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f13.net General Forums => Gaming => Topic started by: Grand Design on May 13, 2008, 03:45:39 PM



Title: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 13, 2008, 03:45:39 PM
This is over a week old, but I didn't see it mentioned here.  Den me if mistaken, or if you're just feeling snarky.

Blizzard has recently acquired www.Diablo3.com and issued a statement denying any signifigance that rabid fanbois might gleen from such a move.

The last line of this article caught my attention. (http://www.efluxmedia.com/news_Blizzard_Announces_the_Upcoming_BlizzCon_2008_17513.html)
Quote from: eFluxMedia
Another possible (Blizzcon) announcement could be the revival of the Diablo series, idea backed up by the fact that the company has bought the diablo3.com domain name.

And a GoDaddy search (http://who.godaddy.com/WhoIs.aspx?domain=diablo3.com&prog_id=godaddy) revealed that a Roger Barr remains the owner of the site.  What gives?  Mr. Barr himself explains the situation (http://www.diablofans.com/forums/showthread.php?t=7199) to his community.

Quote from: Mr. Barr
... while Blizzard is indeed acquiring the diablo3.com domain name, they told me that this shouldn't be considered an announcement for the Diablo 3 game we've been waiting for all these years. They acquire new domains all the time. While this is true, I personally can't help but think that this is a confirmation of sorts that they're working on the next Diablo game. Sure, they can claim it's because they want to protect their intellectual properties 'n what have you, but I can't imagine they would all of a sudden be so interested in the diablo3.com domain if they weren't working on a new Diablo 3 game behind the scenes.

Hmm.  So, Diablo3.com will soon become Blizzard's property based on the idea of 'protecting their intellectual property.'  But, unless there is already something to be called 'Diablo 3', then there is no intellectual property to protect.  They were just fine with Mr. Barr's website until now, and he has not abused the use of the name.  If there were no Diablo 3 then he could happily use it until he finally realized that the Diablo craze happened last century.

(I should point out that Mr. Barr is transferring ownership of the domain name and not selling it - which indicates a more-than-amicable arrangement with Blizzard.  I raise this to illustrate that if the acquisition were only to prevent the besmirching of the Diablo name, the agreement probably would have involved substantial monies.)

Such circular logic dictates that THERE IS A DIABLO 3 IN THE WORKS.  OMFG.  PANIC.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 13, 2008, 04:07:32 PM
I would sell the shit out of it.

Barr is a fool and a moron.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 13, 2008, 04:10:25 PM
That was my thought.  Blizzard is richer than the Catholic Church - he could have asked for his silver pieces.  He's getting some exclusive rights out of the deal - which is yet another indicator that Diablo 3 is somewhat of a reality at this point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on May 13, 2008, 05:34:45 PM
Why the hell would you register a name like that if the idea wasn't to make Blizzard pay through the nose for it?  Even if Diablo 3 doesn't come out this year or next year, they're going to want to go back to that well SOMEDAY.

Someone get me diablo4.com, STAT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on May 13, 2008, 05:50:11 PM
Why the hell would you register a name like that if the idea wasn't to make Blizzard pay through the nose for it?  Even if Diablo 3 doesn't come out this year or next year, they're going to want to go back to that well SOMEDAY.

Someone get me diablo4.com, STAT.
Because Blizzard owns the trademark on that name as it applies to video games and movies and probably other entertainment products as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 13, 2008, 05:56:21 PM
Diablo came to his house and "convinced" him to give up the domain.

(http://diablo2.ingame.de/spiel/akte/pics/akt4_diablo.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ookii on May 13, 2008, 06:21:59 PM
He was saving it so he'd be the first to know when Diablo III was coming out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on May 13, 2008, 06:23:25 PM
Why the hell would you register a name like that if the idea wasn't to make Blizzard pay through the nose for it?  Even if Diablo 3 doesn't come out this year or next year, they're going to want to go back to that well SOMEDAY.

Someone get me diablo4.com, STAT.
Because Blizzard owns the trademark on that name as it applies to video games and movies and probably other entertainment products as well.

...and that prevents you from making them pay through the nose for it how?  Just don't make it a Diablo fansite.  Name your cat El Diablo, fill it with cat pictures, and say that you couldn't bear the emotional trauma of moving them for anything less than...

(http://zerotosixty.files.wordpress.com/2007/09/medium_dr_evil_1.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on May 13, 2008, 06:26:39 PM
Why the hell would you register a name like that if the idea wasn't to make Blizzard pay through the nose for it?  Even if Diablo 3 doesn't come out this year or next year, they're going to want to go back to that well SOMEDAY.

Someone get me diablo4.com, STAT.
Because Blizzard owns the trademark on that name as it applies to video games and movies and probably other entertainment products as well.
...and that prevents you from making them pay through the nose for it how?  Just don't make it a Diablo fansite.  Name your cat El Diablo, fill it with cat pictures, and say that you couldn't bear the emotional trauma of moving them for anything less than...
You could try. However the courts have been very good about forcing "domain name squatters" to give up their domain names to trademark holders. If you have the money to pay for those legal costs you could try and hold on to it. For Blizzard the costs are just a drop in the bucket and they love going to court anyways.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on May 13, 2008, 06:37:49 PM
So now I'm curious what would happen if, say, Lamborghini decided they wanted www.diablo.com.  They've been making Diablos longer than Blizzard has, right?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 13, 2008, 06:51:09 PM
At what point does Satan step in and just render the argument pointless?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on May 13, 2008, 06:53:11 PM
So now I'm curious what would happen if, say, Lamborghini decided they wanted www.diablo.com.  They've been making Diablos longer than Blizzard has, right?
Since it's an international dispute I would assume it would go to WIPO for arbitration. If both sides have valid trademark claims in non-overlapping domains my guess it whoever registered it first would get to keep it but I'm not an IP lawyer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 13, 2008, 06:54:08 PM
At what point does Satan step in and just render the argument pointless?

(http://i46.photobucket.com/albums/f117/rodlightyear/LegendDevil.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 13, 2008, 06:55:19 PM
So now I'm curious what would happen if, say, Lamborghini decided they wanted www.diablo.com.  They've been making Diablos longer than Blizzard has, right?

http://www.nissan.com/

Quote
Nissan Motor Sued Nissan Computer For Trademark Infringement,
Trademark Dilution And Cyber-Squatting
Seeking 10 Million Dollars In Damages
This is after more than 20 years of Mr. Nissan's well-documented prior use
of his family name for business purposes in the United States
which he commenced when the cars were known as DATSUN.

And etc...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 13, 2008, 07:03:51 PM
http://www.nissan.com/

Holy stupidity.

Its a good thing we all use Google now instead of typing in domain names.

That felt like it should have been green.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on May 13, 2008, 07:22:04 PM
jesus.  8 years.  Perfect example of how corporations have all the power.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cim on May 13, 2008, 09:21:26 PM
I'm kind of excited for this, I'm not too sure yet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on May 13, 2008, 10:14:18 PM
jesus.  8 years.  Perfect example of how corporations have all the power.

But, y'know, copyright and trademark laws are really all about protecting small businesses.  I'm sure the lawsuit was for Mr. Nissan's own good.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on May 14, 2008, 12:16:01 AM
Such circular logic dictates that THERE IS A DIABLO 3 IN THE WORKS.  OMFG.  PANIC.

I'd imagine it's been in the works to some extent or another for years now.  Certainly there've been enough rumblings about it in the past several years that I'd be very suprised if they hadn't worked up a number of concepts for it which didn't work out for whatever reason.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 14, 2008, 02:56:53 AM
Someone get me diablo4.com, STAT.

For those who haven't gone there already, it's registered and redirects to www.word-of-diablo.com.  (A page that merely has a link that says "Censored by Theesa (http://theesa.com/)" ZOMG BLIZZARD IS MAKING WORLD OF DIABLO BUT THE ESA IS KEEPING THEM DOWN!!!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 18, 2008, 03:33:02 AM
Starctaft 2 leads into Starcraft Galaxies or whatever they call the MMO.  Then Diablo 3 leads into World of Diablocraft.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: IainC on May 18, 2008, 05:09:34 AM
Someone get me diablo4.com, STAT.

For those who haven't gone there already, it's registered and redirects to www.word-of-diablo.com.  (A page that merely has a link that says "Censored by Theesa (http://theesa.com/)" ZOMG BLIZZARD IS MAKING WORLD OF DIABLO BUT THE ESA IS KEEPING THEM DOWN!!!

But Vivendi-Acti-Blizzard-super-mega-dev-o-tron isn't a member of the ESA...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 18, 2008, 06:43:34 AM
Exactly! they left because the man was keeping them down! It all comes together!  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 21, 2008, 10:15:55 AM
G4 joins the speculation with a list of significant dates.. (http://www.g4tv.com/thefeed/blog/post/685668/More_Diablo_3_Announcement_Rumors.html)

..which happen to coincide with PC Gamer announcing that the issue to be published in late June will contain a "top-secret cover story so huge we had to go to [CENSORED] to get it.."

Shacknews posts the usual Blizzard "zere is nussing to see here.." response. (http://www.shacknews.com/onearticle.x/52784)

Play.tm points out that,  (http://play.tm/story/18290)"The plot thickens further when you consider that PC Gamer carried the exclusive announcement of StarCraft II last year.."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 21, 2008, 10:27:11 AM
There is no plot. WoW is out. Starcraft II was announced. They only have 1 other license that's worth anything.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 21, 2008, 10:32:53 AM
Personally, I was hoping for Rock N' Roll Racing, but you may have a point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 22, 2008, 05:03:50 AM
Lost Vikings?

Hey, it'd work on XBLA. So would R&R Racing, for that matter.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 22, 2008, 05:29:31 AM
There is no plot. WoW is out. Starcraft II was announced. They only have 1 other license that's worth anything.

(http://www.angelfire.com/ak4/ratman/blackthorne2.jpg)

Fuck Yea!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on May 28, 2008, 07:42:53 AM
Quote from: Dan Stapleton, senior associate editor of PC Gamer Magazine
Sorry to get your hopes up, but we can officially deny that Diablo is on our cover next month. We're announcing something big and exciting and exclusive (actually, there are two big exciting exclusive announcements in this issue!), and we had to go a long way to get it, but it's not from Blizzard.

Story from Tom's Games. (http://www.tomsgames.com/us/2008/05/26/diablo3_rumor/)

Bastards.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on May 28, 2008, 08:21:12 AM
World of Diablocraft will mark the end of my participation in civilized society. And in bathing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 28, 2008, 10:17:02 AM
World of Diablocraft will mark the end of my participation in civilized society. And in bathing.

El Gallo, we should be friends.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 28, 2008, 12:24:03 PM
I can picture it already:

<sound of a ring drop>
<victory grunts all around>


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 28, 2008, 01:01:50 PM
Oh god, if the teaser at Blizzcon was a really high-res ring dropping and then the drop ping. I would shit myself.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on May 28, 2008, 04:56:11 PM
Checking out some of those news links made me feel like I was reading Foucault's Pendulum (http://en.wikipedia.org/wiki/Foucault's_Pendulum).

Quote
...and set to invent their own conspiracy for fun. They call this satirical intellectual game "The Plan".

As Belbo, Diotallevi and Casaubon become increasingly obsessed with The Plan, they sometimes forget that it's just a game. Worse still, when adherents of other conspiracy theories learn about The Plan, they take it seriously. Belbo finds himself the target of a very real secret society that believes he possesses the key to the...


It's a web of madness!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on May 29, 2008, 02:53:22 PM
Oh god, if the teaser at Blizzcon was a really high-res ring dropping and then the drop ping. I would shit myself.

(http://densscessario.files.wordpress.com/2008/03/sojaj8.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 01, 2008, 02:07:48 PM
I love that effing gif.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 23, 2008, 01:48:15 PM
What does this mean? (http://www.blizzard.com/us/splash.html)

If you navigate to www.blizzard.com, you are greeted with that cryptic image.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 23, 2008, 01:48:42 PM
I DON'T WANT TO TALK ABOUT THIS ANYMORE OMG NO


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 23, 2008, 01:50:30 PM
You know something that we don't?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 23, 2008, 01:51:00 PM
Yes he does.

But don't ask him.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 23, 2008, 01:53:18 PM
I can find Diablo III in anything. If it was a picture of Santa I'd find fucking Diablo 3.

I made the following. Granted, I'm totally without sleep for the last day or so.

(http://xs228.xs.to/xs228/08261/ice1184.jpg)

(http://bay01.imagebay.com/_upload/img/38/blizz2.png)

(http://bay01.imagebay.com/_upload/img/38/blizz2-1.png)

And then this from diablofans.whatever

Quote
Today is 04.jpg = D
if Tomorrow will be 09.jpg = I (if its not, maybe not diablo at all )
Wednesday will be 01.jpg = A
Thursday will be 02.jpg = B
Friday will be 12.jpg = L
Saturday will be 15.jpg = O (June 28 WWI 1st Day)
Sunday will be 3.jpg = 3 or three.jpg or whichever. = (June 29 WII 2nd Day, and B-day of Diablo)

So, basically, if tomorrow is 09.jpg, it's Diablo 3. If not, it's not going to be worth following.

Also, I hate Blizzard in the face.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 23, 2008, 02:35:46 PM
Looks more like Starcraft Protoss then Diablo to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 23, 2008, 02:36:35 PM
They would not tease the same game twice in a row. That would be too much letdown for blizzard fans to take. Especially Diablo fans. They generally only tease completely unnanounced shit.

Also, WWI is in Europe (Diablo is biggest there) and the press conference is on Diablo's birthday.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 23, 2008, 02:43:55 PM
Was thinking it would be for an announcement of a release date.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 23, 2008, 02:52:17 PM
If Blizzard pulls something that lame, their PR Machine has gone awry. They've never done this sort of shit for stuff like that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 23, 2008, 03:00:56 PM
Eh, SC III is going to sell 10 million plus.  It's a BIG deal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 23, 2008, 03:07:03 PM
Eh, SC III is going to sell 10 million plus.  It's a BIG deal.

It'll sell 10 million+ without a release date.

That's my point. It's time to start the hype machine for something else. It's either a total letdown as the Wrath Open Beta date, or a D3 announce. If this was in Korea, I'd agree about SCII. If it wasn't Diablo's birthday and things weren't named the ways they are and if there weren't rune images from socket items in diablo 2 in the image, I'd agree with you. If you weren't just trying to destroy hope, I'd agree with you.

As such, I'm not going to agree with you. Punk.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 23, 2008, 03:14:09 PM
And then this from diablofans.whatever

Quote
Today is 04.jpg = D
if Tomorrow will be 09.jpg = I (if its not, maybe not diablo at all )
Wednesday will be 01.jpg = A
Thursday will be 02.jpg = B
Friday will be 12.jpg = L
Saturday will be 15.jpg = O (June 28 WWI 1st Day)
Sunday will be 3.jpg = 3 or three.jpg or whichever. = (June 29 WII 2nd Day, and B-day of Diablo)

So, basically, if tomorrow is 09.jpg, it's Diablo 3. If not, it's not going to be worth following.

That bit of deduction from diablofans is both sad and brilliant. Like a self-cleaning poopsock.  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 23, 2008, 03:22:40 PM
Look, if this isn't for Diablo III, then Blizzard is composed of the largest gathering of marketing idiots ever.  Based on their past performance, I don't think that they're idiots.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on June 23, 2008, 07:04:49 PM
(http://i241.photobucket.com/albums/ff26/stuabrtow/blizzteeaser.jpg)

(http://i241.photobucket.com/albums/ff26/stuabrtow/blizzteaserSword.jpg)

Found via http://www.worldofwar.net/n/414868/blizzard-image-solved (http://www.worldofwar.net/n/414868/blizzard-image-solved). And Kotaku.

edit: Is that rune something brought into Wrath of The Lich King from Diablo?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on June 23, 2008, 07:31:38 PM
WotLK doesn't have an official release date yet does it? Melting ice! Frozen throne! White whale! Holy grail!
That or it's a chunk of the broken Worldstone :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 23, 2008, 07:39:54 PM
Do those hand-drawn images of schild's look vaguely pornographic to anyone else?

... anyone?

... anyone?

 :pedobear:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: squirrel on June 23, 2008, 07:43:19 PM
We've done this before haven't we? I just don't know if I can take lamentations and dissapointment here again. Perhaps we should just accept that it's the announcement of SCII Card/Board/Fastfood game. That's easier on everyone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on June 23, 2008, 07:50:58 PM
Hmmm.  I would love to try a Diablo like game - I fear Diablo 2 may be too old for me to enjoy. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 23, 2008, 08:06:10 PM
I'm already disappointed in blizzard in so many ways, this being nothing more than a WotLK thing would just be normal at this point.  Pimping their expansion like it's greater than anything Jesus could do.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 23, 2008, 08:22:55 PM
I'd be pretty damn surprised it it was a release date for anything.

Blizzard's usual method for announcing release dates: "Hey Money-Printer-5000 is gold and it's coming out Nov. 1st."



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 23, 2008, 08:26:40 PM
It's probably a release date for the beta to wotlk.  I fucking announcement of beta for a goddamn xpac.  I hate to say it, but I think Blizzard actually needs a failure to humble them a bit.  I've never been comfortable with them 100% ever since I was paying full-game price for the Lord of Destruction xpac.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 23, 2008, 08:28:41 PM
It's probably Warcraft Adventures Redux.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 23, 2008, 08:30:58 PM
WotLK F&F Alpha just ended. It'll be a Beta announcement or a relese date. Possibly both.

Diablo? Big blue ice looking thing? Diablo?

Desperate.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 23, 2008, 09:38:57 PM
WotLK F&F Alpha just ended. It'll be a Beta announcement or a relese date. Possibly both.

Where'd you get that from? Just asked some people I know in the Alpha and they confirmed that it has indeed not ended.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 23, 2008, 09:39:26 PM
(http://i38.photobucket.com/albums/e121/GrimDysart/lolbliz.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 23, 2008, 10:58:11 PM
WotLK F&F Alpha just ended. It'll be a Beta announcement or a relese date. Possibly both.

Where'd you get that from? Just asked some people I know in the Alpha and they confirmed that it has indeed not ended.

It was being spoken about a few places. Seems it was not the case though. *shrug*.

I'm still going to go with the announcement being about WotLK though. Expansion into frozen northern landmass, all the promo stuff being icy and blue so far, image of a icy thing, and so on all points to that. I'm not seeing anything Diabloish in it at all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 23, 2008, 11:02:53 PM
Icy blue background = snowy north = LOST VIKINGS ONLINE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 23, 2008, 11:23:45 PM
Hmmm.  I would love to try a Diablo like game - I fear Diablo 2 may be too old for me to enjoy. 

http://forums.f13.net/index.php?board=61.0


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 23, 2008, 11:47:35 PM
Hmmm.  I would love to try a Diablo like game - I fear Diablo 2 may be too old for me to enjoy. 

http://forums.f13.net/index.php?board=61.0

Ditto. You can even get the bundle (TQ + Immortal Throne) for 20 bucks at most DD sites. D2D is where I bought mine.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 12:32:36 AM
Having read through enough signs, it's basically 100% Diablo 3 and if it's something else, it sounds like the fanbase would collectively shun Blizzard for a million years.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 24, 2008, 12:48:07 AM
if it's something else, it sounds like the fanbase would collectively shun Blizzard for a million years.

Either that, or some people will be bitching on forums and WotLK and SCII go on to sell millions of copies anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 12:51:57 AM
There's too many variables in place that point to Diablo. The runes, the date of WWI, the naming of the jpgs, the naming of the splash screens (tundra and cavern are both areas off the main path of chapter 5). Basically, if it's not D3, they're fucking evil.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 24, 2008, 12:58:38 AM
Guessing D3 or as a long shot the new MMO. Bit too early in development to push that public yet though.

Or, we win twice and they're one in the same.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 01:04:08 AM
If they're one in the same, I'm going to open a commune named Tristram built around the idea of subsistence farming and loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 24, 2008, 01:12:46 AM
Um, due to an internet fuckup at my house for a fucking week and a half, the wife and I got back into LAN Diablo II.

Not only is it miles fucking better than that shite Titty Quest, but it's still actually as enjoyable as ever, which shocked me rigid.

Favourite Quote thus far :

"Love, my computer keeps making the Ring dropping sound, but when I press alt nothings there..."

Yes, my wife is the fastest loot ninja in the west...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 24, 2008, 01:31:39 AM
Not only is it miles fucking better than that shite Titty Quest, but it's still actually as enjoyable as ever, which shocked me rigid.

I still play Diablo 2 and even the original Diablo when staying with my parents, since their internet connection (dialup) and computer aren't able to handle much more than that gracefully.

It really does hold up well on replay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 01:33:22 AM
If it weren't for the resolution, I'd probably still be playing it all the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 24, 2008, 02:23:00 AM
WotLK

(http://i201.photobucket.com/albums/aa209/Torq-BL/FM.jpg)

This image:

(http://us.media.blizzard.com/232309/_images/ice2.jpg)

Just so you don't get those hopes up schild.

Though I hope it's D3. Maybe they'll get it right this time (I did to like D2) and WotLK is comming out anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 02:26:11 AM
Oh, I see, you don't think that was the first thing I thought of.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 24, 2008, 02:27:56 AM
Oh I know you probably did. I'm just seeing you jump to D3 from scant info and perhaps getting ahead of yourself.

Second image up (the one above) btw. Basicly the same, more light in middle. Another rune.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 02:47:35 AM
The second rune is Hel from Diablo 2. The first was Shael. If they're picking a certain 5 runes, they make up an item called Heaven's Will. Which further solidifies the hell vs heaven theme rumored of Diablo 2.

Neither rune is from Warcraft.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 24, 2008, 02:55:56 AM
If it weren't for the resolution, I'd probably still be playing it all the time.


You know, that's the same for a lot of games.  It would be nice if someone built some scaling tech for older games.

Recently took a Mechcommander jag as well ;  it's also enjoyable, but the two resolutions and the jarring lack of a 3d zoom made my eyes water when I jumped back to desktop.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 24, 2008, 02:57:07 AM
http://us.media.blizzard.com/232309/_images/ice2.jpg

Look at the runebalde there schild. Both runes are on it.

It makes sense for it to be a new game, not an expansion. But WoW is so huge now that a release date announcement might be possible. Hard to know.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 03:00:04 AM
None of it really adds up to more than this, which I actually felt good to figure out on my own.

The pictures end on the same day as Diablo 2's release day. That's also the day of the press conference with a "special announcement." Even if nothing else were taken into consideration (as in, there were no other images or anything at all), this would have been noticed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 24, 2008, 03:09:42 AM
i wish this thread would just go away, thinking about it is just plain depressing.  announcing d3 now would be the best birthday present blizz could give me, but i just know this is wotlk related and those hidden runes are being used to intentionally fuck with all our heads.  it feels as bad as when nintendo pulls shit like lucas in ssbb when they know damn well they arent giving us mother 3


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 24, 2008, 03:12:57 AM
How about we compromise and say this picture is teasing that Diablo 3 will take place in the Warcraft universe, and you'll run around and grind loot for your WoW character?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 24, 2008, 03:15:59 AM
Err shit. I went over to diablofans.com to see.. man some fanbois are going to be pissed if it's not D2. Nevermind the fact that both runes are exactly the same as the ones on Frostmourne (there are 5, so far it's been the first run and the last), and only one is agreed to be from D2 (reusing art ftw!).

Also: Diablo fans are fucking crazy. Some of the most batshit 'connections' in http://www.diablofans.com/forums/showthread.php?t=8623&page=1 (http://www.diablofans.com/forums/showthread.php?t=8623&page=1). Golly.

What would be worse schild? A WoW-like Diablo MMO or no Diablo announced yet?  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 03:18:08 AM
What would be worse is if Blizzard's marketing department went off the deepend.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 24, 2008, 03:28:20 AM
pretty sure that happened already. remember the TBC thing on spiketv


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 24, 2008, 03:30:26 AM
When is this being announced? I wanna be around when schild's hopes are crushed :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 24, 2008, 03:35:44 AM
When is this being announced? I wanna be around when schild's hopes are crushed :awesome_for_real:

If you're that sadistic, why not hope they announce Diablo 3 as a Wii exclusive?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 24, 2008, 03:38:03 AM
Cause 1) Blizzard doesn't do consoles (yet) so that's an unreasonable expectation and 2) schild already has a Wii even though he hates it so he'd still be able to play it (and if he didn't have one he'd buy one).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 03:38:47 AM
Cause 1) Blizzard doesn't do consoles (yet) so that's an unreasonable expectation and 2) schild already has a Wii even though he hates it so he'd still be able to play it (and if he didn't have one he'd buy one).

Meanie.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 24, 2008, 03:43:16 AM
Actually, now that I think about it it, the Wii would be the perfect choice for Diablo's mechanics.  Instead of just running around and clicking the mouse button really fast, you just run around with the nunchaku and wave the Wiimote really fast.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 24, 2008, 03:52:02 AM
(http://xs228.xs.to/xs228/08262/universe708.jpg) (http://xs.to)
(http://xs228.xs.to/xs228/08262/universe_3998.jpg) (http://xs.to)

 :awesome_for_real:

It's going to be WotLK - either official start of beta, a release date, or both.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 24, 2008, 04:11:54 AM
Blizzard artist adds new image directory 'Hydra' to his site, promptly pulls it - the other folders on his site are Starcraft and Warcraft. (http://www.computerandvideogames.com/article.php?id=191534)

XFire pulls a mention of a new game announcement at WWI. (http://www.fragland.net/news/Diablo-3-on-Blizzard-WWI-2008/19243/)

Digging into the .CSS file reveals more links to Diablo II. (http://www.actiontrip.com/link.phtml?http://blizzplanet.com/news/2469/)

If this isn't Diablo III, someone at Blizzard is pathologically deceptive.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 24, 2008, 04:56:29 AM
Golly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 24, 2008, 06:10:42 AM
I wonder if it's Starcraft 2.com all over again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on June 24, 2008, 06:48:44 AM
http://www.sc2pod.com/news/Splash_Screen_Updated/ (http://www.sc2pod.com/news/Splash_Screen_Updated/)

Some hidden images hint at Diablo.  Is schild dead yet? His drawn over pics really scared me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 06:56:16 AM
HELLO I CAME HERE TO TALK ABOUT WHAT IS TOTALLY GOING TO BE DIABLO 3

Holy shit, I am totally getting batshit over this, Lost-style.

GOTTA LOVE THE NUMBERS~

also the classes in the .css? tundra and cavern

Frozen Tundra and Drifter Cavern were both Act 5 maps.

http://newd2event.net/index.php?id=maps/act5


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 24, 2008, 08:30:36 AM
People saw big Ice Thingy and jumped to Diablo 3? Even with the new Frosty Island Expansion coming?

I mean it still could be Diablo, but I was under the impression that was all firey and shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 24, 2008, 08:31:43 AM
Probably, it's meant to represent hell freezing over--which is about when we all expected D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 08:53:00 AM
People saw big Ice Thingy and jumped to Diablo 3? Even with the new Frosty Island Expansion coming?

I mean it still could be Diablo, but I was under the impression that was all firey and shit.

That's the point, though - they're being deceptive ASSHOLES who just want me to FOAM about it until it's OFFICIAL.

God DAMMIT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 09:08:46 AM
I still think they should've just randomly loaded the ring *ping* for people when they went to the page. Then they could've turned it into a crazed DDOS of hype. Also, it's classier than a jpg.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 09:21:10 AM
I still think they should've just randomly loaded the ring *ping* for people when they went to the page. Then they could've turned it into a crazed DDOS of hype. Also, it's classier than a jpg.

That would have been a dead giveaway, though.

I think the developers have been watching too much Lost. Internet frenzy is going apeshit at this point.

Here's the most consolidated source of crazy:

http://blizz.cabinha.com/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 09:23:05 AM
I'd also like to believe that Diablo plays a prominent role in this art for a reason.

http://eu.blizzard.com/wwi08/_images/photos/wwi08_016.jpg

Then again, it's similar to what was used for Blizzcon 2007.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 09:26:31 AM
Someone on Diablo fans said the purple creature looked like fan art. I believe it. They probably just picked a ridiculous image so they could give the parts certain names. Unless it turns out to be something colorshifted, giving us the finger and holding a sign with the wrath release date.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on June 24, 2008, 09:36:38 AM
I think those of you hoping for Diablo are clutching at straws.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 09:50:44 AM
I think those of you hoping for Diablo are clutching at straws.

I think it's just too obvious to be something Wrath of the Lich King related - any time they've played a countdown game like this, it's always been to the announcement of a bigger thing, such as a game.

The announcement of a release date or intro cinematic for Wrath would be anti-climactic at this point. Plus, the fact that they're pointing wow.com, blizzard.com and battle.net all at this teaser leads me to believe it's something larger.

SO FUCK YOU DON'T PISS ON MY CORNFLAKES

<tinfoilhat>


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 24, 2008, 10:00:07 AM
(http://xs228.xs.to/xs228/08262/universe_3998.jpg) (http://xs.to)

 :awesome_for_real:

It's going to be WotLK - either official start of beta, a release date, or both.

God I wish this was true. I would LOVE me some Starcraft Universe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on June 24, 2008, 10:01:29 AM
I am so torn. I would LOVE to play D3, but at I am not sure it would be better than watching all the fanbois commit mass suicide on Blizzard's front steps when this annoucement turns out to be something else.

Win/Win!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 10:07:01 AM
It's not fair to call us fanbois. We've played every Diablo clone out there. Unfortunately, the closest thing to it is Titan Quest and Iron Lore folded. Starved fans, sure. But fanbois? No. That's the people that still play SWG and Vanguard. Big difference.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 24, 2008, 10:20:22 AM
I think those of you hoping for Diablo are clutching at straws.

I think it's just too obvious to be something Wrath of the Lich King related - any time they've played a countdown game like this, it's always been to the announcement of a bigger thing, such as a game.

The announcement of a release date or intro cinematic for Wrath would be anti-climactic at this point. Plus, the fact that they're pointing wow.com, blizzard.com and battle.net all at this teaser leads me to believe it's something larger.

SO FUCK YOU DON'T PISS ON MY CORNFLAKES

<tinfoilhat>
They've done the whole spoiler thing for a mere website revamp before, don't forget.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 10:41:21 AM
I think those of you hoping for Diablo are clutching at straws.

I think it's just too obvious to be something Wrath of the Lich King related - any time they've played a countdown game like this, it's always been to the announcement of a bigger thing, such as a game.

The announcement of a release date or intro cinematic for Wrath would be anti-climactic at this point. Plus, the fact that they're pointing wow.com, blizzard.com and battle.net all at this teaser leads me to believe it's something larger.

SO FUCK YOU DON'T PISS ON MY CORNFLAKES

<tinfoilhat>
They've done the whole spoiler thing for a mere website revamp before, don't forget.

Yeah, but what era was that in? We're in the Actiblizzard era here - they have a hobillion dollars, I think it's nigh time that when they make a big deal, it truly is for a big deal.

With how much of the internet they've stirred into a shitstorm at this point, I think they'd know better now then to have it be for a website revamp. If it were just a website revamp for one of their websites, I think they'd do less then link to the teaser on all of their friggin' websites in all territories. Korea and the US both have drastically different websites, but they're both linking to it.

So, back to rumor mongering -

Do you think that Diablo 3 is the rumored 'Project Hydra'? A hydra DOES generally have three heads, y'know. One of their artists' websites was going to link to some Project Hydra art, but now it just says that it is coming back in july.

http://www.peterconcept.com/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 24, 2008, 10:45:36 AM
Starcraft has three heads.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 10:46:17 AM
I can not imagine this being a starcraft announcement. Not in Europe, and not on Diablo's birthday.

Basically, if it's not Diablo, it will be reverse PR.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 24, 2008, 10:47:17 AM
Starcraft has hydralisks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 10:52:14 AM
Starcraft can eat my American Ballz, Yegolev.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 10:54:11 AM
Or this could be that bullshit where they tie all three universes together, like in the lol manga books where they tied in Diablo to Warcraft somehow.

People are predicting that the first rune in the picture was from Frostmourne, the second one is a Hel rune from D2, and they're predicting a Protoss rune to be the third one.

My money is that the first rune in the pic was actually another D2 rune - plus, doing the whole lettering thing, it would make sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 10:58:48 AM
The first rune was a rune from D2, the last patch, Shael. It was part of the Heaven's Will item.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 11:00:52 AM
The guys at Diablofans and sc2pod are way better at decrypting this then I am, as they actually read all the lore and stuff.

I just firmly believe that everything is too coincedental to be anything other then D3. The ice stuff has GOT to be a red herring.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 11:01:42 AM
It's more likely a worldstone breaking than ice. The file name being ice is probably the red herring. Or "In 2009, Hell freezes over" or some lame shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 24, 2008, 11:04:06 AM
Yeah, I guess its good to keep in mind that the D2 Expansion was a Barbarian cold northland type expansion as well, so ice wouldn't be to out of the question as far as artwork is concerned.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 24, 2008, 11:08:12 AM
Someone's having a lot of fun at the fanboi's expense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 11:08:51 AM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on June 24, 2008, 11:10:38 AM
I WANT TO BELIEVE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 11:11:40 AM
I WANT TO BELIEVE.

THAT'S THE SPIRIT!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 24, 2008, 11:12:35 AM
If they do mash the worlds together, it could be very interesting.  You can join a SC2 game as a D3 character, run around frost-novaing zerglings and getting into everyone's shit.  Once you get all your loot-bags full, you take them back to your base and use them to construct a gold mine or catapult.  Then He-Man fucks Captain Planet in the ass.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on June 24, 2008, 11:13:55 AM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.
They've probably had enough time for the Activision people to take over marketing by now yes?  :awesome_for_real:

If they do mash the worlds together, it could be very interesting.  You can join a SC2 game as a D3 character, run around frost-novaing zerglings and getting into everyone's shit.  Once you get all your loot-bags full, you take them back to your base and use them to construct a gold mine or catapult.  Then He-Man fucks Captain Planet in the ass.
PLAYED ON A GUITAR!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 11:14:19 AM
That would be the worst fucking game ever. I don't want shitty sci-fi or generihammer in my Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 24, 2008, 11:23:49 AM
I'm so conflicted.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 24, 2008, 11:33:31 AM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.

Going by the Blizzard posts on the wow forums they love to tease and mess with their players. I'm not implying it's malicious, just that when you have 3 rabid fanbases, there is a lot of scope for tease.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 24, 2008, 11:35:26 AM
That would be the worst fucking game ever. I don't want shitty sci-fi or generihammer in my Diablo.

What if the interface was a rhythm game you could play with friends?

Yeah I'm being a dick, but let's wipe our chins and think for a second.  Even if it is Diablo Three, we don't have any idea what it will look like other than that it won't be like DII:LoD.  Or maybe it will be, but it won't have sprites and I wager it will suffer from the same "it's not D2" issues that you see in TQ and Mythos.  I'm not going to get excited until I know some fucking details.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 24, 2008, 12:00:03 PM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.

Seriously? Have you forgotten the clusterfuck that was SC:Ghosts announcement?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 24, 2008, 12:28:32 PM
Maybe its a totally new IP!  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 12:37:57 PM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.

Seriously? Have you forgotten the clusterfuck that was SC:Ghosts announcement?

That was Swinging Ape before they were part of Blizzard. Even Blizzard had no clue what to do with that thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 24, 2008, 12:51:11 PM
Maybe its a totally new IP!  :awesome_for_real:

Maybe it's an overhaul of Battle.net, with lots of bells and whistles like social networking (myspace, facebook for gamers), casual games (Pop the Zerg!), integrated chat and email and downloadable games and stuff like Steam.

*shrug* I think with SC2 they're going to do something really hefty with battle.net anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 24, 2008, 01:03:48 PM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.

Seriously? Have you forgotten the clusterfuck that was SC:Ghosts announcement?

That was Swinging Ape before they were part of Blizzard. Even Blizzard had no clue what to do with that thing.
Well, eventually they figured out the right thing to do: (http://xs228.xs.to/xs228/08262/emot-commissar803.gif) (http://xs.to)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 24, 2008, 01:24:39 PM
It's DiabloIII...

But, it's FPS...

and has Faction Grinds 4 loot.

Oh, and sport PVP.

 :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 24, 2008, 01:28:22 PM
It's DiabloIII...

But, it's FPS...

and has Faction Grinds 4 loot.

Oh, and sport PVP.

 :drill:

Diablogate: Reykjavik?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on June 24, 2008, 01:45:56 PM
They're going to announce a set release date for WotLK, Diablo 3 and Starcraft Universe all on the same day.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 24, 2008, 02:03:58 PM
And then they'll announce they've found a cure for aids, perfected cold fusion, and learned how to clone unicorns.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on June 24, 2008, 02:05:08 PM
Okay, now I'm pumped. Unicorns are awesome!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 24, 2008, 02:42:28 PM
That's not really Blizzard's style. And it's how you get people to Not buy your games. It's like, "How to fuck up marketing 101" if they pulled shit like that.

Yeah, the fact that I can still go into any software store and buy Starcraft, Diablo2 and WC3 is going to be flushed if this isn't D3..   :oh_i_see:

Seriously, I own all of the Blizzard games, but I didn't know about this announcement until f13 started foaming at the mouth/knees over it..


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 03:51:44 PM
http://sc2pod.com/news/Countdown_to_Diablo_3/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 24, 2008, 03:53:49 PM
I WANT TO BELIEVE.

THAT'S THE SPIRIT!

THE TRUTH IS OUT THERE


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 03:54:13 PM
u maed it laem


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 24, 2008, 03:57:33 PM
u maed it laem

We're already at maximum lame in this thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 24, 2008, 03:58:24 PM
No, I don't think we are. Stop shitting on the froth parade, you top-hat sporting bastard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 24, 2008, 03:59:09 PM
Don't shit on my fun either. I find this kind of frothing hilarious and love to point it out.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 24, 2008, 03:59:42 PM
http://sc2pod.com/news/Countdown_to_Diablo_3/
That reminds me of one of those Bible numerology things :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 24, 2008, 04:00:32 PM
http://sc2pod.com/news/Countdown_to_Diablo_3/
That reminds me of one of those Bible numerology things :awesome_for_real:


Except there is more truth to it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 24, 2008, 04:03:15 PM
THE TRUTH IS OUT THERE


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 24, 2008, 04:14:54 PM
They're going to announce a set release date for WotLK, Diablo 3 and Starcraft Universe all on the same day.


I would die.  For reals.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 24, 2008, 04:18:27 PM
I just had a really dumb thought.  What if the announcement is the goddamned motherfucking release of some shitty WoW expansion, but all of the 'clues' continue to lead to Diablo?  Scratch that, I don't even want to consider it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 24, 2008, 04:26:56 PM
I can't find it but the ol' 4channers did some serious filtering of the image and it looks like it's an announcement that Wrath of the Lich King is coming even earlier than expected, like October,


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ozzu on June 24, 2008, 04:38:08 PM
I can't find it but the ol' 4channers did some serious filtering of the image and it looks like it's an announcement that Wrath of the Lich King is coming even earlier than expected, like October,

Jesus H Christ! That better not be it. I would be so very very sad.  :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on June 24, 2008, 04:43:24 PM
I can't find it but the ol' 4channers did some serious filtering of the image and it looks like it's an announcement that Wrath of the Lich King is coming even earlier than expected, like October,

OMG I so hope that happens.  The nerd rage would explode the internet. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 24, 2008, 04:44:41 PM
I can't find it but the ol' 4channers did some serious filtering of the image and it looks like it's an announcement that Wrath of the Lich King is coming even earlier than expected, like October,

OMG I so hope that happens.  The nerd rage would explode the internet. 
At this rate I could really give a shit about Diablo 3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 24, 2008, 05:14:48 PM
If it's all for WotLK I am going to spam Schild on MSN for DAYS.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 24, 2008, 05:23:51 PM
So we have "D" and "O" by the "number" system.

I say it spells "Dorks."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on June 24, 2008, 05:35:37 PM
We'll know tomorrow for sure.  Sc2pod has a plausible theory, the third released image will confirm it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 24, 2008, 06:03:58 PM
Maybe its a totally new IP!  :awesome_for_real:

Least plausible theory yet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 24, 2008, 06:42:40 PM
The Warcraft MOVIE. Blizz would go big for this. Lets not forget.

WotLK Beta/release date/trailer. Again, both runes are exactly the same as the runes on frostmourne, the WotLK sword that is identified with the expansion.

Diablo 3. Umm.. one rune was reused from D2, one looks sortoflike another one, and the tundra and stuff are like from d2 acts (and WotLK zones, but lets ignore that), and some Blizzard F&F wrote "looks like hell truly has frozen over" on their blog.

Yeah.

Maybe all three at once.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on June 24, 2008, 07:03:08 PM
The Warcraft MOVIE.

DO NOT WANT!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 24, 2008, 07:15:47 PM

bl bl.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 24, 2008, 07:18:13 PM
I'll be surprised if it's anything other than a date for WotLK.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 24, 2008, 07:20:47 PM
So we have "D" and "O" by the "number" system.

I say it spells "Dorks."

Perhaps it will be "DOn't you want to be a Death Knight?".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on June 24, 2008, 07:38:57 PM
So we have "D" and "O" by the "number" system.

I say it spells "Dorks."

Perhaps it will be "DOn't you want to be a Death Knight?".

(http://i241.photobucket.com/albums/ff26/stuabrtow/orgazmo-1.jpg)


Unicorns really do rock, BTW.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 24, 2008, 08:45:29 PM
You don't schedule press conferences and have week long viral teasers to have it ramp up to anything regarding any beta or a release date.

You have these in place for MAJOR announcements. Release dates, comparatively, are not major announcements in Blizzard terms. They have always made such announcements via their web sites and press releases and the usual gaming sites. I'd be very surprised it they changed it now.

WotLK is still in F&F and anyone who has dealt with any Blizz product knows they would never go from that to a release date announcement. It's just not how they operate. If this were the case it would be a serious shift in their routine. Not completely out of the question though with the impending mega merger.

WotLK beta announcement? Also highly doubtful. Too much fanfaire for that simple of an announcement. In fact, in the past, they've never made announcements out of betas whatsoever. You found out about previous betas via leak sites, fan sites, or if you got an email in your inbox.

SCII's release date? Possible, but again, doesn't stick with their past history although evidence for it is there. Many of the major retailers (Best Buy, Gamestop among them) all changed their ship date to 12/3 simultaneously a couple days ago. We all know how much retaielrs are in the loop though so obviously this is to be taken with a grain of salt.

Warcraft movie? At a glance, possibly, but a long shot. Blizzard hasn't had enough time to get the marketing machine rolling on this yet. Barring, of course, that this is the start of said marketing bonanza.

New MMO? Probably the best bet next to something Diablo related. Everyone knows they've had this in the barn for a bit now and Blizz themselves have confirmed it.

Diablo 3? The best bet so far certainly. Their only IP left untouched now for any major length of time and fans are hungry for it. Most of the evidence points this way imo and it's probaly the easy money. Although, if this is the case, that means they would have 4 projects in development at the same time. SCII, WotLK, D3 and their new MMO. That seems like a hell of a lot of irons in the fire. It's very, very possible however that the last two are the same thing.

Of course, it'll probably be a new IP come this weekend and most of us will have to taste leather.

Oh and just for kicks, DII still has one of the best cinematics every pressed to a CD to this day..

http://youtube.com/watch?v=3-Jh_7IGjxI&feature=related


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on June 24, 2008, 10:04:36 PM
I'm going to cast a powerful spell by playing Diablo while singing Queen's greatest hits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 11:16:32 PM
New splash page up. Looks like it's breaking into sky.

So, the third image is 23.jpg - that makes it W, which ruins the 'Diablo' letter theory.

Also, the new rune that appeared in the picture is from Starcraft 2 - which lends credence to the first one being a Warcraft Frostmourne rune.

I still think it's Diablo, but I think they're fucking with us now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sauced on June 24, 2008, 11:21:14 PM
The jobs page has "Next Gen MMO" jobs galore, but considering the positions it's a little early for that, at least.  If this is for that MMO it's 2+ years away from Beta anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 24, 2008, 11:25:34 PM
The new splash is up now. New class is "icy" and number is 23. What's the new rune?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 11:34:01 PM
The new splash is up now. New class is "icy" and number is 23. What's the new rune?

Look up two posts from yours.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 24, 2008, 11:45:29 PM
New word added to the metawords in the .css file is Icy.

Icy Cellar was also a map in act 5 of D2.

Hmm.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 25, 2008, 12:14:02 AM
(http://www.angelfire.com/ak4/ratman/habeebit.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 25, 2008, 12:17:59 AM
teh winnar!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on June 25, 2008, 12:18:38 AM
Yeaaa, yea, that's pretty hard to beat.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 25, 2008, 12:19:31 AM


Oh and just for kicks, DII still has one of the best cinematics every pressed to a CD to this day..

http://youtube.com/watch?v=3-Jh_7IGjxI&feature=related

I'm hoping my memory is just shit, but I played the fuck outta D2 and I've only seen that movie now on Youtube.

What the hell ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 25, 2008, 12:47:19 AM
D2 expack, Lord of Destruction.

I think.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on June 25, 2008, 01:21:55 AM
Looks like a frozen anus of a lich king. Wrath of the Goatse here we come.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 25, 2008, 01:37:19 AM
Maybe they can just make a new Diablo 2 expansion instead of Diablo 3.  I think I'd prefer that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 25, 2008, 01:43:01 AM
As long as it ups the resolution and addresses the problem of Auras.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on June 25, 2008, 01:44:59 AM
what is the problem with auras ? only one at a time?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 25, 2008, 02:41:49 AM


Oh and just for kicks, DII still has one of the best cinematics every pressed to a CD to this day..

http://youtube.com/watch?v=3-Jh_7IGjxI&feature=related

I'm hoping my memory is just shit, but I played the fuck outta D2 and I've only seen that movie now on Youtube.

What the hell ?

It's the prelude to Act 4 in the main D2 game, Act 4 is the act where you start off in the little outpost of heaven on the edge of hell, with Tyrael and only a couple of others. Its the act where you ultimately kill Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 25, 2008, 03:17:00 AM
W, eh? Maybe they're trying to be punny and telling their fans to Diablow themselves.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 03:53:11 AM
I LIKE THE IDEA THAT THEY'RE SPELLING WORLD. AND ANNOUNCING WORLD OF DIABLO.

FUCK FUCK FUCK.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 03:59:53 AM
(http://i59.photobucket.com/albums/g288/Deactivation/icepentagram.jpg)]

Next they'll see the Virgin Mary.

I'm so sad here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 04:15:59 AM
Oh, right, also. The numbers being revealed seem to be a red herring.

4 8 15 16 23 42

Lost.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 05:08:52 AM
Also, this theory that's being tossed around of them mixing the 3 worlds together is the silliest fucking thing I've ever heard in gaming. The sort of godawful frankenstein piece of shit title that could come out of that makes my skin crawl.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 25, 2008, 05:59:37 AM
lol.

Morning schild? It would be a piece of shit but is not outside the realm of possibility.

/shrug.

Whatever happens, I'll buy that bitch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 25, 2008, 06:09:20 AM
Also, this theory that's being tossed around of them mixing the 3 worlds together is the silliest fucking thing I've ever heard in gaming.

Looking at the WWI media, the runes and the 'clues', it seems like they are balancing all three products.  Which still points to Diablo since it is the only one which hasn't been updated.  I seriously doubt any kind of cross-over is in the works.  That would be risky, and Blizzard has no reason to be risky.  Damn you, Hope.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 25, 2008, 06:17:21 AM
Uhh you Diablos people are sad. Really.

Lets see what we know:

Thay're working on a new MMO, have been for some time.
The Warcraft movie is in the works.

Logically one of these would be more likely than a diablo 3 people just want but we dont know they've bene working on. So:

If it's Diabloish it's most likely to be as a MMO.
If it's not it's most likely to be a new world MMO.
Or Warcraft the movie media campaign begins now.

Or It's Diablo 3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 25, 2008, 06:41:16 AM
From the picture they're piecing together I almost expect "Blizzard Presents: Whamdoodles Online, 2010"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 06:42:01 AM
No matter what they announced, it's whamadoodles online.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 25, 2008, 06:53:04 AM
Awesome.  So you think they'll get Winger to do the art himself, or just train their in-house staff in his style then?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 25, 2008, 07:06:35 AM
If it isn't Diablo this time, I will fucking cry and make a LEAVE DIABLO ALONE video and put it out on youtube and spam it to Mike Morhaime. I swear to Jesus.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 25, 2008, 07:12:56 AM
Oh, right, also. The numbers being revealed seem to be a red herring.

4 8 15 16 23 42

Lost.

That's cruel, making people think of Lost.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 25, 2008, 07:36:17 AM
(http://www.angelfire.com/ak4/ratman/habeebit.jpg)

Oh shit, I laughed so hard!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on June 25, 2008, 07:38:40 AM
Also, this theory that's being tossed around of them mixing the 3 worlds together is the silliest fucking thing I've ever heard in gaming. The sort of godawful frankenstein piece of shit title that could come out of that makes my skin crawl.

They will simply announce that their next strategy game wont be called "Starcraft 2" after all, but "Warcraft 40000". With Terrans, Protoss, Zerg, Orcs and various Demons beating the crap out of each other. Oh, and they will probably squeeze some vikings in there too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 25, 2008, 07:41:07 AM
I'm still going to stick with the melded-IP theory.  Or perhaps a new line of miniatures and a set of rulebooks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 25, 2008, 07:42:57 AM
Yeah, I came here to post the pentagram theory, but schild beat me to it.

http://img504.imageshack.us/my.php?image=49026345zo3.jpg - here's the pretty version.

Didn't even think of the Lost numbers thing. Jesus christ. I hope they're not just being dicks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 25, 2008, 07:53:57 AM
http://diabloii.net/n/667390/on-to-the-next-theory

Another crazy theory about the purple walrus. Seems feasible, despite being a bit far fetched.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 25, 2008, 09:04:32 AM
diabloii.net just basically confirmed D3 on Saturday.

Quote
Diablo 3 Announcement at WWI
25th Jun 2008 04:56 PM GMT by Rushster 13 comments


With this week's speculation over the Blizzard teasers, more and more reports in the media, and numerous tips coming direct us at IncGamers from reliable inside industry sources in the past 24 hours, we now have confirmation from inside sources to say that Diablo 3 WILL be announced on Saturday at WWI Paris 2008.

With that in mind, we would like to invite Diabloii.net readers to submit their questions for us to ask Blizzard.

This is extremely exciting for all of us here at Diabloii.net. For the past 10 years we have been supporting the Diablo community and to have something completely new to sink our teeth into is fantastic. We will be at the show on Saturday for the announcement and also the press conference which is directly after, so expect reports from the show floor live, interviews and much more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 25, 2008, 09:08:51 AM
I'm all for a WORLD OF DIABLO type game so long as someone from Blizzard has played Mythos and realized that they could do the same type of thing as that (and Guildwars) but on a much grand-ER scale, with a much better license, and with much more money to throw at people to create the thing.

So long as I'm fighting a screen full of enemies at a time and the ring .wav is still there, I'm playing it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on June 25, 2008, 09:09:06 AM
FUCK THOSE GUYS IF THIS DOESN'T HAPPEN.

FUCK THEM HARD WITH A STICK COVERED IN BEES.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 25, 2008, 09:10:11 AM
FUCK THOSE GUYS IF THIS DOESN'T HAPPEN.

FUCK THEM HARD WITH A STICK COVERED IN BEES.

 :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 25, 2008, 09:15:47 AM
diabloii.net just basically confirmed D3 on Saturday.

Quote
Diablo 3 Announcement at WWI
25th Jun 2008 04:56 PM GMT by Rushster 13 comments


With this week's speculation over the Blizzard teasers, more and more reports in the media, and numerous tips coming direct us at IncGamers from reliable inside industry sources in the past 24 hours, we now have confirmation from inside sources to say that Diablo 3 WILL be announced on Saturday at WWI Paris 2008.

With that in mind, we would like to invite Diabloii.net readers to submit their questions for us to ask Blizzard.

This is extremely exciting for all of us here at Diabloii.net. For the past 10 years we have been supporting the Diablo community and to have something completely new to sink our teeth into is fantastic. We will be at the show on Saturday for the announcement and also the press conference which is directly after, so expect reports from the show floor live, interviews and much more.

While all signs do point to it being D3, I'd take any 'inside information' with a grain of salt.

WAIT, HEY GUYS, I JUST GOT SOME INSIDE INFORMATION FROM BLIZZARD - THE NEXT GAME WILL BE

SIM TOWER 2

THEY BOUGHT THE RIGHTS FROM MAXIS


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 25, 2008, 09:19:45 AM
Man I can eat all this frothing with a spoon. I only wished they had put out these pictures a month in advance to add more whipped frenzy on top of this delicious speculation sundae.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 25, 2008, 09:26:04 AM
Man I can eat all this frothing with a spoon. I only wished they had put out these pictures a month in advance to add more whipped frenzy on top of this delicious speculation sundae.

Favorite part of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 25, 2008, 10:48:54 AM
WAIT, HEY GUYS, I JUST GOT SOME INSIDE INFORMATION FROM BLIZZARD - THE NEXT GAME WILL BE

SIM TOWER 2

THEY BOUGHT THE RIGHTS FROM MAXIS

 :heart:  :heart:  :heart: OMG YAY  :heart:  :heart:  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 25, 2008, 11:29:49 AM
You guys have it all wrong, it is a new license for them.

(http://www.koanate.com/sharedpics/ice6.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on June 25, 2008, 11:43:27 AM
Heh. Diablo III gets back to its roots.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 25, 2008, 12:02:24 PM
Heh. Diablo III gets back to its roots.


I bet my left nut that is never going to happend. If the new Diablo is a MMO, Blizzard is most likely to follow the formula of WoW: recycle, redo and merge the best mechanics, polish the hell out of it and put it in a box full of pretties.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on June 25, 2008, 12:07:33 PM
Heh. Diablo III gets back to its roots.


I bet my left nut that is never going to happend. If the new Diablo is a MMO, Blizzard is most likely to follow the formula of WoW: recycle, redo and merge the best mechanics, polish the hell out of it and put it in a box full of pretties.

I was referring to Ingmar's picture. Diablo I and II are what you get when you take a roguelike game and present it with a modern graphics card instead of ascii text.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 25, 2008, 12:08:28 PM
My bad, just read the Mythos comment, thought you were refering to that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 25, 2008, 12:11:00 PM
The thing I wonder about a Diablo MMO is how it would significantly distinguish itself from WoW. While the two are obviously quite different IPs, the period setting and gameplay elements share a fair amount in common.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on June 25, 2008, 12:14:31 PM
The thing I wonder about a Diablo MMO is how it would significantly distinguish itself from WoW. While the two are obviously quite different IPs, the period setting and gameplay elements share a fair amount in common.

2. (Trade) > Giglimesh: LF2M for T of Azzazel need healer and dps/cc. No pallies kthx.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on June 25, 2008, 12:16:25 PM
The thing I wonder about a Diablo MMO is how it would significantly distinguish itself from WoW. While the two are obviously quite different IPs, the period setting and gameplay elements share a fair amount in common.
I would see Diablo as a mmo hopefully playing a bit more like CoH then WoW.  Being able to blow through loads and loads of mobs REALLY fast.  instead of being capped at around 4 mobs of similar level at one time.

Probably be more heavily instanced too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 25, 2008, 02:16:12 PM
I'm telling Killjoy about Diablo 3 this weekend, in the middle of him telling me how Etrian Odyssey II is totally easy even though he hasn't gotten to level 2, and he says he would quit WoW immediately to play World of Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on June 25, 2008, 02:56:20 PM
I'd like the next Diablo to have more puzzle elements.  My favorite moments were I was heavily out matched because I was in too deep and  had I needed use the terrain to squeak out a victory.  Nothing wrong with button mashing but I'd like have "Ah ha" moments where I realize I can kick the barrel off to fill and area with oil, shot arrow to ignite the oil and monsters on fire, barricade the only other exit so the panicing, half dead monsters have run to me so I can give them a merciful death.  All of this being randomized so I didn't exactly what to expect.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 02:57:18 PM
No, then it wouldn't be diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 25, 2008, 03:17:30 PM
No, then it wouldn't be diablo.
And so it begins.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 25, 2008, 03:22:12 PM
I don't think schild is going to be happy in the end.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 25, 2008, 03:23:23 PM
What begins? Tazelbain was putting some bullshit sandbox style crap in my Diablo. I don't even think Blizzard has the balls to do that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on June 25, 2008, 04:24:43 PM
Can't they just buy the rights to Hellgate, rebrand it, add the ring ping, and call it a day?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on June 25, 2008, 04:56:23 PM
 :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 25, 2008, 05:26:25 PM
I never really got Diablo I guess. Left click times infinity?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xerapis on June 25, 2008, 05:50:45 PM
No, there are plenty of right clicks too!

It's all about the ring ping, man.

And about my badass Barbarian "Karsa" slaying screens full of monsters and scooping up their shiny shiny magical loot and gold and jewels and then using 'find item' on their bloody corpses to get even more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on June 25, 2008, 06:46:23 PM
The Diablo Online auction house would be more crowded with items than the bazaar from SWG!



(harhar, I managed to fit SWG in this. blasphemy!)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 25, 2008, 07:18:37 PM
We're going to need a whole new thread to contain the angst when it's not Diablo 3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 25, 2008, 08:37:30 PM
I'd personally rather not see a Diablo MMOG. WoW is doing just fine, and Diablo doesn't need more than 8 people in a game. (I think more than 6 is silly myself)

As a Guild Wars style of multiplayer? (In game lobbies, etc...) Yeah. That would be aces.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 25, 2008, 09:08:20 PM
I don't think schild is going to be happy in the end.

This is standard operating procedure.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 25, 2008, 09:10:55 PM
diabloii.net just basically confirmed D3 on Saturday.

Quote
Diablo 3 Announcement at WWI
25th Jun 2008 04:56 PM GMT by Rushster 13 comments


With this week's speculation over the Blizzard teasers, more and more reports in the media, and numerous tips coming direct us at IncGamers from reliable inside industry sources in the past 24 hours, we now have confirmation from inside sources to say that Diablo 3 WILL be announced on Saturday at WWI Paris 2008.

With that in mind, we would like to invite Diabloii.net readers to submit their questions for us to ask Blizzard.

This is extremely exciting for all of us here at Diabloii.net. For the past 10 years we have been supporting the Diablo community and to have something completely new to sink our teeth into is fantastic. We will be at the show on Saturday for the announcement and also the press conference which is directly after, so expect reports from the show floor live, interviews and much more.

Anyone find it kinda sad that after ten years at one url, they have going to have to swap to a new one (assuming they've got it) or else be made instantly redundant?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 25, 2008, 11:02:24 PM
New splash screen up.  Looks like we can have more MS Paint fun with this one, since I can already see an imaginary demon face when I look into the swirling mist in the middle.

What have you people done to my mind!  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on June 25, 2008, 11:13:28 PM
New rune on the page is interesting too.  I don't recognize it from any of the games, but it looks like a solar system.  Worlds of....?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 25, 2008, 11:19:17 PM
Solar system with 3 planets and one extra ring around the outside.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 25, 2008, 11:25:07 PM
http://www.game-say.com/forum/showthread.php?t=641

Quote from: Rob Pardo
So you want me to announce the game before our announcement? No offense, but I think there's like 300 people here, and I'll be ripped apart by 8000 people there [at the Invitational] if I pre-announce it - but it's going to be really exciting. I think everybody here will be really excited about the announcement.

Quote from: WoW Insider
Blizzplanet is reporting that if you go to www.battle.net/forums/board.aspx?ForumName=d3-general (which would be the Diablo 3 general forums), you get an error that "The Battle.net Forums Are Currently Down." However, if you go to any other forum name that doesn't yet exist (like www.battle.net/forums/board.aspx?ForumName=wowinsider-rocks), you get redirected to the main Battle.net forums page. Only d3-general gives the "forums down" error.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 26, 2008, 12:35:46 AM
(http://www.angelfire.com/ak4/ratman/megablizz.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on June 26, 2008, 12:49:21 AM
Anyone read this yet? :
http://www.diabloii.net/n/667423/diablo-3-announcement-at-wwii (http://www.diabloii.net/n/667423/diablo-3-announcement-at-wwii)

Long time Diablo II website announces that they have news from "reliable inside industry sources in the past 24 hours" that the announcement will be about DIABLO 3  :drill:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 26, 2008, 01:13:40 AM
Scroll up 5 posts.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on June 26, 2008, 01:20:13 AM
Scroll up 5 posts.


Haha, my bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bzalthek on June 26, 2008, 01:36:02 AM
I'm willing to bet this is something new.  They seem to be drumming up the frenzy for the inclusion of a 4th property line in their triumvirate of evil.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 26, 2008, 02:52:23 AM
Quote from: WoW Insider
Blizzplanet is reporting that if you go to www.battle.net/forums/board.aspx?ForumName=d3-general (which would be the Diablo 3 general forums), you get an error that "The Battle.net Forums Are Currently Down." However, if you go to any other forum name that doesn't yet exist (like www.battle.net/forums/board.aspx?ForumName=wowinsider-rocks), you get redirected to the main Battle.net forums page. Only d3-general gives the "forums down" error.

This is the first generally plausible theory I've seen. It's worked for previous games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 02:55:39 AM
The first plausible theory I saw was simply that the first new Diablo art we've seen since Diablo 3 was canned after blizzard had it's problems with blizzard north was the new WWI art with a giant diablo wtfpwning the other franchises.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 26, 2008, 03:04:32 AM
I didn't see that theory in this thread.

Like Margalis, I just plain don't 'get' Diablo.  I've tried several times over the last 8 years and it's always as uninteresting to me as the previous time.  As a result I'm only reading this thread here, not tracking down info all over the intertubes.

S'ok, I don't expect people to "get" my love for TBS games in return.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 03:08:48 AM
(http://img393.imageshack.us/img393/894/wwi08logovp5.jpg)

That image.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 26, 2008, 03:54:13 AM
These guys seem to think that the announcement could be WoW on the PS3. (http://www.pspsps.tv/2008/06/wow_announced_for_the_ps3_this.html)

I can think of at least two glaring reasons why that would never happen, but Sony is in a tough position.  While the two spots on today's splash screen remind me of the Protoss on the cover of Starcraft,  at this point, I'm immune to Blizzard's misdirection.  The runes form a pentagram.  I hope you've all prepared yourselves for the third coming of our Dark Lord and Master.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 26, 2008, 03:56:57 AM
New splash screen up.  Looks like we can have more MS Paint fun with this one, since I can already see an imaginary demon face when I look into the swirling mist in the middle.

What have you people done to my mind!  :awesome_for_real:
Sup?

(http://xs228.xs.to/xs228/08264/zomgitsdiablo_resized884.png) (http://xs.to)

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 26, 2008, 04:11:37 AM
The latest patch for Diablo 2 has removed CD checking. (It took a couple of .mpq file transfers for me to get it working, but confirmed.)

Make of that what you will.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 04:16:00 AM
That PS3 site is just looking for a link on NeoGAF. Pardo already said it was a new game. WoW is by no means new. Or a game. HARHARHARHAHRHHARHRAHA.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 26, 2008, 04:26:27 AM
That PS3 site is just looking for a link on NeoGAF. Pardo already said it was a new game. WoW is by no means new. Or a game. HARHARHARHAHRHHARHRAHA.

Plus Sony already has The Agency and DC Universe in the cooker for their console.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 26, 2008, 04:45:06 AM
I think the biggest thing to take out of all this craziness is just how much love remains for the Diablo series.  Half the internet goes fucking apeshit over the possibility that Diablo3 is about to be announced, moreso than I think even for that actual announcement of SC2.  I would gather that even if it isn't Diablo3 being announced, the amount of fervor for it is something even Blizzard, atop their God-mountain, cannot ignore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 04:46:01 AM
There's a reason Starcraft was announced in Korea. DOTA is bigger than starcraft here. And it's a fucking mod.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 26, 2008, 04:56:20 AM
Oh I know this, believe me.  I just cant help but think about shit like how long the Necromancer was essentially broken, how fucking long guided arrow was broken, how long it took for 1.10, how long the elemental tree for druid was absolutely fucking worthless, etc.  Diablo2 is probably my favorite game of all time after SMB3, and if I could only choose between one of their franchises it would be that even though Starcraft is still probably the best game I've ever played for the PC.  I just worry that of all their franchises diablo is the easiest to leave by the wayside for them, and I half wouldn't blame them.  It had to be one of the most frustrating things in the world to see their entire online portion become decimated because of hacks and cheats even though it was something they were specifically worried about going into developement of the second.  Diablo players are, almost without exception, the biggest fucking assholes on the planet, and maybe that's why I feel so at home there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 05:21:15 AM
Today's hidden JPG has the number 16, which plays into the 'numbers from Lost' theory - we have, so far (in bold), 4, 8, 15, 16, 23, 42.

It's the foot of the purple walrus, but today's letter is P, which shoots down the DARCHOW DASHOW (WHATEVER IT IS A DUMB NAME) theory.

New rune location so far supports the pentagram theory.

MORE TO COME WHEN I PLOW THROUGH 20 MORE PAGES OF THIS OTHER THREAD


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 26, 2008, 05:22:32 AM
What's the DARCHOW theory?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 05:24:43 AM
He meant Dashow. I hope.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 06:05:13 AM
He meant Dashow. I hope.

WHATEVER MAN

People are still trying to theorycraft the 4th rune - linking it to Pluto's two orbiting satellites, one of which is Hydra, hence project hydra.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 06:07:06 AM
Also

http://en.wikipedia.org/wiki/Pax_Imperia:_Eminent_Domain

Boxart corresponds with rune, Blizzard had their fingers in that pie.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on June 26, 2008, 07:09:06 AM
What is TBS?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 26, 2008, 07:11:45 AM
Turn Based Strategy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 26, 2008, 07:27:11 AM
So, Nonentity claims Diablo 3 will be a RTS game.  Saucy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 07:59:31 AM
So, Nonentity claims Diablo 3 will be a RTS game.  Saucy.

I claimed nothing of the sort! I am just partaking in the wild speculation.

That's half the fun!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 26, 2008, 08:01:06 AM
(http://img389.imageshack.us/img389/9980/tauranmarine2ku9.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 26, 2008, 08:54:39 AM
Why are we doing this when it'll just be a repeat of the SC2 announcement.

"MAN IT JUST HAS TO BE DIABLO III IT JUST HAS TO BE BECAUSE YOU SEE LOGICALLY WITH THE MARKETING AND ALL AND ITS BEEN X YEARS AND THIS GUY FROM BLIZZARD SAID THIS AND THAT TEASER CLOCK IS OBVIOUSLY DIABLO THEMED JUST YOU WAIT IT'LL BE DIABLO III."

*is Starcraft 2*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 26, 2008, 09:00:19 AM
Why are we doing this when it'll just be a repeat of the SC2 announcement.

"MAN IT JUST HAS TO BE DIABLO III IT JUST HAS TO BE BECAUSE YOU SEE LOGICALLY WITH THE MARKETING AND ALL AND ITS BEEN X YEARS AND THIS GUY FROM BLIZZARD SAID THIS AND THAT TEASER CLOCK IS OBVIOUSLY DIABLO THEMED JUST YOU WAIT IT'LL BE DIABLO III."

*is Starcraft 2*
Schild is going to morselise you and use the mush to paint his house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 26, 2008, 09:32:10 AM
Why are we doing this when it'll just be a repeat of the SC2 announcement.

"MAN IT JUST HAS TO BE DIABLO III IT JUST HAS TO BE BECAUSE YOU SEE LOGICALLY WITH THE MARKETING AND ALL AND ITS BEEN X YEARS AND THIS GUY FROM BLIZZARD SAID THIS AND THAT TEASER CLOCK IS OBVIOUSLY DIABLO THEMED JUST YOU WAIT IT'LL BE DIABLO III."

*is Starcraft 2*

I've already pointed out and apparently the excuse is that "It wasn't blizzards fault" last time. Denial is a fun game!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 09:37:34 AM
Hello. I am Nonentity, and I am a Blizzard fanboy.

Please release Diablo 3 so the trifecta of awesome can be COMPLETE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on June 26, 2008, 09:43:44 AM
Goddamn it, now you people have me all fired up for D3. That will lessen my joy when something else is announced and everyone goes apeshit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 10:04:43 AM
I would say the split is about 70/30 on people thinking it's diablo/people thinking it's wow or SC related.

They better make the larger number of people happy, that's all I'm sayin'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on June 26, 2008, 10:40:15 AM
Someone on another board suggested it might be Lost Vikings 3.  HA!  I would SO laugh!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 10:44:22 AM
Someone on another board suggested it might be Lost Vikings 3.  HA!  I would SO laugh!

That wouldn't be funny. Also, I think Blizzard likes money.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 26, 2008, 10:46:28 AM
Someone on another board suggested it might be Lost Vikings 3.  HA!  I would SO laugh!

That wouldn't be funny. Also, I think Blizzard likes money.

Diablo 3 would steal money from the cash cow though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 26, 2008, 11:12:09 AM
The money all goes to the same people so it won't matter.  What will actually happen is that some WoW players will just flipflop between WoW and World of Diablo, possibly overlapping subs.  Five-gallon moneyhats.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 26, 2008, 11:37:20 AM
Closest match for the rune I've seen is http://img238.imageshack.us/my.php?image=solarlp0.jpg

It's a wall hanging in Uldaman. Something related to the titans. Apparently it's an ode to Lost Vikings or something.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 26, 2008, 12:11:53 PM
Or about 20 seconds into this: http://www.youtube.com/watch?v=lFwYygCY77c


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 26, 2008, 12:52:34 PM
So, basically what has been uncovered is that so far they have runes from multiple games, and ice. Thats all we really know for sure, right?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 26, 2008, 12:53:26 PM
And that WWI is on Diablo's Birthday. And in Europe, where Diablo is bigger than anything. And has Diablo featured most prominently on the logo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 26, 2008, 01:01:29 PM
And has Diablo featured most prominently on the logo.

In my gift bag from Blizzcon 2007 they included a big sticker that wa almost identical to this. With a big Diablo right in the middle. I think taking his presence in the logo might be grasping at straws. Not that its not Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 26, 2008, 01:17:28 PM
Morfiend, Killer of Dreams <Lightning Enchanted>


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on June 26, 2008, 01:24:40 PM
(http://xs228.xs.to/xs228/08264/zomgitsdiablo_resized884.png) (http://xs.to)
It looks more like a glaring Protoss to me.

Maybe Zealots are one of the classes in Diablo 3: World of Ice Pax Vikings.  I could live with that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 26, 2008, 01:53:29 PM
I don't know, now that simond posted that pic showing I'm not completely insane, that seems kind of a big tip off.  The eyes match up perfectly.

Or also they sort of look like the eyes of a raging Tauran.   :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on June 26, 2008, 01:57:57 PM
I don't know, now that simond posted that pic showing I'm not completely insane, that seems kind of a big tip off.  The eyes match up perfectly.

ANY eyes would match up perfectly provided that the pupils were drawn in the same style.  They're eyes.  There are two of them and they're in a horizontal line.  You can get any picture to match up with them positionally as long as you scale it right.

The identical style on the pupils might be a valid clue, but I wouldn't be surprised if their artist(s) always draw pupils that way when they're trying to make something look evil.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 26, 2008, 02:07:02 PM
Look at the eyes.

(http://tulsalan.com/tulsalan/images/stories/SC2Protoss.jpg)



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 26, 2008, 02:35:28 PM
But what have the draenei got to do with Diablo?  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 26, 2008, 02:42:50 PM
But what have the draenei got to do with Diablo?  :grin:

It's a Protoss Zealot meaning SC2. I say shun to the blasphemists and bring on Diablo!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bzalthek on June 26, 2008, 03:08:47 PM
Tengen Toppa Gurren Lagann the MMO, obviously.

(http://i62.photobucket.com/albums/h88/bzalthek/TTGLMMO.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 26, 2008, 03:13:32 PM
But what have the draenei got to do with Diablo?  :grin:

It's a Protoss Zealot meaning SC2. I say shun to the blasphemists and bring on Diablo!
img-sarchasm.

Also, I'd play the hell out of TTGL-the-mmog.  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on June 26, 2008, 03:22:13 PM
I don't know, now that simond posted that pic showing I'm not completely insane, that seems kind of a big tip off.  The eyes match up perfectly.

ANY eyes would match up perfectly provided that the pupils were drawn in the same style.  They're eyes.  There are two of them and they're in a horizontal line.  You can get any picture to match up with them positionally as long as you scale it right.

The identical style on the pupils might be a valid clue, but I wouldn't be surprised if their artist(s) always draw pupils that way when they're trying to make something look evil.
And they don't even match up all that perfectly, the image in the middle is using the ice image's pupils.  They are too slitted to "perfectly match" the Diablo eyes, not to mention being the wrong damn colour.  Since every blizzard franchise has glowing eyes it gets you nowhere.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 26, 2008, 03:30:39 PM
(http://xs128.xs.to/xs128/08264/pedobear_blizz_splash2by_doom320.jpg) (http://xs.to)

 :hello_thar:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on June 26, 2008, 04:21:00 PM
(http://static.mmo-champion.com/mmoc/images/news/2008/june/splashdetails.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on June 26, 2008, 04:55:13 PM
This is absolutely hilarious.  Also, I'm commenting because I'm tired of not seeing new posts show up under new replies.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 26, 2008, 05:04:28 PM
If it means so much to you. Here you go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 26, 2008, 06:10:14 PM
The one with the ? ? ?, that's totally a crop circle.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 26, 2008, 11:01:48 PM
New splash.  Damn it, that could be a Demon or a Protoss.  At least it doesn't really look like anything I would relate to WOTLK.

Also, final rune appears to be a snowflake.

....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 26, 2008, 11:05:11 PM
The numbers now are: 4, 8, 15, 16, 23 which match up exactly with the numbers from Lost (aside from the final number 42).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 11:13:05 PM
New metatag word is harbinger.

And they released two parts of the 'hidden image' - what the fuck is this thing?

http://img.photobucket.com/albums/v201/ninjee/Evil_Penguin.jpg


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 26, 2008, 11:18:13 PM
Also, the runes match up to the pentagram pattern.

HM HM HM.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 26, 2008, 11:18:30 PM
Lost Vikings. I'm calling it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on June 26, 2008, 11:26:40 PM
Hello Kitty Island Adventure. With Tentacles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 26, 2008, 11:37:24 PM
(http://i305.photobucket.com/albums/nn206/Ingmar_bucket/ice5.jpg)

Looking less and less Diablo-y by the minute.

To do list: set alarm for Saturday morning so I can watch Schild's forum meltdown in real time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 26, 2008, 11:46:00 PM
:awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nerf on June 26, 2008, 11:48:32 PM
I think they're just fucking with everyone, on saturday they're going to announce that they've decided to have tea.

(http://img.photobucket.com/albums/v201/ninjee/Evil_Penguin.jpg)

That is pretty  :awesome_for_real: though, I want a copy in super hi res so I can print it out and frame it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on June 27, 2008, 03:03:34 AM
Found this: http://phillryu.com/2008/06/26/diablo-3-actually-confirmed/

Of course, I found it on R9K, so take it with a grain of salt.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on June 27, 2008, 03:16:07 AM
Diablo 3... in space. 

It worked for the Jason/Friday 13th series, as well as Hellraiser and Leprechaun, right??  Am I right??


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 27, 2008, 03:19:21 AM
Looks like an Archon


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 27, 2008, 03:24:58 AM
Found this: http://phillryu.com/2008/06/26/diablo-3-actually-confirmed/

Of course, I found it on R9K, so take it with a grain of salt.
That's just a rehash of what's already been discussed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 04:45:06 AM
That image could not look less diablo now. Just saying.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on June 27, 2008, 04:54:01 AM
That image could not look less diablo now. Just saying.

Were there purple evil penguins in diablo?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 04:56:03 AM
I'm talking about Blizzard.com. That penguin means nothing to any of their franchises.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 27, 2008, 05:25:06 AM
So, when can the rest of us start laughing hysterically while pointing?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 27, 2008, 05:36:28 AM
(http://www.angelfire.com/ak4/ratman/LegoDiablo3.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nerf on June 27, 2008, 05:40:15 AM
I'd be on lego Diablo like flies on shit if every time I killed something it exploded into little lego bits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ookii on June 27, 2008, 06:29:40 AM
I wonder if I'm the only person in existence who plays games but doesn't really care for any of Blizzard's stuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brogarn on June 27, 2008, 06:31:55 AM
That last official image could look like Diablo III if hell froze over. So, maybe that's the thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SnakeCharmer on June 27, 2008, 07:00:31 AM
I wonder if I'm the only person in existence who plays games but doesn't really care for any of Blizzard's stuff.

No, you're not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 27, 2008, 07:09:23 AM
The last Blizzard games I had any real interest in were Starcraft (not Brood War, just plain old Starcraft) and Diablo 1. Since then all they've done other than make WOW is make sequels / expansions, and I found Warcraft 3 to be a step backwards from Starcraft.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on June 27, 2008, 07:17:18 AM
That image doesn't have the faintest link to Diablo.  Someone go over to Nonentity's house and hide all the knives and sleeping pills.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 27, 2008, 07:36:12 AM
we waited two years for a single game patch.  grasping at the thinnest of straws is normal for diablo fans.  how else could we kill pindleskin so many times without killing ourselves?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Moaner on June 27, 2008, 07:47:54 AM
Why all of a sudden am I excited about the announcement? 

I haven't liked the last 2 games Blizzard has produced.  In fact, Diablo is the only Blizzard game I genuinely love, and I know damn well if it IS Diablo it'll be an MMO which I can't stomach anymore.  In my perfect little world this will be Diablo3 with shit tons more rogue-like influence and more item drops than anything I've ever imagined before.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on June 27, 2008, 07:51:52 AM
OMG IS IT SATURDAY IN PARIS YET?? Hurray for time zone differences  :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 08:09:50 AM
I have, to date, enjoyed every game/expansion Blizzard has released, so any new game announcement is exciting for me.  I really loved both Diablo games, so I really hope it is a new Diablo.  But no matter what they announce, I'll give it the benefit of the doubt until they prove me wrong.

...


But it had better be Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 27, 2008, 08:20:59 AM
That image doesn't have the faintest link to Diablo.  Someone go over to Nonentity's house and hide all the knives and sleeping pills.

To be honest, if it isn't Diablo 3, I won't be taking a trip to the ER for attempted suicide - I'll be happy with whatever they announce, being a fan of every franchise currently available.

I just decided to pick a side, and stick with it for this little splash screen game, and I went with Diablo 3.

Schild, on the other hand - well, yeah.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brogarn on June 27, 2008, 08:22:30 AM
I've never been a Blizzard fan, although I've enjoyed some of their games. All I'm excited about is the possibility of another good PC game. I'll never have a console, so please, bring on the PC fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 27, 2008, 08:25:26 AM
we waited two years for a single game patch.  grasping at the thinnest of straws is normal for diablo fans.  how else could we kill pindleskin so many times without killing ourselves?

But don't you see the metaphor there?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 27, 2008, 08:48:17 AM
At first I was thinking the new eyes looked totally like a Protoss, but after looking at some other images, I am now leaning to them being Arthas' eyes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 08:52:53 AM
Schild, on the other hand - well, yeah.

I'll be fine.

Right after I crack my unopened Burning Crusade collector's box, take a shit in it and mail it to them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 27, 2008, 08:55:04 AM
I loved Diablo II but Diablo I was just as good in a mindless fun way.

I think it was the 'chain lightning' ability?  The one where you filled the screen with massive waves of lighting and cleared what looked like several hundred critters all at once?  With huge fountains of gold and lewt flying around?  That has yet to be matched for pure glee in any game since.

I hung around in the 'Hardcore' (whatever the no deaths rule set was) channel on B.Net for months and just did runs to see how far up I could level a guy.  I think it used to show the level of your char next to your name?  Good stuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 27, 2008, 08:56:57 AM
Schild, on the other hand - well, yeah.

I'll be fine.

Right after I crack my unopened Burning Crusade collector's box, take a shit in it and mail it to them.

KISSIES, MY BOY, WE WILL MAKE IT THROUGH ALIVE

 :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 27, 2008, 09:53:16 AM

I hung around in the 'Hardcore' (whatever the no deaths rule set was) channel on B.Net for months and just did runs to see how far up I could level a guy.  I think it used to show the level of your char next to your name?  Good stuff.

Murgos ++ in my eyes :) :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 27, 2008, 09:58:07 AM
Yeah chain lightening was the best.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 27, 2008, 10:00:01 AM
http://www.battle.net/forums/thread-search.aspx?SearchType=2&searchtext=&x=35&y=15&forumname=d3-general

Change the number 3 from 3-6 and they all exist. Bah.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 27, 2008, 10:01:23 AM
I think it was the 'chain lightning' ability?  The one where you filled the screen with massive waves of lighting and cleared what looked like several hundred critters all at once?  With huge fountains of gold and lewt flying around?  That has yet to be matched for pure glee in any game since.

Yes, sir.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 10:01:46 AM
You can do that with anything.

What you want to search is this:
http://www.battle.net/forums/board.aspx?ForumName=d3-general


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 10:02:08 AM
http://www.battle.net/forums/thread-search.aspx?ForumName=d6-general

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on June 27, 2008, 10:07:45 AM
OMG IS IT SATURDAY IN PARIS YET?? Hurray for time zone differences  :ye_gods:

Paris is GMT +1
East coast USA is GMT -5
West coast is GMT -8

So depending on where you live--assuming you're in USA--Paris is anywhere from 6-9 hours ahead of you.

Better question. When is Blizzard holding their press conference???

EDIT: 11:45am-1:00pm followed by a press conference.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 27, 2008, 10:15:21 AM
I'm predicting a Steam-like platform for gaming community and digital distribution ALONG with Lost Vikings 3 and Diablo 3. Project Hydra, the multi-headed beast indeed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 10:22:18 AM
(http://img148.imageshack.us/img148/8034/faithv23tk1.jpg)




Yes, I'm at work, and have absolutely nothing better to do right now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on June 27, 2008, 10:24:37 AM
You did that yourself?  That's not bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 10:25:58 AM
Oh god no.  I'm just referring to the fact I'm endlessly posting stupid stuff in a Blizzard speculation thread.

I can only dream of being that good with photoshop.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 27, 2008, 10:38:04 AM
Tease.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 10:47:41 AM
Most plausible clue yet!
http://battle.net/forums/thread-search.aspx?ForumName=war4-general


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on June 27, 2008, 11:31:49 AM
That's random.  It takes Warcraft + number and adds ghost to the end of it O.o

*edit* Only for 4,5 and 6.  7 works correctly.  I think Blizzard is just trying to mindfuck with everyone lol.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 27, 2008, 12:28:06 PM
Teleku nearly gave me a heart attack. Thought it was real  :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 12:53:21 PM
Damn, I should have posted it without any other words.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 27, 2008, 01:17:25 PM
(http://xs328.xs.to/xs328/08265/ice29718.jpg) (http://xs.to)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 27, 2008, 01:56:46 PM
Blizzard.cn is totally not owned by blizzard.

It says 'Fan site' right on it.

GRAIN OF SALT~


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 27, 2008, 02:01:08 PM
Stevie Wonder can see that is shopped. Anyhow, I'm still optimistic in this case, bring on a new Diablo!!!  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 27, 2008, 02:42:40 PM
1up.com is reporting that the above image chain is real.

http://www.1up.com/do/blogEntry?bId=8785958&publicUserId=4549175


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 02:43:47 PM
Wouldn't be the first time they were wrong. Or the last. But we'll see. Pretty sure it's shooped.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on June 27, 2008, 02:52:54 PM
We're what, 11 hours away from finding out?  That time can't pass quickly enough.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 27, 2008, 02:54:24 PM
sc2pod has updated their D3 clues page. (http://www.sc2pod.com/news/Countdown_to_Diablo_3/)

7 hours.  Fuck.

And that's a damned good photoshop, but photoshop no less.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 02:54:39 PM
Too bad we're 11 hours away from an announcement and easily 2 years from playing an actual WORKING game. Fucking Blizzard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 27, 2008, 03:06:57 PM
Too bad we're 11 hours away from an announcement and easily 2 years from playing an actual WORKING game. Fucking Blizzard.

I cant hold it any more. That fucking Eddie Murphy head is driving me insane. I think it is going to haunt my dreams for weeks to come.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 03:08:17 PM
Ah, someone finally broke. This is the best avatar since Pennywise. Five years ago.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sauced on June 27, 2008, 03:10:25 PM
(http://s.buzzfeed.com/static/imagebuzz/2008/6/25/13/1936ba624033537cb130dc8540f25b4a.jpg)

Photoshop it into the Blizzard promo background and send it around the internet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 03:11:22 PM
Oh shit. That's a better one. Shit. Man. Shit. I would fucking KILL for one of those on my front lawn in white town.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 27, 2008, 03:11:26 PM
(http://s.buzzfeed.com/static/imagebuzz/2008/6/25/13/1936ba624033537cb130dc8540f25b4a.jpg)

My girl wants to party all the time, party all the time, party all the time! (http://www.youtube.com/watch?v=m5LX16zia2k)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 27, 2008, 03:18:32 PM
Looks like an Archon

(http://upload.wikimedia.org/wikipedia/en/0/06/C64_Archon.png)

If it looks like that then I'm in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 27, 2008, 03:30:06 PM
Looks like an Archon

(http://upload.wikimedia.org/wikipedia/en/0/06/C64_Archon.png)

If it looks like that then I'm in.

Unicorn >>>> *


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 27, 2008, 03:34:21 PM
Unicorns are cheap.

True awesomeness comes from pwning with the Valkyrie, Banshee, and especially the Shapeshifter.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 27, 2008, 03:40:33 PM
Blizzard.cn is totally not owned by blizzard.

It says 'Fan site' right on it.

GRAIN OF SALT~

Anyone who has ever read the WoW forums knows to stay a million fucking miles from any site ending in .cn


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 27, 2008, 03:49:56 PM
Looks like an Archon

(http://upload.wikimedia.org/wikipedia/en/0/06/C64_Archon.png)

If it looks like that then I'm in.
Unicorn >>>> *
Hahaha so true! I used to only use a single Unicorn when attacking.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on June 27, 2008, 04:51:56 PM
(http://s.buzzfeed.com/static/imagebuzz/2008/6/25/13/1936ba624033537cb130dc8540f25b4a.jpg)
Meet Eddie Murphy's Ego.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 05:19:39 PM
(http://img78.imageshack.us/img78/8333/eddieheadgk7.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 27, 2008, 05:22:44 PM
I would play that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Salamok on June 27, 2008, 06:58:10 PM
I would play that.

ya but is there anything you wouldn't play? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xerapis on June 27, 2008, 07:39:28 PM
WOW


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 27, 2008, 07:46:29 PM
For those who will be up, Blizzard is offering live streams of the event.

http://eu.blizzard.com/wwi08/streams.xml

Yes Schild, this will cover the costume and dance contest as well. I know you're a sucker for cos-play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 27, 2008, 09:46:31 PM
So announcement in like 4 hours?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 27, 2008, 09:51:17 PM
So announcement in like 4 hours?


Yep, 5:30 a.m. eastern I believe.

EDIT: At least that's when the opening ceremony starts.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 27, 2008, 10:10:29 PM
The suspense  :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on June 27, 2008, 10:16:51 PM
Do I stay up till 2:45 in the morning?

 :oh_i_see:

Probably not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 27, 2008, 10:21:29 PM
See it's almost a win win situation here gents. We either get Diablo 3, or we get to watch the Schild version of the Kill Bill red screens (complete with high pitched music.)



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 27, 2008, 10:24:30 PM
I wish I could set an alarm that went off depending on what they announced.  Wake me up if Diablo/Lost Vikings is announced.  Ignore if release date for Starcraft 2/ WOTLK is announced.  Secrete chlorine gas if web page update/B.NET upgrade is announced.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on June 27, 2008, 10:44:53 PM
Like someone else said, it will be at least 3 years before we see any fruit. I'll try to get hyped then.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on June 28, 2008, 12:20:41 AM
The splash screen's been updated: the eyes are brighter, you can see a bit of the face, and the five symbols are glowing.  I love diabloii.net:

"What happens in Diablo II when 5 seals spaced around a large circle are triggered and start to glow? Someone appears then... someone large and red... I can't quite remember who, though?"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 12:22:28 AM
Is that a winking smiley face up top? :awesome_for_real:

(http://us.media.blizzard.com/232309/_images/ice5andahalf.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 12:41:00 AM
Ok, the brow is looking really demonish to me.  Definitely not Lich king helm (its way to organic looking for that in it's texture).  It could be protoss, but they don't really have that sharp of brow lines.

And yes, that is a winking smiley.  Probably making fun of everybody who tried to make sense of all the completely random and non sensical clues they scattered all over the place.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 12:50:56 AM
Less than an hour and I don't see schild around -- somebody needs to wake him!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 28, 2008, 01:01:10 AM
He's on the viewing platform of the Eiffel Tower with a high-powered rifle and a mobile set to refresh on www.blizzard.com?  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 01:11:03 AM
Look at all the sorry assholes hawking this thread like vultures at 5 in the morning. Yeah, I see ya up there. Yes I realise I'm one of you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 01:12:54 AM
well, it's 7:15pm for me. But yes, the only reason I'm still on the computer is the anticipation of delicious, salty tears.

 :awesome_for_real:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 28, 2008, 01:18:33 AM
i'm here i'm here

I AM SO TIRED BUT 25 MINUTES BVVV


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 01:22:41 AM
I'll come back in half an hour then.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 01:27:11 AM
I have a semi legitimate excuse in that, for various reasons, the batch of beer we brewed tonight in our kitchen went late.  So I only just finished boiling the wort at around midnight.  It took the fucker about 2 and a half hours (IE, just now) to cool down to the point where I could pitch the yeast and seal the container, which required me to stay up this late.  Now that I'm done with it, and its so close, may as well stay up a few more minutes to catch the final announcement.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 01:29:05 AM
I have a semi legitimate excuse in that, for various reasons, the batch of beer we brewed tonight in our kitchen went late.  So I only just finished boiling the wort at around midnight.  It took the fucker about 2 and a half hours (IE, just now) to cool down to the point where I could pitch the yeast and seal the container, which required me to stay up this late.  Now that I'm done with it, and its so close, may as well stay up a few more minutes to catch the final announcement.

The home brewery made me do it. Excellent misdirect there sir. Well played.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 01:30:12 AM
So I'm playing some Diablo 2 as a newbie paladin, and I can't remember what to do with my stats.  All the guides I've looked at just say stuff like "STR, enough to wear gear, DEX, enough to block max" and other non-helpful things.  Since everyone's going to be reading this thread, I'll just ask here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 01:30:51 AM
Does anybody if any sites are live blogging this? My connection is way too pathetic to actually watch it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 01:34:33 AM
Does anybody if any sites are live blogging this? My connection is way too pathetic to actually watch it.


Here ya go Trippy..

http://www.wowinsider.com/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 01:40:13 AM
Not quite what I meant but thanks. I found an IRC channel where a bunch are waiting :drill:

http://www.diabloii.net/n/667979/wwi-irc-chat


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 28, 2008, 01:41:59 AM
Look at all the sorry assholes hawking this thread like vultures at 5 in the morning. Yeah, I see ya up there. Yes I realise I'm one of you.

Caw caw!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 01:44:46 AM
Stage pic:
(http://farm4.static.flickr.com/3048/2617255953_5e43dbb489.jpg?v=0)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 01:46:12 AM
The live stream was running for a minute but now it's back to the test screen.

Dicks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on June 28, 2008, 01:46:28 AM
The new image is up on the blizzard site.

While I was looking at it, I noticed in the lower right corner of the opening there is what looks like a horn highlighted.  I know of only one blizz francise with a horn that curves like that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 01:48:30 AM
The announcement is about Female Dranei?



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 01:49:02 AM
And of course the live stream thing blizzard had me download says that there are to many people connected, and to try again later.  Dicks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 01:49:24 AM
I'm getting a 'fuck off' message from the site.

:(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 28, 2008, 01:49:38 AM
And of course the live stream thing blizzard had me download says that there are to many people connected, and to try again later.  Dicks.

Whats the bloody point eh. Zzzz.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 01:49:46 AM
Live blogging sites:

http://pc.ign.com/articles/884/884836p1.html (ads boo hiss!, fastest updates, though)
http://www.gamespot.com/news/6193003.html?tag=topslot;title;1&om_act=convert&om_clk=topslot <- auto streams
http://www.1up.com/do/blogEntry?bId=8786475&publicUserId=5380025
http://www.rockpapershotgun.com/2008/06/28/blizzard-opening-ceremony-live-blogging/ (not much info)
 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 28, 2008, 01:51:34 AM
This stream thing is a liar. A Filthy liar.


Playing my ass!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 01:52:44 AM
And of course the live stream thing blizzard had me download says that there are to many people connected, and to try again later.  Dicks.

Whats the bloody point eh. Zzzz.
I JUST WANT TO KNOW WHAT IT IS SO I CAN GO TO SLEEP IN PEACE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 28, 2008, 01:52:49 AM
Look at all the sorry assholes hawking this thread like vultures at 5 in the morning. Yeah, I see ya up there. Yes I realise I'm one of you.

(http://www.haryana-online.com/images/Birds/Szabolcs/Red-headed_vulture.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 01:53:14 AM
I just want to know so I can go tidy my house !


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 01:56:44 AM
I just want to know so I can go tidy my house !


No Ironwood. F13 may need you now more than ever in the coming struggle. If the announcement is non Diablo we may need you to help us in the showdown against a mad, frothing, bloodthirsty tyrant.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 28, 2008, 01:57:33 AM
I just want to know so I can go tidy my house !


No Ironwood. F13 may need you now more than ever in the coming struggle. If the announcement is non Diablo we may need you to help us in the showdown against a mad, frothing, bloodthirsty tyrant.



SIC SEMPER TYRANNIS


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 01:58:01 AM
Heh.  Giggle.

I'm still thinking a new IP.  Though I can see that horn now.

zomg.

And Whatnot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:00:07 AM
Ok now the stream is kinda working. No sound.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:00:25 AM
Haha the bitching about the streams on IRC is too funny.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 28, 2008, 02:02:07 AM
Last minute prediction: Diablo 3 and a full relaunch of Battle.net as a subscription service ala Steam.

Also: Diablo 3 gets announced in the closing ceremony tomorrow as the last thing.  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:02:56 AM
They've been introducing all the tournament competitors, total snooze fest so far.

Mike Morhaime is on stage now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 28, 2008, 02:06:03 AM
Stream =  :cry2:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 28, 2008, 02:06:38 AM
Morhaime is on stage now.

EDIT: Damn Trippy's ninja edit skillz

Morhaime just declared that Blizzard is sticking it to the man by making a 'mature' product like WoW. wtf?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:07:40 AM
Ninja edit!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 02:08:13 AM
The new image is up on the blizzard site.

While I was looking at it, I noticed in the lower right corner of the opening there is what looks like a horn highlighted.  I know of only one blizz francise with a horn that curves like that.

Could be a horn. Could be the side of a helmet. Could be a horn on a helmet.

The shit around the eyes certainly looks like a helmet's T-visor done all fantasy-style.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bungee on June 28, 2008, 02:08:25 AM
" Diablo 3 Confirmed, a bug in the teleprompter at the event "leaked the info", opening ceremony starting right now !"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 02:10:24 AM
Shush.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:10:36 AM
Seeing highlights from last years invitiational atm on the live stream.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 02:11:11 AM
So how long does this stupid shit go for, anyway?



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:11:35 AM
Way too long, from GameSpot live blog:
Quote
Showing video of last year's Blizzard Invitational in Seoul now, where they introduced StarCraft II. This is all fun stuff, but can we skip ahead to the new game now?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 02:12:08 AM
Heh, from the rockpapershotgun live blog:
"11.08 - Black presenter just makes a joke about how black people are responsible for al the things that go wrong in the world. My mind is breaking."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 28, 2008, 02:12:23 AM
Morhaime just declared that Blizzard is sticking it to the man by making a 'mature' product like WoW. wtf?

From IGN:

Quote
12:08 -- Saying Blizzard and its European fans have proved wrong doubters that said the market wasn't mature enough to support a game like World of Warcraft.

Different kind of mature.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:13:27 AM
Here it comes..


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 28, 2008, 02:13:56 AM
Diablo tune playing


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:14:13 AM
And a guy is on stage playin acoustic music from Diablo..

It's fucking on.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bungee on June 28, 2008, 02:14:41 AM
http://eu.blizzard.com/en/splash.htm

There it moves now!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 02:14:46 AM
time for the swerve?  :grin:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 28, 2008, 02:15:34 AM
New splash screen up

It's animated and tis Diablo 3


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 02:15:53 AM
IT'S ON.


CONFIRMED !


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:16:43 AM
Click this link and bask in the glory...

http://www.blizzard.com/us/splash.html




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 28, 2008, 02:16:52 AM
Bah, all that schadenfreude potential, wasted.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 02:17:22 AM
Uh, the blizzard splash screen just changed.

Its diablo 3!


Edit: Jesus fuck we are sad, all at once.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 28, 2008, 02:17:57 AM
schild lives another day!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:18:07 AM
Interesting, Jay Wilson is lead designer.

Crappy camera phone pic :awesome_for_real:
(http://farm4.static.flickr.com/3162/2617302493_fbeb0a1e8f.jpg?v=0)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 28, 2008, 02:18:27 AM
schild lives another day!

You never know, it might be first person perspective or something!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 02:18:47 AM
On one hand, I'm disappointed that schild shall not cry sweet salty tears this night.

On the other hand, it'll probably be a decent game to play. when it comes out in 2010.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 28, 2008, 02:19:57 AM
You never know, it might be first person perspective or something!

Quote
It's apparently still an action RPG. Same interface -- red health and blue orbs. Skill bar at bottom. 3/4 overhead perspective. Character with 2 axes hacking at demons in what appears to be a foggy cathedral. Has a jumping attack where he smashes the two axes into the ground.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:20:15 AM
Live stream now showing in game footage of the Bararian.

The music is fucking amazing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 02:20:21 AM
ok, I'm off to tidy the house.

To answer the obvious question :  It'll be released when it's ready.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:20:26 AM
Alright back to what I was working on before. Have fun with the rest guys!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 02:20:53 AM
So glad it's not just some Lich King crap.  Fuck Warcraft, and it's gnomes, and it's PG-ness, and it's pussy PG demons that come from "the twisting nether" instead of motherfucking Hell.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 02:21:18 AM
One more pic before I go:

(http://farm4.static.flickr.com/3197/2618127694_72e6912b01.jpg?v=0)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 02:22:10 AM
schild lives another day!

Suicide watch crew can stand down.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:22:15 AM
Also looks like they're nixing the potion spamming. Direct health drops now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 28, 2008, 02:22:51 AM
I wonder if it will incorporate modern innovations, like getting to actually pick the gender of your character.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 28, 2008, 02:23:19 AM
UNGGGGGGGGGGGGGGGGGG


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 28, 2008, 02:24:42 AM
And with that I sleep.

Ironically, the beer we brewed tonight was a Red Ale  :awesome_for_real:.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 02:29:30 AM
New class shown. Witch Doctor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 28, 2008, 02:34:14 AM
Some main people at Blizzard live another day!

FIFY.

Click this link and bask in the glory...

http://www.blizzard.com/us/splash.html


I keep getting 404 errors on that page, and on the page after the EU splash one. I'm guessing they are having some issues getting it uploaded / the servers are getting hammered.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 28, 2008, 02:35:20 AM
I wonder if it will incorporate modern innovations, like getting to actually pick the gender of your character.

Apparently yes, there are male and female versions of the Barb and the Witch Doctor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 28, 2008, 02:46:30 AM
http://eu.blizzard.com/diablo3/

you can download all the movie clips, wallpapers, art, etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on June 28, 2008, 02:55:19 AM
http://eu.blizzard.com/diablo3/

you can download all the movie clips, wallpapers, art, etc.

Well, I came.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 28, 2008, 03:03:15 AM
Would the last person to leave Hellgate: London please turn out the lights?  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 28, 2008, 03:05:44 AM
I guess the US site is up with trailers and stuff

http://www.blizzard.com/diablo3/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Raging Turtle on June 28, 2008, 03:10:13 AM
I was underwhelmed by the gameplay trailer until they popped the armor chest.  OMG LEWTZ DO WANT!

 :heart: :heart: :heart: :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 03:21:31 AM
The dynamic music rocks... rocks hard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 28, 2008, 03:24:24 AM
Gameplay seems pretty much the same as always.

Edit: and yes, the chest was the best part by far.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on June 28, 2008, 03:26:30 AM
Guys, guys, can someone call Schild and make sure he is ok, and/or call the police.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 03:30:15 AM
I went "Woah!" and chuckled at the destroyable terrain (bringing the wall down on the zombies), the Wall of Zombies! and the end boss dude.

Taking potions out and making them health pickups seems arcadey to me, at first blush.

Generally stoked. Waiting to hear about the archer class...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on June 28, 2008, 03:31:09 AM
Gameplay seems pretty much the same as always.
...and?

 :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 03:32:41 AM
I saw potions too.  The guy didn't talk about them, but they were there to pick up.

<3 the "whukka whukka" item-dropping noise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on June 28, 2008, 03:38:43 AM
Intro (http://ie.youtube.com/watch?v=HrxSEEavAu4&feature=related) youtubed already.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on June 28, 2008, 03:40:58 AM
<3 the "whukka whukka" item-dropping noise.
This is the first thing I really noticed, and it made me feel tingly inside.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 28, 2008, 03:45:15 AM
At least in Diablo 1 the instantly drinkable health potions lead to some really stupid gameplay. IMO they should get rid of them entirely, or make them take like 5 seconds to drink. The solution to every problem in Diablo was more potions. Kind of silly to have a loot-centric game and the lowly potion is far and away the most important loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 28, 2008, 03:46:50 AM
Guys, guys, can someone call Schild and make sure he is ok, and/or call the police.


Hmmm.  Fairly sure it'll be red raw from rubbing by now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 03:50:58 AM
:uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 03:54:10 AM
At least in Diablo 1 the instantly drinkable health potions lead to some really stupid gameplay. IMO they should get rid of them entirely, or make them take like 5 seconds to drink. The solution to every problem in Diablo was more potions. Kind of silly to have a loot-centric game and the lowly potion is far and away the most important loot.

Dunno if you played it, but in D2 the potions were heal-over-time for X amount.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 28, 2008, 03:55:29 AM
I'm not a big Diablo fan, at all, and that gameplay vid looked pretty fun to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 28, 2008, 03:58:48 AM
I'm glad they kept the same style while making it '3D'. It gives me hope for other games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 28, 2008, 04:11:23 AM
Looks good.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 28, 2008, 04:16:26 AM
:grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on June 28, 2008, 04:21:11 AM
Dunno if you played it, but in D2 the potions were heal-over-time for X amount.

Apart from the rejuvenation potions which were instant and sometimes absolutely necessary imho (because of the gameplay). MSLE 4tw (been years since I've used that term).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 04:28:28 AM
End boss chewing player's head off = star of the show.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on June 28, 2008, 04:36:35 AM
Ok, ok, this (http://ie.youtube.com/watch?v=UshzNT0FBrs) is the real intro. I'm having difficulties in my pants at the moment.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Raging Turtle on June 28, 2008, 04:38:23 AM
From the Beastiary:

Quote
Furthermore, I have come to believe that a skeleton's intelligence is limited by the power and scope of the spell used in the creature's creation. Theoretically one could have a single astute skeleton servant or a rather dense army of a hundred for the same expenditure of magical energy. I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 04:47:29 AM
Dunno if you played it, but in D2 the potions were heal-over-time for X amount.

Apart from the rejuvenation potions which were instant and sometimes absolutely necessary imho (because of the gameplay). MSLE 4tw (been years since I've used that term).

Man.  Just...man, MSLE was terrifying to even think about in hardcore, especially because a graphical bug would cause all that lightning to become invisible.  I'd totally forgotten about that kind of stuff until you mentioned it, and if they were an Extra Fast modified creature...well, guess you're fucked if you can't progress without them dying.  Can't wait to see what new kind of fucking ridiculous deathtrap monsters end up spawning in D3, it's gonna be so sweet I'm getting goosebumps thinking about it. :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 04:49:06 AM
Deckard's journal on the new site is aces. Full voice narration and covers all the history through the first two games and has the cut scenes embedded.

http://www.blizzard.com/diablo3/world/lore/journal.xml


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 04:50:57 AM
End boss chewing player's head off = star of the show.

Yup. That part was sahweet. I hope there's lots of crazy death animations for the different monstesr/ways of croaking.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 04:54:18 AM
I'm glad they kept the same style while making it '3D'. It gives me hope for other games.

Indeed. Going first person or any other break from the core gameplay would have been stupefying.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 05:12:54 AM
I am happy to report that schild is alive, on steam, and has ripped his caps lock key off.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on June 28, 2008, 05:17:01 AM
Wow I really didn't think they were headed in this direction.  Congrats to the uber Diablo fans.

Blizzard's worthless fucking bittorrent system isn't downloading the trailer or gameplay video and I'm getting pissed off.  They have more money than God, buy some fucking bandwidth and let us download directly.  Maybe some other site already has the files.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 28, 2008, 05:22:35 AM
AND THE HEAVENS...

Wait, you know what would make this better?  Postcount++


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on June 28, 2008, 05:22:57 AM
The graphics are amazing.  It also looks like they'll have allot of classes, sounds great.  The best part about Diablo is that everybody plays it, you can play with your non-gamer friend.

Hell, I'll probably play at realease with my children - I don't have any right now...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on June 28, 2008, 05:23:38 AM
This is like waking up on Christmas morning.  Except Santa is Satan and I can't play with my presents for another year.  Evil.


That looks hella fun to play.  Boss chewing the player's head off came completely out of left field.  Nice touch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 05:27:43 AM
Ok I just fucking came!!!!!!!! YES YES YES  :drill: Woke up and this is the news I see  :rock:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 05:31:38 AM
I FROTH SO NO ONE HAS TO. GAMEPLAY AWESOME. GRAPHICS AREN'T SOME CUT DOWN WOW BULLSHIT. YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

STAY A WHILE AND LISTEN MOTHERFUCKERS.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 05:34:07 AM
Quote
The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.

Bet you fight Tyrael.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 05:34:52 AM
OH FUCK the gameplay video looks AMAZING. I'm so happy I could shit! Ok now lets stop talking about it cause this aint coming for 2 years  :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 05:35:29 AM
Quote
The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.

Bet you fight Tyrael.

Yep you can see that one coming. Tyrael gets cast out for destroying the world stone etc. etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Raging Turtle on June 28, 2008, 05:35:40 AM
It also looks like they'll have allot of classes, sounds great.  

FAQ says there will be 5 classes (well, until the first expansion).  Seems a little weak to me.

Barbarian, Witch Doctor... Amazon, Necro, Paladin?  Let the speculation begin!

Oh and:

(http://img246.imageshack.us/img246/1316/rrrrrrrbpbs3.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 05:37:06 AM
NO ONE GIVES A FUCK ABOUT THE STORYLINE

I WANT TO PLAY IT

PING
PING
PING
PING
PING
PING
PING
PINGPING
PING
PING
PING
PING
PING
PINGPINGPINGPINGPINGPINGPINGPING
PING
PING
PINGPINGPINGPING
PING
PINGPING
PING
PINGPINGPING
PING
PING
PINGPINGPING
PING
PING
PING
PING
PING


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 28, 2008, 05:37:25 AM
For those of you checking the youtube links, the ones on the official site work fine and aren't in that horrible compressed youtube quality.

Game play looked a little slower to me.. somewhat more methodical since they're allowing access to more than 2 abilities at once. From the creature design bits he talked about it sounds like they wanted some more thought put in to how you approached the monsters than just "Fucking hack at them."  Might actually be more interesting to me than the last 2 games.

I'm amazed nobody's bitching they didn't put then *ping* in the gameplay vid at least once.. Just the jewel drop.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 05:39:08 AM
Hm? I thought I heard a quiet ping when the final mob dropped that lone amulet. All mixed in with all the other noise though.

WHO CARES

WANT


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 28, 2008, 05:43:39 AM
It also looks like they'll have allot of classes, sounds great. 

FAQ says there will be 5 classes (well, until the first expansion).  Seems a little weak to me.

Barbarian, Witch Doctor... Amazon, Necro, Paladin?  Let the speculation begin!

Oh and:

(http://img246.imageshack.us/img246/1316/rrrrrrrbpbs3.jpg)

D2-style Necro and Witch Doctor seem too similiar to share the line up at release. I'd imagine the last three will be magical/melee (Paladin), Magical Caster (Sorceress) and Physical Ranged (Amazon) for the last three slots. Or some variation of that theme, two reanimation-based pet classes doesn't sound right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 05:51:07 AM
I FROTH SO NO ONE HAS TO. GAMEPLAY AWESOME. GRAPHICS AREN'T SOME CUT DOWN WOW BULLSHIT.

Still not as beefy as 'cutting edge' games. Wow came out years ago, dudeman.

I bet the sys reqs are pretty friendly.

And it never ceases to amaze me how far Blizz gets on a game without any info leaks. They must have chips in all their employees brains or something.  :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 05:52:01 AM
Betcha it's Ranger (or something) and not Amazon, now that gender is independant of class.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 05:54:15 AM
They better have a rogue/assassin class.

Also, paladin always seemed out of place to me. The only truly "good" class in the franchise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on June 28, 2008, 06:05:03 AM
I FROTH SO NO ONE HAS TO. GAMEPLAY AWESOME. GRAPHICS AREN'T SOME CUT DOWN WOW BULLSHIT.

Still not as beefy as 'cutting edge' games. Wow came out years ago, dudeman.

I bet the sys reqs are pretty friendly.

And it never ceases to amaze me how far Blizz gets on a game without any info leaks. They must have chips in all their employees brains or something.  :ye_gods:

Hehe yeh I think this too. When starcraft was reviled and they had a considerable amount of game play footage, I was like do they let the people working on these game outside ever. I'd love to see what kind of NDA the devs for any game have to sign.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 06:12:01 AM
I FROTH SO NO ONE HAS TO. GAMEPLAY AWESOME. GRAPHICS AREN'T SOME CUT DOWN WOW BULLSHIT.

Still not as beefy as 'cutting edge' games. Wow came out years ago, dudeman.

I bet the sys reqs are pretty friendly.

And it never ceases to amaze me how far Blizz gets on a game without any info leaks. They must have chips in all their employees brains or something.  :ye_gods:

Hehe yeh I think this too. When starcraft was reviled and they had a considerable amount of game play footage, I was like do they let the people working on these game outside ever. I'd love to see what kind of NDA the devs for any game have to sign.

Blizzard gives them an offer they can't refuse. Literally.  :nda:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 28, 2008, 06:17:12 AM
It's my understanding that Blizzard is THE place to want to work in the industry.  You don't go around even remotely touching on anything that would jeopardize your job there, when you know after that it's all EA or EA-likes for the rest of your professional career.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: bhodi on June 28, 2008, 06:22:47 AM
And it never ceases to amaze me how far Blizz gets on a game without any info leaks. They must have chips in all their employees brains or something.  :ye_gods:
(http://www.penny-arcade.com/images/2007/20070523.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 06:27:46 AM
I would never ever want to work at Blizzard. For the sole fact that I would want to continue liking their NonWoW games. I mean, that's all there is to it. You work on something like that and all will to play goes out the window.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 28, 2008, 06:28:15 AM
So, I'm guessing, free to play on B.net.  B.net has more advertisment then before.

I'm also going out on a limb and saying there will be some sort of microtransactions.  Just not sure which/how.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 28, 2008, 06:28:54 AM
For those of you checking the youtube links, the ones on the official site work fine and aren't in that horrible compressed youtube quality.

Game play looked a little slower to me.. somewhat more methodical since they're allowing access to more than 2 abilities at once. From the creature design bits he talked about it sounds like they wanted some more thought put in to how you approached the monsters than just "Fucking hack at them."  Might actually be more interesting to me than the last 2 games.

I'm amazed nobody's bitching they didn't put then *ping* in the gameplay vid at least once.. Just the jewel drop.

Second the suggestion to watch the streaming versions on the site, they are excellent quality and plenty of bandwidth.

The jewel drop was nice, so I would think that means at least socketing.  Hopefully the cube is alive, well, and revamped with all kinds of silly new combines.

The gold made that nice clinking noise was win, zillions of baddies was win, Wall of Zombies was pure win, destructible terrain was win,  Male and female of all classes is win, endless stream of loot comment was win, giant baddies was win.

Barbarian is nearly the same, Witchdoctor looks like a souped up necromancer.  I am thinking that Paladin will be back as a class though maybe turned to even more of a group support class, Assassin/Archer will get merged as super DPS and then probably we will see some sort of pure flame blasting, lightning zapping AOE glass canon magic type.

For a first look it had everything I would want to see, I am really impressed with the level of detail already there.  I'm guessing 2010 for release.   :ye_gods:

I mean, SC II was announced last year and that's still in the hopper.

Edit:  Although I am hoping they pull a double whammy and their last announcement before closing things down is, "Oh, yeah, SCII on shelves two weeks from Tuesday."   :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 06:39:03 AM
So, I'm guessing, free to play on B.net.  B.net has more advertisment then before.

I'm also going out on a limb and saying there will be some sort of microtransactions.  Just not sure which/how.

I'll bet there's no microtrans. Agree that it's going to be free on bnet. The box sales of SC2 and D3, regardless of the WoW money press, I imagine will keep bnet running just fine without nickel and diming consumers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 28, 2008, 06:41:49 AM
Edit:  Although I am hoping they pull a double whammy and their last announcement before closing things down is, "Oh, yeah, SCII on shelves two weeks from Tuesday."   :drill:

I would go all capslock on that.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 06:42:45 AM
Pretty sure socketing and/or crafting are back in some form, looking closely in the gameplay video you can see a chipped star topaz on the ground.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 06:48:15 AM
NO ONE GIVES A FUCK ABOUT THE STORYLINE

...

FAP
FAP
FAP
FAP
FAP
FAP
FAP
FAPFAP
FAP
FAP
FAP
FAP
FAP
FAPFAPFAPFAPFAPFAPFAPFAP
FAP
FAP
FAPFAPFAPFAP
FAP
FAPFAP
FAP
FAPFAPFAP
FAP
FAP
FAPFAPFAP
FAP
FAP
FAP
FAP
FAP

Am I the only one that saw it like that?

And then agreed?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on June 28, 2008, 06:54:42 AM
So.  What's happening in here?  Are there refreshments?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on June 28, 2008, 06:55:24 AM
So, I'm guessing, free to play on B.net.  B.net has more advertisment then before.

I'm also going out on a limb and saying there will be some sort of microtransactions.  Just not sure which/how.

I'll bet there's no microtrans. Agree that it's going to be free on bnet. The box sales of SC2 and D3, regardless of the WoW money press, I imagine will keep bnet running just fine without nickel and diming consumers.

RIP Hellgate. Heh. Fuck you Bill Roper.  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on June 28, 2008, 07:01:05 AM
Quote from: Oakes
I've been waiting for this for....ten years. Hours each day, I spent in my room imagining what the world would look like when D3 finally arrived. I missed out on the prom, on girlfriends, on friends in general, on jobs...and now here it is, revealing itself in three simple words like a fleeting breeze on a moist summer morning. Quoth the raven, 'Nevermore.'
:awesome_for_real:

For the classes, 5 is disappointing.  I tough they could afford more with their development budget...  Speculations are pointless at this point.  Still fun though.   I would have guessed 5 new classes but we already have the barbarian.  The paladin is always a favortie for young boys, I don't think they can remove it.   It's also a great class to fight demons.  Amazon won't come back if we can pick up our gender.  We'll definitely get a wizard and a rogue/archer type. 

Meh, I was hoping for at least 8 classes when I saw the witch doctor, he doesn't look like a "cover the basic class".  They could still be original if they spread the elemental magic line to different classes.  The witch doctor has a fire line. Give the lightning line to a druid class.

An other theory is that they are shooting for 5 distinc visual style.  I know Blizzard love this design philosophy : you have to recognize a class by it's silhouette.  It would eliminate the paladins since the big armor type is covered by the Barbarian.   It would leave some room for original classes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 28, 2008, 07:01:10 AM
Wow, so Blizzard finally stopped jerking everyone around.

Now to wait 2 years for it to come out!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on June 28, 2008, 07:05:54 AM
So, I'm guessing, free to play on B.net.  B.net has more advertisment then before.

I'm also going out on a limb and saying there will be some sort of microtransactions.  Just not sure which/how.

I'll bet there's no microtrans. Agree that it's going to be free on bnet. The box sales of SC2 and D3, regardless of the WoW money press, I imagine will keep bnet running just fine without nickel and diming consumers.

I was hoping for a subscription and regular content update.  I loved Diablo II but the patches and xpac took forever.  There's so much potential for a content patch every 3-4 months.  With out them the game become repetitive too fast - for me at least.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 07:11:15 AM
Chat gem on the D3 site.  They're still fucking with us...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 28, 2008, 07:20:36 AM
Chat gem on the D3 site.  They're still fucking with us...

Saw that, haven't seen any cows.  Yet...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 28, 2008, 07:50:39 AM
I just noticed that they're using the BLIZZARD DOWNLOADER to distribute the high-res gameplay videos.

Awesome.

Edit: okay the downloader is a worthless piece of shit. Anyone got a mirror?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 28, 2008, 08:24:41 AM
I know one guy who works at Blizzard. Well, I don't "know him" know him - I played qwtf with him over a decade ago.

He was still in IRC for about 4 months after WOW came out. He worked on mob pathing and spawning and that kind of thing. He's fallen off the face of the planet since that time. I guess he got promoted or something to a position where he could have even less "gamer contact" or something.

Here's a message from my 2 year old:

888888859''
l'o]
]]]\\\]y\lo[g[===i7hi'/j
?poip




yyyypdddddddd_____ook[m'
jk
< \p;[]/\


l][o


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on June 28, 2008, 08:25:51 AM
Yay!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 08:27:16 AM
Your 2 year old is a troll! Also one of my guildies works at Blizzard as GM at the moment and he plays actively when not working and is still in our Irc / forums, guess a dev has far more devoted role though and requires lots of time.

Quote
poip

Your 2 year old nearly wrote poop. The pride I would have if my childs first e-word was poop. That is a natural born forum troll, in a good sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on June 28, 2008, 08:48:25 AM
:drill:

That is all I can say right now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on June 28, 2008, 09:06:08 AM
Sorcer(er/ess) as we know may be gone, considering they are giving fire magic to witch doctor.  Necro is almost certainly replaced by the witch doctor.  There will be likely be either 3 new classes and 2 old classes, or 3 old classes and 2 new classes, at least based on the FAQ:  "Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III."

I'd guess paladin will come back.  Assassin was my favorite class in D2, so I definitely hope that is in. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 28, 2008, 09:10:29 AM
I'm still looking for a damn mirror for the high-res gameplay vid since Blizzard's downloader doesn't work. At all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 28, 2008, 09:59:40 AM
You've got to open/foreward more ports than just the standard bittorrent ones.  Add the b.net ones as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 28, 2008, 10:10:39 AM
You've got to open/foreward more ports than just the standard bittorrent ones.  Add the b.net ones as well.
Did that, nada. Get no problems according to the downloader but it sits at 0%.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Drai on June 28, 2008, 10:16:02 AM
NO ONE GIVES A FUCK ABOUT THE STORYLINE

I WANT TO PLAY IT

PING
PING
PING
PING
PING
PING
PING
PINGPING
PING
PING
PING
PING
PING
PINGPINGPINGPINGPINGPINGPINGPING
PING
PING
PINGPINGPINGPING
PING
PINGPING
PING
PINGPINGPING
PING
PING
PINGPINGPING
PING
PING
PING
PING
PING

I still get the D2 itch and will play it for a few months out of each year - in addition to this happiest of days with the D3 announcement, today I also got the original ultimate Ping - my first Stone of Jordan drop, ever.  Eight years of on and off playing, and it drops the same day as Diablo 3!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: AcidCat on June 28, 2008, 10:32:25 AM
God it looks awesome.

I think I've really played too many MMOs the last few years, I kept thinking, how cool is it going to be to have a multiplayer dungeon where there's no tank, no one just healing, and everyone just kicking ass. It's so oldschool it's new again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on June 28, 2008, 10:39:19 AM
Quote
Multiplayer games will be possible using Blizzard's Battle.net service,[5] with many of the new features being developed for Starcraft II also being available for Diablo III.[3] Players will be able to drop in and out of sessions of co-operative play with others.[4]

An enhanced quest system is stated to work in conjunction with a random level generator to ensure the game provides different experiences when replayed. A random encounter generator is planned to further increase this.[1] Overall, the game will include a mixture of static and randomly generated levels.


Wikipedia has lots of info - the fanboi is rubbing off on me.  Hopefully we get an estimate as to when its release will be!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 10:40:44 AM
They don't give estimates on any of their real games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Prospero on June 28, 2008, 10:42:54 AM
I don't want to want this. I want to hate it with every fiber of my being. But the *ding*, she calls to me. My index finger already hurts at the thought.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 10:51:36 AM
God it looks awesome.
It's so oldschool it's new again.

Zing!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on June 28, 2008, 11:04:26 AM
That first wave of mobs that climbed up from the depths was so fucking awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 11:07:05 AM
To go along with the party atmosphere still permeating, here's some assholery I managed to SS a while back, one of my personal favorites.
(http://i67.photobucket.com/albums/h292/ahoythematey/Screenshot088copy.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Triforcer on June 28, 2008, 11:12:27 AM
Am I the only one who doesn't care about this at all?  And why do jaded MMO cynics, who froth at the mouth at the mention of "grinding for loot," find this fascinating?  I am frightened and confused. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 11:13:48 AM
Am I the only one who doesn't care about this at all?  And why do jaded MMO cynics, who froth at the mouth at the mention of "grinding for loot," find this fascinating?  I am frightened and confused. 

Doing it wrong is always option D.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 28, 2008, 11:28:13 AM
Am I the only one who doesn't care about this at all?  And why do jaded MMO cynics, who froth at the mouth at the mention of "grinding for loot," find this fascinating?  I am frightened and confused. 

A decent portion of everyone here goes through the cycle for every mmog. You aren't the only one, the other ones are off posting pictures of overweight Darth Vaders or describing new Hellgate patches.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 28, 2008, 11:49:27 AM
Am I the only one who doesn't care about this at all?

YES.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on June 28, 2008, 12:12:12 PM
Personally I'm going to wait till the game comes out to see whether its worth playing. The whack whack whack ding ding ding style gameplay doesn't hold my interest so easily anymore. I don't need a carrot on a stick.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bzalthek on June 28, 2008, 12:18:29 PM
The difference between grinding in an MMO and grinding in Diablo is relatively simple.

In an MMO, you run to a mob (or group of mobs) and then beat on them for a while, kill it, loot it, rest if necessary, and then run off to find another mob.  You continue this process until the piece of loot your are looking for, or you have managed to get enough experience to level.

In Diablo, you are swarmed with countless mobs and you cleave your way through them.  Blood and gold fly while loot flows from their bowls as if from some kind of grotesque pinata.  By the time you reach the other side, sometimes literally ragged from all the clicking and checking loot while killing and potting like a madman to stay alive, you find that you leveled in all that chaos and didn't really notice it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 12:29:21 PM
(http://dl.getdropbox.com/u/39720/screenshots/diablo%203%20trailer/vlc%202008-06-28%2013-30-15-49.png)

Small bag?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 12:30:23 PM
THIS THREAD IS MINE!
(http://dl.getdropbox.com/u/39720/screenshots/diablo%203%20trailer/vlc%202008-06-28%2013-31-50-94.png)

THOUSAND POUNDER GLUTTONY INCARNATE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Etwynn on June 28, 2008, 12:39:57 PM
The difference between grinding in an MMO and grinding in Diablo is relatively simple.

In an MMO, you run to a mob (or group of mobs) and then beat on them for a while, kill it, loot it, rest if necessary, and then run off to find another mob.  You continue this process until the piece of loot your are looking for, or you have managed to get enough experience to level.

In Diablo, you are swarmed with countless mobs and you cleave your way through them.  Blood and gold fly while loot flows from their bowls as if from some kind of grotesque pinata.  By the time you reach the other side, sometimes literally ragged from all the clicking and checking loot while killing and potting like a madman to stay alive, you find that you leveled in all that chaos and didn't really notice it.

So true.  But I would like to see less mouse click spamming in D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 12:40:40 PM
Quote
So true.  But I would like to see less mouse click spamming in D3.

Get outta here with that shit. I need to buy some $19.99 razers from Woot next time they come up. Also, I CAN'T WAIT TO RUIN SOME MICE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on June 28, 2008, 12:45:01 PM
this thread makes me want to sing...


booom de yada boom de yada!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on June 28, 2008, 01:09:23 PM
I'm still looking for a damn mirror for the high-res gameplay vid since Blizzard's downloader doesn't work. At all.

You've got a problem. Blizzard created another must-have downloadable file, but their miserly fuck-you-in-the-goat-ass bittorrent scheme won't work for normal humans.

What can you do?

Gamershell (http://www.gamershell.com/pc/diablo_iii/)

For all your game file mirror needs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 28, 2008, 03:00:02 PM
Holy shit! I'm agog.

Just heard about this in a Kara raid in /gu. Man.

Holy shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 03:01:27 PM
Inventory / equipment screen has to go. Hopefully it's just an early implementation.

Curious as to how they're gonna handle looting this time around. I liked the built in round robin system that was in Hellgate, but not being able to see the other guys drops in the party was ultra lame. Maybe make all loot visible and put an "Assigned To XXXXX" above or below the item name.

EDIT: Also, has anyone read any of the Diablo books? I'm assuming they are your typical video game novel cash-ins until I hear otherwise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 28, 2008, 03:31:05 PM
Inventory / equipment screen has to go. Hopefully it's just an early implementation.

Hopefully, they take a page out of WoW's Design Spec and make the entire thing modable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on June 28, 2008, 03:33:04 PM
I'm happy that the Diablo fans got their game.  My arm can't really take these kind of games, however.  I feel kind of silly about playing a game that makes me feel actual pain.

Still, looks pretty hot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 03:34:55 PM
I'm happy that the Diablo fans got their game.  My arm can't really take these kind of games, however.  I feel kind of silly about playing a game that makes me feel actual pain.

I wish diablo caused pain. I want a hardcore-hardcore-hardcore mode where it takes 3 clicks to attack, has the original diablo loot system where you can only hold like 12 things max, and there are no town portals. Also, nothing is worth any money. You get potions from drops and can use those god of war orbs. So rad.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Triforcer on June 28, 2008, 03:38:22 PM
I'm happy that the Diablo fans got their game.  My arm can't really take these kind of games, however.  I feel kind of silly about playing a game that makes me feel actual pain.

I wish diablo caused pain. I want a hardcore-hardcore-hardcore mode where it takes 3 clicks to attack, has the original diablo loot system where you can only hold like 12 things max, and there are no town portals. Also, nothing is worth any money. You get potions from drops and can use those god of war orbs. So rad.



Sony already made this game.  Its called Everquest: 1998-2000.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 28, 2008, 03:49:31 PM
Quote
Sony already made this game.  Its called Everquest: 1998-2000.

Aren't you the guy that doesn't like Diablo?

You're unfit to judge this. Just step back. Back. Further. Into Gen disc. There you go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on June 28, 2008, 03:49:40 PM
Inventory / equipment screen has to go. Hopefully it's just an early implementation.
Sort of related: I ran across this WoW interface screenshot (http://zombiehof.com/goor/wow/develop_ui.jpg) from a while back. :inluv:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 28, 2008, 03:50:49 PM
For some reason, seeing the female barbarian got me all excited about Diablo 3. I'm apparently really easy to please.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 03:55:10 PM
I'm happy that the Diablo fans got their game.  My arm can't really take these kind of games, however.  I feel kind of silly about playing a game that makes me feel actual pain.

I wish diablo caused pain. I want a hardcore-hardcore-hardcore mode where it takes 3 clicks to attack, has the original diablo loot system where you can only hold like 12 things max, and there are no town portals. Also, nothing is worth any money. You get potions from drops and can use those god of war orbs. So rad.



Sony already made this game.  Its called Everquest: 1998-2000.

EQ punished you for petty, wrong reasons.  Diablo punishes you for all the right reasons.  It's sort of like PoW torture versus sado-masochism.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on June 28, 2008, 04:09:55 PM
I'm gonna have to change my avatard for this as well!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 04:38:47 PM
Am I the only one who doesn't care about this at all?  And why do jaded MMO cynics, who froth at the mouth at the mention of "grinding for loot," find this fascinating?  I am frightened and confused. 

I'll be into the game. When it comes out in a year or more. I'm sure it'll be fun. I might even finish it, this time round (finished D2, but never finished D2:LoD)

I don't get the rabid masturbation going on in this thread, though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 28, 2008, 04:50:43 PM
Sounds like you played single-player mostly, which could possibly be tiring beyond the first one or two playthroughs, for some people.  Diablo2 was pretty much the closest thing to raptor-jesus as far as multiplayer rpgs go.  I would have paid a $5/month fee for the game back in the day and I meant it back then too.

Or maybe Australians don't like fun? It's a crazy world, who knows!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 28, 2008, 05:14:35 PM
There was no way to change the camera significantly and let you keep the same gameplay. I've been thinking about his topic a lot lately.

With the camera they have you can have enemies surrounding the opponent, and you can have enemies waiting for the player offscreen. If you moved to say a first person view like Hellgate surrounding the player with enemies is kind of sucky as they can only see in one direction, and because the player can see very far they can either see the enemies from very far away or you have to purposely design your levels to have lots of obstructions and corners. You can't have something like a long corridor with enemies at the end very effectively, because you can see them immediately.

Also by rendering things at the angle and distance they are it saves them some artwork headaches. It sounded like they said each class will have their own armor looks - lot's of work. But if you render from that angle the armor only has to look good from fairly far away and doesn't need to be too detailed. Same with the enemies. In an FPS game you could get right up in their face so they have to look good from all angles and up close.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 28, 2008, 05:30:35 PM
If mod tools are released, though, you'll presumably be able to position the camera wherever like you can with WCIII mods. It's also possible the in-game engine cutscenes will zoom in and out too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 05:48:26 PM
There was no way to change the camera significantly and let you keep the same gameplay. I've been thinking about his topic a lot lately.

With the camera they have you can have enemies surrounding the opponent, and you can have enemies waiting for the player offscreen. If you moved to say a first person view like Hellgate surrounding the player with enemies is kind of sucky as they can only see in one direction, and because the player can see very far they can either see the enemies from very far away or you have to purposely design your levels to have lots of obstructions and corners. You can't have something like a long corridor with enemies at the end very effectively, because you can see them immediately.

Correct and agreed. Even when I play any MMO I zoom out to the max, usually try to script even further camdistance if possible. It gives you a great overview over the battlefield, your foes and allies and it grants a huge tactical edge.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 28, 2008, 06:03:52 PM
Sounds like you played single-player mostly, which could possibly be tiring beyond the first one or two playthroughs, for some people.  Diablo2 was pretty much the closest thing to raptor-jesus as far as multiplayer rpgs go.  I would have paid a $5/month fee for the game back in the day and I meant it back then too.

Or maybe Australians don't like fun? It's a crazy world, who knows!

Actually, I played online. In a mix of SP and with 4 other friends. What fucked it for me was when you took a break for too long (90 days?), b.net nuked your characters. After having that happen a couple of times, and forgetting a password, I went down to fuck-it town. Also, I was playing Everquest at the time with 3 of those 4 people, as well as a few other RL friends.

More recently, I was going to play it with my wife on our computers with the 2 copies I have here. But it looks too much like arse now.


Like I said. I'll undoubtedly buy it, I'm sure I'll enjoy it, but forgive me for not spending all my time now masturbating to the thought of playing it in a year or two.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lum on June 28, 2008, 08:21:46 PM
"Nobody ever listens to me!" -- Deckard Cain

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on June 28, 2008, 08:30:18 PM
"Nobody ever listens to me!" -- Deckard Cain

 :awesome_for_real:

Yeah noticed the same, quite funny and at the same time awesome that the Barbarian acts like one  :hello_kitty_2:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 28, 2008, 09:39:59 PM
Geezus palomino. I can't wait. After seeing the trailers I can't even begin to concentrate on WoW. Or PSU.

Dammit, Blizzard, it'll be 18 months to two years waiting and it's already driving me crazy!

Ahhh, hell, just have to fire up D2 on this box (even though it does look like ass scaled to 1920x1200) and maybe even fire up my old Playstation Diablo disk. Prison of Bone...yeah...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Engels on June 28, 2008, 09:50:00 PM
hmm, odd, the barbarian game play trailer from gamer's hell comes out all corrupted on my media player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on June 28, 2008, 09:52:19 PM
Found a couple things digging around this evening...

1) http://youtube.com/watch?v=MlcQotL3wjk Audio version of the D3 development panel. Jay Wilson (lead dev) discusses what they are changing and why, what they aren't changing and why and more...

2) Jay Wilson appears to have been the lead dev on Dawn of War. Most thought he was brought in by Blizzard to work on SCII. Obviously not the case.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ozzu on June 28, 2008, 10:20:42 PM
My pants are going crazy. Diablo 3 at last!  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trouble on June 28, 2008, 10:57:54 PM
In terms of release date:

Quote from: Rob Pardo
We kind of have this rule of, ideally, we announce a game a year to a year and a half before the game comes out. That's our theory, and then three years later [trails off].

Basically what that says is it's a year at absolute minimum, and you'll be lucky to see it by Christmas 2009. Put it back in your pants folks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 29, 2008, 02:41:09 AM
I was hoping for a subscription and regular content update.  I loved Diablo II but the patches and xpac took forever.  There's so much potential for a content patch every 3-4 months.  With out them the game become repetitive too fast - for me at least.

No.  I, for one, am glad that Blizzard has resisted the Hellgate urge to go "Oh fuck, look at all the money WoW makes!  Quick, slap a subscription fee onto everything!"  I mean anyone who's thinking ought to know that SC2 and D3 are going to lead into StarCraft Galaxies and World of Diablo anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 29, 2008, 03:00:37 AM
I will buy this game and will likely love it.  The cynic in me though is a little underwhelmed that after all this time, it doesn't look as epic as I would think, given that it's been 8 years since the last game.  The beginning of that barbarian gameplay video damn near put me to sleep.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 29, 2008, 04:13:42 AM
Also by rendering things at the angle and distance they are it saves them some artwork headaches. It sounded like they said each class will have their own armor looks - lot's of work. But if you render from that angle the armor only has to look good from fairly far away and doesn't need to be too detailed. Same with the enemies. In an FPS game you could get right up in their face so they have to look good from all angles and up close.
The gameplay video shows him zooming in at various points and there's that mini in-game cutscene with Cain that's zoomed in as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 29, 2008, 04:19:39 AM
Or maybe Australians don't like fun? It's a crazy world, who knows!

I played a lot of Diablo with a friend via a 33.6k dial-up modem.

I played a bit of Diablo II solo with a Necro, got to 4 acts in, found out that I'd put too many points in my basic Skeletons to actually have a workable character going forward. Since there was no repec, I quit.

Diablo III? We'll see. I'd be a lot more likely to multiplayer it, which adds a lot more fun.

Besides, this is f13, where we only like games that haven't come out yet or are less than a month old.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Venkman on June 29, 2008, 04:30:29 AM
I will buy this game and will likely love it.  The cynic in me though is a little underwhelmed that after all this time, it doesn't look as epic as I would think, given that it's been 8 years since the last game.  The beginning of that barbarian gameplay video damn near put me to sleep.

Same. And I was particularly entertained by this quote from the lead designer (reported on Gamasutra):

Quote from: Gamasutra wrote
Diablo 3’s lead designer Jay Wilson explained the much-awaited title would be “one of the first games to… have a lot of replayability through randomness.”

Really? And D2 didn't have randomized zones either 8 years ago?!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 29, 2008, 04:51:01 AM
WTF?  Is he forgetting that Diablo is basically just a gussied-up Roguelike?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 29, 2008, 05:21:56 AM
That "..." seems important.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 29, 2008, 07:29:43 AM
Also it kinda depends who he was talking to. People say stupid shit all the time when trying to explain things to the ignorant.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on June 29, 2008, 07:31:40 AM
We're already at the point where people start nitpicking what the developer says? :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 29, 2008, 07:41:34 AM
D2 wasn't all that random. There were a series of possbilities for each map area, but if you played enough (and you should have) you saw them all pretty quickly and knew what to expect about 1 minute after zoning in. Now what mob pack modifiers you might run into...that could be a really nasty surprise. Fanatism aura death knights? Oooh, yeah. MSLEBs? Good thing I like ranged and the panzer-valk can take a real whuppin'.

Regardless of randomness or instanceness or whatever, it's Diablo. That's the big thing. If done right it'll be lots of fun, some depth, some frustration with Blizzard's flailing about (and failing) at class balance, and a whole lot of smiles from Diablo fans like me. I'm hoping like hell the amazon makes the cut again (remember in the D2 manual, the males of the society were mentioned...) with missile and melee weapons.

I had to pull my bowazons out of retirement last night (they were down to about 50 days again) and make some CS runs to walk the dog. Easy stuff even on hell diff and it really does fire up the anticipation of D3, though I"m sure that will fade over the next year or two, damnit. After the TK run tonight in WoW, my strikazon is coming out of her retirement and going after Baal in hell--in her magic find gear. Good times still. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 29, 2008, 08:09:55 AM
D2 wasn't totally random in that roguelike "Oh shit why is an ancient dragon on level 9?!" sort of way, but it mixed things up enough to keep it from becoming totally robotic.  You know the Arcane Sanctuary will be shaped like a cross with the waypoint in the middle, but you don't know which arm of the cross has the Summoner at the end.  When you're looking for Lam Esen's Tome in one of the six mini-dungeons scattered around Kurast, you can't immediately skip to the right one just because you've done it before.  And so forth.

And yeah, all the D3 talk has me playing D2 again as well.  Offline, because Battlenet never seemed to add anything to the experience besides lag and retarded people.  My new zeal pally just killed Mephisto in normal.  Is it me, or are there a LOT more better-than-blue drops than there used to be?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 29, 2008, 08:11:48 AM
It's hard to say better than "blue" when you just went through Travincal. That's the first great place for loot on your first run through on normal.

Also, I think I'm only going to play Hardcore characters in Diablo 3. TRIAL BY FIRE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 29, 2008, 08:21:31 AM
I mean in general.  I found an awful lot of yellows in act 1.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on June 29, 2008, 09:32:48 AM
Allow me to predict Blizz's long-term strategery now.

Since SC2 is a RTS one may assume Blizz doesn't want another MMO to 'suck away the WoW playerbase' and compete with itself.
So this means D3 will also NOT be a MMO and will be another, shinier version of D2 with more bells and even a whistle or two.

I would kill my family and burn down their houses for a Mass Effect type MMO.

My smugness knows no bounds.  I'm in your head Blizzard!

Seriously though, I am pumped for D3.  Looks amazing. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 29, 2008, 10:30:07 AM
There was an update on b.net when I logged in last night. Ladder reset, I suppose, but there might have been some tweaking in the drop tables. Ladder games always did have much better drop rates. Still, these characters haven't been on the ladder in a long, long time.

I was in hell diff, but I noticed a lot of yellow drops and also got 3 gold uniques in two runs of the Chaos Sanctuary. Neither of my bowazons has dedicated magic find gear, but they do have some magic find, especially on charms. Still, random chance or slightly tweaked drop rates? Hard to say, but anything is possible.

I was going to hit AV in WoW, but now I"ll think I'll take my strikazon to Travincal and then settle Mephisto's hash in hell diff and see what pops in a full magic find set of gear (i.e. 300 magic find in equipment).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 29, 2008, 10:49:34 AM
There was something on the D3 FAQ about randomized quests, and class specific quests.

Quote
What will questing be like in Diablo III? Will it be similar to Diablo II?
Our plans for the story and quest mechanics are still under wraps. We'll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.

Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game. This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III's environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.

I love random game stuff. That's why I give Hellgate London such a pass on it's failings. (Buggy as the poor beastie is)
One of the things that was a bit of a disappointment re Diablo 2 for me was that it was more scripted and less random stuff.

I'd be perfectly fine if Diablo 3 took us back to Tristram and just rehashed the old Diablo storyline with updated graphics and gameplay. (Although looking at the concept art and stuff shows this is probably not the case...)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 29, 2008, 12:41:36 PM
From what is up on Blizzard's site, I think we'll be finding ourselves spending a fair amount of time in Tristram--and the cathedral and it's catacombs, which is way cool.

I think we'll find ourselves traveling quite a bit too, similar to D2. More of both, build on both, and maybe add in something totally new. That outdoor fight in the trailer reminded me an awful lot of Dungeon Siege. The good part of it.

I'm there. I'm so there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 29, 2008, 01:38:26 PM
That outdoor fight in the trailer reminded me an awful lot of Dungeon Siege.

You are extremely confused.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on June 29, 2008, 03:42:07 PM
This is the most excited about gaming I've been since I first started hearing about this nutty game called Ultima Online.  I went out and bought D2 and the xpac again.  I haven't played in about 6 years.  I'm going to get more hardcore with Diablo than I ever have.  All in anticipation for Diablo 3.


If anyone wants to get real with me let me know.  Until then I'll be playing single player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Moaner on June 29, 2008, 04:10:18 PM
Also, I think I'm only going to play Hardcore characters in Diablo 3. TRIAL BY FIRE.

I know I am.  In fact, I think I'm going to play some Diablo 2 hardcore mode.  I don't think I ever have before.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Jobu on June 29, 2008, 06:02:14 PM
I never played Diablo, and I probably won't play or buy Diablo 3.

But seeing the screens, I had to say I love Blizzard for being one of the only PC studios anywhere to actually use all our computers and hardware to render art, instead of just trying to re-create life. I hope it's a practice more studios start trying to rip off.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on June 29, 2008, 06:05:36 PM
Funny how everyone everywhere, me included, went "DIABLO 3!  ME WANT!  CAN'T HAVE... SHIT...  I'LL PLAY DIABLO 2 INSTEAD!"  I'm gonna have to laugh when it shoots up 12000 places on the sales charts from wherever a game that old was last week.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 29, 2008, 06:06:56 PM
or Titan Quest. Like the sane ones with widescreen monitors.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Venkman on June 29, 2008, 06:17:48 PM
Maybe I'm the minority, but I just don't get why I should care about D3 right now. I loved D2 back in the day, but I'd rather have something I didn't play then nor a few times since. This seems like an obvious setup for D3 MMO even going so far as using the SC3 engine which itself is doing the same thing for SC MMO. I'd rather have seen something more than what amounts to a UI improvement.

Yea, I'll buy it and enjoy it. It's just not on the list of waiting-in-line-for titles. But then, little has lately so whatevs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on June 29, 2008, 06:31:36 PM
Funny how everyone everywhere, me included, went "DIABLO 3!  ME WANT!  CAN'T HAVE... SHIT...  I'LL PLAY DIABLO 2 INSTEAD!"  I'm gonna have to laugh when it shoots up 12000 places on the sales charts from wherever a game that old was last week.

lol. The Diablo Battle Chest is now ranked #16 on Amazon. I think I'll just re-install Titan Quest for now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on June 29, 2008, 08:14:16 PM
I'd rather have seen something more than what amounts to a UI improvement.
I would much, much rather have a simple "UI improvement" than an attempt to significantly alter the core gameplay.  Diablo II was near-perfect; I'll take more of the same, please.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on June 29, 2008, 08:21:26 PM
Maybe I'm the minority, but I just don't get why I should care about D3 right now. I loved D2 back in the day, but I'd rather have something I didn't play then nor a few times since. This seems like an obvious setup for D3 MMO even going so far as using the SC3 engine which itself is doing the same thing for SC MMO. I'd rather have seen something more than what amounts to a UI improvement.

Yea, I'll buy it and enjoy it. It's just not on the list of waiting-in-line-for titles. But then, little has lately so whatevs.

You'll change your tune in 2011, when D3 launches.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on June 29, 2008, 08:59:50 PM
Maybe I'm the minority, but I just don't get why I should care about D3 right now. I loved D2 back in the day, but I'd rather have something I didn't play then nor a few times since. This seems like an obvious setup for D3 MMO even going so far as using the SC3 engine which itself is doing the same thing for SC MMO. I'd rather have seen something more than what amounts to a UI improvement.

Yea, I'll buy it and enjoy it. It's just not on the list of waiting-in-line-for titles. But then, little has lately so whatevs.

You'll change your tune in 2011, when D3 launches.

I think that's his point...



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Calantus on June 29, 2008, 09:22:20 PM
I never get the "it's just like the old game with some improvements" complaints. What's the point of making a sequal that is far removed from its predicessors? The Diablo formula works, and fans of Diablo want more Diablo. I'd rather they deliver Diablo 3 than some other game set in the Diablo universe and labeled Diablo 3. If they want to make a wholly different game type they can make a new franchise or create a spinoff game. Diablo 3 should be like Diablo and Diablo 2, only better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on June 29, 2008, 09:33:47 PM
What's the point of making a sequal that is far removed from its predicessors? The Diablo formula works, and fans of Diablo want more Diablo. I'd rather they deliver Diablo 3 than some other game set in the Diablo universe and labeled Diablo 3. If they want to make a wholly different game type they can make a new franchise or create a spinoff game. Diablo 3 should be like Diablo and Diablo 2, only better.

The counterpoint to that is that if you make a sequel that's too close to its predecessor the franchise becomes stale.  By the time Diablo 3 comes out, it will have been around a decade since Diablo 2 released.  What videos we've seen so far don't look like a decade's worth of improvements.  Right now it looks like something that could have been released 3 or 4 years after Diablo 2.  If all Blizzard has up their sleeve is a slight improvement over Diablo 2 (and I'm aware that the release is still aways off and Blizzard could have a lot of surprises in store) than I'd have rather they just released more D2 expansion packs instead of putting this much time into developing a sequel.

The main thing Diablo has going for it right now is that there isn't a lot of competition in the genre, although that also means that there haven't been a lot of advancements that Blizzard can borrow and polish.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 29, 2008, 10:00:13 PM
The counterpoint to that is that if you make a sequel that's too close to its predecessor the franchise becomes stale.  By the time Diablo 3 comes out, it will have been around a decade since Diablo 2 released.  What videos we've seen so far don't look like a decade's worth of improvements.  Right now it looks like something that could have been released 3 or 4 years after Diablo 2.
No, they couldn't have. Translating Diablo into a 3D environment is no easy task. If you look at the current Diablo "clones" out there (which aren't really at all like Diablo except for the loot) like Titan Quest you'll see they all cheat by only having you fight a handful of monsters, if that, at a time, and as a consequence the combat in those games feels nothing at all like that in Diablo. You could of course add more monsters on screen by dramatically lowering the number of polygons used but then you lose the "look" of Diablo with its detailed pre-rendered sprites and environments and it becomes more like WCIII in appearence.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on June 29, 2008, 10:07:21 PM
GTA 2 to GTA 3 was a major leap. The formula is the same with a major addition of 3rd dimension  and sbetter story telling. Jack a car, shoot things in a sandbox formula of GTA remains the same with more and more feature added.

I hope D3 will not fail to surprise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 30, 2008, 12:26:12 AM
The down side to all this is I'm currently playing d2 and thinking things like 'Curse this two button shit.  Where's my 4 other hotkeys to Curse, poison AND corpse explode ??!'

Sigh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 30, 2008, 12:56:58 AM
The counterpoint to that is that if you make a sequel that's too close to its predecessor the franchise becomes stale.  By the time Diablo 3 comes out, it will have been around a decade since Diablo 2 released.  What videos we've seen so far don't look like a decade's worth of improvements.  Right now it looks like something that could have been released 3 or 4 years after Diablo 2.
No, they couldn't have. Translating Diablo into a 3D environment is no easy task. If you look at the current Diablo "clones" out there (which aren't really at all like Diablo except for the loot) like Titan Quest you'll see they all cheat by only having you fight a handful of monsters, if that, at a time, and as a consequence the combat in those games feels nothing at all like that in Diablo. You could of course add more monsters on screen by dramatically lowering the number of polygons used but then you lose the "look" of Diablo with its detailed pre-rendered sprites and environments and it becomes more like WCIII in appearence.


I think that's really close to the mark. Blizzard could have half-assed a 3-D Diablo, but they waited until the average computer could run the graphics of having lots of decently detailed monsters. (And they're not uber detailed. Take a look at the monster entries from the D3 website.)



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sunbury on June 30, 2008, 05:22:27 AM
1997 called, it wants its isometric display back...

I'll never buy/play a game that enemies can shoot at you from 'off screen' when they should be trivally visible from your characters point of view.

I don't care about number of polygons in the mob models, I just want to see them, but not from a high overhead odd angle perspective.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 05:23:47 AM
1997 called, it wants its isometric display back...

I'll never buy/play a game that enemies can shoot at you from 'off screen' when they should be trivally visible from your characters point of view.

I don't care about number of polygons in the mob models, I just want to see them, but not from a high overhead odd angle perspective.

I can't even think of that happening once in Diablo 2 unless you're running away from a boss and they've already attacked (diablo's ring attack comes to mind). They always run on screen and attack.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dr. Spoons on June 30, 2008, 05:28:02 AM
1997 called, it wants its isometric display back...

I'll never buy/play a game that enemies can shoot at you from 'off screen' when they should be trivally visible from your characters point of view.

I don't care about number of polygons in the mob models, I just want to see them, but not from a high overhead odd angle perspective.

I can't even think of that happening once in Diablo 2 unless you're running away from a boss and they've already attacked (diablo's ring attack comes to mind). They always run on screen and attack.

The Glooms from Act IV can blast you with lightning from a screen or two away but I believe they are the only mob that can do that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on June 30, 2008, 05:28:42 AM
The down side to all this is I'm currently playing d2 and thinking things like 'Curse this two button shit.  Where's my 4 other hotkeys to Curse, poison AND corpse explode ??!'

Sigh.


You can hotkey skills to the F1, F2 and such - the downside is you need to r-click to cast as you load the new skill.  

I hope D3 goes with a WoW hotbar approach, where all 10 of my skills are castable at anytime without needing to load them.  


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 05:36:24 AM
Being able to only cast a limited amount of spells at any given time was one of the charming things about Diablo for me. I don't play Diablo to be a superhero. There are no superheroes in hell.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 30, 2008, 05:47:05 AM
You can hotkey skills to the F1, F2 and such - the downside is you need to r-click to cast as you load the new skill. 

Or you can go one further like I would do, reconfiguring the keys so that qwer asdf zxcv are where you hotkey your skills for quick and natural-feeling use(well, natural anyways to fps players used to WASD).

Being able to only cast a limited amount of spells at any given time was one of the charming things about Diablo for me. I don't play Diablo to be a superhero. There are no superheroes in hell.

Agree almost completely.  Though you can fudge it with certain stuff like flashing paladin auras, I think this was one of the big reasons pvp was so fun for me.  D2 pvp still feels more strategic to me than a lot of other stuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 30, 2008, 05:50:39 AM
I'm replaying D2 now.

Level 40ish trap assassin. I created the character after the announcement.

TQ is pretty sucky, are are the rest of the clones.

Mythos actually has TOO MUCH loot, especially since the crafting patch, and it's in a transitional stage with their crazy world-vision or whatever-the-fuck they're trying to do.

Maybe they're trying to do something extraordinary with the title so they can get some cashflow, one way or another, so HGL doesn't sink the entire ship.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on June 30, 2008, 06:16:37 AM
I personally think TQ is underrated a tad.  It's slow but it has a ton of class combinations which can be fun to mess with. Certainly fun for those who like character building.  I just bought immortal throne on steam, and while the beginning is very bland, it's starting to become a lot of fun. 

I loved my gimpy trap/claw hybrid assassin in D2.  My strategy was to put down traps and then nightcrawler it up all over the place.  It worked great until hell/nightmare (whichever is the third difficulty), at which it was total crap.  It was the only character I really enjoyed in D2...my paladin and 'zon were total meh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 30, 2008, 06:29:25 AM
To be fair, I ultimately think the the change to the inventory system is fine - you'll just get pickier about what you pick up, since even the smaller items are on the same page as the large items. Playing Tetris in your inventory was somewhat fun, but after a while it just gets tedious. It allows bags to be a sought-after loot type.

Also - charms will only fill up one slot, which is pretty neat-o.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 30, 2008, 06:46:28 AM
The down side to all this is I'm currently playing d2 and thinking things like 'Curse this two button shit.  Where's my 4 other hotkeys to Curse, poison AND corpse explode ??!'

Sigh.


You can hotkey skills to the F1, F2 and such - the downside is you need to r-click to cast as you load the new skill.  

I hope D3 goes with a WoW hotbar approach, where all 10 of my skills are castable at anytime without needing to load them.  

(http://ebabystuff.net/stuff/sherlock-squirrel.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on June 30, 2008, 07:56:40 AM
Im surprised that no one has commented on the way the Siege Breaker boss at the end of the gameplay movie BIT THE BARBARIAN'S FUCKING HEAD OFF when it killed him (and then punted his body around for kicks).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on June 30, 2008, 08:00:34 AM
Im surprised that no one has commented on the way the Siege Breaker boss at the end of the gameplay movie BIT THE BARBARIAN'S FUCKING HEAD OFF when it killed him (and then punted his body around for kicks).

With half the body still hanging our of his mouth.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 30, 2008, 08:05:02 AM
There is a keyboard configuration utility in D2, you know. Two button shit doesn't get it done, as a few seem to have discovered. What I do is use the ASDF buttons for the belt slots then the four keys above and below as left and right mouse button bars, respectively. They're simply bound to those buttons. So, as an examply, Q would be normal shot, W would be strafe, E is multishot, and R is guided. Right button only and yet another attack are the ZXCV keys. I keep the third mouse button bound to the right bar in case you need something else for some unforseen situation. Generally, you don't need anymore than that.

The only other game, in my opinion, that came close to the feel of Diablo was Sacred. It had its issues (boy, did it have some issues) but the gameplay and loot-happiness was the most similar. The dungeons mostly sucked and the overall story was steeped in bland, but the characters were interesting and played in reasonably different fashions. And the fights. Man, it had fights. Murder and mayhem on a Diabloesqe scale, which is what I want in these games. Hell, it even had giant enemies. The only thing that surprised me was that it never came out on a console. The control scheme reeked of consolitis, but I suppose we'll see that "rectified" in Sacred 2.

Regardless, Diablo was just a confluence of gameplay elements I personally really liked. I'd like to see more. Simple as that. Oh, and I want to see what has really happened since Tyriel put paid to the Worldstone....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 30, 2008, 08:35:27 AM
My biggest problems with Sacred, TQ, and even Darkstone, was that I beat them too quickly and right at release.

I have a knack for picking the most overpowered classes in every game I play. I breeze through the game while it's totally unbalanced and it kills the replay value of the game for me.

TQ and Sacred were very, very broken when they each released. Hell I still have some TQ videos up on youtube.

http://youtube.com/watch?v=57NNvWJtFf4


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on June 30, 2008, 08:43:28 AM
(http://www.myextralife.com/strips/06-30-2008.jpg)

(http://www.gucomics.com/comics/2008/gu_20080630.jpg)

Also, there are to many games already out like this. I am sure it will be a success for blizzard...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 08:45:34 AM
Quote
Also, there are to many games already out like this.

Wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on June 30, 2008, 08:53:42 AM
Quote
Also, there are to many games already out like this.

Wrong.

I didn't say there couldn't be another... Just that there are already lots of games JUST like it. Sorry man.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 08:57:36 AM
There aren't any JUST LIKE DIABLO. That's the problem :( :( :( :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on June 30, 2008, 09:11:32 AM
There aren't any JUST LIKE DIABLO. That's the problem :( :( :( :(

Yeah, but to people other than yourself ( who has a high standard, and love for this IP ) they really are. It doesn't matter, the fact that its the big daddy IP that started all the clones, remakes ETC will ensure that its successful.

I did enjoy the footage and what seems like a larger range of movement than before, and the environment has gotten a nice boost in regards to dynamic nature (little guys crawling up the walls from bellow ETC..). Pound for pound, its fundamentally the game, in this case thats a good things. People want an updated D2.

D1 and 2 were serious titles however, i wonder how much thats going to hurt them in acceptance, with diablo clones with much more humor in them.

I'm just rambling thoughts....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 30, 2008, 09:18:19 AM
D3 MMO

The difference between D3 and something that everyone would recognise as a MMOG is a graphical lobby, the ability to pull more than 8 people into your dungeon, and a subscription fee. All of which always seem bizarre things to think of as core to what a MMOG is, but nvm, that's another thread.

Some of the comments on the developer panel suggest that at least one of those might happen in D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 09:36:58 AM
I swear, if one of the classes is a monk, it might be too much joy for me to handle.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 30, 2008, 09:47:46 AM
There's a fair amount of humor in D2. Black humor, but humor nonetheless. Cain's remarks involving Zakarum priestesses and Larzuk's backhanded reference to one of the Amazon's more obvious visual characterisics are cases in point.  Diablo itself was about as funny as a butcher knife, but that's one reason I did like it.

Here's hoping for a very serious and nasty storyline for D3. From the bits and pieces I picked up on in the trailers, I think that's what we'll be getting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on June 30, 2008, 10:10:34 AM
One could reasonably expect something along the lines of WoW's enchanting in this iteration.  Breaking down loot for parts, and such. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 30, 2008, 10:26:30 AM
The down side to all this is I'm currently playing d2 and thinking things like 'Curse this two button shit.  Where's my 4 other hotkeys to Curse, poison AND corpse explode ??!'

Sigh.


This, with a dash of "let me freaking respec please."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 30, 2008, 11:47:33 AM
Amen.  Why do I even have to TAKE Skeletons ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on June 30, 2008, 12:00:32 PM
Watching the gameplay video it looks fun, but I'm not so sure it looks Diablo...

