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f13.net General Forums => Gaming => Topic started by: Mrbloodworth on April 23, 2009, 07:27:10 AM



Title: Torchlight - Runic Games
Post by: Mrbloodworth on April 23, 2009, 07:27:10 AM
Linky (http://www.shacknews.com/onearticle.x/58295)

Quote
Newly founded developer Runic Games, one of several companies formed from the ashes of Hellgate and Mythos developer Flagship, today announced its first project: an action-MMO titled Torchlight.

Torchlight is billed as a simple, action-oriented online PC game in the style of Diablo. The basic setup: "Adventurers set out from the town of Torchlight into the nearby mountains in search of the magic ore that imbues their equipment with power, yet imperils their very existence."
The title is set to be published worldwide exclusively by Chinese online gaming company Perfect World.

Runic Games was founded by brothers Max and Erich Schaefer, two co-founders of Diablo developer Blizzard North.

Since the dissolution of Flagship, all 14 developers that worked on the company's action-RPG Mythos have joined Runic. The studio has also been bolstered by the addition of Diablo and Diablo II composer Matt Uelmen.

(http://www.runicgamesfansite.com/wp-content/uploads/2009/04/image002.jpg)

(http://www.runicinsider.com/wp-content/gallery/torchlight/Torchlight001.jpg)


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Furiously on April 23, 2009, 07:47:54 AM
That looks nothing like wow.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Murgos on April 23, 2009, 07:53:22 AM
That looks nothing like wow.

Or Diablo III.

However, it does look fun.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ratman_tf on April 23, 2009, 07:57:15 AM
An MMO. How quaint.

Will there be lifetime subs?  :awesome_for_real:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Tarami on April 23, 2009, 08:02:10 AM
Smells like Dungeon Runner. Could be fun, DR was, for a while.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Zzulo on April 23, 2009, 08:31:29 AM
Looks moderately interesting.

The premise is pretty dull in comparison to Diablo though.

"Fight satan and his spawns from hell" vs" gotta get them resources to make my gear better hurr". Well at least it goes straight to the point, I guess.  :why_so_serious:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: schild on April 23, 2009, 08:38:36 AM
^_^


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Yegolev on April 23, 2009, 09:46:35 AM
Knock knock.
Who's there?
Mythos 2.
SQUEEE.

Also Matt Uelmen?  Yes, please.  I still think the Diablo sountrack is awesome, one of my favorites from all games ever.

You naysayers can lick my nuts.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ard on April 23, 2009, 10:08:17 AM
Hurray, I'm glad they finally have something to show again.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Nija on April 23, 2009, 10:28:13 AM
Cool. Mythos was pretty fun, but it desperately needed some direction to it. Hopefully they'll address that this time around.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Musashi on April 23, 2009, 10:38:57 AM
I was like all  :awesome_for_real:.

And then I saw Chinese publisher, and then I was like  :oh_i_see:.

So, like awesome is not to be ruled out, but the likelyhood of a RMT heavy Asian net cafe title seems high.

Also, it's kind of pathetic that the art style is a total rip off.



Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Draegan on April 23, 2009, 10:44:48 AM
Mythos is now owned by HanbitSoft (http://www.hanbitsoft.com/products/onlinegame/mythos.asp).  So I guess the art style is a"ripoff" even though it's the same people.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Velorath on April 24, 2009, 02:49:54 AM
That looks nothing like wow.

Or Diablo III.

However, it does look fun.

It makes me think that this is how Diablo would look if it were designed by Playskool.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Falconeer on April 24, 2009, 02:54:25 AM
Meh, I hate the art direction. Those screenies are awful.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Mrbloodworth on April 24, 2009, 06:11:30 AM
Also, it's kind of pathetic that the art style is a total rip off.

Of who?


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Nebu on April 24, 2009, 06:15:32 AM
It makes me think that this is how Diablo would look if it were designed by Playskool.

However, Lego Diablo would be awesome. 


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ratman_tf on April 24, 2009, 06:24:50 AM
It makes me think that this is how Diablo would look if it were designed by Playskool.

However, Lego Diablo would be awesome. 

(http://www.angelfire.com/ak4/ratman/LegoDiablo3.jpg)


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Yegolev on April 24, 2009, 06:45:32 AM
Don't make me start dick-slapping people.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Musashi on April 24, 2009, 07:53:07 AM
(http://www.runicinsider.com/wp-content/gallery/torchlight/Torchlight001.jpg)
(http://dl.getdropbox.com/u/963220/ss11-hires.jpg)


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Yegolev on April 24, 2009, 08:03:05 AM
If the second shot is from Diablo 3, it is worth noting that Torchlight models and graphics are very obviously the exact ones used in Mythos.  I'm assuming they were simply smuggled out on a DVD when they heard Bill Roper clomping down the hallway on That Fateful Day (oh hey, a Fate joke).  Also, who cares?  Blizzard stealing art from the Schaefers (or GW, nyuk nyuk) or Schaefers stealing art from Blizzard (or Wildtanget, nyuk nyuk) isn't something that will keep me awake at night.

Unless I can't have my character smoke a cigar.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Mrbloodworth on April 24, 2009, 08:06:17 AM
(http://www.runicinsider.com/wp-content/gallery/torchlight/Torchlight001.jpg)
(http://dl.getdropbox.com/u/963220/ss11-hires.jpg)

The first models are way more exaggerated then the second.  :oh_i_see:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: sam, an eggplant on April 24, 2009, 09:30:43 AM
Looks fine to me. I'm impressed they're ready to release screenshots after only nine months of development from the ground up.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Mrbloodworth on April 24, 2009, 10:31:03 AM
Looks fine to me. I'm impressed they're ready to release screenshots after only nine months of development from the ground up.

Haven't they done this like, 4 times now?  :grin:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Malakili on April 24, 2009, 10:34:06 AM
I actually enjoyed Mythos quite a bit, and was more sorry to see it go under than Hellgate, to be honest.  It did unfortunately play a bit like a glorified tech demo (oh wait, it was a glorified tech demo), but I think with some more development, they could be on to something.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Draegan on April 24, 2009, 10:43:42 AM
Mythos was really fun except that the classes and skill tree's sucked in Mythos.  Will play Diablo 3 Torchlight.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ingmar on April 24, 2009, 11:13:39 AM
The art styles are... not similar. Unless torchlight and isometric view somehow makes a ripoff.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: sam, an eggplant on April 24, 2009, 11:22:37 AM
Haven't they done this like, 4 times now?  :grin:
It's Travis's third isometric view diablo clone, yeah, but he couldn't actually build on the fate or mythos codebases as they're owned by wildtangent and hanbitsoft respectively. Torchlight is being developed from the ground up. Experience matters, though, of course.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: koro on April 24, 2009, 11:29:51 AM
I'm fairly excited for this, since I played and enjoyed a lot of Mythos before it got the axe.

I'm very leery about any "action-MMO" moniker, though, and the "it looks just like Diablo III" sentiment from people who never saw what Mythos looked like is something I see them having to fight against from now until release and probably beyond.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Musashi on April 24, 2009, 02:01:43 PM
The models aren't similar.  Clearly the Torchlight guys are more cartoonish.  But the Torchlight background and ambiance looks like the dude who made it started the day after he saw Blizz release all the infos on D3 and said, "Hey, I'll do that."  Of course, it's just two screeshots, so who knows.

Don't get me wrong, I don't really care that much either.  I'll play it if it's fun one way or the other.  But it's just a little weak.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Malakili on April 24, 2009, 02:07:40 PM
Mythos was really fun except that the classes and skill tree's sucked in Mythos. 



I disagree with them sucking, they were just super poorly balanced, so one tree for each class was overwhelmingly better than the others



Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Tarami on April 24, 2009, 02:10:27 PM
It's Travis's third isometric view diablo clone, yeah, but he couldn't actually build on the fate or mythos codebases as they're owned by wildtangent and hanbitsoft respectively. Torchlight is being developed from the ground up. Experience matters, though, of course.
Third time's the charm.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Nija on April 24, 2009, 02:54:56 PM
I disagree with them sucking, they were just super poorly balanced, so one tree for each class was overwhelmingly better than the others

Yeah but the most powerful builds seemed to be "one button wonder" builds that were boring to play. Needs a deeper skill system.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Righ on April 24, 2009, 03:00:30 PM
The art styles are... not similar. Unless torchlight and isometric view somehow makes a ripoff.

They're blatantly using similar colors.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ratman_tf on April 24, 2009, 03:52:54 PM
The art styles are... not similar. Unless torchlight and isometric view somehow makes a ripoff.

They're blatantly using similar colors.

!I'm copyrighting the use of blue in videogames! *ch-ching!*

!Wait! BROWN! *ching* *ching* *ching*


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Merusk on April 24, 2009, 05:12:45 PM
Patent a process for producing the color brown from little bits of light instead.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Salamok on April 24, 2009, 08:37:32 PM
This should end up beign awesome how often does a dev get to refactor his code 3x before release!


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Margalis on April 24, 2009, 08:38:48 PM
Textures with low frequency detail, clean lines and regular angles, flat surfaces, similar lighting, etc.

The character models are proportioned and lit differently but the environments are much similar than different.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Zzulo on April 25, 2009, 05:17:59 AM
Textures and ambience seems to be very similiar. Only the models of characters seem to be very different.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Malakili on April 25, 2009, 05:43:13 PM
Some more information: http://torchlight.tumblr.com/post/99934419/my-interview-with-runic-games

Some important highlights, this actually doesn't look like it is going to be an MMO, but rather single player.

However, this opens up a second interesting point:

Quote
Building the single-player first has a host of other benefits - not least of which is the fact that the game will be highly moddable, and we plan to deliver some robust modding tools, which would never be possible with the MMO.

Sounds very interesting.  I'm actually MORE interested in this game as a moddable single player action RPG than I was when it was going to be a mythos style MMO.




Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Azaroth on April 25, 2009, 07:07:38 PM
Yeah, but everyone had to be somewhat forgiving of the premise when it was an MMO. I mean... MMOs are nothing but an intricate contraption of hamster wheels and pinatas (somehow connected to a series of tubes).

But, really. "And so then the player goes to the mountain for the ore which makes their armor real good and ALSO MAKES GREAT PERIL LOL!" doesn't necessarily seem like a strong enough story to carry a single player RPG.




...

Actually, you know what. Fuck it. I'm pasting the actual quote, because mine actually makes the game sound more interesting than theirs.
Quote
Torchlight is billed as a simple, action-oriented online PC game in the style of Diablo. The basic setup: "Adventurers set out from the town of Torchlight into the nearby mountains in search of the magic ore that imbues their equipment with power, yet imperils their very existence."


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: schild on April 25, 2009, 09:16:40 PM
What are you talking about? The more story you latch onto a Diablo-alike the worse the game gets.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Azaroth on April 25, 2009, 09:26:09 PM
Well, I suppose if it's going to be strictly a Diablo ripoff, you're probably right.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: schild on April 25, 2009, 09:28:27 PM
Well, I suppose if it's going to be strictly a Diablo ripoff, you're probably right.

What would ever make you think otherwise? Look at the people involved.

I'm still stoked.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: ahoythematey on April 25, 2009, 09:30:25 PM
I'm not giving this game any thought.  Been burned too many times with early promises, I'm just going to wait it out.  My one hope is a game almost identical in mechanics and feel as D2, but with more robust PvP options.  That is the only thing that would interest me beyond widespread, good word of mouth.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Lantyssa on April 26, 2009, 07:50:49 AM
How are you going to get PvP options in a single-player game?


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: UnSub on April 26, 2009, 08:01:17 AM
How are you going to get PvP options in a single-player game?

Self-abuse is a form of PvP. Just don't think too hard on what one of those 'P's stands for.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: ahoythematey on April 26, 2009, 08:11:17 AM
How are you going to get PvP options in a single-player game?

I had assumed a game with the MMO label in there somewhere wouldn't be single-player only.  I guess I don't really understand your line of questioning, because it seems an odd thing to ask.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: rk47 on April 26, 2009, 08:11:50 AM
Palm vs  :awesome_for_real:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: ezrast on April 26, 2009, 10:50:10 AM
Quote
we needed to get our feet back under ourselves. Building a single-player game on a short timeline gives us an opportunity to do this - and ship it and polish it.
Yes.
Quote
Jason: what games have impacted your ideas in terms of gameplay?
TB: The original Nethack, God of War, anything Zelda, Wasteland, Dwarf Fortress.
YES.  :drill:
Quote
Jason: Are there any key features from your past games you wish to bring back in your new games?
TB: Fishing!
NOOOOOOOOO :uhrr:

But aside from that one bit, they seem to have their priorities pretty well in place. This one interview gives me more hope for whatever this group does than years of Champions press releases have for that game. How often do top-tier game devs look at their work, say "Hey, this is too ambitious," and scale the project back to something more realistic? Has that happened ever?

The only concern I can think of is that the single player game just ends up being a mumorpuger without the ability to play with friends.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Malakili on April 26, 2009, 11:08:00 AM


The only concern I can think of is that the single player game just ends up being a mumorpuger without the ability to play with friends.

Actually, my concern is that this thing will come out around the same time as Diablo 3 and get blown into tiny bits, never to be seen again.  If they two games come out fairly far apart, I'll get both.  If they come out around the same time, I'll be getting Diablo 3 only.




Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Threash on April 26, 2009, 02:14:19 PM


The only concern I can think of is that the single player game just ends up being a mumorpuger without the ability to play with friends.

Actually, my concern is that this thing will come out around the same time as Diablo 3 and get blown into tiny bits, never to be seen again.  If they two games come out fairly far apart, I'll get both.  If they come out around the same time, I'll be getting Diablo 3 only.




This.  If the games are released anywhere near close to each other this is going to be another massive financial failure.  The time for diablo clones was during all the years we've had to wait for diablo 3, now? not so much.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ratman_tf on April 26, 2009, 03:19:20 PM
Yeah, but everyone had to be somewhat forgiving of the premise when it was an MMO. I mean... MMOs are nothing but an intricate contraption of hamster wheels and pinatas (somehow connected to a series of tubes).

But, really. "And so then the player goes to the mountain for the ore which makes their armor real good and ALSO MAKES GREAT PERIL LOL!" doesn't necessarily seem like a strong enough story to carry a single player RPG.




...

Actually, you know what. Fuck it. I'm pasting the actual quote, because mine actually makes the game sound more interesting than theirs.
Quote
Torchlight is billed as a simple, action-oriented online PC game in the style of Diablo. The basic setup: "Adventurers set out from the town of Torchlight into the nearby mountains in search of the magic ore that imbues their equipment with power, yet imperils their very existence."

Sounds pretty similar to the concept of Moria and Mithril to me. One of the iconic dungeon crawl settings.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Murgos on April 26, 2009, 06:00:47 PM

Quote
we needed to get our feet back under ourselves. Building a single-player game on a short timeline gives us an opportunity to do this - and ship it and polish it.
[/quote]

Not in that order I hope.

Quote
Actually, my concern is that this thing will come out around the same time as Diablo 3 and get blown into tiny bits, never to be seen again.  If they two games come out fairly far apart, I'll get both.  If they come out around the same time, I'll be getting Diablo 3 only.

So, they have three or four years to get it out the door then?


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Jack9 on April 27, 2009, 02:26:31 AM
I always thought Diablo models and art direction were pretty terrible. How many ways can we try to make dreary and dark interesting? Oh screw it, let's tile more cobblestone with a filter. I think the torchlight look is much more interesting and marketable.

Too bad it's not gonna be an mmo (maybe player instanced like diablo? over p2p). I'm no longer interested in playing.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: koro on April 27, 2009, 08:49:53 AM
Too bad it's not gonna be an mmo (maybe player instanced like diablo? over p2p). I'm no longer interested in playing.
Damned if you do, damned if you don't I guess.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Yegolev on April 27, 2009, 12:19:24 PM
So, they have three or four years to get it out the door then?

I presume this is the impetus behind the smaller-faster-better ideal.  They really, really want this out before D3.

If it's "highly moddable" then it is possible a multiplayer mode can be modded in.  Maybe not likely, but possible.  It's not like they don't know how to make a multiplayer game.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Tarami on April 27, 2009, 01:04:21 PM
TB: The original Nethack, God of War, anything Zelda, Wasteland, Dwarf Fortress.

A fantastic game that's close to my heart, but really, Wasteland? You mean it's post-apocalyptic? No? You have a party? No? It has a strong story full of details and a solid backdrop? No? A varied and actually useful skill system? No? Iconic locations and characters? No? Really, how is it inspired by Wasteland? I fail to see how a loreless hack'n'slash is supposed to take inspiration from a deep, revolutionary RPG title.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Lantyssa on April 27, 2009, 01:09:38 PM
Or Dwarf Fortress unless the game allows you to dig out a habitat for your family which attracts settlers whom you can then instruct to do things.

But yeah.  I think the comparison to Wasteland shows a bit of a disconnect.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Tarami on April 27, 2009, 01:13:56 PM
I think they were thinking "NetHack and Dwarf Fortress are sorta the same game, right? ASCII graphics and all that."


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ingmar on April 27, 2009, 01:34:49 PM
It is hard to know what they mean by these things until we actually see how the game plays. The Nethack part is obvious, but who knows about the other stuff. Maybe it features constantly-spawning cats.

Point being, GRAAAAAAAAAH WHARRRRGARBL about someone dropping a Wasteland reference seems premature until we can actually see that, no, nothing in the game is Wasteland-inspired.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Hindenburg on April 27, 2009, 01:37:10 PM
I'm sure they'll add a desert zone.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: sam, an eggplant on April 27, 2009, 02:26:44 PM
What are you talking about? The more story you latch onto a Diablo-alike the worse the game gets.
Really? Can you point to any badly reviewed story-heavy dungeon hacks to prove this statement? I can't think of any.

It hasn't been done before, but that doesn't necessarily imply it wouldn't work.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: FatuousTwat on April 27, 2009, 06:33:27 PM
Maybe it features constantly-spawning cats.

That reference always makes me laugh...

(http://dl-client.getdropbox.com/u/99701/neckbeard.png)


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Count Nerfedalot on April 27, 2009, 06:47:34 PM
but, but,     no multiplayer? not even lan or ip?    wtf?

They better be aiming for a US$25 price point then, because a solo-only Diablo clone (or even a vaguely Diablo-inspired action-RPG of indeterminate heritage) is just half a game.

Unless they plan to fill it with content equivalent to Oblivion or something.  Of course, I'm pretty sure Morrowind or Oblivion would have more than doubled their sales if they supported multiplayer in some form, even if just LAN and IP.  It doesn't have to be Massively multiplayer, but after a few years of playing in the same game with friends, family, spouses, etc, who wants to go back to playing just with themselves?


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: NiX on April 27, 2009, 07:34:25 PM
but, but,     no multiplayer? not even lan or ip?    wtf?

They better be aiming for a US$25 price point then, because a solo-only Diablo clone (or even a vaguely Diablo-inspired action-RPG of indeterminate heritage) is just half a game.

Unless they plan to fill it with content equivalent to Oblivion or something.  Of course, I'm pretty sure Morrowind or Oblivion would have more than doubled their sales if they supported multiplayer in some form, even if just LAN and IP.  It doesn't have to be Massively multiplayer, but after a few years of playing in the same game with friends, family, spouses, etc, who wants to go back to playing just with themselves?

I'm not sure how reliable this (http://www.gamasutra.com/php-bin/news_index.php?story=23326) article is, but it says it'll be an MMO...

Quote
It's an action-MMORPG where players take the role of adventurers from the town of Torchlight...


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: FatuousTwat on April 27, 2009, 07:38:01 PM
I would be surprised if they didn't go with the multiplayer system Mythos had, it seemed to work pretty well.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Ratman_tf on April 27, 2009, 07:53:28 PM
who wants to go back to playing just with themselves?

(http://forums.f13.net/index.php?action=dlattach;attach=4536;type=avatar)

It writes itself.  :awesome_for_real:

[/lol]

I play Diablo and Dclones mostly to play offline. I think adding multiplayer is a pretty good idea, but personally it wouldn't be a deal breaker for me.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: El Gallo on April 28, 2009, 09:36:59 AM
Those screenshots need more rainbows.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: sam, an eggplant on April 28, 2009, 10:01:47 AM
I play Diablo and Dclones mostly to play offline. I think adding multiplayer is a pretty good idea, but personally it wouldn't be a deal breaker for me.
I played diablo2 solo on closed battle.net. Since (at the time) it was impossible to cheat, even in a non-persistent world my persistent character's advancement had meaning. Also the trading meta-game was pretty compelling for the time, in a pre-WoW-auctionhouse kind of way.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Yegolev on April 28, 2009, 10:42:32 AM
TB: The original Nethack, God of War, anything Zelda, Wasteland, Dwarf Fortress.

A fantastic game that's close to my heart, but really, Wasteland? You mean it's post-apocalyptic? No? You have a party? No? It has a strong story full of details and a solid backdrop? No? A varied and actually useful skill system? No? Iconic locations and characters? No? Really, how is it inspired by Wasteland? I fail to see how a loreless hack'n'slash is supposed to take inspiration from a deep, revolutionary RPG title.

Oh, so this is what you call "nerdrage".  It might have a useful skill system if they go back to something like Fate instead of the skill tree.  I never liked the skill tree.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Murgos on April 28, 2009, 10:50:27 AM
Point being, GRAAAAAAAAAH WHARRRRGARBL about someone dropping a Wasteland reference seems premature until we can actually see that, no, nothing in the game is Wasteland-inspired.

If I can fire a full clip of 9mm UZI ammo into a Thug I think it will pretty obvious that it is, in fact, Wasteland inspired.

Also, the helicopter in Wasteland was the greatest thing I had ever seen in a RPG up to that point. A HELICOPTER!!  IN A VIDEO GAME!!   :drill:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Tarami on April 28, 2009, 11:08:28 AM
Murgos appears to have grasped what Wasteland was really about. :awesome_for_real:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Velorath on May 11, 2009, 11:08:48 PM
Quick Q&A with the developers (http://www.tentonhammer.com/node/67855).


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Azazel on May 11, 2009, 11:44:36 PM
LAN or GTFO.  :awesome_for_real:


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: Malakili on May 12, 2009, 05:52:55 AM
Can we please change the title of this thread to indicate it is a single player game and possible move it to the other forum?


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: schild on May 12, 2009, 06:16:56 AM
Fair nuff.


Title: Re: Diablo, Mythos Vets Announce Action-MMO 'Torchlight'
Post by: IainC on May 12, 2009, 07:48:10 AM
LAN or GTFO.  :awesome_for_real:
But why would you need a LAN option? The servers will be up for ever and ever...


Title: Re: Torchlight - Runic Games
Post by: Yegolev on May 13, 2009, 07:19:20 AM
I still say it looks exactly like Mythos.  Check out that minimap.  Not complaining.

The real question at this point is: can they make me care enough about Torchlight to buy it while this MMO thing lurks in the shadows?


Title: Re: Torchlight - Runic Games
Post by: schild on June 08, 2009, 12:44:33 PM
Matt Uelmen has jumped ship to Runic. (http://www.youtube.com/watch?v=Q2evIg-aYw8)


Title: Re: Torchlight - Runic Games
Post by: FatuousTwat on June 08, 2009, 12:48:41 PM
Wow. Did he finish the D3 soundtrack first?


Title: Re: Torchlight - Runic Games
Post by: schild on June 08, 2009, 12:52:43 PM
I would wager he did not. Maybe though!


Title: Re: Torchlight - Runic Games
Post by: FatuousTwat on June 08, 2009, 01:12:57 PM
Well, I really hope he did! I still listen to the D1/2 music from time to time.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on June 08, 2009, 01:15:16 PM
:awesome_for_real:


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 15, 2009, 11:04:33 AM
watch the alpha video demo at e3 here

http://www.tentonhammer.com/node/69637

the most interesting thing about the game is that they're shipping the editing tools with the game, so you can build your own, classes, skills, maps, dungeons, traps and change just about anything in the game you want
a demo of the editor is shown towards the end

another vid
http://www.perfectworld.com/modules/e3_2009/swf/tl.swf

one of the devs said this about editing summoned monsters to show up in formations
Quote
Here's how formations work. You can make a bunch of monster spawners and tell them what kind of monster to spawn, and then you can arrange them however you like. So, you could put weak monsters all around a strong one, or archers behind warriors, or whatever you think would be cool. Then you would hook your summon up to the layout you made, and the monsters will spawn the way you set them up.

the game is also built without shaders so it will run on practically anything, they've even had it running on a netbook


Title: Re: Torchlight - Runic Games
Post by: schild on June 15, 2009, 02:21:03 PM
Quote
the most interesting thing about the game is that they're shipping the editing tools with the game, so you can build your own, classes, skills, maps, dungeons, traps and change just about anything in the game you want a demo of the editor is shown towards the end

A diablo-like shipping with editing tools? Yeeeeeeeeeeeeeeeeeeeeeeeeeow.

Now, James, learn how to use proper punctuation and such before you get yourself hurt.


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on June 16, 2009, 10:52:07 AM
Eeenteresting.


Title: Re: Torchlight - Runic Games
Post by: AcidCat on June 16, 2009, 04:36:36 PM
Eeenteresting.

Yes I am also keeping my eye on this one.


Title: Re: Torchlight - Runic Games
Post by: Malakili on June 16, 2009, 06:11:09 PM
I don't know how many people here actually played Mythos, but the game had a lot of potential.  I've been keeping my eyes on this for just that reason.  The editing tools, etc, only sweeten the pot, though I do still worry about this game having to compete directly with Diablo 3, which will push it so far under the radar that it may never be seen again.


Title: Re: Torchlight - Runic Games
Post by: Murgos on June 16, 2009, 07:09:59 PM
Diablo 3 probably has 2 years left before they even seriously consider beta.  We are talking about Blizzard here.

Torchlight 2 might be out by then.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on June 17, 2009, 03:32:57 PM
Also the Diablo people are making Torchlight so... :awesome_for_real:


Title: Re: Torchlight - Runic Games
Post by: Malakili on June 17, 2009, 05:05:33 PM
Also the Diablo people are making Torchlight so... :awesome_for_real:

You know what else the diablo people made?


Title: Re: Torchlight - Runic Games
Post by: schild on June 17, 2009, 05:06:39 PM
Also the Diablo people are making Torchlight so... :awesome_for_real:

You know what else the diablo people made?
Guild Wars?
Secret Red 5 Project?

OH

YOU MEAN HELLGATE LONDON

OH GOD HOW DID WE EVER FORGET


Title: Re: Torchlight - Runic Games
Post by: NiX on June 17, 2009, 05:27:00 PM
Damn, I went with Diablo 2 as my answer.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on June 19, 2009, 02:03:38 PM
I don't consider Bill Roper to be a Diablo person.

Also stop posting in here unless it's BIG NEWS YOU GET HAPPY TORCHRITE YANKEE


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 19, 2009, 03:32:06 PM

a speeded up video of one of the developers using the included editor to build a level

http://playmagazine.com/index.php?fuseaction=SiteMain.MediaPlayer&videoid=76


Title: Re: Torchlight - Runic Games
Post by: Malakili on June 22, 2009, 12:18:46 PM

a speeded up video of one of the developers using the included editor to build a level

http://playmagazine.com/index.php?fuseaction=SiteMain.MediaPlayer&videoid=76

Sold!


