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Author Topic: Torchlight - Runic Games  (Read 201027 times)
AcidCat
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Reply #385 on: November 03, 2009, 01:01:06 PM

I fill up my inventory, my pet's, and then portal when I need to sell. Portal scrolls are plentiful so I'm never in danger of running out. Beats just sending the pet and then waiting.
tazelbain
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tazelbain


Reply #386 on: November 03, 2009, 01:03:54 PM

1) Can't TP out of side maps.
2) I agree its so easy to sell, that why the 2 extra inventory slots isn't a big deal.
3) I am still working on my caster build. I'll let you know. :P
4) Why would you wait?

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Xanthippe
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Reply #387 on: November 03, 2009, 01:29:47 PM

The pet selling thing seems kind of worthless.  Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.

Some places you can't use a portal spell, but you can still send your pet to town.
Ironwood
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Reply #388 on: November 03, 2009, 02:18:08 PM

Enchanting seems a little overpowered....

I'm reading that there's a 6% 'whoops, you've been too greedy and fucked your item' mechanic in there, but I haven't found it yet.  And my Warswords are WICKED.

 ACK!

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Ingmar
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Reply #389 on: November 03, 2009, 02:40:17 PM

Enchanting seems a little overpowered....

I'm reading that there's a 6% 'whoops, you've been too greedy and fucked your item' mechanic in there, but I haven't found it yet.  And my Warswords are WICKED.

 ACK!

It is getting toned down in the patch, apparently.

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Teleku
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Reply #390 on: November 03, 2009, 02:46:12 PM

Then its time to turn off auto patching!

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Malakili
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Reply #391 on: November 03, 2009, 02:48:19 PM

Enchanting seems a little overpowered....

I'm reading that there's a 6% 'whoops, you've been too greedy and fucked your item' mechanic in there, but I haven't found it yet.  And my Warswords are WICKED.

 ACK!

It is getting toned down in the patch, apparently.

Yeah, this is the word on the street.  Frankly, I don't see the big deal.  Its a single player game, and there are going to be a ton of mods that mod the crap out of enchanting anyway.  Its not like multiplayer balance is at stake.   *shrugs*

Also, I've had 2 weapons wiped clean by the enchanter, and I've not even enchanted that much, but thats just the RNG being the RNG.
Elerion
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Reply #392 on: November 03, 2009, 02:54:16 PM

The real problem with enchanting is that it breaks the nature of the game.

In spoiler, you may not want to know:
Malakili
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Reply #393 on: November 03, 2009, 03:22:38 PM

I'm quite aware of the info in that spoiler, but I just personally choose not to use the enchanter that way, I guess you could argue that players just can't help themselves from doing it once they know its possible because they can become very powerful and trivialize the entire game, but I just sort of look at it as using any other exploit in a game.  Its not technically cheating, but it doesn't actually improve my experience of playing the game, so I probably won't do it.

Nerf
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Reply #394 on: November 03, 2009, 03:30:22 PM

The catch on the level 0/1 items is for weapons - you just can't get the DPS up high enough on weapons that start out at 50-60dps.  I tried earlier with a pistol, highest I got it was 950dps (with like +45 crit chance, lawl) before it poofed.  Subsequent tries had it blowing up at around 450-500dps - did this about 10 times, it's just too hard to get a newbie weapon up high enough.  To compare, my level 50 unique pistol is 2750 dps, 220% crit damg, and some other goodies.
Enchanting is overpowered as shit at lower levels, but when you get up higher you really need those unique stats like +critdamg to do anything - on hard mode at level 63 on level 42 of the endless dungeon it would still take me 2-3 hits to kill a lot of stuff when I was hitting for 40-65k each time.
Signe
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Reply #395 on: November 03, 2009, 05:36:20 PM

One of the things I really enjoyed after playing through the FATE games was installing all the crazy mods.  That HUGE pet one was a riot.  There are some really nutty mods out there for these games.

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Sophismata
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Reply #396 on: November 03, 2009, 08:29:00 PM

You want to know why I want two more inventory slots.  I want to know why you want four different attack (?) spells.

Frost - DoT / Slow
Fireball - AoE Damage
Self Heal - Powerful HoT
Elemental Overload - Damage Buff

I would also like:

Elemental Protection, Summon Sword, Summon Skeleton, Charm, and so on, but there is not enough room. You only get four spell slots, you get 20+ inventory slots.

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Malakili
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Reply #397 on: November 03, 2009, 08:30:20 PM

Spells like that are meant to be supplemental.  If you want to be a caster, play Alchemist.
Sophismata
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Reply #398 on: November 03, 2009, 08:32:45 PM

Spells like that are meant to be supplemental.  If you want to be a caster, play Alchemist.

I am. There is a reason you get Offensive Spell Mastery, Charm Spell Mastery, Defensive Spell Mastery and Advanced Spellcasting. So you can use spells.

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WWW
Reply #399 on: November 03, 2009, 09:11:26 PM

Makes me wish I had the patience to code.

I'd fix enchanting by setting a strict limit on the number of times an item can be enchanted, probably 1-3 times. Make it slightly more potent to even it out.
Then up the chance of rare->unique->set items coming from gambling.

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Sheepherder
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Reply #400 on: November 03, 2009, 10:04:01 PM

Makes me wish I had the patience to code.

I'd fix enchanting by setting a strict limit on the number of times an item can be enchanted, probably 1-3 times. Make it slightly more potent to even it out.
Then up the chance of rare->unique->set items coming from gambling.

The probability of the actual code (like the unified class/actor tree you see in UnrealEd) being inaccessible in the editor is high.  On the flipside, it's fairly common practice to include a way to modify global constants in their editor.  It's possible that there is an (unused) limit on the number of times enchanting can be used, the potency of enchants and probability of certain results from gambling are even more likely to be exposed to the user in this manner.
Kageh
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Reply #401 on: November 04, 2009, 12:00:57 AM

You want to know why I want two more inventory slots.  I want to know why you want four different attack (?) spells.

