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f13.net General Forums => Gaming => Topic started by: Falconeer on November 21, 2013, 01:09:32 AM



Title: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 21, 2013, 01:09:32 AM
This appeared.

http://www.thesurvivor2299.com/

And to get more info you could probably read this. (http://www.incgamers.com/2013/11/fallout-4-teaser-site-updates-new-morse-code-message)

Quote
The mystery continues on the is-it/isn’t-it teaser site for an apparent Fallout 4 announcement, with the addition of a new morse code signal. This was spotted (and already decoded) by the sharp-eyed people on the Fallout subreddit.

According to their deductions, the message says “CQ CQ CQ DE OZ PSE AS.” Happily, this isn’t just meaningless gibberish, and means (roughly) “Calling Any Station, Calling Any Station, Calling Any Station, This is/From OZ (Oscar Zulu), Please Wait.” This may or may not relate to the ‘Oscar Zulu’ station present in Fallout 3.

Whether this adds more or less credence to the idea that this site is counting down to a Fallout 4 reveal is open to debate. A Fallout 3 reference might add weight to the theory that Bethesda will be developing this one (as the most recent Bethesda Fallout project was 3,) or it may suggest that there’s nothing much behind this except an impish mind hoping to mess with Fallout fans.

A Vault-Tec logo has appeared on the countdown too, which you’d imagine would make Bethesda a bit upset if the site was not legitimate.

Bethesda has refused to comment on the rumours, which does mark a slight change from their usual approach of flat-out denying Fallout 4 stories. However, they also obfuscated the information around Arkane working on Prey 2, so who knows. Over the weekend, it emerged that Fallout 4 had been trademarked in Europe.

(http://www.incgamers.com/wp-content/uploads/2013/11/SOZ_drainage_int_terminal-1024x576.jpg)

Edit by Trippy: updating title


Title: Re: Fallout 4, probably by Bethesda
Post by: rk47 on November 21, 2013, 01:51:43 AM
My, my.
Will we get to blow up a city like Megaton again?
Or are we going to meet vampires in the wasteland?
I can't wait.


Title: Re: Fallout 4, probably by Bethesda
Post by: koro on November 21, 2013, 03:15:25 AM
I'll get more excited if it:

a. Is using an engine that isn't the same fork of Gambryo that they've been Frankensteining  since 1999
b. Doesn't have a horrible consolized UI
c. Is actually a good Fallout game* this time, instead of being a slavish tone-deaf aping of Fallout themes in a setting that actively works to break your suspension of disbelief


*As opposed to being a good game, but a bad Fallout game.


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on November 21, 2013, 03:23:28 AM
For the "real" Fallout feeling I am super happy with what Wasteland 2 seems to be.

For everything else, Fallout 3 scratched so many itches I can't even count them. I know they shouldn't really be compared but _to me_ it was more enjoyable than Skyrim by a million miles, and they are both fantastic games.

So all in all I am really excited about this. Many ways to fuck it up, but considering how much I loved Fallout 3 (after loving Fallout 2, and 1, and Wasteland despite the bvious differences) and New Vegas, I can't help but be very excited about this.


Title: Re: Fallout 4, probably by Bethesda
Post by: Jeff Kelly on November 21, 2013, 03:33:31 AM
So it's probably the Fallout 3 team not the Fallout: New Vegas team? Them I'm already less enthusiastic about a Fallout 4. Fallout 3 felt more like a mimicking of Fallout by a teak that didn't realy 'get it' even though it was a great game, it just wasn't a great Fallout game.

I also second Koro's sentiment. Skyrim is a great game but the engine feels awfully dated and was always the source of most of the gamebreaking bugs that plagued the early releases of all Elder Scrolls and all Fallout games.



Title: Re: Fallout 4, probably by Bethesda
Post by: satael on November 21, 2013, 03:45:40 AM
I'm excited about Fallout and if it isn't a trainwreck on a monumental scale I'll probably get it as soon as it is released (and I might even get the collector's edition if it has something interesting like a lunchbox or a bobblehead :grin: )

which doesn't mean that I'm not hoping for some significant improvements compared to FO3 and Skyrim


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on November 21, 2013, 03:45:48 AM
Skyrim is a great game but the engine feels awfully dated and was always the source of most of the gamebreaking bugs that plagued the early releases of all Elder Scrolls and all Fallout games.

That's weird. Can't comment on bugs as I tend to ignore them and not care unless they are gamebreaking (and if there were any I didn't meet 'em neither in Fallout 3 nor in Skyrim), but I always appreciated the engine. Maybe my standards have gotten very low *shrug*


Title: Re: Fallout 4, probably by Bethesda
Post by: Jeff Kelly on November 21, 2013, 04:17:22 AM
I've played both FO:3 and FO:NV for more hours than I care to admit.

FO:3 had severe bugs that could lead to save game corruption and meant that you couldn't start/couldn't complete certain quests. Even with the last patch they issued (1.18 or an even higher number) the game manages to lock up my 360 every few hours and I need to power cycle it.

FO:NV was in a similar state at release and Skyrim taxed the engine so much that they can't even release one of the DLC modules on the PS3 because they ran out of resources. Don't get me started on the buggy mess games like Daggerfall or Oblivion were or still are. I've recently revisted FO:NV and tried Skyrim but compared to some other open-world games even Skyrim feels clunky and dated to me even though the graphics are good. The interface and controls just feel like it's a decade old game (which it is at its core).

Bethesda basically uses the same engine since 1998 and they've modified it and added features to it so many times over the years that it has become a constant source of trouble for them. A fact they are pretty much admitting themselves. It's just that most other types of 3D engine are designed for 3rd or 1st person shooters where you have a lot less objects and characters you need to handle and need to manage much less state. Unreal can manage about 50 object at a time for example.

Just imagine what a new Fallout would be like if it could use the engine of GTA 5 on the next gen consoles or the PC.


Title: Re: Fallout 4, probably by Bethesda
Post by: Miasma on November 21, 2013, 04:45:15 AM
There is a lot of talk that this might be a hoax site so have, at most, cautious optimism.

http://newfallout.com/is-the-survivor-2299-fake/


Title: Re: Fallout 4, probably by Bethesda
Post by: K9 on November 21, 2013, 05:08:35 AM
I'm happy to give Bethseda abunch of trust after Skyrim, which I enjoyed more than Fallout 3 (loved both games, Skyrim just felt richer and more expansive). If they do make a Fallout 4 along the same lines and scale I can get behind that eagerly.


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on November 21, 2013, 05:21:38 AM
Even with the last patch they issued (1.18 or an even higher number) the game manages to lock up my 360 every few hours

on the PS3 because they ran out of resources.

 :why_so_serious:

More seriously, I didn't know and I am sorry for that. It would drive me nuts. But even with all the console talking in the other threads, to me these games are just PC native and I would never consider getting them on a console. It's like asking for trouble. But that, of course, doesn't justify poor programming.

Lesson learned? Get Fallout 4 on the PC, treat it like a Windows exclusive, and things should be fine.

I also agree the interface is bad in both those games, but I commented because you mentioned the dated engine. I hated the interface, but loved the engine.


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on November 21, 2013, 05:24:26 AM
There is a lot of talk that this might be a hoax site so have, at most, cautious optimism.

http://newfallout.com/is-the-survivor-2299-fake/

Oh well, straight to the Den if it's true.

Unless... Fallout 4 takes place in Poland.


Title: Re: Fallout 4, probably by Bethesda
Post by: Jeff Kelly on November 21, 2013, 07:09:53 AM
Lesson learned? Get Fallout 4 on the PC, treat it like a Windows exclusive, and things should be fine.

I also agree the interface is bad in both those games, but I commented because you mentioned the dated engine. I hated the interface, but loved the engine.

I probably will play the next Fallout on a PC just because the mod community is so prolific. With current mods Fallout or Skyrim look much better than they originally did.


Title: Re: Fallout 4, probably by Bethesda
Post by: Khaldun on November 21, 2013, 07:28:46 AM
I really don't get the hate on FO3, FO NV or Skyrim. I loved them all as-is and I love that the company remains friendly to modding.


Title: Re: Fallout 4, probably by Bethesda
Post by: rk47 on November 21, 2013, 07:40:17 AM
Skip console releases, wait for LoversLab mods, steam sales on xmas 30% off 2014, profit.


Title: Re: Fallout 4, probably by Bethesda
Post by: Signe on November 21, 2013, 08:03:16 AM
The Fallout series is my favourite ever!


Title: Re: Fallout 4, probably by Bethesda
Post by: Paelos on November 21, 2013, 08:54:45 AM
For some reason or another I didn't like the combat on the Fallout stuff.


Title: Re: Fallout 4, probably by Bethesda
Post by: ajax34i on November 21, 2013, 09:06:50 AM
"Calling any station, please wait?"  WTF would be the point of such a transmission?  You call any station to relay immediate information, such as a request for help, not to put them on hold. 

It's like "Hello, anybody?  Anybody?  Please anybody answer me?"
"Yeah?  What's up?"
"Please hold."
"WTF?"


Title: Re: Fallout 4, probably by Bethesda
Post by: calapine on November 21, 2013, 09:27:33 AM
I really don't get the hate on FO3, FO NV or Skyrim. I loved them all as-is and I love that the company remains friendly to modding.

I don't see much hate for NV anywhere really. Skyrim is mostly disliked by people who don't enjoy the sandbox style. And it's true that the main storyline (and things such as party interaction) aren't the strong point of the game.

Even Fallout 3 isn't terrible, more "meh". Being number 3 obviously people compared it 1+2 which highlighted the flaws.


Title: Re: Fallout 4, probably by Bethesda
Post by: Lantyssa on November 21, 2013, 01:06:39 PM
So it's probably the Fallout 3 team not the Fallout: New Vegas team? Them I'm already less enthusiastic about a Fallout 4. Fallout 3 felt more like a mimicking of Fallout by a teak that didn't realy 'get it' even though it was a great game, it just wasn't a great Fallout game.
I'm quite the opposite.  Fallout 3 >>> New Vegas for that nostalgia feel to me.


Title: Re: Fallout 4, probably by Bethesda
Post by: rk47 on November 21, 2013, 05:45:18 PM
So it's probably the Fallout 3 team not the Fallout: New Vegas team? Them I'm already less enthusiastic about a Fallout 4. Fallout 3 felt more like a mimicking of Fallout by a teak that didn't realy 'get it' even though it was a great game, it just wasn't a great Fallout game.
I'm quite the opposite.  Fallout 3 >>> New Vegas for that nostalgia feel to me.

Yeah, I can see why people prefer the whimsical world of DC Wasteland to the serious business of Vegas (Don't you just get tired of those courier jobs? Seriously!)
Who can forget the journeys that took them to a crater of an unexploded bombs, a house in the middle of nowhere with cannibal family, and a small colony made up of children with deathclaws lurking beneath the complex?

Vegas had very little memorable places in Vanilla, there's this stupid vault where there's election posters that doesn't seem to lead anywhere. When I nearly gave up I found a key and all it did was unlock a damn room with a projector, saying congrats! You found this room! And a frickin' killer bots came out of the walls to kill me. Also? No loot. What a shit dungeon design by Obsidian.


Title: Re: Fallout 4, probably by Bethesda
Post by: Trouble on November 21, 2013, 10:14:08 PM
The Fallout lore just entrances me. I've spent whole days just on the wikia reading about the different vaults and the crazy lore around it. It's all got this crazy psychological fuckupedness bent on it. Looking forward to more.


Title: Re: Fallout 4, probably by Bethesda
Post by: Dark_MadMax on November 22, 2013, 02:52:00 AM
 bethesda games since Fo3( fo:nv, skyrim) -l are all amazing games. However the engine is really really dated, I hope to god next bethesda RPG uses a radically improved game engine and not next evolutional iteration of netimmerse/gamebryo/whateveritsnamenow. it is  the weakest point of their games


Title: Re: Fallout 4, probably by Bethesda
Post by: Fabricated on November 22, 2013, 04:39:17 AM
Bethesda doesn't have good enough programmers do so.

I was secretly having this nerd fantasy that when Zenimax aquired Id that they'd enslave John Carmack to write an engine and toolset for Bethesda games.

Instead they had him write an engine designed for supercomputers from the future and used it on Rage which sold like 5 copies.


Title: Re: Fallout 4, probably by Bethesda
Post by: KallDrexx on November 22, 2013, 06:31:25 AM
Errr, didn't John Carmack demo Idtech 5 (Rage engine) way before the Zinemax acquisition of ID?


Title: Re: Fallout 4, probably by Bethesda
Post by: rattran on November 22, 2013, 06:48:00 AM
RAGE was a light brown turd in a light brown bag, but yeah, that was pretty much pre-Bethsoft.

And it did induce RAGE, for spending hard earned lucre on said shit.


Title: Re: Fallout 4, probably by Bethesda
Post by: Merusk on November 22, 2013, 03:19:53 PM
I'm a blasphemer but never enjoyed FO1 or 2.  The things people hated about 3 for "not following Fallout" were the things I really enjoyed.  The FPS V.A.T.S. system; being first-person and not being able to control my follower.  All plusses for me that let me get into the story more than the prior ones. 

Plus, being FPS I didn't suck QUITE as hard at the start because I didn't know the "proper" way to build a FO character.  All my FA2 attempts ended in unwinnable fights in the first town.


Title: Re: Fallout 4, probably by Bethesda
Post by: Mrbloodworth on November 22, 2013, 03:23:17 PM
I Think 2 was great for its time. I thought 3 was superior though, but I am partial to shooters. They nailed things like setting and lore between the two, so I have no complaints. I found New Vegas....off somehow. Still a good game though.


Title: Re: Fallout 4, probably by Bethesda
Post by: lamaros on November 22, 2013, 04:15:44 PM
IMO 2 isn't that great, I agree with the criticism from the FO1 guy, forgethisname, who thought it took the quirky too far.

FO3 is a excellent game, and is NV - though both aren't exactly great in the core story.


Title: Re: Fallout 4, probably by Bethesda
Post by: ajax34i on November 22, 2013, 04:25:18 PM
In any case, I think Bethesda will want to insert something between ES-Online and TES7:NextProvince, so Fallout 4 seems likely.


Title: Re: Fallout 4, probably by Bethesda
Post by: Father mike on November 22, 2013, 08:26:06 PM
To me, FO1 was great -- it had it's own tone and sensibility that just clicked for me.  FO2 was more of the same, but they went too far with the pop culture references and 4th-wall breaking.  FO3 felt like a really excellent Oblivion mod made by serious fans who loved the material, but just couldn't get the feel quite right.  FO:NV recaptured that Fallout vibe.

If I had to describe the "fallout vibe", I guess it would be a pervading feeling of "oh god, we are so screwed" but without it being bleak.  I guess that's where FO3 fell down for me.  They had all the 50's tech, and SPECIAL, and other surface stuff, but the tone was just unremittingly grim.


Title: Re: Fallout 4, probably by Bethesda
Post by: lamaros on November 22, 2013, 08:32:30 PM
FO3s problem was it felt like the world had only recently stopped, not stopped a fair while ago and started again. There wasn't enough life, grim or otherwise, around. Not enough emphasis on the Post part of post-apocalyptic.

NV was almost perfect, except the main storyline shitted me. Neary everyone goes full retard in video game denoumonts. They have no conception that you can built a story without having to constantly go for more more more.


Title: Re: Fallout 4, probably by Bethesda
Post by: Tannhauser on November 24, 2013, 07:29:37 AM
NV>>>>>FO3.  New Vegas was tremendous.  Great setting, great factions and mostly great characters.  Yes-Man was awesome and I personally really liked the story.  Go NCR if you want to be a good guy, go Legion if you want to be a bad guy...or take over New Vegas and become your own faction!  FO3 had some great spots too, but I never finished it, had three game-ending crashes.  I did like Three Dog and the mysterious man at Megaton.  Oh and the Lincoln Repeater!  God that gun was love.

Since I didn't play the first two, I was also into the lore.  I hope a new one is more NV than FO3.

Plus that great retro soundtrack.  Got-DAMN Dean Martin was the man!  All this cheerful music playing over a nuclear wasteland.  Great contrast.  Got me to watch the original 'Ocean's Eleven' with Sinatra, et al. 


Title: Re: Fallout 4, probably by Bethesda
Post by: Signe on November 24, 2013, 11:34:11 AM
NV was probably one of my favourite games ever.  I want them to make a new one and I want to love it.


Title: Re: Fallout 4, probably by Bethesda
Post by: CmdrSlack on November 24, 2013, 01:34:58 PM
So, is this truly a hoax or not? A friend who isn't usually a total rube has posted other stuff on Facebook that seems plausible.


Title: Re: Fallout 4, probably by Bethesda
Post by: Lantyssa on November 25, 2013, 09:35:53 AM
We should find out by December 11.


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on November 25, 2013, 11:37:57 AM
Oh, sooner than that apparently. 6 days, says the morse code website.


Title: Re: Fallout 4, probably by Bethesda
Post by: rk47 on November 25, 2013, 07:34:05 PM
So, is this truly a hoax or not? A friend who isn't usually a total rube has posted other stuff on Facebook that seems plausible.

Doesn't matter.
Release is still 2 years away at least.


Title: Re: Fallout 4, probably by Bethesda
Post by: Dark_MadMax on November 27, 2013, 08:22:17 AM
Well seems like this particular  one is hoax, but that doesnt mean FO4 is not in the development. In fact  it is probably very likely in the development already - Bethesda would be dumb not to make another game given huge success of 2 previous ones


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on November 27, 2013, 08:47:30 AM
The message on yhe Survivor2299 page has changed to "Nuclear Winter is coming in <countdown>".

From an interview to Brian Fargo of Wasteland 2.

Quote
RPS: Is it at all weird to you that your early beta’s going to drop right around the same time Bethesda (might) announce Fallout 4?

Fargo: Well I’m certainly glad our game isn’t finalizing the same time as Fallout 4. But it is an interesting turn that I would be shipping a sequel 20 years after the first game into the same time frame as the franchise that began as the spiritual successor to Wasteland. Wasteland and Fallout are like brothers separated at birth.


Title: Re: Fallout 4, probably by Bethesda
Post by: Fabricated on November 27, 2013, 02:23:51 PM
I think the announcement lines up with Spike's god awful VGAs?


Title: Re: Fallout 4, probably by Bethesda
Post by: Bhazrak on December 02, 2013, 03:03:59 PM
I think the announcement lines up with Spike's god awful VGAs?

Makes sense, I think that's how Bethesda also announced Skyrim.

Edit: Haha, nope.


Title: Re: Fallout 4, probably by Bethesda
Post by: sickrubik on June 02, 2015, 08:00:11 AM
Sure why not bump this olde thread that has nothing to do with Fallout 4, actually...

So that I can bring you...

http://fallout.bethsoft.com/


Title: Re: Fallout 4, probably by Bethesda
Post by: Cyrrex on June 02, 2015, 08:02:16 AM
So they are really really really gonna this time?  The world needs the next Fallout game, and it can't come soon enough.

Oh, and a pre-emptive "go fuck yourselves, it will fail" if this turns out to be Fallout Online or some bullshit.


Title: Re: Fallout 4, probably by Bethesda
Post by: Lantyssa on June 02, 2015, 08:18:33 AM
Can I hope for Fallout 4: Wastelandcraft though?


Title: Re: Fallout 4, probably by Bethesda
Post by: Sky on June 02, 2015, 08:54:21 AM
Oh, and a pre-emptive "go fuck yourselves, it will fail" if this turns out to be Fallout Online or some bullshit.
Seriously.

Can we stop with the goddamned mmo thing already?


Title: Re: Fallout 4, probably by Bethesda
Post by: Malakili on June 02, 2015, 08:59:57 AM
Fallout 4 is a day 1 purchase. Fallout Online is a disappointment even just as an announcement


Title: Re: Fallout 4, probably by Bethesda
Post by: HaemishM on June 02, 2015, 09:23:39 AM
Doesn't "Interplay" still own the rights to make a Fallout MMO? So Bethesda couldn't do Fallout Online if they wanted to (and I'm not sure they'd want to after ESO).


Title: Re: Fallout 4, probably by Bethesda
Post by: Gimfain on June 02, 2015, 10:11:31 AM
Doesn't "Interplay" still own the rights to make a Fallout MMO? So Bethesda couldn't do Fallout Online if they wanted to (and I'm not sure they'd want to after ESO).
Bethesda owns it after court settlement with interplay


Title: Re: Fallout 4, probably by Bethesda
Post by: KallDrexx on June 02, 2015, 10:12:24 AM
Has Bethesda made more than one MMO?  No company would come out with a 2nd MMO within 2 years of release of another one, so not quite sure why anyone would expect an online fallout.


Title: Re: Fallout 4, probably by Bethesda
Post by: Paelos on June 02, 2015, 10:32:49 AM
I hope it's Fallout Online for the tears.


Title: Re: Fallout 4, probably by Bethesda
Post by: HaemishM on June 02, 2015, 11:22:22 AM
Doesn't "Interplay" still own the rights to make a Fallout MMO? So Bethesda couldn't do Fallout Online if they wanted to (and I'm not sure they'd want to after ESO).
Bethesda owns it after court settlement with interplay

Let the gnashing of teeth commence! REND THE GARMENTS!


Title: Re: Fallout 4, probably by Bethesda
Post by: Gimfain on June 02, 2015, 12:36:30 PM
Has Bethesda made more than one MMO?  No company would come out with a 2nd MMO within 2 years of release of another one, so not quite sure why anyone would expect an online fallout.
ZoS and bethesda are different studios with same owner, so not different than guild wars 2 and wildstar that were made by fully owned subsidiaries of ncsoft. Turbine released ddo and lotro back to back years. Pretty sure SOE has done the same.

Given the quarrel that bethesda had with interplay over fallout online and that they paid a settlement to secure fallout online for themselves makes it a possibility.


Title: Re: Fallout 4, probably by Bethesda
Post by: KallDrexx on June 02, 2015, 01:02:49 PM
True, I forgot about that.

However, I doubt Zenimax would bank roll two MMOs at a time, especially with Bethesda who has zero experience with multiplayer, let alone MMO.


Title: Re: Fallout 4, probably by Bethesda
Post by: apocrypha on June 02, 2015, 01:48:21 PM
Fuck they'd better not make this an MMO. We've had MechWarrior arsed up with online bullshit, we've had The Elder Scrolls daubed with online turd, Sim City fucked it it's sewage hole with online bollocks, the list never ends.

If this is a crappy MMO then I'll just retreat into Minecraft forever and make my own post-apocalyptic wasteland out of cobblestone!


Title: Re: Fallout 4, probably by Bethesda
Post by: Tannhauser on June 02, 2015, 01:51:17 PM
With hookers and blackjack?

I'm pumped for anything Fallout related.


Title: Re: Fallout 4, probably by Bethesda
Post by: koro on June 02, 2015, 03:46:00 PM
I look forward to playing this in a year when the game is patched up, all the mediocre-to-decent DLC is out, and mods fix the most egregious gameplay problems.


Title: Re: Fallout 4, probably by Bethesda
Post by: Xuri on June 02, 2015, 03:48:37 PM
I hope someone makes a mod to improve the UI for PC. -_-


Title: Re: Fallout 4, probably by Bethesda
Post by: schild on June 02, 2015, 03:50:04 PM
I hope someone makes a mod to improve the UI for PC. -_-
I hope someone charges $9.99 for it.


Title: Re: Fallout 4, probably by Bethesda
Post by: Rendakor on June 02, 2015, 05:51:12 PM
I'll play it at launch and love it, bugs and all.


Title: Re: Fallout 4, probably by Bethesda
Post by: Fabricated on June 02, 2015, 06:57:32 PM
They should pay Obsidian their backpay over the New Vegas thing plus some more to have them write and design the game, then have Bethesda actually program it since the only company worse at producing working games than Bethesda is Obsidian.


Title: Re: Fallout 4, probably by Bethesda
Post by: Signe on June 02, 2015, 08:48:25 PM
I love you SO much.


Title: Re: Fallout 4, probably by Bethesda
Post by: Hawkbit on June 03, 2015, 07:17:56 AM
https://www.youtube.com/watch?v=Lnn2rJpjar4

As a German Shepherd ownder, the mocap on the dog was awesome and perfect.


Title: Re: Fallout 4, probably by Bethesda
Post by: KallDrexx on June 03, 2015, 07:19:37 AM
So fucking stoked.

Day 1 purchase.


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on June 03, 2015, 07:21:02 AM
Yep, day 1 purchase.


Title: Re: Fallout 4, probably by Bethesda
Post by: Ironwood on June 03, 2015, 07:21:40 AM
I don't get it.  It looks like just the same game.


Title: Re: Fallout 4, probably by Bethesda
Post by: Malakili on June 03, 2015, 07:22:13 AM
I don't get it.  It looks like just the same game.

All the Fallout games are basically the same game.


Title: Re: Fallout 4, probably by Bethesda
Post by: Ironwood on June 03, 2015, 07:23:52 AM
 :heartbreak:


Title: Re: Fallout 4, probably by Bethesda
Post by: lamaros on June 03, 2015, 07:25:19 AM
Awesome.


Title: Re: Fallout 4, probably by Bethesda
Post by: lamaros on June 03, 2015, 07:26:48 AM
I don't get it.  It looks like just the same game.

All the Fallout games are basically the same game.

Not really....


Title: Re: Fallout 4, probably by Bethesda
Post by: KallDrexx on June 03, 2015, 07:27:38 AM
I don't get it.  It looks like just the same game.

You can say the same thing about the New Vegas trailer looking like Fallout 3, but it was still a fantastic game on it's own, which is why I'm excited for this.


Title: Re: Fallout 4, probably by Bethesda
Post by: Fabricated on June 03, 2015, 07:28:29 AM
So Fallout 4 with a slightly tweaked Skyrim engine as literally everyone expected.

Nice to see that there'll be something resembling an actual city now; the lack of scale on the new civilization was kinda weak in FO3 and NV. Like "oh wow, it's vegas!" and it's like half a city block divided into 3 load screens.


Title: Re: Fallout 4, probably by Bethesda
Post by: Malakili on June 03, 2015, 07:30:49 AM
I don't get it.  It looks like just the same game.

All the Fallout games are basically the same game.

Not really....

Sure they are, but that isn't a bad thing.  Why stray too far from the formula that works.  You're a person with a pipboy and you set off into the wasteland.  That's fallout. 


Title: Re: Fallout 4, probably by Bethesda
Post by: Sky on June 03, 2015, 07:33:08 AM
They should pay Obsidian their backpay over the New Vegas thing plus some more to have them write and design the game, then have Bethesda actually program it since the only company worse at producing working games than Bethesda is Obsidian.
This. I mean, of course day 1 purchase; I got tons of play out of FO3. But NV was sooo much better and I got 3x as much enjoyment and time out of it.

So I'm also looking forward to the next Obsidian FO...


Title: Re: Fallout 4, probably by Bethesda
Post by: Falconeer on June 03, 2015, 07:36:05 AM
Same game that I loved like crazy six years ago or so, haven't played in that long, with improved graphics, scenery, and new stories? That's all I wanted.


Title: Re: Fallout 4, probably by Bethesda
Post by: Malakili on June 03, 2015, 07:41:21 AM
Yeah, New Vegas was actually my favorite of all the Fallout games.


Title: Re: Fallout 4, probably by Bethesda
Post by: Paelos on June 03, 2015, 07:41:33 AM
I don't get it.  It looks like just the same game.

It's why I don't like them as a whole.


Title: Re: Fallout 4, probably by Bethesda
Post by: Lakov_Sanite on June 03, 2015, 07:42:28 AM
Being from Mass, the Boston setting is Fahkin saweet.


Title: Re: Fallout 4, probably by Bethesda
Post by: Malakili on June 03, 2015, 07:43:24 AM
I think you mean wicked ahsum.


Title: Re: Fallout 4, probably by Bethesda
Post by: Fabricated on June 03, 2015, 07:58:12 AM
I look forward to the first shot of the PC's first house overflowing to the ceiling with collected boxes of macaroni or empty nuka cola bottles or some shit


Title: Re: Fallout 4, probably by Bethesda
Post by: jakonovski on June 03, 2015, 08:01:25 AM
Fallout with colors and Troy Baker. Yeah it might be ok.


Title: Re: Fallout 4, probably by Bethesda
Post by: Trippy on June 03, 2015, 08:13:48 AM
https://www.youtube.com/watch?v=Lnn2rJpjar4

As a German Shepherd ownder, the mocap on the dog was awesome and perfect.
No it wasn't and the fur sucked too.


Title: Re: Fallout 4, probably by Bethesda
Post by: Ironwood on June 03, 2015, 08:16:47 AM
I don't get it.  It looks like just the same game.

You can say the same thing about the New Vegas trailer looking like Fallout 3, but it was still a fantastic game on it's own, which is why I'm excited for this.

I did.  I didn't buy it either.


Title: Re: Fallout 4, probably by Bethesda
Post by: Lakov_Sanite on June 03, 2015, 08:18:34 AM
https://www.youtube.com/watch?v=Lnn2rJpjar4

As a German Shepherd ownder, the mocap on the dog was awesome and perfect.
No it wasn't and the fur sucked too.


It wasn't awesome but....it was a realistic portrayal of what the gameplay will look like.  Remember the bait and switch that was that watchdogs trailer? NEVER AGAIN!


Title: Re: Fallout 4, probably by Bethesda
Post by: Sky on June 03, 2015, 08:27:46 AM
Plot twist: you play as the dog.


Title: Re: Fallout 4, probably by Bethesda
Post by: sickrubik on June 03, 2015, 08:56:16 AM
Given the amount of pre-apocolypse stuff in the trailer, I wonder if there will be some sort of pre-apocolypse play involved.


Title: Re: Fallout 4, probably by Bethesda
Post by: apocrypha on June 03, 2015, 08:58:41 AM
And no indication of any MMO nonsense. Thank Christ.

Day 1 purchase.


Title: Re: Fallout 4, probably by Bethesda
Post by: Gimfain on June 03, 2015, 09:10:40 AM
The trailer didn't show anything that warranted a day 1 purchase, so might end up skipping on the paid beta and buy it once its patched properly instead. Its too early to tell.


Title: Re: Fallout 4, probably by Bethesda
Post by: Sky on June 03, 2015, 09:52:21 AM
Given the amount of pre-apocolypse stuff in the trailer, I wonder if there will be some sort of pre-apocolypse play involved.
It would be cool if the tutorial was pre-apoc instead of being a little kid in FO3.


Title: Re: Fallout 4, probably by Bethesda
Post by: sickrubik on June 03, 2015, 09:55:25 AM
Given the amount of pre-apocolypse stuff in the trailer, I wonder if there will be some sort of pre-apocolypse play involved.
It would be cool if the tutorial was pre-apoc instead of being a little kid in FO3.

Yeah, I was thinking the same thing. Mind you, the timeline wouldn't work out for the same character, but maybe building the "mindset" of the vault or something along those lines.


Title: Re: Fallout 4, probably by Bethesda
Post by: Rendakor on June 03, 2015, 10:53:21 AM
They could always have the tutorial be the great grandparent of the actual MC.


Title: Re: Fallout 4, probably by Bethesda
Post by: Lucas on June 03, 2015, 11:21:11 AM
Not really hyped because I've never been much into the Fallout setting; graphics (although, yes, still a work in progress of course) looks more akin to the old 2008 gamebyro rather than Skyrim's Creation engine. Not exactly impressed by this first look (looking forward to the E3 conference, anyway)


Title: Re: Fallout 4, probably by Bethesda
Post by: Merusk on June 03, 2015, 11:24:08 AM
I don't get it.  It looks like just the same game.

You can say the same thing about the New Vegas trailer looking like Fallout 3, but it was still a fantastic game on it's own, which is why I'm excited for this.

I did.  I didn't buy it either.


You missed out. New Vegas was far better than FO3 and I really enjoyed FO3. Give it a whirl now that it's on uberdiscountsale.  Or I think I can let you borrow it on Steam.. we can do that now, right?


Title: Re: Fallout 4, probably by Bethesda
Post by: schild on June 03, 2015, 11:39:26 AM
GIMME


Title: Re: Fallout 4, probably by Bethesda
Post by: Ironwood on June 03, 2015, 12:01:16 PM
I don't get it.  It looks like just the same game.

You can say the same thing about the New Vegas trailer looking like Fallout 3, but it was still a fantastic game on it's own, which is why I'm excited for this.

I did.  I didn't buy it either.


You missed out. New Vegas was far better than FO3 and I really enjoyed FO3. Give it a whirl now that it's on uberdiscountsale.  Or I think I can let you borrow it on Steam.. we can do that now, right?

Can you do that ?


Title: Re: Fallout 4, probably by Bethesda
Post by: Merusk on June 03, 2015, 12:30:12 PM
Yes. I looked it up!
http://www.maximumpc.com/how-share-steam-games-2014/
  :awesome_for_real:


Title: Re: Fallout 4, probably by Bethesda
Post by: Teleku on June 03, 2015, 01:19:07 PM
Think they may have nerfed that man.  Instead of picking accounts I want to authorize as family in the family section (which the screenshot in that article shows), I have to selection eligible users who may use my library on authorized computers.  Which of course are none because I haven't authorized the PC's (however you do that) of random individuals).  Not sure if there is an easy work around, but it seems they made it much harder to share with people you don't actually physically know.

Which is to bad.  I'm a packrat nerd with too much money and a bad collecting habit.  Have almost 500 steam games, the vast majority of which I haven't even touched.  Would be happy to share.   :awesome_for_real:


Title: Re: Fallout 4, probably by Bethesda
Post by: KallDrexx on June 03, 2015, 01:36:25 PM
but it seems they made it much harder to share with people you don't actually physically know.

I'm pretty sure that's the purpose of the sharing mechanism, since it is family sharing. 


Title: Re: Fallout 4, probably by Bethesda
Post by: Teleku on June 03, 2015, 01:43:05 PM
Sure, but originally (like when that article was written) they had it setup so you could name anybody on your friends list (up to a number cap) to share it with.


Title: Re: Fallout 4, probably by Bethesda
Post by: Hawkbit on June 03, 2015, 01:49:25 PM
https://www.youtube.com/watch?v=Lnn2rJpjar4

As a German Shepherd ownder, the mocap on the dog was awesome and perfect.
No it wasn't and the fur sucked too.


wat. Yeah, fur wasn't great but the motion of the animal was exactly how Shepherds act. It was like I was watching a virtual version of my dog.


Title: Re: Fallout 4, probably by Bethesda
Post by: Merusk on June 03, 2015, 01:57:18 PM
Sure, but originally (like when that article was written) they had it setup so you could name anybody on your friends list (up to a number cap) to share it with.

Yeah, you have to communicate you can't just go, "LULZ HERE YOU GO." It has to be someone at your place logging-in or someone you trust enough to share your account info with.

That's still less of a draw-back than the fact only one person can ever be logged-in to the shared accounts. (Unless one of you goes offline mode, but then what about your CHEEVES man!?)


Title: Re: Fallout 4, probably by Bethesda
Post by: Tannhauser on June 03, 2015, 02:02:42 PM
Good trailer.

Awww yessss mutha-fuckin' Fallout.


Title: Re: Fallout 4, probably by Bethesda
Post by: Signe on June 03, 2015, 02:18:17 PM
You can pre order already but you know you really shouldn't.  Srsly.  :)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: PalmTrees on June 03, 2015, 05:49:52 PM
I hope they expand out their comfort zone a bit. Trying to get by with same revelations (where super mutants come from, who the enclave are, that vaults are sinister) would be a big disappointment. I had played FO3 first and all those revelations were pretty great. Then I eventually went back and played 1,2 and was like, oh they're actually pretty lazy.


Title: Re: Fallout 4, probably by Bethesda
Post by: satael on June 04, 2015, 01:03:14 AM
You can pre order already but you know you really shouldn't.  Srsly.  :)

I hate to admit it but I might pre-order this game if they happen to announce an interesting collector's edition for it. :oops:
(but for the normal edition I see no real reason to pre-order especially so soon).


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Cyrrex on June 04, 2015, 03:54:13 AM
The idea of pre-ordering anything these days without some major carrot being dangled is pretty absurd. 


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on June 04, 2015, 04:39:00 AM
I'm unlikely to pre-order. The reason for pre-ordering in the distant past was, for me, to ensure you got a copy on release day, back when physical copies from actual stores was a thing.

However, I do have five good reasons for considering it a probable day 1 purchase: Fallout, Fallout 2, Fallout: Tactics, Fallout 3 and Fallout: NV. All of which I bought, played, loved and re-played. In this case I'd be fine with not much innovation. More of the same is fine with me here. All I ask is that they don't fuck it up.

My faith in the gaming industry is so low now that just not making it worse than Fallout 3 or NV is all I hope for.


Title: Re: Fallout 4, probably by Bethesda
Post by: Signe on June 04, 2015, 07:41:35 AM
You can pre order already but you know you really shouldn't.  Srsly.  :)

I hate to admit it but I might pre-order this game if they happen to announce an interesting collector's edition for it. :oops:
(but for the normal edition I see now real reason to pre-order especially so soon).

I know.  Me, too.  I really shouldn't though.   :grin:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on June 04, 2015, 09:31:27 AM
Pre-ordering to get some kind of THING is at least reasonable.  Right now they just put the game up for 60 bucks on Steam without even a release date announced.  There is no reason to do that.  It's not like steam is going to run out of copies.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miguel on June 04, 2015, 10:35:26 AM
My son takes our Fallout 3 lunch box to school. :)  He likes the little dude in a blue suit holding a massive canon.  I have the bobble-head on my desk at work.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: rattran on June 04, 2015, 03:27:44 PM
I'll preorder the collector's edition, for the crazy crap included. I use my Nuka-Cola bottle opener at home and smile every time.


Title: Re: Fallout 4, probably by Bethesda
Post by: Kail on June 04, 2015, 04:21:39 PM
Plot twist: you play as the dog.

Devs apparently learned NOTHING from Fallout 3.  One dog ain't enough.  Even two is too low.


Title: Re: Fallout 4, probably by Bethesda
Post by: Trippy on June 04, 2015, 04:25:11 PM
https://www.youtube.com/watch?v=Lnn2rJpjar4

As a German Shepherd ownder, the mocap on the dog was awesome and perfect.
No it wasn't and the fur sucked too.
wat. Yeah, fur wasn't great but the motion of the animal was exactly how Shepherds act. It was like I was watching a virtual version of my dog.
Yes the mannerisms were cool but the initial walk animation was jerky and the run animation looked "floaty".


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tannhauser on June 15, 2015, 02:41:31 AM
This is coming out polished and bug free 11/10/15.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on June 15, 2015, 02:51:05 AM
And there's a gameplay video.

https://www.youtube.com/watch?v=Hc-X9vjuQxw


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: rk47 on June 15, 2015, 04:17:35 AM
Bethesda.Net = uPlay


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on June 15, 2015, 10:09:16 AM
This is coming out polished and bug free 11/10/15.

Ahahahha.

Thanks for the reminder of why I shouldn't order. I fully expected to wait a year until released was announced, I can wait till a GOTY or similar with fixes comes out.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: CmdrSlack on June 15, 2015, 10:58:21 AM
Pre-ordering to get some kind of THING is at least reasonable.  Right now they just put the game up for 60 bucks on Steam without even a release date announced.  There is no reason to do that.  It's not like steam is going to run out of copies.

The wearable PIP Boy seems like a pretty damn big carrot. I will preorder collector's edition for that alone.

http://techcrunch.com/2015/06/15/fallout-4-offers-players-a-real-life-pip-boy-and-fallout-shelter-hits-ios/


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: CmdrSlack on June 15, 2015, 11:00:01 AM
This is coming out polished and bug free 11/10/15.

Ahahahha.

Thanks for the reminder of why I shouldn't order. I fully expected to wait a year until released was announced, I can wait till a GOTY or similar with fixes comes out.

It's allegedly been in development for four years based on an article I read today. Not that that means anything.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: schild on June 15, 2015, 11:04:36 AM
Said I'll order the pipboy edition today

don't want a physical game but whatever

amazon sold out

oh well, it's plastic trash you put your phone in anyway


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on June 15, 2015, 11:07:04 AM
schild tries his hand at slam poetry.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Engels on June 15, 2015, 11:09:33 AM
And there's a gameplay video.

https://www.youtube.com/watch?v=Hc-X9vjuQxw

Is it my machine or is that categorically not 1080p60fps? Looks cruddy to me.

Also, although I will probably also buy it first day, just because these games tend to be good, can we stop pretending its robot Jesus? Nothing has really changed that dramatically. No serious revision of the artwork, no announced revolutionary game play, no significant additional features that I can tell. I'm used to F13 being a group of crabby old farts that don't get moved to excitement unless its something that's been tried and true by other suckers first, so I am a bit appalled at all the fanboi-ism going on.

Forsooth, my monocle has not popped out for this at all.

Edit: Looks like there's going to be a whole new crafting element (https://youtu.be/cR4jQPloOIg?list=PLsiJPoHlPqEFgVeyQCF8zxrFhcA-iz4l5) that does, indeed, look pretty cool.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Rasix on June 15, 2015, 11:10:32 AM
Completely useless.  For the price of that stupid piece of plastic that will just take up space in the corner of your office, you can buy a 3 years worth of backlog games during the Steam sale.

I doubt I'll have even purchased/finished Witcher 3 by November.  That makes it likely, however, that I can just purchase the "sorry for all of the bugs" version they'll release in a year for the price of a burrito.  Because, once this is out, all other games cease to exist.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: CmdrSlack on June 20, 2015, 08:19:39 AM
As of last night, there were more collector's edition preorders available.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: MournelitheCalix on June 23, 2015, 12:23:31 PM
As of last night, there were more collector's edition preorders available.

FYI Gamestop just phoned me letting me know there were more PC pipboy editions available.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: jakonovski on June 23, 2015, 12:40:31 PM
Said I'll order the pipboy edition today

don't want a physical game but whatever

amazon sold out

oh well, it's plastic trash you put your phone in anyway

Crappy plastic in the hour of preorder


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on June 23, 2015, 01:06:43 PM
I like my Diablo skull usb drive holder from my Diablo 3 collector's edition . :awesome_for_real:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: schild on June 23, 2015, 01:30:36 PM
I like my Diablo skull usb drive holder from my Diablo 3 collector's edition . :awesome_for_real:
Mine never left the Diablo box.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on June 23, 2015, 01:32:07 PM
Mine is still in the box too, that just happens to be the last plastic thing I got in a game box.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Gimfain on June 24, 2015, 05:57:35 AM
After reading about the latest disaster of a launched game it better be an amazing deal for me to pre-order fallout 4 on PC.


Title: Re: Fallout 4, probably by Bethesda
Post by: Ironwood on June 24, 2015, 05:59:10 AM

Also, although I will probably also buy it first day, just because these games tend to be good, can we stop pretending its robot Jesus? Nothing has really changed that dramatically. No serious revision of the artwork, no announced revolutionary game play, no significant additional features that I can tell. I'm used to F13 being a group of crabby old farts that don't get moved to excitement unless its something that's been tried and true by other suckers first, so I am a bit appalled at all the fanboi-ism going on.

Forsooth, my monocle has not popped out for this at all.

Ahem.

I don't get it.  It looks like just the same game.

Though, in fairness, that crafting does look interesting, but I worry that it's probably in the wrong game.  I meant, what's the point ?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on June 24, 2015, 07:08:21 AM
Robot Jesus

https://www.youtube.com/watch?v=ly8_wwGuU2Q


Title: Re: Fallout 4, probably by Bethesda
Post by: Lantyssa on June 24, 2015, 07:34:02 AM
Though, in fairness, that crafting does look interesting, but I worry that it's probably in the wrong game.  I meant, what's the point ?
Though I'd like a little co-op, the point is to make the world your own.  It's exactly the sort of thing I want in a Fallout.  I'll spend as much time putting up settlements as exploring the wasteland.

In all the Bethesda games it takes me years to get around to beating the main plot, if I ever do.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ironwood on June 24, 2015, 07:37:18 AM
Ok, but that's not what fallout is to me.  Skyrim, sure, Fallout, not so much.



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Lantyssa on June 24, 2015, 11:10:34 AM
I prefer Sci-Fi to Fantasy, so it very much works for me.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Riggswolfe on June 24, 2015, 11:32:10 AM
Ok, but that's not what fallout is to me.  Skyrim, sure, Fallout, not so much.



