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Title: Bethesda gets Fallout
Post by: Riggswolfe on April 13, 2007, 06:45:46 AM
http://pc.ign.com/articles/780/780262p1.html (http://pc.ign.com/articles/780/780262p1.html)

Let the snarky jokes about bugs begin.

Honestly, my only worry is that NPCs in the Elder Scrolls are usually kind of flat. My ultimate wish would be keep the underlying systems the same but update the graphics. It's not Fallout if I don't get to choose bizarre perks and such.

ETA: I Know they were already working on number 3 but now there is hope for 4 and more to come out.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 13, 2007, 08:42:31 AM
I'm not so much worried about the bugs as the consolization and dumbing-down of their own franchise. I've read interviews with them before, and they keep claiming to be huge Fallout fans that will do justice to the franchise...but I've not seen that from their other products. Bums me out, Bethsoft was one of my favorite devs back in the 90s.

Attitude: Wait and See.


Title: Re: Bethesda gets Fallout
Post by: rk47 on April 13, 2007, 08:43:04 AM
It's going to be dumbed down with compass and a quest pop up telling me to kill 10 rats right after I talk to the starting NPC, so I'm not placing too high expectations from it. Oblivion is a nice big sandbox, but the silly quests and dumb scaling mobs ruined any sense of exploration for me. It took a lot of mods to make it acceptable, and I'm just interested to see if Bethesda gonna give mod freedom on Fallout or not


Title: Re: Bethesda gets Fallout
Post by: Sauced on April 13, 2007, 09:52:55 AM
"Interplay is developing its own Fallout MMO, but under terms of the deal will be acting as licensee rather than owner. A special clause of the agreement states that Interplay must commence full-scale development on the title within 24 months of the date of this agreement or forfeit its rights to the license.

Additionally, Interplay has agreed that it will commercially launch the Fallout MMO within four years of the start of development or again forfeit its rights to the IP. If the game does indeed see the light of day, Interplay has agreed to pay 12% of the game's sales and subscription fees to Bethesda."

Cranking out an MMO under a time crunch to keep the license?  I bet that game is gonna be awesome.


Title: Re: Bethesda gets Fallout
Post by: Murgos on April 13, 2007, 10:32:05 AM
Bethesda is still one of my favorite devs.  They are one of the few dev houses willing to do their own thing.  All the doom and gloom about Oblivion sucking is pretty silly, the game was a wide open single player sandbox of amazing scope and detail.  There really isn't anything else comparable and even though there were some bad decisions made with the design it still followed very well along their core principles from Arena onward.

Oblivion was not the horrible train wreck of stupendous proportions people here are making it out to be.  Mostly it's problem is missed potential not pure unadulterated suckiness.


Title: Re: Bethesda gets Fallout
Post by: Yoru on April 13, 2007, 10:37:52 AM
Um? They've "had" Fallout for at least two years now...

Oh, I see - they bought the whole IP, instead of just licensing it. Doesn't really change much, though.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 13, 2007, 10:40:42 AM
I can't remember the last Bethesda product I liked. I'm not holding out hope for their Fallout game.


Also, poor Interplay...who could possibly want to put their ass on the line to pound out a MMO under such a tight deadline?


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on April 13, 2007, 11:09:10 AM
I'm not so much worried about the bugs as the consolization and dumbing-down of their own franchise.

I keep having to reply to this stuff. The consolization boils down to menu systems. That's it. The so-called dumbing-down was by player request. Players complained loudly on the forums that Morrowind was too sandboxy and that quests had bad directions and so finding the people you wanted was hard. They also complained about travel times. So, Oblivion gave people quest pointers and instant-travel options. So, don't blame Bethesda, blame your fellow gamers. It's the same movement that led from EQ to WOW in MMOs and honestly, I'm surprised that on a site where people don't want cockblocks in MMOs they do want them in their singleplayer games. Because that's what Oblivion was, Morrowind without the cockblocks.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 13, 2007, 11:26:24 AM
Quote
Oblivion was not the horrible train wreck of stupendous proportions people here are making it out to be.  Mostly it's problem is missed potential not pure unadulterated suckiness.
I agree. I guess I missed where someone said it was a horrible train wreck of stupendous proportions.  I just liked the first two elder scrolls games better than the last two. They are simplistic but pretty.

Morrowind removed the instatravel from the older games, btw. It also removed the massive dungeons that were my favorite part of the series, and that's really my main gripe. You won't find me saying Morrowind was a great game, I thought it sucked, too. I'm a Daggerfall and Arena guy. Of course I blame my fellow gamers, to make money one must cater to the LCDtards.

I also disagree there's no competition. The Gothic series is great and there have been a few good isometrics like Divine Divinity or Sacred.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on April 13, 2007, 12:27:52 PM
I also disagree there's no competition. The Gothic series is great and there have been a few good isometrics like Divine Divinity or Sacred.

IMO the Gothic series is ok but it's much smaller in scope than the Elder Scrolls. It also feels more limited in character creation and what you can do.

Divine Divinity and Sacred are more Diabloish and so I don't consider them direct competition.

I miss the bigger dungeons too btw.


Title: Re: Bethesda gets Fallout
Post by: Fabricated on April 13, 2007, 12:33:47 PM
The thing is that 90% of Oblivion's problems can be solved by mods. Did they ever release the model importer so people could make their own models/weapons/buildings/etc without hacks?


Title: Re: Bethesda gets Fallout
Post by: Kail on April 13, 2007, 12:41:38 PM
I miss the bigger dungeons too btw.

It's not just the dungeons that bug me, it's the whole direction of the game.  You've still got the glitchy code, the boring gameplay mechanics, the stupid levelling system, the fairly blah graphics that won't run on anything with specs lower than Cerebro, and so on.  I loved Daggerfall, and I'd love to see them do "Daggerfall, only better" but instead, they seem focused on "Daggerfall, only smaller and with shinier graphics."


Title: Re: Bethesda gets Fallout
Post by: Bunk on April 13, 2007, 01:51:08 PM
Sigh... Fondmemoryitis strikes again.

Yes Daggerfall was cool - it was also the most buggy POS game ever released. It was full of randomly generated content that made no logical sense at all. It had a leveling system that a three year old could exploit, and had fast travel because basically the space between towns was one gigantic wasteland. Don't get me wrong, I loved it in its day, but Daggerfall done now would be an abyssmal failure.

I miss the bigger dungeons too btw.

It's not just the dungeons that bug me, it's the whole direction of the game.  You've still got the glitchy code, the boring gameplay mechanics, the stupid levelling system, the fairly blah graphics that won't run on anything with specs lower than Cerebro, and so on.  I loved Daggerfall, and I'd love to see them do "Daggerfall, only better" but instead, they seem focused on "Daggerfall, only smaller and with shinier graphics."

Some of the dungeons in Oblivion take more than an hour to grind through, they are huge enough to have to be seperated in to four or more zones.

Stupid leveling? It's Daggerfall's, but less exploitable. I understand the dislike of the scaled encounters, but I understand why they did them as well (avg gamers don't like encounters they can't win). It was easy enough to mod out.

Blah Graphics? Good lord. Complain about the facegen faces if you like, but really, it has some of the richest looking environmental graphics around. If you are a graphics whore - there are 400MB texture packs available to improve it even more.

Performance - I run it with custome textures on a 7900GT at 1680 x 1050,  high settings and AA on, and it runs just fine for me thanks.

Don't get me wrong here, I'm not the Oblivion super fanboi - it has plenty of issues - it just bugs me with some of the nitpicky or downright wrong things that people like to say about it. Would I like to see some major improvements? Hell yea:

 - the NPCs still lack character
 - the face gen faces are hideous
 - its really annoying that they added voiceover, but only used 5 actors for 5000 npcs.
 - they should have done a better job on the scaling in the first place
 - the animations really should have been better - we are at a stage where a model should go through more than one frame of animation when it jumps

I really do think its biggest fault is that the NPCs don't bring you in to the story well enough. They improved that over Morrowind, but they have a ways to go. They need to be looking at Bioware for ideas on that front - companions or party members with actual backgrounds and stories would be a good start.

The thing is that 90% of Oblivion's problems can be solved by mods. Did they ever release the model importer so people could make their own models/weapons/buildings/etc without hacks?

I don't know how offical it was, but there are tons of new models in mods now - replacement bodys, new weapons, new placebles, etc.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 13, 2007, 02:01:55 PM
Divine Divinity and Sacred are more Diabloish and so I don't consider them direct competition.
Only in interface and somewhat in combat. They are worlds ahead of Diablo in rpg-ness. Both feature large open worlds with tons of side quests and interactivity. Diablo was just a popular isometric hack-n-slash dungeon crawl (I'm well on the record as not liking Diablo much).

Bunk. It's not fondmemoryitis. I remember the bugs. It was one of those games that rose above the bugs, like Vampire Bloodlines (or the quirky interface of Gothics). I loved the randomly generated content. I don't exploit game systems, so I don't count that as a negative. I should note I've played Daggerfall as recently as a couple years ago when I was in a nostalgia mode (and X-Com and all kinds of Great Old Ones).

The problems you list with Oblivion, I consider minor. The bigger problems can be modded out? That's a broken game that the players fixed. That's worse than KotOR2, which just had the endings rushed and some deleted content, at least the core game was solid. Maybe if they collected the best 'fixes' and released it as an official downloadable pack, but I'm not going to waste my time sifting through third party shit trying to fix something I paid good dough for. I'll go play something that's good to go out of the box.


Title: Re: Bethesda gets Fallout
Post by: Bunk on April 13, 2007, 03:41:23 PM
Well, to be fair, the only big problem that "needed" to be modded out was the scaled encounters. Whether or not scaled encounters was a good idea or not is an argument on the level of Felucia/Trammel, or whatever the fuck they were called.

Oblivion really was bittersweet for me, much like Morrowind. I loved the shit out of it for about 30 - 40 hours worth of play, and then hit a wall - started to see the issues with it, and got bored. Modding brought me back a few times, but I know its a game I will probably never actually finish the main quest on.

My point being, it was far from perfect, but I did get enough enjoyment out of it to make me still want to see what Beth offers up next.


Oh, and Gothic - I bought Gothic 3 recently since it was cheap and well recomended here. If anyone can tell me how to run it without CTDs every five minutes it might actually be interesting... Appears the only patches are for the German version.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 14, 2007, 02:34:14 AM
Played Morrowind much longer than Oblivion.  With every release of the same game but with more shiny, the time for me to say 'Wait, I've played this' becomes ever shorter.


I played THE FUCK out of Arena and Daggerfall.  The enchanting system was what made it for me.  And the horse.  I loved my horse.  In Oblivion I just tested how far we could fall before it died.

:)


Title: Re: Bethesda gets Fallout
Post by: stray on April 14, 2007, 02:48:53 AM
I was never a big fan of anything Bethesda, but I did end up buying the PS3 Oblivion port recently. I'm not playing it a lot, but it's better than what I expected to be (runs pretty good too).

I've warmed up to it mainly because playing a stealther/thief plays very similarly to playing Garrett in Thief. Stealth is fun in this game. Later on, I found out that Bethesda hired a guy from the Thief team, so I guess it's no coincidence (Emil Pagliarulo, from T2 and 3 --- Who is also, supposedly, the lead for Fallout 3).


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 14, 2007, 02:55:26 AM
The evil brotherhood of evil was awesome in Oblivion.


Title: Re: Bethesda gets Fallout
Post by: Phred on April 14, 2007, 05:51:15 AM

Morrowind removed the instatravel from the older games, btw. It also removed the massive dungeons that were my favorite part of the series, and that's really my main gripe. You won't find me saying Morrowind was a great game, I thought it sucked, too. I'm a Daggerfall and Arena guy. Of course I blame my fellow gamers, to make money one must cater to the LCDtards.

I also disagree there's no competition. The Gothic series is great and there have been a few good isometrics like Divine Divinity or Sacred.

IIRC People complained about those huge dungeons you loved so much too. So Morrowind's dungeons were again a reaction to what the percieved the market wanted. I thought the Oblivion dungeons improved on Morrowind's a bit. I'd like bigger as well but not the cut and paste massive messes that were in Daggerfall either.

The only fun thing I found about Arena dungeons was the disappear wall spell I used to cut out a lot of the pointless travel. Shame they kept dropped that spell in later games.



Title: Re: Bethesda gets Fallout
Post by: stray on April 14, 2007, 07:40:29 AM
The evil brotherhood of evil was awesome in Oblivion.

Thing is, the rest of the game is typical Bethesda stuff, which I've never really cared for.

Parts of it serve OK as a poor man's Thief though. Or rather, an open ended, less scripted, RPG oriented one. Or something like that.

Shit, I don't know.

Basically, that Thief guy was apparently responsible for all of that Dark Brotherhood stuff, the Arena stuff, and the stealth and security gameplay. Which is basically the good parts of the game. The rest is still crap.


Title: Re: Bethesda gets Fallout
Post by: schild on April 14, 2007, 11:37:45 AM
Thief + Dark Brotherhood are the only reasons I lasted as long as I did in that game.


Title: Re: Bethesda gets Fallout
Post by: KyanMehwulfe on April 16, 2007, 02:50:51 AM
The steep development bar set is at least somewhat reassuring for a project that inspires little itself.


Title: Re: Bethesda gets Fallout
Post by: Wolf on April 16, 2007, 03:51:54 AM
I agree. I guess I missed where someone said it was a horrible train wreck of stupendous proportions.  I just liked the first two elder scrolls games better than the last two. They are simplistic but pretty.

I think what you're talking about is just a reaction to how hyped the game was. I too felt it wasn't too much fun for me, but reckognized how it could really be fun to other people. Than I read a couple of reviews, both press and fan, and went "wth? this game JUST ISN'T THAT GOOD", so I had to compensate by saying it's an overhyped piece of shit :P


Title: Re: Bethesda gets Fallout
Post by: Yegolev on April 16, 2007, 09:06:40 AM
Changing your game sequels based on comments from people that did not like your game is bad.  They are not going to like your please-everyone design as much as the original fans liked the previous design.  Please refer to Prince of Persia: Warrior Within, and probably many others I can't remember.


Title: Re: Bethesda gets Fallout
Post by: Phred on April 17, 2007, 02:48:29 AM

Basically, that Thief guy was apparently responsible for all of that Dark Brotherhood stuff, the Arena stuff, and the stealth and security gameplay. Which is basically the good parts of the game. The rest is still crap.

The actual stealth gameplay was very similar in Morrowind iirc, with backstabs from stealth doing huge damage, etc. Only thing he added to that was the lockpicking minigame really. And the Dark Brotherhood quests, they were really good too.

Edit: Fixed busted quote.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 17, 2007, 09:09:05 AM
Wow, your quotes are way fucked.  I don't think I said that.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 17, 2007, 11:29:22 AM
Wow, your quotes are way fucked.  I like pie.
Me too!


Title: Re: Bethesda gets Fallout
Post by: Furiously on April 17, 2007, 12:38:45 PM
Basically, that Thief guy was apparently responsible for all of that Dark Brotherhood stuff, the Arena stuff, and the stealth and security gameplay. Which is basically the good parts of the game. The rest is still crap.

Wow, your quotes are way fucked.  I don't think I said that.

Nope - you were not drunk.... Or you were and you remembered...


Title: Re: Bethesda gets Fallout
Post by: Morfiend on April 18, 2007, 10:18:48 AM
I liked Oblivion. It gave me a lot of fun. I can think of a lot worse places that the Fallout license could have gone.

Heres hoping they make a decent game with it.


Title: Re: Bethesda gets Fallout
Post by: schild on April 18, 2007, 11:08:27 AM
Unfortunately, this is Fallout we're talking about. And I can think of better studios than Bethesda. :(


Title: Re: Bethesda gets Fallout
Post by: Murgos on April 20, 2007, 08:14:45 PM
Quote
The forums for the new Bethesda interpretation of Fallout are now open, and the sound is like a hundred thousand bats shrieking as they swirl around a jutting spire of obsidian. When I speak with fervor on topics that interest me, do I sound like them? It makes a strong case for a monastic existence.

From Penny Arcade.

Fallout may be an old license but there is still a lot of interest in it.


Title: Re: Bethesda gets Fallout
Post by: schild on April 20, 2007, 09:08:02 PM
A LOT OF INTEREST IN FALLOUT?

GEE. WHO'D HAVE THOUGHT?

WHY WERE PEOPLE INTERESTED IN DEUS EX 2?

WHAT WOULD HAPPEN IF OBSIDIAN BOUGHT THE PLANESCAPE LICENSE.

MYSTERIES THAT WILL ONLY UNRAVEL THEMSELVES ONCE COMIC WRITERS AND JOURNALISTS BEGIN TO INVESTIGATE.

Really though, Tycho is a fucking dook.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 20, 2007, 09:14:00 PM
I would cry is Obsidian got the PS license.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on April 21, 2007, 08:24:21 AM
Well, we would have the first half of a good PS game then. Maybe we could trick Obsidian into planning a double length game so that they deliver a complete game for once!


Title: Re: Bethesda gets Fallout
Post by: schild on April 21, 2007, 11:57:34 AM
See, you blame Obsidian for that.

I blame the Star Wars license.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on April 21, 2007, 12:10:56 PM
I sure hope you are right, I would even pray for that if I was religious and they got one of the licenses I cared about.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 21, 2007, 09:49:16 PM
Bioware did fine with KotOR. Obsidian couldn't even finish it. And by all accounts, NWN2 kinda sucks as well.

At this point, I have very little faith in their ability to deliver a complete game that isn't ass.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 22, 2007, 02:15:07 AM
See, you blame Obsidian for that.

I blame the Star Wars license.

That's Nutso, of course.


Title: Re: Bethesda gets Fallout
Post by: schild on April 22, 2007, 02:51:24 AM
See, you blame Obsidian for that.

I blame the Star Wars license.

That's Nutso, of course.

Sure, but so is liking Star Wars post Episode 1.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 22, 2007, 04:04:57 AM
It's Me.  You don't have to preach to the Choir.

However, Star Wars aside, Obsidian haven't yet done a decent or even complete game.

They are not worthy of your cash, no matter what.


Hell, I just gave up on NWN2, so substandard was the product.  I'm still enjoying the original.


Title: Re: Bethesda gets Fallout
Post by: stray on April 22, 2007, 04:23:07 AM
NWN2 is truly awful, I agree. Granted, I don't like NWN either, but still, at least it works.


Title: Re: Bethesda gets Fallout
Post by: schild on April 22, 2007, 09:44:05 AM
Well, I'd prefer Troika get Planescape, but that's even less likely.


Title: Re: Bethesda gets Fallout
Post by: Wolf on April 22, 2007, 10:30:25 AM
Didn't Troika die?
Miserably?


Title: Re: Bethesda gets Fallout
Post by: stray on April 22, 2007, 10:33:33 AM
Vampires ate them.


Then spewed them out to Obsidian (for reals).


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 22, 2007, 10:34:22 AM
If Bloodlines was any indication, it's probably for the best that they cannot get the Fallout license.


Title: Re: Bethesda gets Fallout
Post by: schild on April 22, 2007, 10:50:44 AM
Dead serious, I'd prefer a half-finished, buggy Troika-made Planescape or Fallout to what Bethsoft will inevitably do (OH GREAT, FUTUREPUNK SANDBOX, YAY HOW MUCH FUN, WAIT, WHERE'S THE NARRATIVE?)


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 22, 2007, 10:59:20 AM
Either way, Fallout is going to turn into some kind of first-person...thing. I was perfectly happy with an isometric turn-based game.


Title: Re: Bethesda gets Fallout
Post by: stray on April 22, 2007, 11:12:10 AM
Sandboxes are a cool idea to me, but I like narratives too. And narratives can be possible/easily accessible in a sandbox. Bethesda just hasn't learned enough from Rockstar in that respect.

That being said, Fallout isn't a bad license for a sandbox. I mean, I'm sure that's what it'd be exactly like if Fallout was a real life scenario. Just pointlessly wandering around in a daze, looking for trash.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 23, 2007, 04:31:34 AM
Can I just reiterate how much I fucking love Fallout.

Must dig out the disks for my laptop.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on April 23, 2007, 05:32:09 AM
If Bloodlines was any indication, it's probably for the best that they cannot get the Fallout license.

What?  Bloodlines is one of my favorite games!  :|


Title: Re: Bethesda gets Fallout
Post by: schild on April 23, 2007, 05:51:11 AM
For reals, Bloodline was a revelation. It was, by far, the best vampire game ever (and Vampire), but more than that, it was simply a masterpiece. Unfortunately, it was the worst example of Buggy known to gaming.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 23, 2007, 06:13:40 AM
The execution of Bloodlines kinda fucked it up.

Further, most of the freedom of choice turned out not to be.

Masquerade was, in fact, fucking awesome, of course.  Nothing like owning Riot cops with the sword that SWALLOWS THEIR SOULS.


Title: Re: Bethesda gets Fallout
Post by: stray on April 23, 2007, 06:20:33 AM
I never finished Arcanum or Bloodlines. Probably the best games I've played, that at the same time, couldn't totally win me over because of their performance.

I should try revisiting them someday though.


Title: Re: Bethesda gets Fallout
Post by: Azazel on April 23, 2007, 06:39:26 AM
The execution of Bloodlines kinda fucked it up.

Further, most of the freedom of choice turned out not to be.

Masquerade was, in fact, fucking awesome, of course.  Nothing like owning Riot cops with the sword that SWALLOWS THEIR SOULS.


Which of the Vampire games is the good one?



Title: Re: Bethesda gets Fallout
Post by: Sky on April 23, 2007, 08:08:06 AM
Both Bloodlines and Redemption were great games, Bloodlines being the better. I never got far enough in Arcanum but it seemed like a really good game. I want to save a bunch of old pcs and my old titles and when I retire I'm going to spend my retirement playing old video games all day.

I just started playing Planescape again on my p3 laptop, but I'll probably stop (again) when the new gpu comes in, in a couple days.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 23, 2007, 10:31:51 AM
Troika games are far too buggy for my taste. Also, I don't think Troika did a very good job taking advantage of Source; Quite a few parts of the game look like shit to me.


Title: Re: Bethesda gets Fallout
Post by: Wolf on April 23, 2007, 12:35:39 PM
The troika guys were/are genious. I give them that. They had trouble making games that work, though. I still think Arcanum is one of the best games ever :)


Title: Re: Bethesda gets Fallout
Post by: Medic975 on April 23, 2007, 01:04:15 PM
The Fallout series was golden. I am wary of Bethesda's execution of it. Bugs galore is annoying as all hell.  Just hope they have the spirit of the older games. Hell I still play em from time to time.

That being said if they cock it up as bad as Atari did to NWN2 I'll go on a baby punching rampage.


Title: Re: Bethesda gets Fallout
Post by: Furiously on April 23, 2007, 01:11:04 PM
That being said if they cock it up as bad as Atari did to NWN2 I'll go on a baby punching rampage.

Signe's avatar first please.


Title: Re: Bethesda gets Fallout
Post by: Azazel on April 23, 2007, 02:59:26 PM
I tried playing Arcanum semi-recently, but I just couldn't get into it.



Title: Re: Bethesda gets Fallout
Post by: Strazos on April 23, 2007, 03:40:33 PM
I tried going through the game once, but failed. Apparently, hybrids suck balls in that game; you either go full-on magic or tech. Anything less means you can't use the more powerful gear, and you resists suck.


Title: Re: Bethesda gets Fallout
Post by: Kail on April 23, 2007, 04:30:25 PM
I tried going through the game once, but failed. Apparently, hybrids suck balls in that game; you either go full-on magic or tech. Anything less means you can't use the more powerful gear, and you resists suck.

As I recall, full-on tech sucked, too (which was annoying, because that was kind of what made the game seem interesting to me).  All the high-end tech gear required components which were extremely limited in quanitity (like, only one or two exist in the game, off on some obscure shore somewhere, hope you didn't sell it), and guns and explosives were the worst weapons in the game (a bow and arrow was FAR faster than a pistol) while at the same time being ludicrously expensive to operate.  But mages could get a simple Harm spell to start with that could knock out half the enemies in the game if you got your magic affinity high enough.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 23, 2007, 04:32:50 PM
Troika was never great with balance.

EDIT: It's a shame, because a lot of the guys at that studio had a lot of good ideas, but sucked with implementation. It's probably for the better that the staff has been scattered to the winds, to work at studios where they Might be working alongside people who know how to get a functioning game out the door.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on April 24, 2007, 04:53:44 AM
I tried going through the game once, but failed. Apparently, hybrids suck balls in that game; you either go full-on magic or tech. Anything less means you can't use the more powerful gear, and you resists suck.

As I recall, full-on tech sucked, too (which was annoying, because that was kind of what made the game seem interesting to me).  All the high-end tech gear required components which were extremely limited in quanitity (like, only one or two exist in the game, off on some obscure shore somewhere, hope you didn't sell it), and guns and explosives were the worst weapons in the game (a bow and arrow was FAR faster than a pistol) while at the same time being ludicrously expensive to operate.  But mages could get a simple Harm spell to start with that could knock out half the enemies in the game if you got your magic affinity high enough.

I wouldn't say tech sucked. I'd say it was more challenging than magic. The one time I beat that game I did it with a tech guy. The cool thing was I got to a point where magic didn't affect me and my tech was better than most other people's. In fact, I have vague memories of the final boss fight being pretty easy.

Arcanum was sort of like Fallout-lite to me. It had elements that resembled Fallout but lacked that "one thing" that made Fallout so cool. I just am not 100% sure what that one thing was. The best word I can think of is personality.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 24, 2007, 04:57:28 AM
Worf.  It lacked Worf.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on April 24, 2007, 05:57:39 AM
I guess i just never had many problems with Bloodlines since I only just played it a few months ago.  There were a buttload of patches available that, once applies, resulted in very few problems.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 24, 2007, 06:58:01 AM
Only in Fallout 2 did you get this :

Quote
War story: player (level 2) manages to piss off Joey in conversation, runs into Becky's chased by thugs, and hides behind Rebecca. Joey fires at player and hits Rebecca, casino guard fires at Joey and hits gambler. Eventually gamblers and townspeople are fighting each other and guards, guards are shooting gamblers and thugs, and Joey gets killed by Rebecca while still trying to shoot player. Then guard misses and kills orphan outside, two orphans storm the casino and even score a critical hit before being gunned down by the guards. Meanwhile, a guard accidentally hits another guard, guards start shooting each other, and as one guard runs out the door the entire battle spills out into the street! A few more people are killed out there. Combat ends, one of the surviving guards turns and walks back into the casino, while five or six guards and casino patrons remain outside, most of them severely wounded. One gambler, standing out in the street, comments: "Damn, Becky's was the only place to gamble around here!"


Title: Re: Bethesda gets Fallout
Post by: Wolf on April 24, 2007, 07:30:05 AM
brings a fucking tear to my eye.
We'll never see a game like Fallout or Fallout 2. Or like Starcraft for that matter :)

edit: Damn you IW. Now I have to install Fallout 2 tonight. There go another 2 months of playing a game I've played prolly more than 1000 hours...


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 24, 2007, 09:41:14 AM
You'll need this.... (http://user.tninet.se/~jyg699a/fallout2.html)


Title: Re: Bethesda gets Fallout
Post by: Hoax on April 24, 2007, 10:24:18 AM
I'll settle for any game where you can cut a person in half, with a chaingun.  Hell the overall lack of post-apoc settings in PC games is disgusting.


Title: Re: Bethesda gets Fallout
Post by: murdoc on April 24, 2007, 02:48:12 PM
I've never played a Fallout game  :cry:


Title: Re: Bethesda gets Fallout
Post by: Murgos on April 24, 2007, 02:49:07 PM
I'll settle for any game where you can cut a person in half, with a chaingun.  Hell the overall lack of post-apoc settings in PC games is disgusting.

Or, if you planned right, cut them in half with a vicious punch to the chest.  Slayer perk rules!


Title: Re: Bethesda gets Fallout
Post by: Daeven on April 24, 2007, 03:16:01 PM
I've never played a Fallout game  :cry:

If you also have not played Planescape:Torment you are hereby exiled to the land of Woe, where all you get are EA sport title rehashes and buggy FPS's with 10 minutes of gameplay.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 25, 2007, 01:34:08 AM
I've never played a Fallout game  :cry:

Then you just haven't fucking lived.

Get Fallout 2 now.  It's not dated (really) and it will provide hours and hours and literally hours of endless 'proper' RPG amusement.


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on April 25, 2007, 02:00:46 AM
Fallout 1 is better.  :nda:

So I don't get killed maybe I should say I liked one better,  it was easier to get into because real weapons were more common early on and you didn't have to use a fucking stick to kill shit. The first 10% of Fallout2 really turned me off. After that it was all great but I put it on hold several times before I finally really got into it.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 25, 2007, 02:10:28 AM
Well, you can balance that against the increased depth and range that 2 had and make up your own mind.

I'm with 2.


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on April 25, 2007, 02:33:50 AM
Just to be clear IMO you should play them both, in order

AS for Falout3. I'm looking forward to playing it quite a bit. I think Ovlblivion was good with the exception of 2 major things. 1 Combat was meh, 2 I never gave a fuck about anyone or anything in it. It had little personality, and the lore was  IMO uninteresting. Fallout had interesting people and places, and it was fun. So heres hoping they make a worthy sequil.  But seeing as it probably wont be out for 2 years + I'm not holding my breath or anything.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 25, 2007, 04:58:34 AM
If Fallout 3 can, on release, be described in any way or even in the same sentence as, Oblivion, it'll suck goat.

Unless that sentence is "Fallout 3 from the makers of Oblivion and completely different from said pile of cack is realeased...."


Title: Re: Bethesda gets Fallout
Post by: murdoc on April 25, 2007, 06:50:04 AM
I've never played a Fallout game  :cry:

If you also have not played Planescape:Torment you are hereby exiled to the land of Woe, where all you get are EA sport title rehashes and buggy FPS's with 10 minutes of gameplay.

*whew* Just barely dodged the land of Woe...

Currently trying to track down a copy of Fallout 1 AND 2.



Title: Re: Bethesda gets Fallout
Post by: Sky on April 25, 2007, 08:24:05 AM
I'll settle for any game where you can cut a person in half, with a chaingun. 
Well, you can cut someone in half with a shotgun in FEAR. I was running gpu tests on the new card last night and blasted a guy in half. Girlfriend was watching and I got a satisfying "Oh, gawd.." of disgust from her general direction. Pumped blood for a few seconds, too. I wish body parts didn't vanish, maybe there's an ini setting I could tweak it out.

Still, as fun as FEAR combat is, the utter lack of rpg elements or really much in the way of anything beyond shooting things gets old fast. Having started Planescape when the good PC was down, everything kinda pales.


Title: Re: Bethesda gets Fallout
Post by: rk47 on April 25, 2007, 08:54:38 AM
If they hit the ranged combat right like Stalker, then there might be hope.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on April 26, 2007, 06:40:19 AM
Well, this thread convinced me to drag out my Fallout 1&2 CDs to see if they play in XP. I'm not hopeful about Fallout 1 but we'll see.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 26, 2007, 06:43:36 AM
Since this thread I've been hunting like hell for my F2 CD, which I saw only a week before.

But I can't find the fucking thing.  I fear I'll find it in one of Elena's Nappies shortly.

However, if I get it running, I'm totally keeping this thread alive by posting my character build and any interesting happenings.

(After reading the walk-through I posted, I finally figured out why the fuck I couldn't complete the child-ghost quest.  Apparently, the UK version removed the children to stop us shooting them in the crotch and waiting until they bled out.  For The Children, or something.)


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 26, 2007, 09:43:53 AM
I'm somewhat sure that Fallout will actually run in XP.


Title: Re: Bethesda gets Fallout
Post by: trias_e on April 26, 2007, 10:21:38 AM
I'm playing fallout 1 in XP at the moment.

The game is a little simpler than I remember.

Still awesome.  Having 10 luck is just plain hax though.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 26, 2007, 10:25:02 AM
Sniping FTW...

Except for the final area...those fuckers were impossible to 1-shot with the sniper rifle.


Title: Re: Bethesda gets Fallout
Post by: bhodi on April 26, 2007, 10:51:13 AM
yeah, I abused the hell out of the crit system. I remember that. That, and having so much strength the sledgehammer knocked people clear across the map.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 26, 2007, 10:52:39 AM
If I play through again, I might go with energy weapons =)


Title: Re: Bethesda gets Fallout
Post by: Yoru on April 26, 2007, 10:58:29 AM
I can't find my Fallout 1 CD any more.. guess I'll have to pick up a fresh copy. Fortunately I found my F2 CD this weekend while cleaning out some old boxes. :)


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 26, 2007, 11:01:34 AM
If I play through again, I might go with energy weapons =)

Don't.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 26, 2007, 11:02:37 AM
But But But, WHY?

Last time I went through I used the top-end sniper rifle to 1-shot Deathclaws. I don't like melee, so What does that leave me with?


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on April 26, 2007, 11:20:20 AM
If memory serves Energy weapons are incredibly rare and so taking that skill is basically a waste.

I'm glad to hear FO1 runs on XP. I've heard rumors that new computers run too fast and so things like the random encounters on the world map don't work right, as in you rarely if ever have any. Anyone know if it's true? I'll probably post my build too. I usually choose the same two perks, the one that gives a +10 to stats but a minus to skills and the one that makes your enemies explode bloodily when you kill them but has no real gameplay effect.


Title: Re: Bethesda gets Fallout
Post by: trias_e on April 26, 2007, 11:39:39 AM
Interesting.  I've only had 2 random encounters so far, and each of them based on having 10 luck score.  I wonder if the real random encounters are indeed not working correctly.  Very possible, and unfortunate.  I figured it was just a statistical anomaly. 

IIRC Energy Weapons are good in the end-game, but you really need small arms to carry you through the first half.


Title: Re: Bethesda gets Fallout
Post by: Murgos on April 26, 2007, 11:59:21 AM
From what I recall the problem with energy weapons was that you can't get one until way late in the game.  So what ends up happening is that you have to split your skill points between energy weapons and some other 'temporary' ability.  I also think I recall that foes in combat armor were very hard to kill with energy weapons.

I did a quick shot specialist once.  That was pretty fun.  Nice to be able to shot two or three people and move before anyone else even blinks.


Title: Re: Bethesda gets Fallout
Post by: Calantus on April 26, 2007, 12:32:47 PM
If memory serves Energy weapons are incredibly rare and so taking that skill is basically a waste.

I'm glad to hear FO1 runs on XP. I've heard rumors that new computers run too fast and so things like the random encounters on the world map don't work right, as in you rarely if ever have any. Anyone know if it's true? I'll probably post my build too. I usually choose the same two perks, the one that gives a +10 to stats but a minus to skills and the one that makes your enemies explode bloodily when you kill them but has no real gameplay effect.

It's true. World encounters still work... you just fly around the world map so fast you don't leave the RNG much time to give you one. :P There's a fix out there somewhere, can't remember where though.

As for characters I always like:

Fast Shot (1 less AP for shooting, no targetted shots)
Gifted (+1 all stats, less skills)

Small Guns
Lockpicking
Speech

Then for stats I choose whatever will give me 10 of perc, luck, agi, and int by the end of the game. Why yes, I *am* a munchkin. :P Fast Shot is le awesome. Once you get sniper with 10 luck you wont need targeted shots for higher crit rates, and with better criticals you have about the same chance of extra damage or instant death with normal shots. Once you get 12 ap and the gauss pistol with fast shot and rapid fire you shoot 6 times in one round and are able to cut down entire squads of badguys before they get a chance to shoot back.

On the subject of energy weapons, lasers are pointless because anyone in metal armor or higher has huge resistance too it (plus mutants in the first game...). Plasma is alright, and the best weapon you can get in the first game, but you always get them late. In the first game my strat is always to tag small guns and then by the time I have plasma I have plenty of spare points to throw into energy weapons. In the second game you can get pulse pistol/rifle which are about as good as gauss, but they often disintegrate bodies (plasma also does the same from melting) leaving the loot on the ground making it hard to pick up, so I often dont bother and just stick with small guns in F2.


Title: Re: Bethesda gets Fallout
Post by: MrHat on April 26, 2007, 12:58:55 PM
So I never played Fallout either, and only played through maybe half of PS:Torment (oh so good).

Tried to reload PS:T last year and couldn't get over the gfx, I'm such a dirty whore.

If I get Fallout, will I have the same problem?


Title: Re: Bethesda gets Fallout
Post by: Rasix on April 26, 2007, 01:06:01 PM
Very likley.  Fallout 2 might have higher resolution options since it's not infinity engine game (offhand I don't know though), but it won't be pretty by today's standards.


Title: Re: Bethesda gets Fallout
Post by: schild on April 26, 2007, 01:09:21 PM
Torment is still gorgeous by today's standards.

Fallout 1 & 2 were never really that great looking. Ya know, browns.


Title: Re: Bethesda gets Fallout
Post by: Rasix on April 26, 2007, 01:13:24 PM
Torment is still gorgeous by today's standards.

Fallout 1 & 2 were never really that great looking. Ya know, browns.

Post apocolyptic is always loads of brown (or grey).  Auto Assault nailed that!

It adds something to Fallout's setting.  In Auto Assault it just felt lazy.

Edit: Maybe it's time for another Fallout play through.  Not sure if I still have my Fallout 1 disks. I know I have the disks for 2.  Other games are going to get angry with me.


Title: Re: Bethesda gets Fallout
Post by: Rasix on April 27, 2007, 03:06:56 PM
Loaded up Fallout 2. Couldn't find my Fallout 1 disks.  /cry

Noticed something I never had before.  When I first arrived at the Den, I talk to Rebecca and she gives me 1k cash, an uzi and metal armor. Said that my boyfriend was gave them to me and he was going to go be a commando or something (female char).  Does this happen in every game and I just haven't played in long enough to remember or was this a "lol chix get free stuff" moment?

Making a combination quick shot, gifted small arms/martial arts/speech person.  Your basic fast talking, run-and-gun super hero.  Fun so far, but I pretty much always play a Fallout game with some variant on this combo (usually more of a sniper).

edit: Hah.  Just looked on Gamefaqs.  You get the free stuff if you name your character "Buffy".  I love this game.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 27, 2007, 03:52:06 PM
Which leads us to the conclusion that you named your character Buffy.  You're a sick man.

I think there's other stuff that you get for Buffy as well, isn't there ?


Title: Re: Bethesda gets Fallout
Post by: NiX on April 27, 2007, 06:11:20 PM
There's a fix out there somewhere, can't remember where though.
On that note, any suggestions for patches? I know there are official ones, but I'm seeing a lot of fan made ones to fix bugs that were still left over after the fact.


Title: Re: Bethesda gets Fallout
Post by: Azazel on April 27, 2007, 07:52:25 PM
This thread made me start playing Fallout Tactics again. I love me some action-point, turn-based combat.

Too bad my guys can't hit the broad side of a barn.



Title: Re: Bethesda gets Fallout
Post by: NiX on April 27, 2007, 08:41:52 PM
Found the fix (http://www.gamespot.com/pages/gamespace/download.php?pid=63576&sid=6112803&mode=) for the lack of encounters. Unfortunately it's at gamespot


Title: Re: Bethesda gets Fallout
Post by: Calantus on April 28, 2007, 02:33:09 AM
There's a fix out there somewhere, can't remember where though.
On that note, any suggestions for patches? I know there are official ones, but I'm seeing a lot of fan made ones to fix bugs that were still left over after the fact.

http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=16

I got mine from one of those, again I can't remember exactly which it is, but if you look there you'll find it.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 28, 2007, 04:20:01 AM
Finally got around to installing.

Humungous Install :  675Mb.

Lol.

And whatnot.


Title: Re: Bethesda gets Fallout
Post by: bhodi on April 28, 2007, 06:39:00 PM
I loaded it up too. Gifted Finesse sniper w/ barter and speech and stats to get to 10 by the end. Pretty much what I played with before, but this is gonna be fun!


Title: Re: Bethesda gets Fallout
Post by: schild on April 28, 2007, 07:28:24 PM
Just installed Fallout 2 again.

Won't run full screen. Schild angry.


Title: Re: Bethesda gets Fallout
Post by: bhodi on April 28, 2007, 10:06:52 PM
What? Runs fine on XP for me. You did patch (http://www.nma-fallout.com/forum/dload.php?action=file&file_id=704&sid=561e2bc124e73b510ba1aa8d7d14aac7) right?

I am annoyed; You can get by w/ small arms once you hit the first town, you just have to get through the stupid training mission with stab runaway stab runaway stab runaway, but the damn one shot rifle requires strength 5 to use properly and I've only got 4. Grr.


Title: Re: Bethesda gets Fallout
Post by: schild on April 29, 2007, 02:29:33 AM
Still not full screen after doing that patch but I am at 1.2.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on April 29, 2007, 02:36:04 AM
Could be your resolution.  Remember it's teeny-tiny land in the year of the future.


Title: Re: Bethesda gets Fallout
Post by: schild on April 29, 2007, 02:47:07 AM
well yea

but shouldn't the game force 800x600 or wtfever

This game is not Widescreen friendly. There should be apps to force this shit to play nice with directx.


Title: Re: Bethesda gets Fallout
Post by: Calantus on April 29, 2007, 06:13:17 AM
What? Runs fine on XP for me. You did patch (http://www.nma-fallout.com/forum/dload.php?action=file&file_id=704&sid=561e2bc124e73b510ba1aa8d7d14aac7) right?

I am annoyed; You can get by w/ small arms once you hit the first town, you just have to get through the stupid training mission with stab runaway stab runaway stab runaway, but the damn one shot rifle requires strength 5 to use properly and I've only got 4. Grr.

Nab a pistol from the rat cave in Klamath. I hear ya though, I did that once, never again will I go below 5 str. :P


Title: Re: Bethesda gets Fallout
Post by: bhodi on April 29, 2007, 07:13:45 AM
It's your computer schild; It's got to be. It worked just fine, the first time, on my system. I run @ 1920x1200, Dell 2405FPW, directx 9.0c, nvidia 6800GT w/ nv4_disp.dll driver version 6.14.

Fuck it, I'm restarting the game w/ strength 5.


Title: Re: Bethesda gets Fallout
Post by: Strazos on April 29, 2007, 11:18:58 AM
Fully patched up, plus the encounter fix.

Runs fine in full screen. Must be you, Schild.  :|


Title: Re: Bethesda gets Fallout
Post by: NiX on April 29, 2007, 11:30:36 AM
Has to be you, Schild. We all know your computer is complete shit. Runs fine on my widescreen monitor at 1440x900.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 30, 2007, 08:46:01 AM
Another note for retrogamers: Planescape has a bunch of user-patches that fix a ton of stuff, too.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on April 30, 2007, 12:48:51 PM
Another note for retrogamers: Planescape has a bunch of user-patches that fix a ton of stuff, too.

I was actually going to do Planescape next after FO1&2. Odd. Thanks to your post i went out and found fixpacks by a guy named Platter.


Title: Re: Bethesda gets Fallout
Post by: Threash on May 01, 2007, 11:02:12 AM
I was going to make another thread for this but ill stick it here instead:

What could have been (http://www.joystiq.com/2007/05/01/todays-most-if-it-happened-video-fallout-3-footage/)


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 01, 2007, 11:37:35 AM
Oh, you fucking bastard.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 01, 2007, 11:50:31 AM
What Ironwood said.

Quote on NMA:
Quote
Watching that hurt almost as much as when Dogmeat died.


Title: Re: Bethesda gets Fallout
Post by: Calantus on May 01, 2007, 03:14:48 PM
:cry:


Title: Re: Bethesda gets Fallout
Post by: Mortriden on May 01, 2007, 03:38:52 PM
Oh for fuck's sakes.  Put the option for turn based combat back in and that is pure gold.  Someone needs to die. 


Title: Re: Bethesda gets Fallout
Post by: NiX on May 01, 2007, 04:03:25 PM
Oh for fuck's sakes.  Put the option for turn based combat back in and that is pure gold.  Someone needs to die. 
Someone needs to read. Dev commented on the video and said there was an option for turn based or real time.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 02, 2007, 12:46:46 AM
Quote
A few comments:

* Floating damage numbers were meant to be an option, thought it isn't in the options menu in the demo.

* The game was intended to be played either as turn-based or real-time. Because Jefferson was real-time, that was the first combat mode implemented for Van Buren. Even what's there is only partially working. There's no pause (super sucky) or called shots, but weapons did their proper damage types and values, armor resisted properly, and it actually did calculate hit location. In the combat log, it will say where the shots hit and the characters will float comments like, "GOD DAMMIT MY EYES!"

People who have played the demo may have seen a switch on the option screen for combat mode that reads "Ask Me". This would have prompted the player before every battle and asked him or her to select between the two modes.

* The female characters in the demo are on the male skeleton (whoops), which is why they look kind of... El Greco-ish and bizarre.

* True "Fallout-style" death animations were not in the demo because we had to figure out how to do them from a technical perspective. Jefferson wasn't going to have crazy death animations and 3D posed some new challenges for blowing out parts of creatures. It's one of the areas where T-Ray/Brian Menze's 2D work definitely had an edge.

* All males were on the same skeleton, which made it hard to pose the character correctly when he could be a thin character in a jumpsuit or a strong guy in power armor. That's why everyone's walking around "bow-armed" and only the PC's escort in power armor (Cpl. Armstrong) looks like he's in a proper stance. Chris Marleau was our sole animator. He worked really, really hard, but there was no way he could do full animation sets for two male skeletons for the demo deadline.

* The weapons in the demo were chosen either because they were traditional Fallout weapons or because their visual effects/sounds were appealing. The player wouldn't have started with any of that stuff in the actual game.

* Yeah calling Multiplayer "Play With a Friend" was kind of goofy.

Also, around 20 seconds or so, you might notice Cpl. Armstrong in the upper left corner standing with his minigun floating text. He's saying something similar to, "Move citizen, you're standing in my line of fire!"

Of course, this is the most important element of the entire demo: companions that don't shoot you in the back with an automatic weapon."


OH YOU FUCKING BASTARDS.


Title: Re: Bethesda gets Fallout
Post by: schild on May 02, 2007, 01:45:22 AM
Bethesda will never be able to make a game that good. They'll try really really hard. But ultimately fail.

Ugh.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on May 02, 2007, 06:07:01 AM
Recipe for a good Fallout game:

M-rated humor,dialogue and gore. People must be blown into chunks regularly during the game.
Turn based
Perks and traits
Bizarre quests - I'll take pimp my wife for $100 Alex.

If Fallout 3 is T then I'm automatically not going to buy it. That'll be my biggest warning sign.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 02, 2007, 06:50:55 AM
I'd think your biggest warning sign should be the Bethesda Softworks logo.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on May 02, 2007, 07:19:41 AM
I'd think your biggest warning sign should be the Bethesda Softworks logo.

I'm not as cynical about them as you are. I usually enjoy their games but I do have worries that they can't make the NPCs and dialogue work in a Fallout game.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 02, 2007, 07:33:50 AM
Bethesda will make an awesome Fallout 3.  I guarantee they only bought it because they are huge fans of the series and will treat it with the honor and reverence and it deserves.  We should count ourselves lucky that a quality company which won't go bankrupt anytime soon bought up the license.

You will however need to buy an entirely new computer to run it, and I wouldn't bother playing it until the first patch comes out.


Title: Re: Bethesda gets Fallout
Post by: Strazos on May 02, 2007, 08:02:11 AM
If it's rated T, it will suck. If it's a FPRPG, it will suck. If it has mob scaling, it will suck.


Really, if it's anything like TES, it will suck. Not necessarily because I don't like TES, but because Fallout is NOT TES.


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 02, 2007, 10:37:19 AM
why did you have to link that. Why.

The actual demo is up for download - http://3ddownloads.com/nma-fallout/fo3/misc/Demo.rar#

edit: I can confirm it is playable. Buggy as hell, save doesn't work, you have to create your char every time. But it is playable. Only download if you want to be filled with nerdrage :(


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 02, 2007, 11:09:13 AM
A day after the Van Buren video, Betheshda announce a teaser trailer for Fallout 3 in 34 days. Here's the link - http://fallout.bethsoft.com/ . How can they put that "epic" music there and still claim they get it? I mean, come on.


Title: Re: Bethesda gets Fallout
Post by: Rasix on May 02, 2007, 12:50:29 PM
A day after the Van Buren video, Betheshda announce a teaser trailer for Fallout 3 in 34 days. Here's the link - http://fallout.bethsoft.com/ . How can they put that "epic" music there and still claim they get it? I mean, come on.


No Louis Armstrong or other acceptable old timey song.  They fail. 

I have no confidence in these bastards to make a Fallout game. Have they even confirmed yet that they're going to use the SPECIAL system? NERDRAGE++  Is there a FAQ somewhere I can get angry at?


Title: Re: Bethesda gets Fallout
Post by: Tebonas on May 02, 2007, 12:57:45 PM
I fear they might forget to give Fallout 3 the retro feel the other 2 had and go for plain scifi. And forget the weird humor. I hope I'm wrong.


Title: Re: Bethesda gets Fallout
Post by: Yoru on May 02, 2007, 01:37:46 PM
A day after the Van Buren video, Betheshda announce a teaser trailer for Fallout 3 in 34 days. Here's the link - http://fallout.bethsoft.com/ . How can they put that "epic" music there and still claim they get it? I mean, come on.


A craggy real/brown landscape vista with a few dilapidated buildings, pounding LOTR music, "trailer in 34 days".

They don't get it. They don't get it at all.

... sigh.


Title: Re: Bethesda gets Fallout
Post by: Mazakiel on May 02, 2007, 02:16:16 PM
When I first saw the title, knowing beforehand that Bethesda had started working on the game awhile back, I was hoping they'd released some info or something that showed they 'got' the setting and everything, and the game would actually be good.  Having read the thread, and seen their teaser page....

I hate being disappointed. 


Title: Re: Bethesda gets Fallout
Post by: Nonentity on May 02, 2007, 03:08:20 PM
Wonder if Jeremy Soule is going to do the music.

It won't be Fallout-ish, but at least it'll be good for what it is.


Title: Re: Bethesda gets Fallout
Post by: NiX on May 02, 2007, 03:12:58 PM
I almost thought that teaser page was good up until I realized it was my winamp playing the dark trancy music and not the site itself. Boo.


Title: Re: Bethesda gets Fallout
Post by: Sauced on May 02, 2007, 03:16:55 PM
The music on the teaser site is definitely Soule.

If the teaser has Ron Pearlman doing his "War.  War never changes" bit, I'll be on board til more gameplay mechanics come out.  I'm perfectly willing to enjoy the game on its own terms while wishing they had called it something other than Fallout.  I'm gonna hold out hope (for 34 more days, apparently) that they know that they didn't have to buy the Fallout license to build a FPS/RPG hybrid set in a post-apocolyptic desert.  It just makes no sense.


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 02, 2007, 03:28:35 PM
The music on the teaser site is definitely Soule.

If the teaser has Ron Pearlman doing his "War.  War never changes" bit, I'll be on board til more gameplay mechanics come out.  I'm perfectly willing to enjoy the game on its own terms while wishing they had called it something other than Fallout.  I'm gonna hold out hope (for 34 more days, apparently) that they know that they didn't have to buy the Fallout license to build a FPS/RPG hybrid set in a post-apocolyptic desert.  It just makes no sense.

