to why it was so good. But lets not rewrite history here - SC1 really did not have awesome graphics except for the cutscenes.



Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 12, 2010, 04:19:05 AM
"This is not warcraft in space"
"I KNOW ITS NOT 3D"

Artanis  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Margalis on June 12, 2010, 02:48:23 PM
Clearly this is a matter of opinion but if you look at screenshots of Starcraft compared to TA to me Starcraft looks way way better.

Maybe people in the UK have vision problems.


Title: Re: StarCraft II Beta
Post by: K9 on June 12, 2010, 03:43:28 PM
The reason Blizzard makes money is that they produce games that everyone can play, rather than just aspire to play. The graphics in SC2 are fine, the look is consistent and polished, the artwork is very good.

As far as new features go, from what little we have seen of single player it is worlds different from the first game. I've been seeing branching, mission structures, customisable army lists and a bunch of other fun features. With regards to the multiplayer, why fuck with a winning formula? Different isn't always better; SC2 multiplayer is an updated and polished version of an already great multiplayer game. These are things which a lot of players seem to want; consider how often the phrase "I'd love to play XXX but the poor graphical quality just makes it painful" crops up in relation to old games. Sometimes a revamp that doesn't fuck with the formula is the best thing.

But!

I'm on record, but I'll repeat ;  That Facebook friend finder stuff is beyond retarded and well into gratuitously offensive...

This


Title: Re: StarCraft II Beta
Post by: Rendakor on June 12, 2010, 03:47:54 PM
K9, the problem is that they DID fuck with the formula: lack of LAN support, no chat, etc.


Title: Re: StarCraft II Beta
Post by: Margalis on June 12, 2010, 04:10:33 PM
It's not clear that multiplayer SC2 is actually better than multiplayer SC1, or is better than if they had simply refreshed the graphics and left everything else the same.

Right now it's in a weird no-man's-land where it doesn't have enough differences to be a truly separate game but also is more than a simple refresh. Similar to something like Street Fighter 2: HD Remix. (Which I am not a big fan of)

I'm not trying to hate on it, I think it is a good game, but compared to SC1 it's super conservative in approach.


Title: Re: StarCraft II Beta
Post by: trias_e on June 12, 2010, 04:41:09 PM
Clearly this is a matter of opinion but if you look at screenshots of Starcraft compared to TA to me Starcraft looks way way better.

Maybe people in the UK have vision problems.

The same goes for any basically good 2d graphics when compared to early 3d graphics.  At the time, we as a collective gaming public were having some vision problems.  I mean, have you looked at FF7 recently?  Horrific.  Though it didn't seem so at the time.


Title: Re: StarCraft II Beta
Post by: Rendakor on June 12, 2010, 07:24:28 PM
It's not clear that multiplayer SC2 is actually better than multiplayer SC1, or is better than if they had simply refreshed the graphics and left everything else the same.

Right now it's in a weird no-man's-land where it doesn't have enough differences to be a truly separate game but also is more than a simple refresh. Similar to something like Street Fighter 2: HD Remix. (Which I am not a big fan of)

I'm not trying to hate on it, I think it is a good game, but compared to SC1 it's super conservative in approach.
This, pretty much. SC2 feels more like an expansion pack complete with a graphics overhaul than a "new" game. The catch is that it's only got 1 campaign, it's priced like a full game, and has less features than the original.


Title: Re: StarCraft II Beta
Post by: Lantyssa on June 13, 2010, 01:56:04 PM
I'm on record, but I'll repeat ;  That Facebook friend finder stuff is beyond retarded and well into gratuitously offensive...
Facebook should charge them for using their network and every time people who friended one another using their service play a game together.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 13, 2010, 02:27:26 PM
I think you guys are a being a bit harsh about the SP. It seems iffy that Wings of Liberty is only going to be the first campaign, but at this point we have no idea about the quality of the campaign.


Title: Re: StarCraft II Beta
Post by: Ingmar on June 13, 2010, 07:21:21 PM
I think you guys are a being a bit harsh about the SP. It seems iffy that Wings of Liberty is only going to be the first campaign, but at this point we have no idea about the quality of the campaign.

Actually we have some idea, since two missions and the between-mission-hub stuff was playable at last Blizzcon. Short version: it is going to be awesome.

EDIT: I also had the impression that it was going to be about as long in total as the 3 campaigns together were in the original, but I am not sure where I heard that.


Title: Re: StarCraft II Beta
Post by: Wolf on June 13, 2010, 10:27:50 PM
They've said it - it'll be 30+ missions.


Title: Re: StarCraft II Beta
Post by: Wolf on June 14, 2010, 07:21:36 AM
An interesting bit of rumour/news from TL:

Quote
1. There will be an oncoming "Ongame Net Starcraft 2 League," or OSL2.
2. The sponsor of the first one will be Korean Air.
3. The first OS2L will have prelimnaries from all over the world, and then the players will be gathered in Seoul for the Ro16.
4. There will be a "Starcraft 2 Professional Edition" that will only be provided to tournament organizers, which will include LAN functionality. Only with a special account + password that gets activated will it work. Blizzard staff will be present at tournaments to assist. Apparently this news was first told to the organizers of the Stars War after the tournament ended.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on June 14, 2010, 07:41:33 AM
Does this mean you must have Blizzard's permission to host a proper tournament? Wow.


Title: Re: StarCraft II Beta
Post by: tgr on June 14, 2010, 07:43:21 AM
Does this mean you must have Blizzard's permission to host a proper tournament? Wow.
See below. Enjoy.
Speaking of competitive playing, apparently it might not be as well thought out for gamers as initially thought:

http://www.the-ghetto.org/content/battle-net-2-0-the-antithesis-of-consumer-confidence

Quote
“You agree that you will not, under any circumstances…use the Service for any “e-sports” or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard’s prior written consent;” – Starcraft II Battle.net Terms of Use, Current as of May 28th

Quote
Want to run a major Starcraft II tournament?  Hope you got money.  Blizzard wants a cut.  Yeah, Blizzard isn’t tossing lawyers at your college tournament.  And why bother?  Saw what happened at the University of Central Florida?  Where 100 gamers showed up for a tournament and found out Battle.net could only handle twelve university network users at once?  And then Battle.net crashed during the round of sixteen and threw the legitimacy of the event into question?  Blizzard isn’t worried.  The company set up the system so you can’t compete with them.  It just sells the message: “Thanks for making Starcraft a spectator sport, fans.  Now fuck off.“


Title: Re: StarCraft II Beta
Post by: Paelos on June 14, 2010, 02:14:55 PM
Does this mean you must have Blizzard's permission to host a proper tournament? Wow.

Only the professionals get the cool stuff now. Pay2play and all that.  :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Margalis on June 14, 2010, 10:42:24 PM
Building LAN support into some versions is going to cause a backlash.


Title: Re: StarCraft II Beta
Post by: sinij on June 16, 2010, 05:34:24 PM
I don't know how long it will take to burn through good-will Blizzard accumulated over years from the gaming community, but SC2 shenanigans are not likely to be forgotten if they going to go live with it.

Facebook crap alone is EA-worthy.


Title: Re: StarCraft II Beta
Post by: Rasix on June 16, 2010, 05:40:30 PM
Gosh, are they circling the drain, sinij? People need to know!


Title: Re: StarCraft II Beta
Post by: patience on June 16, 2010, 09:05:52 PM
That trailer is all in game cutscenes tho.

fail.


I saw a commercial on TV using that footage last night, I thought the same thing at the time.  On further reflection though, lets be realistic, RTS gameplay isn't actually going to make for great commercials/trailers.

That's because they haven't caught on to the idea of translating the more knowledgeable Korean sportcasters.

http://www.youtube.com/watch?v=NYthCrf2CM0 (http://www.youtube.com/watch?v=NYthCrf2CM0)


http://www.youtube.com/watch?v=1nJLLMpfPKc&feature=related (http://www.youtube.com/watch?v=1nJLLMpfPKc&feature=related)


Title: Re: StarCraft II Beta
Post by: fuser on July 07, 2010, 05:30:37 PM
Looks like beta is starting back up, new patcher, new +400MB patch(s) to download.


Title: Re: StarCraft II Beta
Post by: Rasix on July 07, 2010, 08:30:48 PM
Looks to be up. Pretty sluggish at the moment.  

edit: Only 2 placement matches? EEEP. Better lose.


Title: Re: StarCraft II Beta
Post by: K9 on July 07, 2010, 08:34:21 PM
schweet, just in time for me to get back from holiday


Title: Re: StarCraft II Beta
Post by: Rasix on July 07, 2010, 08:42:01 PM
Seems to be a bit broken at the moment. I guess I'll play some Witcher and wait for it to magically unfuck itself.

edit: Shit's broken. I can't get any game to launch.  I needed to sleep anyways.  With my wife away on business I'd just be a moron and play all night.


Title: Re: StarCraft II Beta
Post by: kildorn on July 07, 2010, 09:55:06 PM
NO SERVERS ARE CURRENTLY AVAILABLE!

I'm trying to play a game with myself and some random AIs, bnet. I don't fucking NEED one of your servers, damnit!


Title: Re: StarCraft II Beta
Post by: Malakili on July 08, 2010, 06:06:03 AM
I would totally reinstall this if it weren't for blizzards latest fuck up.


Title: Re: StarCraft II Beta
Post by: fuser on July 08, 2010, 09:05:31 AM
Quote from: http://forums.battle.net/thread.html?topicId=23094049316&postId=258694392183&sid=5000#19
StarCraft II Beta – Patch 16 (version 0.19.0.15976)

General

Rally points now behave as a move command, instead of an attack move command.
Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
Battle.net Achievements & Rewards have been updated.
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
All A.I. difficulties are now available for play.
Cooperative matchmaking versus A.I. players is now available as a play mode.
Enabled cross-game social features between World of Warcraft and StarCraft II.