Like whatever happened to all the cool monster death animations? I remember in D1 one of the best parts was the death animations and sounds.
Remember Hidden? How they would get their heads loped off and slump backwards in a shower of blood and gurgling sounds? That was so awesome.
The little acid splitters, with their murloc like sounds, and how you would get a big spawn of them and have to find a way to kill them off without getting gibed by their uber spit.
Lightning Demons and Doom Knights exploding into nothingness. And the satisfying sound of skeletons cracking into a pile of bones and dust.

To be fair the death animations in D2 were also lacking but D3 is just sad from what I see, mostly things just fall over, or explode into chunks. It sucked in Dungeon Siege it sucks now.

More bitching to come!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 12:03:08 PM
Start bitching about things like polish when the game is, you know, less than 2 years away?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 30, 2008, 12:18:36 PM
I just played a little Diablo 2 for the first time - boring as hell.

At least as Barbarian 5 minutes into the game you've experienced everything it has to offer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 12:21:30 PM
I just played a little Diablo 2 for the first time - boring as hell.

At least as Barbarian 5 minutes into the game you've experienced everything it has to offer.

Needless to say, you're doing it wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on June 30, 2008, 12:34:01 PM
Why does everyone on F13 who does not like Diablo feel to need to come the the thread for D3 gushing and hate?

Maybe someone can make a thread for people who don't like Diablo to talk about how much it sucks?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 12:35:59 PM
Because it doesn't?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on June 30, 2008, 12:37:23 PM
Start bitching about things like polish when the game is, you know, less than 2 years away?

I think it's good to talk about stuff like this now while the game is so far off that there's actually time to change it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 12:44:50 PM
It will be out in like 8 months guys.  Quit your bitching.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on June 30, 2008, 12:45:57 PM
Why does everyone on F13 who does not like Diablo feel to need to come the the thread for D3 gushing and hate?

Maybe someone can make a thread for people who don't like Diablo to talk about how much it sucks?

Hi, welcome to f13.

See also: every other subject.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on June 30, 2008, 12:52:15 PM
I know.  Geez.  Having different threads for haters doesn't sound like fun at all!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on June 30, 2008, 01:07:51 PM
Why does everyone on F13 who LOVES Diablo feel to need to come the the thread for D3 gushing and LOVE?

Maybe someone can make a thread for people LOVES  Diablo to talk about how much they LOVE it?

Fixed it for you?


This is f13, we all have diffrent likes and dislikes, and that the point, to discuss them. I very rarely see outright "Hate" threads like on other sites. They are discussions, with some colorful language, but discussions none the less. Very rarely do people say something "sucks", with out reasons why, and with out a rebuttal furthering the discussion. This isn't an official forum!

EDIT: Also, when it comes out, everyone in this thread will play it. lol.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 30, 2008, 01:19:15 PM
Not me. Not touching it.

Seriously, maybe I am doing it wrong. I remember liking Diablo 1. Diablo 2 just felt...dull. At level 18 or so I can only access a handful of skills. I got up to near the end of act two and the number of enemies multiplied dramatically and the levels got bigger as well. In particular the floating concrete walkway mage area where you fight the summoner and read the book that tells you which tomb is the right one.

Set double attack to left click and click click click. Is that the whole game?

Part of it is that I hate click-to-move. Dodging projectiles with click-to-move just feels wrong to me. Also I hate talking to people and listening to the goofy overly-deliberate voice acting. Especially when I click away a second too early then have to listen to the whole speech again.

But again I do remember liking Diablo 1. Maybe if I went back I'd dislike it though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 30, 2008, 01:43:34 PM
No, that's not the whole game.
Use the quest log if you don't care about the dialogue.
What other method of movement would you suggest for the fast-paced combat in an isometric viewpoint?
You don't like being able to control whether or not you can dodge attacks, Are You Serious?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 30, 2008, 02:02:43 PM
Im surprised that no one has commented on the way the Siege Breaker boss at the end of the gameplay movie BIT THE BARBARIAN'S FUCKING HEAD OFF when it killed him (and then punted his body around for kicks).
We did.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 30, 2008, 02:05:34 PM
What other method of movement would you suggest for the fast-paced combat in an isometric viewpoint?
You don't like being able to control whether or not you can dodge attacks, Are You Serious?

I like that you can dodge attacks, but click-to-move is a sucky way to do it. What would I prefer? How about push a direction to go in it? WASD for the win.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on June 30, 2008, 02:06:16 PM
Part of it is that I hate click-to-move.

Oh me too.  I loved Diablo 2 but click to move sucks. 

Is Diablo 3 click to move?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 30, 2008, 02:13:18 PM
Part of it is that I hate click-to-move.

Oh me too.  I loved Diablo 2 but click to move sucks. 

Is Diablo 3 click to move?

WASD? I think that would be kinda clunky..


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on June 30, 2008, 02:15:22 PM
Ya, Diablo should go dual mouse.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lum on June 30, 2008, 02:23:49 PM
I'd just like a build of D2 that doesn't look like complete ass on my widescreen monitor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 02:24:02 PM
Ya, Diablo should go dual mouse.

Haha.  Love it.



My buddy and I were talking, and he suggested that Blizzard will probably implement an 'acheivement' system ala 360/TF2/Steam for battle.net.  Makes perfect sense imo.  They already had something similar in the titles that you could get from defeating the game on different difficulties, Champion, Slayer, etc.

King of Bones: *Killed Twenty Thousand Skeletons
Bareback: *Defeated Diablo While Wearing no Armor



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 02:26:10 PM
What about classes?  Anyone think they'll deviate beyond Paladin/Rogue/Sorcy for the remaining three?


I thought more about the monk.  But they're not item dependent enough, sadly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on June 30, 2008, 02:26:20 PM
Ya, Diablo should go dual mouse.

Oh. God. That would be so awesome.

Virtual On: Diablotorio Tangram.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 30, 2008, 02:37:56 PM
Why does everyone on F13 who does not like Diablo feel to need to come the the thread for D3 gushing and hate?

Maybe someone can make a thread for people who don't like Diablo to talk about how much it sucks?

Nobody's hatin'.  Margalis and I (who look to be the only "we don't get it." folks in here) seem share the same opinion.  Playing the game it felt like you only used 1-2 abilities and just click-click-clicked to infinity while going from place to place.

If "we're doing it wrong" I, at least, would like an education and some illumination as to what we're "doing wrong" and why you all find it so fascinating.  To me the game is more "catass 4 lootz" than any MMO-EVER but with more hassle because you have no fucking clue where to find said lootz.  It could be the 5th thing you kill or the 500 millionth.  Sorry, but I don't see the appeal. Educate me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 02:40:26 PM
I wonder how much money advertising on B.net costs/earns.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on June 30, 2008, 02:46:56 PM
It's the pinnacle of hack n' slash.  If that's not your thing then that's not your thing, but it's not as simplistic as you make it out to be, nor is it quite as random as you make it out to be.  There is some strategy to be had, particularly in building a hell-capable character, and though the game is dominated by random loot, that doesn't mean you are going to get windforce and azurewrath dropping off a quill rat in the cold plains, nor does it mean you are going to get nothing but cracked sashes dropping off Baal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 30, 2008, 02:48:14 PM
Part of it is that I hate click-to-move.
Oh me too.  I loved Diablo 2 but click to move sucks. 

Is Diablo 3 click to move?
WASD? I think that would be kinda clunky..
WASD would suck beyond words. Go back and play the REs pre-4 or the older Onimushas for an example of how sucky it would be assuming Diablo had a pacing like 10x slower than it really does. I.e. the suckiness that is the RE-controls would be at least 10x worse in Diablo because of the speed of that game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 30, 2008, 02:54:38 PM
When I said WASD I didn't mean A and D turn, I meant A moves left and D moves right. To me it would be so much more fun with direct control. Press the direction you want to move in and press a button to attack in the direction you are facing. You know, like Zelda or Landstalker or whatever. It would play somewhat differently for a variety of reasons, but I think I would vastly prefer it. Attacking an enemy by clicking on them just feels so wrong to me.

A and D to turn...yeah that would suck lol.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on June 30, 2008, 03:03:51 PM
Gamepad joystick/D-pad works for that sort of movement cause you can move diagonally. On a PC keyboard you are talking about having to use 1-9 on the numpad or QWEASDZXC and you would still need to use the mouse to target many of the special moves like the Barbarian's jump.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on June 30, 2008, 03:27:21 PM
WASD would be awesome in a Zombie Shooter sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on June 30, 2008, 05:05:10 PM
You fuckers, talk more about Diablo 3.

Speculate damn you, I DEMANDS IT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on June 30, 2008, 05:06:30 PM
I played a ton of Diablo 2 in high-school, and I gotta say, I'm already re-developing a permanent kill-boner just thinking about D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on June 30, 2008, 05:29:23 PM
Im starting to rethink playing an Assassin.  I think I'm a Sorcerer/ Barbarian at heart.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on June 30, 2008, 05:32:22 PM
I liked D1. D2 was shit though. I want a roguelike. I make a charater and I go into a dungeon and kill shit. All this questing and world fighting and shitty shit I could give a shit about. I'm going to get a character and go down into the bowels of the earth and kill and nothing but.

D3 is going to be fucked up with WoW quest bullshit and lots of outdoor zones. Fuck that.

I'll still play it though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on June 30, 2008, 05:50:53 PM
Quote
I liked D1. D2 was shit though. I want a roguelike. I make a charater and I go into a dungeon and kill shit. All this questing and world fighting and shitty shit I could give a shit about. I'm going to get a character and go down into the bowels of the earth and kill and nothing but.

D3 is going to be fucked up with WoW quest bullshit and lots of outdoor zones. Fuck that.

I'll still play it though.

I totally agree.  Well, except I wouldn't say D2 was shit.  But it lacks most of the charm that D1 had, and most of the outdoor areas were fucking annoying.  What they need to do is combine D2 or even TQ class/loot diversity with D1 game design.  Add shiny and a touch of respec.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on June 30, 2008, 06:02:58 PM
My boys and I reinstalled D2 last night and went at it.  Of course this after I had to recover their characters off of some old hard drives.

I played my old barbarian character like shit.  Had to learn how to play him all over again.  Was surprised to learn the mouse scroll button actually scrolled through the skills instead of having to use the F-keys.

Had a bunch of fun, my kids got tired of it before I did.  It brought back a bunch of old memories of playing all-night with 2-liter bottles of Pepsi and bags of Nacho Cheese Doritos lying around.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 30, 2008, 06:48:08 PM
I third the D1/D2 comments. The quests in D2 are lame, and all it really boils down to is doing dungeons in geographic order. And the outdoor areas are really annoying and pointless, basically I run around in them looking for the dungeon or the next zone. Every time I enter a new outdoor area I roll my eyes and bear down for the next silly easter-egg hunt.

It's just not the kind of game that needs an overworld map and different towns and such.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on June 30, 2008, 07:18:32 PM
On random thought - does Blizzard have something against free camera / PoV movement? First Starcraft 2 provides a mostly fixed perspective, now Diablo 3 does the same thing.

For any other company but Blizzard, people would be asking why they hadn't paid attention to the genre for the past 10 years.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on June 30, 2008, 08:10:20 PM
If you're only using two buttons in D2 you ARE doing it wrong. Moreover, you'll get schooled when you hit Act5 NM. Hard.

Just about any stupid thing will get you through normal. And yes, it's kinda dull, especially if you've been there before and you want more combat options and to get to the real loot, which starts to show up in NM. If you want to actually prosper in Hell difficulty, you have to be very dialed in on both build and playstyle. This doesn't even address level of play in hardcore or soloing in 8-player games (in hardcore). Of course, most in search of a trip down nostalgia lane won't care, but the game really didn't get interesting playwise until NM and Act2.

 I"ve had a retro blast the last couple of days taking my old 'zons back into one of the most difficult areas of the game (Act4 hell diff Chaos Sanctuary). Mowed down hordes of ravening enemies, took their shit, and walked the dog. These are very well equipped mid-80s characters, but it's still fun and brings back old memories. Like how old school lightning fury used to slow the screen to a crawl and get all my teammates killed in the CS. Or stumbling into triple boss pack LEBs in the Kurast temples...and beating their asses when your friends bought a farm in seconds. Or having a bowie get trapped on the stairs between two levels of hell with boss packs on both ends. Epic shootout with frantic decoy and valk positioning. Good times all.

Now D3...we simply don't know much and are just hoping for something that pushes all those old Diablo buttons. So far, consider my buttons pushed. Blizzard does this sort of fun very well. I can cope with control schemes as long as they work and are relatively intuitive. Dodge missles? Hell, I was a 'zon. I slowed them or used a decoy. Or dropped a valk on the offending missileers. Those are options. All classes had options. Some better than others, but you learned. That was fun. I think we'll see more of the same in D3 and that's a good thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on June 30, 2008, 09:46:21 PM
On random thought - does Blizzard have something against free camera / PoV movement? First Starcraft 2 provides a mostly fixed perspective, now Diablo 3 does the same thing.

For any other company but Blizzard, people would be asking why they hadn't paid attention to the genre for the past 10 years.

Unless I'm forgetting something, everything is the genre has been shit since D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on June 30, 2008, 09:47:01 PM
On random thought - does Blizzard have something against free camera / PoV movement? First Starcraft 2 provides a mostly fixed perspective, now Diablo 3 does the same thing.

For any other company but Blizzard, people would be asking why they hadn't paid attention to the genre for the past 10 years.

Well, i for one don't really find it that necessary to have 3d camera in my rts. Honestly, i think i spend most of my time controlling my units and stuff rather than panning around to find the best view. For replays, sure, it might be nice to take screenshots and make movies or whatever, but in-game? As far as D3 is concerned, i'd think that they have to go with isometric - it's the whole Gauntlet isometric hack & slash thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on June 30, 2008, 10:01:25 PM
Well I suppose my last post should have been in a greenish hue.  No offense meant to anyone.

Start bitching about things like polish when the game is, you know, less than 2 years away?

I think it's good to talk about stuff like this now while the game is so far off that there's actually time to change it.

This. Not that anyone at blizzard likely cares about our fanboy ramblings.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 30, 2008, 11:16:24 PM
Well I suppose my last post should have been in a greenish hue.  No offense meant to anyone.

Start bitching about things like polish when the game is, you know, less than 2 years away?

I think it's good to talk about stuff like this now while the game is so far off that there's actually time to change it.

This. Not that anyone at blizzard likely cares about our fanboy ramblings.

Not really. I imagine all the important design work is done, and what makes it into the game is what they have time for without feature creeping it into 2057.
That and a bazillion Blizzard fans equals a bazillion times a bazillion suggestions for things they'd like to see in the game.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 30, 2008, 11:22:34 PM
If you're only using two buttons in D2 you ARE doing it wrong. Moreover, you'll get schooled when you hit Act5 NM. Hard.

Just about any stupid thing will get you through normal. And yes, it's kinda dull, especially if you've been there before and you want more combat options and to get to the real loot, which starts to show up in NM. If you want to actually prosper in Hell difficulty, you have to be very dialed in on both build and playstyle. This doesn't even address level of play in hardcore or soloing in 8-player games (in hardcore). Of course, most in search of a trip down nostalgia lane won't care, but the game really didn't get interesting playwise until NM and Act2.

 I"ve had a retro blast the last couple of days taking my old 'zons back into one of the most difficult areas of the game (Act4 hell diff Chaos Sanctuary). Mowed down hordes of ravening enemies, took their shit, and walked the dog. These are very well equipped mid-80s characters, but it's still fun and brings back old memories. Like how old school lightning fury used to slow the screen to a crawl and get all my teammates killed in the CS. Or stumbling into triple boss pack LEBs in the Kurast temples...and beating their asses when your friends bought a farm in seconds. Or having a bowie get trapped on the stairs between two levels of hell with boss packs on both ends. Epic shootout with frantic decoy and valk positioning. Good times all.

Now D3...we simply don't know much and are just hoping for something that pushes all those old Diablo buttons. So far, consider my buttons pushed. Blizzard does this sort of fun very well. I can cope with control schemes as long as they work and are relatively intuitive. Dodge missles? Hell, I was a 'zon. I slowed them or used a decoy. Or dropped a valk on the offending missileers. Those are options. All classes had options. Some better than others, but you learned. That was fun. I think we'll see more of the same in D3 and that's a good thing.

I heard this whole post in the voice of Macho Man Randy Savage, and it made it a lot funnier.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: nurtsi on June 30, 2008, 11:59:55 PM
I remember playing through Diablo 1 years ago, whenever it came out. Never played D2 though, so I just installed it yesterday. Looks like shit (but I could expect that given the age), I actually laughed at the walking animations made of four frames :awesome_for_real: Anyway, 20 minutes was enough. It's just too old and there was lots of empty space I had to run around in only to find a group of 3-4 mobs that died from one or two clicks.

I reinstalled Dungeon Siege 2 as well. Of course that game is only three years old or something, but it's much more fun to play. I'm guessing there's no random mazes in it, but there's more monsters to kill and you don't have to run around to find them. The town is boring as hell though with stupid lifts. Controlling multiple characters also adds some tactical depth to combat even though it is mostly trying to keep your guys getting killed by the AI. Can't imagine the system working in multiplayer though as I use pause frequently to give orders to my party. The game is a lot more challenging as some of the mobs can splatter your guys with two hits so there's a fair bit of kiting going around. Also, mad props to Gas Powered Games for making the world seamless, not a single loading screen after I clicked 'New Game'.

There's still Titan Quest I haven't tried, but I might give it a go tonight. Are there any other rogue-clones out there (excluding the text-based ones)?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on July 01, 2008, 12:05:46 AM
You really didn't play D2 long enough to get to the good stuff but if you can't get past the age and crap graphics you're probably better off waiting for D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on July 01, 2008, 02:24:10 AM
I remember playing through Diablo 1 years ago, whenever it came out. Never played D2 though, so I just installed it yesterday. Looks like shit (but I could expect that given the age), I actually laughed at the walking animations made of four frames :awesome_for_real: Anyway, 20 minutes was enough. It's just too old and there was lots of empty space I had to run around in only to find a group of 3-4 mobs that died from one or two clicks.

I reinstalled Dungeon Siege 2 as well. Of course that game is only three years old or something, but it's much more fun to play. I'm guessing there's no random mazes in it, but there's more monsters to kill and you don't have to run around to find them. The town is boring as hell though with stupid lifts. Controlling multiple characters also adds some tactical depth to combat even though it is mostly trying to keep your guys getting killed by the AI. Can't imagine the system working in multiplayer though as I use pause frequently to give orders to my party. The game is a lot more challenging as some of the mobs can splatter your guys with two hits so there's a fair bit of kiting going around. Also, mad props to Gas Powered Games for making the world seamless, not a single loading screen after I clicked 'New Game'.

There's still Titan Quest I haven't tried, but I might give it a go tonight. Are there any other rogue-clones out there (excluding the text-based ones)?

Titan Quest gets a very big 'meh' from me. Dungeon Siege 2 is probably the best D2 clone available atm - try playing it without party members, because iirc that was one thing they really screwed up from 1, the party control ai. It was just terrible. With one character it's pretty much D2 but prettier, and multi works fine as long as everyone is using a solo character each.

That, plus the Pokemon part of it rocked.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on July 01, 2008, 05:47:34 AM
On random thought - does Blizzard have something against free camera / PoV movement? First Starcraft 2 provides a mostly fixed perspective, now Diablo 3 does the same thing.

For any other company but Blizzard, people would be asking why they hadn't paid attention to the genre for the past 10 years.

As a side note, allowing a fully controllable camera would mean they would have to put more in to the models and textures, limiting a camera, in any game, means that potential views are known, and assets can be made to maximize, or minimize potential "well thats ugly". Having a fixed view also allows for known framing of "scenes" such as the one from the video, where the little minions were crawling up the sides of the walls from the void beneath.

So, its part design, and part cinematic experience. In most Isometric games, the models and assets are less than that of other games (to a point) and you can put the detail where its needed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on July 01, 2008, 06:30:30 AM
As I mentioned earlier the gameplay video shows him zooming in and there's that mini in-game engine cutscene with Cain that has the camera zoomed in and pointing parallel to the ground.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 01, 2008, 09:13:58 AM
There could be occasional camera movement without allowing players to control the camera freely.  I recall someone saying that free cameras are a noticeable performance hit.  I'll be fine with a static camera.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on July 01, 2008, 09:31:12 AM
What's a good D2 barbarian build?  I never know WTF to do with one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on July 01, 2008, 09:41:57 AM
Which version of D2? Makes a massive difference.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 01, 2008, 09:44:52 AM
I always like that skill where you rape corpses for potions.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on July 01, 2008, 10:21:53 AM
Titan Quest gets a very big 'meh' from me. Dungeon Siege 2 is probably the best D2 clone available atm - try playing it without party members, because iirc that was one thing they really screwed up from 1, the party control ai. It was just terrible. With one character it's pretty much D2 but prettier, and multi works fine as long as everyone is using a solo character each.

That, plus the Pokemon part of it rocked.

Somebody's never played Darkstone, in fact if my memory of that game serves right Margalis might want to try it out also I think the control scheme was a great deal different.  It wasn't a fixed camera, I at least remember that much.  Pretty good game, also cool that people were able to mod it.  Sadly no b.net is no b.net, same issue Titan Quest had.  Fuck Gamespy, I couldn't even believe that shit still existed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 01, 2008, 10:54:51 AM
I'd just like a build of D2 that doesn't look like complete ass on my widescreen monitor.

That's the other problem I'm having. 800x600 is ugly as hell on a 1920x1200 monitor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on July 01, 2008, 11:24:21 AM
If you're only using two buttons in D2 you ARE doing it wrong. Moreover, you'll get schooled when you hit Act5 NM. Hard.

Just about any stupid thing will get you through normal. And yes, it's kinda dull, especially if you've been there before and you want more combat options and to get to the real loot, which starts to show up in NM. If you want to actually prosper in Hell difficulty, you have to be very dialed in on both build and playstyle. This doesn't even address level of play in hardcore or soloing in 8-player games (in hardcore). Of course, most in search of a trip down nostalgia lane won't care, but the game really didn't get interesting playwise until NM and Act2.

 I"ve had a retro blast the last couple of days taking my old 'zons back into one of the most difficult areas of the game (Act4 hell diff Chaos Sanctuary). Mowed down hordes of ravening enemies, took their shit, and walked the dog. These are very well equipped mid-80s characters, but it's still fun and brings back old memories. Like how old school lightning fury used to slow the screen to a crawl and get all my teammates killed in the CS. Or stumbling into triple boss pack LEBs in the Kurast temples...and beating their asses when your friends bought a farm in seconds. Or having a bowie get trapped on the stairs between two levels of hell with boss packs on both ends. Epic shootout with frantic decoy and valk positioning. Good times all.

Now D3...we simply don't know much and are just hoping for something that pushes all those old Diablo buttons. So far, consider my buttons pushed. Blizzard does this sort of fun very well. I can cope with control schemes as long as they work and are relatively intuitive. Dodge missles? Hell, I was a 'zon. I slowed them or used a decoy. Or dropped a valk on the offending missileers. Those are options. All classes had options. Some better than others, but you learned. That was fun. I think we'll see more of the same in D3 and that's a good thing.
God, this really, really makes me want to reinstall the game.  I miss my lvl 97 amazon a LOT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on July 01, 2008, 11:49:01 AM
As I mentioned earlier the gameplay video shows him zooming in and there's that mini in-game engine cutscene with Cain that has the camera zoomed in and pointing parallel to the ground.

There could be occasional camera movement without allowing players to control the camera freely.  I recall someone saying that free cameras are a noticeable performance hit.  I'll be fine with a static camera.

Was going to post, user controlled camera, and a scripted one, are completely diffrent things, and what i said before still apply. Its still a controlled environment, and known views are known, placing detail where you need it.

Even if there is a freely user controlled cam, its going to be LOD-vile, and culling goodness.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falwell on July 01, 2008, 01:27:39 PM
Here is a decent video interview with Pardo. 7 minutes long and goes into how long it's been in development, where it stands now etc.

http://www.gamespot.com/video/930659/6193139/diablo-iii-interview


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 01, 2008, 01:53:14 PM
Hrm.

This is looking very God of War like actually.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 01, 2008, 03:02:08 PM
Here is a decent video interview with Pardo. 7 minutes long and goes into how long it's been in development, where it stands now etc.

http://www.gamespot.com/video/930659/6193139/diablo-iii-interview

Release date!  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on July 01, 2008, 03:17:17 PM
Hrm.

This is looking very God of War like actually.

Or God of War is just heavily influenced by action-RPGs like D2 perhaps. I also was reminded of GoW when he smashed the wall with the Thunderclap-like ability. Not like any way is a bad thing, God of War freakin rocks also.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 01, 2008, 04:06:39 PM
Release date!  :grin:

Tease.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on July 01, 2008, 04:17:55 PM
If you have a fixed camera at that angle it makes it easy to cull geometry against the viewing frustrum. (The cone of vision) In a FPS if you are at the start of a level looking ahead nearly everything will be in the viewing frustrum, and culling has to be done based on occlusion, pre-compiled viewing data, etc. Some engines even force you to place "portals" that help define what is viewable depending on where you are standing rather than pre-calculating it without help. With an isometic view only a little bit of the level is viewable at any given time. Basically you could divide the map up into little zones and

As far as not playing far enough to get the good stuff in Diablo 2, can anyone say *what* the good stuff is? You have to beat the game once first? No thanks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 01, 2008, 04:51:28 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on July 01, 2008, 04:57:55 PM
I kinda agree with that but if I see "cartoon'ish" one more time I'm going to start breathing fire.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on July 01, 2008, 05:00:20 PM
I agree.  D3 is looking a little too WoWish for my tastes.  I want a dark and brutal world of death and hell and rape and piss and shit and moaning and murder.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 01, 2008, 05:05:33 PM
Its a bit tainted with the anti-WoW sentiment, but I'm not exactly a WoW fan either.  I would agree that Blizzard is probably wary to venture far from the art direction of its cash cow, but art is secondary to gameplay in my mind.  Its certainly not something to petition or boycott over, but thus are the times.  Giant shoulder pads and social unrest.  If it actually influences the art direction, that would be interesting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 01, 2008, 05:28:46 PM
I'm sure they'll provide an option to add graininess and/or turn off the bloom stuff going on.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 01, 2008, 05:33:38 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)

Spoiled brats. In my day we played with ascii graphics and liked it!

(http://www.retroremakes.com/wordpress/wp-content/uploads/2007/03/27_dungeon_crawl_dungeon.png)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 01, 2008, 05:50:57 PM
Quote
> I smell a Wumpus.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on July 01, 2008, 06:07:34 PM
I love WoW.  I think most D2 nerds do.  But D2 shouldn't look so much like WoW.  They need to step back, take a deep breath, and think about this.  Some of those screenshots look almost exactly like Stratholme in WoW.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on July 01, 2008, 07:04:26 PM
I love WoW.  I think most D2 nerds do.  But D2 shouldn't look so much like WoW.  They need to step back, take a deep breath, and think about this.  Some of those screenshots look almost exactly like Stratholme in WoW.

I'd love some comparison shots between D1-D3 and wow. I even like wow but the last thing i thought when i was watching that footage was wow. I think people are....what's that word....stupid?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on July 01, 2008, 07:48:45 PM
It does have a very clean look. Putting back the light radius stuff would make it look a lot more like old Diablo, as would some more texture and blood on the floors and walls. Diablo dungeons looked like slaughterhouses, this one looks like a cathedral.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 01, 2008, 08:09:53 PM
Needz moar pentagrams.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 01, 2008, 08:23:42 PM
I'd love some comparison shots between D1-D3 and wow. I even like wow but the last thing i thought when i was watching that footage was wow. I think people are....what's that word....stupid?

Between Diablo 1-2 and Diablo 3 screens, the colors are more saturated and the textures are reminiscent of some WoW/Warcraft 3 textures. It helps that D3 is almost assuredly running at higher screen resolution than D2, and thus we can actually make out more details.

Considering I like the asthetics of WoW, and D3 (IMO) seems to be about between WoW and D2 art direction-wise, I'm rather happy with the graphics.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on July 01, 2008, 10:06:41 PM
Personally I think the graphics look great, but I can see how they are a bit of a departure for fans of the series. Since the gameplay itself looks to be basically the same a new artstyle is a bit odd in some ways.

Diablo 2 had a dark, gritty, and dare I say generic western look.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Calantus on July 01, 2008, 11:31:45 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)

I don't even know what the fuck you are thinking.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: vex on July 02, 2008, 03:58:56 AM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)

But they want their voices eared or is it eard.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on July 02, 2008, 04:13:26 AM
They seem earnest to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dr. Spoons on July 02, 2008, 05:24:30 AM
It does have a very clean look. Putting back the light radius stuff would make it look a lot more like old Diablo, as would some more texture and blood on the floors and walls. Diablo dungeons looked like slaughterhouses, this one looks like a cathedral.

Funny you should say that because i think this gameplay video actually is in a cathedral, the one from the original Diablo I believe.  I think the graphics are a little bit too greenish hued, but people forget how colorful Diablo 2 was in some areas.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on July 02, 2008, 06:22:49 AM
http://www.blizzard.com/diablo3/_images/screenshots/ss9-hires.jpg


looks wowish to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 02, 2008, 06:38:51 AM
Same.

It's diablo though.

I'm still at:


DIABLO 3 OMG


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 02, 2008, 07:00:59 AM
I remember lots of colors in D2.  Green poison, blue lightning, yellow fire and purple horseshoes.  Part of a complete breakfast.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on July 02, 2008, 07:14:39 AM
I always found the graphics in Diablo 2 worse than in Diablo (not that this kept me from playing and loving the game). So for me the third part has only one way to go - up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on July 02, 2008, 07:15:53 AM
I'm amazed (but not surprised) that after such a highly anticipated game was announced after people have been waiting so long, the first thing one person did was to bitch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on July 02, 2008, 07:18:46 AM
I'm amazed (but not surprised) that after such a highly anticipated game was announced after people have been waiting so long, the first thing one person did was to bitch.

If we were happy, we'd have nothing to talk about.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on July 02, 2008, 07:22:45 AM
lol.  Dude.  It looks like Warcraft.  It will still be fun to play, I'm not trying to rain on your Diablo parade.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on July 02, 2008, 07:26:46 AM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)

What a bunch of crybabies. That gameplay video was plenty dark. Did they miss the giant pentagram that consumed the virgin sacrifices to create the demon of gluttony? Or was the main complaint that it's too easy to see the details of your characters? Or does it really just boil down to the shoulder armor?

Also, the bit where they think they can influence anything at this point is just too cute. Newbs, if they're releasing gameplay videos, it's too late to change the art direction.

Don't buy the game. I double dog dare you. You're a drop in the bucket as far as Blizzard is concerned.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on July 02, 2008, 07:27:31 AM
I always found the graphics in Diablo 2 worse than in Diablo (not that this kept me from playing and loving the game). So for me the third part has only one way to go - up.

I'm with you. D1 had nicer looking 2D sprites than D2. I would have been really disappointed if they hadn't made some big improvements for D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on July 02, 2008, 07:40:20 AM
http://www.blizzard.com/diablo3/_images/screenshots/ss9-hires.jpg


looks wowish to me.

Yes, zoomed in really close and looking at a picture of...stairs...it looks like wow. Um, they're made by the same people you know? All I can say it that it's atmosphere that is going to seperate the games, not the graphics engine itself.  Bosses ripping off your heads, the aforementioned virgin sacrifices summoning demons...granted it could use another coat of blood or two, maybe some dirt but calling it wow to me is still stretching.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 02, 2008, 08:47:43 AM
The shoulders look like orc warrior shoulders from Warcraft 3/WoW, but we only have the barbarian for an example right now. For all we know, the other classes will have distinctive armor (like huge masks for the witch doctor) aspects, but not all will be cribbed from the Warcraft franchise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 02, 2008, 08:49:46 AM
I'm thinking it is just a general anti-WoW-fad thing, perhaps with a fear that D3 might be seen as inferior.  More likely it's just proof that you can find a complaint about anything on the internet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Salamok on July 02, 2008, 09:11:11 AM
I always found the graphics in Diablo 2 worse than in Diablo (not that this kept me from playing and loving the game). So for me the third part has only one way to go - up.

I'm with you. D1 had nicer looking 2D sprites than D2. I would have been really disappointed if they hadn't made some big improvements for D3.


It also had better replayability, I find d2 just too long to replay over and over like i did D1 (plus i like the spell books better than skill trees). 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 02, 2008, 09:58:08 AM
I always found the graphics in Diablo 2 worse than in Diablo (not that this kept me from playing and loving the game). So for me the third part has only one way to go - up.

I'm with you. D1 had nicer looking 2D sprites than D2. I would have been really disappointed if they hadn't made some big improvements for D3.


And I agree with you all.  :awesome_for_real: I'm hoping D3 will get back to it's Diablo roots.

It also had better replayability, I find d2 just too long to replay over and over like i did D1 (plus i like the spell books better than skill trees). 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on July 02, 2008, 10:30:30 AM
The shoulders look like orc warrior shoulders from Warcraft 3/WoW, but we only have the barbarian for an example right now. For all we know, the other classes will have distinctive armor (like huge masks for the witch doctor) aspects, but not all will be cribbed from the Warcraft franchise.


you mean these? http://www.nullreturn.com/ct1/Orcs/OrcFighterLightM1.jpg

or these? http://www.accelerator3359.com/Wrestling/pictures/roadwarriors.jpg

these .... http://www.bobotheseal.com/personal_work/Bliz_BoBo_Orc02.jpg

or the wow version http://images4.wikia.nocookie.net/wowwiki/images/thumb/a/a4/Orgrimmar_Grunt.jpg/200px-Orgrimmar_Grunt.jpg

they are shoulders....with spikes...in that way es ALL of these pictures look the same. People are reaching for the bitching.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 02, 2008, 10:45:20 AM
Ya, I don't mind any of the shoulder stuff as long as the helms are crazy.  Because D2 had some crazy helms.

I'm a bit shocked that there's no face customization being touted. 

Who knows really, we've barely seen any of the game.  I just want my ping, cilck, zomg.


A thought on the loot: it's set up like...Hellgate right?  The loot you see is your loot, and your bud gets his random loot to.

If that's the case, I'm going to miss the whole, "WTF WAS THAT YELLOW, YOU PICKED IT UP?"  Really added to the...player aspect of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on July 02, 2008, 11:06:55 AM
A thought on the loot: it's set up like...Hellgate right?  The loot you see is your loot, and your bud gets his random loot to.

If that's the case, I'm going to miss the whole, "WTF WAS THAT YELLOW, YOU PICKED IT UP?"  Really added to the...player aspect of the game.
You're kidding, right?  That was unquestionably my least favourite part of the game.  I HATED rushing to pick shit up, and the sort of griefing that it encouraged.  Personalized drops will be a huge improvement.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on July 02, 2008, 11:10:54 AM
(http://www.toiletsnake.net//tp-images/Image/357px-The_Simpsons-Jeff_Albertson.png)

Not Dark Enough for REAL Nerds!

Are you kidding me?  Really?  I miss the days before the internet gave nerds like this the balls to say this shit without fear of getting beat.

/opine

I'm with the guy who dares you not to play it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 02, 2008, 11:21:15 AM
A thought on the loot: it's set up like...Hellgate right?  The loot you see is your loot, and your bud gets his random loot to.

If that's the case, I'm going to miss the whole, "WTF WAS THAT YELLOW, YOU PICKED IT UP?"  Really added to the...player aspect of the game.
You're kidding, right?  That was unquestionably my least favourite part of the game.  I HATED rushing to pick shit up, and the sort of griefing that it encouraged.  Personalized drops will be a huge improvement.

no no.  Don't get me wrong it's a huge improvement.

I just think it would be cool to see what my friends/party mates picked up without having to say "what'd you get".  Encourages trade right off the bat that way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on July 02, 2008, 11:39:04 AM
I'm a one or the other kinda guy. In Dungeon Siege you could see items drop for your party members but couldn't loot them, and it drove me nuts not being able to steal them. In Hellgate, it wasn't a problem because you didn't see their stuff dropping. Either drops for everyone D2 style where the fastest clicker wins, or only you see your drops. Don't make me look at loot that I can't touch. Immersion breaking, and all that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 02, 2008, 11:47:18 AM
The problem I have with character face customization is that is it almost always wasted.  You have floating names for ID and badass helmets for intimidation.  Maybe you are playing a sorceror that wears circlets, but in a game with this perspective even hair color is hard to note sometimes.  I'll take any customization you give me but I'm hoping they don't waste a lot of effort on it.

I think the ninjalooter nostalgia is exactly that.  Someone grabs a unique that their class can't use and there will be much crying.  I'm on board with not seeing things I cannot pick up.  Should reduce graphics load, too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 02, 2008, 11:47:23 AM
I'm a one or the other kinda guy. In Dungeon Siege you could see items drop for your party members but couldn't loot them, and it drove me nuts not being able to steal them. In Hellgate, it wasn't a problem because you didn't see their stuff dropping. Either drops for everyone D2 style where the fastest clicker wins, or only you see your drops. Don't make me look at loot that I can't touch. Immersion breaking, and all that.

That's true.

I'd hella grief too by just leaving unique items to rot w/ 7 peeps around me screaming in chat.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on July 02, 2008, 11:52:28 AM
What a bunch of crybabies. That gameplay video was plenty dark. Did they miss the giant pentagram that consumed the virgin sacrifices to create the demon of gluttony? Or was the main complaint that it's too easy to see the details of your characters? Or does it really just boil down to the shoulder armor?
Shoulder pads.  Though this is the first negative thing I've said.

I HATE that style of shoulder armor.  The Amazon's single large pauldron is the bulkiest I can take, and then it takes work to make it aesthetically pleasing.  I like sleek looking shoulders which allow for movement.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on July 02, 2008, 11:53:52 AM
1:23:45 <Somedude01> Receives Loot:  [Doom Hammer of Fiery Carnage]
1:23:52 <You> Grats


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 02, 2008, 12:01:59 PM
I don't want that either.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on July 02, 2008, 12:18:30 PM
Better than getting owned by pick it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on July 02, 2008, 02:19:21 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)
That is a fucking stupid petition.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 02, 2008, 03:02:06 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)
That is a fucking stupid petition.

The internet is a strange and stupid place.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 02, 2008, 05:18:10 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)
That is a fucking stupid petition.

I posted it in jest because I thought the moaning in this thread about point and click gameplay and isometric views was nitpicky, but once again the internet proves that somewhere there are even more anal nerds with worse grammar making worse arguments than on f13.  Go team.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 02, 2008, 05:36:01 PM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)
That is a fucking stupid petition.

I posted it in jest because I thought the moaning in this thread about point and click gameplay and isometric views was nitpicky, but once again the internet proves that somewhere there are even more anal nerds with worse grammar making worse arguments than on f13.  Go team.


Somewhere out there right now two nerds are arguing about whether the cartoon version of Dr. Who is cannon or not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on July 02, 2008, 07:54:37 PM
The word is canon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 02, 2008, 11:29:52 PM
And it is Canon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 03, 2008, 02:42:59 AM
When did Diablo get a cannon?  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 03, 2008, 03:20:39 AM
In Diablo 3, the demons upgraded from catapults to cannons.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 03, 2008, 07:30:54 PM
well i'm gonnna go on D2 reruns with my old buddies. Any odd-ball offensive build to recommend? Not the micro kind tho, the lag will prolly kill me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on July 03, 2008, 07:57:56 PM
When did Diablo get a cannon?  :grin:

If more WoW influence creeps in D3 might have firearms.

OMG! Another thought just hit me.  They wouldn't put a Hunter class in D3, would they?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 03, 2008, 09:06:31 PM
When did Diablo get a cannon?  :grin:

If more WoW influence creeps in D3 might have firearms.

OMG! Another thought just hit me.  They wouldn't put a Hunter class in D3, would they?

What? Like the Rogue or Bowazon?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on July 03, 2008, 09:33:33 PM
well i'm gonnna go on D2 reruns with my old buddies. Any odd-ball offensive build to recommend? Not the micro kind tho, the lag will prolly kill me.
Charged boltress.  SO MUCH FUN.  Will a screen full of lightning lag you down?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 03, 2008, 09:37:26 PM
rofl sounds utterly crazy. OK. I never liked playing female chars but I'll give it a spin tonight. I hate builds that mature so late. all those skill pts holding till lvl 18 drove me crazy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 03, 2008, 10:29:33 PM
50 Point Revive Necro.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 03, 2008, 10:43:39 PM
Sigh. I'm gonna reinstall Diablo II. Hopefully it'll run in Vista64.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 03, 2008, 11:30:53 PM
In seriousness, if there's that many of us putting together Diablo II chars, can someone volunteer to stick a list of nice uniques that we find ?

Still short on Trang-Ouls Shite.

 :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on July 04, 2008, 03:56:19 AM
50 Point Revive Necro.

 :awesome_for_real:

Oh man, that was the most fun I had in D2. Had an 90's necro with pretty much all of the summoning skills maxed (only went for the metal golem though). Max melee skels + max magician skels + max shade zombies (or whatever they were called) = people hated me.

Them:"so much lagz! get out Necrophunkulac!"
Me:"HAHAHAHA!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on July 04, 2008, 05:22:10 AM
When did Diablo get a cannon?  :grin:

If more WoW influence creeps in D3 might have firearms.

OMG! Another thought just hit me.  They wouldn't put a Hunter class in D3, would they?

What? Like the Rogue or Bowazon?

Yup, that's the idea.  I hope they don't get cute like that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xerapis on July 04, 2008, 06:16:40 AM
Sigh. I'm gonna reinstall Diablo II. Hopefully it'll run in Vista64.

It does.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 04, 2008, 09:26:44 AM
Doesn't for me. At least not in 98, 2000, or XPSP2 Compatibility modes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 04, 2008, 11:12:58 AM
lolvista


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xerapis on July 04, 2008, 07:07:08 PM
Doesn't for me. At least not in 98, 2000, or XPSP2 Compatibility modes.

Really?  I didn't run it in any compatibility modes at all.  I just installed it, downloaded and installed the latest patch, and it ran just fine.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on July 04, 2008, 07:48:25 PM
All I remember about early Diablo 2 was how fucking annoying Necros with tons of pets were before you could walk through them, and how it was inadvisable to level Zeal too much as a pally since there was no swing cap on it. If you leveled the shit out of it you'd click and have to wait as your pally swung at the air 400 times rapidly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on July 05, 2008, 05:11:45 AM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)

The anti-haters rise to the defense! (http://www.petitiononline.com/d3color/petition.html)   :-)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 05, 2008, 06:05:06 AM
Haters, this is how you bitch about Diablo III. (http://www.petitiononline.com/d3art/petition.html)

The anti-haters rise to the defense! (http://www.petitiononline.com/d3color/petition.html)   :-)

The proper grammar in that defense was enough to convince me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Abelian75 on July 05, 2008, 10:31:29 AM
Really?  I didn't run it in any compatibility modes at all.  I just installed it, downloaded and installed the latest patch, and it ran just fine.

Same here, for what it's worth.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Pennilenko on July 05, 2008, 07:46:07 PM
Really?  I didn't run it in any compatibility modes at all.  I just installed it, downloaded and installed the latest patch, and it ran just fine.

Same here, for what it's worth.

Vista 64 Here too! D2 runs sweet.

Schild has broken computer skills hehe. :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 06, 2008, 09:35:55 PM
I cannot help but feel I somewhat broke the game with a friend of mine in D2.
I made a Hammerdin and he went Necro with summons. It was quite a grind till I unlocked my bread and butter Holy Hammer. Things just fall apart too easily. I understand difficulty ramps up in Act 5. But with a little caution not much stands in the way of 400 dmg aoe missiles. So both of us decided to reroll tonight. He said he got tired of cursing and just watching things die, so we both went Melee classes.

My question is. How is this balanced?
At low lvl melee still had to run over n whack stuff. And lack of DEX means he miss more. He still have to worry about Defense, Block Rate, Atk Spd, and Chance to Hit. Not to mention HP Leech & Mana Leech at late game is the difference between life and death.

Compare this to a magic/skill based build like the Hammerdin. You basically pump all to Holy Hammer and Concentration. Even naked I still deal hundreds of dmg. I can ignore DEX if I wanted to, and just pump STR for gear requirement and VIT for more HP (Energy is dump stat) No mana ? 1 pt on Redemption and blue pots. All you need is Resists + Skilll +

Tonight I'm making Fanatic Pally with a friend playing Barbarian to show him the ugly side of melee. Much butthurt tonight I bet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on July 06, 2008, 11:52:15 PM
It adds up on higher levels. There is nothing ugly about melee classes at higher levels if you know what you are doing. I believe you are the perfect candidate for Blizzards policy and their scaling of "Warrior-like" melee classes, Warrior / Pala in WoW, Barbarian in D2. They seem weak at lower levels and look unattractive to people, but then you realise once geared and higher level they start kicking hardcore ass. I think it is both design and intention to avoid overpopulation.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on July 07, 2008, 07:15:35 AM
My roomie, despite dying a lot at low levels, loves playing Barb. Doesn't matter how long its been since we last played, he'll roll up a barbarian and enjoy every minute of it and I think, like photek mentioned, that's the intention of  Blizzard. Appeal to the people who want to play the class, not the people who are looking to play the easiest one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 07, 2008, 09:36:34 AM
Damn it. I wonder if I can find my D2 disks. If so, let's get a dungeon crawl together.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on July 07, 2008, 11:24:54 AM
Hammerdins are for gay homosexual communists.  Everyone knows D2 pallies are all about zeal and fanatacism and chop-chop-chop-chop-chop-chop-chop to infinity.   :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on July 07, 2008, 12:00:34 PM
You fuckers did it. Now I'm happily leaping my Barbarian into the fray and killing baddies. Like I hadn't anything else to do.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on July 07, 2008, 12:02:36 PM
TCP/IP games or B.net? US West or US East?

I won't have a connection at home until thursday, so you've all got a good head start.

Unless it's tcp/ip - in that case I have a 70ish Assassin that I've been playing lately.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 07, 2008, 12:11:43 PM
Hammerdins are for gay homosexual communists.  Everyone knows D2 pallies are all about zeal and fanatacism and chop-chop-chop-chop-chop-chop-chop to infinity.   :drill:

Haha.

That got both my hardcore paladins killed.

If I didn't have nine hundred twenty three things on my plate at the moment, I would gladly be flaming it up on US West.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on July 07, 2008, 12:38:40 PM
I can't find my LOD CD's so I'll have to purchase it from Blizzard store. I feel like playing Sorceress this time, but Barbarian is too much love. Whirlwind  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on July 07, 2008, 01:20:47 PM
I'd play, but I have to get my cd keys back from a friend... I let him borrow it, then he let his brother borrow it, and the brother lost his laptop with the play cd inside. The cd keys are on the case, correct?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mortriden on July 07, 2008, 01:30:24 PM
All I remember about early Diablo 2 was how fucking annoying Necros with tons of pets were before you could walk through them, and how it was inadvisable to level Zeal too much as a pally since there was no swing cap on it. If you leveled the shit out of it you'd click and have to wait as your pally swung at the air 400 times rapidly.

I could have swore 1.10 patch put a cap on Zeal's Max number of attacks.  It actually sucked balls when it happened... did they remove the cap in a later patch?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 07, 2008, 01:34:00 PM
Doesn't for me. At least not in 98, 2000, or XPSP2 Compatibility modes.

I had to run it as an admin to get it to work in Vista.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on July 07, 2008, 02:03:24 PM
I also reinstalled.  Playing an assassin for the first time, pretty fun.

But, uh, did they change something about loot drop rate in one of the patchs?  In just getting to the first way point, I have gotten 4 yellow drops and a green drop.  I'm pretty sure that never happened to me in the past....

Also, I thought something awful's take on the Diablo 3 whining was pretty good:
http://www.somethingawful.com/d/news/diablo-hate-internet.php


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 07, 2008, 02:25:37 PM
Also, I thought something awful's take on the Diablo 3 whining was pretty good:
http://www.somethingawful.com/d/news/diablo-hate-internet.php

Quote from: Dennis Farrell
Who do they think they are? I've been playing this series they created for years, and they fuck everything up like they own it.

Priceless.  The 'dark and dreary' Diablo 2 screenshot speaks volumes.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 07, 2008, 04:06:34 PM
All I remember about early Diablo 2 was how fucking annoying Necros with tons of pets were before you could walk through them, and how it was inadvisable to level Zeal too much as a pally since there was no swing cap on it. If you leveled the shit out of it you'd click and have to wait as your pally swung at the air 400 times rapidly.

I could have swore 1.10 patch put a cap on Zeal's Max number of attacks.  It actually sucked balls when it happened... did they remove the cap in a later patch?

Trust me you don't want it to come back. 20 swings doesn't sound that awesome when every hit spawns 94874194174179 lightning sparks that takes away 1/3 of your HP in Nightmare. Especially with some mobs that has a flame breath attack, your pally just swing like an idiot while he starts a BBQ on your face.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on July 07, 2008, 05:40:11 PM
Used to be you didn't put more than like 4 points in because you didn't want to get zeal-locked.  Now you don't put more than like 4 points in because once you max out your swings, there are better places to put them.  Really, not much has changed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 07, 2008, 05:55:30 PM
http://www.youtube.com/watch?v=vdY1N7jsLgk


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on July 07, 2008, 06:07:06 PM
There's nothing like killing an act boss and having it hork up four yellow weapons, only to realize that one is an amazon spear, two are those worthless fucking assassin claws, and the one axe you could use is ethereal.  Fucking game.

I especially resent those assassin claws.  They shouldn't even fucking drop in a game with no assassin in it.  Fucking vendors won't even pay anything for them.  Boss may as well have dropped two cracked sashes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on July 07, 2008, 06:30:33 PM
http://www.youtube.com/watch?v=vdY1N7jsLgk

lol, wat?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 07, 2008, 06:59:04 PM
lol that vid was like 5 years old at least. it just showed what i really feel about those cow runs. I played a zealot before I was absolutely pissed when i see other class just doing their shit so much faster. >_< I think I rerolled after watching that vid


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Strazos on July 07, 2008, 07:32:02 PM
Going through as an elemental Assassin with shadow master in tow....

Just...wow. I just make shit explode and such.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 08, 2008, 03:41:18 AM
Diablo II tops North American PC sales. (http://www.gamasutra.com/php-bin/column_index.php?story=8874)

Which is completely expected and not very interesting. 

The top five PS2 game sales in Japan is much more interesting:

1. Hanayoi Romanesque: Ai to Kanashimi -- Limited Edition (Marvelous)
2. Harukanaru Jikuu no Kade 4 (Koei)
3. Hisshou Pachinko*Pachi-Slot Kouryaku Series DS Vol. 12: CR Shinseiki Evangelion - Shito, Futatabi (D3 Publisher)
4. Harukanaru Jikuu no Kade 4 -- Treasure Box (Koei)
5. The King of Fighters '98 Ultimate Match -- NeoGeo Ultimate Collection (SNK Playmore).



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 08, 2008, 03:43:57 AM
Should've posted the PC games for Japan. I would kill for Monster Hunter 3.0 to be released in the US.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 08, 2008, 07:25:47 AM
Woohoo! Found my DII discs, and even found the Lord of Destruction expansion pack. Also found the Rome: Total War disc that has been missing since I moved 18 months ago  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lac on July 08, 2008, 07:39:39 AM
There's nothing like killing an act boss and having it hork up four yellow weapons, only to realize that one is an amazon spear, two are those worthless fucking assassin claws, and the one axe you could use is ethereal.  Fucking game.

I especially resent those assassin claws.  They shouldn't even fucking drop in a game with no assassin in it.  Fucking vendors won't even pay anything for them.  Boss may as well have dropped two cracked sashes.
Yea, I'm having the same thing going, pretty much nada on the useful drop front. Not that I need any gear, I'm playing a necromancer with skeleton spec and the game is so easy it's starting to get boring. I'll probably start over with something less imba. I bet I'll get all necromancer drops then...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DeathInABottle on July 08, 2008, 07:53:09 AM
There's nothing like killing an act boss and having it hork up four yellow weapons, only to realize that one is an amazon spear, two are those worthless fucking assassin claws, and the one axe you could use is ethereal.  Fucking game.

I especially resent those assassin claws.  They shouldn't even fucking drop in a game with no assassin in it.  Fucking vendors won't even pay anything for them.  Boss may as well have dropped two cracked sashes.
Yea, I'm having the same thing going, pretty much nada on the useful drop front. Not that I need any gear, I'm playing a necromancer with skeleton spec and the game is so easy it's starting to get boring. I'll probably start over with something less imba. I bet I'll get all necromancer drops then...
Try a corpse exploder: bone spirit for the initial kill, CE for the ridiculous explosion, and a golem for protection.  All the rest of your points go to..  Damnit, what're those things called?  Synchronicities?  Sync-ups?  Why can't I remember this?

Anyway, the build is 100% viable in hell, whereas the summoner..  Well, he's a LOT harder to play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 08, 2008, 08:21:58 AM
Should've posted the PC games for Japan. I would kill for Monster Hunter 3.0 to be released in the US.

Quote
Japan: 1. Monster Hunter Frontier Online Season 3.0 Premium (E-Frontier), 2. Lineage: The Cross Rancor (E-Frontier), 3. Ragnarok Online Summer Package 2008 (E-Frontier), 4. Hellgate: London (EA Games), 5. Final Fantasy XI: Vana'diel Collection (Square Enix).



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on July 08, 2008, 08:31:33 AM
I'm finding that my Sorceress, whilst amazing against hordes of little mobs, is fucking useless against boss mobs. She's got most of her points in Chain Lightning, Thunderstorm, Charged Bolt and Lightning Mastery, a few in Frost (armour and spells for the occasional lightning-immune mob). Any advice where I should go to improve single target damage, or am I stuck kiting boss mobs for 45 mins each to get them down? Level 39 in Nightmare btw.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 08, 2008, 08:50:06 AM
You don't need much else than Frost Ball.  For Frost 'mune' mobs, it does awesome damage since it still hurts as it tunnels through them.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: photek on July 08, 2008, 09:17:50 AM
I'm finding that my Sorceress, whilst amazing against hordes of little mobs, is fucking useless against boss mobs. She's got most of her points in Chain Lightning, Thunderstorm, Charged Bolt and Lightning Mastery, a few in Frost (armour and spells for the occasional lightning-immune mob). Any advice where I should go to improve single target damage, or am I stuck kiting boss mobs for 45 mins each to get them down? Level 39 in Nightmare btw.

Meteor / Frozen Orb build ftw!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on July 08, 2008, 09:38:42 AM
(http://www.userfriendly.org/cartoons/archives/08jul/uf011702.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 08, 2008, 09:54:54 AM
 :cry:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on July 08, 2008, 10:05:09 AM
(http://dl.getdropbox.com/u/40386/Avatars/cox-dance.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 08, 2008, 10:09:51 AM
4. Hellgate: London (EA Games)

That jumped out at me too.  But it is Japan.

...

While everyone else is getting their D2 fix, I Steamed Titan Quest and am loving it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on July 08, 2008, 10:14:10 AM
Titan Quest is steaming alright.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 08, 2008, 11:54:04 AM
Titan Quest is steaming alright.

lol nija




Sweet mother of christ, DIABLO 3 MOTHERFUCKERS.  ITS COMING SOON.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 08, 2008, 11:56:25 AM
Quote
ITS COMING SOON.

You're more likely to get married again before Diablo 3 shows up in stores.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 08, 2008, 11:58:56 AM
Dude.

That was a low blow.

For that, you must to find me the ring.wav so I can load it up as my incoming text messages sound.

Also, when she said, "Sometimes I feel like your computer is your mistress" she wasn't joking :-D


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 08, 2008, 12:01:19 PM
Also, when she said, "Sometimes I feel like your computer is your mistress" she wasn't joking :-D

Did you counter with "Well yours is eurotrash?" Because, omg that would've been  :drill: :drill: :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 08, 2008, 12:02:23 PM
ring.wav


Finds it for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on July 08, 2008, 01:46:29 PM
 (http://i88.photobucket.com/albums/k170/mariposataina/rgjoegerj.gif) (http://www.moviesoundclips.net/movies1/thering/whatdouwant.wav)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 08, 2008, 01:49:46 PM
Not that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 08, 2008, 01:50:22 PM
Now we're all fucked.  Someone post it on another forum.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on July 08, 2008, 02:02:26 PM
Not that.

Maybe not, but the screaming wav reminded me of you and Schildy today. 

Also, Sorry to GD.  I hope you don't die.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on July 08, 2008, 02:58:57 PM
One of you artistically inclined people add the D3 teaser images to the tail end of that gif - it's kinda close to the eyeball color.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 08, 2008, 03:43:26 PM
Seriously though, someone find me the dropped ring PING! sound so I can use it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on July 08, 2008, 03:45:35 PM
Seriously though, someone find me the dropped ring PING! sound so I can use it.

This.

Now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on July 08, 2008, 05:38:06 PM
Is this (http://zombiehof.com/goor/f13/ping.wav) the right one?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on July 08, 2008, 06:31:43 PM
Lesion for president.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 08, 2008, 06:54:42 PM
Is it the right one?  I don't know.

OMG, I MAY BE CURED


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on July 08, 2008, 08:06:45 PM
Lesion for president.

Seconded.

All in favor?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on July 08, 2008, 10:28:59 PM
Lesion for president.

Seconded.

All in favor?

Aye!

Uploaded as my new "Ring"-tone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 08, 2008, 10:55:29 PM
(http://www.castle-vidcons.com/comics/2008/06/cv0039.jpg)

Awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 08, 2008, 10:57:47 PM
The hell? Is computer-mans there worshipping a potato? I don't understand furrin werds.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 08, 2008, 11:11:10 PM
The stars and planets aligned for the coming of Diablo 3. What's complicated?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on July 08, 2008, 11:14:41 PM
The gobblygook.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 08, 2008, 11:23:31 PM
i agree it's not. Dragon age hype page is more complicated in comparison.

(http://i100.photobucket.com/albums/m20/r3dknight/more-1.jpg)

 :awesome_for_real:
They really need hyping lessons from Blizzard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 08, 2008, 11:34:47 PM
So, we have a dragon age logo with some shit under it. HOW EXCITING.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 08, 2008, 11:54:09 PM
I duno man, if i never said it's DA , ppl would probably have different 'guesses'

My first look at it was 'Batman'.  :grin:
Then I saw the ....'thing sticking out spurting something with 2 identical sacks behind it' I had to stop myself  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 09, 2008, 12:33:35 AM
Everyone knows the More July 9th thing is on the DA page. Also, it's unmistakably the Dragon Age logo. Unless they changed it and are using the outline to pretend their Blizzard. Either way, marketing team = fail.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 09, 2008, 10:41:26 AM
Playing through Diablo 2 again, something that I'd forgotten:

In comparison to the other acts, Act IV sucks. With the other acts, they had a lot of interesting visuals, varied looks to the areas, etc. Act IV is just ugly and kind of flavorless. You hear me designers of Diablo 3? Don't give me another Act IV!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on July 09, 2008, 10:48:01 AM
Yea, I reinstalled it too. Decided to try for something silly - Undead Horde. At level 13 yesterday, I had 8 followers, so I could just sit there off screen and let them clear everything. Problem was, I found a rare Throwing Knife at level five, 1-4 damage - with 27 poison damage on it! So I can't resist running in, stabbing something and then running away, and watching it fall over three seconds later.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 09, 2008, 11:10:32 AM
Bullshit. That dude is clearly cooking up a couple of gigantic potatoes on his outdoor grill. Any relationship to Diablo 3 is probably your overtaxed imaginations.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 09, 2008, 11:11:27 AM
So does everyone already have uber characters, or can I start a new one and still have some company?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on July 09, 2008, 12:01:07 PM
I made a new sorceress never playing LoD before. I made a ladder character, no idea what that means.

Having no respecs at all makes playing this game somewhat frustrating.  I have no fucking idea what's good.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on July 09, 2008, 12:19:17 PM
i agree it's not. Dragon age hype page is more complicated in comparison.

(http://i100.photobucket.com/albums/m20/r3dknight/more-1.jpg)

 :awesome_for_real:
They really need hyping lessons from Blizzard.

I couldn't sleep, I stayed up all night trying to decrypt it.  I figured it out!

(http://img168.imageshack.us/img168/4619/more1cy7.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on July 09, 2008, 12:42:25 PM
So does everyone already have uber characters, or can I start a new one and still have some company?

Well, I don't really consider 13 to be uber...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on July 09, 2008, 03:04:28 PM
Uh,  isn't it July 9th now?  I still don't see anything different about that update page, and were pretty far into the day.  Bioware sucks at this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on July 09, 2008, 03:19:46 PM
Maybe they mean July 9th, 2009.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 09, 2008, 03:44:41 PM
Get that bioware shit out of my precious Diablo 3 threads.

WHERES MY DIABLO EMOTICON

Edit: I hope they bring the necromancer back but only focus on him exploding enemies.  And some sort of scanners head explosion.  And fucking mind bullets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 09, 2008, 04:45:18 PM
Started a new sorceress in a bn game on US West. Join if you can!

game name- WAP
password- f13


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 09, 2008, 05:26:58 PM
Started a new sorceress in a bn game on US West. Join if you can!

game name- WAP
password- f13


Jesus christ dude.  You almost made me fail at my job.

I'm typing it here.

Don't let me play d2 until august at the earliest.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 09, 2008, 05:30:33 PM
I have hit refresh on that Bioware page so many times today.

Diablo 3 : schild :: Dragon Age : Ingmar


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 09, 2008, 05:35:42 PM
I have hit refresh on that Bioware page so many times today.

Diablo 3 : schild :: Dragon Age : Ingmar

(http://i106.photobucket.com/albums/m243/Batman1940/GIFs/66kymig.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 09, 2008, 05:36:57 PM
I have hit refresh on that Bioware page so many times today.

Diablo 3 : schild :: Dragon Age : Ingmar

(http://i106.photobucket.com/albums/m243/Batman1940/GIFs/66kymig.gif)

(http://dl.getdropbox.com/u/39720/animated%20gifs/1214451861725.gif)

Unlike Diablo 3 though, all you're gonna get is pure shit since it's just going to be HERE'S A FEW THINGS, WAIT FOR E3 THX. It'd be nice to be wrong though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on July 09, 2008, 05:47:11 PM
as long they don't rip the godawful translation of 3rd Ed D&D stat of 'Lvl 1-6 Fighters left click' there might still be a chance. I hope they be brave and somehow implement a Jade Empire combat in medieval setting.

Dragon Sword Style! Twin Snake Dagger Style! Demonbeating Mace style!
 :drill: and Monks wouldn't be so boring (1 insta kill per day keke) anymore. Drunken Demon Fist!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 09, 2008, 05:48:49 PM
I love monks.

Bravo at causing me to not hate your Bioware love in my diablo3 slutfest.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 09, 2008, 06:18:30 PM
http://forums.f13.net/index.php?topic=13728.0


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on July 09, 2008, 11:33:50 PM
WAP callled me and called me and forced me to install D2.

I played for 20-30 minutes and...it just isn't the same now days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on July 10, 2008, 04:02:58 AM
That's also what I found, semi-recently (before all this D3 crap came up). I installed it, patched it, and meh..  I'm not a huge graphics whore, but it's looking pretty fucking dated and ugly these days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 10, 2008, 05:28:49 AM
I loaded up Mythos for like an hour last night.

I wished it was diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 10, 2008, 07:11:24 AM
Wahhhhhh the graphics aren't shiny. It is 10 fucking years old, and the graphics were dodgy then. It has always been about the gameplay, not the look.

My sorceress is all the way to level 10 now (going frost atm). Will likely start another MP session tonight.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on July 10, 2008, 07:24:54 AM
I was tempted to reinstall Diablo 2 as well but then I heard about Titan Quest which I somehow missed the first time around. It was on sale for 20 bucks on Steam so I've been playing that the last few days. It's decent D2 clone and the graphics are shinier.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 10, 2008, 08:52:17 AM
Titan Quest is a great D2 clone with much shiner graphics.  Be ready for the deleted character bug - it should make backups of your save game that you can restore when (not if) it happens.  I make backup backups too, having lost a character.  I think most of the other bugs have been fixed by now. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on July 10, 2008, 08:55:16 AM
Wahhhhhh the graphics aren't shiny. It is 10 fucking years old, and the graphics were dodgy then. It has always been about the gameplay, not the look.

I'm not having a waaahhh  :awesome_for_real:

I played it at the time and it was great fun. It also looked fine to me at the time as opposed to the dodginess of which you speak. Now it just looks like old soiled arse. it's the truth. If it were prettier I could get past it, but it looks pretty crap to me now.
As it stands, I'll just stick with my fond memories and not fall over myself to whack off while giving it one more playthrough for the gipper.

You don't mind? Good for you. Have a cookie. Play through it and be happy. I don't give a fuck. I'm simply stating my own opinion on it as it stands now, 8 years after release.  :drillf:



And yeah, Titan Quest is good enough for the moment, but then I'm playing WoW again, so not even much TQ.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Moaner on July 10, 2008, 09:10:16 AM
I've played a Barbarian to 27 since the announcement.  I've never played on Battle.net before so I'm having fun.  I'm looking forward to starting a hardcore character or 7. 

I played a shit ton of TQ last fall and it's definitely fun a couple times through.  My character is pretty much invincible at this point though and I've lost all interest in playing it again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on July 10, 2008, 09:50:32 AM
If blizzard released a patch to support 1650x1080 I'd probably go buy a box (3rd time).  Otherwise, nah.

1650x1080 would probably horribly break the game because you'd be able to see to far and classes like sorceress would be uber-sniper.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 10, 2008, 09:55:15 AM
Wahhhhhh the graphics aren't shiny. It is 10 fucking years old, and the graphics were dodgy then. It has always been about the gameplay, not the look.

I'm not having a waaahhh  :awesome_for_real:

I played it at the time and it was great fun. It also looked fine to me at the time as opposed to the dodginess of which you speak. Now it just looks like old soiled arse. it's the truth. If it were prettier I could get past it, but it looks pretty crap to me now.
As it stands, I'll just stick with my fond memories and not fall over myself to whack off while giving it one more playthrough for the gipper.

You don't mind? Good for you. Have a cookie. Play through it and be happy. I don't give a fuck. I'm simply stating my own opinion on it as it stands now, 8 years after release.  :drillf:



And yeah, Titan Quest is good enough for the moment, but then I'm playing WoW again, so not even much TQ.


I was more after Furiously since he left me high and dry last night.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 10, 2008, 09:58:21 AM
Wahhhhhh the graphics aren't shiny. It is 10 fucking years old, and the graphics were dodgy then. It has always been about the gameplay, not the look.

I'm not having a waaahhh  :awesome_for_real:

I played it at the time and it was great fun. It also looked fine to me at the time as opposed to the dodginess of which you speak. Now it just looks like old soiled arse. it's the truth. If it were prettier I could get past it, but it looks pretty crap to me now.
As it stands, I'll just stick with my fond memories and not fall over myself to whack off while giving it one more playthrough for the gipper.

You don't mind? Good for you. Have a cookie. Play through it and be happy. I don't give a fuck. I'm simply stating my own opinion on it as it stands now, 8 years after release.  :drillf:



And yeah, Titan Quest is good enough for the moment, but then I'm playing WoW again, so not even much TQ.


At the time it came out it *was* kind of dodgy, but Blizzard is always behind the technology curve pretty far when it comes to graphics, mostly because their games take so long to finish that by the time they're done their engine is like 5 years old already. That isn't really a bad thing, it means for example that WoW would run on way more PCs at release than say Age of Conan. The big complaints I remember at the time of release with Diablo 2 were the 640x480 resolution (didn't go to 800x600 until the expansion) and the fact that it wasn't fully 3D.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on July 10, 2008, 10:16:24 AM
3D is extremely over-rated for many genres.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on July 10, 2008, 10:38:08 AM
3D is extremely over-rated for many genres.

Totally.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 10, 2008, 11:33:01 AM
3D is extremely over-rated for many genres.

Yeah, the game was obviously fine without it, but I do remember a lot of bitching initially - especially before it released, around the time of that battle.net stress test beta thing where you could only play barbarians and go as far as Blood Raven.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on July 10, 2008, 05:30:35 PM
Since it only does 800x600 and doesn't like scaling on my dual monitor setup, I've been playing it in windowed mode. (-w)

I'll keep an eye out for you WAP. I can't stop playing now, I just got a shiny new unique scimitar with 15% life drain!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 10, 2008, 06:45:23 PM
Since it only does 800x600 and doesn't like scaling on my dual monitor setup, I've been playing it in windowed mode. (-w)

I'll keep an eye out for you WAP. I can't stop playing now, I just got a shiny new unique scimitar with 15% life drain!

I am about to log in and start up a WAP/f13 game- more the merrier! I may crank up the number of players with the /player x command so I get more drops.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 10, 2008, 07:22:55 PM
What?  You can play solo in an 8 player ghost game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on July 10, 2008, 07:59:43 PM
What?  You can play solo in an 8 player ghost game?

You can in TCP/IP but I don't think you can on B.net.

I'm starting up new on US West now. Acct name is Nijasan



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 10, 2008, 11:28:57 PM
57 Necro 38 Barb.

With a fuckload of Uniques going begging.

Good Ole Rockfleece.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on July 11, 2008, 06:30:56 AM
Tell me more about this /player command.  I assume it jacks up the difficulty factor as well?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on July 11, 2008, 07:43:14 AM
On b.net games, when more people join the difficulty of monsters goes up along with drop quality. Since you can't do that in single-player you get the /players command to fake it. /moan


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 11, 2008, 07:54:06 AM
Yeah, I missed the part where you can't do it on bnet. No wonder I couldn't get it to work.

Bunk stopped by for a visit last night. His necro's posse was quite impressive, even though I spent half my mana shooting Ice Bolts at skellies and then realizing they were his  :grin:

Can anyone tell me how the hell to get past Black Marsh? I have done the Forgotten Tower quest, and got another quest (for the Horadric Malus), but I can't find any new zones to get to. I think I got the quest virally from Bunk, but now I am stuck. I spent 45 minutes running around all the other zones last night trying to find out if I missed something. The good news is I found one of my corpses I had forgotten to loot, so I got all my goodies back.

If you can't tell by now, I am a total and utter D2 n00b. Level 13 now though, and I finally found my first magic find trinket =)

Will very likely be on again tonight- same game, same pw.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on July 11, 2008, 08:05:04 AM
Damn you all for this thread.  I reinstalled the game, even though I hate it, and have played for an hour or two the last few nights.  No b.net, though. Since I couldn't get on USWest it seemed pointless to run around all by myself on USEast.

I'll echo the "drops seem to have increased" bit.  The last time I tried playing it was patch 1.10 (It's now 1.12) and I never saw a unique the whole fist Act (as far as I've ever made it.)  I already have seen about 10 between my barb and my amazon and I'm only level 7 on each.  I think they upped the gold and pots too, as I have lots already and I recall never having enough pots to stay alive or gold to buy pots.    The game is still killing my wrist, but the increased loot makes it a little more fun than it was before.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 11, 2008, 08:13:32 AM
Quote
The game is still killing my wrist

Yeah, I never noticed that before, but my hand was like a claw for a few minutes after my 3 hour session* last night. Getting old sucks.



* D2, not masturbation.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 11, 2008, 08:42:47 AM
Due to my masturbation habit, D2 is a breeze.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on July 11, 2008, 08:43:50 AM
After the marsh there should be the monastary type area. Just circle the zone looking for exits along the boundaries. In this case I think it's a wall with a gate, usually to the UO north of the zone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 11, 2008, 09:30:26 AM
I will look again tonight. It sounds like Tamoe Highlands abuts Black Marsh in some way, but I swear I covered the whole zone last night. If I can't find it I might start up a new barb or pally for some melee fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 11, 2008, 10:19:17 AM
If you are having wrist problems, just play a skeleton horde necromancer, it is more of a spectator sport.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on July 11, 2008, 10:37:22 AM
I will look again tonight. It sounds like Tamoe Highlands abuts Black Marsh in some way, but I swear I covered the whole zone last night. If I can't find it I might start up a new barb or pally for some melee fun.

You are correct, there is usually a dirt path leading from zone to zone. So just follow that, unless it goes to a dungeon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 11, 2008, 01:38:20 PM
I fucking hate Duriel. One boss in a very enclosed space who just runs up and splats you against the wall until you grind up to the point where you can beat his ass in.

Grrr. I always have to grind the false tombs to get powerful enough to beat him.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 11, 2008, 02:04:02 PM
I fucking hate Duriel. One boss in a very enclosed space who just runs up and splats you against the wall until you grind up to the point where you can beat his ass in.

Grrr. I always have to grind the false tombs to get powerful enough to beat him.

Yeah. It wasn't obvious at the time (at least to me) but Duriel is really kind of a design misstep I think. Maybe that was obscured by the fact that at the time the game came out, he was more awful because you zoned in right on top of him and he could kill you while you were still loading up. Not such a problem with how fast it loads now though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 11, 2008, 02:09:49 PM
Never once had a problem with Duriel.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 11, 2008, 02:44:20 PM
Hehe.  Duriel killed my hardcore sorcy once.

Man, I miss hardcore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on July 11, 2008, 03:13:49 PM
I fucking hate Duriel. One boss in a very enclosed space who just runs up and splats you against the wall until you grind up to the point where you can beat his ass in.

Grrr. I always have to grind the false tombs to get powerful enough to beat him.

Yeah, he's a nightmare as a Sorceress. If you go back to kill him again though he's cake since you can kite him around Tyrael.

As it is, I've found Baal the easiest boss by far.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 11, 2008, 03:14:01 PM
I fucking hate Duriel. One boss in a very enclosed space who just runs up and splats you against the wall until you grind up to the point where you can beat his ass in.

Grrr. I always have to grind the false tombs to get powerful enough to beat him.

Yeah. It wasn't obvious at the time (at least to me) but Duriel is really kind of a design misstep I think. Maybe that was obscured by the fact that at the time the game came out, he was more awful because you zoned in right on top of him and he could kill you while you were still loading up. Not such a problem with how fast it loads now though.

Shit I remember that! He used to clean all our (my multiplayer buddies) clocks before we could even see what was going on!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on July 11, 2008, 03:32:49 PM
Fuck Baal on my undergeared Amazon on Nightmare. Or Normal.

Man, just fuck Baal period. His ice wave bullshit is ENORMOUS.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 11, 2008, 03:38:17 PM
Why aren't you guys playing hardcore.

I GAME THROUGH YOU.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on July 11, 2008, 04:17:11 PM
Um, what exactly does /players change in-game?

I tried it out on a new Necro and the game didn't seem to change at all. Skeleton horde seems comically OP too, I have 5 so far and I'm wondering if I would pick up teeth, or a curse just so that I have something to. Any tips?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 11, 2008, 04:24:55 PM
Are you playing single player?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 11, 2008, 06:28:25 PM
If you are playing single player or non-ladder, /player x will boost Diablo's minions as if that many players are in the game. Tougher mobs, but more XP and lots more drops.

As soon as I bust from this HORSE tourney I will be firing up a game. Think I may start a barbarian.

USWest
WAP
f13

I will check here before I jump in game in case someone else has a session going before me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Prospero on July 11, 2008, 07:47:42 PM
Just add Diablo 2 as a steam game, and then you can see who all is playing. It's durn handy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on July 11, 2008, 10:30:38 PM
Duriel was my least favorite boss out of all of them since he hits so fucking hard and it freezes you. He's cake if you're playing multiplayer (all of the bosses are really) but single player as most classes he's just incredibly shitty. Baal was annoying sometimes but way easier. One of my friends ran a druid with a ridiculous bear summon and he'd just let the bear tank it and resummon it the instant it got close to death (provided it did...which it usually didn't, even on hell).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 12, 2008, 12:22:00 AM
Just add Diablo 2 as a steam game, and then you can see who all is playing. It's durn handy.


Ah, good idea. I haven't used Steam in approximately forever, but I will start. Ran my new barb up to 14th level thanks in great part to gimpyone's helpful rush through Act I. I am getting closer to getting my Horadric Cube. Daddy want!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on July 12, 2008, 12:27:14 AM
My fav. char was a zealot and fighting Duriel was the most boring thing imaginable. As long as my items were good enough I'd defeat him but otherwise it was tp heal tp heal.. *yawn*.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on July 12, 2008, 09:20:06 AM
Just add Diablo 2 as a steam game, and then you can see who all is playing. It's durn handy.

I wish I could get it on steam...  boxes and cd's?  They still have those?  I haven't had d2 discs in forfuckingever.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 12, 2008, 02:58:32 PM
Hmmm.  Just found the formula to upgrade Unique items.

Rockfleece Sharktooth armor ? 

Nice.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on July 12, 2008, 03:16:34 PM
I'm having way too much fun with these. (http://www.youtube.com/watch?v=H1sESCewzLk)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on July 12, 2008, 03:59:19 PM
I'm having way too much fun with these. (http://www.youtube.com/watch?v=H1sESCewzLk)
:grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on July 12, 2008, 07:42:40 PM
So now my teen level nec has a horde of nine followers that kill everything before I get on screen most of the time. If I do reach the mobs, it's tough to die when I'm hitting them with a 15% life drain unique scimitar.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on July 12, 2008, 08:13:39 PM
If blizzard released a patch to support 1650x1080 I'd probably go buy a box (3rd time).  Otherwise, nah.

1650x1080 would probably horribly break the game because you'd be able to see to far and classes like sorceress would be uber-sniper.

Yeah, though a resolution tweak would be about the only thing that'd get me to play again. Well, for more than a nostalgia afternoon.



At the time it came out it *was* kind of dodgy, but Blizzard is always behind the technology curve pretty far when it comes to graphics, mostly because their games take so long to finish that by the time they're done their engine is like 5 years old already. That isn't really a bad thing, it means for example that WoW would run on way more PCs at release than say Age of Conan. The big complaints I remember at the time of release with Diablo 2 were the 640x480 resolution (didn't go to 800x600 until the expansion) and the fact that it wasn't fully 3D.

Yeah, I didn't pick it up till I got the Battle Chest. But yeah, it looked ok to me. Then again, WoW still looks fine to me, so...  :awesome_for_real:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Prospero on July 12, 2008, 08:16:36 PM
Just add Diablo 2 as a steam game, and then you can see who all is playing. It's durn handy.

I wish I could get it on steam...  boxes and cd's?  They still have those?  I haven't had d2 discs in forfuckingever.
Amen. I'd pretty much re-buy every game I own on Steam if they would sell them there. I hate disks I do.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: addryc on July 13, 2008, 04:55:09 PM
Just add Diablo 2 as a steam game, and then you can see who all is playing. It's durn handy.

I wish I could get it on steam...  boxes and cd's?  They still have those?  I haven't had d2 discs in forfuckingever.
Amen. I'd pretty much re-buy every game I own on Steam if they would sell them there. I hate disks I do.

If you have your original D2/LoD keys - you can sign up at: Blizzard Account (https://www.blizzard.com/account), enter them in the 'Games' tab and it will give you the option to do a digital download of the game and expansion - voila - no need to ever carry CDs around with you again - and you have a 'wallet' of Game CD keys for use wherever you are :)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on July 13, 2008, 06:42:52 PM
Is a Blizzard account seperate from a WoW account, or is it like Sony's Station accounts being the same as an EQ/2/SWG/etc account?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on July 13, 2008, 07:56:12 PM
Looks different at least, and they don't let you put in WoW/BC keys.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: addryc on July 13, 2008, 08:42:41 PM
Currently it seems like its only being used for the Blizzard Online Store and for the aforementioned Games wallet - but those alone are pretty neat!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on July 14, 2008, 01:55:21 PM
Now I need to find my LOD case... I have the cd, no CD Key :(.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 14, 2008, 03:07:49 PM
Someone drop by and twink me up plskthx. Will be on tonight. USWest/WAP/f13.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 15, 2008, 05:46:57 PM
Goddamn it. I am starting to remember why I quit playing this game originally. Died in Tal Rasha's tomb. Have been back at least 10 times. Map has changed, and I can't find my body. I have died numerous times trying to find it. Had about 100k gold. Probably have 30k now from all the death taxes. BITTER.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on July 15, 2008, 05:50:46 PM
.......?

How did the map change?  It stays static the whole game I thought....

Never had a problem finding my corpse before...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on July 15, 2008, 05:59:51 PM
Goddamn it. I am starting to remember why I quit playing this game originally. Died in Tal Rasha's tomb. Have been back at least 10 times. Map has changed, and I can't find my body. I have died numerous times trying to find it. Had about 100k gold. Probably have 30k now from all the death taxes. BITTER.

It's that risk/reward ratio.  Brad McQuaid would say you are actually having fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 15, 2008, 06:45:37 PM
.......?

How did the map change?  It stays static the whole game I thought....

Never had a problem finding my corpse before...

If you're playing on b.net and have to go to a new game it changes, but I thought in that case the body ended up back in town?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 15, 2008, 08:50:38 PM
I ended up finding the spot to enter the tomb. I went in and got murdered by Duriel, and ended up back in town. At my feet was my corpse. Unfortunately, I wasn't able to go back to fight Duriel again- every time I went into the Tomb, it was a new map, but with no spot for the Horadric Staff (which was also no longer in my possession). I finally ended up joining another game and helping them through Act II  and killed Duriel that way (damn that is a tough fight, btw). Now I am in the beginning of Act III and going to bed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on July 15, 2008, 10:42:04 PM
No matter what they do, Duriel still sucks. WTF!  :ye_gods:


Cut that bitch's HP in half.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on July 16, 2008, 01:24:47 AM
When asked about drops in a party.
Quote from:  Bashiok
Currently - while in a party each player will see their own drops from each kill.

When asked about bound items.
Quote from:  Bashiok
Diablo is a trading game, and we have no plans to change that. We don't have any inclination to make items bind to a character, or otherwise remove trading opportunities.

Will there be absolutely no items that will be bound to a character? It isn't possible to say with any certainty at this point, there might be.

From one of the Blue posters on the D3 Forums. Obviously subject to change, but something to spur MOAR DIABLO TALKINGS!

Will probably be lurking around at the D3 forums over at Blizzard for the foreseeable future. They do nice FAQs every week or so for SC2 with luck they will for D3 in the near future.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on July 16, 2008, 02:03:30 AM
Goddamn it. I am starting to remember why I quit playing this game originally. Died in Tal Rasha's tomb. Have been back at least 10 times. Map has changed, and I can't find my body. I have died numerous times trying to find it. Had about 100k gold. Probably have 30k now from all the death taxes. BITTER.

Exit the game and come back... It will be right next to you when you start a new game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on July 16, 2008, 02:06:14 PM
When asked about bound items.

One day someone will explain to me what possible benefit the 'bound items' mechanic could ever bring to a game.

And on the day that such an explanation includes even a single valid point, the skies will rain fire and the end of days will be upon us.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on July 16, 2008, 02:19:08 PM
I thought the basic idea was to keep down item inflation?  Since most mmo's don't have item destruction, eventually rare items become common as dirt because everybody just sales/pass's them on to other players when they get something better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 16, 2008, 02:35:46 PM
Between bound items and level restrictions on items, things have gone backwards since EQ1 imo. Old fashioned twinking was fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 16, 2008, 02:41:33 PM
Also- I just realized that my sorc is 23rd level and I could have been using Teleport for several levels if I wasn't a n00b. Goddamn it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 16, 2008, 03:36:45 PM
Between bound items and level restrictions on items, things have gone backwards since EQ1 imo. Old fashioned twinking was fun.

MMOs are bass-ackwards.  I've stated it before, but I think that the stifling rulesets of current gen mmos are an over reaction to problems in EQ1.  As a rule, in an online multiplayer game, you should not discourage player interaction.  Player bound items, level restricted items, group only spellcasting, locked encounters, level restricted pvp, instances etc. are all ways of 'solving' problems, but they make a multiplayer platform almost pointless.  By implementing such bone-headed ideas, the current gen are basically online single player games with chat rooms.

I know I'm on the losing lost side of this debate, but the fact that mmo after mmo falls flat gives me hope that I'm not a masochist and an online game really should encourage teamwork and competition.  Now back to your regularly scheduled Diablo thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on July 16, 2008, 04:13:48 PM
Between bound items and level restrictions on items, things have gone backwards since EQ1 imo. Old fashioned twinking was fun.

MMOs are bass-ackwards.  I've stated it before, but I think that the stifling rulesets of current gen mmos are an over reaction to problems in EQ1.  As a rule, in an online multiplayer game, you should not discourage player interaction.  Player bound items, level restricted items, group only spellcasting, locked encounters, level restricted pvp, instances etc. are all ways of 'solving' problems, but they make a multiplayer platform almost pointless.  By implementing such bone-headed ideas, the current gen are basically online single player games with chat rooms.

I know I'm on the losing lost side of this debate, but the fact that mmo after mmo falls flat gives me hope that I'm not a masochist and an online game really should encourage teamwork and competition.  Now back to your regularly scheduled Diablo thread.
I don't see anything in there making multiplayer pointless or discouraging teamwork or competition.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on July 16, 2008, 04:25:12 PM
Bound items work in an MMO to discourage people from monopolizing non-instanced mobs.

In a game like Diablo makes no sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on July 16, 2008, 05:06:25 PM
I don't see anything in there making multiplayer pointless or discouraging teamwork or competition.

Do you see anything in there that decreases or nullifies a player's usefulness to other players in a multiplayer game?  Semantics aside, that was my point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on July 16, 2008, 05:24:45 PM
Bound items work in an MMO to discourage people from monopolizing non-instanced mobs.

There are games that have non instanced mobs that drop decent loot that is bound on pickup? What? Some examples please.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on July 16, 2008, 05:56:30 PM
FFXI.

In some other thread people said that WOW had overland mobs that did that as well, I wouldn't know.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on July 16, 2008, 06:43:05 PM
FFXI.

In some other thread people said that WOW had overland mobs that did that as well, I wouldn't know.

Ah ok, I haven't played FFXI.

At the moment all worthwile non-instanced drops in WoW are BoE. They are not farmable however as they are either on rare monsters with 8 hour respawns, or random low % drops on any mob. Any decent drop you would get outside an instance would be sellable, but getting them is mostly a matter of luck.

If they were farmable but BoP then they would be pointless and/or camped in the same way as a quest mob would be camped. So by making them a low chance they ensure they will continue to be usefull but that no one can try and exploit this usefulness and gain a monopoly. But the lack of monopoly is not caused by the bind, it's caused by the unpredictable drop rate.  They could make them not bind at all and still not run the risk of monopoly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on July 16, 2008, 06:48:23 PM
They are not farmable however as they are either on rare monsters with 8 hour respawns..

If you're not worried about the legality of hacking the game that mechanic is totally exploitable and farmable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on July 16, 2008, 07:25:49 PM
They are not farmable however as they are either on rare monsters with 8 hour respawns..

If you're not worried about the legality of hacking the game that mechanic is totally exploitable and farmable.

Oh?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on July 16, 2008, 07:49:27 PM
At the moment all worthwile non-instanced drops in WoW are BoE. They are not farmable however as they are either on rare monsters with 8 hour respawns, or random low % drops on any mob. Any decent drop you would get outside an instance would be sellable, but getting them is mostly a matter of luck.

If they were farmable but BoP then they would be pointless and/or camped in the same way as a quest mob would be camped. So by making them a low chance they ensure they will continue to be usefull but that no one can try and exploit this usefulness and gain a monopoly. But the lack of monopoly is not caused by the bind, it's caused by the unpredictable drop rate.  They could make them not bind at all and still not run the risk of monopoly.

What prevents me from getting 100 of my Chinese friends and camping the mob perpetually? Drop rate does nothing to change this, in FFXI monsters with 2% drop rates and 24 hour spawn times are monopolized.

If the items you are described were hands-down the best in the game this would be a horrible problem. You'd get hundred of people standing around waiting for a mob to pop. And without bind on pickup even if someone got the item they'd be back the next time to try to get it again and sell it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on July 16, 2008, 08:43:22 PM
What prevents me from getting 100 of my Chinese friends and camping the mob perpetually? Drop rate does nothing to change this, in FFXI monsters with 2% drop rates and 24 hour spawn times are monopolized.

If the items you are described were hands-down the best in the game this would be a horrible problem. You'd get hundred of people standing around waiting for a mob to pop. And without bind on pickup even if someone got the item they'd be back the next time to try to get it again and sell it.

If the items were the best in the game then it woud be an issue. However that's not the case. If the item was one of the best in the game then would it be? That depends really. It depends how many other alternatives there are. It depends how much time and energy would be spent to get them.

If you had two identical items, one BoP in an instance that takes 1hour to run, and one that doesn't bind from a mob in the world that respawns over a certain period of time, then we have a different situation.

The mobs in WoW, to the best of my knowledge, work like this:

They have a 'cooldown' timer. After they are killed the will not respawn for this period. This period if commonly 8 hours.
After that cooldown is up the can respawn, but will not respawn automaticlly. Instead they will do so randomly within a certain time period.
They will not necessarily spawn at a single place but may have a number of places in which they can spawn.

So if you have a mob that does the above, that drops a valuable item 10% of the time, then the value of that item to someone who could go into an instance and get a similar item is low. You wont find 100 people waiting around for an hour in 5 different places hoping to nick the spawn if they need the item because they can go and get it themselves in one hour, however you might find a few people check the place out if they're in the area, or even come over on purpse, hoping to get lucky and sell it for a fair bit or keep it for leveling alts in the future

Now some might have a problem with that because it raises the fear of RMT, but insofar as it relates to other things it's not a big deal. It's an optional monster to try camp in order to make some money. It's elective and doesn't impact on others playing the game. For some people these kinds of things are fun.

The real reasons for binding items seem to me to be RMT fears and forcing players to play content. If items dont decay and we have these unbound items around then eventually there will be so many that you can get one for a smaller investment than doing the instance. I don't think binding has anything to do with fixing monster camping or anything like that; all that stuff can be delt with in other ways if they wanted to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on July 16, 2008, 08:51:29 PM
Yeah bound items suck.

I honestly think Blizzard missed the boat on making that a mechanic in the game. If the hardcore wanted to be hardcore with the only items, they don't have to sell them or trade them to anyone, but the idea of getting drop after worthless drop off bosses becuase of the random loot mechanic with no possible way to get around it is beyond frustrating.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on July 17, 2008, 12:28:52 AM
At the moment all worthwile non-instanced drops in WoW are BoE. They are not farmable however as they are either on rare monsters with 8 hour respawns, or random low % drops on any mob. Any decent drop you would get outside an instance would be sellable, but getting them is mostly a matter of luck.

If they were farmable but BoP then they would be pointless and/or camped in the same way as a quest mob would be camped. So by making them a low chance they ensure they will continue to be usefull but that no one can try and exploit this usefulness and gain a monopoly. But the lack of monopoly is not caused by the bind, it's caused by the unpredictable drop rate.  They could make them not bind at all and still not run the risk of monopoly.

I know you're specificlly talking about equippable items, but there's also numerous crafting patterns that are low drop rate BoP world drops from maybe only one or two types of mob. This is a particular aspect of gameplay that I find monumentally retarded. While the world-drop blues and epics seem to be more like an occasional nice treat, without access to sites like wowhead there would be next to no chance that a crafter would "accidentally" stumble on these recipes. In order to get them you are obliged to look for them on 3rd party sites, and then spend hours grinding the same 4 or 5 mobs into oblivion.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 17, 2008, 07:22:55 AM
Drops should work like Diablo- go off a loot table, and any mob over x on the table can drop anything up to its loot value. So big bosses drop the really rare stuff, but rares aren't limited to any particular boss. That would make getting PUGs or even guild groups together to help alts or lowbies finish quests would be that much easier, since anything could conceivably drop.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on July 17, 2008, 07:40:06 AM
They are not farmable however as they are either on rare monsters with 8 hour respawns..

If you're not worried about the legality of hacking the game that mechanic is totally exploitable and farmable.

Oh?

The data on what mobs are where within a certain range of the character is sent to your PC, this is usually one of the first things a haxor program learns to monitor.  So, set a few characters around the area where the mob spawns, preferably so that they have overlapping scan areas, the moment it pops you will get a notification, run over, smash it and repeat, the whole process could easily be automated.  The mob will only be up for moments before the camper-bots get it, so unless someone else just happens to be standing there when the mob spawns you ain't going to get it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 18, 2008, 01:21:34 PM
So- how screwed am I?

I was playing on bnet in Act III. I got to the end (where you kill the council of Zara-something). As council members died, they were dropping magic items like Pacman Jones dropping twenties at a strip club. I was ferrying goodies back to town, and advanced the quest BEFORE I picked up the 4th item (flail). Then I got disconnected and couldn't get back into my game, It was late, so I went to bed.

What will happen when I log in? Will I still be able to go pick up the flail, or am I going to have to join another MP game in the hopes of advancing the plot?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 18, 2008, 02:14:36 PM
So- how screwed am I?

I was playing on bnet in Act III. I got to the end (where you kill the council of Zara-something). As council members died, they were dropping magic items like Pacman Jones dropping twenties at a strip club. I was ferrying goodies back to town, and advanced the quest BEFORE I picked up the 4th item (flail). Then I got disconnected and couldn't get back into my game, It was late, so I went to bed.

What will happen when I log in? Will I still be able to go pick up the flail, or am I going to have to join another MP game in the hopes of advancing the plot?

I don't think it is possible to get permanently screwed on quest advancement in D2, you should be OK. You will have to kill the council again almost certainly though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 18, 2008, 02:36:32 PM
That isn't so bad...they were dropping all kinds of goodies!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 19, 2008, 01:05:01 AM
If your magic find is high enough, the Travincal council is an item pinata.  Two Uniques in one run, both exceptionals.

That said, my wife collects magic find like other women collect shoes.


Ok, serious question :  I now have lots of Immortal Kings, but I've gimped myself kinda with 15 ranks of Frenzy.

Is there an app out there that will allow me a respec ?  I don't wanna hear if you consider it cheating.  I consider it getting out of another 3 weeks of playing a different barb to level 75.

I've googled, of course, but virus filled exes do not pump my nads.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 19, 2008, 11:17:12 AM
Bunch of mods (http://forums.diii.net/showthread.php?t=659145) for single player. Not sure if any allow respecs or not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on July 19, 2008, 12:07:33 PM
I know there were editors which used to allow this.  I cannot imagine they no longer exist.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on July 19, 2008, 12:20:21 PM
There's still a bunch of D2 trainers out there.  Most folks search for 'mod' or 'hack' while forgetting the "old" trainer term.  :grin: 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 21, 2008, 01:52:36 AM
I found a really good one called Hero Editor.  Just what I needed.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xerapis on July 21, 2008, 02:20:05 AM
Yeah, Hero Editor rocks. 

++magic find, immunity to being frozen = happiness


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 21, 2008, 04:07:01 AM
But that's cheating.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on July 21, 2008, 05:24:09 AM
But that's cheating.



But if you're playing it as a single-player game... so what?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 21, 2008, 06:07:13 AM
Are you seriously going to argue about cheating with a bloke that just admitted to downloading a mod tool to recreate his barbarian in his own image ?  Or did you fall into the Sarchasm ?

Tick Tock Clarice.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on July 21, 2008, 08:41:22 AM
(http://iria.chem.uh.edu/f13/sarchasm01.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 29, 2008, 03:27:07 AM
Well, the installer from Blizzard.com made everything work and I got the aspect ratio to be all sorts of awesome. So uh, yea, US West or East. Who wants some?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on July 29, 2008, 05:41:21 AM
(http://iria.chem.uh.edu/f13/sarchasm01.jpg)

Unh I missed this sorry, yeah, I fell :D


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 29, 2008, 08:13:58 AM
USWest! Let me know when you play and I will try to be on. My sorc is just about ready to finish Act V on normal. Already mopped the floor with Diablo's punk ass.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on July 30, 2008, 05:56:37 AM
http://www.getdropbox.com/gallery/39720/2/screenshots/diablo%20ii?h=0fb957

Follow my progress! My toon is currently reasonably gimped but I have pretty goddamn good gear. Whatever though! To the gimpmobile!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on July 30, 2008, 06:59:46 AM
Lol.

I have 3 bank chaps with full stashes of exceptional Uniques.

I also upgraded my Butchers Pupil to and Elite weapon and I'm handing out 1700 damage in a whirlwind :  And that's only counting one hand.

I had forgotten, however, just how fucking annoying Hell and exp loss on death is.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 30, 2008, 10:47:49 AM
http://www.getdropbox.com/gallery/39720/2/screenshots/diablo%20ii?h=0fb957

Follow my progress! My toon is currently reasonably gimped but I have pretty goddamn good gear. Whatever though! To the gimpmobile!

Funny- your inventory arrangement is the exact opposite of mine (I have potions on the left, charms/books on the right). Are you left or right handed? I wonder if that has anything to do with it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: gimpyone on July 30, 2008, 11:25:23 AM
Anyone playing today?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 30, 2008, 12:44:08 PM
There is a distinct possibility that I will be on tonight, probably 8PM or so PDT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: gimpyone on July 30, 2008, 01:02:23 PM
I'll be looking for you. :hello_thar:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 30, 2008, 02:30:44 PM
You can come help me finish Act V and get me some phat lewtz!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on July 30, 2008, 06:40:25 PM
Game on!

USWest
WAP
f13



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on August 06, 2008, 11:01:15 AM
Jay Wilson (D3 designer) interview. Topic? D3 Not Enough Liek D2 (http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/)

Found that at Penny Arcade.

Also,
http://www.penny-arcade.com/comic/2008/8/6/ (http://www.penny-arcade.com/comic/2008/8/6/)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on August 06, 2008, 11:16:10 PM
I still have no idea why he's justifying himself to 'tards.

He's right on all counts when he does tho.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 06, 2008, 11:31:19 PM
I still have no idea why he's justifying himself to 'tards.

He's right on all counts when he does tho.


Because Blizzard smackback is teh funnay.

Quote
After the announcement, one of our environment artists went to the darkest area in Act One and put a giant rainbow across the whole area.

 :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 06, 2008, 11:58:05 PM
I still have no idea why he's justifying himself to 'tards.

He's right on all counts when he does tho.

His technical reasons were bullshit. Their engine can't do per-vertex light attenuation? If so they need better programmers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on August 07, 2008, 12:11:48 AM
He doesn't need technical reasons.

He made it clear that it plays better during testing and, oh, yeah, one more thing;  It's My Fucking Game.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 07, 2008, 01:03:40 AM
exactly, vote with your dollar.
turning up the contrast = graphic artist.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on August 07, 2008, 01:22:18 AM
I still have no idea why he's justifying himself to 'tards.

He's right on all counts when he does tho.
His technical reasons were bullshit. Their engine can't do per-vertex light attenuation? If so they need better programmers.
Or maybe they've chosen not to so that the game can run on lower end systems (since that seems to have been a good strategy in their previous games) and they want to be able to pack the screen with monsters rather than only having a handful at a time like all the other 3D Diablo "clones".

The fan altered screenshot at the top there is drawn like it was lit "Doom 3"-style aka with pure dynamic lighting. How many monsters did you fight at once in Doom 3? Yeah not that many.

Edit: with


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on August 07, 2008, 10:33:35 AM
lol new Art Director for Diablo 3 job listed on blizzard :)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 07, 2008, 01:23:11 PM
I'm talking the light radius stuff. Doing that on a per vertex basis when the game comes out in '09 or later should be possible on mid-level hardware. Maybe not the dynamic shadows but lighting the stuff in the center of the screen brighter than the edges should be relatively simple.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 07, 2008, 01:30:55 PM
I don't get why anyone would want the "Light Radius" stat shitting up equipment again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on August 07, 2008, 01:39:41 PM
Yeah.  That fucking helm Duskdeep made you BLIND.

Balrogs came out of fucking nowhere.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 07, 2008, 05:18:37 PM
Oh right, I've been playing D2 again as well.

http://s539.photobucket.com/albums/ff358/fabricatedf13/Diablo2/

Woo. Grindy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 07, 2008, 05:24:19 PM
Turn on FRAPS, use dropbox, set FRAPS to drop pictures into the folder you specify, instant galleries that aren't slow as balls.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 07, 2008, 05:31:15 PM
No dropbox here. :/

Also, this is a LAN/IP character. My friends all despise battle.net as do I. The loot is actually 100% legit. I've been finding shit left and right...too bad 90% of it is really low level sets and unique items that I've long since outclassed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 07, 2008, 05:37:30 PM
I'm playing battle.net atm, just hit Kurast actually. Hopefully it'll yield decent shit as I have +30% magic find.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 07, 2008, 05:45:37 PM
I can't tell you how happy I was to get a Steelclash and my Treads of Cthon. God I love those boots.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on August 07, 2008, 09:39:16 PM
lol new Art Director for Diablo 3 job listed on blizzard :)

He quit. http://kotaku.com/5034395/diablo-iii-art-director-quits-game-remains-the-same


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 08, 2008, 08:18:00 AM
I'm playing battle.net atm, just hit Kurast actually. Hopefully it'll yield decent shit as I have +30% magic find.

USWest? Holler if you want/need some assistance or company. My sorc should be high enough level to mow through that Act with impunity. Unless you are on Hell or something.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 08, 2008, 08:30:10 AM
I'm level 19 and sucking wind in Kurast. Those little knifey punks make mincemeat out of me and I think my Magic Find gear is broken. I should return it for new ones, I think it's still under warranty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 08, 2008, 08:36:35 AM
Are you melee? The swarms of nasties there are kind of a PITA. And the goddamned Maggot Den or whatever is just a chore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 08, 2008, 08:45:37 AM
The Maggot Den in Chapter 2 wasn't so bad. But Chapter 3 is hell because 1. The Waypoints are hard to find and 2. My fire resistance isn't up to snuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 08, 2008, 12:37:36 PM
Thank god for playing a Paladin. I just turn on whatever I need.

Only problem is that pallies can't hit anything for shit in melee without 3000000 attack rating.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on August 08, 2008, 03:46:16 PM
Yeah, but you only get 1 useful action button, since the other is usually a goddamn aura.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 08, 2008, 05:06:21 PM
I'm loving my undead horde.  Swarm my minions, swarm!

Tack on the ability to equip your merc so they're not useless (was that always there? I don't recall it from the original release or the last attempt I made at playing) and I've actually made it to hell in a game of D2.  Color me fucking surprised.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on August 08, 2008, 10:36:54 PM
Damn you guys, I actually downloaded and installed D2+LoD lastnight. Not played again yet, trying to resist!

Very impressed with the Blizzard Account thing. I remember D2+LoD taking *ages* to install from CD's but it was ultra fast from the downloaded files and means I don't ever have to rummage about for those CD's again :)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 10, 2008, 09:17:56 PM
I feel like a retard not knowing that I could make an account on the Blizzard Store, enter my keys, and be able to download Diablo 2. I've bought D2 twice due to losing CDs, one of my best friends is up to copy #3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindiaN on August 12, 2008, 06:20:41 AM
The cheating on battle.net is way worse than it used to be. The fastest way to level are baal runs made by these paladin bots that just cruise through everything and have a pickup hack too. I hope they control cheating in D3 because dupers/botters have run the economy in D1 and 2.

You always were able to equip your merc, but now they made it so that you can buy mercs around whatever level you are so you can pick up a level 80 NM merc instead of having to spend hours catching him up. Act 2 NM mercs are the best because of auras, offensive has might and defense has holy freeze.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 12, 2008, 08:21:51 AM
Jay Wilson (D3 designer) interview. Topic? D3 Not Enough Liek D2 (http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/)


Good read. 

Edit:
Hrmrmm is there any good reason why I should not go out and buy Diablo 2 today?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 12, 2008, 10:04:06 AM
It looks like ass?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 12, 2008, 10:13:41 AM
I hate your avatar.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 12, 2008, 02:11:35 PM
Jay Wilson (D3 designer) interview. Topic? D3 Not Enough Liek D2 (http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/)


Good read. 

Edit:
Hrmrmm is there any good reason why I should not go out and buy Diablo 2 today?

You've never played Diablo?  Wut?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rake on August 12, 2008, 03:10:12 PM
The cheating on battle.net is way worse than it used to be. The fastest way to level are baal runs made by these paladin bots that just cruise through everything and have a pickup hack too. I hope they control cheating in D3 because dupers/botters have run the economy in D1 and 2.

Expecting Blizzard to stop the cheaters is like expecting a Ho to love you, or a Policeman to turn up just when you need one, and actually help you.


Didn't everyone quit Diablo 2 because of disgust at the lack of Policing rather than just plain boredom. I know everyone who I played with had that feeling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 13, 2008, 02:26:43 PM
Didn't everyone quit Diablo 2 because of disgust at the lack of Policing rather than just plain boredom. I know everyone who I played with had that feeling.

No?  Seriously, you were expecting a vibrant economy out of pick up games of D2?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 13, 2008, 02:42:06 PM
Maybe he wanted to trade gold for items instead of Stones of Jordan.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 13, 2008, 03:26:46 PM
Yea, you don't worry about loot in baal runs.  Only sweet, sweet xp.  You can literally watch your bar go up in 5+ people groups.

That's what's so great about Diablo.  You can level up dudes like crazy.  So you can make characters who, while totally gimped for most aspects of the game, do one thing exceptionally well.  Most people make a meteor/orb sorc to do hell mephisto runs first.  That way you don't have to worry about loot or map hacking auto-looters.  Then you'll have plenty of gear for your more gear dependent characters.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 14, 2008, 08:28:54 AM
Jay Wilson (D3 designer) interview. Topic? D3 Not Enough Liek D2 (http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/)


Good read. 

Edit:
Hrmrmm is there any good reason why I should not go out and buy Diablo 2 today?

You've never played Diablo?  Wut?

I have not played in god knows how long.  So in order to play it again I would need the discs.  To get the discs I'd have to go buy it right?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 14, 2008, 08:30:52 AM
I just made a paladin and I can't find a good weapon.  Almost done with chapter one, and my only weapon that was anywhere close to decent was ethereal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 14, 2008, 09:03:28 AM
Are you playing on bnet? I can run you through the early stuff and find you something decent to wield if you are playing on USWest tomorrow night.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 17, 2008, 06:41:06 AM
Ive never actually played on Bnet.  However I just got my cube on my paladin.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 17, 2008, 01:32:25 PM
I'm stuck on Duriel as a Hammer Paladin and it sucks.  Meh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 17, 2008, 04:01:45 PM
I'm stuck on Duriel as a Hammer Paladin and it sucks.  Meh.

If you're a low level (normal?) it might still be easier to alternate hammering, meleeing, hammering, etc. all whilst drinking pots like an absolute bitch. Having some mana steal might help.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on August 17, 2008, 06:50:22 PM
This thread needs to be retitled into "D3 news makes people play D2 again".  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 17, 2008, 10:15:50 PM
This thread needs to be retitled into "D3 news makes people play D2 again".  :why_so_serious:

I found my Amazon that's on Hell difficulty. The files were backed up on my webhost, tucked away in a folder.

I should finish this game on Hell, just so I can say I did it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 18, 2008, 12:46:01 PM
I'm stuck on Duriel as a Hammer Paladin and it sucks.  Meh.

If you're a low level (normal?) it might still be easier to alternate hammering, meleeing, hammering, etc. all whilst drinking pots like an absolute bitch. Having some mana steal might help.

I'm on normal level and chugging potions wasn't helping at all, kept dieing.  And I should be the right level, low 20s, but he destroys me in 5 hits or so.  Ugh.  No way I'd survive.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 18, 2008, 12:56:40 PM
For duriel, I ran around in a circle and my henchman killed him in a few minutes. Whenever he went to attack the henchman, I threw a fulminating potion. Fin.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 18, 2008, 01:12:07 PM
Its been a 'while' since I played so my advice might be a bit iffy. Your best bet is to get cornered by Duriel at which point he shouldn't be able to charge you. Have an Act 2 henchman, and hopefully Duriel will alternate attacking you/ the henchman and you'll have time to pot up. If you can find pots that are better than the ones you can buy it might be worth farming for pots for a bit and then having a go at him.

Yeah and as Schild said at level 20 throwing pots are still full of win.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on September 30, 2008, 06:25:11 PM
Conspiracy theory about Dablo III release date (http://www.battle.net/forums/thread.aspx?fn=d3-general&t=363656&p=1&)

:awesome_for_real:

If this turns out to be the actual date, we should pool some money and send him a couple of Diablo cosplay strippers.  Or ask him to fix the economy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on September 30, 2008, 06:32:24 PM

Conspiracy theory about Dablo III release date (http://www.battle.net/forums/thread.aspx?fn=d3-general&t=363656&p=1&)

:awesome_for_real:

If this is turn out to be the actual date, we should pool some money and send him a couple of Diablo cosplay strippers.  Or ask him to fix the economy.

Reminds me of that south park episode where cartman convinces everyone that kyle caused 9/11:

"There are two towers. Two minus one is one. One and one - eleven. Two minus one is one. One one. And there are nine members on Silverstein's board of directors - that's nine one one - 911. Two minus one plus 911... and you get twelve. Which leads us all to the master mind of the attacks... KYLE... Twelve contains the numbers one and two just like the toilet yesterday where somebody went number two instead of number one. Add one and two with 911 and you get 914. Drop the four and it is 91. Exactly the score Kyle got on his spelling test twelve days after 9/11!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Grand Design on September 30, 2008, 07:46:14 PM
Several of his claims have apparently been debunked.

Common sense check:  It's Blizzard, they ship a game "when its ready."  The bug would have to be programmed at least eight years in advance of the release date.  The programmers would have to have the foresight that Blizzard still existed as a company in 09, that Diablo would still be a viable franchise and that they would still be employed and in a position to determine a release date.  And that Blizzard would actually agree to set a release date in stone.

Good read, though.   :awesome_for_real:

Edit: Sentence structure is important.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 01, 2008, 01:40:43 AM
It's Bear with me.  Bear.  Bear.  Fucking Bear.

Bare with me is an invitation to undress for fucks sake.

BEAR.

BEAR !!!!



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on October 01, 2008, 01:43:21 AM
Get in the car?

Oh wait, that's a lion.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Triforcer on October 01, 2008, 06:09:30 AM
It's Bear with me.  Bear.  Bear.  Fucking Bear.

Bare with me is an invitation to undress for fucks sake.

BEAR.

BEAR !!!!



How do you have time to grind for reknown if you are obsessed with spelling errors?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Signe on October 01, 2008, 07:23:36 AM
He's a Scot.  He could do rocket surgery and shout abuse at people at the same time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 01, 2008, 07:41:25 AM

How do you have time to grind for reknown (http://englishplus.com/grammar/00000251.htm) if you are obsessed with spelling errors?

I'm going with the theory that you did that on purpose.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Triforcer on October 02, 2008, 06:17:54 AM

How do you have time to grind for reknown (http://englishplus.com/grammar/00000251.htm) if you are obsessed with spelling errors?

I'm going with the theory that you did that on purpose.



National Spelling Bee (the ESPN one!) alum here, so yeah.  Everytime I see that word in WAR it fills me with the burning fury of a thousand Haemishes. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 02, 2008, 06:21:32 AM
No wonder.  Orcs should know better.

"Let's Make It ORKY !!"

"Leaf me alone, I'm wurkin on sumthin ! "

(Sorry, been playing too much Dawn of War.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rishathra on October 02, 2008, 12:29:08 PM
I didn't know they had Orcs in Dawn of War.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 02, 2008, 02:17:54 PM
(http://img300.imageshack.us/img300/467/orkflowchartek2.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Krulos on October 23, 2008, 11:49:01 AM
The cheating on battle.net is way worse than it used to be. The fastest way to level are baal runs made by these paladin bots that just cruise through everything and have a pickup hack too. I hope they control cheating in D3 because dupers/botters have run the economy in D1 and 2.

You always were able to equip your merc, but now they made it so that you can buy mercs around whatever level you are so you can pick up a level 80 NM merc instead of having to spend hours catching him up. Act 2 NM mercs are the best because of auras, offensive has might and defense has holy freeze.

Yes u can pick up a level 80 NM merc when u are level 81-82, BUT the merc will not have the same stats like a merc u picked up early(lvl25 NM merc). When the 25merc hits level 80 he will have alot more HP and if i remember correctly his aura were higher lvl also.

I have just read that they have removed stats customization in Diablo 3, from now on they will be auto assigned whit each lvl...im angry.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on October 23, 2008, 11:52:26 AM
you  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on October 23, 2008, 12:03:15 PM
you  :oh_i_see:

Don't be haytin on a playa.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on February 07, 2009, 04:20:04 PM
Removing stat customization was a great idea.  People just ended up ruining their characters that way.  They can focus their stat budgets more on items and loot now.  Full of win.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Goreschach on February 07, 2009, 04:34:08 PM
Removing stat customization was a great idea.  People just ended up ruining their characters that way.  They can focus their stat budgets more on items and loot now.  Full of win.

Unless they remove or add respec for every single thing you can customize it won't matter one bit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on February 08, 2009, 09:51:32 AM
They turned the skills/stats  system into an alternative items system.  Meaning you can "equip" any available skill to your level and your class like you could equip any armor available to your level and your class.  You can customize your skill with special "rune?" slot.  You loot runes form the monster.  It's exactly like equipping a 2 handed sword and slotting it with 3 fire gem.  Except it's equipping the whirlwind skill and slotting it with 3 fire rune.

Am I making any sense?



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on February 08, 2009, 09:52:33 AM
That actually sounds incredibly cool.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Goreschach on February 08, 2009, 11:12:03 AM
That actually sounds incredibly cool.

It does. I'm somewhat afraid that if they make it too easy to re-equip your character it will remove some of the build flair of D2 and just exacerbate fotm character types. But if it gets rid of the irritating min/max bullshit, the 'whoops, wrong button. Reroll.' moments, and just lets you focus on the fun, it should be worth it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Flinky on February 09, 2009, 03:30:44 AM
It does. I'm somewhat afraid that if they make it too easy to re-equip your character it will remove some of the build flair of D2 and just exacerbate fotm character types. But if it gets rid of the irritating min/max bullshit, the 'whoops, wrong button. Reroll.' moments, and just lets you focus on the fun, it should be worth it.

Funny, I was just trawling through some posts in the D3 forums discussing the new stat allocation changes (not recommended, Christ its a cesspool). Bashiok, the official Blizzard poster of the forums, was making some replies that sounded suspiciously like fotm builds could be even more rife in D3.

Quote
     Q u o t e:
    As some forumers have stated before I want to recall that one of the greatest and most enjoyable aspects of the DIablo series (specially D2 and D2-LoD), is the amazing variety of character builds you were able to create

Agreed, and we'll probably surpass them for viable number of character builds. With runes it's actually kind of scary. Seeing the game in the wild and what people will come up with... eek. But it's exciting, making a character that almost feels too powerful is pretty damn fun.

He agrees with you on the min/maxing stuff though!

Quote
Not everyone is into strict min-maxing, but almost everyone wants to know how to make a powerful character.

I think keeping some systems nebulous and somewhat unexplained to the player is fine, but something such as stat points, a core progression and "power" system, it should be as straight forward as possible. Especially where fast paced action - not toiling over hidden math and requirements - is the game.

With auto-stats you lose a small amount of customization, true, but gain a lot of freedoms in adding more - and more interesting - customization through other means.

Everything is in this thread: http://forums.battle.net/thread.html?topicId=13909388388&sid=3000 (http://forums.battle.net/thread.html?topicId=13909388388&sid=3000).



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on February 09, 2009, 01:30:46 PM
They turned the skills/stats  system into an alternative items system.  Meaning you can "equip" any available skill to your level and your class like you could equip any armor available to your level and your class.  You can customize your skill with special "rune?" slot.  You loot runes form the monster.  It's exactly like equipping a 2 handed sword and slotting it with 3 fire gem.  Except it's equipping the whirlwind skill and slotting it with 3 fire rune.

Am I making any sense?



No.  I'm clearly being slow, but I don't get it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on February 09, 2009, 02:01:49 PM
Its best if you just read a synopsis of it, like here:

http://www.diablowiki.net/Rune

Personally, I think it sounds amazingly badass, and am looking forward to it.  As they put it, its basically a way for them to add back in randomly dropped skills, like how Diablo 1 had them (sort of, all magic spells were random drop), which I absolutely loved.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on February 10, 2009, 08:44:50 AM
Yes u can pick up a level 80 NM merc when u are level 81-82, BUT the merc will not have the same stats like a merc u picked up early(lvl25 NM merc). When the 25merc hits level 80 he will have alot more HP and if i remember correctly his aura were higher lvl also.

What?  No.  It is irrelevant when you pick up a merc in a difficulty, they always level to the same stats.  The difference is which difficulty you pick up the merc.  Normal > Nightmare > Hell.

Quote
Mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell. The exception is the Nightmare Act 2 mercs, which cannot be hired in Normal (or Hell). The actual "character" level that you hire the merc at is irrelevant, only the difficulty you hire them in matters.

Link. (http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52928)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 11, 2009, 03:24:17 PM
New info...maybe?

Fury and gold sinks.

http://hellforge.gameriot.com/blogs/Hellforge/Bashiok-on-the-Fury-Orb-and-Money-Sinks




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on March 31, 2009, 10:15:30 AM
Necroing this thread -

Dunno if people saw it yesterday, but in the Blizzcast they did - http://www.blizzard.com/blizzcast/archive/episode8.xml - they had a talk about the game and the interface.

New screenshots of the revised UI (since Blizzcon), etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on April 01, 2009, 05:25:16 AM
When I look at this:

(http://dl.getdropbox.com/u/680305/d3.jpg)

All I see is this:

(http://dl.getdropbox.com/u/680305/worldofdiablocraft.jpg)


:cry:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 01, 2009, 06:46:55 AM
For fuck's sake let things evolve. 



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on April 01, 2009, 10:16:44 AM
When I look at this:

snip

All I see is this:

snip

:cry:

Psycho.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on April 01, 2009, 03:52:57 PM
I don't get it. Please explain.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on April 01, 2009, 04:30:03 PM
I don't get it. Please explain.

Diablo I:

(http://dl.getdropbox.com/u/680305/diablo1.jpg)

Diablo II:

(http://dl.getdropbox.com/u/680305/diablo2.jpg)

Diablo III:

(http://dl.getdropbox.com/u/680305/diablo3.jpg)


I like Diablo 3's art/style.  But that new screenshot mixed my Cocoa Puffs with my Trix.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 01, 2009, 05:34:39 PM
When I look at this:

(http://dl.getdropbox.com/u/680305/d3.jpg)

All I see is this:

(http://dl.getdropbox.com/u/680305/worldofdiablocraft.jpg)


:cry:

TOOO SOOON EXECUTUS TOOOO SOOON


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 01, 2009, 05:47:54 PM
God forbid a game coming out 9 years after its predecessor use new graphic technologies, a broader spectrum of colors and higher resolution.   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 01, 2009, 06:26:19 PM
Everytime this thread gets a post in it, my cock moves.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on April 01, 2009, 06:39:49 PM
Everytime this thread gets a post in it, my cock moves.

DANCE BABY, DANCE!  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 01, 2009, 06:40:57 PM
Everytime this thread gets a post in it, my cock moves.
DANCE BABY, DANCE!  :why_so_serious:
Wow. That's like not even funny a little. In fact, it's just pretty disgusting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on April 01, 2009, 07:12:08 PM
So what, the second screenshot is a shop from WoW?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 02, 2009, 12:45:13 AM
Necroing this thread -

New screenshots of the revised UI (since Blizzcon), etc.

You know, I really like the looks of the UI in those screenshots. I thought the UI in Diablo 2 was actually worse than D1, from an asthetic angle.

The inventory icons for items look a gazillion times better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on April 02, 2009, 12:53:05 AM
The inventory UI is a little bland to me... A plain brown background? Meh. Though, they aren't done yet, obviously.

And to the people bitching about it being too colourful, wait for a couple of weeks after it comes out when there are a ton of mods for it.

Edit: Yeah, I know it's supposed to look like leather, but maybe a little tooling on it or something?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 02, 2009, 02:27:40 AM
The inventory UI is a little bland to me... A plain brown background? Meh. Though, they aren't done yet, obviously.

And to the people bitching about it being too colourful, wait for a couple of weeks after it comes out when there are a ton of mods for it.

Edit: Yeah, I know it's supposed to look like leather, but maybe a little tooling on it or something?

D2 was all just grey stone. And I'm sure they'll add some kinda celtic knotwork or something on the borders.
I just like that it looks crisper than D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on April 02, 2009, 02:30:34 AM
God forbid a game coming out 9 years after its predecessor use new graphic technologies, a broader spectrum of colors and higher resolution.   :why_so_serious:

I'm confused when you say 'its predecessor' do you mean wow? Because 9 years won't be far off....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 02, 2009, 06:18:17 AM
I don't like the default font they're using for the item drops.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 02, 2009, 09:59:39 AM
I like how all of the icons for items/weapons/skills have a Web 2.0 look. Heh, -everything- has to look like that now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 02, 2009, 10:02:14 AM
The GUI stuff is actually my least favorite part of Diablo 3, but I'm basically on media blackout on it now. So I won't see much til beta/final product.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 02, 2009, 10:15:21 AM
The GUI stuff is actually my least favorite part of Diablo 3, but I'm basically on media blackout on it now. So I won't see much til beta/final product.

Is there any word yet on when that is going to be, or shoudl I still assume 2013?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 02, 2009, 10:16:37 AM
The GUI stuff is actually my least favorite part of Diablo 3, but I'm basically on media blackout on it now. So I won't see much til beta/final product.

Is there any word yet on when that is going to be, or shoudl I still assume 2013?

I'm not really worried about it, it'll almost certainly be less satisfying than Demon's Souls.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: raydeen on April 02, 2009, 10:54:20 AM


I'm not really worried about it, it'll almost certainly be less satisfying than Demon's Souls.

God you must love that game. Have the two of you set a date for the wedding?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 02, 2009, 10:57:26 AM
I'm not really worried about it, it'll almost certainly be less satisfying than Demon's Souls.
God you must love that game. Have the two of you set a date for the wedding?
Texas won't allow me to marry a videogame. Which is unfortunate.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 02, 2009, 11:29:55 AM
I'll bet you can in Oregon. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mortriden on April 02, 2009, 02:52:48 PM
I'll bet you can in Oregon. 

Negative.  No inanimate objects, no first cousins, no animals; otherwise, it's all good.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 02, 2009, 06:34:05 PM
I tried.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on April 03, 2009, 07:26:15 AM
So plants, viruses, abstract concepts and the undead are still up for grabs?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on April 03, 2009, 09:47:34 AM
Yep.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on April 03, 2009, 09:56:07 AM
I don't like the default font they're using for the item drops.

Also, her knees are too sharp.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on August 21, 2009, 01:06:53 PM
Its a Monk.


 :drillf: :drillf: :drillf:

http://www.youtube.com/watch?v=Dg9SLRiXDI4

http://www.youtube.com/watch?v=oBMlvxnUTKA

(http://www.blogcdn.com/www.wow.com/media/2009/08/ah082109monkd3wc.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on August 21, 2009, 01:10:58 PM
Fuck you for bumping this thread, it does bad things to my heart every time that happens.  This game is still like 6 years from release, it should not be named until there is an open beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 21, 2009, 01:36:32 PM
So the schedule seems to be update last character at Blizzcon '10, tease beta at Blizzcon '11 and announce release date (for Spring '13) at Blizzcon '12?

Is that about right?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 21, 2009, 01:45:46 PM
Yes, I'd guess so, plus loads of bullshit bumps to this thread.  I could have probably guessed it was a monk.  Now let this shit drop off Page One until something serious comes down.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 21, 2009, 02:46:56 PM
HAI GUISE IS DIS RULEESED?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 21, 2009, 02:49:23 PM
I'd rageguy this thread except for how hard I laughed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on August 21, 2009, 03:28:59 PM
Monk gameplay (http://www.youtube.com/watch?v=B_IIe4Wufyw)

Looks like the class I'd like to play but it's probably going to be the most popular one.  It's like a jedi class.

What's the last class? Assassin, cleric or druid?  Is a bow and crossbow class mandatory?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hindenburg on August 21, 2009, 04:03:53 PM
Something with a shield.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on August 21, 2009, 04:06:06 PM
Monk gameplay (http://www.youtube.com/watch?v=B_IIe4Wufyw)

Looks like the class I'd like to play but it's probably going to be the most popular one.  It's like a jedi class.

What's the last class? Assassin, cleric or druid?  Is a bow and crossbow class mandatory?
Ah, good point, no bow class put in yet.  And yes, I'd say a bow class is mandatory at this point.  Both of the previous games had one, and people will be screaming for blood if they can't play one.

Maybe they'll put in the Ranger class.  Have it be a cross between the amazon and the druid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on August 21, 2009, 04:32:31 PM
Demon Hunter probably.

Let you trap, bow, whatever.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 21, 2009, 06:07:01 PM
Repeating crossbow, fedora, duster?  I've seen that movie.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Goreschach on August 21, 2009, 11:29:01 PM
Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

I'm not saying it won't be popular, if nothing else then due to the massive weeaboo demographic on the internet, but couldn't they have come up with something a bit more fitting?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 21, 2009, 11:51:26 PM
Trailer shows him using staves; I wouldn't be surprised if they say "fuck convention" and have monks wandering around in plate.

I would love love love to see the rogue return - every other class has pretty much been a rehash of a class that's been in the series before (yeah, monks were in Hellfire), so I could see it.

At this point calling a Diablo class "demon hunter" would be a tiny bit silly. It would be like calling a Team Fortress class "gun firer".

If there's a ranger class and its primary damage comes from archery I will choke a kitten. That is not what the word "range" means.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on August 22, 2009, 12:00:40 AM
Witch Doctor and Monk feel totally out of place to me. They may as well make the last class Cowboy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 22, 2009, 12:08:49 AM
I kind of felt that way about paladins and all their valor and redemption and justice nonsense. This is Sanctuary, here there be demons. Leave the holy light business to Tyrael.

Until he turns evil, I mean.

edit: I really hope the box art for this game says "Compete FREE over the INTERNET" in the corner.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on August 22, 2009, 02:00:41 AM
Witch Doctor and Monk feel totally out of place to me. They may as well make the last class Cowboy.

You'll need to highlight the part which is bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on August 22, 2009, 11:27:53 AM
I kind of felt that way about paladins and all their valor and redemption and justice nonsense. This is Sanctuary, here there be demons. Leave the holy light business to Tyrael.

I know right? Who'd expect a class with those religious trappings in a game about a war between men, angels, and demons?

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 22, 2009, 11:32:14 AM
I read on one of the boards that Morhaime was asked how many games were launching in 2010 and he answered:  Two, with one of them being Cataclysm. 

If that's true, then either D3 launches late this year, or one of SC2/D3 gets pushed into 2011.  Seems unimaginable that either are 18+ months away seeing the footage we have so far. 

Makes me think the quote is a fake.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on August 22, 2009, 01:22:45 PM
I read on one of the boards that Morhaime was asked how many games were launching in 2010 and he answered:  Two, with one of them being Cataclysm. 

If that's true, then either D3 launches late this year, or one of SC2/D3 gets pushed into 2011.  Seems unimaginable that either are 18+ months away seeing the footage we have so far. 

Makes me think the quote is a fake.

SC2 was confirmed pushed back to 2010.

So SC2 and Cataclysm 2010.  Diablo 3 release date 12/12/2012.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 22, 2009, 01:29:39 PM
Cowboy.

 :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 22, 2009, 03:31:45 PM
Yeah, at the opening interviews this morning they were talking about taking on too much and losing focus when asked about expanding to some other genre/ game.  In that response they said right now they're focusing on Cat and SC2 for next year, D3 after that and the new MMO after that.   

Also, there was a hell of an interesting peek into the Blizzard process by Pardo at his interview this morning.  Hopefuly someone's recording it so other designers can watch and listen to it and learn.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 22, 2009, 04:17:59 PM
I'd trade all three copies of SC2 I'd need to play, and all the people playing it for D3 to take it's place. 

D3 in 2011?  Seriously, that's fooked.  They announced it what, a year ago almost?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on August 22, 2009, 04:21:02 PM
Yes, but they announced StarCraft 2 a year before that even.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on August 22, 2009, 04:42:36 PM
I'd trade all three copies of SC2 I'd need to play, and all the people playing it for D3 to take it's place. 

D3 in 2011?  Seriously, that's fooked.  They announced it what, a year ago almost?
It's a Blizzard game. What, exactly, were you expecting?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Daeven on August 22, 2009, 05:18:33 PM
I'd trade all three copies of SC2 I'd need to play, and all the people playing it for D3 to take it's place. 

D3 in 2011?  Seriously, that's fooked.  They announced it what, a year ago almost?
It's a Blizzard game. What, exactly, were you expecting?

2014. This is good news.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fnddf2 on August 23, 2009, 03:27:33 PM
Trailer shows him using staves; I wouldn't be surprised if they say "fuck convention" and have monks wandering around in plate.

I would love love love to see the rogue return - every other class has pretty much been a rehash of a class that's been in the series before (yeah, monks were in Hellfire), so I could see it.


Well, if you have seen a lot of kung-fu and chinese martial arts movies, there are a lot of characters that wear heavy armor and still do lots of martial arts.  Recent movies include Curse of the Golden Flower and the Forbidden Kingdom to name a few.  Asian military personnel did wear heavy armor to some extent in those days.  I imagine that "monk plate" will basically look something like that.  It could be similar to how they gave the Assassin plate in D2.

You also see them using weapons like two-handed swords, broadswords, and polearms in those movies too, so it's not a stretch to say that the dev team could draw inspiration from those movies and make those available for the monk as well.  I don't think they will, just to make the monk unique, but they COULD do it and not have it look so far-fetched if they wanted to.

Also, I got the idea that the monk would be the fast and agile melee character of D3, so I don't expect to see a rogue class myself.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 23, 2009, 04:27:59 PM
Did they announce a date for the D2 1.13 patch?  I read all the previous crap about some warcraft patch fucking it over.  Yet somehow the internet seems to have missed this announcement, if it was made at Blizzcon, as was postulated.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 23, 2009, 05:00:35 PM
Not that I am aware of. 

True Blizzard fashion regarding Diablo.  The patch was officially announced four months ago. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on August 23, 2009, 07:32:09 PM
Did they announce a date for the D2 1.13 patch?  I read all the previous crap about some warcraft patch fucking it over.  Yet somehow the internet seems to have missed this announcement, if it was made at Blizzcon, as was postulated.

They shelved it for WC3 patch :uhrr: (source (http://forums.battle.net/thread.html?topicId=18031060417&postId=180294490344&sid=3000#0)). Oh well the 1.24 went live earlier this month, so perhaps we should see some testing news soon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 23, 2009, 09:53:01 PM
Yea, I read that post.  It's from June.  The working theory was that they would announce it at Blizzcon.  Apparently not.

I guess there's some noob PR people at Blizzard who don't realize that when they say Diablo patch, the internet goes  :ye_gods:.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on August 23, 2009, 09:55:04 PM
Yep they said squat at blizzcon that was the last "official"  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 24, 2009, 05:30:08 PM
Witch Doctor doesn't fit?

(http://classic.battle.net/images/battle/diablo2exp/images/animations/bestiary/act3/fetish.gif)

The monk plays totally awesome. There's no armor restriction that I noticed, its Diablo, you just have to have the right stats to wear it or whatever. And he does use at least 'combat staff' weapons. Some of the attacks are unarmed, but they seem to get all the weapon bonuses or whatever anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 24, 2009, 05:32:32 PM
Diablo 3 release date 12/12/2012.

My birthday!  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on August 25, 2009, 03:07:31 AM
They may as well make the last class Cowboy.

Special armour type: rhinestones.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on August 25, 2009, 06:28:23 AM
Special armour type: rhinestones.

Gem slotting would make more sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: IainC on August 25, 2009, 07:44:31 AM
From the 'no shit; really?' desk comes this reveal (http://diablo3x.com/diablo-is-end-boss-of-diablo-3)

Diablo will apparently be the end boss to D3.

Sorry if I've ruined the ending for you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 25, 2009, 10:05:00 AM
It doesn't matter if he's purple and wears a beret, as long as he drops sweet loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 25, 2009, 10:11:02 AM
/xibit_joke


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 25, 2009, 12:30:39 PM
Well shit, there's no reason to play it now that I know how it ends.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 25, 2009, 01:33:52 PM
Wouldn't have been awesome of Diablo wasn't in the game at all. :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 25, 2009, 02:07:37 PM
I knew that whole smashing soulstones thing was a crock of shit!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 27, 2009, 01:50:37 PM
In-between games Diablo hangs out with Ganon and Bowser.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MournelitheCalix on August 30, 2009, 09:05:49 PM
Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

I'm not saying it won't be popular, if nothing else then due to the massive weeaboo demographic on the internet, but couldn't they have come up with something a bit more fitting?

No its not I agree in fact with you completely the monk looked pretty silly to me.  The wizard class so far looks o'k, but right now I am not really excited about any of these classes.  Is it true that there is only one more class to be revealed?  I ask because I see no ranged (bow) character.  That archetype of character was one of the mainstays of the series IMHO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 31, 2009, 03:41:46 AM
You know, for all the thing Blizzard do well, making websites isn't one of them. The Diablo and Starcraft sites, like the WoW armory, are painfully slow and unresponsive compared to more or less anything else on the net.

OT: I think the monk is rather decent; I'm more interested in playing the wizard or barbarian; but I think the mix is decent so far.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on August 31, 2009, 08:59:51 AM
Is it true that there is only one more class to be revealed?  I ask because I see no ranged (bow) character.  That archetype of character was one of the mainstays of the series IMHO.

Current speculation is the final class for D3 vanilla will be a ranged fighter similar to the Rogue or Amazon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 31, 2009, 09:21:57 AM
Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

No its not I agree in fact with you completely the monk looked pretty silly to me.

I'm not seeing this complaint?  Is it that you don't think Blizzard will be able to itemize the Monk class as fully as the other classes?  Because that's just silly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teugeus on August 31, 2009, 11:21:07 AM
Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

No its not I agree in fact with you completely the monk looked pretty silly to me.

I'm not seeing this complaint?  Is it that you don't think Blizzard will be able to itemize the Monk class as fully as the other classes?  Because that's just silly.

I'm pretty sure the monk in the trailer wasn't naked and was in fact using a weapon....or did my eyes deceive me ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on August 31, 2009, 11:49:44 AM
He was using a weapon (combat staff), and his abilities so far do damage based off of his equipment.

On a more interesting note, Blizz plan to give each class its own, unique, resource. Mana for the Witch Doctor, Fury for the Barbarian, and the other's haven't been designed or revealed yet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fnddf2 on August 31, 2009, 07:53:28 PM
Based on what was on their site, it also looks like they are giving the monk fist weapons, like the Assassin had.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 02, 2009, 10:23:16 PM
D3 playable at PAX.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on December 02, 2009, 08:20:30 AM
What Skill Tree? (http://www.escapistmagazine.com/news/view/96336-Blizzard-Trashing-Diablo-III-Skill-Tree-System)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on December 02, 2009, 09:57:18 AM
Tentative 'yay'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on December 02, 2009, 10:14:17 AM
There'd better be a return of the...mmm...actually, I can't see a rogue character again, but a ranged/bow class is a must have.

The others seen so far aren't exciting me to any degree. Need more concrete info, though, this being Blizz, we won't get it. Not anytime soon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on December 02, 2009, 10:23:14 AM
Tentative 'yay'.
Tentative 'ditto'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on December 02, 2009, 10:28:44 AM
There'd better be a return of the...mmm...actually, I can't see a rogue character again, but a ranged/bow class is a must have.

The others seen so far aren't exciting me to any degree. Need more concrete info, though, this being Blizz, we won't get it. Not anytime soon.

I was assuming the rogue type would be the ranged user.  Honestly there aren't enough games where rogues use archery(thief being notable exception)

Also I'm completely mezmerized by this talent tree change, I find myself rapt to see what alternatives they can come up with/steal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on December 02, 2009, 10:38:20 AM
Yeah, lots of possibilities.  Might even be able to spec more than one class as archer even.  Who knows.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 02, 2009, 11:42:32 AM
Yeah, lots of possibilities.  Might even be able to spec more than one class as archer even.  Who knows.

Maybe they are learning from Torchlight   :grin:

Seriously though, I like how Torchlight did it.  Some common passive skills shared between all classes meant that you could focus any class on anything you chose, if you really wanted to (though they are not all equally viable). 

I also like that in Torchlight you can learn spells (4 spell slots), as any class.

While I imagine Diablo 3 is going to have a deeper/more robust and balanced skill/spell system than Torchlight due to way more development time/iteration, I think they could learn something from the guys at Runic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on December 02, 2009, 11:55:37 AM
Well, I liked how Torchlight was basically a hybrid between Diablo 1 and 2.  In Diablo 1, everybody could use spells, as everything was just based on stats. 

One of the things I really missed about Diablo 1 was the spell system.  I thought it was awesome that the spells you got in game where just as random as all the weapons.  Start a Wizard and your "build" is pretty much going to be entirely based on what spell drops you get, which will change every time you play.  I kind of wish they could recreate that somehow.  It always made me mad when I started playing Diablo 2 and I'd see a room full of bookshelves and book stands, get a thrill, then realize they all just dropped god damn town portal and identify scrolls. 

Oh how I loved the sight of a bookshelf in Diablo 1  :cry:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on December 02, 2009, 11:57:59 AM
ngh


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on December 02, 2009, 05:09:03 PM
lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on December 02, 2009, 05:42:16 PM
lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.

You know, just because an implementation was poor doesn't mean there wasn't a good idea in it.  Skill tree + slot-able skills is actually a pretty decent and flexible idea.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Aez on December 02, 2009, 06:53:39 PM
lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.
:mob:

We didn't play the same game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 03, 2009, 06:29:25 AM
lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.

Sorry you didn't like the game, now back to your regularly scheduled thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on December 03, 2009, 06:46:12 AM
This game isn't even going to beta in 2010.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nebu on December 03, 2009, 06:52:48 AM
This game isn't even going to beta in 2010.

We spend weeks arguing about games that will never be made.  At least this one will come to fruition eventually. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: JWIV on April 25, 2010, 08:28:44 AM
Amazon is taunting people with their usual premature pre-order bullshit coupled with a 59.99 price tag on the PC.

http://www.amazon.com/gp/product/B00178630A/ref=pe_11480_14361500_emwa_email_title_1


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 25, 2010, 08:33:47 AM
I bet you MVC3 comes out before Diablo 3.

And I can't wait. I now have something to be more stoked about. Win for me!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on April 25, 2010, 09:05:01 AM
I bet the next Torchilight comes out before Diablo 3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 25, 2010, 10:29:09 AM
Wouldn't really blow my mind if Blizzard managed to be the company to finally push PC titles to $60 a pop.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on April 25, 2010, 10:36:06 AM
Gamestop's got Starcraft II preorders at $60 too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 25, 2010, 10:47:59 AM
Wouldn't really blow my mind if Blizzard managed to be the company to finally push PC titles to $60 a pop.
MW2 was already $60.

Yea, Activision already broke that barrier.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on April 25, 2010, 11:04:10 PM
To be fare, I've been paying about "$50" for brand new computer games since I was a kid.  I figure inflation has to eventually catch up sometime.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on April 25, 2010, 11:13:42 PM
To be fare...

 :heartbreak:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on April 25, 2010, 11:19:28 PM
God dammit, I actually had just noticed I misspelled that and went to click on edit, but you had already posted with quotes.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 26, 2010, 01:08:08 AM
I thought it was a pun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 26, 2010, 05:07:19 AM
I thought it was a pun.
Funny, I thought he was a princess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 26, 2010, 07:48:26 AM
Well, I liked how Torchlight was basically a hybrid between Diablo 1 and 2.  In Diablo 1, everybody could use spells, as everything was just based on stats. 

One of the things I really missed about Diablo 1 was the spell system.  I thought it was awesome that the spells you got in game where just as random as all the weapons.  Start a Wizard and your "build" is pretty much going to be entirely based on what spell drops you get, which will change every time you play.  I kind of wish they could recreate that somehow.  It always made me mad when I started playing Diablo 2 and I'd see a room full of bookshelves and book stands, get a thrill, then realize they all just dropped god damn town portal and identify scrolls. 

Oh how I loved the sight of a bookshelf in Diablo 1  :cry:

Slowpoke reply, but ++.
Playing Desktop Dungeon made me miss the randomness of Rogue, Telenguard and D1 in that respect. I think a Blizz has the deep pockets to tinker around with a more random progression system that doesn't necessarily mean you can be fucked on the first level.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 26, 2010, 07:59:58 AM
Well, I liked how Torchlight was basically a hybrid between Diablo 1 and 2.  In Diablo 1, everybody could use spells, as everything was just based on stats. 

One of the things I really missed about Diablo 1 was the spell system.  I thought it was awesome that the spells you got in game where just as random as all the weapons.  Start a Wizard and your "build" is pretty much going to be entirely based on what spell drops you get, which will change every time you play.  I kind of wish they could recreate that somehow.  It always made me mad when I started playing Diablo 2 and I'd see a room full of bookshelves and book stands, get a thrill, then realize they all just dropped god damn town portal and identify scrolls. 

Oh how I loved the sight of a bookshelf in Diablo 1  :cry:



Slowpoke reply, but ++.
Playing Desktop Dungeon made me miss the randomness of Rogue, Telenguard and D1 in that respect. I think a Blizz has the deep pockets to tinker around with a more random progression system that doesn't necessarily mean you can be fucked on the first level.

Definitely, the spell system in Torchlight (as the recent example) allows for a decent amount of customibility in builds.  I, for instance, made a Hardcore mode Vanquisher that used summon spells that was actually pretty viable (I think I died around level 22-25 iirc).  Far less than optimal, but very fun and you can make a variety of things work.  I'm guessing we will see more defined classes in D3, as it seems to be the direction they went in D2 and again in Warcraft.  Not that it is the end of the world, I still loved Diablo 2, but there wasn't a ton of variety in builds.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ahoythematey on April 26, 2010, 10:12:26 AM
Ehhhhh, Diablo2 had a pretty good variety of different builds.  I recall making some pretty oddball choices and carrying them all the way through hell.

I agree with the sentiment, though, and would really like to see the dial turned a bit more towards roguelike.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on April 26, 2010, 11:36:31 AM
I recall that most of your variety of builds in D2 were usually based around some synergy between unique gear and talent trees--something like the "witchyzon" so popular on Amazon Basin for a time. Changing rulesets also brought some builds to the fore (speedazons in 1.09--good lord) while consigning others to the ash heap of history (spearazons in 1.10). Yeah, I was amazon centric in D2, especially after 1.08.

Nevertheless, once you had a good stash of oddball items you could tinker almost endlessly. Until then only a few things worked well through hell diff, especially if you were building a magic finding character (to obtain that stash of oddball items...).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 05, 2010, 12:11:47 AM
So yeah, Diablo 2. Wanted to ask, are people playing offline expected to be able to do anything in Hell anymore? Because my zealot is getting massacred, and when I go to look at guides they assume I'm playing online and list items/runes I would have to farm for thousands of years to get. Also, unless I increase my health by a factor of 5 within the next 19 levels, I'll be way short of where I'm "supposed" to be.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 05, 2010, 12:32:11 AM
You're gonna have a rough time in Hell without rolling a MeteOrb or Blizzard Sorc that can farm Mephisto to get some stuff.  That's online or off.  But yes, if no farming, no hell.  Well, you can do hell, it's just going to be really painful.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 05, 2010, 01:19:31 AM
I have like 800 health and Champion Skeletons walking around the Stony Field in Act 1 Hell can three-shot me if I don't chug potions constantly. This shit is just Not Viable as a solo melee type.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 05, 2010, 05:55:53 AM
Perhaps interestingly, or not, my last boot of D2LoD caused me to switch to newer games permanently.  It is just too old and I have played it too much.  My low bar is now Titan Quest or Torchlight.  In light of this, I suggest not fucking bothering with Act 1 Hell as a melee.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rrazcueta on May 05, 2010, 09:43:51 AM
Playing D2 offline is retarded. The drop rates are specced for a giant economy that moves and flows. Even if you can't get that one unique that you want you can trade on sites like D2jsp. They're pretty advanced there - items are all traded for forum gold and forum gold is, well, currency. It works, I guess.

But yeah, I'm sorry it sucks to be forced online. That's what mods are for.

On a side note, I think that making the drop rates so retarded offline is a means of Blizzard forcing players to play online. E.g. check to see if their CD keys are legit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 05, 2010, 10:17:17 AM
If all you're doing is playing offline, play as far as you can get and then JUST FUCKING CHEAT.

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on May 05, 2010, 10:22:21 AM
What Ironwood says. :)

I fucking hate cheating in games, but if the Droprate in Action RPGS approach "Camping like a MMO retard" levels, I up the rate so that I don't have to kill bossmobs over and over again. Titan Quest was the one breaking me in that regard. After killing Typhon the tenth time it dawned on me that I could have stayed in Everquest as well if I am ready to do that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 05, 2010, 10:28:59 AM
I have like 800 health and Champion Skeletons walking around the Stony Field in Act 1 Hell can three-shot me if I don't chug potions constantly. This shit is just Not Viable as a solo melee type.

It's viable, but you'd better be an amazon with a shield, a heavy skill investment in passives, a holy freeze merc, and a whole lot of life leech, FHR, and fast block gear.

But, yeah, you'll have to be online. I generally played online solo and farmed like crazy for gear to get me through hell (NM Meph is the place to be...). What little group play I'd tolerate was with friends or with Amazon Basin back in the day.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 05, 2010, 02:44:51 PM
Cheats ahoy then. I'm just gonna drill the max allowed # of sockets in everything and gem up, see how much that helps. Anyone know a mod that ups the droprate without fucking with anything else?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on May 05, 2010, 06:48:01 PM
1. Get a character editor.
2. Max out increase % of gold dropped stat on a ring.  Max out increase % of rare items dropped on same ring.
3. ...
4. Profit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on May 05, 2010, 06:56:55 PM
Honestly playing online is cheating anyway. You'll probably be leveling up new characters in baal games run by bots. If you want any high-end rune words you either farm the runes (lol) or trade with dupers. And even if you just want to do casual trading, chances are items you find are worthless to everyone because the only items worth anything are dupped perfects.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 06, 2010, 03:58:21 AM
I found a fantastic char editor about a year back which I used to try out new builds and new gear and have fun with some of the higher level runewords I hadn't tried.

It's fun, but it allows you to see the old man behind the curtain REALLY QUICKLY.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 06, 2010, 04:18:48 AM
Yeah, I made a charm with a ton of magic find, run speed, and cast level infinity everything on hit. Then I filled my inventory with them and powerfarmed the fucking shit out of everything. I found lots of stuff, but not much of anything worth using. Screw this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 06, 2010, 09:04:39 AM
It's fun, but it allows you to see the old man behind the curtain REALLY QUICKLY.

Completely on-target, except that I did this in 1999.  Took me a good while to come back.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on May 13, 2010, 11:13:15 PM
It's fun, but it allows you to see the old man behind the curtain REALLY QUICKLY.

Completely on-target, except that I did this in 1999.  Took me a good while to come back.

This ruined me on SP for a long time, and I really only played MP till I found MedianXL (http://modsbylaz.hugelaser.com/). I suggest you guys try it out, it replaces all skills, adds hundreds of new items, crafting, and new quests.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Strazos on May 15, 2010, 01:31:07 PM
My elemental assassin wrecks shit solo, in Hell.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 15, 2010, 05:06:49 PM
So what's the concensus for the best multiplayer Diablo-clone out there??  Titan Quest?  (never played it, but thinking about it)
Mythos is in CB only in Korea, through Redbana... doesnt look to be ported back to the US anytime soon.
I had hopes for Mytheon but they failed horribly and are now locked in litigation.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 15, 2010, 08:40:48 PM
Probably the Sacred series.

None really measure up completely, but Sacred was compelling enough for what it was. The second game...eh...maybe a little less so in mechanics, but was overflowing with eyecandy.

There's a reason we're all pining for D3. Nothing else really has measured up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 15, 2010, 10:49:42 PM
Quote
So what's the concensus for the best multiplayer Diablo-clone out there??  Titan Quest?  (never played it, but thinking about it)

Titan Quest came close.

Then Torchlight.

Then Fate.

Then, somewhere far away, Sacred.

Sacred was a fucking mess. The second one was a bigger fucking mess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 15, 2010, 11:08:05 PM
Just to avoid confusion, Torchlight and Fate are not multiplayer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on May 15, 2010, 11:43:33 PM
I'm sure people are confused about something that's reiterated every time the games are mentioned.

edit: schild might be a little. TEE HEE.  Or just reading selectively.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 15, 2010, 11:49:33 PM
I just ignore the word multiplayer in these discussions. Since Single or Multi, Diablo 2 is still king of that castle. Gameplay > having some person killing stuff next to you, imo.

In other words, Sacred is still a mess, even if you can play with someone else. Torchlight and such are just fun either way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 16, 2010, 12:07:15 AM
Well, to me they're ALL "Gauntlet" clones.  That was the first game of its type - ever.   I have many many fond memories spending hours in the arcade (Grand Prix, schild - u know the place) with my friends trying to pwn that game back in the 80's.  So I'm kinda biased towards the MP thing, entertaining or not. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on May 16, 2010, 01:11:29 AM
Well, to me they're ALL "Gauntlet" clones.  That was the first game of its type - ever.   I have many many fond memories spending hours in the arcade (Grand Prix, schild - u know the place) with my friends trying to pwn that game back in the 80's.  So I'm kinda biased towards the MP thing, entertaining or not. 
Err, I wouldn't consider Gauntlet as part of the same sort of game.  It was a game of "kill a shit load of random things", yes, but that's the only similarity to Diablo.  The loot and other mechanics behind it are important for defining the genre.  You may as well also bring up Smash TV and others like it if you want to go that route.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 16, 2010, 03:19:24 AM
Well, to me they're ALL "Gauntlet" clones.  That was the first game of its type - ever.   I have many many fond memories spending hours in the arcade (Grand Prix, schild - u know the place) with my friends trying to pwn that game back in the 80's.  So I'm kinda biased towards the MP thing, entertaining or not.  
Err, I wouldn't consider Gauntlet as part of the same sort of game.  It was a game of "kill a shit load of random things", yes, but that's the only similarity to Diablo.  The loot and other mechanics behind it are important for defining the genre.  You may as well also bring up Smash TV and others like it if you want to go that route.

It was the first MP Fantasy action RPG wherein you as usual killed lots of shit and took their loot.  Essentially, that's wtf Diablo is!  The intricacies of the loot mechanic (and various other elements) dont make an original game of it really....  i.e. added depth does not equal true originality.  SmashTV was later on and little to nothing like either game - it was only 2 player, not fantasy, not rpg, no synergies, etc.... more like a top-down CONTRA than anything else, or a trumped up MP version of Robotron.

Oh hey, Robotron is just like Diablo!   :awesome_for_real:    Btw:  Diablo devs. themselves recognize their product as the same sort of game as Gauntlet; they didnt assume they were some kind of paradigm shifting game... even though it ended up that way (largely due to the advent of consumer networking).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dtrain on May 16, 2010, 04:56:58 AM
I always thought of Diablo as a roguelike with graphics, an interface that an earthling could understand, and real time.

But I can see the similarity to Gauntlet - especially with a ranged class.

Trying to map this all into an evolutionary pedigree would be a fun, (if still ultimately flawed,) excercise. Some games have a very clear evolutionary lineage - others not so much. I think when we put Gauntlet, Roguelikes, and Diablo all next to eachother the differences are large and dispersed enough to qualify them as having had a revolutionary progression rather than evolutionary. In these days of "copy that game FTW!" I miss when you had a decent chance of finding something truly unique on your trip to the game store (or arcade, as the case may be.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Pennilenko on May 16, 2010, 07:08:59 AM
I just really want D3 to come out now! AHHHH!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 16, 2010, 08:39:07 AM
I just really want D3 to come out now! AHHHH!

Yah, it has to be the most "tense" impending release of any non-MMO PC-game I've ever seen.  It kind of scares me how long they're spending on the damned development.  I mean, we're talkin' one of the simpler game design choices out there... hence the reason clones are popular (especially in the amateur world).  The amount of polish and content they're putting into it leads me to believe it'll be one of the most soul-sucking experiences ever.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 16, 2010, 11:28:57 AM
I think it'll be rotten.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 16, 2010, 11:33:07 AM
You're just suppressing your expectations.

I think it will be rotten too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 16, 2010, 11:50:52 AM
Gauntlet isn't anywhere in Diablo's DNA. They both feature fantasy characters killing loads of shit, but that's about it. Diablo was pretty much a straight-up case of someone going "Hey let's make Angband with graphics!" and Blizzard leadership going "Ok but make it real-time!" Seriously, IIRC the first pitch was for a turn-based game.

Edit: Shit, according to this (http://roguebasin.roguelikedevelopment.org/index.php?title=Diablo) they were 8 months into development when they decided to abandon turn-based.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 16, 2010, 12:06:29 PM
Yeah, IIRC Blizz came and looked at what Condor was doing and was all, "hey this should be real-time" and Condor was all "no that would be stupid" and Blizzard was all "okay whatevs" but then some programmer hacked in real-timeyness into the game on his own time, and nobody could stop playing it, so that's what they went with.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dtrain on May 17, 2010, 07:52:25 AM
Gauntlet isn't anywhere in Diablo's DNA.

The common "ancestor" is pen and paper Dungeons and Dragons. Of course, that's not a very tight association when we're talking about computer games.

Dungeons and Dragons inspired an MIT graduate student's 1982 thesis that was later called "Dandy" (D and D :grin:) which was apparently borrowed from very liberally to make Gauntlet (they repaid the guy with a gauntlet arcade game?) Although it is tempting to draw a link from Rogue to Dandy, the creator of Dandy says that he was unaware of Rogue at the time he was making Dandy, and had been inspired by watching his dorm-mates playing dungeons and dragons (which he himself did not play.)

Meanwhile, the first dungeon crawlers that would eventually lead to rogue were popping up on university networks as early as 1974, the same year Dungeons and Dragons was first published.

So I can see why one could look at Gauntlet and Diablo, squint a little, and see the same type of game. They're not exactly "night and day" different. I find it interesting to consider the different inspirations that lead to these somewhat similar games from the common root of dungeons and dragons.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 17, 2010, 08:09:08 AM
Tolkien.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nebu on May 17, 2010, 08:23:30 AM
Tolkien.

/agree

In 1974, D&D was pretty rare in my world.  Even by 1978 I still had to mail order handbooks and dungeon modules as the hobby shops in Minneapolis didn't carry much.  I'm sure it was more widespread among the college crowd, but I wasn't in college then.  I can tell you that I was playing all sorts of dungeon crawlers in 1975 and 1976 on teletype.  From my personal view, I knew of many more dungeon crawl type games in 1976 than I knew about D&D and PnP type games.   It's tough to tell whether computer influenced PnP or vice versa, but certain that Tolkien influenced the entire enterprise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 17, 2010, 08:42:29 AM
Interestingly, I have read that "hack" was originally a physical game of sorts with MIT students exploring the facilities of the university.  From this supposedly came the game hack, which spawned rogue and nethack and others, which I think we can identify as an ancestor to Diablo.  Why would these students be crawling around in basements?  I blame the story of Moria.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 17, 2010, 10:03:21 AM
Someone needs to produce an isometric RL movie short based on Diablo.  Make the rig follow the player/group and what not from a birds-eye perspective.  Y'know, something like Dorkman vs. Ryan only Diablo.   :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rattran on May 17, 2010, 10:25:58 AM
Between this thread and the roguelike thread, I'm either going to have to fire up Diablo2, or Nethack.

Or likely both  :cry: Goodbye, free time!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 17, 2010, 10:37:58 AM
Yeah.  I was looking at Necro builds today.  Not cool.

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 17, 2010, 11:25:03 AM
Interestingly, I have read that "hack" was originally a physical game of sorts with MIT students exploring the facilities of the university.  From this supposedly came the game hack, which spawned rogue and nethack and others, which I think we can identify as an ancestor to Diablo.  Why would these students be crawling around in basements?  I blame the story of Moria.

All of the MIT facilities are connected via underground tunnel.  You know, for when it snows.  They are actually very clean and well lit, well now that are, in the 60's and 70's it may have been different.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 17, 2010, 11:32:19 AM
Tolkien.

And Vance, and Leiber, and Moorcock, and Anderson, and Howard, and...

Let's be clear about this, Gygax stole from *everyone*. The kind of default world you inevitably end up with running OD&D out of the box really looks a lot more like something out of Leiber than anything out of Tolkien, honestly, at least once you get past that initial "hey this game has orcs and hobbits" thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on May 17, 2010, 11:35:59 AM
Yeah.  I was looking at Necro builds today.  Not cool.

Skelemancers are boring.  Poison nova more or less hits the wall in Hell diff, unless you are wearing some high end gear.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dtrain on May 17, 2010, 12:00:11 PM
Tolkien.

/agree

In 1974, D&D was pretty rare in my world.  Even by 1978 I still had to mail order handbooks and dungeon modules as the hobby shops in Minneapolis didn't carry much.  I'm sure it was more widespread among the college crowd, but I wasn't in college then.  I can tell you that I was playing all sorts of dungeon crawlers in 1975 and 1976 on teletype.  From my personal view, I knew of many more dungeon crawl type games in 1976 than I knew about D&D and PnP type games.   It's tough to tell whether computer influenced PnP or vice versa, but certain that Tolkien influenced the entire enterprise.

One of the first games we might call a precursor to roguelikes was called simply "dnd (http://en.wikipedia.org/wiki/Dnd_(computer_game))" - it was first made available in 1974 or 1975. D&D probably was pretty rare in those days (I wouldn't know - I was just in the process of being born at the time,) but clearly these guys had the source on the good stuff - likely the result of the college scene for comp sci students at the time.

Gygax always tried to minimize the credit he gave to Tolkien for inspiring D&D, of course, but I think that had more to do with legal issues than truth.

