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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elder Scrolls V: Skyrim 0 Members and 3 Guests are viewing this topic.
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Author Topic: Elder Scrolls V: Skyrim  (Read 629712 times)
luckton
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Reply #490 on: September 15, 2011, 09:15:34 AM

Without trying to bait you, there is an argument to be made that they devolved.

Just sayin'.


This guy gets it.

Well, perhaps, but I wasn't defending your way of putting it. 

I know, but you get the concept. Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

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WayAbvPar
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Reply #491 on: September 15, 2011, 10:14:37 AM

A lot to like in that video, but the horrible console interface is really offputting. Is there any concrete info about the leveling system compared to the travesty of Oblivion? That and the UI are what make me hesitate on release day purchase.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Ironwood
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Reply #492 on: September 15, 2011, 10:31:55 AM

The UI did, in fact, suck baws.

Levelling just seemed to be 'the same', so not that bothered about that.

The game looked a lot better than Oblivion though, but then again I thought that about Oblivion v Morrowind and, frankly, it sucked.

I'm not entirely sure about the whole 'Big Lizard just breathed fire at you, but you shrug it off' though I'm prepared to accept God Mode on a demo.

Further, THEY WEREN'T DRAGONS.  THEY'RE NOT DRAGONS YOU STUPID FUCKS.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Paelos
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Reply #493 on: September 15, 2011, 10:38:40 AM

I want them to show the interface to sell shit. That's important. My biggest fear is that I'm scrolling endlessly through my side menus so that I can sell some smarmy Bosmer my pile of roots I picked in the wilderness hidden under the piles of crappy armor I'm trucking around.

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Threash
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Reply #494 on: September 15, 2011, 11:12:26 AM

They looked like dragons to me.

I am the .00000001428%
Ironwood
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Reply #495 on: September 15, 2011, 11:13:54 AM

They looked like dragons to me.

I WILL FUCKING END YOU.  THEY'RE WYVERNS AT BEST.

FOUR FUCKING LEGS AND WINGS.  THAT'S A DRAGON. 

GATAIOAINGOANSWOGNAON

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Rasix
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Reply #496 on: September 15, 2011, 11:17:41 AM

They looked like dragons to me.

I WILL FUCKING END YOU.  THEY'RE WYVERNS AT BEST.

FOUR FUCKING LEGS AND WINGS.  THAT'S A DRAGON. 

GATAIOAINGOANSWOGNAON


-Rasix
Ironwood
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Reply #497 on: September 15, 2011, 11:19:03 AM

You're using that a lot and I'm sure the meaning changes every time...

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Bunk
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Reply #498 on: September 15, 2011, 11:21:42 AM

The UI did, in fact, suck baws.

Levelling just seemed to be 'the same', so not that bothered about that.

The game looked a lot better than Oblivion though, but then again I thought that about Oblivion v Morrowind and, frankly, it sucked.

I'm not entirely sure about the whole 'Big Lizard just breathed fire at you, but you shrug it off' though I'm prepared to accept God Mode on a demo.

Further, THEY WEREN'T DRAGONS.  THEY'RE NOT DRAGONS YOU STUPID FUCKS.


Watched the same demo at PAX. Only difference was all the yahoos in the crowd cracking horse armor jokes.

As for leveling, I get the impression that its the same in that when you have X skills go up from use, you level. I think what they did was take out the option to pick "primary" skills, so you couldn't gimp or minmax as easy. This just means you will really level based on what you do. Be curious if it means you can create a truly combat pathetic high level thief.

As for the shrugging off fire thing - the character in the demo was about 35th level.

And yes, I noticed the fact that the dragons were not dragons right off the bat. Though I thought them more Drakes than Wyverns.

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Rasix
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Reply #499 on: September 15, 2011, 11:22:22 AM

You're using that a lot and I'm sure the meaning changes every time...

I stole it from Yego.  Long time listener, first time caller.

You know what it means.  You've lost the center when you start counting legs.

-Rasix
NiX
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Reply #500 on: September 15, 2011, 11:38:21 AM

You're using that a lot and I'm sure the meaning changes every time...

I stole it from Yego.  Long time listener, first time caller.

You know what it means.  You've lost the center when you start counting legs.
I knew something was off when I saw the image posted.
Ironwood
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Reply #501 on: September 15, 2011, 11:51:35 AM

These things are important.

 Ohhhhh, I see.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Paelos
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Reply #502 on: September 15, 2011, 12:37:13 PM

These things are important.

 Ohhhhh, I see.

Nobody wants to kill internet wyverns.

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Sky
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Reply #503 on: September 15, 2011, 12:40:48 PM

Is there some moral obligation you have where putting in a normal inventory system that people have used for the last 15 years should be replaced by scrolling shit forever?
I told you, Elder SCROLLs. UI matches the name now. Maybe they could match up the first part and your character could mutter about the galdanged whatsit being a pain in the rigamarole.

Also,


I want them to put in an easter egg for me. The chopping wood quest guy. "Seriously. You've now chopped 73 cord of wood. How many people do you think live in this hamlet, ffs?"
Ironwood
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Reply #504 on: September 15, 2011, 12:42:28 PM

I think that's what happens when Wyvern fuck peacocks....

