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Title: Elder Scrolls V: Skyrim
Post by: waffel on December 11, 2010, 10:26:08 PM
http://www.joystiq.com/2010/12/11/skyrim-elder-scrolls-5-coming-11-11-11/

Quote
In one of the bigger surprises during the VGAs, Bethesda's Todd Howard took to the stage, surrounded by a menagerie of monks, to reveal the latest in the Elder Scrolls series: Elder Scrolls V: Skyrim.

Didn't see a thread about this.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 11, 2010, 11:20:32 PM
Okay, this shit pisses me off.

"We need evil chromatic dragons, everyone else has them."

"...And generic fantasy humans, every good story needs lots and lots of generic human characters"


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on December 11, 2010, 11:45:58 PM
Okay, this shit pisses me off.

"We need evil chromatic dragons, everyone else has them."

"...And generic fantasy humans, every good story needs lots and lots of generic human characters"

 :headscratch:

Anyways, its the same engine as fallout 3/oblivion so I'm not as excited as I might have been. source (http://www.joystiq.com/2010/08/16/bethesdas-new-game-is-for-current-platforms-pretty-far-along/)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 12, 2010, 04:24:21 AM
Everytime I see trailers like this I hear in my head Cuba Gooding Jr's voice, only instead of it saying "Show me the money", it says "Show me the ingame footage". 


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on December 12, 2010, 05:24:07 AM
At least they have Max Von Sydow!


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on December 12, 2010, 07:27:16 AM
This thread is destined for greatness.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 12, 2010, 08:00:34 AM
Okay, this shit pisses me off.

"We need evil chromatic dragons, everyone else has them."

"...And generic fantasy humans, every good story needs lots and lots of generic human characters"

You smoking crack again?

It's the fifth game in a series that has featured generic fantasy humans and evil dragons since , uh, 1994.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on December 12, 2010, 08:36:02 AM
If you should be outraged about a recent announcement and its plot, it should be Mass Effect 3. That's some generic shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Aez on December 12, 2010, 11:07:22 AM
The engine is apparently brand new.
http://twitter.com/Bethblog/status/14010984884604929# (http://twitter.com/Bethblog/status/14010984884604929#)


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on December 12, 2010, 11:39:14 AM
If you should be outraged about a recent announcement and its plot, it should be Mass Effect 3. That's some generic shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on December 12, 2010, 12:12:57 PM
Yeah. Because we all know how unpopular standard themes are in games and other media like books and movies. People just hate that stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on December 12, 2010, 01:14:28 PM
I don't think anyone (bar maybe sheepherder) has a particular problem with it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on December 12, 2010, 02:20:27 PM
This thread is destined for greatness.

Indeed, aaah, the drama that will play out in this topic (maybe not like over at RPG Codex, but I'm sure we'll be up the task in front of us :D).  :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tarami on December 12, 2010, 03:41:44 PM
The engine is apparently brand new.
http://twitter.com/Bethblog/status/14010984884604929# (http://twitter.com/Bethblog/status/14010984884604929#)
It's not unlikely to be Rage's engine (id Tech 5) since both companies are now owned by Zenimax. It should have the capabilities expected by Bethesda. That's not to say it's going to run well, because I believe more in Bethesda's ability to cripple an engine than in id's ability to create an impervious engine. :-P


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 12, 2010, 04:23:50 PM
Also, that they said they were working with id on their new engine when Zenimax bought id probably means they are at least using some of the rage tech.


Title: Re: Elder Scrolls V: Skyrim
Post by: Chimpy on December 12, 2010, 04:36:51 PM
So if Carmack is writing the engine can we expect only people with $3k in disposable income to spend on a PC are going to be able to play it with more than 4 fps?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 12, 2010, 06:12:42 PM
It's the fifth game in a series that has featured generic fantasy humans and evil dragons since , uh, 1994.

Three appearances in six games outside of lore.  One appearance as the time god/dragon in Oblivion, one boss guarding the imperial palace in Redguard, and some randomly generated whelps in Daggerfall.  Lore-wise Arena, Daggerfall, Redguard, Battlespire, Morrowind and Oblivion all have a preponderance to mention them in relation to said time god, or in service to the empire.

Oblivion would have been more interesting if Blizzard Bethesda hadn't fucked with the roman theme that the imperials had going in Morrowind.  You just know they're going to fuck with the Nords too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 12, 2010, 07:11:08 PM
I wasn't aware Blizzard had anything to do with TES.  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 12, 2010, 07:15:52 PM
(http://www.haverford.edu/psych/ddavis/p109g/fslip.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on December 13, 2010, 02:42:55 AM
It's the fifth game in a series that has featured generic fantasy humans and evil dragons since , uh, 1994.

Ah, 1994, when the world was already populated with generic fantasy series that were into their fifth or sixth game. Bard's Tale, Ultima, etc. Which is why TES went under my gaming radar until people obsessed over Morrowind and I ignored them until Oblivion. Which gave me good reason to put them back on ignore.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on December 13, 2010, 03:46:44 AM
Sheepherder has a point that atmosphere wise I think Morrowind's departure from medieval Western styling was far more interesting than Oblivion's world. I'm not too bothered by dragons but I would appreciate it if the game didn't decide to just go with every generic fantasy trope. Fuck hopefully setting it in Skyrim will mean the Imperials are back to being Roman style legionnaires rather than knights and wizards. If they make an effort to introduce an interesting guild/caste type system for the Nords I think it could be interesting. That said I'm a sucker for Bethesda games, I'll buy it and probably enjoy running around like a hooligan. Weirdly I never really enjoyed doing that same stuff in GTA games.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on December 13, 2010, 04:04:29 AM
So if Carmack is writing the engine can we expect only people with $3k in disposable income to spend on a PC are going to be able to play it with more than 4 fps?

Nah, they'll just use the version that they developed for the iPhone.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 13, 2010, 04:18:12 AM
Three appearances in six games outside of lore.  One appearance as the time god/dragon in Oblivion, one boss guarding the imperial palace in Redguard, and some randomly generated whelps in Daggerfall.  Lore-wise Arena, Daggerfall, Redguard, Battlespire, Morrowind and Oblivion all have a preponderance to mention them in relation to said time god, or in service to the empire.

So, just to be clear what you are saying is that there have always been dragons in TES?  Because that looks like what you're saying.

edit: Also, the retro Morrowind love is great.  Am I the only one who remembers all the whining about brown, ash, brown, ash and brown ash?  Or how basically mod teams had to redo every single texture and model in the game?  Or that almost no one finished the main quest and complained endlessly that Bethsoft needed to tighten up the quest system and story?


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on December 13, 2010, 05:26:03 AM
Three appearances in six games outside of lore.  One appearance as the time god/dragon in Oblivion, one boss guarding the imperial palace in Redguard, and some randomly generated whelps in Daggerfall.  Lore-wise Arena, Daggerfall, Redguard, Battlespire, Morrowind and Oblivion all have a preponderance to mention them in relation to said time god, or in service to the empire.

So, just to be clear what you are saying is that there have always been dragons in TES?  Because that looks like what you're saying.

edit: Also, the retro Morrowind love is great.  Am I the only one who remembers all the whining about brown, ash, brown, ash and brown ash?  Or how basically mod teams had to redo every single texture and model in the game?  Or that almost no one finished the main quest and complained endlessly that Bethsoft needed to tighten up the quest system and story?

I remember one thing about Morrowind. Cliff Racers.

Fuck Cliff Racers.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on December 13, 2010, 05:32:32 AM
Yeah, getting rid of fucking cliff racers was the one mod I really, really needed. That said I did actually like Morrowind for all it's annoyances and I even managed to finish the main quest storyline, though I didn't really bother discussing it on-line so maybe I just didn't get people telling me about how depressingly brown everything was.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 13, 2010, 09:50:18 AM
I loved Daggerfall, Morrowind, and Oblivion. Never came remotely close to finishing the main quest in any of them. Daggerfall due to a bug, the other two due to not caring. I actually ran mods to entirely remove the main quest in some Oblivion playthroughs.

I've always had tons of complaints about the ES series artisticaly - The brown mud world of Morrwind, the Down's syndrome looking population of Oblivion, and the voices - Oh God the voices!   :ye_gods:  The Orcs in Oblivion sounded like the Tick after a three day bender, and the female elves sounded like an angry Dame Edna.

Despite that, there has never been a PC game with a more open sandboxy world, combined with such a strong modding community - so I forgive them a lot.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on December 13, 2010, 09:56:51 AM
So, any gameplay videos yet?  :awesome_for_real:  I may be alone in this, but cinematic teasers/announcements do very, very little for me.  I tend to ignore them completely nowadays.

I like the bit of the TES series I've played.  They're no masterpieces, but they're usually fun for at least a solid month and the replayability is extremely high.

Morrowind was more sandboxy fun than Oblivion, but the main plot was something I could never finish.  Oblivion had a more finishable main plot, but hasn't drawn me back as muchas Morrowind (which I used to play at least once a year) and didn't have as interesting of a world as Morrowind.   

I cautiously look forward to this game making my new PC feel like it's extremely low end.   :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on December 13, 2010, 10:30:35 AM
My favorite memory from Morrowind is that wizard falling from the sky, picking up his spellbook with his 500 times athleticism or whatever and using that + levitation to jump from miles around (and falling to my death from it most of the time)


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 13, 2010, 10:39:20 AM
Never played the first two TES games. Morrowind had a more interesting sandbox to play in, but as most here have said the main quest was just meh. Oblivion had an easier-to-follow story; my only complaint was the repetitive oblivion gates. It got so annoying that I was literally just training through them to the orb at the top, rather than sneaking or clearing through.


Title: Re: Elder Scrolls V: Skyrim
Post by: dusematic on December 13, 2010, 10:56:13 AM
You didn't have to clear the gates.  Only had to clear a handful for storyline purposes.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 13, 2010, 11:12:03 AM
It was more than a handful IIRC. You had to clear the ones outside all the cities to get their support, then another round of them for another step in the main quest.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 13, 2010, 11:21:11 AM
I remember one thing about Morrowind. Cliff Racers.

Fuck Cliff Racers.
This.

Morrowind should've pulled me in. I spent way too much time playing Arena and Daggerfall. Not really optimistic about TES5, it will look even prettier than Oblivion most likely, but I mostly liked TES for the massive dungeons of Daggerfall and I don't see them ever returning. Gothic 3 may have been a stumble, but Risen>Oblivion imo (just as I felt Gothic 2> Morrowind, especially with the NotR expansion).


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 13, 2010, 11:24:24 AM
... but I mostly liked TES for the massive dungeons of Daggerfall and I don't see them ever returning

You are a horribly broken person.  I remember going through random dungeons that were so freaking large it would take several play sessions and you would get dick all from them and they weren't even part of the story.  Assuming you didn't fall through the world and lose hours of play and have to start over that is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on December 13, 2010, 11:49:53 AM
...and you'd need a horse and a wagon standing outside the dungeon so you could do loot-trips back up to clear out your inventory for more useless junk. Or was that just a dream I had? I can no longer remember, too long ago.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on December 13, 2010, 12:26:48 PM
At least they have Max Von Sydow!

We should really start a pool on how many minutes into the game they run out of money for him and kill his character off.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on December 13, 2010, 12:30:01 PM
I contracted lycanthropy so early in Daggerfall that I didn't care much about items.  Since I didn't know it could happen, it was a lot of fun to run with it.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 13, 2010, 12:35:07 PM
...and you'd need a horse and a wagon standing outside the dungeon so you could do loot-trips back up to clear out your inventory for more useless junk. Or was that just a dream I had? I can no longer remember, too long ago.

Well, that was the idea I think. They weren't actually waiting outside. It was more like putting your horse & cart into your pocket and not being able to take them out again while in a dungeon.

I get annoyed when people talk about how Daggerfall was the largest game world EVAR. Uhh, yea but it was almost all randomly generated.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 13, 2010, 12:37:34 PM
Besides, doesn't Vanguard have it beat now?  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 13, 2010, 12:40:51 PM
I'll complain about it, but I'll end up buying it anyway.  As many complaints as I have with Oblivion, I still logged a lot of hours wandering around and sort of just doing what I wanted (sort of like Fallout 3 for me in this regard), and as long as there is still a similar amount of freedom to ignore the main storyline in this one, (especially combined with mods), It'll probably scratch my RPG itch better than anything else that I see coming in the next year or two.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on December 13, 2010, 12:52:48 PM
Besides, doesn't Vanguard have it beat now?  :why_so_serious:

No idea but EVE certainly does.  :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 13, 2010, 03:03:33 PM
I enjoyed Morrowind back in the day and played it through to completion more than once. Oblivion was less entertaining, for a variety of reasons, although (as it has been so often stated) the stealth aspects of the game were superb.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on December 13, 2010, 03:59:50 PM
You are a horribly broken person.  I remember going through random dungeons that were so freaking large it would take several play sessions and you would get dick all from them and they weren't even part of the story.  Assuming you didn't fall through the world and lose hours of play and have to start over that is.

I was incredibly pissed off when I actually found the treasure and then couldn't find my way back out of the dungeon because the map was a tangle of identical corridors and rooms and the "exit" was a texture on the wall of a hallway somewhere.

I still remember this one time that I was on an "assassinate this guy" mission and spent like two weeks of game time looking for him, searched every inch of the dungeon and couldn't find him.  Eventually, I just started trying to rest everywhere (since it won't let you if there's an enemy near) and found him that way: he'd been stuck inside a statue underwater.  For two weeks.  I had to scavenge a bow from a skeleton somwehere and shoot him to death in the hand since he couldn't get out of the statue and I couldn't reach him.

I get annoyed when people talk about how Daggerfall was the largest game world EVAR. Uhh, yea but it was almost all randomly generated.

That's kind of beside the point, I think.  There's way more" stuff" to do in Daggerfall, regardless of how it's generated.  In Morrowind, if I roll a thief, I always have to do the same thief missions in the same order every single time.  If I roll a thief in Daggerfall, the missions are randomly generated, I can do them in any city (wth a thieves guild), and I can turn down whichever ones I don't like.  There are fewer mission "types" in Daggerfall than there are in Morrowind (or Oblivion or whatever) but even if I draw the same mission in ten different cities, it'll be a slightly different experience.  Compare that to Morrowind, where I know exactly where every guard and every locked door is ahead of time because I've already done it a half dozen times.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 13, 2010, 05:10:12 PM
People did the missions in Morrowind? I just robbed that one big ass treasury for all the best gear in the game, then did the main quest line


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 13, 2010, 06:35:57 PM
So, just to be clear what you are saying is that there have always been dragons in TES?  Because that looks like what you're saying.

edit: Also, the retro Morrowind love is great.  Am I the only one who remembers all the whining about brown, ash, brown, ash and brown ash?  Or how basically mod teams had to redo every single texture and model in the game?  Or that almost no one finished the main quest and complained endlessly that Bethsoft needed to tighten up the quest system and story?

Always has been dragons, they've always been exceedingly rare, and they've always been lawful good.  Apparently they're not now, because Bethesda needs a new big bad.

I don't think I've ever actually complained about ash, and ash storms, and blight storms, and brown.  They always sort of seemed to fit together thematically to me: that this corner of the world is a miserable theocratic shithole.  Shitty brown shanties covered in mold and adobe houses seemed appropriate.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 13, 2010, 08:41:04 PM
People did the missions in Morrowind? I just robbed that one big ass treasury for all the best gear in the game, then did the main quest line

Oddly, that never occurred to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 13, 2010, 08:49:17 PM
So, just to be clear what you are saying is that there have always been dragons in TES?  Because that looks like what you're saying.

edit: Also, the retro Morrowind love is great.  Am I the only one who remembers all the whining about brown, ash, brown, ash and brown ash?  Or how basically mod teams had to redo every single texture and model in the game?  Or that almost no one finished the main quest and complained endlessly that Bethsoft needed to tighten up the quest system and story?

Always has been dragons, they've always been exceedingly rare, and they've always been lawful good.  Apparently they're not now, because Bethesda needs a new big bad.

I don't think I've ever actually complained about ash, and ash storms, and blight storms, and brown.  They always sort of seemed to fit together thematically to me: that this corner of the world is a miserable theocratic shithole.  Shitty brown shanties covered in mold and adobe houses seemed appropriate.

The game was too fucking ugly in every other way to get caught up in worrying about the colors, imo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 14, 2010, 12:38:40 AM
The only really jarring thing was the quality of the human and beast models, textures, and animations.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on December 15, 2010, 12:02:50 PM
Hopefully they will unfuck the leveling system (or at least put in a few alternates) so I don't have to install 10 fucking mods to make the game playable.

I really need to go back and pick up Oblivion again (still have all the mods and such installed), but it plays a lot like Darkfall, and Darkfall is more fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 15, 2010, 12:04:18 PM
Yeah I can only hope they've learned something by having a NOT shitty leveling system in FO3.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 15, 2010, 12:56:12 PM
While the SPECIAL system converted into a fantasy setting would indeed be awesome, I suspect they just use it in Fallout because it comes with the territory. I drool at the thought, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 16, 2010, 05:12:14 AM
Judging from Oblivion speech mini game...if they're going for SPECIAL once more, at least it'll be replaced with a Speech check.
But looking back at Oblivion 'Be the guildmaster of all guilds' typical design, expect more shallow experience in a big world with wasted potential. Bethesda is just not that creative in the writing dept.

Even Fallout 3 with its fun gameplay had nothing to offer in terms of main quest writing except for killing giant orcs with slo-mo attacks.

Oblivion? My name is Patrick Stewart, you're the chosen one, I've seen you in my dreams, even though you're in the jail for a crime I cannot even recall,  I trust you, here's a really special necklace, save the kingdom from satan, please.




Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 16, 2010, 06:55:04 AM
Oblivion? My name is Patrick Stewart, you're the chosen one, I've seen you in my dreams, even though you're in the jail for a crime I cannot even recall,  I trust you, here's a really special necklace, save the kingdom from satan, please.

So? Lots of good games start that way. Old man gives hero something on his way to battle evil.

EDIT: My Zelda image borked.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on December 16, 2010, 08:51:55 AM
So? Lots of good games start that way. Old man gives hero something on his way to battle evil.

But there's just not very much meat to the main story past what you learn in the first hour.

I never felt any kind of special connection to the world in Oblivion, whereas in Morrowind you were slowly introduced to the whole back story that gives an actual justification why you and only you can save the world, and gives you personal reasons to care about that wasted stretch of land. Oblivion managed the amazing feat to make defeating gigantic demons from beyond reality seem dull, generic and repetitive. (To be fair, some of the side quests in Oblivion were pretty nice)


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on December 16, 2010, 12:31:40 PM
So? Lots of good games start that way. Old man gives hero something on his way to battle evil.

But there's just not very much meat to the main story past what you learn in the first hour.

I never felt any kind of special connection to the world in Oblivion, whereas in Morrowind you were slowly introduced to the whole back story that gives an actual justification why you and only you can save the world, and gives you personal reasons to care about that wasted stretch of land. Oblivion managed the amazing feat to make defeating gigantic demons from beyond reality seem dull, generic and repetitive. (To be fair, some of the side quests in Oblivion were pretty nice)


If you're playing these games for story you're missing the point. If you want story go to Bioware or some of the JRPGs. You play Oblivion to get turned loose in a world where you basically pick a direction and go "I think I'll go this way." In fact, my main disappointment in the game is that it had map markers this time. It was much more fun when finding something out in the middle of nowhere was a total surprise.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 16, 2010, 12:39:00 PM
I liked that Oblivion marked things so I could get back to them once I found them. I do not want games to mark things for me before I stumble onto them, but once I do, I don't like hoofing fedex-style back and forth.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on December 18, 2010, 08:22:38 PM
I liked that Oblivion marked things so I could get back to them once I found them. I do not want games to mark things for me before I stumble onto them, but once I do, I don't like hoofing fedex-style back and forth.

Maybe I'm remembering wrong but I thought it had a Fallout 3 style "mark on the compass" to show there was something for you to find?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 18, 2010, 09:09:08 PM
I liked that Oblivion marked things so I could get back to them once I found them. I do not want games to mark things for me before I stumble onto them, but once I do, I don't like hoofing fedex-style back and forth.

Maybe I'm remembering wrong but I thought it had a Fallout 3 style "mark on the compass" to show there was something for you to find?

It did on the minimap yes, but you couldn't fast-travel to that point until you located it.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 19, 2010, 01:53:07 AM
I'll complain about it, but I'll end up buying it anyway.  As many complaints as I have with Oblivion, I still logged a lot of hours wandering around and sort of just doing what I wanted (sort of like Fallout 3 for me in this regard), and as long as there is still a similar amount of freedom to ignore the main storyline in this one, (especially combined with mods), It'll probably scratch my RPG itch better than anything else that I see coming in the next year or two.
I'm pretty much the same way. I loved Daggerfall (even though I was completely terrible at it, being only, what, 14 or 15 when I got it?). Morrowind is one of my favorite games of all time. I hated damn near everything about Oblivion, yet I still logged a good 300-400+ (heavily modded) hours on it. The Elder Scrolls games just rub me the right way for some reason.

As long as the "consolitis" isn't as bad as in Oblivion and they bring back at least some of the features I liked from previous games - such as the wider weapon selection from Morrowind and maybe a toned-down version of its more robust equipment layering - I'll be a happy camper. I'm one of the precious few people the leveling system doesn't bug that much, though I'd be happy to see it improved.


Title: Re: Elder Scrolls V: Skyrim
Post by: Dtrain on December 19, 2010, 09:01:31 AM
I had some good fun with Daggerfall, actually. The game was not without many problems, which were annoying back then, but would appear absolutely inexcusable by today's standards.

Still, my price of admission was easily returned in just one event: I made a khajiit with a lot of thief skills (a cat burglar, haha,) and got her up to about level 6 before I took a thieves guild quest - essentially find something in a dungeon and steal it. Ridiculously long dungeon crawl ensues. I spot a large chamber from a colonnade I am navigating 1 story up. In the center is a large pyramid structure with an altar up top - I can see that my quarry is an item on that altar. At the base of the pyramid, on either side of the only stairs up are a lich and a frost atronach. I'm level 6, and there's no possible way I'm sneaking past or fighting these guys, so I did what any sensible person would do: I dropped down into that pit and ran like crazy for the top of the pyramid. As I passed, both the lich and the atronach missed me with their spells - and killed each other!

But as far as Bethesda goes - they really need to find another job for their art director. I can respect that he went to school with the CEO, and that they are showing him loyalty, but at this point the guy's conspicuous lack of ability is taking a horrible binge-drinking dump on every new title they release. Skyrim will likely be no different.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 19, 2010, 02:58:16 PM
But as far as Bethesda goes - they really need to find another job for their art director. I can respect that he went to school with the CEO, and that they are showing him loyalty, but at this point the guy's conspicuous lack of ability is taking a horrible binge-drinking dump on every new title they release. Skyrim will likely be no different.

I'm not sure he's the problem.  Oblivion didn't have universally shitty art direction, some of the outlying cities and settlements were pretty cool.  For the most part it's just everything at the centre of the main quest (Imperial City, Cloud Ruler Temple, Oblivion, The Blades, The Legion) that looks like ass.

Almost universally the shitty art looks shitty because it's way too damn small to be so full of grandiose buildings and battlements which are seemingly completely out of place.  Seriously, Cloud Ruler Temple is three fucking buildings on a stone foundation, one of which is a stable, and it's supposed to be a fortress capable of holding back the assault of divine beings.  No outbuildings at all, no lesser defensive works except for the massive fucking foundation, and it's all done in a Pagoda and light wood frame style that makes no fucking sense in a freezing mountainous region

There's exactly ten main quest hellish Oblivion worlds.  Three are unique and correspond to the Kvatch, Cheydinhal, and Bruma.  The remaining seven are randomly chosen from when you use an Oblivion gate.  All cave systems in Oblivion are random, and there are exactly six interiors that can be chosen from.  If you ever wondered why Oblivion looks copypasta'd, that's why.  Of course, it's all over the top, completely non-functional even for a hellish plane of existence, almost devoid of interior decoration, and almost completely consisting of linear tunnels with monster placement at regular intervals.

Imperial City looks like shit with a dong stuck in the middle.  It gives the impression of enough population for a shitty little village living in an absolutely fucking palatial setting, yet their houses are universally cramped little boxes made of well dressed stone.  Outside the city there are almost no lower-class construction, outbuildings, or agriculture.  The entire city appears fortified to the fucking teeth with almost no defensive depth with every section of rampart linked in one massive (inaccessible) concourse linking all the towers.  There's absolutely no exterior above-grade construction or construction down the slopes of the hill it's placed on, making the entire thing very flat and dull from the player's eye.

[/essay]


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on December 19, 2010, 03:15:20 PM
All cave systems in Oblivion are random, and there are exactly six interiors that can be chosen from.  If you ever wondered why Oblivion looks copypasta'd, that's why.  Of course, it's all over the top, completely non-functional even for a hellish plane of existence, almost devoid of interior decoration, and almost completely consisting of linear tunnels with monster placement at regular intervals.

You just described the dungeons in Asheron's Call 1. Of course it's all modular construction, slapped down as quickly as possible. How else do you think explorer-oriented sandbox RPGs can slather the landscape with thousands of content points of interest? They have to take shortcuts, to prefab, and be willing to let some areas just be "here's a bunch of cave pieces and goblins. Have at it."

If you need everything to be hand-crafted, carefully planned, and glorious, then play a BioWare or JRPG. Without a content team the size of SWTOR's, a sandbox RPG just can't give you that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 19, 2010, 04:01:36 PM
Except I don't want everything to be handcrafted.  Prefab sections and leveled lists are fucking fantastic in my book, and all of the scenery in Oblivion except, you know, Oblivion, is actually somewhat uniquely pieced together prefabricated sections.  Bethesda didn't even go through the :effort: of sticking a few randomly toggle-able wall, rock, or bridge sections into the seven random Oblivion worlds.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on December 19, 2010, 08:28:39 PM
You want Diablo III.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 19, 2010, 09:25:16 PM
Burn the heretic that doesn't. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on December 19, 2010, 10:52:42 PM
Burn the heretic that doesn't. 

/runs


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 20, 2010, 09:45:07 AM
But as far as Bethesda goes - they really need to find another job for their art director. I can respect that he went to school with the CEO, and that they are showing him loyalty, but at this point the guy's conspicuous lack of ability is taking a horrible binge-drinking dump on every new title they release. Skyrim will likely be no different.
Yes. In Daggerfall (and Arena, am I the only one that played that one?), the graphics were so primitive, we could fill in with imagination. I do have to admit, I was able to make one character in Oblivion that was decently like I wanted it to be. But the vast majority of the character (and really, even the mob) art is pretty uninspired to awful (it's bad when EQ2's art direction trumps you). These guys need to find the shoulders of giants to stand on - one of my (few) geek squee moments was seeing some of RIFT's design is pretty clearly influenced by Erol Otus.

On random dungeons - that's another place where technology seems to hurt more than help. Sure, some of the dungeons in Daggerfall were a bit generic, but a LOT of them had really cool twists to them that were entirely randomized, mostly because you could slap pieces together so much better with the more primitive art and geometry. Oblivion just seemed like endless riffs on ABCD: ACB ADBC ABCBAB, etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on December 20, 2010, 09:58:24 AM
I spent months wandering around the original Arena's environments. But this was back when it was maybe one of the only games around.

Now there's so much going on that it's difficult to spend that much time doing random shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 20, 2010, 10:04:30 AM
I loved Arena, and loved Daggerfall more, but they were both buggy pieces of shit at launch, and Daggerfall at least for months afterward. Didn't stop me playing them, but buggy as all get out.

Morrowind was better, but there were still broken parts, not just the faces. And 'no cliff racers' was the first mod I installed for it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 20, 2010, 10:26:44 AM
Morrowind's music was way better than Oblivions. The sound in total was better.


Title: Re: Elder Scrolls V: Skyrim
Post by: Demonix on December 20, 2010, 11:18:47 AM
Judging from Oblivion speech mini game...if they're going for SPECIAL once more, at least it'll be replaced with a Speech check.
But looking back at Oblivion 'Be the guildmaster of all guilds' typical design, expect more shallow experience in a big world with wasted potential. Bethesda is just not that creative in the writing dept.

Even Fallout 3 with its fun gameplay had nothing to offer in terms of main quest writing except for killing giant orcs with slo-mo attacks.

Oblivion? My name is Patrick Stewart, you're the chosen one, I've seen you in my dreams, even though you're in the jail for a crime I cannot even recall,  I trust you, here's a really special necklace, save the kingdom from satan, please.




The difference being between the two being:  I actually finished fallout 3 and new vegas, but couldn't be arsed with oblivion after hitting my 3rd oblivion gate.


Title: Re: Elder Scrolls V: Skyrim
Post by: shiznitz on December 20, 2010, 01:13:11 PM
I loved Arena, and loved Daggerfall more, but they were both buggy pieces of shit at launch, and Daggerfall at least for months afterward. Didn't stop me playing them, but buggy as all get out.

Morrowind was better, but there were still broken parts, not just the faces. And 'no cliff racers' was the first mod I installed for it.

Daggerfall: where becoming a werewolf was actually full of win!


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 20, 2010, 11:29:13 PM
Morrowind was better, but there were still broken parts, not just the faces. And 'no cliff racers' was the first mod I installed for it.

Oblivion in action is like watching a zombie shuffle along: totally surreal.  Morrowind is watching that same zombie shuffling along then jump with all his might, clear all of half a foot, fall back towards earth, stop short of it, and glide forward while suspended above the ground for three metres before finally landing and continuing his shuffle.  Yet it's still more fondly remembered.  You have to fuck up badly for that kind of result.


Title: Re: Elder Scrolls V: Skyrim
Post by: Muffled on December 21, 2010, 11:00:25 PM
Morrowind was better, but there were still broken parts, not just the faces. And 'no cliff racers' was the first mod I installed for it.

Oblivion in action is like watching a zombie shuffle along: totally surreal.  Morrowind is watching that same zombie shuffling along then jump with all his might, clear all of half a foot, fall back towards earth, stop short of it, and glide forward while suspended above the ground for three metres before finally landing and continuing his shuffle.  Yet it's still more fondly remembered.  You have to fuck up badly for that kind of result.

Hey man, Morrowind blew my little mind the first time I played it.  I would get a House Redoran tattoo if I wasn't such a pansy.

It does look very, very bad now though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 22, 2010, 02:31:58 AM
Morrowind blew almost everyone's mind, and it had nothing to do with the game mechanics, because they almost all universally sucked.  It was just a really cool world to fuck around in.  Oblivion isn't, and it strikes you in an uncanny valley way that shit is not as it should be, whereas Morrowind just plain backhands you with the weird and tells to to man up, bitch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 22, 2010, 07:37:40 AM
Morrowind blew almost everyone's mind, and it had nothing to do with the game mechanics, because they almost all universally sucked.  It was just a really cool world to fuck around in.  Oblivion isn't, and it strikes you in an uncanny valley way that shit is not as it should be, whereas Morrowind just plain backhands you with the weird and tells to to man up, bitch.

I found riding around on giant whale-bugs completely hilarious.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 22, 2010, 08:24:09 AM
Morrowind blew almost everyone's mind
I think it's really age-dependent. Arena blew my mind, Ultima 4 blew my mind, Morrowind was just a prettier Daggerfall with worse gameplay. Never finished it or Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on December 22, 2010, 08:35:21 AM
I enjoyed them all.  Maybe it's because I'm a massive explorer-type though.  As long as the story doesn't get in my way, I'm happy.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on December 22, 2010, 08:40:18 AM
I have tried to play Oblivion twice, and both times my interest just totally petered out soon after I escape and start walking around the first city. I think I once went riding out of the city and found a hidden dungeon, got lost in it and never went back to the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 22, 2010, 11:30:19 AM
Morrowind blew almost everyone's mind, and it had nothing to do with the game mechanics, because they almost all universally sucked.  It was just a really cool world to fuck around in.  Oblivion isn't, and it strikes you in an uncanny valley way that shit is not as it should be, whereas Morrowind just plain backhands you with the weird and tells to to man up, bitch.

I played it for just long enough to note 3 things:

- leveling system was pants on head retarded
- combat was click mouse swing sword, with no promise of any greater depth later on
- game was the single ugliest rpg I had ever played (for its era)

I logged maybe 4ish hours total. My mind was not even a little blown. I could have gotten past the 2nd two issues, if it weren't for the first one, ugh. I managed to 'finish' Oblivion, since the leveling was a slightly smaller pair of pants on head retarded in that one, and they fixed some of the ugly.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on December 22, 2010, 12:53:08 PM
I'd be interested in seeing how this game will deviate from the basic formula established by previous Elder Scroll and current Fallout games.

I seriously, seriously doubt it will. Skyrim's announcement, to me, is like a new season of a favorite television series being announced. It'll look better, have slightly refined techniques, but will be the same formula and mechanics that have made the series what it is, with all new content to consume. This is where I see video games as an industry right now.

If they start getting creative, then they'll be doing what Squaresoft has been doing with Final Fantasy: experimenting with a specific configuration of a genre rather than refining it. *This introduces failure into a sure thing,* and why we get what we get.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 22, 2010, 02:01:47 PM
I don't want them to get creative with this one. I want them to make it bigger. The games are getting smaller and smaller from Daggerfall > Morrowind > Oblivion. I'd like to see them reverse that trend with this title and give me a huge world to wander around in for a long period of time, exploring new crap.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on December 22, 2010, 04:23:38 PM
I don't want them to get creative with this one. I want them to make it bigger. The games are getting smaller and smaller from Daggerfall > Morrowind > Oblivion. I'd like to see them reverse that trend with this title and give me a huge world to wander around in for a long period of time, exploring new crap.

That would work for me. Fix the character leveling (and the related "encounters level with the player" crap), give me a giant world to explore, and let me loose. Here's my $60.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 22, 2010, 08:54:07 PM
Screw what they did in Oblivion.  Drop me off the prison boat in Skyrim and drop the hint to talk to some guy about Draugr leaping out of the sea and eating fucking faces and I'm happy.  Because unstoppable gluttonous sea zombies that eat those who were their kin in life are fucking awesome, and dragons are fucking lame.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on December 22, 2010, 08:58:18 PM
Existing in a world like you want would be great if the content was being continually generated. The flaw to your play style is that, eventually, you run out of areas to explore / content to experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 22, 2010, 10:53:17 PM
Then you buy the next game. If the world was large enough, you got enough entertainment out of it for your money.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on December 23, 2010, 06:09:46 AM
Considering I got two solid months out of any of the Bethesda games, along with numerous later flirtations, I'd say I do get my money's worth.  Especially compared to other play styles that burn through them in under a week then never touch it again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 23, 2010, 08:35:24 AM
I don't want them to get creative with this one. I want them to make it bigger. The games are getting smaller and smaller from Daggerfall > Morrowind > Oblivion. I'd like to see them reverse that trend with this title and give me a huge world to wander around in for a long period of time, exploring new crap.
This really bit Gothic in the ass, ended up with Piranha Bytes losing the franchise. To be fair, Gothic started out as a smaller, more hand-crafted world, so returning to their specialty with Risen really worked. So I guess by extending that logic to Bethsoft, going to a more randomized giant world would be a good move for them.

Of course...they do have to contend with being a console game, now  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 23, 2010, 08:37:46 AM
To be fair, what bit Gothic in the ass was that their games would not function, and combat was infuriating on a level not seen since 1996.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 23, 2010, 08:59:15 AM
To be fair, what bit Gothic in the ass was that their games would not function, and combat was infuriating on a level not seen since 1996.
I'd disagree, and so would enough fans to keep the franchise going through 5 full releases :p They know they're niche and many developers could take a lesson from them about knowing your audience and not over-reaching your grasp.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 23, 2010, 10:59:29 AM
I'd love to hear you explain to me how Gothic 3 was functional and not combat ass, but that's not for this thread.

I will say that the strength of the Elder Scrolls franchise has always been exploration, so I hope they don't strive for something else.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on December 23, 2010, 11:01:33 AM
Yes, the Elder Scrolls definitely satisfies the "To Explore" need of gamers. It barely addresses the other three.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on December 23, 2010, 11:19:22 AM
Judging from Oblivion speech mini game...if they're going for SPECIAL once more, at least it'll be replaced with a Speech check.
But looking back at Oblivion 'Be the guildmaster of all guilds' typical design, expect more shallow experience in a big world with wasted potential. Bethesda is just not that creative in the writing dept.

Even Fallout 3 with its fun gameplay had nothing to offer in terms of main quest writing except for killing giant orcs with slo-mo attacks.

Oblivion? My name is Patrick Stewart, you're the chosen one, I've seen you in my dreams, even though you're in the jail for a crime I cannot even recall,  I trust you, here's a really special necklace, save the kingdom from satan, please.




The difference being between the two being:  I actually finished fallout 3 and new vegas, but couldn't be arsed with oblivion after hitting my 3rd oblivion gate.
Same, I did recently get bored and finished morrowind.

This time I just picked up a dedra diakatana and went around raping shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 23, 2010, 11:27:02 AM
Yes, the Elder Scrolls definitely satisfies the "To Explore" need of gamers. It barely addresses the other three.

It tries to hit on some of the achiever shit with all the guildmaster titles, but that's not the main flow. There's certainly no social or killer.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on December 23, 2010, 12:09:42 PM
Achiever needs something that matters. XBox Live Achievements are as close as you can get. That's the power of them; their ability on a meta scale to satisfy. In-game achievements are given more meaning when attached to Live Achievements... to an Achiever.

But, yes, not really the point of Elder Scrolls.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 08, 2011, 09:32:11 AM
Kotaku has a post from Game Informer mag right now.  Sounds like Skyrim is going to use a classless system and you earn skill points by how much you use them in the game.  Level is then tied to skills, so learning a lot of low level skills keeps your overall level low, yet leveling one or two skills very fast raises your overall level fast. 

Mob scaling is more Fallout3 than Oblivion. 


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on January 08, 2011, 10:21:43 AM
I have tried to play Oblivion twice, and both times my interest just totally petered out soon after I escape and start walking around the first city. I think I once went riding out of the city and found a hidden dungeon, got lost in it and never went back to the game.

To be fair though, Oblivion is pretty cool until you escape.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on January 08, 2011, 10:22:46 AM
Yes, the Elder Scrolls definitely satisfies the "To Explore" need of gamers. It barely addresses the other three.

Honestly, not really in the case of Oblivion, because the thing about exploring, is that you have to find something.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 08, 2011, 12:08:45 PM
Playing Risen reminded me how I dislike mob scaling. Creeping into a new dungeon, peeking around corners and seeing some earth-pounding Ashbeast or creepy ghoul and then running before they see you. Or the first encounter, trying to get away or just watching the thing one-shot you in a bloody haze.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 08, 2011, 12:41:33 PM
The way Oblivion handled mob scaling was the #1 reason I never made it more than 10 hours into the game.  There needs to be insurmountable odds in some instances - things I just can't beat.  Otherwise it just feels like CandyLand.

The #2 reason was how character levels were based around skillups; I found myself trying to game the leveling system too much and that turned me off, too.  I hope they get some of these things fixed.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 08, 2011, 12:57:58 PM
There are mods for Oblivion correcting both of those problems.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 08, 2011, 01:07:55 PM
I like the skill ups advancement, but there was something about it that was messed up in Oblivion, where you'd hurt your stats by levelling up, was it monster level scaling by character level, so if you picked too many locks without skilling up combat skills, you'd be facing advanced monsters without the skills to fight them? Iirc, then that was still a scaling issue and not advancement.

Anyway, I like mods like FFH2, that create a fresh new game with the old one's engine. Oblivion you need mods just to fix what the hacks at bethsoft fucked up. LIke, a lot of mods. That's indicative of a bad game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 08, 2011, 01:38:14 PM
It was because it didn't matter what skill you leveled, it contributed to mob scaling.  Maybe you wanted to do a little basket weaving, or you happened to be wearing a different category of armor than you normally would... skill raises and then so do mobs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 08, 2011, 02:26:48 PM
There are mods for Oblivion correcting both of those problems.

Yep, but for whatever reason every time I attempted to use mods on Oblivion it made the game unplayable.  I spent well more than twice the amount of time playing Oblivion than I did trying to get it to run the way I wanted.  In the end, it was just easier to not play it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 08, 2011, 06:17:15 PM
I have to admit, I found the Shivering isles expansion a far more engaging place to wander around in and play in than oblivion itself. I mean, yeah you wound up trapped there according to the lore but hell you became a Prince, and it was a really well designed place to mess about in.

If I ever reinstal oblivion I'll probably go straight to the shivering isles and toss the keys to the rest of the world into an oblivion gate on the way.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 08, 2011, 06:18:36 PM
In the unmodded game leveling too many non-combat skills won't fuck your game unless you get absolutely "I'm level ten and haven't gotten a single skill up that will aid me in combat, or used any of my non-combat abilities to acquire better equipment" retarded about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 08, 2011, 07:53:57 PM
Hi, I'm an explorer.  I like playing with all kinds of skills.  Most of them weren't combat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 08, 2011, 08:31:03 PM
Yes. You can make excuses til the sun goes down, they fucked core game systems. Did they learn the lesson for TES5? Let's hope Fallout helped.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 09, 2011, 12:26:55 AM
Hi, I'm an explorer.  I like playing with all kinds of skills.  Most of them weren't combat.

Hi, right before my post I left the Imperial City Dungeons on a stock knight character, hit AdvancePCLevel 10 times to simulate the worst possible way you could level (x1 attribute modifiers, no skill gain) and knocked over the top level of Vilverin in two pieces of rusty plate with a steel shortsword on normal difficulty, netting myself a spiffy Dwarven Warhammer.  Maybe next time I'll do it with the stock Bard class.

Yes. You can make excuses til the sun goes down, they fucked core game systems. Did they learn the lesson for TES5? Let's hope Fallout helped.

Like having armor and weapons equipped that you're trained in to fight effectively, unless you happen to drop the difficulty, at which point you could kill anything with a rusty spoon?

EDIT: My spoonyness has blocked out the sun.  I netted some ~3000g in loot in the process.


Title: Re: Elder Scrolls V: Skyrim
Post by: Slyfeind on January 09, 2011, 01:36:59 AM
I started playing Oblivion just a few weeks ago. My only complaint is it seems so damn small. It's like the whole game is a little forested town with neighborhoods that they call "cities". Decent looking though, and a heck of a lot of fun to run around in. I honestly don't give a piss about the core game system because it doesn't get in the way of me seeing all the cool shit.

I did cheat my way through the vampire thing though. I had to alt-tab (meaning save and quit and load a browser then reload the game because it won't let me alt-tab) too much to figure out what to do, and I wanted to get back to saving the world, so I did a ~player.additem EverythingForTheVampireCure just to get it over with.

Still playing the crap out of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 09, 2011, 01:51:39 AM
Huh, what's this disease?  Doesn't seem too harmful, what's with the ominous Latin name? :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 09, 2011, 03:18:06 AM
In the unmodded game leveling too many non-combat skills won't fuck your game unless you get absolutely "I'm level ten and haven't gotten a single skill up that will aid me in combat, or used any of my non-combat abilities to acquire better equipment" retarded about it.

It is pretty easy to fuck yourself over with a custom class, you pick off a bunch of interesting looking stuff from the list, level up a bunch running around crafting crap or whatever, and then you wander into that troll painting quest and doom. 

It also leads to the lawl of the 'optimal' way to play in a certain sense being pick only skills you'll NEVER use as your class skills, and finish the game at level 2. Intuitive, it is not.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 09, 2011, 05:03:33 AM

I probably should have taken Mercantile instead of Sneak, not that it mattered the way I did it.  And no, there are no other mods except bugfixes and UI stuff.

Not that your unintuitive argument is ungrounded, because the system is shitty.  It's just far harder to completely doom your character than you make it out to be.  In fact, I think I might try dropping the difficulty to minimum and fight my way through the trolls.

Please sir, may I have another? :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 09, 2011, 06:28:48 AM
Look, maybe you're the gods' gift to gaming.  Because I didn't mod the leveling system, my first playthrough wasn't very enjoyable.  I got a good ways, but it wasn't fun, and it caused me to restart with one of the more reasonable systems which was that my tag skills are what determined my level, while the others just added to stats.

Whether it's doable or not is irrelevant.  That was my experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 09, 2011, 08:15:34 AM
Those pics were an unmodded leveling system, which is a shitpile.  That being said, the vanilla system only grants levels based on major skillups, and does in fact grant stat bonuses for minor skill ups.  The problem with it is that you can only assign three stats to go up per level and any bonuses you don't use are lost, so the optimal way to level is to get 3x5 stat bonuses by leveling one major skill ten times and two other skills with different governing stats ten times each while avoiding using all other skills, which is needlessly neckbeardy.

Anyways, I cheated my level up to 21 using the console, getting the minimum of attribute points per level (3), and sticking them all into intelligence/willpower/personality.  In that quest Ingmar mentioned I just grabbed the scripted poisons the questgiver hands you, dodged through all the trolls, looted the quest item needed to escape, sprinted back to the quest-giver, and when the two trolls that followed me back were busy raping the quest giver I danced up behind them and stabbed them in the back with two of the scripted poisons each, which was immediately fatal.  At which point I handed the quest item to the erstwhile punching bag and sauntered out of the pocket world to be greeted by the adulation of the humble peasant folk.

I was just roleplaying a Bard. :awesome_for_real:

I like to imagine I was squealing like a girl the entire time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 09, 2011, 09:07:32 AM
You just proofed Lantyssas point there.

Really, I love the Elder Scroll games. But that was always despite the Leveling system. It is indefensibly bad.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 09, 2011, 10:30:32 AM
You just proofed Lantyssas point there.

Not really.  I have yet to find any insurmountable "you must be this combat focused min/maxing to play" moments, unless you have some strange aversion to the difficulty slider, in which case neither I nor Bethesda can help you.

Oh, and apparently it's totally viable to strip naked and punch the trolls to death at minimum difficulty, same character on an earlier save.


Title: Re: Elder Scrolls V: Skyrim
Post by: Slyfeind on January 09, 2011, 11:03:01 AM
It is pretty easy to fuck yourself over with a custom class, you pick off a bunch of interesting looking stuff from the list, level up a bunch running around crafting crap or whatever, and then you wander into that troll painting quest and doom. 

It also leads to the lawl of the 'optimal' way to play in a certain sense being pick only skills you'll NEVER use as your class skills, and finish the game at level 2. Intuitive, it is not.

I'd say it's not intuitive to someone who has never played a fantasy RPG about killing things. It's entirely possible someone might think this is a game only about picking flowers while jumping through a field, but if you've ever played a game about killing medieval monsters, there's just some things it's safe to assume (i.e. players are going to pick skills that have to do with killing medieval monsters).


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on January 10, 2011, 06:52:58 AM
I remember that quest well. Was about 8th level, playing a rogue archer type. Apparently I missed with the poisoned arrows, cause the trolls didn't die. And there were no shadowy places in that entire world to sneak in.

About an hour worth of perching later - including having to jump off and run in circles to pick up arrows that missed - I finally got out of there.

The problem with the balance was that everything seemed balanced towards heavy armor / big weapon melee. Anything else, and you better get skilled at running backwards while shooting, or have a really high jump skill.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 11, 2011, 08:45:36 AM
Actually, it heavily favours heavy armour + shield.  Armour rating can account for up to 85% of physical damage, and a successful block for 75% of the remainder (96.25% total), a weapon only gets half of the block damage reduction.  There's also the block knockdown and disarm perks when using a shield; two-handers get absolutely nothing special that one-handers don't.

Magic is the other extremely strong contender (probably better than heavy + shield) if you have something form of damage reduction (worn armour, shield effect, damage reflection, resist normal damage), use weakness to magic multiplicative stacking to buff direct damage spells, or abuse illusion effects.

Bows are just shitty.  I'm not entirely certain why.  Probably because the pathfinding AI is bugfuck insane and thus impossible to hit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on January 11, 2011, 09:31:33 AM
Which is why I'll only play Oblivion if I can use Fallout weapons.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Slyfeind on January 11, 2011, 11:23:33 AM
Now that all makes sense. I thought people were loading down with crafting and social skills, then wondering why they kept dying.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 11, 2011, 11:27:26 AM
Now that all makes sense. I thought people were loading down with crafting and social skills, then wondering why they kept dying.

The classic mistake is picking athletics or whatever (the one that levels just from running around) and leveling up a few times with that and some other miscellaneous stuff as you're starting out.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on January 11, 2011, 03:32:01 PM
Which is why I'll only play Oblivion if I can use Fallout weapons.  :grin:

Is there a mod for that? Because there really should be. Going Army of Darkness on the hordes of Oblivion sounds like way too much fun for no one to have done that yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on January 11, 2011, 03:51:14 PM
Bows are just shitty.  I'm not entirely certain why.  Probably because the pathfinding AI is bugfuck insane and thus impossible to hit.

Wierd, last time I played through oblivion Bows + Stealth was easymode for most of the game. Running and gunning wasn't so great though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 11, 2011, 11:54:56 PM
If you are stealthed the weird pathfinding doesn't work against you, so you have an easier time hitting the enemies. As soon as they try to reach you it gets frustrating.

I take it you were one-shotting most enemies?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 12, 2011, 04:33:18 AM
There's a significant negative health modifier on NPC's up to level 4, and pretty much everywhere you go you can find the best quality arrows for that level range, ergo most are easily in one-shot range of a stealthed archer.  However the way skills and leveled loot works as you climb levels the armour rating of enemies climbs exponentially, and equivalent arrows are not so common.  Thus bows turn into glorified melee weapons later on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kageru on January 15, 2011, 06:25:16 PM

Betheseda needs to realise every one of their games only becomes decent once someone mods their levelling system to something sane.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 15, 2011, 10:15:15 PM
Pics out of the latest Game Informer are sexy as hell.  I'm actually afraid of what it is going to function like.  I really, really hope they can get the PS3 version happening because I'd love to kick it on the couch with this world. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 15, 2011, 10:56:15 PM

Betheseda needs to realise every one of their games only becomes decent once someone mods their levelling system to something sane.


I've actually only noted major problems with the leveling system when it comes to certain things, while others seem completely normal. I wonder what people would post as skills in Oblivion that levelled normally through regular play, versus ones they thought were tedious and ridiculous.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 16, 2011, 12:28:00 AM
The only really glaring issue is the 3-15 stat points you get each level up, and the shitty way they calculate health.  The stat problem is due largely to a pretty massive range, which just begs to get gamed, but gaming it invariably pisses off the person doing the gaming.  Make it so that a level up is +1 to all stats, plus the three electives, and you have a working system.  The health problem could be solved if endurance -> health wasn't just an incremental increase that occurs at level up, unlike every other stat bonus in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 18, 2011, 08:57:15 AM
I really, really hope they can get the PS3 version happening because I'd love to kick it on the couch with this world. 
:why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 20, 2011, 10:52:20 PM
I'm sort of curious now, how many of the people here actually know how to do their own modding with the CS in Morrowind and Oblivion?  That might account for differences of opinion, because I actually have fun seeing what I can do with the CS.

