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Author Topic: Neverwinter Nights Online. (Cryptic Studios)  (Read 447702 times)
Fabricated
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Reply #980 on: May 12, 2013, 12:11:57 PM

Considering how the boss fights seem to be going in these dungeons I think I'm going to invest some points in the dagger AOE special. I finally got knocked down a couple times by the blackdagger boss. I think part of is that addwaves are tied to health rather than time and the group wouldn't stop attacking the boss.

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Cheddar
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Reply #981 on: May 12, 2013, 03:13:12 PM

I am finding PvP oddly fun. Skirmishes- not so much.

Oh, and I LOVE being the healer.  No matter what group I am in its a lot of reverse fighting (not sitting back and healing).  I really feel more frantic and part of the battle!

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Stormwaltz
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Reply #982 on: May 12, 2013, 06:02:16 PM

That's gonna leave a mark.  ACK!  What class are you?

Trickster Rogue. It was a warm-up attack of some sort, but I was stuck in the middle of an attack animation loop and unable to dodge.

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Engels
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Reply #983 on: May 12, 2013, 10:37:40 PM

Its that primary combat move where you turn into multiple shadow figures and deal a lot of small 'dot' type damage, right? I stopped using it precisely because it caught me in a loop when I needed to doge.

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Stormwaltz
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Reply #984 on: May 13, 2013, 12:53:28 AM

Its that primary combat move where you turn into multiple shadow figures and deal a lot of small 'dot' type damage, right? I stopped using it precisely because it caught me in a loop when I needed to doge.

That was it precisely, yes.

I started using it because it was good against stunned bosses. This particular boss, being undead, was apparently immune to stun.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

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Ironwood
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Reply #985 on: May 13, 2013, 01:39:42 AM

I put points into that one, but it's utterly, utterly shit.  Not only do you have to do two slow windups, you can't get out once you start.  In a game where RED CIRCLE ON THE FLOOR MOVE OR DIE, this is NOT a good thing.

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Reply #986 on: May 13, 2013, 03:38:03 AM

I use it on non-boss mobs since it seems to flat out do the most damage of any of my "at-will" attacks. I used it pretty effectively on the Blackdagger Boss guy and he loves to teleport all over and set the ground on fire.

I had less trouble getting blown up using it than having mobs teleport/leap slam away from me when I went into the flurry.

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Ironwood
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Reply #987 on: May 13, 2013, 03:58:31 AM

Strange, the very first Stabby Stabby seems to kill them quicker for me, since there's not all that bullshit waiting.

Maybe I'm just an impatient asshole who refuses to read numbers.  It sounds like me.

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Reply #988 on: May 13, 2013, 06:04:43 AM

I put points into that one, but it's utterly, utterly shit.  Not only do you have to do two slow windups, you can't get out once you start.  In a game where RED CIRCLE ON THE FLOOR MOVE OR DIE, this is NOT a good thing.


It gets worse.  I haven't been able to complete the latest dungeons because of it.  The boss does this "Nearly insta-kill" thing where he stabs the ground and you get hit from below.  Pretty normal MMO shit, but since several of my cleric heals have long animations (Bastion of Health, I'm looking at you)  I wind-up dead trying to keep people alive. 

I have a 2 1/2 second animation for a key "don't let people die" ability and the boss gives me all of 1 1/2 seconds to move.  Guess who loses most of the time.

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Reply #989 on: May 13, 2013, 06:15:43 AM

Manchester United ?

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Reply #990 on: May 13, 2013, 06:34:52 AM

 awesome, for real

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Reply #991 on: May 13, 2013, 07:35:19 AM

How do I wrangle an invite to the guild?

I made a trickster rogue on Mindflayer and got her to 20 yesterday. Her name is Merrilea. Do I have to be in-game?
Draegan
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Reply #992 on: May 13, 2013, 07:49:14 AM

Anyone play a cleric? I'm curious if they level quickly compared to a GWF. I'm beginning to think that getting into end game dungeon runs might be more difficult as some of my dungeon queues were like 1 hour this weekend.

