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Title: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on June 09, 2009, 12:24:40 PM
Quote

A couple of weeks ago, we posted word that recent Atari acquisition Cryptic Studios was working on breathing life into several Atari legacy titles. Now we’ve got a few more details to share.

Sources tell us that the developer is working on a massively multiplayer online (MMO) version of “Neverwinter Nights” with an eyed 2011 release.Neverwinternights-logo

Details about the project are unavailable, naturally, as it is an unannounced title. But this reportedly was the primary reason Atari was interested in acquiring Cryptic late last year. (The developer is currently working on “Champions Online” and “Star Trek Online”.)

Based on the third edition Dungeon and Dragons rules, “NWN” is a well-loved franchise. The first installment of the role-playing game was developed by fan-favorite Bioware in 2002. A sequel, developed by Obsidian Entertainment, came out in 2006 to slightly less favorable, but still solid, reviews.

Part of what made the game unique was its robust multiplayer component. Many players built persistent worlds, capable of hosting up to 75 players – in essence, mini MMOs of their own.

The new game represents a very big bet for Atari – perhaps as big as the company’s continued existence.

MMOs take a lot of time to develop properly and cost a lot of money to create. And Atari’s cashflow problems are well known. The company could currently be financing the game with the recent sale of its of a sales, marketing and retail distribution business to Namco Bandai.

Once it’s finished, though, things get even harder, as the “Neverwinter Nights” MMO will face some stiff competition.

“World of Warcraft” holds the dominant position in the MMO genre by a country mile, with over 10 million subscribers. The MMO graveyard is filled with titles that have tried to go up against it (see “The Matrix Online,” “Tabula Rasa,” etc.)

Additionally, with Bioware now owned by Electronic Arts, the company will not have any hand in the game’s creation, which could cause doubt among the franchise’s fans.

What say you? Does a “Neverwinter Nights” MMO hold appeal for you? And does Bioware’s lack of involvement make you wary? Sound off in the comments below.

Link (http://weblogs.variety.com/the_cut_scene/2009/06/ataris-secret-weapon-neverwinter-nights.html)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: raydeen on June 09, 2009, 12:31:00 PM
Wow. I can't believe it's been this long since NWN 1 was released. I still consider it a new-ish game (guess I don't get out much). This could be interesting if Cryptic includes something akin to CoX's Mission Architect. Letting the players roll up their own mini-modules would be cool.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: HaemishM on June 09, 2009, 12:33:40 PM
(http://smiley.onegreatguy.net/bash.gif)

Fuckstupid idea. Seriously, do none of these clueless monkey fucks with money realize how saturated the fantasy MMOG market is?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on June 09, 2009, 12:40:24 PM
Nope.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: rattran on June 09, 2009, 12:41:24 PM
Atari hasn't been known for cluefullness in quite a while. Otherwise they wouldn't have had to sell off major parts of the company to survive. And everyone is blinded by Activision/Blizzard's moneyhats.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on June 09, 2009, 01:09:46 PM
I would hope it would at least be based on 4e?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Yegolev on June 09, 2009, 01:18:04 PM
Click-to-move with autoattack.  Kill ten kobolds.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Nevermore on June 09, 2009, 01:27:02 PM
I wonder how many titles Cryptic will be developing simultaneously before actually having one out making money.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zane0 on June 09, 2009, 01:31:06 PM
bwahaha!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Slyfeind on June 09, 2009, 01:38:32 PM
So...NWN persistent worlds are still running today, by players for players, and now Atari wants to make their own and charge money for it.

Heh.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Koyasha on June 09, 2009, 01:55:51 PM
So...NWN persistent worlds are still running today, by players for players, and now Atari wants to make their own and charge money for it.

Heh.

And they have more actual roleplay and oldschool D&D feeling than any MMOG could ever hope to capture at least until you can program an AI Dungeon Master.

This is totally the wrong direction to take the NWN franchise.  I would welcome a NWN3 that lies somewhere between 1 and 2 on the builder complexity scale though.  I liked a lot of what you could theoretically do with NWN2's toolset, but it was frankly much too complex for me and I never got anywhere with it.  NWN1's toolset was easy to build a working module with, but I felt limited too often, especially since I tend to go nuts over little things like the exact angle of one building in relation to another and so on.

A system based on tiles like NWN1 but with those tiles being able to be tweaked down to the tiny details would be ideal.  And for the love of the gods, the DM client would have to be a top priority.  In neither NWN or NWN2 was the DM client a top priority for devs, and that more than anything else hurt.  Toolset weaknesses could easily have been overlooked and worked around with excellent DM client functionality.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on June 09, 2009, 01:59:11 PM
They have the tools, the engine, the settings, the precedence, and an entire groups of fans who have written content for examples.


I bet they make this for under 4 mill.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Brogarn on June 09, 2009, 06:30:22 PM
(http://smiley.onegreatguy.net/bash.gif)

Fuckstupid idea. Seriously, do none of these clueless monkey fucks with money realize how saturated the fantasy MMOG market is?

I'm a pretty big fantasy fan but you and I are in complete agreement on this. Saturation? We're beyond that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Nebu on June 09, 2009, 06:55:45 PM
Fuckstupid idea. Seriously, do none of these clueless monkey fucks with money realize how saturated the fantasy MMOG market is?

Being as there are only two decent fantasy MMO's on the market, I disagree (WoW and LotRO being the two).  Box sales of recent fantasy MMO losers demonstrate that the fantasy MMO market still has room for a good MMO.  Unfortunately we haven't seen any good fantasy MMO's release in recent history.  

I agree with your sentiment that we need something fresh, but there's definately room for a well built fantasy title.  800k+ people bought AoC and WAR boxes... the money is out there to grab.  Someone just needs to develop a game worth sticking with. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tarami on June 09, 2009, 07:04:09 PM
Yep. There's always room for more elves.

Motherfuckin' elves.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Kageru on June 09, 2009, 07:11:45 PM

Cryptic and Atari seem well suited to one another.

More seriously it does seem hard to imagine that Cryptic has the depth of talent and resources needed to develop three MMO's simultaneously.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on June 09, 2009, 07:16:40 PM
Thinking a little further about this, if it *is* 4e, that means the 4e Forgotten Realms setting, which discards a lot of the things that established NWN players would expect to see (along with a bunch of game mechanics.) I can't see WotC granting a license to use the 3e stuff, so either this will be 4e, or it takes advantage of some aspect of the license they were already granted for NWN 1/2 in which case it will be behind the times mechanically.

There are a lot of mines in the minefield on this one I think.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on June 09, 2009, 07:25:51 PM
Thinking a little further about this, if it *is* 4e, that means the 4e Forgotten Realms setting, which discards a lot of the things that established NWN players would expect to see (along with a bunch of game mechanics.) I can't see WotC granting a license to use the 3e stuff, so either this will be 4e, or it takes advantage of some aspect of the license they were already granted for NWN 1/2 in which case it will be behind the times mechanically.

There are a lot of mines in the minefield on this one I think.

Mechanically, 4th edition would make a much better MMO (Hell, 4th edition OBVIOUSLY takes a lot of cues from the current generation of online RPGs).  The setting isn't a big issue for me, I like both 3rd and 4th edition forgoten realms from a setting standpoint.  In fact, the more I think about it the more I hope it is 4th edition based, because I think that would translate much better into an MMO experience.  Third edition is fantastic if you are turn based, but I think it doesn't quite translate as well into a real time game.  Even NWN had some major problems on that front in my opinion.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on June 09, 2009, 08:13:54 PM
I know they could never do it justice, but Neverwinter should be the tutorial, if that.  It needs to be set in Planescape.  Use the 4e rules, but they don't need to tie themselves to any existing lore.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on June 09, 2009, 08:58:39 PM
Planescape has an ABSOLUTELY HUGE lore canon, actually, and I don't expect WotC to license it out because it is out of print. They'll typically only license settings that can turn around and drive rpg book/novel sales for them.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Koyasha on June 09, 2009, 09:42:26 PM
Good Planescape is mostly undoable in a game form, at least as far as more general stories go (Torment was a great story but very specific and even IT had a lot of issues with the Planescape setting, going too far or not far enough on any number of things).  It's dependent on thought and ideas and influence and all sorts of stuff that can't ever be done well with a pre-scripted game and pre-scripted dialogue that has to apply to thousands of individual characters.

It's like trying to put together an MMOG with the already admittedly difficult ideas of SWTOR's story-based gameplay and multiplying it's complexity a thousandfold to take into account the nuances and difficulties of Planescape's grey morality.  Planescape isn't about combat, either, because around every corner are gods or archfiends or something that can crush player characters like bugs without any serious effort, so shoehorning a combat-light setting into an MMOG where almost all gameplay is necessarily combat-based is a tremendously bad fit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: pants on June 09, 2009, 09:49:20 PM
And don't forget that even though PS:T was critically acclaimed, it bombed terribly in sales.  It was too weird and didn't have enough elves.  Clearly WoW has proven that we need elves.

With big floppy ears.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: HaemishM on June 09, 2009, 10:17:45 PM
Fuckstupid idea. Seriously, do none of these clueless monkey fucks with money realize how saturated the fantasy MMOG market is?

Being as there are only two decent fantasy MMO's on the market, I disagree (WoW and LotRO being the two).  Box sales of recent fantasy MMO losers demonstrate that the fantasy MMO market still has room for a good MMO.  

What does a good MMO have to do with anything with the Atari or Neverwinter Nights name on it?

That's right, nothing and no one.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on June 09, 2009, 11:48:26 PM
With there being so many better non-fantasy IPs out there that Cryptic could be chasing, I'm hoping this rumour isn't true.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on June 10, 2009, 12:13:53 AM
Fantasy?  Sci Fi?  Spelljammer!

Just to fuck with you all.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on June 10, 2009, 09:12:34 AM
Yep. There's always room for more elves.

Motherfuckin' elves.


 :awesome_for_real:

Motherfuckin' elves (http://www.youtube.com/watch?v=4NPZkgK-TkY)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Brogarn on June 10, 2009, 09:27:04 AM
Motherfuckin' elves (http://www.youtube.com/watch?v=4NPZkgK-TkY)

Oh fuck ya.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Surlyboi on June 10, 2009, 09:45:45 AM
Heh. Man, my kingdom for a sniper rifle and a minigun in any fantasy campaign...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: sickrubik on June 10, 2009, 09:46:50 AM
Clearly it's time for Dragonlance to make a come back.   :why_so_serious:

Heh. Man, my kingdom for a sniper rifle and a minigun in any fantasy campaign...

Shadowrun it is!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on June 10, 2009, 10:08:01 AM
Heh. Man, my kingdom for a sniper rifle and a minigun in any fantasy campaign...
Your wish is granted! (http://www.youtube.com/watch?v=a8ElmjHRQ9Y) ;D

(You may hate me now.  I'd much rather sickrubik's solution though.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: palmer_eldritch on June 10, 2009, 01:50:41 PM
What made Neverwinter Nights stand out was the ability to build your own modules and run servers fairly easily. Without that, it was a decent but sub-Baldur's Gate D&D RPG.

Creating an MMO using D&D rules and set in the Forgotten Realms isn't enough to call the game a NWN sequel. Maybe they have something more interesting planned, like making it easy for players to add their own content.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: sickrubik on June 10, 2009, 02:39:38 PM
Maybe they have something more intersting planned, like making it easy for players to add their own content.

That would lend more credibility to the idea of setting it in Planescape.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on June 10, 2009, 07:20:33 PM
Were Cryptic to do this (rather ordinary) title, it would make sense to have the player created content feature as front and centre for launch. They'd have looked at Paragon Studio's experience with CoH/V (and others) so hopefully could avoid some of the basic pitfalls of such a title.

And, if it is true, that puts Cryptic across four titles - ChampO, STO, an unannounced one that is referenced from time-to-time and then this.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Hayduke on June 12, 2009, 02:02:36 PM
When they said legacy title I actually kind of thought they were referring to the AOL Neverwinter Nights from the early 90s.  I guess that wouldn't make much sense though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: WindupAtheist on June 12, 2009, 08:34:30 PM
Motherfuckin' elves (http://www.youtube.com/watch?v=4NPZkgK-TkY)

That's the best advertisement for anything ever.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on June 12, 2009, 11:26:09 PM
Sold!

I'm not an elf hater, and I'm not one to bag on the fantasy genre, but that vid rocked.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Kageru on June 13, 2009, 04:04:08 AM
With there being so many better non-fantasy IPs out there that Cryptic could be chasing, I'm hoping this rumour isn't true.

Atari desperate to turn its "valuable" IP into cash cow MMO's, Cryptic with no titles released and needing cash... I can see a deal being done.

I don't see anything good coming of it though. A cash strapped developer spread across multiple titles with Atari involved seems a recipe for a bunch of mediocre money grabs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: HaemishM on June 16, 2009, 08:47:46 AM
I think they'd have to fail upwards to even approach mediocrity with this title.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on October 06, 2009, 11:46:11 PM
Another rumour around Cryptic: angry fanboi claims Cryptic working on a Godzilla / kaiju MMO. (http://boards.cityofheroes.com/showthread.php?t=194341) He's using this image as a hint:

(http://img390.imageshack.us/img390/3077/watching.png) - I recognise it, but just can't place it.

Only reason I give this rumour any credence is that Emmert has already indicated he was interested in doing a Godzilla MMO (http://www.tentonhammer.com/node/50978), right at the same time he talked about his interest in doing a D&D MMO.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on October 07, 2009, 12:39:14 AM
(http://img390.imageshack.us/img390/3077/watching.png) - I recognise it, but just can't place it.

ALL GLORY TO THE HYPNOTOAD.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ashamanchill on October 07, 2009, 12:54:20 AM
Lol. I used to like him, but that show really went downhill after the fifth season.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on October 07, 2009, 06:32:12 AM
I'd rather go back and play on a Neverwinter Nights PW story server(there are some STILL running!), than play an NWN MMO.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: FatuousTwat on October 07, 2009, 06:40:22 AM
Did NWN2's online community ever take off like it did in NWN1?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Draegan on October 07, 2009, 06:58:28 AM
What the fuck is a Godzilla MMO?  Are you Godzilla or are you a military guy and the final/only boss is Godzilla?  Huh?  Or do you play Mothra vs. Godzilla?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on October 07, 2009, 07:47:59 AM
Did NWN2's online community ever take off like it did in NWN1?

It was too much of a pain in the ass to get into an online server on nwn2, they recently added an autodownloader to make it easier but at this point the chances of having an online community like the first game are pretty much nil.  The only reason i still play any nwn game is the amount of character customization available, i play on a nwn2 server with 60+ classes and i am addicted to designing new characters.  If the nwn mmo has multiclassing and a robust number of classes ill probably end up playing, there's no other game out there that scratches that particular itch.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: jason on October 07, 2009, 08:00:32 AM
What the fuck is a Godzilla MMO?  Are you Godzilla or are you a military guy and the final/only boss is Godzilla?  Huh?  Or do you play Mothra vs. Godzilla?

It would be like Second Life, only at random times Godzilla comes stomping through the city areas and destroys everything.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on October 07, 2009, 08:31:00 AM
Are you Godzilla or are you a military guy and the final/only boss is Godzilla?

I think it would be WAY more fun if you were a monster sent to ravage Earth (as in the arcade game Rampage and Epyx's The Movie Monster Game), but an argument could be made for an Earth Defense Force styled title.

Hell, there's an in-built asymmetrical PvP design if you do them both.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: rattran on October 07, 2009, 09:07:00 AM
Or just set it on monster island, everyone is a monster. Each monster is a different class. 'level 50 Rodan lfg to Raid Tokyo. Ginza wing'


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Khaldun on October 07, 2009, 11:56:54 AM
I would hope it would at least be based on 4e?

I think WoTC is still in their quaintly bumbling way harboring ambitions of incubating something themselves, and that the 4e revisions reflect that. (I'm not a hater, I thought they were interesting. On the other hand: is there any company that has more consistently fucked up their online and digital presence than them? I can't think of any.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Khaldun on October 07, 2009, 12:00:31 PM
Anyway, second and third to what Haemish has said. This is a valueless IP if it's not used to catalyze a design that is substantially different than the standard-model fantasy MMOs out there. And since I have less than zero confidence that the moneysuits at Atari understand that any better than the gibbering monkeys making these decisions at other media and gaming companies, this doesn't even rate a meh.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on October 07, 2009, 02:26:25 PM
I would hope it would at least be based on 4e?

I think WoTC is still in their quaintly bumbling way harboring ambitions of incubating something themselves, and that the 4e revisions reflect that. (I'm not a hater, I thought they were interesting. On the other hand: is there any company that has more consistently fucked up their online and digital presence than them? I can't think of any.)

Giving their track record with this online gaming table thing (which was a feature I was willing to pay monthly for so I could play with my old group, we were all set), I don't think they could make a functioning MMO given an unlimited budget and timeframe.  4th edition obviously tried(is trying?) to make headway by emulating CRPGs, which is funny, seeing as CRPGs were always just a crude representation of D&D.  Eh, screw a D&D MMO, I'd rather just playing Living Forgotten Realms 4th edition and be done with it, thats basically what that is anyway.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: amiable on October 07, 2009, 03:22:11 PM
I would hope it would at least be based on 4e?

I think WoTC is still in their quaintly bumbling way harboring ambitions of incubating something themselves, and that the 4e revisions reflect that. (I'm not a hater, I thought they were interesting. On the other hand: is there any company that has more consistently fucked up their online and digital presence than them? I can't think of any.)

4e is wretched.  The new thing tabletop rpgers are into is Savage worlds which is kind of an updated GURPS.  The primary setting is an old west/steampunk hybrid called deadlands.   It's pretty fun.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sobelius on October 07, 2009, 04:38:30 PM
4e is wretched.

My group doesn't think so. We've grown from 5 people to 8 over the last year and all of us are finding it fun. My players are loving the character building options and I love how much easier it is to DM than 3/3.5e.
Of course, roleplaying and storytelling in a TTRPGs is only as good as the players/GM  (and I'll bet Savage Worlds has some wretched experiences out there).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on October 07, 2009, 04:53:10 PM
4e is wretched.  The new thing tabletop rpgerscertain forum reading neckbeard subcultures are into is Savage worlds which is kind of an updated GURPS.  The primary setting is an old west/steampunk hybrid called deadlands.   It's pretty fun.

Out in the real world, people are still mostly playing and loving 4e.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on October 07, 2009, 05:51:54 PM
The game system doesn't matter too much to me as long as we have fun.  I'll find ways to creatively abuse the system and the GM will find ways to smack me down.  If I can RP, it's all good.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on October 07, 2009, 07:21:21 PM
I'd had lots  of fun with free, very simple systems like Dead Meat or the slight-more-complex-and-not-that-expensive Dust Devils. It all depends on what you are trying to achieve.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: schild on October 08, 2009, 10:43:03 AM
Or just set it on monster island, everyone is a monster. Each monster is a different class. 'level 50 Rodan lfg to Raid Tokyo. Ginza wing'

Best post I've seen in a while.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Montague on October 08, 2009, 11:01:32 AM
I would hope it would at least be based on 4e?

I think WoTC is still in their quaintly bumbling way harboring ambitions of incubating something themselves, and that the 4e revisions reflect that. (I'm not a hater, I thought they were interesting. On the other hand: is there any company that has more consistently fucked up their online and digital presence than them? I can't think of any.)

Giving their track record with this online gaming table thing (which was a feature I was willing to pay monthly for so I could play with my old group, we were all set), I don't think they could make a functioning MMO given an unlimited budget and timeframe.  4th edition obviously tried(is trying?) to make headway by emulating CRPGs, which is funny, seeing as CRPGs were always just a crude representation of D&D.  Eh, screw a D&D MMO, I'd rather just playing Living Forgotten Realms 4th edition and be done with it, thats basically what that is anyway.

WOTC wouldn't be the one making the MMO. Hell they barely have enough funds for DDI development (which to my surprise has been worth the sub fees, go figure). It is a shame the game table got... well, tabled.

It's funny you use the word "crude" with regards to CRPG's, because to me in the past few years it became clear that D&D's mechanics were showing their age and a radical revamp was required. "Anything you can do I can do better" syndrome for spellcasters, high-level fights that were decided in the first round, jaw-droppingly broken feat combinations, all added up to a system that was teetering under its own weight. On the contrary, recent CRPG designs illuminated D&D's aging design and balance problems.

Regarding later comments about Savage Worlds - it's a cool system and has some pretty good ideas. Like Ingmar was saying, if you read the various neckbeard forums everyone hates 4E and is playing SW and Pathfinder. Talking to my local game store owner though, he's having trouble keeping 4E stuff on the shelves. YMMV and all that.    


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on October 08, 2009, 11:24:17 AM

It's funny you use the word "crude" with regards to CRPG's, because to me in the past few years it became clear that D&D's mechanics were showing their age and a radical revamp was required. "Anything you can do I can do better" syndrome for spellcasters, high-level fights that were decided in the first round, jaw-droppingly broken feat combinations, all added up to a system that was teetering under its own weight. On the contrary, recent CRPG designs illuminated D&D's aging design and balance problems.
Balance problems are inherent to any system that gives players a ton of freedom.  CRPGs generally achieve balance by taking that freedom away wholesale.  There were legitimate issues with feat combination and such, but that can be solved on a group by group basis.  A DM says, well we can modify how that will work, or maybe the DM can just toss extra stuff at the players to balance it out some.  High levels were always an issue, but my group always got around that by just starting over at level 13 or so, rarely going high levels.

Quote
Regarding later comments about Savage Worlds - it's a cool system and has some pretty good ideas. Like Ingmar was saying, if you read the various neckbeard forums everyone hates 4E and is playing SW and Pathfinder. Talking to my local game store owner though, he's having trouble keeping 4E stuff on the shelves. YMMV and all that.    

I actually like 4th edition, don't get me wrong.  I think it has excellent combat mechanics, but the system to me seems far more limited than previous incarnations of D&D.  While they are doing a good job keeping new options coming out for people, in 3rd edition character concepts were basically totally up to the player, with feats, skills, and class combos giving you a TON of customization.  4th edition seems shelves that in favor of more balance.  Its not the worst thing ever, but I do miss being able to make, for instance, a fighter who uses archery as his main focus, or just other quirky ideas.

Also, I played Pathfinder for about 6 months last year -> this year and I thought it was excellent.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sjofn on October 08, 2009, 04:12:39 PM
4e is wretched.  The new thing tabletop rpgerscertain forum reading neckbeard subcultures are into is Savage worlds which is kind of an updated GURPS.  The primary setting is an old west/steampunk hybrid called deadlands.   It's pretty fun.

Out in the real world, people are still mostly playing and loving 4e.

Next you'll say Eberron wasn't a huge failure.   :ye_gods:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on December 17, 2009, 04:05:38 PM
Wasn't sure this deserved its own thread, and this seemed potentially related.

Hasbro is suing Atari over the D&D license. (http://www.industrygamers.com/news/hasbro-casts-bigbys-crushing-lawsuit-on-atari/)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on December 17, 2009, 05:32:56 PM
Prediction: Atari loses access to D&D licence. Cryptic announces Tunnels and Trolls Online.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lt.Dan on December 17, 2009, 05:43:50 PM
Prediction: Atari loses access to D&D licence. Cryptic announces Tunnels and Trolls Online.
Oooooh I hope the CE version comes with lots and lots of six-sided dice!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on December 17, 2009, 05:55:30 PM
Prediction: Atari loses access to D&D licence. Cryptic announces Tunnels and Trolls Online.

It worked with Champions!  And by worked I mean... happened.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ard on December 17, 2009, 05:56:47 PM
Between this and Turbine suing them for breach of contract over DDO, I'm thinking NWN online probably isn't too likely to ever see the light of day.  But stranger things have happened.

Hah, Christmas comes early for me apparently:
http://forums.f13.net/index.php?topic=17717.msg696195#msg696195 (http://forums.f13.net/index.php?topic=17717.msg696195#msg696195)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on December 18, 2009, 07:46:56 AM
Having been reminded that Hasbro used to own Atari: this is one messy, messy lawsuit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: jakonovski on August 23, 2010, 02:47:41 AM
Rise from the grave!

http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&mode=previews


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 23, 2010, 03:32:35 AM
One of the odd things I find with games journalism is the way that the writers copy press releases verbatim without thinking and publish it as "journalism".

Consider

Quote
it also won't be a traditional massively multiplayer online game, either. The game will instead focus on cooperative play, requiring players to log into a server to start a session and encouraging players to tackle the adventure together.

I can see why Jack Emmert might try to claim that PVE grouping is new and innovative but shame on the journalist. The other D&D MMO is entirely based on cooperative pve.

Quote
Jack Emmert: I wouldn't say MMORPG at all--Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).

Omg. Did he just say playing D&D with a bunch of friends is a brand new way to experience it. Omg.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 23, 2010, 05:57:11 AM
Quote
We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).

Wait, what?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: jakonovski on August 23, 2010, 06:33:31 AM
Quote
We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).

Wait, what?

You basically connect to the game via a series of tubes. A revolutionary concept.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 23, 2010, 07:20:08 AM
Dropping the 'massively' part does make sense (to some extent) for heavily instanced titles as Cryptic's tend to be.

Also, it seems from this early press that Cryptic is aiming to make Neverwinter reflective of the NWN toolset experience rather than a full MMO.  

Release for Q4 2011 (http://www.playneverwinter.com/press).

EDIT: Interesting that RA Salvatore's work is going to fuel both this and 38 Studio's title.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Pyran on August 23, 2010, 07:22:25 AM
For his next trick, Jack Emmert shall invent the wheel !   :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 23, 2010, 07:23:54 AM
Dropping the 'massively' part does make sense (to some extent) for heavily instanced titles as Cryptic's tend to be.

Also, it seems from this early press that Cryptic is aiming to make Neverwinter reflective of the NWN toolset experience rather than a full MMO.  

Release for Q4 2011 (http://www.playneverwinter.com/press).

EDIT: Interesting that RA Salvatore's work is going to fuel both this and 38 Studio's title.

I actually agree that its better that they make in a multiplayer rather than "massively" multiplayer game.  What I don't understand is why they are trying to market this as something new or ground breaking.  A new genre called Online Multiplayer Game, COME ON.  I really hope he was being ironic or something.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Shinjin on August 23, 2010, 07:51:50 AM
Quote
In the tabletop game, an action point lets a player perform a reroll or add an additional die to a roll.

His ignorance is disheartening.

Cryptic?  Really, WotC?  *sigh*  RIP, NWN.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 23, 2010, 08:01:58 AM
Quote
In the tabletop game, an action point lets a player perform a reroll or add an additional die to a roll.

His ignorance is disheartening.

Cryptic?  Really, WotC?  *sigh*  RIP, NWN.

Well, that is what action points did in some of the d20 system games.  In 4th they let you take an addition action, but its not a totally wrongheaded statement.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ghambit on August 23, 2010, 08:10:26 AM
Oh Gods.  Let me stay out of this discussion now.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on August 23, 2010, 09:45:53 AM
Well they do seem to be doing something "new"ish: CoH/CoV character customoization in a fantasy game. This is long overdue.

Quote
A Legend Arises
Unprecedented character customization as only Cryptic can deliver. Imagine a hero, make a hero, become a hero.

From: http://www.playneverwinter.com/about


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ard on August 23, 2010, 09:47:51 AM
This does bring up the question of what happened to the Turbine and Hasbro lawsuits that I was pretty sure would have caused this to be torpedoed.  Anyone been keeping up?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: HaemishM on August 23, 2010, 09:50:46 AM
Cryptic and DND. Two phrases that make me completely uninterested in whatever is talked about after that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on August 23, 2010, 09:55:19 AM
Cryptic and DND. Two phrases that make me completely uninterested in whatever is talked about after that.

I am more optimistic. The 4E rules - which I like - has things that Cryptic has proven do do reasonably well: push, knockdowns, teleporting, etc.  These things haven't been in prior versions of DnD.  CoH felt like as real 3D world for the most part.  I think instancing is the best way to handle DnD as well.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 23, 2010, 10:27:14 AM
This does bring up the question of what happened to the Turbine and Hasbro lawsuits that I was pretty sure would have caused this to be torpedoed.  Anyone been keeping up?

Best source of data that I've discovered on this is the DDO forums. Read this thread from page 11 onwards:
http://forums.ddo.com/showthread.php?t=208807&page=11

In short Turbine v Atari was settled out of court shortly before Turbine's incorporation into Time Warner. Hasbro v Atari seems to be ongoing.

Quote
Hasbro can no longer trust its brand in the hands of Atari, and brings this action to confirm its right to terminate Atari's license to Dungeons & Dragons.
http://arstechnica.com/gaming/news/2009/12/has-atari-gone-chaotic-evil-over-dd-dd-franchise.ars

In any event Atari's licence to operate a D&D MMO runs out in July 2017. It seems unlikely at this point in time that Wizards of the Coast (a subsidiary of Hasbro) will be enthusiastic about renewing it so that might mean that this new Neverwinter MMO closes in 2017 regardless of how popular it is.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 23, 2010, 01:53:35 PM
Seven years is an eternity in the gaming industry. So many things can change before that license runs out.

Speaking of, why on earth would Hasbro let Atari have the license for that long of a time?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tearofsoul on August 23, 2010, 02:01:01 PM
Thank god, it is NOT an MMO ...  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 23, 2010, 02:33:48 PM
Heh, well I haven't read the licence so I can't relate exactly what rights Atari has in relation to online provision of Dungeons and Dragons games. It would seem though that they have the rights to release this Neverwinter game even if it is not technically a MMO.

It would be hilarious schadenfreude if, in the desire to reach new heights of rhetoric, Emmert has put them in the position where they don't have the right to release it because they only own a MMO licence.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: ezrast on August 23, 2010, 02:45:54 PM
The 4E rules - which I like - has things that Cryptic has proven do do reasonably well: push, knockdowns, teleporting, etc.  These things haven't been in prior versions of DnD.  CoH felt like as real 3D world for the most part.
I don't disagree with you, but it's a pet peeve of mine when people treat CoX as part of Cryptic's current repertory. Cryptic as we now know it has entirely changed from the Cryptic that made CoX; it has none of the same employees except for Emmert and maybe one other guy. You might as well say their next game will probably involve lots of clicking because Diablo 2 did.

That said, the online model that Emmert is floundering at describing sounds like it falls somewhere between Guild Wars, Neverwinter Nights custom multiplayer, and Diablo 2 closed servers. It would amuse me if the game ends up being a worse-designed Guild Wars with a worse-designed CoX-like mission creation system, establishing a "let's make a poor version of whatever was popular with NCSoft a few years ago" trend at Cryptic.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on August 23, 2010, 02:52:36 PM
Argh why Cryptic arghghghghgh


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: waffel on August 23, 2010, 03:38:05 PM
We already have WOW, LOL, and now OMG.... when is someone going to create a WTF and a ROFL video game?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on August 23, 2010, 06:23:27 PM
We already have WOW, LOL, and now OMG.... when is someone going to create a WTF and a ROFL video game?

I get a chuckle every time i see Duke Nukem Forever listed as DNF, as in "Did Not Finish"...

Oh yeah, in terms of this game, devils in the details and all that.  Focused on small group adventures with no massive overworld and a content creation toolkit?  Sounds good.
Cryptic doing it? Eh, we shall see.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Pezzle on August 23, 2010, 07:08:35 PM
I still play on a NWN persistent server.  Just give me an updated NWN!!!  Argh


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 23, 2010, 08:31:39 PM
I don't disagree with you, but it's a pet peeve of mine when people treat CoX as part of Cryptic's current repertory. Cryptic as we now know it has entirely changed from the Cryptic that made CoX; it has none of the same employees except for Emmert and maybe one other guy.

Sorry, but wrong.

A number of Cryptic people cut their teeth on CoH/V and kept on to ChampO and STO. Geko, Poz, Tumerboy, Zinc (recently left) and others (Arkayne, Balseraph, I think, plus those never given catchy forum nics) have worked across different Cryptic outputs. Cryptic have certainly expanded during that time and there have been changes - for instance, I only found out recently that when Atari bought Cryptic, then President Michael Lewis sold out and the head of Cryptic is CEO John Needham (ex-SOE). True that the CoH/V live team plus one (pohsyb) elected to stay on CoH/V, but they were around 25% of Cryptic's staff at the time of sale iirc.

There's a meme out there that Cryptic was just Emmert when NCsoft bought CoH/V and they parted ways, but it's wrong. Now, Emmert may be the face that people assign the cult of personality to, but he's not the only employee either then or now.

EDIT: The title thread needs to be changed to "It's not a rumour!".


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: ezrast on August 23, 2010, 10:35:57 PM
Gah, my bad then. Thanks for correcting me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lucas on August 24, 2010, 12:10:40 AM
Yeah, it's not a rumor!!! It's...

(http://i.bnet.com/blogs/its_a_trap.jpg)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 24, 2010, 02:20:04 AM
And this is virtually guaranteed to be using that asstastic Champions engine as well. Great.

My girlfriend got burned on Champions and I got burned on STO. Sorry Cryptic, no matter how polished your turds get six months to a year after release, I'm not falling for it again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: palmer_eldritch on August 24, 2010, 02:51:34 AM
Quote
Forge (tentative name) will enable players to write adventures, to create maps, and to attach their quests to in-game entrances and NPCs. Our key philosophy is that Forge needs to be accessible (i.e. usable to many people) and that user-generated content is an optional form of content. In other words, a player knows that he's playing UGC and not the game.
Source (http://uk.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&mode=previews&tag=topslot;thumb;1)

It sounds as if players will be able to add dungeons and quests to the official game world rather than creating their own separate worlds as stand-alone servers or downloadable modules, as they could with the previous Neverwinter Nights games.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: DayDream on August 24, 2010, 03:08:55 AM
Any bets on their plans for the just how much they'll rely on user made dungeons at release?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on August 24, 2010, 03:58:07 AM
Yeah, instead of adding enough content (like STO) they will have contests for the 'user made dungeon of the month'.  Then they'll patch it into the game.  Don't have to pay silly devs and the fanbase finishes your game for you!

Once again we fall victim to classic Cryptic marketing voodoo. Bazinga!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 24, 2010, 06:30:37 AM
Given the MA / user-generated content experience of CoH/V, having this implemented at launch may help get around some of the problems seen in CoH/V.

But for this to really work, Cryptic is going to have to deliver map-building tech - something they had problems with when superbases were implemented. Parts of the system were very robust (someone built a base with over 16 000 items in it before instability issues set in) but others weren't (like pathing through the base). And those were just static items or turrets.

No issues with Cryptic's ability to deliver a good character / monster creater, but other elements are certainly open to question. But a title where you can build your own maps and missions could have legs. Too soon to tell though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on August 24, 2010, 06:39:49 AM
Ok, so no massively just multiplayer.  You can create your own maps and missions.  Isn't this exactly the same as previous NWN games but without the shitty single player story?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: palmer_eldritch on August 24, 2010, 06:48:58 AM
Ok, so no massively just multiplayer.  You can create your own maps and missions.  Isn't this exactly the same as previous NWN games but without the shitty single player story?

Previous NWN games allowed people to set up their own servers with their own settings, rules and character databases. From the information that Cryptic have released so far, it doesn't look as if the new game will allow anything like that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on August 24, 2010, 07:41:58 AM
That would suck, I haven't used it myself, but I hear the suite of tools that came with the NWN series was a huge selling point for the series and its life span.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: HaemishM on August 24, 2010, 09:27:15 AM
It was a huge selling point, the tools just happened to be buggy as fuck for the first year after release and not nearly as accessible as promised.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 24, 2010, 10:08:32 AM
It should also be noted that this game is slated for Q4 of next year, 2011. I don't know how long Cryptic's been working on this, but I'm willing to guess "not very long."

I wonder if, a month from launch, the user-generated content system will be pushed back to a "six week patch."


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on August 24, 2010, 10:28:27 AM
NWN1 is still around; if the toolset had been designed from the ground up to better support content creators (i.e. persistant world support, importing new models, better DM interface, erx) it would have been awesome, but even with what it delievered the gamer gestalt delivered a ton of fun and usable content.

BTW, did anyone else notice they are only going to have 5 classes and a few limited races?

Way to proactively set the stage for future expansion pack material guys!  :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Muzadi on August 24, 2010, 10:45:43 AM
The 4E rules - which I like - has things that Cryptic has proven do do reasonably well: push, knockdowns, teleporting, etc.  These things haven't been in prior versions of DnD.  CoH felt like as real 3D world for the most part.
I don't disagree with you, but it's a pet peeve of mine when people treat CoX as part of Cryptic's current repertory. Cryptic as we now know it has entirely changed from the Cryptic that made CoX; it has none of the same employees except for Emmert and maybe one other guy. You might as well say their next game will probably involve lots of clicking because Diablo 2 did.

That said, the online model that Emmert is floundering at describing sounds like it falls somewhere between Guild Wars, Neverwinter Nights custom multiplayer, and Diablo 2 closed servers. It would amuse me if the game ends up being a worse-designed Guild Wars with a worse-designed CoX-like mission creation system, establishing a "let's make a poor version of whatever was popular with NCSoft a few years ago" trend at Cryptic.

About a third of the design staff currently at Cryptic has been here since CoH/CoV shipped.  The ratio is somewhat higher on the Neverwinter project.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 24, 2010, 10:57:00 AM
BTW, did anyone else notice they are only going to have 5 classes and a few limited races?

Way to proactively set the stage for future expansion pack material guys!  :oh_i_see:

Expansion pack my foot. It's virtually guaranteed you'll see extra races and classes on the C-Store under a month after release.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Cyrrex on August 24, 2010, 11:11:32 AM
They're going to fast-track this motherfucker to completion using the same engine and conventions as STO and ChampsO, are they not?  Same old shit, then.  Sell a million boxes (or whatever) and then let the premature fetus die slowly once it starts trying to breath oxygen.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 24, 2010, 11:33:11 AM
I always thought one of the brilliant things about WoW was the way they harnessed the player base to write their UI. WoW would be much less of a masterpiece without Decursive, Questhelper, Auctioneer and so on. (Even if you don't use them and proudly walk uphill in the snow barefoot you need them to exist in order to have something to feel proud about not using).

User-created content could be simply wonderful. Especially in D&D where there is a tradition of homemade campaigns which are more fun than the professional ones.

I hope they can avoid some of the more obvious traps (miaow missions, griefing Tomb of Horrors dungeons, tilesets sculpted to look like penises, etc) and engineer a system where players make fun dungeons for each others. It's a big ask but a worthy goal to aspire to.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Typhon on August 24, 2010, 01:02:10 PM
Actually, I think this is one case where Cryptic has more experience and demonstrated expertise than anyone in the market for this specific game design.

The CoX/CO character creator was very well done.
The CoX basebuilder was pretty to very well done.
My guess is that the CoX mission maker was begun while they were still in charge, so they also have experience with that.
The CO/StarTrek netcode seems decent enough (I never had any problems with it).
The CO instancing engine does a good job.

Third time's the charm?

... Lol, naaahhhhh.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on August 24, 2010, 01:06:55 PM
Actually, I think this is one case where Cryptic has more experience and demonstrated expertise than anyone in the market for this specific game design.

The CoX/CO character creator was very well done.
The CoX basebuilder was pretty to very well done.
My guess is that the CoX mission maker was begun while they were still in charge, so they also have experience with that.
The CO/StarTrek netcode seems decent enough (I never had any problems with it).
The CO instancing engine does a good job.

Third time's the charm?

... Lol, naaahhhhh.

Ryzom Ring (http://www.youtube.com/watch?v=27yMHnfAGkU)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 24, 2010, 06:56:04 PM
You can't sell subs to a user-gen game. Microtrans works much better and the way Cryptic is set up (with a C-Store) could work very well. Basic game is F2P but the extras cost.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 25, 2010, 05:16:23 AM
You can't sell subs to a user-gen game

Eve does.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 25, 2010, 05:17:56 AM
You can't sell subs to a user-gen game

Eve does.
:oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: NiX on August 25, 2010, 05:21:16 AM

I concur with that smiley.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Koyasha on August 25, 2010, 10:09:50 AM
I really want to not care about this, but sadly, knowing it is true that Cryptic is making this makes me angry.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: statisticalfool on August 25, 2010, 10:51:31 PM
You can't sell subs to a user-gen game. Microtrans works much better and the way Cryptic is set up (with a C-Store) could work very well. Basic game is F2P but the extras cost.

Are people going to pay for user-generated dungeons and etc? Or, to be more precise: are people going to care that there are epic, well-thought out, user-gen dungeons when they could just be downloading: "powerlevelz room lol exploding barrels #753" and zooming to cap?

If the answer is, because you give worthy rewards to the good modules and not to the spammy rooms, then how do you do that on a large scale?

And come on, this is Cryptic: they've proven themselves largely unable to handle even reasonably simple design questions. Now they're tackling how to make user-gen maps and dungeons drive a MMO?   :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 26, 2010, 02:08:01 AM
I don't think people will pay to dl user dungeons, but that's not how I'd have my business plan. You'd sell map / weapon assets in packs so that those who wanted to create a particular type / style of adventure could use them. The dl of the user created things is free, but someone has paid to unlock them so they can use them in a module.

From the dev side, release a mix of free and paid-for content, with the paid-for stuff having some kind of unique unlock associated with it - you can only get the Sword of Turninatrix from the "Saga Of Emmert The Brave" content, for instance, which also unlocks a new tileset for content creators.

Key thing is that the basic game has to be F2P. And then time and effort has to be spent culling the weak content. With this kind of title you are practically opening the door to exploitation of in-game systems / farm content, so you do need a way to keep that from overloading the quest search function.

However, for all of this to work Cryptic has to deliver an incredibly fantastic map creation system. The CoH/V supergroup base system is a start, but it was always a static map. NW needs to have a lot more dynacism in its maps to keep players / creaters interested.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Moosehands on August 27, 2010, 03:07:15 PM
As someone who was deeply involved with the PW crowd for NWN1, I found NWN2 to be a gigantic kick in the dick and 100% the wrong direction to take the franchise.  We had whole planets modeled with thousands of areas stretching across multiple physical servers.  We had true persistence with a runtime hook to MySQL.  We even had the ability to ftp your character files to other servers across the country or around the world with a framework in place for rudimentary planar travel.  NWN2 can't support 1/10th of that.

NWN3:Online in whatever incarnation they come up with can suck it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 27, 2010, 03:23:43 PM
As someone who was deeply involved with the PW crowd for NWN1, I found NWN2 to be a gigantic kick in the dick and 100% the wrong direction to take the franchise.  We had whole planets modeled with thousands of areas stretching across multiple physical servers.  We had true persistence with a runtime hook to MySQL.  We even had the ability to ftp your character files to other servers across the country or around the world with a framework in place for rudimentary planar travel.  NWN2 can't support 1/10th of that.

NWN3:Online in whatever incarnation they come up with can suck it.

This, pretty much.  NWN 1 had a stellar PW community, and one that was coming from a pencil and paper background that was used to putting in lots of labor to get a great game world out in the first place.  There were PW servers out there that, aside from pure server capacity, were on par with many modern MMOs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 27, 2010, 05:01:10 PM
I really like Unsub's business model but it seems to me that the people who are planning the business models at large companies are generally terrible. Eberron Unlimited was obviously very slick but before that you have to go back to UO for a genuinely good new business strategy in Western MMOs.

Some of them look like they've pinned their competitors' models to a dartboard and thrown darts to see which bits they should nick (cough EQ2E cough).

Not only do I not think most of the professionals are as smart as Unsub but I don't think they're even planning the same kind of thing. Cryptic remember had the fiasco of introducing paid retcons paired with a radical rebalance and was apparently completely surprised their player base exploded.

http://www.frogdice.com/muckbeast/business_models/bill-roper-computer-game-poison.html

I would be astonished if this product launches with a business model that minimises how much we slam into an objectionable pay barrier while still incorporating plenty of opportunities to make money. It's an incredibly difficult balancing act and Cryptic's track record is completely different. (ie how much can we sneak into the cash shop while still getting box sales plus subs?)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: tazelbain on August 27, 2010, 06:46:58 PM
How was UO anything but the common subscription model?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 28, 2010, 04:05:33 AM
That was new in a mass marketed game at the time was it not? There may have been precursors but they didn't have widespread appeal so can hardly be pointed to as marketing successes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 28, 2010, 07:51:30 AM
Some MMOs before UO used to charge by the minute to play. A monthly sub was something different, especially in an era where (locally at least) they were contemplating pay-by-the-minute charges for internet services - and I believe that occurred in the UK.

IIRC.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: carnifex27 on August 28, 2010, 09:38:59 AM
So please laugh at my pathetic naivety if this is part of his usual dog & pony show, but here is an interview with Emmert explaining what went wrong with CO and STO and why it won't happen with NWNO.
http://www.massively.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a (http://www.massively.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a)

Here are some excerpts that caught my eye.
Quote
Massively: We weren't expecting Neverwinter to be a cooperative RPG; we were expecting another MMO from you guys -- so why the sudden departure?

Jack Emmert: First of all, there's the IP itself. Neverwinter originally was more of a cooperative RPG, although it has an MMO accent, where players could set up their own servers and so forth. Nevertheless, predominantly, it was smaller groups of people. From our point of view, we just had to take a look at ourselves and kind of change the way we were doing things, and with the tools and the resources with our previous MMOs, we knew that Neverwinter had to be the highest possible quality, and we had to improve, dramatically, everything that we did. The best way to do that was to sort of change the style of gameplay so that the focus wasn't on hundreds of hours of mediocre (some would say even worse than mediocre) content, but instead create a rich story-driven multiplayer game. We want to make a great game -- the original Neverwinter is a true classic, and it's really important to hold to that standard.

Massively: One thing I've noticed so far, in reading your interview with Gamespot and reading about the game, [is that] it seems to be very focused. We have five classes, the heroic level set, and Neverwinter which is a huge city and you can do a lot with that. Is Cryptic going for a light content approach, like a lot of base content to start with, enough for a game, but light, and then looking to expand on it from there?

Jack Emmert: I'd say what we're trying to do, and having learned from Star Trek Online and Champions, let me tell you my philosophy before STO and CO. Coming out of City of Heroes we launched to great acclaim, we got a lot of publicity, everybody loved it, but we didn't have crafting and we didn't have PvP. All there was to do was fight. Over the years everybody pinged us on this. We added PvP and didn't really gain any subscribers. We added crafting and we gained roughly ten thousand subscribers for three months and then it went back down. So in the grand scheme of things, what I learned is, if you didn't have a feature at launch, you might as well never have it. Whatever you're going to have at launch defines you as a game.

Coming into the launch of STO and Champions, I made sure we had something for everyone. Here was the problem. By following that philosophy, nothing was polished. We ended up having lots of half-done features in some quarters. What I forgot was, inasmuch as a consumer or a player, if it isn't there at launch it might as well not be there, well if it's in half-done or half-done well, that's what you get remembered for. The fact that STO and Champions have gotten better since their launch, we've added content, we've fixed bugs, we've responded to players, all that stuff isn't as important or as forceful as that initial interaction with the game. So we have a very different mindset here. Right now, whatever we do, it's got to be the best possible quality we can. One of the ways of doing that is to focus your content. Make sure you understand what we're making. What is the game going to be and what isn't the game going to be? You're seeing that in the interviews. Here are the classes, here's where the game's going to be set, so that the stories, the quest, everything is entirely focused. We know what we're trying to make; we're not trying to make something for everybody.

Massively: We've always said you guys were super-fast.

Emmert: But super-fast doesn't mean super-good. And that's what the reviews said, that's what the players said.

This may actually be an example of an MMO Dev. trying to learn from past mistakes.  That is either a great thing for me or a horrible thing for me, depends if you emphasize trying or learn.  I really enjoyed the original NWN's private servers and this part made me feel like that magic could maybe happen again.

Quote
Massively: The Forge, the toolset, how extensive is that going to be for players?

Emmert: What we've done is take versions of our own tools and skin them, simplify them, and make it possible for players to create things like we do every day. Naturally that means they can be extremely complex, and one of the things we're looking at now is ways of organizing the tools so that people can get in and do it without needing extensive knowledge of 3-D tools. Fans of the original Neverwinter I don't think will be disappointed, and my personal goal is to include a group of people, like myself, who just want to get in and make simple adventures without having to tackle a large amount of complexity. It's easy to make complex tools.



Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on August 28, 2010, 10:27:52 AM
He's saying the right things but talk is cheap. 

If they had had three fully playable factions; Feds, Roms and Klingons with full storylines and RvR and enough content, they would STILL be adding servers to STO.

Instead, they thought they could half-ass it and wear money hats and, now that the subs have dropped thru the cellar, realize they should make a good game.

At least that's my perception of it.




Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on August 28, 2010, 10:48:02 AM
Instead, they thought they could half-ass it and wear money hats and, now that the subs have dropped thru the cellar, realize they should make a good game.
This.  They could have paid any one of us a bundle to tell them to get their heads out of their asses and it would have been a bargain.

It wasn't a lesson they needed to learn, especially since they already had a shipped game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 28, 2010, 10:59:01 AM
So please laugh at my pathetic naivety if this is part of his usual dog & pony show, but here is an interview with Emmert explaining what went wrong with CO and STO and why it won't happen with NWNO.
This is very much a part of his usual dog & pony show. He played the "candid self-deprecating" card heavily and often during the development of Champions (in reference to CoH), and had he been the PR voice for STO instead of Bill Roper, I suspect he would have there as well.

So yeah, he's saying the right things like Tannhauser mentioned, but if they end up meeing that Q4 2011 projected release date (meaning that this game has likely only had roughly two years in the cooker), I suspect it'll just be that: all talk.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 28, 2010, 03:50:09 PM


It wasn't a lesson they needed to learn, especially since they already had a shipped game.

I think this is what made the beta STO a huge warning for me.  I think the first post i made in the STO thread after the NDA went down was like "total crap avoid at all costs" or something.  The number 1 thing behind that statement was that they were making EVERY FUCKING MISTAKE they made in Champions beta over again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on August 28, 2010, 04:08:31 PM
So five classes: fighter, rogue, cleric, wizard and... ? ranger? druid? monk? bard? paladin?  All four of those are mainstays of D n D, game is gonna feel weird without them.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on August 28, 2010, 05:44:14 PM
I must say I'm utterly appalled by Jack Emmert's comments. There are people who bought lifetime subs to CO a year ago and to STO 6 months ago and now it's being implied "the focus was on hundreds of hours of mediocre (some would say even worse than mediocre) content".

If I were a Cryptic customer I'd find this completely unacceptable. Saying that a game you made several years ago was poor is one thing. Saying that games you just brought out are rubbish and no one at the company gives a toss about them any more, which is what Emmert is implying, is just not on.

If you look at successful MMOs they clearly employ staff who absolutely love their game. CCP, Blizzard, EQ2 has enthusiasts like Domino. I want the people who work on my game to be people who would play it if they didn't work there. That may be a little starry-eyed but the minimum I expect is that they not slag off the game I love in public.

So what does the future hold for 6 months after Neverwinter's launch? Emmert self-deprecatingly saying that user-generated content was an experiment that didn't work and telling us how hyped he is about quest hubs, a feature of their next game?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on August 28, 2010, 06:51:25 PM
So five classes: fighter, rogue, cleric, wizard and... ? ranger? druid? monk? bard? paladin?  All four of those are mainstays of D n D, game is gonna feel weird without them.
Ranger.

The announcement listed them.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 29, 2010, 05:05:26 AM
The Gamasutra interview (http://www.gamasutra.com/view/feature/6041/not_so_cryptic_neverwinter_and_a_.php) is also interesting. He puts out that Cryptic have traditionally made games pretty quickly - he got CoH out in two or so years when he took over, CoV in about a year - and for cheap - $8m for CoH and $6m for CoV. (I've always heard that CoH cost closer to $13m, so I'm wondering if Emmert's figure doesn't include some kind of initial development costs or something.)

He confirmed a theory of mine: Cryptic saw all these complaints about CoH but the game still exceeded expectations, so thought the same applied to ChampO and STO. Feedback was mixed for both titles during the beta, but there certainly were boosters for both titles. Of course, following ChampO's launch, I would have thought that Cryptic would have delayed STO's launch, but there was this underlying "we have to launch!" attitude that makes me wonder if Atari and / or Paramount had some ironclad deadline that had to be met.

Both ChampO and STO have been improving since launch, but it is very difficult to get over initial shortcomings / perceptions. I'm happy with ChampO - log in, tool around for a bit, log off having achieved something minor - but it is very much in the casual MMO space. Where Cryptic's business model - get an existing IP, develop a title on a short time period, release and work to improve the shortcomings - falls down is that the people who really like the IP get pissed off and help fuel a nerdrage ball that is damaging to Cryptic's reputation. Plus then they get to max level within 30 days and don't bother re-subscribing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 29, 2010, 05:46:52 AM
I'm happy with ChampO - log in, tool around for a bit, log off...

I think the problem is that most people aren't going to pay a monthly fee for this experience.  Maybe if you REALLY like super heroes.  I'm a firm believer that its the metagame that keeps people playing MMOGs most of the time, with a few exceptions perhaps.  The last two cryptic titles have had barely any compelling meta game of which to speak.  The result is, even the people that generally think its sort of fun to play don't feel compelled to keep playing the game long term when there are 100 other good action games out there.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on August 29, 2010, 06:33:54 AM
He confirmed a theory of mine: Cryptic saw all these complaints about CoH but the game still exceeded expectations, so thought the same applied to ChampO and STO. Feedback was mixed for both titles during the beta, but there certainly were boosters for both titles. Of course, following ChampO's launch, I would have thought that Cryptic would have delayed STO's launch, but there was this underlying "we have to launch!" attitude that makes me wonder if Atari and / or Paramount had some ironclad deadline that had to be met.
Emmert's problem is he listens, but doesn't hear.

CoH was a fun game, it just had issues people wanted to make better.  He heard "<rabble> <rabble> <rabble>".

CoH and STO had massive issues and people were savaging it, though the helpful ones were still offering suggestions.  He heard "<rabble> <rabble> <rabble>".

During the ED, and any other important change, he acted the same way.  His attitude is "I'm right, you the customer do not know what you're talking about".  Now he's finally found out what happens when he lets his ego get out of check and he doesn't have lucky coincidence on his side (or y'know, being the only super hero game on the market).  Sure there are idiots in the masses, but they do actually sometimes know what they want.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: CharlieMopps on August 29, 2010, 04:38:21 PM
That would suck, I haven't used it myself, but I hear the suite of tools that came with the NWN series was a huge selling point for the series and its life span.

I used it quite extensively. My programming career basically started by making NWN1 modules. You could do damn near anything with them with relatively little skill at all. The persistent servers would range from Complex team death match systems where you'd gain levels, skills, and money to buy equipment from a vendor to full scale mmos very similar to Ultima Online. The offline player made content was staggering in its breadth. There were player made campaigns that dwarfed the original game content. Some even had voice actors to cover the parts of the main characters. Some done kind of cheaply but a few had real production quality to them. To this day I think buying NWN1 Diamond edition is probably the best value in the gaming market... followed by Valves Orange Box of course.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 29, 2010, 04:44:23 PM
That would suck, I haven't used it myself, but I hear the suite of tools that came with the NWN series was a huge selling point for the series and its life span.

I used it quite extensively. My programming career basically started by making NWN1 modules. You could do damn near anything with them with relatively little skill at all. The persistent servers would range from Complex team death match systems where you'd gain levels, skills, and money to buy equipment from a vendor to full scale mmos very similar to Ultima Online. The offline player made content was staggering in its breadth. There were player made campaigns that dwarfed the original game content. Some even had voice actors to cover the parts of the main characters. Some done kind of cheaply but a few had real production quality to them. To this day I think buying NWN1 Diamond edition is probably the best value in the gaming market... followed by Valves Orange Box of course.

Yeah, it was just a great toolset.   I think you are overestimating its accessibility.  The actually world building was a since, but there was quite a bit of scripting to be done if you wanted to do most things.   I think the community was extremely willing to dig into the tools though, and there were great resources out there so that if you wanted to put in the time you really could do a lot.

I had years of fun with that game and still install it every so often.  There are still great PWs up and running with communities.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on August 29, 2010, 07:58:25 PM
The thing that surprises me about the Emmert interview is that he's allowed to talk about what the subscription impact of various things was on CoH - I would have assumed that somewhere in the Cryptic->Paragon/NCSoft transfer deal there would be some gag rules about stuff like that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: HaemishM on August 30, 2010, 02:51:24 PM
I'm happy with ChampO - log in, tool around for a bit, log off...

I think the problem is that most people aren't going to pay a monthly fee for this experience.  Maybe if you REALLY like super heroes.  I'm a firm believer that its the metagame that keeps people playing MMOGs most of the time, with a few exceptions perhaps.  The last two cryptic titles have had barely any compelling meta game of which to speak.  The result is, even the people that generally think its sort of fun to play don't feel compelled to keep playing the game long term when there are 100 other good action games out there.

This is why I'm so firmly behind the F2P experiments like LotRO and EQ2X. Get in for free, put in as little or as much money as you want, play when you want to, don't play when you don't want to. It really can be the best of both MMOG worlds, so long as the system doesn't fuck you over for things you need. If NWN is a sub service, I'll never even look at unless the beta gives me blowjobs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: CharlieMopps on August 31, 2010, 06:34:22 AM
How was UO anything but the common subscription model?

No, and it's a crying shame. They could make that game browser based, and free to play with a lot less effort than they put into their last worthless 3D upgrade. People would swarm to it. I'd even argue there's a good chance it would dominate the F2P market.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on August 31, 2010, 08:57:04 AM
I never even thought of UO as a browser possibility.  It should be done.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 31, 2010, 10:45:45 AM
I would go back to a "professionally"-run F2P UO in an instant, even if it were monetized to hell and gone. Something about free shards just never clicks with me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: palmer_eldritch on August 31, 2010, 11:50:16 AM
That would suck, I haven't used it myself, but I hear the suite of tools that came with the NWN series was a huge selling point for the series and its life span.

I used it quite extensively. My programming career basically started by making NWN1 modules. You could do damn near anything with them with relatively little skill at all. The persistent servers would range from Complex team death match systems where you'd gain levels, skills, and money to buy equipment from a vendor to full scale mmos very similar to Ultima Online. The offline player made content was staggering in its breadth. There were player made campaigns that dwarfed the original game content. Some even had voice actors to cover the parts of the main characters. Some done kind of cheaply but a few had real production quality to them. To this day I think buying NWN1 Diamond edition is probably the best value in the gaming market... followed by Valves Orange Box of course.

Yeah, it was just a great toolset.   I think you are overestimating its accessibility.  The actually world building was a since, but there was quite a bit of scripting to be done if you wanted to do most things.   I think the community was extremely willing to dig into the tools though, and there were great resources out there so that if you wanted to put in the time you really could do a lot.

I had years of fun with that game and still install it every so often.  There are still great PWs up and running with communities.

You're both making me nostalgic for NWN1. I did a lot of work with the toolset working on a persistent world, and loved the level of freedom and creativity it allowed.

I think somewhere in the back of my mind I assumed that NWN2 would be just like this but better, or if it wasn't then somebody else would make their own version instead. Toolsets like this were here to stay.

But that hasn't happened and there's nothing on the horizon that I know of. The "make your own adventure game" genre hasn't taken off.

Bioware did explain once that supporting online games (whether persistent worlds or just small-scale co-op play) hadn't worked for them from a business point of view. Most people who bought NWN never played online at all - they just played the official campaign that came with the game - yet significant resources were spent supporting those that did. I don't have a link, it's just a comment I remember from some years ago.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on August 31, 2010, 12:06:52 PM
Bioware did explain once that supporting online games (whether persistent worlds or just small-scale co-op play) hadn't worked for them from a business point of view. Most people who bought NWN never played online at all - they just played the official campaign that came with the game - yet significant resources were spent supporting those that did. I don't have a link, it's just a comment I remember from some years ago.
I remember that comment as well. I think it was around the release of one of the Premium Modules they did. Those were pretty damn good too; reasonably priced and included new stuff for modders to use. Infinite Dungeons alone was pretty wild (I didn't know the Aurora Engine could even do something like that), and I still fire it up on occasion if I want to just take a dude around and beat up some stuff while getting ridiculously overpowered.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Fordel on August 31, 2010, 05:19:27 PM
What I remember about the NWN toolset is I could make fully populated castles or towns or forests or whatever I wanted all day, but I could never make any of them more then static objects or basic dialogue trees.

Anything past that involved scripting, and that was just way more investment then I was capable of.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stabs on September 01, 2010, 07:34:54 AM
That's how I remember it too. You could see that it was capable of just about anything but I spent about 80 hours designing an inn where people could meet quest givers, realised that it wasn't even a quarter done yet and decided that designing a whole world with these tools was beyond me.

To be fair I'm not a good level designer and scope creep hit my project hard.

I think while NWN1 was a wonderful tool for people who simply enjoy designing it wasn't yet the tool for people who don't mind designing but are mainly interested in the end product. It nearly was. Wonderful game, decades ahead of its time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Koyasha on September 02, 2010, 04:14:46 PM
It was certainly a lot better than NWN2, which was so difficult I never managed to make a single area.  My main problem was definitely scope creep and perfectionism, because I obsessed over every minute detail, but I was able to do a good deal with the scripting system just by putting some time into it, although I can see why many wouldn't be able or willing to put in enough time.

Its real failing, however, was the buggy DM client and the lack of good tools there.  If the DM client had been the most well-polished part of the setup, then the scripting difficulties wouldn't have been as bad, since it would be easy to do everything simply by actively DMing.  But there were so many things that could not be accomplished at all through the DM client that it made the scripting absolutely necessary to create most anything that was moderately complex or more.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on September 02, 2010, 05:47:55 PM
It was certainly a lot better than NWN2, which was so difficult I never managed to make a single area.  My main problem was definitely scope creep and perfectionism, because I obsessed over every minute detail, but I was able to do a good deal with the scripting system just by putting some time into it, although I can see why many wouldn't be able or willing to put in enough time.

Its real failing, however, was the buggy DM client and the lack of good tools there.  If the DM client had been the most well-polished part of the setup, then the scripting difficulties wouldn't have been as bad, since it would be easy to do everything simply by actively DMing.  But there were so many things that could not be accomplished at all through the DM client that it made the scripting absolutely necessary to create most anything that was moderately complex or more.

There were some DM tool mods out there that were absolutely fantastic and really put a dent in the shortcomings.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: waylander on September 08, 2010, 07:42:24 AM
Cryptic has released two stinkers of games, and pretty much damaged their image with a lot of folks.  I don't care what the game name is but I would not try another Cryptic made game unless it was Free2Play first.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: birdsguts on September 13, 2010, 10:05:12 PM
http://pc.ign.com/articles/111/1119900p1.html

"Exploring the New Neverwinter"
Not very interesting, honestly. Maybe someone in here will get more out of it than I did.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Slyfeind on September 14, 2010, 11:52:47 AM
Hm, sounds like just one character advancement path. Ugh. If there's really robust support for user-generated content, I'll check it out after there's more than just "Go under Neverwinter AGAIN!"

Regarding the old Aurora toolkit, I think my favorite modules were just simple towns and dungeons without a lot of dialog paths. When players bogged down their modules with all sorts of funky rules, they just got, well, bogged down.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sand on January 04, 2011, 10:06:03 PM
Just discovered this game tonight while reading the new Salvatore book Gauntlgrym. They advertised the game in the books jacket.
Thus far it sounds like DDO with 4ed rules, fewer classes and an attempt to shoe horn in player created content (has this ever been succesfully done in a commercial title in a persistent online world?).





Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Koyasha on January 04, 2011, 10:28:19 PM
Just discovered this game tonight while reading the new Salvatore book Gauntlgrym. They advertised the game in the books jacket.
Thus far it sounds like DDO with 4ed rules, fewer classes and an attempt to shoe horn in player created content (has this ever been succesfully done in a commercial title in a persistent online world?).
City of Heroes' architect thing is pretty good.  Its main failing is that the risk/reward is often out of whack because the automated system can't tell whether an NPC is overpowered or underpowered.

Beyond that, its failing is the same failing of CoX in general, and some of the AE story arcs that I played were well and truly superior to pretty much anything official.  I suppose the other failing would be the rating system.  Finding the really good story arcs can be challenging, at best.  This is the main thing I think any attempt at player created content will run into difficulty with.  There is going to be loads of crap out there, and if they cannot make it easy to find the good stuff, then it won't work very well.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on January 05, 2011, 02:28:24 PM
Just discovered this game tonight while reading the new Salvatore book Gauntlgrym. They advertised the game in the books jacket.
Thus far it sounds like DDO with 4ed rules, fewer classes and an attempt to shoe horn in player created content (has this ever been succesfully done in a commercial title in a persistent online world?).





Someone shoujld make a single player DnD 4E game before some clowns try and MMO it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: luckton on June 07, 2011, 12:18:07 PM
Oh fuck...it lives!

http://www.playneverwinter.com/splash?redir=frontpage

There aren't enough  :why_so_serious: faces on the net to satisfy how 'artarded this will turn out to be.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Cadaverine on June 07, 2011, 12:27:50 PM
Given how poorly Daggerdale has done, I hold no hope that an NWN mmo will be anything other than an utter disappointment.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on June 07, 2011, 02:09:38 PM
The marketing material seems to be specifically avoiding calling it an MMO. "Onilne co-op RPG" is what they seem to be using.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: palmer_eldritch on June 07, 2011, 02:11:58 PM
The marketing material seems to be specifically avoiding calling it an MMO. "Onilne co-op RPG" is what they seem to be using.

That would have been a fair description of NWN 1 and 2 in multiplayer mode. I won't be sorry if this one goes down the same path.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Velorath on June 07, 2011, 02:25:27 PM
IGN put up a preview a few days ago. (http://pc.ign.com/articles/117/1172727p1.html)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on June 07, 2011, 06:02:18 PM
This is the short page on the content creation tools - the Foundry (http://www.playneverwinter.com/foundry)
That actually the one part I think Cryptic could do well based on their experiences in CoH...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on June 07, 2011, 06:11:27 PM
This is the short page on the content creation tools - the Foundry (http://www.playneverwinter.com/foundry)
That actually the one part I think Cryptic could do well based on their experiences in CoH...

Mission Architect came out nearly 2 years after Cryptic was no longer in charge of the CoX games. That doesn't mean they weren't there for at least some of the development of course, but it is a good bet that most of the work on it was done by the people who turned into Paragon Studios, rather than the ones who stayed with Cryptic.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on June 07, 2011, 06:26:08 PM
Cryptic has since launched the Foundry for STO, which is their player generated mission system for that title.

Also, this isn't a MMO - it's an online co-op title, so it should be shifted to the PC games forum.

Also, I'm curious that PW will be launching the Torchlight MMO and Neverwinter since both seem very similar... I wouldn't be surprised if one managed to fold into the other and I suspect that Torchlight would be the one left standing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Kail on June 07, 2011, 09:42:07 PM
The marketing material seems to be specifically avoiding calling it an MMO. "Onilne co-op RPG" is what they seem to be using.
That would have been a fair description of NWN 1 and 2 in multiplayer mode. I won't be sorry if this one goes down the same path.

I dunno, the co-op support for the original game was kind of spotty.  It flat out didn't work for Hordes of Underdark if I recall correctly, issues with players getting stuck in "cinematic" maps (the opening dream sequence/vision, for example) with no way out, not getting the resurrection item, that kind of thing.  I don't even know if it was officially supported at first.

