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Topic: Neverwinter Nights Online. (Cryptic Studios) (Read 447777 times)
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Signe
Terracotta Army
Posts: 18942
Muse.
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I  Nija. He got me to switch to rogue and it's hawt class. I can't wait to get her in to some nice intense PvP. I've done some of the skirmishes in the game, but there must be something more intense than that. I like dueling, too, but I have to grow up a bit for everything. I haven't played more than an hour or so in the last few days because I have a massive chest cold and haven't been able to do anything that takes more brain cells than talking to you lot. Chest Cold Recipe Whisky. Honey. Lemon. Heat up... drink while relaxing in a comfy chair while vapourizing your favourite kush. (don't smoke with a massive chest cold!) This recipe is also good for headaches, achy feet and... whatever.
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My Sig Image: hath rid itself of this mortal coil.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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There's no role-check and no hard MMO trinity so that's how that happens. Queue was probably stuffed with Clerics so *pow* all cleric group.
I'll say the most successful dungeon groups I have contain more than one cleric, though. An all-cleric & Wizard group does awesome.
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The past cannot be changed. The future is yet within your power.
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Ashamanchill
Terracotta Army
Posts: 2280
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Downloaded this to give it a spin. Is there any point to being a Guardian Fighter, what with the trinity being shown the door? I'm just asking, cuz unless they are gimped as hell, I will probably be one.
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A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
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Ironwood
Terracotta Army
Posts: 28240
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I don't mind mine, but compared to my Rogue, it's sloooooooow.
When the wife and I play together, she's a Cleric and I'm a tank. It works.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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koro
Terracotta Army
Posts: 2307
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Guardian Fighters can tank pretty well while also putting out a lot of damage. If you use marks well, then it's pretty difficult to peel off of you. And while the trinity isn't really as stringently-enforced in Neverwinter, it's still superior to most alternatives you'll find in the matchmaking system.
One other thing I've been noticing now that I'm 30 is that the difficulty has gotten a sudden very artificial-feeling spike. Enemies have started doing literally twice the damage just by me gaining one level, so now soloing on my Cleric's gotten a lot hairier, especially since my tank companion has hit his max level and can't be upgraded anymore.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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What area are you in, Koro?
Also, at 30 I had to realign my ability bar because what I'd relied on before wasn't working. I'm currently running (forgive the names they're wrong but I don't know what they're actually called):
At Will: Seal & The one that gives temp. hps on damage Encounter: Mini Flame-strike, Fire Javelin & The AoE Daily: Angel from above & Flame Strike Passives: More heals & more Action Points
It's worked a lot better for soloing than the original lineup, and the Paragon abilities are only suited for groups, imo.
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The past cannot be changed. The future is yet within your power.
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koro
Terracotta Army
Posts: 2307
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For normal leveling areas I'm still in Neverdeath, but all the Foundry and Skirmish stuff I've been running is automatically scaled up to me. Things in Foundry quests that weren't huge threats at 29 are now deadly at 30.
For soloing I've been running :
At-Will: Sacred Flame (the temp. HP one) and Astral Seal Encounters: Daunting Light (mini flamestrike), Searing Light (the piercing javelin), and Healing Word (for use on my tank companion) Dailies: Flamestrike and Hallowed Ground Passives: Less threat on heals and non-damaging abilities build Divine Power
This worked really well for me for a long time. Most little mobs I could tear down with Daunting Light while my Man-at-Arms tanked the stronger stuff, and I could toss him Healing Words as necessary. Healing Word also did wonders for between-fight downtime, letting me heal myself (and gain Divine Power) as I ran from mob pack to mob pack. But with my companion's usefulness starting to wane thanks to the asinine rank 15 cap on non-Zen companions, I'm starting to take more aggro away from him.
Now I'm thinking of swapping out Healing Word for Forgemaster's Flame (the heavy DoT+slow) because the heal it does if you use it in Gandalf Mode isn't affected by the 40% reduction in self heals.
The passives I'll probably have to swap around, since they're great for skirmishes and dungeons, but not so great while soloing anymore.
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« Last Edit: May 10, 2013, 03:01:54 PM by koro »
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Draegan
Terracotta Army
Posts: 10043
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From what I'm reading, GF's can actually pump out a shit load of dps with good gear because of the HPs -> power conversion or something.
