Author
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Topic: Torchlight - Runic Games (Read 201029 times)
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Musashi
Terracotta Army
Posts: 1692
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Fake Edit - Schild is completely wrong in why I'd like the respec option. But as I said above, feel free to make wild speculative guesses on why people want different things. Musashi - YMMV indeed. I saw that. "the Cheater", and a disabling of your shared stash. So har-de-har crippleware then? yawnshoes. Oh, again, I clearly play these games totally different to how you do.
There's a mod. Somebody linked it. You only get the cheater thingey if you enable respecing from the vendor via the console command. If you install the mod, you don't have to worry about your stash. I think. Do check it out though, because I'm not 100%. If you play, that is. Which you will. Do it.
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AKA Gyoza
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Fake Edit - Schild is completely wrong in why I'd like the respec option. But as I said above, feel free to make wild speculative guesses on why people want different things. Musashi - YMMV indeed. I saw that. "the Cheater", and a disabling of your shared stash. So har-de-har crippleware then? yawnshoes. Oh, again, I clearly play these games totally different to how you do.
There's a mod. Somebody linked it. You only get the cheater thingey if you enable respecing from the vendor via the console command. If you install the mod, you don't have to worry about your stash. I think. Do check it out though, because I'm not 100%. If you play, that is. Which you will. Do it. Correct, no cheater flag if you do it via the mod.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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bhodi
Moderator
Posts: 6817
No lie.
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Started this tonight. Level 17 so far, dungeon level 19. Berserker/Warrior. Dual wielding. Normal mode. About 3 hours in.
Started leveling the +arms damage and +two weapon passives. Picked up a yellow mace with +15% lifesteal and +15% all damage at level 4ish and proceeded to one-shot my way though the next 5 levels. Found out about haste. Immediately leveled defensive magic every level. Got haste 2. Haste now lasts for ~25 seconds per cast. Stuck with the base cleave-like ability as none of the others seemed particularly more useful. Not sure whether the shield ability is a one-use thing. Decide not to risk the talent point. Wonder if another one of the aoe damage abilities would be more useful. Decide not to risk the talent points to find out. Will probably get another aoe down the tree once they are unlocked.
Looking forward to level 20 where 3 good skills open up. Want the thorns aura and the crit.
Discovered that you can pay a guy to stack enchants on items. Enchanted a decent +haste axe I got in my offhand a few times. Now has 3x the haste that it did before. Enchanted my +5% move boots to 9%. Re-enchanted my already stupidpowerful yellow mace. Out of money. Wonder why this green ring min level 3 has +17 lightning damage. Seems a bit overpowered for a green. Been using it for 12 levels.
Got a rare armor chest drop that has 3x the defense of any other item I've seen. Had to dump all my floating stat points into defense to wear it. Got a few shitty set piece drops (one for high magic, one for high dex, one ring that gives +9% gold with 2 items and some resist but that's it). Struck the jackpot with a set bonus +20% melee damage +20% ele damage +other shit shoulder. 2 set bonus is more crit. Want.
Continuing to play the game in fast forward using haste for movespeed and enough stacked damage to one hit kill everything with cleave except for bosses which takes 4 or 5 hits.
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« Last Edit: October 29, 2009, 10:13:18 PM by bhodi »
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Tarami
Terracotta Army
Posts: 1980
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Be careful with the enchanter. It can remove all stats (not just the ones you've added) if you're unlucky. It ruined a yellow (Protohistoric Shard) for me, which became white with NO STATS but base damage. Even the damage mods disappeared. 
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Musashi
Terracotta Army
Posts: 1692
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Started this tonight. Level 17 so far, dungeon level 19. Berserker/Warrior. Dual wielding. Normal mode. About 3 hours in.
I used all the passives and the rampage(?) ability all the way to the end of the story on normal. The one that charges. It pretty much one shots everything in a line. Then I just stacked life steal and auto attacked bosses. I basically couldn't die. Normal mode is almost too easy. Donno how it would work on a harder difficulty.