And in NwN2 it was just nightmarish, as I recall.  Every time one player talked to someone (and if you've played the game, you know this happens every ten goddamn seconds when you're not in a combat map) the other got locked out of the game until the conversation finished.  And if you're not talking to someone, you're fighting, which is slightly better, but kind of pointless in multiplayer since you don't ever die, you just respawn at the entrance of the map if you lose all your HP.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on June 08, 2011, 12:07:06 AM
Cryptic has since launched the Foundry for STO, which is their player generated mission system for that title.

An interesting quote from a recent STO "Ask Cryptic":

Quote
Long term, we plan to synch up with all the amazing Foundry work being done by the Neverwinter team and bring those new features over to STO to improve the toolset features.

It appears some form of the Foundry is also being used for Neverwinter.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Furiously on June 08, 2011, 01:19:05 AM
Jack's comment on removing the Night from the title kinda made me go, "uhmm." I really would have thought someone would have explained the historic significance of the name.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on June 08, 2011, 06:39:35 AM
This is Neverwinter's Foundry page (http://www.playneverwinter.com/foundry).

Is there a reason it was called Neverwinter Nights other than that was what happened back in 1991?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on June 08, 2011, 07:03:32 AM
I hope players can run adventures in real time (with a DM tool or something), that would probably be enough to make me seriously consider this, but if its just a mediocre RPG with a lot of player made (aka probably terrible) premade adventures, then that isn't so interesting to me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: FatuousTwat on June 08, 2011, 08:52:54 PM
Wasn't Neverwinter wiped out with 4e? Or was that Luskan?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: rk47 on June 08, 2011, 10:10:44 PM
Whoa, you mean it isn't another world to explore in their DDO F2P model?
I got the mailer and immediately assumed that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on June 09, 2011, 05:11:16 AM
Wasn't Neverwinter wiped out with 4e? Or was that Luskan?

I think it has been rebuilt.  

Also, I heard that players will be able to DM adventures for their friends, but how or what exactly that means remains to be seen.  The combat is apparently also totally real time (not even the sort of hybrid that the other NWN games had), which is maybe a slight warning sign, but not something that sounds terrible.  Its really so early on that everything and everything we know isn't enough to be excited or to write it off.  My gut feeling is that at the end of the day its going to be an easier to use but way less powerful version of the NWN toolset/dm client.  There are a lot of people on the forums clearly hoping that this game will allow them to effectively run private D&D campaigns in the engine, and I agree that it would be the idea, but Im not convinced it will be really possible.


Edit: I just realized that the Wizards virtual table software for Dungeons and Dragons insider is actually in beta after all this time.  When that comes out I would absolutely rather subscribe to DDI than play Neverwinter, so this just lost a lot of its attraction.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: palmer_eldritch on June 09, 2011, 01:18:27 PM
There's lots of hype floating around to tie in with E3. Here's one article on the Foundry system in NW from The Escapist: http://www.escapistmagazine.com/news/view/110876-E3-Neverwinter

From what I've read, I get the impression a key difference with the previous games is that you won't be able to set up your own worlds. In NWN and NWN2, players could create and control their own servers. In Neverwinter, it looks like you add stuff to the official server.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 15, 2011, 06:53:11 PM
Neverwinter delayed for 12 months; Hasbro wins digital D&D rights back off Atari. (http://au.gamespot.com/pc/rpg/dungeons-and-dragons-neverwinter/news/6328979/neverwinter-delayed-as-hasbro-atari-settle-dandd-dispute)

Perfect World is investing more into Neverwinter's development and has set the new timeline, which makes me think Atari wanted a Q4 2011 release just so they had a new MMO in the stable.

Of course, what it means for Hasbro to have taken the rights back off Atari (who can still license D&D games from Hasbro) and its impact on the Cryptic Neverwinter title remains to be seen.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on August 15, 2011, 07:00:05 PM
Neverwinter delayed for 12 months; Hasbro wins digital D&D rights back off Atari. (http://au.gamespot.com/pc/rpg/dungeons-and-dragons-neverwinter/news/6328979/neverwinter-delayed-as-hasbro-atari-settle-dandd-dispute)

Perfect World is investing more into Neverwinter's development and has set the new timeline, which makes me think Atari wanted a Q4 2011 release just so they had a new MMO in the stable.

Of course, what it means for Hasbro to have taken the rights back off Atari (who can still license D&D games from Hasbro) and its impact on the Cryptic Neverwinter title remains to be seen.

Forum the Neverwinter forums:

Quote
Perfect World's acquisition of Cryptic Studios is complete! This is great news for Cryptic and we couldn't be happier.

We have exciting announcements queued up for the near future, too – announcements that may even detail significant improvements to our existing products and shed light on games we still have in development... Lots of awesome things are right around the corner!

But what about right-now-this-second-now-now?

Well, right now we'd like to reassure our fans and players that it's basically business as usual for us and you. Things are changing – and changing for the better – but the immediate changes we need to make to complete our separation from Atari and our integration into Perfect World are virtually all cosmetic. For example, Atari Tokens will shortly become Cryptic Points (incidentally, some may recall they were originally called Cryptic Points long ago). There's a lot happening on our back-end to facilitate that kind of change, but from an everyday user's perspective, it mostly just comes down to names and icons.

Of course, we'll provide exact details on the exact changes we make in the near future. As it stands, we're planning to roll out across-the-board separation work on August 18th, but some components are trickling out even now based on the needs of our game teams and their builds.

In short: There shouldn't be any inconvenience to our players, we're moving forward with a lot of great improvements to our games, more details will come soon, and we'll publish exactly what we do and how it impacts you all as it happens.

Thanks so much!

p.s. We're hiring!

 :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on August 16, 2011, 01:14:52 PM
This game is so dead man walking now.  God knows what Hasbro suits will do to it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on August 16, 2011, 09:30:45 PM
It's a fantasy dungeon crawler. The name is less important here (and tbh I think Cryptic would be better served in owning their own IP than paying the licensing fees).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: luckton on October 06, 2011, 05:40:01 AM
Cryptic Officially Makes Neverwinter a F2P game. (http://pc.ign.com/articles/119/1198498p1.html)

I'm sure Gygax is rolling over in his grave  :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tearofsoul on October 06, 2011, 05:44:03 AM
This game is dead to me

Quote
IGN today delivers the news that Cryptic and new publisher Perfect World Entertainment are reorienting the game's design to make it a true MMO in the style of Vindictus or Rusty Hearts


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on October 06, 2011, 05:44:26 AM
Quote
The developer says Neverwinter will be closer to a game like Nexon's Vindictus, where combat is controlled by mouse clicks,

Sounds good to me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Kageru on October 06, 2011, 05:48:56 AM

It's a fitting place for a company of cryptic's quality.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on October 06, 2011, 05:51:02 AM

It's a fitting place for a company of cryptic's quality.

Vindictus is rather high quality. So I don't understand.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Hawkbit on October 06, 2011, 06:42:04 AM
I'm not a big fan of Nexon's portal for games, but Vindictus and Dragon Nest are both great games.  If Neverwinter will be like that, it has potential for being decent.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Kageru on October 06, 2011, 07:01:56 AM

I'm not able to play either of those so I'll take your word for it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on October 06, 2011, 10:51:51 AM
I think one of the more interesting bits in that article is Cryptic's basic admission that their cash shop model has some serious diminishing returns.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on October 06, 2011, 05:57:01 PM
I think one of the more interesting bits in that article is Cryptic's basic admission that their cash shop model has some serious diminishing returns.

How'd you get that from the article? The closest I saw was the admission that they'd learned from their other F2P launches and would be using that learning in Neverwinter.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Amaron on October 06, 2011, 09:41:17 PM
I'm not sure what I think about the change.   It'll be interesting to see if Perfect World "gets it" or if they've basically pushed Cryptic to make a pay 2 win game.   If it's not pay 2 win then this will be the first MMO actually designed for the new model.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on October 06, 2011, 09:41:45 PM
I still have hopes they'll lose the license.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Amaron on October 06, 2011, 09:50:36 PM
I found this post in response to the article on their forums by h2orat (he's an employee and if I remember he was a dev on ChampO).

Quote
After reading the somewhat vague article and reading your feedback I thought I would toss up my thoughts:

1: The gameplay is not Vindictus or Witcher 2 where everything is twitch based but more in between if you mixed dragon age 2 with the original NWN speed. There are no auto attacks so your basic attacks are controlled with mouse clicks and you have your main large attacks (encounter, dailies,etc.) on a hot bar like in NWN or any typical RPG. So again the main speed increase comes from your basic attacks which you control by clicking the mouse instead of just waiting on hot bar cool downs - now you can stay in the action/fight. The result is a more action play style instead of just watching your cool downs.

2: The Foundry is still a huge part of the game - as long as you guys use it . I am looking forward to seeing what some of the old NWN mod makers do with it.

3: If you played NWN online on a PW server with more than 5 players - guess what you played an MMO (I wouldn't worry about that aspect) - if you want to avoid other players you still can and Cryptic is working on Foundry solutions to allow you to create your own personal experiences that you can limit access to a select people/friends list or guild members to avoid the MMO crowds. I am sure you will hear more about that when Cryptic is farther along with it.

4: The video doesn't show a raid but some players fighting along side many NPCs (Neverwinter's army) to defend Neverwinter from an attack. Basically an event that happens in the game. It also introduces Sgt. Knox an NPC you will come to know in the game.

5: You still form a party of 5 players (either real life friends , NPC henchmen , or - hold your breath a pick up group of strangers ). It's up to you on who you play with.

6: You won't be charged a monthly sub fee (I know a lot of you are upset over that )

7: The creatures shown invading are mostly foul spawn (alter creatures from the spell plague). The are also plenty of classic creatures in world.

Sounds like a fair case of the reporter taking comments and running with them.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on October 07, 2011, 08:32:52 AM
More than five players = massively multiplayer  :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Count Nerfedalot on October 07, 2011, 11:27:03 AM
More than five players = massively multiplayer  :uhrr:

Maybe he meant "mMO" - moderately multiplayer?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Goumindong on October 09, 2011, 03:55:25 PM
That was supposed to be a PM. Old post is old


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on November 30, 2011, 06:32:54 AM
Neverwinter Game Story Trailer  (http://youtu.be/HnCF5yNVxhI?hd=1)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on November 30, 2011, 06:45:53 AM
Neverwinter Game Story Trailer  (http://youtu.be/HnCF5yNVxhI?hd=1)

 :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on November 30, 2011, 08:32:00 AM
Neverwinter Game Story Trailer  (http://youtu.be/HnCF5yNVxhI?hd=1)

A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Fabricated on November 30, 2011, 08:41:49 AM
I get more and more bummed that NWN1 is still the best implementation of "make your own sorta-MMO" out there. Why waste this IP on an MMO again?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on November 30, 2011, 09:08:26 AM
Neverwinter Game Story Trailer  (http://youtu.be/HnCF5yNVxhI?hd=1)

A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

Uhyep. Not knowing the control scheme, but that looked really dated too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on November 30, 2011, 10:52:58 AM
Neverwinter Game Story Trailer  (http://youtu.be/HnCF5yNVxhI?hd=1)

A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

Uhyep. Not knowing the control scheme, but that looked really dated too.

Same engine as Champions Online/Star Trek Online.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sand on November 30, 2011, 02:02:05 PM
I get more and more bummed that NWN1 is still the best implementation of "make your own sorta-MMO" out there. Why waste this IP on an MMO again?

Because unapologetic D&D geeks like myself will play it. The same way Im buying and playing SWTOR no matter what because its in the Star Wars universe.
Talk about dated? Im playing the shit out of DDO right now and its from 2006.

And the dev's say it will be F2P.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Amaron on December 02, 2011, 02:30:49 AM
I'll cheer for stylized graphics in a lot of things.   Keep it the hell out of my DnD though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on December 02, 2011, 05:59:42 AM
I'll cheer for stylized graphics in a lot of things.   Keep it the hell out of my DnD though.

I don't mind the graphics so much as the fact that compared with the terrible voice acting it makes the whole thing seem like a low budget saturday morning cartoon.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on December 02, 2011, 08:44:54 AM
Neverwinter Game Story Trailer  (http://youtu.be/HnCF5yNVxhI?hd=1)

A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

Uhyep. Not knowing the control scheme, but that looked really dated too.

Same engine as Champions Online/Star Trek Online.

I was meaning top down, or orbital cam style.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Evildrider on December 02, 2011, 08:48:21 AM
Since this is D&D I'll probably still try it when it comes out.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on December 02, 2011, 11:21:00 AM
I am still praying to the Dark Nine that Cryptic loses the license before this can be inflicted on it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on December 03, 2011, 03:56:40 PM
I am still praying to the Dark Nine that Cryptic loses the license before this can be inflicted on it.

It would take some doing for Cryptic to release the worst D&D game in even the last 3 years.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on December 03, 2011, 04:18:05 PM
I am sure they can do it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Draegan on December 04, 2011, 08:38:11 AM
The people drinking at the bar were 3 feet away from it.  Hilariously bad all around.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on January 31, 2013, 07:22:50 AM
This is transitioning to beta.

http://nw.perfectworld.com/news/?p=805541

Quote
Purchase a Hero of the North Founder’s Pack today and gain guaranteed access to Beta Weekend 1 on February 8, 2013. Also, you can try out some of your items and exclusives from the packs during our Beta test period.

 

What other ways are there to get into the Beta? Click here to register for your chance into the Neverwinter Beta ! Players who already have a Beta key may redeem it on our key redeem page. Click here to get to latest access information on gaining access into Beta. It will be continuously updated!

 

Here are the official Neverwinter Beta Weekend dates for 2013:

Beta Weekend 1: February 8 to February 10.

Beta Weekend 2: March 8 to March 10.

Beta Weekend 3: March 22 to March 24.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on January 31, 2013, 07:33:14 AM
Feel free to ridicule me, but I'm actually looking forward to this game  :ye_gods: Not as much to buy into their 'buy 2 beta', mind.

I know I know, lolcryptic. But this is the ONLY mmog coming out in the near future that actually concerns itself with user-generated content, and the new Foundry system looks a lot more interesting than STO's version (aka. 99.9% of the population only plays 'click once and complete' missions to get their tokens). I have been a huge sucker for player-generated content systems in online games ever since my MUD days in the early 90s. City of Heroes' Mission Architect was really great, too... and as long as the tools are actually powerful enough to provide storytelling flexibility while not requiring users to do shit like modelling / skinning / etc, this may just become the mmo that has the most amount of varied decent-quality content evar. Purposefully terrible missions excluded, of course... and yes, 95% of everything will be shit.


(I omitted ryzom for several ryzomsreasons. Ditto EQ2's dungeon creator :awesome_for_real:)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on January 31, 2013, 08:13:04 AM
I will likely check this out after launch. The combat system is at least progressive for the genre. However, i am finding it quite difficult to find out about "The game" from the website. Is it instanced based? open world? Town hub style? ETC..


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on January 31, 2013, 02:42:59 PM
Feel free to ridicule me, but I'm actually looking forward to this game  :ye_gods: Not as much to buy into their 'buy 2 beta', mind.

I know I know, lolcryptic. But this is the ONLY mmog coming out in the near future that actually concerns itself with user-generated content, and the new Foundry system looks a lot more interesting than STO's version (aka. 99.9% of the population only plays 'click once and complete' missions to get their tokens). I have been a huge sucker for player-generated content systems in online games ever since my MUD days in the early 90s. City of Heroes' Mission Architect was really great, too... and as long as the tools are actually powerful enough to provide storytelling flexibility while not requiring users to do shit like modelling / skinning / etc, this may just become the mmo that has the most amount of varied decent-quality content evar. Purposefully terrible missions excluded, of course... and yes, 95% of everything will be shit.


(I omitted ryzom for several ryzomsreasons. Ditto EQ2's dungeon creator :awesome_for_real:)

My big issue is that I was BIG into some persistent world servers in NWN, played on some, created (extensive) content for some, and I know that no matter how good the Foundry is here, it won't live up to that.  The NWN label on actually hurts for me, because NWN was probably my favorite online RPG of all time.  I hoped for so long that an MMO would come out that allowed for similar stuff, and while this is mildly interesting for that reason, I know it will disappoint.

That being said, I actually enjoyed Champions Online quite a bit for a while, so maybe I will try it out at some point.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on January 31, 2013, 07:20:52 PM
I will likely check this out after launch. The combat system is at least progressive for the genre. However, i am finding it quite difficult to find out about "The game" from the website. Is it instanced based? open world? Town hub style? ETC..

As best I can tell, it's Cryptic's usual mix of open areas and instances for the more particular stuff. I believe they'll be using the "instanced world map" approach as well, so that everyone plays on the same server but you might end up on map #5 but your friends are on map #7 and you can easily switch between them.

I'm interested to at least have a look too, but no way am I paying for Founder Pack access.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Wasted on January 31, 2013, 07:41:14 PM
The stuff in the founder's pack, and the fact that it's $200 was enough to turn off my mild interest.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lt.Dan on February 01, 2013, 01:11:31 AM
I checked  the website the other night thinking "how the hell could I not hear about this".  Then alarm bells went off : Switched from Atari to another publisher, switched from instances multiplayer to MMO, no gameplay videos, little in game art work.  Holy moley this is going to be a train wreck of Descent to Undermountain proportions.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on February 01, 2013, 01:14:03 AM
There's a $60 and $20 version too... but even so, my earlier rant about Founder's Packs stand. I'm not about to pay you to beta test your game, nor pay full price for a game that hasn't even been finished yet.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on February 01, 2013, 06:05:38 AM
They had to dump Atari with that company going under.  The rest of it's valid criticism, though it would have been faster and easier to say LOL-Cryptic.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on February 01, 2013, 07:05:50 AM
Cryptic didn't dump Atari. Atari dumped them  to the tune of $50 million.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Mrbloodworth on February 01, 2013, 08:31:33 AM
There are videos and in game artwork.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on February 03, 2013, 05:09:16 AM
Atari sold Cryptic to Perfect World for US$50m after Cryptic wasn't a revenue generation machine (although arguably they were still Atari's biggest single revenue generator). Neverwinter went from being originally announced as something like a module-based multiplayer title under Atari (who wanted a quick release title to make more money off box sales using the D&D license they had from Hasbro that was under a law suit) to a fuller featured MMO under Perfect World.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 06, 2013, 08:07:12 PM
Say what you want about Cryptic but they've really turned STO around. Maybe they'll pull something out of their hat with Neverwinter. Launching with the Foundry is a good thing. The version in STO is pretty cool already and can make some awesome missions. I heard the version in Neverwinter is even better. That said, the "spend $200 and get to play Drizzt" stuff irriates me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 07, 2013, 12:28:47 PM
If anyone is interested, I have a code from PC Gamer for a free mount for when this goes into beta (don't know if it carries over into live, though I don't see why it wouldn't).  PM me if you're interested.  First come, first serve.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 07, 2013, 02:29:20 PM
I'm interested enough that I want to check this out, but not interested enough to drop money on it after MWO.

Damn you marketing gurus, knowing how to tickle a man's fancy.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on February 07, 2013, 06:59:13 PM
It's going to be F2P. You can have your fancy tickled for no money down.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 07, 2013, 08:26:09 PM
So...who wants to be my friend? :awesome_for_real:  I have 2 beta keys.  PM if you're interested.

And yes, I spend far too much on video games.  No kids or significant bills makes it all possible. :woot:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 08, 2013, 05:26:58 AM
It's going to be F2P. You can have your fancy tickled for no money down.

True.  Really the only issue is knowing how much they'll expect me to drop for the Drow so the wife will play.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Father mike on February 08, 2013, 06:13:52 AM

True.  Really the only issue is knowing how much they'll expect me to drop for the Drow so the wife will play.

$200 for the lifetime membership.  Only Founders get to be Menzoberranzan.  At least until they need to boost quarterly earnings, then it'll be in the C-store for $20, they'll call it something slightly different, and the forums will overflow with Founder-butthurt.

http://nw.perfectworld.com/founderspack/hero (http://nw.perfectworld.com/founderspack/hero)



Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: JWIV on February 08, 2013, 06:21:25 AM

True.  Really the only issue is knowing how much they'll expect me to drop for the Drow so the wife will play.

$200 for the lifetime membership.  Only Founders get to be Menzoberranzan.  At least until they need to boost quarterly earnings, then it'll be in the C-store for $20, they'll call it something slightly different, and the forums will overflow with Founder-butthurt.

http://nw.perfectworld.com/founderspack/hero (http://nw.perfectworld.com/founderspack/hero)



I think that's only for the Renegade - drow are listed as playable int the Race FAQ   http://nw.perfectworld.com/about/races


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on February 08, 2013, 06:49:50 AM
Yes - I believe Drow are a playable race, but Super Drow require that $200 down payment.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Father mike on February 08, 2013, 07:00:28 AM

$200 for the lifetime membership.  Only Founders get to be Menzoberranzan.  At least until they need to boost quarterly earnings, then it'll be in the C-store for $20, they'll call it something slightly different, and the forums will overflow with Founder-butthurt.

http://nw.perfectworld.com/founderspack/hero (http://nw.perfectworld.com/founderspack/hero)



I think that's only for the Renegade - drow are listed as playable int the Race FAQ   http://nw.perfectworld.com/about/races

My bad.  I'm rather tired of high fantasy titles, so I hadn't read the FAQ -- I just saw the Founder's splash page.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on February 08, 2013, 08:34:27 AM
http://nw.perfectworld.com/founderspack/hero (http://nw.perfectworld.com/founderspack/hero)
I was laughing until I got to the Robe of Useless Items.  Now I kinda want it. :sad:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 08, 2013, 09:25:28 AM
Yes - I believe Drow are a playable race, but Super Drow require that $200 down payment.

Yeah that's what I was figuring.  They word it very sneakily to make you THINK it's only SuperFounders who get to be Drow, though.

Renegades are boring, however. Everyone wants to be a non-conformist breaking from society and dry-humping humans 1/3rd their age.   :drill:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 08, 2013, 09:38:02 AM
They should add a naming filter that bans all names starting with D and having the 'r', 'i', 'z' and 't' characters in them -- unless you get the $200 founder's pack.  :why_so_serious:

Anyway, prepurchasing at this point seems kinda rash. I'm really interested in the game (mostly due to the Foundry), but I'm not going to shell out $60 or even $20 for some dubious cosmetic rewards, paying2beta, and some minor cash shop offerings. If the game was b2p instead of f2p, maybe...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 08, 2013, 10:27:19 AM
So...who wants to be my friend? :awesome_for_real:  I have 2 beta keys.  PM if you're interested.

And yes, I spend far too much on video games.  No kids or significant bills makes it all possible. :woot:

Both keys spoken for.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 08, 2013, 10:33:53 AM
They should add a naming filter that bans all names starting with D and having the 'r', 'i', 'z' and 't' characters in them -- unless you get the $200 founder's pack.  :why_so_serious:

Anyway, prepurchasing at this point seems kinda rash. I'm really interested in the game (mostly due to the Foundry), but I'm not going to shell out $60 or even $20 for some dubious cosmetic rewards, paying2beta, and some minor cash shop offerings. If the game was b2p instead of f2p, maybe...

I justify spending money on video games by saying to myself that I don't drink, don't smoke, don't do drugs, don't gamble and don't waste my money in many other ways.  It might not make me a very fun guy to be around but it lets me afford to buy the things I want without worrying too much about my finances.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on February 08, 2013, 10:43:37 AM
I was laughing until I got to the Robe of Useless Items.  Now I kinda want it. :sad:

You get that with the $60 pack as well. Plus a cooler (IMO) mount and pet.

http://nw.perfectworld.com/founderspack/guardian


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 08, 2013, 10:55:51 AM
They should add a naming filter that bans all names starting with D and having the 'r', 'i', 'z' and 't' characters in them -- unless you get the $200 founder's pack.  :why_so_serious:

Anyway, prepurchasing at this point seems kinda rash. I'm really interested in the game (mostly due to the Foundry), but I'm not going to shell out $60 or even $20 for some dubious cosmetic rewards, paying2beta, and some minor cash shop offerings. If the game was b2p instead of f2p, maybe...
I justify spending money on video games by saying to myself that I don't drink, don't smoke, don't do drugs, don't gamble and don't waste my money in many other ways.  It might not make me a very fun guy to be around but it lets me afford to buy the things I want without worrying too much about my finances.
I can understand that -- my finances are kinda tight (yay Hungary!), but I don't mind prepurchasing a game I know I will REALLY like for $60. I did it with GW2 after all (digital deluxe even  :why_so_serious:) It's just that for Neverwinter I don't know enough about the game to make that kinda decision yet. Maybe if it turns out really awesome after a few beta weekends, I may pull the trigger on the $60 pack...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on February 08, 2013, 12:17:22 PM
You get that with the $60 pack as well. Plus a cooler (IMO) mount and pet.
Thanks for the heads up.  I'm not sure I'll be playing this at even the f2p level though, so I'm going to hold off.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on February 08, 2013, 12:45:18 PM
I don't think it's been linked, but TotalBiscuit's got an hour long look at the beta:

http://www.youtube.com/watch?v=Z0E6Yw-M1YY


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on February 08, 2013, 12:49:39 PM
I'll take a beta key for this if someone has one, because I cannot help myself, I have to see what horrors are being unleashed on the D&D brand this time.

From the video, game does not appear to actually be D&D in any kind of way other than "hey look 6 stats" and class names, so off to a real good start there.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 08, 2013, 03:38:53 PM
I'll take a beta key for this if someone has one, because I cannot help myself, I have to see what horrors are being unleashed on the D&D brand this time.

From the video, game does not appear to actually be D&D in any kind of way other than "hey look 6 stats" and class names, so off to a real good start there.

I was never really into D&D, so I'm curious as to what fans are looking for.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Trippy on February 08, 2013, 03:46:04 PM
I don't think it's been linked, but TotalBiscuit's got an hour long look at the beta:

http://www.youtube.com/watch?v=Z0E6Yw-M1YY
Whoever decided that those accelerate/decelerate movement animations look good needs to be taken out and shot.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on February 08, 2013, 03:48:24 PM
I don't think it's been linked, but TotalBiscuit's got an hour long look at the beta:

http://www.youtube.com/watch?v=Z0E6Yw-M1YY

Watched it.  Looks pretty actiony, very much inspired by GW2.  Yeah, the animations are a bit clunky, but it's beta (I hope).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on February 08, 2013, 04:45:24 PM
I'll take a beta key for this if someone has one, because I cannot help myself, I have to see what horrors are being unleashed on the D&D brand this time.

From the video, game does not appear to actually be D&D in any kind of way other than "hey look 6 stats" and class names, so off to a real good start there.

I was never really into D&D, so I'm curious as to what fans are looking for.

More than lip service to the core mechanic is one thing. It isn't really D&D unless a d20 is involved; DDO at least has that. This appears to be more an ARPG in a D&D costume than D&D. That's not to say anything about its merits or level of fun or whatever, but I question how much value having that license is going to add if they're that far away from it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on February 08, 2013, 05:29:43 PM
I hear you, but they do have a 'd20' die right in the middle of the screen.  When you fill it up you can cast your 'daily' power. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 08, 2013, 06:18:17 PM
I figured it was going to be more like the Dungeons & Dragons of "Bauldur's Gate, Dark Alliance"  which is fine with me. That game was fun.

It's D&D in setting only, which is good.  DDO never really caught my attention.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on February 08, 2013, 08:00:17 PM
I figured it was going to be more like the Dungeons & Dragons of "Bauldur's Gate, Dark Alliance"  which is fine with me. That game was fun.

It's D&D in setting only, which is good.  DDO never really caught my attention.

Remember how (some/many) D&D fans bitched about DDO using Eberron because blah blah Eberron isn't iconic enough etc.? Wait until you hear the bitching about using the post-4e-WotC-ruined-the-setting-with-a-cataclysm-omg-BETRAYAL Forgotten Realms.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 08, 2013, 08:09:33 PM
I'll take a beta key for this if someone has one, because I cannot help myself, I have to see what horrors are being unleashed on the D&D brand this time.

From the video, game does not appear to actually be D&D in any kind of way other than "hey look 6 stats" and class names, so off to a real good start there.

Actually it IS D&D. It's just not 1st, 2nd, or 3rd Ed. Watching the videos I instantly recognized 4th Ed mechanics. People bitched when 4th Ed came out that it was a tabletop MMO and lo and behold, those mechanics have been ported to an MMO.

I do wish it was original Forgotten Realms but we all know WOTC wouldn't license that since it wouldn't advertise their current products.

I am really tempted to see how this game plays out. Heck, I am even tempted to get one of those founder packs. The $200 one turns me off with the blatant "Be Drizzt" BS though the Regalia costume looks kind of cool. I agree that the $60 one seems a lot cooler lacking only the full Regalia and the "you get to log in first if there are queues" which is useful only if the game is a big hit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Pezzle on February 08, 2013, 10:09:47 PM
I see that the founders pack gets you 750,000 Astral Diamonds.  The currency will not be a true translation (or the economy is fucked) of 4e rules as 1 AD is 10,000 gold.  A founder gets 7.5 billion gold, or, using old material since they do not print cool stuff like this anymore,  375 billion chickens.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 09, 2013, 12:34:56 AM
If anyone else is on this weekend, I'll be playing my cleric mostly.  Not sure how to contact people in game but my character names are Ginaz (rogue), Jinaz (guardian) and Hellica (cleric).  I'll post my thoughts on the game tomorrow or Sunday.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sjofn on February 09, 2013, 03:15:16 AM
No doofy DM voiceover, no peace!


(If there is doofy DM voiceover, I will totally try this game.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 09, 2013, 10:15:23 AM
I want Morgan Freeman to narrate everything.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on February 09, 2013, 07:27:01 PM
Like some, my primary interest in this is the content creation tools of the foundry.  Naming it Neverwinter and allowing for content creation seems such a bait and switch attempt for people looking for a actual successor to NWN, and an action RPG seems well, nothing like that.  But, if you could actually create modules that dont revolve around frantic combat just maybe it will be worth playing.  Dialogue, stealth and non-combat challenges FTW!

My magic 8 ball says "seems doubtful".  Thank goodness it will be FTP.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 10, 2013, 10:00:13 AM
Weekend Beta testers aren't under NDA, so feel free to post if you're playing.
http://nw-forum.perfectworld.com/showthread.php?41181-Any-updates-on-NDA-for-Beta-weekend

I dropped some cash to try it out after watching some of the videos.  They're limiting classes and archetypes on the weekend testers.  This weekend you can only play a "Trickster Rogue" "Guardian Warrior" or "Devoted Cleric."   Foundry content tools are also locked-off but you can run content created by the Alpha testers and Developers.

Here's a shot of the default UI for a  cleric:
My thoughts about it playing like BGDA proved correct.  Don't go in to this looking for a Dungeon Master, there isn't one. It's an ARPG in combat style, but not in loot. Think of it like WoW in terms of loot drops and gear but with faster-paced game play and only 7 abilities at a time. 

There's fast-travel at zone-lines but within the zone you can't just fast travel wherever you want. It's a nice compromise between making things feel too much like a lobby (Which is GW's problem for me) and making travel consume too much time.  You can swap instances whenever you want in a zone, however.  Instances seem to cap at 15-20 players so no real worries about mob competition.

There IS a queuing system for dungeons, events and PVP, however.
Events seem like WoW's scenarios.  Small, focused group content that doesn't take too long to get through.  You're guaranteed a reward at the end in addition to chances on whatever drops during the event.

Dungeons don't grant automatic rewards at the end, but the loot is better.

Xp is granted across the board for helping on kills, so you're not kill stealing or ruining anyone's Xp by helping them out with damage or heals.

Inventory is Limited, of course, but has a nice auto-sort/ stack/ tidy up button.  Bank was about the same size as your starter bag.

The Quest HUD/ Minimap is pretty standard stuff. Everything you expect at this point in the greater cycle of MMOs.
The tabs off the minimap are showing events and contests that are scheduled in the zone and when the next (3) will happen.  The contests are "run around and collect world spawn" things.  These events can also be Bonuses to crafting, PVP events or special rewards for running specific dungeons during the contest.

The grey sunburst to the upper left is your "invocation" timer which is a pretty interesting addition.  Invocation can be done at any rest point, the main city hub or using a dropped item called a holy shrine.  Invoking can be done once per hour and gives you special bonuses (rated Green to Purple)  I've gotten astral diamonds (currency) damage bonuses and even double XP by doing this.

The "1" in my UI shot is how many astral coins I have.  You get one astral coin the first time you invoke in a day.  If you don't invoke again within the next 24 hours you lose ALL your astral coins (you can only have 7 at a time so not a big deal.) You can trade these in for bonuses, seen here:


There's also coins for ardent favor items which you get randomly.  They don't go away if you don't invoke but you also only get them on chance.  These range from health potions up to special companion characters.
Speaking of companions, everyone gets one.  Here's the UI for them:

There's quests that grant them and some are purchasable for Astral Diamonds or, as I said, the favor coins.  You can name them whatever you want, rename as you wish and there's unlockable skins for them.  They also level independently of you.  Leveling requires sending them off for training, which varies in time based on how many levels and how high in level they are.  My warrior companion took 1min to go from 1 to 3, but it could be rushed by spending Astral Diamonds.  The locked inventory slots will be unlocked as the companion levels up.

Companions are also able to be active in dungeons, so you're essentially going to be a group of 10 in a dungeon.

Foundry stuff is laid out pretty readily accessible. 
You can access it by hitting "L" and going to the "Catalog" tab. It lists ratings and looks like the content author can chain missions together in a content arc.  You can also browse by author and subscribe to a particular author to see when they publish a new module.  Very nice.   I think you can only rate after completion of a mission. I haven't done one yet to find out.

Lastly on the basics, when you login you're greeted by this screen:

Suggestions for what to do that day, news, foundry items and upcoming events.  They're really trying hard to make sure you know what's going on and have something to do.  We'll see how it holds up for top-level players.

When I get in to specifics on the following it'll be about the Cleric as that's the class I spent the most time on this weekend. I tried the fighter and rogue but only up to level 6 or 7. 

Character Screen:
What you'd expect.  A paper doll, slots for equipment. Stats, etc. Nothing surprising here in terms of info displayed or stats used. The two that might have questions are power and recovery.
Power:  Straight attack or damage increase.  That 242 score gives me +16 to damage and healing.
Recovery: Reduce Cooldowns and increase Action Point gain.  19 gives me a 2% CD reduction.  AP gain seems to be bugged because it says +-98%.

All the secondary stats work on similar ratios, so the Deflect, Crit and lifesteal numbers don't really modify anything on my character since they're so small.

Nice thing is the game has dyes and item appearance modification from the get-go.

You also come to this screen to add enchants to any gear. They're dropped or purchased, not a skill you need to hunt down from players.

Powers Screen:
Like D&D, you can see that powers are divided in to 3 types: At-Will, Encounter & Daily. 

At-Will powers cost no resources to use and can be spammed to your hearts content. Like other ARPGs, if you hold the button you'll spam the attack.
* Lance of Faith - Basic attack you start with does damage based on your weapon at range.
* Astral Seal - Does initial damage but also provides a "seal" that heals anyone who does damage to the monster after that.
* Sacred Flame - Single target attack.  Every third hit causes increased damage and grant Temporary HPs to all allies in 25' range.  (At level 19 this is one THP.  I don't know how long it takes for these to wear off.)

I found in groups that Astral Seal is what I spammed 90% of the time when using at-wills.  I'm not a damage dealer, after all, and the THPs granted are pretty small compared to spreading healing to the mobs everyone is attacking randomly.

General Skills are just that.  Everyone can dodge, Racials are by race (Humans get +2 feat points and +3% defense) and skills are by class. 

There are little nodes in dungeons that are usable only by certain skills that give you crafting mats.  There are temp buffs you can buy from vendors to grant you the skills from other classes.  (Religion, Dungoneering,  Arcana, Theft, Nature)

Dodge is done by double tapping in the direction you want to dodge. (And clerics can also shift-tap) Very useful when mobs are doing wind-up skills that do heavy damage.  The mob puts a big red Area marker 1-2 seconds before they use their skill.  The usual MMO caveats about morons and fire apply.

The Encounter powers have a cooldown.  As I mentioned under stats these cooldowns can be reduced by the "recovery" stat on the character panel. 
* Sun-burst is a PBAOE damage and heal. 
* Healing Word is a targeted HOT with 3 'charges'  Charges take 15 secs to recover, but stack. So if you have all 3 on one player it does a lot of healing.
* Chains of Blazing Light is a damage and snare.
* Daunting light is a small-radius targeted AOE after a small delay. (1s delay)
* Forgemaster's Flame is a high-damage single-target snare
* Searing Light is a beam that does decent damage in a straight line.  Good for groups, not so much for soloing.

Daily powers work by filling in the D20 symbol in the middle of your HUD. As a cleric, any action that damages or heals fills a portion. There's Feats and class passives that increase this gain in addition to the Recovery stat.
As you'd expect daily powers are much more powerful than Encounter or At-Wills.

* Guardian of Faith - Summons an angel that does massive damage with a knock-down then takes off again, healing your allies.
* Hallowed Ground - PBAOE that grants 20% increased offense and defense for 15 seconds.
* Flame Strike - Targeted AOE with a Knock-up and splash damage.

To put some numbers to this at level 19 - My Best at-will does 135 damage, Encounter does 835 with a 15s CD (Daunting Light) but is hard to hit with so I use Sun Burst which is 276 dam/heal, and Flame Strike does 1,157 damage

Feats:

Feats are Neverwinter's talents.  They follow the old talent paradigm but you're not locked in to any particular tree until you hit the Paragon levels.

Cleric feats include better heals, better recovery bonuses, increased AP gain, more crit, increased HPs, Tempory HPs after getting damaged, etc.  Respecs can be done at any time but cost Astral Diamonds.

Lastly that Tab is the special class power.  For priests it's Divine Power.  That's what the Arc with the + symbols are on the Cleric HUD.  When a cleric hits TAB they go in to a special mode that expends Divine Power.   Each Plus is one arc-full of power.

Left click and right click are channeled powers that reduce DP at a continual rate when channeled.  Left is damage right is heal to self and target (non-enemy)  Your Encounter powers gain additional abilities/ strength but consume a full plus of power when used. For example, Sun Burst adds a knockback and Healing Word adds a direct heal to go with the HOT component.

(Note: I understand this is how stealth works for Rogues as well.  There is no "invisiostealth" like other MMOs.  Instead it's a limited duration buff.)

Shnikes this is a lot. I'm going to post now and will expound later if there's questions.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 10, 2013, 10:17:54 AM
Wow, that was a pretty good preview Merusk. Which Founder's pack did you buy FYI? Also, you went into a lot of detail about stuff but you didn't say how much (or little) you enjoyed your experiences with the game. Also, will there be any perks to playing this if you play their other games?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 10, 2013, 11:18:37 AM
I knew I was missing something important. It took me 3 hours this morning to put that together and I realized I'd better hit post or else risk losing it all.  (I nearly closed the tab 3 different times on accident.)

I picked-up the $60 pack because it had the Diamonds.  Previous experience with F2P told me that this would be a better choice than just the $20 pack if I enjoyed it.  If I hadn't watched TB's video I would have dropped just the $20 and not felt cheated.  I still don't on the $60 but feel you have to be insane to drop $200.  Yeah there's a lot of stuff in it but unless you've just GOT TO be a Drow with a panther and show off how unique and special you are with the exclusive title and armor enchant nothing else in the pack would be worth the price.

Oh and 125k astral diamonds is *nothing*.  That ghost companion cost me 96,000.  The level 47 gear cost 57.5k each piece.  You can get unrefined diamonds in game but can only refine them at a limited amount per day.  So that means AD gear is going to be expensive, good thing you can buy them for Zen!  :oh_i_see: (USD -> Zen ->AD hiding true cost between two barriers as is Cryptic's style.)

I had a good time. It's no better or worse than any other DIKU/ DND style game, IMO.  If you've got a fantasy MMO you're playing regularly  and enjoy I can't see moving to this unless it's to drop a sub or because you want something more actiony.  Since gear is much more accessible right now and it's something different I'd be more inclined to play this than return to WoW.   

Not to mention they're not looking to lock things away or give a rats ass about limiting/ gating content access because it "matters" that you "work" to get there.  Limiting things means fewer dollars in their pockets so that's always been a bit of the F2P model that's attracted me.  Drives off the uberhardcore "games matter!" crowd.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 10, 2013, 11:44:35 AM
I was able to get some playing time in this weekend too (thanks Ginaz for the friend key!), and I think Merusk summed how the game works pretty well... thanks for doing all the work so I didn't have to :awesome_for_real: (I played a cleric too, btw). If I had to sum it up, it was sort of like an ARPG-MMO hybrid.

I did play a few Foundry missions. The Foundry itself was not available to beta testers, so I couldn't see what kind of stuff is possible, but the few missions I played were promising; Foundry missions integrate into the game world directly, with their questgivers, entrances and everything (you can even use the world map), there's a working dialogue system, seems to be a good deal of customizability within maps, etc. Definitely more potential than COH's Mission Architect, and it is the main draw for me.

There are a few things that are sort of rough around the edges - stats during character generation use a 'fake roll' system (roll button just takes you between a few preset stat distributions), which is both annoying and doesn't offer anything that a point buy system wouldn't. I'm not a huge fan of the "you have to stand still while casting/using abilities" thing -- it makes combat a lot less fluid and makes the effects of bad ping a lot worse (try dodging out of a red circle when you're still in the latency-induced aftercast!). GW2 does this better, even if the animations don't look as powerful as they do in NW (which is one of the devs' main arguments for rooting the player during attacks). Looting in groups is a bit regressive after games like GW2 where everyone gets their own loot without taking it from others -- in fact, there's a lot of ninja potential with resource nodes and random white loot from monsters, not to mention rolling need on everything. Finally, that entire system with invocation and 2 different reward coins (this is beyond the astral diamonds) is needlessly over-engineered.

That said, it's clearly beta, the basic gameplay is solid (if a bit too easy, maybe it gets a lot harder later?), and the main thing I'm interested in (foundry) looks pretty awesome; I am definitely springing for the $60 package myself. Astral diamond prices seem WAY out of whack right now (there was a horse for 2mil diamonds or something silly like that), and it works exactly like dilithium does in STO -- log in every day to can refine 23k (not sure if that's per character or account), or take a shortcut and buy it from the cash shop. Some forum people are saying AD prices will be a bit more sane when the game launches etc etc, but I'm not so sure.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on February 10, 2013, 11:49:37 AM
Is there any pvp?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on February 10, 2013, 11:50:44 AM
Yeah, I've never liked Cryptic's cash shop pricing, and it's gotten worse since they've been under the thumb of their new Chinese masters. Even subscribing, there's still a ridiculous grind for the for-pay currency, which is a huge reason I'm probably not going to dig into this.

Is there any pvp?

Do you really want more shitty Cryptic-brand PvP?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 10, 2013, 11:56:18 AM
There's a building with a battlemaster where you can 'queue up for domination', but it was disabled; another pvp possibility I saw in the 'extra rewards from pvp' event specifically mentioned 5v5 arenas, but it may be the same thing as domination. I also saw some hints of "competitive pve" (maybe two teams have to run the same dungeon to race th clock, or is it like a public quest?) in the activity page, but haven't had the opportunity to check out how it works.. I think it was level 60 (max level) only.

Honestly though... what koro said.  :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 10, 2013, 12:14:07 PM
My experience has been pretty much the same as others have posted.  I had almost no expectations for this game and had written it off awhile ago.  I've been very pleasantly surprised at how much fun it is.  I played a cleric as well, and found it might have been a little OP as I haven't come anywhere close to dying, yet.  Still pretty fun, though.  The game play is pretty good and the rest of the standard MMO features are solid.  Character models are pretty low res and average looking at best but the performance has been great.  I've had no lag at all and the time between loading screens is very short, so maybe its a tradeoff to increase performance, which I'm ok with.  My only real concern has to do with the cash shop.  I'm not familiar with how Perfect World runs its other MMOs but how they operate their cash shop here could be what makes or breaks the game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 10, 2013, 12:33:21 PM
Thats... pretty damn impressive.  I'm loving the player creation stuff.  I think I read there will be pvp in NWNO but I don't know how that'll work if you can just buy gear with money/zen/ad.  I think they were brilliant for milking the drizzt fanboys with the 200 pack though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Hawkbit on February 10, 2013, 01:36:07 PM
Is it different than anything we've seen yet from MMOs?  What makes this title stand out?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 10, 2013, 01:50:11 PM
Is it different than anything we've seen yet from MMOs?  What makes this title stand out?

It's free and actiony-based.  That's it.

HPs, levels, graded loot, dungeons, classes, resource limitations, cooldowns.  All staples of the genre now, all here.  You may as well ask what makes Family Guy different from Cleveland Show. Not much once you examine the formula.

Nobody's reinventing the wheel in the next 4-5 projects to be released that I know of.  If you don't like the genre as it is now, look elsewhere for your entertainment.  Maybe hang your hopes on TES online doing Skyrim combat, but that's about the extent of changes to be seen on the horizon.

Is there any pvp?
There's queues and events for it, so yes.  What sort of quality is it?  Probably terrible since it's just tacked on to the PvE and level system.  No long duration CC from what I've seen so far, though. So there's that at least.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 10, 2013, 01:54:30 PM
Is it different than anything we've seen yet from MMOs?  What makes this title stand out?

The player made content is what I think is going to be its selling point.  Its combat is also more action based.  Think Diablo or Tera, though I like how they did combat in NNO better than both of those.  I just couldn't get into Tera's combat at all but even though the two are similar, NNO's combat works for me.  Its hard to explain.  I might even go back and give Tera a try again now thats its f2p just to see if I can like the combat after enjoying NNO's.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on February 10, 2013, 01:57:29 PM


Do you really want more shitty Cryptic-brand PvP?

Well it's my only reason for playing MMOs so it kinda matters.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 10, 2013, 02:06:59 PM
As a PVP enthusiast... you set your hopes on MMOs?   God speed you magnificent beast.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on February 10, 2013, 03:52:48 PM


Do you really want more shitty Cryptic-brand PvP?

Well it's my only reason for playing MMOs so it kinda matters.

Well I'll save you some time: If you're looking for some kind of game to play with some in-depth PvP on a long-term scale, avoid anything by Cryptic. CoH, Champions, and STO all had PvP that was amusing for a couple hours until the novelty of seeing how these largely unique game systems do when they're stuffed into a PvP environment wore off, where it then became nothing but poorly-balanced ball punching.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Scold on February 10, 2013, 04:39:42 PM
Any reason to play this over DDO, especially since DDO has now expanded to the Forgotten Realms?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on February 10, 2013, 04:55:04 PM
I'm glad it's coming out and based on 4E.  My opinion is pretty negative regarding 4E, but I've always said it was created to be tailor-made for computer gaming.  Didn't feel the need to drop any money on this beta, but I watched the TB video and it looks decent.  I mean what can you do with DND in 'real time' gaming?  No one wants to see chess-like DND (OK maybe I do a little), so you go with a bit more action.

It looks like a Cryptic product, pretty and shallow.  The fan creation ability is really interesting at the least.  I'll definitely play it and may get my old DND buddies back for some action.   



Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on February 10, 2013, 05:11:57 PM
The UI seems very similar to DDO and LotRO. I wonder if that's intentional.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 10, 2013, 05:50:54 PM
Any reason to play this over DDO, especially since DDO has now expanded to the Forgotten Realms?

Action vs. whatever you'd classify DDO as.  DDO tried to make D&D in to a real MMO.  From what I can see, Neverwinter isn't attempting that.  There's elements but it's more action-focused.   So it's really a personal preference thing.  I didn't like DDO when it came out, but this is pretty fun.

The UI seems very similar to DDO and LotRO. I wonder if that's intentional.

The patchers are pretty damn close  too,  so I'd say yes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 10, 2013, 09:23:32 PM
Any reason to play this over DDO, especially since DDO has now expanded to the Forgotten Realms?

Action vs. whatever you'd classify DDO as.  DDO tried to make D&D in to a real MMO.  From what I can see, Neverwinter isn't attempting that.  There's elements but it's more action-focused.   So it's really a personal preference thing.  I didn't like DDO when it came out, but this is pretty fun.

The UI seems very similar to DDO and LotRO. I wonder if that's intentional.

The patchers are pretty damn close  too,  so I'd say yes.

In fairness that's the same layout STO uses for the most part, just with a D&D skin.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on February 10, 2013, 09:36:43 PM
Well fuck me. Someone talk me down from $200.

No one wants to see chess-like DND

AHEM.

This still looks hella fun though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Rasix on February 10, 2013, 09:59:32 PM
Well fuck me. Someone talk me down from $200.

$200.  You have not played it. 

Done.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on February 10, 2013, 10:02:02 PM
It looks like a Cryptic product, pretty and shallow.

In my opinion, Cryptic's trademarks are deep customization combined with deeply fiddly but practically undocumented systems.

NONEDIT: What Rasix said. I've dropped $200 on a game more than once, but always ones that I already knew I enjoyed.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Hawkbit on February 10, 2013, 10:02:30 PM
I liked the TB playthrough, game looks fun and neat.  Somewhat hard to find info about it, though.  Is there any semblance of an open world, or is it pretty much all adventures/Foundry?

Fairly happy that I can try it F2P first before spending money on it.  It looks quasi-casual from a time commitment standpoint though.  And that's what I need these days.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 10, 2013, 10:04:12 PM
The only real difference between the 60 and 200 packs is one lets you be Drizzt.

Don't be that guy.

Edit: For the children.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 10, 2013, 10:20:21 PM
The only real difference between the 60 and 200 packs is one lets you be Drizzt.

Don't be that guy.

Edit: For the children.
Dammit, I wanted to post this.

Seriously, the $60 pack is where it's at if you really want a preorder... and even then, the tiny still-sane part of my mind is screaming at me "DUDE, you are basically spending $60 on some cosmetics and cash-shop goodies of dubious value for a 100% cash-shop based f2p Cryptic game published by a Chinese company. Are you crazy?!"


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on February 10, 2013, 10:23:17 PM
Remember, I have no spawn to spend my pocket money on.  :why_so_serious:

But yeah, I don't give a shit about Drizzting.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sjofn on February 10, 2013, 11:04:49 PM
Ingmar, my darling. Don't make me be That Wife. The shrew-y one.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sjofn on February 10, 2013, 11:11:16 PM
HPs, levels, graded loot, dungeons, classes, resource limitations, cooldowns.  All staples of the genre now, all here.  You may as well ask what makes Family Guy different from Cleveland Show. Not much once you examine the formula.

Further, a D&D-based game is just NOT going to be the game that steps away from any of that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Rasix on February 10, 2013, 11:25:15 PM
Remember, I have no spawn to spend my pocket money on.  :why_so_serious:

But yeah, I don't give a shit about Drizzting.

You can buy your wife lots of collectable Hawke figurines for that cash.  Or a really nice dinner.  Or like 300 snickers bars.  All better than blowing $200 on something that could be worse than you imagine.

You can send me the money.  I'll just follow you around in game calling you Drizzt for a month.  They'll believe.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ironwood on February 11, 2013, 03:04:46 AM
 :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 11, 2013, 04:13:51 AM
I liked the TB playthrough, game looks fun and neat.  Somewhat hard to find info about it, though.  Is there any semblance of an open world, or is it pretty much all adventures/Foundry?

Fairly happy that I can try it F2P first before spending money on it.  It looks quasi-casual from a time commitment standpoint though.  And that's what I need these days.

It's definitely not an open world in terms of getting out and just exploring at any level.  Places don't appear on my map until I'm sent there via the main storyline.  Those looking for that should look elsewhere, it's a totally hand-holding walk from quest to quest, zone to zone, unless you start jumping in to the foundry stuff.

There's a story the devs want to tell and everyone has to do it.  There might be alternate or branching quest paths once you're higher level but I didn't see signs of it. (I only hit 20, this weekend was capped at 30)

I definitely would consider it quasi-casual, though.  No need to sit down and grind for the endgame when there's no endgame yet, and leveling is so quick there's no need to obsessively play for long stretches.  People on the forums were bitching that they hit level 30 in less than a day.  Yeah, if you sit your ass down and grind you're going to do that.  At level 20 I had 11 hours /played myself due to a rare weekend where I couldn't go anywhere.  With 60 levels that's probably going to be about 24-30 hours to hit cap.  

It's much more important to login every day and do your invocation and astral diamond refining than it is to play multiple hours.  Hop on, hit up a few quests or Forge segments, logout.   The setup is there to reward long-term players not just long-session players.

Ingmar - Buy the $60 package,  Make a normal elf, make the skin white and call him an albino Drow.  There I saved you $140 and you'll be actually unique and clever at the same time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on February 11, 2013, 07:31:50 AM
Well fuck me. Someone talk me down from $200.
It's not $200, it's $400.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 11, 2013, 07:38:05 AM
I am going to be an uber-nerd and ask this. Does it look like roleplay will be possible in this game?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 11, 2013, 07:43:56 AM
That's a bit broad... roleplay is possible in *any* game, even Diablo. Obviously games with no levels or a strong mentoring system (COH) fare better, as do sandboxy games (UO, and yes, SWG). This game isn't particularly sandboxy except for the Foundry, though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 11, 2013, 07:51:32 AM
*I put on my wizard hat and robe*


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 11, 2013, 09:02:33 AM
That's a bit broad... roleplay is possible in *any* game, even Diablo. Obviously games with no levels or a strong mentoring system (COH) fare better, as do sandboxy games (UO, and yes, SWG). This game isn't particularly sandboxy except for the Foundry, though.

Fair enough. I'm taking a SharePoint class today so my post was somewhat hasty. I mean, does it have anything to support it beyond "Yes, we have emotes and chat." For example, in STO, Starbases and Embassies for fleets have also turned into RP hubs. Does this game have, at the least, things like bars and other interior spaces that are not dungeons/mission areas.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 11, 2013, 09:17:46 AM
SharePoint? My condolences.  :why_so_serious:

There are a few gathering places like that in the city itself, yeah (inn in Protector's Enclave could work)... though I'm pretty sure they do 'soft instancing' within city zones too, and you'd have people running around doing Foundry missions (you can pick them up from inns, and a few of the "embeddable" quest NPCs are in the inn).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on February 11, 2013, 10:42:18 AM
There are a few gathering places like that in the city itself, yeah (inn in Protector's Enclave could work)... though I'm pretty sure they do 'soft instancing' within city zones too, and you'd have people running around doing Foundry missions (you can pick them up from inns, and a few of the "embeddable" quest NPCs are in the inn).

My question on this subject is basically, are there any non combat skills/abilities/stuff to do that you could build in with foundry missions.  Beyond just detect traps/disarm traps or open locked stuff.  Trying to get a feel for what sort of non-combat focused modules you could make.  Do they have dialogue skills checks, or known language stuff, or basically anything besides action combat that would validate the use of a D&D license?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 11, 2013, 10:49:01 AM
Nope.

There's not even a pick-lock skill.  The one hidden area I found was unlocked using a glowy "Dungeoneering Required" harvest node.  If I hadn't had one of those buff items I wouldn't have been able to unlock it as a solo Cleric.

It's a pure combat ARPG.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 11, 2013, 10:51:06 AM
There are a few gathering places like that in the city itself, yeah (inn in Protector's Enclave could work)... though I'm pretty sure they do 'soft instancing' within city zones too, and you'd have people running around doing Foundry missions (you can pick them up from inns, and a few of the "embeddable" quest NPCs are in the inn).

My question on this subject is basically, are there any non combat skills/abilities/stuff to do that you could build in with foundry missions.  Beyond just detect traps/disarm traps or open locked stuff.  Trying to get a feel for what sort of non-combat focused modules you could make.  Do they have dialogue skills checks, or known language stuff, or basically anything besides action combat that would validate the use of a D&D license?

I didn't see anything in the few foundry missions I ran that they have what you were asking about.  They were all combat in nature and none of the quests, even the non-foundry ones as well, had any real dialogue choices like say SWTOR or TSW.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 11, 2013, 11:36:32 AM
Yeah, the extent of dialogue trees seems to be flavor - you can have conversation options that are greyed out unless you have a certain class skill (or use the appropriate consumable) like religion/dungeoneering/thievery/etc... but I wouldn't call that a real skill check.

edit: you MAY be able to trigger certain events through conversation (answer the riddle wrong and you have to fight 50 demons), if that counts.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on February 11, 2013, 11:42:57 AM
Can the characters jump or fly at all? Is there any climbing?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Falconeer on February 11, 2013, 11:43:43 AM
Wow. I tried not to care about this game but reading the reports I couldn't help growing an interest. Reading how badly they disrespected the D&D pnp roleplaying origins and nature, I think I'll make a point of not supporting this title. This coming from someone that thinks D&D has been an insult to roleplaying since 3rd Edition, but there's a limit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 11, 2013, 12:23:55 PM
Can the characters jump or fly at all? Is there any climbing?

You guys are really looking for game & tech systems way far too far beyond "Dude, it's an MMORPG made with the STO engine."   There's jumping, even a little platforming but that's it.

It's not D&D with some crazy never-going-to-happen engine like HeroQuest or DerekSmart: Themmoining. It's D&Diablo.  Those are your game systems.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Nonentity on February 11, 2013, 01:07:01 PM
I'm a sucker for bug mounts, but i'm not $400 sucker for bug mounts.

I guess I'll get the $60 version and pretend i'm on a bug mount. Until they sell me the bug mount standalone for 20 bucks.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on February 11, 2013, 01:56:50 PM
Can the characters jump or fly at all? Is there any climbing?

You guys are really looking for game & tech systems way far too far beyond "Dude, it's an MMORPG made with the STO engine."   There's jumping, even a little platforming but that's it.

It's not D&D with some crazy never-going-to-happen engine like HeroQuest or DerekSmart: Themmoining. It's D&Diablo.  Those are your game systems.

I think the question probably comes from the fact that the engine is also used for Champions Online, which has a lot of different movement styles (travel powers). 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 11, 2013, 04:20:06 PM
Wow. I tried not to care about this game but reading the reports I couldn't help growing an interest. Reading how badly they disrespected the D&D pnp roleplaying origins and nature, I think I'll make a point of not supporting this title. This coming from someone that thinks D&D has been an insult to roleplaying since 3rd Edition, but there's a limit.

I never played any PnP D&D and have only had a mild interest in it over the years.  Which is probably why I enjoyed this so much.  I didn't hold a grudge and expected the game to match any nostalgia for the past.  I think the sticking point for a lot of people is slapping the D&D name onto something they consider not to be D&D in any way.  If you can get past that, theres a fairly entertaining game to be played.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Sjofn on February 11, 2013, 04:24:12 PM
Well fuck me. Someone talk me down from $200.
It's not $200, it's $400.

 :heart:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on February 11, 2013, 05:58:44 PM
Wow. I tried not to care about this game but reading the reports I couldn't help growing an interest. Reading how badly they disrespected the D&D pnp roleplaying origins and nature, I think I'll make a point of not supporting this title. This coming from someone that thinks D&D has been an insult to roleplaying since 3rd Edition, but there's a limit.

I never played any PnP D&D and have only had a mild interest in it over the years.  Which is probably why I enjoyed this so much.  I didn't hold a grudge and expected the game to match any nostalgia for the past.  I think the sticking point for a lot of people is slapping the D&D name onto something they consider not to be D&D in any way.  If you can get past that, theres a fairly entertaining game to be played.

Eh, while disappointed, i am not really surprised.  I'll still give it a go with clear eyes; as much as I'd love some deep player content creation there just doesn't appear to be anything like that on the horizon.  I enjoy ARPGs as much as the person, but with D3, TL2, and PoE i feel like that itch gets scratched pretty well (and I also assume this game isnt a loot-a-palooza like those games).   I actually understand what WotC is doing the 4E version of D&D, positioning it to be a better fit for easy adoption into video games.  Doesn't mean i don't wish someone will try to go un-massive, slower paced, deeper party style games.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on February 11, 2013, 06:41:06 PM
Wow. I tried not to care about this game but reading the reports I couldn't help growing an interest. Reading how badly they disrespected the D&D pnp roleplaying origins and nature, I think I'll make a point of not supporting this title. This coming from someone that thinks D&D has been an insult to roleplaying since 3rd Edition, but there's a limit.

I never played any PnP D&D and have only had a mild interest in it over the years.  Which is probably why I enjoyed this so much.  I didn't hold a grudge and expected the game to match any nostalgia for the past.  I think the sticking point for a lot of people is slapping the D&D name onto something they consider not to be D&D in any way.  If you can get past that, theres a fairly entertaining game to be played.

Eh, while disappointed, i am not really surprised.  I'll still give it a go with clear eyes; as much as I'd love some deep player content creation there just doesn't appear to be anything like that on the horizon.  I enjoy ARPGs as much as the person, but with D3, TL2, and PoE i feel like that itch gets scratched pretty well (and I also assume this game isnt a loot-a-palooza like those games).   I actually understand what WotC is doing the 4E version of D&D, positioning it to be a better fit for easy adoption into video games.  Doesn't mean i don't wish someone will try to go un-massive, slower paced, deeper party style games.

I understand that I'm just seeing a lot of people (not really here) arguing over what D&D should be or which edition is better and which should be used.  It gives me a bit of a headache TBH.  From what I've read, many people stopped playing with anything after the 3rd edition and aren't familiar with whatever edition (4th?) this game is using.  For example, in 4E you had two basic types of Clerics: Ranged and Melee. The ranged cleric, which is in the game now, primarily casts spells from range and heals. The other cleric, the melee cleric, is primarily strength based, and uses a mace and shield in battle along with healing.  Again, I'm not really familiar with D&D but didn't the dungeon masters have the ability to say what can and can't be used or done in the PnP version?  Maybe think of Cryptic as the DM and this is how they want the game to be played? 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Evildrider on February 11, 2013, 07:02:01 PM
2nd Edition fo' life yo! 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on February 11, 2013, 07:37:16 PM
Wow. I tried not to care about this game but reading the reports I couldn't help growing an interest. Reading how badly they disrespected the D&D pnp roleplaying origins and nature, I think I'll make a point of not supporting this title. This coming from someone that thinks D&D has been an insult to roleplaying since 3rd Edition, but there's a limit.

I never played any PnP D&D and have only had a mild interest in it over the years.  Which is probably why I enjoyed this so much.  I didn't hold a grudge and expected the game to match any nostalgia for the past.  I think the sticking point for a lot of people is slapping the D&D name onto something they consider not to be D&D in any way.  If you can get past that, theres a fairly entertaining game to be played.

Eh, while disappointed, i am not really surprised.  I'll still give it a go with clear eyes; as much as I'd love some deep player content creation there just doesn't appear to be anything like that on the horizon.  I enjoy ARPGs as much as the person, but with D3, TL2, and PoE i feel like that itch gets scratched pretty well (and I also assume this game isnt a loot-a-palooza like those games).   I actually understand what WotC is doing the 4E version of D&D, positioning it to be a better fit for easy adoption into video games.  Doesn't mean i don't wish someone will try to go un-massive, slower paced, deeper party style games.

I understand that I'm just seeing a lot of people (not really here) arguing over what D&D should be or which edition is better and which should be used.  It gives me a bit of a headache TBH.  From what I've read, many people stopped playing with anything after the 3rd edition and aren't familiar with whatever edition (4th?) this game is using.  For example, in 4E you had two basic types of Clerics: Ranged and Melee. The ranged cleric, which is in the game now, primarily casts spells from range and heals. The other cleric, the melee cleric, is primarily strength based, and uses a mace and shield in battle along with healing.  Again, I'm not really familiar with D&D but didn't the dungeon masters have the ability to say what can and can't be used or done in the PnP version?  Maybe think of Cryptic as the DM and this is how they want the game to be played? 

I think its more about play style than specific mechanics.  Dungeons and Dragons, for those who have played pencil and paper, is often about long sessions with friends, turn based combat, and lots of ... roleplaying.  The most memorable moments in all of my D&D games over the years come from interesting out of combat situations.  Reducing D&D to basically an ARPG just isn't D&D anymore, at least not like most of us who play D&D think of it.  I'm not saying you can't have an ARPG that is loosely based on D&D ideas.. hell ALL RPGS are pretty much loosely based on D&D ideas, but there is just so much history wrapped up in D&D that you are bound to rub PnP players the wrong way with something like this.

It is made doubly worse by the fact that Neverwinter Nights, which was arguably the greatest D&D RPG on computer (mainly because of its AMAZING toolset and DM client), really blended the great parts of D&D with the advantages of a computer RPG.  Taking that name and marketing on that legacy makes it all the tougher pill to swallow when it isn't replicated here.  Neverwinter Nights was amazing. AMAZING.  This is at best a shell of it, trying to sell itself on the same bullet points.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on February 12, 2013, 01:21:06 AM
Neverwinter was a MMO before it was a single player RPG.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Falconeer on February 12, 2013, 03:29:55 AM
I just think that MMO RPGs are kind of literally meant for roleplaying. In some ways, they are even better than pen and paper at that. It's a shame that a MMORPG with the D&D brand offers so little support for it (from what I heard). Almost less than what is offered by any other generic Western RPG out there.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 12, 2013, 04:40:19 AM
People who played P&P D&D are a small and dwindling number. Much like the EU the nostalgic folk need to go away for the greater IP to survive.   Kids play computer games.  Those who want to RP in them will do so as the imagination is greater than the game engine anyway.

Neverwinter was a MMO before it was a single player RPG.

Yeah, I recall the disappointment that NWN *wasn't* an MMO reboot of the AOL game, so the reverse happening now is fun.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Shannow on February 12, 2013, 10:39:24 AM
2nd Edition fo' life yo! 

Noob. 1st edition forever.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on February 12, 2013, 11:56:27 AM
Preach it brother!  (Can I keep Unearthed Arcana though?  Pleeaaaaase?)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: DevilsAdvocate25 on February 12, 2013, 12:13:58 PM
Wow. I tried not to care about this game but reading the reports I couldn't help growing an interest. Reading how badly they disrespected the D&D pnp roleplaying origins and nature, I think I'll make a point of not supporting this title. This coming from someone that thinks D&D has been an insult to roleplaying since 3rd Edition, but there's a limit.

I never played any PnP D&D and have only had a mild interest in it over the years.  Which is probably why I enjoyed this so much.  I didn't hold a grudge and expected the game to match any nostalgia for the past.  I think the sticking point for a lot of people is slapping the D&D name onto something they consider not to be D&D in any way.  If you can get past that, theres a fairly entertaining game to be played.

Eh, while disappointed, i am not really surprised.  I'll still give it a go with clear eyes; as much as I'd love some deep player content creation there just doesn't appear to be anything like that on the horizon.  I enjoy ARPGs as much as the person, but with D3, TL2, and PoE i feel like that itch gets scratched pretty well (and I also assume this game isnt a loot-a-palooza like those games).   I actually understand what WotC is doing the 4E version of D&D, positioning it to be a better fit for easy adoption into video games.  Doesn't mean i don't wish someone will try to go un-massive, slower paced, deeper party style games.

I understand that I'm just seeing a lot of people (not really here) arguing over what D&D should be or which edition is better and which should be used.  It gives me a bit of a headache TBH.  From what I've read, many people stopped playing with anything after the 3rd edition and aren't familiar with whatever edition (4th?) this game is using.  For example, in 4E you had two basic types of Clerics: Ranged and Melee. The ranged cleric, which is in the game now, primarily casts spells from range and heals. The other cleric, the melee cleric, is primarily strength based, and uses a mace and shield in battle along with healing.  Again, I'm not really familiar with D&D but didn't the dungeon masters have the ability to say what can and can't be used or done in the PnP version?  Maybe think of Cryptic as the DM and this is how they want the game to be played? 