Balance Changes

ZERG
Infestor
  • Frenzy spell removed.
  • Infested Terran spell added.

Overseer
  • Infested Terran spell removed.

Ultralisk
  • Now immune to stuns and mind control.


Title: Re: StarCraft II Beta
Post by: bhodi on July 08, 2010, 10:15:53 AM
Yeah, it's back up.

There were a whole lot of undocumented changes that aren't listed there. A lot of sound and voice edits, for one.


Title: Re: StarCraft II Beta
Post by: Rasix on July 08, 2010, 10:17:37 AM
Yeah, it's back up.

There were a whole lot of undocumented changes that aren't listed there. A lot of sound and voice edits, for one.

Have you been able to play at all?  I haven't gotten a single game to work yet.


Title: Re: StarCraft II Beta
Post by: bhodi on July 08, 2010, 10:30:29 AM
Seems to be working as of right now, yeah. Just got a game.


Title: Re: StarCraft II Beta
Post by: Trippy on July 08, 2010, 10:32:09 AM
I just finished playing a game against AI opponents.


Title: Re: StarCraft II Beta
Post by: Rasix on July 08, 2010, 11:22:08 AM
Yah, got one game and then crashed at the beginning of my next one.

First guy was awesome with his pylon, pylon opening.

edit: I'm so fucking terrible at this game.   :ye_gods:


Title: Re: StarCraft II Beta
Post by: Rasix on July 08, 2010, 11:32:08 PM
Rasix
cc: 529

if anyone wants to play some.  I hate playing Terran as Protoss, but I may need someone to play so I can figure out someway to beat mech or fast ghosts.


Title: Re: StarCraft II Beta
Post by: fuser on July 09, 2010, 12:02:09 AM
if anyone wants to play some.

I would but it seems I have ran out of prepaid time?!  :uhrr:

(http://binfuser.com/wp-content/uploads/2010/07/sc2_beta_error.jpg)


Title: Re: StarCraft II Beta
Post by: Lantyssa on July 09, 2010, 09:11:24 AM
Why would Starcraft have pre-paid time?


Title: Re: StarCraft II Beta
Post by: Trippy on July 09, 2010, 09:15:17 AM
Because of South Korea -- they have a different pricing model for the game over there.


Title: Re: StarCraft II Beta
Post by: Rasix on July 09, 2010, 09:15:20 AM
Heh, it's some sort of bug.  Happened to a lot of people. I think you have to email support.


Title: Re: StarCraft II Beta
Post by: fuser on July 09, 2010, 10:01:17 AM
I think you have to email support.

I was going to post in the forum but you cannot without a valid character. From the forums they don't want people to email any more as they are looking into the issue.


Title: Re: StarCraft II Beta
Post by: K9 on July 09, 2010, 11:21:39 AM
Battle.net is down it seems


Title: Re: StarCraft II Beta
Post by: Malakili on July 09, 2010, 12:29:26 PM
Well, I decided to reinstall after not playing for a very long time (quit LONG before beta was over the first time), in honor of blizzard at least coming to the senses slightly. 

Jesus H. Christ on a bicycle, now I remember why I quit.  I am just not fast enough to play this game, and custom maps + single player aren't competitive enough to satiate me.

 The RTS genre is beyond me, every time I try one I come to the same conclusion, but end up trying again thinking somehow THIS TIME I'll be able to compete.  I've been watching videos religiously for a couple weeks now just because I like to anyway, and I thought I had a pretty solid understanding of what I need to do, but as soon as a real game starts its all out the window I forget things, I misclick, my brain forgets the hotkeys.

There is no excuse either, I just didn't develop the kind of skills I need to play this genre the way I want to early enough and now I just don't have the patience or time for that long uphill slog.  Man, what a humbling experience.


Title: Re: StarCraft II Beta
Post by: Rasix on July 09, 2010, 02:52:08 PM
Yah, it's hard coping with being incredibly bad at these games, especially when you used to be pretty good.  Then again, that was 12+ years ago.

I watch replays.  I catch the "day9 daily" the day after it airs.  I have a pretty good idea of what I need to do and how to adjust my army comp in game when presented with certain information.  Still, the addage that no plan survives first contact seems to kick into gear the second the map loads.

I lose to stupid shit like zealot rushes, cannon pushers, or badly telegraphed backdoor break-ins.   I don't hotkey and if I do, I normally forget what I did hotkey.  I click A LOT.  I can't macro anything more difficult than warping in units while attacking. I normally screw up my initial build to the point where my first stalker is REALLY late or I never transition into something that will actually beat my opponent's army.  I always get out expanded.  I always forget to make probes.   Terrans beat me so bad it's almost comical.

It'll take me a long time to get better at this and that will only happen if I actively combat my bad habbits and try to mechanically get better at RTS.   I'm not sure I can do it playing casually, and I really do not like committing to just one game.  I may be screwed.  :awesome_for_real:

But I'm having fun and the single player combined with my inept fumblings in multi may end up worth the purchase.

  


Title: Re: StarCraft II Beta
Post by: Malakili on July 09, 2010, 03:00:49 PM
Yah, it's hard coping with being incredibly bad at these games, especially when you used to be pretty good.  Then again, that was 12+ years ago.

I watch replays.  I catch the "day9 daily" the day after it airs.  I have a pretty good idea of what I need to do and how to adjust my army comp in game when presented with certain information.  Still, the addage that no plan survives first contact seems to kick into gear the second the map loads.

I lose to stupid shit like zealot rushes, cannon pushers, or badly telegraphed backdoor break-ins.   I don't hotkey and if I do, I normally forget what I did hotkey.  I click A LOT.  I can't macro anything more difficult than warping in units while attacking. I normally screw up my initial build to the point where my first stalker is REALLY late or I never transition into something that will actually beat my opponent's army.  I always get out expanded.  I always forget to make probes.   Terrans beat me so bad it's almost comical.

It'll take me a long time to get better at this and that will only happen if I actively combat my bad habbits and try to mechanically get better at RTS.   I'm not sure I can do it playing casually, and I really do not like committing to just one game.  I may be screwed.  :awesome_for_real:

But I'm having fun and the single player combined with my inept fumblings in multi may end up worth the purchase.

  

Wow...this is EXACTLY my experience of SC2 beta (right down to watching the day9 daily), and you've come to the exact same conclusion as me.  I'm on the fence about buying it if I'mnot going to committ to multiplayer though, single player might be fun, but it might be fun 3 years down the line when I can buy the battlechest too.

Edit: You know, I think watching all those videos is hurting me more than helping.  I'm mentally prepared for the pro concepts and play styles, but my physical skills aren't ready for it, let alone the fact that 2 gate zealot rush isn't something I'm used to seeing in high level replays  :awesome_for_real: 

Also, I am god awful at scouting - "Ok, I see two gateways, looks pretty standard should be a normal game" 2 minutes later I have 5 zealots in my base and its gg.  I'm always amazed at how well the pros know the timings down to such a fine level.  They are like,  "Well I scouted and saw 2 gates, but the second one was 25% more finished than I expected, so I was pretty sure he was going for early pressure, but I wasn't worried about it because I knew I'd have a stalker out about the time the 3 zealots were getting to me front door"  I'd i'm like HURR DURRR I MADE A GUY :uhrr:


Title: Re: StarCraft II Beta
Post by: Samwise on July 09, 2010, 04:21:26 PM
I've already decided to hold off until the full single player campaign is out in a cheap combo pack, and buy it for that.


Title: Re: StarCraft II Beta
Post by: Malakili on July 09, 2010, 04:29:26 PM
I've already decided to hold off until the full single player campaign is out in a cheap combo pack, and buy it for that.

I should probably do this, because if I try to get involved in multiplayer I'm going to drive myself bat shit crazy.

I remember why I so frustrated before, the game is balanced for more micro than players of my level have.  It almost always comes down purely to army size, which means that investing heavily in an army early in the game and making a semi early push almost ALWAYS beats going for an economic build.  The few games I've played on four player maps I'm like "Ok, I saw X player early expand here with no problem, I should do that"  Then I do that....then the guy comes with early pressure and I think ok, I have enough units to fend this off, I've seen this in a replay, and then my force gets decimated and I lose.


Title: Re: StarCraft II Beta
Post by: Ingmar on July 09, 2010, 04:35:10 PM
I know I won't have the patience to wait for it, the single player campaign stuff was a ton of fun at Blizzcon and I know I'm not going to be able to make myself wait.


Title: Re: StarCraft II Beta
Post by: Xuri on July 09, 2010, 06:57:39 PM
i'm like HURR DURRR I MADE A GUY :uhrr:
This single line alone sums up my entire Starcraft II beta career.


Title: Re: StarCraft II Beta
Post by: Malakili on July 09, 2010, 09:00:03 PM
Upon further reflection I really think I'm just approaching learning this game all wrong.  I'm trying to learn how to play Starcraft 2 when what I really need to be doing is learning how to play RTS.   I am a long time FPS player, have played them competitively in leagues and such, and have often filled in on teams that are much better than the teams I was actually a part of "full time" (more due to time commitments that anything).   I don't say this to brag about my FPS skills or something, but rather to make a point about how I am approaching the game.  I'm trying to approach SC2 with the mentality of someone who has over a decade of experience, but I'm the equivalent of someone trying to break into the FPS scene I'm already a part of but isn't comfortable with using WASD to move.

 I need to practice shit like clicking where I actually want to click on the screen and hitting the right key on the keyboard.  I honestly couldn't even tell you a good position to hold my hand over the keyboard for an RTS, FPS is so ingrained in my muscle memory that my hand automatically hovers over the left side of the keyboard for WASD movement and adjacent keys, that can't be anywhere near correct. 

I was listening to a day 9 daily a few weeks back and he was talking about control groups and he was like "notice how natural it feels to just hit 2a3a4a, but how 1a is a lot more difficult."  So I was fooling with my keyboard and I was like, that isn't a remotely natural or easy combination of keys to hit AT ALL.  We are effectively playing entirely different games.  Unfortunately, I have no idea how to improve these sorts of fundamentals/basics without just getting demolished for the next 200-500 games or so.