Title: Re: Torchlight - Runic Games
Post by: Yegolev on June 22, 2009, 05:50:54 PM

a speeded up video of one of the developers using the included editor to build a level

http://playmagazine.com/index.php?fuseaction=SiteMain.MediaPlayer&videoid=76

You know what I like?  Allowing bare IP addresses through NoScript.







Not really.


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 22, 2009, 07:06:24 PM

a speeded up video of one of the developers using the included editor to build a level

http://playmagazine.com/index.php?fuseaction=SiteMain.MediaPlayer&videoid=76

You know what I like?  Allowing bare IP addresses through NoScript.







Not really.

ok, you'll have to explain that to me, because I don't know what you mean


Title: Re: Torchlight - Runic Games
Post by: Ingmar on June 22, 2009, 07:07:31 PM

a speeded up video of one of the developers using the included editor to build a level

http://playmagazine.com/index.php?fuseaction=SiteMain.MediaPlayer&videoid=76

You know what I like?  Allowing bare IP addresses through NoScript.

Not really.

ok, you'll have to explain that to me, because I don't know what you mean

The embedded video is from some random server with just an IP address, so if you run NoScript on top of Firefox, you have to allow an unidentified machine to run scripts in order to watch it. That is a security no-no.


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 22, 2009, 07:31:17 PM
really?
that's interesting
it makes sense what you're saying, but I guess I just don't understand what's happening
I just looked at the source for that page and the file parameter for the video is
http://video.playmagazine.com/movies/torchlight/lavaroom.mp4
so it's not an IP address of some random server; maybe there's something else going on with the script that I don't see
I am using FireFiox, but not NoScript

you can always just download and save the mp4 file to your pc and play it using windows media player


Title: Re: Torchlight - Runic Games
Post by: NiX on June 22, 2009, 10:03:11 PM
really?
that's interesting
it makes sense what you're saying, but I guess I just don't understand what's happening
I just looked at the source for that page and the file parameter for the video is
http://video.playmagazine.com/movies/torchlight/lavaroom.mp4
so it's not an IP address of some random server; maybe there's something else going on with the script that I don't see
I am using FireFiox, but not NoScript

you can always just download and save the mp4 file to your pc and play it using windows media player


(http://img190.imageshack.us/img190/640/pressshiftkeytodisablea.png)


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 22, 2009, 10:15:29 PM

(http://img190.imageshack.us/img190/640/pressshiftkeytodisablea.png)

why ?


Title: Re: Torchlight - Runic Games
Post by: schild on June 22, 2009, 10:19:49 PM

(http://img190.imageshack.us/img190/640/pressshiftkeytodisablea.png)
why ?
Because you're going to get banned if you don't start soon.


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 22, 2009, 10:24:14 PM
again, why?
what does the shift key do other than make CAPITAL letters ?
is that what everyone is upset about ?
that I don't start sentences with capital letters ?


Title: Re: Torchlight - Runic Games
Post by: schild on June 22, 2009, 10:25:41 PM
again, why?
what does the shift key do other than make CAPITAL letters ?
is that what everyone is upset about ?
that I don't start sentences with capital letters ?
Yes. Take a look around the site, do you see other people doing that shit (except when used as an engine of humor)? If you don't want to use capital letters, proper grammar, and such - feel free to go post at Gaia Online or something.


Title: Re: Torchlight - Runic Games
Post by: jamesL on June 22, 2009, 10:36:01 PM
again, why?
what does the shift key do other than make CAPITAL letters ?
is that what everyone is upset about ?
that I don't start sentences with capital letters ?
Yes. Take a look around the site, do you see other people doing that shit (except when used as an engine of humor)? If you don't want to use capital letters, proper grammar, and such - feel free to go post at Gaia Online or something.

fine, I'll go somewhere else
obviously no one here has had any problem understanding anything I've written
no one had to ask me to clarify anything
I haven't flamed anyone or any game, haven't been rude or insulting
I didn't start this thread, but I contributed to it with good and helpful content
to me, actual content is more important than capital letters, commas, and semi colons

please delete my user id



Title: Re: Torchlight - Runic Games
Post by: Rendakor on June 23, 2009, 12:07:11 AM
F13 is NOT FOR YOU!

Aside: the irony of the newfag using the apostrophe in I'll but whining about not wanting to capitalize his sentences amuses me greatly.


Title: Re: Torchlight - Runic Games
Post by: schild on June 23, 2009, 12:59:57 AM
please delete my user id

Sure.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on June 23, 2009, 08:47:06 AM
F13 is NOT FOR YOU!

Aside: the irony of the newfag using the apostrophe in I'll but whining about not wanting to capitalize his sentences amuses me greatly.

I think it's ironic that he capitalized the "I" when referring to himself.  The apostrophe doesn't require use of SHIFT.  If you are going to eschew capitalization, punctuation becomes even more important so leaving out commas and semicolons is counterproductive.  On the other hand, it's perfectly reasonable to not use colons and doublequotes, and sub square brackets for parentheses if you are just trying to avoid using SHIFT.

Way back when I joined, I did it right. :oh_i_see:


Title: Re: Torchlight - Runic Games
Post by: Typhon on June 23, 2009, 05:41:58 PM
... eschew  ...
triple word score!  Ooops!  I meant, "Triple word score!!!"  /giggle!


Title: Re: Torchlight - Runic Games
Post by: schild on August 29, 2009, 05:34:01 PM
http://www.youtube.com/watch?v=hu1KMHtAJsY

I want it.


Title: Re: Torchlight - Runic Games
Post by: Trippy on August 29, 2009, 06:07:57 PM
Yes.


Title: Re: Torchlight - Runic Games
Post by: Lantyssa on August 30, 2009, 09:25:23 AM
Nice editor.


Title: Re: Torchlight - Runic Games
Post by: MrHat on August 30, 2009, 09:46:57 AM
That was really cool.

Wonder if there is a way to have levels friends have created be automatically imported for use in your current game...


Title: Re: Torchlight - Runic Games
Post by: Musashi on August 30, 2009, 11:04:15 AM
 :grin:


Title: Re: Torchlight - Runic Games
Post by: schild on September 30, 2009, 01:35:41 AM
http://torchlight.perfectworld.com/

Looks like 10/27.

I'm instantly less enthused by the whole, you know, involvement of a F2P dime-a-dozen MMOG company being involved.

It does, in fact, hurt me that Travis and Co would even get wrapped up in that crap.


Title: Re: Torchlight - Runic Games
Post by: Malakili on September 30, 2009, 06:31:16 AM
http://torchlight.perfectworld.com/

Looks like 10/27.

I'm instantly less enthused by the whole, you know, involvement of a F2P dime-a-dozen MMOG company being involved.

It does, in fact, hurt me that Travis and Co would even get wrapped up in that crap.

My understanding is that they signed some sort of deal with Perfect World to publish the MMO version of Torchlight, when it comes out.  I think that is the plan anyway.

The real killer for me on this is actually its proximity to the release of Borderlands.


Title: Re: Torchlight - Runic Games
Post by: AcidCat on September 30, 2009, 08:03:42 AM
The real killer for me on this is actually its proximity to the release of Borderlands.

And Demon's Souls. And Uncharted 2. And Brutal Legend. These are trying times.



Title: Re: Torchlight - Runic Games
Post by: schild on September 30, 2009, 08:09:32 AM
http://torchlight.perfectworld.com/

Looks like 10/27.

I'm instantly less enthused by the whole, you know, involvement of a F2P dime-a-dozen MMOG company being involved.

It does, in fact, hurt me that Travis and Co would even get wrapped up in that crap.

My understanding is that they signed some sort of deal with Perfect World to publish the MMO version of Torchlight, when it comes out.  I think that is the plan anyway.
Obviously. There's zero other reason to go with such a "publisher."


Title: Re: Torchlight - Runic Games
Post by: Murgos on September 30, 2009, 08:29:23 AM
Is it going to be on Steam?  Because I'm pretty much done buying game boxes.

edit:%s/. /? /gs


Title: Re: Torchlight - Runic Games
Post by: Salamok on September 30, 2009, 09:28:36 AM
I want to beta test the editor!  I suppose you need to upload your maps to be able to play them as it is online play only, does this mean your maps/campaigns will be available for everyone to play?  Hope you can restrict availability in some fashion or even better if they added an app store for player made campaigns.

Be kind of cool if they took a 50% commission on player made campaigns as opposed to item based micro trans.  Even force a $1 price tag on all campaigns.  If it is a private campaign you are running for friends allow the uploader to specifically grant access to certain accounts and have the option to pay all the costs up front and/or set their commission to 0 (50 cents a player instead of a buck).

I wonder if overstuffing low level mobs with high end loot then heading off to play on a public map/server will be a problem.  Seems like restricting game play to online only has been an often used tactic to control player hacking, the ability to upload custom maps kind of negates that.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 10, 2009, 12:05:14 PM
I want to beta test the editor!  I suppose you need to upload your maps to be able to play them as it is online play only, does this mean your maps/campaigns will be available for everyone to play?  Hope you can restrict availability in some fashion or even better if they added an app store for player made campaigns.


Isn't in single player only, not online only?  The MMO version of Torchlight is coming later I think.   My guess is that stuff player created maps won't be available to play in the MMO version, but what do I know?


Title: Re: Torchlight - Runic Games
Post by: Salamok on October 10, 2009, 07:50:11 PM
Yes it appears to be single player only :tantrum:


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 10, 2009, 08:02:02 PM
Yes it appears to be single player only :tantrum:

Considering its only 20 bucks, I don't mind the single player only to be honest.  Especially considering I really liked Mythos, and buying is sort of an investment in the MMO version that will come out, which if it is anything like Mythos was shaping up to be, will be awesome.

ETA: Still going to try the demo before I buy.


Title: Re: Torchlight - Runic Games
Post by: NiX on October 10, 2009, 10:40:40 PM
Yes it appears to be single player only :tantrum:


:oh_i_see:


Title: Re: Torchlight - Runic Games
Post by: Salamok on October 11, 2009, 03:22:20 PM
Yes it appears to be single player only :tantrum:

Considering its only 20 bucks, I don't mind the single player only to be honest.  Especially considering I really liked Mythos, and buying is sort of an investment in the MMO version that will come out, which if it is anything like Mythos was shaping up to be, will be awesome.

ETA: Still going to try the demo before I buy.

For the game itself I agree but having the bitchin dungeon construction set and then no way to play it with friends is a pretty big tease.  I'm sure you will be able to release things you make to others but then to not be a part of the playing experience kind of takes the wind out of my sails.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 11, 2009, 04:57:43 PM
F13 is NOT FOR YOU!

Aside: the irony of the newfag using the apostrophe in I'll but whining about not wanting to capitalize his sentences amuses me greatly.

Newfag? this isn't /b

Also, I'm gonna pass on Torchlight. I love me some Diablo-alike but it it doesn't even have 2p co-op it's not for me. I can handle not being able to do the 4p-LAN, but these days Diablo clones are just that much more fun with the wife, and a bit dull solo.



Title: Re: Torchlight - Runic Games
Post by: schild on October 14, 2009, 08:12:08 PM
http://www.torchlightgame.com/gamenews/2009/10/13/breaking-torchlight-available-on-steam-starting-oct-27/

Torchlight on Steam? Win.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 14, 2009, 08:24:23 PM
http://www.torchlightgame.com/gamenews/2009/10/13/breaking-torchlight-available-on-steam-starting-oct-27/

Torchlight on Steam? Win.

Yeah, it is definitely nice that it is going to be on steam.  I saw that early today but for some reason I didn't think to post it here.  Give that it releases the day after Borderlands, I think I'm going to hold off on buying this right off the bat, though I will probably download the demo right away just to give it a shot.   Maybe around christmas I'll look into buying it.


Title: Re: Torchlight - Runic Games
Post by: Ard on October 15, 2009, 10:08:03 AM
Oh hell, I didn't realize this game was going to be out this soon.  Dammit, one more to add to the ever growing pile.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 15, 2009, 10:47:48 AM
I don't know what to do between this and Borderlands.  Winter is for loot.


Title: Re: Torchlight - Runic Games
Post by: schild on October 15, 2009, 10:49:05 AM
I know right, it's the Schildman Cometh.

That said, I want to make a big mod for Torchlight. Perhaps we should make it an f13 thing.


Title: Re: Torchlight - Runic Games
Post by: MrHat on October 15, 2009, 11:04:43 AM
I know right, it's the Schildman Cometh.

That said, I want to make a big mod for Torchlight. Perhaps we should make it an f13 thing.

What did you have in mind?


Title: Re: Torchlight - Runic Games
Post by: schild on October 15, 2009, 11:13:53 AM
I don't know. A city of doors type place with merchants and such and everyone sends in their levels to connect to a given door. At least, that would be the easiest thing to do.

We can call it Porchlight.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 15, 2009, 01:06:03 PM
Sounds like Metaplace... but looty.

Wheels are turning.


Title: Re: Torchlight - Runic Games
Post by: schild on October 15, 2009, 01:08:03 PM
inorite


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 15, 2009, 10:28:49 PM
I got the official Runic email taunt.  I sqeed.  A little.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 16, 2009, 03:59:23 PM
http://forums.runicgames.com/viewtopic.php?f=5&t=686

Short Version:  Person says they can't play games with camera shake due to medical condition.  Same day, develop responds to thread saying they've added an option to turn it off.

I might have to buy this on release just for this reason, even though I was planning on waiting.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 16, 2009, 06:06:34 PM
Incidentally, pre-order for steam is up:

http://store.steampowered.com/app/41500

10% off (for a massive 2 dollars in savings, but he).


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 16, 2009, 06:24:06 PM
http://forums.runicgames.com/viewtopic.php?f=5&t=686

Short Version:  Person says they can't play games with camera shake due to medical condition.  Same day, develop responds to thread saying they've added an option to turn it off.

I might have to buy this on release just for this reason, even though I was planning on waiting.

Nod. I might have to support these guys, despite not being thrilled by the total lack of LAN/co-op. In the same way I used to support Stardock until the owner opened his mouth and let us all know he was a giant douche.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 16, 2009, 10:08:24 PM
I think their plan is to make the "MMO" part the co-op.  Basically, it looks to me like they made the single player game, and are now selling it to get monies.  Then they'll build the rest of it with said monies.  At the end of the day, I'm guessing it's going to look a lot like every other multiplayer diablo clone.  But that's all just a guess.  It's only twenty bucks.  Plus, you know loot dog.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 17, 2009, 03:59:17 AM
yeah we went around that block a couple of pages ago.



Title: Re: Torchlight - Runic Games
Post by: schild on October 17, 2009, 06:29:09 PM
http://forums.f13.net/index.php?topic=18112


Title: Re: Torchlight - Runic Games
Post by: schild on October 18, 2009, 05:26:00 PM
I'll hopefully have something written up about Torchlight Fridayish. Getting a copy Tuesday. Will keep everyone updated.


Title: Re: Torchlight - Runic Games
Post by: schild on October 23, 2009, 07:38:38 PM
Ok. Downloading the press build. Going slow. Once I get it, is anyone interested in me livestreaming the playthrough?


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 23, 2009, 08:19:22 PM
Sure, what the fuck.  I can't get any but I'll be happy to watch you.


Title: Re: Torchlight - Runic Games
Post by: schild on October 23, 2009, 09:09:42 PM
Well, if this download doesnt' speed up, no one will be watching for about 15 hours.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 23, 2009, 10:54:41 PM
Well, if this download doesnt' speed up, no one will be watching for about 15 hours.

I'll wait a little before breaking out the popcorn then.


Title: Re: Torchlight - Runic Games
Post by: Furiously on October 24, 2009, 02:25:10 AM
Mine is pretty stale and cold at this point.


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 08:38:39 AM
Still downloading. Not kidding. Heh.


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 10:50:42 AM
Gonna be streaming in about 10 minutes at

http://www.livestream.com/meat


Title: Re: Torchlight - Runic Games
Post by: bhodi on October 24, 2009, 11:21:17 AM
My seven word summary of the gameplay:


MY PACK IS FULL.

I AM OVERBURDENED.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 24, 2009, 11:29:31 AM
/splode


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 12:50:11 PM
So.

1. There are monsters that turn into portals. AWESOME.
2. Matt's music only gets better. These people know their audience, perhaps too well.
3. There's all sorts of tiny bit of polish here and there that go a LONG way. This does not feel like a game made in one year.
4. I froth so hard for the editor. SO HARD.


Title: Re: Torchlight - Runic Games
Post by: Tarami on October 24, 2009, 12:54:14 PM
So to my intended question, "but is it fun," the question is "yes"?


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 12:59:27 PM
Ah, figured out how to go Windowed. Didn't see the option before. Can chat now if anyone wants to watch.


Title: Re: Torchlight - Runic Games
Post by: Murgos on October 24, 2009, 01:32:31 PM
Watched a little bit, looks cool.  Hope I get time to play it.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 24, 2009, 03:07:51 PM
Watched some of the feed.  Oh man this looks awesome.  :drill: :drill: :drill: :drill:


Title: Re: Torchlight - Runic Games
Post by: Ragnoros on October 24, 2009, 03:55:19 PM
Your froth has won me over; I purchased it on Steam just now. Anyone know if we will get to preload anytime soon?


Title: Re: Torchlight - Runic Games
Post by: Nightblade on October 24, 2009, 04:01:39 PM
If there wasn't so much shit to play right now, I'd have probably bought it already based on the little on saw on the feed (The price is right too). Between LoL, TF2, Borderlands, Modern Warfare 2, and L4D2 - it's one of those rare occasions where there's actually a lot of good stuff to play floating around.


Title: Re: Torchlight - Runic Games
Post by: Hoax on October 24, 2009, 04:06:44 PM
If there wasn't so much shit to play right now, I'd have probably bought it already based on the little on saw on the feed (The price is right too). Between LoL, TF2, Borderlands, Modern Warfare 2, and L4D2 - it's one of those rare occasions where there's actually a lot of good stuff to play floating around.

This.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 24, 2009, 04:19:56 PM
Luckily, even if you pick up this game later, its only going to be better.  Since its not an MMO, or even multiplayer, there is no real reason to need to be there "at the beginning"  The longer the game is out the more good mods will be made, etc, so this is one people should keep on their lists even if they aren't going to buy it on release.


Title: Re: Torchlight - Runic Games
Post by: Tannhauser on October 24, 2009, 04:24:29 PM
So Schild, give us some first impressions, I'm on the fence and need a push.


Title: Re: Torchlight - Runic Games
Post by: Nightblade on October 24, 2009, 04:51:09 PM
Luckily, even if you pick up this game later, its only going to be better.  Since its not an MMO, or even multiplayer, there is no real reason to need to be there "at the beginning"  The longer the game is out the more good mods will be made, etc, so this is one people should keep on their lists even if they aren't going to buy it on release.

Isn't this game having multiplayer added at a later date?


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 24, 2009, 04:53:03 PM
Luckily, even if you pick up this game later, its only going to be better.  Since its not an MMO, or even multiplayer, there is no real reason to need to be there "at the beginning"  The longer the game is out the more good mods will be made, etc, so this is one people should keep on their lists even if they aren't going to buy it on release.

Isn't this game having multiplayer added at a later date?

There is a free to play MMO in development by the same team, set in the same game world, but that will be a totally separate game.  They time frame they keep throwing around is about 18 months from now.


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 05:34:58 PM
Starting the livestream again.

http://www.livestream.com/meat


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 24, 2009, 06:20:35 PM
There is a free to play MMO in development by the same team, set in the same game world, but that will be a totally separate game.  They time frame they keep throwing around is about 18 months from now.

Just in time for this one's froth to peter out.  Maybe.


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 07:46:23 PM
Unlimited dungeon unlocks once you beat the game. Random quests.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 24, 2009, 07:56:31 PM
Unlimited dungeon unlocks once you beat the game. Random quests.

I heard this was the case.  Are you free to go back and kill old bosses/old content?


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 08:06:07 PM
Unlimited dungeon unlocks once you beat the game. Random quests.

I heard this was the case.  Are you free to go back and kill old bosses/old content?
Negative. It's persistent. if I went back there'd just be corpses. Pretty sure you can set a dungeon to reset though in the editor.


Title: Re: Torchlight - Runic Games
Post by: schild on October 24, 2009, 08:38:24 PM
Starting a game on the hardest difficulty.

http://www.livestream.com/meat


Title: Re: Torchlight - Runic Games
Post by: schild on October 25, 2009, 09:30:58 AM
Streaming my Very Hard character again.

http://www.livestream.com/meat


Title: Re: Torchlight - Runic Games
Post by: Aez on October 25, 2009, 12:24:32 PM
Max number of viewers reached.


Title: Re: Torchlight - Runic Games
Post by: schild on October 25, 2009, 08:55:00 PM
http://www.livestream.com/meat (http://www.livestream.com/meat)

Going to be streaming for a few hours starting now.

Vanquisher - Hard Difficulty - Heritage Item a +10% MF Pendant. No items shared through shared stash.


Title: Re: Torchlight - Runic Games
Post by: Draegan on October 26, 2009, 06:22:18 AM
So my girlfriend is buying this for me for my birthday which is next monday.  Good thing Borderlands comes out today!  

Edit:
Oh snap. 3000th post.


Title: Re: Torchlight - Runic Games
Post by: Cadaverine on October 26, 2009, 08:28:02 AM
I caved, and pre-ordered.  Didn't realize it was available for pre-order on Steam, though.   :heartbreak:


Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 26, 2009, 12:26:12 PM
I preordered as well. Thanks eff thirteen dot net!


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 26, 2009, 03:59:12 PM
Tuesday is tomorrow.  Time travel almost complete.


Title: Re: Torchlight - Runic Games
Post by: Falconeer on October 26, 2009, 04:03:02 PM
It's October 27th here, has been for 2 minutes now. Where's my Torchlight?


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 26, 2009, 05:06:22 PM
"Unlocks in 22 hours", someone at Steam marketing must've dozed off during math class  :oh_i_see:

On the flip side, I can't even pre-load this!


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 26, 2009, 05:17:10 PM
"Unlocks in 22 hours", someone at Steam marketing must've dozed off during math class  :oh_i_see:

On the flip side, I can't even pre-load this!

I think the entire game is only 300MB, so pre-loading shouldn't be a huge issue at least.


Title: Re: Torchlight - Runic Games
Post by: Kageru on October 26, 2009, 07:47:18 PM

A diablo clone that has no multi-player...  :uhrr:


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 26, 2009, 08:36:48 PM

A diablo clone that has no multi-player...  :uhrr:


I so sick of hearing this.


Title: Re: Torchlight - Runic Games
Post by: schild on October 27, 2009, 12:44:01 AM
Yea it is pretty much the most annoying goddamn thing people mention whenever Diablo comes up.


Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 27, 2009, 02:22:39 AM
There is only one way of making a game of genre x. That's why every MMO is a dikumud. There is no other way of doing things. We have always been this way.


Title: Re: Torchlight - Runic Games
Post by: Hawkbit on October 27, 2009, 05:05:59 AM
Bought this last night.  For $18 I can't complain if it's terrible.  Hell, WoW was going to auto-resub two days ago before I cancelled it, so it's almost like making that payment. 


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 27, 2009, 07:49:30 AM
  Hell, WoW was going to auto-resub two days ago before I cancelled it, so it's almost like making that payment. 

You know for some reason I hadn't thought of it that way, but that really puts in perspective exactly why everyone should buy this game.


Title: Re: Torchlight - Runic Games
Post by: Modern Angel on October 27, 2009, 09:55:56 AM
GamersGate has it unlocked by the way. And it is very good.


Title: Re: Torchlight - Runic Games
Post by: Bandit on October 27, 2009, 10:02:00 AM
This hasn't been on my radar much, but pre-ordered from steam and excited its getting great initial feedback.  I think I am more looking forward to try out user-created content, and dabble in making my own.


Title: Re: Torchlight - Runic Games
Post by: vex on October 27, 2009, 10:13:03 AM
Unlocked on Steam now.


Title: Re: Torchlight - Runic Games
Post by: Hutch on October 27, 2009, 10:13:16 AM
Positive review up on Warcry (http://www.warcry.com/articles/view/reviews/6696-Torchlight-Review-Reuniting-Action-RPG)


Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 27, 2009, 10:14:06 AM
Giantbomb has a nice QL on TL.


Title: Re: Torchlight - Runic Games
Post by: Nonentity on October 27, 2009, 11:15:54 AM
Ran around for a bit on each of the characters, but I had super limited time to look at it. Lots of cool buttons and items and stuff! This is one that I'll have to put some considerable time into once I'm through Borderlands.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 27, 2009, 11:27:47 AM
Hay guise.  Since I traveled in time from Sunday, the wait was easy.  Am downloading.  Am changing pants.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 27, 2009, 12:18:41 PM
Good thing October 27th finally arrived somewhere around Ulan Bator too, so that the whole world can download now!

More positive reviews are popping up, I read a couple german ones today, both rating it at around 8.5/10.

I'm downloading now as well, am really anxious to play some.


Title: Re: Torchlight - Runic Games
Post by: Xuri on October 27, 2009, 12:38:31 PM
Woah. Music in Torchlight (the town) is extremely similar to Town (aka music in Tristram, Diablo). It's Matt Uelmen's music, alright.


Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 27, 2009, 12:44:23 PM
Hey, this game is addictive. Screw you guys anyway, I'm off to play more!


Title: Re: Torchlight - Runic Games
Post by: Hawkbit on October 27, 2009, 02:10:14 PM
Yep, about an hour in I decided I already got my $18 out of it.  It's not perfect, but it's fun and it's going to keep me busy.


Title: Re: Torchlight - Runic Games
Post by: Tannhauser on October 27, 2009, 03:15:12 PM
Yeah, I think I'll be jumping on this bandwagon.  I've decided to skip Borderlands and need a game to tide me over until Dragon Age.

Oh sweet sweet loot!


Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 27, 2009, 03:16:07 PM
Too tired to play anymore, but I got to lvl11 and killed the Overseer with my Alchemist, Zorbas.

I :heart: the level 10 lightning spell.




Title: Re: Torchlight - Runic Games
Post by: Musashi on October 27, 2009, 03:27:05 PM
Playing a Berserker.  Squeeing.  Twenty dollars indeed.


Title: Re: Torchlight - Runic Games
Post by: Kageru on October 27, 2009, 07:01:56 PM

Gameplay on the giantbomb quick look was pretty dull. A diablo-II clone with less features, one town, one dungeon, 20 hours of gameplay and no multi-player that would have given it more replayability. And it's not like adding that feature would have changed or impaired their "design", in so much as a clone can have one.

Still, it's cheap and diablo II is ancient now so good timing for them.


Title: Re: Torchlight - Runic Games
Post by: Fabricated on October 27, 2009, 07:09:33 PM
Torchlight is more fun than Borderlands so far, about 2 hours in.


Title: Re: Torchlight - Runic Games
Post by: Xeyi on October 27, 2009, 07:38:17 PM
There's a demo on steam for anyone sitting on the fence.


Title: Re: Torchlight - Runic Games
Post by: Salamok on October 27, 2009, 08:06:20 PM
not sitting on the fence just broke so the demo will tide me over till payday ;)


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 27, 2009, 08:18:05 PM
For anyone who isn't sure, or wants to check the game out in general, I'm live streaming right now.

www.livestream.com/newslang

Destroyer / Hard mode


Title: Re: Torchlight - Runic Games
Post by: Fabricated on October 27, 2009, 08:48:27 PM
I never checked, but is there a way to respec? I'm sort of just rambling through the game right now picking what makes sense. Stampede->thunder stomp->cleave rules.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 27, 2009, 09:23:08 PM

Gameplay on the giantbomb quick look was pretty dull. A diablo-II clone with less features, one town, one dungeon, 20 hours of gameplay and no multi-player that would have given it more replayability. And it's not like adding that feature would have changed or impaired their "design", in so much as a clone can have one.