I think its more about play style than specific mechanics.  Dungeons and Dragons, for those who have played pencil and paper, is often about long sessions with friends, turn based combat, and lots of ... roleplaying.  The most memorable moments in all of my D&D games over the years come from interesting out of combat situations.  Reducing D&D to basically an ARPG just isn't D&D anymore, at least not like most of us who play D&D think of it.  I'm not saying you can't have an ARPG that is loosely based on D&D ideas.. hell ALL RPGS are pretty much loosely based on D&D ideas, but there is just so much history wrapped up in D&D that you are bound to rub PnP players the wrong way with something like this.

It is made doubly worse by the fact that Neverwinter Nights, which was arguably the greatest D&D RPG on computer (mainly because of its AMAZING toolset and DM client), really blended the great parts of D&D with the advantages of a computer RPG.  Taking that name and marketing on that legacy makes it all the tougher pill to swallow when it isn't replicated here.  Neverwinter Nights was amazing. AMAZING.  This is at best a shell of it, trying to sell itself on the same bullet points.

I have always described D&D exactly the opposite of the way you just did. It's always been a game predicated on the DIKU style of kill things so you can get better gear and level up so that you can kill bigger, stronger things for better loot and level up, ad infinitum. The whole idea of min-maxing starts with the first time you throw the dice and get a low strength stat and the game tells you that you can't play a fighter with strength less than 10, but if it's higher than 14 you get a bonus to melee damage and strength related actions like bending bars and breaking down doors.

The roleplaying is a side effect of playing the game because any group of people playing a game together are going to socialize and that socializing can be harnessed to tell great stories. The alignment system helped with guiding the roleplaying, as did race and class choice, but even these things caused min-maxing non-roleplaying related choices.

As far as 4th Edition, I bought it and read it and played it once with a group. It is designed around ideas from MMOs. Character classes are categorized by Striker, Tank, Healer, and Buffer/Debuffer mechanics. Every class has at least 2 different paths that you can go down with the character. I recall that Warlock has 3 different paths depending on where you decide your power comes from. Many of the mechanics require you to play on a grid (for example, there is a charge skill that pushes the opponent back a certain number of squares and has effects on other enemies if they are within a certain number of squares). Healing is based around the idea that each player can be healed a limited number of times but that the healer has no limit on how many people he can potentially heal. They do this by having each character have healing charges that are spent when you heal them. The taunt skill is neat. It doesn't force creatures to attack the fighter, but if they don't, he gets melee advantages to hit and to dmaage against them. Almost every striker class has a mechanic where they mark a target and they get a bonus of some kind against it.

It will make a great computer game. It could make a great roleplaying game if they borrowed from the Neverwinter toolset and implemented the tools that would allow the players to create stories.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Shannow on February 12, 2013, 12:22:23 PM
Preach it brother!  (Can I keep Unearthed Arcana though?  Pleeaaaaase?)

Keep it? It's required! Cavaliers are go! (avatar update is go too.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ruvaldt on February 12, 2013, 12:26:33 PM
2nd Edition fo' life yo! 

Explaining Thac0 to players for the thousandth time destroys my will to run another 2nd edition campaign.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 12, 2013, 01:45:42 PM
Thac0 was the litmus test.  People who couldn't understand how it worked were the "special" people.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: blackwulf on February 12, 2013, 06:08:18 PM
When my friends and I played D&D it was 90% RPing around town, dealing with merchants, nobility, etc.  We would buy land, build houses, manage serfs, etc.  As we got more and more into the world and characters we went through the utterly tedious aspect of D&D combat less and less.  I think novice D&D games focus more on combat and a lot less on RP.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Abelian75 on February 12, 2013, 07:55:50 PM
I find it very weird that people were actually confused by Thac0.  Don't get me wrong, it was definitely an odd formulation, but it certainly was never hard to use or anything, even when I was, like, eight years old.

Granted, I was definitely in the "AD&D is primarily about nonviolent encounters, not combat" crowd, so I guess maybe I'm not the best judge of combat mechanics.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Kail on February 12, 2013, 08:42:49 PM
I find it very weird that people were actually confused by Thac0.  Don't get me wrong, it was definitely an odd formulation, but it certainly was never hard to use or anything, even when I was, like, eight years old.

Yeah, my group mostly played Palladium stuff, so Thac0 was actually the streamlined, simplified ruleset for us.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ghambit on February 12, 2013, 11:19:19 PM
Color me mad.  All they needed was original NWN with updated graphics and more user-friendly tools, and they would've had a hit.  This?  I just... I mean it's really unremarkable and a complete waste of the IP.  Like a million other shitty twitch Korean ARPGs only this is D&D-ish.  I think.

Cryptic.  The world's best "shit on a great IP" gaming company.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on February 13, 2013, 06:27:55 AM
Cryptic.  The world's best "shit on a great IP" gaming company.

In a week where Aliens: Colonial Marines launched, they aren't even close.

Also, let's not hold Forgotten Realms up as an epic, untouchable setting that NWN was the beginning and end of. FR has had plenty of terrible additions over the years and is generally looked down on as a generic high fantasy setting. FR generally gets rated under Spelljammer, Dark Sun and even Ravenholme as an interesting setting.

I'm waiting to see what the Foundry adds to this title. AFAIK, this is the first MMO to launch with player created mission content as an option.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Scold on February 13, 2013, 07:48:21 AM
Remember, I have no spawn to spend my pocket money on.  :why_so_serious:

Have you been to Istanbul, Tokyo, Beirut, and Tel Aviv?  If not, I can basically guarantee you that is what you should be saving up your spending money for, in terms of value to your happiness. This $400 Drizzt pack is literally the bulk of the cost of a round-trip ticket to Istanbul during winter, and Istanbul is frickin' amazing in winter. Not to get all weirdly serious, but when we're talking "srs business money" instead of just "lol gaming" money, these sorts of trade-offs start to present themselves.

(Yes, I just talked myself down from buying the +4 tome of supreme ability in DDO with roughly this logic)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on February 14, 2013, 12:55:04 PM
While avoiding playing the Dawnguard DLC last night I went to the official forums and browsed around a bit.

Turns out you DO NOT have to spend $200 to play Drow.  You don't have to pay a damned penny, they'll be a F2P race.

The $200 is only buying you a unique look and the "Drow Renagade" background/ race - whatever the fuck that means.   So that $200 package is a hell of a troll to get some extra cash. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on February 14, 2013, 01:02:37 PM
All they need to do is block names that start with "D" and have all of the "r", "i", "z", "t" characters in them... unless you bought the $200 pack. Instant moneyhats?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: ezrast on February 14, 2013, 02:46:10 PM
Bloodworth's was two weeks ago.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Bzalthek on February 14, 2013, 04:58:35 PM
Bloodworth's was two weeks ago.

Surprise!  New Meta!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 15, 2013, 06:18:02 AM
While avoiding playing the Dawnguard DLC last night I went to the official forums and browsed around a bit.

Turns out you DO NOT have to spend $200 to play Drow.  You don't have to pay a damned penny, they'll be a F2P race.

The $200 is only buying you a unique look and the "Drow Renagade" background/ race - whatever the fuck that means.   So that $200 package is a hell of a troll to get some extra cash. 

Yeah the $200 actually loses value in my opinion with all of the blatant Drizzt crap. I think all the renegade thing gets you is maybe some different racial passives and some tatoos.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on February 15, 2013, 06:26:57 AM
I'm not paying $200 for a tattoo unless it's real.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: rk47 on February 15, 2013, 06:35:25 AM
But a robe that creates useless junk when invoked sounds very useful to me.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Riggswolfe on February 15, 2013, 12:19:06 PM
But a robe that creates useless junk when invoked sounds very useful to me.  :why_so_serious:

You can get that in the $60 version too....


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 08, 2013, 10:45:53 AM
2nd beta weekend starts at noon PST today (GMT -8) 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on March 09, 2013, 08:55:23 PM
The Control Wizard isn't much fun to play IMO.  It feels very weak and underpowered.  The class seems to take a lot of damage while not dealing out enough to compensate for it. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on March 10, 2013, 07:09:31 AM
It feels like a budget GW2.  I like a world that tries to copy GW2 rather than WoW.  Now if we can just work on improving the product rather than copying it...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 10, 2013, 07:36:32 AM
The only reason I'm remotely interested in this title is because of the Foundry, which is looking to be a pretty good user-generated content system. As a veteran of the COH Mission Architect (not to mention MUD builder way-back-when), I'm a sucker for stuff like this!

I don't like ARPGs much and never played Tera, but apparently the gameplay is sort of similar. It DOES suffer a bit from consolitis (I know, right), and I don't know why they think it's such a great idea to root players during each and every ability animation... yes, even the basic 'autoattack' ones.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 10, 2013, 07:53:48 AM
The Control Wizard isn't much fun to play IMO.  It feels very weak and underpowered.  The class seems to take a lot of damage while not dealing out enough to compensate for it. 

How high have you gotten?  I only took one to 5 and had the same concerns but figured it would be different as you leveled.

Been playing the guardian fighter this weekend.  I think I have a hang of blocking now.  I think my initial problem was after playing a cleric I thought I was failing by having to drink so many potions.  Guess not!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on March 10, 2013, 10:04:03 AM
The Control Wizard isn't much fun to play IMO.  It feels very weak and underpowered.  The class seems to take a lot of damage while not dealing out enough to compensate for it. 

How high have you gotten?  I only took one to 5 and had the same concerns but figured it would be different as you leveled.

Been playing the guardian fighter this weekend.  I think I have a hang of blocking now.  I think my initial problem was after playing a cleric I thought I was failing by having to drink so many potions.  Guess not!

I got the Control Wizard to 10 or 11.  It doesn't get much better than it was at 5.  And yeah, I find myself drinking many more potions than I was with the Devoted Cleric.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: kildorn on March 10, 2013, 03:28:50 PM
It feels like a budget GW2.  I like a world that tries to copy GW2 rather than WoW.  Now if we can just work on improving the product rather than copying it...

It doesn't even feel like that. It feels like a really half assed attempt at actiony combat without being actiony, with extremely limited skills and builds, and nothing unique about it.

I'm not sure how this thing ended up as is. I was hoping for another DDO (which was actually pretty fun). but this doesn't seem to try to be better than anyone at anything.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on March 10, 2013, 04:43:38 PM


I'm not sure how this thing ended up as is.

"How can we use this Champions Online engine for another game?"

"Well, that Neverwinter franchise was built on modding and user created worlds, maybe we can jam our builder into that IP"

"Ok, good enough"


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on March 10, 2013, 05:01:16 PM
I'm suffering terrible horizontal tearing when I turn or move. It's disorienting and distracting. I've never seen anything like it before - is anyone else seeing it? (I have a 2GB Radeon HD 6950 and run in 1920x1200.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on March 10, 2013, 05:26:31 PM
I'm suffering terrible horizontal tearing when I turn or move. It's disorienting and distracting. I've never seen anything like it before - is anyone else seeing it? (I have a 2GB Radeon HD 6950 and run in 1920x1200.)

I haven't had that happen but my overall performance has dropped a lot since the last beta weekend.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Goreschach on March 10, 2013, 10:19:38 PM
I'm suffering terrible horizontal tearing when I turn or move. It's disorienting and distracting. I've never seen anything like it before - is anyone else seeing it? (I have a 2GB Radeon HD 6950 and run in 1920x1200.)

No idea if there's an option ingame, but if your gpu software allows it you can try forcing vsync through the control panel.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 10, 2013, 10:42:09 PM


I'm not sure how this thing ended up as is.

"How can we use this Champions Online engine for another game?"

"Well, that Neverwinter franchise was built on modding and user created worlds, maybe we can jam our builder into that IP"

"Ok, good enough"
Pretty much. Sad thing is, the fact that it has an (improved) Foundry is a big enough draw for me by itself... though having actually played the game a bit this weekend chipped away at that draw. Them making the same damn mistakes COH did with the MA and STO did with the Foundry rating / browsing / search interface doesn't bode well, either. (protip: relying on a 5-star rating system does not work when there are 600000 player-made quests. Neither does selecting a handful of lucky stories every month or so.)

The Foundry beta should start Soon™ (they were taking applications last weekend), and if I get in, I'll be able to make up my mind once and for all.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Goreschach on March 11, 2013, 05:28:27 AM
(protip: relying on a 5-star rating system does not work when there are 600000 player-made quests. Neither does selecting a handful of lucky stories every month or so.)

The Foundry beta should start Soon™ (they were taking applications last weekend), and if I get in, I'll be able to make up my mind once and for all.

There's absolutely no reason why it can't. Unfortunately, 99% of the time any online rating system fails to normalize the results based on expected variance.

Of course, I've tried to convince a number of sites to use such a system. It'd be a one-afternoon fix, and would offer far better and more fair ratings, but nobody ever listens.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 11, 2013, 05:48:46 AM
I don't see the GW comparison, mainly because I hate GW and find it tedious and boring as fuck.  Tastes vary.

As for the limited skills thing, I don't know 4th ed well enough to blame that or the game designers.  Doesn't feel bad to me either way.  My only gripe is they throw a lot of AOE mobs at you but not enough AOE abilities.   

Oh, and keeping mobs in front of you as a fighter is a bitch.  They like to surround so your blocking is nullified.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 11, 2013, 05:56:59 AM
(protip: relying on a 5-star rating system does not work when there are 600000 player-made quests. Neither does selecting a handful of lucky stories every month or so.)

The Foundry beta should start Soon™ (they were taking applications last weekend), and if I get in, I'll be able to make up my mind once and for all.
There's absolutely no reason why it can't. Unfortunately, 99% of the time any online rating system fails to normalize the results based on expected variance.

Of course, I've tried to convince a number of sites to use such a system. It'd be a one-afternoon fix, and would offer far better and more fair ratings, but nobody ever listens.
Well... I admit I'm no statistician, but how does normalizing ratings solve problems like
- most of the content being crap, but everyone having a different opinion on what 'crap' means (is Salvatore a hack or the greatest writer ever?)
- players of at least 4 fundamentally different playstyles trying to grade really different content using an 'objective' 5-star system -- people who look for story-heavy missions will downvote hack-and-slash missions, people who look for farming missions will downvote everything that gets in their way, etc
- players only playing the first 200 or so quests that are displayed in the UI, and ignoring everything else, causing a positive feedback loop with those same quests getting lots of momentum and even more plays / ratings as time goes on
- authors late to the party needing to get eleventy billion 5-star votes to even have a chance of getting noticed
- anyone whose quest falls below a 5-star average may as well forget about it ever getting played again
- voting cliques (either mass-1 or mass-5 votes)... ok, I can sort of see where it'd help here.

There are a lot more problems, these were just off the top of my head... there were some proposed solutions in the COH Mission Architect community over the years, but they were never implemented because Paragon Studios was short on manpower and had to focus on things that made a more tangible profit instead.

IMO what needs to happen is to allow players to find the content they specifically want via tagging, automatically generated "if you liked this, you may like" recommendation lists, sharable favorites lists, weighted ratings, maybe even personal ranking, etcetera... these all exist in other platforms like Amazon. As it is, the search interface is borderline useless in NW, just as it was in STO and COH; in fact, the Cryptic COO flat-out admits this in a GDC talk.


edit: I definitely agree with you that this is an area that's basically ignored... mostly because its effects are fuzzy long-term stuff, and Foundry questions like "can I make pvp maps" and "can I give custom loot as quest rewards" interest a far greater portion of the player- and author-base. Also, don't take my skepticism the wrong way -- I just don't believe in a silver-bullet solution, 'sall. In fact, there's a high probability I'll mention rating normalization as part of that mega-post I'm preparing on the subject to unleash on the Foundry forums if/when I get in the beta  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on March 11, 2013, 11:11:44 AM
I don't see the GW comparison, mainly because I hate GW and find it tedious and boring as fuck.  Tastes vary.

Also the idea that a game that is coming out this close time-wise to GW2 somehow had time to copy it is pretty  :uhrr:.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: kildorn on March 11, 2013, 11:28:28 AM
The only GW2ish thing I saw was the active dodge/stamina thingy, and I'm 99% sure that's not a GW2 thing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on March 11, 2013, 01:01:41 PM
The only GW2ish thing I saw was the active dodge/stamina thingy, and I'm 99% sure that's not a GW2 thing.

STO had it at ship.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: kildorn on March 11, 2013, 01:10:22 PM
The only GW2ish thing I saw was the active dodge/stamina thingy, and I'm 99% sure that's not a GW2 thing.

STO had it at ship.

I try my hardest not to remember what STO had at ship in ground combat <3 (actually, I liked it. Pirates of the Burning Sea however...)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 13, 2013, 11:36:07 PM
I thought you were going to make a pun with the entire "STO" and "ship" thing... crisis averted.  :awesome_for_real:

Anyway, pertaining to the earlier discussion about rating user-created content, I finally posted my mad bomber manifestodebate piece on the NW forums about the (many) problems with it along with some possible solutions. If anyone has an interest in this topic (unlikely) or is really bored (more likely), check it out here (http://nw-forum.perfectworld.com/showthread.php?82731-Getting-good-content-to-players-in-the-Foundry-challenges-and-solutions-(long))


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 14, 2013, 06:18:01 AM
url=http://nw-forum.perfectworld.com/showthread.php?82881-Changes-coming-to-the-Control-Wizard!&p=1237861#post1237861]Control Wizard changes coming: [/url]

Quote
Changes coming to the Control Wizard!

    We've heard your feedback about the Control Wizard's lack of control. We're going to be working on several changes for him over the next few weeks. Most notably, the first change will be a pretty sizable increase on the duration for all of his control powers. This change will not affect PVP, so in PVP your control powers will still be at their current duration. I look forward to seeing you all in Beta Weekend 3!



Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on March 14, 2013, 06:18:40 AM
I thought you were going to make a pun with the entire "STO" and "ship" thing... crisis averted.  :awesome_for_real:

Anyway, pertaining to the earlier discussion about rating user-created content, I finally posted my mad bomber manifestodebate piece on the NW forums about the (many) problems with it along with some possible solutions. If anyone has an interest in this topic (unlikely) or is really bored (more likely), check it out here (http://nw-forum.perfectworld.com/showthread.php?82731-Getting-good-content-to-players-in-the-Foundry-challenges-and-solutions-(long))

I read your, um, lengthy  :oh_i_see: posts and i think your points are quite solid. The creation stuff is really my only interest in this game, so i will be very interested to see how your points are addressed, as well as the general "ingredients" of the toolset itself to see what different mission types, reward levels, etc can actually be created well.  Having categories for "story heavy" vs "farm" may not matter much if the story type has inferior tools to work with....
Hopefully some of the folks here are int he foundry beta and get give us the reality of it soon.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 14, 2013, 10:27:59 AM
I thought you were going to make a pun with the entire "STO" and "ship" thing... crisis averted.  :awesome_for_real:

Anyway, pertaining to the earlier discussion about rating user-created content, I finally posted my mad bomber manifestodebate piece on the NW forums about the (many) problems with it along with some possible solutions. If anyone has an interest in this topic (unlikely) or is really bored (more likely), check it out here (http://nw-forum.perfectworld.com/showthread.php?82731-Getting-good-content-to-players-in-the-Foundry-challenges-and-solutions-(long))

I read your, um, lengthy  :oh_i_see: posts and i think your points are quite solid. The creation stuff is really my only interest in this game, so i will be very interested to see how your points are addressed, as well as the general "ingredients" of the toolset itself to see what different mission types, reward levels, etc can actually be created well.  Having categories for "story heavy" vs "farm" may not matter much if the story type has inferior tools to work with....
Hopefully some of the folks here are int he foundry beta and get give us the reality of it soon.
Yeah.. there's still time until release. I still believe those problems MAY be fixed, but my cynical side tells me they won't. After all, it's putting effort/resources on a problem that doesn't directly affect Cryptic's bottom line, considering that most of the playerbase is probably going to be content just playing the 20 top-rated stories + the weekly pick anyway. The authors... pff, who cares about those guys making content in our game for free, anyway?! I hope to be proven wrong, though.

As for the beta, AFAIK they only let in a really small sample of people in so far -- some NWN1-2 vets, some STO Foundry vets, and some of the more vocal community members (like the NOCS folks). Maybe there'll be another invite wave later?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on March 18, 2013, 06:12:46 PM
I still haven't had time to read the wall o'text, but it seems to me that they need two things I've seen in other search systems. You probably either discussed these, or discussed why they wouldn't work.

Tagging: I want to search for a Story or Puzzle based mission in an Urban setting involving Halflings that's suited for Rogues. I should be able to flag or checkboxes or search for those boldfaced terms.

Reviewer weighting: The greater the proportion of "extreme" reviews (1 and 5 star) that a reviewer hands out, the less their reviews count for in the average.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 18, 2013, 10:44:57 PM
Yep, both of those are included... imo tagging is the most crucial one (there should both be author-specified and automatically-generated tags).

I also suggested reviewer weighting, though I figured it'd be an Amazon-esque system -- all of your reviews are public, and there is a "x out of y people found this helpful. Did you find this helpful? y/n" box next to each of them. This 'helpfulness' rating both adjusts the weight of  the review, and the weight of ALL your reviews. Of course there needs to be a way to deal with alt accounts used to pad votes and downvote good reviews / upvote bad reviews, since it's a f2p game...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on March 20, 2013, 07:04:30 PM
More beta keys available from MMORPG.com for this weekend's beta.  Only about 7k left so get them fast if you're interested.

http://www.mmorpg.com/giveaways.cfm/offer/428/Neverwinter-Beta-Weekend-3-Key-Giveaway.html


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on March 22, 2013, 06:54:43 PM
So I've been writing this post as I tool around with this on a Rogue, about five hours in at this point. Some impressions as I came across them:

Character creation is nice, if a lot more limited compared to what I'm used to from other Cryptic games. The class setup is a little weird though. Are there going to be more D&D classes like Bard and Ranger, or are we going to be stuck with 1-2 variations of the generic Fighter, Mage, Cleric, and Rogue? The website seems to have no info at all about this. The stat "rolling" feels largely superfluous and pointless, as it's obviously just cycling through a list of stat matrices. Speaking of superfluous and pointless, the background/deity selections are kind of head-scratcers. I'm not even sure if it's possible for other players to see what you picked.

The UI feels a bit awkward for some reason; I can't quite put my finger on why though. Being stuck in STO's "shooter mode" camera is interesting, as is the lack of any sort of tab targeting.

Mmmmboy, gotta love that Z-tier Cryptic voice acting. Three hours in: I still have yet to be arsed to read a single bit of quest text.

I'm a Rogue that can't stealth until level 10? And then for only five seconds at a time? That's kind of weird. Being limited to daggers and forced into dual-wielding is also a big letdown.

Combat is fun. Really  fun. A lot more fun than I was expecting. Attacking is responsive, and the ability animations are pretty slick. You feel powerful from the get-go at level 1, and you just feel even stronger as you level, which is something a lot of MMOs these days don't seem to have.

Cryptic apparently still doesn't understand this whole "level design" thing, since the game has thus far operated solely on the old Champions/STO model of "here's a long twisty hallway full of enemies" that was boring then and is still boring now. I sincerely hope that this is something that lessens as you level up.

Wowee, that's a lot of stuff on that cash shop. And in the surprise of the year, it's all pretty expensive. I can only imagine how terrible the grind to get Astral Diamonds will be, since since you need them to buy essentially everything that's not the most basic of items.

Hm. No "dressing room" window for new equipment. There's a "fashion" tab, but it seems to just be for social clothing; you can't even see your weapons with it on. There appears to be a WoW-style transmogrify system for changing the look of normal adventuring gear, but shock of shocks, it uses astral diamonds to do so.

I've got a crafting inventory full of crafting stuff, and I have no idea what to do with any of it. From what I've been seeing and have been told, it's something you can't even begin doing until level 20, not that there's been anywhere in game to learn this. Documentation in general has never been one of Cryptic's strong suits, and it's just as bad here as in their other games.


All in all? It's okay. The combat is excellent and the Foundry stuff has a ton of potential. Everything else it pretty average Cryptic: shitty documentation, bargain-basement writing and voice acting, and world building with the depth of a petri dish. The flat-out worst thing? Being stuck with two character slots until you shell out $5. That flat-out murders much of the game's replayability.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Venkman on March 22, 2013, 07:04:50 PM
$5 kills the game? Forget the Starbucks reference. People will gladly pay that for an extra rocket in Coasterville. MMO players like to bitch they'd never pay fees for "what used to be standard". But they will.

I kinda wanted to see this game today at PAX, but not enough to stand on line :-)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 22, 2013, 07:28:24 PM
There's drops for a few more classes, like Warlock, that have shown up in the beta weekends.  You're right that they're playing whatever is out there pretty close to the vest, though. 

There's a "Nature" dungeon scavenging skill which leads me to believe that Druids or at least Rangers will be in at some point. None of the classes I've seen have it as a base skill.

The voice acting is truly, truly horrid.  I've heard better dwarf voices with bad 'Scot' accents on Youtube videos by guys just trying to have a laugh.

The daggers and stealth thing I think is a 4ed thing.  I don't know enough about the rules to say for certain, though, but you couldn't sneak 100% of the time in D&D so I'm glad they haven't gone with the MMO "Stealth" model here.  No matter how much bitching I see from kids who've come to understand "Rogues = invisible pwn machines" over the last 13  years.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on March 22, 2013, 07:45:17 PM
I don't mind the non-constant stealth (even though nearly every D&D game in the past 15 years has used a stealth-until-you-fail-a-check model) as much as the weapon limitations.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on March 22, 2013, 07:55:55 PM
They will have as many of the classes from 4E D&D that they can get people to pay to unlock, have no fear about that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 22, 2013, 11:56:24 PM
I got in the Foundry beta earlier this week. That means it's time to hold the devs' feet to the fire about the issues I described in the megapost (http://nw-forum.perfectworld.com/showthread.php?82731-Getting-good-content-to-players-in-the-Foundry-challenges-and-solutions-(long)). Taking bets on how long it takes before I'm booted out! :why_so_serious:

(There's an odd half-NDA for the Foundry beta, since the content made by the people in it is actually pushed to the live servers, and people in the beta get a special 'Silverstar' title on the forums... so from one side it looks like Cryptic is actively advertising it. However, the stuff you'd expect to be under NDA in a closed test still is.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on March 23, 2013, 06:07:37 AM
4E was designed for games like this so I'm quite interested in seeing how it turns out.  Can't be arsed to join the beta though.  Thanks for the lengthy writeups, keep 'em coming. 

I'm not outraged at paying $5 for a character slot.  As long as the game lets me and my distant friends group and adventure in a fun, casual style. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on March 23, 2013, 01:10:12 PM
So I grabbed a key and have been messing around and unsurprisingly, this is not the game im looking for.  It's SO actiony and combat only oriented that i feel like im playing an arcade game that happens to have rpg trappings.  It strikes me almost like a parody of D&D - my two handed fighter launches corpses in spinning circle with his 6 foot long sword, from the moment he recovered from his shipwreck.  His first encounter power makes him spin like a literal top for like 7 seconds.  Im sure it only gets more ridiculous and over the top from there.  Fantasy superhero MMO?  Fight small group, progress down hallway, fight another small group, click glowy things as "interaction", follow glowing path...  Why do we even need a glowing path in a dungeon that literally has no branches or side exploration you could even try if you wanted?

I want to say it's a bad game but I think it's mainly just me that doesn't like what it's trying to do.  I knew going in it wasn't going to be what i had hoped for in a Neverwinter titled game with content creation.  I still want to play around with the foundry, and at least it's free to play but ugh, the game primarily just makes me feel ... old. :)

(and am i nuts or do the foundry mission search not actually tell you what level a mission is intended for?  I know you can specific in the search tool at the top, but it's no where in the mission descriptions.  Auto tuned encounters make that meaningless?)
 


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 23, 2013, 01:15:05 PM
Foundry missions scale to level, yeah. (btw, my foundry mission currently in development is nonlinear... for better or worse :grin:)

And I agree with ya about the gameplay - this is D&Diablo, not NWN3. Still has some promise, though...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Cadaverine on March 23, 2013, 07:37:24 PM
It's not even D&Diablo. That might actually be somewhat fun.  This abomination is what happens when someone tries to rip off redo DDO for the facebook crowd. 

It probably doesn't help that I'm not the biggest fan of the 4th edition ruleset, and I've recently been replaying Icewind Dale, Baldur's Gate, and the real Neverwinter Nights.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Furiously on March 23, 2013, 09:21:41 PM
Keys gone.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: ashrik on March 24, 2013, 09:31:08 PM
I played this at PAX. They game me a lvl 27-ish rogue/thief and you get to run through this one missions/dungeon/quest thing solo. It was fun. I don't know what, if anything, it has to do with the Neverwinter Nights I played on my computer a bunch of years ago but that's okay. I considered it more of a hack'n'slash Diablo anyways.

The UI was pretty trash. It never got in the way made things difficult for me, but on the monitors they had running here in Boston it was all scrunched up in a weird bundle on the middlebottom of the screen. Why? Since it's an action RPG, I found myself wishing they had my health/stamina on my crosshairs, with something nearby telling me when my cooldowns were up.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Hoax on March 24, 2013, 11:06:42 PM
I'm intrigued that people are liking the combat, to me it looked like a major weakness beyond that it just didn't fit with NWN/DnD at all. Hope to hear from more people who have enjoyed/played some of the other action combat games out currently (a compare and contrast to Vindictus or Tera would be interesting for example).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on March 24, 2013, 11:40:03 PM
Well, I didn't like it as much as GW2 combat, if that counts. I think the biggest problem is that you can't use dodges to break out of the (clunky and sometimes overly long for a basic attack) animations and everything roots you, so even just choosing to LMB-attack an enemy who then immediately opens up with a "get out of this area" circle means that you'll probably be eating his telegraphed attack if you have any latency at all, no matter how hard you're pushing the dodge or move buttons.

The devs said that the rooting thing is deliberate, to make combat more weighty. I'm not convinced...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: apocrypha on March 25, 2013, 12:10:40 AM
Played this beta weekend. Very MMO-lite but closer to WoW than Diablo really. Only got to level 11 or so on a couple of characters but the combat rarely involved groups of more than 5 mobs. THe UI seems OK, overall it felt quite polished for a beta.

The skills & spells are closer to Diablo's system than a full-on WoW clones, you choose a small number of abilities to use from a pool that grows as you level. Only having 3 of what they call Encounter Abilities felt a bit restricting, for instance as a Cleric I had to choose 3 out of AOE damage, self+other HoT, direct damage nuke and snare+damage. Really wanted all 4 since frequently all 3 of the ones I was using were on cooldown. Still, fast paced and very actiony combat system. Nothing whatsoever to do with D&D ofc.

Lot more fun with a friend than solo!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on March 25, 2013, 04:53:10 AM
Foundry missions scale to level, yeah. (btw, my foundry mission currently in development is nonlinear... for better or worse :grin:)
And I agree with ya about the gameplay - this is D&Diablo, not NWN3. Still has some promise, though...

Kind of strange that any D&D module made could be played by both a level 1 and level 60 with no impact other than the toughness of the enemies for combat, but I guess the random loot will be level appropriate... :oh_i_see:
I will say after playing more this weekend, that i do retain some small hope that the building tools will improve the game for me at least.  Played several foundry missions that were pretty well done for this early state and i can see the potential IF they also release the lockdowns in the foundry too. Some missions the author included notes as to his plans for things that weren't quite working yet so i got to see some decent trap usage, more atmosphere affects and lighting, multi layered levels, and some decent plot sequencing affecting dialogue progression, item states and such.  One author noted you cant yet put fully function shops, or item finds, or special loot but explained his plans for them which would have improved his module.  I just dont know how much freedom authors truly will get when it comes to making actually unique items and enemies (not just naming and graphics but abilities and such), affecting the player's character in some way, or awarding exp/gold/stuff for completing a task.  Since the base game is just action combat with enemies exploding into random loot, my fear is cryptic will not let folks truly do that stuff other than cosmetically to maintain some pie in the sky "balance" goal.  If every fight, loot, exp reward is just auto scaled and randomized by your level, i doubt it will hold my interest for long.  Oh yeah, and if you cant turn off the "all items that are interactive sparkle" than you basically leave authors having to make a bunch of extra things interactive just to make you look for the ones that matter, which will make a simple investigation section look like a fairy princess explosion...  :grin:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 25, 2013, 05:06:52 AM
I don't know what, if anything, it has to do with the Neverwinter Nights I played on my computer a bunch of years ago but that's okay.

It has nothing at all to do with it.  It's a Forgotten Realms setting and they chose Neverwinter because it's one of the more recognizable cities along the coast.  It's set 100 years in the future from what people consider "modern" Forgotten Realms.  (Unless 4th ed is placed there now. I gave up buying geek books I don't use so I haven't seen the FR manual for 4ed)   Mystra is dead, causing some sort of 'spellplague' and (hopefully) the usual cast of Heroes & Villains seem to be dead and buried.

I'm intrigued that people are liking the combat, to me it looked like a major weakness beyond that it just didn't fit with NWN/DnD at all. Hope to hear from more people who have enjoyed/played some of the other action combat games out currently (a compare and contrast to Vindictus or Tera would be interesting for example).

If you like complex systems, give this a pass. It's simple and mindless but I find it fun. Things have gotten too complex for me to fuck with over the years. It's a nice hop-in and hop-out straight-forward beat-em-up.  It reminds me of old school arcade combat more than a modern RPG button-masher. There's no complex synergies or 'builds' or any of the nonsense that made GW1 unfulfilling to me because I couldn't put the time in to learn it.

You get 7 skills, with a cache of maybe 10-12 so you can swap-out a few in each category. That's it.  The most complex synergy I had was "shout to knock-back THEN charge for damage" on my 2hd warrior.

It's not aiming to be the next WoW, GW or even TSW.  It's a simple microtrans game put out by Perfect World.  Don't look for it to be any more complex than STO or Perfect World itself.  Maybe it'll scratch an itch, maybe not.  It fulfills my need without a sub, so I'm happy with it.

Ed:

Xilren - I'll save you the time and heartache. This is not the game you're looking for.  I doubt it's going to be that in any way.   Foundry is there for stories and alternate leveling missions, not loot.  It's less about "Balance" and more about, "If we let folks determine what loot is in them nobody's going to run anything but the monty hauls and then how will we make our money?"  It's called Neverwinter because the name is recognizable, not because it has any relation to the NWN game.   It's as connected to that as NWN was to the AOL game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on March 25, 2013, 07:23:14 AM
BTW, is this still a rumour?  :grin:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on March 25, 2013, 10:59:46 AM
I don't know what, if anything, it has to do with the Neverwinter Nights I played on my computer a bunch of years ago but that's okay.

It has nothing at all to do with it.  It's a Forgotten Realms setting and they chose Neverwinter because it's one of the more recognizable cities along the coast.  It's set 100 years in the future from what people consider "modern" Forgotten Realms.  (Unless 4th ed is placed there now. I gave up buying geek books I don't use so I haven't seen the FR manual for 4ed)   Mystra is dead, causing some sort of 'spellplague' and (hopefully) the usual cast of Heroes & Villains seem to be dead and buried.

That's the gist of 4e Forgotten Realms in general. As far as I know, the Usual Suspects like Drizzt and Elminster are still around and kicking, but have largely been contrivanced out of the picture.

I don't think a lot of people really liked 4e FR that much, largely due to the weird hoops WotC had to jump through to get the world setting to conform to the new base rules, like the Spellplague explaining how spellcasters suddenly forgot 80% of their repertoire, and the somewhat tacked-on stuff involving the dragon dudes and the nu-tieflings.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ghambit on March 25, 2013, 11:23:43 AM
Now that "Next" is coming out, people all of a sudden are liking 4e.   :oh_i_see:   Expect OSR 4e very soon.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on March 25, 2013, 11:48:44 AM
Another fucking ruleset?  Didn't 4th ed just come out? 

Shit.. 2008?  Am I really that goddamn old that it seems like its brand new?

Fuck, I am.  The 3rd Ed books I bought are 13 years old now. 

 :geezer:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Tannhauser on March 25, 2013, 04:09:24 PM
Now that "Next" is coming out, people all of a sudden are liking 4e.   :oh_i_see:   Expect OSR 4e very soon.

I'm not.  4E blows blows blows.  I've got the current 5E playtest and it's much better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: shiznitz on April 01, 2013, 12:20:10 PM
Now that "Next" is coming out, people all of a sudden are liking 4e.   :oh_i_see:   Expect OSR 4e very soon.

I'm not.  4E blows blows blows.  I've got the current 5E playtest and it's much better.

I ahve not played the 5E materials yet, but they do seem good.   A lot more like 3E than 4E.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on April 01, 2013, 01:42:08 PM
Now that "Next" is coming out, people all of a sudden are liking 4e.   :oh_i_see:   Expect OSR 4e very soon.

I'm not.  4E blows blows blows.  I've got the current 5E playtest and it's much better.

I ahve not played the 5E materials yet, but they do seem good.   A lot more like 3E than 4E.

I've playtested it a little, it is more 3rd than 4th.  But I'd still prefer to just play 3.5 I think, or Pathfinder.    If you imagine them iterating on 3rd, and pretend 4th never happened, it is closer to what 5th is.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 04, 2013, 05:21:37 PM
Open Beta/ release announced. April 25th for Founders, 30th for the non-paying rabble.  If you haven't gotten a key and want to check it out that'll be the date you can do so.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on April 11, 2013, 01:47:32 PM
Looks like there's another beta weekend (Apr 12-14)... this time only for suckersfounders who bought the $60 or $200 packs. Like me.  :why_so_serious:

Also, shameless plug: my first foundry quest should be available if anyone wants to take a look. Name is "March of the Destroyer", or you can find it by searching for @zaphtastic (don't ask). Feel free to put random f13 injokes on the ingame review form!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: PalmTrees on April 11, 2013, 02:02:14 PM
So, they doing anything about foundry mission sorting suggested in your megapost or they doing the same thing they did with CoH? I made like four arcs in CoH but the huge number of missions and the fact no one would ever see mine was a real discouragement to making more. I did enjoy the odd compliment or complaint I got through the 'leave a message'  function.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 11, 2013, 07:24:05 PM
Looks like there's another beta weekend (Apr 12-14)... this time only for suckersfounders who bought the $60 or $200 packs. Like me.  :why_so_serious:

Also, shameless plug: my first foundry quest should be available if anyone wants to take a look. Name is "March of the Destroyer", or you can find it by searching for @zaphtastic (don't ask). Feel free to put random f13 injokes on the ingame review form!

Yeah but who cares about beta weekend. Servers getting wiped so I'll check-out some of the new features, take a look at your foundry quest and that'll be it for me until early launch.  I hate replaying zones these days, which is killing my altaholisim.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on April 11, 2013, 09:25:36 PM
So, they doing anything about foundry mission sorting suggested in your megapost or they doing the same thing they did with CoH? I made like four arcs in CoH but the huge number of missions and the fact no one would ever see mine was a real discouragement to making more. I did enjoy the odd compliment or complaint I got through the 'leave a message'  function.
I'll just say that I got in the Foundry alpha and rattled the cage a bit through all the channels I could find. Whether that'll have any effect... :nda:. I'll post my take on the whole mess after open beta starts and NDA drops (assuming the alpha NDA does drop eventually, that is).

edit re COH: your experience matches mine. I got lucky in that I won an official architect contest (they were holding one of them every year), and that got one of my arcs the coveted Dev's Choice status... which was crazy, it got like 620 plays in 2 years! But my other arcs didn't relaly get any plays except for ones I specifically solicited (friends, guildies, other authors, MA community, "MA arc club" where we played each others' arcs in a quid-pro-quo setup, etc). This was the fate of pretty much any arc not made in 2009.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 13, 2013, 06:36:20 AM
Didn't try the Foundry mission but I like the changes to powers and the tradeskill system.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on April 25, 2013, 09:26:13 AM
Early start is today, anyone in?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on April 25, 2013, 09:40:00 AM
I'm in... they gave all of us Foundry beta testers the full 5-day headstart. If anyone else is playing, my handle is @zaphtastic


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on April 25, 2013, 10:07:08 AM
What are the restrictions on the free version?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 25, 2013, 10:14:13 AM
I'll be in tonight.  Handle is @merusk

What are the restrictions on the free version?

None. It's the first US game I know of PWI doing with no sub-base. You can get 'everything' (except stuff from the Zen store) in game - eventually. You just grind hard enough for Astral Diamonds (the in-game mega-currency, similar to Dilithium in STO.)

Really, the games biggest economic problem is 3 currencies. Zen, Astral Diamonds, Gold. The AH uses ADs, not gold, so just drop the gold currency altogether as it's useless.



Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 25, 2013, 08:14:08 PM
I'm on the Dragon server.  Handle is @foshizzlle (yes I know its stupid :oh_i_see:).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 25, 2013, 11:46:27 PM
Looks like they have an armory type thing.  It displays character information and even allows you to craft, use the AH and read/send mail while not in game. Nice.

https://gateway.playneverwinter.com/#/characterselect


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 26, 2013, 05:57:10 AM
Yep, they announced that in the last beta.

Apparently since I didn't spend $200 I don't get to play until Saturday. Ah well.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Falconeer on April 26, 2013, 06:28:35 AM
Who... who in hell really spent 200?!  :ye_gods:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Lantyssa on April 26, 2013, 08:29:09 AM
To play as Drizz't.  Also, some guy spent enough ON TOP OF the premium Founders Pack to craft his way to 60 already.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 27, 2013, 01:45:12 PM
To play as Drizz't.  Also, some guy spent enough ON TOP OF the premium Founders Pack to craft his way to 60 already.

That must have been expensive as fuck. :ye_gods:  There's already more than a few poop sockers that are now 60.  I'm only at 22 so far I thought I was pushing it, at least for me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Falconeer on April 27, 2013, 01:54:30 PM
So wait, only the 200$ people could enter before today? Ginaz, I am looking at you...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Malakili on April 27, 2013, 01:56:17 PM
To play as Drizz't.  Also, some guy spent enough ON TOP OF the premium Founders Pack to craft his way to 60 already.

That must have been expensive as fuck. :ye_gods:  There's already more than a few poop sockers that are now 60.  I'm only at 22 so far I thought I was pushing it, at least for me.

Power leveling in a Cryptic game seems like an odd choice.  Their leveling content is usually not bad in my experience, but it is usually not particularly repeatable, and the end game is usually limited at launch.  Crash through it all during headstart without really bothering to enjoy what good stuff is there and I can see a whole of lot upset people who spent 100s on the game feeling like they've got nothing to do after the first two weeks.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on April 27, 2013, 01:57:28 PM
So wait, only the 200$ people could enter before today? Ginaz, I am looking at you...
I didn't play $200 and I could play before then, since they let all Foundry beta players in for the 5-day headstart (probably so we could make sure our quests were working OK for launch). I think they also gave alpha players the 5-day headstart, but I'm not sure.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 27, 2013, 05:11:21 PM
To play as Drizz't.  Also, some guy spent enough ON TOP OF the premium Founders Pack to craft his way to 60 already.

That must have been expensive as fuck. :ye_gods:  There's already more than a few poop sockers that are now 60.  I'm only at 22 so far I thought I was pushing it, at least for me.

Power leveling in a Cryptic game seems like an odd choice.  Their leveling content is usually not bad in my experience, but it is usually not particularly repeatable, and the end game is usually limited at launch.  Crash through it all during headstart without really bothering to enjoy what good stuff is there and I can see a whole of lot upset people who spent 100s on the game feeling like they've got nothing to do after the first two weeks.

If they rush through and get to 60 in the 1st day or two and then start bitching about having nothing to do, they can go and fuck themselves.  MMOs would be a better place if those type of people never played.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 27, 2013, 05:18:16 PM
So wait, only the 200$ people could enter before today? Ginaz, I am looking at you...

I did.  Just like when I bought TSW lifetime, I won a few hundred dollars at the casino a couple months ago around the same time I started to get interested in this game.  I don't drink, smoke, use drugs and rarely gamble so I spend my money on stuff I like.  And in case you haven't guessed,  I'm not married and have no children, either.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Threash on April 27, 2013, 05:40:04 PM
The 60 dollar people went in today also.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Shatter on April 27, 2013, 06:13:36 PM
so...this thing any good?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on April 27, 2013, 06:22:26 PM
(BALEETED)


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Hoax on April 27, 2013, 06:33:30 PM
so...this thing any good?

From the outside looking in and from playing it and watching it played during beta. Not even close. Its horribly generic and nothing special in the combat department and the character creation is quite lackluster. Feels like a shitty cash grab with nothing actually to do with the NWN name.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Shatter on April 27, 2013, 07:25:16 PM
so...this thing any good?

From the outside looking in and from playing it and watching it played during beta. Not even close. Its horribly generic and nothing special in the combat department and the character creation is quite lackluster. Feels like a shitty cash grab with nothing actually to do with the NWN name.

Good enough for me, thanks for saving me some $$


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on April 27, 2013, 08:22:44 PM
For what it's worth, I thought NWO's combat was very very good; better than TERA's by a long shot.

Everything else, however, is pretty shit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on April 27, 2013, 08:25:44 PM
For what it's worth, I thought NWO's combat was very very good; better than TERA's by a long shot.

Everything else, however, is pretty shit.
This, with the note that the Foundry is actually pretty darn impressive. It's basically near-NWN levels of modding in a MMO (minus scripting and custom assets, of course). Too bad it's sorta wasted on an otherwise-unimpressive f2p ARPG.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: UnSub on April 28, 2013, 02:44:09 AM
so...this thing any good?

From the outside looking in and from playing it and watching it played during beta. Not even close. Its horribly generic and nothing special in the combat department and the character creation is quite lackluster. Feels like a shitty cash grab with nothing actually to do with the NWN name.

Good enough for me, thanks for saving me some $$

It's F2P. You don't have to spend anything to test it out in a few days time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 28, 2013, 05:48:39 AM
Yeah, just download it and give it a try on Tuesday.   I enjoy it but I'm not looking for some deep hour-sucking diversion anymore.  MMOs enjoy being 'complex' just to suck time and I'm done with that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ironwood on April 28, 2013, 07:11:09 AM
I agree.  And they end up being not that complex anyway, just fucking annoying.

God we're old.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: tmp on April 28, 2013, 09:53:31 AM
For what it's worth, I thought NWO's combat was very very good; better than TERA's by a long shot.
Can you elaborate on that?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on April 28, 2013, 10:17:00 AM
For what it's worth, I thought NWO's combat was very very good; better than TERA's by a long shot.
Can you elaborate on that?

It's more of a "gut feeling" thing I guess. I really didn't like how TERA's melee combat worked, which was basically a sheet of hotkeys with click-to-attack. I didn't like having to constantly juggle a dozen abilities while also having to engage in split-second dodging maneuvers. I liked NWO's smaller active skillset and MOBA-style key setup a lot.

I dunno, it just flowed better for me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: luckton on April 28, 2013, 10:19:35 AM
How "obtrusive" is the cash shop stuff?  Like, is there an advertisement on basically every aspect of the interface?


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: koro on April 28, 2013, 12:13:50 PM
From what I recall, it's no Turbine game, but it definitely doesn't let you forget it's there.

About half the vendors in the game only accept dilithium questionite astral diamonds, though. I think there are some who only accept Zen, but I can't remember.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 28, 2013, 01:55:20 PM
How "obtrusive" is the cash shop stuff?  Like, is there an advertisement on basically every aspect of the interface?

Its not as obtrusive as, say, SWTOR with the cartel coin thing prominently displayed in front of you at all times but there are buttons in the UI that take you directly to the cash shop.  You can buy astral diamonds for zen (RL cash bought currency ie cartel coins) and vice versa, similar to what GW2 has in place.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on April 28, 2013, 03:00:14 PM
I find it more intrusive than STO, but less so than LotRO if you're not a subber/lifer. My primary annoyance is that more than half the vendors trade in alternate currencies - astral diamonds, trade bars, symbols, etc.

You remember how ugly LotRO's currency system got after a few years? Two or three currencies added for every zone, plus at least one currency for each festival? They're launching with that level of mess.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ginaz on April 28, 2013, 03:15:48 PM
I find it more intrusive than STO, but less so than LotRO if you're not a subber/lifer. My primary annoyance is that more than half the vendors trade in alternate currencies - astral diamonds, trade bars, symbols, etc.

You remember how ugly LotRO's currency system got after a few years? Two or three currencies added for every zone, plus at least one currency for each festival? They're launching with that level of mess.

Yeah, the currency system can be confusing.  Gold is pretty much useless it seems.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 28, 2013, 05:10:49 PM
Currencies:
* Gold - good for buying "Kits" that you can use to loot off-class Crafting nodes and Crafting basics as well as some white-quality gear, companions and mounts.
* Astral Diamonds - Exclusive Auction House Currency, also good for some minor armors, Enchants, Companion Runestones, ID scrolls, & Teleport scrolls
* Seals - Different types for each gear tier, Lion, Pegasus and I don't know what's after that.  Basically it's the Valor tokens of old WoW
* Trade Bars - Only recently saw these, look like it's good for Purple gear at max level
* Zen - PWI's usual cash shop surrogate currency.

It's overly cumbersome, to be sure.  All you really NEED to worry about are AD and Zen, though.   Right now I'd invest in $50 worth of Zen, sell 1-2,000 of it for AD and use the rest to expand your bank and buy some tradeskill boosters.   Zen is converting into AD at 1 for 500 right now as Founders look for something to spend their AD on and for whatever reason don't seem to want to put more cash in for the zen store stuff.  That's the max the store will let you sell it for so it's bound to go down, letting you convert that 1mil AD in to zen for 200-300 diamonds.  Congrats, you profited.

Just don't fall for the key trap, same as in STO.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Goumindong on April 28, 2013, 05:28:15 PM
For what it's worth, I thought NWO's combat was very very good; better than TERA's by a long shot.
Can you elaborate on that?

It's more of a "gut feeling" thing I guess. I really didn't like how TERA's melee combat worked, which was basically a sheet of hotkeys with click-to-attack. I didn't like having to constantly juggle a dozen abilities while also having to engage in split-second dodging maneuvers. I liked NWO's smaller active skillset and MOBA-style key setup a lot.

I dunno, it just flowed better for me.

Is there animation canceling and proper dodging? Because if there is i might play this.

Basically i really want to play a game which plays like League of Legends except is a long play RPG, really hard to find though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Stormwaltz on April 28, 2013, 07:36:37 PM
Dear Neverwinter,

Thanks for sending me in-game mails telling me about new things I can do as I level up.

Please stop spamming the same messages to my real-world email as well.

Love,
Me


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on April 28, 2013, 09:56:52 PM
How "obtrusive" is the cash shop stuff?  Like, is there an advertisement on basically every aspect of the interface?

Its not as obtrusive as, say, SWTOR with the cartel coin thing prominently displayed in front of you at all times but there are buttons in the UI that take you directly to the cash shop.  You can buy astral diamonds for zen (RL cash bought currency ie cartel coins) and vice versa, similar to what GW2 has in place.

As an aside you can shrink and move SWTOR's store thing with ui customization to the point of making it essentially invisible.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Zetor on April 28, 2013, 09:58:24 PM
How "obtrusive" is the cash shop stuff?  Like, is there an advertisement on basically every aspect of the interface?

Its not as obtrusive as, say, SWTOR with the cartel coin thing prominently displayed in front of you at all times but there are buttons in the UI that take you directly to the cash shop.  You can buy astral diamonds for zen (RL cash bought currency ie cartel coins) and vice versa, similar to what GW2 has in place.

As an aside you can shrink and move SWTOR's store thing with ui customization to the point of making it essentially invisible.
Yeah, but you still get the "IF YOU WERE A SUBBER, YOU WOULD GET REST XP HERE, BUT YOU AREN'T A SUBBER, SO YOU'RE NOT GETTING ANYTHING. HA HA HA" type messages on your screen all the time...


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ingmar on April 28, 2013, 10:13:08 PM
Ah well, I don't see that stuff.  :grin:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Ironwood on April 29, 2013, 01:37:23 AM
It's fairly horrendous.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: kildorn on April 29, 2013, 11:24:33 AM
I think I saw a bit of it with the SWTOR expansion's early release. For whatever reason my preorder didn't process in time, so I had constant "CONGRATS ON LEVELING! YOU SHOULD TOTALLY BUY THE EXPANSION!" messages living under my chat window for the weekend.

For Neverwinter, it's just currency litter all over the place for no reason. Combined with how much I loathe the Zen store functionality (buy Zen, then move Zen to a game, then use it in that game. Wait, why isn't it just a fucking wallet and I can spend my Zen in whatever game I want without having to move it to that game? WHAT THE HELL IS WRONG WITH MAKING A USABLE INTERFACE?!


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: tmp on April 29, 2013, 11:54:42 AM
It's more of a "gut feeling" thing I guess. I really didn't like how TERA's melee combat worked, which was basically a sheet of hotkeys with click-to-attack. I didn't like having to constantly juggle a dozen abilities while also having to engage in split-second dodging maneuvers. I liked NWO's smaller active skillset and MOBA-style key setup a lot.

I dunno, it just flowed better for me.
Ahh, is it something like the Secret World combat then? (i.e. few selectable abilities at the time and a less strict "dodge" system based on positioning outside of aoe attacks)

I suppose I should just download it and find out myself, but trying to find excuse to skip registration on yet another company web site :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Rendakor on April 29, 2013, 12:24:21 PM
For what it's worth, I thought NWO's combat was very very good; better than TERA's by a long shot.
Can you elaborate on that?

It's more of a "gut feeling" thing I guess. I really didn't like how TERA's melee combat worked, which was basically a sheet of hotkeys with click-to-attack. I didn't like having to constantly juggle a dozen abilities while also having to engage in split-second dodging maneuvers. I liked NWO's smaller active skillset and MOBA-style key setup a lot.

I dunno, it just flowed better for me.
Thanks for this, you saved me a download. I loved TERA's melee, and hate MOBAs and limited skill selections.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Fabricated on April 29, 2013, 12:34:01 PM
I watched a video of the game and it didn't look bad, but the currency thing is :uhrr:.

This F2P thing sucks. I kinda like the base game for the box purchase, cash shop for dressup/grind-skipping/major content model if this is where we have to go.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Merusk on April 29, 2013, 01:29:16 PM
They don't let you transfer currencies around between games so you can't grind a bazillion whotsits in game "A" then sell them off for a ton of zen and transfer it to game "B" cutting them out of the market.  It keeps Zen from sloshing around accruing under one game's umbrella and then breaking the bank of a new game while ensuring PWI always has a market for it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Phred on April 29, 2013, 01:37:36 PM

Power leveling in a Cryptic game seems like an odd choice.  Their leveling content is usually not bad in my experience, but it is usually not particularly repeatable, and the end game is usually limited at launch.  Crash through it all during headstart without really bothering to enjoy what good stuff is there and I can see a whole of lot upset people who spent 100s on the game feeling like they've got nothing to do after the first two weeks.

The expression only themselves to blame comes to mind.
Ppl who do this in MMO's should get an ingame email on hitting max level saying congrats on being a moron.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on April 29, 2013, 11:16:22 PM
I've made a total of 5 characters so far (5 slots) and got them to at least 11 so they can all do the invocation at the alter in Protectors Enclave every hour.  Made about 15k in the past day or so just by doing this and one of my characters even gained a level from the xp he gained. :awesome_for_real:  I log out my all alts at the alter to make it easier to get the astral diamonds.  If I get ambitious I might even do the dailys on each of them for the 1000 ADs for every one I complete.  My main character has already made over 75k ADs just from invoking and the dailys.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on April 30, 2013, 03:15:12 AM
I'm at 450k from selling useless greens and 4lockboxes on the AH.

Just sayin.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on April 30, 2013, 09:16:15 AM
Open beta has started. And the login system has failed. The launcher just shows a white box and nobody can actually log in.

How many times do we have to go round this loop before someone works out how to massively scale up capacity for the launch periods of MMOs?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on April 30, 2013, 09:20:26 AM
I'm looking forward to the MMO that'll give all the people who tried to log in on day 1 a pair of actual in-game clown shoes as a gift.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Miasma on April 30, 2013, 09:37:32 AM
About the only valid programming/testing reason to have an open beta anymore is to see if your systems can handle the load.  You can't yell at them for being unable to handle that many connections in beta, wait for launch day when it will inevitably happen again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Soukyan on April 30, 2013, 09:38:38 AM
Open beta has started. And the login system has failed. The launcher just shows a white box and nobody can actually log in.

How many times do we have to go round this loop before someone works out how to massively scale up capacity for the launch periods of MMOs?

Open beta? I was under the mistaken assumption that the game had released today. Bummer.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on April 30, 2013, 09:55:33 AM
If you release you get complaints that there's only x amount of content and your game sucks.  "Beta" means your fans can fling that back against any attacks from that and a few other fronts.

MWO still lists itself in "open beta" and World of Tanks did for a good long while as well.

Open Beta is release in truth now, not just because us cranky old people said it was shaping-up that way.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on April 30, 2013, 11:15:42 AM
Yeah, it's "open beta" to buy themselves a couple months of leeway with the average MMO tourist with how half-assed most of the game is.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on April 30, 2013, 11:22:54 AM
About the only valid programming/testing reason to have an open beta anymore is to see if your systems can handle the load.  You can't yell at them for being unable to handle that many connections in beta, wait for launch day when it will inevitably happen again.
Except for f2p games open beta is launch day. No wipes now remember?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on April 30, 2013, 11:24:33 AM
Yeah, it's "open beta" to buy themselves a couple months of leeway with the average MMO tourist with how half-assed most of the game is.
A couple of months is still a couple of months.
The tourists will be gone in 2 months max no matter what they call it and I'm sure they are aware of that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on April 30, 2013, 11:52:33 AM
In news that should surprise nobody considering their login servers were down for hours, the game is pretty much unplayably laggy.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on April 30, 2013, 12:32:48 PM
Heard in general chat.
Quote
Typical beta excuse. If your game isnt ready don't open it up for everyone.
I guess not playing didnt occur to him.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Soukyan on April 30, 2013, 12:47:10 PM
Yeah, it's "open beta" to buy themselves a couple months of leeway with the average MMO tourist with how half-assed most of the game is.

So is the game half-assed then? I didn't read much about it. I watched a couple of videos. It looks like there are just a small number of race/class combinations available?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on April 30, 2013, 01:47:21 PM
They pissed me off already. This morning I created an account with the display name of numtini. Now they tell me I have to link that account to my account and when I go to do so, it tells me my display name (numtini) is taken. This has to be some strange vestige of an old Cryptic beta account, but fucked if I know how to fix it--none of my other email addresses work on the Perfectworld site.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on April 30, 2013, 01:51:19 PM
European launch is plagued with login and patcher issues. Eventually going to the forum gets you a solution to start the game, but I swear I haven't seen this much lag in a game since my attempt to play Lineage 2 beta on a Korean server sometimes in 2002. Looking forward to try it, but it's just not possible at the moment.

EDIT: There's no European servers or client and I was being dumb. I wonder if the terrible lag I am having is just for those connecting from Europe, or is it hitting everybody.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on April 30, 2013, 01:51:35 PM
Yeah, it's "open beta" to buy themselves a couple months of leeway with the average MMO tourist with how half-assed most of the game is.

So is the game half-assed then? I didn't read much about it. I watched a couple of videos. It looks like there are just a small number of race/class combinations available?

I installed and poked around a little but haven't actually played yet.  I looks like Dwarf, Human, Halfling, Elf, Tiefling, Half-Elf are available for races.  For classes they had Cleric, Control Wizard, Protection Fighter (or something), Berserker Fighter (or something), Rogue and I think some kind of more offensive oriented mage.  I don't remember all the names of the classes obviously.   I think there are 5 or 6.  If I had to guess they will fill out classes and races as things for their "Zen Store" (RMT).

I only had two character slots for free though, so that kind of sucks.  

I plan on actually playing some tonight, I'll write up my impressions of the gameplay.  I anticipate the game being fairly unremarkable and not having any long term appeal, but I enjoyed a bit of Champions, and Star Trek Online isn't the worst but neither captured my interest long term.  I expect something similar out of this - if I can get a bit of fun out of this without any monetary investment, that'll be good enough for me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on April 30, 2013, 01:57:45 PM
They pissed me off already. This morning I created an account with the display name of numtini. Now they tell me I have to link that account to my account and when I go to do so, it tells me my display name (numtini) is taken. This has to be some strange vestige of an old Cryptic beta account, but fucked if I know how to fix it--none of my other email addresses work on the Perfectworld site.
I firmly believe that the design docs for the Cryptic+PWE account management tools consist of a pixelated trollface.jpg and nothing else.

Let me just say there's a reason my NW handle is @zaphtastic instead of @zaphir (like it is in every other game, including Champs). There's no way to change it either  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on April 30, 2013, 02:13:45 PM
Looks like I missed something and there's no servers other than the NA ones. I am on Mindflayer, is anyone else there and having lag issues or is it just me for connecting from another continent?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on April 30, 2013, 02:16:56 PM
Apparently their load balancing is broken, so it's causing crippling lag and rubberbanding in a lot of instances. The servers went down about 15 minutes ago, presumably to fix it.

And upon looking at their forums (to find out when the servers will be back up; naturally there's no info about that), I was entirely unsurprised to see a lot of "IT'S BETA, GIVE IT TIME" with a bunch of snarky links to the Wikipedia article on "Beta".


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on April 30, 2013, 02:31:41 PM
Apparently their load balancing is broken, so it's causing crippling lag and rubberbanding in a lot of instances. The servers went down about 15 minutes ago, presumably to fix it.

And upon looking at their forums (to find out when the servers will be back up; naturally there's no info about that), I was entirely unsurprised to see a lot of "IT'S BETA, GIVE IT TIME" with a bunch of snarky links to the Wikipedia article on "Beta".

Just because they call it beta doesn't mean that it is.  It's a live and launched game.  Period.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: palmer_eldritch on April 30, 2013, 02:45:02 PM
Probably a smart move to call the first couple of days of launch "beta".

I played around with this and it seems to be very simple in the sense that it's all about getting quests and going into instances. No emergent gameplay, very little scope for exploration that I could see in my brief playthrough.

But there were some nice elements. Some of the spells have interesting graphic effects. My control mage had a freezing ray which caused damage and also coated an opponent with ice, starting with their feet, slowing down their movement. The ice becomes thicker and rises up their body if you keep the ray on them, until eventually they are frozen solid and can't move at all for a second or two.

Some of your opponents telegraph their moves, either through circles on the ground telling you were to avoid or sometimes simply through their animations, such as a long swing with a giant sword, giving you a chance to get out the way.

While gameplay wasn't complex, it seemed fairly slick. The game has high production values. Personally I did think the voice acting was terrible but that's probably just a personal preference.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on April 30, 2013, 03:03:01 PM
All you snarky ppl bitching about them calling this Beta, where the fuck have you been the last 4 years. This has been standard practice in F2P games since like forever. Alods and Rune of Magic both did this and they launched years ago so it's not like this is some new and surprising thing unless you've been living under a rock.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on April 30, 2013, 03:03:29 PM
I assume it is not a coincidence that it starts exactly as dungeons and dragons online did.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on April 30, 2013, 03:04:40 PM
I assume it is not a coincidence that it starts exactly as dungeons and dragons online did.

And Tera and a dozen other games.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on April 30, 2013, 03:26:47 PM
Haha, my queue position starter at 5k went down to 4k in like ten minutes then it shot up to 10k. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on April 30, 2013, 03:43:07 PM
Haha, my queue position starter at 5k went down to 4k in like ten minutes then it shot up to 10k. 

People who paid $200 for the Hero pack get to jump the queue and it's after 5pm EST and CST so they're home from work.  Your number will creep higher as, MTN and PST folks also get home.


It's an enjoyable diversion as it's F2P. Don't go looking for the sub experience as you all are so eager to compare it to.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on April 30, 2013, 03:45:04 PM
No, it's a bug.  Restarting the queue gets you back to around 5k, then it shoots up again after a minute.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on April 30, 2013, 06:16:20 PM
Yea, logged in, was at 7k, went down 6.something k and then shot up to 31k.  Looks like this one will have to wait until later in the week.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on April 30, 2013, 06:25:56 PM
The 31k is a visual bug. Eventually you keep moving in the real queue.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Riggswolfe on April 30, 2013, 06:27:52 PM
You know, in a game with no box price and no sub I think it's silly to QQ about things like lag. You're not exactly out money. That said, I haven't downloaded it yet because I don't want to mess with the lag.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on April 30, 2013, 06:48:20 PM
The 31k is a visual bug. Eventually you keep moving in the real queue.
Perhaps the game has actually 3 separate queues and is moving players between them :grin:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on April 30, 2013, 07:15:48 PM
The lag problem is fixed now. It was just unplayable before, my character was swigning with a sword but the animation started two seconds after my input and the weapon actually appeared in its hands about 4 seconds after that,


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on April 30, 2013, 07:18:48 PM
For anyone who is interested in messing around with The Foundry, you can access it from the character select page and load into it and mess around even without waiting for a queue.  I did it for a bit.  As someone who did a LOT with the NWN toolset, this is very very limited, but it might be possible to do a fair amount too once I get the hang of it.  The dialog tree stuff actually looks fairly robust, so it might be possible to do some interest non-combat stuff.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: kildorn on April 30, 2013, 08:11:06 PM
They pissed me off already. This morning I created an account with the display name of numtini. Now they tell me I have to link that account to my account and when I go to do so, it tells me my display name (numtini) is taken. This has to be some strange vestige of an old Cryptic beta account, but fucked if I know how to fix it--none of my other email addresses work on the Perfectworld site.

IIRC, Perfect World is the one that has problems if you used a gmail account with periods in it. The site only works if you strip the periods out and try it.

When trying to get my STO account working again a while back I had to fight with their damned site for hours to get the thing working again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on April 30, 2013, 08:53:53 PM
They pissed me off already. This morning I created an account with the display name of numtini. Now they tell me I have to link that account to my account and when I go to do so, it tells me my display name (numtini) is taken. This has to be some strange vestige of an old Cryptic beta account, but fucked if I know how to fix it--none of my other email addresses work on the Perfectworld site.

IIRC, Perfect World is the one that has problems if you used a gmail account with periods in it. The site only works if you strip the periods out and try it.

When trying to get my STO account working again a while back I had to fight with their damned site for hours to get the thing working again.

I never could get access to my old STO account even after half a dozen emails to their support.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on April 30, 2013, 08:55:22 PM
For anyone who is interested in messing around with The Foundry, you can access it from the character select page and load into it and mess around even without waiting for a queue.  I did it for a bit.  As someone who did a LOT with the NWN toolset, this is very very limited, but it might be possible to do a fair amount too once I get the hang of it.  The dialog tree stuff actually looks fairly robust, so it might be possible to do some interest non-combat stuff.
Yes, the toolset is very powerful. But, like I said, don't expect your creations to actually get played if the ingame browser and rating system stay as they are right now.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on April 30, 2013, 08:58:58 PM
For anyone who is interested in messing around with The Foundry, you can access it from the character select page and load into it and mess around even without waiting for a queue.  I did it for a bit.  As someone who did a LOT with the NWN toolset, this is very very limited, but it might be possible to do a fair amount too once I get the hang of it.  The dialog tree stuff actually looks fairly robust, so it might be possible to do some interest non-combat stuff.
Yes, the toolset is very powerful. But, like I said, don't expect your creations to actually get played if the ingame browser and rating system stay as they are right now.