It's totally optional. If you don't want to rebuild the post apocalypse world, then ignore it. It being there adds value for those of us who think it'd be great fun while not hurting you at all.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sophismata on July 16, 2015, 03:01:05 AM
Ok, but that's not what fallout is to me.  Skyrim, sure, Fallout, not so much.
It's totally optional. If you don't want to rebuild the post apocalypse world, then ignore it. It being there adds value for those of us who think it'd be great fun while not hurting you at all.

Strictly speaking, the effort going into this could be better spent elsewhere. Content being optional doesn't excuse it for being off theme and/or bad.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Lantyssa on July 16, 2015, 09:38:23 AM
Where else are they going to go with an open-world game than making it more open-world?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on July 16, 2015, 11:01:13 AM
Mass Effect 3 for example experienced significant delays because of the co-op multiplayer not being ready on time. This lead to all kinds of internal resource reshuffling and also to the single player campaign getting less resources than would have been necessary.

Some even argue that the way the ending was handled was due to the multiplayer having eaten up so much time and budget that they had no way of finishing the single player before release.

So I'm in the camp of people that are skeptical about content like the world building because it seems to be unnecessary for the way I'd like a new Fallout to play and it might direct resources away from the more essential parts of the game.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Lantyssa on July 16, 2015, 11:28:50 AM
Multi-player was not essential to Mass Effect.

More stuff to do is kind of the point of a sandbox game, though.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Velorath on July 16, 2015, 01:37:23 PM
Mass Effect 3 for example experienced significant delays because of the co-op multiplayer not being ready on time. This lead to all kinds of internal resource reshuffling and also to the single player campaign getting less resources than would have been necessary.

Some even argue that the way the ending was handled was due to the multiplayer having eaten up so much time and budget that they had no way of finishing the single player before release.

So I'm in the camp of people that are skeptical about content like the world building because it seems to be unnecessary for the way I'd like a new Fallout to play and it might direct resources away from the more essential parts of the game.

Yeah, it sounds completely likely that the problems with Mass Effect 3's ending were due to them working in Multiplayer that a different studio was making.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Bunk on July 16, 2015, 01:39:25 PM
I absolutely love the idea of adding world building elements to it. Especially due to the connotations for Modding. 


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on July 17, 2015, 12:24:09 AM
Yeah, it sounds completely likely that the problems with Mass Effect 3's ending were due to them working in Multiplayer that a different studio was making.

Except that Bioware employees said that the multiplayer caused serious delays and that Bioware internal resources working on the SP had to be attached to that development in order to make sure it got finished on time. Transferring resources away from ME 3 to help out with Star Wars: TOR didn't help either.

Bioware's release date for ME 3 got pushed back 6 months and was very close to be pushed back another 3 - 6 when it was decided that it would ship close to christmas.

be that as it may though. All of this "build your own fort" stuff has to be debveloped and tested and budgeted and if this takes resources away from the single player campaign and I'Lll be rather pissed off.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Lantyssa on July 17, 2015, 07:34:27 AM
If it was delayed several times, then wouldn't that indicate they had more time to work on the ending, even if it was reduced staffing during that period?  You're trying to rationalize why it was a bad ending when they were just morons about it.  Look at how long and stridently they defended Red, Green, Blue.  It wasn't a matter of resource allocation.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: KallDrexx on July 17, 2015, 09:57:32 AM
I'm not surprised they decided to have the town building thing in a sandbox game as since Morrowind people have been trying to find and decorate their houses (even if it means filling their house with hundreds of watermelons). 

Town building game seems to be a pretty natural extension of that in my opinion, but I do agree that it seems more natural in an ES game rather than a Fallout game (though not game-breakingly so).


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on July 17, 2015, 11:04:29 AM
 I dunno, building a half functional post apocalyptic settlement actually sounds more like something a survivor of the wasteland would try to do instead of building a settlement in a world full of fully functioning towns in Skyrim or something.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sophismata on July 17, 2015, 10:24:00 PM
Some even argue that the way the ending was handled was due to the multiplayer having eaten up so much time and budget that they had no way of finishing the single player before release.
Eh, ME3 was mediocre-to-terrible the entire way through. The unfortunate ending is merely a sad valediction at the end of a long, hateful letter to the rest of the series.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: KallDrexx on August 12, 2015, 06:39:07 AM
New perks, new shooting, and a very familiar feel (http://arstechnica.com/gaming/2015/08/fallout-4-new-perks-new-shooting-and-a-very-familiar-feel/)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on August 12, 2015, 11:41:23 AM
New perks, new shooting, and a very familiar feel (http://arstechnica.com/gaming/2015/08/fallout-4-new-perks-new-shooting-and-a-very-familiar-feel/)
I finally have a game to look forward to.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tannhauser on August 12, 2015, 01:36:26 PM
Oh yes.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Signe on August 13, 2015, 09:34:28 AM
(http://dl.glitter-graphics.net/pub/84/84911v8at93e6lf.gif) (http://www.glitter-graphics.com)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Maledict on August 13, 2015, 01:44:04 PM
Yeah, it sounds completely likely that the problems with Mass Effect 3's ending were due to them working in Multiplayer that a different studio was making.

Except that Bioware employees said that the multiplayer caused serious delays and that Bioware internal resources working on the SP had to be attached to that development in order to make sure it got finished on time. Transferring resources away from ME 3 to help out with Star Wars: TOR didn't help either.

Bioware's release date for ME 3 got pushed back 6 months and was very close to be pushed back another 3 - 6 when it was decided that it would ship close to christmas.

be that as it may though. All of this "build your own fort" stuff has to be debveloped and tested and budgeted and if this takes resources away from the single player campaign and I'Lll be rather pissed off.
]

Um, you're reading different things than I did about ME3 s ending.

The writers who posted stuff on PA, that was subsequently deleted, were quite clear that it was nothing to do with the multiplayer at all. It was handled by another studio, and wasn't an issue at all.

The problem was simply not enough time to resolve the ending - they kept getting stuck on how to resolve it, and having Javik be taken out as DLC meant the ending had to be rewritten again at the last minute. in the end, the two main writers locked themsleves in a room and deliberately chose an ending to cause "speculation", and sidestepped the usual Bioware writing process of having the writing team critique each individual bit. That's how the game has some truly brilliant writing (Mordins arc, Thane's death) alongside the unbeliveably crappy ending.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: rk47 on August 15, 2015, 08:47:30 AM
Leaked Alpha Footage (https://youtu.be/XJM_RSVjYZQ)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on August 15, 2015, 09:07:32 PM
Leaked Alpha Footage (https://youtu.be/XJM_RSVjYZQ)
Leaked soundtrack (http://www.hark.com/clips/phkhzfsqcr-david-allen-coe-and-hank-williams-jr-were-you-born-an-asshole-1)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on August 16, 2015, 06:19:06 AM
Leaked Alpha Footage (https://youtu.be/XJM_RSVjYZQ)
I am sorely looking forward to that improved companion AI.  Seems like there's a shortcut to just go from day->night instead of resting X hours which is nice.  Based on the teaser of entering the vault at the end it looks like they may have changed canon and moved the outbreak of nuclear war from the 50's to the 70's though.  I'm not sure why they would go in that direction.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on August 16, 2015, 06:45:31 AM
Leaked Alpha Footage (https://youtu.be/XJM_RSVjYZQ)
I am sorely looking forward to that improved companion AI.  Seems like there's a shortcut to just go from day->night instead of resting X hours which is nice.  Based on the teaser of entering the vault at the end it looks like they may have changed canon and moved the outbreak of nuclear war from the 50's to the 70's though.  I'm not sure why they would go in that direction.

20 years of technological development pre-war is huge. Would allow them to bring in tech options and lore that hadn't/couldn't have been considered before. Also, 20 more years of music and cultural selection/variety/exploitation.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on August 16, 2015, 12:06:21 PM
The 70's music would be a massive upgrade from that crooner shit Sky linked.  I will only accept this change if I get to actually drive a VW bus though.

A VW bus with a gatling laser turret on top.  I demand the juxtaposition of a hippie peace symbol on a VW Bus armed with a weapon of mass destruction.

Edit: In hindsight the AI, though greatly upgraded, did wig out around the 2:10 mark.  I'm sure they'll have it fixed by release though.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Teleku on August 16, 2015, 12:34:41 PM
....you guys realize the nuclear war happened in the year 2077, right?

It's just a weird future world where everything looks like a 1950's version of the far future.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on August 16, 2015, 12:40:13 PM
....you guys realize the nuclear war happened in the year 2077, right?

It's just a weird future world where everything looks like a 1950's version of the far future.
You clearly didn't watch the video my friend.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on August 16, 2015, 01:49:32 PM
The 70's music would be a massive upgrade from that crooner shit Sky linked.
You shut your dirty damned pie hole, talking about Bocephus like that.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on August 16, 2015, 05:56:25 PM
Hm, this didn't work very well.  I was pretending you linked an actual leaked sound track which would have been 50's music like crooners.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Fabricated on August 16, 2015, 07:42:10 PM
I want a post-apocalyptic RPG that takes place in a world where the apocalypse actually happened in the mid to late 90's or early 2000's. So I can have a Sony 90's walkman styled pipboy blasting out "classic" numetal and ska


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Velorath on August 16, 2015, 10:12:24 PM
I want a post-apocalyptic RPG that takes place in a world where the apocalypse actually happened in the mid to late 90's or early 2000's. So I can have a Sony 90's walkman styled pipboy blasting out "classic" numetal and ska

The survivors would envy the dead.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: palmer_eldritch on August 17, 2015, 02:45:48 AM
A world where all progress ended in the 1970s and survivors fight over treasures such as Afghan coats and Bay City Roller cassettes sounds like fun to me


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: rattran on August 17, 2015, 06:51:24 AM
A world where all progress ended in the 1970s and survivors fight over treasures such as Afghan coats and Bay City Roller cassettes sounds like fun to me

Sounds like Canada to me...


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Bunk on August 17, 2015, 07:35:25 AM
(http://replygif.net/i/101.gif)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on August 17, 2015, 07:57:57 AM
Screenshot of the new Canadian-based Fallout 4 gameplay: http://i.imgur.com/EcUyPHM.jpg


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Fabricated on August 17, 2015, 11:50:34 AM
I want a post-apocalyptic RPG that takes place in a world where the apocalypse actually happened in the mid to late 90's or early 2000's. So I can have a Sony 90's walkman styled pipboy blasting out "classic" numetal and ska

The survivors would envy the dead.
Gonna blast some Slipknot on my Sony PipMan and dome these sorry raiders with my modded Tek9, wearing layered denim armor and shutter shades


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on August 17, 2015, 01:36:21 PM
You forgot to smack your bitch up, Barbie girl.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on September 09, 2015, 09:24:33 AM
Fallout 4 - Launch and Beyond (http://bethesda.net/?utm_source=twitter.com&utm_medium=Social&utm_campaign=090915-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22)

No great surprises but good to have them clearly state:
Quote
Like all our previous games, we’ve made sure to keep Fallout 4 open and moddable at every step in development. Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You'll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4.

I did notice that there's no assurance that those mods will all be free.... but I'd have hoped they're not ready to poke that hornet's nest again so soon.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: satael on September 09, 2015, 11:54:53 AM
Fallout 4 - Launch and Beyond (http://bethesda.net/?utm_source=twitter.com&utm_medium=Social&utm_campaign=090915-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22)

No great surprises but good to have them clearly state:
Quote
Like all our previous games, we’ve made sure to keep Fallout 4 open and moddable at every step in development. Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You'll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4.

I did notice that there's no assurance that those mods will all be free.... but I'd have hoped they're not ready to poke that hornet's nest again so soon.

I would even wager that they'll bring back paid mods since there's no controversy over previously free mods this time. The idea of being able to monetize modding must be too tempting to pass (considering something like Nexus has 755+ million downloads of 43k+ files for Skyrim alone).  :oh_i_see:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on September 09, 2015, 12:15:44 PM
Honestly I think they'll get exactly the same outrage as before if they try it again, irrespective of it being a new game.

What they saw last time was that it massively pissed off their fanbase, garnering them nothing except negative press. Plus it resulted in a slew of utterly shite mods being released solely to try and cash in. It did neither them nor the image of their game any good at all. They'd be fools to try it again so soon.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on September 09, 2015, 02:04:32 PM
They'd be fools...

Gaming Execs.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Evildrider on September 10, 2015, 12:53:40 PM
And now you need another 30 bucks for the Season pass on the DLC's.   :awesome_for_real:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on September 10, 2015, 01:25:33 PM
Am I the only one who hates the term "season pass" to DLC.? I don't mind paying for DLC expansions, but season pass makes me feel like I'm buying admission to the zoo for the summer instead of putting money down for DLC I'll have in my steam library forever.  Even if its a good deal (cheaper than the individual DLCs that come out) I somehow always feel like I'm being ripped off by anything called a season pass in a video game.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on September 10, 2015, 02:29:03 PM
I agree and that's why I don't do them. I'll wait until the DLC falls if it's more than a few bucks extra. Hell, I didn't miss the Fallout 3 DLC at all since I never bought most of it. I only got the New Vegas DLC because I waited until there was a reasonable bundle 6 months later.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on September 11, 2015, 04:53:06 AM
Am I the only one who hates the term "season pass" to DLC.? I don't mind paying for DLC expansions, but season pass makes me feel like I'm buying admission to the zoo for the summer instead of putting money down for DLC I'll have in my steam library forever.  Even if its a good deal (cheaper than the individual DLCs that come out) I somehow always feel like I'm being ripped off by anything called a season pass in a video game.

I hate them too. And not just that. I have a tendency to not go back to games I've already played no matter how cool a DLC is because that game, to me, is in the past. There are exceptions, but for the most part I am not that into DLC. You know what and when I love DLCs? When they are given to me for free in the "Complete Edition" you buy one or two years later. That feels right, like you are finally playing the whole game. Other than that, if I cannot wait (see Fallout 4) I'll just play the game straight as it comes when it is released, and most likely not give a fuck about the DLCs at any given point.

Only a few days ago I bought Shadow of Mordor for 15$ with 18 DLC (which were supposedly all the content from their Season Pass). Not sure if any of that is good, but in such a case I am not gonna complain about extra content and fluff. But generally speaking, as I said, don't see why I would pre-pay for content I don't even know what is it going to be about.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Furiously on September 11, 2015, 09:53:06 AM
Am I the only one who hates the term "season pass" to DLC.? I don't mind paying for DLC expansions, but season pass makes me feel like I'm buying admission to the zoo for the summer instead of putting money down for DLC I'll have in my steam library forever.  Even if its a good deal (cheaper than the individual DLCs that come out) I somehow always feel like I'm being ripped off by anything called a season pass in a video game.

I hate them too. And not just that. I have a tendency to not go back to games I've already played no matter how cool a DLC is because that game, to me, is in the past. There are exceptions, but for the most part I am not that into DLC. You know what and when I love DLCs? When they are given to me for free in the "Complete Edition" you buy one or two years later. That feels right, like you are finally playing the whole game. Other than that, if I cannot wait (see Fallout 4) I'll just play the game straight as it comes when it is released, and most likely not give a fuck about the DLCs at any given point.

Only a few days ago I bought Shadow of Mordor for 15$ with 18 DLC (which were supposedly all the content from their Season Pass). Not sure if any of that is good, but in such a case I am not gonna complain about extra content and fluff. But generally speaking, as I said, don't see why I would pre-pay for content I don't even know what is it going to be about.

Season passes tend to be shitty dlc too.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Azazel on September 11, 2015, 04:27:23 PM
And you get that sort of shit that Gearbox/2K pulled with the Borderlands Pre-Sequel, where they just shutter the studio and cancel that last bit of "season pass" DLC. Because fuck you, we already have your money so we owe you nothing - that's why.  :awesome_for_real:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: stray on September 16, 2015, 09:16:57 PM
This is as likely to not be any worse than FO3. So I'll probably play it. I liked NV more.

I can't find anything to be excited about it though... other than Courtenay Taylor doing the protag (and/or wife?).


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Cyrrex on September 16, 2015, 10:50:56 PM
Oddly, I liked NV better too...though I never came close to finishing it really.  And yet I played FO3 through twice, the last time within the last year or so.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Lantyssa on September 17, 2015, 06:52:29 AM
I could never get into NV.  The direction felt too forced.  I know it was setting up a narrative, but every time I tried to go back it felt old.  With FO3 I just picked a direction and headed off.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Bunk on September 17, 2015, 08:21:09 AM
That was a problem with NV. An open world game isn't very open world if 7/8 of the directions you could head from the starting town lead to instant death. I've tried to go back to play it again, but I know if I do, the first ten hours will be the exact same series of events. I guess I could betray the town and join the Powder Gangers, but that plot thread is so bare, there's almost no point.

I am hoping that 4 will do a bit better job filling out the plot a bit more for people who make a "non standard" choice in how they do things. A la the pros and cons of nuking Megaton, though even there the "bad" option should have been filled in more.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: stray on September 17, 2015, 08:24:05 AM
That was a problem with NV. An open world game isn't very open world if 7/8 of the directions you could head from the starting town lead to instant death. I've tried to go back to play it again, but I know if I do, the first ten hours will be the exact same series of events. I guess I could betray the town and join the Powder Gangers, but that plot thread is so bare, there's almost no point.

I am hoping that 4 will do a bit better job filling out the plot a bit more for people who make a "non standard" choice in how they do things. A la the pros and cons of nuking Megaton, though even there the "bad" option should have been filled in more.

The bad option for megaton sucks if you went to megaton first.

But I'm pretty sure if you just wander around out of the cave, you might run into the big highrise. The old dude gives you the mission to blow up Megaton that way, if I'm not mistaken. Which makes more sense from a story pov (if you want to be an ass).

It just requires a different kind of playstyle most people don't use. They follow quest checkpoints instead and go to Megaton.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on September 17, 2015, 02:45:23 PM
That was a problem with NV. An open world game isn't very open world if 7/8 of the directions you could head from the starting town lead to instant death. I've tried to go back to play it again, but I know if I do, the first ten hours will be the exact same series of events. I guess I could betray the town and join the Powder Gangers, but that plot thread is so bare, there's almost no point.

I am hoping that 4 will do a bit better job filling out the plot a bit more for people who make a "non standard" choice in how they do things. A la the pros and cons of nuking Megaton, though even there the "bad" option should have been filled in more.
Yeah, that was a design decision in FO:NV. They wanted to introduce you to the wastes and the players, and in that it wasn't too different from FO1 and FO2 (Trying to get to Navarro was a death sentence in most cases). In FO3 the enemies scaled with you in level, where in FO:NV they had specific levels.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on September 18, 2015, 05:02:58 AM
Yeah, the giant mountain in the middle of the map is a little lame, it basically does force a linear approach to the first part of the game (until you get to New Vegas itself).  On the other hand, overall I liked New Vegas a lot more than Fallout 3.  It "felt" more like a Fallout game to me for reasons that I can't necessarily articulate.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on September 18, 2015, 05:33:29 AM
More desert, more ruins. FO3 had too many somewhat-intact structures around since it was in D.C. Setting it in a major urban environment was an error.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: stray on September 18, 2015, 05:40:23 AM
More desert, more ruins. FO3 had too many somewhat-intact structures around since it was in D.C. Setting it in a major urban environment was an error.

The generation it was made for didn't do it favors either... just about every other game was brown and grey too. Except they chose a whole setting where even making an effort at anything else was pointless too.


OTOH, this new game looks almost overly fun and colorful for an FO game. So...umm...


Screw it. I gotta stop bitching.

For now.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: shiznitz on September 21, 2015, 08:53:00 AM
Oddly, I liked NV better too...though I never came close to finishing it really.  And yet I played FO3 through twice, the last time within the last year or so.

Exactly the same for me.  I played FO3 saving Megaton and killing Megaton.  The first made the early levels much easier. For NV, I never even made it into NV but I explored the hell out of everything else.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Signe on September 21, 2015, 11:54:57 AM
Me too.  NV was my fav of the series and one of my fav games ever.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on September 21, 2015, 01:44:23 PM
One of the great pieces of NV was the multi-pronged approach to the storyline. Caesar, New Rep or Mr. House you could go any way fairly naturally. FO3 I always felt forced to get the reactor going and your 'big choice' was "Die or die."

Fuck you, SuperMutant. You get your ass in there and change that goddamn nuclear device yourself. You're the one immune to radiation, not me. I don't give a fuck what "my story" is or whatever the bullshit line forcing me to die was.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: HaemishM on September 21, 2015, 02:19:34 PM
If you bought one of the DLC's, you survived.  :why_so_serious:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on September 21, 2015, 09:03:46 PM
If you bought one of the DLC's, you survived.  :why_so_serious:
There's some good DLC's for both games, For FO:3 Mothership Zeta, just to kill Grays and for NO:NV Old World Blues, fucking funniest 4 hours ever spent in a game.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: calapine on September 22, 2015, 03:00:33 PM
Me too.  NV was my fav of the series and one of my fav games ever.

Yours and mine.  :heart: Soo many hours played. Even kept a (badly written, I guess) personal diary from the perspective of the my courier. Helped with immersion.


The big question for Fallout 4 for me is: Play it on release or wait long until until all the mods are out that turn it into something even better...  :oh_i_see:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on September 22, 2015, 03:31:09 PM
Think I'll wait until Christmas so that most of the game breaking bugs are fixed.

Witcher 3 makes my computer's fans spin up rather noisily, I might have to do a round of upgrades for this.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: lamaros on September 22, 2015, 08:08:19 PM
FO3 was too grey. NV was better, but I found the game boring once you got to Vegas itself, the faction crap bored me.

I usually hate the way video games end though, I don't enjoy the dramatic arc that means it always has to be 'epic'. I prefer a game of subquests that you cohere in to a narrative more subtly.

The background story in NV I like, but when you were thrust centre stage I found it naff.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Fabricated on September 23, 2015, 05:07:17 AM
NV had a few things that were kinda videogamey that bothered me.

Namely the NCR and Legion forgiving you the instant you entered House's casino no matter what you've done, because they couldn't really account for what the player might have done before then.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Khaldun on September 23, 2015, 12:25:42 PM
I sort of liked NV better, in fact specifically including the faction play. Had more of an emotional hook for me. I also didn't feel all that constrained once I got down to the town that the Legion has invaded--past that point I felt I had a couple of different places to go and some of the gear and skills I needed to go there. Especially on a second run-through, where I had some sense of how to get to places differently than the game 'intended' me to get there.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on September 24, 2015, 03:43:47 AM
The problem I had with FO 3 is that the Fallout series is pretty much a satire of pulp sci fi/postapocalyptic fiction of the fifities and sixties and the ideology they promoted. It's basically a satire of the American Dream through the lens of fifties futurism. FO3 wasn't.

Fallout and Fallout 2 have a pretty dark and nihilistic humor and are also satirizing the wide-eyed and naive futurism, the blind belief ithat progress can only be positive and the "hurrah patriotism" of the fifties and sixties as evidenced in the literature and movies of the time and also evidenced in PSAs and things like the original "world of tomorrow" style exhibits. That's why it's a retro-futuristic game and that's also why it's so effective. It fuels its narrative from the fifties' vision of the American Dream, that even today politicians use when they mention the "good old times".

It's basically a "what if" scenario. What if all of the things that 1950's futurism proposed actually came to pass? That's why you still have computers driven by vacuum tubes and displays that use vacuum fluorescent tubes. That's why everything runs on nuclear power and that's also why the service robots look like they are straight out of lost in space and the weaponry looks like it could be straight out of Buck Rogers. That's also why the apocalypse in the Fallout universe happened, because the two major blocks never got over their propaganda and actually believed they could win an all out nuclear war against an utterly demonized opposition.

FO3 is only using the basic post-apocalyptic world building of the Fallout universe. It isn't interested in the original subtext (the ridiculousness and outright potential danger of 1950's futurism and cold war patriotism) and it also doesn't add a subtext of it's own. It misses both the scathing satire and also the dark nihilistic humor of previous games. It even misses any sort of twisted pop culture references the originals had. Except for a few isolated incidents like Liberty Prime or the radio broadcasts the robots transmit.

New Vegas came a lot closer to what I like about Wasteland and Fallout 1 and 2 than FO3 did. Also because Vegas is a piece of Americana that fits better into the Fallout Lore than Washington DC. Just like California in the original games Vegas is also much better known to people that are not from the US than Washington or Boston. FO3 is a great game and it has its moments but it also feels like it completely misses the point of the previous games. It's also hard to relate to when you're not from the US since the minutiae of the historical significance of the Capital Wasteland are almost entirely lost on people not from the US and also because it doesn't really tie into the area it plays in quite well. FO3 could have been set almost anywhere in the world without any need to modify the story.

So I'm not that hyped for FO 4 actually. It misses a key ingredient that made the original games and New Vegas great in my opinion (Black Isle's or Obsidian's writing and world building) and it is set in a part of the US I neither know much about nor particularly care for (Boston). It doesn't evoke the same level of familiarity that Vegas does or San Franscisco or LA or New York or even Miami. That's because those areas are part of the pop-cultural canon all over the world while Boston isn't. There's a reason Rockstar set the GTA games in certain cities during specific time periods. Vice City works because everyone knows Miami Vice and Scarface. San Andreas and V work because everyone knows about Hollywood and rap and hip hop culture of the nineties and today and GTA 3 and IV work because New York is basically the default setting for the majority of the cultural output of the US.

The only thing I know about Boston or even Massachusetts is that it is a place that exists and that seems to have some cultural significance for Americans.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: KallDrexx on September 24, 2015, 04:35:21 AM
In FNV, even though I had been to Vegas nothing there really evoked familiarity about the story or setting except for the main city in the game having casinos.  It's not like that immensely helped my enjoyment of the game.

I've been to SF several times and the only place I would recognize if it was in a video game would be the golden state bridge.  All other references would have gone over my head.  I can't think of many other cities that I'd recognize landmarks in a video game enough to make it worth playing on it's own.  In the end what mattes is the stories in the game and how fun the gameplay ends up being, both of which are completely irrelevant to what city it is based in.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on September 24, 2015, 04:52:41 AM
NV had a few things that were kinda videogamey that bothered me.

Namely the NCR and Legion forgiving you the instant you entered House's casino no matter what you've done, because they couldn't really account for what the player might have done before then.

Really? I never got that, but then I also never picked a side enough to piss them off until I got to the Casino. I made a beeline to NV in all my playthroughs.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on September 24, 2015, 05:18:06 AM
The only thing I know about Boston or even Massachusetts is that it is a place that exists and that seems to have some cultural significance for Americans.

The start of iconography is something that's set there. You could have given the same criticism in the 80's as nobody gave a rat's ass about Miami until Miami Vice. The same was true about Portland/ Seattle until the 90s grunge movement. Now you have imagery to go with them.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Khaldun on September 24, 2015, 05:25:36 AM
I sometimes feel like gamers have a hard time distinguishing between "this is my personal perception or hang-up" and "the designers did it wrong".

I'm not even sure I'd agree that FO3 doesn't have the same tone as FO2 in terms of its jabs at 50s futurism. It's a bit more earnest in its main plot, but there's plenty of set pieces that seem to me to say, "here's 50s futurism in the heart of American power, where it looks different than out West". The museums, for example.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on September 24, 2015, 06:29:14 AM
One of the big things that I liked about New Vegas is that it came with a Hardcore mode straight out of the box.  In practice it isn't that "hardcore" but it did make the game feel a little more like I had to pay attention to actually surviving in the wasteland. 


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: calapine on September 24, 2015, 02:14:02 PM
I sometimes feel like gamers have a hard time distinguishing between "this is my personal perception or hang-up" and "the designers did it wrong".

I'm not even sure I'd agree that FO3 doesn't have the same tone as FO2 in terms of its jabs at 50s futurism. It's a bit more earnest in its main plot, but there's plenty of set pieces that seem to me to say, "here's 50s futurism in the heart of American power, where it looks different than out West". The museums, for example.

Think so too. Both FO 3 and NV clearly seem routed in a very American 50ies style concept of the future. So while I'd really want a "Fallout Europe" I have it admit it most probably wouldn't work, because you would lose the Fallout-style that makes it what it is.



Edit:
Regarding Jeff's points... I am not sure they matter. I have no attachment to Boston, but neither did I to Washington or Vegas, but in the end both drew me in.


(https://i.imgur.com/E1F4FW8.png)

Things like this are neat, but not needed IMHO to appricate the game.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on September 25, 2015, 01:32:59 AM
I sometimes feel like gamers have a hard time distinguishing between "this is my personal perception or hang-up" and "the designers did it wrong".

Well I could probably preface every single sentence I write with "in my humble opinion..." or "I think..." or we could simply agree that it goes without saying that stuff people write on the internet may contain traces of opinions and worldviews even though it might not be explicitely marked as such at the beginning of each and every sentence.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on September 25, 2015, 01:52:46 AM
To all of you who disagree with my opinion on the setting, that's fine.

Don't underestimate though just how ingrained certain pieces of Americana are in the cultural consciousness of the western world. It's not necessarily about indicidual places that you could recognize. I guess that most people wouldn't be able to tell you where Compton is or the exact route of Route 66, some might confuse the Chrysler building and the Empire State building etc. Mentioning those places evokes something in the cultural consciousness of individuals that is not necessarily coupled to any sort of real landmarks but about what people "just know" about those places from being exposed to popular culture about them. In the same way that a lot of foreigners could probably tell you how the stereotypical "American Apple Pie" looks like even though they don't know how to bake one.

To put it another way. If you mention Germany, people either tend to think about the third Reich or about people wearing traditional leather trousers that drink beer, listen to polka music and like to eat fermented cabbage. There's a reason why the Oktoberfest is probably more well known all around the world than any other cultural export and there are probably an untold number of films, books and games that are set in WW2 Europe where Nazis are the generic enemies while the same can't be said for WW1. Steampunk works because "Victorian England" is such a well known brand that it doesn't even matter if that particular version of England actually even existed. The version of 1950's America that gets lampooned in those games and that Republican presidential candidates tell you about when they reminisce about "the good old times" didn't technically either.

All I'm saying is that there are settings I think work better because people are - or at least think they are - somewhat familiar with. For me Washington DC or Boston don't evoke quite the same sense of familiarity that for example New York or Vegas would. Even though I've been to neither one of those locations.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tebonas on September 25, 2015, 01:58:55 AM
I couldn't get into Washington either, but for some reason I think Boston could work better. For starters, contrary to Washington which was all inner city and wasteland, it seems to have suburbs. You need Suburbs for 1950s America.  :awesome_for_real:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: schild on September 25, 2015, 02:08:45 AM
I like my games fun, not navel-gazing.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tebonas on September 25, 2015, 02:14:19 AM
Incidently, Fallout 3 was less fun as well. Fuck the "Where is the right Subway Station exit for this area of the sectioned-off city" minigame. That part I just endured because I liked the rest.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: schild on September 25, 2015, 02:18:43 AM
The design, or lack thereof, in the enclosed spaces in FO3 was grating. It may be why I didn't finish it. New Vegas on the other hand had too much to fuck about with. I don't remember which DLC did it but something trivialized the game and I forgot what the story was about.

Sunk a shitload of hours into both though, which combined with regret, are the only metrics that really matter.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tebonas on September 25, 2015, 02:26:23 AM
Thats true, the 77 hours I sunk into Fallout 3 makes Fallout 4 a day one purchase without thinking twice, but I still played New Vegas three times as long.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on September 25, 2015, 03:04:02 AM
Fallout 3 and Fallout New Vegas are probably the only two games that I have all of the achievements for. I've replayed both of them (including all of the DLC) at least twice. So FO 4 will be a Day 1 purchase for me. Even though - given Bethesda's track record - I probably won't be able to actually play the game until 4 - 6 weeks after release when they've actually fixed most of the most glaring bugs.

I'll still be extremely happy if I never have to play another subway level again.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on September 25, 2015, 03:13:45 AM
I don't remember which DLC did it but something trivialized the game and I forgot what the story was about.

Both games had one DLC that trivialized the game completely.

In Fallout 3 it was Mothership Zeta that gave you a shitload of alien energy weapons (more than you could carry) while in New Vegas it was Old World Blues that gave you all of the nifty research weapons from Big MOuntain


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: lamaros on September 25, 2015, 04:46:29 AM
I agree with Jeff big post on the previous page. But I also enjoy fo3 and NV for themselves.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tannhauser on September 25, 2015, 04:50:52 AM
Thats true, the 77 hours I sunk into Fallout 3 makes Fallout 4 a day one purchase without thinking twice, but I still played New Vegas three times as long.

Totally agree with this statement.  About 33 hrs with FO3 and 158 for NV.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on September 25, 2015, 06:41:22 AM
I was also about the same ratio. 3 was ok but I liked NV a lot more. And I got my money's worth out of both, so I don't see why I wouldn't hit that well again.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Cyrrex on September 25, 2015, 07:28:27 AM
Honestly, any Fallout game where you can wander around and do a bunch of random bullshit is better than 90% of everything else out there.  As long as they don't totally go away from that formula (and why would they ever?) then count me in.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on September 25, 2015, 09:43:22 AM
I feel that way about GTA, too. I used to about Civ, but man, Beyond Earth was sketchy.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on September 25, 2015, 04:50:49 PM
Thats true, the 77 hours I sunk into Fallout 3 makes Fallout 4 a day one purchase without thinking twice, but I still played New Vegas three times as long.

Totally agree with this statement.  About 33 hrs with FO3 and 158 for NV.
Jesus,

I have 358 in FO:3 and 411 in FO:NV

*Wait, I just remembered all my hours shit as I leave games running for days at a time on the machine in background.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on September 25, 2015, 04:52:18 PM
I just remembered trying another FO:3 run and still running into crap I missed in all those hours.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Signe on September 26, 2015, 08:06:37 AM
I never know how much time I've put into a game, either, because I always forget to turn them off.  Still, I spent a LOT of time with these two games on several platforms and at different times and always found things I hadn't found before.  It's one of the reasons I like them so much. 


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: rk47 on September 28, 2015, 12:59:17 AM
900 hours in skyrim.
100 hours not even touching the mouse  :why_so_serious:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Cyrrex on September 28, 2015, 04:45:53 AM
 :ye_gods:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Bunk on September 28, 2015, 09:36:17 AM
I'm pretty sure my Steam played records were all wiped some point after Fallout 3, since it and Civ 4 both show zero time played. Even with that reset, my top 5 are:
Civ 5               273
Skyrim             258
Borderlands 2   254
New Vegas        170
Borderlands       149

Yay being old and single?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Riggswolfe on September 28, 2015, 09:49:17 AM
The only thing I know about Boston or even Massachusetts is that it is a place that exists and that seems to have some cultural significance for Americans.

The start of iconography is something that's set there. You could have given the same criticism in the 80's as nobody gave a rat's ass about Miami until Miami Vice. The same was true about Portland/ Seattle until the 90s grunge movement. Now you have imagery to go with them.

Also Massachusetts is "famous" for Lovecraft's works in certain circles, particularly among gamers. I hope Bethesda sneaks some kind of easter egg in there about Miskatonic University or something.

Incidently, Fallout 3 was less fun as well. Fuck the "Where is the right Subway Station exit for this area of the sectioned-off city" minigame. That part I just endured because I liked the rest.

I don't know this for sure, but in New Vegas one reason NV was divided up into, if I remember right, at least 4 loading screens (2 for Freeside, 2 for Vegas itself, not counting loading screens for buildings) was because the 360 and PS3 couldn't handle the open spaces. I'd be willing to bet that DC was such a maze for similar reasons, they had to break it up and decided to add the subway tunnels. Hopefully the PS4 and Xbox One are strong enough this won't be as much of an issue. Also, hopefully they heard the negative feedback about those damn subways.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: lamaros on September 28, 2015, 09:40:31 PM
I'm pretty sure my Steam played records were all wiped some point after Fallout 3, since it and Civ 4 both show zero time played. Even with that reset, my top 5 are:
Civ 5               273
Skyrim             258
Borderlands 2   254
New Vegas        170
Borderlands       149

Yay being old and single?

I've spent 778 hours in Blood Bowl. Even if you take out the idle in background time, it's still...  :ye_gods:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: murdoc on September 29, 2015, 07:36:26 AM
I'm pretty sure my Steam played records were all wiped some point after Fallout 3, since it and Civ 4 both show zero time played. Even with that reset, my top 5 are:
Civ 5               273
Skyrim             258
Borderlands 2   254
New Vegas        170
Borderlands       149

Yay being old and single?

My Steam hours played for games is pretty reasonable I think - then I decided to look at my GW2 played time  :ye_gods:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Signe on September 29, 2015, 07:37:42 AM
Yeah, but GW2 and MMOs... it's a different sort of thing, no?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sophismata on September 29, 2015, 07:04:34 PM
900 hours in skyrim.
100 hours not even touching the mouse  :why_so_serious:

Wow… what kind of mods do you even run?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Khaldun on September 30, 2015, 05:44:00 AM
You don't want to know. Unless you're interested in watching a bear wearing daedric armor fuck a tied-up ghost Nord.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Lakov_Sanite on September 30, 2015, 06:27:17 AM
While pooping.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Gimfain on September 30, 2015, 08:53:28 AM
I usually reach a point in elder scrolls and fallout games where I just wish to push myself for the finish. Part of the problem is that while I can enjoy some exploration I find that combat grows old. I have one game on steam that barely breaks 100 hours and its only because I did a replay.

My past playing mud and mmorpg's did involve some crazy hours though.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Miasma on September 30, 2015, 04:47:30 PM
I find I have to over level, or in skyrim's case, over craft so that the crappy combat doesn't interfere with my enjoyment.  Being unable to do either in Oblivion is why I resorted to console cheats, I enjoyed the rest of the game that much.

I hope they put a crafting system into fallout.  I don't care that it would make little sense aside from the jury rigging.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: jakonovski on November 05, 2015, 02:57:39 PM
There's an embargo on the embargo!

http://kotaku.com/fallout-4-review-embargo-gets-embargo-1740855250

xzibit.jpg


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Trippy on November 05, 2015, 03:09:25 PM
It's embargoes all the way down!


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: shiznitz on November 05, 2015, 05:23:00 PM
I find I have to over level, or in skyrim's case, over craft so that the crappy combat doesn't interfere with my enjoyment.  Being unable to do either in Oblivion is why I resorted to console cheats, I enjoyed the rest of the game that much.

I hope they put a crafting system into fallout.  I don't care that it would make little sense aside from the jury rigging.

It is quite clear from the perks list that there is some crafting.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: calapine on November 05, 2015, 08:59:34 PM
Fallout 4 - Launch Trailer  (https://www.youtube.com/watch?v=X5aJfebzkrM)


- They really don't know how to make an appealing story it seems. All the spoken lines have too much cheese.
- The gun with reflex sight feels really out of place for the Fallout universe.
- Considering this is a game I am really looking forward to the trailer is decidedly meh. Something about the tone feels...off.

Edit:
"This time I am ready, because I know war!"
"There is a cancer, known as the institutes. A malignant growth that needs to be cut before it affects they surface. They are the real enemy"
"Protect the people at a minutes notice and decide our own future!"
"This campaign will be costly, but in the end we will be saving humankind from it's worst enemy"



I think that's it, they went from a resigned "War never changes" to "WAR! Fuck yeah!".


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Cyrrex on November 05, 2015, 10:22:56 PM
I bet if you turn the sound of, the trailer is automatically improved.  Because it looks like the bee's tits.  I don't really care about the cheese, so long as I can get my post-apocalyptic groove on in Bethesda fashion, and that all appears to be intact.  It looks very shiny. 


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 06, 2015, 09:34:15 AM
Greenman has a 20% off code that you can apply to FO4.

SAVE20-NOVEMB-GAMING



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Trippy on November 06, 2015, 10:09:07 AM
Also works on the Season Pass.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: lamaros on November 06, 2015, 02:55:34 PM
Anyone found a place that doesn't have the Australia tax and is somewhat reputable?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Wasted on November 06, 2015, 04:32:06 PM
Anyone found a place that doesn't have the Australia tax and is somewhat reputable?

Ozgameshop seems the best place so far, it was $59.99 for the steam key for a while, now its $61.99, don't know why the little hike.

The steam price just kills my will to ever buy another Bethesda game again.  Still not sure if I want to get it yet.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 07, 2015, 02:55:52 AM
Anyone found a place that doesn't have the Australia tax and is somewhat reputable?

Try G2A or Kinguin?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ceryse on November 07, 2015, 05:21:03 AM
Tempted to pick this up at launch, but I think I'll pass. $80 just for the game (let alone the $40 for the season pass) is just too much even if it turns out to be pretty good. Had the ending spoiled (fucking internet.. wasn't even on a gaming website when it happened) and it sounds like, well, Fallout 3 level stupid in terms of the ending quality. I think I'll wait for the first big sale so there's some DLC actually out and the modders have had a crack at the game.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Rendakor on November 07, 2015, 06:28:44 AM
Greenman has a 20% off code that you can apply to FO4.

SAVE20-NOVEMB-GAMING


Snagged it and the Season Pass; thanks for the tip.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 07, 2015, 07:14:40 AM
I was quite hyped for a new fallout but all of that pre-release bullshit the embargoes plus the current rumblings and rumors an the web that make it sound less than stellar have cooled me off considerably.

I'll probably wait for a few weeks until the initial hype has ebbed a little until the more honest and less hyped opinions crop up.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 07, 2015, 08:06:57 AM
The review embargo is absolutely standard. Every single AAA game has a review embargo date, the only thing of any note about this one was that they stated when that embargo date could be made public. The only cause for concern with review embargoes is when the date is *after* the release date (E.g. Assassin's Creed).

Don't get me wrong, I'm not saying that pre-ordering anything is sensible these days, just that there's nothing unusual about FO4's review embargo.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: JRave on November 07, 2015, 08:53:11 AM
Anyone found a place that doesn't have the Australia tax and is somewhat reputable?

Try G2A or Kinguin?

I wouldn't risk it.  Multiple companies have started to revoke/ban keys sold by these companies.  ArenaNet just did a ban wave against keys sold by these resellers shortly after Heart of Thorns released.  I know Bethesda has revoked ESO keys sold by these resellers in the past as well.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Riggswolfe on November 07, 2015, 02:06:10 PM
I was quite hyped for a new fallout but all of that pre-release bullshit the embargoes plus the current rumblings and rumors an the web that make it sound less than stellar have cooled me off considerably.

I'll probably wait for a few weeks until the initial hype has ebbed a little until the more honest and less hyped opinions crop up.

I have avoided spoilers and pirates of early versions leaking stuff. That said, I don't particularly care about the story in a Bethesda game. They're not Bioware, they're good at making big sandboxes for me to play in with a story that I can sort of enjoy along the way.

Tempted to pick this up at launch, but I think I'll pass. $80 just for the game (let alone the $40 for the season pass) is just too much even if it turns out to be pretty good. Had the ending spoiled (fucking internet.. wasn't even on a gaming website when it happened) and it sounds like, well, Fallout 3 level stupid in terms of the ending quality. I think I'll wait for the first big sale so there's some DLC actually out and the modders have had a crack at the game.

The only thing about the ending that I care about is that they have flat out said you can keep playing after the ending and the leveling is unlimited. That's good enough for me. If the story ends in a stupid way I'll still be able to keep playing and poking around if I want.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 07, 2015, 02:08:43 PM
When I care a lot about a game, I "embargo" myself. I don't want to know anything, don't even watch trailers. I am already hyped, so these things can't add anything for me, only detract.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Evildrider on November 07, 2015, 02:28:56 PM
Other than the trailer and the announcement I know fuck all about the game.  I'm eager to play though, but I didn't feel I needed to get the season pass yet.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on November 09, 2015, 08:16:05 AM
Review firewall is down. Getting high scores all over the place. I might be inclined to pick this up until Legion gets here.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ragnoros on November 09, 2015, 09:22:15 AM
For those with itchy trigger fingers: I VPN'ed over to New Zealand briefly this morning and have been playing the last couple hours. Fairly painless, just had to set my steam download server to NZ to grab the key/hash/whatever once I had the VPN running and decrypt the files. Went into offline more after I verified it worked and have been golden since.

General consensus on the web is if you paid for a legit key, Valve/Bethsoft don't care enough to ban anyone and the trick has worked fine for skyrim and such in the past.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 09, 2015, 09:25:29 AM
Here's (https://www.reddit.com/r/fo4/comments/3s4xkq/100_working_vpn_no_problems_easiest_way_here/) easy peasy instructions for the VPN deal if you're so inclined. Can confirm it worked for me, playing right now.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Setanta on November 09, 2015, 11:35:10 AM
Released in Australia at 12pm last night on Steam. I was nicely surprised to see that the settings defaulted to ultra and that it's pully 60fps on my rig in the house. The house graphics are... underwhelming. Think HL2. I'm off to work so I can't evaluate the rest of the game - I'm only 32 minutes in as I fell asleep after character creation. :D


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on November 09, 2015, 11:41:41 AM
Isn't this using Skyrim's engine? How old is Skyrim?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 09, 2015, 11:48:34 AM
Sony decided to push a system update today which meant that I got logged out of PSN and made it so that the auto download function didn't work.