Title: Re: StarCraft II Beta
Post by: Fordel on July 09, 2010, 09:31:05 PM
Wait till you find out you can actually let go of the mouse, let alone move your hand away from WASD on the board!


Title: Re: StarCraft II Beta
Post by: DLRiley on July 09, 2010, 10:04:03 PM
Besides team liquids suggestion to change your keys using note book, sc2 is my first rts i am relatively good at. I never got into the sc1 multiplayer scene so I come into this pretty close to cold. My complete newb period was long, i forced myself to play at least 2 games a day, watching every 4th replay, learning to turtle(its a terrain thing), checking the replay to see when they got their stuff compared to when i got mine, than learning how to push and cover my ass(not getting owned by stealth, air, proxy, and other cheese). Right now i can almost keep up with a platinum league player. Not being able to use wasd is just...arg, starcraft can get away with it becomes for some reason everything is responsive enough that my mouse and proper camera scrolling is getting me by. But i'm by no means pro tier player, my micro is complete shit and i'm just now learning to hot key and use the left side of the keyboard. I guess i'm happy with the level i am in even if its 3 steps above average, which in general isn't that much lower than what i usually do in competitive environments.   


Title: Re: StarCraft II Beta
Post by: Wolf on July 10, 2010, 03:57:54 AM
Blizzard killed EU's login server. No wow, no starcraft.  :heartbreak:

MALAZAN TIME


Title: Re: StarCraft II Beta
Post by: Merusk on July 10, 2010, 05:59:25 AM
I was listening to a day 9 daily a few weeks back and he was talking about control groups and he was like "notice how natural it feels to just hit 2a3a4a, but how 1a is a lot more difficult."  So I was fooling with my keyboard and I was like, that isn't a remotely natural or easy combination of keys to hit AT ALL.  We are effectively playing entirely different games.  Unfortunately, I have no idea how to improve these sorts of fundamentals/basics without just getting demolished for the next 200-500 games or so.

You've summed up why I've never played RTS' beyond the single player campaigns.  I never bother trying because I figure if I'm going to put so much time and effort into being great at something, I should probably devote that time to something pertinent to my career.

However, your little clue there about keyboard position seems spot-on as I do the same.  From a few mins fiddling here, I think RTS players are hovering over the keyboard with the left index finger on the F or G key.  Yeah it's only a key or two shift but while doing so try and hit the 1a key.  You have to stretch a lot more with either your ring or pinky finger to hit that 1. 

Oh hey.. a keybind map.  http://starfeeder.gameriot.com/blogs/Starcraft-2-2/Full-List-of-Keybinds-and-Keybind-Maps  Yeah, G makes much more sense from those layouts.


Title: Re: StarCraft II Beta
Post by: Malakili on July 10, 2010, 10:30:46 AM
Uninstalled and not buying.  I just don't have what it takes, and there is no fucking way I'm going to spend the time to learn.    I just wish I could sit down with someone that was good at these games and just understand what I'm even doing.   I know I just sound like I'm complaining a lot in this thread, but I'm really dumbfounded about what exactly I am supposed to be doing to play this game even remotely correctly.  

I never played SC1 seriously, and the only other RTS I've played remotely competitively was DoW2, and that didn't require NEARLY the skill this does, and I even burnt out on that in short order because I ran into a brick skill ceiling in short order.    Its really odd, there is almost nothing I've EVER run into in my life, gaming or otherwise that I've had more trouble with than learning this genre, from playing instruments, to ballet, to sports, to writing, to building circuit boards, literally everything has come easier to me than this.  I'm really at a loss for words because I really haven't had this experience before.  I've very rarely exceptionally bad at things I do.  I might not be GOOD at them, but I'm not used to being utterly incompetent and helpless.

Sounds kind of lame I guess, but its ljust like...yikes.


Title: Re: StarCraft II Beta
Post by: Ironwood on July 10, 2010, 11:24:01 AM
Um.  Why are we still posting here ?  Is it betaing again ??


Title: Re: StarCraft II Beta
Post by: Malakili on July 10, 2010, 11:24:26 AM
Um.  Why are we still posting here ?  Is it betaing again ??

Yes.


Title: Re: StarCraft II Beta
Post by: Rasix on July 10, 2010, 12:48:54 PM
Um.  Why are we still posting here ?  Is it betaing again ??

Until the 19th.

edit: I just played a guy that didn't realize that the waypoint for his collosi was set to the font of my base.  Right into my stalkers.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Ironwood on July 10, 2010, 01:20:01 PM
Well Fuck.

Where was my memo ?

I must dig out the installation again....



Title: Re: StarCraft II Beta
Post by: Rasix on July 10, 2010, 03:40:37 PM
Heh, this got lost in the hub bub over Blizzard stealing our names.  But I don't think they sent anything out.

I just got promoted to Gold.. wooo hoo mediocrity.  High gold too.. god, I'm going to get reamed.


Title: Re: StarCraft II Beta
Post by: Malakili on July 10, 2010, 03:45:09 PM
Heh, this got lost in the hub bub over Blizzard stealing our names.  But I don't think they sent anything out.

I just got promoted to Gold.. wooo hoo mediocrity.  High gold too.. god, I'm going to get reamed.


I was losing every single game I played in Bronze, so don't feel bad.


Title: Re: StarCraft II Beta
Post by: DLRiley on July 10, 2010, 05:48:15 PM
Heh, this got lost in the hub bub over Blizzard stealing our names.  But I don't think they sent anything out.

I just got promoted to Gold.. wooo hoo mediocrity.  High gold too.. god, I'm going to get reamed.


I was losing every single game I played in Bronze, so don't feel bad.

lolz thats what you get for playing mmo's, makes you bad at video games  :drill:


Title: Re: StarCraft II Beta
Post by: Malakili on July 10, 2010, 06:07:05 PM

lolz thats what you get for playing mmo's, makes you bad at video games  :drill:

Nah, its cool, I'm good at shooters.  In fact, I blame my decade of focus on that genre for sucking at RTS :(.


Title: Re: StarCraft II Beta
Post by: Abagadro on July 10, 2010, 09:24:31 PM
I now have -1 placement matches remaining as I have played three and it hasn't stuck me into any category yet.


Title: Re: StarCraft II Beta
Post by: Rasix on July 10, 2010, 09:45:30 PM
I now have -1 placement matches remaining as I have played three and it hasn't stuck me into any category yet.

Need 5 total. It'll place you.


Title: Re: StarCraft II Beta
Post by: DLRiley on July 10, 2010, 10:01:49 PM

lolz thats what you get for playing mmo's, makes you bad at video games  :drill:

Nah, its cool, I'm good at shooters.  In fact, I blame my decade of focus on that genre for sucking at RTS :(.

i've been playing shooters forever now, the difference between you and i is the mmo's we play lolz.


Title: Re: StarCraft II Beta
Post by: Abagadro on July 10, 2010, 10:28:17 PM
I now have -1 placement matches remaining as I have played three and it hasn't stuck me into any category yet.

Need 5 total. It'll place you.

Ah. I'm 4-0 at this point. This is going to be ugly.


Title: Re: StarCraft II Beta
Post by: Rasix on July 10, 2010, 10:43:03 PM
I now have -1 placement matches remaining as I have played three and it hasn't stuck me into any category yet.

Need 5 total. It'll place you.

Ah. I'm 4-0 at this point. This is going to be ugly.

Have fun in Diamond. 

My placement matches were pretty brutal. I think in my second or third one I got place against a guy (kiwikaki) who was in a "day9 daily" when he was featuring TLO.  That was humbling.


Title: Re: StarCraft II Beta
Post by: Ironwood on July 11, 2010, 04:34:49 AM
Damn, it's even more fun than it was.

Fuck Blizzard. Fuck Activision for being a bunch of motherfuckers.

I'll try to post my ID when I know it and Eurofags can match up again.


Title: Re: StarCraft II Beta
Post by: K9 on July 11, 2010, 08:42:35 AM
I'm

name: nerfed
code: 244

on EU

Information is in the add friends panel.


Title: Re: StarCraft II Beta
Post by: Wolf on July 12, 2010, 08:15:54 AM
I have a problem with this game - it's too taxing. I'm realtively good, if I play zerg I don't lose much and I'm guessing I'm a lower tier diamond player. I know how to play to my strengths - never rush, go for macro, 4-5 expand games, lean on my skills from '99. Like I said, I hardly ever lose unless I'm seriously outclassed - macro faceroll is too powerfull :)

But my problem is that games take 25-30mins, are really tiring and I have to focus and pay attention at all times. Instead of just log on to wow, press 6-7 keys and stay out of fire. I can generally play 2-3 games and than I have to do something that requires less brain  :uhrr:

Single player will be awesome though and I'll save myself for release. I want the Queen of Blades portrait :P


Title: Re: StarCraft II Beta
Post by: LK on July 12, 2010, 09:18:33 AM
But my problem is that games take 25-30mins, are really tiring and I have to focus and pay attention at all times. Instead of just log on to wow, press 6-7 keys and stay out of fire. I can generally play 2-3 games and than I have to do something that requires less brain  :uhrr:

Pretty much why I have a hard time with any RTS game.


Title: Re: StarCraft II Beta
Post by: Ironwood on July 13, 2010, 09:38:28 AM
Ironwood  102


Title: Re: StarCraft II Beta
Post by: K9 on July 13, 2010, 11:18:16 AM
I played a lot of games today and I'm having more fun; people seem to be playing differently since phase one, slightly less cheese or so it seems. Still had a few fuckers do build-in-base against me, which just annoys me, but overall the game feels fun. On the other hand, I just realised how stupidly powerful EMP is against protoss  :drill:

The achievements are fairly fun too, although some of them just seem tedious. The one to mine out 10 rich nodes basically requires you to get the upper hand in a game and then sit on an opponent for about 20 minutes while you mine, hoping they don't gg out. My best attempt I had the guy quit when I had done 9 nodes and had ~150 minerals on the 10th left.... Others, like the spawn 15 hallucinations one, are just funny. There are some which seem to genuinely come from decent play, but others seem to be ones you would only do once you had basically won the game, or would completely ruin your build order. Also for the life of me I can't seem to get the Fast-Expand achievement.