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AKA Gyoza
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Tannhauser
Terracotta Army
Posts: 4436
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I started an Alchemist last night on the demo. Got me a sweet orange polearm (158 damage at lvl 5 isn't bad) and a purple necklace, part of a set. This game really really scratched my loot itch! Music and graphics are excellent and I like how you can remove gems from items, that's really awesome. The only negative I can think of right now is I'm already seeing some maps reused.
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jakonovski
Terracotta Army
Posts: 4388
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I'll tell you guys why respec is good: it's nice to change the sound and color of your spell effects every now and then.
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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I want a mod to increase the difficult level on an existing character. I regret starting my alchemist on normal difficulty now :(
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-= Ho Eyo He Hum =-
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Kageh
Terracotta Army
Posts: 359
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Started this tonight. Level 17 so far, dungeon level 19. Berserker/Warrior. Dual wielding. Normal mode. About 3 hours in.
I used all the passives and the rampage(?) ability all the way to the end of the story on normal. The one that charges. It pretty much one shots everything in a line. Then I just stacked life steal and auto attacked bosses. I basically couldn't die. Normal mode is almost too easy. Donno how it would work on a harder difficulty. I'm currently playing a destroyer on hard, went the shield + weapon + block chance + passives route. I use every mitigation ability that I could find (the +block chance pet, the slow aura, frost shield - basically a tank), and I find it quite challenging. I'm not sure an all-out DPS/life leech build would save my butt because sometimes unique mobs and their minions at +2/+3 levels kill me in a few hits if I'm not careful. I often need to "pull and split" stuff as opposed to "wade in and crush" which was how I played most of my D2 shapeshift druids and barbarians. I'm using stampede too, but I need to redo my mappings as I have it on a number key and I find it too unwieldy. I think it becomes way more intuitive and handy when assigned to right click.
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« Last Edit: October 30, 2009, 04:59:37 AM by Kageh »
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Malakili
Terracotta Army
Posts: 10596
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I'm currently playing a destroyer on hard, went the shield + weapon + block chance + passives route. I use every mitigation ability that I could find (the +block chance pet, the slow aura, frost shield - basically a tank), and I find it quite challenging. I'm not sure an all-out DPS/life leech build would save my butt because sometimes unique mobs and their minions at +2/+3 levels kill me in a few hits if I'm not careful. I often need to "pull and split" stuff as opposed to "wade in and crush" which was how I played most of my D2 shapeshift druids and barbarians.
I'm using stampede too, but I need to redo my mappings as I have it on a number key and I find it too unwieldy. I think it becomes way more intuitive and handy when assigned to right click.
I've just finished the main story line on hard mode with a destroyer (Dual wield build, with most passives). The last 5 levels or so of the dungeons were VERY difficult for him. The elemental damage was difficult to mitigate. I'd suggest starting to stash away some resistance gear for when you get down there, as it will really up your changes of survival. I basically had to chain chug potions to survive the last bit, and I ran dangerously low on funds buying potions. Also:
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Tarami
Terracotta Army
Posts: 1980
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I've had success in Black Palace with my destroyer by using Rampage(? - top talent in the first tree), especially when cast together with Haste. The trick is to lay down the pwnage on them before they can lay it down on you - especially those lunging pricks. Fuck, I hate them.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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WayAbvPar
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Has anyone retired any characters yet? I am curious what sort of benefits they can bestow to new characters.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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schild
Administrator
Posts: 60350
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Has anyone retired any characters yet? I am curious what sort of benefits they can bestow to new characters.
What you're doing is passing an item down where the enchantments on the item are increased. I did it on a pendant that was +10% magic find beforehand, it was worth it. Also, you can up the difficulty on the next playthrough.
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Segoris
Terracotta Army
Posts: 2637
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About the respec mod: I used it on my first char who was level 15 or so, it created the potion on the vendor, kept all my specced skill and stat points, and gave me all the points I would have had if I respecced. So this char will have ~14 levels worth of points more then any other char =/ Careful when installing that if you already have chars.