Noticed when I came home from work just now and so I'm now at 20 MB of 42 GB with 32 hours to go. Curse PSN's slow download speed.

...and yes I caved and bought it day one.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 09, 2015, 12:56:28 PM
You are getting this on Playstation instead of PC? Do you hate yourself?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ginaz on November 09, 2015, 12:58:46 PM
You are getting this on Playstation instead of PC? Do you hate yourself?

I was wondering that myself.  Does this new console generation have the ability to include player made mods?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on November 09, 2015, 01:01:50 PM
Render distance: Potato.

Left: PS4, Right: Xbox One

(http://giant.gfycat.com/OldfashionedConcreteAfricanwildcat.gif)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 09, 2015, 01:02:24 PM
You are getting this on Playstation instead of PC? Do you hate yourself?

Daughter insisted the copy I buy her be for PS4 rather than on her steam account.

Damn kids.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on November 09, 2015, 01:04:42 PM
Of course, I'm one to talk...my current rig doesn't even meet the minimum system reqs. for this game. New rig should fix that soon enough :D


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 09, 2015, 01:07:15 PM
Not sure I understand what is going on in those gifs. Anyway, I take it the console version is locked at 30fps, so even if they had the same mods of the PC version,  I don't see why anyone would be OK with a mouse-less and 30fps locked version of anything (EDIT: Assuming you have a PC that can run it better than 30fps, of course).


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on November 09, 2015, 01:12:00 PM
Not sure I understand what is going on in those gifs. Anyway, I take it the console version is locked at 30fps, so even if they had the same mods of the PC version,  I don't see why anyone would be OK with a mouse-less and 30fps locked version of anything (EDIT: Assuming you have a PC that can run it better than 30fps, of course).

The draw distance for rendering graphics from low to high def is extremely short. I can't imagine it getting any better as more stuff pops on the screen.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ginaz on November 09, 2015, 01:12:07 PM
Not sure I understand what is going on in those gifs. Anyway, I take it the console version is locked at 30fps, so even if they had the same mods of the PC version,  I don't see why anyone would be OK with a mouse-less and 30fps locked version of anything (EDIT: Assuming you have a PC that can run it better than 30fps, of course).

The render distance isn't very far in either of those yet its stuck at 30 fps.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 09, 2015, 01:17:11 PM
If you still can't see it, watch the top of the screen just above the gun. You'll notice where things start to fade-in on the mound of junk and it's abysmally close.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 09, 2015, 01:32:21 PM
Thank you all, now I can see it.   :geezer:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 09, 2015, 01:56:05 PM
You are getting this on Playstation instead of PC? Do you hate yourself?

My only PC is a laptop with an NVidia GT650M and 1 Gig of VRAM and I don't want to spend the money right now necessary to get a new gaming level PC.

So PS4 it is.

I'll probably cave and build a new PC when Dark Souls 3 comes out and the Skylake stuff has gotten a bit cheaper.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Nija on November 09, 2015, 02:05:17 PM
I got rid of my gaming PC 2 years ago and I haven't looked back.

If it's worth playing, it's going to come to a console.

Also my back is so fucked up that I can't sit in a desk anymore. At all. That may have had something to do with it as well.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ginaz on November 09, 2015, 02:56:04 PM
I just realized this has 8 GB of RAM as a min. requirement.  I only have 6. :heartbreak:  I wonder if having a GTX 970 with 4GB GDDR5 will allow me to play it?  And before anyone says it, I've been just fine for every game I've ever played with 6 GB and updating just the video card since I got my PC in 2009 (CPU is an i7 920 @ 2.67GHz).


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ragnoros on November 09, 2015, 03:02:30 PM
Should be fine. Big city areas might lag a bit. The probably just copied the 8gig req from console specs.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Wasted on November 09, 2015, 03:40:49 PM
I so rarely buy physical discs any more but it proved the cheapest option this time.  I know big day 1 patches are the norm but is only giving you 20% of the game (all what they can fit on 1 dvd) also normal now for PC?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: schild on November 09, 2015, 03:42:35 PM
Just built an i7 with 980 ti and some bizarre hdd that reads at 2500MBPS. I think I'll be fine.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tannhauser on November 09, 2015, 03:43:09 PM
I'll be up at 4am to play.  Finally my insomnia comes in handy!


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: luckton on November 09, 2015, 03:43:52 PM
I so rarely buy physical discs any more but it proved the cheapest option this time.  I know big day 1 patches are the norm but is only giving you 20% of the game (all what they can fit on 1 dvd) also normal now for PC?
In the age where digital download/delivery is cheaper per gig than burning discs, yes.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 09, 2015, 03:44:56 PM
Thins thing runs great on fairly old computers. You'll all be fine.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on November 09, 2015, 03:54:23 PM
I am going to stay up late tonight and play for a couple (or more, ahem) hours.  Will report back.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Phildo on November 09, 2015, 03:54:34 PM
Godspeed to all of you.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Rendakor on November 09, 2015, 04:27:08 PM
I've got work at 5am tomorrow so playing will have to wait until after. There are rumblings of 12 hour days at work all week, and a coworker already took the week off so I can't burn the few vacation days I have left. Ugh.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: calapine on November 09, 2015, 05:34:25 PM
(https://i.imgur.com/bj5P8Bx.png)


Look at the X-Box framerate hö hö hö  :why_so_serious:

It's a full 2 second freeze, from 2:06 to 2:08: Fallout 4 PS4 vs Xbox One Frame-Rate Test (https://www.youtube.com/watch?v=OPZXkdD1RwQ)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: calapine on November 09, 2015, 05:49:01 PM
Also, personally I am not very sensitive to FPS and screen tearing, but the texture popping here is annoying:


(https://i.imgur.com/i9DC6Om.png)(https://i.imgur.com/E4c9swV.png)

Look at the windows, the screenshots are 1 second apart. The sudden pop from grey dark to white stands out even in on crappy you tube quality.



(https://i.imgur.com/klOZF48.png)(https://i.imgur.com/5VjyxVm.png)

3 seconds apart. The white-green blinds fade in rather than "pop", but the the house is already way too close on the screen to produce a graceful transition or avoid the player noticing the change.

Edit: Both pictures taken straight out of the youtube video above.

Edit 2: One more for the lulz: close up textures (not my own screenshot this time).




Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 09, 2015, 05:57:33 PM
Looks like another week off my feet, though the long weekend is jammed full of concerts. Fuck it, wasteland here I come.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 09, 2015, 06:47:53 PM
I am very annoyed that the VPN is overloaded.

/twiddle.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Riggswolfe on November 09, 2015, 07:13:53 PM
On the graphics stuff:

1) Consoles always suck ass at this kind of thing. Always.
2) Bethesda always launches with shitty graphics followed by an official hi-res texture pack and mods by gamers. In 6 months this game will look amazing. If you play it on PC.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Evildrider on November 09, 2015, 08:03:43 PM
(http://i.imgur.com/kK2eW9B.jpg)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Trippy on November 09, 2015, 10:10:17 PM
Fallout 4 broke my monitor -- GG Bethseda! :awesome_for_real:

No but seriously it defaulted to a non-standard resolution and refresh rate, blanked my screen and locked out my entire system -- couldn't get back to desktop to kill app -- had to hard reset.

Make sure you don't have stuff unsaved before trying to run it.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on November 09, 2015, 10:25:13 PM
Had time to play for an hour.  Lovely so far.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Trippy on November 09, 2015, 10:38:37 PM
Holy shit are faces fugly in this game.



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 09, 2015, 10:43:42 PM
I so rarely buy physical discs any more but it proved the cheapest option this time.  I know big day 1 patches are the norm but is only giving you 20% of the game (all what they can fit on 1 dvd) also normal now for PC?

I've read that it's an anti-piracy measure. Physical disc copies leaked early can't be pirated since they're missing gigs of data.

Loving it so far, but holy hell the UI on the PC is a steaming pile of festering clusterfuck. As usual.

Also, list of names (http://hastebin.com/raw/ovayuyalej) that Codsworth can say (taken from the game files apparently). I am now called Quatermass. Miss Quatermass.  :awesome_for_real:

And a very useful guide (http://steamcommunity.com/sharedfiles/filedetails/?id=551069501&tscn=1447077828) to unlocking the framerate, changing FOV, skipping intros, etc.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 09, 2015, 11:36:36 PM
Thanks, the FOV is making me ill. UI sucks, faces are wonk, keyb/m is wonk. So par for the course, really.

Game seems pretty nice a couple hours in, though.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Quinton on November 09, 2015, 11:47:18 PM
UI is a bit wonky, but not surprised by that.  I was getting a bit motion sick after an hour or two -- will have to tweak settings a bit to smooth stuff down (it decided everything was Ultra, but that was clearly a bit optimistic) and fiddle with the FOV, etc, so I can hopefully play without feeling ill.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: disKret on November 10, 2015, 12:09:09 AM
Is it true that after installing 1 DVD I need to download another 25GB?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 10, 2015, 12:32:37 AM
Pro tip: there are shortcut buttons to inventory, map and other things. For instance "i" opens your inventory like in any other RPG out there. If you also have a few spare buttons on your mouse, for inventory and map, you are golden and can forget all of your UI problems.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 10, 2015, 12:39:25 AM
It's weird but I expected it to be janky and I'm kind of glad that it's janky because it means that it's a Bethesda game somehow.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 10, 2015, 02:55:07 AM
Is it true that after installing 1 DVD I need to download another 25GB?

Yep.

Pro tip: there are shortcut buttons to inventory, map and other things. For instance "i" opens your inventory like in any other RPG out there. If you also have a few spare buttons on your mouse, for inventory and map, you are golden and can forget all of your UI problems.

Good tip. Only problem is that the same buttons don't get you out of those screens again  :oh_i_see:  I've had to rebind capslock too - can't stand having my capslock light lit up randomly!

Also, should the thread title now be "Fallout 4 Post-Release Bullshit"?  :awesome_for_real:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 10, 2015, 03:40:57 AM
Not poking at you specifically Jeff, but I am curious about the extended use of the word "janky". It is now everywhere, while it pretty much didn't exist about three years ago, and assuming I know what it means I disagree with the way it's used more often than not. Like in this case.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Cyrrex on November 10, 2015, 04:26:32 AM
Liking it just fine so far.  It feels like Fallout 3.5, which is actually fine by me.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 10, 2015, 05:35:43 AM
I woke up at 3:15 after going to bed at 10 last night. No reason to stay up if it doesn't unlock, I figure; Game smarter not harder.

The intro was pretty cool as was the first big fight. I'm not sure I'm a fan of the power armor changes, but we'll see. It does make the Armor seem much more impressive this way. They've also been able to increase the power curve when wearing it because of the limitations of your power source, so I won't bitch too hard about it.

The Shelter interface, though. Good lord it's terrible. You thought Inventory was bad you're going to have a fantastic time struggling with this monstrosity. How about a tutorial or even a goddamn manual, please. All the same I found myself wasting over an hour of my pre-work playtime just trying to build shit.

I like the changes to armor crafting, too. Makes all the equipment you find on NPCs more valuable as you harvest them for resources instead of just ignoring everything after the first set.



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Khaldun on November 10, 2015, 06:45:07 AM
Any thoughts on playing controller v. keyboard on a PC? I've always done Bethesda games with a keyboard.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on November 10, 2015, 06:51:07 AM
I played with mouse and keyboard last night and it felt fine.  The gunplay was a lot better than the previous games and felt good with a mouse.  On the other hand, the interface is clearly designed for a controller and it a little annoying to navigate with a keyboard.  If  you are a kb/m kind of person, you'll be able to get by just fine.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 10, 2015, 07:01:22 AM
I think it's a no-brainer that any 60 fps shooter deserves a mouse. And if you have a mouse with more than 3 buttons (which you should these days if you call yourself a gamer), you are not gonna have that many issues with the UI anyway.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 10, 2015, 07:26:38 AM
Any thoughts on playing controller v. keyboard on a PC? I've always done Bethesda games with a keyboard.

If you're good at console shooters you could do it. I'm better with kb&M and the aiming doesn't have lock-on assistance outside of VATS, so that's where I'm going with it.  I'm considering putting my gamepad on the desk to manage inventory and the conversation wheel, though. The interface is fairly shit for that with KB&M.

 
I think it's a no-brainer that any 60 fps shooter deserves a mouse. And if you have a mouse with more than 3 buttons (which you should these days if you call yourself a gamer), you are not gonna have that many issues with the UI anyway.

Maybe if you've got more than 5 buttons. I don't feel like rebinding the wheel and 4&5 though. Well I didn't this morning, maybe I'll give it a shot tonight.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on November 10, 2015, 07:44:36 AM
I will say pass on this currently.

There seems to be some game issue where it decides to randomly activate a game pad (even if you don't have one) and kill keyboard control. Exiting the game and restarting resulted in audio static from the GUI and killed mouse wheel.

Reinstall


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 10, 2015, 07:45:25 AM
I used to be again multi-button mice. I still think too many don't really help, but 7 button ones (usually with two "buttons" being the tilt of the wheel) are my favourite compromise. They help in so many games, and seriosuly improved my experience too many times to count. A 30$ 7 button mouse has been the best investment I did in 2011 and will never go back from there.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Mac on November 10, 2015, 07:48:29 AM
Is it true that after installing 1 DVD I need to download another 25GB?

I bought the DVD (because cheaper) and then added the game key to steam and the download is.....25 GB!.  :why_so_serious:



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: rattran on November 10, 2015, 08:00:37 AM
The combat does feel 'janky' to me, a bit floaty and the weapons seem horribly inaccurate. The crafting encourages scrounging every little piece of crap you find, makes the Junk Jet painful to load.

It's still fun, but I'm itching for a major UI revision, tab->enter is not a normal key sequence for kb/m


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on November 10, 2015, 08:03:35 AM
The combat does feel 'janky' to me, a bit floaty and the weapons seem horribly inaccurate.

It might be that I was just playing Fallout 3 in anticipation of this coming out, but it is an absolutely huge improvement over that.  To the point where one of the first things I noticed was that the gunplay felt a lot better than I expected.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tannhauser on November 10, 2015, 09:15:55 AM
Played 2.5 hours this morning, no issues.  The UI is improved, but I plan on using the hot keys much more than pulling the Pip Boy up.  I am running a Cha 8 guy.  Feels like Fallout 3 and that's a good thing.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Bunk on November 10, 2015, 09:39:38 AM
Played five hours last night. Amazing how little you actually progress in a game when you stop to read everything. Spent a huge chunk of time fiddling with the crafting. The interface is meh, but not as bad as vanilla Skyrim. I will be happy for FallUI or whatever it gets called though. Finding myself doing most of my combat in VATS - I like the little change of not letting you just sit there in VATS planning for ever. Faces, I don't know. I've only met five people so far. I love that the crafting is basically fully functional from the get go. Not sure I love the access to so many perks right off the bat though - spend way to much time worrying over whether I'm taking something too soon and should be taking more survivally perks first.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 10, 2015, 09:48:25 AM
Trying to conserve ammo and just bash the early bugs with the baton was pretty funny. No seeming rhyme or reason to whether I would hit or even be in range.

I like the game so far (well, if I can tweak it to not get nauseous while playing), but it seems like they could've done a decent port to keep so many things from getting in the way of enjoying it. I enjoy eurojank and have to deal with less issues with the interface.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 10, 2015, 10:12:25 AM
Played 2.5 hours this morning, no issues.  The UI is improved, but I plan on using the hot keys much more than pulling the Pip Boy up.  I am running a Cha 8 guy.  Feels like Fallout 3 and that's a good thing.

I'd love to hear how that turns out. I've never run a high non-combat stat character.

Usually I focus on Perception/ Ranged but I'm giving Str/ Melee a try for my first guy. So far punching bugs is as aggravating as Sky indicates. VATS helps with this, but I still got my ass handed to me by Mosquitoes the first time I ran into them.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 10, 2015, 11:09:11 AM
Quick tip for the UI - you can hit E instead of Enter, which makes things like the workshop much easier.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 10, 2015, 11:42:39 AM
Thanks for the link to those tweaks, Apoc. FOV and mouse tweaks fixed most of my nausea issue. Other than the aforementioned combat wonk, I do wish there was a key to highlight items or pop up a name, like in Divinity. Pain in the butt scanning every nook and cranny for stuff to mouse over.

I kind of wish they made your home town a little more friendly for crafting, the stations spread so far apart is kind of a bummer. Seems like the gas station is a better initial base?

Also here's a quick guide for building aka what the feck is all this crap: http://www.usgamer.net/articles/fallout-4-base-building-guide-food-water-power-defense


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 10, 2015, 12:16:21 PM
I think you can move the stations. I was able to move the beds I accidentally dropped-down in the crafting station area, and you can build new stations.

Hell, you can tear-down the entire town if you really want to. My son was watching right before I got ready to work and pointed out you can tear-down the houses themselves. I had no idea and wouldn't have tried otherwise.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 10, 2015, 01:14:24 PM
Yep, that guide I linked is a good primer on settlements. Cleaned up Sanctuary and got my crafting stations centrally located. Along with a grill, patio furniture and doghouse, of course.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Quinton on November 10, 2015, 01:14:31 PM
Is there anything one needs to do to avoid losing the random stuff one scavenges up?

Is storing it in a container at say the gas station sufficient?

I forget if it was Fallout 3 or Skyrim or what where only some locations / containers were reliably safe to store crap in if you ever wanted to see it again?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Meester on November 10, 2015, 02:11:21 PM
Well had a look at the Forbes and Guardian reviews and it seems they know what they are talking about [In the Guardians case if nothing else]
so I think i'll pass and although it doesn't look like a bad game I prefer Bethesda's TES fantasy efforts for the moment, I'm still playing Skyrim
and when I want to shoot something with a gun Id rather it be like an fps/military simulator. I played Fallout 3 and never really got into it. Still have
the Brotherhood of Steel figurine though [sans gun]!

Forbes - http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/
 (http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/)
Guardian - http://www.theguardian.com/technology/2015/nov/10/fallout-4-review-spectacular-messy-and-familiar (http://www.theguardian.com/technology/2015/nov/10/fallout-4-review-spectacular-messy-and-familiar)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 10, 2015, 03:03:29 PM
Also here's a quick guide for building aka what the feck is all this crap: http://www.usgamer.net/articles/fallout-4-base-building-guide-food-water-power-defense

Ah, that's very handy. I'd been struggling with assigning someone to tending the crops. Quite liking the settlement building :-)
 Local Leader is totally going to be the next perk I get I think.

Is there anything one needs to do to avoid losing the random stuff one scavenges up?

Is storing it in a container at say the gas station sufficient?

I forget if it was Fallout 3 or Skyrim or what where only some locations / containers were reliably safe to store crap in if you ever wanted to see it again?

Store it in any of the crafting stations. They all share the same stash in a given settlement, and if you take Local Leader they all share the same stash everywhere.

I've also temporarily left stuff in random containers out in the world when at weight limit and not lost anything.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ginaz on November 10, 2015, 03:19:12 PM
Well had a look at the Forbes and Guardian reviews and it seems they know what they are talking about [In the Guardians case if nothing else]
so I think i'll pass and although it doesn't look like a bad game I prefer Bethesda's TES fantasy efforts for the moment, I'm still playing Skyrim
and when I want to shoot something with a gun Id rather it be like an fps/military simulator. I played Fallout 3 and never really got into it. Still have
the Brotherhood of Steel figurine though [sans gun]!

Forbes - http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/
 (http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/)
Guardian - http://www.theguardian.com/technology/2015/nov/10/fallout-4-review-spectacular-messy-and-familiar (http://www.theguardian.com/technology/2015/nov/10/fallout-4-review-spectacular-messy-and-familiar)

So you found two of the lowest scores, which happen to mirror you're own preconceived opinions on the game, and used them to justify not playing.  This means that you can, without ever playing it yourself, come here and definitively proclaim "Yup, it's now officially crap". :oh_i_see:  Well done.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: lamaros on November 10, 2015, 03:32:55 PM
I've been playing a lot of CS recently, an my initial reactions after character face creation were to find a bucket to throw up in (from motion jank nausea). I suspect I will need to tweak a few settings, and adjust the absurd high sensitivity mouse default.

Hopefully these can be fixed, as I love me a good Fallout game.

Also that guardian review is awful:

Quote
In Fallout 3, I had a house dedicated to Nuka-cola bottles and human skulls, which I found more interesting than anything in the ‘main’ game.

Who cares man? It's not a blog, this is meant to be a professional review.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ginaz on November 10, 2015, 03:56:16 PM
I've been playing a lot of CS recently, an my initial reactions after character face creation were to find a bucket to throw up in (from motion jank nausea). I suspect I will need to tweak a few settings, and adjust the absurd high sensitivity mouse default.

Hopefully these can be fixed, as I love me a good Fallout game.

Also that guardian review is awful:

Quote
In Fallout 3, I had a house dedicated to Nuka-cola bottles and human skulls, which I found more interesting than anything in the ‘main’ game.

Who cares man? It's not a blog, this is meant to be a professional review.

Yeah, that Guardian piece was just painfully awful.  Not because I disagree with the negative review, because I've only played about 4 hours and haven't made up my mind, but because he doesn't seem to understand how rpg's works.  Can't use that awesome sniper rifle you found because you didn't put enough skill points into perception?  Tough shit since maybe you put most of them in strength and can use an equally awesome melee weapon.  Any decent rpg should have some sort of consequences for the choices you make.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 10, 2015, 04:34:43 PM
It's still a legitimate complaint though. We might be accustomed to that and think that this is natural and how things are supposed to work in the orthodoxy of Gygax. Yet as someone who has been playing pen & paper and computer rpg's for thirty years now this is still one of my biggest gripes with the genre.

You won't know what works and what doesn't, what the useful stats are and what a system considers to be "dump stats" and what character builds and play styles you like until long after you have lost the ability to course correct the mistakes you made very early in the campaign or even during character creation.

Novice players won't know that strength and luck are both pretty useless stats in Fallout - even in the revamped system of FO 4 or that you should have decent agility and perception for ranged combat.

Which leads to you sticking to a build you realized doesn't work for you or worse doesn't work within the confines of the game world, diminishing the enjoyment considerably, or you throw away hours or days of in game progress thanks to re-rolling. Bethesda Fallout never did the decent thing of at least offering you prebuilt characters to make sure that novice players had at least a chance to not end up with a build that is bad (Fallout 1 and 2 had those).

The souls series at least has low stat requirements for most weapons and basic spells so that you can't screw yourself out of using a weapon you realize you like - the tool you use most of the time - and is in general much less relying on character stats than other games. Even in the souls series you can screw yourself though if you don't pick up on what attributes matter the most early on. The impact is just lessened because you can farm souls and bad stats can be offset by player skil. Which is not always the case with other CRPG's especially if they use the RPG mechanics to establish game outcomes in engine - like Fallout.

Devs know this too and so have come up with two kinds of crutches. The re-roll which allows you to completely reset your character stats and let's you redistribute all points. Or the "master of everything" setup where the leveling curve is designed in such a way that you will end up with max values in all skills and attributes eventually if you grind it out long enough. The way Fallout 3 did it where you could theoretically end up with 10 in each S.P.E.C.I.A.L. stat.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Nija on November 10, 2015, 04:48:38 PM
When the number trailing the name of the game is '4' you can tell people to fuck off if they don't understand the systems.

Seriously. We don't need a 5 hour intro for every game under the sun. I don't want people spending the development resources making Conan Tortages in every single game. I would rather have content made for the target audience.

It's okay for people to not understand how stat requirements work. And like I said above - they can fuck right off.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: koro on November 10, 2015, 04:49:49 PM
Having to go into three fucking .ini files just to change my FOV or disable my controller or make the game run at 60 FPS is kind of tiresome.

Especially since I'm probably going to have to redo it every time it patches.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Nija on November 10, 2015, 05:03:17 PM
Having to go into three fucking .ini files just to change my FOV or disable my controller or make the game run at 60 FPS is kind of tiresome.

Especially since I'm probably going to have to redo it every time it patches.

Mark it as read only. Make a copy somewhere. Use winmerge to compare the differences with each patch.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: lamaros on November 10, 2015, 05:08:43 PM
It's a role playing game Jeff, not a min maxing game. Who cares if you don't have the k owledge to min max from the get go.

It's a game, explore it and have fun. Explore the mechanics too.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 10, 2015, 06:31:30 PM
JeffK and someone who only posts in Eve Online. Safe to set phasers to /ignore.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Rendakor on November 10, 2015, 07:11:23 PM
Put a few hours in tonight. It's good but not amazing, thus far. UI is consoley shit, I don't like the simplified perks/skills system, silent protag is best protag, there are tons of things you can't change the keybinds for, etc. Story hasn't grabbed me yet but I'm really early still; I'm hoping there are real choices in the main story like NV instead of fairly 'linear' like 3.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on November 10, 2015, 09:38:25 PM
Put a few hours in tonight. It's good but not amazing, thus far. UI is consoley shit, I don't like the simplified perks/skills system, silent protag is best protag, there are tons of things you can't change the keybinds for, etc. Story hasn't grabbed me yet but I'm really early still; I'm hoping there are real choices in the main story like NV instead of fairly 'linear' like 3.
It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 10, 2015, 09:40:38 PM
And yet it's a good game. If you can't be bothered to tweak a couple config files and lock them down, you should be on a console anyway.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on November 10, 2015, 09:44:13 PM
And yet it's a good game. If you can't be bothered to tweak a couple config files and lock them down, you should be on a console anyway.
I shouldn't have to tweak config files to get a game to work (and have not bothered to with this game)  It's just a bad console port of a poor open world first person shooter with some rpg elements bolted on.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Surlyboi on November 10, 2015, 10:20:25 PM
Fucking Boston accents. You'd think three hundred some odd years and a nuclear war would've wiped that scourge from the earth. Sadly, no.

The PIP-Boy app is fucking amazing, mostly because it allows me to bypass the utter shitshow that is the in-game interface, but yeah, the integration is pretty seamless. Maybe if they'd worked a little harder on the UI instead of that, they'd have come out with a nice middle ground.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Quinton on November 10, 2015, 10:50:58 PM
Okay, being able to scrap my settlement and build stuff is awesome... and walls snap to each other as you place them, which is cool.  But I can't figure out how to turn a corner -- snap a wall to another wall but at 90 degrees to it.  Does this just not work or am I missing some obscure UI for it?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ceryse on November 10, 2015, 10:54:42 PM
Fucking Boston accents. You'd think three hundred some odd years and a nuclear war would've wiped that scourge from the earth. Sadly, no.

The PIP-Boy app is fucking amazing, mostly because it allows me to bypass the utter shitshow that is the in-game interface, but yeah, the integration is pretty seamless. Maybe if they'd worked a little harder on the UI instead of that, they'd have come out with a nice middle ground.

UI stuff, along with the price is a big reason why I haven't succumbed to buying it, despite being an old-school Fallout whore. I want to wait until the first sale and modders fix the more egregious bullshit.

I have been watching a few streams, however. I've noticed a couple things; they are fucking idiots (they made me want to yell at my screen like only hockey can make me), the UI is shit, and the shit modders should be able to do to this game after a year or so is going to be amazing, especially the construction stuff.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Ceryse on November 10, 2015, 10:55:13 PM
Okay, being able to scrap my settlement and build stuff is awesome... and walls snap to each other as you place them, which is cool.  But I can't figure out how to turn a corner -- snap a wall to another wall but at 90 degrees to it.  Does this just not work or am I missing some obscure UI for it?

There's actual corner wall segments that you use for corners.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Quinton on November 10, 2015, 11:03:19 PM
Okay, being able to scrap my settlement and build stuff is awesome... and walls snap to each other as you place them, which is cool.  But I can't figure out how to turn a corner -- snap a wall to another wall but at 90 degrees to it.  Does this just not work or am I missing some obscure UI for it?

There's actual corner wall segments that you use for corners.

Okay, that was an edit/reply failure...

I tried the corner pieces but they don't seem to fit in the right direction.  Guess I'll have to poke at it some more.

Wow, the pip boy app is pretty slick.  I've got it sitting in map mode, and it's updating live as I hike around, etc...


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Sky on November 10, 2015, 11:13:49 PM
My pipboy mobile app says View Mode in the inventory, is it not interactive? I was going to change up my hotkeys for a few weapons but that's greyed out.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 10, 2015, 11:27:04 PM
It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

Be careful, you are being ridiculous.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 10, 2015, 11:48:22 PM
Character creation was done pretty well. The part of the tutorial before the bombs fell was pretty lame since it manages at no point to convey the importance and consequences of the world literally ending. Just a few confused guys walking in an orderly fashion.

You get Codsworth though. I always wanted my own half-crazy robot butler.

Crafting means there's finally a reason to take everything not bolted to the floor. That's Bethsoft enabling all my f those Skyrim hoarders. The crafting interface is shitty garbage though and you can't customize it like the PC version.

Combat is surprisingly challenging early on. Walked into the first location after red rocket filling station, died. Respawned walked back in, died again to some raiders. Coming from Dark Souls this made me feel right at home.

Played it for three hours last night and liked it so far. It's Fallout all right, for better and worse.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Quinton on November 11, 2015, 12:43:50 AM
My pipboy mobile app says View Mode in the inventory, is it not interactive? I was going to change up my hotkeys for a few weapons but that's greyed out.

Works for me as long as I'm in-game and don't have some other menu up (like the base building menu).



The crafting and base building stuff is going to be the end of me.  I hope there are unlockables to be found here.  They'll probably get me on DLC if it includes more goodies for building a better Fort Awesome...



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 11, 2015, 01:14:02 AM
The PIP-Boy app is fucking amazing

Oh good call! I've just used the Android on this cheap Chinese win10/android hybrid tablet for the first time for it & it's excellent. Nice being able to see map/stats on a separate screen all the time :)

I love the weather. Had an awesome fire fight with a bunch of raiders outside the Corvega Assembly Plant earlier, and it was early morning, bright but foggy. The volumetric lighting with fog and walkways etc. was superb. Amazingly atmospheric. And had a storm at Sanctuary with green, radioactive lightning.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 11, 2015, 01:33:28 AM
Character creation was done pretty well.



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 11, 2015, 03:37:46 AM
I meant it more in the way it is presented to you and how the interface works. The defaults look OK, you can change a lot of the meaningful stuff without the setting for "brow height" or whatever cluttering up nthe UI even though you just wanted to set the eye color. You can however delve deep into the position/height/wide/narrow space of things as well. You just don't see it if you don't want to.

I especially liked the laconic way in which they let you choose the sex of your character. If you select female your wife simply pushes you aside berating you for hogging the mirror and you switch over to her. It's very well done as far as character generators go and the defaults and default options look pretty OK or even good. It makes the 'important' choices readily available yet still let's you go all out with the detailed settings. As you proved apocrypha. It wouldn't be a Bethsoft game if you couldn't make the most weird and degenerate looking abomination out there though.

There doesn't seem to be an 'Asian' default character which is odd.

I was angry that you couldn't pick glasses as an option but later realized that glasses are in-game items that give you stat bonuses and are handled like armor/clothing. You find a pair pretty early on that gives you a +1 PER bonus.

The only thing I wish RPG character generators would let you do is to give you the ability to customize family members' appearances as well as yours, especially if they are story related. With FO4 your mate and your child will always be white with an outfit reminiscent of 1950's America. I tried designing an African American and Latino male character but your wife looks so quintessentially white, east coast and from the fifties that I wouldn't have been shocked if the 2077 equivalent of the KKK stopped by to burn a cross in my front yard during the prologue.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: apocrypha on November 11, 2015, 03:53:56 AM
I meant it more in the way it is presented to you and how the interface works.

I know, I was just being silly. You can make some awesomely hideous faces.  :awesome_for_real:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 11, 2015, 03:58:54 AM
People would be up in arms if that weren't possible asnymore.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 11, 2015, 05:59:07 AM
It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

Be careful, you are being ridiculous.

Hey look it's the same argument as when FO3 came out.

Remember how that game "Destroyed Fallout" because it was FPS instead of TBS. And it was "console bullshit" this and "fuck the interface" that.

Good times.

ed: Also, the damn builder. I've spent over half my game time so far just fucking with Sanctuary and a few additional strongholds I've become friends with. I'm going to have to do more than the bare minimum for happiness from here on out or else I'll never get anywhere.

Quinton - You'll want to expand that wire fence near the playground. The 2nd tier water pumps have to be placed into a body of water rather than on dirt like the hand pump. 

My grand design is probably going to capture all of the build space in Sanctuary if I ever get done with it.  I'm starting by fencing everything off so I'll worry about an actual fort later. A guard post and sentry at the bridge and walls everywhere else that isn't covered by the immovable sagebrush.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tebonas on November 11, 2015, 06:12:43 AM
I was annoyed that they simplified the character generation process by getting rid of both skills and traits. I find that to be needlessly simplicistic just to broaden the appeal.

On the other hand I was ready to go in 10 minutes, so thats a first for a Fallout game.

The UI is an atrocity due to lack of internal consistency, not because of consolitis. I can walk around with WASD, but I have to switch to the cursor keys for dialogues? I can't use the same key to cancel out of all menus back to the main game? Those are decisions made by morons.

This is worse than New Vegas, but it still is a good game.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on November 11, 2015, 06:13:37 AM
It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

Be careful, you are being ridiculous.

Hey look it's the same argument as when FO3 came out.

Remember how that game "Destroyed Fallout" because it was FPS instead of TBS. And it was "console bullshit" this and "fuck the interface" that.

Good times.
I didn't have a problem with FO3 or its interface. This game has a console interface, so much so that if you have a controller plugged in to your PC it turns off the keyboard. They even replaced the dialogs with up/down/left/right choices, and then the dialogs are crap since they need to all fall into this format of question/yes/snarky/no.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: brellium on November 11, 2015, 06:14:47 AM
The UI is an atrocity due to lack of internal consistency, not because of consolitis. I can walk around with WASD, but I have to switch to the cursor keys for dialogues? I can't use the same key to cancel out of all menus back to the main game? Those are decisions made by morons.
The cursor keys are for a controller pad.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tebonas on November 11, 2015, 06:17:22 AM
As I said, decisions made by morons.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Father mike on November 11, 2015, 06:30:50 AM
The interface inconsistency that's driving me batshit is weapon modding.  Specifically, to back out of a sub menu, it's TAB.  So when you're done modding, it's TAB, TAB, TAB, "are you sure you want to leave crafting?  press ENTER to leave, TAB to stay."  Would it have been that hard to let me hit TAB one more time to leave crafting?

Also, "V" is for VATS -- always.  Not "Q".  Fuck that noise.

Now, if you'll excuse me, there's some clouds that need yelling at.



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Yegolev on November 11, 2015, 06:35:49 AM
Seems like all of these problems are being experienced by the Master Race only.  White people problems, amirite?


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Tebonas on November 11, 2015, 06:51:11 AM
Thats why I'm not really that angry about it. Most of these things can be fixed (if need be by mods).



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 11, 2015, 06:55:48 AM
Seems like all of these problems are being experienced by the Master Race only.  White people problems, amirite?

Yes, it's all irrelevant stuff in the face of a great game. Also, it's all things that are easy to work around or simply will go away in a few hours as soon as your muscle memory gets used to it. They are silly and moronic, whoever designed them is an imbecile and whoever approved them is a muppet, but who the hell cares dammit.

Also,

There doesn't seem to be an 'Asian' default character which is odd.

Uh? Yes there is.



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 11, 2015, 07:14:08 AM
There doesn't seem to be an 'Asian' default character which is odd.

Uh? Yes there is.

Which one? Honest question.

They have characters with different shades of brown and black as skin color and the stereotypical ginger. The rest all look like white dudes to me, even the one with the black hair in a bun that looks like he regularly visits Anime conventions.

And no I'm not looking for the yellow skinned, straw hat and fu manchu beard wearing racist sterotype.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Falconeer on November 11, 2015, 08:36:55 AM
Just took these for you. These are default faces, I haven't changed a single thing.


(https://dl.dropboxusercontent.com/u/3584773/FALLOUT%20Asianssh.jpg)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: MisterNoisy on November 11, 2015, 08:41:53 AM
Seems like all of these problems are being experienced by the Master Race only.  White people problems, amirite?

Heh.  While I'd much prefer to be playing this with M+KB, the menu stupidity drove me to hook up a 360 pad early on.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Bunk on November 11, 2015, 10:27:03 AM
Glad I took a couple days off for this. My only worry is that I'll level too fast scavenging and building, and end up in over my head in combat. Finally took a couple fighting perks (started high CHR/INT).
Random thoughts:

Level 12, I have four established settlements. Need two more levels to take the second tier Leader perk. I have five available companions already, so the game doesn't skimp there.

Got attacked by a swarm of named ghouls that I'm pretty sure were some type of Python reference. Took five tries to survive.

Wish I'd noticed the female protagonist is voiced by the actress who voiced Jack in Mass Effect. I'd have tried replicating her. Guess I still could once I find the plastic surgeon.

The possibilities with the town building are crazy. I established a settlement in an area with some "out of reach" terrain. Decided I wanted to know if they bothered putting things to find in spots you shouldn't be able to get to. They did.
Location spoiler below:



Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Trippy on November 11, 2015, 10:35:10 AM
Just took these for you. These are default faces, I haven't changed a single thing.


(https://dl.dropboxusercontent.com/u/3584773/FALLOUT%20Asianssh.jpg)
Not East Asian (which I'm assuming Jeff meant and not, say, Indian) though the women are somewhat closer than the men.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Merusk on November 11, 2015, 11:59:35 AM
Spoiler those damn pics. Geez.

Unlimited, Renewable Adhesives via Planting.
https://www.reddit.com/r/fo4/comments/3sezph/psa_there_is_an_unlimited_renewable_source_of/

Adhesives are one of two cockblocks for modding weapons in my gameplay so far. Screws being the 2nd, this goes a long way to helping


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: calapine on November 11, 2015, 12:57:44 PM
They even replaced the dialogs with up/down/left/right choices, and then the dialogs are crap since they need to all fall into this format of question/yes/snarky/no.

Surprised there hasn't been more discontent about this decision here.

(Lack of proper dialogue annoys me, but I don't know how to complain about it without sounding like an RPGCodex hipster...)


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Malakili on November 11, 2015, 01:16:32 PM
They even replaced the dialogs with up/down/left/right choices, and then the dialogs are crap since they need to all fall into this format of question/yes/snarky/no.

Surprised there hasn't been more discontent about this decision here.

(Lack of proper dialogue annoys me, but I don't know how to complain about it without sounding like an RPGCodex hipster...)

It's easily the thing that bothers me the most about the game.  On the plus side, I can just roleplay a character that refuses to talk to people.  :oh_i_see:


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 11, 2015, 01:17:37 PM
I actually don't mind it that much if it is consistent. Mass Effect did a pretty great job with a similar setup because the responses were codified and you always knew where the paragon/neutral/renegade answer was on the dialogue selection thing.

Fallout 4 not so much, though.

I haven't played a whole lot of it but I've already encountered a few instances of dialogue playing out in a whole different way than what I thought it would going by the little text snippet.

That's bad for an RPG.

I'd rather they'd kept the old style where you could read the whole sentence before deciding I what to say. The way it is now I'm always a little wary that what sounded innocent going by the little teaser will turn into a full on genocidal rant half way through.


Title: Re: Fallout 4 Pre-Release Bullshit
Post by: Jeff Kelly on November 11, 2015, 01:31:46 PM
Just took these for you. These are default faces, I haven't changed a single thing.

I won't go into too much detail because no good will come of it and it will only make what I say sound accidentally racist at some point.

I wouldn't have thought that those four choices are intended to resemble people of Asian descent (I can already see me ending up with my foot firmly in my mouth at some point during this  :why_so_serious:). Except maybe the first of the two women. It's just so unspecific and only slightly ethnic compared to the other more stereotypical defaults.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 11, 2015, 02:08:40 PM
Updating title.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 11, 2015, 02:13:58 PM
No you are correct. Just adding epicanthic fold eyes to caucasoid faces does not make the face East Asian unless you squint.
:rimshot:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 11, 2015, 02:49:16 PM
The Scrapper perk gains you more and rarer components from reclaiming things (notably screws from pipeguns, copper from tubes, etc).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on November 11, 2015, 02:52:46 PM
I'm no graphics fetishist but those screens reminded me of just how bad hair is still. I'd wish they get that right at some point preferably with an algorithm that doesn't bring a Titan to its knees like TressFX does.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on November 11, 2015, 02:55:12 PM
Updating title.


Awww, I thought we'd get a new thread that told us whether the game was any good or not.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on November 11, 2015, 03:04:08 PM
Updating title.


Awww, I thought we'd get a new thread that told us whether the game was any good or not.


     ^
    Yes
< Snark     No>

    Fuck off.
      V


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 11, 2015, 03:29:23 PM
Updating title.


Awww, I thought we'd get a new thread that told us whether the game was any good or not.


     ^
    Yes
< Snark     No>

    Fuck off.
      V

Well played, sir. :thumbs_up:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 11, 2015, 07:48:28 PM
I just requested my first steam refund.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 11, 2015, 09:06:38 PM
Fucking molotov cocktails 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on November 11, 2015, 10:05:21 PM
I just requested my first steam refund.

Each to one's own. I'm 27 hours in to it and sleep deprived.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 11, 2015, 10:32:43 PM
Fucking molotov cocktails 
Worse when learning how to equip and throw them in the middle of a tense fight with bandits and dogs coming in from two directions and accidentally throwing against the railing of the balcony you're on. Mmm...toasty. My only death so far, though! I did train a mutant bear (yu-gi-oh, whatever) all the way through Concord and as far as the Red Rocket...so sure that was the end of me...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on November 11, 2015, 10:42:04 PM
I just requested my first steam refund.

Each to one's own. I'm 27 hours in to it and sleep deprived.

I'm shocked, shocked!, that Brellium doesn't like it.

I'm enjoying the hell out of it. I'll say one thing, it is the most stable Bethesda game I've ever played. Not one crash or graphics hiccup. If there's a memory leak I haven't noticed it. I'm almost 20 hours in. About 10 of that is crafting, about 8 is random wandering around and following up on quests I discover through just playing. The other 2 is actual main story content. I've only found 2 other companions besides the 2 the game more or less hands you but I quite like the one I've chosen to play with. (Piper.)

I have some minor gripes with little UI issues and I'm not sure I like that I'm that far into the game and still just laying armor on my Vault Suit but other than that it's been quite fun. I just pimped out a 10 mm pistol and it has become my go-to weapon. Once I get a suppressor on it I'll be even happier!



Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 11, 2015, 11:01:16 PM
Another set of handy tips here: https://www.reddit.com/r/fo4/comments/3shl9i/fallout_4_tips_everyone_should_know/ - contains a couple of minor character spoilers.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 12, 2015, 12:07:30 AM
Got a spiked dog collar, when putting it on Dogbreath I found he can equip some other things (which I had forgotten after killing a bandit dog wiith a bandana).

I gave him a spare pair of welder goggles to match mine. So pimp.

I'd like to play more with armor crafting and building a custom set from pieces...but the cage armor I found is just too good.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 12, 2015, 12:11:03 AM
Ohh... so when I've been wearing the bandana myself... eww.  :uhrr:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 12, 2015, 12:14:36 AM
Ohh... so when I've been wearing the bandana myself... eww.  :uhrr:
I will not confirm or deny whether my plan was to match bandanas with him. I think it goes in the collar slot, so spiked collar saves the day...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 12, 2015, 03:22:30 AM
After playing 7D2D I keep trying to loot tree stumps and pick up stones.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 12, 2015, 05:49:48 AM
I've read up to this point in the thread, and after adjusting for F13-ness, this game sounds fantastic.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: 01101010 on November 12, 2015, 06:42:29 AM
I've read up to this point in the thread, and after adjusting for F13-ness, this game sounds fantastic.

Sounds like it is more work than my job. Not my cup of tea, but I do love reading about it here.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 12, 2015, 06:52:42 AM
I just requested my first steam refund.

