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Author Topic: Neverwinter Nights Online. (Cryptic Studios)  (Read 447691 times)
Sjofn
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Reply #245 on: February 09, 2013, 03:15:16 AM

No doofy DM voiceover, no peace!


(If there is doofy DM voiceover, I will totally try this game.)

God Save the Horn Players
Bzalthek
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Reply #246 on: February 09, 2013, 10:15:23 AM

I want Morgan Freeman to narrate everything.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
Xilren's Twin
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Reply #247 on: February 09, 2013, 07:27:01 PM

Like some, my primary interest in this is the content creation tools of the foundry.  Naming it Neverwinter and allowing for content creation seems such a bait and switch attempt for people looking for a actual successor to NWN, and an action RPG seems well, nothing like that.  But, if you could actually create modules that dont revolve around frantic combat just maybe it will be worth playing.  Dialogue, stealth and non-combat challenges FTW!

My magic 8 ball says "seems doubtful".  Thank goodness it will be FTP.

"..but I'm by no means normal." - Schild
Merusk
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Reply #248 on: February 10, 2013, 10:00:13 AM

Weekend Beta testers aren't under NDA, so feel free to post if you're playing.
http://nw-forum.perfectworld.com/showthread.php?41181-Any-updates-on-NDA-for-Beta-weekend

I dropped some cash to try it out after watching some of the videos.  They're limiting classes and archetypes on the weekend testers.  This weekend you can only play a "Trickster Rogue" "Guardian Warrior" or "Devoted Cleric."   Foundry content tools are also locked-off but you can run content created by the Alpha testers and Developers.

Here's a shot of the default UI for a  cleric:
My thoughts about it playing like BGDA proved correct.  Don't go in to this looking for a Dungeon Master, there isn't one. It's an ARPG in combat style, but not in loot. Think of it like WoW in terms of loot drops and gear but with faster-paced game play and only 7 abilities at a time. 

There's fast-travel at zone-lines but within the zone you can't just fast travel wherever you want. It's a nice compromise between making things feel too much like a lobby (Which is GW's problem for me) and making travel consume too much time.  You can swap instances whenever you want in a zone, however.  Instances seem to cap at 15-20 players so no real worries about mob competition.

There IS a queuing system for dungeons, events and PVP, however.
Events seem like WoW's scenarios.  Small, focused group content that doesn't take too long to get through.  You're guaranteed a reward at the end in addition to chances on whatever drops during the event.

Dungeons don't grant automatic rewards at the end, but the loot is better.

Xp is granted across the board for helping on kills, so you're not kill stealing or ruining anyone's Xp by helping them out with damage or heals.

Inventory is Limited, of course, but has a nice auto-sort/ stack/ tidy up button.  Bank was about the same size as your starter bag.

The Quest HUD/ Minimap is pretty standard stuff. Everything you expect at this point in the greater cycle of MMOs.
The tabs off the minimap are showing events and contests that are scheduled in the zone and when the next (3) will happen.  The contests are "run around and collect world spawn" things.  These events can also be Bonuses to crafting, PVP events or special rewards for running specific dungeons during the contest.

The grey sunburst to the upper left is your "invocation" timer which is a pretty interesting addition.  Invocation can be done at any rest point, the main city hub or using a dropped item called a holy shrine.  Invoking can be done once per hour and gives you special bonuses (rated Green to Purple)  I've gotten astral diamonds (currency) damage bonuses and even double XP by doing this.

The "1" in my UI shot is how many astral coins I have.  You get one astral coin the first time you invoke in a day.  If you don't invoke again within the next 24 hours you lose ALL your astral coins (you can only have 7 at a time so not a big deal.) You can trade these in for bonuses, seen here:


There's also coins for ardent favor items which you get randomly.  They don't go away if you don't invoke but you also only get them on chance.  These range from health potions up to special companion characters.
Speaking of companions, everyone gets one.  Here's the UI for them:

There's quests that grant them and some are purchasable for Astral Diamonds or, as I said, the favor coins.  You can name them whatever you want, rename as you wish and there's unlockable skins for them.  They also level independently of you.  Leveling requires sending them off for training, which varies in time based on how many levels and how high in level they are.  My warrior companion took 1min to go from 1 to 3, but it could be rushed by spending Astral Diamonds.  The locked inventory slots will be unlocked as the companion levels up.