On a completely unrelated note: the one thing I always found jarring in Oblivion was loot.  It's surreal going to a dungeon ostensibly to loot the place and finding that the most valuable equipment is to be stripped off of bandit corpses.  It makes me feel like I should be under pursuit by a novice detective with the aid of an incarcerated cannibal with a high opinion of himself.


Title: Re: Elder Scrolls V: Skyrim
Post by: Muffled on January 21, 2011, 12:32:35 AM
I always figured that if the place was inhabited by bandits, they would have gathered up and either be holding or have sold all the valuable shit by the time I got there any way, so it never bothered me.  Definitely breaks the usual RPG dungeon logic though.

The detective and cannibal reference went straight over my head.  :sad:


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on January 21, 2011, 05:41:40 AM
Think Anthony Hopkins.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 21, 2011, 07:59:15 AM
I'm sort of curious now, how many of the people here actually know how to do their own modding with the CS in Morrowind and Oblivion?  That might account for differences of opinion, because I actually have fun seeing what I can do with the CS.
I didn't do too much, but I made a few races.  A winged fairy and a couple of armored golems.  Plus a couple of other little tweaks I've forgotten now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on January 25, 2011, 08:04:55 AM
What ho? An article on combat in Skyrim? Have at you! (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx)

Quote
In the early stages of development, Bethesda watched fighting videos to study how people react during melee battles. The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat.

(snip)

Your warrior can equip swords, shields, maces, axes, or two-handed weapons. Specializing in a particular weapon is the best way to go, as it gives you the opportunity to improve your attacking skills with special perks. For instance, the sword perk increases your chances of landing a critical strike, the axe perk punishes enemies with residual bleeding damage after each blow, and the mace perk ignores armor on your enemies to land more powerful strikes.

A good offense must be accompanied by a good defense. To make defending a less passive activity, Bethesda has switched to a timing based blocking system that requires players to actively raise their shields to take the brunt of the attack. If you hold down the block button, your character will attempt to execute a bash move. If you catch a bandit off guard with the bash while he's attacking, it knocks him back and exposes him to a counter or power attack. Players can block and bash with two-handed weapons as well, but it isn't as effective as the shield. Warriors who prefer the sword-and-shield approach can increase their defensive capabilities with shield perks that give them elemental protection from spells.

Sounds to me like someone's been playing Mount & Blade.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 25, 2011, 08:19:13 AM
I've been warned not to point out what effect that article might have that would affect you.

Also, yay! I've always wanted a stumbling jostle simulator.

Anyway. 'Hold down the block button' says it all.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on January 25, 2011, 11:03:27 AM
Sounds like garbageBethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: Job601 on January 25, 2011, 11:26:07 AM
I just don't understand what the thinking behind the ES leveling system is.  It certainly doesn't produce good gameplay, because as noted above the stat point system is frustrating and counter-intuitive.  Isn't there a game design lesson somewhere that says that players are going to do whatever it takes to be powerful, so you should make sure that the most powerful tactic is also fun?  I really get the feeling that Bethesda wants to punish players for trying to min-max instead of creating "realistic" characters, and the leveling system is an attempt to make gaming the system as painful as possible. 

P.S.  Getting "realistically" knocked down so that I'm unable to control my character during combat sounds like a blast!


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 25, 2011, 11:59:16 AM
The knockdowns are what ruined Gothic III for me. I could deal with the stupid combat until you missed once, got knocked down by a wolf, and then got repeatedly stunlocked on the ground until you were dead.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 25, 2011, 12:23:51 PM
The knockdowns are what ruined Gothic III for me. I could deal with the stupid combat until you missed once, got knocked down by a wolf, and then got repeatedly stunlocked on the ground until you were dead.
Agreed, and they removed that for Risen. I lightly cheated in Gothic 2 but I was pretty blatant in 3 due to the knockdowns, straight Marvin Mode to God. Risen I hardly cheated at all, mostly gold and some LPs to get started.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 25, 2011, 10:42:12 PM
Great, if the camera shakes can't be turned off my motion sickness will kick in and I'll puke all over my keyboard. Elder Scrolls with stunlocks sounds like the puke will be will deserved, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 26, 2011, 06:34:54 AM
It also depends on the knockdowns. Am I knocking things down or getting knocked down? Is it equal opportunity? Do my skills play into it? Am I getting knocked down more often in the beginning because I don't have these skills?

If it's a matter of skills, and the beginning is our hero getting put on his ass frequently, that will cost them in the reviews.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on January 26, 2011, 06:39:11 AM
Video game fighting is fun precisely because its not realistic the huge majority of the time.  Realistic medieval combat sounds especially bad.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 26, 2011, 06:51:22 AM
Yeah we don't play games in fantasy worlds for realism. Developers need to realize that. They also need to realize that absolutely any downtime you put in a combat situation on the player in a single-player game (be it stuns, knockdowns, mezzes, fears, etc) are going to piss them off. It's simply not necessary.


Title: Re: Elder Scrolls V: Skyrim
Post by: Typhon on January 26, 2011, 07:13:38 AM
If they implemented some rage mechanism whereby my character eventually went berserk if he was knocked down (cc'd) too much and I got to rip the head off of the fucker knocking me down (if I managed to survive to that point), then I'd be ok with that as a tradeoff.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on January 26, 2011, 07:17:47 AM
If they implemented some rage mechanism whereby my character eventually went berserk if he was knocked down (cc'd) too much and I got to rip the head off of the fucker knocking me down (if I managed to survive to that point), then I'd be ok with that as a tradeoff.

Its already implemented, its just replace my character with "me" and "the fucker knocking me down" with "my monitor."

Seriously though, it just sounds frustrating, there are few things I hate more (in games) than losing control over my character.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on January 26, 2011, 07:24:43 AM
If they want us to specialize in one weapon type, they need to make each weapon type its own skill, and add special strikes / attacks that we can activate with the 1-8 quickslots.  You train up a magic school, you have quite a few spells to choose from and use.  By comparison, melee is dull/boring - you just swing, power-swing, and parry/block, and that's it.

And yes, that would make melee kinda like WoW's system.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 26, 2011, 12:02:47 PM
"Hey guys, we're removing the auto-level content; improving the UI for the pc version; adding some depth and character to the dungeons."

Look, I fixed your fucking franchise, you knobs. Or just go ahead and keep pushing it further down the shitter. Civ V all over again imo.

And fuck WoW's melee system, snatch Rift's soul/melee system.

edit - I would like to thank the recent reminder of Bob & Doug's movie to re-insert hoserisms into my normal vocabulary. Also, my fiancee says fuck you all. Except nicer, without the cursing. More of a look, really. But, you know.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 26, 2011, 02:06:27 PM
Camera sway, knockdowns, staggers, and all that shit are already in Oblivion.  Also:

Quote
For instance, the sword perk increases your chances of landing a critical strike, the axe perk punishes enemies with residual bleeding damage after each blow, and the mace perk ignores armor on your enemies to land more powerful strikes.

I can tell you right now that maces > swords > axes, unless the axe bleed ignores armour, in which case it's maces > axes > swords.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on January 26, 2011, 06:54:09 PM
What if "punishes" means "chops off limbs"?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 26, 2011, 09:33:27 PM
Then it would say "punishes enemies by cutting off their motherfucking limbs."

I missed this earlier, but I love how they've decided to add dual-wielding while proclaiming realism.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on January 26, 2011, 09:53:02 PM
But...but...what about unarmed?  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Slyfeind on January 26, 2011, 10:04:45 PM
I always figured that if the place was inhabited by bandits, they would have gathered up and either be holding or have sold all the valuable shit by the time I got there any way, so it never bothered me.

Yeah this. Something that always eluded me about D&D when I was a wee lad, was the idea that enemies would be using the magic items in their hoard.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 26, 2011, 10:59:12 PM
Choose one:

a) They were in the process of looting when you showed up.
b) Boss Dragon/Lich/Mummy/Vampire/Gnoll/Orc/Ogre/etc... jealously hoards shit and eats underlings that borrow it.
c) Badicalthon rule #1: always identify, always.  It's your genitalia on the line.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 27, 2011, 08:05:11 AM
And fuck WoW's melee system, snatch Rift's soul/melee system.
I'm thinking something like Vindictus' combat system, personally.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 28, 2011, 09:44:35 AM
Well, now. If we're going to get silly and invoke actually good systems, I'd dig up my old secret desire for a monk class based on Oni.

And a spell effect system based on Sacrifice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Typhon on January 28, 2011, 12:21:58 PM
I'm with you on Oni, 100%

I'm actually really liking the spell system from Magicka - demented amounts of fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 29, 2011, 11:49:11 PM
Quote
More so than in Oblivion, Skyrim’s new magic system also gives players legitimate benefits to using one attacking spell over the other. Fire deals the highest amount of damage, lighting drains the enemy’s magicka, and frost drains stamina and slows down enemies physically. This gives players more incentive to use particular spells against specific enemies. Why shoot fireballs at a wizard when you can simultaneously drain his heath and magicka with a shock spell? “There’s a gaminess to it that we didn’t really have before,” Howard says.

:oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on January 31, 2011, 05:30:44 AM
Revolutionary  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 31, 2011, 09:54:27 AM
Aside from anything said so far, I love the setting.  I always try to play big burly viking types (nord in oblivion!) and the fact that this is set in pretty much the land of the nords is awesome, for me.  I love the screenshots so far, mountains and snow.  Can't wait.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on January 31, 2011, 10:57:13 AM
Read that article in my son's Game Informer and at least it sounds like they are trying.   My favorite quote was the one about how they changed the inventory/skills/etc interface and they said "so we asked ourselves, what would Apple do?"  :why_so_serious:

Glad to see fallout style perks made it in.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on January 31, 2011, 12:41:03 PM
While I'm making jabs at Bethesda, enough with the shitty head/face modeling. Go talk to 2k Czech or whoever the hell is doing their face tech. Going from Mafia 2 to F:NV is jarring, Bethesda's faces have been horrible since Morrowind, ffs.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on January 31, 2011, 01:52:24 PM
Quote
Why shoot fireballs at a wizard when you can simultaneously drain his heath and magicka with a shock spell? “There’s a gaminess to it that we didn’t really have before,” Howard says.

:oh_i_see:

Someone should let him know that we either want to kill the wizard fast, in which case we want to damage health fastest way possible, or we want to mess with mana, in which case we need a spell that transfers mana to us, which shock doesn't do.

I always make my own spells anyway, because their spell names are confusing.  I want fireball, fire bolt, and fire touch all sorted under "Damage, Fire", next to "Damage, Frost" and "Damage, Shock," at the beginning of the spellbook.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 31, 2011, 02:28:43 PM
Who's not going to chose fire?

This spell does the most damage, this one...

You can stop right there, hoss. All the gamers just checked a box and moved on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 31, 2011, 02:30:43 PM
Who's not going to chose fire?

This spell does the most damage, this one...

You can stop right there, hoss. All the gamers just checked a box and moved on.

FROST SHOCK

There are plenty of secondary effects that you can put on spells that will make people want to use them. Snares have trivialized way more RPG fights than big damage nukes ever have.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on January 31, 2011, 05:27:04 PM
Elder Scrolls games let you customize your spell effects, so part of Sheepherder's :oh_i_see: is that we've been able to drain health and magicka at the same time since Morrowind, and I mean damage the wizard's health so he dies, and at the same time transfer his mana pool to myself, which is much more useful that the Skyrim version of the Shock spell.

I could see Shock being useful if all wizards have an auto-self-rez if you kill them without draining their mana first.  Cause otherwise, dead is dead, mana-drained or not.  Also, Howard isn't mentioning the fact that spells with multiple effects cost a helluva lot more mana to cast than spells with one effect.  So we keep finding valid answers to his rhetorical question of "Why shoot fireballs?"


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 31, 2011, 07:43:24 PM
This would have had more impact on me if I'd ever played a caster in any Elder Scrolls game.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on February 01, 2011, 08:11:49 AM
The only tactic that made sense to me in Morrowind as a caster was getting a levitation spell and lots of summons. Except I never had the patience to actually play a caster long enough for them to get powerful enough for me be able to basically stop playing the game, so I would stop playing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 01, 2011, 08:55:31 AM
I just ran around smashing things with a 2Her while learning healing spells in my own made up class called the Jedi Knight!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on February 01, 2011, 09:11:01 AM
For today's wishlist for an aggregate gaming experience, the stealth aspects should be as good as Thief.


Title: Re: Elder Scrolls V: Skyrim
Post by: Job601 on February 01, 2011, 11:32:57 AM
For today's wishlist for an aggregate gaming experience, the stealth aspects should be as good as Thief.

Thief's stealth gameplay was great because of its level design, moreso than its mechanics.   The Elder Scrolls games can't have the kind of detail oriented level design that makes stealth fun because they have too much content.  To some extent this is true of combat, too, and no matter how good their mechanics or how pretty their caves are it won't matter if every dungeon still has five haphazardly placed guys running at you from random directions.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 01, 2011, 11:50:03 AM
That sort of level design philosophy is hard to fit properly into an open world too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on February 01, 2011, 01:30:46 PM
Well, yeah. But the mechanics of the AI, the awareness states (NOT COUNTING THIEF 3), the monologues, etc. The functioning light meter and sound that played off surfaces (even if Garrett wore hard heels for some reason).

Also, it's not my fault that it's Elder Scrolls Vs Sky!

(http://dl.dropbox.com/u/3667682/ElderScrollsVsSky.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 01, 2011, 05:34:05 PM
Elder Scrolls games let you customize your spell effects, so part of Sheepherder's :oh_i_see: is that we've been able to drain health and magicka at the same time since Morrowind, and I mean damage the wizard's health so he dies, and at the same time transfer his mana pool to myself, which is much more useful that the Skyrim version of the Shock spell.


Alchemy is good the way it is, since the best way to train it is to eat zombie and nightshade until it becomes poisonous hundreds of pounds later.  Just like real life.  I eagerly await eating several tons of steel scrap, raw rabid bear meat, and Draugr flesh in TES:V.

I'm somewhat tempted to go into detail about the problems Oblivion has with mechanics, editor functionality, and in-game engine issues.  That might call for it's own threadnaught though, because there's so goddamn much of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: raydeen on February 04, 2011, 03:44:57 AM
Damn. Somebody knows me pretty well.
http://www.youtube.com/watch?v=c9eGtyqz4gY (http://www.youtube.com/watch?v=c9eGtyqz4gY)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 24, 2011, 07:33:57 AM
First trailer with in-game footage.

http://www.youtube.com/watch?v=JSRtYpNRoN0


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on February 24, 2011, 07:43:19 AM
Oh mah achin' pc.

As much as I think the franchise has been weakening over the years...the viking in me says buy buy buy.


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on February 24, 2011, 07:47:59 AM
Damn it.   

I hated Oblivion, but this is calling my name, probably because they used the god damn Morrowind theme, and I loved that game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on February 24, 2011, 07:50:59 AM
Yeah, if it is anything like that they're likely getting both a PC and PS3 sale from me.  It just *looks* like something I'm going to play for a long time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on February 24, 2011, 07:59:42 AM
What little I've seen of the man-vs.-dragon fights has been pretty goddamned epic. Better than they have any right to be, given that they can fly and you can't. (Or at least you can't in what they've revealed so far.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on February 24, 2011, 08:08:16 AM
I'd still like to see a closeup of more of the people, see if they have gotten away from populating the entire nation with characters that make Peter Lorre look atractive. That being said, this trailer still deserves at least a reserved *squee*.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on February 24, 2011, 09:12:00 AM
The combat in Elder Scrolls game always makes me sad.

Somehow I think the way they depict the dragon fight won't come close to the actual experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on February 24, 2011, 09:15:03 AM
Do want.

No Viking roots here, but I have a flashback to the days of yore in Everfrost!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on February 24, 2011, 10:44:27 AM
I missed being able to explore other cultures in Tamriel. Arena was kinda great like that. But it's more economical to focus on one region.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 24, 2011, 11:23:51 AM
I'm sure I will buy this just to be disappointed in it as always. Here's hoping they learned enough lessons about what they did right in FO3 vs. Morrowind/Oblivion that I will be wrong about that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 24, 2011, 08:26:30 PM
It's always one step forward two back with Bethesda.

My inner viking isn't painting his face with woad, donning his berserkr, and chewing his shield yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 24, 2011, 08:38:22 PM
I'm intrigued. I have a sudden need for fur and wenches.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 24, 2011, 08:54:23 PM
 :hello_thar:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on February 24, 2011, 09:34:35 PM
:hello_thar:
Pedobear prefers his wenches without fur.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 24, 2011, 09:39:14 PM
We don't have a yiff emote.

I closed my browser just after I posted.  Then the entendre hit.  Well played sir, well played.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on February 25, 2011, 10:43:11 AM
:hello_thar:
Pedobear prefers his wenches without fur.

Bethsoft has claimed that this edition will have children in it.  Combine that with the known fact that the first mod to any Bethsoft game is a full nudity mod and  :pedobear: is appropriate.

edit:  I literally can't wait for the shitstorm that comes up once a youtube video of someone killing a naked child in the game hits the news.  You'll see that footage 40 times a day for a week.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 25, 2011, 03:32:59 PM
Furry naked children.  This will end well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 25, 2011, 03:57:26 PM
Furry naked children.  This will end well.

Furry naked children?

(http://www.insidesocal.com/sgvcrime/kittens.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on February 26, 2011, 08:42:50 PM
I never got into the series before 3, so I went and downloaded Daggerfall since it's free. Once you get past the Doom graphics and configure the interface into something useful, this is actually pretty awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on February 26, 2011, 09:12:23 PM
I never got into the series before 3, so I went and downloaded Daggerfall since it's free. Once you get past the Doom graphics and configure the interface into something useful, this is actually pretty awesome.

Radicalthon time?


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on February 27, 2011, 02:33:58 AM
Nah, it's not really that type of game. I'm just a solo dude running around fighting in dungeons to get loot, doing randomly-generated quests. There's no Imoen for me to stab in the face, No Drizzt for me to mug, no narrative for me to subvert. Baldur's Gate was a really unique game in that it presented a complex story but still let you do whatever the fuck you wanted. It's a combination that not even Bioware does anymore. KOTOR might have let me be a Sith Lord, but if it had as much freedom as BG, I would have chopped Carth's head off five seconds after meeting him and replaced him with a player-created character written as a necrophiliac. Just because.

But you know, it's okay. Not every game has to have a huge story. Whatever story there is in Daggerfall? I'm not looking for it. I'm having a lot of fun being a random dude looking for fortune and glory in a vast world that doesn't give a crap about him. It's a nice change.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 27, 2011, 04:58:37 PM
I never got into the series before 3, so I went and downloaded Daggerfall since it's free. Once you get past the Doom graphics and configure the interface into something useful, this is actually pretty awesome.

Radicalthon time?

Can't have a party in Daggerfall, and can't mod one in.  Morrowind and Oblivion, on the other hand...


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on February 28, 2011, 03:36:51 AM
I really tend to find party members to be a nuisance rather than something I enjoy having, I'll be glad to play through Skyrim solo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Vaiti on February 28, 2011, 04:32:29 AM
The combat in Elder Scrolls game always makes me sad.

Somehow I think the way they depict the dragon fight won't come close to the actual experience.
This a million times.

I do love how they handle bow and arrow use, but swordplay always felt weak and chaotic to me. Just walking around exploring things and talking to people in Oblivion was always pretty nifty, and I in fact ended up just doing that more than fighting, almost ignoring the fighting aspect altogether with the random sniping of some woodland creatures.

edit: to fix my hamfisted typing


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on February 28, 2011, 04:33:42 AM
Oblivion sucked the sweat off a dead mans balls.  This trailer looks exactly like Oblivion.

No.

Thanks.



Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on February 28, 2011, 04:44:57 AM
I enjoyed Oblivion but not really that much as a game. The fun in it for me was just running around the world and seeing random crap, some of the side quests had cool stories and I enjoyed customising my character with spells and magic items (the RPG equivalent of playing dress up). The mechanics really never drew me (or I imagine anyone) in, whether I'll enjoy this game is going to come down to whether they've implemented more enjoyable mechanics or managed to add in an awesome story. Without either of those then there's probably not much in this that I haven't already done and frankly the story is not likely to be particularly strong based on track record and the trailer.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 28, 2011, 11:54:29 AM
I really tend to find party members to be a nuisance rather than something I enjoy having, I'll be glad to play through Skyrim solo.

If you're not in the least bit interested about balance or sanity, you can set NPC companions flagged as essential.  In fact, I'd say that Oblivion / Skyrim (probably) makes one hell of a game for Badicalthons due to the essential flag, the fact that the AI responds to friendly fire with drops in disposition, that drops in disposition can result in spontaneous combat, and the fact that the AI's ability to aim a fireball or arrow is absolutely abysmal.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on February 28, 2011, 12:04:00 PM
Oblivion sucked the sweat off a dead mans balls.  This trailer looks exactly like Oblivion.

No.

Thanks.
http://www.youtube.com/watch?v=pxSbetnaD0A

Doesn't look like things have necessarily changed that much beyond the fact that graphics are a bit better now than then. vOv


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on February 28, 2011, 01:42:55 PM
Oblivion sucked the sweat off a dead mans balls.  This trailer looks exactly like Oblivion.

No.

Thanks.

This.

Also, where are people getting the 'OMFG DRAGON BATTLES' shit from? Hidden under all the bad camera angles, flapping wings, and manic cutting all I see is a bunch of  generic_nonconnecting_sword_swing and generic_flame_breath.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on March 01, 2011, 04:35:45 AM
Oblivion sucked the sweat off a dead mans balls.  This trailer looks exactly like Oblivion.

No.

Thanks.
http://www.youtube.com/watch?v=pxSbetnaD0A

Doesn't look like things have necessarily changed that much beyond the fact that graphics are a bit better now than then. vOv

You're technically correct, while at the same time not right.

Comparing any of the other games they've done (which, yes, has always been The Same Damn Game) to Oblivion is to miss out on what made up to Morrowind great and made Oblivion suck donkeys.  Indeed, the very fact that they constantly pursue graphics while eroding gameplay and leaving other things entirely unchanged from Arena is part of the problem here.

I have more sympathy for Arena being 'Omg, you swing a sword and decrease a healthbar' way back when than I do Skyrim 'Omg, you swing a sword and decrease a healthbar'.  This should be obvious to anyone with half a brain.  Therefore, I don't mind pointing it out to you.

Also.  Console.

That's all I'm saying.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 01, 2011, 06:42:07 AM
Comparing any of the other games they've done (which, yes, has always been The Same Damn Game) to Oblivion is to miss out on what made up to Morrowind great and made Oblivion suck donkeys.  Indeed, the very fact that they constantly pursue graphics while eroding gameplay and leaving other things entirely unchanged from Arena is part of the problem here.

I have more sympathy for Arena being 'Omg, you swing a sword and decrease a healthbar' way back when than I do Skyrim 'Omg, you swing a sword and decrease a healthbar'.
And all I'm really seeing from that trailer is that we'll be able to fight with a sword from the first perspective, and that the graphics aren't going to suck too badly. I couldn't even decide if it was recorded on a console, and I certainly couldn't see if they had an autobalancing problem like oblivion had. Hell, it could easily have been Two Worlds 2 we were seeing here.

But what would they have to do to make you go "ooh, this looks interesting", then? Because last time I played one of these games (admittedly a very very long time ago), the story was more interesting to me than the actual fighting mechanics.

This should be obvious to anyone with half a brain.  Therefore, I don't mind pointing it out to you.
Classy. :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 01, 2011, 06:56:17 AM
This just in, Scots are dicks.

I liked Oblivion except for the stupid portal popping. Someone needs to pull the head Elder Scrolls guy aside and tell him that vaunted main story you love so much? Yeah most people consider that an annoying chore that gets in the way of the actual fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on March 01, 2011, 07:02:33 AM
I hope they learned from Fallout and Skyrim will rock.

I liked the sandbox part of Oblivion, only the main quest, the UI, the leveling system and the mob scaling were retarded. The rest, though...  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on March 01, 2011, 07:48:34 AM
I liked Oblivion, a lot; much more than Morrowind which I never finished. My two big beefs with Oblivion were the retarded mob scaling and the repetitive gate closing, which I ended up just training through to the keystone while spamming heals on myself after the third or fourth one.

Despite the hate here, Oblivion was massively popular and for many (console gamers particularly) it was their first RPG; a whole generation of gamers who had previously only played Madden and Halo picked it up because it played like an FPS. It helped that Oblivion launched on the 360 which was (is?) the market leading console, unlike Morrowind on the original Xbox.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 01, 2011, 08:52:05 AM
Mob scaling always sounds good in theory for a single player game. The implementation leads to boring grinds you can never escape.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on March 01, 2011, 09:03:23 AM
Mob scaling always sounds good in theory for a single player game. The implementation leads to boring grinds you can never escape.

I like mob scaling when it's applied to main quests.  Outside, it makes things a bit too samey.  Developers should make some areas dangerous just because they're dangerous, not because you're level 15 and all bandits now magically wear mithril armor and wield mini-guns.

However, when applied to main quests, the scaling needs to be capped.  If someone can't complete it due to difficulty or character build, they should be given the option to just simply out level the encounter.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on March 01, 2011, 09:08:02 AM
I liked Oblivion except for the stupid portal popping. Someone needs to pull the head Elder Scrolls guy aside and tell him that vaunted main story you love so much? Yeah most people consider that an annoying chore that gets in the way of the actual fun.

Yeah. I think the only real problem with the Oblivion main arc was simply the unending repetition... Because running through one Oblivion gate is quite cool, but having to do that a dozen times blows.

That's probably the reason that while I hated the main Oblivion arc, I enjoyed the main plot of Shivering Isles just as much. There, the main arc is filled with memorable unique set pieces instead. (Playing mad dungeon master, fighting your mirror image, interrogating half the city etc.)

Admittedly, there were several other problems too, but things like level scaling can be modded away easily, while repetitive gameplay can't.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 01, 2011, 09:12:24 AM
Someone at a development meeting probably said, "Man, the main story arc is too short, what can we do to lengthen it a bit?"

Suggestions probably revolved around implementing a faction grind, but they had those already. What else, what...else... uhhhhh, what about having them recruit people? That's always popular in Bioware games! But how?!

Hmmm, we have all these gates everywhere, maybe they would have to stop them in every single city! It's brilliant and will waste hours of time!


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on March 01, 2011, 09:15:41 AM
The more I read about this the happier I am that I just ran through the gates invisible and closed them without fighting enemies.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on March 01, 2011, 01:19:55 PM
Mob scaling always sounds good in theory for a single player game.

Does it? I find the whole idea repellent. Stinks of narrative causality.


As for Oblivion, I just didn't play the main arc at all. It seemed patently absurd for my character to be fucking with gates when doing so was clearly making the threat worse. After a while one of the much more interesting side quests hit a bug and I gave up altogether.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on March 01, 2011, 01:34:03 PM
I played it stock the first time through. I followed the main quest through Kvatch and a couple gates (which were nigh impossible to fight through with an archer) and experienced the "hilarity" of lowly bandits suddenly finding caches of Glass and Dwarven armor. I gave up.

Then I added mods to remove the mob/loot scaling and to turn off the main quest entirely. I've probably put more than 120 hours in to it over multiple games since. 


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on March 01, 2011, 01:55:57 PM
That's the problem with a "wide open world" sandbox game:  each little area is its own little cell, separate from the rest of the world.  There are all these quests, but they're not inter-related, and as soon as you step outside the main plot line, you're a stranger, and no NPC knows who the hell you are.  

I think that what Bethesda needs to do is implement a much-more complicated system of keeping track of the player's quests and achievements, and some sort of NPC news system so that the NPC's hear about me and change their side-quests accordingly.  They shouldn't be scaling the mobs with player level (and accomplishments), they should be scaling the quests and the narrative.  Don't ask me to kill rats or collect pillows if I've killed Dagoth Ur, dammit.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 01, 2011, 02:04:57 PM
On the other hand, it IS pre-facebook etc, so you can't really expect everyone to know who you are unless you were to tell them. I haven't got that much of a problem with there being cells of quests, as long as they're not done like one of the first people I met in two worlds, who went from "GIT DA FUK OFFA MAH LAWN" to "please help save my daughter, pwetty pweez" in 10 seconds. That is jarring.


Title: Re: Elder Scrolls V: Skyrim
Post by: Job601 on March 01, 2011, 02:28:29 PM
What if the Oblivion gates had actually been well-designed video game levels, instead of dreary slogs?  Why can't we have a fun game inside of the sandbox?

I don't understand the complaints about mob-scaling, since the cost is a minor violation of the integrity of the world, and the benefit is that you don't obsolete massive swathes of content every time you level.  Maybe people would like mob scaling better if the combat was actually fun?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 01, 2011, 02:33:29 PM
The level scaling isn't a problem if you pick your skills such that you deliberately never level.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 01, 2011, 02:45:39 PM
What if the Oblivion gates had actually been well-designed video game levels, instead of dreary slogs?  Why can't we have a fun game inside of the sandbox?

I don't understand the complaints about mob-scaling, since the cost is a minor violation of the integrity of the world, and the benefit is that you don't obsolete massive swathes of content every time you level.  Maybe people would like mob scaling better if the combat was actually fun?

If Oblivion gates had opened to a different version of the realm controlled by a Daedric general. Like realms that mirrored their own personalities, and you had to fight your way through their own traps and tests. One plane could have been the eye in the tower, one plane could have a series of logic puzzles, one plane could have been a combat arena, one plane could have been a trading game where you had to acquire various flavor items from other daedra to trade to others (think Windwaker).

That would have been fun. Running to the top of the same copy/pasted tower 8 times wasn't. Whoever thought that would be a grand idea should be barred from design ever again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on March 01, 2011, 08:42:52 PM
I don't understand the complaints about mob-scaling, since the cost is a minor violation of the integrity of the world, and the benefit is that you don't obsolete massive swathes of content every time you level.  Maybe people would like mob scaling better if the combat was actually fun?
My favorite part of a leveling system is the ability to render swathes of content obsolete. If a dungeon is too hard, I can go gain a level or two then go back and it'll be easier. This is not the case in Oblivion; you gain a few levels and so do the mobs, it's fucking absurd.


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 01, 2011, 10:14:58 PM
What if the Oblivion gates had actually been well-designed video game levels, instead of dreary slogs?  Why can't we have a fun game inside of the sandbox?

I don't understand the complaints about mob-scaling, since the cost is a minor violation of the integrity of the world, and the benefit is that you don't obsolete massive swathes of content every time you level.  Maybe people would like mob scaling better if the combat was actually fun?

This is MMO designer bullshit talk infecting single-player gaming like a fucking plague. "Obsoleting content" my sweaty nutsack, it's called "getting to roflstomp shit" and it's awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on March 02, 2011, 12:12:01 AM
Totally.



Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on March 02, 2011, 02:47:40 AM
Perhaps even fucking awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on March 02, 2011, 03:02:18 AM
I want to be able to go through a horde of kobolds like a lawnmower at level 28.  I also want to wander into the beholders lair at level 2 and get my shit pushed in.

The only reason anyone ever scaled mobs in a single player game is to make less work for the developers and less development time to push it out the door.

Oblivion sucked balls.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 02, 2011, 03:05:23 AM
A point for consideration: most mods that "remove" the scaling don't, but instead just increase the number of permutations, set floors and ceilings on NPC level and the highest tier of gear obtainable through less use of generic lists.

On a completely unrelated note that Fordel talking about armour in the Rift thread got me thinking of: Bethesda needs to rework their armour system, again.  Increasing returns in time to live with linear increases in AC, and AC being dependent upon skill is a goddamn terrible idea.  These two factors combined are probably responsible for almost all of the whinging about non-combat characters becoming ridiculously hard once you get into the double digit levels.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on March 02, 2011, 05:20:55 AM
Level scaling can be good, if it's used with certain constraints:

 - Not all mobs should scale. The climactic dungeon of a quest line may be all leveled, but if I'm ambushed by random bandits, only their captain should be leveled.
 - Not all scaling mobs should scale at 100% of the speed of the player. It's OK to make them somewhat stronger over time, but the player should gain a little edge over non-boss mobs as the game progresses.
 - Most scaling non-boss mobs should have hard max levels.
 - Once you first enter an area, the level of the mobs in there should be locked in, so as to allow intentional outleveling of areas that are too hard. (AFAIR Fallout3 had this, while Oblivion didn't)


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on March 02, 2011, 06:46:23 AM
Sheepherder is right, they don't completly remove the scaling, but they at least put some appropriate caps to it. OOO is probably the most popular one out there. They didn't just put limits on the leveling lists, they added more monsters to the game to give you more ranges. There were bands of bandits for example, that if you were unlucky enough to run in to at level 3, would kick your ass. There were other bands that you would encounter closer to starting areas that became fodder by level five.

They based the difficulty of encounters on region rather than just level. The farther I ventured from civilzation, the greater chance I would encounter something nasty. There was still some scaling within those encounters, but a minimum level minotaur was still going to slaughter my level five ass if I encountered one. In stock Oblivion, if I were to run off in to the wilderness at level 3, I would have never encountered that Minotaur deep in the mountains, instead running in to that same numpty bandit in his patchwork hide armor.

Basically, Oblivion's stock scaling meant one of two things: you optomized yourself for combat and no fights were ever a challenge, or you didn't optomize and you got your ass kicked from level one through fifty. OOO lets me explore, judge where I am compared to the content, and decide what to do based on what I enjoy. Which on occasion is raining fury upon a lair of those numpty bandits.


Title: Re: Elder Scrolls V: Skyrim
Post by: Job601 on March 02, 2011, 07:04:07 AM
[
This is MMO designer bullshit talk infecting single-player gaming like a fucking plague. "Obsoleting content" my sweaty nutsack, it's called "getting to roflstomp shit" and it's awesome.

I don't mind roflstomping some shit -- if I'm wandering around in a field and I get eaten by a level-scaled wolf at level 20, that's no fun.  What I hate is discovering an awesome dungeon for the first time and not really getting to enjoy it because I there's no drama or tension when everything dies with one click.   Why should the whole game be boring just because I've been playing it too long?    Maybe it's not right to scale the mobs everywhere, all the time, but for people who like playing with the game mechanics the alternative is that combat becomes progressively less and less interesting until its trivial by the end.  I am not defending Oblivion, a game whose combat was extremely boring all the way through, but I do think some kind of level-scaling is necessary in open world games.

On the other hand, I do think that encountering a monster that's too strong for you and grinding until you can clean its clock is something that's been fun since Dragon Warrior I, a game which consists pretty much entirely of that experience over and over.  Maybe its no good wrong fun, but I think it's a mechanic worth preserving, and I sympathize with the complaints that level-scaling makes it impossible.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 02, 2011, 08:21:14 AM
You make my head hurt.

Level-scaling sucks. You mean you don't find it rewarding to stumble across that awesome dungeon entrance (I'm an explorer type), sneak in carefully and see three demons that can smear the wall with your entrails, and hope you can outrun them before they give up the chase? Because to me, that's a solid gaming experience.

There's a reason I love the Gothic Risen series, and mob difficulty is one of them. After the initial learning curve, it makes for a much more tense and interesting game world if you can't just skip and dance into every nook and cranny and be assured that everyone will win their trophy. As much as it grates to hear mmotards talk about accomplishment, there is a sense of accomplishment once you can go back to that awesome dungeon and take out those demons who chased you away, especially if you do it while still slightly under-leveled.

And it's not because I went and ground out exp so I could go back and do it, I just played the game normally and once I had some experience and better gear, went back and tried it again.

Oblivion sucked balls, as they say in Scotland.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on March 02, 2011, 08:47:56 AM
What about a system that scales from the bottom up? 

Player lvl 1 of 20 = Game mobs 1-20
Player lvl 10 of 20 = Game mobs 7-20
Player lvl 20 of 20 = Game mobs 15-20

So that a group of 15s is still challenging to a 20, but a 20 on 15 solo should be simple. 


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on March 02, 2011, 09:19:08 AM
Rats should never scale


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on March 02, 2011, 09:22:08 AM
Even ROUSs?


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on March 02, 2011, 09:22:31 AM
Rats should never be a mob in the first place. Show me crushing a few rats as a toddler in the intro if needed, but other than that, I have killed enough rats for 1000 lifetimes.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 02, 2011, 09:25:53 AM
Sky, I think his point was the opposite.  He hates stumbling upon a dungeon while exploring, sneaking in, and discovering he out leveled the 3 demons ages ago and everything in the dungeon is trivial.

Oblivion level scaling sucked ass, as well as combat, and many things.  I'm not against the idea of level scaling in general, however, for games like this.  Just needs to be done correctly.  First, as Hawkbit suggested, NEVER scale down enemies.  Every monster has a base bad ass level they start at and never go down from, regardless of how shitty you are.  Second, make the mobs scale against you much slower.  That way you can still out level mobs, but they can somewhat keep pace to make them not insignificant.  I guess you could just make it so that the scaling only happens to certain dungeons or special area's in the world, leaving the main world untouched (so those random camps of bandits and kobalds can always still be roflstompted).  That way the special/cool content can remain relevant longer.

So yeah, I don't know.  I'm not against the idea in theory, as long as it is done elegantly.  Oblivion sure as fuck didn't do that however.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on March 02, 2011, 09:54:22 AM
What about a system that scales from the bottom up? 

Player lvl 1 of 20 = Game mobs 1-20
Player lvl 10 of 20 = Game mobs 7-20
Player lvl 20 of 20 = Game mobs 15-20

So that a group of 15s is still challenging to a 20, but a 20 on 15 solo should be simple. 

We covered this.

What if the Oblivion gates had actually been well-designed video game levels, instead of dreary slogs?  Why can't we have a fun game inside of the sandbox?

I don't understand the complaints about mob-scaling, since the cost is a minor violation of the integrity of the world, and the benefit is that you don't obsolete massive swathes of content every time you level.  Maybe people would like mob scaling better if the combat was actually fun?

This is MMO designer bullshit talk infecting single-player gaming like a fucking plague. "Obsoleting content" my sweaty nutsack, it's called "getting to roflstomp shit" and it's awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on March 02, 2011, 09:58:24 AM
What about a system that scales from the bottom up?  

Player lvl 1 of 20 = Game mobs 1-20
Player lvl 10 of 20 = Game mobs 7-20
Player lvl 20 of 20 = Game mobs 15-20

So that a group of 15s is still challenging to a 20, but a 20 on 15 solo should be simple.  

How about not using levels.

Stalker series does this well.

Even ROUSs?

Those always spawn at max.


Title: Re: Elder Scrolls V: Skyrim
Post by: Typhon on March 02, 2011, 10:08:37 AM
I want smart encounters that have some reason to know about me to scale and I want that scaling to be more complex - by adding more grunts, then add leutenants, adding tricks and traps, then adding bosses and making the bosses tougher.  I also want a bunch of static encounters that do not change.  I want it all!


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 02, 2011, 10:10:17 AM
I want lower level mobs that are smarter. A lvl 2 gnoll shouldn't ever try to attack me when I'm a level 20 badass. It wouldn't just wander around hoping that I don't see it. It would run for the hills.


Title: Re: Elder Scrolls V: Skyrim
Post by: Typhon on March 02, 2011, 10:14:57 AM
Yes! I want goblins that piss themselves and beg for mercy - offering up their loot if I just don't slaughter them.  Occasionally, I want it to be a TARP! and have them try to push me into a TARP! where they will then try to feed me to something horrid.  I would really like it if they had written "TARP! LOL!" somewhere on the trap, but that would probably be too immersion breaking for you purists.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 02, 2011, 10:26:35 AM

How about not using levels.

Stalker series does this well.

Stalker does have a subtle leveling system however. Basically the further you progress you get access to the better armour and Guns, and even in the starting areas batter equipment spawns in the traders over time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on March 02, 2011, 10:34:48 AM
It didn't make bloodsucker lairs any less dangerous.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on March 02, 2011, 10:58:11 AM
Even ROUSs?

Exception granted  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 02, 2011, 11:16:11 AM
Sky, I think his point was the opposite.  He hates stumbling upon a dungeon while exploring, sneaking in, and discovering he out leveled the 3 demons ages ago and everything in the dungeon is trivial.
I want lower level mobs that are smarter. A lvl 2 gnoll shouldn't ever try to attack me when I'm a level 20 badass. It wouldn't just wander around hoping that I don't see it. It would run for the hills.
This. The demons would see me, one pushes the other into my way and the other two bolt for the depths of the dungeon.

But, you know. AI. I've given up bitching about it, apparently good AI is a lost cause.


Title: Re: Elder Scrolls V: Skyrim
Post by: Job601 on March 02, 2011, 11:21:19 AM
You make my head hurt.

Level-scaling sucks. You mean you don't find it rewarding to stumble across that awesome dungeon entrance (I'm an explorer type), sneak in carefully and see three demons that can smear the wall with your entrails, and hope you can outrun them before they give up the chase? Because to me, that's a solid gaming experience.


Maybe your head hurts because you seem to think i said the opposite of what I did say.  I don't think we disagree at all.  In fact, I think that the awesome dungeon experience you're describing is why a solution that does away with levels loses something that is fundamental and fun about computer rpgs.  

What I don't like, as somebody else says above, is getting so powerful that big chunks of the game aren't fun for me anymore.  Level scaling done right can help to mitigate that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on March 02, 2011, 11:33:00 AM
I don't mind roflstomping some shit -- if I'm wandering around in a field and I get eaten by a level-scaled wolf at level 20, that's no fun.  What I hate is discovering an awesome dungeon for the first time and not really getting to enjoy it because I there's no drama or tension when everything dies with one click.

So go to a different dungeon, then.  That's the whole point of a levelling sytem: whatever level you are, some of the content will be tough, some will be easy, and you can take whatever you feel like doing.  If you want a quick stomp, you go to a lower level dungeon.  If you want a tense challenge, you go to a higher level dungeon.  If you want a straightforward but fair fight, you go to a dungeon your own level.  When you scale the dungeon with the player's level, you lose that choice.  EVERY fight becomes the same, for the entire game, always.  What's the point of having a level system at all, then?  What purpose does it serve?  Why design one system that doubles the damage you deal every time you eat ten banannas if you then immediately have to design another system that doubles the enemy hitpoints to counter it?

How about not using levels.

You don't have to get rid of levels, you can just tone them down a bit.  The problem is the philosophy that a level 99 character can singlehandedly murder a dragon, while at level 1 he was getting savaged by mice and gumdrops.  You can do a reasonably realistic game with levels where a skilled swordsman can take out a novice, but still allow for the fact that no amount of martial skill will let him punch a bear to death.





Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 02, 2011, 11:35:06 AM
I think it's important for the main central storyline stuff at least to level scale, personally. I don't think I'd enjoy a D&D game where the guy at the end was either trivial or unwinnably hard, not sure why I should feel any different in a CRPG setting. Other than that I think a 'looser' sort of scaling is more ideal, where you know that certain areas will be too hard for you at first but you never have to waste a lot of time fighting trivial bullshit. If something's that trivial just skip it with a cutscene of my dude going nova or something and let me move on.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on March 02, 2011, 11:38:06 AM
So go to a different dungeon, then.  That's the whole point of a levelling sytem: whatever level you are, some of the content will be tough, some will be easy, and you can take whatever you feel like doing.  If you want a quick stomp, you go to a lower level dungeon.  If you want a tense challenge, you go to a higher level dungeon.  If you want a straightforward but fair fight, you go to a dungeon your own level.  When you scale the dungeon with the player's level, you lose that choice.  EVERY fight becomes the same, for the entire game, always.  What's the point of having a level system at all, then?  What purpose does it serve?  Why design one system that doubles the damage you deal every time you eat ten banannas if you then immediately have to design another system that doubles the enemy hitpoints to counter it?

That's not acceptable for a game that is supposed to embrace exploration gameplay.  If you are just out exploring, there is no way to know if the dungeon you randomly found is lower level or higher level than you.  If it's too low level, "find another dungeon" isn't acceptable, because you now feel like you wasted your time exploring to find a worthless dungeon and as far as you know, the next one you find will be the same.

The game should reward you for exploring, not punish you because you didn't explore at the exact same points the game developers thought you would.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on March 02, 2011, 11:45:25 AM
So go to a different dungeon, then.

That's not acceptable for a game that is supposed to embrace exploration gameplay.  If you are just out exploring, there is no way to know if the dungeon you randomly found is lower level or higher level than you.  If it's too low level, "find another dungeon" isn't acceptable, because you now feel like you wasted your time exploring to find a worthless dungeon and as far as you know, the next one you find will be the same.

The game should reward you for exploring, not punish you because you didn't explore at the exact same points the game developers thought you would.

Exploring != Random Encounters.  The ruins guarding a magical artifact of great power should be difficult.  Clearing the mice out of Grandma's Cellar should not require me to bring siege weapons and a party of veteran warriors.  There are ways you can (hopefully) show players how difficult an area is before they step through the door, without spoiling the entire experience for them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 02, 2011, 11:45:49 AM
As someone who is primarily into exploration, I've never said "Oh, this sucks. I missed this cheese dungeon early on and now I just wade through it easily." I just wade through it quickly, see if there were any story bits in there, and get back to exploring. Die, you runty little bastards, die.

The reward is from interesting story bits that might be in the dungeon, not fighting tougher snotlings.

As I said, I like the way it's done in Risen, but maybe the questing and strategically placed bottlenecks keep you focused on properly-leveled areas. In Fallout-NV, I'm more disappointed by the amount of bland stuff not worth exploring because they didn't take time to itemize or add lore elements (a failing with Bethesda, but I'm surprised to see Obsidian do the same thing). And way more disappointing than out-leveled mobs is them acting like they aren't. That's really the only way you can keep content fun and believable imo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on March 02, 2011, 12:10:38 PM
You can't really compare the two;  you can't blow heads off in Oblivion.  That makes finding enemies in Fallout so much fun, no matter the level.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on March 02, 2011, 12:13:03 PM
Exploring != Random Encounters.  The ruins guarding a magical artifact of great power should be difficult.  Clearing the mice out of Grandma's Cellar should not require me to bring siege weapons and a party of veteran warriors.  There are ways you can (hopefully) show players how difficult an area is before they step through the door, without spoiling the entire experience for them.

I think your problem is you are treating below level and above level differently, when to explorers they are fundamentally different.  

Encounters that are above your level aren't an issue.  You may try and see that you are getting your ass handed to you, mark it down on the map and try and figure out a way you can beat it.  You then give yourself a goal to get yourself powerful enough to be able to tackle the encounter, and it helps with immersion.

Encounters that are below your level that you randomly came across suck, because there's no way to make it fun without fundamentally gimping yourself or restarting.  It doesn't make the player create a goal and it's just a waste when you are trying to explore.  



Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 02, 2011, 12:25:45 PM
You can't really compare the two;  you can't blow heads off in Oblivion.  That makes finding enemies in Fallout so much fun, no matter the level.
True. Though the reason I was thinking along those lines was running into an area with those lizardy guys in F:NV last night. I mostly just let Boone and ED-E (buffed weapons) deal with them. At this point, I'm letting them deal with pretty much everything while I just explore. My weapon quality isn't great and I don't have repair kits or extra weapons to fix mine.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on March 02, 2011, 12:29:34 PM
The problem with not scaling with level for Oblivion is that it had no way to gauge what's in any given hole.  If you could look at a cave entrance and see blood and glowing runes all over it and think, "Oh hey, there are badass demons in there, I should steer clear." it'd be nice and straightforward.  But no, you could walk into a dungeon and find either a bunch of crippled children having a birthday party, or Satan, and it always looked identical from the outside, leading to lots of "ohfuckohfuckohfuck" moments and "yawn" moments, with precious few balanced challenge fun moments.

A claim could be made that not every monster out there clearly identifies its lair, and that's fair, but at least in that case you should be able to talk to the nearby residents for things like, "Be on the watch around Pemberton Cavern, sir, there's bandits that live there."  There should be some method for a player to find out what beasties live where short of actually jumping into their nest.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on March 02, 2011, 01:07:33 PM
I'm going to start sounding like Oscuro's fanboi, but OOO adresses a lot of thesee complaints. Multiple new lairs added to the landscape, along with NPC dialog that actually tells you whats in them. He also tended to put clues outside the lairs to give you an idea what to expect. Goblin caves for example often have a guard or two outside the cave. They are usually killed by passing patrols, but the corpses make it pretty obvious what is inside.

As to AI - the mod community has shown that there is an awful lot of room to improve things. Popular Oblivion mod adjusts the animals to actually scan you when you get within detection range. Looks at your personality and willpower stats, whether you have a weapon in hand, etc, and dictates the animal behaviour on that. No more anoyance of wolves harassing a 20th level warrior - they run like shit when they see you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 02, 2011, 01:09:14 PM
I don't mind roflstomping some shit -- if I'm wandering around in a field and I get eaten by a level-scaled wolf at level 20, that's no fun.
Rats should never scale

Wolves and rats aren't scaled in Oblivion.

Kitsune, that is a good chunk of the reason why I like Morrowind: almost all of the really bad places to be had associated lore.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on March 02, 2011, 01:20:37 PM
Wolves and rats aren't scaled in Oblivion.

Well, that's only half the truth. While the rats themselves are fixed in level, the spawn itself is level-dependent, so at level 1 you get rats, at level 5 you get wolves and at level 10 you get big bears. Although it's slightly more distinct visually, it's really the same thing gameplay-wise as spawning human enemies with different gear and stats.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 02, 2011, 01:31:08 PM
A claim could be made that not every monster out there clearly identifies its lair, and that's fair, but at least in that case you should be able to talk to the nearby residents for things like, "Be on the watch around Pemberton Cavern, sir, there's bandits that live there."  There should be some method for a player to find out what beasties live where short of actually jumping into their nest.
The bethesda engine click to zone defeats something the gothic/risen engine seamless engine allows: looking inside a cave/dungeon entrance to see what's lurking in there.

Even so, Risen was pretty good about the locals giving rumors to the tougher dungeony areas.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on March 02, 2011, 01:46:39 PM
The fundamental problem with scaling, and this is ignoring all the other bad design whinges about here (such as lairs not indicating their difficulty through lore or description - this is just bad game design) is that it takes the idea of 'play the game as you like' out of exploring.

I've said this again and again, but the best thing about the first few chapters of BG2 was the ability to beat a few 'oh shit' fights and then roflstomp shit afterwards. Bad level scaling takes away the ability of the person playing the game to choose their fights in this way. Those who like to hurt their brain with things really hard and then take it easy get told 'no, everything is as hard as the difficulty level, all the time, no matter the choices you make'. Which defeats the idea of 'choice' completely.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 02, 2011, 01:53:53 PM
BG2 did scale, though. Try running, say, the d'Amise Keep section a few times at different levels and you will see the mix of monsters you fight vary pretty widely. The big set piece encounters like dragons and such didn't scale but the makeup of 'trash' monsters most certainly did. Outside of spellcasters, though, the power curve of a 2nd edition D&D character is not all that extreme however so it probably wasn't a very evident change for most people. It isn't Oblivion-style scaling, but there is scaling nonetheless, and it is a reasonably integral part of making Chapter 2 not turn into a boring slog by the end of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on March 02, 2011, 02:12:58 PM
We've been over this before too, and I knew someone was going to mention it. The thing with BG2 was that you could beat up a dragon and lich or two and out pace the other crap with equipment.

