Author
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Topic: Torchlight - Runic Games (Read 201155 times)
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Draegan
Terracotta Army
Posts: 10043
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I'm buying this game tonight I think. But I still havn't finished Borderlands.
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AcidCat
Terracotta Army
Posts: 919
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I spent way too much time on this game over the weekend (barely played Borderlands!).
I have one of each class into around the mid-teens, they are all pretty fun, though I think I kinda like the melee dude a bit better. I dig his AOE skills. Dual-weilding weapons that give you life with each hit also makes life much easier.
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Malakili
Terracotta Army
Posts: 10596
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I spent way too much time on this game over the weekend (barely played Borderlands!).
I have one of each class into around the mid-teens, they are all pretty fun, though I think I kinda like the melee dude a bit better. I dig his AOE skills. Dual-weilding weapons that give you life with each hit also makes life much easier.
One of the things I'm liking about this game is that each class has a variety of viable playstyles. Everyone has passive skills in common, which sounds like things would be bland. However, it seems to me to have added variety to each class, cause you can play a viable melee alchemist for instance. And it plays quite different than a melee destroyer, or melee vanquisher. Granted, I haven't played all these character concepts very much, but I've dabbled in a variety of things at this point. My VHHC Vanquisher is still alive!
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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"Finished" it off as a ranged vanquisher. Normal difficulty is really too easy, probably, at least as that class/build.
I think my one nitpick gameplay-wise is that the random named mobs just aren't as interesting as they were in Diablo. They don't seem to have any kind of interesting special abilities beyond what the base monster has, so you don't have that tactical interest in things like 'how do I deal with this lightning enchanted multishot guy' etc.
Also, enchanting is way too good. Magic find seems to work with it too which just puts it way ahead of gambling for dumping excess cash.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fordel
Terracotta Army
Posts: 8306
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I think Normal is fine the way it is, since it seems to be setup for people to just experiment in as they first start the game.
It does make me curious as to what Easy is like though.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Xanthippe
Terracotta Army
Posts: 4779
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I wish my vanquisher marksman was on hard mode. Normal is way too easy for me. I'm not using the enchanter nor am I duping gems or anything like that. I just hit 16, I think. Died once due to complete lack of attention.
I did find an incredibly powerful blue rifle though, that blows every other bow/crossbow/rifle out of the water. I wonder if it was a mistake - the stats about about double everything else in its range. But even before that, I felt it was too easy.
I started an alchemist on hard. Level 6 so far.
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Tannhauser
Terracotta Army
Posts: 4436
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Yeah I have a Vanq on Hard and it's not too bad. I do have an orange rifle that I've used for 10 levels. I also specced in the fire trap (turret) and it's fun to watch it burn down the chumps while I hang back and shoot. Oh and much love for the pet to go sell stuff, that's such a great idea. But now I'm finally outgrowing my rifle and rifles are NOT dropping.  Well, off to play again!
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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My marksman lady I was playing on Hard got a drop that gave her pants! I'm never taking them off. 
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God Save the Horn Players
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Fordel
Terracotta Army
Posts: 8306
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The other awesome thing about the pet, is it seems to be indestructible. Maybe it's different on the harder difficulty settings, but I've never seen my pets health dip below 70% or so. It's usually well above 90% most of the time even.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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In the demo every armor drop I got for my Vanq after the first quest armor gave me pants. I'm not sure where this pantsless worry came from.
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The past cannot be changed. The future is yet within your power.
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waffel
Terracotta Army
Posts: 711
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The pet gets raped a decent amount of the time on very hard. Unless you turn him into an ice elemental. Then he's overpowered.
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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In the demo every armor drop I got for my Vanq after the first quest armor gave me pants. I'm not sure where this pantsless worry came from.
Mine is pantsless at level 40 and counting. The only pants-bearing armor I've found that was worth a damn so far is the set dragonslayer armor, and the stats on the one I had drop are more melee/destroyer oriented.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Musashi
Terracotta Army
Posts: 1692
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AKA Gyoza
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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In the demo every armor drop I got for my Vanq after the first quest armor gave me pants. I'm not sure where this pantsless worry came from.
