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Author Topic: Neverwinter Nights Online. (Cryptic Studios)  (Read 447688 times)
Mrbloodworth
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Reply #175 on: October 06, 2011, 05:44:26 AM

Quote
The developer says Neverwinter will be closer to a game like Nexon's Vindictus, where combat is controlled by mouse clicks,

Sounds good to me.

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Kageru
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Reply #176 on: October 06, 2011, 05:48:56 AM


It's a fitting place for a company of cryptic's quality.

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Mrbloodworth
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Reply #177 on: October 06, 2011, 05:51:02 AM


It's a fitting place for a company of cryptic's quality.

Vindictus is rather high quality. So I don't understand.

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Reply #178 on: October 06, 2011, 06:42:04 AM

I'm not a big fan of Nexon's portal for games, but Vindictus and Dragon Nest are both great games.  If Neverwinter will be like that, it has potential for being decent.
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Reply #179 on: October 06, 2011, 07:01:56 AM


I'm not able to play either of those so I'll take your word for it.

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Reply #180 on: October 06, 2011, 10:51:51 AM

I think one of the more interesting bits in that article is Cryptic's basic admission that their cash shop model has some serious diminishing returns.
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Reply #181 on: October 06, 2011, 05:57:01 PM

I think one of the more interesting bits in that article is Cryptic's basic admission that their cash shop model has some serious diminishing returns.

How'd you get that from the article? The closest I saw was the admission that they'd learned from their other F2P launches and would be using that learning in Neverwinter.

Amaron
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Reply #182 on: October 06, 2011, 09:41:17 PM

I'm not sure what I think about the change.   It'll be interesting to see if Perfect World "gets it" or if they've basically pushed Cryptic to make a pay 2 win game.   If it's not pay 2 win then this will be the first MMO actually designed for the new model.
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Reply #183 on: October 06, 2011, 09:41:45 PM

I still have hopes they'll lose the license.

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Reply #184 on: October 06, 2011, 09:50:36 PM

I found this post in response to the article on their forums by h2orat (he's an employee and if I remember he was a dev on ChampO).

Quote
After reading the somewhat vague article and reading your feedback I thought I would toss up my thoughts:

1: The gameplay is not Vindictus or Witcher 2 where everything is twitch based but more in between if you mixed dragon age 2 with the original NWN speed. There are no auto attacks so your basic attacks are controlled with mouse clicks and you have your main large attacks (encounter, dailies,etc.) on a hot bar like in NWN or any typical RPG. So again the main speed increase comes from your basic attacks which you control by clicking the mouse instead of just waiting on hot bar cool downs - now you can stay in the action/fight. The result is a more action play style instead of just watching your cool downs.

2: The Foundry is still a huge part of the game - as long as you guys use it . I am looking forward to seeing what some of the old NWN mod makers do with it.

3: If you played NWN online on a PW server with more than 5 players - guess what you played an MMO (I wouldn't worry about that aspect) - if you want to avoid other players you still can and Cryptic is working on Foundry solutions to allow you to create your own personal experiences that you can limit access to a select people/friends list or guild members to avoid the MMO crowds. I am sure you will hear more about that when Cryptic is farther along with it.

4: The video doesn't show a raid but some players fighting along side many NPCs (Neverwinter's army) to defend Neverwinter from an attack. Basically an event that happens in the game. It also introduces Sgt. Knox an NPC you will come to know in the game.

5: You still form a party of 5 players (either real life friends , NPC henchmen , or - hold your breath a pick up group of strangers ). It's up to you on who you play with.

6: You won't be charged a monthly sub fee (I know a lot of you are upset over that )

7: The creatures shown invading are mostly foul spawn (alter creatures from the spell plague). The are also plenty of classic creatures in world.