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Ingmar
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Reply #505 on: September 15, 2011, 01:16:11 PM

Everyone has their little taxonomic pet peeves. I fully support Ironwood's descent into madness over this topic.

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Nordom: Sense of closure: imminent.
koro
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Reply #506 on: September 15, 2011, 01:46:56 PM

From what I understand, Skyrim's leveling system works like this:

Your race affects nothing but your look and some racial abilities
You have no major/minor/misc/etc. skills
Your highest skills are what determines what counts toward a level-up. I assume if another skill overtakes one of your highest, it begins counting instead
You get perks on level-up, Fallout-Style. They replace most of the benefits you'd normally get for raising skills in previous games

Then you have dungeons that are locked to the level you first enter them, are stuck at that level, and the fact that they get some "Completed" tag after you open all the containers and wipe out the hostiles within suggests they don't respawn.

Meh.
Paelos
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Reply #507 on: September 15, 2011, 02:08:42 PM

That doesn't sound horrible.

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Ingmar
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Reply #508 on: September 15, 2011, 02:10:17 PM

It all sounds like an improvement to me.

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Nordom: Sense of closure: imminent.
K9
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Reply #509 on: September 16, 2011, 03:44:12 AM

It doesn't sound so bad really.

I love the smell of facepalm in the morning
Paelos
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Reply #510 on: September 16, 2011, 06:27:09 AM

So we're agreed. Koro is being silly.

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koro
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Reply #511 on: September 16, 2011, 11:47:52 AM

Aside from the supposedly never-respawning dungeons, I'm pretty much fine with what I listed.

The "meh" was pretty much my complete lack of faith that Bethsoft will actually pull off the revamped leveling system without fucking it up somehow.
MuffinMan
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Reply #512 on: September 16, 2011, 12:14:47 PM

That still sounds fucked up if they are leveling encounters unless there is more to it. If your non-combat skills are leveling you then monsters are going to murder you. There needs to be a hidden or even non-hidden "combat level" that they base it off.

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Bunk
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Reply #513 on: September 16, 2011, 12:27:36 PM

Aside from the supposedly never-respawning dungeons, I'm pretty much fine with what I listed.


I wondered a bit about this - are you eventually going to just clear an area out of anything to do?

At PAX however, it was mentioned during the demo that they have implemented a "random" quest system. So it sounds like you'll be able to go back to NPCs and get random tasks/quests/etc - which I assume would include spawning appropriate opposition.

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Sheepherder
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Reply #514 on: September 19, 2011, 11:12:43 PM

That still sounds fucked up if they are leveling encounters unless there is more to it. If your non-combat skills are leveling you then monsters are going to murder you. There needs to be a hidden or even non-hidden "combat level" that they base it off.

If your major skills aren't set in stone the system is self-correcting.
Murgos
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Reply #515 on: September 20, 2011, 06:31:46 AM

I thought I read that they were doing 'ranges'.  When you enter an area it will spawn monsters in a range depending on your level.  So if you are 15 and go into an area for 8-12 it will spawn 12's.  If you go in a level 6 it will spawn 8's.  Oe some such.

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Sheepherder
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Reply #516 on: September 20, 2011, 03:22:32 PM

Just like Oblivion?

Ironwood
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Reply #517 on: September 20, 2011, 11:50:21 PM

Yeah, that sounds exactly like Oblivion and it sucked.

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Sheepherder
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Reply #518 on: September 21, 2011, 12:20:05 AM

It did.
Tebonas
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Reply #519 on: September 21, 2011, 12:47:52 AM

The mobs were always just loot pinatas in Oblivion, regardless of level.

If low level rogues don't run around with the best armor in game, I would be somewhat pleased.
rk47
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Reply #520 on: September 21, 2011, 01:04:04 AM

ur joking. u'll find nothing but rats at level 1-2 dungeon runs. Apples and gems are the best stuff u can find without mod. Only extreme modding saved Oblivion from shit level scaling. I still wonder to this day why console owners find Oblivion tolerable.

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Tebonas
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Reply #521 on: September 21, 2011, 01:17:39 AM

I definitely fought Bandits with Glass Armor in Oblivion, and the only mod I had was the UI mod.

Whats the problem with outlevelling content anyway? Its makes the world more believable than "everything is at your power grade whereever you go".
trias_e
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Reply #522 on: September 21, 2011, 01:23:14 AM

Outleveling is fine.  Glass armor bandits is not fine. 
rk47
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Reply #523 on: September 21, 2011, 01:23:37 AM

My complaint was level scaled stuff. Glass armor bandits came in the later levels.
I recall visiting a tavern with the patrons wearing leather when I was level 1-3 ...and suddenly, 5 levels later, they're wearing all those shiny armor and swords. That's just fucked up.

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Ingmar
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Reply #524 on: September 21, 2011, 01:26:16 AM

It sounds to me like this is doing things roughly like FO3, which worked fine. There was certainly still trivial stuff out and about in the world even at high level.

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Nordom: Sense of closure: imminent.
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