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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Diablo III Wild Speculation and Rumor Mongering Abounds 0 Members and 1 Guest are viewing this topic.
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Author Topic: Diablo III Wild Speculation and Rumor Mongering Abounds  (Read 870370 times)
Ingmar
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Reply #3150 on: April 02, 2012, 05:50:39 PM

I wouldn't say the only one, but I would guess it is only a tiny percentage of players who want a non-"fair" loot distribution model.

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Ragnoros
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Reply #3151 on: April 02, 2012, 05:59:23 PM

Yeah, I won't be missing pickit.

Owls are an example of evolution showing off. -Shannow

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Nija
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Reply #3152 on: April 02, 2012, 06:07:51 PM

Has there ever been a diablo game where class nerfs didn't come out with the first patch? Don't you remember D2 necros? Nerfed into the joke class by the first patch. This is one of my big reservations about d3 being always online. at least with d2 if you didnt like a nerf you could play single player and not patch. No way jose for that happening now.

If full-screen-range corpse explosion was wrong, I never want to be right.
Cheddar
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Reply #3153 on: April 02, 2012, 07:03:57 PM

Hey will there be costumes?

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Ratman_tf
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Reply #3154 on: April 02, 2012, 07:21:38 PM

Torchlight II has ferrets! Beat that Blizzboys!

http://www.torchlight2game.com/news/2012/03/30/pets-of-torchlight-ii/



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Lakov_Sanite
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Reply #3155 on: April 02, 2012, 07:27:06 PM

Torshlight will be fun and worth a day one purchase....but let's not kid ourselves, diablo is going to beat it like a rented mule.

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Ratman_tf
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Reply #3156 on: April 02, 2012, 07:50:45 PM

Torshlight will be fun and worth a day one purchase....but let's not kid ourselves, diablo is going to beat it like a rented mule.

You fool. Torshlight ish da futur! Diablo is all old and crusty.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Phred
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Reply #3157 on: April 02, 2012, 11:07:14 PM


If full-screen-range corpse explosion was wrong, I never want to be right.

Just a quick note to say that the Path of Exile folks have nailed the pre-nerf necro feel with a necro spec'd witch. I just played the free weekend and I had a witch who cast 4 zombies and 8 skeletons, with a corpse explosion as well as a kick ass fireball and ice/lightning nova. I actually cancelled my diablo pre-order today because of my experience in  Path of Exiles. probably gonna throw them a couple of bucks for the early beta access.

Yegolev
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Reply #3158 on: April 03, 2012, 07:27:14 AM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Mrbloodworth
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Reply #3159 on: April 03, 2012, 07:30:44 AM

Gota say, I'm more interested in torchlight or Path of Exile at this point.

I could really careless about some uber hardcore mode.

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Yegolev
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Reply #3160 on: April 03, 2012, 07:32:23 AM

I think you mean that you could not care less.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Lantyssa
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Reply #3161 on: April 03, 2012, 07:36:03 AM

Maybe he's just careless.

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RUiN 427
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Reply #3162 on: April 03, 2012, 07:42:01 AM

I for one, have been playing the beta for the past 2 months and having a buttload of fun with it. I feel that a lot of the fears, worries, declarations and rants in this thread are misinformed or just flat out ignorant. You'll be jumping in and out of groups so fast that no one will give a fuck what your spec, runes or gear are. This is not an MMO, this is not even MMO-ified Diablo 2, it's simply a fun action RPG brawling click fest. As soon as you click the "make open to public" button and some rando enters your game and the difficulty automatically ramps up (or down if they leave), all of your theory crafting MMO instincts go out the window.

It's fun, it works. The rune system in particular encourages decisions based on how I like to play rather than what's the min max build. I can do it on the fly, I can experiment, and I can keep up with that random dude in my party who can't be bothered to wait for me to assign my new skill I just unlocked. I can assign it and be on my way. If after a few fights it feels bogus or not inline with my play style I simply revert back to another rune or skill.

The core fun of Diablo is the relentless onslaught of death and exploding bodies that puke gold and magic items. As of now, the game systems and UI encourage that intense path of destruction instead of hampering it.

"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
Malakili
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Reply #3163 on: April 03, 2012, 07:57:16 AM

I for one, have been playing the beta for the past 2 months and having a buttload of fun with it. I feel that a lot of the fears, worries, declarations and rants in this thread are misinformed or just flat out ignorant. You'll be jumping in and out of groups so fast that no one will give a fuck what your spec, runes or gear are. This is not an MMO, this is not even MMO-ified Diablo 2, it's simply a fun action RPG brawling click fest. As soon as you click the "make open to public" button and some rando enters your game and the difficulty automatically ramps up (or down if they leave), all of your theory crafting MMO instincts go out the window.

It's fun, it works. The rune system in particular encourages decisions based on how I like to play rather than what's the min max build. I can do it on the fly, I can experiment, and I can keep up with that random dude in my party who can't be bothered to wait for me to assign my new skill I just unlocked. I can assign it and be on my way. If after a few fights it feels bogus or not inline with my play style I simply revert back to another rune or skill.

The core fun of Diablo is the relentless onslaught of death and exploding bodies that puke gold and magic items. As of now, the game systems and UI encourage that intense path of destruction instead of hampering it.