Yeah, they could have got Wasteland much cheaper...


Title: Re: Bethesda gets Fallout
Post by: schild on May 02, 2007, 05:04:03 PM
That song on the fallout 3 site is crap. But that's neither here nor there. If that building on the left is a convenience store, it's entirely possible that they very well MIGHT "get" it...

Personally, I'd have done a close up of space ice cream or something else entirely micro. The stuff Black Isle really paid attention to were the little things, in both Fallout and Planescape, and I think that's what made the difference. It's what put those games above and beyond the Bladur's Gate and Icewind Dale stuff. Oblivion ignored the little things. I fear Falluot 3 might also.

And if you're wondering what I meant by small, the coincidental dialogue, the item descriptions in stores (especially the curiosity shoppe), the way Morte would read the Nameless One's tattos, etc. These made the game a masterpiece.

Bethsoft doesn't know how to do shit like that.


Title: Re: Bethesda gets Fallout
Post by: Trippy on May 02, 2007, 05:26:24 PM
Fallout 3 is going to be more soul crushing than MOO 3 was.


Title: Re: Bethesda gets Fallout
Post by: Furiously on May 02, 2007, 08:52:48 PM
Then play THIS!!!!!! (http://www.nma-fallout.com/article.php?id=35970) And by this I mean the real fallout 3.


Title: Re: Bethesda gets Fallout
Post by: squirrel on May 02, 2007, 10:06:22 PM
I fear they might forget to give Fallout 3 the retro feel the other 2 had and go for plain scifi. And forget the weird humor. I hope I'm wrong.

Unfortunately I don't think you are. Just the 'vibe' I get off the trailer teaser is totally wrong. We'll see.

thanks
pen


Title: Re: Bethesda gets Fallout
Post by: Strazos on May 02, 2007, 10:42:24 PM
Just wondering where BG2 falls in that 2-camp assessment.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 03, 2007, 08:48:17 AM
I like BethSoft as well, insofar as I like The Elder Scrolls.  There are two points that stick out to me.  One, I am not aware of a good game they have made that is not a TES game, and B, they have not even been getting TES right lately.  Did any of you play Daggerfall?  If so, do you not cry a little when you play Morrowind and Oblivion?

I would like to believe that Fallout 3 will, in fact, be Fallout Number Three, but it's probably going to be The Elder Scrolls: Somebody Set Us Up The Bomb.


Title: Re: Bethesda gets Fallout
Post by: Sauced on May 03, 2007, 10:07:47 AM
The first games I bought when I got out of college and had enough money for a pc were Daggerfall and Fallout, just off the box art.  Lucky me.  I loved Daggerfall so much I continued playing it even though it crashed my machine every 15 minutes.  I think I spent more time saving my game than actually playing it.

I don't miss that.


Title: Re: Bethesda gets Fallout
Post by: Sky on May 03, 2007, 12:43:21 PM
Quote
Of course, this is the most important element of the entire demo: companions that don't shoot you in the back with an automatic weapon."
Gaaaah. I just related my MoH-rage in another thread from exactly this bone-headed kind of AI. How much cooler would it have been if the brit had yelled "Outta my way yank, I want to shred some nazi!"?

Bah.

Fallout 3: Why are the hobos in power armor? Seriously, if they can't put a scratchy old jazz tune on the trailer, they've missed the boat.

More importantly, why is Obsidian so crappy? They seem to do well and then fall short with both KotOR2 and NWN2. What could they do with a NEW post-apoc IP and without publisher pressures? That's what I wanna know.


Title: Re: Bethesda gets Fallout
Post by: Strazos on May 03, 2007, 12:53:40 PM
More importantly, why is Obsidian so crappy? They seem to do well and then fall short with both KotOR2 and NWN2. What could they do with a NEW post-apoc IP and without publisher pressures? That's what I wanna know.

You sort of answered your own question; KotOR2 and NWN2 are the only games they have released so far.

Surely, they have talent...they just have a critical problem with Finishing What They Start. Also, I hear NWN2 was not very good.


Title: Re: Bethesda gets Fallout
Post by: trias_e on May 03, 2007, 01:06:24 PM
How they fuck up the music so badly there is beyond me.  It's really not hard.  Fallout is great because of, at least partially, its minimalism.  Just some wind blowing in the background would have been far superior to what they have there.


Title: Re: Bethesda gets Fallout
Post by: sinij on May 04, 2007, 03:17:29 PM
Just in case you live under rock and missed it. Fallout 3 demo (http://www.nma-fallout.com/forum/viewtopic.php?t=35970)... well sort-of.


Title: Re: Bethesda gets Fallout
Post by: NiX on May 04, 2007, 04:32:08 PM
I'm tempted to try it, but I really don't want to torture myself with a "What-if" demo.


Title: Re: Bethesda gets Fallout
Post by: Hayduke on May 04, 2007, 11:43:04 PM
I can't imagine Bethesda releasing a product buggier and more unfinished than Troika would have.  And I'm a huge fan of Bloodlines and Arcanum, but they just fall apart at the end.

And Oblivion wasn't awful, but not all that great either.  I'm not too bent out of shape about it.  I didn't care much for Morrowind but got more playtime out of it.  Course I really loved Daggerfall, despite all the bugs.  I liked the random dungeons and guild quests, I felt the game lost something when it got rid of that.  Played the game for months and I never even started the main quest line.  And yes it had a game system that could be very easily exploited.  And quite often I did exploit it terribly (yay for superman vampire/lycanthrope characters).


Title: Re: Bethesda gets Fallout
Post by: trias_e on May 05, 2007, 12:46:04 AM
Hey now, Bloodlines is flat out awesome, and doesn't fall apart at all, ever.

Of course, I waited for a few patches to play the game, so I might be biased.

And, based on bloodlines, I'd definitely pick troika for fallout over bethesda (although I do think Oblivion is cool in some respects)


Title: Re: Bethesda gets Fallout
Post by: Special J on May 05, 2007, 02:33:45 PM
Fallout 3 is going to be more soul crushing than MOO 3 was.


The mere mention of MOO3 makes me cry.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 06, 2007, 07:27:47 AM
And yes it had a game system that could be very easily exploited.  And quite often I did exploit it terribly (yay for superman vampire/lycanthrope characters).

You could give a high elf a critical weakness to paralysis on creation but they would still remain immune to it.  That sort of thing is why I like Morrowind and Oblivion less than Daggerfall.


Title: Re: Bethesda gets Fallout
Post by: rk47 on May 08, 2007, 09:31:26 AM
it's the same ol story again.
Liam Neeson's gonna voice Fallout3.

ANd I bet we can't kill him in game.
And here's how it's gonna be.
Liam's gonna have 30-40 unique lines in game.

Then Beth will hire 10 actor . 5male 5 female from 5 racial grp:
Chinese / hispanic / African / white american / russian

and give them 50 generic same lines to spam.

'hi'
'what's up'
'the brotherhood of steel is hiring again'
'i saw a deathclaw on the way to the hooker's den'
'what's the news from washington DC'
'get out of here'
'good day'


Title: Re: Bethesda gets Fallout
Post by: Bunk on May 08, 2007, 09:57:57 AM
And at least two of those 5 actors will have voices reminiscent of fingernails on chalkboards.


Title: Re: Bethesda gets Fallout
Post by: Sky on May 08, 2007, 11:31:26 AM
At least half the characters will be voiced by more than one actor. That bugged me, you'd be talking to a guy for a few minutes and suddenly the entire timbre, accent, volume, everything about his voice would change for a few lines. Heckuvajob.


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 09, 2007, 01:14:14 AM
new art on the main page - http://fallout.bethsoft.com/.

It is the white house.


Title: Re: Bethesda gets Fallout
Post by: Xerapis on May 09, 2007, 01:25:57 AM
Apparently the Bethboys haven't registered the webscreams of pain at hearing their music choice yet.

Wake up!  Fallout is NOT EPIC!  IT'S QUIRKY!!!!

Or, in business-speak:  Your inappropriate music selection could result in a loss of sales.

Does it register yet?


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 09, 2007, 02:07:19 AM
I'm not sure the Whitehouse would be left that intact after a Nuclear War.


Title: Re: Bethesda gets Fallout
Post by: Xerapis on May 09, 2007, 03:35:39 AM
Yeah, I was thinking the same thing.

Looks a little too staged.  I think they could have achieved the same visual effect without it being so...minimally damaged.

Pretty sure it would be a big fucking target.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 09, 2007, 06:14:00 AM
That's not the White House, it's Congress.  If we can't even get the targets right what chances do we have of destroying them?  Come on people!


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 09, 2007, 06:20:23 AM
OK, I'll rephrase :  I don't think Washington would be left that intact in event of a Nuclear War.


I guess we'll find out soon.


Title: Re: Bethesda gets Fallout
Post by: Sky on May 09, 2007, 07:06:13 AM
(http://www.paulmcelligott.com/images/sw_4x3.jpg)
I've got a baad feeling about this...


Title: Re: Bethesda gets Fallout
Post by: Yoru on May 09, 2007, 11:40:29 AM
That's not the White House, it's Congress.  If we can't even get the targets right what chances do we have of destroying them?  Come on people!

To be pedantic, it's the Capitol Building, which houses Congress, with the Washington Mall in the background. I haven't been to DC in years, but I'm fairly sure they're improperly positioned if the long open space behind the Capitol is supposed to be the Reflecting Pool.


Title: Re: Bethesda gets Fallout
Post by: MrHat on May 09, 2007, 12:19:58 PM
Lots of nukes won't reposition things?


Title: Re: Bethesda gets Fallout
Post by: NiX on May 09, 2007, 12:25:33 PM
Lots of nukes won't reposition things?
It wasn't enough to reposition the buildings structure...


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 09, 2007, 12:33:18 PM
Maybe the anti-ballistic missile shield actually worked?


Title: Re: Bethesda gets Fallout
Post by: MrHat on May 09, 2007, 12:40:32 PM
Maybe the fallout and subsequent years of hiding and breeding have caused, uh, memory relocation?


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 09, 2007, 01:25:45 PM
OK, I'll rephrase :  I don't think Washington would be left that intact in event of a Nuclear War.


I guess we'll find out soon.

Scotland planning a sneak attack is it?  I guess now we know what they have been hiding under their kilts all these years...


Title: Re: Bethesda gets Fallout
Post by: Strazos on May 09, 2007, 08:33:36 PM
That's not the White House, it's Congress.  If we can't even get the targets right what chances do we have of destroying them?  Come on people!

To be pedantic, it's the Capitol Building, which houses Congress, with the Washington Mall in the background. I haven't been to DC in years, but I'm fairly sure they're improperly positioned if the long open space behind the Capitol is supposed to be the Reflecting Pool.

Just for you. (http://maps.google.com/maps?f=q&hl=en&q=washington+dc&ie=UTF8&t=h&om=1&ll=38.888327,-77.01622&spn=0.011775,0.020084&z=16)

Also, the "Long open space"-type pool you are thinking of is between the Lincoln and Washington Monuments. There is a reflecting pool directly west of the Capitol building, but it's not especially long. It can be hard to pick out the pools without the overlay if you're not familiar with the layout of the area, as the water isn't exactly pristine.

Point being - the picture on the F3 site is accurate. And actually, I wouldn't be surprised if they sourced an original photo and just....photoshopped it.


Title: Re: Bethesda gets Fallout
Post by: Yoru on May 09, 2007, 11:13:06 PM
Yup. That open space just reminded me of the Lincoln/Washington Reflecting Pool, but apparently it's just open space consisting of the National Mall.

I stand corrected.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 10, 2007, 01:37:06 AM
OK, I'll rephrase :  I don't think Washington would be left that intact in event of a Nuclear War.


I guess we'll find out soon.

Scotland planning a sneak attack is it?  I guess now we know what they have been hiding under their kilts all these years...

What's down there would hurt you worse than any nuke could, bitch.

:)


Title: Re: Bethesda gets Fallout
Post by: Morfiend on May 10, 2007, 02:05:26 PM
OK, I'll rephrase :  I don't think Washington would be left that intact in event of a Nuclear War.


I guess we'll find out soon.

Scotland planning a sneak attack is it?  I guess now we know what they have been hiding under their kilts all these years...

What's down there would hurt you worse than any nuke could, bitch.

:)


DEADLY UNDERPANTS!!


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 10, 2007, 05:17:59 PM
OK, I'll rephrase :  I don't think Washington would be left that intact in event of a Nuclear War.


I guess we'll find out soon.

Scotland planning a sneak attack is it?  I guess now we know what they have been hiding under their kilts all these years...

What's down there would hurt you worse than any nuke could, bitch.

:)


If it's that painful you should really learn to wipe better.  Just follow the guidelines set by Ace Rimmer.  One up, one down and one to polish...


Title: Re: Bethesda gets Fallout
Post by: Daeven on May 11, 2007, 10:02:47 AM
What's down there would hurt you worse than any nuke could, bitch.

:)
So. What, Scotland doesn't have laundry soap for undies then? I think the Geneva Convention categorizes that as a Weapon of Massive Disgust. Please report to the nearest internment center for 'processing'. They are also known as 'laundromats'.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 16, 2007, 07:11:25 AM
There's another picture up.

(http://img384.imageshack.us/img384/5118/carriermyq6.jpg)


Title: Re: Bethesda gets Fallout
Post by: bhodi on May 16, 2007, 08:01:04 AM
I'm just going to pretend for my own sanity that this franchise died years ago.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 16, 2007, 10:45:08 AM
I don't get it, were they neutron bombs?


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 16, 2007, 01:03:52 PM
Noone does man. Noone does.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 16, 2007, 01:09:29 PM
I'm playing the Oblivion expansion right now and my former confidence that Fallout 3 will be good is waning...  That said I still stand by my assertion that of all the game companies out there we're lucky Bethesda picked up the license, it could have been much, much worse.  It won't be as good as the original games but it should be enjoyable.

Can anyone recognize the area from that picture?  I'm wondering if they modeled it after a real life picture like they did last time.  I can't tell if that's supposed to be a shipyard or if a giant wave just rammed that carrier into a bay.

As for the bomb damage maybe this is going to be a prequel and take place before the bombs actually drop during the "resource wars" when the U.S. was disintegrating due to a plague?  That would suck and is probably a stupid idea I just threw out there after reading the wiki to find out what year the nuclear war was supposed to actually happen (2077 according to them) (http://en.wikipedia.org/wiki/Fallout_(computer_game)#Setting).


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 16, 2007, 01:27:45 PM
As for the bomb damage maybe this is going to be a prequel and take place before the bombs actually drop during the "resource wars" when the U.S. was disintegrating due to a plague?  That would suck and is probably a stupid idea I just threw out there after reading the wiki to find out what year the nuclear war was supposed to actually happen (2077 according to them) (http://en.wikipedia.org/wiki/Fallout_(computer_game)#Setting).

I don't know. That would actually be cool if they manage to pull it off. At least they won't be going up against the original games.


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 16, 2007, 01:31:27 PM
Not everywhere needs to be exactly at ground zero you know?  If a major city was on the outside edge of a blast and mostly ravaged by fire and other secondary effects it could look like that, I think.


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 16, 2007, 01:39:28 PM
The thing is that this is Washington. Washington would not be on the outside edge of a blast. At least I don't think it would.


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 16, 2007, 01:48:12 PM
The thing is that this is Washington. Washington would not be on the outside edge of a blast. At least I don't think it would.

The missile defense shield just has to be 'mostly' effective.


Title: Re: Bethesda gets Fallout
Post by: Sky on May 16, 2007, 01:58:48 PM
Let's not get distracted from the epicness and Bethesda.


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 16, 2007, 02:30:56 PM
Let's not get distracted from the epicness and Bethesda.

Bethicness?


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 17, 2007, 01:03:36 AM
The thing is that this is Washington. Washington would not be on the outside edge of a blast. At least I don't think it would.

The missile defense shield just has to be 'mostly' effective.

When I think fallout, I think of shit like the Cuban Crysis. Technology wise it seems about right.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 17, 2007, 05:15:18 AM
Crysis?


Title: Re: Bethesda gets Fallout
Post by: rk47 on May 17, 2007, 06:33:56 AM
I'm playing the Oblivion expansion right now and my former confidence that Fallout 3 will be good is waning...  That said I still stand by my assertion that of all the game companies out there we're lucky Bethesda picked up the license, it could have been much, much worse.  It won't be as good as the original games but it should be enjoyable.

Can anyone recognize the area from that picture?  I'm wondering if they modeled it after a real life picture like they did last time.  I can't tell if that's supposed to be a shipyard or if a giant wave just rammed that carrier into a bay.

As for the bomb damage maybe this is going to be a prequel and take place before the bombs actually drop during the "resource wars" when the U.S. was disintegrating due to a plague?  That would suck and is probably a stupid idea I just threw out there after reading the wiki to find out what year the nuclear war was supposed to actually happen (2077 according to them) (http://en.wikipedia.org/wiki/Fallout_(computer_game)#Setting).

The Devs of STALKER would've done a great job. In fact, I expect Bethesda to at least consider throwing away the 'hit/miss roll die' crap combat if they do FPS. Will gauge how good it is based on STALKER combat alone.

There's just no way you can play a FP-perspective game where headshots count for nothing since you're not master rifleman, hence no 4x dmg for you.
And I wonder how they gonna deal with sniper rifles and AI behavior to it.

For those who haven't played STALKER, it's basically post-chernobyl Russia in year 2000 with great atmosphere.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 17, 2007, 07:15:34 AM
The thing is that this is Washington. Washington would not be on the outside edge of a blast. At least I don't think it would.

The missile defense shield just has to be 'mostly' effective.

When I think fallout, I think of shit like the Cuban Crysis. Technology wise it seems about right.
That's what I was thinking too since everything is done in a 1950's duck and cover type of style but the wiki says the war didn't actually happen until 2077.  Plenty of time to develop a better anti missile system...


Title: Re: Bethesda gets Fallout
Post by: hubertgrove on May 21, 2007, 12:29:12 AM
Sure, Fallout was fun n'all, and the news of a Fallout MMO is neato.

BUT WHERE IS MY FUCKING PLANESCAPE: TORMENT MMORPG, YOU DISEASED FUCKPIGS?

I am a 58 year old grandma. My interests are my grandchildren (ofc!), lolcats and my church. I like long walks, the films of Meg Ryan, and reading beside the fireplaces of out of the way country B&Bs. GIVE ME MY PLANESCAPE: TORMENT MMORPG OR I'LL ENUCLEATE THE LOT OF YOU WITH A MELONBALLER. My thought for today: 'Why not give someone a smile 'just because'.'


Title: Re: Bethesda gets Fallout
Post by: schild on May 21, 2007, 01:37:12 AM
Creeeeeeeeeeeeeeeeeeeeeeeeepy.


Title: Re: Bethesda gets Fallout
Post by: Calantus on May 21, 2007, 02:34:40 AM
Young kids these days...


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 21, 2007, 03:02:54 AM
The thing is that this is Washington. Washington would not be on the outside edge of a blast. At least I don't think it would.

The missile defense shield just has to be 'mostly' effective.

When I think fallout, I think of shit like the Cuban Crysis. Technology wise it seems about right.
That's what I was thinking too since everything is done in a 1950's duck and cover type of style but the wiki says the war didn't actually happen until 2077.  Plenty of time to develop a better anti missile system...

Plenty of time to develop proper computers for the only places where human life would go on (Vaults), instead of the buttons and leavers shit they got. Technology wise Fallout is a mix between the 60s and Sci-Fi elements from that time. At least I've always thought of it that way, and Bethesda doesn't get to mess with my childhood memories :)


Title: Re: Bethesda gets Fallout
Post by: Sauced on May 22, 2007, 09:49:30 AM
(http://cache.kotaku.com/assets/resources/2007/05/falloutpeeps.jpg)


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 22, 2007, 10:36:07 AM
The last picture is only a hair above fanfiction level quality...


Title: Re: Bethesda gets Fallout
Post by: schild on May 22, 2007, 11:12:09 AM
Might be fanfic. It's linked from Kotaku.


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 22, 2007, 11:14:36 AM
It's not. It's on the official site.


Title: Re: Bethesda gets Fallout
Post by: Furiously on May 22, 2007, 11:15:32 AM
Are they roasting a cylon?


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 22, 2007, 11:19:19 AM
I think that's supposed to be a guy in power armor.

YOU CAN SEE THE REMNANTS OF THE DAILY PLANET IN THE BACK THOUGH!


Title: Re: Bethesda gets Fallout
Post by: Sauced on May 22, 2007, 11:24:37 AM
Might be fanfic. It's linked from Kotaku.

A grievous error in judgement.  My apologies.

Have to say, though.  I'm glad I love Fallout, and I am very glad that I don't suffer the brain-damaged nostalgia of people who looove Fallout.  Lighten up people!


Title: Re: Bethesda gets Fallout
Post by: Driakos on May 22, 2007, 11:35:41 AM
The last picture is only a hair above fanfiction level quality...

Crazy.  I think it's pretty good.  Maybe the bro-grabs element of it is a bit cheesy, but the art itself, it's good.

Edit: Looks kind of like Craig Mullins (http://www.goodbrush.com/)


Title: Re: Bethesda gets Fallout
Post by: NiX on May 22, 2007, 02:06:24 PM
Crazy.  I think it's pretty good.  Maybe the bro-grabs element of it is a bit cheesy, but the art itself, it's good.

Edit: Looks kind of like Craig Mullins (http://www.goodbrush.com/)

Except Craig Mullins has a bit more detail. It seems like Beth's art person just blurred a lot of the background details. It just isn't appealing and actually bothers my eyes. How long till whatever the fuck they're counting down to comes out?


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 22, 2007, 02:31:05 PM
Two full weeks.


Title: Re: Bethesda gets Fallout
Post by: Furiously on May 22, 2007, 02:38:59 PM
Except Craig Mullins has a bit more detail. It seems like Beth's art person just blurred a lot of the background details. It just isn't appealing and actually bothers my eyes. How long till whatever the fuck they're counting down to comes out?

Looks pixalated or like someone downsized it then blew it up a few times too many.


Title: Re: Bethesda gets Fallout
Post by: Raging Turtle on May 22, 2007, 03:37:49 PM
I'm amazed at how much you guys can bitch and moan about a game from a couple of pictures.  :-P

And the art is very much professional.


Title: Re: Bethesda gets Fallout
Post by: schild on May 22, 2007, 04:11:32 PM
No one said the art wasn't professional. It very obviously is. But it looks like it was done by someone who LOVES Fallout instead of someone who is MAKING the new Fallout.

These people need to step back and look at what Made Fallout Fallout. Instead of looking at Fallout 2 and trying to recreate the magic. Recreating the magic doesn't work, ask Disney.


Title: Re: Bethesda gets Fallout
Post by: Furiously on May 22, 2007, 08:49:16 PM
These people need to step back and look at what Made Fallout Fallout. Instead of looking at Fallout 2 and trying to recreate the magic. Recreating the magic doesn't work, ask Disney.

Yea - Alladin 2 sucked.


Title: Re: Bethesda gets Fallout
Post by: MrHat on May 23, 2007, 03:23:25 AM
No one said the art wasn't professional. It very obviously is. But it looks like it was done by someone who LOVES Fallout instead of someone who is MAKING the new Fallout.

lol schild.

Isn't that a good thing if it's an official piece?


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on May 23, 2007, 06:19:04 AM
No one said the art wasn't professional. It very obviously is. But it looks like it was done by someone who LOVES Fallout instead of someone who is MAKING the new Fallout.

lol schild.

Isn't that a good thing if it's an official piece?

Loving your subject matter/work doesn't lead to real. serious. games.   


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on May 23, 2007, 06:24:29 AM
Good God you guys have sandy vaginas and the game hasn't even shown a teaser trailer yet. You see teaser promotional art and go all beret wearing artiste on it, Jesus.


Title: Re: Bethesda gets Fallout
Post by: Wolf on May 23, 2007, 06:34:54 AM
It's the internet. What did you expect? Benefit of the doubt? :P


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on May 23, 2007, 07:00:48 AM
It's the internet. What did you expect? Benefit of the doubt? :P

Perhaps less beret-wearing, coffee-house, bongo-beating arty derision of all things not from the magical land of acceptable media.

Heh, how the worm turns from people's assessments of other forums.


Title: Re: Bethesda gets Fallout
Post by: Threash on May 23, 2007, 08:12:40 AM
The sad truth is there already was a company making the kind of fallout we all wanted, they actually tried it twice and while critics and a very loyal and small fanbase loved them it was not enough to keep said company afloat.  Fallout 3 is not going to be like fallout 1 or 2, the company who made those games failed and it would be retarded for a new company to make the same mistakes again.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 23, 2007, 12:23:14 PM
Threash is right and I reiterate my disappointment with this unfinished project.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 29, 2007, 07:54:54 AM
One week to go.

(http://img516.imageshack.us/img516/2747/memorialmxs1.jpg)


Title: Re: Bethesda gets Fallout
Post by: schild on May 29, 2007, 08:05:06 AM
That looks like DC exactly how it is now.


Title: Re: Bethesda gets Fallout
Post by: NowhereMan on May 29, 2007, 04:40:32 PM
Having not actually played Fallout (I know, I am teh heathen) this thread had convinced me to plop down Ł8 on Fallout collection. I will apparently be playing it sometime next week, which means I will have started to play it about the point Schild is posting about the ending to this one.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 29, 2007, 06:16:09 PM
You could have just watched the video :wink:. (http://youtube.com/watch?v=ESdMOxrXgtk)  It's some guy starting and finishing the game in ten minutes, he kind of exploits the battle system though.

Ironically there are similar videos of people finishing Morrowind super quickly, so Bethesda and Black Isle already have something in common.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 30, 2007, 04:47:03 AM
Fucking Hell.


Title: Re: Bethesda gets Fallout
Post by: Teleku on May 30, 2007, 05:40:51 AM
Uh, how exactly did he win that?  What did he do there at the end?  I recall having to kill a big mean mutant/robot guy at the end....

And how was he able to get infinate turns in a row when he got into combat, not giving the bad guys any way to attack him?


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 30, 2007, 06:32:55 AM
Um, aren't you thinking of fallout 2 ?

I think he just blew up the two installations rather than fight.

Easy to win a fistfight if you blow up the building it's scheduled to happen in.


Title: Re: Bethesda gets Fallout
Post by: Miasma on May 30, 2007, 07:20:00 AM
Yeah he just took pickpocket/lockpicking type skills and stole what he needed to get into the bases with as little fighting as possible, then he used science to start the self destruct sequence.  My memory sucks so I don't know what boss mutant you speak of.  I don't quite remember the combat "trick" but if you started and stopped the round before the enemy's turn you could keep on start/stopping or something.

Actually there is a FAQ on it: (http://www.gamefaqs.com/computer/doswin/file/197289/41841)
 Q: Can you explain the combat trick again?
 A: Use the 'A' key to start combat.  Direct your character to move as far as
   you want them to move while holding down the 'A' key.  When your
   character uses up all his Action Points, the 'A' key causes combat to
   end upon the end of his turn (when Action Points run out) and then
   starts combat up again.  In this way you can walk right past enemies
   without them ever getting their own turn to attack you.  This is
   necessary for the Military Base, and quite helpful at the Cathedral.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on May 30, 2007, 07:27:43 AM
That was cool and all but I'm not sure it counts if you don't pick up Dogmeat.

I remember the mutant boss and I am pretty sure that was Fallout 1 since I never did finish Fallout 2.  I could be wrong.


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 30, 2007, 08:29:04 AM
Dogmeat was Fallout 2.  Pretty sure it was, anyway.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on May 30, 2007, 08:34:38 AM
Nope, I think Dogmeat was 1.


Title: Re: Bethesda gets Fallout
Post by: Murgos on May 30, 2007, 08:45:38 AM
You're right.  http://en.wikipedia.org/wiki/Dogmeat


Title: Re: Bethesda gets Fallout
Post by: Zonk on May 30, 2007, 09:42:39 AM
Here's the Morrowind speed run mentioned earlier:
http://speeddemosarchive.com/Morrowind.html

I just had to link it because it's probably the funniest way I've ever seen to beat a game. SUPER JUMP!


Title: Re: Bethesda gets Fallout
Post by: NiX on May 30, 2007, 05:19:33 PM
I believe the funniest way to beat a game fast belongs to Ultima 9. The stuff required to do it is ridiculous. I remember you having to stack books and potions to use levitate to get to an island you normally wouldn't be able to get to.


Title: Re: Bethesda gets Fallout
Post by: Kail on May 30, 2007, 06:04:56 PM
I believe the funniest way to beat a game fast belongs to Ultima 9. The stuff required to do it is ridiculous. I remember you having to stack books and potions to use levitate to get to an island you normally wouldn't be able to get to.

There's a glitchy one for Oblivion on Youtube, too, where the guy beats the game in something like ten minutes.  Eight or nine minutes spent getting out of the first dungeon with Captain Picard, and then he fast travels to the imperial capital, grabs a stack of paintbrushes, stacks them up high enough to climb to the top of the cathedral, falls through the roof because of a clipping glitch, and the game notices he's in the final area and starts the final event.


Title: Re: Bethesda gets Fallout
Post by: Strazos on May 30, 2007, 06:47:22 PM
Eh, does that really count as "beating" the game?


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 05, 2007, 01:02:25 AM
The one they have on now is cool. But isn't the trailer supposed to be already online?


Title: Re: Bethesda gets Fallout
Post by: Miasma on June 05, 2007, 07:17:33 AM
The one they have on now is cool. But isn't the trailer supposed to be already online?
The server was unreachable for a while and now it is showing an old fashioned TV "Please Stand By" message.  They probably just got into work and need to get their morning coffee.

(http://img238.imageshack.us/img238/8929/standbyql1.jpg)


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 05, 2007, 07:26:56 AM
That's what they had when I made my post hours ago :)
I was hoping that they posted it when the site when down and it was killed by people trying to watch it :(


Title: Re: Bethesda gets Fallout
Post by: Sky on June 05, 2007, 08:10:07 AM
Heh. From the 'Where's the Trailer?" spam thread:
Quote
1353 User(s) are reading this topic (1116 Guests and 5 Anonymous Users)


Title: Re: Bethesda gets Fallout
Post by: Sauced on June 05, 2007, 09:36:03 AM
Looks like a cinematic from a Fallout game.  Shocking!


Title: Re: Bethesda gets Fallout
Post by: Sauced on June 05, 2007, 10:25:27 AM
Oh yes.  NMA is awesome right now.

Quote
Upon further reflection it seems kind of... forced... like a cheap copy of the fallout intro...

It even has a similar timing.

It's TOO MUCH like Fallout!  Hahahaha.


Title: Re: Bethesda gets Fallout
Post by: schild on June 05, 2007, 10:35:02 AM
I dunno. Kinda falls in line with what I said. Bethesda needs to make their own vision, not just be fanbois - or else it's going to feel forced. No one wants that.


Title: Re: Bethesda gets Fallout
Post by: Sauced on June 05, 2007, 10:41:53 AM
It's a sequel, and they have chosen to maintain the tone of first two games.  But to me, that's what Fallout is about, and it isn't "forcing" anything to maintain that consistency as they move the franchise forward.


Title: Re: Bethesda gets Fallout
Post by: Rasix on June 05, 2007, 10:46:07 AM
I thought it was OK.  I just don't care much for teaser trailers.  I prefer seeing some gameplay.


Title: Re: Bethesda gets Fallout
Post by: Yoru on June 05, 2007, 10:47:22 AM
They do seem to have at least grasped it. I saw a bit of their own (more serious) direction as they moved out of the bus, but it's very reminiscent of the Fallout 1 intro in style, direction and action, save for the powered-armor stormtrooper at the end.

At least it sounds like they got Ron Perlman back.

However, judgement remains out until they show us the beef.


Title: Re: Bethesda gets Fallout
Post by: Miasma on June 05, 2007, 10:50:00 AM
Meh.

I wish they would answer some basic questions like 1st or 3rd person.  Turn based or real time.


Title: Re: Bethesda gets Fallout
Post by: KyanMehwulfe on June 05, 2007, 11:04:38 AM
Yeah, but I consider myself quite teased nonetheless.


Title: Re: Bethesda gets Fallout
Post by: Sky on June 05, 2007, 11:54:04 AM
Yes. Teased.

Please to learn the lessons of your Elder Scrolls franchise.


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 05, 2007, 12:47:36 PM
ok. I retract my previous trolling, Bethesda delivered on the trailer. Now they just need to not listen to Schild. LOOK AT STARCRAFT 2 BETHESDA.

edit: http://www.youtube.com/watch?v=uxSdbSNckTQ - youtube link for people that hate quicktime or can't stream from beth's site.

edit2: rofl (http://img513.imageshack.us/img513/9703/fallout3nc7.jpg)


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 05, 2007, 01:09:21 PM
I shouldn't have watched the trailer.  Now I have high hopes that they've managed to keep with the original theme and not go all goofy on it. 


Title: Re: Bethesda gets Fallout
Post by: lesion on June 05, 2007, 02:04:37 PM
NMA has several items (like this (http://www.nma-fallout.com/content.php?page=fo3-faq) and this (http://www.nma-fallout.com/article.php?id=36055)), probably linked back when cars didn't fly and people could still get AIDS, that don't indicate neoplasmic goofies.


Title: Re: Bethesda gets Fallout
Post by: schild on June 05, 2007, 04:10:33 PM
This game was just confirmed for the 360 and PS3.

Edit: That trailer was HOT.


Title: Re: Bethesda gets Fallout
Post by: Rasix on June 05, 2007, 04:13:11 PM
This game was just confirmed for the 360 and PS3.

Awesome, I'll have a machine that will manage to run it without begging for mercy.


Title: Re: Bethesda gets Fallout
Post by: schild on June 05, 2007, 04:15:20 PM
This game was just confirmed for the 360 and PS3.

Awesome, I'll have a machine that will manage to run it without begging for mercy.

Now you're thinking with power.


Title: Re: Bethesda gets Fallout
Post by: Strazos on June 05, 2007, 07:04:27 PM
Trailer looks nice, but it was ultimately pointless for me.

Actual Gameplay plzkmfingthx


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 05, 2007, 07:08:12 PM
Trailer looks nice, but it was ultimately pointless for me.

Actual Gameplay plzkmfingthx

Heh, it was a teaser trailer. As far as I'm concerned, that thing captured the flavor of Fallout that I was hoping they'd capture.


Title: Re: Bethesda gets Fallout
Post by: Strazos on June 05, 2007, 07:17:59 PM
I refuse to get my hopes up. Refuse.


Title: Re: Bethesda gets Fallout
Post by: Velorath on June 06, 2007, 01:10:11 AM
This game was just confirmed for the 360 and PS3.

Fallout 3, Bioshock, Age of Conan, Shadowrun (if I ever buy it)...  if this trend continues, I may never have to bother upgrading my PC again.


Title: Re: Bethesda gets Fallout
Post by: Teleku on June 06, 2007, 01:28:12 AM
Trailer was great.  It shows they do grasp the style and feel of the original games, which I feel is one of the most important things to making the game fun.

And to answer a previous question, the mutant boss I was talking about was from Fallout 1 (I also had dogmeat with me when I went to fight him).  My whole approach was to fight my way through the game one bloody battle after the next, so I guess thats why I never realized you could just blow the place up without fighting the end boss, and why some of you dont know about the end boss, heh.  You get more story this way though :p.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on June 06, 2007, 06:35:36 AM
I talked to the Endboss into committing suicide after I found out that all of his mutants were sterile.


Title: Re: Bethesda gets Fallout
Post by: murdoc on June 06, 2007, 07:29:29 AM
This game was just confirmed for the 360 and PS3.

Awesome, I'll have a machine that will manage to run it without begging for mercy.

This is pretty much the exact same thing I thought. I'm pretty happy this game is coming to the 360.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 06, 2007, 08:06:47 AM
I find Oblivion to be better on PC than 360, but not by a massive amount.  If they gimp up the PC version enough then it's PS3 for me... assuming it's worth getting in the end.


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 06, 2007, 08:17:32 AM
Doesn't this mean that it's a pretty much guaranteed first person or an actiony third person game? :(


Title: Re: Bethesda gets Fallout
Post by: trias_e on June 06, 2007, 08:26:32 AM
I'm the only person who fears consolitis these days?

Coming out on the PS3 and XBox was the worst news I've heard so far about the game (not hard, because they haven't announced anything, but still).





Title: Re: Bethesda gets Fallout
Post by: Rasix on June 06, 2007, 08:46:16 AM
I don't really see the concern with this being on a console other than possible interface issues that could come up.  Fallout's interface has pretty much always sucked. The areas in Fallout have never been very expansive at all.  Nothing about this being on a console precludes it from being third person isometric and turn based. 

You'll likely see a marked improvement over other Fallouts even with the evils of consolitis looming in the future.  My only concerns still lie with Bethsoft as the developers.  The interface may be horrible just based on how bad Oblivion's was.  Console influenced or not, that thing was wretched.  Worries that this is going to be first/third with some sort of wonky action control should be based on, well, the Elder Scrolls games being that. 

This game is going to sink or swim on Bethsoft's competency as a developer, not because they're going to put it on the 360 or PS3.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 06, 2007, 09:14:21 AM
I'm the only person who fears consolitis these days?

I just make an effort to play a game on the machine it was designed to be played on.  I would bet loads of money that if Forza 2 was ported to PS3, it would suck suck suck because it is so finely-tuned to the 360 controller.  You know, like how Fallout would suck if you had to move a pointer with an analog stick to pick everything, or if Stardock ported GalCiv to 360.  If the interface does not fit, you must avoid it.


Title: Re: Bethesda gets Fallout
Post by: Murgos on June 06, 2007, 10:42:08 AM
Although Oblivion had 3rd person I'm having trouble seeing Bethsoft make a radical departure from what they know and going to turn based strategic combat.


Title: Re: Bethesda gets Fallout
Post by: Miasma on June 06, 2007, 10:43:38 AM
Nothing about this being on a console precludes it from being third person isometric and turn based. 
I think the teaser looks like it was made using the in-game engine so I'm guessing it will be first person or over the shoulder third person like an FPS or oblivion.  I think the most we can hope for insofar as turn based action would be a KOTOR like system.


Title: Re: Bethesda gets Fallout
Post by: Yoru on June 06, 2007, 10:52:40 AM
I'm not opposed to them departing from 3rd person isometric and the AP/turn-based combat system if they can substantially improve the experience of adventuring through a vast postnuclear wasteland. However, they better damn well preserve the good parts of that system - such as the ability to shoot people in the eyes to blind them, or in the groin to cripple and stun them.

If it's just Postapoc Oblivion,  :mob:


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 06, 2007, 12:07:59 PM
I think the teaser looks like it was made using the in-game engine so I'm guessing it will be first person or over the shoulder third person like an FPS or oblivion.  I think the most we can hope for insofar as turn based action would be a KOTOR like system.

From NMA, Pete Hines said:

Yes, that's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time. If it was done in real-time, that'd be gameplay footage. This isn't something, for example, that was sent to some house [e.g. Blue Studios] so they could build assets and render it out, and create something for us to release [e.g. Dawn of War 40K intro cinematic]).

So... yeah. At least it'll be pretty. Too bad you wouldn't be able to make avatars that don't look like shit.


Title: Re: Bethesda gets Fallout
Post by: Mortriden on June 06, 2007, 02:52:27 PM
God Damnit.  Now I'm excited about this bloody game.  Mother Fucker.  Damn fine teaser.

Isometric view and turn based, please?


Title: Re: Bethesda gets Fallout
Post by: lesion on June 06, 2007, 05:36:13 PM
fallout est mort

vive fallout


Title: Re: Bethesda gets Fallout
Post by: schild on June 06, 2007, 08:02:09 PM
God Damnit.  Now I'm excited about this bloody game.  Mother Fucker.  Damn fine teaser.

Isometric view and turn based, please?

If you mean First Person Post Apocalyptic Oblivion, then yes, isometric and turnbased. I've watched the hi-res of that video like 10x, while I'm stoked, the actual character model worries me because of well... the aforementioned Oblivion.


Title: Re: Bethesda gets Fallout
Post by: Yoru on June 06, 2007, 10:13:58 PM
God Damnit.  Now I'm excited about this bloody game.  Mother Fucker.  Damn fine teaser.

Isometric view and turn based, please?

If you mean First Person Post Apocalyptic Oblivion, then yes, isometric and turnbased. I've watched the hi-res of that video like 10x, while I'm stoked, the actual character model worries me because of well... the aforementioned Oblivion.

Oh, no no no. You see, now they have an excuse as to why everyone looks horribly disfigured...


Title: Re: Bethesda gets Fallout
Post by: Rasix on June 06, 2007, 10:17:19 PM
God Damnit.  Now I'm excited about this bloody game.  Mother Fucker.  Damn fine teaser.

Isometric view and turn based, please?

If you mean First Person Post Apocalyptic Oblivion, then yes, isometric and turnbased. I've watched the hi-res of that video like 10x, while I'm stoked, the actual character model worries me because of well... the aforementioned Oblivion.

Oh, no no no. You see, now they have an excuse as to why everyone looks horribly disfigured...

Perfectly reasonable to think that everyone in the post apocalyptic future has downs or just a badly jaundiced complexion. 


Title: Re: Bethesda gets Fallout
Post by: Phred on June 07, 2007, 02:04:44 AM
They do seem to have at least grasped it. I saw a bit of their own (more serious) direction as they moved out of the bus, but it's very reminiscent of the Fallout 1 intro in style, direction and action, save for the powered-armor stormtrooper at the end.


Didn't one of the fallout intro movies have shots of the power armored troopers pacifying Canada in it? I could have sworn I remembered that. Another thing to consider is this is the East Coast, so who knows what quasi-military organization has sprung up there like BoS in California.



Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 07, 2007, 06:49:20 AM
Perfectly reasonable to think that everyone in the post apocalyptic future has downs or just a badly jaundiced complexion. 

How do you go about explaining the bloom?

OOOHHHH, radiation.  Got it.

I remember reading that LookingGlass discovered the psychic monkeys in System Shock 2 were blocking attacks with an invisible sword during early testing, since LGS was using the Dark Engine from Thief 2.  I'm sure that anecdote will never have any relevance whatsoever to Fallout 3.  It's not like Bethesda has really been working on a world-building toolkit rather than a game since TESIII began.


Title: Re: Bethesda gets Fallout
Post by: lesion on June 07, 2007, 07:04:58 AM
Didn't one of the fallout intro movies have shots of the power armored troopers pacifying Canada in it?
I think that was Tactics


Title: Re: Bethesda gets Fallout
Post by: Miasma on June 07, 2007, 07:21:22 AM
They do seem to have at least grasped it. I saw a bit of their own (more serious) direction as they moved out of the bus, but it's very reminiscent of the Fallout 1 intro in style, direction and action, save for the powered-armor stormtrooper at the end.


Didn't one of the fallout intro movies have shots of the power armored troopers pacifying Canada in it? I could have sworn I remembered that. Another thing to consider is this is the East Coast, so who knows what quasi-military organization has sprung up there like BoS in California.
The guy at the end is BoS, the emblem is on his suit.  Guess they either walked over or had another ballooning accident or maybe another vault had them.

(http://img177.imageshack.us/img177/170/boszj8.jpg)

BoS Wiki (http://en.wikipedia.org/wiki/Brotherhood_of_Steel)
(http://img508.imageshack.us/img508/2240/200pxbrotherhoodofsteelgn6.jpg)

Edit: Added Image

Hmm, now that I look at them it is actually reversed...  Minor screw up by he artist or intentional "evil BoS"?  Who knows!  Actually I think the wiki image has been mirrored and is inaccurate, they have an actual picture of a BoS member in the wiki and the emblem is the same as on the powersuit.


Title: Re: Bethesda gets Fallout
Post by: Yoru on June 07, 2007, 10:02:59 AM
Didn't one of the fallout intro movies have shots of the power armored troopers pacifying Canada in it?
I think that was Tactics

Fallout 1 intro (http://www.youtube.com/watch?v=WkBNKa2KXZE), about 30 seconds in.

Odd that the BoS is on the East Coast now; that could indicate an adoption of the Fallout:Tactics lore, where a BoS splinter group crosses the Rockies and reach Chicago. The Tactics intro (http://www.youtube.com/watch?v=vFV1QvnLVsM) explains the origins of that group.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 08, 2007, 07:30:21 AM
God, you fuckers are hell-bent on making me reinstall these games, aren't you?


Title: Re: Bethesda gets Fallout
Post by: schild on June 08, 2007, 07:34:18 AM
God, you fuckers are hell-bent on making me reinstall these games, aren't you?

You know, the new Metal Gear Solid 4 trailer says "War Has Changed" like 10 times in 14 minutes (long trailer...).

I'm all like "WAR HASN'T CHANGED, YOU ASSHOLES!"


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 08, 2007, 07:49:20 AM
War? War never changes.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 08, 2007, 08:04:34 AM
God, you fuckers are hell-bent on making me reinstall these games, aren't you?

Ah hell, I broke down and bought the fallout collection just because I can't find my Fallout 1 disks and I never played Tactics. That should help me fill some time 'till Fall 2008.


Title: Re: Bethesda gets Fallout
Post by: lesion on June 08, 2007, 08:21:53 AM
I bought the Interplay 15th anniversary collection solely for the Fallout disc and vowed to guard it with my life, and now I can only find the second CD which of course only contains gems like Redneck Rampage, MAX and virtual pool (http://www.zombiehof.com/goor/pics/shakefist.gif)


Title: Re: Bethesda gets Fallout
Post by: murdoc on June 08, 2007, 08:30:26 AM
God, you fuckers are hell-bent on making me reinstall these games, aren't you?

Ah hell, I broke down and bought the fallout collection just because I can't find my Fallout 1 disks and I never played Tactics. That should help me fill some time 'till Fall 2008.

Where'd you buy it from? I'm thinking I really need to play these games.


Title: Re: Bethesda gets Fallout
Post by: MisterNoisy on June 08, 2007, 08:37:23 AM
Amazon has a DVD compilation for $20 or so.


Title: Re: Bethesda gets Fallout
Post by: murdoc on June 08, 2007, 08:43:05 AM
Sadly, I don't have a DVD drive in my PC. I really need to upgrade that puppy.


Title: Re: Bethesda gets Fallout
Post by: MisterNoisy on June 08, 2007, 08:49:16 AM
Sadly, I don't have a DVD drive in my PC. I really need to upgrade that puppy.

$32 (http://www.newegg.com/Product/Product.aspx?Item=N82E16827106050)  :D


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 15, 2007, 05:22:35 AM
Copy/paste from a GAF thread, the guy got the info from a GI Article -

Quote
The article is based on an hour long demo GI was given. I'll list the high points

- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.

- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older you'll take tests to determine the initial layout of your skills and traits.

- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This is in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

- Karma system returns

- XP based system, most XP comes from quests

- Level cap is 20

- 9 - 12 possible endings based on your actions in the game

- No level scaling like oblivion, you walk into a high level area, you die horribly.

- There are NPC's you can hire, but this is not a party based game.

Sounds... promising... dare I hope? :)


Title: Re: Bethesda gets Fallout
Post by: NiX on June 15, 2007, 06:04:46 AM
I sure hope you can toggle the slow-mo. That shit is annoying.


Title: Re: Bethesda gets Fallout
Post by: Murgos on June 15, 2007, 06:14:32 AM
Yeah, but can you make an NPC explode from too much sex?


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 15, 2007, 08:07:06 AM
Can you get a job as a fluffer?


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on June 15, 2007, 01:28:15 PM
Yeah, but can you make an NPC explode from too much sex?

I must have missed this one. Sounds like a glitch. Heh.


Title: Re: Bethesda gets Fallout
Post by: squirrel on June 16, 2007, 12:26:39 AM
God, you fuckers are hell-bent on making me reinstall these games, aren't you?

Same. I had to go find the OS X versions - my old disks no work any more. But now I am rejoicing. And you know what? I'm only a little ways in but the first one is every bit as good as I remember it.

(http://www.razorfield.com/postimages/foutagain.jpg)


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on June 16, 2007, 02:52:51 AM
Quote
- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

Wait, what?  This sounds confusing as shit to someone who hasn't played Fallout.  So you're fighting in some typical faggoty pseudo-strategic RPG fashion, and when you run out of "action points" you play it like a shooter until they regenerate?  I hope this is some sort of misbegotten code for "Yeah, it has real-time combat like a real videogame, but you can pause it and fuck around with movement points if you're some kind of homo."

God I hate RPG combat in general.  We're way past the point where an RPG ought to just be an action game with deeper gameplay and character customization, but this particular aspect of this particular genre is fucking dysfunctional.  Put down your dice, developer assholes.  I don't give a shit what my agility stat is.  If the model of my sword intersects with the model of some guy's head and he doesn't yell "Ouch!" then your game is horseshit.


Title: Re: Bethesda gets Fallout
Post by: Murgos on June 16, 2007, 06:02:40 AM
Wait, what?  This sounds confusing as shit to someone who hasn't played Fallout.  So you're fighting in some typical faggoty pseudo-strategic RPG fashion, and when you run out of "action points" you play it like a shooter until they regenerate?  I hope this is some sort of misbegotten code for "Yeah, it has real-time combat like a real videogame, but you can pause it and fuck around with movement points if you're some kind of homo."

God I hate RPG combat in general.  We're way past the point where an RPG ought to just be an action game with deeper gameplay and character customization, but this particular aspect of this particular genre is fucking dysfunctional.  Put down your dice, developer assholes.  I don't give a shit what my agility stat is.  If the model of my sword intersects with the model of some guy's head and he doesn't yell "Ouch!" then your game is horseshit.

It took me a while to figure out what you were talking about but I finally got it.  So, to keep other people from having to spend a lot of time deciphering random internet spew I will just rephrase it for them into a coherent thought:

Quote from: WindupAtheist
HAI, I AM A TROLL.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on June 16, 2007, 06:10:59 AM
The problem is with you, because you obviously play a genre you don't like. Which is kind of retarded when there are enough ego shooters you could play instead.

Plus, find somebody who helps you out of the closet. Your abundant usage of homosexual terms in a completely unrelated topic shows you deny yourself some deep seated desires.


Title: Re: Bethesda gets Fallout
Post by: Calantus on June 16, 2007, 06:37:13 AM
RPG != Action

It's hard to pin down because RPG as a term has been so abused it's lost almost all meaning. Since we're using RPG in game terms I'll use that and ignore the whole role-playing side it developed from (and I could care less about TBH). A pure RPG is more like a strategy game than anything else, you build up your character and have it fight the battles for you. The game itself is in the choices you make and the work you put into the character before battles, and to a lesser extent the decisions you make during the battles themselves. Action or FPS RPGs add onto RPG framework or merge the genre or are a different sub-genre, they aren't a part of the pure RPG.

So when you say RPGs should strip out all the mechanics that make them RPGs... I have to assume you're either off your rocker or are misusing the RPG term. What you're describing is an FPS game with the fallout setting, a story, and character interaction.

I do agree that the system they're using sounds weird as hell though. I'll have to see it in action before I get exactly what they mean I think.