Companions are also able to be active in dungeons, so you're essentially going to be a group of 10 in a dungeon.

Foundry stuff is laid out pretty readily accessible. 
You can access it by hitting "L" and going to the "Catalog" tab. It lists ratings and looks like the content author can chain missions together in a content arc.  You can also browse by author and subscribe to a particular author to see when they publish a new module.  Very nice.   I think you can only rate after completion of a mission. I haven't done one yet to find out.

Lastly on the basics, when you login you're greeted by this screen:

Suggestions for what to do that day, news, foundry items and upcoming events.  They're really trying hard to make sure you know what's going on and have something to do.  We'll see how it holds up for top-level players.

When I get in to specifics on the following it'll be about the Cleric as that's the class I spent the most time on this weekend. I tried the fighter and rogue but only up to level 6 or 7. 

Character Screen:
What you'd expect.  A paper doll, slots for equipment. Stats, etc. Nothing surprising here in terms of info displayed or stats used. The two that might have questions are power and recovery.
Power:  Straight attack or damage increase.  That 242 score gives me +16 to damage and healing.
Recovery: Reduce Cooldowns and increase Action Point gain.  19 gives me a 2% CD reduction.  AP gain seems to be bugged because it says +-98%.

All the secondary stats work on similar ratios, so the Deflect, Crit and lifesteal numbers don't really modify anything on my character since they're so small.

Nice thing is the game has dyes and item appearance modification from the get-go.

You also come to this screen to add enchants to any gear. They're dropped or purchased, not a skill you need to hunt down from players.

Powers Screen:
Like D&D, you can see that powers are divided in to 3 types: At-Will, Encounter & Daily. 

At-Will powers cost no resources to use and can be spammed to your hearts content. Like other ARPGs, if you hold the button you'll spam the attack.
* Lance of Faith - Basic attack you start with does damage based on your weapon at range.
* Astral Seal - Does initial damage but also provides a "seal" that heals anyone who does damage to the monster after that.
* Sacred Flame - Single target attack.  Every third hit causes increased damage and grant Temporary HPs to all allies in 25' range.  (At level 19 this is one THP.  I don't know how long it takes for these to wear off.)

I found in groups that Astral Seal is what I spammed 90% of the time when using at-wills.  I'm not a damage dealer, after all, and the THPs granted are pretty small compared to spreading healing to the mobs everyone is attacking randomly.

General Skills are just that.  Everyone can dodge, Racials are by race (Humans get +2 feat points and +3% defense) and skills are by class. 

There are little nodes in dungeons that are usable only by certain skills that give you crafting mats.  There are temp buffs you can buy from vendors to grant you the skills from other classes.  (Religion, Dungoneering,  Arcana, Theft, Nature)

Dodge is done by double tapping in the direction you want to dodge. (And clerics can also shift-tap) Very useful when mobs are doing wind-up skills that do heavy damage.  The mob puts a big red Area marker 1-2 seconds before they use their skill.  The usual MMO caveats about morons and fire apply.

The Encounter powers have a cooldown.  As I mentioned under stats these cooldowns can be reduced by the "recovery" stat on the character panel. 
* Sun-burst is a PBAOE damage and heal. 
* Healing Word is a targeted HOT with 3 'charges'  Charges take 15 secs to recover, but stack. So if you have all 3 on one player it does a lot of healing.
* Chains of Blazing Light is a damage and snare.
* Daunting light is a small-radius targeted AOE after a small delay. (1s delay)
* Forgemaster's Flame is a high-damage single-target snare
* Searing Light is a beam that does decent damage in a straight line.  Good for groups, not so much for soloing.

Daily powers work by filling in the D20 symbol in the middle of your HUD. As a cleric, any action that damages or heals fills a portion. There's Feats and class passives that increase this gain in addition to the Recovery stat.
As you'd expect daily powers are much more powerful than Encounter or At-Wills.

* Guardian of Faith - Summons an angel that does massive damage with a knock-down then takes off again, healing your allies.
* Hallowed Ground - PBAOE that grants 20% increased offense and defense for 15 seconds.
* Flame Strike - Targeted AOE with a Knock-up and splash damage.

