Welcome, Guest. Please login or register.
July 20, 2025, 02:03:47 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Torchlight - Runic Games 0 Members and 1 Guest are viewing this topic.
Pages: 1 [2] 3 4 ... 19 Go Down Print
Author Topic: Torchlight - Runic Games  (Read 201194 times)
Salamok
Terracotta Army
Posts: 2803


Reply #35 on: April 24, 2009, 08:37:32 PM

This should end up beign awesome how often does a dev get to refactor his code 3x before release!
Margalis
Terracotta Army
Posts: 12335


Reply #36 on: April 24, 2009, 08:38:48 PM

Textures with low frequency detail, clean lines and regular angles, flat surfaces, similar lighting, etc.

The character models are proportioned and lit differently but the environments are much similar than different.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Zzulo
Terracotta Army
Posts: 290


Reply #37 on: April 25, 2009, 05:17:59 AM

Textures and ambience seems to be very similiar. Only the models of characters seem to be very different.
Malakili
Terracotta Army
Posts: 10596


Reply #38 on: April 25, 2009, 05:43:13 PM

Some more information: http://torchlight.tumblr.com/post/99934419/my-interview-with-runic-games

Some important highlights, this actually doesn't look like it is going to be an MMO, but rather single player.

However, this opens up a second interesting point:

Quote
Building the single-player first has a host of other benefits - not least of which is the fact that the game will be highly moddable, and we plan to deliver some robust modding tools, which would never be possible with the MMO.

Sounds very interesting.  I'm actually MORE interested in this game as a moddable single player action RPG than I was when it was going to be a mythos style MMO.


Azaroth
Terracotta Army
Posts: 1959


Reply #39 on: April 25, 2009, 07:07:38 PM

Yeah, but everyone had to be somewhat forgiving of the premise when it was an MMO. I mean... MMOs are nothing but an intricate contraption of hamster wheels and pinatas (somehow connected to a series of tubes).

But, really. "And so then the player goes to the mountain for the ore which makes their armor real good and ALSO MAKES GREAT PERIL LOL!" doesn't necessarily seem like a strong enough story to carry a single player RPG.




...

Actually, you know what. Fuck it. I'm pasting the actual quote, because mine actually makes the game sound more interesting than theirs.
Quote
Torchlight is billed as a simple, action-oriented online PC game in the style of Diablo. The basic setup: "Adventurers set out from the town of Torchlight into the nearby mountains in search of the magic ore that imbues their equipment with power, yet imperils their very existence."

F  is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation?
 
  You have accepted the invitation to start Quarto.
 
F  says:
don't know what this is
Az  says:
I think it's like
Az  says:
where we pour milk on the stomach alien from total recall
schild
Administrator
Posts: 60350


WWW
Reply #40 on: April 25, 2009, 09:16:40 PM

What are you talking about? The more story you latch onto a Diablo-alike the worse the game gets.
Azaroth
Terracotta Army
Posts: 1959


Reply #41 on: April 25, 2009, 09:26:09 PM

Well, I suppose if it's going to be strictly a Diablo ripoff, you're probably right.

F  is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation?
 
  You have accepted the invitation to start Quarto.
 
F  says:
don't know what this is
Az  says:
I think it's like
Az  says:
where we pour milk on the stomach alien from total recall
schild
Administrator
Posts: 60350


WWW
Reply #42 on: April 25, 2009, 09:28:27 PM

Well, I suppose if it's going to be strictly a Diablo ripoff, you're probably right.

What would ever make you think otherwise? Look at the people involved.

I'm still stoked.
ahoythematey
Terracotta Army
Posts: 1729


Reply #43 on: April 25, 2009, 09:30:25 PM

I'm not giving this game any thought.  Been burned too many times with early promises, I'm just going to wait it out.  My one hope is a game almost identical in mechanics and feel as D2, but with more robust PvP options.  That is the only thing that would interest me beyond widespread, good word of mouth.
Lantyssa
Terracotta Army
Posts: 20848


Reply #44 on: April 26, 2009, 07:50:49 AM

How are you going to get PvP options in a single-player game?

