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f13.net General Forums => Gaming => Topic started by: LK on May 17, 2010, 10:57:03 AM



Title: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 17, 2010, 10:57:03 AM
I'm looking for up to 7 other players to get our multiplayer posse on with Red Dead Redemption's multiplayer.

If you're interested in playing at the listed time, leave your Gamertag.

Also, taking humorous names for a Wild Western-themed gang. Bat Country but with a 1911 spin?

Game Details:
Free Roam: http://www.youtube.com/watch?v=3jgPSYtTFCI
Competitive: http://www.youtube.com/watch?v=rQ_z-_4fF4Y


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: MisterNoisy on May 17, 2010, 12:31:42 PM
I might be game for that.  Probably going to be still working through the SP game though.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 17, 2010, 01:01:44 PM
Sadly, I work nights and I'll be working for the next six days.  I'll probably play the SP for a few days first anyhow, but I'd be up for some MP pretty much any time next Monday or maybe a little bit between 11am - 3pm PST on Wed or Thurs.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: RUiN 427 on May 17, 2010, 01:22:56 PM
If I'm on my xbox you can most definitely find me wandering red dead on free roam for the next 6 months


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 17, 2010, 01:26:41 PM
I'll hit single player eventually, but I want to get my Sandbox on in their Free Roam world while the going's good.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 17, 2010, 01:33:13 PM
Also, the reviews are finally out today and seem to be really good all around.  With 20 reviews out so far, it's sitting at 95 on Metacritic.  It should be noted that apparently most reviewers are only just now getting copies of the PS3 version to review.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: AcidCat on May 17, 2010, 01:46:54 PM
Yeah I'll definitely be up for some multiplayer, but probably not right away as I want to explore solo a bit first and get the hang of things.

(LiveTag is Boot Stackhead)


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 17, 2010, 02:21:59 PM
I'm assuming the multiplayer is limited to the system you buy it for.  IE, PS3 players just playing for PS3 players.  This is getting really good reviews (of course, all GTA4 got really good reviews also, but this looks more fun), so I may have to pull off some funding trickery to go buy this (just to hide the purchase, I'm doing OK  :awesome_for_real:). 


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 17, 2010, 02:44:43 PM
It would be nice if they made these things cross-platform, but alas, I did throw the 360 in the title for a reason. Then again if there are 8 of you that are PS3, hook on up.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Azazel on May 17, 2010, 03:00:23 PM
They probably couldn't, even if they wanted to, due to technical differences and format owner's differences.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 17, 2010, 03:01:27 PM
I'm up for the PS3 gang.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Xanthippe on May 17, 2010, 03:58:48 PM
My son and I are having an argument.  He wants the xBox version, I want the PS3 version.  Opinions?


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 17, 2010, 04:03:00 PM
Beats me.  I haven't heard there are any significant differences yet.  I like using my PS3 a lot more than my 360, but the 360 is likely to have a larger multi community due to what I'm assuming is a larger install base (a more vile community, but let's face it, we're outgunned by the kiddos on any console).

I'd rather let the 360 stay off, but even here, I'll imagine the split will skew towards the 360.  :|


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 17, 2010, 04:06:56 PM
Get both so you can both play at the same time. Unless the Xbox and PS3 are on the same TV.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: SnakeCharmer on May 17, 2010, 04:08:05 PM
My son and I are having an argument.  He wants the xBox version, I want the PS3 version.  Opinions?

PS3 version has a hideout the 360 does not.
PS3 version has an outfit the 360 does not.
Both online 'communities' are about the same.
Toss up at this point as to whether or not DLC will be equal (cost, content, etc).
I *think* you have to have an XLive Gold account to play the online component.  Could be wrong, though.  So if you DON'T have XLive Gold, you MIGHT have to sub up.  PS3 doesn't have any such animal.

Flip a coin?
Barter some extra yardwork or chores out of the 360 version?


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 17, 2010, 04:21:39 PM
My son and I are having an argument.  He wants the xBox version, I want the PS3 version.  Opinions?

I pre-ordered the 360 version since I had a good time with some people here playing GTA IV's multiplayer on the 360.

Oh, my gamertag is Velorath btw.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: schild on May 17, 2010, 04:32:18 PM
Thought about getting the PS3 version @ Amazon with that $20 gift card bit, but I just can't get fun out of a Rock* game :( Wish I could though.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 17, 2010, 04:53:38 PM
One other thing in regards to PS3 vs. 360 is that from what I've read in a few places, it sounds like the PS3 version is using Gamespy servers for the multiplayer.  I was left with a bit of a bad impression of Gamespy from playing Borderlands online (on the PC).


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 17, 2010, 04:58:46 PM
I have an inherent trust in the standardized multiplayer provided by 360. The freewheeling do-it-yourself of PS3 has always disappointed me.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Xanthippe on May 17, 2010, 05:06:08 PM
Thought about getting the PS3 version @ Amazon with that $20 gift card bit, but I just can't get fun out of a Rock* game :( Wish I could though.

Why can't you?


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: schild on May 17, 2010, 05:15:38 PM
Because they aren't fun to me.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 17, 2010, 05:41:02 PM
I'm not a huge fan of the GTA series.  IV is the only one I've ever actually bought and it was quite a slog to get through the main story.  RDR though from what I've read and seen in videos in a lot of ways seems more like a cross between Fallout 3 and Oregon Trail than it seems like R*'s previous work.  It seems like it's got the "wander across the land and stumble across stuff to do" that I enjoyed in Fallout, with some other sandboxy diversions like hunting and skinning animals in the wilderness or shooting birds.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 17, 2010, 05:47:39 PM
It's one of the reasons I want to head to Multiplayer first before single player. I want to see how strong the sandbox holds up before being inserted into a story I know will interest me and keep me going. Everyone else will also be roughly the same skill level so that I'm not stumbling into MP and getting my ass shot off.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Xanthippe on May 17, 2010, 06:31:30 PM
Because they aren't fun to me.

I haven't played the GTA series at all.  It wasn't a game aimed at me or my interests, so I never bought it.  I did buy Bully, though, which I liked.  Coming across unexpected corners of worlds is good, as is non-linearity in a game.

I love the western genre, though.  When I was a kid, my dream was to live in the 1800s and be a gunslinger or a pioneer or a injun fighter or a cowboy or a scout....  All those old western TV shows and movies and books had a big influence on me, I guess.  It seems weird to me that there are close to zero movies, tv shows and books now, given how popular it was.

I'm surprised that you aren't even going to give this one a shot, given how the reviewers are raving about it.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 17, 2010, 06:43:33 PM
He's still busy with his LoL addiction I believe. (http://forums.f13.net/index.php?topic=4795.msg791027#msg791027)


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: schild on May 17, 2010, 07:40:22 PM
I honestly don't care much for open world games where every bit of the world is largely the same thing. I enjoyed Fallout 3 but that's because there were themed areas and the dialogue in Each was better than the crap Rockstar calls "writing."

I'm struggling to think of other open world games I've enjoyed.

Bioware games do not count, they are on rails with minor deviation.

Reviewers like all sorts of shit.

But then, Velorath is right. Too busy playing LoL to have a Mexican tell me where I can see some big american titties.



Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Margalis on May 17, 2010, 08:57:23 PM
I'm not a big fan of open world games either, I like the concept but in the end so many of them boil down to fetch quests and other things that don't show any sort of hand-crafted love. I really dislike the trend of single player games aping WoW and creating a world populated with "skin me 10 beavers" quests.

From what I've heard RDR is very similar to GTA, and the only GTA game I enjoyed was the DS one. On the other hand I am a sucker for Westerns. I'm very much wait and see on this. Of course the reviews are going to be glowing so I have to read between the lines and remember that "Oscar quality writing" means "soap opera quality writing if even."


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Ghambit on May 17, 2010, 09:10:19 PM
I'd have bought it if this open world contained a sub-theme beyond Western, like Steampunk, Horror (ala Deadlands), or Spaghetti (maybe Sukiyaki Western Django type).  Just having a plain ol' cliche western game appeals not to me, especially in an open world sense.  I'm curious about the SP Story though and how it plays.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Bunk on May 17, 2010, 09:54:26 PM
Was mostly ignoring this until now. Someone gave me a second hand description of a trailer where the "hero" rides in to town, lassos a nun, takes her to the train tracks and ties her down so that the train runs over her. I was disgusted.

Gonna look for the 360 version tomorrow. Live Id is Bunktavious.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: kildorn on May 18, 2010, 06:00:58 AM
I'm a little curious how they're going to make more than 4 weapons and not just have unlockable reskins. But I think I'll look around for this today.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Tebonas on May 18, 2010, 06:13:33 AM
Is this one of the games that never come to the PC or one of the games that come to the PC in a year?

Because I'd hate to dust off my useless Xbox if I just have to wait.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 18, 2010, 06:49:33 AM
I think I made a mistake in letting my excitement get the better of me. I tried to go to sleep tonight and miss the midnight launch because I had to get up early. What ended up happening is that I couldn't sleep and now I'm on 2 hours of sleep.

Today is going to be caffeinated to the max.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Sky on May 18, 2010, 07:06:38 AM
Is this one of the games that never come to the PC or one of the games that come to the PC in a year?

Because I'd hate to dust off my useless Xbox if I just have to wait.
I don't think they ever announce the ports well in advance of release. Given Rockstar's history, I'd probably wait if you would rather play it on PC. Worst that happens is you get it cheaper on the console and have a better idea of what kind of game it is.

I love westerns and Rockstar, so I'm excited for a PC version down the road somewhere.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 18, 2010, 07:26:40 AM
Anyone else getting it for PS3?


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: fuser on May 18, 2010, 07:44:04 AM
Anyone else getting it for PS3?

I will be


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 18, 2010, 07:55:42 AM
I will be

Not sure if I have you on my friends list, I'll be sure to add you when I get home.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 18, 2010, 07:57:06 AM
Probably.  I'm still up in the air.  I'm just waiting to see if there's any word on fuckups with the PS3 version.  To be honest, multiplayer really shouldn't figure that heavily in my decision, since I hardly ever play console games with others.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Xanthippe on May 18, 2010, 08:02:33 AM
Anyone else getting it for PS3?

Yes. ( I won the 360/ps3 argument by virtue of paying for the game.)

I have never played multiplayer console anything though, so I don't know when if ever I'll do that.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Cyrrex on May 18, 2010, 08:56:52 AM
I'm thinking about getting the PS3 version, but am waiting to here if there are any major issues with it.  If anyone hears anything on that topic, do tell.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: rattran on May 18, 2010, 09:42:29 AM
Same. I have both systems, I just prefer PS3. I'll wait to see if there's any game-stopping issues before purchasing.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 18, 2010, 09:47:27 AM
Some digging has found:

http://www.nowgamer.com/news/3178/red-dead-redemption-360-amp-ps3-identical

I haven't seen anything yet.  Usually if there is a problem, even a small graphical issue, there's a ton of RABBLE RABBLE RABBLE everywhere.

edit: God forums on other sites make me cringe. 


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Phire on May 18, 2010, 10:03:41 AM
I would normally get this on 360 as its supposed to have crisper graphics (Better AA method used on the 360), a slightly better framerate along with a controller that is better suited to shooters but I am picking it up on PS3 to play with NiX....well that and I can no longer play on Live.

So for those with the PS3 version my PSN ID is Phire


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 18, 2010, 10:34:06 AM
Some people think the L2/R2 Aim/Shoot is weird. Outside of that, I've heard no bad things from people who have already played the PS3 version.

I would normally get this on 360 as its supposed to have crisper graphics (Better AA method used on the 360), a slightly better framerate along with a controller that is better suited to shooters but I am picking it up on PS3 to play with NiX....well that and I can no longer play on Live.

So for those with the PS3 version my PSN ID is Phire

You don't get to play until Thursday. ENJOY WORKING! :why_so_serious:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Sky on May 18, 2010, 11:20:46 AM
Some people think the L2/R2 Aim/Shoot is weird.
Isn't that GTA-style? That's how it is with my 360 controller on the PC, anyway.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 18, 2010, 11:27:54 AM
Probably.  I'm still up in the air.  I'm just waiting to see if there's any word on fuckups with the PS3 version.  To be honest, multiplayer really shouldn't figure that heavily in my decision, since I hardly ever play console games with others.

Like I said, the main thing that would have me worry about the PS3 version are the Gamespy servers.  But like you, I don't play a lot of console multiplayer so it wouldn't have been a huge deal to me if I hadn't got the 360 version.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 18, 2010, 11:36:50 AM
Got the PS3 version.  ID is Rasixf13. 

It's fine so far.  Nothing wrong with L2/R2 for the shooting. 


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: KallDrexx on May 18, 2010, 11:42:43 AM
Comparison (http://arstechnica.com/gaming/news/2010/05/read-dead-redemption-360-vs-ps3-our-thoughts.ars) by ars.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Cyrrex on May 18, 2010, 11:47:47 AM
So, one article categorically promising no differences between the two versions.  The second claiming a clear graphical advantage to the 360 and that anyone with a choice should buy that version.

Thanks Internet!

 :oh_i_see:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: KallDrexx on May 18, 2010, 12:04:43 PM
It's just the internet being as useful as ever  :awesome_for_real:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Phire on May 18, 2010, 12:07:01 PM
Some people think the L2/R2 Aim/Shoot is weird. Outside of that, I've heard no bad things from people who have already played the PS3 version.

I would normally get this on 360 as its supposed to have crisper graphics (Better AA method used on the 360), a slightly better framerate along with a controller that is better suited to shooters but I am picking it up on PS3 to play with NiX....well that and I can no longer play on Live.

So for those with the PS3 version my PSN ID is Phire

You don't get to play until Thursday. ENJOY WORKING! :why_so_serious:

Or I could steal your copy and play all night while you sleep!  :awesome_for_real:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Segoris on May 18, 2010, 12:09:50 PM
Put me down for a ps3 person here since we get exclusive top hats.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 18, 2010, 12:10:39 PM
So that's... everyone in the PS3 column?  :oh_i_see:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: kildorn on May 18, 2010, 02:21:56 PM
I'll be sitting around LONELY tonight as kildy on the 360. ALONE IN THE WILD WILD WEST. Or, you know, when I'm done shooting it all.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 18, 2010, 02:29:52 PM
I like it so far. It feels like a Western GTAIV with a lot of side content to do right from the start.  This is game where you could be constantly doing something other than progressing the main plot.  Feels a bit like a TES game in that regard.

Minor complaints:

-Horse controls are a bit wonky at the start. 
-There seem to be a few framerate issues.  OMG PS3.  It's not bad but enough that you can notice it a little bit.
-I'm having issues seeing things.  It's the wild west, so everything is brown. People wear brown and are sometimes hard to see in combat when they hide behind brown rocks.  I think I need a bigger TV.  I don't think my wife will buy this as a reason to get one.
-I'm red/green color blind. The waypoint line color is dark red. This is incredibly hard for me to see.  I wish companies would choose a bright color or one that isn't part of the most common form of color blindness.  A big purple line is less manly I guess.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Ingmar on May 18, 2010, 02:59:42 PM
Ugh another color-blind unfriendly game. That moves it down a few notches on the 'want' list.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 18, 2010, 03:15:03 PM
Ugh another color-blind unfriendly game. That moves it down a few notches on the 'want' list.

Yah, I'm getting sick of it.  At least with SC2 it had a button I could click when Phry and I were basically the same color to me (yellow, light green).  But this? Dark red on gray and nothing I can do about it.   At least it's not that crucial, but I really can't see it a lot of the time.

Don't these guys have accessibility testing at all?


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Ingmar on May 18, 2010, 03:45:46 PM
Given the number of color-blind nerds I know (something like 10% of the male population are color-blind) it is amazing to me that this doesn't come up just with the people *making* the game, let alone testers.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Viin on May 18, 2010, 06:53:03 PM
I'll be on XBOX, as Viin7.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 18, 2010, 08:19:58 PM
So far it's.. ok. But, I'm not far into it yet. I think I'm not in Sandbox mode, as I keep doing the main quests, which I hear is only half of the fun.

My advice: Do ALL of the Bonnie missions. They're pretty much tutorials, but they don't tell you that and you'll be left thinking "WTF?" if you stop after she tells you you can do missions for the Marshal.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Margalis on May 19, 2010, 12:34:07 AM
It feels like a Western GTAIV with a lot of side content to do right from the start. 

-I'm having issues seeing things.  It's the wild west, so everything is brown. People wear brown and are sometimes hard to see in combat when they hide behind brown rocks.

An all-brown GTA game. Well I'm out.  :awesome_for_real:

Seriously though thanks for the impressions. I'd heard it described as Grand Theft Horse but only third-hand and while I do love the western setting GTA does nothing for me.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 19, 2010, 01:20:11 AM
Free Roam turned into players practicing ganking players at spawn points. I've also noticed severe issues with models going missing in Free Roam.

Lots of network issues too, which is surprising. I couldn't get the Free Roam thing going at 7. Wasn't able to download my preorder outfit due to being unable to connect to their servers. On the bright side, got my Kill a Rockstar Dev achievement.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: K9 on May 19, 2010, 03:14:48 AM
I'm not sure the IGN reviwer could have fellated this game much harder.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Ironwood on May 19, 2010, 03:26:59 AM
Yeah, he seemed to like it.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 19, 2010, 06:20:36 AM
I'm not sure the IGN reviwer could have fellated this game much harder.

I really think it'll be GTA4 all over again. Stellar reviews, glasses come off and then the backlash.

That being said, I'll give it more time before I give an actual impression.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Valmorian on May 19, 2010, 07:36:15 AM
It feels like a Western GTAIV with a lot of side content to do right from the start. 

-I'm having issues seeing things.  It's the wild west, so everything is brown. People wear brown and are sometimes hard to see in combat when they hide behind brown rocks.

An all-brown GTA game. Well I'm out.  :awesome_for_real:

Seriously though thanks for the impressions. I'd heard it described as Grand Theft Horse but only third-hand and while I do love the western setting GTA does nothing for me.


I enjoy the game, but in many ways Lead and Gold is a better western "video game".  Red Dead Redemption is more of an "experience" but the gameplay itself is as wonky as the GTA games always are.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Viin on May 19, 2010, 12:49:33 PM
I'm enjoying riding my horse as fast as possible along a winding trail and then ending up falling down a very large cliff.

So far it's interesting from a single-player exploration point of view, not really a huge fan of the combat (so far) but it's not awful.. just have to remember to look toward my target and hit the AIM trigger to auto-aim and it's a lot easier.

The Bonnie and Marshall quests are pretty well done (though the cut scenes are a bit long and many, hopefully those start getting shorter).


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: WayAbvPar on May 19, 2010, 01:49:35 PM
I am not sure if I want a Steam option or not. I don't think my sanity could survive another shitty console port UI.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Jherad on May 19, 2010, 03:47:18 PM
I *want* a Steam option, but I'd definitely wait a month or so until after it had been released before taking the plunge.

My advice: Do ALL of the Bonnie missions. They're pretty much tutorials, but they don't tell you that and you'll be left thinking "WTF?" if you stop after she tells you you can do missions for the Marshal.

Not to mention that the Bonnie missions give you an essential piece of equipment that cannot (I believe) be obtained elsewhere.



Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 19, 2010, 03:49:01 PM
I'm surprised they didn't corral you more into the Bonnie missions.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Pennilenko on May 19, 2010, 07:47:20 PM
I'm surprised they didn't corral you more into the Bonnie missions.

