Velorath
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Mass Effect 3 for example experienced significant delays because of the co-op multiplayer not being ready on time. This lead to all kinds of internal resource reshuffling and also to the single player campaign getting less resources than would have been necessary.
Some even argue that the way the ending was handled was due to the multiplayer having eaten up so much time and budget that they had no way of finishing the single player before release.
So I'm in the camp of people that are skeptical about content like the world building because it seems to be unnecessary for the way I'd like a new Fallout to play and it might direct resources away from the more essential parts of the game.
Yeah, it sounds completely likely that the problems with Mass Effect 3's ending were due to them working in Multiplayer that a different studio was making.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I absolutely love the idea of adding world building elements to it. Especially due to the connotations for Modding.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Yeah, it sounds completely likely that the problems with Mass Effect 3's ending were due to them working in Multiplayer that a different studio was making.
Except that Bioware employees said that the multiplayer caused serious delays and that Bioware internal resources working on the SP had to be attached to that development in order to make sure it got finished on time. Transferring resources away from ME 3 to help out with Star Wars: TOR didn't help either. Bioware's release date for ME 3 got pushed back 6 months and was very close to be pushed back another 3 - 6 when it was decided that it would ship close to christmas. be that as it may though. All of this "build your own fort" stuff has to be debveloped and tested and budgeted and if this takes resources away from the single player campaign and I'Lll be rather pissed off.
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Lantyssa
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Posts: 20848
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If it was delayed several times, then wouldn't that indicate they had more time to work on the ending, even if it was reduced staffing during that period? You're trying to rationalize why it was a bad ending when they were just morons about it. Look at how long and stridently they defended Red, Green, Blue. It wasn't a matter of resource allocation.
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Hahahaha! I'm really good at this!
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KallDrexx
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Posts: 3510
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I'm not surprised they decided to have the town building thing in a sandbox game as since Morrowind people have been trying to find and decorate their houses (even if it means filling their house with hundreds of watermelons).
Town building game seems to be a pretty natural extension of that in my opinion, but I do agree that it seems more natural in an ES game rather than a Fallout game (though not game-breakingly so).
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Malakili
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Posts: 10596
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I dunno, building a half functional post apocalyptic settlement actually sounds more like something a survivor of the wasteland would try to do instead of building a settlement in a world full of fully functioning towns in Skyrim or something.
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Sophismata
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Posts: 543
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Some even argue that the way the ending was handled was due to the multiplayer having eaten up so much time and budget that they had no way of finishing the single player before release.
Eh, ME3 was mediocre-to-terrible the entire way through. The unfortunate ending is merely a sad valediction at the end of a long, hateful letter to the rest of the series.
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"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I finally have a game to look forward to.
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Signe
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Muse.
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My Sig Image: hath rid itself of this mortal coil.
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Maledict
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Posts: 1047
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Yeah, it sounds completely likely that the problems with Mass Effect 3's ending were due to them working in Multiplayer that a different studio was making.
Except that Bioware employees said that the multiplayer caused serious delays and that Bioware internal resources working on the SP had to be attached to that development in order to make sure it got finished on time. Transferring resources away from ME 3 to help out with Star Wars: TOR didn't help either. Bioware's release date for ME 3 got pushed back 6 months and was very close to be pushed back another 3 - 6 when it was decided that it would ship close to christmas. be that as it may though. All of this "build your own fort" stuff has to be debveloped and tested and budgeted and if this takes resources away from the single player campaign and I'Lll be rather pissed off. ] Um, you're reading different things than I did about ME3 s ending. The writers who posted stuff on PA, that was subsequently deleted, were quite clear that it was nothing to do with the multiplayer at all. It was handled by another studio, and wasn't an issue at all. The problem was simply not enough time to resolve the ending - they kept getting stuck on how to resolve it, and having Javik be taken out as DLC meant the ending had to be rewritten again at the last minute. in the end, the two main writers locked themsleves in a room and deliberately chose an ending to cause "speculation", and sidestepped the usual Bioware writing process of having the writing team critique each individual bit. That's how the game has some truly brilliant writing (Mordins arc, Thane's death) alongside the unbeliveably crappy ending.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Colonel Sanders is back in my wallet
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I am sorely looking forward to that improved companion AI. Seems like there's a shortcut to just go from day->night instead of resting X hours which is nice. Based on the teaser of entering the vault at the end it looks like they may have changed canon and moved the outbreak of nuclear war from the 50's to the 70's though. I'm not sure why they would go in that direction.