Translation: "Hey guys, now you can't say I didn't at least play the game before declaring it crap.  I can now confidently say that after less than 2 hours in, which would mostly involve the intro scenes and maybe the first leg of the main quest, that Fallout 4 is every bit as bad as thought it would be!". :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 12, 2015, 07:06:57 AM
Why do any of you care whether he likes it or not? Or what his reasons are? The world would be a dull place if we all liked the same things. And if he wants to have a whinge about it here, well, it's a forum, which means different viewpoints should be aired. *shrug* Doesn't affect my enjoyment of the game one iota. :-)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 12, 2015, 07:15:43 AM
I just requested my first steam refund.

Translation: "Hey guys, now you can't say I didn't at least play the game before declaring it crap.  I can now confidently say that after less than 2 hours in, which would mostly involve the intro scenes and maybe the first leg of the main quest, that Fallout 4 is every bit as bad as thought it would be!". :oh_i_see:
I was 16 hours into the game, so no I did not get the refund, they did however refund the Season Pass.

I was looking for Fallout RPG, not some action game packaged in the Fallout universe in a bland environment with uninspiring characters.
(http://static.giantbomb.com/uploads/scale_super/5/59126/1732714-1299754913574.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 12, 2015, 07:24:00 AM
I was looking for Fallout RPG, not some action game packaged in the Fallout universe in a bland environment with uninspiring characters.

Get Wasteland 2.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 12, 2015, 12:18:35 PM
I've read up to this point in the thread, and after adjusting for F13-ness, this game sounds fantastic.
Old men yelling at clouds aside, yes. I was hesitant to buy at full price (yay GMG deal), but easily worth the money. Light RP as usual with Bethsoft, but great world building as usual with Bethsoft. I remember musing when Skyrim came out that it would be awesome if (pre-SWTOR) Bioware and Bethsoft could collab, letting Bethsoft build the world and Bioware handle the story and dialog. As it is, I REALLY hope there's an Obsidian version in the works.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on November 12, 2015, 01:17:29 PM
Let Obsidian handle the story and world building. Bioware the dialogue, character relationships and QA and Bethesda the rest. Sprinkle a little Kojima in there for the weird attention to detail and metaverse and you'll either end up with best game ever or the most weird and entertaining train wreck of all time.

Either way we win.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 12, 2015, 03:00:55 PM
It's a Fallout all right. The familiarity is very comforting if nothing else, and will be an excellent time waster.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 12, 2015, 04:43:23 PM
I was looking for Fallout RPG, not some action game packaged in the Fallout universe in a bland environment with uninspiring characters.
Are you completely unaware of Fallout 3?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on November 12, 2015, 06:19:09 PM
What is it with Bethesda and bad interfaces? I really don't get why I'm expected on default to use different keys to go into crafting and get out of crafting. It's like WTF.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 12, 2015, 06:23:42 PM
It's hard for me not to just put the game down and wait 6 months for mods to make it more playable. I didn't even hate Skyrim's vanilla UI as much as I hate this one; the inability to rebind ALL of the keys is so frustrating.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 12, 2015, 07:32:55 PM
It's hard for me not to just put the game down and wait 6 months for mods to make it more playable. I didn't even hate Skyrim's vanilla UI as much as I hate this one; the inability to rebind ALL of the keys is so frustrating.
Yes, because the mods will help the
        <yes>
<snarky><no>
        <son>
Dialog.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 12, 2015, 08:00:02 PM
If they sort it into
1. Yes
2. No
3. Snarky
4. Son
and list the complete sentences instead of just the one-word description, it would go a long way for me.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Segoris on November 12, 2015, 08:23:22 PM
Interrupting the bitchfest as a non player since I like this image from the char creator. :grin: Spoiler due to image size



Title: Re: Fallout 4 Post-Release Bullshit
Post by: rattran on November 12, 2015, 08:34:59 PM
Some of the set pieces are great in this, Pickman's Gallery is the Lovecraftian bit I've found so far. I see now why people say avoid Boston Common, Swan was a bugger of a fight until I decided to just blow chems. I'm heavily addicted now, but have some swank armor.

The game makes up for the janky combat and craptastic UI with fun.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 13, 2015, 05:28:41 AM
While I love the soundtrack some songs come up in rotation FAR TOO GODDAMN OFTEN.

If I hear Anything Goes or Civilization again I'm going to vomit.  It doesn't help that some of them were on FO3's list so I already had them in my head.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Velorath on November 13, 2015, 05:37:30 AM
Yeah, so much of the soundtrack I'd already heard a ton of times in FO3 so I've taken to listening to the classical station in this one.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 13, 2015, 06:47:35 AM
"Bongo bongo bongo, I don't wanna leave the Congo".... bzzzt... changes radio station.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 13, 2015, 09:44:39 AM
It's Bethesda's Fallout all right. The familiarity is very comforting if nothing else, and will be an excellent time waster.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 13, 2015, 10:03:02 AM
I can't even remember those old timey Fallouts anymore.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 13, 2015, 10:12:31 AM
Found my first Legendary item yesterday, followed quickly by the 2nd.

How did I not hear about this system beforehand? It's awesome. Now I wish they had drop rates like D3.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 13, 2015, 10:17:59 AM
I've found a Legendary chest, (right?) leg armor, and a wrench. Also killed a Legendary wild mongrel.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Nija on November 13, 2015, 11:05:50 AM
Putting together the legendary power armor chest at the polymer factory was a pretty cool side quest.

Probably because it took me a few trips to find all of the doorways and places to visit in the facility. Then, I mean, the computer tells you what to do but I had to check it a few times to make sure I had the right ingredients in place before it produced the item.

Good stuff.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 13, 2015, 11:33:19 AM
I've found two or three legendary pieces of leather armor, but it's ruined by that early find of cage armor that blows away anything but power armor so far. And I've barely explored the map (though I did clear the entire area NW of Concord).

Cage armor is really nice, I believe it's 22 physical/rad though I'm fuzzy on the secondary type. But it's a suit, so no piecemealing in legendaries or upgrading it in the workbench.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tmon on November 13, 2015, 11:43:27 AM
This is my first Fallout game so it's all new to me.  I found the help screen to be surprisingly helpful.  I haven't spent much time on the story so far because I've been too busy dinking around with the settlement stuff and just wandering around checking stuff out.  I got my first legendary piece off a roach of all things.  It's not the most overwhelming piece of gear, but it does have what I assume is a nice anti poison score of 25.  The GUI is annoying but I've learned to work around it.  I do wish there was a way to highlight bodies, I've lost a few long range kills due to the difficulty of finding a brown body laying in a mass of brown bushes.  I haven't had any crashes, and the closest thing to bug I've found is that on my tablet the Pipboy app doesn't display the map when I switch to local mode.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: shiznitz on November 13, 2015, 12:51:03 PM
Anyone running this game on a PC close to minimum specs?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: CmdrSlack on November 13, 2015, 01:05:50 PM
When I installed, it set quality to low by default based on my machine. Still runs fine. I have yet to mess with settings.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tmon on November 13, 2015, 01:16:04 PM
Mine is almost exactly the minumum except I have 6gb or RAM instead of 8.  It set itself to low and runs fine, load times when I first start are pretty long, but otherwise it runs fine.  It looks good enough on low that I haven't tried tweaking anything.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 13, 2015, 01:43:24 PM
Load times on this are long on any machine. Fast Travel can take 20-30 seconds if there's a lot of new assets to load. I can't tell if it's disk access or that it's decaching all the information because it thinks its a console.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: MisterNoisy on November 13, 2015, 01:44:48 PM
Load times on this are long on any machine. Fast Travel can take 20-30 seconds if there's a lot of new assets to load. I can't tell if it's disk access or that it's decaching all the information because it thinks its a console.

Load times are pretty tolerable (~10s to load the overworld) for me, but I have the game installed on an SSD.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 13, 2015, 02:07:43 PM
Yeah I'm still on a physical disk. The SSD I bought keeps going to sleep and I have no idea why. I finally just took it out of the machine. I suspect that it's my MoBo going bad or that it just can't handle the Evo850 at all.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 13, 2015, 02:32:33 PM
Trying to manage more than one settlement is a pain in the ass and I fast traveled to one of them only to find its being attacked by super mutants. :ye_gods:  Hopefully the defensive structures I put there will stop that.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ragnoros on November 13, 2015, 06:37:48 PM
Poop socked my way through the game over the week. Over 30 hours played.

tl;dr It's Skyrim with guns. A big interesting world to play in; but the characters and stories really pale in comparison to the world they live in. Mostly, I just miss having actual decisions to make in my RPGs.

Rambling spoilers on main plot stuff follows.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 13, 2015, 07:54:52 PM
(http://images.akamai.steamusercontent.com/ugc/402305231596942391/BE9DD371550C35A1C753ED6AE9762791A367D762/)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 13, 2015, 09:53:24 PM
"Bongo bongo bongo, I don't wanna leave the Congo".... bzzzt... changes radio station.

But Butcher Pete part 2!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 13, 2015, 10:35:15 PM
Laughing too hard at the Idiot Savant perk while having INT 1.
I literally blew past 4 levels from two quest turns-ins due to it triggering back to back.
And since Idiot Savant Mk II gives 5x EXP the quest EXP bar just kept filling and filling...  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 14, 2015, 12:22:10 AM
Did I really just give this stupid game another try and start fresh, only to get hit with the tab bug?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 14, 2015, 03:13:29 AM
So, mods/patches I am hoping to see soon include:

  • Performance improvements/bug fixes, obviously.
  • Better building interface, including some sort of higher viewpoint.
  • Separate keybinds for bash & grenade.
  • Corpse highlighting.

BTW there's some great dialogue you can overhear if you're attentive. I heard a couple of raiders talking after exiting from the rear of the Hardware Store yesterday - if you happen to catch that conversation wait and hear it out. Funny stuff.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 14, 2015, 05:53:58 AM
Ok I'm definitely starting to dislike the new dialog wheel. Confusing choices and lots of atmosphere lost right there.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on November 14, 2015, 07:01:26 AM
My biggest gripe so far is the inability to remap some keys like hold breath in scope mode. It's really infuriating that I have to remap the nostromo for just this instead of just changing the key from the game menu.  :ye_gods:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 14, 2015, 07:56:11 AM
I'm just using the controller, no hassle that way.

I also have a question: is there some way of getting raw materials for crafting other than carrying junk and dumping it into your workbench storage whenever you visit?



Title: Re: Fallout 4 Post-Release Bullshit
Post by: MrHat on November 14, 2015, 08:04:07 AM
I'm just using the controller, no hassle that way.

I also have a question: is there some way of getting raw materials for crafting other than carrying junk and dumping it into your workbench storage whenever you visit?



I've been dumping it all off on my companion until they get full.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 14, 2015, 08:34:10 AM
I'm just using the controller, no hassle that way.

I also have a question: is there some way of getting raw materials for crafting other than carrying junk and dumping it into your workbench storage whenever you visit?
If you are in an area with a workbench if you walk around the area you should see a prompt about holding down a button to bring up the workbench menu (default is V on PC). You should see a green wall around the borders of the settlement when activated as you continue to walk around. As you walk around in this mode objects you can scrap will highlight in yellow under your reticle and you will see a menu option pop up that will let you scrap the item (default is R on PC). You can then just walk around scrapping pretty much everything in sight -- fences, cars, trees, junk on the ground, even entire small buildings minus their foundations.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ragnoros on November 14, 2015, 09:02:28 AM
I also have a question: is there some way of getting raw materials for crafting other than carrying junk and dumping it into your workbench storage whenever you visit?

Some shops sell lots of 25 crafting materials for ~500-1k caps, depending on type.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Hawkbit on November 14, 2015, 09:02:55 AM
It's very good. I'm not sure why I can't call it great, but it's very good.

They missed an opportunity with the PS4 touchpad. I figured they would have incorporated that into Pipboy somehow, but nope.

Scavenge and salvage all the things.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on November 14, 2015, 09:43:15 AM
I'm just using the controller, no hassle that way.

I also have a question: is there some way of getting raw materials for crafting other than carrying junk and dumping it into your workbench storage whenever you visit?



Yea, even the wandering vendors will sell material "orders". You buy them and they go straight to your workbench.

I do agree having bash/grenade on the same button is stupid - sometimes it will start trying to bash a railing instead of throwing a moltov over it.

As for the wheel - yeah, Id like more detail certainly, but those skill checks are still in there. You give a great answer on question one of the SAFE test if you have Science for example.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 14, 2015, 09:55:39 AM
Thanks, I'm hoovering up entire settlements now. Rarer mats are still an issue, but I guess that's gameplay.

What difficulty are you guys playing on? I started on hard and even regular raiders are a huge threat. Can't even dream of killing supermutants yet at level 9. It's great!

Guns are also quite rare, just endless and useless variations of the pipe gun. I have one tricked out shotgun and just acquired an SMG that is pretty great. But they're out of ammo all the time. I'm spending points on stealth just to able to safely take out at least one enemy.







Title: Re: Fallout 4 Post-Release Bullshit
Post by: MisterNoisy on November 14, 2015, 10:27:31 AM
Thanks, I'm hoovering up entire settlements now. Rarer mats are still an issue, but I guess that's gameplay.

What difficulty are you guys playing on? I started on hard and even regular raiders are a huge threat. Can't even dream of killing supermutants yet at level 9. It's great!

Guns are also quite rare, just endless and useless variations of the pipe gun. I have one tricked out shotgun and just acquired an SMG that is pretty great. But they're out of ammo all the time. I'm spending points on stealth just to able to safely take out at least one enemy.

Get the Scrapper perk ASAP - you get screws and other rarer materials when breaking down higher-level guns.  As for difficulty, I'm playing on Normal - I'm playing as my usual stealth ranged type, and the AI is still as silly as ever in Bethsoft games, so there are huge piles of raider corpses at certain corners that mark where I've been - pick off one dude and his friends all line up single file to get some combat shotgun in the face.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 14, 2015, 10:51:56 AM
Scrapper and Scrounger are a must.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 14, 2015, 01:57:27 PM
What difficulty are you guys playing on? I started on hard and even regular raiders are a huge threat. Can't even dream of killing supermutants yet at level 9. It's great!
Guns are also quite rare, just endless and useless variations of the pipe gun. I

I run on normal and found some mobs are too bullet sponge for their own good. Low damage weapons are terrible in this game, firing them felt like a waste of time.
If you actually follow the main quest, they shower you with a lot of goodies like power armor. I'm still using a Laser Rifle reward I gained on first hour of the game till near the end of the main quest chain because I never bothered with the whole crafting and modding. I just felt normal difficulty will not force the player to delve too much into crafting and modding which isn't challenging, just piling more tedium with repeated backtracking to get those materials. I basically put on the power armor I get from the Minutemen opening and 'powered' thru the main quest till it broke apart. Ditched it, joined brotherhood of steel, suddenly 100% condition BoS Armor, 10 Fusion Core from just looting boxes in their base, 30 laser weapons from following one of their mission, 5 mini nukes.

Deathclaws are a waste of ammo and can be outrun anyway, and that's how I dealt with most encounters that I felt unrewarding to the amount of effort you put.
Char Build started as a joke, but the unlocked Luck perks carried me through most fights easily.
ST 5
PE 1
EN 1
CH 5
IN 1
AG 5
LK 10


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lucas on November 14, 2015, 02:43:28 PM
Investigative Journalism, Gamespot Edition:

http://www.gamespot.com/articles/fallout-4-release-leads-to-dip-in-pornhub-traffic/1100-6432296/

EDIT: although, to be fair, this was first reported on pornhub itself  :grin:

http://www.pornhub.com/insights/fallout-4-release-traffic (link looks safe to me)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Teleku on November 14, 2015, 03:09:08 PM
(http://i.imgur.com/3Dp8Aft.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on November 14, 2015, 03:48:16 PM
The gunplay and melee is way better.

Plot and dialogue are awful and pure Bethesda shit. I enjoy all of the awkward pauses between my dry as cardboard character and the NPCs as the scripting desperately tries to catch up. Maybe NV spoiled me for good dialog and having tons of options on stuff to say.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 14, 2015, 06:48:32 PM
My build out of The Castle continues... witness the start of its transformation to Fort Awesome...

My gun collection as of Lv20 (about as upgraded as I can get with Gun Nuts 2 and Science 1):
http://imgur.com/a/sG3As


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 14, 2015, 07:05:00 PM
My build out of The Castle continues... witness the start of its transformation to Fort Awesome...

That's incredible.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on November 14, 2015, 10:12:39 PM
I'm not far in, I'm still trying to fortify Sanctuary. It's pretty much an island, so I've got the bridge secured but I'm worried about the one leading to the Vault. And don't want to find out that the enemy AI can ford the river the hard way.

So I started working on a wall. Kinda trying to figure out some of the tricky areas (like where a house butts right up against the build barrier, so I can wall it off sorta but couldn't get to large sections behind it anymore.) The main bridge is somewhat fortified (wall, door, sentry position, some upgraded turrets) but I just realized I could place turrets on TOP of roofs. I just need to find 'stairs' in the build menu.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 15, 2015, 12:20:00 AM
I'm not far in, I'm still trying to fortify Sanctuary. It's pretty much an island, so I've got the bridge secured but I'm worried about the one leading to the Vault. And don't want to find out that the enemy AI can ford the river the hard way.

So I started working on a wall. Kinda trying to figure out some of the tricky areas (like where a house butts right up against the build barrier, so I can wall it off sorta but couldn't get to large sections behind it anymore.) The main bridge is somewhat fortified (wall, door, sentry position, some upgraded turrets) but I just realized I could place turrets on TOP of roofs. I just need to find 'stairs' in the build menu.



I think its under wood structures.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 15, 2015, 06:48:30 AM
Whoah, you can do wrestling moves in this game. I was jamming the melee button up close and my guy picked up and slammed a raider to the ground.  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 15, 2015, 07:03:17 AM
Hostile vertibird swoop overhead, side gunner starts firing at me. Switched to missile launcher. Hit the gunner dead..explosion took out the pilot as well. Vertibird crashed. Explosions. (https://youtu.be/ywj4UmM44yc?t=661)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 15, 2015, 07:43:13 AM
My first encounter with a Deathclaw in the wild ended with my demise as I anticipated, but not *how* I anticipated.... it picked up a car and threw it at me!   Ouch.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 15, 2015, 01:41:00 PM
So, uh...I'm getting only right leg armors from legendaries. I've got like 5.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on November 15, 2015, 02:10:37 PM
So, uh...I'm getting only right leg armors from legendaries. I've got like 5.

Have the same problem, except with right arm


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 15, 2015, 02:29:19 PM
Can't describe how much I am liking this game. It's Fallout 3 with updated graphics, and I can't see anything wrong with that. So much to do, to see, to explore, to kill. Radioactive heaven.

Oh, out of a million things, that feeling when you pick up a radio signal and you have to follow it and find the source and find out what happened, and get to live a micro-story without even interacting with a single NPC makes me love gaming even more than ever.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 15, 2015, 02:52:38 PM
Does building walls and shit actually help during attacks or is it just the actual defense that matters?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 15, 2015, 03:29:16 PM
I've only had one attack on one of my bases.  I had no defenses and I got a heads up asking if I wanted to defend.  About seven ghouls attacked.  I do have stout defenses at Sanctuary, but no attacks there yet.  So I guess I don't have the answer to your question.  :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 15, 2015, 04:19:03 PM
Does building walls and shit actually help during attacks or is it just the actual defense that matters?

It depends on the layout of the city. I've seen multiple reports that mobs will spawn inside sanctuary and had had one supermutant inside the city when I was last attacked. I'm pretty sure the area he showed in was sealed-off so I'm guessing he spawned inside. There were 3-4 outside my walls getting chewed-up by my turrets, though.

The smaller farms and the boathouse, however, prove to be very defensible with walls.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 15, 2015, 04:29:56 PM
The only attack I've had was at one of those settlements you get from a quest (Tenpines, I think) and it had no defenses. I just showed up and killed 3 Raider Scum, who were milling around in the town center.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 15, 2015, 06:28:43 PM
I missed (or didn't get) an attack alert on Sanctuary, and my pip-boy showed 0 population after (OMG!).  Turns out I only lost one person I think (8 to 7) when I arrived, but they damaged my turrets, generators, and almost every food plant.  It's unclear to me if the attack would have been that bad if I showed up while it was underway, and also unclear if sufficient defense makes attacks never happen or just far less likely. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 15, 2015, 09:19:26 PM
Holy crap this game is good.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 16, 2015, 02:33:16 AM
1000 Deathclaws vs 100 Brothers of Steel. (https://www.youtube.com/watch?v=ofuW7d3fyOc)  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on November 16, 2015, 02:49:58 AM
I'm having an ace time replaying Fallout 3, but I'll admit to seething burning jealousy at you all.   :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 16, 2015, 06:16:41 AM
(https://dl.dropboxusercontent.com/u/829607/daily/90/Fallout4%202015-11-16%2021-32-31-59.jpg)
(https://dl.dropboxusercontent.com/u/829607/daily/90/Fallout4%202015-11-16%2022-56-02-51.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rishathra on November 16, 2015, 06:29:37 AM
What exactly do you need to make the settlements grow?  As far as I can tell, I've added plenty of beds, walls, power, defenses, food, to Sanctuary, and the happiness is at an upward trend, but there's still the same five losers moping around.

Also, I've seen people hammering away at the main house, and I have definitely seen them take off the little square panels and replace them. So I thought, 'cool, the settlers themselves will improve the look of the place over time!'  Except some time has passed, and I noticed that the place doesn't look any better.  They just randomly remove and replace panels.  That sucks.

Does anyone know if reverse pick-pocketing weapons and armor still works?  I've always taken great pleasure in improving all the little settlements by giving everyone better armor and repaired hunting rifles.  Now that they can actually regularly come under attack, it seems like an even more useful tactic.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 16, 2015, 06:43:09 AM
You just talk to friendly NPCs and ask to trade, then put whatever you want in their inventory and press T on what you want them to equip from their inventory. Done. You can make them look good, or gear them up as effective killing machines. Try giving them a Rocket Launcher.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 16, 2015, 06:59:11 AM
Oh crap I didn't realize you could make them equip things.

I decided to fortify the Red Rocket instead of Sanctuary because fuck everyone.  So much steel wall.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on November 16, 2015, 07:20:22 AM
What exactly do you need to make the settlements grow?  As far as I can tell, I've added plenty of beds, walls, power, defenses, food, to Sanctuary, and the happiness is at an upward trend, but there's still the same five losers moping around.


You need to build a radio beacon.  They'll start showing up fairly fast after that.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 16, 2015, 07:23:25 AM
What exactly do you need to make the settlements grow?  As far as I can tell, I've added plenty of beds, walls, power, defenses, food, to Sanctuary, and the happiness is at an upward trend, but there's still the same five losers moping around.


You need to build a radio beacon.  They'll start showing up fairly fast after that.

Yep, this. It's under power > misc

Your settlers are capped at 10+ 1 per point of charisma you have.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on November 16, 2015, 09:10:43 AM
I think my biggest complaint about the game so far is the lack of weapon variety. The depth of the mod system is pretty great, but it seems to come at the cost of the breadth of a wider selection of base weapons to tweak.

Maybe I'm just spoiled by the best of both worlds approached New Vegas went with.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 16, 2015, 09:52:53 AM
That was my complaint as well early-on but I think there's the same selection as Fo:NV had w/o the Gunrunner content. You just don't realize it because the raiders are so ubiquitous and only have pipe rifles.

Also contributing to this is that you can make any 10mm a 10mm Automatic so that's "half" the weapons eliminated there.

http://fallout.wikia.com/wiki/Fallout_4_weapons
http://fallout.wikia.com/wiki/Fallout_3_weapons

We're missing things like the Lever-action rifles and the useless BB gun, but overall there's about the same # and type of weapons. You also have to ignore some of the one-offs of FO3 like the Protectron's Gaze laser pistol. Something like that will be a Legendary Laser pistol in FO4.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on November 16, 2015, 10:13:35 AM
I'm enjoying Fallout 4 for what it is and I'm hoping for the future mods and dlcs to make it a really great game similar to how it turned out with Skyrim. My only (even if really tiny) worry is that Bethesda might try to sneak in the "pay for mods"-model they tried to implement with Skyrim (the rationale being that it's a new game compared to Skyrim's already established mods when the money-grabbing scheme was introduced). :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 16, 2015, 10:24:24 AM
Considering they're bringing mods to X-box, that's exactly what they're going to be doing. There will be 'Bethesda Supported' mods which will have a DLC cost. PC gamers will always be able to patch and adjust because it's a Windows box.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 16, 2015, 11:09:54 AM
Just have to reiterate how much I'm digging this. An explorer's playground, cool stuff around each corner. I like the little tie-ins strewn around, like


I just really liked how my random poking around felt really narrative without dialog, just bits and pieces to frame it.

I apparently joined the Brotherhood, I'm a sucka for paladins. Tried to rush to Diamond City, got whomped, then got bogged down in the city with the Brotherhood's police station because there's just so many nifty little combat setups. Hearing the crack of gunfire a block over is another visceral thing, am I going to rescue someone or just sit back and wing legs as two enemy factions duke it out...


If you can't get your money's worth out of this game, you're nuts.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jade Falcon on November 16, 2015, 11:35:54 AM
There must be lots happening off screen in the back ground as I keep coming across corpses just randomly lying about. I came upon some bridge that had a legendary raider dead lying on top of it. Really enjoying how it gives the impression of more going on then what's just happening with the player.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 16, 2015, 01:36:37 PM
There must be lots happening off screen in the back ground as I keep coming across corpses just randomly lying about. I came upon some bridge that had a legendary raider dead lying on top of it. Really enjoying how it gives the impression of more going on then what's just happening with the player.

Yeah that and the chasing gunfire that Sky mentioned are what really drew me into FO3. It's nice to see they carried over into 4 as well.

I also enjoy several of the, "Oh shit, I shouldn't have done that" moments I've found. Like the siren I repaired that summoned 3 deathclaws. Oops.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 16, 2015, 02:18:56 PM
My settlement's going pretty good.  I have 8 Charisma, so I'm nearing my cap.  I keep all of my settlement stats (food, water, etc.) in the green.  I also provided power to the barracks and put a nice ceiling fan in each since I heard one of them complain how hot it was. Light and cooler now.  I've even converted my old home into a rec center with an icebox, jukebox, tv all powered.  I also have a pool table in the living room (which my wife would never let me do when she was alive so suck it!) and two cues.  I have three balls and on the lookout for more, hope to get them all.  #thestruggleisreal

Every settler I give a job to gets a hat so I know they are not free-loaders.   My guards have army helmets, sniper rifles and average armor.  Really wish I'd be attacked, would love to see how my people would do. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 16, 2015, 07:17:49 PM
My settlement's going pretty good.  I have 8 Charisma, so I'm nearing my cap.  I keep all of my settlement stats (food, water, etc.) in the green.  I also provided power to the barracks and put a nice ceiling fan in each since I heard one of them complain how hot it was. Light and cooler now.  I've even converted my old home into a rec center with an icebox, jukebox, tv all powered.  I also have a pool table in the living room (which my wife would never let me do when she was alive so suck it!) and two cues.  I have three balls and on the lookout for more, hope to get them all.  #thestruggleisreal

Every settler I give a job to gets a hat so I know they are not free-loaders.   My guards have army helmets, sniper rifles and average armor.  Really wish I'd be attacked, would love to see how my people would do. 
They'd put on your power armor that was left open.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 16, 2015, 08:41:08 PM
That's why you take the fusion core out when you leave it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 16, 2015, 10:14:09 PM
That's why you take the fusion core out when you leave it.
I've heard that doesn't work.

And it's a cheesy way to recharge your fusion cores.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: disKret on November 17, 2015, 12:22:29 AM
There must be lots happening off screen in the back ground as I keep coming across corpses just randomly lying about. I came upon some bridge that had a legendary raider dead lying on top of it. Really enjoying how it gives the impression of more going on then what's just happening with the player.

I did not test it but are this really off screen happening or its just trigger when You are around, then stops when You leave the area and waits for You to come back?
I'm not sure if I'll miss something if I will finish something in the other part of the map and then come back.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Furiously on November 17, 2015, 02:26:26 AM
I finished the game in a rapid manner just to see  ending.

For the 2nd playthrough I'm trying to avoid doing anything. I love the micro-stories for each locale. Their dialog may suck, but the world is pretty amazing.  All the settlements calling in help every five hours or so gets a bit annoying, but I get to see other areas.  I also will suggest you afk or wander around the green diamond talking to all the guards. They give out some interesting tid-bits. Vault 81 is pretty cool too.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 17, 2015, 05:57:42 AM
I did not test it but are this really off screen happening or its just trigger when You are around, then stops when You leave the area and waits for You to come back?

Philosophers have struggled with this question since the beginning of our ability to question the world.

I wasn't able to play (IT BEGINS) because I'm SURPRISE having my house painted.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on November 17, 2015, 06:16:58 AM
That's why you take the fusion core out when you leave it.
I've heard that doesn't work.

And it's a cheesy way to recharge your fusion cores.

It does work. The one time I left a fusion core in I had to track down my armor. Ever since I make a point of taking it out my armor stays on the stand.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: disKret on November 17, 2015, 06:38:07 AM
Philosophers have struggled with this question since the beginning of our ability to question the world.

 :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 17, 2015, 07:12:40 AM
Hearing the crack of gunfire a block over is another visceral thing, am I going to rescue someone or just sit back and wing legs as two enemy factions duke it out...


The best ones are when you hear gunfire for a bit and then there is a giant explosion.  Somebody fucked with a suicide mutant.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 17, 2015, 07:53:02 AM
Had one of those last night, it was glorious.

I've taken great pleasure when I get frustrated in turning on cheats and pulling out a fatman launcher.  Those mini-nukes are so much faster than missiles and very impressive. At one point I think I had 30 in the air raining-down on Diamond City Marketplace.  :drill:

I also got through the Diamond City portion of my quest, after the Dogmeat bit:



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 17, 2015, 08:17:48 AM
I'll randomly get to work on something and then hear people popping off in the distance. Occasionally that popping will abruptly end with a flash and a big boom. Someone's got a fat man.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jade Falcon on November 17, 2015, 08:45:37 AM
I was attacking some raiders last night that were entrenched around some old factory,either my gunfire misses or their miss tossed molotovs started a massive chain of explosions of old cars and trucks around the area that caused an explosion and massive fireball I didn't think was possible.Was one of those sit back and go 'woah' moments.Then happily run around looting all the crispy corpses.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 17, 2015, 09:59:43 AM
Do you need to travel with a specific companion for their perks to be active, or do they just stay on as long as you got them already?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 17, 2015, 10:10:32 AM
Yeah, cars and trucks torching off can be a real bitch. Learned that the hard way in the first yogi bear fight, then while in a car factory in the middle of a firefight against raiders with turrets, my distraction protectron was drawing enough fire that it torched off a car on the assembly line. Heard the first boom and ran for the stairwell. Nothing was left alive when the booms finally stopped. Awesome.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 17, 2015, 12:57:01 PM
I've died more to exploding stuff so far than any other cause. That red directional indicator is way too small and unobtrusive.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on November 17, 2015, 01:04:17 PM
And it's red.  :awesome_for_real:  :sad_panda:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 17, 2015, 01:43:04 PM
RK, I found your first Fallout 4 Mod.

http://kotaku.com/fallout-4-mod-replaces-mini-nukes-with-your-baby-1743061501


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 17, 2015, 01:45:51 PM
The potion hoarding part of my brain won't let me use power armor :/ Are the power thingies rechargeable at some point?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 17, 2015, 01:49:34 PM
No, but you find a ton of them. I've got 8 right now and haven't bothered conserving by hopping-out to explore or when in safe zones, and don't have the Nuclear Physicist perk.

Really once I got over my same trepidation about consumables I found things went better with the armor than without. If I'm back-questing I'll hop out but main story and "oh this is a dangerous town" it's Power Armor all the way.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 17, 2015, 03:25:54 PM
I'll sometimes grab the power armor for stuff where stealth clearly is not going to be optimal, but, yeah, besides it conflicting with my stealth sniper approach to combat, I too hoard my fusion cores (though I think I've got about 10 now).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 17, 2015, 04:05:39 PM
(https://dl.dropboxusercontent.com/u/829607/daily/90/parm.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on November 17, 2015, 04:22:38 PM
I'll sometimes grab the power armor for stuff where stealth clearly is not going to be optimal, but, yeah, besides it conflicting with my stealth sniper approach to combat, I too hoard my fusion cores (though I think I've got about 10 now).

So Fusion Cores are basically the new health potions?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on November 17, 2015, 04:23:22 PM
Enclave Power Armor = best Power Armor


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 17, 2015, 06:49:21 PM
Yup. With a shark paint job.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 17, 2015, 08:24:15 PM
Had a room packed with 3 synths and one synth leader, tossed a frag grenade in, got a bunch of exp pop ups and everything is quiet.  Until i walk in and the Synth leader is on the floor sitting propped up against a desk legless but alive and proceeds to light me up with his auto laser.  Fuck, i love this game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 17, 2015, 08:31:38 PM
Ye like dags?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 17, 2015, 08:33:01 PM
I was beating on a skull robot and doing ok, but he leapt in and his head opened up and turned into a laser and fried me.

Watching some dudes fight super mutants, they were armed with flamethrowers and it was foggy out. Had a wicked creepy WW1 vibe, looked intense.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 17, 2015, 08:48:58 PM
Saw some raiders actually manage to take down a vertibird in a random fight. Piper almost ate it in the wreckage.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 17, 2015, 10:18:36 PM
Seeing a few interesting evolutions in areas I'd previously done quests in as well as references to my activities on some computers. Still not very far along, but still some nice small touches to push the verisimilitude.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 17, 2015, 10:31:43 PM
My first encounter with super mutants was stumbling on a roving band of them, and getting tackled by one that rushed me, carrying a mini-nuke.

That earned me the "Touchdown" achievement.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 18, 2015, 03:02:12 AM
I find killing by mines and grenades very satisfying.  Saw a super mutant across a courtyard with a building at his back.  Threw a hail mary since it was so far way and it detonated after one bounce killing him.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 18, 2015, 03:19:31 AM
So satisfying. I found myself in trouble in a Water sanification plant full to the brink with mirelurks and especially a very nasty Legendary Mirelurk. After dying a couple of times in less than a second, I devised a plan: lured the thing in a hallway and backpedaled while dropping landmines (about three of them). The beast stepped on all of them and definitely felt it but refused to die, but didn't feel like chasing me around some more corners, so it stalked me and trapped me in a dead end. From there, I tossed three or four grenades against the wall angling them so they could bounce against the wall and straight on the monster, and a few seconds later I got the Ding! XP! message. Mission accomplished.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 18, 2015, 03:42:13 AM
Disappointed with some weapons:
- Flamer: Weaaaaaak. Damage output is like spraying them with cold water. Toss molotov and unload shotgun shells instead.
- Minigun: Looks cool, but it's not really good enough for even light targets. Inaccurate at medium range and ineffective against medium armor at point blank. Deadweight.
- Auto rifles in general, not worth the low damage, high recoil. Terrible in VATS, poor pay off in real time. I rather just do rapid taps on Laser Rifle since it's wayyyy more accurate. They also make better crit builder in VATS.

Frag mines are just auto-win as long as you're not fighting dudes with grenades. Find a corner, plant frisbees. Ding. Assaultron goes down quick with 2-3 of them and shotgun to the face.
I haven't crafted a single weapon mod since I don't have the perks, but seeing as how I can't do the Jumpjet/Tesla without Perks, I guess I'm screwed anyway. Kinda disappointed I can't pay someone to mod my Power Armor.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 18, 2015, 04:35:41 AM
Full dialogue mode. Yes please.

http://www.nexusmods.com/fallout4/mods/1235/?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 18, 2015, 04:57:11 AM
All the weapons are poop on their own. I think Bethesda wants you to max out one of the damage boost perks, because at full rank you get double damage and bypasses a lot of armor.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 18, 2015, 05:37:45 AM
Yeah, they're VERY "pick a path" with the weapons. I played around with cheatmode because I was frustrated with low damage and wanted to see which would be most effective. The difference between zero points and even a few points in a specific weapon category is massive.

However I really dislike how they've split-up the categories as the perks aren't intuitive. The 'energy weapons' perk is gone, with Nuclear Physicist only affecting Radiation Weapons, of which there are 3. The Agility perk is ALL automatic weapons, regardless of type. So Automatic lasers, rifles, shotguns, plasma weapons, and Pistols are covered under this one perk. However single-shot weapons are split across three different perks. Plasma thrower is under Heavy Weapons, Pistols have another perk in the Agility Line and Single-shot rifles are under Perception.

Kinda fucked.

Seems like Agility is THE stat as it gives you sneak, most weapons and VATS boosts. Int (for Medic, Gun Nut, Hacker, Scrapper, Science and Nuclear Physicist)/ Charisma (for settlements) are the second strongest stats.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 18, 2015, 06:30:12 AM
The V.A.T.S melee distance increase at 9 agi is so hilariously OP, you basically get the range of most guns.  Glad i went with a melee build for my very hard playthrough.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on November 18, 2015, 09:53:27 AM
Disappointed with some weapons:
- Flamer: Weaaaaaak. Damage output is like spraying them with cold water. Toss molotov and unload shotgun shells instead.
- Minigun: Looks cool, but it's not really good enough for even light targets. Inaccurate at medium range and ineffective against medium armor at point blank. Deadweight.
- Auto rifles in general, not worth the low damage, high recoil. Terrible in VATS, poor pay off in real time. I rather just do rapid taps on Laser Rifle since it's wayyyy more accurate. They also make better crit builder in VATS.

Frag mines are just auto-win as long as you're not fighting dudes with grenades. Find a corner, plant frisbees. Ding. Assaultron goes down quick with 2-3 of them and shotgun to the face.
I haven't crafted a single weapon mod since I don't have the perks, but seeing as how I can't do the Jumpjet/Tesla without Perks, I guess I'm screwed anyway. Kinda disappointed I can't pay someone to mod my Power Armor.

My Legendary Incendiary Minigun is very nice for when an unexpected Deathclaw appears. Unfortunately, it results in me running out of Minigun ammo though. Plus, you just look really silly running along in power armor holding a pistol.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on November 18, 2015, 10:14:23 AM
Ran into a dead legendary raider & friends. After sneaking around trying to find what had taken them all around I noticed some gooey body parts  which turned out to be from a super mutant suicider.  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 18, 2015, 11:14:44 AM
Disappointed with some weapons:
 
I haven't crafted a single weapon mod
:oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 18, 2015, 11:56:31 AM
Epic encounter with "a" Swan  :drillf: This game!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 18, 2015, 11:58:33 AM
I found a .50 cal pipe rifle with a silencer and night vision scope. One shot kill on super mutants. Fuck yes.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 18, 2015, 12:16:26 PM
I would like to be able to craft bullets.  I assume this problem will go away later.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on November 18, 2015, 12:20:54 PM
I would like to be able to craft bullets.  I assume this problem will go away later.

It did for me when I was like "this is not Silent Hill" and I went into offline mode and am abusing the ever living fuck out of the infinite money bug at every store in the game before continuing.

I'm not buying anything but bullets and I never take extra money from the store, I'm just uhhhh, not playing this fucking "Bullet Economy Simulator."


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on November 18, 2015, 12:38:27 PM
I spent a LOT of time to kill a certain Queen Mirelurk. That was fun. I could cheese it a bit but it still took some care.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 18, 2015, 01:04:08 PM
I'm ok with relatively uncommon bullets. It's only been an issue a couple times. Bullet sponges tend to mean 'come back later' or 'find damage type weakness'.

Really loving this combat shottie I found and upgraded. I usually hold off with my ammo until I can make it worth it with a decent gun. Skipped regular and double barrel shotties, and even with the combat shottie I waited until I found one with some decent mods already. Now I've got a nice close combat weapon to complement my mid (tuned for AP) and long (tuned for accuracy and dmg) range rifle set.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 18, 2015, 01:05:47 PM
The Scrounger perk, from the Luck branch, helps a lot with that and it takes only 2 LCK to get it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 18, 2015, 01:06:42 PM
I spent a LOT of time to kill a certain Queen Mirelurk. That was fun. I could cheese it a bit but it still took some care.

I had to kill her fast, that acid spray was making me go through my dwindling stimpack supply fast.  My entire mine stockpile and a couple mini nukes right into her mug weren't enough to drop her.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 18, 2015, 01:08:58 PM
I would like to be able to craft bullets.  I assume this problem will go away later.

It did for me when I was like "this is not Silent Hill" and I went into offline mode and am abusing the ever living fuck out of the infinite money bug at every store in the game before continuing.

I'm not buying anything but bullets and I never take extra money from the store, I'm just uhhhh, not playing this fucking "Bullet Economy Simulator."
Just give yourself bullets #pcmasterrace


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 18, 2015, 01:10:48 PM
Eh, one point in the bullet finding perk and you'll never lack for ammo.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on November 18, 2015, 01:30:52 PM
A hashtag, Trippy ?  OMG.   :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 18, 2015, 01:34:25 PM
I know, I know.

At least it's not an '@' symbol.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on November 18, 2015, 01:35:29 PM
I would like to be able to craft bullets.  I assume this problem will go away later.

It did for me when I was like "this is not Silent Hill" and I went into offline mode and am abusing the ever living fuck out of the infinite money bug at every store in the game before continuing.

I'm not buying anything but bullets and I never take extra money from the store, I'm just uhhhh, not playing this fucking "Bullet Economy Simulator."
Just give yourself bullets #pcmasterrace

@Trippy What's the console command?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on November 18, 2015, 01:35:50 PM
and.... does it lock out achievements  :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 18, 2015, 01:53:42 PM
Console commands don't lock-out achieves.

~
player.additem <ID> <quantity>

A google doc for item IDs:
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on November 18, 2015, 02:00:23 PM
god bless


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 18, 2015, 02:03:12 PM
In the previous ones using a console command would disable achivements for that session, but if you save, quit out and come back in the achievements are back on. Not sure if FO4 is the same.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 18, 2015, 02:11:53 PM
In the previous ones using a console command would disable achivements for that session, but if you save, quit out and come back in the achievements are back on. Not sure if FO4 is the same.


I've been abusing the fuck out the console cheats and still get the achievements.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 18, 2015, 02:15:10 PM
@Trippy What's the console command?
(╯°□°)╯︵ ┻━┻)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 18, 2015, 02:15:40 PM
In the previous ones using a console command would disable achivements for that session, but if you save, quit out and come back in the achievements are back on. Not sure if FO4 is the same.

It's not the same. I did addxp to play with perks and it tagged me with the "hit level <x>" achieves for 25 & 50. It also tagged me for freeing the Castle when I decided to use that to test my newfound perktitude.

Restoring the savegame where I didn't mess with it, I was able to get a few more achieves last night.
http://steamcommunity.com/id/Merusk/stats/377160/achievements/


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 18, 2015, 02:36:51 PM
How cool is this, Codsworth recognizes a fuckload of faces I mean names.

https://www.youtube.com/watch?v=d04tWXLXuNc&feature=youtu.be&t=45s


Title: Re: Fallout 4 Post-Release Bullshit
Post by: K9 on November 18, 2015, 04:18:13 PM
I'm about 10-12 hours or so in and having a blast. I have only met about three traders and only one had anything I wanted to buy; do they get more important later? Other than adhesive I'm not really short on anything.

Also, Blowflies and those Bloodbugs seem to be the toughest enemies in the game relative to their level and size. Super mutants go down a lot easier.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Flood on November 18, 2015, 05:27:24 PM
I'm so very tempted to buy this but I'm worried my rig won't run it very well.  You guys and your posts, what with the fun being had and all, is just goading me.  I was planning on entirely new guts for my computer by the end of the year but was hoping Cyber Monday might bring some good deals before I start pickin' parts.

Back to Divinity: EE and Heroes Charge for now  :grin:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 18, 2015, 06:03:15 PM
I'm so very tempted to buy this but I'm worried my rig won't run it very well.  You guys and your posts, what with the fun being had and all, is just goading me.  I was planning on entirely new guts for my computer by the end of the year but was hoping Cyber Monday might bring some good deals before I start pickin' parts.

Back to Divinity: EE and Heroes Charge for now  :grin:

wait next year till loverslab mods are out  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ragnoros on November 18, 2015, 07:02:51 PM
I just took a mandated online school training for as risk students that had a greater amount of compelling dialog trees packed into 45 minutes than I got out of Fallout 4 in 30+ hours.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 18, 2015, 07:08:05 PM
Unlike the engrossing dialog trees in all the other great works of video game fiction.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 18, 2015, 07:47:31 PM
https://www.youtube.com/watch?v=LC9yXH1FlmM&list=PLC67656DBFAAD09C4
Bethesda could never pack in a 30 minute dialog.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 18, 2015, 09:19:20 PM
It's useless to expect KFC to serve nothing but KFC. And when they serve you a burger it's just chicken with bread.