 :rimshot: :facepalm:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 19, 2010, 08:28:13 PM
I found a cannibal while riding through the Western part of the map. He shot at me, so I lassoed, hog tied him and threw him on my horse. A quick check of the map showed that the 509 heading to Gaptooth would be passing by soon, just north a bit. Made my way up there, caught sight of the train and left the sick bastard on the tracks.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Riggswolfe on May 19, 2010, 08:54:46 PM
I found a cannibal while riding through the Western part of the map. He shot at me, so I lassoed, hog tied him and threw him on my horse. A quick check of the map showed that the 509 heading to Gaptooth would be passing by soon, just north a bit. Made my way up there, caught sight of the train and left the sick bastard on the tracks.

Did you stick around to watch? Oddly I have always burned out on the GTA games fairly quickly. But this game is holding my attention. I've done maybe 5 main quest missions in my 15 hours or so of play. The rest has been me wandering around doing challenges, saving random people, skinning critters, etc. I'm becomnig a very good shot with a Winchester. Something about the gunplay feels much better than it ever did in the GTA games.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 19, 2010, 09:01:09 PM


Did you stick around to watch?

He gibbed along with a fine red mist.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Riggswolfe on May 19, 2010, 09:33:11 PM


Did you stick around to watch?

He gibbed along with a fine red mist.

I'd heard that's what happens. I have enjoyed the seemingly random events I've encountered. A few are clearly mini-scripts but some of them are just awesome. I read on another forum about a guy who shot some dude in the leg during a duel because he was trying not to kill him. The guy stumbled and fell right in front of a cart that was passing by.

The closest for me has been when one of my living bounties was shot off the back of my horse by his own man.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: MisterNoisy on May 19, 2010, 10:32:02 PM
So I've been playing the hell out of the single player, and it's been a blast so far - my time has been evenly divided between exploration, shooting any animals that cross my path and the story.  My only gripe is that the first 'upgrade' to the deadeye ability makes it less effective than the version you start out with.  Also, panthers one-shot your horse.

The silent movies in the Armadillo theater are hilarious.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: squirrel on May 19, 2010, 11:29:05 PM


Did you stick around to watch?

He gibbed along with a fine red mist.

Fuck. I had absolutely zero interest in this game. And then you hog tied a cannibal, threw him on your horse, rode into the sunset, deposited him onto a train track and watched him disappear in a plume of gore – yes?

If so I may have to buy yet another game I have no time to play.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 19, 2010, 11:40:19 PM

The closest for me has been when one of my living bounties was shot off the back of my horse by his own man.

After a long chase, I shot a bounty target in the leg, and then he stumbled off a cliff.   :awesome_for_real: 

I haven't gotten a single nightwatch mission to complete.  It's always, "you failed to stop any crimes". I wish games would ship with real manuals.



Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 20, 2010, 03:41:03 AM
I came across a man sobbing over a dead woman. Then apparently he shot himself in the face even though his animation didn't show it. Couldn't even talk to him. Huh.

There's some... wonkiness in this game but it feels good to play. When I die in multiplayer I know it's because I'm bad at it instead of feeling gimped (though cover mechanics are not always great to utilize).


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Velorath on May 20, 2010, 04:01:30 AM
It feels like a Western GTAIV with a lot of side content to do right from the start. 

-I'm having issues seeing things.  It's the wild west, so everything is brown. People wear brown and are sometimes hard to see in combat when they hide behind brown rocks.

An all-brown GTA game. Well I'm out.  :awesome_for_real:

Seriously though thanks for the impressions. I'd heard it described as Grand Theft Horse but only third-hand and while I do love the western setting GTA does nothing for me.

I don't think it can be overstated how much the change in setting helps.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: NiX on May 20, 2010, 05:09:11 AM
Fuck. I had absolutely zero interest in this game. And then you hog tied a cannibal, threw him on your horse, rode into the sunset, deposited him onto a train track and watched him disappear in a plume of gore – yes?

If so I may have to buy yet another game I have no time to play.

That is exactly what I did. In the process I saved the lady he was about to eat.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Jherad on May 20, 2010, 07:45:30 AM
If you lasso someone whilst on your horse, you can drag them behind you - saves getting off  :awesome_for_real:

Good way to get a bounty on your head if you lasso an innocent and drag them past a bunch of onlookers though.

I've done all the Bonnie missions, but I'm taking the Sheriff ones slowly - I'm having too much fun just arsing around, and don't really want to move on yet.

Edit: I didn't really enjoy GTA4 - this is a different animal for me. The gameplay mechanics are admittedly similar, but Velorath is right that the setting change helps.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: AcidCat on May 20, 2010, 09:50:55 AM
Something about the gunplay feels much better than it ever did in the GTA games.

Yeah, it's quicker and deadlier, which kinda fits the setting :)

This game is a huge step up from the GTA series in just about every aspect. Writing and voice acting are much improved.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 20, 2010, 10:01:23 AM
I love Marston's voice. I can't recall an instance where I've heard one like it. It's like the opposite of a gravely voiced, severe hero like David Hayter as Solid Snake. All the cutscenes have been a wonder so far.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: 01101010 on May 20, 2010, 10:36:37 AM
Don't click on this thread, I told myself. Just don't - it will bring nothing but evil and despair... and of course, I opened from page 1 on down. Fuck me now I gotta find some time and cash to pick this up just to be able to play with people and locomotives.

I hate you all... and myself for listening to you all.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Riggswolfe on May 20, 2010, 11:18:38 AM
Edit: I didn't really enjoy GTA4 - this is a different animal for me. The gameplay mechanics are admittedly similar, but Velorath is right that the setting change helps.

I think several things help.

  • 1) The setting. The West feels less restrictive somehow.
  • 2) The character. For me at least I relate much more to John Marston than to any of the characters from GTA. Part of that is that I'm not a thug in real life. :) I've yet to go on a rampage in this game like I did in GTA except one time when I accidentally shot two lawmen. I essentially committed suicide by Sheriff so I could reload. (In my defense I just saw 2 guys chasing a third guy shooting at him. I thought he was the victim of bandits. Oops!)
  • 3) The mechanics. Shooting feels better to me than it ever did in GTA. Dead Eye helps ALOT! The only minor quibble I have is horse riding can be a tiny bit awkward at times

So...I figure now I'll list my favorite moments so far. Don't worry. No spoilers.

  • 1) The first time I leapt from the second story of the Saloon in Armadillo and landed in the saddle on my horse. It's easy to do. Whistle for him. If he stops below that one point with no railing just jump onto him. The game seems to sort of autocorrect for you so you land in the saddle. Still, it's an awesome moment.
  • 2) The time I accidentally fell down a steep slope/cliff and hunting for a treasure on foot. I rolled down the cliff and sat up and what do I see? My horse getting back to his feet. If it'd been a movie John would've been cussing at the stupid horse since it wasn't supposed to follow me!
  • 3) The time a gang was dragging a townsman behind their horses. I rode up to them, hit Dead Eye and killed all 4 with a single headshot for each of them. I felt like a true Western hero badass.
  • 4) The time a bounty was running for a horse and I shot it right as he climbed on. He then tried to run away and I shot his knees out, lassoed him, and took him to town for my living bounty!


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Hawkbit on May 20, 2010, 11:35:23 AM
For me it's the openness of the game.  Liberty city I never felt like I had a grasp on where I was at any time.  I never got the hang of the city and always followed the little yellow GPS line.  Not so with RDR... I'm getting a feel for the territory and what goes where.  I like it a lot more.

I prefer the setting of RDR as well.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: LK on May 20, 2010, 11:45:42 AM
2) The character. For me at least I relate much more to John Marston than to any of the characters from GTA. Part of that is that I'm not a thug in real life. :) I've yet to go on a rampage in this game like I did in GTA except one time when I accidentally shot two lawmen. I essentially committed suicide by Sheriff so I could reload. (In my defense I just saw 2 guys chasing a third guy shooting at him. I thought he was the victim of bandits. Oops!)

Marston takes a very neutral stance to the strong opinions of the characters around him. Religion, politics, etc. He finds validity in all sides and doesn't seek to be a counterpoint to their opinions. I think that alone allows more immersion for anyone into the character as he fits into any mold you want to give him. There's something very refreshing and earnest (harkening back to a simple time?  :awesome_for_real:) about the pacing of the scenes and the personalities of the characters.

I too haven't really done anything "criminal" except for shooting someone who I thought was a horse thief and taking the negative honor hit as a result. It is extremely difficult to do an IFF check on targets as you approach situations until I learn the scripted behaviors. Most of the time I hear a gunshot or something in the distance and pursue it. In fact, it feels inappropriate to do criminal things despite the fact that I'm sure they created a large amount of support for those activities.

One of the funnier encounters I came across is when you have the option to capture or kill two criminals who shot some buddies of a lawman. Bringing them in alive earns more honor; the lawman then proceeds to cap the two guys.

Is there anyway to edit thread titles? This sort of turned into the general RDR thread.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Riggswolfe on May 20, 2010, 12:04:44 PM

I too haven't really done anything "criminal" except for shooting someone who I thought was a horse thief and taking the negative honor hit as a result. It is extremely difficult to do an IFF check on targets as you approach situations until I learn the scripted behaviors. Most of the time I hear a gunshot or something in the distance and pursue it. In fact, it feels inappropriate to do criminal things despite the fact that I'm sure they created a large amount of support for those activities.

That reminds me of another of my favorite moments. I was going down to Rio Del Diablo south of Armadillo. This guy waves at me and is like "Stranger! Can you give me a ride please?"

So, I ride up and he yanks me off my horse and starts to gallop away. He yells back something like "Thanks for the horse sucker!"

I of course pull out my Winchester and blow his head off, then whistle for my horse to come back to me. As is my habit with this game I said something sarcastic to the TV along the lines of "You should've killed me."


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Trippy on May 20, 2010, 12:07:19 PM
Is there anyway to edit thread titles? This sort of turned into the general RDR thread.
You can if you created the thead or are an admin/mod. However each post has its own subject as well and when you reply you'll pick up that subject automatically so the old title will hang around unless a admin/mod goes in and edits the subjects (I usually just do it for the last post in the thread).


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Xanthippe on May 20, 2010, 12:56:22 PM

That reminds me of another of my favorite moments. I was going down to Rio Del Diablo south of Armadillo. This guy waves at me and is like "Stranger! Can you give me a ride please?"

So, I ride up and he yanks me off my horse and starts to gallop away. He yells back something like "Thanks for the horse sucker!"

I of course pull out my Winchester and blow his head off, then whistle for my horse to come back to me. As is my habit with this game I said something sarcastic to the TV along the lines of "You should've killed me."

I got off my horse to pick some flowers.  While bent over, some guy asked me for a ride, then stole my horse.  My horse is apparently very partial to me, because she bucked him off.  I shot him in the back when he ran off.


I haven't been this engrossed in a single player game in I don't know how long.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Rasix on May 20, 2010, 01:42:09 PM
Is there anyway to display the current horse you have?  Also, what's the deal with duels (do those little x's show up on their own) and the new dead eye mode? 

I really wish you could replay certain tutorials, one mispressed X and now I have no idea what I'm doing with certain game mechanics.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: AcidCat on May 20, 2010, 01:58:19 PM
I think it is really tougher to play a sociopath in this game (not a complaint!), I had a choice to either buy some dude's land for 200 bucks - a decent sum of money at the beginning of the game - or shoot him and take it, which I did just out of expediency. The reaction of the npc when I turned in the quest - the deed had blood on it - actually made me feel like crap. I don't think I ever had that kind of gut response to anything that went down in any GTA game.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Zetleft on May 20, 2010, 03:28:54 PM
I really should not have read this thread, I have more then enough games I have yet to finish damnit.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Moosehands on May 20, 2010, 03:52:05 PM
Cool stuff I've seen:

A man get killed and eaten by coyotes
An innocent man get lynched
A prostitute beaten to death on the steps of the saloon
I lasso'd an escaping prisoner and dropped him at the feet of a deputy who thanked me, pulled out his gun, shot the tied up dude, and calmly walked away
You can make a decent amount of money following along behind the train skinning roadkill (trackkill?)

My one complaint is the American Appetites subquest seemed poorly written.  I completed the whole thing and got the update in my Outfits list so I know I'm done, but every single step of that quest just ended at "well, no evidence here" right up until the last one.  No exposition, nothing really tying the various steps of the quest together, no closure after you make your last choice.  Cool idea for flavor, but badly implemented.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 20, 2010, 08:03:38 PM
My one complaint is the American Appetites subquest seemed poorly written.  I completed the whole thing and got the update in my Outfits list so I know I'm done, but every single step of that quest just ended at "well, no evidence here" right up until the last one.  No exposition, nothing really tying the various steps of the quest together, no closure after you make your last choice.  Cool idea for flavor, but badly implemented.

There's a reason for that abrupt end with no explanation.

Also, the deputy shooting the two convicts caught me off guard. I hog tied both and brought them back, took my reward and trotted off. I just heard 2 gunshots behind me, reared my horse around to see the deputy walking back. Created a moment of disbelief for me.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ghambit on May 20, 2010, 08:11:35 PM
Is there busty women in tight corsets in this game?  Preferably ones screaming from high windows and rooms that I can get to, to like use the bathroom 'n stuff y'know.
 :drill:

And I wanna play cards... and then shoot someone in the nads below the table when they cheat.  Can I do this?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 20, 2010, 08:58:23 PM
Is there busty women in tight corsets in this game?  Preferably ones screaming from high windows and rooms that I can get to, to like use the bathroom 'n stuff y'know.
 :drill:

And I wanna play cards... and then shoot someone in the nads below the table when they cheat.  Can I do this?

I don't think you can shoot under the table the way you want, but if you caught someone cheating, you could definitely crouch down and let a shot off in their nether regions.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Riggswolfe on May 20, 2010, 09:27:40 PM
I've been caught cheating and they challenge you to a duel. The last time I shot the guy's gun out of his hand and got a big boost to honor and fame. I was quite pleased. :)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ghambit on May 20, 2010, 10:13:34 PM
Okay, so what about the boobs and corsets?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Vision on May 21, 2010, 12:48:22 AM
Out of sheer curiosity, is there the equivelent of the infamous pick-up-a-hooker-and-watch-the-car-rock that there was in GTAIII (The last one I played)? I imagine its a little difficult to do something like that on a horse....


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sheepherder on May 21, 2010, 01:21:11 AM
Ole' Red was never the same afterward...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 21, 2010, 03:38:58 AM
Well fuck. I wasn't going to get this since, well, I'm not exactly a fan of the consoles (despite having one), but GTA4 worked well enough on the console, and this sounds way cooler than even GTA4. As if I haven't got enough productivity-killing stuff to do. :oh_i_see:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 21, 2010, 04:03:36 AM
I even asked how much it is today, but I'll be strong. Already have bought GTA4 and Mass Effect twice, never again.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ironwood on May 21, 2010, 04:13:15 AM
I'm about to drop serious money on TV, Xbox and games, just for the hell of it.

Roll on the weekend.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ollie on May 21, 2010, 04:55:45 AM
Ah, the benefits of age and disposable income. Sometimes it's good to be old.  :awesome_for_real:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 21, 2010, 05:36:09 AM
Is there busty women in tight corsets in this game?  Preferably ones screaming from high windows and rooms that I can get to, to like use the bathroom 'n stuff y'know.
 :drill:
http://www.youtube.com/watch?v=iaI5dSbCdWc

Feisty women with guns. :drillf:


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Mrbloodworth on May 21, 2010, 05:40:16 AM
Anyone else getting it for PS3?

Probably.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Pennilenko on May 21, 2010, 05:51:32 AM
Someone asked earlier and I haven't seen an answer yet. How do you figure out what type of horse you are using?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 21, 2010, 06:59:08 AM
Someone asked earlier and I haven't seen an answer yet. How do you figure out what type of horse you are using?

So far the only indicator I've seen is size and muscle build. The bigger the horse and the more define the muscles are on that big horse, the better it is.

Edit: Duplicate words, hurr durr.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ironwood on May 21, 2010, 07:00:25 AM
Ah, the benefits of age and disposable income. Sometimes it's good to be old.  :awesome_for_real:

I'm not old, you bastard.

 :why_so_serious:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 21, 2010, 07:07:55 AM
Well-aged, then? :grin:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: raydeen on May 21, 2010, 07:37:43 AM
I'm going to pray to ever deity that will listen to please please pleeeeease let this be ported to the PC. I don't care about crappy controls or patches or things like that. I want to play this game but I don't have the moolah for teh PS3s or Xboxens.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Slayerik on May 21, 2010, 08:28:07 AM
I'm going to pray to ever deity that will listen to please please pleeeeease let this be ported to the PC. I don't care about crappy controls or patches or things like that. I want to play this game but I don't have the moolah for teh PS3s or Xboxens.

My thoughts exactly.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on May 21, 2010, 09:09:36 AM
If they ported Manhunt and Bully, they'll port this one. Patience, grasshopper.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on May 21, 2010, 09:17:00 AM
If they ported Manhunt and Bully, they'll port this one. Patience, grasshopper.

Yep, it'll happen. Give it 6 months to a year. Controls should be a little easier on you (if you play KB & mouse) as you're not dealing with traffic so much.  Weapon selection method is a bit crappy, pray that they rework bit of the UI for the PC (yah, I know, I laughed).

Sight issues for me aside, this one is pretty fun so far.  Granted, I probably said similar about GTAIV before it wore out it's welcome, but I don't really foresee a falling out with this title.  It's fun and the little side stuff you're able to do is mostly entertaining and non-crappy.  I can play for more than an hour and only really feel the need to do one mainline quest. Plus, like others have mentioned the setting and tone are just wonderful. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Riggswolfe on May 21, 2010, 09:31:53 AM
Right now I'm obsessed with exploring, unlocking costume bits, and advancing challenges. I'll be damned if I can find rabbits to shoot for my sharpshooter challenge though! And I'm about to break down and buy one of those 20 minute maps for my survivalist challenge.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 21, 2010, 10:08:57 AM
I'll be damned if I can find rabbits to shoot for my sharpshooter challenge though! And I'm about to break down and buy one of those 20 minute maps for my survivalist challenge.

Check forested areas where Coyotes hang, like outside Macfarlane's Ranch to the southeast. They tend to be viewable from paths so you can rush around if you want. It's more annoying in Free Roam to find.

Those 20 minute maps are probably a sound investment given you can scrounge up $25 pretty fast and what will likely be a surplus of cash late game. I'd recommend getting them. I'm not sure what the herbs are for though except for selling. Compared to animal skins I feel a strong desire to hang onto herbs.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 21, 2010, 10:32:04 AM
Desert rules apply: During the day they try to stay cool and out of sight, at dusk/night they tend to come out more.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Riggswolfe on May 21, 2010, 10:33:22 AM
So. I've been hearing the PS3 graphics are slightly less impressive than the 360. I was over on Gamefaqs and some dude said he disabled 1080i and 1080p in his settings and it made them look better. I thought "what the hell" and tried it. Sure enough, things look smoother and very slightly higher resolution.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 21, 2010, 10:40:09 AM
Desert rules apply: During the day they try to stay cool and out of sight, at dusk/night they tend to come out more.

I wish they had a knowledgeable trapper or some in-game resource to train the player on how to track animals. Instead I feel like I just go to spawn point and wait. I do however have enough general knowledge to know birds won't be out when it rains, owls appear at night, etc. Typically when you hear the telltale YIP (or, really, ANY animal noise) you should stop and look around. Also: coyotes like to hit the chickens at that farm to the south of MacFarlane's. That's how I got mine quickly.