I don't use "pure" in a condescending sense to imply that anything that isn't "pure" is less, just using it as a descriptor. I added this because inevitably someone would otherwise accuse me of being an RPG snob or somesuch.


Title: Re: Bethesda gets Fallout
Post by: Sky on June 16, 2007, 08:58:33 AM
I love action games, but I also like the turn-based combat of a lot of rpgs. I think there is plenty of room for both action-rpgs and tactical-rpgs, and I'll play both. Of course...bethesda is kind of killing the concept of action-rpg with ever iteration of elder scrolls and the great action-rpg Bloodlines killed troika...

So there's that.


Title: Re: Bethesda gets Fallout
Post by: Teleku on June 16, 2007, 10:34:39 AM
Err, yeah, I'm pretty confused on this battle system thing.  Is the game in 3rd person Isometric view, like the old ones?  Or maybe just 3rd person with the camera floating around which ever way you want?  It did seem to say there was 3rd person, but that you could also switch to FPS mode in real time.....  Does that mean you actually shoot and based on where you shot depends if you hit?  And not on your stats?  I really really hope not.  How the hell do you work action points into that?  This isn't making any sense.  They really need to release some gameplay footage, heh.


Title: Re: Bethesda gets Fallout
Post by: MrHat on June 16, 2007, 06:05:54 PM
Game Informer has a spread this month w/ some in game screenies.


Title: Re: Bethesda gets Fallout
Post by: Kail on June 16, 2007, 07:43:10 PM
It took me a while to figure out what you were talking about but I finally got it.  So, to keep other people from having to spend a lot of time deciphering random internet spew I will just rephrase it for them into a coherent thought:

WindupAtheist:"HAI, I AM A TROLL."

Personally, I'm kind of wondering the same thing WUA is, I think.  What the heck is this VATS thing?  I never played Fallout, either, so it makes zero sense to me.  It sounds like you can play the game either in a Oblivion-ish, real-time action mode, or you can pause to switch it to a turn-based strategic mode, but when you use up your movement points for a specific turn you can continue to fight in real-time?  Wuh?  So it's a game that plays in real time while it's paused, and you're assigning action points until you run out but then you keep going anyway?  Either I'm really not getting this, or this system is truly bizarre.


Title: Re: Bethesda gets Fallout
Post by: schild on June 16, 2007, 07:57:01 PM
If a system is hard to explain, that normally means it sucks. Even the most complicated systems of parry and counter in 2D fighting games can be explained easily. Hell, I can explain how the meta games in Disgaea work in plain-speak. Doesn't mean it's easy in action though.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on June 16, 2007, 10:31:48 PM
Everyone has come to associate the term RPG with shitty transparently number-crunching combat, and not with anything vaguely resembling roleplaying.  So let me explain what I'm talking about.

Take KOTOR.  Tear out the combat system and have all the fighting play like JK2 or something.  Have my character stats, and the items which buff them, just influence things like how quickly I can move and how much damage I can take.  Replace the "+5 to hit chance" and "+1 to critical chance" special moves with action game moves that take actual skill to land properly.  Redesign the combat locations to accomodate this new system.  Make the party members bots.  Good ones, that you can quickly give orders to by tapping a hotkey.

Keep the character depth, the story, the quests, the non-linearity, and all the other things besides shitty combat that make it an RPG.  Keep the classes and levels if you must have them.  Just replace the combat with something that makes a non-RPG gamer go "Hey that looks fun!" and not "So are you controlling this?" whereupon you sheepishly reply "Sort of."

I like roleplaying games a lot more than shooters, but I like them in spite of their combat systems, not for them.


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on June 16, 2007, 10:46:18 PM
I like roleplaying games a lot more than shooters, but I like them in spite of their combat systems, not for them.

This from the guy who still plays UO.

Any opinion you have regarding RPG's and their merits is inherently worthless.  Thanks for playing, though.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on June 16, 2007, 11:07:20 PM
I love how every dipshit who wants to rebut me in some way, but who can't actually think of anything cogent, will automatically go "LOL U PLAY UO" like it's fucking news or something.  Yeah dumbass, I like me some UO.  It does things other games don't.  Try again.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on June 17, 2007, 01:37:43 AM
Take KOTOR.  Tear out the combat system and have all the fighting play like JK2 or something.  Have my character stats, and the items which buff them, just influence things like how quickly I can move and how much damage I can take.  Replace the "+5 to hit chance" and "+1 to critical chance" special moves with action game moves that take actual skill to land properly.  Redesign the combat locations to accomodate this new system.  Make the party members bots.  Good ones, that you can quickly give orders to by tapping a hotkey.

Your problem is that you don't understand that while this would be a superior game for you, for others it would be inferior. You narcissism might not let you grasp this (because you repeat the exact same thing with slower words like we didn't get it the first time) but this is what you would prefer. Not what everybody would prefer. Hell, there is JK2 to play for you, and I wouldn't touch JK2 with a five foot pole anymore. Yes, I played it but I find action games tedious and they come in the way of me enjoying the story. I force myself through them to enjoy the story just like you seem to do with RPGs with tactical round based combats. Its just different kind of games. Why can't you grasp that simple truth? The fact that there are two entirely different games in the same world for our opposite tastes is an advantage. I for example like to give commands to all my party members in a combat situation one after another, I hate hate HATE boted party members. Its a entirely different kind of game and what you are wanting here is nothing more or less than every game being tailored exactly to your needs, the preferences of other people be damned.


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 17, 2007, 02:10:38 AM
Hey Schild is it ok to link the GI scans? They're up at the usual place for fallout news :)

from the article - Fallouty Isometric is out. The options are first person and over-the-shoulder 3rd person (they compare it to RE4).

Here's how they explain the APs - "While you'll certainly be able to tackle enemies in real time first-person shooting, V.A.T.S. lets players pause time and select a target at their leisure. Once targeted, a zoomed-in view of that enemy will show all the places you could aim to hit the creature, and the percentage chance you'll succeed. This percentage is based on distance, enemy defense, his cover, as well as your ability with the weapon at hand, among other factors. Just like in the original Fallout, you'll have a set number of action points, largely based on your agility score. Every combat move you make will deplete this supply, at which point those AP will begin to regenerate in real time at a rate that also corresponds with your agility. Once you complete all your actions in V.A.T.S. you can continue to attack in real time, but this will dramatically slow the recharge of your action points"



Title: Re: Bethesda gets Fallout
Post by: Ironwood on June 17, 2007, 03:01:17 AM
Wow, my 'This Game Will Suck Balls'-sense is tingling.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on June 17, 2007, 03:06:47 AM
Yeah, sounds worse from clarification to clarification.


Title: Re: Bethesda gets Fallout
Post by: NowhereMan on June 17, 2007, 03:26:28 AM
I'm getting a very strong sense of "Turn based games will never be big sellers" meets "The fan base for this game won't play it if it isn't turn based" meets Bethesda's attitude of "let people do whatever the hell they like".

I'm guessing there'll soon be mods out that only allow one or other form of combat and also that the system they've got going is just going to seem retarded.


Title: Re: Bethesda gets Fallout
Post by: Strazos on June 17, 2007, 05:07:31 AM
Again, that sounds like a TERRIBLE idea. Pick one play mode, because this combo shit is nonsense.

Also, WUA is being a moronic trolling bag of douche. Nothing to see people, move along.


Title: Re: Bethesda gets Fallout
Post by: Teleku on June 17, 2007, 06:00:58 AM
.....damnit, I was getting my hopes up for this game.  Why the fuck do they have to add in that FPS action shit?  It's going to kill the game (well, maybe not, they could make a fun game out of it in there own way I guess...).  Just make it a turn based action game like all the other fallouts you bastards!

And WUA, yes, you seem to be trolling.  The whole dice rolling stat based combat thing is a genre.  I happen to like it alot.  So do many.  KOTOR was about a thousand times better as it was than it would have been as yet another Starwars action game (IMO).  Your post is like me going a thread about FPS games and saying "All this point and shoot crap is Bullshit!  All of these games would be much better if they got rid of it then added in stat points and skills!"  Having said that though, I do think Deus Ex was one of the greatest games ever made ;).


Title: Re: Bethesda gets Fallout
Post by: Murgos on June 17, 2007, 06:29:09 AM
It took me a while to figure out what you were talking about but I finally got it.  So, to keep other people from having to spend a lot of time deciphering random internet spew I will just rephrase it for them into a coherent thought:

WindupAtheist:"HAI, I AM A TROLL."

Personally, I'm kind of wondering the same thing WUA is, I think. What the heck is this VATS thing?

We all have that same concern about the combat system.  Even more so as they release details.  That wasn't WUA's point though.  WUA was being a douche and saying that the entire multi-million selling genre of stat based RPG needs to be replaced with more FPS titles because only homosexuals like the modern RPG system.

It was a troll post.  It's not actually intended to be rebutted or argued because it's pointless and it's real intention was to rile people up.

That said, Fallout I and II were party based, turn based, stat centric RPG's complete with conversation tree and multiple ending.

I didn't anticipate that Bethesda would just stop making RPGs the way they make them (first person, real-time) just because they bought a license that doesn't fit their mold.  It's they way that they make RPGs and has been for a long time.  I don't think they should call this Fallout III though, because it's not.  It might be set in the Fallout world but it's obviously a new game and not a sequel.


Title: Re: Bethesda gets Fallout
Post by: Shrike on June 17, 2007, 10:56:23 AM
This FPS stuff combined with action points confuses me. Leave the FPS crap with Quake et al, and stick with what works for Fallout: turn based combat.

That being said...is there Psycho? There'd better damned well be Psycho. In Fallout when the going gets tough, the tough get Psycho. And the fur (among other things) hits the wall. I went through most of the end of Fallout totally juiced on Psycho. It was...glorious. And messy.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on June 17, 2007, 12:05:41 PM
I'll remember that twitch combat makes a game automatically not an RPG, next time I'm circle-strafing some boss and pew-pewing him to death with spells in an Elder Scrolls game.


Title: Re: Bethesda gets Fallout
Post by: Murgos on June 17, 2007, 01:05:35 PM
I'll remember that twitch combat makes a game automatically not an RPG, next time I'm circle-strafing some boss and pew-pewing him to death with spells in an Elder Scrolls game.

Right, go back to trolling Morrowinds mechanics in that other thread.  You've swirled your dick around enough in this one already.


Title: Re: Bethesda gets Fallout
Post by: Calantus on June 17, 2007, 07:21:43 PM
I'll remember that twitch combat makes a game automatically not an RPG, next time I'm circle-strafing some boss and pew-pewing him to death with spells in an Elder Scrolls game.

I never said it makes it not an RPG, I said it wasn't part of the RPG framework. Adding this and that doesn't make something not from an RPG, but it's still just something extra added onto the RPG framework, not something you use to define RPGs.


Title: Re: Bethesda gets Fallout
Post by: Furiously on June 18, 2007, 12:53:13 AM
Wow, my 'This Game Will Suck Balls'-sense is tingling.


Do you get that in your testicles?


Title: Re: Bethesda gets Fallout
Post by: Wolf on June 18, 2007, 03:12:35 AM
Do you know what's sad? Stalker is more Fallout, than Fallout 3 would be :(


Title: Re: Bethesda gets Fallout
Post by: Ironwood on June 18, 2007, 03:55:15 AM
Wow, my 'This Game Will Suck Balls'-sense is tingling.


Do you get that in your testicles?

Yup, it's a contraction of the scrotal sac, as if a thousand fan bois got punched in the nuts and were suddenly silenced.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 18, 2007, 07:35:48 AM
I have considered the combat description for an entire ten minutes and have realized what Bethesda is trying to say:

It's real-time *slap* it's turn-based *slap* it's real-time *slap* it's turn-based... *crying* it's real-time and turn-based... *more sobs*.


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on June 18, 2007, 07:44:53 AM
I don't really see the problem here.  It's Oblivion's game engine with a tacked on Max Payneish sort of toggleable combat mode that can only be used once in a while.  You can fight in real time, but if you want to go more tactical you can go this route.

I don't have a problem with it, as long as it's done well.


Title: Re: Bethesda gets Fallout
Post by: Engels on June 18, 2007, 07:49:48 AM
Well, that's where the doubts arise. It seems a hard system to pull off.


Title: Re: Bethesda gets Fallout
Post by: Megrim on June 18, 2007, 08:57:23 AM
I don't really see the problem here.  It's Oblivion's game engine with a tacked on Max Payneish sort of toggleable combat mode that can only be used once in a while.  You can fight in real time, but if you want to go more tactical you can go this route.

I don't have a problem with it, as long as it's done well.

I'm just having a hard time picturing how an fps/turn-based hydrid is not going to be really jarring when played in fps. You are sitting there, staring at a screen with the gameplay moving at a typical turn-based pace? Oh lawd...


Title: Re: Bethesda gets Fallout
Post by: Sky on June 18, 2007, 09:06:45 AM
Well..KotOR showed it could be done, since KotOR is basically Baldur's Gate really zoomed in. I played both very TBSishly, pausing like mad to micromanage everyone's queue. So I could see it taking the next step and being full-on turn-based. It could be really cool with the pauses, I always liked how bodies froze in mid-air, particle effects frozen, etc. Imagine how cool it would be with a decapitated head bouncing along incrementally as the turns played out...

I think the problem will arise trying to appease the fps people without turn-based combat. It's simply not that kind of game, and shouldn't be.

Iirc, Tactics was also playable in real-time. Did anyone actually play that way? The game didn't seem to lend itself to real-time gameplay.


Title: Re: Bethesda gets Fallout
Post by: Megrim on June 18, 2007, 09:54:53 AM
Now that you mention is, if it's anything like KotOR it might work quite well. I had initially thought it sounded something like the Infinity Engine pseudo-realtime/turn-based thing, so i'm hoping it ends up more like that. As long as they give a tickable option to pause every 'round' or whatever, i'll be happy.


Title: Re: Bethesda gets Fallout
Post by: Shrike on June 18, 2007, 10:00:09 AM
I remember Tactics. I tried it in realtime and found it...difficult. So I stuck with turn-based.

However.

We'll take the wayback machine to Xcom3 and we'll talk realtime. I initially played this game mostly turn-based. Some weapons and tactics did not work well in turn-based. The headcrab thingies were very difficult to deal with in turn-based mode. However, it was very easy to raid opposing (or even allied...) factions for loot in turn-based (your agents didn't blow the living piss out of everything). Alien search-and-destroy missions were better in realtime, though. Sniper tactics became viable. Fields of fire and control became possible (headcrabs...). The toxiguns were far, far better in realtime than in turn-based (your best weapons against aliens). The main downside was trigger-happy agents with explosive weapons. Had to watch anyone with a rocket launcher VERY closely.

We'll just have to see how Fallout 3 pans out. The realtime thing makes me nervous. I'd rather have a very fancy isometric 3D turn-based game. RPG elements should be paramount in a game that always stressed the story. Combat should be fun, but can be anything IF they get the story right--I'm thinking System Shock 2 here.


Title: Re: Bethesda gets Fallout
Post by: lesion on June 18, 2007, 10:07:40 AM
Tactics' "continuous turn-based" thing felt tacked-on for twitchy mctwitchersons that put aggressive AI on and just waddled around with a gigantic machinegun (tactics? my tactics are to MURDALIZE YOU). it was pretty broken, or I just sucked at murdalizing.

I actually look forward to a first-person Fallout. I liked the atmosphere of C&C Renegade's viewpoint switcheroo and I loved the Journeyman Project games (which is close to turn-based first-person). to me it feels more RPG-ish, like "oh shit I just fell in a pit of spikes" rather than "oh shit my avatar just fell in a pit of spikes". yeah hew.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 18, 2007, 11:01:58 AM
For the record, I do not consider KotOR to be real-time, it just looks like it is to the untrained eye.  I am not sure what my position on that was a few months ago but right now this is what I think and I will deny any accusations otherwise.  That said, if Fallout 3 has "pausable realtime" as in KotOR rather than some Max Payne bullshit, that would be fine I suppose.  Since it would be really turn-based but dressed up in real-time clothes.  I also invoke Big Gulp's last comment.

twitchy mctwitchersons

Hehe.  I agree on Tactics.

I played X-COM 3 in turn-based mode.  Real-time was too wacky.


Title: Re: Bethesda gets Fallout
Post by: Strazos on June 18, 2007, 04:15:11 PM
I could deal with a KotOR system, because deep down, that's actually a turn-based system; you just don't have to pause every turn, if you don't want to.


Title: Re: Bethesda gets Fallout
Post by: Teleku on June 18, 2007, 06:47:16 PM
The problem is, from what I am reading, its not going to be pauseable like KoTOR or Baulders Gate.  It looks like it is going the Max Payne route of running around shooting things, then going into a freeze frame mode that lets you use your AP`s when you want.  Once those are gone, you are stuck in real time mode untill your AP`s regenerate and you can use them again.

That`s at least how I`m reading it.  More clarification and an actual fucking video of gameplay would be nice at this point to help clear up the shit storm.


Title: Re: Bethesda gets Fallout
Post by: NowhereMan on June 18, 2007, 07:00:12 PM
I've got the impression that they're trying to make it more of a choice to play through turn based or real-time or a mixture.

That is, you could use it bullet time style, hitting it every now and again when your APs regenerate and then back to real time or you can play turn based. From the sounds of it if you choose to just let the enemy have their "turn" your APs come back and you do things all turn based. The fact that they return slowly if you're in real time sounds like you have the bullet time style option or can do full turn based.

The problem comes in balancing it somewhat, if bullet time style is hands down a more efficient and better way of fighting than doing it turn based that play style becomes a handicap rather than a real option. Hence I think it's a compromise that is just going to result in pissing people off because the ones who like the system that works won't even pay attention to the other choices and the ones who like the one that doesn't are going to be resentful that their option sucks monkey ball in comarison.


Title: Re: Bethesda gets Fallout
Post by: Murgos on June 19, 2007, 06:35:16 AM
Mass effect is also going for a real time drops into turn based when you want sort of approach.  The videos for that seem fairly natural and intuitive.

Personally, I would rather see a real time for world travel and interactions and forced turn based for combat myself.  I just prefer the strategic feel of a turn based combat system as I think it rewards cleverness and understanding of the games systems to a greater degree than real time combat.

Also, I find most real time style combat systems too easy in general.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on June 19, 2007, 06:36:36 AM
Doesn't anyone remember X-Com Apocalypse ??

Think of the children - don't merge RT and TB Combat.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 19, 2007, 08:20:18 AM
Personally, I would rather see a real time for world travel and interactions and forced turn based for combat myself.

You mean like Fallout and Fallout 2?  I agree with you.  Also Ironwood when he talks about a game with real-time and turn-based combat glommed together in a futuristic game with 1950's styling.  Parallels!

Still, I'm going to reserve the harsh judgement until I see real gameplay.


Title: Re: Bethesda gets Fallout
Post by: Shrike on June 19, 2007, 08:33:54 AM
Xcom3 wasn't that bad. Granted, it was kinda weird, but it actually worked OK. You just had to choose the right way to approach specific situations.

Having said that, I wouldn't have missed the realtime combat if it hadn't been there.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 19, 2007, 12:07:15 PM
I just finally started in on Fallout Tactics this morning while drinking coffee.  It seems to have a realtime/turn-based setup.

If combat in Fallout 3 is like that, I can deal with that.  For those who haven't played, there are various settings for combat, but you can set it so that most stuff takes place in real-time, then drops to turn based once you are spotted by an enemy. You can also play entirely in real-time and you'll see your AP go down and then slowly recharge.



Title: Re: Bethesda gets Fallout
Post by: Strazos on June 19, 2007, 04:29:23 PM
I'm not liking how people are likening this system to Max Payne, because the Max Payne series was actually good, and the combat was awesome.


Title: Re: Bethesda gets Fallout
Post by: Teleku on June 19, 2007, 11:29:13 PM
I just finally started in on Fallout Tactics this morning while drinking coffee.  It seems to have a realtime/turn-based setup.

If combat in Fallout 3 is like that, I can deal with that.  For those who haven't played, there are various settings for combat, but you can set it so that most stuff takes place in real-time, then drops to turn based once you are spotted by an enemy. You can also play entirely in real-time and you'll see your AP go down and then slowly recharge.


I loved Fallout Tactics, but I left it on the full turnbased mode (like the originals) the whole way through, so I never saw that system.  As I understand it, most people thought that system sucked though.

Quote
I'm not liking how people are likening this system to Max Payne, because the Max Payne series was actually good, and the combat was awesome.

I got bored of Max Payne after the first level.  It was just........really really meh.  Big let down.  Didn`t even want to try #2 after that, though I heard some better things about it.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on June 20, 2007, 04:50:24 AM
I loved me some Max Payne. 

And you can't beat Max Payne 2 for an example of what a Sequel should be.

Also, Mona Sax.  Gotta love some Kathy Tong.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 20, 2007, 08:10:07 AM
I'm not liking how people are likening this system to Max Payne, because the Max Payne series was actually good, and the combat was awesome.

I am only complaining because if it turns out to be Max Payne with a post-nuclear theme, it won't be Fallout.  Don't promise me Fallout and give me Max Payne, that's not right.

Also, big minuses to Max Payne for the blood-trail-with-crying-baby level.  Almost made me hate the game completely, but thankfully its only competition at the time was Munch's Oddysee and Azurik.


Title: Re: Bethesda gets Fallout
Post by: murdoc on July 03, 2007, 08:20:08 AM
IGN has a 4 page preview on Fallout 3.

I'll let you read the gory details and comment: http://xbox360.ign.com/articles/800/800872p1.html

I can't say much since I haven't played the first two :(


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 03, 2007, 08:55:49 AM
The preview sounds nice, though I'm amused that even in video games Liam Neeson is a mentor figure.


Title: Re: Bethesda gets Fallout
Post by: rk47 on July 03, 2007, 08:59:59 AM
IGN has a 4 page preview on Fallout 3.

I'll let you read the gory details and comment: http://xbox360.ign.com/articles/800/800872p1.html

I can't say much since I haven't played the first two :(

why don't you pick it up then and give it a try?
(http://i100.photobucket.com/albums/m20/r3dknight/Snap100.jpg)
(http://i100.photobucket.com/albums/m20/r3dknight/Snap99.jpg)


Title: Re: Bethesda gets Fallout
Post by: murdoc on July 03, 2007, 09:02:56 AM
why don't you pick it up then and give it a try?

I'm working on it!


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 03, 2007, 09:09:12 AM
rk47, that was funny.  Now I want to play again, again, just to try that.  I mostly went with PE/AG10 and rifles... and Bloody Mess.  Never got into the melee.


Title: Re: Bethesda gets Fallout
Post by: lesion on July 03, 2007, 09:13:47 AM
I hate to say it but I am hyped-up for this like a giraffe on coke


Title: Re: Bethesda gets Fallout
Post by: rk47 on July 03, 2007, 09:48:42 AM
I vote for the random death by critical auto-burst as part of the charm :)
I just tried iron-man mode in F2, (No reloads on death) , was about to hit lvl 15 on my Unarmed combat fella...then he just died to a 53 dmg burst. My mind just went 'That's not fair!!!'  :|


Title: Re: Bethesda gets Fallout
Post by: murdoc on July 03, 2007, 09:52:34 AM
Gamespot has a preview as well, but it's pretty much the same info worded differently.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 03, 2007, 10:30:59 AM
Gamespot has a preview as well, but it's pretty much the same info worded differently.

Gamespot gave a glowing review to Horizons.


Title: Re: Bethesda gets Fallout
Post by: schild on July 03, 2007, 10:32:02 AM
Gamespot has a preview as well, but it's pretty much the same info worded differently.
Gamespot gave a glowing review to Horizons.
8.8. Sorry I just like saying that.


Title: Re: Bethesda gets Fallout
Post by: sinij on July 05, 2007, 12:45:46 PM
I love how every dipshit who wants to rebut me in some way, but who can't actually think of anything cogent, will automatically go "LOL U PLAY UO" like it's fucking news or something.  Yeah dumbass, I like me some UO.  It does things other games don't.  Try again.

LOL U PLAY UO


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 05, 2007, 01:01:27 PM
I love how every dipshit who wants to rebut me in some way, but who can't actually think of anything cogent, will automatically go "LOL U PLAY UO" like it's fucking news or something.  Yeah dumbass, I like me some UO.  It does things other games don't.  Try again.

Just to add to sinij's post:

Frankly, the fact you play UO pretty much invalidates any bitching you'll do about not liking RPG game design and finding ANYTHING antiquated.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 06, 2007, 06:37:42 AM
So say folks outraged that the successful company digging up the corpse of their pet failed RPG franchise is with the rest of the world in not wanting to see turn-based combat again.

At least I know my old shit is old, I'm not walking around going "What do you MEAN it's not isometric?!" about a game being developed in 2007.


Title: Re: Bethesda gets Fallout
Post by: Sky on July 06, 2007, 07:38:42 AM
What's wrong with isometric. Too much 3d bullshit imo.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 06, 2007, 07:46:16 AM
Even if Fallout 3 was isometric, it would not be on a hex grid.  NERDRAGE!


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 06, 2007, 07:47:23 AM
Nothing is wrong with isometric, Mr. Myopic just like to think that his isometric experience is somehow more valid then our isometric experience.  Obviously, it's OK that he likes an isometric game but the rest of us are just old farts because we can't get with the new mode.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 06, 2007, 09:36:18 AM
So say folks outraged that the successful company digging up the corpse of their pet failed RPG franchise is with the rest of the world in not wanting to see turn-based combat again.

At least I know my old shit is old, I'm not walking around going "What do you MEAN it's not isometric?!" about a game being developed in 2007.

Fallout isn't a failed RPG dumbshit. If Blackisle were still around we'd have had real sequels to Fallout years ago. It along with the Baldur's Gate series and Planescape are some of the most fondly remembered RPGs of recent times and they usually end up in a top computer game of all time list.


Title: Re: Bethesda gets Fallout
Post by: Threash on July 06, 2007, 10:50:29 AM
So say folks outraged that the successful company digging up the corpse of their pet failed RPG franchise is with the rest of the world in not wanting to see turn-based combat again.

At least I know my old shit is old, I'm not walking around going "What do you MEAN it's not isometric?!" about a game being developed in 2007.

Fallout isn't a failed RPG dumbshit. If Blackisle were still around we'd have had real sequels to Fallout years ago. It along with the Baldur's Gate series and Planescape are some of the most fondly remembered RPGs of recent times and they usually end up in a top computer game of all time list.

I'm pretty sure it didn't sell very well, neither did planescape actually.  The fact that black isle folded doesn't help your cause either.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 06, 2007, 10:54:27 AM
If they made a game that does the stuff I like about UO, but with shiny 3d graphics and combat that wasn't crappy RPG-style combat, I'd be all over that shit in a heartbeat.  Ultima what?

Just saying.


Title: Re: Bethesda gets Fallout
Post by: Righ on July 06, 2007, 11:40:58 AM
So say folks outraged that the successful company digging up the corpse of their pet failed RPG franchise is with the rest of the world in not wanting to see turn-based combat again.

At least I know my old shit is old, I'm not walking around going "What do you MEAN it's not isometric?!" about a game being developed in 2007.

Fallout isn't a failed RPG dumbshit. If Blackisle were still around we'd have had real sequels to Fallout years ago. It along with the Baldur's Gate series and Planescape are some of the most fondly remembered RPGs of recent times and they usually end up in a top computer game of all time list.

I'm pretty sure it didn't sell very well, neither did planescape actually.  The fact that black isle folded doesn't help your cause either.

Oh come on, that's just a touch revisionist. Black Isle Studios were a very successful company. They were bought by Interplay, who got rich off the Fallout and Baldur's Gate franchises and took the company to the stock exchange. Then they started doing the usual high-tech startup shit with directors driving around in fancy cars, creating multimedia franchises to make movies and soundtracks, holding expensive shareholder functions, etc while debts went unpaid. They sold out to Titus/Vivendi and ran off with all the phat lewt that they'd robbed from the employees. No really fair to blame their demise of the games being shit then, is it?


Title: Re: Bethesda gets Fallout
Post by: ahoythematey on July 06, 2007, 03:08:06 PM
For a PC rpg, I seem to remember Baldur's Gate being awfully damn popular.  I'm going to say most fault lies with Interplay's excessive knuckle-dragging.


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 07, 2007, 07:58:21 AM
If they made a game that does the stuff I like about UO, but with shiny 3d graphics and combat that wasn't crappy RPG-style combat, I'd be all over that shit in a heartbeat.  Ultima what?

Just saying.

Not to put too fine a point on it but the 800lb gorilla of gaming uses a POV camera that is kissing cousin to isometric.  Also, pretty much every RTS ever made uses an isometric perspective.  There is nothing wrong with the technique.

Your myopia is really interesting.  Do you really ignore everything that doesn't mesh exactly in with whatever trivial statement you are trying to make?


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 08, 2007, 03:27:43 AM
And here's Murgos with his patented Rebuttal of Total Irrelevance.  Yes dipshit, I know RTS games use a top-down view.  What the hell does that have to do with anything in the middle of a god damned RPG thread?  You may as well have just blundered up and said "Turn-based strategy games still use turn-based combat, so take that WUA!  Haw haw!"

That was the dumbest fucking post I've read in... some time.  Seriously.  Did you think I was going to go "Wait, I forgot the RTS genre exists!  I am rebutted!  Aiiiee!" or something?  You love pointing out obvious information as if whoever you're addressing is too dumb to have ever heard of it, when in fact it's something they ignored because it's just plain irrelevant.

Like when I said I figured an Indiana Jones movie with someone besides Harrison Ford in the lead would tank.  You ran up and pointed out that the mildly-successful Kid Indy television show from years ago had a kid playing Indy and not Harrison Ford, like I was supposed to be fucking staggered or something.

Jesus.


Title: Re: Bethesda gets Fallout
Post by: cmlancas on July 08, 2007, 05:02:35 AM
To be honest with you WUA, I don't think I want to watch Harrison Ford in his diapers trying to hit some guy with a bullwhip. You'll just have to give it up that like James Bond, Indy can be played by someone else.


In response I haven't played many single player RPGs, but I have definitely played Baldur's Gate.


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 08, 2007, 05:50:38 AM
You love pointing out obvious information as if whoever you're addressing is too dumb to have ever heard of it, when in fact it's something they ignored because it's just plain irrelevant.

Probably because you repeatedly ignore obvious, and obviously relevant, information that is completely counter to whatever stupidity you are spouting today?

"No one wants to play stupid isometric bullshit, ignoring the millions and millions of people who do play isometric games, and also ignoring that 3rd person isometric is preferred play style for almost every MMO currently in existence because I just mean RPG's even though a lot of RPG's were made with 3rd person isometric views that sold millions of copies and are still remembered fondly!  But no one wants to play them.  Seriously guys.  No, really they just don't."

"No one wants to watch an Indiana Jones without Harrison Ford except for the millions and millions of people who have already watched Indiana Jones without Harrison Ford because they don't count.  I'm just making the point that no one will watch a Indiana Jones movie without Harrison Ford even though lots of movie sequels already switch actors in lead roles and do quite well and people are already used to watching Indiana Jones movies without Harrison Ford but those were on TV, see?  No one wants to see it.  I'm just right you know, because I'm special like that and my opinion counts more that proven past performance.  Seriously guys, my opinion is that important.  Like, hardly no one watches TV, way less people watch TV than go to movies.  TV is stupid.  Srsly."


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 08, 2007, 08:28:35 PM
So let me get this straight, you consider WoW to be an example of an isometric game?

Seriously?

What the hell is the point of arguing with you when you don't even know what all the fucking words mean?


Title: Re: Bethesda gets Fallout
Post by: sinij on July 08, 2007, 08:32:26 PM
Turn based games on the way out... just like poker or chess. Lets move with times and get it all real time.

[Edit: Added green tags for idi^h^h^h to clarify]


Title: Re: Bethesda gets Fallout
Post by: cmlancas on July 08, 2007, 08:42:06 PM
Turn based games on the way out... just like poker or chess. Lets move with times and get it all real time.

I never really thought you were a moron until this post Sinij. Poker on the way out? At least try not to be ignorant. Same with chess. I'd argue that there are more registered active members on ICC and some of the larger chess sites than some MMOs that are still alive.


Title: Re: Bethesda gets Fallout
Post by: schild on July 08, 2007, 09:04:33 PM
Operator, load the sarchasm program.


Title: Re: Bethesda gets Fallout
Post by: UnSub on July 08, 2007, 10:48:07 PM
"No one wants to play stupid isometric bullshit, ignoring the millions and millions of people who do play isometric games, and also ignoring that 3rd person isometric is preferred play style for almost every MMO currently in existence because I just mean RPG's even though a lot of RPG's were made with 3rd person isometric views that sold millions of copies and are still remembered fondly!  But no one wants to play them.  Seriously guys.  No, really they just don't."

I'm interested in you justifying the bolded bit of that statement. Feel free to mention Habbo Hotel or Virtual Magic Kingdom to help add weight to your argument.

Yes, isometric viewpoints used to sell games. But that was when we were all marvelling over the shift from 2D sprites to something resembling 3D. And then games started to have better representations of 3D through first person / third person view points and moving cameras and the like. In modern gaming, it looks cheap and clumsy for the most part for something to come out with a purely fixed isometric viewpoint.

Millions and millions of people used to love and watch black and white movies too. Apart from indie or student movies, I don't see a lot of people rushing to fill that void either.

And finally, it's been stated by Bethseda that players will be able to rotate the camera around enough to play in a pseudo-isometric viewpoint, if they are so mentally inflexible that they can't handle playing Fallout in any other way want to.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 09, 2007, 01:14:20 AM
That's not fair.

If I have gained respect for a genre and a brand and a series, I am not unreasonable to expect 'more of the same' from the next installment.

Just saying.


Title: Re: Bethesda gets Fallout
Post by: cmlancas on July 09, 2007, 03:39:24 AM
Turn based games on the way out... just like poker or chess. Lets move with times and get it all real time.

I never really thought you were a moron until this post Sinij. Poker on the way out? At least try not to be ignorant. Same with chess. I'd argue that there are more registered active members on ICC and some of the larger chess sites than some MMOs that are still alive.

Cry. But. But. But.

Meh. How dare I get on my trike and try to jump the sarchasm.

Apologies. Wonder what my deal was last night ><


Title: Re: Bethesda gets Fallout
Post by: Miasma on July 09, 2007, 06:46:12 AM
That's not fair.

If I have gained respect for a genre and a brand and a series, I am not unreasonable to expect 'more of the same' from the next installment.

Just saying.

I guess the CEO of EA, of all people, has decided that more of the same is a bad thing now (http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc_1).  From his complaints about games being too boring and complicated I can only assume he has decided to join the cult of Wii.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 09, 2007, 06:50:20 AM
To be honest with you WUA, I don't think I want to watch Harrison Ford in his diapers trying to hit some guy with a bullwhip. You'll just have to give it up that like James Bond, Indy can be played by someone else.

/derail

IMO there are some characters that are so associated with certain actors that switching them will kill that franchise and it would be better to just retire the character. Indiana Jones and Snake Plisken both come to mind. (which is why I am about 75% certain I won't see the remake of Escape from New York.)

Though to be honest, I'm sure some people said the same thing when Sean Connery stopped doing James Bond.

/derail off


Title: Re: Bethesda gets Fallout
Post by: Stephen Zepp on July 09, 2007, 07:16:06 AM
Not really trying to throw huge amounts of gasoline on the fire, really!

"Isometric" and "overhead" views are two very different definitions that get confused by "the masses" all the time.

WoW is not isometric. Everquest's 3rd person cams are not isometric.


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 09, 2007, 07:16:50 AM
"No one wants to play stupid isometric bullshit, ignoring the millions and millions of people who do play isometric games, and also ignoring that 3rd person isometric is preferred play style for almost every MMO currently in existence because I just mean RPG's even though a lot of RPG's were made with 3rd person isometric views that sold millions of copies and are still remembered fondly!  But no one wants to play them.  Seriously guys.  No, really they just don't."

I'm interested in you justifying the bolded bit of that statement. Feel free to mention Habbo Hotel or Virtual Magic Kingdom to help add weight to your argument.

Like I said there are millions and millions of people playing isometric games right this minute.  Technically games like WoW and EQII are not 'isometric' (the viewing angle is not equal on all sides but very few games that are referred to as isometric ever were) but they are a projection.  The fact that you can move the camera (i.e. foreshorten an axis) is incidental, you are still looking at a 2 dimensional object represented on a flat surface that is using tricks of perspective to appear to have depth.  Whether it's actually better to describe the technique as axonometric projection rather than isometric is academic when everyone has always used isometric to refer to diametric or even axonometric viewing angles.

Quote
What the hell is the point of arguing with you when you don't even know what all the fucking words mean?

Believe it or not WUA, when you look at an image on your monitor screen you are not viewing a 3 dimensional object.


Title: Re: Bethesda gets Fallout
Post by: Sky on July 09, 2007, 07:34:07 AM
Yes, isometric viewpoints used to sell games. But that was when we were all marvelling over the shift from 2D sprites to something resembling 3D. And then games started to have better representations of 3D through first person / third person view points and moving cameras and the like. In modern gaming, it looks cheap and clumsy for the most part for something to come out with a purely fixed isometric viewpoint.
I'd disagree. Sacred and Divine Divinity were great games. Just because the cool thing to do is 1st or 3rd person 3d doesn't mean isometric is dead. It's just not trendy. Cthulhu save us from trendy motherfuckers, anyway. They brought us RTS and tainted Brian Reynold's soul.


Title: Re: Bethesda gets Fallout
Post by: rk47 on July 09, 2007, 07:48:19 AM
From what I understand:
isometric:
(http://i100.photobucket.com/albums/m20/r3dknight/Snap61.jpg)

overhead
(http://i100.photobucket.com/albums/m20/r3dknight/overlord02.jpg)

So the only major MMO that I recall playing in isometric view is probably UO.


Title: Re: Bethesda gets Fallout
Post by: ajax34i on July 09, 2007, 07:52:51 AM
I thought "isometric" was defined as the camera being affixed to the area, not to one person.  Your area loads, and you look at it (you can pan and zoom and rotate all you want, shrug), and the character(s) move from one corner of the screen to the next and back independently of where the camera is.

This, as opposed to 3rd person / 1st person, where the camera is affixed to your character, and you can still zoom/pan/rotate but you cannot detach it.

You know, the camera setup and control in WoW is exactly like in EVE.  So, is EVE isometric?


Title: Re: Bethesda gets Fallout
Post by: rk47 on July 09, 2007, 07:57:52 AM
traditional isometic games like Fallout 2 and Jagged Alliance 2 has no such thing called 'camera rotation' it's fixed view. That creates problem when attempting to retrieve something blocked by the 'forewall' of a background, because you cannot just rotate view.


Title: Re: Bethesda gets Fallout
Post by: Stephen Zepp on July 09, 2007, 08:43:20 AM
traditional isometic games like Fallout 2 and Jagged Alliance 2 has no such thing called 'camera rotation' it's fixed view. That creates problem when attempting to retrieve something blocked by the 'forewall' of a background, because you cannot just rotate view.

I'm not an artist and can't really describe the terms properly, but "isometric" is actually a pretty fixed (in view angle) art style that provides the illusion of depth by a different means than a more "free style" camera uses. Basically how I understand it is that it's a way of playing with perspective to provide depth, as opposed to how a more flexible 3D environment does so.


Title: Re: Bethesda gets Fallout
Post by: Sky on July 09, 2007, 08:47:35 AM
They fade out the wall in the foreground and you can grab items, or switch to an internal view where you can see behind walls. Isometric games have improved since the 90s, ya know. Though the definition has definitely blurred over time.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 09, 2007, 09:08:00 AM
If they made a game that does the stuff I like about UO, but with shiny 3d graphics and combat that wasn't crappy RPG-style combat, I'd be all over that shit in a heartbeat.  Ultima what?

Just saying.

I'm saving an Ultima Worlds Online Tophat avatar for just the perfect moment, however it's a bit soon to replace Pyramid Head, I think.


Title: Re: Bethesda gets Fallout
Post by: Righ on July 09, 2007, 09:15:41 AM
So the only major MMO that I recall playing in isometric view is probably UO.

Lineage was quite popular in pictophonetic land.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 09, 2007, 12:03:03 PM
That's not fair.

If I have gained respect for a genre and a brand and a series, I am not unreasonable to expect 'more of the same' from the next installment.

Just saying.

I guess the CEO of EA, of all people, has decided that more of the same is a bad thing now (http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc_1).  From his complaints about games being too boring and complicated I can only assume he has decided to join the cult of Wii.


Yeah, he would appear to be a cunt.


Title: Re: Bethesda gets Fallout
Post by: Stephen Zepp on July 09, 2007, 12:20:17 PM
That's not fair.

If I have gained respect for a genre and a brand and a series, I am not unreasonable to expect 'more of the same' from the next installment.

Just saying.

I guess the CEO of EA, of all people, has decided that more of the same is a bad thing now (http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc_1).  From his complaints about games being too boring and complicated I can only assume he has decided to join the cult of Wii.


Yeah, he would appear to be a cunt.

We're discussing this internally at GG, and it was brought up that this is a new CEO, and not the one that said "indies don't have a freaking chance" 2 years ago.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 09, 2007, 05:16:34 PM
bla bla

So basically in your little world, there are only two game perspectives:  First person, and isometric.  The standard above-and-behind MMO camera is isometric, a direct top-down view is isometric, and a side-scroller is probably isometric too, right?

What a crock of shit.

Again, am I supposed to be over here going "Wow, Murgos is totally right once you let him subjectively redefine words!"


Title: Re: Bethesda gets Fallout
Post by: UnSub on July 10, 2007, 02:18:18 AM
Yes, isometric viewpoints used to sell games. But that was when we were all marvelling over the shift from 2D sprites to something resembling 3D. And then games started to have better representations of 3D through first person / third person view points and moving cameras and the like. In modern gaming, it looks cheap and clumsy for the most part for something to come out with a purely fixed isometric viewpoint.
I'd disagree. Sacred and Divine Divinity were great games. Just because the cool thing to do is 1st or 3rd person 3d doesn't mean isometric is dead. It's just not trendy. Cthulhu save us from trendy motherfuckers, anyway. They brought us RTS and tainted Brian Reynold's soul.

I'm not saying that good games can't be in isometric - I've played some very good ones. But to over-generalise, players like to have more control over the camera, or have gotten used to having more control over the camera angle. Isometric games tend to be a bit of a throwback to older gaming styles.

At the time I wrote the original comment I was thinking about how a lot of games that would have been fixed camera isometric POV at one point now allow players to swing 360 degrees around the map and to zoom in and out. Fallout, as a series, should really keep up to some extent with more recent gaming conventions than pure isometric viewpoints and fixed turn-based combat.


Title: Re: Bethesda gets Fallout
Post by: UnSub on July 10, 2007, 02:22:15 AM
That's not fair.

If I have gained respect for a genre and a brand and a series, I am not unreasonable to expect 'more of the same' from the next installment.

Just saying.


I know what you are saying, but no changes in a gaming IP will lead to franchise death as quickly as too much change.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 10, 2007, 02:26:54 AM
Yes, I understand that.  You've kinda hit the nail on the head regarding my point :  We suspect that the next installment is veering quickly into 'Too Much Change'.  If you look at the Fallout 3 Demo that got leaked, that seems to me to be 'Just enough exciting technology change, but by God it plays on the fond memories.'



Title: Re: Bethesda gets Fallout
Post by: UnSub on July 10, 2007, 02:38:36 AM
Yes, I understand that.  You've kinda hit the nail on the head regarding my point :  We suspect that the next installment is veering quickly into 'Too Much Change'.  If you look at the Fallout 3 Demo that got leaked, that seems to me to be 'Just enough exciting technology change, but by God it plays on the fond memories.'

That's no problem - I'm keeping an open mind about Fallout 3. I'm just having issues with some posters - not necessarily here, but elsewhere - who have thrown a major crying fit over Fallout maybe being vaguely FPS or not having turn-based combat. (Caveat: I never really got into Fallout 1 or 2 - bought them, played them a bit, stopped playing them, forgot where I was, uninstalled. Currently playing STALKER, which may influence my attitude towards post-apoc games in FPS).


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 10, 2007, 02:42:57 AM
To which I'm sure the fanbois would cry :  Then make a game with that tech, but don't use the Fallout IP.

I remain neutral on the matter, but I suspect I'm going to be presented with a Turkey come release time.


Title: Re: Bethesda gets Fallout
Post by: Megrim on July 10, 2007, 04:02:06 AM
You mean they are going to put things in it's butt? Or, your butt? What the hell...


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 10, 2007, 04:32:01 AM
What ?


Title: Re: Bethesda gets Fallout
Post by: Azazel on July 10, 2007, 05:49:08 AM
Also, big minuses to Max Payne for the blood-trail-with-crying-baby level.  Almost made me hate the game completely, but thankfully its only competition at the time was Munch's Oddysee and Azurik.

Yeah, yeah, the quote is from 12 pages ago, but still - I really liked the Max Paynes, very disappointed there wasn't a third one. I'm actually playing through it again very casually now, and yes, tonight I got up to the first baby-crying level of suckitude. Tomorrow I'll gamefaq my way through it the fastest way possible and get back to the fun shootingness.

I agree though that Max Payne isn't what fallout should be. Make it a Fallout-spinoff, sure. Like that PS2 game. But not Fallout 3.



Title: Re: Bethesda gets Fallout
Post by: Megrim on July 10, 2007, 06:20:39 AM
What ?


Turkeys man! They get stuffed!


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 10, 2007, 07:06:27 AM
Again, am I supposed to be over here going "Wow, Murgos is totally right once you let him subjectively redefine words!"

Isometric means that the view angle is at a point where the angles between the x,y and z axis are 120 degrees.  Which was pretty much only done in Q-Bert.  Every other game referred to as isometric wasn't but isometric is what they are referred to as.  You have spent this ENTIRE thread referring to things as isometric that aren't.

Now you are saying there is fluid definition of isometric that's arbitrarily defined by you as you understand it?  Fuck that.  Isometric long ago was blurred to mean third person as regards to video games.

edit:  Let's put it in absolute terms, what angles of X,Y, and Z are allowed to be referred to as isometric?  C'mon smart boy, tell me why X=116 degrees (Zelda)  is ok to be referred to as isometric but not X=100 or X= 94?


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 10, 2007, 07:28:12 AM
Yeah !

And then work it out where x is a factor of the inverse Cosine !!!

YEAH, FUCKING TAKE IT ALL !!!!




Title: Re: Bethesda gets Fallout
Post by: schild on July 10, 2007, 07:29:20 AM
Q-bert....and.....and......

Viewpoint.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 10, 2007, 12:32:19 PM
I fucking hated Q-Bert.


Title: Re: Bethesda gets Fallout
Post by: schild on July 10, 2007, 12:34:09 PM
I have Viewpoint in MVS form, it's so fucking hard.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 10, 2007, 06:11:34 PM
yadda yadda

Seriously, nobody but you in the entire fucking universe would call WoW an isometric game.  You sounded like an utter dumbfuck when you said it.  Just give up.


Title: Re: Bethesda gets Fallout
Post by: UnSub on July 10, 2007, 11:56:15 PM
edit:  Let's put it in absolute terms, what angles of X,Y, and Z are allowed to be referred to as isometric?  C'mon smart boy, tell me why X=116 degrees (Zelda)  is ok to be referred to as isometric but not X=100 or X= 94?

How about because that is what isometric means?

Ripped straight out of wiki, here is a list of some isometric games:

Notable examples of "isometric" computer and video games
 
Knight Lore was among the first games to use 3/4 perspective.
SimCity 2000 is one of many games that use 3/4 perspective.Q*bert (1982) : An arcade hit. Truly isometric.
Zaxxon (1982) : Early arcade space flight fight. Truly isometric.
Ant Attack (1983) : Home computer game.
Congo Bongo (1983) : Arcade game.
Knight Lore (1984) : Action-adventure computer game.
Marble Madness (1984) : Arcade game.
Spindizzy (1986) : Exploration-based puzzle and maze game for 8-bit computers.
Amaurote (1987) : 8-bit arcade game using 3/4 perspective.
Head over Heels (1987) : Popular action-adventure game from the end of the 8-bit computer era.
La Abadía del Crimen (The Abbey of Crime) (1988).
Populous (1989) : God simulator.
Solstice: The Quest for the Staff of Demnos (1990) : Puzzle game.
Snake Rattle 'n' Roll (1990) : An action/platformer game.
Cadaver (1990) : Adventure/role-playing game.
Landstalker (1992) : Platformer/role-playing game.
SimCity 2000 (1993) : City building simulation game.
Little Big Adventure (1994) : an action-adventure game
Crusader: No Remorse (1995) : Computer action game.
Transport Tycoon Deluxe (1995) : Transport company simulator/strategy game.
Civilization II (1996) : Turn-based strategy game.
Super Mario RPG (1996) : A role-playing game.
Age of Empires (1997) : History-based RTS game.
Fallout (1997) : A post nuclear sci-fi role playing game by Interplay. Technically trimetric.
Final Fantasy Tactics (1997) : A strategic role-playing game.
Ultima Online (1997) : Massively multiplayer online fantasy combat game.
Commandos: Behind Enemy Lines (1998) : A stealth-oriented real-time tactics game.
Baldur's Gate (1998) : Computer role-playing game in the Forgotten Realms D&D campaign setting.
StarCraft (1998) : Science-fiction real-time strategy game.
Habbo Hotel (2000) : A massively multiplayer online game run by Sulake Corporation.
The Sims (2000) : A simulation of people controlled by the player.
Virtual Magic Kingdom (2005) : A massively multiplayer online game run by The Walt Disney Company.

Isometric fixes the camera to a point at about 120 degrees on the x, y and z axis. Some games aren't perfectly isometric in fixed viewpoint (such as Fallout) and are actually trimetric, but hey, it's close enough to call it so.

However, getting things like isometric and trimetric confused is a long way from calling a floating third person viewpoint, or a game with a free floating camera, isometric.


Title: Re: Bethesda gets Fallout
Post by: schild on July 11, 2007, 12:06:01 AM
Seriously, VIEWPOINT.

(http://img223.imageshack.us/img223/877/viewpointcdxs4.gif)

Also, I disagree with most of that list.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 11, 2007, 04:28:10 AM
I pressed start and it won't let me join.  Do I have to put money in ?


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 11, 2007, 08:04:06 AM

That's no problem - I'm keeping an open mind about Fallout 3. I'm just having issues with some posters - not necessarily here, but elsewhere - who have thrown a major crying fit over Fallout maybe being vaguely FPS or not having turn-based combat. (Caveat: I never really got into Fallout 1 or 2 - bought them, played them a bit, stopped playing them, forgot where I was, uninstalled. Currently playing STALKER, which may influence my attitude towards post-apoc games in FPS).

I'm not going to throw a fit but I will need to be won over by it. I enjoyed the tactical style of Fallout combat with aimed shots, etc. I like realtime stuff too but sometimes it is nice to have a series that let's me think out my battles. And really, if you didn't finish the first two why do you care about the 3rd?

