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Topic: Warhammer ends quarter with 300,000 paying subscibers (Read 372518 times)
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Bismallah
Terracotta Army
Posts: 322
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I'm surprised you can get anything with a large guild organized in WAR. You have so much going against you with regards to playing together, staying grouped up, group dynamics, etc...
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Nebu
Terracotta Army
Posts: 17613
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It's pretty easy. Step 1: form a closed WB Step 2: run WB into a zerg Step 3: while in lag hell, the WP's macro spam their ae/group heals while the BW's macro spam their ae damage. Step 4. Collect rewards Step 5: Return to step 2. Awesome fun. It's almost unbelievable that WAR isn't a big hit. 
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Shatter
Terracotta Army
Posts: 1407
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It's pretty easy. Step 1: form a closed WB Step 2: run WB into a zerg Step 3: while in lag hell, the WP's macro spam their ae/group heals while the BW's macro spam their ae damage. Step 4. Collect rewards Step 5: Return to step 2. Awesome fun. It's almost unbelievable that WAR isn't a big hit.  Haha so true. As a melee class(WH) I have learned that I get more reknown killing solo and avoid the big zergs which is a bonus cause of the lag anyhow. I have figured out that if X keep is under attack I go to their main route to it and pick off people solo :) The added bonus is I get the loot and tokens without having to roll agaisnt level 33 newbs who cant use them anyhow
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Segoris
Terracotta Army
Posts: 2637
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Wow that stealth game sounds familiar. Haha so true. As a melee class(WH any assassin) I have learned that I get more reknown realm points killing solo and avoid the big zergs which is a bonus cause of the lag anyhow. I have figured out that if X keep is under attack I go to their main route to it, or milegate, and pick off people solo :)
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Nebu
Terracotta Army
Posts: 17613
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Stealth at milegates... haven't heard that lingo since old frontiers.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Segoris
Terracotta Army
Posts: 2637
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Stealth at milegates... haven't heard that lingo since old frontiers.
Milegates, bridges, paths, whatever, just choke points in general. It's the same crap but just on a different day
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Tarami
Terracotta Army
Posts: 1980
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Your grief title is well-deserved. 
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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« Last Edit: May 07, 2009, 09:11:21 AM by Arthur_Parker »
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Related news I saw on cesspit. http://www.rockpapershotgun.com/2009/05/06/eve-online-is-six-years-old-today/Eve Online Is Six Years Old Today
“In the past couple days we surpassed the impressive milestone of 300,000 active subscribers. That doesn’t include trial accounts. We’ve broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn’t think of a better birthday present than having more people playing EVE Online than ever before.”
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DLRiley
Terracotta Army
Posts: 1982
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Mythic wishes it can get 100,000 players to buy 3 alt accounts. That would solve all their problems.  
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Modern Angel
Terracotta Army
Posts: 3553
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It solved all of EVE's.
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waffel
Terracotta Army
Posts: 711
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Arthur you do some impressive-ass research.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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EA will not be happy with 300k and they are not idiots. They are more concerned with trends and moving averages. Paul's still vidblogging. May 6, 2009 I didn't bother watching, so not sure if there's anything in in it.
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« Last Edit: May 08, 2009, 05:18:38 PM by schild »
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UnSub
Contributor
Posts: 8064
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1) He looked exhausted. Lacked a lot of energy in his delivery. 2) Said "game changing" several times.  3) Was about Land of the Dead, with Paul describing the clips that will be released to promote it. So: a vidblog about video clips.
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fuser
Terracotta Army
Posts: 1572
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« Last Edit: May 09, 2009, 01:26:22 PM by fuser »
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Interesting part of the video, "our biggest rvr battle so far was in the 450 people range".
Yeah, remember this quote from last year?. 1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.
2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.