Now, how about some explanation between Casual, Normal, and Expert targeting. Nothing in the manual, and I didn't see anything in the game. The game tends to do a little auto-aiming even on Expert and the cursor isn't right on the target, which leads to an unfortunate problem of blowing the head off a guy whose hat is the only thing you want to take off.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Moosehands on May 21, 2010, 10:57:07 AM
There's a reason for that abrupt end with no explanation.


Which ending are you talking about here?  What I mean is:



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on May 21, 2010, 11:20:38 AM
So. I've been hearing the PS3 graphics are slightly less impressive than the 360. I was over on Gamefaqs and some dude said he disabled 1080i and 1080p in his settings and it made them look better. I thought "what the hell" and tried it. Sure enough, things look smoother and very slightly higher resolution.
This goes for any HD source, really. You want it to be converted by whatever has the best converter in your chain. Sometimes that's the tv, sometimes it's the source.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Riggswolfe on May 21, 2010, 11:24:12 AM
So. I've been hearing the PS3 graphics are slightly less impressive than the 360. I was over on Gamefaqs and some dude said he disabled 1080i and 1080p in his settings and it made them look better. I thought "what the hell" and tried it. Sure enough, things look smoother and very slightly higher resolution.
This goes for any HD source, really. You want it to be converted by whatever has the best converter in your chain. Sometimes that's the tv, sometimes it's the source.

From what I'm reading now it appears the PS3 scaler isn't that great so I guess my HDTV does it better when I turn off the 1080i and 1080p whereas the 360 scaler is pretty good hence it looks slightly better. I can tell a difference now that 1080i and 1080p are unchecked on the PS3. The textures look crisper and things look smoother. It's not HUGE but it is noticeable.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Trippy on May 21, 2010, 11:32:27 AM
So. I've been hearing the PS3 graphics are slightly less impressive than the 360. I was over on Gamefaqs and some dude said he disabled 1080i and 1080p in his settings and it made them look better. I thought "what the hell" and tried it. Sure enough, things look smoother and very slightly higher resolution.
I can't find the article right now now but the author was claiming the PS3 version has a native resolution slightly under 720p and is upscaled to 720p while the Xbox 360 version is 720p native. It also uses a different AA method than the Xbox 360 version. So the PS3 has a slightly blurrier but smoother look (apparently, I haven't played either version yet) while the Xbox 360 is "crisper".


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on May 21, 2010, 11:34:28 AM
Upscaled to 720p? If true, ouch. Wait for the PC version and get 1080p :)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 21, 2010, 11:36:05 AM
Oh, awesome. Dug out the old 360 and fired it up, only to get RROD upon startup. I guess the old girl has finally given up the ghost, even though she hasn't been used much. (it's a first gen thingy)

Helps if I 1) connect the AV to the 360 before firing it up, and 2) understand that all 4 corners is it complaining about AV, not 3 (which is what the RROD is). Onwards to the west!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Trippy on May 21, 2010, 11:55:14 AM
So. I've been hearing the PS3 graphics are slightly less impressive than the 360. I was over on Gamefaqs and some dude said he disabled 1080i and 1080p in his settings and it made them look better. I thought "what the hell" and tried it. Sure enough, things look smoother and very slightly higher resolution.
I can't find the article right now now but the author was claiming the PS3 version has a native resolution slightly under 720p and is upscaled to 720p while the Xbox 360 version is 720p native. It also uses a different AA method than the Xbox 360 version. So the PS3 has a slightly blurrier but smoother look (apparently, I haven't played either version yet) while the Xbox 360 is "crisper".
Found the article:

http://www.pcworld.com/article/196661/analysis_red_dead_redemption_on_ps3_vs_xbox_360.html


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Riggswolfe on May 21, 2010, 12:12:01 PM
Yeah, but the point is after disabling 1080i and 1080p the graphics look crisper. IE, closer to the 360 version. It's unscientific true but I can see the difference. Things look more "smudged" with the 1080s enabled but crisper with them off.


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Xanthippe on May 21, 2010, 12:29:17 PM
Is there anyway to display the current horse you have?  Also, what's the deal with duels (do those little x's show up on their own) and the new dead eye mode? 

I really wish you could replay certain tutorials, one mispressed X and now I have no idea what I'm doing with certain game mechanics.

I did the same thing on my tutorial duel.  I have no idea what to do, I just press buttons until something works.  2 duels so far, won both.  I suspect it will become more difficult.

Dead Eye has something to do with pushing the R3 button/joystick down but I'm not sure what.

Wtih regard to horses, I don't think there's a way to tell which one you have by looking at inventory or anything.  If you whistle, it comes.  If you lose it, you can buy a deed for another one at the store.  I don't believe that you can sell horses.

This seems like a helpful site:
http://reddead.wikia.com/wiki/Red_Dead_Wiki


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: fuser on May 21, 2010, 12:57:39 PM
Dead Eye has something to do with pushing the R3 button/joystick down but I'm not sure what.

When you tap R3 and activate dead eye it slows down the movements on npc's. As you rank up you will have access to auto target the npc in slow movement, the last mode will allow you to mark target area's with an x in slow time. When you exit dead eye you shoot at every x in very rapid succession automatically. Note: On lower NPC's their draw speeds are slower but find a boss etc and you will notice they can draw quick in deadeye.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 21, 2010, 01:49:11 PM
Now, how about some explanation between Casual, Normal, and Expert targeting. Nothing in the manual, and I didn't see anything in the game. The game tends to do a little auto-aiming even on Expert and the cursor isn't right on the target, which leads to an unfortunate problem of blowing the head off a guy whose hat is the only thing you want to take off.

Casual - Full on auto aim with the ability to flick the left stick to snap to different targets

Normal - Snaps to targets on aim, but movement is possible and another target isn't picked until you leave and re-enter aim

Expert - Dunno, haven't tried. I was under the impression it's full manual aim unless there's "nudge" aiming like CoD or Halo.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 21, 2010, 01:49:25 PM
Cheat a poker and get caught. Plenty of duel practice there.

I feel bad killing people in this game though. Even though in certain instances it's no hit to honor or anything. Duels, for instance; I want to teach them not to fuck with me, not to make them permanently pay for a mistake.

Applies to any "chase and capture" events as well.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 21, 2010, 01:50:58 PM
Now, how about some explanation between Casual, Normal, and Expert targeting. Nothing in the manual, and I didn't see anything in the game. The game tends to do a little auto-aiming even on Expert and the cursor isn't right on the target, which leads to an unfortunate problem of blowing the head off a guy whose hat is the only thing you want to take off.

Casual - Full on auto aim with the ability to flick the left stick to snap to different targets

Normal - Snaps to targets on aim, but movement is possible and another target isn't picked until you leave and re-enter aim

Expert - Dunno, haven't tried. I was under the impression it's full manual aim unless there's "nudge" aiming like CoD or Halo.

Expert was what I was using, by default. It doesn't snap, but there is some auto-aim. However the reticule isn't even explained until the second Marshal mission. In multiplayer there's a "circle" I assume means that's how much auto-aim you have with your weapon (anywhere the target is in the circle has a chance of being hit, but preferably you want it on the dot).

Similar problems exist in other games that implement auto-aim on manual aiming. Targets moving left to right affect the acceleration of your cursor. Also, aiming at a target downrange to have another valid target run in front of him will throw off your aim. This is one of the main reasons I wish I could shut off auto-aim so I have a consistent movement of my cursor.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Zetleft on May 21, 2010, 01:51:57 PM
Got it for xbox (Chuckles Brown)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Riggswolfe on May 21, 2010, 02:03:08 PM
Cheat a poker and get caught. Plenty of duel practice there.

I feel bad killing people in this game though. Even though in certain instances it's no hit to honor or anything. Duels, for instance; I want to teach them not to fuck with me, not to make them permanently pay for a mistake.


Shoot them in the gun hand. They drop their weapon and the duel is over. As a bonus you also get a bonus to honor and fame.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on May 21, 2010, 02:05:39 PM
I haven't tried yet, but do you lose honor at all after being caught cheating and before the duel?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 21, 2010, 02:07:24 PM
No. In fact you can gain massive honor and fame by using the duels to shoot guns out of the hands of people. Armadillo is a great place to do it. However you do lose your buy-in, but $25 is easily obtained.

Oh hey Riggswolfe said that.  :awesome_for_real:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on May 21, 2010, 02:23:42 PM
Weird, I figured cheating at cards would have lost me honor, then winning the duel would regain the lost honor and then some. Though, I believe I'm off to the tailor for my new card playing suit once I get home knowing all this now.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Pennilenko on May 21, 2010, 09:51:24 PM

Expert was what I was using, by default. It doesn't snap, but there is some auto-aim. However the reticule isn't even explained until the second Marshal mission. In multiplayer there's a "circle" I assume means that's how much auto-aim you have with your weapon (anywhere the target is in the circle has a chance of being hit, but preferably you want it on the dot).

Similar problems exist in other games that implement auto-aim on manual aiming. Targets moving left to right affect the acceleration of your cursor. Also, aiming at a target downrange to have another valid target run in front of him will throw off your aim. This is one of the main reasons I wish I could shut off auto-aim so I have a consistent movement of my cursor.

I tried expert first, then normal. Then I realized how horrible I am with console style shooters, and the setting now resides on casual.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: squirrel on May 21, 2010, 10:55:14 PM
Bought it for the 360. Damn wife is watching a movie. Noooooooooo. Tomorrow the West is mine.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 22, 2010, 01:07:16 AM
I tried expert first, then normal. Then I realized how horrible I am with console style shooters, and the setting now resides on casual.
I couldn't get anywhere without going for casual, and even then I wished it had a way of snapping between targets like I think mass effect had (not sure which game had it, don't really care). This game is seriously going to be much easier when it's out on the PC.

In the mean time, I'm loving the way I can go out into the wilderness and just shoot everyone in the face/back. :grin:

(PS: expect some nutcase "mother" to have a fit over how this is a "murder simulation" and "it must be banned". Calling it now.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 22, 2010, 06:04:31 AM
Wife and I played MP for a couple of hours today, and posse'd up with Lorekeep for awhile as well. Sizing up whether it's worth keeping the second copy pretty much just for the MP aspect, since she's unlikely to play through a non-co-op campaign on her own (and if she did, there's no reason she couldn't play through the one copy anyway).

MP was fun, but I'm not really seeing it as worthwhile for a full-price keeper at this stage. I'll probably take it back within the week for a refund and re-pick-up the second copy later on, when it's half price or less. Disappointed that they didn't do the full campaign as a co-op option as Saints Row 2 did. I mean, I knew that going in, but it's still a shame. It'd be brilliant if it let you have the SP campaign as a 2p co-op one, and also had the existing MP on top of that, but it's not to be.

I'll check out the SP later.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 22, 2010, 10:28:36 AM
They're releasing MP co-op in a bit, though they haven't given a date.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on May 22, 2010, 02:31:08 PM
The poker game is pissing me off, sure me and the other guy both had pairs of kings, why did he win even when I had an ace kicker? Fuckers.

That and my awesome ability to accidentally run down quest givers on my horsie are the only things really annoying me about the game. Apart from brown people in brown clothes on a brown background doing brown things don't stand out well. All they need is a brown sky, and it'd be complete


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Fabricated on May 22, 2010, 06:49:44 PM
Picked it up.

Okay, riding and shooting at the same time is nearly impossible without the Deadeye on PS3. I have to somehow hold X and move the right analog at the same time to aim if I want to maintain speed.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on May 22, 2010, 07:17:35 PM
Picked it up.

Okay, riding and shooting at the same time is nearly impossible without the Deadeye on PS3. I have to somehow hold X and move the right analog at the same time to aim if I want to maintain speed.

Are you on normal targeting?  I find with riding and shooting I have to do the "L2 (facing an enemy) auto-aim, R2 shot -> repeat" method of combat.  It's just to hard to aim. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 22, 2010, 07:18:15 PM
They're releasing MP co-op in a bit, though they haven't given a date.

Yeah, saw that last night later on. 6 Missions, free DLC. Hmm...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 22, 2010, 07:19:19 PM

I tried expert first, then normal. Then I realized how horrible I am with console style shooters, and the setting now resides on casual.

I was on normal but switched to casual.  Is there a downside to casual?  I like it.

edit:  Oh and some fuckers shot my horse and killed it.  I got a nice appaloosa at the ranch that seems as nice as my old palomino, and it already seemed to have the loyalty down. 

So, catching and taming a wild horse.  I did the Bonnie quest, but haven't had luck doing it outside of that.  Anyone else able to?

Still haven't tried multiplayer.  I'm a dunce at these games and it takes me 4x as long to learn how to do anything.  Should I even try multiplayer?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MisterNoisy on May 22, 2010, 07:31:50 PM
So, catching and taming a wild horse.  I did the Bonnie quest, but haven't had luck doing it outside of that.  Anyone else able to?

I've done it a few times, and now I'm looking around for the American Standardbred for the achievement.  It's a pain in the ass, but doable.  I think it'd be a lot easier if the camera didn't jerk around all the time and clip into the terrain while you're breaking the horse.

EDIT:

As for tips, get close to/pace the horse you want to break, then lasso it from close range.  After you lasso it, dismount while still holding the L-trigger and run (tap X) up to the horse.  Mount up and once the breaking minigame starts, ignore the camera movement - just watch Marston's position relative to the horse's back and move the stick to keep him sitting as close to bolt-upright as possible.  If you get bucked, wail away on the Y button to remount the horse - unless you roll down a hill or get tossed far away you can usually remount the target horse immediately.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Fabricated on May 22, 2010, 08:45:07 PM
The generic warhorse DLC I got for free is pretty nice but I wonder if it's considered an exploit to intentionally get it killed over and over again and skin it each time for money since I can just use my deed and get it right back.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on May 22, 2010, 08:46:28 PM
Helps to know you can Dead Eye with the lasso too.  I've had to get a number of new horses due to issues such as cougars and my horse deciding a lake was a valid pathing choice to my location.  Like most GTAish games, water is death.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 22, 2010, 09:07:56 PM
Ahh, dismount and run to horse.  Those are crucial.  Thanks.

I wish I could tell what sort of horse it is when I lasso it.

Does anyone know what makes a horse "yours" as in "comes when you whistle"?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Pennilenko on May 22, 2010, 09:11:39 PM
Ahh, dismount and run to horse.  Those are crucial.  Thanks.

I wish I could tell what sort of horse it is when I lasso it.

Does anyone know what makes a horse "yours" as in "comes when you whistle"?

You have to lash it to a hitching post at least once after you break it.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 23, 2010, 01:42:16 AM
I'm having a problem with the whole dead-eye thing. I apparently didn't quite catch what I should be doing, so I'm losing most of the duels. I'm great. :drill:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on May 23, 2010, 02:26:17 AM
...And I just got horse-robbed ...  by a prostitute. They sure are feisty in here.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on May 23, 2010, 08:06:46 AM
I got horse-jacked by a prostitute, and just let her ride off while I picked some flowers, it gave me +50 honor. Whistling the horse/shooting/lassoing her doesn't seem to net you anything but $4 from her corpse, or a nice Snidely Whiplash moment. Having a line of people on the tracks did not leave a train covered in blood spatter.

And the only downside I can find to casual aiming is accidentally targeting the nearest person and causing a mission fail. [edit] Even auto-targeting with the lasso causes 'threat' and failure, which kinda sucks in the horse-breaking stuff.

And the blackjack games is as broken as poker. 5 7s in one hand of blackjack? I should be able to shoot the dealer for that.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MuffinMan on May 23, 2010, 08:59:51 AM
My favorite moment so far is having a shopkeeper run up to me in town that his store had been robbed and to stop the thief. Rode over to the shop, shot the running burglar in the back. I picked up the $50 that he stole and it said return it to the shopkeeper. Roommate says "Damn that's a lot of money". I say hell yea it is and I rode off into the sunset with it. -50 honor.

Also, had a random stranger tied up on the tracks for the train. My horse was on the other side of the track so right before the train came I whistled at him to see if I he would cross the tracks. He walked onto the tracks to come to me and it smoked both of them.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Musashi on May 23, 2010, 11:54:23 AM
5 7s in one hand of blackjack? I should be able to shoot the dealer for that.

Maybe they use two decks?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sheepherder on May 23, 2010, 12:30:22 PM
Casinos commonly use several decks to avoid card counting and having to reshuffle.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 23, 2010, 12:53:10 PM
Multiplayer Free Roam challenges can be stupid grinds. Hey! Fall to your death 25 times to complete a challenge! Ok do it 50 more times! Now 100!

The worst is the public enemy one, which requires you to get a bounty on yourself of $1000. Ok, do it once! Alright, do it 10 times! Ok, now do it *fifty*.

Hey! Ride shotgun on a stagecoach that is never immediately available for 2 miles! ... Oh that's how it starts. I don't think anyone is gonna haul my ass around for as much as they want people to.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 23, 2010, 05:49:32 PM
I am trying multiplayer.  I'm xanthipppe (PS3).  Yay for girl characters!  I have no idea what I'm doing.  Is there a way to find people you know?

Edited:  In case upper or lower case matters.

I put out friend requests to Phire and rasixf13.  I don't know NiX's codename.  Anyone else on PS3 who wants to posse up?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Musashi on May 23, 2010, 06:09:42 PM
This game made me watch Deadwood over again.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Lakov_Sanite on May 23, 2010, 07:23:09 PM
Cocksucker.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 23, 2010, 07:35:43 PM
Cocksucker.

Yep, it's in there.

I saw a guy running his horse on the road, suddenly stop, dismount, run to a rock, and take a leak.

This game cracks me up.

Where are the critters in multiplayer?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 23, 2010, 10:32:09 PM
Where are the critters in multiplayer?

From what I can tell they changed the way animals populate the world when in MP. You have to reside in an area for a little bit before they come out.

Yeah, saw that last night later on. 6 Missions, free DLC. Hmm...

Also has a date now, mid June. Also, 2 more DLC packs will be announced soon, though what they contain hasn't been given out.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 24, 2010, 12:01:58 AM
Multiplayer Free Roam challenges can be stupid grinds. Hey! Fall to your death 25 times to complete a challenge! Ok do it 50 more times! Now 100!

The worst is the public enemy one, which requires you to get a bounty on yourself of $1000. Ok, do it once! Alright, do it 10 times! Ok, now do it *fifty*.

I noticed that. I guess that's the "multiplayer content that will have players enjoying themselves for months" or whatever verbage exactly that MP promo video talked about.

 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 24, 2010, 11:25:58 AM
The generic warhorse DLC I got for free is pretty nice but I wonder if it's considered an exploit to intentionally get it killed over and over again and skin it each time for money since I can just use my deed and get it right back.

I don't think there's any skinning in multiplayer.  Exploiting in singleplayer - who cares? 



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on May 24, 2010, 11:52:06 AM
Can I play a black sheriff?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Surlyboi on May 24, 2010, 04:03:24 PM
My character is black.

He also punched a bear in the face.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 24, 2010, 06:02:13 PM
Finished the game. I think I'm at about ~90% done. I have 4 outfits to unlock and 1 stranger quest to finish.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 24, 2010, 06:19:05 PM
Finished the game. I think I'm at about ~90% done. I have 4 outfits to unlock and 1 stranger quest to finish.


There are also Social Club things to do. 

Did you also do the challenges?  I think you get stuff, although what kind of stuff, I don't know, for doing them.  Like abilities and so on.

Let's multiplay!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: CmdrSlack on May 24, 2010, 07:39:06 PM
You bastards.

I just got FF13 from Gamefly and am going to likely send it right back in the hopes of getting this.