The scaling itself was thus able to be avoided. This would have been impossible if all the fights were scaled as you'd never have been able to get at that really good equipment early.

The better example is BaK. But not enough have played it to se it as an example. I would absolutly use some of it's world and encounter design if I ever made a RPG though. The best RPGs don't just let players play a type of character, but also give you the ability to play the world, and its encounters, in fundamentally different ways. Not just differences in sequence, but in difficulty and content too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 02, 2011, 04:28:47 PM
Well, that's only half the truth. While the rats themselves are fixed in level, the spawn itself is level-dependent, so at level 1 you get rats, at level 5 you get wolves and at level 10 you get big bears. Although it's slightly more distinct visually, it's really the same thing gameplay-wise as spawning human enemies with different gear and stats.

Well, since you want to get technical. (http://cs.elderscrolls.com/constwiki/index.php/ILevCreaLevelDifferenceMax)


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 03, 2011, 02:07:39 AM
Man you save your game, then poke your face into the dungeon. If there's a dragon you run like hell, if it's kobolds you roflstomp and move on. It's like some of these babies have never played an RPG before.

Oh no I'm obsoleting 'huge swathes' of precious content!

What did you do to get such a high level, anyway? How much content is there in this game, that you can get to high level and still have "huge swathes" of lowbie shit lying around unseen?

Anyway, what I want is more/better procedurally generated content. Then we can have so much of it that ever seeing it all is out of the question anyway. Procedurally generate a huge world, then have your developers go in and polish it a bit, throw in some hand-crafted points of interest. Then turn me loose.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 03, 2011, 06:38:36 AM
You know what's great if you outlevel huge swathes of content? It gives you something to do that's new when you reroll. If you go back and stomp it for completionist since at uber level, then complain wah it's too easy now, you're being a dick.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 03, 2011, 06:57:29 AM
Anyway, what I want is more/better procedurally generated content. Then we can have so much of it that ever seeing it all is out of the question anyway. Procedurally generate a huge world, then have your developers go in and polish it a bit, throw in some hand-crafted points of interest. Then turn me loose.
I would like to see this in more than just RPGs. I've been waiting for someone to do something like this in driving games as well. I can just imagine how awesome it would be to have a driving game with RBR's physics, combined with either a real world replica (I wonder how much google would take for a dump of their data, including roads), or just a huge procedurally generated world.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on March 03, 2011, 06:57:50 AM
PC Gamer gave this a 94.  Yes, I still get a hard copy of that magazine, I like real paper, call me a luddite.   In any event, the review left me thinking it was far worse than that though.  

My big question is basically this:  I couldn't get through Dragon Age one, I crapped out sometime in the middle of the dwarf quest line because it got too damn tedious/repetitive for me.   I'd be happy to play a good single player RPG again, but if I didn't like DA, is DA different/better enough to capture my attention?


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on March 03, 2011, 07:44:23 AM
Wrong thread? Else, how is someone reviewing a game that comes out in November?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 03, 2011, 08:28:32 AM
Wrong thread? Else, how is someone reviewing a game that comes out in November?

He's wandered into the wrong place.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on March 03, 2011, 09:53:15 AM
If you want a challenge, that's what the difficulty slider is for. Bethesda can't be bothered to balance all its content around all possible scenarios. They give the player that power.


:oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on March 03, 2011, 10:25:08 AM
Sort of like DMing a campaign in which you are also the only player.
 :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Slyfeind on March 03, 2011, 11:16:26 AM
Another option is to gate the content, so that all the easy crap is at the start, while all the hard crap is toward the end. It's artificial, but so is level-scaling, and at least gating content doesn't feel as heavy-handed.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on March 03, 2011, 12:41:50 PM
Gating content would be a pretty new aspect to Bethesda RPGs and really outside of maybe having a newbie area (which you really don't need in a single player game) not one I'd particularly welcome. The whole idea of these games is to be immersed in a world you can tromp around, setting up gates and barriers all over the place would not contribute to this. Also put me down in the 'get crappy mob levelling out of my game'. It's not horrible in the main quest provided it's not a hard tie to the character's level (i.e. everything just levels at the same rate you do) since it means the main quest doesn't become one of those easy roflstomp encounters and hopefully lets you continue with it whenever you want so you can do a speed run without bothering with side quests (I guess if you don't really like these sort of games?). Making every encounter the same level of challenge leads to far fewer epic moments.

Although on the subject of epic moments I'm really hoping they devote a bit more time to designing some of the world properly. Putting actual giant ass fortresses in for Blades (if they're in) to use or at least making settlements look the way they're meant to. Seeing as I don't think Skyrim is meant to have any giant sprawling metropolises this is probably actually far more possible than it was with Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 03, 2011, 01:35:39 PM
Another option is to gate the content, so that all the easy crap is at the start, while all the hard crap is toward the end. It's artificial, but so is level-scaling, and at least gating content doesn't feel as heavy-handed.

Risen had that to some degree. There was plenty of places you didn't want to stick your nose, but a lot of things were either soft-gated by a mob in a bottleneck (if you could beat him, you could handle most of what followed) or hard-gated by the story (lizardman invasion). Worked well and didn't seem artificial at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 03, 2011, 03:32:59 PM
I don't think they need mob leveling either. Mob conning works just fine. Just don't make it a "skill" where I can't figure out a mob's strength until I hit 100 in scouting or something.  :x


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on March 03, 2011, 03:49:20 PM
There are multiple, unaddressable base issues with the setup of Elder Scrolls games. Being able to scout by popping your head into a dungeon, figuring out the difficulty level (or dying), and then reloading your game is one of them.

Is there a way to reward a player for playing smartly instead of gaming the mechanics? I would think the first step would be to remove the ability to save anywhere... oh shit, the SCREAMS. LIKE THE TORTURED SOULS OF HELL.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on March 03, 2011, 04:19:40 PM
There are multiple, unaddressable base issues with the setup of Elder Scrolls games. Being able to scout by popping your head into a dungeon, figuring out the difficulty level (or dying), and then reloading your game is one of them.

That's not an Elder Scrolls -only issue; saving games is pretty much a staple of single player RPG's, and the screaming is because if it's removed we also have no way to get out of a bug or glitch with the game (and they all have them).

So, anyway, problems with Elder Scrolls games only, that you don't normally see in other single player RPG's?

My list:

- Their lore is becoming confused - dragons?  Since when?
- Tamriel has several provinces all with their own cultures and several extinct races, but trying to explore archeological / historical sites is an exercise in combat, rather than puzzle-solving and exploration. 
- The games lack in the story and plot departments.  Huge world, but it's really all the same (and seems randomly generated by a computer), very few interesting plot lines.  "Content" in an RPG is the plot, not the number of monsters to kill.
- Some of their game mechanics suck (melee combat in TES 3 and 4 for example), as mentioned before (I don't have ideas about how to fix or improve, though).

Not sure which of these they'll address in Skyrim, and I guess I'll wait and see what they do.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 03, 2011, 04:31:42 PM
I think there were dragons or something like that in one of the earlier ones, Daggerfall maybe?


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on March 03, 2011, 04:42:34 PM
They were considered extinct in Tamriel (killed by Cliff Racers :why_so_serious:) and greatly reduced in Akavir, but still believed to be around over there. But they've been part of the TES back story for a while.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on March 03, 2011, 04:50:41 PM
Like Ingmar mentions, there has been mention of Dragons before.  In Daggerfall, there were "dragonlings" and you'd get quests to go hunt a "dragon" (only to find out it was a dragonling).  My favorite character from Daggerfall was a Dragon Hunter, I geared him up to fight dragons and searched all over trying to find one.  And I think the Emperor in Oblivion turned into a dragon at the end or something (or was that Mortal Kombat: Annihilation).

But, yeah, their lore pretty much sucks.  On the up side, there's relatively little of it, unlike something like WoW, so it doesn't get in the way as much.  If you're looking to explore archaeological sites or whatever, I can't even think of an archaeological site or historical event that isn't plugged into the main plot for whatever game it's in.  What really hurts my head is the whole "What happened at the end of Daggerfall?   Er, shit, um... okay, it turns out that the world split into a bunch of parallell universes, but only around Iliac Bay, and each of the endings happened in a separate one, and then they all kind of recombined into a world where they all happened but none of them actually happened."  Thanks, chief, you really sorted that one out.


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 03, 2011, 05:33:28 PM
remove the ability to save anywhere

Modded back in by absolutely everyone before you can even say boo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on March 03, 2011, 05:52:02 PM
(killed by Cliff Racers :why_so_serious:)

Fucking cliff racers. (http://www.youtube.com/watch?v=YECdOTzZOZc)

EDIT: Found a wiki with a pertinent article.
http://www.uesp.net/wiki/Lore:Dragons


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 04, 2011, 12:07:56 AM
to remove the ability to save anywhere... oh shit, the SCREAMS. LIKE THE TORTURED SOULS OF HELL.

If the alternative would be some sort of console-inspired save-points, there would be screams. Screams of frustration.

The closest to "not save anywhere" I would agree upon would be a requirement to be able to setup camp or something before saving, or I would hack it back in like WUA says.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 04, 2011, 12:10:36 AM
The idea of changing the save game system just because you don't like the way other people are playing a single player game is a little pants-on-head I think. You can always self-impose whatever sorts of silly save game rules you want on yourself.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 04, 2011, 12:39:48 AM
They were considered extinct in Tamriel (killed by Cliff Racers :why_so_serious:) and greatly reduced in Akavir, but still believed to be around over there. But they've been part of the TES back story for a while.

Tamriel is the continent including all of the games made so far, since there are no cliff racers anywhere else, I assume you mean Vvardenfell.

Like Ingmar mentions, there has been mention of Dragons before.  In Daggerfall, there were "dragonlings" and you'd get quests to go hunt a "dragon" (only to find out it was a dragonling).  My favorite character from Daggerfall was a Dragon Hunter, I geared him up to fight dragons and searched all over trying to find one.  And I think the Emperor in Oblivion turned into a dragon at the end or something (or was that Mortal Kombat: Annihilation).

But, yeah, their lore pretty much sucks.  On the up side, there's relatively little of it, unlike something like WoW, so it doesn't get in the way as much.  If you're looking to explore archaeological sites or whatever, I can't even think of an archaeological site or historical event that isn't plugged into the main plot for whatever game it's in.  What really hurts my head is the whole "What happened at the end of Daggerfall?   Er, shit, um... okay, it turns out that the world split into a bunch of parallell universes, but only around Iliac Bay, and each of the endings happened in a separate one, and then they all kind of recombined into a world where they all happened but none of them actually happened."  Thanks, chief, you really sorted that one out.

The Dragon Break didn't only occur at Iliac Bay, and it wasn't strictly speaking parallel universes.  Hero removes powerful macguffin artifact from the aether, breaks time, I'm my own grandpa.

I rather like the lore.  Even when it goes full-on freaky shit.

EDIT: Found a wiki with a pertinent article.
http://www.uesp.net/wiki/Lore:Dragons

The first text quoted never appeared again after Arena, and the second is one of the developers deliberately fucking with people.  I think Ted Peterson actually explicitly singled out the latter one and said "Yes, we're fucking with you."


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 04, 2011, 02:15:52 AM
But, yeah, their lore pretty much sucks.  On the up side, there's relatively little of it, unlike something like WoW, so it doesn't get in the way as much.

Ahem. Speaking as the guy who can fag up pretty much any thread on the board with a lore discussion at the drop of a hat, I have to say... lolwut? Elder Scrolls has metric shitloads of relatively complicated lore. Not only that, but it's presented in a refreshingly mature sort of way, as mythology and history, full of biases and ambiguities. I loved the two biographies of Barenziah in Morrowind, an official one painting her as a saint, and an unauthorized one portraying her as a slutty khajit-yiffing burglar. The slavery/abolition stuff? All the Vivec shit? There's tons of lore.

The difference between Elder Scrolls and Warcraft is that the Elder Scrolls lore is relatively unobtrusive. It's there if you want it, but they don't really give a shit if you just skip it. It's background color. By comparison, Warcraft lore is nothing but 100% monster fights and soap opera. If it doesn't revolve around marketable characters and make a good comic book, it didn't happen. Azeroth has no folklore, or religion, or color, or real history. It just has a timeline of superhero battles.

/ramble


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on March 04, 2011, 04:10:15 AM
Yeah the background lore in Morrowind was one of my favourite aspects of the whole thing. You could just skip it all and speed run to punch Dagoth Ur in the nutsack and it wouldn't really make the thing any harder or more complicated not knowing any of the back story but having the conflicting historical accounts and question marks made the whole thing far more interesting to me. I like not really knowing  if I'm on the right side or not (or at least if my allies are really as good as they make themselves out to be) and I like being able to find titbits about the history of conflicts I'm getting drawn into. It is at least much more interesting than having an NPC go 'blah, blah, blah dragons, ash-demons, blah, blah 1066 and all that. Now kill me some rats'. I don't think I ever really felt there was as much richness in Oblivion's world but that may have simply been the design itself feeling more generic since there were certainly plenty of plays and novels around to read.

Hopefully part of the problem was just the generic feel of the setting and putting it in Skyrim will actually force the designers to be a bit more creative in crafting the world/culture. That alone would probably go a good way towards making this a must-play for me though it's probably almost as big an ask as improving the gameplay.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on March 04, 2011, 07:18:20 AM
Also, actually READING the lore and whatnot occasionally led you to a hidden shrine where you found, as written in the scrolls, a fucking awesome Soul Gem that totally broke the game for you in a fun way.

Indeed, I think ALL those items were in little books hidden about the place.

Top Notch.


Oblivion sucked balls though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on March 04, 2011, 08:54:08 AM
Also, actually READING the lore and whatnot occasionally led you to a hidden shrine where you found, as written in the scrolls, a fucking awesome Soul Gem that totally broke the game for you in a fun way.
I stumbled upon it just exploring, but yes.  Sometimes you found the place first, sometimes you found the reference which led you there.

WUA talking about Daggerfall is making me want to go play it though.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 04, 2011, 10:25:09 AM
WUA talking about Daggerfall is making me want to go play it though.
http://www.elderscrolls.com/daggerfall/

go go go.


Title: Re: Elder Scrolls V: Skyrim
Post by: Polysorbate80 on March 04, 2011, 10:45:00 AM
I loaded up the Daggerfall.  I'd forgotten the fun little things like:

 the third monster in the starter dungeon being an imp that you can't hurt with your starter iron weapon

 starting with just three spells in my book, none of which I can actually cast

 getting randomly diseased or poisoned or some such in a fight with an archer with no warning until after I'd saved my game (and no way to cure it)

And still having some fun despite all that sort of shit (and the horribly low-rez graphics)


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on March 04, 2011, 10:53:51 AM
WUA talking about Daggerfall is making me want to go play it though.
http://www.elderscrolls.com/daggerfall/

go go go.

Try this (http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN) instead.  It has a ton of unofficial bug fixes and a nice windows installer.


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 04, 2011, 02:43:38 PM
Other than the primitive graphics and sound, it's the best game in the series to date. I've done nostalgia trips through old games, but I've never played one this old for the first time and had it impress me this much. Even the latest version has the occasional bug or quirk, but nothing serious, and nothing that won't be rendered moot by the meticulous multi-file saving regimen a game like this pushes you into anyway.

And the occasional quirk is a small price to pay for a game this ambitious in scale. Sure it's procedurally-generated, low-res, and thus kind of samey, but I'm still staggered by the sheer fucking size of the world they give you to run around in. I can be doing a bunch of shit up north in the snow with the stereotypical fantasy white people, then go so far south that it's tropical and everyone's black. It's the only RPG I can think of with a world so large that I can actually leave pseudo-England and go somewhere else.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 04, 2011, 02:59:27 PM
Isn't Daggerfall just two provinces? I thought it was Arena that let you wander all over the whole continent.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 04, 2011, 04:13:55 PM
(http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 04, 2011, 04:20:59 PM
Ah, so it's just two provinces, at Ridiculous Scale then. Gotcha.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 04, 2011, 05:17:08 PM
Procedural generation is great, isn't it?


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 04, 2011, 05:53:58 PM
Ah, so it's just two provinces, at Ridiculous Believable Scale then. Gotcha.

Fixed. Let's face it, there are 478 incorporated cities in the state of California, but if it were an average RPG province it would have like eight cities and maybe two dozen places of business.


Title: Re: Elder Scrolls V: Skyrim
Post by: dusematic on March 04, 2011, 06:09:31 PM
Ah, so it's just two provinces, at Ridiculous Believable Scale then. Gotcha.

Fixed. Let's face it, there are 478 incorporated cities in the state of California, but if it were an average RPG province it would have like eight cities and maybe two dozen places of business.


To be fair, comparing modern California, with something like the 9th largest economy in the world -- to typical RPG populations is unrealistic.  Worlds with medieval levels of technology can only support a few villages, hamlets, towns and the occasional city.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 04, 2011, 06:22:19 PM
To be fair, the average developer fucks it up anyways.  But they'd rather concentrate on the villains than the villeins.


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on March 04, 2011, 07:56:27 PM
To be fair, Daggerfall's world is about 2/3 the size of the UK but supposedly "only" has a population of 750,000.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 04, 2011, 08:44:28 PM
You talking about Daggerfall reminded me I had it on my hard drive.  Which reminded me that it was the other hard drive.  Which caused me to seek a download and (independently) stumble onto that easy-does-it install pack KallDrex linked.  Which got me to roll a new character.  Who got one-shotted by the Imp in Privateer's Hold before it had occurred to me to save.  Which reminded me why I never got very far with this game.


Title: Re: Elder Scrolls V: Skyrim
Post by: eldaec on March 05, 2011, 01:19:50 AM
Quote from: tgr
<daft picture>

Elite had a bigger game world.

So did Lords of Midnight.

Possibly also MULE, scale was never entirely clear.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on March 05, 2011, 01:31:51 AM
Lords of Midnight shocked me at how small it is when I look back on it.  Also, how frigging cleverly coded it was to suck out so much of my childhood.

Doomdarks Revenge was much, much bigger.

I would cheerfully kill people for a remake of LoM that recreated the feel of the original.  Alas, no-one has the magic formula for Nostalgia Glasses.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on March 05, 2011, 04:31:38 AM
Quote from: tgr
<daft picture>

Elite had a bigger game world.

So did Lords of Midnight.

Possibly also MULE, scale was never entirely clear.
Technically, Elite had a bigger game world (scale-wise) even if purely on the basis of having more than one solar system :why_so_serious:

But I remember getting into the biggest freighter ship in the game, loading it to the brim with hydrogen and a fuel scoop (to scoop more hydrogen from the stars/gas giants) and travelling as far as I could get, only to fuck up and save 1 or 2 jumps before my jump drive died due to lack of servicing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Azazel on March 05, 2011, 04:07:47 PM
Sky, I think his point was the opposite.  He hates stumbling upon a dungeon while exploring, sneaking in, and discovering he out leveled the 3 demons ages ago and everything in the dungeon is trivial.

Well, the theory there is easy. Not sure how hard to implement it would be, but random "world" dungeons, etc simply check your level when you first stumble in, and lock to that level range for the rest of the game. That way you get the "level appropriate" experience when you go in, and if you piss off elsewhere and come back later more geared and levelled you can also ROFLSTOMP the place.

edit - spelling


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 05, 2011, 08:54:05 PM
It wouldn't be hard to have your monster spawner object inherit data from your zone object, which could in turn inherit data from your region object.

Thing is, you're just trading one set of problems for another.  Some people will rail against any easy-mode dungeons being in their game.  Some people will be pissed that a high level dungeon is sitting right next to a low level one because they visited it at level one but not the other, and if you're not careful to construct your inheritance tree is such a way as to make multi-zone dungeons one object you'll end up with dungeons that have a massive jump in difficulty between zone breaks just because the player stopped exploring at that point.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on March 05, 2011, 09:36:57 PM
It could work for smaller flavor instances, but I think the main instances need to be what they need to be. A kobold fort should be a kobold fort, sorry you didn't make it there earlier, Charley.


Title: Re: Elder Scrolls V: Skyrim
Post by: Azazel on March 05, 2011, 09:40:44 PM
Hey, it's Just SolA being next to SolB. Or Droga and Nurga.

And besides, it means that you know that any non-story-based dungeons you enter will be level-appropriate. If you want to gimp them by sticking your head in all of the doorways, that's your own business/problem in a SP CRPG. Yep, Sky, that's what I meant when I said "random world dungeons". Main quest type stuff could still be queued for specific reqs/levels. Those are much more likely to be that temple with the glowing runes outside, or the Kobold fort, etc

Also, that map shown above made me want to play Just Cause 2.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on March 05, 2011, 11:15:39 PM
And besides, it means that you know that any non-story-based dungeons you enter will be level-appropriate. If you want to gimp them by sticking your head in all of the doorways, that's your own business/problem in a SP CRPG. Yep, Sky, that's what I meant when I said "random world dungeons". Main quest type stuff could still be queued for specific reqs/levels. Those are much more likely to be that temple with the glowing runes outside, or the Kobold fort, etc

If you're only scaling random encounters down, and never scaling them up, what's the point of leveling them at all?  Just so that when you first bump into a randomized non-story cave at endgame that it's not some shitty little kobold hole?  That's not actually a problem that needs to be solved.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on March 06, 2011, 05:37:37 AM
Maybe we need more games without levels.  Make some enemies easy, some not.  Difficulty is then a shallow curve with new abilities and new items, but not so much that caused by having a twenty level spread and all the gnashing of teeth.

Say a merging of TES and Deus Ex.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on June 06, 2011, 01:28:53 PM
Straight from E3, gameplay walkthrough with Todd Howard (6m56secs:

http://www.gametrailers.com/video/e3-2011-elder-scrolls/714852?type=flv

It's mostly about combat and dragons, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on June 06, 2011, 01:36:20 PM
I watched about two minutes of it, only to confirm that I will be all over it at release.  I like the UI, really slick and minimal.


Title: Re: Elder Scrolls V: Skyrim
Post by: Pringles on June 06, 2011, 01:59:13 PM
Straight from E3, gameplay walkthrough with Todd Howard (6m56secs:

http://www.gametrailers.com/video/e3-2011-elder-scrolls/714852?type=flv

It's mostly about combat and dragons, though.

That video.   :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 06, 2011, 02:10:55 PM
I saw a bunch of stuff posted over on www.reddit.com/r/skyrim and its looking fairly decent.  I almost always buy Bethesda RPGs on day 1 despite their usual bugginess, and I suspect I will end up getting Skyrim right away as well, unless I hear something absolutely terrible about it.  Even though Oblivion was a disappointment when compared to Morrowind, I still spent hours and hours just exploring.

edit: this is why I'm a whore for these games: http://www.gameranx.com/updates/id/2025/article/elder-scrolls-v-skyrim-6-minute-gameplay-footage/


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 06, 2011, 03:34:24 PM
It does look really cool. Did he say there would only be 3 factions though?


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on June 06, 2011, 04:04:12 PM
I am assuming there are minor mission giving factions, but those are the three 'character' factions. Wow that video was gorgeous. Do want.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 06, 2011, 04:08:56 PM
I love the idea of being able to mix and match dual wield on the fly like that.  Sword/Staff Gandalf style imo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on June 06, 2011, 04:19:13 PM
The whole concept of casting two spells, one in each hand, then combining them for effect is awesome.  I hope it plays out well. 

Also, dynamic dragons are awesome.  300+ hours of content?  Yes please.  I'm frothing over this like others are over BF3. 


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on June 06, 2011, 04:29:09 PM
edit: this is why I'm a whore for these games: http://www.gameranx.com/updates/id/2025/article/elder-scrolls-v-skyrim-6-minute-gameplay-footage/
HD version: http://www.gametrailers.com/video/e3-2011-elder-scrolls/714852


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on June 06, 2011, 04:34:10 PM
Prediction: Dragons will end up being the Skyrim version of Cliff Racers. :P


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 06, 2011, 04:35:17 PM
Prediction: Dragons will end up being the Skyrim version of Cliff Racers. :P
:mob:


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on June 06, 2011, 04:52:14 PM
Prediction: Dragons will end up being the Skyrim version of Cliff Racers. :P

doh


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on June 06, 2011, 06:06:53 PM
Bethesda are absolutely goddamn horrible at implementation, case in point:

Quote
The Morrowind scripting community determined that the script engine would process all code inside of an If block (even if the condition was false) until the script engine could find an exit point. An exit point can be either an accessible RETURN call, or the end of the script.

http://cs.elderscrolls.com/constwiki/index.php/Minimizing_your_Script

 :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 06, 2011, 08:04:24 PM
Prediction: Dragons will end up being the Skyrim version of Cliff Racers. :P

Nah, because injured ones will actually crash land.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 06, 2011, 08:23:31 PM
It does look really cool. Did he say there would only be 3 factions though?
No mention of the Dark Brotherhood?  :cry:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 06, 2011, 08:50:58 PM
I'm sure there will be another assassination group.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 06, 2011, 08:57:49 PM
Hmmm... strange. Looks like the Dark Brotherhood was confirmed back in January. I would have thought that would be a faction mentioned in the video but of course the eye candy did say fractions.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on June 06, 2011, 10:19:35 PM
Hated that first person melee combat. He said you could do 3rd person though, hopefully that's better.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 07, 2011, 06:51:47 AM
Yeah, it was odd to spend all that time on animations that you can barely see in 1st person. I wonder what the first-person experience is when he jumped up on top of the dragon's head. There was a finishing move he pulled on the undead that looked like it would've been cool...if you could've seen it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on June 07, 2011, 07:00:54 AM
Considering how shit the character animations were in their previous games, I can understand why they chose to actually put some effort into it this time around. It has long been the weakest part of their games, art-wise.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on June 07, 2011, 07:04:26 AM
Yeah, it was odd to spend all that time on animations that you can barely see in 1st person.
They likely used them for all other humanoid NPCs as well so you're going to see it all over the place, even in the 1st person.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on June 07, 2011, 07:08:42 AM
I'm thinking they're probably also betting on people using 3rd person more than 1st person, while the neckbeards that desire such can stick to their 1st person fighting style.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 07, 2011, 08:00:08 AM
I'm thinking they're probably also betting on people using 3rd person more than 1st person, while the neckbeards that desire such can stick to their 1st person fighting style.

I don't think first personal fighting is necessarily a neckbeard thing. For many it's an immersion issue in a game centered around the world.


Title: Re: Elder Scrolls V: Skyrim
Post by: MournelitheCalix on June 07, 2011, 08:05:08 AM
Considering how shit the character animations were in their previous games, I can understand why they chose to actually put some effort into it this time around. It has long been the weakest part of their games, art-wise.

I have always thought the weakest part of their games is the lack of a story.  Oblivion's story could have been written by a fifth grade school kid.

Just a side note, has anyone seen anything about a toolset being released with Skyrim?


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on June 07, 2011, 08:08:24 AM
Well I did say "art-wise" :P I've never paid too much attention to their stories, to be honest - I just like these games for the sandbox/open-world/superb immersiveness.


Title: Re: Elder Scrolls V: Skyrim
Post by: MournelitheCalix on June 07, 2011, 08:22:47 AM
Well I did say "art-wise" :P I've never paid too much attention to their stories, to be honest - I just like these games for the sandbox/open-world/superb immersiveness.

Wasn't criticizing nor was I trying to minimize your comment, just sayin... for me the biggest problem with their games is the story line is garbage.  Its really funny to hear them tout 300 hours, when I can't actually imagine a game holding my interest for 50 if the story is crap.  The game art wise though looks beautiful to me.

I really want to know about that toolset though, I hope there is more information to come out about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 07, 2011, 08:26:56 AM
Well I did say "art-wise" :P I've never paid too much attention to their stories, to be honest - I just like these games for the sandbox/open-world/superb immersiveness.

Wasn't criticizing nor was I trying to minimize your comment, just sayin... for me the biggest problem with their games is the story line is garbage.  Its really funny to hear them tout 300 hours, when I can't actually imagine a game holding my interest for 50 if the story is crap.  The game art wise though looks beautiful to me.

I really want to know about that toolset though, I hope there is more information to come out about it.

Are you talking story or just general lore.  I think their lore has generally been just fine.  The story line within the games is hit or miss but I almost never complete those quests anyway.  Like Xuri said - the sandbox/open world parts of the game are what keep it worth playing in the long term.  Hell, they could take the main story line out of the game altogether and I'd still buy it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 07, 2011, 08:36:13 AM
Its really funny to hear them tout 300 hours
Howard kinda eased around that during the gameplay demo. He slid past a bunch of questions.

The dragon stuff did look pretty cool as long as it doesn't get too obnoxious (cliff racey). But Oblivion's trailers looked nice, too, and I thought that game was pretty bad. Still need to try and go back and play it with mods to fix the inept development.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on June 07, 2011, 11:52:54 AM
Well I did say "art-wise" :P I've never paid too much attention to their stories, to be honest - I just like these games for the sandbox/open-world/superb immersiveness.

Wasn't criticizing nor was I trying to minimize your comment, just sayin... for me the biggest problem with their games is the story line is garbage.  Its really funny to hear them tout 300 hours, when I can't actually imagine a game holding my interest for 50 if the story is crap.  The game art wise though looks beautiful to me.

I really want to know about that toolset though, I hope there is more information to come out about it.

For me the problem is the actual gameplay itself is garbage (offer not valid for FO3). I like the wandering around and looking at stuff etc., but the combat in particular has always left me incredibly annoyed.


Title: Re: Elder Scrolls V: Skyrim
Post by: MournelitheCalix on June 07, 2011, 04:52:21 PM
Are you talking story or just general lore. 

Story for sure.



Ingmar:
Yeah I agree that combat has been weak as well.  I remember the first time I went through the game being incredibly frustrated by it.  I thought when I booted it up from a year ago that it had improved from the begining but your right it still was lacking.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 07, 2011, 08:48:26 PM
I thought Oblivion's combat was fine. Morrowind's missing thing made me lose my mind when I went back and played it.

WHIF!
WHIF!
WHIF!
WHIF!
<you hit for 2>
WHIF!WHIF!WHIF!
<you were slain by an elf>


Title: Re: Elder Scrolls V: Skyrim
Post by: disKret on June 08, 2011, 05:22:58 AM
According to Craig Lafferty - lead platforms for Skyrim are consoles. PC version will be a port.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on June 08, 2011, 05:57:40 AM
Not that suprising, Oblivion was rather obviously built focused on the 360, just based on the UI alone.

Not exactly going to deter me, I'll be buying it on PC for the modding community alone. Looking forward to possibly playing in 3rd person without the animations making me want to cry. Though I have noticed a lack of footage of townsfolk yet, so I'm wondering if we are in for another kingdom of butterfaces.

Only thing that makes me sad about Skyrim so far is finding out that Saints Row 3 is launching within a week of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on June 08, 2011, 08:07:19 AM
I've bought Oblivion at least three times across PC and PS3.  Finally bought it on a Steam sale so I can prevent losing the discs...  I fully plan to buy Skyrim on PS3 at launch and PC a few months later when the mod teams are in full effect.  Unless the game is dogvomit, which I suspect it won't be.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 08:41:07 AM
Designing for a console doesn't bother me unless you make combat like Fable.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 08, 2011, 08:46:16 AM
I would agree but the unmodded Oblivion UI was foul.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on June 08, 2011, 10:05:05 AM
Managed to beat the game with it.  I've played with worse. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on June 08, 2011, 10:41:43 AM
Yeah. I had to get a mod for the UI this latest play round as I could not stand it. If only I could find one that allows you t0 use 100 or so of the keys on your keyboard. If anyone knows one could they post it?

I have to disagree with the negative comments on Oblivion's combat. I play with Oscurs Oblivion Overhaul which makes the game a lot harder, and frankly the Hand to hand combat becomes very tactical in a way. You have to be blocking and moving around, and on the tougher enemies slashing like a madman simply does not work as they will be blocking you and you will be doing almost no damage. You have to figure out when you can risk power attacks, slash when they drop their guard and use magic a lot. Hell playing a Jedi style illusion mage is a lot of fun and you can zip in semi cloaked and command a some of them to attack on another and watch as they all kill themselves. Great fun when you pull it off perfectly. You really have to watch what you are doing. I'm certainly enjoying it on this playthrough.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on June 08, 2011, 10:45:00 AM
It's not that the console-port of the UI made Oblivion unplayable - which it didn't - it's the principle of the thing. The UI could easily have been more suitable for the PC-version, they just couldn't be bothered to put in the minimal amount of effort it would actually have taken them to do tweak it. That's what bothers me, and is the reason why Skyrim just went from "pre-order" to "let's wait and see" for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 11:21:55 AM
I forget, what was the horrible part of Oblivion's UI again?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on June 08, 2011, 11:32:09 AM
I forget, what was the horrible part of Oblivion's UI again?

The inventory screen would show you like 4 items at a time unmodded, it was GIANT MENUS that were pretty clearly designed to be read on a TV sitting 8 feet away from you rather than a monitor in front of your face.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 11:35:01 AM
Oh yeah the horrible inventory thing. That was a pain, but nothing to do all  :angryfist: over.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on June 08, 2011, 11:35:39 AM
Well, anything with text on it had the same problem.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 11:36:45 AM
I always had to remember not to sell those pants instead of equiping them, and then remembering what I stole, and the constant crap you'd get for materials even though you didn't want to craft.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on June 08, 2011, 11:45:38 AM
Seeing that they fixed the 3rd person changes this from "meh" to instant buy for me.   If they improve on player - npc interaction as well then I'm going to be pretty pleased with this one.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 11:48:44 AM
I'd like to see the dialogue wheel go to a game of dialogue Peggle.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on June 08, 2011, 12:01:43 PM
Leveling system has to be the Fallout "spend points" rather than the Oblivion mess for me to consider it before it goes to a cheap sale. Unless I have a moment of weakness.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on June 08, 2011, 12:29:11 PM
Leveling system has to be the Fallout "spend points" rather than the Oblivion mess for me to consider it before it goes to a cheap sale. Unless I have a moment of weakness.

That's why real men buy it on the PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on June 08, 2011, 12:40:43 PM
To be honest I used to console to add 10 points onto certain skills that never would have gone up otherwise. Sitting there casting a 1 point destruction spell for 2 hours with a weight on my cast spell button to raise a level while I read a book was not my idea of fun.

I forget, what was the horrible part of Oblivion's UI again?

The inventory screen would show you like 4 items at a time unmodded, it was GIANT MENUS that were pretty clearly designed to be read on a TV sitting 8 feet away from you rather than a monitor in front of your face.

It was more like 10 items, but what really drove me crazy was there was one key for map, inventory, spells and Personal information. Tab. Then you had to move sliders back and forth between those 4 categories, THEN then from the (for example) Map section you had to select whether you wanted Local map, Cyrodil map, Quests, completed quests or active quest.  Everyone of them had similar. i spent more time fucking around with menus and tabs than adventuring and I was about ready to punch the screen after a couple of hours. It would have taken 12 programming minutes to add all those to a seperate function key for the PC. Even the mod that added the 4 categories to the first 4 function keys just about made that bearable.

And only 8 spells/items can be hotkeyed when you could have 50 spells and dozens of items in your inventory??? (And if you want to change them you have to use the slider/tabs all over again)

For all that Oblivion is very enjoyable, and the Shivering Ilses expansion was brilliant. But ffs guys, the PC has 140 keys not 12. At least let the player assign them to a function if you are too bloody lazy to find a use for them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Muffled on June 08, 2011, 12:59:35 PM
Roughly 230 different commands on my QWERTY counting the permutations of shift/ctrl/alt.  Not including a bind/rebind function for most or all commands in your PC game should be a jailable offense.  It's so simple, and offers so much to the player.

Edit: to put something on topic in this post...  I'll be buying Skyrim six months or so after release unless people around me convince me that it's mecha-raptor Jesus.  The modding community was the only thing that saved my Oblivion disc from being smashed in frustration.


Title: Re: Elder Scrolls V: Skyrim
Post by: waffel on June 08, 2011, 01:46:18 PM
http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible

Quote
We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.”

Derp.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 01:49:12 PM
Honestly, did Oblivion not sell well? What do they think they are going to get out of making the game dumber? Did they learn nothing from games like Civilzation going this route on their 5th iteration?


Title: Re: Elder Scrolls V: Skyrim
Post by: waffel on June 08, 2011, 01:49:56 PM
But 'stats' are SO CONFUSING!


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 08, 2011, 01:50:45 PM
Quote
get away from the stats and things like that
:oh_i_see:

Can you say steam bin purchase?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 01:54:49 PM
If a developer ever wanted to kill my interest in a game, go ahead and start tossing the word "accessible" around. Those fucking cockknockers.


Title: Re: Elder Scrolls V: Skyrim
Post by: waffel on June 08, 2011, 01:55:35 PM
Remember when they mentioned they thought the game world was almost too big?

Kinda makes sense when you think about it now...


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on June 08, 2011, 02:04:17 PM
Two words. Oh and Shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 08, 2011, 02:11:32 PM
http://www.youtube.com/watch?v=le-ogIVQmmY


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on June 08, 2011, 02:49:17 PM
Look at what they did with the control scheme - shoulder buttons are your hands.  Of course this is consolized.   "You are what you play" is their tagline.  Frankly, the stats/leveling system just got in the way of a great experience in Oblivion.  I personally felt the min/max experience in Oblivion really got in the way.  This way, you just play as you like and the game adapts around you.  It sounds neat, in theory. 


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 08, 2011, 03:05:04 PM
Look at what they did with the control scheme - shoulder buttons are your hands.  Of course this is consolized.   "You are what you play" is their tagline.  Frankly, the stats/leveling system just got in the way of a great experience in Oblivion.  I personally felt the min/max experience in Oblivion really got in the way.  This way, you just play as you like and the game adapts around you.  It sounds neat, in theory. 
I really love the TES style of skills increasing with use but the way it ended up working in Oblivion was  :uhrr:. I just wish they could do it right, if not, I guess give me Fallout style.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on June 08, 2011, 03:08:47 PM
Honestly, did Oblivion not sell well? What do they think they are going to get out of making the game dumber? Did they learn nothing from games like Civilzation going this route on their 5th iteration?
Civilization 5 was apparently a huge success.... amongst everyone apart from the core Civilization-fanbase. Maybe that's what they want. *shrug*


Title: Re: Elder Scrolls V: Skyrim
Post by: Tarami on June 08, 2011, 03:38:31 PM
I always felt Oblivion managed to be successful despite itself. If you could get past the ugly art (the graphics were fine), the terrible systems, the incoherent or right-out missing storyline and emptiness of the world, you could get to enjoy a pretty cool game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on June 08, 2011, 03:40:39 PM
One of the neat things the OOO mod did was add a fuckload of dungeons. A playground around every corner.


Title: Re: Elder Scrolls V: Skyrim
Post by: Modern Angel on June 08, 2011, 05:03:31 PM
Suddenly getting red flags on this.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tarami on June 08, 2011, 05:13:29 PM
Edit: Durr. Could have sworn Modern Angel had posted since the no-stats statement.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 08, 2011, 06:08:11 PM
I'll still buy this no matter how much I bitch, I just want to go on record as saying that now.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on June 08, 2011, 07:49:28 PM
You know PC is not the target market when they use the word 'controller' and 'shoulder buttons' in an interview.
But what about the PC exclusive world editor kit?


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 08, 2011, 08:09:49 PM
You know PC is not the target market when they use the word 'controller' and 'shoulder buttons' in an interview.
But what about the PC exclusive world editor kit?

In another e3 demo I heard them say left mouse and right mouse for left and right hand as well, so take that for what you will.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 08, 2011, 08:12:15 PM
You know PC is not the target market when they use the word 'controller' and 'shoulder buttons' in an interview.
But what about the PC exclusive world editor kit?

In another e3 demo I heard them say left mouse and right mouse for left and right hand as well, so take that for what you will.

Yes, that makes sense. I'm not worried about them screwing up the combat. I'm worried about them shrinking the world, removing even more factions, and letting the copy-pasta that creeped into Oblivion run wild. Seriously, the gates? That's shitty design.


Title: Re: Elder Scrolls V: Skyrim
Post by: Flinky on June 09, 2011, 07:50:03 AM
About the lack of stats thing; this interview http://au.gamespot.com/pc/rpg/the-elder-scrolls-v-skyrim/video/6308920/the-elder-scrolls-v-skyrim-todd-howard-interview?tag=videos%3Btitle%3B3 (http://au.gamespot.com/pc/rpg/the-elder-scrolls-v-skyrim/video/6308920/the-elder-scrolls-v-skyrim-todd-howard-interview?tag=videos%3Btitle%3B3) explained the system they'd switched to had removed the stats (Str, Dex, End, Wis etc) in favour of just Health, Magika and Fatigue. They also condensed the skills available (again) so, for instance, the old weapon types are now only Single Hand Weapons and Two Handed Weapons. What they've then done to replace the stat gain on level is put in a perk system. Inside each of the skills is a list of possible upgrades to customise how you want to use the skill. I think the only example they gave was something along the lines of in Single Hand Weapons there was a perk to make axe-type weapons cause bleeding wounds and mace-types to ignore a portion of armour.

There's also a little bit in there about NPC difficulty scaling.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 09, 2011, 08:06:05 AM
I don't mind them scaling back some of the stupid skill gains.

I shouldn't have to level 1 or 2 handed swords. I shouldn't have to level 3 different types of armor. It's armor. How exactly does my experience with wearing better armor make it more effective at protecting me?

I'd be more in favor of changing that skill to affect the encumbrances of armor rather than the effectiveness.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on June 09, 2011, 08:09:40 AM
 :oh_i_see:

So Saints Row 3 is coming out in November right?

Nah, seriously, even though I know I will bitch about it endlessly, I know I'll still end up getting this. The basic system did need reworking, it just sounds like they went a bit too far. I didn't really care that much in Oblivion about what my actual stats were, I think I really just cared that they were going up and that I had control over which ones I focused on, based on the character concept I had.

Completely doing away with classes and stats though? As long as the "based on how you play" mechanics let me develop on distinctly different paths, then maybe it won't matter. If a stealth spec'd archer/alchemist and two hander melee grunt don't play and feel significantly differently though, they may have lost me. This is supposed to be an RPG, right?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 09, 2011, 08:47:21 AM
I don't mind them scaling back some of the stupid skill gains.

I shouldn't have to level 1 or 2 handed swords. I shouldn't have to level 3 different types of armor. It's armor. How exactly does my experience with wearing better armor make it more effective at protecting me?

I'd be more in favor of changing that skill to affect the encumbrances of armor rather than the effectiveness.
I liked that aspect. Try sparring with a rapier and leather armor and then change out into chainmail with a two-handed sword and let me know how much the skills transition.

Really, the biggest problem with the old way was the level scaling. But I'm a fan of skill gain on usage, the character develops the way you play it. The other problem is min/maxing, but that's a level 8 error.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on June 09, 2011, 09:57:44 AM
I don't mind them scaling back some of the stupid skill gains.

I shouldn't have to level 1 or 2 handed swords. I shouldn't have to level 3 different types of armor. It's armor. How exactly does my experience with wearing better armor make it more effective at protecting me?

I'd be more in favor of changing that skill to affect the encumbrances of armor rather than the effectiveness.

Well, in Oblivion, Anything from a claymore to a dagger were under the skill "blade" and Anythinjg else was a blunt, and you just had 2 categories for armour, light and heavy. That was simplified enough for me. If you need things simplified more than that You probably need help getting your clothes on in the morning.

Min maxing is unavoidable. people who Min and Max will find a way to do it no matter what system you craft. Whether its by jumping in place for 17 hours or chasing squirrels, they will find a way. All systems can be min maxed as you are playing a mathematics system on a computer rather than an analog system a la real life. Min maxers live to figure out the algorithms and then bitch to everyone else about how easy the game is.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 09, 2011, 10:21:31 AM
I shouldn't have to level 1 or 2 handed swords. I shouldn't have to level 3 different types of armor. It's armor. How exactly does my experience with wearing better armor make it more effective at protecting me?

I'd be more in favor of changing that skill to affect the encumbrances of armor rather than the effectiveness.
Making a type of armor lighter as you have experience with it makes more sense?


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on June 09, 2011, 10:52:02 AM
Min-maxing to the point of becoming a deity is like half the point of this series. Morrowind wasn't about whatever the fuck the story said, it was about becoming uber as fuck and then kicking in Vivec's front door and cockpunching him to death and going "NOW WHO'S THE GOD?!"


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on June 09, 2011, 10:58:32 AM
Maybe for you it was. I was in it for the exploring and when I was so overpowered that the main quest didn't offer any challenge anymore I just quit because it was the worst part of the whole game. I had more than 100 hours of fun till then, so I certainly won't complain about that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 09, 2011, 11:28:47 AM
I shouldn't have to level 1 or 2 handed swords. I shouldn't have to level 3 different types of armor. It's armor. How exactly does my experience with wearing better armor make it more effective at protecting me?

I'd be more in favor of changing that skill to affect the encumbrances of armor rather than the effectiveness.
Making a type of armor lighter as you have experience with it makes more sense?

Well consider it from the point of view of strapping yourself now into heavy plate and swinging a sword around. I'm guaranteeing that the longer you did it, the more accustomed you'd get to the armor and the lighter it would seem. It's like people training with weight vests and swinging heavier bats.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 09, 2011, 11:31:57 AM
Actually, it would increase your STR, and END or whatever that stat was, as well as you're ability to move under the restrictions of the armor.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 09, 2011, 11:32:02 AM
Well consider it from the point of view of strapping yourself now into heavy plate and swinging a sword around. I'm guaranteeing that the longer you did it, the more accustomed you'd get to the armor and the lighter it would seem. It's like people training with weight vests and swinging heavier bats.
I see what you're saying but I would think that would have more to do with a strength stat increasing than skill with a particular armor type.

EDIT: Sky, get out of my hheeeeaaaadddd.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 09, 2011, 11:40:18 AM
Well, in Oblivion, Anything from a claymore to a dagger were under the skill "blade" and Anythinjg else was a blunt, and you just had 2 categories for armour, light and heavy. That was simplified enough for me. If you need things simplified more than that You probably need help getting your clothes on in the morning.

Right and that's fine. My point was referencing Morrowind, not Oblivion. There were several skill choices there that made no sense. I do like the skill system for many things, but some just made me go whaaaaaa?

There were 21 skills in Oblivion. Here's the ones I really thought should go:

Athletics - gain points by...running, and then run some more. Grats, now you can run without getting fatigued. While that's real life, it's also stupid that you have to level it by running.
Speechcraft - who didn't hate this one? Anyone? No? Moving on.
Acrobatics - like Athletics, but with bunny-hopping like a crack-addled Counterstrike player
Block - find something to hit you. Put up shield. Get hit repeatedly for about 2 minutes. Heal. Get hit again. Heal. Kill the animal. Rest up. Repeat. Snooze.
Mercantile - buy sell BUY BUY SELL SELL BETTER DEALS!


Title: Re: Elder Scrolls V: Skyrim
Post by: Flinky on June 09, 2011, 12:06:25 PM
To this date they've confirmed 18 skills will be in Skyrim. One definitely getting cut will be the small-child-locked-under-the-stairs of the magic family; Mysticism. I think they realised that when Mark and Recall never made it to Oblivion, they killed any hope of that magic group being accepted by society.

Also Paelos, the Athletics grind was nothing like you describe. Everyone knew you got faster skill gain from SWIMMNG :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on June 09, 2011, 12:13:46 PM
It was joyous the day I discovered I could macro practice Stealth and Athletics by wedging down the W key while facing a corner near a sleeping beggar.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 09, 2011, 12:23:58 PM
So that doesn't strike you as something we'd like to get rid of?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 09, 2011, 01:47:37 PM
If you played the game normally, you got better at the things you did often. That's cool. Someone gaming the system so they can go 'cockpunch' Vivec doesn't make it any less cool for those who want to play as intended.

Removing it because the cockpunchers don't like it, that's making it less cool to play as intended.

I guess we can agree to disagree, because it's a moot point. Enjoy your shitty action game, while I take five seconds to feel bad about another pc rpg franchise in the toilet. Luckily, europe has my back.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on June 09, 2011, 01:56:16 PM
So that doesn't strike you as something we'd like to get rid of?

Improve upon != Remove entirely


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on June 09, 2011, 02:10:03 PM
I like the *idea* of skills increasing upon use, but I don't like any implementation I have seen.  I'd rather just kill shit and increase my skills by allotting skill points or something.  At least then I"m not focusing on what exact actions I have to do to get better at a specific skill, and I can more thoroughly just enjoy the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: ezrast on June 09, 2011, 03:27:37 PM
That's fine for combat skills, but doesn't do much for people wanting to run around pickpocketing everyone and their dog or became a fabulously wealthy merchant. You'd have to get bashy XP every time you kill something, sneaky XP every time you acquire something that isn't yours, and poncy XP every time you... make a friend, or something. I don't know if that would be as fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 09, 2011, 04:00:38 PM
If you played the game normally, you got better at the things you did often. That's cool. Someone gaming the system so they can go 'cockpunch' Vivec doesn't make it any less cool for those who want to play as intended.

Removing it because the cockpunchers don't like it, that's making it less cool to play as intended.

I guess we can agree to disagree, because it's a moot point. Enjoy your shitty action game, while I take five seconds to feel bad about another pc rpg franchise in the toilet. Luckily, europe has my back.

You sort of just extrapolated that into something else, but fair enough. People will always game the system, and that's fine. I was listing things that you do just by showing up in the game. Everybody moves, everybody sells shit, everybody jumps, and everyone talks to NPCs. You can make a case for block, and I'm ok with that. The rest of it is stuff that's not a "gameplay" decision, it's intentionally cockblocking the game because it's not a negotiable part of playing. I can't NOT run, for example. It's akin to having a "resting" skill or a "shitting" skill.

Everybody poops, dude.


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on June 09, 2011, 05:56:33 PM
http://www.youtube.com/watch?v=le-ogIVQmmY

Fuck that was awesome.    :Love_Letters:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on June 09, 2011, 06:24:59 PM
Everybody moves, everybody sells shit, everybody jumps, and everyone talks to NPCs. You can make a case for block, and I'm ok with that. The rest of it is stuff that's not a "gameplay" decision, it's intentionally cockblocking the game because it's not a negotiable part of playing. I can't NOT run, for example. It's akin to having a "resting" skill or a "shitting" skill.

Everybody poops, dude.
But not everyone moves quickly for long without fatigue, not everyone has good haggling skills, not everyone is charming. If you work at those, you can improve your skills, modified by your stats.

Everyone upgrades their poop skills to go in the porcelain bowl, dude  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Azuredream on June 09, 2011, 07:10:58 PM
Am I remembering wrong, or was it possible to run around leveling acrobatics/athletics because "woo ding grats" and then find out you just gimped yourself for the whole game because you've now gone up in level and so have the enemies?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on June 09, 2011, 07:12:10 PM
Am I remembering wrong, or was it possible to run around leveling acrobatics/athletics because "woo ding grats" and then find out you just gimped yourself for the whole game because you've now gone up in level and so have the enemies?

Yep.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on June 09, 2011, 07:24:49 PM
Only major skills could level you so you had to be careful you weren't leveling from non-combat skills.