Still, it's cheap and diablo II is ancient now so good timing for them.


Dude.  They're selling the single player to pay for making the multiplayer.  It's not as if adding that 'feature' is so insignificant.  Like you said, twenty bucks.  I just spent all day on it, and it was more than worth it.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 27, 2009, 09:30:18 PM

Gameplay on the giantbomb quick look was pretty dull. A DIABLO clone with less features, one town, one dungeon, 20 hours of gameplay and no multi-player that would have given it more replayability. And it's not like adding that feature would have changed or impaired their "design", in so much as a clone can have one.

Still, it's cheap and diablo II is ancient now so good timing for them.


Fixed it for you, and suddenly all the rest of the things you said should be a lot more understadable.

Also, the editor is huge, mods are going to make this game.


Title: Re: Torchlight - Runic Games
Post by: Bandit on October 27, 2009, 09:44:51 PM


Gameplay on the giantbomb quick look was pretty dull. A DIABLO clone with less features, one town, one dungeon, 20 hours of gameplay + 20 hours of sweet, sweet inventory management and no multi-player that would have given it more replayability. And it's not like adding that feature would have changed or impaired their "design", in so much as a clone can have one.

Still, it's cheap and diablo II is ancient now so good timing for them.


Fixed again.  Loving the loot.

Couldn't figure out the transmuter at first glance, how exactly does it work?


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 28, 2009, 01:17:41 AM
Played it for about 4 hours last night. It is a solid, entertaining and very polished Diablo clone, right up there with Titan Quest. I love the art style and the little touches they did to the game concept. Animations and sound/visuals are top notch, I just wish the dungeon levels were a bit more expansive, because the mine sure feels cramped. Town music is SO Diablo, and I can see all the "Fate" elements that made it into the game as well (yay for pet running to sell stuff!).

Something what also struck me, the dungeon levels remind me a lot of the barbarian Diablo 3 footage that Blizzard first showed when they disclosed Diablo 3 at Blizzcon 2007 (was it 2007?).

Skill trees are another cool touch. I'm seconding the question about respeccing, anyone know if it is possible? I'm currently just clicking left and right points as I feel compelled.

Currently playing a destroyer on hard difficulty, it's challenging and great fun.


Title: Re: Torchlight - Runic Games
Post by: Xuri on October 28, 2009, 01:22:39 AM
Without having tested or read anything about it, I'm guessing you can at least use the transmuter thing to combine several lesser-quality gems into a higher-quality gem.

I've reached level 11 on my Alchemist now (on Normal mode - meh), though I'm not sure how effective the talent/spell-choices I've made are. At least I could finish a "random dungeon" (spawned from one of those maps you can buy) with level 14 mobs at level 10 =P

Started a second character too, on Very Hard + Hardcore. Ranger. Currently level... 2 :P


Title: Re: Torchlight - Runic Games
Post by: Nerf on October 28, 2009, 01:30:30 AM
It's 3:30AM, i was planning on hitting the sack around 1:15
Fuck.

Game is fun tho, and I got a string of good enchants and my fastest attack speed pistol is at just shy of 200dps right now, good times.

Now the real question is do I drop the $20 on this, or feed my shiny item addiction with borderlands on the PC or ps3?


Title: Re: Torchlight - Runic Games
Post by: Kageru on October 28, 2009, 01:50:45 AM
Skill trees are another cool touch. I'm seconding the question about respeccing, anyone know if it is possible? I'm currently just clicking left and right points as I feel compelled.

Taken from one of the developers on the Official forums (http://forums.runicgames.com/viewtopic.php?f=5&t=851)

Quote
There was much heated debate about Respec. We decided to make it ridiculously easy to mod in, but not the 'base' functionality.
We were aiming for a much faster-progressing game than an MMO that that replay with a new class or a new build fun, rather than dipping your toes into every skill along the way, and not necessarily giving them a fair shake. But Respec is a big issue for people, so even though it didn't 'win' for base functionality, we still ADDED the functionality, and made it fairly trivial to enable for those of you who this is a deal-breaker for.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 28, 2009, 02:06:13 AM
Thanks for digging that up! I'll have to take a look at the editor then.


Title: Re: Torchlight - Runic Games
Post by: Falconeer on October 28, 2009, 03:05:35 AM
I am enjoying it a lot. My only gripe is longevity, loot or not I loved Dungeon Runners for two intense days before dropping and forgetting it and I foresee the same happening here as the two games are pretty much identical as far as I can remember. Nonetheless, great fun and 14 euros well spent.


Title: Re: Torchlight - Runic Games
Post by: FatuousTwat on October 28, 2009, 03:56:25 AM
Found a bug... Instead of buying spells from the merchant, you can just drag them onto one of the 4 spell tabs in your inv, and you will learn it without spending anything.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 28, 2009, 04:10:47 AM
Real Diablo III begins now!


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 28, 2009, 04:12:35 AM
Thanks for digging that up! I'll have to take a look at the editor then.

I'm pretty sure when they say its real easy that its actually that they've added an item called a  "Respec Potion" (in functionality, if not precisely in name), that you can drop onto a vendor, or anywhere else if you want them bad enough.  So, you could set the price for them as well.   Just gotta wait until the end of this week or next week to get our hands on the editor now.


Title: Re: Torchlight - Runic Games
Post by: AcidCat on October 28, 2009, 07:13:56 AM
Yeah the game is a lot of fun, very polished and I really dig the art style. I'm not a fan of having to identify items, and I wish you could rotate the camera during gameplay, but those are minor issues.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 28, 2009, 07:58:10 AM
Yeah the game is a lot of fun, very polished and I really dig the art style. I'm not a fan of having to identify items, and I wish you could rotate the camera during gameplay, but those are minor issues.

At least i think all the items you identify increase the sell value of the item more than the cost of a identify scroll, I've been trying to keep track, but I forget to look sometimes.  I hated that in Diablo 2, when I would indentify a magic (blue), item and it wouldn't increase the value of the item enough to even pay the cost of identification.  Granted, you got Cain pretty early on anyway.


Title: Re: Torchlight - Runic Games
Post by: Draegan on October 28, 2009, 10:47:10 AM
Apparently if you drag an Id scroll from a merchant onto an item in your inventory you dupe that item (with different stats).  Heh.  I'll get this game after my hardon for Borderlands subsides.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 28, 2009, 11:56:02 AM
Game is  very much :heart:.

I want multiplayer for it but I am also very sure its not worth a subscription fee to get it, if that's their plan. Unless the fee is *really low*.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 28, 2009, 11:58:46 AM
Couple of Diablolike noobery problems in this thread need cleaning up.

Respec - No.  Level up another dude.  It's what the whole game is about.

I don't mean to be a dick.  Well okay maybe I do.  But if you even remotely like min/maxing, then this game is your dream come true.  You're meant to focus on only a few skills, and tailor your attributes to gear.  So if you want to make a warrior-mage who uses staves and runs around in mage gear, you can do it.  The trade off is that while you lose the warriors traditional super-brawny, up-in-your-grill style of play, you gain full functional use of some of the skills in the Barbarian tree that are usually more for flavoring your dude with some magic.  Then you can further customize by picking out specific end game gear, and you are really only limited by your imagination, as evidence by the loyal following Diablo still enjoys.  Dudes are still coming up with new stuff.  Respecs only hamper this by basically making it pointless.

TL;DR - At the end of the game, you can maximize one stat by using the minimum in the others for the requirement of the gear you want to wear given the build you're building.  If you respec every time you get a new idea, you are a cheap whore.  Make another dude, and test it.  Let me know how you did.

Isometric camera - It's like that on purpose.  No you can't move it. 

The idea here is that the majority of the enjoyment of the game comes from fighting hordes of monsters.  Now while in the Diablo days, there was a technical limitation to how many sprites could be on your screen, that's less the case now.  Now it's just a matter of the suspense of not knowing what's around the corner of your screen.  Ask yourself why you want to move the camera.  Because you want to know what's coming, right?  No shit.  Commit pussy.  Not enough of a thrill for you?  Try it on Hardcore then, bitch.

We've been over these issues before, fellas.  I'll expect better of you by the time D3 comes out.  Use this game for practice.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 28, 2009, 12:15:19 PM
Couple of Diablolike noobery problems in this thread need cleaning up.

Respec - No.  Level up another dude.  It's what the whole game is about.

I don't mean to be a dick.  Well okay maybe I do.  But if you even remotely like min/maxing, then this game is your dream come true.  You're meant to focus on only a few skills, and tailor your attributes to gear.  So if you want to make a warrior-mage who uses staves and runs around in mage gear, you can do it.  The trade off is that while you lose the warriors traditional super-brawny, up-in-your-grill style of play, you gain full functional use of some of the skills in the Barbarian tree that are usually more for flavoring your dude with some magic.  Then you can further customize by picking out specific end game gear, and you are really only limited by your imagination, as evidence by the loyal following Diablo still enjoys.  Dudes are still coming up with new stuff.  Respecs only hamper this by basically making it pointless.


I guess it all depends on the time it takes you to level to try out your new builds.

If you know your way around the "loyal Diablo (I assume you mean Diablo TWO?) following" you know that, past your first build, it is all "rush me up to hell and level me so I can try out my new build". No one enjoys leveling up level 1-98 the umpteenth time to "try out a new build". At least the smart people and the ones with friends do that. Call it convenience, call it lazyness, I call it "this needs respec".

I may be meant to focus on a few skills, however to learn on which skills I want to focus on I need to try them out, y'know? By this logic, I'm going to waste a character and valuable time to learn which skills are good and which skills are crap, so that when I got that I can start anew and - worst case - waste another character to learn which skills that I thought are good are crap because they don't scale well and so on and so forth.

Respec is comfort. Comfort is a sign of progress. There's nothing hardcore or particularly appealing about wasting time. It is just that, wasting time so you learn stuff that you could've learned without wasting time.



Title: Re: Torchlight - Runic Games
Post by: Malakili on October 28, 2009, 12:16:30 PM
Game is  very much :heart:.

I want multiplayer for it but I am also very sure its not worth a subscription fee to get it, if that's their plan. Unless the fee is *really low*.

The MMO version is going to be free to play with micro transactions.


Title: Re: Torchlight - Runic Games
Post by: Morfiend on October 28, 2009, 12:22:11 PM
Real Diablo III begins now!

Not with no multiplayer.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 28, 2009, 12:35:55 PM
Apparently if you drag an Id scroll from a merchant onto an item in your inventory you dupe that item (with different stats).  Heh.  I'll get this game after my hardon for Borderlands subsides.

Whoops, indeed, just tried this. Grab scroll, click with the scroll  on the item, the scroll icon turns into a (still unidentified) copy. Base item type remains, stats change. Does feel a lot like cheating though. Might be fun to try re-rolling epix though, if I'm bored. Like gambling, just for free  :awesome_for_real:


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 28, 2009, 12:45:18 PM
No one enjoys leveling up level 1-98 the umpteenth time to "try out a new build".


This is where you and I differ.  I do enjoy it.  And there are others like me.  You might be one too, if you were willing to give it a go.  For sure if there's no way to rush in this single player version, it will be significantly more difficult.  But I don't know if there is or not yet, and if there isn't, we can mod in either respecs or faster xp.  So you'll be able to pick your poison, either way.


Title: Re: Torchlight - Runic Games
Post by: Lantyssa on October 28, 2009, 01:03:48 PM
Here's an idea.  Give me the respec option, and if you would rather level a character than play around with your abilities a bit, knock yourself out.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 28, 2009, 01:08:18 PM
Game is  very much :heart:.

I want multiplayer for it but I am also very sure its not worth a subscription fee to get it, if that's their plan. Unless the fee is *really low*.

The MMO version is going to be free to play with micro transactions.

Ah, good.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 28, 2009, 01:45:36 PM
Real Diablo III begins now!

Not with no multiplayer.

I'm pelting you with SoJs.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 28, 2009, 01:56:52 PM
http://forums.runicgames.com/viewtopic.php?f=5&t=1953

Apparently there's a console command that gives you the respec potion. And if you use this, it appends "the Cheater" to your character name and disables your shared stash. I chuckled there.

EDIT:

No one enjoys leveling up level 1-98 the umpteenth time to "try out a new build".


This is where you and I differ.  I do enjoy it.  And there are others like me.  You might be one too, if you were willing to give it a go.  For sure if there's no way to rush in this single player version, it will be significantly more difficult.  But I don't know if there is or not yet, and if there isn't, we can mod in either respecs or faster xp.  So you'll be able to pick your poison, either way.

You are right about that. Like Lantyssa said, I just want the option.


Title: Re: Torchlight - Runic Games
Post by: Morfiend on October 28, 2009, 02:00:02 PM
Real Diablo III begins now!

Not with no multiplayer.

I'm pelting you with SoJs.

On the bright side. They didnt use Gamespy.


Title: Re: Torchlight - Runic Games
Post by: schild on October 28, 2009, 02:12:55 PM
Single Player games should come with a warning label:

Not intended for use by people with extreme attachment disorder. And Nonentity. Also, no bitching.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 28, 2009, 02:24:40 PM
Any remote possibility of me bitching disappeared when I saw I could pick a cat or dog as a pet and I heard the music.  Have you heard the music?  Also, unrestricted multiplayer in Diablo II was not that much fun.  LAN, sure.  I can wait.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 28, 2009, 02:27:25 PM
Back in Fate I managed to fish some special fish and transformed him into a dark unicorn permanently. Now that was cool! I'm curious for the "uber" pet types they have here.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 28, 2009, 02:30:58 PM
I am going to waste so much of my life on fishing.


Title: Re: Torchlight - Runic Games
Post by: Nonentity on October 28, 2009, 03:00:37 PM
Single Player games should come with a warning label:

Not intended for use by people with extreme attachment disorder. And Nonentity. Also, no bitching.

Hey - I beat like, three or four single player games this year so far! That's a new record for me!


Title: Re: Torchlight - Runic Games
Post by: Morfiend on October 28, 2009, 03:42:53 PM
Single Player games should come with a warning label:

Not intended for use by people with extreme attachment disorder. And Nonentity. Also, no bitching.

Hey - I beat like, three or four single player games this year so far! That's a new record for me!

I bet if we made a thread talking about just our enjoyment of coop gaming schild's head would explode.


Title: Re: Torchlight - Runic Games
Post by: Falconeer on October 28, 2009, 03:52:12 PM
Just found a level 2 (I am level 1) gold (unique) hat. Clownshoes.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 28, 2009, 03:59:31 PM
Just found a level 2 (I am level 1) gold (unique) hat. Clownshoes.

That is remarkable why?


Title: Re: Torchlight - Runic Games
Post by: Sjofn on October 28, 2009, 04:52:14 PM
Here's an idea.  Give me the respec option, and if you would rather level a character than play around with your abilities a bit, knock yourself out.

You stole my post!


EDIT: By the way, Non, your avatar makes me squee every time I see it.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 28, 2009, 04:54:59 PM
Here's an idea.  Give me the respec option, and if you would rather level a character than play around with your abilities a bit, knock yourself out.

You stole my post!


EDIT: By the way, Non, your avatar makes me squee every time I see it.

If you can wait until next week (or maybe in friday if we are lucky!), when the editor is coming out I'll make a quicky mod for you and you can respec to your hearts content.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 28, 2009, 04:58:22 PM
One of the Torchlight devs already did apparently:

http://www.runicgamesfansite.com/torchlightmods/node/32


Title: Re: Torchlight - Runic Games
Post by: Lantyssa on October 28, 2009, 08:24:57 PM
EDIT: By the way, Non, your avatar makes me squee every time I see it.
It makes me go :awesome_for_real: with maybe a little squee thrown in.


Title: Re: Torchlight - Runic Games
Post by: ezrast on October 28, 2009, 08:57:10 PM
Playing the demo now. Does anybody know how to remap controls? My sources suggest that it's possible by editing a config file somewhere but I can't figure out which one. Skills hotkeyed to function keys is just stupid.


Title: Re: Torchlight - Runic Games
Post by: Ragnoros on October 28, 2009, 09:27:35 PM
Playing the demo now. Does anybody know how to remap controls? My sources suggest that it's possible by editing a config file somewhere but I can't figure out which one. Skills hotkeyed to function keys is just stupid.

http://forums.runicgames.com/viewtopic.php?f=5&t=1314&start=0


Title: Re: Torchlight - Runic Games
Post by: Tarami on October 28, 2009, 10:18:08 PM
In Black Palace you get to murder lots and lots of Draenei wearing only their skivvies. There's something for everyone in that fact. :-)


Title: Re: Torchlight - Runic Games
Post by: Sjofn on October 28, 2009, 10:31:54 PM
If I could be a GIRL alchemist, this game would be perfect.

Wait no, if I could be a GIRL alchemist or warrior-type AND THEY WERE WEARING PANTS AT ALL TIMES, and so was the marksman lady, this game would be perfect.


Title: Re: Torchlight - Runic Games
Post by: schild on October 28, 2009, 11:11:04 PM
Find new complain, plz.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 28, 2009, 11:18:02 PM
Couple of Diablolike noobery problems in this thread need cleaning up.

We've been over these issues before, fellas.  I'll expect better of you by the time D3 comes out.  Use this game for practice.

I don't have the fucking time to be H4rdc0r3 anymore. I have a life, a job, a wife, all that shit, and as a result, more money and games than time to play them. This game looks like it could be fun, lacks the MP which is key for me, and "level up another dude of the same class to try out a different spec" gets my reply of "blow me".

I'll wait on this one.



Title: Re: Torchlight - Runic Games
Post by: schild on October 28, 2009, 11:22:47 PM
Couple of Diablolike noobery problems in this thread need cleaning up.

We've been over these issues before, fellas.  I'll expect better of you by the time D3 comes out.  Use this game for practice.

I don't have the fucking time to be H4rdc0r3 anymore. I have a life, a job, a wife, all that shit, and as a result, more money and games than time to play them. This game looks like it could be fun, lacks the MP which is key for me, and "level up another dude of the same class to try out a different spec" gets my reply of "blow me".

I'll wait on this one.
Then why even post?

I don't understand what you're trying to get at.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 28, 2009, 11:31:45 PM
Because posts in disagreement with a game's design descisions are an alien thing to this forum?


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 28, 2009, 11:33:00 PM
Here's an idea.  Give me the respec option, and if you would rather level a character than play around with your abilities a bit, knock yourself out.

In short,

This.


Musashi was being a l33t-kiddie type dick.


Title: Re: Torchlight - Runic Games
Post by: schild on October 28, 2009, 11:33:43 PM
Because posts in disagreement with a game's design descisions are an alien thing to this forum?
But you're not disagreeing with the game design. You're upset you don't have time and you're upset someone brought up the hardcoreness of a diablo-like. I'm not reading anything about design decisions since we've known for what, 10 of the 11 months it was in development that the first game was single player.

What's your complaint? You could suddenly find the time for such a game and be hardcore about it if it were multiplayer, LIKE THEIR NEXT ITERATION IS?

Like I said, you're not disagreeing, you're just being silly.

Quote
Musashi was being a l33t-kiddie type dick.

Where on the doll did the serious dungeon crawler touch you?


Title: Re: Torchlight - Runic Games
Post by: schild on October 28, 2009, 11:36:49 PM
ON THAT NOTE:

1. Being able to move the camera in a Diablo-like takes away from the experience of the genre. Go play a 3D game with full range. This isn't a hardcore thing, it's a MAJOR, MAJOR, MAJOR part of the system. FUCKING MAJOR. It's not the type of game you want to be able to move the camera in.

2. The respec thing is neither here nor there and I'd be willing to say there's arguments for both. I'd rather it exist so people that are non-committal don't yammer their fucking jaw about archaic game design or this and that and about how MAYBE I JUST WANT TO TRY A DIFFERENT BUILD. Once again, not hardcore. If we start drawing lines at being able to do anything at any time and be anything in a game at any time being the difference between H4rdc0r3 and casual, we're doomed.

Edit: In short, there are games where - I think - respec is reasonable. There are games where limited respec seems reasonable. There are some games that are not built for respecs. If I made a Diablo-like today then I, too, would probably not put respecs in the game as some sort of "because I can" scenario. It'd probably be a vendor item that showed up randomly and cost an exorbitant amount of money and would be used to reset the economy. Something entirely unreasonable. "You want to respec? Enjoy effectively starting over on getting items." A respec should go full bore in a diablo-like. Not because it's hardcore but because of the pace and flow of a loot-crawler. Hell, I'd probably just make getting the respec destroy every item in every stash outright.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 28, 2009, 11:43:09 PM
The risk of failure is part of the game.  In fact, it makes the game for me.  If not for you, that's cool.  I just wish you could understand why for some of us it ruins it to take some of that risk out.  But it's not even about hardcore or casual.  It's totally about risk.  Here's a game where I can fuck up my dude.  There are plenty of games where you can't.  This one, you can.  I think it's great. Ymmv.

The respec mod is already out there, but I fear you may have rage skipped that post.  And this is totally worth your time, even if you don't agree with me, for only $20.  Also multiplayer in these games is only good for playing by yourself with other people on your screen.  And trading.

fakeedit - Four replies while I typed this.  I'm slow and therefore disqualify myself from leet-kiddie status.


Title: Re: Torchlight - Runic Games
Post by: schild on October 28, 2009, 11:45:50 PM
Point of Order: It's not really about risk of failure.

That's not why people want respecs. It may be why YOU DON'T WANT THEM, but it's not why people want them. People want them because they Just Can't Make a Decision and no matter what decision they make, they assume it'll be wrong. Risk implies it can go the right way. When really, the "right" way in a single-player dungeon crawler is far more loot-based than point-based. To even pretend that the points in Torchlight make or break a character is just incredibly silly. This isn't some min/maxing PVP scenario. It's just an excellent single-player dungeon crawler.

Edit: I think I know how I'll treat respec potions in my mod.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 29, 2009, 12:03:54 AM
No, I am disagreeing with a design decision.

I'm not upset I don't have the time to sink into one particular game. If I reeeeeally wanted to, I could, (I spent enough time in WoW) but frankly I don't give enough of a shit because I'd rather do other things with my time, but even then, I'm not and have never been the kind of gamer to create four warriors just to try out the different skill sets. Too much else out there to do. But feel free to continue clueless speculation on my motivations.  :awesome_for_real:



Lack of multiplayer is a seperate gripe, and I'm well aware that they're selling this to pay for their microtransaction-based MMOARPG. I just don't care

"Serious" dungeon crawler? Are we in srs bsns land now you've found a new gamefroth focus since Demons Souls lost it's new and Borderlands released laden with issues? It's not personal, you don't have to get defensive. It doesn't need you to defend it's widdle feelings from being hurt. (this childish sentence in reply to the childish doll question).  :awesome_for_real:


Fake Edit - Schild is completely wrong in why I'd like the respec option. But as I said above, feel free to make wild speculative guesses on why people want different things.
Musashi - YMMV indeed. I saw that. "the Cheater", and a disabling of your shared stash. So har-de-har crippleware then? yawnshoes. Oh, again, I clearly play these games totally different to how you do.
I am in a gaming group of 4 of us (my wife and 2 friends), and we play LAN games and so forth side-by-side at my place once or twice a week or every couple of weeks. Not in isolated from the world mode. We rolled through Titan Quest + Immortal Throne from the basic level to (almost) finishing LAN-co-op style and it was actually nothing like playing SP with others happening to be on your screen. So clearly we play (these) games different to the way you do. YMMV, etc.



Title: Re: Torchlight - Runic Games
Post by: schild on October 29, 2009, 12:21:00 AM
Quote
"Serious" dungeon crawler?

For example, Marvel: Ultimate Alliance is not a serious dungeon crawler. I'm not referring to the NATURE of the way one would play the game.

Quote
Are we in srs bsns land now you've found a new gamefroth focus since Demons Souls lost it's new and Borderlands released laden with issues? It's not personal, you don't have to get defensive.
Don't be a retard, Azazel.

Quote
Schild is completely wrong in why I'd like the respec option.

Am I?
Quote
I'm not and have never been the kind of gamer to create four warriors just to try out the different skill sets.

Really, now? Because it looks like I hit the nail on the head. Either way, arguing with you about this is just gibberingly stupid since you came into a thread about a single-player game and made some bullshit remark about hardcoreness and then proceeded to complain about it not being multiplayer. Get the fuck out with that. No one really cares about anyone's gaming group here and I only poke fun at Non and Morfiend because I really do believe they NEED to share their gaming with other people. I don't actually tend to pin that on people just for fun.



Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 29, 2009, 01:52:41 AM
This thread took a turn to  :uhrr: but luckily it's rather  :awesome_for_real: to read. Personally I just want a character that has skills that make me go  :drill:. Like the level 10 lightning spell. Meanwhile, back in Torchlight I got some purple set boots that make you go faster. The stat bonuses aren't so good though, so I wonder how the set is going to be worth it at all.


Title: Re: Torchlight - Runic Games
Post by: Sjofn on October 29, 2009, 04:49:32 AM
"I want to try different builds" doesn't equal "I assume whatever decision I make is wrong." I want to try different builds 'cause I think it's fun to see what stupid shit I can do, not because I'm worried I will gimp myself or because I want to find the minmax perfection. I don't personally mind leveling new characters to try out new shit, but I can totally understand why someone might rather respec than level a new person, especially if it's something fairly late in the levels.

And I'll stop complaining about a lack of pants when it stops showing up all the fucking time in games I would otherwise love to death. Especially when the armor designs make it look like she just forgot to put some on that day. The teeny miniskirt bullshit is SO teeny it looks like an extention of her shirt most of the time, which really hightens the "Man, I keep feeling like I forgot something before I left the house this morning" sensation.


Title: Re: Torchlight - Runic Games
Post by: Nerf on October 29, 2009, 04:56:25 AM
It's almost 7am, I've been playing all night, but I beat the main boss, I think.  The boss of the mines at least, and it seems like thats pretty much the 'story' mode.

I just wanted to share this though.

(http://dl.getdropbox.com/u/86041/TL100crit.jpg)

Highest crit so far was about 20k, but on average I seem to hit for 6-15k with my explosion skill at 10, crit skill at 10, marksman skill at 10.

Ricochet is pretty lame, seeking shot has its uses, but explosive shot is just fun - nothing like mowing down an entire room in 2 shots before the mobs even load on your screen, you just see damage numbers!
Oh, it works through walls too.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 29, 2009, 06:05:46 AM
Game Development Fact: Moveable cameras take more resources than fixed cameras.

In any case it seems a silly thing to complain about.  It would be an issue if you could not see some things.

Torchlight is a serious dungeon crawler?  What planet did I wake up on?


Title: Re: Torchlight - Runic Games
Post by: Modern Angel on October 29, 2009, 06:12:17 AM
I'm fucking dumbfounded that a fun game, made and sold on a budget, by a bunch of what seem to be very nice, together guys is getting any vitriol at all. It's twenty bucks.


Title: Re: Torchlight - Runic Games
Post by: Draegan on October 29, 2009, 06:21:56 AM


Torchlight is a serious dungeon crawler?  What planet did I wake up on?

I second this puzzlement.  schild is getting a little defensive about this one.  Yeesh.  Though I think a respec should cost a decent amount in these games.  Just feels right I suppose.