I will then keep the game and pay slightly less than I would new. It's either that or trade in the PS2 and its games for cash towards this and hopefully something else.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Bunk on May 25, 2010, 06:35:07 AM
Played this multiplayer last night with 7 other guys from work. Yea, if you are going to play multiplayer, log in to a free roam on your own at least long enough to upgrade beyond the mule...

Was quite fun though, the eight of us ran around doing various hideouts as many of us needed to level up. Meanwhile, people were randomly dropping in on the server and would occasionally try to gank us. We found that was actually much funner than playing on a private server and only dealing with the AI.

There is a certain glee in watching a random ganker ride up around the bend in pursuit of someone, to realize that a posse of eight of us are lined up across the trail with rifles out, like a firing squad.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 25, 2010, 08:15:33 AM
There are also Social Club things to do. 

Did you also do the challenges?  I think you get stuff, although what kind of stuff, I don't know, for doing them.  Like abilities and so on.

Let's multiplay!

Social club tasks don't apply to the SP completion %. They actually have a "checklist" on the website, though it's mostly borked, either due to load or just not working. It says I haven't found MacFarlane's Ranch...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on May 25, 2010, 08:28:59 AM
Picked this up last week and finally got 2 hours to sit down with it. Other than the little tutorial pop-ups being entirely too short and the game just sorta throwing you into stuff (horse riding in particular...lets race even though you have no clue how to even ride yet), this game is incredible. I think I will point to this game as an example of how to provide a player with immersion.

Been a long time since I was so engrossed in a game as to lose 2 hours of my day.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 25, 2010, 09:02:09 AM
The Best Of Red Dead Redemption:

The Bird People
http://www.youtube.com/watch?v=kYdCvN-ukRY&feature=player_embedded

Cougar Man
http://www.youtube.com/watch?v=jVVXyKP1FVk

Donkey Lady:
http://www.youtube.com/watch?v=7q7v4F8r9Og&feature=player_embedded#!

Gunslinger Dog
http://www.youtube.com/watch?v=rFoMvLmfFEY&feature=player_embedded

Rocket Horse
http://www.youtube.com/watch?v=l2r8S4uke34


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on May 25, 2010, 04:45:13 PM
I'm buying this game just to shoot bird people.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Surlyboi on May 25, 2010, 07:31:08 PM
I. Punched. A. Fucking. BEAR. In. The. Face.

Of course, then a cougar jumped me and my goddamn horse.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 25, 2010, 07:38:32 PM
In multiplayer, when you're in a posse, try mounting a horse someone else is riding.

Also, if you're on PS3, friend me - xanthipppe (with 3 ps).  I need friends to play with.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 25, 2010, 11:43:39 PM
I climbed onto a train at a station, so when it took off I could get the hunting trait (or whatever they call it) of shooting 5 flying birds from a moving train. I then sat there for 10 minutes, waiting for the train to move. I then went into the computer room to do some work for 20 or so minutes, while the game sat running in the lounge, the whoile time the train sat at the station, unmoving.

I've also seen a couple of other bugs. Nothing gamebreaking, but disappearing cutscene NPCs and I got killed by an invisible guy once as well.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 26, 2010, 02:54:25 AM
Not to seem like a whiner, because the overall game is pretty good, but damn. What game designer thought that the "horseshoes" mini-game was fun? Clunky controls and just all-round bad.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Surlyboi on May 26, 2010, 03:05:55 AM
In multiplayer, when you're in a posse, try mounting a horse someone else is riding.

Also, if you're on PS3, friend me - xanthipppe (with 3 ps).  I need friends to play with.

You can do the same on a stagecoach.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 26, 2010, 04:51:10 AM
Stagecoach rampages are the new tank rampages.

If you're doing horseshoes for one of the outfits, $1 bet, aim your shots (put the peg between the horseshoe ends) and hit the white line. You'll probably never get a ringer, but you'll win.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 26, 2010, 02:16:59 PM
Yeah, I got it just after posting. I was just taken by how un-fun and tedious it was. I don't expect mini-games of that low calibur in something that's getting reviews of 10 all round. Then again, I haven't played GTA4 yet...



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on May 26, 2010, 02:20:58 PM
GTA4 perfected the shitty mini-game.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 26, 2010, 02:23:41 PM
I just read last night (after posting about the horseshoes) that GTA4 has Darts in it. Sounds fun.  :uhrr:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 26, 2010, 02:38:19 PM
You can completely ignore all those mini-games in GTA4, they just add flavor. Isn't the same true in Red Dead?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on May 26, 2010, 02:44:16 PM
You can completely ignore all those mini-games in GTA4, they just add flavor. Isn't the same true in Red Dead?

I think a few are needed for side quests and outfit completions, but not to an unreasonable degree.  You could skip them entirely.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 26, 2010, 02:51:29 PM
So that will only be a problem for completionists. I can live with that, just as I could in GTA4. I fucking hated helicopter missions, especially the one in Ballad of Gay Tony where you had to fucking chase boats with your chopter.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 26, 2010, 03:12:13 PM
Well, I don't know about any others at this point, but the horseshoes is required as part of the criteria to u lock an outfit that has in-game effects. So yes, you could skip it, but there's a real reason to want to get it besides playing dress-up.

I'm more curious about the design idea of "mini-games! Yeah!" versus "If it's not fun for the players, get rid of it" but with the way the games media fellates rockstar and people buy their games I don't see it changing too fast (similar to IW/MW2).


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: AcidCat on May 26, 2010, 03:45:13 PM
I dunno, I started a game of horseshoes on a lark and ended up kinda getting into it. I beat this old lady and even got a ringer. I enjoyed it.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: palmer_eldritch on May 26, 2010, 04:43:54 PM
You do need to play liar's dice for a main storyline quest, but I thought that was pretty fun.

(Edit: Nix is right below, it's for a side quest)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 26, 2010, 05:34:58 PM
Liar's Dice is great. Horseshoes I got the hang on, got a Ringer. Not really interested in getting "good" at mini-games, just want the achievements and will move on.

I have "gotten" Five Finger Fillet though so that I can do it reasonably quick.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 26, 2010, 05:51:22 PM
You do need to play liar's dice for a main storyline quest, but I thought that was pretty fun.

You do? I'm pretty sure that's for the Lights, Camera, Action Stranger quest, which isn't storyline.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 26, 2010, 10:07:35 PM
Stagecoach rampages are the new tank rampages.


I had a great deal of fun today driving a stagecoach and running people over (in multiplayer).  I got an achievement for it too!

Some of these achievements are pretty antisocial.  But hilarious.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 26, 2010, 10:29:38 PM
Well, I don't know about any others at this point, but the horseshoes is required as part of the criteria to u lock an outfit that has in-game effects. So yes, you could skip it, but there's a real reason to want to get it besides playing dress-up.

Unless you are stuck in the main quest because of this, thats kind of the textbook definition of what we roleplayers call a sidequest.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 26, 2010, 11:48:11 PM
Your point?

I'm differentiating between horseshoes having nothing to do with anything and having in-game effects. So it's completionist from wanting to experience quest content, as opposed to "I must have that RED hat which has no consequence on anything."


By the way, chances are strong that I was roleplaying before you and very possibly before you were born. Shall we now measure our penises, Mr Roleplayer? :why_so_serious:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 27, 2010, 12:10:35 AM
The point is that in the state todays games are in, additional content that is not needed to finish a game is a bonus, even if not all of those minigames are equally fun to everybody.

Your comment seems to indicate you want to get rid of them, because people don't like them, when people can just as easily ignore them and leave them in for others that (for whatever reason) enjoy that change of pace. Also, from a world building standpoint, it fleshes out a game world and makes it more real. Which helps immersion.

And yes, chances are you were roleplaying before me. Because you could do it as soon as you could read, and I had to learn a foreign language prior to that.  :awesome_for_real:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ironwood on May 27, 2010, 02:34:15 AM
Well played.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Surlyboi on May 27, 2010, 04:25:41 AM
ROLE played.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 27, 2010, 05:57:51 AM
ROLE played.

:rimshot:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on May 27, 2010, 02:06:37 PM
There are three "rare" horses.  The Kentucky Straddler, the American Standardbred and the Hungarian Halfbreed. They're all better than all the other horses and they are all pretty similar to each other.  They're noticeably faster than normal horses, and they have more stamina.

The stallion you get in Bonnie's early horsebreaking mission is a Kentucky Straddler, and after you do that mission, you can buy a horse deed that spawns a new one whenever you want.  Horse deeds for the good horses cost $1500 instead of the standard $500 for regular horses, but if you get your honor level to the second title, "Peacemaker," then most stores charge only half price, and pay more for your hunting junk.     


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on May 27, 2010, 02:23:52 PM
The generic warhorse DLC I got for free is pretty nice but I wonder if it's considered an exploit to intentionally get it killed over and over again and skin it each time for money since I can just use my deed and get it right back.

The DLC horse might be the best horse in the game.  I did not get it because I did not preorder.

As ways of making money go, killing and skinning your horse repeatedly is not a good one.  Horse skin and meat does not sell for very much at all.

If you want your character to have plenty of money, avoid killing civilians and rescue all the various distressed people you encounter on the road.  You'll level up your Honor to "Peacemaker" very quickly, and stores start charging half price and paying more for animal parts. 

Then buy a lot of bait and get wolves to spawn.  Wolves spawn in packs of 4 and attack you rather than running away like other animals, so they're pretty easy to kill if you're decent at combat.  You can slash them up with the knife (which is also the stage 3 hunter challenge) or you can just shoot them.  if there's too many you can jump on your horse and get some distance, and then pick them off with a rifle.

Wolf meat sells for like $8, wolf hide sells for like $15, and wolf hearts sell for $18, so you're getting around $40 for every one you kill.  And for some reason, they keep spawning once you start killing them.  Either killing wolves triggers more wolves spawning and attacking you, or having lots of carcasses around attracts predators, or both. But if you stay in the area they will keep coming after you. 

Just don't get too greedy because if you die you lose all the loot since your last save.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on May 27, 2010, 02:32:19 PM
Also, there is an extremely bad-ass rifle available early in the game if you want to do hunting challenges.  It unlocks after you complete hunt number 5.

Hunting challenge 1 triggers the first time you kill and skin a coyote.  The mission is to kill and skin 5 coyotes.

Challenge 2 is to kill and skin 5 deer.  Bucks do not count as deer for purposes of the challenge, so you must kill 5 of the does.

Challenge 3 is to kill 5 wolves with your knife and skin them.

Challenge 4 is to kill and skin 5 boars and 3 armadillos.  The boars are kind of hard to find.  They live in the swamp between McFarlane ranch and Thieves Landing

Challenge 5 is to kill 2 cougars with your knife and skin them.  You can hit the cougar a couple of times with your pistol and then finish it with your knife, and they will run away when they are wounded, so this isn't as hard as it sounds.  There's a random event where a woman is getting chased by two cougars, and you can use that to set up at least one knife kill.

The buffalo rifle you get is single-shot rather than repeating, but it hits almost twice as hard as the Winchester and has incredible range. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 27, 2010, 02:50:11 PM
This console game seems very mmo-ish.

I wonder how tough it would be to flesh out the multiplayer more - add a cooperative questing mode, the train, the lasso.

Edited to add:  I just unlocked the second female character in multiplayer - disappointed to find there are no voice emote thingies.  So I went back to my calamity jane type first female type.  More fun things to say when I run people over or throw them off horses.

Edited yet again to add: I tried the second female again, and she does have voice emotes.  I guess I had a bug the first time.  Everything she says is in Spanish, and some of it is not very nice!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 27, 2010, 03:07:36 PM
gonna SirBruce this one.

The point is that in the state todays games are in, additional content that is not needed to finish a game is a bonus, even if not all of those minigames are equally fun to everybody.

Your comment seems to indicate you want to get rid of them, because people don't like them, when people can just as easily ignore them and leave them in for others that (for whatever reason) enjoy that change of pace. Also, from a world building standpoint, it fleshes out a game world and makes it more real. Which helps immersion.

No, you've missed my point entirely and are completely incorrect. My comment is based on the game design principle of "But is it Fun?" I know several companies will attempt to refine mechanics like this to make them fun for the player, and if they are unable to do so, they scrap them. Shitty minigames are shitty. Well done minigames are worthwhile. As I stated, I have not played any in RDR besides the Horseshoes, and asked others about GTA4 (since I also have not played that for more than 10 mins)


Quote
And yes, chances are you were roleplaying before me. Because you could do it as soon as you could read, and I had to learn a foreign language prior to that.  :awesome_for_real:

Nice to see you've changed your point entirely from "we ROLEPLAYERS" to "I had to learn a second language first, I'm so good". My retort pretty much remains akin to: Dont try pulling that "I'm a roleplayer, so my perspectives trump yours" shit with me, but I'll add a nice little "/golfclap to your having learned a second language pretty fluently." Which is far more normal in continental Europe than the rarity it is in places like the US, anyway.

I commend you on your ability to read and comprehend English. When did you start studying it in school? You only get a /golfclap though, because people who are bilingual (or more) are so incredibly common where I live and amongst family and friends - more common in that group than people only knowing one language, now that I reflect on it - and again, very common with other associates - 1/4 to 1/3 of the people I work with would be bilingual, so I'm actually not especially impressed. However, your finer comprehension isn't all that you appear to think it is.
 :why_so_serious:
But thanks for playing. Now if you've finished trying to start an argument where none exists, can we go back to discussing the game?

...

Anyone managed to do that Pike's Basin challenge yet on the Rockstar Social Club page? I haven't managed to figure out how Lasso dragging works yet. Yesterday they seemed to have people who had completed it in 8 seconds, though now their leaderboard has been wiped...

How does that horse deed stuff work, though? It seems like you can only "own" one horse at a time?

And thanks for the Boar location - I thought they might be in one of the blocked zones. I've got my Armadilloes done, so just need the boars!



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 27, 2010, 03:58:22 PM
gonna SirBruce this one.

Why would you call yourself out at the beginning of your post?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on May 27, 2010, 04:12:04 PM
2 quotes.  Such a mighty brucing.  :oh_i_see:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on May 27, 2010, 04:24:38 PM


No, you've missed my point entirely and are completely incorrect. My comment is based on the game design principle of "But is it Fun?" I know several companies will attempt to refine mechanics like this to make them fun for the player, and if they are unable to do so, they scrap them. Shitty minigames are shitty. Well done minigames are worthwhile. As I stated, I have not played any in RDR besides the Horseshoes, and asked others about GTA4 (since I also have not played that for more than 10 mins)

I don't know.  To some people, all minigames are shitty.  Other people seem to love shitty minigames; how else can you explain bestselling Wii games and iPhone apps that are nothing but shitty minigames?

The idea of these open world games is that there's a bunch of stuff you can do if you choose to ignore the storyline for a while.  You can be a bounty hunter.  You can be a night-watchman at McFarlane Ranch.  You can herd cows.  You can go out in the woods and pick flowers and shoot up the wildlife.  You can play cards or throw horseshoes with a bunch of dipshits in the the towns.  A subset of the market for these open world games really likes having a bunch of dumb shit to do, and the presence of this dumb shit materially alters the value of the game to these people, especially those who measure value in hours of gameplay.

Side-missions always lack the polish and variety of the main quest, though.  That's probably why Bioware took a lot of the square mileage out of Mass Effect 2, to limit the number of side missions that involve killing identical dudes in identical buildings.



Quote

How does that horse deed stuff work, though? It seems like you can only "own" one horse at a time?

And thanks for the Boar location - I thought they might be in one of the blocked zones. I've got my Armadilloes done, so just need the boars!


Your hitched horse is the one that comes when you whistle, until it dies, if you whistle once your horse is dead you get a generic horse.  Which is fine if you're using a generic horse anyway since all the horses are generic except the three good ones and a couple of extra-shitty ones.

A horse deed is listed as a consumable object in your satchel, but it's not consumed when used.  It spawns a horse of the type described in the deed, which you automatically own.  So if you have a good horse, and it dies, you don't have to go out and break another good horse to replace it if you bought a deed.

I think the preorder bonus warhorse may be the best horse in the game.  Otherwise, once you do the horse breaking mission at the McFarlane ranch, where you end up with the stallion, that's a good horse, and you can buy the deed for it at that point.  It costs $1500, but Peacemaker status cuts the price in half.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 27, 2010, 04:32:39 PM
You can herd cattle?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on May 27, 2010, 05:23:48 PM
You can herd cattle?

There are a couple of herding missions in the early part of the story, and there's an elaborate herding tutorial.  I assume it's going to come back later as a minigame, because any elaborate mission mechanic always comes back later as a minigame.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 27, 2010, 06:05:33 PM
So, you don't know.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 27, 2010, 06:50:59 PM
There's no real reason why you learned to herd cattle. It shows up again at the end of the game, but in between it's no where to be seen.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: lesion on May 27, 2010, 08:06:44 PM
It's there to instill a deep, passionate hatred of cows. I named this here train Mr. McMeatblender.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on May 27, 2010, 09:13:21 PM
Heh, I did the same with a herd of buffalo.
Also, this is the only game that keeps locking up my ps3. Got invited to a multiplayer, tried to join, lockup. Tried to sit in the high stakes table without putting on my sharp suit, lockup. Like have to switch off the ps3 from behind level of lockup. Never had that before.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 27, 2010, 11:15:52 PM
No, you've missed my point entirely and are completely incorrect. My comment is based on the game design principle of "But is it Fun?" I know several companies will attempt to refine mechanics like this to make them fun for the player, and if they are unable to do so, they scrap them. Shitty minigames are shitty. Well done minigames are worthwhile. As I stated, I have not played any in RDR besides the Horseshoes, and asked others about GTA4 (since I also have not played that for more than 10 mins)

I don't think there is any ONE thing that is fun to everyone. The only people knowing if their minigames are fun to enough people to warrant having them are the developers at Rockstar. Since they sell a shitloat of their games they do something right. Maybe most people buy their games despite their minigames, but I suspect the number of people who don't buy it because of them tends toward zero. So at worst its a null sum game, at best it (sorry to repeat myself) helps to make the sandbox more immersive. And sandboxes are kind of Rock Stars big thing.

Quote
Nice to see you've changed your point entirely from "we ROLEPLAYERS" to "I had to learn a second language first, I'm so good". My retort pretty much remains akin to: Dont try pulling that "I'm a roleplayer, so my perspectives trump yours" shit with me, but I'll add a nice little "/golfclap to your having learned a second language pretty fluently." Which is far more normal in continental Europe than the rarity it is in places like the US, anyway.

What the fuck? How can you such an innocent joke trigger your berserk button? Is there something I'm missing? Calm down, I'll try to reiterate the point without saying something that might set you off.

The real point (perceived grandstanding aside) is that useless side quests (with or without tangible awards) have been a tool of the trade in computer games for many years now. They have always been the things that set good worlds apart from streamlined pieces of shit were you walk from point A to point B. I used roleplaying games as an example because those were the earliest instances of world building. Whole towns you wouldn't find if you kept to the main storyline, heck even whole continents. Even specific Minigames you could ignore if you didn't mind losing the additional rewards (as early as Hillsfar in 1989, maybe even earlier).

I don't know what triggered you, but I apologize for that. Optional padding in a game (contrary to mandatory timesinks) is always a good thing. It gives choices. Choices are good in games. And thus my question if those minigames are optional in RDD. Because I wouldn't play it if they were annoying and weren't skipable.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 27, 2010, 11:55:13 PM
2 quotes.  Such a mighty brucing.  :oh_i_see:

Heh. I had more but decided to delete them. Forgot to take out that line. Ah well.  :oh_i_see:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 28, 2010, 12:26:00 AM
I don't know.  To some people, all minigames are shitty.  Other people seem to love shitty minigames; how else can you explain bestselling Wii games and iPhone apps that are nothing but shitty minigames?