So yeah, take it one step back and you've pretty clearly got Tolkien behind it all. In any event, it's not like D&D and Tolkien are mutually exclussive, so chances are that all of the games we are talking about received inspiration from both sources.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 17, 2010, 12:05:11 PM
Yeah.  I was looking at Necro builds today.  Not cool.

Skelemancers are boring.  Poison nova more or less hits the wall in Hell diff, unless you are wearing some high end gear.

Fuck Skeletons.  Revive is always where it's at.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 17, 2010, 12:19:15 PM
Revive 4 life!  Down with skeletons!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dtrain on May 17, 2010, 12:25:59 PM
I can link Serek Dmart to Diablo III in 4 steps:

1. Diablo III inspired by Rogue
2. Rogue inspired by Avatar
3. PC version of Avatar, Mordor made by David Allen
4. David Allen -> Alganon w/ Serek Dmart


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 17, 2010, 12:47:17 PM
If there is a line in this sad excuse for a thread, you crossed it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dtrain on May 17, 2010, 01:02:35 PM
It was like forum bingo, and I had to do something.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 17, 2010, 01:16:32 PM
Inevitable.

I'm still playing TQ in brief lulls.  I am concerned that D3 isn't going to be as good as TQ.  We'll get a Hellgate add-on, or DLC as they kids say these days, then maybe some mods.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 17, 2010, 01:32:35 PM
Inevitable.

I'm still playing TQ in brief lulls.  I am concerned that D3 isn't going to be as good as TQ.  We'll get a Hellgate add-on, or DLC as they kids say these days, then maybe some mods.

I've honestly been extremely happy with Torchlight, and while it hasn't become a game I play obsessively, Diablo 3 better feel at least as good, and have a lot more depth.   Part of me worries they are over doing it, and should just stick with what works.  Not to mention that this will have to compete with whatever the guys at Runic are cooking up.  I mean, sure Diablo 3 is going to see a billion copies and blow Torchlight and whatever else comes from them out of the water from a financial standpoint, but then, if I play Diablo 3 for a month solid and then never again, its going to feel like a let down.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on May 17, 2010, 01:55:19 PM
Do you find this is often the case with Blizzard titles?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on May 17, 2010, 01:59:38 PM
I've never been comfortable with Revive.  Three minute duration?  Feh.

Sorceress is where it is at.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: bhodi on May 17, 2010, 03:05:34 PM
Have they released what they scrapped the skill tree system for, yet?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on May 17, 2010, 03:11:38 PM
From what I remember, they just took out the tree aspect of it.  You now basically have a pool of skills to choose from, with new ones opening up at different levels.  What has me excited are the skill runes, which are suppose to allow you to specially customize any skill in the game.  This seems like a good bridge back to what I was talking about earlier in the thread, where spell drops helped determine what a mages build would be in D1.  Except everybody can customize their skills based on the runes they find.  Of course, it remains to be seen how well they do it, but on paper it sounds amazing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 17, 2010, 07:58:16 PM
From what I remember, they just took out the tree aspect of it.  You now basically have a pool of skills to choose from, with new ones opening up at different levels.  What has me excited are the skill runes, which are suppose to allow you to specially customize any skill in the game.  This seems like a good bridge back to what I was talking about earlier in the thread, where spell drops helped determine what a mages build would be in D1.  Except everybody can customize their skills based on the runes they find.  Of course, it remains to be seen how well they do it, but on paper it sounds amazing.

That would make me very happy if it works the way you make it sound.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on May 17, 2010, 08:18:31 PM
Here's a video from blizzcon from awhile ago of them demoing it.

http://www.youtube.com/watch?v=ouYP1zGfd0s


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 17, 2010, 11:32:35 PM
Inevitable.

I'm still playing TQ in brief lulls.  I am concerned that D3 isn't going to be as good as TQ.  We'll get a Hellgate add-on, or DLC as they kids say these days, then maybe some mods.

The D3 demos at Blizzcon are more fun than TQ! Or I think so, at least.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 18, 2010, 09:00:17 AM
Video demoing the new crafting and loot management side of things (http://www.youtube.com/watch?v=jdNzU51tpIg&feature=player_embedded#!)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 18, 2010, 10:49:54 AM
:awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 18, 2010, 11:11:59 AM
:awesome_for_real: :awesome_for_real: :awesome_for_real:

I think it actually looks pretty decent as a way to implement crafting.  "Earning their trust" sounds suspiciously like a rep grind, but then, you had to complete quests for lots of NPCs in D2 before they'd do stuff for you so I'm not too worried. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 18, 2010, 02:10:03 PM
Nor am I.

In fact:

:awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 18, 2010, 02:21:32 PM
I think it looks like an entertaining alternative development path

so  :awesome_for_real: :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on August 18, 2010, 02:37:16 PM
I like how that nice little blacksmith guy upgrades his workshop from jaunty little cart to mobile metal rape cart of bondage and replica swords.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 18, 2010, 03:01:23 PM
The Diablo series has always had a thinly veiled BDSM undertone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on August 18, 2010, 04:35:39 PM
Meh, TF2 "crafting" flashbacks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on August 18, 2010, 05:33:47 PM
I liked the narrator's quip about "rainbow viewing" toward the end.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on August 18, 2010, 05:42:21 PM
Well, crafting is somewhat nice in that i won't just start straight up ignoring items if they fall under a certain quality threshhold, i can pick them up to feed them to the grinder to potentially do things with my better items. A good addition overall, I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 18, 2010, 05:44:48 PM
Also seems like the item cruncher will fulfill something of a similar role to the pet in Torchlight, it is a way to stop from having to go back to town as often. Running out of space? Start crunching your lamer blues.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on August 18, 2010, 06:53:36 PM
I really didn't like the Tochlight system because upgrading and socketing and whatnot was such a huge part of the whole thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brennik on August 19, 2010, 03:10:17 AM
I feel like a bad person due to laughing when the narrator introduced himself as jwilson...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on August 19, 2010, 03:47:22 AM
I wish I hadn't watch that video. Want Diablo 3 now! NOW goddamn it!

Edit: Oh wait, no, let me at least finish the SC2 campaign first. And get a couple of my 80's to 85 in Cata. Blizzard have my soul  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on August 19, 2010, 07:21:40 AM
Well, crafting is somewhat nice in that i won't just start straight up ignoring items if they fall under a certain quality threshhold, i can pick them up to feed them to the grinder to potentially do things with my better items. A good addition overall, I think.

Did they say if lower quality items produce the same quality of materials? If not then ignoring lesser items will probably still be common practice, hopefully this isn't the case though but we'll see.

I feel like a bad person due to laughing when the narrator introduced himself as jwilson...

Do you also laugh at Bee Arthur while thinking it is barthur?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 19, 2010, 07:26:13 AM
I feel like a bad person due to laughing when the narrator introduced himself as jwilson...

Maybe he introduced himself as Jay Wilson?  I guess that's not funny though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 19, 2010, 08:45:48 AM
Yeah his name is Jay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 19, 2010, 09:11:34 AM
(http://sp9.fotologs.net/photo/41/10/123/losiimpsons/1185993414_f.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Slyfeind on August 19, 2010, 05:30:15 PM
I feel like a bad person due to laughing when the narrator introduced himself as jwilson...

Do you also laugh at Bee Arthur while thinking it is barthur?

I think that was a reference to the slime in UO, named after the reviewer who panned it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 19, 2010, 07:33:47 PM
Sounds like the Diablo II crating system with a few very small tweaks and mostly just a bunch of "moving around".
I guess that's exciting?  :|

I think I'm waiting on the multiplayer feature set announcements before I get too stoked on this one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on August 19, 2010, 10:13:25 PM
Sounds like the Diablo II crating system with a few very small tweaks and mostly just a bunch of "moving around".
I guess that's exciting?  :|

I think I'm waiting on the multiplayer feature set announcements before I get too stoked on this one.

BURN THE HERETIC!  :mob:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 20, 2010, 12:46:40 AM
Wait, no, explain to the heretic how crafting is better than the monsters just dropping gold that you gamble on shit.

I mean, I'm as eager as the next guy for this game but there weren't nearly enough exploding demons in that video for me to get excited.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 20, 2010, 01:43:05 AM
Whatever loot we get, I just want to not have to spend days farming for it, or we may see a return of the pindlebot  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 20, 2010, 02:27:38 AM
Gambling sucked balls


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on August 20, 2010, 05:20:08 AM
Wait, no, explain to the heretic how crafting is better than the monsters just dropping gold that you gamble on shit.

I mean, I'm as eager as the next guy for this game but there weren't nearly enough exploding demons in that video for me to get excited.

There are still exploding demons that drop showers of loot.  Because there are, literally, showers of loot dropping and an RNG is rolling each time, eventually you get lucky and get a good item.

But you still have mounds of loot laying about.  If you don't feel like crafting, you ignore it.  If you feel like crafting, you put six pieces of crap loot into your craft box and make crafting materials out of if.  Depending on how high you have leveled your in-town craft dude, you have a number of items that he can make for you.

Haven't gotten a pair of boots and don't like what he has to sell?  Grind some stuff down and have him make a good pair of boots (with some random stats) for you.

Crafting doesn't replace loot showers and exploding demons, it's IN ADDITION to the loot showers and exploding demons.

Because it's extra it makes me HOT.  I'm all atingle!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 20, 2010, 10:10:45 AM
It's just another variation on farming for what you want.

Back in D2, you had to farm for gear to get where you needed to go for the build of the day you were working on. Need a new bow for that speedazon? Off to NM Mephisto. Speedazon need some knockback gloves for safety and to annoy bubbas? Bust out the perfect rubies and start gambling for heavy mail--and hope you get lucky on the item creation. Need a nice five socket matriarch bow for that nifty runeword you just completed? Off to act5 hell...umm...first area (can't remember what it's called) to kill demons in job lots, hoping it drops this time. Or how about completing that runeword? Hello blacksmith demon dude (can't remember his name either). Hello a lot. LOTS.

Anyway, that was D2 in a nutshell. I actually rather liked this crap, so I didn't mind too much (usually). Or lets say I liked the results enough to engage in it regularly (kinda like washing the car). Still, I'm looking forward to this quite a bit. The real fun was in the discovery and showing this stuff off to friends. The real trick is convincing those friends--scattered over the PC and Xbox landscapes--to pick this sucker up and plaaaaaaaaaaay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on August 20, 2010, 01:08:55 PM
I really didn't like the Tochlight system because upgrading and socketing and whatnot was such a huge part of the whole thing.
The main beef i had with the Torchlight upgrading system (the enchanter dude) was that items did not have "base stats".  Every single stat on your item was considered a random enchantment, which meant that if you got a cool ass very rare drop item, you were justifiably paranoid about EVER giving it to the enchanting dude for a chance at adding stats, because if he flubbed it (which was still possible even on the first or secon try), that uber item turned into a 0 stat piece of garbage.   If the items kept their base stats and only wiped the "extras" the enchanter added when he fubbed them, allowing you to keep trying, just at increasingly expensive values per shot, it wouldnt have been as bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 20, 2010, 01:48:21 PM
Wait, no, explain to the heretic how crafting is better than the monsters just dropping gold that you gamble on shit.

I mean, I'm as eager as the next guy for this game but there weren't nearly enough exploding demons in that video for me to get excited.

Oh I understand.
I guess I should have taken into account we're talking about Blizzard here but for whatever reason I was hoping they'd get a bit more... I dunno... different with it?

But hey, if it means I don't have to pray I get a white weapon to drop this time so I can craft it into something fancy then that's cool.
I'm just not freaking out and frothing at the mouth about the news.
It's pretty predictable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 20, 2010, 05:25:36 PM
Hmm, looking back I guess there were a lot of D2 builds that required some specific always-piercing bow or fire-damage-enhancing boots or something just to even start sort of working. If you can guarantee those sorts of mods, crafting could be a decent way to bootstrap those builds without having to farm or trade for uniques which you will then never upgrade. I just really hope it's unobtrusive and mostly optional. Which I suspect it will be, but you never know.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 21, 2010, 04:04:55 AM
It may also make the single-player aspect more acessible, since frankly pretty much all of the awesome loot was constrained to multiplayer in D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 21, 2010, 03:49:47 PM
Whatever loot we get, I just want to not have to spend days farming for it, or we may see a return of the pindlebot  :grin:

Yes, I'm sick of hunting for loot and not being able to get every piece I want myself. Trading with other players is dumb. I wish game companies would just let me collect all the loot in the matter of a few hours so I don't have to resort to using a 3rd party bot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 21, 2010, 04:11:43 PM
Very interesting interview here with Jay Wilson (Lead Developer)
http://www.youtube.com/watch?v=Dgf__G5jnEE (Part 1)

and

http://www.youtube.com/watch?v=N9G9wWK7Ttg (Part 2)

He actually touches on a lot of different game mechanics and such.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 21, 2010, 07:57:53 PM
Yes, I'm sick of hunting for loot and not being able to get every piece I want myself. Trading with other players is dumb. I wish game companies would just let me collect all the loot in the matter of a few hours so I don't have to resort to using a 3rd party bot.

This is a fine balance point to try to reach.  I agree that D2 required a degree more grind than I liked.  Castlevania is a bit more generous while not being too easy.  That said, my group is suspicious that drops are better with more people in Harmony of Despair.  Not a lot, if so.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 21, 2010, 09:07:03 PM
I agree, D2 was a bit excessive. I still remember going through the "one-more-mephrun-before-bed" routine.

However, if D2 had a better trading system without so much spam/rune duping it would have been fine. You could flip items you found for items you wanted a good majority of the time (BEFORE it went to shit)

I do hope that D3 does a better job of a trading system, but I do like how the economy in D2 is player run (at least before bnet went to shit and its filled with nothing but spammers/dupers)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 21, 2010, 09:28:39 PM
Will need to be some method other than meeting assholes in-game.  I won't have time for that.  I'll be happy to post things for trade... as usual EVE has spoiled me and I am thinking of something like their contract system where I can specify what I want in trade without actually needing to be there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rrazcueta on August 23, 2010, 06:56:42 AM
Whatever loot we get, I just want to not have to spend days farming for it, or we may see a return of the pindlebot  :grin:

Yes, I'm sick of hunting for loot and not being able to get every piece I want myself. Trading with other players is dumb. I wish game companies would just let me collect all the loot in the matter of a few hours so I don't have to resort to using a 3rd party bot.

It's not like there's real, valuable currrency in games like Titan's Quest. But there is in D2 with SoJs and Runes. Even if you never find any of those, you're going to find something worth an SoJ or mid/high rune.

I think the problem with Diablo 2 was that the random drops never felt like enough to get you through the game. If you're good you can do it through nightmare all on your own. There's a little grinding, but, if you're good, you can spec your class out so it's not a big deal. I'm personally a big fan of owning a boss when I'm just a little bit overpowered...

Once you hit hell, though, the number of viable, item-independent builds drops to like 1 or 2. And I think that's kind of the problem. All of the interesting things to do happen in hell, and even if you find something interesting to do in nightmare it's not viable in hell, so then you're stuck. I can think of a few ways to get around this, but as far as the community is concerned they're mostly fine with D2jsp and other trading sites.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 23, 2010, 07:00:53 AM
I can think of a few ways to get around this, but as far as the community is concerned they're mostly fine with D2jsp and other trading sites.

This sort of thing won't fly in d3 though.  Anyone still playing D2 and caring what items they have is a self selected group who also isnt' going to care about going to a website to trade items (most of the time).  When Diablo 3 comes out if there isn't a fairly user friendly way to trade items, a lot of people aren't going to be happy, especially people who are used to an auction house type system which cuts out having to actually interact with anyone else. 

I don't mean that in a bad way either, there is no way I'm going to waste time fucking around with a website to trade items at this point.  I could potentially see myself idling in a battle.net trade chat room for a fe wminutes in between games like I used to, but even that is pusing it at this point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 23, 2010, 08:49:36 AM
If Blizzard was remotely intelligent, they would set up a trading lobby and take a cut.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 25, 2010, 06:20:54 AM
You want good gems? Well get ready to GRIND (http://blues.incgamers.com/Posts/1/1/4/10/7803/bashiok-19683-l5-gems-for-one-l14-gem)

So apparently there are 14 levels of gem in D3, and the maximum level dropped by monsters is level 5. If it takes 3 of one type of gem to get a gem of the next highest level you only need a mere 19,683 level 5 gems to make your level 14 gem (or 1,594,323 level one gems, which with a one second combine time would still take 664 hours to combine to a level 14 gem)

 :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 25, 2010, 06:29:52 AM
There is absolutely no way that holds up through testing. Even the blue posts indicate that "It's possible it may feel crappy..."

Gee, you think? Even if a level 5 gem average dropped off every 100 monsters, and those monsters took 5s on average to kill, you're looking at over 2,700 hours of gametime to get a max gem. That's playing roughly 8 hours a day for a year.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 25, 2010, 06:36:31 AM
Are gems going to have their own slots?  A gem is small.  You can fit dozens if not hundreds of them in a pouch.  I hated filling up my inventory with them when it should have just been a counter for each quality and type.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 25, 2010, 06:38:42 AM
What might have been better is if they just said there was no maximum.  Plenty of time to raise the cap before anyone found out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Zetor on August 25, 2010, 06:40:30 AM
Wow, that system sucked when it was used in LOTRO's relics (which is comparatively LESS grindy than this, even), and it'll suck here. But then, Blizzard is getting pretty good at making people grind nowadays.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 25, 2010, 06:44:45 AM
Its so clearly a ridiculous number and I just can't see it holding up.  Or, more likely, monsters will start dropping much higher quality gems than level 5.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 25, 2010, 06:47:40 AM
Are gems going to have their own slots?  A gem is small.  You can fit dozens if not hundreds of them in a pouch.  I hated filling up my inventory with them when it should have just been a counter for each quality and type.

Apparently they stack, from what I read.

Its so clearly a ridiculous number and I just can't see it holding up.  Or, more likely, monsters will start dropping much higher quality gems than level 5.

Yeah, this is what I'd guess. So mobs in the equivalents of nightmare and hell will drop 5+ and 10+ level gems maybe?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 25, 2010, 07:03:26 AM
The link said something like stacks of 10. Even if mobs dropped stacks it's still a huge waste of time. The one area I hoped D3 would improve over D2 would be the amount of time it takes for loot.  At the very least people should be able to get a reasonable set of items without grinding constantly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 25, 2010, 07:09:11 AM
I think this is a problem they didn't really address in D2 between online vs offline play. Discovering players = 8 (or whatever the setting was) in D2 made the single player a lot more enjoyable and less frustrating, although boss fights got quite hairy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 25, 2010, 07:24:25 AM
I think this is a problem they didn't really address in D2 between online vs offline play. Discovering players = 8 (or whatever the setting was) in D2 made the single player a lot more enjoyable and less frustrating, although boss fights got quite hairy.

I kinda wonder if there is even going to be a distinction in Diablo 3 between single player and battle.net characters.  I assume not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 25, 2010, 07:33:02 AM
If Blizz does what they did with SC2.... no. In which case I think they really need to get loot sorted. Depending on which patch, D2 required some pretty damn good gear.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 25, 2010, 07:40:24 AM
Diablo was all about the grind, though. The endless quest for better levels and ridiculous loot dings.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 25, 2010, 09:38:22 AM
Diablo was all about the grind, though. The endless quest for better levels and ridiculous loot dings.

Yes.  Exactly.  Thank you.  I've been a good boy so far for the past few pages of this discussion.  But anyone who wants Diablo to be less grindy is missing the point entirely.  I hope Diablo 3 grinds your noobery into a puddle of tears.  If you don't want to grind for stuff, then you should still be able to play through the game on normal difficulty.  But after that, prepare your inner nerd for min-maxing, spread-sheet analyzing, farm farm farmin'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 25, 2010, 03:48:43 PM
The way I see it, Blizzard is going to implement the same thing for Diablo III what they did with Starcraft II. Tying CD key to your Battle.Net account, limiting character slots per box installation.

This way, you can't just ditch an account easily.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 26, 2010, 04:01:49 AM
Did D2 have limited character slots? It's been a while.

Also, the SCII "limited to a single character" wailing and gnashing is retarded; the only use of a secondary character would be for better players to fuck with newbs on the ladder, which is a bad thing. For the single player the notion of character slots is utterly moot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 26, 2010, 05:14:35 AM
8 characters per online accout. You can make as many account as you want, they're not tied. Most of the people I know would use at least 2/3 accounts. Most of them being mules.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 26, 2010, 05:27:29 AM
Ah right, did that include hardcore characters too?

The need for mules highlights the bigger problem with D2 though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 26, 2010, 06:10:04 AM
As far as I remember, you could have as many hardcore as you want as well. I respect Musashi's opinion, but I think there needs to be some sort of baseline for items which allows you to at least compete or have fun. Having to grind items just to be able to play is not fun for people like me, and I think quite a few others as well.

With things like set items, runes and jewels D2 was obviously a loot whoring game, but it had a pretty poor implementation in a lot of areas. My friends and I used to spend hours just transferring items and sorting shit out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 26, 2010, 06:20:18 AM
I think one of the things that made Diablo loot runs fun, even though they were grindy is that you had an immensely powerful character that was laying waste to hordes of monsters at a time.  Even on your 50th mephisto run of the day there is a bit of enjoyment in that.  Genuinely fun/kick ass gameplay is something that most grindy MMOs lack in a major way, but something that kept me going on Diablo 2 for a long time, even when I had high level (but not maxed, incidentally, I never hit 99 on a single character, but ha dplenty in the high 80s/low 90s, and that was OK not to be maxed *gasp*) characters of each class.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 26, 2010, 06:45:55 AM
Whirlwinding through legions of monsters is a kickass experience I haven't seen matched in other games yet. I loved my barbarian. It will be the first character I make when D3 comes out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 26, 2010, 06:53:13 AM
All this item crunching is not a bad idea, but what about breaking down items into essences that are stackable and takes up 1 slot in the bag only?

Once you get back in town you can trade green essences, blue essences, purple for higher tier items.

5 green > 1 blue item

8 blue > 1 purple etc. Just an idea.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on August 26, 2010, 07:07:37 AM
I think you need to watch the crafting video more closely


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 26, 2010, 07:14:29 AM
Also, from what I read there's supposed to be enchanting. I'm going to guess this will be vaguely parallel to enchanting in WoW, which could be fun. Being able to add enchants akin to mongoose or executioner could make for more fun gameplay I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 26, 2010, 08:46:01 AM
Whirlwinding through legions of monsters is a kickass experience I haven't seen matched in other games yet. I loved my barbarian. It will be the first character I make when D3 comes out.

I am all about AoE magic. I love that shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 26, 2010, 09:26:00 AM
As far as I remember, you could have as many hardcore as you want as well. I respect Musashi's opinion, but I think there needs to be some sort of baseline for items which allows you to at least compete or have fun. Having to grind items just to be able to play is not fun for people like me, and I think quite a few others as well.

With things like set items, runes and jewels D2 was obviously a loot whoring game, but it had a pretty poor implementation in a lot of areas. My friends and I used to spend hours just transferring items and sorting shit out.

The first part, agree to disagree.  I'm not going to try to shit on your picnic. 

The second part, yea that needs help for sure.  On your end of it, the inventory system was silly.  Town portaling every eight or ten minutes is weak.  It will be helped by the addition of the ability to turn your blues and whites into crafting components.  On the poopsock end of it, the muling system was mega-retarded.  I'm sure they'll address that.  I know how I felt the couple of times I went to mule something and fucked up, only to lose it forever.  That shit's gotta go.  Overall, inventory management was designed to be a fun part of the game - which I think it mostly is.  But I really don't think they imagined how the game would evolve from an RPG to a procession of loot pinatas when they were designing the inventory system.  And so in D2, the inventory system was not really up to par.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 26, 2010, 10:14:49 AM
There is a fundamental problem when you have sets which take up most of the inventory space you have or more, but individually aren't worth it. On top of all the other crap you needed to hoard or carry (quest items, gems, runes) there simply wasn't enough inventory space. Supposedly they are adding bags which expand your inventory, and there is a separate tab for quest items. More importantly though, the stash is supposed to be bigger and better in D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 26, 2010, 10:22:15 AM
As far as I remember, you could have as many hardcore as you want as well. I respect Musashi's opinion, but I think there needs to be some sort of baseline for items which allows you to at least compete or have fun. Having to grind items just to be able to play is not fun for people like me, and I think quite a few others as well.

With things like set items, runes and jewels D2 was obviously a loot whoring game, but it had a pretty poor implementation in a lot of areas. My friends and I used to spend hours just transferring items and sorting shit out.

There was a baseline: it was called normal difficulty. Just about any silly thing you could do would enable you to see and complete the game on normal. If your character was reasonbly well focused and had some decent gear (and you knew--more or less--what you were doing) then most of nightmare wouldn't be inordinately hard, either. However, the rubber would meet the road in act5 Nightmare. If you weren't hitting on eight cylinders and/or didn't know how things worked, then hell diff was going to be a very rough ride. One you probably wouldn't make past Duriel. If you wanted to solo in eight player games in hell, then you'd better be at the absolute peak of your game.

The game really did need shared stash space. Most of my mules were around to keep track of crafting materials. I kept a lot of loot on hand, but not really THAT much. 75% of my mule space was for runes, socketed armor, gems, and extra trinkets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 26, 2010, 10:32:03 AM
Adding shared stash and unlimited stash space mods were part of what made me go back to D2 years later.  I really hope Blizzard gives us loads of stash space in D3, limiting is sort of sounds ok on paper, but in reality, when you're an item collection games, don't make people jump through hoops to collect items.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 26, 2010, 10:49:01 AM
They should just do what they did in WoW and make the acquisition of more stash space cost gold.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 26, 2010, 10:52:17 AM
They should just do what they did in WoW and make the acquisition of more stash space cost gold.

They probably will, but most people still have mules in WoW, it really just delays the problem to have like 5 pages instead of 1, what you need like like 50.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 26, 2010, 11:44:33 AM
Yeah, I have about a 2:1 bank alts to mains ratio in WoW, with full banks. I haven't quite made the jump to getting my own banking guild + vault though. I do know a bunch of people who have done that though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 26, 2010, 01:37:49 PM
Even at my most hardcore point in WoW during my college days when I was raiding with a top end guild, I never needed a mule.  Sure, space could get a little tight but I don't know what kind of packrats play the game.  I'm not saying it's wrong or condemning it or anything, I just don't understand why, if you have the biggest bags and all the vault spaces unlocked in your bank that someone wouldn't have enough room to support one character's items.  You can only have two professions per character.  I don't get it.  Are people just stockpiling shit or what? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 26, 2010, 01:40:38 PM
Certain crafting professions require an insane amount of space if you're running even a moderately sized AH business - inscription in particular.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 26, 2010, 01:44:14 PM
Yeah but not everyone runs a "business" on the AH and tries to corner a market.  Most people just sell shit as it comes, do dailies, or maybe grind out some mining or something.  I have a feeling most people's bags are probably just cluttered with old armor sets like some bizarro episode of Hoarders.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 26, 2010, 01:51:07 PM
Even at my most hardcore point in WoW during my college days when I was raiding with a top end guild, I never needed a mule.  Sure, space could get a little tight but I don't know what kind of packrats play the game.  I'm not saying it's wrong or condemning it or anything, I just don't understand why, if you have the biggest bags and all the vault spaces unlocked in your bank that someone wouldn't have enough room to support one character's items.  You can only have two professions per character.  I don't get it.  Are people just stockpiling shit or what?  

Having stockpiles of enchanting mats and herbs is pretty space consuming. combined with the fact that with dual spec I now have 3 sets of gear of my character at any given time (healing, feral DPS, feral tank) + situational trinkets and idols, another set in the bank for the other spec, buff food, pots, consumables in general, and even with big bags I'm pretty strapped for space on my main, and I only have like 2 bags of nostalgia/gimmick gear.

I've generally assigned the character I feel least likely to spontaneously continue leveling up to be my mule and just hold all overflow, and thats usually enough.

EDIT: Throw in Diablo where all the loot you get above a certain quality is worth keeping, and it piles up quick.  In WoW you don't really have any loot except what you yourself plan on using on that character.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 26, 2010, 01:55:29 PM
Nah I'm with you on Diablo.  Especially since a full set of gear would take up like 1/5 of your stash.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on August 26, 2010, 02:14:12 PM
Nah I'm with you on Diablo.  Especially since a full set of gear would take up like 1/5 of your stash.

Try 5/5ths. Frankly, as awesome as the new classes, skills, items, zones, crafting, etc. all are; the one thing I am looking forward to in D3 the most is a (hopefully) much revamped inventory management and trading system. I am getting slightly perturbed that they have released nothing on either system, besides the wow style one slot one item change.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 26, 2010, 02:50:59 PM
Diablo was all about the grind, though. The endless quest for better levels and ridiculous loot dings.

Yes.  Exactly.  Thank you.  I've been a good boy so far for the past few pages of this discussion.  But anyone who wants Diablo to be less grindy is missing the point entirely.  I hope Diablo 3 grinds your noobery into a puddle of tears.  If you don't want to grind for stuff, then you should still be able to play through the game on normal difficulty.  But after that, prepare your inner nerd for min-maxing, spread-sheet analyzing, farm farm farmin'.

Pretty much this.  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 26, 2010, 04:13:24 PM
Wardrobe.  (And a tiny amount of crafting stuff.)

When I was playing I would have made my own guild vault if it didn't require me to leave the guilds my friends were in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 26, 2010, 07:06:44 PM
Since we are waiting around bullshitting, I'll tell you what's eating up my inventory.

Set items, for one, where I don't have the full set and until then I have non-set equipment which is better.  This is in Titan Quest and LotRO both.

Items for other characters.  Also Titan Quest and LotRO both.  Because I am not actively playing D2LoD right now.  This is worse in LotRO because it's crafting materials and recipes.

Potions/food.  This isn't a huge problem in either game but those are still slots I could use for monster loot.  In both games I have to run back to town too much to sell shit.

If these issues are mitigated in D3, I'll be ecstatic.  I mean the trading part as well.  I can't even efficiently hand over materials to my own wife in LotRO and we play together.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 26, 2010, 07:17:13 PM
Um.  Let me float something.  I kind of DIG going back to town to sell shit.  The thing is, as so often with life, is a question of balance.  And that's going to be different for everyone.  I don't dig town portaling every 5 1/2 minutes.  But every 30 minutes or so of hard dungeoning maybe feels right.  It's a nice change of pace.  There's a satisfaction involved with selling your spoils and realizing the fruits of your labors.  Of identifying all those tasty magic items.  Of girding yourself once more for battle via repairs, food, new equipment, and whatever else you need depending on the game you're playing.  


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 26, 2010, 07:48:27 PM
Um.  Let me float something.  I kind of DIG going back to town to sell shit.  The thing is, as so often with life, is a question of balance.  And that's going to be different for everyone.  I don't dig town portaling every 5 1/2 minutes.  But every 30 minutes or so of hard dungeoning maybe feels right.  It's a nice change of pace.  There's a satisfaction involved with selling your spoils and realizing the fruits of your labors.  Of identifying all those tasty magic items.  Of girding yourself once more for battle via repairs, food, new equipment, and whatever else you need depending on the game you're playing.  

I actually made a similar comment in a thread on the Torchlight forums a few months back about.  The thread was about Identify scrolls and how people hated needing to spend the time to individually indentify the items in their inventory.  While its a fair point of criticism, I also have to admit that I do like that it makes me slow down and take a short breather.  Most people disagreed with me quite a lot though, simply saying if they wanted to stop playing the game they'd just, stop playing the game, which is a fair point I guess.    I do like to have those short breaks in the action though, and trips to town in Diablo 2, especially when playing with friends, were always a nice break from the action to chat, check out our loot, and so forth.

Maybe I'm just old fashioned though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 26, 2010, 07:56:53 PM
Um.  Let me float something.  I kind of DIG going back to town to sell shit.  The thing is, as so often with life, is a question of balance.  And that's going to be different for everyone.  I don't dig town portaling every 5 1/2 minutes.  But every 30 minutes or so of hard dungeoning maybe feels right.  It's a nice change of pace.  There's a satisfaction involved with selling your spoils and realizing the fruits of your labors.  Of identifying all those tasty magic items.  Of girding yourself once more for battle via repairs, food, new equipment, and whatever else you need depending on the game you're playing.  


Riiiight but. Provided they don't entirely remove town portals (or a similar system), you can just handle that yourself...
You don't have to only go back when the bags are full, just take a break when you feel like it.
Why hardcode in something that people can just manage themselves?
Screw wasting time balancing "trips to the fridge".
Just make sure the inventory space is sufficient.

edit: forgot the "thesis"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 26, 2010, 08:02:42 PM
I'm with Mal and Duse, I think the built-in breaks are helpful/desirable, they just need to be spaced out a little more than they were in D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 26, 2010, 08:03:35 PM
Um.  Let me float something.  I kind of DIG going back to town to sell shit.  The thing is, as so often with life, is a question of balance.  And that's going to be different for everyone.  I don't dig town portaling every 5 1/2 minutes.  But every 30 minutes or so of hard dungeoning maybe feels right.  It's a nice change of pace.  There's a satisfaction involved with selling your spoils and realizing the fruits of your labors.  Of identifying all those tasty magic items.  Of girding yourself once more for battle via repairs, food, new equipment, and whatever else you need depending on the game you're playing.  


Riiiight but. Provided they don't entirely remove town portals (or a similar system), you can just handle that yourself...
You don't have to only go back when the bags are full, just take a break when you feel like it.
Why hardcode in something that people can just manage themselves.
Screw wasting time balancing "trips to the fridge".

Leaving the pacing to the player is a sure fire way to make a crap game though.  Pacing is incredibly important.  Also, I think they ARE removing town portals.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 26, 2010, 09:18:26 PM
I've heard the town portal is DoA.

Pacing...dunno. This sort of depended on how your character was set up. About the time I quit playing, my amazons of the moment had maybe 6-9 open spaces in their inventories. The rest was ammo and trinket-thingies. If it wasn't gold or a good socketed item, it didn't get picked up. Now if you keep the stupid shit out of inventory, then, yeah, pace it out. I guess.

Back in the Amazon Basin days, the group would go until everyone was full up. Then we'd hit town, dump anything that looked remotely desirable, and head back down to wherever. Repeat until run was done. Then everyone would repair to town and poke at the goodies to see if there was something there you might want. And shoot the shit. Then vendor the remainder and figure out what to do next. Worked well, but there were no outsiders in these groups.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 26, 2010, 10:20:39 PM
No TP = item grinder.  Makes sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 26, 2010, 10:35:17 PM
The thing about removing TPs is that I see Blizzard railroading more because of it.

Say you're playing with a few friends, or you join a friends game. Using D2 as an example, lets say your friend says "Hey, can you help me kill Nihlathak?"

So you run to the waypoint in town, find the closest one in the game world, port in and kill monsters and make your way down to Nihlathak and kill him. In D2, you'd just pop open a portal and port out. OR, you'd run down there yourself and open a portal for your buddy. Without TPs, the game would require you to both run down there, kill everything, kill Nihlathak, and then run all the way back to the waypoint. I doubt Blizzard wants that kind of backtracking. To solve this, I see them railroading all quests so you run into them during battles and/or they're near waypoints and not off the path.

They effectively remove a bigger open world and somewhat discourage exploring and/or 'making your own content' types of things.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 26, 2010, 11:12:25 PM
From what I've played at the last two Blizzcons the zones didn't seem to be any smaller at all, but they do keep redesigning it all the time so who knows for sure, I guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 27, 2010, 01:13:58 AM
Oh wow no TPs.
Sorry, guess I missed that.
That was the entire thing my "pacing" comment hinged on.

Now I'm interested to know how they actually plan on laying out the maps.
I need to go read up a bit more I obviously bypassed some information somewhere.

I actually really enjoyed being able to portal people to places and rush.... but I'm always open for something new.... if it feels good anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 27, 2010, 01:56:12 AM
Don't worry I think the no TP thing is new.  I mean, I usually wait to allocate skill points and such for when I have a moment to really analyze shit back in town and don't have to worry about a gremlin sneaking up on me or something.  As someone mentioned, the town was where you'd really have a chance to talk with your buddies.


For a larger point, this is also one of the many reasons I'm out on JRPG's these days.  The town used to be sort of like an oasis or a "safe dungeon."  You'd be excited to find another one.  It meant more things to explore, more information, more weapons, armor, and spells.  In a lot of games there'd be cool items hidden around that you could find.  


After the initial run through, it switched over to more of an oasis vibe.  After you had exhausted your strength, you'd return to town and hit the inn and replenish any consumables.  Maybe reconfigure your party/equipment.  And I think you can remove the town to streamline the game.  Towns aren't strictly necessary.  But I think it just all comes down to pacing.  Towns feel  right.  And that brief moment of respite where you can sort of take stock of your situation allows you to sort of admire the progression of your character(s).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 27, 2010, 02:53:05 AM
No TPing kinda sucks. What happened to getting a Sorc to run your newb character through everything.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 27, 2010, 05:01:33 AM
They got rid of combat exploits surrounding TP but added a slew of logistical problems.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on August 27, 2010, 05:05:02 AM
I bet they add it back, but limit it's use to "portal stones", so they can control were you TP to/from.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 27, 2010, 05:15:09 AM
Yeah, was it 1.10 or 1.11 that limited things? Even then, you could get a character to have beaten the Hell Ancients by ~ 40/50? No more level 10s in the cow level...  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 27, 2010, 05:17:15 AM
I bet they add it back, but limit it's use to "portal stones", so they can control were you TP to/from.

I could deal with that, but it seems like a clunky answer to the problem.  I mean, I can see wanting to streamline potion chugging a bit, but I never really felt like Town Portals were ruining the game for me.  In fact, in created some pretty tense moments when you would try to get a TP up and get the hell out of dodge.  Ah well, we'll have to see what they come up with before being a total downer about it, but the town portal feels very much a part of the genre to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on August 27, 2010, 11:46:00 AM
Was more wishful thinking on my part because, like you, I don't want to see it go.  I do realize that it's cheesy that players pop a TP prior to engaging with a tough boss so that they can cheese him down.

How do you balance that as a dev?  Do you make the bosses harder, to compensate for the TP cheese that you know most of your players will be using?  If you don't, how do you create a tense boss battle?

I guess you could say that bosses (and maybe named mobs) are able to interrupt the ability to town portal, so once you engage you cannot flee until either it's dead or you are.

Or you could make it so that the TP was treated like a pet, and could be destroyed.

Whatever they do, I hope they don't get rid of them entirely.  The journey out is fun, the journey back... no so much.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 27, 2010, 12:02:56 PM

How do you balance that as a dev?  Do you make the bosses harder, to compensate for the TP cheese that you know most of your players will be using?  If you don't, how do you create a tense boss battle?

I think its the wrong question to be asking.  You shouldn't really be thinking about balancing particular fights of a boss in a Diablo-esque game, you should be thinking about balancing that boss over say 10 or 50 runs.  I think the balance between game and meta game in Diablo 2 was just about perfectly struck, and I hope they manage to hit the nail on the head in a similar manner in D3


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kail on August 27, 2010, 12:21:17 PM
Was more wishful thinking on my part because, like you, I don't want to see it go.  I do realize that it's cheesy that players pop a TP prior to engaging with a tough boss so that they can cheese him down.

That was kind of necessary, IMO.  I played a necromancer specced heavily into skeletons, and if there was some way for him to beat bosses that didn't revolve around cheesing town portals, I never discovered it.

I always thought it was a fairly reasonable solution, given how gimpy some builds were and the lack of a respec option.  You may not be able to blow through a boss in one run, but you also won't have to delete your character when you get to act IV and simply cannot get past Diablo at all.

I don't know much about the respec option in Diablo 3, but removing the ability to TP back and forth puts a lot more pressure on balance, so that every build can be viable in every part of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 27, 2010, 12:26:26 PM
Was more wishful thinking on my part because, like you, I don't want to see it go.  I do realize that it's cheesy that players pop a TP prior to engaging with a tough boss so that they can cheese him down.

That was kind of necessary, IMO.  I played a necromancer specced heavily into skeletons, and if there was some way for him to beat bosses that didn't revolve around cheesing town portals, I never discovered it.

I always thought it was a fairly reasonable solution, given how gimpy some builds were and the lack of a respec option.  You may not be able to blow through a boss in one run, but you also won't have to delete your character when you get to act IV and simply cannot get past Diablo at all.

I don't know much about the respec option in Diablo 3, but removing the ability to TP back and forth puts a lot more pressure on balance, so that every build can be viable in every part of the game.
This. My first playthrough of the D2 I was so bad at it, that if I couldn't have TP cheesed bosses down, I never would've made it past Act 1 without rerolling. Hell, I killed Duriel using a sword that put a never-ending DoT on him; he killed me and I went to grind a few more levels, then after about 10 minutes I got a 'Quest Complete' message.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 27, 2010, 01:46:41 PM
a sword that put a never-ending DoT on him
what

fake edit: oh, are you referring to the emerald-stacking cheese? Or is there some way to actually deal infinite damage in one hit?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 27, 2010, 03:44:36 PM
This (http://diablo.wikia.com/wiki/Ripsaw) is the sword I had been using; early in the game it did not have a duration.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on August 27, 2010, 08:43:42 PM

How do you balance that as a dev?  Do you make the bosses harder, to compensate for the TP cheese that you know most of your players will be using?  If you don't, how do you create a tense boss battle?

I think its the wrong question to be asking.  You shouldn't really be thinking about balancing particular fights of a boss in a Diablo-esque game, you should be thinking about balancing that boss over say 10 or 50 runs.  I think the balance between game and meta game in Diablo 2 was just about perfectly struck, and I hope they manage to hit the nail on the head in a similar manner in D3

At anything beyond normal level, I agree (i.e. hard or hell).  At normal level you don't want any particular boss to be so tough (for the weakest character against that boss) that people rage quit your game.  And that applies to the first run-through, not the 50th.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 28, 2010, 12:46:59 AM
Yeah it is pretty imperative that normal difficulty be accessible. The segment of players that you need to make it accesible for for the most part won't even try to move on to nightmare/hell so you can go nuts there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 28, 2010, 02:18:18 PM
Yeah it is pretty imperative that normal difficulty be accessible. The segment of players that you need to make it accesible for for the most part won't even try to move on to nightmare/hell so you can go nuts there.

This is pretty much now Diablo and D2 were balanced. It worked well, though the 1.07 revamp for LoD put a lot of characters on the skids in both NM and particularly hell difficulties. I know a couple of mine never really did fully recover from that. Too advanced and too many things got nerfed/changed.

I'd expect D3 to be about the same as D2 in this regard. Stupid easy normal diff, kinda nasty in NM, and really ugly in hell diff. Actually, I'm counting on this.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 28, 2010, 03:47:59 PM

How do you balance that as a dev?  Do you make the bosses harder, to compensate for the TP cheese that you know most of your players will be using?  If you don't, how do you create a tense boss battle?

I think its the wrong question to be asking.  You shouldn't really be thinking about balancing particular fights of a boss in a Diablo-esque game, you should be thinking about balancing that boss over say 10 or 50 runs.  I think the balance between game and meta game in Diablo 2 was just about perfectly struck, and I hope they manage to hit the nail on the head in a similar manner in D3

At anything beyond normal level, I agree (i.e. hard or hell).  At normal level you don't want any particular boss to be so tough (for the weakest character against that boss) that people rage quit your game.  And that applies to the first run-through, not the 50th.

I just kind of assumed normal would be easy peasy to be honest and was talking about "end game" or at least, the phase of the game when boss running for loot becomes a viable option, nightmare mephisto -ish for D2 I suppose.  Whatever the equivalent of that is and beyond is what matters to me.  I kind of just assume normal is easy and isn't really even part of the game to my mind. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 29, 2010, 12:27:36 PM
Which is why no TPs is slightly sad. Means you actually have to play through Normal now instead of just rushing to NM. *Weeeeeeping*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on August 29, 2010, 12:58:13 PM
huh? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 29, 2010, 01:38:38 PM
huh? 

Nothing, nevermind... I just only used to play MP with friends and we'd rush each other. I tried to spend as little time in "Normal" as possible.
Just bemoaning the loss of nothing for no reason.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 29, 2010, 02:05:03 PM
Standard way of levelling a character up for most of LOD was to get a sorc to party with you, and to kill every single boss from Act 1 Normal to Act 5 Hell. Then as a completely inappropriately levelled character, join a hell cow game, party up (this was standard so nobody had issues forming a party with the level 15 barbarian) and you'll gain a retarded amount of levels. With a bit of experience you'd get a character to over Level 80 in a day.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 29, 2010, 02:28:12 PM
Standard way of levelling a character up for most of LOD was to get a sorc to party with you, and to kill every single boss from Act 1 Normal to Act 5 Hell. Then as a completely inappropriately levelled character, join a hell cow game, party up (this was standard so nobody had issues forming a party with the level 15 barbarian) and you'll gain a retarded amount of levels. With a bit of experience you'd get a character to over Level 80 in a day.

For some reason I really liked it working that way, though I have a feeling we won't be seeing anything similar in D3.   I liked that you could get a character to a real high level fast if you wanted to, and I like that no one minded if you ran a level 15 character with your in Hell cows and gained 40 levels in an hour.   Its sort of the anti-WoW, now that I think about it.  End game was easy to get to, you could farm for decent gear without being max level (you could actually never hit max level if you didn't feel like it).  I liked that building characters and collecting the loot for that build was point in itself, rather than "oh I need this loot, so I can go kill the next boss which has arbitrarily more hit points than anything in this raid instance."

I guess to summarize, keep WoW out of my Diablo as much as possible.

edit: I'll play d3 regardless of course, but Torchlight 2 is looking better all the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 29, 2010, 10:40:48 PM
Exactly ...AND on top of all that, if you were in the mood you could fire up a Hardcore character and have some fun taking forever to get to cap but doing it flawlessly.
It was a really cool system.

Still... change is good. Just hope it's good change.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 30, 2010, 05:30:04 AM
So, would D3 suck or rock if you could make a new character at whatever personal max level you had already achieved?  Say I got to lv80 the hard way and wanted to roll up a new character at lv80.  Minus the gear, but to me the actual game is collecting gear.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 30, 2010, 07:26:54 AM
I wouldn't care if it existed or not, personally. I prefer the act of leveling to loot collection, though, so I wouldn't use it. I mean duh, of course I want loots, it's Diablo, but I prefer it to be a happy side effect of my leveling rather than the only reason I'm playing.


EDIT: Bear in mind too that I would almost certainly not play the hardest setting or feel bad about ignoring that as hard as I can as well. So I am like. The worst possible person to answer you. I don't even know why I did!  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 30, 2010, 08:26:33 AM
As someone who will probably play this almost entirely single-player, the levelling, the new skills and abilities, and the item loot is the game for me. Unlike WoW, where endgame is the game for me, in Diablo 3 I'm much more into the levelling side of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 30, 2010, 08:51:32 AM
I've already kinda stated what I want from the game. I'm looking forward to the gameplay and the killing (with friends). The only way I imagine doing any sort of 'end-game' is PVP.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on August 30, 2010, 09:25:30 AM
So, would D3 suck or rock if you could make a new character at whatever personal max level you had already achieved?  Say I got to lv80 the hard way and wanted to roll up a new character at lv80.  Minus the gear, but to me the actual game is collecting gear.

Do not.  No.  You can't take away ding grats.  This is crazy talk.  What kind of monster are you?  It's bad enough you're getting respecs.  God damn heathens.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 30, 2010, 09:30:56 AM
Respecs are necessary; I'm down with the Ding grats, but the original Diablo system was unforgiving in an unfun way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 30, 2010, 09:43:54 AM
Respecs are necessary; I'm down with the Ding grats, but the original Diablo system was unforgiving in an unfun way.

Respecs are necessary given the way that they are likely to be building the game.  In the original if you were that unsatisfied you really good build a brand new character from scratch in a day.  Then again, I have a feeling that Diablo 3 is going to be a lot different than D2.   Its kind of like, Starcraft really.  Starcraft became popular for reasons totally unintended by blizzard, and I think D2 did as well.   It wasn't the games themselves, but the meta games that were (surprisingly, even to Blizzard would be my guess) deep and robust.   If D3 can't duplicate the Diablo 2 meta game, its going to have a harder time I think.  I mean sure, it'll still be a fun game to play, but I'm talking about being a game I want to play for several years, you know, and being simply fun isn't enough to keep interested over the long term.

To be fair though, Starcraft 2 does seem to be developing a pretty solid meta game, though whether it can maintain itself over the long term like SC remains to be seen.  The pro gaming scene in SC2 seems pretty vibrant already, so they might have struck gold there.  Though I think SC2 is less popular in Korea because of SC1s popularity, ironically. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on August 30, 2010, 10:28:04 AM
What ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: stu on August 30, 2010, 11:21:00 AM
Blizzard games have unintentional longevity. (?)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 30, 2010, 11:33:37 AM
Blizzard games have unintentional longevity. (?)

My point is that its their meta games that kept them going for so many years.  In the case of Starcraft, and probably Diablo 2, I think the meta games were less designed and more emergent.  To replicate that success they are going to need to design them intentionally this time around, I think they did a decent job of it with Starcraft 2, we'll see how well they do with D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 30, 2010, 11:52:16 AM
Ha! :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 30, 2010, 03:56:05 PM

I agree. SC2 was built from the ground up to have great single player and great multiplayer, looking at why SC was so sucessful.

You know what I'd like to see in TL2, and D3 and games of that category? More stuff similar to Descent: Journeys in the Dark. And Desktop Dungeons for that matter. More time management, more traps and dungeon features that actually matter to gameplay. More of a "Living Dungeon" feel to it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on August 30, 2010, 10:19:46 PM
More of a "Living Dungeon" feel to it.

YES.
I would love to see the maps be more than just the "backdrop".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 31, 2010, 05:54:27 AM
Well Torchlight did have a fair amount of things that you interacted with.  Secret rooms, bridges that required you to hit a lever, traps (though of the oh, this thing was trapped, I better run while it explodes, variety) etc.  Granted, it didn't play a huge role in the game but there was some of it. 

D3 is supposed to have some destructible parts, but I've always gotten the feeling they are part of set pieces, or aren't a big deal. 

Oh lastly, what do you mean specifically about "time management"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on August 31, 2010, 06:38:50 AM
Am I the only person who hates crafting, gems and sockets and runes crap? I'm sick of adding boring farming not my games. Give me the loot straight up as I kill shit and I am a happy man. 'quests' should be for story reward only in a game like diablo. I'm sick of 'gameplay' devolving into over complicated grindy mmo shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 31, 2010, 06:51:17 AM
Oh lastly, what do you mean specifically about "time management"

I don't know if you've played Descent, but one player is the Overlord who 'runs' the dungeon. If the adventurers dink around, it give the OL time to amass cards and points to play against them. Another example is the board game version of Space Hulk, where the Genestealer player gets more forces, and the Marines are usually under a tight time constraint to finish their mission before they get overwhelmed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 31, 2010, 07:31:32 AM
Oh lastly, what do you mean specifically about "time management"

I don't know if you've played Descent, but one player is the Overlord who 'runs' the dungeon. If the adventurers dink around, it give the OL time to amass cards and points to play against them. Another example is the board game version of Space Hulk, where the Genestealer player gets more forces, and the Marines are usually under a tight time constraint to finish their mission before they get overwhelmed.

Ok.  I thought you would mean something along these lines (I was thinking of Gauntlet's pure time limit).  I wouldn't mind having some specific dungeons with a time element (possibly optional stuff that gives a nice reward), but I don't think as a standard mechanic I would like it too much.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 31, 2010, 07:39:36 AM
Am I the only person who hates crafting, gems and sockets and runes crap? I'm sick of adding boring farming not my games. Give me the loot straight up as I kill shit and I am a happy man. 'quests' should be for story reward only in a game like diablo. I'm sick of 'gameplay' devolving into over complicated grindy mmo shit.

I see your point, but I like the added depth. Certainly in the single player game too much metagaming and customisation can be a serious detractor from the plot; however for a game which is fundamentally an RPG, I think the more avenues of character diversification you can have the better. I don't think any of those elements necessarily translate into farming, any more than you have to farm xp to max out all the skills in the tree that you want. I'm particularly excited about the skill runes, since they sound like a lot of fun, and potentially quite gamestyle-changing.

I think the other caveat is that Diablo III will be accessible (all Blizzard games are) and there won't be an obligation to farm to see the game. Obviously the counter-caveat to that is, as in any game where RNG is an element in gameplay, maxing out will require farming; but whether or not you need to max out isn't necessarily a reflection on the quality of the game I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 31, 2010, 08:19:55 AM
Ok.  I thought you would mean something along these lines (I was thinking of Gauntlet's pure time limit).  I wouldn't mind having some specific dungeons with a time element (possibly optional stuff that gives a nice reward), but I don't think as a standard mechanic I would like it too much.

Certainly. It would have to be a fun addition to the gameplay, and not just adding a ticking clock to existing quests.  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on September 01, 2010, 01:46:27 AM
IGN interview with information (albeit vague) about many topics including "flow" and pacing and some bits about the organization.
Really they run the gamut.
Sounds very very much like D2 so far....

http://pc.ign.com/articles/111/1117225p1.html

Quote from: Wilson
Honestly it's similar size to Diablo II. There are some differences here and there, exterior environments are a little more diverse, dungeons are about the same. Even the way the Acts increase in length and then scale down. We intentionally did that again because we thought, some of that was done to ship Diablo II, but we thought it had a good feel to it to reduce the length of later acts so that you feel like you're accelerating towards the finale.


Some bits about questing later....
Skill system looks slated for reveal at Blizzcon in Oct. Bits about that in there...
Nothing shocking really.

Big general overview of the game plans.
About what you'd expect.
Sticking to the formula with small tweaks here and there.
Safemode.

Quote
A great example is, the barbarian has some good skills for essentially allowing him to run into enemies and get the attention of a lot of enemies, which is great when coupled with a ranged class who probably doesn't want to get hit a lot. Whereas a lot of the ranged classes have a lot of great control skills that reduce damage or control enemies such that they're not attacking as often, and that's a great combo with the melee class. We try to design within every class ways that they complement each other, such that when you play with other characters your class feels a lot more diverse.

With shades of WoW?
Alright...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 01, 2010, 03:12:23 AM
Ah well.

 :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on September 01, 2010, 03:22:05 AM
Each character better be overpowering masses of enemies on his own, regardless of class. The synergies with other classes should be a nice bonus, nothing more.

I'm getting a "Group of 5 Looking For Enchanter" flashback, not a good feeling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 01, 2010, 03:48:04 AM
With shades of WoW?
Alright...

Don't be silly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on September 01, 2010, 04:05:08 AM
With shades of WoW?
Alright...

Don't be silly.

From just before the quoted bit.

Quote
You'll find that we dynamically tune the game so that it get a little harder when you have more people in, so you really need to stick together and use your skills together


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 01, 2010, 04:33:29 AM
I think we'll have to see how the game turns out before we make any judgement. Even in D2 whilst every class could solo, some builds sucked balls, usually paladins. Necros were also often a lot more effective partied than solo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on September 01, 2010, 09:20:03 AM
Yeah, I don't know why you guys are panicking.  D2 had several class's that were specifically designed to be group based.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 01, 2010, 09:26:20 AM
With shades of WoW?
Alright...

Don't be silly.

From just before the quoted bit.

Quote
You'll find that we dynamically tune the game so that it get a little harder when you have more people in, so you really need to stick together and use your skills together

So they're building a true co-operative mode, rather than just a massively-parallel singleplayer game, and you're upset? Designing in synergy between classes in co-op is a good thing. In a game balanced for groups there should be benefits to grouping; unlike MMOs where a lot of content doesn't scale down to the single player, in Diablo all the content scales up from the single player. Thus this is all fine and good.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on September 01, 2010, 10:23:44 AM
You mean you might need to use tactics in the hard modes when playing multiplayer?

God forbid.

This game is doomed to failure.

Green.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on September 01, 2010, 11:19:15 AM
You mean you might need to use tactics in the hard modes when playing multiplayer?

God forbid.

This game is doomed to failure.

Green.


Lol.  I know right?  What's the point of multi-player if you don't have to work symbiotically?  Oh right.  People are just scared they can't set the number of players to 8 and then solo it by themselves.  Boohoo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on September 01, 2010, 12:19:16 PM
Yeah, I don't know why you guys are panicking.  D2 had several class's that were specifically designed to be group based.


I agree no panicking needed. It looks like they are incorporating ideas from that other game they have and putting it into this new thing.
They did that with SC2 as well... with the "tech tree" and the bits of customization that occurred with unit upgrades. Just pointing out they are dong it again... they seem to be into that lately. I don't think it's "silly" to call it "shades of wow" when you consider the people working on the game.

End result? Who knows. Might be cool might not.
Yes the "scaling quote" is important to this topic. That's why people should read the interview if the quote grabs them. I just quoted one part that was relevant to the posts above it and the one part that jumped out at me as a bit "interesting" as far as prognostications about the future go... which is what this thread seems to be mostly so far.

My view on the plans?
Having aggro management skills in a Diablo game sounds really funny (as in "odd") to me, but hey if they make it work they make it work. I'm not completely closed off to the idea. Increasing the benefit of grouping is a great idea... just scale the game up enough so that it feels even more intense.
Hell if they make the game get crazy hard enough I'm sure I'll prefer grouping.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on September 01, 2010, 01:01:09 PM
Diablo 2's barbarian had a taunt.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 01, 2010, 01:30:12 PM
I was resisting the urge to bring that up  :awesome_for_real:

Blizzard's obviously been introducing DIKU mechanics on us slowly...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on September 01, 2010, 01:35:07 PM
Right.. It's the plural "skills" and the bit about management skills from the other classes that makes it "funny" to me. Plus the bit about re-enforcing group cooperation. I understand Diablo was always an RPG with co-op elements and always had qualities of that game type. I just assumed since taunt was so rarely used in D2 it would get cut and they wouldn't bother with adding more stuff for other classes in that line of thought. Turns out that guess was wrong, they chose to enhance those things. That's fine I just wouldn't have bet on it before.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 01, 2010, 01:45:18 PM
I think as has been said before, we should wait to see how these things are actually implemented. Skills like holy freeze, terror, frost nova, valk/decoy, etc. filled these roles whilst soloing or partied already. We don't know how much they're changing the dynamics at this point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on September 01, 2010, 02:18:45 PM
Exactly. It's easy to speculate, but they haven't definitively indicated any departure from Diablo 2's design since "no potions". Which is as it should be.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on September 01, 2010, 02:28:10 PM
It sounds like there is an active effort to remove the cheese that was bypassing some of their content like TP escapes and potion chugging to victory. Can't say I'm displeased with that if they tune things correctly since stacking potions to the roof was never what I considered "fun" gameplay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on September 01, 2010, 08:24:06 PM
Also it may let them tone damage down. I sure enjoyed having to make belt-fulls of the rejuvenation potions since those gave me 100% health instantly.

Also, "OH NO GROUP STRATEGIES"? Hello? Paladin class? Remember them? Auras? Thorns + Necromancers?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on September 01, 2010, 08:29:06 PM
With shades of WoW?
Alright...

Don't be silly.

From just before the quoted bit.

Quote
You'll find that we dynamically tune the game so that it get a little harder when you have more people in, so you really need to stick together and use your skills together

So they're building a true co-operative mode, rather than just a massively-parallel singleplayer game, and you're upset? Designing in synergy between classes in co-op is a good thing. In a game balanced for groups there should be benefits to grouping; unlike MMOs where a lot of content doesn't scale down to the single player, in Diablo all the content scales up from the single player. Thus this is all fine and good.
'

Who me? I was just pointing out that they were designing teamup games to require teamwork, not peeing on the solo game. I think I was agreeing with you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on September 01, 2010, 08:35:17 PM
Also it may let them tone damage down. I sure enjoyed having to make belt-fulls of the rejuvenation potions since those gave me 100% health instantly.

It's an easy design trap to confuse making things challenging for the player = making things easier for the monsters.
If they remove potion-chugging, but leave the monster design the same, it's just going to make things frustrating.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on September 01, 2010, 08:57:38 PM
Quote
A great example is, the barbarian has some good skills for essentially allowing him to run into enemies and get the attention of a lot of enemies, which is great when coupled with a ranged class who probably doesn't want to get hit a lot. Whereas a lot of the ranged classes have a lot of great control skills that reduce damage or control enemies such that they're not attacking as often, and that's a great combo with the melee class. We try to design within every class ways that they complement each other, such that when you play with other characters your class feels a lot more diverse.

I'm not a big fan of this style of design. I think it's cool when a game makes using a variety of classes and abilities make sense organically rather than specifically building it in. Obviously it's a fine line, but it's the difference between "this class is a good tank because enemies in our game attack the closest player and this guy has a lot of armor and can wade into a group of enemies" vs "this class is a good tank because we gave him a taunt ability because we wanted him to be a tanking class."

I don't like the feeling that a designer somewhere has figured out the "right" way for me to play my class. Maybe it's because the games I played growing up were more "choose the character you like and play with your buddy who chooses the character they like" than "you're a damage dealer so now we need a healer."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on September 02, 2010, 12:47:09 AM
Also it may let them tone damage down. I sure enjoyed having to make belt-fulls of the rejuvenation potions since those gave me 100% health instantly.

It's an easy design trap to confuse making things challenging for the player = making things easier for the monsters.
If they remove potion-chugging, but leave the monster design the same, it's just going to make things frustrating.

All I ever wanted from D2 was to allow players to buy a single stack of 50 potions of the same type AND allow dropped potions to stack in the same way. I didn't exactly enjoy micromanging my fucking potion belt and trying to remember how many health potions I have left, used, and need to pick up to get my belt full.

Other than that, I honestly had no problem whatsoever with the potion chugging game over D2 and thought it worked well. I'm going to be sad to see it go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on September 02, 2010, 12:54:33 AM
People should be playing together because its fun for them, not because they are needed to fullfill a certain role. If somebody has fun playing an oddball Barbarian that plays like a crossdressing Amazon, more power to him.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ajax34i on September 02, 2010, 03:45:57 AM
People should be playing together because its fun for them, not because they are needed to fullfill a certain role.

This sounds good on paper, but doesn't happen that easily in reality.  What do you think will happen if you walk up to a group of strangers and say "let's go to a bar?"   Take any MMO where classes (or characters) are designed with the ability to play solo well, what happens?  People don't group, they solo, and when they try to group, they get rejected.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on September 02, 2010, 04:13:32 AM
Which might indeed be a problem for a MMOG. Luckily WoW is the MMOG in the family and Diablo doesn't have to carry that particular burden.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 02, 2010, 06:31:21 AM
What do you think will happen if you walk up to a group of strangers and say "let's go to a bar?"

This is why I only ask friends to go to the bar.  They are generally fine with me acting in a non-standard way since they know how I play Bar.  Otherwise I go solo and meet people in the dung-... bar.  Trouble with soloing Bar is that you can't solo as a DD.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 02, 2010, 06:39:00 AM
People should be playing together because its fun for them, not because they are needed to fullfill a certain role.

This sounds good on paper, but doesn't happen that easily in reality.  What do you think will happen if you walk up to a group of strangers and say "let's go to a bar?"   Take any MMO where classes (or characters) are designed with the ability to play solo well, what happens?  People don't group, they solo, and when they try to group, they get rejected.



We don't need to use analogies for this shit.  In D2 people played in games together all the time.  Most of the time it was Cows4Fun10 gogogogogo or whatever, but people joined, killed shit, and then joined the next game.  People often chit chatted while doing this.  There was no "oh we better stick together" or anything else.   You'd also see plenty of "Diablo normal mode" or whatever, where someone would be killing him,and some other folks that wanted to kill him would join, and then they'd kill the guy.    No bullshit aggro mechanics, or grouping mechanics.  Just plain not needed. 

This is the one thing that scares me about D3 more than anything I have to admit.  If they try to make this game more WoW like in terms of its mechanics, I'm going to like it less.  I've always though the D2 meta game was way more fun AND accessible than the WoW meta game and the last thing I want to be worrying about is "LFG Barbarian, Act 4 bosses."  I don't think it will come to that, but I liked the way it used to work even with a full group.  It became about joining a GAME, not about joining a PARTY.  Maybe the difference in subtle, but I think it matters.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 02, 2010, 07:01:59 AM
Did anybody here play 1.10 and after? I think I stopped playing sometime early after 1.10, and my personal experience as far as I remember is that unless you were playing one of the soloable builds partying up in hell was pretty damn advisable (unless you're MFing). Not necessary, but unless you were playing an optimised solo build (which brings us back to the issue of respeccing...) Hell could really suck without partners. TBH I mainly played with friends, so I rarely soloed. Other people might have different experiences (I played paladins  :awesome_for_real:).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on September 02, 2010, 08:32:52 AM
Making classes that have synergies in the way that Guild Wars is describing seems like it would make grouping up a richer experience.  I hope they do something like this.

Shoe-horning D3 into a holy trinity game would suck, and suck badly.  I pray that they don't do this.

I can easily see them applying what they learned from the WoW dungeon finder to D3, making it easy to get into a group.  They've already talked about you only seeing your own loot, which addresses the downside of having Sir Clicksalot hoovering up all the loot. (SOJ?!)  If they make co-op entertaining and the loot continues to be better in multiplayer, it would seem to be a decent addition to the franchise.  What I hope they do not add is a "leaver" penalty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on September 02, 2010, 10:20:05 AM
Did anybody here play 1.10 and after? I think I stopped playing sometime early after 1.10, and my personal experience as far as I remember is that unless you were playing one of the soloable builds partying up in hell was pretty damn advisable (unless you're MFing). Not necessary, but unless you were playing an optimised solo build (which brings us back to the issue of respeccing...) Hell could really suck without partners. TBH I mainly played with friends, so I rarely soloed. Other people might have different experiences (I played paladins  :awesome_for_real:).

Yeah, I played after 1.10. This was the point they (Blizzard) tried to put an end to characters able to solo easily in 8-player hell diff. It ruined a lot of subclasses.

It was still very possible to solo in hell, but there were a few caveats. You'd better have good resists. You'd better have substantial leech and/or recovery. You'd better be able to deal with physical immunes somehow and most elemental immunities (i.e. no one-trick poinies). You'd better be ranged or have a shield (goodbye spearazons...hello strikazons). Soloing in an 8-player game was very difficult. My dedicated witchyzon was capable of this, but it was slooooowww.

Regardless of whatever version you played in, the best games were always with friends. The best times I had were with Amazon Basin. These were groups that actually worked together. You'd have a tank of some sort (usually a tankazon, maybe a spearazon or defiance pally beofre 1.10; javazon after). We almost always have a fanaticism pally to support the bowazons. If life was reallly good, we'd have a conviction pally to support the mageazons (didn't see these too often) or javazons (serious boom! in cow runs). Then we'd just go to town. Fanaticism pumped arrow storms were always a hoot to watch. Bowazons with amplify damage goodies were simply devastating even after 1.10.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 02, 2010, 11:01:35 AM
Thanks for the input Shrike. If D2 1.10+ is the sort of thing Blizzard is aiming for then I think what we've seen or heard so far could be pretty consistent. 1.10 hell was a completely different game then what came before. I don't think I'd play D3 without friends.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on September 02, 2010, 09:34:17 PM
Having aggro management skills in a Diablo game sounds really funny (as in "odd") to me, but hey if they make it work they make it work. I'm not completely closed off to the idea. Increasing the benefit of grouping is a great idea... just scale the game up enough so that it feels even more intense.
Hell if they make the game get crazy hard enough I'm sure I'll prefer grouping.

He meant the Barbarian gets hit a lot because he's in the monster's face, which makes playing a ranged guy a tad easier since you have a block between you and the enemy. None of the demo builds, interviews or anything else have suggested holy trinity gameplay or taunt mechanics, and much of the early material specifically denied their inclusion.

Also, the Diablo2 metagame was bullshit and I'd like to see it go. Boss runs were stupid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on September 02, 2010, 09:41:37 PM
Boss runs were stupid.

(http://dl.dropbox.com/u/963220/lolwut.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on September 02, 2010, 09:48:31 PM
Quote
This sounds good on paper, but doesn't happen that easily in reality.

Really?

I played Diablo 2 with people. I played Contra with people. I played Teenage Mutant Ninja turtles with people, I played Darius with people. I play Starcraft 2 team games. One of the reasons so many games are including half-assed co-op modes these days is that playing with other people is just fun, doubly so if you know them.

I don't think getting people to play together in co-op games has ever been a problem. MMOs are a bit of a special place in that yes on one hand they are super multiplayer, but on the other hand everyone is working on different specific goals and organizing is annoying as the world is so unconstrained.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on September 02, 2010, 10:20:57 PM
What animal is that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on September 02, 2010, 10:49:02 PM
What animal is that?

I think that's Jimmy Durante.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on September 02, 2010, 11:59:41 PM
What animal is that?

I think that's Jimmy Durante.

Ha-cha-cha-cha


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on September 03, 2010, 12:42:15 AM
What animal is that?
I have no idea, but I cannot stop laughing at it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on September 03, 2010, 02:00:55 AM
There wasn't any aggro as we understand it from conventional MMRPGs like EQ or WoW. Monsters basically attacked what was closest to them. So any heavy melee that could take (or avoid) hits was a viable "tank".

The main thing was to keep stuff from hassling the ranged dps so they could hold still and do whatever it is they'd do. This is one reason valkyries were so effective (when they weren't running away from their amazons). Big concentrated knots of vermin were ideal targets for fun things like lightning fury, frozen arrow, or old-school immolate. Player characters were--usually--a lot more durable than decoys or even valks (well...maybe not, but valkies could be squirrely on occasion), so that meant bigger packs before the dupe, err, tank would get into trouble. Bigger packs, bigger booms! More fun was had by all, except maybe the tank.

One memorable feature of classic D2 (before LoD) was the old school lightning fury graphics. This was...really impressive. So much so that really large, concentrated packs of vermin--like you'd find in the Chaos Sanctuary swarming around all those pallies and bubbas--were just asking to get ripped by some BrianDNA javazon's lightning fury. The only fly in this ointment was the fact that when that sucker went off, the propagation was so huge that anyone at ground zero (melee and sorcies without a clue) would have their framerate drop to slide show speeds. Usually, this meant some collateral damage. Fun!   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 03, 2010, 04:13:26 AM
A friend and I used to go around herding cows, he'd use Lightning Fury whilst I'd use Goldstrike arch (% chance to fist of the heavens) with multishot. Funny thing was watching other people go "WTF LAG?!?!?!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on September 03, 2010, 04:21:27 AM
What animal is that?

Elephant seal, I believe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on September 03, 2010, 11:01:28 AM
A friend and I used to go around herding cows, he'd use Lightning Fury whilst I'd use Goldstrike arch (% chance to fist of the heavens) with multishot. Funny thing was watching other people go "WTF LAG?!?!?!"

Ahh, yes. Godstrike Arch. My 1.09 speedazon had one of those. Such a broken character. She was lots of fun. Yep, it wasn't a show stopper like lightning fury, but it could put a whammy on low end rigs, what with all the cows and other spell effects. This thing, combined with high end FA, Razortail, and a substantial amount of pierce, had me getting accused of cheating in about every thirid cow run. People just didn't know what the hell it was, and the fact frozen cows were keeling over in job lots just got them all hot and bothered.

Saw a lot of that in classic with the early javazons, too. A lot of people (we call them window lickers in WoW) just didn't have a clue about game mechanics or what sort of weirdo unique items and effects were out there. Crushing blow was a real mystery to most and it'd really piss people off when you'd throw that cracked javelin on the ground in response to "what weapon are you using?" questions.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 09, 2010, 10:01:11 AM
This rune system does sound like a lot of fun (http://diablo.incgamers.com/blog/comments/more-changes-to-runestones/)



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 09, 2010, 10:02:48 AM
This rune system does sound like a lot of fun (http://diablo.incgamers.com/blog/comments/more-changes-to-runestones/)



Sounds promising.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on September 12, 2010, 02:16:12 AM
http://us.blizzard.com/diablo3/world/systems/health.xml

Health explanation up.
About what they already said, yes? Ever so slightly more detail.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on September 12, 2010, 10:05:02 AM
Sounds like life leech (and presumbably mana leech) might be gone. I know Blizzard wasn't really happy with totally self-supporting builds and nerfed leeching repeatedly over the course of the game. There were leech tanking amazon builds as late as 1.09. Even in 1.10, you could still rely on leeching to keep you going; it just wasn't easy (no more getting in Big D's face with guided arrow) and you needed a LOT of very difficult to get items like rings, amulets, gems, and runes--possibly at the expense of other abilities.

I'm sure this orb thing will probably work out OK (not like it hasn't been done before), but I kinda liked the tradeoffs and the "oh boy" feeling of finding a really good rare leech ring or a unique amulet with leeching. I like fiddling with characters. Removing that removes some of the character construction fun that was basic to the game. On the other hand, this stuff could be very hard to find later on. Most of my characters worked from a supply of equipment that I'd been stockpiling since vanilla.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 12, 2010, 10:33:19 AM
The "we want you always pushing forward" line along with things like the removal of town portals make me a little nervous on account of I like being able to set my own pacing, and I recall time spent in town often as fondly as time out killing stuff.  While the mass carnage is a big part of what makes the ARPG genre fun, browsing shops, gambling, visiting my stash, etc, is also a big part of it.  Now, we don't have enough information yet to really know how the pacing will be, but some of what they've said does make me a little weary.  Granted, I've said this before in this thread, so this isn't new information, but that line about pushing forward instead of retreating sort of renewed that apprehension.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on September 12, 2010, 11:02:55 AM
My guess would be it'll be sort of like Torchlight. You can push as fast as you want, but still have an option to bail and screw around. Admittedly, the loss of town portal makes me a little nervous, but as long as a relatively easy to use substitute is there I think it'll be OK.

I still think the reasoning behind dropping TP is a little contrived. I'd generally leave one near where you knew a knockdown-dragout fight was going to occur, but mostly as a conveniance in case I screwed the pooch. Trying to TP zerg bosses down was mostly just stupid. If you couldn't beat him/it/them the first time, hitting a portal and having your nemesis right in your face wasn't what'd you call a real good idea. At a discreet distantance to cut down travel time? Sure. Otherwise, not so much.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 12, 2010, 01:35:20 PM
My guess would be it'll be sort of like Torchlight. You can push as fast as you want, but still have an option to bail and screw around. Admittedly, the loss of town portal makes me a little nervous, but as long as a relatively easy to use substitute is there I think it'll be OK.

I still think the reasoning behind dropping TP is a little contrived. I'd generally leave one near where you knew a knockdown-dragout fight was going to occur, but mostly as a conveniance in case I screwed the pooch. Trying to TP zerg bosses down was mostly just stupid. If you couldn't beat him/it/them the first time, hitting a portal and having your nemesis right in your face wasn't what'd you call a real good idea. At a discreet distantance to cut down travel time? Sure. Otherwise, not so much.

I don't think its the zerging they are so worried about as it is they felt like the ability to just pop out and replenish your entire potion supply (which of course they also got rid of), and basically using them as get out of jail free cards. Of course, its having that get out of jail free card in my back pocket that made me willing to dive headlong into a huge horde in the first place.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on September 12, 2010, 02:00:03 PM
Of course, its having that get out of jail free card in my back pocket that made me willing to dive headlong into a huge horde in the first place.

Fo sho.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on September 14, 2010, 10:49:51 AM
Release date 6/28/2012?



Most likely a fake
http://leakerz.net/wp/2010/09/14/diablo-3-healing-system-and-release-date/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on September 14, 2010, 10:56:17 AM
Two more years of Torchlight or Diablo 2?  I may well break down and cry.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Demonix on September 14, 2010, 11:29:23 AM
I dunno, announced in 2008 I gave it 3 years until it came out.  I could see it going back to 2012 though.

Oh how I laughed at the people who thought it was coming out for xmas, lol. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 14, 2010, 03:35:15 PM
Two more years of Torchlight or Diablo 2?  I may well break down and cry.

I'm actually looking forward to Torchlight 2 as much as I am Diablo 3 at this point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 14, 2010, 03:44:41 PM
2012 would not surprise me even the tiniest bit. I think that's what my group has been assuming since they announced it. I'm still kind of surprised SC2 came out already.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 15, 2010, 03:46:56 AM
Technically, only a third of Starcraft 2 came out.


 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on September 15, 2010, 08:17:25 AM
That makes it a bargain at $120 for the full game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on September 15, 2010, 09:10:46 AM
That makes it a bargain at $120 for the full game.

You can buy the starcraft2 single player campaign for 12.99 I think which leads me to believe the protoss and zerg versions will be 12.99 each for just the campaigns which is, somewhat reasonable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 15, 2010, 09:29:35 AM
That makes it a bargain at $120 for the full game.

You can buy the starcraft2 single player campaign for 12.99 I think which leads me to believe the protoss and zerg versions will be 12.99 each for just the campaigns which is, somewhat reasonable.

NO, IT ISN'T.  IT ISN'T.  SHUT UP, YOU ARE PART OF THE PROBLEM.  SHUT UP SHUT UP SHUT UP.

NO.  IT ISN'T.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on September 15, 2010, 09:42:21 AM
That makes it a bargain at $120 for the full game.

You can buy the starcraft2 single player campaign for 12.99 I think which leads me to believe the protoss and zerg versions will be 12.99 each for just the campaigns which is, somewhat reasonable.
Seriously? Where can you buy just the single player campaign?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 15, 2010, 10:12:53 AM
That makes it a bargain at $120 for the full game.

You can buy the starcraft2 single player campaign for 12.99 I think which leads me to believe the protoss and zerg versions will be 12.99 each for just the campaigns which is, somewhat reasonable.
Seriously? Where can you buy just the single player campaign?

More to the point, if it is true, will they release a multiplayer only option for the expansion that gives me the new units, but no single player campaign.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on September 15, 2010, 11:01:50 AM
It was at walmart for $12


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on September 15, 2010, 11:17:45 AM
You're sure that wasn't the original Starcraft?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 15, 2010, 11:34:19 AM
Technically, only a third of Starcraft 2 came out.


 :why_so_serious:


Eh, 1/3 of the single player content. Probably more like 80% of the multiplayer, if prior Blizzard RTS expansions are a useful guide.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Demonix on September 15, 2010, 12:46:14 PM
Technically, only a third of Starcraft 2 came out.


 :why_so_serious:


Eh, 1/3 of the single player content. Probably more like 80% of the multiplayer, if prior Blizzard RTS expansions are a useful guide.

Fair enough, but I'm only interested in the single player content.  Multi is just full of mouthbreathers I would rather not deal with.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 15, 2010, 01:04:08 PM
I play almost no multiplayer myself, but I was satisfied with the amount of single player content - 29 missions. The original Starcraft had 3 campaigns, yes, but they only totaled to 30 missions and there were a lot fewer bells and whistles in between. I think the 'there wasn't enough value' argument is pretty hard to make for SC2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on September 15, 2010, 01:07:18 PM
I "could" be mistaken I mean hell I don't like SC but I am pretty sure it was SC2 and said:single player campaign


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 15, 2010, 01:16:59 PM
Was the box in Spanish and English both? I think they sell a time-limited version (6 months I think) with a sub fee for extra time as an alternative to the big box in Latin America, maybe Wal-Mart somehow got some of those?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 22, 2010, 11:47:09 AM
Demon Hunter is 5th class.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on October 22, 2010, 11:54:47 AM
Oh.  Right.  Blizzcon.

Any relevant information?  Like a release date?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on October 22, 2010, 11:55:24 AM
I don't even think I realized the Monk had been announced yet... :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 22, 2010, 11:57:11 AM
Nope - that was it.

http://us.blizzard.com/diablo3/media/movies/demonhunter.xml

Demon Hunter and PVP arenas.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on October 22, 2010, 11:58:46 AM
Jesus H Tapdancing Christ

Someone take the dev who dryhumps over arena out back and shoot him.  Please.

For the children.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 22, 2010, 12:03:36 PM
Jesus H Tapdancing Christ

Someone take the dev who dryhumps over arena out back and shoot him.  Please.

For the children.
(http://i.imgur.com/bRiSm.jpg)

lol


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 22, 2010, 12:52:53 PM
God I hate arenas.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 22, 2010, 02:22:40 PM
I want to know whose masturbation fantasy the demon hunter is.  So I can stab them with a a pair of five inch heels shot from my flaming dual crossbows out of the shadows.  While I act like a gothy ice queen.

I like the concept art picture, though.  If I ignore everything else I know about it.

(Seriously, how do you make me mock gothy ice queens?)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on October 22, 2010, 03:16:29 PM
I want to know whose masturbation fantasy the demon hunter is.

R.A Salvatore?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on October 22, 2010, 03:40:53 PM
I want to know whose masturbation fantasy the demon hunter is.
(http://me414.files.wordpress.com/2010/04/simpsons_nelson_haha2.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on October 22, 2010, 03:53:33 PM
Sigh. Even Blizzard can't help themselves from fucking over an IP with dumbass PvP elements like 'arenas'


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 22, 2010, 04:45:46 PM
Sigh. Even Blizzard can't help themselves from fucking over an IP with dumbass PvP elements like 'arenas'

To be fair the lead developer just said that they weren't balancing the game for them, and that they weren't intended to be esports, just a fun side game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on October 22, 2010, 06:42:06 PM
Didn't they say the same thing about WoW's pvp?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 22, 2010, 07:19:06 PM
Great writeup at Diablofans.com (http://www.diablofans.com/topic/22399-character-customization/?s=0142cdbbfd7d61d217f9559706a3cdea) regarding the skill customization for Diablo 3.

I guess Character Customization, from a non-sword&board stand point, has been split up into 4 categories: Skills, Traits, Talisman and Runes.

Skills: You get to chose from 7 skills to slot, and can level those up 5 times or so.  These are your actives.

Traits: Tons of passive skills to chose from, not sure what the limit on these are.

Talisman: The charm system from diablo 2, but with its own inventory slots.

Runes: These have actually gotten super exciting.  They combined the dropped skill system of diablo 1 and the leveled skill system of diablo 2.  So you get to search for that new skill effect for a skill you currently have.  Probably the most exciting part of this whole thing.





Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on October 22, 2010, 09:17:09 PM
Didn't they say the same thing about WoW's pvp?

They've been pretty consistent since day one of WoW's PvP being more than a side venture.

Arenas still suck, though.

I find the Demon Hunter trailer suitably badass. I am pleased.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on October 22, 2010, 10:08:58 PM
While I realize that anything is possible, I'm going to guess D3 is Blizzard's 2011 release.  They said SC2pt2 is a post 2011 release, the new MMO is a long ways off, WoWxpac is launching in 2010... that leaves nothing in 2011 except D3!  I'm guessing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: koro on October 22, 2010, 10:51:27 PM
Sigh. Even Blizzard can't help themselves from fucking over an IP with dumbass PvP elements like 'arenas'

To be fair the lead developer just said that they weren't balancing the game for them, and that they weren't intended to be esports, just a fun side game.

Which will go right out the window the instant it's determined that Arenas have crossed a certain threshold of popularity, and the nerfbat will come out a-swinging for Arena play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on October 23, 2010, 12:37:26 AM
I thought the stilettos on the Demon Hunter were a bit much.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on October 23, 2010, 01:20:56 AM
Too much is never enough.

I'm...intrigued. I want more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on October 23, 2010, 01:35:49 AM
Err, how the fuck would someone use a crossbow in each hand? Is an invisible wizard cocking each one for you after each shot?

Seriously, why two? This is not 1999.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on October 23, 2010, 01:47:30 AM
Err, how the fuck would someone use a crossbow in each hand? Is an invisible wizard cocking each one for you after each shot?

Are you seriously asking for that level of realism in a Diablo game? Who let the fucking fun police into this thread?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on October 23, 2010, 02:24:48 AM
Err, how the fuck would someone use a crossbow in each hand? Is an invisible wizard cocking each one for you after each shot?

Seriously, why two? This is not 1999.

It's magic. What else?

Hell, we're going to party like it's 999.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on October 23, 2010, 02:50:09 AM
10 min gameplay video (http://www.youtube.com/user/legitreview#p/u/3/bmB140BKPII)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on October 23, 2010, 04:20:30 AM
Hell, we're going to party like it's 999.

Plate armour didn't make a major appearance on the battlefield until 1200-ish.  :why_so_serious:

It would be cooler if it was an automatic crossbow, that's actually fairly doable mechanically or with pneumatics.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 23, 2010, 05:02:25 AM
Sigh. Even Blizzard can't help themselves from fucking over an IP with dumbass PvP elements like 'arenas'

To be fair the lead developer just said that they weren't balancing the game for them, and that they weren't intended to be esports, just a fun side game.

Which will go right out the window the instant it's determined that Arenas have crossed a certain threshold of popularity, and the nerfbat will come out a-swinging for Arena play.

Maybe, but I would be a little surprised.  Diablo has never had a following because of PvP, and I don't see much of a reason to add competitive PvP to it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 23, 2010, 07:15:38 AM
10 min gameplay video (http://www.youtube.com/user/legitreview#p/u/3/bmB140BKPII)

I snagged the 19 min gameplay video from the press release.

It made me take back anything negative I was going to say.  The game looks like diablo 3.  Lots of enemies flying at you all the time, bosses in the mix, crazy amounts of abilities getting cast around.  Visceral feeling to most of them too.  And the sound was awesome-o.

Hell, even the arena looked fun.

My only complaint was that the PC's weren't...distinct enough and that there didn't seem to be a violent crowd cheering on the arena.

Yes.  My complaints were not enough bright colors and arena didn't fit with the lore.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samwise on October 23, 2010, 08:06:00 AM
I just looked up the Demon Hunter vid.  What happened to Blizzard's tradition of making awesome cinematics?   :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 23, 2010, 11:00:45 AM
The monk one is worse.  Seems to be done entirely within the game engine.

Which I suspect is on purpose.

She sounded like Claudia Black though.  Which was enough to give me wood.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on October 23, 2010, 12:17:41 PM
Err, how the fuck would someone use a crossbow in each hand? Is an invisible wizard cocking each one for you after each shot?

Seriously, why two? This is not 1999.
Why not ask how she can shoot a massive spread of missiles out of a single crossbow while your at it?  Or how about where in her skimpy outfit she keeps the multiple tonnes of metal traps she would toss out in the course of clearing a dungeon?  Do you hate fun or something?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on October 23, 2010, 02:47:06 PM
That's me. I hate fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on October 23, 2010, 07:14:51 PM
10 min gameplay video (http://www.youtube.com/user/legitreview#p/u/3/bmB140BKPII)
look forward to playing this in 2025 when it gets released.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 23, 2010, 07:19:17 PM
Shared stash confirmed amongst characters.

Hardcore Arenas - you die, you die.  (Awesome)

1000 beta keys to be given out randomly amongst Tenacious D attendees.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on October 24, 2010, 05:56:27 AM
Err, how the fuck would someone use a crossbow in each hand? Is an invisible wizard cocking each one for you after each shot?

Seriously, why two? This is not 1999.

That was you in the D3 Q&A at Blizzcon, wasn't it.

Same exact question and the board and room roundly mocked the guy for it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 24, 2010, 08:38:59 AM
Mocked the guy asking why two, or mocked the dev for having two?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Arrrgh on October 24, 2010, 09:05:44 AM
My thought was that it would be easier to shoot your magical self cocking crossbows if the bows were vertical. You could hold your hands closer together.






Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on October 24, 2010, 09:53:37 AM

She sounded like Claudia Black though.  Which was enough to give me wood.


If only...

Trying to think of an appropriate Gheed remark, but it's been too long since I've played D2. The only thing that springs to mind is whatsherface calling him a pig.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 24, 2010, 10:34:15 AM
To be fair with the skills we could play with in game: you'll never use dual one handed crossbows (yes, they bother me. One of the two handed crossbow concept models at least has a magazine..), you will use the slowest meanest crossbow you can find, because all the skills besides traps are %of weapon damage based. So a 2h crossbow >>>> longbow >>>>>>>>>> mini crossbows, since the skill cooldown/mana cost has nothing to do with weapon speed.

I will say, runes make this game SO much better, which is saying a lot since the game was awesome to start with. Only one rune I didn't like, and that one is likely due for changes (the blue rune in any mage skill just reduced mana costs. Every other rune in a mage skill increased awesome by 20%)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 24, 2010, 01:41:01 PM
What ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 24, 2010, 02:18:13 PM
What ?

I think he is saying that cast speed for skills is unrelated to weapon speed, so it always makes sense to use the slowest hardest hitting weapon possible.   I think WoW got around this using some kind of normalization (which is good in my opinion, i like more viable options).   Same thing in Torchlight actually (use slow weapons, but stack +cast speed items to maximize dps).

So, presumably dual wield hand crossbows means you are using 2 fast weapons, which make worse use of abilities that are based on % of weapon damage.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on October 24, 2010, 10:45:10 PM
I thought the stilettos on the Demon Hunter were a bit much.

No fucking kidding. I was hoping that in game they wouldn't be as obvious, but they are, and they look ridiculous. Clearly she taps into the DARK MAJICKS to fight in those things without snapping her ankle.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on October 24, 2010, 10:57:33 PM
Why must you hate fan service and pandering? (and that is to everyone!)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on October 25, 2010, 01:44:37 AM

1000 beta keys to be given out randomly amongst Tenacious DBlizzcon attendees.

Fixed. They have no way of knowing who happened to be sitting in that part of the hall. The keys are going to be randomly assigned to people who bought tickets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Jimbo on October 25, 2010, 03:04:34 AM
Dang...must resist urge to reinstall and fire up my Zoo keeper!

It looks like a cross between the amazon and the assassin.  Those were my other 2 favorite classes.  Man, Blizzard is getting more of my money.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on October 25, 2010, 03:28:48 AM
Mocked the guy asking why two, or mocked the dev for having two?

Mocked the guy who asked. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on October 25, 2010, 04:33:33 AM
I thought the stilettos on the Demon Hunter were a bit much.

No fucking kidding. I was hoping that in game they wouldn't be as obvious, but they are, and they look ridiculous. Clearly she taps into the DARK MAJICKS to fight in those things without snapping her ankle.

So far the games biggest gripes are stiletto heels, double crossbows and color palette? Really?  C'mon internet it's like you're not even trying.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on October 25, 2010, 06:01:52 AM
I'd just like to reiterate that if you are a Hardcore character, and you go to PVP in the arena and die...you don't come back.

Hardcore arenas.

No one else is holyshitexcited about that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on October 25, 2010, 06:12:33 AM
If there was a way to purely level your char via PvP and the game had some sort of graveyard of dead hardcore characters, I would be slightly interested.  Seems like it would be heavily influenced by luck in the 0-30 level brackets (getting good items).

Are there any details about how it works?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 25, 2010, 06:29:23 AM
I'd just like to reiterate that if you are a Hardcore character, and you go to PVP in the arena and die...you don't come back.

Hardcore arenas.

No one else is holyshitexcited about that?

Not really, since as far as I can tell it seems like SOMEONE is going to die in every arena match.  So, unless people are going to be willing to spend time getting to a high enough level where PvP is interesting and then be willing to throw it all away, then I can't see this catching on, nor am I excited about it.   And this is coming from someone who does enjoy hardcore mode a lot, I just think the concept of PvP in hardcore mode makes no sense to me.  The entire fun of PvP (in my opinion) is learning it, and if you only get one life, you literally can't learn from your mistakes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on October 25, 2010, 07:03:14 AM
I think he is saying that cast speed for skills is unrelated to weapon speed, so it always makes sense to use the slowest hardest hitting weapon possible.   I think WoW got around this using some kind of normalization (which is good in my opinion, i like more viable options).

The formula for an attack in WoW is:
Code:
attack power / 14 x weapon speed + weapon damage

Way back in the dawn of time, they realized that having the same formula for instant attacks as auto-attacks was fucking insane, because a decrease in speed returned an equal percentage increase in damage done for an attack not actually limited by the speed of the weapon.  So for instant attacks they replaced the speed variable with a constant which is based on weapon type.

I have no clue why they haven't further simplified the system.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on October 25, 2010, 07:18:34 AM
I thought the stilettos on the Demon Hunter were a bit much.

No fucking kidding. I was hoping that in game they wouldn't be as obvious, but they are, and they look ridiculous. Clearly she taps into the DARK MAJICKS to fight in those things without snapping her ankle.

Bayonetta did it first?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 25, 2010, 07:27:43 AM
No one else is holyshitexcited about that?

FUCK...ARENAS...

Seriously. That is not what Diablo is about at all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 25, 2010, 07:40:01 AM
No one else is holyshitexcited about that?

FUCK...ARENAS...

Seriously. That is not what Diablo is about at all.

This, also.  Anyone interested in Diablo 3 arenas should save themselves some time and check out Bloodline Champions.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 25, 2010, 07:52:41 AM
Seriously. That is not what Diablo is about at all.
It is now. ;D


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on October 25, 2010, 07:53:57 AM
I am against anything that gets in the way of the true spirit of Diablo, duping Rings of Demonthorn.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: bhodi on October 25, 2010, 07:55:26 AM
Me and my godly plate of the whale is outta here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on October 25, 2010, 08:37:48 AM
I must be the blizzard fanboy cause I seem to keep defending them but....

Diablo is about hacking swarms of monsters and getting shiny loot. Does this game have that? yes. Does it have things in addition to that? Who the fuck cares.

If you don't like the arena or pvp(I sure won't) don't do it. Unless the game somehow requires pvp it's just something extra to do and I'm fine with extras and might even try it if bored one day.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 25, 2010, 08:47:34 AM
I must be the blizzard fanboy cause I seem to keep defending them but....

Diablo is about hacking swarms of monsters and getting shiny loot. Does this game have that? yes. Does it have things in addition to that? Who the fuck cares.

If you don't like the arena or pvp(I sure won't) don't do it. Unless the game somehow requires pvp it's just something extra to do and I'm fine with extras and might even try it if bored one day.

Here's why you don't want it. They will change shit in the game based on it. They will balance shit around it. They will adjust abilities around it. They will put resources into getting it right that could be spent making my shit shine. Also, some dude over there has a hard-on for these arenas and it's he's going to try to jam it down your throat where you like it or not, Kobe-style.

If they make entire matching servers with a carebear ruleset and no arenas, fine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 25, 2010, 08:52:51 AM
I think he is saying that cast speed for skills is unrelated to weapon speed, so it always makes sense to use the slowest hardest hitting weapon possible.   I think WoW got around this using some kind of normalization (which is good in my opinion, i like more viable options).

The formula for an attack in WoW is:
Code:
attack power / 14 x weapon speed + weapon damage

Way back in the dawn of time, they realized that having the same formula for instant attacks as auto-attacks was fucking insane, because a decrease in speed returned an equal percentage increase in damage done for an attack not actually limited by the speed of the weapon.  So for instant attacks they replaced the speed variable with a constant which is based on weapon type.

I have no clue why they haven't further simplified the system.

That's the issue I have with the demon hunter's mechanics, yes. Essentially using a rapid fire weapon causes you to actually output about a quarter the damage of someone using the slowest crossbow they can find. I don't know why they're making this same damned mistake again, and can only hope that it's just a first pass on the combat mechanics.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on October 25, 2010, 09:42:34 AM
That's the issue I have with the demon hunter's mechanics, yes. Essentially using a rapid fire weapon causes you to actually output about a quarter the damage of someone using the slowest crossbow they can find. I don't know why they're making this same damned mistake again, and can only hope that it's just a first pass on the combat mechanics.

I'm missing something.  Since when does Diablo III use WoW DPS mechanics?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 25, 2010, 09:54:38 AM
Ever since they copied the shoulder pads in the earliest releases and decided they might as well copy other mechanics, too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on October 25, 2010, 10:26:02 AM
Don't worry. Buriza was purposely overpowered.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 25, 2010, 11:06:40 AM
See, this is where my 'what' came from :  Someone in here is talking like they're playing it already.

Is there a friends and family beta I don't know about ?  Or are we just being utterly presumptious cockheads again ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on October 25, 2010, 11:08:47 AM
Those are not exclusive items.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on October 25, 2010, 11:19:29 AM
Maybe he played it at Blizzcon?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on October 25, 2010, 12:05:18 PM
If you played it that much that you're theorycrafting on numbers, dps and timings, then you should have been kicked off the damn stall.

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 25, 2010, 12:37:26 PM
That's the issue I have with the demon hunter's mechanics, yes. Essentially using a rapid fire weapon causes you to actually output about a quarter the damage of someone using the slowest crossbow they can find. I don't know why they're making this same damned mistake again, and can only hope that it's just a first pass on the combat mechanics.

I'm missing something.  Since when does Diablo III use WoW DPS mechanics?

It doesn't, it's just the same logical failure WoW had: weapon DPS can be balanced between a 1.0s attack speed and a 3.0s attack speed. But unless you tweak the formula for instant attacks to take that into account, the 3.0s attack speed item will always be vastly better, because it's instant hits will do three times the damage with the same cooldown/cost.

WoW after vanilla grasped this after a while, and changed the damage formula on instant attacks to not be so .. absurdly favorable to slow weapons.

And yes, I played it at blizzcon. It didn't take more than two runs with a demon hunter to figure out the math issue with the 120% weapon damage skill mechanic. It took getting a 2h crossbow with 13 dps and a longbow with 25 dps to fiddle and grasp that the crossbow did about twice the damage.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on October 25, 2010, 01:50:37 PM
I thought the stilettos on the Demon Hunter were a bit much.

No fucking kidding. I was hoping that in game they wouldn't be as obvious, but they are, and they look ridiculous. Clearly she taps into the DARK MAJICKS to fight in those things without snapping her ankle.

So far the games biggest gripes are stiletto heels, double crossbows and color palette? Really?  C'mon internet it's like you're not even trying.

Well, I didn't enjoy playing the demon hunter either, but that was mostly because I vastly prefer "use axe on man" type gameplay in my Diablo. It was also hurt (and this goes for the monk too) by not having the rune system available to her. The rune system is  :awesome_for_real:.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on October 25, 2010, 02:02:42 PM
I'd just like to reiterate that if you are a Hardcore character, and you go to PVP in the arena and die...you don't come back.

Hardcore arenas.

No one else is holyshitexcited about that?

Gamers are still excited bout masochistic shit like this? Um...



edit: and I'm still trying to understand why the fuck WoW's damage mechanics are being discussed on a thread about an RPG hack and slasher that hasn't been released yet. Is it some new form of Godwinning where, in a thread about a video game, someone will sooner or later mention WoW?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on October 25, 2010, 02:40:17 PM
I nominate the term 'Godwowing'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 25, 2010, 03:38:06 PM
I'd just like to reiterate that if you are a Hardcore character, and you go to PVP in the arena and die...you don't come back.

Hardcore arenas.

No one else is holyshitexcited about that?

Gamers are still excited bout masochistic shit like this? Um...



edit: and I'm still trying to understand why the fuck WoW's damage mechanics are being discussed on a thread about an RPG hack and slasher that hasn't been released yet. Is it some new form of Godwinning where, in a thread about a video game, someone will sooner or later mention WoW?

What WoW damage mechanic is being discussed? One person used the WoW instant attack formula as an example of how WoW has mitigated the issue, but beyond that every post has been about Diablo 3's damage mechanics.  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on October 25, 2010, 04:52:49 PM
What WoW damage mechanic is being discussed? One person used the WoW instant attack formula as an example of how WoW has mitigated the issue, but beyond that every post has been about Diablo 3's damage mechanics.  :uhrr:

You're confused or I'm confused.

You found a bow and a crossbow and then realized that 1.2 * 13/s > 1.2 * 25/3s so that means slow weapons are better?

And you then did this with every weapon in the game to show that all high damage weapons are slow?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 25, 2010, 05:35:06 PM
What WoW damage mechanic is being discussed? One person used the WoW instant attack formula as an example of how WoW has mitigated the issue, but beyond that every post has been about Diablo 3's damage mechanics.  :uhrr:

You're confused or I'm confused.

You found a bow and a crossbow and then realized that 1.2 * 13/s > 1.2 * 25/3s so that means slow weapons are better?

And you then did this with every weapon in the game to show that all high damage weapons are slow?

You're confused.  Assuming he is right about weapons, the issue is as follows (with random numbers for example)

SLOW WEAPON 1 - 25 damage per shot, 1 shot per 2.5 seconds.
FAST WEAPON 1 - 10 damage per shot, 1 shot per 1 second.

These weapons have = DPS when shooting.

Abilty: Explody shot - does 150% weapon damage. 
Explody shot shoots based on the characters cast speed, not the weapons shoot speed, so regardless of weapon equip it shoots at, lets say 1 shot per one second.

SLOW WEAPON 1 EXPLODY SHOT  - 25 x 1.5 = 37.5 damage 37.5 DPS
FAST WEAPON 1 EXPLODY SHOT - 10 x 1.5  = 15 damage     15 DPS

This is assuming that its based purely off weapon damage and isn't normalized for speed, but I don't know if this is true or no.  If what he says is true, yes, slow weapons are vastly superior.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 25, 2010, 05:49:18 PM
From just mucking about with the demo, it appears true. A slow crossbow was one shotting random monsters, while a higher dps bow with a much higher attack speed was dealing about 1/3rd health damage with the same ability (the exploding bolo shot)

The problem is essentially that they're not normalizing for weapon speed.

edit: and while being able to make shitty characters in Diablo is part of the game, it annoys me because the iconic weapons (dual crossbows) are worthless, as are the bows. Basically, they're a waste of development time and art time as is, and I really hope they fix it after a bit more play testing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 25, 2010, 06:07:26 PM
I'm okay with the 'iconic' weapon being shit, in this case.  Then I only have to deal with the ballerina of death walking around on her tippy toes all the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Flinky on October 25, 2010, 07:52:20 PM
Was the 'exploding bolo(bola?) shot' attack actually tied to bows at all, or was it like the Shuriken skill of the D2 Assassin where you ignored standard builds and used mauls because of independent cast time?

I seem to remember that slow weapons also modified the cast times of skills that directly used your attack. That sorta normalised overall DPS and made effect application a Big Thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on October 26, 2010, 01:06:08 AM
and I'm still trying to understand why the fuck WoW's damage mechanics are being discussed on a thread about an RPG hack and slasher that hasn't been released yet. Is it some new form of Godwinning where, in a thread about a video game, someone will sooner or later mention WoW?

Blizzard re-uses mechanics from previous games.  Shocking, I know.

In this case, the mechanic they've seemingly re-used is a major pain in the ass to players comparing two weapons, has been used constantly to nerf weapons that don't come from catass raiding, and has been a neverending source of fucked up balance.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on October 26, 2010, 05:49:16 AM
Actually, I hope they don't normalize it. Overdo it, and your slow weapon will actually be dealing less damage with an explodey shot than it does with a normal shot, and that kind of thing is immersion-breaking for me. Just add mechanics that favor slow weapons, and mechanics that favor fast weapons (static on-hit effects like procs). Build characters accordingly.

Also, words like "normalization" bother me because Blizz isn't good about keeping their math transparent when the operations get more complex than simple multiplication. Or implementing it in ways that make sense. I really hope (but don't expect) that Arreat Summit extends its awesomeness to D3 at some point. I start to get sweaty when I don't know whether the attack rating increase from a point in dex is proportionally greater than the damage increase from a point in str.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on October 26, 2010, 06:08:48 AM
Fine, so to use that skill optimally you want the highest damage weapon you can find.  That != slowest damage weapon.  The biggest assumption you're making there, which is what is bothering me, is that this is WoW where at every level there is a set DPS goal and they [Blizzard] just create variety by adjusting the factors to that goal.

This is not how really Diablo has ever played.  Did you find a slow 2h crosbow with high damage?  Sure, but that doesn't mean there aren't faster weapons with even higher damage.  Or even that the slow 2h crossbow is optimal for all skills.  What about things like multi-shot where fast re-fire rate is optimal?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 26, 2010, 08:01:22 AM
Fine, so to use that skill optimally you want the highest damage weapon you can find.  That != slowest damage weapon.  The biggest assumption you're making there, which is what is bothering me, is that this is WoW where at every level there is a set DPS goal and they [Blizzard] just create variety by adjusting the factors to that goal.

This is not how really Diablo has ever played.  Did you find a slow 2h crosbow with high damage?  Sure, but that doesn't mean there aren't faster weapons with even higher damage.  Or even that the slow 2h crossbow is optimal for all skills.  What about things like multi-shot where fast re-fire rate is optimal?

Yes, obviously you can find a higher damage faster weapon, but thats not really the point.  Thats going to be a higher level item, or a higher quality item.  The assumption is clearly comparing items that are supposedly otherwise equal (which is why in my example, I used two weapons that were of equal DPS).   Clearly a level 10 faster weapon is probably better than a level 1 slow weapon, but to make the argument that because of that reality it bridges the gap between slow and fast weapons is kind of an silly one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 26, 2010, 09:44:47 AM
Fine, so to use that skill optimally you want the highest damage weapon you can find.  That != slowest damage weapon.  The biggest assumption you're making there, which is what is bothering me, is that this is WoW where at every level there is a set DPS goal and they [Blizzard] just create variety by adjusting the factors to that goal.

This is not how really Diablo has ever played.  Did you find a slow 2h crosbow with high damage?  Sure, but that doesn't mean there aren't faster weapons with even higher damage.  Or even that the slow 2h crossbow is optimal for all skills.  What about things like multi-shot where fast re-fire rate is optimal?

Given equivalent level gear, the slower weapon will always have a higher damage range. It's just how math works.

As for things with higher refire rate: if they add on next attack/attack replacement skills, that would rock and create interesting variation in the class. I didn't see any (the full skill list was readable in the demo), and multishot suffers from the same issue: it's a fan attack skill that is on click, so if you fan attack with a 5 damage weapon and a 15 damage weapon, the 15 damage weapon will always have higher dps, dpm, and pretty much lack any drawbacks.

All this math aside (what, I really like mechanics math :( ): the game is absurdly fun. I'd probably not even have noticed the mechanics issue with demon hunters if they had runes available (no runes for monks or demon hunters in this build). There's a freaking rune that causes Cleave to beat money out of people. If there's a pimp armor suit, I know my pvp character immediately.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on October 26, 2010, 10:11:18 AM
I'm not buying any of this shit about slow/fast weapons. People made that assumption about D2 and it was proved decisively wrong with AK404s work and the existance of speedazons (and to a lesser degree, magezons). Even back in...ummm...1.4, I think, when the cookie-cutter korean/multishot 'zon supposedly ruled the roost, AB members develeped the speedazon concept around double bows (ideally) and runebows (what us less lucky people worked with) and strafe/immolate. IAS was where it was at.

Anecdotally, I recall playing with the multishot crowd and decisively outkilling them with my half-assed amazon build (had a lot of melee), but with good IAS gear. 9/2 shot/strafe speeds allowed me easily to keep up or surpass the big-bow 'zons. When it came to physical immunes, there was no contest. Stacking immolate was hugely lethal and VERY effective--until it got nerfed around 1.7. Even after 1.8, speed still ruled the roost, but it was easier to achieve with even bigger bows and FA was the spam of choice--7/2 was possible and 8/2 was relatively easy. My 8/2 amazon used a ton of IAS jewels and a socketed Godstrike Arch and flat out smoked burizons in damage output.

This may or may not have anything to do with D3, but I'm not making any assumptions about what might be good on what very little we know now. The fact I'm mentioning v1.4, v1.6, v1.7 and onto the major revamps of 1.9 and 1.10 just shows how much Blizz will change a game in response to what the players are up to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on October 26, 2010, 01:06:51 PM
As for things with higher refire rate: if they add on next attack/attack replacement skills, that would rock and create interesting variation in the class. I didn't see any (the full skill list was readable in the demo), and multishot suffers from the same issue: it's a fan attack skill that is on click, so if you fan attack with a 5 damage weapon and a 15 damage weapon, the 15 damage weapon will always have higher dps, dpm, and pretty much lack any drawbacks.
I find that very odd and a little disappointing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on October 27, 2010, 06:55:17 AM
Actually, I hope they don't normalize it. Overdo it, and your slow weapon will actually be dealing less damage with an explodey shot than it does with a normal shot, and that kind of thing is immersion-breaking for me. Just add mechanics that favor slow weapons, and mechanics that favor fast weapons (static on-hit effects like procs). Build characters accordingly.

Nothing says they can't use the slowest base weapon speed in the game as their speed factor for calculating instant attacks (which would make daggers hit like a motherfucker, but that's a little more palatable).  Or they could not use instant attacks at all (this was the case in D2) and just normalize cooldowns and proc effects that scale abnormally with speed.

Speedazons

Going from foggy memory here, but Flinky has it right and D2 always factored weapon speed into cast rate.  This sidesteps the issue entirely until you start getting into cooldown limited abilities, mana cost (which was usually not an issue due to mana leech interacting with attack speed), and secondary effects.  This might be a bigger problem in D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 27, 2010, 07:04:57 AM
Torchlight gets around this by having its skills to damage based on weapon DPS instead of weapon damage.  This seems like a decent solution.

No fancy formula needed. DPS * skill damage modifier = skill damage. Easy peasy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on October 27, 2010, 07:12:01 AM
Wow, you guys take this SERIOUS. I just want to click my mouse like a madman and see hordes of beasties die around me. The math behind it doesn't matter.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 27, 2010, 07:13:11 AM
Wow, you guys take this SERIOUS. I just want to click my mouse like a madman and see hordes of beasties die around me. The math behind it doesn't matter.

I actually wish I could play games like this again, but I am totally unable to turn my brain off from analyzing game mechanics. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on October 27, 2010, 07:17:08 AM
My dirty little secret is that I've equiped stuff because it LOOKS COOL, not because of stats.

Don't tell anyone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on October 27, 2010, 10:11:01 AM
Wow, you guys take this SERIOUS. I just want to click my mouse like a madman and see hordes of beasties die around me. The math behind it doesn't matter.

It'll still have that in spades. It's what makes Diablo games fun.

However, if you are a more serious player (i.e. you like soloing in 8-player hell games or some such) then this stuff will matter. Another really fun aspect of the games were getting accused of cheating because your characters were so very capable. That requires knowing how things work and exploiting that knowledge in setting up your characters.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on October 27, 2010, 10:22:30 AM
Wow, you guys take this SERIOUS. I just want to click my mouse like a madman and see hordes of beasties die around me. The math behind it doesn't matter.

It'll still have that in spades. It's what makes Diablo games fun.

However, if you are a more serious player (i.e. you like soloing in 8-player hell games or some such) then this stuff will matter. Another really fun aspect of the games were getting accused of cheating because your characters were so very capable. That requires knowing how things work and exploiting that knowledge in setting up your characters.

Thats why you just let some other *ahem* statnerd figure it out for you. After he posts his 4 paragraph breakdown of Crossbow A vs Crossbow B showing B doing, on average, 4.27% more damage, you save yourself the time and hassle and just equip Crossbow B and move on.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on October 27, 2010, 11:51:48 AM
Isn't that what Amazon Basin/Elitist Jerks is for?  Someone does the heavy lifting of what works better or best, then you copy it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on October 27, 2010, 01:03:23 PM
My dirty little secret is that I've equiped stuff because it LOOKS COOL, not because of stats.
I'm sorry.  You're not allowed to play Blizzard games then.  Please turn in your gamer badge at the front desk as security escorts you out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on October 27, 2010, 02:25:34 PM
Wow, you guys take this SERIOUS. I just want to click my mouse like a madman and see hordes of beasties die around me. The math behind it doesn't matter.

It'll still have that in spades. It's what makes Diablo games fun.

However, if you are a more serious player (i.e. you like soloing in 8-player hell games or some such) then this stuff will matter. Another really fun aspect of the games were getting accused of cheating because your characters were so very capable. That requires knowing how things work and exploiting that knowledge in setting up your characters.

Thats why you just let some other *ahem* statnerd figure it out for you. After he posts his 4 paragraph breakdown of Crossbow A vs Crossbow B showing B doing, on average, 0.0027% more damage, you save yourself the time and hassle and just equip Crossbow B and move on.

Fixed for how absurd some stat math arguments are. As much as I love them, it IS a silly way to play a game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on October 27, 2010, 03:07:04 PM
Wow, you guys take this SERIOUS. I just want to click my mouse like a madman and see hordes of beasties die around me. The math behind it doesn't matter.

That's pretty much how I play!  :drillf:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on October 27, 2010, 03:24:45 PM
Fixed for how absurd some stat math arguments are. As much as I love them, it IS a silly way to play a game.

His original number was pretty close for that game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on October 27, 2010, 03:29:53 PM
My dirty little secret is that I've equiped stuff because it LOOKS COOL, not because of stats.

For this very reason I like Fable's equipment system. How you look does not affect numerical gameplay. Maybe some perception issues with the populace, but eh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on December 22, 2010, 05:02:17 AM
Shameless copypaste from another forum:

Quote
http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 posted:

    Not too long ago we decided to make some changes to how our core player character attributes work. We wanted to share with all of you what problems we ran into, how we want to fix them, and what our new attributes are.

    This is a fairly info-heavy write up and takes into account that you're well versed in core attributes of Diablo II, as well as what has been previously shown in Diablo III. If you're not, you'll still get some good information, just keep in mind that this isn't intended as a comprehensive guide, but a design-heavy explanation for those already following the game very closely. (And if you're one of those people you just got real excited.)

    Attribute problems:

    Damage increase confusion: Willpower increased damage for casters (wizard, witch doctor), and Strength increased damage for weapon users (monk, barb, demon hunter). This is inherently confusing, because many monk abilities, and some barb abilities, look like spells, and the demon hunter seems like she should be affected by Dexterity instead of Strength - - at least logically.

    Build diversity: It’s always been our goal that the core attributes were valuable for all classes in an effort to encourage a broad set of builds. The method we used for this, and the attributes we chose, accomplished this goal under the hood (more or less), but perception was that certain attributes were much more desirable depending on your class. Ultimately the split of damage between willpower and strength meant that despite those abilities having secondary functions that were useful, most ignored the stat that did not apply to their class for damage purposes. This meant each class really only had three attributes they cared about, at best, which was a bit narrow.

    Resource (Fury/Mana/Spirit/etc.) tuning and progression: Diablo is a progression focused game, all about getting more powerful. This makes us want to design systems like resources to scale over time. However, we had no resource attribute. So as a player if you are frustrated by the amount of resource available to you, there wasn't an obvious enough and analog enough method for making your situation better. Regardless of Diablo II balance issues (i.e. energy not being effective relative to other stats, mostly due to mana steal), if you wanted more mana you knew that energy was the place to fix this. Without something like this resources are difficult to tune, especially given that our goal is to tune them so that it's a nice progression from start to end.

    So, to solve these issues we’re changing our core attributes from Strength, Dexterity, Vitality, and Willpower to:

    Attack: Increases damage
    - This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
    - We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
    - This stat has no secondary effects.

    Precision: Increases crit chance
    - This will be tuned to be comparable in power to Attack increases for the most part.
    - So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
    - - Cleave crits cause monsters to explode and do damage to those around them.
    - - Lifesteal could be an ‘on crit only’ affix.
    - This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
    - This stat has no secondary effect.

    Vitality: Increases health
    - And it's staying that way!
    - This stat has no secondary effect (seeing the pattern here?).

    Defense: Decreases all damage taken
    - This stat is separate from armor and resistances, each of which effects different damage types. This stat effects ‘all’ damage.
    - This stat will allow players to control incoming damage rather than increasing health capacity, which is useful to reduce the need for health globes and pots, and allows players to double down on defense for survival focused builds.
    - This stat is also useful for PVP, and likely will be valued in the arenas, but isn't tuned to be a 'PVP' only stat.
    - This stat has no secondary effects.

    Willpower: Affects resource in class-specific ways
    - The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes.
    - Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc.

    This will change and affect several item affixes, but specifically we’ll be making the following changes to address issues with casters under-valuing gear (more below in Q&A), and to clear out attributes that are going away:
    - Removing +spell damage affixes
    - Adding Bonus % damage for wizard skills (wizard only)
    - Adding Bonus % damage for witch doctor skills (witch doctor only)
    - Removing Strength
    - Removing Dexterity

    Q&A

    Q: Why do none of the core stats have secondary effects?
    A: To focus their intent, making them simple and straightforward to understand. Your core attributes boil down to: damage, crit, health, damage mitigation, and resource.

    Q: Since the attributes mostly only have one effect why not name them for that effect? Why not have ‘Damage’, ‘Crit Chance’, ‘Health’, etc.?
    A: The main reason is so that we can value the attributes against one another. If you see one item with +15 health and another item with +3 Damage, and those are both core attributes, the general assumption is that the health is the better choice, because the number is bigger. But that may not be the case. By having representational core attributes we can play with the math under the hood so that +3 Vitality is roughly equal to +3 Attack, which makes assessing loot more straight forward.

    Also, because common terms like ‘damage’ and ‘health’ are used in a variety of ways, re-using them for core attributes is potentially more confusing than going with symbolic attributes.

    And finally, it sounds cooler to make a ‘Vitality’ barbarian than a ‘Health’ barbarian.

    Q: Why is +spell damage going away as an affix?
    A: Same reason we combined Strength and Willpower into Attack, it was inherently confusing as an attribute.

    Q: Why add wizard and witch doctor only damage increase affixes?
    A: Casters who don’t rely on weapons need a reason to care about their weapons. The monk, barb, and demon hunter all have the DPS stat that has a big impact on their damage. This was the purpose of +spell damage, so without it the wizard and witch doctor will be missing a damage modifier stat to make up for their lack of need for weapon DPS. We’re adding these stats as weapon focused affixes that will make wizard’s and witch doctor’s care about their weapons. This specifically addresses issues that Diablo II had where some classes could more effectively stack magic find gear than others without hurting their damage output or survivability.

    This is one of many, many possible solutions we considered. This one ultimately felt the cleanest and most straightforward.

    Q: How will items work that get these new wizard and witch doctor affixes? Will only class specific items get them? In general what’s the philosophy behind class specific items?
    A: It is not our intent that classes always use their class specific items, specifically in the weapon department. But, class specific items will be predictable sources for stats good for your class, as we’ll restrict them to only carry affixes your class could want.

    However, all affixes you could want will still appear on any weapon your class can use. So Wizards can get swords with '+% to Wizard Skills'. Such items will be more rare, so more melee oriented classes aren’t always getting their weapons ruined by wizard only stats, but it will happen.

    Q: But I hate getting items that say ‘Wizard Only’, or ‘Witch Doctor Only’ on them when I could have used them otherwise!
    A: Please re-phrase in the form of a question.

    Nobody likes getting items that aren’t for them, but it’s the core of the game. Lots of class specific, weird, or flat out crappy items drop in Diablo. That’s part of what makes the really good items, good. Yes, seeing ‘this item is not for you’ effectively written on an item sucks, but it’s a con worth the pro of the class balance it promotes.

    Q: Isn’t this a big scary change to make so late in development?
    A: It’s not as scary as it sounds, assuming you, gentle reader, aren't frightened. The core of game balance is going to happen approaching the final stages of development. Most of this is a re-structuring of how things work, not a reinvention, so impact is somewhat predictable. Many of these changes actually make the balance process easier and more straightforward. We had also already been planning to go over, tune, or improve many of the parts and pieces that this change affects.

    Don't misunderstand, this is a fairly big change, but it’s work worth doing for the most important reason of all: we believe it will make the game better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on December 22, 2010, 05:11:37 AM
So they are dumbing it down because people were too stupid to see the difference between Strength and Willpower?

I hate gamers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 22, 2010, 05:31:20 AM
More viable stats is more complex than fewer viable stats for everyone who isn't retarded.  Stop being a douche.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 22, 2010, 05:48:36 AM
So they are dumbing it down because people were too stupid to see the difference between Strength and Willpower?

I hate gamers.

Stuff like this always confuses me, I've seen developers (on variety of games) say things like this during beta that always take me off guard.  "Such and such has been changed to be less confusing"  Well...it was only confusing if you're a complete idiot...  I don't know how big a deal this change was to make, but totally revamping your attributes system seems less than trivial (I could be wrong?).  So they probbaly didn't make the decision lightly.  But geez.

In the end it'll end up playing just fine, but I still think its goofy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on December 22, 2010, 06:00:31 AM
I agree with Sheepherder, I think this has the potential to make more attributes viable on more classes.

Odd that they didn't steal from the WoW playbook and use something like "mastery" instead of "% increase to Wizard spells".  Seems like there would still be room for class-specific weapons that augmented class abilities (either a specific ability or +1 all Wizard spells).  Items would be usable by more classes that way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on December 22, 2010, 06:05:43 AM
There we have to agree to disagree. This is not more complex. This is calling things differently because supposedly people couldn't understand the old terms.

No, this will not be a problem for the game. I'm not lamenting Diablo 3, but the intelligence of the people making this (seemingly) necessary.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on December 22, 2010, 06:14:53 AM
It's because a lot of completely casual players like to play games. Blizzard has basically seen the light that if they make the game both very accessible from minute one and deep enough to have theorycrafters, they vastly increase their potential sales base.

Basically, this closes the gap again between "I just like playing this to click and have things explode" and "I like doing shitloads of math to find the best way to make things explode"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on December 22, 2010, 06:19:57 AM
Kildorn beat me to it. You're seeing this change from the viewpoint of an experienced gamer. Blizzard try to see things from the point of view of the millions of people they want to sell their games to who aren't experienced gamers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 22, 2010, 06:27:43 AM
Kildorn beat me to it. You're seeing this change from the viewpoint of an experienced gamer. Blizzard try to see things from the point of view of the millions of people they want to sell their games to who aren't experienced gamers.

You're probably right, but I still think this is a stupid v. not stupid thing as much as an experienced v. inexperienced thing.   There are plenty of things I am inexperienced at, and I can still understand the basic terminology if given a quick primer. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 22, 2010, 06:29:36 AM
And yet, Blizzard will never go broke pandering to the LCD. Short of azzraping the thing with horrid DRM or RealID, they aren't going to dissuade anybody from buying the game, AND they bring in more folks who don't like thinking about their games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on December 22, 2010, 06:32:27 AM
Kildorn beat me to it. You're seeing this change from the viewpoint of an experienced gamer. Blizzard try to see things from the point of view of the millions of people they want to sell their games to who aren't experienced gamers.

You're probably right, but I still think this is a stupid v. not stupid thing as much as an experienced v. inexperienced thing.   There are plenty of things I am inexperienced at, and I can still understand the basic terminology if given a quick primer. 

In this case, it's because we've been playing this genre of game forever.

I mean, from an outside totally logical point of view, a bow user would need STR. From a gamer point of view, they're probably an agi/dex based class. Then we get into abstracts from reality, and stop anyone on the street and ask them what statistic Merlin needed to be a better wizard, and you'll get puzzled looks and random gamers who would know the answers (int, wis, wil, depending on the game system)

When I say casual gamer, I don't mean "plays games 5-10 hours a week and solos a lot in multiplayer games", I mean "finds popcap games addictive, kinda likes the pretty graphics on the other games they see banner ads and TV ads for"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 22, 2010, 06:37:31 AM
There we have to agree to disagree. This is not more complex. This is calling things differently because supposedly people couldn't understand the old terms.

No, this will not be a problem for the game. I'm not lamenting Diablo 3, but the intelligence of the people making this (seemingly) necessary.
Quote
com·plex

–adjective
1.
composed of many interconnected parts; compound; composite: a complex highway system.

A more complex problem is, by necessity, composed of more parts, or with more interconnections, or with each variable having greater relevancy.  Three is not greater than five, in fact it fails to be equal.  QED.

I can't help the fact that you want a neckbeard long enough that the newbies trip on it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on December 22, 2010, 06:50:32 AM
This is getting a bit like kindergarten and it is beside the point, but 2 (Strength and Willpower) is indeed greater than 1 (Attack).

I think Kildorn has a point here. You, on the other hand just argue for arguments sake.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on December 22, 2010, 08:33:44 AM
Basically, this closes the gap again between "I just like playing this to click and have things explode" and "I like doing shitloads of math to find the best way to make things explode"
Was anyone really confused by it in Diablo 2 though?

I'm also unsure why they couldn't have tied magic user damage to their weapon, but whatever.  I do wish the person would learn when to use 'affect' and 'effect' though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on December 22, 2010, 09:28:11 AM
Was anyone really confused by it in Diablo 2 though?


I don't remember it being much of an issue in D1 or D2. Personally, I tend to just click on shit that looks cool and exciting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on December 22, 2010, 09:51:00 AM
Was anyone really confused by it in Diablo 2 though?

From what I saw from my fellow travelers, yes, they were.

Not many of my friends played D2, but enough did that the refrain I heard continuously was, "I don't want to think about math". So they'd just ask what was good--to which there usualy wasn't a simple answer--then they'd just go with whatever you told them without much further thought. This worked well in normal, OK in NM, and generally would get you roflstomped in hell diff. The corolary was then they'd ask, "How can you do that?" or "How can you live through that?" Then you'd tell them, and get, "I don't want to deal with math" and 'round you'd go again. Or people that didn't know you would just accuse you of cheating in broken English or lolspeak.

So, yeah, I can see why Blizz might want to do this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on December 22, 2010, 10:25:34 AM
I'm guessing they'll still have that problem of not balancing health, damage, defense, energy, and crit if they didn't want to do the math on four stats.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 22, 2010, 10:47:17 AM
This is getting a bit like kindergarten and it is beside the point, but 2 (Strength and Willpower) is indeed greater than 1 (Attack).

I think Kildorn has a point here. You, on the other hand just argue for arguments sake.

And how much willpower did you anticipate (purposefully) stacking on your Barbarian?  How much witch doctor or wizard damage boost do you figure would be optimal for a Barb?  Because I think you're pretty much the one arguing the indefensible here.  Especially since a quick search of your post history tells me that your main bitch ten pages ago was how D2 made you grind for gear.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on December 22, 2010, 10:49:02 AM
Mass audience doesn't want to think about its games. They want to do cool shit and win. Only dedicated gamers care about the numbers of it to figure the system out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 22, 2010, 10:51:02 AM
Not many of my friends played D2, but enough did that the refrain I heard continuously was, "I don't want to think about math".

That's a very important point about this game. Your average person (see: NOT just your average player) has no desire to take a leisure activity and complicate it with higher cognitive skill, unless the desire is to test said skill. When I sit down to a chess match, I know I'm going to have to think. When I sit down to complete a crossword puzzle, I know I'm going to have to use my vocabulary. However, I fire up a hack'n'slash RPG romp I don't want to theorycraft about statistics.

I'm a CPA. I do numbers for a living. I have no problem operating in complicated spreadsheets and financial models that would make the normal person's head explode, and even I don't want to constantly deal with math in my games to be successful. Transparency and simplicity in stats for video games is a good thing. Also, developers need to get over the "we'd like to make all our specs viable" bullshit. You can't. You can make some good things, and you can make some bad things, but unless you revolve the specs around differing weapon styles someone can just run a sheet to find the best dps, declare that spec awesome, and move on.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on December 22, 2010, 10:52:18 AM
This is getting a bit like kindergarten and it is beside the point, but 2 (Strength and Willpower) is indeed greater than 1 (Attack).

I think Kildorn has a point here. You, on the other hand just argue for arguments sake.

I think I'm unclear on why you liked the old system so much.

I'm not arguing from a "is it easy for newbies" perspective, I'm arguing from the perspective of what attributes a character actually used.  A gross simplification of a D2 build was - get enough of X to get the equipment I want, enough to cast the spells that I want, put the rest into maximizing my health.  X was either Strength or Willpower, based upon the character.  There were a bunch of different thresholds for those attributes depending upon what equipment you wanted to equip in the end game - which you had no way of knowing without actually having played through or gone online and read shit.  I dont' think that games should have some required level of "people need to research their characters to learn how to min max so they aren't fucked at the endgame".

What did X being different for the sorc and barbarian add to the game?  Were there any (non-stupid) builds that had sorcs putting a lot into STR?  My take was that there weren't.  If you think that having Str and Will significantly added to the diversity of builds, then we disagree there.  I think a sorc got only as much Str as absolutely required by the equipment, and not one iota more.  For the sorc Str was a cockbock.  A waste of atribute points that would otherwise go into damage, health or mana.  And again, without doing research the sorc has no way of knowing what the number needs to be prior to getting an item that she would otherwise want.

What it (Str + Will) added was a "oh fuck" to people who hadn't mapped out their character in excruciating detail to know exactly how much Str they needed to equip an endgame item that they hopped to eventually get.  "You need to be this tall to wear this equipment" didn't feel "realistic" to me, it felt like a cockblock.  If the amount of defense you received from an item was modified by your strength, then I'd say that was a richer system - but D2 didn't have that.

My assumption is that this rework will address issues like that, and it will allow the player to adjust their attributes on the fly as they are playing the game to try to make themselves hit harder, tougher, etc., rather then plan everything out ahead of time (and researching via the internet as a necessary part of play... a game).  If you think that negatively impacts the game then we disagree there as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on December 22, 2010, 11:25:24 AM
I play these games as roleplaying games. I don't minmax them, I always keep some stat points in reserve for items I want to qualify for, but other than that I just go with what feels right for that particular character.

Sorcerers need Strength to carry some items, because these items would be too heavy otherwise. That makes sense from a roleplaying perspective. If they are too weak for a particular item, I take another one that doesn't have that drawback. And once in a while I develop a character in a particular direction because an unlikely item is too good to pass on.

Thats why I liked the old system. It gave me naturally growing characters, dictated by the randomness of the game. But still growing naturally out of imaginable attributes. My Barbarian was a dumb clumsy brute, now he is what, an inprecise goodattacky person? Which is the same as inprecise attacky spellslinging person, but with other weapons. That is diversity?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on December 22, 2010, 11:57:56 AM
This is getting a bit like kindergarten and it is beside the point, but 2 (Strength and Willpower) is indeed greater than 1 (Attack).

I think Kildorn has a point here. You, on the other hand just argue for arguments sake.

You're wrong. Now every class has 5 stats that it needs to work with rather than 3. This de facto makes character building more complex for all characters. You're getting caught up in the terminology changes and missing what the implications are for character builds.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on December 22, 2010, 12:23:29 PM
People wouldn't have cared about the math if placing that point hadn't been an irrevocable decision.  They could have played with the +/- button until their character stopped dying.

Getting an editor to reset points required even more work than going to research whether mages should put points into energy or not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 22, 2010, 01:58:03 PM
Sorcerers need Strength to carry some items, because these items would be too heavy otherwise. That makes sense from a roleplaying perspective. If they are too weak for a particular item, I take another one that doesn't have that drawback. And once in a while I develop a character in a particular direction because an unlikely item is too good to pass on.

Every single stat in every RPG ever made is an arbitrary abstraction.  No, being strong meaning you wear heavier plate does not, in fact, make any fucking sense.  Because a fucking child is physically capable of bearing the entire weight of a set of combat plate, notwithstanding the difficulty they would have with fit.  It's all just Gygax wank.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on December 22, 2010, 02:34:30 PM
Yes, and there are arbitrary abstractions we grew up with and are therefore comfortable with and other arbitrary abstractions that rub us the wrong way.

For roleplaying purpose combining the stats for melee damage, ranged damage and magic damage makes no sense at all. They even admit that with "We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con."

Flavor is one of the most important things in these games for me. Therefore I am pissed that it is removed to make the game "more accessible". In the industry more accessible means dumbing down to sell more units. And Diablo wasn't complex to begin with.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on December 22, 2010, 02:54:11 PM
Also, developers need to get over the "we'd like to make all our specs viable" bullshit. You can't. You can make some good things, and you can make some bad things, but unless you revolve the specs around differing weapon styles someone can just run a sheet to find the best dps, declare that spec awesome, and move on.

What a fucking stupid thing to say. You're basically asking for all the classes to have one spec each, because only one is going to be "viable" in the spreadsheeter's view. Generally, when they say "we want them all viable" they mean "we don't want any of them to suck so much ass you can't play the game with it," which is a good goal if you're going to have more than one spec to start with.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 22, 2010, 04:09:08 PM
Also, developers need to get over the "we'd like to make all our specs viable" bullshit. You can't. You can make some good things, and you can make some bad things, but unless you revolve the specs around differing weapon styles someone can just run a sheet to find the best dps, declare that spec awesome, and move on.

What a fucking stupid thing to say. You're basically asking for all the classes to have one spec each, because only one is going to be "viable" in the spreadsheeter's view. Generally, when they say "we want them all viable" they mean "we don't want any of them to suck so much ass you can't play the game with it," which is a good goal if you're going to have more than one spec to start with.

It never works. Speccing doesn't work. They all boil down to the same shit. There is no system where people have unique specs when we're tied to the classes right from the get-go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on December 22, 2010, 04:10:01 PM
I think this is just a semantic point, but when I read this explanation, I see Blizzard using 'confusing' when perhaps unintuitive or unclear might be better words. The skill system in D2 was somewhat arcane, and just because you could learn how to optimise it, that doesn't mean the optimisation was obvious from the get go. I'd happily wager that most people here fucked up their first D2 character beyond belief, as a product of the mechanics of skills and abilities being less intuitive than you might hope.

I think this change is fine, and disambiguates some of the more arcane mechanics without removing any of the depth. This is only a good thing.

With respect to the developers, I think this sort of discussion is helpful and improves the game. Now on the other hand, if you want to start talking about mechanics which are "un fun" (I'm looking at you Ghostcrawler) then you can politely go fuck yourself.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on December 22, 2010, 04:12:52 PM
Also, developers need to get over the "we'd like to make all our specs viable" bullshit. You can't. You can make some good things, and you can make some bad things, but unless you revolve the specs around differing weapon styles someone can just run a sheet to find the best dps, declare that spec awesome, and move on.

What a fucking stupid thing to say. You're basically asking for all the classes to have one spec each, because only one is going to be "viable" in the spreadsheeter's view. Generally, when they say "we want them all viable" they mean "we don't want any of them to suck so much ass you can't play the game with it," which is a good goal if you're going to have more than one spec to start with.

It never works. Speccing doesn't work. They all boil down to the same shit. There is no system where people have unique specs when we're tied to the classes right from the get-go.

It worked fine in D2, there were multiple viable builds for most if not all classes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on December 22, 2010, 04:38:23 PM
This is just them realizing "oh fuck, how are we going to scale balance" and then coming up with modifiers that lend themselves to scaling/balancing stats.  That's all. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on December 22, 2010, 04:38:31 PM
Also, developers need to get over the "we'd like to make all our specs viable" bullshit. You can't. You can make some good things, and you can make some bad things, but unless you revolve the specs around differing weapon styles someone can just run a sheet to find the best dps, declare that spec awesome, and move on.

What a fucking stupid thing to say. You're basically asking for all the classes to have one spec each, because only one is going to be "viable" in the spreadsheeter's view. Generally, when they say "we want them all viable" they mean "we don't want any of them to suck so much ass you can't play the game with it," which is a good goal if you're going to have more than one spec to start with.

It never works. Speccing doesn't work. They all boil down to the same shit. There is no system where people have unique specs when we're tied to the classes right from the get-go.

Speccing works fine, unless you're one of those assholes who thinks "this spec is slightly less efficient than this other spec, USELESS ZOMG." It just requires the developers to give a shit about balance and not listen to morons crying that balance in impossible so stop trying zomg.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 22, 2010, 04:47:26 PM
Speccing works fine, unless you're one of those assholes who thinks "this spec is slightly less efficient than this other spec, USELESS ZOMG." It just requires the developers to give a shit about balance and not listen to morons crying that balance in impossible so stop trying zomg.

Balance is impossible with a class game.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on December 22, 2010, 05:24:04 PM
Balance is impossible with a class game pointless.

There, I think that's more accurate.

Edit:  Let me put it this way.  A game where everything is equal isn't worth playing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on December 22, 2010, 05:35:52 PM
Perfect balance is impossible, sure, but "balanced enough so everyone can play what appeals to them and still finish our game" IS, and it's stupid to wail that developers shouldn't even try for that, especially because of some pants-on-head-retarded reasoning like "a game where everything is equal isn't worth playing." Hell, if a game has shit that's so unequal to the point where one thing shines clearly above the rest is effectively making "everything equal" because everyone is only going to play that one thing. And lo, the game is now "not worth playing." Because who wants to be the person who picked the shit class/spec? No one.

If it can't be balanced within reason (see: isn't gimping themselves so bad they can't complete the game on a normal difficultly), it shouldn't exist.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on December 22, 2010, 05:40:01 PM
Sounds like a good change. The "player confusion" point they made was weak but it's not the important one. Bottom line: Less occurrences of pointless stat weapon drops.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 22, 2010, 08:47:52 PM
It's not like they couldn't do that with a little bit of coding tailoring drops for the classes it's dropping for.  But that would make no sense, because if +strength stuff doesn't drop for your Witch Doctor there even being a +strength stat to not increment is useless wank.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on December 23, 2010, 05:31:54 AM
Perfect balance is impossible, sure, but "balanced enough so everyone can play what appeals to them and still finish our game" IS, and it's stupid to wail that developers shouldn't even try for that, especially because of some pants-on-head-retarded reasoning like "a game where everything is equal isn't worth playing." Hell, if a game has shit that's so unequal to the point where one thing shines clearly above the rest is effectively making "everything equal" because everyone is only going to play that one thing. And lo, the game is now "not worth playing." Because who wants to be the person who picked the shit class/spec? No one.

If it can't be balanced within reason (see: isn't gimping themselves so bad they can't complete the game on a normal difficultly), it shouldn't exist.

I disagree that this statement even resembles balance.

"Every class should be able to finish the game".

Every class could vary wildly in situational effectiveness and have some be more 'optimal' than others and yet all may still be able to finish the game so as a criteria that is not a very useable ideal.  Being able to finish the game may be necessary but it is not sufficient, i.e. a class that under no circumstances can finish the game is obviously broken.  Not unbalanced.  Balance, as generally implemented, seems more to be when all classes are reduced to being equally effective in all situations, which ultimately implies that success is meaningless because you can not, not accomplish the objective.  No risk of failure is the same as no success.

You seem to think that lack of 'balance' implies one best.  I disagree, I don't think a mechanical objective evaluation should be able to indicate relative strength at all, because if they are similar enough to be measured successfully in units of equivalence then I say they are the same thing.  If all the tank classes can all tank all the mobs equally then regardless of the pattern of button presses they are all the same.  There is no flavor there, no room for identity, no soul, no ability to achieve, no success.  Or in a single player game if all classes are equally good at clearing each dungeon and mastering each challenge and completing each objective then again, there is no mastery and no difference and no success because anyone could do it with any class.

I think lack of balance implies that people can bring their own unique strengths to a game of skill and use that synergy to achieve great things.  If there is no leverage for your personal talents to magnify then where is the achievement that YOU accomplished?

Not everyone is equal at all things and attempting to make it so that all people can do all tasks equally regardless of the decisions they make means that no one is providing anything useful.  Everyone is just a replaceable cog that when the part breaks you just pick another out of the pool, slot it in and continue on without notice.

Blech.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on December 23, 2010, 06:12:43 AM
If all the tank classes can all tank all the mobs equally then regardless of the pattern of button presses they are all the same.  There is no flavor there, no room for identity, no soul, no ability to achieve, no success. 

If there are three tank classes, one is straight up damage resistance, one uses positional control and slows and one uses stuns and health regen.  The tank that uses positional control and slows has a higher skill requirement, a higher skill ceilng, and in the hands of a skilled player is probably 20% better than any of the other tanks.   All can tank all mobs assuming they are piloted by a player with a minimum level of skill with that particular tank.

That is an example of what I would call 'balance and flavor'.

Where the conversation goes awry is 1) people have different definitions of balance 2) there are players with agenda's (or just have a low skill ceiling with a particular tank) that start the "this tank sucks!/that tank is OP" threads. 

Your definition of balance would be my definition of homogenization.  It's not my definition of balance.  f13 has had this conversation so many times I don't understand why I hit reply.  I am more broken than I thought.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 23, 2010, 07:59:23 AM
I don't want balance and I don't want specs. Specs give the illusion of differentiation in a game where you are different because of of your loot and level. Specs revolved in D2 around the type of damage you did or the type of weapon you wanted to use (or pvp, which I don't count). Why not just let people swap and call it a day without having to worry about that nonsense. Pick a class, gear up, and go go go. This was what Torchlight did well. It cut out the mircromanaging meta-game wanking in favor of actual game.

Balance is and always be the impossible dream of a developer for some reason I haven't grasped. Nobody gives a shit if it's balanced when the game is fun. If a necro did half the damage of a barb, but was a fun class to play, people would still play it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on December 23, 2010, 08:09:45 AM
Was anyone really confused by it in Diablo 2 though?

From what I saw from my fellow travelers, yes, they were.

Not many of my friends played D2, but enough did that the refrain I heard continuously was, "I don't want to think about math". So they'd just ask what was good--to which there usualy wasn't a simple answer--then they'd just go with whatever you told them without much further thought. This worked well in normal, OK in NM, and generally would get you roflstomped in hell diff.

I only ever made it to NM in D2, with a bit of dinking around in Hell mode, and that with a great deal of mental fortitude to stick to the game and keep playing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on December 23, 2010, 09:38:56 AM
Your definition of balance would be my definition of homogenization.  It's not my definition of balance.  f13 has had this conversation so many times I don't understand why I hit reply.  I am more broken than I thought.

No, I think we are in agreement just that your definition of balance isn't what it's commonly defined as.  Your definition of balance is that individual skill combines with mechanics to make something better than you can achieve otherwise, so if more skill => better than consider less skill => worse.  That means that lack of skill implies that objectively you are not as good at playing the game as some one else playing some other class and that means you risk FAILURE.  To too many people risk of failure means the class is unbalanced.

So, I say, give me the unbalance.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on December 23, 2010, 09:47:36 AM
If a class is tuned so that 95% of players will fail with it, and 5% will succeed brilliantly, I think the mechanics need looking at.

Basic idea being, why waste hundreds of thousands of dollars in development work on a class that only 5% of your user base will ever be able to see/use. This is the same logic behind blizzard's move away from only releasing new 40 man raids: why waste all that dev time on something barely anyone will see. It's a game, people pay for the game.

I'd be pissy if I bought something that demanded I beat a nearly impossible achievement just to unlock half the game.

There's a point where balance discussions basically become "did we fine tune this too much" just as much as "can this ever beat the game", the goal isn't everyone be exactly the same, it's that everyone be in the same general ballpark and not wind up with a class that can stuggle just to put out enough damage to beat natural health regen, versus a class that can two shot any target in the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on December 23, 2010, 10:07:15 AM
One thing in D2 (and Diablo itself, but to a much lesser degree) is what difficulty you're planning on playing in. Any stupid thing you pick, spec, and/or build into can finish normal difficulty. It's easy enough that it's possible by literally auto-attacking your way through (ask any young bowazon--that's pretty much all they do until they're around 30).

When you hit NM difficulty is when you start having to pay attention and make some reasonable decisions. If you've done stupid shit with your class, you're going to start really feeling it in Act5 NM. However, at this point you've completed the game almost twice and probably have at least 50 hours in it. That's not a bad thing, really.

In hell diff, you're not really doing anything all that much different from what you've done in NM. You've got to have a very focued build and you have to know what you're doing, but it's nothing you haven't really seen before. Now building characters that could solo in 8-player hell games wasn't for everyone, but it was certainly possible. Some classes and subclasses were better at it than others, but you have to really want to do this sort of thing. Characters here can have hundreds of hours in them and you've been through the game many dozens of times farming gear and working out tactics. You could call this an endgame, but the fact is you're not really seeing anything you didn't see in NM; it's just more highly tuned. This changed some with v1.10, but we're talking changes made after something like 6 years after the game came out. Most have moved on before this particular ruleset came out.

I don't really see D3 being that much different than what we saw in the previous two games. You'll have seen the game and all it can offer by the end of NM. Hell diff is for the over-achievers that simply can't leave it alone and like incessantly fiddling with their characters. Some classes will be better at this than others--probably the classic Blizz bias to ranged and avoidance types--but it'll still be the same sort of thing we've seen before.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 24, 2010, 03:07:59 PM
I don't want balance and I don't want specs. Specs give the illusion of differentiation in a game where you are different because of of your loot and level. Specs revolved in D2 around the type of damage you did or the type of weapon you wanted to use (or pvp, which I don't count). Why not just let people swap and call it a day without having to worry about that nonsense. Pick a class, gear up, and go go go. This was what Torchlight did well. It cut out the mircromanaging meta-game wanking in favor of actual game.

Balance is and always be the impossible dream of a developer for some reason I haven't grasped. Nobody gives a shit if it's balanced when the game is fun. If a necro did half the damage of a barb, but was a fun class to play, people would still play it.

What does fun to play mean?  For a lot of people I bet a barb killing things twice as fast is going to be more fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on December 24, 2010, 03:17:36 PM
[...]Nobody gives a shit if it's balanced when the game is fun. If a necro did half the damage of a barb, but was a fun class to play, people would still play it.

This lasts right up until the moment you stop playing by yourself.  Playing the class that does 50% of the damage of the class your friend is playing gets old very quickly.  For me, all of these games are just much more fun when played with someone else.  Probably because I equate single player with a thin story told poorly through cut scenes and dialog trees. 

I agree that balance doesn't matter in a single player game.  In fact, there is more re-playability if the classes are specifically not balanced because this gives you the easy, medium and hard modes just by choosing a different class.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on December 24, 2010, 07:20:16 PM
I don't want balance and I don't want specs. Specs give the illusion of differentiation in a game where you are different because of of your loot and level. Specs revolved in D2 around the type of damage you did or the type of weapon you wanted to use (or pvp, which I don't count). Why not just let people swap and call it a day without having to worry about that nonsense. Pick a class, gear up, and go go go. This was what Torchlight did well. It cut out the mircromanaging meta-game wanking in favor of actual game.
I'm the exact opposite. Having choice in how exactly my character plays is one of my favorite elements in RPGs. Give me MORE things that I can tweak: stat points, skill points, talent points, etc. My only complaint with the D2 system was the lack of respecs, but I'd rather be able to build a gimp character and be stuck with it than have no choice at all (see: WoW 4.0.1 talent trees).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 24, 2010, 08:47:40 PM
And that's fine that you want that. There's a section of players in all games that want depth, and depth means more numbers: RPGs, Strategy games, or Puzzles.

I think it's a bad design decision if you want to your game to have mass appeal or sell well. It's also my opinion that your game becomes less accessible and desirable the more number crunching and statistical decisions you force on the player. I'm not arguing against choice, but I am arguing against adding more math to your game as the choice. I think Blizzard is gunning for more than just the players of Diablo II. They are gunning for gamers who may never have played an RPG before (outside of maybe WoW), and those players simply won't put up with running spreadsheets or feeling like they've fucked up because they didn't understand the system in the beginning.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on December 25, 2010, 12:28:52 AM
You can put that depth at top of the accessible game and everybody wins.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 25, 2010, 04:27:02 AM
Which is exactly what they're doing, by increasing the number of stats and culling ones only useful to some builds, or with arbitrary and hard to guess break points in usefulness.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 25, 2010, 04:42:33 AM
And that's fine that you want that. There's a section of players in all games that want depth, and depth means more numbers: RPGs, Strategy games, or Puzzles.

I think it's a bad design decision if you want to your game to have mass appeal or sell well. It's also my opinion that your game becomes less accessible and desirable the more number crunching and statistical decisions you force on the player. I'm not arguing against choice, but I am arguing against adding more math to your game as the choice. I think Blizzard is gunning for more than just the players of Diablo II. They are gunning for gamers who may never have played an RPG before (outside of maybe WoW), and those players simply won't put up with running spreadsheets or feeling like they've fucked up because they didn't understand the system in the beginning.

I'm the kind of person who is always searching for that "one" game that can be my main game for a long time, and the game just being "fun" isn't enough for that.  While I don't particularly care for literally spreadsheeting, I do like to have  fairly solid understanding of the underlying mechanics such that I can learn to make good choices about builds and gear when I am playing a game like Diablo.

I suspect the game will have enough depth though, regardless of what they do with the stat names.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on December 25, 2010, 08:52:19 AM
Which is exactly what they're doing, by increasing the number of stats and culling ones only useful to some builds, or with arbitrary and hard to guess break points in usefulness.

Heh. This would weigh pretty heavily on improved attack speed mods then. Amazons had massive graphs and tables dealing with IAS interactions with their talents. Zons are no more, but this stat was the cause of much wailing and gnashing of teeth in D2.

I'm so looking forward to this game, but the first couple of months are going to be a real trial while everyone figures out what does what in what circumstances. They can talk simplification all they want, but previous experience suggests a lot of stuff will be going on behind the surface of the game. Like I said, if you're just looking for a hack-and-slash fix, normal through nightmare will cure what ails you. For those of us that can't leave well enough alone, you have hell difficulty and endless stat juggling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on December 25, 2010, 12:59:03 PM
Blizzard has always had trouble striking a good balance with haste, critical strike, armor ignore, and the like.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on January 04, 2011, 09:33:00 PM
I think its funny you guys are arguing over stats and balancing...when you all know polearm barbs owned your ass in D2! :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 19, 2011, 08:06:44 AM
Apparently Blizz had a go at a version of Diablo III back in 2005, which was set almost entirely in Heaven and Hell.

It was basically a 3D reskin of Diablo II

Some screens here (http://www.escapistmagazine.com/gallery/view/26/107797/128.12)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on February 19, 2011, 08:46:00 AM
The D3 that brought Blizzard North down. I recall reading a lot of speculation about this, but Blizz will never confirm anything, so it's simply grist for the rumor mill. Apparently, it failed the "is it fun?" test at some point and North came tumbling down.

Regardless, I really do hope we see D3 late this year, but somehow I think it's going to be a 2012 release. Late 2012...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 19, 2011, 08:49:28 AM
I thought it was Q1 2012? There was a purportedly leaked release schedule for Blizzard's upcoming titles floating around somewhere that seemed pretty valid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on February 19, 2011, 08:52:27 AM
What did I say about bumping the DIII thread without an actual date or product download?

(http://dl.dropbox.com/u/85916/batman.jpg)

(http://dl.dropbox.com/u/85916/finn_angry.png)

(http://dl.dropbox.com/u/85916/Capt_nuckles_explode.gif)

(http://dl.dropbox.com/u/85916/farnsworth_angry.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 19, 2011, 09:21:37 AM
Noted




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 19, 2011, 09:51:31 AM
Saw those shots the other day - I can't decide if I like them or not though.  I have to assume I would have in 2005 or whenever, but I think I like the direction they are going now a bit more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on February 19, 2011, 09:55:46 AM
Noted

Do it again. I want to see how many pictures he can come up with to express his anger.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 19, 2011, 10:17:29 AM
Noted

Do it again. I want to see how many pictures he can come up with to express his anger.

(http://dl.dropbox.com/u/85916/batman.jpg)

is my favourite


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on February 19, 2011, 11:08:37 AM
Apparently Blizz had a go at a version of Diablo III back in 2005, which was set almost entirely in Heaven and Hell.

It was basically a 3D reskin of Diablo II

Some screens here (http://www.escapistmagazine.com/gallery/view/26/107797/128.12)


#1. Man, that looks like a lot of work put into a failed project.  :ye_gods:

#2. I want to play it.  :grin: That's probably the "You never will get to play it" factor though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 19, 2011, 11:12:05 AM


#1. Man, that looks like a lot of work put into a failed project.  :ye_gods:


Thats why Blizzard retains its credability, most gaming studios would've released it anyway to recoup what they could, and moved on.  Blizzard says, fuck it, this didn't work, cut the losses and start over.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on February 20, 2011, 09:45:30 AM
Noted

Do it again. I want to see how many pictures he can come up with to express his anger.

The animated one is clearly the best.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on February 20, 2011, 05:18:47 PM
Do it again. I want to see how many pictures he can come up with to express his anger.

(http://dl.dropbox.com/u/85916/ass_mouse_computer.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on February 20, 2011, 07:42:48 PM
Do it again. I want to see how many pictures he can come up with to express his anger.

(http://dl.dropbox.com/u/85916/ass_mouse_computer.jpg)

You win.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Minvaren on May 04, 2011, 07:17:57 PM
Diablo 3 "on the home stretch" (http://www.tomshardware.com/news/Diablo-3-Home-Stretch-Action-RPG-PC-Gaming-Jay-Wilson,12665.html)

Quote
Blizzard has also not announced a release date — or year — for Diablo III. But as Mr. Wilson put it: “We’re definitely in the home stretch. We’re crunching. This is when the magic happens.”

Wonder if we'll start to see beta rumors here before too long...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 05, 2011, 05:41:45 AM
(http://dl.dropbox.com/u/85916/dog_suicide.jpg)
(http://dl.dropbox.com/u/85916/brak_dad_eyes.gif)
(http://dl.dropbox.com/u/85916/sweet_dee_car_door.gif)
(http://dl.dropbox.com/u/85916/srslyuguys.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on May 05, 2011, 06:49:38 AM
Um, what the hell was that woman doing?  :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rattran on May 05, 2011, 07:11:17 AM
She heard there was a release date rumor for Diablo III and was running to get to the internets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 05, 2011, 07:53:43 AM
The butt-mouse pic always gets me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 05, 2011, 11:51:33 AM
Brak's dad  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on May 09, 2011, 02:02:02 PM
Diablo 3 "on the home stretch" (http://www.tomshardware.com/news/Diablo-3-Home-Stretch-Action-RPG-PC-Gaming-Jay-Wilson,12665.html)

Quote
Blizzard has also not announced a release date — or year — for Diablo III. But as Mr. Wilson put it: “We’re definitely in the home stretch. We’re crunching. This is when the magic happens.”

Wonder if we'll start to see beta rumors here before too long...

Not really rumors so much.  During the Activision Blizzard financial conference call today, they stated that they are targeting Q3 for external beta testing, and are trying to get the game out this year but don't have anything set for a release window yet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 09, 2011, 02:13:03 PM
Smells like March 2012.  After this, the world will end before I can get ranked.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2011, 02:21:32 PM
Smells like March 2012.  After this, the world will end before I can get ranked.

I'm interested to see how they manage the releases of Diablo 3 and Starcraft 2: Heart of the Swarm.  I don't expect Diablo 3 this year, but I'm also sort of expecting Heart of the Swarm Q2ish next year (speculationy).   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 09, 2011, 02:44:11 PM
Diablo 3 first, plz.

Not a Starcraft person.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2011, 02:59:25 PM
Diablo 3 first, plz.

Not a Starcraft person.

Despite my propensity for SC2 rage, I like both series.   I'd MUCH prefer Diablo 3 first though.  I've been waiting for this game for a long, long time, and we've already got a Starcraft 2 out for Starcraft fans.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 09, 2011, 04:10:04 PM
Nao!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 09, 2011, 04:57:31 PM
Eh, Torchlight II comes out soon, so I'm good.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on May 09, 2011, 05:11:28 PM
Eh, Torchlight II comes out soon, so I'm good.

Supposedly.  Info on Torchlight II has been surprisingly sparse.  The last we heard about a release date was back in Feb, when it was announced that the game was delayed from Spring until sometime in July.  Aside from a tiny amount of gameplay footage that was released last year at GamesCom and PAX, I don't think I've seen anything other than concept art released.  They're supposed to show the game off at E3 I think, but right now this doesn't look like a game that's about to ramp up to release in a couple months.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2011, 05:14:56 PM
Eh, Torchlight II comes out soon, so I'm good.

Supposedly.  Info on Torchlight II has been surprisingly sparse.  The last we heard about a release date was back in Feb, when it was announced that the game was delayed from Spring until sometime in July.  Aside from a tiny amount of gameplay footage that was released last year at GamesCom and PAX, I don't think I've seen anything other than concept art released.  They're supposed to show the game off at E3 I think, but right now this doesn't look like a game that's about to ramp up to release in a couple months.

There is a fair amount of info floating around, check out this thread, there is quite a bit of consolidated info: http://forums.runicgames.com/viewtopic.php?f=30&t=14770


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on May 09, 2011, 05:23:01 PM
Eh, Torchlight II comes out soon, so I'm good.

Supposedly.  Info on Torchlight II has been surprisingly sparse.  The last we heard about a release date was back in Feb, when it was announced that the game was delayed from Spring until sometime in July.  Aside from a tiny amount of gameplay footage that was released last year at GamesCom and PAX, I don't think I've seen anything other than concept art released.  They're supposed to show the game off at E3 I think, but right now this doesn't look like a game that's about to ramp up to release in a couple months.

There is a fair amount of info floating around, check out this thread, there is quite a bit of consolidated info: http://forums.runicgames.com/viewtopic.php?f=30&t=14770

Under visual media, virtually all the links are listed as being from PAX and GamesCom.  The two links listed for the official site (the only two non PAX or GC links) are for concept art.  All the preview articles are from around Sept. 2010.  I think there are two interviews that are from this year and one podcast I think.  I'm not saying that there isn't info out there.  I'm saying they've pretty much gone dark from October 2010 until presumably E3.  There's no marketing and promotional ramp up in recent months that would suggest the game is close to releasing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on May 09, 2011, 06:04:38 PM
While I feel the same way, was there much for the first Torchlight? These guys don't exactly have multi million dollar marketing budgets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 10, 2011, 06:47:57 AM
I don't know what their advertising plan is, but I want to feel good about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on May 10, 2011, 12:57:12 PM
Beta:

Quote
The 3rd quarter reference in the earning's call today was a calendar quarter, meaning that we're aiming to launch the Diablo III beta between July 1st and September 30th. Keep in mind that it's our current goal, and of course that can change as development continues.

http://forums.battle.net/thread.html?topicId=27808130648&sid=3000&pageNo=1#9


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 10, 2011, 01:04:57 PM
I'm confused as to whether I am supposed to be excited about this.  Is this hand-holding, or kissing?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 10, 2011, 01:45:37 PM
I don't know if I want to beta this or not.  On the one hand DIABLO MOTHER FUCKIN' THREE.  On the other hand, I don't want the release to be an arbitrary point where I pay 60 bucks to keep playing the same game, that would make it kind of anti climactic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on May 10, 2011, 01:49:51 PM
Don't worry, you'll pay 80 instead.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 10, 2011, 04:44:12 PM
Don't worry, you'll pay 80 instead.  :why_so_serious:

We'd pay it. We're sluts.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 10, 2011, 04:47:36 PM
I'd totally pay it, I'm sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on May 10, 2011, 04:53:44 PM
Sssshhhh.  Rokal might be listening.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 10, 2011, 04:59:50 PM
Sssshhhh.  Rokal might be listening.

