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Topic: Fallout 4 Post-Release Bullshit (Read 281472 times)
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Khaldun
Terracotta Army
Posts: 15189
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I would love something that was a "scavenge this non-settlement location for me" for settlers, with an alert if they run into resistance and need my help. I keep getting bummed out by going through sites with cars, buckets, tires, etc. that I can't break down.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I think a mod that makes all junk weigh nothing would be perfect.
That's a solid idea.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Nija
Terracotta Army
Posts: 2136
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Mods should also weigh 0, or you should be able to use a mod that is stashed in the current workbench you are at rather than using something from your inventory.
I think that second part is actually a bug. It uses junk from the workbench, but it doesn't use mods from the workbench.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Sure it does. I toss all my old mods in the workbench after a modding session, so I can pull out any higher level mods and replace them with the old ones from the wokbench (it changes the button name to Install and you don't get the components popup).
Thanks, Apoc! The Savior of the Settlements!
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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It totally does use mods from the workbench, but don't forget that different base gun types will have different versions of the same mod. I.e. a Combat Rifle Glow Sights mod is different from an Assault Rifle Glow Sights mod, etc.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Nija
Terracotta Army
Posts: 2136
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My experience on the ps4 is this:
If I forget to put the mod back in my inventory, when I go to install the .308 receiver on my combat rifle it will pop up the screen showing which pieces of junk will be broken down to make the part.
If I take the mod from the workstation and put it in my inventory and try the installation again it will be installed without the window popping up.
I have done this about half a dozen times - I change my overseer's guardian to .308 when I have > 500 .308 rounds. When it's below 200 I change it back to .45.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Ugh, that's a PITA. Hopefully that's a PS4 bug that'll get patched.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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ps4

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Lantyssa
Terracotta Army
Posts: 20848
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Ouch. Works fine on the PC. There you go.
Danke. Let the Lootpocalypse begin!
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Hahahaha! I'm really good at this!
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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On the other hand, now I hoover up ALL THE THINGS...
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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*loots everything* *500/210 encumbrance* *tosses vertibird flare*
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Colonel Sanders is back in my wallet
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Jade Falcon
Terracotta Army
Posts: 175
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raider with pipe pistol shoots pilot from 1000 meters vertibird crashes heading directly for you.
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Tannhauser
Terracotta Army
Posts: 4436
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Finally got around to finishing the BoS quest line. Good stuff.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Actually you can just run with Minuteman and have only one faction destroyed.
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Colonel Sanders is back in my wallet
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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So I just realized that when interacting with an inventory (chest, workbench, etc) you can mouse over either side and use a/d to change category shown, in addition to the different sort options.
That makes things so much less painful and it seems undocumented on the pc version...
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koro
Terracotta Army
Posts: 2307
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It was the same way in Skyrim, IIRC.
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taolurker
Terracotta Army
Posts: 1460
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It was the same way in Skyrim, IIRC.
I have a friend playing who didn't know about favorites in Skyrim or this Fallout game, and I nearly passed out or forced him to face palm himself.
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I used to write for extinct gaming sites details available here (unused blog about page)
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MisterNoisy
Terracotta Army
Posts: 1892
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So I just realized that when interacting with an inventory (chest, workbench, etc) you can mouse over either side and use a/d to change category shown, in addition to the different sort options.
That makes things so much less painful and it seems undocumented on the pc version...
Comically, if you're using a gamepad, it's exposed in the UI. That sorta shit is why I switched over to a pad, despite the fact that I'd rather play it with a mouse.
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Eh, anything I can do to avoid shooters and controllers (excepting lock on GTA style stuff).
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Ceryse
Terracotta Army
Posts: 879
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I haven't had a lot of issues with the UI (outside of the settlement builder..) personally, using a keyboard/mouse. It's a pretty good UI for a Bethesda game but I know that is a very low bar.
I've hit a couple bugs/graphical glitches, though. The silent/static Diamond City Radio one, my character's textures becoming.. molten after being torched by the Forged (had to restart the game to fix), Cait's body.. well, vanishing; she is now the Invisible (Wo)man (happened twice, actually. First time a restart fixed it, second time a restart didn't fix it), a failed settler (one you can persuade to join a settlement.. didn't), and a couple other really minor glitches (mainly physics related, such as Piper's coat sometimes flapping and becoming massive screen tears). On the whole, less buggy than I expected, but I've only just sprung the P.I. with a decent amount of side explorations.