Title: Re: Torchlight - Runic Games
Post by: Murgos on October 29, 2009, 07:24:56 AM
Respec/no respec, pants/no pants?  If you're someone who really cares that much then don't play it.

To me it seems that what has got Schild's goat is the walk into a thread about a game and shit on it having NEVER INTENDED TO GIVE IT A CHANCE/NEVER PLAYED IT attitude.

Get a life guy.


Title: Re: Torchlight - Runic Games
Post by: MrHat on October 29, 2009, 08:38:39 AM
Eh, respec ball with like .001% drop chance out of barrels is fine by me.  Just put the option in there.

Anyone try the netbook option?  I noticed it in the menu.


Title: Re: Torchlight - Runic Games
Post by: schild on October 29, 2009, 08:53:27 AM
Anyone try the netbook option?  I noticed it in the menu.

It turns everything low, which in this game just means less particle effects. It seems to slightly change the orientation of the camera, but at the resolution I tried it I couldn't be arsed to check that since it was so tiny on my monitor that I just wanted to step away from netbook mode ASAP. Also, I assume you're playing on normal?

Quote
Oh, it works through walls too.
I'm currently playing a completely passive vanquisher whose only ability is ricochet shot at level 1 since that's what you get for free. She's fairly disgusting.



Title: Re: Torchlight - Runic Games
Post by: MrHat on October 29, 2009, 09:08:02 AM
Anyone try the netbook option?  I noticed it in the menu.

It turns everything low, which in this game just means less particle effects. It seems to slightly change the orientation of the camera, but at the resolution I tried it I couldn't be arsed to check that since it was so tiny on my monitor that I just wanted to step away from netbook mode ASAP. Also, I assume you're playing on normal?

Quote
Oh, it works through walls too.
I'm currently playing a completely passive vanquisher whose only ability is ricochet shot at level 1 since that's what you get for free. She's fairly disgusting.



Ya, playing normally with everything up and it runs beautifully.  They should really advertise that netbook feature though if it works on netbooks, hell of a game to be able to play on the road.


Title: Re: Torchlight - Runic Games
Post by: schild on October 29, 2009, 09:09:40 AM
When their level designer was in the livestream chatroom last weekend he said they had a crappy old netbook lying around in the office and tested it on that and it ran. I didn't question it further simply because I have no netbook to check on this with. If someone does, it's probably worth the install to try out.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 29, 2009, 11:14:21 AM
Azazel:

While I can sympathize with your respec stance, this is a dumb game to pick to draw a line in the sand over. There's already a dev-released mod adding respecs in. It takes about 2 seconds to install. Don't let Musashi being all snobby about his action roguelikes or whatever else stop you from playing this game, it's fun. And cheap. And runs on a toaster.


Title: Re: Torchlight - Runic Games
Post by: Teugeus on October 29, 2009, 11:33:35 AM
This game has just sucked away my day into some sort of black hole, and it's still awesome  :awesome_for_real: !!!


Title: Re: Torchlight - Runic Games
Post by: Draegan on October 29, 2009, 12:07:36 PM
Anyone playing the dual wield alchemist?  I think I'm going to try that when I finally get the game.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on October 29, 2009, 12:13:29 PM
I have alchemist but going for a summoner spec in an attempt to relive some Fate glory days.


Title: Re: Torchlight - Runic Games
Post by: Soln on October 29, 2009, 12:26:48 PM
So I just read this from wikipedia:

Quote
Relationship to upcoming MMO

Runic plans to release an MMORPG set in the Torchlight game world 18 months to two years after the release of the single player game. Max Schaefer, Runic Games CEO and former Mythos executive producer, explained the reasoning behind releasing both a single player game and an MMO. The single player game is intended to introduce the Torchlight game world to the public ahead of the MMO. Further, it would allow the team to get a released game under their belts sooner than if they had immediately started on the MMO.[23] Also, while the Torchlight MMO will be a separate game, it will share the same action RPG gameplay and some of the art assets developed for the single player game.[14]

The MMO will feature some different game mechanics and a wider variety of environments, including a shared "over-world."[23][26] Runic has entered into a partnership with Chinese online game developer and operator Perfect World Co., Ltd. to publish the MMO worldwide.[5]

Because the MMO is planned to be free-to-play, it can be seen as a "free MMO upgrade" to the single-player Torchlight game.[27]

After Free Realms this is one of the best MMO business decisions I've seen in a long time.  I'll be buying this RPG once I have a working PC again.  

One wonders why Schilling didn't go this route instead of the big-bang theory.


Title: Re: Torchlight - Runic Games
Post by: Amaron on October 29, 2009, 12:36:38 PM
Has anyone got any new info on the Microtrans stuff?  I'm not really interested in Single Player for more than a day or so of screwing around.   I would be interested in supporting the multiplayer development but the whole microtrans thing has me a little leery.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 29, 2009, 02:01:38 PM
This just in.  Very Hard mode is VERY HARD.  Do not attempt without twinking.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 29, 2009, 02:05:37 PM
Has anyone got any new info on the Microtrans stuff?  I'm not really interested in Single Player for more than a day or so of screwing around.   I would be interested in supporting the multiplayer development but the whole microtrans thing has me a little leery.


The MMO thing is apparently not coming out anytime soon so I wouldn't hold your breath waiting for info on that.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 29, 2009, 02:07:59 PM


Fake Edit - Schild is completely wrong in why I'd like the respec option. But as I said above, feel free to make wild speculative guesses on why people want different things.
Musashi - YMMV indeed. I saw that. "the Cheater", and a disabling of your shared stash. So har-de-har crippleware then? yawnshoes. Oh, again, I clearly play these games totally different to how you do.



There's a mod.  Somebody linked it.  You only get the cheater thingey if you enable respecing from the vendor via the console command.  If you install the mod, you don't have to worry about your stash.  I think.  Do check it out though, because I'm not 100%.  If you play, that is.  Which you will.  Do it.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on October 29, 2009, 02:12:08 PM


Fake Edit - Schild is completely wrong in why I'd like the respec option. But as I said above, feel free to make wild speculative guesses on why people want different things.
Musashi - YMMV indeed. I saw that. "the Cheater", and a disabling of your shared stash. So har-de-har crippleware then? yawnshoes. Oh, again, I clearly play these games totally different to how you do.



There's a mod.  Somebody linked it.  You only get the cheater thingey if you enable respecing from the vendor via the console command.  If you install the mod, you don't have to worry about your stash.  I think.  Do check it out though, because I'm not 100%.  If you play, that is.  Which you will.  Do it.

Correct, no cheater flag if you do it via the mod.


Title: Re: Torchlight - Runic Games
Post by: bhodi on October 29, 2009, 10:05:56 PM
Started this tonight. Level 17 so far, dungeon level 19. Berserker/Warrior. Dual wielding. Normal mode. About 3 hours in.

Started leveling the +arms damage and +two weapon passives. Picked up a yellow mace with +15% lifesteal and +15% all damage at level 4ish and proceeded to one-shot my way though the next 5 levels. Found out about haste. Immediately leveled defensive magic every level. Got haste 2. Haste now lasts for ~25 seconds per cast. Stuck with the base cleave-like ability as none of the others seemed particularly more useful. Not sure whether the shield ability is a one-use thing. Decide not to risk the talent point. Wonder if another one of the aoe damage abilities would be more useful. Decide not to risk the talent points to find out. Will probably get another aoe down the tree once they are unlocked.

Looking forward to level 20 where 3 good skills open up. Want the thorns aura and the crit.

Discovered that you can pay a guy to stack enchants on items. Enchanted a decent +haste axe I got in my offhand a few times. Now has 3x the haste that it did before. Enchanted my +5% move boots to 9%. Re-enchanted my already stupidpowerful yellow mace. Out of money. Wonder why this green ring min level 3 has +17 lightning damage. Seems a bit overpowered for a green. Been using it for 12 levels.

Got a rare armor chest drop that has 3x the defense of any other item I've seen. Had to dump all my floating stat points into defense to wear it. Got a few shitty set piece drops (one for high magic, one for high dex, one ring that gives +9% gold with 2 items and some resist but that's it). Struck the jackpot with a set bonus +20% melee damage +20% ele damage +other shit shoulder. 2 set bonus is more crit. Want.

Continuing to play the game in fast forward using haste for movespeed and enough stacked damage to one hit kill everything with cleave except for bosses which takes 4 or 5 hits.


Title: Re: Torchlight - Runic Games
Post by: Tarami on October 29, 2009, 10:15:36 PM
Be careful with the enchanter. It can remove all stats (not just the ones you've added) if you're unlucky. It ruined a yellow (Protohistoric Shard) for me, which became white with NO STATS but base damage. Even the damage mods disappeared. :oh_i_see:


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 29, 2009, 10:22:01 PM
Started this tonight. Level 17 so far, dungeon level 19. Berserker/Warrior. Dual wielding. Normal mode. About 3 hours in.

I used all the passives and the rampage(?) ability all the way to the end of the story on normal.  The one that charges.  It pretty much one shots everything in a line.  Then I just stacked life steal and auto attacked bosses.  I basically couldn't die.  Normal mode is almost too easy.  Donno how it would work on a harder difficulty.


Title: Re: Torchlight - Runic Games
Post by: Tannhauser on October 30, 2009, 03:24:03 AM
I started an Alchemist last night on the demo.  Got me a sweet orange polearm (158 damage at lvl 5 isn't bad) and a purple necklace, part of a set.  This game really really scratched my loot itch!  Music and graphics are excellent and I like how you can remove gems from items, that's really awesome.  The only negative I can think of right now is I'm already seeing some maps reused.


Title: Re: Torchlight - Runic Games
Post by: jakonovski on October 30, 2009, 03:28:17 AM
I'll tell you guys why respec is good: it's nice to change the sound and color of your spell effects every now and then.


Title: Re: Torchlight - Runic Games
Post by: Xuri on October 30, 2009, 04:11:34 AM
I want a mod to increase the difficult level on an existing character. I regret starting my alchemist on normal difficulty now :(


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 30, 2009, 04:57:22 AM
Started this tonight. Level 17 so far, dungeon level 19. Berserker/Warrior. Dual wielding. Normal mode. About 3 hours in.

I used all the passives and the rampage(?) ability all the way to the end of the story on normal.  The one that charges.  It pretty much one shots everything in a line.  Then I just stacked life steal and auto attacked bosses.  I basically couldn't die.  Normal mode is almost too easy.  Donno how it would work on a harder difficulty.

I'm currently playing a destroyer on hard, went the shield + weapon + block chance + passives route. I use every mitigation ability that I could find (the +block chance pet, the slow aura, frost shield - basically a tank), and I find it quite challenging. I'm not sure an all-out DPS/life leech build would save my butt because sometimes unique mobs and their minions at +2/+3 levels kill me in a few hits if I'm not careful. I often need to "pull and split" stuff as opposed to "wade in and crush" which was how I played most of my D2 shapeshift druids and barbarians.

I'm using stampede too, but I need to redo my mappings as I have it on a number key and I find it too unwieldy. I think it becomes way more intuitive and handy when assigned to right click.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 30, 2009, 05:36:41 AM

I'm currently playing a destroyer on hard, went the shield + weapon + block chance + passives route. I use every mitigation ability that I could find (the +block chance pet, the slow aura, frost shield - basically a tank), and I find it quite challenging. I'm not sure an all-out DPS/life leech build would save my butt because sometimes unique mobs and their minions at +2/+3 levels kill me in a few hits if I'm not careful. I often need to "pull and split" stuff as opposed to "wade in and crush" which was how I played most of my D2 shapeshift druids and barbarians.

I'm using stampede too, but I need to redo my mappings as I have it on a number key and I find it too unwieldy. I think it becomes way more intuitive and handy when assigned to right click.

I've just finished the main story line on hard mode with a destroyer (Dual wield build, with most passives).  The last 5 levels or so of the dungeons were VERY difficult for him.  The elemental damage was difficult to mitigate.  I'd suggest starting to stash away some resistance gear for when you get down there, as it will really up your changes of survival.   I basically had to chain chug potions to survive the last bit, and I ran dangerously low on funds buying potions.

Also:


Title: Re: Torchlight - Runic Games
Post by: Tarami on October 30, 2009, 05:56:26 AM
I've had success in Black Palace with my destroyer by using Rampage(? - top talent in the first tree), especially when cast together with Haste. The trick is to lay down the pwnage on them before they can lay it down on you - especially those lunging pricks. Fuck, I hate them.


Title: Re: Torchlight - Runic Games
Post by: WayAbvPar on October 30, 2009, 12:13:27 PM
Has anyone retired any characters yet? I am curious what sort of benefits they can bestow to new characters.


Title: Re: Torchlight - Runic Games
Post by: schild on October 30, 2009, 12:36:20 PM
Has anyone retired any characters yet? I am curious what sort of benefits they can bestow to new characters.
What you're doing is passing an item down where the enchantments on the item are increased. I did it on a pendant that was +10% magic find beforehand, it was worth it. Also, you can up the difficulty on the next playthrough.


Title: Re: Torchlight - Runic Games
Post by: Segoris on October 30, 2009, 12:37:44 PM
About the respec mod: I used it on my  first char who was level 15 or so, it created the potion on the vendor, kept all my specced skill and stat points, and gave me all the points I would have had if I respecced. So this char will have ~14 levels worth of points more then any other char =/ Careful when installing that if you already have chars.

For the item duping with the identifiy scroll:
As for chars/specs, I'm enjoying rank 1 frost shot (don't know the name) as it can freeze/slow people, then speccing ricochet arrow and increasing passive gun dmg/crit. One thing I like about this spec system is the skills are level base. So at level 30 I can take a level 30 skill from any other trees. That is kind of nice.

I don't like the summon spec alchemist (only level 8 or so atm), but I think I just need a good wand. Summoning imps doesn't always work and that is getting annoying. I've checked to make sure they weren't already summoned and having bad pathing issues and I was at my max number of summons, but that didn't work. Also, I should be able to summon more then 1 imp with the current level of the spell but it will only ever summon 1 when it does work.

My warrior was a dual wield with all +dual wield passive dmg bonus, just blew through everything. Thinking about trying something else with him, maybe dex based ranged warrior.


Title: Re: Torchlight - Runic Games
Post by: Segoris on October 30, 2009, 12:39:56 PM
Oh yeah, pets with summon zombies + heal all =  :heart:


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 30, 2009, 12:45:02 PM
I used summon flaming sword on my pet.  That thing pwns.  Only problem with zombies and archers is that they don't follow you.

Also, like necros in D2, summoner Alchemists are Hard.  You need gear.  I tried one on VH and gave the fuck up at around level 13.  Pets are usually pretty good until you come up against a boss who shots them all, and then you're just a gimp mage.

Are you making sure you've got a corpse where your targeting your imp summon?  I didn't figure that out until I read the tooltip.


Title: Re: Torchlight - Runic Games
Post by: Segoris on October 30, 2009, 12:49:45 PM
I used summon flaming sword on my pet.  That thing pwns.  Only problem with zombies and archers is that they don't follow you.

Also, like necros in D2, summoner Alchemists are Hard.  You need gear.  I tried one on VH and gave the fuck up at around level 13.  Pets are usually pretty good until you come up against a boss who shots them all, and then you're just a gimp mage.

Are you making sure you've got a corpse where your targeting your imp summon?  I didn't figure that out until I read the tooltip.

I haven't tried flaming sword yet on a pet, will be my next go as heal all is low level at this point.

Gear may be the problem in this case as I'm playing it on very hard and not passing any items down, but I think targeting a corpse will help both the enjoyment and summoning of pets, as I didn't realize that. Thanks on that tip.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 30, 2009, 01:39:32 PM
Started a Very Hard/Hardcore Vanquisher, I'll let you all know how that goes.  Level 3 so far. :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: Simond on October 30, 2009, 01:47:37 PM
Has anyone retired any characters yet? I am curious what sort of benefits they can bestow to new characters.
What you're doing is passing an item down where the enchantments on the item are increased. I did it on a pendant that was +10% magic find beforehand, it was worth it. Also, you can up the difficulty on the next playthrough.
It also increases the base fame of the new character by one 'level' as well, I've heard. Plus the same items can be handed down over and over again with increasing stats and reduced requirements.

Someone's found the cow horse level, incidentally.


Title: Re: Torchlight - Runic Games
Post by: schild on October 30, 2009, 01:52:09 PM
Started a Very Hard/Hardcore Vanquisher, I'll let you all know how that goes.  Level 3 so far. :why_so_serious:
Vanquisher is going to be the easiest for survivability followed by Alchemist and then Mr. Brawny.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 30, 2009, 02:00:54 PM
Started a Very Hard/Hardcore Vanquisher, I'll let you all know how that goes.  Level 3 so far. :why_so_serious:
Vanquisher is going to be the easiest for survivability followed by Alchemist and then Mr. Brawny.

Aside from the fact that Vanquisher looks more interesting to me than Alchemist, this is why I chose it, or it at least helped me to choose it.  I've only had the game 3 days, so I'm not going to put myself in the worst possible situation JUST yet.

After my experience at levels 30+ of the dungeon with my Destroyer, Vanquisher should be nice....granted, one slip up and I'll be starting over.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 30, 2009, 04:02:34 PM
Really, now? Because it looks like I hit the nail on the head. Either way, arguing with you about this is just gibberingly stupid since you came into a thread about a single-player game and made some bullshit remark about hardcoreness and then proceeded to complain about it not being multiplayer. Get the fuck out with that. No one really cares about anyone's gaming group here and I only poke fun at Non and Morfiend because I really do believe they NEED to share their gaming with other people. I don't actually tend to pin that on people just for fun.

Yes, schild. Really. No nails, no head. But I do agree that bothering to argue with you in regard to any game that you're currently frothing about is blindingly stupid, so I'll just ignore your rantings from here on out in this thread and you can even have the last word, k? Feel free to hurl the same ranting at Lantyssa and Sjofn for sharing the same opinion on respec as I do though. Like that'll happen.  :why_so_serious:

As for the gaming group stuff, I wasn't talking to you anyway - that was to Musashi's argument that MP in these games is just SP with others on your screen.

Murgos and Ingmar- I'm sure I would have loved this if it were MP/LAN-only or even 2p co-op. I'm sure it's great for what it is, but I strongly prefer to play these things co-op these days. So even for 20 bucks, it's not worthwhile for me. (since I have no personal interest in level/world building, the editor isn't a selling point) I'll pick it up undoubtedly at some point, but I'm not so excited I need it now. It's not a line in the sand so much as a meh from disappointment. (if someone mods in 2P/4P LAN play I'll buy 2/4 copies without a second thought.)

Musashi - re respec mod - I misread and thought that was the thing that appended the crippleware solution. Thanks for clarifying.


Title: Re: Torchlight - Runic Games
Post by: Malakili on October 30, 2009, 06:03:40 PM
So, I got to try this out on a netbook today.  Let me preface this by saying I know next to nothing about netbooks. 

The specs were 1GB ram, 1.6 GHz Atom processor.   For reference, the brand was ACER and I was told it cost $300.

Ran the game in 1024x600 in "Netbook mode." (native resolution)

The games runs at a playable rate.   I got some slow down in combat, if I was going to play "seriously" on the netbook, I'd probably turn down the resolution even further.  I didn't benchmark the actual FPS or anything, I just made a character and ran through the first 2 levels of the dungeon.   The game didn't actually look all that bad.  I mean, things were turned way down, but the stylized artwork doesn't lose too much that way.  My understanding is that effects are way down in netbook mode but since I was at the beginning of the game, I didn't really get to see anything fancy so I can't say just how much it effects things at higher levels. 

A few other comments.  I think Netbooks are pretty varied in specs, and I have absolutely no idea where on the spectrum this particular machine lies, so your experience may vary.  If all I had was a netbook, and access to Torchlight, it would work in a pinch, but the experience isn't as good as playing it on a desktop, or I would imagine a normal laptop.

I only played around for about 15 minutes or so, so I didn't get a huge sample size, but if you have a netbook that you'd like to play a game on, Torchlight might work for you.  The good news is, there is a demo, so you can see how it runs on your person machine, which I would suggest.




Title: Re: Torchlight - Runic Games
Post by: Nerf on October 31, 2009, 12:05:28 AM
I've been running it on my laptop for the past couple days, and while its quite a bit better than a netbook, it has onboard video and that definitely hurts for gaming.

A few things I've noticed:

Vsync - horrible, I've been getting lots of tearing, although going into the settings file and putting vsync to 1 helped quite a bit.

Camera shake - totally fucks your performance, turn it off, again the settings file, set it to 0

It also seems to run better in fullscreen mode than in windowed mode, so if your computer is lacking stick to FS.


Also, I think I found a way to gift/copy items to other players.  The shared stash is just a file that contains all of the items in it, by emptying your shared stash and then replacing the file with one from someone else with the gear you want, it should appear in your shared stash next time you start the game.
You can also move a character from one computer to another by copying the save folder over.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 31, 2009, 07:11:26 AM
Leveled my destroyer up a bit, am at 20 now and with an upgraded Frozen Shield, the build is quite survivable on Hard difficulty. The only thing that keeps getting me in trouble is that I forget to refresh the cast every 20 seconds. I have the armor passive, the shadow armor thing for block chance, the slow aura for defenses and offense is either Slash (for "AOE") or upgraded Soul Rend for bosses.

I keep trying Stampede, now mapped on the right mouse button, however I still find it too weird to handle. Charging along stairs/slopes and across ground obstacles which aren't that obvious have me constantly wasting mana and stopping somewhere mid-charge, and when I fight level 20 mobs I need to zig-zag a few times across the room with really annoying breaks.


Title: Re: Torchlight - Runic Games
Post by: Murgos on October 31, 2009, 07:39:50 AM
I haven't played this game and I am not going to play this game because it is missing feature X that I arbitrarily decided it had to have.  Yes, I know the game specifically said it wouldn't have that feature long before I posted so I knew three discussion pages ago, at least, that it wasn't for me.

STFU.


Title: Re: Torchlight - Runic Games
Post by: tmp on October 31, 2009, 09:05:48 AM
Oh yeah, pets with summon zombies + heal all =  :heart:
Pet with frost + the crystal skull thing of the alchemist = shooting gallery. If anything still moves, there's gauntlet overcharge.


Title: Re: Torchlight - Runic Games
Post by: Musashi on October 31, 2009, 09:06:54 AM
I keep trying Stampede, now mapped on the right mouse button, however I still find it too weird to handle. Charging along stairs/slopes and across ground obstacles which aren't that obvious have me constantly wasting mana and stopping somewhere mid-charge, and when I fight level 20 mobs I need to zig-zag a few times across the room with really annoying breaks.

Two ways to use it.

Run in just far enough to aggro a handful of bad guys, and 'pull' them back.  When they've organized themselves in a nice little line for you to splat, do so.

Or, Run in all the way and do a couple laps to get them all clumped up.  This way is more risky.

It's not a skill that's really useful to use as an opener.  You'll end up picking off two guys, then you have to use it again to pick off two more guys.  Essentially you just end up zooming around the room wasting mana on one or two dudes.  You've got to round them up, then destroy all of them at the same time.  Of course you won't always get them all this way.  But it's pretty easy to pick off the last couple guys with just melee.  Or summon a flaming sword to kill the last little guy while you disseminate your sweet, delicious loot.


Title: Re: Torchlight - Runic Games
Post by: Kageh on October 31, 2009, 12:02:55 PM
I was trying to do it the careful way, however I have to admit I tend to totally lack patience when playing melee chars. After about 5-6 pulls at latest, I start simply rushing in and do my stuff.

I managed to find an awesome pickaxe with "Fastest attack speed" and 109 life leeched each hit, the kind of item that nearly trivializes melee. Now, I stopped worrying about Stampede and started loving left mouse button!  :drill:


Title: Re: Torchlight - Runic Games
Post by: Fabricated on October 31, 2009, 12:16:32 PM
On my destroyer, I use stampede->chains->stomp, then the cleave attack on everything left. Works wondefully.


Title: Re: Torchlight - Runic Games
Post by: Azazel on October 31, 2009, 12:59:41 PM
I haven't played this game and I am not going to play this game because it is missing feature X that I arbitrarily decided it had to have.  Yes, I know the game specifically said it wouldn't have that feature long before I posted so I knew three discussion pages ago, at least, that it wasn't for me.

STFU.

die in a car fire, cuntface.


Title: Re: Torchlight - Runic Games
Post by: Signe on October 31, 2009, 08:08:29 PM
I just got around to this although I haven't really played it yet.  It seems to be FATE.  Exactly.  Which is okay since I've played them and enjoyed them.  But why don't they just call it FATE 4 or something?  When it goes multiplayer, it'll be Mythos 2, no?  And I don't understand why I can't be a girl for all the classes.  Would that have been so hard?


Title: Re: Torchlight - Runic Games
Post by: CaptainNapkin on October 31, 2009, 10:39:41 PM
And I don't understand why I can't be a girl for all the classes.  Would that have been so hard?
I'm always amazed that this simple lack of choice during character creation becomes a show stopper for my wife, regardless of how fun the rest of the game is or could be. This one even teased her with it's choice of dog or cat pet from level 0, which I thought would have made the sale. Some things I'll just never understand. /shrug


Title: Re: Torchlight - Runic Games
Post by: Trippy on October 31, 2009, 10:43:04 PM
I haven't played this game and I am not going to play this game because it is missing feature X that I arbitrarily decided it had to have.  Yes, I know the game specifically said it wouldn't have that feature long before I posted so I knew three discussion pages ago, at least, that it wasn't for me.
STFU.
die in a car fire, cuntface.
Cut it out you two.


Title: Re: Torchlight - Runic Games
Post by: Seanzor on October 31, 2009, 11:44:19 PM
Word of Caution:

I had two characters, a level 15 destroyer and a level 20 alchy.  I switched from the destro to the alchy to dump the cash on enchanting an item; did so, dropped it in the stash, exited out to title.  Went to switch to my destro and found that his save had been overwritten by a copy of my alchemist.  Yay.  Located the save file itself, sure enough, the data had been fully overwritten. 

Back up your characters!


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 01, 2009, 12:50:35 AM
Feel free to hurl the same ranting at Lantyssa and Sjofn for sharing the same opinion on respec as I do though. Like that'll happen.  :why_so_serious:

I got scolded for wanting pants (again), what more could you want. :(

Plus I bought the game, so there!

And I don't understand why I can't be a girl for all the classes.  Would that have been so hard?
I'm always amazed that this simple lack of choice during character creation becomes a show stopper for my wife, regardless of how fun the rest of the game is or could be. This one even teased her with it's choice of dog or cat pet from level 0, which I thought would have made the sale. Some things I'll just never understand. /shrug

I find myself having less and less patience with it, myself. The game has to really tickle my fancy for me to forgive it these days. Luckily for Torchlight, it does. :D


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 01, 2009, 12:56:58 AM
I guess I should add it doesn't really bother me too much in first person view games like Portal (although I did get to be a lady for that and the game is too fucking awesome to not play anyway) or TF2. I'd LIKE to be a giant girl heavy in TF2, but because I never see myself, it's not as big a deal.


Title: Re: Torchlight - Runic Games
Post by: Signe on November 01, 2009, 07:04:03 AM
I bought it, too.  The gender/class choice bothers me a lot but I'll still play.  Even if they only have the three character choices, being able to pick a class would be a vast improvement.  Of course, it probably doesn't matter all that much after you start leveling your stats and skills.  I guess.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 01, 2009, 08:08:23 AM
I bought it, too.  The gender/class choice bothers me a lot but I'll still play.  Even if they only have the three character choices, being able to pick a class would be a vast improvement.  Of course, it probably doesn't matter all that much after you start leveling your stats and skills.  I guess.