So how fast to clerics level and what is a good leveling "guide" so-to-speak?
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Reply #993 on: May 13, 2013, 07:52:04 AM

How much of the content is available to my wife and I playing as a pair?  Do you really need to arrange larger groups and do instances?

I admit that I rolled a character and made it as far as the top of the hill above the ship following some very dull "fetch your kit from boxes" type stuff and logged-off but, non-plussed as I was, I intent to try it again this week.

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Ironwood
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Reply #994 on: May 13, 2013, 07:54:54 AM

Strangely, and unlike anything else on this Earth, it's more fun with your wife.
 why so serious?

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Draegan
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Reply #995 on: May 13, 2013, 07:56:38 AM

You know what I just realized, I'm an idiot because I just figured out that you have to slot your passive abilities in your UI. Fucking lol.
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Reply #996 on: May 13, 2013, 08:01:25 AM

Yeah, and you only get two, which is some new fucking definition of 'passive'.

 swamp poop

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Reply #997 on: May 13, 2013, 08:30:09 AM

How much of the content is available to my wife and I playing as a pair?  Do you really need to arrange larger groups and do instances?

All of it and nope.  Skirmishes are more fun than dungeons, IMO. Mainly because as you level-up it becomes very clear that dungeons haven't seen any sort of public balance pass or play testing. 

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koro
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Reply #998 on: May 13, 2013, 08:54:56 AM

Well the closed beta capped out at 30, right? It's no real huge surprise that dungeons from Lair of the Mad Dragon onward are largely bullshit; Cryptic have always been absolutely terrible at internal testing.

And yeah, skirmishes are pretty great, but they're relatively unrewarding compared to dungeons, and the skirmish queues are fucked, especially if you queue in a group. A 5-man premade group can still have a ten minute queue before getting a skirmish pop.
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Reply #999 on: May 13, 2013, 10:20:46 AM

You know what I just realized, I'm an idiot because I just figured out that you have to slot your passive abilities in your UI. Fucking lol.

You do? o_O

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Signe
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Reply #1000 on: May 13, 2013, 10:38:05 AM

What?

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Reply #1001 on: May 13, 2013, 11:09:08 AM

The very tiny yellow buttons are for passives you get two slots they are on the left hand side.

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Reply #1002 on: May 13, 2013, 11:13:04 AM

 ACK!

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Reply #1003 on: May 13, 2013, 11:32:09 AM

I think it autoslots the first ones you get?

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Reply #1004 on: May 13, 2013, 11:33:51 AM

It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  why so serious?

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Reply #1005 on: May 13, 2013, 11:34:19 AM

I think it autoslots the first ones you get?

Yep.

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Reply #1006 on: May 13, 2013, 11:34:55 AM

It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  why so serious?

They are class features. Options in class features is now bad? Get out.

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Reply #1007 on: May 13, 2013, 11:36:23 AM

Yeah I have the first two In there. Luckily I have points in ones I care about and don't really need additional points in anything else. But fuck, I have a 3pt in the ability that lets me strike a second time on any hit by a chance. Apparently I haven't been using it at all.

Fuck.
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Reply #1008 on: May 13, 2013, 11:47:26 AM

It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  why so serious?

They are class features. Options in class features is now bad? Get out.

You're clearly not very familiar with how D&D works and the expectations that people who are would have for what a class feature is and how it would work. A class feature in D&D is always on, it's something you get just via leveling. They're distinct from powers/feats/spells/other stuff you choose between as you level up. Class features are the "this is how the class works" baseline part. Calling it a "class feature" entirely fucks with expectations for a D&D player. Shit, even non-D&D MMO or RPG players expect passives with points put into them to always be on. That's two stupid levels of 'options' there. You have to put points into them AND you have to slot them. One or the other would make sense. Both is stupid. Especially when the only way you might find out that you have to slot them into those nearly-invisible little boxes in your UI is if you happen to see a loading tooltip about them. It's clownshoes.