Title: Re: StarCraft II Beta
Post by: Phry on July 13, 2010, 11:45:23 AM
Hurm i tried to log on and play but apparently i have an authenticator against my account now?  Guess i've been hacked somehow. :(


Title: Re: StarCraft II Beta
Post by: Rasix on July 13, 2010, 11:48:15 AM
Hurm i tried to log on and play but apparently i have an authenticator against my account now?  Guess i've been hacked somehow. :(

Yep.  Having your battle.net account go dormant pretty much ensures you'll be hacked if there's no authenticator already on it.


Title: Re: StarCraft II Beta
Post by: Lantyssa on July 13, 2010, 01:59:17 PM
How do they know?  It's like they've already hacked everyone and are just waiting for that "your account is inactive" mail.


Title: Re: StarCraft II Beta
Post by: K9 on July 14, 2010, 04:36:13 AM
Patch 17

Quote
Bug Fixes


Many of the following bug fixes were intended for internal testing only, and are now being reverted.

250mm Strike Cannons can no longer deal damage to hidden targets.
Barracks build time decreased from 65 to 60 seconds.
Bunker build time decreased from 40 to 30 seconds.
Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
Hellion range reverted from 6 to 5.
Reaper build time decreased from 45 to 40 seconds.
Zealot build time decreased from 38 to 33 seconds.


Title: Re: StarCraft II Beta
Post by: Rasix on July 14, 2010, 11:37:36 PM
I can't seem to crack Terran timing pushes.  Raven/tank/marine or mass mauder deathball or just harrassment into huge bioball push just eat me alive.  Throw in a ghost and I might as well GG as soon as it leaves the barracks.  The only time I beat a Terran is if they are REALLY bad. Like "lift off to gold on a 2 player map" bad or "mass banshee v units that shoot up" bad.

It feels like I'm going to be stuck at 20ish gold until I stop playing like an idiot.  Even zerg is starting to clean my clock, and that's my best matchup. Mostly because I don't counter mass muta very well.  That shit can get out of hand fast, especially for someone that can't micro and macro at the same time.  "dude, where are my probes?"


Title: Re: StarCraft II Beta
Post by: Ironwood on July 15, 2010, 01:59:32 AM
Yeah, my criticism of this game remains the same.

When you lose, it's likely because you lost quite some time ago and just didn't know it.  Otherwise, you're probably playing a very long game.


Title: Re: StarCraft II Beta
Post by: Paelos on July 15, 2010, 07:22:57 AM
Let me thank you gents for posting these comments. You are giving me, in full colorful detail, all the reasons why I will never ever be good at this game. Nothing makes a game feel more like work than trying to figure out where I'm not maximizing my time.


Title: Re: StarCraft II Beta
Post by: Malakili on July 15, 2010, 07:32:18 AM
Yeah, my criticism of this game remains the same.

When you lose, it's likely because you lost quite some time ago and just didn't know it.  Otherwise, you're probably playing a very long game.


Its why when you are watching pro games a lot of times they with gg out at seemingly odd times.  The last game of the HDH invitational saw Idra gg out of the final game (7th game in best of 7 series), and he said something like "The prize money isn't worth losing a long game."  Effectively saying "Even though I'm not losing by all that much right now, WhiteRa (his opponent) was only going to get FURTHER ahead from that point on, so I might as well just gg now and save us all the trouble." 



Title: Re: StarCraft II Beta
Post by: Rasix on July 15, 2010, 08:02:13 AM
Yeah, my criticism of this game remains the same.

When you lose, it's likely because you lost quite some time ago and just didn't know it.  Otherwise, you're probably playing a very long game.


That's mostly true.  There's not a whole of times where great micro is going to save you or defenses will be strong enough to overcome great differences in army strength/composition.    However, I do think there is a lot you can do to influence this given the skill levels aren't totally out of whack.

Good (or lucky) scouting, given moderately close skill levels, will often determine the outcome long before it comes to blows.  If I see someone going heavy roach or heavy hydra and I have enough time, I can deal with that rather decisively (well, if I'm too far away from collosi, I'm going to have problem with Hydras). Good harass also, can turn what would be a close game into a decisive win for someone else.  Mutas/thorship (HATE U)/early voidray/etc can really screw up an economy or just throw someone off their game long enough for you to get ahead.

However, this runs into some problems with lower level play. Lower level players don't defend good harasses very well.  I know a bunch of circling mutas is probably going to completely screw me over once they hit the field.  A good Thorship is going to hose me pretty badly as well. Luckily, most people are really bad at reaper harass and those don't seem to survive my first stalker.  

Lower level play also has problems dealing with play styles that require heavy micro (that pretty much applies to what I was saying previously). This is where I run into problems with Terran (specifically Terran mech).  You have to tech rather high and be able to micro very efficiently against an army that can take the fight to you the second siege mode is done.

A better player can micro Phoenixes or get some quick Templar and actually pick out a ghost in a giant bioball or be able to storm well enough to hold off a Terran mech push.  Or survive long enough to get some collosi (who really aren't that good against mech.. heh).

It's just certain strategies and unit comps at this point that are beyond my skill to deal with and thus you see them all over the level that I'm at.  Gone are silly shit like 6 pools (those are funny) only to be replaced with fast expanding zerg, steam rolling terrans, and not a whole lot of protoss (I've had like 3 PvP games out of 30).  

I suppose that was a too long way to say "I disagree, but only slightly".  There's room for comebacks or improbably victories (I should see some replays, I could be kidding myself here), but mostly the early actions are writ large on the rest of the game.  I don't have many gripes about long games, though, especially since I blocked off Desert Oasis.  Past a certain point in the game, I'm either always attacking or already dead. 


Title: Re: StarCraft II Beta
Post by: bhodi on July 15, 2010, 08:41:43 AM
Regarding TvP, day9 reviews an absolutely brutal mass marine+early ghost strat:

http://day9tv.blip.tv/file/3752216/


Basically, barracks+tech lab then barracks+reactor, then ghost academy, tech for shield+stim, factory+starport, pump out mass medivac and attack when stim's done. Seems to be incredibly effective against a majority of protoss strats; marines murder stalkers, you can wall up for DT, are OK against void ray, and the timing push happens before colossi.

It's good enough that I'd expect it to be the flavor of the month, at least for a while.

I do sort of wonder how it'd be against chargelots/sentries, though I don't go that anymore since they nerfed sentry damage.


Title: Re: StarCraft II Beta
Post by: Rasix on July 15, 2010, 08:47:31 AM
It is. It's fucking brutal, especially since early on one EMP will hit an entire group of Protoss gateway units.

TvT is getting fucking retarded to watch.  I HAEV MOAR VIKINGS. I WIN!  It's worse than baneling trading in ZvZ.


Title: Re: StarCraft II Beta
Post by: Malakili on July 15, 2010, 10:47:28 AM
!  It's worse than baneling trading in ZvZ.

I disagree, nothing is worse than baneling trading in ZvZ.


Title: Re: StarCraft II Beta
Post by: Soulflame on July 15, 2010, 04:15:46 PM
What is baneling trading?


Title: Re: StarCraft II Beta
Post by: Rasix on July 15, 2010, 04:25:34 PM
What is baneling trading?

Both Zerg try to baneling bust each other non stop. Usually ends when a baneling finally gets to the drones. It's as retarded as it sounds.


Title: Re: StarCraft II Beta
Post by: trias_e on July 15, 2010, 09:47:47 PM
It's also pretty much the only legitimate way to play ZvZ  : /

You can try to go roaches, but well played lings will overwhelm at the critical stage, and then 2 banelings to the workers = death.

I am almost into diamond after months of flirting with it!  Squeee!  My new favorite build for zerg is ling->infestor->ultra.  It's pretty nasty, I like to get an early +1 for the lings attack, which helps with the ultras end game.  Infestors are pretty great against all sorts of midgame pushes.



Title: Re: StarCraft II Beta
Post by: Fordel on July 16, 2010, 03:54:56 AM
Regarding TvP, day9 reviews an absolutely brutal mass marine+early ghost strat:

http://day9tv.blip.tv/file/3752216/


Basically, barracks+tech lab then barracks+reactor, then ghost academy, tech for shield+stim, factory+starport, pump out mass medivac and attack when stim's done. Seems to be incredibly effective against a majority of protoss strats; marines murder stalkers, you can wall up for DT, are OK against void ray, and the timing push happens before colossi.

It's good enough that I'd expect it to be the flavor of the month, at least for a while.

I do sort of wonder how it'd be against chargelots/sentries, though I don't go that anymore since they nerfed sentry damage.



I've said it before, and I'll say it again, there is no problem 50 marines can't solve  :grin:


Title: Re: StarCraft II Beta
Post by: Malakili on July 16, 2010, 03:59:59 AM
It's also pretty much the only legitimate way to play ZvZ  : /

You can try to go roaches, but well played lings will overwhelm at the critical stage, and then 2 banelings to the workers = death.

I am almost into diamond after months of flirting with it!  Squeee!  My new favorite build for zerg is ling->infestor->ultra.  It's pretty nasty, I like to get an early +1 for the lings attack, which helps with the ultras end game.  Infestors are pretty great against all sorts of midgame pushes.



This is true after a certain skill level, however if you aren't efficient enough and don't get your banelings up in that critical window it'll lose to Roaches.  In most lower level zerg games banelings aren't especially viable assuming similarly skilled (or unskilled as it were) players.  I learned this the hard way when I tried playing again, and it was one of the things that made me realize just how bad I was.