To put some numbers to this at level 19 - My Best at-will does 135 damage, Encounter does 835 with a 15s CD (Daunting Light) but is hard to hit with so I use Sun Burst which is 276 dam/heal, and Flame Strike does 1,157 damage

Feats:

Feats are Neverwinter's talents.  They follow the old talent paradigm but you're not locked in to any particular tree until you hit the Paragon levels.

Cleric feats include better heals, better recovery bonuses, increased AP gain, more crit, increased HPs, Tempory HPs after getting damaged, etc.  Respecs can be done at any time but cost Astral Diamonds.

Lastly that Tab is the special class power.  For priests it's Divine Power.  That's what the Arc with the + symbols are on the Cleric HUD.  When a cleric hits TAB they go in to a special mode that expends Divine Power.   Each Plus is one arc-full of power.

Left click and right click are channeled powers that reduce DP at a continual rate when channeled.  Left is damage right is heal to self and target (non-enemy)  Your Encounter powers gain additional abilities/ strength but consume a full plus of power when used. For example, Sun Burst adds a knockback and Healing Word adds a direct heal to go with the HOT component.

(Note: I understand this is how stealth works for Rogues as well.  There is no "invisiostealth" like other MMOs.  Instead it's a limited duration buff.)

Shnikes this is a lot. I'm going to post now and will expound later if there's questions.

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Riggswolfe
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Reply #249 on: February 10, 2013, 10:17:54 AM

Wow, that was a pretty good preview Merusk. Which Founder's pack did you buy FYI? Also, you went into a lot of detail about stuff but you didn't say how much (or little) you enjoyed your experiences with the game. Also, will there be any perks to playing this if you play their other games?

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Reply #250 on: February 10, 2013, 11:18:37 AM

I knew I was missing something important. It took me 3 hours this morning to put that together and I realized I'd better hit post or else risk losing it all.  (I nearly closed the tab 3 different times on accident.)

I picked-up the $60 pack because it had the Diamonds.  Previous experience with F2P told me that this would be a better choice than just the $20 pack if I enjoyed it.  If I hadn't watched TB's video I would have dropped just the $20 and not felt cheated.  I still don't on the $60 but feel you have to be insane to drop $200.  Yeah there's a lot of stuff in it but unless you've just GOT TO be a Drow with a panther and show off how unique and special you are with the exclusive title and armor enchant nothing else in the pack would be worth the price.

Oh and 125k astral diamonds is *nothing*.  That ghost companion cost me 96,000.  The level 47 gear cost 57.5k each piece.  You can get unrefined diamonds in game but can only refine them at a limited amount per day.  So that means AD gear is going to be expensive, good thing you can buy them for Zen!  Ohhhhh, I see. (USD -> Zen ->AD hiding true cost between two barriers as is Cryptic's style.)

I had a good time. It's no better or worse than any other DIKU/ DND style game, IMO.  If you've got a fantasy MMO you're playing regularly  and enjoy I can't see moving to this unless it's to drop a sub or because you want something more actiony.  Since gear is much more accessible right now and it's something different I'd be more inclined to play this than return to WoW.   

Not to mention they're not looking to lock things away or give a rats ass about limiting/ gating content access because it "matters" that you "work" to get there.  Limiting things means fewer dollars in their pockets so that's always been a bit of the F2P model that's attracted me.  Drives off the uberhardcore "games matter!" crowd.

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Reply #251 on: February 10, 2013, 11:44:35 AM

I was able to get some playing time in this weekend too (thanks Ginaz for the friend key!), and I think Merusk summed how the game works pretty well... thanks for doing all the work so I didn't have to awesome, for real (I played a cleric too, btw). If I had to sum it up, it was sort of like an ARPG-MMO hybrid.

I did play a few Foundry missions. The Foundry itself was not available to beta testers, so I couldn't see what kind of stuff is possible, but the few missions I played were promising; Foundry missions integrate into the game world directly, with their questgivers, entrances and everything (you can even use the world map), there's a working dialogue system, seems to be a good deal of customizability within maps, etc. Definitely more potential than COH's Mission Architect, and it is the main draw for me.