It really depends on how well they're done. To use an extreme example, Mario Party has some pretty good minigames.


Quote
The idea of these open world games is that there's a bunch of stuff you can do if you choose to ignore the storyline for a while.  You can be a bounty hunter.  You can be a night-watchman at McFarlane Ranch.  You can herd cows.  You can go out in the woods and pick flowers and shoot up the wildlife.  You can play cards or throw horseshoes with a bunch of dipshits in the the towns.  A subset of the market for these open world games really likes having a bunch of dumb shit to do, and the presence of this dumb shit materially alters the value of the game to these people, especially those who measure value in hours of gameplay.

Side-missions always lack the polish and variety of the main quest, though.

Of course, but sometimes it can be alright. I've been hunting and gathering herbs (not sure why, herbs appear to be next to worthless to sell), and trying to get the Journal challenges done.


Quote
A horse deed is listed as a consumable object in your satchel, but it's not consumed when used.  It spawns a horse of the type described in the deed, which you automatically own.  So if you have a good horse, and it dies, you don't have to go out and break another good horse to replace it if you bought a deed.

I think I'm even more confused now. I had the golden brown horse from the horsebreaking mission early on with the girl (Bonnie?). It got shot at one point yesterday, though. But seemed to be the same horse when I whistled for it awhile later. After that, I bought a deed for another (brown) horse that cost me $750, which I'm now using. Can you have mutiple horse deeds and swap the various horses in and out by "activating" one deed or another?


There's no real reason why you learned to herd cattle. It shows up again at the end of the game, but in between it's no where to be seen.

Herding horses seems to use the same mechanics though, and since it comes in pretty early, I thought it might be in there to get people practicing their finer horseriding skills.


I don't think there is any ONE thing that is fun to everyone. The only people knowing if their minigames are fun to enough people to warrant having them are the developers at Rockstar. Since they sell a shitloat of their games they do something right. Maybe most people buy their games despite their minigames, but I suspect the number of people who don't buy it because of them tends toward zero. So at worst its a null sum game, at best it (sorry to repeat myself) helps to make the sandbox more immersive. And sandboxes are kind of Rock Stars big thing.

I agree with your first statement - what I was saying in my earlier post was that Rockstar seem to have gotten to a cetain point of popularity where their GTA games will attract nothing but fellatio and flowers when it comes to reviews, and people will just buy them en masse regardless of elements in them thay may actually suck. As in, the overallpackage may be really bloody good, but laced with a number of shitty aspects, which would be pointed out more noticably with anyone else's games. That's why I brought up MW2/IW earlier as well. MW2 has quite a few issues, yet it sold like hot cakes, and most all the reviews were glowing blowjobs. Anything Nintendo puts out with Mario, Link or Samus in it is another example.

If these things happen to suck but don't have gameplay effects at all besides cosmetic ones, that's fine, but when something that is a bit crap is required for a gameplay element, then it's annoying. Even if it's not from "the main quest".



Quote
What the fuck? How can you such an innocent joke trigger your berserk button? Is there something I'm missing? Calm down, I'll try to reiterate the point without saying something that might set you off.

The real point (perceived grandstanding aside) is that useless side quests (with or without tangible awards) have been a tool of the trade in computer games for many years now. They have always been the things that set good worlds apart from streamlined pieces of shit were you walk from point A to point B. I used roleplaying games as an example because those were the earliest instances of world building. Whole towns you wouldn't find if you kept to the main storyline, heck even whole continents. Even specific Minigames you could ignore if you didn't mind losing the additional rewards (as early as Hillsfar in 1989, maybe even earlier).

I don't know what triggered you, but I apologize for that. Optional padding in a game (contrary to mandatory timesinks) is always a good thing. It gives choices. Choices are good in games. And thus my question if those minigames are optional in RDD. Because I wouldn't play it if they were annoying and weren't skipable.

Well, the first thing was the "we roleplayers" (know more than you peasant) thing, which just made me think "fuck off, wanker". Then the second language thing was just like grandstanding, and you know, when you live in a place like where I do, it's just normal for people to be bilingual and noone cares or makes a big deal about themselves for it. Aside from myself, the three people in my house right now (wife and 2 friends who just arrived to go get some Friday night dinner) are all bilingual. You know, it's no big deal and noone gives a shit or says "look at how awesome I am for knowing two languages". If that all makes sense to you.
 :awesome_for_real:

Anyway, I have no probem with sidequests, or minigames, or any of that stuff. It's just annoying to have badly-designed ones bolted on with gameplay effects outside of just playing them (or cosmetic/ingame money making). Anyway, gotta go eat Vietmanese now. ciao.


edit - unfucked the quote mess a bit.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tebonas on May 28, 2010, 01:17:01 AM
Wow, you really try to make this into a big thing between us, do you? Its not like I'm deadly serious all the time, especially the smiley in the second posting should have been a clue, added because you seemingly took the previous posting as a call to arms. Obviously diffusion with light humor doesn't work. Neither does apologizing. Would you really be more comfortable with a vendetta over this? Because last day of work before the holiday, and me not hating you all that much, I wouldn't.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on May 28, 2010, 03:37:21 AM
Not to stray too far from the bitchy slapfest that seems to be happening....

I played for about two hours last night and half that time was playing poker that I mistakenly sat down at the table in Thieves Landing. I fucking hate minigames in general, but god damn I can't seem to manage to pull myself away from playing poker.

::and on a side note: insta-death from accidently galloping into a river is  :uhrr:  I knew about it, but jesus, is it THAT hard to put into a game?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sparky on May 28, 2010, 04:46:39 AM
You can quit poker and cash out your chips at any time.  No need to bust everyone for a payout.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: palmer_eldritch on May 28, 2010, 05:30:23 AM
I met an opium dealer so I tied him up and left him on a rail track and watched him go squish - and for that I lost honour??

Speaking of horses - once I found what appeared to be a great horse and chased him over half the map. When I finally lassoed him he ran into the river and dragged me in with him, so we both drowned.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 28, 2010, 08:05:12 AM
I met an opium dealer so I tied him up and left him on a rail track and watched him go squish - and for that I lost honour??

Speaking of horses - once I found what appeared to be a great horse and chased him over half the map. When I finally lassoed him he ran into the river and dragged me in with him, so we both drowned.

I shot him and lost honor. Confused me.

Also, awesome.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 28, 2010, 08:40:13 AM
Heh, I did the same with a herd of buffalo.
Also, this is the only game that keeps locking up my ps3. Got invited to a multiplayer, tried to join, lockup. Tried to sit in the high stakes table without putting on my sharp suit, lockup. Like have to switch off the ps3 from behind level of lockup. Never had that before.



Odd.

I've been playing this for hours and hours, and have only had one lockup during a multiplayer match - after playing for hours and hours.  I could switch it off on the front of the ps3 though.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on May 28, 2010, 10:24:14 AM
I've got a launch 20gig, so perhaps it's a hardware issue. Or maybe it's because YOU were the one to invite me to multiplayer last night! Also, the bandana is great for doing things and not losing honor. Feel the need to run over a nun on your warhorse? Just wrap up first, and no problems! I do lose honor for accidentally running down civilians all the damn time.

Also enough being toolbags to each other in this thread. Go have a duel, or play chicken with a train, or just have sex with each other and get it over.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: fuser on May 28, 2010, 11:51:52 AM
Challenge 5 is to kill 2 cougars with your knife and skin them.  You can hit the cougar a couple of times with your pistol and then finish it with your knife, and they will run away when they are wounded, so this isn't as hard as it sounds.  There's a random event where a woman is getting chased by two cougars, and you can use that to set up at least one knife kill.

For the knife kills it's easier to lasso and hogtie them. Then switch to your knife and have at it  :drill:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Trippy on May 28, 2010, 11:54:03 AM
Heh, I did the same with a herd of buffalo.
Also, this is the only game that keeps locking up my ps3. Got invited to a multiplayer, tried to join, lockup. Tried to sit in the high stakes table without putting on my sharp suit, lockup. Like have to switch off the ps3 from behind level of lockup. Never had that before.
Odd.

I've been playing this for hours and hours, and have only had one lockup during a multiplayer match - after playing for hours and hours.  I could switch it off on the front of the ps3 though.
I've had one lockup so far in single-player mode on my PS3 slim having played, I dunno, 10 hours or so? I was able to restart with the front panel power button.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 28, 2010, 12:00:31 PM
Challenge 5 is to kill 2 cougars with your knife and skin them.  You can hit the cougar a couple of times with your pistol and then finish it with your knife, and they will run away when they are wounded, so this isn't as hard as it sounds.  There's a random event where a woman is getting chased by two cougars, and you can use that to set up at least one knife kill.

For the knife kills it's easier to lasso and hogtie them. Then switch to your knife and have at it  :drill:

You can hogtie an animal??? O_O

Wow, talk about design fail.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Morfiend on May 28, 2010, 12:23:03 PM
Challenge 5 is to kill 2 cougars with your knife and skin them.  You can hit the cougar a couple of times with your pistol and then finish it with your knife, and they will run away when they are wounded, so this isn't as hard as it sounds.  There's a random event where a woman is getting chased by two cougars, and you can use that to set up at least one knife kill.

For the knife kills it's easier to lasso and hogtie them. Then switch to your knife and have at it  :drill:

You can hogtie an animal??? O_O

Wow, talk about design fail.

 :ye_gods:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 28, 2010, 12:27:19 PM
Challenge 5 is to kill 2 cougars with your knife and skin them.  You can hit the cougar a couple of times with your pistol and then finish it with your knife, and they will run away when they are wounded, so this isn't as hard as it sounds.  There's a random event where a woman is getting chased by two cougars, and you can use that to set up at least one knife kill.

For the knife kills it's easier to lasso and hogtie them. Then switch to your knife and have at it  :drill:

You can hogtie an animal??? O_O

Wow, talk about design fail.

 :ye_gods:


Not from the obvious. I would have made that challenge require you to use only Knife damage to take out the cougar, and not involve a lasso.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on May 28, 2010, 02:37:24 PM
Challenge 5 is to kill 2 cougars with your knife and skin them.  You can hit the cougar a couple of times with your pistol and then finish it with your knife, and they will run away when they are wounded, so this isn't as hard as it sounds.  There's a random event where a woman is getting chased by two cougars, and you can use that to set up at least one knife kill.

For the knife kills it's easier to lasso and hogtie them. Then switch to your knife and have at it  :drill:

You cannot hogtie the cougar.  You can lasso them and try to drag them, but they get off the rope and can run away quickly.  Eventually, I hope someone will manage to drag a cougar into the Armadillo saloon, though, and get that on YouTube.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on May 28, 2010, 03:22:59 PM


You cannot hogtie the cougar.  You can lasso them and try to drag them, but they get off the rope and can run away quickly.  Eventually, I hope someone will manage to drag a cougar into the Armadillo saloon, though, and get that on YouTube.

 :drill:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 28, 2010, 10:24:14 PM
You cannot hogtie the cougar.  You can lasso them and try to drag them, but they get off the rope and can run away quickly.  Eventually, I hope someone will manage to drag a cougar into the Armadillo saloon, though, and get that on YouTube.

I accept your challenge.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Cyrrex on May 29, 2010, 07:01:21 AM
You can hogtie an animal??? O_O

Wow, talk about design fail.

Think about what you just typed for a second.  Is it called peopletie?

Cletus!  Go peopletie me up one of them thar cougars, pronto you big galoot!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 29, 2010, 08:00:28 AM
There's about 80 male characters and only about 8 female characters in multiplay.  I've unlocked half the females, and they all look pretty beat.  No skimpily clothed hot chicks in Rockstar Games?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on May 29, 2010, 01:25:22 PM
You can hogtie an animal??? O_O

Wow, talk about design fail.

Think about what you just typed for a second.  Is it called peopletie?

Cletus!  Go peopletie me up one of them thar cougars, pronto you big galoot!

Again, I was thinking about using a lasso to immobilize for a knife kill, trivializing the challenge. Hogtying animals: no problem.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MisterNoisy on May 29, 2010, 02:20:52 PM
If it helps, it's not terribly challenging to just knife the fuckers in standup combat.  If you back off a bit (6-10') their AI defaults to either running away or circling slowly to lunge.  Both modes will let you run straight up and sink your knife in without much resistance/aversion - just stab and get back to that range again.  Two stabs and you're done.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 29, 2010, 07:33:27 PM
Wow, you really try to make this into a big thing between us, do you? Its not like I'm deadly serious all the time, especially the smiley in the second posting should have been a clue, added because you seemingly took the previous posting as a call to arms. Obviously diffusion with light humor doesn't work. Neither does apologizing. Would you really be more comfortable with a vendetta over this? Because last day of work before the holiday, and me not hating you all that much, I wouldn't.

Bloody hell. your comprehension is worse than I thought. My last post was saying "ok cool no problem - but what pissed me off was this and this doesn't impress me (since you appeared to be serious about both) but no stress." I even included a bunch of examples with good minigames. Granted, I had to finish the post in a hurry and fucked up the quotes since friends had arrived and I had to go, but still...

Game has quite a few bugs in it, but it's still fun. Not robot Jebus, but fun. The riding around is getting tedious since everything is so far away from everything else, and listening to endless dialogues between John and NPCs while travelling ranges from really entertaining to painful.

Failed a quest earlier - I started the cutscene, watched the cutscene, then as it ended I got a MISSION FAILED: YOU BROKE THE LAW (I hadn't actually even regained control of the character). The instadeath of water, while a GTA standby, is still fucking annoying.

I do like the little DIY narratives the game sthrows up and allows, though. Some tool wanted to Duel me in Armadillo, and threw in a few insults. I shot the gun out ofhis hand, got 100 fame, then he ran off. After a min, I decided to chase him, and with my horse, I eventually caught up to him. Put my mask on, lassoed him, hogtied him, then dropped him on the railway tracks. Just as I did so, I heard the horn, which pretty much confirmed that course of action. Very soon, he was a cloud of red mist. Then I took my mask off, and rode back into Armadillo...

I might go unfuck the quotes from that other post, now. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: WindupAtheist on May 29, 2010, 08:52:58 PM
I want to see an f13 vendetta! It sounds way more awesome than what I usually have, namely crabby-nerd internet slapfights that usually culminate with someone going "..buh... muh... well UO SUCKS!" and then waiting to see if I headbutt my monitor in fury and die.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 29, 2010, 10:41:11 PM
I want to see an f13 vendetta! It sounds way more awesome than what I usually have, namely crabby-nerd internet slapfights that usually culminate with someone going "..buh... muh... well UO SUCKS!" and then waiting to see if I headbutt my monitor in fury and die.

You're like a sunshine marshmallow in my lucky charms.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: WindupAtheist on May 30, 2010, 02:06:17 AM
Looming vendettas aside, worst thread title ever.

(http://i164.photobucket.com/albums/u35/calarotta/How_the_West_Was_Fun1b.jpg)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on May 30, 2010, 02:07:37 AM
holy fuck do I suck at this game


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Trippy on May 30, 2010, 02:18:17 AM
Looming vendettas aside, worst thread title ever.
I'm more concerned with the fact that you know that movie.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: WindupAtheist on May 30, 2010, 02:58:59 AM
I knew it was something (I was leaning toward something Muppet related for some reason) so I typed it into Google.

Aw who am I kidding? It's magnificent motion picture.  :pedobear:

fuck you guys I'm bringing back green


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 30, 2010, 03:16:11 AM
There's about 80 male characters and only about 8 female characters in multiplay.  I've unlocked half the females, and they all look pretty beat.  No skimpily clothed hot chicks in Rockstar Games?

I'd expect at least one dressed in a corset and big dress like the ladies that frequent the saloons, as well as a Bonnie-alike. When I played MP with Lorekeep he was using one that looked okay. Might have been a Bonnie-Alike, actually.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on May 30, 2010, 03:17:30 AM
I want to see an f13 vendetta! It sounds way more awesome than what I usually have, namely crabby-nerd internet slapfights that usually culminate with someone going "..buh... muh... well UO SUCKS!" and then waiting to see if I headbutt my monitor in fury and die.

He's just ROLEPLAYING a Wild West Vendetta.  :awesome_for_real:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on May 30, 2010, 07:29:47 AM
holy fuck do I suck at this game

You can set the Targeting option to Casual, if you're having trouble aiming.  If you switch to multiplayer, you have to set that option as well, separately.

I had trouble with some of the controls at first - the tutorial/explanation/instructions weren't quite sufficient in explaining some things.

Since I accidently skipped the tutorial for dueling, I still have no idea how those work.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on May 30, 2010, 07:46:08 AM
For dueling, simply wait for 'DRAW' to pop up, the LT or down/up on right stick, then when targetting click when the crosshair is white. For a disarm, paint a target on their gun, then head (if the first shot is a disarm, the rest don't fire) Better shots (gun hand, hat, head, heart) fill the meter so that you shoot first. Allegedly you can shoot their feet to make them drop their gun and dance, but it's never worked for me, nor has only shooting their hat off, though hat then head works fine. And you can't seem to disarm guys in most of the sidequest mandatory duels, the guy with the Terrible Colonel Klink accent shot me after I shot his gun, twice!

This has worked for me, but may be completely wrong.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on May 30, 2010, 12:02:03 PM
Really enjoying the game.  I am a playing a lawman type bounty hunter.  It's very fun to hunt down criminals, even if a fucking cougar almost made me lose my last target!  Also enjoying the treasure hunting, not so much enjoying the cattle herding rancher stuff.  Favorite moment so far is when I have to kill four robbers and their whore pleads with me not to kill her.  I hesitate and she runs off and is promptly eaten by wolves.  :grin:

Bloody wolves are wicked.  They are small, low, dark and don't show up on radar.  I think of them as the creatures from "Aliens".



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on May 30, 2010, 01:40:39 PM
holy fuck do I suck at this game

You can set the Targeting option to Casual, if you're having trouble aiming.  If you switch to multiplayer, you have to set that option as well, separately.

I had trouble with some of the controls at first - the tutorial/explanation/instructions weren't quite sufficient in explaining some things.

Since I accidently skipped the tutorial for dueling, I still have no idea how those work.

I have the targeting set to casual, yeah. WTB casual option for horse riding.  :awesome_for_real:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on May 30, 2010, 04:38:45 PM
I have the targeting set to casual, yeah. WTB casual option for horse riding.  :awesome_for_real:

Try changing the horse controls to camera relative.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on May 31, 2010, 01:52:14 PM
I have the targeting set to casual, yeah. WTB casual option for horse riding.  :awesome_for_real:

Try changing the horse controls to camera relative.

That helped a lot, thanks.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Cyrrex on June 01, 2010, 06:58:32 AM
This game is crazy good.  I ended up getting it for the PS3.  Though I have minor complaints about some of the control/targeting aspects and some annoying bugs (crashes) here and there, pretty much everything else about this game is outstanding.  I don't even like westerns and never played cowboys and indians.

I'm playing a rather law-abiding type, but I do have a question:  does the bandana you can buy (Thieve's Landing) really allow you to go on a murderous rampage without losing honor?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on June 01, 2010, 07:05:01 AM
This game is crazy good.  I ended up getting it for the PS3.  Though I have minor complaints about some of the control/targeting aspects and some annoying bugs (crashes) here and there, pretty much everything else about this game is outstanding.  I don't even like westerns and never played cowboys and indians.

