Evildrider
Terracotta Army
Posts: 5521
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500k protection?  Haha my bad, I play too much DPS. My powertech is at 46 but I've broken 100k prot with 2 pocket healers. :D
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Fordel
Terracotta Army
Posts: 8306
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Oh Phew! I was like "What am I doing wrong then "
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and the gate is like I TOO AM CAPABLE OF SPEECH
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CmdrSlack
Contributor
Posts: 4390
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When you sell your WZ commendations for the merc commendations.
Hmm? Wait? Which vendor buys the WZ comms?
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Fraeg
Terracotta Army
Posts: 1018
Mad skills with the rod.
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the pvp vendor.
you need 800 commendations to get the 200 x 200 bag
so turn in 30 normal pvp commendations for 10 merc commendations from the pvp vendor... if in a click fest you over shoot, you can sell 10 mercs for 30 normal.
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"There is dignity and deep satisfaction in facing life and death without the comfort of heaven or the fear of hell and in sailing toward the great abyss with a smile."
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Evildrider
Terracotta Army
Posts: 5521
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the pvp vendor.
you need 800 commendations to get the 200 x 200 bag
so turn in 30 normal pvp commendations for 10 merc commendations from the pvp vendor... if in a click fest you over shoot, you can sell 10 mercs for 30 normal.
Incorrect you can sell 30 merc for 10 warzone. It's not an even trade.
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CmdrSlack
Contributor
Posts: 4390
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None of the pvp vendors in the area seem to buy comms. Is there some other vendor elsewhere on the fleet?
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The tradein is right next to the PVP mission terminal I think.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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CmdrSlack
Contributor
Posts: 4390
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Ah yes. That guy. Right there.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Evildrider
Terracotta Army
Posts: 5521
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You can also buy them from the vendors in the PvP warzones.
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Fordel
Terracotta Army
Posts: 8306
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Hutball, the better people get at it, the more frustrating it becomes. When no one was clued in really, it was fun, shit was happening everywhere and people slowly dragged that ball across the field. Now? Now you can't even stand on your own upper platforms without giving the other team a point. The efficiency at which teams move the ball now is just silly. Also, all my tanky guarding in PvP is useless if the enemies are aware enough to realize I am a tank that is guarding/taunting. 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nebu
Terracotta Army
Posts: 17613
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I agree with you about Huttball. If I'm in a pug against a premade, the game ends quickly. Teams have become very efficient at using a few select mechanics to score quickly.
I look forward to a time when I can queue for just the other two warzones. I've run out of love for huttball.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Fordel
Terracotta Army
Posts: 8306
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Despite much fun I have with it personally, I almost want to say you shouldn't be able to charge with the ball anymore.
The conundrum I keep seeing is this. If you don't hold your own platforms, the enemy just sets up a little pass chain right?
Yet, if you do hold them, your just another anchor point for a enemy charger to use. The only people who can actually 'guard' the platforms are the cover classes, since you can't charge to them, and even that is risky in that all you need is one stun on the dude in cover and he's an anchor again.
Like at one point, I was guarding a gunslinger on our platform from underneath our platform, because if I went up there, the enemy BH/Jugg would just get a free ride. If the gunslinger isn't there to knock off enemies though, then you get someone cherry picking on your platform, one pass and a force speed to goal.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nevermore
Terracotta Army
Posts: 4740
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If you're the ball carrier, charges, sprints and that Sage lifegrip thing don't work for/on you. There, fixed.
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Over and out.
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Threash
Terracotta Army
Posts: 9171
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Huttball is perfect just the way it is.
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I am the .00000001428%
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Nebu
Terracotta Army
Posts: 17613
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Huttball is perfect just the way it is.
Huttball is just fine. I just don't like it. I'm sure that has more to do with acid pits and the matchmaking system than huttball itself.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Khaldun
Terracotta Army
Posts: 15189
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The evolution of the mechanics in Huttball has meant that I only really want to play it with my guild now, who have it down solidly. If you've got two premades against each other, it's like a game of chess--it's all about control of the center. Once you get out of the center intact, both teams typically have an assembly line to pass it all down.