Really if they would have just left out the leveled content and put more thought into how the stat bonuses worked when you level I wouldn't have anything to complain about with the stat/skill/level system in Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on June 09, 2011, 10:47:11 PM
Remove level scaling and suddenly you realize it won't hurt to make a lot of potions to practice alchemy. Really that is my serious complaint about the Oblivion mechanics. You spend all your gold on mixing potions, rewarded with 4-5 level ups in the first city, only to leave town, enter kvatch and encounter daedra forces that kill you in two hits.

Oh, if only you didn't gain 4 levels, you'd be facing a bunch of scamps. Riiight.

This isn't choices or consequences. It's just dumb scaled leveling, even the item rewarded to lowbies are shit quality that aren't even worth wearing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on June 10, 2011, 12:24:41 AM
I shouldn't have to level 1 or 2 handed swords. I shouldn't have to level 3 different types of armor. It's armor. How exactly does my experience with wearing better armor make it more effective at protecting me?

I'd be more in favor of changing that skill to affect the encumbrances of armor rather than the effectiveness.

Morrowind was four types.  Making you specialize in _____ weapon is somewhat sensible.

But the last point is absolutely fucking correct.  Armour skill as a coefficient of AR is horrendously fucking broken.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on June 10, 2011, 05:23:15 AM
That's fine for combat skills, but doesn't do much for people wanting to run around pickpocketing everyone and their dog or became a fabulously wealthy merchant. You'd have to get bashy XP every time you kill something, sneaky XP every time you acquire something that isn't yours, and poncy XP every time you... make a friend, or something. I don't know if that would be as fun.

The way I see it, the whole game is combat focused, either directly or indirectly.  Last time I played Oblivion and Morrowind, and correct me if I"m wrong as it's been a while, there wasn't these major gameplay mechanics that were dependent on your sneak skill nor where there major gameplay based on haggling.  The whole purpose of these skills is to steal shit (money or equipment) that will give you an edge, or to buy shit for less money so you can get more money in the end.

The game is still focused on combat and exploring, and thus if you do a skill-point distribution system based on leveling you don't have to sneak around all these newbie NPCs and be bored just so you can get high sneak, or grind out 500 potions just to make a specific potion.  You don't have to worry about doing anything but exploring new areas and being active in the gameplay, and by enjoying the game the way you want to you will up your stats the way you want to.


Title: Re: Elder Scrolls V: Skyrim
Post by: WindupAtheist on June 10, 2011, 10:01:25 AM
Morrowind was just ludicrously exploitable. I mean I became pretty uber in Daggerfall, boosting my stats with lycanthropy and mass-killing guards with my pimped-out custom class, but it took some doing and at least I was killing things. In Morrowind I can become a level 75+ demigod without doing jack shit but learning a couple of spells and training a lot.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on August 05, 2011, 11:52:54 AM
Skyrim Collector's Edition unveiled (together with the CHEAP pricing :P):

http://bethblog.com/index.php/2011/08/05/quakecon-2011-skyrim-collectors-edition-announced/

(big image)



Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 05, 2011, 12:11:09 PM
So you get a cheap cloth map, a book, and a plastic statue for $90.

Gamers are idiots.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on August 05, 2011, 12:14:24 PM
So you get a cheap cloth map, a book, and a plastic statue for $90.

Gamers are idiots.

While I was semi-tempted you already get the cloth map for preordering. The dragon statue looks great but not that great. Sadly, if they threw in some ingame items I'd be more tempted. I'm a whore like that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 05, 2011, 12:18:23 PM
The accountant in me just can't reconcile the fact that you are paying $90 for something that cost $5 to produce.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on August 05, 2011, 12:22:36 PM
I'll be buying the Steam version in all likelyhood.   I buy the occasional collectors editions, but I try to avoid over 100 bucks for them.  I might consider this for 100.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on August 05, 2011, 12:51:42 PM
The accountant in me just can't reconcile the fact that you are paying $90 for something that cost $5 to produce.

I'd be more bothered by it if that wasn't pretty much the status quo on production prices vs what the consumer is charged.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mosesandstick on August 05, 2011, 01:25:40 PM
I always want to grab CEs just for the art books, but it's not really worth it if you need to pay a £100 premium.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fordel on August 05, 2011, 01:32:58 PM
Random but serious question: Why are DVD cases such piles of shit?


Like CD cases had that centre thing that held CD's and worked like a charm, but all the DVD cases have these bizarre center pieces that never work right and it's always a pain in the ass to remove the DVD without something breaking along the way. I feel like I am diffusing a god damn bomb trying to take my DVD's out of the case these days.


You can see it in the picture, the middle part holding the disc's is all weird and those little indents that look like they are going to help you lift the disc out? They are actually blocked my a small edge built around the disc slot circumference.


Whyyyyyy  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 05, 2011, 02:01:49 PM
The same reason they put tamper proof lids on arthritis medication.


Title: Re: Elder Scrolls V: Skyrim
Post by: waffel on August 13, 2011, 11:01:31 AM
http://www.newegg.com/emailpromo/?cm_sp=ShoppingGuide122710_email-_-ShoppingGuide122710-_-http%3a%2f%2fpromotions.newegg.com%2fhomepage%2fblackNov10%2fbnr_homeLinkList_email.png

Scroll to near the bottom. You can preorder Skyrim on any platform for 48 bucks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Goreschach on August 13, 2011, 01:27:43 PM
After oblivion why is anyone preordering this? I'll pick it up on steam for 20 bucks a year after launch. By then the mods to fix the game should be available.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on August 13, 2011, 01:35:16 PM
Ditto, the series has been in a serious slide. Though that does remind me I need to try a playthrough of a modded Oblivion some time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 13, 2011, 03:55:21 PM
I am probably the only one here who liked Oblivion better than Morrowind, replace the skill system and I would expect this to be better still.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on August 13, 2011, 05:58:22 PM
I don't think Oblivion is nearly as bad as people make it out to be.  I like Morrowind more, but I've still enjoyed the hell out of Oblivion, and I expect to enjoy Skyrim.  The combat system also looks pretty neat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 13, 2011, 06:25:39 PM
Yeah Oblivion's pretty fun. I only completed Morrowind a few weeks ago and it was fun too. Flying was ace and the "you have to rest to get magic back" added a different dimention to it, but both were enjoyable.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on August 13, 2011, 06:51:32 PM
Morrowind was OK, but I liked Oblivion a good deal more. In MW the story was too loose, plus everything was brown; I played the hell out of the game and never came anywhere near finishing the story. My only complaint with Oblivion was the repetitive hellgates.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on August 13, 2011, 06:58:02 PM
In MW the story was too loose, plus everything was brown; I played the hell out of the game and never came anywhere near finishing the story.

I've never finished the "main" story in any Elder Scrolls game, in fact, that fact that I don't have to is exactly what I like about the series.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 13, 2011, 10:05:59 PM
I am probably the only one here who liked Oblivion better than Morrowind, replace the skill system and I would expect this to be better still.

The skill system is not the problem, it's the ridiculous rate of growth resulting from the fact that some important things (armour and weapons, namely) are trinomial functions.  For example:

Armour = (fArmorRatingBase + (skill / 100) x (fArmorRatingMax - fArmorRatingBase) )  x  ( stat / 100 )  x  [Edtor Armour Value]
Armour = (0.35 + (skill / 100) x (0.65) )  x  ( stat / 100 )  x  [Edtor Armour Value]

Minimum coefficients = (0.3825)  x  (0.3)  x  [Edtor Armour Value]
Maximum coefficients = (1)  x  (1)  x  [Edtor Armour Value]

So, a full suit of Daedric is worth 8.6% mitigation at minimum, 75% mitigation at maximum; and a suit of rusty iron is  3.7% - 32.50%.  The numbers themselves are also deceiving, because a linear increase in percent mitigation (one variable) results in an exponential increase in time until death until the hard cap is reached (85%), but it's easy to achieve increases in all three variables simultaneously (increase skill, spend bonus points in Endurance, get new loot).  Now, factor in the fact that you increasing all three variables with level is expected, and mob damage is adjusted accordingly, despite the fact that it's entirely possible to only be increasing two, one, or none.

You see, Bethesda just really fucking sucks at math.  For fuck's sake, I suck at math and I see the problem.

Oh, and the way they divided all like effects into a single magic school with Morrowind and Oblivion is just dumb, particularly on top of the dearth of effects that are actually in the game, and the fact that there is very little overlap.  Alteration is damn near required for any character more than dabbling in magic because it obviates the necessity of armour and security skills, provides CC (burden), provides mobility (feather, water walking, water breathing), and helps counter casters (elemental shields).  On the other hand, conjuration is completely ignorable because the summons don't scale, bound items necessitate other non-magic skills to be useful, and turn undead is a goddamn weak reward for a major skill slot.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 14, 2011, 01:06:02 AM
No, the skill system is the problem. As in how you raise skills and how it is related to the leveling system. I don't like it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on August 14, 2011, 05:18:53 AM
Different strokes. I LOVE the skill system, it's the only thing I like more in the TES series than the Fallout series.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 14, 2011, 10:51:02 AM
Yay another CE I can't buy because they decided to throw in a shitty statue.  I like how they tried to make it look pewter to sucker a bunch of poor saps.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 14, 2011, 04:43:23 PM
No, the skill system is the problem. As in how you raise skills and how it is related to the leveling system. I don't like it.

Ah, so you're talking the levelup process requiring you to be anal retentive.  That's actually less of a problem and more of an annoyance, and a bunch of people have modded it into some semblance of sanity, including me, although my mods are mostly for personal use and contain quirks resulting from their scripting language being a shitheap incapable of determining the true base stat without ridiculous amounts of data parsing only made possible by some neckbeard hacking the editor with a DLL.

But 3/21 of your premade classes effectively being non-viable past level 6, and similarly equipped heavy armour characters having twice the longevity of light armoured characters when they have only 50% more armour is a serious problem.  I have no clue why the fuck Bethesda screwed the pooch so bad with Oblivion, because motherfucking Morrowind did it right and had proper diminishing returns on armour, despite the fact that almost everything else in that game engine was a clusterfuck of epic proportions; and Daggerfall just didn't bother with armour skills at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Flinky on August 15, 2011, 09:06:51 AM
I think its been mentioned somewhere else in this thread, but it looks like unintentional leveling in Skyrim won't screw you over as badly as it does in Oblivion. Since they've scrapped all the secondary stats, a level (from what I gather) just increases each of your Health, Magika and Stamina and grants you one Perk to spend.

There's also the fact that the world is split into "Encounter Zones" that have only limited scaling. So in Area A you'll encounter creatures of level range 1-6 and over in Area B will be creatures of level range 18-24. If B is too hard, run for your life and come back later. This looks a lot better than that Scamp -> Dremora bullshit.

There's a decent list of answers to a range of questions here http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/ (http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/) along with some extra info. Player marriages, item disenchanting and tavern brawls events AHOY!


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on August 15, 2011, 09:16:11 AM
Our leveling system was screwed up. Solution: remove the stats it fucked up! Awesome. In Civ V, gold is too uber...so Civ VI should just remove gold!


Title: Re: Elder Scrolls V: Skyrim
Post by: Flinky on August 15, 2011, 09:28:13 AM
Not removed, "streamlined".

Its better that way you see.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on August 15, 2011, 09:37:07 AM
Sounds like this will hamper some of the exploration and sandbox aspects of the game while solving their overall inability to scale the game like they wanted.

It really depends on how big/interesting the world is as to how much this will affect things for me. 

With all that's coming out, I'm not sure I'll even be able to fit Skyrim on my dad sized plate, especially if I attempt to get back into shape.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 15, 2011, 12:30:41 PM
I've pretty much resigned myself to Bethsoft's "streamlining" of the series, so I've pretty much accepted the lack of attributes, lack of a Hand-to-Hand skill (despite Bethsoft actually more or less making a hand-to-hand skill work properly in Fallout 3), and the removal of custom spell making, which has been a series staple since Arena with a shrug, a sigh, and a "Well, nothing for it I guess."

Now what I will bitch about is that UI. Fuck having my health, fatigue, and magicka bars spread out across the entire length of the bottom of the screen. That kills the ability to readily see what your overall status is without pulling too much of your vision from what's going on in the center of the screen. I know "immersive" UIs are all the rage nowadays, but there's kind of a reason the whole "group all pertinent HUD info together and cram it in a corner" stuck around as long as it did even when screen resolution and graphic fidelity meant it didn't necessarily need to.

I also have a lot of trepidation about the whole new "dungeon level" thing, where if you go into a dungeon at one level, it's locked to that level forever and ever. I can easily see a plucky enough explorer-type who ventures into high enough level areas screwing himself up in the long run by locking nearly every dungeon he can get into at level 3.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on August 15, 2011, 12:35:07 PM
lots of bla bla math un-fun things

Good lord, do you guys play games, or worry about fractions?


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on August 15, 2011, 12:44:25 PM
lots of bla bla math un-fun things

Good lord, do you guys play games, or worry about fractions?

The fractions are part of the game, they just aren't transparent to the player all the time.  Yes, you can just ignore the math, but it seems to me if you play something with more than passing interest its worth finding out how things actually work. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on August 15, 2011, 12:49:13 PM
especially if I attempt to get back into shape.

what


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 15, 2011, 01:26:13 PM
Good lord, do you guys play games, or worry about fractions?

I just picked up the complete version off of Steam a while ago.  I'm playing Knights of the Nine right... *dramatic pause* now.  For fuck's sake is their voice acting ever... *dramatic pause* terrible.

But yeah, I've had more fun hacking the game engine into gory bits than I ever will playing it.  Got a problem with that?

I've pretty much resigned myself to Bethsoft's "streamlining" of the series, so I've pretty much accepted the lack of attributes, lack of a Hand-to-Hand skill (despite Bethsoft actually more or less making a hand-to-hand skill work properly in Fallout 3), and the removal of custom spell making, which has been a series staple since Arena with a shrug, a sigh, and a "Well, nothing for it I guess."

[snip]

They ditched hand to hand, in Skyrim?  While announcing loudly how cool their adventurer bar fights are?  What the hell?

Goddamn, that interview is terrible.  Absolutely nothing I'd be interested in knowing is in there.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 15, 2011, 02:16:59 PM
People keep saying "Oh, well, hand to had as a skill is gone, but I'm sure you'll be able to go around and punch people! And BARR FITEZ!!!!!"

You just can't, you know... use it in any kind of real combat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on August 15, 2011, 05:19:12 PM
I know some people love being stabbed in the cock, hell that's what the elder scrolls has always been about but honestly? I'm too old for that shit. I'm fine with people wanting the game to be about grinding skills and leet flying hax all over the place. More power to you if you can get any company to make a AAA game like that these days. For me though? I just want some good storylines, fun combat and pretty scenery to chew on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 16, 2011, 01:02:57 AM
Bethesda is great at execution of new ideas.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on August 16, 2011, 06:41:38 AM
Bethesda is great at execution of new ideas.
:awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on August 16, 2011, 09:43:14 PM
Bethesda is great at execution of new ideas.
:awesome_for_real:

I think he meant "Bethseda is great at taking new ideas out behind the woodshed".


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on August 17, 2011, 05:32:20 AM
It's not that much, but here some actual information:

  • Game world 3-4 times as large as FO3

  • No killing children



Character Races Screenshots: http://gamerant.com/elder-scrolls-5-skyrim-screenshots-races-jc-99917/ (http://gamerant.com/elder-scrolls-5-skyrim-screenshots-races-jc-99917/)

(http://cdn.gamerant.com/wp-content/uploads/Skyrim-Playable-Races-Wood-Elf-Bosmer-2.jpg)[/list]


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 17, 2011, 06:39:16 AM

Game world 3-4 times as large as FO3


Where are you seeing this info?  I've only heard that it's as big as FO3/NV and Oblivion - the 16mi x 16mi size.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on August 17, 2011, 07:18:26 AM
Where are you seeing this info?  I've only heard that it's as big as FO3/NV and Oblivion - the 16mi x 16mi size.


http://www.nowgamer.com/news/1019177/skyrim_map_threefour_times_that_of_fallout_3_bethesda.html (http://www.nowgamer.com/news/1019177/skyrim_map_threefour_times_that_of_fallout_3_bethesda.html)

Quote
"The map is the same size as Oblivion but more dense," Morgan told us, hinting at more areas, quests and NPCs for the upcoming open-world RPG. That still represents a map "three to four times larger than Fallout 3," according to Morgan.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on August 17, 2011, 08:29:12 AM
I think he meant "Bethseda is great at taking new ideas out behind the woodshed".
That's why I thought it was awesome, for real.

Faces are looking a LOT better. Too bad for Bethsoft it's coming out when the juggernaut releases. As much as I want to play my inner (and outer, hah!) Norseman FOR GREAT SMITING, the orcs look great.

(http://cdn.gamerant.com/wp-content/uploads/Skyrim-Playable-Races-Orc.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 17, 2011, 09:44:10 AM

http://www.nowgamer.com/news/1019177/skyrim_map_threefour_times_that_of_fallout_3_bethesda.html (http://www.nowgamer.com/news/1019177/skyrim_map_threefour_times_that_of_fallout_3_bethesda.html)

Quote
"The map is the same size as Oblivion but more dense," Morgan told us, hinting at more areas, quests and NPCs for the upcoming open-world RPG. That still represents a map "three to four times larger than Fallout 3," according to Morgan.


Thanks.  Interestingly, I never realized that FO3/NV was smaller than Oblivion.  I thought they were all 16x16.  


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 17, 2011, 10:56:12 AM
They finally hired someone who knows how to do faces, amazing.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on August 17, 2011, 11:10:48 AM
The faces will look great until I can get my grubby hands on those sliders.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 17, 2011, 12:01:07 PM
The faces will look great until I can get my grubby hands on those sliders.

My fat Nord is gonna pwn some sandwiches.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on August 17, 2011, 12:30:52 PM
Not sure if making joke regarding an unintended pun or if you misinterpreted my post. <Fry face>


Title: Re: Elder Scrolls V: Skyrim
Post by: ezrast on August 17, 2011, 01:00:10 PM
<Fry face>
Now you're doing it!


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 17, 2011, 02:06:11 PM
Not sure if making joke regarding an unintended pun or if you misinterpreted my post. <Fry face>

Can't it be both?  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 26, 2011, 07:36:31 PM
Sounds like Skyrim will be always-on connected?  I have not heard this before, I think. 

http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on August 26, 2011, 08:07:26 PM
That sounds awful.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 26, 2011, 09:40:39 PM
Also no surprise here, but 360 gets initial DLC first.  :/

http://www.escapistmagazine.com/news/view/112609-Skyrim-DLC-Will-Be-Timed-360-Exclusive


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 26, 2011, 09:57:16 PM
Also no surprise here, but 360 gets initial DLC first.  :/

http://www.escapistmagazine.com/news/view/112609-Skyrim-DLC-Will-Be-Timed-360-Exclusive

Oh for fuck's sake.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 27, 2011, 12:18:22 AM
I can't really understand the reasoning behind that.   I mean average guy walking into Best Buy isn't even going to know about the DLC thing and will pick up whatever version he wanted.   This is just going to piss people off when the actual DLC comes out and they finally find out about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on August 27, 2011, 01:31:06 AM
SO with Deus Ex 3 and Space Marine it's looking like FPS designers might finally be starting to take the PC market seriously in terms of actually taking us into account. Meanwhile the RPGs are just shifting into the 'zomg, makes this suitable for consoles, PC nerds will still buy it.' zone. I love me some Bethesda sandbox RPGs but if this is super console oriented I'll probably end up waiting until it's on a decent Steam sale. Which is a shame because dragons are cool.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on August 27, 2011, 03:18:51 AM
I just sent bethesda an email detailing that those two moves just put them off my must-buy list, and also put RAGE off the must-buy list pending news of whether or not they're going to be asshats or not.

Now to watch it get completely ignored. Oh well, probably money saved I suppose.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on August 27, 2011, 04:33:24 AM
Same here, enough other games in the pipeline until they patch out the online part for the Game of the Year edition.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 27, 2011, 06:35:05 AM
Well, it looks like I made the right decision in spending my gaming money on Morrowind. This looks like total ass.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 27, 2011, 04:16:25 PM
And continuing the parade of "What? Why are you doing that?", there is no weapon or armor degradation in Skyrim:

http://forums.bethsoft.com/index.php?/topic/1225036-no-armor-degradation-confirmed/

Quote
@DCDeacon Hey Pete, I'm just wondering, do weapons and armor degrade in Skyrim, like with their own health? Also, is there visual damage?

@elderscrollsftw [Pete Hines] No and no.

Admittedly it's not a huge deal in the long run, but it's still kind of puzzling and another notch in my Disappointing Skyrim Design Decisions Belt, alongside the console-game-on-a-PC UI, the loss of attributes, the automatically-regenerating health, and the removal of Spellmaking (the last of which instantly moved Skyrim from still a possible Day One purchase to "I'm going to wait a while and see", erring on the side of "not going to buy it"). Weapon and armor degradation acted as a kind of pacing mechanic: when your gear got busted up, it was a sign that it was time to pack it in and head back to civilization. Investing in Armorer at the opportunity cost of training another more active skill granted you the benefit of being able to stick around out in the wilderness for longer. Sure, Oblivion completely fucked it up by making gear break from a stiff breeze (a problem Morrowind largely didn't have :smugmorrowindfanboy:) while vastly increasing the amount of Armorer you needed to maintain enchanted gear, but all that would've been needed is a change to item health values and how much damage items take from use. More babies out with the bathwater, I guess.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 27, 2011, 04:30:39 PM
I'm in favor of armor not degrading. In many cases it was entirely too fast, it made taking armorer almost a necessary evil just to get around, and in general it's a PITA.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on August 27, 2011, 05:14:01 PM
I'm with the monkey; item degradation was just a tedious mechanic that really added nothing to the game.

Spellmaking on the other hand was fucking sweet, and it will be a shame to see that go.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on August 27, 2011, 05:42:40 PM
I expect spell making to be modded back in pretty quickly.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on August 28, 2011, 01:19:32 AM
Yeah, my purchasing of this game is going to be pretty much wholly contingent on well supported mods are since I expect within a few months the community will have largely hacked together decent RPG mechanics to go with a fun and interesting world. I'm not going to be buying it on release (probably) simply because if the vanilla mechanics are a sucky RPG then I don't want to 1) Play it and 2) Reward them for sucky mechanics. If the mod making support is strong this is going to see a decent community simply moving on from the other TES games. It sounds like they're aiming for a game that's really more Action/Adventure hack n' slash sandbox than any kind of tradition RPG.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 28, 2011, 07:44:31 AM
If Oblivion is any indication, modders will go into BEAST MODE on this thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on August 28, 2011, 08:02:56 PM
No spellmaking is a deal-breaker for me.  I hate having to scroll through innane spell names using their stupid console interface - I always end up making my own spell (same power / effects as theirs) just alphabetized by effect, range, and damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 29, 2011, 12:31:51 AM
Admittedly it's not a huge deal in the long run, but it's still kind of puzzling and another notch in my Disappointing Skyrim Design Decisions Belt, alongside the console-game-on-a-PC UI, the loss of attributes, the automatically-regenerating health, and the removal of Spellmaking (the last of which instantly moved Skyrim from still a possible Day One purchase to "I'm going to wait a while and see", erring on the side of "not going to buy it"). Weapon and armor degradation acted as a kind of pacing mechanic: when your gear got busted up, it was a sign that it was time to pack it in and head back to civilization. Investing in Armorer at the opportunity cost of training another more active skill granted you the benefit of being able to stick around out in the wilderness for longer. Sure, Oblivion completely fucked it up by making gear break from a stiff breeze (a problem Morrowind largely didn't have :smugmorrowindfanboy:) while vastly increasing the amount of Armorer you needed to maintain enchanted gear, but all that would've been needed is a change to item health values and how much damage items take from use. More babies out with the bathwater, I guess.

1. UI is UI.  Expect it to get XML'd to within an inch of it's life within 60 seconds.
2. Attributes.  Had to go.  Or, it had to be the maximum or average of your attribute or skill that determined the number which plugged into the function.
3. Regenerating health.  This is a good-ish idea.  It's actually much easier to balance than the armour shit they pulled in Oblivion.
4. Spellmaking.  This is no longer an Elder Scrolls game, is it?
5. Armorer.  I think I'll actually miss this, even though it was bullshit in Oblivion.

I expect spell making to be modded back in pretty quickly.

Don't.  The spellmaking system itself was baked into Oblivion's engine and was only moddable because the global variables and functions (there was one for spellmaking, and one for enchanting, both to call up the respective menus) were deliberately exposed to the potential modder.  If they've decided to do away with it chances are it's gone completely.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 29, 2011, 02:35:21 AM
http://nerdtrek.com/skyrim-answers-bethesda/

Bunch of Q&A bits, including stuff about Daedric quests (it's looking like there may not be any like we're used to), armor degradation (it's not for-sure gone), and two full perk trees, one for pickpocketing and one for smithing:




Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on August 29, 2011, 07:31:06 AM
Actually, I'm ok with them taking it in a new direction. They apparently can't work with what they've turned Elder Scrolls into, since Fallout was pretty decent (if not as good as New Vegas). Turn it into an action RPG, if it can make it fun again.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on September 15, 2011, 05:52:04 AM
More ingame footage:

http://www.youtube.com/watch?v=oSL-r9AIEEU


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 15, 2011, 06:58:24 AM
Here's my impressions from watching all that.

Combat looks good, much more visceral than in the previous editions of hack and miss we had. I like the two hands system and the spells combining.
The settings and graphics look beautiful. That's going to be the selling point of the game, I can tell.
The inventory and UI system scares the hell out of me. I'd have to see it in practice, but I have a feeling it's going to be total ass and need heavy modding.
The map, however, looks great. I like the zoom out version where you can see the landscape with markers. It's a much more accurate indicator of positions.
The scene with the horse riding looked silly. That's a really oddly fat horse. I call him Stubby.
Overall, I'm still excited about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 07:06:57 AM
More ingame footage:

http://www.youtube.com/watch?v=oSL-r9AIEEU

I'd written this game off.

I really liked the look of most of that.

Dammit.


(also, big Stonekeep vibe.  No idea why.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on September 15, 2011, 07:40:16 AM
Was that a walkthrough with a controller? "Pull both triggers" Yep.  :oh_i_see: Slo-mo thumbstick look is slo-mo. Inventory gives new meaning to the elder SCROLLs.

I did like the map and 'constellation' skills. Also, I'm a whore for winter and nordic stuff. Quest to chop wood? Fuck yeah!


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on September 15, 2011, 07:48:36 AM
(http://i.imgur.com/jnvaS.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on September 15, 2011, 07:54:51 AM
Good job, mate.  That is the single-most irritating thing I've seen on F13 yet. 

Because games shouldn't evolve, right?  That makes them "retarded". 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 08:00:06 AM
Without trying to bait you, there is an argument to be made that they devolved.

Just sayin'.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 15, 2011, 08:07:20 AM
I don't mind things devolving if it means they could get the simplest of inventory systems correct.

Why do you hate the paper doll, Elder Scrolls? Is there some moral obligation you have where putting in a normal inventory system that people have used for the last 15 years should be replaced by scrolling shit forever?

Oh look, I can do a closeup of that useless piece of vendor trash I picked up! YIPPIE! Look at the textures on that slice of horse meat! Surely this is the next generation of inventory management.  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: palmer_eldritch on September 15, 2011, 08:21:57 AM
Picture of Downs Syndrome child used to indicate stupidity

If we had a rep function on this forum I would have quietly neg-repped that post.


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on September 15, 2011, 08:32:02 AM
Without trying to bait you, there is an argument to be made that they devolved.

Just sayin'.


This guy gets it.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on September 15, 2011, 08:34:18 AM
Uhm.

Right.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 09:06:42 AM
Without trying to bait you, there is an argument to be made that they devolved.

Just sayin'.


This guy gets it.

Well, perhaps, but I wasn't defending your way of putting it. 


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on September 15, 2011, 09:13:28 AM
I don't mind things devolving if it means they could get the simplest of inventory systems correct.

Looked like a fine system to me for a console game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 09:14:10 AM
Ooooo, that's fighting talk.

 :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on September 15, 2011, 09:15:34 AM
Without trying to bait you, there is an argument to be made that they devolved.

Just sayin'.


This guy gets it.

Well, perhaps, but I wasn't defending your way of putting it. 

I know, but you get the concept. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on September 15, 2011, 10:14:37 AM
A lot to like in that video, but the horrible console interface is really offputting. Is there any concrete info about the leveling system compared to the travesty of Oblivion? That and the UI are what make me hesitate on release day purchase.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 10:31:55 AM
The UI did, in fact, suck baws.

Levelling just seemed to be 'the same', so not that bothered about that.

The game looked a lot better than Oblivion though, but then again I thought that about Oblivion v Morrowind and, frankly, it sucked.

I'm not entirely sure about the whole 'Big Lizard just breathed fire at you, but you shrug it off' though I'm prepared to accept God Mode on a demo.

Further, THEY WEREN'T DRAGONS.  THEY'RE NOT DRAGONS YOU STUPID FUCKS.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 15, 2011, 10:38:40 AM
I want them to show the interface to sell shit. That's important. My biggest fear is that I'm scrolling endlessly through my side menus so that I can sell some smarmy Bosmer my pile of roots I picked in the wilderness hidden under the piles of crappy armor I'm trucking around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Threash on September 15, 2011, 11:12:26 AM
They looked like dragons to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 11:13:54 AM
They looked like dragons to me.

I WILL FUCKING END YOU.  THEY'RE WYVERNS AT BEST.

FOUR FUCKING LEGS AND WINGS.  THAT'S A DRAGON. 

GATAIOAINGOANSWOGNAON


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on September 15, 2011, 11:17:41 AM
They looked like dragons to me.

I WILL FUCKING END YOU.  THEY'RE WYVERNS AT BEST.

FOUR FUCKING LEGS AND WINGS.  THAT'S A DRAGON. 

GATAIOAINGOANSWOGNAON

(http://dl.dropbox.com/u/85916/bubble_wizard.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 11:19:03 AM
You're using that a lot and I'm sure the meaning changes every time...


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on September 15, 2011, 11:21:42 AM
The UI did, in fact, suck baws.

Levelling just seemed to be 'the same', so not that bothered about that.

The game looked a lot better than Oblivion though, but then again I thought that about Oblivion v Morrowind and, frankly, it sucked.

I'm not entirely sure about the whole 'Big Lizard just breathed fire at you, but you shrug it off' though I'm prepared to accept God Mode on a demo.

Further, THEY WEREN'T DRAGONS.  THEY'RE NOT DRAGONS YOU STUPID FUCKS.


Watched the same demo at PAX. Only difference was all the yahoos in the crowd cracking horse armor jokes.

As for leveling, I get the impression that its the same in that when you have X skills go up from use, you level. I think what they did was take out the option to pick "primary" skills, so you couldn't gimp or minmax as easy. This just means you will really level based on what you do. Be curious if it means you can create a truly combat pathetic high level thief.

As for the shrugging off fire thing - the character in the demo was about 35th level.

And yes, I noticed the fact that the dragons were not dragons right off the bat. Though I thought them more Drakes than Wyverns.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on September 15, 2011, 11:22:22 AM
You're using that a lot and I'm sure the meaning changes every time...

I stole it from Yego.  Long time listener, first time caller.

You know what it means.  You've lost the center when you start counting legs.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on September 15, 2011, 11:38:21 AM
You're using that a lot and I'm sure the meaning changes every time...

I stole it from Yego.  Long time listener, first time caller.

You know what it means.  You've lost the center when you start counting legs.
I knew something was off when I saw the image posted.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 11:51:35 AM
These things are important.

 :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 15, 2011, 12:37:13 PM
These things are important.

 :oh_i_see:

Nobody wants to kill internet wyverns.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on September 15, 2011, 12:40:48 PM
Is there some moral obligation you have where putting in a normal inventory system that people have used for the last 15 years should be replaced by scrolling shit forever?
I told you, Elder SCROLLs. UI matches the name now. Maybe they could match up the first part and your character could mutter about the galdanged whatsit being a pain in the rigamarole.

Also,


I want them to put in an easter egg for me. The chopping wood quest guy. "Seriously. You've now chopped 73 cord of wood. How many people do you think live in this hamlet, ffs?"


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 15, 2011, 12:42:28 PM
I think that's what happens when Wyvern fuck peacocks....


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 15, 2011, 01:16:11 PM
Everyone has their little taxonomic pet peeves. I fully support Ironwood's descent into madness over this topic.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 15, 2011, 01:46:56 PM
From what I understand, Skyrim's leveling system works like this:

Your race affects nothing but your look and some racial abilities
You have no major/minor/misc/etc. skills
Your highest skills are what determines what counts toward a level-up. I assume if another skill overtakes one of your highest, it begins counting instead
You get perks on level-up, Fallout-Style. They replace most of the benefits you'd normally get for raising skills in previous games

Then you have dungeons that are locked to the level you first enter them, are stuck at that level, and the fact that they get some "Completed" tag after you open all the containers and wipe out the hostiles within suggests they don't respawn.

Meh.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 15, 2011, 02:08:42 PM
That doesn't sound horrible.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 15, 2011, 02:10:17 PM
It all sounds like an improvement to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on September 16, 2011, 03:44:12 AM
It doesn't sound so bad really.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 16, 2011, 06:27:09 AM
So we're agreed. Koro is being silly.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 16, 2011, 11:47:52 AM
Aside from the supposedly never-respawning dungeons, I'm pretty much fine with what I listed.

The "meh" was pretty much my complete lack of faith that Bethsoft will actually pull off the revamped leveling system without fucking it up somehow.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on September 16, 2011, 12:14:47 PM
That still sounds fucked up if they are leveling encounters unless there is more to it. If your non-combat skills are leveling you then monsters are going to murder you. There needs to be a hidden or even non-hidden "combat level" that they base it off.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on September 16, 2011, 12:27:36 PM
Aside from the supposedly never-respawning dungeons, I'm pretty much fine with what I listed.


I wondered a bit about this - are you eventually going to just clear an area out of anything to do?

At PAX however, it was mentioned during the demo that they have implemented a "random" quest system. So it sounds like you'll be able to go back to NPCs and get random tasks/quests/etc - which I assume would include spawning appropriate opposition.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 19, 2011, 11:12:43 PM
That still sounds fucked up if they are leveling encounters unless there is more to it. If your non-combat skills are leveling you then monsters are going to murder you. There needs to be a hidden or even non-hidden "combat level" that they base it off.

If your major skills aren't set in stone the system is self-correcting.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on September 20, 2011, 06:31:46 AM
I thought I read that they were doing 'ranges'.  When you enter an area it will spawn monsters in a range depending on your level.  So if you are 15 and go into an area for 8-12 it will spawn 12's.  If you go in a level 6 it will spawn 8's.  Oe some such.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 20, 2011, 03:22:32 PM
Just like Oblivion?

(http://dl.dropbox.com/u/1143749/LL1RoadForest.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 20, 2011, 11:50:21 PM
Yeah, that sounds exactly like Oblivion and it sucked.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 21, 2011, 12:20:05 AM
It did.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on September 21, 2011, 12:47:52 AM
The mobs were always just loot pinatas in Oblivion, regardless of level.

If low level rogues don't run around with the best armor in game, I would be somewhat pleased.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 21, 2011, 01:04:04 AM
ur joking. u'll find nothing but rats at level 1-2 dungeon runs. Apples and gems are the best stuff u can find without mod. Only extreme modding saved Oblivion from shit level scaling. I still wonder to this day why console owners find Oblivion tolerable.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on September 21, 2011, 01:17:39 AM
I definitely fought Bandits with Glass Armor in Oblivion, and the only mod I had was the UI mod.

Whats the problem with outlevelling content anyway? Its makes the world more believable than "everything is at your power grade whereever you go".


Title: Re: Elder Scrolls V: Skyrim
Post by: trias_e on September 21, 2011, 01:23:14 AM
Outleveling is fine.  Glass armor bandits is not fine. 


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 21, 2011, 01:23:37 AM
My complaint was level scaled stuff. Glass armor bandits came in the later levels.
I recall visiting a tavern with the patrons wearing leather when I was level 1-3 ...and suddenly, 5 levels later, they're wearing all those shiny armor and swords. That's just fucked up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 21, 2011, 01:26:16 AM
It sounds to me like this is doing things roughly like FO3, which worked fine. There was certainly still trivial stuff out and about in the world even at high level.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on September 21, 2011, 01:27:49 AM
So basically we are agreeing here? I can live with that!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on September 21, 2011, 03:25:39 AM
Scaling sucks.  Sometimes it's fun to go in a low level dungeon and ROFLstomp.  Plus it's immersion breaking.

If Skyrim has this, it's going from Day One purchase to wait and see.  Got bored with Oblivion and Fallout 3 BUT devoured FNV. 

OMG we all do agree, hmm, better throw a troll-line out there.  Hmm oh here goes "You are all dicks for liking the same thing."
I bet that'll sting!


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on September 21, 2011, 05:15:03 AM
I never felt like scaling in FO3 was bad, actually I didn't realize it had scaling till you said that.  The difference being that I actually feel like I"m getting more and more powerful as I level in FO3, and I"m having less trouble with enemies at higher level than at lower level (rather than the level of difficulty staying roughly the same as I level).


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 21, 2011, 06:38:11 AM
FNV had less scaling than F3...F3 wasn't that bad honestly because radscorps are a pain to deal, no matter what level you are. And if you're caught off guard by a deathclaw, you're automatically fucked.
But in Oblivion, there's really no sense of accomplishment when you cleared dungeons from early levels because everything is supposed to be 'managable'

A more glaring example is if you proceed to Kvatch the moment you left the imperial prison, you'll see that most daedras die to ONE hit from your basic iron longsword, which makes you wonder why the guards have problem with these at all, considering a guy who just escaped from prison with basic gear can clean the whole mess on his own.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on September 21, 2011, 07:34:25 AM
Well, that's one thing that was great about Gothic/Risen. You could stick your nose into the wrong place, get it bloodied, and then have something to look forward to exploring once you got some gear upgrades.

Why bother in Oblivion, shit will just scale to whatever level you are, so why get better gear/level? It's bothering me just thinking about it, which is good since my resolve was wavering on Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 21, 2011, 11:41:16 AM
FNV had less scaling than F3...F3 wasn't that bad honestly because radscorps are a pain to deal, no matter what level you are. And if you're caught off guard by a deathclaw, you're automatically fucked.
But in Oblivion, there's really no sense of accomplishment when you cleared dungeons from early levels because everything is supposed to be 'managable'

A more glaring example is if you proceed to Kvatch the moment you left the imperial prison, you'll see that most daedras die to ONE hit from your basic iron longsword, which makes you wonder why the guards have problem with these at all, considering a guy who just escaped from prison with basic gear can clean the whole mess on his own.

Part of that issue is created by Oblivion's fuckstupid class/leveling system though, where if you set your skills up such that the ones you never use are your major skills, you can finish nearly the entire game without leveling into the double digits. The only things I remember that had level minimums attached were some of the Daedric quests.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on September 21, 2011, 05:41:39 PM
FO3 I only (painfully) noticed the scaling after adding Brotherhood, because the really strong type of Super Mutant suddenly started showed up, most carrying really powerful weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 21, 2011, 09:11:27 PM
A more glaring example is if you proceed to Kvatch the moment you left the imperial prison, you'll see that most daedras die to ONE hit from your basic iron longsword, which makes you wonder why the guards have problem with these at all, considering a guy who just escaped from prison with basic gear can clean the whole mess on his own.

That's not actually the scaling system.  It's a hidden difficulty setting (http://cs.elderscrolls.com/constwiki/index.php/FLowLevelNPCBaseHealthMult).


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on September 23, 2011, 02:17:34 AM
I think this is quite impressive, some chap has printed and bound all the books from Oblivion into a single tome. It is pretty long.


It seems like a nice way to demonstrate some of the extra effort that goes into the game that isn't vital to gameplay, but nonetheless adds a lot of flavour.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 23, 2011, 02:31:56 AM
Most of the writings came from Daggerfall and Morrowind. The Sermons of Vivec in particular is a mad attempt of a writer to insert fourth wall breaking truths into the in-game lore.

Oblivion? Not so much.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 23, 2011, 02:36:32 AM
Like what ?


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on September 23, 2011, 09:09:39 AM
Oblivion? Not so much.

Right, because everything must be new all the time and building on what has come before is strictly to be frowned on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 23, 2011, 03:18:53 PM
The Sermons of Vivec in particular is a mad attempt of a writer to insert fourth wall breaking truths into the in-game lore.

Mad?  Yes.  Breaks the fourth wall?  No.  In case I haven't pointed it out often enough (http://www.imperial-library.info/content/thirty-six-lessons-obscurity-and-deception) it's just Kirkbride as Vivec playing silly buggers with his imaginary worshipers.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 23, 2011, 03:32:28 PM
Oblivion? Not so much.

Right, because everything must be new all the time and building on what has come before is strictly to be frowned on.

Especially when they are building it using shit bricks. Look, I won't diss the writing so much if the game actually made attempt to plant a decent lore for some quests.
Only two guild quest line is worth mentioning. Fighter's guild is forgettable shit. Mages guild made a mockery of the necromancer. Mannimarco? Hhahha. THIS is the king of worms from daggerfall? C'mon now. The dude doesn't even creep me out. He's just some generic dude I killed in a dungeon. And all the mundane inane tasks for the mage task is also shit. Terrible quests like those made good lore moot, especially when the mages guild accept a barbarian orc with 0 spellcasting in as the guild leader by hacking his way through the quest line.

 
 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on September 24, 2011, 05:20:34 PM
The Dark Brotherhood questline is actually pretty good in terms of atmosphere though. Especially when at the end of it I realized my original happy go lucky Argonian had become a total asshole and a vampire to boot.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 24, 2011, 07:11:00 PM
"Top Five Reasons Dark Souls Will Eat Skyrim's Face"

http://pastebin.com/ducT3ccW

I guess IGN saw the big troll article posted on Gamespy a couple days ago about how Diablo III should totes be an FPS yo, and decided that, by god, they're not going to be outdone with the stupid by their sister site.

I would post some quotes from this but good grief I have no idea where to begin. The title alone should be enough. It's even by another fucking Editor-in-Chief!

Edit: Pastebin'd the article courtesy of GAF because god dammit they don't need more page hits for this shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on September 25, 2011, 01:11:26 AM
Everybody playing the Multiplayer angle to make his first point against a dedicated single player franchise doesn't deserve to be taken seriously anyway.

Are there even more stupid follow-up points?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 25, 2011, 03:31:42 AM
The whole article is stupid and pretty much everyone in the comments section in response to the original article is stupid. There's a lot of "excellent article, glad you're giving some good coverage of Dark Souls!", which is utterly ridiculous flamewar bait.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on September 25, 2011, 07:15:46 AM
No different than any other form of journalism.  Say something sensational and reap the benefits of lots of views/hits whatever.   Best you can do is ignore the noise.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 26, 2011, 03:21:51 PM
I wonder whether Bethesda's new in-house engine is actually just a fork of ID 5.  If it's the latter there's a good chance that network I/O is lurking just beneath the surface.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on September 26, 2011, 04:03:11 PM
I haven't read anything about this game, but I'm hoping they've learned to make combat more...umm.. fun. "Fun"? Is that a good word around here still?

I'm not sure who's involved in other games of theirs where the combat isn't bad (Brink, Wet), but I'd like to see more of that in an RPG.

I did it preorder though, in any case. I can't get enough RPGs. Even if they're shitty. What can I say..


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on September 26, 2011, 05:09:01 PM

I'm not sure who's involved in other games of theirs where the combat isn't bad (Brink, Wet), but I'd like to see more of that in an RPG.


Bethesda published those games, but I didn't develop them.

Also, you should look into Deus Ex 3, seems to fit what you are after.  You likely already know that though.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 27, 2011, 02:26:20 AM
I wonder whether Bethesda's new in-house engine is actually just a fork of ID 5.  If it's the latter there's a good chance that network I/O is lurking just beneath the surface.

Which engine? The one used in Skyrim or some other different engine I haven't seen yet?

Because if you mean Skyrim, it's just a fork of the modified Gamebryo engine they used for Fallout with a different name.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on September 27, 2011, 02:30:25 AM
Yeah, I thought we'd discussed that particular topic and come to the conclusion that it was just a modified gamebryo engine.

I think bethesda bought id too late to switch over to id tech 5, but I wouldn't be surprised if id tech 5 or 6 were used in future bethesda projects.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 27, 2011, 07:41:20 AM
I know someone from either Bethsoft or id (I think it was id, maybe Carmack himself) said that id Tech 5 would be absolutely terrible for a large open-world game like Fallout or an Elder Scrolls title due to the way the megatexture stuff works.

Unless the next id Tech engine is made with an eye for filling Bethsoft's world-design needs, I have a feeling we're going to be seeing the Skyrim/Fallout Gamebryo fork a lot in the years to come.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on September 27, 2011, 07:44:08 AM
The Fallout engine doesn't look dated yet, either.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 27, 2011, 07:52:06 AM
Look dated? No. Play and "feel" dated? I'd say it's beginning to. I'd imagine its technical limits and the stability issues it's had forever and ever are beginning to really become a hindrance to development as well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on September 27, 2011, 07:56:52 AM
Its still good enough for a game that comes out in a few weeks. Starting a new project with it now might be an error in judgement, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on September 27, 2011, 12:02:08 PM
http://twitter.com/nickbreckon/status/14059634595729408

I would guess this means not Gamebryo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on September 27, 2011, 12:14:13 PM
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx

Quote
Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.
They even ditched Ye Olde Speedtree.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on September 27, 2011, 01:53:24 PM
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx

Quote
Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.
They even ditched Ye Olde Speedtree.

I never got the vibe that these games felt "alive" (as the article suggests).. they always feel dead and lonely to me (you could say Fallout has an excuse though). They certainly put a lot of work in the technology, but I guess "alive" to me lies in the story and characters. Or maybe I'm just a Bioware fanboy. Who knows. But I'm lookin forward to what they do there. "Radiant Story" sounds cool.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 27, 2011, 01:58:47 PM
Bethesda has never done characterization well at all, but I think they made some decent strides with FO3. I don't have any particular reason to think they can't make more progress with this one.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on September 27, 2011, 08:24:03 PM
Bethesda has never done characterization well at all, but I think they made some decent strides with FO3. I don't have any particular reason to think they can't make more progress with this one.

Hmm.. I didn't realize they have 70 actors in this one.. including Christopher Plummer, Max Von Sydow, and Joan Allen. Those are some respectable actors. Not to mention Wonder Woman. Heh

Maybe it'll be more than the Patrick Stewart cameo in Oblivion. Seems like they got him to voice like a dozen lines, and that's it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 27, 2011, 10:18:14 PM
Well, Patrick Stewart wasn't the only Famous Actor in Oblivion - Sean Bean and Terrence Stamp were also in it, among others - so having respectable people isn't going to be the only factor, writing and direction matter just as much, which is where I think their actual weaknesses there have been, they just haven't made a lot of memorable characters, especially pre-FO3. Minor characters like Dukov (clown shoes!) can go a long way and Oblivion was almost devoid of even those. Even broad, cartoony characters are better than the avalanche of bland clones we got in Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on September 27, 2011, 10:45:47 PM
Well, Patrick Stewart wasn't the only Famous Actor in Oblivion - Sean Bean and Terrence Stamp were also in it, among others - so having respectable people isn't going to be the only factor, writing and direction matter just as much, which is where I think their actual weaknesses there have been, they just haven't made a lot of memorable characters, especially pre-FO3. Minor characters like Dukov (clown shoes!) can go a long way and Oblivion was almost devoid of even those. Even broad, cartoony characters are better than the avalanche of bland clones we got in Oblivion.

Oh, I agree.. I just thought it was an indicator of what kind of effort they were putting into it.

But now that you say Sean Bean and Zod were in Oblivion, I have my doubts again. I would have never known.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 28, 2011, 12:26:04 AM
I missed them also.  But I bailed on that PoS real early.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on September 28, 2011, 04:09:36 AM
That is a waste of both money and talent. Look what Bioware can do with a bunch of minor actors. Or an inferior Trek captain. Flemeth is hard to get out of one's mind, for as small a part as she plays.


Title: Re: Elder Scrolls V: Skyrim
Post by: Zetor on September 28, 2011, 04:33:33 AM
The best/most memorable voice acting to date imo was in Jagged Alliance 2 and Wizardry 8 (same voice actors... probably no-names, I haven't checked). Having actual personalities behind the voiced characters probably helped!


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on September 28, 2011, 05:11:35 AM
Sean Bean played the heir you were supposed to find, so it eventually winds up being a major role.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on September 28, 2011, 06:26:11 AM
Sean Bean played the heir you were supposed to find, so it eventually winds up being a major role.

That was Sean Bean? I could have played that role. lol

I didn't finish the game, but was in it far enough. That character didn't exactly materialize much...a plot device at best.

Seems to me that Bethesda's focus and/or philosophy has been more about the world or backdrop.. but to me, "world" is the characters in a story. Even Lore is uninteresting if it's removed from people. There's no method of delivery of the lore that way. None of it comes alive without representative characters. You don't really get to know what the Blades are, for example, without a Blade to talk to/do missions with. You get to meet that one guard of the emperor early on, but he barely says shit.

You don't get much insight into Nords or various Elves. And in that character's case (Sean Bean's), so much is brushed aside. The game just pushes "missions" and he instantly has all your trust. You can tell he has an interesting past, but as far as I could tell, I never see him get much into it. For a priest, he seemed to know a lot about the demon world.. things like that.. But he just mentions it offhand, saying it was a mistake of his youth.

Anyways.. It's early. Apologies if this post seems jumbled.


Title: Re: Elder Scrolls V: Skyrim
Post by: 5150 on September 28, 2011, 07:53:40 AM
FNV had less scaling than F3...F3 wasn't that bad honestly because radscorps are a pain to deal, no matter what level you are. And if you're caught off guard by a deathclaw, you're automatically fucked.
But in Oblivion, there's really no sense of accomplishment when you cleared dungeons from early levels because everything is supposed to be 'managable'

A more glaring example is if you proceed to Kvatch the moment you left the imperial prison, you'll see that most daedras die to ONE hit from your basic iron longsword, which makes you wonder why the guards have problem with these at all, considering a guy who just escaped from prison with basic gear can clean the whole mess on his own.

On the flipside Kvatch is supposedly unbelievably difficult at higher levels (much more than it should be) I wouldn't know because I did it early specifically because of this (and took along as many essential characters as I could find to assist).

Crossing the centre of the map in F:NV straight out of the starting town appears to be a death sentence however (I guess they really didn't want you going that way)


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 28, 2011, 09:39:56 AM
FNV had less scaling than F3...F3 wasn't that bad honestly because radscorps are a pain to deal, no matter what level you are. And if you're caught off guard by a deathclaw, you're automatically fucked.
But in Oblivion, there's really no sense of accomplishment when you cleared dungeons from early levels because everything is supposed to be 'managable'

A more glaring example is if you proceed to Kvatch the moment you left the imperial prison, you'll see that most daedras die to ONE hit from your basic iron longsword, which makes you wonder why the guards have problem with these at all, considering a guy who just escaped from prison with basic gear can clean the whole mess on his own.