I'm playing a rather law-abiding type, but I do have a question:  does the bandana you can buy (Thieve's Landing) really allow you to go on a murderous rampage without losing honor?

I went on a killing spree in Armadillo and killed every single deputy that came in after me - I holed up in the telegraph room in the train station. My bounty was up to $1200 and lost a good bit of honor, but not nearly enough to make me infamous. I did not use the bandana but I will give it a go later today.

I am making it a point to dispatch the clergy that preach outside the saloon in Armadillo. I beat the crap outta the priest, then took the rosary from the nun, punched the shit outta her, lassoed her ass and left her on the tracks in front of the station where I watched the train make her into a red mist. Fantastic game...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on June 01, 2010, 07:16:25 AM
I tried to capture as many people as I could, to stack them up on the rails. Unfortunately, some wanker saw me lasso some guy and whined to the fuzz. I only got up to three, the aim was 20 :(


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 01, 2010, 07:50:39 AM
I'm playing a rather law-abiding type, but I do have a question:  does the bandana you can buy (Thieve's Landing) really allow you to go on a murderous rampage without losing honor?

It does prevent honor loss, but not bounties being placed on you if people see and report your crimes.

I tried to capture as many people as I could, to stack them up on the rails. Unfortunately, some wanker saw me lasso some guy and whined to the fuzz. I only got up to three, the aim was 20 :(

This is how I was testing my bandanna out, same thing happened. The worst part about it was that someone freed the ones I had on the tracks while I was out running the law. Damn people need to mind their own business since it's dangerous freeing people from the tracks. How do they know those people tied up didn't deserve it? Hell, one of them told me to slow down when I rode past them....the nerve.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on June 01, 2010, 07:57:10 AM
Possibly the funniest thing I have witnessed yet is some guy jumping off his horse, running over to some boulders, starts taking a piss and a pack of wolves come outta no where and ravage his ass as he runs screaming for help. I shot a few of the wolves, but the dude still had 2 on him. So I skinned them all and looted the guy's mauled body for $4.  :drill:

I have yet to even get deep into the storyline quests... been having too much fun with bounties and that god damn poker has me hooked. Now about lassoing some wild animal and setting it loose in the saloon...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: palmer_eldritch on June 01, 2010, 10:40:09 AM
The worst part about it was that someone freed the ones I had on the tracks while I was out running the law. Damn people need to mind their own business since it's dangerous freeing people from the tracks.

I never knew that could happen. That's awesome.

I went on a killing spree in Armadillo and killed every single deputy that came in after me - I holed up in the telegraph room in the train station. My bounty was up to $1200 and lost a good bit of honor, but not nearly enough to make me infamous. I did not use the bandana but I will give it a go later today.

One of the trailers talks about creating a ghost town if you kill enough residents, but I suspect that may be a point about the setting of the game rather than something the player can actually do. However, I think I'll find out.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 01, 2010, 01:41:07 PM
Finally almost finished up all the challenges.  Just got the last plant gathering challenge to go , but that one is going to be a bit of a slog.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on June 01, 2010, 01:50:11 PM
I went on a killing spree in Armadillo and killed every single deputy that came in after me - I holed up in the telegraph room in the train station. My bounty was up to $1200 and lost a good bit of honor, but not nearly enough to make me infamous. I did not use the bandana but I will give it a go later today.

One of the trailers talks about creating a ghost town if you kill enough residents, but I suspect that may be a point about the setting of the game rather than something the player can actually do. However, I think I'll find out.

This is true. It was midday and everyone was gone and all the shops closed when I went on my rampage. Only returned to normal when I saved the game and came back.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Litigator on June 01, 2010, 02:29:05 PM
I am loving how fucked up the stranger missions are.  It's like a parody of the "go to this place and help me do this thing" quests in all these games, because half the quest-givers are insane and things always turn out badly.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Signe on June 02, 2010, 10:23:49 AM
We bought this.  I don't know who will fiddle with it first but probably Righ.  I've been having stressy eye headaches when I play stuff after a while, anyway.  I think a trip to the Ophthalmologist might be in order!  Maybe I need computer gaming goggles or something.   :uhrr:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on June 02, 2010, 10:45:36 AM
We bought this.  I don't know who will fiddle with it first but probably Righ.  I've been having stressy eye headaches when I play stuff after a while, anyway.  I think a trip to the Ophthalmologist might be in order!  Maybe I need computer gaming goggles or something.   :uhrr:

Will they fit under your helmet?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Khaldun on June 02, 2010, 06:03:42 PM
Holy god, but this is fun. I didn't really like GTA 4 in part because I just didn't like the main character or his pals at all. I *like* Marsden--fantastic voice work, great dialogue.

I've been cleaning out the gamblers at poker again and again. I'm playing an honorable guy but I am really tempted to blow the antisemite store owner away. Unfortunately I know he'll just be back again. If you could kill him permanently, I'd lasso him, drag him out of town, and tie him to the railroad tracks.

I found Dead Eye a bit hard to use at first--I blew it when I was supposed to save some guy being hung by shooting the rope.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on June 02, 2010, 06:09:39 PM
His voice work is very good but I find the writing pretty inconsistent, personally. His reactions to losing the various gambling games are particularly great.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: squirrel on June 02, 2010, 07:35:54 PM
Picked this up and dropped 8 hours straight into it night before last. I never got into GTA games, disliked the whole gangstarr vibe, but even though I'm not a huge Western genre fan I am enjoying the HELL out of this game. So far not too far in the story/missions as I keep getting distracted moseying around, killing and skinning wildlife, playing poker and horseshoes.

Good times. Easily worth the price of admission so far.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 03, 2010, 03:35:36 AM
I was the same way, not a fan of westerns but, wow, is this game good!  Once I made good money at bounty hunting, I don't skin much anymore.  I had avoided the story missions and now I've blown through about a dozen, good stuff.  I've found a bug!  The bartender in Chuparosa won't serve me a drink...or maybe it's because I'm a gringo.  Some of the story missions are very cinematic.  In one, you have to shoot your way through town to save someone.  It really felt urgent and movie-like.  But one of the other ones, a cart race, sucked!  Mainly because I sucked at it.  I gave up after about six tries, that's the only place I've skipped.

So much win.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 03, 2010, 04:28:54 AM
Finally finished the story today (have to finish off some bounty missions and one of the outfits to get to 100%).  I know a lot of people burned out on GTA IV before reaching the end, but there they weren't missing much.  I really hope most people manage to get to the end of the story here.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on June 03, 2010, 06:55:18 AM
Finally finished the story today (have to finish off some bounty missions and one of the outfits to get to 100%).  I know a lot of people burned out on GTA IV before reaching the end, but there they weren't missing much.  I really hope most people manage to get to the end of the story here.

Good to know.  I stalled out a little bit. I'll make sure to pick it back up once I can kick my SC2 beta habit.. or in 4 days when the beta ends.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 03, 2010, 07:32:12 AM
Finishing Alan Wake put a pause to my Red Dead playing and I've been focusing heavily on League of Legends. Coming back to it felt awkward, especially multiplayer. I'll have to make an effort to finish Single Player.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on June 03, 2010, 08:45:14 AM
It seemed like cinematics got longer and longer, and more pointless as the plot advanced.
I mean, I've hit what I thought was the end of the main plot, and I'm only 80% complete. If 20% of the game is dicking about on my farm, it's a hell of an anticlimax.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: palmer_eldritch on June 03, 2010, 10:03:32 AM
About the last portion of the game:


Also

His voice work is very good but I find the writing pretty inconsistent, personally. His reactions to losing the various gambling games are particularly great.

What seemed odd to me is that John seems to become more unlikeable as the story goes on. He's really mean to the character called Uncle (not sure if it's really anyone's uncle or not).


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 03, 2010, 10:08:06 AM
Might want to Spoiler Tag...


I didn't think that was going to happen, if that's what really happens.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on June 03, 2010, 11:17:01 AM
Picked this up last night and had some fun with it today. I like the amount of side-quest type shit to do, really gives the game a worldly feel. I did however experience a lockup during one of the Marshall's missions (the 2nd one); had to power off the PS3. Music kept playing but otherwise totally unresponsive. Very frustrating; hope it auto-saved me somewhat recently.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 03, 2010, 11:55:47 AM
I would totally play a Red Dead Redemption mmo game. 

I haven't played that many console games, but this one is more immersive than any I've played.

(Why does the spell checker not like immersive?)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 03, 2010, 02:22:29 PM
It seemed like cinematics got longer and longer, and more pointless as the plot advanced.
I mean, I've hit what I thought was the end of the main plot, and I'm only 80% complete. If 20% of the game is dicking about on my farm, it's a hell of an anticlimax.

Can't really say much without getting into spoilery stuff, but there's a reason for the farm missions near the end (I think there's 7 or 8 of them total) followed by kind of an epilogue stranger mission you get in Blackwater.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 03, 2010, 03:10:25 PM
I've only just gotten to Mexico, but the shiny started to wear off, revealing the treadmill underneath:

Ride 5mins to get to mission start NPC.
Ride alongside them for 5mins, listening to either decent or cringe-worthy dialogue.
Press the widget.
Ride alongside them for another 5mins, again listening to either decent or cringe-worthy dialogue.
Possibly watch a cutscene.
Shoot 18 guys in the face.
Rinse, repeat.

Haven't played GTA4 yet beyond a few minutes, but Saints Row 1/2 and GTA3/VC/SA seemed to be less about long drives and short action. Perhaps I have the rose-coloured glasses, or their worlds were smaller, or filled with more interesting eye-candy, or that cars are faster, or a bit of all of the above. Probably a bit of the fact that pretty much anywhere can be a mission-starter or a hub in an urban game, while your options are more limited when you have half of Texifornivada to ride around in (BTW, is the Geography made up/"inspired by" or actually closely based on a real area?)

Not that other games don't (pretty much all) follow their only formula, but this one seems to be losing it's shine for me.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on June 03, 2010, 03:14:45 PM
Man, it wouldn't feel anything like a Western without long rides through empty spaces. If anything the roads are a little too crowded with other people at times.

EDIT: It may be that from a pure gameplay standpoint that's not desirable, but I think they did a pretty good job striking a balance between the need for it to feel "right" pacing-wise and the need to keep the action junkies involved.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 03, 2010, 03:50:53 PM
Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on June 03, 2010, 04:41:05 PM
Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.

It took me a while before I realized that if I had a waypoint set I could insta-travel there from anywhere.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 03, 2010, 05:20:14 PM
Whole process is awkward. At least Oblivion allowed you to do it from the map.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 03, 2010, 11:33:56 PM
If anything the roads are a little too crowded with other people at times.

I actually agree with you there. It's like there are only a very few places to be or go, yet the roads have an incredible number of people on them. I dunno, something just feels a bit off about the game to me, things like the endless waves of "gang members" whenever you do a bounty mission just seem not quite right. I don't have the answers, mind you, but it feels like they didn't get the population/population centre balance quite right. Kinda like a game trying to be a world and not quite magaging to do either that well.

I didn't know you could set waypoints, I thought you could only fast travel to the few preset ones from the (yes I agree the whole process is awkward) menu-process campfire options.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 04, 2010, 02:55:53 AM
Whole process is awkward. At least Oblivion allowed you to do it from the map.

There were certainly some aspects to it that annoyed me, in particular the restrictions as to where you can set up a campsite (not in town, hideouts, uneven ground, or next to roads or water).  I understand realistically and technically why I wouldn't be able to set up a camp in the middle of town or on a road, but then fast-travel shouldn't have been connected to the campsite.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 04, 2010, 07:03:19 AM
Well, at least the writing and dialogue are overall quite good (for a videogame), and the main character isn't an unlikable giant douche (like most of these GTA-and-alike protagonists) are.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 04, 2010, 08:14:27 AM
Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.

It took me a while before I realized that if I had a waypoint set I could insta-travel there from anywhere.

Oh?  I'm slow on the uptake, apparently.

Multiplayer also or just single player?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Cyrrex on June 04, 2010, 08:17:49 AM
I think I have only twice used the stagecoach (the only form of insta - travel I was even aware of), and I wouldn't really want it any other way.  Half the fun of this game is simply wandering throught the (gorgeous) wastelands and encountering all the random wildlife and events.  I may only be about 12 hours in, but travel hasn't even become remotely old as far as I'm concerned.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on June 04, 2010, 10:53:57 AM
Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.

It took me a while before I realized that if I had a waypoint set I could insta-travel there from anywhere.

Oh?  I'm slow on the uptake, apparently.

Multiplayer also or just single player?

Not sure, I haven't gotten around to trying multiplayer yet. In single player if you have a waypoint set it just shows up with the other options at your campsite - this seems to be the only way you can fast travel between regions.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 04, 2010, 10:58:10 AM
You can fast travel from towns in Multiplayer but everything in between is a ride.

Keep in mind the world in Multiplayer is also completely empty. Good for exploring to see the scenery and what things look like as a pure environment, but otherwise empty.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: kildorn on June 04, 2010, 11:05:02 AM
Multiplayer you can warp to waypoint as well, from travel hubs.

My main complaint in MP is how far you can wind up from said travel hubs.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on June 04, 2010, 11:06:21 AM
My main complaint in MP is how far you can wind up from said travel hubs.

Ride, postman!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on June 04, 2010, 11:43:14 AM
Multiplayer you can warp to waypoint as well, from travel hubs.

My main complaint in MP is how far you can wind up from said travel hubs.

Grab a carriage, run over your friends. Enjoy the moment!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 04, 2010, 11:50:27 AM
"If you're a parent and buy one of our games for your child you're a terrible parent. We design games for adults because we're adults." (Lazlow, RDR dev)

http://news.bbc.co.uk/newsbeat/hi/technology/newsid_10130000/newsid_10136300/10136311.stm


I like this.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 04, 2010, 12:04:00 PM
Quote
Each of our open world games has up to 1000 characters walking around and you need to make personalities, names and pages of dialogue for all those people.

Bullshit.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 04, 2010, 02:20:15 PM
Good call.  :awesome_for_real:

edit - wow, Lazlow comes off like an utter tool there, as though he's the guy running Rockstar when I'm pretty sure his role is closer to Audio/Talent than the head of Game Design and HR.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: squirrel on June 04, 2010, 07:48:51 PM
Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.

It took me a while before I realized that if I had a waypoint set I could insta-travel there from anywhere.

Oh?  I'm slow on the uptake, apparently.

Multiplayer also or just single player?

Huh. Me too. I just tried that and it makes some things much easier. TYVM.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sheepherder on June 04, 2010, 08:11:49 PM
Quote
Each of our open world games has up to 1000 characters walking around and you need to make personalities, names and pages of dialogue for all those people.

Bullshit.

Generic characters still need concept material.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 04, 2010, 08:19:52 PM
Granted, but what he implied by that and what actually appeared in the game are two different things. Red Dead did a good job of creating more than just filler NPCs, but I think there were, at most, 100 uniques. Multiplayer skins and VOs don't count.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on June 05, 2010, 04:59:42 PM
Noob question here, and sorry if it's been asked and answered pages ago: For the Survivalist and Hunting challenges, can I sell the shit I have to collect before I complete that particular challenge, or do I need to hold, for example, 5 boar tusks and 3 armadillo carapaces at the same time to get credit?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on June 05, 2010, 05:18:08 PM
At the same time, and only ones you gather after you get the challenge count.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: fuser on June 05, 2010, 05:44:16 PM
edit - wow, Lazlow comes off like an utter tool there, as though he's the guy running Rockstar when I'm pretty sure his role is closer to Audio/Talent than the head of Game Design and HR.

Is that the same Lazlow that was involved with 2600? He said on off the hook his only involvement with the games was just for audio stations for the stations in vice city (circa the time I heard the show)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on June 05, 2010, 07:42:31 PM
At the same time, and only ones you gather after you get the challenge count.
Alright, that's what I figured. I knew that previous ones didn't work, just wasn't sure if I had to keep them until I completed it or not.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 05, 2010, 08:56:41 PM
edit - wow, Lazlow comes off like an utter tool there, as though he's the guy running Rockstar when I'm pretty sure his role is closer to Audio/Talent than the head of Game Design and HR.

Is that the same Lazlow that was involved with 2600? He said on off the hook his only involvement with the games was just for audio stations for the stations in vice city (circa the time I heard the show)

Yes. But now, it's pretty clear that he runs Rockstar on every level.  :oh_i_see:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 06, 2010, 09:27:06 AM
I am a terrible parent.  I let my daughter play (she's 11.5 and is horse crazy). 

Maybe I'm not a terrible parent; I didn't buy it for my kids.

No GTA in this house, though.  Not even remotely interested in traveling down that path.

One thing that doesn't make sense to me about Rockstar Games is why limit their product so much by making the titles adult-only?  Some of the dialog is a little rough, and some of the situations are too.  The story and quests don't make the game for me; they are merely side notes and don't even really add much particularly to the flavor.  It seems to me that it takes more talent, not less, to make an interesting movie/book/game that appeals to all ages than to throw gratuitous nasty shit in there for the M rating.  Does it make the product more marketable to be M?  Maybe I'm just old or jaded, but I don't find much of it particularly compelling or innovative or that it adds much to the game or story.

I have no objection whatsoever to Rockstar making whatever sort of games they want; I'll buy the ones that appeal to me and forgo the ones that don't. 

What makes this game compelling to me is the gameplay, the music, the graphics (yes, I guess I like brown).  I'm still not even half through the storyline; it's ok and I want to find out what happens, but it's not fascinating to me and a lot of it does seem gratuitous or poorly written or whatever.  Is there a single unfuckedup side quest in the whole thing?

I've spent most of my time in multiplayer, where there is no story.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on June 06, 2010, 09:37:42 AM
Most of the side quests just seem to peter out, no real conclusion or climax to them. Maybe it's art imitating life, or maybe it's just lazy writing. "American Appetites" and the unknown Stranger stand out particularly.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: palmer_eldritch on June 06, 2010, 02:18:22 PM
I am a terrible parent.  I let my daughter play (she's 11.5 and is horse crazy). 

Maybe I'm not a terrible parent; I didn't buy it for my kids.

No GTA in this house, though.  Not even remotely interested in traveling down that path.

One thing that doesn't make sense to me about Rockstar Games is why limit their product so much by making the titles adult-only?  Some of the dialog is a little rough, and some of the situations are too.  The story and quests don't make the game for me; they are merely side notes and don't even really add much particularly to the flavor.  It seems to me that it takes more talent, not less, to make an interesting movie/book/game that appeals to all ages than to throw gratuitous nasty shit in there for the M rating.  Does it make the product more marketable to be M?  Maybe I'm just old or jaded, but I don't find much of it particularly compelling or innovative or that it adds much to the game or story.

I have no objection whatsoever to Rockstar making whatever sort of games they want; I'll buy the ones that appeal to me and forgo the ones that don't. 

What makes this game compelling to me is the gameplay, the music, the graphics (yes, I guess I like brown).  I'm still not even half through the storyline; it's ok and I want to find out what happens, but it's not fascinating to me and a lot of it does seem gratuitous or poorly written or whatever.  Is there a single unfuckedup side quest in the whole thing?

I've spent most of my time in multiplayer, where there is no story.

Just so you know (if you didn't), Red Dead Redemption has the odd use of the F word and C word.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 06, 2010, 05:51:56 PM
Holy SHIT the end of this game.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on June 06, 2010, 06:40:26 PM
I am a terrible parent.  I let my daughter play (she's 11.5 and is horse crazy). 

