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Topic: StarCraft II Beta (Read 325156 times)
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schild
Administrator
Posts: 60350
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I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.
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Goreschach
Terracotta Army
Posts: 1546
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I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.
Because some people aren't completely wrong.
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Astorax
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I'm having serious trouble enjoying it because of how micro it is. I don't know why anyone would say it's more macro.
From what I can tell from reading, the economy is less micro, and that's actually pretty huge. The ability to spawn more resource gatherers and have them as part of their spawn immediately just start mining minerals, or collecting gas is actually pretty huge. Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO.
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schild
Administrator
Posts: 60350
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Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO. Resource crap is a lot easier to micro than shit in the midst of battle.
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Astorax
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Having said that, from what I can tell the actual unit control is a lot MORE micro, so it all balances out IMO. Resource crap is a lot easier to micro than shit in the midst of battle. Well, yes and no...it all depends on what level of gameplay we're talking about. At our level, sure, but at the higher levels, where literally a couple seconds off getting an SCV mining means a win later in the game that's a big deal. So it doesn't matter for us peons, but clearly Blizzard is aiming this at the upper eschelons since that's their ready-made audience.
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Xerapis
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NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED key  i know im in korea, but some of yall should have actually heard that scream of desperation and despair
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..I want to see gamma rays. I want to hear x-rays. I want to...smell dark matter...and feel the solar wind of a supernova flowing over me...
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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I'm having serious problems enjoying this game looking for bugs in this game. Mostly because it does not, in fact, exist on any of my harddrives. :(
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-= Ho Eyo He Hum =-
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lac
Terracotta Army
Posts: 1657
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I'm awful at this game. They need to release this so I can play against my equal awful palls.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm. But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.
Well, thats to be figured. I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise. The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into. The hero's, creeps, magical items, lower unit totals overall, ect. I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1. Seems to be what they've done. I agree with both of these, but I was hoping for something a little more given how long it has been in development. Currently it really does feel like SC1 reskinned. But then, thats coming from someone who is not really a RTS fan, and doesnt really like to play online except with friends.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The main 'less-micro' thing I noticed is when you grab a whole bunch of gatherers and right click a mineral deposit, they all will go find their own deposit to mine in the immediate area on their own, you don't have to individually send guys to deposits to make sure they're spread out right.
Also when you have a bunch of, say, battlecruisers selected and you fire the Yamato gun, only one of them shoots it off, so you don't have to click through them all individually if you want to fire those off one at a time.
Other than those two things, I haven't noticed much in the way of less micro.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Wolf
Terracotta Army
Posts: 1248
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actually there's a lot of automated micro that just didn't exist before - melee units surround automatically, workers acquire targets on a move, units generally move "smarter" (boot up starcraft, build 5 dragoons, tell them to go down a ramp, sit back and enjoy the show). It's all a sub-product of the game actually having an AI that's not coded in '98, but the TL people are really bummed about this. According to them it puts the "skill cap" really low.
The game is awesome btw :P
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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rrazcueta
Terracotta Army
Posts: 92
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I've watched replays of decent players who dont even ctrl-group their units. I would agree that Macro is more dominant atm. But with my current impressions, I would say SC2 is less of a progressive step than what Blizz accomplished between WC2 and WC3.
Well, thats to be figured. I could see that blizzard decided they had 2 RTS franchises, and they needed to differentiate them somehow game play wise. The original plan was to make WC3 much more RPG hybrid, but they couldn't get it to be fun, so they went with the more moderate approach it turned into. The hero's, creeps, magical items, lower unit totals overall, ect. I figured that then, the Starcraft franchise would maintain the role of a more traditional RTS, so SC2 wouldn't be that much different (gameplay wise) than SC1. Seems to be what they've done. The big thing you're going to see from SCII is mods. Mods will be huge. I agree with both of these, but I was hoping for something a little more given how long it has been in development. Currently it really does feel like SC1 reskinned. But then, thats coming from someone who is not really a RTS fan, and doesnt really like to play online except with friends.
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Thrawn
Terracotta Army
Posts: 3089
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SC2 DOTA won't take long to appear I'm sure. Even if it probably is very unneeded at this point.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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I'm really looking forward to seeing what mods can be made with this engine, since its pretty damn impressive. I was blown away by all the awesome mods for WC3, and spent much more time playing them than the original game online (which I also deeply enjoyed).