I was reading a dev diary type thing about how they went about creating the three characters, and they had the idea of choosing your gender/class first, but the short cuts they had to take in order to make the art/animation reasonable within their development cycle ended up making them look really bland, so they cut that idea and went with 3 unique looking classes and were done with it.  I'll see if I can dig it up, but they had some screenshots, and the current iteration looks SOOO much better, even if it limits choice.


ETA:
Full article on development of art direction in the game: http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php


Title: Re: Torchlight - Runic Games
Post by: Signe on November 01, 2009, 08:32:44 AM
Why couldn't they just use the exact same look and let you choose the class?  I don't care what they say, they could have done something else.  The way they limited it sucks.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 01, 2009, 08:34:24 AM
Why couldn't they just use the exact same look and let you choose the class?  I don't care what they say, they could have done something else.  The way they limited it sucks.

Animations, I assume.  I guess after the Diablo games just having the one option per class doesn't really bother me. *shrugs*


Title: Re: Torchlight - Runic Games
Post by: Hawkbit on November 01, 2009, 08:45:24 AM
I have my first complaint, even though it's ultimately my fault. 

I took a quest to kill a boss on level 5, killed the boss and then went to read the quest.  Then I clicked 'Abandon' instead of the X on the side, thinking that it was the close window button.  It deleted the quest so I went back to town to get it again, but it just gave me the level 6 quest instead.  I'm guessing I didn't miss out on much all around, but the loss of fame kinda stinks. 

Would be nice if they had a confirm quest deletion window.  For that matter, who wants to delete quests in a game like this?

Overall though, this was a quality purchase.


Title: Re: Torchlight - Runic Games
Post by: Lantyssa on November 01, 2009, 09:01:23 AM
Why couldn't they just use the exact same look and let you choose the class?  I don't care what they say, they could have done something else.  The way they limited it sucks.
Animations, I assume.  I guess after the Diablo games just having the one option per class doesn't really bother me. *shrugs*
It bugged me in Diablo, too.

Thankfully Diablo 3 is fixing this problem.


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 01, 2009, 10:40:44 AM
Bought this, and LOVE IT.

I have no idea how to back up my characters.

I have a level 8 or something Vanquisher on normal and started a hard alchemist.  Found Brink but he's not following me, he's just sort of wandering.  Seems like a bug?

Hate that I can't be a chick on every class, hope they fix that one.

Does hard mode do anything besides make the mobs more difficult?  Is the loot table the same?


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 01, 2009, 11:13:17 AM
Brink seems tempermental about actually following you, he's been about 50/50 on following me properly. Luckily, in the cut scene when you find who you're after, you can hit escape and move the game forward. HOWEVER if you want to know what the hell is going on, you need Brink to deign to follow you. I never figured out a way to get him to follow me if he didn't want to, though. :(


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 01, 2009, 11:15:13 AM
Does hard mode do anything besides make the mobs more difficult?  Is the loot table the same?

Loot-wise, I think it just increases the percentages for magic drops.

A few things I'd like handled differently regarding loot:

A magic item is generated by rolling mods and required stats on a regular item, and it seems the required stats are totally random. I wish I'd stop getting plate armor requiring 80 magic and having +30 str as a bonus on it.

There's also no balance between green/blue/gold item design. In Diablo, a blue item had fewer modifiers than a yellow one, but the range for the modifiers was higher. So for example, if you wanted the bestest +damage +speed sword - for minmaxing, you could look for a blue one that was better than a gold one or uniques. In TL - very WoW-like - color rules.

Funny "feature" (it's pretty much an exploit I think, but it's a single player game, so hey, no harm done): the best items  I've got were made chain enchanting stuff at the town enchanter. I've made way better weapons than all the uniques that I found. There's a chance that he'll wipe stuff and it's also too costly for armors usually. But weapons, I've got quite a few awesome ones. For yellow armor, you can just pay very hard money at the town enchanter, or save them for enchanting at the shrines in dungeons. This kind of needs balancing for multiplayer, or everyone is going to run around with uber uniques.

Set items are just "blue" ones with random modifiers and grouped to a set. The set part determines the bonuses. You can have the same piece with totally different stats. Sets should be more distinctive.



Title: Re: Torchlight - Runic Games
Post by: Signe on November 01, 2009, 11:20:15 AM
We love our loot!


Title: Re: Torchlight - Runic Games
Post by: Fordel on November 01, 2009, 11:31:39 AM
I bought this game simply because of it's system requirements in the end. It seriously could run on a toaster and look great. That's worth supporting!


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 01, 2009, 11:34:38 AM
I love the art style. I found some unique shoulders with a eagle head design which are so WH 40k, it's absolutely kickass  :drill:


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 01, 2009, 11:46:55 AM
Played the demo to fuck and now considering a copy for the wife and I.

Some of this is good, but some is so limited and a little silly.

The whole 'dragging spells into your inventory' for a five fingered discount seems odd.  Also, I can do the same with Gems, but oddly, not if I don't have enough money.  If I do, it doesn't take my money, but if I don't have the money I can't steal.

It's like being a Republican.

Not convinced about the loot yet either.  Got a Gold gun that was the bees fucking knees until, well, five minuters later when I'm getting glancing blows all over the shop.  Shame.  Also, suffers from the same 'I can't aim to shoot as well as the guy with two frigging swords' problem that Diablo had.  I can't think of a solution tho, so I'm not going to blame the devs too much !


Title: Re: Torchlight - Runic Games
Post by: Fordel on November 01, 2009, 11:51:32 AM
I have the opposite problem, Mouse movement and Melee breaks my brain for whatever reason.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 01, 2009, 12:45:14 PM
Hehe, gotta love random name generators!

(http://farm3.static.flickr.com/2521/4065045005_cdd0d715aa_o.jpg)




Title: Re: Torchlight - Runic Games
Post by: Malakili on November 01, 2009, 12:49:38 PM
Hehe, gotta love random name generators!

(http://farm3.static.flickr.com/2521/4065045005_cdd0d715aa_o.jpg)




When you get towards the end of the game you start getting the next set of gear, sort of like exceptional gear in Diablo, and basically they use the same item names, but tack on "Epic" to the front.

Epic Modly Staff, Epic copper ring, Epic X

Yeah, its clownshoes.


Title: Re: Torchlight - Runic Games
Post by: schild on November 01, 2009, 01:08:16 PM
Eh, it gets the point across though. I mean, it's lazy. But whatever. I'd just not have a prefix at all. I don't like prefixes that mean nothing in the long run.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 01, 2009, 01:35:57 PM
Yes, I know, I was merely contemplating the utter epicness of the name there. Because seriously, what is more likely to make you feel epic than you own rusty sword?  :awesome_for_real:

I just now finished Ordrak or whathescalled on hard difficulty with the Destroyer, and boy was that a boring fight. I have no idea how many HP he has, but it took me literally 15 minutes of non-stop whacking and I was hitting him for 800-1500 a pop. On the upside, with my boring tank build, I never came close to dying as long as I was paying attention to my cooldowns. I think he must've summoned close to a thousand of those dragons and I don't know how many skeletons.
I think Frozen Shield is really a match winner if you don't bother the constant recasting. I got that at rank 10 now, and it's an incredible 54% mitigation of *everything*. I also stacked all block that I could get, I'm at 50% now with Shadow Armor rank 4 and the block passive at rank 10. I just need something to kill stuff faster now  :grin:


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 01, 2009, 03:03:56 PM


Set items are just "blue" ones with random modifiers and grouped to a set. The set part determines the bonuses. You can have the same piece with totally different stats. Sets should be more distinctive.



There are some unique set items as well.  They have their own quality, in addition to set, I think.  I know i definitely have some of both in my shard stash right now anyway.

I kind of like "blue" sets though, variation within in a set adds a little interesting twist rather than everyone having the exact same stats with the exact same sets.  Not that it really matters in a single player game anyway.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 01, 2009, 03:19:55 PM
Fuck the fucking trees that breathe poison.

Other than that, lots of fun so far.  Level 20 melee alchemist.  Ember Shock+Fast Cast items+Elemental Overload is an 'I Win' button, at least so far on hard difficulty.


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 01, 2009, 04:09:05 PM
Forgot to open a portal on level 42 of the shadow vault, looks like a good time to retire and start over.


Title: Re: Torchlight - Runic Games
Post by: Pennilenko on November 01, 2009, 04:38:43 PM
Its been a while since i could play a game and start over then not be bored with it.


Title: Re: Torchlight - Runic Games
Post by: Gunzwei on November 01, 2009, 11:04:17 PM
Did 3 runs through on a Destroyer and then my toon got fubared by some bug. Thankfully being fixed next patch.

Awesome game and very well worth the 20$. Looking forward to editor tools.


Title: Re: Torchlight - Runic Games
Post by: Tebonas on November 01, 2009, 11:25:27 PM
Tried the demo, realized that I love it, and bought the full game. It even keeps the demo character, which I find nice. Of course I'm stuck in hardcore mode for the first playthrough now, but knowing how much time I sank into Fate thats a good thing. I will return to Borderlands once my Destroyer finds an untimely end.


Title: Re: Torchlight - Runic Games
Post by: Xuri on November 02, 2009, 04:53:43 AM
My Alchemist on normal difficulty is now 20-something levels. Can't remember the exact level. He's got a magic beam that cuts through everything in front of him like a hot lightsaber cuts through butter/wood/battle-drones.

I've also lost two Vanquishers at level 10 on Very Hard + Hardcore mode, and one Destroyer on lvl 11 on the same difficulty. The latter I lost by not paying attention to what was going on after I went down some stairs. While I was stretching and yawning in front of the computer, my Destroyer was ganked by a group of mobs in the immediate vincinity of the stairs. -_-


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 02, 2009, 05:11:30 AM
very hard is definitely worth it if you want to chase teh shiny items, I'm getting noticeably more drops than on hard.

Also, retiring an item doesn't lower its level reqs, my ~2800 dps, +220% crit damage, +20 other things obscene pistol isn't available for use til 55 :(


Title: Re: Torchlight - Runic Games
Post by: Fordel on November 02, 2009, 06:07:06 AM
What is the level cap, if there is one?


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 02, 2009, 06:08:26 AM
What is the level cap, if there is one?

100


Title: Re: Torchlight - Runic Games
Post by: schild on November 02, 2009, 07:30:51 AM
very hard is definitely worth it if you want to chase teh shiny items, I'm getting noticeably more drops than on hard.

Also, retiring an item doesn't lower its level reqs, my ~2800 dps, +220% crit damage, +20 other things obscene pistol isn't available for use til 55 :(
There is absolutely no difference in loot drops between normal, hard, and vhard. It's just coincidence.


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 02, 2009, 07:38:44 AM
Maybe retiring to a new game generates more/better drops then?  I'm only level 9 and already gotten 2 yellows and an inventory full of blues, the only +magic find I have on is stuff thats dropped in the new game.


Title: Re: Torchlight - Runic Games
Post by: Fordel on November 02, 2009, 07:42:09 AM
Maybe retiring to a new game generates more/better drops then?  I'm only level 9 and already gotten 2 yellows and an inventory full of blues, the only +magic find I have on is stuff thats dropped in the new game.

I had like 3 yellows on my level 7 demo character before I got the full game. Random is Random.


Title: Re: Torchlight - Runic Games
Post by: tazelbain on November 02, 2009, 07:42:56 AM
This thing is awesome.  I bought this thinking this was Diablo-like.  It is Diablo updated for 2009.


Title: Re: Torchlight - Runic Games
Post by: schild on November 02, 2009, 07:44:15 AM
Maybe retiring to a new game generates more/better drops then?  I'm only level 9 and already gotten 2 yellows and an inventory full of blues, the only +magic find I have on is stuff thats dropped in the new game.
Neg. Luck is all that's happening to you.


Title: Re: Torchlight - Runic Games
Post by: Draegan on November 02, 2009, 08:01:31 AM
I'm buying this game tonight I think.  But I still havn't finished Borderlands.


Title: Re: Torchlight - Runic Games
Post by: AcidCat on November 02, 2009, 08:05:44 AM
I spent way too much time on this game over the weekend (barely played Borderlands!).

I have one of each class into around the mid-teens, they are all pretty fun, though I think I kinda like the melee dude a bit better. I dig his AOE skills. Dual-weilding weapons that give you life with each hit also makes life much easier.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 02, 2009, 08:20:11 AM
I spent way too much time on this game over the weekend (barely played Borderlands!).

I have one of each class into around the mid-teens, they are all pretty fun, though I think I kinda like the melee dude a bit better. I dig his AOE skills. Dual-weilding weapons that give you life with each hit also makes life much easier.

One of the things I'm liking about this game is that each class has a variety of viable playstyles.  Everyone has passive skills in common, which sounds like things would be bland.  However, it seems to me to have added variety to each class, cause you can play a viable melee alchemist for instance.  And it plays quite different than a melee destroyer, or melee vanquisher.  Granted, I haven't played all these character concepts very much, but I've dabbled in a variety of things at this point. 

My VHHC Vanquisher is still alive!


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 02, 2009, 10:51:12 AM
"Finished" it off as a ranged vanquisher. Normal difficulty is really too easy, probably, at least as that class/build.

I think my one nitpick gameplay-wise is that the random named mobs just aren't as interesting as they were in Diablo. They don't seem to have any kind of interesting special abilities beyond what the base monster has, so you don't have that tactical interest in things like 'how do I deal with this lightning enchanted multishot guy' etc.

Also, enchanting is way too good. Magic find seems to work with it too which just puts it way ahead of gambling for dumping excess cash.


Title: Re: Torchlight - Runic Games
Post by: Fordel on November 02, 2009, 01:08:53 PM
I think Normal is fine the way it is, since it seems to be setup for people to just experiment in as they first start the game.

It does make me curious as to what Easy is like though.


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 02, 2009, 01:52:57 PM
I wish my vanquisher marksman was on hard mode.  Normal is way too easy for me.  I'm not using the enchanter nor am I duping gems or anything like that.   I just hit 16, I think.  Died once due to complete lack of attention.

I did find an incredibly powerful blue rifle though, that blows every other bow/crossbow/rifle out of the water.  I wonder if it was a mistake - the stats about about double everything else in its range.  But even before that, I felt it was too easy.

I started an alchemist on hard. Level 6 so far.


Title: Re: Torchlight - Runic Games
Post by: Tannhauser on November 02, 2009, 04:14:54 PM
Yeah I have a Vanq on Hard and it's not too bad.  I do have an orange rifle that I've used for 10 levels.  I also specced in the fire trap (turret) and it's fun to watch it burn down the chumps while I hang back and shoot.

Oh and much love for the pet to go sell stuff, that's such a great idea.

But now I'm finally outgrowing my rifle and rifles are NOT dropping.  :heartbreak:

Well, off to play again!


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 02, 2009, 04:53:27 PM
My marksman lady I was playing on Hard got a drop that gave her pants! I'm never taking them off.  :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: Fordel on November 02, 2009, 05:08:13 PM
The other awesome thing about the pet, is it seems to be indestructible. Maybe it's different on the harder difficulty settings, but I've never seen my pets health dip below 70% or so. It's usually well above 90% most of the time even.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 02, 2009, 05:09:32 PM
In the demo every armor drop I got for my Vanq after the first quest armor gave me pants.  I'm not sure where this pantsless worry came from.


Title: Re: Torchlight - Runic Games
Post by: waffel on November 02, 2009, 05:18:08 PM
The pet gets raped a decent amount of the time on very hard. Unless you turn him into an ice elemental. Then he's overpowered.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 02, 2009, 05:20:49 PM
In the demo every armor drop I got for my Vanq after the first quest armor gave me pants.  I'm not sure where this pantsless worry came from.

Mine is pantsless at level 40 and counting. The only pants-bearing armor I've found that was worth a damn so far is the set dragonslayer armor, and the stats on the one I had drop are more melee/destroyer oriented.


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 02, 2009, 05:21:44 PM
Here's the deal with the bug where people's dudes are getting disappeared.

http://forums.runicgames.com/viewtopic.php?f=24&t=3752

Don't hit enter when you create a character.  Click 'OK' instead.


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 02, 2009, 06:20:15 PM
In the demo every armor drop I got for my Vanq after the first quest armor gave me pants.  I'm not sure where this pantsless worry came from.

This is the first armor drop that has kindly provided me with pants (gunslinger "set"). Everything else so far has made me look like an idiot that can't remember to put on her pants in the morning.


EDIT: My pet takes a beating sometimes in the hard setting, but in normal they have been pretty good.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 03, 2009, 12:28:09 AM
My pet was constantly dying on hard, especially in the final levels. I even gave him healing magic and it just didn't use it  :sad_panda:

I'm too lazy to bother with the 2 minute transform fishes, I keep trying for a permanent one. So far I've found a couple of 1 hour transforms, but no permanent one. Did anyone have better luck with that? I assume there must be permanent ones, since you can buy the dog/cat permanent one already at the vendor.

I'm currently starting an alchemist on very hard, no twinking - since I was wise enough to put mostly very high level stuff in shared storage  :facepalm: -  and there's indeed a bit of a difficulty jump from hard. He's probably going to be magic based, as I think summons won't last long on very hard. Has anyone played a melee alch to high levels, is it worth it?


Title: Re: Torchlight - Runic Games
Post by: Sophismata on November 03, 2009, 02:17:47 AM
Played melee alchs and a ranged alch to high(ish) levels. Summons work fine in Very Hard, with the exception of imps. Very Hard increases monster damage (drastically), health, resistance and armour (slightly) and their aggro radius. Loot table is the same, but mob density tends to be higher.

It's fairly difficult as an alchemist, because few of their skills have decent weapon damage scaling. Ember Bolt (the level one skill you start with) is the go-to at high levels for a ranged alch. Playing hardcore, I've lost my melee alchs because they cannot take the damage. Their bubble shield is not enough, and if you focus stats on defence it drastically kills your effectiveness (so I've found). Also, the the Ember Treants' poison breath is lethal.

Ember Shock (the first level gauntlet skill) is really great, but if the stun doesn't go off properly you'll wind up dead. Note that it is possible to outlevel the main dungeon, so you may find things fairly easy going, but Hatch's custom dungeons will scale to your level, and they can be tough. Otherwise, staff is usually high damage, but it's elemental and you cannot use a shield. You can buff up your melee damage with a skill, Infuse Ember (as I recall), and a spell, Elemental Overload.

The spells all scale really well, by the way, the only problem is finding their upgrades as you level. There's a really good AoE frost spell (aptly titled, 'Frost'), as well as the AoE 'Fireball', that are both levelled up by the same class talent (offensive spell mastery or something).

Watch out for:

Mimics (high damage).
Spectres (teleport, very high damage).
Ember Treants (poison breath, will kill you dead I'm not kidding don't go near them and they are vulnerable to fire).
Any archers, but particularly Goblin Archers, who will shoot arrows that explode for 3/4 of your health (each).
Zealots can shoot a 5-missile volley. These home and if 3 or four hit you, it's over.
Golbinhounds, and the lizardmen you find in the lost caverns all have a fairly high damage dash attack.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 03, 2009, 04:43:57 AM
Thanks Sophismata. The enemy list is pretty much the who-is-who of annoying with meleers too. Not to forget the fire-breathing dragons and the elementals at the end.

Ember Bolt kinda worries me because lots of the undead at later levels are poison immune.

By the way, there's an "Identify" spell! No need for piling up scrolls anymore!


Title: Re: Torchlight - Runic Games
Post by: Draegan on November 03, 2009, 06:18:23 AM
I'm making a dual wielding alch right now and I think I'm regreting it.  I can't seem to get any decent weapon drops.

Playing on Normal mode so I guess it's fine.  I'm waiting for that phase walk ability.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 03, 2009, 08:12:16 AM
My marksman lady I was playing on Hard got a drop that gave her pants! I'm never taking them off.  :why_so_serious:

:awesome_for_real:


Title: Re: Torchlight - Runic Games
Post by: rattran on November 03, 2009, 08:37:40 AM
I figured I'd jump in at the deep end, and started a Vanq on VH. The pet was taking a hell of a beating, until I found a yellow hat (which turns out to be a neck/chin covering wrap, neat!) that adds +25% Pet Power and Life. That cat rips through stuff now.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 03, 2009, 09:07:37 AM
The Identify spell and the Town Portal spell are both in the manual as 'Rare', but I managed to find them on two seperate chars now.  The 3nd char found another copy and popped it into the shared stash.

Let's be clear :  2 of the spells you use SHOULD BE THESE TWO.

 :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: tazelbain on November 03, 2009, 09:33:32 AM
Why?  TP and ID are cheap and freeing up 2 inventory slots hardly critical if you can put those 2 spell slots to good use.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 03, 2009, 10:03:55 AM
Why?  TP and ID are cheap and freeing up 2 inventory slots hardly critical if you can put those 2 spell slots to good use.

wut

Quote
freeing up 2 inventory slots hardly critical
Quote
freeing up 2 inventory slots hardly critical
Quote
freeing up 2 inventory slots hardly critical
Quote
freeing up 2 inventory slots hardly critical
Quote
freeing up 2 inventory slots hardly critical

wut


Title: Re: Torchlight - Runic Games
Post by: Draegan on November 03, 2009, 10:05:17 AM
I found TP off the first baddie I killed.  I'm still looking for ID.  I need to ID things before I put them on my dog to go sell.


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 03, 2009, 10:24:18 AM
Two of my six characters have the TP spell, and one of thoes also has the id spell. I <3 ID.


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 03, 2009, 10:34:02 AM
Is there a mod that stops white items from dropping? I'm really sick of having to try to wade through the piles of loot to pick up the magic stuff.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 03, 2009, 10:37:03 AM
There are permanent transformy fish, yes. It more or less goes:

<normal fish> - 2 minutes
<big fish> - 1 hour
<giant fish> - permanent

There are some other ones that don't conform, like the one that turns it into a troll for 30 seconds, I don't expect there is a permanent troll pet fish for balance reasons.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 03, 2009, 10:44:57 AM
Is there a mod that stops white items from dropping? I'm really sick of having to try to wade through the piles of loot to pick up the magic stuff.

I was thinking so myself (had the same feeling in Titan Quest, where I wasn't even looking at yellows anymore), until I just got into the habit of picking literally everything up and sending my pet to town every minute or so. I made heaps of money that way, and inventory was manageable.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 03, 2009, 11:43:04 AM
I will second that Wut ?


Title: Re: Torchlight - Runic Games
Post by: tazelbain on November 03, 2009, 11:57:55 AM
How can you have inventory shortages when you have pet to run your junk back to town for you?  The multiply effect of the pet makes 2 slots rather small.  Compare if you are running a spell caster build, you get 4 spell spots and you going to use half of them on some that can easily by inventory slots?  Hell, I am one of those crazy people who picks up everything.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 03, 2009, 12:12:37 PM
You want to know why I want two more inventory slots.  I want to know why you want four different attack (?) spells.

About the pet, yea he is awesome (Fate!) but I love loot and if I wanted to I would just trot back to town... like when starting Diablo II and I needed the money, I'd vacuum everything and lug it back to sell.  It's degrees of the same thing.

Remember when you had to carry money in your inventory in Diablo?  I still wake up in sweats, scrambling for the flask.


Title: Re: Torchlight - Runic Games
Post by: Brogarn on November 03, 2009, 12:20:02 PM
Remember when you had to carry money in your inventory in Diablo?  I still wake up in sweats, scrambling for the flask.

EQ when money had weight... hey, pass that flask wouldja?


Title: Re: Torchlight - Runic Games
Post by: Teleku on November 03, 2009, 12:40:12 PM
The pet selling thing seems kind of worthless.  Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 03, 2009, 12:48:12 PM
The pet selling thing seems kind of worthless.  Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.

I sort of agree, but I also do like getting into the idea of being in the dungeon as long as possible without going up for air.  The pet helps me do that.  Its not really a gameplay thing, just sort of a playstyle preference I guess.


Title: Re: Torchlight - Runic Games
Post by: murdoc on November 03, 2009, 12:55:45 PM
The pet selling thing seems kind of worthless.  Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.

I sort of agree, but I also do like getting into the idea of being in the dungeon as long as possible without going up for air.  The pet helps me do that.  Its not really a gameplay thing, just sort of a playstyle preference I guess.

I'm this way too - I rarely use the Portal spell, instead keep sending my pet up while I pick up every goddamn thing I can.


Title: Re: Torchlight - Runic Games
Post by: AcidCat on November 03, 2009, 01:01:06 PM
I fill up my inventory, my pet's, and then portal when I need to sell. Portal scrolls are plentiful so I'm never in danger of running out. Beats just sending the pet and then waiting.


Title: Re: Torchlight - Runic Games
Post by: tazelbain on November 03, 2009, 01:03:54 PM
1) Can't TP out of side maps.
2) I agree its so easy to sell, that why the 2 extra inventory slots isn't a big deal.
3) I am still working on my caster build. I'll let you know. :P
4) Why would you wait?


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 03, 2009, 01:29:47 PM
The pet selling thing seems kind of worthless.  Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.

Some places you can't use a portal spell, but you can still send your pet to town.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 03, 2009, 02:18:08 PM
Enchanting seems a little overpowered....

I'm reading that there's a 6% 'whoops, you've been too greedy and fucked your item' mechanic in there, but I haven't found it yet.  And my Warswords are WICKED.

 :ye_gods:


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 03, 2009, 02:40:17 PM
Enchanting seems a little overpowered....

I'm reading that there's a 6% 'whoops, you've been too greedy and fucked your item' mechanic in there, but I haven't found it yet.  And my Warswords are WICKED.

 :ye_gods:

It is getting toned down in the patch, apparently.


Title: Re: Torchlight - Runic Games
Post by: Teleku on November 03, 2009, 02:46:12 PM
Then its time to turn off auto patching!


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 03, 2009, 02:48:19 PM
Enchanting seems a little overpowered....

I'm reading that there's a 6% 'whoops, you've been too greedy and fucked your item' mechanic in there, but I haven't found it yet.  And my Warswords are WICKED.

 :ye_gods:

It is getting toned down in the patch, apparently.

Yeah, this is the word on the street.  Frankly, I don't see the big deal.  Its a single player game, and there are going to be a ton of mods that mod the crap out of enchanting anyway.  Its not like multiplayer balance is at stake.   *shrugs*

Also, I've had 2 weapons wiped clean by the enchanter, and I've not even enchanted that much, but thats just the RNG being the RNG.


Title: Re: Torchlight - Runic Games
Post by: Elerion on November 03, 2009, 02:54:16 PM
The real problem with enchanting is that it breaks the nature of the game.

In spoiler, you may not want to know:


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 03, 2009, 03:22:38 PM
I'm quite aware of the info in that spoiler, but I just personally choose not to use the enchanter that way, I guess you could argue that players just can't help themselves from doing it once they know its possible because they can become very powerful and trivialize the entire game, but I just sort of look at it as using any other exploit in a game.  Its not technically cheating, but it doesn't actually improve my experience of playing the game, so I probably won't do it.



