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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Red Dead: Redemption a.k.a. How The West Was Fun 0 Members and 1 Guest are viewing this topic.
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Author Topic: Red Dead: Redemption a.k.a. How The West Was Fun  (Read 134203 times)
Azazel
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Reply #385 on: December 27, 2010, 05:59:07 PM

I think I've just done what must have been the second one of those - he sends you to a Nun when you're in Mexico?

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Ingmar
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Reply #386 on: December 29, 2010, 11:58:31 AM

I think I've just done what must have been the second one of those - he sends you to a Nun when you're in Mexico?

Yeah that's the series. Dude with a top hat, the last one will come after you're done in Mexico, back in the Great Plains type area.

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Lucas
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Further proof that Italians have suspect taste in games.


Reply #387 on: January 02, 2011, 12:19:33 AM

Folks, any news regarding a possible PC conversion?

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NiX
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Reply #388 on: January 02, 2011, 06:46:04 PM

Folks, any news regarding a possible PC conversion?

why so serious?
WayAbvPar
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Reply #389 on: January 03, 2011, 08:48:01 AM

 Mob

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Lucas
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Further proof that Italians have suspect taste in games.


Reply #390 on: January 03, 2011, 08:49:01 AM

 Hello Kitty Hello Kitty

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Sky
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Reply #391 on: January 03, 2011, 09:32:40 AM

GTA 3
PS2 10/22/2001
PC 5/20/2002

GTA:VC
PS2 5/12/2003
PC 10/29/2003

Manhunt
PS2 11/18/2003
PC 4/20/2004

GTA:SA
PS2 10/25/2004
PC 6/7/2005

GTA4
PS3/360 4/29/2008
PC 12/2/2008

Bully
PS2 10/17/2006
Bully:Scholarship Ed
360 3/7/2008
PC 10/24/2008

Red Dead Redemption
PS3/360 5/18/2010

So, barring a Bully situation; should be out for xmas 2011. Usually a 5-8mo turnaround, even if they announce the console version as 'exclusive'. Might be looking at a Q1 2012 if they hit snags and it goes to 8 months.
Lucas
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Reply #392 on: January 03, 2011, 10:56:49 AM

Ok, I see. Thanks for the info!

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Velorath
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Reply #393 on: January 03, 2011, 11:02:44 AM

I think he forgot to carry a 1 somewhere.
Azazel
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Reply #394 on: June 07, 2011, 05:40:32 AM

Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.

It took me a while before I realized that if I had a waypoint set I could insta-travel there from anywhere.

I figured this out on the weekend. Yes, the weekend just past.  swamp poop

And yeah, I know I'm a year late. But the ending was
A lot of that is "out of character" for RockStar, but it was R* San Diego who did RDR. R* North are the ones who pump out the more juevinile GTA stuff. Like Bondi are responsible for Noir, so there's clearly some real differentiation between studios in their output.
« Last Edit: June 07, 2011, 06:02:58 AM by Azazel »

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UnSub
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Reply #395 on: June 07, 2011, 06:30:32 PM

I also finished this recently.

Fun game, with my objections to the narrative probably being very similar to everyone else's (e.g. we don't really spend enough time with the family for there to be much connection there for me) plus I saw Marston as an unreliable narrator about his own past. Plus the railroaded ending. Still, it had a better storyline than most games.

Muffled
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Reply #396 on: June 07, 2011, 11:51:43 PM

You wanted to spend MORE time shooting crows off grain silos and driving back and forth to town?   undecided
Hawkbit
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Reply #397 on: June 08, 2011, 05:21:02 AM

Nope, the easiest way would have been to open the game with a few of the "shoot crows of the silo" beginner quests.  After some of that, the Feds show up to tell John to do their work and a standoff forms between Marston and the Feds.  At which point the player witnesses the whole family taken as John is knocked unconscious or stands down.  In this fashion the duress is more palpable, as the player now has met the family and has a connection other than anecdote. 

That would have allowed for more Bonnie interaction besides the tutorial quests, which I felt was needed. 
UnSub
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Reply #398 on: June 08, 2011, 06:57:56 AM

You wanted to spend MORE time shooting crows off grain silos and driving back and forth to town?   undecided

It was a discrepency between what the character said they wanted and what the player got. Probably more time talking with the wife and kid - and some explanation about why Marston was so pissed off with his 'uncle' - would have helped to have build a connection.

RDR suffered from having the narrative say things that didn't connect with the player situation, like "Oh, the farm is poor and we've got no money," when the character had several thousand dollars in their pocket.

Muffled
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Reply #399 on: June 08, 2011, 01:09:08 PM

Hawkbit - that's an excellent idea actually, I agree that would have been a good time to set up a better connection with Marston's family.  It also would have allowed for a better narrative payoff when you got back to the farm later in the game.