For the item duping with the identifiy scroll: As for chars/specs, I'm enjoying rank 1 frost shot (don't know the name) as it can freeze/slow people, then speccing ricochet arrow and increasing passive gun dmg/crit. One thing I like about this spec system is the skills are level base. So at level 30 I can take a level 30 skill from any other trees. That is kind of nice.
I don't like the summon spec alchemist (only level 8 or so atm), but I think I just need a good wand. Summoning imps doesn't always work and that is getting annoying. I've checked to make sure they weren't already summoned and having bad pathing issues and I was at my max number of summons, but that didn't work. Also, I should be able to summon more then 1 imp with the current level of the spell but it will only ever summon 1 when it does work.
My warrior was a dual wield with all +dual wield passive dmg bonus, just blew through everything. Thinking about trying something else with him, maybe dex based ranged warrior.
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Segoris
Terracotta Army
Posts: 2637
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Oh yeah, pets with summon zombies + heal all = 
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Musashi
Terracotta Army
Posts: 1692
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I used summon flaming sword on my pet. That thing pwns. Only problem with zombies and archers is that they don't follow you.
Also, like necros in D2, summoner Alchemists are Hard. You need gear. I tried one on VH and gave the fuck up at around level 13. Pets are usually pretty good until you come up against a boss who shots them all, and then you're just a gimp mage.
Are you making sure you've got a corpse where your targeting your imp summon? I didn't figure that out until I read the tooltip.
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AKA Gyoza
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Segoris
Terracotta Army
Posts: 2637
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I used summon flaming sword on my pet. That thing pwns. Only problem with zombies and archers is that they don't follow you.
Also, like necros in D2, summoner Alchemists are Hard. You need gear. I tried one on VH and gave the fuck up at around level 13. Pets are usually pretty good until you come up against a boss who shots them all, and then you're just a gimp mage.
Are you making sure you've got a corpse where your targeting your imp summon? I didn't figure that out until I read the tooltip.
I haven't tried flaming sword yet on a pet, will be my next go as heal all is low level at this point. Gear may be the problem in this case as I'm playing it on very hard and not passing any items down, but I think targeting a corpse will help both the enjoyment and summoning of pets, as I didn't realize that. Thanks on that tip.
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Malakili
Terracotta Army
Posts: 10596
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Started a Very Hard/Hardcore Vanquisher, I'll let you all know how that goes. Level 3 so far. 
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Simond
Terracotta Army
Posts: 6742
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Has anyone retired any characters yet? I am curious what sort of benefits they can bestow to new characters.
What you're doing is passing an item down where the enchantments on the item are increased. I did it on a pendant that was +10% magic find beforehand, it was worth it. Also, you can up the difficulty on the next playthrough. It also increases the base fame of the new character by one 'level' as well, I've heard. Plus the same items can be handed down over and over again with increasing stats and reduced requirements. Someone's found the cow horse level, incidentally.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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schild
Administrator
Posts: 60350
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Started a Very Hard/Hardcore Vanquisher, I'll let you all know how that goes. Level 3 so far.  Vanquisher is going to be the easiest for survivability followed by Alchemist and then Mr. Brawny.
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Malakili
Terracotta Army
Posts: 10596
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Started a Very Hard/Hardcore Vanquisher, I'll let you all know how that goes. Level 3 so far.  Vanquisher is going to be the easiest for survivability followed by Alchemist and then Mr. Brawny. Aside from the fact that Vanquisher looks more interesting to me than Alchemist, this is why I chose it, or it at least helped me to choose it. I've only had the game 3 days, so I'm not going to put myself in the worst possible situation JUST yet. After my experience at levels 30+ of the dungeon with my Destroyer, Vanquisher should be nice....granted, one slip up and I'll be starting over.
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Azazel
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Really, now? Because it looks like I hit the nail on the head. Either way, arguing with you about this is just gibberingly stupid since you came into a thread about a single-player game and made some bullshit remark about hardcoreness and then proceeded to complain about it not being multiplayer. Get the fuck out with that. No one really cares about anyone's gaming group here and I only poke fun at Non and Morfiend because I really do believe they NEED to share their gaming with other people. I don't actually tend to pin that on people just for fun.