Title: Re: Torchlight - Runic Games
Post by: Nerf on November 03, 2009, 03:30:22 PM
The catch on the level 0/1 items is for weapons - you just can't get the DPS up high enough on weapons that start out at 50-60dps.  I tried earlier with a pistol, highest I got it was 950dps (with like +45 crit chance, lawl) before it poofed.  Subsequent tries had it blowing up at around 450-500dps - did this about 10 times, it's just too hard to get a newbie weapon up high enough.  To compare, my level 50 unique pistol is 2750 dps, 220% crit damg, and some other goodies.
Enchanting is overpowered as shit at lower levels, but when you get up higher you really need those unique stats like +critdamg to do anything - on hard mode at level 63 on level 42 of the endless dungeon it would still take me 2-3 hits to kill a lot of stuff when I was hitting for 40-65k each time.


Title: Re: Torchlight - Runic Games
Post by: Signe on November 03, 2009, 05:36:20 PM
One of the things I really enjoyed after playing through the FATE games was installing all the crazy mods.  That HUGE pet one was a riot.  There are some really nutty mods out there for these games.


Title: Re: Torchlight - Runic Games
Post by: Sophismata on November 03, 2009, 08:29:00 PM
You want to know why I want two more inventory slots.  I want to know why you want four different attack (?) spells.

Frost - DoT / Slow
Fireball - AoE Damage
Self Heal - Powerful HoT
Elemental Overload - Damage Buff

I would also like:

Elemental Protection, Summon Sword, Summon Skeleton, Charm, and so on, but there is not enough room. You only get four spell slots, you get 20+ inventory slots.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 03, 2009, 08:30:20 PM
Spells like that are meant to be supplemental.  If you want to be a caster, play Alchemist.


Title: Re: Torchlight - Runic Games
Post by: Sophismata on November 03, 2009, 08:32:45 PM
Spells like that are meant to be supplemental.  If you want to be a caster, play Alchemist.

I am. There is a reason you get Offensive Spell Mastery, Charm Spell Mastery, Defensive Spell Mastery and Advanced Spellcasting. So you can use spells.


Title: Re: Torchlight - Runic Games
Post by: Fabricated on November 03, 2009, 09:11:26 PM
Makes me wish I had the patience to code.

I'd fix enchanting by setting a strict limit on the number of times an item can be enchanted, probably 1-3 times. Make it slightly more potent to even it out.
Then up the chance of rare->unique->set items coming from gambling.


Title: Re: Torchlight - Runic Games
Post by: Sheepherder on November 03, 2009, 10:04:01 PM
Makes me wish I had the patience to code.

I'd fix enchanting by setting a strict limit on the number of times an item can be enchanted, probably 1-3 times. Make it slightly more potent to even it out.
Then up the chance of rare->unique->set items coming from gambling.

The probability of the actual code (like the unified class/actor tree you see in UnrealEd) being inaccessible in the editor is high.  On the flipside, it's fairly common practice to include a way to modify global constants in their editor.  It's possible that there is an (unused) limit on the number of times enchanting can be used, the potency of enchants and probability of certain results from gambling are even more likely to be exposed to the user in this manner.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 04, 2009, 12:00:57 AM
You want to know why I want two more inventory slots.  I want to know why you want four different attack (?) spells.

Frost - DoT / Slow
Fireball - AoE Damage
Self Heal - Powerful HoT
Elemental Overload - Damage Buff

I would also like:

Elemental Protection, Summon Sword, Summon Skeleton, Charm, and so on, but there is not enough room. You only get four spell slots, you get 20+ inventory slots.

After a bit of experimenting on very hard, I find the 3-10 second cooldowns on the offensive spells to be very annoying, to the point where I ressort to just wanding stuff with my alch and spamming the poison bolt (because of no CD) inbetween. Are there solid choices for offensive magic without the CDs?


Title: Re: Torchlight - Runic Games
Post by: Xuri on November 04, 2009, 12:37:25 AM
Ember Lance?


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 04, 2009, 12:52:21 AM
That's an ability though, isn't it? I was thinking about the "scroll thingies that you map onto your four spell slots".


Title: Re: Torchlight - Runic Games
Post by: Sophismata on November 04, 2009, 01:20:03 AM
So far, all spells I've tried have a cooldown. Conversely, none of the class skills seem to have a cooldown. I use Frost and Fireball, mixed with Ember Phase (a teleport) and regular wand or staff attacks as needed. I have a point in Ember Lance, but it receives only 8% of weapon DPS, so its effectiveness has diminished quite rapidly.

Most of the time I'm busy moving, so the cooldowns don't really interrupt me.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 04, 2009, 02:57:52 AM
My Bulls Rush has a cooldown.

It is awesome tho.


Title: Re: Torchlight - Runic Games
Post by: Tannhauser on November 04, 2009, 03:38:20 AM
Very first time I gambled I got a rifle that had THREE TiMES the dps of my orange rifle!  After that I've gotten junk.  Haven't even tried the enchanter yet. 

This game needs to be turned into a isometric MMO for the luvva gawd!  UO meets Diablo!  Just no precasting!


Title: Re: Torchlight - Runic Games
Post by: Xuri on November 04, 2009, 04:48:34 AM
So... looks like someone's making a Rudimentary Multiplayer (http://forums.runicgames.com/viewtopic.php?f=6&t=3569) mod =P


Title: Re: Torchlight - Runic Games
Post by: Salamok on November 04, 2009, 06:13:16 AM
I still find it odd that they shipped this game with such an obvious dupe bug, anyone know if it was intentional?  Being able to dupe the gemstones is pretty much like turning on godmode at the lower levels, i'm still stuck with the demo but it has made completing the 12-25 level random maps on the hardest difficulty trivial at level 7.


Title: Re: Torchlight - Runic Games
Post by: Xuri on November 04, 2009, 06:21:53 AM
It's only as trivial as you make it yourself, you don't have to dupe items just because it's possible, you know =P


Title: Re: Torchlight - Runic Games
Post by: Salamok on November 04, 2009, 06:51:53 AM
It's only as trivial as you make it yourself, you don't have to dupe items just because it's possible, you know =P

Well I know but being stuck into the demo is like an accelerated version of the game's life cycle.  I've already been through it 5 or 6 times w/o the exploits and the only unexplored areas were the 12-25 maps on the vendor.  So I geared myself up and went a hunting.  Now that I have done that though and have a shared chest full of maxed out gems I am not sure I can completely resist the temptation when I go to play the full game.  I may need to wipe my characters as an added precaution before starting the real deal.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 04, 2009, 07:16:11 AM
And the dupe bug would be what again ?

 :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 04, 2009, 07:16:21 AM
The dupe bug is more of a novelty thing and a money trivializer to me than a game-breaker. I don't think gems are that imbalancing. What is the best +dmg gem? I never upgraded that far myself. At higher levels we're talking 2k+ dps weapons and a gem is what, +20 dmg? The better use I found is to keep duping my 1k sell value ring so I can gather gambling money quickly :grin:

EDIT:

And the dupe bug would be what again ?

 :why_so_serious:

If it's the one I'm thinking of:


Title: Re: Torchlight - Runic Games
Post by: Salamok on November 04, 2009, 08:20:25 AM
And:


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 04, 2009, 09:15:08 AM
Using enchanting and the dupe bugs just makes the game unfun.  It's like playing on god mode - there's maybe a novelty value there, but I won't even do it for that until I'm absolutely sick of playing it straight.

Edited to add:  I only played Diablo2 straight too - no duping and no rushing.  Maybe I'm the only one who played it that way, but I love that game and never understood people ripping on it because it had duping. (I understand the aspect if one is competing with others, though.  I wasn't.)


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 04, 2009, 09:19:57 AM
Yes, it makes it unfun. I'm not sure the endless enchanting is a bug though, that would have been too easy to slip through QA if not intended.


Title: Re: Torchlight - Runic Games
Post by: Signe on November 04, 2009, 09:37:17 AM
I only use the mods (well, the dodgy ones, anyway) and cheats after I've played and become bored with a game.  If I play or plan to play the game in multi-player, I don't use them at all. 


Title: Re: Torchlight - Runic Games
Post by: Teleku on November 04, 2009, 09:37:28 AM
Obligatory

(http://art.penny-arcade.com/photos/702682133_WHS2N-L.jpg)


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 04, 2009, 09:56:22 AM
Heirlooming Chaos Gems to hilarious results:



Title: Re: Torchlight - Runic Games
Post by: Nerf on November 04, 2009, 10:42:26 AM
Jesus, how many times did they heirloom it? Retiring an item only ups it by 10%


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 04, 2009, 10:54:38 AM
Surely upping it 10% is exponential, no ?


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 04, 2009, 11:59:53 AM
Well it should compound, but to get a number that high you'd have to retire an item thousands of times.  There must be some setting to set the retire-allowed flag right away, or they just hacked the item directly.


Title: Re: Torchlight - Runic Games
Post by: rattran on November 04, 2009, 01:11:33 PM
I feel a fool after playing the game for a couple days, and just now noticing your pet has item and spell slots. Fireball hurling cat that hastes itself is much more useful.


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 04, 2009, 01:17:54 PM
I've found giving him the various summon spells helps quite a bit, doing AoE ranged stuff is a lot easier when theres tons of shit other than you for the mobs to aggro.


Title: Re: Torchlight - Runic Games
Post by: AcidCat on November 04, 2009, 02:08:37 PM
Yeah I like a Heal All and random summon spell for my pet.



Title: Re: Torchlight - Runic Games
Post by: rattran on November 04, 2009, 03:50:33 PM
Yeah, I ended up switching to heal all and summon zombies. Then perma-changed the cat into a thorn guy.

It's a goofy game, but fun.


Title: Re: Torchlight - Runic Games
Post by: Teleku on November 04, 2009, 03:51:52 PM
I feel a fool after playing the game for a couple days, and just now noticing your pet has item and spell slots. Fireball hurling cat that hastes itself is much more useful.
:facepalm:

I didn't realize this until now as well.


Title: Re: Torchlight - Runic Games
Post by: Hutch on November 04, 2009, 04:47:02 PM
Warcry interviews Runic devs re: Torchlight (http://www.warcry.com/articles/view/interviews/6740-The-Path-Marked-by-Torchlight)


Title: Re: Torchlight - Runic Games
Post by: Setanta on November 05, 2009, 12:10:39 AM
I feel a fool after playing the game for a couple days, and just now noticing your pet has item and spell slots. Fireball hurling cat that hastes itself is much more useful.

Mine currently has blood skele's V and heal all V... damn it's funny watching them hacking them up and even better that the pet manages them for me :D


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 05, 2009, 10:21:17 AM
Why didn't I think of this?  My dog has two summon spells - zombies and skeleton.  I have the heal all spell.  I think I'll change that next time I upgrade.


Title: Re: Torchlight - Runic Games
Post by: rattran on November 05, 2009, 10:52:22 AM
On VH I seem to have hit a wall at about dungeon level 28. The baddies are doing massive amounts of damage, and I can't seem to find armor with better than crap armor values. I think I'll start a playthrough on hard and see if there's more obvious things I'm missing.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 05, 2009, 11:47:44 AM
On VH I seem to have hit a wall at about dungeon level 28. The baddies are doing massive amounts of damage, and I can't seem to find armor with better than crap armor values. I think I'll start a playthrough on hard and see if there's more obvious things I'm missing.

How are your resistances, that starts to matter a great deal down in the depths of the dungeon as well.


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 05, 2009, 12:06:03 PM
I found out last night on my VH playthrough that the "% chance to reflect x% of ranged damage" shit is really, really, really fucking useful.  With a couple lucky enchants on an item that already have it (easy to do legit, don't need to dupe money), you'll soon be reflecting 100% of ranged damage.  It doesn't actually go back and hurt the enemy that fired it, but it doesn't hurt you either.  The only things you need to worry about at this point are the dashing catpeople.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 05, 2009, 03:41:36 PM
Whirling Dervish and Fireball II are pretty fun on my cat at level 14.  Wheee.

Insta-jibbing non-boss creatures or those without shields is also fun.  Gooddamn passive marksman is uber this early.. too bad I read it gets bad later on.


Title: Re: Torchlight - Runic Games
Post by: rattran on November 05, 2009, 04:12:33 PM
On VH I seem to have hit a wall at about dungeon level 28. The baddies are doing massive amounts of damage, and I can't seem to find armor with better than crap armor values. I think I'll start a playthrough on hard and see if there's more obvious things I'm missing.

How are your resistances, that starts to matter a great deal down in the depths of the dungeon as well.


Perfect advice, that and switching to a shield got me through to the Boss, and the tedious, tedious end fight. Finished up with 3 potions left, started with 100 and grabbed a bunch from the adds.


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 06, 2009, 09:08:09 AM
http://forums.runicgames.com/viewtopic.php?f=24&t=2030&p=24576#p24576

Patch is out for people who got the game through Runic.  Testing for Steam today, so those of us who purchased through Steam probably won't see it until monday.  Patch notes in the link above.


Title: Re: Torchlight - Runic Games
Post by: Setanta on November 06, 2009, 03:03:33 PM
I've got the Runic patch. Huge improvement in loading times, no resolution/crash bug on startup anymore. The game seems even faster graphically with everything on full on my laptop. Looks like a great patch - having never heard of Runic before Torchlight, I'm impressed.


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 06, 2009, 05:16:42 PM
having never heard of Runic before Torchlight, I'm impressed.

Stay awhile, and listen.

(You never heard of them before Torchlight because they were in a different company before Torchlight.)


Title: Re: Torchlight - Runic Games
Post by: Setanta on November 06, 2009, 08:48:13 PM
having never heard of Runic before Torchlight, I'm impressed.

Stay awhile, and listen.

(You never heard of them before Torchlight because they were in a different company before Torchlight.)

Ah - you mean it could have been part of a blizzard from the north that obscured my knowledge?


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 06, 2009, 09:08:12 PM
Not quite.  The principal actors were all a part of  Flagship Studios, which made Hellgate: London.


Title: Re: Torchlight - Runic Games
Post by: Fabricated on November 06, 2009, 09:13:03 PM
Maintaining that this is one of the best games I've played in the last 5 years.

What amuses me is that with some tileset color changes to make everything look more sinister (i.e. making the Dark Palace tileset have blood red accents rather than "fabulous pink" makes it a perfect analog of D1's Hell), a relatively small amount of custom models/skins, and a compete rip of D1's voice files, you could literally remake Diablo 1 top to bottom.


Title: Re: Torchlight - Runic Games
Post by: sidereal on November 06, 2009, 09:20:42 PM
The update completely fucked up my game.  Now every 30 seconds or so one of the enemies will simply become unclickable and will stop attacking or being attacked by anyone.  Sort of phased out.  Then sometime later I can click them but all of my shots miss.  Then a few seconds later they'll start attacking and being attacked again.

And a portal was unclickable until I left the area and came back.

Annoying.  Might put it on hiatus until it's fixed.


Title: Re: Torchlight - Runic Games
Post by: Fabricated on November 06, 2009, 09:29:41 PM
I had a problem with clicking on the portal from the portal-quest guy. Had to abandon the quest and take it again to make it clickable.


Title: Re: Torchlight - Runic Games
Post by: Pennilenko on November 06, 2009, 11:00:16 PM
I fish like a fucking maniac and i haven't gotten any pet perma change fish yet.


Title: Re: Torchlight - Runic Games
Post by: sidereal on November 07, 2009, 12:36:32 AM
I found one at the general goods merchant in town.

It could change my cat to a dog permanently  :oh_i_see:


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 07, 2009, 05:41:22 AM
No luck with fishing here either. I had a couple of 1 hour fishes, but no permanent one. And yes, the perma-cat or perma-dog fish is available at the scroll guy lots of the time.


Title: Re: Torchlight - Runic Games
Post by: Tannhauser on November 07, 2009, 09:02:51 AM
Found a perma-dog at the merchant.  I don't fish much, too busy dropping turrets and laughing at the mobs as they get face-melted.

Plus, hard to believe that these guys made Hellgate:  London.  This game oozes charm, polish and most of all fun.
This game has actually made me cackle.  With glee even!


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 07, 2009, 09:21:04 AM
Found a perma-dog at the merchant.  I don't fish much, too busy dropping turrets and laughing at the mobs as they get face-melted.

Plus, hard to believe that these guys made Hellgate:  London.  This game oozes charm, polish and most of all fun.
This game has actually made me cackle.  With glee even!

These guys were more responsible for Mythos (the OTHER game Flagship was making at the time), and were based in seattle.  They didn't have all that much to do with Hellgate, from my understanding of it. 


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 07, 2009, 10:16:46 AM
Completed it with my Barbarian.  (I know.  Blow Me.  He's still a Barbarian.)

Interesting stuff, but I played on Normal and, given the rate at which INSANE Unique Items dropped, I was not challenged at all.  End boss took 2 minutes.

One criticism is that, actually, there's not really a wealth of skills nor play styles.  You seem to do 'just fine' with the starting skills and, frankly, gear comes more into it.  I didn't really bother too much with other powers beyond 'stab' and 'stab' and 'stab again'.  Guess it'll change massively with the other two tho.

Devastate was funny tho.  Took a while to figure it out.

Lotsa flaws, but lots of fun.

Considering Retiring though.  Wonder if it's worth it...


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 07, 2009, 11:30:57 AM
What does retiring do?


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 07, 2009, 11:32:44 AM
What does retiring do?

You get to pass some gear down to a new character, I think the gear gets a bit of a bonus, and the new character gets to start with a bit of fame from being "descended" from your first character.  Once you retire a character you can't play it anymore.


Title: Re: Torchlight - Runic Games
Post by: Xuri on November 07, 2009, 12:03:31 PM
Just completed it as well (also on normal), with my Alchemist. The only spell I really used was Ember Lance, only stuck some points into Ember Strike when I had filled out everything else I wanted (Critical Strikes, Ember Lance, Adventurer, Nether Imps to act as meat shields) and used it to kill some mobs on ledges and below stairs and such. Not sure whether to retire him, or to up the difficulty rating and use him to grind gems/uniques/set items for other chars.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 07, 2009, 01:56:01 PM
  I didn't really bother too much with other powers beyond 'stab' and 'stab' and 'stab again'.  Guess it'll change massively with the other two tho.

It hasn't changed much with my Vanq.  I took the passive crit and ranged abilities up to 10 and then started working on Explosive shot.  I was doing just fine with only the basic attack so long as I kept my weapon updated.  Now that I have explosive shot at 3 (only L20 and DL 18) it's ridiculous how quick huge packs of mobs die.   I don't even worry when coming up to bosses and am selling stacks of health and mana pots because I don't need 'em.   Uniques + Enchantment = stupidly easy.

I should try Hardcore mode.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 07, 2009, 02:46:45 PM
Bought this yesterday.  Up to lvl 11 on very hard.  It's not that hard, normal must be a real joke.
Having fun with my melee Alchemist. Great game so far.  

We need more 20$ focused game like this and Hinterland.  Can't wait for the online version.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 07, 2009, 02:53:19 PM
I wonder if they really screwed the difficulty level or we're just all GODS.

 :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: rattran on November 07, 2009, 04:06:30 PM
Very hard on the barbarian got very hard around level 23. Then I got better gear, and it was okay.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 07, 2009, 06:52:39 PM
I don't mind some light homage to Diablo but the pygmies are  :awesome_for_real:


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 08, 2009, 01:30:07 AM
I'm kind of hitting a difficulty wall on my summon alchemist, very hard, dungeon level 20. Stuff kills my imps and my golem too fast, and then proceeds to kick my butt and 3-4 shot me. I got 4 imps and the passive talent up to 5/10, and a couple uniques and sets with +% pet damage/armor. I either need to grind some or I'll re-roll with lots more magic.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 08, 2009, 03:49:16 AM
That was a harsh lesson for Diablo II as well;  summons had a shelf life.  If you really wanted a summoning Necro, you had to pump it into REVIVE, which made much better summons because you were basically pumping out better versions of the monsters you were fighting.

It's a hard one to get right and I'm not surprised they didn't.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 08, 2009, 05:33:26 AM
I'm kind of hitting a difficulty wall on my summon alchemist, very hard, dungeon level 20. Stuff kills my imps and my golem too fast, and then proceeds to kick my butt and 3-4 shot me. I got 4 imps and the passive talent up to 5/10, and a couple uniques and sets with +% pet damage/armor. I either need to grind some or I'll re-roll with lots more magic.

What level are you and how's your equip?   I started having problems at DL20/21 as well, shit was starting to hurt and my formerly uber gear wasn't helping anymore.  I ran a few side dungeons and the maps you buy off the enchanter chick and replaced my uniques from level 5-15 with Green and Blues that had fewer enchants* but better armor, then bought a weapon upgrade off the blacksmith.   It's not as easy as it was, but it's not difficult anymore.

* TBH I was bummed about the enchanting 'nerf' in a single player game at first, but I realize I was holding on to gear for too long because of it.  Not to mention the sheer number of enchants you could toss on WAS fucking stupid.  I had a unique chest armor I'd been using since level 5 that had at least 10 enchants on it.   I may have fewer upgraded stats now but they're higher quality.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 08, 2009, 06:40:01 AM
Crashed while loading, lost my character WTF?


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 08, 2009, 07:21:33 AM
Crashed while loading, lost my character WTF?

This bug should have been fixed with the patch, did you update?


Title: Re: Torchlight - Runic Games
Post by: Aez on November 08, 2009, 07:32:56 AM
Yes, I updated.  I found a file named backup.tmp in my save folder but I have no idea what to do with it.
I can't find any info on how to use it, I'm only finding info on how to find it :oh_i_see:

Found hundreds of sites saying "save backup are now generated" but none saying how to actually use those backup  :mob:


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 08, 2009, 10:08:59 AM
Normal is probably a little easier than D2 Normal.  Very Hard is a lot like D2 Hell in that you gotta get resists, have stuff, and some builds are just better than others.  Necros Summoning Alchemists, man I don't know how they can solo Very Hard.  You're probably going to have to twink the ever loving shit out of them.  But I don't know what kind of gear there is at the top end that might help yet, so it's too soon to say it's impossible.  Also, having every level of the heal all spell ready to go when you are at a level to use it would probably help them out a ton.  Someone needs to mod in unit frames with health bars for your summons.


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on November 08, 2009, 06:28:10 PM
Well, I just downloaded the trial and took this for a spin last night. Very fun. I kinda wished they'd take the damn quests out and just let me run around the dungeon on my own without some knob in town asking me to find his car keys, but since it's a Diablo-alike, and the quests are pretty linear compared to my progress, I don't mind too much. They don't add anything to the game, though.



Title: Re: Torchlight - Runic Games
Post by: Malakili on November 08, 2009, 07:13:07 PM
Well, I just downloaded the trial and took this for a spin last night. Very fun. I kinda wished they'd take the damn quests out and just let me run around the dungeon on my own without some knob in town asking me to find his car keys, but since it's a Diablo-alike, and the quests are pretty linear compared to my progress, I don't mind too much. They don't add anything to the game, though.



Aside from the main quest line which just sort of happens as long as you keep going deeper into the dungeon, there isn't any need to do a single side quest.  So, you can ignore them if you want.


Title: Re: Torchlight - Runic Games
Post by: sidereal on November 08, 2009, 07:45:52 PM
But to Ratman's point, there's really nothing you have to do to complete them, at least the main gem and kill quests.  It's not like you weren't going to kill that guy anyway.  Those are just the cost of talking to those clowns every couple of levels and in return, free stuff. 

The portal and map quests, on the other hand, I could see skipping.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 08, 2009, 07:54:28 PM
It crashes often after the patch on steam for me.   :heartbreak:


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on November 08, 2009, 08:22:36 PM
I'll probably do the quests for the goodies. Not because I find them fun or interesting.

And my trial timed out!  :ye_gods:


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 08, 2009, 09:26:34 PM
I'm going balls-out with a summoner.  I'll see if I hit the wall at 20, but I have a plan.  Well, not much of a plan, but we shall see.  I did my time as a necro in D2, and I retired a summoner in Fate.  My biggest challenge right now is Borderlands.  I turned off Dragon Age to play Borderlands.  I might not even google up any porn.


Title: Re: Torchlight - Runic Games
Post by: Pennilenko on November 08, 2009, 09:34:57 PM
I'm going balls-out with a summoner.  I'll see if I hit the wall at 20, but I have a plan.  Well, not much of a plan, but we shall see.  I did my time as a necro in D2, and I retired a summoner in Fate.  My biggest challenge right now is Borderlands.  I turned off Dragon Age to play Borderlands.  I might not even google up any porn.

Don't give up on porn man, just don't.


Title: Re: Torchlight - Runic Games
Post by: Setanta on November 08, 2009, 10:24:04 PM
Currently I'm a level 41 vanquisher (hard mode). Blood Skeletons are freaking awesome (pet cast). They keep themselves, my pet and me healed up and the pet is running heal-all V. I'm using maxxed pet passive plus ranged/crit/dual weapons passives maxed and an item that increases range. I run haste/heal self VI and skeleton archers IV. 17% crit is nice plus knockback is at 65% for most mobs and I have explosive at 10 and am working on magic find with a few points in utility spells and more than a few in ricochet. I also have missile reflect at 80% and most resists up to 65% (needs more). I have to do a fair bit of kiting and working out choke points/when to line them up but am having a blast.

I'm not sure if I'll retire her soon or not and go to VH mode or try another class. I was toying with an alchy pet build running Blood Skeles and heal all again - maybe en-mass is the way to go.

One thing I have found for a DW gun Vanq is firing ahead (explosive/ricochet) and listening for the crunch of a hit. Then I can move in cautiously.

I'm loving this game - bang for buck it beats a lot of the big name games hands down :)


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 09, 2009, 04:00:46 AM
I'm kind of hitting a difficulty wall on my summon alchemist, very hard, dungeon level 20. Stuff kills my imps and my golem too fast, and then proceeds to kick my butt and 3-4 shot me. I got 4 imps and the passive talent up to 5/10, and a couple uniques and sets with +% pet damage/armor. I either need to grind some or I'll re-roll with lots more magic.

What level are you and how's your equip?   I started having problems at DL20/21 as well, shit was starting to hurt and my formerly uber gear wasn't helping anymore.  I ran a few side dungeons and the maps you buy off the enchanter chick and replaced my uniques from level 5-15 with Green and Blues that had fewer enchants* but better armor, then bought a weapon upgrade off the blacksmith.   It's not as easy as it was, but it's not difficult anymore.


23 myself and the gear is mostly blues/greens with +% pet damage/armors modifiers where I found them, with a twink unique wand (don't recall the DPS, I'll look it up).

The thing that annoys me is that my summons could actually achieve something if they would work together and focus fire. Instead, we're just zerging every encounter, every imp picks it's own target and gets slaughtered, with the golem happily trudging behind them and getting swarmed. My spells also don't seem to cut it anymore, there's "minion level" stuff that I need to cast 5-6 spells on to kill them, and miniboss rooms have about 10 of them plus the boss inside.

I'm siding with Musashi there, I just don't know how a summon necro alchemist would be technically feasible at higher levels. I'll keep trying a bit - maybe there's some cut-off point past where it gets easier - and if it doesn't work, I'm shelving and re-rolling.


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 09, 2009, 04:02:48 AM
'Blood Skeletons' ?  I have no idea what you're talking about, but I'm interested...


Title: Re: Torchlight - Runic Games
Post by: murdoc on November 09, 2009, 07:50:28 AM
I really need to look at a build website because I'm applying stats and skills way too randomly. Luckily I'm just playing on normal, which is easymode.


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 09, 2009, 09:41:55 AM
That elemental resist spell is a good one to have as you move up in levels.