There are a few things that are sort of rough around the edges - stats during character generation use a 'fake roll' system (roll button just takes you between a few preset stat distributions), which is both annoying and doesn't offer anything that a point buy system wouldn't. I'm not a huge fan of the "you have to stand still while casting/using abilities" thing -- it makes combat a lot less fluid and makes the effects of bad ping a lot worse (try dodging out of a red circle when you're still in the latency-induced aftercast!). GW2 does this better, even if the animations don't look as powerful as they do in NW (which is one of the devs' main arguments for rooting the player during attacks). Looting in groups is a bit regressive after games like GW2 where everyone gets their own loot without taking it from others -- in fact, there's a lot of ninja potential with resource nodes and random white loot from monsters, not to mention rolling need on everything. Finally, that entire system with invocation and 2 different reward coins (this is beyond the astral diamonds) is needlessly over-engineered.

That said, it's clearly beta, the basic gameplay is solid (if a bit too easy, maybe it gets a lot harder later?), and the main thing I'm interested in (foundry) looks pretty awesome; I am definitely springing for the $60 package myself. Astral diamond prices seem WAY out of whack right now (there was a horse for 2mil diamonds or something silly like that), and it works exactly like dilithium does in STO -- log in every day to can refine 23k (not sure if that's per character or account), or take a shortcut and buy it from the cash shop. Some forum people are saying AD prices will be a bit more sane when the game launches etc etc, but I'm not so sure.
« Last Edit: February 10, 2013, 11:49:14 AM by Zetor »

Threash
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Reply #252 on: February 10, 2013, 11:49:37 AM

Is there any pvp?

I am the .00000001428%
koro
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Reply #253 on: February 10, 2013, 11:50:44 AM

Yeah, I've never liked Cryptic's cash shop pricing, and it's gotten worse since they've been under the thumb of their new Chinese masters. Even subscribing, there's still a ridiculous grind for the for-pay currency, which is a huge reason I'm probably not going to dig into this.

Is there any pvp?

Do you really want more shitty Cryptic-brand PvP?
« Last Edit: February 10, 2013, 11:53:02 AM by koro »
Zetor
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Reply #254 on: February 10, 2013, 11:56:18 AM

There's a building with a battlemaster where you can 'queue up for domination', but it was disabled; another pvp possibility I saw in the 'extra rewards from pvp' event specifically mentioned 5v5 arenas, but it may be the same thing as domination. I also saw some hints of "competitive pve" (maybe two teams have to run the same dungeon to race th clock, or is it like a public quest?) in the activity page, but haven't had the opportunity to check out how it works.. I think it was level 60 (max level) only.

Honestly though... what koro said.  awesome, for real
« Last Edit: February 10, 2013, 11:58:41 AM by Zetor »

Ginaz
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Reply #255 on: February 10, 2013, 12:14:07 PM

My experience has been pretty much the same as others have posted.  I had almost no expectations for this game and had written it off awhile ago.  I've been very pleasantly surprised at how much fun it is.  I played a cleric as well, and found it might have been a little OP as I haven't come anywhere close to dying, yet.  Still pretty fun, though.  The game play is pretty good and the rest of the standard MMO features are solid.  Character models are pretty low res and average looking at best but the performance has been great.  I've had no lag at all and the time between loading screens is very short, so maybe its a tradeoff to increase performance, which I'm ok with.  My only real concern has to do with the cash shop.  I'm not familiar with how Perfect World runs its other MMOs but how they operate their cash shop here could be what makes or breaks the game.
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Reply #256 on: February 10, 2013, 12:33:21 PM

Thats... pretty damn impressive.  I'm loving the player creation stuff.  I think I read there will be pvp in NWNO but I don't know how that'll work if you can just buy gear with money/zen/ad.  I think they were brilliant for milking the drizzt fanboys with the 200 pack though.

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Reply #257 on: February 10, 2013, 01:36:07 PM

Is it different than anything we've seen yet from MMOs?  What makes this title stand out?
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Reply #258 on: February 10, 2013, 01:50:11 PM

Is it different than anything we've seen yet from MMOs?  What makes this title stand out?

It's free and actiony-based.  That's it.

HPs, levels, graded loot, dungeons, classes, resource limitations, cooldowns.  All staples of the genre now, all here.  You may as well ask what makes Family Guy different from Cleveland Show. Not much once you examine the formula.

Nobody's reinventing the wheel in the next 4-5 projects to be released that I know of.  If you don't like the genre as it is now, look elsewhere for your entertainment.  Maybe hang your hopes on TES online doing Skyrim combat, but that's about the extent of changes to be seen on the horizon.