Title: Re: StarCraft II Beta
Post by: Fordel on July 16, 2010, 04:35:35 AM
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136495

Someone wrote a little data mining thing and got some stats for people to pick over on win/loss and etc.



From what is presented, things look pretty darn even.


Title: Re: StarCraft II Beta
Post by: Ironwood on July 16, 2010, 04:39:34 AM
Burrowed Banelings make an awesome deathtrap though.

 :why_so_serious:


Title: Re: StarCraft II Beta
Post by: K9 on July 16, 2010, 07:30:09 AM
I am almost into diamond after months of flirting with it!  Squeee!  My new favorite build for zerg is ling->infestor->ultra.  It's pretty nasty, I like to get an early +1 for the lings attack, which helps with the ultras end game.  Infestors are pretty great against all sorts of midgame pushes.

Isn't that pretty much gg if you face any sort of air?


Title: Re: StarCraft II Beta
Post by: Malakili on July 16, 2010, 07:37:46 AM
I am almost into diamond after months of flirting with it!  Squeee!  My new favorite build for zerg is ling->infestor->ultra.  It's pretty nasty, I like to get an early +1 for the lings attack, which helps with the ultras end game.  Infestors are pretty great against all sorts of midgame pushes.

Isn't that pretty much gg if you face any sort of air?

Queens!


Title: Re: StarCraft II Beta
Post by: trias_e on July 16, 2010, 07:43:07 AM
I am almost into diamond after months of flirting with it!  Squeee!  My new favorite build for zerg is ling->infestor->ultra.  It's pretty nasty, I like to get an early +1 for the lings attack, which helps with the ultras end game.  Infestors are pretty great against all sorts of midgame pushes.

Isn't that pretty much gg if you face any sort of air?

Since ling/infestor is very light on the minerals, I can afford to build extra queens.  I try to spread creep all the time so I don't mind having three queens off of two bases anyways regardless of air (and the second I see air I can build two more queens at both hatcheries).  And since I have an evo chamber pretty quick I can build spore crawlers if I have to.

If they push hardcore air, I'll just build some hydras (hydra den has a fast build time), and then with well placed fungal growths against the opposing air units in combination with the hydras...  :grin:


Title: Re: StarCraft II Beta
Post by: Ironwood on July 16, 2010, 11:00:37 AM
My video card seems to be getting tanned by this game, with occasional lockups.

Anyone else ?


Title: Re: StarCraft II Beta
Post by: Rasix on July 16, 2010, 11:24:35 AM
No lockups, but it definitely gets a workout.  It especially doesn't seem to like the menus.


Title: Re: StarCraft II Beta
Post by: Ironwood on July 16, 2010, 11:38:16 AM
I think it totally hates alt-tabbing.

Windowed mode now.


Title: Re: StarCraft II Beta
Post by: K9 on July 16, 2010, 11:43:44 AM
I periodically get some sort of spasm where it seems like I alt-tabbed and then jumps back and forth from the game to the desktop in an unresponsive fashion, then it crashes. Happens rarely thankfully.


Title: Re: StarCraft II Beta
Post by: Ironwood on July 17, 2010, 01:16:22 AM
Yes.  That.


Title: Re: StarCraft II Beta
Post by: K9 on July 18, 2010, 05:47:38 AM
Beta ends tomorrow

Quote
We would like to thank everyone who has participated in the StarCraft II: Wings of Liberty beta test. You've done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development. It's been a lot of fun; however, all good things must come to an end.

In preparation for the launch of the game on Tuesday, July 27, the beta servers will be brought offline by Monday, July 19. At that time, all beta accounts and character information will be reset and the ability to create forum posts and comments on the StarCraft II: Wings of Liberty website (http://beta-us.battle.net/sc2/en/) will be unavailable until launch. In the meantime, we still encourage everyone to stay tuned to the website for exciting news and updates regarding the upcoming release.

Thank you again for your participation, and we'll see you soon on Battle.net!


Title: Re: StarCraft II Beta
Post by: dd0029 on July 19, 2010, 05:56:37 AM
And I get a Beta invite first thing this morning right as it closes down.  :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: Malakili on July 19, 2010, 06:00:22 AM
I, for one, and happy that I got into beta, or else I might be tempted to buy the game and end up wasting my money :awesome_for_real:

I think Blizzard's days of making games I care about are coming to an end, this will be literally the very first game they've made since Warcraft that I haven't purchased.  To be fair, I guess thats a pretty good run, but they've just gotten too big for their britches.


Title: Re: StarCraft II Beta
Post by: K9 on July 19, 2010, 08:06:50 AM
I had a lot of fun in Beta, I never played on Battle net before, preferring to dick around with friends and housemates over our LAN, but now I'm a convert.

I'm also very excited for the single player. For all the things you may dislike about Blizzard, you cannot fault them for running a good Beta, and for testing a game that is so much more polished than the majority of releases. Whether or not you like the game is debatable, but the quality of the game isn't in any doubt.


Title: Re: StarCraft II Beta
Post by: Malakili on July 19, 2010, 08:13:48 AM
I had a lot of fun in Beta, I never played on Battle net before, preferring to dick around with friends and housemates over our LAN, but now I'm a convert.

I'm also very excited for the single player. For all the things you may dislike about Blizzard, you cannot fault them for running a good Beta, and for testing a game that is so much more polished than the majority of releases. Whether or not you like the game is debatable, but the quality of the game isn't in any doubt.

Yeah, the game is great for RTS fans above a certain skill level, no doubt. I'm not one of them, and I'm not paying 50 bucks for a single player game and an opportunity to dick around with custom maps.  Its certainly well polished, and I even admit that i like to WATCH high level games of Starcraft being played, but its kind of the same reason I like the NBA slam dunk contest even though I can't dunk myself.


Title: Re: StarCraft II Beta
Post by: Paelos on July 19, 2010, 08:25:55 AM
I plan on getting it for the single player experience, and then maybe playing a small amount of multiplayer that I full expect to suck horribly at. I hear people talk about gold, silver, or bronze rankings, and I figure I'll be in the Turd Category.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on July 19, 2010, 08:29:02 AM
I'm going to way for the actual game to come out. I don't think I'll play seriously. I was getting better, but it's just a bit too much work. I mainly want to play with friends and b.net as it stands just doesn't impress.


Title: Re: StarCraft II Beta
Post by: Malakili on July 19, 2010, 08:33:22 AM
I plan on getting it for the single player experience, and then maybe playing a small amount of multiplayer that I full expect to suck horribly at. I hear people talk about gold, silver, or bronze rankings, and I figure I'll be in the Turd Category.

Yeah, the real problem is that even the bronze category has lots of people that are way better than you'd expect beginners/casual players to be.  In beta I was constantly falling behind on my macro, and generally whoever is better at that is going to win those lower level games because most players aren't good enough at micro to win or draw a battle in which they have an inferior army.  Thats just a pure actions per minute issue too, people always say "APM isn't important, people with high APM just spam a lot" that might be true sometimes, but it matters, and it matter in a major way.  That doesn't mean 200APM will always beat 100APM, but there is a certain minimum that you need (i think probably in the 60-75 range) that you need to be able to have much of a chance on the latter in most games.


Title: Re: StarCraft II Beta
Post by: Rasix on July 19, 2010, 08:34:21 AM
If anyone one wants a semi-turd level person to play/practice with, I'll be buying at launch.   I ended up about rank 20-30 gold and won't get better until I improve my mechanics some.  Still made it that far after not playing a RTS competitively in over 10 years.  I barely remember to hotkey attack groups and my APM is like 30.  

There's definitely a place for the unskilled turds, you just have to be semi-comfortable there.

Edit: Some of the newer Terran cheese is just retarded.  It's incredibly easy to pull off and not trivial to counter.  6 rax marine all-in.  It'll get 30+ marines to your opponents base at like the 6 minute mark. 


Title: Re: StarCraft II Beta
Post by: NowhereMan on July 19, 2010, 09:10:36 AM
I'm probably going to get this for the single player and I also expect there to be some fun custom maps out that should keep me entertained multi-player wise. I don't think I'm going to do much in competitive play, although I remember having fun with co-op vs. AI so maybe that too.


Title: Re: StarCraft II Beta
Post by: Rendakor on July 19, 2010, 11:11:51 AM
I'm probably going to get this for the single player and I also expect there to be some fun custom maps out that should keep me entertained multi-player wise. I don't think I'm going to do much in competitive play, although I remember having fun with co-op vs. AI so maybe that too.
This. Playing competitively is just too stressful and intense for my tastes, but I had enough fun in SC and WC3 on custom maps that it'll be worth the purchase, assuming they don't end up costing too much.


Title: Re: StarCraft II Beta
Post by: Malakili on July 19, 2010, 11:23:10 AM
I'm probably going to get this for the single player and I also expect there to be some fun custom maps out that should keep me entertained multi-player wise. I don't think I'm going to do much in competitive play, although I remember having fun with co-op vs. AI so maybe that too.
This. Playing competitively is just too stressful and intense for my tastes, but I had enough fun in SC and WC3 on custom maps that it'll be worth the purchase, assuming they don't end up costing too much.

My problem is that I like playing competitive in general but the barrier for entry for that kind of play in SC just seems to high to me.


Title: Re: StarCraft II Beta
Post by: sinij on July 19, 2010, 05:45:31 PM
SC2 ladder community been practicing since SC1 came out, don't expect to be competitive for a very long time while you are playing catch-up.  This doesn't necessary means you will get crushed every time.

 Betas attract enthusiast segment, anyone who was interested in competing on the ladder got invite or pre-ordered their way into it. You have to keep in mind that way SC2 adder work, 90%+ of current beta testers will end up in Plat division and up, so as a truly new player you will not encounter this type of competition unless someone is smurfing. The only reason Bronze is so competitive is because relatively small number of participants and low number of games played. Placement matches is a guess, that often is down to luck, it takes 20+ games to correctly place you in a division. Five Diamond players playing placement matches against each-other and you will have one of them ending in Bronze.