As for the isometric argument, for me isometric means the view is at an angle somewhere between 90 degrees straight up and flat with the ground. So yeah, 120ish is about right. That and a fixed camera.



Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 11, 2007, 08:38:13 AM
As someone that has taken more than a few math classes, I'm going to have to go with the 120-degree definition, since that's what it means in mathematics.  There should be some other term for games with a grid that merely approximates an isometric grid... but there isn't so we're stuck with isometric.


Title: Re: Bethesda gets Fallout
Post by: Righ on July 11, 2007, 08:57:12 AM
Also, I disagree with most of that list.

Well, of course you do. However, stuff like Viewpoint is weak because its just a scroller that is using a isometric projection (and as Sandy White says (http://sandywhite.co.uk/fun/ants/) about Zaxxon, that worked as well with an orthogonal projection) . Ant Attack and Knight Lore use an isometric grid that you can move over in all axes giving a true 3D feeling to the viewer.

Sim City 2000 was much much later than 1982. Sim City wasn't even released until 1989. :)


Title: Re: Bethesda gets Fallout
Post by: Sky on July 11, 2007, 12:28:28 PM
Line break ftl.


Title: Re: Bethesda gets Fallout
Post by: UnSub on July 12, 2007, 02:46:56 AM
And really, if you didn't finish the first two why do you care about the 3rd?

It could be interesting. Post-apoc is a bit of an underused setting.

But I don't have time to play long RPGs anymore, so I'm just keeping an eye on Fallout 3. And occasionally stir the pot when I read someone go "It's not really Fallout because BLAH BLAH BLAH".


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 12, 2007, 07:36:28 AM
As someone that has taken more than a few math classes, I'm going to have to go with the 120-degree definition, since that's what it means in mathematics.  There should be some other term for games with a grid that merely approximates an isometric grid... but there isn't so we're stuck with isometric.

Well, as someone with a Comp Sci degree I've taken my share of math classes as well. (though in honesty, I've forgotten a ton of it. I've had zero use for it in the real world so far other than a few drunken physics discussions with a friend.) While I understand the mathematical description of isometric I am not picky about how it's used in games. It's sort of a "I know it when I see it" type of thing which like I said, really boils down to an angled viewscreen and a fixed camera.


Title: Re: Bethesda gets Fallout
Post by: sinij on July 12, 2007, 09:10:56 AM
I pressed start and it won't let me join.  Do I have to put money in ?

Whatever you do, DO NOT PRESS CONTINUE BUTTON or we just might find out where rose goes.


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 12, 2007, 10:43:38 AM
Fine, I expanded the definition of Isometric further than other people, on this board, were willing to accept.  Silly me, knowing what isometric is and knowing that NO ONE was using it correctly I picked up how it has been used for years and went with that.

So, what?  WUA's point that 3rd person perspective games where the ratio of the angles is mostly arbitrary but larger than some unspecified value is still belayed by the millions and millions of people playing games with 3rd person perspectives with mostly arbitrary angles in some unspecified ratio.

in, short, I expanded the definition of a word a little further than was supportable and WUA is still not capable of believing anything other than his own press no matter what evidence is stuck in his face.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 12, 2007, 10:17:39 PM
So, what?  WUA's point that 3rd person perspective games where the ratio of the angles is mostly arbitrary but larger than some unspecified value is still belayed by the millions and millions of people playing games with 3rd person perspectives with mostly arbitrary angles in some unspecified ratio.

Um, yeah, you sure taught me some unspecified lesson.

 :roll:


Title: Re: Bethesda gets Fallout
Post by: Samprimary on July 19, 2007, 07:33:57 PM
So is WUA theatre going to take an intermission soon because I would like to hear more about fallout.


Title: Re: Bethesda gets Fallout
Post by: NiX on July 19, 2007, 07:42:01 PM
I hope so, I'd also like to find out more about Fallout. Though I must say I'm quite impressed with how well they've all argued something so trivial.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on July 19, 2007, 08:05:22 PM
Isn't that pretty much the M.O. of every thread here if not on the entire intartubes?


Title: Re: Bethesda gets Fallout
Post by: rk47 on July 19, 2007, 09:15:49 PM
which, the isometric argument?
I'd like my RPG to be first person. I realize FP views give me a better atmosphere overal, in terms of surpise and not knowing what lies in the next cornerl. I won't be asking for a classic fallout perspective in game, it has a cross hair in the middle, it should be FP, putting third person view is okay, but just for the sake of stroking my E-Peen while I'm wearing a dusty power armour and standing over a dead mutant.


Title: Re: Bethesda gets Fallout
Post by: NiX on July 20, 2007, 08:12:44 AM
Isn't that pretty much the M.O. of every thread here if not on the entire intartubes?

I've found quite a few constructive arguments that lead to people actually gaining knowledge. But this one seemed to just revolve around 2 people arguing what isometric is while others try to add their opinion and being ignored in doing so.

Have they posted anything recent about the game? I only remember the trailer and with E3 having just passed maybe I missed some screenshots.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on July 20, 2007, 08:18:19 AM
Isn't that pretty much the M.O. of every thread here if not on the entire intartubes?

I've found quite a few constructive arguments that lead to people actually gaining knowledge. But this one seemed to just revolve around 2 people arguing what isometric is while others try to add their opinion and being ignored in doing so.

Have they posted anything recent about the game? I only remember the trailer and with E3 having just passed maybe I missed some screenshots.

My failure to use green has caused you to fall into the chasm of sar. Sorry for that. But nope, I've not seen anything recent about the game and I'm chomping at the bit for it now that I've finished Fallout Tactics. Guess it's time to run through Fallout 2 again.


Title: Re: Bethesda gets Fallout
Post by: Sky on July 20, 2007, 08:30:53 AM
Have they posted anything recent about the game? I only remember the trailer and with E3 having just passed maybe I missed some screenshots.
There was some stuff in a recent Game Informer. A coworker's son has a sub and she's bringing them in when he's done. Nothing earth-shattering, and it is print...we've probably seen all those screen already though it's a decent read anyway.

You spend the beginning of the game in the vault, growing up as a tutorial. Character gen is your father holding you up, he's masked at the time. After you pick your physical appearance, he appears unmasked as a modified and aged version of you. Pretty nifty, though he'll sound like Liam Neeson no matter what he looks like (I hope it's not shades of Picard in Oblivion or Spock in Civ4). Learning to walk is the movement tutorial, etc.

I always like the turn-based aspect of combat, but I guess I'll give the new way a shot. Sounds way more fps, though. Guess I'll be sinking a ton of points into agility to get more targeted shots...


Title: Re: Bethesda gets Fallout
Post by: Furiously on July 20, 2007, 10:30:45 AM
Man, Liam Nesson playing a mentor/father figure is so out of character for him. Wonder if he can stretch himself that much.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on July 20, 2007, 11:21:20 AM
The man's an absolute Lion of an actor.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 20, 2007, 06:18:10 PM
I like first-person RPGs a lot, but I am quite afeared of them turning out as a FPS with levels.


Title: Re: Bethesda gets Fallout
Post by: sinij on July 23, 2007, 04:11:48 PM
Isn't that pretty much the M.O. of every thread here if not on the entire intartubes?

Intratubes (http://www.youtube.com/watch?v=EtOoQFa5ug8)


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on July 23, 2007, 06:41:36 PM
(I hope it's not shades of Picard in Oblivion or Spock in Civ4)

Leonard Nimoy was absolutely perfect in Civ4.  "You know her life was saved by rock 'n' roll".  Hearing Spock recite Lou Reed kicks a whole lot of ass, my friend.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on July 23, 2007, 06:44:15 PM
(I hope it's not shades of Picard in Oblivion or Spock in Civ4)

Leonard Nimoy was absolutely perfect in Civ4.  "You know her life was saved by rock 'n' roll".  Hearing Spock recite Lou Reed kicks a whole lot of ass, my friend.

Wow, I may have to get Civ 4 just to hear that. Either that, or I'm going to need to brush up my advanced search element use in Google so's I can find a sound file of that.


Title: Re: Bethesda gets Fallout
Post by: Samprimary on July 24, 2007, 02:08:52 AM
Isn't that pretty much the M.O. of every thread here if not on the entire intartubes?

it depends on how many feud-seeking personalities are attending the thread.


Title: Re: Bethesda gets Fallout
Post by: Sky on July 24, 2007, 07:25:38 AM
Leonard Nimoy was absolutely perfect in Civ4.
I'll give you the factor of reciting Lou Reed. But it was a wooden and shitty performance given across the entire spectrum, I could just picture the guy looking at the clock as he read through each line. He was beaten to a bloody pulp by the VOs in Alpha Centauri.


Title: Re: Bethesda gets Fallout
Post by: Amaron on July 27, 2007, 05:16:40 AM
Amusingly I was looking for a good faq on crits in fallout 1 (which I'm replaying currently) and I found this article.  Forgive me for not reading all 13 pages to see if this info already got listed but here it is:

http://www.critical-hits.com/?p=898

It gives a pretty good description of the vault assist targeting system that actually made me feel a bit less jaded about the whole "real time" thing.  I was reminded of the time back before Baldur's Gate where I was really angry about it being real time.   When the game finally came out my perspective obviously changed.  So at least for now I'm willing to give them the benefit of the doubt on that part.

The one thing that really worried me in this article though was this:

Quote
Believe me, hearing him talk about it you can seriously tell that the man has a passion for the franchise. Howard repeatedly stressed that the primary influence for their creative efforts on the game is the original Fallout game, not so much the sequel, and certainly not Brotherhood of Steel or Tactics.

That little "not so much the sequel" bit really worries me.  The sequel was superior in a great many ways.  Given Bethesda's love for sandboxing I start to wonder if these guys "love" fallout for all the wrong reasons.  The original was probably far more open ended in a sandbox fashion so that's the only reason I can think of that they'd prefer the first one over the sequel.

I dread more and more that Fallout 3 is going to emphasize a sandbox and have a craptastic narrative as a result.



Title: Re: Bethesda gets Fallout
Post by: Miasma on July 27, 2007, 07:18:55 AM
I have lowered my expectations so that I am only looking forward to a futuristic Morrowind/Oblivion, if they manage to pull off a Fallout game instead then all the better.


Title: Re: Bethesda gets Fallout
Post by: Miasma on July 30, 2007, 08:38:14 AM
Four pages of quotes from completely out of touch fanbois. (http://www.somethingawful.com/d/weekend-web/fallout-scarleteen-armenianclub.php)  Warning, nerd rage. (http://img115.imageshack.us/img115/8195/emotarghye0.gif)

Quote
I actually slapped my girlfriend(hard) when she asked me "what's the big deal about Fallout".  Needless to say, she is no longer my girlfriend.  I'm sorry, but she should have known better by now.
Chances of him not actually having a girlfriend and just making it up - 100%.


Title: Re: Bethesda gets Fallout
Post by: UnSub on July 30, 2007, 09:56:03 PM
Four pages of quotes from completely out of touch fanbois. (http://www.somethingawful.com/d/weekend-web/fallout-scarleteen-armenianclub.php)  Warning, nerd rage. (http://img115.imageshack.us/img115/8195/emotarghye0.gif)

Quote
I actually slapped my girlfriend(hard) when she asked me "what's the big deal about Fallout".  Needless to say, she is no longer my girlfriend.  I'm sorry, but she should have known better by now.
Chances of him not actually having a girlfriend and just making it up - 100%.

By 'girlfriend', he meant 'security towel he sleeps with'.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on July 31, 2007, 06:05:30 AM
He broke his Realdoll.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on July 31, 2007, 07:30:10 PM
That SA link was fun.  It's full of just the sort of "If the combat isn't a shitty-looking anachronism tracing it's roots back to tabletop games from thirty years ago then it's not real RPG gameplay!" bullshit I love to hate.


Title: Re: Bethesda gets Fallout
Post by: rk47 on November 02, 2007, 09:17:58 AM
http://www.youtube.com/watch?v=4KhM3jVehVo

I never seen this before.  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on November 04, 2007, 01:54:19 AM
(http://images.epilogue.net/users/mausfoot%20%20%20%20/shadesofgray.jpg)


Title: Re: Bethesda gets Fallout
Post by: stu on June 11, 2008, 02:15:54 PM
(http://i241.photobucket.com/albums/ff26/stuabrtow/fallout3-se.jpg)

How much extra are you willing to pay for the lunchbox? (http://www.amazon.com/Fallout-3-Amazon-com-Exclusive-Survival/dp/B0017QFX30/ref=br_lf_m_1000233051_1_9_ttl?ie=UTF8&m=ATVPDKIKX0DER&s=videogames&pf_rd_p=405465401&pf_rd_s=center-2&pf_rd_t=1401&pf_rd_i=1000233051&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0VMKPSER04WK4D4QBP1Y)


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on June 11, 2008, 02:35:13 PM
I've never bought a collector's edition of anything before.  But this?  This will be bought.


Title: Re: Bethesda gets Fallout
Post by: lesion on June 11, 2008, 02:39:55 PM
CE for sure, but I think I'm going to pass on the over-priced clock.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 11, 2008, 03:02:59 PM
Oh, I'm so totally getting that. This is the best necropost I've seen in a long time.


Title: Re: Bethesda gets Fallout
Post by: schild on June 11, 2008, 03:03:26 PM
I fear it's going to be a plastic piece of shit and I buy almost any LTD edition. CE for me. I just want the lunchbox.


Title: Re: Bethesda gets Fallout
Post by: stu on June 12, 2008, 02:31:59 PM
The lunchbox makes me want to bring my lunch to work more often. $120 though? Eeek. Even my coffee table concept art book fetish won't allow me to shell out that much. Or maybe it will. Oh man, I'm confused.


Title: Re: Bethesda gets Fallout
Post by: schild on June 12, 2008, 04:49:47 PM
The lunchbox makes me want to bring my lunch to work more often. $120 though? Eeek. Even my coffee table concept art book fetish won't allow me to shell out that much. Or maybe it will. Oh man, I'm confused.

The $79 version that you can preorder at regular stores comes with the lunchbox. You're paying $40 for what will likely be a plastic ugly clock on this Amazon version.


Title: Re: Bethesda gets Fallout
Post by: rk47 on June 12, 2008, 08:34:14 PM
you can wear it as a bracer. In-Game Pipboy replica.  :drill:


Title: Re: Bethesda gets Fallout
Post by: Zetleft on June 15, 2008, 04:23:28 PM
I may have to buy the collectors edition it seems.   And damn you all but I'm so finding my Fallout 2 disks now. 

Played through the original Fallout going fists only.  I'm sure I brought out a rifle a few times but not many.  I forget what perks I had but I know one was Bloody Mess.  It never got old punching someone and having their ribcage explode EVER!  By the end of the game that boss never had a chance against my fists of fury.  The one mistake I did on my first playthrough of the original was that I accidentally got into a fight and basically killed a bunch of people at the junkyard and never got dogmeat. 

As far as fallout 2, hell what other game has you arm wrestle a mutant and become his sex doll if you lose.... damn you ball and gag. 


Title: Re: Bethesda gets Fallout
Post by: rk47 on June 15, 2008, 08:58:58 PM
i think unarmed is pretty overpowered early game Fallout 2, but random encounters with bad dudes with guns usually fuck me up. F2 really screwed the pooch for those who don't pick Outdoorsman as tag skill since late game randoms get more ridiculous and escaping isn't as easy as JRPGs.


Title: Re: Bethesda gets Fallout
Post by: squirrel on June 15, 2008, 10:40:34 PM
Damn. It. I must have that lunch box.


Title: Re: Bethesda gets Fallout
Post by: Phred on June 16, 2008, 12:01:33 AM
[
Oh come on, that's just a touch revisionist. Black Isle Studios were a very successful company. They were bought by Interplay, who got rich off the Fallout and Baldur's Gate franchises

Heh. Talk about revisionism. Black Isle was an internal division created within Interplay.

Edit: I was going off memory but managed to dig up corroborating evidence on mobygames. http://www.mobygames.com/company/black-isle-studios


Title: Re: Bethesda gets Fallout
Post by: schild on June 16, 2008, 07:06:20 AM
Stonekeep II would've been interesting. I still have that terrible first one. With that ugly manilla book, Thera.


Title: Re: Bethesda gets Fallout
Post by: Phred on June 16, 2008, 06:14:32 PM
To which I'm sure the fanbois would cry :  Then make a game with that tech, but don't use the Fallout IP.

I remain neutral on the matter, but I suspect I'm going to be presented with a Turkey come release time.


Ya, kind of like Black Isle did when they wanted to do a spiritual successor to Wasteland.



Title: Re: Bethesda gets Fallout
Post by: Sky on June 17, 2008, 06:18:37 AM
IP is overrated. Mass Effect is much better for not being KotOR3 imo. Maybe a bad example due to Lucas the Hutt.


Title: Re: Bethesda gets Fallout
Post by: rk47 on June 17, 2008, 08:39:10 PM
hm. I duno, I see ME as a decent game but the side quests is a waste of time. It just gets in the way of it all, Mako Driving, Decryptions. Bioware obsession with mini games will extend to Dragon Age probably.


Title: Re: Bethesda gets Fallout
Post by: Azazel on July 10, 2008, 01:30:09 AM
Bumpage.

Quote
Fallout 3 refused classification (in Australia)
360 News | Hearts fall in disappointment.
In what may possibly be some of the most disappointing news for Australian gamers in recent memory, that magnum opus of post-apocalyptic gaming, Fallout 3, appears to have been refused classification by the Classification Board of Australia.

The Classification Board has yet to make it clear exactly why Fallout 3 has been refused classification. However, as the game features drug use and other potentially mature topics, it's possible that many aspects raised the concern of Australia's censors. Sadly, it appears increasingly likely that Australia will see either a censored version or quite possibly, no version at all. Games that are refused classification are not only not allowed to be advertised, they're not allowed to be sold, hired, or demonstrated at all within Australian borders.

It remains unclear as to whether the game will be made available in other PAL regions, New Zealand being a prime example. PALGN will be bringing you the latest on this issue as news breaks.
http://palgn.com.au/article.php?id=12088&sid=f151234a3baca5995b9386a46a7ac848

A bit annoying, since it means I'll now have to source either the New Zealand or UK version if I decide I want to play it (aka GTA4).

More interestingly is the fact that if the OFLC has had a chance to play through it (and ban it) it means the game should be real close to going gold.





Title: Re: Bethesda gets Fallout
Post by: schild on July 10, 2008, 01:31:28 AM
Not quite how it works. Generally rating groups are given a list of all the mature shit in a game prior to playing a near-final build. In this case it sounds like that's what happened as they refused classification. I would expect it to be censored before they get a playable copy. I recommend importing the american version.


Title: Re: Bethesda gets Fallout
Post by: Azazel on July 10, 2008, 04:08:08 AM
Having a 360 and no PS3 for the time being, it'll depend on the various region lockouts. I think according to play-asia, the US version of Oblivion was region-locked while the PAL version wasn't region-locked (go figure!).

Either way, if it's worth playing, I'll just do a GTA4 and import whichever (uncut) version works on my machine. Either way, F3 is coming soon!



Title: Re: Bethesda gets Fallout
Post by: Lucas on July 14, 2008, 11:49:20 PM
- Now, in my opinion, E3 Full Trailer is very good (especially the 'retro' part, they nailed it):

http://www.gametrailers.com/player/36202.html (http://www.gametrailers.com/player/36202.html)


- Gameplay demo by Todd Howard, on the other hand, is totally MEH. I realize that, in a situation like that and with limited time, you can't show off dialogues and relative choices, but at least give us a glimpse of other roleplaying aspects of the game (if actually present :P), not just lameass and brainless combat, damnit.

http://www.gametrailers.com/player/36197.html (http://www.gametrailers.com/player/36197.html)


Title: Re: Bethesda gets Fallout
Post by: Sky on July 15, 2008, 06:16:10 AM
I love the part with the babies popping out and then the daughter's facial expression.


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 15, 2008, 06:31:32 AM
I love the part with the babies popping out and then the daughter's facial expression.

Dad's expression was even better.

Also, I think the whole thing looked great.


Title: Re: Bethesda gets Fallout
Post by: KallDrexx on July 15, 2008, 06:33:22 AM
A bit annoying, since it means I'll now have to source either the New Zealand or UK version if I decide I want to play it (aka GTA4).

You should anyway.  You'll save about $50 that way even if it was sold in AU.  I learned that quickly when I lived down there.


Title: Re: Bethesda gets Fallout
Post by: Brogarn on July 15, 2008, 11:31:06 AM
- Now, in my opinion, E3 Full Trailer is very good (especially the 'retro' part, they nailed it):

http://www.gametrailers.com/player/36202.html (http://www.gametrailers.com/player/36202.html)

That was really well done.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 15, 2008, 04:55:51 PM
Hmm.  The trailer did look good.  Cautiously optimistic, against my judgment.  Bloody Mess caused a lot of that optimism.

I don't know who that dog is, but he's not Dogmeat!  You can't replace my Dogmeat!  Waaaa!!!


Title: Re: Bethesda gets Fallout
Post by: trias_e on July 15, 2008, 05:10:37 PM
I'm probably just being a little bitch of a fanboi right here...that trailer was disappointing.  I don't know how to put it other than it feels like they are just ripping off the originals poorly.  It's definitely a je ne sais quoi type thing permeating everything they have released thus far*.  Maybe it's just a residual effect of the retarded 'Oblivion meets Fallout' music they put on their front page a while back.


*except for the bits about character creation, that has actually sounded kind of cool.


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on July 15, 2008, 05:15:34 PM
I think you guys need to realize that a turn based, isometric game just isn't gonna fly nowadays.  At this point, what choice do you really have?  Are you willing to wait another ten years in the hope that someone will meet your demanding, old school specifications?

The game will come out, it'll be different but it'll still be good.  Suck it up, already.


Title: Re: Bethesda gets Fallout
Post by: trias_e on July 15, 2008, 05:16:54 PM
I'm not bitching about the gameplay format at all.  The more games that resemble Deus Ex in gameplay the better in my book, and this one might.


Title: Re: Bethesda gets Fallout
Post by: Krakrok on July 15, 2008, 05:21:18 PM
I don't know hot to put it other than it feels like they are just ripping off the originals poorly.

I know what you mean and I agree. I think the main difference is that the original Fallout theme stuff was copied from govt. documents, videos, and logos from that time period. The Fallout 3 stuff doesn't appear to be and therefore doesn't look authentic. It's like a 70s version of a 50s show.

The gameplay itself looks fine though a little gory.


Title: Re: Bethesda gets Fallout
Post by: NowhereMan on July 15, 2008, 05:30:52 PM
I just hope that they include plenty of actual roleplaying material along with that gameplay. I also hope that the VAT system is more than a version of bullet time with percentages, hopefully it'll be a viable way of going through the game rather than a one shot thing for the start of a combat enounter.


Title: Re: Bethesda gets Fallout
Post by: DeathInABottle on July 15, 2008, 07:12:12 PM
I don't know hot to put it other than it feels like they are just ripping off the originals poorly.

I know what you mean and I agree. I think the main difference is that the original Fallout theme stuff was copied from govt. documents, videos, and logos from that time period. The Fallout 3 stuff doesn't appear to be and therefore doesn't look authentic. It's like a 70s version of a 50s show.
Thirded.  And that's a great way of putting it.  Though I thought their choice of music was pretty good.

Speaking of, did anyone else get Fallout 2 chills when "A Kiss to Build a Dream on" started playing in WALL-E?


Title: Re: Bethesda gets Fallout
Post by: tmp on July 15, 2008, 08:45:07 PM
I just hope that they include plenty of actual roleplaying material along with that gameplay. I also hope that the VAT system is more than a version of bullet time with percentages, hopefully it'll be a viable way of going through the game rather than a one shot thing for the start of a combat enounter.
VATS doesn't seem much like bullet time to me actually, but more like modern version of the turn based "stand there and exchange shots" experience from older Fallouts... as while your queued shots are being executed, the enemies are firing at you and you're rooted in place. Suspect the demo VATS was quite rigged for better effect, as the accuracy was way above what the shown percentages would suggest. So would guess these one shot kills aren't actually how it works in normal game.

For a sample of roleplaying material there's a PCG hands-on preview here: http://www.gamesradar.com/pc/fallout-3/preview/fallout-3-hands-on/a-20080714133932662026/g-20070327151320531089 ... has some mild spoilers for couple early quests but gives much nicer insight than these combat demos.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on July 15, 2008, 09:02:25 PM
Yeah, you'd want to bump up the hit rate for a demo.  It was nice to get a headshot in Fallout but you'd better be damn sure your squaddie could pull it off or you would just be wasting ammo, or worse, perforating a teammate.


Title: Re: Bethesda gets Fallout
Post by: lesion on July 15, 2008, 09:31:38 PM
I liked the snippet of VATS mainly because of the turn shwip-beeboops.

The TV bit failed on subtle humour. Made me sad. Oh well.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on July 16, 2008, 09:46:23 AM
Aha, *here* is the Fallout thread :p  Knew there must be one somewhere, sorry for the redundant thread earlier :)

After watching the trailers my first two thoughts were "Half Life 2?" and "console game!". Then I thought "where's the retro?". Now I'm thinking "oh who cares just let me play it!!11". Totally agree also that it's going to be the extent of roleplaying in it that makes or breaks it for me. If it's all combat and is too HL2ish then I will be upset muchly, but I really hope that won't be the case.


Title: Re: Bethesda gets Fallout
Post by: K9 on July 16, 2008, 10:00:06 AM
VATS looks rather cool, although I thought the earlier teaser trailer captured the fallout "feel" better than the new one.

I'm siding with the cautiously optimistic crowd.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 16, 2008, 10:51:40 AM
For a sample of roleplaying material there's a PCG hands-on preview here: http://www.gamesradar.com/pc/fallout-3/preview/fallout-3-hands-on/a-20080714133932662026/g-20070327151320531089 ... has some mild spoilers for couple early quests but gives much nicer insight than these combat demos.

That article reassured me a lot! Thanks!


Title: Re: Bethesda gets Fallout
Post by: NiX on July 16, 2008, 10:53:29 AM
Yeah, that article put me at ease after all the "Oblivion with GUNS!" claims from IGN and the such.

Part that sealed it for me:

Quote
I returned to Arafu to deliver the good news. With the quest completed, the people of Arafu had outlived their usefulness to me… so I killed everyone in town for no other reason than that I was tired of playing Mr. Nice Guy.


Title: Re: Bethesda gets Fallout
Post by: Brogarn on July 16, 2008, 12:01:53 PM
Ya... definitely looking forward to this game after that article.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on July 16, 2008, 07:22:58 PM
They've certainly embraced the gore of the first two games.  I wonder if they'll do the same with the risque quests?


Title: Re: Bethesda gets Fallout
Post by: Murgos on July 17, 2008, 07:46:18 AM
They've certainly embraced the gore of the first two games.  I wonder if they'll do the same with the risque quests?

The Ladykiller perk was described in one the previews.  It give you enhanced conversation options with female characters AND a 10% bonus to damage to female characters.  Uh, not sure where exactly they are going with that but it's certainly suggestive...


Title: Re: Bethesda gets Fallout
Post by: lesion on July 17, 2008, 08:14:00 AM
That article reassured me a lot! Thanks!
http://blog.wired.com/games/2008/07/hands-on-fallou.html :drill:


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on July 17, 2008, 08:27:46 AM
That article could have been pared down to:

It looks great, sounds great, plays great, and the story is great, but I'm still going to complain about it!


Title: Re: Bethesda gets Fallout
Post by: trias_e on July 17, 2008, 08:48:35 AM
Quote
and the story is great

Umm, the article says the story is the problem.  When you call the writing fanfic material that's not a compliment.

Although I'd like to know how you can indict the whole game's story and writing through one brief play session....

(meh, he's probably going to be right anyways.)



Title: Re: Bethesda gets Fallout
Post by: Murgos on July 17, 2008, 08:58:22 AM
Meh, he's put Fallout 1 & 2 up on a pedestal, there is no way he was going to be happy.

The writing wasn't all that great, for the most part, in either of those games but the story all together and the interactions with the environment and the open-ended-ness of the play was very compelling.

Also, Brotherhood of Steel is already the black sheep of the series, only played for completeness sake.   It's been 10 years since Fallout 2, I'm just happy to get a post-apocalyptic game that tries for an open-ended and expansive world.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on July 17, 2008, 10:20:27 AM
They've certainly embraced the gore of the first two games.  I wonder if they'll do the same with the risque quests?

The Ladykiller perk was described in one the previews.  It give you enhanced conversation options with female characters AND a 10% bonus to damage to female characters.  Uh, not sure where exactly they are going with that but it's certainly suggestive...

So I assume there should also be a Maneater perk as well?  :drillf:

As for the story, didn't the reviewer say he wasn't allowed to do the main story quest, only a few of the side quests?  I thought it was fun that completing the one quest the 'good' way got you a house and some character customization stuff.  I'm a sucker for character customization stuff, though.


Title: Re: Bethesda gets Fallout
Post by: tmp on July 17, 2008, 03:10:08 PM
Umm, the article says the story is the problem.  When you call the writing fanfic material that's not a compliment.
He had half an hour to play the game, and the reviewers are told to stay the hell away from the main plot line to avoid the spoilers, iirc. And add to that, the actual complaints he makes are "i didn't particularly like the characters" and "it's trying too hard to be like the previous Fallouts" ... while he admits "the story and characters are suitably gritty and conflicted".

Given that i'm not sure if it's the story that's the actual problem in that review...


Title: Re: Bethesda gets Fallout
Post by: tmp on July 17, 2008, 03:10:54 PM
So I assume there should also be a Maneater perk as well?  :drillf:
There is, it's called Black Widow though :drillf:


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on July 17, 2008, 04:43:41 PM
House decorating?  I'm sold.

I wonder if I can get both Black Widow and Ladykiller?


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on July 17, 2008, 07:29:58 PM
Umm, the article says the story is the problem.  When you call the writing fanfic material that's not a compliment.
He had half an hour to play the game, and the reviewers are told to stay the hell away from the main plot line to avoid the spoilers, iirc. And add to that, the actual complaints he makes are "i didn't particularly like the characters" and "it's trying too hard to be like the previous Fallouts" ... while he admits "the story and characters are suitably gritty and conflicted".

Given that i'm not sure if it's the story that's the actual problem in that review...

This.

I shouldn't have said the story is great, but come on... It really feels to me like he is searching for something to complain about.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on July 18, 2008, 07:21:42 AM
Go watch the gameplay demo no G4.com's E3 coverage.

http://e3.g4tv.com/e32008/videos/26939/Hands_On_Fallout_3.html (http://e3.g4tv.com/e32008/videos/26939/Hands_On_Fallout_3.html)

You get to see gorey deaths, the pipboy, lockpicking mini-game and at around 8:00  messy death by teddy bear. That sold me right there.


Title: Re: Bethesda gets Fallout
Post by: Lanei on July 19, 2008, 09:37:16 AM
Go watch the gameplay demo no G4.com's E3 coverage.

http://e3.g4tv.com/e32008/videos/26939/Hands_On_Fallout_3.html (http://e3.g4tv.com/e32008/videos/26939/Hands_On_Fallout_3.html)

You get to see gorey deaths, the pipboy, lockpicking mini-game and at around 8:00  messy death by teddy bear. That sold me right there.

He built a rocket launcher from a woodchipper and killed someone with a teddy bear launched from it.

That is just made of awesome.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on July 19, 2008, 10:33:07 AM
The moderators annoyed me somewhat, I guess thats what passes for hip comments for the young crowd nowadays.

But the gameplay demo was made of win indeed.


Title: Re: Bethesda gets Fallout
Post by: Xerapis on August 13, 2008, 03:48:32 AM
(http://i157.photobucket.com/albums/t51/Xerapis/sharkattacknma.jpg)


Title: Re: Bethesda gets Fallout
Post by: Ironwood on August 13, 2008, 04:11:49 AM
Damn, it's looking good.


Title: Re: Bethesda gets Fallout
Post by: rattran on August 13, 2008, 10:26:46 AM
I picked up a preorder box today for the 'Nuka Cola' bottle opener.


Title: Re: Bethesda gets Fallout
Post by: Mrbloodworth on August 13, 2008, 11:56:05 AM
I picked up a preorder box today for the 'Nuka Cola' bottle opener.

where?


Title: Re: Bethesda gets Fallout
Post by: rattran on August 13, 2008, 01:42:11 PM
Best Buy, $5 for a nifty bottle opener! And I suppose $5 off some games too.

<edit> A Picture.
(http://i12.photobucket.com/albums/a235/rattra/nuka_cola.jpg)


Title: Re: Bethesda gets Fallout
Post by: Mrbloodworth on August 13, 2008, 01:52:48 PM
sweet. Thanks.


Title: Re: Bethesda gets Fallout
Post by: Furiously on September 01, 2008, 01:43:04 PM
Amazon is starting to look like they are charging a ton for the radio.... Think it's like $69 for the collectors at EBgames.


Title: Re: Bethesda gets Fallout
Post by: Surlyboi on September 01, 2008, 04:24:50 PM
It is $69 at EB, ordered it a few days ago.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on September 01, 2008, 10:01:07 PM
I just saw the Tenpenny Tower video and reverse pickpocketing live hand grenades made me :awesome_for_real: IRL.


Title: Re: Bethesda gets Fallout
Post by: Shrike on September 02, 2008, 12:35:36 AM
The ghoul's reaction to that was priceless.

And how about old man Tenpenny? Quite the party animal.

After seeing that, it's going to be hard not to hook up with Mr. Burke. Yowza.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on September 02, 2008, 05:20:17 AM
Crab People.

Awesome.


Title: Re: Bethesda gets Fallout
Post by: LK on September 03, 2008, 01:30:27 PM
Played the game at PAX. VERY tight. The mixture between turn-based and action-based with their targeting system was pretty neat. Wasteland is pretty detailed and UI is good. I'm looking forward to this.


Title: Re: Bethesda gets Fallout
Post by: Bunk on September 03, 2008, 08:53:21 PM
Lucky you. I sat in the hour long lineup for the presentation, to which they didn't bother telling the line that all the people that were in the theater for the previous presentation where allowed to stay. As a result, 3/4 of the lineup didn't get in, and weren't told they weren't getting in until an hour later. You may want to suggest that the ywork on the logistics on that next year. (otherwise, really enjoyed the show)


Title: Re: Bethesda gets Fallout
Post by: LK on September 04, 2008, 12:28:03 PM
Yeah, it was recognized that that was a colossal fuck-up, amongst other things. Trust me, the guys at PAX are doing what they can to make it even better and are taking stuff like this seriously.


Title: Re: Bethesda gets Fallout
Post by: justdave on September 05, 2008, 01:41:04 PM
The ghoul's reaction to that was priceless.

And how about old man Tenpenny? Quite the party animal.

After seeing that, it's going to be hard not to hook up with Mr. Burke. Yowza.

Ahh, voiced by the same guy that did Lucien Lachance...He must be the resident psycho.  :why_so_serious:

While I'm one of the 1.3 people around here that liked Oblivion, I hope that they have more than the same three voice actors.


Title: Re: Bethesda gets Fallout
Post by: Azazel on September 11, 2008, 03:47:40 AM
UPDATE!

Quote
Fallout 3 Will Not Feature Real Drugs
Australia's drug usage alterations will carry over to all territories.
by Jimmy Thang
 US, September 10, 2008 - Bethesda Softworks has taken drug usage out of Fallout 3. This is for all territories, not just Australia. Originally, Fallout featured in-game morphine that gave characters health bonuses, but Bethesda decided to remove any ties to real world drugs after Australia's Office of Film and Literature Classification refused to classify the game with an age rating. This essentially banned the sale of the game in the entire country.

In response, Bethesda made alterations to the drug usage. While you can still "use" drugs in the game, the actual usage of it is not shown. This allowed Australia's OFLC to reclassify Fallout 3 with a Mature Audiences 15+ age rating. The board subsequently issued this statement:

The drugs depicted are fictional; drugs are depicted as stylized icons on a menu with the drug use itself not depicted. Whilst navigating a post-apocalyptic futuristic landscape, players can invoke the use of a variety of "chems" listed by fictitious names which include "Buff", "Rad-X", "Psycho" and "Ultrajet". Within the context of the game's narrative, the player may choose to make use of these "chems" to alter the physiological characteristics of their character in the game

Speaking to Edge-Online, Bethesda's Peter Hines explained why these drug edits were being made universal. "An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories," Hines said.

For players unfamiliar with Bethesda's highly-anticipated action RPG, Fallout 3 puts players in a post-apocalyptic environment and forces them to fend off giant insects and super mutants. The game is set for an October 28 launch in the US, and an October 31 release in Europe/Australia.
http://au.xbox360.ign.com/articles/909/909134p1.html

Quote
Speaking to Edge, Bethesda has explained what it calls a “misconception” regarding the classification of Fallout 3 in the Australian region. Edge has also learned that due to concerns and issues raised in the process of international classification, Fallout 3 will not contain real world drug references in any territory.

Fallout 3 was originally refused classification by the Australian Office of Film and Literature Classification, citing among other reason the in-game use of “Morphine” in order to ignore limb pain. According to the Office’s guidelines, “material promoting or encouraging proscribed drug use” is refused classification.

In mid-August, the OFLC announced that a revised version of the game had been granted a rating in Australia, thanks to edits that changed the context of the in-game drug use.

While it has been assumed that these changes would only be in place in the Australian release of the game, Edge has been told by Bethesda vice president of PR and marketing Peter Hines that there will be no differences between the version that releases in Australia and the versions that will release in other territories, including Europe and the US.

Calling the idea of an Australia-specific version of the game a “misconception,” Hines told us, “We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.”

He continued, “An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.”

Hines stated, “I didn't want people continuing to assume the version in Australia was some altered version when it's not.” Finally, he explained that, “There are no references to real world drugs in any version of Fallout 3.”

Bethesda has in the past described the landscape of international ratings classification as a challenge. In previous interviews, Hines has referred to the variation of rules and standards across different regions as “frustrating”.

http://www.edge-online.com/news/censors-force-fallout-3-changes

 :uhrr:

 :ye_gods:



=================================

Bumpage.

Quote
Fallout 3 refused classification (in Australia)
360 News | Hearts fall in disappointment.
In what may possibly be some of the most disappointing news for Australian gamers in recent memory, that magnum opus of post-apocalyptic gaming, Fallout 3, appears to have been refused classification by the Classification Board of Australia.

The Classification Board has yet to make it clear exactly why Fallout 3 has been refused classification. However, as the game features drug use and other potentially mature topics, it's possible that many aspects raised the concern of Australia's censors. Sadly, it appears increasingly likely that Australia will see either a censored version or quite possibly, no version at all. Games that are refused classification are not only not allowed to be advertised, they're not allowed to be sold, hired, or demonstrated at all within Australian borders.

It remains unclear as to whether the game will be made available in other PAL regions, New Zealand being a prime example. PALGN will be bringing you the latest on this issue as news breaks.
http://palgn.com.au/article.php?id=12088&sid=f151234a3baca5995b9386a46a7ac848

A bit annoying, since it means I'll now have to source either the New Zealand or UK version if I decide I want to play it (aka GTA4).

More interestingly is the fact that if the OFLC has had a chance to play through it (and ban it) it means the game should be real close to going gold.






Title: Re: Bethesda gets Fallout
Post by: Murgos on September 11, 2008, 05:25:02 AM
And yet I've still pre-ordered the collectors edition.  Lunch Box and Bobble-Head, Mmmmm.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 11, 2008, 05:53:47 AM
Damn you, Australia.

At least I should still get my lunchbox.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on September 11, 2008, 05:56:48 AM
I don't get it.


Title: Re: Bethesda gets Fallout
Post by: Sky on September 11, 2008, 09:03:42 AM
Was there a depiction of syringe use? Because honestly, that was fucking awful in Bioshock and my fiancee would leave the room.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 11, 2008, 09:11:04 AM
Is there any word if Fallout 3 will have something like the Construction Set that you get with TES games?  Because that will make it much easier to ignore Australia's government and the Bethesda cavemen.


Title: Re: Bethesda gets Fallout
Post by: Sky on September 11, 2008, 11:20:59 AM
Yegolev hates Spore but loves him some IV drug use.

 :why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: SnakeCharmer on September 11, 2008, 11:22:56 AM
Is there any word if Fallout 3 will have something like the Construction Set that you get with TES games?  Because that will make it much easier to ignore Australia's government and the Bethesda cavemen.

I think I read on their FAQ that they didn't know or have plans for any construction sets. 

Edit:  Went back and looked, they aren't sure if an editor will be included. 

Quote
Will an editor be available?
At this time we cannot confirm whether an editor will be available for the PC version.

FAQ here (http://fallout.bethsoft.com/eng/info/faq.html).


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 11, 2008, 12:22:10 PM
Yegolev hates Spore but loves him some IV drug use.

 :why_so_serious:

 :oh_i_see:


Title: Re: Bethesda gets Fallout
Post by: Ingmar on September 11, 2008, 12:32:59 PM
Not sure why I should care, previous Fallout games used all fictional drug names and didn't show me some dude shooting up.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 11, 2008, 12:50:25 PM
I took my pill and I'm no longer outraged at something stupid.  I also ate a tiny pie.  It was delicious.


Title: Re: Bethesda gets Fallout
Post by: Calantus on September 11, 2008, 07:25:53 PM
I'm still angry on principle.

For the record.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on September 12, 2008, 05:41:18 AM
Not sure why I should care, previous Fallout games used all fictional drug names and didn't show me some dude shooting up.

This.  Tempest in a teacup ??


Title: Re: Bethesda gets Fallout
Post by: Tebonas on September 12, 2008, 06:36:33 AM
I even prefer if they take the old names. They are part of the Fallout lore.


Title: Re: Bethesda gets Fallout
Post by: Sky on September 12, 2008, 07:10:56 AM
MUTHAFUCKAS I NEEDS MAH CRACK PIPE BITCHES AHLL BE ALL UP IN YO LIKE YO WASSUP FOO IMA FUCK YO MAMA

Now I find I can't properly get into character. This decision kills the roleplaying potential of this game.


Title: Re: Bethesda gets Fallout
Post by: Calantus on September 12, 2008, 07:34:12 AM
I even prefer if they take the old names. They are part of the Fallout lore.

I agree.

I'm still angry of principle. I'm tired of the Australian review board telling me what I can play. >_<


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on September 12, 2008, 10:59:18 AM
MUTHAFUCKAS I NEEDS MAH CRACK PIPE BITCHES AHLL BE ALL UP IN YO LIKE YO WASSUP FOO IMA FUCK YO MAMA

Now I find I can't properly get into character. This decision kills the roleplaying potential of this game.

Roleplaying?  :grin:


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 12, 2008, 11:04:01 AM
I'm still angry of principle. I'm tired of the Australian review board telling me what I can play. >_<

Actually this is why I was angry, not because of the actual name change since it's insignificant.  I feel like the Australian government is landing those choppers in my yard.


Title: Re: Bethesda gets Fallout
Post by: Sky on September 12, 2008, 11:22:38 AM
Your homeworld is under attack by hostile forces!

(http://ll-374.ea.com/spore/static/image/500/042/374/500042374919_lrg.png) (http://www.spore.com/sporepedia#qry=usr-riederman%7C2265633096%3Asast-500042374919%3Apg-20)


Title: Re: Bethesda gets Fallout
Post by: LK on September 12, 2008, 04:09:21 PM
Goes to show what is in a name.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 13, 2008, 01:17:38 PM
Yes, or in the brains of idiots.


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 14, 2008, 07:50:39 PM
I've been reading up about this game. And looking at the media around. While I still have reservations on the whole they're pretty well offset by the feeling of "shit, this could be great".

It's not often I feel that about a game these days.


Title: Re: Bethesda gets Fallout
Post by: Azazel on September 14, 2008, 07:54:23 PM
Spore had that feeling of potential as well.

Just sayin'.



Title: Re: Bethesda gets Fallout
Post by: lesion on September 14, 2008, 07:59:12 PM
Spore doesn't let you place explosive boobytraps in people's pants. I need this.


Title: Re: Bethesda gets Fallout
Post by: Bzalthek on September 14, 2008, 08:10:12 PM
I'm really looking forward to a more current Fallout.  I'm one of those rare people who missed the whole Fallout craze back in the days of yore, and when I tried to play them a little while ago I just couldn't appreciate the way the game handled.  I love the lore and reading about the game, but actually playing them was pretty harsh.


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 14, 2008, 08:18:05 PM
Spore had that feeling of potential as well.

Just sayin'.

Not for me it didn't. I never felt Spore would be anything better than B&W with less fail. (by that I mean in terms of delivering on expectations, not in content and game style).

My only concern is with the character aspects of the system. I wonder how willing they are to cut off people from aspects of the game if they have low speech skills, low science, etc. I think that unless a lot of these skills are integrated well it could actually ruin a bit of the RPG aspects and make it feel more tactical-actiony rather than tactical-actiony-character strategic.

But then they've made a few RPGs so maybe this won't be an issue. I haven't played any since Morrowind though, so I can't compare.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on September 15, 2008, 06:40:48 AM
I'd say your concerns are warranted, having played Daggerfall, Morrowind and Oblivion.  While I am almost uncontrollably excited about the combat, I'm trying very hard not to think about the "fiftieth-copy of Michael Keaton from Multiplicity" RPG elements.  If it's going to be Oblivion After The Bomb, it will be in the RPG sections.  Which is fucking sad.  They are already showing how they are going to attempt to bandage over the missing organs with the inclusion of Not Dogmeat, as I plan on calling him.  I'm hoping that they will at least use two different voice actors than the ones who voiced 98% of Oblivion.  Will it have Adult Language?  Doubtful.  Will you be able to work as a fluffer?  Doubtful.

I'm all excited about Bloody Mess, though.


Title: Re: Bethesda gets Fallout
Post by: bhodi on September 15, 2008, 07:23:56 AM
So I never read anything detailing what Bethesda is going to do - is fallout being modified globally for a better rating? Are they removing all the 'naughty bits' and re-applying?


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 15, 2008, 08:25:19 AM
I'd say your concerns are warranted, having played Daggerfall, Morrowind and Oblivion.  While I am almost uncontrollably excited about the combat, I'm trying very hard not to think about the "fiftieth-copy of Michael Keaton from Multiplicity" RPG elements.  If it's going to be Oblivion After The Bomb, it will be in the RPG sections.  Which is fucking sad.  They are already showing how they are going to attempt to bandage over the missing organs with the inclusion of Not Dogmeat, as I plan on calling him.  I'm hoping that they will at least use two different voice actors than the ones who voiced 98% of Oblivion.  Will it have Adult Language?  Doubtful.  Will you be able to work as a fluffer?  Doubtful.

I'm all excited about Bloody Mess, though.

I've been reading more about it since I posted above (this is useful procrastinating) and I can say the following:

1. They seem to have a lot of skill related stuff. From skill related lines of dialogue (can only get to say certain things if you're strong, or great at science, or a great repairman/doctor, etc supposedly over 40,000 lines of dialogue in the game) to skill checks on a number of quests and other such things. They have said that one character won't be able to do everything in the game. I still have some reservations, but overall I'm much more confident.

2. They supposedly had 40 different voice actors.

3. It still has strong language. (You will hear fuck-lots-and shit, hell, god damn, etc in the second video linked below)

4. Los of drug use around. Some sex. You cannot kill children in Fallout 3, though.

Check out the videos if you havn't already. http://fallout.bethsoft.com/eng/downloads/videos.html

They are really very good and I think show a whole lot of why this game could be fucking awesome. I've watched them 3 times each now.

I think I've read nearly everything on the game easily around on the web at the moment, and I'm setting myself up for a big fall. But I'm going to predict the game will be fucking awesome.


Title: Re: Bethesda gets Fallout
Post by: Azazel on September 15, 2008, 01:31:41 PM
Not for me it didn't. I never felt Spore would be anything better than B&W with less fail. (by that I mean in terms of delivering on expectations, not in content and game style).

Not that I have superlove for Will Wright, but anything related to Molyneaux these days (and for quite a few years now) has had pretty low-to-non-existant expactations from me.


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 18, 2008, 06:51:11 PM
http://www.prepareforthefuture.com/ launched. My PC at work is retarded and has no flash, so I can't see if there's anything new or useful there as yet.

EDIT: According to forum fanboys it has stuff on there that is "awesome". I will remain  :oh_i_see: until I get home and see for myself.


Title: Re: Bethesda gets Fallout
Post by: NiX on September 18, 2008, 07:21:27 PM
Whatever it is, I can't see it. After clicking "US" it changed my URL to this: http://www.prepareforthefuture.com/?fbid=BQNhHv. Somehow I think the fbid = forbidden. Maybe?

Deleted cookies, refreshed and picked UK. It's loading something big...

Edit: It is :drill:. It's pretty much a TV with 9 stations each done in 1940/1950 style with the Fallout twist. There's some in-game footage at the end of each station too. Also, you can do the Generalized Occupational Aptitude Test.


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 19, 2008, 01:11:23 AM
Pretty nice. Not much content really. But I think it demonstrates that thay've got a pretty good 'feel' for the game, even is it's not exactly the same feel as F1&2.


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 23, 2008, 08:34:12 PM
IGN is doing a week of previewish stuff.

Day 1: Weapons, http://au.xbox360.ign.com/articles/911/911919p1.html
Day 2: Skills and Perks, http://au.xbox360.ign.com/articles/912/912469p2.html


Title: Re: Bethesda gets Fallout
Post by: UnSub on September 24, 2008, 07:14:17 AM
Not sure why I should care, previous Fallout games used all fictional drug names and didn't show me some dude shooting up.

This.  Tempest in a teacup ??

For the record:

Australia uses the same classification system for movies and printed materials as for video games (sensible). Unfortunately at this time, video games can only get an MA15+ rating and not the R18+ rating that films can get (not sensible). If the Office of Film and Literature Classification refuses classification on something, then it can't be legally sold within Australia.

If the shooting up of morphine was deemed graphic enough, it might have pushed Fallout 3 into R18+ territory and thus into the refused classification area. Of course, this doesn't mean much to anyone but Australians and we aren't a major market. But what is interesting is that the discussion worried someone in Bethseda enough to consider what would happen if the mass media got wind of a major game being released that let players shoot themselves up with known drugs. So an issue that started in Australia got rolled out world wide to avoid any kind of problems of 'video games corrupting the youth' that could appear on Fox with Fallout 3 in the starring role.


Title: Re: Bethesda gets Fallout
Post by: bhodi on September 24, 2008, 07:49:17 AM
I don't know why they would care, it worked wonders for Rockstar Games.


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 24, 2008, 05:16:11 PM
I discovered this just now: http://gamesblog.ugo.com/index.php/gamesblog/more/fallout_3_vault_106_walkthrough
I must say that it is SPOLIERISH in a small way, so maybe don't read it, but I does make the game sound more fun. Unfortunately the third part of the IGN preview thingo has some stuff that sounds shit in it (giving water to a bum to redeem yourself from evil? wtf?) so overall my level of expectancy has stayed the same.

On the 'drug name' thing, really it's a bit of a stupid talking point. I doubt you would really get any big response to drug use in a game at this point, at least insofar as sales are concerned, and the Fallout thing was a dumb one anyway: why have morphine in a game where all the other drugs are fictional? It's just inconsistent and amateurish more than anything else.