(http://i.imgur.com/kqNOajW.jpg)

 :uhrr:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 19, 2015, 12:23:50 AM
Personally if Bethesda games had Bioware narrative style I'd be on the moon in happiness. And yet, someone would complain that there's too much words and drama and oh my god just let me play and roam and scavenge and it's badly written and who cares about this shit blah blah.

Fallout 3, 4, NV, and Skyrim could have ZERO NPCs and ZERO lines of dialogue and would still be up there for Game Of The Year any year they come out. Tired of the formula? No. Ask me again in 2025.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on November 19, 2015, 03:40:48 AM
I don't really agree with the Bioware praise.

Mass Effect for example has lots and lots of great dialogue and a few very memorable characters. It's also the game where Shepard's tendency to pursue sexual relationships with under-age girls (it's really OK, though, because they 'love' each other) or his/her tendency to faternise with subordinates would lead to a court martial and dishonorable discharge and possibly a sentence for statutory rape if it happened on a real military vessel.

When they hit the mark it's usually great but their writing is all over the place really, even in marquee franchises like Mass Effect, Dragon Age or Knights of the Old Republic. You can get set pieces like the first conversation with Sovereign which is probably one of the best pieces of fiction writing in games yet. When they miss the mark you get 'to catch a predator' levels of unintentional creepiness though and a general tone and story arc that would land you in a mental institution and not in the role of ambassador for Earth and commander of Earth's most valuable space ship.

Their forté is writing believable dialogue and crafting interesting charcters and interpersonal relationships and they have a knack for individual set pieces. They are shit at writing believable romances or romantic relationships and their story writing and narratives arcs for their games are full of tropes and usually even more basic and forgetable than bargain bin fiction.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on November 19, 2015, 03:45:25 AM
Bethesda hasn't ever really been known for engrossing dialog so I went in expecting a relatively mediocre story where you somehow become the most important guy in the world 2 seconds after setting foot outside your vault. That's pretty much what I've gotten so far.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 19, 2015, 05:59:40 AM
Video game stories are with extremely rare exceptions total garbage and one of the reasons I've tended to like the Bethesda RPGs more than the Bioware RPGs is that essentially allow me to ignore the story and do whatever I want.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on November 19, 2015, 06:48:06 AM
Yah.  I imagine the first time I go to Diamond City will be because I've just wandered there instead of actually continuing the main plot.

I'm having a lot of fun with this game, jank and all. I don't think I'll ever get used to the interface.  I constantly hit wrong keys.

Last night I shotgunned a raider in the face and blew it about a mile into the air.  I hope they never fix that.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 19, 2015, 06:49:12 AM
I'm with Jeff in that I don't get the love for Bioware. They follow their own formula too tightly so all their stories seem identical.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 19, 2015, 07:31:24 AM
I love the way ghouls and synths fall apart as they take damage, and how it changes their combat strategy.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tmon on November 19, 2015, 08:48:16 AM
I love the way ghouls and synths fall apart as they take damage, and how it changes their combat strategy.

I hate ghouls, I've gotten better at noticing the sounds they make before they reanimate but they still make me lose all trigger discipline when they do.  Speaking of sounds, this is the first game I've played in years that I haven't disabled the sound on.  Diamond City Radio is entertaining if repetitive and the ambient sounds actually provide useful information.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on November 19, 2015, 10:20:14 AM
Room with 4 enemies that haven't noticed you yet;  target each of them for a blitz sneak attack with a melee weapon and then watch the carnage unfold in VATS slowmotion.  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 19, 2015, 10:28:32 AM
Yah.  I imagine the first time I go to Diamond City will be because I've just wandered there instead of actually continuing the main plot.

I'm having a lot of fun with this game, jank and all. I don't think I'll ever get used to the interface.  I constantly hit wrong keys.

Last night I shotgunned a raider in the face and blew it about a mile into the air.  I hope they never fix that.
I just got to Diamond City last night. Piper's voice actress is rather nice.

My favorite ragdoll moment so far was on top of a building I had just cleared of raiders. There were a couple more on the roof, so as I exit to the roof I head ye olde chatter of gunfire. Sneak over and they're engaged in a firefight with the grenade-throwingest batch of super mutants ever. Raiders flying in every direction multiple times until they finally flew cartwheeling off the roof for food. Funny stuff.

That is...until a super mutant saw me and I joined them...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on November 19, 2015, 12:39:03 PM
Oh yeah, at least for now, you can use HTML tags when you rename items in Fallout 4.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rattran on November 19, 2015, 02:06:35 PM
The USS Constitution was pretty amazing/amusing. I'm hoping for more things just as complicated and ridiculous.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 19, 2015, 02:25:21 PM
The USS Constitution was pretty amazing/amusing. I'm hoping for more things just as complicated and ridiculous.

The end of that quest was so freaking rewarding, and i'm not talking about the actual reward.  I loved the robots walking around talking about defending the constitution, then the last quest goal pops up as "defend the constitution".


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 19, 2015, 05:30:58 PM
Found my first annoying bug...Piper keeps falling off shit and breaking her leg. Fire escapes, buildings, cliffs, overpasses. Then she won't move, if I zone she sits at the loading spot to the new zone, haven't tried fast travel yet. Can't apply stims directly like when dogbreath was crippled and giving her a stack of stims didn't help.

Weird.

edit: well, here's a workaround. Shoot her until she goes down and you can apply a stim to get her walking again. Felt good, too.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 19, 2015, 06:43:05 PM
Had my first annoying bug earlier tonight also, one of the dead drops for the railroad quests simply did not spawn.  I had to fix it using the console and that handy list of item id codes someone posted earlier, thanks!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 19, 2015, 07:07:13 PM
Found my first annoying bug...Piper keeps falling off shit and breaking her leg. Fire escapes, buildings, cliffs, overpasses. Then she won't move, if I zone she sits at the loading spot to the new zone, haven't tried fast travel yet. Can't apply stims directly like when dogbreath was crippled and giving her a stack of stims didn't help.

Weird.

edit: well, here's a workaround. Shoot her until she goes down and you can apply a stim to get her walking again. Felt good, too.

I had this problem, too. I just make her walk around in power armor now so there's no falling damage. However, a super-mutant did manage to down her while we were at the satellite array so she was stuck there a while. I had to quit and reload to fix her, so it's good to know about the "shoot her down" trick.

Had my first annoying bug earlier tonight also, one of the dead drops for the railroad quests simply did not spawn.  I had to fix it using the console and that handy list of item id codes someone posted earlier, thanks!

Yer Welcome!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rattran on November 19, 2015, 08:06:42 PM
The USS Constitution was pretty amazing/amusing. I'm hoping for more things just as complicated and ridiculous.

The end of that quest was so freaking rewarding, and i'm not talking about the actual reward.  I loved the robots walking around talking about defending the constitution, then the last quest goal pops up as "defend the constitution".

That's not the end,


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 19, 2015, 08:53:39 PM
I just got to Diamond City last night. Piper's voice actress is rather nice.

Courtney Ford is hot. And if she breathlessly says, "That's a lot of metal" when I suit up in my power armor again...

That said, all the shit I've found wandering the wasteland makes me not want to finish the main story for fear of missing out on something.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 19, 2015, 09:10:36 PM
I've found a lot of the little side-quests and one-off things far more engaging than the main story.  The environmental storytelling with terminal notes or paper scraps or holotapes to fill in some details is pretty awesome in a lot of places.

A favorite area I ran into (underneath a ho-hum clear-some-raiders-out mission) was The Dunwich Borers which was an nifty, creepy Lovecraftian thing.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 20, 2015, 01:14:50 AM
Discovered this morning that if you have junk items in your inventory and open the Pip-Boy you can press C (or some weird symbol button or whatever on a console) to enter Component View which lets you tag or un-tag components individually. Very handy when you have Scrapper 2 which highlights things that break down into tagged components in the world. Tag all components and everything lootable is highlighted!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on November 20, 2015, 01:24:03 AM
I've found a lot of the little side-quests and one-off things far more engaging than the main story.  The environmental storytelling with terminal notes or paper scraps or holotapes to fill in some details is pretty awesome in a lot of places.

A favorite area I ran into (underneath a ho-hum clear-some-raiders-out mission) was The Dunwich Borers which was an nifty, creepy Lovecraftian thing.

Now that's interesting.  As I was reading your first line, I was going to post about the Dunwich building I just went through in Fallout3 and mention that they've always done this.  Then you hit me with the second line.  Someone there really likes the Lovecraft.

Just a shame you couldn't do more with Jaime in that one.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 20, 2015, 07:25:46 AM
I'm still not too far into the game, just about 10 hours played. I just met Paladin Danse.

Here I am:

(http://images.akamai.steamusercontent.com/ugc/388794745860019708/BBE8BE10D5E62C2E1A6EEED64303112A1DE77562/)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 20, 2015, 07:55:46 AM
I can't decide what to wear.  After the last "oh shit this house is full of feral ghouls" I'm opting for more defense.  I was wearing the power suit everywhere until I noticed that it uses fuel just to stand around and I haven't learned where to get more.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on November 20, 2015, 08:00:39 AM
I really wish you could layer the legendary armor add-ons over the Silver Shroud outfit. I like wearing the Silver Shroud--I'm trying to do stealth/sniper most of the time--but it's hard to give up the great bonuses of some of those add-ons, so I keep going back to wearing my vault suit plus the add-on stuff.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 20, 2015, 08:13:58 AM
I just keep wearing Power Armor. It seems like cheat mode after a while. But the increase carry weight helps a lot. Also, the damage resist is too good to ignore.

(https://dl.dropboxusercontent.com/u/829607/daily/90/Fallout4%202015-11-21%2000-08-03-05.jpg)
(https://dl.dropboxusercontent.com/u/829607/daily/90/Fallout4%202015-11-21%2001-43-04-62.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on November 20, 2015, 09:04:29 AM
For me it's all about sticking people with a switchblade while looking like highway robber.
(http://i.imgur.com/c4i330J.jpg)

edit:better picture


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 20, 2015, 10:11:28 AM
The dress-up game is so close yet so far.  I spend an inordinate amount of time trying to figure out which pieces work together.  I think I should be able to wear a gas mask and a beret together, for example.  Mostly for the benefits of each but also ARE YOU MY MOMMY.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 20, 2015, 10:39:21 AM
I do wish more of the civilian clothes could be worn under the component armor. I'm in alloyed metal, mostly, with a combat armor chest I found in a military stash (I love the Captain America feel of teh star on it). Just got some 1 CHR shades, so finally taking off my welding goggles. Military helmet and an insulated Vault suit. Whole thing looks awful, mostly due to the Vault suit but it has the best secondary protection (and is my only rad protection at all).

Level 18


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 20, 2015, 11:22:08 AM
There's already a mod (http://www.nexusmods.com/fallout4/mods/745/?) to allow exactly that. Not used it myself so I can't vouch for it, and I've read that mods released pre-GECK *may* have issues later on with savegame corruption, based solely on what happened with mods for Bethesda previous games that were released before the proper modding tools were available.

Also it's possible, dependent on faction progression, to modify some base clothing with something called Ballistic Fiber later on in the game that hugely adds to it's defence.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on November 20, 2015, 11:42:05 AM
I gave a leg armor to a guy in town and he decided he has to strip off all his clothes.  I then gave him a sack helmet.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 20, 2015, 11:42:39 AM
Ballistic weave makes the under armor clothes better than the armor.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 20, 2015, 01:08:19 PM
I've been avoiding the single pieces in favor of quest armor, a couple of which are very nice.  Overall not too keen on my CHA build.  It's great for turning 200 cap jobs into 400 cap jobs, but I should bump it to 10 instead of 8.  Some of the persuasions I'm actually failing at.  Some of the quest weapons are amazing, but I've not gone Gun Nut, so not sure if you can craft better than quest.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on November 20, 2015, 01:15:03 PM
Hat  + Glasses + Outfit can net you an additional 5 cha.  I change whenever I do a turn in or meet a significant npc. Sometimes I forget that I have it on and end up getting destroyed by ghoul pack.  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Quinton on November 20, 2015, 02:17:26 PM
(http://i.imgur.com/HPrEKCh.jpg)

On the left, the Minutemen General's Uniform (45/80/0) and Hat, in the middle a +3CHR dress and +1CHR hat, and on the right a Hazmat Suit (0/0/1000) for swimming in radioactive lakes and suchlike.

The sunglasses are +1PER and it is a travesty that the game will not let her wear them under the Hazmat helmet, even though there's clearly enough room!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 20, 2015, 02:22:41 PM
I gave a leg armor to a guy in town and he decided he has to strip off all his clothes.  I then gave him a sack helmet.

I decided to look at this as a feature. Now all  my settlers are walking around in underpants with a few pieces of synth armor and a helmet that covers their head entirely. Sack helms, gas masks, flight helmets. It's gloriously absurd.

Now I just wish companions would use the goddamn weapons I give them instead of having infinite ammo for their shitty starter weapons.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 20, 2015, 02:30:09 PM
(http://i.imgur.com/HPrEKCh.jpg)

On the left, the Minutemen General's Uniform (45/80/0) and Hat, in the middle a +3CHR dress and +1CHR hat, and on the right a Hazmat Suit (0/0/1000) for swimming in radioactive lakes and suchlike.

The sunglasses are +1PER and it is a travesty that the game will not let her wear them under the Hazmat helmet, even though there's clearly enough room!

Put a flight helmet on the hazmat suit and you have a star wars rebel pilot.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 20, 2015, 02:53:20 PM
Hat  + Glasses + Outfit can net you an additional 5 cha.  I change whenever I do a turn in or meet a significant npc. Sometimes I forget that I have it on and end up getting destroyed by ghoul pack.  :awesome_for_real:

Yah, just wanting the CHA 9 and 10 skills but too cheap to invest in CHA anymore.

Also, those of you that finished the game;  is there an actual ending? I don't want to goggle, afraid of spoilers.  But I've gone past a big twist and I want to start a new character if all I have left are sidequests.  I just did


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 20, 2015, 05:26:14 PM
I gave a leg armor to a guy in town and he decided he has to strip off all his clothes.  I then gave him a sack helmet.

I decided to look at this as a feature. Now all  my settlers are walking around in underpants with a few pieces of synth armor and a helmet that covers their head entirely. Sack helms, gas masks, flight helmets. It's gloriously absurd.

Now I just wish companions would use the goddamn weapons I give them instead of having infinite ammo for their shitty starter weapons.

I think you need to give them ammo too.
I handed a minigun to Cait and a ton of 5mm bullets I collected since the start of the game and she fired it non-stop.

Also, those of you that finished the game;  is there an actual ending? I don't want to goggle, afraid of spoilers.  But I've gone past a big twist and I want to start a new character if all I have left are sidequests.  I just did

Uh... that's not the end actually. You still have to pick between the factions to back for the final battle.
But yeah, there's no ending slide. Just a short cinematic. If you want some kind of ending slide, speak to the companions post the final battle. Most of them will have their preferred faction, some of them won't make out of it alive due to faction loyalty.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rattran on November 20, 2015, 06:45:22 PM
I'm doing a steath sniper/stabber, the Grognak armor is great. With a +1 luck bowler hat and wrap around goggles. Not much of a fashion plate, but pretty effective as long as don't get spotted by too many people.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 20, 2015, 07:34:55 PM
Man, I can't wait for the survival mods, things are just too plentiful in Bethesda's post-apoc. Scarcity isn't a thing.
The locational damage is already there, it's a good base for proper 'hard difficulty' mods like Skyrim's Requiem.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 21, 2015, 12:49:41 AM
Hat  + Glasses + Outfit can net you an additional 5 cha.  I change whenever I do a turn in or meet a significant npc. Sometimes I forget that I have it on and end up getting destroyed by ghoul pack.  :awesome_for_real:

I turned up on The Prydwen in a red dress, fashionable sunglasses and trilby hat and some BoS bigwig said "You don't look like much of a soldier" to me in a perplexed tone.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lakov_Sanite on November 21, 2015, 05:50:37 AM
FFS it took me 60 hours in this game to realize you CAN wait to pass time but only when you are sitting down.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 21, 2015, 09:47:45 AM
Very nice map  here (http://i.imgur.com/qktiIVZ.jpg). Linking rather than in-lining because it's large.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 21, 2015, 11:24:11 AM
Thanks!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 21, 2015, 01:39:45 PM
Ah, that's why the graphics look like crap.

There's essentially no difference between medium and ultra

http://www.gamersnexus.net/game-bench/2181-fallout-4-texture-resolution-comparison


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 21, 2015, 05:31:18 PM
the graphics look like crap

 :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 21, 2015, 07:12:36 PM
the graphics look like crap

 :oh_i_see:

The environments look good but the character models are pretty crappy.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 21, 2015, 08:03:45 PM
Noclip your walls: https://www.youtube.com/watch?v=CmjausOrCEw

However, I like the building with rugs method better.

1) Place Rug
2) Place object you want to clip on the rug
3) Click and Hold "E" and it will select the object and the rug as an assembly
4) This assembly uses the rug as the clipping check, so place it wherever you need to.

Bonus vid: Advanced building tricks.
https://www.youtube.com/watch?v=8CR8nOTDhh8


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on November 21, 2015, 11:54:50 PM
the graphics look like crap

 :oh_i_see:

The environments look good but the character models are pretty crappy.

The armor has pretty low rez textures as do some of the faces. I'm willing to bet cash this has to do with consoles and just like with Skyrim Bethesda will put out a hi rez texture patch. But yeah, saying the graphics look like crap is silly.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 23, 2015, 03:16:58 AM
Getting the occasional slowdown after about 60 hours of play. I wonder if it's about having to keep up with everything I've discovered.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: 01101010 on November 23, 2015, 06:09:37 AM
Getting the occasional slowdown after about 60 hours of play. I wonder if it's about having to keep up with everything I've discovered.

Probably something to do with the 60 hours.  :ye_gods:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on November 23, 2015, 06:13:06 AM
I'm fairly sure he doesn't mean 'in a row'.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on November 23, 2015, 07:46:53 AM
After 30 hours, I started over because, um, I tend to do that. Amazing how many little things I missed just in the starting area on my first run through.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 23, 2015, 07:56:44 AM
BETA patch on Steam.

Quote
Beta Update 1.2.33

New Features

Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container


Fixes

General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly
This beta update is a work in progress so before opting into the beta, back up your saved games. Please give us feedback at our beta forums[forums.bethsoft.com]

To get the beta, you need to do the following:
1. Log into Steam
2. Right Click on Fallout 4 in your Library
3. Select Settings
4. Select Betas
5. A drop down menu will appear. Select Beta Update
6. Select OK.
7. Wait a few minutes and Fallout 4 should update.
8. When done, Fallout 4 should appear as Fallout 4 [beta] in your Library

If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 23, 2015, 09:17:48 AM
#pcmasterrace

edit: @Trippy


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on November 23, 2015, 09:43:26 AM
After 30 hours, I started over because, um, I tend to do that. Amazing how many little things I missed just in the starting area on my first run through.

Yup, Friday I finally throughly searched the areas around the vault because I remembered how they put things there that set you up for later in the game.  Found an important item.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: 01101010 on November 23, 2015, 09:57:59 AM
I'm fairly sure he doesn't mean 'in a row'.


Well... given this place's clientele, I didn't want to assume.  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 23, 2015, 10:54:58 AM
Sadly, the most I've achieved is 10 hours in a row.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 23, 2015, 11:05:46 AM
#pcmasterrace

edit: @Trippy
(http://i.imgur.com/Gyrnndl.gif)




Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 23, 2015, 12:06:19 PM
(http://cdn8.openculture.com/wp-content/uploads/2015/04/06151900/archer.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 23, 2015, 01:32:24 PM
Leaving a story area, swapped out of my charisma gear into armor. Piper turns and says "Uh, Blue? Where are your pants?"

Forgot to put on the ol' undersuit...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: CmdrSlack on November 23, 2015, 02:57:15 PM
This game has so much depth. I'm level 18, I think, and I've not even gone past simply finding Diamond City.

I've leveled at least once solely by building a wall around Sanctuary and doing other building tasks in town. I don't have the power armor from BoS because I haven't yet started Act II. I hope that I'm not boned in that regard, because all I've done is mod up a minigun and winterize all of the starter power armor.

At this point, there's no way I'd restart, even if I wish I'd assigned stats differently. It looks like I can level my way out of most of my bad choices. It's also great just finding side things to do while getting to a specific goal. I bet I'll get distracted five more times on the way to the Castle, all the while building up new fast travel locations en route.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 23, 2015, 02:57:20 PM
After 30 hours, I started over because, um, I tend to do that. Amazing how many little things I missed just in the starting area on my first run through.

I did exactly the same, but after 40 hours.  :awesome_for_real:

Using Power Armor a lot more this time, because I know now that there's plenty of cores and its a lot of fun.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 23, 2015, 06:52:41 PM
Maxed sneak + max melee distance + 10x dmg on sneak attacks + heat coiled super sledge = one shot legendary death claw.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 23, 2015, 07:50:23 PM
After 30 hours, I started over because, um, I tend to do that. Amazing how many little things I missed just in the starting area on my first run through.

I did exactly the same, but after 40 hours.  :awesome_for_real:

Using Power Armor a lot more this time, because I know now that there's plenty of cores and its a lot of fun.
Yeah, restarting too, many of my objections on the game are looking less of any issue and just stupid design choices (which people still need be live sacrificed for on the altar of the PC Master race), not playing on survival (I don't need to shoot super mutants 20 times in the head with a sniper rifle/laser with sneak attack criticals, I like having ammo), not building giant walls around settlements when wire walls will work better (turret LOS), and bad textures anywhere not inside a building (it's terrible that the game looks 100 times better inside building zones than outside, when it should look amazing outside like Skyrim), and abusing the hell out of power armor.

Now, just time to figure out to make my character look like Commander Sheppard.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Mac on November 24, 2015, 02:55:06 AM
So I was talking to this Settler about their Super Mutant problem only to be blown up by a Suicide Mutant during the conversation.




Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jade Falcon on November 24, 2015, 06:26:13 AM
So I was talking to this Settler about their Super Mutant problem only to be blown up by a Suicide Mutant during the conversation.




Hmmm well.........she wasn't lying.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 24, 2015, 08:25:21 AM
Well, sounds like problem solved to me.

 :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on November 24, 2015, 09:31:52 AM
WTF is up with these lazy ass settlers?  There is work to do and they will not let me assign it to them.  Just get the trade screen.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 24, 2015, 09:35:37 AM
Are you in workshop mode?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tmon on November 24, 2015, 10:09:38 AM
Been playing too much, I just caught myself hitting tab to try to exit a browser window.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on November 24, 2015, 12:23:57 PM
Are you in workshop mode?


Nope, that was the problem.  I thought I could assign them the same way as when they introduce themselves.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 24, 2015, 04:07:12 PM
So I decided to fast travel less. I was making a routine trip back to report in on Quartermastery, and it was close, so I hoofed it...and came across a bunch of stuff I missed the first trip through as well as a few new things (random encounters, it seems, or time of day things). So that trip informed my decision.

So I'm encountering a lot more little things here and there once I start walking more...and then the bombshell...just travelling over a bridge I've crossed a half dozen times already...


This game is amazing.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 24, 2015, 05:11:23 PM
Yeah, I never fast travel in Fallout/Elder Scrolls by choice and it makes the games feel a lot better to me. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lakov_Sanite on November 24, 2015, 09:08:25 PM
Ok I've been checking under bridges for an hour now, please be more specific....


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 24, 2015, 11:11:54 PM
I googled it when I found a door that was inaccessible, it turns up in one of the faction plotlines. So you should come across it if you follow those.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 24, 2015, 11:16:37 PM
So I was talking to this Settler about their Super Mutant problem only to be blown up by a Suicide Mutant during the conversation.



I was tailing a group of super mutants when they got attacked by a pack of dogs, one of those things took out the group of mutants and the dogs...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: disKret on November 24, 2015, 11:57:12 PM
I googled it when I found a door that was inaccessible, it turns up in one of the faction plotlines. So you should come across it if you follow those.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: disKret on November 24, 2015, 11:58:39 PM
WTF is up with these lazy ass settlers?  There is work to do and they will not let me assign it to them.  Just get the trade screen.

Some of them are kids or named NPCs that are not treated as settler.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on November 25, 2015, 10:37:15 AM
WTF is up with these lazy ass settlers?  There is work to do and they will not let me assign it to them.  Just get the trade screen.

Some of them are kids or named NPCs that are not treated as settler.

Yup, I think that's why Sanctuary's growth stagnates, too many lazy named NPCs.   And one of them actually has the nerve to say "I can't take all the credit" when you are doing everything for them.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on November 25, 2015, 10:51:02 AM
I sent Dogmeat and Strong back to Sanctuary about a week ago and they're still gone.  :facepalm:

There's just so much to do in this game. I love it.  Only last night did I even progress the story. It's not completely terrible and Piper is kind of fun to have around.  I do miss my Lone Wanderer carrying perk.  Somehow I seem to be at around 200 carry weight base.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 25, 2015, 11:46:40 AM
I have already put almost 48 hours in it and I keep finding big new locations, hubs AND characters with completely new stories. It is unbelievable. A friend of mine asked me if I have finished the main story, but I have NO idea which one is the main story and I couldn't care less. It just all feels that good. I hope it never ever ends.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 25, 2015, 12:06:11 PM
I sent Dogmeat and Strong back to Sanctuary about a week ago and they're still gone.  :facepalm:

There's just so much to do in this game. I love it.  Only last night did I even progress the story. It's not completely terrible and Piper is kind of fun to have around.  I do miss my Lone Wanderer carrying perk.  Somehow I seem to be at around 200 carry weight base.

It's all the damn guns. I've got a minimum of 5 "always carry" weapons
* Combat Shotgun
* Silenced .50 cal Sniper Rifle
* .45 cal Combat Rifle
* Handgun (10mm silenced)
* Laser Rifle

Then there's 3-4 others I swap as I anticipate a situation:
* Cryolator
* Fat Man
* Missile Launcher
* Minigun

Add on any sort of armor and you're easily near 200#

I've decided on my 2nd play through I'm rushing the story to get to the institute. All my time in the wasteland has made me pick BOS/ Minutemen over them.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 25, 2015, 01:00:01 PM
Also it feels to me that Aid items weigh more than in previous games. Drugs, food, water, etc, all adds up. Don't forget to dump Mods out of your inventory too after crafting.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 25, 2015, 01:01:21 PM
I was about to hit a raider base, examining my approach options when I saw a nearby ruin.  Thought I'd check it out first and found a secret tunnel to the very bottom of the raider base and killed their leader.  :drill:

Stalled out on my lvl 31 main; not sure which faction to pick.  My alt is 7th and is sneaking fun. I want to get to the point where I can reverse pick pocket grenades into my victims.

90 hours/played.  Taking a bit of a break for the holidays.  Haven't played even a minute of the new Hearthstone adventure yet.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 25, 2015, 01:01:26 PM
I only carry a .50 sniper, .45 rifle for hip shooting and a shotgun for in your face indoors stuff. My armor is mostly deep pocketed, though I wonder about the lightweight vs pockets balance.

Wish we could SWTOR and send companions home to dump junk in the workbench.

edit: STR 3 character. Mostly Per/Cha for shootin' and sweet talkin'.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lantyssa on November 25, 2015, 05:31:35 PM
Energy weapons are so much better for weight.  Then I realized I can take the pistol perk and turned my sniper laser rifles into sniper laser pistols...

I don't send companions to a main settlement as they'll eat up space.  I send all of them to the Red Rocket.  Has the bonus of making it easier to find them, too.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lakov_Sanite on November 25, 2015, 06:34:50 PM
I console commanded 10k encumbrance and I don't feel the least bit bad.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Evildrider on November 25, 2015, 07:21:50 PM
Started a new game and immediately went to work on Sanctuary.. Spent about 3 hours clearing up the area and setting some stuff up and my computer decided to reboot.   Load up my save and I am back to where I first came out of the vault.  :facepalm:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 25, 2015, 07:58:21 PM
Something similar happened to me yesterday too. way down in the southwest somewhere, killed a bunch of deathclaws and a behemoth and then while trying to swap weapons, couldn't get out of the pip boy menu. Log back in and I'm back at sanctuary.  :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 25, 2015, 08:28:13 PM
Started a new game and immediately went to work on Sanctuary.. Spent about 3 hours clearing up the area and setting some stuff up and my computer decided to reboot.   Load up my save and I am back to where I first came out of the vault.  :facepalm:
I almost restarted again, and then I realized I'm level 10 and stole Duke's T60 armor, when I randomly bumped into him

It's going to be easy mode for the next half of the game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on November 25, 2015, 08:35:39 PM
Something similar happened to me yesterday too. way down in the southwest somewhere, killed a bunch of deathclaws and a behemoth and then while trying to swap weapons, couldn't get out of the pip boy menu. Log back in and I'm back at sanctuary.  :oh_i_see:
I got stuck on a trading screen yesterday and had to reload a save.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 25, 2015, 08:45:18 PM
Something similar happened to me yesterday too. way down in the southwest somewhere, killed a bunch of deathclaws and a behemoth and then while trying to swap weapons, couldn't get out of the pip boy menu. Log back in and I'm back at sanctuary.  :oh_i_see:
I got stuck on a trading screen yesterday and had to reload a save.

Tab bug.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 26, 2015, 02:56:38 AM
If you get the tab bug try shift-tabbing to the Steam overlay and back, fixes it 100% of the time for me.

Hit level 39 this morning, and I'd saved 2 perks so that I could max out Armorer and Gun Nut when I did. Fully maxxed out a +25% damage Assault Rifle that I got from a legendary Raider. Had to turn the difficulty up to Very Hard because shit got trivial all of a sudden.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 26, 2015, 07:54:34 AM
I console commanded 10k encumbrance and I don't feel the least bit bad.

I'm going to do this in my 2nd game. I also turn on god mode when building and don't feel bad at all.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: cironian on November 26, 2015, 09:22:30 AM
Odd thing: I'm enjoying myself, but the more time I spend with this, the more I miss New Vegas. I think I'll go boot that up for a replay as soon as I'm done with the FO4 main storyline. Now if only those side quests would stop delaying me...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 26, 2015, 09:32:40 AM
Yeah New Vegas had much better factions and interlocking storylines. The factions and "living world" aspect of this aren't nearly as good. I love the increased frequency and drama of the random battles around you - the BoS vertibird patrols adds immensely to that, but the factions feel kinda irrelevant.

Oh and I dropped the difficulty back down because complete bullet sponge enemies aren't much fun. An area that will receive lots of modding attention I reckon.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 26, 2015, 11:57:35 AM
The storyline really falls on its face after a certain point. Why the fuck am I even talking to these chuckleheads, I have a legion of power armor suits, an arsenal of high tech weaponry and enough followers to stomp the entire wasteland. I really hope they take that into account eventually.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 26, 2015, 12:02:02 PM
Odd thing: I'm enjoying myself, but the more time I spend with this, the more I miss New Vegas. I think I'll go boot that up for a replay as soon as I'm done with the FO4 main storyline. Now if only those side quests would stop delaying me...
This is the feeling I get, too. The shitty UI in this just wears on me and the story isn't really compelling at all; the core gameplay is fun but when I come home from work, I don't find myself launching FO4. I'm hoping when there are enough mods out I can give it a proper playthrough; I'll probably console-command my carrying capacity up and ignore fast travel, too.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 26, 2015, 12:29:27 PM
Aw fuck, this quest shit got completely disjointed, it's like they're desynched or something. I'm asked to choose from two factions but only one is offering related quests in the first place.

edit: checked a walkthrough. It's all a big mess.

edit2: fuck me now I'm pissed off. What a joke of a story. Maybe I'll reinstall Mass Effect 3. For the story.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 26, 2015, 03:44:14 PM
This is what you get for trying to play the actual story quests  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 26, 2015, 04:26:49 PM
I was doing BoS quest and it removed me as an ally for one of my settlements. No way to get it back either, which rather sucks.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 26, 2015, 06:05:27 PM
I was doing BoS quest and it removed me as an ally for one of my settlements. No way to get it back either, which rather sucks.

Yeah, i just found out i can't get max rep with Danse if i don't go for the brotherhood ending.  I've been dragging this dumbass around for half the game because he gives the best perk and now i'm screwed out of it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: lamaros on November 26, 2015, 09:35:34 PM
I just can't get in to the game. I've tried a few times but I get bored. Where is somewhere in the world I can go soon after the start to get the hook sunk in?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 27, 2015, 03:35:22 AM
This is what you get for trying to play the actual story quests  :awesome_for_real:

The side quests weren't good either. I was constantly searching for something that wasn't completely insular and failed, so I turned to the main quest because at least the Minutemen were cool. But there really is nothing to pull the Commonwealth together. I guess New Vegas gave me unrealistic assumptions as to what I can expect from a Fallout game.

I guess I'll scour the remaining bits of wasteland at some point, but for now it's Pillars of Eternity again.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on November 27, 2015, 03:47:53 AM
I just can't get in to the game. I've tried a few times but I get bored. Where is somewhere in the world I can go soon after the start to get the hook sunk in?

The hook is clearly different for everyone. It sinks in a lot of people from the get go, or when they stumble on the first thing that makes it feel like the wasteland has a life of its own. To me, it happened the moment I left Sanctuary and got to the Red Rocket fuel station. If it didn't for you so far, it's probably not gonna happen regardless of the quest or the place. Anyway, to not leave anything unattempted, I suggest you head for Diamond City, although I don't believe that will change much: characters and stories here only work if you are already invested in the atmosphere. If you are looking to get hooked, I don't think you will be.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: lamaros on November 27, 2015, 04:23:12 AM
Yeah I dont think I will. This one fells like it's missing the magic of New Vegas and Skyrim.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on November 27, 2015, 05:34:22 AM
So, I'm loving my replay of Fallout 3 while I wait for Christmas and, well, this game.  And I'm hearing all the love for New Vegas which I've never played.  So I check steam and it's 66% off.  I'll be trying that tonight then....


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on November 27, 2015, 05:39:19 AM
I just can't get in to the game. I've tried a few times but I get bored. Where is somewhere in the world I can go soon after the start to get the hook sunk in?

For me it was getting to Concord, starting the the Minuteman thing and getting the power armor and mini gun.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on November 27, 2015, 05:47:51 AM
The faction stuff is not affecting my fun at all.  I've been marvaling at how many side quests there are and how many interesting places actually exist on the map.  It seems like there is something interesting to explore any place you go.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on November 27, 2015, 06:03:30 AM
I love cleaning out raider camps for some reason. There's a great kind of little miniplot on some of the terminals where they're all connected to each other.

Holy crap, though, the Forged ones were really difficult. I wasn't expecting that when I sniped one of the ones outside.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 27, 2015, 07:01:37 AM
I just can't get in to the game. I've tried a few times but I get bored. Where is somewhere in the world I can go soon after the start to get the hook sunk in?

For me it was getting to Concord, starting the the Minuteman thing and getting the power armor and mini gun.
This was a great moment for me too, until I died to the Deathclaw 10 times. Ended up having to kill all the raiders with my pistol just so I could save all the minigun ammo for the bullet sponge.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 27, 2015, 08:34:58 AM
I might be a hoarder.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 27, 2015, 10:19:39 AM
Damn, I have yet to find a single T-60 suit anywhere and there you have 3 of them. You bastard.

The faction stuff is not affecting my fun at all.  I've been marvaling at how many side quests there are and how many interesting places actually exist on the map.  It seems like there is something interesting to explore any place you go.

Faction stuff was bullshit in NV AND Skyrim, (as was the "you must die now" ending of FO3 when you've got a supermutant who can deal with shit instead of you.)

 Hated it in all of them and actively avoided it in all the games until I finally "had" to finish the story because I felt my interest in the game itself waning. If you don't like the world it's not likely anything else is going to suck you in, least of all the "You must do things with one group to solve 'the big problem'" faction bullshit.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 27, 2015, 10:24:20 AM
I haven't even been to Diamond City yet and I am 20 hours in.

I kind of resented the hook for the main story at the beginning, so I'm sort of just pretending it didn't happen and I'm just a random lone wanderer.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lantyssa on November 27, 2015, 10:31:33 AM
I just can't get in to the game. I've tried a few times but I get bored. Where is somewhere in the world I can go soon after the start to get the hook sunk in?
I was hooked the second I could start disassembling Sanctuary (which is immediately after reaching it).

I might be a hoarder.
Only seven?  Bah!

FYI for anyone that doesn't know, if you pickpocket the fusion core from any power armor, the wearer will get out and leave the armor, and more importantly, the frame behind.  You can do this with friendlies as well...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 27, 2015, 11:28:03 AM
Only seven?  Bah!

I've got 16 frames there (the one gap left has been filled since I took that pic) and I've left another couple behind in the field because my garage was full  :awesome_for_real:

Only 1 complete set of X01 so far, but 3 other sets missing only assorted legs & arms. Fully upgraded X01 Mk VI is pretty nice, but the way that DR works in this game is weird and I can't quite get my head around it. From what I can tell it's much, much harder to make yourself near-immune to damage in the way that you could in 3/NV.

I've played around with the various helmet & torso mods too and my preference is, undoubtedly, the Targeting HUD for the helmet, and Reactive Plates for the torso. The Targeting HUD highlights things far, far further away than VATS can pick them up. Would be nice if it distinguished between hostile & friendly a bit better though :-)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on November 27, 2015, 12:11:40 PM
I kind of resented the hook for the main story at the beginning

(http://i.imgur.com/6teU5Bn.gif)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 27, 2015, 01:20:36 PM
I kind of resented the hook for the main story at the beginning

(http://i.imgur.com/6teU5Bn.gif)

If you accept the premise then there is no reason for you to ever stop and do any side quest ever. No one is stopping to go clear out random points of interest or casually explore the wastes when their son has been kidnapped. It is totally at odds with how I play these games.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 27, 2015, 03:01:23 PM
Agreed, I thought it was pretty stupid too. It's a decent hook for a linear, cutscene fest ala Last of Us but not a great one for an open world game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Surlyboi on November 27, 2015, 03:13:13 PM
I just can't get in to the game. I've tried a few times but I get bored. Where is somewhere in the world I can go soon after the start to get the hook sunk in?

For me it was getting to Concord, starting the the Minuteman thing and getting the power armor and mini gun.
This was a great moment for me too, until I died to the Deathclaw 10 times. Ended up having to kill all the raiders with my pistol just so I could save all the minigun ammo for the bullet sponge.

Waited till the deathblow was in front of a car, then blew the bitch up. The explosion took down a third of his health.

I know the hook's in me because the random radiation storms that tend to pop out of nowhere sound a lot like a hydraulic lift. I heard one walking down the street the other day in real life and instinctively started looking for a place to take shelter.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 27, 2015, 07:11:12 PM
Agreed, I thought it was pretty stupid too. It's a decent hook for a linear, cutscene fest ala Last of Us but not a great one for an open world game.

u'd change ur mind if this is a weaboo game and ur looking for your daughter Ushio


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on November 27, 2015, 07:17:06 PM
True story rk-kun desu~


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 27, 2015, 07:42:08 PM
Hmmm...

Do I really want to play more of The Sims: Nuclear Wasteland.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 27, 2015, 08:25:33 PM
Or maybe something that doesn't involve a dialog bug.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lantyssa on November 27, 2015, 08:56:47 PM
I've got 16 frames there (the one gap left has been filled since I took that pic) and I've left another couple behind in the field because my garage was full  :awesome_for_real:
Alright, you win.  I only have 10, including my complete X01.

I'm waiting for a mod that makes the Targeting HUD friend-or-foe, but I agree it's still the best.  Recon is a close second since you can tag stuff in case it hides or goes into stealth.  I need another level to get Science 4, but I think my torso mod is going to be a Stealth Boy.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on November 27, 2015, 09:03:43 PM
Or maybe something that doesn't involve a dialog bug.

Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on November 27, 2015, 09:39:49 PM
I seem to be in some kind of loop where the Brotherhood of Steel quartermastery quest is taking me to the same place every time.  :oh_i_see:



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ginaz on November 27, 2015, 09:41:43 PM
Or maybe something that doesn't involve a dialog bug.

Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.

 :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on November 27, 2015, 10:10:55 PM
Or maybe something that doesn't involve a dialog bug.

Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.
I have 400 hours of play time in both FO:3 and FO:NV.

The only serious game play problems I had in both are random CTD's which is due to the lack of multicore support and is largely solved by changing processor affinity to only one core for the games.

FO:3, I had a quest NPC "vanish" and had to use console to teleport myself to their holding area (which is a cell somewhere above Megaton) and for FO:NV the Steam cloud bug with saves when I lost a 10 hour save when it first came out and was resolved by disabling Steam cloud saves, and the occasional infinite load screen (which I've also run into in this game).

The only redeeming qualities of this iteration of fallout is that it offers exploration and shooting things is kinda fun (so long as you're shooting at the right things, and they're not quest specific which makes them unkillable). The characters are paper thin and you could make cardboard cutouts of them and it would make them more memorable and certainly give them more depth. Interacting with any of them is painful, both in dialog and in the fact that it can force you to reload the game.

The design choices always seem to point to laziness. The building of settlements is nifty, however I think they would have been better served by doing something akin to Skyrim with upgrading player houses. This would have required art resources, but it would probably end up looking nicer than anything I will likely put the effort into (or 95-99% of the player base) and could result in something being done to those horrible shacks in Sanctuary and elsewhere.

This is the first Fallout/TES game that will hold very little, if any, replay value.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 27, 2015, 10:45:34 PM
I thought you got a refund.

Happily found a full suit of X-01 just now. Still mostly hoarding the power cores for them, though.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 27, 2015, 10:52:03 PM
Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.

</thread>

 :awesome_for_real:

Also, finally got around to progressing the story line. The glowing sea is a fucking scary place, and cresting the lip of the crater...  Fallout does nutcases better than any other franchise I think.  :drill:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 28, 2015, 12:21:02 AM
I'm not sure wtf happened here (https://youtu.be/F798PDky4WI)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lakov_Sanite on November 28, 2015, 06:03:05 AM
So I learned the armor mods to give any cloth item 90phy 90elec dmg resist.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 28, 2015, 08:08:06 AM
So I learned the armor mods to give any cloth item 90phy 90elec dmg resist.


You can use the cloth suits that you can wear under actual armor also.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 28, 2015, 10:44:24 AM
Yeah but then you're not in a tuxedo.

People who complain about paper thin characters in video games "these days" need to replay old game instead of using nostalgia to remember them. They've ALWAYS been paper thin snidely whiplashes and Dudley Do-rights in RPGs except a handful of standouts. It's a device so you can project your own thoughts and motivations.

You may as well criticize romance novels for having blank personality women or action movies for lacking depth of character in the hero.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on November 28, 2015, 01:39:44 PM
Romance in Fallout 4

 http://i.imgur.com/jBiQ3Og.webm


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 28, 2015, 03:26:57 PM
Got a laugh out of me, well done.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on November 28, 2015, 05:07:51 PM
Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.

</thread>

 :awesome_for_real:

Agreed. I've never seen someone hate on a game so much yet feel compelled to come talk about it all the time. It's like he thinks if he mentions it again we'll suddenly all go "oh yeah, you're right, why the fuck was I having fun with this game this whole time? You just saved me!"


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on November 28, 2015, 08:22:08 PM
Games don't have to be perfect to be a hell of a lot of fun. I wish this game sucked a lot more, I'd be done painting this bust and also have the book of scales I'm transcribing finished by now.

But it's been good timing, since I'm still out of work (not much longer though).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on November 28, 2015, 10:40:58 PM
I'm about 15 hours in to my restart, first play I was 34 hours in to I think. I mainly restarted because I realized I didn't like being railroaded down the main quest, and being a superhero/everyone's buddy didn't feel like Fallout to me. So I restarted, did my damnest to not tell anyone about my missing brat, and have proceeded with my plans to take over the wasteland. My fortress is about 1/3 complete - I'm using the screen at that Drivein as the back wall. I'm running around with Cait, punching Raider's to death with bladed knuckles, and popping various chems all willy nilly. I'm justifying helping out various settlements because they provide me with a workforce and raw materials for my fortress.