Here are suggestions for new players:

1. Don't play Zerg race, too complex to be used by a beginner
2. Its all about economy, stupid! Make sure you have 3 SCV/Drone/Probe on each mineral node and gas.
3. Watch every replay, especially pay attention to losses
4. Start by playing with massing 1-2 unit armies (marauder/marine for T, zealot/stalker for P) to practice combat
5. Quiet periods should be rare, don't expect enemy to give you time to build up everything you want and don't give enemy opportunity to build up
6. Learn couple quick rush builds and polish execution until you can understand how all of them work, so you can effectively counter them.


Title: Re: StarCraft II Beta
Post by: K9 on July 19, 2010, 07:42:58 PM
I'm hoping post launch the proportion of non-vet players and new players will lower the bar somewhat. I may also revel in annoying cheese tactics for a while too.

edit: Again with the achievements, the 'kill 5 changelings' one looks like a total arse. I don't see changelings getting much play at any tier, let alone having someone spawn that many. Seems like something you either ask the other guy to do for you as a favour, or else you never get it.


Title: Re: StarCraft II Beta
Post by: Rasix on July 19, 2010, 08:15:31 PM
Some zerg I was playing got an overseer very early into the game and kept spitting changelings into my base the entire game.  It was really weird.  

You see a lot of cheese in bronze/silver.  Just about every zerg will try to 6 pool you.  Most toss/terran will try something with early cloak.  That changes a bit once you head into gold, where you tend to see a lot more base hiding or one base aggressive play.  I really think you're going to see a lot of 6 rax marine cheese all over the place, however.  It's getting a lot of play.

Only match up I have a decent stable strat for is against zerg.  Doesn't hold up very well yet against muta play though.  I just have to get better at scouting spires.


Title: Re: StarCraft II Beta
Post by: Wolf on July 19, 2010, 11:13:22 PM
why weird? That's the first 100 gas I spent when my Lair pops. It's a fast overlord for a flyby scout and later changelings give you what is effectively a scan - you just pass through the base and see everything. I don't care if the changeling dies after, it's done the job :)


Title: Re: StarCraft II Beta
Post by: Ironwood on July 20, 2010, 02:07:32 AM
I agree with a great many of the sentiments put forth on this page.

I will probably still buy it though.


Title: Re: StarCraft II Beta
Post by: naum on July 20, 2010, 08:27:55 AM
I agree with a great many of the sentiments put forth on this page.

I will probably still buy it though.


No doubt I'll purchase simply for single player and custom map / scenario creation even if I only infrequently venture onto battle.net for MP.


Title: Re: StarCraft II Beta
Post by: Malakili on July 20, 2010, 08:46:17 AM
I agree with a great many of the sentiments put forth on this page.

I will probably still buy it though.


No doubt I'll purchase simply for single player and custom map / scenario creation even if I only infrequently venture onto battle.net for MP.

I think you're always on battle.net for this game.  Kinda funny how when AC2 makes people log online to play everyone flips shit, but when blizzard does it, everyone's like, eh, I'll still play it single player.  I could be wrong on this though, they might said you are technically allowed to play offline.


Title: Re: StarCraft II Beta
Post by: Rasix on July 20, 2010, 09:42:10 AM
You're being far too literal.


Title: Re: StarCraft II Beta
Post by: Typhon on July 20, 2010, 09:50:24 AM
I'll buy it for the campaign, and the vague possibility that the next DOTA is made via this game (note: I'm not saying that I'm hoping that someone makes a DOTA clone via this game, rather someone comes up with something new by using this engine).

Having to apply the rigor that I'd need to apply to not completely suck just seems like it would suck the fun out of this game for me.


Title: Re: StarCraft II Beta
Post by: bhodi on July 20, 2010, 09:57:51 AM
Even though I'm pretty decent, I don't find 1v1 overly fun for SC2. With all the games I've got, I'll probably buy it down the road sometime when I'm ready to hit up the single player campaign. By then there should be some decent custom maps, too!


Title: Re: StarCraft II Beta
Post by: Astorax on July 20, 2010, 10:45:57 AM
I'll buy it for the campaign, and the vague possibility that the next DOTA is made via this game (note: I'm not saying that I'm hoping that someone makes a DOTA clone via this game, rather someone comes up with something new by using this engine).

Having to apply the rigor that I'd need to apply to not completely suck just seems like it would suck the fun out of this game for me.

To be fair, the next DotA is probably coming out of Valve and won't be Galaxy editor done...with all the DotA-alikes running around there may not be the impetus to create a modded one, particularly when the likes of LoL are free to play.


Title: Re: StarCraft II Beta
Post by: NowhereMan on July 20, 2010, 11:43:09 AM
I think he meant more that the next hit custom game/mod will be a SCII custom map. It's possible it'll be done in Source but it looks like Blizzard have made a far more easily moddable engine, which will encourage people actually getting their cool and innovative ideas into release.


Title: Re: StarCraft II Beta
Post by: Typhon on July 20, 2010, 12:13:19 PM
Well said NowhereMan! I wish I had said it like that.  I definitely do not mean another DOTA clone.

The shame is that whoever it is that comes up with that game won't own it, given the terms of use that Blizzard has written for this game (which makes it less likely that someone trying hard to come up with something new would stick with this engine).


Title: Re: StarCraft II Beta
Post by: fuser on July 20, 2010, 12:37:12 PM
The rocket arena mod was pretty neat in beta

http://www.sc2mapster.com/maps/rocket-arena-deluxe/


Title: Re: StarCraft II Beta
Post by: Astorax on July 21, 2010, 02:05:16 PM
I think he meant more that the next hit custom game/mod will be a SCII custom map. It's possible it'll be done in Source but it looks like Blizzard have made a far more easily moddable engine, which will encourage people actually getting their cool and innovative ideas into release.

Oh, well yeah, fair enough. :)


Title: Re: StarCraft II Beta
Post by: Wolf on July 22, 2010, 02:46:55 AM
http://www.youtube.com/watch?v=C_E83GfWM-A

 :awesome_for_real:



Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 03:22:29 AM
 :awesome_for_real:


Title: Re: StarCraft II Beta
Post by: tgr on July 22, 2010, 03:24:03 AM
I'm not generally positive towards SC2 for various reasons, but damn do blizzard know how to make cinematics that just make me go :awesome_for_real: and want to buy their games.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on July 22, 2010, 04:39:41 AM
Dammit, I feel the need to buy this game now.


Title: Re: StarCraft II Beta
Post by: Wolf on July 22, 2010, 04:43:35 AM
I'm getting my copies in tomorrow. But I think you have to authenticate the game through battle.net at least once before you can play singleplayer offline  :heartbreak:


Title: Re: StarCraft II Beta
Post by: Malakili on July 22, 2010, 06:32:26 AM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.  If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game.  I'll admit I have a grudge against cinematic trailers to begin with, but its particularly egregious in a game like this, at least in a game like god of war or something the cinematic generally reflects sort of what you do in the game (generally flailing around killing shit with giant chain baldes, or whatever).


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 06:55:35 AM
It suggests the game has an exciting story. You could make the argument that most cinematics don't really sell game content, that's why we have gameplay videos. The game itself is mechanics+plot and the single-player side of things is going to be a major selling point to the wider audience.

For me the cinematic just added to my positive feelings towards the likely scope and scale of the single player campaign. I just wish we had more than a few 5 minute videos to judge it on.


Title: Re: StarCraft II Beta
Post by: tgr on July 22, 2010, 07:01:07 AM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.
What K9 said. It's been this way all the way since blizzard began with their warcraft videos. It's not really news, I've been wowed by warcraft videos from way back, only to look at what can only be called a somewhat dreary-looking game (with exploding sheep!) and be a bit disappointed. But you still got that initial surge before getting the game.


Title: Re: StarCraft II Beta
Post by: Paelos on July 22, 2010, 07:03:35 AM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.  If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game.

Diablo cinematics had nothing to do with how the game actually played, but damn if they weren't bad ass.

That's the point. Badassery. They serve as marketing and story drivers. Any gamer worth his salt doesn't watch a cinematic and think, YEAH! I GET TO BE IN THE MOVIE! If you do, you're an idiot and deserve what you got by buying a game simply on a cinematic. Then, perhaps you'll learn something.


Title: Re: StarCraft II Beta
Post by: Malakili on July 22, 2010, 07:06:51 AM
It suggests the game has an exciting story. You could make the argument that most cinematics don't really sell game content, that's why we have gameplay videos. The game itself is mechanics+plot and the single-player side of things is going to be a major selling point to the wider audience.

For me the cinematic just added to my positive feelings towards the likely scope and scale of the single player campaign. I just wish we had more than a few 5 minute videos to judge it on.

Eh, I suppose.  Story is cheap though.  I used to be huge on it, but in the last year or two its become more or less meaningless to me in video games.  If I want a good story these days, I'll crack open a book.  Gameplay is king, a cinematic commercial for a game containing NO gameplay at all says to me "We don't think gameplay can sell this game, so heres some shiny."

There might be cinematics that are awesome IN AND OF THEMSELVES, but it really isn't going to make me want to play the game.  Maybe I'm just weird though. :oh_i_see:


Title: Re: StarCraft II Beta
Post by: Paelos on July 22, 2010, 07:09:05 AM
So are you one of those guys at Christmas time, watching a Coca-Cola commerical and saying, "CGI Polar Bears have nothing to do with Coke! WTF?!?"


Title: Re: StarCraft II Beta
Post by: DLRiley on July 22, 2010, 07:13:00 AM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.  If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game.  I'll admit I have a grudge against cinematic trailers to begin with, but its particularly egregious in a game like this, at least in a game like god of war or something the cinematic generally reflects sort of what you do in the game (generally flailing around killing shit with giant chain baldes, or whatever).

please don't troll.


