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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Warhammer Online (Moderator: tazelbain)  |  Topic: Warhammer ends quarter with 300,000 paying subscibers 0 Members and 3 Guests are viewing this topic.
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Author Topic: Warhammer ends quarter with 300,000 paying subscibers  (Read 333815 times)
Bismallah
Terracotta Army
Posts: 322


Reply #245 on: May 06, 2009, 12:27:18 PM

I'm surprised you can get anything with a large guild organized in WAR. You have so much going against you with regards to playing together, staying grouped up, group dynamics, etc...
Nebu
Terracotta Army
Posts: 17613


Reply #246 on: May 06, 2009, 12:31:16 PM

It's pretty easy. 

Step 1: form a closed WB

Step 2: run WB into a zerg

Step 3: while in lag hell, the WP's macro spam their ae/group heals while the BW's macro spam their ae damage. 

Step 4. Collect rewards

Step 5: Return to step 2.

Awesome fun.  It's almost unbelievable that WAR isn't a big hit.  why so serious?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Shatter
Terracotta Army
Posts: 1407


Reply #247 on: May 06, 2009, 12:49:15 PM

It's pretty easy. 

Step 1: form a closed WB

Step 2: run WB into a zerg

Step 3: while in lag hell, the WP's macro spam their ae/group heals while the BW's macro spam their ae damage. 

Step 4. Collect rewards

Step 5: Return to step 2.

Awesome fun.  It's almost unbelievable that WAR isn't a big hit.  why so serious?

Haha so true.  As a melee class(WH) I have learned that I get more reknown killing solo and avoid the big zergs which is a bonus cause of the lag anyhow.  I have figured out that if X keep is under attack I go to their main route to it and pick off people solo :)  The added bonus is I get the loot and tokens without having to roll agaisnt level 33 newbs who cant use them anyhow
Segoris
Terracotta Army
Posts: 2637


Reply #248 on: May 06, 2009, 07:09:37 PM

Wow that stealth game sounds familiar.

Haha so true.  As a melee class(WH any assassin) I have learned that I get more reknown realm points killing solo and avoid the big zergs which is a bonus cause of the lag anyhow.  I have figured out that if X keep is under attack I go to their main route to it, or milegate, and pick off people solo :) 
Nebu
Terracotta Army
Posts: 17613


Reply #249 on: May 06, 2009, 07:12:19 PM

Stealth at milegates... haven't heard that lingo since old frontiers.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Segoris
Terracotta Army
Posts: 2637


Reply #250 on: May 06, 2009, 07:23:24 PM

Stealth at milegates... haven't heard that lingo since old frontiers.

Milegates, bridges, paths, whatever, just choke points in general. It's the same crap but just on a different day
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #251 on: May 07, 2009, 08:29:45 AM

I just noticed the Mythic forums have sequential user ids.

Last user to register.

http://forums.warhammeronline.com/warhammer/profile?user.id=37664

First user to register on 30th April, Last user to register 6th May

Total for last full week, 655 user accounts created.  Obviously it's only showing forum accounts so it doesn't really mean anything.

Tarami
Terracotta Army
Posts: 1980


Reply #252 on: May 07, 2009, 08:34:41 AM

Your grief title is well-deserved. awesome, for real

- I'm giving you this one for free.
- Nothing's free in the waterworld.
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #253 on: May 07, 2009, 08:52:21 AM

Yeah well  Tinfoil Hat

It still really doesn't mean anything, but I like things like this, so last eight full weeks.

12th March first to 18th March last
19th March first to 25th March last
26th March first to 1st April last
2nd April first to 8th April last
9th April first to 15th April last
16th April first to 22nd April last
23rd April first to 29th April last
30th April first to 6th May last

New forum accounts created.
1803
1337
1170
902
849
1133
731
655
« Last Edit: May 07, 2009, 09:11:21 AM by Arthur_Parker »
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #254 on: May 07, 2009, 03:40:30 PM

Related news I saw on cesspit.

http://www.rockpapershotgun.com/2009/05/06/eve-online-is-six-years-old-today/

Quote
Eve Online Is Six Years Old Today

“In the past couple days we surpassed the impressive milestone of 300,000 active subscribers. That doesn’t include trial accounts. We’ve broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn’t think of a better birthday present than having more people playing EVE Online than ever before.”