The game certainly isn't a masterpiece of writing, Cait's quest dialog for example is halfway between hilarious and painful (though actually having a questline is a step up from the follower's in Skyrim at least). But so long as I play the game like a Sandbox, its exactly what I wanted it to be.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on November 29, 2015, 09:17:52 AM
I swear BoS Vertibirds must run on Windows 95 they crash so often. During an epic, 3-sided battle at the Revere Satellite Array I had two of them crash right into me. I was going to join them for the rest of the main quest line but I've change my mind. Fuck 'em!  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Nija on November 29, 2015, 09:25:51 AM
Yeah, if you are playing and skipping the main story do yourself a favor and advance the story to the point that the vertibirds are flying around. They add a solid amount of comedy to the game. You will know when the story is at the right point when you get there.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on November 29, 2015, 09:30:03 AM
I think part of that problem is they're not that high level and you can take out the REALLY exposed and unarmored pilot to take them down.

The Revere array in particular is a problem because there's a legendary super mutant with a missile launcher at the top of one tower. They did the same thing in my game yesterday. That's in addition to having goddamn laser sniper skills that are stupid. I was halfway around the bay trying to escape them and they were STILL hitting me.

Also it's worth it to pickpocket the BOS members for tons of fusion cores. The frames and armor get flagged as stolen though - unless you kill them first to nab the armor.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lantyssa on November 29, 2015, 09:57:11 AM
If you have a follower get in the stolen armor you can trade them for it and it's no longer flagged.  The frame and anything you put back in it still will be, but no one blinks if followers are in stolen frames.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 29, 2015, 10:02:24 AM
Finally cleaned out that damn Revere Satellite Array yesterday.  I've also had two verti-birds crash on me.  It's like "We're going down!  Find a soft place to land!"  "There!  The Lone Wanderer!"



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on November 29, 2015, 12:13:14 PM
I'm pretty sure the lone wanderer was the F3 protagonist, this time you are the sole survivor. One's was the vault dweller and two's the chosen one.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on November 29, 2015, 02:20:16 PM
I'm pretty sure the lone wanderer was the F3 protagonist, this time you are the sole survivor. One's was the vault dweller and two's the chosen one.

Well, if we're going to split hairs, I'm called the Vault Dweller.  On the radio at least. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: lamaros on November 29, 2015, 02:53:24 PM
I'm about 15 hours in to my restart, first play I was 34 hours in to I think. I mainly restarted because I realized I didn't like being railroaded down the main quest, and being a superhero/everyone's buddy didn't feel like Fallout to me. So I restarted, did my damnest to not tell anyone about my missing brat, and have proceeded with my plans to take over the wasteland. My fortress is about 1/3 complete - I'm using the screen at that Drivein as the back wall. I'm running around with Cait, punching Raider's to death with bladed knuckles, and popping various chems all willy nilly. I'm justifying helping out various settlements because they provide me with a workforce and raw materials for my fortress.

The game certainly isn't a masterpiece of writing, Cait's quest dialog for example is halfway between hilarious and painful (though actually having a questline is a step up from the follower's in Skyrim at least). But so long as I play the game like a Sandbox, its exactly what I wanted it to be.

I found a few points in my early play where people were talking about stuff that they couldn't know about, as I hadn't told them anything. It was annoying. The game obviously didn't have a "you're a mute arsehole" dialogue tree and assumes you're going around everywhere whinging about your son.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Evildrider on November 29, 2015, 06:34:11 PM
I'm pretty sure the lone wanderer was the F3 protagonist, this time you are the sole survivor. One's was the vault dweller and two's the chosen one.

Well, if we're going to split hairs, I'm called the Vault Dweller.  On the radio at least. 

I'm still wearing my Vault outfit and they keep making fun of me or making comments about it in dialogue.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Evildrider on December 02, 2015, 07:40:12 PM
(http://i.imgur.com/yn7J1Lk.jpg)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 03, 2015, 12:02:34 AM
I don't really get the point of all the settlements. I've got about 15 of them now and they're just a pain in the arse. I'm constantly getting requests for help, I.e. go kill ghouls on the other side of the map, or 'Settlement under attack' warnings, which they always lose if you ignore, regardless of how much defence they have.

They really don't bring in vast quantities of income, and besides, I'm swimming in caps anyway. I think if I do another play through I'll just get the 3 needed to trigger the Castle mission and no more.

Also really struggling to get more X01 armour. I've only got one full set and another one missing legs. Level 58 and I'm still finding T60 sets on frames  :? . There's one more levelled-frame location I've not been near yet, deep in the Glowing Sea, and if that doesn't have X01 legs I'll just cheat some in. Too RNG.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on December 03, 2015, 02:42:37 AM
I was going to do the MM quest line, but like you said, too many radiant quests are souring me on the faction.  I will probably switch over to BoS.  Right now that character is on hold for that decision so I made a second character and she is a fun stealth, psychotic murderess.

This game suffers from the same dramatic crutch as ME3.  Here you're off to find your son and in ME3, no less that the fate of the galaxy pushes you on, so the decision to do side quests strikes the wrong chord with me.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on December 03, 2015, 02:51:43 AM
It's not even an effective motivation for the main character. I guess that you will eventually find your son in some capacity or another (no need to answer and spoil that) because Bethesda never does narratives that even pretend to try to subverted your expectations and so they'll just stick to the tried and true tropes of the genre.

For all I know my son could have been dead for hundreds of years though, given that I had been re-frozen for an indeterminate amount of time after he was kidnapped.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on December 03, 2015, 04:20:54 AM
I think the main quest would be more effective if you could follow it for a bit and then have the trail go totally cold, so your character has no choice but to get out into the world and live--and then at level 20 or so, it retriggers and you can do more if you want.

I do wish in some cases that there were minor factions that you might choose to rip up but that don't aggro on you the moment they see you--that there were speech trees that could lead you into 'winning' in an encounter with an unusual faction or NPC. Sort of like the cannibal society in New Vegas.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on December 03, 2015, 04:47:35 AM
I think it would have been a lot more interesting (and fun) if you could side with lead raiders instead of the minutemen and build raider camps (to raid caravans etc) instead of settlements.   :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on December 03, 2015, 04:51:47 AM
Fallout had a clear cut motivation (Find the Water Chip) and an implicit time limit marked on the map (time until water runs out), which gave the story a purpose and direction but also offered you some leeway to pursue side-quests. It also doesn't tell you where the water chip actually is until you've done quite a few of the main story and side quests. It doesn't even tell you which quest is part of the main quest line and which isn't. So you actually have lots of in-game justifications why you'd go around on wild goose chases. Fallout 2 had a similarly clear cut motivation (Find the G.E.C.K.) that had more of a long term time limit (your community will perish if you don't)

Both switch goals mid-game once the real enemy (The Master, The Enclave) becomes apparent and the motivation changes (save California from the FEV, save the world from the Enclave).

Fallout: New Vegas gives you a very personal motivation (revenge for being almost murdered) instead which gives you a lot of leeway how to interpret your mission and how you want to roleplay it. You could go for a "best served cold" type of mission and bide your time or go into House's casino guns blazing and finish it there and then. For me it was probably the best framing device for an RPG. The mission is important but personal and so allows you to interpret it according to your own playstyle and you  get entangled in the bigger political machinations almost by accident.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jeff Kelly on December 03, 2015, 05:07:14 AM
I think a big improvement of the 3D Fallouts would be to scrap the tracking and naming of quests or to not tell you what is part of the main questline and what isn't. At least make the goal more abstract. Fallout's main quest was "find Vault 15 and check if they have a water chip" and you find out that Vault 15 is collapsed and abandoned almost immediately after you leave your vault. That leaves you with a quest that has no clear destination. At first you don't know where to find another water chip and then you find out a possible source (Vault 12) but don't know where that Vault is located. This gives you a lot of ways to suspend disbelief and actually do a lot of the side stuff even though there is a time limit.

The Fallout 4 main quests has a few issues that irk me.

You don't know if the abduction of your son has happened five minutes or a hundred years ago. You've been frozen for two hundred years and when exactly the abduction happened is unclear. After all the crystasis continued once the kidnappers left. Your son was still a baby and so he doesn't even know what name you've given him he probably doesn't even know he was kidnapped if he is still alive. He could be anything a baby to dead for twenty years and he'd have no recollection of his original name or the fact that he was abducted. This makes the whole "looking for my kidnapped son Shaun" quest line a little bit ridiculous.

Even when you are able to suspend disbelief the main quest clashes with the whole "build settlements and scrounge for scarp materials for 100 hours" game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 03, 2015, 05:31:56 AM
Yep, totally agree. There is a constant disconnect between the stated motivations of the player character and how you actually play the game.

Don't get me wrong, I've had a lot of fun with FO4 so far, but I'm probably going to plough through the main quest now and then not revisit it until there's some expansions and major mods out. From a simplistic game point of view it's good fun, but the immersion is entirely absent due to the static & sterile factions and the paucity of sensible story line.

The one thing that really makes the world feel vaguely alive is the BoS vertibird patrols and the hilarious chaos that ensues from them.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Mac on December 03, 2015, 08:55:28 AM
The one thing that really makes the world feel vaguely alive is the BoS vertibird patrols and the hilarious chaos that ensues from them.

I call them: "The 20 Minuters".

(https://i.imgur.com/FpLzLpa.gif)

I need to get back to the main quest but I'm stuck in the settlement building trap. More beds, more turrets. How would Oscar Niemeyer have built this shack?



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ceryse on December 03, 2015, 10:24:07 AM
I broke down and bought the game. Enjoying it so far, but I very much agree with the issues already brought up. Now, I've been spoiled on the whole 'son' thing, so I know how that goes and it's.. well, it's Bethesda storytelling.

I preferred the way New Vegas did the motivation, as it was more open to interpretation. In Fallout 4 immersion requires everything be put on hold because you're son was kidnapped, must find!

So far.. I've done one main story quest (I'm now at the part where I'm supposed to go to Diamond City.. and I probably will soon), but I've largely just been exploring, taking everything and building up Sanctuary (I enjoy the settlement building.. but god damn they could have done it better). I've now got Sanctuary walled off and largely well defended via Heavy Machine Gun turrets.. not that it matters much because the enemy spawn locations for attacks on Sanctuary is.. inside the build-able zone (unlike most other settlements..) not that I've actually had an attack happen (nor do I think I will). Probably build up the Drive-In next, once I get the robot farm protected (for which I need a lot more oil, which is the motivation behind my current exploration drive).

Haven't cheated yet.. but I'm getting close to saying 'fuck it' and cheating some more carrying capacity. You can't give me an actual reason to take all the things and then ask me to only carry 300 pounds of stuff, with another hundred or so on my poor, poor dog!

So far, my most satisfying moment was blindly exploring into a raider base, sniping two guys dead, then panicing when a third was about to enter a full power armour suit. Thankfully I had a crit in VATS and was able to stop her as the enter power armour animation was happening.

Also, found a behemoth and found out they are.. surprisingly fast and my guns did not do anywhere near enough damage to cripple their legs before I died.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on December 03, 2015, 12:00:58 PM

I preferred the way New Vegas did the motivation, as it was more open to interpretation. In Fallout 4 immersion requires everything be put on hold because you're son was kidnapped, must find!


 :|

I agree with the motivation.  It's a bit jarring that this sort of plot impetus is in a game this purposely unfocused.  I was over it pretty early.  I think I was level 25 before I even found the entrance to Diamond City.   Anyhow, I've gotten to the point in the plot where urgency is no longer a thing. So, that's nice.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lantyssa on December 03, 2015, 01:44:53 PM
I think a mod that makes all junk weigh nothing would be perfect.  I could scavenge for my bases without worry, and still have plenty for guns and armor.  As it is now I have to decide if that phone and desk fan are more useful than the not-high-end combat rifle is.  (Answer not this play through were I haven't taken the Scrapper perk.)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jade Falcon on December 03, 2015, 01:52:47 PM
Would make an expanding settlement network more useful if you could call for a scrap pick up and a settler would appear to clear out all that stuff for you either from a target building or from yourself based on how far away the nearest settlement was.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on December 03, 2015, 02:10:07 PM
I would love something that was a "scavenge this non-settlement location for me" for settlers, with an alert if they run into resistance and need my help. I keep getting bummed out by going through sites with cars, buckets, tires, etc. that I can't break down.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on December 03, 2015, 07:40:56 PM
I think a mod that makes all junk weigh nothing would be perfect.
That's a solid idea.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 03, 2015, 11:29:51 PM
http://www.nexusmods.com/fallout4/mods/2481/?

There you go.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Nija on December 04, 2015, 07:45:46 AM
Mods should also weigh 0, or you should be able to use a mod that is stashed in the current workbench you are at rather than using something from your inventory.

I think that second part is actually a bug. It uses junk from the workbench, but it doesn't use mods from the workbench.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on December 04, 2015, 07:55:08 AM
Sure it does. I toss all my old mods in the workbench after a modding session, so I can pull out any higher level mods and replace them with the old ones from the wokbench (it changes the button name to Install and you don't get the components popup).

Thanks, Apoc! The Savior of the Settlements!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 04, 2015, 09:13:48 AM
It totally does use mods from the workbench, but don't forget that different base gun types will have different versions of the same mod. I.e. a Combat Rifle Glow Sights mod is different from an Assault Rifle Glow Sights mod, etc.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Nija on December 04, 2015, 10:07:06 AM
My experience on the ps4 is this:

If I forget to put the mod back in my inventory, when I go to install the .308 receiver on my combat rifle it will pop up the screen showing which pieces of junk will be broken down to make the part.

If I take the mod from the workstation and put it in my inventory and try the installation again it will be installed without the window popping up.

I have done this about half a dozen times - I change my overseer's guardian to .308 when I have > 500 .308 rounds. When it's below 200 I change it back to .45.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 04, 2015, 11:12:37 AM
Ugh, that's a PITA. Hopefully that's a PS4 bug that'll get patched.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on December 04, 2015, 01:10:40 PM
  ps4
:why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lantyssa on December 04, 2015, 07:02:09 PM
Ouch.  Works fine on the PC.

There you go.
Danke.  Let the Lootpocalypse begin!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on December 05, 2015, 11:04:16 PM
On the other hand, now I hoover up ALL THE THINGS...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on December 05, 2015, 11:08:13 PM
*loots everything*
*500/210 encumbrance*
*tosses vertibird flare*


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jade Falcon on December 06, 2015, 05:42:19 AM
raider with pipe pistol shoots pilot from 1000 meters vertibird crashes heading directly for you.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tannhauser on December 06, 2015, 07:10:23 AM
Finally got around to finishing the BoS quest line.  Good stuff.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on December 06, 2015, 08:20:28 AM
Actually you can just run with Minuteman and have only one faction destroyed.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on December 07, 2015, 12:01:58 PM
So I just realized that when interacting with an inventory (chest, workbench, etc) you can mouse over either side and use a/d to change category shown, in addition to the different sort options.

That makes things so much less painful and it seems undocumented on the pc version...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on December 07, 2015, 03:43:49 PM
It was the same way in Skyrim, IIRC.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on December 07, 2015, 04:30:03 PM
It was the same way in Skyrim, IIRC.
I have a friend playing who didn't know about favorites in Skyrim or this Fallout game, and I nearly passed out or forced him to face palm himself.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: MisterNoisy on December 07, 2015, 04:43:54 PM
So I just realized that when interacting with an inventory (chest, workbench, etc) you can mouse over either side and use a/d to change category shown, in addition to the different sort options.

That makes things so much less painful and it seems undocumented on the pc version...

Comically, if you're using a gamepad, it's exposed in the UI.  That sorta shit is why I switched over to a pad, despite the fact that I'd rather play it with a mouse.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on December 07, 2015, 07:40:20 PM
Eh, anything I can do to avoid shooters and controllers (excepting lock on GTA style stuff).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ceryse on December 07, 2015, 10:07:42 PM
I haven't had a lot of issues with the UI (outside of the settlement builder..) personally, using a keyboard/mouse. It's a pretty good UI for a Bethesda game but I know that is a very low bar.

I've hit a couple bugs/graphical glitches, though. The silent/static Diamond City Radio one, my character's textures becoming.. molten after being torched by the Forged (had to restart the game to fix), Cait's body.. well, vanishing; she is now the Invisible (Wo)man (happened twice, actually. First time a restart fixed it, second time a restart didn't fix it), a failed settler (one you can persuade to join a settlement.. didn't), and a couple other really minor glitches (mainly physics related, such as Piper's coat sometimes flapping and becoming massive screen tears). On the whole, less buggy than I expected, but I've only just sprung the P.I. with a decent amount of side explorations.

Game doesn't feel all that post-apoc to me, though. Too crammed with stuff and a lot of things still standing. Had the same issue with Fallout 3, though.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Thrawn on December 08, 2015, 08:25:26 PM
A few hours into this and pretty unimpressed. (PC)  It's just feels, I guess average in almost every way.  I think I'd be enjoying Skyrim or Fallout 3 more and crashing much less.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on December 11, 2015, 11:17:16 AM
The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.

One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.

I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on December 11, 2015, 01:27:32 PM
The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.

One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.

I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
To be honest there wasn't much of a plot with raiders in FO:NV, unless you count the Khans as raiders. Now in FO3 you had the Paradise Hills slavers who qualified as raiders, they had quests and a plot, but nothing much to do with the main plot (granted very little had much to do with the main plot).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on December 11, 2015, 01:53:22 PM
https://www.youtube.com/watch?v=I7X9S8q1FXQ


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on December 11, 2015, 02:59:12 PM
The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.

One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.

I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
To be honest there wasn't much of a plot with raiders in FO:NV, unless you count the Khans as raiders. Now in FO3 you had the Paradise Hills slavers who qualified as raiders, they had quests and a plot, but nothing much to do with the main plot (granted very little had much to do with the main plot).
Caesar's Legion were very much raiders.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on December 11, 2015, 03:06:54 PM
The UI thing that annoys me most is the relationship between tab, escape and enter in crafting.

One thing that annoys me in the faction dialog trees is that my character has very, very limited chances to express anger or irritation with some aspect of the faction's philosophy or actions. If I'm talking to the Brotherhood, the Railroad or the Institute, the most I can do in general is say something like, "Why bother doing that?" or "Gosh, I don't know". I'd *like* to be able to say things more like, "If you're seriously into freeing synths, where do you get off treating them like 'things' whose memory can be erased? Non-synths just have to live with whatever they've seen and done, after all" and so on. You could do more of that in FO3 and in FO Vegas, I feel. I appreciate that they set it up so that none of the factions are exactly sympathetic, except for the Minutemen, and that's because the Minutemen are just kind of blandy-bland.

I really wish they'd do a major DLC that let you become a Raider commander and build Raider settlements--basically to be an Immortan Joe or Lord Humongous type. They went to the effort of giving the Raiders a teeny-bit more plot though it's only visible if you read all the computer terminals in major Raider sites, so take it another step. In FO3 if you wanted to be a destructive dickbag you could at least blow up Megaton and live at Tenpenny; in Vegas you can go Legion or House or for yourself (with the dubious help of Yes Man). So far at least (I'm at the Battle of Bunker Hill quest) there doesn't feel like there's an equivalent sort of choice structure.
To be honest there wasn't much of a plot with raiders in FO:NV, unless you count the Khans as raiders. Now in FO3 you had the Paradise Hills slavers who qualified as raiders, they had quests and a plot, but nothing much to do with the main plot (granted very little had much to do with the main plot).
Caesar's Legion were very much raiders.
Nah, that's more of the Khans. Caesar's Legion outlawed drugs and killed raiders. One of the traders at their camp said how awesome it was to be a trader in Arizona. They didn't need guards, they could travel the whole of Arizona without harassment.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: MrHat on December 11, 2015, 03:10:03 PM
This game is weird.

When I sit down to decide what to play I absolutely do not want to play this.

But if I don't think about it and just load it up I end up playing for like 2 hours. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on December 11, 2015, 06:11:52 PM
I find that my fun is inversely related to how much I pay attention to my quest log.  If i just wander around and explore things I run into I have a great time.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on December 12, 2015, 05:44:29 PM
Get more spawn mod and just pretend it's a shooter game.

Fight a bunch of ghouls (https://www.youtube.com/watch?v=wlpDhvXaODc)
Fight a bunch of raiders (https://youtu.be/crVIY5W2Zfw)

Why shooter game? Well, it's the most improved part of the game. And try not to go back to settlement to trade. Scrounge up whatever ammo and weapon you can from the field.
It's way more interesting than the whole 'fast travel here, kill x, fast travel there, turn in to y, now do z' routine that they love to populate their game with. The narrative is a disappointment.
Heck, I finished Nick Valentine's quest and laughed at his companion perk reward: 'Uh..when hacking you get one more try. And the lock out timer is lessened.'
Wow that was worth the 2 hours spent running around ten corners of the map picking up holotapes.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on December 13, 2015, 06:27:28 AM
Doesn't everybody just Esc out when they only have 1 try left, and try again? I'm really surprised they haven't fixed that but it's been a thing since FO3.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on December 13, 2015, 06:34:45 AM
Doesn't everybody just Esc out when they only have 1 try left, and try again? I'm really surprised they haven't fixed that but it's been a thing since FO3.

Doesn't everyone just use easy hacking (http://www.nexusmods.com/fallout4/mods/266/?) (and easy lockipicking (http://www.nexusmods.com/fallout4/mods/227/?)) mods to skip the stupid mini-games anyway?  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on December 14, 2015, 12:25:21 AM
I am fine with lockpicking, it's so easy no matter what that I like to do it just for the sounds as they tickle me the right way. Hacking on the other hand is super annoying. I should download that mod.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: CmdrSlack on December 14, 2015, 05:36:42 AM
My least favorite thing about hacking is when you think you're about to remove a dud and your tries get reset before you've used any.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on December 14, 2015, 05:48:12 AM
I always scan for dud removal after using two tries to see if I can work it out;  I love the hacking mini game though, because it reminds me of that cool 'guess the colour' game I had when I was a kid.

Mastermind, I think.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tebonas on December 14, 2015, 06:13:01 AM
Indeed, it totally scratches my Mastermind itch as well.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on December 14, 2015, 06:28:58 AM
I loved the hacking minigame when it first hit in FO3, and bore with it through New Vegas. It was made tolerable after many hours by higher Science skill making lower-rank terminals progressively easier to unlock.

When I found out that no perks in FO4 actually make the minigame easier - only gating access to harder terminals - I set the "ihackingmaxwords" game setting in the console to 1 after about 60 hours and don't regret it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on December 14, 2015, 07:09:25 AM
Fair enough.  I can see skill no longer helping being a pain in the bum for most.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: ghost on December 26, 2015, 10:36:43 AM
Maybe it's because I have no free time anymore, but this is the blandest game.  I guess it's possible I don't enjoy it as much because I'm playing it on the PS4, but it's just not hooking me the way 3, NV and Skyrim did. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on December 26, 2015, 11:15:34 AM
It's a pretty soulless entry into the series. Top to bottom it feels like they went through the motions on making it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: lesion on December 26, 2015, 12:57:39 PM
It's really pretty though!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on December 26, 2015, 01:22:19 PM
Maybe it's because I have no free time anymore, but this is the blandest game.  I guess it's possible I don't enjoy it as much because I'm playing it on the PS4, but it's just not hooking me the way 3, NV and Skyrim did. 

Got this for Xmas and thank you for posting my feelings on it.  It's hugely disappointing...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 26, 2015, 01:49:56 PM
Yeah, it got tired for me really very suddenly and long before I finished the main quest.

One to re-visit if good modding tools ever materialize and someone mods in a real story at the very least.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: CmdrSlack on December 27, 2015, 06:45:21 PM
Just shy of 40 hours played and still enjoying this immensely. I have finally done the "ZOMG radiation" part of the main quest; I've been spending most of my time exploring and managing settlements.

Sooner or later I'll focus on scavenging and doing a truly great build, but based on how I'm running supply lines and whatnot, that'll likely be a large tower in Sanctuary. My main gripe so far is that it seems like storing items in the workbench only saves them at that specific workbench. I messed up building artillery at one location, because I never assigned someone to the artillery. Now I cannot transfer them around and hate to scrap them. Looks like I'm scrapping. I figured that the magical supply line = all of your junk everywhere mechanic included structures.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on December 27, 2015, 08:00:43 PM
Yeah, it got tired for me really very suddenly and long before I finished the main quest.

One to re-visit if good modding tools ever materialize and someone mods in a real story at the very least.

The main quest pacing is utter shit. I just completed it on my Brotherhood character to see how it went and, blah. The Institute Character was also garbage to the point I took her (just wiped-out the Railroad) so I'm sure it will be with Minutemen and if I side with the Railroad, too.

However the world - when you don't question why nobody's scavenged this shit in 200 years - is great to wander in. I'm enjoying it as an open-world game, but once you hit level 40ish just restart. It gets silly easy from that point on.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on December 28, 2015, 02:35:14 AM
Yeah the 200 years thing is so odd. It doesn't tie in *at all* with any of the world around you. It's more like the apocalypse happened 20 years ago but a load of supermutants and weird animals suddenly arrived from outer space at the same time.

I think the time line & design went wrong with Fallout 3 and they've had no choice but to stick with that error ever since.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: cironian on December 28, 2015, 03:11:54 AM
AFAIR Fallout 3 really was supposed to take place a lot earlier, soon after the war, but then they changed it part way through development without cleaning up all the inconsistencies that caused. (Like the main plot not making any sense at all in that adjusted timeline)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ceryse on December 28, 2015, 08:28:20 AM
I've been enjoying it, oddly more than New Vegas (didn't expect), and a lot more than Fallout 3 (which I found to be merely tolerable). Game does have a lot of issues that have already been mentioned. The time-frame issue is one of them. Also, things are way too well put together for a Fallout game.. but that's been a problem for me ever since 3. Once the GECK gets released, however, I expect the game to really get good.

I also find it interesting that cats said 'fuck you' to radiation and mutation. Only animal in the Fallout universe that seems to have completely escaped the effects (at least that I can think of) and for some reason it amuses me.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on December 28, 2015, 08:40:23 AM
I made my guys beds!  Why do they just stand on the roof???  I need someone to build me houses and stuff.  It's just not working out for me.  :(



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on December 28, 2015, 08:53:14 AM
I loved the hacking minigame when it first hit in FO3, and bore with it through New Vegas. It was made tolerable after many hours by higher Science skill making lower-rank terminals progressively easier to unlock.

When I found out that no perks in FO4 actually make the minigame easier - only gating access to harder terminals - I set the "ihackingmaxwords" game setting in the console to 1 after about 60 hours and don't regret it.

Higher level perks most certainly do make the minigame easier, there is far less choices to pick from.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on December 28, 2015, 09:13:19 AM
Can you max paladin Danse without going past the point of no return with the brotherhood?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ceryse on December 28, 2015, 10:20:47 AM
I made my guys beds!  Why do they just stand on the roof???  I need someone to build me houses and stuff.  It's just not working out for me.  :(



It's a bug. Make a staircase to the roof and it'll stop happening.

Another settlement bug I ran into causes the settlement (sanctuary for me, but it could be any of them, or all of them) to think it doesn't have beds/defense/food/water enough and thus the happiness to plummet. Several causes, but by never fast travelling from within the build-able area of settlements and removing any and all televisions (even those present naturally). Haven't had the issue since.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on December 28, 2015, 10:51:30 AM
Ta, Ceryse!   :heart:



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on December 29, 2015, 06:28:51 PM
Look, Bethesda's style is 100% scratching my most deeply held gaming itches.

But I do have some qualms about this one. I don't think it's bland or dull or anything of the sort. Or dutiful, etc. It's fun, it's engaging, it has gotten many hours of satisfying play from me. I think complaining that 200 years later there is stuff to scavenge is the height of nerdist-freak OCD-ism. NOTHING about these games makes sense with a 200-year time frame, if we're even remotely serious about that. Just forget about it.

But basically, I think the following tweaks are unwanted:

1) The dialogue tweaks are annoying. I want something that lets me be a black-hearted person and there really isn't anything.
2) There isn't a faction that lets me be just an awful human being, whereas Caesar's Legions and nuking Megaton let you do that in FONV and FO3. I appreciate avoiding the Bioware version of "bad guy" which is just being a complete dick, but this game really does not want you to rampage or do unexpected things of any kind. I feel more rails surrounding me than in any previous Bethesda game.
3) In particular, the game does not really understand it if you do certain things when you shouldn't do them. Say, like, killing major members of major factions when you're not otherwise prompted to. That should be a basic flag/switch--"alldead" or something like that triggering a different set of quest responses.
4) I will see if I can get something better on this playthrough, but the Minutemen feel unfinished. That should be the quest that lets you express the maximum "blank slate"--where you are either the Dictator of the Commonwealth or the Savoir of it. But past a certain point in the game, the Minutemen feel irrelevant except for doing more radial quests.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Furiously on December 29, 2015, 10:31:53 PM
If it wasn't for the main plot this would be my game of the year.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on January 01, 2016, 07:08:21 AM
Yeah, I've now done two playthroughs of the main plot and it just leaves me cold for the most part. There are two or three really intriguing moments maybe? I think part of the issue is that the Institute never ever says what the hell the synths are actually for, or what the long-term game plan for the Institute is. The Railroad is the only faction that seems to have anything like a coherent philosophy; BoS is familiar and if you read all the terminals you get some sense of how they continue to evolve in their outlook on things.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 02, 2016, 04:01:07 AM
This has become unplayable now.  Any time I'm in an outside area it jerks worse than Dash's Mom.  It's fucking horrible.   :heartbreak:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on January 02, 2016, 10:33:25 AM
Level 48 right now and just playing to get to level 50.  After that I will wait for the DLC.

But I'm suffering with no less than three broken quests.  One of the quests to set up a MILA never got cancelled after I killed off the Railroad.  Then the Silver Shroud quest got stuck at the stage you talk to Hancock.  He just talks about an event after the end of THE BIG DIG quest which I resolved long before.  Now the brewing machine quest is stuck because Super Mutants ambushed us just outside the Goodneigbor gates and took it out.  I guess I could have reloaded and tried it again but liked the 4 fusion cores I looted better than the promised 200 caps.

Still like the game, but would have preferred the karma system so a replay would be more appealing.  The whole game is designed with the idea you will want to be good.

Hope the next XBOX update fixes the quests.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Evildrider on January 04, 2016, 05:09:57 PM
Best mod ever?  https://www.youtube.com/watch?v=omT0PaXYpIE (https://www.youtube.com/watch?v=omT0PaXYpIE)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on January 09, 2016, 12:14:28 PM
I like this game.  It's okay.  If I were to rate it from 1 to 10, I would give it a 7.  The combat is good but I can't think of much beyond it that is better or even equal to Fallout 3 or New Vegas.  I'm getting rather disappointed.   Even the look of it is blah.  It's foggy looking all the time.  There is a mod that turns it into Borderlands type graphics which actually makes the game look way better.  Most of the quests I've done have been pretty mediocre, too. 

Fallout and Elder Scrolls are my two fav franchises but this game didn't come close to my expectations - which I admit were high considering the previous games.  :(


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on January 09, 2016, 02:01:54 PM
New Vegas was basically superior in every way, even if this game had a lot of bits and bobs that Vegas didn't have.

If I boot Fallout 4 again, it's because I don't want the season pass to have been a waste of money.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on January 09, 2016, 08:36:41 PM
I'm done with it for now. I'm pretty convinced that they had to rush the Minutemen/settlement stuff to completion. It feels unfinished, and Garvey's deservedly mocked radial quest nonsense is a sign of that.

Has anyone been able to trigger Garvey's "kill the Brotherhood of Steel" questline?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 10, 2016, 04:20:32 AM
Settlement stuff is CLEARLY not finished.  It's so unpolished, it's a joke.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on January 10, 2016, 05:10:44 AM
The settlements were like the only real new feature too. I'm thinking FO4 was made quickly and on the cheap, no matter what tall tales Bethesda has.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on January 10, 2016, 06:16:21 AM
The settlement stuff is very half-done. From what I've heard, it was originally supposed to only really be for Sanctuary and The Castle, with everywhere else just being fodder for radiant quests, but got expanded later in development.

That said, I sure as hell don't see 3-4 years worth of dev time in the finished product. I would not be shocked if we later learned that what we got as FO4 was the result of an original FO4 being shitcanned and rebuilt.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on January 10, 2016, 07:28:30 AM
I'm done with it for now. I'm pretty convinced that they had to rush the Minutemen/settlement stuff to completion. It feels unfinished, and Garvey's deservedly mocked radial quest nonsense is a sign of that.

Has anyone been able to trigger Garvey's "kill the Brotherhood of Steel" questline?

No, i believe you need to be hostile to them before triggering the end game quest for it to happen.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: K9 on January 10, 2016, 01:12:50 PM
I'll second the bland sentiments. A few other jumbled thoughts:

 - Supposedly this game has more lines of dialogue than FO3 and Skyrim combined? It doesn't show, both of those felt like they had much richer worlds.
 - Perks are not right. The crafting system is nice, but the perk requirements sap most of the fun out of it. This is the same issue that Skyrim had with crafting, a fun system is hobbled by stupid cockblocks. The fact that there are four separate crafting perks, plus the local leader and scrapper perks means that you're sinking a whole lot of progression into something that doesn't add anything to gameplay. Given how resilient enemies are, trying to play without having the ability to upgrade gear seems like a less desireable scenario. When you toss the hacking and lockpicking perks into the mix (which I feel are fairly mandatory) you're losing even more progression.
 - Linking the perks to your base attribute points is un-fun. If you want the fun perks you have to spend levels sinking points into things which have no obvious effect on your character. Level-gating is one thing, but this is just dull and cuts down on wackier builds
 - I can't bring myself to care about anyone in this game. Dogmeat probably has the most personality and he's not even human.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on January 10, 2016, 01:16:42 PM
Yeah every companion so far has been max rep --> abandon them in sanctuary, except Piper who got banged before getting the boot.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 10, 2016, 01:38:13 PM
Yeah, the stats and perks are just shit.  So much so that I'm seriously considering just consoling my new character and, frankly, when you're at the stage you're doing that, someone done fucked up a game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on January 10, 2016, 04:17:03 PM
Yea I hate the stat/perk system; thought it was just me. At least with the old skills you felt like you made some progress each level; I spent several here just gaining SPECIAL and only got a "useful" perk every 3 levels or so it felt like.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: lamaros on January 10, 2016, 06:06:45 PM
This was my biggest disappointment of the year. After Skyrim I thought they would get better and better, but this was a massive step back.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on January 11, 2016, 08:12:28 AM
Got my fourth broken quest.  I was instructed to clear the feral ghouls from one of the first settlements I started.  Went there expecting everyone to be dead, but found everything ticking along as normal.  WTF?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 11, 2016, 08:16:31 AM
The console commands are your friend.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on January 11, 2016, 08:23:31 AM
Is there any way you can spur the game to completion?  I've got everyone at the point where they're all cool with me and aren't doing anything openly hostile towards the others.  It's a very  :uhrr: situation.

Blah.  Don't care anyways.  One day of Witcher 3 was enough to shelf this.  I'll get back to it eventually, although unfucking this game's major shortcoming is something that can't and won't happen.  The narrative is far too weak, and the side flavor isn't enough to make up for it in the end.  Granted, I believe I got a good 30 hours out of this, but it fell off into tedium rather quickly. 

I just wish the fun in this one didn't fall off a cliff so rapidly.  None of the others really had this problem.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 11, 2016, 08:28:32 AM
It's very weird.  I started again (first char got to mid 30's) and found I was enjoying it more the second time around but then got to the same 'Fuck This Game' point a lot earlier.  She's just hit 21 and I'm looking at these bullshit settlements and bullshit perks and stats that I want and just thinking 'Why am I fucking Bothering ?'  It's a really, really weird game.  I have all my guns nicely modded and they can one shot some enemies and kill the others fairly swift and it's all just MEH.

I also have 12 suits of Power Armor in a row and I sincerely think that the early gift of Power Armor is also a MAJOR fuckup for the game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on January 11, 2016, 08:58:25 AM
Stacks of power armor would've been great if you could outfit a posse and go conquer yourself some territory.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 11, 2016, 09:08:59 AM
Yeah, there's a lot of wishing that the stuff in the game actually led to cool stuff or had a point.

But it doesn't.  I don't even enjoy dress up of my guys, as I did in the previous games, mostly because it gets covered by the almost 100% use of PowerArmor.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on January 11, 2016, 12:12:31 PM
Another thing that really bugs me is that I eventually went south in my first playthrough around the time that I'd done a bunch of settlements and was friendly with everyone without having to cross the Rubicon to choosing between the factions (though I was secretly favoring the Railroad), and I came to the Quincy Ruins. I hadn't really intended to get in a fight but then a caravan came into town and got hit with the edge of a mininuke from the guy on the overpass and aggroed on the Gunners. So I unlimbered my own Fat Man and started just dumping mininukes on everything--I had like 25 of them by that point. So then I went through the town carefully looting everything good and found all the clues about the background to the Minutemen and so on.

How is that not a quest? It looks absolutely as if Mama Murphy and Preston are meant to give you a quest to go back to Quincy for revenge. You've got named NPCs, you've got interesting narrative threads scattered around, etc.  Plus you've got hints that there's even more to it all that leads to? I dunno, the Gunner HQ maybe, though having massacred everything there I didn't see much of interest. Maybe I just needed to give Mama Murphy more drugs or actually use Garvey as a companion (horrifying thought).

Also yeah, none of the characters have particularly great questlines. How is it that you don't eventually do *something* that is the "milk of human kindness" with Strong? Or maybe there is and I just couldn't be bothered since I maxed him out and dropped him off. Valentine's is only modestly interesting, Cait's is simple. I couldn't be bothered with the robots. Does Piper have a quest?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: jakonovski on January 11, 2016, 12:22:53 PM
Curie has a great companion quest.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on January 11, 2016, 02:29:51 PM
Piper does not have a companion quest.

Curie has a great companion quest.
And that accent :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 11, 2016, 02:43:09 PM
Curie has a great companion quest.

Who ?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on January 11, 2016, 02:48:56 PM
She's a robot in one of the other Vaults in the area.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on January 11, 2016, 03:59:33 PM
Does Piper have a quest?


Piper's quest revolves around proving how corrupt the Mayor of Diamond City is. You have to be banished from the Institute or complete the quest from Dr. Ayo in the institute before you get it. (Or, apparently, if you've finished the main story line)

She's a robot in one of the other Vaults in the area.

Vault 81. You have to do the first run-though and then go back after you're accepted in the Vault. You'll know you're there at the right time if the kid who gives the tour is sick. Following that quest will give you Curie as a companion.

I find her the 2nd best for reactions but below Preston or MacReedy for usefulness. I've found she's somehow got worse pathing than any of the other NPCs and insists on Meleeing. I eventually just stuck her in the Grognak barbarian gear and let her run amok, not worrying about her actually being useful because she's going to get caught behind something, somewhere.

Paladin Danse and Dogmeat have been the two most useful companions, IMO, followed by X6-88.  Haven't tried Hancock, Deacon, or Strong.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on January 11, 2016, 04:20:03 PM
I gave her a Laser Rifle post-"upgrade" to emulate her original armament and I didn't notice her trying to get in melee range more than the other companions.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on January 11, 2016, 07:20:52 PM
Might just be me then? I dunno. I have a problem where the companions and settlers use up ammo as well and apparently they aren't supposed to.  Started giving my settlers melee weapons instead.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on January 11, 2016, 07:37:22 PM
The weapons companions come with (e.g. Piper's pistol or Cait's shotgun) have infinite ammo. If you give them a weapon and equip it on them or they pick one up and equip it themselves those weapons will use up carried ammo.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: lamaros on January 11, 2016, 09:12:27 PM
One of the biggest problems I found out of the gate in this is after playing CS for a year the FPS combat mechanics in this are just awful. VATS is really boring. The system just works better with the fantasy systems than guns.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on January 13, 2016, 11:19:56 AM
The console commands are your friend.


Do those work for the XBox version?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on January 13, 2016, 07:20:54 PM
I thought this was GoTY because people were having fun or some such?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on January 14, 2016, 01:38:07 AM
If this was GOTY, then it was a really, really shitty year for games.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on January 14, 2016, 01:48:07 AM
2015 was actually a great year for games. And this isn't GOTY only because there are three more other huge GOTY contenders.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Tebonas on January 14, 2016, 02:43:49 AM
I love the Fallout Universe, and I like Fallout 4, but this isn't GOTY material. It is a step down from Fallout New Vegas in almost every way, and Witcher 3 did everything better than Fallout 4 the very same year. Except the one thing Fallout 4 tried to innovate (building settlements), which they somewhat fucked up and reduced to anoying busywork because it misses the "no more maintainance needed" phase at the end.

And I say that as somebody who put over 200 hours in Fallout 4.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rasix on January 14, 2016, 07:49:12 AM
I thought this was GoTY because people were having fun or some such?

Honeymoon phase didn't last very long.  

I put it on my short list, because quite honestly I didn't play much this year, despite it being a good year for games.  Also, some of the few 2015 only games I played, I just didn't like (Mad Max, This War of Mine, etc). 

I like this game.  This is the most tepid praise I can give a Fallout game.  Even Fallout: Tactics had more lasting appeal than this title.  What's worse is that now I'm playing Witcher 3, and it really puts this game into the dumpster. 



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on January 14, 2016, 02:29:58 PM
I played it, I liked it, but the basic structure of Bethesda RPGs is just really exactly what I want most in a game, and I will overlook many flaws. But after a lot of time playing, I had to admit to myself that it was pretty flawed in some preventable ways--in fact, that it wasn't as good as two preceding games, on multiple levels.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: ghost on January 14, 2016, 04:57:01 PM
This was my biggest disappointment of the year. After Skyrim I thought they would get better and better, but this was a massive step back.

Honestly, for me, if they would have just kept the same general mechanics and expanded on that a little bit with some new storylines and a few new types of skills/guns/armors/etc I would have been perfectly happy.  As I move along with life I have realized that while some "sandbox" is good, a completely sandbox game with all of this crafting and building just can't work for me.  I need at least some linearity.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on January 14, 2016, 08:36:17 PM
I've been having this stupid problem with TSW.  It won't turn off unless I exit Steam and restart my computer.  Apparently, I've like over 100 hours and I'm only level 6 or 7.  I'm no MMORPG Einstien, but I'm not that bad.  I've all the fixes suggested and the compatibility stuff and it persists.  I really don't enjoy having to restart my computer every time I want to play this thing.  Fuck.

I PUT THIS IN THE WRONG THREAD!!!!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on January 14, 2016, 11:33:37 PM
https://www.youtube.com/watch?v=rNTELS92cQA


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on January 15, 2016, 01:09:09 AM
The shine wore off for me quickly too. The game world felt smaller and had less interesting stuff to discover than FO3/NV, despite initially feeling the other way around, which I can't really explain.

The story and factions were the big let down for me. They were so, so bland. BoS were 2 dimensional cariactures, the Institute were utterly white bread tech for the sake of it, the Railroad existed only because of the Institute and the Minutemen were simply tedious and pointless. Oh and the Gunners were just radiers in different hats. There was no attempt to bring any of these factions to life, no means by which they responded to anything that either the player or any of the factions did beyond random fights in the Wilderness - which were fun, but only for a while.

It was also so, sooo unbelievable. Every faction and group and person felt like they were in a parody comic but without the humour. The weird feeling that the apocalypse happened both 200 years ago and just last week at the same time did nothing to ameliorate that.

I got plenty of play out of it (170 hours according to Steam), so I'm not disappointed on that front, especially since it only cost me £25 or so in a pre-order offer, but that's probably a 1/5th of the time I spent in New Vegas.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lakov_Sanite on January 15, 2016, 06:08:22 AM
Step 1:Dig tunnel.
Step 2:Build synths.
Step 3: ????
Step 4: Profit!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on January 15, 2016, 08:04:02 AM
Yeah, the Institute in many ways disappointed me most. Why do they kidnap people and replace them with synths? Because that turns out to not just be a rumor. What are they hoping to eventually accomplish with all that tech? I can imagine a number of things--maybe they're hoping to use the synths eventually to just cleanse the surface of all current life, then get rid of radioactivity and contamination, then rebuild, then finally repopulate with the superior people of the Institute--basically your usual mad scientist plan. Maybe they're just trying to make sure they keep tabs on everything above ground. Maybe they're just using the Commonwealth as a ground for perfecting synths for as-yet undetermined purposes. Who knows? It would have done a lot to sharpen the choices if that had become clearer. Basically the only way the game makes the choice of faction difficult is by making them all douchebags in some way or another.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on January 15, 2016, 08:37:31 AM
I still really like the game, but the Witcher 3 happened.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on January 16, 2016, 03:30:24 AM
There's a beta patch (http://forums.bethsoft.com/topic/1583568-fallout-4-13-beta-update/) on Steam that, among other things, has an "Added status menu for settlers in your settlements".

