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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Diablo III Wild Speculation and Rumor Mongering Abounds 0 Members and 4 Guests are viewing this topic.
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Author Topic: Diablo III Wild Speculation and Rumor Mongering Abounds  (Read 870005 times)
MournelitheCalix
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Reply #1085 on: August 30, 2009, 09:05:49 PM

Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

I'm not saying it won't be popular, if nothing else then due to the massive weeaboo demographic on the internet, but couldn't they have come up with something a bit more fitting?

No its not I agree in fact with you completely the monk looked pretty silly to me.  The wizard class so far looks o'k, but right now I am not really excited about any of these classes.  Is it true that there is only one more class to be revealed?  I ask because I see no ranged (bow) character.  That archetype of character was one of the mainstays of the series IMHO.
« Last Edit: August 30, 2009, 09:08:35 PM by MournelitheCalix »

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K9
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Reply #1086 on: August 31, 2009, 03:41:46 AM

You know, for all the thing Blizzard do well, making websites isn't one of them. The Diablo and Starcraft sites, like the WoW armory, are painfully slow and unresponsive compared to more or less anything else on the net.

OT: I think the monk is rather decent; I'm more interested in playing the wizard or barbarian; but I think the mix is decent so far.

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ahoythematey
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Reply #1087 on: August 31, 2009, 08:59:51 AM

Is it true that there is only one more class to be revealed?  I ask because I see no ranged (bow) character.  That archetype of character was one of the mainstays of the series IMHO.

Current speculation is the final class for D3 vanilla will be a ranged fighter similar to the Rogue or Amazon.
Murgos
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Reply #1088 on: August 31, 2009, 09:21:57 AM

Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

No its not I agree in fact with you completely the monk looked pretty silly to me.

I'm not seeing this complaint?  Is it that you don't think Blizzard will be able to itemize the Monk class as fully as the other classes?  Because that's just silly.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Teugeus
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Reply #1089 on: August 31, 2009, 11:21:07 AM

Isn't a character based around unarmed combat and not using armor pretty much the worst idea for a Diablo class, ever?

No its not I agree in fact with you completely the monk looked pretty silly to me.

I'm not seeing this complaint?  Is it that you don't think Blizzard will be able to itemize the Monk class as fully as the other classes?  Because that's just silly.

I'm pretty sure the monk in the trailer wasn't naked and was in fact using a weapon....or did my eyes deceive me ?
Sophismata
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Reply #1090 on: August 31, 2009, 11:49:44 AM

He was using a weapon (combat staff), and his abilities so far do damage based off of his equipment.

On a more interesting note, Blizz plan to give each class its own, unique, resource. Mana for the Witch Doctor, Fury for the Barbarian, and the other's haven't been designed or revealed yet.

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fnddf2
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Reply #1091 on: August 31, 2009, 07:53:28 PM

Based on what was on their site, it also looks like they are giving the monk fist weapons, like the Assassin had.
LK
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Reply #1092 on: September 02, 2009, 10:23:16 PM

D3 playable at PAX.

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Draegan
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Reply #1093 on: December 02, 2009, 08:20:30 AM

Lantyssa
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Reply #1094 on: December 02, 2009, 09:57:18 AM

Tentative 'yay'.

Hahahaha!  I'm really good at this!
Shrike
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Reply #1095 on: December 02, 2009, 10:14:17 AM

There'd better be a return of the...mmm...actually, I can't see a rogue character again, but a ranged/bow class is a must have.

The others seen so far aren't exciting me to any degree. Need more concrete info, though, this being Blizz, we won't get it. Not anytime soon.
Teleku
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Reply #1096 on: December 02, 2009, 10:23:14 AM


"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Lakov_Sanite
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Reply #1097 on: December 02, 2009, 10:28:44 AM

There'd better be a return of the...mmm...actually, I can't see a rogue character again, but a ranged/bow class is a must have.

The others seen so far aren't exciting me to any degree. Need more concrete info, though, this being Blizz, we won't get it. Not anytime soon.

I was assuming the rogue type would be the ranged user.  Honestly there aren't enough games where rogues use archery(thief being notable exception)

Also I'm completely mezmerized by this talent tree change, I find myself rapt to see what alternatives they can come up with/steal.

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Teleku
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Reply #1098 on: December 02, 2009, 10:38:20 AM

Yeah, lots of possibilities.  Might even be able to spec more than one class as archer even.  Who knows.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Malakili
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Reply #1099 on: December 02, 2009, 11:42:32 AM

Yeah, lots of possibilities.  Might even be able to spec more than one class as archer even.  Who knows.

Maybe they are learning from Torchlight   Oh ho ho ho. Reallllly?

Seriously though, I like how Torchlight did it.  Some common passive skills shared between all classes meant that you could focus any class on anything you chose, if you really wanted to (though they are not all equally viable). 

I also like that in Torchlight you can learn spells (4 spell slots), as any class.