DLRiley
Terracotta Army
Posts: 1982


Reply #255 on: May 07, 2009, 08:29:05 PM

Mythic wishes it can get 100,000 players to buy 3 alt accounts. That would solve all their problems.   awesome, for realDRILLING AND MANLINESS
Modern Angel
Terracotta Army
Posts: 3553


Reply #256 on: May 08, 2009, 05:59:48 AM

It solved all of EVE's.
waffel
Terracotta Army
Posts: 711


Reply #257 on: May 08, 2009, 04:42:47 PM

Arthur you do some impressive-ass research.
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #258 on: May 08, 2009, 05:16:46 PM

EA will not be happy with 300k and they are not idiots.  They are more concerned with trends and moving averages.

Paul's still vidblogging.  May 6, 2009  I didn't bother watching, so not sure if there's anything in in it.
« Last Edit: May 08, 2009, 05:18:38 PM by schild »
UnSub
Contributor
Posts: 8064


WWW
Reply #259 on: May 09, 2009, 07:40:25 AM

1) He looked exhausted. Lacked a lot of energy in his delivery.

2) Said "game changing" several times.  Ohhhhh, I see.

3) Was about Land of the Dead, with Paul describing the clips that will be released to promote it. So: a vidblog about video clips.

fuser
Terracotta Army
Posts: 1572


Reply #260 on: May 09, 2009, 01:22:28 PM

1) He looked exhausted. Lacked a lot of energy in his delivery.

Looks like a hotel room, and he mentions there for X-Play taping leaving on a plane etc so probably something jet lagged induced :)

Ah here's the taping/preview on X-Play

http://g4tv.com/xplay/previews/38134/Warhammer-Online-Call-to-Arms-Necropolis-Preview.html

Interesting part of the video, "our biggest rvr battle so far was in the 450 people range".
« Last Edit: May 09, 2009, 01:26:22 PM by fuser »
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #261 on: May 09, 2009, 02:14:22 PM

Interesting part of the video, "our biggest rvr battle so far was in the 450 people range".

Yeah, remember this quote from last year?.

Quote from: MarkJacobsEA 11/26/08
1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.

2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.
fuser
Terracotta Army
Posts: 1572


Reply #262 on: May 09, 2009, 04:05:19 PM


Yeah, remember this quote from last year?.
Quote from: MarkJacobsEA 11/26/08
800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle

Indeed! I was searching for that, I bow to you DRILLING AND MANLINESS
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #263 on: May 09, 2009, 06:24:55 PM

450 people could've been the "biggest rvr battle that didn't end in server crash"

... just sayin'
Tannhauser
Terracotta Army
Posts: 4436


Reply #264 on: May 10, 2009, 03:01:25 AM

I like Sessler, but I wish he would have asked them why their game is dying.
schild
Administrator
Posts: 60345


WWW
Reply #265 on: May 10, 2009, 05:41:18 AM

I like Sessler, but I wish he would have asked them why their game is dying.

Sessler is one of the shortest men I've ever met.

This has nothing to do with anything, just saying. He's also nicer than I expected. Though I don't really remember, I was well on my way to drunk.
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #266 on: May 29, 2009, 10:10:47 AM

ended the quarter with over 300K paying subscribers in North America and Europe. that was Feb. I thought Russia was before 2009 but it was after then, so yeah its even worse.

Right. That was for the December period. Now, as of March, the end of the fiscal year, this is the ONLY reference to Warhammer in the entire 10K/Annual:

"Examples of MMOs developed by the EA Games Label include Warhammer ® Online: Age of Reckoning® launched in fiscal year 2009 and Star Wars™: The Old Republic™, which is in development at our BioWare Studio, in collaboration with LucasArts."

