rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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WAR Radar is out. It detects stealthed players too. Activated a trial account and gave it a try. It worked. 
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Colonel Sanders is back in my wallet
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Bismallah
Terracotta Army
Posts: 322
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Nice, down with those nasty Witch Elves! That class hurts, baaaaad.
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UnSub
Contributor
Posts: 8064
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WAR Radar is out. It detects stealthed players too. Activated a trial account and gave it a try. It worked.  Incredible.
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Nebu
Terracotta Army
Posts: 17613
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WAR Radar is out. It detects stealthed players too.
Anyone surprised by this doesn't know the mentality of the average pvp gamer. I expected this A LOT sooner to be honest.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Bismallah
Terracotta Army
Posts: 322
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I don't think DAOC's radar programs caught the stealthers, interesting that this one does...
They could see the player pop up on the radar when they unstealthed, but that was it. But yeah I expected to see this at least a couple months ago right after release.
Now, I wonder how quick they will be finding the users?
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Evildrider
Terracotta Army
Posts: 5521
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WAR Radar is out. It detects stealthed players too. Activated a trial account and gave it a try. It worked.  Yes, but where did you get it? I hates me some Witch Elves!
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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ohoh. ok fine fine. Here it is. I already made a report to the CSR and he said he'll put it on his 'shift report' http://www.mmoviper.com/I think its not really practical to play with it turned on all the time. It takes up so much resources I was literally like an air traffic controller the moment i logged on my RANK 1 toon. It tracks friendly and hostiles on a radar outlayed on your screen including NPC. 1.Start WAR 2.Run the program. 3.Dots and circles will appear on your WAR Screen when it is successfully activated telling you what level and what mob is within distance. Continuously updating if they make a move.
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Colonel Sanders is back in my wallet
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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WAR Radar is out. It detects stealthed players too. Activated a trial account and gave it a try. It worked.  God-fucking-damnit. If it wasn't so ridiculous, it would be funny. Every single lesson of DAoC seems to have been forgotten or ignored.
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waffel
Terracotta Army
Posts: 711
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I remember radar in DAoC was so prevalent that something like 40% of the player base at one point used or tried it. Mythic didn't do shit about it until the number of downloads (and I think the radar download site did a poll too) was posted.
Hell, I'd join pick-up groups in the hayday of radar and half of them would be using it.
Radar for DAoC also gave as proximity warning for stealthers too. It would show an area on the minimap where a stealther was at, but not the exact position, kind of like a moving grayed out circle. Closer you go to the circle, the more exact a position it gave you of where the stealther was. I recall stealthing up to the MG on my ranger and having my radar go crazy, and walking away from the MG only to have the grey circles following me around half way across emain, all while stealthed.
So yeah, radar was used a lot in DAoC and Mythic let it go on for months and months before even doing anything about it.
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« Last Edit: December 31, 2008, 01:14:26 PM by waffel »
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Evildrider
Terracotta Army
Posts: 5521
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lol, I'm not actually gonna use that. I'll just wait for the WE nerf to hit. Only the ones that are abusing the crit/str stacking are the ones pissing me off.
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tazelbain
Unknown
Posts: 6603
tazelbain
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It's like WAR is Mythic's first MMO.
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"Me am play gods"
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Fordel
Terracotta Army
Posts: 8306
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I don't think DAOC's radar programs caught the stealthers, interesting that this one does...
They could see the player pop up on the radar when they unstealthed, but that was it. But yeah I expected to see this at least a couple months ago right after release.
Now, I wonder how quick they will be finding the users?
We used to use Lurikeen sneaks in DaoC to find out who was using Radar and /appeal them. Hide them INSIDE geometry, so they are impossible to visually see and keep them stealthed, then have one pop out of stealth to see who comes sniffing. Ping pong the hidden/unhidden folks to confirm it.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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I still liked the dude on our server who was a terrible, terrible skald. He used radar, but all it really did was give the other side RPs, so no one bothered to even report him.
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God Save the Horn Players
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Sheepherder
Terracotta Army
Posts: 5192
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"Paul, you know how we kludged in stealth at the last moment?"
"Yeah, what of it?"
"Umm... Evidently we didn't disable the transmission of stealthed player data to the client. People are datamining the client to see stealthed avatars."
"And what are the coders doing about it?"
"Baking pies."
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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i noticed there was a zoom out feature too for the radar. The radius is pretty huge, almost 300-500 ft away I think. (I think you can crank it higher, but it'll take up more resources.
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Colonel Sanders is back in my wallet
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Fordel
Terracotta Army
Posts: 8306
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I still liked the dude on our server who was a terrible, terrible skald. He used radar, but all it really did was give the other side RPs, so no one bothered to even report him.
It was like Pizza delivery ! My favorite though, were those folks who constantly got accused of using radar by the other side, but when you ran with them, it was 100% obvious the only radar they had access too was a lack of RAM. "Bill froze again, zerg inc!"
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Xanthippe
Terracotta Army
Posts: 4779
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WAR Radar is out. It detects stealthed players too. Activated a trial account and gave it a try. It worked.  God-fucking-damnit. If it wasn't so ridiculous, it would be funny. Every single lesson of DAoC seems to have been forgotten or ignored. Do people have buffbots in WAR too?