Maybe I'm not a terrible parent; I didn't buy it for my kids.

No GTA in this house, though.  Not even remotely interested in traveling down that path.

One thing that doesn't make sense to me about Rockstar Games is why limit their product so much by making the titles adult-only?  Some of the dialog is a little rough, and some of the situations are too.  The story and quests don't make the game for me; they are merely side notes and don't even really add much particularly to the flavor.  It seems to me that it takes more talent, not less, to make an interesting movie/book/game that appeals to all ages than to throw gratuitous nasty shit in there for the M rating.  Does it make the product more marketable to be M?  Maybe I'm just old or jaded, but I don't find much of it particularly compelling or innovative or that it adds much to the game or story.

I have no objection whatsoever to Rockstar making whatever sort of games they want; I'll buy the ones that appeal to me and forgo the ones that don't. 

What makes this game compelling to me is the gameplay, the music, the graphics (yes, I guess I like brown).  I'm still not even half through the storyline; it's ok and I want to find out what happens, but it's not fascinating to me and a lot of it does seem gratuitous or poorly written or whatever.  Is there a single unfuckedup side quest in the whole thing?

I've spent most of my time in multiplayer, where there is no story.

Just so you know (if you didn't), Red Dead Redemption has the odd use of the F word and C word.

Plus some nudity/sex at one point.
Most of the side quests just seem to peter out, no real conclusion or climax to them. Maybe it's art imitating life, or maybe it's just lazy writing. "American Appetites" and the unknown Stranger stand out particularly.

Did you do all 3 stages of American Appetites?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 06, 2010, 07:15:50 PM
Holy SHIT the end of this game.

Finished the game today, ending was  :ye_gods:



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 07, 2010, 12:16:43 AM
One thing that doesn't make sense to me about Rockstar Games is why limit their product so much by making the titles adult-only?  Some of the dialog is a little rough, and some of the situations are too.  The story and quests don't make the game for me; they are merely side notes and don't even really add much particularly to the flavor.  It seems to me that it takes more talent, not less, to make an interesting movie/book/game that appeals to all ages than to throw gratuitous nasty shit in there for the M rating.  Does it make the product more marketable to be M? 

Yes.
Teenagers especially, but also those in their low-twenties love media that has some swearing in it. It feels a bit naughty, a bit rebellious, and a bit like they're getting away with something. Who do you think buys Rap Music?




Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 07, 2010, 12:18:50 AM
Most of the side quests just seem to peter out, no real conclusion or climax to them. Maybe it's art imitating life, or maybe it's just lazy writing. "American Appetites" and the unknown Stranger stand out particularly.

Did you do all 3 stages of American Appetites?

I think I did.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Cyrrex on June 07, 2010, 06:00:22 AM
I think that was the end of it.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MisterNoisy on June 07, 2010, 06:30:09 AM
Holy SHIT the end of this game.

Finished the game today, ending was  :ye_gods:




Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: SnakeCharmer on June 07, 2010, 06:37:01 AM
If you read the newspaper, you'll see where she gets married.  The newspapers are full of cool / funny stuff.  


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 12, 2010, 02:21:10 AM
Yahtzee (http://www.escapistmagazine.com/videos/view/zero-punctuation/1776-Red-Dead-Redemption)

Pretty accurate, I thought.
 :awesome_for_real:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 12, 2010, 02:55:20 AM
Yahtzee (http://www.escapistmagazine.com/videos/view/zero-punctuation/1776-Red-Dead-Redemption)

Pretty accurate, I thought.
 :awesome_for_real:

Saw that earlier.  Looks like he had a lot more problems with bugs than I did.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 12, 2010, 05:27:16 AM
I havent had a black screen crash, but my horse has gotten stuck once, and I've also had an NPC (the snake oil salesman) blipping in and out during 2 seperate cutscenes.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 12, 2010, 07:36:59 AM
Many  of his comments were true and I had never thought of them.  I guess there's a mystical formula where the more you love a game, the more bugs and other crap you're willing to put up with.  Maybe time is a third factor, the more you play it the more the crap annoys you. 

If he doesn't like auto-aim, then he should turn it off.  All in all a fair review, but I think he's missing the point of a sandbox game.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ginaz on June 12, 2010, 08:30:54 AM
Just an FYI to anyone waiting for the PC version of this....looks like its not happening.

http://pc.gamespy.com/articles/109/1096617p1.html (http://pc.gamespy.com/articles/109/1096617p1.html)

"PC gamers anxiously awaiting word from Rockstar Games on Red Dead Redemption should brace themselves: the developer said today that it is not working on a PC version of the Western shooter and it has no plans to bring Red Dead Redemption to PCs.

Answering questions on the Red Dead Redemption forum, Rockstar made its intentions clear: "As of now, there are no current plans to bring Red Dead Redemption to the PC platform. If that should change, we will let you know."


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on June 12, 2010, 02:32:28 PM
Which means they are, but it won't be for another year and it'll be the worst port ever.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 13, 2010, 09:14:43 AM
All in all a fair review, but I think he's missing the point of a sandbox game.

The thing is that to me at least, RDR seems less sandboxy than games like SR1/2 and GTA:SA and also more formulaic. It seems like there's actually less to do overall, and money is very quickly reduced to meaninglessness. The writing is better than most/all sandboxes we've had before, and Marsden especially is a much more sympathetic and likeabe character than other Sandboxes have had, but the game itself seems less so.

fake edit - as I recall, he liked GTA4 at the time, and really liked Saints Row 2, mostly because of all the sandboxy dicking around.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 13, 2010, 12:23:58 PM
I am really enjoying the multiplayer game, although I understand the xp from gang hideouts was just nerfed.  Not really sure why, I'm about level 40 now, and have played a lot.  I don't know if I'll make it past 50 (once you go from 1 to 50, you start over again at 1 on Legendary, and then do that 2 more times for a total of 4 times, I think).

I would so love a western MMO like this one.  I just like being in this world, brown though it is.  The music and art are right up my alley.

I like cheap thrills, though, like riding up in a Stagecoach and blasting through Solomon's Folly, or trying to kill public enemies while driving a coach.   Running over AFKs.  Jollies.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Big Gulp on June 13, 2010, 05:00:11 PM
Is it wrong that I get so much joy out of watching a guy get drug by his stirrup when I shoot him off his horse?  Also love dueling, although sometimes I just skip shooting their gun and put 6 shots into their heads.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on June 13, 2010, 05:55:09 PM
Is it wrong that I get so much joy out of watching a guy get drug by his stirrup when I shoot him off his horse?  Also love dueling, although sometimes I just skip shooting their gun and put 6 shots into their heads.

If it is, then you can have a drink at my table. I find that shit funny as hell, bonus points if he is dragged into a fence and goes off tumbling.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 13, 2010, 10:09:40 PM
I would so love a western MMO like this one.  I just like being in this world, brown though it is.  The music and art are right up my alley.

A proper co-op mode would make this game brilliant.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: tgr on June 14, 2010, 12:33:53 AM
I'll happily lasso people and drag them along, giggling maniacally. :grin:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 14, 2010, 07:18:56 AM
Is it wrong that I get so much joy out of watching a guy get drug by his stirrup when I shoot him off his horse?  Also love dueling, although sometimes I just skip shooting their gun and put 6 shots into their heads.
If it is, then you can have a drink at my table. I find that shit funny as hell, bonus points if he is dragged into a fence and goes off tumbling.

I'll happily lasso people and drag them along, giggling maniacally. :grin:

I'm guilty of these things as well, it just never gets old. Also, me and a buddy who I play with have a tendency to shoot the other one's horse in the head while they're riding to watch them flip over. Or, after they call the horse we'll shoot it as they're about to get on. These give the same type of joy as watching someone being dragged.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 14, 2010, 07:20:12 AM
A proper co-op mode would make this game brilliant.

This reminds me, any updates on the coop DLC that was to be released in June? The only thing I remember hearing about is that there would be about 6-8 missions that were free, I haven't heard how it will work (if it's separate from the regular campaign, more akin to free mode only with bounties, etc).


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Khaldun on June 14, 2010, 09:27:21 AM
I missed the dueling tutorial the first time I had one and I can't figure out quite how to do it, I have to say.

I occasionally wish it was a bit clearer what was going on when I ride up on a random incident in the middle of nowhere. Yeah, yeah, I know, realistic, but when I ride up on gunshots in the middle of the night, I wish the participants were quicker to shout something like "We're the law, he's the bad guy" or something. Pretty often I end up blowing away the people I didn't want to blow away.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on June 14, 2010, 10:15:55 PM
I missed the dueling tutorial the first time I had one and I can't figure out quite how to do it, I have to say.

I think someone explained in detail a few pages back.  I missed it also.  Basically what you do is hit your aim button (or I think press down on the right stick, haven't tried this method) when it says DRAW and your screen goes into the dead eye mode.  Then aim as normal.  You'll have to hit R1 to line up a shot when it's over a part of the body.  Hitting R1 over a high value body part (head) and when it's a white cursor fill up your meter on the right faster. Repeat marking areas with R1 until you run out of time. If the time goes out with your meter higher, you'll win.  Alternatively, you can also just shoot the gun out of their hand.

Finished it.  The ending was truly  :ye_gods: just not as  :ye_gods: as I thought it was going to be.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 14, 2010, 11:17:30 PM




Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rasix on June 14, 2010, 11:36:28 PM



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 14, 2010, 11:48:57 PM

I hate how all the spoiler talk must look to people who haven't finished the game yet.  But too bad.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 15, 2010, 03:40:39 AM

As for dirty actions, I like to drag folks through the desert, shoot hats off and throw dynamite at stagecoaches.  If I can drag someone through a pack of wolves so much the better! 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: UnSub on June 16, 2010, 05:51:51 AM
a guy get drug

dragged


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 17, 2010, 08:00:05 AM
First free multiplayer co-op pack out next week. 

Outlaws to the End

Quote
In addition to the deep single player campaign and robust online multiplayer components of Red Dead Redemption, we are also very happy to finally reveal the game’s co-op mode, which will be released FREE in June simultaneously for both consoles via Xbox LIVE® and PlayStation®Network, respectively.

The Outlaws to the End Co-Op Mission Pack will feature six all-new cooperative multiplayer missions to play with 2-4 players.  This will be a completely free download that we will have ready for you to download and play at some time in June.

These six explosive and epic missions will play out across the game world, including:

“Walton’s Gold”
Walton’s Gang have taken control of a mining camp rich with gold.  Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton’s boys have rigged the place to blow!

“The River”
Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

“Ammunition”
The Mexican Army has the town of Tesoro Azul under siege.  Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements.
 
Plus three more missions to be revealed in detail soon.

The Outlaws to the End Co-Op Mission Pack will also yield additional multiplayer XP rewards, and brand new Achievements/Trophies to unlock.

Stay tuned for much more information – as well as release information and pricing on two further downloadable content updates, which we plan to release over the summer. Both of them will also be available simultaneously for both consoles.


more here:
http://www.rockstargames.com/newswire/article/5211/first_red_dead_redemption_dlc_details_-_the_outlaws_to_the_end_co-op_mission_pack_coming_in_june_as_free_download.article



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 21, 2010, 09:57:33 PM
Just finished the storyline after playing days of multiplayer.

I find multiplayer very compelling.  The single player storyline, not so much.  But even if this game didn't have a storyline, I'd still play it.

I don't know why but I love the actual gameplay.  The controls don't piss me off, and they feel nicely snappy.  I hate trying to go through doorways, and the acceleration function is a little lacking (pushing a button repeatedly to go faster) but those things are minor to me.

It seems like the horse thing, of catching and breaking them, must have been changed at some point.  Every time I catch a horse and break one, it saves something, but all the certificates are available except for the 3 best horses (until you catch/break them).  I think it would have been better if one started with one decent horse, because really there's little point in catching and breaking more than the 3 good ones.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 22, 2010, 03:31:17 AM
Can a solo guy like me enjoy MP?  Easy to pick up groups?  Griefing?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 22, 2010, 10:43:13 AM
Can a solo guy like me enjoy MP?  Easy to pick up groups?  Griefing?

Sure.  Yep.  Yep.

There are also guilds for people to play in too, although there's no formal in game mechanism.  That takes a more dedicated approach to playing than I possess, however.  There's a forum for Red Dead Redemption here, if you're interested (with a subforum for multiplayer posses).
http://www.reddead.net/forums/

I play almost every day for at least a little bit, and manage to get groups most of the time.  Or I just start inviting people and get a group that way.

There are also pvp games to play (capture the bag, shootout, gang shootout) if you like that sort of thing.  I'm not very good at those, and I haven't spent much time in them.  They're ok, but some of them I hate.  The ones you get for casual targeting are randomly chosen, so the chances of playing games I hate is high, therefore I don't play them all that much.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MisterNoisy on June 22, 2010, 01:32:48 PM
The co-op DLC pack is up on Live and PSN now.

http://marketplace.xbox.com/en-US/games/offers/0ccf0001-0000-4000-8000-00005454082b?cid=SLink


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 22, 2010, 03:41:53 PM
12 MB.  :oh_i_see:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MisterNoisy on June 22, 2010, 10:38:33 PM
So as part of the pre-order LE, I got the soundtrack.  Most of it is stuff that isn't great but not bad, but  is just excellent stuff.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 23, 2010, 07:00:54 AM
12 MB.  :oh_i_see:

12mb on 360 I'm guessing? 15mb on PS3 had me a little worried about how good and fulfilling it will be, but I didn't take the time to try it out last night. Anyone with some thoughts on the new DLC coop pack?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: fatboy on June 23, 2010, 07:19:29 AM
The co-op DLC pack is up on Live and PSN now.

I have not gotten the DLC yet.  Anyone have any problems with it? 

I read this morning on other sites the (some) people were having issues with it.  I.E. Multiplayer glitches, spawn issues, graphical issues.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 23, 2010, 07:46:39 AM
It's shit.  So buggy that RDR multiplayer is basically unplayable - whether you get the DLC or not, it's totally fucked up right now.

If you want to exploit the bugs, go enter gang hideouts, kill the red dots if any appear or blow up crates if you see them and then get plenty of points for doing practically nothing.  But stay away from Gaptooth Ridge, because it will crash you practically every time.

Don't they test this stuff?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 23, 2010, 12:30:11 PM
12 MB.  :oh_i_see:

12mb on 360 I'm guessing? 15mb on PS3 had me a little worried about how good and fulfilling it will be, but I didn't take the time to try it out last night. Anyone with some thoughts on the new DLC coop pack?

I'm assuming most of the content was already on the disc.  This was supposed to be stuff that shipped with the game originally, but they couldn't get done in time.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 23, 2010, 12:55:28 PM
I hadn't heard of that, but it makes sense Velo. Though Xan's post above yours is still supporting that 15mb wasn't large enough, or at least not done correctly, to fix what should have been out at release.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 23, 2010, 03:38:19 PM
They fixed most of what was wrong already.

What was wrong was really, really wrong.  Seems like just minor bugs remain today.

I'm impressed with the dlc.  The missions are fun.

Now, if they can put in a train and lasso into multiplayer...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 23, 2010, 03:40:58 PM
Glad to hear about the bug fixes. I also agree about the lasso + train, but there needs to be an escape method for players in the lasso. I wonder how they'd do that but also keep it so a player can actually lasso a player and have them held in the lasso without the captured just hitting a single button to get out of it.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MisterNoisy on June 24, 2010, 08:59:23 PM
I also agree about the lasso + train, but there needs to be an escape method for players in the lasso. I wonder how they'd do that but also keep it so a player can actually lasso a player and have them held in the lasso without the captured just hitting a single button to get out of it.

Equip knife and attack 1x to release, which also puts the attacker's lasso on a 30s cooldown.  Problem solved.  Since the weapon switching is kind of stupid, it'll give the lasso user a little bit of time to do something retarded but not completely screw over the victim.  

That said, isn't CC generally considered poor form in multi (taking control from the player)?

To be honest, I just want them to put the card games in multi.  :/


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 25, 2010, 06:50:50 AM
Card games in multi would be decent. 

As for  CC, normally I'd agree it would be bad here but since this would require someone to sit and hold the lasso for a max of a couple seconds before the player can cut themselves free (assuming your solution posted) , that wouldn't be that bad. One idea I had that they could do though if they added the lasso, and something I wanted to see, is add in bounties in the lobby. Think about if someone clears an area, hogties the bounty npc, a server wide message announces it, and now the player has to get back to town with the bounty fighting both the regular spawns from the single player game, and the other players trying to steal that bounty from them. That is a small addition that could be fun imo.

The switch to knife -> attack 1x I could see working if they get lassoed. If they manage to be hogtied, instead of just lassoed, maybe only give attacking a 20% chance to break the tie?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: fatboy on June 29, 2010, 10:17:31 AM
Question:

Has anyone had any problems with the game counting disarming?

I am on the sharpshooter task that I have to 2 shoot the hats off 2 people and disarm 2 people.

The former was very easy, but I seem to be stuck on the latter.  I *know* for absolute certain I have disarmed people, because I see their gun fly, and then they run to their horse to try to get away because they have no gun.  I am stuck at one (1) disarm on the counter.  I have disarmed at least 5 other persons, and I am still at one.

Has this happened to anyone?  Do you think it will "fix itself" if I keep trying and trying?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MuffinMan on June 29, 2010, 10:21:28 AM
I had a similar problem but once I made sure I hitting just the gun and not any part of their hand I got it.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: fatboy on June 29, 2010, 10:30:26 AM
Ahhhh....maybe that is it.

Thanks!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on June 29, 2010, 10:50:42 AM
It's very difficult when you're more than a few feet away to accurately target the gun. Aiming for rifles is much easier, especially if they are behind cover or are not otherwise aiming the gun at you.

Hatshots are tricky. Mexicans tend to have larger hats to shoot off but the game is REALLY finnicky with targeting and that cursor you use can sometimes be as big as the hat, head, and neck.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on June 29, 2010, 11:02:09 AM
I am still stuck on the rank 5. I can't seem to get off two shots on two different targets. I paint one and by the time I pull the gun over it fires off and I am out of Dead Eye. Then again, I haven't played around with it in a week due to frustration.  :grin:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 29, 2010, 04:42:29 PM
Does anyone have tips for killing cougars with a knife?  I need two for that challenge.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on June 29, 2010, 04:58:26 PM
Stab them :why_so_serious:


I've heard of people shooting them with the start pistol once (not in the head, aim for the hind legs area) and then stab them since they'll have less hp at that point. I haven't done it my self and just going on hear say, but it's worth a shot. Or try hog tying them? I haven't done that either but that may work



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 30, 2010, 03:36:29 AM
Can't hogtie them, I tried.  Also tried wounding them first but maybe I need to try that again and aim better. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on June 30, 2010, 12:32:12 PM
Does anyone have tips for killing cougars with a knife?  I need two for that challenge.

I just had my knife out in a place where cougars kept spawning, and spammed the L2/R2 buttons whenever one got close. It did take a while, and I went through several horses.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on June 30, 2010, 09:58:02 PM
Does anyone have tips for killing cougars with a knife?  I need two for that challenge.