Hahahaha!  I'm really good at this!
UnSub
Contributor
Posts: 8064


WWW
Reply #45 on: April 26, 2009, 08:01:17 AM

How are you going to get PvP options in a single-player game?

Self-abuse is a form of PvP. Just don't think too hard on what one of those 'P's stands for.

ahoythematey
Terracotta Army
Posts: 1729


Reply #46 on: April 26, 2009, 08:11:17 AM

How are you going to get PvP options in a single-player game?

I had assumed a game with the MMO label in there somewhere wouldn't be single-player only.  I guess I don't really understand your line of questioning, because it seems an odd thing to ask.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #47 on: April 26, 2009, 08:11:50 AM

Palm vs  awesome, for real

Colonel Sanders is back in my wallet
ezrast
Terracotta Army
Posts: 2125


WWW
Reply #48 on: April 26, 2009, 10:50:10 AM

Quote
we needed to get our feet back under ourselves. Building a single-player game on a short timeline gives us an opportunity to do this - and ship it and polish it.
Yes.
Quote
Jason: what games have impacted your ideas in terms of gameplay?
TB: The original Nethack, God of War, anything Zelda, Wasteland, Dwarf Fortress.
YES.  DRILLING AND MANLINESS
Quote
Jason: Are there any key features from your past games you wish to bring back in your new games?
TB: Fishing!
NOOOOOOOOO swamp poop

But aside from that one bit, they seem to have their priorities pretty well in place. This one interview gives me more hope for whatever this group does than years of Champions press releases have for that game. How often do top-tier game devs look at their work, say "Hey, this is too ambitious," and scale the project back to something more realistic? Has that happened ever?

The only concern I can think of is that the single player game just ends up being a mumorpuger without the ability to play with friends.
Malakili
Terracotta Army
Posts: 10596


Reply #49 on: April 26, 2009, 11:08:00 AM



The only concern I can think of is that the single player game just ends up being a mumorpuger without the ability to play with friends.

Actually, my concern is that this thing will come out around the same time as Diablo 3 and get blown into tiny bits, never to be seen again.  If they two games come out fairly far apart, I'll get both.  If they come out around the same time, I'll be getting Diablo 3 only.


Threash
Terracotta Army
Posts: 9171


Reply #50 on: April 26, 2009, 02:14:19 PM



The only concern I can think of is that the single player game just ends up being a mumorpuger without the ability to play with friends.

Actually, my concern is that this thing will come out around the same time as Diablo 3 and get blown into tiny bits, never to be seen again.  If they two games come out fairly far apart, I'll get both.  If they come out around the same time, I'll be getting Diablo 3 only.




This.  If the games are released anywhere near close to each other this is going to be another massive financial failure.  The time for diablo clones was during all the years we've had to wait for diablo 3, now? not so much.

I am the .00000001428%
Ratman_tf
Terracotta Army
Posts: 3818


Reply #51 on: April 26, 2009, 03:19:20 PM

Yeah, but everyone had to be somewhat forgiving of the premise when it was an MMO. I mean... MMOs are nothing but an intricate contraption of hamster wheels and pinatas (somehow connected to a series of tubes).

But, really. "And so then the player goes to the mountain for the ore which makes their armor real good and ALSO MAKES GREAT PERIL LOL!" doesn't necessarily seem like a strong enough story to carry a single player RPG.




...

Actually, you know what. Fuck it. I'm pasting the actual quote, because mine actually makes the game sound more interesting than theirs.
Quote
Torchlight is billed as a simple, action-oriented online PC game in the style of Diablo. The basic setup: "Adventurers set out from the town of Torchlight into the nearby mountains in search of the magic ore that imbues their equipment with power, yet imperils their very existence."

Sounds pretty similar to the concept of Moria and Mithril to me. One of the iconic dungeon crawl settings.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Murgos
Terracotta Army
Posts: 7474


Reply #52 on: April 26, 2009, 06:00:47 PM


Quote
we needed to get our feet back under ourselves. Building a single-player game on a short timeline gives us an opportunity to do this - and ship it and polish it.
[/quote]

Not in that order I hope.