This is the first armor drop that has kindly provided me with pants (gunslinger "set"). Everything else so far has made me look like an idiot that can't remember to put on her pants in the morning. EDIT: My pet takes a beating sometimes in the hard setting, but in normal they have been pretty good.
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God Save the Horn Players
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Kageh
Terracotta Army
Posts: 359
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My pet was constantly dying on hard, especially in the final levels. I even gave him healing magic and it just didn't use it  I'm too lazy to bother with the 2 minute transform fishes, I keep trying for a permanent one. So far I've found a couple of 1 hour transforms, but no permanent one. Did anyone have better luck with that? I assume there must be permanent ones, since you can buy the dog/cat permanent one already at the vendor. I'm currently starting an alchemist on very hard, no twinking - since I was wise enough to put mostly very high level stuff in shared storage  - and there's indeed a bit of a difficulty jump from hard. He's probably going to be magic based, as I think summons won't last long on very hard. Has anyone played a melee alch to high levels, is it worth it?
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Sophismata
Terracotta Army
Posts: 543
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Played melee alchs and a ranged alch to high(ish) levels. Summons work fine in Very Hard, with the exception of imps. Very Hard increases monster damage (drastically), health, resistance and armour (slightly) and their aggro radius. Loot table is the same, but mob density tends to be higher.
It's fairly difficult as an alchemist, because few of their skills have decent weapon damage scaling. Ember Bolt (the level one skill you start with) is the go-to at high levels for a ranged alch. Playing hardcore, I've lost my melee alchs because they cannot take the damage. Their bubble shield is not enough, and if you focus stats on defence it drastically kills your effectiveness (so I've found). Also, the the Ember Treants' poison breath is lethal.
Ember Shock (the first level gauntlet skill) is really great, but if the stun doesn't go off properly you'll wind up dead. Note that it is possible to outlevel the main dungeon, so you may find things fairly easy going, but Hatch's custom dungeons will scale to your level, and they can be tough. Otherwise, staff is usually high damage, but it's elemental and you cannot use a shield. You can buff up your melee damage with a skill, Infuse Ember (as I recall), and a spell, Elemental Overload.
The spells all scale really well, by the way, the only problem is finding their upgrades as you level. There's a really good AoE frost spell (aptly titled, 'Frost'), as well as the AoE 'Fireball', that are both levelled up by the same class talent (offensive spell mastery or something).
Watch out for:
Mimics (high damage). Spectres (teleport, very high damage). Ember Treants (poison breath, will kill you dead I'm not kidding don't go near them and they are vulnerable to fire). Any archers, but particularly Goblin Archers, who will shoot arrows that explode for 3/4 of your health (each). Zealots can shoot a 5-missile volley. These home and if 3 or four hit you, it's over. Golbinhounds, and the lizardmen you find in the lost caverns all have a fairly high damage dash attack.
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« Last Edit: November 03, 2009, 02:25:52 AM by Sophismata »
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"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
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Kageh
Terracotta Army
Posts: 359
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Thanks Sophismata. The enemy list is pretty much the who-is-who of annoying with meleers too. Not to forget the fire-breathing dragons and the elementals at the end.
Ember Bolt kinda worries me because lots of the undead at later levels are poison immune.
By the way, there's an "Identify" spell! No need for piling up scrolls anymore!
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Draegan
Terracotta Army
Posts: 10043
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I'm making a dual wielding alch right now and I think I'm regreting it. I can't seem to get any decent weapon drops.
Playing on Normal mode so I guess it's fine. I'm waiting for that phase walk ability.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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My marksman lady I was playing on Hard got a drop that gave her pants! I'm never taking them off.  
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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rattran
Moderator
Posts: 4258
Unreasonable
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I figured I'd jump in at the deep end, and started a Vanq on VH. The pet was taking a hell of a beating, until I found a yellow hat (which turns out to be a neck/chin covering wrap, neat!) that adds +25% Pet Power and Life. That cat rips through stuff now.