I just had my knife out in a place where cougars kept spawning, and spammed the L2/R2 buttons whenever one got close. It did take a while, and I went through several horses.
Pretty much this. I found a good place to find infinite-cougars is just north of MacFarlane's Ranch.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: SnakeCharmer on July 01, 2010, 11:18:28 AM
Dead Eye them in the legs once or twice, then switch to the knife.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: LK on July 01, 2010, 11:41:27 AM


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Malakili on July 01, 2010, 12:00:17 PM



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Trippy on July 01, 2010, 12:31:25 PM
I loved Punch-Out!! in the arcades.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: SnakeCharmer on July 01, 2010, 09:40:22 PM



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Musashi on July 01, 2010, 09:49:32 PM
I watched that Punch-Out!! video to the bitter end.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on July 08, 2010, 02:22:56 PM
4 DLC packs announced. (http://www.shacknews.com/onearticle.x/64661)

Quote
Legends and Killers Pack - 800MS Points/$9.99 PSN
- 9 new multiplayer map locations
- 8 new multiplayer characters (Play as Red Dead Revolver characters)
- New projectile weapon: the Tomahawk (With single and multiplayer challenges)
- New achievements and trophies
- Release: Beginning of August 2010

Liars and Cheats Pack - 800MS Points/$9.99 PSN
- Attack and Defend multiplayer competitive mode and challenges
- New multiplayer horse races (Including mounted combat)
- Play as "heroes and villains" from Redemption and 8 additional characters
- Multiplayer versions of "Liars Dice" and "Poker"
- New weapon: the Explosive Rifle (With single and multiplayer challenges)
- New achievements and trophies
- Release: To be considered

Free Roam Pack - Pricing: To be considered
- New Free Roam Challenges
- New action areas and defensive placements
- Posse scoring and leaderboards
- New "anti-griefing" measures in Free Roam
- Release: To be considered

Undead Nightmare Pack - 800MS Points/$9.99 PSN
- New single-player adventure, challenges and quests
- 8 "Zombie" multiplayer characters
- New animals "unleashed" in the world
- New dynamic events and more
- Release: To be considered


Not really sure why "new anti-griefing measures in Free Roam" would be part of a DLC pack instead of just an automatic update.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Segoris on July 08, 2010, 02:26:17 PM
Liars and Cheats Pack - 800MS Points/$9.99 PSN
- Multiplayer versions of "Liars Dice" and "Poker"
:heart:



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on July 08, 2010, 02:27:45 PM
...Undead Nightmare?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Hawkbit on July 08, 2010, 03:19:37 PM
Yeah, I'm not quite sure about the undead pack.  That wasn't quite the theme I was signing up for when I bought the game.  It's novel, but breaks a wall that should have been left standing.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on July 08, 2010, 07:22:22 PM
It's even worse (for me) that the Zombie pack is the only one focused on the single player.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Hawkbit on July 08, 2010, 08:59:55 PM
I didn't quite see that through the shock of the content.  Not sure what they're thinking there... if you're going to do the undead addon, it should be multiplayer at least, ala L4D. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on July 09, 2010, 02:40:19 AM
Yeah, I'm not quite sure about the undead pack.  That wasn't quite the theme I was signing up for when I bought the game.  It's novel, but breaks a wall that should have been left standing.

Doesn't really bother me since I beat the game already.  Not something I would have messed around with in the middle of a playthrough, but at this point it wouldn't really break immersion for me.  Plus I loved the Jonah Hex: Two Gun Mojo mini, so Western + Zombies is good in my book.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on July 09, 2010, 03:49:11 AM
Disappointed in the dearth of solo play content, I might pick up the undead one.  Oh and Liar's Dice is my favorite mini-game.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on August 09, 2010, 11:40:26 AM
Legends and Killers DLC pack available tomorrow.  Adds a tomahawk and 9 new multiplayer map locations, eight characters from Red Dead Revolver and new achievements and trophies.  $9.99 on ps3 network.

(This is not the DLC with multiplayer poker - that is the next one, called Liars and Cheats, date TBA).


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Hawkbit on August 14, 2010, 01:13:41 PM
Anyone know if there's a way to get the other DLC codes for this game other than buying them on Ebay?

I got the Assassin's outfit from my preorder with American Gamestop, but there's the Golden Guns and War Horse that are still available, at least.  Damn things are ~$30 on Ebay... obviously not spending that.  I'm being kind of 'gotta catch em all' with this DLC for some reason.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on November 24, 2010, 10:39:35 PM
So, the Undead Nightmare disc came out on 360 and PS3.
Anyone know if the 360 version contains the DLC in self-contained playable form (like the GTA4 Episodes pack) or if it just contains codes for the DLC (like Resident Evil 4: Gold).

I've been holding out for the disc in the hope that Zombie mode at least can be played off the disc on any XBox rather than tied to one machine/account as DLC.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on November 24, 2010, 10:54:18 PM
I believe it's a stand alone disc, not a set of download codes.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on November 25, 2010, 05:29:26 AM
I know there's a disc in there, but waiting on confirmation on exactly how it's done before pulling the trigger on it. RE5 Gold on PS3 has everything on the disc. RE5 on 360 has the basic game on the disc with the codes for alll the DLC (as does BF:BC2 Special edition).


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on December 26, 2010, 10:47:44 AM
Just put this back in for a spin for the first time in months - initially to try and finish the main story while I have some time off so I can play the Zombie content. After initially getting frustrated with the fact that I'd forgotten the controls, how fucking slow the game is, and how tedious and unfun (for me) the gambling stuff is, I got a bit more Zen and decided to not bother trying to finish it, and instead consider it something to throw on now and then to ride around and do a random mission or two. ie not consider it a game to be actively playing, but an occasional distraction instead.

So anyway, I've forgotten so much about this game, so a couple quick questions, and more as they come up -

Is there any actual point to any of the MMO-Tradeskill-style shit you pick up, or is it all just for cash? Herbs, hides, meat, etc - All just vendor fodder?
Aside from houses (which are pointless fluff considering the campfire you get), and the occasional ammo restocking, is there any point at all to money?
Will dipping in and out of Undead Nightmare now spoiler the main game plot?

thanks!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on December 26, 2010, 10:57:35 AM
Is there any actual point to any of the MMO-Tradeskill-style shit you pick up, or is it all just for cash? Herbs, hides, meat, etc - All just vendor fodder?

I believe there might be some collecting quests, but as I recall they start when you get the quest, so your inventory contents would not matter.  So yes, vendor trash.

Aside from houses (which are pointless fluff considering the campfire you get), and the occasional ammo restocking, is there any point at all to money?

You can also buy horses, and, I believe, weapons that unlock at certain levels.  Maps are good too, and there's an enhanced campsite - although I haven't really found that it matters all that much.  Some other items that supposedly have abilities - maybe they do and maybe they don't, I didn't notice a difference.

Will dipping in and out of Undead Nightmare now spoiler the main game plot?

I don't think so.  From what I could determine from watching my son play Undead Nightmare, it takes place prior to the end of the main game anyway.

(Bear in mind that I haven't played this for several months, so things might have changed).


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on December 26, 2010, 11:02:32 AM
Thanks!

I just remembered another one - once you finish the main quest, or get close, is there a point where the sidequests and random riding around doing stuff gets cut off? Or can you still ride around town doing collects and skinning animals and gambling or whatever after you finish the game?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: MuffinMan on December 26, 2010, 11:05:03 AM
You can still ride around and finish everything after the end of the game. You may not want to though, I was too annoyed to finish anything after what happens at the end.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on December 26, 2010, 11:12:53 AM
That's cool. (I think). I just have a total disinterest in stuff like the gambling, and I'd like in theory to be able to go back and do any side missions I miss or play the gambling games etc without needing to start a new game. But after putting it in thinking "I'm going to go get something done!" in terms of working towards finishing the game and then ending up riding shotgun on a stagecoach for 10 minutes listening to some dialogue (ok I could have skipped it, but I wanted to hear the story), I figure I'm just going to go around doing whatever and whichever story missions look interesting, and when the game ends, it ends.

If I don't have to stress about needing to do all the side missions as I play through (in case they get cut off) then it'll be much more relaxed as I play through whatever I manage to play through.



Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on December 26, 2010, 11:58:23 AM
There is at least one set of side missions that you cannot complete after finishing the main campaign - the "I Know You" ones go away after that, so those are worth finding and doing before you finish the main story. There are a set of 3, they open up as you progress through the main story.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on December 27, 2010, 05:59:07 PM
I think I've just done what must have been the second one of those - he sends you to a Nun when you're in Mexico?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ingmar on December 29, 2010, 11:58:31 AM
I think I've just done what must have been the second one of those - he sends you to a Nun when you're in Mexico?

Yeah that's the series. Dude with a top hat, the last one will come after you're done in Mexico, back in the Great Plains type area.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Lucas on January 02, 2011, 12:19:33 AM
Folks, any news regarding a possible PC conversion?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: NiX on January 02, 2011, 06:46:04 PM
Folks, any news regarding a possible PC conversion?

:why_so_serious:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: WayAbvPar on January 03, 2011, 08:48:01 AM
 :mob:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Lucas on January 03, 2011, 08:49:01 AM
 :hello_kitty_2: :hello_kitty_2:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on January 03, 2011, 09:32:40 AM
GTA 3
PS2 10/22/2001
PC 5/20/2002

GTA:VC
PS2 5/12/2003
PC 10/29/2003

Manhunt
PS2 11/18/2003
PC 4/20/2004

GTA:SA
PS2 10/25/2004
PC 6/7/2005

GTA4
PS3/360 4/29/2008
PC 12/2/2008

Bully
PS2 10/17/2006
Bully:Scholarship Ed
360 3/7/2008
PC 10/24/2008

Red Dead Redemption
PS3/360 5/18/2010

So, barring a Bully situation; should be out for xmas 2011. Usually a 5-8mo turnaround, even if they announce the console version as 'exclusive'. Might be looking at a Q1 2012 if they hit snags and it goes to 8 months.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Lucas on January 03, 2011, 10:56:49 AM
Ok, I see. Thanks for the info!


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on January 03, 2011, 11:02:44 AM
I think he forgot to carry a 1 somewhere.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 07, 2011, 05:40:32 AM
Ride 5mins to get to mission start NPC.

Or you could just insta-travel there from the campfire.

It took me a while before I realized that if I had a waypoint set I could insta-travel there from anywhere.

I figured this out on the weekend. Yes, the weekend just past.  :uhrr:

And yeah, I know I'm a year late. But the ending was
A lot of that is "out of character" for RockStar, but it was R* San Diego who did RDR. R* North are the ones who pump out the more juevinile GTA stuff. Like Bondi are responsible for Noir, so there's clearly some real differentiation between studios in their output.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: UnSub on June 07, 2011, 06:30:32 PM
I also finished this recently.

Fun game, with my objections to the narrative probably being very similar to everyone else's (e.g. we don't really spend enough time with the family for there to be much connection there for me) plus I saw Marston as an unreliable narrator about his own past. Plus the railroaded ending. Still, it had a better storyline than most games.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Muffled on June 07, 2011, 11:51:43 PM
You wanted to spend MORE time shooting crows off grain silos and driving back and forth to town?   :|


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Hawkbit on June 08, 2011, 05:21:02 AM
Nope, the easiest way would have been to open the game with a few of the "shoot crows of the silo" beginner quests.  After some of that, the Feds show up to tell John to do their work and a standoff forms between Marston and the Feds.  At which point the player witnesses the whole family taken as John is knocked unconscious or stands down.  In this fashion the duress is more palpable, as the player now has met the family and has a connection other than anecdote. 

That would have allowed for more Bonnie interaction besides the tutorial quests, which I felt was needed. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: UnSub on June 08, 2011, 06:57:56 AM
You wanted to spend MORE time shooting crows off grain silos and driving back and forth to town?   :|

It was a discrepency between what the character said they wanted and what the player got. Probably more time talking with the wife and kid - and some explanation about why Marston was so pissed off with his 'uncle' - would have helped to have build a connection.

RDR suffered from having the narrative say things that didn't connect with the player situation, like "Oh, the farm is poor and we've got no money," when the character had several thousand dollars in their pocket.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Muffled on June 08, 2011, 01:09:08 PM
Hawkbit - that's an excellent idea actually, I agree that would have been a good time to set up a better connection with Marston's family.  It also would have allowed for a better narrative payoff when you got back to the farm later in the game.

UnSub - Good point. I've come to expect that sort of disconnect between plot and character advancement from R* games, though, I hardly noticed it.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Azazel on June 08, 2011, 03:08:52 PM


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on June 08, 2011, 03:18:34 PM
Nope, the easiest way would have been to open the game with a few of the "shoot crows of the silo" beginner quests.  After some of that, the Feds show up to tell John to do their work and a standoff forms between Marston and the Feds.  At which point the player witnesses the whole family taken as John is knocked unconscious or stands down.  In this fashion the duress is more palpable, as the player now has met the family and has a connection other than anecdote. 

That would have allowed for more Bonnie interaction besides the tutorial quests, which I felt was needed. 


Eh, I don't know, that somehow seems less dramatic than what they ended up going with.  It spells everything out too clearly.  Personally it was enough to me, through the voice acting of John's character and the shit he's going through to get his family back, to make me feel the connection there.  It wouldn't matter if his wife and kid ended up being complete shits, the point is that it's clearly important enough to Marston to get them back that he's willing to go hunt down his old friends.  I don't need to feel attached to the family, I need to believe that Marston is, and I think they accomplished that.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Tannhauser on June 08, 2011, 03:24:17 PM
Good point but I liked the change up when he finds his family and starts farming. I was confused THEN it goes completely mental with Jack now running around.  It was not a standard game narrative and it felt sad, strange and really fresh.

I really liked the character of John Marston. And Bonnie.  Best non-couple in game history?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on March 17, 2016, 07:01:35 PM
/necro


Red Dead Redemption 2 coming out in 2017 rumor.

http://fraghero.com/rumor-red-dead-redemption-2-details-leaked-e3-reveal-planned/ (http://fraghero.com/rumor-red-dead-redemption-2-details-leaked-e3-reveal-planned/)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Trippy on March 17, 2016, 07:07:05 PM
Nice one.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on March 17, 2016, 07:48:45 PM
This time I'm buying a fucking console.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Teleku on March 17, 2016, 11:40:33 PM
Why the hell did they not port this to PC, while Rockstar seems to be doing it with all their other games?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Jeff Kelly on March 18, 2016, 01:21:36 AM
I wonder what type of game this will be now that Rockstar San Diego no longer exists. It will also be weird without the voice of John Marston. That guy was just perfect for that role but as far as I know he retired from doing voice over work.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: apocrypha on March 18, 2016, 01:37:46 AM
Definitely one for the watch list. I'd really rather not have to buy a fucking PS4 for it though.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: KallDrexx on March 18, 2016, 04:08:44 AM
Why the hell did they not port this to PC, while Rockstar seems to be doing it with all their other games?

I remember reading something way back that the RDR code was in such a mess it would not be easy to port.  No idea how true that is.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Yegolev on March 18, 2016, 06:15:59 AM
RDR 2: The Cougaring


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: WayAbvPar on March 18, 2016, 08:46:48 AM
I waited for a PC version, sure it would be around the corner. Sigh.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: rattran on March 18, 2016, 09:11:34 AM
I played it up until the final section, and that killed all interest I had in the game. I enjoyed it up until then, just too jarring a change.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Mandella on March 18, 2016, 09:26:15 AM
I waited for a PC version, sure it would be around the corner. Sigh.

Same boat here. "Boy, can't wait until they release the PC version!!"

Apparently, I could...


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ard on March 18, 2016, 09:31:19 AM
I wonder what type of game this will be now that Rockstar San Diego no longer exists.

Yeah, this.  I'd be super excited except for this.  Have they announced who is actually making it?


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Ginaz on March 18, 2016, 06:43:27 PM
I waited for a PC version, sure it would be around the corner. Sigh.

Same boat here. "Boy, can't wait until they release the PC version!!"

Apparently, I could...

I tried to play it on the PS3 (or was it XBox 360?) but I'm pretty much incapable of playing shooters or rpgs with a controller. 


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Rendakor on March 18, 2016, 06:45:09 PM
IIRC the autoaim on PS3 was pretty good, and made up for my general inability to play shooters with thumbsticks. RDR was an absolutely fantastic game, well worth suffering subpar control schemes.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Velorath on March 18, 2016, 09:27:19 PM
I wonder what type of game this will be now that Rockstar San Diego no longer exists.

Yeah, this.  I'd be super excited except for this.  Have they announced who is actually making it?

No, because they haven't announced they're making it. This comes from a website that got an e-mail from someone who claims to know an ex-Rockstar dev, and the article says that the people at the website have no way of verifying any of this. As some people have also pointed out, part of the rumor seems a little off in that Rockstar typically doesn't announce games at E3.

As far as who would make this now that Rockstar San Diego is gone, supposedly they had over 800 people work on RDR. A good chunk of Rockstar had their hands in that game.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: squirrel on March 26, 2016, 11:48:34 PM
/necro


Red Dead Redemption 2 coming out in 2017 rumor.

http://fraghero.com/rumor-red-dead-redemption-2-details-leaked-e3-reveal-planned/ (http://fraghero.com/rumor-red-dead-redemption-2-details-leaked-e3-reveal-planned/)

Oh hell yes. I saw this thread necro'd and prayed this was why.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Xanthippe on October 19, 2016, 05:49:24 AM
It's official. Coming Fall 2017, according to Rockstar Games' twitter. (https://twitter.com/rockstargames/status/788363842329903104)

Wired article says a trailer for the game will be out tomorrow 11:00am Eastern. (https://www.wired.com/2016/10/red-dead-redemption-2-annnounced/)


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Mandella on October 19, 2016, 10:07:11 AM
It's official. Coming Fall 2017, according to Rockstar Games' twitter. (https://twitter.com/rockstargames/status/788363842329903104)

Wired article says a trailer for the game will be out tomorrow 11:00am Eastern. (https://www.wired.com/2016/10/red-dead-redemption-2-annnounced/)

If they want me to buy it, it better come bundled with a PC port of the first one.

  :tantrum: :dead_horse:  :tantrum:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on October 19, 2016, 10:15:23 AM
Not even paying attention to this to till 2018.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Sky on October 20, 2016, 09:05:39 AM
It's official. Coming Fall 2017, according to Rockstar Games' twitter. (https://twitter.com/rockstargames/status/788363842329903104)

Wired article says a trailer for the game will be out tomorrow 11:00am Eastern. (https://www.wired.com/2016/10/red-dead-redemption-2-annnounced/)

If they want me to buy it, it better come bundled with a PC port of the first one.

  :tantrum: :dead_horse:  :tantrum:
It would win hearts and minds.


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: 01101010 on October 20, 2016, 10:02:11 AM
(http://i.imgur.com/SHUBHyL.jpg)


Title: Re: Let's Play: Red Dead Redemption 360 (May 18th, 7pm PST)
Post by: Sky on December 04, 2017, 11:28:36 AM
Is this one of the games that never come to the PC or one of the games that come to the PC in a year?

Because I'd hate to dust off my useless Xbox if I just have to wait.
I don't think they ever announce the ports well in advance of release. Given Rockstar's history, I'd probably wait if you would rather play it on PC. Worst that happens is you get it cheaper on the console and have a better idea of what kind of game it is.

I love westerns and Rockstar, so I'm excited for a PC version down the road somewhere.
Or you can buy it 7 1/2 years and 1 2/3 console generations later.

 :why_so_serious:


Title: Re: Red Dead: Redemption a.k.a. How The West Was Fun
Post by: Teleku on December 05, 2017, 04:57:37 PM
That's what I did.  Got it for my PS3 just this last year and played through it for the first time.  Great game!

Having said that, I have big reservations about this one.  Reading up on it, the game went into pretty bad production hell, with lots of staff turn over and re-writes.  The fact they are setting it as a prequel to the first game instead of making a new story in some other part of Western America is also a bit of a let down.  Guess we'll see how it plays out.