Also I think the best group is usually a two cleric group. One that heals and one that tanks from heal aggro.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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especially since my tank companion has hit his max level and can't be upgraded anymore.
What's the deal with that, higher rarity (read: cash purchased) companions can go higher level? My dog says it has a max level of 15, but it has an item slot that doesn't open until 25.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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What's the web app. link again? Couldn't find it on the website and the cock slap conversation on cheating buried it somewhere.
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Threash
Terracotta Army
Posts: 9171
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gateway.playneverwinter.com
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I am the .00000001428%
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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especially since my tank companion has hit his max level and can't be upgraded anymore.
What's the deal with that, higher rarity (read: cash purchased) companions can go higher level? My dog says it has a max level of 15, but it has an item slot that doesn't open until 25. Yes, Blues to 25 and Purples to the max of 30. Companions are capped at 1/2 max player level. There's supposed to be books that will let you raise their quality but apparently they aren't in yet.
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The past cannot be changed. The future is yet within your power.
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koro
Terracotta Army
Posts: 2307
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especially since my tank companion has hit his max level and can't be upgraded anymore.
What's the deal with that, higher rarity (read: cash purchased) companions can go higher level? My dog says it has a max level of 15, but it has an item slot that doesn't open until 25. Yes, Blues to 25 and Purples to the max of 30. Companions are capped at 1/2 max player level. There's supposed to be books that will let you raise their quality but apparently they aren't in yet. Yeah, the book items are on the vendor, but they all say "Coming soon!"
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Tannhauser
Terracotta Army
Posts: 4436
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My GW came in 1st in damage dealt in a level 24 skirmish. There were three clerics and a rogue also. Even though I was trying to tank. It's a bit tough though.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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GWs don't have the tools to be a real "tank" and they're the tankiest class. In closed beta when I tried I found it was better to keep the few heavier hitters in a group on me and let everyone else worry about themselves for the smaller guys.
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The past cannot be changed. The future is yet within your power.
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Threash
Terracotta Army
Posts: 9171
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It's better to tank whatever is attacking the healer than what you are supposed to be tanking for the most part.
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I am the .00000001428%
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Phred
Terracotta Army
Posts: 2025
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Five. Clerics. That is every single person in the group as a Cleric.
How in the fuck does this happen?
No other classes were in the queue?
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Ironwood
Terracotta Army
Posts: 28240
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Strange, I'm tanking fine.
It's the healing I have issues with, since I fucking die in skirmishes due to... too much tanking.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Ginaz
Terracotta Army
Posts: 3534
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Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it. Had my first pve death there yesterday at 34. I hope theres more to the higher level boss mechanics than just sending endless waves of adds.
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koro
Terracotta Army
Posts: 2307
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Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it. Had my first pve death there yesterday at 34. I hope theres more to the higher level boss mechanics than just sending endless waves of adds.  I don't know how to break this to you, but...
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Threash
Terracotta Army
Posts: 9171
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Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it. Had my first pve death there yesterday at 34. I hope theres more to the higher level boss mechanics than just sending endless waves of adds.  I don't know how to break this to you, but... ... the pve in this game would make Zapp Brannigan proud.
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I am the .00000001428%
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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You guys hate it. Cool. Maybe start a seperate thread?
Few of us are enjoying it and having a good time.
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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koro
Terracotta Army
Posts: 2307
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I don't hate it. I think there's a lot of stuff that the game does very poorly, but I certainly don't hate it.
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Ginaz
Terracotta Army
Posts: 3534
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You guys hate it. Cool. Maybe start a seperate thread?
Few of us are enjoying it and having a good time.

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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Holy fuck, that dragon dungeon after you get to 30 is a giant cock punch compared to the 2 dungeons before it. Had my first pve death there yesterday at 34. I hope theres more to the higher level boss mechanics than just sending endless waves of adds. That's what I said 2 pages back. It's not the adds that are the problem, it's the TYPE. They all have knockdowns, slows or lock-outs.
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The past cannot be changed. The future is yet within your power.
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Numtini
Terracotta Army
Posts: 7675
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I don't care what it does poorly. I get in, I get a group, I run a dungeon, and I advance. And I have fun!
Best game in several years by that measure.
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If you can read this, you're on a board populated by misogynist assholes.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Strange, I'm tanking fine.