I played your Foundry mission and subscribed to...you...or however its done.  I liked it.  Only complaint would be that there was a lot of "dead space".  Lots of walking before getting to the action.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 01, 2013, 12:56:33 AM
I'm looking forward to the MMO that'll give all the people who tried to log in on day 1 a pair of actual in-game clown shoes as a gift.

Hey, I tried twice, over the course of 5 mins or so, then just put it aside. Like I said, been round this loop before, I'm not going to sit looking at a broken MMO login screen, those days are past.

I was expecting better from Cryptic/PWE though - they have also been round this loop often enough to prepare better. What was particularly egregious of them was to allow it to take down their other games too. I don't play STO any more but I know people who do and the STO systems should have been insulated from this IMO.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 01, 2013, 03:58:04 AM
8400 queue at 6:49am Eastern? That's interesting. Either it's a wild success or a massive server collapse.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hutch on May 01, 2013, 05:09:47 AM
It's F2P. 8400 this morning, 72k last night. Either way, it's not a wild success if your players aren't your customers.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 01, 2013, 05:21:57 AM
I was expecting better from Cryptic/PWE though - they have also been round this loop often enough to prepare better. What was particularly egregious of them was to allow it to take down their other games too. I don't play STO any more but I know people who do and the STO systems should have been insulated from this IMO.

They have STO and NW linked in to the same e-mail and chat system.  If you're in a custom channel in STO you'll see it in NW.  Your PW acct gets all the same in-game e-mails, too. I know this because I had a bug where I saw all my STO fleet emails in NW but now I can't.   I assume Perfect World and the others are linked-in to it as well.   

I expect they calculated the need for new capacity and increased by that amount, understanding that launch would cause problems that would smooth out.  Businesses aren't engineers and hate spending for worst-case-scenarios that are outliers unless required by law or losses.   TLDR: Cost: Benefit said "this is fine."


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 01, 2013, 05:44:23 AM
Yeah, I was able to send a tell to Risthara over in STO.  He was already in my friends list.

Shame he couldn't beam over and craft me up a set of starships.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 01, 2013, 11:33:45 AM
What level do you need to join PvP battlegrounds? Is there any kind of boost, or tiers, or how does it work?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 01, 2013, 11:37:45 AM
I would not mind a good Dungeon crawler to play with friends, is this that?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 01, 2013, 11:51:26 AM
To anyone who said this combat is better than Tera's:  :why_so_serious:

I don't mind personal taste, but have you tried dodging mobs normal attacks by just moving away? Looks like their invisible weapons have a pretty loooong range. Not sure when you get a defensive action/dodgeroll of any kind, but outside of that combat seems pretty static since moving around doesn't serve any purpose, exactly like in all the other old MMORPG.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 01, 2013, 12:19:59 PM
What level do you need to join PvP battlegrounds? Is there any kind of boost, or tiers, or how does it work?

I think it's 10. I didn't pay much attention to it when I got the "hey you can PVP now" quest as DIKU PVP has always been terrible and stupid with one class overpowering others until gear/ nerfs/ whatever change it.  This is the same.


I would not mind a good Dungeon crawler to play with friends, is this that?

Maybe.  If you're looking for something with meat on it or DIABLO levels of loot and such, no.  It's an entertaining diversion that you don't have to think too hard about.  It's the popcorn of MMOs.

...have you tried dodging mobs normal attacks by just moving away? Looks like their invisible weapons have a pretty loooong range. Not sure when you get a defensive action/dodgeroll of any kind, but outside of that combat seems pretty static since moving around doesn't serve any purpose, exactly like in all the other old MMORPG.

Then your lag is screwing you.  I get out of the way of the Red-Wind up attacks and other big-animation hits all the time with no damage by walking if my dodge stamina is out.  It just means I can't cast then dodge and I have to stop clicking so I can move.

Dodge abilities are granted from level one and use Shift+Direction.  Clerics Slide, Weapon Fighters Run, Mages Port and Rogues Poof, I think. I haven't played one.  Guardian fighters, being the only full-protection class, don't get a dodge but raise their shield instead.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 01, 2013, 12:23:25 PM
No, I am talking about normal attacks, or what I would call the mobs' auto-attack. Looks like I can't avoid it, no matter how far away I get from them between animations. Telegraphed attacks work fine and are quite precise when it comes to dodging, but normal combat seems stiff as everything else we are used to. Anyway, maybe it's lag. I'll test some more.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 01, 2013, 04:08:25 PM
I would not mind a good Dungeon crawler to play with friends, is this that?
Yes


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 01, 2013, 04:43:15 PM
Is there a character calculator for this yet? If respeccing is gonna cost me money i rather plan ahead.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 01, 2013, 05:45:27 PM
I kind of ignored this. Anyone have the run down on the classes and which ones suck and which ones are good?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 01, 2013, 05:57:41 PM
I heard rogues rock and great weapon fighters blow, but who knows.  I am sure clerics and tanks and cc are all great.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 01, 2013, 06:21:37 PM
Tried this. Combat is okay? I haven't played Guild Wars 2 or Tera so I could compare. The 200 different currency thing is stupid as hell and kinda confusing really.

The foundry is legit cool though; if they keep increasing its functionality/content I'll keep this installed. It'll never allow stuff as cool as NWN1 but nothing probably will ever again considering that the mod community seemed to ignore Dragon Age (unless I'm missing something, which I could be).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 01, 2013, 07:19:18 PM
I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 01, 2013, 07:33:44 PM
I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.

4th edition clerics are sadly not the clerics of previous editions.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 01, 2013, 07:43:23 PM
I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.

4th edition clerics are sadly not the clerics of previous editions.

Er, you can play a smacky cleric just fine in 4e. I'm guessing they aren't in NWO yet?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 01, 2013, 09:20:12 PM
Yeah they're not battle-clerics they're 'Dedicated Clerics.'  Which I guess means pure casters.

It's also not your old MMO paradigm, folks are responsible for their own life. You can't save them you can only mitigate damage and reduce the amount of times they have to pot.   Since everyone can use pots, they didn't turn you in to a 100% heal-bitch, which is nice.  You throw up your heal ward on mobs, toss out your AOE heal and maybe spam the ability that does damage and grants temp hit points.   

Group a few times and you'll notice that 'dps classes' don't far outstrip folks (other than clerics who are tossing out heal wards)  and tanks aren't 100% aggro on all mobs all the time.  It's going to cause a lot of bitching from people who expect WOW.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 01, 2013, 10:53:29 PM
So anyone up for a BC guild? I think this one looks worth the effort
Maybe pick a server before everyone gets too far. Doesnt look like it costs any rmt to make a guild just 5 ppl in a group.
Also I think there's a lot of snap judgements being tossed around without much understanding of the way the game works. Gold is hardly useless for instance. With gold you can buy mounts and purchase companions. A lot of ill informed crap is being accepted as gospel here.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 02, 2013, 02:02:02 AM
I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.

4th edition clerics are sadly not the clerics of previous editions.

My 4E cleric smacks shit just fine. In fact, I feel better about smacking shit with her than her 3rd edition version. It was a better idea for her to be casting at the level she was at.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 02, 2013, 02:23:57 AM
So far I find this game bland to the point of eye-bleeding. The foundry is the only thing that interests me a bit but so far I don't feel it'll be able to keep me awake. Giving it a few more chances, changing class, and all. We'll see.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Gets on May 02, 2013, 03:15:54 AM
Yeah, other than the Foundry (which was disabled when I played) I don't see how this game differs from DDO that also had one of its managing companies sold off. At least in that game I could be a useless Bard like I always hope to play as.

There was a moment of joy when I thought I found a floating brothel. It wasn't a brothel, just a tavern with unwanted children lurking about.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 02, 2013, 04:42:07 AM
Wait what ?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Modern Angel on May 02, 2013, 05:33:56 AM
Got in. Futzed around. Will do so a bit more, but we're excited about this? This is dull as dishwater and it's ass ugly, to boot.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 02, 2013, 05:44:02 AM
Agree, this is feeling really uninspired. I'm playing it with a friend who seems to think it's the best thing since sliced bread but I'm not feeling it.

It's OK, it's very slick, it seems to be in excellent shape for a release day F2P MMO, but it's very clinical, derivative, predictable and committee-designed. Soulless in fact.

I'll stick with it (half-heartedly) for a while to keep my friend company but I'm hoping it gets more interesting later on.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 02, 2013, 05:47:43 AM
A few of us enjoy it for what it is. A mindless and simple quest grinder built around an aged franchise we have fond memories of.  

The rest are just jawing about it because it's the only new game to discuss since GW2 failed to live up to expectations.

I'm not singing praises but I'm also not damning it just because it's not the greatest thing ever.  It's different and some will like it and some won't.  I couldn't stand DDO which I've seen held-up as a great game in comparison.  Tastes vary, imagine that.

So anyone up for a BC guild? I think this one looks worth the effort
Maybe pick a server before everyone gets too far. Doesnt look like it costs any rmt to make a guild just 5 ppl in a group.
Also I think there's a lot of snap judgements being tossed around without much understanding of the way the game works. Gold is hardly useless for instance. With gold you can buy mounts and purchase companions. A lot of ill informed crap is being accepted as gospel here.

No, if I want to join a guild I'll find one I know will be active and around.  I'm done with BC groups, I think.  I prefer actual social interaction in my MMOs and F13 groups always die off pretty quick or never have anyone in my time zone when they don't.

Gold is useless. I'm 30 now, I have almost 7 gold and no reason to spend it beyond crafting mats and resource kits which cost a few silver at most.  If I want another mount or companion I'll spend zen for it because of the way both work.  

Companions have a top level of 30, but only if they're purple.  Blues are 20 and Whites are 10 or 15.  Gold-bought companions are white.  You can raise their quality but it's some sort of ridiculous grind to do so.   Mounts are similar with a speed cap at quality levels and associated grind to up them.  

Since I already have a purple comp and mount from the Guardian pack, I'm safe from having to grind that way.  However, if I choose to get another of either - for which there is not really a compelling reason beyond vanity - it will totally be from the zen store and not the gold ones because at this point in life time > money as a commodity.  


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 02, 2013, 05:53:55 AM
It's different

Personally, I am not jawing yet even though I think it would be extremely easy to do it considering the overall product. But "different", really? Different how? I am asking because I could use some "different" in order to maintain interest (and I want to, otherwise I would have uninstalled already).


Title: Re: Neverwinter Nights Online. (Cryptic Studios - Rumor)
Post by: Xilren's Twin on May 02, 2013, 06:04:25 AM
Also, shameless plug: my first foundry quest should be available if anyone wants to take a look. Name is "March of the Destroyer", or you can find it by searching for @zaphtastic (don't ask). Feel free to put random f13 injokes on the ingame review form!

Played through you quest this morning with my lvl 6 control wizard.  I thought it was nicely done, and i especially liked when i intentionally explored away from the golden path there was stuff to see and do.  Nice use of various skills in the interaction dialogues and the triggered event after the "boss fight".  Even the little things like renaming the various mobs to make them consistent with the story theme is the kind of attention to detail which others are not exercising.

Without spoiling it for anyone else, were there 'better or diffent' outcomes from some of the choices below?  Just curious.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 02, 2013, 06:07:02 AM
The gameplay actually feels quite a bit like Smite (The 3rd person MOBA from Hi-Res) if that gives anyone an idea.  At the end of the day though, the fact that this is a Dungeons and Dragons IP is my main interest.  I could see playing this for a month or two based on the decent combat mechanics and the fact that I'm a big D&D player.  If you have no investment in the IP, I think that this would lose a lot.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Gets on May 02, 2013, 06:07:44 AM
Personally, I am not jawing yet even though I think it would be extremely easy to do it considering the overall product. But "different", really? Different how? I am asking because I could use some "different" in order to maintain interest (and I want to, otherwise I would have uninstalled already).

It's about as different as changing the order of how you put your socks on in the morning.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 02, 2013, 06:22:32 AM
I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.

Just to clarify, is the cleric a gimped class or just not what you were looking for?



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 02, 2013, 06:33:37 AM
For anyone who is interested in messing around with The Foundry, you can access it from the character select page and load into it and mess around even without waiting for a queue.  I did it for a bit.  As someone who did a LOT with the NWN toolset, this is very very limited, but it might be possible to do a fair amount too once I get the hang of it.  The dialog tree stuff actually looks fairly robust, so it might be possible to do some interest non-combat stuff.
Yes, the toolset is very powerful. But, like I said, don't expect your creations to actually get played if the ingame browser and rating system stay as they are right now.

I played your Foundry mission and subscribed to...you...or however its done.  I liked it.  Only complaint would be that there was a lot of "dead space".  Lots of walking before getting to the action.
Thanks! Yeah, I've been thinking about the dead space myself. I did try to put a trap or weak enemy spawn in each hallway/room, but from a story standpoint it makes sense that most of the baddies are hanging out in the final room. Ultimately, when we get the option to use 'DM Notes' (basically raid warning text that pops up when the player reaches a point / uses an item / etc), I'll use that to spice things up a bit.

Also, shameless plug: my first foundry quest should be available if anyone wants to take a look. Name is "March of the Destroyer", or you can find it by searching for @zaphtastic (don't ask). Feel free to put random f13 injokes on the ingame review form!

Played through you quest this morning with my lvl 6 control wizard.  I thought it was nicely done, and i especially liked when i intentionally explored away from the golden path there was stuff to see and do.  Nice use of various skills in the interaction dialogues and the triggered event after the "boss fight".  Even the little things like renaming the various mobs to make them consistent with the story theme is the kind of attention to detail which others are not exercising.

Without spoiling it for anyone else, were there 'better or diffent' outcomes from some of the choices below?  Just curious.
Thanks, yo!



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 02, 2013, 06:39:45 AM
It's different

Personally, I am not jawing yet even though I think it would be extremely easy to do it considering the overall product. But "different", really? Different how? I am asking because I could use some "different" in order to maintain interest (and I want to, otherwise I would have uninstalled already).

1) Not tab-targeted
2) Not a mess of keybinds
3) People are responsible for their own healing
4) It's not using the EQ/ WoW/ AAA-MMO DIKU plan for content
5) Doesnt' require a sub or a box fee.
6) I'm currently amused by some of the systems
7) "Different" can also mean it's a new game system around the same old rule system. Which - hey -  it is!  I don't whine about shooters being "blow thousands of NPCs away" at their core, why do it for a DIKU?

While there may be other games *you* have played that fit some of those, they didn't catch my eye so I didn't play them.  TSW and GW2 looked boring to me from the get-go so I didn't try them.  Never will, most likely.

I've also *never* been one of those pining for a virtual world.  Ever.  I don't care. I have a world to live in, when I want to I live there.   If I want a virtual world I'll play Minecraft which is *the* virtual world right now.  I'm looking for a game. get in, play around, get out and no additional bullshit.  This has a lot of it.

I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.

Just to clarify, is the cleric a gimped class or just not what you were looking for?

Probably not what he was looking for.  I'm having no problems at 30 as a cleric.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 02, 2013, 06:52:36 AM
I played a GWF in the little time I had last night to level 7. Kind of boring. For some reason I need some special effects.

I think I might have to roll a cleric.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 02, 2013, 07:31:38 AM
It's the best game Cryptic has put out since splitting with CoH.  Not ground-breaking, but decent enough.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shannow on May 02, 2013, 07:33:43 AM
Tried this out last night and was somewhat entertained. However not being all that familar with modern day MMORPGs is there any room to get out and explore and find stuff that doesn't feel like its 'quest on rails?'...Mind you I was bitterly dissapointed I couldn't start in the Dalelands...I saw Myth Drannor pop up and almost lost it in nerdgasm..


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 02, 2013, 08:00:59 AM
How good is the Foundry compared to previous "make your own content" attempts?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 02, 2013, 08:10:54 AM
How good is the Foundry compared to previous "make your own content" attempts?
I haven't tried the STO foundry yet, but compared to the COH Mission Architect, it has a lot of new features. You can hand-place mobs, set patrol paths, and customize them pretty heavily. You can do the same with NPCs (to simulate bar patrons moving around and stuff). There is a dialogue system with branching and skill check (basically class check) as well as quest item-driven conditions to hide/show dialogue options. There's a trigger system for spawning/removing objects (both enemies and parts of the scenery) after selecting a dialog option, reaching a certain point, killing an enemy group, etc. There's a way to implement quest items with descriptions (they take up actual backpack space though). There are teleporters, traps, instant-killing endless pits, and similar dungeon stuff... you can also use a pretty big library of objects to build a kobold sewer, a jumping puzzle in a cave, or a village. There are even FX like fading out the screen and such.

Like I said before, the Foundry is pretty good for a MMO content creation system. The biggest problem with it isn't the capabilities of the editor itself... but rather what happens when you take such a system and put it in a f2p MMO. I linked my mad bomber manifesto a few pages back, but the results are... not pretty, whether you're a player or an author.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 02, 2013, 08:36:41 AM
How good is the Foundry compared to previous "make your own content" attempts?
I haven't tried the STO foundry yet, but compared to the COH Mission Architect, it has a lot of new features. You can hand-place mobs, set patrol paths, and customize them pretty heavily. You can do the same with NPCs (to simulate bar patrons moving around and stuff). There is a dialogue system with branching and skill check (basically class check) as well as quest item-driven conditions to hide/show dialogue options. There's a trigger system for spawning/removing objects (both enemies and parts of the scenery) after selecting a dialog option, reaching a certain point, killing an enemy group, etc. There's a way to implement quest items with descriptions (they take up actual backpack space though). There are teleporters, traps, instant-killing endless pits, and similar dungeon stuff... you can also use a pretty big library of objects to build a kobold sewer, a jumping puzzle in a cave, or a village. There are even FX like fading out the screen and such.

Like I said before, the Foundry is pretty good for a MMO content creation system. The biggest problem with it isn't the capabilities of the editor itself... but rather what happens when you take such a system and put it in a f2p MMO. I linked my mad bomber manifesto a few pages back, but the results are... not pretty, whether you're a player or an author.
Neat. I did one of the featured modules, and it was actually pretty cool. A bit of a talky-RP puzzle where you need to figure out which room in an inn belongs to an NPC you're looking for...rogues can just break into the rooms with varying results, you can steal liquor for a drunken rogue to figure it out, or do some sleuthing by talking up the inn patrons. Then it's pretty much following breadcrumbs through roaming packs of enemies until you find the NPC.

I was reasonably impressed. Hopefully they improve tilesets/cinematic capabilities. If someone could break down the more traditional NWN1 modules into bite-sized quest chains that would be pretty kickass. I'm not expecting Honor Among Thieves (which was entirely scripted by hand with no hack packs- and had NPCs with shedules, day/night transitions, a massively open ended plot, etc), but if someone could produce something like...Elegia Eternum minus the custom voice acting that would own pretty hard.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 02, 2013, 08:58:43 AM
Eurofag servers or not ?  And, if not, where are the bulk of you hanging out ?

(Apart from the belly area.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 02, 2013, 09:59:07 AM
Eurofag servers or not ?  And, if not, where are the bulk of you hanging out ?

(Apart from the belly area.)

I haven't see any Euro specific servers so I don't know if there are any and I'm playing on the Dragon server.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 02, 2013, 10:16:51 AM
I dl'd it and make a character on a server that starts with an M.  It might be a W.  Anyway, does this game make your keyboard lighting go bonkers?  My lights are going off and on, mostly off, and so is the little square bit surrounding my laptop buttons.  Is that called something?  Well, this has never happened to me before.  Either it's the game doing it or the game buggered up my laptop lights!  It's almost just like Tera, this game, no?  The controls and all that.  Tera is prettier.  Let me know which server everyone is going to go Bat Country on... I'm only level 1 so far so re-rolling won't be a hardship.   :grin:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 02, 2013, 10:31:23 AM
It's the best game Cryptic has put out since splitting with CoH.  Not ground-breaking, but decent enough.

This. Compared to their other offerings this is far better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 02, 2013, 11:06:46 AM
Never mind.  Somehow, my clumsy self disabled all my computer shinies.  So far at level one, this game is great.  There are little sparklies showing where to go.  It reminds me of that game with the sign, "To Monsters".  Name slips my mind.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rasix on May 02, 2013, 11:09:33 AM
Horizons.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 02, 2013, 11:19:51 AM
I dl'd it and make a character on a server that starts with an M.  I

Mindflayer


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 02, 2013, 11:28:48 AM
Eurofag servers or not ?  And, if not, where are the bulk of you hanging out ?
I'm on Mindflayer.  Not that I talk or group with anyone, ever.

We are looking for two more people to get our private guild started.  We might be tempted to let someone we know stay and use it, too, if they're known individuals.  Mainly I want the extra bank space.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 02, 2013, 11:34:32 AM
I'm on Dragon (the Foundry Alpha folks chose that server at headstart), but I don't actually PLAY my char much at all, so it probably doesn't matter too much. :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 02, 2013, 11:55:07 AM
I'm on Dragon, too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 02, 2013, 12:05:07 PM
Eurofag servers or not ?  And, if not, where are the bulk of you hanging out ?
I'm on Mindflayer.  Not that I talk or group with anyone, ever.

We are looking for two more people to get our private guild started.  We might be tempted to let someone we know stay and use it, too, if they're known individuals.  Mainly I want the extra bank space.

I can probably help with this once I get around to installing. Maybe I'll set it to download during practice tonight.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 02, 2013, 12:14:20 PM
I rolled a Cleric for giggles. I realized they were nothing but piss-weak ranged casters with even worse heals. I immediately deleted it.

In the 20 or so years I've played D&D, I have never, ever, ever played a Cleric who did not at least occasionally hit something with a blunt instrument. Am disappoint.

Just to clarify, is the cleric a gimped class or just not what you were looking for?

Not what I'm looking for. I play Clerics to bash skulls in heavy armor while healing my allies. Being a WoW Priest in chainmail is a no-go for me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 02, 2013, 12:42:50 PM
Horizons.

That's it!  The sign was my favourite bit of the game.  

So the NWN city lag kicked my ass.   :ye_gods:  I turned everything down low, which I shouldn't have to do, and it was still insanely stuttery.  It started making me sea sick so I took a Xanax and now I might take a nap.  Geez.  I need meds to play this game!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Soln on May 02, 2013, 12:57:59 PM
Just cause it touched me wrongly... this is nothing like DDO, right?  In any way?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 02, 2013, 01:05:51 PM
I'm not minding this game.  It's rather inoffensive.

However, much like Swotor, it seems to be an always online Single Player game thus far.

Hmmm


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: murdoc on May 02, 2013, 01:12:59 PM
Tried this last night with a buddy - rolled a Thief and him a big sword swinger. Didn't mind it at all. Price is right to have a new world to explore for a couple weeks.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rasix on May 02, 2013, 01:17:35 PM
I'm not minding this game.  It's rather inoffensive.

However, much like Swotor, it seems to be an always online Single Player game thus far.

Hmmm


That's not terrible, especially for free.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 02, 2013, 01:17:44 PM
I'm on Mindflayer and can accommodate TS communications if needed. I haven't tried out the in game coms yet.

Its a vanilla game with some garden variety MMO stuff that's run by a company that did ok things in the past.

I'm not expecting great things from it, but I stopped expecting great things from MMOs last decade.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shannow on May 02, 2013, 01:25:59 PM

However, much like Swotor, it seems to be an always online Single Player game thus far.

Hmmm




Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 02, 2013, 01:52:34 PM
Just cause it touched me wrongly... this is nothing like DDO, right?  In any way?

It is actually a whole lot like DDO.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 02, 2013, 01:54:01 PM
I'm not minding this game.  It's rather inoffensive.

However, much like Swotor, it seems to be an always online Single Player game thus far.

Hmmm


That's not terrible, especially for free.

I said not so.  For free, it is, in fact, rather awesome.

One thing I will say is :  Is this actually what tabletop D&D is like these days with the feats and powers and shit ?  Because while I'm enjoying it in an online game, the idea of tabletop being this turns my guts...

Wife will now try it out, so we are two.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 02, 2013, 02:12:20 PM
It's basis is 4th ed D&D.  Back when that book was released the kick-around discussion had here was it looked like a good rule basis for a computer game but a horrible one for P&P.   Seemed to be the consensus during the beta discussions that cropped-up in Neverwinter, too. 

Apparently the upcoming 5th ed is more of a return to traditional D&D but using only additives instead of trying to explain THAC0 to people scared of negative numbers.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 02, 2013, 02:33:25 PM
I played a 4e D&D campaign for a while. It took me a while to get over the fact that they'd turned it into a pen & paper WoW clone. Most of the non-combat skills were "streamlined" out, classes were overtly categorized as DPS/Tank/Heal/CC, and the combat mechanics were strongly focused on Daily, Encounter, and At-Will powers, tracked using cards... which, at least in our game, get arranged into ersatz hotbars on the table in front of us.

I grant that most of the flavor of a campaign comes from how the DM spins it, but whenever we went into combat it was hard to ignore.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 02, 2013, 02:40:40 PM
Apparently the upcoming 5th ed is more of a return to traditional D&D but using only additives instead of trying to explain THAC0 to people scared of negative numbers.

I'm not usually a negative nancy about stuff like this, but I am pretty sure 5th edition is going to suck nut. Also, THAC0 was stupid and it was good they ditched it when they made 3rd edition.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 02, 2013, 03:11:16 PM
Everyone always makes the wrong comparison, IMO. If there's an MMO that 4e D&D is mechanically similar to, it is GW1.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cadaverine on May 02, 2013, 03:20:44 PM
I'm playing on Mindflayer, Vanja/Xanja Trask@cadaverine. 

Also, Zetor's Foundry adventure is well worth playing, if you haven't tried it already.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 02, 2013, 04:02:50 PM
DnD 4e doesn't have any similar MMO's because there are no MMOs which have a focus on positioning and displacement abilities. There are also no sequentially turn based MMO's either so there is also that.

The move away from the retarded design of 3 into giving classes "roles" was ace because players ended up with roles anyway (If you think that DPS/Tank/Healer came from MMO's then well, you're dumb, it came from old PnP games) and solidifying them made choices easier while ensuring that "roles" were filled and not just by another wizard.

The action and ability economy was more or less perfect. The ability to expend all of your resources in a single fight in other editions makes designing encounters difficult for the GM both because you need to predict when the group has rested and whether or not they will rest at the end of the fight. At upper levels the game changing abilities that wizards had made. By enforcing that all players always had something to do this reduces the burden on the DM in designing encounters

DnD 4e, while imperfect*, is vastly superior to every other DnD system which has come before it (and likely 5 as well) in both its ability to provide fun combat and the ability to manage non-combat encounters

*Dwarfs are OP. Strictly speaking save vs being knocked over is way too strong, reducing the effect of pushes is even stronger, and then to top that all off you got an action economy boost from the minor action self heal and the best feats in the game. Fighters were clearly best defenders since they were the only defender with the ability to hamper enemy movement as a passive ability. Defenses and attack scale too disparately such that the old problem in 3e of "If i never hit player 1 i can still always hit player 2" comes back in and players need raw stat feats in order to stay competitive. Also there was all that shit they did to change it to be more like 3e after idiots complained it was too much like an MMO


I am currently downloading and will see if the game lets me play (it thinks I am behind an open proxy)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 02, 2013, 04:13:01 PM
Pen and paper reached its apogee with Runequest 2.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 02, 2013, 04:16:11 PM
It's basis is 4th ed D&D.  Back when that book was released the kick-around discussion had here was it looked like a good rule basis for a computer game but a horrible one for P&P.   Seemed to be the consensus during the beta discussions that cropped-up in Neverwinter, too. 

Apparently the upcoming 5th ed is more of a return to traditional D&D but using only additives instead of trying to explain THAC0 to people scared of negative numbers.

THAC0 hasn't been part of D&D since the 90s.  I mean it isn't like they skipped from AD&D to 4th.  I guess my point is that 3rd wasn't so bad and I don't know why they felt like they needed something so drastically different in the first place.  5th reads to me like "Oops, we went too far with 4th, now to bring you 3.75."  Not that it is a bad thing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 02, 2013, 04:59:20 PM
I've played DDO but I don't remember how much I did or didn't like it.  I remember thinking it would be fun if you had a group and met once every week or so.  But that didn't happen because we're Bat Country and we're fickle.  I've never played D&D table game, but I do like this NWN... when it's performance doesn't drive me mad.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goreschach on May 02, 2013, 06:06:23 PM
I've played DDO but I don't remember how much I did or didn't like it.  I remember thinking it would be fun if you had a group and met once every week or so.  But that didn't happen because we're Bat Country and we're fickle.  I've never played D&D table game, but I do like this NWN... when it's performance doesn't drive me mad.

DDO was great for what it was. If anything, it was several years before it's time, and came out when people were still of the big world, big sub mindset. It was one of the most successful f2p transitions because it was a precursor to what modern mmo's are just now becoming.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 02, 2013, 06:52:35 PM
Patcher can't update. Ah well.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 02, 2013, 06:53:15 PM
Patcher can't update. Ah well.

Same here and the Neverwinter forums seem to be down, too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 02, 2013, 07:15:17 PM
Apparently STO is down also.  Maybe they forgot to pay for bandwidth :P


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 02, 2013, 07:42:00 PM
I have to say, this game is pretty good. People are saying it's buggy, but so far I have nothing but a positive experience.

It's still a MMO, with MMO trappings, but it's done well.  It's WAY more fun than warframe to me. The "honeymoon" period is, so far, better than guild wars 2.

I think the foundry (ability for people to create their own dungeons/adventures) is going to be where the juice is 6 months down the road. Assuming they can iron out/revamp the rating/searching.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 02, 2013, 07:54:41 PM
I tried the first dungeon today, in a random pickup group (they launched with a working very good dungeon finder. See other mmo's it's not that fucking hard) I liked the dungeon. A good mix of trash and elite mobs so you didn't get bored with endless packs of 2 trash mobs 2 elites or some cliched design. Overall I'd rate their intro dungeon 4 stars. (1 off cause nothing was in the final chest.) Also I am loving skirmish modes. You join, get put in a group with 4 random ppl and kill waves of mobs for a while while the loot rains from the sky. What's not to like. Do it while a skirmish event is up and you either get an exp boost or a bunch of diamonds. The systems are a lot like the ones in Forsaken World which a friend forced me to play for a while so it's not too confusing but I like the combat system way better than typical perfect world stuff. The tab modifier is kind of unique and adds an interesting take where it works on a few classes. Not however on the control wizard where they obviously ran out of ideas and it merely gets you an extra spell slot. Tanking with the guardian warrior is fun with this system, imo, with just enough skill not to feel like a face roll.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 02, 2013, 08:45:41 PM
I have to say, this game is pretty good. People are saying it's buggy, but so far I have nothing but a positive experience.

The only outright bug I've seen was an official dungeon with a crafting node stuck behind one of the invisible walls they use to keep people away from problematic physics.

Since I didn't notice anyone else mention it, I also feel obliged to point out that queues went away on the second day of beta. Credit where it's due and whatnot.

EDIT: Of course, immediately after I post this, I find myself unable to connect to the login server.  :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 02, 2013, 09:48:24 PM
It's basis is 4th ed D&D.  Back when that book was released the kick-around discussion had here was it looked like a good rule basis for a computer game but a horrible one for P&P.   Seemed to be the consensus during the beta discussions that cropped-up in Neverwinter, too. 

Apparently the upcoming 5th ed is more of a return to traditional D&D but using only additives instead of trying to explain THAC0 to people scared of negative numbers.

THAC0 hasn't been part of D&D since the 90s.  I mean it isn't like they skipped from AD&D to 4th.  I guess my point is that 3rd wasn't so bad and I don't know why they felt like they needed something so drastically different in the first place.  5th reads to me like "Oops, we went too far with 4th, now to bring you 3.75."  Not that it is a bad thing.

The short answer is that 3rd was that bad but we didn't see it because there wasn't much else that was better. 4th is leaps and bounds above it


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ashamanchill on May 02, 2013, 09:58:56 PM
Well see, now I've lost all respect for you as a person Goum.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 02, 2013, 10:38:56 PM
It's all down to what you want from your experience at the table. 4e is the best tactical combat game out of all the editions, full stop, and it's by far the easiest to DM. What it doesn't have is rich, granular character creation/advancement and that's the sticking point for most people who I know.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 02, 2013, 10:40:14 PM
The game may or may not be buggy. Their infrastructure sure as fuck is.

I can't log in to my account. I reset the password and then i can't use it right after resetting it. I am able to see what my account name is and check that through the site.

I can't even make a new account with another email and a new account name and everything.

Complete balls, it's been like this for like the past 3 hours.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 02, 2013, 10:44:59 PM
I just created an account fine while you were posting that, interesting. They're apparently undergoing extended maintenance right now, though, so that might be behind some of your issues.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 02, 2013, 11:22:03 PM
Ya if you look in the top left corner of the patcher there's a little button that turns red when the servers are down. Sadly it reports your usename/password invalid when it can't confirm a login which is sloppy programming. So if the server status is red don't even bother trying to log in.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 02, 2013, 11:31:57 PM
Ya if you look in the top left corner of the patcher there's a little button that turns red when the servers are down. Sadly it reports your usename/password invalid when it can't confirm a login which is sloppy programming. So if the server status is red don't even bother trying to log in.

Funnily enough, the server status is red right now on the launcher, yet the game is working.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 02, 2013, 11:35:05 PM
What it doesn't have is rich, granular character creation/advancement and that's the sticking point for most people who I know.

Yes but that is what roleplaying is for.

What server are we all on? Mindflayer?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 02, 2013, 11:39:45 PM
I'm on Beholder. Don't know where everyone else was. I only picked it because it had slightly lower queues when they existed.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 02, 2013, 11:44:55 PM
What it doesn't have is rich, granular character creation/advancement and that's the sticking point for most people who I know.

Yes but that is what roleplaying is for.

Some people like to see that reflected on their sheet, though. Although I found it easier to build special snowflakes that still functioned in 4E than in the other editions I've played. Still, it's all well and good to handwave and say, "Well, roleplaying" but I think that's a bit of a cop-out. The classes in 4E start to feel really, really samey, and I can see why that grates on some people.

However, the people who act like 4E is worse than Hitler need to relax. :P


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 03, 2013, 12:16:55 AM
I made my dude on Mindflayer. Game is rubberbanding like CRAZY with Sjofn downloading her copy, seems a lot more sensitive to network traffic than other MMOs I play.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: ezrast on May 03, 2013, 01:02:22 AM
The game may or may not be buggy. Their infrastructure sure as fuck is.

I can't log in to my account. I reset the password and then i can't use it right after resetting it. I am able to see what my account name is and check that through the site.

I can't even make a new account with another email and a new account name and everything.

Complete balls, it's been like this for like the past 3 hours.
I did the exact same thing today (minus trying to make a new account; I can't muster that much effort for some reason), so it's not just you. Wouldn't let me into the website. No idea what the client would have said since I just now realized that you can download it without being logged in.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 03, 2013, 04:05:06 AM
I have to say, this game is pretty good. People are saying it's buggy, but so far I have nothing but a positive experience.

It's still a MMO, with MMO trappings, but it's done well.  It's WAY more fun than warframe to me. The "honeymoon" period is, so far, better than guild wars 2.

I think the foundry (ability for people to create their own dungeons/adventures) is going to be where the juice is 6 months down the road. Assuming they can iron out/revamp the rating/searching.

Pretty much this.

I still don't think it's very D&D, but I'm old, so what do I know. 

Voice acting is, however, fucking woeful.  The Dwarf particularly fucked me off.  I wonder how you people react to actual Scottish people.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 03, 2013, 05:26:07 AM
We love them and hug them and call them George.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Modern Angel on May 03, 2013, 05:45:42 AM
We wonder why they're not shorter.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 03, 2013, 07:20:26 AM
I did the exact same thing today (minus trying to make a new account; I can't muster that much effort for some reason), so it's not just you. Wouldn't let me into the website. No idea what the client would have said since I just now realized that you can download it without being logged in.

I had a hunch that was later confirmed in this thread. It says incorrect password when it can't authenticate at all. I did successfully reset my password - it just didn't work at all on the site.

If you put that user/pass into the game it works fine. This was after the emergency maintenance at least.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 03, 2013, 07:27:49 AM
Apparently they had an "unexpected hardware failure" last night. I think some network gear failed, causing it to be down. I know the outage affected both STO and Champions as well.

The voice acting is beyond awful; it's so bad, it's wrapped back into funny/amusing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 03, 2013, 07:34:53 AM
Voice acting is, however, fucking woeful.  The Dwarf particularly fucked me off.  I wonder how you people react to actual Scottish people.
By wondering why they're not talking so funny?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 03, 2013, 07:42:52 AM
I don't react to Scottish people at all.  I try to hide in the shadows and stay perfectly still until the smell of something deep frying distracts them.  Then I run away. 

I do have to say, though.  Glasgow has some of the friendliest junkies I've ever met.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 03, 2013, 08:11:18 AM
Did you see the recent report about Glasgow being pretty much the hive of scum and villiany of Europe ?  I was upset at that.  I've been to Naples.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pezzle on May 03, 2013, 08:20:47 AM
This game is terrible.

First, accept that it has almost nothing to do with D&D, Forgotten Realms or 4E.  You will be awash in names that might sound familiar, but it is at best a casual resemblance.  

Do not bother playing around with 'rolling' your stats much.  It looks like what they are rolling is predetermined arrays.  Abandon your notion of what stats do, this is an mmo.  I started with 12 con and over 600 hp.  Your at will powers are the left and right spambuttons, encounter powers have a few seconds cooldown and you can use your daily powers once you kill enough stuff to charge your 'action point' meter.  It is all reflavored generic mmo invest point for 2% increase in whatever.  

Ok, enough ranting about the non D&D.  It is wretched without the window dressing.

I made a 'trickster' rogue.  The very first thing I notice is the controls are awful.  Sure, I can spin around with my mouse but you cannot click screen objects because mouse keys  are attacks.  In order to enable a mouse cursor (so you can hover it over all the strange new things on screen for tooltips) you have to hit alt, which takes you totally out of the action portion of the game.  What the fuck.  So I remap nearly everything, talk to some dude and start smashing skeletons.  Hey this is fine, but I do not feel like a rogue or thief or whatever you want to call it.  Call me melee dps?  The game holds your hand while they explain different varieties of powers and looting etc.  I see all this mention of stealth.  Hey, that might cheer me up!  I am a rogue, how do I stealth??  I want to stab something in the neck while stealthing!  Hmm, I cannot figure out how to stealth.  I see references to it in my powers.  I see upgrades to it in my talent trees.  I have bonuses to movement and damage when stealthed.  GIVE ME STEALTH!  Hitting buttons.. no stealth.  Looking in help, no help.  Looking online.  You get it early on in the game.  NOT HELPFUL.  

Fine, I will go do a mission.  Melee damage choo choo.  Throw some daggers.  Hmm, could I use a ranged weapon instead of slashing somethings face?  Will have to look for a crossbow later.  Nodes that require skills?  Where do I get skills?  What is a 'kit'?  Found a nature kit.  Not sure where it went in my inventory.  Is there a button that opens my equipment and inventory at the same time?  No dungeoneering?  I am a DWARF!  I do not remember picking skills?  Why do I not have the dungeoneering?  I see rogue loot piles.  Get me that sweet rogue loot!  An old shoe?  ...


I have to identify some stuff.  Why?  Ok, I have scrolls for that, but this seems silly.  Oh look, I get to spend an upgrade point now!  I want to upgrade my stealth!  Stealth upgraded!  Maybe now I can use it?  What is this strange locked button on the UI.  a special power?  Is that stealth?  It is tab button, HIT TAB BUTTON.  WHY YOU NO STEALTH??      


So, this game is pretty generic if you take away the names.  I wonder if mages have to buy identify scrolls or they get that convenience as part of making the classes different?  The controls are very awkward for me and I was not captivated by gameplay in the early stages.  I was able to upgrade a skill the game would not let me use.  Can you shut off STO notifications?  I really do not care who is logging in and out of a different game.  I did not see drow on the character creation page.  My local gaming group and I all agree, we want Firaxis to make a D&D game like X-COM.  You could make that mmo style easily enough with random teams or your own adventuring company etc.  Private servers, world servers, you name it.  Characters could walk around and interact, but the fighting would not be actiony.  This game is shit.

Dammit, I miss NWN  :heartbreak:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 03, 2013, 08:25:20 AM
http://neverwinter.gamepedia.com/Ability_Score_Rolling (http://neverwinter.gamepedia.com/Ability_Score_Rolling)

Yeah, scores are predetermined.  Uh, Good ?


Stealth you get at level 10.  Tab button.  Apparently.  It was the same in WoW.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shannow on May 03, 2013, 08:31:08 AM
ahhh thanks for info on Stealth. Still fucking ridicolous you don't get it till lvl 10.

I like the fact that you can upgrade your stats as you progess. Makes the non-random part of them palatable.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 03, 2013, 08:45:29 AM
Did you see the recent report about Glasgow being pretty much the hive of scum and villiany of Europe ?  I was upset at that.  I've been to Naples.



No, didn't see that report but I've lived in England and they say that all the time.  They seem to forget Hull is in England.

Typical Hull resident:

(http://i.imgur.com/wNMqmto.jpg)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pezzle on May 03, 2013, 08:53:56 AM
http://neverwinter.gamepedia.com/Ability_Score_Rolling (http://neverwinter.gamepedia.com/Ability_Score_Rolling)

Yeah, scores are predetermined.  Uh, Good ?


Stealth you get at level 10.  Tab button.  Apparently.  It was the same in WoW.


The point being, if stats are predetermined, why is there a roll?  I can accept a design decision not to allow random rolling or point buy.  If you go the array route why not just show them to the player and let them pick?  The entire rolling process in this case is stupid.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 03, 2013, 08:59:33 AM
I don't disagree.

Anyone who doesn't just roll until they get what they want on that table is an idiot.  Or, like me, someone who didn't know about the table before they hit OK.

 :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 03, 2013, 09:24:57 AM
A lot of those things you mentioned, Pezzle, like the alt button and mouse buttons being for combat, are the same way in Tera.  It took me a while to get used to it.  I was constantly attacking NPCs at first.  I'm very little still and I'm hoping somethings get more sensible like the identifying and theif-y stuff.  I'm addicted to thieves, too.  I rolled and rolled and never got a 20 in anything, so I had to settle for 19 +2 in dex for the thief and the same with the sorc.  I think.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 03, 2013, 10:14:27 AM
Apparently they had an "unexpected hardware failure" last night. I think some network gear failed, causing it to be down. I know the outage affected both STO and Champions as well.

The voice acting is beyond awful; it's so bad, it's wrapped back into funny/amusing.

It's still not as terrible as rift though. I'm usually quite insensitive to voice acting but Rift actually caused me pain.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 03, 2013, 10:40:21 AM
For the 4E haters - mechanically this seems to have almost nothing to do with 4E or really any other form of D&D beyond at a cosmetic level, so you have nothing to fear on that front at least.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 03, 2013, 10:45:59 AM
But... but... it has a 20-sided die in the center of the UI!  :grin:

BTW, for those who played my quest -- unfortunately the weird flickering / blackout thing in the U-shaped sewer rooms is a bug with the room itself, can't do anything about it. Will probably add 3-4 easy kobold groups into the more desolate areas for some more fightin'. I also appreciate the comments! As an aside, the foundry browser is pretty broken atm, and shows only like 30 quests... a good portion of which are just pure mob farms. Ah, COH MA flashbacks.

e: for Lantyssa


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 03, 2013, 10:53:33 AM
The Dwarf particularly fucked me off.  I wonder how you people react to actual Scottish people.

I expect most Americans mistake them for Irish people.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 03, 2013, 12:03:38 PM
Those are leprechauns. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 03, 2013, 01:15:43 PM
This is surprisingly not shit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 03, 2013, 01:19:21 PM
The biggest issue I have with this game, aside from the janky running animations and the apparently state-mandated plunging necklines on EVERYTHING, is that there's no DM.  :heartbreak:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 03, 2013, 01:25:31 PM
The biggest issue I have with this game, aside from the janky running animations and the apparently state-mandated plunging necklines on EVERYTHING, is that there's no DM.  :heartbreak:

Yeah, the DM Client in the other NWN games was so revolutionary.  I am surprised no one else has tried to do an RPG with a toolset/DM Client like that of NWN 1 and 2.   

That being said, the game is overall better than expected.  I'm starting to think that the key to enjoying an MMO is not following it pre-release and therefore HAVING no expectation.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 03, 2013, 01:30:39 PM
The biggest issue I have with this game, aside from the janky running animations and the apparently state-mandated plunging necklines on EVERYTHING, is that there's no DM.  :heartbreak:
This'll get a bit better after Foundry authors get the ability to use DM notes (basically raid warning-style text in the middle of the screen) and tie it into the trigger system. It's on the dev shortlist, which means... buggerall, probably.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 03, 2013, 01:33:20 PM
The biggest issue I have with this game, aside from the janky running animations and the apparently state-mandated plunging necklines on EVERYTHING, is that there's no DM.  :heartbreak:
This'll get a bit better after Foundry authors get the ability to use DM notes (basically raid warning-style text in the middle of the screen) and tie it into the trigger system. It's on the dev shortlist, which means... buggerall, probably.

Oh you guys mean like the DM in DDO...  Yeah, that was nice also.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 03, 2013, 01:36:33 PM
It was more of a narrator than a DM, but i did like it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 03, 2013, 01:45:10 PM
Yeah, I meant the narrating DM, like in DDO. He was the best.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 03, 2013, 02:50:55 PM
Yeah, I meant the narrating DM, like in DDO. He was the best.

That was Gary Gygax. Of course he was the best.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 03, 2013, 03:00:45 PM
No, not the Gygax ones (he only did a few). Those were fine, but there was the Main DM who was the actual best.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 03, 2013, 03:10:48 PM
I approve of the state-mandated plunging necklines on everything, being a male chauvinist pig. I also noticed there is a bust meter on character creation.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 03, 2013, 04:08:44 PM

 :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 03, 2013, 04:13:14 PM
I approve of the state-mandated plunging necklines on everything, being a male chauvinist pig. I also noticed there is a bust meter on character creation.

I don't mind the bust meter, because the small side of the scale allows me to not have a back-breaking rack. In fact, I APPLAUD the bust slider. Also my fat hobbit actually looks kinda chubby, so that's nice.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: WayAbvPar on May 03, 2013, 04:22:58 PM
Downloaded this overnight...will check it out tonight. Fairly sure I am going to hate it, but willing to at least give it a look.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 03, 2013, 04:53:48 PM
No, not the Gygax ones (he only did a few). Those were fine, but there was the Main DM who was the actual best.  :why_so_serious:

This is 100% absolutely true.

My comments having played to 10 as a wizard.

Gameplay:

Good: Its actiony without being a click fest. Tactics and timing matter. They seem to have set the game up so that there are multiple methods of comboing abilities in practical and fun ways. Targeting is fluid and fun if a little bit hard to hit the guy you want sometimes.

Limited number of abilities and a good layout to use them. The translation of the daily/encounter/at-will system from 4e went very well and provide a lot of flexibility. 3-4(for wizard) skills with a cooldown, 2 skills you can always use, and 2 skills that you can trigger as you build up special meter.

Bad: There is no animation canceling. They put these nice big red circles on the ground so you can avoid big enemy attacks but if the enemy starts that at the same time you started a long animation you might not be able to get out. Let me cancel my animation and dodge away from the incoming AoE. Otherwise whether or not I avoid those has more to do with whether or not i got caught at the wrong time rather than anything of my doing. Let me stop attacking to move if i want to, or make the dodge abilities interrupt channels.

Kinda Bad: Enemies in some area respawn way to fast. When teleporting around to avoid melee attacks i often run into groups that I cleared moments before.

Also in this camp: DDO had an amazing system for traps. They were fun, engaging, visual and able to be avoided once triggered(or used against enemies). So far i haven't really seen anything like that which is kinda disappointing.

Character Progression:

Good: They got rid of the DnD stat methods. They are not nearly granular for an MMO. The change to % bonus abilities is very good. As a wizard you can max damage (Mix int/charisma with a 1-2 point advantage to int) or max control (max wisdom, int/cha secondary). I imagine there are similar things you can do as other classes.

Bad: Character creation rolling mechanics are dumb. Just give me point buy or let me choose and select an array. Inability to choose "dungeon" skill is kinda poor. Especially because it seems to mean that fighters find secret doors and rogues do not. Which is uhh weird. In 4e anyone could take up that mantle and the ability to do so really opened up party compositions. No longer was it "we need a rogue and a wizard" it was 'we need anyone with ritual casting and someone with the skill to disarm traps'. It should in this game too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 03, 2013, 05:51:31 PM
Bad: Character creation rolling mechanics are dumb. Just give me point buy or let me choose and select an array. Inability to choose "dungeon" skill is kinda poor. Especially because it seems to mean that fighters find secret doors and rogues do not. Which is uhh weird. In 4e anyone could take up that mantle and the ability to do so really opened up party compositions. No longer was it "we need a rogue and a wizard" it was 'we need anyone with ritual casting and someone with the skill to disarm traps'. It should in this game too.

For dungeoneering/thievery/religion/arcana, you can use all those nodes and things through store-bought kits, at something like 1.2 silver a pop. You still need a rogue to disarm traps, but those are frequently avoidable.

Of course, Foundry stuff can kind of dick you over a lot easier, since creators can attach a specific class' ability to a dialogue check, which kits can't help with.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 03, 2013, 06:05:52 PM
Played this for the first time today.  Doesn't suck!  Playing as a Guardian Fighter I like the timing of blocks, shield bashes etc.  Only level 8, but things are humming along with decent loot, rewards, coin, story and action.  Going to try the first group skirmish, see how that goes.

I love love love that every now and then there is a goodie hidden or a crazy npc hanging out off the quest path.  It gives the illusion the quest isn't on rails. 

As for negatives, too early to tell, but I'll echo the inability to cancel animations.  Sure I'll think of more.  Maybe mob density/respawn.

Played a fun game for four hours for free.  That's good entertainment value.  I'll be watching their progress closely, hopefully they don't go in a direction I can't follow (GW2).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: AcidCat on May 03, 2013, 07:36:55 PM
Well so far I like this game better than Rift, which I paid fifty bucks for, so that's something.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rokal on May 03, 2013, 07:45:09 PM
This is pretty fun. Doesn't have the build depth of DDO or the rare platforming/puzzle parts that made DDO feel so unlike every other stale MMO, but it's pretty and the combat is fun.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xilren's Twin on May 03, 2013, 07:53:38 PM
I noticed just now you have to have at least a lvl 15 character before you can access the Foundry.  Is that a recent change?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 03, 2013, 07:58:53 PM
Already kind of bored by level 5. Glad I didn't pay anything.

My first impression can be summed up as: DDO did this same game better, years ago.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 03, 2013, 08:34:26 PM
Already kind of bored by level 5. Glad I didn't pay anything.

My first impression can be summed up as: DDO did this same game better, years ago.

I feel like this game will work better because it has abandoned the D20. You no longer have to min/max your character to obscene amounts to be competitive and you don't have as much of a "gear check" because gear while having a large effect doesn't have nearly as large as it did in DDO. As far as i can tell the rough maximum difference that stats will end up making is like 300%. In DDO the difference was upwards of 40000% [Max 1900% from to-hit plus bonus damage/tank]

If you took the stats behind this and made DDO it would be a really amazing game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 03, 2013, 09:18:21 PM
I noticed just now you have to have at least a lvl 15 character before you can access the Foundry.  Is that a recent change?
It's always been that way. The only way to bypass that limitation was to buy the $200 pack [lol].


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 03, 2013, 09:26:30 PM
Already kind of bored by level 5. Glad I didn't pay anything.

My first impression can be summed up as: DDO did this same game better, years ago.

I played DDO twice over the years.  Couldn't make it past the 1 hour mark before I uninstalled each time.  Neverwinter is a better game, imo.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 03, 2013, 09:59:50 PM
I played to level 13 just now. It's pretty fun but every new element of the game seems to have like a dozen currencies or some shit tied to it.

So far there is:
Zen
Astral Diamonds
Gold
Trade Bars
Celestial Coins
Astral Coins (or whatever the other deity coins are)
Wow Style Seals

And all of these of varying usefulness and interchangability.

Also the game is pretty shameless with trying to lead you by the balls to the cash shop. Right now there's a special purple lockbox that can have a mount or other various high-powered goodies in it. It can drop for anyone because I happened to get two of them. The catch is you need to buy a key with Zen (the direct $ currency). Yeah no thanks, so I throw away the lockboxes. I find 2 more. Repeat.

The Foundry/skirmish thing is pretty cool however.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 03, 2013, 10:17:03 PM
The biggest issue I have with this game, aside from the janky running animations and the apparently state-mandated plunging necklines on EVERYTHING, is that there's no DM.  :heartbreak:
This'll get a bit better after Foundry authors get the ability to use DM notes (basically raid warning-style text in the middle of the screen) and tie it into the trigger system. It's on the dev shortlist, which means... buggerall, probably.

I thought I'd already seen this in a couple of them. The Hidden Blade and it's sequel  The Lanaar Legacy both use on screen text to tell you what is happening.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 03, 2013, 10:21:48 PM
I thought I'd already seen this in a couple of them. The Hidden Blade and it's sequel  The Lanaar Legacy both use on screen text to tell you what is happening.

I just did those, and I don't recall that. But maybe I was too busy reading all the books and such.

The Lanaar Legacy is the best thing I've seen in the game thus far, either official or Foundry. Creeped me out and wound me up.

EDIT: "Two busy?" Log off, Stormwaltz, you're drunk...


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 03, 2013, 10:23:56 PM
The biggest issue I have with this game, aside from the janky running animations and the apparently state-mandated plunging necklines on EVERYTHING, is that there's no DM.  :heartbreak:
This'll get a bit better after Foundry authors get the ability to use DM notes (basically raid warning-style text in the middle of the screen) and tie it into the trigger system. It's on the dev shortlist, which means... buggerall, probably.

I thought I'd already seen this in a couple of them. The Hidden Blade and it's sequel  The Lanaar Legacy both use on screen text to tell you what is happening.

Yeah, my quest has it too. There are two ways to kludge it: by having a "go to x" story objective that'll pop up text on the screen when you reach the marker (this is only usable for really linear maps), and using some trickery with 'fail states' of an interactable object that pops up red text on the screen.

These two are really, really restrictive, though. The DM notes system would allow such text to pop up from any marker / encounter / item / NPC / etc, which is a lot more powerful.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 03, 2013, 10:24:08 PM
Already kind of bored by level 5. Glad I didn't pay anything.

My first impression can be summed up as: DDO did this same game better, years ago.

If this is true then why did DDO bore me to tears when I tried it and this game has it's hooks in me already?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ard on May 03, 2013, 11:35:25 PM
Yeah, i was really impressed with the hidden blade also.  I just did that today.  It did have popup text in a few places, but you might have missed it, it usually announced the surprise attacks as you touched stuff.  I haven't done the follow up yet, but will tomorrow for the daily probably.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 03, 2013, 11:54:39 PM
I played to level 13 just now. It's pretty fun but every new element of the game seems to have like a dozen currencies or some shit tied to it.

So far there is:
Zen
Astral Diamonds
Gold
Trade Bars
Celestial Coins
Astral Coins (or whatever the other deity coins are)
Wow Style Seals

And all of these of varying usefulness and interchangability.

Also the game is pretty shameless with trying to lead you by the balls to the cash shop. Right now there's a special purple lockbox that can have a mount or other various high-powered goodies in it. It can drop for anyone because I happened to get two of them. The catch is you need to buy a key with Zen (the direct $ currency). Yeah no thanks, so I throw away the lockboxes. I find 2 more. Repeat.

The Foundry/skirmish thing is pretty cool however.
I didn't think you could throw away the lock boxes?  You don't really want to anyway as they can sell for a few hundred AD.  And yeah, there are way too many types of currency and they do push you to the cash shop a bit too hard for my liking but I haven't really come across anything yet that would require real cash purchases.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 04, 2013, 12:29:16 AM
Just had my first death.

At level 29.

From falling into a 6-foot deep hole.  :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 04, 2013, 12:43:41 AM
Did it crash the servers ?  Because they're down.

That was a hard fall.
 :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 04, 2013, 12:45:14 AM
Yep, that was a dramatic crash.

Fortunately, I had just gone back to a camp.

EDIT: It killed ALL the Cryptic login servers. STO is down too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 04, 2013, 12:46:58 AM
Reminds me of the server crashing yesterday ~1-2 seconds after my guildie got his first PVP kill. Cue the usual jokes about PKing the server, etc.  :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 04, 2013, 01:55:33 AM
What's the deal with the AH ?  Seems to be all in Astral ?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 04, 2013, 02:17:47 AM
What's the deal with the AH ?  Seems to be all in Astral ?


Yes. It is.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 04, 2013, 04:39:28 AM
How does it work for Foundry quests' rewards? Meaning, if I create a quest/module, how do the loot tables and the rewards work? I know it sounds dumb, but can I set up immense rewards, or bosses dropping insane loot? Assuming I can't, how do the limitations work?

EDIT: This game completely messes up my Alienware keyboard colour configuration. It makes everything blink and change constantly during gameplay, which is beyond disturbing, and when I stop playing it doesn't revert back to default and leaves it the way it was when I quit the game. Signe was having something similar? It's annoying, feels invasive as a virus.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 04, 2013, 06:51:47 AM
Rewards are set by loot drop tables for the mobs you place and the end reward is determined by iirc the average completion time. You can't make a loot run


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 04, 2013, 06:54:11 AM
How does it work for Foundry quests' rewards? Meaning, if I create a quest/module, how do the loot tables and the rewards work? I know it sounds dumb, but can I set up immense rewards, or bosses dropping insane loot? Assuming I can't, how do the limitations work?

EDIT: This game completely messes up my Alienware keyboard colour configuration. It makes everything blink and change constantly during gameplay, which is beyond disturbing, and when I stop playing it doesn't revert back to default and leaves it the way it was when I quit the game. Signe was having something similar? It's annoying, feels invasive as a virus.

Yes!  That's what I was asking about before!  My laptop goes insane, mostly in red, with this game.  I'm glad I'm not using an Alienware mouse and headset.  I'm afraid they'd control my hand and argue with the other voices in my head.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 04, 2013, 07:34:22 AM
Also, I was about to give up with this game because of how crowded the towns are, but then I remembered... TURN OFF OTHER PLAYER'S NAMES!!!  100% better!  Completely playable and even the stuttering has almost disappeared.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: palmer_eldritch on May 04, 2013, 07:48:40 AM
One thing that struck me about this game is that the town looks really nice (the first one you come to - that's the only one I've seen). Lots of levels (as in, higher bits and lower bits) and a sense that you are in a big bustling city, yet really you're led around a fairly small area and can't get lost. It's cleverly designed and it looks beautiful. Most MMOs do a horrible job with towns and cities.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 04, 2013, 09:08:41 AM
I'm liking it so far and I'm just a weak squishy cleric. Got to the first skirmish and that was good. Looking forward to dungeons and such. It's definitely above the usual level for Cryptic. I really didn't pay any attention because it was them. I suppose I should go buy some gold or whatever the thigns are.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 04, 2013, 09:28:17 AM
There's a chat channel named F13 but I didn't recognise any of the people in it so I guess it's not ours.  Bat Country isn't taken, though. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xilren's Twin on May 04, 2013, 10:09:04 AM
How does it work for Foundry quests' rewards? Meaning, if I create a quest/module, how do the loot tables and the rewards work? I know it sounds dumb, but can I set up immense rewards, or bosses dropping insane loot? Assuming I can't, how do the limitations work?

EDIT: This game completely messes up my Alienware keyboard colour configuration. It makes everything blink and change constantly during gameplay, which is beyond disturbing, and when I stop playing it doesn't revert back to default and leaves it the way it was when I quit the game. Signe was having something similar? It's annoying, feels invasive as a virus.

Yes!  That's what I was asking about before!  My laptop goes insane, mostly in red, with this game.  I'm glad I'm not using an Alienware mouse and headset.  I'm afraid they'd control my hand and argue with the other voices in my head.

Yeah the Alienware lights thing is a known issue, but intentional...  Dev quotes below

Quote
Environment-triggered lighting stuff are some of the initial ideas we had but haven't made it in yet. At some point, hopefully we can get that all hooked up and have some of the environment artists set up some nice moody lighting to take advantage of the hardware. I'm just afraid I can't promise this will happen right away because everyone's scrambling to fix a whole slew of new issues from open beta at the moment.
I will be looking at the Alienware lighting issues independent of that, however.

Hey guys. I just fixed the bug where the Alienware lights would not going back to your own settings after you quit the game. It may take a little while to go through all the process of getting this fix to the live game, but I'll keep you updated.

Unfortunately, there's still not a menu option to disable the game taking over the lighting, so you'll still have to do that through the option in the Alienware command center software at the moment for that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 04, 2013, 11:11:17 AM
Great Weapon Fighter is a beast


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pennilenko on May 04, 2013, 11:23:06 AM
What a huge difference having a companion or two makes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 04, 2013, 11:27:34 AM
I'm enjoying group play a lot.  Which is saying something when it comes to playing an MMO with strangers. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 04, 2013, 11:32:22 AM
What would you say is making group play more enjoyable for you here than in other recent MMOs?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 04, 2013, 11:40:02 AM
Currency is freaking me out, man.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 04, 2013, 11:50:53 AM
It's still a MMO. It's just reskinned. There isn't a whole lot of innovation. And by a whole lot, I really mean any, really. That said, it's still kind of fun; I like the more active combat where positioning matters and you have to dodge, I like the fact there is basically no way to fuck your character over by picking the wrong skill, how you get enough points to basically buy everything. I would like to see more enemy abilities than 'suck everyone in and do an aoe attack' and 'wind up really far back and hit this cone in front of me', though.

I don't like the fact that Rogue > Priest >> Guardian fighter > Wizard > GWF. There needs to be a balancing patch, because GWF is seriously, SERIOUSLY lackluster and for all it's flash and fun ability, wizard is not far behind. Rogues are mobile teleporting buzzsaws and priests are all around awesome.

I don't like the dozen confusing currencies. I hated tokens in WoW and I hate this ten times more. There's really no reason for it. Paying $20 for a horse or $200 for a spider mount is absurd. Wedding dresses are $20. They're trying to nickle and dime you for currency and there needs to be another pass over the costs because they aren't getting any of my money like this. I might buy a few character slots, I guess.

The crafting is neat but reminds me of eve training in that "make sure you're online so you can start something new" kind of way. The fact you can use the AH and craft on a website without logging in, to poke at while at work or whatever is a really nice touch.


The biggest thing I realized is that aside from weapon damage, the stats are so incredibly minor that there is no difference between wearing gear and not, at least from levels 1-30. So don't sweat it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 04, 2013, 11:52:17 AM
What would you say is making group play more enjoyable for you here than in other recent MMOs?

As a cleric - that I have several ways of doing incidental healing, that I have an ability that effectively gives people life leech, and a PBAoE heal blast that is decent.  Combine that with that fact that damage is not burst enough to take someone from full to dead in 1 second and it makes combat a lot more interesting for the healer AND it makes it a lot less "blame the healer because someone died" type situation because there is a fair amount of self healing and damage mitigation that each class is responsible for.

I guess in a way, it is better because I don't actually have to depend on my party members a lot  :why_so_serious:

EDIT: How can I craft using a web interface?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 04, 2013, 11:55:15 AM
Quote
The fact you can use the AH and craft on a website without logging in, to poke at while at work or whatever is a really nice touch.

?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 04, 2013, 11:56:33 AM
http://gateway.playneverwinter.com/


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 04, 2013, 11:56:45 AM
Quote
The fact you can use the AH and craft on a website without logging in, to poke at while at work or whatever is a really nice touch.

?

Its here.  I find it a little difficult to use on my iPhone because you have to do a lot of tapping before you can select what you want.  Its like its not registering the taps correctly.

https://gateway.playneverwinter.com/


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 04, 2013, 12:06:38 PM
Thanks


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 04, 2013, 12:09:04 PM
It has not worked for me since last night, it keeps hanging on character select.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 04, 2013, 12:12:26 PM
Interesting.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 04, 2013, 12:34:27 PM
Unskippable cut scenes are annoying the 2nd time through.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 04, 2013, 12:44:42 PM
why let me look at my mail if I can't take items out unless I'm talking to a mail dude arghghghghghgh


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 04, 2013, 12:45:21 PM
Yes, that is particularly stupid.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 04, 2013, 01:02:10 PM
Crafting is like SWTOR-lite which is pretty cool.  I'm pretty bummed at the lack of alchemy (loved that since UO) but the Leadership craft is interesting.  Send your guy out to feed porridge to poor orphans.  :awesome_for_real: Some of training times are quite long, which makes me wonder.  But the ability to craft thru the website?  Very nice!  Hopefully I won't be noticed at work.  :grin:

I like the dungeons.  Hack and slash with a few traps sprinkled in and goodies here and there.  Kill the big bad and take his stuff.  You fight more than one mob, makes it more epic.  Again, like SWTOR.  The devs have been paying attention it seems. 

Did my first skirmish.  It was quick and easy with a couple of cool mobs I hadn't seen before and some loot.  The group was GF (me)/GWF/Wiz x2/Rogue/Priest and we did well.

It doesn't feel too much like DND, but it feels like a fun game so far.  Can't believe Cryptic made this.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 04, 2013, 01:27:10 PM
I swear they must have rolled dice to determine pricing because buying two character slots, $6. Okay, great. Respec a character in one of those slots? $10. What? Buy a bag for one character? $10?! You've got to be kidding me. The bag thing is starting to get obnoxious, and the bags that you can buy aren't even that big.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 04, 2013, 01:48:59 PM
wizard is not far behind

Wizard is like trololo OP. I kill zone mobs faster than two rogues at the same time and I am not even optimized (Teifling should/might do slightly more deeps than human does)

I think a lot of the problem is that people make characters that have a lot of only 1 stat. Starting with 20 int, 13 wisdom, 13 charisma is a bad idea. You leave like 40% DPS on the table right there. (well not quite but it gets amplified once you get to your paragon path).

It is unfortunate that the game does not spell out what stats so for you before you roll. I think a lot of people fall into the trap of maximizing their primary attribute. However for each class there is at least one secondary attribute which is just as, or more important than the primary attribute in increasing damage and should be, if maximizing DPS raised at the same or a faster rate.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 04, 2013, 02:37:25 PM
What would help is if the stats actually did what they do in, you know, D&D.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 04, 2013, 03:31:22 PM
Wizard is mind-numbingly easy.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 04, 2013, 05:46:34 PM
I put more time into this game and clearly it is not for me. Or it is not for the Me from 2013. I would have loved it a few years ago. Here are a few random thoughts. Please remember that I don't mean to say that those who like it are idiots and I am as right as a Schild. Still feel like pointing out a few things:

I think this game is really, really bland on so many aspects that I can barely wrap my head around all the positive buzz it is getting. Because seriously, this totally looks and feels like LOTRO with a dumbed-down version of the Tera combat.