Quote
Actually, my concern is that this thing will come out around the same time as Diablo 3 and get blown into tiny bits, never to be seen again.  If they two games come out fairly far apart, I'll get both.  If they come out around the same time, I'll be getting Diablo 3 only.

So, they have three or four years to get it out the door then?

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Jack9
Terracotta Army
Posts: 47


Reply #53 on: April 27, 2009, 02:26:31 AM

I always thought Diablo models and art direction were pretty terrible. How many ways can we try to make dreary and dark interesting? Oh screw it, let's tile more cobblestone with a filter. I think the torchlight look is much more interesting and marketable.

Too bad it's not gonna be an mmo (maybe player instanced like diablo? over p2p). I'm no longer interested in playing.
koro
Terracotta Army
Posts: 2307


Reply #54 on: April 27, 2009, 08:49:53 AM

Too bad it's not gonna be an mmo (maybe player instanced like diablo? over p2p). I'm no longer interested in playing.
Damned if you do, damned if you don't I guess.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #55 on: April 27, 2009, 12:19:24 PM

So, they have three or four years to get it out the door then?

I presume this is the impetus behind the smaller-faster-better ideal.  They really, really want this out before D3.

If it's "highly moddable" then it is possible a multiplayer mode can be modded in.  Maybe not likely, but possible.  It's not like they don't know how to make a multiplayer game.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Tarami
Terracotta Army
Posts: 1980


Reply #56 on: April 27, 2009, 01:04:21 PM

TB: The original Nethack, God of War, anything Zelda, Wasteland, Dwarf Fortress.

A fantastic game that's close to my heart, but really, Wasteland? You mean it's post-apocalyptic? No? You have a party? No? It has a strong story full of details and a solid backdrop? No? A varied and actually useful skill system? No? Iconic locations and characters? No? Really, how is it inspired by Wasteland? I fail to see how a loreless hack'n'slash is supposed to take inspiration from a deep, revolutionary RPG title.

- I'm giving you this one for free.
- Nothing's free in the waterworld.
Lantyssa
Terracotta Army
Posts: 20848


Reply #57 on: April 27, 2009, 01:09:38 PM

Or Dwarf Fortress unless the game allows you to dig out a habitat for your family which attracts settlers whom you can then instruct to do things.

But yeah.  I think the comparison to Wasteland shows a bit of a disconnect.

Hahahaha!  I'm really good at this!
Tarami
Terracotta Army
Posts: 1980


Reply #58 on: April 27, 2009, 01:13:56 PM

I think they were thinking "NetHack and Dwarf Fortress are sorta the same game, right? ASCII graphics and all that."

- I'm giving you this one for free.
- Nothing's free in the waterworld.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #59 on: April 27, 2009, 01:34:49 PM

It is hard to know what they mean by these things until we actually see how the game plays. The Nethack part is obvious, but who knows about the other stuff. Maybe it features constantly-spawning cats.

Point being, GRAAAAAAAAAH WHARRRRGARBL about someone dropping a Wasteland reference seems premature until we can actually see that, no, nothing in the game is Wasteland-inspired.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Hindenburg
Terracotta Army
Posts: 1854

Itto


Reply #60 on: April 27, 2009, 01:37:10 PM

I'm sure they'll add a desert zone.

"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
sam, an eggplant
Terracotta Army
Posts: 1518


Reply #61 on: April 27, 2009, 02:26:44 PM

What are you talking about? The more story you latch onto a Diablo-alike the worse the game gets.
Really? Can you point to any badly reviewed story-heavy dungeon hacks to prove this statement? I can't think of any.

It hasn't been done before, but that doesn't necessarily imply it wouldn't work.
FatuousTwat
Terracotta Army
Posts: 2223


Reply #62 on: April 27, 2009, 06:33:27 PM

Maybe it features constantly-spawning cats.