While I imagine Diablo 3 is going to have a deeper/more robust and balanced skill/spell system than Torchlight due to way more development time/iteration, I think they could learn something from the guys at Runic.
Teleku
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Reply #1100 on: December 02, 2009, 11:55:37 AM

Well, I liked how Torchlight was basically a hybrid between Diablo 1 and 2.  In Diablo 1, everybody could use spells, as everything was just based on stats. 

One of the things I really missed about Diablo 1 was the spell system.  I thought it was awesome that the spells you got in game where just as random as all the weapons.  Start a Wizard and your "build" is pretty much going to be entirely based on what spell drops you get, which will change every time you play.  I kind of wish they could recreate that somehow.  It always made me mad when I started playing Diablo 2 and I'd see a room full of bookshelves and book stands, get a thrill, then realize they all just dropped god damn town portal and identify scrolls. 

Oh how I loved the sight of a bookshelf in Diablo 1  cry

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Yegolev
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Reply #1101 on: December 02, 2009, 11:57:59 AM

ngh

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waffel
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Reply #1102 on: December 02, 2009, 05:09:03 PM

lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.
Murgos
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Reply #1103 on: December 02, 2009, 05:42:16 PM

lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.

You know, just because an implementation was poor doesn't mean there wasn't a good idea in it.  Skill tree + slot-able skills is actually a pretty decent and flexible idea.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Aez
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Reply #1104 on: December 02, 2009, 06:53:39 PM

lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.
Mob

We didn't play the same game.
Malakili
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Reply #1105 on: December 03, 2009, 06:29:25 AM

lol 'liked how torchlight did it'. Did we play the same game? I played the Torchlight where 90% of the skills were boring/worthless. I highly doubt Blizzard learned anything from that. I've seen better skill systems in WC3 custom maps.

Sorry you didn't like the game, now back to your regularly scheduled thread.
MrHat
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Reply #1106 on: December 03, 2009, 06:46:12 AM

This game isn't even going to beta in 2010.
Nebu
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Reply #1107 on: December 03, 2009, 06:52:48 AM

This game isn't even going to beta in 2010.

We spend weeks arguing about games that will never be made.  At least this one will come to fruition eventually. 

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JWIV
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Reply #1108 on: April 25, 2010, 08:28:44 AM

Amazon is taunting people with their usual premature pre-order bullshit coupled with a 59.99 price tag on the PC.

http://www.amazon.com/gp/product/B00178630A/ref=pe_11480_14361500_emwa_email_title_1
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Reply #1109 on: April 25, 2010, 08:33:47 AM

I bet you MVC3 comes out before Diablo 3.

And I can't wait. I now have something to be more stoked about. Win for me!
ahoythematey
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Reply #1110 on: April 25, 2010, 09:05:01 AM

I bet the next Torchilight comes out before Diablo 3.
Fabricated
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Reply #1111 on: April 25, 2010, 10:29:09 AM

Wouldn't really blow my mind if Blizzard managed to be the company to finally push PC titles to $60 a pop.

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Rendakor
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Reply #1112 on: April 25, 2010, 10:36:06 AM

Gamestop's got Starcraft II preorders at $60 too.

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schild
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Reply #1113 on: April 25, 2010, 10:47:59 AM

Wouldn't really blow my mind if Blizzard managed to be the company to finally push PC titles to $60 a pop.
MW2 was already $60.

Yea, Activision already broke that barrier.
Teleku
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Reply #1114 on: April 25, 2010, 11:04:10 PM

To be fare, I've been paying about "$50" for brand new computer games since I was a kid.  I figure inflation has to eventually catch up sometime.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Margalis
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Reply #1115 on: April 25, 2010, 11:13:42 PM


vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Teleku
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Reply #1116 on: April 25, 2010, 11:19:28 PM

God dammit, I actually had just noticed I misspelled that and went to click on edit, but you had already posted with quotes.   Ohhhhh, I see.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Yegolev
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Reply #1117 on: April 26, 2010, 01:08:08 AM

I thought it was a pun.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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schild
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Reply #1118 on: April 26, 2010, 05:07:19 AM

I thought it was a pun.
Funny, I thought he was a princess.
Ratman_tf
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Reply #1119 on: April 26, 2010, 07:48:26 AM

Well, I liked how Torchlight was basically a hybrid between Diablo 1 and 2.  In Diablo 1, everybody could use spells, as everything was just based on stats. 

One of the things I really missed about Diablo 1 was the spell system.  I thought it was awesome that the spells you got in game where just as random as all the weapons.  Start a Wizard and your "build" is pretty much going to be entirely based on what spell drops you get, which will change every time you play.  I kind of wish they could recreate that somehow.  It always made me mad when I started playing Diablo 2 and I'd see a room full of bookshelves and book stands, get a thrill, then realize they all just dropped god damn town portal and identify scrolls. 

Oh how I loved the sight of a bookshelf in Diablo 1  cry

Slowpoke reply, but ++.
Playing Desktop Dungeon made me miss the randomness of Rogue, Telenguard and D1 in that respect. I think a Blizz has the deep pockets to tinker around with a more random progression system that doesn't necessarily mean you can be fucked on the first level.



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