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luckton
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Posts: 5947
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I am sorely looking forward to that improved companion AI. Seems like there's a shortcut to just go from day->night instead of resting X hours which is nice. Based on the teaser of entering the vault at the end it looks like they may have changed canon and moved the outbreak of nuclear war from the 50's to the 70's though. I'm not sure why they would go in that direction. 20 years of technological development pre-war is huge. Would allow them to bring in tech options and lore that hadn't/couldn't have been considered before. Also, 20 more years of music and cultural selection/variety/exploitation.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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The 70's music would be a massive upgrade from that crooner shit Sky linked. I will only accept this change if I get to actually drive a VW bus though.
A VW bus with a gatling laser turret on top. I demand the juxtaposition of a hippie peace symbol on a VW Bus armed with a weapon of mass destruction.
Edit: In hindsight the AI, though greatly upgraded, did wig out around the 2:10 mark. I'm sure they'll have it fixed by release though.
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« Last Edit: August 16, 2015, 12:08:07 PM by Miasma »
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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....you guys realize the nuclear war happened in the year 2077, right?
It's just a weird future world where everything looks like a 1950's version of the far future.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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....you guys realize the nuclear war happened in the year 2077, right?
It's just a weird future world where everything looks like a 1950's version of the far future.
You clearly didn't watch the video my friend.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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The 70's music would be a massive upgrade from that crooner shit Sky linked.
You shut your dirty damned pie hole, talking about Bocephus like that.
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Miasma
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Posts: 5283
Stopgap Measure
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Hm, this didn't work very well. I was pretending you linked an actual leaked sound track which would have been 50's music like crooners.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I want a post-apocalyptic RPG that takes place in a world where the apocalypse actually happened in the mid to late 90's or early 2000's. So I can have a Sony 90's walkman styled pipboy blasting out "classic" numetal and ska
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« Last Edit: August 16, 2015, 07:44:21 PM by Fabricated »
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Velorath
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I want a post-apocalyptic RPG that takes place in a world where the apocalypse actually happened in the mid to late 90's or early 2000's. So I can have a Sony 90's walkman styled pipboy blasting out "classic" numetal and ska
The survivors would envy the dead.
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palmer_eldritch
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Posts: 1999
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A world where all progress ended in the 1970s and survivors fight over treasures such as Afghan coats and Bay City Roller cassettes sounds like fun to me
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rattran
Moderator
Posts: 4258
Unreasonable
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A world where all progress ended in the 1970s and survivors fight over treasures such as Afghan coats and Bay City Roller cassettes sounds like fun to me
Sounds like Canada to me...
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I want a post-apocalyptic RPG that takes place in a world where the apocalypse actually happened in the mid to late 90's or early 2000's. So I can have a Sony 90's walkman styled pipboy blasting out "classic" numetal and ska
The survivors would envy the dead. Gonna blast some Slipknot on my Sony PipMan and dome these sorry raiders with my modded Tek9, wearing layered denim armor and shutter shades
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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You forgot to smack your bitch up, Barbie girl.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Fallout 4 - Launch and BeyondNo great surprises but good to have them clearly state: Like all our previous games, we’ve made sure to keep Fallout 4 open and moddable at every step in development. Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You'll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4. I did notice that there's no assurance that those mods will all be free.... but I'd have hoped they're not ready to poke that hornet's nest again so soon.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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satael
Terracotta Army
Posts: 2431
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Fallout 4 - Launch and BeyondNo great surprises but good to have them clearly state: Like all our previous games, we’ve made sure to keep Fallout 4 open and moddable at every step in development. Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You'll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4. I did notice that there's no assurance that those mods will all be free.... but I'd have hoped they're not ready to poke that hornet's nest again so soon. I would even wager that they'll bring back paid mods since there's no controversy over previously free mods this time. The idea of being able to monetize modding must be too tempting to pass (considering something like Nexus has 755+ million downloads of 43k+ files for Skyrim alone). 
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Honestly I think they'll get exactly the same outrage as before if they try it again, irrespective of it being a new game.
What they saw last time was that it massively pissed off their fanbase, garnering them nothing except negative press. Plus it resulted in a slew of utterly shite mods being released solely to try and cash in. It did neither them nor the image of their game any good at all. They'd be fools to try it again so soon.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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They'd be fools...
Gaming Execs.
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The past cannot be changed. The future is yet within your power.
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Evildrider
Terracotta Army
Posts: 5521
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And now you need another 30 bucks for the Season pass on the DLC's. 
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Malakili
Terracotta Army
Posts: 10596
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Am I the only one who hates the term "season pass" to DLC.? I don't mind paying for DLC expansions, but season pass makes me feel like I'm buying admission to the zoo for the summer instead of putting money down for DLC I'll have in my steam library forever. Even if its a good deal (cheaper than the individual DLCs that come out) I somehow always feel like I'm being ripped off by anything called a season pass in a video game.
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