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Author Topic: Patch Notes  (Read 215994 times)
Tyrnan
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Reply #70 on: January 06, 2012, 02:25:25 AM

1.0.2c Patch Notes - 1/6/2012

General

   
  • Fixed an exploit that could allow players to receive more items than intended via in-game mail.
  • Resolved an exploit when selling items.



Flashpoints and Operations


    Karagga's Palace
       
  • Fixed an issue that prevented players from entering the Operation.
Nebu
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Reply #71 on: January 06, 2012, 07:36:46 AM

That's it?  Hmmphf

I'm not running any more hard mode missions until I know that the chests will work. Too many buggy chests/encounters to even bother with it at this point.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Mrbloodworth
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Reply #72 on: January 06, 2012, 07:38:02 AM

This is all just the weekly bug fixes. Low hanging fruit I believe.

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Tyrnan
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Reply #73 on: January 06, 2012, 08:17:27 AM

They might want to think about investing in a ladder sometime in the next two weeks.
DraconianOne
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Reply #74 on: January 06, 2012, 08:52:43 AM

Give them three. They've said they're aiming to add a lvl 50 pvp bracket, a new flashpoint and extend Karagga's Palace in January. If that's the case, I wouldn't be surprised to see a massive bug fix patch going out at the same time.

Though I also won't be surprised if they don't actually manage to do it in January either.

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Simond
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Reply #75 on: January 06, 2012, 10:02:28 AM

That's it?  Hmmphf
Yeah, you might want some details on those exploits.

Quote
So, essentially, the two things that I am guessing are being patched tonight are;

A way to get an infinite amount of credits by exploiting selling stacks to vendors (As fast as 1million credits/30 seconds)
A way to get an infinite number of Commendations (Get 24, buy epic box, sell epic to vendor/AH it)

I'm wondering, assuming some people have known about these exploits since release, if there's really any hope for SWTOR's economy?
You know, just minor things like that.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Nebu
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Reply #76 on: January 06, 2012, 11:02:17 AM

Those exploits have almost zero impact on my gameplay enjoyment.  They don't interfere with my ability to enjoy heroic flashpoints.  They don't piss me off when I get chain cc'ed in pvp because pvp immunity is broken.  They don't affect the fact that Ilum, the open pvp area, has virtually no real pvp in it. 

I don't play the auction house.  I don't care about what pve gear another player has.  It really just shows me who likes to cheat their way to victory.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
01101010
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Reply #77 on: January 06, 2012, 11:20:50 AM

Those exploits have almost zero impact on my gameplay enjoyment.  They don't interfere with my ability to enjoy heroic flashpoints.  They don't piss me off when I get chain cc'ed in pvp because pvp immunity is broken.  They don't affect the fact that Ilum, the open pvp area, has virtually no real pvp in it. 

I don't play the auction house.  I don't care about what pve gear another player has.  It really just shows me who likes to cheat their way to victory.

LMAO... PvP in an MMO...  ROFL

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kildorn
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Reply #78 on: January 06, 2012, 12:01:05 PM

Those exploits have almost zero impact on my gameplay enjoyment.  They don't interfere with my ability to enjoy heroic flashpoints.  They don't piss me off when I get chain cc'ed in pvp because pvp immunity is broken.  They don't affect the fact that Ilum, the open pvp area, has virtually no real pvp in it. 

I don't play the auction house.  I don't care about what pve gear another player has.  It really just shows me who likes to cheat their way to victory.

LMAO... PvP in an MMO...  ROFL

Please, /general has a long a distinguished history of being the best PVP ever found in a game.
luckton
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Reply #79 on: January 06, 2012, 04:00:34 PM

Patch 1.1

THESE ARE BETA NOTES THAT WILL BE DEPLOYED TO LIVE SERVERS SOON!  YOU CAN CLICK THE LINK OR REVEAL THE SPOILER BELOW TO READ THE NOTES!  I'M PUTTING THIS NOTE HERE IN HOPES OF AVOIDING FUTURE CONFUSION BY CERTAIN PEOPLE AROUND HERE!  I HOPE EVERYONE CAN READ THIS BECAUSE I'M DOING IT AS HARD AS I POSSIBLY CAN!   why so serious?

http://www.swtor.com/community/showthread.php?p=1276185#edit1276185


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Xuri
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Reply #80 on: January 06, 2012, 04:15:33 PM

 Popcorn

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kildorn
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Reply #81 on: January 06, 2012, 04:29:40 PM

"General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets."


... WHY.
Sjofn
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Reply #82 on: January 06, 2012, 04:45:53 PM

That ... is an excellent question.