On the flipside Kvatch is supposedly unbelievably difficult at higher levels (much more than it should be) I wouldn't know because I did it early specifically because of this (and took along as many essential characters as I could find to assist).

Crossing the centre of the map in F:NV straight out of the starting town appears to be a death sentence however (I guess they really didn't want you going that way)

I recently did a playthrough of Oblivion using a rogue archer and put off Kvatch until nearly level 20, to see what it was like at that level. It was an absolute nightmare. Almost nothing but Xivilai and Daedroth, with only one or two high-level Dremora to spice it up. You can't effectively sneak past Xivilai, and they shrug off sneak attack bow shots with ease. I ended up in a drag-out melee brawl with them more often than not, which I really only won with the use of heavily enchanted melee weapons I pack for emergencies.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 28, 2011, 08:53:45 PM
FNV had less scaling than F3...F3 wasn't that bad honestly because radscorps are a pain to deal, no matter what level you are. And if you're caught off guard by a deathclaw, you're automatically fucked.
But in Oblivion, there's really no sense of accomplishment when you cleared dungeons from early levels because everything is supposed to be 'managable'

A more glaring example is if you proceed to Kvatch the moment you left the imperial prison, you'll see that most daedras die to ONE hit from your basic iron longsword, which makes you wonder why the guards have problem with these at all, considering a guy who just escaped from prison with basic gear can clean the whole mess on his own.

On the flipside Kvatch is supposedly unbelievably difficult at higher levels (much more than it should be) I wouldn't know because I did it early specifically because of this (and took along as many essential characters as I could find to assist).

Crossing the centre of the map in F:NV straight out of the starting town appears to be a death sentence however (I guess they really didn't want you going that way)

2-3 Stealthboys would be sufficient to cross the whole straight shot. I did it before.


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on October 06, 2011, 05:16:20 AM

 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on October 06, 2011, 06:07:30 AM
The boots on the crab are  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on October 06, 2011, 12:27:09 PM
The boots on the crab are  :awesome_for_real:
Or the wings on the helmet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 07, 2011, 07:52:09 PM
Those are not Dwemer boots.


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on October 25, 2011, 01:11:07 PM
System requirements: (http://kotaku.com/5853156/your-pc-must-be-this-powerful-to-run-skyrim)

Quote
Minimum:

Operating System: Win XP/Vista/Win7
CPU: Dual Core 2GHz
Memory: 2GB RAM
Video Card: DX9c with 512MB RAM

Recommended:

Operating System: Win XP/7
CPU: Quad-Core CPU
Memory: 4GB RAM,
6GB Hard Drive Space
Video Card: DirectX9 video card with 1GB Memory
(GTX 260/Radeon 4890 or higher)

Even for a game leading on consoles, those seem low.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on October 25, 2011, 01:20:35 PM
Considering my system just barely squeezes in to Recommended range - I'm happy.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 25, 2011, 01:25:18 PM
(http://t0.gstatic.com/images?q=tbn:ANd9GcR9BVLV2dPg6DaJfib_02kYgKd1OUQQ6YbhEXyXWmZ6BteOgxHEn3SS7zBX)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on October 25, 2011, 02:30:04 PM
They said that the Recommended settings are on a basic 'high' setting, and there will be an 'ultra' setting, so there's potential to push it further.  My 4yr old system can play it somewhere between the two ranges, so I'm happy. 


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on October 26, 2011, 07:27:36 AM
Though I'm sort of happy I won't have to upgrade my wife's video card for this... am I really seeing this correct that this game is DirectX 9 only?
Not that it changes my purchase of 2 copies, I'm just sort of surprised since we now have DX11 games out. I guess it's a smart move though to make this compatible for most folks' systems.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 26, 2011, 07:34:44 AM
Scalability is better than crippling. I'm sure it would've played awesome on my old machine I just upgraded, but I have a new machine and wants me some eye candies.

When I hear dx9, I hear 'xbox360'.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bandit on October 26, 2011, 08:30:20 AM
I was able to hunt down this snippet concerning DX9/11 for Skyrim:

Quote
Longtime Elder Scrolls fans hoping Skryim would take full advantage of the PC's strengths: unfortunately we have to disappoint you. Game director Todd Howard says besides higher quality textures and bigger resolutions, it "looks the same" as on consoles, and it's "mostly a DirectX 9 game in terms of how the shaders work."

He does note DirectX 11 support is a possibility down the line, however: "When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version. But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”

On the bright side, the new engine means Skyrim looks quite lovely as is, just nothing mind-blowing, which it could be. No doubt the modding community will improve the situation before long, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on October 26, 2011, 08:44:04 AM
No offense towards Todd Howard and Bethesda because I love their games, but the chance of getting something added that major post-launch are roughly equivalent to the chances of seeing a unicorn.  They don't tend to come back to their games after the first month of patching.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on October 26, 2011, 08:48:41 AM
Someone will make a fancy graphics patch/mod in a year or so.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on October 26, 2011, 09:13:19 AM
When I heard "the future" I assumed he meant for TES 6.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on October 26, 2011, 10:55:39 AM
Don't get me wrong. Having thoroughly enjoyed Oblivion (yes I loved vanilla Oblivion), Fallout 3 and New Vegas, I don't think the 'old tech' will hamper my enjoyment of Skyrim in any way. Gameplay over graphics, and there are plenty of games out or coming out that I can push the limits with.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on October 26, 2011, 11:24:50 AM
Oblivion was utterly beautiful.

As a game, it blew.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on October 26, 2011, 11:30:10 AM
Oblivion was utterly beautiful.

As a game, it blew.

Hopefully this means they found a happy medium.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on October 26, 2011, 11:32:06 AM
The demo looked good.

But who knows.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on October 26, 2011, 11:40:46 AM
When I heard "the future" I assumed he meant for TES 6.

Actually you are probably correct; they'll look at DX11 in five years when TES6 and DX14 are out...


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on October 26, 2011, 11:41:30 AM
Without skimming the whole thread, do we know if they have reworked the horrible leveling/scaling crap from Oblivion?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on October 26, 2011, 11:58:04 AM
Yeah.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on October 26, 2011, 12:01:42 PM
But we're not totally sure how it operates in practice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 26, 2011, 12:02:16 PM
Oblivion was utterly beautiful.
I disagree. Low res textures, lack of most modern effects. It had moments that looked nice, and Fallout 3 gave a glimmer of hope that they might improve TES; but it's hard to shake the feeling that they don't give a shit about the pc anymore. The walkthrough with the retarded controller alone was painful to watch. I'm VERY on the fence on this one - big viking rpg on one hand; shitty console port on the other. Oblivion made me not a fan of the series, and Arena and Daggerfall were two of my favorite games in their times.

Actually you are probably correct; they'll look at DX11 in five years when TES6 and DX14 next gen consoles are out...
FIFY  :crying_panda: :sad_panda:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on October 26, 2011, 12:15:01 PM
That screenshot is a bit of a lie as that wasn't a limitation of the engine, but the settings. Of course the 360 version of the game was meh visually, but if you put it on a PC, maxxed it out and tweaked some config files, it looks beautiful for its time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 26, 2011, 12:26:26 PM
if you put it on a PC, maxxed it out and tweaked some config files waited months and modded the shit out of it, it looks beautiful for its time.
It looked like garbage on the pc, vanilla release. I posted that shot because I remember the blurry terrain textures and crappy distance trees looking so bad.


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on October 26, 2011, 12:40:12 PM
Oblivion was utterly beautiful.
I disagree. Low res textures, lack of most modern effects. It had moments that looked nice, and Fallout 3 gave a glimmer of hope that they might improve TES; but it's hard to shake the feeling that they don't give a shit about the pc anymore. The walkthrough with the retarded controller alone was painful to watch. I'm VERY on the fence on this one - big viking rpg on one hand; shitty console port on the other. Oblivion made me not a fan of the series, and Arena and Daggerfall were two of my favorite games in their times.

Fixed spoiler for you.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on October 26, 2011, 12:43:30 PM
Fixed spoiler for you.   :awesome_for_real:

See, that's a fair argument for it being ugly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on October 26, 2011, 01:15:28 PM
Faces were always crap.  That's a given.  But my experience of the landscape and countryside and even the dungeons was graphical loveliness.  I honestly thought I was on to a winner when I loaded it up.

And then, Dear God.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on October 26, 2011, 01:16:59 PM
It was certainly a pretty game for its era (models aside), especially once you added a couple mods to fix some of the iffy draw distance issues and such.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 26, 2011, 01:18:53 PM
Well, I certainly gushed when I first played the game. And I probably got my box price worth out of it. But I do remember it being really ugly if you look up from your feet very far, I'm a fan of scenic vistas and whatnot. I didn't post a face, because as IW says, too easy. Which is what had me hopeful for the new one, faces look decent.

Tempted to load up Oblivion +mods for a spin through. I guess OOO is standard, what else should I be looking for (I've never modded Oblivion, soo....newbler).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on October 26, 2011, 01:21:04 PM
Sheepherder will probably sperge out about mods now that you've asked, all I did at the time was grab a couple of the recommended ones from some Penny Arcade front page post, mostly ones to make it prettier.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 26, 2011, 01:42:11 PM
I did check the mod wiki and saw that OOO seems necessary, then some other one that adds a shitload of new mobs. Then I'd want the pretty textures and whatnot, and I got to mod installers and handlers and proper installation order and said fuck it, I'm going to play minecraft.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 26, 2011, 10:30:16 PM
Sheepherder will probably sperge out about mods now that you've asked, all I did at the time was grab a couple of the recommended ones from some Penny Arcade front page post, mostly ones to make it prettier.

I actually don't download too many mods.  If something annoys me I usually fix it myself.

You should download something that unfucks the way you level up and gain health so you aren't tempted to min/max.  I can't recommend anything, because the last mods of this flavour I tried raped my character's stats.  This is why I fix my own shit from now on.

OOO is not required.  It is nice.  That being said, there's not too much you can pair with OOO without getting hairy conflicts.  If you do install OOO, beware that it is designed to crush your balls in a vice at level 1, and if you're not gaming the shit out of the system thing might get very hard.

Necessary:

Archive Invalidation Invalidated (http://www.tesnexus.com/downloads/file.php?id=10724) - Bugfix.  Fixes a retarded engine bug which fucks up modded textures.
Unofficial Oblivion Patch (http://uesp.net/wiki/Tes4Mod:Unofficial_Oblivion_Patch#Download_Locations) - Bugfix.

QOL Changes:

Streamline (http://www.tesnexus.com/downloads/file.php?id=10400) - Optimization.  More FPS by calling the PurgeCellBuffer function from a script at appropriate times.
DarNified UI (http://www.tesnexus.com/downloads/file.php?id=10763) - UI.  This one doesn't look like shit.
Timeslip's Page. (http://timeslip.users.sourceforge.net/index.html) - Mod Manager. Also some shader replacements.
Quest Award Leveller (http://www.tesnexus.com/downloads/file.php?id=5701) - Unique items with multiple levels upgrade as you level up.
Dude Where's My Horse (http://www.tesnexus.com/downloads/file.php?id=3861) - Purpose should be obvious.  Sometimes they go missing.

Fun:

Realistic Ragdolls and Force (http://tesnexus.com/downloads/file.php?id=5011) - Because gravity is apparently not very consistent in vanilla.
Guide to texture overhauls. (http://devnull.sweetdanger.net/obliviontextureoverhaul.html)


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on October 28, 2011, 08:44:09 AM
If you're a arr-pee nerd, browse Delte's list of Immersion Mods.

http://sites.google.com/site/delteslist/

I have a set of environment graphics mods I use, but I don't have them at work. I'll try to remember to post them tonight.

I would recommend a utility called BOSS (Better Oblivion Sorting Software), which eliminates a lot of conflicts by choosing the best load order for your mods.

http://www.tesnexus.com/downloads/file.php?id=20516


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 28, 2011, 10:43:00 AM
I would recommend a utility called BOSS (Better Oblivion Sorting Software), which eliminates a lot of conflicts by choosing the best load order for your mods.
Cool, that where I started to zone out on the wiki. Seemed like a lot of work to play an old game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 28, 2011, 06:22:03 PM
That's the price you pay for overhaul mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on October 28, 2011, 10:25:55 PM
That's the price you pay for overhaul mods.
I tend to go with not playing games that require that amount of work to be good.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 28, 2011, 11:53:58 PM
Lazy. :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on October 29, 2011, 05:41:13 AM
Faces were always crap.  That's a given.  But my experience of the landscape and countryside and even the dungeons was graphical loveliness.  I honestly thought I was on to a winner when I loaded it up.

And then, Dear God.

Mods will fix it...and rape it.

 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Simond on October 29, 2011, 07:39:27 AM
Vital mods for Obliviion:
* Unofficial bugfix patch
* One of the "Let's get rid of this retarded levelling mechanic shit" ones.

Anything else is just icing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sand on October 29, 2011, 01:46:19 PM
That's the price you pay for overhaul mods.
I tend to go with not playing games that require that amount of work to be good.

That reminds me of temple of doom.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on October 30, 2011, 04:22:01 PM
Quote
PC Gamer: We’ve heard about the Radiant Story system ensuring a kidnap victim is someone you’ve already met. Can you give any other examples of stuff you’ve seen it do, maybe stuff that surprised you?

Todd Howard: Let’s see… something that was good lately – but this was a bug – lately we realised that chickens were reporting crimes. I found that very funny. That was just last week: “Why are we getting caught?” “Oh, the chickens are reporting the crimes!”

http://www.pcgamer.com/2011/10/30/the-elder-scrolls-v-skyrim-todd-howard-interview/

Well, at least they caught this particular bug BEFORE release.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Meester on October 31, 2011, 06:20:59 PM
Ah Oblivion. I spent more time downloading mods for it than actually playing it. I never could work up the appetite to get into it properly [probably due to the ugly faces].

Best ones for me though were qarls textures, alongside open cities [so no loading screens apart from one or two of the main imperial city part] and the AWLS which stands for Animated Window Lighting System and Chimneys which also included Shivering Isle support. Immersive Interiors might work too with those ones. I like the nighttime and dungeon actors holding torches mod too alongside drop lit torches. Stuff like wyre bash and cobl are required for some mods, BOSS and the ever needed Oblivion Mod Manager [OBMM]. The alternate start is pretty good too. No more Patrick Stewart!

I'll buy Skyrim, I just hope it gives me more desire to play it than Oblivion! Wonder if i'll acquire 100+ mods for skyrim too? Bet the first mod will be a nude one :D


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on October 31, 2011, 07:46:53 PM
Chickens reporting crimes would make sense in Fable.

So very much sense.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 31, 2011, 11:19:25 PM
Well, at least they caught this particular bug BEFORE release.  :why_so_serious:

"Hey, what does this setting called responsibility do?  Whatever, 50 it is, I'll change it later if I need to."


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 01, 2011, 05:37:58 AM
Ah Oblivion. I spent more time downloading mods for it than actually playing it.

This.  Except debugging mod compatibility took even longer than downloading.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on November 01, 2011, 07:27:08 AM
I spent more time looking for a way to use Fallout 3 weapons in Oblivion than actually playing oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 02, 2011, 07:58:41 AM
My Morrowind playthrough involved almost a week downloading and testing mods to get the game to the point where it was stressing my newly upgraded rig. Sadly the combat was still boring as hell, which is a shame because I love the world.


Title: Re: Elder Scrolls V: Skyrim
Post by: MournelitheCalix on November 02, 2011, 08:41:30 AM
Bethesda games on a whole have terrible stories and terrible "choices.". As a customer of theirs though I don't expect that from them Bethesda games are free worlds with hundreds of meaningless locations to explore and that to me is the draw of their games.  I do not expect that skyrim will differ significantly.  I do however hope I am wrong as more choice in interactions would greatly help thing IMHO.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 02, 2011, 09:12:39 AM
I'll be happy if it works ok, the UI is decent and the graphics don't suck ass on the pc.  :grin:

BAR SET HIGH

Though I'm weak and will buy it. I mean, vikings. C'mon.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 02, 2011, 09:57:21 AM
Though I'm weak and will buy it. I mean, vikings. C'mon.

We need Sjofn to come in and yell HERE COME THE NORSE, BITCHES!


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 07, 2011, 08:59:45 AM
Anyone hear of any pre-order deals?

Seems pretty steeply priced to not give a 10% deal for pre-orders. Or some DLC. Or something!

Also, anyone have a Steam pre-order? Wondering about pre-load window (or availability).


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on November 07, 2011, 09:22:07 AM
Though I'm weak and will buy it. I mean, vikings. C'mon.

And you can be a werewolf in this one.

http://au.pc.gamespy.com/pc/elder-scrolls-v/1211758p1.html


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 07, 2011, 09:28:16 AM
Being as werewolf is Daggerfall was the best part of the game. I wish this wasn't releasing on a Friday, seems an odd choice (except for the date thing)


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 07, 2011, 10:39:29 AM
Being as werewolf is Daggerfall was the best part of the game. I wish this wasn't releasing on a Friday, seems an odd choice (except for the date thing)

Why is Friday weird? Works for me. Then I have all weekend to play.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 07, 2011, 10:45:18 AM
I have all weekend to work  :uhrr: And releases are traditionally Tuesday.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on November 07, 2011, 11:13:18 AM
Its a good thing Batman has been pushed back another week on the PC.  I'd lose my mind trying to decided between playing that or Skyrim. :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 07, 2011, 11:55:24 AM
I took the Newegg pre-order sale a couple months back that had it at $48 with free shipping.  Haven't heard of any preorder discounts since.  Now I'm just hoping that they ship it to arrive on Friday instead of hosing people and not shipping until the store date.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 07, 2011, 12:05:57 PM
I just did a tour of the usual suspects and didn't see anything good. Kind of a stingy launch, I guess I'm getting used to getting some kind of pre-order swag DLC or something.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 07, 2011, 12:08:49 PM
All that stuff is in the collector's, man.  It's only $150...

I'm guessing they know they don't need to discount it because everyone is going to buy it anyways. 


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 07, 2011, 12:21:04 PM
The only thing I saw was a $10 gift card with purchase at Target, which is really only a deal if you shop there anyway. My wife wants the box, I'll probably Steam it.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on November 07, 2011, 12:53:47 PM
http://www.youtube.com/watch?v=j50u0zUeCmU&feature=player_embedded


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 07, 2011, 01:08:54 PM
I have all weekend to work  :uhrr: And releases are traditionally Tuesday.

Fuck tradition and the weird habit of some people to take sick days just to play a video game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 07, 2011, 01:12:03 PM
Chorus & voice acting in Skyrim. Christopher Plummer, Max Von Sydow, some other English person (http://www.youtube.com/watch?v=XJ7lmWc14uo&feature=player_embedded)


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 07, 2011, 01:46:03 PM
I have all weekend to work  :uhrr: And releases are traditionally Tuesday.

Fuck tradition and the weird habit of some people to take sick days just to play a video game.
I actually booked Friday off properly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 07, 2011, 01:50:43 PM
National holiday ftw.

If I didn't have plans with the old lady already.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 07, 2011, 03:01:50 PM
http://www.youtube.com/watch?v=j50u0zUeCmU&feature=player_embedded

Awesome find Tao!  Having said that, I think I'll wait and see what other f13'ers say about the game.  Oblivion and Fallout 3 got old real fast.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on November 07, 2011, 03:02:56 PM
My "wait for steam sale for all things developed or published by Bethesda" plan hasn't failed me yet.   I fully intend to play Skyrim, but not yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 07, 2011, 03:30:45 PM
I am with you on that. Although I will probably get bored for 10 seconds at some point over the weekend and impulse buy it. I am a weak, weak man.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on November 07, 2011, 03:33:17 PM
I am with you on that. Although I will probably get bored for 10 seconds at some point over the weekend and impulse buy it. I am a weak, weak man.

Eh, you'll get no criticism from me, that happens to me from time to time as well.  I just happen to be set for games right now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 07, 2011, 03:38:46 PM
My "wait for steam sale for all things developed or published by Bethesda" plan hasn't failed me yet.   I fully intend to play Skyrim, but not yet.

Just out of curiosity what would you consider to be an actual failure condition for this plan?  :-P


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 07, 2011, 03:39:49 PM
I'll be waiting on the feedback from here for the PC version.  I'm so addicted to LoL right now that I can wait with little to no problems.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on November 07, 2011, 04:09:55 PM
My "wait for steam sale for all things developed or published by Bethesda" plan hasn't failed me yet.   I fully intend to play Skyrim, but not yet.

Just out of curiosity what would you consider to be an actual failure condition for this plan?  :-P

Maybe buying something and thinking my life would've been way better had I purchased it when it was new?  I haven't put much thought into this I dunno.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 07, 2011, 05:02:50 PM
Then you failed with New Vegas!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on November 07, 2011, 06:41:11 PM
Then you failed with New Vegas!  :awesome_for_real:

Heh, I did like New Vegas a lot, but I do recall people complaining it was buggy and borderline unplayable at launch...so... hard to say :)


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 07, 2011, 07:26:27 PM
I actually booked Friday off properly.

Damn British Columbians and their weird mountain air.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 07, 2011, 07:34:41 PM
Then you failed with New Vegas!  :awesome_for_real:

Heh, I did like New Vegas a lot, but I do recall people complaining it was buggy and borderline unplayable at launch...so... hard to say :)

Didn't match my experience. I had one or two tiny bugs in my whole playthrough. It was more playable at release for me than FO3 was a year in.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 08, 2011, 06:30:31 AM
I'll be waiting on the feedback from here for the PC version.  I'm so addicted to LoL right now that I can wait with little to no problems.

You're addicted to LoL? I did not think that would happen.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 08, 2011, 07:45:08 AM
I'll be waiting on the feedback from here for the PC version.  I'm so addicted to LoL right now that I can wait with little to no problems.

You're addicted to LoL? I did not think that would happen.

Strange isn't it?  2-4 games a night, and I'm playing almost nothing else.  But yes, a competitive multiplayer game engrossing me this much is a bit odd.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on November 08, 2011, 11:24:12 AM
Is this out today or Friday?  I believe it says 11 Nov. on Steam but if its out today in stores then I will pick it up on the way home from work.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 08, 2011, 11:34:03 AM
Even if it's out in stores isn't it going to require Steam to run the same as New Vegas?


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 08, 2011, 12:12:05 PM
Is this out today or Friday?  I believe it says 11 Nov. on Steam but if its out today in stores then I will pick it up on the way home from work.

Friday is the release date. If you can find a console version, you can play, but PC has to wait.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bandit on November 08, 2011, 09:34:08 PM
Anyone hear of any pre-order deals?

Seems pretty steeply priced to not give a 10% deal for pre-orders. Or some DLC. Or something!

Also, anyone have a Steam pre-order? Wondering about pre-load window (or availability).

Pre-load seems to be up now on Steam, I restarted steam after midnight EST and it came up as a pop-up to install.


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on November 09, 2011, 12:47:35 AM
Direct2Drive has it for $54 (http://www.direct2drive.com/3/11413/product/Buy-The-Elder-Scrolls-V:-Skyrim-Download?hph), but not having to create another login is worth $6 to me, so I picked it up on Steam.  Hilariously, I was planning to pick this up later because Saints Row the Third comes out four days later, but I kept thinking about a whole weekend with nothing but a new TES game to sink into at launch and succumbed.

I think I may have a problem.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soukyan on November 09, 2011, 04:18:54 AM
Is this out today or Friday?  I believe it says 11 Nov. on Steam but if its out today in stores then I will pick it up on the way home from work.

Friday is the release date. If you can find a console version, you can play, but PC has to wait.

Pre-loaded PC version on Steam this morning. No waiting required. November 11th it will be playable.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 09, 2011, 05:58:45 AM
Pre-loaded PC version on Steam this morning. No waiting required. November 11th it will be playable.

Was referring to if you were able to get a PC copy early. You wouldn't be able to play until Friday anyway.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 09, 2011, 09:46:17 AM
I made the mistake of reading the first couple of pages of the SA Skyrim thread, where I saw a link to http://intkeys.com/, which has it for $34.99. No way I could pass that up, so I am now a pre-order guy.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 09, 2011, 10:52:15 AM
Odd, although their banner adds have Skyrim, the link takes you to CoD MW3 page.

NM, the actual game is up now on their listings.

Also, for CoD MW3

VPN NEEDED:

This is the Eastern European version of the game, activation has to be done with a VPN. You can ask us to make it for you, or do it yourself using the youtube guide:

http://www.youtube.com/watch?v=gPMmBHZQQCc

after activation the game will be region free and will work worldwide from your steam account.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lounge on November 09, 2011, 10:56:21 AM
I made the mistake of reading the first couple of pages of the SA Skyrim thread, where I saw a link to http://intkeys.com/, which has it for $34.99. No way I could pass that up, so I am now a pre-order guy.  :awesome_for_real:

How legit is the site?  I've seen key sites like this before but they always have such shady looking sites I won't even try them.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 09, 2011, 11:38:15 AM
I was doing good until I watched the Animation Video (http://www.youtube.com/watch?v=iLLJwInYhd0&feature) they posted today, which led me to the Sound Video (http://www.youtube.com/watch?v=QLnPwnJJcFQ).

I've become impatient.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 09, 2011, 11:57:26 AM
Stop it. :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Daeven on November 09, 2011, 12:21:11 PM
I was doing good until I watched the Animation Video (http://www.youtube.com/watch?v=iLLJwInYhd0&feature) they posted today, which led me to the Sound Video (http://www.youtube.com/watch?v=QLnPwnJJcFQ).

I've become impatient.

*waits impatiently for the new LGA 2011 boards to come out so he can run this damn thing.....*


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 09, 2011, 12:42:45 PM
I made the mistake of reading the first couple of pages of the SA Skyrim thread, where I saw a link to http://intkeys.com/, which has it for $34.99. No way I could pass that up, so I am now a pre-order guy.  :awesome_for_real:

How legit is the site?  I've seen key sites like this before but they always have such shady looking sites I won't even try them.

The goon who posted it claims to have purchased BF3 through them with no problems. I purchased through Paypal and it went right through. I will find out tomorrow night how legit they are I guess :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 09, 2011, 01:09:30 PM
So we can buy keys from the Russian mob now, or something?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lounge on November 09, 2011, 02:06:13 PM
I did some more digging on IntKeys.  Apparently they are selling russian keys and a significant number of them have to be activated via a vpn to russia.  Their Facebook page is full of people bitching:

http://www.facebook.com/pages/Intkeys/196247380396655?sk=wall

Final verdict:  $25 off is not enough for me to gamble with possible credit fraud


Title: Re: Elder Scrolls V: Skyrim
Post by: Soukyan on November 09, 2011, 03:10:50 PM
I did some more digging on IntKeys.  Apparently they are selling russian keys and a significant number of them have to be activated via a vpn to russia.  Their Facebook page is full of people bitching:

http://www.facebook.com/pages/Intkeys/196247380396655?sk=wall

Final verdict:  $25 off is not enough for me to gamble with possible credit fraud

One-time use Paypal credit card number? ;)

Some people will do anything for early access. In a bit over 24 hours, everyone will have access. The suspense is terrific. I hope it lasts...


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 09, 2011, 03:58:10 PM
Within a day of release, people will be shitting on the controls and ui.

That's my prediction.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 09, 2011, 04:28:33 PM
That's my biggest worry.  I'm going PC with it because I know much effort goes into the PC version modding, and Beth isn't great with the PS3.  I have a gut feeling I'll wish I bought the PS3 version after controlling the PC version though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on November 09, 2011, 04:38:28 PM
That's my biggest worry.  I'm going PC with it because I know much effort goes into the PC version modding, and Beth isn't great with the PS3.  I have a gut feeling I'll wish I bought the PS3 version after controlling the PC version though.

An xbox 360 pad might bridge the gap.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 09, 2011, 04:45:59 PM
Yep, I'm just too damn broke for it.  ;)


Title: Re: Elder Scrolls V: Skyrim
Post by: AcidCat on November 09, 2011, 04:56:04 PM
Yeah getting the 360 version here. Don't really care about mods so its kind of a no-brainer.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soukyan on November 09, 2011, 07:05:49 PM
I always liked the mouse/keyboard controls myself. Can't target for shit with a controller. Too wobbly and over-responsive.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 09, 2011, 07:56:15 PM
Not sure if to buy now. Waiting till price drop and interesting mods to crop up. Xmas is coming, there's bound to be some store specials online. If not, no harm, plate's full for BF3 and GTA 4 DLCs.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 09, 2011, 08:47:00 PM
Within a day of release, people will be shitting on the controls and ui.

That's my prediction.
Bitching has started with those who have managed to get it early. Apparently there's a bug in the 360 version where the textures downgrade to low-res if you install it to the HDD. Pete Hines has denied it, but a lot of people are encountering the issue.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 10, 2011, 12:20:10 AM
Any PC DRM to worry about? Is this a GFWL or Steam?


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 10, 2011, 12:28:18 AM
Games for Windows Live, no.  Steamworks, yes.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 10, 2011, 03:24:21 AM
Bitching has started with those who have managed to get it early. Apparently there's a bug in the 360 version where the textures downgrade to low-res if you install it to the HDD. Pete Hines has denied it, but a lot of people are encountering the issue.
That's not downgrade, that's "working as intended" xbox graphics :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Soukyan on November 10, 2011, 04:09:48 AM
Bitching has started with those who have managed to get it early. Apparently there's a bug in the 360 version where the textures downgrade to low-res if you install it to the HDD. Pete Hines has denied it, but a lot of people are encountering the issue.
That's not downgrade, that's "working as intended" xbox graphics :why_so_serious:

Fuck consoles. PC 4 teh win!  :drillf:


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 10, 2011, 04:18:55 AM
We're actually getting both the PC and Xbox versions.  PC via Steam for me of course, Xbox is one of my boys who paid for it himself so I can't complain too much.  We were just talking about how nice it was to not to have attend one of these idiotic midnight releases in person at a brick and motar store like just happened on Tues for MW3.  Friend of mind has a teen who went and spend 4 hours in line to pick it up.  No thank you.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 10, 2011, 05:39:18 AM
Review embargo is up.  Extremely high praise all around.

Although one interesting note, I haven't seen a review that was based off of the PS3 version.  Mostly 360 reviews with a few PC ones.  Probably not a huge deal either way, just thought it was odd.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 10, 2011, 07:23:02 AM
Bought the PC version about 20 minutes ago in a store. I'll have to wait around 8 hours for the Steam activation, of course :P  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 10, 2011, 07:33:25 AM
Steam activation should be in about 13 hours.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 10, 2011, 07:35:18 AM
Review embargo is up.  Extremely high praise all around.

Although one interesting note, I haven't seen a review that was based off of the PS3 version.  Mostly 360 reviews with a few PC ones.  Probably not a huge deal either way, just thought it was odd.
Neither here nor there, but it's a lot harder to get a Test PS3 than a modded 360 or Test 360. As in, even the big sites only have one or two and it's a busy season so they're probably being used for exclusives.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 10, 2011, 07:37:14 AM
Steam activation should be in about 13 hours.

Nope, because I'm a proud Eurotrash guy, you warmongering yankee.

BTW, one good aspect of this "link" between Steam and normal retail games is that, up to now, if you went in a store in a non-english speaking country (at least in central europe), you were normally  stuck with the (often very horrible) translated version, so the only choice was purchasing the digital product (that was the case with Oblivion, for example, or Football Manager). Now, with Steam, I can choose the language I want. Not really a minor quibble if you ever experienced the localised versions :P and a good thing if you still like to show your nice collection of games on a shelf.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 10, 2011, 07:39:51 AM
Based on my past experience with owning the PS3, when a PS3 game isn't reviewed at the same time as other versions, then there's usually something wrong with it.  It raises a big red flag to me when they didn't give them a copy up front.

Best game review I've read from IGN in a long time:  http://ps3.ign.com/articles/121/1212080p1.html

Quote
Where is the Skyrim PS3 Review?
We're still waiting on a copy.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 10, 2011, 07:53:22 AM
Pic I spotted on another forum. Interesting setup :P

(https://blufiles.storage.live.com/y1psouuEuaF_r6HKG7zIvct_Yw5MDMISL6UYc5dH6ilI_IQvAeMuX_AD404vhaJe92msHX9BbusyAM/IMG_0155%5B1%5D.JPG)


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on November 10, 2011, 07:59:31 AM
Bezels kill.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 10, 2011, 08:06:03 AM
Based on my past experience with owning the PS3, when a PS3 game isn't reviewed at the same time as other versions, then there's usually something wrong with it.  It raises a big red flag to me when they didn't give them a copy up front.

Best game review I've read from IGN in a long time:  http://ps3.ign.com/articles/121/1212080p1.html

Quote
Where is the Skyrim PS3 Review?
We're still waiting on a copy.
Did they give RAGE a bad review?


Title: Re: Elder Scrolls V: Skyrim
Post by: MournelitheCalix on November 10, 2011, 08:28:44 AM
Within a day of release, people will be shitting on the controls and ui.

That's my prediction.

God I hope not, apart from not being able to play the game you pay for nothing else gets my hackles up as a gamer more than terrible controls/camera views


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 10, 2011, 08:30:53 AM
The reason I'm saying that is because:

A - One of the main knocks on the Elder Scrolls series is the UI. I doubt they fix it in today's terms of trying to program for consoles.
B - Until proven otherwise, when you try to design for controllers, I'm going to assume your controls are shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 10, 2011, 09:43:51 AM
The reason I'm saying that is because:

A - One of the main knocks on the Elder Scrolls series is the UI. I doubt they fix it in today's terms of trying to program for consoles.
B - Until proven otherwise, when you try to design for controllers, I'm going to assume your controls are shit.

I thought deus ex and fallout:nv(different companies I know) had very solid controls. Maybe I'm misremembering but those are two instances of good pc versions to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 10, 2011, 09:49:04 AM
Best CRPG evar!!!!  :oh_i_see:

http://www.metacritic.com/game/xbox-360/the-elder-scrolls-v-skyrim/critic-reviews


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 10, 2011, 09:59:47 AM
Quote
Dear Client

As you probably have heard already the Russian Version of Skyrim is Region
blocked and can only be played in Russia.

Given this situation we will refund everyone who ordered Sykrim from us 100%
of his money, please understand that this will take a little time since we
are talking about many orders, we hope to be finished with everything within
24 maximum 48 hours from now.

We are working on getting a EU Version and will obviously let everyone know
as soon as we have details about it.

We apologize for the inconvenience caused and hope to still have you back as
a customer in the future.

Regards,


So there ya go. Steam it is. It was worth a shot for $25.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 10, 2011, 10:22:59 AM
I'm shocked.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 10, 2011, 12:00:58 PM
I thought deus ex and fallout:nv(different companies I know) had very solid controls. Maybe I'm misremembering but those are two instances of good pc versions to me.
Dunno about F:NV, but DX3 was solid enough for the most part, even though it did have the snap to structures thing which meant there were often tiny areas where you couldn't aim.

Skyrim's inventory or encyclopedia (or whatever it was, whenever they've taken f.ex a shield and zoomed in on it) looks like it might also be a bit too console-y for my tastes, but it won't be unusable, just slightly annoying.

Of course, Lucas' link doesn't make the next 6 hours any better, though, especially since I'll have to wait till after work tomorrow anyways to actually fire the game up in the first place.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 10, 2011, 12:34:23 PM
The only thing about FO3 and New Vegas that felt particularly console-y interface-wise was the large-ish menus/text stuff, for which mods were quickly available. This should pretty much be an evolution of that same interface so it shouldn't be too bad.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 10, 2011, 12:52:56 PM
This game is getting insanely good reviews. I'm officially sucked into the Steam preload even though I had every intention of waiting. Oh well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 10, 2011, 01:25:16 PM
This whole thing is annoying to me.

I had really, really decided not to after Oblivion.  Really.

I'm expecting, within a week, some solid reviews from you chaps, warts and all, with specific reference to comparison to the shitbox that was Oblivion.

Help a brother out.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on November 10, 2011, 01:51:03 PM
Keep thinking it's a shinier version of Oblivion and remember the initial praise for games like Borderlands around here. Wait 1 month. If it sucks, you'll know about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 10, 2011, 01:57:13 PM
I don't know. Most of the reviews I've read are by people who've put in upwards of 70 hours playing and are still enthralled.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 10, 2011, 01:59:19 PM
Honestly, anyone who's giving reviews out now for a game that's been out for less than 48 hours at best is nuts. Anyone who's played the game through all the way in that time it just not my kind of gamer to start with, so I'm still holding off. Oblivion too gave off great impressions the first few hours. It was only after the 36th hour of trepsing about to the next, identical portal area that the utter goram boredom set in for me.

In other words, I'm really gonna wait a week before plonking down dosh on any RPG game.


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 10, 2011, 02:00:31 PM
I got oblivion for $5 during that sale, I still haven't played it.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on November 10, 2011, 02:21:15 PM
I got Oblivion for free from a friend, I've installed and started it twice and never got more than 2 or 3 hours into it before something more interesting came in and I needed the hard drive space.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 10, 2011, 02:29:42 PM
Well, don't trust me on this one then, if I come back with a glowing response.  I liked both Oblivion and Borderlands enough to finish the single player campaigns modless and mostly solo respectively. 

And yah, my resolve to wait is basically shot.  I think I might just make it, however, since I go out of town on Saturday.  If I can just make it through tonight without preloading..


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 10, 2011, 02:32:35 PM
I got Oblivion for free from a friend, I've installed and started it twice and never got more than 2 or 3 hours into it before something more interesting came in and I needed the hard drive space.

That is exactly my experience with Oblivion. I wanted to love it, but it never grew on me. That's exactly why I was sure I wouldn't have liked Fallout 3, but I was so wrong. This is no Fallout though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 10, 2011, 02:51:54 PM
Full Skyrim soundtrack: 4h30m long.

http://www.youtube.com/watch?v=AqQ6Q0VEZgY


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 10, 2011, 02:52:33 PM
Honestly, anyone who's giving reviews out now for a game that's been out for less than 48 hours at best is nuts. Anyone who's played the game through all the way in that time it just not my kind of gamer to start with, so I'm still holding off. Oblivion too gave off great impressions the first few hours. It was only after the 36th hour of trepsing about to the next, identical portal area that the utter goram boredom set in for me.

In other words, I'm really gonna wait a week before plonking down dosh on any RPG game.

Kotaku had their collector's edition a few weeks ago, I'm guessing most reviewers have had it awhile.

I know they got the Zelda game last week, too.  So they should be able to get a firm grasp on the game before launch.  Whether to trust a paid review is another question altogether.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 10, 2011, 03:03:31 PM
Ya, I didn't take into account that most of these review sites have had their copy for a while now. But as you say, I don't trust the danged gaming media to not hyperbole the heck ot of something for the sake of readership. I essentially trust two sources: The Escapist and F13. Its a miracle I purchase any games whatsoever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 10, 2011, 03:06:05 PM
The Escapist review was the one that convinced me to go for the Steam preload.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 10, 2011, 03:13:19 PM
Heh, just watched the review. I actually should have specified Zero Punctuation, not the Escapist perse, but that review seemed ok.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 10, 2011, 03:16:30 PM
I wouldn't call Zero Punctuation reviews, and he somewhat has a stunted taste in games.   I must admit that "Shooter Season 2011" has been pretty amusing, since I'm not a huge FPS fan.

edit: Must.. stop... watching... Skyrim reviews.. blarrrrrrrrrrrrrrrrrrrrrgg


Title: Re: Elder Scrolls V: Skyrim
Post by: Outlawedprod on November 10, 2011, 03:28:15 PM
Well I guess it has something for everyone
http://www.youtube.com/watch?v=K27GuSSha0s


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 10, 2011, 03:31:37 PM
oh god, that is brilliant :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 10, 2011, 03:33:33 PM
I'm sad he didn't work a dragon into that somehow.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 10, 2011, 03:51:35 PM
...And it has unlocked right now here in central europe (CET)  :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 10, 2011, 04:05:04 PM
Well I guess it has something for everyone
http://www.youtube.com/watch?v=K27GuSSha0s

Ok I was cackling at that. Bravo.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 10, 2011, 04:40:39 PM
aaaa so close to pres butan on skyrim and ss3.

must. walk. away.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 10, 2011, 05:50:45 PM
Putting that basket on people's heads makes the game look like Demon's Souls.

I think I found From Software's secret sauce.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 10, 2011, 06:08:48 PM
For anyone waiting on a steam unlock.. you're welcome:

It's possible to use VPN access to unlock the game early.

Edit: On second thought.. PM ME FOR VPN ACCESS. I've had something like 10-15 friends use it to success so far. I pay for the VPN, so not some random link.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: schild on November 10, 2011, 07:18:52 PM
Scumbag Nix:

Makes posts, walks away from computer.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: schild on November 10, 2011, 09:21:29 PM
Anyone know how to turn the frame off in windowed mode?

Solution: http://www.skyrimnexus.com/downloads/file.php?id=4


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: schild on November 10, 2011, 10:34:20 PM
The reusing of what is basically a bunch of Fallout 3 sounds works great here. You leveled, DUN DUN.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: sinij on November 10, 2011, 11:35:15 PM
Someone with first-hand experience...

Is it a) buggy and crashy b) did they fuck it up to the point that first couple hours are unfun?

Yes, I distrust reviewers this much.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Slyfeind on November 10, 2011, 11:37:20 PM
Running great for me so far; no issues. YET???

Yeah, the sound effects kinda take me out of it for a moment, then I carry on. Especially the eating sounds. I'm like, "Brahmin steak...? Oh yeah."

Bloody hell it's gorgeous and fun. Still feels like the same game system to me though, despite their claims of changing anything.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Amaron on November 11, 2011, 12:01:19 AM
Fair warning if you have a 360 gamepad plugged in the game will go full retard and disable the mouse/keyboard until you turn it off.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Ruvaldt on November 11, 2011, 12:29:50 AM
Gorgeous game and fun so far, about two hours in.  The lighting and animations are particularly well done, and the outdoor environments lend themselves well to picturesque vistas.  I haven't had any technical issues at all.

Gameplay: Not much has changed here, but so far I like the levelling up process much better and I don't feel the need to micromanage my advancement like in the other games, which is something that always took me out of the game and really ruined Oblivion.  I've gone through two dungeons, essentially, and I discovered my favorite new feature: when you've gone all the way through an area on the map, if you mouseover that location on the world map it will read "cleared" underneath.  It's a small improvement, but it helps those of us who are completists that don't like taking notes anymore.  The ui is improved over previous games, but that isn't saying much.  Still, the inventory is leaps and bounds better than Oblivion, for PC users, anyway.  Loading times are also extremely fast; faster than previous games, I think, though that may simply be my newer computer.

These are just initial thoughts on the game, and should be taken as such.  It could go horribly downhill soon, but so far I'm really enjoying it and it feels like it was worth the price of admission on opening day.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Hawkbit on November 11, 2011, 12:42:13 AM
Just got back from a Gamestop midnight in West Seattle.  It was chaos.  Easily 200 copies purchased in front of me.  This will be my last Gamestop purchase and last midnight.  There's just no reason for it anymore, with Steam and Amazon release day delivery for .99 cents.


Title: Re: Elder Scrolls V: Skyrim
Post by: carnifex27 on November 11, 2011, 12:52:31 AM
Well I guess it has something for everyone
http://www.youtube.com/watch?v=K27GuSSha0s
But the real question is "if someone has a basket on their head, does that mean they won't see me steal all their shit?"


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 11, 2011, 01:09:33 AM
Well I guess it has something for everyone
http://www.youtube.com/watch?v=K27GuSSha0s
But the real question is "if someone has a basket on their head, does that mean they won't see me steal all their shit?"

And the answer to that is:

http://www.youtube.com/watch?v=rt5aUdijAN8

Nope.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: jakonovski on November 11, 2011, 01:59:04 AM
Our glorious privatized mail services failed to cover 200 miles in three days, so I'm not getting Skyrim until monday. Blergh.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Ironwood on November 11, 2011, 02:04:52 AM
The Invisible Hand of the Free Market System is currently Dual Wielding your Character.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Wolf on November 11, 2011, 02:10:03 AM
I generally hate TES or anything that Betehsda produces for that matter. Three things about Skyrim make it work for me (about 3 hours in):

1) My character doesn't look like a bag of potatos.
2) First random, no quest, side-dungeon - a mine filled with bandits actually felt dungeon-y. There was a mini boss and I got several useful magic item drops, instead of a rusty dagger. Because you're level 2, what did you expect.
3) The character progression system is still silly, but they've refined it to a point where I can actually play past it. I'd even go as far as to call it half-decent.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Tebonas on November 11, 2011, 02:12:30 AM
Suck it physical copies. Played for half an hour this morning and will be playing instead of lunch in an hour as well.

Sadly, thats likely all I will get till Sunday, if I can't somehw shake the relatives that decided to visit this weekend of all times.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Amaron on November 11, 2011, 02:39:47 AM
Really like the new leveling system with perks and all that.    The lack of any stats at all is going to perhaps make the gear a bit boring but oh well.   Better faces, new dialog system and better magic are all wins.   Only real flaw I saw so far is I did the first dungeon at a very low level and it felt too easy.   Mods will fix that sort of thing though.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Ruvaldt on November 11, 2011, 03:00:36 AM
I'm pretty sure I went through that dungeon too and it was a little too easy, though the atmosphere and layout was really good.  The difficulty steps up pretty quickly, thankfully.  I ended up in a dungeon pursuing a stolen doodad not long after entering the first hamlet and encountered some pretty keen challenges in a spitting giant spider mini-boss and a well-equipped zombie nord boss at the end of a ruin.  Both proved to be a good challenge and I was rewarded for my efforts.

The leveling system is an immense improvement over previous entries and I'm really enjoying the lack of stats.  Though I'm a veteran rpg player, I find the approach refreshing and with fewer stats to fiddle with I get to just enjoy the ride more than I have in the past.  After around 4 hours played Skyrim feels more like an adventure game than an rpg at times, and that isn't necessarily a bad thing because they seem to have fully embraced the thing that TES games have always had going for them: sandboxy open adventure on an epic scale. 

I'm not normally one to praise a TES game.  I often find them tedious.  But this one, at least so far, seems to have hit the mark more than others.  I only have 4 hours played though so I haven't gotten anywhere near enough play to make a final judgement.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Tannhauser on November 11, 2011, 03:05:50 AM
Well I caved like a fat kid when he hears the ice cream truck.  Downloading on Steam.  It's not like I'm playing SWTOR anytime soon. 


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Reg on November 11, 2011, 04:14:22 AM
Has anyone got a link to the manual PDF? Google looks like there might be on on the Steam forums but those are down right now.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Tannhauser on November 11, 2011, 04:25:24 AM
Pretty cool item guide here

 www.mediafire.com/?oa12ih1itwhgfw2 (http://www.mediafire.com/?oa12ih1itwhgfw2)


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Lakov_Sanite on November 11, 2011, 05:11:38 AM
People like me are excited about the propect of thief 4 but skyrim? hell I AM Garret in this game, it's awesome.  Stealth, bows, pickpocketing and lockpicks....nothing like a headshot on a ghost


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Lakov_Sanite on November 11, 2011, 05:33:37 AM
Also, I seem to be contracting vampirism, no idea how but signs point to me ingesting every random ingredient I found, including vampire dust.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Ironwood on November 11, 2011, 05:52:37 AM
vampire dust.

 :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Lakov_Sanite on November 11, 2011, 06:19:37 AM
It really is a game about exploring the wonders of  nordic landscape....and eating ectoplasm just to see what it does.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: MisterNoisy on November 11, 2011, 06:33:50 AM
Played four hours of a Bethesda game on launch day with one lockup/crash - I'm impressed.  Even better, it runs glass-smooth on my PC on Ultra (GTX570 + i5 2500K) - the visuals are way better than I'd expect for the framerates I'm getting.

Only beef I have is with the menu UI, which is optimized really heavily for the 360 pad - mouse clicks in the menus are more often than not interpreted as d-pad presses instead of direct selection of items, which is annoying.  I'm as much an advocate of couch PC gaming as anyone, but I'm really hoping someone implements a more mouse-friendly menu system.

Only made it to the second city so far, playing stealth/thievery/archery mostly - did the same dungeon as Ruvaldt, though I had a quest that took me in there.  Came out with a magic word and a magic sword.  The boss fights seemed a bit on the easy side, but I attribute that to being able to soften them up with the bow before having to melee.

The game really feels more like Fallout than Oblivion, if anyone was still on the fence.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Sky on November 11, 2011, 06:38:54 AM
The graphics are serviceable, but the engine is showing its age. Had to crank up the mouse speed, felt like the slow thumbstick look. I think there is a bit of play in it still, because it was making me a bit woozy and that only happens in console/thumbstick games.

UI is bonkers, definitely works well with a controller and sucks with the kbam, especially the skills constellation thing. It was jumping back and forth between constellations when I was just trying to look at the heavy armor tree. Dialog is a bit wonky, inventory was a bit of a struggle because they never told you to tab out of it.  As good as the UI works with the controller, I'm playing kbam because navigating the world with a controller is balls.

Melee combat with friendlies around isn't friendly to the friendlies. "Hey be careful!" "Watch out!" Yeah, dude, don't jump in front of a berserker with an axe.

Still had an enjoyable couple of hours, I like that early on they give you a faction decision. I'm of course playing as my people and stuck with them.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Xilren's Twin on November 11, 2011, 06:39:26 AM
Early bandit quote "Come here so I can kill you and take your stuff!"

Loving the nordic theme so far, plus crafting looks like something you can do without too much effort.  Kill animals who attack me anyway, get pels, make leather at the tanning racks, combine into stuff at the table or forge.
I was actually tempted to go full caster just from the +50% mana regen robes you practically start with.
Oh well, off to work enforced gaming break.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: MisterNoisy on November 11, 2011, 06:46:11 AM
The graphics are serviceable, but the engine is showing its age. Had to crank up the mouse speed, felt like the slow thumbstick look. I think there is a bit of play in it still, because it was making me a bit woozy and that only happens in console/thumbstick games.

UI is bonkers, definitely works well with a controller and sucks with the kbam, especially the skills constellation thing. It was jumping back and forth between constellations when I was just trying to look at the heavy armor tree. Dialog is a bit wonky, inventory was a bit of a struggle because they never told you to tab out of it.  As good as the UI works with the controller, I'm playing kbam because navigating the world with a controller is balls.