Pictures: http://imgur.com/a/xpBb8


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on January 17, 2016, 10:52:49 PM
Officially waiting for the construction kit and steam workshop myself.

I find myself complete uninterested in the main quest now after finding the institute since every faction but the Minutemen seem insane to some degree.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Gimfain on January 19, 2016, 04:42:43 AM
Felt like this game had an identity crisis, the first deathclaw fight revealed how bad fps combat is in the game, the first brotherhood of steel mission I was escorted by an NPC, the vertibird combat was awful. The fight with super mutants outside of diamond city showed a huge difference to the galaxy news radio fight in fallout 3, it was a great feeling to liberate galaxy news radio, outside diamond city you felt like a spectator. I'm not happy that they did a modern military shooter out of some parts of the game.

The game was fun when I played it like I did with skyrim, just wandered around doing stuff that popped up instead of bothering too much with quests. The game truly bogs you down with lots of quests, and that's the boring part of the game. The radiant quest was obnoxious, particularly with Garvey. I missed interesting choices within the game, having NPC's liking and disliking what I say doesn't help that feeling. I don't care for housing in games, so many games does it and I wish they would stop, settlement was particularly annoying. Something I really hate with RPG's is when they make you decide on your character before you set foot within the game, and the way they linked perks to stats felt like an awful way of handling builds.

Bethesda still make the best open world but lots of the other stuff feels dated.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on February 03, 2016, 05:37:36 AM
Got this as a birthday present from my son, been playing the hell out of it. Still enjoying it so far, lol I am making my character kinda like Rick from Rick and Morty (smart, crafty, shooty, and drunk). Where do you guys go for information? I've been trying to avoid spoilers so I do http://fallout.wikia.com/wiki/Portal:Fallout_4 as a guide for some ideas on weapons and Youtube for a couple of ideas (actually got the idea for my character from a Youtube channel, and it seems to work pretty good).

I'm still wondering if Lone Wonder perk will stay the way it is, where I get the bonus even with Dogmeat as my companion. The wiki says it will, but haven't seen any one answer the questions from Bethesda.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on February 03, 2016, 07:41:14 AM
I'm pretty sure that's the intended point of that perk. As good as Dogmeat is, he doesn't match up to an armored companion with a high end rifle or Supersledge. (I love watching Curie obliterate something with one, and then asking "Yahoo?")

My current build is high Int/Chr, with maxed out companion perks, crafting perks, and Explosives. I basically let them do all the work while I lob grenades.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ceryse on February 03, 2016, 09:51:48 AM
I liked Dogmeat more than most companions for one simple reason; he very rarely got in the way of my shots (y'know, because he's a dog and is lower to the ground). The humanoids? It was astounding how often they interposed themselves between me and the enemies.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on February 03, 2016, 12:27:58 PM
Especially if you're being a sniper. "Alright, headshot on very distant target just about ready, he's going to stop moving a sec, here we go BAM" and I just shot Piper in the back because she chose that exact second to wander in front of me.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on February 03, 2016, 01:26:39 PM
Instead Dogmeat likes to hover around my legs and push me around and then run through every land mine ever and aarrrgh.

So he's like a real dog.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on February 03, 2016, 02:35:42 PM
When my friend let me try this game on his console, my character came up to the Dog and then was attacked by rats.. The dog stood there doing NADA, getting attacked by them and then was bearing his teeth at me. I yelled does telling him to Stay negate his Guard AI? My friend was howling laughing and complained about how all the companion AI is stupider than Skyrim and that idle animations start immediately meaning them wandering off is like hell. I told him he needed a mod to fix it. :P


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 11, 2016, 10:55:20 AM
Well the Xbox 1.3 patch fixed one of my four broken quests. (Silver Shroud)  I don't expect any more fixes unless they put in some code to examine quests to see if they are broken.   Next time I'll be sure to get the PC version.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 11, 2016, 05:05:29 PM
You know, I have not actually ever given any of my companions a weapon. And I happily use the "leave one bullet" method on settlers.

Don't you have to, you know, give your companions ammo if you give them a new gun? That seems a waste of ammo.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Miasma on February 11, 2016, 05:56:30 PM
You know, I have not actually ever given any of my companions a weapon. And I happily use the "leave one bullet" method on settlers.

Don't you have to, you know, give your companions ammo if you give them a new gun? That seems a waste of ammo.
I should probably write a script for when I start Fallout 4.  I made the mistake of giving all my companions an automatic plasma rifle, the waste of ammo as I hear them shooting at walls would be infuriating if not for...

~
tgm
help "plasma" 0
player.additem 1dbb7 5000

I treat both their and my settler's/provisioner's shots as tracer fire to find out where the hell the enemy is so that I can kill them myself.  With the Spray N' Pray's explosive bullets since I don't really need to aim that much...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 12, 2016, 12:33:48 PM
You know, I have not actually ever given any of my companions a weapon. And I happily use the "leave one bullet" method on settlers.

Don't you have to, you know, give your companions ammo if you give them a new gun? That seems a waste of ammo.

From the way it looks to me they will only fire your gun if you give them the ammo for it.  After that they switch to their default gun that doesn't require ammo. 

I'm so rich now that I give them the best gun I can craft for a worthless ammo type like .38 or 10mm and let them rock and roll with it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on February 12, 2016, 01:10:55 PM
You know, I have not actually ever given any of my companions a weapon. And I happily use the "leave one bullet" method on settlers.

Don't you have to, you know, give your companions ammo if you give them a new gun? That seems a waste of ammo.
From the way it looks to me they will only fire your gun if you give them the ammo for it.  After that they switch to their default gun that doesn't require ammo. 
That is correct.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 12, 2016, 01:49:23 PM
You know, I have not actually ever given any of my companions a weapon. And I happily use the "leave one bullet" method on settlers.

Don't you have to, you know, give your companions ammo if you give them a new gun? That seems a waste of ammo.
From the way it looks to me they will only fire your gun if you give them the ammo for it.  After that they switch to their default gun that doesn't require ammo. 
That is correct.

The rush of settlers swinging their fists defending a settlement saysyou need to level 1 ammo of their default gun in the tank for settlers. Companions I don't think need any for their default weapons. I tried a few ways, but without 1 38 round they'll automatically unequip their pipe guns and start swinging fists.

With 1 round, they'll just randomly at the world. And occasionally hit something.

Now Grey Gardens...those robots are like a swarm of piranha.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Trippy on February 12, 2016, 02:00:01 PM
Oh, yeah, I dunno about settlers -- I was confirming the companion behavior.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on February 12, 2016, 03:08:40 PM
Settlers work just like NPC's in previous fallout games, just give them a full magazine plus a round of whatever weapon you want to give them.

(Liberty Prime with a full platoon of Brotherhood sporting Alien Disintegrators was glorious)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 13, 2016, 09:41:49 AM
Settlers work just like NPC's in previous fallout games, just give them a full magazine plus a round of whatever weapon you want to give them.

(Liberty Prime with a full platoon of Brotherhood sporting Alien Disintegrators was glorious)
Oh really? Now that's....interesting. So weapon + one round of ammo? (I'm not giving them fatman's. Now missile launchers.....)

So I can make my settlers all wield shotguns or lasers or whatnot? That's worth it.

Companions seem to burn through ammo, except for their default weapon, which needs none.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on February 13, 2016, 01:05:05 PM
Settlers work just like NPC's in previous fallout games, just give them a full magazine plus a round of whatever weapon you want to give them.

(Liberty Prime with a full platoon of Brotherhood sporting Alien Disintegrators was glorious)
Oh really? Now that's....interesting. So weapon + one round of ammo? (I'm not giving them fatman's. Now missile launchers.....)

So I can make my settlers all wield shotguns or lasers or whatnot? That's worth it.

Companions seem to burn through ammo, except for their default weapon, which needs none.

Weapon, plus full magazine, plus 1.

So two mini-nukes.

Yes, I was giving all my provisioners all .45 riffles.

This is why enemies never run out of ammo and you always only find 6-7 rounds on them.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on February 13, 2016, 01:06:11 PM
Keep in mind settlers suck and function as level 1's for combat.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 14, 2016, 08:54:39 AM
Keep in mind settlers suck and function as level 1's for combat.
There's a reason for all the missile launchers and heavy lasers...

Now I just need to work out terminals and searchlights. Not big on traps when I can just line the rooftops with the lasers and missile launchers.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on February 14, 2016, 12:29:41 PM
I hope the mod shop makes an ability to salvage a ton of stuff at once, I hate building something, then trying to scrap it. Another idea I hope they make is stealth gets better with Dogmeat or your followers as you improve it with the Agility perk line. Another thing would be to make a grenade/throw key, a bash with weapon key, and whatever else is bound up in it. There is like 3 actions: bash or bayonet/throw grenade/throw mine, all bound up in one key. I need to figure out how to make those individual assigned keys. I found a pretty cool character builder for Fallout 4 : http://www.rpg-gaming.com/ has 5 games on there Fallout 4, New Vegas, Wasteland 2, XCOM 2, & Dragon Age: Inquisition.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 14, 2016, 08:20:51 PM
Since the 1.3 patch the attacks on my settlements have gotten more numerous and more deadly.  With one odd exception where the settlers told me the Gunners did a recon of their settlement and they expected a major attack.  Waited there for a little bit, then one bloodbug spawned, my heavy machine turret blew it out of the air, then the game declared victory.  Just a little like Vietnam.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 15, 2016, 08:34:43 AM
Since the 1.3 patch the attacks on my settlements have gotten more numerous and more deadly.  With one odd exception where the settlers told me the Gunners did a recon of their settlement and they expected a major attack.  Waited there for a little bit, then one bloodbug spawned, my heavy machine turret blew it out of the air, then the game declared victory.  Just a little like Vietnam.
Yeah, I fast travelled into the Drive-in and saw a ton of gunners banging into the wall (it's one of my walled settlements) and then after killing those, I wandered inside and saw ALL THE GUNNERS IN THE WORLD. Not sure how on earth they got in. They certainly didn't use the door, because they would have died. They had to have spawned in inside the workship zone.Or warped through the walls.

Lost a stupid settler, probably due to my missile turrets. Should have stuck with just heavy lasers.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on February 15, 2016, 08:52:13 AM
Missiles give more defense but those lasers fire so quick and effectively they're more useful in my limited experience.

I haven't played in over a month, so I might check out this patch stuff. Settlements pretty much took care of themselves outside of popping-in to make sure the defenses activated.

Yes, some things spawn inside walls. My fix for this was simply building treehouses. Go three stairways high, build out from there. Get everyone upstairs with the bell. :drill:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 15, 2016, 04:03:09 PM
Screw the settlers, they are a whiny lazy bunch and there are plenty more where they came from.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on February 16, 2016, 03:48:09 PM
If any of you are at all interested in any of FO4's upcoming DLC, I'd go ahead and get the season pass now, because starting March 1st, its price is going up from $30 to $50 due to retooled amounts of DLC, and a story expansion coming in May.

http://www.giantbomb.com/articles/bethesda-announces-first-three-fallout-4-dlc-packs/1100-5399/


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 16, 2016, 06:41:06 PM
Holy Hell, that was more content than I was expecting.  I thought it was just going to be a quick cash grab.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 23, 2016, 02:33:04 PM
Differences in quests since patch:  The relentless Minuteman settlements in trouble quests have stopped and I got a new Institute quest to deliver seeds.  Don't know if quest is new or just fixed.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 23, 2016, 04:52:00 PM
Differences in quests since patch:  The relentless Minuteman settlements in trouble quests have stopped and I got a new Institute quest to deliver seeds.  Don't know if quest is new or just fixed.
Raiders seem to attack settlements more since the patch -- and I don't seem to get reliable notifications (or notice them). I've had to start checking my quest log regularly.

Also, i still can't work out the shops money mechanism. It doesn't seem to reliably produce caps, and I can't make heads or tails of how or what triggers it. You'd think daily, but there seems to be some other variable.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 24, 2016, 05:39:06 AM
You have to pull the caps manually out of each workshop.  Go the workshop in transfer mode and get the "bottlecaps".


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on February 24, 2016, 06:53:54 PM
You have to pull the caps manually out of each workshop.  Go the workshop in transfer mode and get the "bottlecaps".
I know that. I just can't figure out what determines shop income, or when it's paid out. (I also, strangely, can't seem to get razorgrain to grow anywhere. One plant in Sanctuary produces, and then all of them at Finch's Farm. Haven't tried Grey Gardens, but the Drive-in plants just sit there. And settlers aren't harvesting them, I checked).

Oh well. :)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 26, 2016, 02:01:15 PM
I have that issue with Abernathy's farm.  They will not work 1/3 of the Tato plants that start the game there no matter what I try.  Must be yet another bug.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on February 27, 2016, 07:13:49 AM
For those who care, this is the last weekend to get the Fallout 4 season pass at $30.  On March 1 it cranks up to $50.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on March 02, 2016, 12:33:36 PM
Got the season pass for my son and I, still having fun building my settlements and finding stuff. I do notice that you can get in over your head on some quests if you take them. Plus found out that some perks I wasn't even considering are pretty good, like Mr Sandman gives you a bonus with silencers and explosives perk stacks with weapons that are explosive (plus the arc to throw grenades is pretty nice too). It still cracks me up that I might be in power armor and I'm sneaking around all bad ass and what. Now I'm tinkering with keeping the settlements happy and defended.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on March 04, 2016, 09:13:33 AM
I finally got around to liberating the castle (What? I've been playing SimSettlement and enjoying it) and ran into some weird cap with defenses. It stopped letting me place turrets even though I had plenty of build room left. Not sure what was up with that, but I'll have to switch from two ridiculously overgunned sentry towers to one. (I'll just place it up on the all, back to the sea -- that'll give it coverage of the courtyard and all three entrances).

Travelled to Finch's Farm to grab some guys to send to the Castle so they could grow food, and ran into a Synth attack. First one I've encountered raiding a settlement. All wearing nice armor and carrying pretty heavy laser weapons. Lost a settler. Have to rethink those defenses a bit. Pretty sure the shack I keep all the beds in might have blocked LOS from the lasers.

Seriously, all I want is to arm a settlement with so many lasers and heavy machinegun turrets that when there's an attack I just show up to loot dead attackers. Is that so much to ask? :)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on March 04, 2016, 09:20:26 AM
The castle needs little fortification. I built new foundations in the gaping openings and then a low-wall maze to the main entrance. Shit dies while we stand on the walls picking it off.  As an extra measure of insurance I dropped two basic turrets inside the doors. We haven't had a breach in 3 invasion attempts.

The extra fun part is sniping things in the junkyard across the bay. Sure, by the time the bullet gets to the mob it only does like 1-2 pts of damage, but the point isn't to kill them. It's to enrage them so they swim over for me to throw moltovs at.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on March 04, 2016, 04:40:30 PM
I had to chase super mutants around Sanctuary. Thank god for turrets, because I could follow their fire lines to get close enough for them to show up on my HUD. They appear to have spawned in at multiple places.

Which, btw, is annoying as hell because when I try to use vendors after a raid half the time they're stuck in "Oh thanks for saving us". Yeah, you're welcome, I need to buy some junk. I've got 150 bottles of purified water burning a hole in my pocket....

I set up the Castle with a set of lasers and machine guns on the back wall (the one with the purifier behind it), set up a bit higher for a good angle. They cover both breaches and the door. Stuck a guy in one of the guard huts on both breaches and wired in a siren.

Then ran around putting in artillery and trying to make my way to Vault whatever-the-heck-Cait-wants. I got 90% of the way there. I kept getting distracted.

Amusingly, there's a Mr. Gutsy that respawns near Finch's Farm. Right next to the path provisioners take. Within sight line of my guns. So it's travel in, here the guns, walk out there, collect the loot, continue on...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on March 15, 2016, 07:33:57 AM
Yesterday they released a trailer for the first expansion for Fallout4, Automatron.

https://www.youtube.com/watch?v=aMY0IETkDrU

Can't believe no one else posted this or was discussing it, yet.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on March 15, 2016, 07:45:16 AM
Yesterday they released a trailer for the first expansion for Fallout4, Automatron.

https://www.youtube.com/watch?v=aMY0IETkDrU

Can't believe no one else posted this or was discussing it, yet.
I assume it's going to be 12-15 hours of; Yes, No (but really yes), Sarcasm, Missing Robot.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on March 15, 2016, 09:13:35 AM
I assume you're going to continue to be a twat about it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on March 15, 2016, 09:57:42 AM
I'm far more interested in when they're going to get the fucking toolset out so people can get on with gussying up this disappointment in a more official manner.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on March 29, 2016, 03:49:52 PM
Survival Mode in open beta (https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96) on Steam now. Sounds pretty good, might give it a try.

Been playing again this week with the release of Automatron. Had to start fresh because I'd deleted my saves for some reason. Built my first robot today, a heavy cargo carrier sentry bot with laser and nailgun arms. It's terrifying, but really noisy.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on March 29, 2016, 04:43:50 PM
I'm in.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Falconeer on March 30, 2016, 01:31:00 AM
Survival mode sounds really, really cool. It's beta so I'll wait for the finished and polished version, but I'm excited about it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: amiable on April 01, 2016, 10:44:30 AM
Survival mode sounds really, really cool. It's beta so I'll wait for the finished and polished version, but I'm excited about it.

It's a lot of fun, totally changes the way you play the game.  My only suggestion would be adding a save on exit that deletes when you come back in the game and maybe institute some fast travel options for settlements (like the carriages in skyrim).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on April 01, 2016, 11:16:08 PM
Survival mode sounds really, really cool. It's beta so I'll wait for the finished and polished version, but I'm excited about it.

It's a lot of fun, totally changes the way you play the game.  My only suggestion would be adding a save on exit that deletes when you come back in the game and maybe institute some fast travel options for settlements (like the carriages in skyrim).

I'd prefer a survival mode with options you can turn off and on which will hopefully be added by a modder. That "can only save by sleeping in a bed" thing would likely cause me to break my keyboard at certain points for example.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on April 02, 2016, 04:44:18 AM
There's a lot of beds, though.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: satael on April 02, 2016, 06:32:43 AM
There's a lot of beds, though.


And I'm sure that once the GECK gets released and the modders have a week or two with it you'll have bedrolls and whatnot that are craftable etc.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: brellium on April 02, 2016, 02:26:44 PM
The best thing to do is just to wait for GOTY the complete release including all expansions is out and at 20$, and just buy that instead of the individual DLC, unless you missed the window for a refund on the Season Pass.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Malakili on April 02, 2016, 02:30:42 PM
I started a survival mode game and the damage changes are more than I expected. Luckily the way I like to play benefits a lot from this (stealth + sneak attacks for a billion).  Definitely making me excited to play this again.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on April 14, 2016, 08:11:13 AM
The game is $30 at Newegg with this code:  EMCETFH34


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on April 14, 2016, 08:44:52 AM
Is survival mode out of beta yet?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on April 14, 2016, 10:56:57 AM
Nope.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on April 16, 2016, 02:18:28 AM
However, the GECK tools have apparently gone into closed beta with some modders being given the greenlight to release mods made with them, as long as they don't release the tools themselves yet.

I'm guessing that Survival Mode and the GECK will release around the same time, so hopefully very soon.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on April 26, 2016, 04:44:37 AM
Still playing the hell out of this :) I did go to http://www.nexusmods.com/fallout4/? to get a couple of mods that made it a bit more fun to play sim settlement. Plus a mod that keeps Dogmeat from going apeshit on everything (seriously he thinks he can attack from stealth and kill anything, the mod keeps him from attacking till you give the order or he is attacked). Currie is luv!!! I gave her some nice armor post-synth and a the Shishkabob and she is a terror! Plus she can stealth and won't generally attack till given the go ahead. The only bad thing is that the Spray n Pray still damages your companions even with the perk (not the initial, I think it is the extra explosive power it does). Plus there is some much shit to do, it is fun as hell still. I've not even installed Battleborn yet.

I'm wondering which we will get first- Far Harbor, Survival Mode, or the GECK? I'm thinking Far Harbor, but maybe we will have an awesome summer and they all go out by July.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on April 26, 2016, 08:55:06 AM
I've read some rumours that GECK mods, currently, will disable any achievements gained while using them. And also that there's another possibility that Bethesda are going to have another try at the whole paid mods idea with Fallout 4.

They'll be getting a *lot* of community resistance to both ideas if they do press forward, which might delay them significantly.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on April 26, 2016, 10:17:53 AM
Is it really that hard for Steam to put a "donate" button on mod pages rather than try and turn it into a storefront?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on April 26, 2016, 11:10:53 AM
It's not Steam doing it, it's Bethesda. And mods all already have donate options. Whether you get mods from nexusmods or Curse or Steam there's no shortage of easy ways to donate to mod makers.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on April 26, 2016, 01:03:51 PM
I'm still loving the Survival Beta on this - don't think I could go back to regular. Though I would like it to come out fully so I can integrate a few mods.

Lev 23 now, feeling much safer than before, though I still get some spectacularly amusing deaths.

Sneaking through Hubris Comics, I'm on the floor where I know there's a Glowing One hiding, so I figure I'll sneak in to the room and drop a mine. As I let go of it, the game goes in to slow mo as a ghoul comes running out of a door to my right and I Frisbee the mine in to it's chest. Beep beep beep BOOM - as my limbs go flying in all directions.

The "don't trip mines" perk doesn't work to well when you throw them at something two feet in front of you and they set it off. And unlike regular mode, detonating a frag mine two feet in front of you is hazardous to your health.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on April 27, 2016, 01:22:02 AM
Yes the perk for us not to set off traps is awesome, but it takes a while for your companions to hit that level where they don't either (I think Dogmeat was quickest not to set off the mines), but you still have to worry about the other guys running at you and hitting the mines close to you. It's also hit or miss on normal, sometimes Curie doesn't set off mines, other times she hit the hanging grenade bundle and then a rain of grenades fell among us. How much is changed in Survival mode?  Right now the achievements still work even with the mods I'm using. I can't remember but did using the GECK disable achievements in FO3 and FONV or Skyrim? I really wanted to use a mod that lets you learn to craft legendary weapons and armor after you find them and then get materials to make them (he has about 5 versions from very easy (you know the recipe and can take off the mods from anything) to very hard (can't remove the mod, must learn a recipe, then must find the ingredients for it), but it seems to be broken with patch 1.4 and the mod maker hasn't been on in a while, so I'm not using it. My son said when it worked it was awesome. I'm thinking if I could mod, to make the companions even act like the pets from WOW (okay been a while) but where you could set there stance, have them attack, and decide if you want them to attack with range or melee, heck even make some cool moves they could do. Of course that means I'm not working 5 nights  a week that end up being 13+hour shifts and I knew how to mod...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on April 27, 2016, 02:32:22 AM
Achievements aren't affected yet, and it was a rumour based on the GECK closed beta.

And nope, mods didn't disable achievements in previous games, which is why I think it'd cause an outcry if they implemented that here. Although, if they do... someone will mod it out almost immediately  :awesome_for_real:

The legendary crafting mod was awesome, yeah, but it did render the game even more trivial than before. But I'd prefer that to stupid grinding for legendary weapons!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on May 02, 2016, 04:31:05 AM
Well, currently they made it so mods disable achievements, but there are some mods out that re-enable them. The reason (well Bethesda isn't saying it yet) is supposedly that Microsoft and Sony are strict on mods not giving achievements out to games on consoles, so they are letting them add mod support for Xbox 1 and PS4, but not letting achievements count in games that use it. Nexus Mods have made a mod to enable it back into PC, and plan on updating the Nexus Mod Manager so you won't have to do it in a clunky way.

Between this and PS2 have been making me geek out big time :)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on May 02, 2016, 08:24:27 AM
When's the next DLC drop? I buggered through the robots expansion but found I didn't like them as much as normal companions.

Plus I had wayyyyy too much scavenged material to enjoy the DLC. I was able to upgrade my bot as fast as I could find a new component schematic. My compulsive hoarding nature has screwed and helped me at the same time once again!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on May 02, 2016, 12:42:15 PM
It says May 2016 release date for PC, Xbox 1, and PS4. Not said what date in May, but if it is like the other 2 so far, it will come in late May. I'm the same way, I want to save everything or pick up everything and sell or save it. You can label containers now, so storing and finding things is pretty neat.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on May 21, 2016, 06:20:58 PM
I've been enjoying the new DLC Far Harbor.  I was afraid this was just a money grab, but with 5 hours played looks to have a lot of content. There are a fair number of quests, a lot of back story, and even some new weapons.  Perks have been tweaked too.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on May 21, 2016, 06:38:25 PM
Oh, shit. didn't even realize it was out. Thanks!

The steam reviews for FO4 have been largely negative. just happened to look at them when starting up the FH download. Very odd.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on May 21, 2016, 08:45:05 PM
Well, it helps that Fallout 4 is in fact pretty fucking mediocre.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on May 22, 2016, 08:32:08 AM
I stopped playing very early in this game.  I was disappointed with it.  Since I had bought the season pass before I played the game, I installed the DLC and will give it another go.  I don't know what I'm going to do, though... run around helter skelter picking up quests when I accidentally smash into them or play a slow methodical game following the quests around.  I tried a bit of both last time but it didn't work.  Helter skelter and slow, methodical don't play well together. 

All I know for certain is that at some point I'll mod the fuck out of the game and drop it when it gets too easy.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Threash on May 22, 2016, 08:49:11 AM
So far survival mode just means getting completely raped by the concord deathclaw.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on May 22, 2016, 07:29:42 PM
Forgot what a hassle Bethsoft patches are with breaking mods and reinstalling them. Turns out the mod author for the modular weightless mod I was using gave up. Tried a newer 1.3 mod (not modular, though) and taint working. Dammit.

Because there's a lot of shit that needs to be weightless in this game. My only real issue with it, collect a ton of shit but can't carry it. Ain't nobody got time for that!

edit: found it, just need to add an asterisk before the plugin name in plugin.txt. That seemed like a necessary change, Bethesda.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on May 22, 2016, 08:13:09 PM
Survival mode means a LONG fight against the Concord deathclaw. But I did find that if you just bugger off and go sleep on the mattress on the outskirts of town (where you come in from the Red Ryder, second floor of the house), the deathclaw's location is being stuck inside that trench in the middle of town, the one that leads to the underground area. As long as you stay on the correct side of the trench, the deathclaw will try to run towards you and fail, and you can pretty much shotgun it to death at your leisure. If you come at it from the side with the slope, it'll walk up the slope and kill you pretty hard, though.

Survival mode definitely means avoiding a lot of fights that I rushed into in previous playthroughs. There are also not beds in all the places that I thought, and I found it pretty irresistable to kill two settlers in the place near the beer plant so I could sleep on their bed.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on May 23, 2016, 04:47:20 AM
Played a bit of Far Harbor and it's pretty cool. There's a conversation you can have early on that everyone is freaking out over but it's less bad writing and more about the character you're talking to having a screw loose- people are taking it too literally. Granted your choices in the convo are really stupid.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rattran on May 23, 2016, 05:28:36 AM
Which conversation? I've finished a run through of Far Harbor except the Red Death, all the near saves to that lead to a black screen instead of the fight.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on May 23, 2016, 07:31:32 AM
Going back into a game I left mid-plot and have no goddamned idea what I was doing, where I was going, who are these people. Blah.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on May 23, 2016, 08:06:38 AM
Just shoot them all.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on May 23, 2016, 08:32:41 AM
That's  how I do things. 

"Ok, this one won't die. He's important so I should talk to him." *reload*


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on May 23, 2016, 08:49:55 AM
Just shoot them all.
Are we still talking about contractors?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on May 23, 2016, 01:00:04 PM
Yes.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on May 23, 2016, 01:35:23 PM
The sleep thing is a bit odd, or maybe bugged? I just slept 20 hours and I'm still getting the insomnia icon.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on May 23, 2016, 01:49:38 PM
Based on insomniacs I've known, sounds about right. You've sat in bed for 20 hours, nobody said you actually slept.  :grin:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on May 23, 2016, 06:52:45 PM
I saw this bausome mod that is so cool and I really want it and it's named Spring Cleaning but I can't get it to work.  :( 

So disappointed.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Fabricated on May 24, 2016, 07:40:17 PM
Which conversation? I've finished a run through of Far Harbor except the Red Death, all the near saves to that lead to a black screen instead of the fight.

It's


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on May 24, 2016, 07:59:40 PM
I saw this bausome mod that is so cool and I really want it and it's named Spring Cleaning but I can't get it to work.  :( 

So disappointed.
Hey do you have Nexus Mod Manager? I use Scrap Everything-- Scrap Everything (http://www.nexusmods.com/fallout4/mods/5320/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D5320%26preview%3D&pUp=1)
It is addicting, makes cleaning up your settlements fun, but be careful! You can scrap the roads really easy if not paying attention or something else that you can't re-build, so save often.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rattran on May 25, 2016, 05:26:26 AM
Which conversation? I've finished a run through of Far Harbor except the Red Death, all the near saves to that lead to a black screen instead of the fight.

It's

Oh, that one. Yeah, mind numbingly stupid, but a lot of the conversations with him are. I'm just sad that I dragged Nick through the expansion, but didn't get any of the additional dialogues.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on May 25, 2016, 07:47:06 AM
The sleep thing is a bit odd, or maybe bugged? I just slept 20 hours and I'm still getting the insomnia icon.


Insomnia is a disease.
Tiredness is denoted by bed icon.
A first aid icon means you're suffering from a disease. Go check PipBoy under Status for description of the disease you suffered.
The only way to cure it is to take Antibiotics or see a doctor pay for a regular health treatment.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on May 25, 2016, 08:20:45 AM
"Doc, I've got insomnia."
"Here, take two antibiotics."

 :oh_i_see:

Obamacare!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on May 25, 2016, 08:45:08 AM
I saw this bausome mod that is so cool and I really want it and it's named Spring Cleaning but I can't get it to work.  :( 

So disappointed.
Hey do you have Nexus Mod Manager? I use Scrap Everything-- Scrap Everything (http://www.nexusmods.com/fallout4/mods/5320/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D5320%26preview%3D&pUp=1)
It is addicting, makes cleaning up your settlements fun, but be careful! You can scrap the roads really easy if not paying attention or something else that you can't re-build, so save often.

Yes, I'm using Nexus.  I used some of their mods in Skyrim, too, a while back.  I did get it to work finally.  It was something stupid I did.  I try to keep away from Nexus and Curse until I've played through most of a game.  I get carried away when it comes to mods.  Like now, for instance, I have all the clean up ones (get the one that cleans up dead stuff like bloatflys and skeletons), the giant pylon that can power all of Sanctuary instead of having to stick one in every three inches which is completely stupid, and one that gives you longer wires.  I'm also completely naked, have Harley Quinn's face and I'm covered in insanely bad tattoos. 

:(  I have no self control at all. 


Title: Re: Fallout 4 Post-Release Bullshit
Post by: justdave on May 25, 2016, 04:59:43 PM
Don't feel bad, Signe! My Skyrim install has close to a hundred mods, some of them for the most trivial crap. The launcher creaks when it starts and I'm afraid to update any of them for fear that everything will come apart in midair; you're probably not *that* bad.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on May 25, 2016, 06:16:36 PM
And I need to read better, or wear my readers all the time, I thought you were sitting there playing naked with your face painted...


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on May 25, 2016, 08:09:57 PM
And I need to read better, or wear my readers all the time, I thought you were sitting there playing naked with your face painted...
Unsure you're incorrect.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on May 26, 2016, 08:41:36 AM
Have you all heard the Raiders talk to each other? They have the funniest story about some dude making noises.
https://www.youtube.com/watch?v=khvtJoyNNc0
I'm wondering how developed this guys story is :)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on May 26, 2016, 11:03:50 AM
Loved that little interlude, even made the wife come and listen to it. Haven't seen or heard anything else about that particular story though, I think it's just that one conversation.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on May 26, 2016, 11:07:58 AM
The Raiders have a kind of mini-narrative on their computers in some of their major headquarters--it sort of leads up to the Iron guys, the flamey-explody ones, but it also traces Preston's group back to the south.

They also do talk a bit more about the stuff you're up to if you sneak up on them.


Survival mode gets really hard when you actually have to fight, as it should. I've actually used the Minutemen flare gun a couple of times and I also set up way more carefully when I'm taking on even three or four bad guys. Mines are way more important than they were. I desperately want a good sniper rifle but I still haven't found one so far.

Also having all the allied settlements you can get is really helpful.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on May 26, 2016, 12:26:46 PM
Have you all heard the Raiders talk to each other? They have the funniest story about some dude making noises.
https://www.youtube.com/watch?v=khvtJoyNNc0
I'm wondering how developed this guys story is :)
That was a nice touch, I remember that dialog.

On the other hand, youtuber playing on a console and doesn't shift position to listen to the voice actors. There is so much garbage on youtube.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on May 26, 2016, 03:54:59 PM
I liked that the story was over at the 1:42 mark but the video ran for another 1:30 or so with nothing else. (I skipped through.)

I feel a need to reload for that part and try throwing grenades. See how they raiders react, I'm guessing they don't.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on May 26, 2016, 05:49:35 PM
From Youtuber's it seems the Raiders that fake help and lure you into the warehouse by Diamond City will tell that story. Then there is two raiders over near the parking garage near Trinity towers that tell the story of him doing a drive by and throwing a pretend grenade while riding his pretend motorcycle. The Raiders and the Super Mutants both didn't kill him but let him drive away.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on May 26, 2016, 09:27:02 PM
Then there is two raiders over near the parking garage near Trinity towers that tell the story of him doing a drive by and throwing a pretend grenade while riding his pretend motorcycle. The Raiders and the Super Mutants both didn't kill him but let him drive away.

Ohh I've missed that one. Will try and find them when I next fire it up :)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on May 30, 2016, 09:25:42 AM
So I modded the fuck out of this game.  On the plus side, I have nicer tattoos, craftable cats and a pet deathclaw.  There is a down side, though.  :(  Like glowing, pink hands and two sets of eyes.  I put on some sunglasses, which I can deal with, and some gloves.  The gloves are a problem.  Even though I can't see my hands, I know that inside those gloves they are pink.  And glowing.  I think I'll start over.   :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sir T on May 30, 2016, 11:40:13 PM
Radiation and mutation is bad, m'kay?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on May 31, 2016, 10:59:07 AM
I stopped reading at "craftable cats".


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on June 05, 2016, 01:23:55 PM
Just finished the quests for Far Harbor and it was a decent enough expansion.  Just like the original game it presents you with moral questions where there are no good options, just least worse ones.

Liked most of the quests except the last memory recovery one.  For that one I would like to punch whoever decided to make it that much work.  I don't know how many hours I wasted on that one.

Lot's of new weapons and armor.  I fell in love with the new lever action 45-70 Old Reliable.  Now I just have to figure out what to use all this new stuff on.  Luckily I still have parts of the island to explore.  And there are plenty of little places tucked away in the wilderness to find.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on June 16, 2016, 11:49:36 AM
Three new DLC have been announced including something called Nuka-World where you can be the bad (raider) character you always wanted to be.  Of course I wonder if this will alter game play in any way because I expect attacking a settlement is much like attacking the Raider locations in the current game.  You would just be looting settler bodies instead of raiders.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on June 16, 2016, 01:25:58 PM
I found a nice 4th option for Far Harbor.
Quote
If you're BoS-aligned you can report the Synth enclave to the Airport and wipe it out with your brothers in arms.

Tee Hee.

I haven't gone back to town to see how this affects the quest there quite yet. Ran out of time this weekend and haven't played FO4 since Sunday night.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Khaldun on June 17, 2016, 03:18:14 PM
I should go BoS all the way on my current run-through since I've never done it but I don't know if I can. All the factions are assholes but Maxson just makes me stabby.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on June 17, 2016, 05:14:38 PM
I justified it that I'm Ex-military and I've lost everything. My child, my wife, the entire world I knew. The BoS is the closest thing to normal for me in the Wasteland while also a tangible link to that lost world. (The power armor being something I would have used as a soldier.) It's something known and comforting to cling to when I can't take the madness and insanity of the world of how I arrived there.

I might have a little too much RP backstory there for the game.  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on June 18, 2016, 01:10:49 AM
Thought I'd fire this up again for a looksee at Far Harbour, but of course since I last played the whole bethesda.net shit has come along and now my game crashes immediately when I try to load any saves. So I can either spend ages trying to work out which mod is causing it (and with no crash logs that's a slow process of trial and error) or uninstall and reinstall mods from scratch and start a new playthrough, which I really don't fancy right now. Back to Kerbal Space Program or Minecraft it is then!

Oh and I am slightly flabbergasted at the extent to which Bethesda fucked up the console modding thing. They took no advice or lessons from the Nexus, who've been doing this for 14 years, and put in place no mechanisms to prevent or deal with mod theft. None. They've caused a massive shitstorm, alienated the entire modding community and managed to inflame tensions between PC & console gamers. :facepalm:

Long, angry and detailed write-up of the whole fiasco here (http://www.nexusmods.com/fallout4/news/12815/?).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on June 18, 2016, 09:20:55 AM
I was able to get a crappier version of the no-weight junk mod, but the old one I used came with awesome sorting. I didn't realize how amazing that mod was. Dealing with inventory was just something I didn't want to get back into. I put up with it the first playthrough but it just gets progressively worse to the point I just want to cheat everything in and turn off loot.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Torinak on June 18, 2016, 03:13:59 PM
Thought I'd fire this up again for a looksee at Far Harbour, but of course since I last played the whole bethesda.net shit has come along and now my game crashes immediately when I try to load any saves. So I can either spend ages trying to work out which mod is causing it (and with no crash logs that's a slow process of trial and error) or uninstall and reinstall mods from scratch and start a new playthrough, which I really don't fancy right now. Back to Kerbal Space Program or Minecraft it is then!

Oh and I am slightly flabbergasted at the extent to which Bethesda fucked up the console modding thing. They took no advice or lessons from the Nexus, who've been doing this for 14 years, and put in place no mechanisms to prevent or deal with mod theft. None. They've caused a massive shitstorm, alienated the entire modding community and managed to inflame tensions between PC & console gamers. :facepalm:

Long, angry and detailed write-up of the whole fiasco here (http://www.nexusmods.com/fallout4/news/12815/?).

I'm sure the mod theft issue will resolve itself magically once Bethesda resumes selling mods.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on June 19, 2016, 01:57:42 AM
I was able to get a crappier version of the no-weight junk mod, but the old one I used came with awesome sorting. I didn't realize how amazing that mod was. Dealing with inventory was just something I didn't want to get back into. I put up with it the first playthrough but it just gets progressively worse to the point I just want to cheat everything in and turn off loot.

There's several item sorting mods too, although I'm sure you know that :)

I'm sure the mod theft issue will resolve itself magically once Bethesda resumes selling mods.

Oh god, yeah. Every single time Bethesda have tried to bend modding to their own ends they've fucked it up beyond belief, going right back to the Skyrim horse armour. It's just the usual situation of the suits not having a fucking clue about anything.

Anyway, I fixed my problem. The Nexus Mod Manager was telling me that all my mods were up to date, despite not having launched the game since before Far Harbour hit. When I thought about that for 10 seconds I realised that NMM had to be lying so I checked them all manually. Over half of them were out of date. Once I fixed that and tinkered with TOOL, etc, the game worked again.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on June 19, 2016, 01:16:03 PM
That's a riot because nearly all my brand new mods that were updated this month and last, claim they are "out of date".  So weird.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on June 19, 2016, 01:31:31 PM
Bizarre. Sounds like NMM is a bit  :uhrr:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on June 20, 2016, 04:23:00 AM
So, 15 mins into Far Harbour and I'm rolling my eyes so hard at the writing that I've lost all interest in playing it.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on June 20, 2016, 06:52:54 AM
I don't use NMM.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on June 21, 2016, 10:01:50 AM
The third gen synths look exactly like people down to the blood, organs, etc.   If you go the Institute route you can see them 3-d printing new ones every minute or so.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on June 21, 2016, 10:04:39 AM
gross


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on June 21, 2016, 10:54:55 AM
lol boob slider


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on June 21, 2016, 12:36:51 PM
I'm being told I need to play survival mode.  Maaaaybe.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on June 21, 2016, 12:48:52 PM
Yes. 100%

And I never play games on hard mode.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on June 23, 2016, 09:13:35 AM
Looks like I can just turn Survival on and off at whim.  I find this weird and slightly disappointing.  I made a new character anyway, but soon enough I missed my "non-survival" character.  Probably because I just have one, she is level 20, and I have not made it to Diamond City yet.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on August 13, 2016, 04:57:49 PM
I'm way late to this party. I love the game so far. My quests are still catching up to the shit I've already done by stumbling across it. Typical open world problem, but that's ok here. Loving this a lot more than 3.

Quick questions:

1. Where's a definitive source of FO4 info? I've run across the wikia site. It's not terrible.
2. Mods. Nexus mods still the place to go? I saw that a few pages back, but I don't want to take a chance corrupting my install for whatever reason. I don't want a lot of mods yet. Still new to me. I just want something to compare weapon/armor stats when I'm looking at loot.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on August 13, 2016, 10:25:55 PM
1. Where's a definitive source of FO4 info? I've run across the wikia site. It's not terrible.
2. Mods. Nexus mods still the place to go? I saw that a few pages back, but I don't want to take a chance corrupting my install for whatever reason. I don't want a lot of mods yet. Still new to me. I just want something to compare weapon/armor stats when I'm looking at loot.

1. Depends what info tbh. The Wikia site is a decent overall general info option but when I was playing I ended up bookmarking a few different places for specific things. Bobbleheads guide (http://www.gamecrate.com/fallout-4-complete-guide-bobbleheads/12176), console commands (http://orcz.com/Fallout_4:_Console_Commands), interactive map (http://uk.ign.com/maps/fallout-4/commonwealth), big static map (http://i.imgur.com/qktiIVZ.jpg), power armour locations (http://i.imgur.com/2yKb6n2.jpg).

2. Yep, Nexus for sure. I'd also suggest using the Nexus Mod Manager and LOOT (http://www.nexusmods.com/fallout4/mods/5310/?), the Load Order Optimisation Tool. Don't add loads of mods all at once, do them a couple at a time and check for problems before adding more, FO4 can be a bit finicky sometimes.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on August 14, 2016, 12:59:54 AM
I've got a couple of these saved:
Nukapedia (http://fallout.wikia.com/wiki/Portal:Fallout_4)
The Maphack Fallout 4 (http://the-maphack.com/index.php?page=3) - you can switch between Far Harbor and Commonwealth, and 2 cities (Diamond City & Goodneighbor)
Fallout 4 Build Planner (http://www.rpg-gaming.com/fo4.html) in case you want to do a vanilla or near vanilla game ( I don't think I could handle the slow leveling...ugh I've got exp gain cranked up from mods)
Settlement Map Supply Lines (http://www.nonfictiongaming.com/wp-content/uploads/2015/12/Fallout-4-Settlement-Map-Supply-Lines.jpg)
Hope those help. I need to play around with some other mods that don't work with Nexus Mod Manager, especially the one that lets you complete achievements with mods.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on August 14, 2016, 04:50:43 PM
Thanks folks!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Brolan on August 16, 2016, 11:18:31 AM
There are gobs of stuff on YouTube.  Helpful when you start build your settlements.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on August 16, 2016, 01:03:19 PM
If you missed it the next dlc pack drops at the end of the month. Nukaworld.  Looks fun.

On my phone so google the trailer your own damn self.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on August 16, 2016, 10:20:14 PM
https://www.youtube.com/watch?v=DIneiOpuS2M


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on August 30, 2016, 12:36:58 PM
Nuka World is out now.  This is the last DLC. 

So I guess after Christmas, this will finally be modded to the point that everyone is happy with their own version of it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on August 30, 2016, 12:54:11 PM
Was watching my daughter play a bit on the PS4.  She plays on Easy mode and the Securotrons, Protectrons and Assault Bots took a hell of a lot more damage than I recall them being able to take. If you play on hard/ survival, best of luck!  :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on August 30, 2016, 01:39:18 PM
Everyone does a lot more damage in Survival, so it's not a direct comparison.