He doesn't leave that forum, who are you kidding?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 10, 2011, 05:12:23 PM
Also - who am I kidding, if I get a beta invite, I'll be installing it faster than you can say "Stay a while, and listen"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 10, 2011, 05:13:52 PM
I'm confused as to whether I am supposed to be excited about this.  Is this hand-holding, or kissing?

It's hand on the boob, over shirt over bra, but promising that maybe, if mom and dad leave, the bra will come off.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 10, 2011, 05:15:51 PM
I was thinking more along the lines of "my parents might go out of town for a week next month and leave me here with just grandpa, and you know how deaf he is."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on May 10, 2011, 05:16:32 PM
FLCL!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 10, 2011, 05:53:02 PM
I was thinking more along the lines of "my parents might go out of town for a week next month and leave me here with just grandpa, and you know how deaf he is."

Tell grandpa to keep his hands to himself!  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 10, 2011, 05:53:44 PM
Blizzard should just come out and say that D3 will come out roughly the same time as SW:TOR  :why_so_serious:.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 13, 2011, 05:47:47 AM
Preview of the follower system (http://www.youtube.com/watch?v=JdJasi2QS80&feature=player_embedded)

Edit by Trippy: video blocked by Blizzard


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 13, 2011, 06:32:49 AM
So, looks like a bit better version of the old henchmen system.  I like that the paladin has been relegated to sidekick.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 13, 2011, 07:16:44 AM
Gee, I wonder how many people will be running around with hawt enchantresses following them?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 13, 2011, 08:01:08 AM
That does, in fact, look awful.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 13, 2011, 08:28:32 AM
Yeah. I had assumed henchmen were gone, because I never felt they really added much to D2 except for meat-shielding ranged characters. Just doesn't really make sense to me as a design decision.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 13, 2011, 08:32:02 AM
That video tempered my enthusiam. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 13, 2011, 08:42:48 AM
I thought it looked promising, I guess it depends largely on how the game balances around the presence or absence of a henchman. The ones in D2 were pretty forgettable, but having one that can act like a pet which you can level up and use to balance out the gaps in your own class could be fun.

That said, I generally prefer not to have to control a party in most games.

edit: The music in the video is fucking clownshoes


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 13, 2011, 10:59:56 AM

That said, I generally prefer not to have to control a party in most games.


Hopefully it will be pretty passive.  I'm fine with outfitting them with gear and abilities, but hopefully they'll just follow me around and kill shit and/or buff me with no fuss on my part.  Either way or make them optional. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 13, 2011, 11:29:49 AM
What happens if they die? Do I have to pay to rez them? Can I just leave them to rot?

I'd be cool with that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 13, 2011, 11:31:42 AM
I liked the little sidekicks in D2, don't see anything to hate about this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on May 13, 2011, 11:41:17 AM
I like the idea, but the henchmens' AI in D2 was horrible and after paying to resurrect mine for the 10th time I just let him rot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on May 13, 2011, 11:45:08 AM
Can they carry loot, and haul it back to town for you?  :grin:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 13, 2011, 11:51:41 AM
I like the idea, but the henchmens' AI in D2 was horrible and after paying to resurrect mine for the 10th time I just let him rot.

They were pretty bad ass if you geared them right and got the correct one to compliment your build.  Act 2 Nightmare guy with conviction made sorceresses awesome and it was totally worth the gold cost to keep them alive, especially when doing harder runs/parts of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Slyfeind on May 13, 2011, 11:59:00 AM
I always used D2 followers as satellite guns, and I liked it that way. Looks like D3 will allow for the same sort of thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on May 13, 2011, 12:02:51 PM
I know, but it was most definitely not intuitive and something you likely would've had to read somewhere online given that the A2 merc auras are never explained.

And yeah, it'd be nice if the henchmen could sell stuff back to town like the dog/cat in Torchlight.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 13, 2011, 12:11:45 PM
Preview of the follower system (http://www.youtube.com/watch?v=JdJasi2QS80&feature=player_embedded)

Lol. The Scoundrel should just follow you around and ninja all your loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 16, 2011, 05:51:29 AM
I don't give a fuck about Henchman - what concerns me more is that the game looks asstastic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 16, 2011, 07:12:42 AM
I don't give a fuck about Henchman - what concerns me more is that the game looks asstastic.

Expound please. I didn't figure you to go all graphics whore on us.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 16, 2011, 09:29:16 AM
Maybe he's one of the, "Diablo should be all brown, black and grey with bits of vomit green and nothing else," types.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 16, 2011, 09:58:43 AM
I didn't figure IW to be one of those people who only saw the old games through emo-tinted glasses though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 16, 2011, 10:00:24 AM
Maybe he's one of the, "Diablo should be all brown, black and grey with bits of vomit green and nothing else," types.

I thought if anything it was a gameplay issue in that video.  It just looked clunky.  Compared to some of their other gameplay videos, it looked like the people who made this one didn't know how to play or something.  I know it was trying to focus on the hencemen/follower whatever, but it looked downright boring.    Now, I've seen enough other videos that this doesn't legitimately concern me, but I did think "Wow, that was kind of crappy" when I first watched it, then I realized the point wasn't to show off the gameplay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on May 16, 2011, 10:02:36 AM
It doesn't look like this was an official video anyway Malakili (since it's been pulled from youtube) so maybe whoever made it didn't know how to play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 16, 2011, 10:06:10 AM
It doesn't look like this was an official video anyway Malakili (since it's been pulled from youtube) so maybe whoever made it didn't know how to play.
Yeah, that occurred to me, but I wasn't sure if it was official or not.  It looks like it has been taken down now, which confirms that it was probably not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 16, 2011, 10:08:53 AM
It doesn't look like this was an official video anyway Malakili (since it's been pulled from youtube) so maybe whoever made it didn't know how to play.
Yeah, that occurred to me, but I wasn't sure if it was official or not.  It looks like it has been taken down now, which confirms that it was probably not.

It's up elsewhere, looks like that version was pulled just because. But that's the official trailer for it. It looks more like the player is trying not to kill things, just so the henchman has some screentime.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 16, 2011, 10:10:29 AM
It looks more like the player is trying not to kill things, just so the henchman has some screentime.

Yes, I think this is what looks bad about it, especially given that the character in Diablo is always center screen.  Anyway, like I said, either way its not a huge concern.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 16, 2011, 10:36:22 AM
Maybe not for you.  The game looks like a subpar shooter without even the charm of Torchlight.  The backgrounds are all faded and washed out and the rest is so PRIMARY COLOUR it looks like a fucking colourblind test.

I've seen Diablo III videos before.  This one looks like they scrapped everything they did and started again in crayon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 16, 2011, 11:58:42 AM
I've seen Diablo III videos before.  This one looks like they scrapped everything they did and started again in crayon.

The answer they've given before when someone has said something like that is, "We have lots of different areas and some of them try for certain artistic effects."

YMMV.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 19, 2011, 05:36:52 AM
Bashiok gives some more info re: followers (source: http://www.d3sanc.com/blue-tracker/52-i-am-definitely-not-eating-crow/)

Quote
Well, followers are essentially a flavor bonus to those playing through normal the first time by themselves. It provides some story elements, but more importantly it gets the idea in their head of playing with another person. You come across each of them pretty quickly in Act 1, and then they help you throughout the rest of the game if you’d like. They aren’t required to beat the game on Normal, even if you’re playing by yourself. Feel free to leave them behind if you like. But they are pretty awesome.

They’re also tuned so that they become very weak starting in Nightmare, and then are completely unusable in Hell. Even if you’re playing alone, you will probably not be using Followers past Normal – - you can try but they’re going to just be one-shot back to back. They’re there as a bit of flavor, to help get people into the mindset of co-op if they’re a bit reluctant, and… that’s about it. They won’t be usable at end-game, and they’ll never replace the abilities and power that another player can bring.

I kind of wonder if this is going to last, I can see a lot of people being upset at their follower getting one shot over and over again past normal mode.  In any event, if they aren't useful for endgame, I'll likely skip it altogether myself.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on May 19, 2011, 08:08:34 AM
That is a horrible idea, and I hope they change their minds.  Followers in D2 post some late patch were actually pretty decent, and while maybe not required, at least added auras (there are mercs other than act 2?  you don't say.)

Next they'll announce that in order to play MP, you'll have to pay a monthly fee.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on May 19, 2011, 09:00:05 AM
I don't like the way they seem to be emphasizing multiple player. Diablo has always been a strictly single player game for me and if they're planning to shove multiplayer down my throat the way they did in Starcraft 2 I'm not going to be happy about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 19, 2011, 09:32:38 AM
How exactly did SC2 force multiplayer down your throat?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 19, 2011, 09:55:54 AM
I don't like the way they seem to be emphasizing multiple player. Diablo has always been a strictly single player game for me and if they're planning to shove multiplayer down my throat the way they did in Starcraft 2 I'm not going to be happy about it.

What are you talking about? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 19, 2011, 10:29:11 AM
I don't like the way they seem to be emphasizing multiple player. Diablo has always been a strictly single player game for me and if they're planning to shove multiplayer down my throat the way they did in Starcraft 2 I'm not going to be happy about it.

Seriously? Diablo--of whatever vintage--was always about the muliplayer. That's what made that game. Hell, in the first one you couldn't even get past level 27 in single player. Granted, I spent a lot of time on my own in locked multi-player games since the community were raging jackholes, but it was best as a multi-player game IF you had friends online. I farmed for gear on my own (mostly), but the real fun was with friends in 4-6 player games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 19, 2011, 10:34:28 AM
I know I'll be playing it both ways, but generally speaking I am perfectly happy to play these sorts of games solo as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on May 19, 2011, 10:35:47 AM
I played most of my D2 single-player as well; I didn't have a stable internet connection back then so Realm play was a no-go, and Open B.net was 90% cheaters so what's the point?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on May 19, 2011, 10:52:14 AM
Is this a poll? Because I certainly played Diablo 2 only single player and enjoyed it that way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 19, 2011, 11:03:54 AM
The only thing about henchmen I particularly liked was their use as a mine-canary in hardcore. Henchman dies before you can heal him? Monsters are tough here, tread carefully!

Other than that they were always either useless, or a hassle to get revived every time they died. I'm glad they're being scaled back, though I wonder what the point of including them at all is if that's the direction they're going to go with it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 19, 2011, 11:06:14 AM
I guess I don't understand how this is shoving multiplayer down the players' throats.  Yes, it clearly wants them to consider playing with others and according to Bashiok the followers are supposed to get you thinking about it, but it doesn't seem as if their design principles have changed in D3 from D2 in terms of multi/single player to be honest.  I imagine one major difference is going to be that all your characters will be "closed" battle net characters now, I doubt there will be an offline mode, but thats kind of par for the course these days, and while I'm sure we can have that argument for the 100th time, it isn't really relevant to the follower system.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on May 19, 2011, 11:14:04 AM
I played through both single player as well as multi.  Given my current circumstances, I'll likely have to play mostly single player unless I can hook up with other late nighters here.  Co-op Blizzard game with pubbies.. HAHAHAHAHA. no.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on May 19, 2011, 11:23:33 AM
There should be a decent supply of F13ers for every time zone. I think this is one of those games that damned near everyone will play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 19, 2011, 11:34:57 AM
Is this a poll? Because I certainly played Diablo 2 only single player and enjoyed it that way.

Diablo type games are SP for me too. I play some MP with friends, but that's a tiny fraction of my playing time.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on May 19, 2011, 12:44:44 PM
I started off SP and then got hardcore into MP D2. Once I'd experienced everything I felt like I had to play with friends to keep things fresha nd fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 19, 2011, 12:52:32 PM
There should be a decent supply of F13ers for every time zone. I think this is one of those games that damned near everyone will play.

Not I.  Diablo bored the shit out of me then and it still doesn't intrigue me. I enjoyed Torchlight for a while but once I beat the end boss I never went back.   These games just aren't for me, so I figure I may as well save the cash instead of blowing it on this one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 19, 2011, 01:00:52 PM
Does f13 have a lot of people who like the character design meta game? I know when Torchlight came out schild had an advance copy he was livestreaming and a bunch of us were in there, and some Runic guy came into chat with us, and we were remembering about some old pretty specific Diablo 2 mechanics (like optimal magic find, and so forth).  So it seems like there must be some of us around who like that part of the game. That is what keeps me interested long term.  Bashing monsters is of course always fun in and of itself which is why the Diablo series is so doubly addictive to me.  For those times when I'm in the mood to sit down and analyze stuff, I can do that, and when I want to just smash legions of monsters, I can also do that.  For the competitive part in me - hardcore mode works.  Scary levels of stickiness for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on May 19, 2011, 03:26:40 PM
The concepts intrigue me, but the days of hours and days of free time to playtest and theorywank are far behind me. I do like to follow along and try out the proven goodies still.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 19, 2011, 03:45:05 PM
The concepts intrigue me, but the days of hours and days of free time to playtest and theorywank are far behind me. I do like to follow along and try out the proven goodies still.

It should also be less tedious now with the fact that you'll be able to respec in Diablo 3.  I suspect they will limit it or make it cost prohibative a bit more than in current WoW, for example, but maybe something on par with Vanilla WoW?  Either way, total speculation.  Anyway, I can see an f13 contingent playing regularly "together" even if that is solo play sometimes. (Hey, I found sword of X, anyone need it?, Hey, anyone have thoughts on this build, etc).   My point being that even those of you who enjoy playing solo will probably be able to enjoy "multiplayer" Diablo 3 with f13 folks.   That doesn't mean its looking for cow runz gogogogogoggo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 19, 2011, 04:08:45 PM
So. It appears that battle.net didn't become the Facebook integrated Live ID paradigm that B. Kotic wanted. What does this bode for D3? Are they going to back off from superflous shit that no one cares about? Or is it going to be SCII, part 2. Revenge of the social network!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 19, 2011, 06:50:41 PM
So. It appears that battle.net didn't become the Facebook integrated Live ID paradigm that B. Kotic wanted. What does this bode for D3? Are they going to back off from superflous shit that no one cares about? Or is it going to be SCII, part 2. Revenge of the social network!

I have a feeling they will try some more social networking stuff, but I don't really see the point.  Personally, I'd be happy for some kind of guild/clan support though.  A chat channel and calendar would be a nice start.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on May 20, 2011, 12:05:31 PM
Auction house....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 20, 2011, 12:17:26 PM
Auction house....

This implies gold will actually matter.  If it does, that'd be pretty cool.  Hopefully we won't need to trade SOJs as currency anymore. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 20, 2011, 04:10:59 PM
You "I only play single player" people deserve your money's worth and everything.  But you're really not getting the whole experience.  What you are getting is certainly a incredibly good single player RPG.  But that's pretty much only half the game.  Of course you're not required to enjoy the meta-game that multi-player offers, and dealing with douche bags on the internet isn't for everyone.  But there be more to Diablo than single player.  Even if all you ever do is play single player on the ladder, it's worth it for access to trading shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on May 20, 2011, 04:24:54 PM
So. It appears that battle.net didn't become the Facebook integrated Live ID paradigm that B. Kotic wanted. What does this bode for D3? Are they going to back off from superflous shit that no one cares about? Or is it going to be SCII, part 2. Revenge of the social network!
Prediction: A fuck-ton of DLC (including overpowered loot and new classes), and seperate D3 releases (as a full-priced game) for each Act.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 20, 2011, 04:53:39 PM
You "I only play single player" people deserve your money's worth and everything.  But you're really not getting the whole experience.  What you are getting is certainly a incredibly good single player RPG.  But that's pretty much only half the game.  Of course you're not required to enjoy the meta-game that multi-player offers, and dealing with douche bags on the internet isn't for everyone.  But there be more to Diablo than single player.  Even if all you ever do is play single player on the ladder, it's worth it for access to trading shit.

Why? What exactly does Diablo offer in multiplayer that it doesn't offer in single? Trading? Was that even actually supported?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on May 20, 2011, 05:12:01 PM

It mostly offered 'actually being able to complete sets in a timeframe remotely reasonable to using them' and 'getting value out of neat/rare drops without having to roll a completely new character'.

Or such is my impression -- I only ever played SP.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 20, 2011, 05:23:37 PM
You "I only play single player" people deserve your money's worth and everything.  But you're really not getting the whole experience.  What you are getting is certainly a incredibly good single player RPG.  But that's pretty much only half the game.  Of course you're not required to enjoy the meta-game that multi-player offers, and dealing with douche bags on the internet isn't for everyone.  But there be more to Diablo than single player.  Even if all you ever do is play single player on the ladder, it's worth it for access to trading shit.

I suspect there will be no such thing as true "single player" Diablo 3.  There will be playing alone, but I don't particularly expect offline and online play per se.  I mean, you could play single player alone on the old battle.net too...just make a game and password it, done and done.  Then you could have access to trading and such if and when you wanted it.  I imagine with B.Net2.0 being "always on" they'll just cut out the offline part altogether.

As for what did multiplayer Diablo 2 offer that single player didn't, I would say trading was a HUGE part of it.  I mean yeah, there were scammers and dupers, and that sucked, but if I wanted an item, I liked being able to hit up a trade channel and wheel and deal instead of farming and hoping.   I recall trading unique items for chipped gems just because I was trying to transmute a colossus blade to have the cruel modifier (massively increased damage).   It would've taken me forever to get that many gems by myself, or would've just been impossible to reasonably craft that sword.   I also played a ton with 2-3 friends (like, mutliple nights a week for years), we tried new builds, put tons of time into crafting, fiddled around with getting optimal gear sets, etc.  You can do all that alone, but its more fun with people *shrugs*  Hell, half the fun of theory crafting is bouncing ideas off your friends and then hashing it out with testing.


Edit; If all you cared about was beating the game i.e finishing the content and killing the final bosses, then yes, there is no reason to play online.  The meta game is what makes multiplayer Diablo  awesome, not the game itself, IMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 20, 2011, 05:35:05 PM
Ah yes, trading and theory-crafting.  :oh_i_see:

Yeah, I don't feel like I was missing much. Honestly, I wonder why the people that dig that hard into a game don't take that insane drive to strip a system down to it's parts, and apply it to something infinitely more useful. Like an investing system.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on May 20, 2011, 05:45:26 PM
Malakill's posts actually make me want to play even less.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 20, 2011, 06:00:42 PM
Ah yes, trading and theory-crafting.  :oh_i_see:

Yeah, I don't feel like I was missing much. Honestly, I wonder why the people that dig that hard into a game don't take that insane drive to strip a system down to it's parts, and apply it to something infinitely more useful. Like an investing system.

Because its only fun when it doesn't *actually* matter.  Its fun to pretend it matters though, like sports.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 20, 2011, 06:05:15 PM
Yeah, stop having fun wrong!

Again!

 :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 20, 2011, 06:10:00 PM
Yeah, stop having fun wrong!

Again!

 :oh_i_see:

I don't care if people play Diablo 3 solo, they asked what was the advantages of multiplayer, I said what I thought they were. *shrugs* Its well known at this point that I take the games I play generally speaking more seriously than the average f13 poster I think.  I'm getting tired of explaining myself though to be honest.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 20, 2011, 06:15:40 PM
I can at least make money theory-crafting sports, and people can make money by being the best at them. It would be a much better solution than applying the mentality to video gaming.

Honestly, every time I hear posts about theory-crafting and optimization in a game, I mentally check out. Also, you don't have to explain anything, Malakili. We know you're batshit nuts about the BE ALL YOU CAN BE gaming. My only question was why not roll that psychosis of yours into something that could make you independently wealthy? Then you can tell us all to go to hell because you can buy and sell our sorry, casual asses.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 20, 2011, 06:30:41 PM
So. It appears that battle.net didn't become the Facebook integrated Live ID paradigm that B. Kotic wanted. What does this bode for D3? Are they going to back off from superflous shit that no one cares about? Or is it going to be SCII, part 2. Revenge of the social network!
Prediction: A fuck-ton of DLC (including overpowered loot and new classes), and seperate D3 releases (as a full-priced game) for each Act.

(http://forumserver.twoplustwo.com/customavatars/avatar188262_1.gif)

I admit, that's my worst case scenario. If that kind of shit goes down, I'm sticking with Torchlight 2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 20, 2011, 06:35:37 PM
I can at least make money theory-crafting sports, and people can make money by being the best at them. It would be a much better solution than applying the mentality to video gaming.

Honestly, every time I hear posts about theory-crafting and optimization in a game, I mentally check out. Also, you don't have to explain anything, Malakili. We know you're batshit nuts about the BE ALL YOU CAN BE gaming. My only question was why not roll that psychosis of yours into something that could make you independently wealthy? Then you can tell us all to go to hell because you can buy and sell our sorry, casual asses.

Man, that's just retarted. Anyone can point at anything and say "Why can't you be doing something more worthwhile?"

Anyway, I'm personally not interested in the meta game of Diablo. More powar to those who do. I used to be a pouty pussy over raiding in MMORPGs, but after actually trying it, and enjoying it, I certainly understand.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 20, 2011, 06:42:40 PM
I'm not going to take up the thread explaining my personal financial choices, so I'll just ignore that bit.  However, I will say that the meta game is definitely fun for a lot of people who aren't exactly like me in terms of gaming habits, so maybe someone else can chime in here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 20, 2011, 06:49:05 PM
Man, that's just retarted. Anyone can point at anything and say "Why can't you be doing something more worthwhile?"

Sure you can. The real question is can something be a waste of time in entire experience that is supposed to be a waste of time? That's a thinker.

I just like giving Malakili shit b/c he's so srs bzns about everything.  :awesome_for_real:

And yeah, I totally judge people who take gaming that seriously. I also judge my friend who strategizes for his church softball playoffs like it's game seven of the world series. Judging other people's fun is my fun. Don't shit on my playstyle.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 20, 2011, 06:54:24 PM
And yeah, I totally judge people who take gaming that seriously. I also judge my friend who strategizes for his church softball playoffs like it's game seven of the world series. Judging other people's fun is my fun. Don't shit on my playstyle.

Oh. My bad. Carry on.  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 20, 2011, 07:03:34 PM


I just like giving Malakili shit b/c he's so srs bzns about everything.  :awesome_for_real:


Yeah, thats fine.  I get that from my real life friends as well.  I am what I am. :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on May 20, 2011, 07:48:58 PM

Well I already gave my opinion, and while I'm fairly obsessive about Diabloesque games I don't worry a lot about optimization or take it 'seriously.' But it's still a hell of a lot more fun to play these games with friends, even if the only trading you are doing is distributing the party loot according to who can use it and therefore tripling the odds of both a) getting cool stuff for yourself (which is nice) and b) making use of the random drop that made you go 'oooh' when you saw it hit the ground (which is much nicer.)

Especially given how most of these games have their drop rates tweaked for multiplayer -- i.e. nerfed to all hell if you are solo -- it is really nice to be able to actually use the cool stuff you find, since you are going to find it so rarely. I don't think 'finding awesome loot and using it to be awesome' is some kind of esoteric, only-for-the-hardcore metagame element. It's more like... 85% of what the game is about. Multiplayer usually means that you actually have an okay chance of being able to equip your character as you play through the content, instead of constantly offloading stuff to your second or third characters if you want it to actually be as powerful as its rarity suggests.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 20, 2011, 08:25:25 PM
Diablo only mattered in a LAN setting.  Battlenet is a crutch for you D2 fanbois.  This internet-only version will be a travesty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on May 20, 2011, 08:56:43 PM
I always played multiplayer because I felt like my character mattered more than my single player characters. I had other people to show off my awesome gear/build/skills to, much like sitting next to the mailbox in Dalaran on a Frost Wyrm or a similar equivalent.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 20, 2011, 09:24:40 PM
I theorycraft anything with stats I can get my hands on, and get annoyed when the system is too opaque to do it properly, but it's not because I'm super-dedicated, it's just because that's what I think is fun. I'll do all sorts of optimization math on a character, and then never complete any particularly difficult content. I can't count the number of builds I've statted out for Diablo II and City of Heroes and then never made because, meh, in practice I'd rather just dink around with another firewall sorc. I just like exploring the theory more than the ding-grats instant gratification with most games (though it is a class call with Diablo specifically). I guess most people on my side of the spectrum are the super-hardcore types, but I think the relationship is correlative more than causal.

Ye gods, I should be playing the stock market. :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 21, 2011, 02:12:37 AM
Diablo only mattered in a LAN setting.  Battlenet is a crutch for you D2 fanbois.  This internet-only version will be a travesty.

What the ex-panda said.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 21, 2011, 03:22:13 AM
I'm with the ex-panda anal girl too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on May 21, 2011, 05:48:39 AM
I remember playing Diablo 1 over Lan with two other people once, and that was an distinctively fun evening as well.

So its hard to disagree with her.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on May 21, 2011, 06:07:28 AM
Diablo only mattered in a LAN setting.  Battlenet is a crutch for you D2 fanbois.  This internet-only version will be a travesty.

I don't understand this point of view at all.  You can still play sitting next to somebody.  The internet works better now than it did in 1996.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 21, 2011, 06:09:35 AM
Yeah, how dare you want to interact with actual people, you fogies.  Don't you understand how passe that is? Look at the kids, they don't bother talking to the people next to them because they can text over the intertubes!

 :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on May 21, 2011, 06:15:10 AM
Or, you know, logistics. My friends and I made our own passworded game and played together in the same room but it wasn't always possible to get together, so being on battle.net let us play together without having to be in the same place.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 21, 2011, 06:23:23 AM
Diablo came out when I was in college.  So I'm talking a dozen of us playing various games in the basement of the dorm at once.  That was a blast.

Being able to play with strangers on the internet is just not that interesting.  Nor is there a need to force me to play on the internet all the time.  It's not the end-all be-all, and anyone claiming it's the only way to play shouldn't be claiming anything more than it's the only way they like to play.  Stop trying to force your form of enjoyment upon other people.  That was my point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on May 21, 2011, 06:26:51 AM
It's not the end-all be-all

I agree, I just took exception to

Quote
This internet-only version will be a travesty



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 21, 2011, 07:36:54 AM
Diablo came out when I was in college.  So I'm talking a dozen of us playing various games in the basement of the dorm at once.  That was a blast.

Being able to play with strangers on the internet is just not that interesting.  Nor is there a need to force me to play on the internet all the time.  It's not the end-all be-all, and anyone claiming it's the only way to play shouldn't be claiming anything more than it's the only way they like to play.  Stop trying to force your form of enjoyment upon other people.  That was my point.

Well, the need to be on the internet for a game all the time well established at this point for tons of games and tons of devs and tons of publishers, you can make a principled argument about it in general I think (and I have, and I would in this case as well, but its a separate discussion), but I don't feel like Diablo is any special exception.  It seems like the real distinction is single v. multiplayer, and there is no reason you can't play by yourself never interacting with a stranger once ever if you don't want to.  I always made my characters I planned on playing alone on battle.net anyway, just because it gave me the option to change my mind.

So, if you are upset about being forced to connect to the internet to play, thats one thing.  But being forced to connect to the internet to play doesn't mean that you must play multiplayer or with strangers.  It seems like two separate issues to me.  Both are legitimate, but they are separate.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Minvaren on May 21, 2011, 08:10:03 AM
I agree, I just took exception to

Quote
This internet-only version will be a travesty

I suppose it all depends on what the BNet lag is like in D3.  I only played D2 on BNet for an hour or two total before the lag deaths made me throw up my hands in disgust, but LAN play (even with people thousands of miles away) was perfectly fine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Der Helm on May 21, 2011, 08:35:25 AM
I suppose it all depends on what the BNet lag is like in D3.  I only played D2 on BNet for an hour or two total before the lag deaths made me throw up my hands in disgust, but LAN play (even with people thousands of miles away) was perfectly fine.
?

Always thought that LAN stood for LOCAL area network ?!?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 21, 2011, 09:05:17 AM
Diablo came out when I was in college.  So I'm talking a dozen of us playing various games in the basement of the dorm at once.  That was a blast.

Being able to play with strangers on the internet is just not that interesting.  Nor is there a need to force me to play on the internet all the time.  It's not the end-all be-all, and anyone claiming it's the only way to play shouldn't be claiming anything more than it's the only way they like to play.  Stop trying to force your form of enjoyment upon other people.  That was my point.

Diablo was after my college years (though only just) and I played it both ways. I liked both. Back then I"d agree the LAN experience was better, but now with VOIP I'd say there's practically no difference (other than being able to convince someone else to go get your beer). I played Sacred 2 quite a bit on Live! and really saw no difference to playing Diablo over at a friend's house after work. I had fun. Can't really add much more than that.

Well, except that I generally didn't play with total strangers. I might be in games with them when I was testing builds (soloing in 8-player hell games--just because I could) or just felt like some quick mayhem. Though it was fun to jump into a game with some horribly overtuned bowazon or javazon and have all and sundry accuse you of cheating because they didn't understand how you could do the stuff you could do.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 21, 2011, 09:32:26 AM
Once again we're ignoring the 'shit internet' demographic.

AGAIN.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 21, 2011, 09:35:09 AM
Once again we're ignoring the 'shit internet' demographic.

AGAIN.


That demographic is getting awfully small and ignorable these days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 21, 2011, 10:42:30 AM
Once again we're ignoring the 'shit internet' demographic.

AGAIN.


That demographic is getting awfully small and ignorable these days.

Or, rather, so large and ubiquitous that it's no longer noticeable.  Like a pile of excrement in the middle of a cow pasture.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Minvaren on May 21, 2011, 11:02:53 AM
I suppose it all depends on what the BNet lag is like in D3.  I only played D2 on BNet for an hour or two total before the lag deaths made me throw up my hands in disgust, but LAN play (even with people thousands of miles away) was perfectly fine.
?

Always thought that LAN stood for LOCAL area network ?!?

Let me rephrase : I was meaning to compare Open (hosted LAN or internet game) versus Closed (hosted on BNet) online options.  For me, the former was playable, the second was not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 21, 2011, 11:11:19 AM
Yea pretty much.  Douchebags on the internet, etc.  Who cares.  There are also lots of people who aren't.  And frankly, "I'm not doing it because internet people are scary" is basically reverse agoraphobia.

And D2 offered actual content that you couldn't reach without a realm character.  I'm talking about uber-diablo and crazy shit like that.  I don't even remember how they summoned him anymore, but if I'm remembering correctly anyone could join the game and help fight him.  There was also a lot of other stuff like that.  It was all that stuff in the patch notes about 'new monsters and difficulties awaiting players on hell difficulty in realm games.'

So yea, there was more to multiplayer than just trading.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 21, 2011, 11:38:20 AM
I'm not concerned about douchebags on the internet or anything silly like that, I just don't usually feel like playing with other people, because the second I add anyone besides me to a game, I am no longer completely dictating what I do and at what pace I do it, but instead have to give even the tiniest shit of what the other person might want to do, which STILL might be more of a shit than I am willing to give. If it's someone who I generally overlap with in terms of "what we want to do," it works out fine, but Random Internet Stranger might be one of those crazypants metagamers who thinks my build sucks and will cheerfully tell me so in order to "help" when I do not, in fact, care, or worse, someone even I think sucks and slows me down from my prefered pace (although going too fast annoys me, too).

It's less "strangers make me skeered" and more "strangers are strangers and I have no idea if our playing together will be a pleasant experience." You can be the nicest person in the world, and I might still hate playing with you for some entirely different reason, you know? At least if you're a douchebag, I don't also feel guilty about hating playing with you.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 21, 2011, 12:00:29 PM
These are all fine and good arguments, but is there ANY evidence that Blizzard is actually forcing anyone to play with other people, let along strangers?  This discussion started with a post from Bashiok that said they wanted to use followers to get people used to the idea of having someone else around.  Thats kind of a far cry from raid or die, or something.  If you want to play alone I haven't seen a single indication that you can't. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 21, 2011, 12:51:27 PM
My guess would be that it'll be like D2. If you feel like going it alone, just lock your game and have at it. That's what I normally did to farm for gear when I didn't want anyone muddying the water.

Since we're assuming, I"m willing to bet that with Blizz's newfound interest in social networking, D3 might very well be configurable in a manner similar to Live! You'll have a friends list and can create games locked to all but friends so random assholes don't infringe on your activities if you don't want them to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 21, 2011, 02:12:39 PM
These are all fine and good arguments, but is there ANY evidence that Blizzard is actually forcing anyone to play with other people, let along strangers?  This discussion started with a post from Bashiok that said they wanted to use followers to get people used to the idea of having someone else around.  Thats kind of a far cry from raid or die, or something.  If you want to play alone I haven't seen a single indication that you can't. 

It started there, sure, but then there was weird "single player Diablo was DOING IT WRONG and why would you ever!" and, well. Now you guys know.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on May 21, 2011, 03:00:29 PM
It's not the end-all be-all,

Was anyone actually doing that? I mostly played SP, but some people were wondering what was so great about MP beyond hardcore metagame. Even saying 'you're missing out' seems like a pretty soft sell to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on May 23, 2011, 04:31:21 AM
If they do an account-wide storage space (even if only available via micro-trans), I'll never play on the hard disk (SP).  Granted, i'll only ever be playing with people I know, but I need that shared storage... I NEED IT, MAN! <shakes/>


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on May 23, 2011, 05:17:11 AM

Yep. If this game still requires muling I think I may lose what little faith I have left in game designers. Blizzard is supposedly the studio that gets shit right, so I look forward to a built-in D2Vault and account-wide storage space.

Inventory management is not fun, and it never has been fun, and it never will be fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 23, 2011, 10:34:06 AM
I'm not concerned about douchebags on the internet or anything silly like that, I just don't usually feel like playing with other people, because the second I add anyone besides me to a game, I am no longer completely dictating what I do and at what pace I do it, but instead have to give even the tiniest shit of what the other person might want to do, which STILL might be more of a shit than I am willing to give. If it's someone who I generally overlap with in terms of "what we want to do," it works out fine, but Random Internet Stranger might be one of those crazypants metagamers who thinks my build sucks and will cheerfully tell me so in order to "help" when I do not, in fact, care, or worse, someone even I think sucks and slows me down from my prefered pace (although going too fast annoys me, too).

It's less "strangers make me skeered" and more "strangers are strangers and I have no idea if our playing together will be a pleasant experience." You can be the nicest person in the world, and I might still hate playing with you for some entirely different reason, you know? At least if you're a douchebag, I don't also feel guilty about hating playing with you.  :oh_i_see:

It's cool.  However it might be worth considering that out of all the internet games out there, Diablo might be the one for people who feel as you do.  Because at least you CAN do your adventuring online by yourself and earn stuff that's trade-able when you feel like it.  And that way if you feel like it, you CAN do a few runs and sperg out on the metagame for a little while.  Very few people actually try to adventure or dungeon crawl with random strangers on the D2 ladder.  But you can pay somebody to PL the shit out of you so you can test out a new build.  But hey, now we're entering into respec waters.  Dangerous ground.  I know.  But anyway, internet douchebags on your own terms is the thing.

(Probably if you're reading this and considering making a comment about respecs, just don't.  We all know where people stand and have had the discussion several times.  Nothing good will come of it.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 23, 2011, 11:03:03 AM
There's nothing to discuss anyway, respecs already won the argument.  :heart:

This whole digression started with Reg's comment about SC2 forcing multiplayer down our throats; I still am not sure I understand where that is coming from, personally. Is it the battle.net account? The fact that there are a bunch of multiplayer achievements? I barely touched the multiplayer and felt like I got my money's worth. /shrug


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on May 23, 2011, 12:13:45 PM
It was being forced to sign on to battle.net that irked me really.  That and the fact that I lost interest even before finishing the single player campaign left me filled with buyer's remorse and bitterness.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 23, 2011, 01:30:46 PM
To be fair, you actually can play Starcraft 2's campaign in offline mode, you just don't get achievements because they are tracked by battle.net or something.  As for signing in in general, well, if you count Steam I don't think I have had a game installed in the last 4 years that didn't require me to login to SOMETHING (Yea, there are counter examples, but whatever).  Yea, I'm not super happy about it, but that ship has sailed a long time ago, PC gaming requires logins these days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 23, 2011, 02:29:45 PM
INGMAR!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 23, 2011, 03:40:49 PM
On another topic, 100 or so diablo 3 screenshots http://game.163.com/photoview/4KHR0031/20766.html#p=73M25J8I4KHR0031. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 23, 2011, 03:41:24 PM
INGMAR!

AAAAAAAARTHAS


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 24, 2011, 12:49:16 AM
To be fair, you actually can play Starcraft 2's campaign in offline mode, you just don't get achievements because they are tracked by battle.net or something.  As for signing in in general, well, if you count Steam I don't think I have had a game installed in the last 4 years that didn't require me to login to SOMETHING (Yea, there are counter examples, but whatever).  Yea, I'm not super happy about it, but that ship has sailed a long time ago, PC gaming requires logins these days.

Offline mode is buggy as hell and rarely works.  I suspect a lot of you don't actually KNOW this due to never really having to use it.  Speaking as our resident SHIT INTERNET spokesman, I can assure you this is the case. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on May 24, 2011, 01:35:33 AM
I thought it was their copyprotection scheme...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 24, 2011, 04:09:15 AM
To be fair, you actually can play Starcraft 2's campaign in offline mode, you just don't get achievements because they are tracked by battle.net or something.  As for signing in in general, well, if you count Steam I don't think I have had a game installed in the last 4 years that didn't require me to login to SOMETHING (Yea, there are counter examples, but whatever).  Yea, I'm not super happy about it, but that ship has sailed a long time ago, PC gaming requires logins these days.

Offline mode is buggy as hell and rarely works.  I suspect a lot of you don't actually KNOW this due to never really having to use it.  Speaking as our resident SHIT INTERNET spokesman, I can assure you this is the case. 

I freely admit I've only ever used it 2-3 times, but as recently as a week or two ago I decided to start another run through the single player and was in offline mode and it worked fine.  If it doesn't work right consistently then it should be fixed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on May 24, 2011, 04:42:50 PM
Diablo came out when I was in college.  So I'm talking a dozen of us playing various games in the basement of the dorm at once.  That was a blast.

Being able to play with strangers on the internet is just not that interesting.  Nor is there a need to force me to play on the internet all the time.  It's not the end-all be-all, and anyone claiming it's the only way to play shouldn't be claiming anything more than it's the only way they like to play.  Stop trying to force your form of enjoyment upon other people.  That was my point.

Diablo was after my college years (though only just) and I played it both ways. I liked both. Back then I"d agree the LAN experience was better, but now with VOIP I'd say there's practically no difference (other than being able to convince someone else to go get your beer). I played Sacred 2 quite a bit on Live! and really saw no difference to playing Diablo over at a friend's house after work. I had fun. Can't really add much more than that.

Well, except that I generally didn't play with total strangers. I might be in games with them when I was testing builds (soloing in 8-player hell games--just because I could) or just felt like some quick mayhem. Though it was fun to jump into a game with some horribly overtuned bowazon or javazon and have all and sundry accuse you of cheating because they didn't understand how you could do the stuff you could do.

Diablo II came out when I was in highschool. A group of friends and I played the hell out of it on bnet, and I had a ton of fun. I pretty much never played with random internet people unless I was starting a new character and wanted someone to rush me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 27, 2011, 06:20:24 AM
New video showing runestones:

The quick and dirty version of runes in D3 for those who don't know is that they are kind of like glyphs in WoW.

http://www.youtube.com/watch?v=jewDFyHfvTE



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 27, 2011, 06:50:36 AM
The demon hunter stuff abilities look even more ridiculous in action. We're firing grenades around with double crossbows? While I like the rest of the classes, that one just sticks out as fantasy geek wankery.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 27, 2011, 07:14:17 AM
I think this system looks pretty fun all in all


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 27, 2011, 07:18:53 AM
A different spell animation/effect for every goddamn rune.  That's actually kind of impressive.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 27, 2011, 10:22:39 AM
The demon hunter stuff abilities look even more ridiculous in action. We're firing grenades around with double crossbows? While I like the rest of the classes, that one just sticks out as fantasy geek wankery.

I'll take extra wankery, please.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 27, 2011, 10:34:02 AM
The demon hunter was fun to play, because the abilities are neat on their face (shadow stepping around, lobbing delayed explosives into packs, etc), but the design is stupid. dual uzi crossbows and stiletto heels in mud, woo!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 27, 2011, 11:09:37 AM
It'll just be an easy marker for me as "I don't want to play with THAT guy."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 27, 2011, 11:28:56 AM
Decision tree for what class I will play is really short. Does it summon a plague of demon frogs, yes/no?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 27, 2011, 11:36:31 AM
As per usual, I will be whirlwinding to victory.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 27, 2011, 12:19:01 PM
Decision tree for what class I will play is really short. Does it summon a plague of demon frogs, yes/no?

It still seems like there are a bunch of "+X damage/-X mana cost" runes, and one rune that just says "Slot me for Awesome."

Sad that they didn't include the one that summoned a GIANT BELL and kicked it through the enemy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 27, 2011, 12:53:46 PM
Yeah, I am wavering between the monk and the barbarian. I don't like the lady monk design very much, though, and SOMEONE makes faces when I play dudes.

But ultimately, as long as I get to be in melee range when things explode in a shower of blood, I will probably be pretty happy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 27, 2011, 12:58:04 PM
Yeah, I am wavering between the monk and the barbarian. I don't like the lady monk design very much, though, and SOMEONE makes faces when I play dudes.

But ultimately, as long as I get to be in melee range when things explode in a shower of blood, I will probably be pretty happy.

I figured you'd be all over lady barbarian.  :rock:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 27, 2011, 01:01:01 PM
I change my mind about which class I'm going to try first about 3 times a day.  I think wizard is in last place, but thats about as much as I can decide for sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 27, 2011, 01:04:02 PM
I think this system looks pretty fun all in all


Yeah, it kinda did. 

Can I just ask : A hyperlink IN a youtube video ?  Cool.  How do you do that ??


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on May 27, 2011, 01:04:42 PM
I think that's part of the annotation system.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 27, 2011, 02:47:01 PM
Yeah, I am wavering between the monk and the barbarian. I don't like the lady monk design very much, though, and SOMEONE makes faces when I play dudes.

But ultimately, as long as I get to be in melee range when things explode in a shower of blood, I will probably be pretty happy.

I figured you'd be all over lady barbarian.  :rock:

She was indeed my knee-jerk intended, but the monk is really fun.  :heart:

The lady barbarian design pretty sweet. She is sporting the traditional furry barbarian panties, but she also looks like she could fuckin' wreck shit because she has GIANT MUSCLES, so it's awesome instead of annoying. Usually "lady barbarian" means some waif that could barely lift a salad fork in furry panties, which makes me sad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 27, 2011, 03:18:23 PM
My image of a female barbarian is the Frenzied berserker (http://coboard.wikia.com/wiki/Frenzied_Berzerker) pic.  She could rage me any day.  Rawr.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 27, 2011, 03:34:48 PM
I never did get to play one of those. :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 12:37:53 AM
That video made me cry again when I saw the stupid dual wield crossbows.    I can't understand how they are going that route from an artistic perspective especially.   Thin bow = weak is going to be an almost universal response.   How the hell do they plan to make impressive looking high level weapons?   They need to give up their stupid idea and make them magic guns or something.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on May 28, 2011, 12:58:30 AM
That video made me cry again when I saw the stupid dual wield crossbows.    I can't understand how they are going that route from an artistic perspective especially.   Thin bow = weak is going to be an almost universal response.   How the hell do they plan to make impressive looking high level weapons?   They need to give up their stupid idea and make them magic guns or something.

I don't get it. They look fine. Weren't people complaining 10 posts up that they were trying too hard to make demon hunters be badass?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 28, 2011, 01:01:00 AM
Pissed that the game is about war between Heaven and Hell and I can't be a paladin. Oh but I can be a voodoo witch doctor. Great. Fits right in thematically.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 02:31:23 AM
I don't get it. They look fine. Weren't people complaining 10 posts up that they were trying too hard to make demon hunters be badass?

No they were arguing they were trying to include too much fantasy geek wankery.   I actually also think they look fine for level 1 cross bows or whatever.    How are they going to make an epic level 100 version though?   It's like sling shots.   A sling shot is just flat out not cool enough to become somehow epic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on May 28, 2011, 02:37:51 AM
You make it shiny. Then you make it shiny with a fucking skull on it. Then you make it shiny with a fucking skull on it and a string made out of lightning. Then you make it shiny with a fucking skull on it and a string made out of lightning and the skull occasionally breathes fire and recites death metal lyrics. This shit isn't hard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 28, 2011, 02:40:34 AM
Yeah, what WUA said.  They've moved away from the fantasy we're used to direct to the fantasy that's liked these days.

Shit happens, you get old.  Don't worry about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 05:29:13 AM
You guys forgot the most important thing though.   After they get done adding the skulls on the skulls they have to make everything BIGGER to keep the detail up.   Rogues run around dual wielding daggers you'd need to wield two handed IRL.   The guns are so big you probably couldn't even carry one on your back.

How are they going to do that with dual wield crossbows though?   They'll clip each other.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 28, 2011, 07:06:32 AM
I'm going to go with 'Who Cares.'


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on May 28, 2011, 07:29:51 AM
I'm going to go with 'Who Cares.'


Pretty much. 

Here's all I care about in a game like this:
Can I slaughter massive amounts of bad guys with them?
Can I turn my screen red with blood from my slain victims?
Do shinys drop on the ground for me to pick up?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 08:41:02 AM
I'm going to go with 'Who Cares.'

Who cares that they'll clip or who cares that they won't look cool?  I'm pretty sure lots of people care about graphics style.   I guess people might not care if they clip though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 28, 2011, 08:43:24 AM
I'm going to go with 'Who Cares.'

Who cares that they'll clip or who cares that they won't look cool?  I'm pretty sure lots of people care about graphics style.   I guess people might not care if they clip though.

I appreciate a good graphics style, but at the end of the day I will wear a clown suit if it has the best stats.  Even if I like to say differently, I'll always succumb in the end.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on May 28, 2011, 08:47:23 AM
I don't think you could even play video games if you care about clipping.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 09:21:41 AM
I don't think you could even play video games if you care about clipping.

Well of course but it's a matter of degree in that respect.   If you're main attack animation looks physically IMPOSSIBLE because your crossbows would overlap across half their width then the artist is just going to choose to make the crossbows smaller.   Since they'll be smaller they'll have less detail.

Yes yes SO WHAT.   I guess my point is they chose to use dual wield crosswbows because it looks cooler but in the end it's going to make said crossbows look stupid so the whole idea is just plain dumb.  Because it's dumb the coolest class in the game also looks dumb.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 28, 2011, 10:03:32 AM
You make it shiny. Then you make it shiny with a fucking skull on it. Then you make it shiny with a fucking skull on it and a string made out of lightning. Then you make it shiny with a fucking skull on it and a string made out of lightning and the skull occasionally breathes fire and recites death metal lyrics. This shit isn't hard.

I could stand to hear a little more.

I'm pretty much down with the demon hunter. I was a big fan of the rogue in Diablo. I played the everliving whee out of amazons in Diablo 2. I'm pretty sure I'll be sticking true to form and getting my arbalest on in Diablo 3. The other classes don't really draw my attention as much. I"ve done bubbas. Didn't much care for them in D2. I've done necros (witchdoctor, whatever); didn't like it at all. The monk...eh...never played the Hellfire expansion and wasn't a huge fan of the assassin in D2. Might have a look, but not feeling it right now.

As for the xbow thing, yeah, it doesn't bother me particularly. I had to put up with goofy looking bows (diamond bow, I"m looking at you...) and little  pointy sticks in D2. Yep, not causing me any undue concern.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 10:13:18 AM
I'm pretty sure I'll be sticking true to form and getting my arbalest on in Diablo 3.

The game doesn't have arbalest.   That's kind of what we were arguing about.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on May 28, 2011, 10:22:07 AM
Crossbow, arbalest, scorpion--I'm just exercising my vocabulary.

The fact is we really don't know what Blizzard is planning for the game in general or the demon hunter in partcular. Like I said, when I was on my javazons in pre-expansion D2, all I had were little pointy sticks. They didn't vary much and were quite disposable. I still had a lot of fun with those characters. When we got fancier stuff in LoD, well, it was nice, but didn't really affect how I felt about the class or how it played. Hell, my favorite toon in my D2 career had an electric neon baby-blue bow. I wasn't thrilled with that, but she rocked so it was all good in the end.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 28, 2011, 11:17:57 AM
I'm going to go with 'Who Cares.'


Y'know. After seeing how shitty equpiment apperance got in WoW, I think I care. I don't mind outrageous and exaggerated gear, as long as it looks cool. ActiBlizz lately just can't seem to get that right, though.

http://d3in.com/wp-content/uploads/2010/10/diablo-3-fifth-character-class-unveiled-the-demon-hunter1.jpg

#1,2 and 3 are decent. #4 is knocking on stupid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 28, 2011, 11:23:18 AM
I fail to understand how anything in this argument prevents me from leveling up dudes by blowing up hordes of monsters and taking their shiny.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on May 28, 2011, 11:46:54 AM
Yeah, that #3 armor should be the top end one.  Also, no paladins is fail.  I hope that's the first class we get in the xpacs. 

Either way, I suspect I'll be playing the hell out of this game. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 28, 2011, 11:53:25 AM
Yeah, that 4th armor is too much.  I'm fine with stuff being ornate, but don't pile shit on just because you can.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on May 28, 2011, 12:04:31 PM
Decision tree for what class I will play is really short. Does it summon a plague of demon frogs, yes/no?

It still seems like there are a bunch of "+X damage/-X mana cost" runes, and one rune that just says "Slot me for Awesome."

Sad that they didn't include the one that summoned a GIANT BELL and kicked it through the enemy.

I think the plan is to have one rune always leave the base skill unchanged, but provide an efficiency increase (+damage or -cost). This is in case people like or get used to the unruned version of the skill, they're not forced to change the skill to still be effective.

Possibly they also intend one rune to completely alter the basic nature of the skill as well, and the remaining ones are left to adjust the spell's function in more minor ways. Not everyone wants to shoot snakes instead of poison darts, for example.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 12:05:41 PM
You guys don't care so don't care.   It's still full on stupid looking.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 28, 2011, 12:15:40 PM
I'm going to go with 'Who Cares.'


Y'know. After seeing how shitty equpiment apperance got in WoW, I think I care. I don't mind outrageous and exaggerated gear, as long as it looks cool. ActiBlizz lately just can't seem to get that right, though.

http://d3in.com/wp-content/uploads/2010/10/diablo-3-fifth-character-class-unveiled-the-demon-hunter1.jpg

#1,2 and 3 are decent. #4 is knocking on stupid.

So wait and see what happens and if it bothers you, don't buy it.

But for Christ sake, don't care.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on May 28, 2011, 12:17:15 PM
Rogues run around dual wielding daggers you'd need to wield two handed IRL.

 :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 28, 2011, 01:21:45 PM
So wait and see what happens and if it bothers you, don't buy it.

But for Christ sake, don't care.


I'm a caring person.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on May 28, 2011, 01:37:44 PM
In D2 the actual graphic of bows and weapons on characters were generally basic as hell. The 'cool' look was that of the icon, and mousing over the weapon and seeing a giant block of stats pop up.

I don't think they want to go that same route with D3 (as in, having weapons look very basic when equipped), and I think the 'newer' generation of players are used to the oversized look of gear in that other popular Blizzard game.

Regardless, I'm sure Blizzard will find some way to make crossbow upgrades look impressive.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 28, 2011, 02:12:38 PM
Decision tree for what class I will play is really short. Does it summon a plague of demon frogs, yes/no?

It still seems like there are a bunch of "+X damage/-X mana cost" runes, and one rune that just says "Slot me for Awesome."

Sad that they didn't include the one that summoned a GIANT BELL and kicked it through the enemy.

I think the plan is to have one rune always leave the base skill unchanged, but provide an efficiency increase (+damage or -cost). This is in case people like or get used to the unruned version of the skill, they're not forced to change the skill to still be effective.

Possibly they also intend one rune to completely alter the basic nature of the skill as well, and the remaining ones are left to adjust the spell's function in more minor ways. Not everyone wants to shoot snakes instead of poison darts, for example.

And those people are DEAD INSIDE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 28, 2011, 02:17:02 PM
Seriously, I am going to have nothing but Awesome Runes in my shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 28, 2011, 03:46:43 PM
Um, where is the idea that there aren't big two handed crossbows in the game coming from? There certainly were when I played it at Blizzcon last year. Although now you fuckers have me doubting my memory.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 28, 2011, 04:09:30 PM
There were. There were also normal bows, I believe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 28, 2011, 04:11:52 PM
Um, where is the idea that there aren't big two handed crossbows in the game coming from? There certainly were when I played it at Blizzcon last year. Although now you fuckers have me doubting my memory.

1h crossbow, 2h crossbow, normal bows (fast and slow versions)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 09:38:55 PM
Um, where is the idea that there aren't big two handed crossbows in the game coming from? There certainly were when I played it at Blizzcon last year. Although now you fuckers have me doubting my memory.

I'm confused then.   Who uses them?  All the info I've seen provided sort of implied that the hunter is basically required to use dual wield crossbows?   If you can actually use a normal bow then I'll be happy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 28, 2011, 09:39:28 PM
Um, where is the idea that there aren't big two handed crossbows in the game coming from? There certainly were when I played it at Blizzcon last year. Although now you fuckers have me doubting my memory.

I'm confused then.   Who uses them?  All the info I've seen provided sort of implied that the hunter is basically required to use dual wield crossbows?   If you can actually use a normal bow then I'll be happy.

The hunter. I used them during the demo, it worked fine.

I mean, I guess they could have removed them since then, but I doubt it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on May 28, 2011, 09:44:51 PM
I mean, I guess they could have removed them since then, but I doubt it.

No I hadn't seen any info actually implying they weren't specifically in.   It's just all the info I've seen implied the hunter abilities required the dual bow pistols.   There was also originally many people bitching about the dual bows and nobody ever came back and said the usual "You don't have to use them".   I actually did quite a bit of searching on this but google failed me I guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 28, 2011, 10:32:55 PM
Dual longbow wielding would be awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 28, 2011, 11:14:21 PM
I mean, I guess they could have removed them since then, but I doubt it.

No I hadn't seen any info actually implying they weren't specifically in.   It's just all the info I've seen implied the hunter abilities required the dual bow pistols.   There was also originally many people bitching about the dual bows and nobody ever came back and said the usual "You don't have to use them".   I actually did quite a bit of searching on this but google failed me I guess.

I actually think I vented about the mechanics from blizzcon with the 1h vs 2h crossbows in this very thread!

Long story short: as of last time I played, weapons were not normalized, so there was absolutely no currently in game ability that favored those stupid 1h crossbows. You basically took a 60% special attack damage hit for using them over a slow assed 2h crossbow.

I dearly hope that's changed since then, because it was kind of silly for them to put out so much media about those silly things and wind up with nobody ever using them. But rest assured, there are at least three classes of ranged weapon (counting long and short bows and "bows")

The intro video of Buffy the Demon Slayer also has her pulling out a massive 2h crossbow at some point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 28, 2011, 11:29:49 PM
The reason why they keep showing the stupid dual crossbow things is because that's supposed to be the "iconic" look for the dumb broad.

Is there any art of the dude demon hunter out yet? We were assured he would be designed to be man candy, and I really want to see what the Blizzard artists think this means, so I can laugh for a good half hour.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 28, 2011, 11:38:04 PM
The reason why they keep showing the stupid dual crossbow things is because that's supposed to be the "iconic" look for the dumb broad.

Is there any art of the dude demon hunter out yet? We were assured he would be designed to be man candy, and I really want to see what the Blizzard artists think this means, so I can laugh for a good half hour.

What, pornstache henchman version wasn't hot enough for you?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 29, 2011, 04:59:00 AM

Is there any art of the dude demon hunter out yet?

The official site has the character model http://us.blizzard.com/diablo3/characters/demonhunter.xml


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 29, 2011, 05:44:07 AM
I suppose thrusting his hips out counts?

*Hum's "I'm just a gigolo"*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on May 29, 2011, 09:41:43 AM
This game is going to be awesome.
My wife is probably going to divorce me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on May 29, 2011, 04:16:26 PM
Is there any art of the dude demon hunter out yet? We were assured he would be designed to be man candy, and I really want to see what the Blizzard artists think this means, so I can laugh for a good half hour.

Manbarb doesn't do it for you?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on May 29, 2011, 07:55:32 PM
I suppose thrusting his hips out counts?

*Hum's "I'm just a gigolo"*

Just a bit too much crotchal motion TBH.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 29, 2011, 09:37:08 PM
Is there any art of the dude demon hunter out yet? We were assured he would be designed to be man candy, and I really want to see what the Blizzard artists think this means, so I can laugh for a good half hour.

Manbarb doesn't do it for you?

a) Not really.
b) It was SPECIFICALLY stated for the demon hunter, as a "don't worry ladies we know the lady demon hunter looks completely idiotic for the sake of the SEXAY but the dude will be hot too WE PROMISE" dodge.

The dude demon hunter isn't precisely Man Candy, but at least he isn't all RAAR I CAN RIP A PHONE BOOK IN HALF roided out horror show like their dudes often are, so I'll give him that! I will be playing him instead of the lady if I ever play one, because at least he doesn't have stiletto fucking heels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on May 29, 2011, 10:34:37 PM
because at least he doesn't have stiletto fucking heels.
What!?! :ye_gods:
Thats all about keeping it real! Stiletto heels are all about stomping on demon heads! They arent fashion accessories. They are weapons of death! Attached to long sexay legs OF DEATH!
 :drillf:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 30, 2011, 01:12:49 AM
This game is going to be awesome.
My wife is probably going to divorce me.

Because she's got Sand in her vagina ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 30, 2011, 01:54:42 AM
Man, I so shouldn't have laughed at that, but I totally did.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 30, 2011, 03:07:33 AM
 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 30, 2011, 06:15:34 AM
I also hate myself for laughing at that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 30, 2011, 08:24:51 AM
I regret nothing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MournelitheCalix on May 30, 2011, 09:08:27 AM
Well at least this character looks remotely interesting...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on May 30, 2011, 10:22:45 AM
That's how the Demon Hunter keeps her hatred going. She's on those heels all the time, and that'll make any girl rage.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 30, 2011, 02:08:31 PM
That's how the Demon Hunter keeps her hatred going. She's on those heels all the time, and that'll make any girl rage.

Long ago, a demon cursed her with heels that she could never remove. Diablo 3 is her quest for vengeance.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on May 30, 2011, 04:00:38 PM
Long ago, a demon an emotionally-stunted male game developer cursed her with heels that she could never remove. Diablo 3 is her quest for vengeance.

Fixed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bzalthek on May 30, 2011, 04:10:21 PM
Almost witty.

Almost.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 30, 2011, 04:25:44 PM
As long as she bends over real slutty like when she picks up treasure, I'll be happy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on June 01, 2011, 10:05:19 PM
This game is going to be awesome.
My wife is probably going to divorce me.

Because she's got Sand in her vagina ?

Probably because she doesnt.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on June 02, 2011, 02:01:42 PM
That's one of the most modest female characters Blizzard's ever done.  Of course, when you're generally awful, being merely bad on one occasion isn't necessarily cause for praise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 02, 2011, 05:54:02 PM
It's less "Oh No, Immodest" and more "Wildly Impractical," yeah. But I can almost forgive the heels because Lady Barbarian has got guns. And can probably flatten steel with her thighs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 02, 2011, 06:00:17 PM
"Wildly Impractical,"

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on June 02, 2011, 08:43:29 PM
When you're hunting demons, you must keep on your toes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 02, 2011, 09:09:31 PM
When you're hunting demons, you must keep on your toes.

 :facepalm:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nonentity on June 02, 2011, 09:23:19 PM
When you're hunting demons, you must keep on your toes.

You did a good thing here today.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on June 02, 2011, 09:54:27 PM
I think he said in that one sentence what I could not in like four self edited tirades.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on June 03, 2011, 06:34:00 AM
That gave me a good laugh.

Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on June 03, 2011, 07:05:31 AM
It's a combination of the heels of doom while cartwheeling through collapsing tombs, and the crazy rate of fire double crossbows that are really just pretending they're uzis. At this point I'm quite convinced there's a bunch of artwork sitting around that gave her a trenchcoat until someone pointed out they've gone too far.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on June 03, 2011, 07:06:09 AM
It should a CSI: Miami comic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 03, 2011, 07:49:54 AM
Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.

It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 03, 2011, 08:28:44 AM
Yeah, I'm rather impressed theres almost 2 pages worth of bitching about it now.  Demon hunter looks awesome.  Crazy over the top fantasy armor and weapons is what the game has always been about.  I cannot even imagine how the costume and duel crossbows could even be an issue.  Playing an Amazon in 2, my longbow acted like a god damn machine gun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on June 03, 2011, 10:55:06 AM
It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?
Because she's supposed to be bad-ass.

If you're ever actually worn heels, you wouldn't feel she was bad-ass when thinking of her, you'd feel she was stupid.  It ruins the entire concept of the class to the same extent dual pistol crossbows do.  That at least looks like you'll be able to do something about by equipping different weapons.

It's also sexist, but that's another discussion entirely...  mainly I'd just like the design to not feel stupid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 03, 2011, 11:01:21 AM
It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?
Because she's supposed to be bad-ass.

If you're ever actually worn heels, you wouldn't feel she was bad-ass when thinking of her, you'd feel she was stupid.  It ruins the entire concept of the class to the same extent dual pistol crossbows do.  That at least looks like you'll be able to do something about by equipping different weapons.

It's also sexist, but that's another discussion entirely...  mainly I'd just like the design to not feel stupid.

They are magic heels, + 5 stability.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on June 03, 2011, 11:08:00 AM
Well maybe I can change the subject, at this point I am most concerned that Diablo core game play is old hat and there won't be enough new hat to justify a full retail price.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 03, 2011, 11:12:07 AM
Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.

It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?

This has always been, and will always be, a retarded argument. But you've won me over, my next D&D game will feature a technological moon base inhabited by smurfs named after pop culture characters, because hey, it's magic, why get worried about 'realism' or 'consistency'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on June 03, 2011, 11:13:42 AM
Well maybe I can change the subject, at this point I am most concerned that Diablo core game play is old hat and there won't be enough new hat to justify a full retail price.
The amount of times I've put on that old hat in the last 11 years, I'll pay full retail price for a new one. I'd probably pay just for a new sweatband.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on June 03, 2011, 11:28:13 AM
Well maybe I can change the subject, at this point I am most concerned that Diablo core game play is old hat and there won't be enough new hat to justify a full retail price.
:mob:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 03, 2011, 11:55:35 AM
This has always been, and will always be, a retarded argument. But you've won me over, my next D&D game will feature a technological moon base inhabited by smurfs named after pop culture characters, because hey, it's magic, why get worried about 'realism' or 'consistency'.

I played a D&D game very similar to what you've described.  Lots of future tech, space travel and pop-culture characters (no smurfs though, but that's probably just because we didn't think of it).  The campaign ran for 3 or 4 years and was the most fun I've ever had in a role-playing game.  We called it "Dude's World' and it was a blast.

Kick Darth Vaders ass with a magic shotgun and then hit on Laura Croft in one afternoon session?  What's wrong with that?

As Sgt. "Big Toe" Hulka said in Stripes, "Lighten up Francis."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Goreschach on June 03, 2011, 01:41:37 PM
Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.

It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?

This has always been, and will always be, a retarded argument. But you've won me over, my next D&D game will feature a technological moon base inhabited by smurfs named after pop culture characters, because hey, it's magic, why get worried about 'realism' or 'consistency'.

What's that, a game that isn't just dwarves and elves, and everything isn't either brown or caked in shit? I'd play it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 03, 2011, 03:23:26 PM
It ruins the entire concept of the class to the same extent dual pistol crossbows do.

(http://images.wikia.com/transformers/images/e/e8/Ruined_forever.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 03, 2011, 03:28:02 PM
Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.

It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?

This has always been, and will always be, a retarded argument. But you've won me over, my next D&D game will feature a technological moon base inhabited by smurfs named after pop culture characters, because hey, it's magic, why get worried about 'realism' or 'consistency'.

What's that, a game that isn't just dwarves and elves, and everything isn't either brown or caked in shit? I'd play it.

That's what WoW is for.  :-P

But seriously, I'm not arguing that you could never have a game where fighting in high heels isn't 'in theme' but I don't think Diablo is that game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on June 03, 2011, 04:51:30 PM
"I'm arguing that you could have a game where fighting in high heels is 'in theme' but I don't think Diablo is that game."

Is that what you meant? There were so many negatives there it was difficult to decipher your message.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 03, 2011, 05:43:36 PM
If you're ever actually worn heels, you wouldn't feel she was bad-ass when thinking of her, you'd feel she was stupid.  It ruins the entire concept of the class to the same extent dual pistol crossbows do.


THIS THIS THIS THIS THIS

I can accept Retarded Sexism in games if the game is good enough, I have been doing that practically since I started playing games. But it's not going to stop me from going THAT ISN'T BAD ASS, THAT IS COMPLETELY ASININE at shit like the lady demon hunter. I can't feel bad ass if I'm distracted about the poor girl twisting her ankle.


As for "I'm not sure there's enough new hat," I don't really need much new hat. I want Diablo that doesn't look like 100% ass. The Diablo-likes that have come after are fine and are adequate to dick around with, but they all have at least one thing "wrong," you know?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 03, 2011, 05:58:52 PM
Yep, either they get the feel wrong, or the story wrong, or the gear wrong, or just all of it wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on June 03, 2011, 06:02:51 PM
I completely agree with you that it was likely designed by men with men in mind.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on June 03, 2011, 06:21:24 PM
Why don't we wait for the game to come out before we judge whether or not the demon huntress COMPLETELY RUINS THE THEME or not?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 03, 2011, 06:21:52 PM
If she can kick demon ass while wearing heels, wouldn't that make her an even bigger bad ass than the demon hunter who can only win while wearing normal shoes?

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 03, 2011, 06:23:22 PM
Why don't we wait for the game to come out before we judge whether or not the demon huntress COMPLETELY RUINS THE THEME or not?

Hi, welcome to f13!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on June 03, 2011, 06:25:57 PM
Bayonetta did heels well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 03, 2011, 06:38:39 PM
Bayonetta did heels well.

So does Eddie Izzard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on June 03, 2011, 07:01:28 PM
or the story wrong, or
The what?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on June 03, 2011, 07:18:53 PM
Wait a minute.  Am I to believe Eddie Izzard can't kick ass in heels?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on June 03, 2011, 07:27:54 PM
To reply/comment on my own post: Bayonetta was an over the top sexually charged devil-may-cry type game. In a setting like that, high heels are not only ok but to be expected. Diablo on the other hand has always been a fairly serious setting to me, maybe some disagree but blizzard had warcraft for the cartoony stuff and diablo for 'teh serious' but now diablo is going high heels and uzi-crossbows.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on June 03, 2011, 07:30:04 PM
Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.

It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?

This has always been, and will always be, a retarded argument. But you've won me over, my next D&D game will feature a technological moon base inhabited by smurfs named after pop culture characters, because hey, it's magic, why get worried about 'realism' or 'consistency'.

Dude.  It's not retarded at all.  Worrying about realism or consistency in a fantasy game is retarded.  It's like double retarded, bolded, italicized and underlined.  

It's people who worry about shit like that who totally miss the god damn point of playing games in the first place.  You know.  Fun.  My D&D character is a Minotaur Barbarian named 'Dookie.'  Every time I kill something I shit on its chest.  Every time there's something important, I pee on it.  They guys I play with test shit for WotC.  Now you'd think they would not want to play with an asshole like me.  But, actually having been in on games where some god damn mother fucker has to spend a half an hour explaining lore, I can tell you that I'm pretty sure they don't mind.  We have fun.  We drink beer.  We roll dice.  We eat pizza.  Who fucking cares what my character shits on or your smurfs are doing in outer space?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 03, 2011, 07:40:35 PM
None of this surprises me about you, though.  :-P

EDIT: I'm also not making my point very clear, apparently. I'm not saying 'nobody can ever have anything wacky ever'. I'm saying that when you're all GRR GRIM GRITTY DIABLO and then she cartwheels in on her high heels shooting her dual pistols like it's the Matrix, the game loses something. I would be bothered the same way if say No One Lives Forever, a game where fighting in heels and silly jokes and the like would be entirely appropriate, suddenly took a turn into LA Noire super-serious land.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on June 03, 2011, 07:58:39 PM
Can we stop hyper-dorking threads for just an hour or two?  :awesome_for_real:

edit:

Musashi's "Dookie" story aggravated my acid reflux a bit, I'll admit.  However, my most favorite console game ever went from super serious drama "wah, I'm depressed since my girlfriend sacrificed herself for me" to a jokey scene with a gay pro-wrestler vampire being play tortured by a scantily clad dominatrix.

I think you can be a little silly-stupid with Diablo without ruining it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on June 03, 2011, 08:05:39 PM
Diablo on the other hand has always been a fairly serious setting to me

Have you seriously never played a barbarian?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 03, 2011, 08:06:44 PM
Can we stop hyper-dorking threads for just an hour or two?  :awesome_for_real:


We can try, will we succeed though?  :headscratch:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 03, 2011, 08:24:49 PM
Really though, hunting demons in stillettos is about as practical as hunting them on stilts.  Also her run animation looks stupid, which is what annoys me.

It's also about as practical and hunting demons in running shoes or combat boots, as in it's not.  It's all fantasy so why get all uptight about it?

This has always been, and will always be, a retarded argument. But you've won me over, my next D&D game will feature a technological moon base inhabited by smurfs named after pop culture characters, because hey, it's magic, why get worried about 'realism' or 'consistency'.

Dude.  It's not retarded at all.  Worrying about realism or consistency in a fantasy game is retarded.  It's like double retarded, bolded, italicized and underlined.  

It's people who worry about shit like that who totally miss the god damn point of playing games in the first place.  You know.  Fun.  My D&D character is a Minotaur Barbarian named 'Dookie.'  Every time I kill something I shit on its chest.  Every time there's something important, I pee on it.  They guys I play with test shit for WotC.  Now you'd think they would not want to play with an asshole like me.  But, actually having been in on games where some god damn mother fucker has to spend a half an hour explaining lore, I can tell you that I'm pretty sure they don't mind.  We have fun.  We drink beer.  We roll dice.  We eat pizza.  Who fucking cares what my character shits on or your smurfs are doing in outer space?

Not everyone has fun the same way.  Your version of a fun D&D session sounds like one I'd never go back to.  Thats FINE, I don't really care how your group plays, but the fact that you enjoy it doesn't make someone else's fun "retarded."  I don't give a shit about heels in D3 when it comes down to it, but I can certainly understand why that type of thing matters to some people.  Its more or less the same reason extreme realism mods are popular for stuff like Fallout 3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on June 03, 2011, 08:32:47 PM
Diablo was not silly, the action was over the top but the setting always took itself seriously and for the most part this look to be more of the same.  Which is why the heels/uzi's stick out, they don't seem to fit with the setting.  You can't just say because it's fantasy that anything goes, I couldn't imagine a more childish explanation. Shall we ride unicorns into hell and face diablo wearing kilts made out of bannanas? I mean its FANTASY right?

Fantasy can be over the top, it can be cartoony, it can be serious with some comedic bits. You can pretty much do anything you want so long as you are internally consistent.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 03, 2011, 08:53:24 PM
Yeah I never thought of Diablo being campy or ridiculously out there. It was just darker, creepier, and had the music and ambiance to set a very cool tone. The story is pretty well told in cutscenes what little of it that actually show you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 03, 2011, 09:10:32 PM
Dude. They've got a witch doctor in this one. Ooga Booga!

(http://images2.wikia.nocookie.net/__cb20100924000219/scoobydoo/images/d/da/Vlcsnap-2010-09-18-21h58m06s81.png)

The goofy ship sailed a few years go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on June 03, 2011, 09:23:42 PM
Which is why the heels/uzi's stick out, they don't seem to fit with the setting.

Again, barbarian with claymore in each hand slowly rotating into combat.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 03, 2011, 10:32:19 PM
STOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP
(http://wesleying.org/wordpress/wp-content/uploads/2011/04/Pink_Floyd_The_Wall_Scream.jpg)





Seriously.  Game over.  This discussion has gone far enough, and I'm sorry I contributed.  You hate the style or you don't.  For the love of god just stop on the style/fashion comentary and discuss the game.  PLEASE.  Lets talk about game mechanics or something.  No more discussion about the realism of the game.  For the love of god please.  I want to have a real flame war over if this game will be worth while or not.  Or we could keep calling each other fags.  At least, lets do it over game play, not fashion.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on June 04, 2011, 02:23:20 AM
Stay awhile and listen.. I didn't see 8 inch stilettos or bondage ballet slippers. Bloodrayne taught me fighting in those is totally easy.

Is it pandering? Perhaps a bit. Is it going to ruin the game? I guess we'll see.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 04, 2011, 05:19:32 AM
I'm personally firmly on the side of the argument that says "Make the woman sexy and damn the PC".   Heels are just a dumb choice though.  It is a make believe model which can have legs of any length/shape.   The heels don't even make it look sexier.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 04, 2011, 07:13:51 AM
(http://i.imgur.com/4t0o0.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on June 04, 2011, 08:25:28 AM
I'm personally firmly on the side of the argument that says "Make the woman sexy and damn the PC".   Heels are just a dumb choice though.  It is a make believe model which can have legs of any length/shape.   The heels don't even make it look sexier.
It's not sexy that concerns me.  It's not even fetishism that bothers me.  I'd find a gimp mask equally as silly as far as appearance goes.  That's not my objection though.

But I think this bit has really run its course.  My displeasure is noted.  Move along.  Move along.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 04, 2011, 06:26:11 PM
It's not sexy that concerns me.  It's not even fetishism that bothers me.  I'd find a gimp mask equally as silly as far as appearance goes.  That's not my objection though.

No I understood your objection.  I was simply agreeing they are objectionable and since I don't care about them I also agree it is dumb to add them.   Bikini armor is also objectionable but it's HOT so it stays.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 04, 2011, 06:30:37 PM
To reply/comment on my own post: Bayonetta was an over the top sexually charged devil-may-cry type game. In a setting like that, high heels are not only ok but to be expected. Diablo on the other hand has always been a fairly serious setting to me, maybe some disagree but blizzard had warcraft for the cartoony stuff and diablo for 'teh serious' but now diablo is going high heels and uzi-crossbows.

It's fairly clear at this point that all paths at Blizzard lead to WoW.

I mean ffs Starcraft 2 has what are essentially WoW characters in it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 04, 2011, 10:30:41 PM
I mean ffs Starcraft 2 has what are essentially WoW characters in it.

Come again?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 04, 2011, 11:54:01 PM
Yeah, I'm struggling with that one myself.  Eh ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: calapine on June 05, 2011, 02:02:32 AM
Come again?

Yeah, I'm struggling with that one myself.  Eh ?

Maybe he means the mechanic in the armor bay on the ship, the one who is basically a dwarf in disguise. Picture (http://images2.wikia.nocookie.net/__cb20100717004127/starcraft/images/1/10/RorySwann_SC2_Cncpt1.jpg)  :tinfoil:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on June 05, 2011, 05:00:48 AM
I mean ffs Starcraft Diablo 2 has what are essentially WoW characters in it.

http://www.youtube.com/watch?v=qSlGQpvl_IA


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 05, 2011, 05:01:13 AM
It also has a dancing night elf.
http://www.youtube.com/watch?v=KOiiCEMu-7Q


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 05, 2011, 06:07:43 AM
Weak connection is weak.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on June 05, 2011, 08:05:38 AM
I think what he is trying to say is that stylistically starcraft has as the name implies, always been warcraft but in space. People have cartoonish bodytypes and the science is very over the top, almost fantasy sci-fi.  So blizzard had cartoony fantasy, cartoony sci-fi and then they had diablo for the more realistic dark horror approach.  Except now Diablo is getting more and more cartoony(it seems)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 05, 2011, 08:51:35 AM
No, I mean specifically Starcraft 2 has a dwarf, Spectre is basically a troll, it has the dancing Night Elf and a Tauren Space Marine. There's also Warcraft stuff in the Battle.net portraits (Pandaren marine, etc). Plotwise SC and WC seem to be converging as well. Remember when SC2 came out there was a fair bit of disappointment over both the plot and how it was delivered. Tonally I also think SC2 changed in ways that make it more similar to Warcraft than it was before.

One thing to remember is that Diablo used to be made a different group, and that Warcraft, SC and Diablo were all top-tier franchises. At this point I think it's safe to say that Warcraft sits by itself on top of the heap at Blizzard.

Even at non-Blizzard companies Warcraft is an extremely common touchstone for everything from systems to art. So many people have played it it's just extremely easy to talk about things in WoW terms. If some guy is working on an enemy he's a lot more likely to say "let's make him like so-and-so Warcraft guy" than he is to reference just about anything else in the entire world.

I would also point out that the "Blizzard art style" didn't exist until WoW. Up until that point different franchises had distinct looks. Now everyone just accepts the fact that there is a single unified art style at Blizzard - the WoW one. To me WoW bleeding into other Blizzard projects is basically a given.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on June 05, 2011, 09:04:46 AM
 :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 05, 2011, 09:08:32 AM
Remember when SC2 came out there was a fair bit of disappointment over both the plot and how it was delivered.

Sorry I don't remember that.   I thought the way SC2's story was delivered was pretty much the best part about SC2.

Quote
I would also point out that the "Blizzard art style" didn't exist until WoW.

 :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on June 05, 2011, 09:36:06 AM
If anything to me older Blizzard games are characterized by darker, muted color palettes (especially background elements) and a vaguely European aesthetic. Not just Diablo - Blackthorne, Rock and Roll Racing, Lost Vikings, etc.

Hell look at Warcraft Adventures. That's basically an animated cartoon game but it also looks a lot more European to me than Disney-esque.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on June 05, 2011, 09:38:23 AM
Diablo 2 was a rainbow orgy of special effects in every colour under the sun.

The aesthetics are all fine. Like all blizzard games, they are very very polished, that's the main uniting factor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 05, 2011, 09:48:38 AM
Remember when SC2 came out there was a fair bit of disappointment over both the plot and how it was delivered.

Sorry I don't remember that.   I thought the way SC2's story was delivered was pretty much the best part about SC2.

It's a pretty common complaint. I don't see it as any worse that most vidya gaem stories, myself.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 05, 2011, 11:09:03 AM
Diablo 2 was a rainbow orgy of special effects in every colour under the sun.

This is the truth.  It's only in the hindsight of a decade of change that it looks muted and drab, and there are enough screenshots of D2 floating around to disprove that it ever was entirely muted and drab.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 05, 2011, 01:19:35 PM
Not just Diablo - Blackthorne, Rock and Roll Racing, Lost Vikings, etc.

Diablo was made by North.   It's sort of inevitable that it was different.   WoW's current art style definitely started with Warcraft 1 though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 05, 2011, 01:46:29 PM
SC2's story is as shitty as SC1's story, it's just most people were very young when they played SC1 and didn't realize how retarded it all was.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 05, 2011, 02:32:40 PM
SC2's story is as shitty as SC1's story, it's just most people were very young when they played SC1 and didn't realize how retarded it all was.

At least in Starcraft 1 Raynor wasn't a bro.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 05, 2011, 02:49:28 PM
I just find it amusing how many people point to graphics, or odd critiques, or supposed flaws in an unreleased Blizzard game like it's going to actually stop them from buying it or it being wildly successful.

I'll fully admit I'm a whore for this game. Very few other games got as much playtime on my computer as the Diablo series.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 05, 2011, 03:18:42 PM
Pretty sure I never implied I wouldn't get it because Heels are Idiotic. I implied I'd be playing a dude one.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fordel on June 05, 2011, 03:32:30 PM
SC2's story is as shitty as SC1's story, it's just most people were very young when they played SC1 and didn't realize how retarded it all was.

At least in Starcraft 1 Raynor wasn't a bro.

Did Bro's even exist when SC1 was made? It was a loooong fucking time ago.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on June 05, 2011, 04:36:33 PM
I just find it amusing how many people point to graphics, or odd critiques, or supposed flaws in an unreleased Blizzard game like it's going to actually stop them from buying it or it being wildly successful.

I'll fully admit I'm a whore for this game. Very few other games got as much playtime on my computer as the Diablo series.

I've spent so many hours on Diablo I have to stop that reflex of automatically critiquing anything that comes out prerelease; because I care about it so much I want it to be PERFECT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on June 05, 2011, 05:19:51 PM
Except now Diablo is getting more and more cartoony(it seems)

Pygmies.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on June 05, 2011, 06:45:59 PM
Except now Diablo is getting more and more cartoony(it seems)

Maybe I'm wrong, but the PC gamer core 10+ years ago when D2 was released is a lot different now.

It seems to be a younger and younger generation (due to the proliferation of PCs in homes?) and less of the 'geeky' gamer core? Might be why things are getting more cartooy.

I could be wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 05, 2011, 06:58:55 PM
Except now Diablo is getting more and more cartoony(it seems)

Maybe I'm wrong, but the PC gamer core 10+ years ago when D2 was released is a lot different now.

It seems to be a younger and younger generation (due to the proliferation of PCs in homes?) and less of the 'geeky' gamer core? Might be why things are getting more cartooy.

I could be wrong.


I'd wager that PC gamers are still on average older than gamers in general (probably due to cost).   But I can't imagine that anyone young enough to be really excited about cartoon graphics is going to be out of their mind looking forward to do Diablo 3.  Remember, D2 came out so long ago that the demographc you're talking about were toddlers when it came out.

Like others have said though, Diablo hooked me because of its mechanics, not because of its look.  For example - Torchlight is cartoony (more Cartoony than D3 even), and its a damned fine ARPG.  D3 will be the same.  Hell, they could go with nearly any graphical style at all as long as they did the style well and the mechanics would hold up just fine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Chimpy on June 05, 2011, 07:07:44 PM
Pretty sure I never implied I wouldn't get it because Heels are Idiotic. I implied I'd be playing a dude one.  :oh_i_see:

I am going to laugh when the dude is wearing big ass platform heels too!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 05, 2011, 07:59:29 PM
He's not! You can go see him on the site already.  :why_so_serious:


Even if he was, the class isn't in my "what should I play first?!" consideration. I prefer melee classes. I LIKE GETTING UP CLOSE AND PERSONAL.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 06, 2011, 09:09:46 AM
Like others have said though, Diablo hooked me because of its mechanics, not because of its look.  For example - Torchlight is cartoony (more Cartoony than D3 even), and its a damned fine ARPG.  D3 will be the same.  Hell, they could go with nearly any graphical style at all as long as they did the style well and the mechanics would hold up just fine.

Blizzard today isn't the Blizzard that made Diablo or D2. I hope they get the ARPG aspect right.
I have lost a lot of faith in Blizz lately.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 06, 2011, 12:27:05 PM
Like others have said though, Diablo hooked me because of its mechanics, not because of its look.  For example - Torchlight is cartoony (more Cartoony than D3 even), and its a damned fine ARPG.  D3 will be the same.  Hell, they could go with nearly any graphical style at all as long as they did the style well and the mechanics would hold up just fine.

Blizzard today isn't the Blizzard that made Diablo or D2. I hope they get the ARPG aspect right.
I have lost a lot of faith in Blizz lately.

Why? SC2 is great.  Cataclysm isn't bad mechanically, but you could make arguments against the difficulty curve or amount of content I guess.  The  mechanics are still strong though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 06, 2011, 01:40:19 PM
Why? SC2 is great.  Cataclysm isn't bad mechanically, but you could make arguments against the difficulty curve or amount of content I guess.  The  mechanics are still strong though.

I quit WoW due to Cataclysm.* I liked SC2, but disliked the social networking bullshit they almost rammed down our throats.

*And yes, I've been burned out on WoW before. This was different. This time, I knew I wouldn't be back. It's been months, and I don't miss it at all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 08, 2011, 09:45:13 AM
Blizzard today isn't the Blizzard that made Diablo or D2.

Torchlight II :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on June 08, 2011, 09:54:12 AM
I wanted to like Torchlight. It wasn't even close. I wish people would stop mentioning it in the same breath as Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 08, 2011, 10:53:04 AM
I wanted to like Torchlight. It wasn't even close. I wish people would stop mentioning it in the same breath as Diablo.

You seem to be the outlier in that regard. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 08, 2011, 11:01:32 AM
I wanted to like Torchlight. It wasn't even close. I wish people would stop mentioning it in the same breath as Diablo.

You seem to be the outlier in that regard. 

I thought it was pretty weak overall as well. The talent trees in particular were pretty awful.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 08, 2011, 11:22:53 AM
I wanted to like Torchlight. It wasn't even close. I wish people would stop mentioning it in the same breath as Diablo.

You seem to be the outlier in that regard. 

I was not impressed either. It was the same game as FATE, and not as sticky. I never got the love here so I just didn't join in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 08, 2011, 11:48:24 AM
I wanted to like Torchlight. It wasn't even close. I wish people would stop mentioning it in the same breath as Diablo.

You seem to be the outlier in that regard. 

I thought it was pretty weak overall as well. The talent trees in particular were pretty awful.

I actually disagree, the talent trees really expanded the number of ways you could play a given class, which was limited to only three.  The general skills (which is what I assume you are talking about since that is what I have heard criticized the most), allowed me to create stuff like ranged Destroyers or melee alchemists and have them be actually viable, I really liked experimenting with all those skills to create interesting builds. 

It wasn't as sticky as Diablo/2 because of lack of multiplayer and late game itemization, but I think the mechanics were generally speaking very solid.  I think Torchlight 2 is going to fill in both those gaps from what they've been saying, so I think it it will be quite good.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 08, 2011, 11:59:28 AM
Of all the games which aren't actually DII:LoD, it's 2nd or 3rd depending on how much you like Titan Quest.  Unless I'm missing something, and if so please tell me.  Besides this you have some Blizzard North "i maed deablo" people working on it, which was my point really and so if you have a huge boner for DII your best bet is actually with Runic.  Torchlight 1 was obviously and openly admitted as a fast game designed to grab cash to fund the "real game" that now has the unfortunate title "Torchlight II", so I'm not giving a lot of attention to its shortcomings.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 08, 2011, 12:00:08 PM
That wasn't really 'flexibility' for anything but your character model. All the classes played practically the same when you specced them into the same general skills. Blech.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 08, 2011, 12:13:14 PM
I would like to see the Fate skill system implemented, but that's apparently not as awesome as fucking D2 skill trees.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 08, 2011, 12:33:44 PM
That wasn't really 'flexibility' for anything but your character model. All the classes played practically the same when you specced them into the same general skills. Blech.

This just wasn't my experience, and must be the source of our disagreement.  A ranged destroyer plays quite different from a ranged Vanquisher, for example in my experience.  Maybe not at like, level 5, but by level 15-20 they really start to branch out, but I think you could say that about most classes in most RPGs, so Im not really going to hold it against Torchlight in particular.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 08, 2011, 12:37:39 PM
Of all the games which aren't actually DII:LoD, it's 2nd or 3rd depending on how much you like Titan Quest. 

Agreed.   The only thing these two games really failed on was the multiplayer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on June 08, 2011, 01:11:59 PM
Titan Quest failed on the fact that there was so much variation that many combinations were just unplayable because they were too bad and another set of combinations were no fun to play with because they were godlike. I did like Titan Quest.

Torchlight was bush league. The loot was bad. That's really all I feel I should need to say about that game.

Not that I don't think that Torchlight 2 might be good but I wish people would stop making excuses for a group that got the #1 most important part wrong (lewtz) and saying that for sure Torchlight 2 is going to fix everything add multiplayer and give Diablo3 a run for its money. That is some ridiculously wishful thinking.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 08, 2011, 01:16:44 PM
Torchlight was bush league. The loot was bad. That's really all I feel I should need to say about that game.

 :uhrr:  The loot was the most authentic part of torchlight.   What exactly did you find wrong with it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on June 08, 2011, 01:18:39 PM
I didn't like Torchlight very much either, mostly because of the skill trees.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 08, 2011, 01:47:28 PM
Torchlight was bush league. The loot was bad. That's really all I feel I should need to say about that game.

 :uhrr:  The loot was the most authentic part of torchlight.   What exactly did you find wrong with it?

The fact that is was all about enchanting and not about finding anything?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on June 08, 2011, 01:52:51 PM
Torchlight was bush league. The loot was bad. That's really all I feel I should need to say about that game.

 :uhrr:  The loot was the most authentic part of torchlight.   What exactly did you find wrong with it?

The fact that is was all about enchanting and not about finding anything?

This. It's about 50x more fun to kill a monster and see a fancy unique item drop off it than it is to craft in town. Yawn.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: proudft on June 08, 2011, 02:14:50 PM
Titan Quest is pretty good.  I like the class system and if you really do screw up your guy into uselessness you can always pay to respec, and gold is pretty easy to come by.  The main flaws for me are that the terrain isn't random, and the game is really really damn long.  

It took 35 hours for us (conquerer & ranger duo) to finish the first difficulty level with Immortal Throne - I am not really eager to pounce on the second difficulty now, or play through with another character.  That was really enough Titan Quest for some time.   But I liked it much better than Torchlight, which I played for a couple of evenings and was just done with.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 08, 2011, 02:19:19 PM
Funny, Torchlight was the only RPG Beat-em-up that's ever grabbed me.  Still haven't finished D2 after all these years. Titan Quest? Didn't like the look at all.  Even the console ones like D&D for the PS2 wound up in the "meh, fuck this" bin.  

Torchlight, on the other hand, I blazed through in a few days and even did some of the "bonus" dungeons.  Dunno why y'all didn't like it, but it seemed to grab those of us who don't usually like them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 08, 2011, 02:23:27 PM
Torchlight was bush league. The loot was bad. That's really all I feel I should need to say about that game.

 :uhrr:  The loot was the most authentic part of torchlight.   What exactly did you find wrong with it?

The fact that is was all about enchanting and not about finding anything?

This. It's about 50x more fun to kill a monster and see a fancy unique item drop off it than it is to craft in town. Yawn.

So, you never played past the first week then?  Seriously though, that wasn't viable as a long term loot solution after they patched it, and that was really early on.  A bigger (legitimate) problem was the lack of itemization above level 50 though.  I only got one or two characters that high though, a large part of which is because I played almost exclusively on hardcore mode after my first character.  Then again, maybe that was a bigger part of it, hardcore mode adds boatloads of replayability (if you like it, of course)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on June 08, 2011, 02:53:18 PM
Torchlight was fine, but still not quite ... what I want. You know? Same with Titan Quest. Both games had stuff I really liked about them, but other parts that I was completely meh on.

Skill trees being semi-meh and no multiplayer in Torchlight and Titan Quest being REALLY FUCKING LONG and no random element to their maps, mostly. More the random maps part for Titan Quest, I almost always lose interest before the end of these games because I want to try a different class or whatever. Never actually finished Diablo 2, either.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on June 08, 2011, 02:55:55 PM
Yeah, I liked Torchlight, but after playing it awhile I realized it was just missing something...  I think that whole mechanic of Enchanting your own items, which were better than most drops, hurt it.

Never finished the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 08, 2011, 03:20:39 PM
The fact that is was all about enchanting and not about finding anything?

Ahh they fixed that before I played it.  It was most definitely about finding phat lewts to me.  By the way that was partly a bug.   The enchanting was based off character level incorrectly so you could enchant low level items to absurd levels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 08, 2011, 04:52:35 PM
Oh, no, Torchlight itemization was not fleshed out.  No no no.  I found better loot in Mythos.  But guess who made that?

Not that I don't think that Torchlight 2 might be good but I wish people would stop making excuses for a group that got the #1 most important part wrong (lewtz) and saying that for sure Torchlight 2 is going to fix everything add multiplayer and give Diablo3 a run for its money. That is some ridiculously wishful thinking.

You are correct here.  I'm not considering Torchlight II to be a Diablo 3 beater, but it does come out some months before and I'm a Diablo-clone whore.  I would love to be pleasantly surprised about Torchlight II but I'm not going to sit here and believe that Runic is somehow going to use all the good ideas from Diablo/DiabloII/Fate/Mythos and toss out the bad.  As for Diablo 3, I'm trying hard to not have high expectations but everyone is making it hard on me.  My saving element here is the knowledge that it's a different dev team.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on June 08, 2011, 07:46:10 PM
For myself, Torchlight and Torchlight 2 are games I play while I wait for Diablo 3.  Even then, I still have more hours in Diablo 2 than anything other than DAoC or WoW.

... and I may have more hours in Diablo 2 than WoW, come to think on it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 08, 2011, 07:47:47 PM
Oh, don't get me wrong.  As much as I sing the praises of Torchlight and will be getting Torchlight 2 on release, I'm still going to be getting Diablo 3 on release also.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 08, 2011, 08:09:33 PM
It's not like owning both somehow makes you a hypocrite.

I mean there are parts of Torchlight I really liked. The graphical style, music, and feel of the game was very good. Also they had fishing! I love fishing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on June 08, 2011, 11:05:19 PM

I would rather see Titan Quest 2 than Diablo 3. The only thing that made Titan Quest worse than D2, as far as I can tell, is the lack of online play and managed servers -- and the fact that it wasn't first, which is certainly worth something. But Titan Quest basically got it right, mechanically -- I cannot believe someone is complaining about the game producing a wide variety of more or less optimizable class combinations, when it had built-in respeccing -- and the actual gameplay felt so, so much better than D2. Which is of course what you'd expect, given when they came out, and no slam against D2, which also played great.

But yeah, burn me at the stake but I'm pretty sure Titan Quest is the better game, and I wish those guys had stuck around. The dual-classing mechanic, the smooth gameplay, and knocking some beastman halfway across the screen... and nobody in heels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on June 08, 2011, 11:31:33 PM

I would rather see Titan Quest 2 than Diablo 3. The only thing that made Titan Quest worse than D2, as far as I can tell, is the lack of online play and managed servers -- and the fact that it wasn't first, which is certainly worth something. But Titan Quest basically got it right, mechanically -- I cannot believe someone is complaining about the game producing a wide variety of more or less optimizable class combinations, when it had built-in respeccing -- and the actual gameplay felt so, so much better than D2. Which is of course what you'd expect, given when they came out, and no slam against D2, which also played great.

But yeah, burn me at the stake but I'm pretty sure Titan Quest is the better game, and I wish those guys had stuck around. The dual-classing mechanic, the smooth gameplay, and knocking some beastman halfway across the screen... and nobody in heels.

The pacing was a bit too slow in TQ, and the lack of random maps *really* sucked. Otherwise it was pretty great, yeah.

EDIT: Also I never found anything in TQ that gave me the brainless joy of killing Pindleskin 50000 times.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 09, 2011, 03:40:26 AM
Titan Quest did loot right (very important) and better than Torchlight, but no randomness outside of loot = no replay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on June 09, 2011, 05:13:59 AM
I think using gamespy really did make it stillborn, I know many here see Diablo clones as single player affairs but I'm not one of them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on June 09, 2011, 05:29:49 AM
I do have a complaint about how you couldn't upgrade any item in TQ which was blue or better, but I suppose that was minor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 09, 2011, 05:30:45 AM
I would rather see Titan Quest 2 than Diablo 3. The only thing that made Titan Quest worse than D2, as far as I can tell, is the lack of online play and managed servers -- and the fact that it wasn't first,

For me TQ also lacked the feel of really fighting off hordes of mobs.  I feel that was probably just an engine limitation for them but it still made a huge difference in gameplay.   I think they also had some stupid shit restricting you from getting phat lewts by killing bosses repeatedly.  As others said the static maps were a bit of a problem too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Arrrgh on June 09, 2011, 06:16:19 AM

But yeah, burn me at the stake but I'm pretty sure Titan Quest is the better game, and I wish those guys had stuck around. The dual-classing mechanic, the smooth gameplay, and knocking some beastman halfway across the screen... and nobody in heels.

http://www.grimdawn.com/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on June 09, 2011, 07:14:45 AM
The thing that has me most excited about Diablo III is that they've promised to try to solve the difficulty problem that Diablo II and Titan Quest both had, which is that every fight involves you insta-gibbing the enemies or them insta-gibbing you.  Whichever game fixes this will get my dollars (although having said that, I predict that hell difficulty in Diablo III will involve a bunch of chumps and boss monsters who can one-shot you.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 09, 2011, 07:25:16 AM
The thing that has me most excited about Diablo III is that they've promised to try to solve the difficulty problem that Diablo II and Titan Quest both had, which is that every fight involves you insta-gibbing the enemies or them insta-gibbing you.  Whichever game fixes this will get my dollars (although having said that, I predict that hell difficulty in Diablo III will involve a bunch of chumps and boss monsters who can one-shot you.)

The good thing about it in a game like Diablo is that you can over level or over gear for a boss if you are having trouble with it.  I think people also tend not to gear enough for specific parts of games, but thats another issue. (for example, stalking resist against a fire boss).
On a similar topic - I think insta-gibbing enemies is one of the more satisfying parts of the game  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on June 09, 2011, 08:31:43 AM
Diablo 2 also had a problem in that you would have to grind out some levels before you could face, for example, Duriel.  I'll run through every nook and cranny, every cave, everything I can before I hit the end of act 2, and Duriel will yell "LOOKING FOR B... oh.  Oh.  Sorry.  That was over quicker than I thought it would be.  Why don't you go gain, say, about three levels and we'll try this again?"

The difference between tackling Duriel at level 22, and at level 25 is that at 22, you die very quickly, with your only option being to level or grind away at his health while dying repeatedly, and at 25, it's a difficult but manageable fight that you can one-shot.  Getting from 22 to 25 involved running the areas around Duriel about 3-4 times.

I liked Titan Quest, but agree it did not have much in the way of repeat gameplay.  I'd start a new character, and realize that seeing the exact same mobs with the exact same map wasn't very fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 09, 2011, 08:35:31 AM
Diablo 2 also had a problem in that you would have to grind out some levels before you could face, for example, Duriel.  I'll run through every nook and cranny, every cave, everything I can before I hit the end of act 2, and Duriel will yell "LOOKING FOR B... oh.  Oh.  Sorry.  That was over quicker than I thought it would be.  Why don't you go gain, say, about three levels and we'll try this again?"

The difference between tackling Duriel at level 22, and at level 25 is that at 22, you die very quickly, with your only option being to level or grind away at his health while dying repeatedly, and at 25, it's a difficult but manageable fight that you can one-shot.  Getting from 22 to 25 involved running the areas around Duriel about 3-4 times.

I liked Titan Quest, but agree it did not have much in the way of repeat gameplay.  I'd start a new character, and realize that seeing the exact same mobs with the exact same map wasn't very fun.

Except back when D2 was new people would just say "oh man, I can't quite do this fight yet, I'll kill more stuff first, get some new loot, and come back"

Nowadays it would be
"Nerf Duriel, way too hard"
"What the fuck, why do I need to grind to beat Act 2, this game is shit I'm quitting"
"Dude, you guys just suck, I beat duriel naked at level 12, l2p"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 09, 2011, 11:26:14 AM
You're being ridiculous. Comparing a game where you can level up to an attitude in an max-level scenario isn't the same.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 09, 2011, 11:33:52 AM
You're being ridiculous. Comparing a game where you can level up to an attitude in an max-level scenario isn't the same.

Maybe. Have you ever seen the official blizzard forums?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 09, 2011, 11:42:00 AM
Sure, but honestly who cares what the forums have to say about in instanced multiplayer game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on June 09, 2011, 12:21:39 PM
Sure, but honestly who cares what the forums have to say about in instanced multiplayer game?

I don't, I was just kind of using the situation to make a comment about the fact that people like to bitch about stuff now(or if not like to bitch about stuff more, have the opportunity to bitch about stuff more), I didn't really mean it seriously as a critique of the game, it was more snark than anything. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on June 09, 2011, 12:23:26 PM
Ah. Well then. Don't I feel silly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on June 09, 2011, 02:02:41 PM
I'm hoping one of them will be awesome.  If they're both awesome, I'm pretty sure I'll die in a spontaneous violent explosion.  And I'm taking every one of you fuckers in this thread with me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Slyfeind on June 09, 2011, 03:10:24 PM

But yeah, burn me at the stake but I'm pretty sure Titan Quest is the better game, and I wish those guys had stuck around. The dual-classing mechanic, the smooth gameplay, and knocking some beastman halfway across the screen... and nobody in heels.

http://www.grimdawn.com/

At least one other Titan Quest person went on to Kingdoms of Amalur: Reckoning...which will likely bear little resemblance to TQ because a lot of them are Oblivion people. ANYWAY.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on June 09, 2011, 04:53:29 PM
So why did sprites (like they used in D2) go out the window? I much prefer that look to the, IMO, shitty looking 3d models TQ and Torchlight had.


Seriously, is it just too much more work or something?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on June 09, 2011, 05:17:46 PM
Yes, lots. Why do you think Animation has taken off like it has now that 3d is acceptable vs hand-drawn & painted cells over static backgrounds. 

You have to draw every single frame of that sprite vs making a model and letting keyframe software do 90% of the heavy lifting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on June 09, 2011, 05:52:12 PM
Yes, lots. Why do you think Animation has taken off like it has now that 3d is acceptable vs hand-drawn & painted cells over static backgrounds. 
Pixar made some great movies and all of the other studios started thinking as long as their movie was 3d it would be just as successful?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tarami on June 09, 2011, 06:14:28 PM
Seriously, is it just too much more work or something?
2D becomes really, really cumbersome to work with if what you do want is a 3D world. You miss out on almost everything parameterized - that is, things like animation blending, volumetric (like fog) and lighting effects, proper physics, particle effects, camera movement and much more. Most of it can be hacked into a sprite-based game but it's an unreasonable amount of work compared to just doing it "right." Diablo 2's "3D perspective" is an example of one such hack.

2D works by baking everything into pre-rendered sprites, which once rendered are difficult to programmatically alter. For example, in 2D, every weapon, eventhough it's an inanimate object, needs to be animated and pre-rendered separately to match with every character's animations. With 3D, you just model the static weapon and attach it to the hand and an in-game animation system handles all the work. I would guess a Diablo 2 character has thousands of prerendered frames to cover all the combinations of helmets, shields, weapons and armours you can have.

Eventually all those prerendered frames become a logistical issue, too, because they end up taking up a lot of physical space. Diablo 2 had this issue, which is why it uses a global colour palette, only it swaps out a bunch of swatches for every act to liven things up a little. The palette meant the 2D art could be efficiently compressed (it's, essentially, GIF images) in order to fit onto two(?) CDs. The game actually runs in 16-bit colour, but each sprite is only 8-bit (which is why it looks grainy - it doesn't handle gradients well.)

The advantage that 2D has, even for 3D purposes, is that you can have a lot of sprite detail at no significant performance cost. This was an important advantage once, when 3D cards were still fairly uncommon and on top of that, fairly slow. Making a game that had the detail levels of Diablo in actual 3D would have been impossible at the time. Today, 3D cards are so hyperefficient at vomiting polygons at the screen that 2D will end up being slower than its 3D counterpart. That Torchlight had fairly low polygon count was a style and accessibility decision.

tl;dr: 2D is bad for 3D.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Goreschach on June 09, 2011, 08:10:53 PM
So why did sprites (like they used in D2) go out the window? I much prefer that look to the, IMO, shitty looking 3d models TQ and Torchlight had.


Seriously, is it just too much more work or something?

Yes, lots. Why do you think Animation has taken off like it has now that 3d is acceptable vs hand-drawn & painted cells over static backgrounds. 

You have to draw every single frame of that sprite vs making a model and letting keyframe software do 90% of the heavy lifting.

The D2 sprites were just pre-renders of 3d assets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 09, 2011, 09:32:20 PM
The D2 sprites were just pre-renders of 3d assets.

Suppose you want to add a new attack animation for some ability.  Now you have to do a new set of pre-renders for every frame of that animation for every piece of armor and every weapon that can be used with said animation.   Now you have to do a new set of pre renders for every single attack/ability animation in the game.

It just becomes unmanageable.   Basically 2d creates a situation where adding variety creates exponential increases in art cost.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on June 09, 2011, 09:36:08 PM
Fun fact. Intellivision had a library of game sprites that the games could call on, thus saving some storage space on cartidges.

(http://www.intvfunhouse.com/mattel/manual/runningman-registered-back.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kail on June 09, 2011, 10:08:13 PM
tl;dr: 2D is bad for 3D.

Seems like it's being used for a lot of 2D games, too, though, which makes me sad (though understandable from a cost perspective, I guess).  I'm not pining for the graphics of DOOM 2 or anything, but seeing Street Fighter 4 or New Super Mario Bros. rendered in polygons makes me feel like something of the graphical style is lost.

I'm not following D3 closely enough to know if the game actually is 3D or if it's just as 2D as it's predecessor (the way Starcraft 2 is), nor am I really sure if the jump to 3D is a big loss for D3 because, as Goreschach notes, they were just static 3D renders before anyways, but I do miss sprites :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 09, 2011, 10:33:48 PM
Slightly on topic didn't see this Torchlight e3 vid posted anywhere:

http://www.youtube.com/watch?v=bV-yjSUMSY8

That's why they use 3d these days.   No way you'd want to do sprites for that many armor sets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on June 09, 2011, 10:47:16 PM
Those armor sets would be awesome if I wasn't 100% sure I'll end up with a set of armor consisting of one piece of each because of how loot levels usually work in these games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on June 10, 2011, 01:25:30 AM
Those armor sets would be awesome if I wasn't 100% sure I'll end up with a set of armor consisting of one piece of each because of how loot levels usually work in these games.

I read something somewhere that seemed to imply you had some control over your appearance in this one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on June 10, 2011, 02:53:59 AM
(http://files.myopera.com/Cyberbot/HeXen/04%20-%20Ettin%20Black.JPG)

That's how much effort to make just to make....ONE creature.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FatuousTwat on June 10, 2011, 06:25:30 PM
Is that actually drawn, or are they still images taken from a 3d model?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kail on June 10, 2011, 07:03:13 PM
Is that actually drawn, or are they still images taken from a 3d model?

In Hexen, they were drawn, I believe.  3D rendering was Rare in those days.

Though for some enemies in DOOM (like the Spider Mastermind and Mancubus) they used photos of models.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on June 11, 2011, 12:46:51 PM
For me TQ also lacked the feel of really fighting off hordes of mobs.  I feel that was probably just an engine limitation for them but it still made a huge difference in gameplay.   I think they also had some stupid shit restricting you from getting phat lewts by killing bosses repeatedly.  As others said the static maps were a bit of a problem too.

Yeah agreed on all this -- though one advantage of the game not being an online multiplayer thing was that you could mod the crap out of everything without much concern. By the later patches I would play with mods to increase drops, because they had reduced them to a truly not-fun degree. As for bosses, I'm pretty sure it worked like Diablo, where your first kill gets you better loot, and then it gets bumped down to a lower plateau of loot -- but doesn't move any further from that point on.

I agree that static maps were a major issue, but I can't say that the randomness of maps in Diablo 2 was actually what kept me replaying the game -- I mean, that seems a bit farfetched, and I replayed the crap out of TQ. I'll take 32+ distinct class combinations over random maps anyday for replayability, since for me the replayability of a Diablo clone is all about trying new character builds.

And finally, if anyone wants to jazz up their TQ experience with that whole 'killing a whole lot of mobs' I suggest looking for 4x or 8x mods, which pretty much do what you might expect in terms of mob numbers -- including bosses.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on June 23, 2011, 10:52:57 AM
Rumor going around that external Beta testing will start/be announced on August 1.

Apparently, the press is invited to a Diablo III event to discuss the beta at the end of July with an embargo on news learned at the event that lifts Aug 1.

e: Living up to the thread title ITT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on July 03, 2011, 06:41:37 AM
Someone who appears to be a Blizzard insider has leaked a long Q&A about Diablo 3 here (http://webcache.googleusercontent.com/search?q=cache:oVvW2rFyrQIJ:d3here.wordpress.com/+d3here+wordpress+removed&cd=1&hl=pl&ct=clnk&gl=pl&client=firefox-a&source=www.google.com).

That's the Google cache since the original was pulled in under 24 hours. No guarantee how legit the info is or if the rapid yanking of it makes it seem more or less credible, but it's an interesting read anyway, if you like that kind of thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on July 03, 2011, 07:06:11 AM
Even if that is all 100% legit its kind of uninteresting to me.  Not really anything we couldn't have guessed ourselves aside from a few specifics that are effectively unimportant.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: birdsguts on July 05, 2011, 03:49:21 PM
I dunno the PVP bit and the reverse time spell, if true, are pretty interesting to me. It gives you a window into how far they are going with the spells this go around. Pretty interesting. The PVP version of the teleport too. Clone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on July 06, 2011, 12:50:55 PM
Yes, lots. Why do you think Animation has taken off like it has now that 3d is acceptable vs hand-drawn & painted cells over static backgrounds. 
Pixar made some great movies and all of the other studios started thinking as long as their movie was 3d it would be just as successful?
Not just Pixar/Dreamworks-style animation. Basically all 'traditional' animation is CGI nowadays; in fact, I don't think anyone actually makes animation cels any more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on July 21, 2011, 11:37:22 PM
:uhrr:  The loot was the most authentic part of torchlight.   What exactly did you find wrong with it?

The fact that is was all about enchanting and not about finding anything?

Or the fact that you got way too much of the generic stuff- a complaint that also applies to a lesser degree to Diablo 2 single player.

But my main problem with Torchlight is that its just fucking Diablo 2 in cartoon world. Its an almost slavish recreation by people who really liked making Diablo 2 the first time around. The problem is I played that game already, and it was better (more varied environments, better loot, better bosses, more classes, multiplayer, and at least a decent story with cinematics).

Although Torchlight definitely scores on the pet!

Seriously though, was there a need to keep in the archaic identify scroll mechanic? Or how about the exciting townportal->spam buy potionz->drink mad potionz gameplay that plagued D2 as an action game? Stuff like that just tells me they were barely even thinking about the formula, and were just trying to hash out a quick knockoff of their own game (of course, the Schaefers were not the only ones responsible for Diablo 2, something that often gets overlooked).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on July 22, 2011, 02:51:31 PM
Clicking in here hoping to see some Diablo 3 news (and not more pissing from people who don't even like Diablo-style games) and, instead, getting more on the off-topic Torchlight conversation (from someone who doesn't really seem to like Diablo-style games) - two weeks after the most recent post and a month and a half after the post you are responding to...  well it's just disappointing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on July 22, 2011, 02:57:51 PM
Clicking in here hoping to see some Diablo 3 news (and not more pissing from people who don't even like Diablo-style games) and, instead, getting more on the off-topic Torchlight conversation (from someone who doesn't really seem to like Diablo-style games) - two weeks after the most recent post and a month and a half after the post you are responding to...  well it's just disappointing.

There is supposedly some big announcement coming August 1, so I don't think anything interesting will come up until then.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on July 22, 2011, 03:02:57 PM
I'm pretty sure every time we bump this thing with nothing new, Yegolev dies a little inside.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on July 22, 2011, 03:35:46 PM
If that we're true he'd be 6 feet in the ground by now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 22, 2011, 06:11:51 PM
I'm pretty sure every time we bump this thing with nothing new, Yegolev dies a little inside.

I'm considering locking this thread until August 1.

Also:
(http://dl.dropbox.com/u/85916/angry_fists.jpg)
(http://dl.dropbox.com/u/85916/carl_angry_at_computer.jpg)
(http://dl.dropbox.com/u/85916/get_rid_of_computer.png)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on July 22, 2011, 09:28:59 PM
I'm pretty sure every time we bump this thing with nothing new, Yegolev dies a little inside.

He and Schild are weeping on each other's shoulders as we speak.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 23, 2011, 08:49:13 AM
(http://dl.dropbox.com/u/85916/hahaha_yeah_ok.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: TheWalrus on July 24, 2011, 12:46:29 AM
I've not seen that Bale. Thats hilarious.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on July 24, 2011, 02:29:35 AM
He has seen you and thinks the same.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on July 25, 2011, 06:23:59 PM
I'll just post this here.

(https://eu.battle.net/account/local-common/images/game-boxes/en-gb/d3-big.png)

Note the url.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on July 25, 2011, 06:42:24 PM
Yeah, odds are beta gets announced sometime in the next month.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on July 25, 2011, 10:22:15 PM
Delicious.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on July 28, 2011, 08:12:26 AM
(http://i.imgur.com/ahvQM.png)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Outlawedprod on July 31, 2011, 07:46:44 PM
There is a rumor all over the internets that there will be some type of real money auction house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on July 31, 2011, 08:03:25 PM
There is a rumor all over the internets that there will be some type of real money auction house.

The bullet seemed to say two AH systems, one normal, and one where you paid and got real money for items, and blizz takes a cut.

That seems... really really odd.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on July 31, 2011, 08:40:27 PM
There's no way that's true. Of course, I said that when rumors said Blizzard was revamping the WoW old world...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on July 31, 2011, 09:11:02 PM
That would pretty much guarantee a no buy from me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on July 31, 2011, 09:45:56 PM
There's no way that's true. Of course, I said that when rumors said Blizzard was revamping the WoW old world...
This rumor stems from a beta leak. See screenshots below:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on July 31, 2011, 10:26:01 PM
 :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on July 31, 2011, 10:37:28 PM
We've seen doctored screens for Blizz stuff before but that's pretty bad looking.  Maybe enough screaming prior to release will get it removed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on July 31, 2011, 11:09:27 PM
If it's real, and if it's this far into development, then no.  I doubt any amount of tears will stop it. 

But I have a hard time fathoming how they're going to balance their precious arenas when players can buy gear.  Seems counter-intuitive from Blizzard's stance in the past.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on July 31, 2011, 11:48:50 PM
If it's real, and if it's this far into development, then no.  I doubt any amount of tears will stop it. 

But I have a hard time fathoming how they're going to balance their precious arenas when players can buy gear.  Seems counter-intuitive from Blizzard's stance in the past.

If they're getting a cut from the sales, there's a little less incentive for them to balance it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 01, 2011, 12:13:17 AM
And it looks like they're going the Ubisoft route with the "you always have to be online to play" DRM (http://www.1up.com/news/diablo-3-requires-online-when-playing).

Quote
Remember when you first heard stuff like how either Steam or StarCraft 2 require you to be online for authentication purposes? That the process to play or utilize either service offline can be a bit circuitous, but at least it's still possible to be offline. But, Diablo 3 differs in that you must be online to play at all -- not just for authentication.

Executive vice president of game design Rob Pardo notes that the wealth of improvements and features Diablo 3 brings to Battle.net necessitate the always-online requirement. Specific additions that he refers to include:

A persistent friends list.

Cross-game chat via the RealID system.

Persistent characters that are stored server-side (no more having to play online once every 90 days, nor item duplication cheats).

Persistent party system.

Player-versus-player and public game matchmaking.

Dynamic drop-in/out for co-op

Larger item stash that gets shared among all of your characters (at the moment, up to 10)

The auction house, outlined here.

The Achievement system and detailed stat-tracking, both of which feed into the final point:

The Banner system, a visual way to display your prowess in the game. Banners start out like emblems, where you can choose from an array of symbols, patterns, and overall shape/design. Then, you can tweak its appearance through Achievements and other accomplishments. Examples Pardo cites include whether the character is in Hardcore mode, how many Achievements have been earned, how many PVP victories, and so forth. Additionally, the Banners also have gameplay features; in-game, rather than use Town Portal, you can click on a player's Banner to instantly teleport over to said player.

While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."


Edit: Also, AH stuff is confirmed. (http://www.1up.com/news/diablo-3-real-money-auction-house)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on August 01, 2011, 12:26:40 AM
I can't believe that Blizzard has gone ahead and used up all of the goodwill they've generated in decades of game making.  Unless something changes, I don't see myself buying this game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Evildrider on August 01, 2011, 12:26:49 AM
Well at least with that AH thing going, I won't have to worry about the Chinese farmers in SWTOR!   :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on August 01, 2011, 12:27:26 AM
Quote
he notes that the increased security, plus benefits like the above, outweigh those other concerns.

No. Fuck you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 01, 2011, 12:41:15 AM
Quote
he notes that the increased security, plus benefits like the above, outweigh those other concerns.

No. Fuck you.

In other words, they need everyone's characters stored online because hacking and duping would fuck up their new real money Auction House.


Edit: To be honest I'm finding this all kinda funny.  For weeks a ton of people have been getting excited that there was a press embargo on some Diablo 3 news that would be lifted on August 1st, which most people assumed would be the announcement of the beta.  So come 12:01am PST all the obsessive Diablo fans are F5'ing various news sites only to be rewarded with news like this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Evildrider on August 01, 2011, 01:00:44 AM
I hope this seriously bites Blizzard in the ass hard.  I don't understand how developers can even think this is a good idea.  They can't even stop gold sellers in WoW.  This is like them building a game just for them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 01, 2011, 02:04:42 AM
 :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 01, 2011, 02:09:18 AM
There's no way that's true. Of course, I said that when rumors said Blizzard was revamping the WoW old world...

Yeah.  Two for two.

This is another dick RealID move.  Utterly unbelievable.  Seriously, I don't believe they've made the same mistake again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 02:19:40 AM
Neither development thrills me, but I can say that neither will affect the way I play D3 at all (working from the assumption that I will play it the same way I played D2.) Other than, I guess, the opportunity to sell of my characters when I get tired of it.  :-P


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 01, 2011, 02:31:52 AM
Except I used to play Diabo (2) without Network access all the time. Having to always be online is a definitive reason not to play the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 01, 2011, 02:44:10 AM
Some details about the auction house: (http://www.1up.com/news/diablo-3-real-money-auction-house)


Quote
Hence, the new currency-based auction; a quick rundown of its features below:

Like you'd expect, it features both an auto-bidding and an instant buyout price. Players are kept anonymous during the process, and there will be one regional auction house per currency type.

Nearly everything can be sold. Items, gold, and later on, even characters, can be sold through this auction house. Only quest-related or very specific items will be soulbound to players; everything else that drops on the ground can be auctioned.

The auction house interface can be pulled up anywhere, and items can be sold from either your current character's inventory or from the shared stash. Transactions happen pretty much instantly (and securely), and if you successfully bid on an item, it then shows up in your shared stash.

There will be a smart-search mode that can automatically loot for suitable items based on your current equipment and what would work best upgrade-wise. You can also specify certain parameters for your build, or search for items by class (since everything works in and out of your shared stash).

Blizzard will charge a listing fee and a sale fee. The former you pay no matter what, while the latter only comes up if you make a sale. No specific figures have been given, but Pardo describes these fees as "nominal. He also believes that since there is a listing fee, this will help the auction house self-correct into only listing noteworthy items, as people would be discouraged to pay a listing fee to sell trash or vendor loot.

On the flipside, to help seed the auction house and to let players get a feel for the auction house without investing too much money, Blizzard plans to let players have a number of free listings per week.

The auction house is designed to facilitate player trading; Blizzard has no plans to officially post items for sale through the auction house themselves. Nor will the company put up gameplay enhancing additions in the auction house.

Players have two choices for proceeds from their sales: The default option puts the funds into their Battle.net e-balance. That e-balance can be used for goods/services offered by Blizzard, ranging from purchasing items from the auction house to World of Warcraft subscription time or other paid services (such as character transfers). The other option is to "cash-out" the sale to a third-party payment provider (Pardo comments that the contract hasn't been finalized, so he couldn't name the service just yet -- we're assuming PayPal or somesuch). Though, the cash-out option could be subject to transaction fees from both Blizzard and the third-party provider.

The currency-based auction house is completely optional. Player-to-player trading still exists, and there will be an auction house that uses in-game gold as well. Also note that the auction house is the only method of using real-world currency (i.e. no using cash for player-to-player trades).

Hardcore characters (a special difficulty mode that features permadeath for characters) cannot used the currency-based auction house, only the in-game gold one. "We're protecting players from themselves -- we don't want a situation where someone spent a lot of money and then that character --along with the items -- gets deleted due to combat or PVP soon afterwards," notes Pardo.

Interestingly, Blizzard's official position is that if an item gets altered in a patch down the line, Blizzard will not provide a refund or any other accommodations if this happens. So buyer beware: your new loot could get nerfed.


So, listing fees (after you use up your weekly free listing), sales fees, and possibly transaction fees when cashing-out your money (wouldn't you rather roll it over into some WoW subscription time?).  If some of your loot gets nerfed sometime after you bought it, that's too bad.  I'm actually surprised they're not implementing this for Hardcore characters.  Perhaps that would have just been too transparent of a money grab.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on August 01, 2011, 03:17:07 AM
So now you can have a job where you level up and sell characters.  Hey, Blizz/EA aren't greedy they're JOB CREATORS.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 01, 2011, 03:49:33 AM
This is gonna be so funny when the Chinese, Russian, and Korean hackers break the system over their knees.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 01, 2011, 03:49:42 AM
I can't believe that Blizzard has gone ahead and used up all of the goodwill they've generated in decades of game making.  Unless something changes, I don't see myself buying this game.

As has been mentioned many times in WoW threads; they don't have a choice.  Vivendi put their faith in Bobby Kotick, not Mike Moihane.  The writing's been on the wall for years.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 01, 2011, 03:55:59 AM
Yeah, I'm always kinda surprised when people think that this Blizzard are the same chaps that gave us Orcs Vs Humans.  At this stage, all that's left is the logo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 01, 2011, 03:58:57 AM
Silver lining:  I no longer need fear D3 coming out at the same time as SWTOR.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 01, 2011, 04:02:59 AM
So now you can have a job where you level up and sell characters.  Hey, Blizz/EA aren't greedy they're JOB CREATORS.

Actually that kind of brought up an interesting line of thinking for me.  If I do end up playing, is the feeling of excitement I get whenever I get some really cool drop going to be immediately followed by some internal debate as to whether or not I should keep it or try to make some money off it?  In other words, at the point where it becomes trivially easy to put a real world dollar amount on a virtual item, does the game lose what actually made the series fun as it ends up becoming more and more about the money.  Even if I tell myself I'm just not going to deal with any of that AH stuff, I feel like the more loot one accumulates over time, the more tempting it's going to be to get some real world cash out of it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 04:06:52 AM
So now you can have a job where you level up and sell characters.  Hey, Blizz/EA aren't greedy they're JOB CREATORS.

This already existed with D2 - I have some friends of friends who made their living for a while running sites like http://d2items.com. Blizzard is just trying to take the secondary market for themselves.

The 'no offline play' is far more likely to matter to people here I think. Personally I never played offline (that I can recall, in any case.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 01, 2011, 04:08:39 AM
I suspect the bigger problem will be that good gear will become trivialized by RMT farmers.   Very good gear will cost practically nothing once they get the bots going.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 01, 2011, 04:33:47 AM
So now you can have a job where you level up and sell characters.  Hey, Blizz/EA aren't greedy they're JOB CREATORS.

This already existed with D2 - I have some friends of friends who made their living for a while running sites like http://d2items.com. Blizzard is just trying to take the secondary market for themselves.

The 'no offline play' is far more likely to matter to people here I think. Personally I never played offline (that I can recall, in any case.)


No offline play is possibly the bigger issue to people here, but there's not much to say there except, "yeah, that kinda sucks".  I think the AH stuff has a lot more implications for the game design, the community, the in-game economy, etc..., and leaves a lot more to talk about.  Yeah, D2 had a lot of this stuff going on behind the scenes but in a way that was too much trouble or too unreliable for a good chunk of the players to want to deal with with it.  Now, not only will it be incredibly easy, but the people designing the game will be getting a cut from the sales, which is something I imagine they're going to be keeping in mind when they're deciding drop rates for various items and various other aspects of the game's design.

I don't know, maybe I'm just over-thinking it, but the more I dwell on it, the more I feel like the game itself could end up just being a Diablo skin covering up Ebay: The Game underneath.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on August 01, 2011, 05:17:08 AM
If this is in any way successful WoW's next expansion will have this a feature if it doesn't already. And I can see this being successful, despite all the teeth gnashing. compare something like this to TF2's Mann co store, your not buying directly off blizzard so there is a "chance" the items you want may not be available  :why_so_serious: . The only thing that is missing now is a crafting system where all items can be broken down into some base material that can eventually be used to craft the best items/runes/whatever  :drill: .


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sparky on August 01, 2011, 05:24:54 AM
Nice caring about you Diablo  :heartbreak:

I hope Torchlight 2 can fill the hole you left in my grumpy single player mod loving heart.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 05:36:54 AM
I'm conflicted.  I don't hate it the idea to the point where I won't buy the game, but I know that every single time something useful drops I am going to think "keep or sell" and that is going to possibly drastically lower my entertainment value.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 01, 2011, 05:43:56 AM
I didn't see this in all the info above, but mods are expressly prohibited.

http://kotaku.com/5826453/diablo-iii-mods-are-forbidden-banned-not-allowed

I hate the idea of the AH, but what will likely keep me from buying it is whether or not I can control interacting with other people.  If I can effectively close myself off from the rest of the playerbase in the game world, then I can forget the AH and just play what I like.  

It wouldn't surprise me to see DLC packs for this coming out, too.  Blizzard Activision will want all of the AH profits staying inhouse, so expect many ways to spend your "Blizzbucks".  


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: jakonovski on August 01, 2011, 05:56:28 AM
If this is in any way successful WoW's next expansion will have this a feature if it doesn't already. And I can see this being successful, despite all the teeth gnashing. compare something like this to TF2's Mann co store, your not buying directly off blizzard so there is a "chance" the items you want may not be available  :why_so_serious: . The only thing that is missing now is a crafting system where all items can be broken down into some base material that can eventually be used to craft the best items/runes/whatever  :drill: .

The one big difference between TF2 and this is that for Diablo 3, the loot grind is 99% of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 06:14:34 AM
 If I can effectively close myself off from the rest of the playerbase in the game world, then I can forget the AH and just play what I like.  

I have to imagine it won't be hard to play solo, they know thats a huge part of their playerbase.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 06:28:53 AM
Starcraft LAN players were a huge part of their playerbase. I don't think it's safe to assume anything anymore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on August 01, 2011, 06:30:07 AM

The one big difference between Diablo 3 and this is that for TF2, the hat grind is 99% of the game.


FTFY


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: jakonovski on August 01, 2011, 06:35:46 AM
Is it weird if I feel a lot more comfortable paying a company for in game items, compared to some random d-bag player being on the other end?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 06:35:53 AM
They will make millions.

Now that that is out of the way. FFS I thought I was going to be buying a single-player/mult-iplayer game. Not a fucking FTP MMG. Allow me:

(http://files.sharenator.com/wtf_is_this_shit_RE_Its_Another_New_Post_D-s400x297-128601.jpg)

I want to play Diablo III on a LAN with my friends, fuck the rest of the Diablo III player-base, why connect me in any shape or form to them? FU! Real money "auction house", who the fuck cares about auction houses in DIABLO? Sell, use, destroy. You do not bid on the "Flaming sword of Evisceration"

This is bullshit!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 06:38:31 AM
Starcraft LAN players were a huge part of their playerbase. I don't think it's safe to assume anything anymore.

Is there actually any evidence of this though?  Yea, lots of people played SC2 on LAN, but how many people really played LAN for the specific reasons that Bnet 2.0 screws over (bad connections?).  Ironically, I think its the ultra competitive scene that would benefit most from LAN support in SC2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 06:47:45 AM
Diablo III better have a 15$ price tag on the box.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: jakonovski on August 01, 2011, 06:50:00 AM
I wonder what the people under a self-inflicted information blackout will do once this latest news finally gets to them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 06:50:33 AM
Diablo III better have a 15$ price tag on the box.

Why?  Its not an item store.   At least not in the normal sense.  Its obvious that they know one way or another there is going to be a real money market for items in their game, they'd prefer to keep it in house than have it go out to third party sites or something like eBay.  


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Comstar on August 01, 2011, 07:00:24 AM
So what's going to stop anyone botting?

For that matter, isn't this gambling? You play, hope you get a nice random roll of the dice, and can then take your chips and cash out? Like pure, total casino type gambling?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:02:01 AM
The RMT AH brokering is brilliant. Its exactly like legalizing marijuana. Or ending Prohibition. Prohibition failed miserably as WoW can attest to. And that was with BoP items and raiding which would ruin Diablo.

The always online thing, not so much, that's just bullshit. Can't say it will affect me since I have no interest in playing single player ARPGs, though.

This is gonna be so funny when the Chinese, Russian, and Korean hackers break the system over their knees.

Why would they break this more than any other MMO with microtransactions?

At this point with everything server side and online only, its practically a Guild Wars style semi-MMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:02:47 AM
So what's going to stop anyone botting?

Same thing that catches and bans people from cheating in Sc2 I imagine.  With moderate amounts of success.  Seems to work in a way similar to VAC.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:06:07 AM
So what's going to stop anyone botting?

The same thing that limits botting (and outright hacking) in WoW- enforcement. And now there's an actual incentive to do it, because if they don't keep the game vibrant their cash cow dies off.

This was exactly the problem with D2. Without an ongoing revenue stream to protect there was no way Blizzard was going to fight a useless battle policing RMT in D2 and pouring money into keeping everything spiffy. They had other projects to do. At least this gives them a strong incentive to fight all that shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on August 01, 2011, 07:06:50 AM
The only thing this changes is how much money I'm going to end up spending on the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 01, 2011, 07:08:22 AM
*shrug*

I just see this as a way to make back the box price by offloading all my characters after I'm done with single-player player perhaps. I was never really into realm play, I guess I'll see how this pans out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:08:33 AM
Why is hacking/botting or using character editors a problem in a Diablo game? Its a personal choise to use them. Did a whole slew of people play PUG diablo?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:11:53 AM
Why is hacking/botting or using character editors a problem in a Diablo game? Its a personal choise to use them. Did a whole slew of people play PUG diablo?

A whole slew of people played on closed battle.net.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:15:11 AM
Why is hacking/botting or using character editors a problem in a Diablo game? Its a personal choise to use them. Did a whole slew of people play PUG diablo?

If you ever tried to play Diablo 1 on battlenet, back when everything was stored client-side, you'll know why hacking/botting basically demolish any game you play with non-friends, you were just asking to get kicked in the nuts with instadeath or people trying to bug your character out. Even if you only PuGed sometimes, you often wanted to trade or duel or just play in games where other people were doing shit (to up the difficulty).

Because D2 was a relatively secure environment on closed Bnet- I say relatively because it still suffered from duping, scamming and spamming, but not the gameplay hacks and trainers- you could actually do these things. In fact playing in this environment was the whole charm of the game for me, because of the trades, the duels and the co-op. I can't imagine playing an ARPG solo, ever. That's why Torchlight and TQ just didn't do anything for me- no server side online, no play.

D2 open Bnet was still a shitfest though, which is why no one really used it except for you and a friend to play your single player characters together. Even then you could just go direct IP (I think).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:16:27 AM
Who plays with non-friends?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 01, 2011, 07:17:08 AM
So what's going to stop anyone botting?

For that matter, isn't this gambling? You play, hope you get a nice random roll of the dice, and can then take your chips and cash out? Like pure, total casino type gambling?

I had the same thought about bots.  This is going to increase the WOW botting issue by a few ten-thousandfold. There's big, big money to be made here.

Which then raises the Taxation issue.  Kentucky, among other states, has a requirement that online vendors collect sales tax or that the tax payer reports the transaction on their state taxes.   Does this mean that Blizzard should be taking a transaction fee for every item that drops, or just those I sell? After all, I can still sell on E-bay instead of the online AH, so each and every item has an assessed cash value now.  One the company endorses.

I wonder what Senators McConnell and Paul will say when I write them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:18:32 AM
Who plays with non-friends?

  I traded with people I didn't know daily in D2 for years.  I did Cow-Runs with my high level characters often with a couple friends and we'd join cow running groups together so we were playing together but with other non-friends.   My loot farming runs were generally speaking solo though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 01, 2011, 07:20:18 AM
Did a whole slew of people play PUG diablo?

Millions of people played PUG diablo.   Single player is always more but people who only play with known friends are an extreme minority in any kind of lobby game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:21:06 AM
Who plays with non-friends?

You ever want to trade? You have to join a game with a non-friend (though not necessary in D3) and of course be on a closed, secure bnet. That was one of the best parts of D2. You want to jump Act 3? You're probably going to have to get the Durance WP from a PuG. You want to play in a max players game for the increased loot/xp? Join a PuG. Speedrun your character with no friends on? Join a PuG. It was much faster to do Baal runs and so on in PuGs.

And of course you always have the option of playing solo or only with friends too, in private games. Best of both worlds.

Plus ladder runewords.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on August 01, 2011, 07:23:00 AM
I didn't do any of that shit. I just played D2 single player and never signed onto battlenet at all.  Obviously, D3 isn't for me anymore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:24:13 AM
I didn't do any of that shit. I just played D2 single player and never signed onto battlenet at all.  Obviously, D3 isn't for me anymore.

Why though?  Whats stopping your from creating a private game and playing solo all the way through and never talking to another soul?  I don't understand how any of this stops people from playing solo or with just their friends.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:26:48 AM
If I wanted to play with friends at a higher level, I edited the character. Much like making a character in DnD. I do not get the appeal of PUG Diablo, or I do as much as PUG MMO.

This is Blizzard making a quasi-MMO. Locking all this down only justifies having the AH, and cash flow after your 60$ from it.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:28:22 AM
I didn't do any of that shit. I just played D2 single player and never signed onto battlenet at all.  Obviously, D3 isn't for me anymore.

Why though?  Whats stopping your from creating a private game and playing solo all the way through and never talking to another soul?  I don't understand how any of this stops people from playing solo or with just their friends.

Yea, its the option that I always wanted. I just saw no reason to play a single player character after the first time I tried it (and gave up in Act 3 of course). If I had internet, I wanted to be advancing my character online. And if I didn't, single player Diablo was blah enough that I'd rather just do something else, especially since it would go towards a character I'd probably never play again.

I don't see the need to remove single player though, enough people want it and you just separate it from the online game like in D2. Its guaranteed to lose them some sales.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:30:34 AM
If I wanted to play with friends at a higher level, I edited the character. Much like making a character in DnD. I do not get the appeal of PUG Diablo, or I do as much as PUG MMO.

This is Blizzard making a quasi-MMO. Locking all this down only justifies having the AH, and cash flow after your 60$ from it.



Diablo 2 was always a quasi MMO to most of us, I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on August 01, 2011, 07:32:25 AM
I very much doubt that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:34:09 AM
If I wanted to play with friends at a higher level, I edited the character. Much like making a character in DnD. I do not get the appeal of PUG Diablo, or I do as much as PUG MMO.

This is Blizzard making a quasi-MMO. Locking all this down only justifies having the AH, and cash flow after your 60$ from it.

Diablo 2 was always a quasi MMO to most of us, I think.

At least, it was the only way I enjoyed it. I had way more fun MFing and setting up trades and co-oping than I did playing solo which I did when I first got the game. I just couldn't get through Act 3, lol. That shit was terribly designed.

With their rudimentary non-stories and combat, ARPGs to me are mediocre games unless you're playing co-op or playing the economy. The rest of the game serves as an interesting framework for doing that. Since it was impossible for games like Torchlight to have an economy (and in Torchlight's case, no co-op either) it killed a lot of my interest in it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:34:54 AM
What economy? It was Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:35:43 AM
What economy? It was Diablo.

Are you serious?  Its like we didn't even play the same game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:37:11 AM
What economy? It was Diablo.

I guess you're not going to believe me when I say I spent about half my time in the chat channel or in trade games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:38:05 AM
What economy? It was Diablo.

Are you serious?  Its like we didn't even play the same game.

It seems we did not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on August 01, 2011, 07:39:41 AM
I absolutely believe you. What I don't believe is that you and Malakill are a majority.  I'm sure that Activision has all kinds of market research about this. Have they made any of it public?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:44:23 AM
Only thing I read about when I Google "Diablo 2 economy (http://virtual-economy.org/blog/diablo_ii_economy_in_chaos_as_)" is some catassing for ladder games/rewards where players made a trade system using the battle.net system.

I find that somewhat retarded, now its built right in. Meanwhile the rest of us now are hamstrung with the removal of all flexibility in the game, in order for Blizzard to cash in. No longer can i join friends games that have higher characters, Nope I have to spend more money to buy a new toon, or grind it out. Now, all Diablo sessions will have to be started and stopped depending on the full group of people and availability. I'm sure this will help those that "Earned it" feel better. Also, why do I get the feeling there is going to be a huge button on my screen while I play for the AH?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 07:44:36 AM
I played D2 as a quasi MMO and I think this is a bad, bad move. At least they can make sure everybody gets to enjoy endless Meph runs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:48:09 AM
I absolutely believe you. What I don't believe is that you and Malakill are a majority.  I'm sure that Activision has all kinds of market research about this. Have they made any of it public?

I haven't seen any of it.  I do know that sites like http://d2legit.com are still active 11 years after release.  I never did real money stuff, but clearly there is a market for closed battle.net items still, and its serious enough that people are willing to pay cash.  The ladders are still very active as well.  I'm sure a lot of people still play off line, especially with mods like Median XL.  But it seems to me closed battle.net has always been "Where its at" with Diablo 2.  


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:49:44 AM
I absolutely believe you. What I don't believe is that you and Malakill are a majority.  I'm sure that Activision has all kinds of market research about this. Have they made any of it public?

Well I don't think we were a majority either. However, that in itself doesn't mean anything. A lot of people play single player just because to them multiplayer means you have to play with other people and they don't know anyone to play with. Or they think single player is the "default" or the "story mode", or whatever. So what really matters is how many of them will buy the game, click "play game" and just play solo while barely caring that they're technically online now. Basically, its meant to be the Xbox Live experience where most users are seamlessly online all the time anyway, even if they're not actively engaging in multiplayer.

Starcraft 2 shows how its done; although you can boot it up in offline mode, people who play single player aren't going to go out of their way to do that. They just click on the single player tab up top and play that, even though they're still connected.

There will certainly be a set of consumers who are angry or turned off by the inability to play offline, they probably don't think that's large enough. I would tend to agree given how SC2 worked out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:51:07 AM
Only thing I read about when I Google "Diablo 2 economy (http://virtual-economy.org/blog/diablo_ii_economy_in_chaos_as_)" is some catassing for ladder games/rewards where players made a trade system using the battle.net system.

I find that somewhat retarded, now its built right in. Meanwhile the rest of us now are hamstrung with the removal of all flexibility in the game, in order for Blizzard to cash in. No longer can i join friends games that have higher characters, Nope I have to spend more money to buy a new toon, or grind it out. Now, all Diablo sessions will have to be started and stopped depending on the full group of people and availability. I'm sure this will help those that "Earned it" feel better. Also, why do I get the feeling there is going to be a huge button on my screen while I play for the AH?

Most of the "in game" Diablo 2 economy stuff was done through the battle.net chat channels.  Stuff like "Looking for Harlequin Crest, offering three SOJS"  This stuff was non stop 24/7 in any of the trade channels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 07:55:22 AM
Only thing I read about when I Google "Diablo 2 economy (http://virtual-economy.org/blog/diablo_ii_economy_in_chaos_as_)" is some catassing for ladder games/rewards where players made a trade system using the battle.net system.

I find that somewhat retarded, now its built right in. Meanwhile the rest of us now are hamstrung with the removal of all flexibility in the game, in order for Blizzard to cash in. No longer can i join friends games that have higher characters, Nope I have to spend more money to buy a new toon, or grind it out.

Diablo 2 wasn't WoW, in that you could play with much higher level characters and you'd quickly rise to match their level- I never used edits because I played on closed bnet, but we were mostly able to play together. Diablo 3 has a similar implementation according to the Jay Wilson interview on diablofans. I do understand where you're coming from, but if they had a single player they definitely weren't going to have LAN anyway as Starcraft 2 shows.

Now, all Diablo sessions will have to be started and stopped depending on the full group of people and availability. I'm sure this will help those that "Earned it" feel better. Also, why do I get the feeling there is going to be a huge button on my screen while I play for the AH?

The AH is an option from the main menu. It's not going to be in game at release (same interview). The devs might add the ability to access it in game after release.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 07:57:38 AM
D2

"Hay want to play a game?

"Sure!, what level or part you want to play?"

"Lets play level 20ish"

"OK!" *Edits toon*

*Plays game happily all evening with 3 friends.*


D3

"Hay want to play a game?

"Sure!, what level are you?"

"Im at level 30"

"Shit, give me 5 hours, oh never mind there is a level 30 necromancer for 15$, one moment"


*Plays, but has guilt.*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:01:54 AM
Diablo 2: The end game is all that mattered.
Diablo 3: The end game is all that will matter.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 08:02:38 AM
How many alts did you have?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:03:33 AM
How many alts did you have?

Me?  I had a high level character of each class and a couple separate accounts just for mules, but it seems like mules won't be needed now with shared stash space available.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 08:04:23 AM
I like the last comment in the Diablo Economy article:

Quote
what happened to playing for fun

why is there such a non gameing fun any more

How many alts did you have?

As many as I wanted!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 01, 2011, 08:06:09 AM
Wow.

The appeal of Diablo was already largely based on gambling, but at least it was fake gambling! I'm not sure what's worse, if people can make real money off of this or if people just think they can and grind for hours for $1.50.

Also to me it really diminishes the thrill of picking up loot if you have an auction house that lists a ton of items that are way better than what you just picked up and you can sell what you just picked up to get one of those AH items. In essence enemies now drop randomized amounts of cash rather than items.

To me random loot drops are always better than currency drops. (Or things that are easily converted into currency and where there are plenty of items for sale) It's fun to get random stuff and make due with what you find. I find one of the most fun things in games is working within constraints - maybe you really want a weapon that does X but you find one that does Y so that pushes you down a path you wouldn't have considered.

I'm not a huge fan of Diablo to begin with, my interest has now flatlined.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:09:10 AM
Wow.

The appeal of Diablo was already largely based on gambling, but at least it was fake gambling! I'm not sure what's worse, if people can make real money off of this or if people just think they can and grind for hours for $1.50.

Also to me it really diminishes the thrill of picking up loot if you have an auction house that lists a ton of items that are way better than what you just picked up and you can sell what you just picked up to get one of those AH items. In essence enemies now drop randomized amounts of cash rather than items.

To me random loot drops are always better than currency drops. (Or things that are easily converted into currency and where there are plenty of items for sale) It's fun to get random stuff and make due with what you find. I find one of the most fun things in games is working within constraints - maybe you really want a weapon that does X but you find one that does Y so that pushes you down a path you wouldn't have considered.


FWIW Hardcore mode is not going to have the real cash AH.  I'm also greatly looking forward to that mode, HC has always been almost like a separate game for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Outlawedprod on August 01, 2011, 08:11:49 AM
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Hi, your application for guild TITAN_endgame has been rejected. After review of your application you did not pass our credit score evaluation.  Please feel free to re-apply when you are able to meet our guild's high standards as we accept only the best applicants.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 01, 2011, 08:15:11 AM
I look forward to the day when literally no older games work because they can't contact a DRM server or retrieve server-stored data.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 01, 2011, 08:19:49 AM
I think they already shut down Meridian59.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on August 01, 2011, 08:30:56 AM
I wonder what the listing fees are going to be.  That seems like bullshit.  I understand taking a cut of the sale, but listing fees?  Yeesh. 

Outside the free ones you get every week, if listing fees aren't a penny or two, then who's gonna really start pumping items into the economy?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:33:46 AM
I wonder what the listing fees are going to be.  That seems like bullshit.  I understand taking a cut of the sale, but listing fees?  Yeesh. 

Outside the free ones you get every week, if listing fees aren't a penny or two, then who's gonna really start pumping items into the economy?

Botters!

Seriously though, I agree with you.  I'm going to try and avoid using this to begin with I think.  I guess its ironic considering my spiel last page about the D2 economy, but honestly the when it goes from game business to real business it makes me not want to do it anymore.  In that respect I'm sort of glad there is a listing fee, as it'll be a constant reminder for me not to give into to the temptation of the RM AH.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 01, 2011, 08:35:06 AM
I can't believe that Blizzard has gone ahead and used up all of the goodwill they've generated in decades of game making.  Unless something changes, I don't see myself buying this game.

It's pretty amazing to watch the beginning of Blizz turning into EA. Like in The Thing when the dog sprouts tentacles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:39:25 AM
I can't believe that Blizzard has gone ahead and used up all of the goodwill they've generated in decades of game making.  Unless something changes, I don't see myself buying this game.

It's pretty amazing to watch the beginning of Blizz turning into EA. Like in The Thing when the dog sprouts tentacles.

When D3 outsells D2 I guess they get the last laugh?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 01, 2011, 08:41:51 AM
When D3 outsells D2 I guess they get the last laugh?

Stomping on people is good business sense. I'd like to think that this will break Blizzard's back, but I doubt it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 01, 2011, 08:43:44 AM
Has anyone called Schild to make sure he himself hasn't flatlined over this?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: jakonovski on August 01, 2011, 08:47:27 AM
Christ, I can't keep up with this thread at work. Slow down people!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 08:48:29 AM
I can't believe that Blizzard has gone ahead and used up all of the goodwill they've generated in decades of game making.  Unless something changes, I don't see myself buying this game.

It's pretty amazing to watch the beginning of Blizz turning into EA. Like in The Thing when the dog sprouts tentacles.

If EA made games as good as these less people would care, though.

There's less of a stink when they release things like Dragon Age (1, not 2).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:49:00 AM
When D3 outsells D2 I guess they get the last laugh?

Stomping on people is good business sense. I'd like to think that this will break Blizzard's back, but I doubt it.

It seems that the only people this ACTUALLY matters to should be people who can not consistently connect to the internet, or people who like to play mods (I'd include bloodworth here, who liked editing his characters).  This doesn't strike me as a huge % of the playerbase nor is it particularly stomping on people.

I've been logging into to battle.net to play Blizzard's games for over a decade, I can't get real up in arms over this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Minvaren on August 01, 2011, 08:49:27 AM
The 'no offline play' is far more likely to matter to people here I think. Personally I never played offline (that I can recall, in any case.)

Personally, I almost never played online, except for a few open games hosted by friends.  Rest of my play was solo.  

Bowazon doing Duriel online solo?  You were dead before the screen refreshed after clicking on the portal.  Sometimes only mostly-dead and slowed if your lackey took the first charge.

Likely going to add this title to the "pass" list at this point.  Best of luck to Blactivision and their money hats with it, though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 08:53:56 AM
When D3 outsells D2 I guess they get the last laugh?

Stomping on people is good business sense. I'd like to think that this will break Blizzard's back, but I doubt it.

It seems that the only people this ACTUALLY matters to should be people who can not consistently connect to the internet, or people who like to play mods (I'd include bloodworth here, who liked editing his characters).  This doesn't strike me as a huge % of the playerbase nor is it particularly stomping on people.

I've been logging into to battle.net to play Blizzard's games for over a decade, I can't get real up in arms over this.

I do want to make clear, my objection is that the mod allowed me to just play the game. This new system, will force me to spend more time leveling then I may have, or spend money I should not need to, just to "play" with friends even over a LAN.

Online mode, no mods, no tools ETC, all there to simply justify having a a RMT AH, Post 60$ entry fee.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on August 01, 2011, 08:56:00 AM
My interest in this game has just disappeared.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 01, 2011, 08:58:17 AM
It seems that the only people this ACTUALLY matters to should be people who can not consistently connect to the internet, or people who like to play mods (I'd include bloodworth here, who liked editing his characters).  This doesn't strike me as a huge % of the playerbase nor is it particularly stomping on people.

I've been logging into to battle.net to play Blizzard's games for over a decade, I can't get real up in arms over this.

I usually play DAlikes in offline mode. (Rogue didn't have no multiplayer!) Multiplayer, and thus having to be online is pretty low on my list of concerns. So it's reduced functionality for me.
The AH... good god. I play these games for fun. I don't want monetizing concerns to affect my gameplay to this degree.
These two things are making me pretty sour on the idea of D3. And I wonder what bomb Blizz is going to drop next. Maybe requiring us to be logged into Facebook while we play?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 09:08:20 AM
Diablo 3 - Auction House: Play D3, Make Money - Announcement  (http://youtu.be/4ir6zrHXuO0?hd=1)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 01, 2011, 09:23:38 AM
I kind of see this as Blizzard/EA saying that North America isn't really the intended market for this game.  They make a LOT of money off WoW & Starcraft in Asia and this seems to me to be catering to that crowd.

Also, LOL Bloodworth's, "How dare they not let me hack their game." argument.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 09:28:08 AM
I did not use the network, who gives a shit?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 01, 2011, 09:29:09 AM
I did not use the network, who gives a shit?

Yeah, past tense.  Why should I care about your future ability to hack some game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 09:30:10 AM
I did not use the network, who gives a shit?

Yeah, past tense.  Why should I care about your future ability to hack some game?

Why should I care about a bunch of E-peen enabled AH?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 09:30:18 AM
D2 was a flawed game, many of the mods and editors made it a better experience.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 01, 2011, 09:30:45 AM
Blizzard isn't shipping a game. They're shipping an economy and they want a cut.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 09:31:51 AM
Blizzard isn't shipping a game. They're shipping an economy and they want a cut.

Basically.


"You all now farm for us, what game?"


EDIT: No LAN support? What the hell. No wonder they need a cash shop. They just keep piling on the justification.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 01, 2011, 09:49:46 AM
The existence of a sanctioned RMT AH is what prevents single player or LAN; people will be less inclined to use the AH if the items on there are Closed B.net only. By making everyone participate in Closed B.net (and also disallowing mods/hacks/trainers), they increase the percentage of people likely to participate in the RMT AH.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 09:53:17 AM
New defense/justification:

"Think of the poor blizzard, they have to pay for the servers somehow, its not like they could let people host games themselves! Don't be so mean."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 01, 2011, 09:53:38 AM
The funny thing is this is the first news that made me consider playing after thinking I might give it a pass.  I can sell crap for a couple of extra cents a week.

Has anyone called Schild to make sure he himself hasn't flatlined over this?
Self-imposed black-out.  Though someone might have leaked this to him.  When we hear the scream we'll know.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 09:55:24 AM
The existence of a sanctioned RMT AH is what prevents single player or LAN; people will be less inclined to use the AH if the items on there are Closed B.net only. By making everyone participate in Closed B.net (and also disallowing mods/hacks/trainers), they increase the percentage of people likely to participate in the RMT AH.

No way.  Did anyone seriously doubt this was going to require you sign into B.net to play?  If you did before today you were deluding yourself, or haven't been paying attention to Blizzard for the past 2 years.  I would say no offline/line is related to this AH, but hardly cut explicitly because of it. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 01, 2011, 10:00:06 AM
Why should I care about a bunch of E-peen enabled AH?

I don't care if you do.  But you just spent 5 posts telling me that I should care about your ability to hack the game.

It's a stupid justification for anything but particularly a business decision like a AAA game design feature and yet, here I am listening to it over and over again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 01, 2011, 10:02:39 AM
Has anyone called Schild to make sure he himself hasn't flatlined over this?
Self-imposed black-out.  Though someone might have leaked this to him.  When we hear the scream we'll know.

He commented on Facebook. Not as much vitriol in the boy as there once was, all we got was a snarky W-2 comment.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 10:03:16 AM
Why should I care about a bunch of E-peen enabled AH?

I don't care if you do.  But you just spent 5 posts telling me that I should care about your ability to hack the game.

It's a stupid justification for anything but particularly a business decision like a AAA game design feature and yet, here I am listening to it over and over again.

Then you missed my point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 01, 2011, 10:05:32 AM
Ok, this doesn't bother me as much as I thought it would for a couple of reasons. One, I was concerned that Blizzard was going to be selling items directly from the shop. That's game-breaking and would cause me to not buy the game. This is just a facilitation of the players getting items from other players, which has already been going on, and Blizzard is going to standardize it. This is something I've actually been in favor of as a way to take it out of the seedy world of hacker sites and into the open.

Two, the "always online" thing doesn't bother me that much because I played online pretty much 90% of the time in D2. The point of the game was to get online and do stuff, even though you could play offline.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on August 01, 2011, 10:07:40 AM
I'll put the ETA of Activision selling items directly to the playerbase at 6 months from launch. Anyone want to go lower/higher?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 10:09:21 AM
I'll put the ETA of Activision selling items directly to the playerbase at 6 months from launch. Anyone want to go lower/higher?

I wouldn't be surprised to see them sell stuff in a D3 store, but I suspect they will keep it off their AH for PR reasons.  Expect sparkle ponies. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 01, 2011, 10:13:25 AM
I'll put the ETA of Activision selling items directly to the playerbase at 6 months from launch. Anyone want to go lower/higher?

From Launch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 01, 2011, 10:19:12 AM
I'll put the ETA of Activision selling items directly to the playerbase at 6 months from launch. Anyone want to go lower/higher?

From Launch.


That would kill the game. You can't have items being sold directly to the players and have players selling items.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 01, 2011, 10:20:32 AM
Still gonna play.  Don't really care about the SoJ to $ transformation. Definitely don't care that I have to be logged in to play a Blizzard game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 10:42:21 AM
Summarized nicely.

Oh also: https://twitter.com/#!/RunicGames/status/98047140441505792

I'll be buying both, as originally planned.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on August 01, 2011, 10:52:07 AM
I'll put the ETA of Activision selling items directly to the playerbase at 6 months from launch. Anyone want to go lower/higher?

From Launch.


That would kill the game. You can't have items being sold directly to the players and have players selling items.

How would you know since the video linked earlier states all sellers are anonymous.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DLRiley on August 01, 2011, 10:58:16 AM
I like this bitch fight over the AH. Regular RMT -> Devs sell items to players. Blizzard RMT -> Anonymous players sell items to players. Devs get cut. What will happen anyway -> Players use ebay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 01, 2011, 11:03:19 AM
Why would you give ebay a cut instead of Blizzard?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 01, 2011, 11:19:20 AM
Still gonna play.  Don't really care about the SoJ to $ transformation. Definitely don't care that I have to be logged in to play a Blizzard game.

Yep.

Now, to teach my 2.5 year old to grind out loots for daddy to sell...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 11:23:44 AM
Who plays with non-friends?

You're asking the wrong question. (The answer is lots of people though.) I would bet good money that even most of the people who *only* played with friends, played with them on closed battle.net games, not LAN connections.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 11:34:28 AM
Battle.net in 2000? LOL. I hear Gamespy was also stable. At this point, I don't really care. I'm still going to play it.  Just seems gone are the days when you buy a game, and play it your way. They should just tack "online" to the end.

I welcome our new loot grind overlords.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 01, 2011, 11:38:55 AM
This is a pretty retarded argument.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 01, 2011, 11:44:12 AM
You're asking the wrong question. (The answer is lots of people though.) I would bet good money that even most of the people who *only* played with friends, played with them on closed battle.net games, not LAN connections.
LAN or TCP/IP only.  I avoided Bnet due to not feeling the need to play on their servers, shitty network verses smooth local, the 90 day deletion policy, and an inability to edit characters (mostly for skill refunds).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 11:46:06 AM
^


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 11:51:29 AM
Yeah, the 90 day deletion policy sucked. And you can LOL all you want BW, but yes, millions of people used battle.net, even back in 2000. LAN was fine if you know, you lived with all the people you wanted to play with, or were willing to haul your PC around for random evening entertainment. I doubt that was ever a majority of the crowd though. TCP/IP was better, but I remember having some issues setting that up with some people. Battle.net worked for everyone, so we just used that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 01, 2011, 11:57:17 AM
You know what, fuck it. Most of the things I have a problem with are subjective. I bet that's true for a lot of people. If people want to trade digital goods for real money, and that makes them happy, fine. The high ideal of video game environments being a hallowed space of integrity and fairness don't apply to multiplayer games with persistent digital goods. You either profit by it or someone else does.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 11:58:38 AM
LAN was fine if you know, you lived with all the people you wanted to play with.......... TCP/IP was better

Imagine that. I never had any need, want or care for people playing on battle.net. But apparently, I now have to be on it, so I can look at the cash shop AH.


You know what, fuck it. Most of the things I have a problem with are subjective. I bet that's true for a lot of people. If people want to trade digital goods for real money, and that makes them happy, fine. The high ideal of video game environments being a hallowed space of integrity and fairness don't apply to multiplayer games with persistent digital goods. You either profit by it or someone else does.

My gripes are completely subjective as well. What I don't like is the forced participation and loss of features important to me to support a RMT AH.

Is there any reason not to allow LAN TCP/IP and no battle.net for those of us who do not care about the AH?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 12:03:14 PM
I'd guess that Blizzards move to requiring online play is because they think they can make it mandatory in Asia without any setbacks, the Western markets will take what they're given.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 01, 2011, 12:08:50 PM
I see no forced participation

Always online != Always multiplayer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 01, 2011, 12:09:29 PM
the Western markets will take what they're given.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 12:10:34 PM
I see no forced participation

Always online != Always multiplayer.

I do believe one needs a battle.net account, and must play on that network. I have never brought up single player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 12:11:19 PM
I see no forced participation

Always online != Always multiplayer.

I do believe one needs a battle.net account, and must play on that network. I have never brought up single player.

You still aren't 'participating' any more than I'm participating when I play single player SC2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DLRiley on August 01, 2011, 12:12:15 PM
Blizzard announces that they will revolutionize ARPG's by reskinning D2.
 :drill:"FUCK YEAH, ZOMBIE JESUS! FUCK YEAH, ZOMBIE JESUS" :drill:
Blizzard annouces that they will give you 5 dollars when you sell your virtual crap on BlizzardEbay.
 :ye_gods:"FUCK YOU BLIZZARD AND YOUR TRYING TO GIVE ME MONEY!" :mob:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 01, 2011, 12:14:15 PM
"Always online" means "No playing Diablo 3 on a Notebook when not at home." A prime example of when I played Diablo 2.

Really, while people may concentrate on the other issue, thats the real tragedy of this announcement.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 12:15:51 PM
I see no forced participation

Always online != Always multiplayer.

I do believe one needs a battle.net account, and must play on that network. I have never brought up single player.