Title: Re: Bethesda gets Fallout
Post by: UnSub on September 25, 2008, 12:27:30 AM
I don't know why they would care, it worked wonders for Rockstar Games.

I don't think having to yank all copies of the game with the Hot Coffee mod and replace them is considered "working wonders". All it takes is a Fox News crusade and enough people to yell to get the game reclassified and then Bethseda is looking at a recall to do exactly the same thing.

Remember: extreme violence is a-okay. Sex and drugs? BAD AND HARM OUR KIDS.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on September 25, 2008, 02:18:30 AM
The more info comes out, the more stoked I get.

Please, please, please, don't be a fuckup like Oblivion.


Title: Re: Bethesda gets Fallout
Post by: UnSub on September 25, 2008, 06:22:19 AM
The more info comes out, the more stoked I get.

Please, please, please, don't be a fuckup like Oblivion.

You know what's going to happen. You know it.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on September 25, 2008, 02:08:19 PM
 :cry:

I'LL BE GOOD MOMMY, I'LL BE GOOD.  DON'T LET THE BAD MAN HURT MY FALLOUT...


Title: Re: Bethesda gets Fallout
Post by: lamaros on September 25, 2008, 05:23:04 PM
Reading more on the Karma system today at IGN is making me annoyed. It sounds shit. You can kill half a town then leave and no one will chase you. Not ony that you can return 24 hours later and they'll have forgotten. That's just retarded.

Sigh. It was looking so good.


Title: Re: Bethesda gets Fallout
Post by: Sky on September 26, 2008, 08:46:09 AM
That's too bad. How cool would it be to roll into town and have old women closing up their shutters and townsfolk run screaming "OH GOD SAVE US, HE'S BACK!!!"


Title: Re: Bethesda gets Fallout
Post by: trias_e on September 26, 2008, 12:41:14 PM
Quote
You can kill half a town then leave and no one will chase you.

Well, that's ok.  I don't mind that so much.

Quote


Not ony that you can return 24 hours later and they'll have forgotten. 

 :ye_gods:


Title: Re: Bethesda gets Fallout
Post by: Khaldun on September 27, 2008, 07:15:04 AM
Come on, in the post-apocalypse, badass mutant assholes are going to kill and rape half of your town every three days or so. It's the post-apocalyptic equivalent of dog bites man. How could you possibly keep it straight which crazy wanderer from the wasteland it was this time?


Title: Re: Bethesda gets Fallout
Post by: Tebonas on September 27, 2008, 10:14:07 AM
That crazy wanderer killing half your town is not the one you give a lip the next time you meet him.

Maybe, if the engine is good enough you might see the fear in their eyes.


Title: Re: Bethesda gets Fallout
Post by: Shrike on September 27, 2008, 10:56:23 AM
When I was playing the psycho-wanderer, I generally didn't leave half the town alive.

Like Lee Van Cleef said in The Good, the Bad, and the Ugly, I always saw the job through.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 08, 2008, 08:10:21 PM
And it gets leaked.. 3 weeks in advance. I wonder if it'll be like GTA and I'll only use the original disc to play the ending.

 :drill: :drill: :drill: :drill: :drill: :drill: :drill: :drill:



Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 08, 2008, 08:37:32 PM
And it gets leaked.. 3 weeks in advance. I wonder if it'll be like GTA and I'll only use the original disc to play the ending.

 :drill: :drill: :drill: :drill: :drill: :drill: :drill: :drill:



Bah, I don't have a modded 360.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on October 09, 2008, 12:05:04 AM
It has ?


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 09, 2008, 02:07:58 AM
http://www.nfohump.com/index.php?switchto=nfos&menu=sections&sectionid=22

It is a review copy, but I'm not exactly sure what the difference between that and a normal copy is.


Title: Re: Bethesda gets Fallout
Post by: Bungee on October 09, 2008, 02:16:47 AM
http://www.nfohump.com/index.php?switchto=nfos&menu=sections&sectionid=22

It is a review copy, but I'm not exactly sure what the difference between that and a normal copy is.

Maybe the Blancocheck included?


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 04:30:04 AM
From reading the forums it's a retail copy they're tagging as a review because no one outside of the guy who is uploading it knows if it's a gold copy.


Title: Re: Bethesda gets Fallout
Post by: schild on October 09, 2008, 05:15:04 AM
I'm pretty decently sure final review copies hadn't gone out yet. This probably came from within Bethesda.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 05:17:11 AM
Are you sure? Two print magazines have already done their reviews.


Title: Re: Bethesda gets Fallout
Post by: schild on October 09, 2008, 05:20:04 AM
Yea, I saw those, odds are it was a release candidate. The pirated version looks like the final version. I've reviewed release candidates on f13 and found some strange shit, those don't get leaked often for good reason.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 05:25:43 AM
Fair enough. Now I play the waiting game.


Title: Re: Bethesda gets Fallout
Post by: Murgos on October 09, 2008, 06:40:28 AM
I'm sure we'll get to listen to WUA complain about how much it sucks as he plays it 12+ hours a day for the next three weeks.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 09, 2008, 06:42:15 AM
I'm excited for the game, but I'm waiting on reviews from people here first.  Oblivion ran like dogshit on my old computer, so I upgraded my system.  The first game I installed on the new rig was Oblivion and I've still never played past the first hour because it crashed all the damn time.  Their engine seems to suck monkey balls.  I'm not going to spend the hours of time getting Fallout to work that I spent on Oblivion.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 06:52:24 AM
Do you not have a 360? (Serious question, not implying you should have one.)


Title: Re: Bethesda gets Fallout
Post by: lesion on October 09, 2008, 08:29:27 AM
stop all the downloadin'

help computah


Title: Re: Bethesda gets Fallout
Post by: bhodi on October 09, 2008, 09:19:20 AM
Is anyone else but me laughing that it wasn't even the PC version?

You know, the platform not even worth developing on anymore because of piracy?


Title: Re: Bethesda gets Fallout
Post by: Sky on October 09, 2008, 09:43:54 AM
You know, the platform not even worth developing on anymore because of piracy we can charge $20 more per unit on consoles?


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 09, 2008, 10:14:26 AM
Heh, anyone even know someone with a modded 360?

Edit: For what it's worth, I'll likely be purchasing the 360 or PS3 version unless there's early indication that one of the versions is flawed.  I don't have much faith in Bethesda creating something runnable on my decent PC, even if it isn't overly graphically impressive.  Shame too, because I try to avoid anything FPSish on a console.  Although the controls/UI are likely to have some heavy consolitis.    :|


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 09, 2008, 10:46:00 AM
Heh, anyone even know someone with a modded 360?

Edit: For what it's worth, I'll likely be purchasing the 360 or PS3 version unless there's early indication that one of the versions is flawed.  I don't have much faith in Bethesda creating something runnable on my decent PC, even if it isn't overly graphically impressive.  Shame too, because I try to avoid anything FPSish on a console.  Although the controls/UI are likely to have some heavy consolitis.    :|

Yeah, I know a couple, but I don't keep in touch with them anymore. If I remember correctly, there are a few people here who own one.


Title: Re: Bethesda gets Fallout
Post by: Reg on October 09, 2008, 11:17:50 AM
Quote
What are the PC system requirements?
Minimum System Requirements:

    * Windows XP/Vista
    * 1GB System RAM (XP)/ 2GB System RAM (Vista)
    * 2.4 Ghz Intel Pentium 4 or equivalent processor
    * Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

Recommended System Requirements:

    * Intel Core 2 Duo processor
    * 2 GB System RAM
    * Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)
    * Supported Video Card Chipsets:
          o NVIDIA GeForce 200 series
          o NVIDIA Geforce 9800 series
          o NVIDIA Geforce 9600 series
          o NVIDIA Geforce 8800 series
          o NVIDIA Geforce 8600 series
          o NVIDIA Geforce 8500 series
          o NVIDIA Geforce 8400 series
          o NVIDIA Geforce 7900 series
          o NVIDIA Geforce 7800 series
          o NVIDIA Geforce 7600 series
          o NVIDIA Geforce 7300 series
          o NVIDIA GeForce 6800 series
          o ATI HD 4800 series
          o ATI HD 4600 series
          o ATI HD 3800 series
          o ATI HD 3600 series
          o ATI HD 3400 series
          o ATI HD 2900 series
          o ATI HD 2600 series
          o ATI HD 2400 series
          o ATI X1900 series
          o ATI X1800 series
          o ATI X1600 series
          o ATI X1300 series
          o ATI X850 series

There's a link to this on the Bethsoft main page but the server is down currently. I got this from the interminable QT3 Fallout thread.

Looks like I still have no excuse to buy a new PC. Sigh.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 11:37:10 AM
Heh, anyone even know someone with a modded 360?
I'm think I'm the resident "Pirate" when it comes to 360 games. Despite it really being my roomie who does it all, but I take part.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 08:44:31 PM
First Impressions:
  • Post apocalyptic Oblivion
  • Controls take some getting used to, but overall they're well laid out
  • Awesome tutorial/intro to the game
  • Huge draw distance really emphasizes that you're in a post apocalyptic wasteland
  • Normal shooting doesn't feel hindered by the obvious RPG % to hit number crunching going on
  • Flip side, VATS is a weird beast. Sometimes it feels necessary to survive close combat situations
  • Oblivion weirdness still present: NPC Pathing, weird reactions..etc.
  • Third person is hideous
  • Clothing combination's are pretty funny (Fedora + lab coat and sunglasses  :awesome_for_real:)

Anything anyone wants to know?

Edit: I can't spell.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 09, 2008, 09:53:18 PM
Voice acting quality? Discerbable impact of stats in combat and non-combat situations?


Title: Re: Bethesda gets Fallout
Post by: NiX on October 09, 2008, 10:51:40 PM
I haven't really noticed the Oblivion style repetitive NPC voice syndrome.. yet. Having Liam Neeson voice your father is all kinds of awesome too. The stats are really hard to tell with, so far the perks and skills have made a difference, but stats are something you'd have to be comparing to notice.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 10, 2008, 12:04:31 AM
stop all the downloadin'

help computah

PORKCHOP SANDWICHES?!


Title: Re: Bethesda gets Fallout
Post by: Murgos on October 10, 2008, 08:15:20 AM
Just don't post any spoilers please.

I've been very careful to avoid them so far...


Title: Re: Bethesda gets Fallout
Post by: NiX on October 10, 2008, 12:38:23 PM
I'm making sure to keep story, characters and such out. Don't worry, I won't ruins it for anyone.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 10, 2008, 11:01:55 PM
Do you not have a 360? (Serious question, not implying you should have one.)

Nope, sadly a librarian's salary is meager at best.  I build a high-end PC every other year, that's about it.  It plays about 80% of the stuff I want to play, so I can't complain too much. 

I couldn't talk the wife into getting me a xbox or ps3 for my b-day back in february, but she got enough together for a Wii... fun for a few months but collecting dust.  I'd sell it if not for my daughter who dabbles with it. 

Anyways - can't wait to hear how you guys have it running.!


Title: Re: Bethesda gets Fallout
Post by: KallDrexx on October 11, 2008, 11:13:14 AM
I'm making sure to keep story, characters and such out. Don't worry, I won't ruins it for anyone.

Without spoilers, is the story good?


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 11, 2008, 01:10:57 PM
So, do you feel this game would play better on a PC or are the console controls/UI sufficient?


Title: Re: Bethesda gets Fallout
Post by: NiX on October 11, 2008, 05:35:42 PM
Without spoilers, is the story good?
To be honest, it's meh so far, but I got sidetracked for about, oh, 3 hours today doing side mission stuff. I'm assuming I've only scratched the surface of the story. I'm determined to just do the story side of it now, so I'll post again tomorrow after I've put a dent into it the main missions/storyline.

So, do you feel this game would play better on a PC or are the console controls/UI sufficient?
Huge toss up on this. There are times when I feel a mouse and keyboard would be really helpful, especially with the "hotkey" items, which are unfortunately placed on the D-Pad. I'm curious to see how VATS works in the PC version too. That could seriously persuade me to switch from 360 to PC.

For anyone who has played Oblivion and plans to play this, you will have a moment where you realize it's almost exactly like Oblivion, but in a post-apocalyptic setting.


Title: Re: Bethesda gets Fallout
Post by: rk47 on October 11, 2008, 05:59:22 PM
I think I saw one russian did a playthrough and some of the lines are really really horrid.

Here's a sample
"Steel be with you"


Title: Re: Bethesda gets Fallout
Post by: NiX on October 11, 2008, 06:00:45 PM
Yeah, I had to talk to that npc twice to make sure that's what he said. Some dialogue is very.. out of place. Like a character will talk fine for about 4-5 selections and then they start swearing up a storm. :uhrr:


Title: Re: Bethesda gets Fallout
Post by: Goreschach on October 11, 2008, 06:21:57 PM

For anyone who has played Oblivion and plans to play this, you will have a moment where you realize it's almost exactly like Oblivion, but in a post-apocalyptic setting.

Stop saying stuff like this, please.

I so want this game to turn out good.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 11, 2008, 06:36:41 PM
It's not in a bad way. There are some assets they put into Oblivion that they just moved over to Fallout, like the random dungeons. They're just a bit less obvious in Fallout.


Title: Re: Bethesda gets Fallout
Post by: rk47 on October 11, 2008, 08:40:18 PM
oh and that russian guy play stream was taken down but i saw hilarity stuff.
here's the basic scene:


Title: Re: Bethesda gets Fallout
Post by: lesion on October 11, 2008, 08:58:44 PM
Bethesda games have always been a little better filling in the "gaps" with imagination. :oh_i_see:


Title: Re: Bethesda gets Fallout
Post by: schild on October 12, 2008, 01:57:06 AM
oh and that russian guy play stream was taken down but i saw hilarity stuff.
here's the basic scene:

Oblivion :(


Title: Re: Bethesda gets Fallout
Post by: Ironwood on October 12, 2008, 02:29:31 PM
For anyone who has played Oblivion and plans to play this, you will have a moment where you realize it's almost exactly like Oblivion, but in a post-apocalyptic setting.

Fuck.


Title: Re: Bethesda gets Fallout
Post by: UnSub on October 12, 2008, 08:49:43 PM
:cry:

I'LL BE GOOD MOMMY, I'LL BE GOOD.  DON'T LET THE BAD MAN HURT MY FALLOUT...


YOU SEE WHAT YOU DID? YOU SEE WHAT YOU DID?


Title: Re: Bethesda gets Fallout
Post by: Margalis on October 12, 2008, 09:37:12 PM
Bethesda has been making the same game for the last decade plus. Daggerrfall, Morrowind, Oblivion, etc. Shouldn't be a surprise that Fallout 3 is a reskinned Oblivion.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 13, 2008, 01:10:22 AM
I doubt it means much, but I'm enjoying Fallout and playing it a hell of a lot more than I did Oblivion.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on October 13, 2008, 01:29:37 AM
Why ?

(serious question, gie it some thought !)


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 05:11:52 AM
This game is Oblivion from the moment you get control of your character.

Third person is laughably bad. We're talking b-rate movie bad. Your character just floats through the world. Fucking lulzville.

I'm pretty upset about this game atm.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on October 13, 2008, 05:45:51 AM
You're upsetting me by proxy.

 :ye_gods:


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 13, 2008, 05:47:50 AM
So third person is bad. We knew this.
So some NPC interation is  :awesome_for_real:. Again, not shocking.

What are the reasons that the game is no good that we actually care about? So far I'm not seeing anything about that.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 13, 2008, 06:17:59 AM
I don't understand the people who get all pissed off about it not being "Fallout" enough.

If it is fun, play it. If not, don't.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 06:21:45 AM
Pros:
The world is gorgeous. Just outstanding. A little dark on my TV, but we'll see how it fares when I get the PC version.
Armor and weapon design >>> Oblivion
Sound is fantastic.
Missions are Fallout-y. Sort of. I don't want to spoil anything since most people will play it even if it had a metascore of 10/100.

Cons:
Characters still ugly, Bethsoft sucks at this. Just not as bad as Oblivion.
Missions are Oblivion-y also.
Too much useless shit in the world. Feels sily, next-gen pixel hunting even.
Voices are mostly meh.
Intro is just stupid.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 06:24:26 AM
Oh, right, VATS.

Fun, but totally lulzworthy.

Also, I don't hate it, I'll play through the whole thing extensively on the PC version. It's simply not Fallout and I'm not going to pretend it is. It's not quite Oblivion either. It's the unholy child of both.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 13, 2008, 06:25:30 AM
Too much useless shit in the world. Feels sily, next-gen pixel hunting even.

Do you mean there is too much clutter on the ground? Or do you mean it is a pain in the ass to search for items?

Or both I suppose.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 06:25:58 AM
Too much useless shit in the world. Feels sily, next-gen pixel hunting even.

Do you mean there is too much clutter on the ground? Or do you mean it is a pain in the ass to search for items?
The latter, unfortunately. And the GUI is unresponsive and poopy (on the 360 version).


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 13, 2008, 06:27:30 AM
Bleh. I'm sure this will be addressed on the PC version via mods, but why couldn't they light shit up that you NEED to find for quests ala Bioshock?


Title: Re: Bethesda gets Fallout
Post by: NiX on October 13, 2008, 08:25:46 AM
Why ?

(serious question, gie it some thought !)
I'll do a brief run-down and expand on what Schild said, so you get why it's "lulzworthy":

The story is generally picking up. They're giving you a reason to discover the world and a lot of side-quests are hinting to there being a lot in the wasteland that you're not aware of at the moment. Overall, the settings fits a lot better with the engine, so I find it more playable than Oblivion. The removal of the annoying gates is a plus and the fact that there's more going on in the way of factions fighting and people trying to survive.

Pros:
The world is gorgeous. Just outstanding. A little dark on my TV, but we'll see how it fares when I get the PC version.
Armor and weapon design >>> Oblivion
Sound is fantastic.
Missions are Fallout-y. Sort of. I don't want to spoil anything since most people will play it even if it had a metascore of 10/100.

I'll agree to everything on that list and add a couple points.

- Random outposts/warehouses seem to have had more thought put into them than the random dungeons in Oblivion. Sometimes even painting a picture of the past that helps you understand the world.

- Male/Female characters play very differently. I decided I didn't want to play a good character, so restarted with a bad female and didn't realize how much I would lose and gain from it opposed to playing a male.

Cons:
Characters still ugly, Bethsoft sucks at this. Just not as bad as Oblivion.
Missions are Oblivion-y also.
Too much useless shit in the world. Feels sily, next-gen pixel hunting even.
Voices are mostly meh.
Intro is just stupid.

- Characters are definitely ugly, but at least they improved the hair! :awesome_for_real: Some characters just look downright awful.

- Some missions wreak of oblivion, like the random escort side quests. If anyone hated them in Oblivion, you'll hate them just as much when a almost everyone has a ranged attack.

- The useless shit is VERY annoying at times when you're trying to pick stuff up. PC will be a lot better for this because thumbsticks are ass when you're trying to pick up a tiny bottlecap.

- Voices are hit or miss. Especially the sound level of some peoples voices. Sometimes I can stand in-between a conversation and hear it and other times I have to stare at one persons face to get the right amount of sound in the surround sound.

- The only point I disagree with. It's a unique intro for the most part and I enjoyed it. Now, multiple times through? Yeah, it would get annoying.


Title: Re: Bethesda gets Fallout
Post by: rk47 on October 13, 2008, 08:58:04 AM
Bleh. I'm sure this will be addressed on the PC version via mods, but why couldn't they light shit up that you NEED to find for quests ala Bioshock?

There may be no mod capability to this game. Part of the reason why I'm very very worried. But who cares, Dogmeat Armour mod for $2 imo.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 13, 2008, 09:01:24 AM
It's simply not Fallout and I'm not going to pretend it is. It's not quite Oblivion either. It's the unholy child of both.

I played through Fallout and Fallout 2 a whole lot recently. The rose coloured glasses are definitely off in that regard. So I don't really mind if it's not 'Fallout-y', just so long as it's fun for what it is.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 09:34:46 AM
Well, if you go into it calling it something like "OMG WAR" or somewthing, it would be awesome.

As Fallout, as I told a few other people, well, it's fucking not Fallout. And thus, 3 years on the license have been wasted.

I'm going to keep playing it because I do like it for what it is, but I'm a victim of caring about the franchise, whoops.


Title: Re: Bethesda gets Fallout
Post by: Bunk on October 13, 2008, 09:42:13 AM
It's not in a bad way. There are some assets they put into Oblivion that they just moved over to Fallout, like the random dungeons. They're just a bit less obvious in Fallout.

Not to be picky, but there were no random dungeons in Oblivion. They may have appeared that way since they were designed using prebuilt "tiles", so you did tend to see a lot of repetition, but I can assure you, they were not random the way Daggerfall ones were.



Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on October 13, 2008, 09:42:28 AM
Going to full 3D and mostly first-person was the bad idea here, IMO.

That kinda kills the Fallout-yness right away.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 13, 2008, 09:54:46 AM
Not to be picky, but there were no random dungeons in Oblivion. They may have appeared that way since they were designed using prebuilt "tiles", so you did tend to see a lot of repetition, but I can assure you, they were not random the way Daggerfall ones were.
Yeah, sorry, was referring to the repetitiveness.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 10:46:46 AM
Alright, I've played Fallout 3 enough to write an article. That said, the article is going to be about never calling it Fallout 3 again. I will henceforth refer to the game as Trashland.


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 13, 2008, 11:22:22 AM
Alright, I've played Fallout 3 enough to write an article. That said, the article is going to be about never calling it Fallout 3 again. I will henceforth refer to the game as Trashland.
:crying_panda:

Damn you Bethesda!



Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 12:16:31 PM
Oh, I also want to say that the writing is about HALF as good as the other games. It feels like they were trying too hard but didn't have the writers to pull it off. :(

Oh, and can't wait for the PC version with quicksave, I hate falling to my death and being set back an hour.


Title: Re: Bethesda gets Fallout
Post by: Jain Zar on October 13, 2008, 12:39:03 PM
Heh.

For all of you who are angry all Fallout 3 and stuff I have one thing to say:

NOW YOU HERPES SORE  DISCHARGE RIDDEN CUMSOCKS KNOW HOW I FEEL ABOUT REAL TIME COMBAT SYSTEMS IN EVERY (Non Action) RPG SINCE BALDUR'S GATE.

SUCK IT DOWN AND BE A MAN YOU NINNIES!



Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 13, 2008, 12:40:44 PM
 :awesome_for_real:

It sounds like the problem isn't that the combat is 'real time', it sounds like the problem is that it is a particular flavor of it that sucks.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 12:43:38 PM
so

Guy on Gametrailers interview said this (from Bethsoft):
"No matter how compelling we make our story, a big vista landscape is more compelling and with Fallout it's kind of the same"

And now you know every single fucking problem with Bethesda titles. SIGH.


Title: Re: Bethesda gets Fallout
Post by: schild on October 13, 2008, 12:44:26 PM
Quote
Heh.

For all of you who are angry all Fallout 3 and stuff I have one thing to say:

NOW YOU HERPES SORE  DISCHARGE RIDDEN CUMSOCKS KNOW HOW I FEEL ABOUT REAL TIME COMBAT SYSTEMS IN EVERY (Non Action) RPG SINCE BALDUR'S GATE.

SUCK IT DOWN AND BE A MAN YOU NINNIES!

Nope, you're still crazy and you don't get it.


Title: Re: Bethesda gets Fallout
Post by: Nija on October 13, 2008, 01:25:36 PM
CONSOLED  :heartbreak:


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 13, 2008, 01:30:40 PM
Sounds more like BethSoft'd. I'll still likely buy it.  Oblivion entertained me enough that I finished it.


Title: Re: Bethesda gets Fallout
Post by: lesion on October 13, 2008, 01:40:01 PM
HONESTLY WAITING FOR THE MODDING TOOLS

BECAUSE YOU KNOW THEY'RE COMING

AND CONSOLES CAN SUCK IT


Title: Re: Bethesda gets Fallout
Post by: NiX on October 13, 2008, 03:09:36 PM
CONSOLED  :heartbreak:
No! NO NO NO NO NO!

This was NOT consoled. This was, as Rasix pointed out, Bethsoft'd. Overall, they were too damn lazy to build an engine around the game, instead they built Fallout around the Oblivion engine.


Title: Re: Bethesda gets Fallout
Post by: Calantus on October 13, 2008, 09:48:26 PM
Argh! I'm officially not buying Fallout3 at release now. I hope you guys are happy with yourselves.

I will probably buy it eventually. Probably. But it was a must buy until now.


Title: Re: Bethesda gets Fallout
Post by: Prospero on October 14, 2008, 12:27:21 AM
Horse fuckers. Did they at least manage an interesting story? I don't think I can force myself to play an Oblivion clone, but maybe, maybe if the story is really rad.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 14, 2008, 12:30:36 AM
What the fuck were all you guys expecting? Had you not heard, ages ago, that it was based on the Oblivion engine?

I'm still looking forward to it just as much as I was before. I don't understand how some of you have switched from irrational hope to irrational angst so quickly.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 14, 2008, 01:00:43 AM
What the fuck were all you guys expecting? Had you not heard, ages ago, that it was based on the Oblivion engine?

I'm still looking forward to it just as much as I was before. I don't understand how some of you have switched from irrational hope to irrational angst so quickly.

This. How you people can continue to build games up so much in your minds, that there is no way they will live up to your expectations pretty much every single time baffles me.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on October 14, 2008, 01:21:47 AM
I don't mind the Oblivion Engine;  if they build a decent RPG (hell, even if it deviates from Fallout) around it, I'd be happy.

Instead, it sounds like they just remade Oblivion with guns.

I don't mind the Oblivion Engine :  I mind Oblivion.

Most Boring RPG Ever.  And you're talking to someone who is an absolute luv freak for Morrowind, Arena, Daggerfall and the rest.  I spent YEARS in Daggerfall.  Christ, I should have had a fucking Daggerfall passport !


Edited >>  I Agree With the Dalek.



Title: Re: Bethesda gets Fallout
Post by: Moaner on October 14, 2008, 01:23:18 AM
Well, I for one am disappointed Fallout 3 is exactly what I expected it would be.  Bethesda fucking sucks.  I'm pretty pissed they screwed up a sequel to what is one of my favorite games.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 14, 2008, 01:36:25 AM
And this is based off playing it? Or just more hyperbole based off a few comments others have played in their first few moments with a leaked copy?


Title: Re: Bethesda gets Fallout
Post by: Moaner on October 14, 2008, 01:57:37 AM
And this is based off playing it? Or just more hyperbole based off a few comments others have played in their first few moments with a leaked copy?

I watched a friend play it all night last night while I played CoTN, from 7pm to about 10am.  So, while I didn't play it, watching was enough to know I want no part.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on October 14, 2008, 06:33:41 AM
I'm sure they'll blame the low sales on all the dirty pirates instead of their own poor writing.


Title: Re: Bethesda gets Fallout
Post by: schild on October 14, 2008, 06:34:28 AM
low sales?

lol this game will sell like fire and since it's basically just a reskin and some mods, well, I can't see it having cost all that much.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 14, 2008, 07:48:03 AM
Man, you all got NMA in my f13.  :ye_gods:


Title: Re: Bethesda gets Fallout
Post by: Sky on October 14, 2008, 09:09:02 AM
How you people can continue to build games up so much in your minds, that there is no way they will live up to your expectations pretty much every single time baffles me.
What, that's not why you read f13? It's  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 14, 2008, 06:56:45 PM
What the fuck were all you guys expecting? Had you not heard, ages ago, that it was based on the Oblivion engine?

I'm still looking forward to it just as much as I was before. I don't understand how some of you have switched from irrational hope to irrational angst so quickly.

This. How you people can continue to build games up so much in your minds, that there is no way they will live up to your expectations pretty much every single time baffles me.

Hope is a strange animal, good sir.  Hope.


Title: Re: Bethesda gets Fallout
Post by: UnSub on October 14, 2008, 08:21:19 PM
I'm sure they'll blame the low sales on all the dirty pirates instead of their own poor writing.

Remember: all the people who said that Fallout could never be 3D went out and bought it anyway, because it was called Fallout.

They can put it next to Fallout: Tactics. And Fallout: Brotherhood of Steel.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 14, 2008, 08:46:44 PM
And they'll leave a space for Fallout: Online :why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: Teleku on October 14, 2008, 08:50:43 PM
I'm sure they'll blame the low sales on all the dirty pirates instead of their own poor writing.

Remember: all the people who said that Fallout could never be 3D went out and bought it anyway, because it was called Fallout.

They can put it next to Fallout: Tactics. And Fallout: Brotherhood of Steel.
I still don't understand the god damn hatred for Fallout: Tactics I see thrown around these boards.  I actually really enjoyed it, and it WAS exactly like the other games.  Only difference was that instead of an RPG, it became a Turn Based Tactical Strategy Game, where I had multiple guys killing shit instead of one.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on October 14, 2008, 09:21:10 PM
I'm sure they'll blame the low sales on all the dirty pirates instead of their own poor writing.

Remember: all the people who said that Fallout could never be 3D went out and bought it anyway, because it was called Fallout.

They can put it next to Fallout: Tactics. And Fallout: Brotherhood of Steel.
I still don't understand the god damn hatred for Fallout: Tactics I see thrown around these boards.  I actually really enjoyed it, and it WAS exactly like the other games.  Only difference was that instead of an RPG, it became a Turn Based Tactical Strategy Game, where I had multiple guys killing shit instead of one.

This. FO:T was pure win.


Title: Re: Bethesda gets Fallout
Post by: Margalis on October 14, 2008, 09:42:33 PM
I thought FO:T was awful. The real-time combat was a mess but the maps were too big to play turn-based.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on October 15, 2008, 05:06:36 AM
I loved FO:T, in fact I just played through it again last week (mostly because it's playable 1-handed and is turn-based so it fits my pain management atm).

The maps were only too large because of the stupid restriction on the mini-map zoom. When I first played it I would play each new map through on CTB first off and then, once I knew the map, play it on proper turn-based with my own mental mini-map :)


Title: Re: Bethesda gets Fallout
Post by: fuser on October 23, 2008, 12:23:39 PM
If anyone in Canada is looking to get it, dell's selling it for $10 off each version retail so the PC version is $39.99 before taxes (+ free shipping)

http://www1.ca.dell.com/content/topics/segtopic.aspx/days_of_deals?c=ca&cs=cadhs1&l=en&s=dhs&ref=homepg


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 23, 2008, 12:39:30 PM
I liked Fallout Tactics. Yeah, the maps took forever to play in turn-based mode, but that was the entire reason I was playing it at all, so I didn't really mind.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 23, 2008, 12:51:43 PM
I found it was always easy enough to do recon and troop movement in real time, but I fought almost every battle in turn based.  Wish the game was a bit less buggy, CTD problems became rampant in some areas of the game.  Certain save games could get corrupted. 

Game had loads of other issues, but it was just a blast to play. Squad based Fallout combat with full control == :heart:


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 23, 2008, 03:13:09 PM
I found it was always easy enough to do recon and troop movement in real time, but I fought almost every battle in turn based.  Wish the game was a bit less buggy, CTD problems became rampant in some areas of the game.  Certain save games could get corrupted. 

Game had loads of other issues, but it was just a blast to play. Squad based Fallout combat with full control == :heart:

Hm, I didn't consider the possibility that some people were doing the parts where there was no fighting in turn-based. Yeah you'd have to be nuts to do that.


Title: Re: Bethesda gets Fallout
Post by: LK on October 23, 2008, 05:15:59 PM
I should have this tomorrow and will have it all weekend to play. Impressions on Monday.


Title: Re: Bethesda gets Fallout
Post by: lesion on October 23, 2008, 06:40:56 PM
If anyone in Canada is looking to get it, dell's selling it for $10 off each version retail so the PC version is $39.99 before taxes (+ free shipping)
Thanks for the link. "Usually Ships: Pre Order" is kind of worrisome but...not really.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on October 23, 2008, 07:07:14 PM
Bah. My GameStop minion told me it wasn't out till the 28th. That's what I get for pre-ordering the CE (go go bobble head and lunchbox!) from the store.


Title: Re: Bethesda gets Fallout
Post by: Margalis on October 23, 2008, 08:34:21 PM
I also played F:T real-time to get to the action then switched but that was really clunky. It was designed to work both real-time and turn-based and did neither. They should have at least added an option to automatically go into turn-based when you spotted an enemy or something.


Title: Re: Bethesda gets Fallout
Post by: taolurker on October 24, 2008, 03:32:44 AM
I also played F:T real-time to get to the action then switched but that was really clunky. It was designed to work both real-time and turn-based and did neither. They should have at least added an option to automatically go into turn-based when you spotted an enemy or something.

I just replayed Tactics, and you can go from turn based to real time by pressing a single key... ENTER.


Title: Re: Bethesda gets Fallout
Post by: fuser on October 24, 2008, 03:27:30 PM
Thanks for the link. "Usually Ships: Pre Order" is kind of worrisome but...not really.

Yeah, a friend mentioned it got there same day as a launch before so I *hope* it works out for you.. God, call of duty: waw for PC is $39 I'm pulling the trigger :)


Title: Re: Bethesda gets Fallout
Post by: LK on October 24, 2008, 04:16:28 PM
Ah fuck, will have to wait until Monday. Oh well. Saints Roooooow! (http://www.youtube.com/watch?v=VPNzwGiTzig)


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 25, 2008, 03:54:11 AM
Avaliable on Steam.

Trying to work out some way to get it at the US price for myself.. so much cheaper than inflated AU prices.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 26, 2008, 03:21:48 PM
No reviews yet makes me worried.  Except for Xbox magazine, which is unbiased, of course. 


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 26, 2008, 07:39:56 PM
No reviews yet makes me worried.  Except for Xbox magazine, which is unbiased, of course. 

em-bar-go


Title: Re: Bethesda gets Fallout
Post by: schild on October 26, 2008, 08:00:53 PM
No reviews yet makes me worried.  Except for Xbox magazine, which is unbiased, of course. 

em-bar-go
The reviews will be fucking GLOWING.

Or honest.

Let's go with GLOWING.


Title: Re: Bethesda gets Fallout
Post by: SnakeCharmer on October 26, 2008, 08:04:06 PM
Hrm.

To buy on PC or 360.  The dilemma.


Title: Re: Bethesda gets Fallout
Post by: schild on October 26, 2008, 08:23:22 PM
PC.


Title: Re: Bethesda gets Fallout
Post by: lesion on October 26, 2008, 08:43:56 PM
All roads lead to Steam.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 26, 2008, 09:15:21 PM
Hrm.

To buy on PC or 360.  The dilemma.

I think the only reason to choose a console over PC would be if you're near or below the minimal requirements.  Expecting good performance with a lower end machine on a Bethsoft game would be folly. 

Even though being right around the recommended specs has me a bit worried, I don't care about making Fallout pretty.  Sure it'd likely look a lot better on the PS3 and the big TV, but it's a Bethsoft game and it's Fallout.  Ugly and poor art direction is in its genes.  Plus, it has shooty controls and the mod community working with Fallout assets is something really intriguing.  I also assume at some point, fan patches will clean up a lot of the lazy mistakes and small annoying bugs that are sure to be rampant.

Reviews will likely be on the payola high side.  I'm sure critical reading of the reviews (well, depending on the source) will clue you in immediately to the anticipated shortcomings.

edit: grammar


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on October 26, 2008, 09:28:34 PM
Hrm.

To buy on PC or 360.  The dilemma.

I think the only reason to choose a console over PC would be if you're near or below the minimal requirements.  Expecting good performance with a lower end machine on a Bethsoft game would be folly. 

Even though being right around the recommended specs has me a bit worried, I don't care about making Fallout pretty.  Sure it'd likely look a lot better on the PS3 and the big TV, but it's a Bethsoft game and it's Fallout.  Ugly and poor art direction is in its genes.  Plus, it has shooty controls and mod community working with Fallout assets is something really intriguing.  I also assume at some point, fan patches will clean up a lot of the lazy mistakes and small annoying bugs that are sure to be rampant.

Reviews will likely be on the payola high side.  I'm sure critical reading of the reviews (well, depending on the source) will clue you in immediately to the anticipated shortcomings.

Don't forget modding.  I wouldn't have enjoyed Oblivion a quarter of what I did without some of the mods out there.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 26, 2008, 09:45:07 PM
and the mod community working with Fallout assets is something really intriguing. 

 :awesome_for_real: 

Heck, I think I'm going to just get it on Steam.  I don't plan on buying the CE despite the cool extras.  Cool extras just end up taking up space in my office and getting thrown away at some point.


Title: Re: Bethesda gets Fallout
Post by: Goreschach on October 27, 2008, 12:24:41 AM
If we're lucky it can be modded, and in a couple months people will have turned it into a good game.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 27, 2008, 01:59:27 AM
If we're lucky it can be modded, and in a couple months people will have turned it into a good fallout game.
fify


Title: Re: Bethesda gets Fallout
Post by: SnakeCharmer on October 27, 2008, 08:05:44 AM
Hrm.

To buy on PC or 360.  The dilemma.

I think the only reason to choose a console over PC would be if you're near or below the minimal requirements.  Expecting good performance with a lower end machine on a Bethsoft game would be folly. 

Even though being right around the recommended specs has me a bit worried, I don't care about making Fallout pretty.  Sure it'd likely look a lot better on the PS3 and the big TV, but it's a Bethsoft game and it's Fallout.  Ugly and poor art direction is in its genes.  Plus, it has shooty controls and the mod community working with Fallout assets is something really intriguing.  I also assume at some point, fan patches will clean up a lot of the lazy mistakes and small annoying bugs that are sure to be rampant.

Reviews will likely be on the payola high side.  I'm sure critical reading of the reviews (well, depending on the source) will clue you in immediately to the anticipated shortcomings.

edit: grammar

Good stuff, thanks.  I'm way over min specs (and req), so it shouldn't be an issue.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 27, 2008, 08:55:25 AM
All reports say it looks like ass on PS3. It's an xbox game. Looks better on xbox, and only the xbox gets updates I believe.

Looks best on PC from reports though, with an outside chance of mods in the distant future.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 27, 2008, 11:08:57 AM
I don't know if I'll like this.  I'm torn.  I hated Oblivion.  I even hated it when I could cheat and I usually love cheating. 


Title: Re: Bethesda gets Fallout
Post by: Jade Falcon on October 27, 2008, 11:26:17 AM
I don't know if I'll like this.  I'm torn.  I hated Oblivion.  I even hated it when I could cheat and I usually love cheating. 

I'm in the same boat.Going to hold out until a few reviews start rolling in around here before I decide.If it turns out as obliviony as it's been hinted at I might just save myself the trauma and just let fallout die while I still have the fond memories of the franchise.


Title: Re: Bethesda gets Fallout
Post by: LK on October 27, 2008, 11:32:54 AM
As long as there isn't a difficulty slider with 100 different settings, should be OK.


Title: Re: Bethesda gets Fallout
Post by: Sky on October 27, 2008, 11:41:14 AM
I'm also in the (very crowded) burned-by-Oblivion boat.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 27, 2008, 11:49:58 AM
I enjoyed Oblivion, quite a lot. After I modded the stupid EXP skill gain system.

Having said that, I think I am going to wait on this one for a bit to see what happens. I just don't have the cash to run out and buy everything I want right now.


Title: Re: Bethesda gets Fallout
Post by: Litigator on October 27, 2008, 12:53:35 PM
I have not got Fallout 3 yet, but a couple of points about Fallout and Fallout 2.

I always thought the key joy of these games was the sense of freedom, the characters and stories you encounter, and the high degree of choice in how to approach these things. 

Combat was never the high point of fallout.  While the locational damage system was cool for the time and the animations were neat, combat was still a bunch of guys standing in the open unloading at each other, and you frequently had to reload battles when your various non-controllable companions ran into your line of fire.

Also, the specialization necessarily undercuts difficulty, because they can't balance the combat around an expectation of how much health a player will have or how much damage he will deal.  There are many different paths that a capped intelligence player with specializations in speech and bartering can take that a strength specced player with specs in heavy guns cannot, and vice versa, but there are many points where both characters will have to handle the same combat situations. 

The game has to assure that the intelligent character who can't swing a sledgehammer or hold a chaingun steady will never be too weak to progress, and the character who can't barter with shopkeepers or hack terminals for credit also can never be too poor to progress.  That means that there will be points where you're richer or stronger than you need to be, which makes the game easy.

If Bethesda can retain the personality, and the high degree of freedom and choice, they can make an excellent fallout game, and revamping the visuals and the combat system is no big deal. 


Title: Re: Bethesda gets Fallout
Post by: schild on October 27, 2008, 02:19:41 PM
Quote
If Bethesda can retain the personality, and the high degree of freedom and choice, they can make an excellent fallout game, and revamping the visuals and the combat system is no big deal.

Didn't, almost did, spent a lot of time revamping the combat system and the graphics are an uber-reskin of Oblivion, people are still ugly.

Though, again, I'll have fun exploring the ideal D.C.


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on October 27, 2008, 02:37:14 PM
As long as there isn't a difficulty slider with 100 different settings, should be OK.

Fallout has a difficulty knob.  :grin: 

Slider < Knob?  :why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: LK on October 27, 2008, 02:48:55 PM
I hate Bethesda.

Even moreso now that my friend has told me that Bethesda has purposely instructed Fed Ex to delay deliveries of the game to distributor's such that the street date isn't violated. As a result, some distributors aren't even getting the game on launch day.


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on October 27, 2008, 02:53:40 PM
I hate Bethesda.

Even moreso now that my friend has told me that Bethesda has purposely instructed Fed Ex to delay deliveries of the game to distributor's such that the street date isn't violated. As a result, some distributors aren't even getting the game on launch day.

Well they DOUBLE failed then. Because there are photos on Kotaku of wal-marts selling copies already.


Title: Re: Bethesda gets Fallout
Post by: Murgos on October 28, 2008, 10:06:34 AM
I hate Bethesda.

Even moreso now that my friend has told me that Bethesda has purposely instructed Fed Ex to delay deliveries of the game to distributor's such that the street date isn't violated. As a result, some distributors aren't even getting the game on launch day.

Internet rumors are for winnars!

Anyway, I just picked up my CE from Best Buy.  I won't get a chance to play it until this weekend at the earliest though.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on October 28, 2008, 10:38:32 AM
The retards at Ubisoft told me our version is multilingual and now I have wait until the street date to call them on their bald-faced lie.

Assholes.



Title: Re: Bethesda gets Fallout
Post by: Big Gulp on October 28, 2008, 10:45:40 AM
The retards at Ubisoft told me our version is multilingual and now I have wait until the street date to call them on their bald-faced lie.

Assholes.

Wait, so does that mean that in the future not only will DC be turned into a Mad Max wasteland, but that all the inhabitants also speak German?


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 28, 2008, 10:49:10 AM
So all the reviews seem to be saying that its a very good game. Really fun and pretty.

Basically Oblivion with Guns like every one said it would be, and with a better leveling system, but not very Fallout.

A few tidbits from the WIRED article.

Quote
Fallout 3's story seems like a similarly well-crafted re-creation of the classic tales of the first two Fallout games, at first, but after a few hours long-time fans will realize that the whole thing feels a bit off. It took me nearly 15 hours of gameplay to figure out what exactly felt wrong.

And then it dawned on me: Nothing in Fallout 3 is funny.

Very very mild spoiler:




Title: Re: Bethesda gets Fallout
Post by: Bunk on October 28, 2008, 10:51:22 AM
Got my lunch box sitting here calling to me on my desk at work.


Title: Re: Bethesda gets Fallout
Post by: justdave on October 28, 2008, 11:21:59 AM

Very very mild spoiler:


Man, someone at Bethsoft really has a hardon for those things. That's really ridiculous.


Title: Re: Bethesda gets Fallout
Post by: Murgos on October 28, 2008, 11:26:52 AM

Very very mild spoiler:


Man, someone at Bethsoft really has a hardon for those things. That's really ridiculous.

Fallout I and Fallout II had aliens and ghouls.  *shrug*


Title: Re: Bethesda gets Fallout
Post by: Takshaka on October 28, 2008, 11:40:40 AM

Very very mild spoiler:


WTF!  well, Bethesda has done it again.  I was burned with Oblivion and now this sounds like some of my worst fears have come true, nothing is funny in F3 and you can become a god damn *****.  I would be perfectly ok with it if you became a ghoul, but seriously....

Although, I picture one of the first mods that comes it is the removal of that quest.


Title: Re: Bethesda gets Fallout
Post by: K9 on October 28, 2008, 11:49:24 AM
Fallout I and Fallout II had aliens and ghouls.  *shrug*

The ghoul was just the term used to refer to a set of mutants. In every other sense of the word they were not ghouls.



Title: Re: Bethesda gets Fallout
Post by: Nevermore on October 28, 2008, 12:49:21 PM
Fallout I and Fallout II had aliens and ghouls.  *shrug*

The ghoul was just the term used to refer to a set of mutants. In every other sense of the word they were not ghouls.



'Vampires' based on mutation or a biological disease rather than some mystical or magical means isn't exactly uncommon in sci fi.  As Murgos pointed out, it's not exactly a big leap from mutant 'ghouls'.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 28, 2008, 01:10:22 PM
Steam download keeps fucking up.  :tantrum:


Title: Re: Bethesda gets Fallout
Post by: Engels on October 28, 2008, 01:19:23 PM
Steam download keeps fucking up.  :tantrum:

Too congested? Or some buffering issue or? I was sorta counting on doing this tonight, but if its a breadline download, I'll pass.


Title: Re: Bethesda gets Fallout
Post by: justdave on October 28, 2008, 01:21:30 PM
EDIT: No idea why that posted twice.


Title: Re: Bethesda gets Fallout
Post by: justdave on October 28, 2008, 01:32:02 PM

Very very mild spoiler:


Man, someone at Bethsoft really has a hardon for those things. That's really ridiculous.

Fallout I and Fallout II had aliens and ghouls.  *shrug*


Ghouls? I thought they were mu-tants. It's has been a while, though, so I pre-posthumously admit to being mistaken.

EDIT: Okay, so I'm not crazy, at least in this regard.  I'm a little more inclined to accept 'ghouls (Man, ionizing radation sucks, oh, shit, my ass just fell off well I didn't fucking need it anyway)', as a mutation as opposed to a sudden taste for blood. Just doesn't seem Fallout-y to me.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 28, 2008, 01:41:16 PM
Deathclaws. Game has all sorts of weird shit that occurred post apocalypse. Not saying I appreciate Bethsoft managing to put vampires in, but it's not totally out of the realm of possibility.

Steam download keeps fucking up.  :tantrum:

Too congested? Or some buffering issue or? I was sorta counting on doing this tonight, but if its a breadline download, I'll pass.

Keeps pausing out saying "Download starting.." but it never starts. I have to Pause the download and Resume to get it going again. Pain in the ass. If you have no urge to play today, just leave it on overnight.


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 28, 2008, 01:42:48 PM
Is the PC interface better than the initial Oblivion one was?


Title: Re: Bethesda gets Fallout
Post by: rattran on October 28, 2008, 02:21:58 PM
It's a bit buggy, and suffers from consoleitis about the same as Oblivion.
I keep finding places in the terrain to get stuck, the VATS system has some issues, and Assault Rifles and Pistols seem to have the same effective range. And two appcrashes in 2.5 hours of playing.

That said, it was fun. Post-apocalyptic Oblivion, but no humor so far. Not even gallows humor. And the few things I've found with a good/evil choice it really is super-niceness or blackest evil.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on October 28, 2008, 02:24:31 PM
And here I thought the humor was lost in the translation.  :ye_gods:


Title: Re: Bethesda gets Fallout
Post by: Surlyboi on October 28, 2008, 02:41:00 PM
Fallout I and Fallout II had aliens and ghouls.  *shrug*

The ghoul was just the term used to refer to a set of mutants. In every other sense of the word they were not ghouls.



'Vampires' based on mutation or a biological disease rather than some mystical or magical means isn't exactly uncommon in sci fi.  As Murgos pointed out, it's not exactly a big leap from mutant 'ghouls'.

Fuck that shit. I want vampires, I'll wait for the game version of I Am Legend.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 28, 2008, 02:43:45 PM
Is the PC interface better than the initial Oblivion one was?

I think it's a lot better, overall.  It feels more 'shootery', although the VATS system seems a little off. 

So far, I don't think it warrants the 112% ratings it's getting from robotjesus.net, but it seems pretty fun. 


Title: Re: Bethesda gets Fallout
Post by: Reg on October 28, 2008, 02:44:41 PM
I had that "Download Starting" bug over the weekend when I was downloading Bully. All the time it was displaying the message it was actually doing the download. Eventually, I got suspicious and right clicked the game. When I did that it gave me the choice to launch it and when I launched the game it updated itself to say the install was complete.


Title: Re: Bethesda gets Fallout
Post by: LK on October 28, 2008, 02:45:01 PM
Finally got my copy for 360 and will be plowing through it.

I'll take 360 over PC version any day of the week if only for the support of the Live Network and to show off my progress to my friends (also known as Achievement Whore Syndrome.)


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on October 28, 2008, 02:59:19 PM
Keeps pausing out saying "Download starting.." but it never starts. I have to Pause the download and Resume to get it going again. Pain in the ass. If you have no urge to play today, just leave it on overnight.
I told it to launch the game and I'm letting it sit on that dialog screen.  Seems to be doing better so far.

It still boggles me they couldn't let us download a majority of the game prior to today though.  Not much point to have pre-launch purchases without that.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on October 28, 2008, 03:09:06 PM
Fuck that shit. I want vampires, I'll wait for the game version of I Am Legend.



Title: Re: Bethesda gets Fallout
Post by: NiX on October 28, 2008, 06:04:26 PM
Having beat the game, let me help clear this one up...



Title: Re: Bethesda gets Fallout
Post by: SnakeCharmer on October 28, 2008, 06:21:39 PM
Having beat the game, let me help clear this one up...

Wow.  Short game.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 28, 2008, 06:46:06 PM
Having beat the game, let me help clear this one up...

Wow.  Short game.

Pirate.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 28, 2008, 07:10:20 PM
Hey guys, Fallout had nutjobs who wanted to be knights of the round table and mutant ghould who had trees growing out of their head, please no more with the "omg this isn't fallout" retard fanboi-ism.

Also in interviews the bethsoft team said they didn't really think that the 'camp' aspects of Fallout 2 were really that important (or were in the original fallout '8 point list of key things' or somesuch) so they deliberatly avoided it. I wouldn't be expecting much humor in that vein.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 28, 2008, 07:30:54 PM
Having beat the game, let me help clear this one up...
Wow.  Short game.
Pirate.
Yeah, I've had it almost 2 weeks before release, though I will admit if I had of skipped the side missions, it really isn't that long.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 28, 2008, 08:21:26 PM
I'm enjoying it so far.  Yah, it seems pretty dry.  Not really bothering me though.  I like the combat, I like the setting, the UI is passable, and so far the voice acting in spots has been well done. Hearing Malcolm McDowell's voice coming out of my radio is pretty nifty.