Yes, schild. Really. No nails, no head. But I do agree that bothering to argue with you in regard to any game that you're currently frothing about is blindingly stupid, so I'll just ignore your rantings from here on out in this thread and you can even have the last word, k? Feel free to hurl the same ranting at Lantyssa and Sjofn for sharing the same opinion on respec as I do though. Like that'll happen.  As for the gaming group stuff, I wasn't talking to you anyway - that was to Musashi's argument that MP in these games is just SP with others on your screen. Murgos and Ingmar- I'm sure I would have loved this if it were MP/LAN-only or even 2p co-op. I'm sure it's great for what it is, but I strongly prefer to play these things co-op these days. So even for 20 bucks, it's not worthwhile for me. (since I have no personal interest in level/world building, the editor isn't a selling point) I'll pick it up undoubtedly at some point, but I'm not so excited I need it now. It's not a line in the sand so much as a meh from disappointment. (if someone mods in 2P/4P LAN play I'll buy 2/4 copies without a second thought.) Musashi - re respec mod - I misread and thought that was the thing that appended the crippleware solution. Thanks for clarifying.
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Malakili
Terracotta Army
Posts: 10596
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So, I got to try this out on a netbook today. Let me preface this by saying I know next to nothing about netbooks.
The specs were 1GB ram, 1.6 GHz Atom processor. For reference, the brand was ACER and I was told it cost $300.
Ran the game in 1024x600 in "Netbook mode." (native resolution)
The games runs at a playable rate. I got some slow down in combat, if I was going to play "seriously" on the netbook, I'd probably turn down the resolution even further. I didn't benchmark the actual FPS or anything, I just made a character and ran through the first 2 levels of the dungeon. The game didn't actually look all that bad. I mean, things were turned way down, but the stylized artwork doesn't lose too much that way. My understanding is that effects are way down in netbook mode but since I was at the beginning of the game, I didn't really get to see anything fancy so I can't say just how much it effects things at higher levels.
A few other comments. I think Netbooks are pretty varied in specs, and I have absolutely no idea where on the spectrum this particular machine lies, so your experience may vary. If all I had was a netbook, and access to Torchlight, it would work in a pinch, but the experience isn't as good as playing it on a desktop, or I would imagine a normal laptop.
I only played around for about 15 minutes or so, so I didn't get a huge sample size, but if you have a netbook that you'd like to play a game on, Torchlight might work for you. The good news is, there is a demo, so you can see how it runs on your person machine, which I would suggest.
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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I've been running it on my laptop for the past couple days, and while its quite a bit better than a netbook, it has onboard video and that definitely hurts for gaming.
A few things I've noticed:
Vsync - horrible, I've been getting lots of tearing, although going into the settings file and putting vsync to 1 helped quite a bit.
Camera shake - totally fucks your performance, turn it off, again the settings file, set it to 0
It also seems to run better in fullscreen mode than in windowed mode, so if your computer is lacking stick to FS.
Also, I think I found a way to gift/copy items to other players. The shared stash is just a file that contains all of the items in it, by emptying your shared stash and then replacing the file with one from someone else with the gear you want, it should appear in your shared stash next time you start the game. You can also move a character from one computer to another by copying the save folder over.
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Kageh
Terracotta Army
Posts: 359
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Leveled my destroyer up a bit, am at 20 now and with an upgraded Frozen Shield, the build is quite survivable on Hard difficulty. The only thing that keeps getting me in trouble is that I forget to refresh the cast every 20 seconds. I have the armor passive, the shadow armor thing for block chance, the slow aura for defenses and offense is either Slash (for "AOE") or upgraded Soul Rend for bosses.
I keep trying Stampede, now mapped on the right mouse button, however I still find it too weird to handle. Charging along stairs/slopes and across ground obstacles which aren't that obvious have me constantly wasting mana and stopping somewhere mid-charge, and when I fight level 20 mobs I need to zig-zag a few times across the room with really annoying breaks.