Is there any pvp?
There's queues and events for it, so yes.  What sort of quality is it?  Probably terrible since it's just tacked on to the PvE and level system.  No long duration CC from what I've seen so far, though. So there's that at least.

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Reply #259 on: February 10, 2013, 01:54:30 PM

Is it different than anything we've seen yet from MMOs?  What makes this title stand out?

The player made content is what I think is going to be its selling point.  Its combat is also more action based.  Think Diablo or Tera, though I like how they did combat in NNO better than both of those.  I just couldn't get into Tera's combat at all but even though the two are similar, NNO's combat works for me.  Its hard to explain.  I might even go back and give Tera a try again now thats its f2p just to see if I can like the combat after enjoying NNO's.
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Reply #260 on: February 10, 2013, 01:57:29 PM



Do you really want more shitty Cryptic-brand PvP?

Well it's my only reason for playing MMOs so it kinda matters.

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Bzalthek
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Reply #261 on: February 10, 2013, 02:06:59 PM

As a PVP enthusiast... you set your hopes on MMOs?   God speed you magnificent beast.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Reply #262 on: February 10, 2013, 03:52:48 PM



Do you really want more shitty Cryptic-brand PvP?

Well it's my only reason for playing MMOs so it kinda matters.

Well I'll save you some time: If you're looking for some kind of game to play with some in-depth PvP on a long-term scale, avoid anything by Cryptic. CoH, Champions, and STO all had PvP that was amusing for a couple hours until the novelty of seeing how these largely unique game systems do when they're stuffed into a PvP environment wore off, where it then became nothing but poorly-balanced ball punching.
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Reply #263 on: February 10, 2013, 04:39:42 PM

Any reason to play this over DDO, especially since DDO has now expanded to the Forgotten Realms?
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Reply #264 on: February 10, 2013, 04:55:04 PM

I'm glad it's coming out and based on 4E.  My opinion is pretty negative regarding 4E, but I've always said it was created to be tailor-made for computer gaming.  Didn't feel the need to drop any money on this beta, but I watched the TB video and it looks decent.  I mean what can you do with DND in 'real time' gaming?  No one wants to see chess-like DND (OK maybe I do a little), so you go with a bit more action.

It looks like a Cryptic product, pretty and shallow.  The fan creation ability is really interesting at the least.  I'll definitely play it and may get my old DND buddies back for some action.   

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Reply #265 on: February 10, 2013, 05:11:57 PM

The UI seems very similar to DDO and LotRO. I wonder if that's intentional.

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Reply #266 on: February 10, 2013, 05:50:54 PM

Any reason to play this over DDO, especially since DDO has now expanded to the Forgotten Realms?

Action vs. whatever you'd classify DDO as.  DDO tried to make D&D in to a real MMO.  From what I can see, Neverwinter isn't attempting that.  There's elements but it's more action-focused.   So it's really a personal preference thing.  I didn't like DDO when it came out, but this is pretty fun.

The UI seems very similar to DDO and LotRO. I wonder if that's intentional.

The patchers are pretty damn close  too,  so I'd say yes.

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Reply #267 on: February 10, 2013, 09:23:32 PM

Any reason to play this over DDO, especially since DDO has now expanded to the Forgotten Realms?

Action vs. whatever you'd classify DDO as.  DDO tried to make D&D in to a real MMO.  From what I can see, Neverwinter isn't attempting that.  There's elements but it's more action-focused.   So it's really a personal preference thing.  I didn't like DDO when it came out, but this is pretty fun.

The UI seems very similar to DDO and LotRO. I wonder if that's intentional.

The patchers are pretty damn close  too,  so I'd say yes.

In fairness that's the same layout STO uses for the most part, just with a D&D skin.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Reply #268 on: February 10, 2013, 09:36:43 PM

Well fuck me. Someone talk me down from $200.

No one wants to see chess-like DND

AHEM.

This still looks hella fun though.

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Reply #269 on: February 10, 2013, 09:59:32 PM

Well fuck me. Someone talk me down from $200.

$200.  You have not played it. 

Done.

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Reply #270 on: February 10, 2013, 10:02:02 PM

It looks like a Cryptic product, pretty and shallow.

In my opinion, Cryptic's trademarks are deep customization combined with deeply fiddly but practically undocumented systems.