Also makes me wonder what sort of modding tools Diablo 3 will have. Lots of potential there.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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schild
Administrator
Posts: 60350
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Also makes me wonder what sort of modding tools Diablo 3 will have. Lots of potential there. THIS.
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Goreschach
Terracotta Army
Posts: 1546
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So what's the word on when open beta starts?
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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None that i'm aware of, for the time being - but a new wave of invites has apparently started going out.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Also makes me wonder what sort of modding tools Diablo 3 will have. Lots of potential there. THIS. I thought you where still on your anti mod thing.
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Fordel
Terracotta Army
Posts: 8306
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There is definitely less 'busy work' Micro, but way more 'spell X vs. unit Y' micro. Like, I can't imagine playing Terran without effective ghost management.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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schild
Administrator
Posts: 60350
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Also makes me wonder what sort of modding tools Diablo 3 will have. Lots of potential there. THIS. I thought you where still on your anti mod thing. I don't buy games for mods and don't consider them full games. I've probably played 200 mods for Half-Life 2 but you won't see me going all Sky/FFH2 about them, even if they're amazing.
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Fordel
Terracotta Army
Posts: 8306
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Is it just me, or is the Ground Mode for Vikings utterly useless? Also these stupid things are very expensive and very fragile.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Malakili
Terracotta Army
Posts: 10596
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Is it just me, or is the Ground Mode for Vikings utterly useless? Also these stupid things are very expensive and very fragile.
As soon as aI get a beta key, I'll let you know. From the videos I've seen, they are decent for economy harassment though. Fly them in, land, blow up some workers, fly away.
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Fordel
Terracotta Army
Posts: 8306
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They seem to be inferior to Reapers in that regard in almost every way though. I guess if you were sitting on a ridiculous surplus of minerals and gas, you could reactor your way into a silly amount of vikings... but they just cost so much for the hassle. Terrans are interesting that way though, in that they can play the entire game using their tier 1 units more or less. Still no problem 50 marines can't solve! 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Margalis
Terracotta Army
Posts: 12335
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Vikings in air form are air to air only. If you have no need for air to air for whatever reason transforming them is better than nothing.
I certainly wouldn't build them to try to do something overly clever like fly in, transform and harass when you could just dropship in but if you have them lying around might as well put them to use.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Fordel
Terracotta Army
Posts: 8306
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Seems like they are just way to fragile for their costs, especially on the ground.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Fordel
Terracotta Army
Posts: 8306
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One thing Vikings do have going for them, is they are Reactor friendly. If you have the resources, you can shit out a ton of them really really quickly.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Vision
Terracotta Army
Posts: 287
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i would argue that mass Viking rushes against secondary bases is escially effectve for getting In and out without going through a lot of Terrain to get there. Reapers can jump but you can't stick them in unreachable corners of the map.
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Fordel
Terracotta Army
Posts: 8306
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Malakili
Terracotta Army
Posts: 10596
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Seemed like the Zerg didn't press the advantage when he had it.
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Fordel
Terracotta Army
Posts: 8306
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Yea, my guess is he thought there was still a siege wall back at the terran base from when he first tried to assault.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Fordel
Terracotta Army
Posts: 8306
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New Build nerfed the zerg a bit. Specifically increased the time/cost to research burrowing and the asshole canal. Also rebalanced infestors some. If you're really quick and your opponent is kinda slow, you can mindcontrol a enemy worker to make your own base.They'll kill your Infestor no problem and the worker will revert to enemy control, but the worker will still continue constructing the building unless specifically stopped. Works best with SCV's as the terran base can just be flown away after it's done.
Basically a comedy option if you totally outclass your opponent.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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patience
Terracotta Army
Posts: 429
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Specifically increased the time/cost to research burrowing and the asshole canal..
*burps*...What?
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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trias_e
Terracotta Army
Posts: 1296
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I've been watching way too many replays on that guys channel the last few days. The last game he put up, game 23, is pretty epic and if you have 45 minutes to burn its fun to watch some epic macro/psi storm/ghost fun.
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Malakili
Terracotta Army
Posts: 10596
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I've been watching way too many replays on that guys channel the last few days. The last game he put up, game 23, is pretty epic and if you have 45 minutes to burn its fun to watch some epic macro/psi storm/ghost fun.
I will shameless admit to watching every single one of his SC2 videos.
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Von Douchemore
Terracotta Army
Posts: 39
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WTT SC2 Key for 2x WoW Timecards PST 
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