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Murgos
Terracotta Army
Posts: 7474
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I haven't played this game and I am not going to play this game because it is missing feature X that I arbitrarily decided it had to have. Yes, I know the game specifically said it wouldn't have that feature long before I posted so I knew three discussion pages ago, at least, that it wasn't for me.
STFU.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Oh yeah, pets with summon zombies + heal all =  Pet with frost + the crystal skull thing of the alchemist = shooting gallery. If anything still moves, there's gauntlet overcharge.
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Musashi
Terracotta Army
Posts: 1692
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I keep trying Stampede, now mapped on the right mouse button, however I still find it too weird to handle. Charging along stairs/slopes and across ground obstacles which aren't that obvious have me constantly wasting mana and stopping somewhere mid-charge, and when I fight level 20 mobs I need to zig-zag a few times across the room with really annoying breaks.
Two ways to use it. Run in just far enough to aggro a handful of bad guys, and 'pull' them back. When they've organized themselves in a nice little line for you to splat, do so. Or, Run in all the way and do a couple laps to get them all clumped up. This way is more risky. It's not a skill that's really useful to use as an opener. You'll end up picking off two guys, then you have to use it again to pick off two more guys. Essentially you just end up zooming around the room wasting mana on one or two dudes. You've got to round them up, then destroy all of them at the same time. Of course you won't always get them all this way. But it's pretty easy to pick off the last couple guys with just melee. Or summon a flaming sword to kill the last little guy while you disseminate your sweet, delicious loot.
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AKA Gyoza
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Kageh
Terracotta Army
Posts: 359
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I was trying to do it the careful way, however I have to admit I tend to totally lack patience when playing melee chars. After about 5-6 pulls at latest, I start simply rushing in and do my stuff. I managed to find an awesome pickaxe with "Fastest attack speed" and 109 life leeched each hit, the kind of item that nearly trivializes melee. Now, I stopped worrying about Stampede and started loving left mouse button! 
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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On my destroyer, I use stampede->chains->stomp, then the cleave attack on everything left. Works wondefully.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Azazel
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I haven't played this game and I am not going to play this game because it is missing feature X that I arbitrarily decided it had to have. Yes, I know the game specifically said it wouldn't have that feature long before I posted so I knew three discussion pages ago, at least, that it wasn't for me.
STFU. die in a car fire, cuntface.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I just got around to this although I haven't really played it yet. It seems to be FATE. Exactly. Which is okay since I've played them and enjoyed them. But why don't they just call it FATE 4 or something? When it goes multiplayer, it'll be Mythos 2, no? And I don't understand why I can't be a girl for all the classes. Would that have been so hard?
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My Sig Image: hath rid itself of this mortal coil.
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CaptainNapkin
Terracotta Army
Posts: 395
Once split a 12.5lb burger with a friend.
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And I don't understand why I can't be a girl for all the classes. Would that have been so hard?
I'm always amazed that this simple lack of choice during character creation becomes a show stopper for my wife, regardless of how fun the rest of the game is or could be. This one even teased her with it's choice of dog or cat pet from level 0, which I thought would have made the sale. Some things I'll just never understand. /shrug
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Trippy
Administrator
Posts: 23657
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I haven't played this game and I am not going to play this game because it is missing feature X that I arbitrarily decided it had to have. Yes, I know the game specifically said it wouldn't have that feature long before I posted so I knew three discussion pages ago, at least, that it wasn't for me.
STFU. die in a car fire, cuntface. Cut it out you two.
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Seanzor
Terracotta Army
Posts: 63
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Word of Caution:
I had two characters, a level 15 destroyer and a level 20 alchy. I switched from the destro to the alchy to dump the cash on enchanting an item; did so, dropped it in the stash, exited out to title. Went to switch to my destro and found that his save had been overwritten by a copy of my alchemist. Yay. Located the save file itself, sure enough, the data had been fully overwritten.
Back up your characters!
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