I think mouse acceleration is enabled by default, which would account for the wooziness:

Go to the SkyrimPrefs.ini file and change "bMouseAcceleration=1" to "bMouseAcceleration=0"

EDIT:  Could also be FOV:

In Skyrim.ini, set "fdefaultfov=X"


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 11, 2011, 07:46:39 AM
They put a lot more "game" here than Oblivion, which makes me happy. You can still explore and just dick around without touching the main quest.. but the combat is smoother, the leveling system is no longer PANTS ON HEAD RETARDED, and the dungeon design so far is less "here is a realistic dungeon" and more "here is a dungeon that would be fun to explore and has a bit of character"

The UI and controls in general are still terrible. Like Bethesda has never employed anyone who has actually used a computer in their lives. The Favorites system is silly, just let me bind weapon slots to number keys or something damnit. I don't want to pause the game every few seconds mid fight just to fiddle with my inventory.

edit: more random thoughts: They did a really nice job making the world. It feels thematically right. I was impressed that not only was there a farm, but they'd bothered putting in an accurate functioning mill with it. Bethesda also still makes people with the strangest looking faces ever. I think it was Imperials where every character nose was completely flat in the front. Not just "that's a flat nose", I mean just a hard angle into a straight flat area.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 11, 2011, 07:47:19 AM
Pre-order receipt is in my bag. Then I have to bus my ass to the store. Blaaahhhhh


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: CaptainNapkin on November 11, 2011, 07:50:45 AM
The graphics are serviceable, but the engine is showing its age. Had to crank up the mouse speed, felt like the slow thumbstick look. I think there is a bit of play in it still, because it was making me a bit woozy and that only happens in console/thumbstick games.

UI is bonkers, definitely works well with a controller and sucks with the kbam, especially the skills constellation thing. It was jumping back and forth between constellations when I was just trying to look at the heavy armor tree. Dialog is a bit wonky, inventory was a bit of a struggle because they never told you to tab out of it.  As good as the UI works with the controller, I'm playing kbam because navigating the world with a controller is balls.

I think mouse acceleration is enabled by default, which would account for the wooziness:

Go to the SkyrimPrefs.ini file and change "bMouseAcceleration=1" to "bMouseAcceleration=0"

EDIT:  Could also be FOV:

In Skyrim.ini, set "fdefaultfov=X"
Also the following taken from TweakGuides site...
Quote
For now, the most important tweak has to do with the fact that VSync is automatically on and can't be disabled from within the game. This not only reduces FPS, it also introduces mouse lag. To disable VSync in Skyrim, add iPresentInterval=0 to the bottom of the [Display] section of the Skyrim.ini file in the \Users\[Username]\My Documents\My Games\Skyrim directory.

And PC Gamer is aggregating some tweaks from various places on this page (http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/).


Title: Re: Elder Scrolls V: Skyrim
Post by: 5150 on November 11, 2011, 08:07:04 AM
I popped out at lunch to the shops to buy it only to find that stupid Game charges 5 quid more in store than online so I returned to the office to order online to see that I could have bought it online and collected in store grrrrrrrrrrrr! :-(

So I've ordered it but in order to avoid the 5 quid delivery charge for next day (at which point I might as well have bought it in the shop) it looks like I'll be waiting a couple of days for delivery :-(

I refuse to buy stuff via Steam if the retail activates through Steam - if I'm going to pay the same for it I'll have the manual etc as well please!

Wishing I'd pre-ordered now :-(

Probably just as well as I wanted to make use of the feature episode re run in STO this weekend anyway


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 11, 2011, 08:24:50 AM
Well there went four hours in a hurry!  UI is clunky but otherwise I'm having a fine time.  No crashes or noticeable bugs.  Have done two dungeons and both were fun. I'm playing a Destruction/Restoration Mage with 1h sword and tinkering with blacksmithing.  Alchemy looks ok but I don't want to manage all those herbs.

The world feels realistic and immersive.  One of the early puzzles had me chuckling at my dumbness.  No stats!  Turns out I like this change, levelling is organic now.  Oh and my thoroughness paid off when I found a very nice cache of loot hidden in a narrow passage.  That kind of stuff is my bread and butter.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 11, 2011, 08:52:44 AM
Got home and pre-ordered about 3 hours before unlock. Started download (at about 750kb/s), said it would take 2:23. Checked back 2 hours later, it was at 40%, downloading at 79kb/s  :heartbreak:

Let it run overnight, then got it installed and ready to go. Then I came to work  :oh_i_see:

Might get stuck working tonight and over the weekend too. At least that will more than pay for Skyrim...


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 11, 2011, 08:56:05 AM
Tweaks seem to have sorted out the mouse stuff. FOV to 101, mouse accel off, vsync off.

Once you get past the aging engine, they have done a good job of making snowy mountains. Woke up to a good snowstorm here, so I'm in the mode. Can't wait to get a crackling fire tonight and dig into it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nonentity on November 11, 2011, 08:59:29 AM
The Favorites system is silly, just let me bind weapon slots to number keys or something damnit. I don't want to pause the game every few seconds mid fight just to fiddle with my inventory.

Once an item is on your favorites menu, you can mouseover it and press a number key and it will bind it to that key. If you bind a spell to it, for example, you can double-tap it to throw it into both hands.


Title: Re: Elder Scrolls V: Skyrim
Post by: Outlawedprod on November 11, 2011, 09:29:53 AM
Well I guess it has something for everyone
http://www.youtube.com/watch?v=K27GuSSha0s
But the real question is "if someone has a basket on their head, does that mean they won't see me steal all their shit?"

And the answer to that is:

http://www.youtube.com/watch?v=rt5aUdijAN8

Nope.

That video seems to indicate it does indeed work.  The npc does not call him a theif until the cauldron falls off his head and then he loots.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 11, 2011, 09:36:34 AM
I meant "Nope" as in "Nope they won't notice you."


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 11, 2011, 09:47:47 AM
I'm torn between PC and PS3. Can anyone give any insight?


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on November 11, 2011, 10:08:26 AM
Well I guess it has something for everyone
http://www.youtube.com/watch?v=K27GuSSha0s
But the real question is "if someone has a basket on their head, does that mean they won't see me steal all their shit?"

And the answer to that is:

http://www.youtube.com/watch?v=rt5aUdijAN8

Nope.

That video seems to indicate it does indeed work.  The npc does not call him a theif until the cauldron falls off his head and then he loots.

Lol that's retarded.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 11, 2011, 10:21:59 AM
Is there a pdf manual somewhere?  I can't seem to find it via Steam and the Steam Forums are down...


Title: Re: Elder Scrolls V: Skyrim
Post by: jth on November 11, 2011, 10:26:16 AM
PS3 version froze about 1.5 hours in. I wasn't doing anything special, just walking down a mountain. Hope this won't be happening too frequently.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 11, 2011, 10:38:51 AM
PS3 version froze about 1.5 hours in. I wasn't doing anything special, just walking down a mountain. Hope this won't be happening too frequently.
Fucking cliff racers.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 11, 2011, 10:40:38 AM
Once an item is on your favorites menu, you can mouseover it and press a number key and it will bind it to that key. If you bind a spell to it, for example, you can double-tap it to throw it into both hands.
:Love_Letters:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 11, 2011, 10:43:04 AM
I'm torn between PC and PS3. Can anyone give any insight?

The answer is obvious: PC. The mods alone will be worth it.

Lol that's retarded.

Psychic guards are retarded. I'll take basket vision block over that any day.


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on November 11, 2011, 10:53:23 AM
I'm torn between PC and PS3. Can anyone give any insight?

I gotta imagine that unless your PC is fairly decrepit, you should go that route.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 11, 2011, 11:14:54 AM
I went PC and it was the right choice.  It feels like it wants to play with a PS3 controller, and I'll buy a GOTY for the PS3 when it releases for couch adventuring.  But the mod options are what have me sticking to PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Thrawn on November 11, 2011, 11:45:53 AM
I'm torn between PC and PS3. Can anyone give any insight?

Assuming you have a beefy enough system to run the game, is the answer to this ever not PC?  :awesome_for_real:

You guys are making it very difficult to not buy Skryim right now.  I told myself I'm waiting until it probably goes on Steam sale for Christmas before picking it up in case it's not good.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 11, 2011, 12:11:53 PM
I'm torn between PC and PS3. Can anyone give any insight?

Assuming you have a beefy enough system to run the game, is the answer to this ever not PC?  :awesome_for_real:

I guess its just that I have been burnt by some PC games recently, that would probably have been better on a console. Consolitus on a console isnt a bad thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soukyan on November 11, 2011, 12:14:14 PM
You guys are making it very difficult to not buy Skryim right now.  I told myself I'm waiting until it probably goes on Steam sale for Christmas before picking it up in case it's not good.

Just buy it on Steam now. It is well worth $60.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 11, 2011, 12:49:25 PM
Yep, I caved. Having fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: El Gallo on November 11, 2011, 03:12:34 PM
I'm just a couple hours in and oh holy shit the UI is beyond terrible.  It takes infinity keystrokes to swap weapons, an annoyance magnified by the fact that every spell is treated as an equippable weapon.  Worst consolitis ever.  I don't think I'll play more until someone mods something acceptable into that shitshow.  Which is unfortunate because the game otherwise seems pretty awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 11, 2011, 03:22:24 PM
Apparently if you put your weapons and spells into Favorites you can mouse over them in the Favorite menu and bind them to a number key. Why the fuck Steam doesn't automatically include a .pdf of the manual is beyond me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 11, 2011, 03:46:56 PM
Take some time, go to the Help section of the menu, read through it. A few good tips in there.

Once you get favorites, it's just bad, not horrible. My current complaint is the inability to smelt stacks of ore.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 11, 2011, 04:03:13 PM
Best Buy sold my pre-order. Wasted an hour and a half of my friends time driving to the next closest one to see if they had a copy.

Bought it off Green Man Gaming for Steam. Fuck big box retailers.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on November 11, 2011, 04:05:28 PM
Out of curiosity, why weren't you just getting it from Steam to begin with?  Why bother with Best Buy?


Title: Re: Elder Scrolls V: Skyrim
Post by: Trippy on November 11, 2011, 04:05:46 PM
Apparently if you put your weapons and spells into Favorites you can mouse over them in the Favorite menu and bind them to a number key. Why the fuck Steam doesn't automatically include a .pdf of the manual is beyond me.
They do for some games. I would assume for this one the publisher didn't provide one.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 11, 2011, 04:09:06 PM
Just buy it on Steam now. It is well worth $60.

Is it worth USD $89.95? That's the steam price for Australians. Fucking hell.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 11, 2011, 04:09:56 PM
The game has taken to closing by itself and I'm having trouble swapping out favorites.  


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on November 11, 2011, 04:11:54 PM
Just buy it on Steam now. It is well worth $60.

Is it worth USD $89.95? That's the steam price for Australians. Fucking hell.
Price you pay for having a strong economy.  Trash your economy if you want cheap games from us!   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Modern Angel on November 11, 2011, 04:16:40 PM
What a nearly perfect RPG. God... there is good in the world.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on November 11, 2011, 04:21:52 PM
Sigh.  You fucks may force me to buy this before I wait for the inevitable Christmas sale.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 11, 2011, 04:51:14 PM
Just buy it on Steam now. It is well worth $60.

Is it worth USD $89.95? That's the steam price for Australians. Fucking hell.
Price you pay for having a strong economy.  Trash your economy if you want cheap games from us!   :awesome_for_real:

Ha. Seems like it's A$80 (US$82) in stores. Might go for a walk over the nearby hills in the sun as the leaves rustle in the wind, so that I can do the same virtually.


Title: Re: Elder Scrolls V: Skyrim
Post by: Thrawn on November 11, 2011, 04:56:35 PM
Best Buy sold my pre-order. Wasted an hour and a half of my friends time driving to the next closest one to see if they had a copy.


Please don't support Best Buy.  :cry:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 11, 2011, 05:09:08 PM
Out of curiosity, why weren't you just getting it from Steam to begin with?  Why bother with Best Buy?

With the $10 credit for pre-ordering, $5 bonus for trade in, I would have only paid $8 for the game after the existing credit I had.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fraeg on November 11, 2011, 06:31:28 PM
hadn't planned on it, but.... winter is arriving, it is cold and what could be better than hunkering down with a nice RPG and a glass of wine?

no stores had it in stock for PC, so I finally created a Steam account and joined the club :P 
Download is at 10% at over 1 mb/s... wonder how long that will last   :why_so_serious:

Haven't played an RPG since the first Dragon Age and that brought out my inner 13 year old like no game has in ages... Hope this will be similar.



Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 11, 2011, 06:56:01 PM
I'm still waiting 2 months so they can mod this thing, but the gushing is always funny.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 11, 2011, 07:03:02 PM
I'm still waiting 2 months so they can mod this thing, but the gushing is always funny.  :awesome_for_real:

Same here, pretty much. I spent about an hour tooling around with this at a friend's earlier today, and the UI alone left me completely cold. Doesn't help that I'm still not completely sold on the new magic system.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 11, 2011, 07:32:07 PM
Just buy it on Steam now. It is well worth $60.

Is it worth USD $89.95? That's the steam price for Australians. Fucking hell.
Price you pay for having a strong economy.  Trash your economy if you want cheap games from us!   :awesome_for_real:

Nothing to do with our economy, gaming prices here are just stupid. $90 if our dollar is at 50 US cents, $90 if our dollar at parity...

I wont buy it for this reason. (Plus my laptop is old. It could run Fallout 3, but I dunno about this.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 11, 2011, 07:50:36 PM
Doesn't help that I'm still not completely sold on the new magic system.
I've taken to healing spells as a mostly heavy armor/axe'n'board warrior type. But I have noticed Exxon seems to have been integral to the design process, there's puddles of oil in every damned cave and ruin.

There's something pretty wicked about stunning an enemy with a shield bash and doing a power attack finishing move. The combat, it has its moments. Crafting armor seems worth it, too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 11, 2011, 09:25:41 PM
Hooked my PS3 controller through USB to my PC using the motioninjoy driver.  It solves almost every issue I have with the game, if only I could get my PC upstairs and attached to the TV so I could lay on the couch.  Being able to switch between kyb/mouse and PS3 controller instantly is awesome. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Zetor on November 11, 2011, 09:39:24 PM
I think I can one-up the aussies... it's not even available in my region, and won't be for a foreseeable period of time  :awesome_for_real:

Bethesda made an exclusive distribution deal in Eastern Europe with Cenega, and they are sitting on their hands... for example, the FO:NV Lonesome Road DLC is still not out, even though it's been almost 2 months. Due to the publishing deal, Steam is not allowed to sell the game over here either, and gifting doesn't work. I could use a VPN, but I don't care that much...


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 11, 2011, 10:02:14 PM
I'm still waiting 2 months so they can mod this thing, but the gushing is always funny.  :awesome_for_real:
There's skyrim nexus (http://www.skyrimnexus.com) up and running already.

4 latest mods:

Retextured female underwear
Proper Clean Female Body
Female Muscle Mod
Obligatory Chainmail Bikini

:oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 11, 2011, 10:03:12 PM
Surprising no one, my 2 boys and I are all playing completely differently from each other.  Youngest is barrelling through looking for dragon fights, the dark brotherhood and loot with no magic; older on has gone crafting and enchanting happy, and since I talk to eveyone and read every book I have a laundry list of quest all over the place.  Plus, it seem there is randomness to what you find in many places i.e. we all got something different out of the first barrow boss some of which was pretty impressive for low level loot.  I will easily get another 40 hours out of this one just one character - there's almost too much to do.

Archery can be awesome - shooting a bandit clear off the top of a 5 story tower from across a river and watching them fall was  :drill:
Using traps to smush 3 draug was fun too.
Watching my headstrong son get knocked 50 feet in the air by a giant was quite amusing too.

The menu UI is too sluggish and unorganized for the pc.  Yeah looking at constellations for skills up is pretty for 10 seconds, after that it just slow you down.  Plus, would it kill them to sort armor by inventory piece (i.e. all helmets together, all shields) rather than alphabetic?  As usual, some of the theft rules dont make sense - you can loot gold and pick up coin purses with impunity, but dont you dare touch the shirt in my wardrobe or im calling the guards!
Need more weight carrying capacity - my pack rat symptoms are out in full force.  Do they have feather gear in this one?
Most everyone sounds like they're doing a bad Govinator impression which can make it hard to take seriously.  "It's not a tumor!"
And lastly, the bakcwards nature of your left mouse being your right hand and vice versa has made me grrr a few times but ill get used to it.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 11, 2011, 10:24:38 PM
You can remap which button is tied to which hand under Controls.


Title: Re: Elder Scrolls V: Skyrim
Post by: ffc on November 11, 2011, 10:40:30 PM
There's skyrim nexus (http://www.skyrimnexus.com) up and running already.

4 latest mods:

Retextured female underwear
Proper Clean Female Body
Female Muscle Mod
Obligatory Chainmail Bikini

:oh_i_see:

Hah, identical to the popular Witcher 2 mods when first released.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 11, 2011, 10:44:47 PM
I also ran into weight issues pretty quickly. Only halfway to affording a house, so blah.

Some of the accents are really good. Some are definitely "Get to the CHOPPA!"


Title: Re: Elder Scrolls V: Skyrim
Post by: Fraeg on November 11, 2011, 11:00:29 PM
Man.... too early to say Meh, but after spending a couple hours playing these things come to light

(keep in mind, some of my gripes have fixes, Operator error on my part etc... but that isn't the point, it should be fucking obvious and intuitive for me to address these things if they can be tweaked):



Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 11, 2011, 11:13:31 PM
Video settings can be changed from the options menu before launching the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 11, 2011, 11:21:18 PM
I'm guessing this is your first Elder Scrolls game, Fraeg?

It's an FPS. It's not Baldur's Gate or Dragon Age; you have to actually go over to look at something. Pure WASD or gamepad stuff. Been this way for ages.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 11, 2011, 11:24:33 PM
Interesting graphics mod (http://www.skyrimnexus.com/downloads/file.php?id=21) Replaces the default fxaa filter with improved one and a sharpen effect. Can makes quite a difference.

(has a toned down version too, the default can be bit overdone)


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 12, 2011, 01:15:38 AM
Doesn't help that I'm still not completely sold on the new magic system.
I've taken to healing spells as a mostly heavy armor/axe'n'board warrior type. But I have noticed Exxon seems to have been integral to the design process, there's puddles of oil in every damned cave and ruin.

There's something pretty wicked about stunning an enemy with a shield bash and doing a power attack finishing move. The combat, it has its moments. Crafting armor seems worth it, too.

Hit those puddles of oil with your flame spell and you'll love the results. I killed 3 of those ghoul guys in the first cave with one fire spell this way. Of course, it was compounded by the lantern above their heads falling and causing a mini-fireball all on its own.

Have you bought any smithing perks? I bought the smith steel perk but can't actually smith any steel. It's beyond annoying. I don't know if it is one of the bugs Bethesda is famous for or if I have to find a better forge for it to work.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 12, 2011, 01:24:02 AM
On my way back to town from Bleak Falls (fast travel? bah! you miss too much stuff that way), I was attacked by a wandering Novice Necromancer.

I made short work of her, looted her corpse, and was getting on my way again when another Novice Necromancer wandered up, reanimated the corpse of the first one, and proceeded to attack me. 

I defeated them, but points to the NPC for making good use of their skills and the materials at hand!


Title: Re: Elder Scrolls V: Skyrim
Post by: Modern Angel on November 12, 2011, 06:34:11 AM
I actually don't mind the UI, surprisingly. The only thing that bugs me is that the yes/no dialogue is mouse click only, while everything else is keyboard. Other than that, it's not super huge font and boxy. Not perfect but better than most console/PC releases.

I think the gripes are nuts. No game is perfect but, after playing a godawful amount the past day, I can say that this is as close to perfect as any other single player game I've bought in ages. Morrowind, BG2 and Planescape are my holy trinity of RPGs but this is well on its way to getting in there.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 12, 2011, 07:14:06 AM
Hit those puddles of oil with your flame spell and you'll love the results.

Have you bought any smithing perks? I bought the smith steel perk but can't actually smith any steel. It's beyond annoying.
That's why I mentioned the inexplicable omnipresent oil puddles in response to a quote about magic. I've been gaming since 1975, I know what oil puddles are for!  :grin:

Are you sure you have the proper ingredients? I can smith steel just fine, and it's better than the stuff the Jarl gave me after I put it on the workbench. Finding a smelter was annoying, since there's not one in the first village (it's in the first town the story takes you to).

NPC story: I exited the first mine and the bandit attacked me. For some reason when I killed him it registered as a crime and an imperial courier saw it. So I chased him about a mile down the road (damn heavy armor and melee character) and chopped him up, getting a message that the last witnessed had been removed, so the bounty was removed :)

But that begins to touch on something I've found: melee is screwed in this game. One NPC summoned a fire daedra on my level 8 ass and it was so difficult to close to melee range that I died after only getting in two shots on her retreating ass. Also,


I hope my leveling up because I'm doing a lot of smithing isn't going to screw me.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 12, 2011, 07:20:57 AM
The interface as a whole is really annoying.  The shop and dialogue menus make no sense to me.  The perk selection screen is really pretty but I feel like it would work a lot better on PC if it was zoomed out.  The map is pretty useless too.  On the plus side, the favorites list is fantastic as long as you keep it short.  Still, there's hope from modders.

Also, the quest log sucks, but that's expected from Bethesda.

Overall I'm enjoying it, but it's nothing beyond what I would expect from a TES game insofar as I can see the appeal but I just can't buy in.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 12, 2011, 07:48:08 AM
But that begins to touch on something I've found: melee is screwed in this game. One NPC summoned a fire daedra on my level 8 ass and it was so difficult to close to melee range that I died after only getting in two shots on her retreating ass.

I'm playing an orcish soldiery kind of character with heavy armor and a sword/shield.  I'm at level 11 now with some perks in 1-handed and block and can safely say that with some development melee characters become much more playable.  I had a lot of trouble in the beginning as well, but now find myself blocking, bashing with my shield and then slashing twice takes down most common enemies.  I am training archery though because like you said, when things start running there really isn't any way for me to catch them and yeah, the dragon thing.

I haven't fought anything really big lately though so I'm not sure how I would fare against a dragon right now.  I know I attempted to fight a giant a few levels ago and he one-shotted me into the stratosphere.


Title: Re: Elder Scrolls V: Skyrim
Post by: AcidCat on November 12, 2011, 07:50:11 AM
This game is amazing. So much better than Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 12, 2011, 07:53:04 AM
The actual melee combat is pretty well done, once I learned how to properly use the shield offensively. Just those few situations, and I forgot the basic rule of pet casters: kill the caster! Just killed a necro that had two skeletons on me...with one power shot :)

SLI users: nab the 11/10 beta drivers, they added a profile for Skyrim and now it's running proper SLI. Went from pretty smooth on my gtx 460 to silky smooth, just like that!

I also find it much better than Oblivion, not sure how much is attributed to my obsession with my heritage, though. And you can chop wood!


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 12, 2011, 08:25:33 AM
Are you sure you have the proper ingredients? I can smith steel just fine, and it's better than the stuff the Jarl gave me after I put it on the workbench. Finding a smelter was annoying, since there's not one in the first village (it's in the first town the story takes you to).

I don 't even see the option for steel. I see only hide, leather, iron, and jewelry. The steel recipes don't show up despite my point to unlock steel smithing.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 12, 2011, 08:38:04 AM
That's really strange, you should see it down the list when you open up an anvil or forge.  The later Smithing perks work the same way: learn Elven Smithing and you can make Elven stuff instantly.

Edit: Sure you're not at a Workbench?  (I can't remember if that one lists things by type as well at the moment so sorry if that mix up isn't even possible.)


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 12, 2011, 08:44:01 AM
On the plus side, the favorites list is fantastic as long as you keep it short.
Even better, you can hit 1-8 keys when you have the item highlighted in the favourites window, to assign them to that key. Then you can swap without even having to open it. Though i guess that's just equivalent of what they call 'a toolbar' in the PC land.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 12, 2011, 08:48:01 AM
Yeah, I have a Razer Naga mouse with 1-12 buttons on the thumb.  Switching weapons/spells is a dream now that I found out about the favorites thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 12, 2011, 08:53:51 AM
On the plus side, the favorites list is fantastic as long as you keep it short.
Even better, you can hit 1-8 keys when you have the item highlighted in the favourites window, to assign them to that key. Then you can swap without even having to open it. Though i guess that's just equivalent of what they call 'a toolbar' in the PC land.

That's pretty cool.  How does that work with choosing what goes in what hand?  (Even if it's kind of dumb about it, hotkeys would still useful for stuff that only goes in one place or none at all like potions.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 12, 2011, 08:59:41 AM
A bit frustrated trying to melee in a crowd of npcs. Troll followed me up the mountain (holy leash batman), so I turned to face him before the npc hamlet...and the npcs rush out. Knowing I'm going to inadvertantly slice one with my axe, I just shield bash carefully and try to tank the troll...but of course after he goes down they all turn on me. Goddammit. I WAS SAVING YOUR HAMLET, DAMMIT!

SLI also allowed me to max all settings at 1080p and still run smooth. Very happy with the performance.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 12, 2011, 09:01:54 AM
Hotkeys use potions automatically, they don't equip them. Also the hotkeying thing is funky (read: it doesn't work at all) if you're trying to dual wield two of the same weapon.

Navigating the menus and such wouldn't be so bad for me if the UI would indicate the current (rebound) hotkey instead of displaying the default; another option would be allowing you to customize (or not) the menu controls separate from the combat controls instead of having the two linked. It took me forever to figure out how to upgrade weapons because I had somehow rebound the default key to Ctrl.  :uhrr: The perk selection UI is pretty horrible too; just give me a goddamn list or normal skill trees and let me mouseover them.

That said, these are sharp knees complaints and I love this fucking game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 12, 2011, 09:49:13 AM
That said, these are sharp knees complaints and I love this fucking game.
This, too.


Aaaand there's my first crash to desktop. Initiating a conversation on the 7000 steps.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 12, 2011, 10:30:25 AM
That's pretty cool.  How does that work with choosing what goes in what hand?
Think it goes into whatever hand is marked as active for the item in the Favourites window, but not sure. Only dabbled with it briefly and it seemed like hitting shift+shortcut may put the item in the off-hand... but that was with spell and these are confusing.

on unrelated note, getting a bounty for scaring off a chicken with the Nord scream seems excessive :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 12, 2011, 11:09:15 AM
Loving this game!

Started with a hack & slash 2 handed warrior type for a few hours, now trying a stealther instead.

Got fed up with perk indecision so I made a lvl 50 Spec and started building towards it.

Archery 6
1Hand 8
Alchemy 7
LightArm 10
Lockpick 8
Sneak 11

Started with 1 each in 1H, LA, Sneak, Archery...those bonuses make a difference early.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 12, 2011, 11:10:25 AM
Found a pretty amusing quest in Whiterun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 12, 2011, 12:02:08 PM
Love the game, but I think I've got a pretty bad bug. I've never been able to drop anything (PC version) using R (and you can't as far as I can tell remap drop to another key)--to get rid of something without selling it, I have to kill something and then store what I'm getting rid of on the corpse. But ok. Now there's a far worse issue--I cannot equip anything to my right hand. I can equip two-hand items and I can equip weapons to the left hand. I was fine until I decided to sell the sword I'd been using early on, which I'd been wielding as a one-hand right-hand, with shield in left. Then after that nothing would equip to the right hand any more.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fraeg on November 12, 2011, 12:04:56 PM
I'm guessing this is your first Elder Scrolls game, Fraeg?

It's an FPS. It's not Baldur's Gate or Dragon Age; you have to actually go over to look at something. Pure WASD or gamepad stuff. Been this way for ages.

yea first Elder Scrolls game, that and a couple of glasses of wine went into my post.

Yeah I guess I have been living in the MMO environment *too* long.  Everything about movement and UI feels *wrong* to me. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 12, 2011, 12:10:04 PM
Yep, you're actually going to have to aim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 12, 2011, 12:13:19 PM
That's really strange, you should see it down the list when you open up an anvil or forge.  The later Smithing perks work the same way: learn Elven Smithing and you can make Elven stuff instantly.

Edit: Sure you're not at a Workbench?  (I can't remember if that one lists things by type as well at the moment so sorry if that mix up isn't even possible.)

It's a forge. I'm making iron swords and such but have no options for steel at all. I expect them to be there but greyed out if I don't have the materials but they're not there at all.

Edit: It was an ID10T error. I thought I had bought it but hadn't. Color me hugely embarassed. That's what happens when you play into the wee hours.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 12, 2011, 12:57:59 PM
Love the game, but I think I've got a pretty bad bug. I've never been able to drop anything (PC version) using R (and you can't as far as I can tell remap drop to another key)--to get rid of something without selling it, I have to kill something and then store what I'm getting rid of on the corpse. But ok. Now there's a far worse issue--I cannot equip anything to my right hand. I can equip two-hand items and I can equip weapons to the left hand. I was fine until I decided to sell the sword I'd been using early on, which I'd been wielding as a one-hand right-hand, with shield in left. Then after that nothing would equip to the right hand any more.
You can in fact rebind drop to something else, if you rebound whatever was default R to something else (can't remember but I know I had this same problem). I think mine ended up being Ctrl. Seriously just try pressing every button on the keyboard.

As for equipping items, right clicking and left clicking should equip items to the respective hands. Does that not work for you?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 12, 2011, 12:59:22 PM
Love the game, but I think I've got a pretty bad bug. I've never been able to drop anything (PC version) using R (and you can't as far as I can tell remap drop to another key)--to get rid of something without selling it, I have to kill something and then store what I'm getting rid of on the corpse. But ok. Now there's a far worse issue--I cannot equip anything to my right hand. I can equip two-hand items and I can equip weapons to the left hand. I was fine until I decided to sell the sword I'd been using early on, which I'd been wielding as a one-hand right-hand, with shield in left. Then after that nothing would equip to the right hand any more.

I had a similar problem.  I set the keyboard commands back to default and I could use the R key again. 

Mages Guild quest bug


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on November 12, 2011, 01:18:10 PM
My game so far:

It's mostly:
(http://i.imgur.com/TifNT.jpg)

...with the occasional:
(http://i.imgur.com/MEpoh.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: yoh on November 12, 2011, 02:06:58 PM
I still can not believe that this was made by Bethesda. So far I had zero technical difficulties, no troubleshooting on some weird forum, no game breaking bugs and pretty good performance on a three year old rig.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 12, 2011, 02:10:35 PM
The more I play the more I hate this new magic system and how much it relies on filling up the Favorites list with a bazillion spells.

And in grand Elder Scrolls tradition, playing a pure mage is a complete pain in the ass. Spells cost an atrocious amount of mana, and any that you can manage to cast without devouring your bar are pitifully weak.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 12, 2011, 03:05:27 PM
The more I play the more I hate this new magic system and how much it relies on filling up the Favorites list with a bazillion spells.

And in grand Elder Scrolls tradition, playing a pure mage is a complete pain in the ass. Spells cost an atrocious amount of mana, and any that you can manage to cast without devouring your bar are pitifully weak.

One thing I noticed is that it is helpful to hold the magic cast button down so you continously cast the spell rather than clicking it repeatedly. You seem to do more damage/healing that way.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 12, 2011, 03:39:04 PM
Hrm. That's funny. For some reason, Sabjorn apparently took out a contract on me, yet I weren't able to confront him with it. And shooting him in the face with an arrow did nothing, because he's an essential person.

I wonder what it was I did.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 12, 2011, 04:07:29 PM
The more I play the more I hate this new magic system and how much it relies on filling up the Favorites list with a bazillion spells.

And in grand Elder Scrolls tradition, playing a pure mage is a complete pain in the ass. Spells cost an atrocious amount of mana, and any that you can manage to cast without devouring your bar are pitifully weak.

10th level mage here and not finding that at all. I'm going pure mage mind you. 75% mana regen robe, +60 magika in items, raised Magika 8 of ten times when leveling. And the cast spells of that level at half cost perks are absolutely vital for whatever schools you use most. Basically, they made it so you had to go pure mage to be a really good mage. Also, raising the guys you kill as zombies is awesome.

I've found keeping my Housecarl standing in front of me all the time makes being a mage easier as well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 12, 2011, 04:21:03 PM
Now I'm getting a completely variable weird graphics issue--I'm about in between the minimum and recommended settings. It's not even the same issue each load, but there's always something weird and off--and the game looked beautiful right up to that point on medium. Sigh.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 12, 2011, 07:00:31 PM
The more I play the more I hate this new magic system and how much it relies on filling up the Favorites list with a bazillion spells.

And in grand Elder Scrolls tradition, playing a pure mage is a complete pain in the ass. Spells cost an atrocious amount of mana, and any that you can manage to cast without devouring your bar are pitifully weak.

10th level mage here and not finding that at all. I'm going pure mage mind you. 75% mana regen robe, +60 magika in items, raised Magika 8 of ten times when leveling. And the cast spells of that level at half cost perks are absolutely vital for whatever schools you use most. Basically, they made it so you had to go pure mage to be a really good mage. Also, raising the guys you kill as zombies is awesome.

I've found keeping my Housecarl standing in front of me all the time makes being a mage easier as well.

I'm level 8 and I just grabbed my first 75% magicka regen robe (a Necromancer's robe, which I'm hoping won't get me into trouble with people) and I've pumped Magicka 7/8 level-ups. I'm sitting at 27 Destruction, 35 Conjuration, 20 Illusion, 23 Restoration, 27 Alteration, and a pitiful 21 Enchanting. I have the Novice/Apprentice perks for Destruction and Conjuration, along with the dual-cast perks for both. I also have the Novice spell cost reduction for Alteration. My main problem comes with the awkwardness of dual-wielding spells combined with how hard it seems to aim projectile spells, the latter of which eat up about 10% of my magicka per cast. I try to keep my Oakskin up as much as possible (even though it doesn't seem to raise my Alteration any?), and when it looks like I'm going to be getting into battle, I quickly summon a flame Atronach and get to casting. My spell damage seems pitifully weak, taking 5-6 seconds of constant casting of a short-range channeled spell to take out normal bandits (unless I dual cast, which butchers my magicka), and I find myself having to use the cumbersome Favorites menu to choose spells a lot, due to how awkward switching spells is through hotkeys.

What am I doing wrong?


Title: Re: Elder Scrolls V: Skyrim
Post by: AcidCat on November 12, 2011, 07:36:04 PM

And in grand Elder Scrolls tradition, playing a pure mage is a complete pain in the ass. Spells cost an atrocious amount of mana, and any that you can manage to cast without devouring your bar are pitifully weak.

I've been splitting my skills between magic and 1-hand and so far it has been working really well. Granted I'm only level 7 but starting with Destruction and finishing dudes off with my weapon has been smooth sailing so far.

Until I ran into that bear. Just harmless wildlife, right? Wrong.

Oh and that weird named witch thing for the quest to revive the tree. Roasted my ass good twice before I realized I'd have to come back later.

I enjoyed getting my ass handed to me today because until those two things nothing had posed a challenge.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lum on November 12, 2011, 08:24:08 PM
The biggest problem I have so far is that a horse you get as a reward for a faction is so stupidly powerful that he literally tanks dragons.

I think this is really the horse's game and I'm just visiting.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 12, 2011, 09:06:12 PM
Hrm. That's funny. For some reason, Sabjorn apparently took out a contract on me, yet I weren't able to confront him with it. And shooting him in the face with an arrow did nothing, because he's an essential person.

I wonder what it was I did.

Some guy named Dothe took a contract out on me for stealing something. I can't for the life of me think who Dothe is, but shouting his goons off a ledge was mighty fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 12, 2011, 09:19:51 PM
Yeah, I had a contract out on me as well from some random person.  I've actually been stealing a ton of stuff though so it doesn't surprise me.  My character has been kind of a dick, but he's an orc, so I had to do that.  Also, I ran into my first major bug: during a quest called "The Silver Hand" for the Companions you can become stuck in 3rd person with no obvious way out of it.  I eventually reloaded, played through the quest again, and didn't encounter the problem on the second go around, so who knows what went wrong there.

I'm enjoying playing a heavy fighter, but I have occasionally snuck around, pelting foes with arrows, and, sadly, I'm coming to the conclusion that I might be playing this game with the less fun option.  There really is a lot of game there for people who want to play with a little guile and subterfuge.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 12, 2011, 10:33:39 PM
The biggest problem I have so far is that a horse you get as a reward for a faction is so stupidly powerful that he literally tanks dragons.
A big mistake by the sound of it. How are they planning to sell horse armour for it when it's so powerful already?


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 12, 2011, 11:14:28 PM
For Skyrim, they'll sell horse weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Flinky on November 12, 2011, 11:38:27 PM
The first time I used a right-hand dagger power attack while sneaking up behind a group of baddies and silently slit my target's throat was both suprising and magical.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 12, 2011, 11:41:44 PM
Bound weapons are pretty :heart: in this one.  Not only does my magic ghost sword slice and dice, it automatically steals souls for my gems.  I'm drowning in full soulgems at this point, throwing enchantments on whatever crappy daggers or other junk I run across just to shoot up my enchanting skill.  It's also really impressive whenever my breton goes berzerk and one-shots someone with it.  Aside from that, I've been sticking mostly with the flamethrower spell and some occasional archery from the shadows.  My biggest problem is having so many perks that I want and not nearly enough points to buy them all.

Oh, quick tip for mages, be sure to train up restoration.  It has perks that boost your magica regen speed, so it's good for people of every school.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 13, 2011, 01:11:03 AM
Anyone else have high Smithing? I'm almost high enough to make Glass stuff, and I'd like to know what the materials are in advance so I can start stocking up from the vendors now.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 13, 2011, 02:14:00 AM
The first time I used a right-hand dagger power attack while sneaking up behind a group of baddies and silently slit my target's throat was both suprising and magical.
I like the 2hander for its kill animations. Racing down the rope bridge while a bandit shits himself as he keeps hopelessly missing with his bow, then impaling him onto the single swoop that's needed to end his miserable existence. Good times.

Also, the heavy armour skill tree has a perk which adds the equivalent of equipped gauntlet armour value to the melee punches. Might be fun to check it out :drillf:


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 13, 2011, 02:15:23 AM
Anyone else have high Smithing? I'm almost high enough to make Glass stuff, and I'd like to know what the materials are in advance so I can start stocking up from the vendors now.

Wiki says (http://elderscrolls.wikia.com/wiki/Glass_armor_and_weapons_(Skyrim)): Refined Malachite, Refined Moonstone, and Leather.

That said, I don't remember Elven stuff requiring Quicksilver which it lists on that page so take it with a grain of salt.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 13, 2011, 04:45:28 AM
Such a lovely quest....




Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 13, 2011, 05:40:19 AM
Anyone else have high Smithing? I'm almost high enough to make Glass stuff, and I'd like to know what the materials are in advance so I can start stocking up from the vendors now.

Wiki says (http://elderscrolls.wikia.com/wiki/Glass_armor_and_weapons_(Skyrim)): Refined Malachite, Refined Moonstone, and Leather.

That said, I don't remember Elven stuff requiring Quicksilver which it lists on that page so take it with a grain of salt.

Most of the weapons require quicksilver.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 13, 2011, 07:42:36 AM
1. unlock cell (lockpicking++)
2. realize prisoner is a vampire (oops)
3. vampire dashes off distracting mages (bonus!)
4. set mages on fire while distracted by vampire (who dies)
5. loot vampire corpse for vampire dust (profit)

I love this game


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 13, 2011, 07:52:11 AM
You forgot to eat vampire dust. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 13, 2011, 08:08:37 AM
The combat seems a little clumsy so far, but I'm not that far into it.  Does this improve?


Title: Re: Elder Scrolls V: Skyrim
Post by: Draegan on November 13, 2011, 08:25:11 AM
Im having trouble switching between spells.  Is there a faster way other than tinkering with the menu?

Also... I played 18 hours befor :oh_i_see:e discovering you can fast travel.   


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 13, 2011, 08:57:17 AM
You can set the spells as favorites, then when you open up the favorites menu you can bind them to numerical hotkeys. It's slightly less clunky than navigating the menu every time.

Edit:
Wiki says (http://elderscrolls.wikia.com/wiki/Glass_armor_and_weapons_(Skyrim)): Refined Malachite, Refined Moonstone, and Leather.

That said, I don't remember Elven stuff requiring Quicksilver which it lists on that page so take it with a grain of salt.
Thanks!


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 13, 2011, 09:00:38 AM
For you mages, if you select a hotkey twice, the spell bound to it will go to both hands.



Title: Re: Elder Scrolls V: Skyrim
Post by: Draegan on November 13, 2011, 09:13:34 AM
Oooh I didnt know you could hotkey favs.  That makes my dual wielding conjuring mage easier.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 13, 2011, 11:25:14 AM
Taking a nice stroll along a beach, big shadow passes over me. Before I can wtf, gout of flame lights me up. Lacking much in the way of ranged dps, I shout to interrupt the dragon's flame, he circles over the cliffs behind me. Repeat this a couple times, the third time he doesn't come back. I hear shouting, so I scale the rocks (climbing could use some help), dragon is swooping in on a necromancer. I resume the fight and the necro turns on me, so now I'm battling a dragon and a few undead. Eventually won but it was hairy. One of the better fights thus far, with use of the terrain, the two AI playing off each other and me, and several types of magic flying while I chop and bash.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 13, 2011, 11:50:27 AM
The random dragon encounters are kinda crazy.  It's like the land is infested with 'em!


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 13, 2011, 11:57:48 AM
Picked up a box today...

Mouse moves like through molasses, and I couldn't find a way to increase sensitivity.
Textures flicker all over place.

Overall - 10 minutes into the game and I am already annoyed.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 13, 2011, 12:06:19 PM
Taking a nice stroll along a beach, big shadow passes over me. Before I can wtf, gout of flame lights me up. Lacking much in the way of ranged dps, I shout to interrupt the dragon's flame, he circles over the cliffs behind me. Repeat this a couple times, the third time he doesn't come back. I hear shouting, so I scale the rocks (climbing could use some help), dragon is swooping in on a necromancer. I resume the fight and the necro turns on me, so now I'm battling a dragon and a few undead. Eventually won but it was hairy. One of the better fights thus far, with use of the terrain, the two AI playing off each other and me, and several types of magic flying while I chop and bash.
A couple more stories like this and I may be sold.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 13, 2011, 12:22:04 PM
So, first mods I've been using:

Enhanced Night Skyrim (made by the same guy who did it for Oblivion) :
http://www.skyrimnexus.com/downloads/file.php?id=85

Alternate Skyrim Cursors (menu cursors, not the crosshair. I'm using the one with the "embedded" time):
http://www.skyrimnexus.com/downloads/file.php?id=80

Main Font Replacement (using Centaur, no probs so far) :
http://www.skyrimnexus.com/downloads/file.php?id=95

Looks like Darn (Darnified UI for Oblivion and Fallout) is also back in action in the ES modding community for Skyrim. Good news :)

Finally, beside the usual INI tweaking fest, I'm finding that using FXAA (for Nvidia users who can enable it) with MSAA 4x is a more than acceptable compromise when it comes to visual quality if you don't want to go all out on 8x or 16X full AA. Don't know my exact FPS, but it's very smooth :)

My rig:
i7 920
6 GB RAM
Nvidia GTX 560
Win7 Home Premium SP 1


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 13, 2011, 12:50:00 PM
Picked up a box today...
And you're not in a frothy mess over the fact it's a steamworks game?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 13, 2011, 12:56:12 PM
Overall - 10 minutes into the game and I am already annoyed.
You don't say. Shocking!

Lucas, I'm running at pretty much max settings on my i5-2500K/8GB 1600/GTX 460 1GB SLI I recently built. Only thing is at 1080p I don't see much need for serious AA, so I use 2x AA without FXAA (which I heard degrades the image slightly?). Everything but AA is at max settings and it looks amazing, runs smooth as silk. I was running lower settings before the SLI profile came out, but now it's awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 13, 2011, 01:08:19 PM
Overall - 10 minutes into the game and I am already annoyed.
You don't say. Shocking!

Lucas, I'm running at pretty much max settings on my i5-2500K/8GB 1600/GTX 460 1GB SLI I recently built. Only thing is at 1080p I don't see much need for serious AA, so I use 2x AA without FXAA (which I heard degrades the image slightly?). Everything but AA is at max settings and it looks amazing, runs smooth as silk. I was running lower settings before the SLI profile came out, but now it's awesome.

Always forcing (or setting it in-game when possible) anti-aliasing is probably just a personal mania :D : in the previous post, I forgot to mention that I play it on a 24" monitor at 1920x1200. 

Yes, you can often read that FXAA makes everything blurrier, but personally I don't agree: If anything, I find the graphics more colourful and kinda glossy but in a positive way.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 13, 2011, 01:46:39 PM
Personally I've switched AA off. at 2560x1600, I find I don't really need it, and all it does is slow things down. I have to say the most annoying things about the game so far is

1) the god damn UI. Who the fuck thought a PC-optimized UI wouldn't be beneficial?
2) whenever the FPS drops from 60 to 30, the mouse starts to lag. I could fix this by switching vsync off, but god damn I'd hate me some tearing
3) I always seem to "slide" off of places too tall to jump on to. vOv

Apart from that, I've begun to get good at sneaking and using the bow, and people seem to be dropping with one arrow now due the to 2x sneak attack bonus, but it's still hilarious to see people with 2 or more arrows in the face still walking around and fighting. Hardy people, these skyrimmers. :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 13, 2011, 01:49:17 PM
Enjoyable story (with pictures) of life in Skyrim: http://imgur.com/a/IOuhL


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 13, 2011, 02:35:46 PM
Personally I've switched AA off. at 2560x1600, I find I don't really need it, and all it does is slow things down. I have to say the most annoying things about the game so far is

1) the god damn UI. Who the fuck thought a PC-optimized UI wouldn't be beneficial?
2) whenever the FPS drops from 60 to 30, the mouse starts to lag. I could fix this by switching vsync off, but god damn I'd hate me some tearing
3) I always seem to "slide" off of places too tall to jump on to. vOv

Apart from that, I've begun to get good at sneaking and using the bow, and people seem to be dropping with one arrow now due the to 2x sneak attack bonus, but it's still hilarious to see people with 2 or more arrows in the face still walking around and fighting. Hardy people, these skyrimmers. :awesome_for_real:

1. Made worse by Bethsoft's pre-release promises of a UI specifically tailored to the PC version.
2. I have vsync off, and I've noticed no tearing whatsoever.
3. Engine issue.  :sad:

So is it just me, or do skills seem useless aside from being what determines when you level up, and for gating perk unlocks? I'm sitting at nearly 50 Destruction at 14 (which, coming from playing TES games for ages, seems like a pathetic level for my primary damage at this level) and from what I can tell, the skill itself does precisely jack squat. Aside from the UI, the pointless skills is my second biggest beef.


Title: Re: Elder Scrolls V: Skyrim
Post by: Selby on November 13, 2011, 02:49:29 PM
The good stories are seriously making me think about picking this up...


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 13, 2011, 03:21:45 PM
Yep. I almost lost a fight just now because the spectral thingy I was fighting blasted me with a dragonvoice thingy, so I dropped all my weapons, which of course screws up my hotkeys. And trying to get things to work had me scrambling between i and q while furiously healing.

They really haven't thought this UI thing through. Christ I hope there's some sort of UI mod that unfurls this fuckup.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 13, 2011, 03:34:45 PM
Texture flickering appears to be well-known issue with AMD cards. I will wait for a couple days to see if a patch or new drivers will resolve this issue.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 13, 2011, 04:26:30 PM
Yep. I almost lost a fight just now because the spectral thingy I was fighting blasted me with a dragonvoice thingy, so I dropped all my weapons, which of course screws up my hotkeys. And trying to get things to work had me scrambling between i and q while furiously healing.

They really haven't thought this UI thing through. Christ I hope there's some sort of UI mod that unfurls this fuckup.
Speaking of disarm, I had a similar encounter with someone using that shout. First he hit my minion with it so she just ran up and started boxing him...then he disarmed me as well, and my companion stole my goddamn weapon! Frantically, I pulled out a trash weapon I had looted earlier and barely managed to finish him off, then spent a few minutes wandering around aimlessly until I found my companion's original weapon. It was one of the more challenging non-dragon fights I've run into so far, and I thought it was pretty cool.

Regarding shouts, has anyone found a second word for any of the shouts yet? I've found several different abilities doing sidequests, but I've only got more than one word for the Unrelenting Force since you get those as part of the main story quest.


Title: Re: Elder Scrolls V: Skyrim
Post by: Der Helm on November 13, 2011, 04:30:53 PM
Mouse moves like through molasses, and I couldn't find a way to increase sensitivity.
I think it's under system settings, not under controls.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 13, 2011, 04:36:09 PM
Speaking of disarm, I had a similar encounter with someone using that shout. First he hit my minion with it so she just ran up and started boxing him...then he disarmed me as well, and my companion stole my goddamn weapon! Frantically, I pulled out a trash weapon I had looted earlier and barely managed to finish him off, then spent a few minutes wandering around aimlessly until I found my companion's original weapon. It was one of the more challenging non-dragon fights I've run into so far, and I thought it was pretty cool.
Oh, make no mistake, the disarm thing itself was hilarious, I got the appropriate "oh shit" moment as I proceeded to just box him for a few seconds, before I managed to grab the weapon and continue fighting. I'm not bitching about that, what I am bitching about is how, if you're in item mode, you can't go to the favorites list and vice versa, and you can't assign them to a number. And when the weapons etc got knocked out of my hands, they also fell out of that list. Add to that the fact that there's at least half a second between exiting a mode before you can enter the next, and ... yeah. It's just not well thought through, which is weird considering how much thought they've spent on the world itself.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 13, 2011, 04:51:58 PM
Regarding shouts, has anyone found a second word for any of the shouts yet? I've found several different abilities doing sidequests, but I've only got more than one word for the Unrelenting Force since you get those as part of the main story quest.

I haven't, but it seems that new shout words are most common at dragon lairs.  I've cleared out two dragon lairs and have found another shout word at both locations.  Now that I can take them down pretty reliably I'm about to go on a draconic killing spree.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 13, 2011, 05:57:38 PM
OK, finally got through the first quest dungeon (Bleak whatever). I am completely hooked now. That really felt like a dungeon crawl! Very cool. Wish the client wasn't so goddamned crashy, however.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 13, 2011, 06:04:42 PM
Mouse moves like through molasses, and I couldn't find a way to increase sensitivity.
I think it's under system settings, not under controls.

I had to google it, called look sensitivity and its under gameplay.

Game is still unplayable for me due to texture flickering.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on November 13, 2011, 06:31:47 PM
So, 6+ hours in and I'm loving it, with a few caveats.  Game play I would rate a 9 or a 9.5/10 but the UI is VERY clunky and reeks of consolitis and I've also crashed a few times.  Fortunately, the game auto saves frequently and I didn't lose much progress.  Its an awesome rpg but its hindered by its console ported UI.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 13, 2011, 07:30:35 PM
Finally joined the Dark Brotherhood; loving their quests so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 13, 2011, 07:40:38 PM
I swear I fight more with the UI than actual enemies, it's just terrible and really detracts from the game.  I don't know what kind of gibbering idiot designed this or how it got past any sort of review.

I am tempted to just go straight two handed warrior so that I can simply mash mouse1 repeatedly and I won't have to switch between gear, magic, abilities etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bann on November 13, 2011, 07:56:05 PM
I've put pretty much my whole weekend into it. Hating my ability to not carry the entire world in my packs and the menus (especially when trying to randomly brew potions to discover all the ingredient effects.) Loving pretty much everything else. I sort of wish I hadn't gone with a sneaky archer as my 1st character. Killing anything without a ranged attack at level 1 with a bow and some funky terrain might be a little cheesy, but once you do it once or twice its hard to forget about when you stumble across a giant camp or whatever. Then once you get the triple damage on shots from stealth you pretty much turn into the predator.