You still aren't 'participating' any more than I'm participating when I play single player SC2.

I have not brought up single player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 12:16:00 PM
"Always online" means "No playing Diablo 3 on a Notebook when not at home." A prime example of when I played Diablo 2.

Really, while people may concentrate on the other issue, thats the real tragedy of this announcement.

Then play Torchlight 2.  It'll run better on a notebook too.  As I said earlier, I've planned on buying both pretty much all along.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 12:16:51 PM
I see no forced participation

Always online != Always multiplayer.

I do believe one needs a battle.net account, and must play on that network. I have never brought up single player.

You still aren't 'participating' any more than I'm participating when I play single player SC2.

I have not brought up single player.

Nobody is going to force you to let randoms into your multiplayer games either.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 12:17:54 PM
I see no forced participation

Always online != Always multiplayer.

I do believe one needs a battle.net account, and must play on that network. I have never brought up single player.

You still aren't 'participating' any more than I'm participating when I play single player SC2.

I have not brought up single player.

Nobody is going to force you to let randoms into your multiplayer games either.

He seems mainly upset that he can't use a character editor to start new characters at whatever level he wants.  I think it goes with the bigger issue of no mods.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 01, 2011, 12:18:22 PM
Quote
Then play Torchlight 2.  It'll run better on a notebook too.  As I said earlier, I've planned on buying both pretty much all along.

Thats exactly what I will do. Can I still be pissed I won't be able to buy a game I was looking forward for years, though?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 12:20:16 PM
Quote
Then play Torchlight 2.  It'll run better on a notebook too.  As I said earlier, I've planned on buying both pretty much all along.

Thats exactly what I will do. Can I still be pissed I won't be able to buy a game I was looking forward for years, though?

You can, I'm just kind of surprised that people didn't expect this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 01, 2011, 12:21:44 PM
I'm more surprised it's expected.

The times have indeed changed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 12:23:24 PM
Quote
Then play Torchlight 2.  It'll run better on a notebook too.  As I said earlier, I've planned on buying both pretty much all along.

Thats exactly what I will do. Can I still be pissed I won't be able to buy a game I was looking forward for years, though?

You can, I'm just kind of surprised that people didn't expect this.

Yeah after SC2 it is a bit surprising that anyone sees this as a surprise. Writing was on the wall.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 01, 2011, 12:25:21 PM
Did you people play another SC2 than me? Mine had an offline single player mode.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 12:26:44 PM
I'm more surprised it's expected.

The times have indeed changed.

I saw it coming the moment they said all WoW accounts were being converted to/merged with battle.net accounts.  I could have sworn we had this exact discussion somewhere on these boards.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 12:29:10 PM
Did you people play another SC2 than me? Mine had an offline single player mode.

Sure, but it was moving in that direction. Everyone's monocles popping off is more surprising to me than this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on August 01, 2011, 12:29:25 PM
Just smacks of "evil corporate overlords" to me. If they continue to make great games, I'll keep buying them but I'm not going to go out of my way to support a company that doesn't give a shit about its customers. The day they bomb a release or something similar I'm not sticking around.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 01, 2011, 12:31:53 PM
There's a way we wish things could be, and the way they actually are.

I don't think it needs to be restated that the reason the game is online-only and that there's a push towards that is to deter piracy and make sure every copy out there is a fully-paid and registered one. It's Big Brother of business in order to insure full compliance with the developer's / business's wishes. That's the future, I don't think anyone's arguing against that baseline policy.

As we become more inter-connected as a society, this becomes less of a problem. The future is always being online where-ever you are anyway, the way things are going. The people getting the shaft are the people who want to play the game in unusual or inconvenient circumstances. It may reach a point where you can authenticate a game session through 3G or something nuts like that. Who knows? But the key is being able to validate a product's existence when it is brought into existence. Isn't there a running "Strict system in case even ONE person might abuse the system" mindset in politics? Cause I see that with video games now and piracy, however rampant it is.

I am sure you can come up with an edge-case example where you'd like to play an Online-Only game, and Pardo's right, it's edge case, and I'm sure Blizzard feels bad for ya, but they're looking at the big picture. I can see the emotional / empathetic argument about how creating a system that shafts a certain segment of your customers is not a good one, but I also see creating a system that shafts a few customers to completely obliterate piracy as a good one, too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on August 01, 2011, 12:38:40 PM
There's a way we wish things could be, and the way they actually are.

I don't think it needs to be restated that the reason the game is online-only and that there's a push towards that is to deter piracy and make sure every copy out there is a fully-paid and registered one. It's Big Brother of business in order to insure full compliance with the developer's / business's wishes. That's the future, I don't think anyone's arguing against that baseline policy.

As we become more inter-connected as a society, this becomes less of a problem. The future is always being online where-ever you are anyway, the way things are going. The people getting the shaft are the people who want to play the game in unusual or inconvenient circumstances. It may reach a point where you can authenticate a game session through 3G or something nuts like that. Who knows? But the key is being able to validate a product's existence when it is brought into existence. Isn't there a running "Strict system in case even ONE person might abuse the system" mindset in politics? Cause I see that with video games now and piracy, however rampant it is.

I am sure you can come up with an edge-case example where you'd like to play an Online-Only game, and Pardo's right, it's edge case, and I'm sure Blizzard feels bad for ya, but they're looking at the big picture. I can see the emotional / empathetic argument about how creating a system that shafts a certain segment of your customers is not a good one, but I also see creating a system that shafts a few customers to completely obliterate piracy as a good one, too.

I don't think "playing without internet" is really an edge case. If your internet goes out, you're traveling, maybe your internet just sucks or any other situation that would make the internet unavailable means you can't play their game anymore. It would be different if, like you said, we had some kind of remote authentication, but we don't (to my knowledge).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 12:42:57 PM
There's a way we wish things could be, and the way they actually are.

I don't think it needs to be restated that the reason the game is online-only and that there's a push towards that is to deter piracy and make sure every copy out there is a fully-paid and registered one. It's Big Brother of business in order to insure full compliance with the developer's / business's wishes. That's the future, I don't think anyone's arguing against that baseline policy.

As we become more inter-connected as a society, this becomes less of a problem. The future is always being online where-ever you are anyway, the way things are going. The people getting the shaft are the people who want to play the game in unusual or inconvenient circumstances. It may reach a point where you can authenticate a game session through 3G or something nuts like that. Who knows? But the key is being able to validate a product's existence when it is brought into existence. Isn't there a running "Strict system in case even ONE person might abuse the system" mindset in politics? Cause I see that with video games now and piracy, however rampant it is.

I am sure you can come up with an edge-case example where you'd like to play an Online-Only game, and Pardo's right, it's edge case, and I'm sure Blizzard feels bad for ya, but they're looking at the big picture. I can see the emotional / empathetic argument about how creating a system that shafts a certain segment of your customers is not a good one, but I also see creating a system that shafts a few customers to completely obliterate piracy as a good one, too.

I don't think "playing without internet" is really an edge case. If your internet goes out, you're traveling, maybe your internet just sucks or any other situation that would make the internet unavailable means you can't play their game anymore. It would be different if, like you said, we had some kind of remote authentication, but we don't (to my knowledge).

As near as I can tell, I think Blizzard is saying yes, that is a edge case among their desired playerbase.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 12:47:18 PM
Makes me wonder if single player is also hosted.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 12:49:14 PM
Makes me wonder if single player is also hosted.

Yes, it is, from everything I've read. There's never been a functional difference between single player and multiplayer Diablo anyway, you played single player on D2 via battle.net by just putting a password on your game and not telling anyone what it was. They may dress it up a little more this time but I expect that will be how it works essentially.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 12:52:19 PM
D2 was a local host, you were client and server. Same for LAN, ETC... What I said was I wonder if even single player requires a server under this new system. I can't think of another reason to "Always be online". Other than the AH.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 12:55:56 PM
D2 was a local host, you were client and server. Same for LAN, ETC... What I said was I wonder if even single player requires a server under this new system. I can't think of another reason to "Always be online". Other than the AH.

Piracy is likely their answer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 01, 2011, 12:56:52 PM
I'll put the ETA of Activision selling items directly to the playerbase at 6 months from launch. Anyone want to go lower/higher?

From Launch.


That would kill the game. You can't have items being sold directly to the players and have players selling items.

I'll take that bet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 01:02:46 PM
It should function just like closed bnet. Any single player game would still be hosted by the server. Hopefully there won't be queues this time?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: koro on August 01, 2011, 01:10:22 PM
I was already solidly on the fence about Diablo III prior to this due to not giving the slightest toss about any of the available characters, but the double whammy of no offline (I played Diablo II almost exclusively offline singleplayer; I loathe the break-neck pace of online play) and the for-cash auction house (I'm a packrat who likes to collect stuff. Every time I saw some unique item I didn't have I'd have to wrestle with myself over whether to bank it or sell it for money) pretty much killed the last bit of interest I had.

Of course this is all moot anyway since everyone and their brother is going to buy D3 anyhow and none of us being annoyed or indignant is going to change a thing.

(http://cache.gawkerassets.com/assets/images/9/2009/11/500x_1258035395841.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 01, 2011, 01:18:43 PM
All I'm thinking is that a lot of items that would be destroyed due to trading difficulty in D2 are going to go on the RMT auction house instead.   With botters doing their part as well there is going to be a glut of such items.   So everyone will either have really good gear for cheap or Blizz is going to nerf the hell out of drop rates.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: jakonovski on August 01, 2011, 01:21:33 PM
The always online requirement is a bit baffling, because all that offline users need to do is to pirate the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kail on August 01, 2011, 01:22:38 PM
Of course this is all moot anyway since everyone and their brother is going to buy D3 anyhow and none of us being annoyed or indignant is going to change a thing.

Sigh.  Yeh, that's the most annoying part.

God damn this is getting frustrating, though.  Between Activision pulling this kind of shit, EA's irritating "Only on ORIGIN" schtick, Ubisoft's "hope you like DRM, 'cause I sure do" model, it's like I have to carry around a god damn black book to let me know if I'll be able to actually play the games I'm buying (or, more often nowadays, not buying).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 01:23:21 PM
A tangential question; how do you differentiate between a bot and a player? Apart from things like getting stuck.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 01:23:46 PM
All I'm thinking is that a lot of items that would be destroyed due to trading difficulty in D2 are going to go on the RMT auction house instead.   With botters doing their part as well there is going to be a glut of such items.   So everyone will either have really good gear for cheap or Blizz is going to nerf the hell out of drop rates.

Drop rates on the super high end stuff were always tiny anyway.  It was pretty easy to get your hands on very good but not quite top end gear in D2, I expect it will be basically the same.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 01:24:06 PM
A tangential question; how do you differentiate between a bot and a player? Apart from things like getting stuck.

You mean as a player or as Blizzard?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 01, 2011, 01:24:39 PM
All I'm thinking is that a lot of items that would be destroyed due to trading difficulty in D2 are going to go on the RMT auction house instead.   With botters doing their part as well there is going to be a glut of such items.   So everyone will either have really good gear for cheap or Blizz is going to nerf the hell out of drop rates.

Yes, thats a good point. I want them to make changes to balance the game, I could care less about who has what and I hope no tweaking comes because of this stupid AH.

Isn't there also a PvP component to Diablo 3?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 01:26:05 PM
All I'm thinking is that a lot of items that would be destroyed due to trading difficulty in D2 are going to go on the RMT auction house instead.   With botters doing their part as well there is going to be a glut of such items.   So everyone will either have really good gear for cheap or Blizz is going to nerf the hell out of drop rates.

Yes, thats a good point. I want them to make changes to balance the game, I could care less about who has what and I hope no tweaking comes because of this stupid AH.

Isn't there also a PvP component to Diablo 3?

Yes there is.  They did say however that there won't be a ladder or ratings.  I don't know if that has changed since Blizzcon last year or if it will change later.  Its an obvious potential source of content if there is any "competitive" PvP though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 01, 2011, 01:27:01 PM
There is an item sink in the form of crafting

The big long interview is at http://www.diablofans.com/

Jay Wilson also addresses PvP, how much he doesn't care about D3 being esports, and how PvP will be horribly unbalanced and he doesn't care.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 01:29:26 PM
You mean as a player or as Blizzard?

As Blizzard.

Did D2 bots become impractical with 1.10/1.11 and the random boss attributes? I can't remember for my life.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 01:31:01 PM
You mean as a player or as Blizzard?

As Blizzard.

Did D2 bots become impractical with 1.10/1.11 and the random boss attributes? I can't remember for my life.

From what I understand Bots are still pretty rampant, but I'm not sure, I haven't played D2 in a couple of years now.  I assume they will use a similar anti-cheat system to Starcraft 2.  If I remember, it works similar to VAC.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 01, 2011, 01:31:54 PM
Drop rates on the super high end stuff were always tiny anyway.  It was pretty easy to get your hands on very good but not quite top end gear in D2, I expect it will be basically the same.

Yea I'm not really talking about the super high end stuff.   That stuff was always super rare.   But you had that level of stuff that wasn't really worth an SoJ but was still way better than the average player had.   You had to play for a while to get into the SoJ economy.   Here you'll pop in your paypal and instantly have a full MF suit for 5 bucks or some such.

I'm guessing they'll have extreme level requirements on items for starters to combat some of this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: koro on August 01, 2011, 01:32:03 PM
I totally forgot about the Arena PvP thing in Diablo III. If I recall, some skills even got nerfed in D2 despite its PvP being largely informal. If the PvP stuff becomes popular enough, it's almost a guarantee Blizzard will start balancing with it in mind.

You mean as a player or as Blizzard?

As Blizzard.

Did D2 bots become impractical with 1.10/1.11 and the random boss attributes? I can't remember for my life.
Last I played D2 a couple years back bots were still pretty ubiquitous. The big farm run of Mephisto in Hell became very hard to bot due to Durance 2 being changed to be an enormous sprawling maze. Of course, it made it even more annoying to actually play normally.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 01, 2011, 01:37:09 PM
Thats because it always spawns right behind you :grin:

I think a lot of the closed players took their pvp seriously, and the patches were a labor of love. Not sure how much it applies to everyone else who is going to play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Count Nerfedalot on August 01, 2011, 01:42:53 PM
The real evil in all this seems to be overlooked by most. It's not the real money auction house or the online-only play.  Those are sad evidence of the end of the age of innocence for computer games. They may be base, money-grubbing, cold-hearted business decisions, but they are not evil or even unreasonable.

No, the true evil that all this hoopla is a smokescreen for is the final enforcement of RealID required to play, combined with their willingness and intent to mine, sell or publish anything and everything they learn about you through that to Facebook, ad agencies, collection agencies, your future employer, or anyone else willing to shell out a few pennies per data item for it.

If you buy this game, you are giving up all privacy regarding your participation in this game, for all time.  Most folks here, except for the youngest perhaps, seem at least a little leary of Facebook's profiting off your personal details.  Well Blizzard has figured out how to not only surgar coat the pill that surrenders your right to privacy for the sake of corporate profits (which you do not share in) like Facebook, but also how to get you to pay for the privilege.

Suckers



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 01:46:31 PM
The real evil in all this seems to be overlooked by most. It's not the real money auction house or the online-only play.  Those are sad evidence of the end of the age of innocence for computer games. They may be base, money-grubbing, cold-hearted business decisions, but they are not evil or even unreasonable.

No, the true evil that all this hoopla is a smokescreen for is the final enforcement of RealID required to play, combined with their willingness and intent to mine, sell or publish anything and everything they learn about you through that to Facebook, ad agencies, collection agencies, your future employer, or anyone else willing to shell out a few pennies per data item for it.

If you buy this game, you are giving up all privacy regarding your participation in this game, for all time.  Most folks here, except for the youngest perhaps, seem at least a little leary of Facebook's profiting off your personal details.  Well Blizzard has figured out how to not only surgar coat the pill that surrenders your right to privacy for the sake of corporate profits (which you do not share in) like Facebook, but also how to get you to pay for the privilege.

Suckers



Wait, what?  I'm not sure how this is worse than WoW or SC2 in this particular regard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on August 01, 2011, 01:49:25 PM
Quote from: Blizzard
RMT and no offline play! Muahaha!

(http://i38.photobucket.com/albums/e121/GrimDysart/genioaladdinwatWTFreactionface_original.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 01:50:33 PM
The real evil in all this seems to be overlooked by most. It's not the real money auction house or the online-only play.  Those are sad evidence of the end of the age of innocence for computer games. They may be base, money-grubbing, cold-hearted business decisions, but they are not evil or even unreasonable.

No, the true evil that all this hoopla is a smokescreen for is the final enforcement of RealID required to play, combined with their willingness and intent to mine, sell or publish anything and everything they learn about you through that to Facebook, ad agencies, collection agencies, your future employer, or anyone else willing to shell out a few pennies per data item for it.

If you buy this game, you are giving up all privacy regarding your participation in this game, for all time.  Most folks here, except for the youngest perhaps, seem at least a little leary of Facebook's profiting off your personal details.  Well Blizzard has figured out how to not only surgar coat the pill that surrenders your right to privacy for the sake of corporate profits (which you do not share in) like Facebook, but also how to get you to pay for the privilege.

Suckers



Does Sinij know you stole his tinfoil hat?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 01, 2011, 01:52:56 PM
Last I played D2 a couple years back bots were still pretty ubiquitous. The big farm run of Mephisto in Hell became very hard to bot due to Durance 2 being changed to be an enormous sprawling maze. Of course, it made it even more annoying to actually play normally.

This solution will not be possible in D3. If you recall they said that there won't be random dungeons so that they can do scripts & set pieces for the story.  Your first run of <endboss> will be the same as your 10,000th run.  This only makes it easier for bots.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 01:54:30 PM
Last I played D2 a couple years back bots were still pretty ubiquitous. The big farm run of Mephisto in Hell became very hard to bot due to Durance 2 being changed to be an enormous sprawling maze. Of course, it made it even more annoying to actually play normally.

This solution will not be possible in D3. If you recall they said that there won't be random dungeons so that they can do scripts & set pieces for the story.  Your first run of <endboss> will be the same as your 10,000th run.  This only makes it easier for bots.

Ehm, what? I must have missed a piece of news, because every time I've played it (Blizzcons) the dungeons have been random. The last *room* wasn't random, but that's also true of D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on August 01, 2011, 01:59:05 PM
Dungeons are random, outdoors isn't. (Although extra areas can be added in for quests like in Diablo 1).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 02:00:45 PM
Finally something worth getting upset over!  :why_so_serious:

No random maps was the single biggest problem with Titan Quest, IMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: statisticalfool on August 01, 2011, 02:03:27 PM
It's sad: I totally see offline play as not an edge case. It's definitely lowered my interest in the game.

But how many developers have to come out with "We tracked our stats for players, and found that (50%|70%|90%) were playing illegal copies" to make it mean something?

The AH/RMT thing seems like a natural extension once you make that choice to make it online only, but I have to believe the box sales is what is driving this. And you know, CoD gets away with it because they make huge bank on the console versions, and yes, I know, Blizzard is sitting on piles and piles of money, but I have a lot more sympathy for draconian copy protection for PC games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 02:06:18 PM
It's sad: I totally see offline play as not an edge case. It's definitely lowered my interest in the game.

But how many developers have to come out with "We tracked our stats for players, and found that (50%|70%|90%) were playing illegal copies" to make it mean something?

The AH/RMT thing seems like a natural extension once you make that choice to make it online only, but I have to believe the box sales is what is driving this. And you know, CoD gets away with it because they make huge bank on the console versions, and yes, I know, Blizzard is sitting on piles and piles of money, but I have a lot more sympathy for draconian copy protection for PC games.

The barrier for playing Diablo 3 is going to be effectively the same as posting on f13. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on August 01, 2011, 02:30:45 PM
Didn't know Bobby Kotick ran f13.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on August 01, 2011, 02:58:45 PM
All I'm thinking is that a lot of items that would be destroyed due to trading difficulty in D2 are going to go on the RMT auction house instead.   With botters doing their part as well there is going to be a glut of such items.   So everyone will either have really good gear for cheap or Blizz is going to nerf the hell out of drop rates.

/thread

This will end up making the game worse for a feature we didn't really need.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on August 01, 2011, 03:10:18 PM
D2 was a local host, you were client and server. Same for LAN, ETC... What I said was I wonder if even single player requires a server under this new system. I can't think of another reason to "Always be online". Other than the AH.

If you support a real money AH and single player characters are functionally no different than bnet characters, you have to force online to validate that the items aren't being magicked into existence.