We all agree that it has nothing to do with D&D except for the names of the towns. So after a few fake dice rolls, what you actually get is pretty much the most basic and trite kind of medieval fantasy you can think of. Yeah, maybe you can call that "classic", but it's so classic that I've had enough of it. It's everywhere, isn't it? In Neverwinter, due to the "classic" setting, there is not one single touch of originality. I mean, after being exposed to thirty years of dwarves and elves, this is beyond BEYOND boring. Whoa, sure it's me but I couldn't even bear the new Hobbit movie for the same reason so forgive me if I am not impressed with the Forgotten Realms or whateverness. But hey, if that's your thing, fine. This might explain why settings like Rift get the label of "uninspired and bland" but this thing gets pretty popular. It's "classic", so it doesn't have to worry about being boring.

So, at first impact what you get is the 1676th version of any generic Fantasy MMORPG. There's really not A SINGLE THING new outside of the combat mechanics. Sure, companions are as cool as they were in SWTOR but I don't think that's what kept people playing after the first ten minutes. Is it?

Seriously:

- Character creation is meh (mening the usual).
- The RPG mechanics, stats, points, numbers, are meh (meaning the usual).
- Graphics are meh (meaning the usual).
- Voices are meh (usual)
- Plot is meh (usual).
- Quests are meh (usual).
- NPCs are meh (usual. Or maybe I should start changing the word "usual" with "classic").
- Mobs are meh (usual classic).
- Weapons and armours look meh (absolutely usual).
- Itemization is meh (isn't it?)
- UI is meh (super usual)
- Every fucking thing is absolute and utter MEH! (usual usual usual classic classic classic).

There's only two things redeeming it from the trainwreck category: the foundry, and the combat.

- The Foundry has immense potential. It's so smart to really build a game like this around what could seriously be endless (and free) content. I really hope this will eventually start a real trend and that lots of MMORPG in the future will be built with something like this in it. Seriously, no matter how weak it is at the moment, the potential is huge. And they will certainly improve it. It makes me want to stick with it just to access the free player-created content and feel like I have infinite dungeons to visit.  

- The combat: the combat is nothing but a much much dumber version of the Tera/RaiderZ/Dragons Nest/Vindictus one. it works similarly, it's just sloppier. There's no real defensive mechanic (except the character with the shield) outside of ground targeted stuff that you can move out of, so the positioning that seems so important here (just because it was not at all in previous games) is only a shadow of what it is in Tera where it's an organic part of every fight, trash mob included (and don't get me started on bosses). So, for fairness, I am really happy this game has this new form of combat, and I would have loved it a few years ago. Now it just feels like the prototype of something that can be played somewhere else in its final, finished, smoother form.

Ultimately I think this game is an infinite pile of MEH. It's mediocre at best in pretty much every single aspect, except the Foundry. And the combat, while "groundbreaking" for Western games, has been done much better in other free games already. I honestly think that the reason Neverwinter is having lots of positive buzz is because a) it's free so everyone feel like giving it a shot. And b) when they do, they realize that HELLO! action combat is fun and fuck that old tab-targeted bullshit. This is particularly true if they don't usually try Asian games maybe or are turned off by their style. That's OK.

But when the honeymoon phase will be over the only thing that will save this will be the Foundry, which I really admire. Other than that, if it weren't for the "new" combat, you would probably all be sccreaming "WHAT THE FUCK, ARE YOU KIDDING ME?! THIS IS THE SAME RUBBISH YOU WERE TRYING TO FEED ME 5 YEARS AGO! GO THE FUCK AWAY FROM ME!".


EDIT to add: To clarify, things don't have to be "new" or innovative for the sake of it. I think the inherent level of MEH of this game isn't uniquely dependent on the fact that it doesn't have enough "new" stuff. I think the whole execution is really bland and feels "cheap", that's my problem.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 04, 2013, 06:53:53 PM
(Not ignoring you Falconeer, just want to read that later...)

One question, one oddity.

I reached 30 and was told "YOU MUST PICK A PARAGON PATH." Except there's only one "choice," with a note on the sidebar saying "more Paragon Paths to be added later, lol." I have no idea if later means when I reach a higher level and I should wait, or if it means, "whoops we ran out of time - ship the game!" It appears I can't spend any more points in skills unless I "choose" a path.

Anyone know anything more? I can't find anything about Paragon Paths in Google (aside from articles dating from last fall that say "coming later").

And the oddity... there appears to be only one pair of pants in the game. At level 31, I'm still wearing the same pair of pants I started the game in. I have never seen another, unless you count the cosmetic shit-slinging-serf pants I got at level 5 or so. These pants have precisely one stat: +1 AC.

Conclusion: In Neverwinter, pants have been made entirely optional.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 04, 2013, 07:10:42 PM
I made me new pants with leathercrafting!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 04, 2013, 07:22:04 PM
(Not ignoring you Falconeer, just want to read that later...)

One question, one oddity.

I reached 30 and was told "YOU MUST PICK A PARAGON PATH." Except there's only one "choice," with a note on the sidebar saying "more Paragon Paths to be added later, lol." I have no idea if later means when I reach a higher level and I should wait, or if it means, "whoops we ran out of time - ship the game!" It appears I can't spend any more points in skills unless I "choose" a path.

Anyone know anything more? I can't find anything about Paragon Paths in Google (aside from articles dating from last fall that say "coming later").

And the oddity... there appears to be only one pair of pants in the game. At level 31, I'm still wearing the same pair of pants I started the game in. I have never seen another, unless you count the cosmetic shit-slinging-serf pants I got at level 5 or so. These pants have precisely one stat: +1 AC.

Conclusion: In Neverwinter, pants have been made entirely optional.

If you level up your crafting professions, you can make new pants (and shirts!).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: UnSub on May 04, 2013, 07:59:29 PM
It's a casual MMO from a studio that makes casual MMOs. I can see a lot of the lessons Cryptic has learned from its other games in there.

Don't know if I'll ever spend any money on it, but as a F2P? It's good.

Has anyone set up a BC guild on Bat Country that will inevitably be deserted within 30 days time?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 04, 2013, 08:02:57 PM
I've really only played the one character, but he has 3 paragon paths available to him (trickster rogue.)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 04, 2013, 08:06:32 PM
I've really only played the one character, but he has 3 paragon paths available to him (trickster rogue.)

You're probably looking at the Feat paths. There's a button at the bottom of the Powers tab that lets you see Paragon paths, and there's always just one available.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 04, 2013, 08:12:54 PM

Seriously:

- Character creation is meh (mening the usual).
- The RPG mechanics, stats, points, numbers, are meh (meaning the usual).
- Graphics are meh (meaning the usual).
- Voices are meh (usual)
- Plot is meh (usual).
- Quests are meh (usual).
- NPCs are meh (usual. Or maybe I should start changing the word "usual" with "classic").
- Mobs are meh (usual classic).
- Weapons and armours look meh (absolutely usual).
- Itemization is meh (isn't it?)
- UI is meh (super usual)
- Every fucking thing is absolute and utter MEH! (usual usual usual classic classic classic).


Isn't it amazing with all this going against it that so many people are having fun in it. Maybe, just maybe, you're a burned out old has been with no clue what's fun in an MMO anymore? Just a thought. And before you think I'm some pissed off fanbois, I wasn't expecting much from this game because of Cryptic. I thought they couldn't design their way out of a paper bag. Imagine my surprise when I found they'd delivered a fun game. It may not be original or ground breaking or any of the talking points you want to hit but it's fun and not many companies manage that nowadays.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 04, 2013, 08:38:42 PM
Eh, I think Falc had some good points.  I just look at it through the lens of f2p and find a lot to like about it because of that.

I mean seriously, a FREE game where you can make your own adventures and thousands of other players can play them?  Can you imagine Blizzard or Bioware allowing this? 

Tried out Marvel Heroes this morning.  Free beta, same as this.  Didn't much care for it so I'm not playing it.  Nor will I write a screed about it.  Not out any cash.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 04, 2013, 08:39:28 PM

Seriously:

- Character creation is meh (mening the usual).
- The RPG mechanics, stats, points, numbers, are meh (meaning the usual).
- Graphics are meh (meaning the usual).
- Voices are meh (usual)
- Plot is meh (usual).
- Quests are meh (usual).
- NPCs are meh (usual. Or maybe I should start changing the word "usual" with "classic").
- Mobs are meh (usual classic).
- Weapons and armours look meh (absolutely usual).
- Itemization is meh (isn't it?)
- UI is meh (super usual)
- Every fucking thing is absolute and utter MEH! (usual usual usual classic classic classic).


Isn't it amazing with all this going against it that so many people are having fun in it. Maybe, just maybe, you're a burned out old has been with no clue what's fun in an MMO anymore? Just a thought. And before you think I'm some pissed off fanbois, I wasn't expecting much from this game because of Cryptic. I thought they couldn't design their way out of a paper bag. Imagine my surprise when I found they'd delivered a fun game. It may not be original or ground breaking or any of the talking points you want to hit but it's fun and not many companies manage that nowadays.



Really? Has-been? Sure you aren't a pissed of fanboi.  :why_so_serious:

There's potential here, but it is unrealized potential for the most part. There's so much half-assed get it out the door lack of polish going on here. In 6-12 months it might be a pretty good game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 04, 2013, 08:47:17 PM
I made me new pants with leathercrafting!


Yep. There's also a few drops in dungeons but they're not common.  I got a blue pair for my cleric out of the 2nd dungeon but that was the only pair I'd seen for any class.   Best to just craft them.


And yes, there's just one paragon path. So you can respec later!  :drill:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 04, 2013, 08:51:53 PM

Seriously:

- Character creation is meh (mening the usual).
- The RPG mechanics, stats, points, numbers, are meh (meaning the usual).
- Graphics are meh (meaning the usual).
- Voices are meh (usual)
- Plot is meh (usual).
- Quests are meh (usual).
- NPCs are meh (usual. Or maybe I should start changing the word "usual" with "classic").
- Mobs are meh (usual classic).
- Weapons and armours look meh (absolutely usual).
- Itemization is meh (isn't it?)
- UI is meh (super usual)
- Every fucking thing is absolute and utter MEH! (usual usual usual classic classic classic).


Isn't it amazing with all this going against it that so many people are having fun in it. Maybe, just maybe, you're a burned out old has been with no clue what's fun in an MMO anymore? Just a thought. And before you think I'm some pissed off fanbois, I wasn't expecting much from this game because of Cryptic. I thought they couldn't design their way out of a paper bag. Imagine my surprise when I found they'd delivered a fun game. It may not be original or ground breaking or any of the talking points you want to hit but it's fun and not many companies manage that nowadays.



Really? Has-been? Sure you aren't a pissed of fanboi.  :why_so_serious:

There's potential here, but it is unrealized potential for the most part. There's so much half-assed get it out the door lack of polish going on here. In 6-12 months it might be a pretty good game.

While I might question Falc's tastes in games (with all the gushing over TERA the past while, TERA is the very definition of "meh" for MMORPGs imo) I can understand why he might not like Neverwinter.  It has a lot of the same old, same old tropes MMOs have used for years.  I'm still finding it pretty fun but I'm aware of its faults.  For me, though, the fun vastly outweighs its faults.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 04, 2013, 08:55:36 PM
I made me new pants with leathercrafting!


Yep. There's also a few drops in dungeons but they're not common.  I got a blue pair for my cleric out of the 2nd dungeon but that was the only pair I'd seen for any class.   Best to just craft them.


And yes, there's just one paragon path. So you can respec later!  :drill:

Theres also some sort of short term profession...ah...hourly? where you can craft a blue item.  Not sure how often its available but there is a 60 min timer for it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 04, 2013, 09:02:10 PM
Quote
Isn't it amazing with all this going against it that so many people are having fun in it. Maybe, just maybe, you're a burned out old has been with no clue what's fun in an MMO anymore? Just a thought. And before you think I'm some pissed off fanbois, I wasn't expecting much from this game because of Cryptic. I thought they couldn't design their way out of a paper bag. Imagine my surprise when I found they'd delivered a fun game. It may not be original or ground breaking or any of the talking points you want to hit but it's fun and not many companies manage that nowadays.

I was thinking earlier that GW2 was a fantastic game that they forgot to patch the fun into. This is a terrible game that they put some fun in.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 04, 2013, 09:03:25 PM
Put me down for thinking this game has a lot of potential but as-is, is not going to keep my interest for very long. I think part of my issue is that I've played 4E, so I know what other builds some of these classes could have, and I want to play those builds. So while I'm playing my cleric, I'm thinking "man would I rather the smacking kind rather than the laser kind." And it also frustrates me because I suspect I won't be able to build my characters the way I want (like there are some laser cleric abilities I would perhaps dip into with my smacking cleric, as an example), because they're going to keep them segregated the way the 2h fighter and the shield fighter are, and that makes me sad.

Basically, I think I would like this game better if it was more honest about having nothing to do with D&D.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 04, 2013, 09:55:30 PM
Isn't it amazing with all this going against it that so many people are having fun in it. Maybe, just maybe, you're a burned out old has been with no clue what's fun in an MMO anymore? Just a thought. And before you think I'm some pissed off fanbois, I wasn't expecting much from this game because of Cryptic. I thought they couldn't design their way out of a paper bag. Imagine my surprise when I found they'd delivered a fun game. It may not be original or ground breaking or any of the talking points you want to hit but it's fun and not many companies manage that nowadays.

I think it'd be good if you never went out on a limb sharing your thoughts on anything ever again.

Also when you react like such a sperglord fuckwit to someone reasonably pointing out how bland and mediocre the parts that make up the whole of this game seem to him. That makes you a fanboi by definition.

*the spell checker needs sperglord added*


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: kildorn on May 04, 2013, 10:20:51 PM
I do believe Astral Coins are the single most dickish daily mechanic I've ever seen in an MMO. You get one for praying every day. So far, so good. You lose ALL of them if you fail to pray for a 24 hour period.

I'm not entirely sure what they're used for yet, I'm just terribly amused at a currency that deletes itself if you dare take a day at the beach.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 04, 2013, 10:25:55 PM


Really? Has-been? Sure you aren't a pissed of fanboi.  :why_so_serious:

Maybe I should have used over the hill. I thought the phrase sounded a bit pissed off but couldn't think of a better one.

Quote
There's potential here, but it is unrealized potential for the most part. There's so much half-assed get it out the door lack of polish going on here. In 6-12 months it might be a pretty good game.

But then you're the guy who said that DDO did everything NWN does better years before. Where was the dungeon finder and skirmish mode in DDO? I forget.




Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 04, 2013, 10:58:29 PM
I do believe Astral Coins are the single most dickish daily mechanic I've ever seen in an MMO. You get one for praying every day. So far, so good. You lose ALL of them if you fail to pray for a 24 hour period.

I'm not entirely sure what they're used for yet, I'm just terribly amused at a currency that deletes itself if you dare take a day at the beach.

hahahaha what


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 04, 2013, 11:15:37 PM
You can use them by going to the panel of your inventory that tracks the four quadrillion currencies in the game.

If you have the tenacity to save them up for a full year, you can buy an angel as a companion.

EDIT: I had the two currencies confused. The angel is not bought with the stuff that poofs. The stuff that poofs costs 1, 3, 5, or 7 coins. They start with party poppers, and end with a small chest of companion enchantments. The professions pack (5 days) seems most useful to me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 04, 2013, 11:52:07 PM
You actually get TWO different coins for praying 1/day. One of them has a limit of 7, and disappears if you miss a day... you can spend this on craft materials and gear enhancements (basically gems). The other type of coin doesn't disappear if you miss a day, and it can be spent on dyes (cheap), mounts (expensive... 150 coins, iirc), level 60 blue weapons (also expensive), and the angel companion.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 05, 2013, 12:24:54 AM
I do believe Astral Coins are the single most dickish daily mechanic I've ever seen in an MMO. You get one for praying every day. So far, so good. You lose ALL of them if you fail to pray for a 24 hour period.

I'm not entirely sure what they're used for yet, I'm just terribly amused at a currency that deletes itself if you dare take a day at the beach.

In your currency tab you can click "spend" next to them. You can buy up to 4 tiers of "stuff" (not sure if you get the stuff below or not) with prices of 1,3,5, and 7. Its basically a login bonus mechanic. With the option to bail early.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: 90Proof on May 05, 2013, 12:27:48 AM
I also had Falconeer's meh* reaction when I watched my son play the game.  However, I am really curious to see how the community generated content works out. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Saxo on May 05, 2013, 02:06:19 AM
I reviewed this game on another site:

--

You should always try a game for yourself before you listen to internet strangers, but don't expect to be amazed. Neverwinter leaves a decent very first impression, but scratch the surface anywhere and it's plywood underneath. It's clear that it's designed after Perfect World's formula (and a formula that is tragically common in today's MMORPG market): they serve you a three-course meal, the first dish tastes great but the second one is crap; then they tell you that the third course will taste as good as the first one if you pay, but you have to take their word for it. Oh, and in this case, the third course costs like $200 for a dish that you can get elsewhere for $60.

It's really quite bad. The dungeons look neat at first glance but it's a cardboard facade. The combat mechanics are absolutely primitive, and the "difficulty" lies not so much in challenging fights as in just not giving classes the tools to do their jobs. Clerics can't heal anywhere near as well as traditional MMORPG healers can, but the other classes don't have the survivability that you'd expect them to have as compensation for the cleric being more like a GW2 support mage. The guardian can't hold aggro for shit, but the other classes can't really tank the mobs they invariably get on them as a consequence of some of the worst aggro mechanics since EQ. The great-weapon fighter is just a weird and largely useless failure of a tank/dps hybrid.

Everything is directed at the cash shop and towards making you feel forced to open the ol' wallet. You want more than the two small bags you get as quest rewards while leveling? $10 in the cash shop (or like four weeks of grinding dungeons if you won't pay). And that's per bag, which will bind to your character, so you'd have to spend like a hundred bucks to get bags for two characters. Want more than two character slots for your account? Pay up. Want more than fifteen bank slots, which you absolutely must have because you'll find DOZENS UPON DOZENS of items you have to save up and combine later? Get out the Mastercard. Want a fast mount so you can actually win the battlegrounds? $40 please. Do you demand the conceited right to respec your character? $5 per! The list goes on and on with shit that all other MMORPGs offer as basic features but Neverwinter expects you to pay extra for. When creating your character, you have to pick from a number of preset stat sets and the creation process deliberately refrains from telling you what the stats actually do, so when you find out later on that you have to reroll, I hope you haven't already spent $40 on BoP bags. That can't possibly be intentional, though, right? The game boasts of being free to play, but you'd have to spend a few hundred dollars to get the standard features that you take for granted in other games. It's like being offered a free soda but the bottle costs fifty bucks. Hey, you can always drink it out of your cupped hand! Aren't they generous?

It's theoretically possible to get most of that shit via gameplay and the accumulation of a currency called Astral Diamonds, but we're talking months of farming to get the aforementioned fundamental gameplay necessities, let alone any actual luxuries. Keep in mind that ADs are also the currency used on the auction house, so if you want to save up for bags or bank slots, you have to literally opt out of trading. Even identify scrolls and enchanting your items costs AD, so saving up for bags or whatever is a huge sacrifice in character power. They've done their very best to present the appearance of everything being obtainable without paying while making it so unrealistic that one might as well not even acknowledge the possibility.

People keep praising the Foundry feature which is basically a map creation tool where you can make a dungeon and allow others to play in it. I don't buy into that; players are not game developers and can't make content that meets even the lowest conceivable standard, so I expect the hurrah will die down once people start to realize that all of these dungeons are actually horrible. There's no approval process, you can just make a big room with a turd-shaped cluster of treasure chests in the middle and run the "dungeon" over and over again, which people are exploiting the shit out of. Meanwhile, the game itself has practically no meaningful content after the leveling phase; it's just a collection of dungeons, about twelve or so, and then they have three difficulty tiers (including normal which is depleted while leveling). The endgame consists exclusively of extra heroic 5-mans, the world is your oyster!

Everything else is equally shit. Everybody can roll need on everything, and everything including endgame purples is BoE so everybody just rolls need so they can sell it if they win something that isn't for their class. If someone leaves your group, you just have to leave and start over after replacing him. Mobs just spam-CC in PvE so that the poor fucker who's trying desperately to tank will enjoy being stunned about 75% of the time. Wanna know what the main taunt mechanics in this game is? It's an ability that you cast on your target which then amplifies the threat you generate, but if the mob hits you the debuff disappears, so the tank must not get hit by the mob he's tanking. Brilliant design.

The list of criminally poor game design could go on like that for five pages, but the worst part is that you get to suffer through it while being constantly bombarded with reminders that everything would be better if you paid. When you die, you're given the option of rezzing instantly at full health if you pay a little. Crafts tend to take hours, but you can click a button to make it instant for a price. Your companion needs to go home to the farm for an hour in order to level up, but you can do it instantly with a small injection of sweet problem-solving cash. You can swing your credit card at literally everything in this game and fix the gamebreaking issues that the developers have intentionally implemented in order to tempt you into doing just that.

But the controls are kinda neat and also leveling is fairly cool for the first few hours because there's a lot of solo quest instances and it almost feels like playing NWN during that delicious first course of the dinner. The developers seem to have been under the impression that they were developing an action RPG, because the few places where it emulates that genre is the few places where it's decent whereas the game fails spectacularly whenever it tries to be an MMORPG. After making a mockery of Star Trek Online, Cryptic/PerfectWorld must not have felt like they'd ruined quite enough beloved franchises, so I guess they set their sights on Dungeons & Dragons this time around and they certainly did their part to ensure that nobody else will try to put D&D and MMORPG into contact with eachother again for a long, long time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 05, 2013, 02:36:20 AM
While I might question Falc's tastes in games (with all the gushing over TERA the past while, TERA is the very definition of "meh" for MMORPGs imo)

As a little sidenote, my appreciation of TERA is just for a few elements that are unquestionably good: Combat and visuals. These two things are undisputably top notch, and that's where my gushing begins and ends. Everything else is more or less in the realm of MEH, agreed.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 05, 2013, 05:34:03 AM
I reviewed this game on another site:


Your review is terrible.  If you want to rant about a game, fine, but don't call your rant a review.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pennilenko on May 05, 2013, 06:05:00 AM
It is a terrible review. While often acceptable for many situations, profanity ruins reviewer credibility. Your review feels like you played the game very little and then relied on testimony from angry people. You also made the assumption that your reader already agrees with you.

I have two level 30 characters now and i havent felt the need to pony up any cash. I am not saying the game is good or bad. I am saying that my play experience does not match the new guy's review or falcon's either.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 05, 2013, 07:33:32 AM
Yep. That's not a review, that's an angry, bitter rant. Which is fine, we do angry and bitter here.

I do agree with most of it, especially about the cash grabs, but I disagree about the foundry - I think you're going to see some fantastic content come out of it.

But, the game's free. Have an hour or two to spare? Download it and try it for yourself. I'm enjoying it so far, but I've grown casual in my old age. I've got one level 21 and one level 10. Sure, the fun will run out, so I'll put it down and check back in 6 months.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pennilenko on May 05, 2013, 08:10:50 AM
I'm enjoying it so far, but I've grown casual in my old age.....Sure, the fun will run out, so I'll put it down and check back in 6 months.

This is the position I am in with gaming. I have my own business, am back in college, and have an almost two year old. I don't give my soul to games anymore, mostly because there isn't enough of it to go around. When this game starts punching me in the dick in order to get to my wallet, I will likely go play another free game until the cycle repeats and then I will move on again.

I still hope that someday another sub game comes along that lets me have fun and doesn't punish or limit me for being casual. I really hate the free to play model and how it is dictating the design philosophy in the industry. I'm keeping my fingers crossed for Wildstar.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 08:49:13 AM
I think the biggest thing about Neverwinter's pricing is that it feels so backward. Stuff that is priced at luxury levels in other MMOs - character slots, renames, appearance changes - are surprisingly cheap, while things people consider necessities - bag slots, respecs, mounts - are given luxury pricing instead.

But really, the more of this I play, the more I just want to go back and play Baldur's Gate or NWN1/2 instead.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 05, 2013, 09:02:01 AM
None of the prices seem too weird to me. I think the pricing of required items at higher prices is essentially "the box price" equivalent. What it gets down to for me is I can play the thing using the cash shop, which puts it way ahead of the pack of US based games like SOEs where there's a poison pill forcing you to subscribe and you still end up buying crap in the cash shop.

I'm casual though. I rarely if ever have more than one character that's more than dabbling, so for me outfitting isn't that bad. I have a friend who has an entire stable of like 9 top level raid-ready characters in WoW. This game would bankrupt her.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 05, 2013, 09:11:02 AM
So much of that rant was boiled down to "This isn't WoW" I'd love to see him play any of the other also-not-wow games that came out recently for amusement.

Oh, I've gotten a few bags as drops while questing. So there's that at least.  
I do believe Astral Coins are the single most dickish daily mechanic I've ever seen in an MMO. You get one for praying every day. So far, so good. You lose ALL of them if you fail to pray for a 24 hour period.

I'm not entirely sure what they're used for yet, I'm just terribly amused at a currency that deletes itself if you dare take a day at the beach.

It's been covered you get 2 coins for your first invoke of the day. One that never goes away and the ones you're talking about, the celestial coins. You cap at 7 of them, max gives a chest with a bunch of rank 4 or 5 enchantments.   The 5-coin one is a better expendeture, it has crafting mats.  3 is potions and 1 is a 'party popper.  Nothing terrible but you do feel like crap if you miss a day and were trying to save-up for a 5 or 7 token item.

It seems like many of you are looking for the "next big thing."  This isn't it. It's a F2P RPG game it was NEVER going to be that and the rants and moans are kinda funny.  It's pretty good for the genre it's in, it's not trying to compete with your AAA $15 a month games that ALSO have cash shops.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 05, 2013, 09:23:00 AM
NWN okay.  I find it fun.  I like Tera, too, more than this game mainly because of the combat which I find unusually fun.  I like the combat in NWN, too, but there are a lot of other things that irk me about the game.  Not the least is the psychedelic light show my laptop turns in to while playing.  And Drew is wrong about the voices.  They're not "meh".  They are really Really REALLY bad!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 09:41:22 AM
I have the NPC voices muted, so it's blissfully quiet for me.

That said, I literally shudder whenever I make a new character and have to hear "LOOG OUTITSADRAGOLIK".


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 05, 2013, 10:32:23 AM
Just picked up a good tip from general chat. (OMG!!)
type /gfxsetdefaultFOV XX to mess with FOV. By default it's 50 which is a bit tight. I like 60-70 myself. No need to remember this as it sets the game permanently to whatever you set it at.




Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 05, 2013, 10:58:47 AM
NWN okay.  I find it fun.  I like Tera, too, more than this game mainly because of the combat which I find unusually fun.  I like the combat in NWN, too, but there are a lot of other things that irk me about the game.  Not the least is the psychedelic light show my laptop turns in to while playing.  And Drew is wrong about the voices.  They're not "meh".  They are really Really REALLY bad!

They should be fixing that. The idea was that you would get mood lighting in different areas but it wasn't complete by the time they went to beta.

Also, for people who are looking to save a bit of time. Its probably faster to level someone up to 10 than it is to create new professionals for you. So if you're looking for a way to get those 18 hours grinds out, level a dude up to 10, grab all the professions and mail them over (or attempt to sell them for astral diamonds)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 05, 2013, 11:47:07 AM
TIPS!!!  I love tips.  Thanks.   :heart:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 05, 2013, 12:16:16 PM
If two individuals on Mindflayer could contact @Lantyssa today, I'd appreciate it.  We're trying to form a guild and Ard has already offered to help fill a slot.  You can stay in if you'd like, but I don't know if it'll be all that active besides Vu and myself.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 05, 2013, 12:25:34 PM
I can help out, I'm not very active or social, but I'm a decent doorstop!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 05, 2013, 12:32:22 PM
I will add myself into that. Do i need to log on or can i just send a mail?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 05, 2013, 12:41:26 PM
And Drew is wrong about the voices.  They're not "meh".  They are really Really REALLY bad!

For real.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 05, 2013, 01:01:04 PM
I'll contact you too.  And thank you to Numtini for starting a Bat Country channel since F13 was taken.  I completely forgot!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 01:01:47 PM
So my Rogue is fucked. I just hit level 10, and all my stats reset to 0. All of them. Putting 1 point back into Dex and Cha is actually giving me a penalty to the stuff they govern. Relogging does not help.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 05, 2013, 01:06:46 PM
Hah "You may not send a private messages until at least one character on your account has reached level 15, you have purchased a Founder's Pack, or you have transferred Zen into the game."


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 05, 2013, 01:08:46 PM
I'm enjoying just dinking around in it and playing stuff on the foundry. Every time I try to do anything past killing mans however the game smashes me in the face with the cash-shop connected shit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 05, 2013, 01:18:58 PM
So apparently the chat ban system from Champs/STO is in NW (http://nw-forum.perfectworld.com/showthread.php?184532). Basically, if a certain number of people ignore you (or 'report spam'), you actually become completely muted for 24 hours -- can't use tells, gchat, in-game mail, nothing. I assume this system was established to combat gold sellers, but in a F2P game the results can be... different. In Champs this was used by griefers to break up RPer events by mass-ignoring the pariticipants, silence rival sellers in trade chat, or just plain decide to shut someone up for a day if they didn't like his/her face.

Quote
Whenever you get ignored in the game, it puts a "demerit" on your account that does not go away. It doesn't have to be X amount of ignores in a short span of time. You can get ignored today, tomorrow, next week, next year. When you hit the magic number, you can't chat, at all, for 24 hours.

You know that "Report Spam" selection when you right click someone's name? That's like a super-ignore that grants extra demerits. Meant to be used only on Gold Sellers, but nobody is ever told that.

How do they exploit it? Let's say you start talking in zone chat about how people who make their characters named Drizzt Do'Urden are uncreative and stupid. Drizzt Do'Urden@sampleplayer sees this, tells his guild to Report Spam on you or just Ignore you, and suddenly you can't talk for a day.

It's completely exploitable, and in my experience, no one ever gets punished for exploiting it. I've known people who got a 24 hour chat ban DURING his 24 hour chat ban. Red flags, anyone? That shouldn't be possible. But since it's a player-run system, it is. No GM involvement whatsoever.

Also, contacting a GM won't help you. They'll say that's how the system works, and that's that. Wait out your time. Have fun having all your friends who send you private messages thinking you're ignoring them.

Edit: Apparently that last paragraph might not be the case in this game.
Obviously I didn't test this (as ignorer or ignoree), but is this really as bad as these guys claim, or is it just Champs drama spilling over to NW?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shannow on May 05, 2013, 01:47:09 PM
Ive got  to agree with a previous poster, this feels very much like an action rpg. I can see the only long lasting fun from this game coming from playing in groups.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 05, 2013, 01:51:41 PM
If we get a big enough guild together we can make everyone in Zone chat stfu.  That would be awesomely awesome.  Also, you can give away keys!  Just not sell them.  Someone gave me some keys!  I opened a purple box.  There was a pile of shit inside.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 05, 2013, 01:52:10 PM
Foundry Quest: The Cragsteep Crypts.

Do it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 05, 2013, 02:01:03 PM
Downloading now.  There a particular server F13 peeps are on?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 05, 2013, 02:03:31 PM
Mindflayer i think


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 05, 2013, 02:14:24 PM
Got our little guild going.  Thanks for the help y'all.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 05, 2013, 02:16:18 PM
If we get a big enough guild together we can make everyone in Zone chat stfu.  That would be awesomely awesome.  Also, you can give away keys!  Just not sell them.  Someone gave me some keys!  I opened a purple box.  There was a pile of shit inside.

Yeah, all you need is like 6 people and you can 24 hour temp ban people from chatting

Edit: As zetor apparently pointed out much earlier!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 05, 2013, 03:07:58 PM
Who uses chat in MMO's?  :awesome_for_real:



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 05, 2013, 03:29:55 PM
Rolled a character (literally) - named "Cheddar."

Have no idea what is going on.  Made a two handed great sword demon guy.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 05, 2013, 03:46:41 PM
Yeah, my Half-Orc GWF is "Bzalthek" as well.  Just did my first Skirmish, was pretty cool, though took a while before enough people started it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 05, 2013, 04:40:29 PM
I want to echo whoever compared it to Guild Wars 2- it feels like the fun is on accident.  I hate the cities.

I kinda want to roll a cleric but am worried of being lumped into group only mode.  Altars in dungeons are driving me nuts!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Azuredream on May 05, 2013, 04:43:54 PM
I'm enjoying this game, for now- stickiness pending. The Foundry is beyond cool.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 04:59:28 PM
I want to echo whoever compared it to Guild Wars 2- it feels like the fun is on accident.  I hate the cities.

I kinda want to roll a cleric but am worried of being lumped into group only mode.  Altars in dungeons are driving me nuts!

I'll just say as someone who has a Cleric in the late 20s, it is practically impossible to be a healbot even if you wanted to. Clerics also have pretty nutso DPS; mine's frequently first or second in damage, depending on how many Rogues and Great Weapon Fighters the group has.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 05, 2013, 05:38:48 PM
Crafting things that aren't leadership is kinda tedious. Not the time it takes to progress just the fact that there are no 1 hour crafts. Everything(besides very inefficient stuff) is under 30 minutes which makes it very annoying to actually progress your skill


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 05, 2013, 05:40:48 PM
I hate the cities, too.  They're way too crowded and make me long for open, unrestricted PvP in the cities.  I couldn't tolerate until I turned off player names and zone chat.  I can't figure out a way to turn off "admin".  Why the fuck should I care what someone I don't know purchased?  Is it supposed to make me so jealous that I rush out and give them my ex-husbands hard earned alimony?  NO.  It's the equivalent of pop up ads that I never click on.   :ye_gods:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 05, 2013, 05:52:48 PM
Notice to folks hitting 30!

Skip the level 30 dungeon until they announce a nerf or tweak.  When you start fighting demons you'll see they're a pain in the ass and a half. In particular the warlock mobs that spam a fast-firing spike from the ground that knocks you down.  The teleporting demons aren't hard but they have a ton of hitpoints. Then there's the Erinenyes.  Hard-hitting, a ton of hit points and all their damage animations seem very fast.

Well, the last boss of the level 30 dungeon is a green dragon. Poison breath, aoe damage, hotspots on the floor.  Rough fight as it is... and then it has adds of all 3 of the above demons 3-4 at a time plus swarms of imps that stun you.  That's rough enough as it is. My group was doing ok with it, struggling but slowly whittling-down the boss despite several of us falling a few times during the fight. (Love the 'anyone can battle rez' group mechanics)

Well, when you hit 10-15% on the boss he summons a mini-boss elite demon.  In addition to all the other shit still spawning and having to deal with the dragon.  We died hard and fast after that.   

Time to do all that and then fail? 20 mins.  For one boss.  I'm not exaggerating, I invoked before we started the fight and when I respawned I had 40m left on the invoke.  That's some serious bullshit for 1) a leveling dungeon and 2) a PUG-situation.  Don't even try it right now.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 06:08:20 PM
I can't figure out a way to turn off "admin".

You can't.  :grin:

At least it's not quite as bad as when STO first introduced lockboxes, where you'd have a chat window spammed with lockbox win messages every couple of seconds for hours at a time. It actually drove me to quit the game the first time. I never went back until they implemented a way to disable that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 05, 2013, 08:04:55 PM
Okay. What do you do in this game if you make the mistake of making your first char a trickster rogue? Are any of the other classes near this good? This is going to get nerfed into oblivion, right? What should I make INSTEAD of a trickster rogue, that actually plays pretty well? I see so few guardians. The 2h sword dude seems pretty shitty. (as I demolish them in PVP in the 19 and under bracket, even when I was level 10.)

I'm thinking guardian or cleric, just so I can group later on. Rogue is amazing, but it's making my nerfing spidey sense tingle too much.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 05, 2013, 08:12:25 PM
Don't worry, Nija, there's so much that needs fixing that by the time they get around to nerfing rogues, we will have moved on to something else.  Anyway, Wiz is easy but dies a lot in PvP because they can't seem to get out of the way fast enough.  I still like it though.  I really liked the rogue.  I was fast and felt deadly.  I haven't tried it in PvP yet.  I think I might keep the wiz, who is level 14 and that the highest of my chars, and then try out the others in PvP before I decide.  You only get 2 chars per account so you can't be an alt whore unless you're a rich boy and buy more slots.  Dammit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 08:13:25 PM
Great Weapon Fighters I can't speak for in PvP, but I know they are beastly in PvE later on. They start out pretty slow though.

I have a Guardian Fighter and it's kind of meh. Pitiful damage and you can't really effectively tank more than one guy at a time.

Clerics are pretty great: high survivability and extremely high damage. When I run skirmishes and dungeons on my Cleric, it's not uncommon to come in first or second place on damage, first on kills, and within the top three in healing (thanks to the odd way healing is calculated).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 05, 2013, 08:26:57 PM
Rogue is ridiculous in PVP. Try it out ASAP, Signe.

Looks like I'm leaning Cleric at this point. I didn't expect their damage to be as good as you say it is. I think I'll delete my level 6 control wizard, as I'm already seeing the squishyness and having problems taking on the larger groups of mobs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 05, 2013, 08:38:57 PM
If AoE's your bag, the Cleric has it in spades. With the exception of the single-target heal, every Cleric encounter power I have has at least some AoE component. When you hit level 10, you can use your Tab ability to great effect, popping it on to augment a strong AoE, then flicking it off while you build more charge, then flicking it on again for something else.

Edit: The Cleric's daily powers are also really good. The one you start off with is extremely nice, but I've been running with Flamestrike as my go-to damage daily (if it can be knocked in the air, I have a pretty good chance of one-shotting it), and for groups I also roll with the daily that sets down this huge AoE damage/defense-boosting field. For boss fights in groups, I build up to full divine power, drop the buff AoE, then go into Gandalf Mode and use my death beam on the boss. It's quite potent.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 05, 2013, 11:10:41 PM
Year 2013 AD: a game releases without logout to character select.  :uhrr:

EDIT: Another solved problem that this game fails to solve: Everyone can need roll on everything, regardless of the items having a required class.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: PalmTrees on May 06, 2013, 12:10:09 AM
Got a wizard up to 9 this afternoon. It's an ok game so far. Seeing the D&D spell names makes me want a whole spell book of all the other spells I could switch to, but I know that'll never happen. I dislike the event schedule thing attached to the mini map. Don't set appointments for me! It's ignorable and all, but having the game trying to set my schedule like that bugs me. I don't like having both wasd and powers set on qer. My setup has always had camera turn on qe. It's just not where my fingers are used to going for powers.

Voiceover have been meh, but what really bugs me is the way the npcs stare off to the side, instead of at you. Oh, and the really bad lip synch, when they try to lip synch.

I want to try making stuff in the foundry next. I had fun with that in CoH. My most played mission there had like 35 plays, I wonder if I could beat that record?  :awesome_for_real:



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:28:21 AM
I want to try making stuff in the foundry next. I had fun with that in CoH. My most played mission there had like 35 plays, I wonder if I could beat that record?  :awesome_for_real:
Well, consider the following:
* Right now, the default browse window ("best") only displays the top 20 quests (or so).
* The foundry is absolutely flooded with pure powerlevelling / xp-grind quests (3-minute affairs consisting of a ton of melee mobs you can easily AOE down for max xp). "I am Jack's complete lack of surprise".
** Even though the GMs seem to be hunting down powerlevelling quests (which is going to be fruitless and pointless, just as it was in COH), there are more popping up every day, and getting hundreds of votes/plays when they do ('cos that's what most of the players actually want from the foundry)
* All new quests are put in a 'for review' queue, and are only allowed to move on from there if they get an undisclosed number of ratings (probably 5 or so).
** The 'for review' queue is extremely long, slows the client down to a crawl when you click it, and has no search functionality at all.
** Basically, to get someone to review your quest so you can move on from the queue means you have to explicitly solicit the review. The foundry forums are full of people doing the "review my quest and I'll review yours" dance.
* There's a bug that intermittently prevents quests from being visible even if you search for their name (or the author's @name) explicitly. You have to use the shortcode (NW-XBLARGHLE-29 or something like that).
* A quest is only eligible for the daily foundry reward (the quest with the 1k AD) if it's both longer than 20 mins in average playtime AND has at least 25 plays. This is the green text you see on some quests' description pages.

So yeah, good times. :roffle:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 01:08:09 AM
Hah "You may not send a private messages until at least one character on your account has reached level 15, you have purchased a Founder's Pack, or you have transferred Zen into the game."

You can't buy Zen until you get a character to 15 either.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 01:11:32 AM
Yeah, my Half-Orc GWF is "Bzalthek" as well.  Just did my first Skirmish, was pretty cool, though took a while before enough people started it.

There's something wrong with the queue for skirmishes. I had a full group queue up for one today and it still took 15 min to start up.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 01:23:14 AM
You only get 2 chars per account so you can't be an alt whore unless you're a rich boy and buy more slots.  Dammit.

Multiple email addresses can work for you. Just make new accounts. You can even log in multiple characters and trade stuff between them. I tried to make a guild but my machine went into hard swap on the 5th client :(

p.s. stuff+email_address@gmail.com works too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cyrrex on May 06, 2013, 01:45:56 AM
I have played all the way to the lofty heights of level 4, and I am wondering something.  Is there any point during the game where you actually get to pick a skill/feat/power or something?  I level up an it tells me what new skill I am receiving as a reward.  No choice, no illusion of having to select and train a skill.  I don't know if this is a bad thing, but it is a thing.

It occurs to me that with every new MMO that comes out, variation, customization and all illusion of choice is taken away.  There are no more worlds, only zones we magically transport between and ultimately have no sense of where we physically are in the game realm.  It appears that there is a new niche out there for some brave upstart to take a chance on:  an actual goddamn RPG.  That a game with both Neverwinter and D&D on the splash screen has bascially zero actual RPG or even D&D elements in it at all....it just hurts me on some level.  Let me actually roll my fucking stats how I like, for chrissakes.

No, I am not hating on the game, at least not yet.  But I am sad for what once was and will apparently never be again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 01:47:36 AM
I have played all the way to the lofty heights of level 4, and I am wondering something.  Is there any point during the game where you actually get to pick a skill/feat/power or something?  I level up an it tells me what new skill I am receiving as a reward.  No choice, no illusion of having to select and train a skill.  I don't know if this is a bad thing, but it is a thing.

Patience grasshopper you've only just finished the tutorial at L4. At the Lofty hight of L6 you can start choosing spells and feats.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 06, 2013, 03:07:58 AM
Except it's not really a choice, frankly, and you can't save points for later, since it's points capped, not level capped, as I found out yesterday.

Which is wank.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 06, 2013, 03:45:11 AM
Yeah I made a Great Weapon Fighter first then after having to spend forever trying to kill anything I deleted him and made a trickster rogue who is pretty much just as tanky if not more so since I found some life-steal equipment.

I ran the first dungeon yesterday. Pretty not bad overall but for some reason I can't make it through without someone DCing permanently. Me and two other rogues rather successfully fought the last boss with no companions out on one run. Was really fun actually; we tanked through staggered use of our decoy skills, burning our major skill when the adds came out. No deaths either.

...but for some reason they have a bonus loot chest tied to picking up like 6 different innocuous looking items which go into the inventory of whoever happens to pick them up. Meaning- you never get the bonus shit because some fucking dipshit always picks up half the shit and gets DC'd before the end.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cyrrex on May 06, 2013, 05:52:36 AM
I have played all the way to the lofty heights of level 4, and I am wondering something.  Is there any point during the game where you actually get to pick a skill/feat/power or something?  I level up an it tells me what new skill I am receiving as a reward.  No choice, no illusion of having to select and train a skill.  I don't know if this is a bad thing, but it is a thing.

Patience grasshopper you've only just finished the tutorial at L4. At the Lofty hight of L6 you can start choosing spells and feats.


I guess my frustration is this:  I loved the original NWN.  I wanted them to straight up rip out and plop that same character building structure (updated for 4 or 4e or whatever the fuck is relevant these days, but even 3 would be fine with me).  Or, you know, some kind of system that makes me feel like I am playing a role.  A game where roles are played.  A role playing game, if you will.  None of these games make you feel invested in your character any more.  I really want to go on an SWG derail right now, but I won't.





Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 06, 2013, 06:34:58 AM
I'm noticing roles starting to get more defined in the 30s.   The forums also mention that GWFs destroy rogues in PVP around this time. It's probably not a coincidence that the beta weekends capped you at 30 for a long time and issues are beginning to show up there.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 06, 2013, 06:36:57 AM
I really, really can't believe D&D has come to this.  Jesus Wept.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shannow on May 06, 2013, 06:49:36 AM
I really, really can't believe D&D has come to this.  Jesus Wept.


I can't believe MMOLG's have come to this. I'll admit I didn't play EQ or WoW, I've watched from afar....so to jump into NWN and realise that after 15 years or so of development in this arena this is what we are getting is really disheartening.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 06, 2013, 07:10:07 AM
For fairness, Shannow, even those who are enjoying this game aren't really saying this is the pinnacle of MMORPG design. You might want to look at The Secret World to get a glimpse at something that isn't exactly an EQ/WoW clone design-wise. ("Design-wise" not equal to "fun-wise").

Personally I feel the biggest disappointment comes from the under-development of virtual worlds (sandboxes), something that was very promising 15 years ago. Then again, we all know that's going to be the next big thing. Better late than never.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 06, 2013, 07:11:16 AM
Only if you care about virtual worlds.  Which, y'know, is playing out closer to the way I said it would, not Raph. 

:awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 06, 2013, 08:26:03 AM
For me, Neverwinter is like the rock band AC/DC.

Mindless, easily digestible 12 bar blues based rock where all the songs are pretty much the same that you still find entirely palatable, even if you know you're not experiencing anything particularly intelligent.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 06, 2013, 08:27:22 AM
I played this game all day yesterday, on and off, and hit level 21 with my GWF. Holy shit this game is fun for all of it's simplicity. Should be interesting to see if I make it to the end game and starting doing the tiered end game dungeons. I heard they are kind of fun.

I dropped $60 on the founders/whatever pack.

Having a horse makes this game sooooo much better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 06, 2013, 08:34:30 AM
I can't figure out a way to turn off "admin".  Why the fuck should I care what someone I don't know purchased?  Is it supposed to make me so jealous that I rush out and give them my ex-husbands hard earned alimony?  NO.  It's the equivalent of pop up ads that I never click on.   :ye_gods:
Tera has something similar, except the messages only announce people who scored the jackpot in current raffle events and such. It seems to work pretty well, in the sense people both get jealous and encouraged to buy stuff because "hey if I see so many people winning then the chances must be good!"


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 06, 2013, 08:41:04 AM
I'm fine with saying this is an okay game marred by a pretty ham-fisted F2P implementation. It wouldn't have lasted as a sub game, but as it is there are worse ways to waste your time (see: the scarlet blade thread).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 06, 2013, 09:06:04 AM
I really, really can't believe D&D has come to this.  Jesus Wept.



It hasn't - the D&D license has. This doesn't even resemble 4e.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 06, 2013, 09:20:17 AM
I'm noticing roles starting to get more defined in the 30s.   The forums also mention that GWFs destroy rogues in PVP around this time. It's probably not a coincidence that the beta weekends capped you at 30 for a long time and issues are beginning to show up there.

This is just not even sort of true according to the every L60 I've talked to about pvp. Rogues dominate endgame PVP and the 2h guys are garbage. Don't want anyone to get the wrong idea.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: murdoc on May 06, 2013, 09:49:42 AM
Probably depends on if you talk to a Rogue or a GWF  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 09:57:48 AM
The problem with discussing it with players is there's always that ONE GUY who tops the dps chars and  has rogues for breakfast. He usually hangs around in town so god knows how he levels.

Could someone point out examples of where the pay to play is shoved in your face because I must be immune and someone in a group I was in yesterday got a lot of agreement from the group by saying that it didn't constantly nag you to pay.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 06, 2013, 10:12:32 AM
The only time the cash shop is going to get in your way is if you have to have the best stuff ever. Apparently the best enchants are some of that archaic 1% chance to complete unless you buy some kind of thing in the cashshop.

The cash shop is pretty decent as far as what you can buy (read: does not interfere with your fun) the only problem is that the pricing is fucking retarded and whoever thought a bag should cost $10 or whatever is stupid. It's obvious that you can probably get 6 people to pay a buck to buy a character bound bag much easier to find one sucker to buy a single bag for $6.

edit:
I'm playing a GWF and I've kept reading that they are terrible. Then I keep hearing people say they actually are pretty good once you hit level 40 or so. Take that with a grain of salt.

I'm playing my GWF differently (only level 21). I'm going all defense/deflection, and going down the lower portion of the heroic feat line. I have no idea if it will work.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Druzil on May 06, 2013, 10:38:00 AM
So for Astral Diamonds so far I've figured out I have to:

1) Do the daily foundry quest
2) Do the daily deity thing and the hourly if I can
3) Play the Auction House game Nope

Anything else I'm missing?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 06, 2013, 11:01:01 AM
So apparently Cryptic's going around banning people who have made "exploitative" Foundry maps.

It's like they've learned nothing from doing the whole "user-generated content" thing for the better part of a decade.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 11:06:06 AM
Or, banning is what they learned.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 06, 2013, 11:06:54 AM
So for Astral Diamonds so far I've figured out I have to:

1) Do the daily foundry quest
2) Do the daily deity thing and the hourly if I can
3) Play the Auction House game Nope

Anything else I'm missing?

Run a dungeon/ skirmish/ foundry mission when the hour special is going.  It can be even more efficient if you make it the daily at the same time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 06, 2013, 11:08:49 AM
50 ogres a day keeps the doctor away?!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 06, 2013, 11:15:05 AM
I just got a pirate hat.  :drill:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xilren's Twin on May 06, 2013, 11:20:56 AM
The Lanaar Legacy is the best thing I've seen in the game thus far, either official or Foundry. Creeped me out and wound me up.

Just wanted to second this.  If you haven't done this quest yet, check it out (part 2 of the hidden blade one i think).



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 06, 2013, 11:29:28 AM
The Lone Ranger/Cowboy hat for the Rogues is fucking stupid.

STUUUUUUUPID.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 06, 2013, 11:30:57 AM
Really? I Love it.

I mean, if Cryptic's not gonna make a whole lot of effort to actually BE D&D 4e, go ahead, throw me a Zorro hat and mask.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 06, 2013, 11:35:25 AM
I HAVE DYED IT BLUE AND PURPLE IN DEFIANCE.

I'M SUPER, THANKS FOR ASKING.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:05:11 PM
Or, banning is what they learned.
Yeah, banning authors of farms worked great when Paragon tried it in COH.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 12:06:37 PM
Or, banning is what they learned.
Yeah, banning authors of farms worked great when Paragon tried it in COH.

This comment assumes a rumor is true to begin with, and that this group somehow did not go on to make more games using the same create a content feature set.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 06, 2013, 12:11:36 PM
I didn't even think it was possible to make an exploitive foundry map. I mean it shouldn't be hard to make it not exploitive. Tie drops to encounter difficulty and not monsters. Tie final reward to "average time to complete" and the level of the party completing it(though foundry missions should also give mats and not just the single item). Don't allow users to place chests/loot drops.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:15:29 PM
Or, banning is what they learned.
Yeah, banning authors of farms worked great when Paragon tried it in COH.

This comment assumes a rumor is true to begin with.
When it's confirmed by CMs, I'd assume so.
http://nw-forum.perfectworld.com/showthread.php?197011-Thank-you-cryptic-for-taking-out-the-exploit-maps&p=2693761&viewfull=1#post2693761
http://nw-forum.perfectworld.com/showthread.php?196541-Temporarily-Suspended-What
http://nw-forum.perfectworld.com/showthread.php?177542-Foundry-xp-farm-legal&p=2679401#post2679401

That said, it looks like they're not banning farms directly, just "exploitative farms" (I assume stuff like 50 ogres surrounded by traps so they can't move and you nuke them down from range with zero effort). I personally don't mind powerlevelling maps... if people want to get to 60 fast, let them! However, having 10000 farm quests in the foundry smothering all other content is getting a little old.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 06, 2013, 12:16:28 PM
I don't even know what an "exploitive" foundry map is.  At first I read it as explosive and thought, well, yeah... that could be dangerous.  But it's not, it's something I don't know about.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 12:17:09 PM
Apparently, the rumor is true. But not as reported here.

People are getting Temp suspended because they made maps that are mass killing mobs that cannot fight back.

IE: Player stand over a pit AOEing mobs stuck in a 1 x 1 box using chained encounters. Something said to be a no no when you boot up the foundry. There is no solution to this in my mind that would not completely gut the tool set.

To be upset about this is retarded. They are upset because they are the true gamers.  :oh_i_see:

Also, Zetor, Suspended and removal of the foundry items does not equal Banned.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:19:17 PM
I didn't even think it was possible to make an exploitive foundry map. I mean it shouldn't be hard to make it not exploitive. Tie drops to encounter difficulty and not monsters. Tie final reward to "average time to complete" and the level of the party completing it(though foundry missions should also give mats and not just the single item). Don't allow users to place chests/loot drops.
It works like that... somewhat. Drops are normal, so if you set up 50 ogres in an enclosed space and AOE them down, you get great xp and loot. The final reward is in fact tied to 'average time to complete' (which is something like 3 minutes for a farm), and is not going to amount to much... but it's really the kill xp that's doing it.

Trying to fight farms can become a nasty slippery slope, as COH found out over 3.5 years. If you remove mob xp+drops (or introduce heavy diminishing returns), people won't play even legitimate foundry content, and will instead powerlevel in 'legitimate' areas. If you try to limit max xp gained per map, you'll just split the farms into multiple quests. If you disallow heavy encounter stacking, the players can use patrol routes to herd enemies together for the slaughter. Etc etc.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:25:03 PM
Apparently, the rumor is true. But not as reported here.

People are getting Temp suspended because they made maps that are mass killing mobs that cannot fight back.

IE: Player stand over a pit AOEing mobs stuck in a 1 x 1 box using chained encounters. Something said to be a no no when you boot up the foundry. There is no solution to this in my mind that would not completely gut the tool set.

To be upset about this is retarded. They are upset because they are the true gamers.  :oh_i_see:

Also, Zetor, Suspended and removal of the foundry items does not equal Banned.
For the record, I don't mind them banning people for obvious exploits (like mobs that can't fight back). Where it starts to get iffy is when you have legitimate farms -- stacked 'hard' melee enemies that can be AOE snared and nuked easily by a small group and gaining huge rewards. You can powerlevel off those almost as quickly as the exploitable quests. The CMs are saying that legit farms aren't going to be harmed... so guess what the Foundry browser will be filled next!

Again, I have nothing against the existence of farms. People want to level fast, whatever, I don't care. I've written a lengthy mad bomber manifesto (http://nw-forum.perfectworld.com/showthread.php?82731&p=1236291&viewfull=1#post1236291) about this stuff. Ultimately the solution is to have some sort of tag system so that the Foundry can still be used for its intended purpose under the several thousand pages of farms.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 12:27:32 PM
The CMs are saying that legit farms aren't going to be harmed... so guess what the Foundry browser will be filled next!

I Just vote them down myself. I Could care less about what others do in games. Someone wants to rush to 60, more speed to them.


One thing the foundry search lacks, is group size.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:36:16 PM
The CMs are saying that legit farms aren't going to be harmed... so guess what the Foundry browser will be filled next!

I Just vote them down myself. I Could care less about what others do in games. Someone wants to rush to 60, more speed to them.


One thing the foundry search lacks, is group size.
Yes, I also said I don't care about the farming quests -- if someone wants to powerlevel, fine. What I do care about is when you see nothing in the foundry except for powerlevelling missions. To vote them down you need to play them... and even if you vote one down, three more will pop up in its place. COH had fought with this issue for years, and didn't come up with a solution... ultimately people stopped using the MA for anything except for farming.

The foundry search lacks a lot of things; it's probably the weakest point of the entire foundry. And yeah, a tag system would imply support for tagging quests as "solo" or "group". Have you read my mad bomber manifesto (http://nw-forum.perfectworld.com/showthread.php?82731-Getting-good-content-to-players-in-the-Foundry-challenges-and-solutions-(long))?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 06, 2013, 12:37:11 PM
Anything else I'm missing?

You can get them from some crafting/profession assignments. I've got a level... 3? one under Leatherworking that nets 200 diamonds every couple of hours.

EDIT: Derp, it's a Leadership mission, "Protect a Caravan."


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 06, 2013, 12:38:05 PM
Before I get saddled with a hat, I need to know: can you hide them?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 06, 2013, 12:42:03 PM
That's... a lot of text Zetor.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 06, 2013, 12:42:30 PM
Before I get saddled with a hat, I need to know: can you hide them?
Yes, on the char sheet drop-down menu for the item. Same place you find the enchant and change appearance options.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 06, 2013, 12:42:58 PM
Anyone play a GWF above level 30/40ish?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 06, 2013, 12:50:26 PM
That's... a lot of text Zetor.

That's how mad bomber manifestos are supposed to work  :why_so_serious:

Seriously though, it's been cobbled together from many posts on the subject, many of them dating back to 2010-2011 in COH. The more things change, the more they stay the same. Etc etc.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 06, 2013, 01:14:45 PM
Before I get saddled with a hat, I need to know: can you hide them?
Yes, on the char sheet drop-down menu for the item. Same place you find the enchant and change appearance options.

Sweet, thanks. I like to be prepared!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 01:21:18 PM
Anyone worked out the $ to Zen yet?

I can't find the prices unless I give them CC info, and I'm not ready to do that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rokal on May 06, 2013, 01:27:39 PM
Googled the same thing yesterday and was told 1 Zen = 1 cent (USD).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 06, 2013, 01:34:05 PM
Yep, same as the STO prices.  $50 will get you 5300 zen and below that it's $1 per 100 zen. So divide everything by 100 for real cost, which is where the $10 bag rants come from.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 01:40:14 PM
ah, right.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 06, 2013, 01:55:09 PM
The cash shop prices really are weird. I don't think it's super in my face, thankfully, but the pricings are just so damn weird.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Riggswolfe on May 06, 2013, 02:14:32 PM
I just got a pirate hat.  :drill:

Where and how are important questions. If it's part of a quest reward then cool! And to whoever said a page or so ago that the f2p model for this game is done poorly I utterly disagree. For poorly done f2p see SW:TOR or several other games but both STO and Neverwinter hit a great balance in f2p in my opinion. They don't cripple you but you definitely get better stuff if you give them cash.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 06, 2013, 02:46:55 PM
So for Astral Diamonds so far I've figured out I have to:

1) Do the daily foundry quest
2) Do the daily deity thing and the hourly if I can
3) Play the Auction House game Nope

Anything else I'm missing?

Why is play the auction house not a valid option?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 06, 2013, 02:53:08 PM
Honestly, LOTRO is more in your face with the cash shop.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 06, 2013, 02:55:38 PM
So for Astral Diamonds so far I've figured out I have to:

1) Do the daily foundry quest
2) Do the daily deity thing and the hourly if I can
3) Play the Auction House game Nope

Anything else I'm missing?

Why is play the auction house not a valid option?

I can't speak for Druzil, but the AH is really awful interface-wise, which makes me way less inclined to bother with it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 06, 2013, 02:58:33 PM
For AD, I also recommend selling tradeskill-generated people on the AH. It's kind of like a slave market.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 06, 2013, 03:49:27 PM
Deleted my warrior dood and rolled Cleric.  Liking the flow better- guess I will need a new invite to the psuedo f13 guild thingy again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 06, 2013, 03:52:59 PM
Cash shop doesn't feel like it's in my face.  Still haven't dropped a dime in it.  The AH sucks hard, it needs some work.  I hit level 20, rented a horse and I'm out on the beach putting holes in pirate boats.  Life is good.

*eyes Malakai's pirate hat with envy...a murderous envy*


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 06, 2013, 03:56:23 PM
Yes and if you see Stabbitha on Wormflayer she needs an invite, too.    I'm making a PvP char.

Bah.  MINDflayer!!!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 06, 2013, 04:09:43 PM
Cash shop doesn't feel like it's in my face.  Still haven't dropped a dime in it.  The AH sucks hard, it needs some work.  I hit level 20, rented a horse and I'm out on the beach putting holes in pirate boats.  Life is good.

*eyes Malakai's pirate hat with envy...a murderous envy*

It drops off one of the bosses in the Crypts 5man, I can't remember the full name of the dungeon.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 04:50:53 PM
Or, banning is what they learned.

But, but, people shouldn't have to suffer the consequences of their actions. It's so unfair.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 04:52:06 PM
So for Astral Diamonds so far I've figured out I have to:

1) Do the daily foundry quest
2) Do the daily deity thing and the hourly if I can
3) Play the Auction House game Nope

Anything else I'm missing?

Run a dungeon/ skirmish/ foundry mission when the hour special is going.  It can be even more efficient if you make it the daily at the same time.

Also level up some leadership chars to do the escort mission. 200 ad per run and you can do it offline


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 06, 2013, 05:07:37 PM
I tried using Gateway. They haveonee of those facile and obnoxious one-time code dealies on it. But it won't actually email me the one time code, so I can't log in.  :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 05:20:12 PM
The CMs are saying that legit farms aren't going to be harmed... so guess what the Foundry browser will be filled next!
I Just vote them down myself. I Could care less about what others do in games. Someone wants to rush to 60, more speed to them.
One thing the foundry search lacks, is group size.

One problem with that is you can't vote on something you don't complete. I don't think I'd want to do one of those farm maps to completion just to add my rating.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 06, 2013, 05:45:40 PM
I tried using Gateway. They haveonee of those facile and obnoxious one-time code dealies on it. But it won't actually email me the one time code, so I can't log in.  :oh_i_see:

I've done it on 4 accounts and it worked every time so I'd guess it's on your end. Check your spam folder, blah, blah. Usual mail problem checklist.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 06, 2013, 06:02:02 PM


*eyes Malakai's pirate hat with envy...a murderous envy*

Also, YARR!

(http://i.imgur.com/WkcrtSZ.jpg)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 06, 2013, 07:47:51 PM
For AD, I also recommend selling tradeskill-generated people on the AH. It's kind of like a slave market.

Wait... you can sell those?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 06, 2013, 08:31:46 PM
Yep. Open up the coin tab of your inventory, they're on the bottom. Drag to the window, profit!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 07, 2013, 01:12:33 AM

 :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 10:05:17 AM
Or, banning is what they learned.

But, but, people shouldn't have to suffer the consequences of their actions. It's so unfair.

It's unfair when you punish them for guessing wrong whether some particular action the game allowed them to take just like any other action... actually wasn't allowed. "They should know better" becomes a weak justification when the creators of the game themselves apparently either didn't, or didn't care enough to address the issue in advance.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 10:07:09 AM
Or, banning is what they learned.

But, but, people shouldn't have to suffer the consequences of their actions. It's so unfair.

It's unfair when you punish them for guessing wrong whether some particular action the game allowed them to take just like any other action... actually wasn't allowed. "They should know better" becomes a weak justification when the creators of the game themselves apparently either didn't, or didn't care enough to address the issue in advance.

Dude. Common sense.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 10:12:35 AM
My common sense tells me "dude, who cares?" when I tell it "But people are leveling their characters fast!".


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 07, 2013, 10:12:47 AM
No, Mr. Bloodworth.  It's a wild fucking guess!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 10:23:51 AM
You guys are crazy if you need spelled out so you can pick it apart "Do not do this" for a clearly exploitative use of a tool set that disallows creatures to fight back. Every single part of this is blatantly not in the spirit of the game, its tools or intent.

You ( They ) are not looking for a explanation, you are looking for a justification and written loopholes you can point back to when your sad "gamer" ass gets banned.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: kildorn on May 07, 2013, 10:26:25 AM
It is pretty common sense that making a box full of chain spawning mobs who can't fight back is probably not legit.

There is a grey area for fights that might wind up being too easy where you could question if it was intentional or not. But a box of chained mobs who can't fight back isn't it.

What surprises me is that it works. Every time I get a mob in a position where it can't fight back for any reason they do the whole purple question mark thing and heal to full.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 07, 2013, 10:30:44 AM
So what is the chat channel name? I see f13 is taken by f13.cc whatever that is.
And ya it must be real rocket science to figure out that mass slaughtering mobs in a box where they can't reach you is wrong. Always someone leaps to the defense of the poor exploiters. Why is that? I can think of better candidates for white knighting.




Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 07, 2013, 10:38:07 AM
There is some hilarity starting to come out with this game. There are numerous problems with known solutions in this genre that the game has not addressed. The fact you can roll for need even when you can't use an item was mentioned above. Powerleveling with the foundry is another. Giving rewards to win or loss in battlegrounds, having no afk timeout = people going AFK in battlegrounds. You can also kick people from your battlegrounds group if you're the leader to make it end faster.

The latest is an absolute riot; they are using the same flawed squelch system that was in champions online, the one that has several articles written about how bad and easily abused it is. When someone reports you, a token goes on your account. These tokens have no expiration date. If you're reported for spam, you get two tokens. When you get 6 tokens, you're completely squelched for 24 hours and are unable to talk in any channel including guilds and are unable to message anybody. This means that with 5 friends and a chosen target, you can force anyone out of the social aspect of the game for a day. With no repercussions. Repeatedly.

I get that there's to be some code re-use expected, but come on. I think Cryptic is actually trolling people, though. The $200 set is filled with things that seem to have no use other than to troll people. A cloak that makes worthless items to fill up inventory space, in a game where inventory space is at a premium and bags cost real money to buy. A mount that can be positioned over NPCs so people can't click on them. It's pretty funny.

There are a number of bugs and unintended consequence stuff cropping up, like creating throwaway accounts, leveling to 10 (takes about an hour with a rogue), doing the 15 second creation of profession people and then transfering them to your main, then selling them at the AH. The standard new market AH manipulations are making people millions of AD. There was a bug with a quest that allowed people to get to level 60 in an hour that was patched this morning. Meanwhile GMs are busy playing whack-a-mole with the 'Ogre Spiker 3000' maps that crop up multiple times an hour until they finally just nerfed foundry XP into the ground, also this morning.

I'd say it's just flat clownshoes, but it's doubly so because it's the same shit that every MMO that's come out in the last decade has publicly faced. Of course, I really don't care, I still find it fun to casually pew pew. I suspect it's not good for the overall long-term health of the game, though!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 07, 2013, 10:44:45 AM
Yeah, I posted about that chat thing a page or two ago. Clownshoes abound!

About the foundry nerf... it looks like they're going down the same path COH did (and I assume the STO foundry): an endless cat-and-mouse game of nerfs against the farmers that'll only result in 'normal' story quests getting hurt. NB: I'm talking about "legitimate" farms here, where the mobs can actually fight back.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 10:52:36 AM
Who uses chat in game anymore in a guild? As for the foundry changes:
Quote
This is specifically related to unique scenarios where it was possible to gain more experience than intended. Shouldn't affect normal Foundry missions. - dezstravus dministrator

Source (http://nw-forum.perfectworld.com/showthread.php?201931-Patch-Notes-NW-1-20130416a-16/page3&p=2742462#post2742462)

As for the 'Ogre Spiker 3000', I see more legit content than those. I suspect the accounts that they are the most common are exaggeration. " Giving rewards to win or loss in battlegrounds" This is a problem?  :ye_gods:  Also, I just got AFK kicked last night while making a sandwich.

I Smell more of a witch hunt in some of thees posts.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Druzil on May 07, 2013, 10:56:49 AM
So for Astral Diamonds so far I've figured out I have to:

1) Do the daily foundry quest
2) Do the daily deity thing and the hourly if I can
3) Play the Auction House game Nope

Anything else I'm missing?

Why is play the auction house not a valid option?