Title: Re: StarCraft II Beta
Post by: Malakili on July 22, 2010, 07:13:21 AM
So are you one of those guys at Christmas time, watching a Coca-Cola commerical and saying, "CGI Polar Bears have nothing to do with Coke! WTF?!?"

Yeah, I guess I am.


Title: Re: StarCraft II Beta
Post by: Paelos on July 22, 2010, 07:14:04 AM
Then you simply hate advertising. Lots of people do, but it has nothing to do with the game at all.


Title: Re: StarCraft II Beta
Post by: Malakili on July 22, 2010, 07:14:10 AM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.  If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game.  I'll admit I have a grudge against cinematic trailers to begin with, but its particularly egregious in a game like this, at least in a game like god of war or something the cinematic generally reflects sort of what you do in the game (generally flailing around killing shit with giant chain baldes, or whatever).

please don't troll.

No u.


Title: Re: StarCraft II Beta
Post by: Malakili on July 22, 2010, 07:15:04 AM
Then you simply hate advertising. It has nothing to do with the game at all.

I'm willing to accept that criticism.


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 07:36:05 AM
It may just be the general cynicism you acquire after being in contact with something for too long. By your own admission you are an FPS powergamer, and anyone who becomes focused on multiplayer is going to shift to caring exclusively about mechanics and not at all about plot I expect. A lot of players are perhaps less jaded or are just more interested in the single-player element, and there plot is a huge driver.

I agree though that the quality of writing in most videogames is dire on the level of fan-fiction; although there are exceptions. Blizzard's storytelling is definitely not the most compelling, but it's far from the worst either, and big shiney in the form of cinematics can always help to distract players from the dubious qualities of the actual story, and make the game more immersive, and I'm all for that.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on July 22, 2010, 07:38:39 AM
Uh, who here finished the SC1 campaign? If you played the SC1 campaign and enjoyed the story, I'd be surprised if you weren't stoked after that cinematic. It indicates the direction the story is going, and things could be badass.


Title: Re: StarCraft II Beta
Post by: Rasix on July 22, 2010, 07:41:23 AM
It suggests the game has an exciting story. You could make the argument that most cinematics don't really sell game content, that's why we have gameplay videos. The game itself is mechanics+plot and the single-player side of things is going to be a major selling point to the wider audience.

For me the cinematic just added to my positive feelings towards the likely scope and scale of the single player campaign. I just wish we had more than a few 5 minute videos to judge it on.

Eh, I suppose.  Story is cheap though.  I used to be huge on it, but in the last year or two its become more or less meaningless to me in video games.  If I want a good story these days, I'll crack open a book.  Gameplay is king, a cinematic commercial for a game containing NO gameplay at all says to me "We don't think gameplay can sell this game, so heres some shiny."


 :oh_i_see:

"I don't like story in games right now so I'm going to poop on a thread."  Good job, asshole.

This whole cinematic hate would be somewhat justified if there wasn't already an excellent tangible product behind it, but there is.


Title: Re: StarCraft II Beta
Post by: DLRiley on July 22, 2010, 07:51:05 AM
It may just be the general cynicism you acquire after being in contact with something for too long. By your own admission you are an FPS powergamer, and anyone who becomes focused on multiplayer is going to shift to caring exclusively about mechanics and not at all about plot I expect. A lot of players are perhaps less jaded or are just more interested in the single-player element, and there plot is a huge driver.
No, he is just trolling and he will keep trolling till someone other than me points out that he is trolling.



Title: Re: StarCraft II Beta
Post by: Wolf on July 22, 2010, 08:06:57 AM
It suggests the game has an exciting story. You could make the argument that most cinematics don't really sell game content, that's why we have gameplay videos. The game itself is mechanics+plot and the single-player side of things is going to be a major selling point to the wider audience.

For me the cinematic just added to my positive feelings towards the likely scope and scale of the single player campaign. I just wish we had more than a few 5 minute videos to judge it on.

Eh, I suppose.  Story is cheap though.  I used to be huge on it, but in the last year or two its become more or less meaningless to me in video games.  If I want a good story these days, I'll crack open a book.  Gameplay is king, a cinematic commercial for a game containing NO gameplay at all says to me "We don't think gameplay can sell this game, so heres some shiny."


 :oh_i_see:

"I don't like story in games right now Starcraft II so I'm going to poop on a thread."  Good job, asshole.


fify, it's been going on since page 25 or whatever.

Like moses said, if you played and enjoyed starcraft way back when, this trailer will make you shit your pants. I've seen it about 20 times now and I'm about ready to make one of those analysis videos gametrailers do for 30 second call of duty teasers  :uhrr:


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 08:16:41 AM
Prince Valerian?  :headscratch:

But yes, hot cinematic is hot.


Title: Re: StarCraft II Beta
Post by: Typhon on July 22, 2010, 08:23:42 AM
It suggests the game has an exciting story. You could make the argument that most cinematics don't really sell game content, that's why we have gameplay videos. The game itself is mechanics+plot and the single-player side of things is going to be a major selling point to the wider audience.

For me the cinematic just added to my positive feelings towards the likely scope and scale of the single player campaign. I just wish we had more than a few 5 minute videos to judge it on.

Eh, I suppose.  Story is cheap though.  I used to be huge on it, but in the last year or two its become more or less meaningless to me in video games.  If I want a good story these days, I'll crack open a book.  Gameplay is king, a cinematic commercial for a game containing NO gameplay at all says to me "We don't think gameplay can sell this game, so heres some shiny."

There might be cinematics that are awesome IN AND OF THEMSELVES, but it really isn't going to make me want to play the game.  Maybe I'm just weird though. :oh_i_see:

I'm right there with you (story in WoW (via quests) is tedious and in the way)... right up to the point where it's StarCraft or Diablo and then I have to say, "shut your fucking whore mouth! /spittle".

If you like the game type, you just know with either of those games that the core game mechanics are going to be as solid as just about anyone can make them.  At which point, letting yourself get a boner* over a great cinematic is not just ok, it's required. (* feel free to replace "boner" with whatever it is your sex or species does when aroused)


Title: Re: StarCraft II Beta
Post by: Wolf on July 22, 2010, 08:39:38 AM
Prince Valerian?  :headscratch:

Is it some UED dude (or whatever replaced UED back on earth when they got their asses kicked in koprulu sector)? Is it Mengsk's son? (best tasteless voice i could muster) I DON'T KNOW!

btw, there are plenty of spoilers around the web so I'd avoid googling anything starcraft related in the next week :)


Title: Re: StarCraft II Beta
Post by: Teleku on July 22, 2010, 08:46:05 AM
If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game. 
This is the problem right here.  I don't think there is anybody on the planet who even entertains the thought of buying a video game that doesn't already know what Starcraft is.  That's how it is with most Blizzard products actually.  So this is perfectly acceptable for them.

The point has a bit more merit if its a trailer for a brand new game coming from random_game_studio_001.


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 08:48:44 AM
Prince Valerian?  :headscratch:

Is it some UED dude (or whatever replaced UED back on earth when they got their asses kicked in koprulu sector)? Is it Mengsk's son? (best tasteless voice i could muster) I DON'T KNOW!

btw, there are plenty of spoilers around the web so I'd avoid googling anything starcraft related in the next week :)

He looks a but like a Final Fantasy protagonist. I really need to re-read the back story for SC1 though.


Title: Re: StarCraft II Beta
Post by: Astorax on July 22, 2010, 11:33:56 AM
Yes, I get he's trolling and has been for awhile, but he does bring up a point...sort of.

Story in video games...specifically, SC2.

There are certain genres that you will buy for story, some that you won't....and some that are in a sort of gray area.  RTS is, IMO, a gray area.  There are only a couple that have even half-way decent storylines to date (I enjoyed the original DoW story, and I particularly liked the WC2 stories).

I didn't buy TF2 for the story...as interesting as the spy's relationship with the scout's mom is...

If the trailer for SC2 that just came out is any indication of the type of story we're going to get for the SP campaign, I'm a happy camper.  It's got passion, revenge, a hot chick (even if she does have weird alien wingy thingies) and characters that I feel like I won't have trouble connecting with.


Title: Re: StarCraft II Beta
Post by: Ratman_tf on July 22, 2010, 11:49:15 AM
Uh, who here finished the SC1 campaign? If you played the SC1 campaign and enjoyed the story, I'd be surprised if you weren't stoked after that cinematic. It indicates the direction the story is going, and things could be badass.

If Kerrigan turns out to be another Arthas, I may start throwing things.

Then again, if Raynor goes to heroically save Kerrigan from teh awful bug aliens, and she sticks one of those spine things through his gut, I may cheer.  :grin:


Title: Re: StarCraft II Beta
Post by: Ingmar on July 22, 2010, 01:35:14 PM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.  If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game.  I'll admit I have a grudge against cinematic trailers to begin with, but its particularly egregious in a game like this, at least in a game like god of war or something the cinematic generally reflects sort of what you do in the game (generally flailing around killing shit with giant chain baldes, or whatever).

I'm assuming from this comment that you've never played any of Blizzard's single player RTS campaigns. That is the only way it makes any sense at all.


Title: Re: StarCraft II Beta
Post by: rrazcueta on July 22, 2010, 01:45:01 PM
Blizzard crafts games on multiple levels. Their games are always fun to play, but they also always craft lore. That's why their games are so successful. Even after you play a game forever, there's always a little information to be gleaned. That sometimes that information transfers into gameplay (Zergs infesting Terran Command Centers for one) is great, but I think it's bigger than that.

Anyways, you can argue if that's important or not, but Blizzard's cinematics always were meant as a vehicle for their lore. Every scene has an important-in-the-world-of-Starcraft thing. That medal? You can bet it's coming back. Also Raynor's pistol? That's part of his character.