The alternative would be single player only characters and multi only characters, and they seem to want to blur that line a bit. But at the expense of the assumption of network connectivity.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 01, 2011, 03:18:38 PM
but I also see creating a system that shafts a few customers to completely obliterate piracy as a good one, too.

~~~~~~~~~~Diablo 3 account keys for sale! 10 for $15! Best prices on the internet! www.priacyaintgoinnowhere.com.~~~~~~~~~~~~


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: koro on August 01, 2011, 03:32:52 PM
It's sad: I totally see offline play as not an edge case. It's definitely lowered my interest in the game.

But how many developers have to come out with "We tracked our stats for players, and found that (50%|70%|90%) were playing illegal copies" to make it mean something?

The AH/RMT thing seems like a natural extension once you make that choice to make it online only, but I have to believe the box sales is what is driving this. And you know, CoD gets away with it because they make huge bank on the console versions, and yes, I know, Blizzard is sitting on piles and piles of money, but I have a lot more sympathy for draconian copy protection for PC games.
I only skimmed the interviews, but was "x% of players were using illegal copies" really a thing that was said? Because if so, I find it quite difficult to believe. The Diablo Battle Chest is still in print after 10+ years and continues to retail for $30 new, which suggests to me that the thing still sells and is regularly stocked on store shelves, which I wouldn't imagine would be the case if the piracy rate for it was significant.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 01, 2011, 05:13:21 PM
No, the true evil that all this hoopla is a smokescreen for is the final enforcement of RealID required to play, combined with their willingness and intent to mine, sell or publish anything and everything they learn about you through that to Facebook, ad agencies, collection agencies, your future employer, or anyone else willing to shell out a few pennies per data item for it.

How is this any different from any other online service you entered credit card and billing information for?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 05:32:22 PM
No, the true evil that all this hoopla is a smokescreen for is the final enforcement of RealID required to play, combined with their willingness and intent to mine, sell or publish anything and everything they learn about you through that to Facebook, ad agencies, collection agencies, your future employer, or anyone else willing to shell out a few pennies per data item for it.

How is this any different from any other online service you entered credit card and billing information for?

Its different because the optional real money AH is one of the signs of the apocalypse.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ginaz on August 01, 2011, 05:45:22 PM
This is an anti-piracy move, pure and simple.  The problem is that those that were going to pirate the game will do it anyway.  SC2 was pirated the day (before even?) it came out.  All shit like this does is make it harder for your paying customers to play the game and piss them off.  Looks like I won't be buying D3 for the same reason I don't buy Ubi Soft games anymore.  Fuck. :argh:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on August 01, 2011, 05:52:10 PM
It's hard for me to be too outraged over charging for D3 when I fork over dough for World of Tanks special ammo and LOTRO goodies.
 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 01, 2011, 06:36:50 PM
I'm sure there will be an element of real info sharing. I'm planning to make sure they have an email I keep specifically for spammers. It seems quite likely to me that they will offer to improve our game experience by connecting us with friends.

As for involuntary identity sharing I see no evidence that this will be the case, in fact they've taken pains to assure us that players using the AH will be anonymous. How did you leap from using the AH anonymously to axe murderers will know where my kids go to school?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 01, 2011, 06:56:59 PM
I wonder how much they deal with stolen equipment sold on 3rd party websites. My guess is enough to make this worth doing.

I see this as an enforcement method and not a money grab.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on August 01, 2011, 07:30:59 PM
I have no idea why you people are whinging so much.

Who the fuck cares if there is a $ AH? It's just their way of getting the jump on RMT that would have happened regardless...

The game will suck because the people making it will retard it up like they did with SC2 (which has nothing going for it outside of competitive multiplayer), not because of an auction house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 07:34:26 PM
I have no idea why you people are whinging so much.

Who the fuck cares if there is a $ AH? It's just their way of getting the jump on RMT that would have happened regardless...

The game will suck because the people making it will retard it up like they did with SC2 (which has nothing going for it outside of competitive multiplayer), not because of an auction house.

Starcraft 2 is pretty much better than SC in every regard except for possibly the competitive multiplayer, ironically enough.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on August 01, 2011, 07:43:36 PM
I have no idea why you people are whinging so much.

Who the fuck cares if there is a $ AH? It's just their way of getting the jump on RMT that would have happened regardless...

The game will suck because the people making it will retard it up like they did with SC2 (which has nothing going for it outside of competitive multiplayer), not because of an auction house.

Starcraft 2 is pretty much better than SC in every regard except for possibly the competitive multiplayer, ironically enough.

Completely disagree. You might be right about the multiplayer. I got bored of it very quickly, though I put that down to my lifestyle these days.

Perhaps it is worse in every single way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on August 01, 2011, 07:54:12 PM
Starcraft 2 is pretty much better than SC in every regard except for possibly the competitive multiplayer, ironically enough.

I thought the mod community was also kind of fucked over by the way Blizzard filters custom maps so that new maps are practically impossible to discover, the size limit, and the "Activision owns any ideas you come up with" EULA that would have lead to DOTA being a Blizzard trademark if the mod had been created today.

The only thing that actually felt improved was the campaign, which I really enjoyed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on August 01, 2011, 08:01:53 PM
So, on the Diablo 3 front; am I correct in understanding that if I buy this game from a shop, take it home and install it, and then don't have access to the interbutts, I will not be able to play the game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on August 01, 2011, 08:02:33 PM
So, on the Diablo 3 front; am I correct in understanding that if I buy this game from a shop, take it home and install it, and then don't have access to the interbutts, I will not be able to play the game?

This would be a good assumption.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 01, 2011, 08:23:05 PM
Starcraft 2 is pretty much better than SC in every regard except for possibly the competitive multiplayer, ironically enough.

I thought the mod community was also kind of fucked over by the way Blizzard filters custom maps so that new maps are practically impossible to discover, the size limit, and the "Activision owns any ideas you come up with" EULA that would have lead to DOTA being a Blizzard trademark if the mod had been created today.

The only thing that actually felt improved was the campaign, which I really enjoyed.


There are a lot of solid custom games in Sc2.  The problem is that most people went from having a well matured modding community in SC1 and WC3 to a SC2 system that people didn't figure out right away.  It took comparatively long to get a lot of the standard stuff up and running I think.  Also I think in HotS they are making it more mod friendly, allowing users to sell their own mods.

Anyway, I still think that SC2 is pretty much across the board better, and the though I said Sc1 competitive was better, its likely that by the time all in said and done SC2 will rule that arena too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 10:37:30 PM
I am relatively certain DOTA is the entire reason *for* that rule.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 01, 2011, 10:49:50 PM
I wonder how much they deal with stolen equipment sold on 3rd party websites.

I'm curious how they will handle this.    Officially sanctioning RMT means the potential cash to be made will be much larger.  Hacking accounts for items is going to be huge.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on August 01, 2011, 10:53:45 PM
I'm surprised they don't allow mods for D3.  Just segregate your players away from unmodded or differently modded games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 01, 2011, 10:57:54 PM
Except that arena play isn't the heart of Diablo. Not even a little bit. PvP is just a tacked-on shit and never the main premise of the game.

Newsflash: Diablo is about killing shit and watch loot pop out. ID scroll - scuffle. Happy? No? Kill MOAR!

I don't see a problem here. I'm not the obsessive type who searches for the ultimate set items or perfect build item just to blaze till level 99...then farm for chipped skulls to do..whatever the fuck they're supposed to do in that Horadric Cube. So yeah, bring on real cash for me to cash out my items if I get bored. As long they kept soul-bound system the fuck away from this game, I'm all ears.

It's good news. I'd sell away some loot for real cash, and use the money for something else...as long games created can be made password locked, I can just take my sweet time with my pals to have dungeon romps online. Tears of arena are worthless to me. Diablo isn't a competitive game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 01, 2011, 10:58:27 PM
I wonder how much they deal with stolen equipment sold on 3rd party websites.
I'm curious how they will handle this.

"Did you use one of our Authenticators? You didn't? Sorry, we can't help you then."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 01, 2011, 11:09:58 PM
I wonder how much they deal with stolen equipment sold on 3rd party websites.
I'm curious how they will handle this.

"Did you use one of our Authenticators? You didn't? Sorry, we can't help you then."

That's not how they do it for the other games, why would it be different for this one?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 01, 2011, 11:58:02 PM
Because oh my god the world is ending.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 01, 2011, 11:58:22 PM
Because Activision and Real Money are involved?

Its not like they did have Real Money Auction Houses for other games either, so it already is different for this one.

And thats not even evil of them (compared to the other stuff). If I provide added security to my customers so that they don't have to rely on their weak passwords and they then get hacked, its their own fault for not using the heightened security I provide for them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 02, 2011, 03:56:41 AM
So, on the Diablo 3 front; am I correct in understanding that if I buy this game from a shop, take it home and install it, and then don't have access to the interbutts, I will not be able to play the game?

Hey, poor and rural people can't afford machines to run D3 so why should we care about their lack of an always-on 'net connection.

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 02, 2011, 06:02:02 AM
Correction:  Rural people with no internet can't generate free income.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: statisticalfool on August 02, 2011, 07:24:58 AM
The barrier for playing Diablo 3 is going to be effectively the same as posting on f13. 

I feel like a lot of my mindless "killing stuff for loot" gaming (right now: Dungeon Crawl Stone Soup) comes on bus rides and in airports and in other places where fast internet is tricky. I'm not saying OMG the world is ending I'll never play Diablo 3. Just that it's more than an edge case.*

 * If it's just a heartbeat, and single player games don't depend on internet speed, then it's actually a lot easier, as crappy internet/tethering is a lot easier to do.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Khaldun on August 02, 2011, 07:35:32 AM
I have to say that it's hard to understand why this is going to be legal but online slot machines or online poker aren't. Depending on what kinds of money somebody who plays 6 hours a day can make, I wouldn't be too surprised if some legislators and some gambling-industry folks start to see it the same way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 02, 2011, 07:47:23 AM
I have to say that it's hard to understand why this is going to be legal but online slot machines or online poker aren't. Depending on what kinds of money somebody who plays 6 hours a day can make, I wouldn't be too surprised if some legislators and some gambling-industry folks start to see it the same way.


I'm not going to sell things in this game for embarrassment of having to claim the income.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: DLRiley on August 02, 2011, 08:14:24 AM
I would prefer Valve be my evil overlord/employer but Blizzard works just fine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 02, 2011, 08:25:21 AM
I have to say that it's hard to understand why this is going to be legal but online slot machines or online poker aren't.

That's even more true for a lot of the F2P games.   The big ticket items in many of those games is just a box with a random possibly extremely valuable reward.   It's underage gambling plain and simple.   Even worse (or better from their point of view) there is no regulator to watch the odds.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: statisticalfool on August 02, 2011, 09:00:30 AM
*double posting for stupidity*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 02, 2011, 12:04:46 PM
I have to say that it's hard to understand why this is going to be legal but online slot machines or online poker aren't. Depending on what kinds of money somebody who plays 6 hours a day can make, I wouldn't be too surprised if some legislators and some gambling-industry folks start to see it the same way.


The existence of a secondary market for goods, virtual or not, does not make the process of obtaining them gambling in a legal sense. If it did, CCGs and CMGs would need to be regulated as gambling, among other things.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 02, 2011, 12:12:24 PM
I have to say that it's hard to understand why this is going to be legal but online slot machines or online poker aren't. Depending on what kinds of money somebody who plays 6 hours a day can make, I wouldn't be too surprised if some legislators and some gambling-industry folks start to see it the same way.

It's because the LARP industry doesn't employ lobbyists.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 02, 2011, 12:19:00 PM
So, I hear Torchlight 2 has a feature that allows you to play the game using 0s and 1s stored on your own PC's hard drive. True Story.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on August 02, 2011, 12:33:26 PM
Dear Blizzard. It has been over three years since you announced D3, stop cock teasing us and tell us WHEN DO WE GET TO FUCKING PLAY?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 02, 2011, 02:33:48 PM
Dear Blizzard. It has been over three years since you announced D3, stop cock teasing us and tell us WHEN DO WE GET TO FUCKING PLAY?

Survey sez....Q4 2011


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 02, 2011, 02:36:09 PM
I'm still saying Q2 2012.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 02, 2011, 02:46:08 PM
I think Q4 2011 is within range.  SC2 was released about 5 months after beta started, but that was with a TON of balancing done.  I think Diablo 3 is going to need significantly less tweaking.  If beta starts this month or next, a holiday release seems realistic to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mazakiel on August 02, 2011, 04:14:34 PM
Which would be around the release date of SWTOR.  Color me shocked. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 02, 2011, 04:57:24 PM
I'm still saying Q2 2012.

I'd agree.  I expect Beta to be this year's big Blizzcon announcement since they hyped the cash shop thing for Aug1.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Evildrider on August 02, 2011, 04:57:57 PM
Ya I'm pretty sure within 48 hours of SWTOR's launch date Blizzard will release D3's date.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 02, 2011, 05:18:16 PM
I'm still saying Q2 2012.

I'd agree.  I expect Beta to be this year's big Blizzcon announcement since they hyped the cash shop thing for Aug1.

There is no way they are going to wait until the end of October to announce the beta.  Maybe the release date.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 02, 2011, 05:25:02 PM
How many times over the years do people have to say "there's no way Blizzard will take this long to do <X>" before we all learn to stop saying such things?  :-P


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 02, 2011, 05:35:14 PM
How many times over the years do people have to say "there's no way Blizzard will take this long to do <X>" before we all learn to stop saying such things?  :-P

Well, there is a way, but I still think we will see it before calendar year's end.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 02, 2011, 10:37:46 PM
Bah, the hype never dies and WOW is still printing money. There's no pressure to release now.
I'll wait...there's no hunger for Diablo dungeon stomping now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 03, 2011, 01:29:20 AM
There are some things I don't understand.

I've seen various people stating that the always online requirement is necessary to control duping and several others saying it has no effect. I can kinda see how if each item has a unique serial number stored server side that might help control it. But I honestly don't know whether it helps or not.

I also don't understand what the advantage is of not letting people dick about with it offline on accounts that will never ever attach to the online community. Could someone explain what the technical reason for this is? Is it perhaps to discourage people from doing things with the program to discover vulnerabilities (like repeatedly crashing it)?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ajax34i on August 03, 2011, 02:54:22 AM
Accounts that "will never ever attach to online" have a tendency to change their minds, and it's easier to enforce a simple absolute rule (no dicking around!) than to have a list of what's allowed and what's not.

What I'm bewildered about is how exactly they expect to secure a non-thin client.  I mean, the whole thing is on our hard drives, right?  This is not an MMO.  Or maybe it is; maybe it asks the server for loot every time something dies.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 03, 2011, 03:27:24 AM
I think that must be it, Ajax, they can't possibly control duping if everything is clientside. I duped in D2 by mistake a couple of times when I crashed while muling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 03, 2011, 03:27:47 AM
  Or maybe it is; maybe it asks the server for loot every time something dies.

That's how D2 worked.   Closed.net was an MMO for all intents and purposes.   The only reason it had stuff like duping was they didn't use professional practices to proof it against such things.   Same deal as UO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on August 03, 2011, 05:36:30 AM
Chart says Q4 2011.  Chart has not been wrong yet.  Have faith in chart.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on August 03, 2011, 05:53:33 AM
What I'm bewildered about is how exactly they expect to secure a non-thin client.  I mean, the whole thing is on our hard drives, right?  This is not an MMO.  Or maybe it is; maybe it asks the server for loot every time something dies.

It could essentially be a thin client, where you are always playing on a server.  It just hides the the MMO-ness and makes you think your playing locally.  This would probably be ideal because they could do things like GW does, where they update the game and it streams the changes to you, and gives them a lot more flexibility.

This also makes it extremely hard to crack for offline play, as you'd have to emulate the server.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 03, 2011, 06:18:46 AM
I'm going with this Holiday session.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 03, 2011, 07:03:07 AM
I also don't understand what the advantage is of not letting people dick about with it offline on accounts that will never ever attach to the online community. Could someone explain what the technical reason for this is?

There isn't a technical reason just a business one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 03, 2011, 07:39:54 AM
What I'm bewildered about is how exactly they expect to secure a non-thin client.  I mean, the whole thing is on our hard drives, right?  This is not an MMO.  Or maybe it is; maybe it asks the server for loot every time something dies.

It could essentially be a thin client, where you are always playing on a server.  It just hides the the MMO-ness and makes you think your playing locally.  This would probably be ideal because they could do things like GW does, where they update the game and it streams the changes to you, and gives them a lot more flexibility.

This also makes it extremely hard to crack for offline play, as you'd have to emulate the server.

Character data is likely stored server side along with the B.net info. So all the content is there but the other part of it is online.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 03, 2011, 07:46:47 AM
I'm going with this Holiday session.

I'd be surprised if it launched outside of November this year.  I think they're getting ready to pull the lid off, and the beta sounds like it's only part of the first Act. 

I also think they're waiting to see when SWTOR launches, as that's their biggest direct competition.  I'll buy D3 over SWTOR at first, if they launch within a few weeks/months of each other.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 03, 2011, 07:52:36 AM
I'm going to guess this wont have much of a beta. Its likely been in development to long to need one if they have been using testing firms.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kaid on August 03, 2011, 08:20:19 AM
I'm going to guess this wont have much of a beta. Its likely been in development to long to need one if they have been using testing firms.

From the sounds of it the beta is just a demo kinda like the old diablo demo it contains the first 8 levels. So ya I doubt it will need or be given that much time in beta likely just enough time to stress test the battle.net integration part of it .


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on August 03, 2011, 08:30:28 AM
I'm concerned about the lack of attribute points and flexible/abuseable/fuck-upable skill trees.  One of my favorite things about DII was the fact that unexpected but viable character builds were possible - e.g. melee sorceresses and singer barbs.  Builds like that are very dependent on non-traditional attribute and skill point expenditures (and gear).   I don't see how that will be possible with the new homogenized character system.  I understand the "we don't want players who don't spend 10 hours at theamazonbasin/diabloii.net/wherever to mess up their characters and get mad" point.  But respec fixes all that.

I have no problem with the real currency AH as long as Blizzard sticks to its word and doesn't sell items directly.  No offline play doesn't affect me, but it sure sucks for people who play without reliable Internet access all the time or who like playing mods.  Seems like a heavy-handed anti-piracy measure.

The fact that they still refuse to allow aliases in the realid system is conclusive proof that everyone associated with Blizzard deserves a lonely and painful death.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 03, 2011, 09:11:11 AM
I'm concerned about the lack of attribute points and flexible/abuseable/fuck-upable skill trees.  One of my favorite things about DII was the fact that unexpected but viable character builds were possible - e.g. melee sorceresses and singer barbs.  Builds like that are very dependent on non-traditional attribute and skill point expenditures (and gear).   I don't see how that will be possible with the new homogenized character system.  I understand the "we don't want players who don't spend 10 hours at theamazonbasin/diabloii.net/wherever to mess up their characters and get mad" point.  But respec fixes all that.

Read the second paragraph.

Quote from: http://kotaku.com/5825582/diablo-iii
Blizzard has done away with the talent trees and skill points of games past, giving players new active and passive skills every level or so. Players may only employ a set number of skills at a time, up to a maximum of six active skills and up to three passive skills. They can be swapped in and out at any time, opening up the option for experimentation and flexibility. In the beta version I played, I had the option to use just two active skills at once. After reaching level 10, I had unlocked one more active skill and the ability to use a passive skill.

Those skills can be complemented with Runes, special stones that can be socketed into a skill to boost or alter its abilities. Blizzard illustrated this by designing a "Melee Wizard," changing the fragile Wizard class—which typically keeps enemies at arm's length—into a deadly close-range build. Into the Wizard's Spectral Blade skill was socketed a rune that added a healing attribute to each hand-to-hand attack. The Diamond Skin defense skill was boosted by reflecting damage back at the Wizard's attacker. Frost Nova, a freezing area of effect skill, was runed to create a chilling cloud that damaged enemies over time. Explosive Blast, also socketed with a rune, turned a fiery explosion spell into an instant killer. Arcane Orb, normally a projectile attack, was altered by a rune that caused those projectiles to orbit the Wizard, making it even deadlier up close.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 03, 2011, 09:15:53 AM
The fact that they still refuse to allow aliases in the realid system is conclusive proof that everyone associated with Blizzard deserves a lonely and painful death.

Nothing wrong with that statement. No sir.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on August 03, 2011, 09:29:03 AM
Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!

In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.

When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.

If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.

So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on August 03, 2011, 10:29:04 AM
Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!

In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.

When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.

If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.

So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.


Moral of story is moral of Facebook/social networking: Trust your friends/family, ignore everyone else.

I thought this was common knowledge?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on August 03, 2011, 10:46:36 AM
No, the moral of the story is that "RealID" would be a better tool if you could use aliases.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on August 03, 2011, 11:40:00 AM
Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!

In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.

When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.

If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.

So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.


Moral of the story:you've been cybering a dude.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 03, 2011, 11:49:23 AM
Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!

I was more referring El Gallo's uncomplicated, immature assessment of what should become of everyone at Blizzard for actions of a section of the company, but I can see how I wasn't being very specific about that.

The preservation of anonymity online is a complicated issue rife with subjective arguments that seems to ignore the responsibility of the individual to protect themselves and take into account the effects of their actions... within reason.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kitsune on August 03, 2011, 11:50:44 AM
If Diablo turns out to have sketchy user and online policies attached to it, I'll simply not buy it.  Torchlight 2 is coming too, and that's quite able to scratch my dungeon/loot itch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on August 03, 2011, 12:17:32 PM
I'm concerned about the lack of attribute points and flexible/abuseable/fuck-upable skill trees.  One of my favorite things about DII was the fact that unexpected but viable character builds were possible - e.g. melee sorceresses and singer barbs.  Builds like that are very dependent on non-traditional attribute and skill point expenditures (and gear).   I don't see how that will be possible with the new homogenized character system.  I understand the "we don't want players who don't spend 10 hours at theamazonbasin/diabloii.net/wherever to mess up their characters and get mad" point.  But respec fixes all that.

Read the second paragraph.

Thanks, that makes me feel quite a bit better. 

Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!

I was more referring El Gallo's uncomplicated, immature assessment of what should become of everyone at Blizzard for actions of a section of the company, but I can see how I wasn't being very specific about that.

:serious business:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 03, 2011, 12:31:50 PM
The preservation of anonymity online is a complicated issue rife with subjective arguments that seems to ignore the responsibility of the individual to protect themselves and take into account the effects of their actions... within reason.

The argument tilts heavily when the only option to protect yourself is not to play. This isn't fucking WAR GAMES.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 03, 2011, 12:33:31 PM
I thought they dropped the whole RealID needs your real name stuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on August 03, 2011, 12:46:54 PM
I thought they dropped the whole RealID needs your real name stuff.

They dropped having to use RealID on the forums. As far as I know RealID is still your name.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 03, 2011, 12:47:21 PM
I thought they dropped the whole RealID needs your real name stuff.

No, they dropped the RealID posts your real name to the forum.  It still uses your "Real Name" (it's actually whoever is on the billing info) to find people and when you friend/ follow them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on August 03, 2011, 02:26:19 PM
Here's why Real ID is stupid for not allowing aliasing. Warning: anecdote ahead!

In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.

When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.

If aliasing were allowed in RealID, not only could I set a default alias for myself, but I could also have referred to Toon_Name as Toon_Name, instead of RL_Boyfriend_Name.

So between that, the security hole that was rumored to exist, and my general discomfort with having internet strangers learn my real name, I shut off RealID shortly thereafter. Here endeth the anecdote.


Moral of the story:you've been cybering a dude.

Hey man, I tried to keep you out of it by using an alias. But if you're determined to out yourself, I can't stop you. Big boy ;)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 03, 2011, 02:37:10 PM
I thought they dropped the whole RealID needs your real name stuff.

No, they dropped the RealID posts your real name to the forum.  It still uses your "Real Name" (it's actually whoever is on the billing info) to find people and when you friend/ follow them.

I don't get this.  Why don't they just assign everyone a unique ID number and then allow that to be the 'RealID' it would serve the exact same purpose (broad accountability) but hide the identity of the person on the other end.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on August 03, 2011, 02:41:04 PM
Because Blizzard has always been known for scrapping bad ideas when they prove to not work.






 :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on August 03, 2011, 03:03:53 PM
Um, I know that's snarky and all, and there are some really big stand outs (meeting stones etc.), but overall Blizzard as a company has scrapped more ideas than other games companies have total.

It's one of the things they are famous for - if something doesn't measure up, it gets scrapped no matter how far along or how much has been invested. Lord of the Clans, Ghost, a *ton* of stuff in WoW etc. Yes, they have left some reallyannoying stuff in the game, but to call them a company wedded to their ideas is ignoring the reality of everything they have done.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 03, 2011, 03:09:30 PM
Who gives a fuck ?  They're now a company wedded to Activision.

It's by, Gents.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 03, 2011, 03:10:17 PM
In WoW, I have a gaming buddy, whom I will refer to as Toon_Name going forward, so as to protect the innocent. Toon_Name is a girl irl, which is only pertinent in a way that will be illustrated shortly. I don't even know her RL name, I just think of her as Toon_Name.

When RealID came to WoW, I toyed with it for a brief time, before shutting it off on my account. During that brief time, I invited Toon_Name, among others, to be Real ID buddies. She agreed, and I got to learn what her boyfriend's RL name is, because that's the name on her WoW account. This is the flaw. Lots of people have a partner/spouse, or a relative, as the name on their account. So the "Real" in RealID is already out the window.

Yeah, I have a RealID friend whose account is under her husband's name. I would be really irritated by it if I were the husband, to be honest. Deciding I like someone enough to give my name out to them is one thing, deciding to give out my spouse's (because I gotta) is an extra level of bleh.

RealID is not implemented very well, basically.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 03, 2011, 03:48:15 PM
I thought they dropped the whole RealID needs your real name stuff.

No, they dropped the RealID posts your real name to the forum.  It still uses your "Real Name" (it's actually whoever is on the billing info) to find people and when you friend/ follow them.

I don't get this.  Why don't they just assign everyone a unique ID number and then allow that to be the 'RealID' it would serve the exact same purpose (broad accountability) but hide the identity of the person on the other end.

I'll speculate it's the same reason they think using your e-mail address as your main login is a brilliant idea.  It saves on database space in the marketing server by eliminating two whole fields!   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 03, 2011, 04:01:57 PM
So owners of the account (accounts which must be registered to a single individual for what I assume are very good and legal reasons) have other people use the account. These other people, be it friends, family, children, etc, do things on the account  the owner might be upset about or hold responsibility for or otherwise see repercussions that affect the owner, not the person playing. And that's why we should change the system.

OK.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 03, 2011, 04:53:53 PM
I'd been assuming that I'd never tell Blizzard the truth about my name ever again but I've realised something.

If my Blizzard account with real money in it is registered to Mr Ronald Reagan but my paypal accounts is registered to John Smith it might be hard to get my money out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 03, 2011, 04:55:39 PM
I also don't understand what the advantage is of not letting people dick about with it offline on accounts that will never ever attach to the online community. Could someone explain what the technical reason for this is?

There isn't a technical reason just a business one.

Do you mean I don't understand the tech stuff but I think Kotick is Satan or do you mean I do understand the tech stuff and there's a valid reason why server side unique item IDs are not effective in combating item fraud (which I'd love to hear)?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 03, 2011, 04:59:28 PM
No, he means that Blizzard wants to insure that everyone who plays the game paid for it. Anti-piracy is a business reason. Allowing people to play the game, even if it's single player, without an online authentication creates the scenario for piracy to occur, and that's the direction the industry wants to go.

It's not about the technical obstacles or the effect "single player" has on the multiplayer economy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on August 03, 2011, 05:21:48 PM
Um, I know that's snarky and all, and there are some really big stand outs (meeting stones etc.), but overall Blizzard as a company has scrapped more ideas than other games companies have total.

It's one of the things they are famous for - if something doesn't measure up, it gets scrapped no matter how far along or how much has been invested. Lord of the Clans, Ghost, a *ton* of stuff in WoW etc. Yes, they have left some reallyannoying stuff in the game, but to call them a company wedded to their ideas is ignoring the reality of everything they have done.

Not really. The only examples you raise are things that never made it public (which makes it much easier to scrap) or stuff in WoW that was dictated by their players raising the issues constantly - players that pay the a heap of money. And only then after a long long time, even with the most patently stupid ideas.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 03, 2011, 07:15:32 PM
No, he means that Blizzard wants to insure that everyone who plays the game paid for it. Anti-piracy is a business reason. Allowing people to play the game, even if it's single player, without an online authentication creates the scenario for piracy to occur, and that's the direction the industry wants to go.

It's not about the technical obstacles or the effect "single player" has on the multiplayer economy.

I understand that it makes piracy harder. That does not mean it does not also have other effects. All I'm looking for is a clear technical answer on if the server side ID thing helps combat duping and similar behaviours or not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on August 03, 2011, 07:20:39 PM
There is no such thing as duping because D3 for all intents and purposes in an mmo.  Look will be handled server side, characters will be stored server side, even mobs will most likely be generated server side.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 03, 2011, 07:22:31 PM
And there are never, EVER been duping exploits in MMOs.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on August 03, 2011, 08:02:21 PM
And there are never, EVER been duping exploits in MMOs.  :oh_i_see:

Recently?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 03, 2011, 08:17:18 PM
No, he means that Blizzard wants to insure that everyone who plays the game paid for it. Anti-piracy is a business reason. Allowing people to play the game, even if it's single player, without an online authentication creates the scenario for piracy to occur, and that's the direction the industry wants to go.
The game will be cracked before it's even on shelves.  A server emulator will be developed within a month.  A fully functional, possibly better than Blizzard's, server emulator will be out within six.

I even suspect they know this, and while it may prevent some casual piracy, the economics of gold farmers making them rich is still the primary motivation.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 03, 2011, 08:42:43 PM
And there are never, EVER been duping exploits in MMOs.  :oh_i_see:

Recently?
As recently as EQ2 and WoW at least.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 03, 2011, 11:39:56 PM
My understanding regarding WoW was that there was some duping until they registered unique server side item IDs then that more or less stopped it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 04, 2011, 12:38:45 AM
And there are never, EVER been duping exploits in MMOs.  :oh_i_see:

Duping is by and large a solved problem though.   It's something banks have been spending a great deal of money on for decades.   Earlier MMO's had duping mostly because they didn't put any serious effort into using safe coding practices.  For Blizzard that's going to be old hat by now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on August 04, 2011, 04:54:34 AM
And there are never, EVER been duping exploits in MMOs.  :oh_i_see:

Duping is by and large a solved problem though.   It's something banks have been spending a great deal of money on for decades.   Earlier MMO's had duping mostly because they didn't put any serious effort into using safe coding practices.  For Blizzard that's going to be old hat by now.


Last big duping I remember from wow was right before TBC came out. Not sure of the details but someone figured a way to create gold and started buying up the entire AH, others figured out this and started posting stacks of cloth for insane buyouts. Took blizz a day or so to bring the server down and roll back what they could, It was so widespread that they didn't catch it all however.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on August 04, 2011, 05:20:00 AM
The game will be cracked before it's even on shelves.  A server emulator will be developed within a month.  A fully functional, possibly better than Blizzard's, server emulator will be out within six.

I even suspect they know this, and while it may prevent some casual piracy, the economics of gold farmers making them rich is still the primary motivation.

I think you under-estimate the requirements to make a server emulator.  It's not exactly easy, and much more than a month's work.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 04, 2011, 05:31:35 AM
Anyway, once in a while duping hacks that are [relatively] quickly found and removed aren't actually an issue.  Even in the real world counterfeiting doesn't do much to impact the economy.
 
The often mentioned massive PC piracy rates are actually an issue and 'always on' accounts pretty much solve that problem.  It's one of the major reasons that the only real money spent in the PC gaming area is for MMO's.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 04, 2011, 06:33:14 AM
Only if the game data is on the servers. Otherwise the always on part will just be cracked out faster than you can say "Assassins Creed 2".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 04, 2011, 06:52:03 AM
And a good deal of the raw data has to be on the clients' computers.  The servers will provide sanity checking, but that's a lot of data to be sending back and forth if nothing is built into the client.

If not, then someone just has to intercept the data stream.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on August 04, 2011, 07:56:02 AM
And a good deal of the raw data has to be on the clients' computers.  The servers will provide sanity checking, but that's a lot of data to be sending back and forth if nothing is built into the client.

If not, then someone just has to intercept the data stream.

It's not a lot of data to be sending back, every MMO sends this amount of data back and forth (including Hellgate and Guild Wars). 

Creating an emulation server is a lot harder than just intercepting the data stream (which is most likely encrypted anyways for user/password purposes).  Just because I see my client say "I'm here I want to loot this chest" and the server responds with "Ok here's your loot" doesn't mean you can automatically understand how to code the server to know how to determine if you can interact with the chest, if there are any special properties or triggers set on the chest, how to determine what loot is in there, etc...  It's extremely complicated to code the server code, and that's where all of Blizzard's gameplay code is going to be.  People creating server emulators have to come up with an architecture that can allow them to process gameplay actions.

It took a good year+ for DAOC server emulators to become usable, and the Wow server emulators took a long time as well.  Also remember, Blizzard has successfully litigated against the creators of that Battle.Net emulator that people used to play D2 outside of Blizzard's servers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on August 04, 2011, 02:39:33 PM
Blizzard scoffs at your misfortune that you must be online to play offline. (http://multiplayerblog.mtv.com/2011/08/04/blizzard-vp-surprised-over-fan-reaction-to-diablo-3-online-requirements/)  States that DRM isn't why...they're trying to do the community a solid by not having you 'start over' when you go from off-line to online play a la D1 and D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on August 04, 2011, 03:08:55 PM
How can they offer a more "stable, connected, safer" experience online instead of offline?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 04, 2011, 03:09:29 PM
Blizzard scoffs at your misfortune that you must be online to play offline. (http://multiplayerblog.mtv.com/2011/08/04/blizzard-vp-surprised-over-fan-reaction-to-diablo-3-online-requirements/)  States that DRM isn't why...they're trying to do the community a solid by not having you 'start over' when you go from off-line to online play a la D1 and D2.

Yeah, clearly bullshit.

Edit: http://www.youtube.com/watch?v=DDYjljdje-g&feature=relmfu


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on August 04, 2011, 03:24:31 PM
Edit: http://www.youtube.com/watch?v=DDYjljdje-g&feature=relmfu

OMG...to the useless video threat with you!   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 04, 2011, 03:49:50 PM
Something actually useful to talk about:

Bashiok explains skill point removal -

Quote
To support combat depth, skills need to have different roles. Here is a very simple example:
Magic Missile deals 15 damage to a single enemy
Arcane Orb deals area of effect damage for 10 damage each
With these two skills we’re beginning to develop some combat depth for the player. Use Magic Missile when you’re facing one enemy, use Arcane Orb when you’re facing multiple enemies. But you may also want to use Magic Missile if one enemy is a “high priority target” in a group, and you want it to die quickly. In this simplified example players can still defeat a horde of enemies by casting Magic Missile multiple times, or they could defeat a single large enemy by casting Arcane Orb multiple times, but that wouldn’t be as efficient as a player who uses the right skill for the right situation.

Ok so that basic layout of combat depth out of the way!

With skill point spending your skills get better as you invest points into them. The problem is that this destroys combat depth. If after pumping a bunch of points into Magic Missile it now deals 70 damage to a single enemy, assuming my enemies have any reasonable health, then Magic Missile becomes a better choice than Arcane Orb even in group situations. If after pumping a bunch of points into Arcane Orb it now deals 45 damage, then it deals more damage than Magic Missile to single targets. Now rather than using the right skill for the right situation, I’m using the skill I’ve put all my points into. Skill point spending has eroded away combat depth.


I agree with the principle but damn it I *liked* playing my Nova sorc.

Oops, meant to include the link to the full thing: http://diablo.incgamers.com/blog/comments/blizzard-explains-skill-point-removal


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nevermore on August 04, 2011, 04:10:42 PM
I thought they dropped the whole RealID needs your real name stuff.

No, they dropped the RealID posts your real name to the forum.  It still uses your "Real Name" (it's actually whoever is on the billing info) to find people and when you friend/ follow them.

I don't get this.  Why don't they just assign everyone a unique ID number and then allow that to be the 'RealID' it would serve the exact same purpose (broad accountability) but hide the identity of the person on the other end.

Because someone at Blizzard/Activision has a hard-on for Facebook.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 04, 2011, 04:48:58 PM
Blizzard scoffs at your misfortune that you must be online to play offline. (http://multiplayerblog.mtv.com/2011/08/04/blizzard-vp-surprised-over-fan-reaction-to-diablo-3-online-requirements/)  States that DRM isn't why...they're trying to do the community a solid by not having you 'start over' when you go from off-line to online play a la D1 and D2.

The dude said this:
Quote
"Internally I don't think [DRM] ever actually came up when we talked about how we want connections to operate."

The fact he can say that out loud and not have his pants burst into flames is remarkable. I mean, at least say something remotely true.

Then this:
Quote
"Things that came up were always around the feature-set, the sanctity of the actual game systems like your characters. You're guaranteeing that there are no hacks, no dupes."

I believe they believe that. And it's important for them to believe that when the whole basis of their system is real money trading.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 04, 2011, 05:13:49 PM
I wonder how many "offline players" are left. This may be a whole lot over maybe 1% of the gaming population.

I understand the desire to be able to play a product anywhere, but I think they fail to consider the repercussions of allowing that. I also understand the argument of simplifying the user path by isolating it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on August 04, 2011, 08:25:01 PM
I hate it when companies introduce policies that hurt the consumer and then try to convince them they're doing them a favor. Just say "it's always online to prevent piracy and make sure we've consolidated the RMT trade to official channels" and I'd be like "aight, cool."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 04, 2011, 09:53:49 PM
And Runic put a netbook setting in Torchlight.  :oh_i_see:

In the end, it's no skin off my teeth if D3 is going to be some hybrid like Guild Wars, with Facebook integration and a real money auction house. More power to 'em. I may even play it. But I'm no longer looking forward to it like I was before these announcements.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 04, 2011, 10:21:28 PM
Requiring a connection strikes me as kind of a dick move, but I really don't think it's implausible the decision was made mostly independently of the auction house thing. The sort of hardcore players who would spend money on items would all be playing realm anyway.

Announcing both at the same time was a poor move, however.

I agree with the principle but damn it I *liked* playing my Nova sorc.
Yeah, there's more to it than their example showed - figuring out how to use your chosen spell in less-than-ideal situations can be challenging and fun, and it's nice to be able to specialize your character to be really good at one particular thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 04, 2011, 10:38:21 PM
I understand the desire to be able to play a product anywhere, but I think they fail to consider the repercussions of allowing that.

See, the repercussions aren't for the player. While the repercussions of not being able to play anywhere are.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 04, 2011, 11:08:19 PM
I understand the desire to be able to play a product anywhere, but I think they fail to consider the repercussions of allowing that.

See, the repercussions aren't for the player. While the repercussions of not being able to play anywhere are.

Point well taken. But then it boils down to: do what's best for the customer, or the company?

I know what the answer is... based on your perspective. One party needs to compromise / accept the validity of the other's position for the conflict not to exist.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 04, 2011, 11:16:34 PM
Thats the Democratic definition of compromise I presume?  :why_so_serious:

Of course enough people will still buy the game regardless and there will be very little negative side effects for Blizzard. The customers will give in, and those few who won't buy it because of that will be statistically irrelevant. Other companies will see it CAN work and begin to enforce those ridiculous schemes as well. And not because they see the validity of Blizzards position, but because its Diablo.

Upside for the customers? Zero


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 04, 2011, 11:32:23 PM
I'm trying to imagine how much cheaper games will be if no one pirates them.... I'm guessing not at all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 05, 2011, 01:50:11 AM
You're guessing right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 05, 2011, 02:35:34 AM
I despise the online always thing, because I can sympathize with some gamers on laptop.
Perhaps a refreshing login will allow a 30 days counter before offline single player is locked out?
There's really no excuse for a single player game to require more than one time internet authentication.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 05, 2011, 03:38:38 AM
I'm trying to imagine how much cheaper games will be if no one pirates them.... I'm guessing not at all.
I'm pretty sure that every publisher is eying the $65 price point right now since they got away with $60. Just waiting for the first shitty publisher brave enough to try and get away with it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 05, 2011, 05:18:49 AM
I thought the point of D2 was to let you click the same lolwhirlwind button over and over then maybe switch once in a while to heroic leap.  I don't see why focusing on one skill is a problem here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 05, 2011, 05:25:03 AM
I thought the point of D2 was to let you click the same lolwhirlwind button over and over then maybe switch once in a while to heroic leap.  I don't see why focusing on one skill is a problem here.

My guess is that they think their wider target audience expects more interesting combat than that at this point, and that those of us who put enough time into Diablo 2 to remember what whirlwind and heroic leap are in the first place will probably be buying the game no matter what.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 05, 2011, 06:32:44 AM
I'm trying to imagine how much cheaper games will be if no one pirates them.... I'm guessing not at all.
I'm pretty sure that every publisher is eying the $65 price point right now since they got away with $60. Just waiting for the first shitty publisher brave enough to try and get away with it.

I'd like to find out exactly what rate people are buying at $60. I'm certainly waiting the month for rebates and whatnot that take every game back below the 50 mark.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 05, 2011, 06:43:23 AM
I'm trying to imagine how much cheaper games will be if no one pirates them.... I'm guessing not at all.
I'm pretty sure that every publisher is eying the $65 price point right now since they got away with $60. Just waiting for the first shitty publisher brave enough to try and get away with it.

I'd like to find out exactly what rate people are buying at $60. I'm certainly waiting the month for rebates and whatnot that take every game back below the 50 mark.

Personally it hasn't effected my habits too much, but I don't by loads of games brand new to begin with.   I think I can count on one hand the number of games I've bought at that price point so far, but I can also count on two hands the amount of new games I've bought in the last year and a half for full price. 

It really just comes down to day1 or not for me.  Civ 5 I bought day 1, Starcraft 2 I bought day 1, both of those were worth it.  Two games which I bought at full price that I should've waited on were Brink and CoD: Black Ops (I've been looking for SOME shooter to stick for a long time now and its caused me to waste some money grasping at straws).

In any event, Diablo 3 is a day 1 for me, and a high % chance of being a collectors edition box.  What can I say, I'm Blizzard's bitch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on August 05, 2011, 06:48:32 AM
I pre-ordered D3 in February from Amazon for £25.50 ($42) so whatever pricing changes between now & release I care not about.

The cash Auction House bothered me at first, not enough to consider not buying it, but after thinking about it I'm less concerned now. As long as the gold AH functions OK and isn't as bereft of items as the goblin AH in WoW then it'll do.

Always-on internet requirement for single player is, however, a total dick move. If it works like SC2, i.e. you can still play single-player offline but without achievements etc, then I'm fine with that, otherwise I will be annoyed by it. But still not enough to not play it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 05, 2011, 06:55:54 AM
I pre-ordered D3 in February from Amazon for £25.50 ($42) so whatever pricing changes between now & release I care not about.

The cash Auction House bothered me at first, not enough to consider not buying it, but after thinking about it I'm less concerned now. As long as the gold AH functions OK and isn't as bereft of items as the goblin AH in WoW then it'll do.

Always-on internet requirement for single player is, however, a total dick move. If it works like SC2, i.e. you can still play single-player offline but without achievements etc, then I'm fine with that, otherwise I will be annoyed by it. But still not enough to not play it.

I worry about how separate the auction houses will REALLY be.  Because of the RM AH, everything will have a defacto RM value, and since gold can be sold on the RM AH, even that will have an effective exchange rate to USD.  But like you say, none of this bothers me enough that I won't buy the game, and thats what Blizzard is counting on.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 05, 2011, 07:17:54 AM
I pre-ordered D3 in February from Amazon for £25.50 ($42) so whatever pricing changes between now & release I care not about.

The cash Auction House bothered me at first, not enough to consider not buying it, but after thinking about it I'm less concerned now. As long as the gold AH functions OK and isn't as bereft of items as the goblin AH in WoW then it'll do.

Always-on internet requirement for single player is, however, a total dick move. If it works like SC2, i.e. you can still play single-player offline but without achievements etc, then I'm fine with that, otherwise I will be annoyed by it. But still not enough to not play it.

I thought SC2 was just a check, not a constant connection.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 05, 2011, 07:31:58 AM
I pre-ordered D3 in February from Amazon for £25.50 ($42) so whatever pricing changes between now & release I care not about.

The cash Auction House bothered me at first, not enough to consider not buying it, but after thinking about it I'm less concerned now. As long as the gold AH functions OK and isn't as bereft of items as the goblin AH in WoW then it'll do.

Always-on internet requirement for single player is, however, a total dick move. If it works like SC2, i.e. you can still play single-player offline but without achievements etc, then I'm fine with that, otherwise I will be annoyed by it. But still not enough to not play it.

I thought SC2 was just a check, not a constant connection.

If you lose connection it just tells you you can't get achievements and such


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 05, 2011, 07:36:34 AM
I pre-ordered D3 in February from Amazon for £25.50 ($42) so whatever pricing changes between now & release I care not about.

The cash Auction House bothered me at first, not enough to consider not buying it, but after thinking about it I'm less concerned now. As long as the gold AH functions OK and isn't as bereft of items as the goblin AH in WoW then it'll do.

Always-on internet requirement for single player is, however, a total dick move. If it works like SC2, i.e. you can still play single-player offline but without achievements etc, then I'm fine with that, otherwise I will be annoyed by it. But still not enough to not play it.

I thought SC2 was just a check, not a constant connection.

If you lose connection it just tells you you can't get achievements and such

That's very different than how D3 is going to do it from what I have read. You loose connection in D3, you go to log in screen.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on August 05, 2011, 08:03:35 AM
I despise the online always thing, because I can sympathize with some gamers on laptop.
Perhaps a refreshing login will allow a 30 days counter before offline single player is locked out?
There's really no excuse for a single player game to require more than one time internet authentication.
From what I can tell, your character is stored on the servers, not your hard drive.  So you would need to be physically connected to the server at all times to play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on August 05, 2011, 08:17:32 AM
I've always wanted lagdeath in my single player games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 05, 2011, 10:02:29 AM
I worry about how separate the auction houses will REALLY be.  Because of the RM AH, everything will have a defacto RM value, and since gold can be sold on the RM AH, even that will have an effective exchange rate to USD.  But like you say, none of this bothers me enough that I won't buy the game, and thats what Blizzard is counting on.

I don't even understand why there is a gold AH.    The amount of gold required to buy anything worthwhile will surely cause the value in memory to roll over.   The gold AH is going to be full of a bunch of newb items selling for EXACTLY the same price (ie however much gold you can carry).   Those same items will sell on the real money AH for a quarter.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 05, 2011, 10:04:44 AM
If you set posting fees for items, that limits the amount of useless shit people will be willing to post for real money. If they can post items to a gold AH for nothing, then people can trade there for currency value and trade the currency.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 05, 2011, 10:10:57 AM
If you set posting fees for items, that limits the amount of useless shit people will be willing to post for real money. If they can post items to a gold AH for nothing, then people can trade there for currency value and trade the currency.

I think they already said there will be real money listing fees on the RM AH. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on August 05, 2011, 10:20:14 AM
If you set posting fees for items, that limits the amount of useless shit people will be willing to post for real money. If they can post items to a gold AH for nothing, then people can trade there for currency value and trade the currency.

I think they already said there will be real money listing fees on the RM AH. 

The real money fees are the only reason that the RM AH is being built. Activision Blizzard wouldn't have bothered, if they weren't collecting a vig.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 05, 2011, 10:40:20 AM
They said you'll get a limited amount of free listings.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 05, 2011, 11:23:13 AM
If you set posting fees for items, that limits the amount of useless shit people will be willing to post for real money. If they can post items to a gold AH for nothing, then people can trade there for currency value and trade the currency.

I think they already said there will be real money listing fees on the RM AH. 

Yes, that's the point. The fees set a standard for posting items for real money.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 05, 2011, 12:51:02 PM
I worry about how separate the auction houses will REALLY be.  Because of the RM AH, everything will have a defacto RM value, and since gold can be sold on the RM AH, even that will have an effective exchange rate to USD.  But like you say, none of this bothers me enough that I won't buy the game, and thats what Blizzard is counting on.

I don't even understand why there is a gold AH.    The amount of gold required to buy anything worthwhile will surely cause the value in memory to roll over.   The gold AH is going to be full of a bunch of newb items selling for EXACTLY the same price (ie however much gold you can carry).   Those same items will sell on the real money AH for a quarter.

I don't think this will be how it works out at all.

Assuming the game is a success and the RM AH is a reasonable success there will be a lot of arbitrage between the two AH systems. Suppose an item like a Shako is $5 on the RM AH and there are none on the gold AH. If I find a Shako my best bet is probably to list it for $10 worth of gold. It's very likely to sell and gold is always convertible.

This means if the economy is busy both AHs will tend to stock everything and prices will tend towards parity.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 05, 2011, 12:55:37 PM
It means you would likely see prices as slightly lower on the gold AH due to the conversion and fee rates.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 06, 2011, 02:28:34 AM
In D2 gold had no real monetary value at all.  So you guys must be assuming they will somehow create gold scarcity in D3.  I'm not sure how they'll do that in an action RPG.  What would that even gain them when they'd prefer for you to use the RH auction house and pay fees?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 06, 2011, 02:46:38 AM
In D2 gold had no real monetary value at all.  So you guys must be assuming they will somehow create gold scarcity in D3.  I'm not sure how they'll do that in an action RPG.  What would that even gain them when they'd prefer for you to use the RH auction house and pay fees?

They're not creating scarcity, so much as creating new money sinks.  In particular they've said a lot of your gold will go into paying your Artisans to craft stuff.  They also mentioned that you'll be able to pay gold to increase inventory space, and that apparently ends up getting pretty costly as well.  As to what they have to gain through doing this, keep in mind that people can sell gold on the RM AH as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 06, 2011, 05:59:57 AM
I've always wanted lagdeath in my single player games.

 :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 06, 2011, 09:47:13 AM
I've always wanted lagdeath in my single player games.

It's already been around. Can't say as it bothers my any. It's single player. Who cares, aside from a slight annoyance factor.

Been there done that in D2. Occasionally, you'd get a bad connection to your realm. Might have to go do something else for a couple of hours. On my normal daily frustration meter, this might blip the needle, but that's about the extant of it. Much ado over nothing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on August 06, 2011, 09:52:48 AM
Lagdeath matters to people who play hardcore mode for the challenge.  Assuming there is a hardcore mode, which may not be the case.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 06, 2011, 09:57:28 AM
To be fair its a real consideration in hardcore.  I remember in hellgate there were a few zones where you could easily die due to lag before even the loading screen went away if the latency was bad.  I never played d2 hc online for that reason.  Ill still play it in d3 regardless.  Then again the game isn't balanced for hc to begin with.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 06, 2011, 10:52:08 AM
Been there done that in D2. Occasionally, you'd get a bad connection to your realm. Might have to go do something else for a couple of hours. On my normal daily frustration meter, this might blip the needle, but that's about the extant of it. Much ado over nothing.

Wut ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 06, 2011, 11:58:23 AM
In D2 gold had no real monetary value at all.  So you guys must be assuming they will somehow create gold scarcity in D3.  I'm not sure how they'll do that in an action RPG.  What would that even gain them when they'd prefer for you to use the RH auction house and pay fees?

They're not creating scarcity, so much as creating new money sinks.  In particular they've said a lot of your gold will go into paying your Artisans to craft stuff.  They also mentioned that you'll be able to pay gold to increase inventory space, and that apparently ends up getting pretty costly as well.  As to what they have to gain through doing this, keep in mind that people can sell gold on the RM AH as well.

These do seem like limitations that the player base will out grow.

Regarding crafting they pretty much have to keep it down to the level where new players can participate. With gold find as an item property coupled with the killing power of a high level cookie cutter character the earning power of a maxxed character is going to be utterly out of line with the earning power of the newbie - it's entirely possible that a high gold find high kill speed farming character could earn better that 20 times what a regular, newish, player could. Making crafting so expensive that the former could only craft once per day would push the latter close to needing a month's farming to do one craft. That's too expensive.

Regarding bank space if they use the .1, 1, 10, 100 system that WoW used eventually you have all slots bought and it's no longer a gold sink (except for your alts).

I suppose they could do a crafting system with buyable gold bonuses. For instance in D2 you need ilvl = 90 for +2 amulets. Now suppose a crafting system that gave you the option to buy ilvls at every increasing amounts. So normally ilvl = 60 but for 100 you get +1 ilvl, 300 gives +2, 600 gives + 3 etc. People would dump huge money for a random item with unusually high item level.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 06, 2011, 12:03:16 PM
On the issue of whether always online helps with control of cheating here's the official word:

Quote from: Blizzard VP of online technologies Robert Bridenbecker
You're guaranteeing that there are no hacks, no dupes," Bridenbacker said of the system
http://www.gamasutra.com/view/news/36402/Blizzard_VP_Surprised_Over_Response_To_Diablo_III_Online_Requirement.php

He's either miles dumber than me or miles smarter, I have no idea which.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on August 06, 2011, 01:04:09 PM
I stick with offline single player in D2 for a couple of reasons.

1. Storage.  ATMA is awesome, because I don't need to maintain a bazillion mule characters to go all crazy hoarder with all the nifty things I found.

2. Character storage.  B.net only stores your characters for a maximum of three months.  I will sometimes not play D2 for a year, and then pick it up again.  Mostly because no other dungeon crawler seems to measure up.

I assume #2 won't be an issue, in that characters will be stored for longer term than three months.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 06, 2011, 01:09:55 PM
Yea, I'm about 95% sure they've already said there will be no 3 month thing with this.  Also, there is going to be some kind of shared stash, but I am not sure how much total storage you'll have.  I expect more than in D2, but we will see. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 06, 2011, 01:35:39 PM
Lagdeath matters to people who play hardcore mode for the challenge.  Assuming there is a hardcore mode, which may not be the case.

I have to imagine most of those people were already using Battle.net for the hardcore ladder?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on August 06, 2011, 03:00:17 PM
I thought the point of D2 was to let you click the same lolwhirlwind button over and over then maybe switch once in a while to heroic leap.  I don't see why focusing on one skill is a problem here.

This is the company that removed "hit random keys and win" WotLK raiding/grouping in favor of a more demanding system that has cost them tons of customers in Cataclysm.  They really think their customers are interested in some form of challenge.  I think they're probably just as wrong here.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 06, 2011, 03:03:31 PM
Yup.  I think they're wrong too.

I'd be really interested in numbers of people who played all 3 difficulty modes of Diablo 2 and where the bulk of the time was spent.  I'm fairly sure it wasn't on the more challenging bits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 06, 2011, 05:09:34 PM
It seems that they are now worried about doing textbook "good design" rather than stuff that feels good, is fun and people respond to.

On an intellectual level adding some challenge or making the game not just spamming whirlwind has obvious appeal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 06, 2011, 05:17:18 PM


I'd be really interested in numbers of people who played all 3 difficulty modes of Diablo 2 and where the bulk of the time was spent.  I'm fairly sure it wasn't on the more challenging bits.

I spent most of my time in hell diff. Once you hit about 77 or so, NM gave you bupkiss for experience. You HAD to move on to hell diff if you wanted to cap your levels--and it still took fucking forever.

If you wanted two-button snooze runs you stayed in normal difficulty. NM wasn't too hard until late in act2. Then things stiffened up quite a bit. You'd better have your shit together in Act5 NM, because if you didn't the stuff in hell diff was going to eat your face. This pretty much mirrored how things were in orginal Diablo, too. I'd expect D3 to be similar.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 06, 2011, 05:22:43 PM
Yup.  I think they're wrong too.

I'd be really interested in numbers of people who played all 3 difficulty modes of Diablo 2 and where the bulk of the time was spent.  I'm fairly sure it wasn't on the more challenging bits.

You think so?  I mean on battle.net it was SOP to just power level to hell mode.  If you had your set of gear farmed up, or at least a reasonable enough set of gear you could be solo in hell mode literally day 1 of making a character.  Even if you weren't ready for hell mode solo that fast you could certainly be running nightmare Mephisto in the meantime for some decent but not ultra top end gear.  Maybe I have tunnel vision since thats pretty much the only way I played, but certainly on closed battle.net it seems to me that normal mode was (at least after you have knew at least one person with a high level character), was a hour long stop on the road to bigger things.  I guess it depends on what you consider to be "the more challenging bits" but certainly no one really cared about normal mode past a relatively narrow window when the game was still newish.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 06, 2011, 06:25:01 PM
I played normal mode almost exclusively. I think I got to Act 4 nightmare on one toon, but never beat it (nor made it to Hell, obviously). I mostly played single player, or LAN with a few friends. D2 was (and still is sometimes) my go to game for a get together with friends, or when my internet is being shit. Even with cable I have kind of a weak connection (living out in the sticks ftl; I get frequent disconnects while playing WoW) so I really don't like the "always online or gtfo" thing. I'm probably still going to buy it, but it'll be as an MMO-replacement, and not my single player game of choice.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 06, 2011, 07:17:03 PM
but it'll be as an MMO-replacement, and not my single player game of choice.

This is actually what I always expected D3 to be for me.  All the loot collection meta game I like about MMOs, but I can solo everything, and the combat is more fun.  I've said elsewhere, and maybe here on occasion, I always thought D3 might be that elusive "WoW killer."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 06, 2011, 07:39:34 PM
Interesting point. It launches during a rather dull time for WoW. It appeals to Blizzard loyalists. And there's the prospect of casually earning beer money in the course of playing. Could have a real impact on WoW's numbers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on August 06, 2011, 09:53:19 PM
I spent most of my time in hell as well.  It's where the best loot can be found!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on August 07, 2011, 12:37:23 AM
Once LoD came out and getting to Hell was derp-easy thanks to the Bloody Foothills/Cow Level/Baal Runs, everyone on closed just stayed in Hell, like all the time.

Before LoD it was a little less ridiculous, although I wouldn't say "harder"- except for me, hooray dial-up.

Diablo 2 was really badly designed in some ways, despite being addictive and fun as fuck. It's probably Blizzard's most unpolished game (certainly the net-code is). I think Blizzard's current designers are just reacting to that, esp since lead Jay Wilson poached from Relic comes from an outside looking in.

Like, everything outside the Cathedral (and OK, Tristram's brief cameo) is dull as shit in Act 1, Act 3 = lol, iron maiden on mobs, the Teleport skill breaking the game, the TP spam potion-chug combat, the spam 2 skills character builds, high rune drop rates which seemed designed around cheating, etc.

Of course the shit they had down they had down. And also, no other ARPG offered closed servers. In fact, it boggles my mind that no other RPG managed to do better than D2 despite its laundry list of flaws, and decisions like "what's multiplayer?" were part of that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 07, 2011, 03:31:41 AM
Actually the more you put it under the microscope the more glaring those flaws became.

For example Lightning Enchanted was a pretty nasty mod that caused a boss to give out charged bolt sparks when hit. Multishot was a mod that only spawned on ranged bosses that allowed each ranged attack to create multiple arrows. Fire enchanted was a mod that added Fire damage to attacks. On Hell you could get MS LE FE bosses that spat out charged bolts as if cast at a high level (so lots of bolts ie 20), multiplied the number of bolts according the the multishot skill (each bolt got lots of extra copies) and added fire damage to each one. We lost a lot of people in Hardcore to that rather buggy boss combination, it was completely out of line with how dangerous it was. Of course that could also be considered part of the fun.

Another bug/feature was the way lightning fury, an Amazon skill, stacked with pierce. The Lightning Fury skill hit a monster then spawned several lightning bolts. The pierce skill allowed a ranged attack to penetrate a monster and go on to attack the monster behind. Together they created an infinite loop when the bonus lightning bolts could pierce and if they did (high probability) they would spawn several more lightning bolts as if a fresh lightning fury had been cast and these bonus lightning bolts in turn could spawn more and so on infinitely. It only worked where monsters were very densely packed but this is why Javelin Amazons were so good in Hell Cows. It's pretty amateurish to have an infinite damage skill.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on August 07, 2011, 05:42:16 AM
I think the whole "teleport has no cooldown" pretty much covered re: why d2 had whacked out mechanics. I couldn't even play a non-sorc unless I had an Enigma runeword because I was so used to skipping everything.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 07, 2011, 05:45:19 AM
I think it might have been a sign of deeply flawed dynamics that sorcs were key to the way in which most closed players played.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 07, 2011, 05:59:44 AM
I don't think we should generalize.  I never played a sorc, and 90% of my time was with variations on my Amazon.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 07, 2011, 06:07:44 AM
You're right, I'm sorry. I should have said I'm referring to those of us who uh, played more "seriously"? (I can't think of a better way to describe us)

The Meph runs, rushing alts all the way to hell, etc. I really don't think D3 is going to be the same game, my impression is it'll have more in common with 1.10+ D2 then the old D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WindupAtheist on August 07, 2011, 07:15:21 AM
I stick with offline single player in D2 for a couple of reasons.

1. Storage.  ATMA is awesome, because I don't need to maintain a bazillion mule characters to go all crazy hoarder with all the nifty things I found.

2. Character storage.  B.net only stores your characters for a maximum of three months.  I will sometimes not play D2 for a year, and then pick it up again.  Mostly because no other dungeon crawler seems to measure up.

I assume #2 won't be an issue, in that characters will be stored for longer term than three months.

I play offline single-player in D2 for the following reasons:

1) Online adds nothing but lag and mouthbreathers.
2) ...no actually that's about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 07, 2011, 07:30:52 AM
I think it might have been a sign of deeply flawed dynamics that sorcs were key to the way in which most closed players played.

People would teleport past content in pretty much any game if they were allowed to. D2 just allowed them to in certain circumstances, and since that so drastically sped up the way you could do things, it because practically necessary if you were "serious" about the game.  What sorceresses allowed people to do was to pull the slot machine lever more often, not even Blizzard is really going to deny thats the addictive part of the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on August 07, 2011, 10:02:47 AM
The problem with hard modes in most games is that they are not so much bard as they are tedious.  They end up being chip damage fests or run and gun. None of which is terribly hard, just needs to be repeated for 30min it takes the boss to die.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 07, 2011, 10:31:31 AM
The problem with hard modes in most games is that they are not so much bard as they are tedious.  They end up being chip damage fests or run and gun. None of which is terribly hard, just needs to be repeated for 30min it takes the boss to die.

This is why I play hardcore mode, for when I want an actual challenge.  Unfortunately, whenever things get too "hard" people just quit.  If its easy but tedious people will grit their teeth and put in the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 07, 2011, 10:45:42 AM
They quit because for most of them gaming is a leisure activity.   Many of them probably face difficult challenges they find interesting in other activities and then fire up a game after that.   The solution is more things like hardcore mode where difficulty is not tied to rewards that leisure types enjoy.

Of course that will never satisfy the people who want to teach all these gaming scrubs that they are inferior.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 07, 2011, 10:59:44 AM
They quit because for most of them gaming is a leisure activity.   Many of them probably face difficult challenges they find interesting in other activities and then fire up a game after that.   The solution is more things like hardcore mode where difficulty is not tied to rewards that leisure types enjoy.

Of course that will never satisfy the people who want to teach all these gaming scrubs that they are inferior.

I don't particularly disagree, its just unfortunate that most games don't have an option like that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 07, 2011, 11:10:53 AM
They quit because for most of them gaming is a leisure activity.   Many of them probably face difficult challenges they find interesting in other activities and then fire up a game after that.   The solution is more things like hardcore mode where difficulty is not tied to rewards that leisure types enjoy.

Of course that will never satisfy the people who want to teach all these gaming scrubs that they are inferior.

We could just round them up and have them all caned?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Arinon on August 07, 2011, 11:53:21 AM
I'd rather they make games hard and add an easy mode than the reverse.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 07, 2011, 12:12:59 PM
I'd rather they make games hard and add an easy mode than the reverse.

That would make sense if the people who wanted a hard game massively outnumbered those who wanted easy game and not vice versa.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 07, 2011, 12:14:46 PM
I'd rather they make games hard and add an easy mode than the reverse.

That would be the stupid way of doing it. You make normal doable, and you make Hardcore HARD. You don't insult your customers by putting in an EZ mode.

Frankly, the only difference in the way you want it is packaging.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 07, 2011, 12:20:10 PM
I'd rather they make games hard and add an easy mode than the reverse.

That would be the stupid way of doing it. You make normal doable, and you make Hardcore HARD. You don't insult your customers by putting in an EZ mode.

Frankly, the only difference in the way you want it is packaging.

Not necessarily.  When your "easy" mode is the default things are going to be balanced with that in mind.  If hardcore was the default you can imagine their being a few more get out of jail abilities and such, not to trivialize the difficulty of the mode, but just to let people be a bit more aggressive .  Instead,  you have to rely on just not making mistakes at all to stay alive.  This actually makes Hardcore much more interesting, but I think the point is that its not *just* a matter of presentation.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 07, 2011, 12:49:12 PM
Speaking of different modes I now desperately want a no-trading-period ladder or something.   You can't pick up other gear people drop or use the auction house etc.  Have it last for 3 months and your rating could be based on your best equipped gear or something.   That would solve all my objections to this RMT AH stuff and be fun at the same time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 07, 2011, 01:08:11 PM
Not necessarily.  When your "easy" mode is the default things are going to be balanced with that in mind.  If hardcore was the default you can imagine their being a few more get out of jail abilities and such, not to trivialize the difficulty of the mode, but just to let people be a bit more aggressive .  Instead,  you have to rely on just not making mistakes at all to stay alive.  This actually makes Hardcore much more interesting, but I think the point is that its not *just* a matter of presentation.

Yes, it is. If I have 2 modes of play with one intended to be more difficult than the other, you don't want to present the more difficult one as standard. The modes are what they are. The reaction to the modes will be different based entirely on how you present them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 07, 2011, 01:10:43 PM
Not necessarily.  When your "easy" mode is the default things are going to be balanced with that in mind.  If hardcore was the default you can imagine their being a few more get out of jail abilities and such, not to trivialize the difficulty of the mode, but just to let people be a bit more aggressive .  Instead,  you have to rely on just not making mistakes at all to stay alive.  This actually makes Hardcore much more interesting, but I think the point is that its not *just* a matter of presentation.

Yes, it is. If I have 2 modes of play with one intended to be more difficult than the other, you don't want to present the more difficult one as standard. The modes are what they are. The reaction to the modes will be different based entirely on how you present them.

I don't disagree with that.  But what I am saying is if one is meant to be the "normal" mode, and the game is designed around it, it seems the modes would end up different.  I can't see how if Blizzard was making a game from the outside that was hardcore mode as the intended game mode they would make the same serious of design choices as they have with the current version of d3 in which hardcore mode is basically just an abritrary limitation to make the game more difficult tacked on to a mode that already exists.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 07, 2011, 01:12:42 PM
The problem with hard modes in most games is that they are not so much bard as they are tedious.  They end up being chip damage fests or run and gun. None of which is terribly hard, just needs to be repeated for 30min it takes the boss to die.

Totes. I pretty much stay away from Hard modes for this reason.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 07, 2011, 01:43:11 PM
Csikszentmihalyi was right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 08, 2011, 01:05:01 AM
I'm just having fun watching Malakili  fanboi froth and eagerly look forward to his 'Well, I'm just not enjoying this, this is no fun' 34 page marathon ala Starcraft II.

 :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 08, 2011, 05:48:38 AM
 :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Raging Turtle on August 08, 2011, 08:00:01 PM
(http://art.penny-arcade.com/photos/i-bMtwfTg/0/L/i-bMtwfTg-L.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 08, 2011, 08:41:20 PM
This is total nitpicking but for that guy to be using an alienware laptop seems heavily out of character.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on August 08, 2011, 08:57:46 PM
This is total nitpicking but for that guy to be using an alienware laptop seems heavily out of character.

Gotta get that product placement in there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 08, 2011, 10:19:34 PM
There's no way an alienware would have lasted him that long. :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 09, 2011, 12:29:46 AM
Clevo or gtfo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 09, 2011, 12:34:54 AM
Did anyone else read that in comic book guy's voice?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on August 09, 2011, 04:59:12 AM
That strip just spotlights the ridiculous amount of hyperbolic whining people are doing these days.  EVERYTHING is the worst insult ever.  EVERYTHING is an insupportable affront.  EVERYTHING is the end of the world as we know it.

It's not just the internet either.  People are mostly sane in person in a one on one conversation but in any kind of forum, TV, Newspaper, whatever, it's chicken little to the nth degree.

It's really awful.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 09, 2011, 05:03:24 AM
After all these revelations about D3 I'm probably not going to get it.

But I was on the fence anyway and I'm not going to make a huge issue out of it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 09, 2011, 05:31:54 AM
That strip just spotlights the ridiculous amount of hyperbolic whining people are doing these days.  EVERYTHING is the worst insult ever.  EVERYTHING is an insupportable affront.  EVERYTHING is the end of the world as we know it.

It's not just the internet either.  People are mostly sane in person in a one on one conversation but in any kind of forum, TV, Newspaper, whatever, it's chicken little to the nth degree.

It's really awful.

That was a slap in the face.


( I really hate this term now )


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 09, 2011, 05:34:26 AM
Honestly I can't get all that excited about Diablo either, It doesn't seem like a genre aging well, and so something like torchlight, which keeps up the same feel without taking itself too seriously is much more interesting to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 09, 2011, 06:30:55 AM
Honestly I can't get all that excited about Diablo either, It doesn't seem like a genre aging well, and so something like torchlight, which keeps up the same feel without taking itself too seriously is much more interesting to me.

I'm the reverse. I find it very interesting and exciting, and I will pay what they ask at release. I'm honest about that fact.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 09, 2011, 06:52:54 AM
Honestly I can't get all that excited about Diablo either, It doesn't seem like a genre aging well, and so something like torchlight, which keeps up the same feel without taking itself too seriously is much more interesting to me.

It seems like we've all forgotten about the actual gameplay videos - they look like they have the classic Diablo feel to me, and thats a good thing.  Sure, there are some new things they are adding to the genre, but I don't think its aging poorly.  Frankly, Torchlight 2 and Diablo 3 are both day 1 buys for me.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 09, 2011, 07:14:51 AM
It seems like we've all forgotten about the actual gameplay videos

I wonder how much they have hidden to stop Torchlight from copying it.   I remember how early on they were showing some of the cool details like the minions running up the supports of a bridge and swarming onto the player.   Then Torchlight flat out copied that and delivered it years before D3 could even come out.

It really makes you wonder what the fuck they've been doing all this time in some respects.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 09, 2011, 07:33:52 AM
It seems like we've all forgotten about the actual gameplay videos

I wonder how much they have hidden to stop Torchlight from copying it.   I remember how early on they were showing some of the cool details like the minions running up the supports of a bridge and swarming onto the player.   Then Torchlight flat out copied that and delivered it years before D3 could even come out.

It really makes you wonder what the fuck they've been doing all this time in some respects.

Dunno, the game looked in pretty good shape when they showed it at BlizzCon last year.  I assume they've just been iterating, that is what Blizzard does best.  Last year they showed tons of goofy runes, most of which seem to have been cut.  They also seem to have scrapped/changed how skills are acquired and chosen a bunch of times even in the last year.  That is one of the biggest criticisms of Torchlight actually, the skill system wasn't very refined.  I thought it was passable, but it certainly could have been better. Hopefully in the end it comes out ok for D3. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 09, 2011, 08:41:16 AM
Just came across this, short 2 minute interviews about each class.  Explains their resources (e.g. mana) in a bit more detail and how they work.

http://pc.ign.com/articles/118/1186681p1.html 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 09, 2011, 12:02:06 PM
I'm frankly shocked Schild isn't salivating.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 09, 2011, 12:03:27 PM
Those videos are starting to make it look more like Diablo again and less lke WoW.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on August 09, 2011, 12:19:24 PM
I dont mean to sound like a douche but is there any real reason why it's taking like 10yrs. to essentially develop a fairly vanilla isometric action rpg?  I know this is Blizz and they like  to anal-code, but seriously.  Seems like while this ONE iso-rpg is being developed there's a million more that get separately developed in a fraction of the time... some of them fairly robust games, some straight-up MMOs.

 :headscratch:
What design-wise is actually taking them so long??  And isnt half the reasoning of this style easy development?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 09, 2011, 12:20:32 PM
They've redesigned it like 17 times, particularly the character advancement.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 09, 2011, 12:48:05 PM
Those videos are starting to make it look more like Diablo again and less lke WoW.

The videos have always made it look like Diablo, its the other features that have people screaming MMO, I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 09, 2011, 12:53:08 PM
I want to make a barbarian for fun and profit!  :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 09, 2011, 01:31:36 PM
I'm frankly shocked Schild isn't salivating.

Maybe he's finally learned to salivate offline.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 09, 2011, 01:34:07 PM
I'm frankly shocked Schild isn't salivating.

Maybe he's finally learned to salivate offline.

Oh, he is, and he has.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sinij on August 09, 2011, 02:04:56 PM
Honestly I can't get all that excited about Diablo either, It doesn't seem like a genre aging well, and so something like torchlight, which keeps up the same feel without taking itself too seriously is much more interesting to me.

I was on the fence, especially about possibility of Arenas, but cash-shop and always-online made me lose any interest. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Korachia on August 09, 2011, 02:21:54 PM
I want to make a barbarian for fun and profit!  :drill:

I was actually thinking of starting with a barb as well, and calling him WarMachine, but with Real Money AH I might just name him CashMachine instead.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 09, 2011, 06:33:35 PM
Almost certainly going to go with lady barbarian, but dude monk is also a possibility (I don't really like the girl monk look).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 09, 2011, 07:58:52 PM
Almost certainly going to go with lady barbarian, but dude monk is also a possibility (I don't really like the girl monk look).

Chick barb, named Svardlana!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 09, 2011, 08:06:23 PM
Nah, she'd be named Birna. Birna means she-bear SEE HOW CLEVER I AM LOL


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 09, 2011, 08:17:35 PM
Nah, she'd be named Birna. Birna means she-bear SEE HOW CLEVER I AM LOL

Vigdis, for WAR GODDESS!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 09, 2011, 08:36:43 PM
When I was making a warrior in DAoC, I totally wanted to name her that, but it was taken. :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 09, 2011, 08:57:36 PM
Should the thread be moved to mmo's since it requires an Internet connection?  I mean this as a theoretical question.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 09, 2011, 09:06:40 PM
Should the thread be moved to mmo's since it requires an Internet connection?  I mean this as a theoretical question.

I think that line is now only distinguished by games that require a subscription, used to require a subscription, or have some way to buy a subscription.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on August 09, 2011, 09:08:05 PM
Should the thread be moved to mmo's since it requires an Internet connection?  I mean this as a theoretical question.

Nope.  Requiring an internet connection is a pretty low bar for MMO qualification.  Technically Ubisoft's DRM would make any game an MMO.

edit:
Heh, although the auction house and cash shop bring it a bit closer.  Still, for a lot of people this isn't going to be a much of a change from how they played D1 or D2.  Small groups with friends, small groups  perhaps with an occasional stranger, and plenty of single player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 09, 2011, 09:37:50 PM
What cash shop are you referring to?  I missed info on a  straight-up cash shop, I've only heard about the two AHs (one for ingame gold, other for real dollars). 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on August 09, 2011, 10:45:05 PM
Well, the real-money AH I'm referring to as the "cash shop".  Misapplying the terminology, I suppose.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 10, 2011, 12:30:58 AM
It is a shop where you buy things with cash.

How is that not a cash shop?

Also, if this is not a MMOG, why is SWTOR or GW a MMOG?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 10, 2011, 12:58:34 AM
Because they have persistent worlds, hold large numbers of people in the same area, and can't be completed in single player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 10, 2011, 01:04:51 AM
Persistent in the sense of always there, always the same and always unchanging, yes, but so is Diablo. If you mean in the sense of a single world space, that certainly isn't true for GW, and from what has been shown seems mostly untrue for SWTOR.

Large numbers of people? Only in the lobbies (again I'm guessing mostly for SWTOR), same as Diablo which just uses a alternate lobby interface.

Can't be completed single player? Yes they can. Though you obviously can't pvp single player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 10, 2011, 01:19:19 AM
If you don't distinguish between a lobby and the game world than every game with hosted multiplayer is an MMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 10, 2011, 02:03:15 AM
Personally - for me the thing that makes Diablo a mmog is that the 'game' continues from instance to instance and that allows you to interact with a massive number of people.

I find it hard to take a simple 3D lobby scene like in GW as a meaningful way to distinguish the game and I really can't see any distinction between GW and Diablo except the lobby presentation.

If Diablo included avatars wandering about in the lobby would that make it a mmog?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 10, 2011, 02:58:39 AM
I feel like MMOs in general are designed around the expectation that players will interact with the masses as part of regular gameplay. I know the current trend is away from requiring any interaction, but even in SWtOR I'm guessing it'll be pretty rare to find someone who *never* PUGs (just for group quests or whatever) or uses the auction house. Whereas in Diablo it strikes me as perfectly normal to play exclusively single player or with a consistent group.

A graphical lobby with dozens of avatars milling around does not an MMO make, but it reinforces this idea of interaction between players as a part of the game proper.

Do you consider Call of Duty an MMO? If not, what distinguishes it from Diablo?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 10, 2011, 03:10:49 AM
You people know that the first M stands for Massively?

So unless Diablo offers a mass of people to interact with each other on the same server at the same time, Diablo is just a Multiplayer Online Game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on August 10, 2011, 03:33:27 AM
If Diablo included avatars wandering about in the lobby would that make it a mmog?

If I can pick herbs at the same time, maybe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 10, 2011, 04:29:37 AM
You people know that the first M stands for Massively?

So unless Diablo offers a mass of people to interact with each other on the same server at the same time, Diablo is just a Multiplayer Online Game.

You can interact via the auction house and via chat rooms, but I agree with what you say anyway.  In the end though, its just more evidence that the distinction is becoming more and more blurred.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 10, 2011, 04:35:40 AM
I agree that it is little more than semantics, but Chat can't be one of the deciding factors. Because that is something Steam offers me with every game I play via their client.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 10, 2011, 04:41:06 AM
I haven't played CoD so I may have it wrong, but my understanding was that you basically unlock weapons by playing but aside from that games are self contained matches that don't carryover?

The unlocks are a grey area, but what makes GW/Dialog a mmog imo is that your character's story develops from match to match, and so that one character interacts with a massive number of other players through other matches and trading. AFAIK that doesn't happen in CoD.

I do see practically everything moving at least into the CoD grey area as time goes on, because mmog elements have lots of benefits for publishers, making games sticker, presenting RMT opportunities, and trampling consumer rights of first sale.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 10, 2011, 04:41:24 AM
If the SP campaign is very short or the difficulty levels beyond normal REQUIRE a group (not just suggested) then I think you'd be in full-on MMO territory.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 10, 2011, 04:48:04 AM
I haven't played CoD so I may have it wrong, but my understanding was that you basically unlock weapons by playing but aside from that games are self contained matches that don't carryover?

The unlocks are a grey area, but what makes GW/Dialog a mmog imo is that your character's story develops from match to match, and so that one character interacts with a massive number of other players through other matches and trading. AFAIK that doesn't happen in CoD.

I do see practically everything moving at least into the CoD grey area as time goes on, because mmog elements have lots of benefits for publishers, making games sticker, presenting RMT opportunities, and trampling consumer rights of first sale.

I think world persistence rather than character persistence could be a more useful tool for separation now that I think about it. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 10, 2011, 07:40:35 AM
Heh, although the auction house and cash shop bring it a bit closer.  Still, for a lot of people this isn't going to be a much of a change from how they played D1 or D2.  Small groups with friends, small groups  perhaps with an occasional stranger, and plenty of single player.
How is that different from WoW or any other MMO?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 10, 2011, 08:22:20 AM
Heh, although the auction house and cash shop bring it a bit closer.  Still, for a lot of people this isn't going to be a much of a change from how they played D1 or D2.  Small groups with friends, small groups  perhaps with an occasional stranger, and plenty of single player.
How is that different from WoW or any other MMO?

Ostensibly because you can end up running into someone while playing solo.  The line is certainly thin.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on August 10, 2011, 08:51:49 AM
The line is thin, but it's still there.  How thin will be determined when people actually start playing this or we get more information on the various modes and how they operate.

If there was a greater level of world persistence in relation to your character and there was no ability to keep others out of your game; then, yah, I'd say we crossed the threshold.  However, turning this game into a MMO wouldn't be that difficult.  It would just take a new server with some set rules.  Kind of like how some folks made limited MMO-likes with the first NWN game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 10, 2011, 08:54:51 AM
I think world persistence rather than character persistence could be a more useful tool for separation now that I think about it.
I agree, and what that means is that Diablo-style games aren't becoming more like MMOs, but that MMORPGs are becoming less like MMOs. As far as I know Arena.net avoids even calling Guild Wars an MMO. Which makes sense to me since it does put quite a strain on any reasonable definition of "persistent world" that I can think of.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 10, 2011, 08:57:24 AM
True.  The Guild Wars world actually changes...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 10, 2011, 08:59:49 AM
It's been too long since I've played it then. How so?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on August 10, 2011, 09:31:34 AM
Heh, although the auction house and cash shop bring it a bit closer.  Still, for a lot of people this isn't going to be a much of a change from how they played D1 or D2.  Small groups with friends, small groups  perhaps with an occasional stranger, and plenty of single player.
How is that different from WoW or any other MMO?

In WoW, you can't really block away people from killing your mobs or even PK you in PvP server. In Diablo, you simply set a password and stop people from coming in if you want. Basically generating an instance of Goldshire just to get quests done quicker. Or something like that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 10, 2011, 10:16:59 AM
It's been too long since I've played it then. How so?
Mostly mob composition, but there are gates, bridges, and some terrain features which change up depending upon where you are in the story.  This is especially true of the Guild Wars Beyond content.

It's the tutorial, but the Old Ascalon to Post-Searing change is pretty impressive since the differences involve several large zones yet the locations within them are all recognizable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 10, 2011, 10:17:47 AM
It is a shop where you buy things with cash.

How is that not a cash shop?

Also, if this is not a MMOG, why is SWTOR or GW a MMOG?
No. A cash shop is where players purchase items from the developers with cash. What we have in D3 is sanctioned RMT, where players buy and sell virtual goods/currency with real money. It's semantics but we should at least use correct terms.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on August 10, 2011, 10:35:48 AM
Just as importantly is that the items aren't created out of thin air.  If you want to buy something from either AH, it has to have dropped for someone.

All (versus most) of the money going to the developers isn't a strict requirement as it would still consider a curated player-designed item store with unlimited supply to be a "cash shop".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 10, 2011, 10:58:39 AM
From a purely economic standpoint, I'll be interested to see what the real value impact of this decision happens to be. There are accounting and legal questions that this raises that I think are hard to wrap my mind around. How do you classify the income? What's the CGS? Can you put an inherent value on the virtual goods?

Could I theorectially set up a legal business in order to move this market? If so, what are the taxable implications of that income in the US? Frankly, what about the state taxes if any? My mind boggles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on August 10, 2011, 11:08:22 AM
Seems unavoidable that gambling laws will apply, although I'd guess there'll have to be test cases to establish that.

On a different note, anyone notice this (from http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#beta:d3-interview):
Quote
How are you approaching balancing the game’s overall difficulty?
Kevin Martens: When it comes down to balancing the actual numbers, there is an expected amount of damage output that players should be able to sustain based on their level and gear. There is no absolute benchmark though, as skillful players will be able to do more damage with speed, precision, and advanced attack combos, while less experienced players will generally do less damage with more straight-forward attacks. The expected damage is a starting point to balance from. Balance must be maintained for both players types, and everyone in between, which can be tricky. Ultimately, it’s going to take the game's harder difficulty modes -- Hell and Inferno -- to challenge the limits of the best Diablo III players.

4th difficulty level, Inferno!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 10, 2011, 11:15:25 AM
Inferno level better drop a magical disco ball.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 10, 2011, 11:31:09 AM
That could be read as saying there are still only three modes.  Maybe they cut Nightmare as a name.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 10, 2011, 12:08:11 PM
Yeah, have we confirmed nightmare?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 10, 2011, 12:08:34 PM
That could be read as saying there are still only three modes.  Maybe they cut Nightmare as a name.

Maybe nightmare is the new normal?

Maybe there's five modes!

It goes, Meh, Normal, Nightmare, Hell, Inferno.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 10, 2011, 12:21:48 PM
They should require you to PUG in inferno.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 10, 2011, 12:27:59 PM
They should require you to PUG in inferno.

I wonder if there will be NPC pets so you can have your flaming pug dog follow you around for that achievement?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on August 11, 2011, 12:11:21 AM
They should require you to PUG in inferno.

"Through me the way is to the city dolent;
  Through me the way is to eternal dole;
  Through me the way among the people lost.

Justice incited my sublime Creator;
  Created me divine Omnipotence,
  The highest Wisdom and the primal Love.

Before me there were no created things,
  Only eterne, and I eternal last.
  All hope abandon, ye who enter in!"

These words in sombre colour I beheld
  Written upon the summit of a gate;
  Whence I: "Their sense is, Master, hard to me!"

And he to me, as one experienced:
  "Here all suspicion needs must be abandoned,
  All cowardice must needs be here extinct.

We to the place have come, where I have told thee
  Thou shalt behold the people dolorous
  Who have foregone the good of intellect."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on August 11, 2011, 12:15:55 PM
http://www.youtube.com/watch?v=DDYjljdje-g

Has that been posted? Amazing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 11, 2011, 12:23:41 PM
I'm so glad you are taking up my habits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 11, 2011, 12:23:57 PM
http://www.youtube.com/watch?v=DDYjljdje-g

Has that been posted? Amazing.

Stop using this thread to promote your youtube channel schild.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on August 11, 2011, 12:26:17 PM
Hah, I watched that and thought to myself "Man, it's a good thing Schild finally got a job in the gaming industry!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on August 11, 2011, 12:29:07 PM
I'm so glad you are taking up my habits.

Big diff.  He used words that were his own at some point in the post.  :awesome_for_real:

I don't know that to think of that video.  I just.. I don't know.  I'm pretty sure I just got trolled.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 11, 2011, 12:31:53 PM
I'm so glad you are taking up my habits.

Big diff.  He used words that were his own at some point in the post.  :awesome_for_real:

I don't know that to think of that video.  I just.. I don't know.  I'm pretty sure I just got trolled.

http://www.youtube.com/watch?v=DDYjljdje-g&feature=relmfu

 :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on August 11, 2011, 12:34:23 PM
Ahh, I didn't know what annoying habit you were referring to.  Apologies.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on August 11, 2011, 12:36:48 PM
I don't know that to think of that video.  I just.. I don't know.  I'm pretty sure I just got trolled.
A glance at his channel says you did. He's normal in some videos, parodies himself in others.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 11, 2011, 12:38:02 PM
Ahh, I didn't know what annoying habit you were referring to.  Apologies.

 :awesome_for_real:

Np, I have so many.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 11, 2011, 12:44:04 PM
I'm so glad you are taking up my habits.

Big diff.  He used words that were his own at some point in the post.  :awesome_for_real:

I don't know that to think of that video.  I just.. I don't know.  I'm pretty sure I just got trolled.

Yeah, its parody.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 11, 2011, 05:35:44 PM
If you want a fun evening google, "What art do serial killers like".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 12, 2011, 09:10:33 AM
I will actually click on a YouTube link posted by schild.  Anyway, yes, that was hilarious.  "League of Legends!  That's what you're doing to us!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 12, 2011, 09:54:13 AM
Is it wrong that I got a lot more excited about the PVP/Arena stuff once they removed stat points/talents?  I'm very interesting to see how it all pans out.  Will it be anything like Bloodline Champions, maybe?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Count Nerfedalot on August 13, 2011, 07:59:30 AM
What exactly is an MMO? Didn't we have this argument 8 or 10 years ago?  Way too many folks back then were actively abusing or willingly compliant with the abuse of the term to allow it to refer to just about any online game that had more than a few total players.  As a result, the term has been diluted and degraded to the point where it is basically meaningless, and thus useless for meaningful communication.  Perfect for marketing!   :awesome_for_real:

But to reclaim the original, useful definition, there is more than one characteristic a game must have to be an MMO.  These include, but there may be others:

    World persistence.  Not necessarily unchanging, any changes persist as well.

    Character progression.

    Character persistence.

    Online only play. (duh)

    Multiplayer play (duh again).  This is not exclusive of the ability to play solo, but rather specifically inclusive of the ability to play with others.

    And the most discriminatory and most debated, massive.  IMNSHO massive means the pesisted game world is shared with many other persisted characters AND that a large portion of your game experience occurs in a shared environment where you may randomly encounter other players.  Again this is not exclusive of instancing, but it does exclude games where most or all of the actual play is in instances. So Guild Wars is not an MMO while City of Heroes/Villains is.

A game must have ALL of these traits to be an MMO, not just some or most.  Although you might be able to rationally argue about the necessity of the first three, the last three are part of the label itself and arguing that they are unneccessary is irrational.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: calapine on August 13, 2011, 12:45:51 PM
You missed following criteria to determine if a game is a real mmorpg or not:

Must have nonconsensual pvp

Full body loot

Must have pre-casting

Must be pre-Trammel

Cala


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on August 13, 2011, 02:56:49 PM
WOW! That was a totally awesome troll.  How did your Kung Fu get so strong?

World metaphor is the item missing from the list.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on August 14, 2011, 04:21:04 PM
    World persistence.  Not necessarily unchanging, any changes persist as well.

Persistent worlds never used to mean worlds that don't change, it was intended to mean whatever you changed, stayed the fuck changed because the world continues to exist whether or not you are there to maintain its existence.

The unchanging thing is the best example of diminishing expectations I can possibly think of.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 15, 2011, 03:56:06 AM
I like my definition best.

An MMO is a game that is called a MMO by the people who make it. It's a brand, nothing more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 15, 2011, 05:37:47 AM
    World persistence.  Not necessarily unchanging, any changes persist as well.

Persistent worlds never used to mean worlds that don't change, it was intended to mean whatever you changed, stayed the fuck changed because the world continues to exist whether or not you are there to maintain its existence.

The unchanging thing is the best example of diminishing expectations I can possibly think of.

A million times this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 15, 2011, 05:48:11 AM
Yeah.  MUDs had more world persistence than most modern MMOs, and that is kind of pathetic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 15, 2011, 06:38:43 AM
MUDs had what, 100 people on at a time if they were popular?

My MUD didn't change a whole lot, really, areas would get added or updated but those weren't vastly different from when an MMO does it in an expansion, except they were done by volunteers and you had to hope the QA people were good (my MUD had pretty good QA and Ingmar was the World Bastard for a while, so it usually made sense as a bonus!).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on August 15, 2011, 08:58:09 AM
MUDs had what, 100 people on at a time if they were popular?
I don't know about actual numbers but it sure felt like more people than 100 back when I played Gemstone/Dragonrealms on AOL. My parents were sure relieved when AOL went unlimited instead of by the hour.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 15, 2011, 09:12:01 AM
MUDs had what, 100 people on at a time if they were popular?
I don't know about actual numbers but it sure felt like more people than 100 back when I played Gemstone/Dragonrealms on AOL. My parents were sure relieved when AOL went unlimited instead of by the hour.

Likely because you were actually interacting with players regularly rather than just playing next to them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 15, 2011, 10:22:43 AM
100 people would have been fine, though. Because they weren't called MMUDs!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 15, 2011, 10:33:45 AM
Gemstone/ DR had more than 100 people but they were a vastly different product.  I believe Avalon also had more people on it. 

The most players I ever saw on a free MUD was the Waterdeep mud, at about 150-200 players.  Amazing, since it was run by this little prick of a 16 year old and used more Final Fantasy stuff than D&D.  It was popular because you were way overpowered and FF7 was big at the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on August 15, 2011, 10:48:20 AM
Gemstone/ DR had more than 100 people but they were a vastly different product.
How so? I'm too young to have played any text based online games other than those two before I started playing The Realm and UO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 15, 2011, 11:12:53 AM
Much more complex combat and other systems than your average MUD who threw the Circle/ ROM/ Smaug/ GODWARS whatever base out there with tweaks.  They built a world, lots of MUDs took parts of standard freely available parts and slapped them together.  (Most MUDs I saw had Moria or the Smurf Villiage, for example.)  Plus events, subsystems and questing that I didn't see on most MUDs.

They were a professional product run by professionals.  It's going to lead to some differences when compared to even the most lovingly cared-for hobbist MUD.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Count Nerfedalot on August 15, 2011, 07:02:05 PM
I like my definition best.

An MMO is a game that is called a MMO by the people who make it. It's a brand, nothing more.

some people use words to communicate, others use them to obfuscate.  Your preference is great for the latter usage, not so much for the former.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Count Nerfedalot on August 15, 2011, 07:11:31 PM
    World persistence.  Not necessarily unchanging, any changes persist as well.

Persistent worlds never used to mean worlds that don't change, it was intended to mean whatever you changed, stayed the fuck changed because the world continues to exist whether or not you are there to maintain its existence.

The unchanging thing is the best example of diminishing expectations I can possibly think of.

Absolutely agree.  I threw that in to preempt the some of the stupid I'd just recently seen where trolls were arguing that world persistence meant a static unchanging world and that was no fun.  :roll:  The best persistent world IMO is one that exists and progresses with or without the players.  Players can affect it, but if they don't it should still at least feel like "stuff" would happen and "things" would change over time.  I loved the original Asheron's Call for giving the illusion of that just by having actual seasons that changed the look of the world as time passed.  Of course, then they went and made actual changes to the world that mucked it up.  :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 15, 2011, 07:26:45 PM
    World persistence.  Not necessarily unchanging, any changes persist as well.

Persistent worlds never used to mean worlds that don't change, it was intended to mean whatever you changed, stayed the fuck changed because the world continues to exist whether or not you are there to maintain its existence.

The unchanging thing is the best example of diminishing expectations I can possibly think of.

Absolutely agree.  I threw that in to preempt the some of the stupid I'd just recently seen where trolls were arguing that world persistence meant a static unchanging world and that was no fun.  :roll:  The best persistent world IMO is one that exists and progresses with or without the players.  Players can affect it, but if they don't it should still at least feel like "stuff" would happen and "things" would change over time.  I loved the original Asheron's Call for giving the illusion of that just by having actual seasons that changed the look of the world as time passed.  Of course, then they went and made actual changes to the world that mucked it up.  :heartbreak:

The only thing persistent world ever meant was "it stays running when you log out."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 16, 2011, 12:37:05 AM

The only thing persistent world ever meant was "it stays running when you log out."

Which is, when you think about it, one of the least important aspects of any game. It can do handstands and fart the National Anthem when I log out and I still won't care because I'm not logged in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 16, 2011, 07:55:42 AM

The only thing persistent world ever meant was "it stays running when you log out."
Which is, when you think about it, one of the least important aspects of any game. It can do handstands and fart the National Anthem when I log out and I still won't care because I'm not logged in.

Uh, no. It's very important if you have a world economy. I care that shit gets traded when I'm not there because I don't want to log in for it to be up on the house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 16, 2011, 04:42:15 PM

The only thing persistent world ever meant was "it stays running when you log out."
Which is, when you think about it, one of the least important aspects of any game. It can do handstands and fart the National Anthem when I log out and I still won't care because I'm not logged in.

Uh, no. It's very important if you have a world economy. I care that shit gets traded when I'm not there because I don't want to log in for it to be up on the house.

Diablo 3 will have a persistent economy. If the definition of MMO is an economy that stays active when you log out then it certainly qualifies.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: calapine on August 16, 2011, 05:32:26 PM
Diablo 3 will have a persistent economy. If the definition of MMO is an economy that stays active when you log out then it certainly qualifies.

Well, that is NOT the defintion of an MMO though. I don't remember anyone in here claiming that Diablo is an MMO, so I am a bit confused what the argument actually is.

Cala

FakeEdit: I apologise for my semi-troll. I just tried to be witty - I won't do that again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 16, 2011, 06:11:46 PM
I forgot why we were arguing what an MMO is either.

If we're busting chops over semantics we should be doing it over something important, like the expected EULA Blizzard will release with this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 16, 2011, 06:17:38 PM
I forgot why we were arguing what an MMO is either.

Because people who play Diablo single player are doing it wrong?  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 16, 2011, 07:27:31 PM
Diablo 3 will have a persistent economy. If the definition of MMO is an economy that stays active when you log out then it certainly qualifies.

Well, that is NOT the defintion of an MMO though. I don't remember anyone in here claiming that Diablo is an MMO, so I am a bit confused what the argument actually is.

Cala

FakeEdit: I apologise for my semi-troll. I just tried to be witty - I won't do that again.

Actually, I think that IS what the discussion is about.   Basically some people are saying Diablo is pretty MMO like to begin with.  Whether or not it should be considered a n MMO or not is kind of a waste to argue, but I think one of the defenses for it being online all the time anyway has been "well, hell, I only ever played this online to begin with"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 16, 2011, 07:57:53 PM
So we all admit it's a dumb argument right? We can move on? To either silence or people lording their beta invites over us?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 16, 2011, 08:11:29 PM
So we all admit it's a dumb argument right? We can move on? To either silence or people lording their beta invites over us?

Here's another little thing about the skill system.  Doesn't seem like new info for people who have been following, but here you go. http://diablo.incgamers.com/blog/comments/diablo-iiis-skill-system-explained-with-illustrations


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 16, 2011, 08:30:35 PM
The streamlining of the skill system should make it much easier for them to add more class types as they launch expansions.  Looks like at this point you can edit which skills you want, which runes to affect those skills, and your gear.  It seems like a really manageable system for min/maxing in PvP, and again, should allow for pretty modular class additions. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 17, 2011, 06:35:33 AM
Yeah, yeah... it's Kotaku.  Sue me. 

http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 17, 2011, 06:39:55 AM
I wonder at which level you are supposed to beat all these?  They say by the end of normal you should have every ability, which means ~level 30, at only 50 levels total that means you'll only be gaining about 5-6 levels per difficulty through inferno if its spread evenly.  I might be something like you hit 50 at the end of Hell and Inferno is the level 50 "end game" or something. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 17, 2011, 06:49:09 AM
60 is max.  Inferno is only available once at 60.  All monsters are at least 61 in Inferno. 

My guess:

1-30 Normal
31-45 Nightmare
46-60 Hell
60 Inferno


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 17, 2011, 06:55:29 AM
60 is max.  Inferno is only available once at 60.  All monsters are at least 61 in Inferno. 

My guess:

1-30 Normal
31-45 Nightmare
46-60 Hell
60 Inferno

Ah ok. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 17, 2011, 07:05:43 AM
It went on to say that some gear and runes will only be available in Inferno, so players able to farm that stuff have the potential for making a nice profit on the AH.  We'll see.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 17, 2011, 11:35:14 AM
I'm kind of pissed off that even the thought of "Hmm, I could either keep this item or sell it for 5 bucks" will cross my mind. I don't know if I'm pissed at myself, or at Blizzard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MisterNoisy on August 17, 2011, 11:58:48 AM
[Blizzard] 'is very, very serious about bringing the Diablo 3 experience to the console' (http://www.eurogamer.net/articles/2011-08-17-blizzard-serious-about-console-diablo-3).

This should be entertaining.  I wonder how they're going to reconcile the fairly restrictive nature of XBL with the RMT auction house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on August 17, 2011, 12:01:46 PM
I'm kind of pissed off that even the thought of "Hmm, I could either keep this item or sell it for 5 bucks" will cross my mind. I don't know if I'm pissed at myself, or at Blizzard.
I have no problem blaming the addict *and* the drug dealer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 17, 2011, 02:07:55 PM
I'm going to sell it. There's no decision there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on August 17, 2011, 07:37:11 PM
This should be entertaining.
The original console version of Diablo I was shit, so hope they fix all the problems!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 17, 2011, 08:47:44 PM
The original PSX version of Diablo was fine. Christ, people.

It actually was better than the PC version in several ways. The only real issues with it were the 320x240 resolution and dropped animation frames. Annoying, sure, but it was a PSX.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on August 17, 2011, 10:18:18 PM
The PSX version of Diablo is what turned me onto the series, and is largely responsible for getting me into PC gaming.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 17, 2011, 10:29:58 PM
This should be entertaining.
The original console version of Diablo I was shit, so hope they fix all the problems!

They didn't get it right until D2, IMO. Diablo I was riddled with problems. It was at best a mediocre roguelike with cheat-ridden multiplayer. (And best if we forget all about the 3rd party expansion.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on August 18, 2011, 02:32:44 PM
Heathen! Diablo 1 was glorious.  I think I've gone back and replayed it more than I have D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 18, 2011, 08:39:23 PM
Heathen! Diablo 1 was glorious.  I think I've gone back and replayed it more than I have D2.

The music was certainly better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 18, 2011, 09:17:43 PM
I enjoyed D1 more than D2. I'm not sure if that's because D1 was better or if the formula was just stale by 2. One thing about 2 was the over world was pretty awful. Diablo 1 also had a sense of dread that was absent in 2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on August 18, 2011, 10:43:24 PM
Add me to those that preferred Diablo 1 over Diablo 2. I even found the graphics worse in two, but that could be because the standards have risen by then.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 19, 2011, 12:25:36 AM
Yeah, it was.  Diablo one had an unbelievable 'look' for the time.  Diablo II pretty much just resused that graphic style after the world had moved on.  (Do I remember the 800 res being a patch or am I being unfair?)

Diablo 1 was also a much 'tighter' game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on August 19, 2011, 12:27:52 AM
When Diablo 2 came out it was knocked for having low-res graphics, even for the time. I believe it was 800x600 though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Korachia on August 19, 2011, 02:48:47 AM
Heathen! Diablo 1 was glorious.  I think I've gone back and replayed it more than I have D2.

The music was certainly better.

I agree. The haunting music in Diablo 1, like http://www.youtube.com/watch?v=Q2evIg-aYw8 (http://www.youtube.com/watch?v=Q2evIg-aYw8), was by and large greater at setting the tone and creating an atmosphere of dread and horror-to-come, than the Diablo 2 "themepark" music. I hope Diablo 3 will go back to its roots when it comes to the dark music and atmosphere.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on August 19, 2011, 05:36:15 AM
I believe it was 800x600 though.
640x480 on release and the expansion allowed "upgrading" it to 800x600.  That resolution was fine for the first Diablo... but in 2000-2001 timeframe I was running dual 19" monitors and it was slightly jarring.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 19, 2011, 07:25:37 AM
Aha.  I knew I wasn't mad !!

 :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on August 19, 2011, 10:49:24 AM
Yes, "640x480" was the "RMT" of Diablo II.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: proudft on August 19, 2011, 04:54:44 PM
The time I had the most fun in Diablo the First was the evening when me & Ingmar elected to play it at my apartment while everyone else in our group went off to watch some shitty movie that we had no interest in. 

Since he hadn't played on that computer before, we had the crazy idea of just starting a new game, starting at the top, and proceeding through the dungeon in one shot to kill Diablo with whatever equipment we found along the way.   Turns out it was perfectly possible, and THAT was fun. 

Diablo 2 was much more amenable to repeated playings for me.  The varied environments probably helped.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on August 19, 2011, 08:40:50 PM
It's kinda hard to play Diablo 2 anymore on a modern monitor. You can always use hardware scaling or monitor scaling and play at fullscreen, but then well, you're stuck playing fullscreen.

Or you play it windowed and kinda squint at it.

(http://i.imgur.com/9AlM1l.jpg) (http://imgur.com/9AlM1)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on August 19, 2011, 10:58:31 PM
Or you play it windowed and kinda squint at it.
Stupid question: how do you get it to run windowed mode?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 20, 2011, 05:22:23 AM
R-click on the D2 shortcut or application in its root file.  Choose Properties.  In the Target window, add " -W" to the end of the command line.  That's exactly SPACE, then -, then W.  So your target box will look:

C:\Program Files (x86)\Diablo II\Diablo II.exe" -W

And yeah, D2 I love you, but you're hard to look at these days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 20, 2011, 06:09:42 AM
It's an old game and it looks it. It still plays quite well, though the v1.11 thing is kinda  :oh_i_see: .

Hell, the game looked old when it came out. Act1 was essentially the same graphically as D1. It shapes up some from Act2 on and definately up a few notches in LoD, but it is what it is.

This is why so many of us are looking forward to D3. We need a new Diablo for the new pixel-thumping rigs we all own. Torchlight is OK, and I'm looking forward to TL2, but a new Diablo with all the goodness of the old games is what I"m really jonesing for. Here's hoping we get it...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 20, 2011, 06:48:56 AM
It's been made clear already that I won't, which is a shame.

I'll put my cash towards Torchlight 2, since they're not yet run by complete fucking scumbags.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 20, 2011, 09:57:31 AM
I think we should start a D3 F13 Mutual Fund when this launches. Get all of us farming items under a common LLC and cut a 10% management fee to provide for the server costs.

Then we can split it amongst the people under dividends.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 20, 2011, 10:32:21 AM
I'd partake.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Talpidae on August 20, 2011, 10:52:05 AM
Dear God, Accountants should all be shot.

We'll be playing Diablo with our Excel Spreadsheets open.

 :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 20, 2011, 11:17:53 AM
Dear God, Accountants should all be shot.

We'll be playing Diablo with our Excel Spreadsheets open.

 :uhrr:

Just me. The rest of you would be investing in the mutual fund via gold and items. The money would then be used by our investing specialist to make market trades to increase our pool. That pool would then be converted to cash on a quarterly basis at an agreed upon percentage for payable dividends, less a management fee to support the F13 server costs.

It's one of those things where we get the people that like to play the AH involved from the F13 community and track their performance. We could have several players that like to cover their own market segments. THINK OF IT!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on August 20, 2011, 11:26:49 AM
Its really going to come down to how the market prices balance out.  I'm still afraid that due to the large amount of people playing, plus bot'ers, but with lower real demand amongst most players to actually buy stuff on the AH, the prices will be 25 cents for super amazing ultra  rare drop, and 6 cents for everything else.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 20, 2011, 11:32:32 AM
Well.. with the listing fee they won't be that little. That much over listing price, maybe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on August 20, 2011, 11:34:02 AM
Its really going to come down to how the market prices balance out.  I'm still afraid that due to the large amount of people playing, plus bot'ers, but with lower real demand amongst most players to actually buy stuff on the AH, the prices will be 25 cents for super amazing ultra  rare drop, and 6 cents for everything else.

No problem, they can just fix that by lowering drop rates!  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on August 20, 2011, 11:36:37 AM
Nobody is going to pay a listing price just to make a quarter.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on August 20, 2011, 12:09:48 PM
Just me.

And me, for different reasons... well, if I was vaguely interested in action RPGs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 20, 2011, 12:27:13 PM
Nobody is going to pay a listing price just to make a quarter.

I think you are wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 20, 2011, 12:31:14 PM
Nobody is going to pay a listing price just to make a quarter.

They'd put it up for a quarters worth of gold then.   They have said there will be a limited amount of free listing slots though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 20, 2011, 01:20:10 PM
When you sell it, that's a tax-free quarter you didn't have before.  After that it's all about volume & how many bots you can run.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 20, 2011, 02:43:23 PM
When you sell it, that's a tax-free quarter you didn't have before.  After that it's all about volume & how many bots you can run.

Speaking of which is there any word about legality, taxation etc? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 20, 2011, 04:56:01 PM
When you sell it, that's a tax-free quarter you didn't have before.  After that it's all about volume & how many bots you can run.

Depends on how many times you do it. If you start to make over $600 revenue on hundreds of items in any given year, the feds won't agree.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on August 20, 2011, 08:44:17 PM
Well.. with the listing fee they won't be that little. That much over listing price, maybe.
I'm assuming the listing fee is going to be something like 5 cents.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 21, 2011, 05:03:12 AM
I keep seeing people claiming that items won't sell for more than a quarter. Even in D2 when there was unlimited duping items sold for more than that.

Top D3 loot will be:
- very rare drop
- variable stats, meaning that an item with good stats or perfect stats is worth lots more
- harder to dupe
- obtained from Inferno difficulty monsters that are hard to beat
- obtained at a low rate from all monsters rather than concentrated at farmable bosses
- perfectable by sinking huge amounts of gold and crafting mats into the game's enhancement process
- useful for more different end game elements than d2 loot was (inferno, arena)

A casual player may never find anything worth more than a quarter (although I doubt even that) but the top end items will likely sell for similar amounts to items sold on ebay for popular games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 21, 2011, 05:40:04 AM
When you sell it, that's a tax-free quarter you didn't have before.  After that it's all about volume & how many bots you can run.

Depends on how many times you do it. If you start to make over $600 revenue on hundreds of items in any given year, the feds won't agree.

I'm aware of that but is it revenue or simply a donation from another individual for your time? You're going to see lawsuits come from this because "it's only a virtual item" and there ARE going to be people making over $600.  People have been making bank on virtual items for over a decade now and it's still somehow under the radar until they incorporate and form businesses like the spammers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 21, 2011, 09:09:48 AM
Don't kid yourself. It's gone under the radar because the feds aren't sophisticated enough yet. However, they are getting desperate and starting to headhunt.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 21, 2011, 09:39:51 AM

A casual player may never find anything worth more than a quarter (although I doubt even that) but the top end items will likely sell for similar amounts to items sold on ebay for popular games.

I don't think the "top end" items matter.   What matters is the items that are better than the items you find might be a quarter.   If they're that cheap that's going to ruin the fun of actually hunting for your own gear.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 21, 2011, 09:47:01 AM
Don't kid yourself. It's gone under the radar because the feds aren't sophisticated enough yet. However, they are getting desperate and starting to headhunt.

At the same time they're having to cut people due to those budget problems and like all government cuts the young and tech savvy are among the first to go.  I don't have any intent to buy the game, much less set up such an enterprise, but I wouldn't worry too much about being caught in the near future if I was.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on August 21, 2011, 10:05:42 AM
I'm aware of that but is it revenue or simply a donation from another individual for your time? You're going to see lawsuits come from this because "it's only a virtual item" and there ARE going to be people making over $600.  People have been making bank on virtual items for over a decade now and it's still somehow under the radar until they incorporate and form businesses like the spammers.

First of all it's revenue/income.  Otherwise I should claim that my pay at work is a donation for my time so I don't have to pay taxes on it. 

Second of all, selling virtual items right now is hard to keep track of because it is done behind the scenes.  You go to 3rd party websites that aren't as easy to track.  This system seems that it is All done by Blizzard, and all the records of money being paid going out to each individual.  Blizzard will have to keep track of this and will have to alert the feds to it, and it will be extremely easy for the feds to verify this income.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 21, 2011, 10:37:24 AM
Well, it also goes into the hobby income area doesn't it?

Don't you need to just keep receipts that show you have spent more on your computer in that year than you made from D3 loot and it's not taxable?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 21, 2011, 11:00:47 AM
How are 3rd party websites any harder to track than Blizzard's 3rd party handler will be or E-bay is?  Because they're also illegal and don't file any taxes?

No, their EULAs are set-up just like E-Bay, where they're just a service not the actual reseller.  They'll pay their own taxes on the bid listing revenues but whatever income you make, the onus is on you to report it and it's not their problem until revenues reach the $20k AND 200 sales mark.  (Not either/ or)

http://www.auctionbytes.com/cab/cab/abn/y11/m01/i18/s03

And that's the "new" requirements, apparently.  Plenty of ways to make a few grand without reporting it and I Expect we'll see lots of HS and College kids doing just that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 21, 2011, 12:03:36 PM
Well, it also goes into the hobby income area doesn't it?

Don't you need to just keep receipts that show you have spent more on your computer in that year than you made from D3 loot and it's not taxable?

No, yes, and maybe depending on the amounts. It's a variable area that the IRS will not look at unless it gets big and/or under reported. They would probably go after Blizzard at their level and not yours. The way they would get their money would be to demand Blizzard release them a list of their top traders and their accounts.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on August 22, 2011, 10:33:29 AM
http://www.own3d.tv/video/183126/Blizzard_Press_Conference_GamesCom_2011

In this video they go into the progression of armor graphics.
  
(http://diablo.incgamers.com/gallery/data/628/medium/10.jpg)
...
(http://diablo.incgamers.com/gallery/data/628/medium/111.jpg)
Yes, this one is a monk.  


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on August 22, 2011, 10:36:41 AM
 :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 22, 2011, 10:44:18 AM
Wait.   Why is the progression going from right to left?

Edit:   I looked through that vid a bit and max level is 60?  Looking around I found this too:  http://diablo.incgamers.com/blog/comments/diablo-iiis-maximum-level-announced-60/

Listening to the video further it sounds like they're making your level matter a lot more and thus had to make it easier to hit max.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 22, 2011, 11:57:00 AM
Yowza.  Is it too early to start asking for an appearance tab?

Also re: Leveling.  I am a bit sad also that max level seems easily attainable.  Not because I think its neat to lord level 99 over people, but because I think its neat that a relatively wide variety of character levels could actually participate in the "end game" of Diablo II.  Maybe you couldn't farm Hell Meph super easy, but you could certainly farm NM Meph, get some decent stuff, a bit of exp, and maybe get lucky with something great like a Shaftstop.   Seems like here the "real" game will simply start at level 60.  I suppose in the long run it doesn't matter THAT much, but it was something I did like about the old one that I guess has been "updated" for the new one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 22, 2011, 12:33:29 PM
Oh Blizzard art people.  :facepalm:

Don't they ever realize that their baseline is the best?

That progression goes from  :drill: to  :oh_i_see: to  :ye_gods:

WTF is that supposed to be a robo-rogue?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 22, 2011, 12:46:47 PM
That looks horrid. At max level...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 22, 2011, 02:06:48 PM
That looks horrid. At max level...

The funny part is that's not max level armor.   If you watch the vid he said it was like late hell stuff.   I have a morbid curiosity to see what they will top that with.

Not because I think its neat to lord level 99 over people, but because I think its neat that a relatively wide variety of character levels could actually participate in the "end game" of Diablo II. 

Yea that was my first worry.  Hardcore loses massive epeen appeal if there is no visible metric as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on August 22, 2011, 02:10:47 PM
The first armor looks better in both cases.  Specially the first one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on August 22, 2011, 02:26:10 PM
So they're just hiring incredibly bad artists all 'round these days then.  I guess that explains WoW's armor decline.

I never thought I'd see something that made Paladin armors look less ridiculous.  How wrong I was!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 22, 2011, 02:30:15 PM
It's kinda hard to play Diablo 2 anymore on a modern monitor. You can always use hardware scaling or monitor scaling and play at fullscreen, but then well, you're stuck playing fullscreen.

Or you play it windowed and kinda squint at it.

I've had this problem with a number of titles I decided to revisit, its annoying for sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 22, 2011, 02:31:00 PM
That horrible looking armor actually hurts my desire to play more than the RMT AH and always online stuff does.  Aside from the graphics, have they announced anything about this game that sounds like an actual improvement over Diablo 2?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: UnSub on August 22, 2011, 07:05:54 PM
Apparently at the end of Diablo 3, you join GWAR.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on August 22, 2011, 07:08:48 PM
The third Monk armor reminds me of Skeletor at the end of Masters of the Universe after he goes super saiyan.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 22, 2011, 08:47:53 PM
Apparently at the end of Diablo 3, you join GWAR.

You say that like it's a bad thing.

Of course, now we have to know if the witch doctor gets a cuttlefish of cthulhu...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 22, 2011, 08:51:37 PM
I have the distinct feeling my barbarian is going to look like a walking trash can with pointy bits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 22, 2011, 09:07:39 PM
So will mine. Neither will have pants, though, so there's that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on August 22, 2011, 09:22:12 PM
Well then their pointy bits will sure be on display.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 22, 2011, 09:26:30 PM
The heels and dual crossbows on the demon hunter don't seem so out of place now.  She was just flaunting her silly early.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 22, 2011, 09:35:58 PM
Diablo 4 will be topping this by adding triple wield and the teeth slot.   You heard it here first.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 23, 2011, 02:11:32 AM
Diablo 4 will be topping this by adding triple wield and the teeth slot.   You heard it here first.

Not spike slots on each armor slot?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 23, 2011, 02:44:18 AM
They need to appeal to the asian markets and spike slots aren't as big as teeth slots over there.

Source:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rattran on August 23, 2011, 07:07:25 AM
Maybe we'll get lucky, and that 3rd armor will be late hell, then back to the middle for early inferno, and the 1st one for late inferno.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on August 23, 2011, 09:10:44 AM
Blizzard needs to learn Conservation of Epic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on August 23, 2011, 11:19:13 AM
Yowza.  Is it too early to start asking for an appearance tab?

Also re: Leveling.  I am a bit sad also that max level seems easily attainable.  Not because I think its neat to lord level 99 over people, but because I think its neat that a relatively wide variety of character levels could actually participate in the "end game" of Diablo II.  Maybe you couldn't farm Hell Meph super easy, but you could certainly farm NM Meph, get some decent stuff, a bit of exp, and maybe get lucky with something great like a Shaftstop.   Seems like here the "real" game will simply start at level 60.  I suppose in the long run it doesn't matter THAT much, but it was something I did like about the old one that I guess has been "updated" for the new one.

Getting levels in D2 was always easy. I could max out a new toon in a couple of casual hours  of cow levels if I remember correctly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 23, 2011, 11:23:00 AM
Yowza.  Is it too early to start asking for an appearance tab?

Also re: Leveling.  I am a bit sad also that max level seems easily attainable.  Not because I think its neat to lord level 99 over people, but because I think its neat that a relatively wide variety of character levels could actually participate in the "end game" of Diablo II.  Maybe you couldn't farm Hell Meph super easy, but you could certainly farm NM Meph, get some decent stuff, a bit of exp, and maybe get lucky with something great like a Shaftstop.   Seems like here the "real" game will simply start at level 60.  I suppose in the long run it doesn't matter THAT much, but it was something I did like about the old one that I guess has been "updated" for the new one.

Getting levels in D2 was always easy. I could max out a new toon in a couple of casual hours  of cow levels if I remember correctly.

This seems unlikely to me.  You could certainly get to a point where you were fine for the end game in a single evening if you had friends to rush you, but hitting level 99 was not a trivial task to do in a couple hours.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on August 23, 2011, 11:51:27 AM
Yowza.  Is it too early to start asking for an appearance tab?

Also re: Leveling.  I am a bit sad also that max level seems easily attainable.  Not because I think its neat to lord level 99 over people, but because I think its neat that a relatively wide variety of character levels could actually participate in the "end game" of Diablo II.  Maybe you couldn't farm Hell Meph super easy, but you could certainly farm NM Meph, get some decent stuff, a bit of exp, and maybe get lucky with something great like a Shaftstop.   Seems like here the "real" game will simply start at level 60.  I suppose in the long run it doesn't matter THAT much, but it was something I did like about the old one that I guess has been "updated" for the new one.

Getting levels in D2 was always easy. I could max out a new toon in a couple of casual hours  of cow levels if I remember correctly.

This seems unlikely to me.  You could certainly get to a point where you were fine for the end game in a single evening if you had friends to rush you, but hitting level 99 was not a trivial task to do in a couple hours.

I honestly dont know. Its been years and years since Ive played D2. I just remember that leveling was always easy, especially with the cow levels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 23, 2011, 12:04:26 PM
I honestly dont know. Its been years and years since Ive played D2. I just remember that leveling was always easy, especially with the cow levels.

Yea getting to mid 70 was easy if you had people twinking you and power leveling you in cow levels.   After that the level curve became very extreme though.   Nobody really cared because you only used a couple skills in D2 so 70 levels was plenty of points.    D2 at release was actually fairly moderate leveling though.   Most of the "easy" leveling stuff came from the expansion and the fact that at least a couple people in your game would by then have amazing gear and just mow through mobs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on August 23, 2011, 12:18:16 PM
Well you might be thinking about post 1.10 patch. They nerfed the shit out of cow level exp and drops with that patch so leveling became much tougher. Prior to that the hard part was simply running through the various difficulty completion levels in order to get in to hell cow games.

By that point I had been one of the top barbs on bnet for awhile and quit playing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on August 23, 2011, 12:31:00 PM
Well you might be thinking about post 1.10 patch.

I think it was 1.06 or something when I played?   Are you sure your friends weren't exploiting something?   I mean 1-99 in even a week of 24/7 would of been impossible and you said a couple hours.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on August 23, 2011, 12:37:04 PM
Getting to 99 in classic took an unbelievable amount of time (<1.08). After LOD it was a lot quicker, but still took a lot of time. Getting to 80+ in one day was possible, but things really slowed down after that. 1.10+ was when they put in level requirements for you to progress difficulties and certain quests.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on August 23, 2011, 02:54:53 PM
Probably just a case of nostalgia plus my old age induced senility.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 23, 2011, 11:01:35 PM
I've thought some more on those armor models... I'm not nearly as excited about the game as I was before.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on August 23, 2011, 11:51:49 PM

What gets me is how dated/boring they look. Ridiculous, ugly armour, okay, but looking like a polygon-count-improved version of 1998... not so much.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shrike on August 24, 2011, 10:17:46 AM
Armor looks varied a lot in D2. There were a lot of things my amazons wouldn't be caught dead in, but plenty more that looked just fine.

I'm assuming--and it might not be warranted--that the armor progression in D3 will be similar to D2. If that's the case, I'm not really seeing a problem, unless there's some individual piece you need for stats and it happens to look like hell. Woudn't be the first time (shaman T9...) that a character had to take one for the team visually to get a needed upgrade.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on August 24, 2011, 11:24:38 AM
The top photo just boggles my mind, I'd love to find a single person who would take any of the other two vs the one on the far left. I'd rather a complete inferno armor set just turns me into a mushroom or something. At least that would be funny.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 24, 2011, 11:29:52 AM
Reserving judgement til I see how they actually look in game while moving etc. rather than in a blurry PowerPoint slide.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 24, 2011, 11:30:28 AM
Hay guys!

This is made by the group that made Wow. Just FYI.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 24, 2011, 11:32:31 AM
Which means one of the expansions will allow for some kind of a convoluted gear appearance void mindmeld merge, instead of a simple appearance tab.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 24, 2011, 11:33:00 AM
I find it strange how people can froth so hard about this in one thread, and then we jump to a warhammer thread and suddenly overly-stylised armour is the shit.

I realise that some people are solidly in one camp or the other, but there is definitely some overlap.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 24, 2011, 11:34:37 AM
Reserving judgement til I see how they actually look in game while moving etc. rather than in a blurry PowerPoint slide.

True, it looks worse given the medium, but the design is the design, no matter the fidelity.

For comparison I found this random screenshot on google:

(http://i468.photobucket.com/albums/rr42/photonermind/107/Screenshot018.jpg)

The winged helm looks a little silly on the sorceress, but overall everything is a bit less....oversized and goofy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 24, 2011, 11:38:35 AM
It did annoy me how they re-used models for higher-quality gear in D2; it was always annoying to have a bunch of quite awesome stuff, and then some hat that looked like it was made out of old paint tins.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 24, 2011, 11:51:50 AM
It did annoy me how they re-used models for higher-quality gear in D2; it was always annoying to have a bunch of quite awesome stuff, and then some hat that looked like it was made out of old paint tins.

Well, some of the art looked better than others, but I didn't have a problem with the fact that they reused the art per difficulty level.  I always liked how sorceresses looked in the "early" (cap ->shako, quilted -> ghost armor) items better than the late game items anyway.  I like the idea that there is a broad set art on viable items rather than endless "art escalation"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on August 24, 2011, 12:21:33 PM
Hay guys!

This is made by the group that made Wow. Just FYI.  :grin:

The lead designer is actually a former Relic guy who worked on Dawn of War and Company of Heroes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on August 24, 2011, 12:24:25 PM
Hay guys!

This is made by the group that made Wow. Just FYI.  :grin:

The lead designer is actually a former Relic guy who worked on Dawn of War and Company of Heroes.

Its a requirement when applying that you can make shoulder pads larger than elephants.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on August 24, 2011, 01:00:58 PM
Hay guys!

This is made by the group that made Wow. Just FYI.  :grin:

The lead designer is actually a former Relic guy who worked on Dawn of War and Company of Heroes.

Its a requirement when applying that you can make shoulder pads larger than elephants.

He's from Dawn of War, he probably brought coveted Absurd Hat technology with him.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 24, 2011, 01:06:53 PM
I can't think of *any* absurd shoulders in Warhammer, either.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 24, 2011, 01:19:43 PM
I find it strange how people can froth so hard about this in one thread, and then we jump to a warhammer thread and suddenly overly-stylised armour is the shit.

I realise that some people are solidly in one camp or the other, but there is definitely some overlap.

I can't speak for everyone, obviously, but the stylized giant shoulders in Warhammer are ... done better. Especially if it's not, you know, orcs. They're big and stupid, yet still look vaguely functional enough that I can suspend my disbelief without a second thought. There are big spiky shoulderpads for the orcs, but that's just sort of the orc THING. Orcs SPECIFICALLY. In, say, WoW, they take the giant shoulder pads and then add giant spikes that would take your head clean off if you so much as shrug, and give them to BOTH SIDES instead of it being something you can just say "well, it's that one race's THING, and they are stupid as dirt, so of course they go for huge and spiky instead of settling for huge and adorned with something tasteful, like a picture of a skull baby."

I probably didn't explain that well enough. I guess a simpler way of putting it is Warhammer's art style is more coherent to me than WoW's. I prefer stylized graphics almost all of the time, but it still needs to make sense within the style, and sometimes Blizzard's art team loses its grip on that.


EDIT: AHA I JUST FIGURED OUT WHY I DON'T THINK BLIZZARD SUCCEEDED IN MAKING THE DUDE DEMON HUNTER HOT LIKE THEY PROMISED

His posture sucks. Stand up straight, you bastard! Someone on their team has a slouch fetish.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on August 24, 2011, 02:17:25 PM
Maybe blizzard don't get the looks right always, hell there are plenty of fucktastic armour sets in WoW. I just find it strange when I see people arguing about how realistic an outfit is one one hand then froth about something like this on the other.  :grin:

(http://images3.wikia.nocookie.net/__cb20110804082716/warhammer40k/images/4/44/Csm_abaddon.jpg) (http://warhammer40k.wikia.com/index.php?title=Abaddon&image=Csm_abaddon-jpg)

For the record, I'm fine with the over-styled stuff. It's all loony escapism anyway, right?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on August 24, 2011, 02:53:13 PM
I would far rather have something that looked remotely functional, and then add some keen sparkly effects to it when its powers were used.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 24, 2011, 04:09:48 PM
Where were all you people when they showed the high heels on the demon hunter? That's still more egregious than any of this stuff IMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on August 24, 2011, 06:22:23 PM
Where were all you people when they showed the high heels on the demon hunter? That's still more egregious than any of this stuff IMO.

Please, they jumped all over that. I'm pretty sure I'm naming a Demon Hunter "Squarenails" just to mess with Lanty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on August 24, 2011, 06:55:59 PM
Where were all you people when they showed the high heels on the demon hunter? That's still more egregious than any of this stuff IMO.

The difference for me is that the high heels are small enough in game that I can't actually notice them as easily. Giant shoulder pads are very in your face.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on August 24, 2011, 07:02:41 PM
Can't wait to be playing a barbarian MechWarrior at max level.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 24, 2011, 07:05:56 PM
Where were all you people when they showed the high heels on the demon hunter? That's still more egregious than any of this stuff IMO.

Please, they jumped all over that. I'm pretty sure I'm naming a Demon Hunter "Squarenails" just to mess with Lanty.

"They" did not. Those of us who bitched about the heels may overlap some with the "oh my God they put SPIKES on my PANTS how completely unforeseen!" people, but there was a lot of "shut up, it's the STYLE" and "shut up, it doesn't have to make SENSE because MAGIC" from people who are now whining that some of the top level armor looks silly.


EDIT: What amuses me is in those two pictures, the shoulderpads are actually small by wtfblizzard standards. It's the hat on the monk that is completely "wat" plus all the bulky shiny shiny bulk bulk spike on the pair of them. When they're both classes that are, one thinks, probably supposed to be "dex-y" feeling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on August 24, 2011, 08:31:16 PM
I didn't see this here:  The community site went live tonight.  Beta may be imminent.  50% chance.  60% of the time it works every time. 

http://us.battle.net/d3/en/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 24, 2011, 08:37:47 PM
Hmm, to beard, or not to beard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on August 24, 2011, 08:47:24 PM
High heels are cool 'cause they're slutty. Spikes and flanges the size of buicks looks stupid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lamaros on August 24, 2011, 08:55:16 PM
I don't care if it looks realistic, I'd just rather it not all look like shiny tin cans.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on August 24, 2011, 09:57:24 PM

Mostly it just looks ornamental. Like, this is not stuff you wear because it is bad-ass, this is stuff you wear while walking back and forth outside Buckingham Palace/the Vatican so the tourists can take your picture.

And then you make the mistake of trying to wear it during an actual fight, and some dude in boiled leather casually knocks your top-heavy ass over, stabs you in the eye, and melts that shit down to pay for a year's worth of whoring.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on August 25, 2011, 01:36:51 AM
Seems to me it's the natural result of an iterative philosophy. How can we improve big spiky armour? Bigger, more spikes!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on August 25, 2011, 01:39:00 AM
and glowy bits!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on August 25, 2011, 06:27:27 AM
Hmm, to beard, or not to beard.
Only if you want to look like Rip van Winkle.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on August 25, 2011, 02:47:05 PM
Hmm, to beard, or not to beard.

The answer has always been and always will be 'beard'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 25, 2011, 02:49:31 PM
I'll need to think of an excuse to tell my co-workers for why my neatly trimmed goatee is now a crazy homeless beard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 25, 2011, 03:47:08 PM
"My wife likes it this way. No, seriously. My wife is crazy, remember?"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on August 25, 2011, 03:56:28 PM
Maybe I can call it a stretch drive beard, it would be in theme for the Giants?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on August 25, 2011, 04:26:25 PM
Yeah, go with the playoff beard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on August 25, 2011, 07:46:04 PM
A grief beard for a dead bloodbowl player.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ajax34i on August 26, 2011, 02:59:16 AM
Don't say anything.  Just have the "I got laid" grin / look every day when you walk in.  And, hint hint, if you actually do it, then it will look genuine.  Sjofn, help him out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on August 26, 2011, 03:40:09 PM
I could ... tell a story. About the Beginning Times. But I might get a Look for it when Ingmar gets home.

So instead I will say: I am always willing to do my part in these situations.  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on August 28, 2011, 11:37:39 PM
Shit, that got a belly laugh.

Style is better than realism, because effective medieval armours looked like shit, given that the vast majority of them were a mail hauberk and a metal cap.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: koro on August 29, 2011, 12:50:38 AM
I think a game that had a lot of really elaborate, stylish armor designs that, while not really looking functional on a realistic level, still looked pretty believable for the setting often than not was Monster Hunter. There's some really awesome-looking armor in that series, and from what I've seen a lot of it wasn't "spikes and flanges" all over the place. (Monster Hunter's weapons are a different story though...)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 06, 2011, 06:32:31 PM
I feel like this is a bit late now, but still relevant, and why the hell not bump this thread to give people a heart attack: http://womenfighters.tumblr.com/


Also, I've seen that there is a beta client installer bumbling around the internet.  You can install the beta, but of course you can't log in so you'd just be torturing yourself.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 06, 2011, 07:29:52 PM
Coincidentally, I got a new, larger Memory Stick and restarted Monster Hunter 2 Freedom.  The armor is cool, although I am only now getting to the desert and jungle areas so I might not have seen anything ridiculous yet, but the weapons start out retarded.  The iron katana I am using is longer than my hunter's body.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on September 07, 2011, 09:43:46 AM
Streams. So many streams. No NDA!!

Some vids from those streams:
http://www.twitch.tv/wigens/b/294464109?id=294464109&channel=wigens (wizard)
http://www.youtube.com/watch?v=TiCwATxb0a0 (demon hunter)
http://www.youtube.com/watch?v=6SOyz0I5d7w&feature=related (witch dctor)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on September 07, 2011, 09:50:46 AM
I will give them credit for not having an NDA in place anymore. Was kind of silly considering how much we already know about the game. And seriously just charge me for it now and give it to me :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 07, 2011, 09:54:46 AM
I will give them credit for not having an NDA in place anymore. Was kind of silly considering how much we already know about the game. And seriously just charge me for it now and give it to me :(

Things are looking good for a 2011 release IMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 07, 2011, 10:12:36 AM
For hype reasons, I personally wouldn't lift an NDA unless I was launching in roughly 6-8 weeks.  I hope this launches in 2011, but the fact that we don't have a release yet is a bit worrisome.  I'd think, though, that if they're going into NDA territory they'd likely have it out by Christmas. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 07, 2011, 10:15:52 AM
For hype reasons, I personally wouldn't lift an NDA unless I was launching in roughly 6-8 weeks.  I hope this launches in 2011, but the fact that we don't have a release yet is a bit worrisome.  I'd think, though, that if they're going into NDA territory they'd likely have it out by Christmas. 

I think they might be holding the release date for BlizzCon, even though that would would mean a pretty fast release date after announcement.  Then again, I think Starcraft 2 got its final release date less than 2 months before the actual date, so its possible.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on September 07, 2011, 11:11:34 AM
WoW was in an NDA free beta for a long time prior to release.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 07, 2011, 11:26:23 AM
For hype reasons, I personally wouldn't lift an NDA unless I was launching in roughly 6-8 weeks.  I hope this launches in 2011, but the fact that we don't have a release yet is a bit worrisome.  I'd think, though, that if they're going into NDA territory they'd likely have it out by Christmas. 

That's not really how Blizzard works. ~6 months after beta is a pretty good measuring stick for their releases, NDA or no NDA.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on September 07, 2011, 12:27:35 PM
Dude.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on September 09, 2011, 10:25:48 AM
Quote
Greetings from Blizzard Entertainment!
We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to
participate in the beta test. If you are interested in participating, you need to have a Battle.net
account, which you can create on our Battle.net website.
We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to
go through the opt-in process.
To secure your place among the first of Sanctuary’s heroes,Please use the following template below to
verify your account and information via email.
* Name:
* Battle.account name:
* Password:
* Country:
* E-mail Address:
Thanks and see you all in the Burning Hells!


This is legit RIGHT!?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 09, 2011, 10:35:22 AM
Looks good.   Just better fill it out and forward it to me so I can verify its legitimacy though.  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on September 09, 2011, 11:10:27 AM
I hope you're not serious.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on September 09, 2011, 11:39:45 AM
This made me go try to update my Blizzard account- my authenticator is still on my old phone. Called Blizz and got a new authenticator set up in like 2 minutes. I was SHOCKED by the speed, English skills, and general usefulness of the phone rep. Especially in contrast to the 2 I spoke to last night for Microsoft  :uhrr:

Now I gotta run the beta test setup software..why can't I just send a dxdiag? I have a copy of my home machine's here are work for just such occasions!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 09, 2011, 06:26:02 PM
http://us.battle.net/d3/en/blog/3435571#blog

Quote
Shortly after you begin your adventure, you'll be provided with a useful little artifact: the Cauldron of Jordan. The cauldron allows you to skip trekking back to town when the time comes to sell your loot. After you obtain the Cauldron, you can reduce virtually any item in your inventory to gold, just as if you had sold it to a vendor. Gold can do a lot of things for you in Diablo III, from purchasing artisan services to repairing your damaged gear to buying shared stash slots. There's more than one way to get value from loot though, which brings us to the other handy tool you’ll have at your disposal.

Nephalem Cube
The Nephalem Cube is another very helpful item that you'll encounter over the course of your adventure. It works just like the Cauldron of Jordan, but with an important difference. When you click the Nephalem Cube it allows you to salvage crafting materials from your unwanted weapons, armor, rings, runes, and amulets. The process destroys the original item but yields a variety of materials that grow more powerful as increasingly rare items are salvaged. Thus, common items yield common crafting materials, but more rare and valuable items will yield potent mystical substances that can be used to create correspondingly mighty items and enhancements. You'll want to keep a well-stocked hoard of crafting materials, because there's great potential in those salvaged scraps.

I guess they needed to do something like the Cauldron given that Town Portals are out.  I'm interested in how easy it is to get back to town.  The TP seems like such an integral part of the genre to me, but this seems like it will get rid of the main need for frequent town runs.  I kind of like the pacing of going back to town, but I don't know if I will actually miss it in practice.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 09, 2011, 06:35:21 PM
I think putting your loot into the grinder (DeathSpank, Dungeon Siege III) is the new way.  It does speed up things in the games I have used it in.  I've matured (?) to the point where I want to judge an item's relative worth and then toss it rather than get back to town and try to remember if I wanted to sell it or keep it.  With Torchlight, I handle this by putting garbage on my pet; even if I'm not going to send him to town alone, I know that anything my pet is carrying is vendor trash.

By the way, I like Dragon Age's ability to tag an item as Junk and then later Sell All Junk.  To bad the genius that thought of that only attended the one UI design meeting where that was submitted, could have used him on some of the other bits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on September 09, 2011, 06:36:58 PM
Quote
Greetings from Blizzard Entertainment!
We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to
participate in the beta test. If you are interested in participating, you need to have a Battle.net
account, which you can create on our Battle.net website.
We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to
go through the opt-in process.
To secure your place among the first of Sanctuary’s heroes,Please use the following template below to
verify your account and information via email.
* Name:
* Battle.account name:
* Password:
* Country:
* E-mail Address:
Thanks and see you all in the Burning Hells!


This is legit RIGHT!?

The advice I've heard is this:

- unless you're friends and family you can only get into the Beta by registering an interest and letting them scan your system in BNet.

- log into your BNet account and check to see if a download is available.

- no download = you're being phished.

You should never need to click a link in an email to play the Beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 09, 2011, 06:39:58 PM
I don't know, Blizzard probably forgot murdoc's password and details, so they can't log in and give him beta access.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on September 09, 2011, 06:53:05 PM


I guess they needed to do something like the Cauldron given that Town Portals are out.  I'm interested in how easy it is to get back to town.  The TP seems like such an integral part of the genre to me, but this seems like it will get rid of the main need for frequent town runs.  I kind of like the pacing of going back to town, but I don't know if I will actually miss it in practice.

From watching videos, there seem to be checkpoints littered about that function as a teleport. Not sure the cost/rules, just saw someone trigger one, click it, and up came a list of places to port to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 09, 2011, 07:10:07 PM


I guess they needed to do something like the Cauldron given that Town Portals are out.  I'm interested in how easy it is to get back to town.  The TP seems like such an integral part of the genre to me, but this seems like it will get rid of the main need for frequent town runs.  I kind of like the pacing of going back to town, but I don't know if I will actually miss it in practice.

From watching videos, there seem to be checkpoints littered about that function as a teleport. Not sure the cost/rules, just saw someone trigger one, click it, and up came a list of places to port to.

Sounds similar to the old Waypoint system.  As long as they are frequent enough it should suffice.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on September 09, 2011, 10:35:28 PM
Quote
Greetings from Blizzard Entertainment!
We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to
participate in the beta test. If you are interested in participating, you need to have a Battle.net
account, which you can create on our Battle.net website.
We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to
go through the opt-in process.
To secure your place among the first of Sanctuary’s heroes,Please use the following template below to
verify your account and information via email.
* Name:
* Battle.account name:
* Password:
* Country:
* E-mail Address:
Thanks and see you all in the Burning Hells!


This is legit RIGHT!?

The advice I've heard is this:

- unless you're friends and family you can only get into the Beta by registering an interest and letting them scan your system in BNet.

- log into your BNet account and check to see if a download is available.

- no download = you're being phished.

You should never need to click a link in an email to play the Beta.
(http://dl.dropbox.com/u/111434/sarchasm.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 10, 2011, 02:28:37 AM
I think putting your loot into the grinder (DeathSpank, Dungeon Siege III) is the new way.  It does speed up things in the games I have used it in.  I've matured (?) to the point where I want to judge an item's relative worth and then toss it rather than get back to town and try to remember if I wanted to sell it or keep it.  With Torchlight, I handle this by putting garbage on my pet; even if I'm not going to send him to town alone, I know that anything my pet is carrying is vendor trash.

By the way, I like Dragon Age's ability to tag an item as Junk and then later Sell All Junk.  To bad the genius that thought of that only attended the one UI design meeting where that was submitted, could have used him on some of the other bits.

Bear in mind that we were doing this as far back as System Shock 2.

It's a good thing.

Still not interested in the game though.  It's been soured for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 10, 2011, 12:40:26 PM
Not sure how I forgot about that in SS2, maybe because babies need meat.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 10, 2011, 02:05:37 PM
 :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on September 12, 2011, 07:12:00 AM
Quote
Greetings from Blizzard Entertainment!
We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to
participate in the beta test. If you are interested in participating, you need to have a Battle.net
account, which you can create on our Battle.net website.
We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to
go through the opt-in process.
To secure your place among the first of Sanctuary’s heroes,Please use the following template below to
verify your account and information via email.
* Name:
* Battle.account name:
* Password:
* Country:
* E-mail Address:
Thanks and see you all in the Burning Hells!


This is legit RIGHT!?

The advice I've heard is this:

- unless you're friends and family you can only get into the Beta by registering an interest and letting them scan your system in BNet.

- log into your BNet account and check to see if a download is available.

- no download = you're being phished.

You should never need to click a link in an email to play the Beta.

 :facepalm:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on September 12, 2011, 08:09:13 AM
We groan and emote because we're a bunch of hard-bitten, cynical internet warriors here, but fwiw, Blizzard saw fit to post a warning like this on the WoW login screen yesterday. So they must be getting a lot of notifications about it.

The advice I've heard is this:

- unless you're friends and family you can only get into the Beta by registering an interest and letting them scan your system in BNet.

- log into your BNet account and check to see if a download is available.

- no download = you're being phished.

You should never need to click a link in an email to play the Beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 12, 2011, 08:38:42 AM
We groan and emote because we're a bunch of hard-bitten, cynical internet warriors here, but fwiw, Blizzard saw fit to post a warning like this on the WoW login screen yesterday. So they must be getting a lot of notifications about it.

The advice I've heard is this:

- unless you're friends and family you can only get into the Beta by registering an interest and letting them scan your system in BNet.

- log into your BNet account and check to see if a download is available.

- no download = you're being phished.

You should never need to click a link in an email to play the Beta.

Same warning was on the Starcraft login screen as well. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 12, 2011, 06:31:19 PM
http://us.battle.net/d3/en/class/

Classes all up. Every ability up with runes, Actives and Passives.  Skill calculators up.

SHUT UP AND TAKE MY MONEY.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 12, 2011, 06:32:48 PM
Nice. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on September 12, 2011, 08:10:18 PM
The two things I've come to dislike about the game, from watching the various streams and recordings, are:

Character animations.

Most characters lose their weapons (instantly holster them) whenever they perform a special attack or cast a spell (Barbarian is the exception). For classes like the Wizard, seeing their sword/staff/wand/etc constantly teleport around as they constantly cast spells is kinda disheartening. Seeing the monk eschew using his weapons in favour of his fists every time he hits something is sad. Why does he carry a staff? For walking around? I'm all for punching things (his punches are fucking cool), but if you're going to give him other weapons, let him use them.

Also, the Templar (minon/companion character) only has two animations: stand, and run. There is no transition between them.


Sound effects.

They need to dampen sound effects when characters talk, because half the time you cannot hear the journals, quests, soliloquies etc over the sound of magic missiles and lightning punches.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on September 13, 2011, 08:20:50 AM
http://us.battle.net/d3/en/class/

Classes all up. Every ability up with runes, Actives and Passives.  Skill calculators up.

SHUT UP AND TAKE MY MONEY.

Damnit. I love the runes. So much. FETISH ARMY, HO!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: El Gallo on September 13, 2011, 10:09:34 AM
Can anyone point me to a site that has a list of all the skills with the effects of each runestone on each skill on one page? I'm looking to print it out so I can start getting my pathetic need builder on months ahead of time. On the official site, you can only see the effects of the runestones on the page for each individual skill, which makes it impractical to print.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: climbjtree on September 13, 2011, 02:16:22 PM
I'm looking forward to the Witch Doctor class. Zombie dogs? Yes please.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on September 13, 2011, 03:05:54 PM
Flaming zombie dogs, a small army of fetishes, and a giant zombie. Backed up by zombie fucking bears.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 13, 2011, 03:16:38 PM
I want to play all the classes.  Its a shame I have to pick one to play first. :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on September 13, 2011, 03:46:40 PM
http://us.battle.net/d3/en/class/

Classes all up. Every ability up with runes, Actives and Passives.  Skill calculators up.

SHUT UP AND TAKE MY MONEY.

I larfed.  Yeah, that calculator is pretty sweet.  I am really interested in the six active skill idea. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on September 13, 2011, 11:32:51 PM
Here I am all but ready to boycott them for the Always Online Part, and then they fill that bitter pill up with awesomeness. Damn you Blizzard!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: RUiN 427 on September 14, 2011, 01:08:25 AM
Is it just me, or is it kind of amazing that just about everything is voice acted in the game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on September 14, 2011, 02:01:12 AM
I hear you can have romance options with your henchmen too......


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on September 14, 2011, 03:06:58 AM
I hear you can have romance options with your henchmen too......

Dibs on the Enchantress.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 14, 2011, 05:18:54 AM
Is it just me, or is it kind of amazing that just about everything is voice acted in the game?

Wasn't Diablo 2 even like this for the most part?  Its unimportant to me, but it worked fine then, so I don't see how it'll be much different now.  Just don't make me sit there and listen to Deckard Cain drone on for 4 minutes, I'm in for the mass demon genocide.

Edit, Also:
http://diablo.incgamers.com/blog/comments/latency-no-longer-a-factor-in-d3-combat

Quote
According to a few sources playing the F&F Beta, it seems that Blizzard may have found a way to completely remove the delay of character combat actions resulting from network latency. This is further evident in many of the gameplay streams and youtube footage, in which nearly all combat actions appear to be instantaneous as if played in single-player. From what we understand, this only applies to combat actions, and not other gameplay functions, such as looting, chests, salvaging etc. The exception being big lagspikes, which will always cause a delay.

Cautiously optimistic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on September 14, 2011, 05:41:17 AM
Edit, Also:
http://diablo.incgamers.com/blog/comments/latency-no-longer-a-factor-in-d3-combat
Client-side actions with server sanity checking.  Limiting it to combat actions means less that has to be parsed, and that's going to be the most noticeable and important to players.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on September 14, 2011, 05:52:07 AM
Blizzards finally perfected negative ping code?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 14, 2011, 06:13:11 AM
Here I am all but ready to boycott them for the Always Online Part, and then they fill that bitter pill up with awesomeness. Damn you Blizzard!

It's a trap.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on September 14, 2011, 08:40:57 AM
Those skill calculators totally sold me on this game.  They are much deeper than I expected and I have no idea where to start.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on September 14, 2011, 11:43:25 AM
And one skill combination per character will be the way to play the game any further than the first difficulty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on September 15, 2011, 05:24:48 AM
And one skill combination per character will be the way to play the game any further than the first difficulty.

Just like Diablo 2.

Wait a second...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on September 15, 2011, 09:31:48 PM
This is me not taking the bait.   :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 16, 2011, 03:43:20 AM
The rune system seems pretty awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on September 16, 2011, 03:48:47 AM
The rune system seems pretty awesome.

WTS level 7 Crimson rune, for you special price.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 16, 2011, 05:43:16 AM
Yeah, but the great thing is that we don't even need to listen to it, with the built-in AH now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 16, 2011, 05:52:43 AM
The Alabaster rune looks like a happy panda.

(http://blog.gamesdaypodcast.com/wp-content/uploads/2011/05/d3runes.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on September 16, 2011, 07:16:07 AM
Depends if you're looking more at the mouth or the eyes really.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 16, 2011, 07:43:26 AM
By the same token, the crimson one looks like a vocal chicken.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on September 16, 2011, 08:00:58 AM
I'm sorry, but the alabaster one looks like a cats arsehole.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on September 16, 2011, 10:19:57 AM
By the same token, the crimson one looks like a vocal chicken.
:awesome_for_real:

I'm sorry, but the alabaster one looks like a cats arsehole.
:ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: RUiN 427 on September 16, 2011, 12:57:52 PM
Am I really going to have to start using the word alabaster?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on September 16, 2011, 01:07:03 PM
Obsidian looks like a dancer?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on September 16, 2011, 02:20:23 PM
Indigo looks like a squiggly line?
amidoinitrite?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on September 16, 2011, 04:48:45 PM
The golden one looks like some sort of gem one would use in order to upgrade the damage of an ability or give it a certain special effect, if one were so inclined.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on September 16, 2011, 06:29:29 PM
Here I am all but ready to boycott them for the Always Online Part, and then they fill that bitter pill up with awesomeness. Damn you Blizzard!

It's a trap.


Get an axe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 17, 2011, 04:40:40 AM
The golden one looks like some sort of gem one would use in order to upgrade the damage of an ability or give it a certain special effect, if one were so inclined.

Why sir, I do believe


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 20, 2011, 01:53:04 PM
Check your battle.net account pages, Beta is live:

http://us.battle.net/d3/en/blog/3542796


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on September 20, 2011, 02:25:25 PM
Check your battle.net account pages, Beta is live:

http://us.battle.net/d3/en/blog/3542796

The money Blizzard would have made today by putting up a one day only adwords campaign on battle.net...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on September 21, 2011, 07:44:57 AM
Check your battle.net account pages, Beta is live:

http://us.battle.net/d3/en/blog/3542796

The money Blizzard would have made today by putting up a one day only adwords campaign on battle.net...

Will be dwarfed by the money they make when they add minipets to D3, and put Li'l Deckard Cain on the battle.net cash shop.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on September 21, 2011, 08:03:13 AM
Check your battle.net account pages, Beta is live:

http://us.battle.net/d3/en/blog/3542796

The money Blizzard would have made today by putting up a one day only adwords campaign on battle.net...

Will be dwarfed by the money they make when they add minipets to D3, and put Li'l Deckard Cain on the battle.net cash shop.


Please tell me Li'l Cain is a nerdcore rapper already. PLEASE.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on September 21, 2011, 08:16:19 AM
DOOOOOOooooooommmmmmmMMMMMMMmmmm


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 22, 2011, 06:20:50 AM
http://kotaku.com/5842790/diablo-iii-on-a-control-pad-sounds-great

Quote
...try not to let the following statement from Blizzard's Jay Wilson freak you out too much. Because it's for the best!

"One of the reasons why we're exploring the idea of a console version of Diablo III because we feel that the controls and the style of the game lend itself to a console", Wilson told PC Gamer. "With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been ‘Oh this feels even better, with direct control…'"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on September 22, 2011, 06:32:51 AM
(http://images2.wikia.nocookie.net/__cb20080103210311/uncyclopedia/images/a/af/Oh_noes_fire.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 22, 2011, 06:35:47 AM
With limiting to six skills and a potion button, maybe some 'on-use' items, there's more than enough buttons on modern controllers for it.  Seems like it might work well, in my mind.  I hope there's support for gamepads on the PC version at launch. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on September 22, 2011, 06:55:55 AM
With limiting to six skills and a potion button, maybe some 'on-use' items, there's more than enough buttons on modern controllers for it.  Seems like it might work well, in my mind.  I hope there's support for gamepads on the PC version at launch. 
I'd assume there would be so they can track metrics on use and see how many continue using it beyond what most would consider the novelty factor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xuri on September 22, 2011, 07:21:44 AM
http://kotaku.com/5842790/diablo-iii-on-a-control-pad-sounds-great

Quote
...try not to let the following statement from Blizzard's Jay Wilson freak you out too much. Because it's for the best!

"One of the reasons why we're exploring the idea of a console version of Diablo III because we feel that the controls and the style of the game lend itself to a console", Wilson told PC Gamer. "With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been ‘Oh this feels even better, with direct control…'"
(http://www.edvard-munch.com/Paintings/anxiety/scream_3.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 22, 2011, 08:13:45 AM
Uh, sod gamepads...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 22, 2011, 08:20:57 AM
Sigh, whatever I guess.  I guess growing up with a controller makes you a wizard with one, but they just feel so imprecise to me, I don't know what I'd want to play a game like Diablo on them.  I'm partially biased because of Hardcore mode, I know I'd die to fucking up controlling my character precisely with a controller, and I guess thats not a major issue for most of their audience.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on September 22, 2011, 09:14:46 AM
I've wanted a good Diablo on consoles since the early days of time. Anyone who is against this is just... weird.

Malakili, this is Diablo. Not a fighting game. There are no Just Frames in this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on September 22, 2011, 09:17:58 AM
Button mashers are better on consoles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on September 22, 2011, 09:56:16 AM
I've wanted a good Diablo on consoles since the early days of time. Anyone who is against this is just... weird.

Malakili, this is Diablo. Not a fighting game. There are no Just Frames in this.
Diablo was on the PSX and it sucked. Mostly the horrific loading times and being sloppily ported, but still.

But whatever, the reality is that for any of the shitty publishers we live with today any game that costs over $20 retail when it's new has to be made with consoles in mind to end up being profitable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on September 22, 2011, 09:59:24 AM
While I generally fear any talk of moving PC franchises to console, I will admit to prefering Torchlight on the 360. The casual nature of the game just suits the console.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 22, 2011, 10:55:17 AM
Not that it was a good game by any means, but I tried Dungeon Siege 3 demos on both PC and PS3.  The PS3 version controlled a lot better and the controls simply made more sense.  Looking at Diablo 3, I think they will be mildly similar in controller scheme. 

I think there's potential in the idea.  Besides, who doesn't want to crash on the couch and kill shit?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 22, 2011, 10:58:42 AM
I don't really see the harm in having the option, even if I won't use it. My index finger clicking muscles are much more developed than my thumb button mashing ones.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on September 22, 2011, 02:04:10 PM
I like to cast spells at monsters, not just in their general direction. Basically I agree with what Malakili said. I've been doing that a lot in this thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on September 22, 2011, 02:26:50 PM
I like to cast spells at monsters, not just in their general direction. Basically I agree with what Malakili said. I've been doing that a lot in this thread.

Right, like no developer has ever thought up a smart lock-on system? Worked fine in Kingdom Hearts. Swing at something, you're automatically locked on. Change you mind? Swing at something else. Still not happy? Manual lock your own target.

Furthermore, I agree that having separate control mechanisms (sticks) for movement and targeting is superior than using one (mouse) for both. Being able to maneuver with one stick while flinging spells with the other is just nice.

Having said all that. While I would love to play some split-screen Diablo 3 with my non PC gamer friends, It had better not effect the PC release date!

Edit: I suppose it is just a preference thing. Demo DS3 or Torchlight on your console of choice vs. the PC demos. See what you like.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 22, 2011, 02:43:48 PM
I don't particularly care if they have controller support or release on a console, as long as the PC version feels right.    Blizzard can probably afford to manage this, but I've been burned too many times to be *totally* neutral towards the idea (Borderlands anyone?)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on September 23, 2011, 02:17:02 AM
I've wanted a good Diablo on consoles since the early days of time. Anyone who is against this is just... weird.

Malakili, this is Diablo. Not a fighting game. There are no Just Frames in this.
Diablo was on the PSX and it sucked. Mostly the horrific loading times and being sloppily ported, but still.

But whatever, the reality is that for any of the shitty publishers we live with today any game that costs over $20 retail when it's new has to be made with consoles in mind to end up being profitable.
Yeah, but Torchlight XBLA is quite solid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 23, 2011, 02:23:50 AM
The item database is now live (http://us.battle.net/d3/en/item/)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on September 23, 2011, 03:02:33 AM
Article from RPS that talks about some of the effects the "always online" has on the game (http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/).  I have to admit, I'm one of the people who generally doesn't care too much about always having to be online, since the only time I ever play games is at my desktop, which is always connected.  While he does go into some of the usual talk about how you won't be able to play in the rare instances the server or your internet connection is down, this article does bring up a couple points in the case of how Diablo does things that I hadn't considered.

The first is that technically, since there is no "single player" mode, you can't pause the game.  Even if you aren't playing with anybody else, there is no pause.  This makes thing very MMO-like in the respect that if you're the type who has to frequently get the door or the phone, or check on your kids, or are otherwise frequently interrupted while playing games, this can potentially be an issue.  The other more minor thing that the writer mentions, is that you will be logged out due to inactivity.  The writer mentions that he was away for an hour when it happened to him, which isn't a huge deal.  He also states that checkpoints are currently few and far between (obviously this can change), and that if for whatever reason you get disconnected, you'll find yourself having to do a lot of stuff over again.  Of course this is Diablo so I guess if you can't handle going through the same areas multiple times this probably isn't the game for you anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 23, 2011, 05:57:32 AM
In my opinion, a game that requires an always-on connection to prevent cheating of the player against the game or others is okay. However, I am not okay with an always-on (or anything more than a first-time check) that is simply there to prevent piracy of the game.  Especially when the only three avenues of distribution are DRM per se.  It seems like a silly distinction, but its valid to me. 

It won't stop me from buying D3, but the inability to pause is a huge downside.  That's one of the reasons I've trended away from MMOs so much.  Hopefully there's a quick way to get to a safe spot.  Also, the disconnect due to inactivity sucks, but if it is really an hour then I can't complain too much. 

The item database is now live (http://us.battle.net/d3/en/item/)

This part I'm pissy about.  I wish that database would have been started fresh once the game is live.  It would have been nice for the gear to be a bit of a surprise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bann on September 23, 2011, 06:12:53 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 23, 2011, 06:19:08 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)

Bah.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Arrrgh on September 23, 2011, 06:23:21 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)

Ploy to get SWTOR to announce a date.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 23, 2011, 06:23:33 AM
BAH


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on September 23, 2011, 06:33:48 AM
They probably announce it right in February when I couldn't care less and have no time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 23, 2011, 06:43:03 AM
October would be a perfect time to launch Torchlight 2. 

Bummed by this announcement, I was hoping to play this by end of year. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Polysorbate80 on September 23, 2011, 08:19:03 AM
  you won't be able to play in the rare instances the server or your internet connection is down...

Clearly, you've not had the (dis)pleasure of using my DSL.  It frequently shits itself, usually only for short periods but it's still long enough to disconnect me from battle.net; this makes the game effectively useless to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: NiX on September 23, 2011, 08:25:11 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)
And why would anyone think this wasn't going to be the case? Beta just started.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 23, 2011, 08:52:08 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)
And why would anyone think this wasn't going to be the case? Beta just started.

Because they had stated several times that they anticipated a shorter beta for D3 and that they hoped to hit a 2011 release. Yeah, whatever it means nothing, blizzard, etc etc.  Still, I hoped.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on September 23, 2011, 09:08:10 AM
Honestly, it is Blizzard and 'early' 2012 could still end up holiday 2012.  They have never not taken their time but the results are usually worth it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on September 23, 2011, 09:29:09 AM
  you won't be able to play in the rare instances the server or your internet connection is down...

Clearly, you've not had the (dis)pleasure of using my DSL.  It frequently shits itself, usually only for short periods but it's still long enough to disconnect me from battle.net; this makes the game effectively useless to me.

Move out of the boonies, you hillbilly.   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 23, 2011, 09:48:45 AM
It would have been nice for the gear to be a bit of a surprise.

Then don't look at it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 23, 2011, 10:29:54 AM
That wasn't the point.  I meant a surprise to the playerbase.  As everything Blizzard, they just lay all their numbers out on the table, so before the game is even launched there will be cookie cutter builds and gear. 

I'm the guy who likes a little mystery in my games, though.  There's something to be said for making discoveries, rather than being given the discoveries.  Just my opinion, of course.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 23, 2011, 10:33:06 AM
That wasn't the point.  I meant a surprise to the playerbase.  As everything Blizzard, they just lay all their numbers out on the table, so before the game is even launched there will be cookie cutter builds and gear. 

I'm the guy who likes a little mystery in my games, though.  There's something to be said for making discoveries, rather than being given the discoveries.  Just my opinion, of course.

If Blizzard didn't do it, then someone else would with a third party site, its not like it changes anything.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 23, 2011, 10:34:37 AM
Article from RPS that talks about some of the effects the "always online" has on the game (http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/). 

I see a writer that doesn't understand the product he's playing because it's new and different from traditional definitions, nor understanding the repercussions of the changes he's proposing, nor willing or unable to adapt to the current system.

Blizzard has already addressed this in interviews, and the Always-On network was chosen for precise reasons, some publically stated and some that have been recognized as common sense as the industry moves towards Always-On everything. Blizzard wants to maintain control over every aspect of its product going forward, and this is the side effect of it. The implementation of an Always-On network can't work for everyone, it never will, and it does create a product that excludes certain customers based on their personal circumstances, and there will be complaints.

Most every point in the article can be refuted with this one (http://www.pcgamer.com/2011/08/22/diablo-3-lead-designer-on-lack-of-offline-mode-the-game%E2%80%99s-not-really-being-played-right-if-it%E2%80%99s-not-online/).

His overuse of all-or-nothing unsupported judgmental words such as obviously and clearly are bothersome. There are multiple statements he makes I don't like which undermine his argument and are spinning the situation in his favor:

Quote
My intention with Diablo III is to solo the game.

Bias red flag which eliminates his objectivity.

Quote
It is, undeniably, designed to be played as a single-player game.

Every article and statement Blizzard has made about the game goes against this. Just because you write it and its published doesn't make it true. The game, whatever "style" it is, has the option to be played Solo. That is an available option and a valid use of the product. But that doesn't make Diablo III a single-player game unless you ignore a huge range of features included with the product.

Quote
A single-player game that won’t pause, and if you leave it running will boot you out and cancel your progress. That’s insane.

I find this the worst of his conclusions and an attempt to get a zinger statement in his article. He admits his progress *was* saved in the article, just not the way that is traditional for single player games. Repeating "single-player" as a definition of the game would serve to help validate his arguments, but the foundation of his argument, that Diablo III is a single-player game, is flimsy and weak.

Quote
Blizzard MUST address this ... But no matter how much they have argued that their always-on system is of benefit to players, it absolutely isn’t proving to be the case.

Not in his unique circumstances, no, and other edge cases exist, and those are recognized by Blizzard. The formula Blizzard has put in place does eliminate some people's preferred control of the game. The change does serve to give Blizzard more control than previous releases have, sets a new standard going forward for their products (and the industry), and forces upon players a feature set that they may not desire or need (or, perhaps, know they need or want, which seems to be the crux of Blizzard's argument with providing players with more than they want. They don't know better?).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 23, 2011, 10:38:35 AM
That wasn't the point.  I meant a surprise to the playerbase.  As everything Blizzard, they just lay all their numbers out on the table, so before the game is even launched there will be cookie cutter builds and gear. 

I'm the guy who likes a little mystery in my games, though.  There's something to be said for making discoveries, rather than being given the discoveries.  Just my opinion, of course.

If Blizzard didn't do it, then someone else would with a third party site, its not like it changes anything.

I understand your concern Hawkbit but Blizzard appears to be beating those that sell their highly-sought after information for personal gain to the punch.

This is another sign that Blizzard wants to control every aspect of their games from access to information distribution so that third-parties aren't the ones making money off Blizzard products.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on September 23, 2011, 10:42:56 AM
Again, the always online component doesn't bother me here because so much of the game revolves around trading. It only bothers me when it's obvious the choice was made to fuck over the userbase in a half-assed attempt to control piracy (see Ubisoft).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 23, 2011, 10:51:35 AM
I maintain my Q2 2012 prediction.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 23, 2011, 12:42:44 PM
Now I have an idea of when to unlock this thread, if things come to a locking.

I'm watching.

(http://dl.dropbox.com/u/85916/adventure_time_horse.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on September 23, 2011, 01:17:08 PM

Quote
A single-player game that won’t pause, and if you leave it running will boot you out and cancel your progress. That’s insane.

I find this the worst of his conclusions and an attempt to get a zinger statement in his article. He admits his progress *was* saved in the article, just not the way that is traditional for single player games. Repeating "single-player" as a definition of the game would serve to help validate his arguments, but the foundation of his argument, that Diablo III is a single-player game, is flimsy and weak.


I agree with everything you're saying. The weird thing is that this is how saving in Diablo II worked, too -- you could pause the game, of course, but if you did a save and quit you'd have to restart from the last waypoint and killl everything again.  Diablo II reviews complained about that, too, before people understood that Blizzard was suggesting a different way of playing the game from what they were used to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on September 23, 2011, 01:30:03 PM
Jesus, Yegolev, that thing is starting into my soul.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 23, 2011, 02:02:16 PM
  you won't be able to play in the rare instances the server or your internet connection is down...

Clearly, you've not had the (dis)pleasure of using my DSL.  It frequently shits itself, usually only for short periods but it's still long enough to disconnect me from battle.net; this makes the game effectively useless to me.

This.  Scotland is a Third World Hellhole Wasteland of Broadband.

This game is not for me for a variety of reasons, but this is the big one.  Such a shame.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on September 23, 2011, 02:53:35 PM
Article from RPS that talks about some of the effects the "always online" has on the game (http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/). 

I see a writer that doesn't understand the product he's playing because it's new and different from traditional definitions, nor understanding the repercussions of the changes he's proposing, nor willing or unable to adapt to the current system.

I don't want to SirBruce your SirBrucing there, but the writer clearly acknowledges "it’s arguably not the primary way Blizzard intends the game to be played" in regards to him planning on soloing the game.  You can disagree with his conclusions at the end, but most of his article seems to be a fairly reasonable assessment of issues some people might have to deal with as a result of the game always being online.  Yes, he has a "bias".  He makes it clearly known in the opening of the article.  I don't think he's alone in wanting to play the game as mostly a single player experience.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 23, 2011, 03:07:58 PM
I think I missed a whole page.  I hate it when that happens.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on September 23, 2011, 03:26:15 PM

Quote
A single-player game that won’t pause, and if you leave it running will boot you out and cancel your progress. That’s insane.

I find this the worst of his conclusions and an attempt to get a zinger statement in his article. He admits his progress *was* saved in the article, just not the way that is traditional for single player games. Repeating "single-player" as a definition of the game would serve to help validate his arguments, but the foundation of his argument, that Diablo III is a single-player game, is flimsy and weak.


Haha. Fuck no. As it stands, this game is unplayable when someone just wants a quick run without stable internet connection. And that's just stupid. Any attempt to excuse such software behavior just reeks of 'I don't mind being screwed' mentality that leads to worse DRM.

Point being: He didn't want to save his progress. He wants a pause. A SIMPLE 5 MINUTE PAUSE. Because taking a crap in 30 secs means shit gets stuck in your ass crack. I can imagine the frustration if the guy is just one room away from the boss, ready to kill it, move on to the next chapter and call it a night. It's just so dumb to remove a pause function from anyone in a supposedly 'solo offline' play that doesn't affect any other players.

Oh, I forgot, solution is to hold your shit in or put on a poopsock, because it's the hardcore experience we're always looking forward to when farming bosses for drops.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on September 23, 2011, 03:34:40 PM
Didn't D2 have town portal scrolls in abundance though? Just throw one up and chill in town while you shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on September 23, 2011, 03:45:09 PM
Or just play Torchlight 2 instead.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on September 23, 2011, 04:11:13 PM
I think they're taking Town Portal out of D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 23, 2011, 04:13:29 PM
I think they're taking Town Portal out of D3.

Yeah, no TP in D3.  I'm still kind of hoping they have a change of heart though, it'd be a big change to make at this point, ubt hell, if you are going to push the game back to 2012, give me a TP.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on September 23, 2011, 06:14:19 PM
Quote
Bias red flag which eliminates his objectivity.

No. Having a viewpoint is not bias or a lack of objectivity. Wanting to play single-player is no more "biased" than wanting to play multiplayer or wanting to do equal amounts of both.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on September 23, 2011, 06:54:05 PM
Ok I've been not paying as much attention but the blizz page has items up now.  Am I confused or did they mostly switch to a gay WoW style item system with a lot less randomness where ilvl = power?   Does this game even count as a diablo game anymore?

Edit: NM I was looking at "legendaries" which I guess are uniques.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 23, 2011, 09:14:48 PM
I don't see how it's stupid for Blizzard to take steps to prevent third party exploitation and control of its products while balancing the interests of its customers. They've been pretty firm in their stance that if you want to play with Blizzard's ball you need to do it their way because it is their servers, software, and information you are accessing. The alternative opens exploitable loopholes that is a step backward for the direction the games industry is heading towards. Let's put piracy aside, how about gold farmers, hackers, and other elements whose power in the game can disrupt the environment for everyone else? Unfortunately DRM and Always On is the future for persistent online economies like Diablo, something everyone is going to have to accept, but so is (hopefully) improved internet access for all, a futurist stance Blizzard has also adopted. Blizzard also takes great pains to make these types of necessary changes as painless to the end consumer as possible, unlike say Ubisoft and others. I'm still mad how shitty Dawn of Discovery's DRM was. Battle.net is light years beyond that.

Pause button may happen? That all depends if their engine and networks can support it. But as it stands the game was also pushed back to next year. For me I would rather Blizzard release the damn game first before I start bitching about what additional features a minority segment will benefit from and bloat the development time even further.

It boils down to control of experience and interaction. Blizzard is asserting far more, thereby reducing the consumers and their options for what they can do with the product.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on September 23, 2011, 09:47:04 PM
What?  Always-on DRM is going to stop hackers and gold farmers?  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 23, 2011, 09:58:04 PM
No... Always On will assist Blizzard with identifying and stopping abuse of its system. Yeah, it's going into Big Brother territory. I'd ask you: how they could monitor and police their userbase for misconduct?

I'm bored, preachy, and upset. So that means I should stop posting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on September 23, 2011, 10:09:25 PM
No... Always On will assist Blizzard with identifying and stopping abuse of its system.

Abuse of what system?  Always on only matters in single player.  There is no system to abuse.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on September 23, 2011, 10:13:54 PM
Personally, hackers and gold farmers were a non-issue to me since I only played with people I knew.  Generally, outside of competitive games, I don't really give a shit if people are hacking to get better equipment, or buying gold from gold farmers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 23, 2011, 10:31:38 PM
I think there may be some confusion that only playing the Beta could rectify. A player's data is on Battle.net, not saved locally. There is no seperate single player mode. You create a game with 1-4 players on Battle.net. Any action that takes place in that game updates the player's saved data on the network, which is subject to interaction with the global economy through the Auction House or other players, because everyone is on Battle.net: the Always On part.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on September 23, 2011, 11:14:27 PM
I think there may be some confusion that only playing the Beta could rectify. A player's data is on Battle.net, not saved locally. There is no seperate single player mode. You create a game with 1-4 players on Battle.net. Any action that takes place in that game updates the player's saved data on the network, which is subject to interaction with the global economy through the Auction House or other players, because everyone is on Battle.net: the Always On part.
No I know what always on is.   I don't understand how you think this has anything to do with gold farming or hackers.   If the option was someone playing by themselves with their data on their own hard drive and no internet then it wouldn't matter if they gold farmed and nobody would hack them for their single player save files.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on September 23, 2011, 11:32:23 PM
It's a circular argument. The connection is always on because 'single player' still participates in the AH so you have to have the connection always on to stop them from duping and getting that stuff into the AH.

Ultimately it comes down to a design decision, not an anti-hacking decision. They decided there would be no separate single-player mode, it all stems from that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on September 24, 2011, 01:15:31 AM
Let's be more clear:

The alternative opens exploitable loopholes that is a step backward for the direction the games industry is heading towards. Let's put piracy aside, how about gold farmers, hackers, and other elements whose power in the game can disrupt the environment for everyone else?

I'm talking about this.  First lets define the actual alternative:  A person playing the game in single player mode with no interaction in MP at all.   I want to know what Lorekeep thinks the alternative is where we enter some weird situation where Blizzard's property is abused.  He makes it sound like they're only being "fair" for protecting themselves (from things besides piracy).

From what?  People haxoring their single player game?   That would only be a problem if people could play single player and then go online with the data.   Which is a problem they solved in diablo 2 over a decade ago!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 24, 2011, 04:56:07 AM
Let's be more clear:

The alternative opens exploitable loopholes that is a step backward for the direction the games industry is heading towards. Let's put piracy aside, how about gold farmers, hackers, and other elements whose power in the game can disrupt the environment for everyone else?

I'm talking about this.  First lets define the actual alternative:  A person playing the game in single player mode with no interaction in MP at all.   I want to know what Lorekeep thinks the alternative is where we enter some weird situation where Blizzard's property is abused.  He makes it sound like they're only being "fair" for protecting themselves (from things besides piracy).

From what?  People haxoring their single player game?   That would only be a problem if people could play single player and then go online with the data.   Which is a problem they solved in diablo 2 over a decade ago!

I think he is arguing that the more data is stored locally, the easier it is to hack the multiplayer regardless of whether or not the single and multiplayer modes are "separate."  Everyone knows D2 multiplayer (even closed) was chock full of hacked and duped items, if this is a way to limit that problem, I don't have a huge problem with it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Quinton on September 24, 2011, 05:30:24 AM
It's a circular argument. The connection is always on because 'single player' still participates in the AH so you have to have the connection always on to stop them from duping and getting that stuff into the AH.

Ultimately it comes down to a design decision, not an anti-hacking decision. They decided there would be no separate single-player mode, it all stems from that.

I'd suspect it's more of a decision to leave even a good chunk of the single player game server-side as an anti-piracy measure.  Because, really, that's the most logical argument for requiring an Internet connection to play single-player -- anything else sounds like hand-waving to me.  And it's just about the most effective anti-piracy measure out there -- never give the "bad guys" the code that implements a meaningful chunk of gameplay and they don't have anything to copy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on September 24, 2011, 08:37:50 AM
Honestly, the "always on" system will do more to encourage gold farming, not discourage it. If there was a separate single player mode and someone wanted to cheat* they would just download a trainer/mod and do it, harming no one in the process. However since there is only an online mode, if someone wants to cheat they need to either pay on the RMT AH (for gold/items) or pay a third party site (for powerleveling). This creates a much higher demand for gold farmers, and a greater incentive to bot/exploit since the market is much larger than it would have been in a D2 style system.

The main reason Blizzard is doing it all online is so that they make the most of their cut of that RMT action.



*get more gold than they earned, level up faster, get a specific item, etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on September 24, 2011, 09:00:19 AM
I'm just wondering how bulletproof Blizz's backend is. I mean, you're not playing Diablo 3 via your webbrowser - the client is in the hands of the enemy. What happens to legit players when Blizzard has to take the servers offline on a regular basis to fix exploits, or do rollbacks, etc?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on September 24, 2011, 09:06:24 AM
Um, surely the same as it happens with WoW and every other MMO? You'll probably have weekly maintanence to battle net and downtime announced across all games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on September 24, 2011, 10:15:02 AM
Only moreso as the economic incentive is even higher.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 24, 2011, 10:26:00 AM
The manage to do it with Starcraft without any problems or complaints. I'm sure Diablo 3 will be fine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 24, 2011, 10:36:10 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)

Ploy to get SWTOR to announce a date.

if it was, then it worked (http://www.swtor.com/news/news-article/20110924)

I think they're taking Town Portal out of D3.

Yeah, no TP in D3.  I'm still kind of hoping they have a change of heart though, it'd be a big change to make at this point, ubt hell, if you are going to push the game back to 2012, give me a TP.

I saw a TP-like item called a portal stone in a beta video, is that relevant?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 24, 2011, 11:16:53 AM
No release till 2012.  :heartbreak:

http://eu.battle.net/d3/en/blog/3002244#blog (http://eu.battle.net/d3/en/blog/3002244#blog)

Ploy to get SWTOR to announce a date.

if it was, then it worked (http://www.swtor.com/news/news-article/20110924)

I think they're taking Town Portal out of D3.

Yeah, no TP in D3.  I'm still kind of hoping they have a change of heart though, it'd be a big change to make at this point, ubt hell, if you are going to push the game back to 2012, give me a TP.

I saw a TP-like item called a portal stone in a beta video, is that relevant?

If I understand correctly those are closer to hearthstones than town portal, but I'm not 100% sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 24, 2011, 12:07:12 PM
That's right, it's a design decision, one made to encourage certain things, one that helps prevent or fight certain others, and one that doesn't accommodate every potential customer out there, which is tragic but necessary. There's a lot of factors that go into their decision for Always On, good and bad, but that's the way it is.

Blizzard appears to be crafting the game to deliver a consistent game experience for all players with no distinction being made in the feature set between those that play solo and those that play with friends. A player has the right, at any time, to determine whether they want to play solo or with other players, which is an extremely important option to give to the player, and whose ability informs whether certain features are included or not.

For example I would consider complaints about the lack of modding in Diablo III to be completely unreasonable and stupid to an extreme.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on September 24, 2011, 12:14:03 PM
Who cares about always on, they took away TP scrolls?  :heartbreak: How am I supposed to sell my excess loot mid-dungeon?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 24, 2011, 12:16:10 PM
Stone of Recall (http://www.diablowiki.com/Stone_of_Recall) replaces Town Portal. There's your "I need to idle someplace safe" feature.

Also: Cauldron of Jordan (http://www.diablowiki.com/Cauldron_of_Jordan) and Nephalem Cube (http://www.diablowiki.com/Nephalem_Cube).

Blizzard's got you covered, yo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on September 24, 2011, 12:16:45 PM
Who cares about always on, they took away TP scrolls?  :heartbreak: How am I supposed to sell my excess loot mid-dungeon?

Item grinder?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azuredream on September 24, 2011, 12:19:49 PM
I am at ease. Sorry, I need to catch up on all my D3 infos.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on September 24, 2011, 12:31:05 PM
I forgot about the Stone of Recall, thanks for keeping me sane.  That fixes my bitch about no pause. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on September 24, 2011, 01:27:59 PM
I think he is arguing that the more data is stored locally, the easier it is to hack the multiplayer regardless of whether or not the single and multiplayer modes are "separate."  Everyone knows D2 multiplayer (even closed) was chock full of hacked and duped items, if this is a way to limit that problem, I don't have a huge problem with it.

Obviously I've no insider info but I think any competent coder would rate that possibility as extremely low.   The local system would need to be totally different.   The stuff they will use for client/server isn't going to be replicated on a players computer.   They'll have MP hooked up to professional database software and make sure every transaction passes ACID.   There is no need for any of that complexity on a system where security doesn't matter.  They would just write a normal save system for local and write a mini server meant for just one computer.

Closed.net was chock full of problems because they didn't know what they were doing from a security standpoint really.   Same problem UO had.  It'll still have problems but "always on" isn't going to prevent any of them.

That's right, it's a design decision, one made to encourage certain things, one that helps prevent or fight certain others, and one that doesn't accommodate every potential customer out there, which is tragic but necessary.

Again how about you give some actual examples of things it helps "prevent or fight".   I agree it's a valid design decision to allow SP people to go into MP no matter what.   Everything else you say sounds like a PR release to confuse the issue for the non professionals.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on September 24, 2011, 01:59:18 PM
Ok, I see what you're arguing.

Blizzard decided not to seperate the player base. They did not create an offline portion of the game for players who want to intentionally isolate themselves from the game network for whatever reason. Everyone is connected and subject to the same standards and rules as everyone else.

If someone was offline, not connected to the network, etc, they can do whatever they want. But I would be uneasy if I were Blizzard if someone was trying to reverse-engineer my product, regardless of their intentions.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on September 24, 2011, 05:54:56 PM
Um, surely the same as it happens with WoW and every other MMO? You'll probably have weekly maintanence to battle net and downtime announced across all games.
Uh, there's no official real money AH in WoW. You don't wait to fix major exploits on the regular patch day when it can be used to mess up a real-money economy.

And since items can be worth real money; if people figure out an exploit to get rare items or mats and then SELL them by the boatload; what does Blizzard do? Rollback and deal with rolling back item purchases? Or just let it fuck up the economy?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: koro on September 24, 2011, 07:29:12 PM
Um, surely the same as it happens with WoW and every other MMO? You'll probably have weekly maintanence to battle net and downtime announced across all games.
Uh, there's no official real money AH in WoW. You don't wait to fix major exploits on the regular patch day when it can be used to mess up a real-money economy.

And since items can be worth real money; if people figure out an exploit to get rare items or mats and then SELL them by the boatload; what does Blizzard do? Rollback and deal with rolling back item purchases? Or just let it fuck up the economy?

Ban everyone who ever bought or sold a version of the duped item, legit or not, and have Paypal steal the money freeze the accounts of everyone affected.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on September 25, 2011, 05:12:06 AM
Cool idea.  Won't be long before no one can play D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ice Cream Emperor on September 25, 2011, 09:01:14 AM

So what do you think: do you purposefully invite known hackers into the beta, in the hopes that they will find exploits for you in advance of release, or do you assume they would just sit on them until things go live anyways, and attempt to reduce their access to your game?

Because "I would be uneasy if I were Blizzard if someone was trying to reverse-engineer my product..." I don't think there is a version of reality in which someone is not trying to hack this game, online-only or otherwise. Blizzard is presumably already as uneasy as they are going to be.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on September 25, 2011, 09:08:47 AM
The manage to do it with Starcraft without any problems or complaints. I'm sure Diablo 3 will be fine.

So.. does Starcraft 2 use "always on" DRM?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on September 25, 2011, 10:06:52 AM
Starcraft 2 allows you to play the campaign without being online, you just can't earn achievements.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on September 25, 2011, 10:12:15 AM
The manage to do it with Starcraft without any problems or complaints. I'm sure Diablo 3 will be fine.

And the other advantage of not having a local server-equivalent is that you can just hotfix things server-side without requiring a maintenance downtime or client patch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on September 25, 2011, 11:30:36 AM
Starcraft 2 allows you to play the campaign without being online, you just can't earn achievements.

Yep.  I guess the big difference though is that SC2 multiplayer and single player are totally different.  Whereas they are the same thing for D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on September 25, 2011, 11:49:54 AM
My point about SC2 was that as an online single-player experience it was seamless for me. Even through launch when they were hotfixing stuff on a very regular basis. I imagine that the cash AH will necessitate added complexity, but Blizzard for all their sins do turn out highly polished products.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on September 25, 2011, 01:46:47 PM
Hey I got an invite to the D3 beta!  :why_so_serious:
Im sure its legit!



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on September 25, 2011, 01:50:04 PM
Deja vu


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on September 25, 2011, 10:56:52 PM
I don't think anyone ever came up with a good reason why SC2 multiplayer has ubidrm, rather than allowing LAN play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on September 25, 2011, 11:35:51 PM
Quote
Thanks and see you all in the Burning Hells!

 :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kirth on September 27, 2011, 11:22:34 AM
so there's this:

http://jesse.forthewin.com/

Though seems like alot of nothing... still if you want to  :tinfoil: about a rmt item shop in D3 with anonymous sellers this could add some fuel to that fire.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on September 27, 2011, 11:57:23 AM
Both those guys act like it's some great shock that Blizzard wants to completely phase out D2. It's makes them nothing. It's being replaced with something that will net them millions. Of course they want it to die, and no, they don't care about making it secure. The damn game came out 11 years ago. I mean really...

And no, they won't do the same thing on D3. They will crack down on that shit so hard that no employee will have the ability to screw their their cash cow. They don't want dupes because that would cost them money when the items drop in value.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on October 21, 2011, 02:54:24 PM
So yeah, free Diablo 3 digital edition if you sign up for a 1yr sub to WoW. So for those playing wow it may be worth it (annual pass comes to $149, free mount, and free D3). link (http://us.battle.net/wow/en/blog/3767193/Sign_Up_for_the_World_of_Warcraft_Annual_Pass_and_Get_Diablo_III_Free-10_21_2011).

Edit: Also, access to the next WoW expansion's beta


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on October 21, 2011, 03:38:41 PM
That's fucking evil genius at work right there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on October 21, 2011, 04:37:55 PM
 :awesome_for_real:...

Collector's Edition:
http://www.d3sanc.com/wp-content/uploads/2011/10/diablo-ce.png

Dat flashdrive.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on October 21, 2011, 07:38:42 PM
I will pay whatever they ask for that flash drive!  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 21, 2011, 09:02:51 PM
This would be one of the few games where I actually give a damn about the soundtrack.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on October 21, 2011, 10:59:12 PM
Diablo music now comes with Torchlight.





:oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 22, 2011, 07:10:49 AM
Diablo music now comes with Torchlight.

:oh_i_see:

I don't get it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on October 22, 2011, 07:34:36 AM
Did you play Torchlight?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 22, 2011, 07:50:51 AM
Did you play Torchlight?

Yep. Didn't like it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on October 22, 2011, 11:14:04 AM
The music from Torchlight was pretty much the music from Diablo. 

The moment I heard the music in Torchlight, my mind immediately drew memories of Tristram.  In my mind I went 14 years into the past for a few minutes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on October 22, 2011, 12:16:17 PM
Quote
As Deckard Cain's niece, Leah, struggles to make sense of her uncle's mysterious and disturbing notations, she bears witness to a dark vision. Azmodan, Lord of Sin, towers over the fragile young woman, swearing his armies of the burning Hells shall pour forth into Sanctuary, ravishing the world and all hope of resistance.


Diablo III Black Soulstone Cinematic (http://www.youtube.com/watch?v=nlhWqmVeDno)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on October 22, 2011, 01:19:46 PM
Diablo music now comes with Torchlight.

:oh_i_see:

I don't get it.

http://www.shacknews.com/article/60997/from-tristram-to-torchlight-an


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on October 22, 2011, 06:16:53 PM
Ah I see, dude played in Torchlight.

The game was still not my thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on October 22, 2011, 06:43:27 PM
Torchlight isn't really a whole game.  It's more like a tech demo on steroids.  It's Mythos beta+.  For the price, it's worth it.  But it's just not a whole entity.  The loot is wrong, and there's no multiplayer.  Also, the classes really aren't balanced (or even all that interesting) like you'd expect from a full game.  I expect them to nail it with Torchlight 2.  And if they don't, I may lose faith in all humanity.  I want there to be (legit) competition in this genre.  And if Diablo buries Torchlight under a pile of burning cinder, I will be sad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on October 22, 2011, 07:01:01 PM
Well, it's really Mythos Beta- if you ask me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on October 22, 2011, 08:05:49 PM
Torchlight isn't really a whole game.  It's more like a tech demo on steroids.  It's Mythos beta+.  For the price, it's worth it.  But it's just not a whole entity.  The loot is wrong, and there's no multiplayer.  Also, the classes really aren't balanced (or even all that interesting) like you'd expect from a full game.  I expect them to nail it with Torchlight 2.  And if they don't, I may lose faith in all humanity.  I want there to be (legit) competition in this genre.  And if Diablo buries Torchlight under a pile of burning cinder, I will be sad.

Well, it'll bury Torchlight 2 in sales, but Torchlight 2 is going going to have a very solid following of core ARPG fans I imagine.  At the end of the day, I'll be playing and enjoying both.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on October 22, 2011, 08:33:58 PM
At $20, I'll buy Torchlight 2 just because.  They just need to launch in the next month, to capture the folks waiting on D3. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sinij on October 22, 2011, 08:55:00 PM
Torchlight isn't really a whole game.  

I didn't felt it wasn't complete when I played it. Its a mindless ARPG grinder. Grind was there, what else did you expect?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on October 22, 2011, 09:00:33 PM
Holy double negative, Batman.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on October 22, 2011, 11:41:23 PM
I don't think I missed the news, but did we not get a D3 release date from Blizzcon?  That seems odd.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on October 23, 2011, 12:40:41 AM
I don't think I missed the news, but did we not get a D3 release date from Blizzcon?  That seems odd.

No date, which doesn't surprise me too much. It's Blizzard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on October 23, 2011, 08:19:28 AM
If they included D3 beta access in the Warcraft annual pass they would make a mint.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on October 23, 2011, 08:33:20 AM
Apparently they have plenty of money and would rather be superior dicks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on October 31, 2011, 10:17:55 PM
Release date December 13!... Diablo III: Book of Cain [Hardcover] (http://www.amazon.com/Diablo-III-Book-Cain-Deckard/dp/1608870634/ref=sr_1_15?ie=UTF8&qid=1320124753&sr=8-15)

Ha!

Author is Deckard Cain  :awesome_for_real: "Designed as an “in-world” artifact from the Diablo universe" oh sweet. I don't normally go for this stuff but I've really enjoyed the Diablo lore and art from the websites, probably gonna have to pick this up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 03, 2011, 02:15:45 PM
(http://dl.dropbox.com/u/85916/scrutinize_computer_intently.png)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on November 04, 2011, 11:22:16 PM
I'm just wondering how bulletproof Blizz's backend is. I mean, you're not playing Diablo 3 via your webbrowser - the client is in the hands of the enemy. What happens to legit players when Blizzard has to take the servers offline on a regular basis to fix exploits, or do rollbacks, etc?

Am I the only one who remembers what a clusterfuck the first 2-3 months of D2 launch were like? The servers shit themselves constantly. I remember a month in getting disconnected from a one player game I was playing on battle.net. Not to mention the fun of logging back in to a game and getting put in someone else's game. I stopped playing online and played offline or a private 2 man game with a friend and by the time their servers settled down enough to be playable I'd already had all my chars deleted because it took them way longer than 45 days to sort out their shit.

That's why this went from a day one purchase to a wait and see for me. I'm tired of their "we didnt anticipate the popularity of our game" excuse every new release.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on November 04, 2011, 11:42:01 PM
Starcraft 2 was fine from day one, was it not?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on November 05, 2011, 02:03:40 AM
Pretty much


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on November 05, 2011, 08:06:33 AM
Cataclysm's launch was pretty smooth too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 05, 2011, 01:58:19 PM
Cataclysm's launch was pretty smooth too.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on November 05, 2011, 06:08:23 PM
Cataclysm's launch was pretty smooth too.

 :awesome_for_real:

No, bad monkey. Cata trolling thread thataway ->


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on November 05, 2011, 08:47:32 PM
That's why this went from a day one purchase to a wait and see for me. I'm tired of their "we didnt anticipate the popularity of our game" excuse every new release.

... because a game they released 11 years ago had a rough 2-3 month release?

Really?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on November 06, 2011, 12:07:41 AM
That's why this went from a day one purchase to a wait and see for me. I'm tired of their "we didnt anticipate the popularity of our game" excuse every new release.

... because a game they released 11 years ago had a rough 2-3 month release?

Really?

 :roll: :thumbs_up:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 06, 2011, 05:04:50 AM
I don't really anticipate launch being problematic for this game.  I could imagine some problems with the AH I suppose, but then again, I don't really care about the AH.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on November 06, 2011, 06:21:58 AM
There will be launch issues. Guarantee it. I would guess login server issues, battle.net account page issues and probably actual server issues too.

Thing is that launch load is always going to be far in excess of normal maximum load, so designing a system that copes with the initial massive spike but which isn't grossly over-spec for the rest of eternity seems to be beyond... well... anyone really.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 06, 2011, 06:33:51 AM
There will be launch issues. Guarantee it. I would guess login server issues, battle.net account page issues and probably actual server issues too.

Thing is that launch load is always going to be far in excess of normal maximum load, so designing a system that copes with the initial massive spike but which isn't grossly over-spec for the rest of eternity seems to be beyond... well... anyone really.

So Starcraft 2 launch doesn't set any precedent for thinking Blizzard can launch an online game successfully?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 06, 2011, 07:04:44 PM
I'm sure it will be fine. Whether or not this whole AH thing works correctly, I'm not as sure.

I expect an immediate duping scam to show up and the whole thing to get shut down for a day while they squash it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on November 06, 2011, 10:10:48 PM
So Starcraft 2 launch doesn't set any precedent for thinking Blizzard can launch an online game successfully?

Maybe, but my many, many years of online gaming experience has taught me to expect the worst and then be amazed pleasantly surprised if things work ok!  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on November 07, 2011, 06:16:24 AM
Useful and cynical, well done.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on November 07, 2011, 07:30:13 AM
Put me in the camp of 'game works fine, AH gets pulled down almost instantly'.

Taking Bets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 07, 2011, 09:09:22 AM
I'm not betting against you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 07, 2011, 09:16:05 AM
Put me in the camp of 'game works fine, AH gets pulled down almost instantly'.

Taking Bets.


This seems pretty reasonable.  Someone somewhere is going to figure out how to break, and with real money on the line, it seems to me that ramifications of leaving it up if there is even a doubt could be problematic.  Part of me wonders if there is going to be some agreement/disclaimer before using the AH, because if someone floods the AH with hacked epix, someone is going to be getting hit where it hurts.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on November 14, 2011, 02:21:27 PM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on November 14, 2011, 02:36:00 PM
 :mob:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 14, 2011, 03:14:33 PM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?

I will cut you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: RUiN 427 on November 14, 2011, 04:05:45 PM
In an effort to satiate my obsessive hunger for diablo rumors and news and speculation... is there a diablo equivalent to mmo champ? Or does the blog/community ecosystem of diablo not exist yet because it doesn't have the multimillions of players like wow?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 14, 2011, 04:34:48 PM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?

I'm apparently in as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: RUiN 427 on November 14, 2011, 04:54:04 PM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?

I'm apparently in as well.

I just tried to twist my keyboard in half... this is never happening for me is it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on November 14, 2011, 10:58:52 PM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?

I'm apparently in as well.
TELL ME YOUR SECRETS


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on November 15, 2011, 02:23:11 AM
In an effort to satiate my obsessive hunger for diablo rumors and news and speculation... is there a diablo equivalent to mmo champ? Or does the blog/community ecosystem of diablo not exist yet because it doesn't have the multimillions of players like wow?

THis is probably your best bet, it's not as clean as MMO-champ, but follows the same general style. (http://diablo.incgamers.com/)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 15, 2011, 08:15:33 AM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?

I'm apparently in as well.
TELL ME YOUR SECRETS

I know ppl!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on November 15, 2011, 08:23:50 AM
Huzza finally a beta invite  :heart:

Anyone up for some co-op?

I'm apparently in as well.
TELL ME YOUR SECRETS

I know ppl!

Favoritism! Bias! Blizzard is trying to bribe good reviews from the well respected journalists of f13!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Count Nerfedalot on November 15, 2011, 10:03:56 AM

Quote
well respected journalists of f13
:boggle:
*brain asplodes trying to compute the intersection of those three adjectives and throwing a divide by zero error*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 15, 2011, 11:27:15 AM
Feel free to compare us to the people at Kotaku any day.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on November 15, 2011, 03:44:26 PM
I might start writing again soon, but I don't think I was ever what one would call respected. I mean, the last things most folks wanted me to do with them was interview them by the time I stopped writing.
/me shrugs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on November 15, 2011, 05:11:21 PM
I might start writing again soon, but I don't think I was ever what one would call respected. I mean, the last things most folks wanted me to do with them was interview them by the time I stopped writing.
/me shrugs.

So you're saying they'd prefer you did something else with them instead?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on November 16, 2011, 12:07:40 PM
Obviously.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 16, 2011, 02:08:00 PM
So, I got in after all - anyone interested in seeing a stream?  There is no NDA of course.

EDIT
Well, a friend wanted me to anyway, so I've got one going www.livestream.com/newslang
EDIT again: Done for now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on November 16, 2011, 06:51:15 PM
That warm-up ad is almost as long as the demo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 16, 2011, 07:34:07 PM
Yeah, I got in as well. It's basically "Beta Test November" I guess.

Notes:
1. The camera being locked at its rather close strata is irritating as fuck, I don't care if it's likely done for server-side reasons.
2. Predictably, since items/gold need relative rarity to be worth anything on a real money AH, drops are shit and infrequent especially compared to D1/2.
3. The loot however, IS good when you get to the magical stuff. There's no real useless stats on items meant for your character.
4 Thankfully, crafted blacksmith items are very good and so far pretty easy to make if you break down all the junk you get. So far gold only really seems to be for buying shit off the AH, repairing, and buying stash space.
5. Kinda boring unless enemies really swarm you. The funnest fights are the random quests since those usually involve triggering gigantic hordes of enemies.
6. The interface is nice but way too big. The Map sucks and not being able to use the overlay while moving is retarded.
7. Also the "beta" is pretty transparently a limited-access demo. It's like an hour of gameplay. Blizzard is still probably going to make a kajillion dollars because people are literally doing Baal-type runs on the miniboss that's at the end of the demo to twink out their level capped characters that will inevitably be deleted.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on November 16, 2011, 09:52:44 PM
I'm not crying for the death knell or anything, but I wonder how much of this Blizzard is overthinking.  Just get the damn game out there and start on D4, damn!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 17, 2011, 05:20:54 AM
Yeah, I got in as well. It's basically "Beta Test November" I guess.

Notes:
1. The camera being locked at its rather close strata is irritating as fuck, I don't care if it's likely done for server-side reasons.
2. Predictably, since items/gold need relative rarity to be worth anything on a real money AH, drops are shit and infrequent especially compared to D1/2.
3. The loot however, IS good when you get to the magical stuff. There's no real useless stats on items meant for your character.
4 Thankfully, crafted blacksmith items are very good and so far pretty easy to make if you break down all the junk you get. So far gold only really seems to be for buying shit off the AH, repairing, and buying stash space.
5. Kinda boring unless enemies really swarm you. The funnest fights are the random quests since those usually involve triggering gigantic hordes of enemies.
6. The interface is nice but way too big. The Map sucks and not being able to use the overlay while moving is retarded.
7. Also the "beta" is pretty transparently a limited-access demo. It's like an hour of gameplay. Blizzard is still probably going to make a kajillion dollars because people are literally doing Baal-type runs on the miniboss that's at the end of the demo to twink out their level capped characters that will inevitably be deleted.

To be fair, most of this probably isn't indicative of the entire game.  This is basically the beginning of the game, and I'm betting its designed to be easy enough for completion by total Diablo newbies - so its going to be "boring" for people who know how to play.  Its really hard to judge something like drop frequency based on something like this.   Go start a Diablo 2 game and play for an hour - you won't have much, and what you do have is likely boosted by the fact you've played the first hour of the game 200 times in the last 10 years.

The interface is a little clunky, I agree, not terrible, but could be better.  I agree with the map, i don't like that I have to stop to bring up the overlay. Overall, my reaction is quite positive.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 17, 2011, 07:11:39 AM
Yeah, I'd like to see more actual content and get to middling levels before judging it but this is the "beta" and all I have to go on.

Personally, I'd like to see the following:
1. More map modes like a centered overlay; I don't play the game like that but when I'm trying to backtrack or find friends who're too close to ask for a portal but too far away to easily find it's handy and why I used it in D2.
2. UI Scaling like in WoW. I wouldn't shrink it much, but it eats screen real estate and since I can no longer pause the game I'd like to be able to see while juggling my inventory.
3. More purpose for merchants. They occasionally sell yellow quality items but for the most part they now are of no use for anything but selling shit; artisans have rendered them pointless.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 17, 2011, 08:08:24 AM
I agree with the merchants thing.  On the one hand, I think artisans were in a way supposed to replace them.  On the other hand, they are there, so they should be worth something, iirc the cauldron will allow us to melt things directly to gold, so even selling shit off isn't going to matter once we get that.  Maybe their inventory will be more interesting later in the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on November 17, 2011, 08:18:45 AM
This is basically the beginning of the game, and I'm betting its designed to be easy enough for completion by total Diablo newbies

They've openly stated that is going to be true of the entirety of Normal difficulty more or less.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 17, 2011, 08:34:53 AM
This is basically the beginning of the game, and I'm betting its designed to be easy enough for completion by total Diablo newbies

They've openly stated that is going to be true of the entirety of Normal difficulty more or less.

Yeah, I recall hearing that now.  The beta/demo all the more so I imagine.  Actually, come to think of it, I think I'm going to get myself killed tonight when playing so I can see what happens when you die, since none of the three characters I've made have been close to it yet  :why_so_serious:


EDIT

Just tried Wizard for the first time.  I guess as is usual with casters, he started out slow.  But got better around level 6 when I got arcane orb.  One really counter-intuitive thing is my damage increased with my weapon, which I guess makes a certain kind of sense now that skill levels are out.  But I was thinking my spells were crappy, until I equiped a crossbow I found and then realized all my spells got its base attack  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on November 17, 2011, 05:20:55 PM
Yeah, that's their new thing to make casters 'care' about weapons. Gut reaction is I don't like it. Casters are supposed to be good without having to find a good weapon, that's like half their point.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on November 17, 2011, 10:37:43 PM
Yeah, that's their new thing to make casters 'care' about weapons. Gut reaction is I don't like it. Casters are supposed to be good without having to find a good weapon, that's like half their point.

But the usual complaint is that causes them to rock out the low levels while weapon based characters are hunting down drops, and suuuuuuck at the high levels where weapon based characters are still finding awesome upgrades.

Putting +magic damage on castery weapons is pretty much the only way to make casters not scale in a really fucked up manner. Plus having a character that doesn't give a fuck about gear drops in a loot fest game is.. amusing to say the least.

The d3 item page seems useless right now with no stats displayed. But last time I played it, they were using dps on the weapon and a magic damage increase stat. I wouldn't be shocked if they had ditched the stat though, and just used a generic "damage increase" stat for all damage types.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on November 18, 2011, 01:33:31 AM
That's retarded.

There should be ways for casters to upgrade without resorting to that kinda crap.  Hell, having caster drops that get absorbed or some shit. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on November 18, 2011, 07:00:06 AM
Maybe like being able to "transmogrify" the stats of one weapon onto the art of another. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on November 18, 2011, 07:56:24 AM