It's a perfectly valid option, I just don't find buying all the orc toenails at 32AD and reselling them at their true market value of 35AD for hours on end fun.  I'm sure some people enjoy it though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 11:00:56 AM
It is pretty common sense that making a box full of chain spawning mobs who can't fight back is probably not legit.

What surprises me is that it works. Every time I get a mob in a position where it can't fight back for any reason they do the whole purple question mark thing and heal to full.
So, the game actually has anti-exploit code in it, that works in some situations, but when it for whatever reason doesn't engage i'm supposed to presume that no, it can't be possibly just working as intended, according to its design guidelines i'm not privy to?

That's not common sense, but battered EQ spouse mentality. "The game doesn't make me punch myself in a dick when I play it for a change, i'm clearly doing something that's not allowed and wrong!"


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on May 07, 2013, 11:02:28 AM
Not sure if serious.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 11:02:54 AM
It is pretty common sense that making a box full of chain spawning mobs who can't fight back is probably not legit.

What surprises me is that it works. Every time I get a mob in a position where it can't fight back for any reason they do the whole purple question mark thing and heal to full.
So, the game actually has anti-exploit code in it, that works in some situations, but when it for whatever reason doesn't engage i'm supposed to presume that no, it can't be possibly just working as intended, according to its design guidelines i'm not privy to?

That's not common sense, but battered EQ spouse mentality. "The game doesn't make me punch myself in a dick when I play it for a change, i'm clearly doing something that's not allowed and wrong!"

You got banned didn't you. Hunting for justification. "Do not exploit" is in every EULA ever.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 07, 2013, 11:17:11 AM
So what is the chat channel name? I see f13 is taken by f13.cc whatever that is.
And ya it must be real rocket science to figure out that mass slaughtering mobs in a box where they can't reach you is wrong. Always someone leaps to the defense of the poor exploiters. Why is that? I can think of better candidates for white knighting.

We are on Mindflayer- psuedo official f13 channel is Bat Country.

We are getting adopted by Lantyssa's guild.  They seem to have an obsession with cod pieces and David Bowie; otherwise a nice bunch.

edit.  Maybe someone should start a seperate thread for character names or something.  Not sure if there is enough interest to beg for a seperate forum.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 11:23:14 AM
Not sure if serious.
Not entirely; I've played these games long enough that yes, the dick punching feels expected and natural, but at the same time I've grown older and lazy to the point when I stop and ask myself, "but dear gods, why?" On some level i'm questioning my own beliefs/practices here.

Seriously, if someone can level up in the game easily, and they do that -- well, they did it because it's pretty clearly the way they preferred to play it. If they'd preferred to take it slow, they would've taken it slow. Why should anyone give a fuck which route was picked?

(and no, haven't played the game yet, let alone get banned. Though it sounds increasingly like clusterfuck amusing enough to check it out :grin:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on May 07, 2013, 11:25:30 AM
I'm not sure giant mob grinders or whatever they did count as merely 'easy'  :why_so_serious:


Though I do love them in Minecraft!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: ezrast on May 07, 2013, 11:28:03 AM
In a game with no worldiness, why is a player grinding a farm to cap any worse than me downloading a god-mode mod for Skyrim? In terms of its effect on you, is it different from powerlevling by playing 16 hours a day or buying experience boosts?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 11:28:56 AM
Not sure if serious.
Not entirely; I've played these games long enough that yes, the dick punching feels expected and natural, but at the same time I've grown older and lazy to the point when I stop and ask myself, "but dear gods, why?" On some level i'm questioning my own beliefs/practices here.

Seriously, if someone can level up in the game easily, and they do that -- well, they did it because it's pretty clearly the way they preferred to play it. If they'd preferred to take it slow, they would've taken it slow. Why should anyone give a fuck which route was picked?

(and no, haven't played the game yet, let alone get banned. Though it sounds increasingly like clusterfuck amusing enough to check it out :grin:

You don't know what you are talking about. Its about exploits, not short missions, or leveling though the foundry.

In a game with no worldiness, why is a player grinding a farm to cap any worse than me downloading a god-mode mod for Skyrim? In terms of its effect on you, is it different from powerlevling by playing 16 hours a day or buying experience boosts?

Skyrim does not have an economy and an Auction house.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 07, 2013, 11:32:38 AM
(and no, haven't played the game yet, let alone get banned. Though it sounds increasingly like clusterfuck amusing enough to check it out :grin:

It is surprsingly fun.  It shouldn't be- but it is.  I enjoy the dungeons and combat aspects.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 07, 2013, 11:35:49 AM
Who uses chat in game anymore in a guild?
Who uses guild chat or any public channels or private messaging? Is this a joke? Anyone who is not sitting on mumble/vent/a third party program, which is almost everybody.


Giving rewards to win or loss in battlegrounds" This is a problem?  :ye_gods:  Also, I just got AFK kicked last night while making a sandwich.
It's a problem if you don't also add in an anti-idle mechanic, because it gives incentive to actually go AFK in a battleground rather than just being a dick and so the practice becomes much more widespread. The standard 15 minute timeout rule still applies but is wildly insufficient as most battlegrounds end around the 15 minutes mark.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 11:38:53 AM
No, its not a joke. It's got VOIP built in. optionally. Seriously, your are bitching about a text chat system in a free game. In 2013. I know for a fact F13 has a VOIP server. When was the last time you joined some random PUG guild? So your issue is not that rewards are given, but that the AFK system is to long in one scenario. Kinda easy to rectify. But lets burn/bitch it down anyway!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 07, 2013, 12:34:56 PM
Most of the people I know don't use voice chat for anything but stuff like raids, and even then most of them are listen-only.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rasix on May 07, 2013, 12:39:55 PM
I've managed to play MMOs with no working mic since.. forever.  Shit, I even raided (casually) and no one gave a shit.  I think they preferred it. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 07, 2013, 12:40:31 PM
I have too large a family to bother with voice.  Unless I lock myself in another room with a poop sock.

There lies madness.  


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 12:53:28 PM
Jesus, OK then. Must be a MMO thing. Point being, its a free game, your lucky your not paying 5$ to use the chat. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 07, 2013, 12:54:48 PM
If i wanted to talk to people i would not be online.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 12:55:42 PM
Wow.

I keep forgetting you guys are soloists shut ins.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 07, 2013, 01:13:40 PM
I've managed to play MMOs with no working mic since.. forever.  Shit, I even raided (casually) and no one gave a shit.  I think they preferred it.  

Having had to lead very few raids, yes.  I stopped even volunteering because the guy I wanted to squelch most was the guy in charge of the Vent server who wouldn't give me admin rights.  Yammer, yammer, yammer all fucking fight.

Wow.

I keep forgetting you guys are soloists shut ins.

 :grin:  Ask them about PUGs and Guilds where they have to meet new people. I *dare* you.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 01:14:24 PM
You don't know what you are talking about. Its about exploits, not short missions, or leveling though the foundry.
Yes, it's about exploits to make leveling easy and fast. My question is, does it have any actual impact that one should get up in arms about, or is that just kneejerk reaction to the word exploit at this point, while the actual "crime" has no significance?

You can level up a character by farming mobs that don't fight back. Why should anyone care, especially when MMOs have simultaneously trained people into thinking the whole leveling process is meaningless and the game only takes place after this is done and out of the way?

A difference between "They should know to obey the law!" and stopping to wonder "But isn't this particular rule stupid and doesn't it then just make you look ridiculous if you insist on upholding it and punish people for breaking it?", if you will.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 07, 2013, 01:32:04 PM
If you are asking that, why do you even play games.

You can level up a character by farming mobs that don't fight back. Why should anyone care, especially when MMOs have simultaneously trained people into thinking the whole leveling process is meaningless and the game only takes place after this is done and out of the way?

Next time I play DnD with my friend, I'll just roll my toon as a level 500 and tell him good night I guess. Because I won DnD. F-it right? It didn't hurt anyone.
Next time I play a chess match, i'll just knock all his pieces over. Next time I play Sudoku, ill just fill in random shit.

By definition "A game is structured playing".


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 07, 2013, 02:31:45 PM
Can I get a guild invite?  Names Tannhauser Gates.  Mindflayer of course.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 07, 2013, 02:35:41 PM
Can I get a guild invite?  Names Tannhauser Gates.  Mindflayer of course.

I will be in game in like an hour.  Letme know on bat country channel if you still need invite.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 07, 2013, 02:45:57 PM
In a game with no worldiness, why is a player grinding a farm to cap any worse than me downloading a god-mode mod for Skyrim? In terms of its effect on you, is it different from powerlevling by playing 16 hours a day or buying experience boosts?

Skyrim does not have an economy and an Auction house.

The effect of farm maps on the NW economy is probably negligible. You only get three things out of such maps: XP, gold, and green items.

XP is the main reason people do the maps; it's not uncommon to gain three levels in about ten minutes this way.

Gold is nigh-on useless, and arguably comes quicker through running skirmishes or dungeons. The only way it can really affect the economy is through people buying starter-tier companions or the 5 gold scrub mounts and then relisting them on the AH to try and get people to buy them with ADs instead. So two items that you really only need one of each per character are now flooding the market at low prices. The horror.

Green items are about the same as gold, and worth about as much - that is, not a lot. I've run many, many Foundry missions (mostly normal story missions, but also a few non-exploit farms for giggles) and have yet to see a single blue item drop from a kill.

---

That said, the farm maps where mobs can't fight back? I'm all for getting rid of those. For everything else, though? Fair game, in my book.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 07, 2013, 02:48:09 PM
If you are asking that, why do you even play games.

You can level up a character by farming mobs that don't fight back. Why should anyone care, especially when MMOs have simultaneously trained people into thinking the whole leveling process is meaningless and the game only takes place after this is done and out of the way?

Next time I play DnD with my friend, I'll just roll my toon as a level 500 and tell him good night I guess. Because I won DnD. F-it right? It didn't hurt anyone.
Next time I play a chess match, i'll just knock all his pieces over. Next time I play Sudoku, ill just fill in random shit.

By definition "A game is structured playing".

These are really specious examples and it pains me that you see them as the same thing. I'm not even on the pro-level-exploit-map side, but these are just terrible.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 03:28:07 PM
Wow.

I keep forgetting you guys are soloists shut ins.

Spoken like a Dude on the Internet. My mic has been "broken" since I got it.

I use voice chat sometimes (or used to, I haven't actually fired it up since I played WoW) but even when I was using voice chat, I was still ALSO using text. Text is still the primary way to chitchat with people on the internet. Crazy, I know. Nothing soloist shut-in about it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 07, 2013, 05:03:13 PM
Who cares if people were farming ogres that fought back or couldn't fight back? If they wanted to avoid that they should have made lots of titles and achievements and cool looking gear templates that you only get if you stop and smell the flowers and do the story content while you are appropriate level. Then there is a compelling reason for some people to not want to kill helpless ogres for max level in min time.

You should always always as a game dev be trying to give people a reason to want to do things the way you think they should be done not punishing people who don't agree with you.

Or you can act like Bloodworth. Which is the route all these devs seem to choose.

Point being, its a free game, your lucky your not paying 5$ to use the chat.

You're lucky I don't force you to do something that isn't fun and make it take even longer! Or cost more money to avoid it! (by this logic obviously its acceptable to sell xp boosters or imba items that trivialize content in the cash shop, that's a victimless crime you see)

If you are asking that, why do you even play games.

Next time I play DnD with my friend, I'll just roll my toon as a level 500 and tell him good night I guess. Because I won DnD. F-it right? It didn't hurt anyone.
Next time I play a chess match, i'll just knock all his pieces over. Next time I play Sudoku, ill just fill in random shit.

If you aren't playing my way you might as well not even play the game at all. It hurts people when you level differently than they do. Because everyone wishes they were leveling through this shit content faster to get to the endgame where they've been told the fun might actually exist. That's not a problem with the game design (no fun til endgame) that's a problem with you goddamn meddling players!

*edit* just wanted to make sure I had this in here *edit*

perhaps you're doing the whole "playing games" things wrong.
 :oh_i_see: Don't be this guy kids. Never be this guy.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 07, 2013, 05:16:33 PM
I'm not one to say "Maybe it's not for you" (insert penny arcade) but perhaps you're doing the whole "playing games" things wrong.  We've been doing this whole MMO thing for almost 15 years now.  The "fun is at the endgame!!!" argument is bullshit. It's not.  Exploiting the foundry shit (and no amount of semantics is going to make it not exploiting) to level faster because it's "unfun" at [level < MAX] is also bullshit.  It's not unfun at [level < MAX], its that a certain subset of players are unable to rest until [level = MAX] and think it's bullshit that they should have to level like normal fucking plebes because they are real gamers and deserve to be max level and any method of getting there is fine.  I mean, who really cares if you exploit to max level, right?  Apparently you do.  Get over it and find another game to play if you're pathologically unable to follow game rules.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 07, 2013, 05:20:36 PM
Eh, I do think the 'game rules' thing is a bit daft; at its core this is a technical failure by Cryptic, and one they had to have been fully aware they were making at this point. This isn't a 'creative use of mechanics/bugs/geometry' kind of exploit; this is a 'using the tools you 'designed' and then gave them' one and those need to be dealt with more forgivingly early on and they need to actually fix their shit rather than just banning people.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 07, 2013, 05:20:55 PM
I'm not one to say "Maybe it's not for you" (insert penny arcade) but perhaps you're doing the whole "playing games" things wrong.  We've been doing this whole MMO thing for almost 15 years now.  The "fun is at the endgame!!!" argument is bullshit. It's not.  Exploiting the foundry shit (and no amount of semantics is going to make it not exploiting) to level faster because it's "unfun" at [level < MAX] is also bullshit.  It's not unfun at [level < MAX], its that a certain subset of players are unable to rest until [level = MAX] and think it's bullshit that they should have to level like normal fucking plebes because they are real gamers and deserve to be max level and any method of getting there is fine.  I mean, who really cares if you exploit to max level, right?  Apparently you do.  Get over it and find another game to play if you're pathologically unable to follow game rules.

Not sure what your position is on this.  Thank you for keeping it real!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 05:22:04 PM
Who cares if people were farming ogres that fought back or couldn't fight back?

I care only in that they are the same people who will cry there is nothing to do at cap after rocketing to it as fast as possible (and they will do this regardless of how fun the leveling is, without fail), which is annoying as fuck to listen to. It also usually means the people who didn't do that will get to eat XP nerfs and see virtually all new content being added being geared towards those fucktards instead of anyone else. But the worst part for me is that it makes it really annoying to wade through the Foundry to find quests that aren't shitty farming missions (although a tag system would probably help that enough for my tastes).

While I think Bloodworth is clumsy at best in his decrying the farming shit, I do have to wonder why people would bother with a game where they want to skip as much of it as humanly possible. I have not heard the fun starts at cap in this game, personally, but even then, I don't get why you wouldn't just ... play something more fun.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 05:22:36 PM
Next time I play DnD with my friend, I'll just roll my toon as a level 500 and tell him good night I guess. Because I won DnD. F-it right? It didn't hurt anyone.
Next time I play a chess match, i'll just knock all his pieces over. Next time I play Sudoku, ill just fill in random shit.

By definition "A game is structured playing".
"especially when MMOs have simultaneously trained people into thinking the whole leveling process is meaningless and the game only takes place after this is done and out of the way?"

You don't "win" a MMO. For that matter you don't win DnD if you get to level 500, either. The same basic gameplay continues to exist at the level cap and no, technically nothing prevents you from starting your DnD character from l.5, 15 or even 500.

The other two examples are similarly just :uhrr: If you really wanted to use chess here, a better analogy would be one where the player picks up a game which was already advanced to certain situation, instead of starting from initial position. But imagine that, "chess problems" actually exist, are quite popular and 'legit' variation of chess people play with, to the point there's even tournaments for these. Sudoku example is even worse in this regard.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 07, 2013, 05:28:46 PM
We've been doing this whole MMO thing for almost 15 years now.  The "fun is at the endgame!!!" argument is bullshit. It's not.
Personal mileage etc, but I do find the game considerably more fun when I have 10-20 skills to juggle, than when i'm only equipped with 2-3 and i'm forced to press these 2-3 keys for long periods of time just to earn my right to be able to press one extra button.

To bring example from another field, fighting games either allow you to access full range of moves from the start, or if they feature unlocks these are made available from the start in the "game+". This may be because they are more concerned with the player's fun than with prolonging the experience to squeeze couple more subscription fees from the player.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 07, 2013, 05:30:55 PM
Next time I play DnD with my friend, I'll just roll my toon as a level 500 and tell him good night I guess. Because I won DnD. F-it right? It didn't hurt anyone.
Next time I play a chess match, i'll just knock all his pieces over. Next time I play Sudoku, ill just fill in random shit.

By definition "A game is structured playing".
"especially when MMOs have simultaneously trained people into thinking the whole leveling process is meaningless and the game only takes place after this is done and out of the way?"

You don't "win" a MMO. For that matter you don't win DnD if you get to level 500, either. The same basic gameplay continues to exist at the level cap and no, technically nothing prevents you from starting your DnD character from l.5, 15 or even 500.

The other two examples are similarly just :uhrr: If you really wanted to use chess here, a better analogy would be one where the player picks up a game which was already advanced to certain situation, instead of starting from initial position. But imagine that, "chess problems" actually exist, are quite popular and 'legit' variation of chess people play with, to the point there's even tournaments for these. Sudoku example is even worse in this regard.

Trolling, right?

Edit.  Yup, saw post duex. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 07, 2013, 05:33:40 PM
Quote
ersonal mileage etc, but I do find the game considerably more fun when I have 10-20 skills to juggle, than when i'm only equipped with 2-3 and i'm forced to press these 2-3 keys for long periods of time just to earn my right to be able to press one extra button.

That's why EQ2 remains my favorite game, but for whatever reason, I'm really liking this one.

BTW I can't remember if it was mentioned here, but there's an offline crafting thing at https://gateway.playneverwinter.com/


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 07, 2013, 06:06:59 PM

That's why EQ2 remains my favorite game, but for whatever reason, I'm really liking this one.

Wait. Are you max level already? I thought that was the only place games were fun. Did I hear wrong?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 07, 2013, 06:10:49 PM
Also it sure would be nice if I could at least get a response to the ticket I have regarding my Rogue's borked stats:


I guess I'm somewhat thankful I'm not one of those many poor saps who's bought $200 in Zen and still hasn't gotten it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Megrim on May 07, 2013, 06:22:20 PM
So does this game have anything to do with D&D?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 07, 2013, 06:36:20 PM
Why, it has both dungeons AND dragons!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: proudft on May 07, 2013, 06:43:57 PM
If i wanted to talk to people i would not be online.

Oh god don't get me started on voice chat.  I am firmly in the voice-is-only-for-poopsockers club.  Can't take a phone call, can't listen to music, have no record of what someone says while you're afk or alt-tabbed, can't make stupid cat face emoticons - bah!

Also, the general public has terrible terrible mic discipline, blurting out whatever they think is funny at any given moment, usually in a staticy burst of gibberish with loud music and/or sound effects playing in the background. 

Thirdly, if I have to take in-game orders from some squeaky 13-year old I'd really rather not hear his Very Special Episode of Brady Bunch voice telling me TOO MANY WHELPS while I'm trying to remember what I'm supposed to be doing.

I think there is some kind of generational divide here though, with the older people wanting to be immersed in this Experience of being in a fantasy world, and the young whippersnappers wanting to Share This (much-shittier because you can't shut up) Experience with all their friends IMMEDIATELY RIGHT NOW OMG THAT WAS JUST LIKE ON ARCHER YESTERDAY REMEMBER WHEN HE SAID DANGER ZONE, OH DUDE LISTEN TO THIS SONG DUDE DUDE LISTEN DUDE I AM GOING TO PLAY THIS EVERY RAID NOW.

Ahem.  So, yeah, I hate voice chat.  Even though I have the voice of an angel.

And now that half a dozen people have posted while I was typing this, it looks out of place but oh well.

I also am in the 'they know what they were doing, ban the shit out of them' camp vis-a-vis exploiters.  I do happen to feel that my own game accomplishments are diminished by somebody else basically cheating their way up.  All you have in these games are levels, gear, and your own personality, and the exploiters just basically pooped all over at least one of them.




Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 06:55:38 PM
I kinda wish there was a daily astral diamond thing for doing skirmishes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 07, 2013, 06:56:42 PM
So does this game have anything to do with D&D?

Its not a direct translation from the P&P game, which seems to be where most of the shrills of "IT'S NOT D&D!!!" are coming from.  Those neck beard shit pumps aren't worth listening to, IMO.  If you're looking to relive your glory days of sitting around the kitchen table with your friends rolling dice with greasy fingers from the bag of chips you've been eating, then you'll be disappointed.  If you're looking for an MMORPG that is BASED on the D&D setting with enough features to differentiate itself from every other fantasy MMO available AND know that from time to time the cash will punch you in the dick to remind you its there and has some stuff that would make your time in game easier, then you might enjoy  it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 07, 2013, 06:58:15 PM
I kinda wish there was a daily astral diamond thing for doing skirmishes.

I thought there was?



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 07, 2013, 07:06:10 PM
There is, for pvp also.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 07, 2013, 07:26:45 PM

  Can't take a phone call, can't listen to music, have no record of what someone says while you're afk or alt-tabbed, can't make stupid cat face emoticons - bah!


This is the number one reason I don't use voice chat more.  If i am using VOIP when gaming, it means the ONLY thing I'm doing right then is playing the game.  But to maximize my leisure time I often listen to the radio or a lecture on youtube or a stream of some kind while I am playing a game, which means voice chat it out.  I use it sometimes, but generally only with real life friends at this point (although I did use it for WoW raiding back when I did that - though this probably fits in your poopsockers category).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 07, 2013, 07:30:48 PM
You anti voice people are fucking weird.

Push to talk. You can do everything else you can do normally, and you can play games with others much better.

If you've played anything without a mic in the past decade you've dragged down whoever else was putting up with you.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 07, 2013, 07:34:22 PM
You anti voice people are fucking weird.

Push to talk. You can do everything else you can do normally, and you can play games with others much better.

If you've played anything without a mic in the past decade you've dragged down whoever else was putting up with you.

Only things that I've played in the last decade that require voice were WoW raiding and few competitive league teams in shooters.  I used voice for those. I still use voice sometimes with friends to chat while playing.  The vast majority of my game time at this point is spent either gaming alone or with people I don't know, and fucked if I'm talking to random strangers over voice chat.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 07:38:14 PM
I kinda wish there was a daily astral diamond thing for doing skirmishes.

I thought there was?

I've only had the little kobold give me ones for dungeons and Foundry shit. So feel free to tell me where to pick it up.

There ARE the little mini-map rotating things that have skirmishes and PvP pop up, but those aren't really dailies, and I can't do them when I feel like it, but when the game feels like rewarding me for it (which I don't really mind, in general, but they are inconvenient unless I am lucky ... usually when I log in it's the professions one or it's in a period where NOTHING is happening).


EDIT: Also voice chat as a woman with strangers - or even NON-strangers, depending on the guild - is often a hassle I'd rather do without. Unless I am actively leading a raid or I'm doing some sort of competitive PvP (and I haven't done either since I stopped playing WoW over a year ago), my mic stays off, and fuck anyone who doesn't like it.  :heart:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Azuredream on May 07, 2013, 07:40:23 PM
They're all from the kobold. You might have to level up some more for him to offer them, not sure.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 07:41:20 PM
Ah, my highest is level 18. But it's dumb if the skirmish one is higher level, just because ... you can get them so early.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Wasted on May 07, 2013, 07:57:26 PM
Looking through the foundry I can't see anything that tells you what level they are for.  Do they scale or do you just travel through them to find level appropriate ones with trial and error?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 07, 2013, 08:03:55 PM
So does this game have anything to do with D&D?

Its not a direct translation from the P&P game, which seems to be where most of the shrills of "IT'S NOT D&D!!!" are coming from.  Those neck beard shit pumps aren't worth listening to, IMO.  If you're looking to relive your glory days of sitting around the kitchen table with your friends rolling dice with greasy fingers from the bag of chips you've been eating, then you'll be disappointed.  If you're looking for an MMORPG that is BASED on the D&D setting with enough features to differentiate itself from every other fantasy MMO available AND know that from time to time the cash will punch you in the dick to remind you its there and has some stuff that would make your time in game easier, then you might enjoy  it.

It borrows the setting (probably the least popular incarnation of the Forgotten Realms, all told) and the names of the powers and some other labeling. Mechanically there is no D&D there, the end. This isn't a good/bad thing, it's just true.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 07, 2013, 08:07:29 PM
You anti voice people are fucking weird.

Push to talk. You can do everything else you can do normally, and you can play games with others much better.

If you've played anything without a mic in the past decade you've dragged down whoever else was putting up with you.

I can't listen to music at the volume I prefer to and still hear other people on voice chat, so no, you can't do everything else you can do normally. Remember, we're not really talking about during raids for the most part, most of us grumble and turn our voice chat on for that. Bloodworth was expressing surprise that people don't replace normal everyday guild chat with voice. That is what is making most of us go  :uhrr:.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Azuredream on May 07, 2013, 08:12:26 PM
Looking through the foundry I can't see anything that tells you what level they are for.  Do they scale or do you just travel through them to find level appropriate ones with trial and error?

They scale. I'm only level 25 but I've been told that the maps start scaling to be harder as you become higher level- someone might make a map with tough combat thinking it's fine, only for it to be nigh-impossible for a really high level character. This is just what I've heard, though- could be totally wrong.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 08:14:03 PM
So does this game have anything to do with D&D?

Its not a direct translation from the P&P game, which seems to be where most of the shrills of "IT'S NOT D&D!!!" are coming from.  Those neck beard shit pumps aren't worth listening to, IMO.  If you're looking to relive your glory days of sitting around the kitchen table with your friends rolling dice with greasy fingers from the bag of chips you've been eating, then you'll be disappointed.  If you're looking for an MMORPG that is BASED on the D&D setting with enough features to differentiate itself from every other fantasy MMO available AND know that from time to time the cash will punch you in the dick to remind you its there and has some stuff that would make your time in game easier, then you might enjoy  it.

It is so far removed from D&D it makes me wonder why they bothered. If that makes me a neckbeard shit pump, so be it, but the fact remains that aside from the setting (which is generally the least important thing to make a game "D&D" for people, I suspect) and the names for things, there is basically nothing at all in this game that makes it D&D. Whether that is good or bad is irrelevant, "Does this have anything to do with D&D" is more of a yes/no than good/bad question, and the answer is decidedly towards the "no" end of the spectrum.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 07, 2013, 08:59:07 PM
Ah, my highest is level 18. But it's dumb if the skirmish one is higher level, just because ... you can get them so early.

At 18 you should be getting skirmish dailies for Orc Assault or whatever it's called; the one in the Tower District. I did that daily yesterday on my Rogue.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 09:05:03 PM
So NOT from the kobold, but from people in the actual zone attached to the skirmish? 'Cause I thought that was just a one-off, I didn't realize that was repeatable (mostly because I didn't notice it saying it was anywhere) and it didn't give me astral diamonds for doing it.

If it IS from the kobold, then he is holding out on me for some reason.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 07, 2013, 09:08:10 PM
I don't get skirmish dailies either, at 17.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ard on May 07, 2013, 09:09:10 PM
You don't even need to go to the kobold to get the quests, hit L and there's a box in the lower right corner.  You only need to go to him to turn them in, and they are indeed level restricted as far as I can tell.  I got more different types of dailies as I got higher in level, up through the 20s.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 07, 2013, 09:12:18 PM
Huh, I did a daily skirmish yesterday, and today it's not available. My Cleric has daily skirmishes for Storming the Keep though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Wasted on May 07, 2013, 09:30:42 PM
Looking through the foundry I can't see anything that tells you what level they are for.  Do they scale or do you just travel through them to find level appropriate ones with trial and error?

They scale. I'm only level 25 but I've been told that the maps start scaling to be harder as you become higher level- someone might make a map with tough combat thinking it's fine, only for it to be nigh-impossible for a really high level character. This is just what I've heard, though- could be totally wrong.

Thanks


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 07, 2013, 09:47:27 PM
So does this game have anything to do with D&D?

Its not a direct translation from the P&P game, which seems to be where most of the shrills of "IT'S NOT D&D!!!" are coming from.  Those neck beard shit pumps aren't worth listening to, IMO.  If you're looking to relive your glory days of sitting around the kitchen table with your friends rolling dice with greasy fingers from the bag of chips you've been eating, then you'll be disappointed.  If you're looking for an MMORPG that is BASED on the D&D setting with enough features to differentiate itself from every other fantasy MMO available AND know that from time to time the cash will punch you in the dick to remind you its there and has some stuff that would make your time in game easier, then you might enjoy  it.

It is so far removed from D&D it makes me wonder why they bothered. If that makes me a neckbeard shit pump, so be it, but the fact remains that aside from the setting (which is generally the least important thing to make a game "D&D" for people, I suspect) and the names for things, there is basically nothing at all in this game that makes it D&D. Whether that is good or bad is irrelevant, "Does this have anything to do with D&D" is more of a yes/no than good/bad question, and the answer is decidedly towards the "no" end of the spectrum.

If you say to yourself "This doesn't look like D&D to me...oh well"  instead of "Fuck this shit!!!  This is NOT D&D you assholes!!!  This is a fucking travesty!!!"  then you are not a neck bearded shit pump.  Go you. :yahoo:  Seriously, though, I don't know how you would be able to translate the PnP D&D into a video game without it being awful.  Not that I've ever been a huge fan, but from my understanding theres more to the D&D franchise than just the PnP game.  Why is it so hard to separate the tabletop game with everything else that surrounds it?  Would it be more fair to say Neverwinter is "inspired by" or "based on" D&D?  Would it really matter in the end?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 10:00:16 PM
It's not even "based on," which is the part that's mystifying to me. It is, at best, "vaguely sort of aware 4E exists." It has basically nothing to do with its source material. Which just makes me go "seriously, why bother?"


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pezzle on May 07, 2013, 10:27:19 PM
Yes, it does matter.

When you are using a brand name to pimp your game it carries certain expectations.  Look at games like NWN, Pool of Radiance, Planescape etc.  They captured good portions of what the players craved not only from a game system but from the world.  In some cases that was good writing or an awesome setting.  In others it was custom crafted content that provided thrills for your players.  At the very least you had fans familiar with a setting that they really wanted to participate in.

I'm sorry, but this game falls short.  There are many reasons I feel this way.  Part of it could be the disenchantment with 4E and the changes for change sake they made to Forgotten Realms.  It could be the ham fisting done to make it an MMO  I cannot really recreate any of my D&D characters of any edition remotely faithfully in this game.  

Actually, maybe it is because there is no actual possibility for a DM.  In the single player games you sort of dealt with what there was and had your fun.  In something like this with multiple players?  You need a DM.  It is why my best memories of games like EQ (and certainly NWN) involved DM or guide events.  It is why I would get yelled at as a guide for wandering the oasis and interacting with players in some silly way.  People love that stuff.  They eat it up.  It is magic.  

If you strip away the decent writing, DM interaction, connection to a character and a familiar world what you are left with can just be called Orc Smash MMO.  Sure it can be fun for awhile, but the name attachment is a lie told by a company to separate you from your money, not a commitment to any sort of quality.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 07, 2013, 10:30:56 PM
Not part of the current debate:

The Crypts of Kelemvor ("Sealing the Crypts") is clever. It uses the PC's tendency to go straight for the shiny and tricks of perspective and architecture to send you into avoidable harm. It's the first dungeon I played like a D&D dungeon - cautiously and searching each room before I enter. I hope there's more like this.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lakov_Sanite on May 07, 2013, 10:38:35 PM
So would a DND card game NOT be DND just because it doesn't use pnp mechanics? What about board games, dice games?

Get the fuck over yourselves, it's a DND MMO, the end.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 07, 2013, 10:59:46 PM
(insert gif from the D&D cartoon seriesmovie here)  :why_so_serious:

Anyway, the foundry's kinda losing its luster for me. It's not the capabilities (I keep saying the toolset's REALLY awesome, and it is), it's the entire infrastructure surrounding it along with the nerfs falling into the same pattern I've seen in the COH MA 4 years ago. Fool me once...


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 07, 2013, 11:00:07 PM
Look at games like NWN, Pool of Radiance, Planescape etc.  They captured good portions of what the players craved not only from a game system but from the world
NWN was atrocious. Its only saving grace was the DM mode.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 07, 2013, 11:14:16 PM
Hit level 20, got given the skirmish daily. What a doofy level to save that for.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cyrrex on May 07, 2013, 11:18:14 PM
Look at games like NWN, Pool of Radiance, Planescape etc.  They captured good portions of what the players craved not only from a game system but from the world
NWN was atrocious. Its only saving grace was the DM mode.

NWN was my first real foray into any type of D&D, and I basically loved the shit out of it.  You, sir, just touched me in my bathing suit area.  I really never understood why some people hate it so much, but maybe that's because I never tried P&P.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 07, 2013, 11:33:54 PM
Look at games like NWN, Pool of Radiance, Planescape etc.  They captured good portions of what the players craved not only from a game system but from the world
NWN was atrocious. Its only saving grace was the DM mode.

NWN was my first real foray into any type of D&D, and I basically loved the shit out of it.  You, sir, just touched me in my bathing suit area.  I really never understood why some people hate it so much, but maybe that's because I never tried P&P.

People hated NWN because:

1. It was ugly, even for the time.
2. The camera controls were sloppy.
3. All the other  controls weren't much better.
4. The stock original campaign was embarrassingly bad, especially following BG2.
5. You only had full control over yourself and not your whole party, even in single-player.
6. D&D purists hated it because it pretty much butchered 3E's ruleset to make it balanced enough for a solo player.*

All that said above? I still absolutely love NWN, both 1 and 2. NWN1 has been a permanent fixture on my hard drive since it launched, and it's one of the only games I've ever bought all the DLC for.

*There were scads of forum debates when Temple of Elemental Evil was coming out between NWN fans and the folks who lauded TOEE for its pretty strong adherence to 3E rules. That is, until Atari fucked it all up.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Maledict on May 07, 2013, 11:45:58 PM
I'm not sure on the mechanics, but after reading up on the shit heap that is the lore currently I am appalled by what they have done to the settings, in particular my beloved Planescape.

It makes absolutely no fucking sense at all, completely contradicts all previous lore and writing, and replace one of the few areas of the game with decent writing with a terrible schlock pile of nonsense. Seriously - asmodeus absorbs a minor Forgotten Realms gods power and that allows him to re-order the entire planes and end the blood war? That's complete gibberish!

I honestly don't know who they are trying to please with the lore stuff. Is there really a huge contingent of forgotten realms fans out there who want to see the entire game and universe modelled on that awful crap pile of a world?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 08, 2013, 12:16:13 AM
FR has the largest fan base of any of their settings, yes. IIRC it is by an extremely wide margin, too.

EDIT: Also, seriously, worst netcode ever.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 08, 2013, 12:58:27 AM
I also see that Cryptic's so short-staffed that they're not even policing player names. I've seen two level 60s on Mindflayer with nothing but ASCII penises for names.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 08, 2013, 03:11:06 AM
God help me, I'm actually getting used to rubberbanding all over the fucking place.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 08, 2013, 04:03:15 AM
I'm not sure on the mechanics, but after reading up on the shit heap that is the lore currently I am appalled by what they have done to the settings, in particular my beloved Planescape.

It makes absolutely no fucking sense at all, completely contradicts all previous lore and writing, and replace one of the few areas of the game with decent writing with a terrible schlock pile of nonsense. Seriously - asmodeus absorbs a minor Forgotten Realms gods power and that allows him to re-order the entire planes and end the blood war? That's complete gibberish!

I honestly don't know who they are trying to please with the lore stuff. Is there really a huge contingent of forgotten realms fans out there who want to see the entire game and universe modelled on that awful crap pile of a world?

I thought most of the lore rewrites were done to kill characters watch was having to pay royalties on since they were created under TSR's more creator-friendly mantle.  Like Elminster is still owned by Greenwood even though he sold the Forgotten Realms setting itself.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 08, 2013, 04:38:02 AM
Look at games like NWN, Pool of Radiance, Planescape etc.  They captured good portions of what the players craved not only from a game system but from the world
NWN was atrocious. Its only saving grace was the DM mode.

The first iteration totally was.  Utter bollocks.

Those people who didn't give it a second chance to play Undrentide and Hordes really, really missed out.

So much better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 08, 2013, 06:44:39 AM
Who cares if people were farming ogres that fought back or couldn't fight back? If they wanted to avoid that they should have made lots of titles and achievements and cool looking gear templates that you only get if you stop and smell the flowers and do the story content while you are appropriate level. Then there is a compelling reason for some people to not want to kill helpless ogres for max level in min time.

You should always always as a game dev be trying to give people a reason to want to do things the way you think they should be done not punishing people who don't agree with you.

Or you can act like Bloodworth. Which is the route all these devs seem to choose.

Bullshit. This is purely about MMO "Firsts" and some sort of self worth for reaching 60 before anyone. Games have rules that define them, or else they are not games. Children make up new rules for games when they don't understand them, or want to make sure they win. "Why not let people break the rules" is possibly one of the most retarded conversations I have seen on this board.  Attempting to paint developers as some sort of sadistic creationists because they make games, that have rules, is beyond retarded and you should feel bad for even saying it.

Know what you do if you don't like a how a game plays? Play something else. Why are you playing something that you do not find fun, masochist, compulsion, lack of will? HERP A DERP let me cheat because why not? Get the fuck out.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 08, 2013, 07:07:16 AM
So does this game have anything to do with D&D?

Its not a direct translation from the P&P game, which seems to be where most of the shrills of "IT'S NOT D&D!!!" are coming from.  Those neck beard shit pumps aren't worth listening to, IMO.  If you're looking to relive your glory days of sitting around the kitchen table with your friends rolling dice with greasy fingers from the bag of chips you've been eating, then you'll be disappointed.  If you're looking for an MMORPG that is BASED on the D&D setting with enough features to differentiate itself from every other fantasy MMO available AND know that from time to time the cash will punch you in the dick to remind you its there and has some stuff that would make your time in game easier, then you might enjoy  it.

It is so far removed from D&D it makes me wonder why they bothered. If that makes me a neckbeard shit pump, so be it, but the fact remains that aside from the setting (which is generally the least important thing to make a game "D&D" for people, I suspect) and the names for things, there is basically nothing at all in this game that makes it D&D. Whether that is good or bad is irrelevant, "Does this have anything to do with D&D" is more of a yes/no than good/bad question, and the answer is decidedly towards the "no" end of the spectrum.

Because they wanted the "neverwinter" name to be associated with it because of the foundry.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 08, 2013, 08:03:16 AM
God help me, I'm actually getting used to rubberbanding all over the fucking place.

I haven't had any network/lag/rubberbanding at all. Just hit level 30 woot.


Bullshit. This is purely about MMO "Firsts" and some sort of self worth for reaching 60 before anyone. Games have rules that define them, or else they are not games. Children make up new rules for games when they don't understand them, or want to make sure they win. "Why not let people break the rules" is possibly one of the most retarded conversations I have seen on this board.  Attempting to paint developers as some sort of sadistic creationists because they make games, that have rules, is beyond retarded and you should feel bad for even saying it.

Know what you do if you don't like a how a game plays? Play something else. Why are you playing something that you do not find fun, masochist, compulsion, lack of will? HERP A DERP let me cheat because why not? Get the fuck out.

You are being either stupid or naive. People play these games (MMORPGs) their own way. A lot of people love min/maxing and they can't do that until max level when they have all their ability points and they can focus on gear acquisitions. These people level as fast as possible because it just gets in the way. Why do you care if these people bypass leveling content? Leveling content, in a MMORPG is the most transient content ever.

While the whole ogre exploit things is retarded and they should do something about it, getting a stick up your ass because "people should play exactly the way I want them" is a stupid attitude to have. You can't tell people what fun is, an as long as the foundry shit isn't hurting the economy or PVP who cares? The only thing they are exploiting is time commitment, and in a game without a subscription, who gives a shit?

These people are trying to get to the point that they find the most fun, that dungeon grinding/gear grinding where they level up their gearscore.

Also, you should stop using analogies.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 08, 2013, 08:09:34 AM
"people should play exactly the way I want them" is a stupid attitude to have.

I never said that, once again people are intentionally misconstruing what I am saying. Power leveling, Min/Maxing/ Alternate leveling routes can be part of and accounted for in a design. Thats all well with in the rules, rules are part of the definition of games. Cheating is not power leveling. Min/Maxing is not cheating. Games have rules, those rules allow for different modes of play. Cheating is cheating.

I am technically one of those people, as I can't stand going from quest hub to quest hub. However I highly enjoy the "drop in" content of the foundry, skirmishes and PvP. But I also have no need to rush to 60.

The very idea that "Cheating is OK, because the content is subjectively boring" is retarded, and that what a number of people here have proposed. Just play another game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 08, 2013, 08:16:28 AM
"people should play exactly the way I want them" is a stupid attitude to have.

I never said that. Power leveling, Min/Maxing/ Alternate leveling routes can be part of and accounted for in a design. Cheating is not power leveling. Min/Maxing is not cheating. Games have rules, those rules allow for different modes of play. Cheating is cheating.

I am technically one of those people, as I can't stand going from quest hub to quest hub. However I highly enjoy the "drop in" content of the foundry, skirmishes and PvP. But I also have no need to rush to 60.

Yeah I know it's cheating, but I really don't care. If I were the devs, I wouldn't care either. If they want to skip out on the leveling content, why not. Hell, I'd drop a 40$ cash-shop item that gives you a free level 60 if I were them.

It's a free to play game. They shouldn't care since it does not effect other people at all. It actually helps the "end game" crowd by populating it more. If the game was subscription based, it would be a totally different argument.

In the end, who really cares? Let people have fun. Don't punish others.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 08, 2013, 08:20:14 AM
Hell, I'd drop a 40$ cash-shop item that gives you a free level 60 if I were them.

If the game was designed for that, sure. But its not, and its clearly outside the developers intentions.  Riot?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 08, 2013, 08:32:56 AM
You anti voice people are fucking weird.

Push to talk. You can do everything else you can do normally, and you can play games with others much better.

If you've played anything without a mic in the past decade you've dragged down whoever else was putting up with you.

I can't listen to music at the volume I prefer to and still hear other people on voice chat, so no, you can't do everything else you can do normally. Remember, we're not really talking about during raids for the most part, most of us grumble and turn our voice chat on for that. Bloodworth was expressing surprise that people don't replace normal everyday guild chat with voice. That is what is making most of us go  :uhrr:.

I think its got to do with the different types of games BW and others play vs RPG Mmo players. BW and others, like myself, have been playing stuff like Planetside, BF2, World of Tanks, etc, where voice chat is simply not an optional event. When we start to play a fantasy MMO and notice that everyone's happy without voice coms, we're like nudists wondering why everyone's still wearing 'quaint' swimwear at the beach.

That said, its entirely understandable why women are not too keen on getting on voice coms. There is such a seething need by the male gaming community for ANY sort of interaction with a female that things go bad fast.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 08, 2013, 08:52:55 AM
You anti voice people are fucking weird.

Push to talk. You can do everything else you can do normally, and you can play games with others much better.

If you've played anything without a mic in the past decade you've dragged down whoever else was putting up with you.

I can't listen to music at the volume I prefer to and still hear other people on voice chat, so no, you can't do everything else you can do normally. Remember, we're not really talking about during raids for the most part, most of us grumble and turn our voice chat on for that. Bloodworth was expressing surprise that people don't replace normal everyday guild chat with voice. That is what is making most of us go  :uhrr:.

I think its got to do with the different types of games BW and others play vs RPG Mmo players. BW and others, like myself, have been playing stuff like Planetside, BF2, World of Tanks, etc, where voice chat is simply not an optional event. When we start to play a fantasy MMO and notice that everyone's happy without voice coms, we're like nudists wondering why everyone's still wearing 'quaint' swimwear at the beach.

That said, its entirely understandable why women are not too keen on getting on voice coms. There is such a seething need by the male gaming community for ANY sort of interaction with a female that things go bad fast.


Yep, after thinking about it I came the the same conclusion, I do not strictly play MMO's or "social games". Not using a VOIP in a competitive game is just foreign to me now.

So,
(http://forums.f13.net/index.php?action=dlattach;attach=6161;type=avatar)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: bhodi on May 08, 2013, 08:56:54 AM
Okay, game was fun, I put maybe 15 hours into it in between leveling two chars and seeing most of the content. Looks like stuff level 35+ is fairly broken in terms of HP and dungeon weirdness, and the fountry is still in it's infancy, so I'll check back in 6 months. See y'all then!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 08, 2013, 09:02:31 AM
Who cares if people were farming ogres that fought back or couldn't fight back? If they wanted to avoid that they should have made lots of titles and achievements and cool looking gear templates that you only get if you stop and smell the flowers and do the story content while you are appropriate level. Then there is a compelling reason for some people to not want to kill helpless ogres for max level in min time.

You should always always as a game dev be trying to give people a reason to want to do things the way you think they should be done not punishing people who don't agree with you.

Or you can act like Bloodworth. Which is the route all these devs seem to choose.

Bullshit. This is purely about MMO "Firsts" and some sort of self worth for reaching 60 before anyone. Games have rules that define them, or else they are not games. Children make up new rules for games when they don't understand them, or want to make sure they win. "Why not let people break the rules" is possibly one of the most retarded conversations I have seen on this board.  Attempting to paint developers as some sort of sadistic creationists because they make games, that have rules, is beyond retarded and you should feel bad for even saying it.

Know what you do if you don't like a how a game plays? Play something else. Why are you playing something that you do not find fun, masochist, compulsion, lack of will? HERP A DERP let me cheat because why not? Get the fuck out.

Ahahahahahaahaha. You seriously think you aren't telling people they need to play your way or fuck off? God you are delusional.

So to recap, the game is "designed" to handle pvp rep gain boosters (so that grind is skippable?), lockboxes that will drop purple enchants that I believe are pretty OP or gear which undoubtedly you could spend a bunch of $ to make all content almost as trivial as any ogre farm. But if players are skipping the bullshit 1-60 content as fast as they possibly can then those fuckers should go elsewhere.

You must not know how this works. Companies with your attitude will over the course of the first couple of months nerf and fuck with all these things that players used to blast through the content. But they won't stop those people from skipping the bullshit and getting 60 fast. All that they ever accomplish is fucking over random bystanders who are leveling at normal rates in normal ways or new players who just find a game that rewards them much less in certain places.

You can't get the ogre farmers they have already made it. But congrats on making the foundry missions less rewarding for everyone else for all time. Sure showed them!  :oh_i_see: Control freak asshole foolish devs repeating, as many have pointed out, the pattern from CoH. But yeah keep fighting a useless fight while thumping your chest thinking you are so righteous and those dastardly players aren't worthy of even playing the game with you Bloodworth. That doesn't make you a stupidshit at all.

Who cares if people were farming ogres that fought back or couldn't fight back? If they wanted to avoid that they should have made lots of titles and achievements and cool looking gear templates that you only get if you stop and smell the flowers and do the story content while you are at appropriate level. Then there is a compelling reason for some people to not want to kill helpless ogres for max level in min time.

You should always always as a game dev be trying to give people a reason to want to do things the way you think they should be done not punishing people who don't agree with you.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 08, 2013, 10:01:27 AM
His point is, "I don't play Chess that way. Fuck you, my king can move 5 spaces" is crap and if you want to play that way
you're not playing chess.   Play that way with your friends all you want, but understand that it's only "house rules" to accept it as such.

There's no "house rules" in electronic gaming until you hit the mod community.  Which doesn't get a say in MMOs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 08, 2013, 10:02:35 AM
Hoax, you are out of your mind, Again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 08, 2013, 10:09:56 AM
Wish we could delete the crap back and forth.  It buried some useful info  :?

Anyone have a good link on how cleric divinity power works?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 08, 2013, 10:25:36 AM
Quote
Anyone have a good link on how cleric divinity power works?

You should just be able to mouse over the different skills and it will show if they have enhanced effects when its turned on. That and it replaces your at will's with a channeled attack and heal respectively.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 08, 2013, 10:28:29 AM
Quote
Anyone have a good link on how cleric divinity power works?

You should just be able to mouse over the different skills and it will show if they have enhanced effects when its turned on. That and it replaces your at will's with a channeled attack and heal respectively.

Looking more for mechanics around it.  How to build, do altars effect, etc.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 08, 2013, 10:31:08 AM
It is so far removed from D&D it makes me wonder why they bothered.
Now you know how us 1st edition players feel about 4th! ;D


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 08, 2013, 10:31:22 AM
Hell, I'd drop a 40$ cash-shop item that gives you a free level 60 if I were them.

If the game was designed for that, sure. But its not, and its clearly outside the developers intentions.  Riot?

The game is designed for people to play the game and give them money. Hell even DDO has a cashshop item that allows you to get a free level 5 (or whatever level) toon EVERY TIME you create a new character.

People love dungeon crawling, and a lot of people, myself included, would pay money to skip the trivial solo-leveling process just so they can crawl epic dungeons for loot a few times a night. Why not give those people an option to do that? Makes sense to me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 08, 2013, 10:38:17 AM
I also see that Cryptic's so short-staffed that they're not even policing player names. I've seen two level 60s on Mindflayer with nothing but ASCII penises for names.

I saw a guy with "fuck" in his name last night. I could figure out how to report him for spamming, but not for having an offensive name.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 08, 2013, 11:09:01 AM
My main concern with the guys racing to 60 through exploits is that means they can now run the highest level dungeons, get gear to sell for outrages prices, and either fuck up the AD market or all the Zen they want, which then causes the devs to overreact and make life miserable for the rest of us.

If there wasn't a whole economic system tied into this, I wouldn't care at all if they box themselves in a corner and level to 60.  It's not like it's all that hard to level anyways.  But if they're willing to take that kind of shortcut with the easiest leveling system in existence, I'd hate to think what else they're doing with real money on the line.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 08, 2013, 11:41:49 AM
Quote
Anyone have a good link on how cleric divinity power works?

You should just be able to mouse over the different skills and it will show if they have enhanced effects when its turned on. That and it replaces your at will's with a channeled attack and heal respectively.

Looking more for mechanics around it.  How to build, do altars effect, etc.

From what I can tell, it's just going pew pew that builds it (until you throw some points into a passive I forget the name of, then your non-damaging abilities will also build it).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 08, 2013, 11:54:27 AM
My main concern with the guys racing to 60 through exploits is that means they can now run the highest level dungeons, get gear to sell for outrages prices, and either fuck up the AD market or all the Zen they want, which then causes the devs to overreact and make life miserable for the rest of us.

If there wasn't a whole economic system tied into this, I wouldn't care at all if they box themselves in a corner and level to 60.  It's not like it's all that hard to level anyways.  But if they're willing to take that kind of shortcut with the easiest leveling system in existence, I'd hate to think what else they're doing with real money on the line.

I don't think that really happens on a large scale; or the people it effects don't really care because they don't mind tossing money at the problem. By the time the casual player hits level cap, the market should be saturated (assuming you just want to buy all of your gear, and in this game you really don't need too) and the cost of things should be lower.  Even that being said, the Zen market is getting lower and lower. Already zen cost dropped from like 450 AD to 407 as of last night.

All it does is accelerate a mature marketplace sooner.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 08, 2013, 03:23:35 PM
I think its got to do with the different types of games BW and others play vs RPG Mmo players. BW and others, like myself, have been playing stuff like Planetside, BF2, World of Tanks, etc, where voice chat is simply not an optional event.
I've played both World of Tanks and Planetside for months, and literally never ran into people using voice comms in the former, only occasionally i'd see someone try (keyword, try) use it in the latter. As such, I think that divide between MMO players and "others where it's not optional" is nowhere near as clear as you draw it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Azuredream on May 08, 2013, 03:31:04 PM
I also see that Cryptic's so short-staffed that they're not even policing player names. I've seen two level 60s on Mindflayer with nothing but ASCII penises for names.

I saw a guy with "fuck" in his name last night. I could figure out how to report him for spamming, but not for having an offensive name.

The weird thing is that the Foundry has an enormously restrictive profanity filter, such that it goes way overboard. You can't publish a quest with any sort of profanity or imagined profanity. 'Sort it out' is not an allowed phrase because it thinks you're talking about boobs. You can't call anything 'damned' and an illegitimate son may not be called a 'bastard.'


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 08, 2013, 03:32:18 PM
Perhaps I should clarify:

Firstly, we're talking broadly about voice coms. Not in-game coms, but Teamspeak, Ventrilo, etc.

if you are part of a clan structure in Planetside or World of Tanks, chances are you are using voice coms via TS, vent, etc. While one certainly sees many many players floating about without voice coms,  chances are they do not have a regular play group.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 08, 2013, 03:40:08 PM
Perhaps I should clarify:

Firstly, we're talking broadly about voice coms. Not in-game coms, but Teamspeak, Ventrilo, etc.

if you are part of a clan structure in Planetside or World of Tanks, chances are you are using voice coms via TS, vent, etc. While one certainly sees many many players floating about without voice coms,  chances are they do not have a regular play group.


We call those people "the grand majority".


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 08, 2013, 03:50:05 PM
We call those people "the grand majority".
Precisely, and they demonstrate that voice comms even in that kind of games absolutely are optional.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 08, 2013, 03:50:50 PM
Quote
Anyone have a good link on how cleric divinity power works?

You should just be able to mouse over the different skills and it will show if they have enhanced effects when its turned on. That and it replaces your at will's with a channeled attack and heal respectively.

Looking more for mechanics around it.  How to build, do altars effect, etc.

From what I can tell, it's just going pew pew that builds it (until you throw some points into a passive I forget the name of, then your non-damaging abilities will also build it).

That's basically it. Divine Power (I call it Gandalf Mode) builds through doing damage or through using things like Healing Word or later Astral Shield if you have the Divine Fortune passive slotted in. Certain feats let you build it a bit faster. Also At-Wills and Encounter powers will build it, but dailies will not.

I don't think altars do anything to Divine Power. Portable altars are nigh-useless, and are only used for giving you portable invocation stations if you absolutely must invoke right this second  and not at any of the myriad campsites around.

I... I may have restarted my Cleric.

Also, the Daunting Light encounter power modified by Divine Power is a thing of wonder and beauty.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 08, 2013, 03:53:25 PM
We call those people "the grand majority".
Precisely, and they demonstrate that voice comms even in that kind of games absolutely are optional.

Maybe in MMORPGs, but my playtime would be pretty frustrating in Planetside without pals. World of Tanks would have also worn thin for me on my own. Being prey to the idiocy of your PUG playmates without actual, real people at the end of a microphone to coordinate with would have driven me off the game years ago.

But hey, I'm willing to be wrong on this. Its just eternally depressing to think that there are legions of players trying to play Planetside, War Thunder or World of Tanks on their own. On the other hand, it would explain a lot.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 08, 2013, 03:58:49 PM
Finally checked out crafting and AH.  WTF.

They need to get a design team on the UI.  Seriously, this games only saving grace is combat/dungeons seem "fun."   I shouldn't have to poke around for 5 minutes to figure out how to pull up much less post on the Bazaar.  Same with using RL Cash to purchase "zen" and then figure out how to trade for "Astral Poo" or whatever. 

And what the hell is with cancel being on left side of gump?  Accidently deleted a piece of gear (my fault for not paying attention as I attemped to put something on the Auction House/Bazaar or whatever).  Verbiage needs worked, read as if "DO YOU WANT TO POST."


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 08, 2013, 06:03:24 PM
So yeah, apparently Cryptic, in their infinite wisdom, not only implemented that auto chat-banning system based on /ignore and spam reporting, but they've also done something similar with the Foundry.

If enough people report a Foundry map, it gets auto-removed and banned from re-submission until a GM clears it...

... at which point it can be instantly reported until it's taken down again.

So all those folks who can no longer powerlevel on ogres and have nothing better to do are going around mass-reporting pretty much everything in the Best tab.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on May 08, 2013, 09:26:45 PM
So yeah, apparently Cryptic, in their infinite wisdom, not only implemented that auto chat-banning system based on /ignore and spam reporting, but they've also done something similar with the Foundry.

If enough people report a Foundry map, it gets auto-removed and banned from re-submission until a GM clears it...

... at which point it can be instantly reported until it's taken down again.

So all those folks who can no longer powerlevel on ogres and have nothing better to do are going around mass-reporting pretty much everything in the Best tab.
And just like that feature, just reading about it makes my head hurt. How does shit like this get past even the most basic design review? (aka bob the intern asking: "I wonder if there's any way to abuse this?")


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 08, 2013, 10:16:46 PM
I'm not going to comment on the preceding, because as someone who's played and designed MMGs since 1999, I'll probably say something I'll regret.

Instead I'll say, I'm level 40 now! With no grinding and barely any Foundry!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 08, 2013, 11:27:36 PM
Bags, bank slots, respecs, character slots.

These are the things that are likely to lead me to stop playing this since they are priced way, WAY too high. 600 Zen for bank slots? 600 for a respec? 400,000 AD for a bag, which works out at about 1000 Zen? No.

If those kinds of things in F2P games are sensibly priced then I will purchase them. I don't have a problem with a F2P model that makes me feel I get good value for my money. There are plenty of examples, most recently Warframe and Path of Exile. I spent money on both of those because I felt like I got a decent amount of stuff for my £. I'm not going to spend a penny on NWO because the prices for what I consider to be essentials in a MMO are blatant gouges.

As it is my bank slots are all full, my bags are constantly full and I'm level 24 ffs. Oh and to make some more alts I have to make a new account. This is frustrating and annoying and will drive me away.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 08, 2013, 11:42:47 PM
More fun with shitty design: If you're doing a dungeon run, and someone drops out, there's apparently no way to replace them.  :why_so_serious:

Bags, bank slots, respecs, character slots.

These are the things that are likely to lead me to stop playing this since they are priced way, WAY too high. 600 Zen for bank slots? 600 for a respec? 400,000 AD for a bag, which works out at about 1000 Zen? No.

If those kinds of things in F2P games are sensibly priced then I will purchase them. I don't have a problem with a F2P model that makes me feel I get good value for my money. There are plenty of examples, most recently Warframe and Path of Exile. I spent money on both of those because I felt like I got a decent amount of stuff for my £. I'm not going to spend a penny on NWO because the prices for what I consider to be essentials in a MMO are blatant gouges.

As it is my bank slots are all full, my bags are constantly full and I'm level 24 ffs. Oh and to make some more alts I have to make a new account. This is frustrating and annoying and will drive me away.

I agree with you on all of that except character slots - that's something I don't mind paying for at all in a F2P game, and they're about the only thing that is reasonably priced in this game, at $5 for 2.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Bzalthek on May 09, 2013, 12:05:42 AM
Bags is probably my bane.  I hated when games went to limited space inventory.  Inventory Juggling is not fun.  Then you had to upgrade your inventory.  Now you have to pay out the ass for a bag. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 09, 2013, 12:54:35 AM
Bags, bank slots, respecs, character slots.

These are the things that are likely to lead me to stop playing this since they are priced way, WAY too high. 600 Zen for bank slots? 600 for a respec? 400,000 AD for a bag, which works out at about 1000 Zen? No.


It costs nothing to register a new account and if you've got any kind of gaming rig at all you can easily run 2 clients at the same time to trade stuff to the mule. Just run in windowed mod as holding alt down to alt tab will cancel any trade in progress.
 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 09, 2013, 01:00:18 AM
Yeah I already have 3 accounts Phred.

My point is that if they price these things unreasonably then I, and others, will do things like multi-accouting to avoid the costs. If they price them reasonably then I, and probably many others, will not feel like we're being ripped off to pay them instead of the hassle of separate accounts.

Cryptic are not Apple. They won't make more money by pricing themselves head and shoulders above the sensible competition.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 09, 2013, 02:51:31 AM
People game differently, I don't have a storage problem because I vendor almost everything.  Merchants are everywhere and if I can't use it, it gets sold.  My bank has maybe two items in it.  I do agree some of the prices are out of whack.

My main gripe is the AH is so borked. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 09, 2013, 04:01:05 AM
I need like. One more bag. Just one. And I'd be okay. Feh.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 09, 2013, 04:22:48 AM
I'm not hoarding random shit, it's potions, profession kits, identify scrolls, a few drops that I'll use when I next ding, bounty insignias and enchantment things.

The kits should go in the professions slot and the insignias should go in the currencies tab IMO. The enchantment things piss me off because I know that even if I throw them all away now come level 60 I'll be needing space for them anyway.

Stuff is very obviously designed to fill your bags to push you into the cash shop and that makes me grind my teeth.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 09, 2013, 06:15:05 AM
Same thing happens in STO, so I'm not surprised to have it happen here.  At least this one has a separate crafting bag.  Be meticulous about combining enchants (or about not combining them until you find the next rank as a drop.) and dumping old gear and you should be good.  Shit doesn't sell on the AH so I don't even try that anymore and just vendor it all for useless gold. 

Scrolls of ID and Pots slow down in your 20s so you'll clear out of those soon enough.

That said, the single greater bag of holding I bought was the best investment ever.  It's only $10 which is less than a sub in another game.  I have 2 additional bags I got as drops/ quest rewards, too.  One at ~15 one at ~25. Only 12 more slots each but still nice to have.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 09, 2013, 07:53:16 AM
$10 is way too much for a fucking bag. If they were 2-3 each, I would probably end up buying a few for each character, but as it is, I'll never buy one.

My bank is full of the enchantment thingies. I need to weed through them I guess. Inventory management is not really an issue, but holy fuck is it annoying.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 09, 2013, 07:57:29 AM
Companion runestones I vendor immediately. Character enchantments I keep around, usually the Azure or Silvery ones, since Crit and Recovery are nutso good.

Radiant, Azure, and Silvery enchants tend to sell fairly decently on the AH though. I've made probably 20,000 ADs just from selling Radiants.

Keep in mind you can buy and sell on the AH from anywhere in the game at any time. You don't have to be in the Enclave at the auctioneers to do it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 09, 2013, 10:19:10 AM
I dont disagree that bags are stupidly overpriced. I was just pointing out a cheap workaround that is worth the hassle because of the stupid pricing on bags and banks.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 09, 2013, 10:28:40 AM
Prices on the AH are way too high. Hold on a bit and they'll come down. Shouldn't be too hard to get a bag then


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 09, 2013, 11:03:42 AM
Zen prices are already falling pretty steadily. In less than a week, they've fallen from nearly 500 diamonds per Zen down to the 380s, and will probably drop further.

I imagine either the Founder diamonds are starting to dry up - thanks to money sinks like crafting, auction house fees, and "bugs" like being outbid on an item causing your diamonds to disappear - or people are hoarding them until the Founder program ends.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 09, 2013, 01:04:08 PM
Yeah, there's a reason I converted all my remaining zen to ADs early-on. I figured everyone would burn through them PDQ and then find prices would drop.   It should stabilize around 200-250 same as STO market.

Which means I'd double my cash. Whoopee.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 09, 2013, 01:25:39 PM
I am not sure on this. But if you're meticulous about NOT deleting your mail you can probably just mail things to yourself in order to get some extra long term storage.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 09, 2013, 01:34:22 PM
I am not sure on this. But if you're meticulous about NOT deleting your mail you can probably just mail things to yourself in order to get some extra long term storage.

I think I can confirm that. I still have stuff in my STO email that I sent to myself in fall of 2011.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 09, 2013, 02:22:54 PM
Yeah, that's what I've mostly been using the mail for, although it seems buggy sometimes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 09, 2013, 02:55:05 PM
I don't know why I keep doing professions on my Cleric and Rogue, but I am, and it keeps pissing me off. My Cleric's level 28, but her Mailsmithing is only level 7, despite managing it remotely via the Gateway for probably the better part of 12 hours a day. I have to get to Mailsmithing 12 (out of 20) before I can even start making gear that's my level. Not stuff that's actually worth using, mind you, since it's all pretty much junk; just stuff that's my level.

But first, I have to start converting my tier 1 Prospectors into Miners, which takes 4 Prospectors and turns them into a single Miner (oh, and 18 hours), which provides no actual benefit over the Prospector except they're suddenly required to make anything between level 7 and level 14, at which point I have to upgrade those Miners into a new dude to keep crafting shit I can't use.

It's a fucking stupid system and I don't even want to think about the gruesome arcane logistics involved in turning four guys into one other guy.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 09, 2013, 03:09:38 PM
Leadership = free astral diamonds.  Why would anyone ever do anything else?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 09, 2013, 03:49:21 PM
Yeah I'd stick to leadership if you hate the crafting (and it's fairly hateable). I'm mostly fucking around with mailcrafting for the pants and shirts but I am not far from going "eh, fuck it" and doing all leadership, all the time and just buying the damn pants and shirts.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 09, 2013, 03:54:02 PM
Yeah I'd stick to leadership if you hate the crafting (and it's fairly hateable). I'm mostly fucking around with mailcrafting for the pants and shirts but I am not far from going "eh, fuck it" and doing all leadership, all the time and just buying the damn pants and shirts.

You can bet the shirts and pants will be available for less than they cost to make pretty soon anyway.
I'll take the free AD to buy them with.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 09, 2013, 04:04:10 PM
Yeah, I'm getting 600 AD every two hours right now just from leadership, seems to be the best value atm.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 09, 2013, 04:16:36 PM
I'm raising Mailsmithing and leatherworking exclusively for the "raise 3 professions to 20" unlock.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 09, 2013, 05:04:02 PM
Quote
Hopefully green text not necessary

The top end stuff will be pretty valuable for a while i think. Making the really high end crafting gear (rank 3 result) is not particularly easy.

If you're having trouble raising the small things (I am at 7 for tailoring, 6 for leadership on 2 characters (pumping out astral diamonds on one as i raise tailoring on the other) you should mass produce the basic scrap collection and then make sure you have as many scraps as necessary to run the mass collection when you're not at the computer. Turn all of those into whatever and then make as much up the tree as possible. Higher level crafts actually give a lot of experience relative to the leadership rate(which is 40xp/hour/slot max iirc) even considering the low XP rate from the required initial processes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 09, 2013, 10:17:11 PM
Double astral diamond event this weekend.

"And to celebrate the passion and support you've shown us, we're going to celebrate this weekend with you by rewarding you with something extra – okay, a lot of extra. Starting this Friday, May 10, at 12 P.M. PDT (Pacific) (When is that in your time zone?), we're giving you DOUBLE the Astral Diamonds earned in game with every quest and activity that awards Astral Diamonds."

http://nw.perfectworld.com/news/?p=883571


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 10, 2013, 04:43:30 AM
This game is kinda weird. So I hit 19 before I finished the tower district (level 17ish tops) because I ran a bunch of skirmishes/foundry/cloak tower. I go into the next area (dagger whatever with the bandits) and get a popup warning me that I'll likely die more since the mobs outlevel me. The mobs are 22-ish on average.

...I cut through them like butter. The orcs in the tower district that are level 17 all take longer to kill than these bandits. Huh?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 10, 2013, 04:52:22 AM
You're surprised ?  It's not really....polished. 

 :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 05:42:52 AM
Yeah, the Melee-Demons that are 3 levels below me can kick my ass at 35, but the Melee humans explode to my cleric might.   Wizard-demons are fucking rough, too.

