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Author Topic: Fallout 4 Post-Release Bullshit  (Read 275720 times)
lamaros
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Reply #770 on: January 10, 2016, 06:06:45 PM

This was my biggest disappointment of the year. After Skyrim I thought they would get better and better, but this was a massive step back.
Brolan
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Reply #771 on: January 11, 2016, 08:12:28 AM

Got my fourth broken quest.  I was instructed to clear the feral ghouls from one of the first settlements I started.  Went there expecting everyone to be dead, but found everything ticking along as normal.  WTF?
Ironwood
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Reply #772 on: January 11, 2016, 08:16:31 AM

The console commands are your friend.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Rasix
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I am the harbinger of your doom!


Reply #773 on: January 11, 2016, 08:23:31 AM

Is there any way you can spur the game to completion?  I've got everyone at the point where they're all cool with me and aren't doing anything openly hostile towards the others.  It's a very  swamp poop situation.

Blah.  Don't care anyways.  One day of Witcher 3 was enough to shelf this.  I'll get back to it eventually, although unfucking this game's major shortcoming is something that can't and won't happen.  The narrative is far too weak, and the side flavor isn't enough to make up for it in the end.  Granted, I believe I got a good 30 hours out of this, but it fell off into tedium rather quickly. 

I just wish the fun in this one didn't fall off a cliff so rapidly.  None of the others really had this problem.

-Rasix
Ironwood
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Reply #774 on: January 11, 2016, 08:28:32 AM

It's very weird.  I started again (first char got to mid 30's) and found I was enjoying it more the second time around but then got to the same 'Fuck This Game' point a lot earlier.  She's just hit 21 and I'm looking at these bullshit settlements and bullshit perks and stats that I want and just thinking 'Why am I fucking Bothering ?'  It's a really, really weird game.  I have all my guns nicely modded and they can one shot some enemies and kill the others fairly swift and it's all just MEH.

I also have 12 suits of Power Armor in a row and I sincerely think that the early gift of Power Armor is also a MAJOR fuckup for the game.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
jakonovski
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Reply #775 on: January 11, 2016, 08:58:25 AM

Stacks of power armor would've been great if you could outfit a posse and go conquer yourself some territory.
Ironwood
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Reply #776 on: January 11, 2016, 09:08:59 AM

Yeah, there's a lot of wishing that the stuff in the game actually led to cool stuff or had a point.

But it doesn't.  I don't even enjoy dress up of my guys, as I did in the previous games, mostly because it gets covered by the almost 100% use of PowerArmor.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Khaldun
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Reply #777 on: January 11, 2016, 12:12:31 PM

Another thing that really bugs me is that I eventually went south in my first playthrough around the time that I'd done a bunch of settlements and was friendly with everyone without having to cross the Rubicon to choosing between the factions (though I was secretly favoring the Railroad), and I came to the Quincy Ruins. I hadn't really intended to get in a fight but then a caravan came into town and got hit with the edge of a mininuke from the guy on the overpass and aggroed on the Gunners. So I unlimbered my own Fat Man and started just dumping mininukes on everything--I had like 25 of them by that point. So then I went through the town carefully looting everything good and found all the clues about the background to the Minutemen and so on.

How is that not a quest? It looks absolutely as if Mama Murphy and Preston are meant to give you a quest to go back to Quincy for revenge. You've got named NPCs, you've got interesting narrative threads scattered around, etc.  Plus you've got hints that there's even more to it all that leads to? I dunno, the Gunner HQ maybe, though having massacred everything there I didn't see much of interest. Maybe I just needed to give Mama Murphy more drugs or actually use Garvey as a companion (horrifying thought).

Also yeah, none of the characters have particularly great questlines. How is it that you don't eventually do *something* that is the "milk of human kindness" with Strong? Or maybe there is and I just couldn't be bothered since I maxed him out and dropped him off. Valentine's is only modestly interesting, Cait's is simple. I couldn't be bothered with the robots. Does Piper have a quest?
jakonovski
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Reply #778 on: January 11, 2016, 12:22:53 PM

Curie has a great companion quest.
Trippy
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Reply #779 on: January 11, 2016, 02:29:51 PM

Piper does not have a companion quest.

Curie has a great companion quest.
And that accent awesome, for real
Ironwood
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Reply #780 on: January 11, 2016, 02:43:09 PM

Curie has a great companion quest.

Who ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Trippy
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Reply #781 on: January 11, 2016, 02:48:56 PM

She's a robot in one of the other Vaults in the area.
Merusk
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Reply #782 on: January 11, 2016, 03:59:33 PM

Does Piper have a quest?


Piper's quest revolves around proving how corrupt the Mayor of Diamond City is. You have to be banished from the Institute or complete the quest from Dr. Ayo in the institute before you get it. (Or, apparently, if you've finished the main story line)

She's a robot in one of the other Vaults in the area.