EDIT to mutter about when will the DLC pack go on sale.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on August 31, 2016, 03:36:12 PM
About 60 hours in and I will say I am so very glad I skipped this for a year. If not for the sum of all knowledge already being out there on some wiki, I'd have probably quit a few times for not being able to make progress because of either some poorly defined feature I needed or some stupid world geometry/AI behavior that became a blocker.

I mean sure, typical Bethesda game and all that, but still, you'd think after so many years of their games having the same exact problems they'd maybe, like, do something about it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 01, 2016, 09:32:38 AM
Why when they sell so well?

Played around for 20-30 mins. Pretty fun I'm going to have a good time when I sit down and focus on this.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 01, 2016, 04:55:40 PM
Yea, I guess. It's like the more we gotta work through the bugs, the more it's "ours'" :-)

I spent four hours last night decorating. Decorating. Oh and I found a Bobblehead. I feel like I'm in SWG again. Hours just go by customizing in an uncooperative engine  :grin:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on September 01, 2016, 04:58:48 PM
Yea, I guess. It's like the more we gotta work through the bugs, the more it's "ours'" :-)

I spent four hours last night decorating. Decorating. Oh and I found a Bobblehead. I feel like I'm in SWG again. Hours just go by customizing in an uncooperative engine  :grin:
Oh yeah, I know that feeling. I picked up the beach settlement right after the DLC with new "settlement stuff" came out. Spent quite a bit of time erecting concrete bases, buses converted as living quarters (and carefully assigning settlers that worked at a shop to the bus next to it) and making it look like people settled, set up shops, some lights....

The scrap bug (scrapping any junk you drop lowers how much "stuff" the settlement thinks it has. So if you melt down all your loot at once spot, that settlement reads pretty much empty no matter how built up it is -- unless they've fixed that in the last month or two) is pretty nice for 'building up' an area, but going over the limits tends to trigger that stupid "Your settlement has no water, power, beds" issue when you leave.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 03, 2016, 06:01:51 AM
Heh yea, I haven't run into that yet, but mostly because I didn't realize until 70 hours in that you could consolidate all settlers into a few locations. I have 12 pretty tightly locked up and secure settlements that have spread my resources all over the place. Now I know I can move even the founders of the places to where I want them to be.

I also have every single supply line directly linked back to Sanctuary Hills. It gets really fun when 11 suppliers plus Carla all manage to sync up outside the hotel I set up for travelers. Thankfully they didn't go all the way on the realism with the excrement.

It's also nice having the extra armor in the wild. My suppliers are almost as bulked up as the Brotherhood.

Oh, is it just me, or did anyone else bulk up their original house rather than build a new one? I've got mine entirely encased in steel and concrete with annexes. Woulda been a huge time savings to just start fresh, but I couldn't let go the sentimental value. Stupid RPGs :-)

Finally, what triggers invasions? I read somewhere if Food + Water > Defenses then that does it. Is that true? If so, yea, maybe I can scale back on some of the turrets and mines in my main base...

Side note: another thing I learned: don't assume one can have a 10 minute complete session with a quick and simple mission. Clearing out Raiders turned into quick an epic at Dunwich Borers.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: rk47 on September 06, 2016, 04:33:32 PM
Don't worry friends, once you finish Nukaworld you can raid your own settlements.  :why_so_serious:
This is exactly what you wanted, isn't it? (https://youtu.be/G2k6fSy8qwg?t=216) :Bethesda:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on September 06, 2016, 06:00:06 PM
I watch 100% of your videos just to hear what music you've shoved in.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on September 10, 2016, 11:59:08 AM
Sony decided to not let Bethesda enable player made mods into the game now. https://bethesda.net/#en/events/game/ps4-mod-update/2016/09/09/199

Sony is not letting them bring modding to PS4. I'm glad I got the game on Steam/PC.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on September 10, 2016, 01:24:35 PM
I'm so sad Sony has an issue with Elder Scrolls: Skydicks.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on September 10, 2016, 10:19:02 PM
Sony has made a few bad moves in the last week or two. No mods for Fallout 4, no 4k Blu Rays on the PS4 Pro or whatever they're calling it, and flat out saying they might charge to patch games to HDR/4k.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Maledict on September 13, 2016, 02:23:29 AM
It really fucks me off that *this* gets people riled up and bad press for Sony, when the fact that Skyrim and New Vegas are literally broken products (still!) on the Ps3 was passed over. Skyrim still has 80%+ ratings on metacritic and gamerankings for Skyrim, and yet the game is literally unplayable after a certain time period.

Bethesda have gotten away with releasing unbelievably shitty, badly coded products that don't work for years and everyone just praises them for it. Now I'm supposed to be outraged that Sony won't allow mods because there might be some security issues with their crap?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rendakor on September 13, 2016, 05:42:36 AM
They fixed the Skyrim thing eventually, didn't they? I know for sure New Vegas worked at least as well as it did on PC at launch, not that that's saying much.

Everyone praises Bethesda because even in their buggy state the games are damn fun, and no one else really releases games like that.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on September 13, 2016, 07:20:13 AM
I assume the biggest thing about this annoying PS4 owners is that Mods have been available on the XBone versions for months.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 13, 2016, 08:01:31 AM
I've basically never been a console gamer, so I need to ask: has there been an expectation that mod support would ever come to a console system for any game with strong mod support on PC?

I'm not asking as a PC elitist. It just seems like mod support makes sense on PC because of the open nature of the platform, whereas consoles have all these marketplace rules and people in the middle.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on September 13, 2016, 09:46:06 AM
I've basically never been a console gamer, so I need to ask: has there been an expectation that mod support would ever come to a console system for any game with strong mod support on PC?

Not on my side.  I play console games so I don't have to fuck with mods or whatnot.  I'm really OK with this.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on September 13, 2016, 11:58:51 AM
It surprised me that it ever happened, but now that it has I guess it set a precedent?

Listening to the modders on Nexus though - it sounds like the general experience has been that console users looking for mods are generally rude, entitled dipshits.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on September 13, 2016, 02:29:05 PM
Probably because console players expect shit to Just Fucking Work out of the box. :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 13, 2016, 03:45:45 PM
Ok.

And yea, even as a non-consoler, I'd have grown through years of expecting things to work. Unfortunately consoles have "caught up" (descended to) PCs with their ability for development missteps to be covered up by day one mega-patches and ongoing patches.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Yegolev on September 14, 2016, 11:20:49 AM
I agree.  QA has slid off the far side of the table and is possibly going to be lost.  Then again, cartridge games had bugs, too.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on September 14, 2016, 01:02:55 PM
Software has grown too complex to actually work 100% correctly in any acceptable release schedule. It joins the rest of disposable society.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 14, 2016, 02:08:31 PM
Until it too becomes automated.

Then people become the problem and the machines fix that.

 :drill: :why_so_serious:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 14, 2016, 05:05:59 PM
Ya know, we'll all probably alive when the day comes that we're watching televised broadcasts of robots playing games designed and developed by AI.

I just wonder why the robot overlords would bother though.

And I never got the Matrix "scorched sky" thing requiring human batteries. You've got antigravity and unlimited manufacturing capacity within a finite atmosphere. Couldn't the machines just made some skyhooks with mounted solar panels?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Torinak on September 14, 2016, 05:54:16 PM
Ya know, we'll all probably alive when the day comes that we're watching televised broadcasts of robots playing games designed and developed by AI.

I just wonder why the robot overlords would bother though.

And I never got the Matrix "scorched sky" thing requiring human batteries. You've got antigravity and unlimited manufacturing capacity within a finite atmosphere. Couldn't the machines just made some skyhooks with mounted solar panels?

The original idea was that the machines were using human brains as organic computers. I guess that was too hard for moviegoers to understand, so it got dumbed down into "batteries".


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 15, 2016, 08:23:53 PM
Hmm, that would make more sense. But yes, also hard to get across.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Kail on September 16, 2016, 12:00:16 AM
And I never got the Matrix "scorched sky" thing requiring human batteries. You've got antigravity and unlimited manufacturing capacity within a finite atmosphere. Couldn't the machines just made some skyhooks with mounted solar panels?

And ignoring the whole thermodynamics issue, if people did somehow put out enough body heat to power Cybertron, why wouldn't you use, like, cows or something instead of people?  Puts out more heat, has lower nutritional requirements, isn't likely to reach kung-fu enlightenment and become a cyberwizard or whatever, what's the down side?

The original idea was that the machines were using human brains as organic computers. I guess that was too hard for moviegoers to understand, so it got dumbed down into "batteries".

One theory I heard (back when The Matrix was still worth making theories about) was that the humans were the point of the whole thing.  Like, humanity had completely screwed itself by turning off the sun, so the machines decided that rather than commit genocide, they'd build this little virtual theme park where humans could live and be happy and have normal lives without getting dragged into a ridiculous suicide spiral on a world doomed to die by by their mad desire to get vengeance on their toasters.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on September 16, 2016, 01:41:36 AM
like, cows or something

Be honest though, a movie about kung-fu enlightened cyberwizard cows would be pretty rad.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 16, 2016, 08:20:00 AM

Be honest though, a movie about kung-fu enlightened cyberwizard cows would be pretty rad.

Summer, 2018 -- What is the Mootrix


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 16, 2016, 09:57:13 AM
like, cows or something

Be honest though, a movie about kung-fu enlightened cyberwizard cows would be pretty rad.

Send the idea to Steve Odekirk so he can include it in Kung Pow 2.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Torinak on September 16, 2016, 02:28:36 PM
like, cows or something

Be honest though, a movie about kung-fu enlightened cyberwizard cows would be pretty rad.

Maybe Blizzard can add them as a new secret level to whatever version of Diablo goes full VR. :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 16, 2016, 03:56:45 PM
 :grin:

Back to the game a sec:

I've reached the stupid build limit on my main settlement. So I've done the console thing of increasing the triangles, and the much easier trick of dropping weapons from my inventory and then storing them in the workbench.

Apparently I did that just one too many times because the game just starts crashing. I'm OCD about quicksaves, so I only had to go back 5 minutes before the latest round of buffing the build limit. No loss except I'm annoyed I reached the liimit.

But here's the question: other than trial and error, is there a way to tell when I've reached the real game-will-crash build limit?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 16, 2016, 06:59:05 PM
One thing that helped me was to install the Spring Cleaning mod
http://www.nexusmods.com/fallout4/mods/4640 (http://www.nexusmods.com/fallout4/mods/4640)

It lets you scrap all the shrubs, leaf piles, debris, etc. that are cluttering up your settlement.  Aside from making your settlements more tidy, it makes item budget almost a non-issue, since all those dirt piles, pebbles, scraps of paper count toward the build limit.

Just be careful.  It will allow you to scrap ALL THE THINGS.  Like some existing structures, or rock piles that cover holes in world geometry (this is especially bad in Vault 88).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 17, 2016, 10:56:33 AM
Thanks! But quick question: does this mod just save me the time of removing the things myself? Or does it remove things that I can't actually remove?

I ask because another part of my OCD is to have literally cleaned up every interactible object in Sanctuary (and Castle and Abernathy, where I'm also reaching the population and object limits). This includes stuff in the water you can only see by having the cursor hit the hitbox :-)

So, if this removes all the things I can't remove manually (trees and shrubs and building foundations and curbs, bridge parts, etc), and those count towards the building limit (which I think is a function of the number of triangles in the geometry and I guess a memory limit thing?, then great!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 17, 2016, 11:48:15 AM
It doesn't remove things for you. It makes vastly more things into yellow-interactable.  I've been running it so long, I dont remember what the original item set was limited to, but now, almost everything can be scrapped.  So, yeah, OCD-Ahoy!

In Abernathy, this includes most elements of their existing house.  So be careful unless you want to build a new structure for them.

Oh, and in the Castle, there was a bug where you could scrap living Minutemen  :ye_gods:  Dont do that!

Like I said above, in Vault 88, you can scrap huge sections of the geometry that block access to the train tunnels; this leads to big open holes that take you outside the world.

In one of the northeastern settlements, you can scrap that truck the fell into a sinkhole, but there's not much you can do to fill the hole afterwards.

if you're deeply OCD about it, there's a console command "scrapall", but it tends to break quests if used in the Castle and Sanctuary (and sometimes Red Rocket, it will bleed back into Sanctuary since they're so close).  I'd definitely save before using it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on September 17, 2016, 03:02:06 PM
Hey you guys and gals, you can also use Scrap Everything mod:
Scrap Everthing (http://www.nexusmods.com/fallout4/mods/5320/?)
Same thing as far as scrap things and making part of the world disappear, so save often! I also change my road so it is really black by using realistic roads mod--Realistic Roads (http://www.nexusmods.com/fallout4/mods/12137/?)

To make your settlement size bigger, drop your extra weapons on the ground, then scrap them from the ground.

Scrap Everything and Spring Cleaning are really nice, but do be cautious, as you can scrap certain settlers in Covenant and the Castle. But it is great if you want to get rid of all the trash and junk laying around and make it look nice.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 17, 2016, 06:45:30 PM
It doesn't remove things for you. It makes vastly more things into yellow-interactable. 
Win! Will get. Thanks!

Jimbo: yea, I've used that trick often, but seem to run into a memory related issue because after doing it the umpteenth time two nights ago, I crashed out of the game within minutes in Sanctuary. I also used the getav/setav console commands to increase triangle count.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on September 18, 2016, 03:28:46 PM
Oh btw, it doesn't make you able to scrap everything, there are still some bushes you can't scrap (there is the console command to get rid of those if you're a stickler-but that really opens up the possibility of creating a hole in the world). And Scrap Everything gives you a bunch of materials too (you can change the setting if you want less materials).
There are Spring Cleaning Combo mods that will have them do the clean up for you, but I like being in control of what gets done, I didn't care for Spring Cleaning, but both have a mods have a large following. One thing, put Spring Cleaning or Scrap Everything at the very bottom of your load order.

I never run into memory problems yet (knock on wood), but I have seen of some mods to fix it, not sure if it makes the game sluggish in that area for you though.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Riggswolfe on September 18, 2016, 06:29:01 PM
It really fucks me off that *this* gets people riled up and bad press for Sony, when the fact that Skyrim and New Vegas are literally broken products (still!) on the Ps3 was passed over.

I wonder if you see a common denominator here? PS3...PS4...

Bethesda makes buggy games but the PS3 was a notoriously difficult console to program for.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 18, 2016, 06:55:51 PM
Oh btw, it doesn't make you able to scrap everything, there are still some bushes you can't scrap (there is the console command to get rid of those if you're a stickler-but that really opens up the possibility of creating a hole in the world).

The other night I had tried "disable" and "markForDelete" but neither seemed to do anything. Is there another command?

I'm oddly reticent to jump on the mods wagon. The game's out and I think Nuka is the last expansion, so it's not like the code will change and therefore require modders update their stuff anytime soon. But still, I can't get myself to do it just yet.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 19, 2016, 03:15:21 PM
Dumb question i feel like I asked, or at least meant to at some point:

Is the Workshop between settlements shared regardless of how the supply lines are connected?

Like, if I have a supply line from: Sanctuary to Abernathy to Sunshine to Graygarden, is that the same workshop inventory sharing setup as Sanctuary to Abernath plus Sanctuary to Sunshine plus Sanctuary to Garygarden?

Or is the workshop inventory in the first senario only shared between pairs (Sanc to Ab, Ab to Sunshine, Sunshine to Gray)?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 19, 2016, 03:30:35 PM
You don't have to create all the connections. Connect the Workshop at Red Rocket to Sanctuary and then Red Rocket to Abernathy and all three share the same resources.

The game will make the settler you tag walk between the settlements, but I've never had one die so I had to relink it. Just in case I always made the route short anyway, linking to the next-closest settlement, but I could have had them all route through the Drive-In if I really wanted and it would have been the same result.



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 19, 2016, 04:00:25 PM
Ah awesome. Right now it's purely hub (Sanctuary) and spoke (everything else). I'll start redirecting everything tonight. That'll be a few hours at least. And, like, totally worth it or something  :oh_i_see:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 20, 2016, 06:26:23 AM
Here's a map that optimizes provisioner routing


It's an older map and doesn't have paths to Far Harbor, the Mechanist's Lair, or Vault 88.

And it's probably best to have the Mechanist's Lair on its own spur; settlers seem to have problems negotiating the elevator and the provision link breaks.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 20, 2016, 07:07:08 AM
Man, tons of places on the east side I missed/ didn't unlock. I did Kingsport Lighthouse but didn't find a workshop, too.

Guess that gives me something to do when I start up again this winter. Still haven't tried the Nuka-Cola DLC.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 20, 2016, 05:00:09 PM
Here's a map that optimizes provisioner routing


It's an older map and doesn't have paths to Far Harbor, the Mechanist's Lair, or Vault 88.

And it's probably best to have the Mechanist's Lair on its own spur; settlers seem to have problems negotiating the elevator and the provision link breaks.

Nice. But here's what I don't understand:

If all workshops instantly connect to any other workship in a chain, then what difference does it make whether Provisioners are on optimal or suboptimal paths?

Or in other words, what actually does the Provisioner NPC itself actually do? All I know is they clog up my houses until I figure out how to block them from entering them :-)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 20, 2016, 06:39:05 PM
If you get deep into settlement building, you start to run out of settlers.  Just farming/food production for a decent sized settlement uses a lot of them up.  When you add in shops, artillery, defense, and specials (castle radio freedom, etc.) you really don't have 3-4 settlers standing around anymore like you do when it's 6 beds and a hut.  Plus the places you make into provision hubs tend to be the places you want to build up, so sending out everyone from a hub means that there's no one left to man the stores, walls, artillery, etc.  I guess you could send everyone TO the hubs from the boonies, to distribute the load.

Provisioners just walk back and forth from the two settlements they link with a brahmin in tow.  If they can't path, the link will break and you have to re-assign it (the provisioner will be waiting in one of the two linked settlements for you to come re-assign him).   I don't THINK combat can break them (Ive seen a provisioner walk between a Deathclaw vs Sentry bot fight, and just keep tooling along), but *I* have killed them by mini-nuking a firefight they were bogged down in.

I try to put a mining helmet on them, because it lets you identify them at a distance.  You can see that lamp forever!


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on September 21, 2016, 11:24:30 AM
Exactly, provisioners still count as population on one end of the route. If you run everything out of Sanctuary you can end up with max pop and no one in town.

Also - a common tactic used it to setup tough robot provisioners on the routes you find yourself travelling a lot (especially in survival). Since they actually walk the route, you wind up with bonus robot bodyguards patrolling the roads for you.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 21, 2016, 05:05:16 PM
Hmm, ok so I'm not playing survival but I think I can see where that'd be helpful.

Right now I'm at the population cap in Castle and Sanctuary even with my hub/spoke supply line (got distracted from redirecting them), and everyone's working. I've got Settlement Beacons at those places, Jamaica Plain and two other places I can't remember, and happiness consistently in the 80s and 90s most places (seems like I spent half my night baby kissing like a politician :-) ).

Love the idea of mining helmets for the settlers. Easier to track them down. But I also teleport everything simply to save time (I guess not a feature in Survival?)

I have seen my provisioners in combat, but I've never seem them outright killed by NPCs. I end up saving them and they just truck right on. I haven't seen any chains break. I guess this too relates to not playing Survival?

Final question: doesn't artillery require i be out there dropping smoke? Or are they automatic if staffed like guard posts?

Wait that wasn't the final question, this one is: are there ever real invasions? Nothing's getting past what I've got setup at Castle, Sanctuary, Jamaica, and Abernathy, but I'd really like to see them try  :drill: Last time I saw an invasion was on a radiant quest out of Castle, but even those are now "go visit place, talk to settlers about where badguy home base is, go to home base and wipe it out".


Title: Re: Fallout 4 Post-Release Bullshit
Post by: PalmTrees on September 21, 2016, 06:44:51 PM

I try to put a mining helmet on them, because it lets you identify them at a distance.  You can see that lamp forever!

Heh, I do that too.

Playing on normal I think provisoners are essential and can't be killed except by your own friendly fire. I've seen them kneeling but not dying a couple of times I've come across their fights.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 21, 2016, 08:40:05 PM
For artillery, you have to have to be within 5 map squares of a manned gun for it to activate; otherwise you'll get an "out of range" message.  If you tune to Radio Freedom, they'll interrupt the fiddle music to declare the strike.  If you are in an area that has artillery coverage, throw a smoke grenade at the target and wait for the thundah!

If you are within range of multiple guns, you'll get more than the standard 3 shells, but I'm not sure exactly how it scales.

I've noticed some odd interactions between overpasses and artillery.  If there's an overpass between the target and the gun, there's a decent chance the radio will announce the strike, but nothing will happen.

You probably also want the Better Signal Flares mod
http://www.nexusmods.com/fallout4/mods/11203/? (http://www.nexusmods.com/fallout4/mods/11203/?)
This fixes the "invisible wall" effect and has options to fix other artillery issues.

Edit:  Yeah, there are real invasions.  You'll get a message that says something like "The Castle is under attack by Super Mutants". you then have a set amount of time to travel there and watch your defenses maul the hell out of 4-7 of whatever spawned (Raiders, Gunners, Synths, Super Mutants).  Attackers will spawn at 2-3 places INSIDE the settlement, so don't bother with walls or trying to create chokepoints.  Just put a bunch of the best turrets you can afford (not missiles, they do obscene amounts of collateral damage!) on an elevated, central structure with good lines of fire to most of the settlement.  For max happiness, you should have 1.5 or 2 times as much defense as the sum of your food+water production.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Rishathra on September 22, 2016, 05:56:09 AM
Is there a trick to getting the resources needed to build turrets and such for the settlements?  I looked at that provisioner map and my jaw fell to the floor.  I'm having trouble just throwing a turret or two on the two or three settlements I've decided to build up so far.

Also, I seem to have wasted my time building a giant wall around the entirety of Sanctuary, as attackers spawn inside the walls anyways.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Father mike on September 22, 2016, 06:27:37 AM
The trick is to bring home everything that isn't nailed down and scrap it.

The real trick is the console command
player.setav carryweight 5000      :why_so_serious:



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on September 22, 2016, 08:04:38 AM
Yeah, I kinda wish they gave you a heads up about the foolishness of walling in Sanctuary. Did it on my first play through and wasted most of my building materials.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ceryse on September 22, 2016, 08:12:52 AM
They don't actually spawn inside the settlements. Each settlement has set spawn points for enemies and while some settlements have these spawn points set in places where they will spawn inside your settlement; most don't.

What happens is when you fast travel to respond to a settlement attack the game pushes the attackers closer to the center of the settlement area to approximate time passing and attackers making head-way. This has been heavily tested (I think Gopher has a video on it; might have been someone else though). So, if you don't fast travel walls and choke-points can still be useful. I generally built them more for appearance than actual effect, though. That said, walls can be annoying in how settler AI and pathing work (badly) so it is probably best to not use them.

As for materials; there are generally various places that are really good for certain things. The brewery, for example, is pretty good for glass. Also; shipments. Weightless and come in bundles of various sizes and most won't be more than 1,000 caps or so. Certain merchants carry different shipment types and some merchants have a wide variety to pick from. Can be pretty expensive, but there's not a ton else to spend money on.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on September 22, 2016, 08:28:25 AM
The trick is to bring home everything that isn't nailed down and scrap it.

The real trick is the console command
player.setav carryweight 5000      :why_so_serious:

If you're gonna cheat, just toggle god mode before building (console tgm -? iirc) and then settlements cost no resources (also iirc).

I was more interested in questing and finding new things, and barely really focused on the settlements after the initial play through. I even had my second play through where I never led Garvey back to Sactuary, and only had 3 settlements which were for me collecting/storing stuff with zero settlers.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on September 22, 2016, 09:41:43 AM
I really hate the entire settlement mechanic and hope it goes away for the next installment. Sucked all the fun out of things, as much as I tried to ignore it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on September 22, 2016, 11:42:06 AM
I loved it personally, especially with Survival having no Fast Travel. It just gave me a sense of having a "home base" way more than any of the existing settlements ever did. Gave me a reason to actually go back to places I've been. Past games suffered because you'd be lucky if you got more than one or two well developed settlements, and your contribution to them was always a single room hidden behind a loading screen. I love the fact that I can see Fort Oberlund or Red Rocket Castle in the distance when I approach, and know that I have a safe area in the game for all my hoarded collecting, doing crafting, recovering, etc.

Sure, the system could be improved, and made less intrusive for those who don't care - but it certainly shouldn't be scrapped. It was one of the few innovative ideas they had for this game.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on September 22, 2016, 01:01:21 PM
I guess I would be ok with an 'easy settlement' mode, where I didn't have to set up supply lines or mess around with building defenses and stuff. Honestly just need a spot to dump extra inventory/gear/whatever. Crafting is a bonus, but I'm ok with doing that at any bench wherever, rather than hoofing back to red rocket (http://southparkstudios.mtvnimages.com/images/shows/south-park/clip-thumbnails/season-5/0507/south-park-s05e07c01-red-rocket-16x9.jpg) or whatever.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: PalmTrees on September 22, 2016, 04:46:31 PM
Not just looting everything but buying out traders as well. I trade all those extra guns, armor, etc. for junk and I still have thousands of unsold ammo. Prioritize junk that has aluminum and fiber optics. The settlements take alot of time, a ton of time especially if you're ocd like me and have to do them all a certain way. All my bartenders don't need to have a black vest and slacks, bowler and .44, but they do.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 22, 2016, 06:26:02 PM
I love the settlements, but about 1/2 of the play sessions I don't do anything with them. Sometimes I'll spend a whole session over defending a settlement for giggles. Other times not really. For fictonal sentimental reasons, I built out Sanctuary as my home, but rather than wall it in, I created a citadel next to my original house which I also walled in. All the homes left are in such decayed conditions that there wasn't any reason to defend them. And once I got Mama Murphy off her meds, I abandoned her house too.

I have walled in some other places, and did see the problems it causes provisioners. One thing I learned is how unforgiving doorway sills are. I end up always adding the short wooden steps to both sides, even if I only see the top step of it after it clicks to the doorway mostly underground. Seems a wierd limitation to need that, but eh, Bethesda RPG.
Thanks for the insights about the invasions. Seems like I haven't had one in awhile though I remember them happening often early on. I read somewhere about Defense wanting to be 2 x Food + Water, so focused on that.

The only material I'm usually light on lately is Aluminum. Steel and Wood are easy to come by, Cement far less so. Haven't run into a materials issue for building.

And yea I learned the hardway about missile turret collateral damage. That'll be just about the end of missile turrets for me :-)

Finally, funny, but this thread is so old I'm wondering how much ground us newbies year-laters are retreading ;-)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Sky on September 23, 2016, 08:01:08 AM
I wonder that on many threads  :awesome_for_real:


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on September 23, 2016, 12:37:45 PM
I was thinking that the other day, that if I could skip or put on cruise control settlements, and go questing and not worry so much about them, then it might be even more fun, and if there was a way to make it fun for those that want the micro management and perks or those that can skip a few perks and a get them from say more quests (some sort of trade off I think could be made). The big advantage is having a large settlements is getting the level 4 vendors with the nice weapons and armors and stuff. But then I think of Fallout 3, where I had done ever side quest and DLC I could before doing the main quest, no need to worry about things there.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 23, 2016, 01:22:08 PM
I like the settlements, but if I had wanted just the combat questing side, what would I lose if I didn't bother with settlements? Does progress towards the main, side, and radiant questions require anything settlements give? Or are there quests that require settlement progress other than the Preston Garvey ones?


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on September 23, 2016, 08:01:03 PM
Is there a trick to getting the resources needed to build turrets and such for the settlements?  I looked at that provisioner map and my jaw fell to the floor.  I'm having trouble just throwing a turret or two on the two or three settlements I've decided to build up so far.

Also, I seem to have wasted my time building a giant wall around the entirety of Sanctuary, as attackers spawn inside the walls anyways.
The Strong Back perk is fantastic for that (you can fast travel while over-burdened with the last point) which means you can loot something down to the bedrock then travel back.

The scrapper perk is also pretty useful (weapons and armor start yielding more components, to the point where any modded laser rifle you loot  tends to have nuclear material and fiber optics). The second level also makes any object in the world containing a component you've marked glow green, so if you're low on something you just tag it (fiber optics, circuitry, nuclear materials, aluminium are the ones I have tagged now) and the world will glow for you. :)

My playstyle went heavy towards modding weapons and armor, and so I always needed materials -- so scrapper came in handy.

Lastly, being able to build a general shop in your settlement is nice. The most happiness comes from Clothing, Bar, and Clinics -- but a general trader (especially level 3)? Can buy a lot of stuff, and almost always has useful stuff to sell for cheap. (Offhand, I always loot or buy alarm clocks, telephones, that blast radius board game, and microscopes. They're gold mines of high-end materials.). Early on, you need gears, springs and circuits -- so telephones and desk fans.

Some companions can carry a ton of weight (Dogmeat is pretty good, and some of the others with deep pocketed armor are nice. The mechanist bots can be altered to carry incredible amounts). Make sure to keep any ballistic fiber though (military ammo bags), real useful later. :)

I have the components I run out of most often tagged for search, and bring a lot back. But most of the stuff? I buy shipments -- from travelling vendors, static vendors, my own guys. I have a thriving trade in purified water. Industrial water purifiers in Sanctuary can generate a LOT of extra water pretty chip, and the stuff sells.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 24, 2016, 05:31:40 AM
So far my food and water for each settlement has really just been about keeping both numbers in excess of the population and together about the same as defense.

What is this "thriving trade" of which you speak though, especially on Purified Water? The only other thing I've used food for is an endless supply of Adhesive. But sounds like you're using water to make purified and sell it?

And man I'm glad I picked this up now instead of last year when I'd have no time to have gotten this deep only to find there's deeper.

I wonder that on many threads  :awesome_for_real:

Would be funny if a group of folks just decided to do this to, like, Morrowind or something :-)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on September 24, 2016, 07:56:24 AM
Honestly, there are quite a lot of things that made me replay this game, or pick different branches of certain faction relations just to see the story. This was definitely done better in New Vegas, than here, and picking the Minutemen seemed really forced, and was actually not actually the better faction (imo). I definitely liked doing little side quests, and leveling, and did three different play throughs before cheating and didn't finish the entirety of the main quest.

Do the Consitution missions, just for the laughs too. ;)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on September 24, 2016, 08:06:24 AM
It actually works really well if you skip the Minutemen stuff completely. You can either ignore Concorde, or if you don't want to miss out on the free suit of power armour, minigun, fusion core, etc., just refuse Garvey's request to become general then send him off to a distant settlement where you'll never see him again. Bingo, no more radiant quests.

I've read that if you dodge Concorde & Red Rocket then Nick Valentine introduces you to Dogmeat later.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: taolurker on September 24, 2016, 08:14:35 AM
I've read that if you dodge Concorde & Red Rocket then Nick Valentine introduces you to Dogmeat later.
There's also a way to clear the Corcorde museum and not speak to garvey after clearing the Bandits/Deathclaw, that allows them to remain cowering in the lowest floor never moving to Sanctuary.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on September 24, 2016, 09:38:29 AM
So far my food and water for each settlement has really just been about keeping both numbers in excess of the population and together about the same as defense.
Early days is different, although Mutfruit helps (you get one unit of food from each tree, but corn and tato it's like half a unit per plant). Each settler on food duty can handle six units of food.

Also, for defenses like guard posts? A settler assigned to defense on those will actually man up to three and just rotate between them.

But yeah, getting turrets up took awhile. Desk fans, telephones, and microscopes. Grab them all. :)

Quote
What is this "thriving trade" of which you speak though, especially on Purified Water? The only other thing I've used food for is an endless supply of Adhesive. But sounds like you're using water to make purified and sell it?

And man I'm glad I picked this up now instead of last year when I'd have no time to have gotten this deep only to find there's deeper.
The water pumps at settlements? They store any excess (up to a certain amount, then they stop) in the workshop. So if you've got 10 people but are producing 30 water, it'll put 5 or 10 bottles of purified water in the workshop. If you remove those, it'll add another 5 or 10 or whatever within a day or so. I make a point of clearing any settlement out of purified water in the workshop, and keep it in a safe in my most defended settlement. Food is the same way -- a certain portion of excess harvested food goes in the workshop, but it won't add any more over that amount until it's cleared.

Then when I go on a supply run to various vendors, I'm generally carrying a hundred or so bottles of water. Which is worth a lot of caps .

Sanctuary is a pretty good one for that, because once the defenses are high enough (remember, the liklihood of getting attacked is food+water -- so 100 water + 40 food, you need over a 140 defense to lower the risk), you can stick industrial water purifiers in the river. Lots of them. I think Sanctuary has 90+ bottles in the workshop every time I visit. Right now my safe has 400 or so in it -- I've been buying up a lot of expesnive shipments (fiber optics, ballistic fiber, nuclear material, copper, etc) so it's a little low.

Actually, right now I'm dealing with being low on tatos. I don't tend to plant them as much so I don't have very much excess, and I need it for adhesive. I've been making an awful lot of robots lately...




Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 24, 2016, 06:45:02 PM
Nice, very helpful. Totally didn't realize excess was being produced. Thanks!

My only problem with defense is the build limit. But ever since I started crashing by using triangles-increasing console commands too much, the old "drop weapons on ground and 'store' them" trick has given me enough wiggle room to add defenses.

Question: I finally went back to the main quest and am at the point where I can build the transporter to CIT. Does that  begin the final phase of the main quest or is that nowhere near close? I've been avoiding the main quest because traditionally I lose interest once the main story ends, and I don't want it to end :-)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on September 24, 2016, 09:12:15 PM
I'd forgotten how buddy this game is (I'm on PS4, so no mods). I ran into the resource bug again. Multiple settlements, for no freaking reason, and everytime I leave one another one goes nuts.

Currently I have two claiming no beds, food, or water. And one claiming 39 settlers.

Blah.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: PalmTrees on September 26, 2016, 04:50:35 PM
There's more to do after your first institute visit. So you'll have plenty more main quest to procrastinate.

I plant 3 mut, 3 corn, 3 tato per farmer. Those, plus purified water,  are the ingredients to make adhesive.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Venkman on September 26, 2016, 06:53:49 PM
There's more to do after your first institute visit. So you'll have plenty more main quest to procrastinate.

Oh ok good. I had also been stalling on the Prydwen quest for the same reason.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 26, 2016, 06:56:55 PM
Man there's SO MUCH after the Institute quest. Especially if you DON"T <spoiler> to fuck themselves.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on September 26, 2016, 07:35:43 PM
There's more to do after your first institute visit. So you'll have plenty more main quest to procrastinate.

Oh ok good. I had also been stalling on the Prydwen quest for the same reason.
Yeah, me too.

Although the Mechanist -- I wish I'd done that sooner. Screw flesh and blood settlers! My robot army shall take over the Commonwealth. (On the other hand, I wouldn't have had the resources for the killbots I now use to settle places like the Airport, and trundle my caravans across the landscape).

I spent part of yesterday amusing myself by using ballistic weave to dress the more...annoying...named settlers of Sanctuary to fit their personalities. Most places I just dress settlers in whatever I looted after the last raid on them, but Sanctuary and the Castle I feel should be a bit better. (Castle is all armored minutemen outfits and lasers that set enemies on fire. They're my people now, and they like setting enemies on fire.)


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on September 26, 2016, 09:23:16 PM
My big benefits of having a large settlement or large settlements is money and vendors. If you don't know, you can recruit some pretty neat random encounters of NPC's to become Vendors if you have large enough settlements. The bad thing is they 8 can be buggy sometimes to get (and the 9th one got screwed up in coding-was put in the strategy guide then changed), and you can't go back and fix it or the requirements if you screw it up, plus you do have to plan on getting your charisma and settlements up in size. http://fallout.wikia.com/wiki/Fallout_4_merchants
Assigning certain NPC like Connie Abernathy to a vendor stand makes her inventor bigger and increases her shipments that she has, this also happens with the other 2, Supervisor Greene in GreyGarden and Daniel Finch. Unfortunately, it doesn't work with merchants like Penny Fitzgerald that already were a merchant before you took over the town. I usually buy her gear before I take over Covenant anyway, even if I kill the synth and side with them.

Money making is great, in Sanctuary Hills, even playing with plan vanilla, I could crowd in at least 12 Industrial Water Purifiers, maybe more, I'll have to give it a whirl on PS4 as I think I want a challenge  8-) Just be sure ever day to check the work bench to remove all the purified water, that way they can replenish. If you have a system of vendors you can travel around selling the overstock and make quite a profit. Same with putting the settlers to work growing crops, mutfruit sells for the most if I remember right, so have that growing everywhere.

As far as defenses, I use search lights (I really like the one's from the 2nd DLC Automatron Spotlight-wallmounted), heavy machine gun turrets, and sometimes guard posts. I do have to say, the spawn system is crazy for attacking settlements, and where they get attacked from is crazy! Like some is plan stupid, the Castle they attack the back and get killed really quick, whereas at Oberland Station and Hangman's Alley they appear in or dang near and cause chaos! Youtube video I found that shows where they spawn at: https://www.youtube.com/watch?v=BF0fMcYBD9A 
Oh, and say you mod your game with a nice mod that moves all attack spawns away from your settlements to give you a fair chance to get back and help defend, there is still a like one in 9 chance they will still spawn inside and be tearing stuff up.

Anyway, been a great fun game so far! I can't wait to see what next game they come out with next. Hell I might give The Elder Scrolls Online a go, but then I think, hell no...I'll let Planetside 2 or Battlefield INC beat me up for that kind of abuse.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Morat20 on September 26, 2016, 09:33:36 PM
I've never had an attack on the Castle so far. (Outpost Z seems to get them all the time, though). I've got turrets covering the 'square' and then facing the two paths inward.

I tend towards a handful of heavy laser turrets with heavy machinegun backup, with a handful of search lights.

Sanctuary is a bit slapshod -- I had originally walled it (didn't really help) because I thought clearly they'd only raid from the entrances! So I had a gap facing the bridges and lots of coverage.  It's got like...three times as much defense as it needs, and I don't feel like totally redoing it.

I've since moved to tower based defenses, or the tops of big buildings with clear sight-lines over the settlement.

Watching idiots invade Abernathy farm is hilarious. They tend to get pinned in by the guns on top of the farmhouse (and the bunkhouse I built right next to it, just as tall) and the tower out front. Outpost Z is just as good, because my weird build setup has them showing up inside rooms and such.

Supposedly, they do 'attack' from the outside, but when you travel in you find them 'inside' to represent their progress from when you got the call and when you got there. I've actually seen raiders, marked green still, walking into Sanctuary from the bridge.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Merusk on September 27, 2016, 03:19:59 PM
If you have a constant problem with badguys spawning inside, just do like I did on one of my characters.  Build a nice 5x5 wall on a patch of dirt and in the center square build a staircase with walls. Then zig-zag the staircase up 2-3 levels. Ta-da. Treehouse of Doom with plenty of planting area in the other 24 squares of your first level.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: PalmTrees on September 27, 2016, 04:31:02 PM
Careful on sending non-companion npcs back to your settlements. I've come across one of their corpses, the others never showed up. I was still active in the area so they manually walked and got in combat. I didn't realize at the time or I'd have waited or fast traveled to make time pass.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on February 06, 2017, 11:32:47 PM
Official High Resolution texture pack (http://store.steampowered.com/app/540810/) has been released, if anyone ever gets the urge to fire this up again.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on February 07, 2017, 03:25:25 AM
55 Gb.  For fucks sake.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on February 07, 2017, 03:28:36 AM
I didn't notice that. Lols.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: MisterNoisy on February 07, 2017, 06:31:36 AM
Jesus.  I need to just give in and buy a huge SSD soon.  Games clearly aren't getting any smaller.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on February 07, 2017, 08:03:37 AM
I only noticed when I started downloading it.  Which is why my Infinity has been backed up all day downloading that shit.

It had BETTER be good !



Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on February 07, 2017, 08:05:09 AM
I think the recommended card is a 1080...

Let me know how it runs and on what you have.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Lucas on February 07, 2017, 09:50:53 AM
It's a HD texture pack for future generations, or something :P. Can't wait to test it out when I'll buy a brand new GTX 2080.

Or, alternatively, I'll wait for Cyberpunk 2077 :P


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Mandella on February 07, 2017, 10:11:40 AM
Oh I am so pissed off. Yes I know the game has been out forever, but I just started playing three days ago, and this is a mandatory Steam download. 55 gigs is a week on my connection.

And yes, I know I can trick it into playing without the update, but still pissed off.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on February 07, 2017, 11:16:47 AM
It's mandatory ?  I had to fuck about to get it loaded....

But I have to say, if you're right then that's UBER shite.  Really, really bad idea there.

Mine has finished downloading, but that's gotta be up there in 'record size of patch'.  And I've been gaming now since the dawn of time.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Mandella on February 07, 2017, 12:24:10 PM
It's mandatory ?  I had to fuck about to get it loaded....

But I have to say, if you're right then that's UBER shite.  Really, really bad idea there.

Mine has finished downloading, but that's gotta be up there in 'record size of patch'.  And I've been gaming now since the dawn of time.


Hell I don't know for sure, I didn't click on the update, since doing so typically screws up being able to play at all until it completes. Right now I can go to offline mode and play, or (probably) do a direct link to the executable. Of course, that hoses Steam achievements. Not that I care. Unless I'm blocked from getting them.

But maybe the update is just to provide the "stub" for the larger optional texture download.

Anybody know?

Oh, and the damn game looks great streamed to my 60 inch TV right now -- just how big a screen do people have to require this?

Or are we planning for VR here?

Update: Okay, crisis averted I was freaking out about nothing. The HD pack is a DLC, as it should be. The mandatory update is fairly small.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Signe on February 07, 2017, 01:34:28 PM
It runs fine with my Nvidia 970.  Some (just some) of the textures are noticeably better but most of it looks just the same unless you have some sort of super alien eagle eyes.  It's not really worth the space it takes up if you're short in that department.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Ironwood on February 07, 2017, 01:51:26 PM
Agreed.  I recently upgraded so I can run this, but as to noticeable differences ?  Meh.

Avoid it.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: apocrypha on February 08, 2017, 03:16:23 AM
It's not mandatory, it's basically a free DLC, so just untick it's box and it won't download.

Posts I've seen say it runs fine on a 970, and looking at pics of it the differences with/without it are noticable, but not amazing. There's some screenshots and discussions in this thread (https://www.reddit.com/r/fo4/comments/5sfpm2/the_fallout_4_high_resolution_texture_pack_is_now/?st=iyumspfw&sh=8ad6ef36).


Title: Re: Fallout 4 Post-Release Bullshit
Post by: koro on February 08, 2017, 05:50:50 AM
Word of mouth is that the listed requirement of a 1080 is a bunch of baloney and it runs just fine on older cards like a 970.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on February 08, 2017, 06:43:57 AM
Good to hear, I'll probably check it out - I admit some of the overly smudgy textures in the game do bug me. Yay unlimited data.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Bunk on February 13, 2017, 01:05:37 PM
Tried out a new mod last night - working Motorcycle. It's pretty rough around the edges, but something that Survival mode has needed.

Working animations, your companion rides on the back. Can make a Sidecar for Dogmeat. Ran in to a bug where Piper would strip before getting on... Yeah.

Currently number 3 for Mods of the Month on Nexus.


Title: Re: Fallout 4, probably by Bethesda
Post by: Shannow on December 06, 2018, 08:54:04 AM
Oh, and a pre-emptive "go fuck yourselves, it will fail" if this turns out to be Fallout Online or some bullshit.
Seriously.

Can we stop with the goddamned mmo thing already?

So I happened to be browsing this thread for some info and thought these posts deserved to be quoted in light of current events. :P


Title: Re: Fallout 4, probably by Bethesda
Post by: Shannow on December 06, 2018, 08:55:02 AM
And no indication of any MMO nonsense. Thank Christ.

Day 1 purchase.

Just one more..:D


Title: Re: Fallout 4 Post-Release Bullshit
Post by: Jimbo on March 02, 2019, 05:47:57 AM
Tried out a new mod last night - working Motorcycle. It's pretty rough around the edges, but something that Survival mode has needed.

Working animations, your companion rides on the back. Can make a Sidecar for Dogmeat. Ran in to a bug where Piper would strip before getting on... Yeah.

Currently number 3 for Mods of the Month on Nexus.
Loved that mod! Hey had to switch to Vortex after re-installing this game. Seems okay, supports BL2, Subnautica, and StarDew Valley. Rimworld doesn't seem to need this one as Steam has a ton of mods.


Title: Re: Fallout 4 Post-Release Bullshit
Post by: schild on March 02, 2019, 03:48:21 PM
The good ol 2 year later response. Don't see that often these days.