That's retarded.

There should be ways for casters to upgrade without resorting to that kinda crap.  Hell, having caster drops that get absorbed or some shit. 

(http://procrast-nation.com/wp-content/uploads/2008/12/screen04.png)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on November 18, 2011, 08:12:58 AM
Well, yeah.  Exactly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on November 18, 2011, 08:56:58 AM
... damn you, now I want to play Diablo.  And I haven't been able to find that disc for years.  ><


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on November 18, 2011, 09:00:44 AM
You can download it straight from Blizzard.  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 18, 2011, 09:40:07 AM
You can download it straight from Blizzard.  :heart:

(http://dl.dropbox.com/u/85916/assuming_control_frye.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on November 18, 2011, 12:24:04 PM
Do you need a CD key?  Although, oddly enough, I still have that.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: proudft on November 18, 2011, 12:29:59 PM
Yep, I just did this the other day myself.  You go to Add New Game to Account or something like that, type in your CD key, and bam, commence downloading.

Oh wait, I did this for Diablo 2.   Diablo The First, I dunno.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on November 18, 2011, 12:44:40 PM
D1 doesn't use a key. Though patched up you still have to have a cd in the drive. (Unless you use a crack.)
D2 has the download if you have a key feature.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 18, 2011, 01:34:38 PM
When people say "Diablo", I do not assume they mean "Diablo II".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on November 18, 2011, 01:44:05 PM
Yeah, sadly, there doesn't seem to be any option download/buy Diablo from Blizzard.  Shouldn't be to hard to torrent though.  I still enjoy starting up games and playing through, glad I still have my disk.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on November 18, 2011, 04:31:03 PM
Yeah I was confused, I thought they were both up there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on November 19, 2011, 06:46:41 AM
I had decided not to buy D3 but continued to read this thread. Now I'm back to thinking about buying it.

I'd be really happy with just an updated graphics D2, though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 19, 2011, 08:53:28 AM
I had decided not to buy D3 but continued to read this thread. Now I'm back to thinking about buying it.

I'd be really happy with just an updated graphics D2, though.

It definitely *feels* diablo like.  For the first 5 minutes my Diablo 2 brain was a little unhappy about it, but the there were all these little moments where it was just...yup, this is Diablo, and I've fallen right back into it.  The changes on paper sound bigger than they really are in my opinion.  When you get down to playing, you are playing Diablo, no doubt about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 19, 2011, 03:20:33 PM
I'm testing it some this weekend, mostly tonight and tomorrow. I'll weigh in as I go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 19, 2011, 07:40:34 PM
I played through it as a lady barb. She's pretty awesome. I love the voice and the look. She will break you, but in a large bulky Russian way. Somehow it comes off as tough and sexy. Great design.

I think the minimap in the top right sort of detracts from my enjoyment of the scenery a bit. I'm constantly looking at it instead of actually looking at the screen. The beginning of the game also makes you think it's going to be too railsy, but it opens up a lot. It's still too on rails for me with the unlocking of stuff currently like the hearthstone and the companions.

I like the destructible environments from a look standpoint, but didn't really see much point to them other than several obvious places where the designers wanted you to dump a wall on somebody. It's not tactical or anything. It still looks better and the reactions to your attacks are great. Shit is flying all over the place when you unload some major attacks.

The crafting thing by artisans is a great addition. It's much more involved with loot and your decisions on sell or breakdown. Plus I like crafting in general, so this is a nod to people like me. The system obviously needs tweaking with merchants, but I think that's a value per item issue. They need to make you want to sell things for the gold to keep you from just cracking everything. That probably involves some spreadsheeting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on November 19, 2011, 11:16:01 PM
The game is exceptional. There's really nothing else to say about it. If it doesn't fill the Diablo-sized hole in your heart, then you simply don't like Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on November 20, 2011, 12:48:53 AM
The game is exceptional. There's really nothing else to say about it. If it doesn't fill the Diablo-sized hole in your heart, then you simply don't like Diablo.

  :heart:    :thumbs_up:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 20, 2011, 06:30:22 AM
The game is exceptional. There's really nothing else to say about it. If it doesn't fill the Diablo-sized hole in your heart, then you simply don't like Diablo.

Yes, the game is very fun. That being said, I'm glad they have a little time to tweak the small economic things and the UI a bit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on November 20, 2011, 08:19:01 AM
That's retarded.

There should be ways for casters to upgrade without resorting to that kinda crap.  Hell, having caster drops that get absorbed or some shit.

Why break a fairly simple and straightforward solution that's working to replace it with a kludge that's in the end functionally identical?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on November 20, 2011, 11:04:26 AM
The game is exceptional. There's really nothing else to say about it. If it doesn't fill the Diablo-sized hole in your heart, then you simply don't like Diablo.

That's high praise coming from you.  Seals it for me, even though I hate the whole buying/selling for real dollars idea. Who am I kidding, it's not like I'm going to participate in that sort of end game anyway.  I find that I mostly play these games alone or with friends just for fun.  The elite ultimate weapons/armor chase holds about as much interest for me as raiding in WoW did.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on November 20, 2011, 01:08:58 PM
The game is exceptional. There's really nothing else to say about it. If it doesn't fill the Diablo-sized hole in your heart, then you simply don't like Diablo.

That's high praise coming from you.  Seals it for me, even though I hate the whole buying/selling for real dollars idea. Who am I kidding, it's not like I'm going to participate in that sort of end game anyway.  I find that I mostly play these games alone or with friends just for fun.  The elite ultimate weapons/armor chase holds about as much interest for me as raiding in WoW did.

Thats what made getting the "utlimate weapons/armor" in Diablo so much fun! It was completely random!
No having to get together with 24 of your guildmates, save your raid points, deal with guild politics, in order to get a shot at that final head piece you need to complete your armor set.

In Diablo you could jump into a PUG, do Mephisto, and have an equal random a chance of getting something cool and awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on November 20, 2011, 01:12:53 PM
The game is exceptional. There's really nothing else to say about it. If it doesn't fill the Diablo-sized hole in your heart, then you simply don't like Diablo.

That's high praise coming from you.  Seals it for me, even though I hate the whole buying/selling for real dollars idea. Who am I kidding, it's not like I'm going to participate in that sort of end game anyway.  I find that I mostly play these games alone or with friends just for fun.  The elite ultimate weapons/armor chase holds about as much interest for me as raiding in WoW did.

Thats what made getting the "utlimate weapons/armor" in Diablo so much fun! It was completely random!
No having to get together with 24 of your guildmates, save your raid points, deal with guild politics, in order to get a shot at that final head piece you need to complete your armor set.

In Diablo you could jump into a PUG, do Mephisto, and have an equal random a chance of getting something cool and awesome.

By an equal chance you mean have someone loot all the loot and then log once they got something good?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 20, 2011, 03:06:34 PM


In Diablo you could jump into a PUG, do solo farm Mephisto, and have an equal random a chance of getting something cool and awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Amaron on November 20, 2011, 05:41:05 PM
Playing Diablo solo is still wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 20, 2011, 06:20:12 PM
Playing Diablo solo is still wrong.

*shrugs* You wake up in the morning, want to run Mephisto a handful of times, you do it and then whatever drops you get also enable social stuff later (like trading, which I did a hell o fa lot of in D2). 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: JWIV on November 20, 2011, 06:33:50 PM
Playing Diablo solo is still wrong.

Piss on that.   Some of us do like blowing through the campaign solo or with someone in the same room at best, since playing with pubbie loot whores is fucking annoying as hell.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on November 20, 2011, 07:01:16 PM
Well... that isn't an issue in III is it now?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 20, 2011, 07:07:15 PM
I actually played in a group this time around. We literally blew through the entire "beta" in something like 45 minutes? Demon Hunters feel gimpy as hell. spending half the fight cartwheeling around so you don't get hit and die isn't that fun. When in a group it was better since I put out very fast damage across all enemies but yech at soloing one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on November 21, 2011, 08:43:47 AM
Well... that isn't an issue in III is it now?

Oh nice, I didn't realize that this has been changed for 3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: JWIV on November 21, 2011, 08:56:25 AM
Well... that isn't an issue in III is it now?

Oh nice, I didn't realize that this has been changed for 3.

Neither did I.   From the wiki -
Looting
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ajax34i on November 21, 2011, 10:10:26 AM
I predict a bug with having inventory full and trying to loot your private loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 21, 2011, 11:29:13 AM
Overflow bugs are so "no really, it's only 640x480" ago.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Count Nerfedalot on November 21, 2011, 01:33:50 PM
Feel free to compare us to the people at Kotaku any day.

My bad. I didn't mean to insult any actual journalists here! It's been so long since I last saw a review or actual journalistic piece (not counting forum posts) from someone I could identify as an F13 author that I'd honestly forgotten there was such a thing as an F13 author and thought the reference was to the forum rabble.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on November 21, 2011, 01:47:56 PM
Burn!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 21, 2011, 02:10:02 PM
Feel free to compare us to the people at Kotaku any day.

My bad. I didn't mean to insult any actual journalists here! It's been so long since I last saw a review or actual journalistic piece (not counting forum posts) from someone I could identify as an F13 author that I'd honestly forgotten there was such a thing as an F13 author and thought the reference was to the forum rabble.

Most of the stuff we review goes in the But is it Fun? Section.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rattran on November 21, 2011, 09:10:58 PM
I'm doing my happy dance, and I'm sad, since I won't be able to play until after the turkey murder holiday.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 22, 2011, 05:32:35 AM
Feel free to compare us to the people at Kotaku any day.

My bad. I didn't mean to insult any actual journalists here! It's been so long since I last saw a review or actual journalistic piece (not counting forum posts) from someone I could identify as an F13 author that I'd honestly forgotten there was such a thing as an F13 author and thought the reference was to the forum rabble.

I am fine with this.  I haven't displayed any journalistic integrity in a long time, but mostly I was insinuating that we have not shown a lack of integrity during this time, either.  I might write more but the pay is shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 22, 2011, 06:04:50 AM
I am fine with this.  I haven't displayed any journalistic integrity in a long time, but mostly I was insinuating that we have not shown a lack of integrity during this time, either.  I might write more but the pay is shit.

Just imagine how bad it's going to be now that Schild is a hobo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 22, 2011, 07:13:15 AM
While I am definitely upset about his job situation, I'm also hoping we get some tasty content as a by-product of his misfortune.  Really, though, I'm expecting him to spend his hours looking for work rather than dicking around on the intertubes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on November 22, 2011, 08:13:38 AM
One can only spend so many hours looking for work in this economy.  The problem with looking for work is that there seems to be a great magnitude fewer opportunities out there these days.

After the initial first few weeks of getting one's ducks all in a row, what does one do past the 2-3 hours per day of looking?



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on November 22, 2011, 08:19:27 AM
Porn.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on November 22, 2011, 09:02:47 AM
Porn.

No one buys my pictures.  :cry:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 22, 2011, 09:09:07 AM
My backlog of games.  But since I have a wife, all bets are off.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: TheWalrus on November 22, 2011, 11:55:22 AM
My backlog of games.  But since I have a wife, all bets are off.

Isn't that the fucking truth? I should have interviewed her about gaming and horror movies BEFORE the ring.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on November 22, 2011, 12:58:21 PM
My backlog of games.  But since I have a wife, all bets are off.

Isn't that the fucking truth? I should have interviewed her about gaming and horror movies BEFORE the ring.

It was several years into the marriage before my wife told be she hates zombies.  If someone is talking about how nerdy they are, this should fall under "full disclosure".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on November 22, 2011, 03:51:16 PM
My backlog of games.  But since I have a wife, all bets are off.

Isn't that the fucking truth? I should have interviewed her about gaming and horror movies BEFORE the ring.

Me and you both brother!  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on November 22, 2011, 05:21:16 PM
After the initial first few weeks of getting one's ducks all in a row, what does one do past the 2-3 hours per day of looking?
My ex wife used to get furious with me because I was only job hunting for 2 hours a day.  After the first 2 weeks, it was soul crushing hunting for jobs when NOTHING new was being posted and no one was calling me back.  I ended up touring the wrecking yards and selling car parts to people on the internet to make side money.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bungee on November 23, 2011, 05:10:40 AM
3 years later, going over the first 15 pages of this thread is just  :why_so_serious:
Just saying...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 23, 2011, 05:29:32 AM
I got laid off for like three weeks at my previous job due to budget stuff, and I thought it was going to be awesome at first since I knew 100% I was going to be able to come back and I had enough money to be fine during that period of time. I got oddly depressed about a week in.

As for D3, so far I've played a Monk, Barbarian, Demon Hunter, and Wizard.

Monk: Fun, but has several abilities of questionable usefulness. Two of the three-hit spirit builders need buffed IMO; one does a small AOE on the third hit, the other hits through mobs in a line every hit. The problem is they don't do more damage, or at least noticeably more damage than the attack you get later that hits everything in front of you -every- hit and ends with a big hit that slows all enemies around you. Also, the healing nova thing is literally useless outside of a group right now but I think Blizzard was talking about how they're thinking of changing back to where it did both healing AND damage.

Demon Hunter: Too reliant on being far away when soloing IMO. When you finally smith a bunch of good level-appropriate armor and weapons you can kill most stuff before it ever reaches you but I never liked kiting in D2. You get an early hatred-building attack that makes you auto backflip if the enemy you shoot is too close; this is awesome but you flip in the opposite direction of where you're facing at that moment, which often leads to you flipping into walls/sticky geometry/etc uselessly. Lots of fun/different skills.

Barbarian: It's a fucking barbarian and painfully obvious that this class was worked on more extensively than the others. You can shout to do more damage or make other things do less damage, you can stun, leap on things, and there's a variety of ways to hit things. Bash kinda seems pointless after cleave since it doesn't stagger/stun mobs in exchange for only hitting a single one, but that's probably a rune thing.

Wizard: You feel like a fucking kitten until you get a few skills and some gear, then after you get your nice smithed gear...whooo. Arcane Orb with decent gear obliterates everything. It feels weird playing a Wizard since you can literally run out of the resources you need to use special abilities.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on November 23, 2011, 05:43:38 AM
Witch doctors are awesome.  I am going to play the crap out of this game.  That is all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 23, 2011, 07:26:54 AM
Barbarian makes me happy in the pants.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on November 23, 2011, 08:13:14 AM
I was planning on playing Monk and ignoring Barbarian, but after playing the beta, Barb is simply so much more fun.  Something about Monk just seems...meh.  Barb is fucking perfect.  Animations, sound effects, all spot on and viscerally satisfying.

Demon Hunter is probably my first character though:  Traps and Mobility turn me on.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 23, 2011, 10:48:31 AM
Monk is fun but there's a lot of redundancy in their abilities and some stuff is of real questionable use.

For example, you'll have access to four 3-hit melee abilities in the demo so far:

First one: This is what you start with. It's fairly quick and the third hit generates a pretty small aoe explosion at the hit. It does shock damage.
Second one: This is the second. You do another 3-hit melee combo, but your strikes generate a very narrow shockwave that extends pretty far from your character. So basically you can punch THROUGH lines of enemies.
Third one: You do 3 wide swings that hit everything in roughly a 180 degree arc in front of you. The third swing does a 360 degree AOE hit that slows the attack speed of everything it hits.
Fourth one: It's similar to the first one in speed/range, but instead of explosions on the third hit, you inflict a bleed DOT with every hit. Anything that dies while under the effect of the DOT detonates for some % of its maximum life.

So far, all of these do about the same damage.

...which one would you always use? Yeah.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on November 23, 2011, 03:20:37 PM
Third one for boss fights and fourth one for everything else?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on November 23, 2011, 03:30:05 PM
No no.

THE ONE THAT MAKES SHIT EXPLODE, ALWAYS.

I think I'm doing it right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 23, 2011, 04:22:55 PM
Basically the third one is better than all of them. The bleed isn't that impressive on enemies tough enough to not die from a single series of hits from the explody thing. You can basically select the third one and use that only forever.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on November 23, 2011, 05:41:29 PM
The one that makes shit explode doesn't do so immediately. Waves of mobs are cleared faster with the third AOE ability than the others.

That may change at higher difficulties but that one move and other support to enhance damage are are all you need for Normal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on November 23, 2011, 06:05:20 PM
Basically the third one is better than all of them. The bleed isn't that impressive on enemies tough enough to not die from a single series of hits from the explody thing. You can basically select the third one and use that only forever.

Yes but nothing explodes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on November 24, 2011, 04:27:28 AM
What Diablo really needs is the Bloody Mess trait from Fallout.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sand on November 29, 2011, 10:59:03 AM
We have people in the Diablo beta and its been five days without a post in this thread!  :ye_gods:
Play less, write more!  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rattran on November 29, 2011, 11:05:23 AM
It's more of a very, very limited demo than a beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 29, 2011, 11:18:12 AM
We have people in the Diablo beta and its been five days without a post in this thread!  :ye_gods:
Play less, write more!  :grin:

I've played all the classes through the entire beta, and Barbarian twice through.  Its an hour long per go through, maybe a bit longer the first time when you actually listen to the voice overs.  I'm happy to answer any questions you have, but other than "its good" there isn't really much to say actually.  If you want I can do a write up of some of the mechanics that might not be fully described in official blizzard stuff so far.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on November 29, 2011, 11:33:20 AM
I'm not sure all this talk of mechanics is really valid considering the beta is only half a level of gameplay.  Even saying "this is all you need for normal" is a bit presumptuous no?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on November 29, 2011, 11:46:52 AM
If they would put more content in the beta there'd be more to say, but they seem to want to keep it all under wraps.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on November 29, 2011, 11:48:06 AM
I'm not sure all this talk of mechanics is really valid considering the beta is only half a level of gameplay.  Even saying "this is all you need for normal" is a bit presumptuous no?


I just meant stuff like, how the stone of recall works, how changing skills works, how the crafting guy (artisan) works.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on November 29, 2011, 01:19:59 PM
When you can only get to level 13, you can't really say much.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on November 29, 2011, 02:04:56 PM
Shared stash is sweet and a money sink!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on November 30, 2011, 06:38:24 PM
Amazon 19 days of deals -

http://www.amazon.com/Outlet/b?ie=UTF8&node=409566 (http://www.amazon.com/Outlet/b?ie=UTF8&node=409566)

The important part, maybe - "Check back tomorrow for PC Games Day, sponsored by Diablo III"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on December 01, 2011, 09:18:08 AM
Amazon 19 days of deals -

http://www.amazon.com/Outlet/b?ie=UTF8&node=409566 (http://www.amazon.com/Outlet/b?ie=UTF8&node=409566)

The important part, maybe - "Check back tomorrow for PC Games Day, sponsored by Diablo III"
I checked, today is sponsored by Diablo III.  However, it's still $59.99 for pre-order.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rattran on December 01, 2011, 10:01:48 AM
And it's mostly turds-without-a-box in the sale.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 01, 2011, 10:52:32 AM
Why did Witcher 2 suck again?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on December 01, 2011, 11:22:22 AM
Turds become shining gems if the price is right. 



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on December 01, 2011, 11:29:08 AM
Amazon 19 days of deals -

http://www.amazon.com/Outlet/b?ie=UTF8&node=409566 (http://www.amazon.com/Outlet/b?ie=UTF8&node=409566)

The important part, maybe - "Check back tomorrow for PC Games Day, sponsored by Diablo III"
I checked, today is sponsored by Diablo III.  However, it's still $59.99 for pre-order.

Yeah, they just have like SC 2 on sale and the Diablo II battle chest.  Total letdown.  SC2 is still more expensive then Blizzard was selling it for last week even.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on December 02, 2011, 09:07:49 AM
Well, the "Real Money" auction house is up for testing.  They've given beta testers 50 "beta bucks" for the purposes of testing.  Pretty unremarkable really.  For whatever its worth there is a .15 BB (beta buck) listing fee, and a .65 BB successful auction fee.  Its unclear if this will be the same cost when it's real dollars.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on December 02, 2011, 10:00:00 AM
The .15 thing is a good idea to keep people from listing tons of stupid crap that will never sell.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Salamok on December 03, 2011, 01:12:46 PM
One can only spend so many hours looking for work in this economy.  The problem with looking for work is that there seems to be a great magnitude fewer opportunities out there these days.

Tech scene in Austin (at least for web ppl) is zooming right now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on January 08, 2012, 04:03:50 AM
Sup, mang? Wouldn't it be cool if they lisenced a Diablo breakfast cereal? With marshmallow pentagrams?

http://www.escapistmagazine.com/news/view/115109-UPDATE-Best-Buy-Leaks-Potential-Diablo-III-Release-Date


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on January 10, 2012, 10:43:32 AM
The most shocking Diablo 3 news of the year... it's coming to consoles.

http://games.ign.com/articles/121/1216193p1.html


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on January 10, 2012, 10:44:57 AM
The most shocking Diablo 3 news of the year... it's coming to consoles.

http://games.ign.com/articles/121/1216193p1.html

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on January 10, 2012, 12:33:47 PM
The most shocking Diablo 3 news of the year... it's coming to consoles.

http://games.ign.com/articles/121/1216193p1.html

Yawn-worthy.  Not a single word of that even says it'll be the SAME diablo as on the pc, let alone a console port.  The pc game is the pc game and peoples fears of it being dumbed down for conoles is completely disproven by this announcement.  They are looking for developers, meaning they haven't even really begun to develop a console version.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on January 10, 2012, 12:37:50 PM
I was being incredibly sarcastic when sharing the link. It's not surprising in the least.

However, I'm not sure why one would assume it would be a different Diablo than just developers for the port. Also, they've had job openings for Console Devs for awhile now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on January 10, 2012, 12:45:02 PM
Diablo got ported, I don't know why they didn't port D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on January 10, 2012, 12:46:18 PM
How many players will Diablo 3 support?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on January 10, 2012, 02:25:10 PM
How many players will Diablo 3 support?

In a single game? Last time I checked was four.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on January 10, 2012, 04:44:13 PM
Diablo got ported, I don't know why they didn't port D2.

Good question, it's not like they would have had to derez to support 640x480.

 :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on January 15, 2012, 07:49:53 AM
Any idea when this is finally coming out?   I need a new addiction.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on January 15, 2012, 08:08:43 AM
Any idea when this is finally coming out?   I need a new addiction.

Nope.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on January 15, 2012, 08:27:00 AM
When it's done  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on January 15, 2012, 08:27:41 AM
I need a new addiction.

Skyrim.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on January 17, 2012, 07:03:45 AM
Dark Souls first, then Skyrim.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on January 19, 2012, 06:05:02 PM
This game may never come out - Looks like they overhauled some fairly central things yet again:

http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog

I'm actually on board with these changes, just...jeez. 


Here is the long and short of it:
Quote
Scrolls of Identification are no longer in the game... now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified

We’re also moving the fifth quick slot button, which is becoming a dedicated potion button.

we're removing the Mystic artisan.

So we've decided to remove the Cauldron of Jordan and Nephalem Cube... The Blacksmith artisan will now salvage items.

One other important change is that common (white) items will no longer be salvageable.

We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality,

n addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.


 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on January 19, 2012, 08:38:18 PM
After all that about how generic attack, precision, etc. stats made so much sense? Sheesh.

Though the only part I particularly disagree with is:
Quote
Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.
Without scrolls, requiring a separate click on every item is just busywork and I don't think that will make it into release. Although with personal loot it does kind of make sense for the item to have to be in your inventory before the affixes show up, so that then other people can pick up the item when you drop it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on January 19, 2012, 09:08:15 PM
It sounds a little weird in that the damage each class does is tied to a particular stat. (For example Barbarian damage scales with strength) Seems to really limit any sort of potential for outside-the-box builds. "I think I'll build a crit-based Barb. Oh wait, I do no damage because I scale with strength, not dex."

That's my initial take but who knows. Beyond that though these are fundamental changes that will require complete re-itemization etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on January 19, 2012, 09:09:22 PM
This lack of design focus does not bode well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on January 19, 2012, 09:57:24 PM
I think there's value in the OMG WHAT IS IT anticipation moment of IDing that artifact ring that just dropped or whatever. Kind of like opening up a pack of Magic cards.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on January 20, 2012, 01:39:30 AM
The downside of being communicative is stuff like this used to happen in secret, now you can see the man behind the curtain fumbling and stumbling.

It is surprising that this scope of change is happening this late. Stuff like town portal or hotkey changes or whatever are no big deal but changing the stats is pretty huge I would think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on January 20, 2012, 05:55:34 AM
The downside of being communicative is stuff like this used to happen in secret, now you can see the man behind the curtain fumbling and stumbling.

It is surprising that this scope of change is happening this late. Stuff like town portal or hotkey changes or whatever are no big deal but changing the stats is pretty huge I would think.

They could just be renaming them. Rather than actually changing their function. Skimmed the article, yeah... :uhrr: So, eh, 2015 then? On the upside, I should be done with my BA by then.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on January 20, 2012, 08:32:20 AM
Some day, someone will look back and figure out that they could have released these design iterations as Diablo 3, 4, 5 and 6 instead of just rebuilding the core mechanics so frequently under the same title. :P


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on January 20, 2012, 08:50:52 AM
To be honest the precision stat didn't make a whole lot of sense because I don't recall ever missing like you did in D1/2. Limiting the stats makes things less confusing but it also makes it a bit more boring.

I hated distributing stats every level but with both that taken out and the simplification of stats (and subsequentially non-special item properties) I'm kinda...eh.

I kinda don't get forcing me to sell white items, and making me run back to town to unload shit now. Didn't Runic Games prove that cutting out some of the town runs made things more enjoyable? Why not just put a slowly recharging meter on the cauldron and cube, where every item you break down uses "energy"? That way you can keep on actually playing if you feel like it when your inventory fills up, but you still have to go back to town once in a while to unload.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on January 20, 2012, 09:13:52 AM

I kinda don't get forcing me to sell white items, and making me run back to town to unload shit now. Didn't Runic Games prove that cutting out some of the town runs made things more enjoyable? Why not just put a slowly recharging meter on the cauldron and cube, where every item you break down uses "energy"? That way you can keep on actually playing if you feel like it when your inventory fills up, but you still have to go back to town once in a while to unload.

It seems like after all was said and done they just decided "Diablo 2 did it fine."  I actually don't really disagree. Throw in not having to carry around TP or ID scrolls, and it seems like item management is going to be a non-issue.   In the beta I've been breaking stuff down using the cauldron pretty often and mainly going back to town only for quest reasons or to visit the artisan, I don't mind spending a bit more time in town.  I should say that I say this as a person who played Diablo 2 with friends and most of in LAN or VOIP situations, so that downtime of going back to town and discussing who wants what loot was a enjoyable part of the multiplayer experience for me.  I think slowing down the pacing a bit isn't a bad thing for this kind of game.  Being out adventuring 100% of the time with very little downtime in the old (current? I haven't seen any of these changes in the beta yet) version was/is optimal, and I think being able to work in some downtime is fine.  Also, leaving some stuff to be "not worth picking it up" is a good idea.  Playing in beta I felt very obligated to pick up EVERYTHING since I could melt it down right away, and it got to be a chore sometimes.    I think the new system here is going to lend itself to better pacing.   Could it be improved upon? Sure.  Torchlight for example lets you send your pet back to sell off, something like that would be a happy middle ground.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on January 20, 2012, 09:40:13 AM
Some day, someone will look back and figure out that they could have released these design iterations as Diablo 3, 4, 5 and 6 instead of just rebuilding the core mechanics so frequently under the same title. :P

I had the same thought.  Not unlike WoW, they could just put the game out there and change mechanics on the fly.  Then release content expansions every 18 months.  Instead they seem to be trying to create the perfect game that will "live up to our expectations in a decade after it is released".

Personally, I'm of the opinion that there are few perfect games, and to create one the simplest design must be implemented (pong). 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on January 21, 2012, 06:54:00 AM
Some day, someone will look back and figure out that they could have released these design iterations as Diablo 3, 4, 5 and 6 instead of just rebuilding the core mechanics so frequently under the same title. :P

I had the same thought.  Not unlike WoW, they could just put the game out there and change mechanics on the fly.  Then release content expansions every 18 months.  Instead they seem to be trying to create the perfect game that will "live up to our expectations in a decade after it is released".

Personally, I'm of the opinion that there are few perfect games, and to create one the simplest design must be implemented (pong). 

This is how Blizzard do their games. There's nothing unusual about these changes for a blizzard beta, it's just we can see all this stuff happening a lot more clearly than in previous games. This is how they make their money - by iterating repeatedly, well beyond what other companies would do, focussing in on even small things they don't think are fun.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on January 23, 2012, 08:23:32 AM
Well, my fears are assuaged.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on January 23, 2012, 09:50:55 AM
Diablo 3 Patch 1.03.144
-Diablo has been removed from the game.
-The action RPG element proved to be too overly-complex and baffling in our opinion, clicking the "start game" button now opens a browser to farmville.
-New icon for Arcane Orb.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on January 26, 2012, 02:39:30 PM
The new beta with those major changes is out.  I am streaming now @ www.twitch.tv/snugglezhenya if anyone is interested.


Edit: Alright, all done for now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on January 27, 2012, 07:56:16 AM
(http://dl.dropbox.com/u/85916/throw_away_computer.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on January 30, 2012, 07:28:18 AM
I expect to see the announcement that Blizzcon is back on this year to debut the new Diablo game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on January 30, 2012, 11:23:14 AM
So far I don't really see a difference outside of the stat changes making it harder to get crafting to produce useful items. I could pretty much wear anything my crafter shit out and it was great before; now I keep getting dex gear on my barbarian when it does literally nothing but give me dodge.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on February 01, 2012, 08:14:26 PM
New wave of beta invites, just got in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on February 01, 2012, 08:16:43 PM
Strange time to send out invites. Especially since I have to go back to work tomorrow. :tantrum:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on February 01, 2012, 08:32:33 PM
Strange time to send out invites. Especially since I have to go back to work tomorrow. :tantrum:

... It's the first of the month?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on February 01, 2012, 08:43:18 PM
Fuck yea, finally got in!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on February 02, 2012, 12:17:47 AM
Damn you. you made me check my email.

Thanks. I got in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on February 02, 2012, 12:59:59 AM
For those who are still waiting, check your B.net accounts. I got no email but I got access in my account.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 02, 2012, 01:15:43 AM
Still nothing, bah


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Numtini on February 02, 2012, 04:47:36 AM
I got in.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 02, 2012, 04:54:28 AM
Huh, me too.  I'll check it out  for free, expecting to be bored and quit about an hour or so in like I've always been.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 02, 2012, 05:18:09 AM
Damn you


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 02, 2012, 06:12:44 AM
I know. I feel bad in not being able to pass it along to someone who's more hyped.  Not granting access to my b-net account to anyone else, tho.  That way lies madness.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on February 02, 2012, 08:42:27 AM
Reminder that the beta is literally like 15 minutes of content if you're playing with a full group, start to finish. It's maybe an hour or two solo if you're exploring everything.

Also they're never going to add any more content to it because of "spoilers" I guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on February 02, 2012, 09:26:42 AM
15 minutes is better than 0 minutes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: WayAbvPar on February 02, 2012, 09:32:03 AM
Got in, went to d/l the client and realized my authenticator is on my old phone, so I have to call Blizz to unfuck my account. Argh.

ETA- can i just say kudos to Blizzard for staffing a useful and competent customer service center? It is almost a pleasure dealing with them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on February 02, 2012, 06:26:11 PM
I'm annoyed that I don't have access.  Come on Blizzard, what's up with that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on February 02, 2012, 09:07:45 PM
I know, right? :(


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Numtini on February 03, 2012, 03:44:30 AM
Jesus that was short. Not sure how they can tell anything from that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on February 03, 2012, 05:05:42 AM
Jesus that was short. Not sure how they can tell anything from that.
That's my question. I mean, you can get useful feedback on UI and very base game systems from this, but I wonder if they're honestly planning on using just their internal testers to balance later content and abilities.

I mean, you don't even get half of the skills that are going to be in the final game. The thing that they keep saying is that they want to keep the plot under wraps...but every aspergers-level Diablo fanatic has ripped all of the data out of the client; we know where all of the acts take place, we know which major characters reappear/died/die/survive, we know half the plot twists, etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on February 03, 2012, 07:30:35 AM
I don't see how hard it would be to make a few 'test' levels and just throw in random monsters with boosted stats or substitute bosses etc for all the varying levels in the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on February 03, 2012, 07:57:56 AM
Played beta, don't really see what the hold up is. Looks a lot better than pretty much every other action RPG out there right now. Stop polishing the fucking thing and just release it. They are almost smug about this "We're blizzard so it has to be perfect" mantra.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on February 03, 2012, 08:06:37 AM
I think they're probably trying to bulletproof the game from exploits in addition to just content polishing. I'm still not 100% convinced there won't be some horrific hack/dupe bug/exploit that results in the AH being down 5 seconds after the game drops.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on February 03, 2012, 08:27:07 AM
I guarantee it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 03, 2012, 08:32:32 AM
I think they're probably trying to bulletproof the game from exploits in addition to just content polishing. I'm still not 100% convinced there won't be some horrific hack/dupe bug/exploit that results in the AH being down 5 seconds after the game drops.

Its going to be iffy for sure. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on February 03, 2012, 08:36:23 AM
I think they're probably trying to bulletproof the game from exploits in addition to just content polishing. I'm still not 100% convinced there won't be some horrific hack/dupe bug/exploit that results in the AH being down 5 seconds after the game drops.

The real funny thing will be if it dupes and they can get the sales off before shit hits the fan. Then you have some asshole posting about how he made $10k on day one, losers!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on February 03, 2012, 08:36:56 AM
After playing the beta a bit, I'm actually...unimpressed. The removal of skill trees and stat points really kills the customization, which has always been my favorite part of ARPGs. Even the loot is pretty meh because so much of it is class specific (either hard restricted or just containing the wrong stat since every class only gets 1 now).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 03, 2012, 08:41:16 AM
After playing the beta a bit, I'm actually...unimpressed. The removal of skill trees and stat points really kills the customization, which has always been my favorite part of ARPGs. Even the loot is pretty meh because so much of it is class specific (either hard restricted or just containing the wrong stat since every class only gets 1 now).

I think part of the proble is such low level.  I think the customization is going to be figuring out different combonations of skills which work well or in interesting ways together.   In the beta this is severely limited.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 03, 2012, 09:27:37 AM
I guarantee it.


I agree.  

There's no way *none* that this won't be the case.  You've given a real money incentive for it and provided an easy way to dump the items.  What are they going to do, delete the duped goods off of everyone who bought them? Har!

After playing the beta a bit, I'm actually...unimpressed. The removal of skill trees and stat points really kills the customization, which has always been my favorite part of ARPGs. Even the loot is pretty meh because so much of it is class specific (either hard restricted or just containing the wrong stat since every class only gets 1 now).

I think part of the proble is such low level.  I think the customization is going to be figuring out different combonations of skills which work well or in interesting ways together.   In the beta this is severely limited.

Yeah that's exactly where it comes in.  Which skills you have in the build and which modifications you have applied.  Playing with the builder on the D3 website a bit is more fun than the actual beta... other than the inability to blow shit up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on February 03, 2012, 10:31:45 AM
There will be cheats and dupes, I'm sure blizzard has accepted that fact and will develop other lines of defense.  Stuff like, you can only list at most ten (or whatever number) items per day.  The money you make from a particular sale can not be withdrawn or spent for 72 hours, giving them a buffer to delete and ban the inevitable dupe bugs that will be found after patches and such.  You can only list a certain % higher than the average price, so that people can't pad a zero on to the price and hope you were too hurried/drunk to notice.  Any sale over a certain (very high) dollar amount has to be reviewed.  There is a cap (a high one) on the amount of cash you can maintain in your account.  I imagine there will also be much more advanced logging and reporting features flagging and auto locking accounts that suddenly get five legendaries within a day.

There will be safeguards around the auction house itself to reduce the effects of exploits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on February 03, 2012, 11:41:03 AM
Your faith in Blizzard is fascinating.

On a completely different note, did they ever increase the security on WoW so people couldn't brute force passwords?  Or add case sensativity?  Or stop forcing you to use your e-mail as your account name?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on February 03, 2012, 11:55:53 AM
They're going to have to have some kind of safeguard or backup plan in place. Hacking and duping is inevitable. That smell you smell? It's the class-action lawyers climbing out of the sewers, as the release date draws ever nearer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on February 03, 2012, 12:00:02 PM
Your faith in Blizzard is fascinating.

On a completely different note, did they ever increase the security on WoW so people couldn't brute force passwords?  Or add case sensativity?  Or stop forcing you to use your e-mail as your account name?

Should be telling that the D3 beta doesn't use your authenticator yet. Which I'd think would just be a pluggable module into any of their applications by now, and there would be no reason to leave it OFF for the beta, imo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on February 03, 2012, 12:05:54 PM
They're still iterating on where exactly on the login screen the authenticator code window should go.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on February 03, 2012, 12:55:26 PM
It boggles my mind that this game was announced in 2008, iirc.  I don't doubt that it will be good, maybe great.  But this borders on absurd.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on February 03, 2012, 12:56:25 PM
They were working on it for at least a couple years before announcement, too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on February 03, 2012, 12:57:10 PM
It boggles my mind that this game was announced in 2008, iirc.  I don't doubt that it will be good, maybe great.  But this borders on absurd.

They can't fuck this up.

Imagine the rage. If its not life changing, well. You know!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on February 03, 2012, 03:12:26 PM
After playing the beta a bit, I'm actually...unimpressed. The removal of skill trees and stat points really kills the customization, which has always been my favorite part of ARPGs. Even the loot is pretty meh because so much of it is class specific (either hard restricted or just containing the wrong stat since every class only gets 1 now).
I think the idea is the GW1 system; you have a limited amount of ability slots, and a shitload of abilities. You have to mix and match creatively to make an effective mix.

Also runes aren't in the beta, and those are supposed to majorly alter how your abilities work.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 03, 2012, 03:36:49 PM
Your faith in Blizzard is fascinating.

On a completely different note, did they ever increase the security on WoW so people couldn't brute force passwords?  Or add case sensativity?  Or stop forcing you to use your e-mail as your account name?

No on all counts.

They do, however, require you to use RealID 2.0 "Battle Tags" to login, though.  So now anyone can find you anywhere on Battle.Net once they've played a game with you.   :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on February 03, 2012, 08:11:27 PM
Also, I was incredibly sad how rigid it felt. Quest goals on screen, minimap that points you the exact place you need to go, very rigid and narrow game path you have to follow which doesn't allow exploring, etc.

it felt like a polished dungeon siege....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on February 03, 2012, 08:20:08 PM
Also, I was incredibly sad how rigid it felt. Quest goals on screen, minimap that points you the exact place you need to go, very rigid and narrow game path you have to follow which doesn't allow exploring, etc.

it felt like a polished dungeon siege....

Wat?

Minimap only shows things in areas you've been (dungeon entrance HERE if you've already found it), or for minor shit like "town is here, dumbass"

The overworld is pretty static, map wise. Randomly mini dungeons will be available or not, and the exact mob placement/little encounters like camps will be slightly random. Inside the dungeons it's the same as Diablo 2: large tiles, but random placement.

D3's first act is just as randomized as D2's first act, from everything I've been able to tell in the short beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on February 03, 2012, 09:13:04 PM
I think the idea is the GW1 system; you have a limited amount of ability slots, and a shitload of abilities. You have to mix and match creatively to make an effective mix.

Also runes aren't in the beta, and those are supposed to majorly alter how your abilities work.
Yea; that system is a big reason why I didn't bother playing GW as the idea of it doesn't appeal to me. It feels like I'm playing a character from a MOBA, and not a fully fleshed out RPG character that I can grow and customize how I like.

I agree with waffel that the game feels a bit more linear than D2; the minimap gives you indicators of which general direction to head which feels very not-Diablo. The over-world areas are pretty narrow, instead of the huge open fields they were in D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on February 03, 2012, 11:32:20 PM
Are the voice actresses all eastern European weight lifters?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on February 04, 2012, 06:18:59 AM
Are the voice actresses all eastern European weight lifters?

I loved the lady Barb's voice!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 04, 2012, 06:50:48 AM
Fem. Sorc is pretty girly-sounding, too.

I don't get the "too linear" complaints, though.  D2 was as linear as this game. "Do this step.  Now do this one.  Now find this guy.  Now go over here and kill this undead horror."    Maybe because they've broken it up a bit more and given a few sub-achievements as you go through?  I think that's probably because this is act 1 and they have to introduce you to everything.

I can understand the complaints of the lack of open over-world areas.  It also seems to me like they scaled back the number of enemies, despite saying they didn't want to do that. I'll chalk that up to the online-only connection not being able to handle tons at a time.   I got achievement bonus xp for killing 10+  monsters at a time.  From what I remember 12+ was no big thing in D2.

Speaking of the online-only thing - it sucks as predicted.  I couldn't play much, if at all for the last several days because the servers all lagged to hell.   I got up this morning and got through the majority of Act 1 and even then there's been a few connection hiccups that have lagged and killed me.  In this state nobody should even think of trying hardcore mode.

The artisan thing is pretty cool.   It's going to be a bigtime money sink, but given the grind-for-loot nature of the series that makes sense.

Itemization seems kind of fucked at the moment, too.  I've only found one type of orb, despite having 5-6 drop this morning.  "Foreboding Eagle Orb of Wounding"  Every single one has been the same.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on February 04, 2012, 07:11:41 AM
It also seems to me like they scaled back the number of enemies, despite saying they didn't want to do that. I'll chalk that up to the online-only connection not being able to handle tons at a time.   I got achievement bonus xp for killing 10+  monsters at a time.  From what I remember 12+ was no big thing in D2.
I think this might just have to do with being early in the game. D2 was pretty light with the enemy count in the beginning of the game, too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Brolan on February 04, 2012, 08:12:21 AM
It boggles my mind that this game was announced in 2008, iirc.  I don't doubt that it will be good, maybe great.  But this borders on absurd.

They can't fuck this up.

Imagine the rage. If its not life changing, well. You know!

Yeah!  It would just like if they finally published Duke Nukem Forvever, after all this time, and it was just a pile of shit.

Oh wait...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on February 04, 2012, 11:59:38 AM
Supposedly another 100,000 invites went out last night.  I'm still not invited. 

/sadtrombone


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on February 04, 2012, 12:05:32 PM
Supposedly another 100,000 invites went out last night.  I'm still not invited. 

/sadtrombone

http://www.youtube.com/watch?v=1ytCEuuW2_A (http://www.youtube.com/watch?v=1ytCEuuW2_A)

I love that horn.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on February 04, 2012, 12:21:40 PM
Any ballpark guesses on how many people are signed up for beta? I was sure they invited everyone in when I got mine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Venkman on February 05, 2012, 08:56:47 AM
After playing the beta a bit, I'm actually...unimpressed. The removal of skill trees and stat points really kills the customization, which has always been my favorite part of ARPGs. Even the loot is pretty meh because so much of it is class specific (either hard restricted or just containing the wrong stat since every class only gets 1 now).

Kinda in the same boat. It was fun for sure. But the only parts that didn't remind me of D2 reminded me because they didn't feel as fun as D3.

Yes: beta, incomplete, short.

For myself, I haven't really cared much beyond "yea, I remember having a hella good time 10 years ago so maybe the new one will be cool" (and fun fact: that game is where 'Darniaq' originated).

But did it fulfill the goal of marketing D3 to the people most eagerly awaiting it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on February 05, 2012, 11:17:28 AM
I feel the most limiting thing about the beta content is that there are no rune stones in the game (they have a minlevel of 13, and nothing in the beta drops minlevel 13 gear), so you're sitting with the low level unmodified skills. Which seems really limiting in theory. In reality, Diablo 1 or 2 up until level 13 would be pretty limiting as well. But optics, rose colored glasses, yadda yadda.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 05, 2012, 12:24:32 PM
To my surprise I've been enjoying what little I can play.  The achieves go a long way towards helping this.

That said.. they have some issues to fix before release, particularly with RMT in the mix.
http://www.youtube.com/watch?v=D2es7YWQP-4

That is bad mojo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on February 05, 2012, 01:12:00 PM
Running lowbies through high-level areas in exchange for their quest rewards isn't anything that didn't happen in Diablo II, and I'm sure this time around there will be more level gates to cut back on that in later acts. Otherwise it just looks like farming monsters over and over for loot, which is pretty much the point of Diablo. Not really seeing the problem.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on February 05, 2012, 01:52:43 PM
I got into the beta this week too and my first impression was, I miss Sacred 2. I think the initial bugginess of S2 caused a lot of people to miss out on a really good game.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on February 05, 2012, 03:32:24 PM
(and fun fact: that game is where 'Darniaq' originated)
Lantyssa came from a name I made up for an Amazon in D2. ;D


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 06, 2012, 03:53:19 AM
Running lowbies through high-level areas in exchange for their quest rewards isn't anything that didn't happen in Diablo II, and I'm sure this time around there will be more level gates to cut back on that in later acts. Otherwise it just looks like farming monsters over and over for loot, which is pretty much the point of Diablo. Not really seeing the problem.

The first kill of a boss drops superior loot to subsequent kills. Game-swapping in the manner he was describing lets you get a rare pretty frequently whereas playing "right" I've only seen one on my first boss kill and none since.  This means I'm playing "wrong" particularly since there's now real cash involved.

They may or may not gate the upper end.  One would hope they do, but we only have what they're showing to go by.

The amulet farming thing is NBD.  There's going to be guaranteed drop areas close to checkpoints that have higher drop rates.  That's just going to happen and it's going to inflate the economy for a short time.  I think Blizzard has already nerfed the drop rates from The Risen there anyway, as I ran it 10 times yesterday on my Wizard and got no drops beyond coin.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on February 06, 2012, 08:08:00 PM
This is the worst beta game Blizzard has put out by an order of magnitude. I don't think it's going to turn out good unless they make some serious changes.

This is coming from a guy who has kept D2 installed at all times since release and I've played through to near-max level (doing hell runs for a week or so before quitting again) 5 different times. Usually every other year.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on February 06, 2012, 08:09:53 PM
This is the worst beta game Blizzard has put out by an order of magnitude. I don't think it's going to turn out good unless they make some serious changes.

This is coming from a guy who has kept D2 installed at all times since release and I've played through to near-max level (doing hell runs for a week or so before quitting again) 5 different times. Usually every other year.

Did you play the level 1-10 barbarians-only D2 beta?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on February 06, 2012, 08:24:57 PM
This is the worst beta game Blizzard has put out by an order of magnitude. I don't think it's going to turn out good unless they make some serious changes.

This is coming from a guy who has kept D2 installed at all times since release and I've played through to near-max level (doing hell runs for a week or so before quitting again) 5 different times. Usually every other year.

Someone save this post for posterity.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on February 06, 2012, 08:47:58 PM
Did you play the level 1-10 barbarians-only D2 beta?

Yeah, a lot. Towards the end I had a very solid dual wield axe template that was great for duels (which was all you could really do in that beta.) Hell, my first D2 character was a barbarian even after that beta.

I just don't think their gem-socketing-skills bullshit will save it from being overly simple. It desperately needs skill trees and alternate builds and more than 6 hotkeys.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on February 07, 2012, 04:00:52 AM
Diablo was fairly succesful.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on February 09, 2012, 02:20:16 PM
4:12PM Morhaime: Target Q2 launch for Diablo 3.

http://wow.joystiq.com/2012/02/09/activision-blizzard-investor-call-live-blog/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on February 09, 2012, 03:46:34 PM
Awesome!  :awesome_for_real:

Quote
4:13PM Blizzard is really focused on e-sports and StarCraft 2.

Uh, ok.   :oh_i_see:

Quote
4:17PM Morhaime: "Pleased with the [WoW] marketing results in Q4.

Huh?  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on February 09, 2012, 03:55:46 PM
Wow, 1 million annual pass sales?

Re: Q2: I TOLD YOU SO. Ahem.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sheepherder on February 09, 2012, 04:25:28 PM
The operative word there would be "marketing."  It was indeed a hell of a marketing campaign.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on February 09, 2012, 08:06:15 PM
Q2 of what year?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on February 09, 2012, 08:09:27 PM
I am also kinda shocked they sold a million annual passes. Then again, I can't remember what the actual play portion of that was in terms of revenue.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on February 09, 2012, 08:20:10 PM
Is it really surprising they got people to pay what, $144 (assuming two 6 month subs at $12 a month) for a year of WoW, beta for the next expansion, a mount (the kind of thing that people have paid $20 for before), and Diablo 3?  How many of those million people likely would have been subbed for a year anyway?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on February 09, 2012, 08:27:42 PM
I'm honestly surprised it was only a million.  If you were already playing wow it's a hell of a deal


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on February 10, 2012, 05:01:00 AM
It's going to take away the revenue of one million box sales of Diablo 3 later though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on February 10, 2012, 06:47:57 AM
I'd still guess that the revenue from subscription fees for X number of months per person that would have otherwise been cancelled when D3 released or earlier outweighs the loss of the box sale - as long as D3 releases more than 4 months prior to the end of the annual pass completion date.

Also, I wonder how many people did the annual pass and have moved over to SWTOR that are still stuck with their WoW sub? It sounds dumb, and likely a very low number, but any one of those people also help combat any potential loss (and are actually a huge profit if they're subbed but not even playing) from the loss of a box sale.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 10, 2012, 10:16:32 AM
I'd still guess that the revenue from subscription fees for X number of months per person that would have otherwise been cancelled when D3 released or earlier outweighs the loss of the box sale - as long as D3 releases more than 4 months prior to the end of the annual pass completion date.

Also, I wonder how many people did the annual pass and have moved over to SWTOR that are still stuck with their WoW sub? It sounds dumb, and likely a very low number, but any one of those people also help combat any potential loss (and are actually a huge profit if they're subbed but not even playing) from the loss of a box sale.

Not to mention that Blizzard wants to their long term income from D3 to be from the real money AH, by getting people in the door "for free" if they are a WoW player anyway, they probably hope to cash in long term.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on February 10, 2012, 11:51:16 AM
Good point. Which also makes me wonder if Bliz will go with giving away some free money to people who haven't used the AH or new players at any point to get them used to using that AH (doubtful at release since we probably would have heard something about this). Giving people $1-$5 for the AH included with a box cost would actually be a damn good hook for all the new fish I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on February 10, 2012, 11:53:10 AM
Maybe I need to wait a year or so and get a passcode from a box of Froot Loops.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on February 10, 2012, 06:58:07 PM
Also, I wonder how many people did the annual pass and have moved over to SWTOR that are still stuck with their WoW sub? It sounds dumb, and likely a very low number, but any one of those people also help combat any potential loss (and are actually a huge profit if they're subbed but not even playing) from the loss of a box sale.
I'll admit I'm one of these. When the annual pass came out I was still raiding seriously in WoW, so it was a no brainer. Since then our guild has fallen apart for a variety of reasons (SWTOR, burnout, out of game drama, and DS being really easy) and I really only log in every few days to check my auctions or chat with friends now. So it goes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on February 10, 2012, 07:04:16 PM
I'm one of those people too.  :why_so_serious: I mean, I still plan to kick around in WoW some, but I haven't actually logged in since December, which I ... did not expect, to be frank.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on February 10, 2012, 07:35:37 PM
I'm still logging in just to raid, but I've been doing that this whole expansion for the most part.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on February 11, 2012, 01:51:25 AM
My SWTOR levelling pal is one of those people too. He logs in about once every 2-3 weeks, wanders about aimlessly for half an hour then logs back out again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on February 11, 2012, 02:28:47 AM
It's going to take away the revenue of one million box sales of Diablo 3 later though.

You're assuming all 1million were going to buy D3, which is unlikely, as well as assuming all 1 million were going to stay subbed to wow for a year.

I also guess D3 is primarily seen as an RMT experiment within blizzard, so I expect the box will get discounted hard and early.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Velorath on February 11, 2012, 02:43:08 AM
It's going to take away the revenue of one million box sales of Diablo 3 later though.

You're assuming all 1million were going to buy D3, which is unlikely, as well as assuming all 1 million were going to stay subbed to wow for a year.

I also guess D3 is primarily seen as an RMT experiment within blizzard, so I expect the box will get discounted hard and early.

If I got a free $60 game that I never had any intention of buying, chances are I'd probably sell it in which case Blizzard would still be out a sale.  Also, people who weren't interested enough in the game to buy it don't seem like an audience that's likely to spend real money on in-game items for it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: eldaec on February 11, 2012, 02:56:48 AM
If they aren't banking on the belief that people want to play an RMT-your-items-game *but just don't know it yet*, then the entire project makes no sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 11, 2012, 04:37:25 AM
It's going to take away the revenue of one million box sales of Diablo 3 later though.

You're assuming all 1million were going to buy D3, which is unlikely, as well as assuming all 1 million were going to stay subbed to wow for a year.

I also guess D3 is primarily seen as an RMT experiment within blizzard, so I expect the box will get discounted hard and early.

If I got a free $60 game that I never had any intention of buying, chances are I'd probably sell it in which case Blizzard would still be out a sale.  Also, people who weren't interested enough in the game to buy it don't seem like an audience that's likely to spend real money on in-game items for it.

I don't expect you'll be able to sell this copy, it probably will just appear on their battle.net account associated with the same WoW account, or whatever.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 11, 2012, 05:26:52 AM
It's a digital copy so that's exactly what it does.  Just like the beta accesses are no longer e-mailed codes you can pass around.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on February 11, 2012, 09:48:03 AM
I also guess D3 is primarily seen as an RMT experiment within blizzard, so I expect the box will get discounted hard and early.

Blizzard has always been the very slowest of all companies to cut their box prices, I don't forsee this one dipping below list until the inevitable expansion comes out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 11, 2012, 12:49:35 PM
I also guess D3 is primarily seen as an RMT experiment within blizzard, so I expect the box will get discounted hard and early.

Blizzard has always been the very slowest of all companies to cut their box prices, I don't forsee this one dipping below list until the inevitable expansion comes out.

Diablo 3: Lord of Expansion - 2 new classes and a hastily cobbled together new act ahoy!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ajax34i on February 13, 2012, 06:07:04 AM
It's going to take away the revenue of one million box sales of Diablo 3 later though.

No it won't, they'll just release a very tempting Collector's Edition and the 1 million will pay for it despite already having the free standard box.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on February 13, 2012, 04:40:30 PM
They already covered that in the FAQ (http://us.battle.net/support/en/article/world-of-warcraft-annual-pass-faq#q9) (emphasis mine):

Quote
What if I purchase the Diablo III Collector's Edition?

If you decide to purchase the Diablo III Collector's Edition when it's available, and then choose to add your Collector's Edition license key to the Battle.net account associated with your existing World of Warcraft Annual Pass promotion, you will receive all of the benefits associated with the Collector's Edition, plus receive four months of World of Warcraft game time which is eligible towards your 12-month subscription commitment. After you purchase the Diablo III Collector's Edition you just need to input the product key into the Battle.net account associated with your World of Warcraft 12-month commitment and that account will then receive the next 4 months of World of Warcraft game time for free. For example, if you already had a month of game time on the associated World of Warcraft account when you input your Diablo III Collector's Edition product key, it would then be 5 months until your next subscription payment was due.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on February 14, 2012, 06:39:22 AM
So, ............ when does this come out?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on February 14, 2012, 06:57:46 AM
"Seriously folks, please stop unsubbing from WoW. We're going to get branded if we slip under 10 million."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 19, 2012, 05:42:36 AM
Damn this game.. I'm actually enjoying it, unlike the last 2.   The classes have all been fun, even when some of them weren't my thing.  The banner system is pretty cool, too and the multiplayer (when it's not laggy as hell.) is easy to hop in to without feeling any real commitment.

Achievements? Yes please. Trying hard to finish out the last few I need just to get the "Overachiever" sigil and banner style.

The beta has flipped me from "meh, I'll see what this beta's like" to "Damn.. I might just buy this."

Which means you hardcore Diablo fans will probably hate it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on February 19, 2012, 08:33:33 AM
Which means you hardcore Diablo fans will probably hate it.
This hardcore Diablo fan didn't like Diablo II, so take that with a grain of salt.  I wish I was in the beta so I could see if it was worth it ;-)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 19, 2012, 10:47:34 AM
Which means you hardcore Diablo fans will probably hate it.
This hardcore Diablo fan didn't like Diablo II, so take that with a grain of salt.  I wish I was in the beta so I could see if it was worth it ;-)

Hm.. good to know, I suppose.  Though this feels a lot like Torchlight to me, which the D2 fans around here didn't like.

I'd let you borrow mine but being linked to all Blizzard accounts and an authenticator that's just not possible these days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 19, 2012, 11:11:46 AM
Which means you hardcore Diablo fans will probably hate it.
This hardcore Diablo fan didn't like Diablo II, so take that with a grain of salt.  I wish I was in the beta so I could see if it was worth it ;-)

Hm.. good to know, I suppose.  Though this feels a lot like Torchlight to me, which the D2 fans around here didn't like.

I'd let you borrow mine but being linked to all Blizzard accounts and an authenticator that's just not possible these days.

Is that right?  I know some people didn't feel like Torchlight didn't have the long term appeal of D2 due to the fact that it didn't have a closed server system or multiplayer at all for that matter.  But I don't recall D2 fans saying they didn't like the game in principle, more that they wished it had more features and was a bit more fleshed out.

Diablo 3 definitely has all those things, while having some of the quality of life stuff that made Torchlight feel like a more modern take on the genre.  Overall, I'm quite pleased with D3 so far based on what I have seen.  Huge D2 player, also logged something like 100 hours in Torchlight which isn't an insane amount, but a goodly sum at least.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on February 19, 2012, 01:15:53 PM

Also, I wonder how many people did the annual pass and have moved over to SWTOR that are still stuck with their WoW sub? It sounds dumb, and likely a very low number, but any one of those people also help combat any potential loss (and are actually a huge profit if they're subbed but not even playing) from the loss of a box sale.

I wonder how many people started playing SWTOR just in time to get counted as one of the 1.7 million subscribers, but quit before they reached the end of their first 30 days, and *then* paid Blizzard for the annual pass.

No one else? Just me?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 19, 2012, 01:27:24 PM
Is that right?  I know some people didn't feel like Torchlight didn't have the long term appeal of D2 due to the fact that it didn't have a closed server system or multiplayer at all for that matter.  But I don't recall D2 fans saying they didn't like the game in principle, more that they wished it had more features and was a bit more fleshed out.

Yeah some felt that way but I know that at least one or two (and I think Schild was one of them) said Torchlight just failed them in every way.  I think Yegolev was another but I could be mistaken.


ed: Beta Patch since yesterday when I played.  Character & Achieve wipe and skill runes are now in the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on February 20, 2012, 03:07:27 AM
It was the loot, pretty much.

Torchlight loot was just bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 20, 2012, 04:49:56 AM
I guess I don't know enough about these games to see how it was bad.   The enchant system made it all pretty pointless, I agree, but the loot seemed on-par with Diablo 2's stuff to me. (And seems on-par with D3)

As for the beta updates:
 
I dislike the skill rune system.  I thought they were drops but they're granted on level-up so to get some of the ones you might want you have to wait until you cap. 

This entire system  is dumb.  The end-of-the-line runes aren't necessarily any better than the starting ones, which they should be in a game with levels.  To do otherwise makes them unintuitive and makes you wonder why rune x came after rune w

However, if they are, then they invalidate the earlier ones and everyone's the same at the end.  Dumb system; needs a rethink.

As part of that I dislike the new skill system, too.  Things have been dumbed-down so you have "Primary Attack" "Secondary Attack" "Defense" and "utillity" all auto-mapped and spread-out as you level.  The old build resource/ spend resource system is still there but buried under things meant to explain it to the clueless.  It also spread-out your skill gains a lot farther.  It feels more MMO-like now and that's a bad thing.

Not to mention the skill interface is just plain ugly compared to what it was.  Picking your skills used to take up half the screen in the traditional Diablo interface manner. Now it fills up the whole damn screen with a lot of unused brown space.  It feels shoveled-out and looks just like it.

On the class front all I've played is the Wizard.  They got some needed nerfs because they were a little TOO kickass for that early, but I'll miss disintegrating things because it was a damn fun spell.  You get it at level 20 now and the beta remains capped at 13 so, /sigh.   I feel a lot weaker with Ray of Frost in its place but it could be because I'm only level 9 and still building a new set of gear.   

Hopefully the Witch Doctor and Demon Hunter changes make them feel a little more powerful.  I felt weak the whole time I played them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on February 20, 2012, 05:37:59 AM
I liked Torchlight just fine as a short-quick means to make money for a real game, but it didn't have staying power... due to the loot being anemic, as well as other things (level design) that were simplistic due to the scope of the development.  Although there were things like the Sword of Adam, generally speaking I didn't have a strong pull to make it to the end with any character (characters also shallow for the listed reasons).  I can't enumerate it properly, but it fell somewhere between D2 and Borderlands in itemization due to the shitty mods.  It was below Mythos also, if memory serves.  All I want is fucking Mythos.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on February 20, 2012, 06:08:37 AM
Torchlight was fun because it had the right look and feel. It wasn't well balanced and the loot was mediocre (completely random meaningless stats + like 3 different resistances) but it was fun. Hopefully they learned...considering how quiet they've been regarding TL2 and the 2-3 times they've missed their vaguely implied release dates I'm hoping they get it right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on February 20, 2012, 06:12:45 AM
Yep the problem with Torchlight was the loot. It totally lacked in meaning and flavor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on February 20, 2012, 06:21:08 AM
I do have high hopes for the real game, though.
http://www.youtube.com/watch?v=Dpw34CgHYNw


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on February 20, 2012, 08:33:02 AM
I thought the rune system was supposed to add more situational flavour and versatility that simple linear power increases? In which case the proposed system seems fair enough, although it does seem more bland than the old system.

I'll accept the justification about inventory management. Given the provisional clusterfuck surrounding gems, this might be a promising step. I wish I was in Beta so I could properly assess all this though *sigh*


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on February 20, 2012, 08:46:50 AM
This is one of those rare situations where I'm glad I'm not.

It all sounds like utter dobbins.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 20, 2012, 09:04:34 AM
I thought the rune system was supposed to add more situational flavour and versatility that simple linear power increases? In which case the proposed system seems fair enough, although it does seem more bland than the old system.

That's my understanding as well, which is why linking it to a drop system makes more sense than a level-gate.  

In my experience, level-gates always have the expectation that the next unlocked bit provides more utility or power.  If the unlock doesn't and it useless to your play style, you question why it's there in the first place.

Having the actual runes be random drops and you unlock the ability to rune a spell as you level up makes more sense in Action RPG paradigm, imo.


I'd give this feedback directly to Blizzard, but in their brilliance only WoW Subscribers can post to the beta forums.  Every time I go I get a, "your play time has expired.  Please subscribe to post," message.  There is no in-beta feedback tool.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 20, 2012, 09:12:01 AM
Hmm, on the fence about the new skill system.  It screams "This needs to be playable on a console controller" to me, by having certain skills limited to certain slots like that.  Is there any reason I shouldn't be able to put whatver skill in whatever hotkey slot I want? Really?    I also dislike that it limits the combinations of skills I can choose further.  Probably with the idea that it will be harder to gimp yourself, but with free ability to switch skills out of combat, I don't see how that is a legitimate issue.  Not the end of the world by any stretch, but I don't think I like the new system as much as the previous one, which was fine as far as I was concerned.

As for the runes, yes, I also thought they were going to be drops.  Maybe it is just that things called runes drop in Diablo 2, so I assumed it in Diablo 3, but I liked the idea of maybe only having one alabaster rune and then choosing which skill I wanted to have it, etc.   That kind of thing is fun, and gives you incentive to look for more of them.

Edit - Ok, I'm reading that I can switch which hotkey something can be on, which is better, but this wasn't obvious to me after playing for 20 minutes or so on the new patch.  So, i'll have to check it out again later when I have some time. Ah, its called Elective mode, ok my bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 20, 2012, 09:17:23 AM
Article on the D3 site explaining the changes.  There's a flash movie of the system too, illustrating why I say it's damn ugly.

http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_18_2012#blog

Go to the skill calculator. It hasn't been updated yet.  It looked exactly like that in game and worked the same way.  I fail to see how it's any more or less intuitive than their current system.

http://us.battle.net/d3/en/calculator/barbarian

Malakili:  The patch notes indicated that you can do something called "Elective mode" (Also on the blog) which will let you mix and match a bit better.  However, because of this change it makes Elective mode more confusing. Note they even say on the caption "(This screenshot depicts an 'Elective Mode' build made entirely of Primary and Secondary skills. Note that the skill slot names do not accurately reflect from which category a skill is selected in Elective Mode.)"

I don't hate the system.. I dislike it and think it was better off before but hey, maybe it's just because we're old and come from  a generation of gamers that had to figure shit out.  Times change.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 20, 2012, 10:38:21 AM

I don't hate the system.. I dislike it and think it was better off before but hey, maybe it's just because we're old and come from  a generation of gamers that had to figure shit out.  Times change.

Yeah, this feels about right.  And this elective mode seems to address my main concern, so my bad on that part of it.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on February 20, 2012, 02:34:38 PM
I so miss EQ's enchanter class I want to play as an Enchantress (http://us.battle.net/d3/en/follower/enchantress/skill/) :drillf:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on February 20, 2012, 05:34:19 PM
The new skill system is actually making me rethink my previous stance on the game.

Except the Wizard's arcane orb with the first rune slotted in it is way overpowered. The blast radius is about a third of the screen.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on February 20, 2012, 09:38:26 PM
arcane orb with the first rune slotted in it is way overpowered.

I've played the beta (albeit, not the new patch). If you do not feel ridiculously overpowered in general you are doing it wrong, regardless of class. Yes, it is awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 21, 2012, 08:15:07 AM
arcane orb with the first rune slotted in it is way overpowered.

I've played the beta (albeit, not the new patch). If you do not feel ridiculously overpowered in general you are doing it wrong, regardless of class. Yes, it is awesome.

To be fair, it is the first hour of easy ("normal") difficulty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 21, 2012, 09:22:55 AM
You're also not very overpowered if you play it at the 'first run through' level and gearing, rather than how the majority of beta testers are playing it.

Fighting the Skeleton King at level 8/9 solo or in a group can get hairy at times.  Even if you run through every area, killing every mob you're still going to have gaps in your gear.  Whether it's due to a rare slot drop not happening (rings, non-warrior belts, shoulders) or you just haven't gotten a decent piece of equipment yet or because you haven't farmed enough gold to get the blacksmith to level 2.

Add a few levels so you're 12 or 13 when you fight the SK and he's easy.  Have a few uniques and the best blues you can get from the maxed-blacksmith and he's easy at level 8/9.  Combine the two and you see shit like the vids where he dies in under 10 seconds.

Most beta players complaining it's easy are doing that last part.  After the first character you run through, you forget what that first run is like on normal.  After my wizard hit level 13 the BS was maxed for the beta and I had enough gear to equip all my other characters without a problem.   That first run, however, I nearly died a number of times, being saved only by the usual "oh shit, run away and chug a potion" tactic that these games revolve around.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 21, 2012, 12:55:56 PM
It is *really* easy.  I've literally never died in beta except for the one time I died on purpose to see what happens when you die.  But then, I don't think I ever died before Blood Raven in Diablo 2 on normal mode either, and this is meant to be even easier than the beginning of Diablo 2.  Remember that Normal mode can be thought of as "casual" mode according to Blizzard, they've explicitly said veterans can only expect to be challenged by later difficulties.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on February 26, 2012, 10:34:34 AM
Hell, I've never even drunk a potion. Arcane Orb with the rune is insanely strong, dealing 250% weapon damage to over half the screen with no inherent cool-down aside from resource management. The Wizard makes everything else look bad.

Merusk, you can post on the beta forums as long as you switch your active account over to the D3Beta account, and not a WoW character.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on February 26, 2012, 10:42:32 AM
Oh hey, thanks.  I never even considered that.  I figured since it was all linked to the same Blizz acct they'd posting account-wide.  How very odd.

As for ease.. yeah, it is, when you're almost 2x the level you should be and geared-out.  I had to drink a potion twice on a fresh play-through wizard that was done in a group setting.  (Tho the other guy was also a wizard so it's not like we had a meat shield.)

Anyone else notice a distinct lack of multiplayer games now vs. pre-patch?  Seems it actually has to wait for people now and most of my Skeleton King runs have been only me and one other player.  A few weeks ago it was always a full group within 2-3 seconds of hitting "multiplayer."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on February 26, 2012, 11:19:43 AM
Quote
Before I wrap up, I did want to cover that one of the added benefits of the new system is that you’ll be unlocking something every level all the way up to the level cap (60). Now, with each level you’ll unlock at least one new skill or rune, and in most cases you’ll be unlocking three or four.
So now certain builds will be inaccessible before cap, decided arbitrarily by how they lay out level requirements. Fucking brilliant.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on February 26, 2012, 11:27:34 AM

So now certain builds will be inaccessible before cap, decided arbitrarily by how they lay out level requirements. Fucking brilliant.

Yea, pretty lame.  On the plus side, I'm thinking max level will be a lot easier to attain in D3 than it was in D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sophismata on February 26, 2012, 11:29:04 AM
Anyone else notice a distinct lack of multiplayer games now vs. pre-patch?  Seems it actually has to wait for people now and most of my Skeleton King runs have been only me and one other player.  A few weeks ago it was always a full group within 2-3 seconds of hitting "multiplayer."

Apparently the public game interface is bugged. Arcane Orb was dangerous even before I got kitted out - the Wizard has the advantage of being able to use any weapon that isn't class-specific. Just pick whatever has the highest damage (not necessarily DPS). It's possible you can be unlucky, but since weapon type doesn't matter, you'll usually find something. The rune upgrade to Arcane Orb makes it a one-stop shop for everything, it performs much better than disintegrate did.

Playing from scratch with a melee class is much more challenging (and consequently fun), and there have been times when I've been in genuine danger of the scavenger boss packs. But the difference between being able to kill something when you're in melee with it and being able to kill it before it knows you are there is huge.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on February 26, 2012, 07:53:43 PM
You're also not very overpowered if you play it at the 'first run through' level and gearing, rather than how the majority of beta testers are playing it.

Fighting the Skeleton King at level 8/9 solo or in a group can get hairy at times.  Even if you run through every area, killing every mob you're still going to have gaps in your gear.  Whether it's due to a rare slot drop not happening (rings, non-warrior belts, shoulders) or you just haven't gotten a decent piece of equipment yet or because you haven't farmed enough gold to get the blacksmith to level 2.


A friend of mine and I did a run through after the recent wipe and I have to say it was totally trivial so I have no idea what you're talking about here.

I ran another char through solo after the wipe as well and it was pretty damn easy as well.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Morfiend on February 28, 2012, 02:39:11 PM
I just played through for the first time with a Demon Hunter, and I found it pretty easy. I dont think it really needs to be toned up though, like was started, it is the first hour of the first difficulty level.

I think maybe they should make the health orbs that drop a tad more rare. As like someone else I never had to use a heal potion. I killed the Skeleton King at level 8 I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Flinky on February 28, 2012, 10:38:53 PM
Put me in the 'Don't like the new skill runes system' camp as well.

Seeing as a lot of the changes to the skillls the runes bring to the table are about utility rather than raw power, it doesn't quite make sense to me that you should be still unlocking them until nearly level cap. It just feels...clunky. Personally I liked their initial philosophy of making the first difficulty level a time to figure out a playstyle that suits you best (or you find the most entertaining) with further difficulty levels testing that build against more challenging situations as you grow in power. It worked in D2 and I'm not sure why they shifted from that to telling the players "Yes, that skill change DOES look cool, but you're going to have to get to Act X in Hell difficulty before you even get to select it". A good item system should be the incentive to grind, not your choice in playstyle.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on February 29, 2012, 01:36:27 PM
Is that right?  I know some people didn't feel like Torchlight didn't have the long term appeal of D2 due to the fact that it didn't have a closed server system or multiplayer at all for that matter.  But I don't recall D2 fans saying they didn't like the game in principle, more that they wished it had more features and was a bit more fleshed out.

Yeah some felt that way but I know that at least one or two (and I think Schild was one of them) said Torchlight just failed them in every way.  I think Yegolev was another but I could be mistaken.

Torchlight seemed like it had potential, but the total lack of multiplayer meant I got down to about the second floor down of that first mine/dungeon at the edge of town and just never got back to it. I just can't find the interest for RPG-type games that make me exclude my wife from playing alongside me. If it had MP, I'm sure I'd have finished it several times with multiple characters, along with my wife and our 2 friday-night LAN-friends.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on March 01, 2012, 02:41:48 PM
Got beta invite email today! Hurrah! Guessing they've sent out a large batch of Euro ones finally.

Only had about 30 mins to play but what I've seen so far feels great. Liking the engine much more than I thought I was going to from the screenshots although the AA is a bit overly soft, I'll have to try tweaking that in my graphics driver settings.

Difficulty wise it felt about right to me on first play, albeit a bit more restricted than D2. I made a barbarian and have only come close to dying once so far on a timed survival type quest that I triggered in the Cathedral. There haven't been any areas I've found that made me sweat - compare to D2 where it was totally possible to wander into mobs like Bloodraven and get WTF'd if you weren't careful. Still, great fun, really feels like Diablo, but with a shiny new engine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on March 01, 2012, 03:19:48 PM
"Feels like Diablo but with a shiny new engine."

That's positive news.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on March 01, 2012, 10:38:21 PM
"Feels like Diablo but with a shiny new engine."

That's positive news.

It is!

Loving the music - it's new, but it's got old Diablo music buried in it. Oh and shared stash =  :heart:.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 09, 2012, 03:40:57 PM
Quote
As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards. Today, we wanted to let you know that we’ve made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.
Source: http://us.battle.net/d3/en/blog/4574895/Diablo_III_PvP_Update-3_9_2012#blog

Interesting choice.  I'm fine with it, I wasn't planning on ever touching PvP in Diablo 3 anyway.  I wonder if there will be any backlash.  The main Diablo community has always been PvE minded as far as I know, though I am aware there is a strict contingent of PvPers who swear by it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on March 09, 2012, 04:15:43 PM
I just wish they'd fix the matchmaking.  I've done Act 1 enough that I don't want to do it anymore single player.   Plus I seem to get lag a lot in SP, which I'm also going to attribute to the whole fuxored MP thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on March 09, 2012, 05:28:37 PM
Quote
As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards. Today, we wanted to let you know that we’ve made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.
Source: http://us.battle.net/d3/en/blog/4574895/Diablo_III_PvP_Update-3_9_2012#blog

Interesting choice.  I'm fine with it, I wasn't planning on ever touching PvP in Diablo 3 anyway.  I wonder if there will be any backlash.  The main Diablo community has always been PvE minded as far as I know, though I am aware there is a strict contingent of PvPers who swear by it.

Ok seriously how the fuck? This game has been in development for what, 5+ years? By an AAAA developer, yet during all that time they weren't able to flesh out a PvP system?

Come on, man...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on March 09, 2012, 06:03:53 PM
Yep, I don't get it.  They have a metric shit-ton of money and this thing has been in dev for a very long time, yet they're cutting major stuff to get a "timely" release?  

I have a feeling this game won't be as good as I want it to be.

EDIT:  In hindsight, I think they might be cutting dev time to get some cashflow/box sales going soon.  They have nothing new on shelves and likely want to change that up a bit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on March 09, 2012, 06:57:11 PM
It'll be ready when it's done...ish   :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 09, 2012, 07:50:00 PM
They probably realized that most people don't give a fuck about pvp and wanted to release it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on March 09, 2012, 08:44:33 PM
They probably realized that most people don't give a fuck about pvp and wanted to release it.

If I ever PvP in this game, I'll be really surprised.  I'm actually glad to hear that they haven't spent any time on it.

There are no shortage of games in which I can kill people on the tubes.  That Diablo 3 ships without this feature is absolutely meaningless.  That it will inevitably have PvP in some form or fashion should be considered by those trogs who would populate such a ridiculous haven as bone tossed their way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on March 09, 2012, 09:31:35 PM
They probably realized that most people don't give a fuck about pvp and wanted to release it.

This.  Can't be emphasized enough.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on March 09, 2012, 11:37:44 PM
If I ever PvP in this game, I'll be really surprised.  I'm actually glad to hear that they haven't spent any time on it.

There are no shortage of games in which I can kill people on the tubes.  That Diablo 3 ships without this feature is absolutely meaningless.  That it will inevitably have PvP in some form or fashion should be considered by those trogs who would populate such a ridiculous haven as bone tossed their way.
Yeah, Diablo PvP triggers my stop-having-fun-the-wrong-way reflex really hard too. It's strange that they're admitting the entire system is a huge afterthought, though, since adding PvP into a game already built for and balanced around PvE is such a bad idea. It's going to be broken either way so might as well just release it as-is instead of mangling it into something that doesn't even resemble the rest of the game.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on March 10, 2012, 12:14:54 AM
With regard to release date it's probably healthy that projects that aren't quite perfect are getting cut out. (In addition to pvp they cut some other stuff like the Mystic recently).

Sounds like someone important is going around the offices saying "Is it perfect NOW? OK, we'll cut it and release it later, this baby's going out Soon (tm)."

Regarding D3 pvp we knew that it would be both limited and unbalanced. Were people really pumped about racing to 60, spending £1000, then finding that they lose every match because they didn't pick Witch Doctor?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on March 10, 2012, 03:21:20 AM
This seems like a big deal to me.

PvP may not be important for everyone but it is a classic feature of Diablo and the most fervant Diablo fans are often into it. In addition this shows that the "when it's done" philosophy has limits. Put that together with major design changes made very recently and it does look like the game is being rushed. (As much as a game that has been in dev for this long has been rushed) This seems like a real struggle in way that previous games were not.

Blizzard has had a lot of talent drain for a while. One downside of WoW blowing up is that a lot of the newer hires at Blizzard are WoW super fans. Of course you want people who work for you to like your games but there is a downside to employing too many fans.

Not to say the game will be terrible or anything, but shipping without PVP is definitely a departure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on March 10, 2012, 05:10:43 AM
One man's meat is another man's poison.

I, personally, have no intention of ever pvping in a Diablo game, and in fact my only experience of it has been people attempting to grief me in Diablo2. Plus I hate the cycles of buffs & nerfs that have gone on in other games in order to try to balance pvp. WoW has suffered badly from this in the past.

Purely selfishly my feelings are "great, fuck pvp, get the game out ASAP please".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on March 10, 2012, 06:03:55 AM
This seems like a big deal to me.

PvP may not be important for everyone but it is a classic feature of Diablo and the most fervant Diablo fans are often into it. In addition this shows that the "when it's done" philosophy has limits. Put that together with major design changes made very recently and it does look like the game is being rushed. (As much as a game that has been in dev for this long has been rushed) This seems like a real struggle in way that previous games were not.

Blizzard has had a lot of talent drain for a while. One downside of WoW blowing up is that a lot of the newer hires at Blizzard are WoW super fans. Of course you want people who work for you to like your games but there is a downside to employing too many fans.

Not to say the game will be terrible or anything, but shipping without PVP is definitely a departure.

Um, just to repost something I said ages ago but don't read anything into Blizzard redesigning systems at this stage. They have done that in every single Blizzard alpha / beta process even very late on. Its just this time around we get to see everything as it unveils. Heck, Warcraft 3 originally had 6 races in it for example. It's a mark of blizzard being blizzard that even at this stage they are designing and rebuilding stuff. If they *werent* it would mark a significant change from previous games and their general development cycles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 10, 2012, 06:18:55 AM
Not to say the game will be terrible or anything, but shipping without PVP is definitely a departure.

WoW didn't ship with Pvp, though, so I don't think adding it in after the fact is a significant problem or departure for them in their later development life.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Simond on March 10, 2012, 06:27:39 AM
Quote
As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards. Today, we wanted to let you know that we’ve made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.
Source: http://us.battle.net/d3/en/blog/4574895/Diablo_III_PvP_Update-3_9_2012#blog

Interesting choice.  I'm fine with it, I wasn't planning on ever touching PvP in Diablo 3 anyway.  I wonder if there will be any backlash.  The main Diablo community has always been PvE minded as far as I know, though I am aware there is a strict contingent of PvPers who swear by it.

Ok seriously how the fuck? This game has been in development for what, 5+ years? By an AAAA developer, yet during all that time they weren't able to flesh out a PvP system?

Come on, man...
Yeah, it's not like balancing PvP is hard or anything. I mean, look at one of Blizzard's other mainly-PvE games - WoW. There's never any balance or gameplay issues involving PvP in that after all the time and money that's been spent attempting to turn it into an e-sport, amirite?

Paelos is right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on March 10, 2012, 06:28:16 AM
Starcraft 2 didn't have major changes late in beta, in fact I would say almost the opposite, it was more stagnant than it should have been. There were a lot of things that were clearly problems (or at least not as good as they could have been) that were not changed in any meaningful way. It's hard for me to recall any game system changes at all really, for the most part it was individual unit tweaks and not even a lot of those. Most of the patch notes were stuff like "siege tank unit size adjusted."

Although now that I think about it SC2 beta was sort of unnaturally extended by having to wait for Battle.net 2

Quote
Yeah, it's not like balancing PvP is hard or anything.

Do they even want to balance it though? My impression is only loosely.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on March 10, 2012, 06:46:15 AM
My take was that they felt they already had most of the Starcraft audience playing Starcraft already and they couldn't change the game too much for fear of enraging/not capturing the eSport crowd.  So, mostly you just saw balance passes.

Diablo 3, being a pve game, has to change to be successful.  So they've been trying out a lot of different systems (many of which ended up needing to be cut or further refined).  I do think that their 'A' team isn't as 'A' or as focused as they have been in the past is also a part of the problem.  Another problem is that there are way more people involved in the decision making process, each with their own version of "Diablo has to have X!'


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 10, 2012, 06:52:47 AM
I think it's much ado about nothing tbh. The game will be wildly successful based on the ladder play and co-op.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 10, 2012, 06:57:56 AM
I never pvped in Diablo 2, and I was a pretty ardent fan of the game.  Diablo 3 shipping without pvp doesn't bother me in the slightest, as I never intended to pvp in that either.  In fact, I had concerns earlier that there would be balance passes on classes made to affect pvp which would also negatively affect pve.  Which I found annoying enough in WoW.  I'd be even moreso annoyed having my SP game experience negatively affected by changes made to balance pvp.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kageru on March 10, 2012, 07:34:18 AM

Sounds good. The one thing Blizzard still do right is actually play their games and are critical enough to admit when something that looked good on paper just isn't fun in practice. Could do with a lot more of that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on March 10, 2012, 07:43:22 AM
Waite, what?

Diablo had PvP? Uh......ok.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 10, 2012, 08:18:09 AM
Waite, what?

Diablo had PvP? Uh......ok.

There is a small but noisy section of Diablo 2 fandom which swears the D2 dueling was the greatest thing to ever happen to PvP. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on March 10, 2012, 10:12:00 AM
Iirc, wasn't D2 "PvP" (dueling) added in well after release as if they realized that if they never balanced for it, it wouldn't really cost them that much dev time to throw a few switches and allow people to go red to each other?

I understand that the D3 system is somewhat more involved that this, but this IS what we're talking about.  It's the D3 equivalent of dueling outside of Ironforge or Orgrimmar.  To say that this is a 'classic feature' is somewhat of a stretch, even if there is a vociferous contingent of basement dwellers who will strap bombs to their chests if it's not a faithful recreation of the original.  Those guys always find something to cry about.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 10, 2012, 11:55:32 AM
Diablo 2 PvP was in during the beta.  I remember people complaining that winning often came down to who was afflicted with chill first.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ginaz on March 10, 2012, 03:01:26 PM
Something tells me that if the game store doesn't "live up to their standards" it will still be in at launch.  This is the new Blizzard and people should get used to this from them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 10, 2012, 04:52:21 PM
Something tells me that if the game store doesn't "live up to their standards" it will still be in at launch.  This is the new Blizzard and people should get used to this from them.

I don't really follow your point. Are you implying that the game store will suck, or just that it could suck and thus Blizzard is all RAWR MONEY GRAB?

Or do you just think the game store is a bad idea in general? The principle of legitimizing an already off-line activity offends?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on March 12, 2012, 12:35:13 AM
The PVP Arena that I played (or was it just saw? my memory is going) at Blizzcon is not a "classic feature of Diablo." It is a totally new strapped on thing that doesn't really have anything to do with the way PVP was in prior versions.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on March 12, 2012, 06:32:54 AM
If they implement bad PvP it might have repercussions for the Online Store? Since I'll neither PvP nor will ever use that Online Store I didn't inform myself but is there possible item loss due to PvP?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 12, 2012, 06:51:29 AM
If they implement bad PvP it might have repercussions for the Online Store? Since I'll neither PvP nor will ever use that Online Store I didn't inform myself but is there possible item loss due to PvP?

No item loss in PvP.  They did say at Blizzcon that there would be hardcore PvP which results in character loss as is normal with hardcore character death in general.  Obviously in that case you'd lose whatever was in that character's inventory/equipped.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on March 12, 2012, 08:45:55 AM
If they implement bad PvP it might have repercussions for the Online Store? Since I'll neither PvP nor will ever use that Online Store I didn't inform myself but is there possible item loss due to PvP?

No item loss in PvP.  They did say at Blizzcon that there would be hardcore PvP which results in character loss as is normal with hardcore character death in general.  Obviously in that case you'd lose whatever was in that character's inventory/equipped.

They say a lot of things.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on March 12, 2012, 05:07:18 PM
Who in their right mind would participate in hardcore, Death Guaranteed to the loser arena PvP?  That seems like an aweful lot of work to level / gear up a quality character only to then go play russian roulette with it.

I mean, I understand the appeal of Hardcore PvE mode.  Thunderdome style Deathmatch PvP just strikes me as a bit extreme.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on March 12, 2008, 06:28:37 PM
But the ears, man, the ears!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on March 12, 2012, 11:46:51 PM
their right mind................russian roulette

(http://www.moviespad.com/photos/christopher-walken-deer-hunter-08d7e.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on March 15, 2012, 06:18:52 AM
Digital preorder is up.

Release date is May 15.

http://us.battle.net/en/int


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xuri on March 15, 2012, 07:10:04 AM
$59.99
€59.99
 :argh:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 15, 2012, 07:10:22 AM
So it begins.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bann on March 15, 2012, 07:25:07 AM
Well, Im in for one pre-order. Not nearly as enthusiastic as I once was, but I've been waiting on this for more than decade. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on March 15, 2012, 07:36:26 AM
30% markup on the price is a little steep. I guess I'll wait until the Euro value falls under the Dollar value.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 15, 2012, 07:37:57 AM
Shouldn't take long.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on March 15, 2012, 07:40:21 AM
My thoughts exactly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on March 15, 2012, 07:49:34 AM
They patched-in Hardcore mode within the last week, for those of you who may have been in beta but stopped because of the borked multi-player.   I haven't tried it yet but I believe MP play is fixed as well.

I'm surprised I'm enjoying it enough I've gone ahead and preordered.  I still can't get in to D2 at all, having tried it one last time in the last month.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on March 15, 2012, 07:59:25 AM
Awesome. I think I have the Collections Edition boxed set on preorder.

I tried to play Diablo 2 a couple weeks ago and I just kept getting an 'Unhandled Exception; Access Violation' when I tried to launch it and haven't taken the time to Google how to fix it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on March 15, 2012, 08:24:36 AM
I've had the CE on preorder at Amazon for awhile, and have dumped some promo credits into the order, down to $69.95.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 15, 2012, 08:25:24 AM
Love the release date. Love the timing for the summer, and love the CE I have in Amazon as well.

 :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on March 15, 2012, 09:18:36 AM
My body is ready


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 15, 2012, 09:21:03 AM
This is the first Blizzard product I'm not thinking about buying in CE form.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on March 15, 2012, 09:30:12 AM
I think I scoffed at this killing off SWTOR, but this release date might actually do it for me.  I won't be long done with ME3 when his rolls around, and I've still got my raging LoL habit.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on March 15, 2012, 10:55:33 AM
Hurrah, finally!

Pre-ordered this on... 28th Feb 2011. Longest pre-order I've ever had. Will be glad to finally get it off my Amazon "open orders" page. :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on March 15, 2012, 10:56:22 AM
Hurrah, finally!

Pre-ordered this on... 28th Feb 2011. Longest pre-order I've ever had. Will be glad to finally get it off my Amazon "open orders" page. :awesome_for_real:

Do you get the random emails from Amazon saying "WE'RE STILL TRYING TO GET IT! SORRY!"? It's okay, Amazon, I  know it's not actually out yet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on March 15, 2012, 11:08:31 AM
Hey, Runic Games? Tick tock.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on March 15, 2012, 12:12:25 PM
Do you get the random emails from Amazon saying "WE'RE STILL TRYING TO GET IT! SORRY!"? It's okay, Amazon, I  know it's not actually out yet.

Actually, no, not had a single one of those! Might be cos it's amazon.co.uk though, they're a LOT less spammy than .com is.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on March 15, 2012, 01:36:35 PM
If you are going to be playing 100% hardcore add me on steam, 'hoax415'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on March 15, 2012, 01:45:17 PM
Hey, Runic Games? Tick tock.

If Torchlight 2 isn't out before May 15th, even with the cheaper price point and Steam availability I think they are in a bit of trouble, which kinda sucks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on March 15, 2012, 02:04:32 PM
If you are going to be playing 100% hardcore add me on steam, 'hoax415'.

Still the best way to game.  Load up D3 through Steam, and use overlay and voice comms as you want.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on March 15, 2012, 02:14:09 PM
If you are going to be playing 100% hardcore add me on steam, 'hoax415'.

Still the best way to game.  Load up D3 through Steam, and use overlay and voice comms as you want.
D3 through steam?  How did I miss this?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on March 15, 2012, 02:15:59 PM
You didn't. Steam lets you use it as a launcher for non-Steam apps if you want.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on March 15, 2012, 02:24:09 PM
Haha wow I just realized I forgot that b.net exists I've had no reason to use it since WC3. I guess you don't need to add me on steam because we're sure to have a big thread of b.net names and why add another layer of complication.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on March 15, 2012, 04:28:36 PM
If you are going to be playing 100% hardcore add me on steam, 'hoax415'.

You can't make a hardcore character until you beat the campaign once.  That'll take me at least a week.  I can't do crazy hours anymore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on March 15, 2012, 04:45:48 PM
Will they still delete all your toons from b.net if you don't log in for a while?

I can't count how many of my D2 playthroughs got wiped from taking an extended break and then forgetting to refresh my stuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on March 15, 2012, 04:49:55 PM
They said they won't be doing that anymore I believe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Llyse on March 15, 2012, 04:59:55 PM
All the main news sites seem to be confirming May 15 as the release date...  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on March 15, 2012, 05:04:52 PM
Maybe because Blizzard put it on their home page?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on March 15, 2012, 05:34:48 PM
Plus linked in this thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 15, 2012, 06:26:59 PM
What's the over/under on the RMT AH being pulled down for the first dupe?

I'm thinking 6 hours.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 15, 2012, 08:40:21 PM
What's the over/under on the RMT AH being pulled down for the first dupe?

I'm thinking 6 hours.

I'll go under.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on March 15, 2012, 09:52:37 PM
What's the over/under on the RMT AH being pulled down for the first dupe?

I'm thinking 6 hours.

Under 24.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on March 15, 2012, 11:22:19 PM
If you are going to be playing 100% hardcore add me on steam, 'hoax415'.

You can't make a hardcore character until you beat the campaign once.  That'll take me at least a week.  I can't do crazy hours anymore.

That's fucking stupid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on March 15, 2012, 11:49:06 PM
I play D2 exclusively on hardcore now, but wanting to do it that way the first time through is beyond my understanding. Duriel alone would have broken my will ten times over.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teugeus on March 16, 2012, 01:45:16 AM
If you are going to be playing 100% hardcore add me on steam, 'hoax415'.

You can't make a hardcore character until you beat the campaign once.  That'll take me at least a week.  I can't do crazy hours anymore.

That's fucking stupid.

As it stands in the beta atm you can make a hardcore character once you've levelled a softcore one to level 10 which takes about an hour or 2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on March 16, 2012, 04:00:59 AM
I just went looking for where I read it and it's changed to L10 for release as well it seems.  Whoops, my bad.

http://us.battle.net/d3/en/forum/topic/4138438783?page=2#26


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 16, 2012, 05:13:55 AM
I will be playing both hardcore and non-hardcore characters. Mostly hardcore though - but not for the first few days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 16, 2012, 05:18:16 AM
Also, I just want to say I'm a little miffed that the only way to get the wings and armor dyes is to have a giant fucking white box on the shelf. Charge me $10 more on the digital version Blizzard, I don't give a fuck, I only buy 2 games from you a goddamn decade.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 16, 2012, 06:19:40 AM
Will be playing hardcore and normal characters.  I intend to use all 10 character slots so I can have one of each character in both modes.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 16, 2012, 06:58:52 AM
What's the over/under on the RMT AH being pulled down for the first dupe?

I'm thinking 6 hours.

Under 24.

But over 6?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on March 16, 2012, 07:04:43 AM
What's the over/under on the RMT AH being pulled down for the first dupe?

I'm thinking 6 hours.

Under 24.

But over 6?

That would be my guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 16, 2012, 07:19:30 AM
The auction house won't even be accessible due to the hammering for the first 6 hours. 24 is a safe bet, though it'll likely be taken down at 0 hours, so you're both wrong on The Price is Right. Within 72 hours post-some emergency patch is more likely given China and general ability to access the NA auction house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on March 16, 2012, 07:34:06 AM
What's the bet here, does it have to be a dupe that takes the AH down cause I can forsee a whole host of reasons for it to get taken down.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on March 16, 2012, 07:37:02 AM
That's what I was thinking.  Some shit is coming down inside the first twelve hours, but I am afeared to submit a particular reason.  If I had to, I'd say "because china".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on March 16, 2012, 08:47:15 AM
10 character slots
Wait, really?

Huh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on March 16, 2012, 11:43:22 AM
10 character slots
Wait, really?

Huh.

6 months after release:
Buy more character slots with Blizzard Bucks!
Gift D3 to your friends with Blizzard Bucks!
Buy more stash slots with Blizzard Bucks!

Blizzard Bucks obtainable only by selling items on the RMAH!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on March 16, 2012, 12:18:19 PM

Hey, Runic Games? Tick tock.

Quote from: Runic Games
Congratulations to the Diablo III team
March 16th, 2012
Congratulations to the Diablo III team for announcing a release date! That's got to be a such a feeling of relief to be on the home stretch. We're excited to hear the news, and we can't wait to play.

To our fans:

We know a lot of you are worried about us. We've heard what you're saying, and sure we've had similar discussions. But we began making the first Torchlight in 2008 when development on Diablo III was already underway. We didn't let that be a reason that we couldn't make an RPG. We made the commitment to create a game we loved to play. That's what's important to us, and that's why we go to work every day.

Our commitment is the same today. It doesn't matter what gets announced, or who gets elected, or if there's a zombie attack. (Well actually, in a zombie attack we might leave our desks, but only to smash them into weapons.) We believe that the best business model is to do what you love, to give it everything you've got, and to make something you'll be proud of.

There will be unforeseen challenges along the way, no matter what business you're in. We've chosen to stay small with a total team of 32. We want to be the company that works hard and makes something we love. We know we have a lot of fans out there who've had a chance to play early builds of Torchlight II at conventions around the world, and are eagerly awaiting the sequel. We want you to have the best darn game we can make. We're pretty sure that we want this game out more than anyone (not just so that we can resume a normal sleep schedule!) - but we are going to do it right. That's our commitment to you, and to ourselves.

We're happy for the team at Blizzard - it's been a long haul for them. We are looking forward to our home stretch too.

I might be the only one who REALLY cares, but I like that they actually addressed the fact that Diablo 3 is coming out.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: TheWalrus on March 16, 2012, 12:28:12 PM
I think thats the most human letter I've ever seen out of a dev house. Grats to them for being decent people.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 16, 2012, 01:58:24 PM
The problem with that is if Diablo 3 is a good or great game, I may pass on buying Torchlight 2 until I see it for $5 or $10.  Whereas if they'd released Torchlight 2 back in December, I would have put down $20 without any hesitation.

I really think Runic missed a huge window here, and I hope it doesn't bite them in the ass.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on March 16, 2012, 02:02:49 PM
On the flip side, I'll probably pick up Torchlight before Diablo 3, despite being a massive fan of 1 and 2.

Because, you know, fuck Real Money.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 16, 2012, 02:11:31 PM
On the flip side, I'll probably pick up Torchlight before Diablo 3, despite being a massive fan of 1 and 2.

Because, you know, fuck Real Money.

Why exactly? I mean RM epic buying I understand. RM trading I'm very much indifferent.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on March 16, 2012, 02:14:18 PM
Because the contempt the 'New' Blizzard show to the walking wallets annoys me.

I didn't like my Starcraft divided into 3 and I certainly don't like my Diablo having a K-Mart in the middle of it.

It speaks to the intent of the Seller and it says Buyer Beware.

Fuck that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: dusematic on March 16, 2012, 04:30:13 PM
Because the contempt the 'New' Blizzard show to the walking wallets annoys me.

I didn't like my Starcraft divided into 3 and I certainly don't like my Diablo having a K-Mart in the middle of it.

It speaks to the intent of the Seller and it says Buyer Beware.

Fuck that.


Well, sure.  Although, to be fair to Blizzard, the Starcraft2 x 3 thing makes more sense when viewed through the lens of "they don't really make expansion packs anymore, instead they make DLC" framework.  Which, you know, is bullshit, but largely a symptom of the times.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on March 16, 2012, 04:43:41 PM
Possibly so.

I don't buy that shit either.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on March 16, 2012, 05:03:52 PM
The Starcraft thing doesn't even strike me as an issue. SC2 was a complete game, and was a far more complete game than many other triple-A titles. I have faith that the expansions will be similarly complete. The AH is closer to what they have done with WoW, by finding ways to monetise in-game activity. Although even there I am not obliged to give them any more money. I guess I'll have to see how D3 plays, but since I'm intending to play it mostly or entirely solo, I'd expect to be able to get through the game without depending on the cash AH.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on March 16, 2012, 05:37:23 PM
I plan to play my free copy of D3 and completely ignore the RMAH. I also intend to pick up T2 when it drops to a $5 steam bargain, at which point Ill pick up 4 copies.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on March 16, 2012, 05:38:51 PM
The reason it exists is to kill off/subsume the *enormous* 3rd party sales market that D2 had. As long as I can play the game without touching it at all I don't really care about its existence.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 16, 2012, 06:06:54 PM
I plan to set up my own LLC and farm items.   :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 16, 2012, 07:13:20 PM
The reason it exists is to kill off/subsume the *enormous* 3rd party sales market that D2 had. As long as I can play the game without touching it at all I don't really care about its existence.

This is more or less how I feel about it.  And they've also made it so you can list items for no fee, which means if you want you can get involved with no up front investment, or just sell that one really epic rare item you happen to find worth 200 bucks or whatever (if one was ever to be so lucky).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on March 17, 2012, 07:23:33 AM
On the flip side, I'll probably pick up Torchlight before Diablo 3, despite being a massive fan of 1 and 2.

Because, you know, fuck Real Money.

Great minds and whatnot.  I have some extra Becauses, though.

The problem I currently have with Torchlight 2 is that it is now not going to be a XBL title.  Unless they put it on a disc, which I haven't heard that they will, my jizzgoblin friends won't be playing it and my interest in playing on PC is very low these days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on March 17, 2012, 08:36:26 AM
I plan on neither putting money into the market nor pulling any out, but just using it as a more flexible alternative to an SoJ barter economy. Sell this bow for 10 cents, then buy a shiny new sword for that. As long as that sort of thing works, I'll be happy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on March 17, 2012, 10:34:36 AM
A trip down memory lane, since Diablo II came out.

http://i.imgur.com/kYGga.jpg

Open in a new tab...long vertical infograph.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on March 18, 2014, 01:10:29 AM
The reason it exists is to kill off/subsume the *enormous* 3rd party sales market that D2 had. As long as I can play the game without touching it at all I don't really care about its existence.

This is more or less how I feel about it.  And they've also made it so you can list items for no fee, which means if you want you can get involved with no up front investment, or just sell that one really epic rare item you happen to find worth 200 bucks or whatever (if one was ever to be so lucky).

I think we might be massively overstating the worth of these items as time goes on.

Also, the forums is giving me weird warnings about this being an old thread.  What's all that about ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Reg on March 18, 2014, 01:12:50 AM
It was 2014 for a little while earlier but I think we're back in 2012 now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 18, 2014, 06:10:01 AM
The reason it exists is to kill off/subsume the *enormous* 3rd party sales market that D2 had. As long as I can play the game without touching it at all I don't really care about its existence.

This is more or less how I feel about it.  And they've also made it so you can list items for no fee, which means if you want you can get involved with no up front investment, or just sell that one really epic rare item you happen to find worth 200 bucks or whatever (if one was ever to be so lucky).

I think we might be massively overstating the worth of these items as time goes on.

Also, the forums is giving me weird warnings about this being an old thread.  What's all that about ?

I'm just going by what D2 items sold for.  Those prices stayed high for a long time but of course we don't know for sure how D3 will go in this regard.  Also, some of those D2 items had TINY TINY drop rates compared to what people are used to these days (like old drop rate of Baron's mount), and they only dropped from bosses that not everyone could kill since Hell mode did actually give some people drop in terms of boss farming.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on March 18, 2014, 08:01:48 AM
I can't for the life of me understand why anyone would have bought/sold anything for D2. MMO's, sure. Single/multiplayer games..... Especially ones with editors.... No.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 18, 2014, 10:10:53 AM
I can't for the life of me understand why anyone would have bought/sold anything for D2. MMO's, sure. Single/multiplayer games..... Especially ones with editors.... No.

Closed battle.net was like an MMO in a lot of ways.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Numtini on March 18, 2014, 01:50:51 PM
Quote
Closed battle.net was like an MMO in a lot of ways.

It's as much of an MMO as the end game in WoW or other LFD games. The only difference is whether the lobby is graphical or not.

And I'd never heard of Runic games or Torchlight and their letter plus a demo sold a copy to me. So good PR on their part.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 18, 2014, 02:25:25 PM


And I'd never heard of Runic games or Torchlight and their letter plus a demo sold a copy to me. So good PR on their part.

How did you miss Torchlight?  It was a fairly well received launch on these boards.   In any event, it has some old Diablo developers on the team and while it was a bit rushed, it was quite good.  Definitely looking forward to Torchlight 2 whenever it comes out.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on March 18, 2014, 02:38:09 PM
Beta down until further notice because the last patch severely fucked shit up.

But hey.. no problems at all with keeping things online-only.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 18, 2014, 03:00:24 PM
Beta down until further notice because the last patch severely fucked shit up.

But hey.. no problems at all with keeping things online-only.  :oh_i_see:

Practically every major SC2 tournament has had to deal with player drops do to internet connectivity, its truly ridiculous.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Numtini on March 18, 2014, 06:17:56 PM
Quote
How did you miss Torchlight?

I'm not a gamer, I'm an MMOer. I bought the last version of Civ when it came out and I bought this. And that's probably it for the last five or six years. Oh other than some Wii sports games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on March 19, 2014, 01:05:11 AM
D2 3rd party market was in the tens of millions of dollars.

As long as this kills D2 JSP I'm all for it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 19, 2014, 05:38:01 AM
All I care about is them coming to their senses and going to great lengths to keep asians off American servers. I want The Great Wall of Geoblocking separating our markets.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on March 19, 2014, 05:38:57 AM
What's the upside for them ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 19, 2014, 05:47:23 AM
More importantly, are the perceived downsides worth any headaches caused by child labor and hacking? Also, I bet cash money there will be entire goldfarms over there that skirt the entire system not giving Blizzard a cut.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 19, 2014, 08:56:02 AM
All I care about is them coming to their senses and going to great lengths to keep asians off American servers. I want The Great Wall of Geoblocking separating our markets.

I concur.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on March 19, 2014, 09:56:15 AM
Won't do a bit of good against sweatshops farming for $$$. As soon as you are making real money off this, setting up an IP tunnel that comes out somewhere in the US is trivial.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on March 19, 2014, 11:12:42 AM
If only they could keep the Romanians off the EU servers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on March 19, 2014, 11:45:10 AM
They have cloaking devices.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on March 19, 2014, 01:08:02 PM
They have cloaking devices.



:rimshot:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on March 19, 2014, 01:58:32 PM
They have cloaking devices.


(http://therealrevo.com/blog/wp-content/uploads/2011/07/Turrible.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 29, 2012, 08:16:56 AM
Made a Hardcore character and did a few runs with random people.  Man, this game is going to eat my life.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on March 31, 2012, 02:51:30 AM
via Bashiok:

This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:

It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60.  But the jump in difficulty to Inferno needed to be different amounts for different people.  For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty.  So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV).  For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno.  They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.Longevity.  We know people really want goals to work towards and challenges to overcome.  We made Act III and Act IV really, really brutally hard, for the most elite players only.  It felt wrong to make ALL of Inferno that brutally hard.

Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted.  Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.

Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 31, 2012, 05:51:54 AM
via Bashiok:


Saw that yesterday.  I think it sounds good.  Inferno was sounding iffy before for precisely the reasons he mentions, so I'm glad they changed that up.  Now, the faster May 15th gets here the better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 31, 2012, 08:18:31 AM
... so blizzard has learned nothing, and they're talking up how they're going to restrict the last portion of the game to 5% or less of the playerbase.

That is just fucking awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on March 31, 2012, 08:29:33 AM
Guess it's not for you then!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 31, 2012, 08:31:37 AM
You're completely wrong, but you go with that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 31, 2012, 08:41:36 AM
... so blizzard has learned nothing, and they're talking up how they're going to restrict the last portion of the game to 5% or less of the playerbase.

That is just fucking awesome.

Shouldn't this NOT matter in, of all games, Diablo?  Inferno is the exact same content on the FOURTH difficulty level.  Why does it matter if only 5% of the playerbase does it?  Its not like they are hiding new content up there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 31, 2012, 09:11:35 AM
Yes, that's right!  It's okay if the vast majority of the playerbase can't play the endgame, because they should have enjoyed the ride on the way to You Can't Play Here Land!

As I said, Blizzard has learned nothing.  They're still in the mindset of putting out content for a very small set of hardcore gamers, which will sit really well with everyone else, I'm sure.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on March 31, 2012, 09:16:05 AM
Yes, that's right!  It's okay if the vast majority of the playerbase can't play the endgame, because they should have enjoyed the ride on the way to You Can't Play Here Land!

As I said, Blizzard has learned nothing.  They're still in the mindset of putting out content for a very small set of hardcore gamers, which will sit really well with everyone else, I'm sure.   :oh_i_see:

More like "endgame lvl 4." Which is the same as lvl 1-3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on March 31, 2012, 09:18:52 AM
Just play up to the third difficulty level and mentally add a zero to all of the numbers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 31, 2012, 09:38:18 AM
Yes, that's right!  It's okay if the vast majority of the playerbase can't play the endgame, because they should have enjoyed the ride on the way to You Can't Play Here Land!

As I said, Blizzard has learned nothing.  They're still in the mindset of putting out content for a very small set of hardcore gamers, which will sit really well with everyone else, I'm sure.   :oh_i_see:

What are you talking about?  This isn't a logistics issue like a 40man raid, this isn't them locking you out of seeing content, this isn't preventing you from hitting max level.  Its just a very difficult version of the same stuff you've done in the first three difficulty levels.  The most casual player in the game has this accessible to them because they can spend as much time as they want or need farming Hell before going to Inferno, and let me be clear - that is NO DIFFERENT from farming Inferno itself aside from it being arbitrarily more difficult.

Seems like you're awful butthurt about WoW and bringing it over to this game when it makes absolutely no sense.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cadaverine on March 31, 2012, 11:15:31 AM
Maybe there's a secret Act V that is only available in Inferno that only Soulflame knows about?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on March 31, 2012, 01:15:17 PM
Maybe there's a secret Act V that is only available in Inferno that only Soulflame knows about?

...and it involves Bovine?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on March 31, 2012, 01:46:56 PM
I'm normally with people on the 'rabble rabble don't lock me out of content' but SUPER DUPER HARD MODE SAME STUFF YOU ALREADY FOUGHT 3 TIMES is not content.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on March 31, 2012, 05:25:59 PM
Yes, that's right!  It's okay if the vast majority of the playerbase can't play the endgame, because they should have enjoyed the ride on the way to You Can't Play Here Land!

As I said, Blizzard has learned nothing.  They're still in the mindset of putting out content for a very small set of hardcore gamers, which will sit really well with everyone else, I'm sure.   :oh_i_see:
What endgame are you talking about?  I played Diablo 1, 2, and all the expantions associated with each one.  I never played ANY of those on the UBER INSANE CRUSH YOUR BALLS last difficulty level.  I still killed the end boss in every single one, and got to see the same cinematics and story as every other person who finished the games.  I just didnt have to finish the games 4 seperate times on 4 seperate difficulty levels to feel like I somehow actually, you know, finished the game.  Really, the game is Over after Final Act Normal.  Everything after that is just Bonus challenge difficulties with bigger numbers on the loot.

I would also argue that blizzard really does not care if the "Vast Majority" of the playerbase never gets to act 5 Inferno or whatever, because chances are the "Vast Majority" of the playerbase was never going to get there regardless, since the "Vast Majority" of the playerbase is probably people like me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on March 31, 2012, 06:40:42 PM
Having a completely flat difficulty curve across the entire game for the highest difficulty sounds like a terrible idea and I'm surprised they even considered it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on March 31, 2012, 06:47:56 PM
The original idea was that you could wander anywhere and get the same reward level.  Now it sounds like they're planning to scale it, and I'm guessing (out of my ass) that it will require farming act I to move to act II, etc.  Again, guessing out of my ass, this will not prove to be fun to a sizable number of Diablo 3 players.

/shrug

Or I could be totally wrong.  I'm good with that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on March 31, 2012, 07:10:39 PM
I'm OK with loot farming in a Diablo game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on March 31, 2012, 07:23:36 PM
Having a completely flat difficulty curve across the entire game for the highest difficulty sounds like a terrible idea and I'm surprised they even considered it.

I sort of understand what they were going for, but I'm happier with this decision.   It might have worked if Inferno didn't actually *have* the progression built in, like, you beat hell, and then you get ALL inferno at once and can farm anywhere you like in the game.  But given that they actually wanted you to go through the game it would've been pretty demoralizing to slog through it for effectively no reason.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on March 31, 2012, 09:34:26 PM

I only ever made it through normal and then a bit into nightmare in D2, so this would impact me not at all, I think.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on March 31, 2012, 09:36:17 PM
The original idea was that you could wander anywhere and get the same reward level.  Now it sounds like they're planning to scale it, and I'm guessing (out of my ass) that it will require farming act I to move to act II, etc.  Again, guessing out of my ass, this will not prove to be fun to a sizable number of Diablo 3 players.

/shrug

Or I could be totally wrong.  I'm good with that.

If it is anything like D2, the vast, vast majority of players will never even try Nightmare.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 01, 2012, 05:46:43 AM
  Again, guessing out of my ass, this will not prove to be fun to a sizable number of Diablo 3 players.


If farming isn't fun for a sizable number of Diablo 3 players the chances they are even going to make it to inferno before quitting regardless. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 01, 2012, 07:25:58 AM
Getting brutalized at the highest difficulty levels is part of Diablo really.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 01, 2012, 08:23:31 AM
Getting brutalized at the highest difficulty levels is part of Diablo really.

With the added benefit of loot distribution going on the RMT AH.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on April 01, 2012, 08:28:54 AM
That was a fine idea 12 years ago, but my thinking is more or less:
- How many people will find being brutalized fun gameplay?
- Has more casual style play, including Blizzard's own WoW, trained players to walk away once they feel something isn't fun anymore?

I'm not saying "I know people are going to play to difficulty 3 and walk away in disgust!"  I'm just wondering if that'll be the case.  I guess I'm not communicating very well.   :oh_i_see:

Personally, I'm looking forward to it.  Then again, I think Etrian Odyssey games are great fun, and wish I had a PS3 so I could play Demon's/Dark Souls.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 01, 2012, 08:35:40 AM
I was outraged! until I realized that Inferno is the hardest level (chosen by players) after Hell level.

I played D2 on normal. I don't even think I played on nightmare much. I doubt I'll ever even see Hell level.

I don't care what they do to make hardcore people happy as long as it doesn't impact me. I don't see how this impacts me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 01, 2012, 08:39:13 AM
That was a fine idea 12 years ago, but my thinking is more or less:
- How many people will find being brutalized fun gameplay?
- Has more casual style play, including Blizzard's own WoW, trained players to walk away once they feel something isn't fun anymore?

I'm not saying "I know people are going to play to difficulty 3 and walk away in disgust!"  I'm just wondering if that'll be the case.  I guess I'm not communicating very well.   :oh_i_see:

Personally, I'm looking forward to it.  Then again, I think Etrian Odyssey games are great fun, and wish I had a PS3 so I could play Demon's/Dark Souls.

Thinking about the game that way is treating the game like  a WoW expansion.

 Blizzard already knows the huge majority of their playerbase will never play past normal anyway.  The difference between Inferno being a flat difficulty and Inferno ramping up in difficulty as it goes is effectively irrelevant to these people.  You got all up in arms over this announcement, but for the people who would quit because of difficulty this announcement is about a part of the game which is already beyond where they would ever go anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 01, 2012, 08:41:59 AM
Chinese farmers will not be good at the highest level of difficulty due to Sleep Deprivation.

Neither here nor there, but I imagine the best loot WILL be from the people most catassy in the game, as such, with the way the auction house is set up they basically HAD to do things this way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 01, 2012, 08:42:51 AM
That was a fine idea 12 years ago, but my thinking is more or less:
- How many people will find being brutalized fun gameplay?
- Has more casual style play, including Blizzard's own WoW, trained players to walk away once they feel something isn't fun anymore?

I'm not saying "I know people are going to play to difficulty 3 and walk away in disgust!"  I'm just wondering if that'll be the case.  I guess I'm not communicating very well.   :oh_i_see:

Personally, I'm looking forward to it.  Then again, I think Etrian Odyssey games are great fun, and wish I had a PS3 so I could play Demon's/Dark Souls.
I think the kind of people who would have trouble past normal/nightmare difficulties will long be turned off when they get to Hell difficulty much less Inferno. The whole D2 replayability mechanic was the game getting increasingly punishing on each difficulty level while requiring more creative/specific gearing/speccing to survive.

The audience of people you're talking about would've punched out after running all of the classes they liked through normal mode, and possibly dabbling with the cow level once or twice with a harder-core friend. The part of the D2 playerbase that would've been like, "Rune-what?" when having nightmare/hell level play described to them will likely be perfectly happy fucking about on normal with the various classes until they get bored and shelve it for a while.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 02, 2012, 08:33:58 AM
That was a fine idea 12 years ago, but my thinking is more or less:
- How many people will find being brutalized fun gameplay?
- Has more casual style play, including Blizzard's own WoW, trained players to walk away once they feel something isn't fun anymore?

I'm not saying "I know people are going to play to difficulty 3 and walk away in disgust!"  I'm just wondering if that'll be the case.  I guess I'm not communicating very well.   :oh_i_see:

Personally, I'm looking forward to it.  Then again, I think Etrian Odyssey games are great fun, and wish I had a PS3 so I could play Demon's/Dark Souls.
I think the kind of people who would have trouble past normal/nightmare difficulties will long be turned off when they get to Hell difficulty much less Inferno. The whole D2 replayability mechanic was the game getting increasingly punishing on each difficulty level while requiring more creative/specific gearing/speccing to survive.

The audience of people you're talking about would've punched out after running all of the classes they liked through normal mode, and possibly dabbling with the cow level once or twice with a harder-core friend. The part of the D2 playerbase that would've been like, "Rune-what?" when having nightmare/hell level play described to them will likely be perfectly happy fucking about on normal with the various classes until they get bored and shelve it for a while.

Here's the thing though - they way the redid the rune system was to make award you for leveling up.  As it is, new skills are earned all the way to level 58 or some shit.  You can't approach those later levels without delving into Hell.

They're trying to encourage people into the 'end game' I suppose.

Regarding Inferno - they missed a huge opportunity to just randomize EVERYTHING in inferno.  Give the even the standard monsters swapped out kits, not just champions and the such.  That way you'd never know what to expect.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 02, 2012, 08:38:10 AM


Here's the thing though - they way the redid the rune system was to make award you for leveling up.  As it is, new skills are earned all the way to level 58 or some shit.  You can't approach those later levels without delving into Hell.


Are the people who only care about playing the game on normal really going to care that they can't get the rune that gives them cold damage instead of fire damage on X skill without playing a high level character? 

It seems like the only people who are actually in trouble here is the people who are actually casual but like to think of themselves as hardcore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 02, 2012, 10:14:43 AM
Personally I rather liked the old idea of the rune system where they were drops. Having to wait until X level to get some effect or another is annoying; runes would be a bit daunting to new players if they had them as drops and just had the whole system open up early on but the runes aren't really tradeoffs. They're all pretty much direct improvements on your base ability, just in different ways.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 02, 2012, 10:24:08 AM


Here's the thing though - they way the redid the rune system was to make award you for leveling up.  As it is, new skills are earned all the way to level 58 or some shit.  You can't approach those later levels without delving into Hell.


Are the people who only care about playing the game on normal really going to care that they can't get the rune that gives them cold damage instead of fire damage on X skill without playing a high level character? 

It seems like the only people who are actually in trouble here is the people who are actually casual but like to think of themselves as hardcore.

No, the problem is the casual people want to dick around and do a theme build but are told, "LOL No, that's not 4 u. Level up, noob."   

The rune system is a hellaciously stupid change to the game that only punishes bad and casual players. You know, the folks who did stupid ass builds in WOW across 3 specs.  It was fun for them and this being marketed as a single player game, shouldn't have mattered at all if they did a stupid ass build that wouldn't work in Hell/ Inferno.  So long as you're having fun it shouldn't matter.. except now it does.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 02, 2012, 10:39:14 AM
I know this is f13. However, the amount of butthurt in this thread is reaching critical levels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 02, 2012, 10:52:56 AM
I know this is f13. However, the amount of butthurt in this thread is reaching critical levels.
                                   /
(http://forums.f13.net/index.php?action=dlattach;attach=4238;type=avatar)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 02, 2012, 11:03:13 AM
I can't believe everyone missed this from the original article.

 
Quote
We made Act III and Act IV really, really brutally hard, for the most elite players only.  It felt wrong to make ALL of Inferno that brutally hard.

So essentially you are getting butthurt over them announcing they are nerfing inferno.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 02, 2012, 11:11:06 AM
This is just the tip of the butthurtberg.  Wait for release and the predicted outages, followed by CLASS BALANCE since this isn't a single-player game anymore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 02, 2012, 11:15:19 AM
This is just the tip of the butthurtberg.  Wait for release and the predicted outages, followed by CLASS BALANCE since this isn't a single-player game anymore.

Has there ever been a diablo game where class nerfs didn't come out with the first patch? Don't you remember D2 necros? Nerfed into the joke class by the first patch. This is one of my big reservations about d3 being always online. at least with d2 if you didnt like a nerf you could play single player and not patch. No way jose for that happening now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on April 02, 2012, 11:21:10 AM
This is just the tip of the butthurtberg.  Wait for release and the predicted outages, followed by CLASS BALANCE since this isn't a single-player game anymore.

So very this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 02, 2012, 11:28:59 AM

No, the problem is the casual people want to dick around and do a theme build but are told, "LOL No, that's not 4 u. Level up, noob."   

The rune system is a hellaciously stupid change to the game that only punishes bad and casual players. You know, the folks who did stupid ass builds in WOW across 3 specs.  It was fun for them and this being marketed as a single player game, shouldn't have mattered at all if they did a stupid ass build that wouldn't work in Hell/ Inferno.  So long as you're having fun it shouldn't matter.. except now it does.

How does the rune change matter?  As far as I know we don't have a great idea how Runes were going to work aside from the fact that they were going to drop from somewhere.  Which means the casual players would have to farm for their runes (and it is not clear how hard they would be to find anyway) rather than just leveling up to Max level, which they can do just by playing the game normally.  It is QUITE possible the change to runes makes them WAY more accessible.   

Here is a quote about the old Rune system:

Quote
“Diablo is all about the item drops. But with around 120 base skills, that meant there were around 600 rune variants; on top of that, each variant had five quality levels each, meaning ultimately there would be something like 3,000 different runes in the game… and we knew we were heading toward a problem.

Yeah, sounds real casual friendly....

Also, how does it matter now all of sudden where it didn't before?  At what point did "stupid ass builds that wouldn't work in Hell/ Inferno" become impossible? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 02, 2012, 11:30:13 AM
Also, how does it matter now all of sudden where it didn't before?  At what point did "stupid ass builds that wouldn't work in Hell/ Inferno" become impossible? 

Because now you can't even 'finish' a build (as in at least have access to all the skills) before you get there.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 02, 2012, 11:34:59 AM
Also, how does it matter now all of sudden where it didn't before?  At what point did "stupid ass builds that wouldn't work in Hell/ Inferno" become impossible?  

Because now you can't even 'finish' a build (as in at least have access to all the skills) before you get there.

What I'm saying is that by all indications you NEVER could (if you consider a runed skill different from the regular version of the skill).  If you want to make this a criticism of the game, then fine, but you should've been making it a year and a half ago.

Oh edit:  You don't get any new active skills after level 30, which is the end of normal mode.  It seems like there are a few passive skills which you only get at higher levels, but I'm not 100% sure on this, I can look at the UI later and confirm.    The only thing you are missing with the runes as you level are are small modifications to skills via the runes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 02, 2012, 11:40:47 AM
This is just the tip of the butthurtberg.  Wait for release and the predicted outages, followed by CLASS BALANCE since this isn't a single-player game anymore.

Has there ever been a diablo game where class nerfs didn't come out with the first patch? Don't you remember D2 necros? Nerfed into the joke class by the first patch. This is one of my big reservations about d3 being always online. at least with d2 if you didnt like a nerf you could play single player and not patch. No way jose for that happening now.

I sure as shit remember D2 necros.  I mean the actual ones, not that bullshit that was patched in.  Which is where I derive my superpowers in this thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 02, 2012, 11:46:38 AM
Man, necros were great. Our d3 forum will have strict no sandy vag rules.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 02, 2012, 12:06:10 PM
This is the kind of fiddlefuck percentage of a decimal place bullshit that turns me off.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on April 02, 2012, 12:45:31 PM
This is the kind of fiddlefuck percentage of a decimal place bullshit that turns me off.

I'm in some weird middle ground where I don't even get what the whining is about.  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 02, 2012, 12:50:20 PM
The whining is about turning a single player experience into a MMO with all the suck and e-peen appeasement inherent to that genre.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 02, 2012, 01:27:30 PM
Also unavoidable patching.  Don't forget that one.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on April 02, 2012, 01:30:17 PM
The whining is about projection of fear.  When really, the worst that happens is you spend 60 bucks to find out it's a shitty game and move on.  But, chances are it's probably going to be pretty fun for most people.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 02, 2012, 01:37:38 PM
I think the worst case involves people being unable to move on. :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 02, 2012, 02:13:38 PM
For some reason, I loved collecting those little bits of gems so I could turn them into bigger gems. Is D3 going to have that system?

Will players have the ability to respec?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on April 02, 2012, 02:23:03 PM
I think the worst case involves people being unable to move on. :oh_i_see:

You don't get to post anymore.  I can't handle all this wisdom.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 02, 2012, 02:33:17 PM
The whining is about turning a single player experience into a MMO with all the suck and e-peen appeasement inherent to that genre.

Diablo 3 will be exactly like Diablo 2 in this regard - you can play solo without ever needing to interact with anyone ever at all, end of discussion.  You can also choose to play multiplayer if you want to and take part in the player economy.  Again I reiterate, this is precisely like Diablo 2.

Here is a list of the things I think are legitimately changed.

1) Always on internet requirement.  A legitimate concern, but not the explicit reason anyone is complaining at the moment.
2) Required patching .  A legitimate concern, but not one that resonates with me.
3) The inability to use character trainers to make characters of an arbitrary levels to play with your friends.  This one came up way earlier in the thread.  I guess its hypothetically a concern, but what is the amount of the population that was really doing this to begin with?

Here are things which aren't changed from Diablo 2 to my mind, but seem to have some people up in arms anyway.

1) The game gets hard and inaccessible at the highest difficulty.  
2) Loot farming. (Its Diablo people, come on)
3) Not being able to "finish" a build until max level.  Actually, Diablo 3 is WAY more accessible in this regard than Diablo 2, I honestly can't see how anyone would think Diablo 2 was superior in this regard.


Note that the issues which are legitimate in my opinion actually aren't gameplay related but have to do with battle.net 2.0.   If you want to make that argument, feel free, but I don't see how you can argue, from a gameplay perspective, that D3 is going to be a fundamentally different experience from Diablo 2.

On an unrelated note:

For some reason, I loved collecting those little bits of gems so I could turn them into bigger gems. Is D3 going to have that system?

Will players have the ability to respec?

Yes on both counts.  The gem system is roughly equivalent to the D2 version complete with the different quality levels of gems which upgrade into the bigger gems.   You can respec at will, I think there is like a 30 second cooldown on abilities you switch out or something so you can't just respec mid battle, but that is the only restriction.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 02, 2012, 02:41:32 PM

No, the problem is the casual people want to dick around and do a theme build but are told, "LOL No, that's not 4 u. Level up, noob."  

The rune system is a hellaciously stupid change to the game that only punishes bad and casual players. You know, the folks who did stupid ass builds in WOW across 3 specs.  It was fun for them and this being marketed as a single player game, shouldn't have mattered at all if they did a stupid ass build that wouldn't work in Hell/ Inferno.  So long as you're having fun it shouldn't matter.. except now it does.

How does the rune change matter?  As far as I know we don't have a great idea how Runes were going to work aside from the fact that they were going to drop from somewhere.  Which means the casual players would have to farm for their runes (and it is not clear how hard they would be to find anyway) rather than just leveling up to Max level, which they can do just by playing the game normally.  It is QUITE possible the change to runes makes them WAY more accessible.    

Here is a quote about the old Rune system:

Quote
“Diablo is all about the item drops. But with around 120 base skills, that meant there were around 600 rune variants; on top of that, each variant had five quality levels each, meaning ultimately there would be something like 3,000 different runes in the game… and we knew we were heading toward a problem.

Yeah, sounds real casual friendly....

Also, how does it matter now all of sudden where it didn't before?  At what point did "stupid ass builds that wouldn't work in Hell/ Inferno" become impossible?  
Absolutely everything I've seen about the old system prior to this indicates that there were five rune types (before considering quality), and if (say) an Alabaster Rune dropped you could slot it into whatever skill you wanted. This is the only sensible way for it ever to have been designed and for them to claim now that they have to scrap the system because it necessitated 600 rune types makes me don my tinfoil hat.

edit: Anyway, even with 600 types there's no reason to believe the shitty low-level ones wouldn't quickly become available for like 30 cents each on the auction house. And keep in mind that it's not just casual theme-builders who will spend most of their time below cap. Hardcore players are going to spend much of their lives leveling too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 02, 2012, 02:42:47 PM
Yeah that's exactly how it was before. They had 600 different effects, I guess, but there weren't 600 different runes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 02, 2012, 02:45:47 PM
I preferred the old system. More drops and they sounded like drops that you would trade between party members at low levels (omfg I really want to use that obsidian rune!) which is always super fun during those first 2-3 days of gameplay. The runes in the old system also seemed like visually and thematically they would let you do cool looking things. You know people would get a kick out of using all one color rune builds just because they would not because it was min/max.

The new system feels sort of dumb. Either when you get to the next level you will want to use the new "rune" because its better and then it feels like you are stuck on a linear progression and just making the same boring choice as everyone else or you level up and you get an ability that you don't even want to use which always feels like shit in mmo's and I'm sure will feel bad here as well.

Or I just don't get how the new system works, not gonna lie I haven't been reading up on all this fucking shit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on April 02, 2012, 03:02:45 PM
The gems in single player D2 fell into the too awesome to use (http://tvtropes.org/pmwiki/pmwiki.php/Main/TooAwesomeToUse) category I found. I guess if you were playing on the realms and had good farming setups going they were ok, but in singleplayer I just ended up saving them forever.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 02, 2012, 03:07:18 PM


The new system feels sort of dumb. Either when you get to the next level you will want to use the new "rune" because its better and then it feels like you are stuck on a linear progression and just making the same boring choice as everyone else or you level up and you get an ability that you don't even want to use which always feels like shit in mmo's and I'm sure will feel bad here as well.

Or I just don't get how the new system works, not gonna lie I haven't been reading up on all this fucking shit.

They made the decision that it was better to have the runes this way because they wanted people to feel like they were progressing when they leveled up.  Since you have all your active skills by level 30 (and you don't even keep putting points into them or anything) you would go many levels where the only thing you got was the paltry stat bonuses from leveling and this felt unrewarding, so they wanted people to get something new every time they leveled up.  The first rune you slot is pretty much a straight upgrade from the base skill, but after that they are less upgrade and more option.  For example, do you want the ability to do fire or cold damage, knockback or stun, etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 02, 2012, 03:10:13 PM
I preferred the old system. More drops and they sounded like drops that you would trade between party members at low levels (omfg I really want to use that obsidian rune!) which is always super fun during those first 2-3 days of gameplay. The runes in the old system also seemed like visually and thematically they would let you do cool looking things. You know people would get a kick out of using all one color rune builds just because they would not because it was min/max.

The new system feels sort of dumb. Either when you get to the next level you will want to use the new "rune" because its better and then it feels like you are stuck on a linear progression and just making the same boring choice as everyone else or you level up and you get an ability that you don't even want to use which always feels like shit in mmo's and I'm sure will feel bad here as well.

Or I just don't get how the new system works, not gonna lie I haven't been reading up on all this fucking shit.

You're dead on about how they presented the old system and how the new system currently works.   They felt the need to spread everything out across all the levels because lolmmodesignrules.  The concern was "Well, shit.. we go up to 50 and you get all your abilities by 25. What's the point of continuing to cap?  We need to give people who continue to advance something to achieve, to strive for."  Nevermind that in Diablo that 'something' was better loot, not moreabilitieslolz.

Malakili, once again you're going "Dude works4me" and ignoring everyone else.  We're here pointing out concerns and issues and your response continues to be "I don't care, works for me."  Great, guess what, not everyone likes it. The question is how many don't vs. how many are ok with it.  You've listed a lot of "well, how many really care?" questions.   If you get enough of those, it adds up to a lot of people who care and may or may not purchase based on that.

Hell, on the online-only thing alone if the stability and herky-jerky performance remains the same I'm certainly not going to waste money on the game.  I've got a machine that should glide through this without a hiccup, but because of conditions on Blizzard's end I've rubber banded or frozen-up pretty often over the last few play sessions.   Certainly enough that if I was in hardcore mode on a difficulty other than normal I'd have lost the character.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 02, 2012, 03:14:28 PM
I loved the runes-as-drops thing when I played it. Don't love, at all, runes as checkbox on character sheet in principle, but I haven't played with it yet.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 02, 2012, 03:23:57 PM

Malakili, once again you're going "Dude works4me" and ignoring everyone else.  We're here pointing out concerns and issues and your response continues to be "I don't care, works for me."  Great, guess what, not everyone likes it. The question is how many don't vs. how many are ok with it.  You've listed a lot of "well, how many really care?" questions.   If you get enough of those, it adds up to a lot of people who care and may or may not purchase based on that.

Hell, on the online-only thing alone if the stability and herky-jerky performance remains the same I'm certainly not going to waste money on the game.  I've got a machine that should glide through this without a hiccup, but because of conditions on Blizzard's end I've rubber banded or frozen-up pretty often over the last few play sessions.   Certainly enough that if I was in hardcore mode on a difficulty other than normal I'd have lost the character.

My response, more accurately, is that nothing they are doing is drastically different than what they did in Diablo 2.  I've acknowledged the problems with online-only.  But from a gameplay perspective it is precisely what should be expected in a Diablo game.   Want to play solo - you can.  Want to play only with friends  - you can.  Want to only play normal mode - you can (and arguably have more of your build complete than in Diablo 2).  The only time I really made the "how many people really care" argument was with character trainers, an argument no one has even made in 20 pages or something and even that I listed under my legitimate concerns heading.

We can argue all day about which rune system will ultimately be more casual friendly, but I have to say you are being quite optimistic if you really think that the drops system would have made it easier for people to get all the runes they want.   But since that system never saw the light of day outside their internal testing or a few conventions, its impossible to say for sure anyway.  Without knowing the drop rates, we'll never know.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 02, 2012, 03:35:56 PM
That change to the rune thing makes me extremely sad. I don't play Diablo to level, I play it for things to drop and me to get excited over. And getting a Rune of Making Your Ability Hilarious would've been the best sort of loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Typhon on April 02, 2012, 03:44:26 PM
[...]
We can argue all day about which rune system will ultimately be more casual friendly, but I have to say you are being quite optimistic if you really think that the drops system would have made it easier for people to get all the runes they want.   But since that system never saw the light of day outside their internal testing or a few conventions, its impossible to say for sure anyway.  Without knowing the drop rates, we'll never know.

I never expected to get all the runes (as in D2).  I expected to get a couple of runes that were significantly better than the 'filler' runes that I would then have to put some thought into which char/which ability I slotted it.  I'm sad that they moved away from that because it kind of implies that there won't be any runes that make you go 'wow!'


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 02, 2012, 05:32:14 PM
I can see why they made the change, not getting anything at level up would be bad for people especially the millions of people they expect to come over and try Diablo3 straight from WoW and maybe with WoW being their only real video game experience of note.

Makes one wonder if we wouldn't have had more fun with the old rune system and a more typical put points into skills to make them kill more shit system. Best of both worlds? My understanding is they felt put points into things to kill more shit resulted in cookie cutter builds (unavoidable) and gimping (not an issue in a world of instant free/cheap respecs).

Oh well, its still liquid gaming crack for me I just thought that the examples of the old system looked fucking awesome and I knew that skill rune drops if they had a suitably awesome sound were going to get me both hard and wet. Then again I suppose skill rune drops would have just been another thing making me sad because loot is player specific.

Am I the only one who finds the idea of player specific loot to be the biggest removal of something I found fun in D1 & D2 out of all the changes? I mean that frantic search and coupled adrenaline rush whenever I heard a gem or ring drop sound was part of the hook bigtime I felt. Now its who gives a fuck because only I can see the loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 02, 2012, 05:50:39 PM
I wouldn't say the only one, but I would guess it is only a tiny percentage of players who want a non-"fair" loot distribution model.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 02, 2012, 05:59:23 PM
Yeah, I won't be missing pickit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 02, 2012, 06:07:51 PM
Has there ever been a diablo game where class nerfs didn't come out with the first patch? Don't you remember D2 necros? Nerfed into the joke class by the first patch. This is one of my big reservations about d3 being always online. at least with d2 if you didnt like a nerf you could play single player and not patch. No way jose for that happening now.

If full-screen-range corpse explosion was wrong, I never want to be right.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on April 02, 2012, 07:03:57 PM
Hey will there be costumes?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 02, 2012, 07:21:38 PM
Torchlight II has ferrets! Beat that Blizzboys!

http://www.torchlight2game.com/news/2012/03/30/pets-of-torchlight-ii/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 02, 2012, 07:27:06 PM
Torshlight will be fun and worth a day one purchase....but let's not kid ourselves, diablo is going to beat it like a rented mule.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 02, 2012, 07:50:45 PM
Torshlight will be fun and worth a day one purchase....but let's not kid ourselves, diablo is going to beat it like a rented mule.

You fool. Torshlight ish da futur! Diablo is all old and crusty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 02, 2012, 11:07:14 PM

If full-screen-range corpse explosion was wrong, I never want to be right.

Just a quick note to say that the Path of Exile folks have nailed the pre-nerf necro feel with a necro spec'd witch. I just played the free weekend and I had a witch who cast 4 zombies and 8 skeletons, with a corpse explosion as well as a kick ass fireball and ice/lightning nova. I actually cancelled my diablo pre-order today because of my experience in  Path of Exiles. probably gonna throw them a couple of bucks for the early beta access.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 03, 2012, 07:27:14 AM
Hey will there be costumes?

(http://dl.dropbox.com/u/85916/monoclesmile.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on April 03, 2012, 07:30:44 AM
Gota say, I'm more interested in torchlight or Path of Exile at this point.

I could really careless about some uber hardcore mode.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 03, 2012, 07:32:23 AM
I think you mean that you could not care less.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 03, 2012, 07:36:03 AM
Maybe he's just careless.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: RUiN 427 on April 03, 2012, 07:42:01 AM
I for one, have been playing the beta for the past 2 months and having a buttload of fun with it. I feel that a lot of the fears, worries, declarations and rants in this thread are misinformed or just flat out ignorant. You'll be jumping in and out of groups so fast that no one will give a fuck what your spec, runes or gear are. This is not an MMO, this is not even MMO-ified Diablo 2, it's simply a fun action RPG brawling click fest. As soon as you click the "make open to public" button and some rando enters your game and the difficulty automatically ramps up (or down if they leave), all of your theory crafting MMO instincts go out the window.

It's fun, it works. The rune system in particular encourages decisions based on how I like to play rather than what's the min max build. I can do it on the fly, I can experiment, and I can keep up with that random dude in my party who can't be bothered to wait for me to assign my new skill I just unlocked. I can assign it and be on my way. If after a few fights it feels bogus or not inline with my play style I simply revert back to another rune or skill.

The core fun of Diablo is the relentless onslaught of death and exploding bodies that puke gold and magic items. As of now, the game systems and UI encourage that intense path of destruction instead of hampering it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 03, 2012, 07:57:16 AM
I for one, have been playing the beta for the past 2 months and having a buttload of fun with it. I feel that a lot of the fears, worries, declarations and rants in this thread are misinformed or just flat out ignorant. You'll be jumping in and out of groups so fast that no one will give a fuck what your spec, runes or gear are. This is not an MMO, this is not even MMO-ified Diablo 2, it's simply a fun action RPG brawling click fest. As soon as you click the "make open to public" button and some rando enters your game and the difficulty automatically ramps up (or down if they leave), all of your theory crafting MMO instincts go out the window.

It's fun, it works. The rune system in particular encourages decisions based on how I like to play rather than what's the min max build. I can do it on the fly, I can experiment, and I can keep up with that random dude in my party who can't be bothered to wait for me to assign my new skill I just unlocked. I can assign it and be on my way. If after a few fights it feels bogus or not inline with my play style I simply revert back to another rune or skill.

The core fun of Diablo is the relentless onslaught of death and exploding bodies that puke gold and magic items. As of now, the game systems and UI encourage that intense path of destruction instead of hampering it.

This is more or less what I've been trying to say for the past two pages.  Thank you!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: RUiN 427 on April 03, 2012, 08:22:04 AM

This is more or less what I've been trying to say for the past two pages.  Thank you!

(http://thumbpress.com/wp-content/uploads/2011/04/o1ZL4.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mrbloodworth on April 03, 2012, 08:22:56 AM
Spacebars are hard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 03, 2012, 09:07:33 AM
Negations as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on April 03, 2012, 12:57:03 PM
Contractions are the worst.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Megrim on April 03, 2012, 04:45:43 PM
Only if you are the responsible party.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 05, 2012, 03:22:55 PM
http://us.battle.net/d3/en/forum/topic/4254464832?page=12#227

Bashiok responds to criticism of the Inferno mode changes:


Quote

 just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*

Ok what it boiled down to was:

Read my previous post. It seems like some people glossed over it.
I'm happy most of you are happy about the change, and I know you're going to love the game.
Those few of you who don't like it, you'll love the game too because you're wrong. ;)
Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.
I'm aware of internal bets on how many months it will take someone to beat Inferno.
A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.
Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.


I think that was about it. In any case, as I said, I know the vast majority of you are excited about the game, the change we made, and trying to progress in Inferno. Just don't feel bad when you have to go back to Hell. :)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 05, 2012, 03:42:22 PM
Months to beat a mode in a game? Yea, ok.

Days.

Nothing should ever be measured in MONTHS in gaming. EVER. Hours most of the time, days the rest of the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 05, 2012, 04:37:58 PM
I believe he may have meant in months from Diablo's launch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on April 05, 2012, 04:40:55 PM
I think you can still measure that in days from launch. Never underestimate the number of socks people have to fill.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 05, 2012, 04:47:10 PM
I believe he may have meant in months from Diablo's launch.
That's precisely what he meant, and I'm still correcting him.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 05, 2012, 04:48:42 PM
Agreed. I suspect it will be completed by the end of the first week on the outside.  I wouldn't be shocked if someone beats it in the first day or two, possibly aided by some technique that lets you kite/chip away at bosses without any chance of dying.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 05, 2012, 05:34:50 PM
I believe he may have meant in months from Diablo's launch.
That's precisely what he meant, and I'm still correcting him.

Developers are always idiots about how long it will take players to beat stuff, unless they intentionally gate it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 05, 2012, 09:01:29 PM
http://us.battle.net/d3/en/class/monk/progression

They have new progression pages up for all the classes.   Since this has been at least moderately controversial over the last few days here (with rune progression), I figured some people might find it interesting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Margalis on April 06, 2012, 01:39:45 AM
Quote
I'm aware of internal bets on how many months it will take someone to beat Inferno.

This makes sense if fractions are allowed.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on April 06, 2012, 07:52:53 AM
Yeah, but it being blizzard, they'll probably ban the people who beat it, then patch out whatever they did to do it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 06, 2012, 08:38:27 AM
Please show us on the doll where wow touched you


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 06, 2012, 08:43:04 AM
Yeah, but it being blizzard, they'll probably ban the people who beat it, then patch out whatever they did to do it.

They did shit out a polished Everquest-shaped turd, didn't they?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on April 07, 2012, 12:23:18 AM
Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 07, 2012, 05:02:21 AM
Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.

I don't think so.  It never bothered me personally, but I understand we are in a different era now and it would be almost universally rejected.  Death seems pretty trivialized in D3.  You don't drop anything, you just come back at the previous checkpoint, or if you are in multiplayer you can wait for someone to come over and res you.  I am not 100% sure, but I just did some poking around and I couldn't find anything that says this changes in higher difficulties.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on April 07, 2012, 05:12:21 AM
I guess that's fine for normal mode, but I'd wish for an additional mediumcore setting where you drop all your cash and non-equipped items with your corpse. I like the ability to choose some feeling of risk for a character, but I'm not nearly hardcore enough for hardcore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 07, 2012, 09:35:46 AM
Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.

I don't think so.  It never bothered me personally, but I understand we are in a different era now and it would be almost universally rejected.  Death seems pretty trivialized in D3.  You don't drop anything, you just come back at the previous checkpoint, or if you are in multiplayer you can wait for someone to come over and res you.  I am not 100% sure, but I just did some poking around and I couldn't find anything that says this changes in higher difficulties.

Durability hit that probably gets pretty costly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 08, 2012, 02:12:37 AM
Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.

I don't think so.  It never bothered me personally, but I understand we are in a different era now and it would be almost universally rejected.  Death seems pretty trivialized in D3.  You don't drop anything, you just come back at the previous checkpoint, or if you are in multiplayer you can wait for someone to come over and res you.  I am not 100% sure, but I just did some poking around and I couldn't find anything that says this changes in higher difficulties.

Durability hit that probably gets pretty costly.

Ya there's a new repair panel on the vendors so I imagine that's what it's gonna cost to die.
In the current beta dying is almost impossible though so it's hard to tell.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on April 08, 2012, 03:10:43 AM
Durability hit that probably gets pretty costly.

Ya there's a new repair panel on the vendors so I imagine that's what it's gonna cost to die.
In the current beta dying is almost impossible though so it's hard to tell.

Actually, I believe Diablo MAY work similar to the current WoW durability model in that using abilities / getting hit actually eventually degrades your gear over time, not just dying.  I am fairly certain that in the beta I actually had a repair cost to pay a few times when i went to the vendor guy without ever having died.   More importantly, if I remember the tooltip from the "damaged equipment" icon that pops up, I believe that the effectiveness of gear DIRECTLY degrades linearly with it's durability, meaning that if your Sword is 50% damaged, you are only actually getting 50% of it's stats bonus / DPS boost.  Which means that keeping your carefully assembled Hell / Inferno gear set fully repaired is probably going to be one of their big money sinks (repairing gear early on or in normal not so much, since you will be replacing a lot of it so quickly it wont really matter).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 08, 2012, 05:40:27 AM


Actually, I believe Diablo MAY work similar to the current WoW durability model in that using abilities / getting hit actually eventually degrades your gear over time, not just dying.  I am fairly certain that in the beta I actually had a repair cost to pay a few times when i went to the vendor guy without ever having died.   More importantly, if I remember the tooltip from the "damaged equipment" icon that pops up, I believe that the effectiveness of gear DIRECTLY degrades linearly with it's durability, meaning that if your Sword is 50% damaged, you are only actually getting 50% of it's stats bonus / DPS boost.  Which means that keeping your carefully assembled Hell / Inferno gear set fully repaired is probably going to be one of their big money sinks (repairing gear early on or in normal not so much, since you will be replacing a lot of it so quickly it wont really matter).

I've never seen anything that indicates gear degrades in effectiveness with durability. I can confirm that that you do lose durability on items through use though (confirmed by checking my hardcore character's items, who obviously hasn't died).   If those items WERE operating at less than 100% effectiveness there was certainly no obvious indication that it was happening.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on April 08, 2012, 03:48:35 PM
Hmm, you could be right.  I just took a character and deliberately died a few times to see if it would change my stats, and it didnt seem to.  Still, I could swear that the wording on the Damaged Gear icon tooltip that pops up the first time for new characters with Damaged gear indicated that any durability damage would impact gear effectiveness, not just it being fully broken.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kageru on April 08, 2012, 07:17:48 PM

It seems unlikely they would do that. It breaks the flow of the game in encouraging people to constantly run back and repair when all they really want is a gold sink / death penalty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on April 09, 2012, 10:42:27 AM
Months for the first time through is okay with me.  We all know that this kind of stuff is the bargain we make for ongoing content.  Also the second time through everything gets quicker.  And so forth.  Ideally, months is too long to finish a game.  I get it.  But really, if you're venturing into the highest level of difficulty in Diablo, you've implied poop in your sock.  Don't even try to deny it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 09, 2012, 11:50:46 AM
Months for the first time through is okay with me.  We all know that this kind of stuff is the bargain we make for ongoing content.  Also the second time through everything gets quicker.  And so forth.  Ideally, months is too long to finish a game.  I get it.  But really, if you're venturing into the highest level of difficulty in Diablo, you've implied poop in your sock.  Don't even try to deny it.

It isn't the time frame that I take issue with so much as the fact that they are probably naive to think someone won't blow the doors down in under a week, if not a few days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 09, 2012, 08:26:54 PM
Beta patch 16 coming up tomorrow

http://www.diablofans.com/news/1148-patch-16-information-and-official-patch-notes/

I love this gem in the patch notes:

Quote
Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
:why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on April 13, 2012, 08:36:44 AM
Looks like a bunch of 'beta' invites went out, as I and a few of my friends all got them last night. I know it's more of a demo than a beta, but it makes me happy that I can try out a couple of different characters since I'll probably only be focusing on one once it releases.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 13, 2012, 09:12:02 AM
Anyone else feel the Barb and Witch Doctor are just a little weak on DPS? Maybe I'm just doing it wrong.  I certainly have more fun as Mage and Demon Hunter.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 13, 2012, 10:01:26 AM
Oddly, a large chunk of the low level witch doctor damage is via the grasping hands AE Slow.

The classes that feel weak to me in Diablo 3 were all based around when you got an effective way to deal with crowds.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 13, 2012, 10:05:25 AM
Witch doctor definitely seems to be a late bloomer. It's also been on the receiving end of a bunch of skill rearrangements. Haunt at one time was a left mouse button skill, an 'auto attack' if you will. Now the jar 'o spiders is an auto attack.

Anyways. It seems to be a tanky class, of all things, with a bunch of drains and debuffs. It might turn into a power house after level 13, but my game sessions with the witch doctor is always spent hanging around watching things die in my aoe pools.

Unless, of course, you're playing multi. Then you set up a nice aoe pool and the things are slowly dying and then a barb leaps onto them and everything dies instantly. Or an arcane orb wipes out the entire room in one hit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 13, 2012, 11:53:17 AM
 :heart: Arcane Orb

I still miss disintegrate but I'm glad I listened to everyone and went back to give that a shot runed-up.  Definitely my class at release.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on April 13, 2012, 02:11:50 PM
Witch doctor definitely seems to be a late bloomer. It's also been on the receiving end of a bunch of skill rearrangements. Haunt at one time was a left mouse button skill, an 'auto attack' if you will. Now the jar 'o spiders is an auto attack.

Anyways. It seems to be a tanky class, of all things, with a bunch of drains and debuffs. It might turn into a power house after level 13, but my game sessions with the witch doctor is always spent hanging around watching things die in my aoe pools.

Unless, of course, you're playing multi. Then you set up a nice aoe pool and the things are slowly dying and then a barb leaps onto them and everything dies instantly. Or an arcane orb wipes out the entire room in one hit.
My current build for beta Witchdoctor does not seem to be lacking in damage.   Grasping hands AOE + Fire Bat breath attack (the non runed one that spews out a cloud of bats) + keeping stacks of Soul Harvest for the insane +Int buff tends to rape things pretty fast.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 13, 2012, 10:27:05 PM
My current build for beta Witchdoctor does not seem to be lacking in damage.   Grasping hands AOE + Fire Bat breath attack (the non runed one that spews out a cloud of bats) + keeping stacks of Soul Harvest for the insane +Int buff tends to rape things pretty fast.

I can't get close enough to a group of mobs to use Soul Harvest - a monk or a mage or a barb has already wiped out that group of mobs. Sure, I'd do damage to them if I got there first. But that's incredibly rare.

Then again I've played nothing but public games where the objective is to run through everything as fast as possible, apparently.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on April 13, 2012, 11:19:36 PM
Well, yeah, against a monk or barb you arent going to have much chance, since they both have very nice gap closer abilities that let them jump right into the middle of a group of mobs.  Witchdoctor suffers in that respect i guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 14, 2012, 03:25:00 AM
Fuckity, the demon hunter seems pretty fun and my choices are a terrible skank or a scarf wearing douchebag. ><


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 14, 2012, 07:16:13 AM
Fuckity, the demon hunter seems pretty fun and my choices are a terrible skank or a scarf wearing douchebag. ><

I thought after Belfs, scarf wearing douchebag wouldn't be much of a stretch?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on April 14, 2012, 07:59:31 AM
Fuckity, the demon hunter

That's a good name.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 14, 2012, 11:48:08 AM
Fuckity, the demon hunter seems pretty fun and my choices are a terrible skank or a scarf wearing douchebag. ><

I thought after Belfs, scarf wearing douchebag wouldn't be much of a stretch?

The male wizard is more blood elfy. The male demon hunter has terrible posture and stupid hair and a scarf. Although the scarf is even weirder on the female demon hunter. She's in a bustier, little go-go shorts, thigh high spike heel boots ... and a scarf. Too keep away the chill, I guess?

Leveling up feels kinda bland with how pared down building a character is now, but I'll probably get over it, since as I said, I don't really play Diablo to LEVEL. At least this way when I level I'm not going to make Ingmar, proudft, and mrs. proudft all stand around and wait while I try to remember what my leveling plan was.  Not as much, anyway. :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 15, 2012, 09:07:21 PM
Yeah I think the choice pendulum has swung a notch too far towards the 'no choices' end of the spectrum here. I don't miss the gotcha of putting points into stats at all, but there's really nothing to choose at all here other than 'what do I want my left and right click to do', at least not until pretty far into the game - in some cases you don't even get to make choices about things until you've actually finished the game once. The runes as drops was a much better system from that standpoint, since at least then you could be picking from 5 different modifications applied to your powers from a relatively early stage, and there was some interesting 'make things fit' gameplay around which runes you had dropped and where you should slot which ones.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 16, 2012, 05:55:44 AM
On witchdoctor:  I love zookeeper classes (the D2 skellymancer being my favorite class), my impressions from beta from my skeletal dog build is that I am most likely going to lose my job and wife after this game releases.

Killing mobs is for the proles and little people, I have minions to do that for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on April 16, 2012, 07:32:31 AM
Just played a Monk up to 9 and the end of the demo - a little disappointing that there really isn't any choices other than, as Ingmar said, what I want left and right click to do.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 16, 2012, 08:48:28 AM
Just played a Monk up to 9 and the end of the demo - a little disappointing that there really isn't any choices other than, as Ingmar said, what I want left and right click to do.

To be fair, the situation is basically the same in Diablo 2. By level nine or so you have a few points in fireball, smite, or whatever for right click, and a couple in one or two passive or utility spell(s). This principle holds true for most games really, final fantasy, gears or war, command and conquer, etc. The first hour or two you will be having the game hold your hand and show you how to accomplish the core mechanic of killing stuff; be it selecting the attack command, pointing at dudes and holding r-trigger, or box selecting guys and pressing attack-move.

Now whether Blizzard should have shown more gameplay in their "beta" is, of course, arguable. But I don't imagine it would have changed anyone's mind in either case. People are going to:
A. Like clicking mobs and plan to buy the game already.
B. Not care because it is not Madden/Halo/Draw Something.
C. Be waiting on word of mouth/reviews.

Of course a fine derail could be made arguing the premise that games should give you more options to start with. Fallout and the like have you fine tuning a character as soon as you click start, and a good 4x will throw options galore in your face from minute one as well. Consolization, meaningful choices, yada yada.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 17, 2012, 06:00:10 AM
Newegg.com has the preorder for this -$10 off.

Use promocode EMCNFJC22 in the cart if you can wait a few days to play it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 17, 2012, 09:41:53 AM
Newegg.com has the preorder for this -$10 off.

Use promocode EMCNFJC22 in the cart if you can wait a few days to play it.

This is pretty much the only game in the world that I can absolutely guarantee that I will get far more then 10 dollars worth of enjoyment by having it a few days earlier.   I would literally beg Blizzard to take my money to play this game.  I would buy this game if it were only offered on Origins.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 17, 2012, 10:31:56 AM
I wouldn't. I would skip Diablo 3 if I had to install Origin.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 17, 2012, 01:45:38 PM
Good news then, all you have to do is create a battle.net ID which you'd have for Multiplayer anyway.

Goddamnit I was sure I'd hate this game and I'm really anticipating its delivery now, even to the point of being annoyed with some decisions. Curse you, Diablo bug.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 18, 2012, 05:19:51 AM
I wouldn't. I would skip Diablo 3 if I had to install Origin.

Yeah, that is a tough one.  I would literally prefer to pay 150$ for this game than have to download it via Origins.  But I have a pretty strong Diablo addiction.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 18, 2012, 07:39:47 AM
I wouldn't. I would skip Diablo 3 if I had to install Origin.

It's a shame we can't test this theory.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 18, 2012, 07:52:41 AM
I wouldn't. I would skip Diablo 3 if I had to install Origin.

Yeah, that is a tough one.  I would literally prefer to pay 150$ for this game than have to download it via Origins.  But I have a pretty strong Diablo addiction.

I'm in the same boat with you. It would be putting one of my biggest loves with one of my biggest hates in odds with each other.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 18, 2012, 03:20:58 PM
Who stickied this in single player? Can their be any argument that this is not a mmo at this point?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 18, 2012, 03:27:24 PM
Who stickied this in single player? Can their be any argument that this is not a mmo at this point?

I can, but it's a stupid argument.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 18, 2012, 03:48:46 PM
The subforum is going to be down here also. The MMOG forum is almost as obnoxious to me as politics.

Haha.

Seriously though. Things that bring joy belong in here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 18, 2012, 04:00:27 PM
Who stickied this in single player? Can their be any argument that this is not a mmo at this point?

If this is an MMO then pretty much every multiplayer game that comes out from here on out is an MMO.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 18, 2012, 04:06:59 PM
Then why is path of exile in the mmo forum?



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 18, 2012, 04:09:23 PM
Then why is path of exile in the mmo forum?



Probably because Schild hates it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 18, 2012, 04:11:28 PM
Then why is path of exile in the mmo forum?



Probably because Schild hates it.

Probably.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 18, 2012, 04:18:29 PM
I don't hate it. I didn't make the thread.

Shit, I did make the thread.

I don't know. Diablo just, like, belongs down here, man.

Respect my authority.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 18, 2012, 04:22:41 PM
Respect my authority.

(http://news.softpedia.com/images/news2/Cartman-Wii-on-South-park-2.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 18, 2012, 04:26:33 PM

I don't know. Diablo just, like, belongs down here, man.


This is right.  WoW is Blizzard's MMO.  Diablo is not.  My logic is solid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Soulflame on April 19, 2012, 08:11:17 AM
What aspects make Diablo 3 an MMO?  The auction house?  I am not aware of any other features that aren't broadly present in other online games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 19, 2012, 08:39:02 AM
I always drew the line at persistant world or not.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 19, 2012, 08:57:39 AM
The subforum is going to be down here also.

Are you going to wait for go-live to set that up?  I'm itching to have folks critique my witch doctor build, discuss proper follower types, post gear reccomendations....  God its going to be a long 25 days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Slayerik on April 19, 2012, 11:32:28 AM
UP WITH THE SUBFORUM!!!!

Please Schild...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 19, 2012, 12:24:23 PM
Waiting really seems like the best option.  In fact, if I were in charge* I would wait until the first major patch.

* I am not in charge.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on April 19, 2012, 12:36:46 PM
I bet the subforum is already there just hidden from everyone but schild. He already has 2000 posts in it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 19, 2012, 12:59:48 PM
I bet the subforum is already there just hidden from everyone but schild. He already has 2000 posts in it.

This sounds like so much truth.

I wonder if he'll delete it all before making it public.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on April 19, 2012, 01:16:57 PM
Actually anybody can get into the Diablo 3 and GW 2 subforums if you can find the hidden links.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 19, 2012, 01:35:38 PM
Easy!

0.upto(0xffffffff) do |ii|
  system('wget -O board' + ii.to_s + '.html http://forums.f13.net/index.php?board=' + ii.to_s)
end

Now, I'll just need a new hard drive and better internet connection...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on April 19, 2012, 02:24:09 PM
:uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on April 19, 2012, 02:34:41 PM
It goes up to 100! I didn't know we had a mobile board.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 19, 2012, 02:37:03 PM
There's no subforum yet. Game comes out on May 15th. Subforum will be put up on May 13th or thereabouts. It will be up before launch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 19, 2012, 02:38:02 PM
I think you need a website counting down the days until the subforum exists!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on April 19, 2012, 02:46:22 PM
There's no subforum yet. Game comes out on May 15th. Subforum will be put up on May 13th or thereabouts. It will be up before launch.

May 13th will be this thread's 4th birthday. (http://forums.f13.net/index.php?topic=13157.msg448794#msg448794)




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 19, 2012, 10:39:02 PM
For the three of us in America that didn't get in, open beta weekend tomorrow:  http://us.battle.net/d3/en/blog/4963739/Diablo%C2%AE_III_Open_Beta_Weekend-4_19_2012#blog


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: taolurker on April 20, 2012, 04:47:28 AM
For the three of us in America that didn't get in, open beta weekend tomorrow:  http://us.battle.net/d3/en/blog/4963739/Diablo%C2%AE_III_Open_Beta_Weekend-4_19_2012#blog
Whelp, there goes my Path of Exile Radicalthon, at least for this weekend. Path of Exile still has the better box price though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on April 20, 2012, 06:49:19 AM
For the three of us in America that didn't get in, open beta weekend tomorrow:  http://us.battle.net/d3/en/blog/4963739/Diablo%C2%AE_III_Open_Beta_Weekend-4_19_2012#blog

It's nice that they thought of us three  :awesome_for_real:.  Downloading now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: bhodi on April 20, 2012, 08:32:57 AM
Hey, I jumped through every fucking hoop, have bought every single blizzard product, gave them money from WoW for 4 years and never got in. I had to borrow someone elses account to try it out.

Excited to try multiplayer!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lucas on April 20, 2012, 08:50:17 AM
Never really bothered about this 'til now...Downloading the EU client  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on April 20, 2012, 08:53:23 AM
Never got into the Diablo stuff, but my buddy has been bugging me about this. Luckily, I am on a trip for work from tonight till next Wednesday as not to be tempted till it gets released - and only if I pick it up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 20, 2012, 10:02:03 AM
Welp, so much for TERA's open beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on April 20, 2012, 10:25:25 AM
Hey, I jumped through every fucking hoop, have bought every single blizzard product, gave them money from WoW for 4 years and never got in.

THIS!  Started the download before driving my son to school.  :grin:  Also finished ME3 last night so I have an opening in my gaming schedule for this.  Quite fortuitous.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 20, 2012, 11:25:38 AM
For the three of us in America that didn't get in, open beta weekend tomorrow:  http://us.battle.net/d3/en/blog/4963739/Diablo%C2%AE_III_Open_Beta_Weekend-4_19_2012#blog

It's nice that they thought of us three  :awesome_for_real:.  Downloading now.
I don't even like Diablo and I'll be downloading it tonight.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on April 20, 2012, 11:34:53 AM
Passing... Torchlight/Fate taught me that I am not into arpg enough to justify $60.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 20, 2012, 12:17:13 PM
Servers busy, try again later.   :awesome_for_real:  Good to see that 'always online' thing working out so well. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on April 20, 2012, 12:20:52 PM
Passing... Torchlight/Fate taught me that I am not into arpg enough to justify $60.

And so that's why you wouldn't try a free beta?  Okay, sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 20, 2012, 12:35:44 PM
Passing... Torchlight/Fate taught me that I am not into arpg enough to justify $60.

I submit this to the archives of f13: Moving forward, any post made by Tazelbain about the quality or purchasability (new word alert) of any game shall be directly linked back to this post wherein due to Fate and Torchlight, he decided to skip on an entry in the Diablo series.

Seriously though, don't say things like that - it comes off as dumb.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 20, 2012, 12:42:08 PM
Crazy as it may seem, some people don't like this sort of game that much.

I mean, I don't really care for RTS games, so even the very best version of that sort of game is not going to get 60 bucks out of me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on April 20, 2012, 12:45:16 PM
I am sure D3 will be the greatest click-fest game ever.  Not interested.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 20, 2012, 12:50:03 PM
I had a long post here but deleted it. I decided to stand by what I said. I'm not going to go play some second or third tier game and use that as a basis for deciding whether I like a genre or not, and neither should you. Or anyone really.

Sjofn, RTS' are a terrible comparison. They require a certain level of skill to extract some measure of enjoyment out of them. ARPGs require very little to zero skill.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 20, 2012, 01:01:48 PM
I didn't like Fate or Torchlight. This and Path of Exile are about to make me kiss my family goodbye forever. Just sayin'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on April 20, 2012, 01:04:56 PM
I'll never understand the "I'm going to post in the thread about a game I know I will never even TRY and let everyone know I won't ever try or buy it".





Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lucas on April 20, 2012, 01:22:18 PM
Servers are under extreme load, of course: if, like me, you're trying to log from Europe, be sure to switch to "The Americas" in the region selection (option menu). Open beta is available *only* on US servers.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: taolurker on April 20, 2012, 01:26:53 PM
Diablo 3 Radicalthon:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 20, 2012, 01:28:23 PM
I had a long post here but deleted it. I decided to stand by what I said. I'm not going to go play some second or third tier game and use that as a basis for deciding whether I like a genre or not, and neither should you. Or anyone really.

Sjofn, RTS' are a terrible comparison. They require a certain level of skill to extract some measure of enjoyment out of them. ARPGs require very little to zero skill.

It's not that bad a comparison, for me. You can learn enough of the RTS skillset to not be shitty at it and lots of people bother to do so, because they like the genre. I do not, so I do not feel the need to learn said skill (I'm not 100% terrible at games I bother to get good at, see). But you can sub any genre in there if you like, as there are lots of genres I don't like and thus do not pay 60 bucks to remind myself I don't like them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 20, 2012, 01:30:36 PM
I had a long post here but deleted it. I decided to stand by what I said. I'm not going to go play some second or third tier game and use that as a basis for deciding whether I like a genre or not, and neither should you. Or anyone really.

Sjofn, RTS' are a terrible comparison. They require a certain level of skill to extract some measure of enjoyment out of them. ARPGs require very little to zero skill.

It's not that bad a comparison, for me. You can learn enough of the RTS skillset to not be shitty at it and lots of people bother to do so, because they like the genre. I do not, so I do not feel the need to learn said skill (I'm not 100% terrible at games I bother to get good at, see). But you can sub any genre in there if you like, as there are lots of genres I don't like and thus do not pay 60 bucks to remind myself I don't like them.
Sure, but what RTS' did you play to decide you didn't like them? Age of Empires? Rise of Nations? Starcraft?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Modern Angel on April 20, 2012, 01:33:10 PM
How much of the game is available in the open beta?

(Enjoying it, chapter 2. Kind of like Torchlight better but MULTIPLAYER)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 20, 2012, 01:33:19 PM
Age of Empires 1&2, and I think I played about ten minutes of one of the Warcrafts. There was another one I played a bunch of but I can't even remember the name of it. I don't like fighting, though. I just want to gather my resources in peace. That's how I knew I didn't like the genre. :P


EDIT: Also, fun fact: I have never once finished Diablo 2 (I never even played Diablo 1). I also never finished Torchlight or Titan Quest. I still like the genre, though, and am getting this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on April 20, 2012, 01:38:12 PM
Diablo 3 Radicalthon:


Best one yet  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 20, 2012, 01:39:47 PM
I guess I'm one of the three that never got in to the Beta, but I wasn't itching for it due to the limitations.  I'll definitely download this tonight to give it a few hours of play this weekend.  But 13 levels of normal doesn't sound super-awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 20, 2012, 01:40:35 PM
Age of Empires 1&2, and I think I played about ten minutes of one of the Warcrafts. There was another one I played a bunch of but I can't even remember the name of it. I don't like fighting, though. I just want to gather my resources in peace. That's how I knew I didn't like the genre. :P

See, that's my point. You played Tier 1 shit to decide. No one should be deciding whether or not they like Diablo based on some other random wanna-be games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 20, 2012, 01:41:56 PM
Meh, Torchlight is close enough, imo. But whatever, you're in your madness place, so I'll drop it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 20, 2012, 01:46:27 PM
Heh, Torchlight is perfect test for the genre.  It's got the same play mechanics.  Click -> Kill -> Loot.  

Diablo is just much better due to story, setting and theme, but if you don't like the mechanics, you're not going to like Diablo.  A better question would be why is Torchlight not a good standard to test say whether or not Diablo is for you?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 20, 2012, 01:50:08 PM
Heh, Torchlight is perfect test for the genre.  It's got the same play mechanics.  Click -> Kill -> Loot. 

Diablo is just much better due to story, setting and theme, but if you don't like the mechanics, you're not going to like Diablo.  A better question would be why is Torchlight not a good standard to test say whether or not Diablo is for you?
Because the itemization, combat, level structure, and tone isn't nearly as fulfilling. There are tons of games with mechanics that are alike, it doesn't mean the lesser ones should be used to address whether or not one likes the gold standard for a genre.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 20, 2012, 01:50:35 PM
Torchlight =! Diablo

I Played Torchlight a good 10-15 hours and got bored, I have probably played Diablo 200-300+

It would be like playing Risen or Two Worlds and deciding modern RPGs were not for you and skipping Skrym/Dragon Age/Mass Effect.

Edit: That should hit Sjofn where it hurts  :-P


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 20, 2012, 02:01:48 PM
Doesn't hurt my feelings when someone says "Ima wait for a sale" though.  :oh_i_see:

If that same someone goes off on how I am a crazy freak for NOT waiting for a sale, then I might roll my eyes a bit.  :heart:


EDIT: Totally haven't played Skyrim, by the way. Don't like sandboxes!  :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 20, 2012, 02:11:01 PM
Nevermind.

:dead_horse:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on April 20, 2012, 02:18:30 PM
So yeah, the stress test is off to a 'terrific' start.  Error 37 is intentional until they get their issues sorted.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on April 20, 2012, 02:29:05 PM
Downloading now.  First time playing D3; didn't bother to try to get in beta.  ARPG's aren't my favorite genre.  I finished D1 (loved it!), got 3/4 through D2 (got bored), 3/4 though Titan Quest and halfway through Torchlight. 

But I'll give D3 a fair shot.  My genre's are RPG's and strategy games.

Also, what's the most 'hands off' class to play in D3?  My pally had a sweet hammer aoe and I liked the turrets in Torchlight.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 20, 2012, 02:38:57 PM

But I'll give D3 a fair shot.  My genre's are RPG's and strategy games.

Also, what's the most 'hands off' class to play in D3?  My pally had a sweet hammer aoe and I liked the turrets in Torchlight.

Witch Doctor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lucas on April 20, 2012, 03:00:54 PM
Have been playing with a Monk for the last hour or so...Good stuff  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 20, 2012, 03:04:11 PM
I even like the wizard in D3. I never like the wizard.  :why_so_serious:


Witch doctor is another story, I'm too impatient for it or something.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 20, 2012, 03:27:28 PM
Heh, Torchlight is perfect test for the genre.  It's got the same play mechanics.  Click -> Kill -> Loot.  

Diablo is just much better due to story, setting and theme, but if you don't like the mechanics, you're not going to like Diablo.  A better question would be why is Torchlight not a good standard to test say whether or not Diablo is for you?
Because the itemization, combat, level structure, and tone isn't nearly as fulfilling. There are tons of games with mechanics that are alike, it doesn't mean the lesser ones should be used to address whether or not one likes the gold standard for a genre.

I agree completely, however what you listed is a bit more than you need to determine if you like the genre or not.

Also, downloading now.  Squee!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 20, 2012, 03:30:05 PM

I agree completely, however what you listed is a bit more than you need to determine if you like the genre or not.

Also, downloading now.  Squee!

don't get too excited, you won't be able to get in for a while most likely.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 20, 2012, 03:31:46 PM
Thats ok, I'll have it ready for later tonight after the wife goes to bed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 20, 2012, 03:59:42 PM

Because the itemization, combat, level structure, and tone isn't nearly as fulfilling. There are tons of games with mechanics that are alike, it doesn't mean the lesser ones should be used to address whether or not one likes the gold standard for a genre.

I agree completely, however what you listed is a bit more than you need to determine if you like the genre or not.


Yes and no.  If you played Torchlight and hated the perspective, the general click on thing to smash, etc, then yeah, the genre is probably not for you.  But since, in my opinion, things like pacing, itemization are really important to the long term enjoyment of ARPGs it seems quite possible to me that you could have quickly grown bored with Torchlight, but enjoy Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 20, 2012, 04:08:10 PM
Torchlight loot bad. Diablo loot gud.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 20, 2012, 04:34:46 PM
Torchlight loot bad. Diablo loot gud.

Also, if you played Torchlight at release the enchanting system was totally broken, and even after they "fixed" it really did make it so that you'd often end up using the game weapon for a looooooong time, when one of the joys of ARPGs is a bit more churn than that.  When you know almost nothing that will drop is going to be an upgrade it takes some of the fun away.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 20, 2012, 04:37:37 PM
I'd contend it takes all of the fun away really, for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on April 20, 2012, 04:39:03 PM
ingame as "Ghambit#1275"  Finally.   :oh_i_see:
As much of a beta/alpha whore I am and even I didnt get into this one.

Also, so far... this is FAR better than Path of Exile.  Why people even keep putting D3 and PoE in the same sentence is laughable.  And yah, I'm getting that 'Diablo feeling.'  Havent felt it since D1.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 20, 2012, 05:01:15 PM
For all my bitching a whining about the delays, holy crap this is Diablo at its core.  And I enjoyed PoE, but it doesn't have the sticky that D3 does.  Goodbye life, for awhile after May 15.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on April 20, 2012, 05:03:41 PM
I'm just posting to say that I thought Titan Quest was pretty fucking dull; I'm excited for D3 though.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 20, 2012, 05:10:43 PM
Rambling thoughts: UI is freaking fantastic, so beautiful to look at and responsive. Sound is also fantastic. Two strongest features of the game so far. Background art is very nice, I can't believe people are whining that this isn't dark enough. It's really damn dark, just in a painterly, watercolor way. Monster death animations are spot on, as are the old loot pinata explosions and classic D2 sounds that have me conditioned Pavlov-style. Game flow is polished as can be expected.

Didn't like the character models, they are especially fugly without FSAA which I turned off for performance reasons. Which brings me to my next point- maybe it's just beta unoptimized code and my not so great laptop, but it's got plenty of framerate issues. I may just have to pony up for a relatively cheap desktop rip to run this.

Not digging the annoyingness of swapping out skills from slots. Am digging the skills themselves.

Having played the PoE beta in the last week, you can tell that a AAA budget and some quality game design does make a difference. PoE's not bad, and definitely has some strengths of it's own (especially graphically), but it's got nowhere near the same "flow" that this does.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on April 20, 2012, 06:26:45 PM
Been playing a Barb for 3 hours no problems.  More immersive than D2.  Really good looking game with the polish and gameplay you'd expect. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Slayerik on April 20, 2012, 07:18:51 PM
No issues logging in or playing...so far so good!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on April 20, 2012, 08:51:30 PM
Agreed.  This is quickly raising itself to a day 1 purchase, if not a year of WoW for a free copy + benefits.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on April 20, 2012, 09:21:08 PM
Played through Act 1 as a barb with a friend.  Really enjoyed myself. The attack animations all have a fantastic feeling of impact. The environment around you properly responds to your swings, as do the shatter-prone bones of of skeletons  :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 20, 2012, 09:25:01 PM
Played through Act 1 as a barb with a friend.  Really enjoyed myself. The attack animations all have a fantastic feeling of impact. The environmental around you properly responds to your swings, as do the shatter-prone bones of of skeletons  :heart:

Just to be clear, I'm pretty sure the end of the beta isn't the end of Act 1.   Not that it matters for what you are saying, but just for the sake of accuracy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on April 20, 2012, 09:37:24 PM
In that case, I played until the first boss where a giant "end of beta" pop-up appeared. Glad to hear it's not the end of Act 1, I guess that wouldn't have made much sense considering Act 1 in D2 was significantly longer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 20, 2012, 09:54:30 PM
Download is slow as fuck. Of course, by this time everyone has gotten home after work and smashed the servers like a drunk co-ed.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 20, 2012, 10:01:00 PM
Played to level 6 as a monk. Pretty cool, though it seems a bit primitive on the skills. Didn't like going into the skill menu and then another layer to switch my main hand skills for the explodey guys (swtiching from my skill that ports me to an enemy to the one that knocks them back). Guess I could put it on a number key, but wouldn't that limit those skills? Whatever.

Definitely had the vibe of Diablo, which was a decent enough game when it came out; if a bit repetitive and boring. I'm with taz, not really my genre; but I've known that since the original. I'll definitely buy it if it ever gets to steam sale pricing because it sits at the border of stuff I like. Just don't like clicking to move and attack, like to have the actions separated.

Like FB, I liked the environments quite a bit, very painterly indeed. The monk was fairly meh, I'd imagine that improves quite a bit with lewtz. Pinata effect is nice, though the legacy picking up mechanic is a bit clunky. Maybe if they had a mousewheel zoom rather than the one fixed hotkey zoom, I dunno.

I can definitely see why the Diablo fans are digging it, if it weren't for the stuff I didn't like about the original (and TQ and Torchlight and Sacred...), I'd be all over it. I bet co-op is a blast.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 20, 2012, 10:11:56 PM
The only indicator I can figure out for whether I like this sort of thing is mob density. D2 and PoE have you regularly plowing through a couple dozen mobs without slowing down and I love them; what little I played of Fate and Torchlight only gave you a handful at a time and I didn't like them. Titan Quest and D3 beta are somewhere in between and I think they're okay. Whether that's the *actual* reason or just some correlative indicator, I don't know.

Played through with a wizard and got to level 9. It was fun but not terribly remarkable. Not to beat the horse any more, but I think not having any character customization to look forward to took away even more than I expected. Also the skill interface is terrible.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on April 21, 2012, 01:36:03 AM
I like every mechanic / gameplay change from D2.  Going through it single player and exploring everywhere was fun but the world eventually felt empty so I joined a multiplayer game and just like in D2 the group charges ahead skipping everything just to rush the boss.  That's why I'm not sure if I'll pick this up, especially since my chances of exploring with randoms decreases exponentially each passing day after launch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 21, 2012, 01:38:18 AM
Everything else is the best anyone has ever done (no surprise there) it but they made a huge mistake with the way they decided to leave skills/runes this feels like the worst of all worlds, progression feels incredibly linear and my hands feel so tied. I mean they couldn't even let us choose whichever combination of skills we want? How shitty.

Also the rune system went from being really exciting and cool AND A NEW KIND OF EXCITING LOOT to a pretty meh feature that at least early on feels very limiting and stupid.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: taolurker on April 21, 2012, 01:43:16 AM
I also echo the skill interface being terrible. Why am I not able to bind and use ALL the skills I've learned? Why do I have to choose between them for one key press, and then not be able to use the lower level one?

I played a demon hunter to 6, and sampled wizard some. Honestly the story parts, voice-overs and atmosphere is good, but it feels slow. It also has a washed out look in some places near lighting (is it fog?), and it seems silly I have to see where every click of mine on the ground is. Path of Exiles seems to flow way more without these things IMO, and the killing/attacking seems almost delayed too much by some of the animations (which I do like).  Destroying parts of the background, and having more things to interact with is good, but it didn't feel exactly right to me.

The UI for me is almost too cartoony, and although the detail and graphics are pretty, they don't actually make me think "Diablo" as much as Path of Exiles does. The items in the UI are almost painful to look at, and I seriously expected more (and I certainly hope this improves as you advance in levels/equipment).

I might consider this game after a price drop or something, and I really don't see this game hitting the buttons I wanted from a Diablo sequel. With Path of Exile being free to play, I think I'm gonna enjoy that more without any buyer's remorse.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 21, 2012, 01:47:12 AM
I mean they couldn't even let us choose whichever combination of skills we want? How shitty.
You can, but it's buried in the options as "Elective Mode" because having that on by default would just be too overwhelming for Blizzard's target demographic, who apparently needs to play the game for several hours before being asked to make a character choice that they can undo at any time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 21, 2012, 01:51:40 AM
I mean they couldn't even let us choose whichever combination of skills we want? How shitty.
You can, but it's buried in the options as "Elective Mode" because having that on by default would just be too overwhelming for Blizzard's target demographic, who apparently needs to play the game for several hours before being asked to make a character choice that they can undo at any time.

Are you fucking kidding me? I looked in options and turned on everything I could find, if servers will let me I need to confirm this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: waffel on April 21, 2012, 06:33:52 AM
I mean they couldn't even let us choose whichever combination of skills we want? How shitty.
You can, but it's buried in the options as "Elective Mode" because having that on by default would just be too overwhelming for Blizzard's target demographic, who apparently needs to play the game for several hours before being asked to make a character choice that they can undo at any time.

Yep. Extreme hand-holding when it comes to skill selection combined with the total lack of exploration makes it feel like I'm playing some rushed 20 dollar game designed to appeal to early teens. It feels like every aspect of the game was designed to be as easy, accessible, and non-threatening as possible.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 21, 2012, 06:51:59 AM
Also the rune system went from being really exciting and cool AND A NEW KIND OF EXCITING LOOT to a pretty meh feature that at least early on feels very limiting and stupid.

That really is the biggest disappointment for me, personally.  :heartbreak: The skill stuff I can deal with, even though I feel they went too far with that trying to simplify it, but the rune thing is what makes me saddest.


EDIT: My BATTLETAG is Sjofn#1820 by the by.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 21, 2012, 07:40:41 AM
I keep losing connection lagging out briefly (sometimes i have long stretched where i do not)..  This is going to make hardcore mode impossible.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 21, 2012, 07:55:08 AM
I mean they couldn't even let us choose whichever combination of skills we want? How shitty.
You can, but it's buried in the options as "Elective Mode" because having that on by default would just be too overwhelming for Blizzard's target demographic, who apparently needs to play the game for several hours before being asked to make a character choice that they can undo at any time.

Yep. Extreme hand-holding when it comes to skill selection combined with the total lack of exploration makes it feel like I'm playing some rushed 20 dollar game designed to appeal to early teens. It feels like every aspect of the game was designed to be as easy, accessible, and non-threatening as possible.

It is the first hour of the game on the easiest difficulty.  This is basically the tutorial.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 21, 2012, 08:57:24 AM
EDIT: My BATTLETAG is Sjofn#1820 by the by.
Speaking of this...why did it tie my real name into my account (when I rt-click my character, I see my full real name)?

Guess I need to go make another fake email address and dust off the nom de game, and hopefully that doesn't conflict with payment methods.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on April 21, 2012, 09:02:32 AM
It feels like every aspect of the game was designed to be as easy, accessible, and non-threatening as possible.

I came to this same conclusion, but for me this is a positive. PoE's skill bonanza made me pause with indecision and I never make up my mind on which stat to boost in these games. Here, there are no decisions!   :grin:  It is a flip flopper paradise.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 21, 2012, 09:09:55 AM
EDIT: My BATTLETAG is Sjofn#1820 by the by.
Speaking of this...why did it tie my real name into my account (when I rt-click my character, I see my full real name)?

Guess I need to go make another fake email address and dust off the nom de game, and hopefully that doesn't conflict with payment methods.

You can only see the full name of people with whom you share your Real ID (aka e-mail address you use to login).  That information won't show to people with whom you only share your battletag.  It works just like SC2 in this regard, if you've played that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on April 21, 2012, 09:43:09 AM
Since I could not sleep last night at all, I went for the open beta. I shall have to purchase this game now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on April 21, 2012, 09:52:44 AM
I found it sort of jarring to see my real name pop up in the stats screen, I'd rather not have that happen.

Played a witch doctor to level 3, am loving the environment art, just stunning. Some of the character art seems very asian-ified, sweet animations but don't like the effenenangst/whiff of cheezy Korean/Chinese MMOG. It does feel very hand-holdy and linear. I think (like D1 and D2) this may be a game that I enjoy more watching others play rather than playing myself, its maybe a bit too click-festy and frenetic for this old guy. But I did find a dagger, a magic dagger and that sound... ahh!

Heroin, be the death of me
Heroin, it's my wife and it's my life
Because a mainer to my vein
Leads to a center in my head
And then I'm better off and dead
Because when the smack begins to flow
I really don't care anymore
About all the Jim-Jim's in this town
And all the politicians makin' crazy sounds
And everybody puttin' everybody else down
And all the dead bodies piled up in mounds


A magic dagger, oh  fuck   yeah.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on April 21, 2012, 10:14:08 AM
Oh yes! I haven't even played D2 for a long time, but the drop sounds instantly did something to my brain. Dr Pavlov would be proud.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on April 21, 2012, 10:56:10 AM
Haven't been able to log on today.  This is literally the worst thing that can ever happen to me!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 21, 2012, 11:14:53 AM
We should do a separate thread for battletags, I think.   They'll get lost in here.

Mine is Merusk#1698


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on April 21, 2012, 11:39:48 AM
Sounds like a good sticky thread for a sub-forum...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on April 21, 2012, 12:18:42 PM
Errors!  Grrrrr.  Angry!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: fuser on April 21, 2012, 12:38:09 PM
Playing last night noticed the+200k players online, was about 187k before todays battle.net downtime.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 21, 2012, 01:18:07 PM
Tried a dozen times over twelve hours.  Error 37 each one.  Game is awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on April 21, 2012, 01:26:57 PM
I found it sort of jarring to see my real name pop up in the stats screen, I'd rather not have that happen.

I agree with this. I think we're on a slippery slope of
Anonymous and private > my name appears on screen but no one can see it > my guild requires me to give them Real ID access so they can yoink me out of Diablo when we raid > every tosser I gank finds me on Facebook and craps on my wall.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 21, 2012, 01:40:31 PM
Tell your guild to fuck off, problem solved.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 21, 2012, 01:46:20 PM
Tried a dozen times over twelve hours.  Error 37 each one.  Game is awesome.
I just copied my password and pasted it in an old uo-style dos-alike on the login until I got in. Took about 10 tries and let me in.

Also, wtf 16 character limit passwords from a company with security issues. That's a minimum in my world.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Stabs on April 21, 2012, 01:49:21 PM
Where do you come up with puppies' names that are longer than 16 characters?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: proudft on April 21, 2012, 01:53:05 PM
Tried a dozen times over twelve hours.  Error 37 each one.  Game is awesome.

Error 3003 now, totally different!   :awesome_for_real:

It was pretty fun when I got to play it last night, but it has been denying me today.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: zwohand on April 21, 2012, 01:55:48 PM
Bird Watch Simulator Version 37
What a disaster.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 21, 2012, 02:07:47 PM
Bird Watch Simulator Version 37
What a disaster.

Stress testing your servers and learning you have problems 3 weeks before launch is a disaster?  If anyone doesn't buy this game because of this they're an idiot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: zwohand on April 21, 2012, 02:22:54 PM
Oh I'm going to buy it alright, but the past 24h have confirmed my fears. The future is now and it has brought all the MMO problems to a 4 player game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 21, 2012, 02:25:55 PM
For updates, check @Bashiok on Twitter.

Nice way to be kept up to date.

(Game's not up right now).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on April 21, 2012, 02:27:54 PM
Betas are buggy, and not always accessible. Stress tests doubly so. News at 11.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on April 21, 2012, 03:40:13 PM
It's... glorious....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 21, 2012, 06:35:37 PM
Oh I'm going to buy it alright, but the past 24h have confirmed my fears. The future is now and it has brought all the MMO problems to a 4 player game.

Bullshit. D2 was buggy, D1 was buggy, all had connectivity problems out of the gate. EVERYONE bitched about Battle.net.

I can only assume you are a person who coalleased out of fog this very day and started playing video games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 21, 2012, 06:44:41 PM
D1 was more bug than game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 21, 2012, 07:38:36 PM
I am very happy with D3 after playing today.

Played a Witch Doctor to level 10 - I can't kill the boss at the end, I need to kite more but those booger skeles trap me.

I want to try something else now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 21, 2012, 07:46:32 PM
You can't kill the Skeleton King as a L10 WD?   :ye_gods:

I know I had a hard time of it on the WD, and they seem to have added more mobs and abilities to mobs than were there before, but i didn't think they'd ramped it up that much.   


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 21, 2012, 07:54:34 PM
If you are having trouble with him make sure to position yourself near the skeleton miniions when he does the whirlwind attack, that will kill all the skeletons it hits, which prevents you from having to kill them all, and they still drop the health orbs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 21, 2012, 08:26:28 PM
Just got to him on the wizard.  Yeah, they increased his toughness again.  He was a pushover before and now he's a bitch.. particularly if you don't find any magic armor before killing him.

Which seems to be a problem as well.  I only found 10 or so items by the time I hit Skeleton King, of which I could make use of 3. Pants a belt and a club. Maybe I just had shitty luck, though. How did the rest of you fare on that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 21, 2012, 08:28:45 PM
Just got to him on the wizard.  Yeah, they increased his toughness again.  He was a pushover before and now he's a bitch.. particularly if you don't find any magic armor before killing him.

Which seems to be a problem as well.  I only found 10 or so items by the time I hit Skeleton King, of which I could make use of 3. Pants a belt and a club. Maybe I just had shitty luck, though. How did the rest of you fare on that?

Since they upped the difficulty I've made it a point to buy a decent weapon from the vendor if I haven't gotten anything decent by the time I hit the last waypoint before SK - smooths the whole thing right over.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on April 21, 2012, 08:35:13 PM
Well that sucks.  The game runs smoothly enough for me, but every other time an "objective" was achieved or unlocked (and at other random times) the game would freeze for like 4-5 seconds, causing me to die in most situations. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 21, 2012, 08:37:50 PM
I'm amused that they keep jacking up the first boss of the first difficulty level due to complaints from the beta that D3 is too easy <3


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 21, 2012, 08:46:34 PM
I just played a wizard in a public match. Took me to level 8 in 1/4 the time I went to 10 solo, and had no problems killing anything (along with my 3 cohorts).

So loot isn't split anymore? if something drops, only I can see it, and other people get their own loot? How about gold?

I am very very pleased with this game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 21, 2012, 08:50:09 PM


So loot isn't split anymore? if something drops, only I can see it, and other people get their own loot? How about gold?



That is right.  Gold too.

The following applies:

If you pick something up, but then decide to drop it, then everyone can see it.
Health globes heal everyone in the party who is close by, but are not dropped "per person" the way loot is.
Shrines go to everyone in the party who is close by.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 22, 2012, 12:53:05 AM
Oh I'm going to buy it alright, but the past 24h have confirmed my fears. The future is now and it has brought all the MMO problems to a 4 player game.

Bullshit. D2 was buggy, D1 was buggy, all had connectivity problems out of the gate. EVERYONE bitched about Battle.net.

I can only assume you are a person who coalleased out of fog this very day and started playing video games.

Or he played offline solo or with a friend in direct connect mode because battle.net was so fucked. That's what I did but everyone here seems to have had no problems with the servers when they bought diablo2.

They also seem to have nerfed the leveling. Back when I first got into the beta my chars would be close to 11-12 before the first skeleton king death. Now I make it to him at L8. This is doing full clears of all areas too.

I tried repeating the last section a few times before killing him but the mob exp seems to be mmog'd now so most of the leveling experience is in the quest hand ins rather than mob kills.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 22, 2012, 10:43:30 AM
Pros:  It's fun; lots of fun.  D3 was down, so I logged into WoW to tinker around a bit.  Then I waw my brother pop online, but he was in D3.  So I logged off WoW, onto D3 and we were grouped within seconds.  This game is going to be great for large groups of people that play together, like F13. 

Con:  The connection sucks.  I know the "it's a beta" and "it's a stress-test" routine.  However, D3 has been down for me more that it has been up so far this weekend, and that kinda sucks.  I hope these issues get hammered out pretty fast post-launch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 22, 2012, 12:45:36 PM
large groups of people that play together, like F13. 
:why_so_serious:

Wasn't able to get on at all yesterday.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 22, 2012, 01:18:25 PM
I was half-joking.  I do think that the fast nature of grouping, combined with the fact that everyone gets separate loot will drive greater groups of people together.  My time playing in a group was a lot more fun than playing solo, so hopefully if we get some battletag database going there will always be people to play with. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on April 22, 2012, 01:26:45 PM
As it stands, playing solo is really inefficient. I'm intrigued by the skill system; considering that you only used 1 or 2 skills most of the time in D2 I think this one could work out well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Quinton on April 22, 2012, 02:03:58 PM
Is it possible to play at a higher difficulty than Normal in the beta?

Having run through this with a Monk and a Wizard, doing some co-op play with a friend, I'm really looking forward to launch.  Just need a little more challenge (haven't died yet, though it did get a little hairy once or twice).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 22, 2012, 02:06:07 PM
How is group quest tracking handled? I'm fucking sick and tired of "We can't group because of X retarted game mechanic." F'rex I want to be able to jump into a game with my brother, even though he's leveled all weekend and is 24 and I'm only 8. I don't want to get cockblocked by quest progression, I just want to beat on some mosnters with my bro.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 22, 2012, 02:37:32 PM
Is it possible to play at a higher difficulty than Normal in the beta?

No, and this is some of the failings.  I get that they didn't want to show more than this bit to the players.  They still could have given it across more difficulty, boosting characters and giving level-appropriate equipment.  If people had seen harder levels then "normal" would have remained sane for the proles.  Instead it's increased in difficulty with each patch, almost to the point that you can't complete it single player with some classes (See: xanth) and with others it takes too fucking long just to kill a single boss.

I predict they're going to be nerfing things within the first few weeks.

Con:  The connection sucks.  I know the "it's a beta" and "it's a stress-test" routine.  However, D3 has been down for me more that it has been up so far this weekend, and that kinda sucks.  I hope these issues get hammered out pretty fast post-launch.

This has been a problem as long as I've been in beta, so it's not just the stress test.  The last few patches have really increased the problems I've had with rubberbanding and stutter-stop lag that have nothing at all to do with my computer.   The last few groups I've been in I've also noticed that if someone with a shitty connection logs in, it fucks the entire group.   I'm wondering if the same is true of those with shitty machines that can't handle the settings they've decided to use because it looks better, despite being 8fps.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on April 22, 2012, 02:46:25 PM
The last few groups I've been in I've also noticed that if someone with a shitty connection logs in, it fucks the entire group.   I'm wondering if the same is true of those with shitty machines that can't handle the settings they've decided to use because it looks better, despite being 8fps.

This was the case with SC2. Because of the old CPU I was using when it came out, the game would pause for a few seconds during large fights. If I was in multiplayer, it would pause for everyone. Pretty frustrating for everyone involved. I ended up shelving the game after only a few matches, and build a new machine a month or two later. It's possible that they're using a similar system for D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 22, 2012, 03:21:31 PM
Gear makes a difference. I've got my Witch Doctor to 13 (max for this weekend) and have ok gear in every slot. I think I can beat the boss now (but I haven't tried).

Who resurrects? I got a res during a boss battle somehow.

I like WD, wizard and monk much better than DH or Barb.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 22, 2012, 03:23:15 PM
That's not just gear, that's gear and levels.

Everyone can rez, you just click on a fallen companion.  There's even an achieve for rezzing every class.   (I find it funny this thread gets active only when servers are down.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 22, 2012, 03:28:25 PM
The last few groups I've been in I've also noticed that if someone with a shitty connection logs in, it fucks the entire group.   I'm wondering if the same is true of those with shitty machines that can't handle the settings they've decided to use because it looks better, despite being 8fps.

This was the case with SC2. Because of the old CPU I was using when it came out, the game would pause for a few seconds during large fights. If I was in multiplayer, it would pause for everyone. Pretty frustrating for everyone involved. I ended up shelving the game after only a few matches, and build a new machine a month or two later. It's possible that they're using a similar system for D3.

It seems highly unlikely to me that this uses architecture like SC2.  RTS have always done this differently than everything else.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on April 22, 2012, 03:51:35 PM
The reason SC2 did it was for competitive balance. If one player lags, all players should lag to keep the match fair. I could see them building D3 in a similar way if they intended for the game to have a larger pvp component originally (before scrapping it entirely).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 22, 2012, 03:54:51 PM
That's not just gear, that's gear and levels.

Everyone can rez, you just click on a fallen companion.  There's even an achieve for rezzing every class.   (I find it funny this thread gets active only when servers are down.)

Oh how nice.

Where are the gem bits? Are they gone now?

I miss the plink sound.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 22, 2012, 04:07:47 PM
That's not just gear, that's gear and levels.

Everyone can rez, you just click on a fallen companion.  There's even an achieve for rezzing every class.   (I find it funny this thread gets active only when servers are down.)

Oh how nice.

Where are the gem bits? Are they gone now?

I miss the plink sound.

Gems are in the game, but not in the beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 22, 2012, 04:37:53 PM
Is it possible to play at a higher difficulty than Normal in the beta?


Of course not. In diablo games you have to finish the game on normal difficulty to open up a higher difficulty.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 22, 2012, 04:42:27 PM
As it stands, playing solo is really inefficient.

You're one of those race through the whole act skipping huge portions of the map folks aren't you?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xuri on April 22, 2012, 05:38:38 PM
I don't think I can play this game multi-player. I am unable to go past a barrel - or a location containing a potential barrel - without smashing it to bits. There might be a gold coin inside!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 22, 2012, 05:46:13 PM
There probably is!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on April 22, 2012, 07:01:11 PM
Yay. Greatswords increases wizard spell damage now. :uhrr:
Didn't buy the hype. Tried it. Not really enjoying the straightforward progression and itemization.
It's amazing how much details of the skills are kept away from the players. I had to look under option to display how they actually calculate my wizard spell damage.
I guess this is why Gandalf wields a sword in later battles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on April 22, 2012, 07:01:56 PM
Why are you posting like that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 22, 2012, 07:09:58 PM
Yay. Greatswords increases wizard spell damage now. :uhrr:
Didn't buy the hype. Tried it. Not really enjoying the straightforward progression and itemization.
It's amazing how much details of the skills are kept away from the players. I had to look under option to display how they actually calculate my wizard spell damage.
I guess this is why Gandalf wields a sword in later battles.

I'm pretty sure we all bitched about this exact thing like 50 pages ago.  They've also stated that the class specific weapons are going to have more relevant stats to your characters so as you level up you'll be more likely to be using weapons that "feel" right thematically.  I do think it is a little clownshoes that abiliities draw their DPS from your weapons in most (all?) cases, but at the end of the day it hasn't really effected my enjoyment of the beta. 

As for straightforward itemization - is it really fair to judge the itemization on the first hour of the game? It'd be like declaring Diablo 2 itemization shit at Blood Raven.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on April 22, 2012, 07:13:41 PM
Gear makes a difference. I've got my Witch Doctor to 13 (max for this weekend) and have ok gear in every slot. I think I can beat the boss now (but I haven't tried).

Does the WD get any kind of ability that flings an enemy? Barb's throw bodies everywhere, monks get the kick, wizard has that AoE shock spell, but I didn't have a chance to try WD's flaming bat vomit or any ability after that. I'm only asking because I like the way the enemies look when they sail through the air.

Having class weapons makes sense since watching the monk continue to do the punch animation despite wielding two giant clubs is distracting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 22, 2012, 07:29:59 PM
As for straightforward itemization - is it really fair to judge the itemization on the first hour of the game?

No. I'm finding that all other games I'm just sort of goofing around with other games periodically waiting for this to come out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 22, 2012, 08:00:05 PM

Does the WD get any kind of ability that flings an enemy? Barb's throw bodies everywhere, monks get the kick, wizard has that AoE shock spell, but I didn't have a chance to try WD's flaming bat vomit or any ability after that. I'm only asking because I like the way the enemies look when they sail through the air.


I don't think so, at least not up to 13.  There's a snare.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: rk47 on April 22, 2012, 09:40:53 PM
Sorry, this is my first post in this thread. I never got into D3 beta of sorts. And jumped on board during the free weekend. Not very impressed.
I really don't see why ppl will use up the whole char slots, if not for pack mules.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on April 22, 2012, 09:56:24 PM
Yay. Greatswords increases wizard spell damage now. :uhrr:
Didn't buy the hype. Tried it. Not really enjoying the straightforward progression and itemization.
It's amazing how much details of the skills are kept away from the players. I had to look under option to display how they actually calculate my wizard spell damage.
I guess this is why Gandalf wields a sword in later battles.

As mentioned earlier, all the abilities/spells are caculated off the character's weapon damage. Also, you can see details of the spell/abilities by holding the control key when you mouse over it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on April 22, 2012, 09:59:40 PM

Does the WD get any kind of ability that flings an enemy? Barb's throw bodies everywhere, monks get the kick, wizard has that AoE shock spell, but I didn't have a chance to try WD's flaming bat vomit or any ability after that. I'm only asking because I like the way the enemies look when they sail through the air.


I don't think so, at least not up to 13.  There's a snare.

There's a AE fear at lvl 8....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 23, 2012, 12:39:59 AM
Lack of permanent choices is a valid complaint. We'll see how the game evolves.

Still think it's a superior system to the very flawed D2 system that games like Torchlight replicate entirely.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on April 23, 2012, 02:49:38 AM
Ray of Frost is  :drill:  Fun demo, I just hope the vocal minority doesn't convince Blizzard to tune the normal difficulty up even more.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 23, 2012, 04:01:56 AM
Got my wife to try it & she died before rescuing Cain.  As I've said before, Normal was difficult enough for those not in the upper 10% of the gaming population.  It's probably too difficult now for most players to actually bother finishing the game on Normal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on April 23, 2012, 04:18:26 AM
I'm really, really unsettled at all this 'I cannot login to my single player game' stuff.

I know no-one is surprised at this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 23, 2012, 04:32:41 AM
Just look at it like GuildWars.  Nobody had a problem with that, right?*  :awesome_for_real:

*Speaking of; I got banned from my GW account because I was hacked. No notice or email just banned. Fuckers even let me apply the key for the Eyes of the North expansion I got on steam sale before I found that out.  So now that key is wasted as they refuse to unlock my account.  But no, why is this a problem, it's ok, right?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 23, 2012, 05:07:40 AM
I was in the D3 beta from like 3-4 months ago and I pretty much stopped playing it after a month due to lack of content. It's fun but it doesn't really feel like D2 to me; it almost feels like more of a console-type action game. Not saying that's bad; it's an improvement. My preferred class in D2 was a zealadin which basically involved wading into mobs and clicking one button so hitting these things you call hotkeys is a new experience.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 23, 2012, 05:50:46 AM

Does the WD get any kind of ability that flings an enemy? Barb's throw bodies everywhere, monks get the kick, wizard has that AoE shock spell, but I didn't have a chance to try WD's flaming bat vomit or any ability after that. I'm only asking because I like the way the enemies look when they sail through the air.


I don't think so, at least not up to 13.  There's a snare.

There's a AE fear at lvl 8....


Yes, indeed.

I wish I had looked at this before playing. I never properly understood Soul Harvest (I thought it worked on corpses not live enemies; no wonder it didn't seem to work right).

http://www.diablowiki.net/Witch_Doctor_skills (http://www.diablowiki.net/Witch_Doctor_skills)

Edited to add: some of the levels on that list are wrong (corrected if you click on the actual skill though).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 23, 2012, 06:01:15 AM
I've found normal difficulty to be easy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 23, 2012, 06:03:09 AM
Is it just me or are there a lot of demon hunters?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on April 23, 2012, 07:04:41 AM
It's the heels.

I always thought normal was supposed to be very easy. Anyone who craves more difficulty will just rush through the game and head to higher difficulties.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 23, 2012, 07:11:29 AM
DH and Monk were pretty common this weekend.  Saw very few barbs compared to their 24% representation on the "What are you going to play" poll Baishok posted earlier in the Gen Disc forum.

Moses: Exactly.  But the Diablo Hardcore feel disappointed they aren't getting their head-stomped.  Part of the reason they should have made additional difficulties available to the general public.  That would let everyone see exactly how much it ramps-up.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on April 23, 2012, 07:11:40 AM
One thing that surprised me was how disappointing the monk and wizard were for me.  I usually enjoy the fast assassin type/tactical caster type, but the monk didn't feel agile or fluid enough, while the wizard was too straightforward.  Obviously we can't go too far with them, but the starting skills for those two classes really left me feeling meh.

I have to go with Demon Hunter as my first character.  Mobility options are much fun with DH.  Barbarian would be my second pick for similar reasons.  Leap is fucking awesome.  For some reason the Barb in D3 just feels more fun than the barb in D2 which I couldn't really get into.

Between Path of Exile, Torchlight 2, and Grim Dawn all coming soon, I wouldn't be shocked if I end up abandoning D3.   The beta gameplay is meh, but again it's a very small bit of normal difficulty content.  And character building doesn't grab me the way it does in say PoE, or it did in Titan Quest (Grim Dawn). That said, I'll still be playing it 30 hours a week at release.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on April 23, 2012, 07:30:18 AM
Just look at it like GuildWars.  Nobody had a problem with that, right?*  :awesome_for_real:

*Speaking of; I got banned from my GW account because I was hacked. No notice or email just banned. Fuckers even let me apply the key for the Eyes of the North expansion I got on steam sale before I found that out.  So now that key is wasted as they refuse to unlock my account.  But no, why is this a problem, it's ok, right?

?  I never had an issue with GW with the online only stuff.  However, my account was hacked at one point and it took at least two phone calls over 30 minutes to get it resolved.  When NCSoft had that big security breach in ~2009 I think a lot of peoples accounts got locked. 

I've found normal difficulty to be easy.

I had a mildly rough time with Skeleton king playing solo, but when I played him again with my brother as a barb we wiped the floor with him.  Adding a player helps immensely, at least in the beta.  I'm very much looking forward to the title.  My only two general complaints are the "skill treadmill" that never deviates, and the online-only that was down more than up this weekend. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 23, 2012, 07:33:20 AM
One thing that surprised me was how disappointing the monk and wizard were for me.  I usually enjoy the fast assassin type/tactical caster type, but the monk didn't feel agile or fluid enough, while the wizard was too straightforward.  Obviously we can't go too far with them, but the starting skills for those two classes really left me feeling meh.