Sounds like a fair case of the reporter taking comments and running with them.
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Reply #185 on: October 07, 2011, 08:32:52 AM

More than five players = massively multiplayer  swamp poop

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Count Nerfedalot
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Reply #186 on: October 07, 2011, 11:27:03 AM

More than five players = massively multiplayer  swamp poop

Maybe he meant "mMO" - moderately multiplayer?

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Goumindong
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Reply #187 on: October 09, 2011, 03:55:25 PM

That was supposed to be a PM. Old post is old
« Last Edit: October 09, 2011, 03:58:54 PM by Goumindong »
Mrbloodworth
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Reply #188 on: November 30, 2011, 06:32:54 AM


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Reply #189 on: November 30, 2011, 06:45:53 AM

Stormwaltz
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Reply #190 on: November 30, 2011, 08:32:00 AM


A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

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Reply #191 on: November 30, 2011, 08:41:49 AM

I get more and more bummed that NWN1 is still the best implementation of "make your own sorta-MMO" out there. Why waste this IP on an MMO again?

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Mrbloodworth
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Reply #192 on: November 30, 2011, 09:08:26 AM


A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

Uhyep. Not knowing the control scheme, but that looked really dated too.
« Last Edit: November 30, 2011, 09:10:34 AM by Mrbloodworth »

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Reply #193 on: November 30, 2011, 10:52:58 AM


A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

Uhyep. Not knowing the control scheme, but that looked really dated too.

Same engine as Champions Online/Star Trek Online.
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Reply #194 on: November 30, 2011, 02:02:05 PM

I get more and more bummed that NWN1 is still the best implementation of "make your own sorta-MMO" out there. Why waste this IP on an MMO again?

Because unapologetic D&D geeks like myself will play it. The same way Im buying and playing SWTOR no matter what because its in the Star Wars universe.
Talk about dated? Im playing the shit out of DDO right now and its from 2006.

And the dev's say it will be F2P.
Amaron
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Reply #195 on: December 02, 2011, 02:30:49 AM

I'll cheer for stylized graphics in a lot of things.   Keep it the hell out of my DnD though.
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Reply #196 on: December 02, 2011, 05:59:42 AM

I'll cheer for stylized graphics in a lot of things.   Keep it the hell out of my DnD though.

I don't mind the graphics so much as the fact that compared with the terrible voice acting it makes the whole thing seem like a low budget saturday morning cartoon.
Mrbloodworth
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Reply #197 on: December 02, 2011, 08:44:54 AM


A man in the corner of a bar says, "There was a dragon. I killed it."

*checks link*

This is the story trailer?

Uhyep. Not knowing the control scheme, but that looked really dated too.

Same engine as Champions Online/Star Trek Online.

I was meaning top down, or orbital cam style.

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Reply #198 on: December 02, 2011, 08:48:21 AM

Since this is D&D I'll probably still try it when it comes out.
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Reply #199 on: December 02, 2011, 11:21:00 AM

I am still praying to the Dark Nine that Cryptic loses the license before this can be inflicted on it.

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Reply #200 on: December 03, 2011, 03:56:40 PM

I am still praying to the Dark Nine that Cryptic loses the license before this can be inflicted on it.

It would take some doing for Cryptic to release the worst D&D game in even the last 3 years.

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Reply #201 on: December 03, 2011, 04:18:05 PM

I am sure they can do it.

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Draegan
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Reply #202 on: December 04, 2011, 08:38:11 AM

The people drinking at the bar were 3 feet away from it.  Hilariously bad all around.
Mrbloodworth
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Reply #203 on: January 31, 2013, 07:22:50 AM

This is transitioning to beta.

http://nw.perfectworld.com/news/?p=805541

Quote
Purchase a Hero of the North Founder’s Pack today and gain guaranteed access to Beta Weekend 1 on February 8, 2013. Also, you can try out some of your items and exclusives from the packs during our Beta test period.

 

What other ways are there to get into the Beta? Click here to register for your chance into the Neverwinter Beta ! Players who already have a Beta key may redeem it on our key redeem page. Click here to get to latest access information on gaining access into Beta. It will be continuously updated!