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 01:48:46 PM
SC1 had a bunch of good story missions, particularly the ones where you had 6 marines or whatever and had to clear out an installation. They have made a point of saying that with SC2 they want the RTS elements to blend seamlessly into the story, and will be a lot more than just "crush base A, crush base B" type missions that you see in other RTS games.


Title: Re: StarCraft II Beta
Post by: Ingmar on July 22, 2010, 01:51:40 PM

If Kerrigan turns out to be another Arthas, I may start throwing things.


Lolmetzen. Just saying.


Title: Re: StarCraft II Beta
Post by: Malakili on July 22, 2010, 01:53:32 PM
How does that video make anyone want to buy the game, it has NOTHING to do with RTS.  If you were to know nothing about Starcraft, saw that trailer and bought the game, then installed it, you  might very well wonder if you bought the right game.  I'll admit I have a grudge against cinematic trailers to begin with, but its particularly egregious in a game like this, at least in a game like god of war or something the cinematic generally reflects sort of what you do in the game (generally flailing around killing shit with giant chain baldes, or whatever).

I'm assuming from this comment that you've never played any of Blizzard's single player RTS campaigns. That is the only way it makes any sense at all.

I've played Starcraft single player + brood war and Warcraft 3 + frozen throne.  I really don't think the cinematics have anything to do with playing the games.  

In any event, I'm just going to stop posting in this thread.  I don't like the game, I think thats obvious at this point, and I've criticized other people for posting in threads under similar circumstances before.  I think the reason I feel compelled is because I've been a huge fan of blizzard for years, and part of me laments the fact that I just don't like their games very much anymore.   If I truly didn't care at all, I'd have been disregarding this thread all all along.


Title: Re: StarCraft II Beta
Post by: Soulflame on July 22, 2010, 01:54:16 PM
I have to say, I will probably buy this for the single player.  If for no other reason than to see how things play out after the end of SC.

I've been waiting 10 years or so for this...

I am weak.   :oh_i_see:


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 01:55:53 PM
WC3 had in-game cinematics, which was one way of doing it and worked quite well. That said, I'm all for the crazy eye candy these SC2 cinematics promise.


Title: Re: StarCraft II Beta
Post by: Ingmar on July 22, 2010, 02:18:33 PM
WC3 had in-game cinematics, which was one way of doing it and worked quite well. That said, I'm all for the crazy eye candy these SC2 cinematics promise.

What they showed at Blizzcon last year of the single player stuff would please you, then. I think there are cinematic elements to the intro/outro on all of the single player missions, voice acting tied to events that happen in-mission, etc.


Title: Re: StarCraft II Beta
Post by: Mosesandstick on July 22, 2010, 02:22:07 PM
There was a lot in that cinematic to get you thinking. Zeratul fighting Kerrigan, Samir Duran, and so forth. I'm not a fan of cinematics, especially considering the quality of today's engines. But for teasing people before a game comes out? Works.


Title: Re: StarCraft II Beta
Post by: Paelos on July 22, 2010, 02:27:26 PM
I guess I'm one of the few people who played the game and can't remember a damn thing about the storyline.


Title: Re: StarCraft II Beta
Post by: Soulflame on July 22, 2010, 02:28:50 PM
Hold on a second.  The redhead Ghost in that video is Kerrigan?


Title: Re: StarCraft II Beta
Post by: Rendakor on July 22, 2010, 02:49:19 PM
Yes, before she was captured and infested.


Title: Re: StarCraft II Beta
Post by: K9 on July 22, 2010, 02:56:33 PM
I guess I'm one of the few people who played the game and can't remember a damn thing about the storyline.

I couldn't remember much, it was a long time ago. I read the backstory bit on the SC2 wiki page to refresh myself. To be honest the terran plot from SC1 didn't make a ton of sense to me even at the time. The Zerg and Protoss plots were a bit more comprehensible.


Title: Re: StarCraft II Beta
Post by: Soulflame on July 22, 2010, 03:20:54 PM
Don't forget the bit about the insane Xel'Nega (or whatever they're called) who was running experiments on hybrids between all three species.  Or was that Brood Wars "continuity" that's being ignored?


Title: Re: StarCraft II Beta
Post by: Ingmar on July 22, 2010, 03:26:49 PM
Pretty sure we'll be seeing Xel'Naga stuff in the single player.


Title: Re: StarCraft II Beta
Post by: Trippy on July 22, 2010, 03:27:25 PM
Don't forget the bit about the insane Xel'Nega (or whatever they're called) who was running experiments on hybrids between all three species.  Or was that Brood Wars "continuity" that's being ignored?
There's another trailer/teaser with just Zeratul where he talks about the xel'naga.

Edit: this one: http://www.youtube.com/watch?v=gSjRXI5XHw8&feature=related


Title: Re: StarCraft II Beta
Post by: Mosesandstick on July 23, 2010, 02:01:12 AM
Judging from what's been released so far, the secret mission at the end of Brood War looks like canon and could be one of the main plot threads if not the main one.


Title: Re: StarCraft II Beta
Post by: Wolf on July 23, 2010, 02:07:56 AM
Well most of the high tier random icons for wins in bnet were "Hybrid Reaver" "Hybrid Whatever", so yeah. Plus Samir Duran (? ghost dude from broodwar) is in the trailer.


Title: Re: StarCraft II Beta
Post by: K9 on July 23, 2010, 02:31:15 AM
A new gameplay preview for single player (http://us.starcraft2.com/features/gameplay/hyperion.xml)


Title: Re: StarCraft II Beta
Post by: Mosesandstick on July 23, 2010, 02:35:33 AM
Yeah, Samir Duran was the dark skinned Terran ghost guy. He's got dreads and cloaking in the trailer. Interesting developments for the SP campaign, but I wonder how that'll tie in with the missions where you have a set amount of units? Sounds like upgrades could make or break missions.


Title: Re: StarCraft II Beta
Post by: Fordel on July 23, 2010, 05:08:53 AM
The Little One is still my favorite player  :heart:

http://day9tv.blip.tv/file/3917155/


Awesome game.


Title: Re: StarCraft II Beta
Post by: Rasix on July 23, 2010, 09:37:44 AM
The Little One is still my favorite player  :heart:

http://day9tv.blip.tv/file/3917155/


Awesome game.

Hah, knew what game it was before I clicked.  Yah, that game was amazing; probably best game of the beta.   Tester and IntoTheRainbow are fucking beasts though.  They are just killing everyone. The other 2 games weren't even remotely competitive.  That Korean style of pressure, pressure, pressure doesn't give you much room if you try anything cute early and don't absolutely nail it.  Plus, early expand = death against them.

The Koreans are just way above everyone right now it looks like.  TLO is still great to watch once the game gets past the initial stages.  WhiteRa has completely lost his shit after getting beaten by Dimaga. I think IntoTheRainbow managed to proxy factory him in his own base. 


Title: Re: StarCraft II Beta
Post by: Samwise on July 23, 2010, 10:42:49 AM
When I've played Blizzard single-player games (and it's been more than ten years now, so who knows if I'll still see it this way), my mindset has typically been that the cinematics are the reward I get for beating the missions.  So the cinematic trailer simultaneously has me stoked for the single-player campaign and reaffirms my resolve to wait until I can buy the whole thing rather than getting it in pieces.


Title: Re: StarCraft II Beta
Post by: Murgos on July 23, 2010, 11:44:18 AM
I'm not sure why I am chiming in on this stupid subject but:

Blizzard has, as far back as I can remember, released super high quality cinematic intros and cut scenes for their games.  It's forgotten about since it's been so long since they released a single player game but it was one of their calling cards.  I'm pretty sure I bought WC2 based on wanting the see the cinematic scenes.

Also, to the track that the cinematic is disingenuous regarding game play to the uninitiated, Blizzard has released hundreds of hours of SC2 game play at this point, there is no possible way that an intent to deceive argument holds up.


Title: Re: StarCraft II Beta
Post by: Soulflame on July 23, 2010, 03:19:19 PM
The xel'naga are coming back?  I thought they had all been eaten by the zerg, except for one.


Title: Re: StarCraft II Beta
Post by: Ratman_tf on July 23, 2010, 03:32:02 PM
The xel'naga are coming back?  I thought they had all been eaten by the zerg, except for one.

I thought the ship that zapped the salvage guys from the original SC intro was a Xel'Naga ship.


Title: Re: StarCraft II Beta
Post by: Fordel on July 23, 2010, 03:40:58 PM
Hah, knew what game it was before I clicked.  Yah, that game was amazing; probably best game of the beta.   Tester and IntoTheRainbow are fucking beasts though.  They are just killing everyone. The other 2 games weren't even remotely competitive.  That Korean style of pressure, pressure, pressure doesn't give you much room if you try anything cute early and don't absolutely nail it.  Plus, early expand = death against them.

The Koreans are just way above everyone right now it looks like.  TLO is still great to watch once the game gets past the initial stages.  WhiteRa has completely lost his shit after getting beaten by Dimaga. I think IntoTheRainbow managed to proxy factory him in his own base. 


Yea, that game was making the rounds on every SC2 site/thread I've been following, it's pretty damn awesome. The only game I enjoy more so far, is the first TLO epic game on Metalopolis where he used every single unit constructable and it was raining nukes.  :drill:


Title: Re: StarCraft II Beta
Post by: tmp on July 23, 2010, 08:40:23 PM
I couldn't remember much, it was a long time ago.
There's whole Starcraft story (http://www.youtube.com/watch?v=ob4hQsTkWLg&feature=PlayList&p=F9226B77F797043B&playnext_from=PL&index=0&playnext=1) here. (all the cinematics, mission debriefings and basically everything but the gameplay itself) Must say that lacking the sentimental attachment to the game i'm finding it pretty awful (story-wise, technology being ancient obviously gets a free pass there)


Title: Re: StarCraft II Beta
Post by: Thrawn on July 24, 2010, 09:31:22 PM
WhiteRa has completely lost his shit after getting beaten by Dimaga. 

Ooo, is their a good story behind this?