UnSub - Good point. I've come to expect that sort of disconnect between plot and character advancement from R* games, though, I hardly noticed it.
Azazel
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Reply #400 on: June 08, 2011, 03:08:52 PM


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Velorath
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Reply #401 on: June 08, 2011, 03:18:34 PM

Nope, the easiest way would have been to open the game with a few of the "shoot crows of the silo" beginner quests.  After some of that, the Feds show up to tell John to do their work and a standoff forms between Marston and the Feds.  At which point the player witnesses the whole family taken as John is knocked unconscious or stands down.  In this fashion the duress is more palpable, as the player now has met the family and has a connection other than anecdote. 

That would have allowed for more Bonnie interaction besides the tutorial quests, which I felt was needed. 


Eh, I don't know, that somehow seems less dramatic than what they ended up going with.  It spells everything out too clearly.  Personally it was enough to me, through the voice acting of John's character and the shit he's going through to get his family back, to make me feel the connection there.  It wouldn't matter if his wife and kid ended up being complete shits, the point is that it's clearly important enough to Marston to get them back that he's willing to go hunt down his old friends.  I don't need to feel attached to the family, I need to believe that Marston is, and I think they accomplished that.
Tannhauser
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Reply #402 on: June 08, 2011, 03:24:17 PM

Good point but I liked the change up when he finds his family and starts farming. I was confused THEN it goes completely mental with Jack now running around.  It was not a standard game narrative and it felt sad, strange and really fresh.

I really liked the character of John Marston. And Bonnie.  Best non-couple in game history?
Xanthippe
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Reply #403 on: March 17, 2016, 07:01:35 PM

Trippy
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Reply #404 on: March 17, 2016, 07:07:05 PM

Nice one.
Sky
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Reply #405 on: March 17, 2016, 07:48:45 PM

This time I'm buying a fucking console.
Teleku
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Reply #406 on: March 17, 2016, 11:40:33 PM

Why the hell did they not port this to PC, while Rockstar seems to be doing it with all their other games?

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Jeff Kelly
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Reply #407 on: March 18, 2016, 01:21:36 AM

I wonder what type of game this will be now that Rockstar San Diego no longer exists. It will also be weird without the voice of John Marston. That guy was just perfect for that role but as far as I know he retired from doing voice over work.
apocrypha
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Reply #408 on: March 18, 2016, 01:37:46 AM

Definitely one for the watch list. I'd really rather not have to buy a fucking PS4 for it though.

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KallDrexx
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Reply #409 on: March 18, 2016, 04:08:44 AM

Why the hell did they not port this to PC, while Rockstar seems to be doing it with all their other games?

I remember reading something way back that the RDR code was in such a mess it would not be easy to port.  No idea how true that is.
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Reply #410 on: March 18, 2016, 06:15:59 AM

RDR 2: The Cougaring

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Reply #411 on: March 18, 2016, 08:46:48 AM

I waited for a PC version, sure it would be around the corner. Sigh.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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rattran
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Reply #412 on: March 18, 2016, 09:11:34 AM

I played it up until the final section, and that killed all interest I had in the game. I enjoyed it up until then, just too jarring a change.
Mandella
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Reply #413 on: March 18, 2016, 09:26:15 AM

I waited for a PC version, sure it would be around the corner. Sigh.

Same boat here. "Boy, can't wait until they release the PC version!!"

Apparently, I could...
Ard
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Reply #414 on: March 18, 2016, 09:31:19 AM

I wonder what type of game this will be now that Rockstar San Diego no longer exists.

Yeah, this.  I'd be super excited except for this.  Have they announced who is actually making it?
Ginaz
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Reply #415 on: March 18, 2016, 06:43:27 PM

I waited for a PC version, sure it would be around the corner. Sigh.

Same boat here. "Boy, can't wait until they release the PC version!!"

Apparently, I could...

I tried to play it on the PS3 (or was it XBox 360?) but I'm pretty much incapable of playing shooters or rpgs with a controller. 
Rendakor
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Reply #416 on: March 18, 2016, 06:45:09 PM

IIRC the autoaim on PS3 was pretty good, and made up for my general inability to play shooters with thumbsticks. RDR was an absolutely fantastic game, well worth suffering subpar control schemes.

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Velorath
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Reply #417 on: March 18, 2016, 09:27:19 PM

I wonder what type of game this will be now that Rockstar San Diego no longer exists.

Yeah, this.  I'd be super excited except for this.  Have they announced who is actually making it?

No, because they haven't announced they're making it. This comes from a website that got an e-mail from someone who claims to know an ex-Rockstar dev, and the article says that the people at the website have no way of verifying any of this. As some people have also pointed out, part of the rumor seems a little off in that Rockstar typically doesn't announce games at E3.

As far as who would make this now that Rockstar San Diego is gone, supposedly they had over 800 people work on RDR. A good chunk of Rockstar had their hands in that game.
squirrel
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Reply #418 on: March 26, 2016, 11:48:34 PM


Oh hell yes. I saw this thread necro'd and prayed this was why.

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Xanthippe
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Reply #419 on: October 19, 2016, 05:49:24 AM

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