As for the shout question posted above, I found a second word for my dash power. the word is force. I think it might knock people back or something. I've never used it that way though, so not quite sure. I just dash if the odd bear or whatnot blindsides me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 13, 2011, 08:13:14 PM
Triple sneak attack damage is nice, but I really like the 50% stagger. I'm really debating just doing EVERYTHING on this character, rather than leaving some content for a second playthrough, simply because there don't seem to be multiple story paths for many of the major quests.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 13, 2011, 09:17:27 PM
While the UI is definitely an issue...have you guys ever played Gothic? The UI is better than the first couple of those, and I still loved 'em. I guess I'm getting used to it...but I'm also a warrior, only have four hotkeys (axe, shield, heal, light). The mining animation pulling into third person is very Gothicy.

Ok, Lucas, I maxed the AA and put on FXAA, still runs great and looks a wee bit better. They've done really well making the different regions feel unique; given the icy tundra setting, I'm impressed.

Just unlocked Orcish smithing, could've swore I had some of those orichwhatever ingots around. Dwarven armor improved on the workbench with a potion and bracers to buff improvement 25% makes for some pretty damn good gear. Haven't enchanted the dwarven war axe, last axe I enchanted with fire dmg. Just got a bow with soul stealing, might disenchant that and put it on the axe.

Alchemy...you can discover the effects by brewing? I've taken after my cat and just eat one of everything I find. Haven't really pursued it, though, and as a mostly axe/block/heavy I probably should.

Unlocked the decapitation move....does that ever get old? Love the finishing moves in general.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 13, 2011, 09:22:01 PM
If you try to brew two items and they have a common effect, you'll make a potion of that and discover it. The only other way I've discovered effects is like you, eating one of everything.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 13, 2011, 09:29:55 PM
To those having encumbrance problems, you can visit the Steed Stone and get an enlarged weight limit, but you can only have one stone blessing at a time.

And no, the decapitation thing never gets old.  Just got a really awesome finishing move animation on a dragon that made my night.  I tried to take screenshots of it, but they appear to be corrupted, sadly.


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on November 13, 2011, 10:02:46 PM
This was a fun fight:

(http://i.imgur.com/Gt20D.jpg)

If you look veeeeery closely, you can see the cave bear that helped with the second one.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 13, 2011, 10:32:03 PM
Some random screenshots.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 13, 2011, 10:39:52 PM
The Mage College questline is really fun.


Anyone who's a pure mage owes it to themselves to try out the Atronach stone. It makes some of those brutal mage fights much more manageable (but far from trivial), and really helps with the glacial pace of magicka regen in combat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 13, 2011, 10:57:36 PM
Had one CTD already, the UI is as  :uhrr: as advertised and the skill/leveling system is not my favorite (but it is at least improved.)

Still liking it much better than prior entries.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on November 13, 2011, 11:56:38 PM
Note to self: stay the fuck away from Giants! :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 14, 2011, 12:01:56 AM
I've had 5 or 6 CTDs, but I think most of them come because I keep switching in and out of the game all the time. I'm not sure if it got worse after I moved back to using fullscreen, but it's usually not a problem as I tend to wait till after I've finished a quest or something before I alt-tab out to do other things.

As to what I play, I decided to become some sort of thief/rogue kind of guy, so I'm putting most of my levels in pickpocketing and lockpicking, but I think it's time to put levels into stealth and bows. It's pretty awesome to stand at 50 meters, shoot one guy, have the other look dumbfounded at him as he slumps to the ground, and eat an arrow of his own to the side of the face.

I've discovered, however, that the bow shoots too high at short distance compared to the crosshair, and too low at long distance, so it can be a bit annoying initially. I literally only expected to have to aim higher at long distance, but there you go.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 14, 2011, 01:13:00 AM
On the third dragon I fought I was a fair bit away from any major towns, near a roadside inn.  As the dragon is circling, I see some fire spells shooting up at it from just over a hill and think, "Oh hey, there's a mage out here, that's handy." and go over the hill to join in the fight.  At which point the mage starts trying to fry me instead.  Caught by surprise, I ducked around a boulder to get out of his line of sight and he went back to lobbing spells at the dragon, though more sporadically than before.  While this is going on, I hear yelling from behind me, turn around, and see some bandit banging on his shield and running at me while a house-sized lizard is zooming down from the sky at that exact spot.  Seriously dude?  Huge dragon, everything's on fire, and you're going to pick a fight with a random traveler?  Fortunately for me, I get in a lucky hit on the bandit and shiv him with my conjured sword, run back over and flail at the mage until he dies too, and the dragon was injured enough for me to finish it off.


Title: Re: Elder Scrolls V: Skyrim - VPN for Early Steam Unlock Inside
Post by: Sheepherder on November 14, 2011, 01:47:16 AM
I'm pretty sure I went through that dungeon too and it was a little too easy, though the atmosphere and layout was really good.  The difficulty steps up pretty quickly, thankfully.  I ended up in a dungeon pursuing a stolen doodad not long after entering the first hamlet and encountered some pretty keen challenges in a spitting giant spider mini-boss and a well-equipped zombie nord draugar boss at the end of a ruin.  Both proved to be a good challenge and I was rewarded for my efforts.
Ok, Lucas, I maxed the AA and put on FXAA, still runs great and looks a wee bit better. They've done really well making the different regions feel unique; given the icy tundra boreal forest setting, I'm impressed.

:mob:

I broke and tried to buy this off Steam but got an error.  Motherfucker.


Title: Re: Elder Scrolls V: Skyrim
Post by: lac on November 14, 2011, 01:50:38 AM
Is pickpocketing bugged? Sometimes it seems like most my xp comes from it. It's not uncommon for me to level up, continue pickpocking people and level up again. I think my pickpocket is at something like 80 while my highest other skills, sneaking and archery, are hardly at 40.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 02:20:10 AM
The place was a dwarven ruin, so naturally the second half is filled with crazy traps and robots.

Wait, hold on, there are dwarven ruins with robots?! 

I need to visit (even) more dungeons!

Also, are there daedric ruins around somewhere?


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 14, 2011, 03:16:02 AM
It pains me the NPCs are such idiots. Taking a stroll through the woods, a random necromancer guy runs at me yelling obscenities and shooting what looks like ice. I cut him with my 2hander and, staggered and with a sliver of health left, he starts begging to spare him. So i take pity on him and sheath my weapon to show him i'm willing to listen... what does he do? "I'll kill you!!!!1one" he screams, springs up from his knees and starts attacking again ignoring out of us two only he has little health left. So he dies, of course.

Idiots. :uhrr:

(same for orcs in a fort. Well, they didn't beg for their lives but they did start shooting first :why_so_serious:)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 14, 2011, 03:18:44 AM
Whoa, loving that screenshot of an interior, Sky: feels cozy  :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 03:25:17 AM
Been chasing a questline that lead me through a series of ruins.  The latest one is littered with already-dispatched druagr and some dead adventurers.  Found the party leader dead in front of some apparatus, carrying his notebook, ivory dragon claw (to manipulate the apparatus), etc.  The staging is just fantastic.

Quote
...
And so it was done.  But a little survived the ages. Enough.

Four thousand years have passed, and the tombs remain sealed.  The fragments of the XXXXXXXX lie within.  Since the day I first heard the rumor, I have felt its power, calling to me, pulling at me.  I will be the one to reclaim it, restore it, bear it out into the world once more. I must have it.  I must!


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 14, 2011, 03:38:30 AM
That was an actual questline? I just stumbled upon something which sounds very familiar, the 3 fingered hand thingy which is used as a key. I saw nothing other than one dead guy to a trap, and tons of bouncing glowing tribbles. This was mostly in ice, though.

Also, I haven't eaten much weird stuff, like oh I dunno, vampire dust? ... but people keep saying I look ill; I don't suppose it's because I'm in either Windhelm or Winterhold.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 04:14:01 AM
The dragon-claw-as-key is used in a number of Nord ruins.  The particular quest I'm chasing is kinda interesting because I stumbled on it from a sidequest on the town at the foot of the 7000 steps but a quest from the mage college *also* crosses over with it as well.  I'm liking the overlap and interweave of stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 04:45:16 AM
Spoiler for the main quest line...

Read after doing:

Really, I mean it, don't ruin the fun for yourself:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 06:07:31 AM
Is pickpocketing bugged? Sometimes it seems like most my xp comes from it. It's not uncommon for me to level up, continue pickpocking people and level up again. I think my pickpocket is at something like 80 while my highest other skills, sneaking and archery, are hardly at 40.

Sneaking is situational. A hostile mob must be in your vicinity for it to level up, not just anyone. I've found the best way to level it up is in a Barrow or Tomb. Find a sleeping/standing Draugr and sneak around in circles. This is how I've gotten my sneak up to 60.

Been chasing a questline that lead me through a series of ruins.  The latest one is littered with already-dispatched druagr and some dead adventurers.  Found the party leader dead in front of some apparatus, carrying his notebook, ivory dragon claw (to manipulate the apparatus), etc.  The staging is just fantastic.
Yeah, I was running to one of the Northern cities, Winterhold I think, and was passing a lighthouse. Decided to check in, see what was inside and 45 minutes later I'm leaving. That quest is one of two that have genuinely made me feel a little sad after finding out the whole story.

The Dark Brotherhood line satisfied my taste for vengeance.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 14, 2011, 06:27:10 AM
Got everything working right again. UI is indeed a pain. But fuck does this game scratch just about all my itches. Just when you think you're the king of shit mountain you'll come across something that can fuck you up if you're not crafty--those snow sabertooth cats, for example, I was thinking were not a big deal and then one disemboweled me almost instantly. After killing three dragons I figured I'd go rip a giant a new asshole and ended up flying up into the air at about escape velocity.

So far every single underground I've gone in is atmospherically different, has its own little mini-story, and most importantly they all make sense as places.



Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 14, 2011, 06:29:52 AM
I've now killed at least two dark brotherhood assassins that had been sent to kill me, specifically. I've no idea who I pissed off to the extent, the only thing I can think of was the guy who sent 3 goons after me initially, sabjorn or something. But I have no idea what I've actually done...


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 06:47:54 AM
Oooh.  Ran into some Dwarven Ruins.  Niiice.

This game is made of so much fantastic dungeon crawling.

Ohoho my packratism pays off.  I've melted down all kinds of bits and pieces of dwarven automation into 63 Dwarven Metal Ingots (so far!)


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 07:01:12 AM
I've now killed at least two dark brotherhood assassins that had been sent to kill me, specifically. I've no idea who I pissed off to the extent, the only thing I can think of was the guy who sent 3 goons after me initially, sabjorn or something. But I have no idea what I've actually done...
I'm not sure what you can do about that. I joined them, so it stopped, but otherwise I'm not sure. Maybe you can pay them a visit in the sanctuary.

Oooh.  Ran into some Dwarven Ruins.  Niiice.

This game is made of so much fantastic dungeon crawling.

Ohoho my packratism pays off.  I've melted down all kinds of bits and pieces of dwarven automation into 63 Dwarven Metal Ingots (so far!)
Wait, you can melt shit down? Can this be done with armor too?

Also, Dwarven dungeons scare the shit out of me. I found one with some bandits and figured "No big deal!" Clear them out, find a closed door and open it. I see a mechanical spider so I sneak shot it with my bow only to have one of those sphere guardians come out of the fucking wall beside me. Sprint and dragon sprint the fuck out of there.


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 14, 2011, 07:02:09 AM
Dumped pretty much my whole weekend into this. Same annoyances as everyone else, a good game marred by small annoyances and especially UI issues.

I have a zillion quests to do and still haven't explored half the map. In the middle of the Dark brotherhood, Mage Guild, Companions, Thief guild quest lines.

My character is pretty schizophrenic; I wanted to build him as a dark elf spellsword, but unfortunately I really failed to specialize and decide what I want to do, partly because what I was doing didn't seem that effective so I switched horses, and also the UI issues, so I've got ~50-60 in 1 hand, destruction, stealth, and also am leveling alchemy, smithing, enchanting. Yes, I'm basically playing Drizzt in-game. Suck it.

The combat is not exaaactly what I expected, and I made a mistake trying to go 1h+shield+buff spells because I was too weak and unable to kill dragons easily so I switched to destruction magic, and now I have all these talents in stuff like armor which I'm not using. I'm also like level 25 because I leveled up smithing/enchanting/alchemy a ton. So now dragons are only really, really hard to kill instead of impossible and I leveled myself in a corner and I can't really kill bosses without cheezing them. I can't even decide whether to go light or heavy armor! :(

The UI makes things much difficult, I had thought I'd be able to do sword and board sneak around stabby with buff magic; unfortunately you can't swap out spells like that using the number because it replaces the shield, and there aren't any buff spells I found except for +armor. Plus, when you sneak, you only get one backstab on the first damage, So, I try magic. And magic regen sucks unless you're in robes, so suddenly I'm a lousy caster, focusing on desctruction. Boo.

I'm too far in to restart the game, I'll just have to make the most of it until a respec mod comes along.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 14, 2011, 07:06:58 AM
Do any of the companions have interesting storylines after they agree to hang with you? I've got my housekarl Lydia following me around, who is sturdy enough but about as interesting as a potato. I didn't bother with the elfish guy at the lumber mill in that first town who offers to follow you. I had a good adventure with a repentent priest of Mara up north who offers to be a companion, wasn't sure what he'd be like to hang with, particularly since I prefer companions who can be meatshields against a difficult enemy. But by the time he offers to join up, I think you've already seen his whole story.


Title: Re: Elder Scrolls V: Skyrim
Post by: Draegan on November 14, 2011, 07:14:10 AM
The Mage College questline is really fun.


Anyone who's a pure mage owes it to themselves to try out the Atronach stone. It makes some of those brutal mage fights much more manageable (but far from trivial), and really helps with the glacial pace of magicka regen in combat.


Not sure if it's a spoiler, but just in case:

Right before the last trial for the Greybeards I decided to take a sidetrip to the Mage College.  That was a long long derail.  Now I'm back to the story and I think I might be a little over powered for the content.   Wheeee should be fun.

Anyone else playing a spell-sword like build?  

Edit to clarify:

My char is going a bit 1H'd, Conjuration with the summons and the blades.  Alternation for the armor buff.  Then playing with Restoration for the Regen and Enchanting.  I really don't know how to build my char.  I keep thinking about different routes.  Now I'm thinking about stealth abilities because Backstab looks awesome.  Ultimately I want dual summoning mage with swords and I will destroy everything.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 14, 2011, 07:26:14 AM
My highlight so far would be agreeing to a game of hide and seek with a little girl in one of the northern towns, only to have it interrupted by a Dragon attacking town. Best part, was able to kill the Dragon then finish playing hide and seek.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on November 14, 2011, 07:30:58 AM
This game seems to be a step above the last few. I haven't got into an elder scrolls game as much as this one since Daggerfall.


My kids love watching it in action too. I thought I was done playing for the weekend as of yesterday afternoon, but after bath time they wanted to go "find more dragons". (we found two)

I'm playing it using a HD projector on an 8 ft x 4 ft screen. HDMI out from the PC and a wireless xbox controller.

It's dreamy.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 14, 2011, 07:47:41 AM
My char is going a bit 1H'd, Conjuration with the summons and the blades.  Alternation for the armor buff.  Then playing with Restoration for the Regen and Enchanting.  I really don't know how to build my char.  I keep thinking about different routes.  Now I'm thinking about stealth abilities because Backstab looks awesome.  Ultimately I want dual summoning mage with swords and I will destroy everything.

Honestly, if I went Spellsword, I'd go full-out armored, probably with light armor. If you want to use that headpiece you got, it alone will kill the perk-granted bonus to armor from the stoneskin line of buff spells. You'll still get the base benefit, but it's not nearly as nice as it would be with the perk powering it up, and shit hurts bad enough as it is.

My pure mage right now is kind of a mess. I spent some time working on Enchanting and Smithing (the latter of which to give my meatshield companion some better armor, since it's a pain to find anything above Steel in stores), and doing that got me like 4 levels, and shit starts getting real once you pass level 20. I want to get my Destruction filled out with focus on Shock spells, Alteration filled out nearly completely, Enchant boosted a good bit, and at least some of the atronach line in Conjuration, but I'm at the point where I've got more stuff to choose from than I have points to go around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Draegan on November 14, 2011, 08:00:10 AM
As soon as I got that mask I started thinking light armor and stopped putting points into alteration.  It just depends on what kind of stuff I find I guess.  I think I need to start buffing up my 1H perks a bit more now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 14, 2011, 08:09:11 AM
I'm doing kind of jack-of-all-trades--been putting stuff into 1H, dual-wielding axes sometimes, sometimes using a shield if it's that kind of fight, sometimes going 1 axe + a spell, sort of depends. Been sneaking some too but my housekarl Lydia is clumsy as an ox when it comes to that.


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 14, 2011, 08:38:03 AM
My char is going a bit 1H'd, Conjuration with the summons and the blades.  Alternation for the armor buff.  Then playing with Restoration for the Regen and Enchanting.  I really don't know how to build my char.  I keep thinking about different routes.  Now I'm thinking about stealth abilities because Backstab looks awesome.  Ultimately I want dual summoning mage with swords and I will destroy everything.

Honestly, if I went Spellsword, I'd go full-out armored, probably with light armor. If you want to use that headpiece you got, it alone will kill the perk-granted bonus to armor from the stoneskin line of buff spells. You'll still get the base benefit, but it's not nearly as nice as it would be with the perk powering it up, and shit hurts bad enough as it is.

My pure mage right now is kind of a mess. I spent some time working on Enchanting and Smithing (the latter of which to give my meatshield companion some better armor, since it's a pain to find anything above Steel in stores), and doing that got me like 4 levels, and shit starts getting real once you pass level 20. I want to get my Destruction filled out with focus on Shock spells, Alteration filled out nearly completely, Enchant boosted a good bit, and at least some of the atronach line in Conjuration, but I'm at the point where I've got more stuff to choose from than I have points to go around.

So, I tried all this. Here's the deal.

Sneaking; doesn't take a TON of points to be able to sneak inside a room and position yourself, maybe 40-50 with 2 points in the talent. There is a huge bonus if you are only standing still. There's a threshold where you go from being spotted instantly to being able to be 3 feet from them standing still. Unfortunately, once you attack, there is no way to do it quietly - every monster will instantly 'spot' you and all run up. Stealth is only useful for that first hit or if you've got a bow. And 6x damage, (with the talent) while nice, is not going to instakilll any boss (the only people you'd really need to use it on). Kind of a waste, IMO. Better to just spend those points in more damage or destruction since you're almost never going to find a boss or creature that's 'alone'. Honestly the thing I've used stealth for the most is killing the undead before they get out of their crypts. If I was using a bow, things would be different. I hear sneaking is awesome with bows. Shame I can't get critical hits with spells. Nobody expects a fireball from the shadows!

Light armor; There doesn't seem to be any reason at all to use light armor; At higher levels you're probably going to want heavy dragon armor, and as far as crafting goes, there's no reason to go up the left side of the tree into elven/glass because daedric/dragon/ebony stuff is way better. (though elven weapons are better than dwarven). If you're a caster, you need to wear NO armor, so the ONLY reason to use light would be to get a stamina regen boost. Oh, and you can run a bit farther. Not worth it.

You NEED to have a ranged attack if you're a spellsword; random dragon encounters are a huge part of the game and you're gonna need ranged attacks to fight them.

Restoration is decent, but you only need to put 3 points in it to get the magicka regen. Double fisted novice healing with the one talent point is all you REALLY need to get by. No need to focus in it.

Summons seem to be fairly good but I've only got a flame atriarch, I haven't played with any of the other summons.

The impact perk in Destruction is ridiculously good. Stagger = win. Right now I'm using double-cast firebolts which mow through most little guys. It's the bosses or stronger creatures that I'm really having issues with.

If you're trying to level smithing, make iron daggers and leather bracers until the cows come home. Smithing seems to be more useful for enhancing weapons/armor than actually forging them, you don't even break even on materials cost. Note that the forge in the first hamlet where you learned to smith has a stack of steel and iron bars outside that regenerate periodically, so make sure to pick those up.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 09:04:40 AM
Sneaking; doesn't take a TON of points to be able to sneak inside a room and position yourself, maybe 40-50 with 2 points in the talent. There is a huge bonus if you are only standing still. There's a threshold where you go from being spotted instantly to being able to be 3 feet from them standing still. Unfortunately, once you attack, there is no way to do it quietly - every monster will instantly 'spot' you and all run up. Stealth is only useful for that first hit or if you've got a bow. And 6x damage, (with the talent) while nice, is not going to instakilll any boss (the only people you'd really need to use it on). Kind of a waste, IMO. Better to just spend those points in more damage or destruction since you're almost never going to find a boss or creature that's 'alone'. Honestly the thing I've used stealth for the most is killing the undead before they get out of their crypts. If I was using a bow, things would be different. I hear sneaking is awesome with bows. Shame I can't get critical hits with spells. Nobody expects a fireball from the shadows!

Sneaking with bows IS awesome. Incredibly awesome. I cleared an entire area without being detected once and with such surprise that half the bodies left behind were still in their normal position. Scared myself on my way out because I thought I missed people.

The problem with stealth spells is that the lighting gives you away. I've made a few mistakes pulling out my dagger with a spell in the off hand only to find myself being rushed down right after because of the light coming from the spell. It really is a skill for thieves and assassins meant to even the balance of being paper thin. Sometimes it does feel like it's overpowered, but quite often I find myself running to find cover and hopefully regain stealth. Still waiting on the perk that lets sneak reset aggro and force them to find me again.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 14, 2011, 09:17:14 AM
This game is awesome, the UI is a bit a of a barrier though. I like to rebind from WASD to ESDF but discovered if you rebind sheath to T it will no longer work in your inventory and you can't actually drop anything. Now rebound to Y but it's a little annoying, also the fact that movement keys go back to WASD when I'm looking at the map. Right now my main is going Paladin style, 2H, Heavy armour and Restoration and Alteration spell lines. Only worry now is that I haven't levelled archery and I'm worried a dragon is going to mess me up. I can't wait.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 14, 2011, 09:18:24 AM
Whoa, loving that screenshot of an interior, Sky: feels cozy  :heart:
The fully-furnished version of the house in Whiterun. Has an alchemy lab in it, too.

I was running past a tower outside Whiterun, see a dragon swoop in and some archers pinking away at it. Trot over to help, and the dragon loops a bit too close to a giant, which takes a swing at the dragon. Dragon flames the giant, then lands by the tower. I start bashing the dragon with the help of the archers and STOMP this giant foot smushes an archer. We just kill the dragon and the giant starts playing Babe Ruth with archers. Since he's distracted, I'm able to make fairly quick work of him...he had been softened up pretty good by the dragon and a few arrows, though.

Quinton,
On dungeon detail, lots of great placement. Someone had a lot of fun. My favorite so far was a random skeleton that was lying with his arm outstreched about a foot from a healing potion.

I can't do the mage college, because I can't cast the spell to gain entry - not enough mana :) Which is actually cool, since I'm almost pure warrior except for Restoration. Kind of a paladin, I guess, though since I've been using the light spell because I wanted my right hand free for my shield, I'll get some Alteration, too. And I've been pretty strict about my skills, 1h/block/heavy with a focus on how I play (war axe+shield) and ignore any perks that fall outside that. I've limited my smithing so short, focused sessions that usually gain me a single level; and I save points if they don't work with my narrow focus. Works pretty well, I still get pounded by the harder foes, but even that is mitigated by watching for power attack cues (bear rearing up on his hind legs, for instance). My next block perk slows down time when an opponent starts a power move.

You NEED to have a ranged attack if you're a spellsword; random dragon encounters are a huge part of the game and you're gonna need ranged attacks to fight them.
Not necessarily. I struggled a bit with dragons at first, but once I had the full three word shout from the shout quest line, I find it's enough to get through the ranged phase of the fight. It seemed to only interrupt the dragon's attack and not damage him, but the one I soloed last night by the Asure shrine landed after maybe four ranged rounds (vs the one I mentioned before, where he was damaged by the giant and archers).


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 14, 2011, 09:26:22 AM
So how do you burn down armor/things to get them into ingots? I want to go back to that dwarvish dungeon naked and loot the crap out of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 09:31:06 AM
I've been trying to find that out too. Have you tried putting them in a smelter?

Also, anyone killed the Dragon around ? No matter what I do he won't come after me. The town guards are even ready to attack.

Edit: Also, I can't get my FOV to stay at 90. I've done both of the FOV settings that people are using and it always resets.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 14, 2011, 09:34:42 AM
I've killed four dragons with minimal archery. You just have to wait for them to land and keep running around in the meantime so it can't draw a bead on you. Helps to have a meatshield companion or some other mob that will draw its attention when it is landing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fraeg on November 14, 2011, 09:48:46 AM
tweaked some stuff, maxed most settings, looks and feels great in the outside world, but bogs don't a little bit in the really detailed dungeons.

Did the golden claw and killed my first dragon last night.  Like a lot of people i am a little Schitzo with what my character is.  At one point I was considering making a 2Hander mage, that has faded and I am doing Dark elf: Destruction, Resto, few points in sneak, 1 point in Bows so far.... still not sure :D   I am loving the look of my Bald, redeyes, red warpaint as if it is crying tears of blood, claw marked scratched up face.  No sexy bondage Dark Elves here, this Dark Elf clearly says: Stay The Hell Out Of My Way!!

The limit to hotkeys is pissing me off, unless I am missing something we can only map to 1-8/9, and the hotswapping in combat can be a little funky.  The ability to map to my F keys as well would be great to keep things more fluid.  /shrug  

Very glad I brokedown on Friday and downloaded this from steam.  

*edit* I will admit it took me only about two hours before I upped the weight limit.  I was running from a dungeon to town, selling, then running back to dungeon picking up everything i couldn't carry then back to sell.... I was having flashbacks to my EQ1 monk (was it a 14 pound limit for them?).  Sorry but thats a no can do for me at this point.


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 14, 2011, 10:06:05 AM
I was blown away by this particular moment, and liked it enough to want to share it:

In Riften, I met a hireable Mage companion, and decided to dismiss my housecarl Lydia so I could try out the mage. Lydia politely tells me she will head back to my house and wait for me there.

I take the mage out, and do some adventuring, clearing out caves and killing bandits and late that night I ride up on a woman, walking (literally - walking, not running) down the road in the direction I am heading. As I ride up to her, I notice it is Lydia, my housecarl! She is literally walking back to Whiterun. I speak to her briefly and she asks me if I need her help. When I tell her no she heads on down the road.

In any other game I can think of, she would have just disappeared when I dismissed her. In Skyrim, she literally started walking from Riften to Whiterun, quite a long journey! I couldn't believe it. In so many ways, the world of Skyrim is happening all around you, independent of what the player is doing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 14, 2011, 10:30:29 AM
In so many ways, the world of Skyrim is happening all around you, independent of what the player is doing.

This is very true.  I was on my way down south towards Riften, but decided to stop by a few areas on the way there because I had an outstanding bounty on an outlaw leader and a cave to explore.  As I walked toward the ruined tower that the bandits were using I saw a large shadow flit across the ground and looked up to find a dragon swooping through the sky.  The dragon paid absolutely no attention to me and instead made a beeline for the ruined tower with the bandits.  I ran up the hills as fast as I could while watching the dragon hanging out by a cliff just roasting all of the bandits and I'm worried that I'm going to lose my bounty, but get the message that the bandit leader has died and I should return to claim my reward!  Thanks dragon.  What followed was a fight between the dragon and another group of "treasure hunters" that ran over from a nearby cave and I, most of which occurred on a hillside with a ruined tower and a large stone bridge over a stream. 

It was one of those epic rpg fights that I've been craving from games for so long, but not only was it an impressively fun fight it actually felt like I was a participant in a larger world.  I'm sure that a lot of this feeling is smoke and mirrors, but that makes no difference to me; it feels right and that's all I want.  This game deserves all of the praise it's gotten and I'm hooked.  36 hours in and I can't wait for more.  I'm really surprised too, because I have generally not liked TES games, finding them pretty bland and tedious.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 11:11:23 AM
It just keeps getting better and better.  I now wonder if there's content like the mage college quest series out there for non-mages that I'm missing out on as an extremely magey mage.

I have to agree about the "feels right"ness of it all.

This is some of the best dungeon crawling I've ever experienced.  Extra dungeons *and* extra crawling, with a side of extra dragons and a heaping helping of epicness for dessert.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 11:15:22 AM
In any other game I can think of, she would have just disappeared when I dismissed her. In Skyrim, she literally started walking from Riften to Whiterun, quite a long journey! I couldn't believe it. In so many ways, the world of Skyrim is happening all around you, independent of what the player is doing.
There is a quest where you have to follow an NPC or find his schedule. He literally walks the entirety of the map over an in-game week based on the schedule, but what they don't tell you is that he will stop to fight stuff and even if you're not around, he's fighting stuff. This fucked me over as I was waiting for him in Whiterun. I slept in the hopes that it would speed things up. Turns out if he's far behind schedule he will skip the city. Talk about immersion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 14, 2011, 11:19:18 AM
Yeah, the dungeons are striking.  Even the worst dungeon I've been in from Skyrim was better than the best dungeon from Oblivion.  They are all well above par, and, in many cases, phenomenal.  Every dungeon so far has had some kind of half-seen story, at least, and none of them have been mundane or bland.

As to other quest series akin to the Mages guild, you could try the Bard College in Solitude.  I've only done the first quest for them, but it was awesome, and I think there's more to follow.


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 14, 2011, 11:29:03 AM
I'm starting to think that using a Companion makes the game a little too easy, and I have decided for a while to explore solo, or use companions as mules only. I have bumped up the difficulty to Expert and am thinking of maxing it out.

I'm really morally torn by a lot of the quest lines, especially the Empire vs Stormcloak thing....still trying to remain neutral until i can discover a compelling reason to choose sides.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 14, 2011, 11:32:53 AM
Well like most of you I'm loving the game. I'm only 14 hours in but that's alot considering I had SQL server migrations to do this weekend.

I've had a few interesting encounters:

1) A giant killed me and launched me more or less into orbit with his last hit. Sadly I was too dumbfounded to take a screenshot of my limp body floating above the highest mountains in the game.
2) I fought a dragon on a hillside and whipped it's ass. I saw a mammoth and remembered that a woman had asked me to bring a mammoth's tusk to her so I picked a fight with it. The mammoth ate my lunch! It was utterly humiliating. I now avoid angering mammoths.

I have noticed the difficulties are odd. If I encounter, say, a bandit, I make short work of him. But if it's a bandit thug I have to use every trick I have to survive!


Title: Re: Elder Scrolls V: Skyrim
Post by: Gunzwei on November 14, 2011, 11:45:37 AM
So how do you burn down armor/things to get them into ingots? I want to go back to that dwarvish dungeon naked and loot the crap out of it.

To my knowledge this can only be done with dwarven bits into ingots at the smelter. There is however a spell you can find that turns one ore into another.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 14, 2011, 11:52:36 AM
Also, anyone killed the Dragon around ? No matter what I do he won't come after me. The town guards are even ready to attack.

Showing a coworker the first screenshot in my random shots post, he asked me where I took the photo :) Then he noticed the crosshair and gasped. Then he asked me if it was a screenshot from my new computer and I saw a bit of envy, poor mac guy  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 14, 2011, 11:54:41 AM
I have noticed the difficulties are odd. If I encounter, say, a bandit, I make short work of him. But if it's a bandit thug I have to use every trick I have to survive!
I think there are different "levels" of mob types. Bandit would be the low level, the Bandit Thug is a bit higher, followed by Bandit Outlaw, etc. Most mobs in the game are like that, where the different name indicates a varying level of difficulty.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 12:03:07 PM
I think there are different "levels" of mob types. Bandit would be the low level, the Bandit Thug is a bit higher, followed by Bandit Outlaw, etc. Most mobs in the game are like that, where the different name indicates a varying level of difficulty.
I think their health bar is decorated differently, but I'm not 100% sure if that's true. Sometimes I notice and sometimes I don't.

I did some googling and found out who hired some thugs to kill me for stealing. This is messed up (http://elderscrolls.wikia.com/wiki/Dorthe).


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 14, 2011, 12:11:36 PM
I ran across a dwemer ruin and absolutely loved it.  The traps were all fun and everything was the right amount of steampunk to bring back the good old days from Morrowind.  I also enjoy a lot of the touches, like finding a pile of charred bodies in front of a suspiciously-inviting gate in a dungeon.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 14, 2011, 12:28:05 PM
I have noticed the difficulties are odd. If I encounter, say, a bandit, I make short work of him. But if it's a bandit thug I have to use every trick I have to survive!
I think there are different "levels" of mob types. Bandit would be the low level, the Bandit Thug is a bit higher, followed by Bandit Outlaw, etc. Most mobs in the game are like that, where the different name indicates a varying level of difficulty.

I guess I wasn't clear. I figured out that it is bandit->thug->outlaw->highwayman but it seems to me that the jump in difficulty between them is much more severe than it could be. A bandit I kill in one or two hits. A bandit thug sometimes kills me and my companion both.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 14, 2011, 12:48:05 PM
I followed that wiki link and realized something terrible.  Oblivion was released in 2006?  It's been five and a half years since I played it?  That can't be right, where did all that time go, I would have said it was two years ago tops...


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 14, 2011, 01:09:22 PM
I followed that wiki link and realized something terrible.  Oblivion was released in 2006?  It's been five and a half years since I played it?  That can't be right, where did all that time go, I would have said it was two years ago tops...

World of Warcraft?


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 14, 2011, 01:12:22 PM
Oh neat, aurora borealis. :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 14, 2011, 01:13:18 PM
Oh neat, aurora borealis. :drill:
You just noticed? That's awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: palmer_eldritch on November 14, 2011, 01:20:42 PM
I met a female hunter out doing her thing in the wild. Later, I met her again. It turns out she's a member of The Companions adventuring company, and hangs out with them in their headquarters while she's not out hunting. I also met some of her buddies in the headquarters.

Some time after that I came across the same NPCs once again. They'd gone out as a party and were taking down a giant white bear.

None of that was for a quest or part of a storyline. It's just the NPCs doing what they do. Brilliant stuff. I guess it's an illusion - the NPCs aren't actually out living their lives when the player isn't close - but it's the most convincing illusion of a living world I think I've seen in any adventure game or RPG.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 14, 2011, 01:52:27 PM
I was out in bumfuckville nowhere and overheard a man panicking in earshot.  Not generic NPC-is-attacking lines like "Halt!" panicking, but, "Oh gods I'm going to die out here, there's blood everywhere." panicking.  Interested, I diverted from what I was doing to find a guy sitting in a puddle of blood by a cave.  He expressed to me that he was in fact totally going to die and would I please save his life, so I handed over a healing potion to get him on his feet, whereupon he told me that he and two friends had been ambushed while hunting in the cave, with him as the sole survivor.  He wanted to go recover their bodies, but I figured that he'd wind up being ganked in no time if he was already injured, so I told him to sit it out while I took care of business.  I rolled in and applied my special brand of atronach conjured peace to the creatures in the small cave, then went out to let him know that the coast was clear.  He gave me a magic knife in return, and indicated that I should come to visit him in the city as his new best friend ever, which I haven't done yet but mean to follow up on the next time I'm in the area.

Morrowind was actually pretty good about this, I remember going into a generally nondescript cave only to find a little coven of demon worshipers inside.  Oblivion absolutely sucked on throwing little charming side-stuff into the game.  But they definitely nailed it with Skyrim when you can uncover little gems like this completely out of the blue.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 14, 2011, 02:32:42 PM
Some screengrabs I liked that aren't terribly spoilery (tried to avoid any actual story or quest spoilers):


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 14, 2011, 02:35:44 PM
I'm starting to think that using a Companion makes the game a little too easy, and I have decided for a while to explore solo, or use companions as mules only. I have bumped up the difficulty to Expert and am thinking of maxing it out.



I take this back lol, moved into some new areas and started getting smacked around...I started getting a little lazy...


Title: Re: Elder Scrolls V: Skyrim
Post by: Soukyan on November 14, 2011, 03:22:09 PM
I haven't had my companion follow me around yet, and foolish me didn't even think to have it battle with me. I suppose I'll have to try that. I decided to go Mage in Skyrim since I did the thief/archer/warrior thing in Oblivion. I'm liking it a lot, but I do have some tough encounters at times, so the companion as a distraction gambit will help a bit. I do have my flame atronach, but spent perks on Destruction instead of Conjuring so summoning the bugger eats a bunch o' Magicka.

That aside, Bethesda scored a winner all around with this game.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 14, 2011, 03:39:59 PM
If you're trying to level smithing, make iron daggers and leather bracers until the cows come home. Smithing seems to be more useful for enhancing weapons/armor than actually forging them, you don't even break even on materials cost.

That's where enchanting comes in. An iron dagger can cost me about 25 gold in bought materials, but slapping a really shitty health absorb enchant on it using one of my ten billion petty/lesser soul gems brings it up to the point where it sells for 200 gold. It's purely free money.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 14, 2011, 03:52:36 PM
The game is $90 and I don't know if it will run on my laptop, but you are all testing my resolve...


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 14, 2011, 05:30:53 PM
The game is $90 and I don't know if it will run on my laptop, but you are all testing my resolve...

I found it for A$79 and ran it on my laptop till 3am.


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on November 14, 2011, 05:42:00 PM
I went cheap and got it for A$48 from ozgameshop but now I'm really feeling the wait.  Still got a week or so to wait for it to ship over.


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 14, 2011, 06:23:39 PM
I just went and bought it and the steam install seems to be stuck.

So, anything I should be aware of when making my character?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 14, 2011, 06:33:12 PM
I just went and bought it and the steam install seems to be stuck.

So, anything I should be aware of when making my character?

Not really. There's no stats to take into consideration and no permanent birthsign-like things. Races gives nothing but cosmetic options, a few starting bonus skills, and a racial skill or bonus or two.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on November 14, 2011, 06:39:36 PM
In any other game I can think of, she would have just disappeared when I dismissed her. In Skyrim, she literally started walking from Riften to Whiterun, quite a long journey! I couldn't believe it. In so many ways, the world of Skyrim is happening all around you, independent of what the player is doing.

I had something like that happen with a simple randomly spawned side-thing-to-do  - not even really a quest. I wiped out one of those prisoner escorts and freed the prisoner. I then explored some hamlet nearby and headed up a mountain path. I found a dead wolf, a dead escaped prisoner, and a wolf at 75% health attacking me. This was about 10-15 minutes after I freed him and quite a ways from where I set him free.

Little things like that mean so much to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 14, 2011, 06:49:39 PM
Fucking Companions.

Ran into three of them taking down the giant on a farm outside Whiterun, after they're done they brag about it and how badass they are.  Right as they leave, i spot another giant approaching so figured i'd lure the bastard in the middle of them and with four of us it'd be a nice kill. So i put an arrow in the giant's eye, the guy gets pissed and runs over... at which point the Companions just stand and watch, very much otherwise ignoring the rampaging monstrosity, the farmers screaming for help and how one of their own nearly got plastered in the process, too.

Managed to solo the fucker eventually with the sliver of health left (got nearly hit, once), didn't even get a golfclap. I guess it's kind of fair since i didn't help them with their giant kill too... but still :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 14, 2011, 07:00:21 PM
Fucking Companions.

Ran into three of them taking down the giant on a farm outside Whiterun, after they're done they brag about it and how badass they are.  Right as they leave, i spot another giant approaching so figured i'd lure the bastard in the middle of them and with four of us it'd be a nice kill. So i put an arrow in the giant's eye, the guy gets pissed and runs over... at which point the Companions just stand and watch, very much otherwise ignoring the rampaging monstrosity, the farmers screaming for help and how one of their own nearly got plastered in the process, too.

Managed to solo the fucker eventually with the sliver of health left (got nearly hit, once), didn't even get a golfclap. I guess it's kind of fair since i didn't help them with their giant kill too... but still :uhrr:
Were you really looking for admiration from virtual characters?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 14, 2011, 07:17:21 PM
Actually when you kill a dragon in a town, the villagers do stop and stare at it while giving you some praise.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 14, 2011, 07:23:23 PM
Were you really looking for admiration from virtual characters?
I expected the aggro mechanics :/  after seeing everything out in the wilds aggro on everything else, the cold shoulder these guys gave my giant felt really cold.

edit: that said, i wouldnt' really be surprised if they reacted to the kill in some way. This is the game that had the bug with crime-reporting chickens, after all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 14, 2011, 08:29:07 PM
In any other game I can think of, she would have just disappeared when I dismissed her. In Skyrim, she literally started walking from Riften to Whiterun, quite a long journey! I couldn't believe it. In so many ways, the world of Skyrim is happening all around you, independent of what the player is doing.

Oblivion was capable of doing this, but I don't think Bethesda used it in any way a player would actually notice more than a half dozen times.

None of that was for a quest or part of a storyline. It's just the NPCs doing what they do. Brilliant stuff. I guess it's an illusion - the NPCs aren't actually out living their lives when the player isn't close - but it's the most convincing illusion of a living world I think I've seen in any adventure game or RPG.

The vast majority of them actually are living out their lives, so to speak.  Most of the named NPCs will have low level processing enabled, which means they are running AI packages and navigating the world in the background even while you are gone.  The same was true for Oblivion, though Bethesda was fucking lazy and so most NPCs have little more than generic eat, sleep, and open shop packages.  How detailed a simulation is anyone's guess, though I imagine it's pretty bare-bones.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sophismata on November 14, 2011, 09:31:09 PM
The problem with stealth spells is that the lighting gives you away. I've made a few mistakes pulling out my dagger with a spell in the off hand only to find myself being rushed down right after because of the light coming from the spell.
There's a perk in the illusion tree that makes spells silent. I'm not sure if that helps at all.

ATM I'm finding the game annoying. Combat is too easy (no thinking needed), and upping the difficulty makes it easy + tedious. The first dragon fight was a real let down, dramatically. Stood on the tower and plinked it with arrows until I ran out. Then I threw fireballs. It eventually died.

The music track was great but ended long before the dragon did.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 14, 2011, 09:32:58 PM
This game crashes or fails to load textures SO GODDAMNED OFTEN. Fucking ATI, I assume.

I'm enjoying this FAR more than Oblivion. I appreciate that when you get up in levels, skilling up minor side skills doesn't provide much movement towards leveling up so you aren't gimping yourself by taking up alchemy late in life.

I do not appreciate that their solution to "bandit in glass armor" seems to be just giving leveled bandits CRAZY MADE UP STATS instead, so you get hit for half your health at level 25 with 300 armor rating by a bandit with a steel 2h axe, or a hunting bow and iron arrows. I guess I'm just a little miffed when I loot them all and find nothing but the occasional dwarven arrow to make them worthwhile.

edit: dragon fight spoiler:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 14, 2011, 09:35:33 PM
In any other game I can think of, she would have just disappeared when I dismissed her. In Skyrim, she literally started walking from Riften to Whiterun, quite a long journey! I couldn't believe it. In so many ways, the world of Skyrim is happening all around you, independent of what the player is doing.

Oblivion was capable of doing this, but I don't think Bethesda used it in any way a player would actually notice more than a half dozen times.

None of that was for a quest or part of a storyline. It's just the NPCs doing what they do. Brilliant stuff. I guess it's an illusion - the NPCs aren't actually out living their lives when the player isn't close - but it's the most convincing illusion of a living world I think I've seen in any adventure game or RPG.

The vast majority of them actually are living out their lives, so to speak.  Most of the named NPCs will have low level processing enabled, which means they are running AI packages and navigating the world in the background even while you are gone.  The same was true for Oblivion, though Bethesda was fucking lazy and so most NPCs have little more than generic eat, sleep, and open shop packages.  How detailed a simulation is anyone's guess, though I imagine it's pretty bare-bones.

Elder Scrolls 4.5 (Fallout 3) uses it quite a bit. It can actually get pretty annoying as various wandering NPCs get killed by random stuff out in the wilderness (or by falling off of cliffs, etc) as the game goes on.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 14, 2011, 09:47:59 PM
Skyrim seems to have people walk a bit, but they may teleport when they enter any door. I found this out by accidentally dropping down onto the top floor of a prison, killing the jailer inside and freeing my Quest NPC. He then runs out as I follow him, runs into the next floor down's door, but never appears on the other side. Which is good, since I had not cleared that floor and he would have been murdered.

Apparently Skyrim is not as nice about companions as Fallout 3, as getting to 20% health will put them in "knocked out" like FO3, but if something takes them from 21% -> dead, they permanently die.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 14, 2011, 10:01:45 PM
Had a guy say "I'm a pilgrim! I want to accompany you to that holy site!" He's in peasant gear, I'm skeptical, but wtf. I'm not hear to coddle, come on along, buddy.

Fast travel to a spot nearby to start the hike into the back country and the guy takes off. Then I hear the roar and music of a dragon...guy gets toasted trying to fight the dragon with a wood axe.

 :oh_i_see: I TOTALLY DIDN'T SEE THAT COMING.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 14, 2011, 10:31:06 PM
Skyrim seems to have people walk a bit, but they may teleport when they enter any door. I found this out by accidentally dropping down onto the top floor of a prison, killing the jailer inside and freeing my Quest NPC. He then runs out as I follow him, runs into the next floor down's door, but never appears on the other side. Which is good, since I had not cleared that floor and he would have been murdered.

Apparently Skyrim is not as nice about companions as Fallout 3, as getting to 20% health will put them in "knocked out" like FO3, but if something takes them from 21% -> dead, they permanently die.
I've got a theory on companions that the only way they can die is if YOU kill them personally. The only times I've had my housecarl actually die have been when she stepped in front of one of my arrows. She's tanked dragons and giants (both of whom have melee one-shotted me) and only dropped to a knee, but I've accidentally killed her at least a dozen times and had to reload.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 14, 2011, 11:15:46 PM
Mine got killed in a dwemer ruin by a passel of ugly guys, I think one landed a nice hit, and she went flat rather than to a knee. I'm hoping her corpse is there when I get back, she's loaded with dorf crap to smelt.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 14, 2011, 11:17:57 PM
Don't get me started on friendly fire with melee swings. I HAVE THIS COVERED, QUEST NPC. YOU CAN MOVE OUT OF MY SWING NOW.

I've now learned that while useless for bandit hunting due to a lack of black soul gems, it's really really cheap to put a 2s 400 charge soul trap on your bow of choice and randomly fill every soul gem you own while just wandering around. Though I question why it said I didn't have anything big enough to put a few level 20something undead zombie nord dude souls in, since I have a grand soul gem sitting empty.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 14, 2011, 11:23:13 PM
I really don't get why low level humanoid take black soul gems to fill. They should be petty and lesser like the rest of the low level trash.

Edit: ARRGH two crash-to-desktops in a row, both in the exact same place. Please tell me this quest/zone isn't bugged.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 14, 2011, 11:25:44 PM
Wow, stuff happens fast in this game. Now I smithed myself a full set of Superior Dorf Armor and two nice and sharp Dorf Axes. The smithy right next to my House is a real godsend. Sure, I leveled on this stuff. But unlike Oblivion I don't feel like gimping myself in the process.

I'm still not sure if the next thing should be Orc Armor or if I should dabble in Enchanting. I want a Soul Steal on one of my Axes so I can Enchant away, but I'm still missing the right Soulstone for that. Right now I just do quests to finance my tradeskill habit, I still can't figure out who the good guy is here. I don't want to go with my gut feeling and support the Stormcloaks yet.

All in all, an outstanding game. Apart from a CTD once in a while it was surprisingly nonbuggy for a Bethesda game.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 14, 2011, 11:27:03 PM
So poking around trying to find a fix for my crashing issues, it seems to be brought about by my video card just saying fuck it..

But apparently the fan fix is this: http://www.skyrimnexus.com/downloads/file.php?id=134

Because in 2011, we're still making fucking 32 bit games.

edit: and I will never fail to fuck up my stealth approach to forts by assuming at least ONE goddamned fort or keep in Skyrim isn't occupied by bandits or necromancers. What the shit do the Jarls do all day besides lose keeps to brigands?


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 15, 2011, 03:03:16 AM
Skyrim seems to have people walk a bit, but they may teleport when they enter any door.
They can also despawn when you enter any building, it seems. I found a hunter shack in the woods, and there was a hunter guy munching on his dinner by the campfire. We chatted, i went inside the shack to see if there's any cool brooms there, and when i came out couple minutes later the hunter dude was a hunter lady :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 15, 2011, 03:18:02 AM
Nonsense, that was a Lumberjack from British Columbia!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 15, 2011, 03:28:42 AM
So I went to a fort and killed some mages.  I left and came back and found a shock mage lying half in a pool with a bucket on his head.  What happened?  I'm dying to know but I guess I never will!  The mysteries of Skyrim.

Other random thoughts...

-Finally Bethesda has made attractive humanoid figures.  Even Argonians look cool now with their wet look.  Bravo!
-Whiterun is one of the best looking towns in a game ever.  First time I saw it I thought of Edoras, the capital of Rohan.
-I love my farking house in Whiterun.  So convenient and now my loot is stashed there I can loot even more stuff.  My income is taking off.
-I like that I find dungeons that are too hard for me.  And, at level 15, I still run into wolves.  Fuck Oblivion.
-Unfortunately, my game window minimizes once in a while. 
-There is a dupe bug  but I have not tried it.  I hope I don't.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 15, 2011, 04:59:41 AM
http://www.gamasutra.com/blogs/EricSchwarz/20111114/8890/User_Interface_Analysis_Skyrim.php

Very interesting article on Gamasutra about the Skyrim UI, one that I agree pretty much wholeheartedly with.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 15, 2011, 05:17:40 AM
One thing I did run into is my Housecarl just disappeared and I havent seen her since.  We were walking down a road, spotted a troll across a river so i start shooting arrows at it and a fight ensures.  During the fight 3 other guys (i think an imperial courier and 2 bodyguards) show up and jump in and Im not sure if i hit one or what but when the troll was dead they attack me.  I kill the bodyguard and courier and look around and the other guard and my housecarl are gone.  I think i saw them running up the road but its been days now and she's no where to be found.  I've heard you get a letter when she dies, but no letter either, so i'm thinking bugged behavior.

That being said, i think i enjoy soloing more.

And money hats are clearing mage forts since robes dont weigh much, but dang some of the higher level mages can blast you down with like 2 spells...

Oh, and oddly, i have only had 1 dragon fight (the first one) at level 15.  Have only seen 2 more and they never attack me or landed so eventually I got tired of trying to plink them with arrows and just when on my way.  I have like 3 shouts I can't even use yet b/c I require souls.  Oh yeah, and being a werewolf grants disease immunity and no rest experience for sleeping.  Bring it vampire boys!


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 15, 2011, 05:25:31 AM
I've only played for 4 hours now, and my body cannot continue. The UI sucks, but the game is great right now.  Most amusing thing so far is shooting at the head of a bandit on abridge. He dies, falls backwards off the bridge into the chasm, and his weapon goes BOOOOOINNNNGGGGGGGG off into the air.