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Reply #1009 on: May 13, 2013, 12:00:42 PM

^^ That.
Toss in respecs cost cash and it irritates the fuck out of me. At least my character isn't fucked and I have shit in place where I want them anyway.

I always wondered what those two small fucking boxes were but I never tooltiped them. I just thought they were part of the art of the UI.
koro
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Reply #1010 on: May 13, 2013, 12:31:03 PM

On the bright side, you get enough power points to play with (unless of course you stop getting 1 point per level later on) that as long as you don't go gung-ho in maxing everything out to rank 3, you can grab every power in your list, rank everything  up to rank 2, and still have points left over to max out some core abilities.
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Reply #1011 on: May 13, 2013, 12:51:05 PM

You don't need to pay to reslot, you only have to pay if you bought up points in something and want to buy something else. Given that you can "buy" way more abilities than you can slot, it really doesn't strike me as that big a deal.

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Reply #1012 on: May 13, 2013, 01:19:14 PM

It does. And yes this is awful. Have fun paying real money to respec those points you dumped in thinking class features were actually class features.  why so serious?

They are class features. Options in class features is now bad? Get out.

You're clearly not very familiar with how D&D works and the expectations that people who are would have for what a class feature is and how it would work. A class feature in D&D is always on, it's something you get just via leveling. They're distinct from powers/feats/spells/other stuff you choose between as you level up. Class features are the "this is how the class works" baseline part. Calling it a "class feature" entirely fucks with expectations for a D&D player. Shit, even non-D&D MMO or RPG players expect passives with points put into them to always be on. That's two stupid levels of 'options' there. You have to put points into them AND you have to slot them. One or the other would make sense. Both is stupid. Especially when the only way you might find out that you have to slot them into those nearly-invisible little boxes in your UI is if you happen to see a loading tooltip about them. It's clownshoes.

Why are you comparing it to the DnD ruleset? Its a MMO. This thread went over this.

You don't need to pay to reslot, you only have to pay if you bought up points in something and want to buy something else. Given that you can "buy" way more abilities than you can slot, it really doesn't strike me as that big a deal.

Its not. I put one point into one before I realized it was something that needs to be slotted.  It could be better explained for sure.
« Last Edit: May 13, 2013, 01:21:44 PM by Mrbloodworth »

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Sjofn
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Reply #1013 on: May 13, 2013, 01:24:15 PM

Anyone play a cleric? I'm curious if they level quickly compared to a GWF. I'm beginning to think that getting into end game dungeon runs might be more difficult as some of my dungeon queues were like 1 hour this weekend.

So how fast to clerics level and what is a good leveling "guide" so-to-speak?

I have no idea how fast they level compared to a GWF, but I have basically no downtime and have been progressing at what feels like a fairly brisk clip. I'm only 38 (I think) though, so maybe I slam into a brick wall later, but I've had zero trouble with the outside mobs (hell, if they're the crappy filler mobs, I can one-shot them with one of my encounters). You have to be ready to be a kiting machine in dungeons and skirmishes, though.

In other news, I have given up on dungeons, because they are now terrible instead of fun, and skirmishes during SKIRMISH HOUR are a) more fun and b) give me ~diamonds~. So skirmishes and quests for me, I suppose. Once skirmishes cease to also be fun, I think that will be it for this game for me until they fix 'em.  why so serious?

As for slotting passives, Christ. I am not a stupid woman, I swear, but I had no idea I had to slot those fucking things until reading it here. Silly me! Thinking passives were, like. Passives!

fake edit: and yeah, Ingmar, how dare you think an MMO that alleges it is based on D&D be based on D&D

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Reply #1014 on: May 13, 2013, 01:42:35 PM

It borrows the setting (probably the least popular incarnation of the Forgotten Realms, all told) and the names of the powers and some other labeling. Mechanically there is no D&D there, the end. This isn't a good/bad thing, it's just true.

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