In fact, I'm starting to see an evolution in good premades towards an all-or-nothing kind of dynamic. A lot of good Voidstar matches mean neither team gets out of the first room or ever sets a bomb--you just keep 2 people on each gate and the rest in the middle, forming a protective cordon around a bomb-setter is almost impossible in that situation, and folks very rarely fall any more for stealth tries. I'm going to experiment more with the scoundrel mass stealth mechanic to see if that can pull off a surprise, but I doubt it. Good teams even know the paths that stealthers are likely to take--I get other stealthers criss-crossing me now all the time unless I go way, way, way around.
Alderaan matches are essentially all over in a good premade v. premade once one team has capped mid--what I see now is each team caps the most accessible turret on the side and then it can take 2-3 minutes for a window to open up for a mid cap, usually determined by who has the best healer(s) and the best focus-fire discipline. Once mid is capped, it's almost certainly all over--good teams are not sending a scrub to guard their far cap any longer, but one of their best instead.
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Shatter
Terracotta Army
Posts: 1407
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I stopped queing as guild pre-mades because it became too easy and boring. Our 4 people would just lineup based on skills and run the ball in a pattern game after game that it wasnt even a challenge. PvP essentially became like scripted PvE. Id rather que with PUGs and fight my way through games. I still win 50% of the time but at least its not boring. Sure I get games that are balanced heavily one side vs the other or I get qued with morons but I dont expect to win every game. Id take challenging games with PUGs even if its a loss over win win win with no challenge and playing the same every time.
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Khaldun
Terracotta Army
Posts: 15189
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Premade v. pug is boring. Just like being in Ilum on the vastly larger faction side is boring. It's entirely about tolerating dull gameplay in return for gear. Which is a bad thing for an MMO's viability if it becomes common.
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Fordel
Terracotta Army
Posts: 8306
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I had the pleasure of watching a really good Sage in Huttball tonight. He basically won the game by himself carrying the rest of us on his giant beefallo back. Half the game we were SHORT two people, and we still won 6-0. His pulls and knockoffs and healing were all pretty much perfect. Where ever the ball was, on either side of the field, he was there to save the day.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Zetor
Terracotta Army
Posts: 3269
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Yeah, huttball is the one WF where a team can win (and win decisively) even if they're outnumbered/outgeared simply through superior tactics and positioning. Of course it does require some degree of cluelessness from the other team, but that's a given in a pug match. 
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Furiously
Terracotta Army
Posts: 7199
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I'm amazed how many teams just LET the other team get the ball from the middle.
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Fordel
Terracotta Army
Posts: 8306
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Have we bitched about the PvP gearing system enough yet? I could add a few more rants I think. 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Evildrider
Terracotta Army
Posts: 5521
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Gearing system is fine now really. It's not their fault I suck with my RNG on Battlemaster Bags.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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All the token swapping for other token stuff is still retarded.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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eldaec
Terracotta Army
Posts: 11844
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I find it humbling to imagine the sheer number of man hours that seem to have gone in to making sure there is absolutely no way to get loot through any means other than the single intended method for each item.
Keep that horrible trading and helping friends aspect out of my multiplayer game!
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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All the token swapping for other token stuff is still retarded.
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Shatter
Terracotta Army
Posts: 1407
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Yeah the PvP gearing system is total shit still and why I stopped playing my 50 Sorc. The whole idea behind getting a bag and "maybe" getting some piece of useful gear out of it is an interesting mechanic to piss off your player base. The PvP dailies/weeklys are equally as shitty. While I expect to grind a little for my gear...I expect the gear, not a chance to get it or f'ing tokens to buy it later. Wonder who the idiot is at Bioware who has the grind erection.
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Threash
Terracotta Army
Posts: 9171
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They already changed the bag system to be a lot more even than before. Now the chance for a random piece is much smaller but you get tons of commendations so you can buy champ pieces after a few bags and centurion pieces almost immediately.