I have to go with Demon Hunter as my first character.  Mobility options are much fun with DH.  Barbarian would be my second pick for similar reasons.  Leap is fucking awesome.  For some reason the Barb in D3 just feels more fun than the barb in D2 which I couldn't really get into.


Monk gets a lot better after he gets Dashing Strike (which is similar in function to the Demon Hunter's Vault skill).  He goes from being a squishier Barbarian to darting around the battlefield at high speeds to punch people in the face.  Definitely enjoyable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 23, 2012, 08:37:56 AM
I gave it a play through on Saturday.  The Witch Doctor was pretty fun I guess, but I see myself getting very bored with it. 

I hate the rune and skill system.  It just seems like I'm playing a Zynga game, but Diablo.  There doesn't appear to be any real character building things outside of gear.  Meh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 23, 2012, 08:48:19 AM
I wish I had looked at this before playing. I never properly understood Soul Harvest (I thought it worked on corpses not live enemies; no wonder it didn't seem to work right).

http://www.diablowiki.net/Witch_Doctor_skills (http://www.diablowiki.net/Witch_Doctor_skills)

Edited to add: some of the levels on that list are wrong (corrected if you click on the actual skill though).

Try using the Blizz calculator (http://us.battle.net/d3/en/calculator/barbarian[/url) as it's more up to date than the wiki.

Another thing to know for Soul Harvest, yes it only works on live enemies, but also know that if you have 4 stacks then use it on only 2 enemies while the 4stacks still have time remaining, you'll only have 2 stacks from the latest cast. Using SH on less enemies than you currently have on doesn't simply reset the duration and it doesn't add stacks to what you previously had, so always use it on 3-5 enemies, don't bother with only 1-2 enemies imo.

and the online-only that was down more than up this weekend. 

As much as I hate the lack of offline play, I do have to say that Sunday I had almost no errors or timeouts. It was night and day compared to Fri/Sat.

DH and Monk were pretty common this weekend.  Saw very few barbs compared to their 24% representation on the "What are you going to play" poll Baishok posted earlier in the Gen Disc forum.

I saw a pretty equal distribution of DH/Monk/Barb/Wiz over the weekend, WD was pretty far behind.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 23, 2012, 08:51:03 AM
I laugh at this like I laugh at it in wow.  Character building always just ends up being "use this template" and voila.  Runes I like because its more of "which skillset will I use for this dungeon/encounter" and then changing them appropriately.

Maybe if they had full talent tree that we re-speccable on a whim it'd be close to the same feel of which toolset to bring but having the ability to make the 'right' or 'wrong' choice when picking talents is not the same as having choices in build.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on April 23, 2012, 09:13:50 AM
I don't think I can play this game multi-player. I am unable to go past a barrel - or a location containing a potential barrel - without smashing it to bits. There might be a gold coin inside!

There's no way I can do random Multiplayer games as I am exactly the same way. Have played both a Wizard and Monk up to defeating the Skeleton King. Monk I did solo, Wizard with a Barbarian buddy. It was ridiculously easy to make a game with friends which I appreciated - but I wish we had seen what happens when the chars are different levels.

I'm really, really unsettled at all this 'I cannot login to my single player game' stuff.

I know no-one is surprised at this.

This bothers me a lot, too. I'm in the minority, I know, but I play a LOT of single player Diablo (or games in general I suppose) - especially now with the twins running around.

Got my wife to try it & she died before rescuing Cain.  As I've said before, Normal was difficult enough for those not in the upper 10% of the gaming population.  It's probably too difficult now for most players to actually bother finishing the game on Normal.

I'm definitely not in the upper 10% and I thought normal was pretty easy. I didn't use a heal pot until the Skeleton King and didn't come anywhere near dying.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 23, 2012, 09:17:35 AM
I played all weekend with all chars up to and beyond Skel King (beyond = some more lvl'ing and item gathering/crafting.)

Graphics/gameplay/etc.:  It's Blizzard.  I had no issues.

Characters/classes:  Pretty cool.  No big complaints other than some seemed way easier to use/advance than others.  WD was pretty painful after using DH, Barb, and Monk.  WD did start to shine more as I got to lvl 10+ in groups though.   Good support char for roots/snare and area DOT (spiders.)  Solo was tough just because you don't have much for burst damage when overwhelmed (at least at these low levels.)

Character development:  Yes, much shallower than in the past, but after getting over the initial shock.  I really don't care.  I think back on all the times I totally gimp myself for not selecting the exact right attributes to raise for each of the 99 levels and I'm just fine with this new system.  I didn't once have any items tell me I'm not strong enough for it (as a magic using type...)

Dungeons/quests:  Same stuff as  past Diablos, good enough for me to purchase again.  It is a good mix of handcrafted and random this time though.

Items/crafting:   I like it.  More integration of characters within an account which is always good for me as I'm an altaholic.   I also like to build up crafting in games and being able to do it across all characters is refreshing and good.  I saw hints that this system goes a bit deeper than in the beta, so really looking forward to seeing the full thing.  I do like that armor changes based on the character looking at it instead of having JUST warrior armor or JUST mage armor.  Sure the magic stats are better for one class over another, but it give some flexibility to actually use better equipment until you can get the "right" armor later.  This system just seems more polished and thought through than before.  

Connection/multiplayer:  Had issues from time to time connecting, getting a lot of errors, but if I kept trying for a couple minutes, I'd get through.  Just annoying, not show stopper material.  I went the path of solving the quests and killing bosses solo first before going multiplayer.  I knew going multi would just be a run to the bosses and more lewt, so why bother until you need to do exactly that.  Picking your groups to do the actual lolore would probably be fantastic, but that's pretty rare for me these days.  Getting into multiplayer groups was a snap and I didn't have much of a problem.  People would drop and add, but the game adjusts for that.  Everyone gets their own lewt drops.  You can portal to any of the other players, so if they get too far ahead, just gate to town and jump to where they are.  No big thing.

I pre-purchased and do not regret it.  I'm looking forward to the release and possibly more Beta weekends.  Good stuff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 23, 2012, 09:26:59 AM
I'm really, really unsettled at all this 'I cannot login to my single player game' stuff.

I know no-one is surprised at this.

This bothers me a lot, too. I'm in the minority, I know, but I play a LOT of single player Diablo (or games in general I suppose) - especially now with the twins running around.

I'm guessing you are just commenting on the error issues they had Friday and Saturday.  By Sunday, that seemed to have gone away.  I was able to use my chars in single or multi with no issues.  I assume this is the way the game is meant to be by release.  I like it because there is no difference between characters.  I can advance solo or with a group depending on what I feel like.

As for time, my multi-player sessions went way way faster.  Everyone is on a race to get through, not experience the lore, etc.  If time is your issue, actual play multi instead.  You'll get pushed to finish right quick.  If it is attention you lack (watching kids,) no problem.  Sit at town and jump to the action when you can.  At least on Normal, groups of 1-2 in a 4 person game could still progress even with he difficulty ramped up.

I'll jump in with others though:  Normal is just too easy even with 4 person groups supposedly increasing the difficulty.  I could still solo while my other 3 teamates were off somewhere else.  It was just slower that way, of course.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 23, 2012, 09:50:34 AM
Sorry, this is my first post in this thread. I never got into D3 beta of sorts. And jumped on board during the free weekend. Not very impressed.
I really don't see why ppl will use up the whole char slots, if not for pack mules.
Why are you posting like that?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on April 23, 2012, 10:08:07 AM
Not that I don't want you all becoming my Facebook and Linkedin friends. Im sure some of you would love to cyberstalk a few people. But why the heck does it need to show my real name to anyone I friend?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on April 23, 2012, 10:09:20 AM
Honestly, the thing that annoys me about multi-only isn't even the fact that I can't play while offline or I can't play when my wireless decides to shit itself (which unfortunately happens more than I'd like).  

It's the fact that I can't press escape and pause the fucking game.  If someone comes at the door, my dog needs to go out, my phone rings, etc... I have to either 1) hope they can wait until I finish the area I am in or 2) die.

I had a couple of deaths like that this weekend.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on April 23, 2012, 10:17:58 AM
This game has a really fast paced arcade feel, much more so than even diablo 2.  The multiplayer drop in and out is really streamlined and fast and easy to use.  Despite all that, you can tell that's there's a deep mechanical heart beating underneath.  I am really excited for this game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 23, 2012, 10:48:05 AM
Not that I don't want you all becoming my Facebook and Linkedin friends. Im sure some of you would love to cyberstalk a few people. But why the heck does it need to show my real name to anyone I friend?

It shouldn't be showing your real name unless you share your Real ID (aka e-mail address) if you are just friends via battletag is should not show your real name.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 23, 2012, 10:59:49 AM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 23, 2012, 11:03:27 AM
No pause?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 23, 2012, 11:08:07 AM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Why would this be superior to the current way of doing it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teugeus on April 23, 2012, 11:19:29 AM
You can in fact pause if you're playing in a private game. As soon as you open it up to the public so other people can join you can't pause.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 23, 2012, 11:22:45 AM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Stop being an idiot before it's too late.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 23, 2012, 11:56:11 AM
Honestly, the thing that annoys me about multi-only isn't even the fact that I can't play while offline or I can't play when my wireless decides to shit itself (which unfortunately happens more than I'd like).  

It's the fact that I can't press escape and pause the fucking game.  If someone comes at the door, my dog needs to go out, my phone rings, etc... I have to either 1) hope they can wait until I finish the area I am in or 2) die.

I had a couple of deaths like that this weekend.

Town Portal.

In fact, if I get behind in a group I'll TP and then catch-up via the banner system.  Use TP a lot, there's no Cooldown and no scrolls to manage.

Not that I don't want you all becoming my Facebook and Linkedin friends. Im sure some of you would love to cyberstalk a few people. But why the heck does it need to show my real name to anyone I friend?

It shouldn't be showing your real name unless you share your Real ID (aka e-mail address) if you are just friends via battletag is should not show your real name.

This.  Hoax added me via Battle-Tag. All I see is Hoax#<Whatever>  I don't see his real name. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 23, 2012, 12:49:03 PM
I'm still not sure how any of you got to play.  I did finally get to make some characters at least.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 23, 2012, 12:52:17 PM
Honestly, the thing that annoys me about multi-only isn't even the fact that I can't play while offline or I can't play when my wireless decides to shit itself (which unfortunately happens more than I'd like).  

It's the fact that I can't press escape and pause the fucking game.  If someone comes at the door, my dog needs to go out, my phone rings, etc... I have to either 1) hope they can wait until I finish the area I am in or 2) die.

I had a couple of deaths like that this weekend.
No pause?

Esc did pause the game for me, when I wasn't with other people.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 23, 2012, 12:58:03 PM
I gave it a play through on Saturday.  The Witch Doctor was pretty fun I guess, but I see myself getting very bored with it.  

I hate the rune and skill system.  It just seems like I'm playing a Zynga game, but Diablo.  There doesn't appear to be any real character building things outside of gear.  Meh.

Check out this video, especially around 10:55 where they talk about builds for a petless witch doctor and a melee sorc for character building options.
http://www.youtube.com/watch?v=IzhoGX_7uFY&feature=related


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 23, 2012, 01:02:21 PM
Just look at it like GuildWars.  Nobody had a problem with that, right?*  :awesome_for_real:

Why would you use Guildwars as an example? It is completely different from Diablo. Unless you think you could solo your way to max level on release, it was a multiplayer game from the get go. Diablo 2 had a solo component appearantly no one in the universe ever played.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 23, 2012, 01:04:48 PM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Stop being an idiot before it's too late.
Diablo 2 basically had this, via the /players command. I don't think it was in at launch though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 23, 2012, 01:08:28 PM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Stop being an idiot before it's too late.
Diablo 2 basically had this, via the /players command. I don't think it was in at launch though.
Ya they say they've changed how the dungeon scaling works so adding a /players command isnt feasably now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on April 23, 2012, 01:14:04 PM
One thing that surprised me was how disappointing the monk and wizard were for me.  I usually enjoy the fast assassin type/tactical caster type, but the monk didn't feel agile or fluid enough, while the wizard was too straightforward.  Obviously we can't go too far with them, but the starting skills for those two classes really left me feeling meh.

I have to go with Demon Hunter as my first character.  Mobility options are much fun with DH.  Barbarian would be my second pick for similar reasons.  Leap is fucking awesome.  For some reason the Barb in D3 just feels more fun than the barb in D2 which I couldn't really get into.


Monk gets a lot better after he gets Dashing Strike (which is similar in function to the Demon Hunter's Vault skill).  He goes from being a squishier Barbarian to darting around the battlefield at high speeds to punch people in the face.  Definitely enjoyable.

Even before dashing strike you get some great mobility options. The first rune for your starter left-click ability (fists of thunder) lets you teleport a short distance to your target. It's pretty fun to use once you get used to it. If you get surrounded by enemies, you can just left click an enemy on the outside and you're instantly free. I had a lot of fun with the monk this weekend, which was the only class I tried besides barb.

Got my wife to try it & she died before rescuing Cain.  As I've said before, Normal was difficult enough for those not in the upper 10% of the gaming population.  It's probably too difficult now for most players to actually bother finishing the game on Normal.

I'm not advocating that normal mode be harder, but it's pretty incredible to hear that multiple people in this thread actually found the beta difficult. Aside from skeleton king, I just don't see any real opportunities to die in the beta unless you don't bother equipping any items.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Redgiant on April 23, 2012, 01:14:21 PM
Played a wizard Sun, beat Skeleton King around 2 hour mark.

Seemed way too easy, I don't think I even took damage until the Skeleton King fight. And this after many saying they made it harder.

Pretty game, interesting animations and effects but extremely boring palette and content.
Traistram didn't feel or look like 'town'.
Is the whole game played feeling too zoomed-in like this? Is this how they accomplish suspense, by not letting you see far?
Felt no real attachment to the skills or character, or freedom to choose ... well, anything.
Skill management succeeds in seeming a lot busier than D2, while doing absolutely nothing for me (used Elective Mode from the start).
Functional UI took steps backwards since D2; simple things were made more complex instead of the other way 'round.
Opened inventory just to sell everything and glance at blue stats maybe 4 times.
Badly needs autorun toggle for traveling around, backtracking in dungeons, etc. Holding down the mouse button is asking for CTS.


Nothing like the replayability and character-building anticipation for D2.

Pretty ban't see buying this, way too many console simplification concessions to be interesting to a PC gamer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 23, 2012, 01:28:23 PM
I gave it a play through on Saturday.  The Witch Doctor was pretty fun I guess, but I see myself getting very bored with it.  

I hate the rune and skill system.  It just seems like I'm playing a Zynga game, but Diablo.  There doesn't appear to be any real character building things outside of gear.  Meh.

Check out this video, especially around 10:55 where they talk about builds for a petless witch doctor and a melee sorc for character building options.
http://www.youtube.com/watch?v=IzhoGX_7uFY&feature=related


Sounds like typical dev wankery.  "Viable vs. Optimal builds"  Yeah ok, it's a pretty way of saying, "Hey there are a few optimal builds, but we've you can be a unique snowflake but not be as good!!"  Sure you can fun and tweak around your own idea of fun, which isn't a bad thing, but it's pretty disheartening when you hear about a build that just does the same thing as yours but only needs to press 1 button and does it in half the time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nightblade on April 23, 2012, 01:41:37 PM
http://www.youtube.com/watch?v=CsK78R71Z1s&list=FLj8RK8fipWatq_1r5NKmFJQ&feature=mh_lolz


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 23, 2012, 01:51:24 PM
I'm still not sure how any of you got to play.  I did finally get to make some characters at least.

It was mostly up yesterday. I played all day long.

I tried to play Saturday but it seemed mostly down. I played a couple of hours Sat.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 23, 2012, 02:20:13 PM
This game still has the potential to be the best game ever. So I really shouldn't complain, if they nail the Act bosses and there are some signature awesome dungeons (really small hallways plz) and some amazing mob ai/tricks sky is the limit really.

At the same time I think that D3 will probably end up being really fucking cool but will also be the marker that is the end of Blizzard as the maker of perfect games. They really fucking missed on one of the most core systems in this and when was the last time we could say that?

The character building in D3 is suck.

Apparently they designed themselves into a corner. They dropped stat points and ability levels. Neither of those were needed and both had some antifun to them. However once they did that they freaked out about us leveling up without getting any power to go with our DING!. So they changed the skill rune system into something that is suck. It sucks. There is no other way to put it. It went from being super exciting, visually cool (all black/white/red skills etc) magical and A NEW KIND OF EXCITING DROP OMFGZ. To a very tepid shit system that feels horrible at low levels and that doesn't even solve the problem. Reality is if I get a rune that I don't want to use I still got nothing with my DING this shit should be obvious and old Blizz wouldn't have made this kind of a fuckup.

We have free anytime respecs the fear of gimping with stat points is no more under a free anytime respec system. Why drop them? Or be good game devs and come up with a good solution. Scrapping the skill rune drop system was trying to fix a problem they created while trying to fix other problems and it has made the game that much weaker as a result.

But that's not enough to mean its possible that D3 will end up being a bad game. They also fucked up the loot side of things. The new loot changes appearance depending on who is looking at it system is stupid and bad and I hate it. There isn't even an excuse for this one that I can think of.

I'm still day1, all hardcore, 100% excited about this game. But if I'm mostly playing dota2 in September 2011 it'll be because of missteps that I'm really surprised Blizzard of all people are making typically you can count on them to get the basics perfect and I don't feel that way at all about this game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 23, 2012, 02:43:43 PM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 23, 2012, 02:47:10 PM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Why would this be superior to the current way of doing it?

Some people don't want to start out with the nooby fodder, and for a lot of people, this will be their first Diablo. Blizz is clearly shooting to be more inclusive with this iteration of the franchise. Instead of making the Normal difficulty fit everyone, which it fucking well won't, put moar tiers in. Save the unlockable difficulties for after hard mode.

Unless that's how they're doing it, and it wasn't implemented in beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on April 23, 2012, 02:50:06 PM
Due to how permanent build choices in D1/D2 were.. I'm OK with the changes.   Still, this new system seems a bit pointless beyond picking your active skills.  Why even have the runes?  Are there meaningful choices to be made?

I didn't play too much, but I suppose I'll buy it.  I seems like it could be worth the money for me.  I wasn't a D2 fan at all, but I did enjoy D1 a lot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 23, 2012, 03:53:15 PM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Why would this be superior to the current way of doing it?

Some people don't want to start out with the nooby fodder, and for a lot of people, this will be their first Diablo. Blizz is clearly shooting to be more inclusive with this iteration of the franchise. Instead of making the Normal difficulty fit everyone, which it fucking well won't, put moar tiers in. Save the unlockable difficulties for after hard mode.

Unless that's how they're doing it, and it wasn't implemented in beta.

Anyone that cares sufficiently about the difficulty of Diablo 3 isn't going to be phased by blasting through normal mode the first day the game comes out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 23, 2012, 03:57:50 PM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 

What's odd there is at one point, at some BlizzCon or another, they kinda run together now, where I was under the impression it WAS supposed to just be white/red/blue/whatever, and you slotted them into whatever skill. I have NO IDEA why that wasn't what they wound up going with.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 23, 2012, 04:06:11 PM
Spend some time with the skill calculator, the runes change up your abilities quite a lot.  As to making them drops, that was a bad idea from the start, even if you don't like the current system, having your powers be directly related to anything RNG is a mistake of EQ2 magnitude.

They could have kept the current system and added more depth but honestly I really don't see a downside to things as they are.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on April 23, 2012, 04:10:58 PM
This game still has the potential to be the best game ever. So I really shouldn't complain, if they nail the Act bosses and there are some signature awesome dungeons (really small hallways plz) and some amazing mob ai/tricks sky is the limit really.

At the same time I think that D3 will probably end up being really fucking cool but will also be the marker that is the end of Blizzard as the maker of perfect games. They really fucking missed on one of the most core systems in this and when was the last time we could say that?

The character building in D3 is suck.

Apparently they designed themselves into a corner. They dropped stat points and ability levels. Neither of those were needed and both had some antifun to them. However once they did that they freaked out about us leveling up without getting any power to go with our DING!. So they changed the skill rune system into something that is suck. It sucks. There is no other way to put it. It went from being super exciting, visually cool (all black/white/red skills etc) magical and A NEW KIND OF EXCITING DROP OMFGZ. To a very tepid shit system that feels horrible at low levels and that doesn't even solve the problem. Reality is if I get a rune that I don't want to use I still got nothing with my DING this shit should be obvious and old Blizz wouldn't have made this kind of a fuckup.

We have free anytime respecs the fear of gimping with stat points is no more under a free anytime respec system. Why drop them? Or be good game devs and come up with a good solution. Scrapping the skill rune drop system was trying to fix a problem they created while trying to fix other problems and it has made the game that much weaker as a result.

But that's not enough to mean its possible that D3 will end up being a bad game. They also fucked up the loot side of things. The new loot changes appearance depending on who is looking at it system is stupid and bad and I hate it. There isn't even an excuse for this one that I can think of.

I'm still day1, all hardcore, 100% excited about this game. But if I'm mostly playing dota2 in September 2011 it'll be because of missteps that I'm really surprised Blizzard of all people are making typically you can count on them to get the basics perfect and I don't feel that way at all about this game.

I agree with this totally, and it is a clear design decision that has been imported from WoW. I accept that a large part of Blizzard's success has been in making gheir games accessible to the widest possible audience, but I think we're seeing the floor on how simple you can make some games before you start to make key aspects of them dull. I still think Diablo will be great, I doubt it will be perfect though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on April 23, 2012, 05:14:34 PM

The character building in D3 is suck.

http://us.battle.net/d3/en/forum/topic/3811455085?page=1

I feel like a lot of the sentiment for people I've talked too boils down to this attitude.  I don't think the beta was really representative of how character building will actually be.  Mostly because a lot of customizing has been shifted to gems, among other things, and there weren't any gems in the open beta, at least.  A lot of D2 players, myself included, are skeptics when it comes to tinkering with systems that we understand, and are comfortable with.  After I read that article, my fears were almost all alleviated.

Warning - The very verbose article I just link leads to a post on the D3 forums.  It is a well written, and thoughtful post.  However if you did not play D2, you should just skip to the conclusion.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on April 23, 2012, 05:28:51 PM
I don't think the game has really been made (much) simpler as much as it has been made less punishing.  I have very fond memories of spending 40 hours or so on my Elemental Druid right after the expansion to D2 came out, only to discover towards the end of nightmare difficulty that the build I had picked, even though it was carefully planned out to be focused on a few skills, sucked and would always suck.  That wasn't my fault, or not just my fault -- that was the designer's fault for making a whole tree that mathematically couldn't keep up.  Free respecs whenever you want doesn't just protect you from your own mistakes.  It also protects you from balancing errors.  Builds in Diablo III aren't simple -- experimenting with the skill calculator will tell you that -- what they are is forgiving of mistakes.

Cookie-cutter specs, to the extent that they're a problem, were a much worse problem in a system that prevented you from even trying a build without a massive time commitment.  With free instant respecs, you have the freedom to experiment and try different things without being punished for experimenting with the game's systems.  It's certainly true that there is some pride and sense of identity that's lost when you can change your character whenever you want, but the benefits far outweigh the costs.

Per-player loot is a brilliant idea that removes a ton of the agony of playing with god knows who on battle.net.  I got really tired of Baal runs where you couldn't loot anything because your hard disk loaded slower than everybody else's, to the point that it made you want to stop playing. I really like the stress-free drop in and drop out multi-player philosophy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 23, 2012, 05:37:55 PM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 

What's odd there is at one point, at some BlizzCon or another, they kinda run together now, where I was under the impression it WAS supposed to just be white/red/blue/whatever, and you slotted them into whatever skill. I have NO IDEA why that wasn't what they wound up going with.

Yeah, at blizzcon it was just 6 runes. I presumed the 600+ thing was "chipped white rune" "jagged white rune" etc for all the 15 or something levels of runes.

I really don't mind the idea of leveling up, getting all my stuff by level 20 or something, and then just leveling for the enjoyment of playing the game. I don't actually NEED a new fozzle appearing every ding. The sound effect is hard wired in my head enough.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on April 23, 2012, 05:50:51 PM
Per-player loot is a brilliant idea that removes a ton of the agony of playing with god knows who on battle.net.  I got really tired of Baal runs where you couldn't loot anything because your hard disk loaded slower than everybody else's, to the point that it made you want to stop playing. I really like the stress-free drop in and drop out multi-player philosophy.

Per-player loot will have been the best addition to the genre from D3. Torchlight 2 take note.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 23, 2012, 06:02:07 PM
I don't think the game has really been made (much) simpler as much as it has been made less punishing.  I have very fond memories of spending 40 hours or so on my Elemental Druid right after the expansion to D2 came out, only to discover towards the end of nightmare difficulty that the build I had picked, even though it was carefully planned out to be focused on a few skills, sucked and would always suck.  That wasn't my fault, or not just my fault -- that was the designer's fault for making a whole tree that mathematically couldn't keep up.  Free respecs whenever you want doesn't just protect you from your own mistakes.  It also protects you from balancing errors.  Builds in Diablo III aren't simple -- experimenting with the skill calculator will tell you that -- what they are is forgiving of mistakes.

Cookie-cutter specs, to the extent that they're a problem, were a much worse problem in a system that prevented you from even trying a build without a massive time commitment.  With free instant respecs, you have the freedom to experiment and try different things without being punished for experimenting with the game's systems.  It's certainly true that there is some pride and sense of identity that's lost when you can change your character whenever you want, but the benefits far outweigh the costs.

Per-player loot is a brilliant idea that removes a ton of the agony of playing with god knows who on battle.net.  I got really tired of Baal runs where you couldn't loot anything because your hard disk loaded slower than everybody else's, to the point that it made you want to stop playing. I really like the stress-free drop in and drop out multi-player philosophy.

Who are you talking to? Nobody disagrees with any of this strongly.

The fact that they added respecs invalidates the need to remove skill and attribute points in the first place. If they had kept those things they could have easily satisfied the character micromanagers and junkies AND newbies are still protected by the fact that they can look up a guide and respec to that guide whenever they feel underpowered. IN FACT if you look up the numbers attribute points really didn't mean dick in diablo2 you got your values from what was in your inventory with the customized points only making up a tiny % of your endgame totals.

Not that I'm saying they needed to do that. But when what they did instead was take arguably the coolest new system and turn it into shit. The new ability runes suck, getting them one at a time spread out over huge gaps of playtime means they feel shitty if they aren't straight up more powerful and if they are straight up more powerful then its not a decision anymore its just progression on rails.

They needed to find a way to reward players for leveling up without removing all character customization during the leveling process and preferably keeping the very cool and promising looking skill rune drop system they had.

As to making them drops, that was a bad idea from the start, even if you don't like the current system, having your powers be directly related to anything RNG is a mistake of EQ2 magnitude.

Feels like you don't understand how these games work.

They didn't need to be drops but it works with everything else in the game and you can't have too many drops.

Skill runes were supposed to replace the lack of skill points and skill trees and maintain character customization. Making skill runes be given out slowly over the level curve means you no longer have any character customization options. Yes you gain some over time and once you are up to the 3X's and 4X's you'll have a couple options for most skills but this is not a mmo. I don't expect it to feel shitty for the first 8 hours of gameplay just because. That's not how Diablo is supposed to work.

*edit* is nobody else deeply bothered by the drops transform to fit the "look" of your class thing they have going on? Pretty much doomed to have our characters looking like they are straight out of WoW which is not a good thing.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 23, 2012, 06:51:51 PM
*edit* is nobody else deeply bothered by the drops transform to fit the "look" of your class thing they have going on? Pretty much doomed to have our characters looking like they are straight out of WoW which is not a good thing.

I'm not bothered a bit. I like that some piece of loot looks different depending upon which class wears it.

It's not like I have much invested in character customization - I get to play a girl (which makes me happy), but I don't get to pick what she looks like. While I'd prefer more customization, I'm fine with not having it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on April 23, 2012, 06:57:40 PM
Yeah, wearable items morphing appearance strains credulity in a bad way; odd that somehow I find it acceptable for my witch doctor to get at the contents of barrels by throwing jars of spiders, that is a good straining of credulity I guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on April 23, 2012, 06:58:33 PM
This game needs an easy mode for noobz, a decent normal mode for experts, and a hard mode for Schilds, selectable out of the gate.
After that, you can unlock inferno, nightmare, etc.

Why would this be superior to the current way of doing it?

Some people don't want to start out with the nooby fodder, and for a lot of people, this will be their first Diablo. Blizz is clearly shooting to be more inclusive with this iteration of the franchise. Instead of making the Normal difficulty fit everyone, which it fucking well won't, put moar tiers in. Save the unlockable difficulties for after hard mode.

Unless that's how they're doing it, and it wasn't implemented in beta.

Anyone that cares sufficiently about the difficulty of Diablo 3 isn't going to be phased by blasting through normal mode the first day the game comes out.

Bullshit. People bitched about the difficulty level in the beta!

The Beta.  :uhrr:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 23, 2012, 07:44:31 PM


Bullshit. People bitched about the difficulty level in the beta!

The Beta.  :uhrr:

Because its an hour long and after the 50th time its boring.  The same people who are complaining about  difficulty in the beta are the people who probably won't even stop playing for the first 3 days until they are far past the too easy part.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 23, 2012, 08:41:32 PM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 
I was/am upset about that very same change too, but I'm going to hold off on judgment till I play through the game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 23, 2012, 10:30:25 PM
Still, this new system seems a bit pointless beyond picking your active skills.  Why even have the runes?  Are there meaningful choices to be made?

In short, yes. They are play style choices.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Quinton on April 23, 2012, 10:33:36 PM
Per-player loot is a brilliant idea that removes a ton of the agony of playing with god knows who on battle.net.  I got really tired of Baal runs where you couldn't loot anything because your hard disk loaded slower than everybody else's, to the point that it made you want to stop playing. I really like the stress-free drop in and drop out multi-player philosophy.

Per-player loot will have been the best addition to the genre from D3. Torchlight 2 take note.

Total agreement.  Brilliantly simple. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on April 24, 2012, 03:23:04 AM
http://us.battle.net/d3/en/forum/topic/3811455085?page=1

I feel like a lot of the sentiment for people I've talked too boils down to this attitude.  I don't think the beta was really representative of how character building will actually be.  Mostly because a lot of customizing has been shifted to gems, among other things, and there weren't any gems in the open beta, at least.  A lot of D2 players, myself included, are skeptics when it comes to tinkering with systems that we understand, and are comfortable with.  After I read that article, my fears were almost all alleviated.

Warning - The very verbose article I just link leads to a post on the D3 forums.  It is a well written, and thoughtful post.  However if you did not play D2, you should just skip to the conclusion.

That was a really good (if somewhat long) read.

I particularly like his view on game "difficulty" and how what a lot of the hardcore ask for is actually just artificial difficulty that enables them to put a barrier between themselves and the "casuals", by which they mean people who aren't prepared to spend hours reading other websites and messing around with spreadsheets.

In fact, those posts have made me much more excited about D3 now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 24, 2012, 04:23:54 AM
Am I the only one who really likes the new customization system?

Aproximately 20 skills per character with 6 different runes means really 120 skills (of which you choose 6) and 3 out of about a dozen passives. Gives you a lot of customization.  You can build very different characters based on the same class.  For example I have ideas for a tank monk, helaing monk, and several different dps monks. 

On of my favorite parts of D2 was monkeying around with weird builds to see what would work.  It was a pain to do though because once you hit about level 50, if you weren't completely optimized you hit an enourmous brick wall.

I  do not really mind customization being entirely gear dependent (although I am a bit annoyed that really the only decision you make about whether to use a weapon for every character is one number - DPS)  One thing I would like is forcing characters to at least go back to town/pay a bit of cash to respecc.  Repeccing in a dungeon right before a boss fight seems cheezy, (although knowing the player base folks would do it anyway, so why not cut out the middleman).

Also the beta was insanely easy: I completed it with every class and never died, I only think I used a potion once.  But they really got the Diablo feel perfect.  Combat was very fluid and very visceral. 



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on April 24, 2012, 04:59:22 AM
Am I the only one who really likes the new customization system?


No, I too prefer this new system to the D2 ways.  Maybe I'm just not 'hardcore' enough, or whatever, but the early 'stream-line' system and then expanding to a full set of talents, passives, runes, and so on seems to fall in line with Bliz's mantra of 'easy to pick-up and learn/play, a bitch to master and do all.'  New players will find it better, esp. since you can swap stuff around, instead of "OMG, YOU SPENT THE WRONG POINT!  GO BACK TO START!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Falconeer on April 24, 2012, 05:42:55 AM
Not sure if this video has been posted before considering it's 8 months old, but I think it does a very good job at explaining lots of the new stuff and the reasoning behind it. It's Jay Wilson speaking (on why skill points were removed) (http://www.youtube.com/watch?v=NVTVMqtmxPU), oy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on April 24, 2012, 05:43:39 AM
Am I the only one who really likes the new customization system?


No, I too prefer this new system to the D2 ways.  Maybe I'm just not 'hardcore' enough, or whatever, but the early 'stream-line' system and then expanding to a full set of talents, passives, runes, and so on seems to fall in line with Bliz's mantra of 'easy to pick-up and learn/play, a bitch to master and do all.'  New players will find it better, esp. since you can swap stuff around, instead of "OMG, YOU SPENT THE WRONG POINT!  GO BACK TO START!"

Sometimes people have to be dragged kicking and screaming to something new that is better.  Humans, as a whole, are very, very conservative.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 24, 2012, 06:08:51 AM
Not sure if this video has been posted before considering it's 8 months old, but I think it does a very good job at explaining lots of the new stuff and the reasoning behind it. It's Jay Wilson speaking (on why skill points were removed) (http://www.youtube.com/watch?v=NVTVMqtmxPU), oy.

I think he has one on stat point allocation too.  He makes some very, very good points.  It is really refreshing to see a game designer who really understands the system he is developing and the players and is willing to engage and articulate why he made a design decision. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 24, 2012, 08:02:07 AM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 
I was/am upset about that very same change too, but I'm going to hold off on judgment till I play through the game.

I am confused. I haven't followed the development of the game much at all.

Are runes drops or are they rewards when you ding?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 24, 2012, 08:04:32 AM
Rewards when you ding.  You get your first at level 6 and it affects the very first starter skill you had.  The rest come at intervals as you level-up.

 One of the rationals being "well under the old system you were done with skills at level 31 and never got rewarded for leveling from there to 50."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 24, 2012, 08:06:38 AM
If the hunter only had two abilities - vault and shoot stuff, I'd be happy. Y'all trying too hard to find problems.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 24, 2012, 08:18:02 AM
Y'all trying too hard to find problems.
:why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 24, 2012, 08:24:54 AM
He's not wrong.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on April 24, 2012, 08:29:15 AM
I was not exactly overjoyed with the changes from D2 to D3's no stats and no skill points, but the beta proved to be an eye opener. Since I am able to, I actually swap and tried most of the skills available, without having to commit and dump to 1-2 skills given the issues of releveling / finite respecs in D2. Even with the few runes available at start, it is quite clear that runes alter the skills significantly, hence multiplying the variety of the skills further more - like amiable mentioned, the number of skills multiplied by the variety of runes literally give D3 far more room for customization than D2 ever had.

Am not sure if the intent of gating the runes by levels is to encourage/force players to try out many more runes than they would otherwise have bothered with - it certainly made me try out runes other than the "optimum" effect that I would instinctively choose based on the descriptions on the Skill builder/calculator....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 24, 2012, 09:07:11 AM
It also really lets you customize your character for specific goals...  For example the wife and I are probably going to level characters together, she will go DPS mage so I plan on a spec like this:

http://us.battle.net/d3/en/calculator/barbarian#bcXVgk!Veb!YaYcYb

Basically all tank/cc.  There are hundreds of other permutations that would work as well and if I wanted to go solo all I would have to do is swap out a few runes.   I can't believe people are so negative about this, I think it really is pretty brilliant.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 24, 2012, 09:16:35 AM
He's not wrong.
He's so not wrong it's in the realm of 'Forecast for tonight: dark'.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 24, 2012, 09:24:57 AM
I think what annoys people is that you have to level to get the runes.  Were they drops then there would be a game in making due with what you have and another in acquiring the ones you want.  Now the solution to get the rune you want is to... level.  Loot is the draw of Diablo, not leveling.  Especially since they nixed skill points.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on April 24, 2012, 09:31:20 AM
Loot didn't go anywhere, and from a design perspective I'd rather know how and when people could use them for the sake of balance.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xuri on April 24, 2012, 09:36:42 AM
It might just be nostalgia playing a trick on my mind, but it seems to me like the sound-effects when loot drops seem more generic and less... I don't know... exciting? than in the previous games?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 24, 2012, 09:44:55 AM
There are only a couple real warning signs to me. At this point I think the game is going to be good - maybe even meet expectations, but there are still some warning signs.

1) The amount of changes in the beta in the past 2 months.
2) Things like PVP and the multiple crafting stations getting completely shelved. I actually looked for a list of things that have been removed from the Diablo 3 lauch. I imagine someone is keeping tabs.

If you guys are just now joining for the open beta, you missed some shit. Like the Demon Hunter class which unfortunately schild likes. That class was total ass for nearly the whole beta. It had a bunch of dumb skills that nobody used. A few weeks ago they "rebalanced" the Demon Hunter and a few other classes. What this means is that they took all of those worthless skills and moved them to after level 13. They then moved some of the later, better skills lower in the tree. That's why you like the DH now. One of the Witch Doctor auto-attacks, a few weeks ago, was a right click skill that cost mana. That nobody actually used, because it was shit.

Things like this set off huge warning sirens in my head. If they're admitting that the part of the game that hundreds of thousands of people are playing isn't correct and they are changing things to compensate, I don't have much confidence that they have the rest of the game correct.

I predict huge sweeping balance patches, skill re-arrangements and nerfs for the first few months.

It'll be like Diablo 2!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 24, 2012, 09:49:18 AM
Same drop noise as I remember but I barely played D2.  No rings or Amulets drop in the beta and no gems so you're not hearing the 'sweet' drop sounds.  No *ping* just the 'shuffle thump' of armor.

My biggest problem with the rune system is Lant's.   Not being a drop means less lewtz to hunt for, which seems to be the point of the game, not leveling.  This system encourages leveling over crushing every barrel and crate.

This is made even more noticeable by the greater portion of your Xp coming from quests, not monster kills.  Kills = loot, but instead people run past tons of monsters to finish the quest.  You see it all the time in the beta, just swaths of untouched dungeon.  "Find the stairs, go down, kill the objective, repeat."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 24, 2012, 09:53:48 AM
I loved in one of the above videos when they showed how "hard" normal mode act1 diablo2 was.  "Oh look, he actually hit her, nevermind he missed"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 24, 2012, 09:59:07 AM
There are only a couple real warning signs to me. At this point I think the game is going to be good - maybe even meet expectations, but there are still some warning signs.

1) The amount of changes in the beta in the past 2 months.
2) Things like PVP and the multiple crafting stations getting completely shelved. I actually looked for a list of things that have been removed from the Diablo 3 lauch. I imagine someone is keeping tabs.

If you guys are just now joining for the open beta, you missed some shit. Like the Demon Hunter class which unfortunately schild likes. That class was total ass for nearly the whole beta. It had a bunch of dumb skills that nobody used. A few weeks ago they "rebalanced" the Demon Hunter and a few other classes. What this means is that they took all of those worthless skills and moved them to after level 13. They then moved some of the later, better skills lower in the tree. That's why you like the DH now. One of the Witch Doctor auto-attacks, a few weeks ago, was a right click skill that cost mana. That nobody actually used, because it was shit.

Things like this set off huge warning sirens in my head. If they're admitting that the part of the game that hundreds of thousands of people are playing isn't correct and they are changing things to compensate, I don't have much confidence that they have the rest of the game correct.

I predict huge sweeping balance patches, skill re-arrangements and nerfs for the first few months.

It'll be like Diablo 2!
The only class that felt "Right" to me is the barbarian and that's because I imagine they designed them first.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 24, 2012, 10:07:07 AM
I think what annoys people is that you have to level to get the runes.  Were they drops then there would be a game in making due with what you have and another in acquiring the ones you want.  Now the solution to get the rune you want is to... level.  Loot is the draw of Diablo, not leveling.  Especially since they nixed skill points.

Ayep.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 24, 2012, 10:37:58 AM
Loot didn't go anywhere, and from a design perspective I'd rather know how and when people could use them for the sake of balance.
From a design perspective it makes sense.  I'm not sure that mixes well with player psychology and what they will consider a "good game".

We are conditioned by 1 and 2, with dropping runes being a carrot that would tie back to both the other games.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on April 24, 2012, 10:52:10 AM
I've looked at it as an inverted system.  Rather than use skills to balance stats they've just put it on loot.
In beta I went pretty heavy on +block on my wizard to deal with close-in dmg., so I needed to find the loot and/or craft it to make that happen.  When I was loot-hunting I went "+magic item luck."  Etc.  If I wanted to carry all this loot I'd need to boost my stash, requiring a lotta coin (10k?)... which in itself I believe is a loot-stat (+2 gold/kill or something).  So, throw on the +gold gear.

Above all this a few times I had to swap runes/skillslots dependent on situation, which I liked... one of which saved the party from a TPK.  It allowed me more flexibility given the game is a 2-button ARPG.  Had it been a traditional system I would've had to bind more keys, set a macro, and/or respec.

I think the system works.  People will just have to get used to finding utility in the different loot they find...  and that likely won't happen on 'normal' difficulty.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 24, 2012, 10:57:38 AM
I've looked at it as an inverted system.  Rather than use skills to balance stats they've just put it on loot.
In beta I went pretty heavy on +block on my wizard to deal with close-in dmg., so I needed to find the loot and/or craft it to make that happen.  When I was loot-hunting I went "+magic item luck."  Etc.  If I wanted to carry all this loot I'd need to boost my stash, requiring a lotta coin (10k?)... which in itself I believe is a loot-stat (+2 gold/kill or something).  So, throw on the +gold gear.

Above all this a few times I had to swap runes/skillslots dependent on situation, which I liked... one of which saved the party from a TPK.  It allowed me more flexibility given the game is a 2-button ARPG.  Had it been a traditional system I would've had to bind more keys, set a macro, and/or respec.

I think the system works.  People will just have to get used to finding utility in the different loot they find...  and that likely won't happen on 'normal' difficulty.


Its fine for just this reason.

My biggest gripe is that you continue unlocking skills all the way to L58.  They should've compressed it a bit more to make it so that at L50 you get your last unlock and 50-60 is just the loot grind in Hell-Inferno.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 24, 2012, 11:13:30 AM
There is still some weirdness in the system..  For example elemental damage is added to total dps so that it will increase the damage for skill activation.  The odd thing is that the elemental effect does not seem to be carried over for the special attack.  Eg.  If you have a dagger that adds +2 poison damage and you use the skill "Bash" the damage will be converted to physical.

Which begs the question:  why put in elemental damage at all?   You will pretty much never be auto-attacking on any class (Monks, Barbs and Sorcs have basic skills that generate resources, eveyone else will have at least one low usage default attack-primary skill that can be spammed forever).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 24, 2012, 11:23:29 AM
elemental damage makes the weapon glowy. It's pretty.

(seriously, there's no other reason for weapons to exist beyond being pretty)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 24, 2012, 12:12:44 PM
Spend some time with the skill calculator, the runes change up your abilities quite a lot.  As to making them drops, that was a bad idea from the start, even if you don't like the current system, having your powers be directly related to anything RNG is a mistake of EQ2 magnitude.

They could have kept the current system and added more depth but honestly I really don't see a downside to things as they are.

To add to that for people complaining about how much the new system limits choices I ran across this article.  http://www.diablofans.com/blizz-tracker/topic/221423-diablo-iii-the-customizability-story/#post405


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 24, 2012, 12:25:55 PM
Spend some time with the skill calculator, the runes change up your abilities quite a lot.  As to making them drops, that was a bad idea from the start, even if you don't like the current system, having your powers be directly related to anything RNG is a mistake of EQ2 magnitude.

They could have kept the current system and added more depth but honestly I really don't see a downside to things as they are.

To add to that for people complaining about how much the new system limits choices I ran across this article.  http://www.diablofans.com/blizz-tracker/topic/221423-diablo-iii-the-customizability-story/#post405


Thanks for the link.  I wonder how much of this customization is tied up in the idea that people want to be able to do things other people can't do.  Now anyone can respec to anything, which in some sense takes away the ability to  "customize" - but when looked at from another perspective it allows people to freely experiment to a much greater degree.  It may be that some people are talking past each other in this case.

Either way, my friend and I decided to do a playthrough of Diablo 2 before Diablo 3 comes out and we started playing last night.  After playing Diablo 3 it immediately felt a little awkward to have to save skill points and keep a pool of stat points open in case I needed to pump strength for a new item, etc.  I don't mind it (probably because I got used to it for years), but you can sort of see why they didn't want to implement such a skill system this time around, it leads to some really unintuitive things being optimal.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 24, 2012, 12:31:37 PM
I think what annoys people is that you have to level to get the runes.  Were they drops then there would be a game in making due with what you have and another in acquiring the ones you want.  Now the solution to get the rune you want is to... level.  Loot is the draw of Diablo, not leveling.  Especially since they nixed skill points.

I have never cared about leveling as a mechanic. Nothing worse than playing a game that isn't fun at the moment because I have to level so that I can have fun once I'm level <whatever>.

Loot though? Loot has always been the draw for Diablo for me. I love Diablo loot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 24, 2012, 12:56:38 PM
<SNIP>
The only class that felt "Right" to me is the barbarian and that's because I imagine they designed them first.

Sorcerer has always felt good to me, but I agree that they're hiding the shitty skills later for the classes that felt weak.  Except on Scorc they moved some good skills later in the tree, bringing some of the weaker ones to the fore.

Disintegrate was the bomb and used to be where frost ray is.   IIRC Frost Nova and the Wave of Force were swapped at that point, too, while electrocute - which did suck - was moved beyond the beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sky on April 24, 2012, 01:00:26 PM
I dunno, on reflection I think the streamlining worked pretty well but is hobbled by the clunky UI.

On my monk, I had two basic modes: avoidance and close. In avoidance 'mode', I'd use the runed kick that knocked everyone away from me and then used the medium ranged attack; repeating as necessary to keep distance from mobs that exploded or whatever. Then I'd use close 'mode', the lightning attack that was runed to blink me to the target along. For either I'd also be using that zippy ability to close or widen distance as needed.

It felt like a fairly different way of playing, even at level 9 with only a couple things unlocked. If they had made it so I could have set up both ability sets as presets so I could switch on the fly it would've been a really flexible and fun class. Stopping to manually switch everything was total shit, though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 24, 2012, 01:10:36 PM
Actually since switching has an internal cooldown on the new skills 'locking in' I would also like to see some sort of presets/dual spec ability pretty much the same as town portal. Maybe a 3-4 second channel.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 24, 2012, 01:24:53 PM
I really like the stat change.  What I really dislike is the illusion of choice taken away with the lack of "talent trees".  Character progression seems too linear to me.  Thou I suppose with gear/stat boosts you can spec your character in different ways.

I always liked creating builds and deciding what points go where and how can I spread things across different trees to make new builds.  That's kind of taken away now and all you do is get levels and play around with skill/rune/passive combos.

It's not terrible, it just seems dumbed down a bit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 24, 2012, 01:40:18 PM
I agree. Playing with character builders and theorycrafting builds is genuinely fun for me, but in D3 there's just no reason to.

My problem with free instant respecs is that it creates a divide between optimal playstyle and preferred playstyle. I *love* the fire wall spell in D2, and while going pure fire wall was rarely an optimal choice, but it was very effective in certain situations so I didn't feel like building one was a waste. In D3 I'll never be able to play with a suboptimal-but-fun spell without feeling like I'm having fun wrong.

It's still probably a day 1 purchase, but mostly just because I know the price is never ever going to come down anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 24, 2012, 01:43:17 PM
I agree. Playing with character builders and theorycrafting builds is genuinely fun for me, but in D3 there's just no reason to.

My problem with free instant respecs is that it creates a divide between optimal playstyle and preferred playstyle. I *love* the fire wall spell in D2, and while going pure fire wall was rarely an optimal choice, but it was very effective in certain situations so I didn't feel like building one was a waste. In D3 I'll never be able to play with a suboptimal-but-fun spell without feeling like I'm having fun wrong.

It's still probably a day 1 purchase, but mostly just because I know the price is never ever going to come down anyway.

I'm not sure why I follow that that a suboptimal build felt more fun in D2 than in D3?   There was ALWAYS a divide between the two.  Was it just that before you couldn't switch to something better after the choice was made so you just lived with it and liked it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 24, 2012, 02:12:38 PM
Respecs I don't mind at all.  Since I played single-player, I used trainers to reset my stats all the time.

It just seems odd the character building and theory-crafting can't really start happening until late in a character's life.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 24, 2012, 02:16:30 PM
D3's system is an interesting peek into how permanence (or even semi permanence) plays into people's perceptions of accomplishment and enjoyment.

You can play a sub optimal build all you want, the only thing different is that if you decide it's too bad, you're not just fucked.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 24, 2012, 02:41:28 PM
I think this game will end up being a lot less sticky and it will be because of some of these changes. It seems like people still don't get that nobody is complaining about free respecs removing the punishment aspect of building. That is a non issue for anyone but the wash my armor with your casual tears crowd.

I'm very hopeful that it will be awesome but I bet we're not even thinking of playing it a year after release and that makes me a little bit sad considering Diablo2 was worth revisiting for a long long time after.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Mosesandstick on April 24, 2012, 02:58:08 PM
In pre 1.10 D2, putting anything in to any skills that weren't cookie cutter (i.e. most of them) was basically gimping yourself. It wasn't a very good system.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 24, 2012, 03:09:24 PM


I really don't mind the idea of leveling up, getting all my stuff by level 20 or something, and then just leveling for the enjoyment of playing the game. I don't actually NEED a new fozzle appearing every ding. The sound effect is hard wired in my head enough.
Where did you get the idea you stop getting runes by 20? According to the devs that's so not true.

Quote
A Diablo 3 Barbarian will finish Normal difficulty (level 30, per Bashiok's confirmation) with 59 (FIFTY-NINE) different skills to choose from. He will continue gaining skills after level 30 all the way up to level 60 at the rate of about 2 new runes to try per level, for another 72 (SEVENTY-TWO) skills left to be earned by the end of Normal, or a total of 131 different skills to select by the time he's just about to start Inferno difficulty.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 24, 2012, 03:10:16 PM
I agree. Playing with character builders and theorycrafting builds is genuinely fun for me, but in D3 there's just no reason to.

My problem with free instant respecs is that it creates a divide between optimal playstyle and preferred playstyle. I *love* the fire wall spell in D2, and while going pure fire wall was rarely an optimal choice, but it was very effective in certain situations so I didn't feel like building one was a waste. In D3 I'll never be able to play with a suboptimal-but-fun spell without feeling like I'm having fun wrong.

It's still probably a day 1 purchase, but mostly just because I know the price is never ever going to come down anyway.

I'm not sure why I follow that that a suboptimal build felt more fun in D2 than in D3?   There was ALWAYS a divide between the two.  Was it just that before you couldn't switch to something better after the choice was made so you just lived with it and liked it?
Basically. Dealing with a pack of fire immunes as a fire sorc was an interesting challenge to me. It would have been much less interesting if the "proper" way to do that was to spend five seconds switching to Blizzard - a spell I found boring. I like that power was more than one-dimensional, and not everybody was equally good at everything.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 24, 2012, 03:10:41 PM

Per-player loot will have been the best addition to the genre from D3. Torchlight 2 take note.

Except it was in Sacred 2 4 years ago.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 24, 2012, 03:33:08 PM
This is made even more noticeable by the greater portion of your Xp coming from quests, not monster kills.  Kills = loot, but instead people run past tons of monsters to finish the quest.  You see it all the time in the beta, just swaths of untouched dungeon.  "Find the stairs, go down, kill the objective, repeat."

This is the one change I think it completely retarded.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 24, 2012, 03:38:34 PM

It felt like a fairly different way of playing, even at level 9 with only a couple things unlocked. If they had made it so I could have set up both ability sets as presets so I could switch on the fly it would've been a really flexible and fun class. Stopping to manually switch everything was total shit, though.

Don't you have a 3rd control slot open at 9? Why not just assign it to that. That's what I did and it worked fine.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 24, 2012, 03:40:04 PM
normal mode campaign = done in a weekend(at most)

Grinding mobs IS the game, levelling will be done within days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nija on April 24, 2012, 04:31:50 PM
Sorcerer has always felt good to me, but I agree that they're hiding the shitty skills later for the classes that felt weak.  Except on Scorc they moved some good skills later in the tree, bringing some of the weaker ones to the fore.

Disintegrate was the bomb and used to be where frost ray is.   IIRC Frost Nova and the Wave of Force were swapped at that point, too, while electrocute - which did suck - was moved beyond the beta.

You're right - I forgot to mention that on the Wizard, Arcane Orb has been continuously pushed back in the skill tree due to it being so good and popular. They're putting things in front of it so you'll use those things. Until Orb, of course, and not a second after.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 24, 2012, 04:38:05 PM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 

I don't think there was ever a point in the design where it was literally 600 different objects and dropping a separate rune for every single skill/color combination. I can see how you'd take that away from what they said but I don't think that was actually the case, I am pretty sure they were really talking about how they had to have all those different rune *effects* because there were different qualities for each rune color. A white rune that dropped would still go into any ability, etc.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 24, 2012, 04:48:03 PM

Where did you get the idea you stop getting runes by 20? According to the devs that's so not true.


I didn't say that's how the game Was, I said I don't mind the idea instead of "omg, I went from 58 to 59 and NO NEW SHINY" that Diablo 3 seems to be trying to avoid. I'd much rather have the runed skill I want by 20, than to be halfway through my hell playthrough to be able to bust out my actual character build.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 24, 2012, 05:05:36 PM

Where did you get the idea you stop getting runes by 20? According to the devs that's so not true.


I didn't say that's how the game Was, I said I don't mind the idea instead of "omg, I went from 58 to 59 and NO NEW SHINY" that Diablo 3 seems to be trying to avoid. I'd much rather have the runed skill I want by 20, than to be halfway through my hell playthrough to be able to bust out my actual character build.

I'm sure it's easy to say that but my experience with games that cut back heavily on skills at later levels is it gets kind of old. 40 levels of no skills? no thanks.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 24, 2012, 06:19:50 PM
Not to mention the skill rune system was stupidly designed to begin with.  It hadn't even occurred to me until after their, "we'd have 600+ additional drops to manage!" explanation that there would be a rune per skill. 

Wait.. what? Why?!  That's asinine.  No no.. 6 runes. White, Red, Blue, etc.  Simple, elegant, logical.

No, instead they were going at it as:  White: Spider Jar; White: Magic Missile; White; Whirlwind.

Fucking bonkers, man.

Glad to see I wasn't the only one disappointed with the rune changes.  Still like the game but yeah, I can see how those who were hyped about D1 & D2 and enjoyed micro-managing builds have little to no interest here. 

I don't think there was ever a point in the design where it was literally 600 different objects and dropping a separate rune for every single skill/color combination. I can see how you'd take that away from what they said but I don't think that was actually the case, I am pretty sure they were really talking about how they had to have all those different rune *effects* because there were different qualities for each rune color. A white rune that dropped would still go into any ability, etc.

No, they said 600 different objects dropping and it was about making inventory management easier.

http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_18_2012#blog

If it's just /5/ drops instead of "Oh one for each skill and 5 quality types for each drop" it's a sane system, loot-centric and almost exactly what they have now without needing to be level 48 to do everything with your character.  Instead, it's a gated mechanic that just forces people to grind levels to do their builds. That's shitty.





Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 24, 2012, 06:39:39 PM
They said 600 rune variants, yeah. I really don't think they meant 3000 discrete drops with the quality levels though - I think they were just talking about the system we saw at Blizzcon a couple times where the runes were generic drops that had different effects in different abilities.

And yeah it was totally sane, and loot-centric, and fun, and I really don't understand why they changed it. It made you want to get back in line and wait again just to see if you could get an alabaster drop to put in that power to see what THAT did, etc. I don't see this being as sticky without that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 24, 2012, 08:50:49 PM
That was also the build where there were like, 4 damage rune types, a mana reduction rune type, and a SLOT THIS FOR AWESOME rune type that every sane person would use. I liked that build a lot.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 24, 2012, 09:08:03 PM
Every character of a class in WoW is basically the same because you have infinite respecs and dual spec and on the fly glyphing just like D3.

Doesn't really hurt the stickiness at all. The number of people who actually care more about "permanent choice" (reroll to try anything new, bitches) vs "flexibility" seems to be on the losing side to me. I mean the immense relief and popularity of dual spec should drive that point home. I also want to point out how dumb it is for a game to demand that you make lots of detailed, finicky permanent choices before you have sufficient info to really make involved decisions (hello, PoE).

On the other hand, you can actually have goofy as fuck loadouts in D3 and play with them on your main char, without having to dedicate 40 hours to grinding up that character while hoarding points and plinking away with your synergy skill. You'll still have to grind out gear & gems to optimize a loadout, but you can try it no-cost. As opposed to WoW, where you have 3 loadouts per class, maybe 6 if you count pvp.

Quote
And yeah it was totally sane, and loot-centric, and fun, and I really don't understand why they changed it. It made you want to get back in line and wait again just to see if you could get an alabaster drop to put in that power to see what THAT did, etc. I don't see this being as sticky without that.
This I agree with. I can see them adding drops that power up certain runes. I mean, I hope they have something.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 24, 2012, 09:16:44 PM
I also want to point out how dumb it is for a game to demand that you make lots of detailed, finicky permanent choices before you have sufficient info to really make involved decisions (hello, PoE).

Thankfully that's a nerdy part of gaming that's going the way of the dodo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hoax on April 24, 2012, 09:23:54 PM
I also want to point out how dumb it is for a game to demand that you make lots of detailed, finicky permanent choices before you have sufficient info to really make involved decisions (hello, PoE).

Thankfully that's a nerdy part of gaming that's going the way of the dodo.


Its also a straw man literally nobody is defending yet we can't go ten posts without someone pretending that its worth bringing up. Again.

If we have infinite free respecs why can't we have as much if not more micromanagement over our character progression if you get it wrong you just do it again. You follow the guides. You change after patch day. The main drawback of the system they removed doesn't exist anymore when we have free anytime respecs. Yet instead they removed character build micro options AND abilities/runes are being given out very slowly all the way until level 59.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 24, 2012, 10:19:48 PM
I fail to see the problem with removing the micro options.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on April 24, 2012, 10:32:26 PM
D3's build micro options are built into the loot (also via crafting, sockets, etc.); whose item stats/effect act as passive skills modding baseline char. stats.  Much like what the vast majority of 'skills' in most RPG do. e.g. they're passive.  And do not forget any class can wear/use anything they pick up typically.

In this way, it's no different than any standard skillcentric (not lootcentric) diku with traditional skill/respec systems; only here you've gotta earn the gear to mod the stat.

And let's see, a wizard by endgame will have 25 mouse+actionbar skills that literally all do something near completely different with a recognizable in-game effect.  Then you've got 15 separate passive skills.  All this is runeable btw.  That's a lot to 'micro build' with on-the-fly or otherwise.  And given the potential loot-builds there's some synergy to be had as well.

Let's not forget the AH either. (the elephant in the room)  It's devved as a ginormous part of the game and one you're near forced to deal with either with ingame gold or RMT.  If they'd gone the traditional skill route it would've placed less importance on this mechanic.  Moreso even if they'd given you the majority of your skills from the outset instead of parsing slowly.

Cant have the best of all worlds.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 24, 2012, 10:46:05 PM
That was also the build where there were like, 4 damage rune types, a mana reduction rune type, and a SLOT THIS FOR AWESOME rune type that every sane person would use. I liked that build a lot.

God did I love SLOT THIS FOR AWESOME.

QQ

I'm sure I'll like D3 fine (I liked the little beta well enough), I just won't like it as much as I might've. Ah well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 25, 2012, 01:01:03 AM

I'm sure I'll like D3 fine (I liked the little beta well enough), I just won't like it as much as I might've. Ah well.

Just like every other game that gets lots of discussion, D3 just won't be as good as the one in my imagination.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 25, 2012, 08:12:54 AM
Yeah, no one here is complaining about "making real choices" and permanent builds.  I'm all for infinite respecs.  My main complaint is that I don't have any way to tweak my character outside the gear that I loot.  We've always had to build our characters through loot, they just took everything else away and just gave us all the abilities once we had the appropriate level.  It seems Blizzard said, we'll just take this whole talent tree system away and just give you all your abilities.  So instead of figuring out point allocation to get certain abilities for a build, we'll just give you the abilities so you can ignore the rest.

Builds etc. will still be there, but it will feel superficial.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 25, 2012, 09:07:22 AM
My main complaint is that I don't have any way to tweak my character outside the gear that I loot. 

I'm not sure what you are saying here, because I feel exactly the opposite.  There are a ton of ways to tweak your character via the rune/skill system, to the point that it is unlikley that many folks will be running the same build.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 25, 2012, 10:02:19 AM
Yeah, no one here is complaining about "making real choices" and permanent builds.  I'm all for infinite respecs.  My main complaint is that I don't have any way to tweak my character outside the gear that I loot.  We've always had to build our characters through loot, they just took everything else away and just gave us all the abilities once we had the appropriate level.  It seems Blizzard said, we'll just take this whole talent tree system away and just give you all your abilities.  So instead of figuring out point allocation to get certain abilities for a build, we'll just give you the abilities so you can ignore the rest.

Builds etc. will still be there, but it will feel superficial.

So it is about the fact that all characters CAN do everything if they respec?  Whereas before there were some things a character could never do because they didn't build for it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 25, 2012, 10:10:02 AM
That was also the build where there were like, 4 damage rune types, a mana reduction rune type, and a SLOT THIS FOR AWESOME rune type that every sane person would use. I liked that build a lot.

God did I love SLOT THIS FOR AWESOME.

QQ

I'm sure I'll like D3 fine (I liked the little beta well enough), I just won't like it as much as I might've. Ah well.

I think we all had the same reaction during the demo of the runes and effects. "So wait, why the fuck would I use anything but the hilariously awesome rune of dropping giant frogs on things and summoning zombie bears?"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 25, 2012, 10:13:37 AM
Yeah, no one here is complaining about "making real choices" and permanent builds.  I'm all for infinite respecs.  My main complaint is that I don't have any way to tweak my character outside the gear that I loot.  We've always had to build our characters through loot, they just took everything else away and just gave us all the abilities once we had the appropriate level.  It seems Blizzard said, we'll just take this whole talent tree system away and just give you all your abilities.  So instead of figuring out point allocation to get certain abilities for a build, we'll just give you the abilities so you can ignore the rest.

Builds etc. will still be there, but it will feel superficial.

Considering the fact I believe specializations in these games are inherently stupid and/or follow a mob mentality, I won't miss them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on April 25, 2012, 10:16:13 AM
Most important question ever asked about D3 ever:

Why does electrocute look so terrible. D2 lightning looked very cool. D3 lightning looks ... way worse than it should be.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 25, 2012, 10:49:17 AM
I'm not sure what you are saying here, because I feel exactly the opposite.  There are a ton of ways to tweak your character via the rune/skill system, to the point that it is unlikley that many folks will be running the same build.

So it is about the fact that all characters CAN do everything if they respec?  Whereas before there were some things a character could never do because they didn't build for it?

First, I know that there are dozens of combinations of skills and runes that you can do to create builds and that is really a great thing.  But that's not my point.  There isn't a system of give or take.  You just pick what you want.  There is no inherently balance to putting X points into one tree allows you to get one ability leaving only a certain amount of points in another tree.  I enjoy creating builds that you have to think about balance in point distribution.  I.e. is this ability worth losing access to another ability? or Is this ability worth losing the passives in another tree.

I enjoyed finding the perfect balance of point allocation between builds, like with what RIFT does.  They have the talent system, the root system and gear augmentation.  It's really ideal for people who enjoy that sort of thing.

I love the meta game of testing out builds and finding the perfect and most optimal balance for certain play styles BEFORE you start acquiring gear. 

To the second point, forget about respecs.  If you take the old D2 system on it's surface, and just give players infinite easy respecs and build load outs, it would be great.  I will note I do like the fact you don't have to assign stat points just so you can equip gear.  I never liked that.  I hated pooling points just in case I got a drop.  But to reiterate, I do not like the fact where the focus is just finding the combo of skills/runes to use, versus creating builds that allow you access to certain skills, runes and passives.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 25, 2012, 10:52:46 AM
Yeah, no one here is complaining about "making real choices" and permanent builds.  I'm all for infinite respecs.  My main complaint is that I don't have any way to tweak my character outside the gear that I loot.  We've always had to build our characters through loot, they just took everything else away and just gave us all the abilities once we had the appropriate level.  It seems Blizzard said, we'll just take this whole talent tree system away and just give you all your abilities.  So instead of figuring out point allocation to get certain abilities for a build, we'll just give you the abilities so you can ignore the rest.

Builds etc. will still be there, but it will feel superficial.

Considering the fact I believe specializations in these games are inherently stupid and/or follow a mob mentality, I won't miss them.

The way the system is still does this though.  You'll have builds that specialize.  You will have people who follow the mob mentality of the best melee/caster build.  Nothing changes.  These games are based on stats, gear and the abilities you use.  Nothing has changed on the surface.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 25, 2012, 11:25:04 AM
The way the system is still does this though.  You'll have builds that specialize.  You will have people who follow the mob mentality of the best melee/caster build.  Nothing changes.  These games are based on stats, gear and the abilities you use.  Nothing has changed on the surface.

Well, except for the fact that the game doesn't punish you if you want to play your hilarious giant front lulz build on your own one day, and then the next day switch up to your serious business inferno progression build to play with your friends. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on April 25, 2012, 11:57:16 AM
The way the system is still does this though.  You'll have builds that specialize.  You will have people who follow the mob mentality of the best melee/caster build.  Nothing changes.  These games are based on stats, gear and the abilities you use.  Nothing has changed on the surface.

What build? How are they building in this system? What's the example here?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 25, 2012, 12:01:49 PM
The way the system is still does this though.  You'll have builds that specialize.  You will have people who follow the mob mentality of the best melee/caster build.  Nothing changes.  These games are based on stats, gear and the abilities you use.  Nothing has changed on the surface.

Well, except for the fact that the game doesn't punish you if you want to play your hilarious giant front lulz build on your own one day, and then the next day switch up to your serious business inferno progression build to play with your friends. 

I guess my whole argument was comparing D3 to current gen games and not to D2 only.  So if the whole discussion is strictly D2 vs. D3 then I agree with all that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 25, 2012, 12:25:40 PM
I'm fairly certain that the free respecing has some limits on it in further difficulties.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 25, 2012, 12:51:42 PM

I'm sure I'll like D3 fine (I liked the little beta well enough), I just won't like it as much as I might've. Ah well.

Just like every other game that gets lots of discussion, D3 just won't be as good as the one in my imagination.

That doesn't always happen to me. Unlike a lot of people here, I am still capable of feeling joy.  :why_so_serious:

I think we all had the same reaction during the demo of the runes and effects. "So wait, why the fuck would I use anything but the hilariously awesome rune of dropping giant frogs on things and summoning zombie bears?"

And the huge bell thing for the monks, although I think that might've just turned into a regular ability.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 25, 2012, 12:54:11 PM

I'm sure I'll like D3 fine (I liked the little beta well enough), I just won't like it as much as I might've. Ah well.

Just like every other game that gets lots of discussion, D3 just won't be as good as the one in my imagination.

That doesn't always happen to me. Unlike a lot of people here, I am still capable of feeling joy.  :why_so_serious:



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 25, 2012, 12:55:21 PM
Fuck you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on April 25, 2012, 12:56:42 PM
 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 25, 2012, 12:58:27 PM
I'm fairly certain that the free respecing has some limits on it in further difficulties.

From what they've said the only limits are cooldown on using the skills you respecced.   In Normal they've lowered the CD down to 10-15s after swapping, I imagine in Inferno it will be something like 5-10 mins.   Either way it's only a timer easily taken care of at your TP location so limiting it further would be silly.

The most they could do is make it a gold sink.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MrHat on April 25, 2012, 01:11:53 PM
I'm fairly certain that the free respecing has some limits on it in further difficulties.

From what they've said the only limits are cooldown on using the skills you respecced.   In Normal they've lowered the CD down to 10-15s after swapping, I imagine in Inferno it will be something like 5-10 mins.   Either way it's only a timer easily taken care of at your TP location so limiting it further would be silly.

The most they could do is make it a gold sink.

But that does add a bit of tactics required in selecting your favorite kit in Inferno, doesn't it?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on April 25, 2012, 02:34:21 PM
i mean seriously this lightning effect


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on April 26, 2012, 02:30:05 AM
Respeccing does remove the stacking MF buff you gain from killing rates and champions in Inferno difficulty however, so it's not going to be something you will doing at the high end of the game. Your basically locked to one load out once you leave the town.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 26, 2012, 04:54:54 AM
Respeccing does remove the stacking MF buff you gain from killing rates and champions in Inferno difficulty however, so it's not going to be something you will doing at the high end of the game. Your basically locked to one load out once you leave the town.

I think thats Ok, my question is whether or not they are going to have a ton of "I'm totally immune to this attack" monsters which were everywhere in D2.  That is going to really punish folks with a single damage type (Barbs especailly are going to get hit hard by this, as almost all of their skills only do physical damage).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on April 26, 2012, 06:34:46 AM
Blizzard:  We tried the traditional leveling up and unlocking way of advancement, it was ok but led to a lot of unfun play styles.  Holding onto skill points for later.  Having to respec/restart a character for an early decision, etc...  Then we tried this current method and all the testers liked it much better.  It was much more fun from the beginning and on through the entirety of the game while still providing variety and increasing power and specialization.

Internet Nerd:  No, I am sure I would have liked the old way better.  You and your fancy 'metrics' and 'testing'.  I know when I like a punch in the dick and this was exactly the punch in the dick I was looking for.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 26, 2012, 07:17:18 AM
No one is against respecs.

Well, no one sane, and no one here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on April 26, 2012, 07:46:58 AM
I know way too many who are. It has led to some really ... special reading.

People who have insisted that without theorycrafting builds and being stuck with them is the only thing that can give depth to the game. Without which, it's just for dirty dirty casuals.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 26, 2012, 07:56:38 AM
There are, literally, hundreds of possible builds per character in this system.  You will be max level in a day or two after completing normal mode once. All the fun runes are still there but with functionality now.   there is some penalty so that you can respec but not constantly so your choices do matter....

I'm just....what else could you possibly want?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 26, 2012, 08:15:56 AM
I know way too many who are. It has led to some really ... special reading.

People who have insisted that without theorycrafting builds and being stuck with them is the only thing that can give depth to the game. Without which, it's just for dirty dirty casuals.

This amuses me endlessly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 26, 2012, 09:02:09 AM
I've seen some posts like that on the Diablo battle.net site.  The most memorable one was "This game is too easy and just proves that BLizzard has begun chasing dollars instead of gamers.".
 :awesome_for_real:.


Ed: I just went to the forum to try and cherry-pick a few good ones.. but I don't have to.  Just go to Gen Disc there's numerous threads from folks QQ about it being too easy and no customization and choices not mattering.  It's amusing.

http://us.battle.net/d3/en/forum/3354739/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on April 26, 2012, 10:16:07 AM
The only reasonable argument for making it more like D2 is to encourage people to make more characters. Make a character with a specific build, play until you get bored or die if you're playing hardcore, make another and try something else. The whole AH thing plays against that principle really. Why the hell make a new character after spending $X on gear for your first/main character?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 26, 2012, 10:55:08 AM
I don't understand why people think there is no planning with this system. There isn't the same exact type of planning, no.

But the restriction here is instead of skill point allocation, you have slot allocation. 6 slots to work with, 3 passives, 5 runes per skill of which you have to choose one; and you have a significant penalty at max level for swapping out skills/passives/runes during a play session. There are 25c6 x 18c3 different loadout options for a Wizard, for example, not counting runes. If you think just randomly slapping together skills is going to give you a great loadout... think again. That's why you'll still have to, you know, plan shit out.

Not to mention optimizing your gear for your skill loadout too (or vice versa).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 26, 2012, 11:08:54 AM
Ah, see, I didn't realize there was any penalty at all for respeccing mid dungeon. Knowing that the game won't be balanced around swapping primary skills every few minutes makes me feel better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 26, 2012, 12:30:46 PM
I don't understand why people think there is no planning with this system. There isn't the same exact type of planning, no.

But the restriction here is instead of skill point allocation, you have slot allocation. 6 slots to work with, 3 passives, 5 runes per skill of which you have to choose one; and you have a significant penalty at max level for swapping out skills/passives/runes during a play session. There are 25c6 x 18c3 different loadout options for a Wizard, for example, not counting runes. If you think just randomly slapping together skills is going to give you a great loadout... think again. That's why you'll still have to, you know, plan shit out.

Not to mention optimizing your gear for your skill loadout too (or vice versa).

I'm not saying there isn't any planning.  I'm saying the planning is simplified.  I prefer having to unlock abilities or runes or passives via passives and balance everything on points spent rather than just figuring out the right combination of abilities.

Gearing for optimizing your build is the same however.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 26, 2012, 01:21:34 PM
The only reasonable argument for making it more like D2 is to encourage people to make more characters.

Yes and considering they felt they needed to delete characters after inactivity in D2 it really seems like they want to discourage the huge growth of their database and this is the solution.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 26, 2012, 02:05:57 PM
I've got to say wtg to blizzard for making quest exp greater than kill exp. Like people really needed more encouragement to race through the maps.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 26, 2012, 04:48:49 PM
I think thats Ok, my question is whether or not they are going to have a ton of "I'm totally immune to this attack" monsters which were everywhere in D2.  That is going to really punish folks with a single damage type (Barbs especailly are going to get hit hard by this, as almost all of their skills only do physical damage).

No, they have said there will not be monsters immune to specific types of damage like in D2. There will however be monsters that root, fear, stun, slow, and fling crazy amounts of damage all over the place, once you leave normal mode anyway.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on April 26, 2012, 05:56:00 PM
I've got to say wtg to blizzard for making quest exp greater than kill exp. Like people really needed more encouragement to race through the maps.

Do we know if this will still be true at higher difficulty levels, or are people just guessing based on the beta?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 26, 2012, 06:26:26 PM
I've got to say wtg to blizzard for making quest exp greater than kill exp. Like people really needed more encouragement to race through the maps.

Do we know if this will still be true at higher difficulty levels, or are people just guessing based on the beta?

It's hard to call it a guess when the numbers are right there for you. I guess we're guessing that mobs and quests will scale equally but...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 26, 2012, 08:25:45 PM
ITT: Game rewards you for completing objectives; gamers shocked.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 26, 2012, 08:40:31 PM
ITT: Game rewards you for completing objectives; gamers shocked.

Poster misses the point. No one is shocked


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on April 26, 2012, 09:18:24 PM
You will hit max level after completing normal mode. You must compete normal mode to advance to harder difficulties. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 26, 2012, 10:16:22 PM
Quote
Also for reference you finish Normal right around level 30, Nightmare at 50, and Hell at 60.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 27, 2012, 03:03:33 AM
Yeah, that.  Which is what irritates me the most about the whole system.  "Sorry, you're not hardcore enough to play the build you want."

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on April 27, 2012, 05:49:07 AM
ITT: Game rewards you for completing objectives; gamers shocked.

Poster misses the point. No one is shocked

Really?  You're annoyed the exp per mob kill is low when you will have to kill umpteen billion mobs but only get to do each quest once per difficulty level?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Maledict on April 27, 2012, 06:00:03 AM
Yeah, that.  Which is what irritates me the most about the whole system.  "Sorry, you're not hardcore enough to play the build you want."

 :why_so_serious:

Which is *exactly* the same as Diablo II. You would finish D2 at level 30 if you really pushed it, but my first character to complete the game didn't even get  enough skill points to unlock the end of tree skills. You have always needed to play the higher difficulties to unlock the full range of builds for Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on April 27, 2012, 06:07:57 AM
ITT: Game rewards you for completing objectives; gamers shocked.

Poster misses the point. No one is shocked

Really?  You're annoyed the exp per mob kill is low when you will have to kill umpteen billion mobs but only get to do each quest once per difficulty level?

In the beta, you can complete quests repeatedly for the experience.  In fact, you start a public game by choosing which quest you want to be on, instead of which waypoint you want to go to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 06:19:50 AM


Quests are repeatable.  In fact, you redo dungeons/bosses more or less by redoing the quest associated with it.

Edit also: I dont really see the huge problem with hitting max level? If you like the game enough that you are really concerned about doing build X or Y it seems to me that you'll probably play enough to keep leveling up anyway.  It doesn't seem any different than any other RPG in this regard to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 27, 2012, 06:39:07 AM
Chicken-and-the-egg problem.  One of the higher level skills might be the one which makes you think playing this character is really, really, really fun.  You won't know it until you have the skill.  You have to last long enough to get all the skills to try them out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 06:40:31 AM
Chicken-and-the-egg problem.  One of the higher level skills might be the one which makes you think playing this character is really, really, really fun.  You won't know it until you have the skill.  You have to last long enough to get all the skills to try them out.

Well, you will get all of the base skills by the time you finish normal.   There will be a few passives, and of course the runes, that you keep getting as you level up.  But it seems to me that by the end of normal you should have a pretty good idea.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 27, 2012, 06:49:50 AM
Again: You can't hit max level until Hell Difficulty.  Some people have problems in Normal difficulty.  Can't get to Hell, sorry that content is Not for you.  The same bullshit design maxims we've spent 15 years bitching about in MMOs but are now a sacred cow because a game is called "Diablo" 

No, I don't think so. It's garbage, sorry.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 07:01:46 AM
Again: You can't hit max level until Hell Difficulty.  Some people have problems in Normal difficulty.  Can't get to Hell, sorry that content is Not for you.  The same bullshit design maxims we've spent 15 years bitching about in MMOs but are now a sacred cow because a game is called "Diablo"  

No, I don't think so. It's garbage, sorry.


Its just shocking to me that someone might be simultaneously bad enough at the game that they literally can't reach max level AND care a great deal about the fact that they can't get the rune that makes their ice ray to poison damage, or whatever.

I mean, we are really talking about some fringe stuff here.  This isn't like not being able to see the big story reveal because you aren't in the top 1% of raiding guilds.  There is no new content in the higher difficulties from a story point of view.  We are literally talking about things like "add a 2 second stun to this skill" or  "Increase the AoE radius of this skill"  

If you are seriously up in arms about this, I really don't know what to tell you.  It's really minor shit you're getting upset about.  It's no different from literally any other RPG which has abilities tied to levels.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on April 27, 2012, 07:20:12 AM
I really can't find any fucks to give about the quest/mob xp thing. Oh no, I have to kill 3,000 fozzles BECAUSE IT'S FUN, not because the reward system is directly reinforcing it!

I.. I didn't buy a Diablo game to NOT get into fights with things.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 27, 2012, 07:29:26 AM
Its just shocking to me that someone might be simultaneously bad enough at the game that they literally can't reach max level AND care a great deal about the fact that they can't get the rune that makes their ice ray to poison damage, or whatever.
It's Diablo.  The mechanics are the game.  It's actually really, really important.

(And before you say loot, people are saying loot affects how you play... so again mechanics.)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 27, 2012, 07:56:09 AM
Shocker.  People getting frothy over shit that doesn't matter.

Again: You can't hit max level until Hell Difficulty.  Some people have problems in Normal difficulty.  Can't get to Hell, sorry that content is Not for you.  The same bullshit design maxims we've spent 15 years bitching about in MMOs but are now a sacred cow because a game is called "Diablo" 

No, I don't think so. It's garbage, sorry.

Can't you just repeat content over and over in Normal and get max level eventually?  And if people have problems in Normal with the game, then.. well Diablo isn't for them as a whole.  However I'd love for you to keep whining about dumb shit.  it amuses me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on April 27, 2012, 08:05:09 AM
(http://i2.kym-cdn.com/photos/images/original/000/274/181/5d6.png)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 08:20:09 AM
Ok.  I'm just going to paste these links here, because I have a feeling people are upset in theory about what they are missing out on, but haven't looked at the actual progression.

http://us.battle.net/d3/en/class/witch-doctor/progression
http://us.battle.net/d3/en/class/wizard/progression
http://us.battle.net/d3/en/class/monk/progression
http://us.battle.net/d3/en/class/demon-hunter/progression
http://us.battle.net/d3/en/class/barbarian/progression

Is there anything here that comes after level 30 that you feel is really fundamental to the enjoyment of the game?  Really?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on April 27, 2012, 08:24:42 AM
I don't know.  I haven't reached 30. :-P


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 27, 2012, 08:43:25 AM
So amused at you all actually having a sacred cow.

Bad design is bad design. Never bring up shit being 'for raiders only' in MMO threads again and we won't have an issue.   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 08:55:11 AM
So amused at you all actually having a sacred cow.

Bad design is bad design. Never bring up shit being 'for raiders only' in MMO threads again and we won't have an issue.   :why_so_serious:

The only thing that was ever "for raiders only" was some boss fights/story.  That doesn't apply here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 27, 2012, 09:02:24 AM

Can't you just repeat content over and over in Normal and get max level eventually? 

Does anyone know the answer to this?

I don't think I ever played anything but Normal in D2; I never "finished" a character before becoming bored with it, or leaving the game long enough for my characters to become deleted. I also didn't blitz my way through the game, feeling compelled to break every urn and open every chest. I don't think I'll play D3 that way, lest I become bored before getting to 50 or 60 or whatever max level is.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 09:06:31 AM
I suppose it is possible, but it would take a really long time, as the experience would be pretty crappy after a while.  Judging by the beta quest exp stays the same, but I think monster exp dips after you outlevel it by some amount.  I don't know why anyone would stick exclusively to normal isntead of going on to nightmare after a while though.  Sheer level will carry you through it, and judging by what they've said the game doesn't get legitimately difficult until Hell, and I'd imagine it would be a lot less painful to get to 60 in nightmare.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 27, 2012, 09:08:09 AM
I really can't find any fucks to give about the quest/mob xp thing. Oh no, I have to kill 3,000 fozzles BECAUSE IT'S FUN, not because the reward system is directly reinforcing it!

I.. I didn't buy a Diablo game to NOT get into fights with things.

People seem to have missed the point in my first post. I'm sorry if I phrased it to poorly to comprehend. Currently, in beta, if you join a pickup game, everyone rushes for the ending of that map, literally ignoring anything that isn't on a straight line in front of them, including triggered spawns that happen after they've raced past. The current experience mechanic actually reinforces this behaviour. I and appearantly a tiny few people like to explore each map, not rush in a beeline for the ending. I do not think the current behaviour needs reinforcing by the MMO style exp distribution. As others mentioned, in ignorance of how things currently work, in D2 you could do a quest once per chapter and had to clear the map multiple times to be strong enough to advance on. The current D3 style actually discourages this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 27, 2012, 09:10:43 AM

Can't you just repeat content over and over in Normal and get max level eventually? 

Does anyone know the answer to this?

I don't think I ever played anything but Normal in D2; I never "finished" a character before becoming bored with it, or leaving the game long enough for my characters to become deleted. I also didn't blitz my way through the game, feeling compelled to break every urn and open every chest. I don't think I'll play D3 that way, lest I become bored before getting to 50 or 60 or whatever max level is.

I think the confusion here is that normally Diablo games are the same past normal, just harder at each level after that.  Same level design, same mobs only harder, same quests/npcs, etc.  You really never gain any new "content."  The lewt may have been somewhat different, but essentially it was just higher numbers in stats.  D2 did go a bit further with some uniiques, but I wouldn't consider that alone "new content."

I think many here (including myself) are assuming this will be true for D3 except now there won't even be unique items.  The only real purpose of hard, hell, nightmare, whatever levels is to keep people playing and amping up the difficulty to push their "skill" at the game.  If you don't have the "skill" in normal to succeed, then why would you care about the others.  There is nothing there for you.




Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 27, 2012, 09:12:15 AM
I really can't find any fucks to give about the quest/mob xp thing. Oh no, I have to kill 3,000 fozzles BECAUSE IT'S FUN, not because the reward system is directly reinforcing it!

I.. I didn't buy a Diablo game to NOT get into fights with things.

People seem to have missed the point in my first post. I'm sorry if I phrased it to poorly to comprehend. Currently, in beta, if you join a pickup game, everyone rushes for the ending of that map, literally ignoring anything that isn't on a straight line in front of them, including triggered spawns that happen after they've raced past. The current experience mechanic actually reinforces this behaviour. I and appearantly a tiny few people like to explore each map, not rush in a beeline for the ending. I do not think the current behaviour needs reinforcing by the MMO style exp distribution. As others mentioned, in ignorance of how things currently work, in D2 you could do a quest once per chapter and had to clear the map multiple times to be strong enough to advance on. The current D3 style actually discourages this.


As I recall D2 playing with other people, similar things happened. If I wanted to explore the map, I'd password my game so I could, or I'd ignore everybody else and go do what I wanted to do. What is different now?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 27, 2012, 09:12:26 AM

Can't you just repeat content over and over in Normal and get max level eventually? 

Nope there is an experience cap. I checked the experience gained in the first chapter on my L12 barbarian and even wearing +exp items it is 0. Guessing it's probably a 10 Level cap but no concrete proof atm.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 09:14:05 AM
Well, they do encourage clearing the entire level because the boss drops better loot if you've cleared out more of the elite mosters from the dungeon.  However, this mechanic might not be widely known because I don't think the game ever explicitly tells you, at least not that I remember.  Of course, this is assuming you're running it for loot (which you will be in the long run), and not really for the most efficient gain of exp.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 27, 2012, 09:14:08 AM
I really can't find any fucks to give about the quest/mob xp thing. Oh no, I have to kill 3,000 fozzles BECAUSE IT'S FUN, not because the reward system is directly reinforcing it!

I.. I didn't buy a Diablo game to NOT get into fights with things.

People seem to have missed the point in my first post. I'm sorry if I phrased it to poorly to comprehend. Currently, in beta, if you join a pickup game, everyone rushes for the ending of that map, literally ignoring anything that isn't on a straight line in front of them, including triggered spawns that happen after they've raced past. The current experience mechanic actually reinforces this behaviour. I and appearantly a tiny few people like to explore each map, not rush in a beeline for the ending. I do not think the current behaviour needs reinforcing by the MMO style exp distribution. As others mentioned, in ignorance of how things currently work, in D2 you could do a quest once per chapter and had to clear the map multiple times to be strong enough to advance on. The current D3 style actually discourages this.


This is currently true in Beta, but I think it will be short lived.  Without gaining items and at least money, people will find themselves stuck at high level but without any means to compete.  The items is where their true power will be, not their level.  My Beta time was spent killing a lot of mobs in solo mode to build up money and items to upgarde my crafting so I had the best equipment.  Once gems are in place, killing mobs will be even more important.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 27, 2012, 09:14:50 AM
Why would you ever expect a great experience in a pubbie game?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 27, 2012, 09:17:16 AM
Ok.  I'm just going to paste these links here, because I have a feeling people are upset in theory about what they are missing out on, but haven't looked at the actual progression.

http://us.battle.net/d3/en/class/witch-doctor/progression
http://us.battle.net/d3/en/class/wizard/progression
http://us.battle.net/d3/en/class/monk/progression
http://us.battle.net/d3/en/class/demon-hunter/progression
http://us.battle.net/d3/en/class/barbarian/progression

Is there anything here that comes after level 30 that you feel is really fundamental to the enjoyment of the game?  Really?

Ghost bomb be da bomb man.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 27, 2012, 09:21:15 AM
Well, they do encourage clearing the entire level because the boss drops better loot if you've cleared out more of the elite mosters from the dungeon.

Way cool can you give a link to a dev saying this?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 09:38:54 AM
This is the best I could find on short notice.  There is a better explanation somewhere:

http://us.battle.net/d3/en/forum/topic/4139866860?page=2#22


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 27, 2012, 09:42:34 AM
Here, it's called the Nephalem Valor Buff

http://us.battle.net/d3/en/forum/topic/4241234476#1

There's more to it in the link, but the basis is as follows:

Quote
Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on April 27, 2012, 09:43:30 AM
Well, they do encourage clearing the entire level because the boss drops better loot if you've cleared out more of the elite mosters from the dungeon.  However, this mechanic might not be widely known because I don't think the game ever explicitly tells you, at least not that I remember.  Of course, this is assuming you're running it for loot (which you will be in the long run), and not really for the most efficient gain of exp.

Oh, that certainly changes my attitude about rushing then. I did not know this, thanks for enlightening me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 09:57:57 AM
Hmm, apparently the Nephalem Valor Buff only kicks in at level 60.  Now that IS stupid. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on April 27, 2012, 10:29:39 AM
Yeah that's pretty lame.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on April 27, 2012, 10:34:09 AM
Grouping with random people in *any* game is always asking for exposure to the dribbling, knuckle-dragging, selfish side of online gamers. Why would you expect it to be different in any way in Diablo 3?

You want to explore the whole map, smash every barrel, listen to NPCs dialogue? Group with friends.

And Merusk, your comparison between level gating for D3 difficulty levels with raid instances in WoW is spurious. If you're not a raider then you don't get to see the content. If you don't want to enter Nightmare difficulty in D3 then you are missing zero content. Just repetition of the same content.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on April 27, 2012, 11:03:03 AM
So amused at you all actually having a sacred cow.

Bad design is bad design. Never bring up shit being 'for raiders only' in MMO threads again and we won't have an issue.   :why_so_serious:

Will I need to group with 7-39 other people to get all of the skills and abilities or see all the content in Diablo 3?

Yeah, it's like totally the same thing.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on April 27, 2012, 11:06:39 AM
And Merusk, your comparison between level gating for D3 difficulty levels with raid instances in WoW is spurious. If you're not a raider then you don't get to see the content. If you don't want to enter Nightmare difficulty in D3 then you are missing zero content

Skills & runes != content. Got it.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on April 27, 2012, 11:43:17 AM
Calling those things "content" is stretching that term to the brink of uselessness.

And I love mechanics and playing with builds, and am rather unlikely to even finish Normal, much less get to level cap.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 27, 2012, 11:44:46 AM
And Merusk, your comparison between level gating for D3 difficulty levels with raid instances in WoW is spurious. If you're not a raider then you don't get to see the content. If you don't want to enter Nightmare difficulty in D3 then you are missing zero content

Skills & runes != content. Got it.  :awesome_for_real:

Has it been said that you cannot progress past level 30 without increasing difficulty? I thought it was only implied that it was the most linear way to level through the campaign. If you're still getting xp for finishing quests, I'd think that means you can level higher without upping the difficulty but it would just take a bit longer as a trade off of being easier. If this is the case, and players can go over level 30 by repeating the Normal mode, then no content is missed evn when counting skills & runs as content.

Maybe I'm wrong but that is what it's always seemed like to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 27, 2012, 12:47:30 PM
Hmm, apparently the Nephalem Valor Buff only kicks in at level 60.  Now that IS stupid. 

Nah, if it were active before then it would discourage you from experimenting with skills as you leveled. They don't want to punish you for trying new shiny.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on April 27, 2012, 01:03:32 PM
(http://i2.kym-cdn.com/photos/images/original/000/274/181/5d6.png)

That is awesome.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 27, 2012, 01:29:14 PM
Nah, if it were active before then it would discourage you from experimenting with skills as you leveled. They don't want to punish you for trying new shiny.

That doesn't sound right since think about how many hours you'll play to finish each of your levels in the 50s. It seems like it would take hours per level based on a dev post I saw (post said normal campaign was roughly 30hours if I remember right). So disallowing that buff to only be usable by those that are level 60 is still dumb since by that point you aren't likely to be switching for new abilities very often since you'll know what abilities do what and how you want to use them since there's only a couple more to gain. It would be punishing early on, sure, but not after level 40 or 45 or so.

Of course this is all estimating since I don't know how it works in practice, but in theory it doesn't sound that great with the level 60 restriction.





Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on April 27, 2012, 01:30:45 PM
Hmm, apparently the Nephalem Valor Buff only kicks in at level 60.  Now that IS stupid. 

Nah, if it were active before then it would discourage you from experimenting with skills as you leveled. They don't want to punish you for trying new shiny.
Also, it is sort of there as an incentive to promote map clearing (Ie, a semi artifical time sink).

Pre 60, you have the EXP incentive to encourage map clearing, but once exp gain stops at 60, this will help reward map clearing instead of just strait boss runs.

Also, I don't really see much point in worrying about weather people want to rush through quest-boss-quest repeat style, skipping anything not on the path to the prize VS killing everything that moves on every square inch of dungeon real-estate, especially during the leveling stages of Normal / Nightmare.   Speed-running through normal and then repeating the final act once or twice before moving on to Nightmare might be more time efficient then "full clearing" normal from the very beginning, but who knows?

Hell, most people will probably run the entire Normal difficulty solo or only with very good friends, simply so they dont have random-internet-dickwad#152 skipping all their cutscenes / dialogue / other stuff on the first playthrough.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 27, 2012, 01:41:30 PM
Also, it is sort of there as an incentive to promote map clearing (Ie, a semi artifical time sink).

Pre 60, you have the EXP incentive to encourage map clearing, but once exp gain stops at 60, this will help reward map clearing instead of just strait boss runs.

That seems a bit more of a reason to have that buff at 60, but not why it shouldn't be at a lower level


Quote
Hell, most people will probably run the entire Normal difficulty solo or only with very good friends, simply so they dont have random-internet-dickwad#152 skipping all their cutscenes / dialogue / other stuff on the first playthrough.

I know that's my plan, and after that I'll turn into random-internet-dickwad#152  :grin:  Of course, that's only when I'm with someone that is a total random/stranger/pug


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 27, 2012, 01:42:40 PM

Hell, most people will probably run the entire Normal difficulty solo or only with very good friends, simply so they dont have random-internet-dickwad#152 skipping all their cutscenes / dialogue / other stuff on the first playthrough.

This.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 27, 2012, 01:53:23 PM
Has it been said that you cannot progress past level 30 without increasing difficulty? I thought it was only implied that it was the most linear way to level through the campaign. If you're still getting xp for finishing quests, I'd think that means you can level higher without upping the difficulty but it would just take a bit longer as a trade off of being easier. If this is the case, and players can go over level 30 by repeating the Normal mode, then no content is missed evn when counting skills & runs as content.

Maybe I'm wrong but that is what it's always seemed like to me.

I assume it will be like D2.  You'll run into a cap where even the highest level content in Normal will stop progressing you past some point.  Then you'll be forced to go to the next difficulty level.  However, that doesn't mean you have to group or change your playstyle at all.  It is just the next level of progression with exactly the same content (maps, npcs, quests,) that you just went through on Normal.  Why anyone would hit some kind of player skill level hurdle they can't get over is boggling to me.  If you do, you really aren't trying very hard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on April 27, 2012, 02:36:58 PM
So you [think you could have] finished hell with your first D2 character?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 02:45:47 PM
So you [think you could have] finished hell with your first D2 character?

With free respecs, sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on April 27, 2012, 02:46:42 PM
I would hope there are no gotchas in D3 like the resists thing in D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on April 27, 2012, 03:08:34 PM
I'll be going solo in Normal mode and won't get near any MP.  Unfortunate I won't get any skills past level 30 but at least I get to see the content and finish the story.  Besides there's a small chance I dabble in Nightmare but I'll probably be bored long before that.

The skill trees are fine to me, with only 30 levels I'll be pretty happy mixing and matching skills since you get at least one a level.  I think I'm OK with this arrangement.  Unless I am missing something. Also looking forward to the crafting.

Strange the Wizard has very little fire spells, but I'm salivating at the chance to use Disintergrate!  Turns out I like the ray spells. Sweep and clear, sweep and clear.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 27, 2012, 03:36:38 PM
I assume it will be like D2.  You'll run into a cap where even the highest level content in Normal will stop progressing you past some point.  Then you'll be forced to go to the next difficulty level.  However, that doesn't mean you have to group or change your playstyle at all.  It is just the next level of progression with exactly the same content (maps, npcs, quests,) that you just went through on Normal.  Why anyone would hit some kind of player skill level hurdle they can't get over is boggling to me.  If you do, you really aren't trying very hard.

If that really is the case then yeah that sucks, hopefully not


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 27, 2012, 05:04:52 PM
I assume it will be like D2.  You'll run into a cap where even the highest level content in Normal will stop progressing you past some point.  Then you'll be forced to go to the next difficulty level.  However, that doesn't mean you have to group or change your playstyle at all.  It is just the next level of progression with exactly the same content (maps, npcs, quests,) that you just went through on Normal.  Why anyone would hit some kind of player skill level hurdle they can't get over is boggling to me.  If you do, you really aren't trying very hard.

If that really is the case then yeah that sucks, hopefully not

What is the problem with this? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on April 27, 2012, 05:10:24 PM
If D3 is anything like Diablo 2 than the end of normal will be harder than the beginning of nightmare.

I remember when I was a noob I got cockblocked by normal Diablo and had to farm gear/levels for some time to beat him. Nightmare or no, Fallen were not exactly threats.

D3 may not follow the same pattern, but I would not be surprised to find act 4 normal harder than act 1 nightmare.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on April 27, 2012, 05:14:12 PM
I'll be going solo in Normal mode and won't get near any MP.  Unfortunate I won't get any skills past level 30 but at least I get to see the content and finish the story.  Besides there's a small chance I dabble in Nightmare but I'll probably be bored long before that.

The skill trees are fine to me, with only 30 levels I'll be pretty happy mixing and matching skills since you get at least one a level.  I think I'm OK with this arrangement.  Unless I am missing something. Also looking forward to the crafting.

Strange the Wizard has very little fire spells, but I'm salivating at the chance to use Disintergrate!  Turns out I like the ray spells. Sweep and clear, sweep and clear.

I'll be in the same boat more or less; from what I have read it seems like the difficulty curve going into higher difficulties won't be quite as steep as in D2. Only time will tell though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Dren on April 27, 2012, 06:38:31 PM
So you [think you could have] finished hell with your first D2 character?

With free respecs, sure.

This (always got stuck due to improper use of attribute points) and the fact I just got bored and only got a few chars just into hell.  I just kept creating new chars and trying different approaches.  I also dabbled in hardcore, which was, well, hardcore and never got very high.  I assume it will be much the same again and I'm still looking forward to it.  I'll get my money's worth.  Plus, there's crafting!

Edit:  I played nearly 100% solo too.  I didn't like the multiplayer of D2.  I do like the setup in D3.  Another bonus.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 27, 2012, 08:23:25 PM
I assume it will be like D2.  You'll run into a cap where even the highest level content in Normal will stop progressing you past some point.  Then you'll be forced to go to the next difficulty level.  However, that doesn't mean you have to group or change your playstyle at all.  It is just the next level of progression with exactly the same content (maps, npcs, quests,) that you just went through on Normal.  Why anyone would hit some kind of player skill level hurdle they can't get over is boggling to me.  If you do, you really aren't trying very hard.

If that really is the case then yeah that sucks, hopefully not

What is the problem with this? 

The problem is why should it stop progressing someone at all at any point on normal? I am in no way saying it should be as fast as it would be on higher difficulties, but it should progress some.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: SurfD on April 27, 2012, 10:55:18 PM
The problem is why should it stop progressing someone at all at any point on normal? I am in no way saying it should be as fast as it would be on higher difficulties, but it should progress some.
The problem comes down to the design mentality of the Diablo team I guess.  They want you to progress to the next difficulty level to keep advancing at some point.  To a certain extent, it is kind of like asking why you can't simply grind level 10 mobs all the way to 85 in a game like WoW.  Sure, if they changed it so that you still got full exp off of Grey mobs, you could (it would take you an INSANE amount of time, but you could), but that would defeat the purpose of all the "new content" you are supposed to be experienceing after level 10.

To them, your play experience in normal is "done" when you reach level 30 (or maybe 32 or whenever the mobs stop), and they want you to move on to bigger and better things, instead of killing level 10 rats at level 50 just because you can.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Flinky on April 28, 2012, 01:12:53 AM
Nah, if it were active before then it would discourage you from experimenting with skills as you leveled. They don't want to punish you for trying new shiny.
So disallowing that buff to only be usable by those that are level 60 is still dumb since by that point you aren't likely to be switching for new abilities very often since you'll know what abilities do what and how you want to use them since there's only a couple more to gain. It would be punishing early on, sure, but not after level 40 or 45 or so.

According to the skill calculators currently available, even once you reach level 30 you still have 72 skill runes to unlock on the way to level 60. When you're gaining roughly two new runes a level, losing a (possible) stacking loot bonus just because you want to see how a new rune effects a skill you might already be using does not sound like a helpful design.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 28, 2012, 06:00:41 AM

The problem is why should it stop progressing someone at all at any point on normal? I am in no way saying it should be as fast as it would be on higher difficulties, but it should progress some.

This is really standard in RPGs.  Monsters which are lower level than you don't give you much.   The difference between 0 exp and 10 exp is basically nothing when you need 5 million exp to level.  If you seriously want to sit there and kill 500,000 trivial monsters to level instead of just going and killing some stuff that is your level then I'm baffled.  

A serious question - why are you so concerned about staying in normal mode instead of going to nightmare?  Nightmare mode is supposed to get you up to ~level 50 and it isn't going to arbitrarily ramp up in difficulty the way the end of hell and inferno will.  It would surprise me if it was any harder to hit max level in Diablo 3 than it is in WoW.  You're going to be able to level up, killing level appropriate things the entire time.  

In fact, I think this is one of the reasons they added Inferno as an entirely separate difficulty level which STARTS at max level, because they wanted the non hardcore to be able to reach max level by just playing up through the first three difficulty levels.  Judging from what they've said, only the very end of Hell is going to be real tough, and you'll certainly be able to hit level 60 without killing the final boss there...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on April 28, 2012, 08:26:26 AM
Dude.  The people you're talking to in this thread have lost their goddamn minds.  It's like it's a race to see who can most accurately doomcast, and somehow claim something approximating a victory.  It's, like, mega-ridic.

This game is good, at the very least.  Maybe it's great.  That's pretty much all we know until the end game is fleshed out.  It may well be that, as is often the case with balance, when things are more gruelingly tested under the stress of the unwashed masses, things unforeseen will come to light that must be addressed.  But stop speculating until you get there, or apparently in some cases, decide it's too hard and bite your pillow.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 28, 2012, 09:32:58 AM
Snip

I have no intention of staying in normal mode, only stating I'm not a fan of discouraging people to do so if that's where they're comfortable. For my personal play style, I like playing on tougher difficulties so this isn't an issue for me. That doesn't mean I have to be a fan of it entirely and am simply stating an opinion based on an observation from my armchair while stroking my neckbeard (which apparently is now called doomcasting and having lost my goddamn mind somehow).

As for killing 500,000 trivial monsters, isn't that what happens in this game? :why_so_serious: Who cares if people still gain low amounts of xp while doing so.

The problem comes down to the design mentality of the Diablo team I guess.  They want you to progress to the next difficulty level to keep advancing at some point.  To a certain extent, it is kind of like asking why you can't simply grind level 10 mobs all the way to 85 in a game like WoW.  Sure, if they changed it so that you still got full exp off of Grey mobs, you could (it would take you an INSANE amount of time, but you could), but that would defeat the purpose of all the "new content" you are supposed to be experienceing after level 10.

To them, your play experience in normal is "done" when you reach level 30 (or maybe 32 or whenever the mobs stop), and they want you to move on to bigger and better things, instead of killing level 10 rats at level 50 just because you can.

I get that, I just don't see what's so great about it if people enjoy that sort of thing. If the story is compelling enough, and people enjoy it enough to move on then worrying about them replaying the first 10 levels and nothing else wouldn't be a problem or a concern.

According to the skill calculators currently available, even once you reach level 30 you still have 72 skill runes to unlock on the way to level 60. When you're gaining roughly two new runes a level, losing a (possible) stacking loot bonus just because you want to see how a new rune effects a skill you might already be using does not sound like a helpful design.

I don't see a big deal with it since at higher levels you'll be a certain level for a much longer period of time and will spend less time switching specs around



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 28, 2012, 11:15:45 AM

I get that, I just don't see what's so great about it if people enjoy that sort of thing. If the story is compelling enough, and people enjoy it enough to move on then worrying about them replaying the first 10 levels and nothing else wouldn't be a problem or a concern.


Compelling story? Are we talking about the same game? You don't play diablo for the thin story stretched over the loot whoring.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 28, 2012, 12:58:18 PM
Compelling story? Are we talking about the same game? You don't play diablo for the thin story stretched over the loot whoring.


Compelling story is interchangable with whatever you feel as motivation to move past your current area given the context of what it was replying to, because no it isn't some amazing story.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 28, 2012, 01:30:26 PM
Here, it's called the Nephalem Valor Buff

http://us.battle.net/d3/en/forum/topic/4241234476#1

There's more to it in the link, but the basis is as follows:

Quote
Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.


Just wanted to follow up on this. Are you sure it's the Valor buff because what was linked specifically says the effect was only on the boss of that map, while the valor buff is a continuing buff.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 28, 2012, 01:46:10 PM
I'm not sure what you're asking if I'm sure about. You asked Mala if there were any links for a dev stating that Bliz is encouraging exploration and killing more than just an end boss in a map. He linked the post from 3/7 saying they are working on a system that ties rare/champs to boss kills. Then I followed up with linking Bashiok's 3/21 post giving a summary of the current state (at the time) of the buff with its name. Both were discussing linking rares/champs to boss kills, one had more detail. The valor buff is said to be in testing still with whether or not it is a persistent buff, if it can stack, does it have a duration, the % of magic find, etc. So the buff isn't definitely a continuing buff but both links are discussing the same thing.

So what's to be sure of or what are you asking for more clarification on, or did I answer it in explaining the posts?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on April 29, 2012, 02:59:54 AM
I'm asking if you are sure the buff is what the first post morphed into. As it didn't sound remotely  like the buff I thought it might have been a separate project. It seems strange a design to encourage killing more elite packs would turn into an endgame, continuous buff to magic find in general.

 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 29, 2012, 07:29:08 AM
I look at both of the links and see very similar things, as both are talking about tying elites to the bosses, only with the later post going into more details. It doesn't seem strange to me at all.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on April 29, 2012, 10:16:35 AM
I'm asking if you are sure the buff is what the first post morphed into. As it didn't sound remotely  like the buff I thought it might have been a separate project. It seems strange a design to encourage killing more elite packs would turn into an endgame, continuous buff to magic find in general.

 


I believe it resets when you leave a game, so it is only a session based buff, if I understand correctly.  But yes, they are the same project.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on April 29, 2012, 10:44:29 AM
So is the buff relative to how many cumulative bosses/rare or champion packs I've killed?  Or do I just have to go gank another champion after I change skills, before I do the boss?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on April 29, 2012, 03:42:06 PM
I don't think that's been known for sure yet since the buff was still in testing as of the last update


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on April 29, 2012, 06:11:19 PM
AFAIK the buff only applies at max level anyway. So it wouldn't affect "trying out this new rune I just unlocked".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on April 30, 2012, 08:46:19 AM
This game is good, at the very least.  Maybe it's great.  That's pretty much all we know until the end game is fleshed out.

Seriously electrocute looks terrible, game will be massive failure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 01, 2012, 06:42:17 AM
http://www.gamespot.com/diablo-iii/videos/perfectly-executed-diablo-iii-interview-with-jay-wilson-6374413/

Video with Jay Wilson, just some thoughts on the general game before it comes out.  Interesting but no revelations.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 01, 2012, 11:18:03 AM
http://us.battle.net/d3/en/services/auction-house/how-to

Auction House details.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 01, 2012, 11:20:45 AM
Quote
Asia - No real-money auction house available at launch

 :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 01, 2012, 12:03:03 PM
Quote
Asia - No real-money auction house available at launch

 :why_so_serious:

I lol'd...hard


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 01, 2012, 12:12:19 PM
My plan: 
I'm not even going to enter a dungeon, I'll just sit in town spamming meta-charisma and play the AH-RMT game till I've got the phattest lootz for every character I can think of.  Once people start running Inferno-endgame I should have enough gold to buy whatever I want from them.  It is at this point I enter the game on hardest difficulty solo, raping and pillaging as I go.  Perhaps popping in to help weakling PUGs that reached further then their quality would allow.

I mean, why even loot-whore when I can pay other people to be my bitches rather than be one myself?  Not only that, but the time spent loot-whoring is better served playing the RMT-game since it's fuckin linked to PAYPAL.  I could quit my job!   :why_so_serious:

Quote
Asia - No real-money auction house available at launch

 :why_so_serious:

So like I said.  I could quit my job!
Especially since there wont be any RMT-AH jobs farmed to Asia for pents.  A fresh economy to bubble-ize! mwahahahah.  Sorry.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on May 01, 2012, 12:36:07 PM
Here are the fees for selling items from that link:

Quote
Auction House Fees Before you post your auction, you’ll see any fees that apply to your listing displayed in the center section of the Sell tab. These fees will only be charged if your auction successfully sells, and will automatically be deducted from the item’s final selling price.

For Equipment (weapons, armor, accessories, and other unique items)
•Transaction Fee (Gold Auction House): 15% of final sale price
•Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
•Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)
•Transaction Fee (Gold Auction House): 15% of final sale price
•Transaction Fee (Real-Money Auction House): 15% of final sale price
•Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Seems a bit high for RM-AH/Paypal fees (since I was expecting 7-8% fees, 10% at most), but we'll see how that goes. Smart move on Bliz using the $1 only for equipment items since that may persuade some people to sell more expensive items for Bliz-Bucks, keeping all the money in-house.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 01, 2012, 01:04:28 PM
Quote
Asia - No real-money auction house available at launch

 :why_so_serious:

Well, now, how can I buy all my crap from Chinese farmers when they aren't even allowed to sell in my home market anyway?

Nobody cares about the poor Chinese farmers  :heartbreak:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 01, 2012, 02:21:27 PM
Diablo3 could swigle-handedly rid america's debt to china this way....


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on May 01, 2012, 02:31:37 PM
Quote
Every real-money auction house will offer players the ability to store auction earnings in their Battle.net Balance up to the maximum permitted Battle.net Balance. As an advanced feature, players in certain regions will have the additional option to have the proceeds paid to their PayPal account instead of storing the earnings in their Battle.net Balance. Players must choose which method they wish to use prior to posting an auction, on a per-auction basis.

So no storing money online and cashing out, you have to set it to send it directly to Paypal every time. Interesting.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on May 01, 2012, 02:38:19 PM
Interesting - max balance from FAQ:

Quote
Is there a cap on how much I can have in my Battle.net Balance?
 
If you choose to receive your auction proceeds in the form of Battle.net Balance, there are a few limits you should be aware of. Once your Battle.net Balance reaches $250 USD or above (or equivalent local currency), you will not be able to post new Battle.net Balance auctions until you bring your balance below that amount. In certain cases where your Battle.net Balance significantly exceeds this maximum  (as the result of a series of especially high bids for items you posted, for example), you will need to create a PayPal account in order to receive proceeds (in regions where available), and will be instructed to contact customer service for further assistance.
 For information related to PayPal account balances, please check with PayPal. Back to top


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 01, 2012, 03:23:52 PM
Quote
The Americas   U.S. Dollar (USD), Mexican Peso (MXN), Brazilian Real (BRL), Argentine Peso (ARS), Chilean Peso (CLP), Australian Dollar (AUD)

Quote
Europe:   British Pound Sterling (GBP), Euro (EUR), Russian Ruble (RUB)

They managed to support crap currencies like the Argentine Peso, but not the Norwegian\Danish\Swedish Kroner(s)?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 01, 2012, 03:32:58 PM
It's all about the banking & gaming laws of each country, I wager.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 01, 2012, 03:41:06 PM
Ah, that would be a reasonable explanation.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 01, 2012, 03:47:22 PM
The $250 limit is ridiculous. That should be $1000 easily.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 01, 2012, 03:53:49 PM
That's *definitely* banking laws.  They don't want to turn in to a money laundering system and keeping the amounts low makes it more difficult and keeps them out of the regulator's line of sight.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 01, 2012, 04:02:39 PM
Are the currencies region-locked or can I choose which currency to use at time of purchase/sale?   :grin:  Might be some currency-meta in there.  Also given the ingame gold prices will likely fluctuate more slowly relative to Forex RL currencies, one could surmise a profitable double-dip if you buy the same amount of gold with cheap currency.
Speaking of which, your acct. isnt region-locked, but your chars., items, etc. will be locked to a region.  So you can play with other people, but not with a char. from a diff. region.  RMT-AH is locked to home region though.  Booooo.

Best site I could find so far with D3 Market Support:
http://diablo3markets.incgamers.com/


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on May 01, 2012, 04:44:31 PM
I thought I read that you could change your currency at the time of the auction. Though, one thing to know, the faq is saying that each currency has its own AH. Meaning items sold/bought with USD will only see the USD AH, and so forth.

Here is something else I just glanced over that may give more info (link to the regional page on the FAQ (http://us.battle.net/support/en/article/diablo-iii-auction-house-regional-information))


Quote
Which real-money auction houses will I have access to?
Players have access to real-money auction houses in their “home” game region only, as determined by the country of residence registered to the player’s Battle.net account. In addition, players in certain countries may only have access to a subset of the real-money auction houses in their home game region. Players in all three game regions will have access to the gold-based auction house for the region in which they’re playing.
By default, the Diablo III auction house system will automatically determine the most appropriate real-money auction house for you and display that in the auction-house selection interface. Players interested in participating in auction houses for other currencies available to them (as determined by the country of residence register to their Battle.net account) can do so via an advanced feature in the game’s option menu.
To determine which real-money auction houses you have access to, refer to the table for your home region linked below.

The Americas  - home game region for players in North America, Latin America, Australia, New Zealand, and Southeast Asia
Europe  - home game region for players in the European Union, Eastern Europe, Russia, Africa, and Middle Eastern countries such as Israel and the United Arab Emirates


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 01, 2012, 08:53:33 PM
Ahhh, that sheds some light and makes sense.  But, it says nothing of IP-secured transactions, only battle.net ones.  So, if I make a battle.net acct. based in a country with weak currency relative to USD (and high playerbase), what's to stop me from 'stacking the deck?'

For instance, say I make inflated gold in the USD RMT-AH on my US battle.net acct.  Then sell it in paypal.  I then hop over to my LatinAmerica battle.net acct. and buy twice the gold (deflated) with the same paypal money, and so on.  I'm effectively twice as rich ingame.  Even IP-based, I could always proxy or call a foreign friend.   I'll loan him real-monies at say a 30% rate so he can buy/sell gold at twice the yield in his currency or vice versa, depending on the markets.

Heck if I farm loot/gold in both sectors and play them relative to their real-life currencies, the game gets even more interesting.  One could when the peso is weak(er) to the dollar buy a lot more gold in the latin AH if the gold market reacts slowly.  Then when the bump occurs, dump the gold on the latin market for more pesos then when you bought into, wait for the US AH gold to deflate in response and get back into the US market.  Rinse, wash, repeat.

If the transaction fees cover the fluctuations though it wont be worthwhile.

Anyways, I've read hints of entire "managed funds" being worked into this game and people playing it strictly for the economy aspects.  And with that I'm sure there will be economics studies done on the matter.  Fact is, there's not been this grande of a game with a real money AH.  It's new territory, and will be interesting to see what happens.  I assume EVE-isk is the next closest playerbase-wise? With Entropia and SecondLife taking the lion's share of large singular real estate transactions.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 01, 2012, 09:15:24 PM
I think turning cash into pretend swords and back into cash is very close to laundering.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 01, 2012, 11:14:44 PM
I think turning cash into pretend swords and back into cash is very close to laundering.

Pretty much the basis behind the american economy.   :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 02, 2012, 06:29:53 AM
Maybe, but it'll be interesting to see if it's profitable.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Bunk on May 02, 2012, 06:33:16 AM
That 15% fee to cash out on top of the 15% or $1 fee for selling each item will probably deter that. Still, you will certainly have people trying to make a living off of it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 02, 2012, 07:28:15 AM
Will this RMT auction house end up with items costing either $100 or $1? I wonder.

Also, suppose the best sword in the game goes for $100 or $1000 or whatever. Then Blizzard introduces newer phatter lewt, so it's no longer the best sword in the game, and now it's only worth $10.

It's going to be interesting to see what happens.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 02, 2012, 07:32:08 AM
The lawsuits are going to be amazing when they materialize, I'll grant you that.

I'm still puzzled how it's not gambling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 02, 2012, 08:01:54 AM
The lawsuits are going to be amazing when they materialize, I'll grant you that.

I'm still puzzled how it's not gambling.

I'm not sure I understand how it is gambling? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 02, 2012, 08:33:52 AM
Also this already exists in games, run by chinese farmers mostly but there's already auction house style sites for online games all over the place. None of this shit is new, it's just never been official until now.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on May 02, 2012, 08:37:39 AM
The lawsuits are going to be amazing when they materialize, I'll grant you that.

I'm still puzzled how it's not gambling.

because the game itself is a flat fee, different from having to slot money for every given opportunity to have the RNG drop you some winning prizes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 02, 2012, 08:46:13 AM
Also this already exists in games, run by chinese farmers mostly but there's already auction house style sites for online games all over the place. None of this shit is new, it's just never been official until now.
Which is what changes the rules and what it's considered.  

If I sell you something I made, that's one thing.  If I sell you a chance at it, it's something else entirely.   If someone else sells that random chance I don't have any liability of their actions.  

If they'd taken the route of selling the gear flat-out for cash, great.   They didn't go that route.  You get a chance at the loot, one they set on their end and control access to.  That loot has real cash value - and that value is acknowledged and facilitated by the game developers.

You say it's nothing new, but it is because of the random chance associated and the taking-on of the liability on Blizzard's part.

People make bets in the office all the time. Doesn't mean "it's nothing new" if I the company decides to pay me to facilitate that. I'm now a bookie, different rules.

The lawsuits are going to be amazing when they materialize, I'll grant you that.

I'm still puzzled how it's not gambling.

because the game itself is a flat fee, different from having to slot money for every given opportunity to have the RNG drop you some winning prizes.

This makes more sense as to why it's not... but what if the buy-in is just really, really low for your game of chance?  If I sell raffle tickets for 1/100 of a cent, is it not covered by gambling laws?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on May 02, 2012, 08:50:39 AM
Someone will make a lot of money off this game. Protip, it won't be Ghambit. (It will be Blizzard) At a dollar a pop they will be making an absolute killing of the AH. With luck they actually invest a reasonable portion back in the game with patches, xpacks and the like. But realistically, moneyhats for all!

Having thought it over, while initially I disliked the high fee I think in the long run it will be good to discourage or outright destroy any attempts to actually accomplish what Ghambit is describing, as well as general market manipulation. That and the $250 cap, good luck running your money laundering/currency exchange empire in $250 dollar increments.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 02, 2012, 09:32:35 AM
The lawsuits are going to be amazing when they materialize, I'll grant you that.

I'm still puzzled how it's not gambling.

I don't understand how buying some sword in the AH is buying a chance at something. If you win the bid, you get the item.

Or am I completely misunderstanding what you are saying?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 02, 2012, 09:45:09 AM
The lawsuits are going to be amazing when they materialize, I'll grant you that.

I'm still puzzled how it's not gambling.

I don't understand how buying some sword in the AH is buying a chance at something. If you win the bid, you get the item.

Or am I completely misunderstanding what you are saying?

I think I've figured out that he means that because all items will have a real  money value (due to the RMAH), that random loot is like gambling  you kill the boss, maybe you get nothing, maybe you get the big $250 unique item.     But that still seems off to me, because you aren't paying to do that boss run, you are just paying to buy the game.  Its not like you are putting a coin in to pull the proverbial lever, you're just paying to get in the door and then whatever you do on your own time is up to you.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 02, 2012, 11:08:27 AM
I don't really think there will be that many $250 items.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 02, 2012, 11:22:46 AM
Random loot isn't gambling any more than opening a pack of MtG cards is gambling.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 02, 2012, 11:26:18 AM
Random loot isn't gambling any more than opening a pack of MtG cards is gambling.

Agreed, and in that case you really ARE paying per shot.  In Diablo you just pay the once up front and get access to as many "packs" as you have time to open.  It doesn't seem like it should run into legal problems for this to me, but I'm no lawyer.

I think the train wreck that will inevitably be people spending big money and ending up unhappy for whatever reason is going to be a much more interesting story to watch. :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on May 02, 2012, 12:09:07 PM
Random Tidbit from Jay Wilson. (http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/138928.20120501.Blizzards-Jay-Wilson-on-Diablo-III/page2/)
Quote
Early on, there were a few of us that were really hot on doing an Illusionist. It was a really interesting kind of pet class. But then a bunch of people said it kind of sounded like the “fairy” class – not in a positive manner! – so that kind of dropped off.

Man that would have been awesome!
Expansion class please!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 02, 2012, 12:57:38 PM
Stupid reasoning for dropping a class idea.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 02, 2012, 01:09:01 PM
I hate pets, but it does make me want to play a Diablo-ized version of a mesmer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 02, 2012, 01:40:09 PM
Random Tidbit from Jay Wilson. (http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/138928.20120501.Blizzards-Jay-Wilson-on-Diablo-III/page2/)
Quote
Early on, there were a few of us that were really hot on doing an Illusionist. It was a really interesting kind of pet class. But then a bunch of people said it kind of sounded like the “fairy” class – not in a positive manner! – so that kind of dropped off.

Man that would have been awesome!
Expansion class please!

"A bunch of people" independently said an illusionist sounded like a fairy class?  I don't even...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 02, 2012, 01:53:52 PM
What an odd way to disallow a class AND insult your gay customers at the very same time!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 02, 2012, 02:10:40 PM
Considering how popular Blizzard's other fairy classes are, you'd think a fairy class would be a plus.

Illusionist/shapeshifter would be so fun to play.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 02, 2012, 02:18:05 PM
It wouldn't be Blizzard without the occasional foot-in-mouth about gay topics.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 02, 2012, 02:24:59 PM
Man whaaaat?

:facepalm:


EDIT: I should probably be grateful, another spellcaster would just mean another female model that forgot to put on pants that morning.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on May 02, 2012, 02:32:16 PM
Women can't wear pants since they breathe through their vajayjays.

SCIENCE FACT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 02, 2012, 02:32:39 PM
The card thing makes it all clarify for me in a more sensible way.  Kudos, Ingmar.

Yes, Mal, the drop was the cash-value reward.

It wouldn't be Blizzard without the occasional foot-in-mouth about gay topics.

Hey, at least it's only the foot.  More often it's foot, calf and thigh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 02, 2012, 02:48:18 PM
Blizzards bad gay issues aside, illusionist doesn't sound very brutal or gritty, something they are obviously going for with the game.  Wizard already is stretching it because it's harder to make a caster "badass" I think a good pet class could have been a sort of monster tamer/demon warden character but "summons spectral fighters" is not very diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 02, 2012, 03:00:53 PM
Conjurer would make sense though. Illusionist implies misdirection, but not dangerously so, I suppose.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 02, 2012, 03:18:25 PM
Women can't wear pants since they breathe through their vajayjays.

SCIENCE FACT.

Ahahaha.

 :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on May 02, 2012, 03:18:43 PM
I want a necro-puppeteer who transfers souls and controls dead enemies like meatmechs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 02, 2012, 03:59:20 PM
The Mechromancer?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: lesion on May 02, 2012, 08:31:23 PM
How is that not the best idea ever?!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Furiously on May 02, 2012, 09:37:27 PM
Because it's not a tank.  :drillf:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 02, 2012, 10:15:40 PM
Because it's not a tank.  :drillf:

... with railguns


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 02, 2012, 11:28:41 PM
Having thought it over, while initially I disliked the high fee I think in the long run it will be good to discourage or outright destroy any attempts to actually accomplish what Ghambit is describing, as well as general market manipulation. That and the $250 cap, good luck running your money laundering/currency exchange empire in $250 dollar increments.

The $250 cap is per auction and you're allowed 10 auctions at a time per currency RMAH (unclear yet if they'll cap it at 10 auctions/acct., but the language indicates it's per currency RMAH).  Commodities are also handled in bulk, so I can sell a tranche of gold and the system will parse out separately what multiple buyers purchase, with the tranche still only counting as 1 auction. Blizz seems to still be fooling with the language on that one too but I'll bet the buyout for the entire stack will have to stay <$250 and the per/unit price will fluctuate based on stack size, giving search preference to the cheapest/unit price.  People who want to get around the $250/item cap will simply sell uber-uniques in the gold AH (max is 100billion per unit?), then sell the gold in the RMAH in multiple $250 stacks.  In this sense, item rarity will directly effect the gold market.  Note, the GOLD AH allows complete region access (they share the same pool) as opposed to the RMAH only allowing local currency access.  Feel where this is goin?

Anyways, the Americas game region accounts for 5 currencies... so it's possible I could have 50 auctions running at a time with $250 max buyouts each (assuming we can even swap currencies to begin with w/o forfeiting the other AH).  Assume you only run 50 auctions/24hrs (and dont replace auctions that fall off the AH) I guess the max possible revenue/day is $12500/battle.net acct (not factoring currency differences).  If I hired a fleet of unique-item farmers obviously that revenue is more easily maintained long-term if the gold-based AH market supports items>$250 in RMAH currency.  You then manipulate the gold market using normal controls (don't flood the market, buy out the lowballers, etc.)

Lot of "?" and assumptions here.  I aint gonna do any of this stuff obviously, I just dont have the time.  But you're damned tootin' other people will.  All sorts of moneyhat algorithms will fall out of this auction mechanic.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Quinton on May 03, 2012, 01:22:26 AM
It's definitely going to be interesting.  I think this is the first publisher-sanctioned, cash-in/cash-out RMT system I've seen -- others allow you to inject cash into the system (buy game time cards in EVE, etc) but don't provide an "approved" method of extracting cash back out of the system.

I'm curious how the economy will evolve -- presumably gold:dollars will eventually settle to some representation of the time it takes to most efficiently extract gold from the RNG -- there's no limitation to just running the same quest over and over, as far as I understand it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Trippy on May 03, 2012, 01:29:56 AM
Entropia allows you to do it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 03, 2012, 05:11:00 AM
Second life does as well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 03, 2012, 07:05:10 AM
I want a necro-puppeteer who transfers souls and controls dead enemies like meatmechs.
Sounds gay to me, so we can't have that. :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: tazelbain on May 03, 2012, 07:17:26 AM
Don't be a necrophobe.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Shatter on May 03, 2012, 09:24:17 AM
So was thinking of picking this up for a time killer and I know its a multiplayer game but I would play solo so...is there any point?  Is it mostly group driven and solo unfriendly? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 03, 2012, 09:49:23 AM
You can play the whole game solo if you choose. It's not MMO style, you don't have to be in the same world as other people. It's more like a co-op game with drop-in at any time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 03, 2012, 10:09:24 AM
You can play the whole game solo if you choose. It's not MMO style, you don't have to be in the same world as other people. It's more like a co-op game with drop-in at any time.

I'll play private solo games to max my enjoyment for exploring until I get sick of that (smashing every jar, exploring every cranny) and then I'll play with other people.

If you never ever want to play with other people, you don't have to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 03, 2012, 11:39:40 AM
Is there any word on whether you can set a flag like /players X to overspawn mobs and loot in single player?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ffc on May 03, 2012, 12:59:41 PM
Is there any word on whether you can set a flag like /players X to overspawn mobs and loot in single player?

I have read that more players in a game does not affect loot drops or amount of monsters / xp.  The benefit of having real players in your game is the potential for trading since everybody is getting their own loot drops, and monsters should die faster since their health scales up slower than the full damage of multiple players.  So in a single player game, there is no benefit to artificially spawning players.

I also read a dev comment on the monk attack animations, addressing the monk's weapons disappearing during any skill use and instantly reappearing after the skill.  I commented earlier on how weird it looked and I'm surprised the animation was permitted in its current state.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 03, 2012, 01:01:01 PM
Number of players affects monster HP and difficulty in the beta, so I would imagine it affects XP as well..


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 03, 2012, 01:18:01 PM
Just for fun - a 10 minute speed run of the beta. http://www.youtube.com/watch?v=-PO586PMgqU


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: slog on May 03, 2012, 01:20:07 PM
I suspect the $250 limit may have something to do with tax reporting requirements, but I have no way of proving that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 03, 2012, 01:25:41 PM
Number of players affects monster HP and difficulty in the beta, so I would imagine it affects XP as well..

It may affect Xp per kill but that's minor. The real benefit from groups is speed as you'll complete quests faster, which is where the majority of your XP comes form anyway.

/players wouldn't affect dropped items. In D2 the command worked because everyone saw all drops so it would increase gold/ drops proportionally.  Not so under this system as it's a set rate and everyone only sees their own drops.   More players will drop more items, but, as FFC says, you'll have to trade them to get the effect.   Or learn to multi-account.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on May 03, 2012, 01:30:44 PM
/players was removed from D2 ladder a long time ago. I seriously doubt it'll be in place for D3 live.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 03, 2012, 03:49:05 PM
Righty ho, thanks for the clarifications.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on May 03, 2012, 05:19:04 PM
Is there any word on whether you can set a flag like /players X to overspawn mobs and loot in single player?

No you can't.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 04, 2012, 08:09:58 AM
So was thinking of picking this up for a time killer and I know its a multiplayer game but I would play solo so...is there any point?  Is it mostly group driven and solo unfriendly? 

lol ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on May 04, 2012, 12:20:33 PM
Will I be required to click on things to kill or loot?  I'm not a fan of that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 04, 2012, 12:42:59 PM
Will I be required to click on things to kill or loot?  I'm not a fan of that.

 :geezer:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on May 04, 2012, 12:50:56 PM
Will I be required to click on things to kill or loot?  I'm not a fan of that.

Magic 8ball: signs point to yes.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 04, 2012, 12:56:08 PM
Will I be required to click on things to kill or loot?  I'm not a fan of that.

(http://dl.dropbox.com/u/85916/dwight.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Threash on May 04, 2012, 01:43:47 PM
Is there a way i can still try this?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 04, 2012, 01:48:11 PM
Not unless you get someone to share their battle.net beta with you. The preview/ open beta was last weekend and it doesn't look like there will be another prior to launch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 04, 2012, 01:52:07 PM
Not unless you get someone to share their battle.net beta with you. The preview/ open beta was last weekend and it doesn't look like there will be another prior to launch.

The closed beta ended earlier this week.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 04, 2012, 01:59:39 PM
Well there you go then. I wondered why I couldn't get on last night, and I didn't see an ending email.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 04, 2012, 02:12:00 PM
They must be applying the Magic Patch that will make all this whining go away.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on May 04, 2012, 07:15:53 PM
Is there a way i can still try this?

Yes. Send me 60$ for a serial key.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Outlawedprod on May 04, 2012, 07:30:43 PM
Sirlin analysis of the ability system.
http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 05, 2012, 08:02:09 AM
Will I be required to click on things to kill or loot?  I'm not a fan of that.

(Insert Fry "Not sure if..." image here)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on May 05, 2012, 10:17:20 AM
Yesterday I remembered a funny story about me being dumb. 

Icewind Dale launched on the same day as D2.  Faced with the choice between the two games, I did what every sane person would do and bought Icewind Dale.  The gravity of my error hit me as the disc tray closed on CD1 of the install. 

Somehow I managed to scrounge enough money for a second $50 purchase that day, rolling into the game store at 8:58pm and bought literally their last copy.  I think it was months later before I actually played Icewind Dale.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 05, 2012, 10:37:04 AM
You did the right thing in the end.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 05, 2012, 11:05:37 AM
Icewind Dale was ok.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on May 05, 2012, 01:56:14 PM
So, like, will there be a forum for Diablo 3?  10 days- I am totally riding the train this go around!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 05, 2012, 02:07:23 PM
So, like, will there be a forum for Diablo 3?  10 days- I am totally riding the train this go around!

Schild has mentioned it, so I assume so.  No word on when though.  I'll play it safe and say some time in the next 10 days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 05, 2012, 02:56:25 PM
Icewind Dale was ok.


If nothing else it had a much better soundtrack than D2.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on May 05, 2012, 03:41:01 PM
So, like, will there be a forum for Diablo 3?  10 days- I am totally riding the train this go around!

Schild has mentioned it, so I assume so.  No word on when though.  I'll play it safe and say some time in the next 10 days.

How about tomorrow?  Bueller?  Bueller?

I am excited.  Totally gonna role as a Witch Doctor Zombie Summoner of Cheese tm


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on May 05, 2012, 07:55:39 PM
I'm gonna have to click stuff?  :geezer:  The old wound (joint damage from UO beta, smithing in Minoc for the guild with a shitty hard to click mouse)  throbs at the thought of this.

One thing that seemed to help reduce the strain on my mouse left button finger was to set the move command to also work with the "E" key, reduced the clicky more than half I think. Any other such tips/ interface stuff?

One thing I'm hoping to be able to mod is the relative volume level for different sounds, the picking up loot and picking up coins sounds were WAY WAY too quiet, anyone know if this is possible?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 05, 2012, 08:09:03 PM
http://us.battle.net/d3/en/forum/topic/4837103873

Quote
So on May 15th, beginning the hour the D3 servers go live, I'll be making my attempt at the current Guinness World Record for the Longest Marathon playing a Video Game. Clearly I'll be playing D3.. if that wasn't obvious. The event is set to be hosted at Elysium in Brisbane, Queensland Australia and will be streamed to www.twitch.tv/hzrdirl for the entire duration and beyond 109+ hours.

This can only end well I'm sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 05, 2012, 08:40:51 PM
It's an event? I don't even like watching a baseball game that goes longer than 4 hours.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on May 05, 2012, 08:41:35 PM
I'm getting back from a week vacation the day it comes out. Clearly, I did not plan this well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 06, 2012, 05:57:45 AM
Quote
If you're using ATI's Catalyst 12.4 release, you need to revert to an earlier version. 12.4 isn't going to be supported for use in Diablo III.


http://us.battle.net/d3/en/forum/topic/4835923564#2


Don't install the newest Catalyst drivers!  They are saying this is because the new drivers borked something badly, so I'm hopefully eventually this gets sorted out from one end or the other.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on May 06, 2012, 06:14:06 AM
FWIW I've been lazy and am still running 12.1, which worked perfectly in the open beta. I can't say about 12.2 or 12.3, but if people are looking for working drivers 12.1 definitely worked


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on May 06, 2012, 06:36:51 AM
12.3 was working fine in the beta for me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Yegolev on May 06, 2012, 07:44:20 AM
Icewind Dale was ok.


If nothing else it had a much better soundtrack than D2.

(http://dl.dropbox.com/u/85916/no_wag_finger.gif)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 06, 2012, 08:28:58 AM
I'm gonna have to click stuff?  :geezer:  The old wound (joint damage from UO beta, smithing in Minoc for the guild with a shitty hard to click mouse)  throbs at the thought of this.

One thing that seemed to help reduce the strain on my mouse left button finger was to set the move command to also work with the "E" key, reduced the clicky more than half I think. Any other such tips/ interface stuff?

I don't know, but I'm right there with you on the  :geezer: hands thing. Frequent short breaks and exercise helps.

I really wish there was a keyboard option for movement (wasd).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 06, 2012, 08:54:19 AM
Quote
If you're using ATI's Catalyst 12.4 release, you need to revert to an earlier version. 12.4 isn't going to be supported for use in Diablo III.


http://us.battle.net/d3/en/forum/topic/4835923564#2


Don't install the newest Catalyst drivers!  They are saying this is because the new drivers borked something badly, so I'm hopefully eventually this gets sorted out from one end or the other.


As if I needed another reason to downgrade.  12.4 has a bug with HDMI that causes the audio to get bugged out and forces me to unplug/replug the cable to fix it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: proudft on May 06, 2012, 11:49:21 AM
I'm gonna have to click stuff?  :geezer:  The old wound (joint damage from UO beta, smithing in Minoc for the guild with a shitty hard to click mouse)  throbs at the thought of this.

One thing that seemed to help reduce the strain on my mouse left button finger was to set the move command to also work with the "E" key, reduced the clicky more than half I think. Any other such tips/ interface stuff?

I don't know, but I'm right there with you on the  :geezer: hands thing. Frequent short breaks and exercise helps.

I really wish there was a keyboard option for movement (wasd).

At some point I got the impression they were making an Xbox 360 version so presumably there might be some way to play with controller on the PC, if they made them compatible.  That would help my poor hands immensely, but I am not sure how much of this I just hallucinated or wishfully thought.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Nebu on May 06, 2012, 11:54:08 AM
Any suggestions on the best way to buy this to guarantee playing on May 15th?

Brick & Mortar?  Digital Download?  If DD, from where?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 06, 2012, 12:18:56 PM
Any suggestions on the best way to buy this to guarantee playing on May 15th?

Brick & Mortar?  Digital Download?  If DD, from where?

Sign in to your Battle.net account, buy it from your games summary page there. You can then download the game client and install already so it's ready to go at midnight PST on the 15th.

While you're in your battle.net account, be sure to add a battle-tag so you can do multiplayer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 06, 2012, 03:06:00 PM
Quote from: Bashiok
I know what some boss enrage timers are, but to save spoilers I'll transpose it onto the Skeleton King. So, as an imaginary example, in Inferno if you don't kill the Skeleton King within four minutes he starts spawning three times the amount of skeletons. That creates a much tougher situation, but it's one you could very well handle if played right.

People kiting the Skeleton King around for an hour with their level 3 characters is fun to see. It's not fun when it's level 60's at end game and item drops matter. To make these kills and thus a character's progression matter we need to try to fight cheesy tactics that allow people to just flop through the game.

 http://www.diablofans.com/blizz-tracker/topic/222192-lets-talk-about-enrage-timers/#post465


Mehhh.  I don't like the idea of enrage timers on Diablo bosses, hard or soft.  It is only on Inferno, so it isn't a big deal, but it just gives me a moment of pause in terms of their design. One of the things I liked about Diablo 2 was that I could play in extremely short bursts, but the fact that they feel the bosses even need enrage timers might mean they are expecting me to sit down and play for extended periods just to farm end game bosses.  One of the best parts about Diablo 2 was that I could play for 5 minutes and have a chance at the best loot in the game.

Not really dooooom worthy, just meh.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 06, 2012, 03:25:01 PM
Oh for the love of gaming, Blizzard. Enrage timers are FUCKING LAZY. At least it's at the level of difficulty I don't care about.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on May 06, 2012, 05:11:51 PM
What are the best sites for D3 news/info/strategerie?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 06, 2012, 06:43:38 PM
Enrage timers is just to avoid cheesing out bosses, something I'm ok with. It's a lot more palpable than some other alternatives.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 06, 2012, 07:06:50 PM
Enrage timers is just to avoid cheesing out bosses, something I'm ok with. It's a lot more palpable than some other alternatives.

NNNNNNNNNNNNNT. Sorry that's the old bullshit excuse they give you. It always starts off as "Well we don't want to have 30m fights" and ends up with "Kill this boss in 5m or he wipes you out."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: MuffinMan on May 06, 2012, 07:16:07 PM
Enrage timers is just to avoid cheesing out bosses, something I'm ok with. It's a lot more palpable palatable than some other alternatives.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on May 06, 2012, 07:26:43 PM

Mehhh.  I don't like the idea of enrage timers on Diablo bosses, hard or soft.  It is only on Inferno, so it isn't a big deal, but it just gives me a moment of pause in terms of their design.
When the best loot comes from boss packs who cares?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 06, 2012, 07:33:02 PM
Enrage timers is just to avoid cheesing out bosses, something I'm ok with. It's a lot more palpable than some other alternatives.

NNNNNNNNNNNNNT. Sorry that's the old bullshit excuse they give you. It always starts off as "Well we don't want to have 30m fights" and ends up with "Kill this boss in 5m or he wipes you out."

Especially when I saw a thing yesterday where Inferno Skeleton King has like 17 million health.   Granted, that is in comparison to some amount of DPS characters will be doing that I don't know, but it just sounds all very Patchwerky to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 06, 2012, 08:04:59 PM
I'm back from Chile. We will get our precious Diablo 3 forum in due time. Unstickying this silly thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 06, 2012, 08:22:24 PM
I'm gonna have to click stuff?  :geezer:  The old wound (joint damage from UO beta, smithing in Minoc for the guild with a shitty hard to click mouse)  throbs at the thought of this.

One thing that seemed to help reduce the strain on my mouse left button finger was to set the move command to also work with the "E" key, reduced the clicky more than half I think. Any other such tips/ interface stuff?

Do they make mice that have auto-fire? Like what yo can get on some 3rd-party joypads since forever? That might work for you. Or if you can set something up like that from a logitech mouse UI remap thing.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 06, 2012, 08:43:58 PM
Icewind Dale was ok.


If nothing else it had a much better soundtrack than D2.

(http://dl.dropbox.com/u/85916/no_wag_finger.gif)

No really, science fact. I'm not saying that D2's soundtrack was bad, I'm saying that IWD is one of the best 2 or 3 game soundtracks of all time. SCIENCE FACT.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: trias_e on May 06, 2012, 09:16:06 PM
Yeah, the Icewind Dale sountrack is a great one.   But I don't even think it is in the top 3 of Soule's soundtracks alone.

And D2 has an amazing ambient soundtrack.  I adore the way they build off of the soundtrack of the original.  This is just gorgeous:  http://www.youtube.com/watch?v=BODYxesJLVo   I might have to give it the edge. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Phred on May 06, 2012, 09:27:57 PM


Do they make mice that have auto-fire?


Yes I found one in 20 seconds on google.  http://ncix.com/products/?sku=69207
 I've dealt with these guys a lot and they are very reliable. However you can just hold down the mouse button in diablo 2 and 3 to get the same effect.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sjofn on May 06, 2012, 09:51:56 PM
Sometimes I want to airlift Blizzard's music people and drop them onto a game with a story worthy of their talents, just for the awesomeness that might produce.

That said:  :heart: :heart: IWD's soundrack :heart: :heart:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on May 07, 2012, 09:41:49 AM
Don't think any of these have been posted yet, pages out of the official strategy guide.  Pay particular attention to the hell vs inferno health and damage.


I don't know what I'm looking forward to more; the challenge of inferno, or reading the crying of people saying it's too hard and Blizzard is denying content to "casual players".


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on May 07, 2012, 10:13:54 AM
Ha!  And it drains mana/arcane power!  I wonder if it drains the barb/monk resource, because being unable to use your escapes/cc/healing would really suck.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xuri on May 07, 2012, 10:17:23 AM
"Armaddon"? Will we encounter the Apolypse too, or maybe the Ragnok?  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 07, 2012, 11:11:55 AM
I can taste the bitter tears of those crying "too easy" already


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 07, 2012, 11:18:21 AM
"Armaddon"? Will we encounter the Apolypse too, or maybe the Ragnok?  :awesome_for_real:

Yep, also we will see the much-feared Caclysm, Revation, and Propecy,


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 07, 2012, 12:54:56 PM
I'm just going to assume it's a tribute to Primal Rage.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on May 07, 2012, 01:19:39 PM
NNNNNNNNNNNNNT. Sorry that's the old bullshit excuse they give you. It always starts off as "Well we don't want to have 30m fights" and ends up with "Kill this boss in 5m or he wipes you out."

I'm fine with soft enrages, which is what the quote is describing. Vael was always a fun fight because after a certain amount of time, half the raid is guaranteed to be dead and you're missing your important resource buff, but you could still pull it off. Insta-wipe enrage mechanics are another matter.

I'm gonna have to click stuff?  :geezer:  The old wound (joint damage from UO beta, smithing in Minoc for the guild with a shitty hard to click mouse)  throbs at the thought of this.

I also had this concern. I had to put down Titan Quest a few months ago because if I played for more than an hour my hand would start to ache. I didn't have any problems with the Diablo 3 beta, but we'll see once the game is our and I'm playing for more than ~30 minutes at a time.

It certainly helped that they moved a lot of abilities to number keys, rather than having 100% of the gameplay being clicking


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 07, 2012, 01:48:03 PM
I'm not really ok with soft enrages either. They are tolerable if used on a few fights.

I prefer boss fights to have tactical decisions or tradeoffs. An extension of a boss fight can sometimes be a tactical decision rather than what people call "cheesing" it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 07, 2012, 01:57:49 PM
Enrage timers provide a nice forced "take a break" as well as a defense against accusations of forcing people to remain online for extended periods.  Something that's going to be a concern as places other than China begin enacting laws against long stretches of online time.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 07, 2012, 02:03:31 PM
I'm not really ok with soft enrages either. They are tolerable if used on a few fights.

I prefer boss fights to have tactical decisions or tradeoffs. An extension of a boss fight can sometimes be a tactical decision rather than what people call "cheesing" it.

It is a fine line, but I agree more or less.  I know that my guild in Vanilla WoW had what I consider a really exceptional group of healers, it was by far our strongest set of players as far as a role was concerned.  We'd often just say fuck it and bring an extra 1-2 really high quality healers and just kill things a bit more slowly instead of trying to shoe horn in some sub par DPS into those slots.  On the other hand, we always had a lot of trouble with the DPS race fights (until Burning Crusade when we started actively denying people who weren't good enough in the DPS department the right to come on raids).  I know people around here hate guilds that do that, but the point is that we felt like if we wanted progress with the heavy focus on enrage timers (soft OR hard) that our DPS just wasn't good enough as it stood.  We were always a top end guild on our server even before this change, but we had to make the change to keep it up.  The DPS requirements of those early Burning Crusade bosses were in a large part the reason we felt we had to make this change.

Of course, it is different in Diablo 3, but I can easily see at least 1 of my normal Diablo group not being up to the task of Inferno fights if they have enrage timers.  We'll see what happens when we actually come to it though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Llyse on May 07, 2012, 05:17:29 PM
I was about to prepurchase my digital D3 copy and found out I would be arse raped for $80 AUD compared to other regions...

It looks like you can purchase a physical copy from another region and add it to your Battlenet account without problem...

http://us.battle.net/d3/en/forum/topic/4427703565?page=1


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 07, 2012, 06:02:26 PM
www.ozsave.com/pc-mac/games/diablo-3-iii-pc-mac-dvd

Or try www.ozbargain.com.au for other options.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 07, 2012, 06:13:42 PM
Is that just your government or the company not understanding the exchange rates?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kageru on May 07, 2012, 06:34:49 PM
It's either "because we can" or protecting the equivalent retail mark up "because they can". There's no tax or duty reason for it, and a government commission is currently asking why this practice is so common with 40% markups on digital products being typical.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: KallDrexx on May 07, 2012, 06:38:15 PM
Is that just your government or the company not understanding the exchange rates?

It's game companies taking advantage that many years ago $80 AUD was equivalent to $60 US, and not adjusting their prices even though the exchange rate has equalized.  When I lived down there I found it cheaper to ship games from the UK rather than purchase them in the country.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 07, 2012, 09:09:47 PM
Which is what I still do, incidentally.  :oh_i_see:



Games Workshop does something similar to the local game company's distribution arms, and about a year ago instituted an embargo on UK retailers shipping to the Southern Hemisphere or Japan so that consumers can't sidestep the hugely exaggerated local prices.

So it's just corporate greed, essentially. Local retailers get screwed both ways, as the local wholesale prices are often the same or higher than overseas retail, but they have distribution chains to protect. One chain (Gametraders) now imports most of their stock from the UK/Europe and then sells it for close to or just under other local retail prices in their B&M stores.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 08, 2012, 01:16:36 AM
Strange, I can't for the life of me remember the Diablo II music.  Whereas the Diablo tune still haunts my dreams.  Using that scale alone, I'd have to say that IWDII had better music because, well, I remember it.

Odd that. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 08, 2012, 01:31:03 AM
Wow, how did that happen ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 08, 2012, 05:08:42 AM
I recall in the months leading up to D2's release that Bliz made a big to-do about their music; posting weekly blog posts about individual tracks, their history/origins, and the work that went into making them.  They don't seem to have them up the their 'classic' site anymore, but I recall liking the insight greatly.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on May 08, 2012, 02:26:39 PM
I like that some of the D3 music seemed familiar, like it was redone from the other games or just using some of those themes;  the guitar arpeggio thing gave me a good vibe.

I'm semi-OK with the idea of soft enrage timers but it seems like a clunky way to achieve the objective of preventing drawn-out timewaster gameplay. Bam! timer on! Bam! timer off! It should be more natural somehow with feedback apparent.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Setanta on May 09, 2012, 01:18:42 AM
I was about to prepurchase my digital D3 copy and found out I would be arse raped for $80 AUD compared to other regions...

It looks like you can purchase a physical copy from another region and add it to your Battlenet account without problem...

http://us.battle.net/d3/en/forum/topic/4427703565?page=1

I saw the Aussie arse-raping too and decided to resub to WoW instead for a year. Fuck the greedy Aussie distributors of games.



Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 09, 2012, 05:59:38 AM
I'm semi-OK with the idea of soft enrage timers but it seems like a clunky way to achieve the objective of preventing drawn-out timewaster gameplay. Bam! timer on! Bam! timer off! It should be more natural somehow with feedback apparent.

It's veering too close to scripted fights for my comfort. I understand they don't want people spending 8 hours on Butcher II, but goddamn it was fun kiting the Butcher's fat ass around the dungeon.
"Ohshitohshitohshit!!!"

Blizz needs to reinject some spontenaeity into their gameplay, and let go of the goddamn reins once in a while.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on May 09, 2012, 06:00:08 AM
Arguably the only two pieces of music I recall from Diablo 2 is the arabic chant that plays in the harem/basement in Act 2, and the jungle theme in Act 3.

The first because I loved it, the second because Act 3 was a pile of shit that I despised with the essence of my being.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on May 09, 2012, 09:46:57 AM
The DII outdoor desert music was pretty awesome. I would listen to it whenever I wasn't getting instagibbed by lightning-spewing beetles.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on May 09, 2012, 11:36:59 AM
That's why I always played a paladin. Just pop the proper resist aura and go to town.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 09, 2012, 11:39:15 AM
Bah, I always favored the Druid wolf build of "one click = slapping the shit out of everything around you"  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on May 09, 2012, 12:18:51 PM
If anyone is bored and wants some entertaining reading, Blizzard has announced that players in the closed beta will receive a unique "Feat of Strength" achievement as well a special sigil to put on their banners.

People are flipping out over how "unfair" this is.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: LK on May 09, 2012, 12:22:20 PM
Blizz needs to reinject some spontenaeity into their gameplay, and let go of the goddamn reins once in a while.

Corporate overlords wouldn't allow it. Too much at stake.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2012, 12:39:23 PM
If anyone is bored and wants some entertaining reading, Blizzard has announced that players in the closed beta will receive a unique "Feat of Strength" achievement as well a special sigil to put on their banners.

People are flipping out over how "unfair" this is.


I'm I the only one left on the planet that doesn't care at all about achievements? 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Pennilenko on May 09, 2012, 12:52:57 PM
You are not alone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on May 09, 2012, 12:54:32 PM
I don't really care for them themselves outside of having an easy means of tracking things as I love data.  I do care about cool looking mounts and titles though, so I don't completely ignore achievements.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Slayerik on May 09, 2012, 01:01:04 PM
I think achievements are the worst thing about the last 5ish years of gaming.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on May 09, 2012, 01:10:04 PM
I think achievements are the worst thing about the last 5ish years of gaming.

I don't think you get how they work, a higher achievement score means I'm having more fun than you are and I'm a better person.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on May 09, 2012, 01:13:19 PM
Just like having more posts than someone means you're cooler

IMO, I wouldn't mind achievments if they were actually difficult and not just a spam of instant gratification. Make an achievment where you have to kill 40 mobs on hardcore in the last act/quest, then watch the tears come in as people lose their characters. That would be an achievment I'd enjoy. When crafting 10 items is an achievment, I think the system is fucked.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on May 09, 2012, 01:14:29 PM
Achievements are the new purple.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Draegan on May 09, 2012, 01:27:40 PM
I never understood Achievements.  I've always thought they were a waste of time as a primary content item.  I always viewed them as pretty cool if I triggered one, but usually forgot about it after the message left my screen.

I never actively went out and tried for achievements.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on May 09, 2012, 01:38:11 PM
Achievements don't matter to me, but I like all the stats they can put behind them. I do love my stats.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 09, 2012, 01:51:25 PM
I like them. Then again, I like having directed goals in games. I'm not a sandbox person at all.

In addition to loving them, I also love that in WoW they are directly attached to your postings. So, the days of people fronting about how easy shit is are more difficult than ever.

Also, the stats. OMG I  :heart: STATS. The accountant in me loves to see exactly how the populace is completing content, versus the amount of screaming we hear about said content, and the translation of that content into cashflow for the business.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Thrawn on May 09, 2012, 02:09:26 PM
Also, the stats. OMG I  :heart: STATS. The accountant in me loves to see exactly how the populace is completing content, versus the amount of screaming we hear about said content, and the translation of that content into cashflow for the business.

I'm not usually a big achievement guy either, but I do have to admit the nerd in me smiles at seeing stats like -


I do enjoy having little side goals in achievements to point me at something to do sometimes though.  I think for me the D3 question will be, are the achievements just insane grind/luck based stuff, or things that will actually be difficult and challenging.  Beat inferno on hardcore seems like an obvious big one for example.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 09, 2012, 02:12:15 PM
I never understood Achievements.  I've always thought they were a waste of time as a primary content item.  I always viewed them as pretty cool if I triggered one, but usually forgot about it after the message left my screen.

I never actively went out and tried for achievements.

They're a motivator to get me to play more.  (See my vanity title!)   Without achieves, I play a game, finish it and toss it aside.  With achieves I have additional things I can strive for if I don't want to just run through the game again.  "I'm bored but want to play fallout 3.. oh look, I can go do xyz achieve. I'll go try that!"   

Unless they're totally unreasonable, like Blizzard's "Insanity" title.  Too much time for very little reason to pursue it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 09, 2012, 02:21:41 PM
Just like having more posts than someone means you're cooler
:drillf: That's why I shine like a star in comparison to most of you. :drillf:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2012, 02:28:33 PM
Also, the stats. OMG I  :heart: STATS. The accountant in me loves to see exactly how the populace is completing content, versus the amount of screaming we hear about said content, and the translation of that content into cashflow for the business.

I'm not usually a big achievement guy either, but I do have to admit the nerd in me smiles at seeing stats like -


I do enjoy having little side goals in achievements to point me at something to do sometimes though.  I think for me the D3 question will be, are the achievements just insane grind/luck based stuff, or things that will actually be difficult and challenging.  Beat inferno on hardcore seems like an obvious big one for example.

I have no problem with doing those things, I'd just like people to do them because they think the actually doing of them is worth it for its own sake, not because they get a shiny star for doing it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 09, 2012, 03:00:17 PM
I have no problem with doing those things, I'd just like people to do them because they think the actually doing of them is worth it for its own sake, not because they get a shiny star for doing it.

Ok, that's just silly. MMOG players don't do things for their own sake. They min/max the ever-loving fuck out of everything.

Face it, getting shiny stars works. That's why they give them to kids when they achievement. Billy just unlocked "LEARNED TO READ!"


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 09, 2012, 03:03:29 PM
I do enjoy having little side goals in achievements to point me at something to do sometimes though.  I think for me the D3 question will be, are the achievements just insane grind/luck based stuff, or things that will actually be difficult and challenging.  Beat inferno on hardcore seems like an obvious big one for example.

Based on the beta the achievements will be reasonable things.   "Reached the level cap with class abc"  "Killed Act 1 boss" and metas like "Killed Act 1 boss with all classes" or "Ressurected each class at least once."   

Then there are boss achieves.. like "Make the Skeleton King Kill at least 50 of his minions before you defeat him."

There were some grind achieves like "Killed 50 elite monsters in a group" but those were grinds achieved in normal play-through.

D3 achieves just grant nifty banner stuff at this point like sigils, patterns and sigil shapes.  Maybe there'll be something like companion customization, but with the game being so loot-centric and lacking companions and mounts like WOW there's not much else to grant via the system (and thus reason to do it) other than bragging rights or OCD.

I have no problem with doing those things, I'd just like people to do them because they think the actually doing of them is worth it for its own sake, not because they get a shiny star for doing it.

Some people don't think of doing them until they see that shiny star as a possibility.  Lord knows I wouldn't have thought, "HEy.. I wonder if I can kill this boss while all his minions are up" until I saw the possibility.  I just don't think that way when playing games.. why make life more difficult when the point is to win?   So don't think of them exclusively as motivators as such alternate gameplay also extends the life of a game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2012, 03:08:53 PM

Ok, that's just silly. MMOG players don't do things for their own sake. They min/max the ever-loving fuck out of everything.

Face it, getting shiny stars works. That's why they give them to kids when they achievement. Billy just unlocked "LEARNED TO READ!"

*shrugs* I played games for most of my life without achievements and never had problems motivating myself to play them or even to try for things like stealth runs just because I wanted to.  I understand mix maxing, and if achievements had an affect on my effectiveness in a game you can be sure I'd begrudging slog through them (or more likely just quit the game, but that isn't the point).  

I know it works, I'm not saying it doesn't, I'm just saying that I think anyone who really needs them to be motivated to do something which is supposed to be enjoyable in the first place should perhaps reconsider the games they are playing. This isn't learning to read, or passing your math test. Then again, I'd say the same thing for a WoW player who logs in ONLY to farm for that one piece of loot, or whatever.  I'm fine with people enjoying the loot collection part of a game (hell, this is Diablo we are actually talking about here!), but when you start feeling obligated to log in instead of playing something else because of some reward, then it starts to feel sketchy to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 09, 2012, 03:12:03 PM
The achievements for Diablo will most likely be a grind. See: "Betamaxed" in the current achievement set.

That said, complaining about achievements in general makes you as much of a shitstain as the people who brag about them.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on May 09, 2012, 03:32:57 PM
I'm not exactly a fan of achievements since it all just looks like "AustismScore" to me.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on May 09, 2012, 04:20:15 PM
Sometimes I'll dedicate a couple of hours of playtime to complete easy to moderate achievements.  It's like a side game.  I never bother with the hard ones.

I do admit it's fun to hear them ding.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on May 09, 2012, 04:26:35 PM
I'm on a gamification project at work for our website.  It has me really, really torn.  I really dislike badgers personally, but one cannot deny the retention marketing benefits it offers.  The data is just simply "there".

That said, I'm really against "one time only" achievements - nobody should be made to feel anxiety over having to choose between logging into their favorite game or going on vacation/wedding/whatever life event.  Whole arguments can be made as to what it means to feel that anxiety in the first place, but that's the whole thing good gamification endorses:  Retaining users without making them feel anxious about your product.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 09, 2012, 04:36:18 PM
Can we have those arguments (again) in a different thread?  This derail is giving me agita.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 09, 2012, 06:17:40 PM
Six Days left, and I'm getting the twitch.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 09, 2012, 06:38:56 PM
Forum will go up Sunday night or Monday morning. This thread will get locked when it does.

Also, I want that forum to be fucking rainbows and buttercups and shit, so if you want to bitch - bitch here.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 09, 2012, 06:42:56 PM
It would almost be worth the ban for a "what went wrong?" day one thread but no....it's going to be a fucking awesome game.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2012, 07:15:25 PM
Maybe we are actually going to find out what an F13 subforum looks like when everyone is actually playing the game that just came out instead of complaining about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 09, 2012, 07:30:01 PM
Maybe we are actually going to find out what an F13 subforum looks like when everyone is actually playing the game that just came out instead of complaining about it.

To be fair, most recent games have been shit


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 09, 2012, 07:46:32 PM
Maybe we are actually going to find out what an F13 subforum looks like when everyone is actually playing the game that just came out instead of complaining about it.

To be fair, most recent games have been shit


2011 was a really bad year for my kind of games. The only things I bought during that year were Shogun 2, Bastion, Rock of Ages, Dungeon Defenders, and Skyrim. Also, I guess you can count SWTOR as 2011.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on May 09, 2012, 08:18:01 PM
I thought the major sports games were pretty shoddy, but outside of that I couldn't disagree less more about 2011.

E: Different tastes and all, but I didn't like Bastion.  New Trine though makes up for it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 09, 2012, 08:45:40 PM
Yeah, 2011 was pretty shoddy.  Portal 2 was probably the highlight, looking back it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on May 09, 2012, 11:47:09 PM
I really dislike badgers personally

Yes, ever since DaoC I've also hated badgers.

(http://dl.dropbox.com/u/31210803/badgers.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 10, 2012, 06:11:51 AM
Forum will go up Sunday night or Monday morning. This thread will get locked when it does.

Also, I want that forum to be fucking rainbows and buttercups and shit, so if you want to bitch - bitch here.
Bitch in the locked thread.  Subtle.  :oh_i_see:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on May 10, 2012, 06:18:25 AM
What the big deal? You can't post in locked threads?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tebonas on May 10, 2012, 06:29:29 AM
You ought to have a list which of us Plebs can't to avoid such embarassments!  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 10, 2012, 07:22:12 AM
I'm still confused on this whole 'Only Good News Please' idea.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 10, 2012, 07:26:44 AM
Schild.  Diablo.

'Nuff said.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 10, 2012, 07:27:37 AM
I'm still confused on this whole 'Only Good News Please' idea.


If you don't say bad things about it, it can't possibly turn into Hellgate: London...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 10, 2012, 07:35:01 AM
Hey, I'm not gonna say shit anyways because it's not for me.

Buying a copy for the wife tho.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 10, 2012, 07:53:00 AM
Schild.  Diablo.

'Nuff said.
This.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 10, 2012, 08:11:59 AM
I'm still confused on this whole 'Only Good News Please' idea.


If you don't say bad things about it, it can't possibly turn into Hellgate: London...
Blizzard couldn't make Hellgate London if they tried. It takes a special form of genius to spin $30 million into that.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 10, 2012, 08:24:14 AM
Wasn't it a bunch of ex blizzard guys ?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 10, 2012, 08:28:37 AM
Every ARPG is made by "a bunch of ex blizzard guys."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rasix on May 10, 2012, 08:31:45 AM
I'm still confused on this whole 'Only Good News Please' idea.


Happy Fun Ball will be extra happy.  Taunting is not recommended.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 10, 2012, 08:32:38 AM
Wasn't it a bunch of ex blizzard guys ?

Yeah.  But whatever system Blizzard has in place to prevent the release of shitty games systems to have been left behind.  Acutallly, I think the main problem with Hellgate is that it lacked any coherent design.  It was like...we want to be Diablo, but with some shooter elements, and sort of an optional MMO thing, and in the end it ended up doing almost none of it well and to top it all off they had HUGE amounts of technical problems from the billing system not working right on launch, to horrible memory leaks that caused Direct X 10 mode to crash every 10 minutes.   If they had focused on doing something well, instead of trying to offer something for everyone, I think the game could have turned out a lot better, but oh well.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on May 10, 2012, 08:38:55 AM
I'm still confused on this whole 'Only Good News Please' idea.


(http://dl.dropbox.com/u/1217291/Misc/happy-happy-joy-joy.jpg)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 10, 2012, 09:01:56 AM
I was planning on being happy about the game before the happy mandate.

5 Days!  :grin: :awesome_for_real: :drill:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 10, 2012, 09:05:33 AM
Wasn't it a bunch of ex blizzard guys ?

Yeah.  But whatever system Blizzard has in place to prevent the release of shitty games systems to have been left behind.  Acutallly, I think the main problem with Hellgate is that it lacked any coherent design.  It was like...we want to be Diablo, but with some shooter elements, and sort of an optional MMO thing, and in the end it ended up doing almost none of it well and to top it all off they had HUGE amounts of technical problems from the billing system not working right on launch, to horrible memory leaks that caused Direct X 10 mode to crash every 10 minutes.   If they had focused on doing something well, instead of trying to offer something for everyone, I think the game could have turned out a lot better, but oh well.

Well, yeah, but I was going for the funny throwaway line.

You know, in a change to my normal metier.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on May 10, 2012, 10:31:29 AM
I say we should work backwards from the typical F13 new game reactions and start the Diablo 3 forum inside the graveyard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ragnoros on May 10, 2012, 11:40:14 AM
Wasn't it a bunch of ex blizzard guys ?

Yeah.  But whatever system Blizzard has in place to prevent the release of shitty games systems to have been left behind.  Acutallly, I think the main problem with Hellgate is that it lacked any coherent design.  It was like...we want to be Diablo, but with some shooter elements, and sort of an optional MMO thing, and in the end it ended up doing almost none of it well and to top it all off they had HUGE amounts of technical problems from the billing system not working right on launch, to horrible memory leaks that caused Direct X 10 mode to crash every 10 minutes.   If they had focused on doing something well, instead of trying to offer something for everyone, I think the game could have turned out a lot better, but oh well.

I believe that system would be, "We have more money than God and can spend twelve years making Diablo III". Normal studios have to release shit on time lines n such. I imagine the change might be a bit jarring.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 10, 2012, 12:38:06 PM
Wasn't it a bunch of ex blizzard guys ?

Yeah.  But whatever system Blizzard has in place to prevent the release of shitty games systems to have been left behind.  Acutallly, I think the main problem with Hellgate is that it lacked any coherent design.  It was like...we want to be Diablo, but with some shooter elements, and sort of an optional MMO thing, and in the end it ended up doing almost none of it well and to top it all off they had HUGE amounts of technical problems from the billing system not working right on launch, to horrible memory leaks that caused Direct X 10 mode to crash every 10 minutes.   If they had focused on doing something well, instead of trying to offer something for everyone, I think the game could have turned out a lot better, but oh well.

I believe that system would be, "We have more money than God and can spend twelve years making Diablo III". Normal studios have to release shit on time lines n such. I imagine the change might be a bit jarring.

Sort of true I guess.  Flagship North, or whatever they were calling themselves while working on Mythos got their act together pretty well and pretty quick.  I know not everyone loves Torchlight, but they made the whole damn thing in 11 months and it was pretty decent quality.  I think Bill Roper had delusions of grandeur with the Hellgate project or something.

But I digress.  Diablo 3 is going to be really good, but I don't think its just money + time.  As much as that formula seems to work for Blizzard and Valve,  Duke Nukem Forever didn't exactly pan out.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 10, 2012, 12:53:20 PM
I say we should work backwards from the typical F13 new game reactions and start the Diablo 3 forum inside the graveyard.
Worked out well for Blood Bowl.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on May 10, 2012, 12:55:16 PM
Forum will go up Sunday night or Monday morning. This thread will get locked when it does.

Also, I want that forum to be fucking rainbows and buttercups and shit, so if you want to bitch - bitch here.

Seriously that electrocute graphic is just piss poor. I want everyone in on my outrage goddamnit.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on May 10, 2012, 01:12:14 PM
Forum will go up Sunday night or Monday morning. This thread will get locked when it does.

Also, I want that forum to be fucking rainbows and buttercups and shit, so if you want to bitch - bitch here.

Seriously that electrocute graphic is just piss poor. I want everyone in on my outrage goddamnit.

No one can hear you until you make a comic about it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 10, 2012, 01:46:52 PM
If SC2 taught me anything, I expect to be fully blown away by the polish on every detail of the game, from the menus to the gameplay.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lightstalker on May 10, 2012, 01:59:23 PM
If SC2 taught me anything, I expect to be fully blown away by the polish on every detail of the game, from the menus to the gameplay.

Am I missing something?  SC2 had a memory leak each time you opened a conversation window.  Granted, not core gameplay, but you could exhaust virtual memory without actually doing anything.  I think we just have collectively lowered our expectations due to other games bricking your box when they update or networks storing your passwords in plain text.  SC2 was basically SC1 +10 years of development so it isn't like they blew their budget breaking new ground and trying new things. 

I don't look to Blizzard for leading the way in coding practices, I rather appreciate them for their above average play-ability (esp. replay ability).  DIII is going to be loads of fun, even if the bolted on social components are going to be clumsy. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 10, 2012, 02:05:54 PM
Wasn't it a bunch of ex blizzard guys ?

Yeah.  But whatever system Blizzard has in place to prevent the release of shitty games systems to have been left behind.  Acutallly, I think the main problem with Hellgate is that it lacked any coherent design.  It was like...we want to be Diablo, but with some shooter elements, and sort of an optional MMO thing, and in the end it ended up doing almost none of it well and to top it all off they had HUGE amounts of technical problems from the billing system not working right on launch, to horrible memory leaks that caused Direct X 10 mode to crash every 10 minutes.   If they had focused on doing something well, instead of trying to offer something for everyone, I think the game could have turned out a lot better, but oh well.

I believe that system would be, "We have more money than God and can spend twelve years making Diablo III". Normal studios have to release shit on time lines n such. I imagine the change might be a bit jarring.
That may be what makes Diablo 3 a great game, but I don't really think that's what made Hellgate a complete turd. The studio just got super over ambitious and even the base design behind the game is pretty bad. Turns out randomized maps translate very poorly to a first person perspective in a full 3d environment. Also turns out a half-assed MMO design slapped onto an ARPG doesn't make either fan base happy. I'd say that's not something you fix with money, it's something you fix by realizing that's bad game design and not doing it.

Obviously when the Schaefer brothers and Baldree got their own gig they made sure their studio was the complete opposite of that (proven game design, very reined-in ambitions, low hype, self-published for cheap) and it turned into a smash hit. Then they scaled up and by all accounts it's another one outta the park.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on May 10, 2012, 02:06:39 PM

Seriously that electrocute graphic is just piss poor. I want everyone in on my outrage goddamnit.

I thought arcane orb was really terrible looking, personally.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 10, 2012, 02:08:23 PM
Am I missing something?  SC2 had a memory leak each time you opened a conversation window.  Granted, not core gameplay, but you could exhaust virtual memory without actually doing anything.  I think we just have collectively lowered our expectations due to other games bricking your box when they update or networks storing your passwords in plain text.  SC2 was basically SC1 +10 years of development so it isn't like they blew their budget breaking new ground and trying new things. 

I don't look to Blizzard for leading the way in coding practices, I rather appreciate them for their above average play-ability (esp. replay ability).  DIII is going to be loads of fun, even if the bolted on social components are going to be clumsy. 

I thought it was pretty. The menus and transitions were cool. The cutscenes were well done. The missions were well done. The overall tone of the game was perfect. I also never had a memory leak.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 10, 2012, 02:15:29 PM

I thought it was pretty. The menus and transitions were cool. The cutscenes were well done. The missions were well done. The overall tone of the game was perfect. I also never had a memory leak.

I never had a memory leak either, I don't even remember it from beta...

I will say, though, that Battle.net 2.0 was, and still is, in many ways inferior to the original (which was probably at its best in Warcraft 3: Frozen Throne).  The changes they are finally making that will coincide with Heart of the Swarm release are finally going to patch back in several features which were available in the original Starcraft (notably, cross region play and shared replay viewing) which are currently still conspicuously absent.

The single player was very good though, and I think they spent a LOT of time on that stuff.  My only possible bitch was Raynor somehow getting like 10 years younger and jacked out of his mind, but in general yes, they did nail this part of the game.  

With regards to money/time and SC2 just being SC1++ or whatever, I think we shouldn't underestimate the value of trying stuff that didn't work.  When I've heard developers talk about the SC2 dev process it sounded to me like they introduced a lot of new stuff that eventually got taken out because it didn't "feel" right.  In the end I'm sure having the resource to be able to devote to trying stuff like that and more importantly being free to just revert and eat the cost of developing/testing them plays a big part in releasing a top notch title.  To bring it back to Diablo 3 - I think the time and money to iterate on some of that stuff is really going to pay off in the same way.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 10, 2012, 02:16:20 PM
[f13] Yegolev
In-Game
Titan Quest: Immortal Throne

Someone is jonesing bad.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on May 10, 2012, 02:17:58 PM

Seriously that electrocute graphic is just piss poor. I want everyone in on my outrage goddamnit.

I thought arcane orb was really terrible looking, personally.

Steps to be a stylish and kickass Mage
1.  Use Ray of Frost 24/7
There are no other steps.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 10, 2012, 02:28:00 PM
The reason SC2 was so conservative was because they wanted to make an eSport. Whatever the value of that to some people, it did tie their hands design wise. Of course, a lot of people complained about how conservative it was.

D3 is a lot less conservative even if it's still an isometric ARPG, which is why (apart from the online requirement) the complaining and turn-off has been in the opposite direction. To a segment of the D2 fanbase, D2 IS the only ARPG Bible.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 10, 2012, 02:41:35 PM
I say we should work backwards from the typical F13 new game reactions and start the Diablo 3 forum inside the graveyard.

I endorse this suggestion.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on May 10, 2012, 03:35:08 PM
He just doesn't want the usual tomfoolery.  No matter how good the launch goes, how great the design is, or how great the polish is someone will pop in and shit on everything.  Just because.

Oh, and Diablo.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ratman_tf on May 10, 2012, 04:26:39 PM
That may be what makes Diablo 3 a great game, but I don't really think that's what made Hellgate a complete turd. The studio just got super over ambitious and even the base design behind the game is pretty bad. Turns out randomized maps translate very poorly to a first person perspective in a full 3d environment.

I had no problem with the random maps. It was just like Diablos in that regard.

Quote
Also turns out a half-assed MMO design slapped onto an ARPG doesn't make either fan base happy. I'd say that's not something you fix with money, it's something you fix by realizing that's bad game design and not doing it.

This I agree with. The Subscription model for HGL was pants on head.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on May 10, 2012, 04:30:18 PM

No one can hear you until you make a comic about it.


(http://i.imgur.com/bPZCf.png)

F13, I am starting an online petition to improve Electrocute's graphics, we will be heard,


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 10, 2012, 05:01:19 PM
I like your hat.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Musashi on May 10, 2012, 05:07:59 PM
Does an wizard wwebsite as on the internet?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on May 10, 2012, 05:12:10 PM
Does an Electrocute still look like this?
http://www.youtube.com/watch?v=OQBM0mQg_0w

I'm on board with the basic graphic. Some of the other runes looked iffy, but this vid was posted in January, so maybe something has changed?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Miasma on May 10, 2012, 05:16:13 PM
What was that wizard in the video holding?

Also, someone tell me what the most overpowered class/build is.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 10, 2012, 07:32:55 PM
What was that wizard in the video holding?

Also, someone tell me what the most overpowered class/build is.

Two handed sword by the look of it.

As for the OP build - no idea.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 10, 2012, 08:57:35 PM
After spending years wanting this, playing it 10+ times at every Blizzcon, etc., etc., etc., I find myself suddenly less excited for this than any Blizzard release since War2. I think I might be nerdraging about the rune system change too much.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Teleku on May 10, 2012, 10:11:27 PM
Yeah, I nipped that problem in the bud.  Got into the beta months ago, played 15 minutes, then realized I just wanted to wait to enjoy it in its completed form, and uninstalled.  Have been paying almost no attention to it since.  And I'm very excited!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 11, 2012, 04:17:07 AM
What was that wizard in the video holding?

Also, someone tell me what the most overpowered class/build is.

There's no way of knowing yet. All opinions are invalidated by two things

1) The beta cap was level 13.
2) The minions and boss you were fighting AT the cap were designed for level 7-9 characters. 

Give it a day or two after release, someone will have an answer for you then.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: murdoc on May 11, 2012, 07:02:17 AM
Man, I just want to the click the shit out of a ton of monsters that explode into a bloody mess of gold and items.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: sickrubik on May 11, 2012, 07:33:02 AM
After spending years wanting this, playing it 10+ times at every Blizzcon, etc., etc., etc., I find myself suddenly less excited for this than any Blizzard release since War2. I think I might be nerdraging about the rune system change too much.

Yeah, I've been battling a bit of that as well. I preordered the CE because I'm a whore for that sort of thing, but in my defense I did get it for nearly free.

I'm trying to figure out if it's being kind of "meh" towards the changes or if I am doing some sort of counter-intuitive hype thing based on the thrill of playing D3 when no-one else was.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Samprimary on May 11, 2012, 08:24:21 AM
Does an Electrocute still look like this?
http://www.youtube.com/watch?v=OQBM0mQg_0w

I'm on board with the basic graphic. Some of the other runes looked iffy, but this vid was posted in January, so maybe something has changed?


I personally hope so; the graphic does look kludgy to me and doesn't 'hook' to targets quite right. It really does look like an obviously prerelease graphic. Eh, not the end of the world though. Just a minor quibble.

Wait, WHAT AM I SAYING.

NOT MINOR QUIBBLE. GAME RUINER. GEORGE LUCAS AND ELECTROCUTE GRAPHIC RUINED MY CHILDHOOD


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on May 11, 2012, 09:50:38 AM
Does an Electrocute still look like this?
http://www.youtube.com/watch?v=OQBM0mQg_0w

I'm on board with the basic graphic. Some of the other runes looked iffy, but this vid was posted in January, so maybe something has changed?


I personally hope so; the graphic does look kludgy to me and doesn't 'hook' to targets quite right. It really does look like an obviously prerelease graphic. Eh, not the end of the world though. Just a minor quibble.

Wait, WHAT AM I SAYING.

NOT MINOR QUIBBLE. GAME RUINER. GEORGE LUCAS AND ELECTROCUTE GRAPHIC RUINED MY CHILDHOOD

Has to be, he does not lose any arcane power throwing it around like that.  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on May 11, 2012, 10:21:16 AM
http://us.battle.net/d3/en/class/wizard/active/electrocute (http://us.battle.net/d3/en/class/wizard/active/electrocute)

Quote
This is a Signature spell. Signature spells are free to cast.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 11, 2012, 10:27:34 AM
After spending years wanting this, playing it 10+ times at every Blizzcon, etc., etc., etc., I find myself suddenly less excited for this than any Blizzard release since War2. I think I might be nerdraging about the rune system change too much.

I'm looking forward to it quite a bit, even with the change to the rune system. But I'm not like, tapping my foot waiting for the binary to start working or anything. It's going to be a lot of fun to play and cause many a wrist injury across the globe I am sure.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 11, 2012, 10:30:08 AM
I am on pins and needles waiting for this.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 11, 2012, 10:33:04 AM
My foot tapping is possibly mitigated by being deployed away from my gaming machine until thursday, so no point paying attention to tuesday.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on May 11, 2012, 11:06:02 AM
http://us.battle.net/d3/en/class/wizard/active/electrocute (http://us.battle.net/d3/en/class/wizard/active/electrocute)

Quote
This is a Signature spell. Signature spells are free to cast.

Ahh I must have been watching an old vid then because electro was draining the hell outta the arcane power. Nevermind then...


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lucas on May 11, 2012, 11:19:52 AM
killin' time by playing Diablo 1 again; currently on lv 9 with a Sorceror  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 11, 2012, 11:28:05 AM
I have tickets to the Braves on the 15th, but I'm considering taking off Wednesday to sit at the computer in my PJ pants.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Job601 on May 11, 2012, 11:30:17 AM
I have tickets to the Braves on the 15th, but I'm considering taking off Wednesday to sit at the computer in my PJ pants.

I'm annoyed because my wife is out of town this weekend, but Diablo III doesn't come out till Tuesday.  Seriously blizzard, four days earlier wouldn't have hurt anything.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ruvaldt on May 11, 2012, 11:36:17 AM
My birthday is the 16th so the release date worked out pretty well for me.  My wife didn't have to shop for my gift very much.   :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 11, 2012, 11:49:19 AM
I have tickets to the Braves on the 15th, but I'm considering taking off Wednesday to sit at the computer in my PJ pants.

You're in the ATL area?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 11, 2012, 11:58:38 AM
I have tickets to the Braves on the 15th, but I'm considering taking off Wednesday to sit at the computer in my PJ pants.

You're in the ATL area?

Yep, have been for about 8 years now.

EDIT: I thought most people knew that, but if you didn't I also write a Braves blog that's in my sig, haha!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 11, 2012, 12:03:53 PM
Does an Electrocute still look like this?
http://www.youtube.com/watch?v=OQBM0mQg_0w

I'm on board with the basic graphic. Some of the other runes looked iffy, but this vid was posted in January, so maybe something has changed?


This is the current graphic: http://www.youtube.com/watch?v=_-4MiqTJOA4 I believe it is unruned in this video.  Looks like maybe it changed a little, but I honestly never had a huge problem with it in the first place. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 11, 2012, 12:33:03 PM
I like the current look.

Then again I play a barb, so whatevs.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: 01101010 on May 11, 2012, 12:51:45 PM
Monk monk monk...  :grin:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: ezrast on May 11, 2012, 01:24:26 PM
Not buying it on release because I'm spending next week with my girlfriend, and it makes sense to wait for my next paycheck and for b.net to settle down before I drop the cash anyway.

I have never felt so adult.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 11, 2012, 01:46:14 PM
Not buying it on release because I'm spending next week with my girlfriend, and it makes sense to wait for my next paycheck and for b.net to settle down before I drop the cash anyway.

I have never felt so adult.

LAME! I'm taking the day off to be a kid!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Salamok on May 11, 2012, 01:47:54 PM
Is it going to be possible to catass through this thing in a single sitting?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 11, 2012, 02:37:02 PM
Is it going to be possible to catass through this thing in a single sitting?

Depends on how long you are willing to put into a "single sitting."

Seriously though, I don't know how long it will take to play through normal, which is what I assume you are talking about.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on May 11, 2012, 02:37:50 PM
Ironically, the hospital says we are probably going to be able to take the newborn home in Weds.

I am totally volunteering for overnight baby watch!!!

Also- dibs on witch doctor.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Pennilenko on May 11, 2012, 03:28:46 PM
Ironically, the hospital says we are probably going to be able to take the newborn home in Weds.

I am totally volunteering for overnight baby watch!!!

Also- dibs on witch doctor.

You totally know that you aren't actually going to have time to play. Muahahaha


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cheddar on May 11, 2012, 03:38:26 PM
You totally know that you aren't actually going to have time to play. Muahahaha

Liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiies!  :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 11, 2012, 03:44:07 PM
Ironically, the hospital says we are probably going to be able to take the newborn home in Weds.

I am totally volunteering for overnight baby watch!!!

Also- dibs on witch doctor.
My wife's two days past her due date.  The trick is going to be not looking like an ass while she's up every two hours nursing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 11, 2012, 11:29:09 PM
Baby's first words: "D-diablo?"

In another day and age that might have caused some shit to go down.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 12, 2012, 12:13:56 AM
Baby's first words: "D-diablo?"

In another day and age that might have caused some shit to go down.

In this day and age you can just explain to them that by the time they're old enough, Diablo 4 may be entering beta.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on May 12, 2012, 12:16:18 AM
Seeing the blog example for the Diablo Armory has me really excited about Tuesday:

http://us.media4.battle.net/cms/gallery/NJ178CVC57HV1336789617053.jpg

http://us.media3.battle.net/cms/gallery/5BJC8X9SVFMK1336789564161.jpg

Gems! Sockets! Stat tracking!


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 12, 2012, 12:38:53 AM
Dear lord they're good at the whole website integration with their games thing. It's not mandatory or stupid, it's just pretty and plays to the collection/stat addiction some of us have.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ironwood on May 12, 2012, 12:42:30 AM
"Archy, 27 secs"

 :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Tannhauser on May 12, 2012, 02:00:12 AM
"Archy, 27 secs"

 :ye_gods:

"Think I'll grab a brew while the game loads."  :uhrr:

Yeah, that shit looks pretty cool.  Is that what everybody does, just wear magic find bonus armor?

I will go barb or wizzie at start.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: kildorn on May 12, 2012, 02:13:38 AM
"Archy, 27 secs"

 :ye_gods:

"Hey guys does that counter function properly with a fractional minute?" testing


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 12, 2012, 07:25:45 AM
"bonecrusher" "Varion" "Aggra" "Hope"


"Bob"


I want to play bob


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Selby on May 12, 2012, 08:05:31 AM
I want to play bob
Every Barbarian I've ever made in Diablo II was named Bob.  Just a fitting name.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 12, 2012, 08:29:40 AM
"Archy, 27 secs"

 :ye_gods:

"Think I'll grab a brew while the game loads."  :uhrr:

Yeah, that shit looks pretty cool.  Is that what everybody does, just wear magic find bonus armor?

I will go barb or wizzie at start.

Maybe if they're farming.. if you're grouped it divides by the # of people in the group for the average or something like that. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 12, 2012, 08:35:11 AM
Isn't magic find player specific since loot is? I thought grouping just upped the quality but didn't do anything to drop rates.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 12, 2012, 08:35:42 AM
Ironically, the hospital says we are probably going to be able to take the newborn home in Weds.

I am totally volunteering for overnight baby watch!!!

Also- dibs on witch doctor.
My wife's two days past her due date.  The trick is going to be not looking like an ass while she's up every two hours nursing.

Perform delivery service for nursing duty. Deliver baby, retrieve baby, change baby, tuck in baby. That should stave off any unwanted attention to what else you're doing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 12, 2012, 08:37:29 AM
I want to play bob
Every Barbarian I've ever made in Diablo II was named Bob.  Just a fitting name.

Mine were "Barbi."


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lakov_Sanite on May 12, 2012, 08:39:13 AM
Well I'm going female barb so I'm gonna call her daisy.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir Fodder on May 12, 2012, 09:19:50 AM
Isn't magic find player specific since loot is? I thought grouping just upped the quality but didn't do anything to drop rates.

I heard a dev interview where it was stated that magic find, when grouped, is averaged across the entire group and affects drop rates equally for all party members.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: calapine on May 12, 2012, 09:39:44 AM
If I may I'd have a question because I haven't informed myself thoroughly about the game yet because I am really bad at making my own decisions:

  • I loved Diablo 1 (Dungeon theme (http://www.youtube.com/watch?v=vh2ytI3PquY) still gives me flashbacks...).
  • I thought Diablo II was great/good but something was missing and it didn't have the same long lasting appeal.
  • I am looking forward to D3, although I am not sure if its the game itself or the desire to experience the "old magic" of early gaming days again. Additionatly I have been been made unsure by internetz rumours about D3 "not being dark enough"...

Should I buy Diablo 3 and if so, will I like it?

Cala


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lantyssa on May 12, 2012, 09:55:58 AM
I want to play bob
Every Barbarian I've ever made in Diablo II was named Bob.  Just a fitting name.
Robert Jordan.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 12, 2012, 10:00:24 AM
If I may I'd have a question because I haven't informed myself thoroughly about the game yet because I am really bad at making my own decisions:

  • I loved Diablo 1 (Dungeon theme (http://www.youtube.com/watch?v=vh2ytI3PquY) still gives me flashbacks...).
  • I thought Diablo II was great/good but something was missing and it didn't have the same long lasting appeal.
  • I am looking forward to D3, although I am not sure if its the game itself or the desire to experience the "old magic" of early gaming days again. Additionatly I have been been made unsure by internetz rumours about D3 "not being dark enough"...

Should I buy Diablo 3 and if so, will I like it?

Cala

Well, my feeling is that Diablo 3 is more Diablo 2 than it is Diablo 1.  That being said, I liked D2 better than D1, so I'm not really the best person to give you an answer.   Did you like Torchlight?  If so, maybe Torchlight 2 is a better choice.  If not, then I'm out of suggestions.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 12, 2012, 12:22:43 PM
I never played D1.  I never finished D2 and felt it was a wasted purchase on my part.  Even now, 10 years later I have yet to have gotten past act 2 in the dozen or so attempts I've made.

D3, on the other hand, grabbed me and pulled me in.  It's fun, it's got good mechanics and the ease of dropping in and out of MP games is something that ALL games focusing on MP-play should embrace.

"It's not dark enough" is a bullshit excuse from basement dwellers who think everything should be shades of brown.  People who thought DAOC was some paragon of design for it's 'realistic' pallet of taupe, tan, brown and beige.

Are there colors other than white, black and red? Yes, and?  It doesn't look like My Little Pony.  It's got a gothic feel to it.  It's got a grim styling and design sensibility behind it while realizing "Oh hey, there's more colors in the world than a 32-bit game engine designed to work on a FUCKING PENTIUM with 64MB of ram could render."

If there's a single legit quibble, it would be with the RMT auction house, IMO.

Can I give you perspective vs prior Diablo games? No. Can I say you'll get your $60 worth out of it.  YES.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: calapine on May 12, 2012, 01:54:59 PM
Your answer swayed me, Merusk...Gothic and grim style doesn't sound too bad and yes, it's probably more healthy to judge the game solely on it's on merits ('is it fun..yes/no') rather than obsessing about how it compares to X or gripe why game-mechanic Y was changed.

Think I am suffering from a typical mmo-player trait (flaw?) to a) hope the next game is THE GAME, the last one ever buys and loves until end of time and b) to allow oneself get hung up on minor details (dual wielding crossbows: grrr...fighting in stilettos: double grrr) instead of focusing on the important part: is it fun...yes/no?

Will buy on release day, try to enjoy and maybe post first impressions.*

Anyways, rambling again.  :oops: Thank you both for your responses. Appreciated!  :heart:

Cala

*(in concise and coherent form of course!)


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rendakor on May 12, 2012, 07:32:37 PM
So I was planning on skipping the early rush since I'm not super excited about the game anyway (but it's free from my WoW annual pass); then I found out I have off Tues and Wed so I guess I'm not sleeping those days.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Minvaren on May 12, 2012, 07:49:01 PM
Every time I've been to a restaurant with a TV in the last 3 weeks, I have seen an ad for this game.  FWIW.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xilren's Twin on May 12, 2012, 07:52:07 PM
Every time I've been to a restaurant with a TV in the last 3 weeks, I have seen an ad for this game.  FWIW.

One of my boys who hasnt played D1 or 2 saw those commercials and kept asking what movie that was b/c it looked cool  :awesome_for_real:

And in Gamestop clownshoes moment, their DIGITAL sales of D3 will not be available for download on the 15th so they are offering to convert such sales to physical copies.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Paelos on May 12, 2012, 07:56:22 PM
And in Gamestop clownshoes moment, their DIGITAL sales of D3 will not be available for download on the 15th so they are offering to convert such sales to physical copies.

Wat?  :ye_gods:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 12, 2012, 08:05:02 PM
Its shit like this why I stopped even going into Gamestops years ago. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 12, 2012, 08:59:08 PM
Some people aren't savvy about their goods.  You can't blame them for it.

I facepalm when people buy lumber from Home Depot instead of a lumber yard.  Gamers do it about using gamestop.  Those who don't know there are alternatives will go to the stores that market better.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 12, 2012, 09:27:21 PM
I didn't know Blizzard was allowing Gamestop to sell digital copies of D3. I thought they would handle all digital sales themselves like they've done in the past, that's why no Steam/D2D etc? Is it on Impulse or something else?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir T on May 12, 2012, 09:56:24 PM
Gamestop IS Impulse. They bought it last year. They are even going to stop handling Stardock software soon.

I have to say, I have no interest in Diablo III. I thought D2 was fun for a while but basically meh. It certainly was not digital Jesus like everyone seems to regard it today. The best thing about it was Tyreal the archangel. I might pick it up on sale sometime but not a chance at full price.

But then I'm not exactly a Blizzard fan anymore.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: K9 on May 13, 2012, 03:29:24 AM
Blizzard games go on sale?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 13, 2012, 04:59:44 AM
Blizzard games go on sale?

Eventually D3 will be packed in a box with its inevitable expansion and the Diablo III BattleChest with be about the price of a new game, that is about the best you can hope for.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on May 13, 2012, 05:23:33 AM
Blizzard games go on sale?

Eventually D3 will be packed in a box with its inevitable expansion and the Diablo III BattleChest with be about the price of a new game, that is about the best you can hope for.

Around 2015?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sir T on May 13, 2012, 06:24:54 AM
Yeah, I forgot, they are pretty much still selling Starcraft at full price...  :mob:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Xanthippe on May 13, 2012, 08:39:46 AM
Think I am suffering from a typical mmo-player trait (flaw?) to a) hope the next game is THE GAME, the last one ever buys and loves until end of time and b) to allow oneself get hung up on minor details (dual wielding crossbows: grrr...fighting in stilettos: double grrr) instead of focusing on the important part: is it fun...yes/no?

The only place THE GAME exists is in your imagination.

 At least, that's what I've come to think after so many :heartbreak: s.

I played D2 off and on for years despite it never being THE GAME. It was fun. (and I like fighting in stilettos, but if there are stilettos in D2 they're way too tiny to see). I think you'll enjoy D3 enough to get your $60 worth of fun out of it.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on May 13, 2012, 09:14:24 AM
Yeah, I forgot, they are pretty much still selling Starcraft at full price...  :mob:

Same thing with Nintendo titles.  If they're still selling at full price years later, may as well keep it going.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Der Helm on May 13, 2012, 11:18:35 AM
So. I might have bought the wrong key for this. Anybody knows if I can download any language even if I got a German key ? German translations really set my teeth on edge.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: cironian on May 13, 2012, 11:24:22 AM
Chances are pretty good. All their old games allow you choose the language of the download and I think the D3 beta did too.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 13, 2012, 04:09:29 PM
I don't know if this has been asked or not.  Can the stress theta weekend client be used for live launch, or am I redownloading?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Malakili on May 13, 2012, 04:14:13 PM
I don't know if this has been asked or not.  Can the stress theta weekend client be used for live launch, or am I redownloading?

You are redownloading.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: FieryBalrog on May 13, 2012, 04:46:04 PM
Gamestop IS Impulse. They bought it last year. They are even going to stop handling Stardock software soon.
Yeah, that's why I asked. I really doubt Blizzard let Gamestop sell digital copies of their game...

In semi related news I walked into a Gamestop today for the first time in a long time and there was basically no mention of D3. There were giant Max Payne 3 posters all over the display window, and in unsurprising but still pathetic news there were giant CoD Blops 2 preorder posters everywhere in the whole store.

The Gamestop where I went with my brother to buy Starcraft 2 had a huge splash for it, so I find this kind of weird. That's a different store though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 13, 2012, 06:50:58 PM
The Gamestop I went to had D3 shwag all over the place.  Then when I inquired about digital DLs, Impulse cloud, emailed keys, etc. their eyes rolled back into their heads and projectile vomit spewed forth unto the wall as they floundered in that blessed binder-book they so commonly rely on.  So I ended up goin battle.net.   :oh_i_see:  

And oy, anyone plan on linking up through steam?  We can just use steamchat voip via the f13 group... simplest way imo.  Make a steamlink for d3 to make it easier.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 13, 2012, 06:53:41 PM
I don't know if this has been asked or not.  Can the stress theta weekend client be used for live launch, or am I redownloading?

You are redownloading.

Oh good.  Between the Diablo beta, MoP beta, and some other 'special interest' downloads, my ISP is going to :heart: me this month  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Fabricated on May 13, 2012, 06:55:46 PM
Why in god's name would you use anything but Battle.net to buy the game digitally?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ghambit on May 13, 2012, 06:58:58 PM
Why in god's name would you use anything but Battle.net to buy the game digitally?

a) gift certs.
b) gift certificates


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 13, 2012, 07:05:17 PM
So. I might have bought the wrong key for this. Anybody knows if I can download any language even if I got a German key ? German translations really set my teeth on edge.
Chances are pretty good. All their old games allow you choose the language of the download and I think the D3 beta did too.

Yes, you can choose to download whatever language you want.  On your battle.net client download page it shows you what language you're currently set to DL and then a "Change" link.  I'm able to DL in 12 different languages, should be the same for you, Helm.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Der Helm on May 13, 2012, 07:50:29 PM
Yay! Time to start the download when I get home.

Since this machine is located at work and my access to gaming sites is limited, does this game unlock at midnight and if yes, which time zone.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Rokal on May 13, 2012, 07:56:57 PM
If it follows the same pattern as WoW expansions and SC2, it'll be 12am PST.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Segoris on May 13, 2012, 08:03:05 PM
I saw one blue post on their forums saying it's a global release, but then many more blue posts and Blizzard's midnight launch event page saying it's 12am <insert your local time zone here>


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hawkbit on May 13, 2012, 08:15:17 PM
Why in god's name would you use anything but Battle.net to buy the game digitally?

a) gift certs.
b) gift certificates

Me too.  Between gift certificates and textbook tradeins, I've got D3 for free and Dragon's Dogma coming for about $3.00. 


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 13, 2012, 10:19:27 PM
Pre-download still not open. Their servers are going to be truly hammered tomorrow.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ruvaldt on May 13, 2012, 10:27:05 PM
I've got the a download going now.  Maybe that's an Australian thing?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: caladein on May 13, 2012, 10:34:50 PM
Pre-download of the retail client has been up for ages actually.  I've had it sitting on my HDD for two months.

Will need to patch it post-install (which unlocks in 12? hours), so remember to do that before the rush happens tomorrow night if you can.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Register on May 13, 2012, 10:35:35 PM
Pre-download still not open. Their servers are going to be truly hammered tomorrow.

How about :
http://eu.media.battle.net.edgesuite.net/downloads/d3-installers/589acdb4-c660-318a-b993-01528fad7da6/Diablo-III-8370-enGB-Installer-downloader.exe

The link comes from the EU d3 forums....

Also, for those who have the D3 CD key already (e.g. on the 1 year wow sub), D3 is already downloadable via bnet account.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Ingmar on May 13, 2012, 10:37:30 PM
I've had it downloaded for weeks, what it won't let you do is install.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Azazel on May 13, 2012, 11:20:23 PM
Whups - didnt see it in the bnet account when I posted before. 2mins left on the installer now though.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Der Helm on May 14, 2012, 12:52:11 AM
Downloading the full english (EU) version right now.  :awesome_for_real:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sion Verdox on May 14, 2012, 03:09:54 AM
I am confused by the thread, my friendly local game shop sold me the game today (boxed copy) - why all the downloads??


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: calapine on May 14, 2012, 03:19:48 AM
I am confused by the thread, my friendly local game shop sold me the game today (boxed copy) - why all the downloads??

Can (obviously) only speak for myself, but:

Because it's less hassle to buy online than bothering with a boxed copy.
Because I tend to scratch my CDs.
Because I tend to lose/misplace my CDs.
Because I want an english language version, rather than the german one from the local shop.
Because I don't want to be seen buying games in public.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Merusk on May 14, 2012, 03:26:12 AM
I am confused by the thread, my friendly local game shop sold me the game today (boxed copy) - why all the downloads??

Your local game shop also broke the street date. Which, considering you can download the full client and just not install it, is pretty amusing.

As for digital, several folks got it with the WOW annual pass. That's digital distro only.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kageru on May 14, 2012, 03:33:24 AM

A lot of people who pre-ordered from GAME in Australia got an SMS this afternoon telling them they won't be getting their D3 and can't have their money back either since the company went into administration today. Pretty neat last minute haul for them I guess.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Sion Verdox on May 14, 2012, 03:33:49 AM
I know they sold it a day early, but it is a small independent so they try and work with gamers (and break the rules sometimes), I like supporting them, Amazon generates billions in revenue in the UK and pay no tax, my local game shop contributed enough tax to support nearly one NHS nurse last year - they need my money :)  Will I be able to get on today?? I didn't think I would be able to.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cyrrex on May 14, 2012, 04:09:44 AM
Anyone know of any somewhat reliable reviews out there yet?  Having never played a Diablo game, I am trying to determine if this is My Kind Of Game.  I mean, do I really need to add this to my pile of unfinished stuff?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 14, 2012, 04:56:37 AM
Anyone know of any somewhat reliable reviews out there yet?  Having never played a Diablo game, I am trying to determine if this is My Kind Of Game.  I mean, do I really need to add this to my pile of unfinished stuff?

I'll say this as plainly as I can say.

It's a fucking Blizzard game.  Why would you NOT buy it?   :why_so_serious:


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: amiable on May 14, 2012, 05:02:22 AM
Anyone know if you have the beta client downloaded if you can use that to update/play?  It seems to include the loader/installer.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on May 14, 2012, 05:02:31 AM

A lot of people who pre-ordered from GAME in Australia got an SMS this afternoon telling them they won't be getting their D3 and can't have their money back either since the company went into administration today. Pretty neat last minute haul for them I guess.


That's pretty shitty.

I pre-ordered from Amazon UK in Feb 2011. They promised it would be delivered early so that it would be playable on release date. I get an email from them today saying "We thought you should know that we're experiencing a delay with your order. We apologise for any inconvenience."

Cancelled. Digital edition purchased direct from Blizzard, downloaded in 28 minutes. Fuck Amazon, fuck physical copies, fuck pre-ordering more than 24 hours in advance. From now on it's digital distribution only for me. The downside is that if I'd waited for my 14.5 month pre-order it would only have cost me £20 instead of £45 from Blizzard.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 14, 2012, 05:02:45 AM
Anyone know of any somewhat reliable reviews out there yet?  Having never played a Diablo game, I am trying to determine if this is My Kind Of Game.  I mean, do I really need to add this to my pile of unfinished stuff?

Blizzard has let no one play the full game yet.  IGN, one of the largest and most influential sites says they won't have a release day review up because their guy has to play it starting at the same time as everyone else.

...fuck physical copies...

Amen, brother.  I haven't bought a (pc game) box in years.  If you could get first release console games off the online store I would never buy a box again.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: apocrypha on May 14, 2012, 05:05:10 AM
Anyone know if you have the beta client downloaded if you can use that to update/play?  It seems to include the loader/installer.

Should be OK, but check the official forums to be certain. There was a blue post saying that if you had the EU or German version installed that you'd need to download a new launcher:

http://eu.battle.net/d3/en/forum/topic/4008460883#1


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cyrrex on May 14, 2012, 05:11:10 AM
Huh, okay.  I guess I just wonder if D3 is trying to re-capture something from a time that we've all moved past.  

Anyone know of any somewhat reliable reviews out there yet?  Having never played a Diablo game, I am trying to determine if this is My Kind Of Game.  I mean, do I really need to add this to my pile of unfinished stuff?

I'll say this as plainly as I can say.

It's a fucking Blizzard game.  Why would you NOT buy it?   :why_so_serious:

Well I don't like RTS games, because every one ever made is essentially the same as ever other one that came before it.  So that's like half their library that I don't care about.  D1 and D2 were each made back around the Vietnam war before I was born, so those are out as well.  That leaves you with World of Warcraft....3/4s of which I have technically played, but not because it was actually cutting edge wonderfulness, it just happened to be the shiniest turd in the bucket at the time.   :why_so_serious:

So yeah, I don't automatically hop aboard the Blizztrain.  Am actually legitimately trying to figure out what turns people on so much about the Diablo series.  I'm literally asking, not trying to be a snooty douchebag (mostly).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Murgos on May 14, 2012, 05:14:15 AM
...not trying to be a snooty douchebag (mostly).

You're failing horribly.  Why should anyone have to justify your tastes to you?  You've seen the demo footage by now, just as we have, if it's not attractive to you move the fuck along.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lucas on May 14, 2012, 05:23:51 AM
So, Cyrrex, what's your experience with Action RPGs? None, I assume? Torchlight, Titan Quest, Sacred, Dungeon Siege etc. (no matter if they're good or bad compared to the Diablo series) . I have a love/hate relationship with them: I'm for more immersive RPG experiences, but from time to time I like to just acquire loot and more phat loot while slaying monsters: if the ability dynamics and the environment are good enough, I usually stick around, although I still feel they're just glorified coin-op shoot them up :P


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Hutch on May 14, 2012, 05:26:12 AM
trying to figure out what turns people on so much about the Diablo series

D1 and D2 had atmosphere due to the setting and in great part due to the music.
RPG progression i.e. level up and then customize your character.
Semi-random dungeon layout. D1 might have been the first rogue-like that didn't represent your toon with @.
(to continue the rogue-likeness, D1 and D2 came complete with Identify and Town Portal scrolls)
Random loot. Each monster you kill is a loot pinata.

So it's got the whole rat-in-a-skinner-box addictive quality that works on so many of us. Multiple ways to improve your character.

I haven't actually played D3 yet, but I assume that most of the above are still in play. I read that the ID and TP aren't going to require scrolls in your inventory anymore, so there's been some streamlining done.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: luckton on May 14, 2012, 05:28:12 AM
Torchlight, Titan Quest, Sacred, Dungeon Siege etc.

I can tell you that as someone who's played all of those, plus Diablo I and II, the Diablo series trumps them all.  Everything's just more fluid, polished, refined, accessible, easy to understand.  If you (Cyrrex) have played any of those in the quote and sorta liked them, you'll enjoy D3.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cyrrex on May 14, 2012, 05:31:35 AM
...not trying to be a snooty douchebag (mostly).

You're failing horribly.  Why should anyone have to justify your tastes to you?  You've seen the demo footage by now, just as we have, if it's not attractive to you move the fuck along.

I've not seen a single piece of said footage, nor do I trust such things to convey the true experience anyway.  My question was more along the lines of what the series is about in general, which a couple of other posters here have just nicely answered.  But extra thanks to you for being completely useless, random internet stranger.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Cyrrex on May 14, 2012, 05:34:50 AM
Oh, and to the rest of you...thanks for the info.  I don't usually play those kinds of action RPGs, which partly explains why I've never played Diablo.  Might not be my thing.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Lucas on May 14, 2012, 05:40:09 AM
Oh, and to the rest of you...thanks for the info.  I don't usually play those kinds of action RPGs, which partly explains why I've never played Diablo.  Might not be my thing.

Anyway, go to Steam and download the (small sized) Torchlight Demo. I personally feel that it's the closest you can get to the basic Diablo (the first chapter at least) feeling, minus the unique and wonderful atmosphere of the Blizzard game (vastly superior to Diablo 2, imo).


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Kageru on May 14, 2012, 05:44:11 AM
Just avoid the pre-order hype train, the honeymoon period and wait for some good reviews. No money lost by waiting, though Blizzard can generally be trusted to give you a good ride for your money.

However I will say that Diablo 1, when it came out, was jaw-dropping and a lot of the love comes from people who fondly remember that experience.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 14, 2012, 06:30:50 AM
Diablo is everyone's thing, and with that, I'm locking the thread.


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: Quinton on May 14, 2012, 06:32:35 AM
Diablo is everyone's thing, and with that, I'm locking the thread.

Noooooooooooooooooo.  Where will I find D3 babble to fill the time until midnight tonight?


Title: Re: Diablo III Wild Speculation and Rumor Mongering Abounds
Post by: schild on May 14, 2012, 06:35:14 AM
http://forums.f13.net/index.php?board=102.0

A Shiny, New Forum Appears. It's Super Effective!