Playing my standard small arms/speech/(some utility skill, picked repair). Chose lady killer for laughs and female murder.  I can't wait to play more.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 28, 2008, 09:14:09 PM
Definitely pick up the perk that gives you extra XP. All 3 levels of it. It pays back in full.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 28, 2008, 09:27:44 PM
Definitely pick up the perk that gives you extra XP. All 3 levels of it. It pays back in full.

Yes, I know. Other stuff seems more fun though. Heh.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 28, 2008, 09:52:23 PM
Just bought it on Steam. Finished the install and its telling me the game is not available. I am not amused.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on October 28, 2008, 10:00:45 PM
Geezus.  Am I the only person it's downloaded at some abysmal rate for all day?  I'm only at 65% and I started at noon.


Title: Re: Bethesda gets Fallout
Post by: Engels on October 28, 2008, 10:06:34 PM
Mine's been pretty slow too (at 70% now), but that may be qwest's fault. They've been mucking with my dl speed all night. Finally called them and I'm back to 700 KB/s, but I was at ~230 KB/s most of the night.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 28, 2008, 10:07:05 PM
Geezus.  Am I the only person it's downloaded at some abysmal rate for all day?  I'm only at 65% and I started at noon.
Valve knows you're a girl. Girls don't play games.


Title: Re: Bethesda gets Fallout
Post by: SnakeCharmer on October 28, 2008, 10:24:26 PM
Made the mistake of trying to put a bullet into the back of Sheriff Lucas' head.  Now I've got the entire town agro'd on me.

Somehow I don't think you're supposed to do that.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 28, 2008, 11:10:08 PM
Made the mistake of trying to put a bullet into the back of Sheriff Lucas' head.  Now I've got the entire town agro'd on me.

Somehow I don't think you're supposed to do that.

Spoilers in spoilers (not that that is really a spoiler, but it's a good point to remind from). I haven't got the game yet due to being poor.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 29, 2008, 12:14:56 AM
Fixed my problem. Seems NOD32 decided to delete some of the files. I put Steam in exclusions and then had to check the game files and it worked. Having fun so far.


Title: Re: Bethesda gets Fallout
Post by: lesion on October 29, 2008, 03:59:02 AM
Blerrrg. My main beef right now is that things are way, way too predictable. Also I killed a woman's son in front of her and she didn't seem to notice. Sigh.

At least VATS is amusing.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 29, 2008, 06:02:17 AM
Wait.  Did Righ just buy me an rpg that only took someone a couple of weeks to beat?  Fuck.  I told him I didn't think I wanted to play it.  I wonder if I can return it.  I'll say it's empty.   :ye_gods:  I'm already disappointed.


Title: Re: Bethesda gets Fallout
Post by: Bunk on October 29, 2008, 06:35:01 AM
A person could beat Oblivion in one day if they tried hard, and ignored every single side quest. Personally, I've never completed the game.
From what I've seen early on, it's pretty obvious which quest forwards the main story. If you want the full experience, just ignore the main quest as long as possible.


I'm curious how hard or easy this will end up being. I went on a run through the wasteland to deliver something, and ended up blowing all my ammo, wearing out my gun, running out of stimpacks, and having to kill a mutant crabman with a laser I barely knew how to hold - all at level 3.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 29, 2008, 06:59:22 AM
I missed the whole Fallout IP craze thing that eventually led to this title. I wasn't a big fan of Oblivion and generally get board with RPGs pretty quickly. The only one I've ever finished was Ultima IV.

This one I'm loving so far though. I love the twisted reality version of everyday things. The conversation choices you make seem to matter almost right away, and the front end/introductory phase of the game is just a cool way of leading players through a tutorial. I'm only about four hours into the game, and I could probably breeze through it on the main story arc, but between Deadspace, WotLK, and a few other games coming out, this'll be a background experience I play on and off for a few months.


I also don't like the forcefit of the Xbox Live wannabe UI. I use a gamepad on a console, keyboard and mouse on PC. If I see a button on screen that says A and B, I expect to press A or B, not B for A or rolling my mouse over a button and hitting the ENTER key or the various other annoyances they put in there because they're so very dedicated to cross-promoting the Xbox Live service and upseling you to a Gold member.

Finally, I dont' like the Achievements popups. That is totally immersion breaking in an otherwise UI-lite RPG. I appreciate the purpose, but I'm not a completionist. I forgot to poke around Options to see if I could turn that noise off.


Title: Re: Bethesda gets Fallout
Post by: Sky on October 29, 2008, 07:08:50 AM
Well, BFE ftw again. Gamestop had 2 whole pc copies, which were of course gone by the time I got off work (could've bought the $70 CE, wtf). I did have the joy of selling them a bunch of shitty xbox shooters my dad gave me. Went over to walmart and they had a shelf spot, but it was empty. Grabbed a telzon and checked the stock and they had none in stock, 14 on the way. Don't like to download games if I can help it, so I just saved myself $$. Played guitar instead. Win.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 29, 2008, 07:11:14 AM
The PC UI is pretty good. None of Oblivion's obnoxious "what's a mouse, and why would you be trying to use one on an inventory screen?" crap.

Item condition is fucking annoying at times. That is all.

The humor is still there. Either we all disagree on how funny fallout 1/2 were, or we're remembering wrong. As is, the side quests are funny, and the main quest is dark.

It follows the same logic as Fallout as far as the "why aren't you using energy weapons or a minigun, do you just want to suck?" thing.

Crashed on me last night, pretty much the only reason I got to sleep. And VATS is amazing, and feels like cheating.


Title: Re: Bethesda gets Fallout
Post by: SnakeCharmer on October 29, 2008, 07:31:47 AM
The novelty of VATS wore off pretty quickly for me.  It feels like a momentum killer to me; it interupts gameplay. 

But that's just me probably.


Title: Re: Bethesda gets Fallout
Post by: schild on October 29, 2008, 07:49:14 AM
The humor is still there. Either we all disagree on how funny fallout 1/2 were, or we're remembering wrong. As is, the side quests are funny, and the main quest is dark.

It follows the same logic as Fallout as far as the "why aren't you using energy weapons or a minigun, do you just want to suck?" thing.

The humor in Fallout 3 and the writing in general is a shitty homage to Fallout 2. Like they tried with every fiber of their being to write something as compelling and it just turned out surreal.

That said, I'm having a lot more fun on the PC version simply due to exploration. The world is fantastically well-built, to bad the game itself is wonk. If a speedhack appears, I'm fucking using it.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 29, 2008, 07:53:54 AM
For the sheer amount of motorcycles and motorcycle parts lying around, I was sure that at some point I'd get one so traveling to new locations didn't suuuuuck.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 29, 2008, 07:56:54 AM
The novelty of VATS wore off pretty quickly for me.  It feels like a momentum killer to me; it interupts gameplay. 

But that's just me probably.
VATS only gets more annoying if you get the perk that gibs people. I had to avoid using it in battles with packs of Super Mutants. If I did use it the one mutant with the hammer would run past the guy I gibbed and get a good couple swings in before I could take him down, but while taking him down I'd have the one with the mini-gun ripping through me. VATS clearly doesn't recognize the fact that you need to kill more than 1 person at a time.


Title: Re: Bethesda gets Fallout
Post by: schild on October 29, 2008, 07:58:12 AM
The novelty of VATS wore off pretty quickly for me.  It feels like a momentum killer to me; it interupts gameplay. 

But that's just me probably.
VATS only gets more annoying if you get the perk that gibs people. I had to avoid using it in battles with packs of Super Mutants. If I did use it the one mutant with the hammer would run past the guy I gibbed and get a good couple swings in before I could take him down, but while taking him down I'd have the one with the mini-gun ripping through me. VATS clearly doesn't recognize the fact that you need to kill more than 1 person at a time.
And even then, it's still ridiculously easy.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 29, 2008, 08:12:19 AM
Huh? VATS will let you string multiple targets together.

I can easily do "aim head, next target aim head, next target aim head" or simply drop back into VATS if I need to off someone and then take the guy behind him.

My main complaint with it was that it's accuracy seems to have nothing to do with your weapon accuracy. I can happily pick people off with a hunting rifle at absurd ranges, but VATS would give me a 7% chance to hit anything.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 29, 2008, 09:48:13 AM
Finally, I dont' like the Achievements popups. That is totally immersion breaking in an otherwise UI-lite RPG. I appreciate the purpose, but I'm not a completionist. I forgot to poke around Options to see if I could turn that noise off.

I only figured out at the end of my playtime last night I could attach this thing to my Xbox Live account. I didnt get a single achievement all night. I am in Megaton. Should I have got one by now and didn't or did they not show because I wasnt signed in to Xbox Live?

On PC btw.


Title: Re: Bethesda gets Fallout
Post by: schild on October 29, 2008, 10:03:42 AM
You should get one when you take the GOAT exam, which I keep skipping. :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: Tebonas on October 29, 2008, 10:06:19 AM
There is a way to skip the whole introduction in Vault 101? Because I don't want to start a second character in fear of having to endure it again.


Title: Re: Bethesda gets Fallout
Post by: schild on October 29, 2008, 10:08:39 AM
I saved right before the first good/evil set of decisions. Mostly I just want to skip that baby bullshit as my specs will mostly be the same for the first 5 levels.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 29, 2008, 10:23:55 AM
You should get one when you take the GOAT exam, which I keep skipping. :awesome_for_real:

Crap, wonder if I have to play through it again to get it. Damn you MS.


Title: Re: Bethesda gets Fallout
Post by: bhodi on October 29, 2008, 10:27:35 AM
Can't wait until customization comes out for the PC. Things like being able to skip the intro should get 'fixed' pretty fast.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on October 29, 2008, 10:44:34 AM
Anybody got an idea with files I'd have to overwrite to get an English version instead of the German one? My hope is I won't have download 8gb to do so but do some selective copying.

No its not pirating if the retards at Ubisoft lie to your face and get you to buy the german version under false pretenses!


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 29, 2008, 11:27:36 AM
I like it a lot so far. I dunno if it is *really* a FALLOUT game, but it is a good game anyway.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 29, 2008, 11:35:11 AM
I like it a lot so far. I dunno if it is *really* a FALLOUT game, but it is a good game anyway.

Yeah, I am going in to it trying to think of it as Oblivion with Guns and not Fallout 3, and thats helping me enjoy the game and not be upset at the loss of the amazing Fallout humor.


Title: Re: Bethesda gets Fallout
Post by: schild on October 29, 2008, 11:35:58 AM
Thanks for agreeing with me. Or something. Man I'm fucking bored today.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 29, 2008, 11:45:32 AM
Thanks for agreeing with me. Or something. Man I'm fucking bored today.

You should browse the web and find a more interesting avatard for me to look at.


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on October 29, 2008, 12:21:50 PM
I found it amusing that after taking the GOAT it said that I was a tattoo artist.  Someone at Bethesda is watching me!   :why_so_serious:

Yeah, great game so far.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 29, 2008, 01:26:02 PM
I found it amusing that after taking the GOAT it said that I was a tattoo artist.  Someone at Bethesda is watching me!   :why_so_serious:

Yeah, great game so far.

Told me I was a pedicurist.
 
:ye_gods:


Title: Re: Bethesda gets Fallout
Post by: LK on October 29, 2008, 01:35:05 PM
Chaplain. I only took issue because it was a religious posting.


Title: Re: Bethesda gets Fallout
Post by: Surlyboi on October 29, 2008, 01:46:14 PM
I'm REALLY enjoying it so far. There is -some- humor. But you really have to be looking for it.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 29, 2008, 02:07:12 PM
Finally, I dont' like the Achievements popups. That is totally immersion breaking in an otherwise UI-lite RPG. I appreciate the purpose, but I'm not a completionist. I forgot to poke around Options to see if I could turn that noise off.

I only figured out at the end of my playtime last night I could attach this thing to my Xbox Live account. I didnt get a single achievement all night. I am in Megaton. Should I have got one by now and didn't or did they not show because I wasnt signed in to Xbox Live?

Good question. I have no idea what happens if you aren't logged into Xbox Live as it pertains to Achievements. I've gotten three so far (GOAT, Escape! Vault 101 Citizenship Reward). I gotta imagine that if you've left Vault 101 you'd have gotten two of those. As far as I can tell, you can't complete the game without turning 10 years old nor leaving home :-). So yea, could be you not being signed in or some such.

I don't mind getting the Achievements. I just don't want to hear about while I'm taking in the scenery with all settings max'd /epeen.


Title: Re: Bethesda gets Fallout
Post by: LK on October 29, 2008, 02:49:03 PM
Achievements should unlock as long as you are signed into your Xbox with a profile, on Live or not. If you have a profile on Live and sign into the offline version, the game will credit you with the achievement and make it available to view to others when you get on Live next, but it will be without a date for when it was unlocked.


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 29, 2008, 03:05:15 PM
Maybe the question is about getting achievements when playing on a PC, since there's some kind of sign-in-to-Live-over-your-PC-instead functionality apparently?


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 29, 2008, 03:57:47 PM
Maybe the question is about getting achievements when playing on a PC, since there's some kind of sign-in-to-Live-over-your-PC-instead functionality apparently?

Correct.


Title: Re: Bethesda gets Fallout
Post by: LK on October 29, 2008, 05:18:21 PM
Never heard of that before and don't see how that could happen. That would completely change my gaming habits if that was the case.


Title: Re: Bethesda gets Fallout
Post by: stray on October 29, 2008, 05:24:50 PM
Eh, I bought it (PS3). I'm a hypocrite.  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: NiX on October 29, 2008, 06:15:00 PM
Never heard of that before and don't see how that could happen. That would completely change my gaming habits if that was the case.
It's part of the new Games For Windows deal.


Title: Re: Bethesda gets Fallout
Post by: lamaros on October 29, 2008, 06:19:30 PM
According to http://reclaimyourgame.com/ Fallout 3 comes with SecuROM 7.36.0006.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on October 29, 2008, 06:26:52 PM
You have to sign in to live to get achievements.  I didn't know that, so I didn't create an account until after I had escaped the Vault.  Then I had to move my saves, because it stores them by Live profile.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 29, 2008, 07:47:09 PM
According to http://reclaimyourgame.com/ Fallout 3 comes with SecuROM 7.36.0006.

Ain't that a bitch.  I thought for sure Bethesda wouldn't go that route.  Now I feel stupid for buying the game. 

New rule:  I'm pirating everything from here on out until DRM rules relax. 

Can't wait to do another format/reinstall after I'm done with Fallout3, just like the one I did after SPORE.  Fuuuck. 


Title: Re: Bethesda gets Fallout
Post by: Goreschach on October 29, 2008, 08:01:35 PM
Would this also be the case with steam?


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 29, 2008, 08:10:49 PM
You have to sign in to live to get achievements.  I didn't know that, so I didn't create an account until after I had escaped the Vault.  Then I had to move my saves, because it stores them by Live profile.

I started over, which didn't bother me much. Still, it doesn't seem to be syncing my XBL gamerscore very well.  I haven't seen it in my sig, and when logging on to XBL from my 360, it only showed the updated score once I  inspected my gamertag.  :headscratch:

Anyhow, didn't know the GOAT was an achievement or I wouldn't have skipped it the second time through.  Ohh well, guess I'll grab that one on my future female, evil ninja run through.

semi-fake edit: Ohh, there it is.  Neat.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on October 29, 2008, 08:42:42 PM
Skipping the intro would work just like in Oblivion (oddly enough!): make a save just before you leave the Vault.

So far it's not as horrible as I feared.  The lunchbox is neat-o!


Title: Re: Bethesda gets Fallout
Post by: Surlyboi on October 29, 2008, 10:15:33 PM
According to http://reclaimyourgame.com/ Fallout 3 comes with SecuROM 7.36.0006.

Yeah. That was annoying. Having paid for the game and then needing to download a patch to get by the asstastic security feature is a slap in the face. You Bethsoft bitches are lucky I like it so goddamn much.


Title: Re: Bethesda gets Fallout
Post by: UnSub on October 29, 2008, 10:42:23 PM
New rule:  I'm pirating everything from here on out until DRM rules relax. 

Let us know how well that works out for you.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 29, 2008, 11:33:08 PM
Like to warn anyone thinking of downloading the Reloaded release...

Apparently people are finding out that the setup.exe and falloutlauncher.exe both contain trojans.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 30, 2008, 04:36:51 AM
That's why you always download Proper :oh_i_see:


Title: Re: Bethesda gets Fallout
Post by: LK on October 30, 2008, 04:38:53 AM
This game has me by the nuts. There are issues but they are minor compared to the fact that everything feels pretty good right now.


Title: Re: Bethesda gets Fallout
Post by: Calantus on October 30, 2008, 05:44:46 AM
This game has me by the nuts. There are issues but they are minor compared to the fact that everything feels pretty good right now.
:hello_thar:


Title: Re: Bethesda gets Fallout
Post by: Bunk on October 30, 2008, 06:00:11 AM
It does have Securom, told me I had an emulator running first time I installed (which I didn't). Also had a direct link on the same message to a Securom patch to get past that error.

There's already a mod on the Bethesda boards - it removes the little "something interesting over here!" markers from your compass.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 06:10:25 AM
I started over, too, because of the save game issue.  I only did the inside stuff anyway so no biggie, though it nearly killed me to go to my birthday party again.  No worries, though, you can get your frustration out by shooting the hell out of your dad and Jonas when they give you the BB gun.  They don't die but they yell and complain and they get all bloody.  I might have lost some Karma but I needed to express my displeasure.

I am sad about now being infected with a malignant rootkit.  I was sure they said no Securom!  Bastard Assfucktardos.  I hate them.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 30, 2008, 06:43:41 AM
New rule:  I'm pirating everything from here on out until DRM rules relax. 

Let us know how well that works out for you.

It won't.  I posted like a tard last night because I was pissed off. 

The fact is, I dislike DRM practices about as much as I dislike stealing.  I could forsee a time in the near future where it will be easier for me to just stop gaming altogether.  It would certainly be more relaxing, that's for sure. 

What a shame.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 30, 2008, 07:03:54 AM
God, I love how Mean fallout is sometimes.

Early, early game random encounter spoilers

This load of the game has been MUCH nicer about giving me good small guns, however, so I don't feel as forced into energy weapons.


Title: Re: Bethesda gets Fallout
Post by: Mazakiel on October 30, 2008, 08:02:21 AM
I'm liking it a lot more than I thought I would.  It has some issues with the way dialogue trees flow at times, and small arms is having some issues, but overall, fun as hell.  Some of the (I assume) random encounters are weird though.  Like coming across 4 raiders surrounding a fifth in their underwear, and the one in their underwear being the first to charge me. 

One thing I am disappointed in so far is that taking the special dialogue option perks has only netted me one unique dialogue option each.  Maybe I need to find a bigger settlement or something, though. 

Nice touches include extra dialogue options depending on stat values, including stuff like strength or endurance.  Also, the random mutated critters seem a lot more dangerous in this game than I remember them being in the old games. 


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on October 30, 2008, 08:44:24 AM
Pro tip. Falloutlauncher.exe requires you to have the DVD in your drive. Fallout3.exe which just launches the game and not the splash screen does NOT. So just change your desktop shortcut target to fallout3.exe and you're CD (if not secureROM) free.


Title: Re: Bethesda gets Fallout
Post by: stray on October 30, 2008, 08:54:09 AM
Character creation sucks, once again.  :oh_i_see:


Honestly, I haven't gotten past it.  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: bhodi on October 30, 2008, 08:55:58 AM
It won't.  I posted like a tard last night because I was pissed off. 
Well, I won't be getting it legally. I use daemon tools on a daily basis I'm NOT doing system changes to play a game. Oh well.


Title: Re: Bethesda gets Fallout
Post by: stray on October 30, 2008, 09:01:29 AM
Any real benefit to getting a PC version anyways? Why not just go console? It's not like it's really a shooter.


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 09:01:48 AM
When I launch it from Steam, the Steam overlay doesn't work. How strange.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 09:06:18 AM
Any real benefit to getting a PC version anyways? Why not just go console? It's not like it's really a shooter.

Close enough.  It has locational damage that depends on your aim.  I'm somewhat poor at thumbsticking.

Plus, you know, modding.


Title: Re: Bethesda gets Fallout
Post by: bhodi on October 30, 2008, 09:09:46 AM
Any real benefit to getting a PC version anyways? Why not just go console? It's not like it's really a shooter.
Visually it's better if you have a good PC, and I very VERY much prefer keyboard and mouse to thumbpad on console for first person anthing.

Plus, hopefully they'll release the modding programs and again PC will have the edge there. By this time next year I bet that fallout will be much more fun to play than out of the box, just like oblivion (apparently) was, just by including a few of the most popular mods.

:shakes fist at rasix for being first:


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 09:10:45 AM
If the game was all third person, I probably would've gotten the PS3 version. As it stands, third person is totally fucking beyond clownshoes. There's just no reason to not get the PC version really. 50% of the time you're actually aiming, mouse still > all, and I'm pretty damn good with a thumbstick.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 09:13:16 AM
If the game was all third person, I probably would've gotten the PS3 version. As it stands, third person is totally fucking beyond clownshoes.

Yah, it's the same Oblivion third person.  Very, very clunky and not at all functional. Kind of a shame they really didn't make a bigger effort on this.


Title: Re: Bethesda gets Fallout
Post by: Engels on October 30, 2008, 09:25:15 AM
Quote
OMFG ROOTKITS!!1!one!
Would this also be the case with steam?

Has anyone answered this one yet?


Title: Re: Bethesda gets Fallout
Post by: stray on October 30, 2008, 09:27:40 AM
If the game was all third person, I probably would've gotten the PS3 version. As it stands, third person is totally fucking beyond clownshoes. There's just no reason to not get the PC version really. 50% of the time you're actually aiming, mouse still > all, and I'm pretty damn good with a thumbstick.

Fair enough. These drm issues just sounded like a headache, so i was asking.. I only have the ps3 version simply because I don't have a decent gaming PC (or the desire for one anymore, really). Seems OK so far. And graphically, not so bad.

One weird bug though: It freezes every time someone logs on to PSN (when the name pops up on the top right corner). It goes back to the normal once the name is gone.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 09:32:29 AM
Quote
OMFG ROOTKITS!!1!one!
Would this also be the case with steam?

Has anyone answered this one yet?

All I've seen is unofficial comments posted on various sites.  All confer that the Steam version has no DRM. Well... other than Steam itsef.


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 09:36:54 AM
I just ran it, there's no DRM running in the background I can find. Still can't make the Steam Overlay work though.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 30, 2008, 09:45:14 AM
I just ran it, there's no DRM running in the background I can find. Still can't make the Steam Overlay work though.

Is that the ingame chat thingie? If so, I have never managed to make it work with any Steam game. Shame really, its a great idea.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 09:46:28 AM
Seems to work just fine for me.  I had to disable it in other games like VTM Bloodlines, where it would crash me. 


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 11:07:20 AM


Title: Re: Bethesda gets Fallout
Post by: slog on October 30, 2008, 11:47:51 AM
Is there anything going on with the Mine at Springfield elementary school?  I cleared it, but couldn't figure out if I should be doing something else...


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 30, 2008, 11:51:14 AM
I am doing the first round of side quests out of Megaton, and I am having HUGE problems with ammo. I am finding I have to run from most of the harder mobs, just to conserve. Any ideas?


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 11:57:04 AM
I am doing the first round of side quests out of Megaton, and I am having HUGE problems with ammo. I am finding I have to run from most of the harder mobs, just to conserve. Any ideas?

Blood lines quest will be very difficult right off the bat.  I'd suggest not doing that one initially.  It will take you to some tough areas. 

Doing the first set or two of quests of the survival line (Moira at Craterside supply)  should net you into some areas where you can scrounge up a decent amount of ammo/guns/caps.

Choosing the good path regarding the bomb in Megaton can net you with a nice weapon and some ammo. You can do this very early on.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 30, 2008, 12:08:43 PM
Assault rifle ammo was sparse for me in the beginning.

What I found was following the shopkeeper's quests gave me GREAT weapons and tons of ammo for them, as well as taking out raiders for 10mm and hunting rifles (sell all the rifles you don't need to repair with, use the profit to buy ammo for the rifle)


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 30, 2008, 12:27:06 PM
The SMG will blow through your ammo like crazy too, which is too bad. I find I have to spend way too many bullets on mirelurks and radscorpions at the moment. It makes me :(.


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on October 30, 2008, 12:28:46 PM
The SMG will blow through your ammo like crazy too, which is too bad. I find I have to spend way too many bullets on mirelurks and radscorpions at the moment. It makes me :(.

The scoped .44 is currently my favorite weapon.  Of course, .44 ammo isn't very common, so I'm usually stuck with the Chinese assault rifle.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 30, 2008, 12:33:30 PM
I am doing the first round of side quests out of Megaton, and I am having HUGE problems with ammo. I am finding I have to run from most of the harder mobs, just to conserve. Any ideas?

Blood lines quest will be very difficult right off the bat.  I'd suggest not doing that one initially.  It will take you to some tough areas. 

Doing the first set or two of quests of the survival line (Moira at Craterside supply)  should net you into some areas where you can scrounge up a decent amount of ammo/guns/caps.

Choosing the good path regarding the bomb in Megaton can net you with a nice weapon and some ammo. You can do this very early on.

Ahh, ok, I was doing the Bloodlines. And I seem to have blown through most of my ammo I got from megaton already trying to do that quest. Damn.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 12:39:27 PM
Well, the tough things with that quest are the mirelurk (shoot them in the face, hunting rifle to start will help), radscorpion (eat through ammo), and some of the more difficult random enounters you get in the area.  Not to mention the way to Aeifu (sp) isn't really a walk in the park.

It's just tough quest to try first thing.   The very first quest in the survival line should get you back on track with ammo as long as you can take down some raiders.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 12:47:14 PM
What a buggy piece of shit, fun or no.  Incompetence still runs amok at Bethesda.  Geez.  They should fuck off.  I want to kick their asses.  I hope they get some really nasty itchy rashy oozy crotch disease.


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 12:58:40 PM
What a buggy piece of shit, fun or no.  Incompetence still runs amok at Bethesda.  Geez.  They should fuck off.  I want to kick their asses.  I hope they get some really nasty itchy rashy oozy crotch disease.

Nowhere NEAR as buggy as Fable.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 01:01:39 PM
Maybe Fable 2 won't be so buggy by the time it's out for the PC.  I am kidding myself, aren't I?  HAHA?   :uhrr:

My wish for them to stink and scratch stands.  I'm so sad. 


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 30, 2008, 01:04:17 PM
What a buggy piece of shit, fun or no.  Incompetence still runs amok at Bethesda.  Geez.  They should fuck off.  I want to kick their asses.  I hope they get some really nasty itchy rashy oozy crotch disease.

The only bug I've hit is one where after playing it for a while, it goes all SUPER LAG GAME HANG when I enter VATS. It is a pretty damn annoying bug.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on October 30, 2008, 01:05:06 PM
I'm playing it. Having a blast. I'm going to restart because I chose a path in the Survivalist quest that screwed me out of a bunch of xps and a perk.




Nowhere NEAR as buggy as Fable.

No shit. I almost quit Fable 2 because it was so buggy.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 30, 2008, 01:31:17 PM
I've had a problem with ammo too. Learned quick to stay away from the Chinese Assault rifle. I love the Hunting Rifle but that ammo isn't as common. I'm usually micro-upgrading to new 10mm pistols while carrying my lead pipe. VATS really helps to cut down ammo sometimes; however, I did blow a few heads clean off with non-VATS shots.

I missed the Sunnydale school the first time around. That's a good place for ammo and general stuff to sell. I've gotten quite rich over lugging 200wgs worth of stuff to Megaton. Teleporting helps a lot.

Ammo is so bad I've considered restarting a few times, I just can't remember if the Vault had any. I haven't even found an energy weapon yet though did blow through the flamethrower right quick.

Question


Any real benefit to getting a PC version anyways? Why not just go console? It's not like it's really a shooter.

For me it's because I don't have an X360 at home, and even if I did I prefer my first-person games on PC (third person as delivered here is useless as far as I'm concerned). The graphics are higher resolution just by virtue of sitting 18" away from a 24" monitor :-)


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on October 30, 2008, 01:41:47 PM
For me it's because I don't have an X360 at home, and even if I did I prefer my first-person games on PC (third person as delivered here is useless as far as I'm concerned). The graphics are higher resolution just by virtue of sitting 18" away from a 24" monitor :-)

One thing I've noticed is how bad the textures are, even with everything turned up to max.  I just don't remember Oblivion even having terrain textures this bad.  Grass in particular looks really bad.

Hopefully some modder will introduce a higher texture pack like they did for Oblivion.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 01:51:16 PM

I missed the Sunnydale school the first time around. That's a good place for ammo and general stuff to sell. I've gotten quite rich over lugging 200wgs worth of stuff to Megaton. Teleporting helps a lot.

Ammo is so bad I've considered restarting a few times, I just can't remember if the Vault had any. I haven't even found an energy weapon yet though did blow through the flamethrower right quick.


Plenty of laser pistols & ammo at the first survivalist line quest.

As to your spoiler.. uh, at the very start of the game: no, you don't need to (non aggro), just the guard.  If you're talking about some late game event.. damn you.  ;D


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on October 30, 2008, 01:54:42 PM
As to your spoiler.. uh, at the very start of the game: no, you don't need to (non aggro), just the guard.  If you're talking about some late game event.. damn you.  ;D

Damn it!  Yeah, his was the first head explosion I witnessed in the game.  I figure after I did that I probably closed down some storylines with my little girlfriend, there.  Ce la vie.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 01:56:00 PM
Bleh, it's a first hour spoiler if Darniaq is talking about the same thing we are.  I just figured I'd be polite and not kill him unless he took a swing first.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 30, 2008, 01:59:04 PM
Yea it was the early one. I'm only 9 hours into the game and I've been taking my sweet a$$ time doing stuff.


Title: Re: Bethesda gets Fallout
Post by: Rasix on October 30, 2008, 02:01:27 PM
Yea it was the early one. I'm only 9 hours into the game and I've been taking my sweet a$$ time doing stuff.

Same.  I'm not very far into the main plot at all.  This is turning out so far more like Morrowind than Oblivion as the side stuff is so interesting I have almost zero interest in advancing the plot.


Title: Re: Bethesda gets Fallout
Post by: kildorn on October 30, 2008, 02:03:19 PM
As to your spoiler.. uh, at the very start of the game: no, you don't need to (non aggro), just the guard.  If you're talking about some late game event.. damn you.  ;D

Damn it!  Yeah, his was the first head explosion I witnessed in the game.  I figure after I did that I probably closed down some storylines with my little girlfriend, there.  Ce la vie.

I accidentally hit him during a VATS assault on the other dude, which screwed me. At which point I went "enh, if the bitch wants some.."


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 03:33:35 PM
I've had both an ammo bug and that hanging going into VATs - sometimes it just won't go, too.  I think, but I'm not entirely sure, that it's freezes my computer up.  I'm not sure because I lose my temper and punch the power off.  Really.  I punch it.  I have also suffered from graphic glitches so bad it crashed the game.  And, as in all their games, it never closes properly.  Why couldn't they take some time to fix the more obnoxious bugs since they were going to save all that time by mostly just re-skinning Oblivion?  Why?

ALSO - it's a bug invested piece of smelly shit.  I can't wait until I can cheat properly.  Dammit.


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 03:34:08 PM
I really am not having that much trouble with bugs. Maybe your computer has the cancer.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 03:36:23 PM
Don't make me kick your ass!


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 03:37:00 PM
How could you possibly find me? Can the computer even load google maps? :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 03:40:47 PM
Righ could find you.  You know he could.  He finds difficult to find things. 


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 03:42:03 PM
He should find a new processor for your computer. Tee-hee.

Actually, I'm surprised you're playing Fallout 3, I didn't think you'd play more Bethsoft stuff after Oblivion, or was it because it's [trying to be] Fallout?


Title: Re: Bethesda gets Fallout
Post by: stray on October 30, 2008, 03:50:05 PM
Character creation sucks, once again.  :oh_i_see:


Honestly, I haven't gotten past it.  :awesome_for_real:

I'd like to add how shortsighted it is to have these pigeonholed racial categories (Asian/Black/Caucasian/Hispanic) in a futuristic game. Hell, it's the 21st century, and I still don't fit in those categories.

Anyways, not only are Bethesda's facial graphics fuckugly, but I have to work within each template to make a character here.

Also, this is proof of the white man keeping me down.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 30, 2008, 03:55:44 PM
I've had both an ammo bug and that hanging going into VATs - sometimes it just won't go, too.  I think, but I'm not entirely sure, that it's freezes my computer up. 

There's is a definite pause between pressing V and getting the VATS UI. I find it happens more in high-texture areas or those with more objects behind whatever I'm VATing. But that could just me mindtricks and stuff.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on October 30, 2008, 04:07:56 PM
I really am not having that much trouble with bugs. Maybe your computer has the cancer.

I could never get Oblivion to load properly... made it 20 hrs into a game and it corrupted my saves.  I finally threw that POS in the trash. 

Fallout though, has run surprisingly well for a Bethesda game on my rig.  If I could get the same stability, I'd go back and try Oblivion again.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 04:09:23 PM
It's almost Halloween so it might be evil supernatural mind tricks but I notice a pause, too.

And I could actually use a new processor.  I was torn about Fallout 3 and mused a bit about it and the next thing I know, Righ brought it home with pretzel rolls.   :heart: :heart: :heart:  I really wanted to like Oblivion, you know, but they made it unpossible for me.  It was THEIR fault I hated it and I have like two copies of it.  Maybe three.  I don't know.  Things seem to multiply around here.


Title: Re: Bethesda gets Fallout
Post by: stray on October 30, 2008, 04:13:02 PM
I think I bought Oblivion twice too. And Morrowind twice. I'll probably toss this fucker as well, and then buy it again in 8 months.

People like me are why Bethesda is in business. Ain't the quality of the games at least. Some kind of alluring potential factor to them.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on October 30, 2008, 05:16:48 PM
Well, the tough things with that quest are the mirelurk (shoot them in the face, hunting rifle to start will help), radscorpion (eat through ammo), and some of the more difficult random enounters you get in the area.  Not to mention the way to Aeifu (sp) isn't really a walk in the park.

It's just tough quest to try first thing.   The very first quest in the survival line should get you back on track with ammo as long as you can take down some raiders.

I already did the first guide quest, and part of the THOSE! quest. But fighting those scorpions burned all the ammo I had. I am considering restarting cause I went with only 2 str and I am having to constantly make trips to town to try and sell.

The skills I took at the beginning was Small Arms, Sneak and Speech. So far I have failed every single Speech attempt, and I think I have managed to get off one Sneak Attack.

Kind of frustrating, but also fun.


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 05:23:58 PM
Today was an excellent success. Worth reading if you're not going to play evil:

I:


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 30, 2008, 06:31:26 PM
Nowhere near any of that and probably not going to enjoy any more than a shitty shack :-)

Question: where IS there a free bed in Megaton? I could visit the dead folks in that other town again but I'd rather stay where I keep porting back to.


Title: Re: Bethesda gets Fallout
Post by: schild on October 30, 2008, 06:45:54 PM
There isn't one til you get your shitty shack. Well, no, you may be able to sleep in the Common House for free.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 30, 2008, 07:15:48 PM
Common House is no dice. Not without taking some type of red hit. And I don't have the key to the empty house. I assume I need to disarm the bomb for that. Wish I'd thought of that before not adding skill to Explosives...

Oh and how do you holster a weapon/stand down the fists? Seems to have a mind of itself that.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 07:21:11 PM
The shack is really easy to get.


R puts your fists/melee weapon down but I think you have to unequip guns to make it work.


Title: Re: Bethesda gets Fallout
Post by: Rishathra on October 30, 2008, 07:30:13 PM
R reloads, holding R holsters.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 07:32:49 PM
Oh, is that what it is?  I kind of like walking around with my weapon out.  It makes me feel manly.  Also, I get a fit of giggles when I accidentally shoot someone.   


Title: Re: Bethesda gets Fallout
Post by: Bunk on October 30, 2008, 07:39:26 PM
Signe - my game constantly froze entering VATS. Updated to the newest Nvidia drivers, everything works like a charm now.

If you don't have the house in Megaton, the nearest free bed is in the School, once you clear out the squaters.


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 30, 2008, 08:06:37 PM
That's why you always download Proper :oh_i_see:

According to a few sites, the Reloaded release is... I don't know if some scene tracker had it first, then some asshole added the virus to it and upped it to TPB or what happened.

Edit: Just a note, I'm not downloading this... A friend that is told me about it (I guess he didn't actually get any trojans from it) and I figured I would be friendly and tell anyone here that was planning on it.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 30, 2008, 08:56:41 PM
Newsgroups win in this respect.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 30, 2008, 09:09:41 PM
But I have the latest Nvidia drivers!  Luckily, it doesn't do it all the time. 

Thanks, though.  Thank you for your Canadian kindness!  (http://www.mdstreetscene.com/forum/images/smilies/canadian.gif)

Did anyone notice they have a perk that improves your interactions with children?   :ye_gods:


Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 30, 2008, 10:48:31 PM
Newsgroups win in this respect.

I had access to one for about a year, but got to a point where I just wasn't using it... Wasn't worth the money each month to just have the account sit there.

Maybe I should go back, torrents suck, people are too greedy. Too many hit and runs.


Title: Re: Bethesda gets Fallout
Post by: Quinton on October 30, 2008, 11:34:59 PM
The shack is really easy to get.


I'll need to figure out how to do that.  I wonder if I made it harder for myself when I:


Title: Re: Bethesda gets Fallout
Post by: Triforcer on October 30, 2008, 11:50:50 PM
The shack is really easy to get.


I'll need to figure out how to do that.  I wonder if I made it harder for myself when I:




Title: Re: Bethesda gets Fallout
Post by: Bunk on October 31, 2008, 06:05:58 AM
The shack is really easy to get.


I'll need to figure out how to do that.  I wonder if I made it harder for myself when I:





Title: Re: Bethesda gets Fallout
Post by: Khaldun on October 31, 2008, 08:17:42 AM
You know, with all the pre-release whining in this thread, I was kind of dreading firing this up, given how much I loved Fallout 1 & 2.

But I didn't hate Oblivion as much as a lot of folks here, so that didn't seem so terrible to me.

In any event, I'm not very far into this, but? I think it's pretty fucking great so far. I don't see what all the yelling and screaming was about. Not saying it won't disappoint me in the end, but there's a lot of great stuff early on, a really good feel and even look.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on October 31, 2008, 08:28:08 AM
Since I never played Oblivion, the whole 'Fallout 3 is just a reskinned Oblivion' was never a concern for me.  I'm more concerned about that fucking SecuROM crap.  Right now that's the only reason I haven't purchased the game.  Anyone from Bethesda around reading that?  SecuROM = lost revenue.

Edit: mixed up my devs.


Title: Re: Bethesda gets Fallout
Post by: Sky on October 31, 2008, 08:36:43 AM
Gamestop was pretty quick getting more pc versions, wondered aloud last night about it and my fiancee pulled into the lot when we were passing it (on our way to get CAAAAANDY). She's a good'un.

Had enough time to get out of the vault. So far it seems cool, decent production values, pip is a little kludgy but cool. I'm playing a kinda of good guy cowboy shoot everything with big guns type. Definitely a lot of Elder Scrolls feel to it, but not such a bad thing. Got a laugh out of your vault girlfriend during the pre-GOAT section, I heard the punks giving her a hard time and just ran in with my fists and she's screaming "That's not necessary, it's not helping anything!" I GOATed as a Fry Cook  :why_so_serious:

Non-VATS headshots with the 10mm pistol blowing off guards head = cool.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on October 31, 2008, 08:41:28 AM

Unh... this thread has got an echo in it!


Title: Re: Bethesda gets Fallout
Post by: Sky on October 31, 2008, 08:57:47 AM
It's SO easy to echo!


Title: Re: Bethesda gets Fallout
Post by: trias_e on October 31, 2008, 09:10:18 AM
I'm hating the leveled enemies with a passion, just like in Oblivion.  I skipped the school to come back and decimate it later.  Except it was the same difficulty at level 7 as it was at level 1.  Le sigh.

I just can't stand this bland every encounter is the same bullshit.  It's almost bad enough to just make me quit playing outright. 

Oh, and it crashes like woah on my machine  : /.  Why does Warhammer run flawlessly and Fallout 3 fail all the time?  I need a pc shrink to help my computer get it's priorities straight.


Title: Re: Bethesda gets Fallout
Post by: schild on October 31, 2008, 09:25:46 AM
Hm?

I finished the school at level one, both on the xbox and the PC. What seems to be the problem? How are you speccing out?

As for the encounters? /shrug, it's a Bethesda game, they're not really about content. They're mostly about exploration and well, exploration.


Title: Re: Bethesda gets Fallout
Post by: trias_e on October 31, 2008, 09:34:39 AM
I never really had a problem with the school.  I could have done it at level 1 of course.  I just didn't feel like doing it at the time.  Then I felt like going back on stepping on the raiders there after having a series of tough, difficult fights.  Then I got back to the school, and it was still hard and time consuming, and I felt frustrated.

I just mean the difficulty of monster encounters are always the same, nothing else.  Combat is fun, model design is good, varied enemies so far, etc. etc. 


Title: Re: Bethesda gets Fallout
Post by: Signe on October 31, 2008, 10:02:47 AM
I just raised my difficulty level from Normal to Hard, maybe it wad Very Hard.  I don't remember.  XP is better but not rewards, I don't think.  But, of course, I'm cheating.   Just a little and not in God Mode or anything, just a wee bit of money so I can afford ammo and I still die.  LOTS.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on October 31, 2008, 11:29:33 AM
I'm hating the leveled enemies with a passion, just like in Oblivion.

Enemies in Fallout 3 don't level. You're doing something wrong.
At level 1, even basic Super Mutants are hard. At level 20, only super mutant behemots (provided you don't use the WALK BACKWARDS AND PEW PEW TO VICTORY tactic) and deathclaws pose a challenge.
Everything else is combat shotgun VATS headshot meat.


Title: Re: Bethesda gets Fallout
Post by: Reg on October 31, 2008, 11:57:35 AM
Why is Signe having so much trouble with this game? Is it 'cause she's a girl?


Title: Re: Bethesda gets Fallout
Post by: Sky on October 31, 2008, 12:12:49 PM
Zombies have awful reflexes.


Title: Re: Bethesda gets Fallout
Post by: trias_e on October 31, 2008, 12:17:55 PM
Quote
Enemies in Fallout 3 don't level. You're doing something wrong.
At level 1, even basic Super Mutants are hard. At level 20, only super mutant behemots (provided you don't use the WALK BACKWARDS AND PEW PEW TO VICTORY tactic) and deathclaws pose a challenge.
Everything else is combat shotgun VATS headshot meat.

That's really weird.  Definitely feels like things are leveling with me.  For instance, the school was harder than super-mutants had been for me up to that point.  And I've already killed a deathclaw at level 3 and it didn't seem that hard.  Maybe it was a specially placed easy deathclaw though.

The game is also suffering from some sort of half-life on my system...for instance, the first 6 hours were flawless, the next 3 I'd crash once an hour, the next 1.5 hours I crashed 3 times, and now I crash within 10 minutes of opening the game.  Something like this happened to me with Oblivion on a different system, where the longer I played the worse the game performed. 


Title: Re: Bethesda gets Fallout
Post by: Bunk on October 31, 2008, 12:21:33 PM
That's odd, I went back to the school at level 6 and was one shotting the stragglers with a hunting rifle. Same with that's in the basement.

On the otherhand, those mirelurkers up north are a real bitch.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on October 31, 2008, 12:23:52 PM
Why is Signe having so much trouble with this game? Is it 'cause she's a girl?

The woman had a near fatal thumb injury!  Give her a break!

(http://i216.photobucket.com/albums/cc34/jonsjax/SlingSmiley.gif)


Title: Re: Bethesda gets Fallout
Post by: trias_e on October 31, 2008, 12:24:56 PM
Quote
That's odd, I went back to the school at level 6 and was one shotting the stragglers with a hunting rifle. Same with that's in the basement.

On the otherhand, those mirelurkers up north are a real bitch.

In that case, I'm guessing that my armor and weapons were degraded to the point where anything would have been hard.  That's the only explanation that makes sense.  


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 31, 2008, 12:28:01 PM
Quote
That's odd, I went back to the school at level 6 and was one shotting the stragglers with a hunting rifle. Same with that's in the basement.

On the otherhand, those mirelurkers up north are a real bitch.

In that case, I'm guessing that my armor and weapons were degraded to the point where anything would have been hard.  That's the only explanation that makes sense.  

The item condition/repair thing is kind of a pain in the ass.


Title: Re: Bethesda gets Fallout
Post by: kaid on October 31, 2008, 12:34:26 PM
Thankful unlike oblivion fallout three does not auto level mobs. There does seem to be a small level range though for dungeons but its pretty limited. We were having a ton of problems with the freakin fire breathing ants but we left explored elsewhere came back later and had no problem at all.

One thing I noticed is it seems to be a very good idea to max out your main weapon skill ASAP. We put in a couple levels into non combat skills and things got kinda ugly especially since that was around the time of our ant excursion freaking ammo eating freaks.


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 31, 2008, 12:37:14 PM
You probably don't want to max it out all the way, since you can get a bunch of free points from books and bobbleheads and stuff, but yeah I have been doing much better since I raised my small guns up to the 70s.


Title: Re: Bethesda gets Fallout
Post by: kaid on October 31, 2008, 12:41:48 PM
When me and my friend were playing I did not know for sure if the skills capped at 100 or not in this game in some of the older ones I believe you could go past 100 in a skill. If I had to do it again I would probably stop at 90 its worth a few wasted books to make damn sure your primary combat power works right.

One nice thing about the hybrid combat is even if you suck with certain weapons like missle launchers or flame throwers those types of weapons are still pretty usable via naked eye mk1. Or for big fun the porta nuke launcher because close DOES count with nukes.


Title: Re: Bethesda gets Fallout
Post by: schild on October 31, 2008, 12:42:15 PM
IMO, I did it right by maxing out lockpicking first to get into all those... useful places. Like armories.

Then I maxed out my main weapon. I maxed them both out at once actually now that I think about it, yay Here & Now perk.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on October 31, 2008, 12:43:01 PM
On the otherhand, those mirelurkers up north are a real bitch.

Crouch and eyeshot your way to victory.
You can wait for them to lunge before hitting VATS, but, at least on the ecksbawks, you tend to get hit.

One other thing, even with the default explosives skill, grenades are awesome and tend to hit. It's usually a good idea to carry about 5 frags. Mines are worthless, though.


Title: Re: Bethesda gets Fallout
Post by: schild on October 31, 2008, 12:44:12 PM
It takes 1 hit to kill a mirelurk over any size right in the eyes with a repaired combat shotgun. Same with the nukalurks.


Title: Re: Bethesda gets Fallout
Post by: kaid on October 31, 2008, 12:48:12 PM
Hehe ya schild our lock picking is what got us into trouble because we put a few levels worth into that and we were at an awkward level range where we were just blowing to much ammo to kill stuff and the stuff we were fighting did not drop ammo. Now our small arms is maxed and our lock picking will be maxed next level or hell if we get one lock picking book. After that not sure what I want to aim for probably repair as our repair skill is already pretty high.

Oh as a public service post if you hate fire breathing mutant ants as much as I do remember they are not to fast and will always charge you so you may want to try some weapons that lay on the ground and go boom for more fun pull two at once and do this and let the bastards take care of each other. Normally i would agree that mines are useless but they freaking slay ants VERY VERY nicely and it does not cost you ammo thats more useful.


Title: Re: Bethesda gets Fallout
Post by: Signe on October 31, 2008, 12:50:05 PM
Why is Signe having so much trouble with this game? Is it 'cause she's a girl?

The woman had a near fatal thumb injury!  Give her a break!

(http://i216.photobucket.com/albums/cc34/jonsjax/SlingSmiley.gif)

Thank you.  It's true.  Why is Reg so insensitive?  I might have to gouge out something of his with my good thumb.

You can max everything out, right?  I mean, eventually?  In any case, I go through stimpacks like candy so I really do have to cheat with money?  Is there anything good in the Armoury?  Also, just a little bit ago I wandered just inches away from Minefield to do that quest and my stupid VATs things stuck and never came back and I lost all my will to live.  Now I have a boo boo finger from poking my computer off and a cracked speaker from throwing it on the floor.   :ye_gods:


Title: Re: Bethesda gets Fallout
Post by: slog on October 31, 2008, 12:52:42 PM
Don't forget to pick up Dogmeat!

He's handy.  it's a minigame keeping him alive.



Title: Re: Bethesda gets Fallout
Post by: Hindenburg on October 31, 2008, 01:15:38 PM
You can max everything out, right?  I mean, eventually?

NO.
There's a level cap, Level 20. Hence why Here and Now is a horrible, horrible perk.

Seriously, when you hit the cap, it's like a huge part of the game dies.
Best bet is to take the perk that buffs your SPECIAL attributes and get int to 9+ Intelligence bobblehead asap, gives 20 skill points per level.

You can max... 4 skills with ease, though.


Has anyone tried Little Lamplight with and without Child at Heart? I wanted to take that perk, but left it for later and the lvl 20 perks are just too damn good to pass. Seriously, fill up your AP bar with every VATS kill vs  hey, explored map. Truly a tough choice.


Title: Re: Bethesda gets Fallout
Post by: Venkman on October 31, 2008, 01:33:09 PM
Question:



Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 31, 2008, 01:45:30 PM
You can max everything out, right?  I mean, eventually?

NO.
There's a level cap, Level 20. Hence why Here and Now is a horrible, horrible perk.

Seriously, when you hit the cap, it's like a huge part of the game dies.
Best bet is to take the perk that buffs your SPECIAL attributes and get int to 9+ Intelligence bobblehead asap, gives 20 skill points per level.

You can max... 4 skills with ease, though.


Has anyone tried Little Lamplight with and without Child at Heart? I wanted to take that perk, but left it for later and the lvl 20 perks are just too damn good to pass. Seriously, fill up your AP bar with every VATS kill vs  hey, explored map. Truly a tough choice.

If you are insane about collecting books and take the perk that raises the points per book from 1 to 2, in theory you can get +60 to every skill that way. There are 25 books for each skill (so 50 possible skill points), +10 for the bobblehead. And that doesn't count things like that perk that adds 15 to big guns per rank, bobbleheads that raise the SPECIAL stat raising the skills, etc. It should be at least theoretically possible to max everything skill-wise.


Title: Re: Bethesda gets Fallout
Post by: Ingmar on October 31, 2008, 01:47:07 PM
Darniaq: you just missed a door somewhere most likely. Sounds to me like you're in the right place.


Title: Re: Bethesda gets Fallout
Post by: NiX on October 31, 2008, 01:52:28 PM
Darniaq (Mild spoiler to explain how to get in)



Title: Re: Bethesda gets Fallout
Post by: FatuousTwat on October 31, 2008, 03:47:14 PM
The game is also suffering from some sort of half-life on my system...for instance, the first 6 hours were flawless, the next 3 I'd crash once an hour, the next 1.5 hours I crashed 3 times, and now I crash within 10 minutes of opening the game.  Something like this happened to me with Oblivion on a different system, where the longer I played the worse the game performed. 