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Merusk
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Reply #83 on: January 06, 2012, 04:57:17 PM

"We are sick of answering CS calls from people complaining they have to go back to the starter planet to find an item modification station because we changed that system in a very half-assed manner at the end of beta and do not yet have the quests re-written to remove the explanation of the actual system"

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luckton
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Reply #84 on: January 06, 2012, 05:06:50 PM

It does make sense, in a retarded sort of way.  I actually have seen it asked in General a few times "Where's the Item Mod station in Fleet?!"   swamp poop

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Trippy
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Reply #85 on: January 06, 2012, 05:11:47 PM

Yeah that confused me at first too. I just so happened to start off with the one class (one of the Jedi classes) that has an explicit quest to go to the item mod table to modify my lightsaber. Later on, though, I noticed the tool tip that said I could ctrl right-click (I think) to modify an item which didn't make sense to me but hey why not give it a try and it worked!

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Riggswolfe
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Reply #86 on: January 06, 2012, 09:36:39 PM

Those are actually some damned impressive patch notes imo.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
caladein
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Reply #87 on: January 06, 2012, 09:55:28 PM

Looks like I might be going a solid month at least without being able to run crew skill missions.  Heartbreak

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Riggswolfe
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Reply #88 on: January 06, 2012, 10:16:32 PM

Looks like I might be going a solid month at least without being able to run crew skill missions.  Heartbreak

Why is that Caladein?

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
caladein
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Reply #89 on: January 06, 2012, 11:38:26 PM

During a mid-Chapter 3 mission on my Agent (obligatory spoiler warning on link), I lost the ability to run crew skill missions.  I can still craft and pick stuff up off the ground, but no missions.  Some of the other IAs in my guild had similar problems, but it always cleared up for them.  By contrast, I've been fubar since before New Year's.

Haven't gotten anything from CS since I opened the ticket on the First outside of the usual "Sorry, check future patch notes." close and a duplicate nine-digit ID ticket getting opened up.

So yeah, depending on what gets added to 1.1 and when it comes out, I might be in for a wait.
« Last Edit: January 06, 2012, 11:40:47 PM by caladein »

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
tmp
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Reply #90 on: January 07, 2012, 12:19:30 AM

Those are actually some damned impressive patch notes imo.
Dunno, seeing whole two entries for the UI fixes feels quite underwhelming.

edit: also,

Quote
Jedi Consular
Project: This ability no longer shakes the screen of onlookers.
whyyyyyyyy Heartbreak
Maledict
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Reply #91 on: January 07, 2012, 03:49:29 AM

Those are actually some damned impressive patch notes imo.

Um, why do you say that?

They look in readily lack lustre to me. They don't fix several of the bugs that have been driving me crazy (no loot in normal flashpoints before 50), they add In some content that isnt really needed at this stage and they don't make any of the 'quality of life' changes that this game so desperately, desperately needs.

I think this patch is hugely underwhelming in pretty much every aspect, and if they want to hang onto subs they need to up their game and recognise some of the real issues the game has.
luckton
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Reply #92 on: January 07, 2012, 05:42:25 AM

Those are actually some damned impressive patch notes imo.

Um, why do you say that?

They look in readily lack lustre to me. They don't fix several of the bugs that have been driving me crazy (no loot in normal flashpoints before 50), they add In some content that isnt really needed at this stage and they don't make any of the 'quality of life' changes that this game so desperately, desperately needs.

I think this patch is hugely underwhelming in pretty much every aspect, and if they want to hang onto subs they need to up their game and recognise some of the real issues the game has.

Once you remember that half of the team is made up of Mythic devs, and then remember how Mythic was infamous for it's "It's hardcoded and we can't change it until another, newer MMO comes out with the feature and we actually start to loose customers because of it", this really isn't all that surprising, IMO. 

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
March
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Reply #93 on: January 07, 2012, 06:30:10 AM

Those are actually some damned impressive patch notes imo.

Um, why do you say that?

They look in readily lack lustre to me. They don't fix several of the bugs that have been driving me crazy (no loot in normal flashpoints before 50), they add In some content that isnt really needed at this stage and they don't make any of the 'quality of life' changes that this game so desperately, desperately needs.

I think this patch is hugely underwhelming in pretty much every aspect, and if they want to hang onto subs they need to up their game and recognise some of the real issues the game has.
Agreed, pretty underwhelmed myself.  Really makes me appreciate the amazing work the RIFT team did.
Tyrnan
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Reply #94 on: January 07, 2012, 07:00:28 AM

Once you remember that half of the team is made up of Mythic devs, and then remember how Mythic was infamous for it's "It's hardcoded and we can't change it until another, newer MMO comes out with the feature and we actually start to loose customers because of it", this really isn't all that surprising, IMO. 

That might explain why their apparent solution to us not being able to use high-res textures is to remove High from the list and relabel Medium to High on the test server why so serious?

I haven't been able to verify this for myself since there are no servers in my server list when I log on to test but I've seen it posted by several people on the forums.
ajax34i
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Reply #95 on: January 08, 2012, 07:04:07 AM

It's an adequate amount of fixes, considering the "2-weeks since release" time frame.  My dealbreaker is the animation delay, but they have to redo animations for quite a few abilities to fix that issue, so I'm willing to give them a month or so.  Maybe two.

Thanks, Luckton, for the extra big font and the caps; that made me chuckle (yes I'm one of the certain people who can't read that he's referring to).
March
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Reply #96 on: January 08, 2012, 04:06:14 PM

Sure... we're dealing with a holiday schedule so I'm personally giving them another week to make up for that.

But, technically this Tuesday is 4 weeks since head-start (and the 1.1 patch is only announced to the TEST server, so we don't know when it will actually go live) - whereas at 2-weeks (2/24 to 3/10), RIFT released their first 1.01 patch, and the Graphics/UI fixes were almost more than the entire TOR 1.1: http://forums.riftgame.com/official-rift-news/patch-notes/116999-rift-1-01-na-3-10-11-8-00am-pst-eu-10-3-11-a.html

Less than 3 months after launch (approx 10 weeks) they added both LFD _and_ an unannounced Wardrobe system and their second world event. (Rift 1.2 Spoils of War 5/10/2011).

Now, this is probably really just a testimony to how sharp the RIFT team is... but, at the moment, TOR is throwing me a weird sort of single player game update vibe.

luckton
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Reply #97 on: January 08, 2012, 04:21:54 PM

You're talking about two different dev teams.

Trion is made up of devs that have worked on various MMOs since the genre's inception into the industry.  They've all been around the block once or twice (in a few cases several times), and they have a pretty good idea of what to expect and what the community expects from a MMO and a dev team these days.

BW on the other hand is basically in the same boat as Blizzard, just a few years removed.  While they can learn all they want from watching how other games have done it (much as Blizzard did when developing WoW), there's only so much they can do before they put there product out there and start cutting their teeth into a genre they've never dealt with before.

At this point, the best thing they could do would be to do what DAoC did way back in the day (before it became a silly novelty bit); do weekly Q&As that take the top questions/issues being talked about in the forums/fansites and address them.  Even if its just "we know, we're working on it", it establishes communication.  And that's a powerful thing to do these days. 

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
eldaec
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Reply #98 on: January 08, 2012, 08:41:24 PM

Since you mention DAoC, DAoC also had monthly patches adding content and substantial reworks of suffering classes. That 1.1 just looks like a pile of bug fixes.

But I agree with your point about needing more coherent and regular communication.

EA could do worse than trying to hire Sanya.

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Merusk
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Reply #99 on: January 09, 2012, 04:55:41 AM

BW on the other hand is basically in the same boat as Blizzard, just a few years removed.  While they can learn all they want from watching how other games have done it (much as Blizzard did when developing WoW), there's only so much they can do before they put there product out there and start cutting their teeth into a genre they've never dealt with before.

No, you're just wrong here.  While the exec staff might be Bioware, the pedigree of the entire team crosses many (buggy and failed) MMOs.  This is not a fresh team of newbs who just don't know what's going on. This was a team of former MMO Devs + Some Bioware people.  Plus IIRC they took-on several of the ex-Mythic team once the EA Borg started dissolving them.

That was why the F13 crowd was so amused when the game was first announced.  We expected a colossal fuck-up and much schadenfreude from the get-go.  It's a surprise that it drew-in so many based on the strength of Bioware.  It's not a shot that as the months since beta weekends and the shine has started to fail that it's fucked-up genetic code is causing us to see all the flaws that simply should not be there.

The past cannot be changed. The future is yet within your power.
Viin
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Reply #100 on: January 09, 2012, 09:50:05 AM

General
Anti-aliasing is now available and can be enabled in the preferences menu.

Finally .. hopefully it actually works on AMD cards.

- Viin
March
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Reply #101 on: January 09, 2012, 10:17:35 AM

General
Anti-aliasing is now available and can be enabled in the preferences menu.  You will have to open the preferences menu and (re-)enable it again after every zone, cut-scene, speeder bike ride, or personal transportation animation; and quite possibly between sessions too.  (And, for every character individually).

Finally .. hopefully it actually works on AMD cards.

Added the rest of the patch note for you.
luckton
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Reply #102 on: January 10, 2012, 05:34:28 AM

General
Anti-aliasing is now available and can be enabled in the preferences menu.  You will have to open the preferences menu and (re-)enable it again after every zone, cut-scene, speeder bike ride, or personal transportation animation; and quite possibly between sessions too.  (And, for every character individually).

Finally .. hopefully it actually works on AMD cards.

Added the rest of the patch note for you.

Bitter much, buttercup?  Oh ho ho ho. Reallllly?

Some news on 1.1...DarthHater did a datamine of it, and discovered a few things...


"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sky
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Reply #103 on: January 10, 2012, 09:10:51 AM

Guess I'll kinda stick dev posty things in here. Looking over the dev tracker, a few interesting blips.

SR says guild banks should be in before PAX East (April). Nice to be sooner, but my money is on them having a bunch of guild-related stuff they want to roll out simultaneously.

SR should have info today on high res textures!

Quote from: Emmanuel Lusinchi
The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.

Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:

- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.

- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.

- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.

As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.

GZ said they're looking at a non-raid purple crystal  Ohhhhh, I see.
Threash
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Reply #104 on: January 10, 2012, 09:16:08 AM

There are non raid purple crystals in pvp sabers.

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