Frost - DoT / Slow
Fireball - AoE Damage
Self Heal - Powerful HoT
Elemental Overload - Damage Buff

I would also like:

Elemental Protection, Summon Sword, Summon Skeleton, Charm, and so on, but there is not enough room. You only get four spell slots, you get 20+ inventory slots.

After a bit of experimenting on very hard, I find the 3-10 second cooldowns on the offensive spells to be very annoying, to the point where I ressort to just wanding stuff with my alch and spamming the poison bolt (because of no CD) inbetween. Are there solid choices for offensive magic without the CDs?
Xuri
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WWW
Reply #402 on: November 04, 2009, 12:37:25 AM

Ember Lance?

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Kageh
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Reply #403 on: November 04, 2009, 12:52:21 AM

That's an ability though, isn't it? I was thinking about the "scroll thingies that you map onto your four spell slots".
Sophismata
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Reply #404 on: November 04, 2009, 01:20:03 AM

So far, all spells I've tried have a cooldown. Conversely, none of the class skills seem to have a cooldown. I use Frost and Fireball, mixed with Ember Phase (a teleport) and regular wand or staff attacks as needed. I have a point in Ember Lance, but it receives only 8% of weapon DPS, so its effectiveness has diminished quite rapidly.

Most of the time I'm busy moving, so the cooldowns don't really interrupt me.

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Ironwood
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Reply #405 on: November 04, 2009, 02:57:52 AM

My Bulls Rush has a cooldown.

It is awesome tho.

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Tannhauser
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Reply #406 on: November 04, 2009, 03:38:20 AM

Very first time I gambled I got a rifle that had THREE TiMES the dps of my orange rifle!  After that I've gotten junk.  Haven't even tried the enchanter yet. 

This game needs to be turned into a isometric MMO for the luvva gawd!  UO meets Diablo!  Just no precasting!
Xuri
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WWW
Reply #407 on: November 04, 2009, 04:48:34 AM

So... looks like someone's making a Rudimentary Multiplayer mod =P

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Salamok
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Reply #408 on: November 04, 2009, 06:13:16 AM

I still find it odd that they shipped this game with such an obvious dupe bug, anyone know if it was intentional?  Being able to dupe the gemstones is pretty much like turning on godmode at the lower levels, i'm still stuck with the demo but it has made completing the 12-25 level random maps on the hardest difficulty trivial at level 7.
Xuri
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WWW
Reply #409 on: November 04, 2009, 06:21:53 AM

It's only as trivial as you make it yourself, you don't have to dupe items just because it's possible, you know =P

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Salamok
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Reply #410 on: November 04, 2009, 06:51:53 AM

It's only as trivial as you make it yourself, you don't have to dupe items just because it's possible, you know =P

Well I know but being stuck into the demo is like an accelerated version of the game's life cycle.  I've already been through it 5 or 6 times w/o the exploits and the only unexplored areas were the 12-25 maps on the vendor.  So I geared myself up and went a hunting.  Now that I have done that though and have a shared chest full of maxed out gems I am not sure I can completely resist the temptation when I go to play the full game.  I may need to wipe my characters as an added precaution before starting the real deal.
Ironwood
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Reply #411 on: November 04, 2009, 07:16:11 AM

And the dupe bug would be what again ?

 why so serious?

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Kageh
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Reply #412 on: November 04, 2009, 07:16:21 AM

The dupe bug is more of a novelty thing and a money trivializer to me than a game-breaker. I don't think gems are that imbalancing. What is the best +dmg gem? I never upgraded that far myself. At higher levels we're talking 2k+ dps weapons and a gem is what, +20 dmg? The better use I found is to keep duping my 1k sell value ring so I can gather gambling money quickly Oh ho ho ho. Reallllly?

EDIT:

And the dupe bug would be what again ?

 why so serious?

If it's the one I'm thinking of:
« Last Edit: November 04, 2009, 07:18:43 AM by Kageh »
Salamok
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Reply #413 on: November 04, 2009, 08:20:25 AM

And:
« Last Edit: November 04, 2009, 08:24:54 AM by Salamok »
Xanthippe
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Reply #414 on: November 04, 2009, 09:15:08 AM

Using enchanting and the dupe bugs just makes the game unfun.  It's like playing on god mode - there's maybe a novelty value there, but I won't even do it for that until I'm absolutely sick of playing it straight.

Edited to add:  I only played Diablo2 straight too - no duping and no rushing.  Maybe I'm the only one who played it that way, but I love that game and never understood people ripping on it because it had duping. (I understand the aspect if one is competing with others, though.  I wasn't.)
« Last Edit: November 04, 2009, 09:17:01 AM by Xanthippe »
Kageh
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Reply #415 on: November 04, 2009, 09:19:57 AM

Yes, it makes it unfun. I'm not sure the endless enchanting is a bug though, that would have been too easy to slip through QA if not intended.
Signe
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Reply #416 on: November 04, 2009, 09:37:17 AM

I only use the mods (well, the dodgy ones, anyway) and cheats after I've played and become bored with a game.  If I play or plan to play the game in multi-player, I don't use them at all. 

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Teleku
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Reply #417 on: November 04, 2009, 09:37:28 AM

Obligatory


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Malakili
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Reply #418 on: November 04, 2009, 09:56:22 AM

Heirlooming Chaos Gems to hilarious results:

Nerf
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Reply #419 on: November 04, 2009, 10:42:26 AM

Jesus, how many times did they heirloom it? Retiring an item only ups it by 10%
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