That reference always makes me laugh...


Has anyone really been far even as decided to use even go want to do look more like?
Count Nerfedalot
Terracotta Army
Posts: 1041


Reply #63 on: April 27, 2009, 06:47:34 PM

but, but,     no multiplayer? not even lan or ip?    wtf?

They better be aiming for a US$25 price point then, because a solo-only Diablo clone (or even a vaguely Diablo-inspired action-RPG of indeterminate heritage) is just half a game.

Unless they plan to fill it with content equivalent to Oblivion or something.  Of course, I'm pretty sure Morrowind or Oblivion would have more than doubled their sales if they supported multiplayer in some form, even if just LAN and IP.  It doesn't have to be Massively multiplayer, but after a few years of playing in the same game with friends, family, spouses, etc, who wants to go back to playing just with themselves?

Yes, I know I'm paranoid, but am I paranoid enough?
NiX
Wiki Admin
Posts: 7770

Locomotive Pandamonium


Reply #64 on: April 27, 2009, 07:34:25 PM

but, but,     no multiplayer? not even lan or ip?    wtf?

They better be aiming for a US$25 price point then, because a solo-only Diablo clone (or even a vaguely Diablo-inspired action-RPG of indeterminate heritage) is just half a game.

Unless they plan to fill it with content equivalent to Oblivion or something.  Of course, I'm pretty sure Morrowind or Oblivion would have more than doubled their sales if they supported multiplayer in some form, even if just LAN and IP.  It doesn't have to be Massively multiplayer, but after a few years of playing in the same game with friends, family, spouses, etc, who wants to go back to playing just with themselves?

I'm not sure how reliable this article is, but it says it'll be an MMO...

Quote
It's an action-MMORPG where players take the role of adventurers from the town of Torchlight...
FatuousTwat
Terracotta Army
Posts: 2223


Reply #65 on: April 27, 2009, 07:38:01 PM

I would be surprised if they didn't go with the multiplayer system Mythos had, it seemed to work pretty well.

Has anyone really been far even as decided to use even go want to do look more like?
Ratman_tf
Terracotta Army
Posts: 3818


Reply #66 on: April 27, 2009, 07:53:28 PM

who wants to go back to playing just with themselves?



It writes itself.  awesome, for real

[/lol]

I play Diablo and Dclones mostly to play offline. I think adding multiplayer is a pretty good idea, but personally it wouldn't be a deal breaker for me.
« Last Edit: April 27, 2009, 07:55:52 PM by Ratman_tf »



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
El Gallo
Terracotta Army
Posts: 2213


Reply #67 on: April 28, 2009, 09:36:59 AM

Those screenshots need more rainbows.

This post makes me want to squeeze into my badass red jeans.
sam, an eggplant
Terracotta Army
Posts: 1518


Reply #68 on: April 28, 2009, 10:01:47 AM

I play Diablo and Dclones mostly to play offline. I think adding multiplayer is a pretty good idea, but personally it wouldn't be a deal breaker for me.
I played diablo2 solo on closed battle.net. Since (at the time) it was impossible to cheat, even in a non-persistent world my persistent character's advancement had meaning. Also the trading meta-game was pretty compelling for the time, in a pre-WoW-auctionhouse kind of way.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #69 on: April 28, 2009, 10:42:32 AM

TB: The original Nethack, God of War, anything Zelda, Wasteland, Dwarf Fortress.

A fantastic game that's close to my heart, but really, Wasteland? You mean it's post-apocalyptic? No? You have a party? No? It has a strong story full of details and a solid backdrop? No? A varied and actually useful skill system? No? Iconic locations and characters? No? Really, how is it inspired by Wasteland? I fail to see how a loreless hack'n'slash is supposed to take inspiration from a deep, revolutionary RPG title.

Oh, so this is what you call "nerdrage".  It might have a useful skill system if they go back to something like Fate instead of the skill tree.  I never liked the skill tree.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Pages: 1 [2] 3 4 ... 19 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Torchlight - Runic Games  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC