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Author
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Topic: Sooooo....Dragon Age (Read 25082 times)
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Tarami
Terracotta Army
Posts: 1980
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Without elves there are no elf tits. And that's just sad.
Still bitter they took down Elf Porn, are we? They did? Huh, I knew but forgot I guess. I brought back the avatar out of nostalgia. It's ok we have World of Whorecraft for our girls with fake ears fetishists.
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The past cannot be changed. The future is yet within your power.
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caladein
Terracotta Army
Posts: 3174
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... I just noticed your avatar had elf ears. And you switched from the Kasumi one ages ago.
I don't really know how to deal with this revelation.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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What, that the avatar is from the old Elf Porn website or that I switched avatars a long while ago?
... Wait. No, I wasn't being self-referential with the fake ear fetish.
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The past cannot be changed. The future is yet within your power.
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caladein
Terracotta Army
Posts: 3174
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The revelations were either: a) "Oooh, elf ears." or b) "How did I not notice the ears after all this time?" or c) "What does it all mean?" Bonus revelation, the word "fetishists".
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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fatboy
Terracotta Army
Posts: 76
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So I decided to check up on Dragon Age today, and noticed that Bioware announced an October 20 release date. Now I know what Santa will be bringing me for an early Christmas gift. 
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If you don't want to hear the answer -- don't ask the question.
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Brogarn
Terracotta Army
Posts: 1372
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I'm desperately trying to keep my hopes from getting too high with this. I'm also trying to ignore what Bioware's marketing department has been doing for the game. I don't hate Marilyn Manson but those ads are fucking ridiculous.
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Vash
Terracotta Army
Posts: 267
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That's why you watch the version with Hawaii 5-O theme music, pretty hilarious and fits the trailer quite well. 
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Holy shit, they really may as well have named this game Generic RPG. I watched that silly Marilyn Manson ad and I started yawning as soon as I heard the Generic Inspirational Speech about how they will defeat "the blight". Which I'm guessing is actually the Blight(tm), Generic Evil Legion of Doom. You know, like the Horde or the Scourge or whatever. Also, yeah, that chick in a bikini sure was scandalous. I think my monocle popped out.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Bioware will always be bioware.
A dark storyline set in a dark world where you have a chance to make dark decisions to overturn the ultimate darkness that threatens to consume the darkened lands. Experience jealousy as you develop romance between party members and it may develop into something deeper than your left hand in a dark basement.
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Colonel Sanders is back in my wallet
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Tarami
Terracotta Army
Posts: 1980
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Or you could say that they're trying too hard?
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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At least it will likely have action combat instead of shit-tastic AD&D "Save vs Fucked failed, load saved game" combat. Between the two of them, Bioware and Bethesda seem to be destroying the whole "RPGs must have shitty slow-paced fighting" trope.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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AutomaticZen
Terracotta Army
Posts: 768
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At least it will likely have action combat instead of shit-tastic AD&D "Save vs Fucked failed, load saved game" combat. Between the two of them, Bioware and Bethesda seem to be destroying the whole "RPGs must have shitty slow-paced fighting" trope.
Isn't it just using the KOTOR combat system? Pause, move your guys around, queue up some moves, unpause and watch the fireworks?
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Don't think action combat works with a bad party AI. I'm struggling to remember the last time I played with a great party based AI. Even Diablo only had a semi-retarded henchmen. KOTOR combat was a simple 'buff & win' so it doesn't really count as much.
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Colonel Sanders is back in my wallet
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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A plain old d20 system would be nice and generic, but I had hoped for better.
Edit: As far as I know Bioware has never made a bad RPG, but they should fire their marketing people and give this game a new name.
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« Last Edit: June 06, 2009, 12:15:49 PM by WindupAtheist »
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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UnSub
Contributor
Posts: 8064
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At least it will likely have action combat instead of shit-tastic AD&D "Save vs Fucked failed, load saved game" combat. Between the two of them, Bioware and Bethesda seem to be destroying the whole "RPGs must have shitty slow-paced fighting" trope.
I'm on forums where people are lamenting the loss of "old-school RPG gaming" to "twitch-based consoletards". There are a vocal group for who slow combat was an integral part of RPG gaming.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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It wasn't the slowness they wanted, they wanted tactical depth. Something akin to a board game on PC that automates the dice roll but give rise to multiple approach in combat. This is done very well in Temple of Elemental Evil with turn based system and D&D rule implemented.
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Colonel Sanders is back in my wallet
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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ToEE is held back by some interface problems, I think.
I admit I tend to prefer the slower pace when it comes to games that involve significant melee combat - neither Mass Effect nor Fallout 3 do, so the faster shootery feel is better there, but I think the faster paced 'click button swing sword' thing is a big part of why Oblivion fell kind of flat for me. It works for Diablo-like games, but for whatever reason it just feels really lame in first person.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I like both and my only fear is that we end up with neither, just a shitty washed down hybrid of the two. Which is more or less where we are now.
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CmdrSlack
Contributor
Posts: 4390
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I like both and my only fear is that we end up with neither, just a shitty washed down hybrid of the two. Which is more or less where we are now.