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Ironwood
Terracotta Army
Posts: 28240
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The Identify spell and the Town Portal spell are both in the manual as 'Rare', but I managed to find them on two seperate chars now. The 3nd char found another copy and popped it into the shared stash. Let's be clear : 2 of the spells you use SHOULD BE THESE TWO. 
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Why? TP and ID are cheap and freeing up 2 inventory slots hardly critical if you can put those 2 spell slots to good use.
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"Me am play gods"
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Why? TP and ID are cheap and freeing up 2 inventory slots hardly critical if you can put those 2 spell slots to good use.
wut freeing up 2 inventory slots hardly critical freeing up 2 inventory slots hardly critical freeing up 2 inventory slots hardly critical freeing up 2 inventory slots hardly critical freeing up 2 inventory slots hardly critical wut
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Draegan
Terracotta Army
Posts: 10043
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I found TP off the first baddie I killed. I'm still looking for ID. I need to ID things before I put them on my dog to go sell.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Two of my six characters have the TP spell, and one of thoes also has the id spell. I <3 ID.
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God Save the Horn Players
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Is there a mod that stops white items from dropping? I'm really sick of having to try to wade through the piles of loot to pick up the magic stuff.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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There are permanent transformy fish, yes. It more or less goes:
<normal fish> - 2 minutes <big fish> - 1 hour <giant fish> - permanent
There are some other ones that don't conform, like the one that turns it into a troll for 30 seconds, I don't expect there is a permanent troll pet fish for balance reasons.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Kageh
Terracotta Army
Posts: 359
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Is there a mod that stops white items from dropping? I'm really sick of having to try to wade through the piles of loot to pick up the magic stuff.
I was thinking so myself (had the same feeling in Titan Quest, where I wasn't even looking at yellows anymore), until I just got into the habit of picking literally everything up and sending my pet to town every minute or so. I made heaps of money that way, and inventory was manageable.
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Ironwood
Terracotta Army
Posts: 28240
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I will second that Wut ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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How can you have inventory shortages when you have pet to run your junk back to town for you? The multiply effect of the pet makes 2 slots rather small. Compare if you are running a spell caster build, you get 4 spell spots and you going to use half of them on some that can easily by inventory slots? Hell, I am one of those crazy people who picks up everything.
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"Me am play gods"
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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You want to know why I want two more inventory slots. I want to know why you want four different attack (?) spells.
About the pet, yea he is awesome (Fate!) but I love loot and if I wanted to I would just trot back to town... like when starting Diablo II and I needed the money, I'd vacuum everything and lug it back to sell. It's degrees of the same thing.
Remember when you had to carry money in your inventory in Diablo? I still wake up in sweats, scrambling for the flask.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Brogarn
Terracotta Army
Posts: 1372
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Remember when you had to carry money in your inventory in Diablo? I still wake up in sweats, scrambling for the flask.
EQ when money had weight... hey, pass that flask wouldja?
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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The pet selling thing seems kind of worthless. Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Malakili
Terracotta Army
Posts: 10596
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The pet selling thing seems kind of worthless. Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.
I sort of agree, but I also do like getting into the idea of being in the dungeon as long as possible without going up for air. The pet helps me do that. Its not really a gameplay thing, just sort of a playstyle preference I guess.
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murdoc
Terracotta Army
Posts: 3037
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The pet selling thing seems kind of worthless. Instead of me taking the time to give him the items, then sending him on his way, I can just hit the town portal spell, walk to the merchant standing right next to it, sell all my crap, then jump immediately back into the action.
I sort of agree, but I also do like getting into the idea of being in the dungeon as long as possible without going up for air. The pet helps me do that. Its not really a gameplay thing, just sort of a playstyle preference I guess. I'm this way too - I rarely use the Portal spell, instead keep sending my pet up while I pick up every goddamn thing I can.
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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