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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I don't think buffs play a huge part in PVE. Maybe decent chunk of dmg could be gained from having sorc party buffs, but that's it really.
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Colonel Sanders is back in my wallet
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Bismallah
Terracotta Army
Posts: 322
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Lagdar ftw...
I didnt see any buffbots at all in WAR.
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Special J
Terracotta Army
Posts: 536
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Can't wait to see the molesting my Witch Hunter will take now.
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Trippy
Administrator
Posts: 23657
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WAR Radar is out. It detects stealthed players too. Activated a trial account and gave it a try. It worked.  God-fucking-damnit. If it wasn't so ridiculous, it would be funny. Every single lesson of DAoC seems to have been forgotten or ignored. It's not so much a question of not learning from the past as a limit of today's technology. Not owning the engine doesn't help either.
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Tannhauser
Terracotta Army
Posts: 4436
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I disagree. They should know if this engine can handle large pops fighting over a single city or keep.
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Typhon
Terracotta Army
Posts: 2493
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I disagree as well, they knew that that they could not/cannot prevent radar-hacks. Therefore they had no business putting stealth into the game seeing as they do not have the resources and manpower to actively hunt and ban those who use those cheats.
But it's not like that haven't been beligerently disconnected with reality all throughout design, development and delivery. It's just another decision that makes me say, "wow, look how fucking stupid".
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Sheepherder
Terracotta Army
Posts: 5192
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There is nothing with the state of computer technology which precludes large battles. Mythic just bought a shitty engine.
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Redgiant
Terracotta Army
Posts: 304
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Everything that has happened with WAR stems from this original sin:
Mythic did not design the game you see today. They designed a WoW version with stronger PvP combat systems (scenarios) and grouping-inducments (PQs).
They thought this was innovative, and in some ways it is but doesn't take into account the population and player pattern evolution needed to make it work endlessly.
And then came DAoC-style Open RvR additions in Beta. Totally undesigned but deemed necessary since they realized their player base absolutley expected and wanted DAoC II from WAR. They tried to turn their Camry into an Explorer.
The rest is history.
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A FUCKING COMPANY IS AT STEAK
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Bismallah
Terracotta Army
Posts: 322
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Red, I agree.
They have completely dropped the ball in nearly every aspect of the game. Fuck, look at crafting... what a complete and utter joke. T4 RvR is nothing but a zerg disable fest these days or mind numbing Scenario grinding. Forts are STILL crashing and Mythic is no where to be seen.
I bet we see a Mark Jacobs letter today (Friday at the latest) to the masses telling them that the Choppa and Slayer are coming and they are revamping the entire T4 structure. Some of the fanbois will be enthralled, but I hope people see through the bullshit and call Mythic on it.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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I'm just having a free look trial from some of my friends who still told me 'There's nothing as good as this game for RVR'. and 'Please come back we need tank for Lost Vale'  1 week sub per month ought to be sufficient to kill any need to have a full sub.
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Colonel Sanders is back in my wallet
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Bismallah
Terracotta Army
Posts: 322
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I'm just having a free look trial from some of my friends who still told me 'There's nothing as good as this game for RVR'.
I have to ask, did they play DAOC at all? RvR was 10 times better on a 7 year old game...
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Some never did. I certainly didn't but felt overall the execution of RVR in this game as a whole is sorely disappointing. They shd've just made it a free for all 6 Faction war, with backstabbing and alliances. It certainly would reduce the frequent happenings of two sides cock blocking each other with crashes and lag.
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Colonel Sanders is back in my wallet
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waylander
Terracotta Army
Posts: 526
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Anyone waving their renown rank around as an achievement in this game should be laughed at. 99% of all people with uber renown rank have don't jack but keep and BFO trade while not fighting a single player. In DAOC you got your RP's from killing people, in Warhammer you get most of your RP's from Keep/BFO trading.
I've never seen a PVP game in my life that rewards NOT PVP'ing as much as Warhammer does.
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Fraeg
Terracotta Army
Posts: 1018
Mad skills with the rod.
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 Screen Dragging, Checkeasily exploitable terrain geometry, checkpulling people through walls, checkunplayable large scale rvr, in a large scale rvr game, checkAnd Now the Return of Radar, checkMy lonely cancelled lvl 39 Witch Hunter can rest even longer now
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"There is dignity and deep satisfaction in facing life and death without the comfort of heaven or the fear of hell and in sailing toward the great abyss with a smile."
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Mrbloodworth
Terracotta Army
Posts: 15148
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Wrong person to quote there.
Okay, more "actiony" than LOTRO or not, in your opinion? Just curious. More Actiony, LOTRO is more tactical, and yes, slower in overall pace of a battle. WAR to me felt more like playing something like zelda, or Darkcloud2 than an MMO. I also enjoyed that skills have utility ( Does something other than simply, numbers), and not just more numbers or different category's of numbers ( like LOTRO or WoW does).
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fuser
Terracotta Army
Posts: 1572
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Anyone else feeling that's it, it's over? Packed away the DVD's never to be found again, its been removed from my HDD, don't really care anymore to read the newsletter.
We're almost 4months in (heck a full quarter) and I have yet to see improvements from peoples comments on how the game has improved substantially from launch.
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ghost
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It has been dead for me for a while. I uninstalled it even though I still am technically subbed.
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