So subs have fallen enough from December to not even mention.

I have never played WoW.
Threash
Terracotta Army
Posts: 9165


Reply #267 on: May 29, 2009, 01:08:45 PM

So yeah, about those 450 person rvr battles? they just lowered the caps on forts again.

I am the .00000001428%
Nebu
Terracotta Army
Posts: 17613


Reply #268 on: May 29, 2009, 01:46:01 PM

Skirmishhammer?    swamp poop

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Modern Angel
Terracotta Army
Posts: 3553


Reply #269 on: May 29, 2009, 02:45:59 PM

So yeah, about those 450 person rvr battles? they just lowered the caps on forts again.

Whoa, what?
fuser
Terracotta Army
Posts: 1572


Reply #270 on: May 29, 2009, 03:21:40 PM

So yeah, about those 450 person rvr battles? they just lowered the caps on forts again.

Whoa, what?

In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar.
this guy looks legit
HaemishM
Staff Emeritus
Posts: 42628

the Confederate flag underneath the stone in my class ring


WWW
Reply #271 on: May 29, 2009, 03:54:15 PM

And yet it's somehow a bad thing to just instance the Fortresses?

UnSub
Contributor
Posts: 8064


WWW
Reply #272 on: May 31, 2009, 03:47:53 AM

In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar.

Oh goody, the ratio remains the same. Wow. Managing the ratio. Incredible. Especially since the ratio of attackers to defenders remains the same in 4000 vs 4000 and 4 vs 4.

Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #273 on: June 07, 2009, 03:47:53 PM

Noticed the vn boards seem very quiet, so counting official forums accounts again.

7th May first to 13th May last
14th May first to 20th May last
21st May first to 27th May last
28th May first to 3rd June last

Splitting the last twelve weeks into three groups of four weeks each.

5212 new accounts (1803, 1337, 1170, 902)
3368 new accounts (849, 1133, 731, 655)
2597 new accounts (663, 765, 570, 599)
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #274 on: June 07, 2009, 10:30:38 PM

WHA boards are also half at what they were, at least on the daily RvR threads I see.
Nebu
Terracotta Army
Posts: 17613


Reply #275 on: June 07, 2009, 11:01:47 PM

I read the official and WHA forums a couple of times a week.  It's obvious that the population has been reduced to the hardcore and most of those will leave when they tire of having nothing to do at RR80. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Trippy
Administrator
Posts: 23611


Reply #276 on: June 07, 2009, 11:56:01 PM

I thought the rewards were such that they could just keep addding RRs as much as they wanted to.
DLRiley
Terracotta Army
Posts: 1982


Reply #277 on: June 08, 2009, 07:00:23 AM

There is this general illusion that WAR can ultimately survive as a niche game, which is why for example they still insist that cross-server ques for scenarios is a bad idea, despite all the language from EA and Mythic saying otherwise. I'm just waiting for the rude awakening  DRILLING AND MANLINESS
IainC
Developers
Posts: 6538

Wargaming.net


WWW
Reply #278 on: June 08, 2009, 07:12:38 AM

There is this general illusion that WAR can ultimately survive as a niche game, which is why for example they still insist that cross-server ques for scenarios is a bad idea, despite all the language from EA and Mythic saying otherwise. I'm just waiting for the rude awakening  DRILLING AND MANLINESS
Cross-server queuing was being put forwards as a solution to underpopulated scenarios back when the projected subscriber numbers were in the range of several millions.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
DLRiley
Terracotta Army
Posts: 1982


Reply #279 on: June 08, 2009, 07:14:28 AM

There is this general illusion that WAR can ultimately survive as a niche game, which is why for example they still insist that cross-server ques for scenarios is a bad idea, despite all the language from EA and Mythic saying otherwise. I'm just waiting for the rude awakening  DRILLING AND MANLINESS
Cross-server queuing was being put forwards as a solution to underpopulated scenarios back when the projected subscriber numbers were in the range of several millions.

So there really is no time limit on stupid  awesome, for real
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