There's definitely going to be some tweaks going 'round, but hey "it's beta!"  :why_so_serious:  :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 10, 2013, 06:12:36 AM
I just finished that demon area. I hated it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 10, 2013, 06:33:48 AM
I tried to do Leatherworking.  It's Leadership now, all the time, and just the level 3 AD quest.  Nothing gives as good a return for the time spent if I am able to update it every couple of hours.  I'll worry about the other crafts once Leadership is maxed out and I have enough slots to make them go less painfully slow.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 07:16:13 AM
If i didn't have a wealth of ADs and nothing worth spending them on as I leveled, I might be there with you.

As it is I've stopped socketing my gear with anything other than drops and sell the ranks below, because that's what level-cap farming is for.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 10, 2013, 08:28:39 AM
I figure why not?

That one job actually makes more gold, xp, ad, and skill than almost anything else in the low ranks over time.  Gold is meaningless but this makes it moreso, and it's easy enough to level as is.  Short of micro-managing gathering, the xp rate is the best, and it requires no resources.  All that's left are the astral diamonds, which are required to buy anything from the auction house, and can be converted to Zen.  Until I get high enough ranked jobs and the resources to run them, it's by far the best.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nija on May 10, 2013, 08:54:14 AM
The level scaling in PVP is broken.

I say this because as soon as I hit level 10, I went to PVP for the next 3 or 4 levels. I was always the top of the charts, no matter how bad our team was. As a rogue you have a ton of survivability. Towards the end of the tier I got worse and worse. I'd finish the middle of the bottom in points . Like 6-8th place. Figured people were getting better and catching on to my health-potion-robbing ways. (It's like Q1, you want to time the item respawns and collect them all.) Wednesday night was especially bad - at level 19 out of 19 I wasn't even hitting people for over 1k again.

I rolled over to 20 last night and entered PVP again and I'm DEMOLISHING people. Crit stealth backstab things hit for like 3900 when everyone has like 7500 health. I went 21-1 the first game with 2.5x the points of the next highest guy. The next game I was 2.5x the points of the next guy despite our team losing and being having a mere 14/2/29 k/d/assist rating.

Nothing in my style has changed, my items are pretty normal, and I don't even have a mount for this next tier. Scaling is just out of whack.

I encourage everyone to stay in PVP at the very bottom of teach tier for at least 3 or 4 levels. That is, of course, if you like PVP. Plus you get blue socketed rewards for first place.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 10, 2013, 10:51:34 AM
So there's a double astral diamond weekend going on!

But what they don't tell you is that to get those double astral diamonds, you have to do double the work! Yay!

 :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 10, 2013, 11:48:40 AM
Could you ... elaborate?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lakov_Sanite on May 10, 2013, 12:03:03 PM
I'm thinking he means they are just letting you do the daily quests...twice.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 10, 2013, 12:20:58 PM
Has anyone messed around with stacking lifesteal?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 10, 2013, 12:25:17 PM
I've been in so little danger of dying so far that it hadn't occurred to me.  It might be fun in pvp.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 10, 2013, 12:29:24 PM
Yeah I never die as a GWF except when my group sucks in dungeons, but I was curious to know how OP (if at all) it may be.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 10, 2013, 12:38:45 PM
I'm thinking he means they are just letting you do the daily quests...twice.

Not just. I got 1500 AD instead of 750 for daily invocation, and the "Protect A Caravan" mission reward is 400 instead of 200.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 10, 2013, 12:45:11 PM
I did the PvP daily and got 2k diamonds (my other dailies are on cooldown), so uh. Yeah. Still need an elaboration!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 12:46:58 PM
Has anyone messed around with stacking lifesteal?

Not as a cleric... it's all recovery all the time for me.   I'm still wearing pieces from my 20s because they have more recovery than drops I'd gotten more recently.  Spamming abilities w/ heal > lifestal.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 10, 2013, 01:04:47 PM
I did the PvP daily and got 2k diamonds (my other dailies are on cooldown), so uh. Yeah. Still need an elaboration!

I opened the daily list. On there was the daily dungeon (Mad Dragon) for 3000 diamonds, but also a daily foundry and a daily skirmish (Straight to Helm). The Foundry and Skirmish ones were to do two Foundry missions and two of that Skirmish, for 2000 diamonds.

But apparently if you had dailies saved up from yesterday, like the daily skirmish, that too would give double diamonds if you completed it today.

Also, regarding Lifesteal, you don't want it as a Cleric anyway, since it's subject to the "40% less self-healing" penalty.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 01:10:12 PM
Well isn't that just stupid.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ard on May 10, 2013, 01:10:43 PM
No, you just hit a level tier where the dailies switch to requiring two per day of all the non-dungeon ones.  I can't remember which point that happened to me though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 10, 2013, 01:41:10 PM
Oh really. That must be level 30 then.

On that note, Straight to Helm is not only a shitty skirmish by default, but Cryptic's matchmaking is the absolute worst. I just got out of one with no less than 5 Clerics.

Five. Clerics. That is every single person  in the group as a Cleric.

How in the fuck  does this happen?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 10, 2013, 01:56:26 PM
I  :heart: Nija.  He got me to switch to rogue and it's hawt class.  I can't wait to get her in to some nice intense PvP.  I've done some of the skirmishes in the game, but there must be something more intense than that.  I like dueling, too, but I have to grow up a bit for everything.  I haven't played more than an hour or so in the last few days because I have a massive chest cold and haven't been able to do anything that takes more brain cells than talking to you lot.

Chest Cold Recipe
Whisky.
Honey.
Lemon.
Heat up... drink while relaxing in a comfy chair while vapourizing your favourite kush. (don't smoke with a massive chest cold!)

This recipe is also good for headaches, achy feet and... whatever.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 02:03:08 PM
There's no role-check and no hard MMO trinity so that's how that happens.  Queue was probably stuffed with Clerics so *pow*  all cleric group.

I'll say the most successful dungeon groups I have contain more than one cleric, though.  An all-cleric & Wizard group does awesome.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ashamanchill on May 10, 2013, 02:24:58 PM
Downloaded this to give it a spin. Is there any point to being a Guardian Fighter, what with the trinity being shown the door? I'm just asking, cuz unless they are gimped as hell, I will probably be one.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 10, 2013, 02:29:59 PM
I don't mind mine, but compared to my Rogue, it's sloooooooow.

When the wife and I play together, she's a Cleric and I'm a tank.  It works.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 10, 2013, 02:32:27 PM
Guardian Fighters can tank pretty well while also putting out a lot of damage. If you use marks well, then it's pretty difficult to peel off of you. And while the trinity isn't really as stringently-enforced in Neverwinter, it's still superior to most alternatives you'll find in the matchmaking system.


One other thing I've been noticing now that I'm 30 is that the difficulty has gotten a sudden very artificial-feeling spike. Enemies have started doing literally twice the damage just by me gaining one level, so now soloing on my Cleric's gotten a lot hairier, especially since my tank companion has hit his max level and can't be upgraded anymore.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 02:48:12 PM
What area are you in, Koro?

Also, at 30 I had to realign my ability bar because what I'd relied on before wasn't working.  I'm currently running (forgive the names they're wrong but I don't know what they're actually called):

At Will:  Seal & The one that gives temp. hps on damage
Encounter: Mini Flame-strike, Fire Javelin & The AoE
Daily: Angel from above & Flame Strike
Passives:  More heals & more Action Points

It's worked a lot better for soloing than the original lineup, and the Paragon abilities are only suited for groups, imo.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 10, 2013, 03:00:18 PM
For normal leveling areas I'm still in Neverdeath, but all the Foundry and Skirmish stuff I've been running is automatically scaled up to me. Things in Foundry quests that weren't huge threats at 29 are now deadly at 30.

For soloing I've been running :

At-Will: Sacred Flame (the temp. HP one) and Astral Seal
Encounters: Daunting Light (mini flamestrike), Searing Light (the piercing javelin), and Healing Word (for use on my tank companion)
Dailies: Flamestrike and Hallowed Ground
Passives: Less threat on heals and non-damaging abilities build Divine Power

This worked really well for me for a long time. Most little mobs I could tear down with Daunting Light while my Man-at-Arms tanked the stronger stuff, and I could toss him Healing Words as necessary. Healing Word also did wonders for between-fight downtime, letting me heal myself (and gain Divine Power) as I ran from mob pack to mob pack. But with my companion's usefulness starting to wane thanks to the asinine rank 15 cap on non-Zen companions, I'm starting to take more aggro away from him.

Now I'm thinking of swapping out Healing Word for Forgemaster's Flame (the heavy DoT+slow) because the heal it does if you use it in Gandalf Mode isn't affected by the 40% reduction in self heals.

The passives I'll probably have to swap around, since they're great for skirmishes and dungeons, but not so great while soloing anymore.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 10, 2013, 04:05:06 PM
From what I'm reading, GF's can actually pump out a shit load of dps with good gear because of the HPs -> power conversion or something.

Also I think the best group is usually a two cleric group. One that heals and one that tanks from heal aggro.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 10, 2013, 04:24:03 PM
especially since my tank companion has hit his max level and can't be upgraded anymore.

What's the deal with that, higher rarity (read: cash purchased) companions can go higher level? My dog says it has a max level of 15, but it has an item slot that doesn't open until 25.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 10, 2013, 04:30:04 PM
What's the web app. link again?  Couldn't find it on the website and the cock slap conversation on cheating buried it somewhere.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 10, 2013, 04:41:25 PM
gateway.playneverwinter.com


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 04:47:26 PM
especially since my tank companion has hit his max level and can't be upgraded anymore.

What's the deal with that, higher rarity (read: cash purchased) companions can go higher level? My dog says it has a max level of 15, but it has an item slot that doesn't open until 25.

Yes, Blues to 25 and Purples to the max of 30. Companions are capped at 1/2 max player level.  There's supposed to be books that will let you raise their quality but apparently they aren't in yet.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 10, 2013, 06:04:06 PM
especially since my tank companion has hit his max level and can't be upgraded anymore.

What's the deal with that, higher rarity (read: cash purchased) companions can go higher level? My dog says it has a max level of 15, but it has an item slot that doesn't open until 25.

Yes, Blues to 25 and Purples to the max of 30. Companions are capped at 1/2 max player level.  There's supposed to be books that will let you raise their quality but apparently they aren't in yet.

Yeah, the book items are on the vendor, but they all say "Coming soon!"


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 10, 2013, 06:10:45 PM
My GW came in 1st in damage dealt in a level 24 skirmish.  There were three clerics and a rogue also.  Even though I was trying to tank.  It's a bit tough though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 10, 2013, 06:29:00 PM
GWs don't have the tools to be a real "tank" and they're the tankiest class.  In closed beta when I tried I found it was better to keep the few heavier hitters in a group on me and let everyone else worry about themselves for the smaller guys.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 10, 2013, 07:25:40 PM
It's better to tank whatever is attacking the healer than what you are supposed to be tanking for the most part.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 11, 2013, 03:09:38 PM

Five. Clerics. That is every single person  in the group as a Cleric.

How in the fuck  does this happen?

No other classes were in the queue?



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 11, 2013, 03:58:21 PM
Strange, I'm tanking fine.

It's the healing I have issues with, since I fucking die in skirmishes due to... too much tanking.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 11, 2013, 04:09:30 PM
Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it.  Had my first pve death there yesterday at 34.  I hope theres more to the higher level boss mechanics than just sending endless waves of adds. :ye_gods:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 11, 2013, 05:05:21 PM
Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it.  Had my first pve death there yesterday at 34.  I hope theres more to the higher level boss mechanics than just sending endless waves of adds. :ye_gods:

I don't know how to break this to you, but...


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 11, 2013, 05:20:39 PM
Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it.  Had my first pve death there yesterday at 34.  I hope theres more to the higher level boss mechanics than just sending endless waves of adds. :ye_gods:

I don't know how to break this to you, but...

... the pve in this game would make Zapp Brannigan proud.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 11, 2013, 05:55:29 PM
You guys hate it.  Cool.  Maybe start a seperate thread? 

Few of us are enjoying it and having a good time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 11, 2013, 06:02:25 PM
I  don't hate it. I think there's a lot of stuff that the game does very poorly, but I certainly don't hate  it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 11, 2013, 06:54:21 PM
You guys hate it.  Cool.  Maybe start a seperate thread? 

Few of us are enjoying it and having a good time.

 :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 11, 2013, 06:56:24 PM
Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it.  Had my first pve death there yesterday at 34.  I hope theres more to the higher level boss mechanics than just sending endless waves of adds. :ye_gods:

That's what I said 2 pages back.

It's not the adds that are the problem, it's the TYPE.  They all have knockdowns, slows or lock-outs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 11, 2013, 08:06:57 PM
I don't care what it does poorly. I get in, I get a group, I run a dungeon, and I advance. And I have fun!

Best game in several years by that measure.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 11, 2013, 10:38:59 PM
Strange, I'm tanking fine.

It's the healing I have issues with, since I fucking die in skirmishes due to... too much tanking.

What level are you? I only ask 'cause I'm (only) in my low 30's as a cleric now, and I've yet to see anyone except me die in a skirmish, and I died because my group decided the best way for the me to shed aggro was to die to 4897238946236 imps swarming my ass.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 12, 2013, 03:37:16 AM
I don't care what it does poorly. I get in, I get a group, I run a dungeon, and I advance. And I have fun!

Best game in several years by that measure.

I agree.  Just a simple action rpg with iconic DND mobs. Really glad I stuck with the GF; it feels powerful and fun.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 12, 2013, 03:38:54 AM
Fairly low as yet ;  this was the first Orc Skirmish and I was toooo good at tanking and the 3 big uns were ALWAYS on me.  There's only so many times the wife can pop the heals and potions I can chug.  When the big guys break your block, you're pretty much fucked.

Clerics (and indeed Rogues) do not have this issue.  You probably don't see it because there's not a lot of tanks like me.  I take it as personal failure if every mob on the screen isn't interested solely in me.  I'm arrogant that way.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 12, 2013, 03:43:41 AM
For anyone who cares, I had my first one-shot kill inflicted on me at level 44. I had over 75% health. The killer was "Commander Hames" in the quest "Beneath Skull Fortress."


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 12, 2013, 05:15:09 AM
That's gonna leave a mark.  :ye_gods:  What class are you? 

Iron, tanking seems problematic here.  I'm seeing companion tanks pull bosses off of me.  So I've been moving more to dps and aoe with Cleave and Enforced Threat.  I use Griffon Strike for the tough mobs.  You might also consider getting the cleric companion ASAP, I got the control wizard and he's not as good for my playstyle.

I actually had a fun fight with 'Something The Pure'.  Actually ran out of guard power several times and had to use Tide of Iron to build it back up.  I love, love being able to put Guard up and still attack, dropping the Guard only long enough to use Encounter/Daily powers.  My Cleave even seems to affect multiple enemies when I do this. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 12, 2013, 05:17:02 AM
lol.  Not only do I have the Cleric Companion, my wife is a Cleric and I don't play the warrior without her.

It'll work out.  It's just a game.   :grin:

But no, no-one pulls anything off me for long.  Not at my age, anyway.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 12, 2013, 11:15:30 AM
Fairly low as yet ;  this was the first Orc Skirmish and I was toooo good at tanking and the 3 big uns were ALWAYS on me.  There's only so many times the wife can pop the heals and potions I can chug.  When the big guys break your block, you're pretty much fucked.

Clerics (and indeed Rogues) do not have this issue.  You probably don't see it because there's not a lot of tanks like me.  I take it as personal failure if every mob on the screen isn't interested solely in me.  I'm arrogant that way.

Clerics totally have the issue of tanking too many mobs at once, sir!  :why_so_serious:

I sort of thought the idea was kinda that the guardians should tank the big mean dudes and let the little ones fall where they may, but now that I've tried (and failed) the level 30 dungeon, I honestly don't know wtf the idea is. I'm hoping it's just that dungeon that needs rebalancing, because the final boss fight is uh ... not friendly to their "get five yahoos, regardless of class, do dungeon" queue's philosophy. Hell, even if the make-up is pretty okay (we had two rogues, a wizard, a guardian, and a cleric), that last boss spawns TOO many adds that have too much health and too many fuck-you abilities. If it's going to be this hard from here on out, I'm afraid we'll be parting ways for a while, Neverwinter.

It's sort of extra irritating to me because up until that last boss, I thought the dungeon was pretty fun. It wasn't a complete faceroll like the prior two dungeons, but it wasn't HA HA FUCK YOU either.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on May 12, 2013, 11:25:00 AM
I beat that Dragon on the first try, but other people in my group were saying they had failed the dungeon multiple times.  It does seem pretty team composition dependent.  I think we had Protection Fighter, Cleric, Cleric, Wizard, Rogue and it was a REALLY long endurance fight, but we barely managed to eventually kill him.  The group may have been uncommonly good though, it seemed that people switched to adds really quickly and burned them down.  Things definitely got chaotic and it was a close call, but it is doable.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 12, 2013, 11:34:34 AM
Too hard for a leveling dungeon where the dungeon finder doesn't check to see what classes it's throwing together, though. I feel pretty confident in saying that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 12, 2013, 12:11:57 PM
Considering how the boss fights seem to be going in these dungeons I think I'm going to invest some points in the dagger AOE special. I finally got knocked down a couple times by the blackdagger boss. I think part of is that addwaves are tied to health rather than time and the group wouldn't stop attacking the boss.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 12, 2013, 03:13:12 PM
I am finding PvP oddly fun. Skirmishes- not so much.

Oh, and I LOVE being the healer.  No matter what group I am in its a lot of reverse fighting (not sitting back and healing).  I really feel more frantic and part of the battle!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 12, 2013, 06:02:16 PM
That's gonna leave a mark.  :ye_gods:  What class are you?

Trickster Rogue. It was a warm-up attack of some sort, but I was stuck in the middle of an attack animation loop and unable to dodge.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Engels on May 12, 2013, 10:37:40 PM
Its that primary combat move where you turn into multiple shadow figures and deal a lot of small 'dot' type damage, right? I stopped using it precisely because it caught me in a loop when I needed to doge.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 13, 2013, 12:53:28 AM
Its that primary combat move where you turn into multiple shadow figures and deal a lot of small 'dot' type damage, right? I stopped using it precisely because it caught me in a loop when I needed to doge.

That was it precisely, yes.

I started using it because it was good against stunned bosses. This particular boss, being undead, was apparently immune to stun.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 13, 2013, 01:39:42 AM
I put points into that one, but it's utterly, utterly shit.  Not only do you have to do two slow windups, you can't get out once you start.  In a game where RED CIRCLE ON THE FLOOR MOVE OR DIE, this is NOT a good thing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 13, 2013, 03:38:03 AM
I use it on non-boss mobs since it seems to flat out do the most damage of any of my "at-will" attacks. I used it pretty effectively on the Blackdagger Boss guy and he loves to teleport all over and set the ground on fire.

I had less trouble getting blown up using it than having mobs teleport/leap slam away from me when I went into the flurry.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 13, 2013, 03:58:31 AM
Strange, the very first Stabby Stabby seems to kill them quicker for me, since there's not all that bullshit waiting.

Maybe I'm just an impatient asshole who refuses to read numbers.  It sounds like me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 13, 2013, 06:04:43 AM
I put points into that one, but it's utterly, utterly shit.  Not only do you have to do two slow windups, you can't get out once you start.  In a game where RED CIRCLE ON THE FLOOR MOVE OR DIE, this is NOT a good thing.


It gets worse.  I haven't been able to complete the latest dungeons because of it.  The boss does this "Nearly insta-kill" thing where he stabs the ground and you get hit from below.  Pretty normal MMO shit, but since several of my cleric heals have long animations (Bastion of Health, I'm looking at you)  I wind-up dead trying to keep people alive. 

I have a 2 1/2 second animation for a key "don't let people die" ability and the boss gives me all of 1 1/2 seconds to move.  Guess who loses most of the time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 13, 2013, 06:15:43 AM
Manchester United ?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 13, 2013, 06:34:52 AM
 :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 13, 2013, 07:35:19 AM
How do I wrangle an invite to the guild?

I made a trickster rogue on Mindflayer and got her to 20 yesterday. Her name is Merrilea. Do I have to be in-game?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 13, 2013, 07:49:14 AM
Anyone play a cleric? I'm curious if they level quickly compared to a GWF. I'm beginning to think that getting into end game dungeon runs might be more difficult as some of my dungeon queues were like 1 hour this weekend.

So how fast to clerics level and what is a good leveling "guide" so-to-speak?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Endie on May 13, 2013, 07:52:04 AM
How much of the content is available to my wife and I playing as a pair?  Do you really need to arrange larger groups and do instances?

I admit that I rolled a character and made it as far as the top of the hill above the ship following some very dull "fetch your kit from boxes" type stuff and logged-off but, non-plussed as I was, I intent to try it again this week.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 13, 2013, 07:54:54 AM
Strangely, and unlike anything else on this Earth, it's more fun with your wife.
 :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 13, 2013, 07:56:38 AM
You know what I just realized, I'm an idiot because I just figured out that you have to slot your passive abilities in your UI. Fucking lol.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 13, 2013, 08:01:25 AM
Yeah, and you only get two, which is some new fucking definition of 'passive'.

 :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 13, 2013, 08:30:09 AM
How much of the content is available to my wife and I playing as a pair?  Do you really need to arrange larger groups and do instances?

All of it and nope.  Skirmishes are more fun than dungeons, IMO. Mainly because as you level-up it becomes very clear that dungeons haven't seen any sort of public balance pass or play testing. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 13, 2013, 08:54:56 AM
Well the closed beta capped out at 30, right? It's no real huge surprise that dungeons from Lair of the Mad Dragon onward are largely bullshit; Cryptic have always been absolutely terrible at internal testing.

And yeah, skirmishes are pretty great, but they're relatively unrewarding compared to dungeons, and the skirmish queues are fucked, especially if you queue in a group. A 5-man premade group can still have a ten minute queue before getting a skirmish pop.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 13, 2013, 10:20:46 AM
You know what I just realized, I'm an idiot because I just figured out that you have to slot your passive abilities in your UI. Fucking lol.

You do? o_O


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 13, 2013, 10:38:05 AM
What?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 13, 2013, 11:09:08 AM
The very tiny yellow buttons are for passives you get two slots they are on the left hand side.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 13, 2013, 11:13:04 AM
 :ye_gods:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 13, 2013, 11:32:09 AM
I think it autoslots the first ones you get?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 13, 2013, 11:33:51 AM
It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 13, 2013, 11:34:19 AM
I think it autoslots the first ones you get?

Yep.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 13, 2013, 11:34:55 AM
It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  :why_so_serious:

They are class features. Options in class features is now bad? Get out.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 13, 2013, 11:36:23 AM
Yeah I have the first two In there. Luckily I have points in ones I care about and don't really need additional points in anything else. But fuck, I have a 3pt in the ability that lets me strike a second time on any hit by a chance. Apparently I haven't been using it at all.

Fuck.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 13, 2013, 11:47:26 AM
It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  :why_so_serious:

They are class features. Options in class features is now bad? Get out.

You're clearly not very familiar with how D&D works and the expectations that people who are would have for what a class feature is and how it would work. A class feature in D&D is always on, it's something you get just via leveling. They're distinct from powers/feats/spells/other stuff you choose between as you level up. Class features are the "this is how the class works" baseline part. Calling it a "class feature" entirely fucks with expectations for a D&D player. Shit, even non-D&D MMO or RPG players expect passives with points put into them to always be on. That's two stupid levels of 'options' there. You have to put points into them AND you have to slot them. One or the other would make sense. Both is stupid. Especially when the only way you might find out that you have to slot them into those nearly-invisible little boxes in your UI is if you happen to see a loading tooltip about them. It's clownshoes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 13, 2013, 12:00:42 PM
^^ That.
Toss in respecs cost cash and it irritates the fuck out of me. At least my character isn't fucked and I have shit in place where I want them anyway.

I always wondered what those two small fucking boxes were but I never tooltiped them. I just thought they were part of the art of the UI.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 13, 2013, 12:31:03 PM
On the bright side, you get enough power points to play with (unless of course you stop getting 1 point per level later on) that as long as you don't go gung-ho in maxing everything out to rank 3, you can grab every power in your list, rank everything  up to rank 2, and still have points left over to max out some core abilities.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 13, 2013, 12:51:05 PM
You don't need to pay to reslot, you only have to pay if you bought up points in something and want to buy something else. Given that you can "buy" way more abilities than you can slot, it really doesn't strike me as that big a deal.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 13, 2013, 01:19:14 PM
It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  :why_so_serious:

They are class features. Options in class features is now bad? Get out.

You're clearly not very familiar with how D&D works and the expectations that people who are would have for what a class feature is and how it would work. A class feature in D&D is always on, it's something you get just via leveling. They're distinct from powers/feats/spells/other stuff you choose between as you level up. Class features are the "this is how the class works" baseline part. Calling it a "class feature" entirely fucks with expectations for a D&D player. Shit, even non-D&D MMO or RPG players expect passives with points put into them to always be on. That's two stupid levels of 'options' there. You have to put points into them AND you have to slot them. One or the other would make sense. Both is stupid. Especially when the only way you might find out that you have to slot them into those nearly-invisible little boxes in your UI is if you happen to see a loading tooltip about them. It's clownshoes.

Why are you comparing it to the DnD ruleset? Its a MMO. This thread went over this.

You don't need to pay to reslot, you only have to pay if you bought up points in something and want to buy something else. Given that you can "buy" way more abilities than you can slot, it really doesn't strike me as that big a deal.

Its not. I put one point into one before I realized it was something that needs to be slotted.  It could be better explained for sure.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 13, 2013, 01:24:15 PM
Anyone play a cleric? I'm curious if they level quickly compared to a GWF. I'm beginning to think that getting into end game dungeon runs might be more difficult as some of my dungeon queues were like 1 hour this weekend.

So how fast to clerics level and what is a good leveling "guide" so-to-speak?

I have no idea how fast they level compared to a GWF, but I have basically no downtime and have been progressing at what feels like a fairly brisk clip. I'm only 38 (I think) though, so maybe I slam into a brick wall later, but I've had zero trouble with the outside mobs (hell, if they're the crappy filler mobs, I can one-shot them with one of my encounters). You have to be ready to be a kiting machine in dungeons and skirmishes, though.

In other news, I have given up on dungeons, because they are now terrible instead of fun, and skirmishes during SKIRMISH HOUR are a) more fun and b) give me ~diamonds~. So skirmishes and quests for me, I suppose. Once skirmishes cease to also be fun, I think that will be it for this game for me until they fix 'em.  :why_so_serious:

As for slotting passives, Christ. I am not a stupid woman, I swear, but I had no idea I had to slot those fucking things until reading it here. Silly me! Thinking passives were, like. Passives!

fake edit: and yeah, Ingmar, how dare you think an MMO that alleges it is based on D&D be based on D&D


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 13, 2013, 01:42:35 PM
It borrows the setting (probably the least popular incarnation of the Forgotten Realms, all told) and the names of the powers and some other labeling. Mechanically there is no D&D there, the end. This isn't a good/bad thing, it's just true.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 13, 2013, 01:43:54 PM
Way too much elitist bullshit in this thread.

Also, cheap rationalisations for bad fucking development.

But it's free, so I don't care.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 13, 2013, 01:47:39 PM
It borrows the setting (probably the least popular incarnation of the Forgotten Realms, all told) and the names of the powers and some other labeling. Mechanically there is no D&D there, the end. This isn't a good/bad thing, it's just true.

At least with the other stuff the labels are *similar* in function. Feats are things you spend, powers are things you slot and they sort of do similar things sometimes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 13, 2013, 02:09:38 PM
Ok so astral diamonds earned from the gateway are NOT ending up on my characters at all.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 13, 2013, 02:25:08 PM
Anyone play a cleric? I'm curious if they level quickly compared to a GWF. I'm beginning to think that getting into end game dungeon runs might be more difficult as some of my dungeon queues were like 1 hour this weekend.

So how fast to clerics level and what is a good leveling "guide" so-to-speak?

I have no idea how fast they level compared to a GWF, but I have basically no downtime and have been progressing at what feels like a fairly brisk clip. I'm only 38 (I think) though, so maybe I slam into a brick wall later, but I've had zero trouble with the outside mobs (hell, if they're the crappy filler mobs, I can one-shot them with one of my encounters). You have to be ready to be a kiting machine in dungeons and skirmishes, though.

In other news, I have given up on dungeons, because they are now terrible instead of fun, and skirmishes during SKIRMISH HOUR are a) more fun and b) give me ~diamonds~. So skirmishes and quests for me, I suppose. Once skirmishes cease to also be fun, I think that will be it for this game for me until they fix 'em.  :why_so_serious:

As for slotting passives, Christ. I am not a stupid woman, I swear, but I had no idea I had to slot those fucking things until reading it here. Silly me! Thinking passives were, like. Passives!

fake edit: and yeah, Ingmar, how dare you think an MMO that alleges it is based on D&D be based on D&D

Cool. My GWF is just fine (level 40) but I was wondering if it was faster/slower in turns of kill speed. Sometimes shit takes forever to die. HOWEVER now that I know I have to slot fucking passives, It might be better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 13, 2013, 02:29:55 PM
How do I wrangle an invite to the guild?

I made a trickster rogue on Mindflayer and got her to 20 yesterday. Her name is Merrilea. Do I have to be in-game?

Not sure. Look me up in game tonight ot ask in bat country chat.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 13, 2013, 02:38:12 PM
Way too much elitist bullshit in this thread.

Also, cheap rationalisations for bad fucking development.

But it's free, so I don't care.

Since SWTOR every single western title that comes out has a few people acting like Chedder/Bloodworth are in this thread shitting it up with their rampant fanboism "you can only fellate the game in the thread" mentality. I mean I can't even imagine how bad its going to be when Wildstar is playable and some people feel its a pretty boring WoW clone and try to voice that in a thread.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 13, 2013, 02:54:08 PM
Way too much elitist bullshit in this thread.

Also, cheap rationalisations for bad fucking development.

But it's free, so I don't care.

Since SWTOR every single western title that comes out has a few people acting like Chedder/Bloodworth are in this thread shitting it up with their rampant fanboism "you can only fellate the game in the thread" mentality. I mean I can't even imagine how bad its going to be when Wildstar is playable and some people feel its a pretty boring WoW clone and try to voice that in a thread.

 :roll:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 13, 2013, 03:00:26 PM
Ok so astral diamonds earned from the gateway are NOT ending up on my characters at all.

Forums say they may be getting auto-refined.  Have you checked your totals?

http://techsupport.perfectworld.com/showthread.php?t=17631



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 13, 2013, 03:06:46 PM
Ah, fellate the game.  You are a cunning linguist. 

I'm sorry.  I had to.  I have impulse control issues.  :(


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mrbloodworth on May 13, 2013, 03:08:39 PM
Way too much elitist bullshit in this thread.

Also, cheap rationalisations for bad fucking development.

But it's free, so I don't care.

Since SWTOR every single western title that comes out has a few people acting like Chedder/Bloodworth are in this thread shitting it up with their rampant fanboism "you can only fellate the game in the thread" mentality. I mean I can't even imagine how bad its going to be when Wildstar is playable and some people feel its a pretty boring WoW clone and try to voice that in a thread.

I'm not even really playing this game but a few dungeon runs now and then with friends. The combat, world and all are great. The MMO underpinnings and bugs are turning me off. I have been commenting, because some of you are saying some stupid shit in here.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 13, 2013, 03:12:41 PM
I put points into that one, but it's utterly, utterly shit.  Not only do you have to do two slow windups, you can't get out once you start.  In a game where RED CIRCLE ON THE FLOOR MOVE OR DIE, this is NOT a good thing.

Ya it's a shame as that move is definately more dps than the standard. Another annoying thing about it is it just stops autorepeating for me occasionally. The button is down but my guy just stands there idling. Actually that animation lock crap is starting to kill my enjoyment of the game. :(


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 13, 2013, 05:00:59 PM
Yeah the animation lock is probably the most annoying thing for me. If you're going to go with actiony don't-stand-in-fire versus EVERYTHING YOU FIGHT, that's fine with me, but showing me where to not stand doesn't help very much if I get locked in place for longer than I have time to get the fuck out of your death zones. Like it would be one thing if I stopped and started casting in a death zone because I am a derp, but quite another when I've started an animation, the death circle appears and then goes off before my animation (and most of the cleric ones aren't that long, really) finishes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Soln on May 13, 2013, 09:34:59 PM
someone kind soul send me out a BC invite?   Character's name is "Pavo" (mindflayer).  Cheers.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 13, 2013, 10:40:22 PM
How do I wrangle an invite to the guild?

I made a trickster rogue on Mindflayer and got her to 20 yesterday. Her name is Merrilea. Do I have to be in-game?

Not sure. Look me up in game tonight ot ask in bat country chat.

I would love to do that. How do I join bat country chat? I made a channel earlier called /batcountry thinking I could join an existing one, but I was the only person in it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 14, 2013, 02:16:58 AM
Welp, I'm stuck.

I'm level 46, and I can't beat the final boss of the level 45 quest "Scoundrel's Retreat." She's a stun-resistant undead self-healer who spawns up to eight allies at a time - two minibosses, plus archers and melee who run as fast as I dodge. I was utterly beaten down three times - couldn't get her below 75% health despite burning a dozen potions - before giving up.

I guess I have to go rack for a couple of levels. The only saving grace here is the Foundry, otherwise this would be Defiance Part II ("Oh, you can't beat this crit path boss? Too bad, loser. No more content for you.")

Depressing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: PalmTrees on May 14, 2013, 08:43:26 AM
Npcs need to stfu. Same damn one or two phrases over and over. If I want to look over my powers, inventory, whatever I have to make sure I'm not standing near one or the repetition drives me nuts. Customization is pretty crappy. At level 23 so far every robe has had the same purple shirt with cutout graphic. Other than that it's been ok.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 14, 2013, 08:48:58 AM
Welp. (http://nw-forum.perfectworld.com/showthread.php?238882-can-we-not-have-a-repeat-of-d3-please)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 14, 2013, 08:53:10 AM
So what companion did you guys use with your cleric?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 14, 2013, 08:53:43 AM
Welp, I'm stuck.

I'm level 46, and I can't beat the final boss of the level 45 quest "Scoundrel's Retreat." She's a stun-resistant undead self-healer who spawns up to eight allies at a time - two minibosses, plus archers and melee who run as fast as I dodge. I was utterly beaten down three times - couldn't get her below 75% health despite burning a dozen potions - before giving up.

I guess I have to go rack for a couple of levels. The only saving grace here is the Foundry, otherwise this would be Defiance Part II ("Oh, you can't beat this crit path boss? Too bad, loser. No more content for you.")

Depressing.

I got stuck on that one too. You want to team up? Mindflayer? I'm PST btw.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: waffel on May 14, 2013, 09:38:40 AM
Welp, I'm stuck.

I'm level 46, and I can't beat the final boss of the level 45 quest "Scoundrel's Retreat." She's a stun-resistant undead self-healer who spawns up to eight allies at a time - two minibosses, plus archers and melee who run as fast as I dodge. I was utterly beaten down three times - couldn't get her below 75% health despite burning a dozen potions - before giving up.

I guess I have to go rack for a couple of levels. The only saving grace here is the Foundry, otherwise this would be Defiance Part II ("Oh, you can't beat this crit path boss? Too bad, loser. No more content for you.")

Depressing.

It's depressing because there is one quest so far that you may need to find another person to group up for? Is this really what MMOs have come to? Where the prospect of needing to group up with at minimum one other person is depressing?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 14, 2013, 09:43:29 AM
So what companion did you guys use with your cleric?

I ended up going with the cleric and it makes a big difference when I'm soloing.

Now I just need to escort caravans 4500 more times and I can buy the cat!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 14, 2013, 10:35:20 AM
There is a Bat Country channel.  You use the little gear thingy to bring up the configuration box, go to custom channels and type in Bat Country.  The bit that says "create" will change to "join".  There wasn't a Bat Country guild so we joined Lantyssa and her friends guild.  I think it's named "Celestial Legion".  It seems to be filled with F13 people.  To invite someone you need to know their char name and handle.  Stabbitha@noogsrm is me.  At some point I'll beg them to change my handle because it's annoying. 

Am I being redundant?  Because I have a monster headache and probably didn't read everything.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 14, 2013, 10:59:32 AM
So what companion did you guys use with your cleric?

I mostly use the man-at-arms, but I also like the dog for skirmishes and dungeons. I'm also playing around with the sellsword, because I felt like it, and she's fine too. I haven't tried the cleric companion, though. I haven't gotten around to getting into the 40's yet though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 14, 2013, 11:15:19 AM
There is a Bat Country channel.  You use the little gear thingy to bring up the configuration box, go to custom channels and type in Bat Country.  The bit that says "create" will change to "join".  There wasn't a Bat Country guild so we joined Lantyssa and her friends guild.  I think it's named "Celestial Legion".  It seems to be filled with F13 people.  To invite someone you need to know their char name and handle.  Stabbitha@noogsrm is me.  At some point I'll beg them to change my handle because it's annoying. 

Am I being redundant?  Because I have a monster headache and probably didn't read everything.

Thank you. No, you're not being redundant. Yay. I am on the channel as Merrilea.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 14, 2013, 11:53:05 AM
It's depressing because there is one quest so far that you may need to find another person to group up for?

It's depressing when, if you don't or can't complete a crit path quest, there's no more content until level up to unlock a new zone. If I can't complete a quest in, say, LotRO, I can usually do a different quest in the same zone, or go to a different zone (they usually have 2-3 in the same level band), or do skirmishes, or do repeatable faction quests, or do seasonal festival stuff, or gather materials and craft (where the craft system isn't "push a button and wait a few hours").

If you look at my posts over the last ten years, you'll see a clear trend of disliking forced grouping with random strangers. With friends? Awesome. With random internet people who get abusive when you don't play the way they think you should? No thanks.

Phred: sadly, I started on Dragon before everyone went to Mindflayer. Thanks, though. :/


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 14, 2013, 11:54:28 AM
Quote
It's depressing when, if you don't or can't complete a crit path quest, there's no more content until level up to unlock a new zone. If I can't complete a quest in, say, LotRO, I can usually do a different quest in the same zone, or go to a different zone (they usually have 2-3 in the same level band), or do skirmishes, or do repeatable faction quests, or do seasonal festival stuff, or gather materials and craft (where the craft system isn't "push a button and wait a few hours").

Try the Foundry quests.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 14, 2013, 12:04:36 PM
Welp, I'm stuck.

I'm level 46, and I can't beat the final boss of the level 45 quest "Scoundrel's Retreat." She's a stun-resistant undead self-healer who spawns up to eight allies at a time - two minibosses, plus archers and melee who run as fast as I dodge. I was utterly beaten down three times - couldn't get her below 75% health despite burning a dozen potions - before giving up.

I guess I have to go rack for a couple of levels. The only saving grace here is the Foundry, otherwise this would be Defiance Part II ("Oh, you can't beat this crit path boss? Too bad, loser. No more content for you.")

Depressing.

It's depressing because there is one quest so far that you may need to find another person to group up for? Is this really what MMOs have come to? Where the prospect of needing to group up with at minimum one other person is depressing?

The game offers plenty of group content via skirmishes and dungeons. Blocking up critical path main storyline zone-to-zone stuff with a group quest is needless.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 14, 2013, 12:10:49 PM
Try the Foundry quests.

Yeah, that's my plan tonight.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 14, 2013, 01:20:45 PM
My ID scrolls ran out at level 26. I was id'ing everything, and suddenly they all dried up. I see them on the auction house, but I cannot buy them.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rokal on May 14, 2013, 01:26:23 PM
You can buy them with astral diamonds pretty cheap, there is a link for the AD store on the menu bar at the top of the screen. Best source of AD is the Leadership profession or daily quests for skirmishes/dungeons/etc.

You'll keep getting ID scrolls whenever you've leveled enough to open your leveling bonus chest again too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 14, 2013, 01:39:29 PM
Unless you're *really* pressed for cash - and you're probably not - there's no compelling reason to expend ID scrolls on items not of your class.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 14, 2013, 02:03:49 PM
Thanks.

I don't really know what any currency is good for. I already bought a mount for 5g, and don't know what else there is to spend money on. I don't really know what AD is for either. I seem to get decent drops and plenty of them to breeze through (just hit 28, I think).



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 14, 2013, 02:10:54 PM
Unless you're *really* pressed for cash - and you're probably not - there's no compelling reason to expend ID scrolls on items not of your class.

Unless you want to save the items for an alt, it's best to just sell it for gold unidentified.  The AH is flooded right now, esp. with low end gear.  Maybe sell blues, but that's it IMO.  The extra gold you get from identifying it is pointless since gold is an almost worthless currency.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 14, 2013, 02:14:36 PM
Thanks.

I don't really know what any currency is good for. I already bought a mount for 5g, and don't know what else there is to spend money on. I don't really know what AD is for either. I seem to get decent drops and plenty of them to breeze through (just hit 28, I think).



IMO don't buy anything with AD until you hit 60.  You don't really need to since a shit load of gear will drop for you just from playing normally.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 14, 2013, 02:57:44 PM
This patch is taking forever.  Notes said just fixed an exploit?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lakov_Sanite on May 14, 2013, 03:18:00 PM
This patch is taking forever.  Notes said just fixed an exploit?

It's not just fixing an exploit is rolling back all the items produced by it.  Basically someone found a damage exploit in some raid boss or something and was able to solo farm it non stop accruing near unlimited amounts of end game gear.  Reports said that one person had 200 million astral diamonds from this.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 14, 2013, 03:33:13 PM
I've never understood why people who find these things react so badly to them.

I'm reminded of the scene from Superman III.
Quote

Unless the man's a complete idiot, he won't slip up at all. He'll just go on quietly taking the bread from our mouths. unless he's a total ignoramus, he'll keep a low profile and won't do a thing to call attention to himself. Unless he is an utter moron...

[Pryor Enters, Stage Left, Driving a Lamborghini.]


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 14, 2013, 03:43:34 PM
This patch is taking forever.  Notes said just fixed an exploit?

It's not just fixing an exploit is rolling back all the items produced by it.  Basically someone found a damage exploit in some raid boss or something and was able to solo farm it non stop accruing near unlimited amounts of end game gear.  Reports said that one person had 200 million astral diamonds from this.

I assume you are referring to the patch that happened this morning?

The "exploits" it fixed regarded two quests in Neverdeath Graveyard: one could be shared in a certain way to let people get as many 12-slot bags out of it as they wanted, while the other let you abandon the quest and re-obtain it, getting a green professions goody bag (potentially containing very nice blue/green profession dudes) as often as you liked.

The exploit you're referring to is a bug regarding a Guardian Fighter armor set, that is supposed to reduce enemy defense and increase your damage by 25% or something like that, but instead is kind of fucked up, causing the damage to roll around and make you (or your party) do millions of damage per hit, causing you to be able to one-shot anything. Anyone with that Guardian set can do it; in fact, if you have the set equipped, running into the bug is unavoidable.

The damage bug has been known about and reported for nearly a week, and is still unfixed.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 14, 2013, 04:20:37 PM
TThe exploit you're referring to is a bug regarding a Guardian Fighter armor set, that is supposed to reduce enemy defense and increase your damage by 25% or something like that, but instead is kind of fucked up, causing the damage to roll around and make you (or your party) do millions of damage per hit, causing you to be able to one-shot anything. Anyone with that Guardian set can do it; in fact, if you have the set equipped, running into the bug is unavoidable.

The damage bug has been known about and reported for nearly a week, and is still unfixed.

I would pay 10 bucks for this feature. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: UnSub on May 14, 2013, 06:11:38 PM
How do I wrangle an invite to the guild?

I made a trickster rogue on Mindflayer and got her to 20 yesterday. Her name is Merrilea. Do I have to be in-game?

Not sure. Look me up in game tonight ot ask in bat country chat.

I would love to do that. How do I join bat country chat? I made a channel earlier called /batcountry thinking I could join an existing one, but I was the only person in it.

I think it is "/channel_join Bat Country". I've joined, but when I play I'm only one of two people in it.

If you can invite people offline, I think I'm @UnSubject or the character's name is Sub Rosa.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xilren's Twin on May 15, 2013, 06:57:30 AM
Just a quick note to say the Lich's Lament quest in the graveyard made me chuckle quite a bit.  Some actual decent voice acting too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on May 15, 2013, 08:22:26 AM
Was that the 'Evil' guy in the Phylactery ?  I liked that.  It's the only bit of voice that actually passed muster thus far.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sjofn on May 15, 2013, 10:48:56 AM
Haha, yes, it was the one quest where the voice acting didn't make me want to punch someone, and I thought the actual quest was cute.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 15, 2013, 11:51:06 AM
Also the ending means that's totally coming back to haunt us later.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 15, 2013, 12:14:04 PM
I rather enjoyed that whole quest and the resolution was perfect.

It's only coming back to haunt anyone longer-lived than half-elves so no worries.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 16, 2013, 08:16:44 AM
It is hands-down the best quest in the game, and amusingly didn't rely on the one thing Neverwinter did fairly well with, which is combat.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 17, 2013, 04:25:19 AM
So, level 33 Rogue, queued for 40 mins for the Lair of the Mad Dragon. When group finally pops it's me, 1 GF, 2 GWF's and a Cleric.

I'm doing double the DPS of the next highest person. 2nd boss proves impossible. Everyone dies except me, I'm still dodging out of red zones and trying to keep the adds under control by the time they all trickle back from releasing. We wipe fully since they seem to be completely incapable of moving out of Teh Fire. This is my first ever death in this game, it saddens me.

We have a short discussion about it on the way to the 3rd attempt. The two GWF's insist that we should just focus on the boss and ignore all the adds, despite me saying that doing this will result in the healer dying in about 10 seconds. As predicted, when we ignore the adds the cleric gets a facefull and chews flagstones almost instantly and we wipe again shortly afterwards.

I ditch the group, having wasted nearly 2 hours with pretty much nothing to show for it.

Is this the standard story in dungeon PUGs from 30+? Should they just be avoided from now on?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 17, 2013, 05:46:53 AM
That's been my experience, Yes.

At first I thought it was just the Dragon dungeon, but the following dungeon proved to have the same problem.  They're not tuned/ balanced for what the average player is equipped with or has the ability to handle.  Plus, aggro is so terrible on clerics that stopping is death so I'm not queuing at all.

It's not worth the time or effort during leveling-up, so just skip them or run skirmishes. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 17, 2013, 06:05:41 AM
Hopefully they adjust that. I haven't gotten there yet. Been too busy dicking around with the Foundry and catching up on some of the leveling stuff.

Check the AH off and on as you level if you can't seem to get a reasonable piece of equipment for a specific slot- I picked up a rare socketed dagger for my rogue for 200AD, which is a literal pittance. Market explodes at level cap, but I imagine that'll get better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 17, 2013, 07:00:40 AM
This game is about adds in a lot of dungeons. Tank covers boss, everyone else has to worry about everything else.

That and got just can't stand still like in many leveling dungeons in other games.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on May 17, 2013, 07:35:23 AM
I haven't played this or anything in such a long time now that I think I forgot everything I know about it, which wasn't much anyway.  This horrible bronchitis has knocked me over.  It's nasty when you're in the middle of a fight and you start coughing and then, being a girl, you have to RUUUUUNNNNN for the bathroom and when you come back you're all dead and stuff.  Fuck bronchitis.  And cancer!  (which I don't have so shuddup)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 17, 2013, 07:38:04 AM
Hopefully they adjust that. I haven't gotten there yet. Been too busy dicking around with the Foundry and catching up on some of the leveling stuff.

Check the AH off and on as you level if you can't seem to get a reasonable piece of equipment for a specific slot- I picked up a rare socketed dagger for my rogue for 200AD, which is a literal pittance. Market explodes at level cap, but I imagine that'll get better.

There is nothing to adjust, killing adds and staying out of the fire is as basic as a fight can get.  A guild group or five random non retards have zero problems with any of this stuff, balancing the game around the kind of players you grouped with would make it a horrible piece of shit.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: rattran on May 17, 2013, 08:24:06 AM
Every pug I've been in so far has been people who stand in red spots, and ignore adds. Doesn't help that I'm on a laggy connection, a ping of a few hundred makes me stand in the fire sometimes too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: jakonovski on May 17, 2013, 09:18:02 AM
I started playing, got to level 10 or so. When does this become an mmo, it's all been janky single player crpging with mmo mechanics this far.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 17, 2013, 09:21:13 AM
Ugh, well if the tuning is such that PUGs have a low chance of success on top of having massive wait times to get into them it doesn't bode well for the endgame IMO.

Seeing /zone in Protector's Enclave spammed solid with LFG requests with GearScores (WTF, that shit is now built-in by default? This is not a step forward.) alternating between WTS/WTT messages isn't good. It means that both the LFG system *and* the AH are broken in fundamental ways.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 17, 2013, 09:26:29 AM
The queues for my cleric are almost instant it seems, my rogue has to wait a long ass time.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on May 17, 2013, 09:35:25 AM
WTS/ WTT spam isn't an indicator of a broken AH.  I've asked many folks across games why they're spamming WTS instead of using the in-game AH. The response is universal that:

1) WTS lets you keep all the gold the person is paying without the AH cut, so your profit is now that-much greater.  This is huge on high-value items where you would be out an additional 1k+ on a 10k item. (or factor thereof)

2) response is better to WTS because people will impulse buy vs. searching on the AH.  They see the purple/ blue, see the nice stats and go "Oh, yeah I want."

3) You can also - on average - get an additional 1-3% over the AH price of an item by spamming WTS.  People are poor consumers and that's not news.

WTT spam is always going to be in a game with trades because people have the item as a resource but don't want to convert it to whatever the currency is.  They'll even be willing to take a lesser item as a trade, but won't often know it until they see it. 

It's like saying that retail stores don't work because Craigslist has a "want to trade" section.


Every pug I've been in so far has been people who stand in red spots, and ignore adds. Doesn't help that I'm on a laggy connection, a ping of a few hundred makes me stand in the fire sometimes too.

90% of this is because you can't cancel animations and are stuck in a goddamn long cast time on a mob who has a short-cast rezone.  As a cleric I can't cast my best Encounter ability (Bastion of Health) without getting wholloped 80% of the time.  Its to the point that if I can't use the Instant-Cast holy-power version I don't cast it.

Which means others die a lot because they won't kill adds because they too can't use the best spells due to animation lock.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 17, 2013, 09:38:09 AM
Ugh, well if the tuning is such that PUGs have a low chance of success on top of having massive wait times to get into them it doesn't bode well for the endgame IMO.

Seeing /zone in Protector's Enclave spammed solid with LFG requests with GearScores (WTF, that shit is now built-in by default? This is not a step forward.) alternating between WTS/WTT messages isn't good. It means that both the LFG system *and* the AH are broken in fundamental ways.

What's wrong with gearscore? It's just another way of saying "what level are you?"


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 17, 2013, 10:31:46 AM
Ugh, well if the tuning is such that PUGs have a low chance of success on top of having massive wait times to get into them it doesn't bode well for the endgame IMO.

Seeing /zone in Protector's Enclave spammed solid with LFG requests with GearScores (WTF, that shit is now built-in by default? This is not a step forward.) alternating between WTS/WTT messages isn't good. It means that both the LFG system *and* the AH are broken in fundamental ways.

What's wrong with gearscore? It's just another way of saying "what level are you?"

Down this path lies madness.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 17, 2013, 11:13:55 AM
For a couple of weeks, I was aggressive about ignore-flagging everyone who trade spammed in zone chat.

Eventually I tired of it, and simply turned off zone chat.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 17, 2013, 11:33:51 AM
Ugh, well if the tuning is such that PUGs have a low chance of success on top of having massive wait times to get into them it doesn't bode well for the endgame IMO.

Seeing /zone in Protector's Enclave spammed solid with LFG requests with GearScores (WTF, that shit is now built-in by default? This is not a step forward.) alternating between WTS/WTT messages isn't good. It means that both the LFG system *and* the AH are broken in fundamental ways.

What's wrong with gearscore? It's just another way of saying "what level are you?"

How so? Content is balanced for a certain amount of stats. It doesn't matter if it those stats come from your level or from your gear in that respect. Exposing these numbers to the player tells them what content is actually appropriate for them to do.
Down this path lies madness.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 17, 2013, 12:46:45 PM
It should be noted that - as far as I can tell - there's no specific [Trade] channel, so [Zone] is the only real place you can go with WTT/WTS stuff.

That and the AH takes a massive cut of your profits from sales: 12% cut of the final sale, plus your 2.5% listing fee, which isn't returned.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 17, 2013, 01:47:48 PM
I started playing, got to level 10 or so. When does this become an mmo, it's all been janky single player crpging with mmo mechanics this far.

You mean like every MMO has done since WoW showed it was more popular than EQ's forced grouping?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 17, 2013, 01:54:45 PM

Seeing /zone in Protector's Enclave spammed solid with LFG requests with GearScores (WTF, that shit is now built-in by default? This is not a step forward.)

Gear score is used by the game to gate epic dungeons so exposing it to the player is fairly helpful. It also helps to get people in your group who don't have to leave when they can't zone into said dungeon.

The place where it wins over WoW's method is that the weanies can't use it to stack groups to make their own runs easier because anyone with a high enough gear score isn't gonna want to run the lower content anymore.

I've stopped playing this as the fun dropped off when I massively outleveled my companion at 40+. I could cherry pick quests to advance further but why bother. With Rift going f2p I'm going back there. :)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 17, 2013, 01:58:46 PM
It should be noted that - as far as I can tell - there's no specific [Trade] channel, so [Zone] is the only real place you can go with WTT/WTS stuff.

Care level = zero. Stuff I might have wanted to hear, and questions I might have been able to answer, were constantly drowned out by flea market hawking... 20% of which was "I just put [Item Name] on the AH!"


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 17, 2013, 02:04:05 PM
It should be noted that - as far as I can tell - there's no specific [Trade] channel, so [Zone] is the only real place you can go with WTT/WTS stuff.

Care level = zero. Stuff I might have wanted to hear, and questions I might have been able to answer, were constantly drowned out by flea market hawking... 20% of which was "I just put [Item Name] on the AH!"

Ya I hated  the chat interface as it was a pain to switch off zone chat.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 17, 2013, 02:17:13 PM
I tanked the final boss of the werewolf skirmish arena.  What was great was that it took my team FOREVER to kill the other stuff and come to my aid.  Which meant I did a dance of blocking and attacking and hopping out of red zones.  It was tense and I loved it.  I did die twice, but the cleric was Johnny-on-the-spot with the rezzes.  That was fun.

In my MMO career I have NEVER tanked because I didn't feel like I knew the instances enough to lead the group.  But in NWN, who gives a fuck, it's all tank and spank.  Love it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 18, 2013, 08:48:22 AM
My trickster rogue is now 35, but I am starting to think about another character, since the dungeon tuning seems all out of whack suddenly.

What I've liked about rogue is that things die quickly without having to mitigate a lot of damage. I can play alone.

What is another fun class to play?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 18, 2013, 08:52:59 AM
My trickster rogue is now 35, but I am starting to think about another character, since the dungeon tuning seems all out of whack suddenly.

What I've liked about rogue is that things die quickly without having to mitigate a lot of damage. I can play alone.

What is another fun class to play?

Cleric. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 18, 2013, 09:24:47 AM
My trickster rogue is now 35, but I am starting to think about another character, since the dungeon tuning seems all out of whack suddenly.

What I've liked about rogue is that things die quickly without having to mitigate a lot of damage. I can play alone.

What is another fun class to play?

Cleric. 

Control Wizard is pretty fun, too.  In terms of "fun" I would say TR->CW->DC->GWF->GF.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: jakonovski on May 18, 2013, 01:29:29 PM
I started playing, got to level 10 or so. When does this become an mmo, it's all been janky single player crpging with mmo mechanics this far.

You mean like every MMO has done since WoW showed it was more popular than EQ's forced grouping?


I phrased it badly, I meant how the gameplay has been almost all single player instances so far. I got into something that resembles a shared zone (the slums with black sludge), but it's not exactly top tier material. But it's free so I shall persist for a while.




Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 18, 2013, 01:46:23 PM
I got into something that resembles a shared zone (the slums with black sludge), but it's not exactly top tier material. But it's free so I shall persist for a while.

That's the first of many shared zones. Everything up to this point has been basically a tutorial. However the crown instance was sharable it just didn't need 2 or more people.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 18, 2013, 02:19:27 PM
You actually won't run into too many people in any given instance of a zone. I think the cap for players in an area before it spins off a new instance of it is something like 10 or 15 or something really really low.

Even in the 30s and 40s I rarely see anyone unless a couple people in the same zone and instance happen to be on the exact same series of quests I am at that moment.

Edit: The reason for this is almost certainly the shift in direction that Perfect World mandated. NWO was originally supposed to be a small-scale solo/coop kind of deal, but Perfect World said "No, expand it to a full MMO" two thirds the way through development, so Cryptic had to convert it all. What you see here is probably the bare minimum effort they did in order to please their overlords.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 18, 2013, 08:11:46 PM
You can actually turn something on in options that lets you pick what instance you join every time you zone, then if you want you can join crowded or empty ones. The game isn't a MMO though if by MMO you mean virtual world, there is no world and no community to this game. Its a game for small statics and small guilds where people play same TZ as you. If you are expecting to naturally meet randoms and get to know them and talk to them while you guys work through content and whatnot. That doesn't happen. You join a queue, get randoms, say zero words, roll on everything if you feel like it and bounce when its over. Its a business transaction.

Instance + queues for everything are fine with me but its not mmo anymore either in games like NWNO, it has all the community of a lobby + game room pvp only game like Exsteel, MWO, Rumble Fighter, Infinity Online etc.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 19, 2013, 01:59:55 AM
Got past that problem mission and made it to 51, only to get blocked by another un-soloable beat-down. It seems to be a failing of this game that at higher levels, missions are not completable unless you are a "top 10% player," or 3-4 levels over the intended audience. :awesome_for_real:

Back to Foundry missions until the final(?) mission of Icespire Peak is possible. Fortunately, I left off in the middle of a Drow campaign. I do enjoy slaughtering goth/emo/bondage elves.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: jakonovski on May 19, 2013, 02:41:11 AM
You can actually turn something on in options that lets you pick what instance you join every time you zone, then if you want you can join crowded or empty ones. The game isn't a MMO though if by MMO you mean virtual world, there is no world and no community to this game. Its a game for small statics and small guilds where people play same TZ as you. If you are expecting to naturally meet randoms and get to know them and talk to them while you guys work through content and whatnot. That doesn't happen. You join a queue, get randoms, say zero words, roll on everything if you feel like it and bounce when its over. Its a business transaction.

Instance + queues for everything are fine with me but its not mmo anymore either in games like NWNO, it has all the community of a lobby + game room pvp only game like Exsteel, MWO, Rumble Fighter, Infinity Online etc.

This is really well said, and exactly what my question was about (couldn't express it properly for whatever reason). A shame, but I think I like the Forgotten Realms fluff enough to readjust my expectations.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 19, 2013, 08:40:06 AM
Seeing rumours of an AH exploit - people winning auctions by bidding negative values. Apparently it also works on the Zen/AD exchange....

I can't log on right now to see what's going on but someone just said that the AH has been completely shut down.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Kanglor on May 19, 2013, 08:44:16 AM
Yeah it's true, there is a guy streaming right now who is giving away the Cat pet to anyone who asks him, and the Zen/AD Exchange has zero Zen atm, all bought out.  Not sure how they fix this without a rollback.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 19, 2013, 08:46:14 AM
Damnit.

On another note, I completed the clock dungeon place this morning.  Tons of fun.  I cheered at finding my first mimic and geletonous ooze!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 19, 2013, 09:25:11 AM
Glad I wasn't the only one to do that. Yeah, I'm level 41 and have only seen that one Gelatinous Cube.  A little surprising but there seems to be a good variety in mob skins.  Too bad there isn't for gear, I have the same shield pattern I've had for twenty levels.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Soln on May 19, 2013, 09:28:02 AM
Just chiming in to say game is fun.  Got to 20 in 3 play sessions with no frustration and minor confusion .  They've done a lot right.  Free and fun makes me wanna keep playing and give them monies for more bags and the like.  PUGs work and Foundry is impressive that it works.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: tmp on May 19, 2013, 09:33:43 AM
Seeing rumours of an AH exploit - people winning auctions by bidding negative values. Apparently it also works on the Zen/AD exchange....
Rotfl, guess someone wasn't cautious about the int/unsigned int mixng/casting...


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 19, 2013, 09:34:44 AM
Yeah it's true, there is a guy streaming right now who is giving away the Cat pet to anyone who asks him, and the Zen/AD Exchange has zero Zen atm, all bought out.  Not sure how they fix this without a rollback.

Oh dear, that's bad news. Launching an AH that has an exchange with a real-money currency and letting it be susceptible to this kind of simple (sounding) exploit is about as clownshoes as you can get.

I can't see any solution except a massive rollback either. If proceeds are being distributed then it'll quickly become impossible to track down and target them, but a rollback will piss a lot of people off too.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 19, 2013, 10:14:51 AM
Glad I wasn't the only one to do that. Yeah, I'm level 41 and have only seen that one Gelatinous Cube.  A little surprising but there seems to be a good variety in mob skins.  Too bad there isn't for gear, I have the same shield pattern I've had for twenty levels.



You don't really start to notice a difference in equipment appearance until around 30.  Its disappointing but it does look better eventually.

(http://i1157.photobucket.com/albums/p591/Ginaz74/GameClient2013-05-1911-09-48-05.jpg) (http://s1157.photobucket.com/user/Ginaz74/media/GameClient2013-05-1911-09-48-05.jpg.html)

(http://i1157.photobucket.com/albums/p591/Ginaz74/GameClient2013-05-1911-09-18-63.jpg) (http://s1157.photobucket.com/user/Ginaz74/media/GameClient2013-05-1911-09-18-63.jpg.html)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 19, 2013, 10:26:55 AM
This game has been exploited to the point where a rollback might be warranted enough times (3 or 4 by my count?) that they really need to start a fresh server.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 19, 2013, 10:45:03 AM
Fresh server wouldn't help.

By using the AD/Zen exchange you can transfer Zen to the overall account and thus straight onto a new server, so the economy-wrecking billions of AD and free Zen that people have thus obtained would just flood right in again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 19, 2013, 11:13:57 AM
Yeah it's true, there is a guy streaming right now who is giving away the Cat pet to anyone who asks him, and the Zen/AD Exchange has zero Zen atm, all bought out.  Not sure how they fix this without a rollback.

Oh dear, that's bad news. Launching an AH that has an exchange with a real-money currency and letting it be susceptible to this kind of simple (sounding) exploit is about as clownshoes as you can get.

I can't see any solution except a massive rollback either. If proceeds are being distributed then it'll quickly become impossible to track down and target them, but a rollback will piss a lot of people off too.

I will be shocked if there's a rollback.

If there is, great. If not, then the game is going to be pretty much fucked for months until the people who were smart about laundering their billions of ADs have filtered theirs out of the system.

Welp:

Quote
Update 12PM Pacific: We are still investigating the situation. There is a high likelihood that we will be performing character-specific rollbacks on any accounts that were found to be utilizing the exploit. Additionally, we are investigating the extent of what can additional steps can be taken to remove any illegitimately obtained Astral Diamonds that have entered into the economy. At this stage, the possibility of performing a shard-wide is unlikely.

So I assume anyone who successfully laundered their diamonds by turning them into zen or spending them on as much in-game stuff as they could will pretty much get off scot free.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 19, 2013, 12:45:14 PM
Sonuva, possible shard wide rollback.

http://nw-forum.perfectworld.com/showthread.php?262972-Astral-Diamond-Exchange-and-Gateway-Offline


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 19, 2013, 01:39:06 PM
How many major exploits have been found so far? I've heard of two, but I haven't been playing since the beginning, and the first I heard about wasn't rolled back.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 19, 2013, 02:16:50 PM
I know of only two as well. This AH one and the GF one.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 19, 2013, 02:25:42 PM
Via a commenter on Massively:

Quote
As a Neverwinter closed Beta tester and current HotN founder, let me share all the exploits this game has had.

Let me fill you in on ALL the exploits and when we found them.

1 - AH exploit - This is what all the current fuss is about. Too bad it was discovered and reported in closed beta, only to still make it in. Through this exploit one can earn unlimited AD and simply clean out the AD vendors, as well as buy up all the Zen they wanted. I knew about it and reported it on the day that I logged in. My ticket was closed and marked as resolved. Upon reading it further, I noticed that a GM told me the ticket was lost and to resubmit it. I did and kept playing. The second ticket was closed and "lost again". So I gave up reporting it.

2 - Quest sharing exploit - This allowed you to reach level 60 in about an hour of playing. It also allowed people to farm unlimited bags, assets, and materials. It was discovered and reported in closed beta, but still made it in to the open beta. Once again, I made a ticket about it only to have it closed. My follow up ticket was also closed.

3 - Foundry bugs - Were used to gain max level and farm gear. Although I knew about this bug, I did not report it because I thought the other two were more important.

4 - The CW set bonus bug allowing them to hit for millions points of damage. This was a very minor bug, but it still allowed a team of two or more CW's to farm end game content. I did not know about this bug, but plenty of people in my guild did.

5 - The GF set bug - Yet another set bug that allowed the GF to almost instantly kill any mob in the game. A lot more consistent than the CW set bug, and caused a lot of damage to the economy. I knew about this a few days into the game, but decided not to report it since my other tickets kept being closed and "lost".

6 - Chest farming exploits - These are still in the game and allow people to farm easy money, as well as gear and ingredients.

7 - There is already a bot out for Neverwinter that members of Tault Unleashed have been using. Currently it can be made to level or exploit chests. They are working on having it take care of professions and auto pray for you as well.

8 - TR DC bug - this was used mostly in PvP to instantly disconnect anyone the TR targeted with certain abilities. It allowed all TR groups to quickly win matches in the least amount of time possible.

9 - Potion exploit - Basically you can have unlimited healing potions - not much of an exploit since you can accomplish the same thing easier by using any other AD earning exploit and buying potions.

10 - AutoHotkey - Macro software that allows you to easily max your crafting.

11 - AFK PvP groups - creating a few accounts and making an AFK group (managed by AutoHotkey or the Viper bot), you can quickly earn XP and gear while you sleep.

12 - Their support site has not worked since launch. That's right, you can't even request a refund or report bugs through that thing! it gets stuck in an infinite loop after you log in to submit a ticket.

I believe there are a few more I am forgetting about, but every single one of those is game breaking and has been around since closed beta.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 19, 2013, 03:04:52 PM
So this is bad right?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 19, 2013, 03:12:26 PM
So this is bad right?

Cheating does not hurt other players.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 19, 2013, 04:04:32 PM
So this is bad right?

Cheating does not hurt other players.

Crashing the AD market hurts the players that sold zen for AD a whole lot actually. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 19, 2013, 04:07:51 PM
So this is bad right?

Cheating does not hurt other players.

Crashing the AD market hurts the players that sold zen for AD a whole lot actually. 

You missed my sarcasm.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 19, 2013, 06:02:32 PM

So I assume anyone who successfully laundered their diamonds by turning them into zen or spending them on as much in-game stuff as they could will pretty much get off scot free.

Seems like a rather poor assumption to make that they wouldn't track the records of converting diamonds to zen or any diamond spending for that matter.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 19, 2013, 06:17:30 PM

So I assume anyone who successfully laundered their diamonds by turning them into zen or spending them on as much in-game stuff as they could will pretty much get off scot free.

Seems like a rather poor assumption to make that they wouldn't track the records of converting diamonds to zen or any diamond spending for that matter.

Considering that folks have been reporting alt accounts who generated tens of millions of AD this way have been banned, yet the main accounts they sent the things they bought with those diamonds to haven't been touched...