Removing Securom might clear things up, but YMMV. Just as a warning, if you ever decide to play a game that uses Securom again, use a no-cd fixed .exe, or else the disk will just re-install Securom.

http://www.reclaimyourgame.com/index.php?option=com_content&view=article&id=68&Itemid=40 (I recently used this article to remove it, and it seemed to work fine for me... In fact it cleared up some bullshit that has been happening on my comp for a year or so) for instructions on how to delete Securom, and http://www.gamecopyworld.com/ for the fixed .exes.

Or the game is just buggy as hell, and it hates your computer.


Title: Re: Bethesda gets Fallout
Post by: trias_e on October 31, 2008, 03:59:11 PM
Probably not a bad idea to do anyways, but installing new video drivers and defragging combined to solve my problem it looks like.  Well, at least the last 2 hours of gameplay have been perfect.  If the problems come back, that will be the next thing I try.


Title: Re: Bethesda gets Fallout
Post by: Sky on October 31, 2008, 08:29:16 PM
Maybe after six hours you could take a break and reboot the computer  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: rattran on October 31, 2008, 09:51:55 PM
So short a game if you follow the main plot. Seems to me all the value is in the exploration stuff, and ending the game when the main plot is finished just kills that.

So, explore, play, ignore the main plotline until you're done fucking about, and level 20. Just like Oblivion.


Title: Re: Bethesda gets Fallout
Post by: schild on October 31, 2008, 10:32:11 PM
Sigh. There's so many fucking followers and bobbleheads.

I've found all of 4 followers, and have yet to find Fawkes or Dog Meat. Yargh.


Title: Re: Bethesda gets Fallout
Post by: schild on October 31, 2008, 10:44:52 PM
I should bitch more often. Just found Dogmeat. Win.


Title: Re: Bethesda gets Fallout
Post by: schild on November 01, 2008, 12:11:28 AM
Ok, I'm just starting a new thread for spoilery stuff.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 01, 2008, 05:56:54 AM
I'm giving this game another chance today.  It better not make me punch it again. 


Title: Re: Bethesda gets Fallout
Post by: Falconeer on November 01, 2008, 06:03:12 AM
My copy is late, as usual. Does this game spells WIN? Cause it sounds so after reading 25 pages. Now, on to Fallout Online to ruin it all.


Title: Re: Bethesda gets Fallout
Post by: Quinton on November 01, 2008, 07:00:41 AM
I'm having a ton of fun so far.  Haven't had any serious stability issues (one crash at the very end of 5+ hours playing and one time where it would fire my gun when I tried to click to confirm dialog choices -- which started an impressive gunfight in a bar...).

My focus has been small guns, stealth, lockpicking, and that has worked pretty well for me.  I really like that VATS compensates for my general crapitude at fps-style combat.

I finally have a shack to call my own and store my extra stuff, am around level six, and working on the chapter three set of survival guide quests.  My favorite survival guide quest so far was the ratmole repellent: I didn't actually look at the provided item until the moment I encountered my first ratmole. 

I need to find some better ways to make money, or I'll never be able to afford all the goodies for my lovely home.

So far Fallout 3 has most of the game mechanics/systems I enjoyed in Oblivion, with a number of the annoying bugs resolved (or reduced), and a world I find far, far more enjoyable than Oblivion's Generic Fantasy World feel.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 01, 2008, 07:22:53 AM
I finally got the house for the extra storage. I'm probably not going to dump money into decorating just yet. I don't really need the money with good repair skills combining the loop from raiders with the stuff I like best. But I'd rather just hoard the cash until something big comes along. I suspect if other people sell schematics, those'll be pricey.

I did some general exploration yesterday. Can anyone tell me how accurate this map is to the size and layout of present-day D.C?

How do you get Bobbleheads? I had the one for Medicine, but there's a lot of slots there and I want to make sure I'm not missin' nuthin.


Title: Re: Bethesda gets Fallout
Post by: schild on November 01, 2008, 09:15:26 AM
Quote
I did some general exploration yesterday. Can anyone tell me how accurate this map is to the size and layout of present-day D.C?

Har. It's not really, even the Mall isn't quite accurate. However, if you've spent a shitload of time in that area (between Fairfax, DC, and Baltimore), you'll have an easier time getting around. I got a giggle out of seeing Olney Farm and Anacostia last night. Things that have no real place in the game. Also, I'm shocked they didn't put University of Maryland or, AHEM, Bethesda in the game.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 01, 2008, 09:31:30 AM
Cool. I hit Rock Creek Canyon at some point too which is where i assume present day Rock Creek Park is.

How far into the future did the war happen? I think they mentioned it in the beginning but I can't remember. Something like 2050 or '60? There's some future-tech things in there but nothing omg that I've come across so far.


Title: Re: Bethesda gets Fallout
Post by: schild on November 01, 2008, 09:33:11 AM
Quote
There's some future-tech things in there but nothing omg that I've come across so far.

I thought the Fat Boy was pretty "omg" even though I knew about it because they totally ruined it in a trailer and shouldn't have.

Some of the unique weapons are pretty insane. You're only going to get some of them if you're evil though, also, you can still get the good ones. My whole angle is to finish quests, and then fry a motherfucker.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 01, 2008, 09:49:20 AM
So, I defragged and all that stuff and it ran pretty well for a couple of hours or so and then got stuck and frozen and pissed me off again.  I'm saving often though so I didn't get so irate and break things this time.  I'm happy my speakers still work.  My character is cute, which is strange given that Bethesda seems to embrace the ugly.  If I can figure out how to get my character to stay faced to the camera, I'll post a pic to show you how cute I am. 


Title: Re: Bethesda gets Fallout
Post by: NiX on November 01, 2008, 10:06:03 AM
Stand idle and the camera will pan around your character.. just like in Oblivion :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 01, 2008, 10:30:11 AM
Quote
There's some future-tech things in there but nothing omg that I've come across so far.

I thought the Fat Boy was pretty "omg"

Ah cool. Yea, playing good side I'm only armed with whatever aggressors bring at me.

Incidentally, someone earlier mentioned that the VATS/stall thing can be solved by a nVidia driver upgrade. That solved the problem for me as well. No stall at all now. And this is on Vista. I'm still surprised when some new game works on Vista...


Title: Re: Bethesda gets Fallout
Post by: trias_e on November 01, 2008, 10:42:11 AM
Quote
Maybe after six hours you could take a break and reboot the computer 

:oh_i_see:    Actually, I should have done the opposite.  Problems never started until after I restarted the game after the first marathon catass session. 

It's good now though!  The game still pisses me off in many various facets, but I sure as hell can't stop playing it.  So I can't complain.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 01, 2008, 11:00:32 AM
Thanks, Nix.  I was so ugly in Oblivion that I never wanted to take a pic!   :drillf:


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 01, 2008, 11:06:04 AM
Also, I'm shocked they didn't put University of Maryland or, AHEM, Bethesda in the game.

I believe that would be Bethesda Ruins, near Minefield.

There's also some other University i found, but can't remember the name of the place, might even be maryland.


Title: Re: Bethesda gets Fallout
Post by: schild on November 01, 2008, 11:19:40 AM
Also, I'm shocked they didn't put University of Maryland or, AHEM, Bethesda in the game.

I believe that would be Bethesda Ruins, near Minefield.

There's also some other University i found, but can't remember the name of the place, might even be maryland.

Hmmm, geographically, Bethesda should be a little further north I think, maybe. It's all wonk. In between Bethesda and Olney Farm should be Rockville I presume. I haven't read the names on my Explorer-Revealed map, I've just been looking at the map and going to it.


Title: Re: Bethesda gets Fallout
Post by: NiX on November 01, 2008, 12:01:49 PM
So, once you beat it, can you start over with the same character?


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 01, 2008, 12:14:39 PM
Hmmm, geographically, Bethesda should be a little further north I think, maybe. It's all wonk. In between Bethesda and Olney Farm should be Rockville I presume. I haven't read the names on my Explorer-Revealed map, I've just been looking at the map and going to it.
Welp, Bethesda is straight south from Minefield, past the scrapyard.
The Uni was actually Roosevelt Academy, west (actually WWS) of Paradise Falls, a bit south of Faded Poop Stains Pomp Estate.


Title: Re: Bethesda gets Fallout
Post by: Falconeer on November 01, 2008, 01:01:11 PM
How big is the game world? Is it all freely explorable?


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on November 01, 2008, 01:03:21 PM
If I can figure out how to get my character to stay faced to the camera, I'll post a pic to show you how cute I am. 

Push in your scroll wheel, and you can pan the camera around your character.


Title: Re: Bethesda gets Fallout
Post by: Mazakiel on November 01, 2008, 01:44:37 PM
Also, make normal save files often, and quick save like you have OCD.  For me at least, the game can lock up a few times a session. 


Title: Re: Bethesda gets Fallout
Post by: LK on November 01, 2008, 02:17:25 PM
How big is the game world? Is it all freely explorable?

It is satisfying large without being excessive. You can explore most areas though certain things are blocked off by keys and the such. The DC area is an exception: it's a cleverly walled off maze that you have to use subways or other passages to get to certain sections.

I am starting to feel fatigue after 40 hours. I'm Lv. 15 but I'm still hella enjoying the game. But scavenging every little thing is starting to get tiresome when I have excessive ammo and credits without having sold stuff like my mini-nukes.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 01, 2008, 02:43:56 PM
If I can figure out how to get my character to stay faced to the camera, I'll post a pic to show you how cute I am. 

Push in your scroll wheel, and you can pan the camera around your character.

I broke my scroll wheel last week being angry at a different game.   :uhrr:


Title: Re: Bethesda gets Fallout
Post by: lesion on November 01, 2008, 03:03:45 PM
I broke my scroll wheel last week being angry at a different game.   :uhrr:
You can hold the 'F' key too.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 01, 2008, 03:23:59 PM
After the most recent session I realized there is one thing bothering me: the mutant guys. Everything in the game works for me, from unhealthy rabid dogs, two-headed mutant cows, raiders, debris, etc. But these minigun/Nailboard mutants look like Duke Nukem extras. They feel like a force-fit. I'm hoping (though I don't want to know for sure) there's a backstory that justifies them. The one thing about them working for me is their iridescent skin color which really pops against an otherwise monotone world (that I've seen to level 6 anyway).


Title: Re: Bethesda gets Fallout
Post by: schild on November 01, 2008, 03:29:23 PM
There's an achievement that references their weirdness. I'm fairly sure there's a backstory there and I'm fairly sure I know what it is, but that's the sort of thing I wouldn't ruin in a spoiler thread.


Title: Re: Bethesda gets Fallout
Post by: Murgos on November 01, 2008, 03:52:01 PM
After the most recent session I realized there is one thing bothering me: the mutant guys. Everything in the game works for me, from unhealthy rabid dogs, two-headed mutant cows, raiders, debris, etc. But these minigun/Nailboard mutants look like Duke Nukem extras. They feel like a force-fit. I'm hoping (though I don't want to know for sure) there's a backstory that justifies them. The one thing about them working for me is their iridescent skin color which really pops against an otherwise monotone world (that I've seen to level 6 anyway).

The super mutants?  Yeah, their back story is filled in pretty solidly in the previous two titles.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 01, 2008, 04:22:21 PM
Ok, just read up about them. Makes a lot more sense. There's also some stuff about Fallout I wish I knew before starting this one.


Title: Re: Bethesda gets Fallout
Post by: schild on November 01, 2008, 04:26:40 PM
Ok, just read up about them. Makes a lot more sense. There's also some stuff about Fallout I wish I knew before starting this one.

Almost everything you want to know is revealed SOMEWHERE in Fallout 3. They did a pretty good job tying up things for new people.


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on November 02, 2008, 01:38:29 AM
Quick question, minor spoiler.


Edit: Thank You.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 02, 2008, 06:08:49 AM
Hamilton's Hideaway.

Near that settlement that exists on the express highway. WNW from the center of the map.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 02, 2008, 07:32:04 AM
Shouldn't all these spoiler thingys go in the spoiler thread?  I'm sure Schildy worked VERY hard starting that thread.  Ingrates.  Anyway, here I am lounging around my love shack:

(http://img129.imageshack.us/img129/6457/screenshot11lp4.png) (http://img129.imageshack.us/my.php?image=screenshot11lp4.png)

Hamming it up for the camera:

(http://img82.imageshack.us/img82/9843/screenshot8wf6.png) (http://img82.imageshack.us/my.php?image=screenshot8wf6.png)

I wish there was an option for a CLEAN shack.  It makes my OCD skin crawl. 



Title: Re: Bethesda gets Fallout
Post by: Lantyssa on November 02, 2008, 08:43:17 AM
I went with Love Machine, too!  Doesn't seem to be a lot of people interested in it letting me use it though.  I've only even found three people to use Black Widow on, too, and most of them I didn't want to.  Well, besides all the raiders I've shot.

For now I've just told my dog to stay there so I at least have a warm bed to come home to.


Title: Re: Bethesda gets Fallout
Post by: schild on November 02, 2008, 10:01:00 AM
Hahah, wow, being "good" sucks. That shack is a piece of shit. I was hoping someone would post screenshots.

I have Chinese Rugs and old typewriters and other kickass shit in my pad.

I don't know what Bethsoft was thinking.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on November 02, 2008, 10:14:34 AM
Thats the way its supposed to be. Evil people get nice shit, good people get the appreciation of the common people. I get handed all kinds of useless crap, but people pooled their hard earned resources to get me that crap. So it gives me a warm fuzzy feeling!


Title: Re: Bethesda gets Fallout
Post by: Engels on November 02, 2008, 10:28:28 AM
I've taken the 'good' path with my first toon. If you take the 'bad' path, are you still expected to give a crap about your dad, or just wander the wastes being a dick?


Title: Re: Bethesda gets Fallout
Post by: schild on November 02, 2008, 10:30:52 AM
I've taken the 'good' path with my first toon. If you take the 'bad' path, are you still expected to give a crap about your dad, or just wander the wastes being a dick?



Title: Re: Bethesda gets Fallout
Post by: Venkman on November 02, 2008, 10:40:08 AM
I like that this thread adds to the profiles of our inner selves  :why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: Mazakiel on November 02, 2008, 10:51:38 AM
The main quest/story really is one of the biggest weaknesses in the game.  It tends to railroad you along, and the way it's set up to have every step (so far, at least) seem extremely urgent, it discourages you to just go explore the wastes.  Add in that once you finish it, that's it, game over, and I'm left wishing they'd done something completely different. 


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 02, 2008, 12:04:05 PM
Hamilton's Hideaway.

Near that settlement that exists on the express highway. WNW from the center of the map.

Quickest way to get there is probably Arefu. But I think the safest is from Minefield.

I found the weapons cache. But I only knew what it was because of the above question about a quest I have yet to get  :grin:


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 02, 2008, 12:19:37 PM
The main quest/story really is one of the biggest weaknesses in the game.  It tends to railroad you along, and the way it's set up to have every step (so far, at least) seem extremely urgent, it discourages you to just go explore the wastes.  Add in that once you finish it, that's it, game over, and I'm left wishing they'd done something completely different. 

They could've just gone Fallout 2's route, and have a drunken priest give you a book that, when used, gets all of your skills to max rank and gives you some levels, after you beat the game. It was pretty much a "hey, there you go, god mode, now go kill New Reno".

What's outside of the main quest can last some good 60 hours, though

The game will punish you a bit if you happen to find you dad by accident, too. If you've never met 3Dawg, they'll just skip quests and jump you to that point in the story line.


Title: Re: Bethesda gets Fallout
Post by: schild on November 02, 2008, 12:22:18 PM
I've explored all but the last area and DC. I need to rip through the capitol before finishing, but for the most part, after you hit 20, you might as well have gotten a book, I'm an unstoppable force at this point. I wouldn't call it 60 hours if you take the exploration perk. Probably somewhere between 30 and 40.


Title: Re: Bethesda gets Fallout
Post by: NiX on November 02, 2008, 01:52:12 PM

Storyline spoiler inside!


Title: Re: Bethesda gets Fallout
Post by: rattran on November 02, 2008, 03:40:38 PM
Yeah, but


Title: Re: Bethesda gets Fallout
Post by: NiX on November 02, 2008, 03:51:06 PM
Good point and I wish something came of it. For the most part, being evil doesn't set you back any. But, I think that's a result of Bethesda.


Title: Re: Bethesda gets Fallout
Post by: schild on November 02, 2008, 04:00:50 PM
Being Evil is the only way to play this game. I've done very quest, gone back after finishing it, and been met with great success, for example:

The Family:


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 02, 2008, 04:14:56 PM
Actually, the good player just pickpocketed and lockpicked everything, while also cleaning the store when that prick was away.

Karma hits for stealing are really minor, just sell a few fingers and you're back to Very Good again.

Isn't the Shishkebab superior to the Vampire Sword? Fairly certain that there's a schematic for that thing in their den, and that Vance carries one.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 02, 2008, 04:54:52 PM
If at Canterbury Commons you choose the weapons caravan guy, you can buy a shiskebob schematic from him as well. I forget the price.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 02, 2008, 05:20:10 PM
If at Canterbury Commons you choose the weapons caravan guy, you can buy a shiskebob schematic from him as well. I forget the price.


Stuck it in spoiler tags because, you know, this isn't the spoiler thread. 


Title: Re: Bethesda gets Fallout
Post by: squirrel on November 02, 2008, 05:25:29 PM
Hahah, wow, being "good" sucks. That shack is a piece of shit. I was hoping someone would post screenshots.

I have Chinese Rugs and old typewriters and other kickass shit in my pad.

I don't know what Bethsoft was thinking.

No kidding - just got my pad, I have a butler and a balcony and a queen bed. Very evil opportunist is right! Plus I got to see a glorious explosion!


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 02, 2008, 05:31:10 PM
Good guys also get a butler, Mr Handy. He's got quite the repertoire of jokes.
You can also change themes, the best looking one is the pre-war theme, which has a rug, a tv set, fancy chairs, and a kick ass trycicle  :awesome_for_real:

http://www.youtube.com/watch?v=9LIZJ5oS9AU

I've no idea how to post those fancy yewtube links.


Title: Re: Bethesda gets Fallout
Post by: schild on November 02, 2008, 05:38:26 PM
Bad guys get the butler.

Also, most of the themes in Tenpenny get a rug, fancy chairs, a funky tv set, but also a gramaphone thing and computers, typewriters, etc.

Good is for pussies. JOIN EVIL TODAY.

Of course, you can just



Title: Re: Bethesda gets Fallout
Post by: Ironwood on November 03, 2008, 01:26:39 AM
Finally playing this.

I am liking it.

That is all.



Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 03, 2008, 02:32:23 AM
Quote from: schild link=topic=9795.msg540553
Good is for pussies. JOIN EVIL TODAY.

Good is for pussies. Evil also is for pussies.
JOIN NEUTRAL TODAY AND STAY HOMELESS!


Title: Re: Bethesda gets Fallout
Post by: rk47 on November 03, 2008, 02:40:49 AM
Can't seem to like it. Shooter elements felt wrong. I couldn't be bothered to aim since the game seems to be sluggish and seeing enemies just spray hitting me from ridiculous distance while VATS register 30% hit chance is quite odd.


Title: Re: Bethesda gets Fallout
Post by: Khaldun on November 03, 2008, 08:43:30 AM
I'm loving the game.

I'm doing good this time through, but I've got some evil designs for round 2.

What's nice is I can see a very Mad Max kind of neutral way to play too.

You can really come up with some funny outfits--a bathrobe on a male character with a police helmet, you name it. How do you rotate the camera to look at your character from the front, though?



Title: Re: Bethesda gets Fallout
Post by: Sky on November 03, 2008, 09:03:47 AM
You guys all play games way faster than I do.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on November 03, 2008, 09:32:56 AM
Can't seem to like it. Shooter elements felt wrong. I couldn't be bothered to aim since the game seems to be sluggish and seeing enemies just spray hitting me from ridiculous distance while VATS register 30% hit chance is quite odd.

Thats one of the things thats annoying me. I have Small Guns skill at 90, and it seems like to get more than a 50% chance to hit with VATS I need to be right up in their faces. Also, with a Stealth of 55, I cant get close enough to stuff to have a decent chance to hit with "sneak attack".

The monsters on the other hand seem to be able to tee off on me at will from like a hundred yards away.


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 03, 2008, 09:38:32 AM
Can't seem to like it. Shooter elements felt wrong. I couldn't be bothered to aim since the game seems to be sluggish and seeing enemies just spray hitting me from ridiculous distance while VATS register 30% hit chance is quite odd.

Thats one of the things thats annoying me. I have Small Guns skill at 90, and it seems like to get more than a 50% chance to hit with VATS I need to be right up in their faces.

I'm headshotting people at a 95% clip from rather lengthy distances (mostly interior).  :|  Outside, it does seem a bit odd in that the VATs accuracy does not seem to be very consistent compared to what enemies seem to be hitting you at.  You will get consistent results with what they can do if you just aim and fire (or pray and spray like a lot do).  I can score headshots with a sniper rifle or lincoln's gun through just manual aiming far beyond what I could possible do with VATs.


Title: Re: Bethesda gets Fallout
Post by: Bunk on November 03, 2008, 09:48:46 AM
Can't seem to like it. Shooter elements felt wrong. I couldn't be bothered to aim since the game seems to be sluggish and seeing enemies just spray hitting me from ridiculous distance while VATS register 30% hit chance is quite odd.

Thats one of the things thats annoying me. I have Small Guns skill at 90, and it seems like to get more than a 50% chance to hit with VATS I need to be right up in their faces. Also, with a Stealth of 55, I cant get close enough to stuff to have a decent chance to hit with "sneak attack".

The monsters on the other hand seem to be able to tee off on me at will from like a hundred yards away.

Get a sniper rifle. Be in stealth, hold down RMB to use the scope, and crit-one shot Super Mutants from a half mile away!

I use VATS mainly indoors, where I'm ususally close enough to get 85%+ most of the time. Also, its really handy when something fast makes a charging leap at you to hit VATS at the last milisecond, and then gleefully blow the back of its head off from one foot away (in cool, slow-mo action!)

Also, someone earlier in this thread suggested that mines are useless. Playing a stealth character, I totally disagree. It's just a matter of scouting out the most likely route the super muties will take to come after you. Sneak up to a choke point, drop a bottlecap mine. Backup to somewhere you have cover and take a potshot. Laugh as the mutie blows both of his legs clean off when he comes running for you. Placed right, those bottlecap mines can blow an entire room up.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on November 03, 2008, 10:00:37 AM
Yeah, I only used the mines a few times, and that was when I was in a cave with a whole bunch of those scorpions at low level, and I couldnt kill them all due to ammo. I put two mines in a doorway while a pack of 6 of them chased me. I managed to kill 5 of them.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 03, 2008, 10:24:15 AM
The more I play this, the more I feel like this is what Hellgate: London should have been.

You guys all play games way faster than I do.

Yea, but you get to play it on your big TV I imagine. I'd be taking my sweet-a$$ time too :-)


Title: Re: Bethesda gets Fallout
Post by: Morfiend on November 03, 2008, 10:56:56 AM
The more I play this, the more I feel like this is what Hellgate: London should have been.

You guys all play games way faster than I do.

Yea, but you get to play it on your big TV I imagine. I'd be taking my sweet-a$$ time too :-)

Please dont feed the... well... whatever he is.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 03, 2008, 11:15:46 AM
NOM NOM NOM


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on November 03, 2008, 12:01:40 PM
Also, someone earlier in this thread suggested that mines are useless. Playing a stealth character, I totally disagree. It's just a matter of scouting out the most likely route the super muties will take to come after you. Sneak up to a choke point, drop a bottlecap mine. Backup to somewhere you have cover and take a potshot. Laugh as the mutie blows both of his legs clean off when he comes running for you. Placed right, those bottlecap mines can blow an entire room up.

Mine's are not useless. I used them a ton on the Super Mutant Masters. I basically did what it sounds like you did, kiting them with mines.


Title: Re: Bethesda gets Fallout
Post by: LK on November 03, 2008, 12:02:53 PM
The stuff you make like Bottlecap Mines and Nuka Grenades are highly superior to regular items as well. Sneak up to use Frags, kite melee guys to use mines. Very useful against some of the tougher hide creatures. I'm drowning in ammo, caps, and mines / high powered items, so I recommend using em in this fashion to save ammo / condition.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 03, 2008, 12:04:20 PM
Feh, I'm all MMO with the mines: pulling with ranged through a path of death. I can't find enough Lunchboxes to make Bottlecap mines but just keep pillaging Minefield if the supply of Frag Mines I buy off the merchants deplete.


Title: Re: Bethesda gets Fallout
Post by: schild on November 03, 2008, 12:04:26 PM
Did anyone figure out how to put a grenade on someone on the PC version so that it blows up. I can't figure out what I'm doing wrong.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 03, 2008, 12:07:43 PM
Also, someone earlier in this thread suggested that mines are useless. Playing a stealth character, I totally disagree. It's just a matter of scouting out the most likely route the super muties will take to come after you. Sneak up to a choke point, drop a bottlecap mine. Backup to somewhere you have cover and take a potshot. Laugh as the mutie blows both of his legs clean off when he comes running for you. Placed right, those bottlecap mines can blow an entire room up.

That'd be because Bottlecap mines, much like all expendable crafted weapons, do retarded damage. Same for Nuka Cola grenades, which would be the best weapon in the game if they didn't require Quantums.

And yeah, i should fix that expression, FRAG mines are useless. Plasma and Pulse mines are good.
---
Schild, you gotta pickpocket the grenades/mines into their pants.
Been that way since the first fallout. Was also the best way to kill the president in fallout 2.


Title: Re: Bethesda gets Fallout
Post by: schild on November 03, 2008, 12:23:22 PM
Quote
Schild, you gotta pickpocket the grenades/mines into their pants.

For some reason my grenades aren't going off :(


Title: Re: Bethesda gets Fallout
Post by: LK on November 03, 2008, 12:47:19 PM
If the enemy is on some script it won't go off. But it'll show as "Live Grenade / Mine" when you do it in their inventory.


Title: Re: Bethesda gets Fallout
Post by: schild on November 03, 2008, 12:54:32 PM
If the enemy is on some script it won't go off. But it'll show as "Live Grenade / Mine" when you do it in their inventory.

Ah. I kept doing it while they were talking to folks and such.


Title: Re: Bethesda gets Fallout
Post by: lesion on November 03, 2008, 02:40:07 PM
Didjoo guys know you can one-shot anything (with pants) by sneaking explosives into their pants? Even frags. I believe. (Pulse on organics did it, so I assume. I AM AN ASS)


Title: Re: Bethesda gets Fallout
Post by: Furiously on November 03, 2008, 05:59:19 PM
Ohhhh! I wonder if I can put the powdered wig on the mutant! I put it on one of my other followers.


Title: Re: Bethesda gets Fallout
Post by: Triforcer on November 03, 2008, 08:08:03 PM
Me want download from Steam, but Steam is racist toward those living in Japanese.  Grr. 


Title: Re: Bethesda gets Fallout
Post by: Lum on November 03, 2008, 08:20:56 PM
Sarah Palin's educational policy: 10mm.

(http://dl.getdropbox.com/u/43920/palin.jpg)


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 03, 2008, 10:14:17 PM
Fun with the railway rifle.

(http://img362.imageshack.us/img362/8905/screenshot1gk3.jpg)




Title: Re: Bethesda gets Fallout
Post by: Engels on November 03, 2008, 11:01:15 PM
where is that thing found?


Title: Re: Bethesda gets Fallout
Post by: rk47 on November 04, 2008, 01:23:14 AM
is there a flash light in this game? places are too damn dark.


Title: Re: Bethesda gets Fallout
Post by: Yoru on November 04, 2008, 01:29:32 AM
Me want download from Steam, but Steam is racist toward those living in Japanese.  Grr. 

Get a friend in the States to gift it to your Steam account and pay them back some other way. Works great.


Title: Re: Bethesda gets Fallout
Post by: schild on November 04, 2008, 01:37:15 AM
is there a flash light in this game? places are too damn dark.

Three great things I learned:

1. Hold down Tab/your PipBoy Key to get an AOE light to turn on, it's a nice soft green glow, though sometimes it seems bright because it's such a stark difference to the norm.
2. Hold down R to put your weapon away. Good for not scaring folks off depending on where you are. R being your reload key.
3. When you're in your inventory, hold down any number 1-7 and a little wheel will turn on, whichever number you're holding down will be tied to whichever item you click, 1 is Stimpacks, 2-7 are different weapons for me.


Title: Re: Bethesda gets Fallout
Post by: rk47 on November 04, 2008, 02:10:23 AM
uh....that's not flash light. but good one on the hotkeys.


Title: Re: Bethesda gets Fallout
Post by: Reg on November 04, 2008, 02:24:24 AM
Hah, that's exactly how inventory hotkeys worked in Oblivion too.


Title: Re: Bethesda gets Fallout
Post by: Azazel on November 04, 2008, 05:33:00 AM
hmmm..... 2 1/2 questions about this game...

Buy or pass 'till it's cheaper?

PC or 360?

Why?


Title: Re: Bethesda gets Fallout
Post by: Tebonas on November 04, 2008, 05:40:03 AM
PC, in anticipation of mods.


Title: Re: Bethesda gets Fallout
Post by: Azazel on November 04, 2008, 05:45:44 AM
Does the PC version have SecuROM, like Far Cry 2?



Title: Re: Bethesda gets Fallout
Post by: Tebonas on November 04, 2008, 05:58:21 AM
You might peruse the search function, but I vaguely remember a "No, the Steam version doesn't have SecuROM." By Schild, maybe?


Title: Re: Bethesda gets Fallout
Post by: Bunk on November 04, 2008, 06:08:12 AM
Out of curiosty, is the railway gun small arms or a heavy weapon? We're talking 70+ skill vs 15, so I want an idea of whether to bother.

To the preson who asked, without being spoilery, its offered as a schematic.


Title: Re: Bethesda gets Fallout
Post by: Azazel on November 04, 2008, 06:17:17 AM
You might peruse the search function, but I vaguely remember a "No, the Steam version doesn't have SecuROM." By Schild, maybe?

I'm asking about the retail version.



Title: Re: Bethesda gets Fallout
Post by: Tebonas on November 04, 2008, 06:18:45 AM
The retail version has Securom. My grinding DVD drive and the familiar spinning CD icon makes me sure of it.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on November 04, 2008, 06:37:35 AM
hmmm..... 2 1/2 questions about this game...

Buy or pass 'till it's cheaper?

PC or 360?

Why?

Buy. Buy it right now.

I went with 360 because I have a 52" Hi Def TV. PC would have better graphics and maybe user made mods if they release a modding engine. I also had a surprisingly bug-free experience on the 360 and you might want to take that into account. In my entire playthrough which was probably 40-50 hours worth, I had one weird lockup. No other bugs. At all.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 04, 2008, 06:40:32 AM
I went with 360 because I have a 52" Hi Def TV.
:oh_i_see:


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 04, 2008, 06:43:20 AM
Is that necessary?  Going to start splitting and dennning that crap.

Some people have separate rooms and set ups for their televisions and computers.  Accept it and move the fuck on.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 04, 2008, 07:16:00 AM
Waah. Shut the fuck up.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 04, 2008, 07:23:30 AM
Anyway, to clarify: I said it not because I'm the mighty pc/hdtv crusader, but because it's specious logic. He went with the 360 because he doesn't have his pc hooked to his tv, not because somehow having a big tv means you need the 360 version. You might be tired and cranky about me, but I'm also kinda tired of people thinking tv = console.

Unbunch your panties.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 04, 2008, 07:49:03 AM
Out of curiosty, is the railway gun small arms or a heavy weapon? We're talking 70+ skill vs 15, so I want an idea of whether to bother.

Small arms. Highest damage per limb. Best weapon to kill mutant behemots, imo, just rip their legs.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 04, 2008, 07:51:39 AM
Mirelurks are sucking up all my ammos :| But upon reflection, I'm going back to lay some mines along that tunnel. Take that, mirelurks!


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on November 04, 2008, 07:59:13 AM
Anyway, to clarify: I said it not because I'm the mighty pc/hdtv crusader, but because it's specious logic. He went with the 360 because he doesn't have his pc hooked to his tv, not because somehow having a big tv means you need the 360 version. You might be tired and cranky about me, but I'm also kinda tired of people thinking tv = console.

Unbunch your panties.

I do not want my PC in my living room. I don't really see what the issue there is. Sorry if that's "specious" logic but it's how I view things. I already have 5 damn consoles and a dvd player hooked up to that TV. Would computer games rock on that tv and with the surround sound system? Sure, but I'm not interested in rearranging my living room for that purpose. Besides, I play more games on console than PC now anyway. Why fuck with things like securom and driver issues and other random bugs when I can just put the damn game in and play?


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 04, 2008, 08:05:45 AM
Out of curiosty, is the railway gun small arms or a heavy weapon? We're talking 70+ skill vs 15, so I want an idea of whether to bother.

Small arms. Highest damage per limb. Best weapon to kill mutant behemots, imo, just rip their legs.

Mini nukes to their head seem to work just fine.  :drill:


Title: Re: Bethesda gets Fallout
Post by: Azazel on November 04, 2008, 08:48:47 AM
Alright, PC it is. Tomorrow. Well, later today, technically.

I'll pick up the 360 version later on if I enjoy the PC version enough, assuming I get around to playing it. Damn you, Blizzard!


Title: Re: Bethesda gets Fallout
Post by: Morfiend on November 04, 2008, 09:04:51 AM

Three great things I learned:

1. Hold down Tab/your PipBoy Key to get an AOE light to turn on, it's a nice soft green glow, though sometimes it seems bright because it's such a stark difference to the norm.
2. Hold down R to put your weapon away. Good for not scaring folks off depending on where you are. R being your reload key.
3. When you're in your inventory, hold down any number 1-7 and a little wheel will turn on, whichever number you're holding down will be tied to whichever item you click, 1 is Stimpacks, 2-7 are different weapons for me.

I knew about number 2. But right now I have some serious love for you for telling me about the other two things.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 04, 2008, 09:48:59 AM
Yeah, #1 sounds good. Had to go into cave mode saturday morning due to the intense sunlight (when I should've been getting in one last mow). Must be a decent game, it's the first day since I bought the new house that I chose gaming over puttering around outside. Anyway, I remembered reading something about a PipLight, but didn't see how to activate it.


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 04, 2008, 09:55:15 AM
The piplight was briefly mentioned in the tutorial (Vault 101) part of the game. It does help a great deal in interiors. The hotkey thing is a hold over from Oblivion.  I haven't had any room in my hotkey line up for stimpacks until recently, even then I mostly tab to the pipboy when I need to heal.  I carry around a pretty mean assortment of weapons and I've recently had to mothball some of my older standard weaponry:  no more assault rifles, 10mm pistols, or scoped magnums.  I really wish Lincoln's gun used different ammo.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on November 04, 2008, 10:46:10 AM
Like with TES, I see no need for hotkeys when opening the inventory pauses everything.


Title: Re: Bethesda gets Fallout
Post by: Bunk on November 04, 2008, 11:10:16 AM
It's a hell of a lot faster to hit 1, 2 , or 3 to select the weapon I want for the environment over scrolling through the 3 pages worth of weapons and ammo I am typically carrying.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 04, 2008, 11:58:36 AM
One other thing that you gents should probably know: you walk faster if you holster your weapon.


Title: Re: Bethesda gets Fallout
Post by: LK on November 04, 2008, 12:02:05 PM
Someone complained at work today about the weight limit system and how he can't carry everything he comes across and is "forced" to go to town after every battle to sell the 4xclothes and armor that he picks up from mobs. He wants it to run like WoW where you should be able to carry as many items as you have inventory space and finds it optimal to be able to carry 3 of every item in the game. I called him dumb and said his thinking was fucked.

Can anyone help me craft a more intelligent response?


Title: Re: Bethesda gets Fallout
Post by: schild on November 04, 2008, 12:07:38 PM
Why bother? He's dumb and his thinking is fucked.

He should just go back to playing WoW.


Title: Re: Bethesda gets Fallout
Post by: Jain Zar on November 04, 2008, 01:01:25 PM
I see both ways of thought.  1 way is the TAKE EVERYTHING NOT NAILED TO THE FLOOR path.  The other is the "I am here to kick ass, not be a walking garage sale".

You take the good shit and leave the crap.  You can't have everything and if you want to take as much as possible and bankrupt every NPC merchant in the game take high STR and the Pack Mule perk and STFU.

When I was making my build people claimed 4 STR meant I wouldnt get to carry as much stuff or hit things in the face as well.

Oh well.  I can carry a decent amount as opposed to grabbing every suit of armor I find.  I have to be selective.  And does a high STR help with flamethrowing ants who take entirely too many shots to kill?

NO.  No it does not.  Of course I shouldn't be fighting them at level 3-4 anyhow but so what I want to and so I will.  Love the glowing metal pistol after I get torched though.  Its rad.


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on November 04, 2008, 01:08:58 PM
Anyway, to clarify: I said it not because I'm the mighty pc/hdtv crusader, but because it's specious logic. He went with the 360 because he doesn't have his pc hooked to his tv, not because somehow having a big tv means you need the 360 version. You might be tired and cranky about me, but I'm also kinda tired of people thinking tv = console.

Unbunch your panties.

TV does equal console.  Just because you've decided to go a really idiotic route towards playing PC games doesn't mean the rest of the world agrees with you.

I have a computer hooked up to my HDTV also, but it's a shitty eMachine that I use as a media server, and that's it.  I like having my TV open to actually watch shows, rather than as a glorified monitor.  That's the main reason I don't play the 360 so much, because I don't like my TV being monopolized by a game, and my girlfriend certainly wouldn't either.  I can play stuff on my PC with two 22" widescreen monitors and still watch TV while I do it.

I've tried your set up with a wireless keyboard and mouse, and frankly it sucks.  Get over it.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on November 04, 2008, 01:25:13 PM
where is that thing found?

Did I miss the answer to this?

*Edit*

Yes I did.

I dont have enough caps to buy any of the schematics. After repairing and buying Stims I usually have around 100 to 200 caps. Any advice?


Title: Re: Bethesda gets Fallout
Post by: Big Gulp on November 04, 2008, 01:45:34 PM
I dont have enough caps to buy any of the schematics. After repairing and buying Stims I usually have around 100 to 200 caps. Any advice?

All ammo and drugs are weightless.  Even if you don't use that type of ammo or drug, grab it.  I haven't had any money problems since doing that.


Title: Re: Bethesda gets Fallout
Post by: Bunk on November 04, 2008, 01:45:42 PM
Join Riley's Rangers, then go for a long run.

By about lev 9 or 10 you should be able to constantly have arount 2k caps without problems. Especially if you have a follower to play packmule.


Title: Re: Bethesda gets Fallout
Post by: schild on November 04, 2008, 01:49:13 PM
Repair and Lockpicking are easily the most important stats in the game.


Title: Re: Bethesda gets Fallout
Post by: Signe on November 04, 2008, 02:00:10 PM
I have taken to cheating.  Sorry.  I can't stand to run out of stims.  It makes me crazy.  Right now that's all I'm cheating for except for the naughty stuff I got for the pics I posted.  I don't even use that gun in the pic.  Just stims.   I has to have em.


Title: Re: Bethesda gets Fallout
Post by: Morfiend on November 04, 2008, 02:17:10 PM
Join Riley's Rangers, then go for a long run.

By about lev 9 or 10 you should be able to constantly have arount 2k caps without problems. Especially if you have a follower to play packmule.

Humm, I'm level 9, and having serious money problems.


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 04, 2008, 02:23:29 PM
Like folks have mentioned, sell ammunition you aren't using or aren't planning to use for a while, it makes a lot of money.  Grenades and mines aren't for every build and can take up a lot of space and sell rather well.  If you're not using energy weapons, all of that ammo sells for a bunch.  Same for missiles and 5mm ammo if you're not going to be using heavy weapons a lot early. 

Turning in scrap metal to Nathan does pretty well if you haven't nuked Megaton but it's not really a great source of income.  Weapons have decent value and they don't take up nearly as much space as armor.  Certain junk items sell fairly well like cigarettes. 


Title: Re: Bethesda gets Fallout
Post by: Ingmar on November 04, 2008, 02:24:41 PM
Turning in scrap metal is well worth it because you not only get caps for each turn in, you get experience too, which not all the turnins give.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 04, 2008, 02:45:29 PM
My virtuous cowboy (didn't even kill the sheriff for his hat) has somehow become a drug-n-smokes dealer. Man's gotta make a living, and I don't smoke or do drugs!

I may have been addicted to beer and whiskey a couple times  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: Rasix on November 04, 2008, 02:47:11 PM
I've already been in rehab 3 times.  Twice for med x and once for mentats.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 04, 2008, 04:38:25 PM
Eh, don't sell ammo, sell drugs, mines, cloakboys and guns that you repaired from other guns. Repair and sell any energy weapons you find.
Every time you repair at a vendor, the money you spent repairing can be recovered by selling crap to him.
You might not use energy weps, but you'll start to use them eventually, so only sell their ammo if you really have it in excess.
Just sell any ammo above 500, exception being heavy weapons, if you use them.

Didn't really have a problem with stims, money or ammo. Had 300+ stims by the end of the game, and some 20k caps. Never sold a rocket, and most certainly never sold a fat man or a mini nuke.
I did explore nearly the whole map, though.

Playing on normal.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on November 04, 2008, 04:43:17 PM
Turning in scrap metal to Nathan does pretty well if you haven't nuked Megaton but it's not really a great source of income.  Weapons have decent value and they don't take up nearly as much space as armor.  Certain junk items sell fairly well like cigarettes. 
You mean Walter?  I got his code in my second play through, so I'm not worried if he disappears.

In my first game I could have made thousands of caps if he hadn't vanished.


Title: Re: Bethesda gets Fallout
Post by: Rishathra on November 04, 2008, 04:50:48 PM
What's his code?  I spent all day looking for him and finally found him laying dead in a corner.   :uhrr:



Title: Re: Bethesda gets Fallout
Post by: justdave on November 04, 2008, 04:59:01 PM
Hmm, I can't remember if the code you get off of NPCs in the console will work properly or if they're codes for that instance of the object and not the actual code for the raw object. However, if you actually find his body, you should be able to go into the console, click on the corpse, and 'resurrect 1' him. Apparently he likes to fall off shit and die, from what I've read. I haven't tried going into the console and hitting him with a 'SetEssential' so that he's unkillable, so that might be a good workaround.

EDIT: Presuming Le PC.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on November 04, 2008, 05:25:10 PM
One other thing that you gents should probably know: you walk faster if you holster your weapon.

But you shoot motherfuckers slower.  Priorities.


Title: Re: Bethesda gets Fallout
Post by: Ragnoros on November 04, 2008, 10:38:49 PM
The retail version has Securom. My grinding DVD drive and the familiar spinning CD icon makes me sure of it.

Going to be a douche and quote myself.

Pro tip. Falloutlauncher.exe requires you to have the DVD in your drive. Fallout3.exe which just launches the game and not the splash screen does NOT. So just change your desktop shortcut target to fallout3.exe and you're DVD (if not secureROM) free.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on November 05, 2008, 03:38:57 AM
Good tip.  Cheers.


Title: Re: Bethesda gets Fallout
Post by: MuffinMan on November 05, 2008, 06:01:03 AM
Anyone playing this on a lower end machine. I've got an AMD64 3200, 2bg ram and a geforce 7800gt 256mb. I would much rather play it on the PC but not if it's going to run like poop.


Title: Re: Bethesda gets Fallout
Post by: Zetor on November 05, 2008, 06:23:29 AM
Not sure how "low end" my PC is (AMD 64 X2 4800, 2G ram, geforce7600gt), but it runs just fine, haven't noticed any slowdowns at all.

(I play on medium, with actor draw distance set very high for sniping and whatnot)


-- Z.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 05, 2008, 07:20:26 AM
I'm pretty sure you guys jinxed my Walter.

Also, this game is gorgeous and for some reason it works so much better in the post-apoc setting than in fantasy-land. I'm almost tempted to go play Oblivion again. Almost.


Title: Re: Bethesda gets Fallout
Post by: rk47 on November 05, 2008, 08:47:38 AM
well i think the issue with oblivion is the surreal denizens. There's a huge threat looming over the horizon (DEAMONS FROM HELL BABY) but they still go on their daily lives like nothing is out of order. Sure the president is assassinated but other than some housewives exchanging rumours they don't really act the 'oh shit' real well.

F3 in contrast has that 'survival' atmosphere going on really well. Although I cringe at some towns design, it's overall a 'believable' setting where people actually FIT in the world. But hearing a teenager talk like a 30 year old baffles me. VA QC please!

Oh and goddamn karma sucks dick in practice. What's the point of sneaking around and stealing shit if people will still know about it? Makes no sense to me. Slaving is too profitable. And the downside to evil is not really depicted well in here. Civilization should shun you. Merchants would not trade big guns with someone like that. (What if he points the gun at me etc is a valid concern to traders who is otherwise portrayed as retarded junk buyers)





Title: Re: Bethesda gets Fallout
Post by: Sky on November 05, 2008, 09:04:35 AM
Bethesda has always had problem with magical guards, so at least it's slightly better than that. But yeah, note to Bethsoft: if nobody sees you do it, it didn't happen!

Also, ya'll some thievin' bastad/biches. I haven't stolen a dern thing yet, though as I said I am a drug dealer and may hack a computer or eight (not the red ones, though!).

My evil playthrough I'ma be Wendy O Williams, inspired by the bad movie thread.


Title: Re: Bethesda gets Fallout
Post by: Hindenburg on November 05, 2008, 09:19:32 AM
Merchants would not trade big guns with someone like that. (What if he points the gun at me etc is a valid concern to traders who is otherwise portrayed as retarded junk buyers)

Right. The guy is a homicidal maniac, is armed, comes at you looking for a gun. What do you think he'd do if you refused to sell one to you?

Good people should just try to run away or shoot you on sight.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on November 05, 2008, 09:21:07 AM
Not sure how "low end" my PC is (AMD 64 X2 4800, 2G ram, geforce7600gt), but it runs just fine, haven't noticed any slowdowns at all.

(I play on medium, with actor draw distance set very high for sniping and whatnot)


-- Z.

What resolution?


Title: Re: Bethesda gets Fallout
Post by: Zetor on November 05, 2008, 10:11:53 AM
1024x768... and I typo'd, it's actually an AMD 64 X2 3800. Does it get worse later on with more 'zergy' situations? [haven't seen anything like that, yet]


-- Z.


Title: Re: Bethesda gets Fallout
Post by: Nevermore on November 05, 2008, 10:20:01 AM
I just got the game last night and installed it while watching some ol' thing or other on TV.  I didn't really get a chance to play it, but I was curious about what settings to use.  I have a 2.33 Core 2 Duo, 2G ram and geforce 7950gtx.  Based on what you all have said so far, I'll start off on Medium settings at 1280x1024 and see how that runs.  I'm so used to that resolution in games that I'd really hate to go smaller.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on November 05, 2008, 10:43:11 AM
I have only stolen (taken red things) twice and killed a non-hostile once.  The non-hostile was that fucking Moriarty, to whom I gifted a live grenade while he was sitting on his barstool.  I then pillaged his office.  The other time I looted red things was when I found Granny Sparkle dead in her shack and decided she didn't need all that junk.  I'm not having any trouble playing Good since it seems the karma from your developmental years in the vault have a huge weight, and I can get good karma by giving scrap metal to Walter.


Title: Re: Bethesda gets Fallout
Post by: Riggswolfe on November 05, 2008, 11:16:21 AM
I have only stolen (taken red things) twice and killed a non-hostile once.  The non-hostile was that fucking Moriarty, to whom I gifted a live grenade while he was sitting on his barstool.  I then pillaged his office.  The other time I looted red things was when I found Granny Sparkle dead in her shack and decided she didn't need all that junk.  I'm not having any trouble playing Good since it seems the karma from your developmental years in the vault have a huge weight, and I can get good karma by giving scrap metal to Walter.

Did you ever find Moriarty's safe? Assuming you mean the Irish asshole in Megaton.


Title: Re: Bethesda gets Fallout
Post by: Sky on November 05, 2008, 11:20:02 AM
I just got the game last night and installed it while watching some ol' thing or other on TV.  I didn't really get a chance to play it, but I was curious about what settings to use.  I have a 2.33 Core 2 Duo, 2G ram and geforce 7950gtx.  Based on what you all have said so far, I'll start off on Medium settings at 1280x1024 and see how that runs.  I'm so used to that resolution in games that I'd really hate to go smaller.
I'm running on a 2.4 C2D with 2GB Ram but I have an 8800gtx. 1280x720, everything cranked to max and it runs great.
I can get good karma by giving scrap metal to Walter.

I've been getting karma from the dude outside megaton. Every time I visit home to sell/dump, I get a purified water from the butler and give it to him.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on November 05, 2008, 02:28:18 PM
What's his code?  I spent all day looking for him and finally found him laying dead in a corner.   :uhrr:
"Walter" (00003b59)


I'm a Black Widow.  Not my fault he's male.  Hmmm.  Now I have a crazy idea for my third play through...


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 05, 2008, 06:15:29 PM
So I almost lost Moira last night too. I showed up too early to Craterside, and the door cursor went from red to green as I clicked. I enter and Moira isn't around. I waited minutes, then Wait two hours, never shows up. Fearing the worst I went back to an earlier save, luckily not so long ago, went back, Wait'd until the store opened, went in and there she was.

No idea if this is connected to Walter but I'm wondering if this will be a trend.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on November 05, 2008, 07:01:28 PM
Did you ever find Moriarty's safe? Assuming you mean the Irish asshole in Megaton.

No!  That's a well-hidden safe.


Title: Re: Bethesda gets Fallout
Post by: murdoc on November 05, 2008, 07:30:36 PM
I spent a couple hours last night just shotgunning the citizens of Megaton until they were all dead dead dead. Mouthy little kid you can't kill? No worries, go blast their parent(s) into little bloody giblets. That'll teach em!

I rob. I steal. I murder. My wife is digusted with me.

Love this game, one of these times I won't get distracted by a case of the ol' ultra-violence.


Title: Re: Bethesda gets Fallout
Post by: schild on November 05, 2008, 08:58:45 PM
I spent a couple hours last night just shotgunning the citizens of Megaton until they were all dead dead dead. Mouthy little kid you can't kill? No worries, go blast their parent(s) into little bloody giblets. That'll teach em!

Eh? You can kill him. You leave him there and then go set off the nuke. I thought it was a graceful way for him to go, Judgement Day style.


Title: Re: Bethesda gets Fallout
Post by: Strazos on November 05, 2008, 09:11:30 PM
Did you ever find Moriarty's safe? Assuming you mean the Irish asshole in Megaton.

No!  That's a well-hidden safe.

I believe by "safe" they mean the hard-locked cabinet next to a bed in a room on the second floor of the saloon.


Title: Re: Bethesda gets Fallout
Post by: Ironwood on November 06, 2008, 12:33:20 PM
I'm pretty sure you guys jinxed my Walter.

Also, this game is gorgeous and for some reason it works so much better in the post-apoc setting than in fantasy-land. I'm almost tempted to go play Oblivion again. Almost.