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I am the .00000001428%
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Shatter
Terracotta Army
Posts: 1407
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They already changed the bag system to be a lot more even than before. Now the chance for a random piece is much smaller but you get tons of commendations so you can buy champ pieces after a few bags and centurion pieces almost immediately.
Yeah I know but I dont have my next toon to 50 yet to see how effective that change really is. Sounds like Ilum PvP on my server is getting better, either empire has lost a lot of players, many re-rolled rep or a combination of both but there are actualy battles out there now where the ratio isnt 5:1.
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Fordel
Terracotta Army
Posts: 8306
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They already changed the bag system to be a lot more even than before. Now the chance for a random piece is much smaller but you get tons of commendations so you can buy champ pieces after a few bags and centurion pieces almost immediately.
Define 'few bags'  7 Champ comms per bag and each piece of gear is 45-70 comms each. Three bags per day for anyone reasonable, doing both PvP dailies and getting enough WZ comms for another bag. That takes up pretty much my entire evening of playtime. You net half to a third of a piece of gear, while still being rolled the entire process. I'd be better off making an second Vanguard and going back down to the 1-49 bracket, at least there any decent set of blues will be on par with everyone else. The actual PvP gear itself is very frustratingly itemized for my spec. They give me fuckloads of absorption rating, but no shield rating, with a little dash of defense mixed in. Defensive stats are already questionable value in PvP, but at least give me the correct ones for my spec dammit. Also the armor itself looks terrible and whoever designed is an awful person who should feel bad about themselves.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Threash
Terracotta Army
Posts: 9171
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Yeah, ive started buying other classes pvp gear and taking out the enhancements. Agents have some nice power/surge enhacements i like.
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I am the .00000001428%
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caladein
Terracotta Army
Posts: 3174
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Yeah the PvP gearing system is total shit still and why I stopped playing my 50 Sorc. The whole idea behind getting a bag and "maybe" getting some piece of useful gear out of it is an interesting mechanic to piss off your player base.
How does it not piss off the player base when it happens in PvE? (And yes, the end-game sets are pretty awful looking and questionably itemized across the board.)
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Fordel
Terracotta Army
Posts: 8306
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Yeah the PvP gearing system is total shit still and why I stopped playing my 50 Sorc. The whole idea behind getting a bag and "maybe" getting some piece of useful gear out of it is an interesting mechanic to piss off your player base.
How does it not piss off the player base when it happens in PvE? (And yes, the end-game sets are pretty awful looking and questionably itemized across the board.) Well it does piss me off in PvE for one.  But the big difference is when you do a dungeon for X tier of gear, that dungeons mobs don't get better gear overtime that you need to keep up with if you want to stay relevant. The NEXT tier of dungeon does, but you don't need to go into that dungeon till you are done the previous one. The same can not be said for PvP. Which is why I beg and plead for stat caps and equalization in PvP.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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eldaec
Terracotta Army
Posts: 11844
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Yeah the PvP gearing system is total shit still and why I stopped playing my 50 Sorc. The whole idea behind getting a bag and "maybe" getting some piece of useful gear out of it is an interesting mechanic to piss off your player base.
How does it not piss off the player base when it happens in PvE? (And yes, the end-game sets are pretty awful looking and questionably itemized across the board.) The fact that all end game gear looks terrible is an enormous help to me in giving no fucks about end game "content" - it reminds me to go play an alt without the slightest worry about missing out on stuff.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Shatter
Terracotta Army
Posts: 1407
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Yeah the PvP gearing system is total shit still and why I stopped playing my 50 Sorc. The whole idea behind getting a bag and "maybe" getting some piece of useful gear out of it is an interesting mechanic to piss off your player base.
How does it not piss off the player base when it happens in PvE? (And yes, the end-game sets are pretty awful looking and questionably itemized across the board.) The fact that all end game gear looks terrible is an enormous help to me in giving no fucks about end game "content" - it reminds me to go play an alt without the slightest worry about missing out on stuff. One of the reasons I hate my sorc, the PvP gear looks like crap...f'ing conehead. Yeah I know I can turn it off but that's besides the point :P Troopers look pretty cool as do some Jedi armor though IMO
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