Would you count Fallout 3 as the hybrid? Or just very shooter-ey? I kind of like the ability to use a system like VATS. I remember not digging Morrowind too much because of the first person melee without something like VATS. The combat style in games like BG and BG II was pretty nice, and my preferred method. (Fallout and Fallout 2 as well.) For some reason, I really like the ability to pause and issue orders (or at least aim at the enemy) before the fight continues. For less deep storyline games (Bioshock had a good story, but was mainly a shooter), the lack of a pause is just fine.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Malakili
Terracotta Army
Posts: 10596
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At least it will likely have action combat instead of shit-tastic AD&D "Save vs Fucked failed, load saved game" combat. Between the two of them, Bioware and Bethesda seem to be destroying the whole "RPGs must have shitty slow-paced fighting" trope.
I'm on forums where people are lamenting the loss of "old-school RPG gaming" to "twitch-based consoletards". There are a vocal group for who slow combat was an integral part of RPG gaming. I think there is definitely an appeal to the slow combat. Sure, it isn't pulse pounding or exciting, but there is definitely something to be said for a more tacitcal slower based RPG combat. I mean, I like action games too, but if its going to be die-roll based, I want to be able to position and hem and haw over ability use.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Give me Fable with a little more fighting game mixed in, and decent AI for party members. This other shit can shuffle off to wherever they keep the hex-based wargames these days.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Koyasha
Terracotta Army
Posts: 1363
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Yeah, the fast pace games keep pushing toward isn't really that great because it removes tactical considerations and a lot of the strategic thought simply because you don't have time to do much. It also makes it so you have to limit the amount of abilities a character has at their disposal, since the player doesn't have time to consider each of their abilities and decide which to use. Most fast-paced games give you button-press combos to activate different but still rather similar abilities, and most players simply can't memorize very many of them, much less all of them AND tactically choose which to use in an intelligent manner from moment-to-moment. Most people end up picking a few combos they like and sticking to them.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Kail
Terracotta Army
Posts: 2858
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For less deep storyline games (Bioshock had a good story, but was mainly a shooter), the lack of a pause is just fine.
I don't know that I'd really tie "has a storyline" with "has a pause function" that tightly together. Unless the combat is tied in with the story somehow (and it almost never is), there's no reason one would impact the other.
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Tannhauser
Terracotta Army
Posts: 4436
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BG and Icewind Dales have good storylines and pause button. Just sayin'.
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squirrel
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I'm still excited for it - I'm sure the actual game will be top-shelf as others mention. But the generic title, trailer and descriptions are sig worthy...
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Speaking of marketing, we're out of milk.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Without elves there are no elf tits. And that's just sad.
Are they some how different than humans?
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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They're more pointy? Or wait, that was the ears. Hm.
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-= Ho Eyo He Hum =-
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Without elves there are no elf tits. And that's just sad.
Are they some how different than humans? at least i'm spared from this epic inter-racial romance 
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Colonel Sanders is back in my wallet
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Slyfeind
Terracotta Army
Posts: 2037
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I admit I tend to prefer the slower pace when it comes to games that involve significant melee combat - neither Mass Effect nor Fallout 3 do, so the faster shootery feel is better there, but I think the faster paced 'click button swing sword' thing is a big part of why Oblivion fell kind of flat for me. It works for Diablo-like games, but for whatever reason it just feels really lame in first person.
I think it's all about the moves. Ultimately these things in the game aren't us, so we're really witnessing other people doing what we tell them to. Swinging a sword is more a bodily experience, so if you're not doing it yourself, it can seem a bit silly watching over someone's shoulder. But if you're watching it happen from afar, you get to see the whole body work together, and thus empathize more with the action. Ranged weapons like firearms are a bit different. They're more a "death button" kind of thing, where you press a button and whatever you're looking at is dead. From that perspective, a closer viewpoint is more immersive.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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vos
Terracotta Army
Posts: 60
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I think it's all about the moves. Ultimately these things in the game aren't us, so we're really witnessing other people doing what we tell them to. Swinging a sword is more a bodily experience, so if you're not doing it yourself, it can seem a bit silly watching over someone's shoulder. But if you're watching it happen from afar, you get to see the whole body work together, and thus empathize more with the action.
Ranged weapons like firearms are a bit different. They're more a "death button" kind of thing, where you press a button and whatever you're looking at is dead. From that perspective, a closer viewpoint is more immersive.
Could it be that it's a matter of perspective enforced in other media types? In many movies you often see from the sniper's perspective, and will see the kill shots in a first person view. However, with sword fighting it is almost always a third person view. (In fact I can't ever think of a time when a movie/tv show has shown 1st person with a sword) Another factor might be than many people (at least in America) have at least fired guns at targets. Granted I grew up in Oklahoma, where it's difficult to find someone who hasn't fired a gun, I'm sure someones experience in an area without gun culture would be different. Even a toy gun shooting a dart at a target would help with this effect. Whereas perhaps only people who have tried fencing, have any idea of what handling a sword is like and only one style at that. I'm not sure that toy swords have the same effect that a toy gun would even have. Admittedly, I've always thought even knifing people in FPS games looked and felt weird too, so it might just be my personal bias.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Without elves there are no elf tits. And that's just sad.
Are they some how different than humans? They're immune to gravity. No sag.
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The past cannot be changed. The future is yet within your power.
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Slyfeind
Terracotta Army
Posts: 2037
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Could it be that it's a matter of perspective enforced in other media types? I think it's the same thing. We don't see first-person sword fights because they'd just be shaky shots of someone's face going 'WAAUUGGHH' a lot. I want to see Obi-Wan do backflips, not watch the scenery get blurry for a while.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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dusematic
Terracotta Army
Posts: 2250
Diablo 3's Number One Fan
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This isn't Voltaire. If elves don't exist we don't need to create them.
lol. quote worthy.
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