Do Not Do This.

Fallout is a far, far, far better Oblivion than Oblivion was.  I have tried it post-Fallout and Lo, It T'was Crap.


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 06, 2008, 05:48:19 PM
So the game just patched for me. Had to google what they patched. Fun stuff:

http://www.shacknews.com/onearticle.x/55786

* Fixed occasional crashes when exiting the game or using Alt F4 to exit.
* Fixed crashes when using Alt-Tab while binks or credits were playing.
* The game now restarts properly after title updates finish installing.

Err, I played MMOs. My patch notes are generally 30 lines plus or it wasn't worth the download. Also, 6.6mb to fix two crash bugs and to add in the ability for the game to properly restart after the patch?


Title: Re: Bethesda gets Fallout
Post by: trias_e on November 06, 2008, 06:44:57 PM
Quote
Fallout is a far, far, far better Oblivion than Oblivion was.  I have tried it post-Fallout and Lo, It T'was Crap.

Oblivion is damn fun as long as you mod the crap out of it in whichever way you see fit.


Title: Re: Bethesda gets Fallout
Post by: Jain Zar on November 06, 2008, 09:20:18 PM
VATS makes Fallout 3 possibly the first 1st person action RPG to actually feel fun and natural.

Stuff like Ultima Underworld and the King's Field games were merely the test runs.

Fallout 3 is to 1st person RPGs what Resident Evil 4 was to Survival Horror.

What we always really wanted in the first dang place out of it.

Its been a long ass time before a game has inspired me to play it so heavily.  So fuck NMA, fuck RPG Codex, and fuck every other tinfoil hat wearing Fallout douchebag. 

Those shitheads were nearly as bad as the Final Fantasy fanbase in their retardation.  And they have been proven wrong.


Title: Re: Bethesda gets Fallout
Post by: schild on November 06, 2008, 09:27:26 PM
Quote
VATS makes Fallout 3 possibly the first 1st person action RPG to actually feel fun and natural.

Quote
Fallout 3 is to 1st person RPGs what Resident Evil 4 was to Survival Horror.

Look, I like Fallout 3 and such for what it is. An interesting world worth exploring with a host of half-finished ideas, bugs, and mediocre homage-ish dialog - but what the fuck are you talking about?

Natural? What the fuck is natural about VATS?

Next time I go and buy something at a store, I'm going to pause the world, take out my wallet, point at the register, and unpause the world so the money knows where to go. What are you smoking.

As for the second quoted bit?

Really? Comeon now. Just comeon. The actual combat is shit and VATS is just a band-aid for the combat being total shit. It's passable and incredibly easy, but F3:FPS/RPG as RE4:Survival Horror?

lol

no.


Title: Re: Bethesda gets Fallout
Post by: justdave on November 07, 2008, 12:01:00 AM
Just out of curiosity, what it the considered eqiuvalent of FPS/RPG vs. RE4:Shit Writing? Honest question.


Title: Re: Bethesda gets Fallout
Post by: Jain Zar on November 07, 2008, 12:40:23 AM
Quote
VATS makes Fallout 3 possibly the first 1st person action RPG to actually feel fun and natural.

Quote
Fallout 3 is to 1st person RPGs what Resident Evil 4 was to Survival Horror.

Look, I like Fallout 3 and such for what it is. An interesting world worth exploring with a host of half-finished ideas, bugs, and mediocre homage-ish dialog - but what the fuck are you talking about?

Natural? What the fuck is natural about VATS?

Next time I go and buy something at a store, I'm going to pause the world, take out my wallet, point at the register, and unpause the world so the money knows where to go. What are you smoking.

As for the second quoted bit?

Really? Comeon now. Just comeon. The actual combat is shit and VATS is just a band-aid for the combat being total shit. It's passable and incredibly easy, but F3:FPS/RPG as RE4:Survival Horror?

lol

no.

Hit and run tactics against guys shooting the fuck out of you is fun and tense.  Setting up kill points with landmines because you are out of stimpacks and 3 super mutants want to make you hurt badly  is fun.
Dodging behind a desk while a super ant is trying to spit death acid that will kill you in one hit while you desperately try to hack a computer and get the fuck out of dodge before it zeroes in on you is fun.
Kneeling behind a corner and using VATS to blow the head off a raider with one shot is fun.
Capping a mole rat with a big green stick in RT mode is fun, especially when they go splat.
Shooting them in the head in VATS as they jump at you and their body flies by you dead is fun.

What's not to love?




Title: Re: Bethesda gets Fallout
Post by: NowhereMan on November 07, 2008, 12:53:15 AM
Welp I've bought it now on the grounds that my PC can run Oblivion. Turns out that when they say my card is unsupported (9700 Pro, I know ancient as fuck now) they mean it. They haven't actually put it Shader 2.0 compatible shader files (all shader 2.0b) so I am presently playing with a rough fan made fix that involves deactivating heads and am waiting for an actual fan made shader file. I'd upgrade my card but there doesn't seem to be much point spending Ł50 on a crappy AGP card now only to replace it again when I upgrade next (which should hopefully be in the next 6 months or so).


Title: Re: Bethesda gets Fallout
Post by: Falconeer on November 10, 2008, 05:01:37 AM
Box is finally here, annnnnddd.....:

""Emulator detected!"
SecuROM™ has determined you are trying to start the protected application from a virtual drive. Please refer to the following procedure to remedy:"

Following procedure not working. Game not starting. Nervous breakdown incoming.
Ooo-wee! And I still buy original? Why dammit why!


Title: Re: Bethesda gets Fallout
Post by: Venkman on November 10, 2008, 08:37:19 AM
Earlier in this thread someone noted you can bypass the Launcher default program by going directly to another EXE. I can't remember which EXE it was, but ever since I read that, I've been doing that. At the time it was simply becaue I wanted to stop seeing the unskippable annoying opening movies. But I'm wondering now if you tried this same direct-launch approach it would work for you.

Basically, look for an EXE that isn't the one the Launcher app is pointing too and try that.

This will also remove the requirement of having the CD in the drive.


Title: Re: Bethesda gets Fallout
Post by: Rishathra on November 10, 2008, 10:52:50 AM
It's Fallout3.exe.  Same directory.

It only works if you have launched the game at least once through the launchpad, though.


Title: Re: Bethesda gets Fallout
Post by: Falconeer on November 10, 2008, 12:01:20 PM
Update:

The quoted error message appears as you put the dvd in your drive and prevents you from INSTALLING the game. That's why I had to download an (illegal, I guess) image from the net and launch the installation from it.
Once installed I was able to start the game from said .exe.

So yeah, I have the original, had to wait days to get it and finally to make it run I had work around it the 'net scoundrels' help. Nice.

About the game, after 2 hours: vault sucks. As soon as you leave it... woot! And what's the deal with hair? A broad selection of pathetic haircuts? Bleh!


Title: Re: Bethesda gets Fallout
Post by: Yegolev on November 10, 2008, 12:34:11 PM
Hair isn't so important when your guy's headgear looks like like Hunter S. Thompson.


Title: Re: Bethesda gets Fallout
Post by: DeathInABottle on November 10, 2008, 12:50:25 PM
Agreed, the haircuts suck, but the facial hair options are :heart:.  The muttonstache looks amazing underneath my Abe Lincoln stovepipe hat.


Title: Re: Bethesda gets Fallout
Post by: Murgos on November 10, 2008, 01:43:00 PM
It's odd that they don't have good hair, a guy named Ren modded in amazing hair for Oblivion, it should have been a no brainer for them copy it.



Title: Re: Bethesda gets Fallout
Post by: rattran on November 14, 2008, 05:51:50 AM
Quote
Microsoft has confirmed that Fallout 3 will be the first title to offer DLC through the newly announced Games for Windows LIVE Marketplace.

Pete Hines, vice president of public relations and marketing for Bethesda Softworks commented:
"Games for Windows LIVE helps us expand the Fallout 3 universe and bring the full experience directly to gamers. Through the Marketplace we now have a no-nonsense way to deliver updates and great downloadable content. It's really a complete package, and a great fit for Fallout 3."


They'll make you pay for better hair.


Title: Re: Bethesda gets Fallout
Post by: Bunk on November 14, 2008, 06:09:30 AM
It's odd that they don't have good hair, a guy named Ren modded in amazing hair for Oblivion, it should have been a no brainer for them copy it.


I would expect that you will see that mod converted over sooner rather than later - it was by far the most popular appearance mod in Oblivion.


Title: Re: Bethesda gets Fallout
Post by: Velorath on January 27, 2009, 06:15:47 PM
Operation Anchorage (http://fallout.bethsoft.com/eng/info/opanc.html) is now available for purchase on XBL and Games for Windows Live for $10 worth of Microsoft points.

Edit: already mentioned in the other thread.


Title: Re: Bethesda gets Fallout
Post by: schild on April 20, 2009, 07:22:51 AM
Annnnnnnnnnnnnnnnnnnnnnnnd, necro.

Obsidian gets Fallout 3-2. Bethesda has tapped them (due to the Black Isle devs) to make Fallout: New Vegas.

Sorta excited! Maybe it'll be a complete game!


Title: Re: Bethesda gets Fallout
Post by: NiX on April 20, 2009, 07:25:58 AM
Why do you do this to yourself?


Title: Re: Bethesda gets Fallout
Post by: Yegolev on April 20, 2009, 07:30:34 AM
Annnnnnnnnnnnnnnnnnnnnnnnd, necro.

Obsidian gets Fallout 3-2. Bethesda has tapped them (due to the Black Isle devs) to make Fallout: New Vegas.

Sorta excited! Maybe it'll be a complete game!

I'm guessing a particularly large piece of hail got to your skull and you somehow forgot about it.


Title: Re: Bethesda gets Fallout
Post by: Bunk on April 20, 2009, 08:36:09 AM
Annnnnnnnnnnnnnnnnnnnnnnnd, necro.

Obsidian gets Fallout 3-2. Bethesda has tapped them (due to the Black Isle devs) to make Fallout: New Vegas.

Sorta excited! Maybe it'll be a complete game!

Or will wait wait with baited breath for four years to see if Team-gizka finishes it?


Title: Re: Bethesda gets Fallout
Post by: Sky on April 20, 2009, 09:00:28 AM
Or will wait wait with baited breath for four years to see if Team-gizka finishes it?
I'd say TG is at least a year away from release. Two years would not surprise me. I would not be suprised if it's never released. Srsly, fuck those guys, they are sooooo slow. I'm a believer in When It's Done, but they've shown how that can be bad, too. For what they're adding, it's DNF territory imo.

Anyway. Obsidian, lol. Going out on a limb to say it'll be a more complex game with a great story that's buggy as fuck and unfinished.


Title: Re: Bethesda gets Fallout
Post by: NowhereMan on April 20, 2009, 09:09:07 AM
One thing I've had hammered into me while thinking about doing a PhD is one of the worst fucking things you can do is try to get something you're doing perfect because the result will always be never finishing it. Seriously if they've caught all or the vast majority of CTDs and game breaking bugs and implemented almost all the missing content they should release the fucking thing by now and let someone else who hasn't been working on it for the last 4 years polish up the last little bits if they want to.


Title: Re: Bethesda gets Fallout
Post by: Ingmar on April 20, 2009, 11:42:38 AM
This may be heresy, but I thought NWN2 was a solid game (and didn't feel unfinished.) Lucas is to blame for the release state of KOTOR2. I have nothing but optimism for Fallout New Vegas!


Title: Re: Bethesda gets Fallout
Post by: Yegolev on April 20, 2009, 11:43:23 AM
Keep hope alive!


Title: Re: Bethesda gets Fallout
Post by: gryeyes on April 20, 2009, 12:13:13 PM
This may be heresy, but I thought NWN2 was a solid game

The first expansion was a huge improvement and showed forward progress at least.


Title: Re: Bethesda gets Fallout
Post by: Bunk on April 20, 2009, 01:05:26 PM
I hope you meant to say the 2nd expansion. The first one was technically fine - but a level 20+ campaign in that system was just dumb. The 2nd one took the game in a whole new direction however.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 20, 2009, 01:25:37 PM
I've been considering some kind of NWN2 Diamond style purchase, don't think they've got all the content available on the cheap yet? My gaming budget is beyond nil now.  :cry:


Title: Re: Bethesda gets Fallout
Post by: gryeyes on April 20, 2009, 01:37:26 PM
I hope you meant to say the 2nd expansion. The first one was technically fine - but a level 20+ campaign in that system was just dumb. The 2nd one took the game in a whole new direction however.

No i meant Mask of the Betrayer. Second expansion was fun but its an entirely new game.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on April 21, 2009, 08:34:20 AM
This may be heresy, but I thought NWN2 was a solid game (and didn't feel unfinished.) Lucas is to blame for the release state of KOTOR2. I have nothing but optimism for Fallout New Vegas!
You managed to make it through the story?  Maybe it's because I hate rails and the first chapter had enough for a train yard.

If they pull it off I'll be happy.  I'm not holding my breath though, and I'll be waiting a few months after release for follow-up reviews.


Title: Re: Bethesda gets Fallout
Post by: Velorath on April 21, 2009, 11:17:05 AM
Bethesda also announced a release date of May 5 for the Broken Steel DLC and some details on what it contains. (http://www.1up.com/do/newsStory?cId=3173838)  Possible spoilers for anyone who hasn't finished the game yet.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on April 21, 2009, 12:03:14 PM
Bethesda also announced a release date of May 5 for the Broken Steel DLC and some details on what it contains. (http://www.1up.com/do/newsStory?cId=3173838)  Possible spoilers for anyone who hasn't finished the game yet.

If that's 360/PC only again I'll firebomb Bethesda's offices.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on April 21, 2009, 12:15:13 PM
They better release all the DLC packs in one retail expansion.  Or let me add them to my retail base game to Steam and download them from there. 

Otherwise, I'm out.  I'm not reinstalling GFWL for anything and I'm definitely not buying Microsoft points. 


Title: Re: Bethesda gets Fallout
Post by: Azazel on April 21, 2009, 12:27:52 PM
Bethesda also announced a release date of May 5 for the Broken Steel DLC and some details on what it contains. (http://www.1up.com/do/newsStory?cId=3173838)  Possible spoilers for anyone who hasn't finished the game yet.

If that's 360/PC only again I'll firebomb Bethesda's offices.

Might be they have a GTA-thing going with MS?


Title: Re: Bethesda gets Fallout
Post by: MisterNoisy on April 21, 2009, 01:43:05 PM
Bethesda also announced a release date of May 5 for the Broken Steel DLC and some details on what it contains. (http://www.1up.com/do/newsStory?cId=3173838)  Possible spoilers for anyone who hasn't finished the game yet.

If that's 360/PC only again I'll firebomb Bethesda's offices.

I hope that BethSoft's insurance is paid up then, since they've already said as much (http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/).


Title: Re: Bethesda gets Fallout
Post by: Tebonas on April 22, 2009, 12:31:24 AM
Buying a multiplatform RPG on a console from a company that in the past was known to make their games highly modable was dumb to begin with.

They introduced Dogmeat reincarnation. You are not allowed to touch them.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on April 22, 2009, 01:33:28 AM
I hope that BethSoft's insurance is paid up then, since they've already said as much (http://multiplayerblog.mtv.com/2009/01/23/no-ending-update-ps3-fallout/).
Well. Shit.

Buying a multiplatform RPG on a console from a company that in the past was known to make their games highly modable was dumb to begin with.

They introduced Dogmeat reincarnation. You are not allowed to touch them.
When I bought it I was crippled with back injury and unable to use a PC. Lying on the floor and playing the PS3 was my only gaming access. 3 months after surgery and I still can't sit at the PC for more than 40 mins at a time.

I'm very, very, VERY pissed off about the no-PS3 DLC situation.


Title: Re: Bethesda gets Fallout
Post by: Velorath on April 22, 2009, 02:25:01 AM
When I bought it I was crippled with back injury and unable to use a PC. Lying on the floor and playing the PS3 was my only gaming access. 3 months after surgery and I still can't sit at the PC for more than 40 mins at a time.

Don't let Sky hear you say that.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on April 22, 2009, 03:55:41 AM
I'm almost equally pissed off about the PC-DLC situation. The first expansion was the last one I bought that way. Games for Windows can fucking die.


Title: Re: Bethesda gets Fallout
Post by: Bunk on April 22, 2009, 05:32:53 AM
Honestly, I didn't have any major issues getting the Pitt through Games for Windows Live. It worked great once I found the files and moved them in to my Data folder like any other mod.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on April 22, 2009, 05:45:56 AM
You are not from a non-english country I presume. Games for Windows doesn't let you change the language settings. So I got a German DLC on top of my English Fallout 3.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 22, 2009, 07:13:26 AM
Don't let Sky hear you say that.
:why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: AutomaticZen on April 22, 2009, 08:05:59 AM
When I bought it I was crippled with back injury and unable to use a PC. Lying on the floor and playing the PS3 was my only gaming access. 3 months after surgery and I still can't sit at the PC for more than 40 mins at a time.

I'm very, very, VERY pissed off about the no-PS3 DLC situation.

Bethesda wants you to buy the system of their choice. 

If it makes you feel better, with Itagaki gone Team Ninja seems to want to switch their focus over to PS3.


Title: Re: Bethesda gets Fallout
Post by: Murgos on April 22, 2009, 08:08:59 AM

Bethesda wants you to buy the system of their choice. 

Don't be a retard.

Bethesda wants you to buy their games for which ever way gets them the best deal.  If Nintendo had ponied up some special deal for Fallout 3 that was large enough it would have been a N64 exclusive if that's what they had wanted.


Title: Re: Bethesda gets Fallout
Post by: AutomaticZen on April 22, 2009, 08:12:48 AM
Don't be a retard.

Bethesda wants you to buy their games for which ever way gets them the best deal.  If Nintendo had ponied up some special deal for Fallout 3 that was large enough it would have been a N64 exclusive if that's what they had wanted.
Whatever.  I'm not saying Bethesda hates the 360. The money influenced 'their choice'.  The statement fucking stands.

In the end, you want it, they want you to get it on PC or 360.




Title: Re: Bethesda gets Fallout
Post by: Murgos on April 22, 2009, 08:52:51 AM

The statement fucking stands.

You're an idiot.  Bethsoft doesn't give a damn what system you buy.


Title: Re: Bethesda gets Fallout
Post by: AutomaticZen on April 22, 2009, 09:02:31 AM

The statement fucking stands.

You're an idiot.  Bethsoft doesn't give a damn what system you buy.
Other than the fact they're getting paid under the table.  Once again:

The statement fucking stands.  Whenever you stop being a fucktard and arguing niggling semantics, maybe we can get back to the discussion.


Title: Re: Bethesda gets Fallout
Post by: Sky on April 22, 2009, 09:11:40 AM
Never go full retard, son.


Title: Re: Bethesda gets Fallout
Post by: NiX on April 22, 2009, 11:26:53 AM
Never go full retard, son.

Something about a fapping duck saying that... doesn't sit right.


Title: Re: Bethesda gets Fallout
Post by: Velorath on April 22, 2009, 11:29:24 AM
You are not from a non-english country I presume. Games for Windows doesn't let you change the language settings. So I got a German DLC on top of my English Fallout 3.

Can you download the english file off a torrent site?


Title: Re: Bethesda gets Fallout
Post by: Ingmar on April 22, 2009, 11:37:41 AM
Here I will help get us back on topic.

Chris Avellone + new Fallout game = I will hump my PC.


Title: Re: Bethesda gets Fallout
Post by: Tebonas on April 22, 2009, 02:34:22 PM
Can you download the english file off a torrent site?

Yes you can. You replace the German files with the English ones and the game runs in English again.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on April 23, 2009, 08:23:58 AM
Chris Avellone + new Fallout game = I will hump my PC.
How does Sjofn feel about this potential tryst?


Title: Re: Bethesda gets Fallout
Post by: schild on April 23, 2009, 08:41:29 AM
Chris Avellone + new Fallout game = I will hump my PC.
How does Sjofn feel about this potential tryst?
Tryst is my standard go to name for any female character in a game that involves loot.


Title: Re: Bethesda gets Fallout
Post by: WindupAtheist on April 23, 2009, 11:06:06 AM
So do you charge them a flat fee, or is it one of those "give me gifts and take me on raids" things?


Title: Re: Bethesda gets Fallout
Post by: Tarami on April 23, 2009, 11:42:46 AM
Screw Avellone. Gimme Brian Fargo and Wasteland II anyday! :grin:


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on April 23, 2009, 12:26:10 PM
Screw Avellone. Gimme Brian Fargo and Wasteland II anyday! :grin:
A night on the town with Faran Brygo in New Vegas. :drill:


Title: Re: Bethesda gets Fallout
Post by: Murgos on April 23, 2009, 07:29:39 PM
Other than the fact they're getting paid under the table.  Once again:

The statement fucking stands.  Whenever you stop being a fucktard and arguing niggling semantics, maybe we can get back to the discussion.

Your discussion begins with the premise that Bethsoft and Microsoft are engaging in stifling competition via what would probably be an illegal agreement to conduct anti-competitive practices and then goes downhill from there.

Just walk away son, just walk away.


Title: Re: Bethesda gets Fallout
Post by: AutomaticZen on April 23, 2009, 07:43:42 PM
Your discussion begins with the premise that Bethsoft and Microsoft are engaging in stifling competition via what would probably be an illegal agreement to conduct anti-competitive practices and then goes downhill from there.

Just walk away son, just walk away.

My premise is Microsoft paid for exclusive DLC.  Nothing more, nothing less.

Your point?

But I walked away from the discussion since it was derailing the thread.  I suggest you do the same.  And save the "son" for your progeny, if you have any.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on April 23, 2009, 11:13:32 PM
Look, I don't fucking care who paid who for what and when and why. Really.

What I care about is that I bought a game that was released for multiple platforms and now when they release expansions for it I am excluded from those because of my platform choice. That makes me fucking angry. I will not be alone in that feeling. In the long run that will cost them money. I will not buy the same game again for another platform. I was considering buying Oblivion for the PS3 too (I'm in need of something to play at the moment) but fuck them, I'll buy something else because of this. That may not be logical and Bethesda/Microsoft/whoever may not give a shit but that's the result.

I'm the kind of person who bears a grudge. I will never buy another Mythic game or a game run by GOA because of the shit they pulled in DaoC. I will never buy another game that Raph Koster has had anything to do with because of youknowwhat and now I'll probably find my hackles rising involuntarily whenever Bethesda make another game. Pissing off paying customers is never good business sense.


Title: Re: Bethesda gets Fallout
Post by: Velorath on April 24, 2009, 02:38:13 AM
Pissing off paying customers is never good business sense.

But you also admit that you might not be pissed off for logical reasons.  Looking at this situation from Bethesda and MS's point of view, it's quite possible that in a similar way to GTA IV's DLC, MS might be funding the development of this content.  For all we know, this DLC might never have existed without MS.  Looking at things in that way, should you be pissed at Bethesda or should you be pissed at Sony's "throwing money at 3rd party developers just show's you're insecure about your 1st party games" attidtude?

It sucks, but as far as I know, Bethesda never promised you DLC before the game came out.  You got the full product that you were expecting when you went out and bought it, so you aren't being cheated out of anything.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on April 24, 2009, 06:02:01 AM
Bethesda did not promise DLC (as far as I know, and it would be a dumb move to do so before release) but considering the lineage and history, it was expected.  Not that I think it's anything to get pissed about.


Title: Re: Bethesda gets Fallout
Post by: Tarami on April 24, 2009, 06:13:26 AM
I know this isn't the place, but what's up with the pirates/eye patches? :oh_i_see:


Title: Re: Bethesda gets Fallout
Post by: Yegolev on April 24, 2009, 06:43:26 AM
I don't know. :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: apocrypha on April 24, 2009, 11:11:57 AM
Well, I liked Fallout 3, I actually want to play the DLC, but I can't. That's a perfectly good reason for nerdrage imo!

Balls to it. Mutter mutter mumble mumble dark plots evil thoughts rue the day etc etc rhubarb rhubarb.


Title: Re: Bethesda gets Fallout
Post by: schild on April 24, 2009, 12:14:35 PM
Well, I liked Fallout 3, I actually want to play the DLC, but I can't. That's a perfectly good reason for nerdrage imo!

Balls to it. Mutter mutter mumble mumble dark plots evil thoughts rue the day etc etc rhubarb rhubarb.
Stop bitching and moaning. People without a PS3 can't play Demon's Souls at ALL.


Title: Re: Bethesda gets Fallout
Post by: NiX on April 24, 2009, 03:21:46 PM
Stop bitching and moaning. People without a PS3 can't play Demon's Souls at ALL.

Do you know how much I hate you right now? A lot.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on April 24, 2009, 07:43:26 PM
You don't know how awesome the game is. :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: apocrypha on April 24, 2009, 11:34:38 PM
Stop bitching and moaning. People without a PS3 can't play Demon's Souls at ALL.

Haha  :grin:

But if FROM had come along and said they were releasing Demon's Souls for PC, 360 & PS3 and then *didn't*... well ok, that's weak, I'll shut up :p


Title: Re: Bethesda gets Fallout
Post by: schild on April 25, 2009, 12:46:22 AM
Stop bitching and moaning. People without a PS3 can't play Demon's Souls at ALL.

Haha  :grin:

But if FROM had come along and said they were releasing Demon's Souls for PC, 360 & PS3 and then *didn't*... well ok, that's weak, I'll shut up :p
It's a Sony property, just like the GTA4 and Fallout DLC. Microsoft owns that stuff and Sony owns the Demon's Souls IP.


Title: Re: Bethesda gets Fallout
Post by: Velorath on April 25, 2009, 12:59:33 AM
Bethesda did not promise DLC (as far as I know, and it would be a dumb move to do so before release) but considering the lineage and history, it was expected.  Not that I think it's anything to get pissed about.

You mean the lineage and history where the PS3 missed out on some of the Oblivion DLC as well?


Title: Re: Bethesda gets Fallout
Post by: Velorath on April 26, 2009, 03:01:04 PM
The first two DLC packs are getting a retail disc release (for PC and 360) for those of you who hate fucking around with LIVE. (http://www.1up.com/do/newsStory?cId=3173931)


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on April 26, 2009, 05:10:51 PM
Quote
The obvious question raised by this package, though, is where this leaves the third upcoming DLC pack for Fallout 3, Broken Steel. Will Bethesda release it as its own retail disc in the future? Why didn't they just include it on this single disc, especially considering it'll release digitally on May 5 -- well before this disc hits stores? We'll pass on any more clarifying details when Bethesda provides them.


Title: Re: Bethesda gets Fallout
Post by: Reg on April 26, 2009, 05:44:46 PM
The first two DLC packs aren't worth 20 bucks as far as I'm concerned. If they throw in the third one at that price I might go for it.


Title: Re: Bethesda gets Fallout
Post by: Azazel on May 02, 2009, 09:48:13 PM
http://www.shacknews.com/onearticle.x/58229


Title: Re: Bethesda gets Fallout
Post by: Velorath on May 19, 2009, 10:53:18 AM
DLC coming to the Playstation 3, and two new DLC packs for the PC, 360, and PS3 announced (http://fallout.bethsoft.com/eng/home/pr-051909.php)

Quote
We are pleased to announce that Fallout® 3 downloadable content (DLC) is coming to PLAYSTATION®3 computer entertainment system. We have been working on implementing it for a while and look forward to bringing it to PS3 gamers via the PlayStation Network. Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart. Release dates will be forthcoming.

In addition, a new update will be released for PS3 that will allow users to download and play the new DLC. The release date for that update will be announced at a later date.

There are also two new DLCs planned for all three platforms:

Point Lookout – Explore a massive new swampland area filled with new quests and content.
Mothership Zeta – The aliens have returned, and they're pissed. Experience an alien abduction first hand and find out if you're tough enough to survive.
Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, new Fallout 3 products will be available at retail this year.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.

The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.


Title: Re: Bethesda gets Fallout
Post by: Jain Zar on May 19, 2009, 01:30:18 PM
It looks like I will wait for the expansion disks as opposed to giving them real money for virtual products then.  Hopefully it wont be required to have the disks in the drive whilst playing though.  That way I can install Broken Steel, then go play the previous 2 bits with an increased level cap.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on May 20, 2009, 01:20:37 PM
Hurrah!  :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: Venkman on June 03, 2009, 07:41:04 PM
My original save files have gone to the hell of catastrophic hard-drive failure. I almost finished the game, but haven't been interested in the expansion packs until now. Looks like Broken Steel requires you finish the game but the Pitt and Anchorage do not.

Which one is better? :-)


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on June 04, 2009, 04:21:36 AM
Lots of people were letdown with Pitt/Anchorage.  Broken Steel adds 10 levels, continues the storyline and makes the game open-ended of sorts. 


Title: Re: Bethesda gets Fallout
Post by: Rishathra on June 04, 2009, 03:13:18 PM
Operation Anchorage adds a few nice bits of loot but is otherwise entirely skippable.  The Pitt has a few shortcomings, being short one of them, but is more well done.  If you only get one, get Broken Steel.  In the end, I enjoyed all three, but I'm waaay into Fallout 3, so I'll lap up everything they throw at me.


Title: Re: Bethesda gets Fallout
Post by: gryeyes on June 04, 2009, 03:15:27 PM
I found all of the additional content a major disappointment for its price and having to use Live.


Title: Re: Bethesda gets Fallout
Post by: Venkman on June 04, 2009, 04:01:39 PM
Yea, not a big fan of Live. Ok, I'll hold off then to see if I retain interest enough to finish the game for Steel. Thanks.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on June 04, 2009, 05:36:47 PM
Broken Steel also adds some annoying things in the pre-20 game.  Going up against Super Mutant Overlords at 14 is a bit :ye_gods:.  You won't lose anything by waiting until you're higher level to get it.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 04, 2009, 05:37:48 PM
If you like the game, the added content is nice. The Pitt is a bit too short, but the items and perks gained make up for it, IMO.

Granted, I'm on a second play-through. So yeah, I kinda like the game as a whole in the first place.


Title: Re: Bethesda gets Fallout
Post by: eldaec on June 07, 2009, 02:42:38 AM
Quote
Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through..... token cards available at retail.

Token cards?

What the fuck is this shit? He asked with a weary disinterest.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on June 07, 2009, 06:08:42 AM
That should say "will also be available through".  Token cards you can buy at Target/Best Buy/etc.  You pay say $20.00 and you get X amount of points on a little card.  You take the card home, scratch off the code on the back and add it to your account. 

Good for presents and those scared to put their credit card on the interwebz. 


Title: Re: Bethesda gets Fallout
Post by: eldaec on June 07, 2009, 06:21:26 AM
In other words, it's not retail at all and you still have to use the Live bullshit?


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on June 07, 2009, 10:06:44 AM
I think you can have the Silver membership (which I think is the free one) and use the token cards. So yeah, you still have to DL it via the Xbox360 and XBL to get the content from THE INTARWEBS and to your machine. It's not a separate disk or anything cool like that.

However, you don't have to pay the monthly fee for Gold. So it has that going for it. I guess.


Title: Re: Bethesda gets Fallout
Post by: Sky on June 08, 2009, 10:52:55 AM
Hey, look at all this content I have no interest in dicking around getting. DLC ftw!

I liked Fallout 3, I might end up getting something in a couple years when I can get all the DLC in one disc at a bin price.


Title: Re: Bethesda gets Fallout
Post by: Yegolev on June 08, 2009, 01:20:46 PM
Maybe just play the first (http://www.gog.com/en/gamecard/fallout/) two (http://www.gog.com/en/gamecard/fallout_2).


Title: Re: Bethesda gets Fallout
Post by: Teleku on June 08, 2009, 01:36:56 PM
Just wanted to pop in and say I love this game (with the construction of my new PC, I can finally play it).  They've pulled it off better than I actually expected.  I can't stop playing it.

Forcing me to use live for the DLC stuff is kind of shitty though.  I really wish they could make it available through steam (which is where I bought Fallout 3). 


Title: Re: Bethesda gets Fallout
Post by: Sky on June 09, 2009, 09:08:37 AM
Maybe just play the first (http://www.gog.com/en/gamecard/fallout/) two (http://www.gog.com/en/gamecard/fallout_2).
They're pushing a retail box with F1 F2 and FT for $20.


Title: Re: Bethesda gets Fallout
Post by: Malakili on June 14, 2009, 10:44:47 AM
Is "The Pitt" worth playing just to explore post-apocalyptic Pitssburgh.  I'm only mildly interested in the story line to be honest.  I still only have Fallout 3 (no expansions), and actually have it uninstalled right now, but was thinking about reinstalling and possibly picking up an expansion pack or 2.  When I play, I'm one of those players who like the idea of sort of "RPing" for lack of a better term, and try to stay in character with my actions, not use fast travel, etc.  In other words, just live in the post apocalyptic world.  Which expansion would be best for me given that play style?


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on June 14, 2009, 09:57:40 PM
I'm not sure any of them are or are not fitting to that.


Of the three, I would say Broken Steel adds the most.


Title: Re: Bethesda gets Fallout
Post by: Rishathra on June 15, 2009, 12:34:35 PM


Title: Re: Bethesda gets Fallout
Post by: Ingmar on June 15, 2009, 04:34:10 PM
I thought the Alaska one was more fun than The Pitt, and I haven't really gotten into Broken Steel yet.


Title: Re: Bethesda gets Fallout
Post by: Khaldun on June 16, 2009, 08:23:21 AM
The Pitt was actually kind of depressing. If you're playing for good karma, it's a hopeless situation. If you're playing for evil karma, there isn't that much that's flamingly evil to do that's worse than the various status quo resolutions of the xpac.

The Alaska one I liked for the loots at the end. My current sniper character is  :heart: for the stealth armor--it looks like I'm some sort of postapocalyptic S&M contract killer when I wear it with a cowboy hat and Button's Wig on.

Fallout 3 is one of the more enjoyable games to play a giggling psychotic in (notwithstanding WUA's super-excellent adventures in Baldur's Gate). At least it doesn't take the Mass Effect path of saying, "The bad path is 'be a dick' to everyone you meet, but do basically the same things that the good path does". You can play bad as pure genocidal craziness or you can play it as simple Looking Out For Number One.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on June 16, 2009, 12:59:26 PM
Fallout 3 is one of the more enjoyable games to play a giggling psychotic in (notwithstanding WUA's super-excellent adventures in Baldur's Gate). At least it doesn't take the Mass Effect path of saying, "The bad path is 'be a dick' to everyone you meet, but do basically the same things that the good path does". You can play bad as pure genocidal craziness or you can play it as simple Looking Out For Number One.
Such as my current character.

Events within the vault, her dad leaving, being found, and subsequently dying left her a wreck.  She set up in the incredibly cheery Springvale Elementary.  (Lots of storage... I'm a packrat.)  It's near her true love Amara, whom seems clueless as to her affections, and is locked behind several feet of steel.  She dressed up one of the prettier raiders (ie, still intact) in a sexy nightgown, plopped the corpse by a mattress, and added a teddy bear.  Decorations are sparse, but consist of teddy bears, gnomes, and a copy of the Wasteland Survival guide.

Home Sweet Home.

(I creeped out my roommate with that one, whose tolerance of such things is far stronger than my own.  I was kind of proud of myself.)


Title: Re: Bethesda gets Fallout
Post by: kildorn on June 16, 2009, 01:05:35 PM
Fallout 3 is one of the more enjoyable games to play a giggling psychotic in (notwithstanding WUA's super-excellent adventures in Baldur's Gate). At least it doesn't take the Mass Effect path of saying, "The bad path is 'be a dick' to everyone you meet, but do basically the same things that the good path does". You can play bad as pure genocidal craziness or you can play it as simple Looking Out For Number One.
Such as my current character.

Events within the vault, her dad leaving, being found, and subsequently dying left her a wreck.  She set up in the incredibly cheery Springvale Elementary.  (Lots of storage... I'm a packrat.)  It's near her true love Amara, whom seems clueless as to her affections, and is locked behind several feet of steel.  She dressed up one of the prettier raiders (ie, still intact) in a sexy nightgown, plopped the corpse by a mattress, and added a teddy bear.  Decorations are sparse, but consist of teddy bears, gnomes, and a copy of the Wasteland Survival guide.

Home Sweet Home.

(I creeped out my roommate with that one, whose tolerance of such things is far stronger than my own.  I was kind of proud of myself.)


...
...
I'm going to back away slowly, with no sudden movement.s


Title: Re: Bethesda gets Fallout
Post by: Ingmar on June 16, 2009, 02:40:27 PM
The Pitt was actually kind of depressing. If you're playing for good karma, it's a hopeless situation. If you're playing for evil karma, there isn't that much that's flamingly evil to do that's worse than the various status quo resolutions of the xpac.

The Alaska one I liked for the loots at the end. My current sniper character is  :heart: for the stealth armor--it looks like I'm some sort of postapocalyptic S&M contract killer when I wear it with a cowboy hat and Button's Wig on.

Fallout 3 is one of the more enjoyable games to play a giggling psychotic in (notwithstanding WUA's super-excellent adventures in Baldur's Gate). At least it doesn't take the Mass Effect path of saying, "The bad path is 'be a dick' to everyone you meet, but do basically the same things that the good path does". You can play bad as pure genocidal craziness or you can play it as simple Looking Out For Number One.

To be fair to ME, the entire setup is playing as a professional in a military organization. It wouldn't make sense for them to set it up any other way and still keep the story as tight as they do.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on June 16, 2009, 03:03:00 PM
...
...
I'm going to back away slowly, with no sudden movement.s
Would it help if I told you I'm using the Bittercup mod that turns her into a companion? :drillf:


Title: Re: Bethesda gets Fallout
Post by: Goreschach on June 16, 2009, 03:23:33 PM
The dead raider body?


Title: Re: Bethesda gets Fallout
Post by: veredus on June 16, 2009, 04:27:42 PM
...
...
I'm going to back away slowly, with no sudden movement.s
Would it help if I told you I'm using the Bittercup mod that turns her into a companion? :drillf:

I :heart: Bittercup. She's my favorite companion, I also use the Bittercup restyled mod made for the companion mod.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on June 17, 2009, 09:01:15 AM
I've got that, too.  I think there was another one as well.  I packaged them all up together so if I need to reinstall it's done for me.

The dead raider body?
Yeah.  The others suffered too many obvious wounds, so just the one.








:why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: apocrypha on June 18, 2009, 12:26:24 AM
Holy crap Lantyssa, that's scary. Awesome too, but pretty scary  :why_so_serious:


Title: Re: Bethesda gets Fallout
Post by: apocrypha on July 01, 2009, 03:06:58 AM
Quote
Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart. Release dates will be forthcoming.

Bzzzzzt. Fail. 1st July today, no sign, no "forthcoming" release dates that I can find yet. Bastards!


Title: Re: Bethesda gets Fallout
Post by: Azazel on July 05, 2009, 03:43:30 AM
I see the Boxed-DVD editions are out, so I might us my EBGames gift card to pick up The Pitt/Anchorage tomorrow.

Has anyone else gotten these? Do they install where you fucking tell them to (ie, not the C: drive?) Can you run them just fine without using GFWL?

And are they ok to install and use if you're not max level/finished the main quest yet?



Title: Re: Bethesda gets Fallout
Post by: Lantyssa on July 05, 2009, 01:08:48 PM
Yes to all, though I manually installed by dumping the files into the proper directoy then selected their ESMs from the data window at launch.


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on July 05, 2009, 07:12:44 PM
Just finally got a chance to check out Point Lookout yesterday. Pretty nifty. Hoping that when the kid goes to bed, I can spend more than ten minutes with it and do a reasonable BIIF. From my ten or fifteen minutes played, I'm thinking that it may be more challenging if I wasn't going in with my endgame badass, but with my evil playthrough character.



Title: Re: Bethesda gets Fallout
Post by: Azazel on July 06, 2009, 05:31:22 AM
So I have a couple of questions about Brotherhood Outcasts, and the "reputation" system this game uses:




Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on July 06, 2009, 06:22:22 AM
I haven't tried it, but I've never noticed long-term faction hits from killing other NPCs in the wasteland. You may loose karma...but that's it as far as I know. The psychic faction from Oblivion seems to not be in Fallout.


Title: Re: Bethesda gets Fallout
Post by: Azazel on July 06, 2009, 08:45:33 AM
Another question - my VATS work in melee, and when I am hidden, but they absolutely never work (as in, all to-hit options list as 0%) when the enemy is alert or in combat with me. And yes, I have enough APs for a couple of shots almost all the time - the percentage just comes up as 0%.

After reading the f13 threads, this appears to be illogically broken.. ?


Title: Re: Bethesda gets Fallout
Post by: CmdrSlack on July 06, 2009, 08:53:27 AM
Unless you're doing melee and out of range, or have somehow managed to unequip a weapon, I'm not sure why that would be.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on July 06, 2009, 09:40:11 AM
I haven't done a lot of melee since it doesn't let me target specific areas.  (I loved nothing more than stabbing people in the eyes with a ripper in the first ones.)  Occasionally I'll have what should be a clean shot with a gun give me 0% because I'm too close, or a corner that shouldn't be blocking me is.

For the faction hit, I've never had it last.  I've seen busses explode near Outcast patrols and, being blamed for it, had to defend myself from their aggression.  The main guy didn't mention it and they're still 'friendly' out in the wastes.  Be careful turning in tech with the Outcasts if you have their armor on you; kind of amusing what he says though.


Title: Re: Bethesda gets Fallout
Post by: Azazel on July 06, 2009, 09:58:23 PM
I'll go with illogcally broken, then.



Title: Re: Bethesda gets Fallout
Post by: rattran on July 06, 2009, 10:43:08 PM
I recently reinstalled this to try out Broken Steel and Point Lookout. More things seem broken with 1.6 Sneak seems to have a break just outside melee range, and the Sandman perk now wakes up the victim and lets them get a few shots off and shouts out before they die.  :uhrr:

Other stuff seems better, but a 2 steps forward and a drunken reel  to the side kinda patch.


Title: Re: Bethesda gets Fallout
Post by: DraconianOne on July 07, 2009, 01:48:43 PM
So I shouldn't have upgraded to 1.6 earlier then?

Questions about the DLC:

1. Is any of it worth getting?
2. Is any of it worth getting before completing the main game?
3. Will any of it work okay with a Steam bought version of the game?


Title: Re: Bethesda gets Fallout
Post by: rattran on July 07, 2009, 02:25:15 PM
So I shouldn't have upgraded to 1.6 earlier then?

Questions about the DLC:

1. Is any of it worth getting?
2. Is any of it worth getting before completing the main game?
3. Will any of it work okay with a Steam bought version of the game?

I've only tried Broken Steel and Point Lookout. Broken Steel expands the game to 30 levels, and makes play continue after finishing the main plot, adding a fairly large main-plot questline. I feel it's worth $10/800 microsoft funny money points. Point Lookout adds a separate land mass (can't bring any sidekicks) With a few short plotlines, and some really tough stereotype hillbilly-mobs. Like someone stole character design right out of Redneck Rampage. It feels very separate, and I think doesn't really add anything to the game. Sure, another couple hours of play, but unless you've exhausted all the out of the way places on the regular map, doesn't seem worth $10/800 blah blah

No idea how well they work with steam, gfwl is annoying, but does seem to work. Just had to restart the game after purchasing/downloading/installing each one.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on July 07, 2009, 03:43:52 PM
If you like power armor, the Alaska one lets you learn how to use it before you can in the main plotline.  It has a few neat toys, but I wouldn't say it adds all that much.  Broken Steel probably adds the most since it adds levels and items that can be found in the main world in addition to its continuation of the main plot.


Title: Re: Bethesda gets Fallout
Post by: NiX on July 07, 2009, 05:19:17 PM
I recently reinstalled this to try out Broken Steel and Point Lookout. More things seem broken with 1.6 Sneak seems to have a break just outside melee range, and the Sandman perk now wakes up the victim and lets them get a few shots off and shouts out before they die.  :uhrr:

Other stuff seems better, but a 2 steps forward and a drunken reel  to the side kinda patch.

Funny, it says the patch was only for adding achievements to Point Lookout.


Title: Re: Bethesda gets Fallout
Post by: rattran on July 07, 2009, 07:28:12 PM
I recently reinstalled this to try out Broken Steel and Point Lookout. More things seem broken with 1.6 Sneak seems to have a break just outside melee range, and the Sandman perk now wakes up the victim and lets them get a few shots off and shouts out before they die.  :uhrr:

Other stuff seems better, but a 2 steps forward and a drunken reel  to the side kinda patch.

Funny, it says the patch was only for adding achievements to Point Lookout.

I didn't play much with 1.5 so the Sandman thing may be from then. It could also be an artifact of either BS or PL. Or the patch note could simply be full of LIES!


Title: Re: Bethesda gets Fallout
Post by: Trippy on July 07, 2009, 09:53:02 PM
3. Will any of it work okay with a Steam bought version of the game?
It's supposed to, though I haven't tried it myself. Basically you have to copy/install the DLC files into the Fallout 3 directory that's under your Steam directory (e.g. C:\Games\Steam\SteamApps\common\fallout 3)



Title: Re: Bethesda gets Fallout
Post by: Lantyssa on July 08, 2009, 10:02:05 AM
As I said, yes. ;D


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on July 08, 2009, 03:40:54 PM
I was rooting around IGN yesterday and noticed they had an October release of F3 with all the DLC included in a GOTY version on PS3. 

IGN information is generally correct about 50% of the time, so take it for what it is.  I'll buy it though for my PS3 if it's true. 


Title: Re: Bethesda gets Fallout
Post by: NiX on July 08, 2009, 06:32:41 PM
I didn't play much with 1.5 so the Sandman thing may be from then. It could also be an artifact of either BS or PL. Or the patch note could simply be full of LIES!

Don't take that as me saying you're wrong. It's BethSoft after all. I just think it's impressive if they broke that stuff in an achievement patch.


Title: Re: Bethesda gets Fallout
Post by: Trippy on July 08, 2009, 09:22:58 PM
I was rooting around IGN yesterday and noticed they had an October release of F3 with all the DLC included in a GOTY version on PS3. 

IGN information is generally correct about 50% of the time, so take it for what it is.  I'll buy it though for my PS3 if it's true. 
Bethesda announced the GOTY edition last year for release October of this year. Hence the reason why you can preorder a copy from places like Amazon.


Title: Re: Bethesda gets Fallout
Post by: Venkman on September 28, 2009, 05:43:32 PM
Wow, a Fallout movie!! (http://www.apple.com/trailers/wb/thebookofeli/).

Or, well, everything except the Fallout name anyway.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on September 29, 2009, 02:40:03 AM
I hate the Apple trailer site, I can't get anything to download from it, only stream really slowly :(

In other news the DLC has started to appear for the PS3. Broken Steel out so far and trailers for the rest up now. From what you folks have said already Broken Steel is the only one really worth getting yeah?


Title: Re: Bethesda gets Fallout
Post by: Azazel on September 29, 2009, 05:37:20 AM
The Pitt isn't bad per se, but you will want to kill everyone in it.

Anchorage is pretty crap. Only good if you want a game-breaking stealth suit that lets you cloak anywhere in plain view (Think Predator, only more effective).

Haven't started in on Broken Steel yet (it starts after the main quest), nor have I done Pt Lookout.


Title: Re: Bethesda gets Fallout
Post by: Bunk on September 29, 2009, 06:56:49 AM
I found the Pitt to be interesting if you take your time and don't plow through the primary quest. If you ignore the side stuff, you can finish the main in probably two hours, which probably is why there were so many complaints about it's length. I also think it looks more interesting to do with mid/low level character.


Title: Re: Bethesda gets Fallout
Post by: Sky on September 29, 2009, 07:42:19 AM
Two "DLC" boxes at walmart for $20 each. We need a cow milking emoticon, Signe.


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on September 29, 2009, 08:53:03 AM
Especially when GOTY versions are right around the corner, supposedly.


Title: Re: Bethesda gets Fallout
Post by: raydeen on September 29, 2009, 08:58:44 AM
Especially when GOTY versions are right around the corner, supposedly.

10/13 according to GameStop. And ironically, 1 day after Fallen Earth's new release date of 10/12. Lotsa post apocalyptic goodness this month. I think I won't be waiting for FF though and just getting it via Steam. It'll be my first digital purchase. Someone hold me. I'm scared.

Edit: I think I was bleary-eyed and got the FE date wrong. It's 10/1/2009. Not that it matters.


Title: Re: Bethesda gets Fallout
Post by: Lantyssa on September 29, 2009, 09:53:11 AM
It's okay.  Embrace the bits.  Let them spill upon your storage media in a torrent of bliss.  Soon its words will be assembled into new patterns of digital greatness.

Yea, though I walk through the valley of sillicon, I will fear no retailer: for thou art with me; thy RAM and thy stdio.h they comfort me.


Title: Re: Bethesda gets Fallout
Post by: apocrypha on October 01, 2009, 02:00:34 AM
It's okay.  Embrace the bits.  Let them spill upon your storage media in a torrent of bliss.  Soon its words will be assembled into new patterns of digital greatness.

Yea, though I walk through the valley of sillicon, I will fear no retailer: for thou art with me; thy RAM and thy stdio.h they comfort me.

:awesome_for_real:

In other news, Broken Steel on the PS3 is, well... broken  :oh_i_see:  Lockups, refusal to load, followers broken, bugtastic. I'm so surprised.


Title: Re: Bethesda gets Fallout
Post by: Azazel on October 01, 2009, 03:49:58 AM
In equally-bizarre news, VATS, which has been broken since day 1 on my PC copy, now works with the addition of the Broken Steel/Point Lookout DLC and associated patch.

 :awesome_for_real:


Title: Re: Bethesda gets Fallout
Post by: fuser on December 11, 2009, 04:22:34 AM
Arise!

FutureShop has the GOTY PS3/360 on sale for $29.99  (can still pricematch at bestbuy canada and get it down to like $26 before taxes).


Title: Re: Bethesda gets Fallout
Post by: Venkman on February 06, 2010, 06:53:07 AM
New trailer up for Fallout: New Vegas (http://www.rockpapershotgun.com/2010/02/04/the-vats-pack-fallout-new-vegas/).

Direct link to movie (http://www.youtube.com/watch?v=v7xME0aFbC4)


Title: Re: Bethesda gets Fallout
Post by: Hawkbit on May 16, 2010, 06:04:28 AM
I've had an itch to play F3 with all the DLC lately.  I was originally looking at PS3 so I could lounge around, but I'm reading that lots of people can't get the game to work with the DLC.  Anyone have experience with this?

Lots and lots of threads say that once the save game file reaches 8+mb it starts freezing.   


Title: Re: Bethesda gets Fallout
Post by: veredus on May 16, 2010, 10:22:46 AM
If you can I would go PC just so you can use mods.


Title: Re: Bethesda gets Fallout
Post by: Azazel on May 16, 2010, 05:20:55 PM
Not sure about it on PS3, but yeah - go the PC version.



Title: Re: Bethesda gets Fallout
Post by: Hawkbit on May 16, 2010, 08:06:58 PM
That's cool.  I'll just wait till it drops on Steam and pick it up for $30 or so.  I remember having some freezing issues on PC on my first run through.  Thanks all.