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fuser
Terracotta Army
Posts: 1572
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Yeah, remember this quote from last year?. 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle
Indeed! I was searching for that, I bow to you 
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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450 people could've been the "biggest rvr battle that didn't end in server crash"
... just sayin'
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Tannhauser
Terracotta Army
Posts: 4436
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I like Sessler, but I wish he would have asked them why their game is dying.
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schild
Administrator
Posts: 60350
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I like Sessler, but I wish he would have asked them why their game is dying.
Sessler is one of the shortest men I've ever met. This has nothing to do with anything, just saying. He's also nicer than I expected. Though I don't really remember, I was well on my way to drunk.
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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ended the quarter with over 300K paying subscribers in North America and Europe. that was Feb. I thought Russia was before 2009 but it was after then, so yeah its even worse.
Right. That was for the December period. Now, as of March, the end of the fiscal year, this is the ONLY reference to Warhammer in the entire 10K/Annual: "Examples of MMOs developed by the EA Games Label include Warhammer ® Online: Age of Reckoning® launched in fiscal year 2009 and Star Wars™: The Old Republic™, which is in development at our BioWare Studio, in collaboration with LucasArts." So subs have fallen enough from December to not even mention.
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I have never played WoW.
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Threash
Terracotta Army
Posts: 9171
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So yeah, about those 450 person rvr battles? they just lowered the caps on forts again.
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I am the .00000001428%
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Nebu
Terracotta Army
Posts: 17613
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Skirmishhammer? 
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Modern Angel
Terracotta Army
Posts: 3553
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So yeah, about those 450 person rvr battles? they just lowered the caps on forts again.
Whoa, what?
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fuser
Terracotta Army
Posts: 1572
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So yeah, about those 450 person rvr battles? they just lowered the caps on forts again.
Whoa, what? In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar. 
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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And yet it's somehow a bad thing to just instance the Fortresses?
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UnSub
Contributor
Posts: 8064
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In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar. Oh goody, the ratio remains the same. Wow. Managing the ratio. Incredible. Especially since the ratio of attackers to defenders remains the same in 4000 vs 4000 and 4 vs 4.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Noticed the vn boards seem very quiet, so counting official forums accounts again. 7th May first to 13th May last 14th May first to 20th May last 21st May first to 27th May last 28th May first to 3rd June lastSplitting the last twelve weeks into three groups of four weeks each. 5212 new accounts (1803, 1337, 1170, 902) 3368 new accounts (849, 1133, 731, 655) 2597 new accounts (663, 765, 570, 599)
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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WHA boards are also half at what they were, at least on the daily RvR threads I see.
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Nebu
Terracotta Army
Posts: 17613
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I read the official and WHA forums a couple of times a week. It's obvious that the population has been reduced to the hardcore and most of those will leave when they tire of having nothing to do at RR80.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Trippy
Administrator
Posts: 23650
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I thought the rewards were such that they could just keep addding RRs as much as they wanted to.
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DLRiley
Terracotta Army
Posts: 1982
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There is this general illusion that WAR can ultimately survive as a niche game, which is why for example they still insist that cross-server ques for scenarios is a bad idea, despite all the language from EA and Mythic saying otherwise. I'm just waiting for the rude awakening 
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IainC
Developers
Posts: 6538
Wargaming.net
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There is this general illusion that WAR can ultimately survive as a niche game, which is why for example they still insist that cross-server ques for scenarios is a bad idea, despite all the language from EA and Mythic saying otherwise. I'm just waiting for the rude awakening  Cross-server queuing was being put forwards as a solution to underpopulated scenarios back when the projected subscriber numbers were in the range of several millions.
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DLRiley
Terracotta Army
Posts: 1982
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There is this general illusion that WAR can ultimately survive as a niche game, which is why for example they still insist that cross-server ques for scenarios is a bad idea, despite all the language from EA and Mythic saying otherwise. I'm just waiting for the rude awakening  Cross-server queuing was being put forwards as a solution to underpopulated scenarios back when the projected subscriber numbers were in the range of several millions. So there really is no time limit on stupid 
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