It's the healing I have issues with, since I fucking die in skirmishes due to... too much tanking.
What level are you? I only ask 'cause I'm (only) in my low 30's as a cleric now, and I've yet to see anyone except me die in a skirmish, and I died because my group decided the best way for the me to shed aggro was to die to 4897238946236 imps swarming my ass.
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God Save the Horn Players
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Tannhauser
Terracotta Army
Posts: 4436
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I don't care what it does poorly. I get in, I get a group, I run a dungeon, and I advance. And I have fun!
Best game in several years by that measure.
I agree. Just a simple action rpg with iconic DND mobs. Really glad I stuck with the GF; it feels powerful and fun.
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Ironwood
Terracotta Army
Posts: 28240
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Fairly low as yet ; this was the first Orc Skirmish and I was toooo good at tanking and the 3 big uns were ALWAYS on me. There's only so many times the wife can pop the heals and potions I can chug. When the big guys break your block, you're pretty much fucked.
Clerics (and indeed Rogues) do not have this issue. You probably don't see it because there's not a lot of tanks like me. I take it as personal failure if every mob on the screen isn't interested solely in me. I'm arrogant that way.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Stormwaltz
Terracotta Army
Posts: 2918
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For anyone who cares, I had my first one-shot kill inflicted on me at level 44. I had over 75% health. The killer was "Commander Hames" in the quest "Beneath Skull Fortress."
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Tannhauser
Terracotta Army
Posts: 4436
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That's gonna leave a mark.  What class are you? Iron, tanking seems problematic here. I'm seeing companion tanks pull bosses off of me. So I've been moving more to dps and aoe with Cleave and Enforced Threat. I use Griffon Strike for the tough mobs. You might also consider getting the cleric companion ASAP, I got the control wizard and he's not as good for my playstyle. I actually had a fun fight with 'Something The Pure'. Actually ran out of guard power several times and had to use Tide of Iron to build it back up. I love, love being able to put Guard up and still attack, dropping the Guard only long enough to use Encounter/Daily powers. My Cleave even seems to affect multiple enemies when I do this.
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Ironwood
Terracotta Army
Posts: 28240
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lol. Not only do I have the Cleric Companion, my wife is a Cleric and I don't play the warrior without her. It'll work out. It's just a game.  But no, no-one pulls anything off me for long. Not at my age, anyway.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Fairly low as yet ; this was the first Orc Skirmish and I was toooo good at tanking and the 3 big uns were ALWAYS on me. There's only so many times the wife can pop the heals and potions I can chug. When the big guys break your block, you're pretty much fucked.
Clerics (and indeed Rogues) do not have this issue. You probably don't see it because there's not a lot of tanks like me. I take it as personal failure if every mob on the screen isn't interested solely in me. I'm arrogant that way.
Clerics totally have the issue of tanking too many mobs at once, sir!  I sort of thought the idea was kinda that the guardians should tank the big mean dudes and let the little ones fall where they may, but now that I've tried (and failed) the level 30 dungeon, I honestly don't know wtf the idea is. I'm hoping it's just that dungeon that needs rebalancing, because the final boss fight is uh ... not friendly to their "get five yahoos, regardless of class, do dungeon" queue's philosophy. Hell, even if the make-up is pretty okay (we had two rogues, a wizard, a guardian, and a cleric), that last boss spawns TOO many adds that have too much health and too many fuck-you abilities. If it's going to be this hard from here on out, I'm afraid we'll be parting ways for a while, Neverwinter. It's sort of extra irritating to me because up until that last boss, I thought the dungeon was pretty fun. It wasn't a complete faceroll like the prior two dungeons, but it wasn't HA HA FUCK YOU either.
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God Save the Horn Players
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Malakili
Terracotta Army
Posts: 10596
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I beat that Dragon on the first try, but other people in my group were saying they had failed the dungeon multiple times. It does seem pretty team composition dependent. I think we had Protection Fighter, Cleric, Cleric, Wizard, Rogue and it was a REALLY long endurance fight, but we barely managed to eventually kill him. The group may have been uncommonly good though, it seemed that people switched to adds really quickly and burned them down. Things definitely got chaotic and it was a close call, but it is doable.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Too hard for a leveling dungeon where the dungeon finder doesn't check to see what classes it's throwing together, though. I feel pretty confident in saying that.
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God Save the Horn Players
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