Vault 81. You have to do the first run-though and then go back after you're accepted in the Vault. You'll know you're there at the right time if the kid who gives the tour is sick. Following that quest will give you Curie as a companion.

I find her the 2nd best for reactions but below Preston or MacReedy for usefulness. I've found she's somehow got worse pathing than any of the other NPCs and insists on Meleeing. I eventually just stuck her in the Grognak barbarian gear and let her run amok, not worrying about her actually being useful because she's going to get caught behind something, somewhere.

Paladin Danse and Dogmeat have been the two most useful companions, IMO, followed by X6-88.  Haven't tried Hancock, Deacon, or Strong.

The past cannot be changed. The future is yet within your power.
Trippy
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Reply #783 on: January 11, 2016, 04:20:03 PM

I gave her a Laser Rifle post-"upgrade" to emulate her original armament and I didn't notice her trying to get in melee range more than the other companions.
Merusk
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Reply #784 on: January 11, 2016, 07:20:52 PM

Might just be me then? I dunno. I have a problem where the companions and settlers use up ammo as well and apparently they aren't supposed to.  Started giving my settlers melee weapons instead.

The past cannot be changed. The future is yet within your power.
Trippy
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Reply #785 on: January 11, 2016, 07:37:22 PM

The weapons companions come with (e.g. Piper's pistol or Cait's shotgun) have infinite ammo. If you give them a weapon and equip it on them or they pick one up and equip it themselves those weapons will use up carried ammo.
lamaros
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Reply #786 on: January 11, 2016, 09:12:27 PM

One of the biggest problems I found out of the gate in this is after playing CS for a year the FPS combat mechanics in this are just awful. VATS is really boring. The system just works better with the fantasy systems than guns.
Brolan
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Reply #787 on: January 13, 2016, 11:19:56 AM

The console commands are your friend.


Do those work for the XBox version?
brellium
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Reply #788 on: January 13, 2016, 07:20:54 PM

I thought this was GoTY because people were having fun or some such?

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Ironwood
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Reply #789 on: January 14, 2016, 01:38:07 AM

If this was GOTY, then it was a really, really shitty year for games.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #790 on: January 14, 2016, 01:48:07 AM

2015 was actually a great year for games. And this isn't GOTY only because there are three more other huge GOTY contenders.

Tebonas
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Reply #791 on: January 14, 2016, 02:43:49 AM

I love the Fallout Universe, and I like Fallout 4, but this isn't GOTY material. It is a step down from Fallout New Vegas in almost every way, and Witcher 3 did everything better than Fallout 4 the very same year. Except the one thing Fallout 4 tried to innovate (building settlements), which they somewhat fucked up and reduced to anoying busywork because it misses the "no more maintainance needed" phase at the end.

And I say that as somebody who put over 200 hours in Fallout 4.
Rasix
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Reply #792 on: January 14, 2016, 07:49:12 AM

I thought this was GoTY because people were having fun or some such?

Honeymoon phase didn't last very long.  

I put it on my short list, because quite honestly I didn't play much this year, despite it being a good year for games.  Also, some of the few 2015 only games I played, I just didn't like (Mad Max, This War of Mine, etc). 

I like this game.  This is the most tepid praise I can give a Fallout game.  Even Fallout: Tactics had more lasting appeal than this title.  What's worse is that now I'm playing Witcher 3, and it really puts this game into the dumpster. 

« Last Edit: January 14, 2016, 07:53:20 AM by Rasix »

-Rasix
Khaldun
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Reply #793 on: January 14, 2016, 02:29:58 PM

I played it, I liked it, but the basic structure of Bethesda RPGs is just really exactly what I want most in a game, and I will overlook many flaws. But after a lot of time playing, I had to admit to myself that it was pretty flawed in some preventable ways--in fact, that it wasn't as good as two preceding games, on multiple levels.
ghost
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Reply #794 on: January 14, 2016, 04:57:01 PM

This was my biggest disappointment of the year. After Skyrim I thought they would get better and better, but this was a massive step back.

Honestly, for me, if they would have just kept the same general mechanics and expanded on that a little bit with some new storylines and a few new types of skills/guns/armors/etc I would have been perfectly happy.  As I move along with life I have realized that while some "sandbox" is good, a completely sandbox game with all of this crafting and building just can't work for me.  I need at least some linearity.
« Last Edit: January 14, 2016, 05:34:20 PM by ghost »
Signe
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Reply #795 on: January 14, 2016, 08:36:17 PM

I've been having this stupid problem with TSW.  It won't turn off unless I exit Steam and restart my computer.  Apparently, I've like over 100 hours and I'm only level 6 or 7.  I'm no MMORPG Einstien, but I'm not that bad.  I've all the fixes suggested and the compatibility stuff and it persists.  I really don't enjoy having to restart my computer every time I want to play this thing.  Fuck.