Not to mention that this same exact exploit happened in STO (http://i.imgur.com/oA6Z8.jpg) and was fixed, as well as being reported numerous times during NWO's closed beta, but still went live regardless, I wouldn't put an overly large amount of faith in Cryptic doing the sensible thing.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 19, 2013, 06:35:38 PM
Sigh can never overestimate the stupidity of MMO companies.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 20, 2013, 12:19:55 AM
Looks like theres going to be a rollback to 5:20 AM PDT the morning of May 19, 2013.  

http://nw-forum.perfectworld.com/showthread.php?266921-FAQ-AD-AH-Exploit-Follow-Up


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 20, 2013, 02:17:25 AM
Hmm, not sure a 7 hour rollback is anywhere near enough to undo the negative effects of this. If it really has been going on for weeks (months?) then even if that constitutes "a fraction of a percent of total impact" that still leaves a small number of people with a potentially economy-distorting level of currency, given how far it's likely been spread.

The fact that it took so long to shut it down, and the claims that it'd been reported multiple times previously in closed beta make me glad that I decided not to spend a single penny on this game at this point.

Putting this into the "keep an eye on" category of games now. Not interested in playing something that's this badly done right now.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 20, 2013, 06:47:34 AM
The game is pretty fun as long as you don't really care about the game long term. It's worth playing through and the only thing messed up is the end game economy. Of course, this depends if there are still fucked up things that force another rollback.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 20, 2013, 07:01:50 AM
Hmm, not sure a 7 hour rollback is anywhere near enough to undo the negative effects of this. If it really has been going on for weeks (months?) then even if that constitutes "a fraction of a percent of total impact" that still leaves a small number of people with a potentially economy-distorting level of currency, given how far it's likely been spread.

The fact that it took so long to shut it down, and the claims that it'd been reported multiple times previously in closed beta make me glad that I decided not to spend a single penny on this game at this point.

Putting this into the "keep an eye on" category of games now. Not interested in playing something that's this badly done right now.

I imagine there is also a ton of bans on top of that.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 20, 2013, 08:33:41 AM
Wouldn't it be entirely possible for people in the know to make real dollars off exploits like this?

I can't imagine why else known exploiting bugs would make it into an open beta stage when they've been reported for months. Nobody is that incompetent; malevolent, more likely.

Edited to add: this assumes that those claiming the bugs existed for a long time are not mistaken or lying.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 20, 2013, 09:20:16 AM
Well the bug existed in STO, it was reported in early beta and it has been live the entire time the game has been running.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 20, 2013, 10:15:53 AM

So I assume anyone who successfully laundered their diamonds by turning them into zen or spending them on as much in-game stuff as they could will pretty much get off scot free.

Seems like a rather poor assumption to make that they wouldn't track the records of converting diamonds to zen or any diamond spending for that matter.

Considering that folks have been reporting alt accounts who generated tens of millions of AD this way have been banned, yet the main accounts they sent the things they bought with those diamonds to haven't been touched...

Not to mention that this same exact exploit happened in STO (http://i.imgur.com/oA6Z8.jpg) and was fixed, as well as being reported numerous times during NWO's closed beta, but still went live regardless, I wouldn't put an overly large amount of faith in Cryptic doing the sensible thing.

Its also easy to get around by listing things on the market with high buyouts and then finding your item that you listed and buying it out. "I just put it up there and someone bought it". Easy enough to shuffle the money through a few accounts so that it would be hard to trace back to the end user.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 20, 2013, 10:51:21 AM
Kripparrian got banned (http://www.youtube.com/watch?v=nSHO1vjv6UY) (again) and here's his perspective on the situation.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 20, 2013, 10:56:17 AM
Kripparrian got banned (http://www.youtube.com/watch?v=nSHO1vjv6UY) (again) and here's his perspective on the situation.

Hasn't this guy been banned from other games a few times?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 20, 2013, 11:10:53 AM
Hmm, not sure a 7 hour rollback is anywhere near enough to undo the negative effects of this. If it really has been going on for weeks (months?) then even if that constitutes "a fraction of a percent of total impact" that still leaves a small number of people with a potentially economy-distorting level of currency, given how far it's likely been spread.

The fact that it took so long to shut it down, and the claims that it'd been reported multiple times previously in closed beta make me glad that I decided not to spend a single penny on this game at this point.

Putting this into the "keep an eye on" category of games now. Not interested in playing something that's this badly done right now.

I imagine there is also a ton of bans on top of that.

The only permabans handed out were to people who duped up hundreds of millions or more in AD within the past few days to a week. The mules and main accounts of the dupers are pretty much untouched. The only people who really  got affected by bans were those too stupid to know any better. If they look much further past the last few days for bans, I will be shocked.

Even the people who went well out of their way to exploit the Wizard and Guardian damage bugs or AFK'd en masse in PvP for tons of free purples only got a 72-hour slap on the wrist.

Cryptic really doesn't like banning people.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Phred on May 20, 2013, 03:48:24 PM
Kripparrian got banned (http://www.youtube.com/watch?v=nSHO1vjv6UY) (again) and here's his perspective on the situation.

Hasn't this guy been banned from other games a few times?

Ya the guy makes his money by people subscribing to his channel to get the cheats first. He's a modern day Dr. Twister.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 20, 2013, 04:17:49 PM
That's not why people follow him. He's a very good gamer and a naturally charming guy. He happens to be an exploiter at heart too like many "hardcore gamers", and occasionally he gets banned from a game because of that, but that's not the point of his channel or how he makes money.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 20, 2013, 04:20:46 PM
He got suspended 3 days for barely using an exploit everyone was using. He's not exactly a hardcore cheater otherwise he would have made some nice cash off this game like the true exploiter/cheater community is/has. He's just a catass who looks for ways to game the system benign shit like ogre farms, boss kill exploits at least thats my read on it. Nobody who streams for a living is going to be a hardcore exploiter. Just someone focused on beating content.

Calling it a ban is exaggeration. Personally I think his stream is average as fuck and I don't get why he has such a big following but at least he's better than the other big streamers from Blizz games (TotalBiscuit and Kungen are both complete twats for example).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 20, 2013, 04:36:36 PM
You can actually turn something on in options that lets you pick what instance you join every time you zone, then if you want you can join crowded or empty ones. The game isn't a MMO though if by MMO you mean virtual world, there is no world and no community to this game.
What I want to know is how to turn that off.  Mine's been set since launch and it's frigging annoying.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 20, 2013, 08:07:50 PM
Kripp doesn't really seem trustworthy(especially because of his other bans for obviously exploiting on screen and then being all "whaaaa, me guilty? Noooo). Why were you exploiting something that wasn't even profitable? Are you sure you didn't do anything else


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fabricated on May 21, 2013, 04:34:09 AM
Calling it a ban is exaggeration. Personally I think his stream is average as fuck and I don't get why he has such a big following but at least he's better than the other big streamers from Blizz games (TotalBiscuit and Kungen are both complete twats for example).
Yay, someone finally agrees with me!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Dren on May 21, 2013, 09:54:59 AM
Fun game and well done for F2P.  I'm not seeing enough to actually pay for something yet, but I'm only like 3 hours into it.  I might buy a "hat" later to give some support.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Reg on May 21, 2013, 11:54:22 AM
Are any of the starter kits worth buying? They all come with what seems like a ton of astral diamonds but given all the exploits I'm guessing those are going down in value pretty fast.  Also, what shard is everyone playing on? Mindflayer?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 21, 2013, 12:16:06 PM
I wouldn't buy the $200 one unless you're 14 and really want to be a bondage dark elf. That's pretty much the focus. You can play a drow, ride a spider, and get a panther companion. I guess you can dress like a medieval prostitute too.

I got the $60 one. It gets you a noticeably fast horse and a wolf companion that levels to 30 (most only go to 15 - I'm 53, he's currently 28). Both of them look good. The ring and the Greycloak Legacy are nice at low levels, but not necessary. I don't think I even opened the Adventurer's Pack. The Robe of Useless items turned out to be a terrible gimmick - not wearable, but an inventory item that always seems to spawn a "Bag of Holes" on the ground next to you. The day after open beta began, people were joking in chat, "Has anyone NOT thrown theirs out yet?"

The only thing I've spent an Astral Diamond on was a single AH post. I think I have 650k now. They seem worthless to me, but maybe I'm doing it wrong.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 21, 2013, 12:17:45 PM
I bought a bunch of zen. So far, the only thing I spent them on was a bag.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Draegan on May 21, 2013, 01:01:04 PM
I got the $60 one. I like feeling over powered for the first 15 or so levels.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on May 21, 2013, 03:01:18 PM
I have a feeling Im going to blow a lot of AD on a cat.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 21, 2013, 04:28:20 PM
I spent $5 so far.  Don't regret that but I do regret opening those three bags and getting the same, lowest item possible, three times.

The cat, I hear, is fabulous.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 21, 2013, 11:36:23 PM
Just ran into a level 50+ character named "Sickcunt."

His guild name was a website URL.  :uhrr:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 21, 2013, 11:53:51 PM
Just ran into a level 50+ character named "Sickcunt."

His guild name was a website URL.  :uhrr:

There doesn't seem to be an in game way to report people like that.  I saw a character with the last name of "WizardFuck" yesterday. :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 22, 2013, 12:47:40 AM
There doesn't seem to be an in game way to report people like that.  I saw a character with the last name of "WizardFuck" yesterday. :oh_i_see:

Under "page a GM" (or something like that) there's an option to report offensive character names. Which I used.

But you'd think "cunt" would have been in a banned string file to begin with.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on May 22, 2013, 02:13:28 AM
You'd think a lot of things about this game.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: waffel on May 22, 2013, 08:08:06 AM
I don't get it, fuck and cunt aren't banned words but when you try to use Mandingo as your black half-orc's name you get a profanity message.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 22, 2013, 11:53:27 AM
The words 'fuck' and 'cunt' and the number 100 bazillion brought to you by the makers of the free Astral Diamond exploit.

At least the Diablo 3 version of the bug was limited to people with a billion gold rather than anyone with access to a web browser.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 22, 2013, 03:44:45 PM
Are any of the starter kits worth buying? They all come with what seems like a ton of astral diamonds but given all the exploits I'm guessing those are going down in value pretty fast.  Also, what shard is everyone playing on? Mindflayer?

Yes, Mindflayer. Join the channel "Bat Country" (two words separated by a space).

I spent 10 bucks on a bag, but can't speak as to the starter kits.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on May 22, 2013, 03:58:52 PM
As obnoxious as it is to hear "Speeend your Astral Diamonds here!" every 15 seconds, still worse is the utterly transparent walla, "Luh luh luh, luh luh luh luh."


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 22, 2013, 04:06:46 PM
You can turn vendor talking off. Its in the options somewhere


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: ghost on May 22, 2013, 05:00:52 PM
You can turn vendor talking off. Its in the options somewhere

Is this your first post in a game related sub-forum?   :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 22, 2013, 08:28:04 PM
You can turn vendor talking off. Its in the options somewhere

Is this your first post in a game related sub-forum?   :why_so_serious:

 :headscratch: My first post in a game related sub-forum was my first post.... which was 4 months before you registered


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Reg on May 23, 2013, 09:38:37 AM
You're one of the guys that found his way here via EVE, right?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 23, 2013, 01:59:28 PM
Yes, though i generally play League of Legends now, and the forum here isnt particularly big for it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on May 23, 2013, 02:35:03 PM
It took me a while to recognize Goum without his Hitchcock avatar when I first started coming here.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 23, 2013, 02:55:30 PM
Is this a new trend? People ditching their avatars?

How will I know who is who?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 23, 2013, 03:32:28 PM
Yes, though i generally play League of Legends now, and the forum here isnt particularly big for it.

You know for a guy as smart as you there is really no excuse for playing League in a world where Dota exists and has match making (dota all stars with no MM was less fun than LoL for sure). I've still not played more games of Dota2 than LoL games but there is no question in my mind which game is a better game with more interesting systems and gameplay.

On Topic:
You people giving these guys money almost make me more sad than the people who dropped cash buying D3 items on the RMAH. You level so fast, its so easy and pain-free and the company behind it is such a bunch of chucklefucks and your money is going straight into the pocket of exploiters... meh I'll totally play this though if/when I have a static going for it or eventually when they release some more class and race options I like, Control Wizard is awesome but I hate the look of the orb floating there and Spellstorm is nowhere near as cool as Blood Mage or Spiral Tower.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on May 23, 2013, 03:41:45 PM
If you want to have a chat about Dota/LoL i am not sure we have a thread for it. But DOTA2 is full of all the really shitty game design choices that were in DOTA:Allstars and isn't a particularly good game because of it. Woo it has matchmaking so now i can not shitty design choices with people more my skill level. Not really interested.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Pezzle on May 23, 2013, 09:00:00 PM
No Avatar is the new Black. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: UnSub on May 23, 2013, 11:05:10 PM
No Avatar is the new Black. 

Having an avatar is the new green.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Reg on May 24, 2013, 06:21:00 AM
Hah! I knew that if I stuck to my guns my lack of an avatar would become fashionable.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on May 24, 2013, 07:02:20 AM
Quite my dear chap, quite.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Paelos on May 24, 2013, 08:59:28 AM
Having no avatar may be fashionable, but it's certainly not as fancy.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xanthippe on May 24, 2013, 03:34:37 PM
So now we're being separated into the fancy and the not?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 24, 2013, 04:05:38 PM
So now we're being separated into the fancy and the not?

A remember another group doing this.  And they were called NAZI'S.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on May 24, 2013, 10:23:55 PM
My avatar is slapping the NAZIS in teh face.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 28, 2013, 04:50:23 PM
Good news - prices seem to be dropping in AH.  Bad news - I cant seem to sell shit.

Dupers; damned if you do, damned if you dont.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 29, 2013, 01:01:12 PM
I got two Jagged Dancing Blades for 40k.  Vu said that was probably because of the money duping making them cheap as hell.

I'd care, but 900k AD was a ridiculous price to buy them from the merchant, so I'm going to shrug and be happy with it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 29, 2013, 03:11:15 PM
Money duping makes things more expensive, not cheaper.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: palmer_eldritch on May 29, 2013, 04:03:59 PM
Money duping makes things more expensive, not cheaper.

How come you and Cheddar have the same guy in your avatar and who is he?

There should be a rule that only one of you can have that guy (this isn't a democracy so I reckon Schild should decide who gets to use him).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 29, 2013, 04:50:10 PM
Littlefinger from game of thrones, and i will gladly fight cheddar to the death for schilds amusement over it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on May 30, 2013, 07:04:59 AM
Money duping makes things more expensive, not cheaper.
They may be trying to cover their tracks by buying expensive items shipping those around a few times, then selling them at a "loss".

Maybe the blades also drop from chests or something, but 40k for a blue companion is a frigging steal.  And I got two of them.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: shiznitz on May 30, 2013, 07:07:36 AM
Littlefinger from game of thrones, and i will gladly fight cheddar to the death for schilds amusement over it.

Well, if it matters, yours wins.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on May 30, 2013, 03:32:48 PM
Mine was first and I refuse to bend.

Plus it amuses me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: UnSub on May 31, 2013, 01:00:44 AM
Littlefinger from game of thrones, and i will gladly fight cheddar to the death for schilds amusement over it.

"To the death" doesn't mean what it used to mean, apparently.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 31, 2013, 05:12:37 AM
Looks like Cheddar won after all.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: palmer_eldritch on May 31, 2013, 06:06:07 AM
Now I feel kind of bad


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 31, 2013, 06:39:19 AM
It's ok, i was confusing myself.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Soln on June 01, 2013, 11:54:27 PM
They gotta find a way to page in people in the queue for drop outs.  Having people drop at end boss or near is painful.  You can't recover.  So everyone has to drop.  Happens in PUGs to me too often.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 06, 2013, 04:33:00 PM
One hundred billion patch notes.

http://nw.perfectworld.com/news/?p=907501

I have not yet found anything addressing my pet peeve, smoothing the jaggedy mob difficulty post-30.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sophismata on June 06, 2013, 08:26:04 PM
Quote
Rewards

    Fashion items now display properly in end-of-quest chests.
    The "Need" button is now disabled for items your class cannot use.
    The rewards from end-of-dungeon chests now properly display in the chest UI.

 :awesome_for_real:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 06, 2013, 11:39:04 PM
There are "fashion items" in quest chests?

I'm level 58 and I've never seen a cosmetic other than the ones in the ZEN store. Do they only appear in group dungeons or something?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 07, 2013, 12:36:31 AM
There are "fashion items" in quest chests?

I'm level 58 and I've never seen a cosmetic other than the ones in the ZEN store. Do they only appear in group dungeons or something?

The only fashion item that I'm aware of that comes from a quest chest is the very first one: the rags everyone gets.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: PalmTrees on June 07, 2013, 08:33:59 AM
The planned Gauntlgrym raid zone sounds kinda terrible. 20 vs 20. First timed pve objectives with scoring. Winner gets buff for for 2nd stage, a pvp fight between the two teams. Winner gets access to a tier 2 dungeon, loser gets tier 1 dungeon. trailer link here in this news blurb: http://massively.joystiq.com/2013/06/06/neverwinter-officially-goes-live-on-june-20/#continued

20 anything means I'm not interested, add in pvp and I'm double not interested.

Game losing its fun at 60. Dungeons are easy as hell (but long) till the final boss fight and then you hit a brick wall, fail a few times and the group breaks up. The path notes mentioned lowering hp on some normal mode bosses, but epics are in dire need of tuning as well. Not to mention bugs like adds that keep spawning and coming after the group after one of the mini-bosses dies and you're two rooms away.

AD gain slow as hell with only the daily "do 4 foundry" and leadership as sources. Technically there's a dungeon, but... Dread Vault boss is one of the worst.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 07, 2013, 10:30:22 AM
The idea behind Gauntlgrym is kind of neat, but the fact that needing to win at PvP in order to not get sent to Baby's Loser Dungeon for Losers pretty much kills it.

The winning team should get a buff going into the dungeon itself, not get sole access.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ingmar on June 07, 2013, 01:08:48 PM
That actually sounds kind of cool to me, kind of like a Darkness Falls thing. But still not going to get me to play this again.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: PalmTrees on June 07, 2013, 01:54:49 PM
Some new information that lets me know I'll really never do Gauntlygrim.

http://nw.perfectworld.com/news/?p=897711

"How can you prepare your character for Gauntlgrym? Your character must be level 60. Only seasoned veterans will be able to withstand the true power of dwarves, fire archons, and other creatures in Gauntlgrym. And, players must be in a guild to participate. If you are a guild leader, you must align your guild with a faction and fight to defend its honor and legacy!"

Never bother with guilds, not anymore, the few I've tried have either had drama or evaporated.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 07, 2013, 02:23:22 PM
If Cryptic expects players to be in a guild to play their content, they should make less difficult to found a guild in their games.

I had a group of regular STO players at my last job, but due to our schedules - even with us all in the same office - it took months to get everyone online at the same time to form a fleet. And I still constantly see "need help forming fleet" spam in zone chat.

It's a foolishly designed system; EQ1-era thinking. Locking off content behind that system is tone-deaf and boneheaded.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on June 08, 2013, 05:25:27 AM
Cryptic.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on June 08, 2013, 09:48:32 AM
Just when I was entering the first stages of Cryptic fanboyism.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 09, 2013, 08:52:34 PM
Despite the very best cheese efforts of Neverwinter's worldbuilders, I managed to reach 60. Shadowfire Cavern is just one big pile of physics bugs.

I just had the final boss down to a sliver of health - literal seconds from death - when he knocked me into a physics gap in the map where I couldn't move or attack. He, however, could pound me to death. And he did. I wentback, successfully killed the fire elemental... and immediately afterward fell through a man-size hole left in the floor.

What. The. Fuck. They REALLY need to start tightening and polishing their work.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shatter on June 10, 2013, 04:45:55 PM


I just had the final boss down to a sliver of health - literal seconds from death - when he knocked me into a physics gap in the map where I couldn't move or attack. He, however, could pound me to death. And he did. I wentback, successfully killed the fire elemental... and immediately afterward fell through a man-size hole left in the floor.


That sounds more interesting then anything I've played in a long time...


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 17, 2013, 12:48:30 PM
Just had a transient message in gigantic purple letters, "New Portals Opening in 15 Minutes!" I was in Protector's Enclave.

What's that about?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 17, 2013, 01:28:50 PM
The end-of-"beta" event. There's been portals opening and assaults on Protector's Enclave every 30 minutes, and will continue until Friday or Saturday.

And since the baby geniuses at Cryptic decided that the laggy, massively-populated Enclave was the best place to hold this event (as opposed to spinning off a unique NPC-less version of the Enclave with much less people), the Enclave becomes unplayable for 5 minutes every half hour.

Though I hear they halved the active population of the Enclave in response, which has helped.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 19, 2013, 12:12:52 AM
I was in Enclave for one of these. It was the first time since <2004 I've seen an MMORPG turn into a slide show.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Venkman on June 19, 2013, 08:33:46 PM
Finally grabbed this. Actually enjoying it. But it helped that someone said earlier they thought of this more as a Diablo-type game than a WoW-style MMO. That works for me. I turned off the chat feeds and am trying to remove the chat panes altogether. As a single player dungeon romper wtih some light NPC interactions, it holds up ok.

I just wish, as a Control Wizard, I could cast on the move, and that I wouldn't stop for 1/2 a second after each teleport. Minor quibbles though.

Not having any problems playing during the invasions. I'm on the same server you all are. Generally the portals have maybe 4-6 people. I assume it's because most people have moved on from the newbie level farming or something, as I found out when a portal opened up right on top of me and I was the only one there.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 19, 2013, 08:53:26 PM
Apparently they've been doing some work on their end to make the portal stuff not unplayable laggy, so it's not going to be like the first couple days of the event.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 20, 2013, 12:57:19 AM
Yeah, the lag has hugely improved since the "night sky" patch. I barely see any at all now.

I'm routinely dying as one of 1-3 PCs fighting a given incursion, but with no death penalty who cares?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 20, 2013, 10:10:39 PM
/scratch head

Is the new Alchemy profession broken? I went through the three-step process of making an Unstable Potion, used it, and absolutely nothing happened.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: apocrypha on June 20, 2013, 11:08:35 PM
/scratch head

Is the new Alchemy profession broken? I went through the three-step process of making an Unstable Potion, used it, and absolutely nothing happened.

...Yet.

 :awesome_for_real:





j/k I have no idea, I got bored of this ages ago.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 21, 2013, 06:57:55 PM
http://nw.perfectworld.com/furyofthefeywild

So Cryptic's given some new info on this. The gist is:

- New zone (Sharandar)
- A "Campaign System", which appears to be a WoW-style phased zone questline
- Better Foundry tools
- Weaponsmithing and Artificing crafts
- Moon and Sun Elf playable races

No new classes (everyone was expecting Ranger), and no non-renegade Drow.

Pretty disappointing, but then again, what isn't with this game?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Chinchilla on June 21, 2013, 08:55:09 PM
So beta is ending?  Go figure I grab this as beta. If it is ending I am surprised they will release it in the state it is right now. I'd rather go back to GW2 than play this in its current state.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on June 21, 2013, 09:29:35 PM
"Beta" ended this week.

Though there are lots of little disappointments in the game, I'm gravely disappointed with the level of cosmetic customization. That's the area Cryptic has owned every other company at since 2004 - it's their distinctive strength. In Neverwinter, you can fiddle with your PC's body at creation, but there's only one set of armor for each class in each level range, and the number of cosmetic outfits in the entire game can literally be counted on one hand - and all put one of them are cash purchases. The variety of dyes is virtually nonexistent, and again - all cash purchases.

And then there are the companion NPCs. Rather than re-using STO's lovely, polished system that lets you customize Bridge Officers to the same degree as PC's, they decided to make Companions completely static. You can unlock a few extra, fixed appearances as you level up, but that's it - and that's why you see legions of clones in every screenshot. Want someone tho looks different? Sorry, you have to buy a whole new Companion for cash money. And then level it up from scratch. It pretty much guarantees I won't ever use a Companion other than my maxed out Dire Wolf.

What the hell, Cryptic? What the hell?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: PalmTrees on June 21, 2013, 11:39:20 PM
Customization is lacking choices, but you can use the gear merge thing to transfer looks and open up some more. At 60, changing the look of my focal robes cost me ~60k AD, so kinda pricey. My CW wears the armor of lolth look, but I also could've used illithid, asmodeous, etc. Found a pair of gloves that have no graphic, so I could go bare-handed if I wanted. They really need more choices, and a preview in the auction house.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on June 22, 2013, 08:21:54 AM
I heard something about a PvP zone, Gauntygrim or something? And wars between guild. Is that any remotely true? Could anyone give me a rundown of what's available PvP-wise and if any of those rumors are true?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 22, 2013, 09:35:24 AM
Gauntylgrym is the big end-game PvE raid. It's basically Moria, but with elementals instead of orcs.

What happens is your guild leader sets your guild to one of the two factions vying for control over the place (you can't even begin to do Gauntlgrym without being in a guild that's aligned itself). Then, when the Gauntlgrym event begins, you queue up, and then you're tossed into a 20 v. 20 competitive thing.

The first round is a PvE race, where you and your group kill a bunch of shit on the way to a boss, and whoever gets the most points gets a big buff going into the next part.

The second part is a 20 v. 20 PvP match, where you're trying to capture and hold points while fighting each other. Whoever has the most points wins, and gains access to the actual PvE raid itself, which drops tier 2 gear. The losers of the PvP portion get relegated to the loser's raid, which drops the nigh-useless tier 1 gear.

From what I've been told from the tiny number of people I know who still play, it's more or less a flop. You can only do Gauntlgrym when the event is going, and it only happens a few times per day, taking the schedule completely out of your hands.

That's not even going into the topic of a PvE raid in a largely PvE game whose PvP is an absolutely dire afterthought requiring a PvP match for access.

Edit: There's a video a page or two back with info telling how GG goes. I can't be arsed to find it, because it's yet another decent idea that's poorly executed by Cryptic.

Edit 2: Falconeer, I know you're a big PvP dude, but if you haven't been playing Neverwinter and are thinking of trying it out for the PvP... don't. Just don't. It's fucking awful, and you need a $40 mount to even begin to be competitive. It doesn't even have the interesting novelty that Champions' PvP had with its zombie horde thing. Cryptic's been bad at PvP for nearly a decade, and they're not getting any better.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on June 22, 2013, 12:00:32 PM
Thanks a lot, Koro. Yes, I wanted some straight facts because I guy I know has been trying to get me and a few others by saying that since the official launch they added guild wars and an open pvp zone. It smelles like a huge crock of shit so I needed some authentic info. Looks like this "friend" was trying to scam our guild into playing something we would have hated. Ha.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Samprimary on June 22, 2013, 03:23:21 PM
Yo what wait what, this isn't or will shortly not be a beta anymore?

duuude does that come packaged with a scaling down of their development into a 'post-release' mode


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on June 22, 2013, 03:25:10 PM
Yo what wait what, this isn't or will shortly not be a beta anymore?

duuude does that come packaged with a scaling down of their development into a 'post-release' mode

It "launched" this week.  I honestly don't know why I just put that in quotes.  I guess the new model for betas and launches is so odd to me that the distinction is minimal.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Samprimary on June 22, 2013, 04:20:16 PM
If "launch" comes at all paired with a drawdown and reallocation of a lot of the staff and resources being invested in this game's development (as it so often does) then it's time to abandon all hope for this shit.

I seriously thought this game was going to be released in a year or two more based on my experience of playing it. I almost wrote a post like a week ago saying "yeah neverwinter is in a good place for where it is, this is a good framework, and they have plenty of time to get to where they've fleshed out the classes to a complete list and dealt with all the current problems."

and then one of you would have to have been all like

Quote
yeah no this game's official launch is in like four days lawl


and I would have been all like

Quote
(http://i.imgur.com/utt75zj.gif)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on June 22, 2013, 05:43:20 PM
Yeah that would never have happened. Cryptic's built their company on marketing themselves as an outfit that can crank out a B-tier MMO from concept to release in ~two years of dev time and a small budget. If not for Perfect World mandating a drastic shift in the base game's design when they bought Cryptic, it'd probably have been released on schedule a year ago.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on June 22, 2013, 07:08:01 PM
Yeah that would never have happened. Cryptic's built their company on marketing themselves as an outfit that can crank out a B-tier MMO from concept to release in ~two years of dev time and a small budget. If not for Perfect World mandating a drastic shift in the base game's design when they bought Cryptic, it'd probably have been released on schedule a year ago.

To be fair, they are pretty good using that model.  Champions, Star Trek, and Neverwinter are all more or less fun to play in terms of mechanics and lack in terms of stickiness, but are good enough to get some people to put cash in. Given that they are smart enough to keep budgets low and actually release things on a schedule, this is probably the closest to the model of the smaller MMO some of us have been wanting to see instead of the 200 million dollar "WoW killer" recipe for failure.

Granted, most of us want a sandbox that follows this model, but whatever.  Maybe that is Star Citizen.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Nonentity on July 15, 2013, 02:33:05 PM
So I downloaded this and was playing it on Sunday on a whim. Seems fun, I don't know that I will spend like, money on it. Will be a fun little time-waster, I guess.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hawkbit on July 15, 2013, 03:26:24 PM
First 12 levels were fun, then it made me want to play GW2, so now I'm back there.  ;)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on July 15, 2013, 04:17:48 PM
First 12 levels were fun, then it made me want to play GW2, so now I'm back there.  ;)

Wow, that is the same exact thing that happened to me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on July 20, 2013, 07:11:41 PM
Out of boredom I made an alt today, and accidentally discovered that Neverwinter actually does have an archer: the cleric.

What is this I don't even


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on July 24, 2013, 09:17:23 PM
"Choosing Ground," an elf quest in Tower District, may be the most broken quest I've seen in years. The bug I filed:

1. I activate the east beacon.
2. Orcs spawn.
3. I kill them all and get loot... but quest never advances, and the rock becomes sparkly/activatable again.

Result: Quest can never be completed, but I get infinite loot on demand.
Expected: Quest to advance.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hawkbit on July 24, 2013, 11:06:04 PM
Hey, that's a pretty quality bug report. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Xilren's Twin on July 25, 2013, 04:14:11 AM
"Choosing Ground," an elf quest in Tower District, may be the most broken quest I've seen in years. The bug I filed:

1. I activate the east beacon.
2. Orcs spawn.
3. I kill them all and get loot... but quest never advances, and the rock becomes sparkly/activatable again.

Result: Quest can never be completed, but I get infinite loot on demand.
Expected: Quest to advance.

Sad thing is, that quest has been bugged the whole of the open beta's existence.  Maybe you can tip a dev some astral diamonds to fix it?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on August 15, 2013, 11:24:50 PM
For me, at least, the game is utterly broken and unplayable tonight.

I seem to be unable to connect to the patch server. The client freezes and locks up whenever it's run. I've even tried reinstalling from scratch.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on October 29, 2013, 10:29:58 AM
Looks like rangers are officially a go as the next class for the game.  Should be in before the end of the year in the next big update.  I have no link to provide right now since I'm on my iPhone.  I'm sure the info is available if you Google it.

Edit: Info in the link.
http://nw.perfectworld.com/news/?p=1010121


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on October 29, 2013, 05:30:14 PM
Yeah, I'm going to roll a Ranger unless it costs a lot of money.  I like the bow and arrow classes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Scold on October 30, 2013, 08:48:38 AM
How's this looking for a content creator? Can I focus more on content creation than grinding my character?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on October 30, 2013, 09:36:57 AM
How's this looking for a content creator? Can I focus more on content creation than grinding my character?

It's completely separate from the game and your characters and free to use.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on December 05, 2013, 09:29:09 PM
Newest update featuring the ranger is now live.  Playing the ranger has been fun so far.  Ranged attacks are pretty devastating.  I haven't used melee too much as the mobs tend to die before they get to you and also because you don't get to use melee until lvl 10.  This is also now available on Steam and extra character slots are 33% off, which is nice because its probably the most reasonably priced item/service available.
http://nw.perfectworld.com/news/?p=1052601


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: 5150 on December 06, 2013, 04:38:28 AM
This is now available on Steam (in case anyone cares)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Numtini on December 06, 2013, 04:58:25 AM
I popped in and remembered why I liked it so much at the start.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on December 06, 2013, 07:46:30 AM
And rangers just got released, free.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on December 08, 2013, 11:49:36 PM
Rangers are officially a lot of fun. Your ranged and melee skills are on separate CD's and you get at different points dash-ins for melee, and dash outs for ranged. So you can open up ranged, change to melee, dash in and use your encounter/daily powers then switch to ranged and dash out and use your encounter ranged powers. Then pepper until its time to dash in again


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: shiznitz on December 09, 2013, 10:23:24 AM
Is Dash a one key mechanic, i.e. do you control movement on the dash?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on December 09, 2013, 11:26:20 AM
Is Dash a one key mechanic, i.e. do you control movement on the dash?

Rangers have at least two dash mechanics. They have the normal stamina dash(directional, 8 foot distance) but their level 3 encounter power is also a dash. For ranged its a dash 50 ft backwards(backwards being in the opposite direction the camera is facing), for melee its a targeted dash to an enemy while dealing damage(at least 50 ft range).

edited:
Rangers are very much "right click characters" in that their encounter powers aren't particularly strong and have longish cooldowns (whereas Wizards are more or less defined by their encounter powers and can get a lot of value out of cooldown reduction). The most important stats are Dex and Strength because Ranger feats give you ways to skyrocket your critical hit chances.  They also have some really cool interactions with the stance switching (one of the passives is that ranged attacks give stacking +1% bonus damage to melee attacks and vice versa each attack you make which is gets bonus damage consumes one stack. So if you attack 10 times ranged then go melee and attack 10 times. Your first 10 melee attacks will have +10 then +9% etc damage) and your second 10 ranged will have the same)

Edit: With some of the later game talents i think that timing your abilities is going to be really important so that you get the greatest effect off.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on December 09, 2013, 02:26:48 PM
That newbie aoe cone skill is very cool and powerful.  Smart move on their part to make the Archer free, will get a lot of folks replaying the content.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 10, 2013, 08:21:42 AM
Like me.  (I don't mean "like me" as in "like me" I mean "like me" as in what I was doing yesterday.  Liking me the other way is a personal choice.)  I fiddled around with it yesterday and it was really good fun.  And I'm only level 4 or 5!  I'll play for a bit again I think. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on December 12, 2013, 12:07:13 AM
"Choosing Ground," an elf quest in Tower District, may be the most broken quest I've seen in years. The bug I filed:

1. I activate the east beacon.
2. Orcs spawn.
3. I kill them all and get loot... but quest never advances, and the rock becomes sparkly/activatable again.

Result: Quest can never be completed, but I get infinite loot on demand.
Expected: Quest to advance.


This one worked for me, so if it's any consolation they eventually fixed it!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 13, 2013, 10:39:35 AM
So I'm in this guild, Gourmingsdong or whatever his silly name is, is too.  However, the new character I made can't use the guild bank and stuff because I can't rank him up.  The only other person I've seen activity for is the bloke who started the guild, Kamaramatootsieroll... or something like that, and that was back sometime in September.  At least that's what the guild activity window shows.  I can invite people to the guild but I can only rank them up to Senior Member.  The name of the guild is Celestial something... tea, maybe.  I'm so fucking bad with names.  And faces.  And remembering things.  Anyone playing who is still in that guild?  Whatever it's called?

Oh.  He's right there above me in this thread.  Goumindong.  What does that even mean?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Stormwaltz on December 13, 2013, 11:13:25 AM
Goumindong.  What does that even mean?

I believe it's one of the various English transliterations for the Chinese Nationalist Party (http://en.wikipedia.org/wiki/Kuomintang), which ended up the government of Taiwan after Mao's Communists won their mid-century civil war.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: proudft on December 13, 2013, 01:12:27 PM
Just call him 國民黨, it's easier.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on December 13, 2013, 03:02:53 PM
So I'm in this guild, Gourmingsdong or whatever his silly name is, is too.  However, the new character I made can't use the guild bank and stuff because I can't rank him up.  The only other person I've seen activity for is the bloke who started the guild, Kamaramatootsieroll... or something like that, and that was back sometime in September.  At least that's what the guild activity window shows.  I can invite people to the guild but I can only rank them up to Senior Member.  The name of the guild is Celestial something... tea, maybe.  I'm so fucking bad with names.  And faces.  And remembering things.  Anyone playing who is still in that guild?  Whatever it's called?

Oh.  He's right there above me in this thread.  Goumindong.  What does that even mean?

I may be guild officer, will check tomorrow.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 13, 2013, 06:11:51 PM
Thanks, Cheddar.  Sorry I bitched about your name, 國民黨, I was in a mood.   :heart:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on December 13, 2013, 07:29:53 PM
I haven't played on that character in forever so you can kick me from the guild if you need space.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on December 13, 2013, 07:34:32 PM
Thanks, Cheddar.  Sorry I bitched about your name, 國民黨, I was in a mood.   :heart:

wut.

and remind me,  I am in a swhirl right now.  Or getting alzheimers, whatevs.  Swhirl.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on December 13, 2013, 09:26:22 PM
Remind me tomorrow and let me know who needs ranked up.  The guild is the roommate's.  We hardly play, but I don't mind logging in to set permissions if you are.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 14, 2013, 07:15:26 AM
The character I'm using right now is "Zombie Lovefingers@noogsrm" .  No one make fun of my name.  I regret my ignorance in mocking someone's name earlier.  The Guilt and the shame are overwhelming.  Anyway, I was able to get her up to Seniour Member but she can't really do anything with the guild bank or guild anything, it seems.  

Tell your roommate (http://i.imgur.com/qGwUhmX.gif).


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on December 14, 2013, 06:54:20 PM
You should be boosted enough now to access the bank.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 15, 2013, 08:21:03 AM
Thanks!  I reckon I'll fiddle with this at least for a few weeks although I'm off to check out the new stuff on FF14.  I'm still waiting for a miracle MMO... fuck the patch, I want it all to be perfect!  Why won't they comply?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on December 15, 2013, 11:43:58 AM
I know what you mean. In the last week I've played Rift, STO, LOTRO NWNO, SWTOR and re-subbed for WoW.  Had a moment of weakness there.  Beginning to think I'M the problem.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 15, 2013, 12:31:20 PM
Maybe we need rehap.  I'm going to try and sell off some of the junk in the guild bank and just deposit the money.  There's no room left and I thought I'd put good hunter stuff in there if I can find some so if anyone wants to try it out, there will be some equipment.  There's no way I'd be able to gather 300,000 of whatever currency it is to buy a new repository.  Goumindong quit the guild and abandoned me.  Even though he said he wouldn't play that character any more, I felt better knowing he was there.  Now I'm just lonely.  And sad.  Living in the back in the booth in the corner in the dark.  Alone.  In the rain.  Waiting to die.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on December 15, 2013, 06:57:21 PM
Sorry: I guess i should have raided the guild bank before i left :P

anything useful in there?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on December 15, 2013, 07:24:22 PM
At what level range/zone does my rangers splitshot power not oneshot trash packs?  :why_so_serious:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Signe on December 16, 2013, 06:50:27 AM
Sorry: I guess i should have raided the guild bank before i left :P

anything useful in there?

Not really.  At least not yet.  I'm only level 15, though.  Hopefully they remembered to give good Hunter loot.  For some reason I keep getting Control Wizard loot.  There's mostly crafting type stuff in there.  Most of the things I deposited before were still there but then, people had already pretty much stopped playing even back then.  Something interesting must have released.  I could re-invite your character or invite your new character so you can have a look before I do anything.  I'll probably just do that when I start getting good loot if I'm still playing by then. 

And, I don't know, Fordel.  I only have the split shot one leveled to 2 so far.  It does do more damage to the larger mobs but it's still mostly one shotting trash that takes one or two shots to kill with the single shot skill.  I'll see how it goes.  I expect my Hunter will be fiddled with a bit now and then by devs bent on balance.  I just hope they don't balance it to death.  I just wish they'd fix my eyes.  My eyes are almost vertical and I'm super cross-eyed.  How can I even shoot a bow when all I can see is my nose?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Surlyboi on December 17, 2013, 08:04:42 AM
I just started playing this yesterday. Yeah, I know I missed the boat, it'll still keep me occupied over the holidays probably.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on December 17, 2013, 09:11:14 PM
At what level range/zone does my rangers splitshot power not oneshot trash packs?  :why_so_serious:

Even at higher levels, it usually only takes 2 or 3 volleys to take out trash mobs, provided your gear is up to date and you've put points into whatever increases your ranged damage.  HR's seem like the best dps class atm, at least at the pre-60 level.  Every time I've done group related content, inc. pvp, I've either been #1 or #2 in damage done.  A lot of that is because of split shot.  I mostly stick to rapid shot and split shot as my at will attacks (L/R mouse buttons), rain of arrows, thorn ward and split the sky as my encounter abilities and aspect of the falcon and twin blade storm for the class feature passives.  For dailies, I stick to seismic shock and forest meditation.  It seems to work pretty well taking down packs of mobs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hawkbit on December 18, 2013, 12:49:55 PM
I've been playing this and really want to like this game, but I can't help but feel it's a bunch of lobbies and not an actual world.  I just can't get past that impression and it bothers me.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on December 18, 2013, 01:07:58 PM
Well, that's what it is.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Surlyboi on December 18, 2013, 02:03:13 PM
I'm actually kinda ok with that. It keeps the douchebaggery to a minimum.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on December 18, 2013, 02:50:19 PM
I basically had such low expectations when I tried this, that I am quite pleasantly surprised it isn't absolute shit. It's in fact pretty fun!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on December 18, 2013, 05:45:32 PM
At what level range/zone does my rangers splitshot power not oneshot trash packs?  :why_so_serious:

50 or so depending on your gear. Or in a group you won't one shot trash mobs.

For group DPS i run Stag, Split the Sky, Torn Ward as well as aimed shot and split shot

Stag and thorn debuff, split just does general dps when your tanks get hit. Stag melee buff is not too shabby, throw caution is a 20% DPS boost, thorn ward debuffs defense even more and does damage. And aimed shot is trolol dps

edit: for solo and pvp i run hybrid melee/ranged


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on December 28, 2013, 01:22:53 AM
They are having a companion sale for the next few days. http://nw.perfectworld.com/news/?p=1067581

Also giving out some bonus ZEN when you buy a bit.




Ranger hit 60, still have like 3-5 zones to quest through. What are you people doing for Astral Diamonds?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on December 28, 2013, 05:16:15 PM
They are having a companion sale for the next few days. http://nw.perfectworld.com/news/?p=1067581

Also giving out some bonus ZEN when you buy a bit.

Ranger hit 60, still have like 3-5 zones to quest through. What are you people doing for Astral Diamonds?

Zen bonus sale is only through certain payment avenues.  Google Wallet is one, straight MasterCard/ Visa is not.  They're advertising it for STO, too, and I was going to pick up a sub for a bit since I'm playing that again.

Note that this is totally different from what they have posted on the zen sale site.  The site says CC qualifies and GW does not, but in the purchasing screen your extra zen doesn't show on CC checkout but does if you select GW.  
:awesome_for_real:


I bought zen and sold it for ADs when the game opened and the exchange rate was high.   I should login again and see where I'm at.  When I was buying I got 600 or so per zen.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Surlyboi on December 28, 2013, 07:14:40 PM
You get the bonus if you do it through paypal as well.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Merusk on December 28, 2013, 07:27:27 PM
I'm mistaken.. their website is less than clear.  It doesn't show the totals like the usual zen bonuses, but the total amount is correct for CC transactions.  It could be less clear but not much.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on December 28, 2013, 07:40:22 PM
I just used my steam wallet.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Yegolev on February 05, 2014, 02:10:47 PM
I basically had such low expectations when I tried this, that I am quite pleasantly surprised it isn't absolute shit. It's in fact pretty fun!

This happened to me today.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: sam, an eggplant on February 05, 2014, 09:50:22 PM
Yep, quite a nice little diversion. Floated them a couple bucks for a mount, leveled up to max, then quit forever. Not a long-term MMO, but an excellent entertainment per dollar ratio. F2P done right.

Except for the constant "Drazzt has won a rust monster" spam in the middle of the screen. That was hella annoying.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on February 06, 2014, 12:37:10 AM
I hear a lot of people complain about that (and rightly so), but I'm apparently immune to it or have a built in brain filter or something, I don't even notice it until someone in general bitches about it.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Yegolev on February 06, 2014, 11:02:02 AM
So far it's not a bother, but I'm under two hours and only understand 30% of what I see anyway.  Maybe I'll win my own rust monster one day!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Zetor on February 06, 2014, 12:32:05 PM
What kind of d&d player would want to be anywhere near a rust monster, much less have one follow them around?! All that gear... lost in time... like tears in rain. :ye_gods:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on February 06, 2014, 01:11:48 PM
A Druid.

Or someone who very consciously didn't wear any metal.  And didn't care about coinage.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on February 06, 2014, 01:47:30 PM
Or someone who likes the ribbed corkscrew tail.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: sam, an eggplant on February 06, 2014, 04:35:52 PM
What kind of d&d player would want to be anywhere near a rust monster, much less have one follow them around?! All that gear... lost in time... like tears in rain. :ye_gods:
The story is that like most F2P games, they drop lockboxes and sell keys in the cash store. Lockboxes can contain companions and mounts. Every time ANYONE IN THE ENTIRE GAME wins one, it spams every player IN THE ENTIRE GAME in 60 point type right in the middle of the screen. It spams in whatever language that player is localized too, so you get to see french and german notices that some asshole won a giant turtle mount or whatever. This happens 5-10 times per minute. Hundreds of threads have been posted complaining about this. They don't give a shit.

Beyond that, great game, though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on February 06, 2014, 04:56:16 PM
Or someone who likes the ribbed corkscrew tail.
Does it vib... nevermind. :oops:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cheddar on February 06, 2014, 06:07:23 PM
Or someone who likes the ribbed corkscrew tail.
Does it vib... nevermind. :oops:

Yes.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Yegolev on February 13, 2014, 09:19:24 AM
I'm like a vegan but with metal instead of whatever vegans don't like.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on May 13, 2014, 04:19:49 PM
New Icewind Dale module is now live. 
http://community.arcgames.com/en/news/neverwinter/detail/5003383-module-3%3A-curse-of-icewind-dale-is-now-live!

I wish other games would copy the combat from this (minus standing still to cast and with a few more skills available to use) because probably is the most fun I've played in an MMO.  The rest of the game could still use a lot of work.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 13, 2014, 11:44:36 PM
When there are at least three more class options I look forward to trying to get together a static to play this.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Falconeer on May 14, 2014, 02:28:01 AM
I wish other games would copy the combat from this (minus standing still to cast and with a few more skills available to use) because probably is the most fun I've played in an MMO.  The rest of the game could still use a lot of work.

Neverwinter's combat is the slower and less polsihed version of TERA's combat, but I couldn't agree more with you that MMOs need more of this. Sadly, TESO tried the same thing with unimpressive results, and Wildstar took a step back by allowing autofacing if you ask me. In this department, I am looking forward to Blade & Soul and Black Desert, hoping they'll deliver.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Threash on May 14, 2014, 08:39:36 AM
When there are at least three more class options I look forward to trying to get together a static to play this.

I've been waiting for an MMO with a monk class for a long time, if this doesn't deliver soon i'll have to wait for EQNext.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hoax on May 14, 2014, 11:30:00 AM
I don't know what their problem is. They are copying from 4th Edition which has lots of minor variations of sub-classes but they are moving a glacial pace in terms of adding more skill tree/options/classes. Its frustrating to say the least.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on August 14, 2014, 04:42:20 PM
New content module, Tyranny of Dragons, is now live.  Biggest new features are a new race, Dragonborn, and new class, Scourge Warlock.

http://www.arcgames.com/en/games/neverwinter/news/detail/6008543


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Rokal on August 15, 2014, 11:26:36 AM
New Dragonborn race can be unlocked for the low price of $75 ($100 after the "sale" ends).

http://www.arcgames.com/en/games/neverwinter/game-pack/detail/495-dragonborn-legend-pack


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: angry.bob on August 15, 2014, 01:30:53 PM
I played this for a while and tried to like it. It had already been out for a while and there didn't seem to be much going on in the way adding stuff. I also didn't like the way everyone of each class has the same looking gear regardless of what it was. It was also the very definition of nickel and diming you with RMT.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ozzu on August 16, 2014, 04:19:42 AM
I played this for a while and tried to like it. It had already been out for a while and there didn't seem to be much going on in the way adding stuff. I also didn't like the way everyone of each class has the same looking gear regardless of what it was. It was also the very definition of nickel and diming you with RMT.

Those are pretty similar to my complaints. The best way I can describe it is that it feels VERY much like a F2P MMO. Somewhat generic, lots of nickel and diming, and nothing that really stands out.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Endie on August 20, 2014, 02:45:04 AM
I didn't even get that far.  I signed up, downloaded the client, played for literally ten minutes and saw my whole game experience in WoW or LoTRO repeating itself as if it were just a reskin of some Platonic Form of an MMO.

At that point I logged off and never came back.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on August 20, 2014, 07:04:42 AM
An Endie sighting!

I don't really understand Warlocks in a 4th Edition setting.  They had a purpose in 3rd Edition where you made a trade-off of versatility against always-available abilities.  Here they're just a goth-mage.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on August 20, 2014, 08:05:40 AM
Pretty much everything in 4th edition is just a flavor difference like that.  The move to "powers" for every class homogenized things.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Endie on August 21, 2014, 03:40:38 AM
An Endie sighting!

I've never really been inactive per se, but I withdrew into the eve subforums.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on August 21, 2014, 06:34:33 AM
It's like when your hermit of a neighbor leaves the apartment long enough to be reminded they're still around.  You knew they were there all along, but you're still surprised. ;D


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on August 02, 2015, 06:48:38 PM
I case anyone is interested, and judging by the last post here being almost a year ago probably not, there's a double xp and astral diamond event going on now.  Double AD event is almost over, ending tomorrow at 10 am PDT, while the double xp event goes until 11 Aug. at 10 am PDT.

https://www.arcgames.com/en/games/neverwinter/news/detail/9482133


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Fordel on August 02, 2015, 08:44:14 PM
Neverwinter is such an odd game for me.

I played it pretty heavily for a few months (steam says I have like 220+ hours), then I was away from my computer for a couple of days and I just never really logged back in. I've tried to pick it back up again a few times now, I still find the combat fun and the game looks and runs well enough... but I never seem to click with it anymore. There was no event or change to the game that made me go 'fuck this, I'm out'. I just stopped playing for no real reason.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ginaz on August 03, 2015, 12:45:23 AM
Neverwinter is such an odd game for me.

I played it pretty heavily for a few months (steam says I have like 220+ hours), then I was away from my computer for a couple of days and I just never really logged back in. I've tried to pick it back up again a few times now, I still find the combat fun and the game looks and runs well enough... but I never seem to click with it anymore. There was no event or change to the game that made me go 'fuck this, I'm out'. I just stopped playing for no real reason.

Yeah, same here.  I still have it installed and use to play it quite a bit but I suddenly stopped and rarely go back.  I did manage to take my GWF from 24 to 60 the past 2 days thanks to the double xp.  GWF are much more fun later on than they are at the beginning.  Not fun enough to get to 70, though.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Shannow on August 03, 2015, 02:47:40 PM
I played it on a double Xp week or what have you. Got a character up to 60 and then slapped myself across the face and said 'why the fuck did you do that'. The zone and quest design being so on the rails that no amount of fun combat could make up for it. This game was horrible and I feel dirty for enjoying it even for a couple of days.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: PalmTrees on August 03, 2015, 11:14:49 PM
I got tired of the grinding and the boss fights were just too long. That stupid giant aboleth thing took forever.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Mattemeo on August 04, 2015, 04:03:50 PM
I downloaded this, made a Halfling Rogue, spent 10 minutes on a Beach wondering what I was doing with my life and logged off. The animation quality was so bad and I appeared to be floating above the terrain. I really ought to give it another try because those are hardly valid reasons to shit on an entire game, but it didn't exactly instill me with confidence about the overall experience. UI seemed funky, too. Not Tera-funky, but Tera's UI counts as some sort of level of Hell.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on August 04, 2015, 05:21:10 PM
Neverwinter was like a Big Gulp to me:

*Slurp*  Ah!  refreshing!
*Sluuurp*  Whew!  Man, this is a lot of carbonated beverage*
*Sl....sl...slurp*  Geh.  Feh.  God I'm sick, but there's still some left, waste to throw it away, gotta get my money's worth
*Sl...*  No, I'm fucking done, my gut is sloshing around.  Jesus I need to lie down.
*Diabetes intensifies*


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on August 05, 2015, 01:49:05 AM
Why is it so hard for people to make the RPG experience digitally ?

Why ?

WHY ??!


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on August 05, 2015, 04:44:48 AM
Because the RPG experience non-digitally relies on the imagination of the DM and players to prevent things like "grinding," to allow players to go anywhere and do anything ("hmm, you want to run up that wall, jump over the bad guy, land behind him and stab?... ok well, start with a climb check"), and basically to do everything that the digital RPGs end up not doing very well. 

That's one of the reasons I liked Neverwinter Nights so much though, the DM client was an amazing part of the game, as were all the extensions the community made for it to replicate as many "real world" DM functions as possible.  I was convinced at the time that the DM client was basically the future of computer RPGs because it let you more closely replicate D&D.  Boy is my face red over that prediction.  :oh_i_see:


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on August 05, 2015, 04:49:56 AM
Yeah, you pretty much wrote exactly what was in my head.  I loved the promise of NWN and the Aurora and it only need a small jump to 'get there'.

Yet, I'm casting about for a good D&D fix and there's fuck all anywhere.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: shiznitz on August 05, 2015, 11:21:36 AM
Why was there never a 4E computer RPG? I still play ToEE occasionally. What a great 3ed implementation.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on August 05, 2015, 11:49:42 AM
The combat was brilliant, but it wasn't exactly breaking the mould anywhere else.

Also, bugs.  Jesus Christ, so many bugs.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ironwood on August 08, 2015, 11:12:56 AM
On this note, I'm suddenly finding out about Sword Coast Legends;  It looks rather nice.  Did I miss a thread ?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Hawkbit on August 08, 2015, 05:32:11 PM
I don't think so, because so very little has been shown of it.

It's been on my watchlist, but I'm not buying it until I can see it in action.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Cadaverine on August 08, 2015, 05:42:06 PM
I thought someone made mention of it in one of the steam threads about Baldur's Gate or something, but I could just be losing my mind.

Edit:  I knew it was real!

http://forums.f13.net/index.php?topic=24709.0 (http://forums.f13.net/index.php?topic=24709.0)


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on August 25, 2015, 09:46:54 PM
Why was there never a 4E computer RPG? I still play ToEE occasionally. What a great 3ed implementation.

Because Wizards was determined to see 4e fail. And for some reason never shopped the 4e system to someone who would do anything with it. Probably because fools complained it was too "MMO".

Which is a real shame because it was a damn fine tactical engine. Much better than 3e or 5e especially for designed and set piece encounters. The large number of forced movement effects made battles dynamic and structurally interesting in ways that 3e or 5e will never be.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on August 26, 2015, 03:00:55 AM
Wizards put out more material for 4e in a year than they have for 5e, so how were they determined to fail 4e?  It was a bold new design for DND, to appeal to gamers and companies looking to make DND liscensed computer games.  But it tanked the brand.  Gamers didn't like it, it 'wasn't DND'.  They stayed or went Pathfinder, which sucked all the oxygen from Wizards.  4e was such a kludge design that they brought out the 'Essentials' line, they tried to streamline the system.  To no avail.

That's why they brought out 5e; to go back to the DND feel.  I went to GenCon two years ago for the release of 5e.  Sad to see the Pathfinder hall with 5x the gamers than the DND area. 

I'm glad you like 4e; there's some things in it that I like too, but it crippled the brand.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on August 26, 2015, 07:01:57 AM
They painted themselves into a corner with it.  4th edition brought us full circle - all those PC RPGs were a digital conversion of rules meant for pencil and paper, and then Wizards went and essentially made their pencil and paper game based on how PC RPGs had shaken out, which was a totally bizarre choice.  It's a pencil and paper game, make it good for pencil and paper, not good for computers. Pathfinder is straight up better than anything Wizards has released since 3.5, so why wouldn't people be playing it?


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on August 26, 2015, 04:02:33 PM
Wizards put out more material for 4e in a year than they have for 5e, so how were they determined to fail 4e?  It was a bold new design for DND, to appeal to gamers and companies looking to make DND liscensed computer games.  But it tanked the brand.  Gamers didn't like it, it 'wasn't DND'.  They stayed or went Pathfinder, which sucked all the oxygen from Wizards.  4e was such a kludge design that they brought out the 'Essentials' line, they tried to streamline the system.  To no avail.

That's why they brought out 5e; to go back to the DND feel.  I went to GenCon two years ago for the release of 5e.  Sad to see the Pathfinder hall with 5x the gamers than the DND area.  

I'm glad you like 4e; there's some things in it that I like too, but it crippled the brand.
4th edition sold really well actually. Better than third (which sold better than second and so on and so forth). It just didn't sell so much more that WoTC wanted to continue supporting it. Internally they sold 4e as the new Mecca of RPG's that they could use to excise the SRD mistake of 3e and bring adventure creation and its associated revenues back in house*. That didn't happen. Because adventure companies weren't going to roll over and die. And because they didn't actually produce the content they claimed they were going to.

Essentials was a mistake but not because they had to streamline the system(its actually less complicated than 5th) but because, more or less, it ended the adventure support for the system, broke the "no intermediate system" promise and didn't actually fix the problems of 4e. I.E. Instead of fixing the errors in the system they listened to grognards and made it worse, alienating everyone.

Most importantly was the lack of digital presence and the broken promises regarding it. Its the same problem they're having with 5th edition with the exception that in 4th they said they were going to provide those tools. They released the book and then they're unwilling to support the way people actually play RPGs now (which is to say partially digital and within easy reach of reference materials) or to expand the ability to play DnD with good online tools. Additionally the decision to in house everything wrecked their ability to produce adventures, which is necessary for a game like DnD to continue operating.

So in a way its true that 4e brought about pathfinder, but its not because 4e failed as a system (or even through sales numbers) its because no one else could support it and these companies which had previously been writing all the content that sustained third edition stopped producing content for DnD. That was an explicit business decision of WotC to not license adventure creation to third party companies.

The exact same thing happened when they moved from 2/advanced to 3. People like you lost their shit, said it wasn't DnD etc etc etc. The difference was that with 3 they supported the system with the SRD, they encouraged people to create and share and play it. They made the game about as easy to pick up and play as was possible at the time. They supported the game with flagship CRPG's like they had done for 2e. They benefited from the adventure creation companies like Paizo which popped up specifically to produce content for 3rd ed. None of that happened with 4e. They lagged behind in digital tools. They refused to sell PDF's. They did not create enough adventures. And they did not live up to the promise of the subscription service(plus if you weren't on it there were basically no adventures).

4th is good for pen and paper (better than 5e actually though 5e is a lot better than 3.5, and in some ways has advantages over 4) though largely this is in prep burden. Pathfinder is shit. Like really objectively shit. Its all the bad things about 3.5 turned up to 11. Though they do have a good thing going; the game is so hard to design and prep for that you more or less have to buy the adventure books.

*As far as i can tell the pitch for 4e was that it could become a 50m product/service. Which is hilarious when you think about it since 3e sold maybe 300k books over its lifetime and would be a 30m product if they went for 100 dollars apiece. So the pitch was basically "do all of 3.5's business but each year". A lot of the Gleemax investment (which tanked) was likely being assigned to the DnD division.  Some evidence: http://www.enworld.org/forum/showthread.php?315975-WotC-DDI-4E-and-Hasbro-Some-History Also discussions in earnings reports on how Gleemax was assigned to the niche and hobby games.

So yea, you want to know why 4e failed? It was because they didn't support it. And because they tried to take market share away from other content producers instead of using them. And because they did a lot of extraneous investments that didn't work out. Not because the system failed, or even had poor adoption figures relative to prior efforts.

I mean, seriously. If you actually play 4e its a damned good system.

Edit: Its also worth noting that the claims of 5e doing super well are from sales figures over 4e's last quarter. (7% growth!). Which is not particularly powerful evidence given how RPG books sell.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Malakili on August 26, 2015, 06:11:54 PM
 :uhrr:

I guess I'm the asshole then. I've played DnD since 2nd edition, almost 100% of the time with regular groups with DMs making up their own adventures, usually but not always based on existing campaign settings.  In this kind of free form environment, 4th edition was INCREDIBLY limiting compared to 3 or 3.5.  Yeah, there are problems with 3 and 3.5, but 4th struck each group I've played with as a huge step in the wrong direction - at least for the way that we play.  Heck, I was playing a Pathfinder when the book was still in beta back in, I guess it must have been late 2008 or 2009 and although I owned the 4th books and was willing to DM a 4th campaign, no one in my group wanted to touch the thing with a 10 ft pole.  So I guess your failed to support it theory might be true, but I know in real life literally zero, zip, nadda people who think 4th edition was a good system or an improvement over 3.5.  Frankly, I'm one of the people they lost with 4th, even though 5th is substantially better.  Fact of the matter is that the people who 5th edition is aimed at taking back have already decided Pathfinder suits them just fine.  I played 4th edition a handful of times after an initial bit of hype got us to try it out, never caught on.

Edit to add: Had they actually delivered on the digital tools/table top, then they might have at least been serving a particular audience and gotten 4th to catch on that way, but with the advent of things like Roll 20 even that seems like a reach.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Tannhauser on August 26, 2015, 06:34:48 PM
'People like me didn't lose their shit' going to 3e, I really embraced it and had a lot of fun with it.  Thanks for the strawman there.  I embraced 4e as well until going to GenCon and seeing how WOTC was presenting it as no role play, all roll play.  Then my group played it and we quickly tired of it.  We all liked the concept but actually playing it was clunky and not fun.  Once Pathfinder decided to stick with 3.5 4e was effectively dead. 

You can trot out all these excuses about 4e but you cannot deny 4e crippled the brand.  Everyone knows this, you are just upset that the vast, vast, vast majority of gamers dislike 4e and won't join you and your friends on The Island of Misfit Editions.



Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: koro on August 27, 2015, 06:05:05 AM
I remember simple encounters at early levels in the 4e campaigns I played in taking hours to resolve. All the forced movement effects, the readily-applicable status effects, the laundry list of stuff and abilities and the made-for-minis-on-a-grid combat are are really cool when you're looking at the individual parts, but when you put all that shit together with nothing to automate it? It's a pain in the ass, and a couple of us were dreading leveling up because we knew new abilities and higher CR creatures meant more shit to keep track of on a round-by-round basis and encounters that would take even longer later on down the line. Some higher-level D&D sessions I've watched and listened to have born this out, and I remember one entire 4-hour session being needed to deal with a single encounter toward the end of a dungeon, and it didn't even get completely finished by the time they had to wrap it up.

Before the group fizzled out, we'd managed to houserule a lot of the combat stuff (particularly things movement-related) to something a lot faster, if a bit kludgier, but by that time we were pretty much not playing something recognizable as 4e anymore.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Lantyssa on August 27, 2015, 08:55:15 AM
Even Ingmar, Disciple and Prophet of 4e, eventually decided it was crap.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Sophismata on August 31, 2015, 09:02:58 AM
The classes in 4E felt too homogeneous, and characters had too many low-impact abilities, activatables and feats. Nothing mechanical the characters did (individually) felt really meaningful. That combined with the long TTK's made the game kind of generic and a tad boring for me and my friends.

Pathfinder is just 3.5E with all the system's problems magnified (huge class imbalance, nonsense narratives, and a million fucking times/day abilities). So, we've mostly stuck with 3.5E itself. 5E lacked the depth we wanted for character builds, although the basic things it does with the system math (bounded values) seems very nice.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: shiznitz on August 31, 2015, 01:33:38 PM
I had really high hopes for the digital promises of 4E. I was burned out of the MMOG grind and many people I met in MMOG land were waiting to use virtual tabletops. Some workable versions were built by players  and I really enjoyed the 20 or so nights of 4E played this way.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: jgsugden on September 18, 2015, 03:06:01 PM
4E was a great system - but not a great system for D&D.  It was best in an environment where you had few combats, but each combat was intended to be epic.  I use a modified version of the 4E system for a Cthulhu style game set in a world similar to the late 1800s.  It is a great fit.  The game was a mystery the PCs had to solve with role playing, and there were about 4 combats over the 20 hour game, each lasting about an hour and a half. 

However, I hated it for D&D.  I hated that a battle between a fifth level party and a bunch of non-minion goblins took 75 minutes and felt substantially the same as a battle with a similar number of orcs, gnolls or skeletons.  I hated that it was so repetitive with the same tricks over and over....  I gave it a try, and I stuck with it when it was the current edition, but I wish I had not done so. 


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Ghambit on September 19, 2015, 01:47:10 PM
I had really high hopes for the digital promises of 4E. I was burned out of the MMOG grind and many people I met in MMOG land were waiting to use virtual tabletops. Some workable versions were built by players  and I really enjoyed the 20 or so nights of 4E played this way.

This was why 4E was designed the way it was.  I saw no problems with the system personally, if used in the way it was meant to be.  "Boardgamey" with virtual options.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: shiznitz on September 21, 2015, 08:49:19 AM

However, I hated it for D&D.  I hated that a battle between a fifth level party and a bunch of non-minion goblins took 75 minutes and felt substantially the same as a battle with a similar number of orcs, gnolls or skeletons.  I hated that it was so repetitive with the same tricks over and over....  I gave it a try, and I stuck with it when it was the current edition, but I wish I had not done so. 

While what you describe is true, the fact that one only ever fought appropriately levelled monsters is a gamemaster decision, not a system decision. The system meant that a party never really outgrew any particular monster type because an orc could be level 3 or level 10. This was a good thing.

On the other hand, I do agree with you that fights after about level 5 became a bit grindy as status effects became quite common. In earlier versions of D&D, getting slowed/stunned/blinded was a fucking catastrophe. In 4E it was usually just a roadblock.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Riggswolfe on September 21, 2015, 11:41:54 AM
4e was a decent minis game and an awful RPG. Characters were just talent trees and ceased to be characters.


Title: Re: Neverwinter Nights Online. (Cryptic Studios)
Post by: Goumindong on September 26, 2015, 04:25:12 PM
4E was a great system - but not a great system for D&D.  It was best in an environment where you had few combats, but each combat was intended to be epic.  I use a modified version of the 4E system for a Cthulhu style game set in a world similar to the late 1800s.  It is a great fit.  The game was a mystery the PCs had to solve with role playing, and there were about 4 combats over the 20 hour game, each lasting about an hour and a half. 

However, I hated it for D&D.  I hated that a battle between a fifth level party and a bunch of non-minion goblins took 75 minutes and felt substantially the same as a battle with a similar number of orcs, gnolls or skeletons.  I hated that it was so repetitive with the same tricks over and over....  I gave it a try, and I stuck with it when it was the current edition, but I wish I had not done so. 

:psyduck: The point of minions is that you can fight a lot of monsters without the game bogging down. That was a massive problem in 3.5*

*Specifically two problems 1) Encounter math was generated based on a single enemy 2) Adding lots of enemies resulting in boring slogs where no one was ever challenged because enemies couldn't hit you and were just bags of HP.