NONEDIT: What Rasix said. I've dropped $200 on a game more than once, but always ones that I already knew I enjoyed.

Nothing in this post represents the views of my current or previous employers.

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Reply #271 on: February 10, 2013, 10:02:30 PM

I liked the TB playthrough, game looks fun and neat.  Somewhat hard to find info about it, though.  Is there any semblance of an open world, or is it pretty much all adventures/Foundry?

Fairly happy that I can try it F2P first before spending money on it.  It looks quasi-casual from a time commitment standpoint though.  And that's what I need these days.
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Reply #272 on: February 10, 2013, 10:04:12 PM

The only real difference between the 60 and 200 packs is one lets you be Drizzt.

Don't be that guy.

Edit: For the children.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Reply #273 on: February 10, 2013, 10:20:21 PM

The only real difference between the 60 and 200 packs is one lets you be Drizzt.

Don't be that guy.

Edit: For the children.
Dammit, I wanted to post this.

Seriously, the $60 pack is where it's at if you really want a preorder... and even then, the tiny still-sane part of my mind is screaming at me "DUDE, you are basically spending $60 on some cosmetics and cash-shop goodies of dubious value for a 100% cash-shop based f2p Cryptic game published by a Chinese company. Are you crazy?!"

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Reply #274 on: February 10, 2013, 10:23:17 PM

Remember, I have no spawn to spend my pocket money on.  why so serious?

But yeah, I don't give a shit about Drizzting.

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Reply #275 on: February 10, 2013, 11:04:49 PM

Ingmar, my darling. Don't make me be That Wife. The shrew-y one.

God Save the Horn Players
Sjofn
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Reply #276 on: February 10, 2013, 11:11:16 PM

HPs, levels, graded loot, dungeons, classes, resource limitations, cooldowns.  All staples of the genre now, all here.  You may as well ask what makes Family Guy different from Cleveland Show. Not much once you examine the formula.

Further, a D&D-based game is just NOT going to be the game that steps away from any of that.

God Save the Horn Players
Rasix
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I am the harbinger of your doom!


Reply #277 on: February 10, 2013, 11:25:15 PM

Remember, I have no spawn to spend my pocket money on.  why so serious?

But yeah, I don't give a shit about Drizzting.

You can buy your wife lots of collectable Hawke figurines for that cash.  Or a really nice dinner.  Or like 300 snickers bars.  All better than blowing $200 on something that could be worse than you imagine.

You can send me the money.  I'll just follow you around in game calling you Drizzt for a month.  They'll believe.

-Rasix
Ironwood
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Reply #278 on: February 11, 2013, 03:04:46 AM

 why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #279 on: February 11, 2013, 04:13:51 AM

I liked the TB playthrough, game looks fun and neat.  Somewhat hard to find info about it, though.  Is there any semblance of an open world, or is it pretty much all adventures/Foundry?

Fairly happy that I can try it F2P first before spending money on it.  It looks quasi-casual from a time commitment standpoint though.  And that's what I need these days.

It's definitely not an open world in terms of getting out and just exploring at any level.  Places don't appear on my map until I'm sent there via the main storyline.  Those looking for that should look elsewhere, it's a totally hand-holding walk from quest to quest, zone to zone, unless you start jumping in to the foundry stuff.

There's a story the devs want to tell and everyone has to do it.  There might be alternate or branching quest paths once you're higher level but I didn't see signs of it. (I only hit 20, this weekend was capped at 30)

I definitely would consider it quasi-casual, though.  No need to sit down and grind for the endgame when there's no endgame yet, and leveling is so quick there's no need to obsessively play for long stretches.  People on the forums were bitching that they hit level 30 in less than a day.  Yeah, if you sit your ass down and grind you're going to do that.  At level 20 I had 11 hours /played myself due to a rare weekend where I couldn't go anywhere.  With 60 levels that's probably going to be about 24-30 hours to hit cap.  

It's much more important to login every day and do your invocation and astral diamond refining than it is to play multiple hours.  Hop on, hit up a few quests or Forge segments, logout.   The setup is there to reward long-term players not just long-session players.

Ingmar - Buy the $60 package,  Make a normal elf, make the skin white and call him an albino Drow.  There I saved you $140 and you'll be actually unique and clever at the same time.
« Last Edit: February 11, 2013, 04:15:41 AM by Merusk »

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