I've heard that magic find is worthless.  Don't know if that's true or not.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 09, 2009, 09:59:52 AM
Quote
Insert Quote
That elemental resist spell is a good one to have as you move up in levels.

Very true.  It also scales very nicely with raising your defense stat.  Defense and resists are absolutely essential for my melee alchemist, even just on hard difficulty.  Defense>Magic>Strength for him.

Right now Elemental Overload+Elemental Protection+Dervish is where its at for me.  With my pet running around with a rare healing gel pet and heal all to keep me topped off.

I have died an embarassing amount of times on hard, starting with those damn poison breathing trees. I can't even imagine very hard.  Melee alchemist would take a ton of farming and outleveling to be viable me thinks.


Title: Re: Torchlight - Runic Games
Post by: Setanta on November 09, 2009, 10:14:39 PM
'Blood Skeletons' ?  I have no idea what you're talking about, but I'm interested...

Blood Skeletons is a rare drop - they are the same as regular skeletons but do more damage and leech health as they hit and disperse it back to themselves (100% of life stolen) and from what I can see your pet and you (50% of life stolen). 11 ranks as of the patch. I've only seen one at the vendor, the other was a drop.


Title: Re: Torchlight - Runic Games
Post by: Hoax on November 10, 2009, 09:17:03 AM
Did everyone see the Steam character screenshots?  I'm now wondering why you fucks haven't been posting character ss's some of those looked really cool.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 10, 2009, 03:07:49 PM
Finally beat the game on hard with my melee alchemist.  Took about 20 hours, died 55 times.  Pretty pathetic.  Ended up with 10 in the shield, ember shock, frailty, and a few points in the zappy crystal thing, fear, mana regen and armor expertise.  I had to do quite a bit of grinding to get strong enough to deal with the last few levels of the dungeon.  I'm tempted to start a new melee alchemist and try it on very hard/hc, with my newfound knowledge on how to build one (strength is not a good statistic to raise very often.  Defense>Magic>>>>>STR).  I still doubt I'd last very long though.



Title: Re: Torchlight - Runic Games
Post by: Aez on November 10, 2009, 04:09:30 PM
Did everyone see the Steam character screenshots?  I'm now wondering why you fucks haven't been posting character ss's some of those looked really cool.

(http://img204.imageshack.us/img204/9679/torch2.jpg) (http://www.freecodesource.com/image-hosting/view/img204/9679/torch2.jpg/)


Title: Re: Torchlight - Runic Games
Post by: Aez on November 10, 2009, 04:29:54 PM
Finally beat the game on hard with my melee alchemist.  Took about 20 hours, died 55 times.  Pretty pathetic.  Ended up with 10 in the shield, ember shock, frailty, and a few points in the zappy crystal thing, fear, mana regen and armor expertise.  I had to do quite a bit of grinding to get strong enough to deal with the last few levels of the dungeon.  I'm tempted to start a new melee alchemist and try it on very hard/hc, with my newfound knowledge on how to build one (strength is not a good statistic to raise very often.  Defense>Magic>>>>>STR).  I still doubt I'd last very long though.



Doing well right now as a melee alchemist on very hard (only lvl 15).  Quite a different build than yours.
I'm not using Ember Shock at all.  Not planing on touching Frailty.

I'm maxing Shield, Critical Strike, Defensive Spell Mastery and planing on using Ember Sentry and Block and Parry in the future.  I also put 1 point into Infuse and some into Armor and Martial Weapon Mastery.

Main advantages are:
  • Lots of money since I don't have to buy health or mana potion. Only casting buff doesn't take much mana. Shield and rank 5 heal means I don't really need healt potion.
  • Shield take care of the physical dmg, Elemental Protection is amazing for other type of dmg (+20 resistance for every type of dmg, only at rank 5)
  • Haste is also great to kite mobs, only problem is the duration of the spell at low lvl, will use it more once I can cast it at lvl 4 or 5.

Main problem:
  • Swarms of mob since I don't have any AEO. Currently debating if I should splash some skill point in ember lance or ember phase (would ember phase help at all?)

I might write a short guide if the build stay interesting until the end.




Title: Re: Torchlight - Runic Games
Post by: trias_e on November 10, 2009, 04:53:28 PM
Quote
    * Swarms of mob since I don't have any AEO. Currently debating if I should splash some skill point in ember lance or ember phase (would ember phase help at all?)

Can't say for ember lance, but 1 point in ember phase should be mandatory for any alchemist.  But I don't think it would be a great AE solution, although I could be wrong.  More than one point seems pretty meh in my experience, unless perhaps you max the ember sentry and have alot of minions out.  With mana regeneration you could simply teleport constantly for survival and small damage while your minions and sentry do consistent damage.  I actually did that for some fights with just blood skeletons at rank 1 and my dog and it worked, so it could work very well with more summons.

What stats are you raising?  If you are using martial weapons then you generally need strength for damage, and defense seems pretty mandatory especially once you get to the elemental breathing monsters which will rape your meleealch's face like you've never seen before (although elemental protection at high rank will be very useful for this part).  Are you raising strength, magic and defense?


Title: Re: Torchlight - Runic Games
Post by: Ard on November 10, 2009, 05:09:50 PM
Ember phase does not work as advertised, is the only real problem.  I'm not sure if it's a bug or not, but it only does the aoe damage to the mobs around you where you started, not where you appear.  It's mostly usable as a defensive ability, but it's a damn damn good one.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 10, 2009, 05:26:34 PM
Yeah, I'm raising Strength, Defense and Magic.  I keep my Magic stat lagging a little bit.  That's why I'm spending some point on Armor and Martial Weapon Mastery, it decrease the requirements.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 10, 2009, 05:42:03 PM
Did everyone see the Steam character screenshots?  I'm now wondering why you fucks haven't been posting character ss's some of those looked really cool.

Nope I didn't.

Not posting shots because my char doens't look particularly uber.  I ran into the pants-less problem now myself.  No pants + assassin hood = funny lookin.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 10, 2009, 06:40:18 PM
Good night, it's raining uniques!

(http://img149.imageshack.us/img149/451/torch3.jpg) (http://www.freecodesource.com/image-hosting/view/img149/451/torch3.jpg/)


Title: Re: Torchlight - Runic Games
Post by: Ironwood on November 11, 2009, 03:09:45 AM
You would appear to have a jwilson as a pet.

Nice one.


Title: Re: Torchlight - Runic Games
Post by: IainC on November 11, 2009, 03:52:34 AM
I have a level 32ish Vanquisher and balance is way off for me at the moment. It's raining yellows and purples at me and I don't actually even see most of the enemies I face. I have been pumping points into explosive shot and I just launch it speculatively down corridors and into dark corners then go in and hoover up the loot. At level 10 Explosive shot is doing 156% of my weapon DPS; the fact that my most damaging attack is also an untargeted AoE seems to be... off. Unless I'm missing something there isn't a massive damage single target shot to compete with that.

My pet has fireball and lifedrain which seems to help quite a lot as well.

Enchanting is very broken. I enchanted a purple chest piece which failed and stripped all the stats from it (although it kept the set boni), I then spent about 20k on re-enchanting it and it's now twice as good as it was originally and has 2 gem slots.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 11, 2009, 07:45:30 AM
Quote

Enchanting is very broken. I enchanted a purple chest piece which failed and stripped all the stats from it (although it kept the set boni), I then spent about 20k on re-enchanting it and it's now twice as good as it was originally and has 2 gem slots.

How many enchants did that take?  If it took 8 or more at 2-4-6 disenchant progression you had an over 50% chance of disenchanting it at some point along the way, so I'm not sure if it's broken unless you have a ton of money at your disposal...which it sounds like you might.  But, that said, the fact that purple items keep their set bonuses after getting disenchanted is definitely OP and makes them superior options to enchant.


Title: Re: Torchlight - Runic Games
Post by: IainC on November 11, 2009, 08:59:10 AM
The very first enchantment broke the item, I then re-enchanted it about 8 times after that, the costs ramp up pretty sharply after the first four or five goes.


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 11, 2009, 09:23:21 AM
I'm not understanding why that's broken?


Title: Re: Torchlight - Runic Games
Post by: IainC on November 11, 2009, 09:37:25 AM
It makes the minigame of finding and upgrading gear somewhat redundant. Without this, you'd be making difficult choices between items with awesome stats, items with cool bonuses, items with sockets and trying to play a kind of stats tetris where you assemble your equipment based on expediency and luck. Now you just find an item with good base stats and enchant the fuck out of it.


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 11, 2009, 10:32:15 AM
I agree with that, I felt the same. They should limit enchanting on an item to 3 times or so. Or different limits based on item quality.


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 11, 2009, 10:59:59 AM
It makes the minigame of finding and upgrading gear somewhat redundant. Without this, you'd be making difficult choices between items with awesome stats, items with cool bonuses, items with sockets and trying to play a kind of stats tetris where you assemble your equipment based on expediency and luck. Now you just find an item with good base stats and enchant the fuck out of it.

It also makes gambling virtually worthless. Why spend money to gamble on 8 items when you could enchant 1 item 8 times? The risk/reward is far far better on enchanting.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 11, 2009, 01:53:25 PM
I have a level 32ish Vanquisher and balance is way off for me at the moment. It's raining yellows and purples at me and I don't actually even see most of the enemies I face. I have been pumping points into explosive shot and I just launch it speculatively down corridors and into dark corners then go in and hoover up the loot. At level 10 Explosive shot is doing 156% of my weapon DPS; the fact that my most damaging attack is also an untargeted AoE seems to be... off. Unless I'm missing something there isn't a massive damage single target shot to compete with that.

My pet has fireball and lifedrain which seems to help quite a lot as well.

Enchanting is very broken. I enchanted a purple chest piece which failed and stripped all the stats from it (although it kept the set boni), I then spent about 20k on re-enchanting it and it's now twice as good as it was originally and has 2 gem slots.

Which difficulty?


Title: Re: Torchlight - Runic Games
Post by: IainC on November 11, 2009, 02:02:59 PM
Normal IIRC, I don't remember as it just picked up my character from the demo.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 11, 2009, 02:15:36 PM
That would be your problem.  Normal should be labeled easy.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 11, 2009, 02:21:29 PM
Quote
It also makes gambling virtually worthless. Why spend money to gamble on 8 items when you could enchant 1 item 8 times? The risk/reward is far far better on enchanting.

Because if you enchant an item 8 times you have over a 50% chance of failing at some point during the process, thus totally losing your whole investment which could range from 1 enchant worth of gold to 8 (and exceedingly likely as you move towards the latter)?  And with gambling you can get set items, you can get multiple items for different slots if you get lucky, and you can break down items for gems if they are totally useless.

Enchanting is good for the first 3-4 times, but past that the risk/reward becomes exponentially worse.  Going for 8 enchants on an item is not better than gambling for 8 items IMO, considering you can stop when you get a worthwhile item and then proceed to do low risk 3-4 enchants on it.

Here's some numbers on chance of going without a disenchant for various numbers of enchants.

1 enchant: 98%
2 enchants: 94%
3: 88%
4: 81%
5: 73%
6: 64%
7: 55%
8: 46%
9: 38%
10: 30%


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 11, 2009, 02:44:35 PM
Ah I take it the enchanting nerf is live now then? I have been distracted with Dragon Age and setting up the new pcs.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 11, 2009, 03:15:53 PM
I don't think it's been nerfed.  I'm just going with the progression of 2-4-6-8-10-12-14-16-18% chance of disenchant for all those numbers. 


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 11, 2009, 04:00:32 PM
Your numbers are correct under the assumption there's that sort of progression for the enchant failure chance, but where did you get that info from? I also did various rounds of 8-10 times enchanting on weapons (pre-patch) and never failed *once*. I think longest enchant streak was 12 times.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 11, 2009, 04:15:43 PM
Yeah, post-patch it tells you the disenchant chance and seems to be happening more often.  Could just be I got a lucky streak pre-patch but I had the same "never got disenchanted" experience.  I was using level 5 items at 20 that had 6-8 enchants on them, minimum.


Title: Re: Torchlight - Runic Games
Post by: Sjofn on November 11, 2009, 06:34:58 PM
I had a wand get DE'd my first time enchanting it pre-patch. I am a big fat ball of luck!  :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: Ingmar on November 11, 2009, 06:36:09 PM
I don't think it's been nerfed.  I'm just going with the progression of 2-4-6-8-10-12-14-16-18% chance of disenchant for all those numbers. 

My understanding is pre-patch it was a flat 3% chance or so to lose everything. It didn't add more each time.


Title: Re: Torchlight - Runic Games
Post by: trias_e on November 11, 2009, 06:42:34 PM
Quote
My understanding is pre-patch it was a flat 3% chance or so to lose everything. It didn't add more each time.

Ah I see.  That's a huge difference.  And certainly a much needed nerf to make anything other than enchanting worthwhile.

I downloaded a respec mod and re-did my melee-alch.  He's better now with 10 in armor expertise.  But still insta-dies occasionally to anything that goes through his shield (elemental anything/spectres).  Probably need to buff up defensive magic for elemental protection, unfortunately, as thats the only defensive spell I use.  Either that or focus entirely on defense.

I don't know if my build would ever be viable on very hard, but with dervish and elemental overload I can dish out some pretty awesome area dps.  I routinely kill bosses in 5-10 seconds and keep them stunlocked.  Talk about a glass cannon. 


Title: Re: Torchlight - Runic Games
Post by: Nerf on November 12, 2009, 10:56:02 AM
Enchants were definitely overpowered before, I think my highest string was 50+, and most items equipped had at least 20.


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 12, 2009, 02:27:07 PM
Well, when you look at it from the perspective of the way money worked in Diablo 2, I think the enchanting system makes more sense.  In that game, money was worthless, and people just burnt it on gambling when they got close to the cap.  So I'm pretty sure this is the answer to that problem.  I don't really think it breaks anything, because lets face it, you're not going to stop looking for better loot.  That's just crazy.  So if you start to feel like you're over powered, or your hard earned loot is devalued, you maybe need to bump up the difficulty.  Because it gets harder.


Title: Re: Torchlight - Runic Games
Post by: Fabricated on November 14, 2009, 11:00:20 PM
Playing an Pet Alchemist and kinda bummed out my pets are so stupid and the enemies aren't. While my pets fiddle-fuck around trying to get into a suitable right-angle to attack, every enemy wanders right by them to attack me unless I set my pets to hostile and inch along so they run off first. Not being able to see where or how healthy my pets are is really annoying too.

Marksman Vanquisher is more interesting but I imagine is murder on high difficulties without obscenely great gear.

I checked out their website again looking for that respec mod and looked through their press section to see the reviews. I want to break the fingers of every neckbearded douche retard hack fucking reviewer who bemoaned the lack of multiplayer. Way to not fucking get it. Way to not even do research on this thing you're lucky enough to have a job writing about.


Title: Re: Torchlight - Runic Games
Post by: Salamok on November 15, 2009, 04:11:25 PM
sickest thing about enchants are the zero minimum level restrictions makes for awesome twinks.


Title: Re: Torchlight - Runic Games
Post by: Pennilenko on November 15, 2009, 04:13:47 PM
I checked out their website again looking for that respec mod and looked through their press section to see the reviews. I want to break the fingers of every neckbearded douche retard hack fucking reviewer who bemoaned the lack of multiplayer. Way to not fucking get it. Way to not even do research on this thing you're lucky enough to have a job writing about.

Word,dude.


Title: Re: Torchlight - Runic Games
Post by: fuser on November 15, 2009, 04:51:40 PM
Bought it before the weekend and I'm so glad I got borderlands for cheap to afford this. A few hours in and still having a lot of fun. If/when a mmo is build off of this I'm there :)


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 15, 2009, 04:52:45 PM
If/when a mmo is build off of this I'm there :)

About 2 years from now we should see a Torchlight MMO.


Title: Re: Torchlight - Runic Games
Post by: fuser on November 17, 2009, 08:51:43 AM
Mod's boggle my mind

From the multi-player POC thread (http://forums.runicgames.com/viewtopic.php?f=6&t=4509&start=40)


Title: Re: Torchlight - Runic Games
Post by: Malakili on November 17, 2009, 09:03:10 AM
I hope they make it happen.  Would be good for the community as a whole.


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 17, 2009, 09:55:50 AM
Never underestimate a nerd with a mission and the internet.


Title: Re: Torchlight - Runic Games
Post by: Mosesandstick on November 17, 2009, 12:20:14 PM
Oh, wow. Might get this then!


Title: Re: Torchlight - Runic Games
Post by: Xanthippe on November 20, 2009, 09:40:08 AM
According to the FB Torchlight group,
"Direct2Drive is offering $5 off. Now only $15 for this masterpiece! Use code 5OFFTORCH"

I thought 20 bucks was a reasonable price, 15's a steal.


Title: Re: Torchlight - Runic Games
Post by: Thrawn on November 20, 2009, 09:42:59 AM
According to the FB Torchlight group,
"Direct2Drive is offering $5 off. Now only $15 for this masterpiece! Use code 5OFFTORCH"

I thought 20 bucks was a reasonable price, 15's a steal.

I feel like I'm completely missing something when I read this thread because when I finished Torchlight I regretting spending the $20 on it.  I think I would of had more fun just re-installing Diablo 2 or Titan Quest and playing through.  :ye_gods:


Title: Re: Torchlight - Runic Games
Post by: Murgos on November 20, 2009, 11:39:01 AM
Different strokes I guess.  I'm planning on getting this working on my netbook and having it be my go to travel game for the foreseeable future.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 20, 2009, 11:43:20 AM
Sounds like an expectations problem.  I knew what I was getting when I went in.


Title: Re: Torchlight - Runic Games
Post by: Soulflame on November 20, 2009, 12:29:18 PM
I'm enjoying it quite a lot so far.  It's a diablo game boiled down a bit, which is something awesome to spend a half hour or so on a few times a week.  I think this will tide me over for quite a bit while waiting for D3.


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 20, 2009, 04:14:45 PM
Definitely different strokes.  DiabloII bored and to this day I've never completed a game.  It just went on and on and on and on and.. fuck me I've got Civs games to play if I want something that goes on forever and at least they've got more depth than "click shit."   Torchlight I really enjoyed, finished it up and played another character. 


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 21, 2009, 06:03:26 AM
Clearly you are a graphics whore. :oh_i_see:


Title: Re: Torchlight - Runic Games
Post by: Merusk on November 21, 2009, 06:51:21 AM
 :awesome_for_real:


Title: Re: Torchlight - Runic Games
Post by: Aez on November 21, 2009, 06:56:58 AM
According to the FB Torchlight group,
"Direct2Drive is offering $5 off. Now only $15 for this masterpiece! Use code 5OFFTORCH"

I thought 20 bucks was a reasonable price, 15's a steal.

I feel like I'm completely missing something when I read this thread because when I finished Torchlight I regretting spending the $20 on it.  I think I would of had more fun just re-installing Diablo 2 or Titan Quest and playing through.  :ye_gods:

You fail.  Did you finish this on normal and complain there's no challenge?  Torchlight is about 10 time better than TitanQuest. It would also be better than DIablo 2 if it had mutliplayer - the mmo version should do it.


Title: Re: Torchlight - Runic Games
Post by: Thrawn on November 21, 2009, 08:47:05 AM
You fail.  Did you finish this on normal and complain there's no challenge?  Torchlight is about 10 time better than TitanQuest. It would also be better than DIablo 2 if it had mutliplayer - the mmo version should do it.

I finished it on hard and complained there's no challenge, I had already read threads here saying it was too easy on normal.  But the difficulty wasn't even my main complaint, I just didn't find it that fun.  Enjoyable enough that I played through it, but not enough that I would ever recommend it to anyone.


Title: Re: Torchlight - Runic Games
Post by: ffc on November 21, 2009, 11:40:42 AM
Torchlight is about 10 time better than TitanQuest.

Why do you say that?  I had enough fun with Torchlight it prompted me to try Titan Quest.  Titan Quest has nice voice acting for quests and looks gorgeous at 1920x1080 with everything on high.  Torchlight is more streamlined and the spells look better.  Game play in both is largely the same.  Titan Quest of course has multiplayer.  I don't see how either is much better than the other.  Right now I prefer Titan Quest's style.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 21, 2009, 12:17:43 PM
Like most thing, it depend on your taste.  For me :

Titan Quest problem was :
Couldn't chose game difficulty and the game was fairly long to complete : I literally felt asleep on normal difficulty (like I sometime fell asleep in fornt of TV)
Horrible, horrible, horrible balance + multilayer : I had a storm/death friend who was insta killing everything. Playing with him was worse than single player
Horrible, horrible, horrible balance within a class : some skill were absolutely useless.  I didn't feel Í could build my own character - had to chose the few skill that actually did something

I like Torchight better because :
Could start on very hard
The action part is better, I'm dodging attacks and planning fights in choke points
The boss have patterns like an action game
They got the economy right - I'm always short on cash
Haven't not tested allot of builds but I tried an eccentric build and it's actually working


Title: Re: Torchlight - Runic Games
Post by: Yegolev on November 22, 2009, 12:20:13 AM
I cannot get behind any sort of disrespect of Titan Quest.  Not perfect by any means but as far as DII:LoD clones, I can't think of a better one.  It was indeed fucking long... not sure I finished it even with multiple characters.  I pretend it does not have a end, or a plot.

I also cannot get behind the balance talk simply because of the huge amount of class/skill combinations it had.  I don't know where this idea came from that people expect every arrangement of possible skills to be equally powerful.  I can see how it is annoying in multiplayer, don't get me wrong, but I'd rather have all those various skills instead of a smaller set... plus who knows when or if it would have come out if they tried to balance it like a DIKU MOG?  Some of the skills were crap, yes.  Somehow this did not ruin the fun for me.  Probably because I have given up on MP Diablo.

I only rank Torchlight below TQ because of scope.  Torchlight is a teaser for me.  I am hoping the real game is the bestest thing evar.


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 22, 2009, 12:36:06 AM
Torchlight does right what Titan Quest does wrong.  That is namely, awesome skills.  Yes there were a lot of skills and combinations in Titan Quest.  Mostly all of them were pretty fucking boring.  Also, when the game first came out all the melee characters were total balls.  That said, I didn't hate it.  I just don't think it's as good as Torchlight for that reason alone.


Title: Re: Torchlight - Runic Games
Post by: Thrawn on November 22, 2009, 01:04:40 AM
Torchlight does right what Titan Quest does wrong.  That is namely, awesome skills.  Yes there were a lot of skills and combinations in Titan Quest.  Mostly all of them were pretty fucking boring.  Also, when the game first came out all the melee characters were total balls.  That said, I didn't hate it.  I just don't think it's as good as Torchlight for that reason alone.

Put points in ranged/crid/mf stuff, then I spammed explosive shot pretty much entire the game and breezed through hard no problem.  Didn't exactly strike me as awsome skills.


Title: Re: Torchlight - Runic Games
Post by: rattran on November 22, 2009, 05:55:56 AM
Well, yeah most stupidly OP skill in the game makes it trivial. Try a different class or skill. I had a lot more fun/challenge with a melee toon, Vanq with Explosive Shot was amusing, but Easy Mode even on VH.


Title: Re: Torchlight - Runic Games
Post by: Aez on November 22, 2009, 06:41:15 AM
Torchlight does right what Titan Quest does wrong.  That is namely, awesome skills.  Yes there were a lot of skills and combinations in Titan Quest.  Mostly all of them were pretty fucking boring.  Also, when the game first came out all the melee characters were total balls.  That said, I didn't hate it.  I just don't think it's as good as Torchlight for that reason alone.

Put points in ranged/crid/mf stuff, then I spammed explosive shot pretty much entire the game and breezed through hard no problem.  Didn't exactly strike me as awsome skills.

Anyone tried that on Very Hard? 


Title: Re: Torchlight - Runic Games
Post by: Kageh on November 22, 2009, 11:26:27 AM
Now this thread has made me go look for my Titan Quest CDs and reinstall it, as I never finished Immortal Throne. And I'm going to try if I can make one of those one-shot-everything builds!

Back on topic, I think of Torchlight very much as Fate 2.5 with classes, skill trees and better loot, and with Diablo music ontop. And I enjoyed Fate a lot, so I have good fun with Torchlight. The added expertise from the team shows, and for $15 it was more than worth the investment.



Title: Re: Torchlight - Runic Games
Post by: Setanta on November 22, 2009, 11:50:53 AM
Torchlight does right what Titan Quest does wrong.  That is namely, awesome skills.  Yes there were a lot of skills and combinations in Titan Quest.  Mostly all of them were pretty fucking boring.  Also, when the game first came out all the melee characters were total balls.  That said, I didn't hate it.  I just don't think it's as good as Torchlight for that reason alone.

Put points in ranged/crid/mf stuff, then I spammed explosive shot pretty much entire the game and breezed through hard no problem.  Didn't exactly strike me as awsome skills.

Anyone tried that on Very Hard? 

It doesn't work anywhere near as well


Title: Re: Torchlight - Runic Games
Post by: Musashi on November 22, 2009, 01:31:42 PM
Torchlight does right what Titan Quest does wrong.  That is namely, awesome skills.  Yes there were a lot of skills and combinations in Titan Quest.  Mostly all of them were pretty fucking boring.  Also, when the game first came out all the melee characters were total balls.  That said, I didn't hate it.  I just don't think it's as good as Torchlight for that reason alone.

Put points in ranged/crid/mf stuff, then I spammed explosive shot pretty much entire the game and breezed through hard no problem.  Didn't exactly strike me as awsome skills.

Point's not merely that one skill is too awesome.  It's that there are different skills that are awesome.  That simply wasn't really the case in Titan Quest.  Also, as has been said, it's not so easy on very hard.


Title: Re: Torchlight - Runic Games
Post by: Aez on December 04, 2009, 06:51:40 PM
(http://img444.imageshack.us/img444/2372/torch4.jpg) (http://www.freecodesource.com/image-hosting/view/img444/2372/torch4.jpg/)

Zork - my lvl 10 Very Hard Hardcore Destroyer.


Title: Re: Torchlight - Runic Games
Post by: Musashi on December 07, 2009, 02:08:19 PM
^ Will be eaten by Grue.

 :why_so_serious:


Title: Re: Torchlight - Runic Games
Post by: Brogarn on December 09, 2009, 07:21:58 AM
Downloaded this last night since I'm almost done with my second play-through of Dragon Age. Brought it up just to see what it looks like and was impressed with how nice it looks. Nice and bright with some great art. I'll be playing through some more by this weekend. I'm not the biggest Action RPG fan mostly because I suck without a pause button, but it looks like it'll be fun to slaughter and loot my way through.


Title: Re: Torchlight - Runic Games
Post by: Paelos on December 09, 2009, 06:15:38 PM
I found that nothing really bothered me much except things that breathed elemental whatever. It was really annoying.


Title: Re: Torchlight - Runic Games
Post by: Setanta on December 12, 2009, 03:21:09 AM
Just finished VH mode on my Vanq. Tough as all hell to get through, I ended up using the respec mod. I personally prefer it to TQ - not sure why, both were good games but Torchlight was just more mindless fun - which is why I bought it :)


Title: Re: Torchlight - Runic Games
Post by: ffc on December 12, 2009, 12:00:17 PM
I have Torchlight to thank for opening my eyes to a world outside of Diablo and getting me interested in Titan Quest.  I actually stopped playing Torchlight in favor of TQ and I will forever hang my head in shame for skipping on TQ because it was-not-Diablo.