This is more or less what I've been trying to say for the past two pages.  Thank you!
RUiN 427
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Reply #3164 on: April 03, 2012, 08:22:04 AM


This is more or less what I've been trying to say for the past two pages.  Thank you!


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Mrbloodworth
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Reply #3165 on: April 03, 2012, 08:22:56 AM

Spacebars are hard.

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Yegolev
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Reply #3166 on: April 03, 2012, 09:07:33 AM

Negations as well.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Ironwood
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Reply #3167 on: April 03, 2012, 12:57:03 PM

Contractions are the worst.

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Megrim
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Reply #3168 on: April 03, 2012, 04:45:43 PM

Only if you are the responsible party.

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Malakili
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Reply #3169 on: April 05, 2012, 03:22:55 PM

http://us.battle.net/d3/en/forum/topic/4254464832?page=12#227

Bashiok responds to criticism of the Inferno mode changes:


Quote

 just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*

Ok what it boiled down to was:

Read my previous post. It seems like some people glossed over it.
I'm happy most of you are happy about the change, and I know you're going to love the game.
Those few of you who don't like it, you'll love the game too because you're wrong. ;)
Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.
I'm aware of internal bets on how many months it will take someone to beat Inferno.
A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.
Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.


I think that was about it. In any case, as I said, I know the vast majority of you are excited about the game, the change we made, and trying to progress in Inferno. Just don't feel bad when you have to go back to Hell. :)
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Reply #3170 on: April 05, 2012, 03:42:22 PM

Months to beat a mode in a game? Yea, ok.

Days.

Nothing should ever be measured in MONTHS in gaming. EVER. Hours most of the time, days the rest of the time.
Ragnoros
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Reply #3171 on: April 05, 2012, 04:37:58 PM

I believe he may have meant in months from Diablo's launch.

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MuffinMan
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Reply #3172 on: April 05, 2012, 04:40:55 PM

I think you can still measure that in days from launch. Never underestimate the number of socks people have to fill.

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schild
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Reply #3173 on: April 05, 2012, 04:47:10 PM

I believe he may have meant in months from Diablo's launch.
That's precisely what he meant, and I'm still correcting him.
Malakili
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Reply #3174 on: April 05, 2012, 04:48:42 PM

Agreed. I suspect it will be completed by the end of the first week on the outside.  I wouldn't be shocked if someone beats it in the first day or two, possibly aided by some technique that lets you kite/chip away at bosses without any chance of dying.
Paelos
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Reply #3175 on: April 05, 2012, 05:34:50 PM

I believe he may have meant in months from Diablo's launch.
That's precisely what he meant, and I'm still correcting him.

Developers are always idiots about how long it will take players to beat stuff, unless they intentionally gate it.

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Malakili
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Reply #3176 on: April 05, 2012, 09:01:29 PM

http://us.battle.net/d3/en/class/monk/progression

They have new progression pages up for all the classes.   Since this has been at least moderately controversial over the last few days here (with rune progression), I figured some people might find it interesting.
Margalis
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Reply #3177 on: April 06, 2012, 01:39:45 AM

Quote
I'm aware of internal bets on how many months it will take someone to beat Inferno.

This makes sense if fractions are allowed.


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Soulflame
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Reply #3178 on: April 06, 2012, 07:52:53 AM

Yeah, but it being blizzard, they'll probably ban the people who beat it, then patch out whatever they did to do it.
Lakov_Sanite
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Reply #3179 on: April 06, 2012, 08:38:27 AM

Please show us on the doll where wow touched you

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Nija
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Reply #3180 on: April 06, 2012, 08:43:04 AM

Yeah, but it being blizzard, they'll probably ban the people who beat it, then patch out whatever they did to do it.

They did shit out a polished Everquest-shaped turd, didn't they?
K9
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Reply #3181 on: April 07, 2012, 12:23:18 AM

Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.

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Malakili
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Reply #3182 on: April 07, 2012, 05:02:21 AM

Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.

I don't think so.  It never bothered me personally, but I understand we are in a different era now and it would be almost universally rejected.  Death seems pretty trivialized in D3.  You don't drop anything, you just come back at the previous checkpoint, or if you are in multiplayer you can wait for someone to come over and res you.  I am not 100% sure, but I just did some poking around and I couldn't find anything that says this changes in higher difficulties.
cironian
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Reply #3183 on: April 07, 2012, 05:12:21 AM

I guess that's fine for normal mode, but I'd wish for an additional mediumcore setting where you drop all your cash and non-equipped items with your corpse. I like the ability to choose some feeling of risk for a character, but I'm not nearly hardcore enough for hardcore.
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Reply #3184 on: April 07, 2012, 09:35:46 AM

Did they bring back xp loss at higher difficulty levels? I always found that to be a pretty un-fun mechanic.

I don't think so.  It never bothered me personally, but I understand we are in a different era now and it would be almost universally rejected.  Death seems pretty trivialized in D3.  You don't drop anything, you just come back at the previous checkpoint, or if you are in multiplayer you can wait for someone to come over and res you.  I am not 100% sure, but I just did some poking around and I couldn't find anything that says this changes in higher difficulties.

Durability hit that probably gets pretty costly.
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