Game doesn't feel all that post-apoc to me, though. Too crammed with stuff and a lot of things still standing. Had the same issue with Fallout 3, though.
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Thrawn
Terracotta Army
Posts: 3089
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A few hours into this and pretty unimpressed. (PC) It's just feels, I guess average in almost every way. I think I'd be enjoying Skyrim or Fallout 3 more and crashing much less.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Khaldun
Terracotta Army
Posts: 15189
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The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.
One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.
I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
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brellium
Terracotta Army
Posts: 1296
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The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.
One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.
I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
To be honest there wasn't much of a plot with raiders in FO:NV, unless you count the Khans as raiders. Now in FO3 you had the Paradise Hills slavers who qualified as raiders, they had quests and a plot, but nothing much to do with the main plot (granted very little had much to do with the main plot).
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"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task." —‘Abdu’l-Bahá
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brellium
Terracotta Army
Posts: 1296
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"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task." —‘Abdu’l-Bahá
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Rendakor
Terracotta Army
Posts: 10138
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The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.
One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.
I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
To be honest there wasn't much of a plot with raiders in FO:NV, unless you count the Khans as raiders. Now in FO3 you had the Paradise Hills slavers who qualified as raiders, they had quests and a plot, but nothing much to do with the main plot (granted very little had much to do with the main plot). Caesar's Legion were very much raiders.
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"i can't be a star citizen. they won't even give me a star green card"
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brellium
Terracotta Army
Posts: 1296
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The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.
One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.
I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
To be honest there wasn't much of a plot with raiders in FO:NV, unless you count the Khans as raiders. Now in FO3 you had the Paradise Hills slavers who qualified as raiders, they had quests and a plot, but nothing much to do with the main plot (granted very little had much to do with the main plot). Caesar's Legion were very much raiders. Nah, that's more of the Khans. Caesar's Legion outlawed drugs and killed raiders. One of the traders at their camp said how awesome it was to be a trader in Arizona. They didn't need guards, they could travel the whole of Arizona without harassment.
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"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task." —‘Abdu’l-Bahá
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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This game is weird.
When I sit down to decide what to play I absolutely do not want to play this.
But if I don't think about it and just load it up I end up playing for like 2 hours.
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Malakili
Terracotta Army
Posts: 10596
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I find that my fun is inversely related to how much I pay attention to my quest log. If i just wander around and explore things I run into I have a great time.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Get more spawn mod and just pretend it's a shooter game. Fight a bunch of ghoulsFight a bunch of raidersWhy shooter game? Well, it's the most improved part of the game. And try not to go back to settlement to trade. Scrounge up whatever ammo and weapon you can from the field. It's way more interesting than the whole 'fast travel here, kill x, fast travel there, turn in to y, now do z' routine that they love to populate their game with. The narrative is a disappointment. Heck, I finished Nick Valentine's quest and laughed at his companion perk reward: 'Uh..when hacking you get one more try. And the lock out timer is lessened.' Wow that was worth the 2 hours spent running around ten corners of the map picking up holotapes.
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Colonel Sanders is back in my wallet
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Rendakor
Terracotta Army
Posts: 10138
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Doesn't everybody just Esc out when they only have 1 try left, and try again? I'm really surprised they haven't fixed that but it's been a thing since FO3.
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"i can't be a star citizen. they won't even give me a star green card"
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satael
Terracotta Army
Posts: 2431
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Doesn't everybody just Esc out when they only have 1 try left, and try again? I'm really surprised they haven't fixed that but it's been a thing since FO3.
Doesn't everyone just use easy hacking (and easy lockipicking) mods to skip the stupid mini-games anyway? 
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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I am fine with lockpicking, it's so easy no matter what that I like to do it just for the sounds as they tickle me the right way. Hacking on the other hand is super annoying. I should download that mod.
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CmdrSlack
Contributor
Posts: 4390
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My least favorite thing about hacking is when you think you're about to remove a dud and your tries get reset before you've used any.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Ironwood
Terracotta Army
Posts: 28240
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I always scan for dud removal after using two tries to see if I can work it out; I love the hacking mini game though, because it reminds me of that cool 'guess the colour' game I had when I was a kid.
Mastermind, I think.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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