I PUT THIS IN THE WRONG THREAD!!!!
« Last Edit: January 15, 2016, 07:16:34 AM by Signe »

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taolurker
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Reply #796 on: January 14, 2016, 11:33:37 PM



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apocrypha
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Reply #797 on: January 15, 2016, 01:09:09 AM

The shine wore off for me quickly too. The game world felt smaller and had less interesting stuff to discover than FO3/NV, despite initially feeling the other way around, which I can't really explain.

The story and factions were the big let down for me. They were so, so bland. BoS were 2 dimensional cariactures, the Institute were utterly white bread tech for the sake of it, the Railroad existed only because of the Institute and the Minutemen were simply tedious and pointless. Oh and the Gunners were just radiers in different hats. There was no attempt to bring any of these factions to life, no means by which they responded to anything that either the player or any of the factions did beyond random fights in the Wilderness - which were fun, but only for a while.

It was also so, sooo unbelievable. Every faction and group and person felt like they were in a parody comic but without the humour. The weird feeling that the apocalypse happened both 200 years ago and just last week at the same time did nothing to ameliorate that.

I got plenty of play out of it (170 hours according to Steam), so I'm not disappointed on that front, especially since it only cost me £25 or so in a pre-order offer, but that's probably a 1/5th of the time I spent in New Vegas.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Lakov_Sanite
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Reply #798 on: January 15, 2016, 06:08:22 AM

Step 1:Dig tunnel.
Step 2:Build synths.
Step 3: Huh?
Step 4: Profit!

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Khaldun
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Reply #799 on: January 15, 2016, 08:04:02 AM

Yeah, the Institute in many ways disappointed me most. Why do they kidnap people and replace them with synths? Because that turns out to not just be a rumor. What are they hoping to eventually accomplish with all that tech? I can imagine a number of things--maybe they're hoping to use the synths eventually to just cleanse the surface of all current life, then get rid of radioactivity and contamination, then rebuild, then finally repopulate with the superior people of the Institute--basically your usual mad scientist plan. Maybe they're just trying to make sure they keep tabs on everything above ground. Maybe they're just using the Commonwealth as a ground for perfecting synths for as-yet undetermined purposes. Who knows? It would have done a lot to sharpen the choices if that had become clearer. Basically the only way the game makes the choice of faction difficult is by making them all douchebags in some way or another.
Sky
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Reply #800 on: January 15, 2016, 08:37:31 AM

I still really like the game, but the Witcher 3 happened.
apocrypha
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Reply #801 on: January 16, 2016, 03:30:24 AM

There's a beta patch on Steam that, among other things, has an "Added status menu for settlers in your settlements".

Pictures: http://imgur.com/a/xpBb8

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Fabricated
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Reply #802 on: January 17, 2016, 10:52:49 PM

Officially waiting for the construction kit and steam workshop myself.

I find myself complete uninterested in the main quest now after finding the institute since every faction but the Minutemen seem insane to some degree.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Gimfain
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Reply #803 on: January 19, 2016, 04:42:43 AM

Felt like this game had an identity crisis, the first deathclaw fight revealed how bad fps combat is in the game, the first brotherhood of steel mission I was escorted by an NPC, the vertibird combat was awful. The fight with super mutants outside of diamond city showed a huge difference to the galaxy news radio fight in fallout 3, it was a great feeling to liberate galaxy news radio, outside diamond city you felt like a spectator. I'm not happy that they did a modern military shooter out of some parts of the game.

The game was fun when I played it like I did with skyrim, just wandered around doing stuff that popped up instead of bothering too much with quests. The game truly bogs you down with lots of quests, and that's the boring part of the game. The radiant quest was obnoxious, particularly with Garvey. I missed interesting choices within the game, having NPC's liking and disliking what I say doesn't help that feeling. I don't care for housing in games, so many games does it and I wish they would stop, settlement was particularly annoying. Something I really hate with RPG's is when they make you decide on your character before you set foot within the game, and the way they linked perks to stats felt like an awful way of handling builds.

Bethesda still make the best open world but lots of the other stuff feels dated.

When you ask for a miracle, you have to be prepared to believe in it or you'll miss it when it comes
Jimbo
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Reply #804 on: February 03, 2016, 05:37:36 AM

Got this as a birthday present from my son, been playing the hell out of it. Still enjoying it so far, lol I am making my character kinda like Rick from Rick and Morty (smart, crafty, shooty, and drunk). Where do you guys go for information? I've been trying to avoid spoilers so I do http://fallout.wikia.com/wiki/Portal:Fallout_4 as a guide for some ideas on weapons and Youtube for a couple of ideas (actually got the idea for my character from a Youtube channel, and it seems to work pretty good).

I'm still wondering if Lone Wonder perk will stay the way it is, where I get the bonus even with Dogmeat as my companion. The wiki says it will, but haven't seen any one answer the questions from Bethesda.
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