 

Here are the official Neverwinter Beta Weekend dates for 2013:

Beta Weekend 1: February 8 to February 10.

Beta Weekend 2: March 8 to March 10.

Beta Weekend 3: March 22 to March 24.

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Reply #204 on: January 31, 2013, 07:33:14 AM

Feel free to ridicule me, but I'm actually looking forward to this game  ACK! Not as much to buy into their 'buy 2 beta', mind.

I know I know, lolcryptic. But this is the ONLY mmog coming out in the near future that actually concerns itself with user-generated content, and the new Foundry system looks a lot more interesting than STO's version (aka. 99.9% of the population only plays 'click once and complete' missions to get their tokens). I have been a huge sucker for player-generated content systems in online games ever since my MUD days in the early 90s. City of Heroes' Mission Architect was really great, too... and as long as the tools are actually powerful enough to provide storytelling flexibility while not requiring users to do shit like modelling / skinning / etc, this may just become the mmo that has the most amount of varied decent-quality content evar. Purposefully terrible missions excluded, of course... and yes, 95% of everything will be shit.


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Mrbloodworth
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Reply #205 on: January 31, 2013, 08:13:04 AM

I will likely check this out after launch. The combat system is at least progressive for the genre. However, i am finding it quite difficult to find out about "The game" from the website. Is it instanced based? open world? Town hub style? ETC..

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Reply #206 on: January 31, 2013, 02:42:59 PM

Feel free to ridicule me, but I'm actually looking forward to this game  ACK! Not as much to buy into their 'buy 2 beta', mind.

I know I know, lolcryptic. But this is the ONLY mmog coming out in the near future that actually concerns itself with user-generated content, and the new Foundry system looks a lot more interesting than STO's version (aka. 99.9% of the population only plays 'click once and complete' missions to get their tokens). I have been a huge sucker for player-generated content systems in online games ever since my MUD days in the early 90s. City of Heroes' Mission Architect was really great, too... and as long as the tools are actually powerful enough to provide storytelling flexibility while not requiring users to do shit like modelling / skinning / etc, this may just become the mmo that has the most amount of varied decent-quality content evar. Purposefully terrible missions excluded, of course... and yes, 95% of everything will be shit.


(I omitted ryzom for several ryzomsreasons. Ditto EQ2's dungeon creator awesome, for real)

My big issue is that I was BIG into some persistent world servers in NWN, played on some, created (extensive) content for some, and I know that no matter how good the Foundry is here, it won't live up to that.  The NWN label on actually hurts for me, because NWN was probably my favorite online RPG of all time.  I hoped for so long that an MMO would come out that allowed for similar stuff, and while this is mildly interesting for that reason, I know it will disappoint.

That being said, I actually enjoyed Champions Online quite a bit for a while, so maybe I will try it out at some point.
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Reply #207 on: January 31, 2013, 07:20:52 PM

I will likely check this out after launch. The combat system is at least progressive for the genre. However, i am finding it quite difficult to find out about "The game" from the website. Is it instanced based? open world? Town hub style? ETC..

As best I can tell, it's Cryptic's usual mix of open areas and instances for the more particular stuff. I believe they'll be using the "instanced world map" approach as well, so that everyone plays on the same server but you might end up on map #5 but your friends are on map #7 and you can easily switch between them.

I'm interested to at least have a look too, but no way am I paying for Founder Pack access.

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Reply #208 on: January 31, 2013, 07:41:14 PM

The stuff in the founder's pack, and the fact that it's $200 was enough to turn off my mild interest.
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Reply #209 on: February 01, 2013, 01:11:31 AM

I checked  the website the other night thinking "how the hell could I not hear about this".  Then alarm bells went off : Switched from Atari to another publisher, switched from instances multiplayer to MMO, no gameplay videos, little in game art work.  Holy moley this is going to be a train wreck of Descent to Undermountain proportions.
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