Title: Re: Torchlight - Runic Games
Post by: Aez on December 12, 2009, 01:05:27 PM
I already lost a level 24 Very Hard Hardcore melee alchemist - a named shaman got me with a critical on his fire bolt.
Already back to lvl 21 with my second melee alchemist - I'm currently building gems and enchanting rings to boost my elemental resistances.

The game is amazing.  Can't wait for the MMO.


Title: Re: Torchlight - Runic Games
Post by: Azazel on December 12, 2009, 05:57:56 PM
I'll buy this when steam has it for 50% or 75% off.


Title: Re: Torchlight - Runic Games
Post by: Brogarn on December 15, 2009, 05:51:35 AM
For some reason I was able to get into TQ more than I am Torchlight. With Torchlight it just feels like I'm fighting a mob of faceless monsters that I can barely discern between. So, I just spam that poison bolt thing and cast a bunch of monkeys. It gets old after about 20 minutes or so. In TQ I could tell the difference between the mobs and it felt like I could come up with better strategies. I also liked the deeper talent trees since I'm a chronic re-roller/character tinkerer.

I think I'm also just not in the mood for this game right now. I just finished up two play-throughs of Dragon Age and it put me in the mood to read some fantasy novels. Mindless nuking just isn't fun right now.

I'll come back to this.


Title: Re: Torchlight - Runic Games
Post by: caladein on December 18, 2009, 04:25:16 PM
Weekend Deal for 50%.  Also adds Steam Achievements and Steam Cloud support. (http://store.steampowered.com/news/3272/)


Title: Re: Torchlight - Runic Games
Post by: Lakov_Sanite on December 18, 2009, 07:44:17 PM
$9.99 is the price i was waiting for, downloading now.


Title: Re: Torchlight - Runic Games
Post by: Malakili on December 18, 2009, 09:29:56 PM
$9.99 is the price i was waiting for, downloading now.

On that note, if you don't own this game, $10 bucks is just too good to pass up (then again, i thought the same as $20).


Title: Re: Torchlight - Runic Games
Post by: Azazel on December 19, 2009, 12:44:30 AM
OK, bought. I'll get around to installing or playing it sometime later.

Shame it didn't have LAN. They'd have gotten $80 from me for 4 copies on release instead of $10 on Steamsale.



Title: Re: Torchlight - Runic Games
Post by: Yegolev on December 19, 2009, 03:42:28 AM
Having mysteriously lost characters during an upgrade, this is great-but-late news.


Title: Re: Torchlight - Runic Games
Post by: Azaroth on December 19, 2009, 04:02:19 AM
$9.99? Purchased.


Title: Re: Torchlight - Runic Games
Post by: Aez on December 19, 2009, 04:39:25 AM
That's some hardcore achievements.


Title: Re: Torchlight - Runic Games
Post by: Mosesandstick on December 19, 2009, 05:17:15 AM
Purchased, thanks guys.


Title: Re: Torchlight - Runic Games
Post by: Kageru on December 19, 2009, 06:14:30 AM

Yeah, can't resist that.


Title: Re: Torchlight - Runic Games
Post by: Azazel on December 19, 2009, 08:53:01 AM
First Impressions is of a SP-only Diablo 2 wrapped in WoW's art style.

There was a vendor with "lost dungeon" maps, so I'm not sure if these are similar to the ones in Mythos, or if they port you to a random location ("dungeon") in the mine.


Title: Re: Torchlight - Runic Games
Post by: Malakili on December 19, 2009, 09:46:28 AM
First Impressions is of a SP-only Diablo 2 wrapped in WoW's art style.

There was a vendor with "lost dungeon" maps, so I'm not sure if these are similar to the ones in Mythos, or if they port you to a random location ("dungeon") in the mine.

They are random dungeons outside the main dungeon, Mythos style.


Title: Re: Torchlight - Runic Games
Post by: Aez on December 19, 2009, 02:35:32 PM
(http://img109.imageshack.us/img109/4320/torcht.jpg) (http://www.freecodesource.com/image-hosting/view/img109/4320/torcht.jpg/)

lvl 32 Very Hard Hardcore Tank/Mage Alchemist with his Batman suit.
Ember Strike is really good.

First complain : the itemization is weak.  I'm not getting good loot.  I have to buy almost everything at the merchants.



Title: Re: Torchlight - Runic Games
Post by: rattran on December 19, 2009, 06:58:41 PM
It's just that random numbers hate you.

No, it's true. They had a meeting and everything.


Title: Re: Torchlight - Runic Games
Post by: CaptainNapkin on December 20, 2009, 12:16:21 PM
Wow, great price. Purchased and filed in the ever growing "I'll get to it someday" pile.


Title: Re: Torchlight - Runic Games
Post by: dusematic on December 20, 2009, 12:40:15 PM
Bought it.  Smooth and polished. Very clean visuals at max settings.  Finding it a little too easy on Hard difficulty as a dual wielding melee guy.  Overall it's the best Diablo clone I've ever played and I will definitely beat it.


Title: Re: Torchlight - Runic Games
Post by: Malakili on December 20, 2009, 01:23:08 PM
Bought it.  Smooth and polished. Very clean visuals at max settings.  Finding it a little too easy on Hard difficulty as a dual wielding melee guy.  Overall it's the best Diablo clone I've ever played and I will definitely beat it.

If you play through with all the classes, try very hard on your other characters, I find that it makes the game more fun.  Also, I don't know what level you are so far, but the game ramps up in difficulty around level 18-20, as stuff starts hitting pretty hard.


Title: Re: Torchlight - Runic Games
Post by: Lakov_Sanite on December 20, 2009, 06:09:15 PM
Level 25 now...I've just been running the vendor bought maps non stop, I don't know why but I almost find the senseless slaughtering of evil minions more fun than the story. I'm playing on very hard and a bow-vanq is ridiculously easy but the game is actually a lot of fun.


Title: Re: Torchlight - Runic Games
Post by: Malakili on December 20, 2009, 06:37:24 PM
Level 25 now...I've just been running the vendor bought maps non stop, I don't know why but I almost find the senseless slaughtering of evil minions more fun than the story. I'm playing on very hard and a bow-vanq is ridiculously easy but the game is actually a lot of fun.

The story is really just a thinly veiled excuse for the slaughter of evil minions anyway, and most of the time you can ignore it.  Still, I like the random maps as well, I dunno why.


Title: Re: Torchlight - Runic Games
Post by: Fabricated on December 20, 2009, 08:56:12 PM
"This game is currently not available"
"This game is currently not available"
"This game is currently not available"
"This game is currently not available"
"This game is currently not available"

Fuck you Steam. Why?


Title: Re: Torchlight - Runic Games
Post by: Prospero on December 20, 2009, 09:04:27 PM
Did you restart steam? Sometimes it craps itself and a quick restart usually fixes it. That or go offline


Title: Re: Torchlight - Runic Games
Post by: dusematic on December 20, 2009, 09:23:23 PM
Bought it.  Smooth and polished. Very clean visuals at max settings.  Finding it a little too easy on Hard difficulty as a dual wielding melee guy.  Overall it's the best Diablo clone I've ever played and I will definitely beat it.

If you play through with all the classes, try very hard on your other characters, I find that it makes the game more fun.  Also, I don't know what level you are so far, but the game ramps up in difficulty around level 18-20, as stuff starts hitting pretty hard.


Level 23.  My guy is just too diesel for anything to fuck with it.


Title: Re: Torchlight - Runic Games
Post by: Kageh on December 21, 2009, 01:36:00 AM
Hard gets noticeably more difficult in the last dungeon world once you start getting swarmed by stuff spamming elemental attacks (dungeon level 25+?). Are you fighting the poison cloud trees already? Those were the first really bothersome mob I encountered on my meleer on hard.

Wish I could be arsed to go back to my very hard alch, but I'm currently stuck in about 5 or 6 other games with so little time.


Title: Re: Torchlight - Runic Games
Post by: Azaroth on December 21, 2009, 05:23:23 AM

Lazy what?

(http://azaroth.org/images/epicordinary.JPG)


Title: Re: Torchlight - Runic Games
Post by: dusematic on December 21, 2009, 10:44:06 AM
i'll probably start a game with an alchemist on very hard soon.


Title: Re: Torchlight - Runic Games
Post by: rattran on December 26, 2009, 09:15:24 AM
$5 on Steam today only.

There is now no excuse not to own it.


Title: Re: Torchlight - Runic Games
Post by: Threash on December 26, 2009, 10:00:50 AM
Fuck i just paid 10 yesterday.  How is this different than Fate btw, so far it seems like basically the same exact game.


Title: Re: Torchlight - Runic Games
Post by: Lakov_Sanite on December 26, 2009, 11:05:43 AM
The only thing that keeps this from being truly awesome for me is lack of key mapping.  As a left handed mouse user the keybaord layout needs to be overhauled in most games I play and this one is no exception.


Title: Re: Torchlight - Runic Games
Post by: Ragnoros on December 26, 2009, 11:10:30 AM
The only thing that keeps this from being truly awesome for me is lack of key mapping.  As a left handed mouse user the keybaord layout needs to be overhauled in most games I play and this one is no exception.

http://forums.runicgames.com/viewtopic.php?f=5&t=1314&start=0

Runic owes me a nickel.


Title: Re: Torchlight - Runic Games
Post by: Aez on December 26, 2009, 11:26:20 AM
You should all try Very Hard Hardcore.  Nothing like losing a lvl 32 character :drill:
It's around the same time investment as a civ 4 game.  Losing your character at lvl 32 feel like getting owned in the industrial age in civ.  You just lost a huge time investment but you can't wait to give it an other go.


Title: Re: Torchlight - Runic Games
Post by: Lucas on December 26, 2009, 01:10:15 PM
DAMN IT...Usually I'm not a fan of this hack n' slash stuff, but Torchlight is addictive: two hours ago I planned a nice, varied evening session with a little Dragon Age here, some Mirror's Edge there, maybe a match of Football Manager 2010...And here I am still playing Torchlight two hours later :P :drill:



Title: Re: Torchlight - Runic Games
Post by: Lakov_Sanite on December 26, 2009, 03:12:06 PM
The only thing that keeps this from being truly awesome for me is lack of key mapping.  As a left handed mouse user the keybaord layout needs to be overhauled in most games I play and this one is no exception.

http://forums.runicgames.com/viewtopic.php?f=5&t=1314&start=0

Runic owes me a nickel.

Thanks! Now I might actually play a character with a more diverse skillset. Really though and I know torchlight was never a huge budget game I think lack of keymapping is a big mistake.  Were this on any other game I'd have just uninstalled in frustration, not worth fighting an uphill battle with my keys.


Title: Re: Torchlight - Runic Games
Post by: Aez on January 24, 2010, 12:06:46 PM
Finally!

(http://imgur.com/sseFF.jpg)

Made it with this guy: Aez the lvl 44 Alchemist

(http://imgur.com/OybHC.jpg)


Title: Re: Torchlight - Runic Games
Post by: Pennilenko on January 24, 2010, 01:11:39 PM
Finally!

(http://imgur.com/sseFF.jpg)

Made it with this guy: Aez the lvl 44 Alchemist


How did you get that awesome pet?
 

Also what mods is everybody using. It would be cool to have a list of everyone's favorite mods.


Title: Re: Torchlight - Runic Games
Post by: Aez on January 24, 2010, 01:36:09 PM
I have no mods because I wanted to finish a "pure" game.  I'm like that.  :why_so_serious:

For the pet, I used a big electric eel. It turn your pet into a electric elemental for 1 hour.  It helped a lot for Ordrak.


Title: Re: Torchlight - Runic Games
Post by: dusematic on January 24, 2010, 10:53:39 PM
I beat the game on hard at around level 30.  Haven't been back since.  The loot/art wasn't interesting enough to keep me going into the forever dungeon or to start a new character.


Title: Re: Torchlight - Runic Games
Post by: SurfD on January 25, 2010, 12:18:03 AM
Some of the "Gold" weapons (cant remember what they call them in game, uniques?) are insane.

I lucked into getting "The Legendary Crushgroove Blade" (a 2 handed, FASTEST attack speed, polearm) at an early level on my melee dude.  This thing destroys face.  I have used the same weapon since i could equip it (like, level 10 or something) and am still pretty much 2 shotting all normal things with it at nearly level 30.  Has something like a 600 DPS value on it (affected in large part by it's innate +100 damage done modifier).  Socket in a pair of good Skulls on it, for crazy life drain, + have a piece of armor with a + mana per hit modifier, and you just mow through things like no tomorrow.

Out of curiosity, when do you guys stop at trying to add extra enchants to stuff?  I have had a couple of REALLY nice pieces get wiped clean by that bastard cause i tried to add an extra enchant to it with around a 10% chance to reset it.


Title: Re: Torchlight - Runic Games
Post by: schild on January 25, 2010, 12:35:16 AM
Screenshot with the crushgroove blade plox.


Title: Re: Torchlight - Runic Games
Post by: SurfD on January 25, 2010, 01:03:56 AM
FUUUUUUUCK

i am SOOO glad i got a second one of those.  I risked the dice again, and tried to add an enchant to the one i was currently using, and wiped it (which, by the way, makes it 100% useless) (had a +4% attack speed modifier, 34 armor degraded per hit, and a +poison damage modifier.  Luckily, i have a second, in it's "raw form" which looks like this:

(http://img213.imageshack.us/img213/569/crushgroove.jpg)

Turns out, ALLL of the damage on that thing is considered enchantments, fucking enchanter wiped it and it became a 0 dps weapon....with 2 sockets (base version only has 1)


Title: Re: Torchlight - Runic Games
Post by: Fabricated on January 26, 2010, 03:46:26 AM
What the hell does "Fishing Luck" do specifically? Speed up fishing? Make higher level fish show up more? I found a Unique necklace called "The Fisherman's Friend" that gives +10 Fishing Luck and 5% to minion HP/Damage/Speed.


Title: Re: Torchlight - Runic Games
Post by: Malakili on January 26, 2010, 05:19:17 AM
What the hell does "Fishing Luck" do specifically? Speed up fishing? Make higher level fish show up more? I found a Unique necklace called "The Fisherman's Friend" that gives +10 Fishing Luck and 5% to minion HP/Damage/Speed.

Fishing luck improves the quality of fish you get.  Think of it as magic find, but for fishies.


Title: Re: Torchlight - Runic Games
Post by: Musashi on February 12, 2010, 03:42:08 PM
Oh.


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on February 15, 2010, 03:55:33 PM
After coming down from Mass Effect 2, I just started a Normal-Hardcore game. I don't think I have the stones for the harder difficulties, but wanted to do /something/ different than just Normal.

Does hardcore on it's own give any better rewards than non-hardcore?


Title: Re: Torchlight - Runic Games
Post by: Malakili on February 15, 2010, 03:58:50 PM


Does hardcore on it's own give any better rewards than non-hardcore?

Nope.  Aside from being a badass because you're playing on hardcore. :grin:


Title: Re: Torchlight - Runic Games
Post by: Fabricated on February 16, 2010, 11:52:34 AM
My caster alchemist is in need of poison resist in a major way. I dunno what's up but the instant I entered the black palace, the poison bolt casting cat-things can literally one-shot me unless I dodge every single cast or hit them with ember lance the instant I spot them.

Ember lance is so goddamn satisfying.


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on February 18, 2010, 01:46:16 AM
(http://screenshot.xfire.com/screenshot/large/344da33d3e9cb875cb7df6f498091d18d531308c.jpg) (http://www.xfire.com/profile/ratmantransform/screenshots/?ss_file=344da33d3e9cb875cb7df6f498091d18d531308c.jpg)

Ok. Now for a non-hardcore game so I can blink while playing.  :grin:


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on February 19, 2010, 02:54:44 AM
(http://screenshot.xfire.com/s/92329917-1.jpg) (http://www.xfire.com/profile/ratmantransform/?view#92329917)

I'm confused and a little scared.


Title: Re: Torchlight - Runic Games
Post by: dusematic on February 19, 2010, 06:04:26 AM
jauntiness lol


Title: Re: Torchlight - Runic Games
Post by: stu on February 19, 2010, 11:53:48 AM
Emotional Damage? I'm guessing the weapon is female only.


Title: Re: Torchlight - Runic Games
Post by: Malakili on May 21, 2010, 08:25:42 AM
Arise!

Torchlight sells 1/2 million copies.

http://kotaku.com/5541338/torchlight-sells-half-a-million

I figured this is worth bumping the thread for, not just because its interesting that the game seems to have done well, but also because we tend to have lots of discussions about lower budget projects with realistic expectations.  Torchlight seems to have become the prototypical success for this type of game, and I hope to see more of it.  Granted, not every developer has the experience Runic does.



Title: Re: Torchlight - Runic Games
Post by: Azazel on May 21, 2010, 05:29:51 PM
Well deserved to them. Now patch in LAN support!  :grin:


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on May 21, 2010, 07:33:22 PM
They deserve every penny. I just wish we'd get a Torchlight 2 instead of another damn MMOG.


Title: Re: Torchlight - Runic Games
Post by: Ghambit on May 22, 2010, 11:10:29 AM
Arise!

Torchlight sells 1/2 million copies.

http://kotaku.com/5541338/torchlight-sells-half-a-million

I figured this is worth bumping the thread for, not just because its interesting that the game seems to have done well, but also because we tend to have lots of discussions about lower budget projects with realistic expectations.  Torchlight seems to have become the prototypical success for this type of game, and I hope to see more of it.  Granted, not every developer has the experience Runic does.



All this does is reiterate the hole in the market for Diablo clones right now.  There's absolute SHIT available for top-down rpgs.
In that sense, the "prototypical success" is really just identifying where there's a NEED and providing the goods to fulfill it.


Title: Re: Torchlight - Runic Games
Post by: Merusk on May 22, 2010, 12:06:51 PM
Which is pretty new to gaming.  Usually it's "Dev wants to do xyz, lets see how many other people think it's cool."


Title: Re: Torchlight - Runic Games
Post by: Strazos on May 22, 2010, 12:36:51 PM
Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on May 22, 2010, 12:40:30 PM
Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.


Title: Re: Torchlight - Runic Games
Post by: Malakili on May 22, 2010, 05:23:37 PM
Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.

People are jizzing over the fact that they made it in a year.


Title: Re: Torchlight - Runic Games
Post by: Strazos on May 22, 2010, 05:35:02 PM
Fair enough.


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on May 22, 2010, 07:18:21 PM
Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.

People are jizzing over the fact that they made it in a year.

Well, that was rather impressive.  :grin:


Title: Re: Torchlight - Runic Games
Post by: Ghambit on May 22, 2010, 07:44:32 PM
With the tools available nowadays, not really.
Put a bunch of motivated people together with enough money for them to live off of for a year and you can make a pretty good game if they've got skills and a good design.  (and let's face it, diablo clones arent really a paradigm shifting, complex design)


Title: Re: Torchlight - Runic Games
Post by: Sheepherder on May 22, 2010, 08:16:47 PM
With the tools available nowadays, not really.

25 people, eleven months, and the only middleware was an open source graphics engine.


Title: Re: Torchlight - Runic Games
Post by: Yegolev on May 22, 2010, 08:36:58 PM
Do not deny Ghambit's efforts to piss on the success of others.  That is rude.


Title: Re: Torchlight - Runic Games
Post by: Rasix on May 22, 2010, 08:43:32 PM
With the tools available nowadays, not really.
Put a bunch of motivated people together with enough money for them to live off of for a year and you can make a pretty good game if they've got skills and a good design.  (and let's face it, diablo clones arent really a paradigm shifting, complex design)

You've never worked in software development, have you?


Title: Re: Torchlight - Runic Games
Post by: Tarami on May 22, 2010, 11:41:56 PM
Besides the :uhrr:, tool improvements tend to lead to better results, not quicker results. Generally, our standards increase at the same rate as our tools improve. It might take a primitive people a month to erect a clay hut, while it takes us a month to erect a modular two-storey villa. The same is true for software.


Title: Re: Torchlight - Runic Games
Post by: Sheepherder on May 23, 2010, 12:33:03 AM
I find an effective grid snap tool makes things really fucking fast in editors.


Title: Re: Torchlight - Runic Games
Post by: Trippy on May 23, 2010, 04:22:08 AM
Do not deny Ghambit's efforts to piss on the success of others.  That is rude.
I would be more impressed if the co-founders hadn't already been the leads/mains on Fate and Diablo before hand. I.e. those guys can make Diablo-style games in their sleep.


Title: Re: Torchlight - Runic Games
Post by: Bzalthek on May 23, 2010, 05:39:48 AM
Back in my day they made diablo clones in COBOL


Title: Re: Torchlight - Runic Games
Post by: Lantyssa on May 23, 2010, 06:44:08 AM
With the tools available nowadays, not really.
25 people, eleven months, and the only middleware was an open source graphics engine.
Also a bad-ass free level editor.


Title: Re: Torchlight - Runic Games
Post by: Ghambit on May 23, 2010, 10:47:24 AM
Do not deny Ghambit's efforts to piss on the success of others.  That is rude.

Hey now, I'm not pissing on their success. 
I'm just pointing out that it's a simple game done well.  They didnt have their heads up their asses like so many other studios out there and they fought the urge to make it MP, which helped moreso than anything else.

It's almost like you're not really designing a game, but moreso fighting against the fucked-up nature of game design itself and the foibles of putting many nerds together on the same project.  Those who win that fight have a shot to make a nice game.


Title: Re: Torchlight - Runic Games
Post by: schild on May 23, 2010, 10:53:01 AM
The only thing that upsets me about that 500k sold number is that it went on sale for $10 and $5 a good number of times. Reaching it must've been a sort of internal milestone they needed to hit because sales-wise the payout wouldn't pay for their dev team for another year of dev (not with where their office is located and how much engineers and such get paid).


Title: Re: Torchlight - Runic Games
Post by: Ratman_tf on May 23, 2010, 12:27:56 PM
It's almost like you're not really designing a game, but moreso fighting against the fucked-up nature of game design itself and the foibles of putting many nerds together on the same project.  Those who win that fight have a shot to make a nice game.

 :drill: I know that if I were to magically become the big shot in charge of making video games somewhere, that's the kinds of things I'd be more concerned about.


Title: Re: Torchlight - Runic Games
Post by: Azazel on May 24, 2010, 12:06:57 AM
The only thing that upsets me about that 500k sold number is that it went on sale for $10 and $5 a good number of times. Reaching it must've been a sort of internal milestone they needed to hit because sales-wise the payout wouldn't pay for their dev team for another year of dev (not with where their office is located and how much engineers and such get paid).

Why does this "upset" you? $10 or $5 that you wouldn't have gotten otherwise is still $5 or $10 in your pocket instead of $0. As a self-published indy titles with online distribution, I'd guess they made the same or more off each sale than most studios owned by a big publisher with a middleman like EBGames.

Possibly 500k sales as a milestone will help them get more venture capital, or loans, or funding of whatever kind.


Title: Re: Torchlight - Runic Games
Post by: WayAbvPar on May 24, 2010, 01:35:19 PM
Bought this when it was $5 around the holidays. Finally installed it, and have played it a bit. Solid fun, and perfect for the doldrums between games, when nothing I have been playing sounds fun (or I don't have the time to invest in them). Really makes me want D3 in a very bad way, however.  :heart: crack, after all.


Title: Re: Torchlight - Runic Games
Post by: Strazos on May 24, 2010, 05:54:01 PM
I'm sad that duel wielding pistols doesn't result in faster damage...what appears to be global cooldown between shots, so I've been going with a pistol and a melee weapon that compliments it.


Title: Re: Torchlight - Runic Games
Post by: Malakili on May 24, 2010, 07:53:32 PM
I'm sad that duel wielding pistols doesn't result in faster damage...what appears to be global cooldown between shots, so I've been going with a pistol and a melee weapon that compliments it.

Rather than a global cooldown, the guns just operate like they were the only weapon, but alternate which shoots, so there are times when dual wielding can actually decrease your damage if one gun is way better than the other.  However, toss in the dual wielding skill, and now you're increasing your damage quite a bit.  Overall those, I've preferred 2 handed in general, at least for vanquisher (though I am currently trying out a dual wielding melee vanquisher)


Title: Re: Torchlight - Runic Games
Post by: Strazos on May 24, 2010, 08:09:55 PM
I'm wondering if going pistol/melee activates the dual-wield bonus.


Title: Re: Torchlight - Runic Games
Post by: Malakili on May 24, 2010, 08:16:13 PM
I'm wondering if going pistol/melee activates the dual-wield bonus.

Should be easy enough to test, but I think it does.


Title: Re: Torchlight - Runic Games
Post by: Soulflame on May 25, 2010, 09:23:24 AM
Why not equip a shield instead?


Title: Re: Torchlight - Runic Games
Post by: Malakili on May 25, 2010, 12:15:38 PM
Why not equip a shield instead?

Because a lady dressed like a pirate with a scimitar in one hand and a flint lock pistol in the other is at least 10 times cool than a one holding a flint lock pistol and a shield.


Title: Re: Torchlight - Runic Games
Post by: eldaec on May 25, 2010, 02:58:14 PM
Why not equip a shield instead?

Because a lady dressed like a pirate with a scimitar in one hand and a flint lock pistol in the other is at least 10 times cool than a one holding a flint lock pistol and a shield.

There's that, and you lose the dual wield bonus, which I'm pretty sure does not apply when you equip a shield.


Title: Re: Torchlight - Runic Games
Post by: Strazos on May 25, 2010, 06:52:25 PM
That, and melee weapons are more likely to have synergy with a ranged weapon.


Title: Re: Torchlight - Runic Games
Post by: Malakili on January 08, 2011, 06:45:51 PM
Arise!

Yea, this is a Torchlight 1 post, looks like it is going to be released on Xbox Live.   I doubt anyone on these boards doesn't have this game already that wants it, but I think its an interesting choice, I wonder if the console crowd will like this kind of classic ARPG?

http://forums.runicgames.com/viewtopic.php?f=5&t=16116


Title: Re: Torchlight - Runic Games
Post by: Hawkbit on January 08, 2011, 07:35:13 PM
Bought it on PC, I'd buy it again for PS3. 


Title: Re: Torchlight - Runic Games
Post by: Mrbloodworth on January 09, 2011, 08:33:16 AM
Finally broke down and purchased a few weeks ago, and started playing.

Solid Diablo clone, with some nice quality-of-life additions. Though, maybe I am missing something, but why the OMFGAWESOME reaction? It's Diablo. Well done, but it's basically just clickity-click.

I don't think anyone is jizzing over Torchlight. It's a solid Diablo style game, and people are having fun playing it. That's all.

People are jizzing over the fact that they made it in a year.

Not like it wasn't the first try though. They have made this game, what, 4 times now?


Title: Re: Torchlight - Runic Games
Post by: rattran on January 09, 2011, 10:05:25 AM
It took them only as long as it took for you to reply to that post  :oh_i_see:


Title: Re: Torchlight - Runic Games
Post by: KallDrexx on February 28, 2011, 10:46:34 AM
Anyone know if the XBLA version of Torchlight (which releases March 9th) will have same-console coop, or if it's 1 player only?


Title: Re: Torchlight - Runic Games
Post by: Malakili on February 28, 2011, 11:02:02 AM
My guess is that its single player only, as Torchlight 1 in single player only.


Title: Re: Torchlight - Runic Games
Post by: KallDrexx on February 28, 2011, 11:08:13 AM
Yeah I'm assuming that too, but I was hoping for the small chance of being able to play locally with someone else.