So are any of the companions interesting in a Balder's Gate NPC way, or do they not talk much and just act to get in your way? Anything I'm missing out on now taking them?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 15, 2011, 05:38:28 AM
I've only played for 4 hours now, and my body cannot continue. The UI sucks, but the game is great right now.  Most amusing thing so far is shooting at the head of a bandit on abridge. He dies, falls backwards off the bridge into the chasm, and his weapon goes BOOOOOINNNNGGGGGGGG off into the air.

So are any of the companions interesting in a Balder's Gate NPC way, or do they not talk much and just act to get in your way? Anything I'm missing out on now taking them?

They don't talk much (even if you marry them), but they don't usually get in my way. Lydia, the Housecarl, has saved my mage's ass through her tanking so many times it's not funny.

I do wish I could more easily get her nicer armor without having to gain a bunch of excess level-ups and spend extremely precious perk points on smithing though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 15, 2011, 06:02:02 AM
I've heard you get a letter when she dies, but no letter either, so i'm thinking bugged behavior.

Don't worry, someone is going to write a mod that puts a quest marker on your companions very soon.

In other news, since I haven't been able to buy Skyrim yet, I booted up the TES4 editor and screwed around a bit.  Scripting around the one summon per NPC AI limitation to give the summoned Lich the ability to magic up a swarm of it's own minions is pretty fucking awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 15, 2011, 06:05:52 AM
Well, apparently not all dragons just hover there and breath fire at you. Fought one at its lair last night and the bugger kept trying to land on me.

Found a hot spring, which was cool. Was even cooler when I saw hunters in their underwear chillaxing in the pools.

Started doing enchanting last night. Moonfire is an awesome enchantment if you don't mind the fact it only functions half the day. Dropped 200+ charges of plus 7 damage on Lydia's Orc Bow with only a common soul gem.

Oh, had a cool encounter where I walked in to a room in a crypt and a gate dropped down behind me - right in front of Lydia. So i'm suddenly trapped in a room by myself with four or five Drauger (sp?). I'm not used to actually letting the badies close on me, so it was quite the entertaining fight. After, I realize I could have ran over to the gate and pulled a chain to let Lydia in at any time.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 15, 2011, 06:29:32 AM
Well, apparently not all dragons just hover there and breath fire at you. Fought one at its lair last night and the bugger kept trying to land on me.

Found a hot spring, which was cool. Was even cooler when I saw hunters in their underwear chillaxing in the pools.

Started doing enchanting last night. Moonfire is an awesome enchantment if you don't mind the fact it only functions half the day. Dropped 200+ charges of plus 7 damage on Lydia's Orc Bow with only a common soul gem.

Oh, had a cool encounter where I walked in to a room in a crypt and a gate dropped down behind me - right in front of Lydia. So i'm suddenly trapped in a room by myself with four or five Drauger (sp?). I'm not used to actually letting the badies close on me, so it was quite the entertaining fight. After, I realize I could have ran over to the gate and pulled a chain to let Lydia in at any time.

Was it at Labyrinthian? If so, then at higher levels


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 15, 2011, 06:36:14 AM
I really don't get why low level humanoid take black soul gems to fill. They should be petty and lesser like the rest of the low level trash.
I haven't done any soul trapping yet, but the Asura questline leads you to a mage that explains black gems, iirc.

I haven't used any companions or mercs thus far. NPCs have a habit of getting in front of my axe.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 06:37:26 AM
Is there an easy way to fill soul gems outside of magical weapons? The idea of having to recharge the weapon just to trap souls is painful.

Anyone know if Solitude is the biggest city in the game?


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 06:37:53 AM
http://www.gamasutra.com/blogs/EricSchwarz/20111114/8890/User_Interface_Analysis_Skyrim.php

Very interesting article on Gamasutra about the Skyrim UI, one that I agree pretty much wholeheartedly with.

Argh. That list reminded me of the single most maddening UI element:

Why the holy hell is my quest list IN THE SYSTEM SETTINGS SCREEN. CHRIST BETHESDA.

Still, by far my favorite of these games. I've never beaten oblivion because it just comes to a point where I feel like I don't give a shit. This seems to have taken a number of world design and gameplay design hints from FO3. And UI design hints from MC Escher.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 06:39:31 AM
Is there an easy way to fill soul gems outside of magical weapons? The idea of having to recharge the weapon just to trap souls is painful.

Anyone know if Solitude is the biggest city in the game?

Soul Trap, from Conjuration. People just use soul trapping weapons because it's a really low charge cost thing (since you can set it to 1-2 seconds, and the duration determines the number of charges from the shit gem you use), and the Soul Trap spell is kind of clunky to keep pulling out, charge casting, and then going about your killing.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 06:57:58 AM
http://www.gamasutra.com/blogs/EricSchwarz/20111114/8890/User_Interface_Analysis_Skyrim.php

Very interesting article on Gamasutra about the Skyrim UI, one that I agree pretty much wholeheartedly with.
It cannot be emphasized enough how much I agree with literally all of that article. Whoever designed that UI needs multiple whacks with the fucking cluebat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 15, 2011, 07:05:48 AM
I really don't get why low level humanoid take black soul gems to fill. They should be petty and lesser like the rest of the low level trash.
I haven't done any soul trapping yet, but the Asura questline leads you to a mage that explains black gems, iirc.

I haven't used any companions or mercs thus far. NPCs have a habit of getting in front of my axe.
Ahh ok, thanks. I don't think I've found that quest yet (since I have no idea who/what Asura is) but it's nice to know there's actually a reason.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on November 15, 2011, 07:14:13 AM
Does anyone know what the stupid little triangle that shows up in the inventory list next to some of my gear means?

Also, I like burning things. My office game is entitled "The Doomsong of Deadwinter Bloodpants", starring Deadwinter Bloodpants, the Nordic Scourge of the Frozen Lands. Rule 1 is murder anything that moves. Rule 2 is to murder anything that doesn't move.


Rule 3 is to run away screaming like a little girl if you cannot possibly kill something that either moves or does not move, and then vow to return soon and make the cur rue the day he crossed paths with Deadwinter Bloodpants.

Edit: I'm also really disappointed that the non-burning-but-wood-filled campfires you find around the world cannot be lit on fire with fire magic.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 15, 2011, 07:20:29 AM
The triangle is supposed to indicate items which are an upgrade, although it doesn't seem capable of looking at enchantments or recognizing what armor/weapon type your character specializes in.


Title: Re: Elder Scrolls V: Skyrim
Post by: palmer_eldritch on November 15, 2011, 07:32:14 AM
Dropped 200+ charges of plus 7 damage on Lydia's Orc Bow with only a common soul gem.

You can do that??  :yahoo:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 07:53:46 AM
So poking around trying to find a fix for my crashing issues, it seems to be brought about by my video card just saying fuck it..

But apparently the fan fix is this: http://www.skyrimnexus.com/downloads/file.php?id=134

Because in 2011, we're still making fucking 32 bit games.

edit: and I will never fail to fuck up my stealth approach to forts by assuming at least ONE goddamned fort or keep in Skyrim isn't occupied by bandits or necromancers. What the shit do the Jarls do all day besides lose keeps to brigands?
What were your crashes like? Mine happen very randomly, sometimes quickly and sometimes not for hours. Wondering if this will fix it for me.

Anyone experienced texture issues? Last night I had a robe show up purple and after that the Khajit model in the loading screen had purple skin.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 07:58:37 AM
Most of my texture issues manifest themselves as black or very dark textures, or missing altogether. It usually happens after I've alt-tabbed out and in to the game again a few times, running it in windowed mode seems to have alleviated most of that, but more ... testing ... is needed. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 15, 2011, 08:01:11 AM
The triangle is supposed to indicate items which are an upgrade, although it doesn't seem capable of looking at enchantments or recognizing what armor/weapon type your character specializes in.

I also noticed that if you are in trade mode with your companion, it will give the little up triangle beside your equipment that would be an upgrade for the companion.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 08:02:21 AM
Most of my texture issues manifest themselves as black or very dark textures, or missing altogether. It usually happens after I've alt-tabbed out and in to the game again a few times, running it in windowed mode seems to have alleviated most of that, but more ... testing ... is needed. :grin:
That makes sense. I was alt-tabbing a lot before it started. I'll try one of the borderless mods out there. Does it impact game performance running in windowed?

Looks like the UI mods are taking a bit because the UI is all SWF files. Someone recently converted them all to FLA, but it sounds like it's just a crude conversion of the files.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 08:02:53 AM
So poking around trying to find a fix for my crashing issues, it seems to be brought about by my video card just saying fuck it..

But apparently the fan fix is this: http://www.skyrimnexus.com/downloads/file.php?id=134

Because in 2011, we're still making fucking 32 bit games.

edit: and I will never fail to fuck up my stealth approach to forts by assuming at least ONE goddamned fort or keep in Skyrim isn't occupied by bandits or necromancers. What the shit do the Jarls do all day besides lose keeps to brigands?
What were your crashes like? Mine happen very randomly, sometimes quickly and sometimes not for hours. Wondering if this will fix it for me.

Anyone experienced texture issues? Last night I had a robe show up purple and after that the Khajit model in the loading screen had purple skin.

I get frequent either missing models (lol transparent people or missing building parts), purple textures everywhere from failed texture loads, and bad lighting engine issues where everything is either pitch black or bright white.

Crash wise, rarely in the middle of nowhere for no reason (seems like when a random encounter is about to load), mostly during loading screens. Basically Ill start with shitty texture problems, and know a crash is incoming in the next two load screens. I've had one corrupted autosave from it as well (game hung when trying to load that autosave, when I looked at it in the list the screenshot was corrupted as hell)

I haven't played enough to know if this fixes it, but it apparently takes a ton of load off your video card by giving Skyrim a lot more memory to play with.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 15, 2011, 08:09:56 AM
Edit: I'm also really disappointed that the non-burning-but-wood-filled campfires you find around the world cannot be lit on fire with fire magic.
Feel the same, I tried lighting some braziers with fire magic and was let down.
Why the holy hell is my quest list IN THE SYSTEM SETTINGS SCREEN. CHRIST BETHESDA.
Forgot about that one. My pet peeve is the status effects being buried in the magic menu. Didn't know I had a -25% melee disease for I don't know how long  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 08:16:58 AM
Why the holy hell is my quest list IN THE SYSTEM SETTINGS SCREEN. CHRIST BETHESDA.
Forgot about that one. My pet peeve is the status effects being buried in the magic menu. Didn't know I had a -25% melee disease for I don't know how long  :oh_i_see:

Yeah, the status effects thing is a pain in the ass. They should have just had negative statuses show up when you open the menu. I'm going to assume neither of you are using a 360 controller because the placement of the quest log being there makes sense when you're using the controller. I can't see any other place to put it with there already being an ass load of stuff in the item/magic/skills menu.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 08:17:45 AM
I love that everyone I meet likes to tell me I'm pale and sickly looking. THANKS. You kill dozens of dragons to save people, and they can't even say I look great for what I've been through. Should just let the dragons raze the next town.

edit: the menus are completely built around controllers, which explains the strangeness. Quests are in the system menu because all four directions are taken in the base menu. It's just still a crazy place to put it. You need your quest menu FAR more than you need your skills/level up menu. They just wanted to present the level up text centrally.

The skill tree I imagine is far more usable with a controller as well. I have issues clicking on the sides of the tree, it likes to think I meant "GO TO THE NEXT TREE OVER", not "Please show me that shield upgrade on the left"


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 08:18:21 AM
That makes sense. I was alt-tabbing a lot before it started. I'll try one of the borderless mods out there. Does it impact game performance running in windowed?
I'm not seeing any difference whatsoever, at least not that I'm noticing.

Looks like the UI mods are taking a bit because the UI is all SWF files. Someone recently converted them all to FLA, but it sounds like it's just a crude conversion of the files.
I think the entire UI needs to be taken out back and shot in the fucking head. Burn it with fire, etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 15, 2011, 08:29:52 AM
Forgot about that one. My pet peeve is the status effects being buried in the magic menu. Didn't know I had a -25% melee disease for I don't know how long  :oh_i_see:
Wow, thank you. I really thought the only way to see if you're diseased was to walk into the Alchemy shop and see if offers me a cure, and was getting very frustrated that you can't see ongoing effects.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 08:33:15 AM
Forgot about that one. My pet peeve is the status effects being buried in the magic menu. Didn't know I had a -25% melee disease for I don't know how long  :oh_i_see:
Wow, thank you. I really thought the only way to see if you're diseased was to walk into the Alchemy shop and see if offers me a cure, and was getting very frustrated that you can't see ongoing effects.
They're scamming you. They keep telling me I look sick and should buy X, but I have 0 negative effects on me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 15, 2011, 08:34:33 AM
Well it hasn't worked; every time they say it I run to the nearest temple and click the altar. I guess now I can figure out what those do too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 15, 2011, 08:39:39 AM
I've been assuming the "you look sick!" thing is either a plot thing I haven't uncovered yet or a racial slur. A lot more people say it to me than just alchemists.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 15, 2011, 08:40:08 AM
I love that everyone I meet likes to tell me I'm pale and sickly looking. THANKS. You kill dozens of dragons to save people, and they can't even say I look great for what I've been through. Should just let the dragons raze the next town.


That's because you have vampirism.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 08:50:05 AM
I also get it, and I haven't eaten vampire dust or been bitten by a vampire, nor do I get any indication that I should go about sucking someone's blut. vOv

(At least I don't think I ate the vampire dust I picked up at some point, but with the fucktastic UI, god knows what I ate at some point.)


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 08:50:42 AM
I love that everyone I meet likes to tell me I'm pale and sickly looking. THANKS. You kill dozens of dragons to save people, and they can't even say I look great for what I've been through. Should just let the dragons raze the next town.


That's because you have vampirism.

It hasn't shown as anything other than "you be sick!" and I've easily played more than a month of game time since then. Does vampirism simply not DO anything in skyrim?

It seems like this happens to all my characters by the time they reach the first town. I really think it has to do with rested states, since I've never ever bothered using a bed.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 15, 2011, 08:58:36 AM
Look at your buffs/debuffs.  Initially you get a sort of pre-vampirism disease that lasts an in-game week or too before you actually turn into a vampire.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 15, 2011, 08:59:20 AM
So it seems the UI has issues eh?


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 09:00:00 AM
Look at your buffs/debuffs.  Initially you get a sort of pre-vampirism disease that lasts an in-game week or too before you actually turn into a vampire.

I have no debuffs at all. Still get told by every random dude that I look pale or sickly.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 09:01:21 AM
So it seems the UI has issues eh?

The UI is an adventure minigame. Every screen a miniboss with a puzzle trick you need to figure out :P


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 09:03:32 AM
I have no debuffs at all. Still get told by every random dude that I look pale or sickly.
It could very well be a bug. For all you know you contracted it, cured it and their dialogue doesn't change.

Edit: Some people are speculating it has to do with lack of sleep. I'm sure a lot of us just keep moving and fast travelling without sleeping, so it makes sense. You also get a bonus XP for resting, especially so if you rest in your house bed.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 09:09:26 AM
They could at least be polite, instead of just telling the dude who keeps killing all the dragons that he looks like shit. :(


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 09:14:43 AM
Maybe that's the Skyrim way of saying you deserve a break?


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 15, 2011, 09:22:26 AM
I was getting told I looked pale and sickly - checked my status and sure enough, I had some muscle disease giving me -25% melee damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 15, 2011, 09:41:50 AM
I have a question for you all. I am gonna buy this game anyway at some point, but your answers might tip the scale between next week or next year:

If I want to play full melee, without ever using a spell or a ranged weapon, can I do so or it's pretty much impossible?


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 15, 2011, 09:46:04 AM
I have a question for you all. I am gonna buy this game anyway at some point, but your answers might tip the scale between next week or next year:

If I want to play full melee, without ever using a spell or a ranged weapon, can I do so or it's pretty much impossible?
It's possible, you just have to commit to that setup and be prepared for a slight hump at the beginning. Dragons do a lot of damage up close, but if you have a companion or horse, you can deal with that problem fairly easily.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 15, 2011, 09:51:21 AM
Additionally, given that the main character's schtick is that they have innate magical power, even someone who never learns a spell is gonna have a fair bit of mystical oomph through their shouts.  Whether you use them or not is up to you of course.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on November 15, 2011, 09:51:36 AM
Does anyone have this for console or is everyone playing on a PC?  

I plan to pick it up for my PS3, only because my computer is sub-par for gaming and I prefer gaming on the couch these days, mods be damned.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 15, 2011, 10:41:42 AM
I have a question for you all. I am gonna buy this game anyway at some point, but your answers might tip the scale between next week or next year:

If I want to play full melee, without ever using a spell or a ranged weapon, can I do so or it's pretty much impossible?

You can absolutely do it.  In fact, I'm pretty much playing that right now and though the game starts off very challenging for that sort of character things do come together later.  At level 25 I now feel like a force of nature.  I use archery occasionally, but usually it's just to get a dragon's attention so that they'll come down and fight me on the ground and I haven't cast any spell other than the starting healing spell between fights because it's cheaper than potions.  I could still play this character without doing that though.

That said, I have been extremely focused on what perks I take on level-ups and have only recently picked up anything other than 1h-weapon, heavy armor and blocking, and the only reason I even did that was because I didn't have any perks from those categories that I could take due to my skills still catching up.  If you're going full melee Orcs are pretty damned amazing.  Once a day, as a racial power, my character can fly into a rage doing double damage while only taking half damage for sixty seconds, and that has been invaluable in dealing massive amounts of damage against dragons while they're briefly on the ground.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 15, 2011, 10:42:12 AM
Does anyone have this for console or is everyone playing on a PC? 

I plan to pick it up for my PS3, only because my computer is sub-par for gaming and I prefer gaming on the couch these days, mods be damned.

Aside from personal quibbles like the extra-uber-slow rate of magicka regen in combat, there's not a lot that I can see that annoys me to the point of wanting to mod it. The UI is garbage on the PC, but on consoles (and for those people who threw up their hands in frustration and plugged in a 360 pad on their PCs) it works fine. So the PS3 version should be fine.

Though, as an aside, I've never understood the idea of "couch gaming". Most all of my gaming in my life has been done in a chair, on the floor, or rarely on my bed; sitting way back on a couch to play feels incredibly uncomfortable for me, even with a controller. Not to mention that I've had to spend enough time crashing on couches in my life that I've got an almost Pavlovian response to fall asleep very easily on a comfy enough couch.

Give me a sturdy cushioned chair over a couch any day.


Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on November 15, 2011, 10:50:43 AM
Does anyone have this for console or is everyone playing on a PC?  

I plan to pick it up for my PS3, only because my computer is sub-par for gaming and I prefer gaming on the couch these days, mods be damned.

Load times on the 360 are BRUTAL at times. Just walking into a building can be painful.

It works really well with the controller though and is still a very pretty game.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on November 15, 2011, 10:51:43 AM
Though, as an aside, I've never understood the idea of "couch gaming". Most all of my gaming in my life has been done in a chair, on the floor, or rarely on my bed; sitting way back on a couch to play feels incredibly uncomfortable for me, even with a controller. Not to mention that I've had to spend enough time crashing on couches in my life that I've got an almost Pavlovian response to fall asleep very easily on a comfy enough couch.

Give me a sturdy cushioned chair over a couch any day.

It's more along the lines of not having to seclude myself in the back office just so I can play on a desktop on a desk (because my wrist hurts when trying to use a mouse on a couch, even when using something to hold it up).  Playing on the couch means I can still hang out and socialize with my fiance and still be in the center of the house to grab a drink or talk with people if they are around (like my roommate).   And there's not enough room in the family room for a desk.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on November 15, 2011, 11:26:36 AM
So it seems the UI has issues eh?

Not on my system.

:oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 15, 2011, 11:27:53 AM
Soul harvesting is also helped a lot by the conjuration perk that makes bound weapons automatically steal souls.  The only trick is that you'd better keep yourself well-stocked on low-level soul gems, lest you find that killing a wolf on the street stuck a petty soul in a grand gem.  I keep a stack of 10-20 petty gems at all times to safeguard against it.

I bought the home in Markarth, the old dwarven city, and it is pretty pimp in there.  Both an alchemy lab and enchanting table, an armor mannequin and lots of weapon racks for showing off stuff.  I hit level 24 and am becoming concerned about outleveling my combat skills, so have temporarily stopped messing around with alchemy and enchanting to focus on topping off stabby and spellcasty things.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 15, 2011, 11:28:51 AM
Oh, and as a side note, the bound bow is supremely sweet.  Unlike previous elder scroll games, you get a stack of summoned arrows with the bow, so you don't have to worry about ammo.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 11:41:01 AM
I'd buy a house in Markath, but I think I'm wanted for multiple counts of murder.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 11:42:31 AM
This game is amazing. And I've always been a critic of Bethesda. They hit all the right notes on the stuff I thought was missing (mostly storytelling).


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 15, 2011, 12:00:50 PM
Yeah, atmosphere is fantastic (superior to Oblivion in every possible way), very similar to Morrowind, for example (spoiler about the very early game in Riverwood):


Leveling is too fast for my taste, though, just like in Oblivion. I think I'll use a mod for that quite soon.
---

Hmm, what about creating another topic entirely dedicated to mods?


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 12:07:21 PM
Leveling is too fast for my taste, though, just like in Oblivion. I think I'll use a mod for that quite soon.

I've gotten quite a lot of done, but I'm only level 7. For the most part though, I've stuck to quests.. haven't wandered other than the times when I'm running around a little bit for those quests. I've killed two dragons, made my pilgrimage to the Greybeards.. only group I've joined so far is the Companions though.

Or.. maybe I haven't got a lot done. Maybe it just seems like it. No doubt there's a ton of things to do in this game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 15, 2011, 12:09:26 PM
Leveling slows down substantially later.  Or at least it has for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 12:11:33 PM
Leveling speed is pretty much determined by how focused you are. If you pretty much just use 2-3 skills (sneak, archery, 1h for example), you should level one or two times a dungeon until your mid 20s.

If you switch it up and get hit a bit and level block, light armor and restoration in there you will level a bit slower(not much, since those are all reactionary), if you switch it up a LOT and swing some 2hs, kill a few dudes with destruction and conjure up some zombies you'll level at a snail's pace.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 15, 2011, 12:14:14 PM
I'm pleased that the fact that I leveled largely by accident through stealth, lockpicking, and smithing hasn't utterly fucked me in this game like it would have in just about every other Elder Scrolls game.

Melee still kind of sucks mechanically, other than the occasional cool kill animation. I'm glad the archery is reasonable.

EDIT: Also game is really making me wish some competent bunch of people would get the DAOC license, I would kill for a Midgard that looked like this.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 12:20:35 PM
When I first started playing, I was so tempted to send you a joke about how they captured the feel of migard perfectly. Right down to the fact that I hadn't seen another actual player since I started the game. ;)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 15, 2011, 12:20:35 PM
Right now I'm level 3 and filled half of the bar to level 4. So far I've done:


I'm a redguard: 1h + shield; occasionally using the longbow + sneaking if enemies are very far ahead and talking to each other ; I may also use lighting bolt or flame to finish up enemies.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 12:22:42 PM
I like melee. I started off sword and board, but switched to 2h once I got to Bleak falls. It was slow at first, but clicked for me.

It feels slightly clunky like swinging a claymore should, but I kill pretty quick.

Plus, my dude's an aggressive looking Nord. Really.. what else is he going to use?  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Nebu on November 15, 2011, 12:24:12 PM
Every time I stop to read this thread I feel $60 slipping between my fingers. 

God help you all if I end up buying this. 


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 12:24:52 PM
Every time I stop to read this thread I feel $60 slipping between my fingers. 

God help you all if I end up buying this. 

If you wait a week, I'm sure someone will mod in your furry avatar.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 12:26:25 PM
Every time I stop to read this thread I feel $60 slipping between my fingers. 

God help you all if I end up buying this. 

There are worse things to regret. Like I said, I'm not a big fan of Bethesda, but it's great.

I'll just keep it simple.


Title: Re: Elder Scrolls V: Skyrim
Post by: climbjtree on November 15, 2011, 12:27:02 PM
I'm playing an argonian, 1h + destruction and occasional restoration and using heavy armor. I feel like a sith lord when I electrocute people.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 15, 2011, 12:29:41 PM
I'm going to break tomorrow.  I can feel it.

When I head out to lunch, there's a store on the way.

I blame you all.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 12:35:10 PM
What you mean is, you'll thank us all.

It's the wife that'll want to kill us. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 15, 2011, 12:45:25 PM
Leveling speed is pretty much determined by how focused you are. If you pretty much just use 2-3 skills (sneak, archery, 1h for example), you should level one or two times a dungeon until your mid 20s.

If you switch it up and get hit a bit and level block, light armor and restoration in there you will level a bit slower(not much, since those are all reactionary), if you switch it up a LOT and swing some 2hs, kill a few dudes with destruction and conjure up some zombies you'll level at a snail's pace.

I think you are missing a detail though. Really low skills raise quickly, so if you do a bunch of stuff you've never done before, you'll grab a couple levels really quickly, as each of those skills jumps from 5 to 7.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 15, 2011, 12:48:43 PM
Don't buy this if your rig is AMD /w crossfire. Game is unplayable.


Title: Re: Elder Scrolls V: Skyrim
Post by: Abelian75 on November 15, 2011, 12:50:54 PM
The skill tree I imagine is far more usable with a controller as well. I have issues clicking on the sides of the tree, it likes to think I meant "GO TO THE NEXT TREE OVER", not "Please show me that shield upgrade on the left"

It's really not, imho.  I've been using both a controller and keyboard/mouse, and the skill tree sucks either way.  It's incredibly obnoxious.  Navigation to the various skills is clumsy as hell, and it's zoomed in preposterously far.  You should always be able to see the skill node you are on, and all skill nodes it is linked to.  This is... not the case.  It's pretty damn weird.

Also, unless you can really nail the feel of it, it would seem like a reasonably choice to only allow navigating along the branches of the skill tree.  They did not nail the feel of it, thus you can push slightly too far in one direction and end up navigating miles away to the node you can't see in another direction, sometimes from another tree.  I really don't see what reason they have for allowing you to move directly from a node in one tree to a node in another, particularly with no strong indication that you have done so.  The tree navigation just feels like total ass, on console or pc.

I love the hell out of the game, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 15, 2011, 12:55:27 PM
"You have commited a crime! What do you have to say in your defense?"

Where's my "the fucking UI bounds "steal" and "speak" to the same key and asks for no confirmation for the former" option :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 15, 2011, 12:59:09 PM
Plus, my dude's an aggressive looking Nord. Really.. what else is he going to use?  :grin:
I figure the 2h axes or warhammers are even more fitting but yeah, 2handers totally for the Nords. Parrying the dragon's jaw snaps with the blade is just sweet. Even the random guards recognize it.

"You have two hands and use them both for your weapon. I can respect that."


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 15, 2011, 01:05:54 PM
Yep, 2h is how I played my Nord in Oblivion too; right now, for my Redguard I'm using Steel Mace + Iron Shield (like I said, I'm just at the beginning), but I want him to play more like a heavy armored "sailor", so I'll switch (and stick) to sword as soon as I find a decent one (beside crafting, of course). Does Skyrim have katana/sabre/scimitars?


Title: Re: Elder Scrolls V: Skyrim
Post by: MisterNoisy on November 15, 2011, 01:20:21 PM
Don't buy this if your rig is AMD /w crossfire. Game is unplayable.

No ETA from AMD on optimized drivers?


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 01:21:14 PM
Don't buy this if your rig is AMD /w crossfire. Game is unplayable.

There is a patch incoming. But the temporary trick is to rename the executable to "Fallout3.exe" :P


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 01:23:48 PM
Leveling speed is pretty much determined by how focused you are. If you pretty much just use 2-3 skills (sneak, archery, 1h for example), you should level one or two times a dungeon until your mid 20s.

If you switch it up and get hit a bit and level block, light armor and restoration in there you will level a bit slower(not much, since those are all reactionary), if you switch it up a LOT and swing some 2hs, kill a few dudes with destruction and conjure up some zombies you'll level at a snail's pace.

I think you are missing a detail though. Really low skills raise quickly, so if you do a bunch of stuff you've never done before, you'll grab a couple levels really quickly, as each of those skills jumps from 5 to 7.

They don't count for much thankfully. The system tags your highest skills as your focus, and those are the majority providers for leveling. If I have 70 sneak, 70 1h, and 70 bows I can go from 20-40 smithing and not raise a full level (but I'd probably be close)

It's to keep you from level match fucking yourself by taking non combat skills like alchemy late in life.

Basically, a primary skill rising gives you say, 100 xp. A minor skill rising gives you 20 xp.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 15, 2011, 01:27:12 PM
I'm just kind of sad that one of the precious few characters I actually enjoyed in Oblivion - a two-hander wielding spellsword - can't really be done in Skyrim because you must have a hand free to cast spells.

And since you can't easily swap between having weapons readied and spells readied, you can't even do a Morrowind-style one without a lot of hassle.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 15, 2011, 01:27:30 PM
Interesting.  I've heard a lot of explanation, but that one really makes it simpler to understand.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 01:31:26 PM
I'm just kind of sad that one of the precious few characters I actually enjoyed in Oblivion - a two-hander wielding spellsword - can't really be done in Skyrim because you must have a hand free to cast spells.

And since you can't easily swap between having weapons readied and spells readied, you can't even do a Morrowind-style one without a lot of hassle.

There's a bit of a delay as you draw your new weapons, but the hotkey system works well enough for swapping my shield with fast heal and back.

I find it a bit hilarious and arbitrary that I cannot have a hotkey 9 or 0, only 1-8.


Title: Re: Elder Scrolls V: Skyrim
Post by: Draegan on November 15, 2011, 01:39:56 PM
I hate this game for one reason:

I started off with my character with a Paladin-like type of build in mind.  Then I quickly shifted to a caster/summon type of build with bound weapons.  That build shifted just a little bit here and there in detail.

Now I want to make a full summoner and then go dagger/assassin light armor type of build.  So many wasted points .. but .. I'm only level 18ish and I have too many points in resto and one or two in Heavy Armor.

I KEEP CHANGING MY MIND ON CHARACTER BUILDING!  GAH!  TOO MANY CHOICES I LOVE THIS GAME.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 15, 2011, 01:45:19 PM
I'm just kind of sad that one of the precious few characters I actually enjoyed in Oblivion - a two-hander wielding spellsword - can't really be done in Skyrim because you must have a hand free to cast spells.

And since you can't easily swap between having weapons readied and spells readied, you can't even do a Morrowind-style one without a lot of hassle.

There's a bit of a delay as you draw your new weapons, but the hotkey system works well enough for swapping my shield with fast heal and back.

I find it a bit hilarious and arbitrary that I cannot have a hotkey 9 or 0, only 1-8.

Leftover from FO3 I think.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 15, 2011, 01:56:45 PM
but with the fucktastic UI, god knows what I ate at some point.)
I've eaten a lot of stuff because I forget to press "R" to put it in my alchemy crap chest in my house. Really, with a chest open we can't just default clicking to moving it into the chest? Ye gods.

Falc, I'm pure melee, though I do use some healing to conserve potions (not in combat, just healing up after) and I've moved to using a magic light once in a while rather than swap out my shield for a torch. Neither is mandatory and I'd be just fine. As Nix said, there's a hump early on before you get a few perks but it's pretty strong. You can dodge fireballs and whatnot, though channeled spells are tougher. And you'll want to use your dragon shouts, the story version of which will disrupt channeled effects.

I'm also playing it on a couch!  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 02:41:50 PM
Does Skyrim have katana/sabre/scimitars?

I haven't seen any yet. It could be because of how I'm exploring, but I'm mostly running into Nord equipment.

It seems like the Redguard model in the loading screen has a scimitar, so I wouldn't doubt that they're in here somewhere.

On a sidenote, even the theme song for this game is badass. Just as good as the one in Conan.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 15, 2011, 03:06:08 PM
Plus, my dude's an aggressive looking Nord. Really.. what else is he going to use?  :grin:

(http://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Beserker%2C_Lewis_Chessmen%2C_British_Museum.jpg/160px-Beserker%2C_Lewis_Chessmen%2C_British_Museum.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Slyfeind on November 15, 2011, 03:10:46 PM
I haven't seen any yet. It could be because of how I'm exploring, but I'm mostly running into Nord equipment. It seems like the Redguard model in the loading screen has a scimitar, so I wouldn't doubt that they're in here somewhere.

There are scimitars among other Redguards. You could kill them and take theirs!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 15, 2011, 03:12:59 PM
Does Skyrim have katana/sabre/scimitars?

There are scimitars!  My character briefly wielded one after finding some corsairs with them on a pirate vessel near Solitude.  It's not a bad weapon, either; Skyforge Steel is better, and is just as easy to get, but not by much.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on November 15, 2011, 03:18:26 PM
Though, as an aside, I've never understood the idea of "couch gaming". Most all of my gaming in my life has been done in a chair, on the floor, or rarely on my bed; sitting way back on a couch to play feels incredibly uncomfortable for me, even with a controller. Not to mention that I've had to spend enough time crashing on couches in my life that I've got an almost Pavlovian response to fall asleep very easily on a comfy enough couch.

Give me a sturdy cushioned chair over a couch any day.

Get yourself a La-Z-Boy or other quality recliner and you see the appeal of couch gaming.   If I could get the leather recliner to work at my computer desk I'd be set for all conditions TV or PC.

I'm going to break tomorrow.  I can feel it.

When I head out to lunch, there's a store on the way.

I blame you all.


I just keep reminding myself I hated Oblivion and Morrowind which both turned into incredible wastes of money.  I've plugged this into the Eve category of "better to read than to play."


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 03:19:26 PM
I just keep reminding myself I hated Oblivion and Morrowind which both turned into incredible wastes of money.  I've plugged this into the Eve category of "better to read than to play."
In this case, I'd say it's a fallacy. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 03:24:32 PM
I just keep reminding myself I hated Oblivion and Morrowind which both turned into incredible wastes of money.  I've plugged this into the Eve category of "better to read than to play."

I thought the same thing, yet... now I look like this.

(http://i32.tinypic.com/23icsb8.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 15, 2011, 03:25:55 PM
There's a bit of a delay as you draw your new weapons, but the hotkey system works well enough for swapping my shield with fast heal and back.

I find it a bit hilarious and arbitrary that I cannot have a hotkey 9 or 0, only 1-8.
Leftover from FO3 Oblivion I think.

There are eight hotkeys because it maps cleanly to a joystick: one hotkey per 45°.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 15, 2011, 03:26:26 PM
So before I gain too much light armor xp how much of an impact does heavy armor have on sneak?  A few people have said there is no good reason to go light...


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 15, 2011, 03:27:43 PM
There is at least one sneak perk that reduces the impact armor has on it, but it is pretty far in. That said I haven't noticed a tremendous difference in people spotting me since I switched to wearing heavy armor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 15, 2011, 03:47:38 PM
Depending on how alike previous games it is, you might be able to mitigate the entire penalty by just not wearing boots, or by wearing weightless (bound armour) boots.


Title: Re: Elder Scrolls V: Skyrim
Post by: sigil on November 15, 2011, 04:04:10 PM
Does Skyrim have katana/sabre/scimitars?

There are scimitars!  My character briefly wielded one after finding some corsairs with them on a pirate vessel near Solitude.  It's not a bad weapon, either; Skyforge Steel is better, and is just as easy to get, but not by much.

I'm using a Blades Sword, which looks for all the world like a katana, I have made superior which  equals a superior skyforge steel blade . I'm debating what enchantment to put on it.   

I  am doing the battle mage with  light armor and a  lot of offensive and defensive  postion use. I can already see at least three replays set up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Draegan on November 15, 2011, 04:32:01 PM
So I am now doing a silly thing to level Stealth.  Walking/Running (depending on level) behind a horse in a stable into the wall levels Stealth.   :awesome_for_real:

Also learned some command prompt commands to remove/add perks.  Put a few things where I didn't want them so you can remove one and add another.  Google it for help.

Also, there is a command that I haven't decided whether or not I want to hack my character with.  You can easily boost your weight capacity and set a high level.  On one hand this isn't really altering the power of my character and just takes out the silly weight/inventory meta game.  On the other, I am cheating!

Hmm I'll probably end up boosting it so I don't have to worry about getting heavy and LOOT LOOT LOOT!!!


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on November 15, 2011, 04:41:31 PM
Have fun scrolling through your inventory for two hours to reach the item at the bottom :P


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 15, 2011, 04:43:10 PM
I've been doing fine with light armor for what it's worth. I had issues sneaking until ~60 sneak, really. Issues meaning I wasn't able to sneak into melee range easily.

Now, I can happily pop a number of people in the face with a bow from six feet away and they won't go to full alert. Backstabbing is still seriously iffy though, I can sneak up on someone, stab away and half the time I won't get any bonus damage at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 15, 2011, 05:20:24 PM
Haven't bought this yet, but usually code in extra inventory space in pretty much all the RPG's I play.  And in past TES games I've pretty much always modified the magicka bar from 50-100 to 400, with a regen rate of 1-3 per second.  Sounds like this game has the magicka regen built in, so maybe I'll only need the 400.  Sounds like I can no longer re-make all the spells so their names are alphabetized logically, which is a huge minus for me.



Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 15, 2011, 05:30:38 PM
I'm on a console, so I couldn't hack it if I wanted to.

Seems like it's unnecessary though. You can have companions to mule for you. Also, it's just good role playing. I hate having to drop stuff I can cash in on, but shit happens.

On that note, it was funny when I dropped a staff in a town square. Some female guard bitched me out, told me someone could get hurt leaving weapons around. I think I had a choice to push it with her or apologize (I apologized).


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 15, 2011, 05:38:23 PM
So I just discovered a very interesting bug(?) while tooling around on my mage. I've got the Atronach star-sign active, which gives me 50 Magicka, 50% chance to absorb hostile spells, and -50% regen rate. However, I kept noticing something weird when summoning things like atronachs and zombies via Conjuration. Every so often when trying to cast an atronach on what appears to be valid ground, the spell will simply fail. This can happen several times until it succeeds, and I figured it was just some kind of range or invalid terrain bug. However, I just found out what's really happening. Spoilered for those who don't want to be tempted.


The applications of this should be readily apparent.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 15, 2011, 06:41:19 PM
There is a perk a fair ways into the pickpocketing skill that gives an extra 100 capacity called "extra pockets".  If this is like every other elder scrolls game I only really want the extra capacity at the beginning while poor though, money will probably be sloshing all over the place by the mid levels so I won't need to loot anything that isn't enchanted.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 15, 2011, 06:55:26 PM
According to this (http://www.escapistmagazine.com/forums/read/9.323041-Skyrim-on-PC-disable-Xbox-controller-get-a-significant-performance-boost-easier-menu-navigation), if you're playing with mouse/keyboard and disable Xbox controller in the options, you get a significant performance boost.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on November 15, 2011, 07:13:43 PM
I just keep reminding myself I hated Oblivion and Morrowind which both turned into incredible wastes of money.  I've plugged this into the Eve category of "better to read than to play."

I thought the same thing, yet... now I look like this.

I've heard this argument before.  I'll not be fooled again!


Title: Re: Elder Scrolls V: Skyrim
Post by: Selby on November 15, 2011, 07:51:35 PM
I've heard this argument before.  I'll not be fooled again!
Yup.  Fun to read, not fun to play.  Same with Morrowind and Oblivion and Dwarf Fortress =P


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 15, 2011, 08:17:03 PM
Finished up a couple big questlines today, although haven't done much of the main story.

Forbidden Legend:

Dark Brotherhood final quests:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 15, 2011, 08:31:34 PM
Stormcloak quest - only read if you've


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 15, 2011, 09:58:37 PM
Does Skyrim have katana/sabre/scimitars?
There's a quest in Whiterun which leads to a group of Redguard guys, about 10 of them, each with a scimitar. One even has two! :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 15, 2011, 11:50:13 PM
According to this (http://www.escapistmagazine.com/forums/read/9.323041-Skyrim-on-PC-disable-Xbox-controller-get-a-significant-performance-boost-easier-menu-navigation), if you're playing with mouse/keyboard and disable Xbox controller in the options, you get a significant performance boost.
What? Is this the case even when you haven't got a 360 controller connected to the PC, or is it just if it is connected?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 16, 2011, 12:37:27 AM
According to this (http://www.escapistmagazine.com/forums/read/9.323041-Skyrim-on-PC-disable-Xbox-controller-get-a-significant-performance-boost-easier-menu-navigation), if you're playing with mouse/keyboard and disable Xbox controller in the options, you get a significant performance boost.
What? Is this the case even when you haven't got a 360 controller connected to the PC, or is it just if it is connected?

Read the thread. It's on by default as it was built with the 360 in mind. Switching it off if you're not using a 360 controller is said to improve frame rate significantly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 16, 2011, 12:47:50 AM
Its a Bethesda Game all right. I seem to have managed to bug the Companions questline by approaching a questgiver before other questgivers told me to approach him.

Now I feel right at home!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 16, 2011, 01:05:01 AM
Read the thread. It's on by default as it was built with the 360 in mind. Switching it off if you're not using a 360 controller is said to improve frame rate significantly.
I'm at work, so I just glanced at the first few posts. The reason I was asking is, I would've thought they would know enough to not run that kind of code if we didn't even have a 360 controller attached, but I guess that was my mistake: I assumed.

I'll try this when I get home, I'm hoping this is the reason why I sometimes have to press return more than once to get it to actually select a menu item, in which case it's an awesome find and I'll love you forever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 16, 2011, 01:09:42 AM
Must...resist...purchase.  Don't have....time...

You people need to stop making this look fun.  Please use the next three pages to complain about bugs.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 16, 2011, 01:14:40 AM
I feel like my Nord with a full set of heavy armour and a fair few health boosts at lvl 12 is far too easy to kill. I'm not sure if I'm just not getting into the combat well enough yet and I should be parrying more or the 2H weapon I use leaves me too open but I seem to get not infrequently torn apart by enemies. When I finally do get through the replay and manage to kill them I'll also quite frequently find I've got near full health simply because I succeeded in hacking them down before they were able to inflict much damage. It's also frustrating when you've got 1/3 or so of your hp taken out by one MOB using a power attack, although admittedly the death scene is pretty cool.

Had a cool moment just after wandering past a giant camp, there was some sort of stone monolith on top of a hill that was all glowy so I went to check it out. Me and my housecarl get jumped by a gang of skeletons and manage to make short work of them, when I got to the altar that was there I found two dead necromancers. Summoning gone wrong :oh_i_see:

edit: The only reason to hold off on buying this if you're going to play it on the PC and having a crappy UI is a dealbreaker. In that case wait a few more weeks for someone to put out a decent UI mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 16, 2011, 01:21:46 AM
A little update on the mods I'm using; first, in the spoiler, the ones I mentioned in a previous post:


Also (no problems detected) :

Enhanced blood textures:
http://www.skyrimnexus.com/downloads/file.php?id=60

Snow Texture Replacer:
http://tesalliance.org/forums/index.php?/files/file/1053-snow-texture-replacer/

Vurt's Skyrim Flora Overhaul (using "Bright Blue Spruce" and the effect is very nice, IMO):
http://www.skyrimnexus.com/downloads/file.php?id=141

Glowing Ore Veins:
http://www.skyrimnexus.com/downloads/file.php?id=193

Skyrim Logo Deluxe:
http://www.skyrimnexus.com/downloads/file.php?id=154

Detailed Bodies:
http://www.skyrimnexus.com/downloads/file.php?id=256

Detailed Faces:
http://www.skyrimnexus.com/downloads/file.php?id=26

No More Blocky Faces (same author, no conflict with the previous mod)
http://www.skyrimnexus.com/downloads/file.php?id=30

Even though I've installed them, I'm still on the fence with the following two (easy enough to uninstall them if you don't like the retexture):

Clothes Improvement
http://www.skyrimnexus.com/downloads/file.php?id=113

Armor Improvement
http://www.skyrimnexus.com/downloads/file.php?id=113


...And the Creation Kit is not even out, yet  :ye_gods:



Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 16, 2011, 01:56:55 AM
At level 15 with most points invested in destruction and magicka (with a few in restoration, etc), a small collection of shouts, over 200% of magicka regen gear, and a good collection of spells I'm feeling pretty dangerous.  Recently encountered a dragon while chasing another dragon around and they didn't pose a huge threat.  On the otherhand I still die every now and again if I overextend myself or rush into a situation without paying enough attention or get mobbed close up.  I can dish out crazy damage, but even with the fast regen I have to be careful about managing the magicka pool and keeping some distance -- and in the case of more powerful enemies being careful not to take two direct hits in a row, etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 01:59:23 AM
I kill fast as a Nord/2h/heavy armor.

Maybe because I've trained in nothing but that so far?

Also, I find that 3rd person view is easier. Mages give me a hard time though, but if I close in, they're down quick.


------

One of the coolest little features of this game is how random npcs comment on what's going on atm. I got out of a dungeon and saw a camp nearby. It was an old man and two bodyguards.. he was a quest giver, talking about missing family members. As I was listening to him, a dragon showed up nearby, so I clicked out of dialogue and ran towards it. I could hear him acting afraid.. "Dragon!"

After I took it down though, he came running towards me and was like.. "Just like the legends. You're dragonborn."

Another similar circumstance is I had one quest to visit a tree to get it's sap. Some npc in the temple wanted to tag along, as a pilgrimage for himself. It was a pain in the ass running through the wild with the guy. And soon enough, I had to fight another dragon. He commented in the same way as the old dude above. "I wouldn't have believed it if I hadn't seen it with my own eyes." That sort of thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 16, 2011, 02:05:27 AM
The NPCs actually annoy  me a bit, because they keep talking when I'm not even looking at them, just because I'm close by. I actually think RAGE did this better.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 02:32:21 AM
The NPCs actually annoy  me a bit, because they keep talking when I'm not even looking at them, just because I'm close by. I actually think RAGE did this better.

Here's another funny one..

I dropped some armor in front of one of the Companions (the blonde, drunk dude).

"Hey... that armor... you got rid of it, yeah? Can I have it?"

Dialogue 1: Sure
Dialogue 2: No, stay away from it.

Picked 1

"Today's my lucky day!"


It's not Bioware's level of dialogue, but I like the attention to detail. Even Bioware doesn't do that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 16, 2011, 02:51:12 AM
The random things are funny.

I left a castle where I'd dropped some excess loot. The maid ran after me, saying "I think these are yours".

I was running along a road at night, when an elk accidentally ran across my path and I battleaxed it to death :)

I shot a woman dead at night in a town and nobody saw. Looted the key to her house, and looted her house as her young, newly orphaned daughter made admiring comments about my bow...


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 16, 2011, 03:12:52 AM
 :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Logain on November 16, 2011, 04:56:49 AM
Regarding people's frustration with keeping up with status effects and unknowingly being diseased:




Title: Re: Elder Scrolls V: Skyrim
Post by: Jimbo on November 16, 2011, 05:40:08 AM
My son and I got this instead of BF3, man we are lovin' it!!!  I'm playing sword and board and it is killer once you get block built up.  He is doing archery and really likes it.  We both have heard from friends that the death scenes from dual welding is pretty tight!  I'm on the fence as far as companions, but for stealth missions I almost feel it is better solo than dragging Lydia around.

Oh being a
Anyone got a link on crafting?  I've figured out a few of the things, but more curious as to where I can do what (cooking, wood cutting, mining), and what some things are used for (iron ore, where do I make iron ingots out of it?), etc...


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 16, 2011, 05:53:50 AM
There should be a block to chop wood around any water mill.  Pick up a woodcutter's axe, get chopping, and then sell the firewood to the mill owner who's likely hanging around the place.

Mining requires a pickaxe in the inventory and you'll run into the occasional discolored rock outcrop that you can mine.  Ore can be turned into ingots at a smelter.  They're almost always found outside mines in my experience and at some blacksmiths (Warmaiden's just inside Windrun has one).

The other facility that's a bit scarce is the Enchanting table.  Until you buy a house outside of Windrun, your best bet is to go to the keep in that city.


Title: Re: Elder Scrolls V: Skyrim
Post by: Jimbo on November 16, 2011, 06:09:26 AM
Thanks!!  I swear I walked around the Warmaiden's Shop in Windrun, but must have missed it. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 16, 2011, 06:23:42 AM
Leveling speed is pretty much determined by how focused you are. If you pretty much just use 2-3 skills (sneak, archery, 1h for example), you should level one or two times a dungeon until your mid 20s.

If you switch it up and get hit a bit and level block, light armor and restoration in there you will level a bit slower(not much, since those are all reactionary), if you switch it up a LOT and swing some 2hs, kill a few dudes with destruction and conjure up some zombies you'll level at a snail's pace.

I think you are missing a detail though. Really low skills raise quickly, so if you do a bunch of stuff you've never done before, you'll grab a couple levels really quickly, as each of those skills jumps from 5 to 7.

They don't count for much thankfully. The system tags your highest skills as your focus, and those are the majority providers for leveling. If I have 70 sneak, 70 1h, and 70 bows I can go from 20-40 smithing and not raise a full level (but I'd probably be close)

It's to keep you from level match fucking yourself by taking non combat skills like alchemy late in life.

Basically, a primary skill rising gives you say, 100 xp. A minor skill rising gives you 20 xp.

Ok, that makes more sense then, good.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 06:28:30 AM
Man, Lydia is pretty tough. We were on a trip to a quest cave, and spotted a lone giant passing by. Started fighting him, when in middle of the fight giants does GIANT SMASH and Lydia literally disappears. I manage to finish off the giant, then start to consider reloading as i don't see my housecarl anywhere... then, a few seconds later there's a splash in a nearby spring -- it's Lydia, coming back from her trip to low orbit. She picks herself up and runs over, ready to follow as if nothing has just happened :drillf:

On the other hand, in regular fights 3 times out of 4 she manages to work herself right in the front of my sword, half the time that ending fatal...


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 16, 2011, 06:47:23 AM
I broke...


Title: Re: Elder Scrolls V: Skyrim
Post by: Ghambit on November 16, 2011, 06:48:22 AM
Kinda creepy how people talk about this game like they actually live in Tamriel.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 06:53:58 AM
I want to roll with the Lydia, but I don't want to trigger the dragons. Being that my new character is a mage I probably won't brawl too well.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 07:04:07 AM
Kinda creepy how people talk about this game like they actually live in Tamriel.
Only if they choose to play as khajiit, really.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on November 16, 2011, 07:08:55 AM
If you haven't gotten Skyrim yet, Amazon is offering buy 1 game get 1 50% off (http://www.amazon.com/gp/feature.html/ref=amb_link_358814582_2?pf_rd_s=right-2&pf_rd_r=0W40YVRCRSWS6GFQPGDB&docId=1000748441&pf_rd_t=101&pf_rd_p=1331351142&plgroup=1&pf_rd_i=409566&ie=UTF8&pf_rd_m=ATVPDKIKX0DER), and Skyrim is on the list in the promotion.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 16, 2011, 07:19:10 AM
Welp.



Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 16, 2011, 07:31:31 AM
So, I'm level 19 now, feeling pretty powerful, kickin ass until this one quest:


Are there some encounters that require you to be a certain level? I thought all this stuff scaled.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 16, 2011, 07:33:23 AM
I thought it didn't....


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 16, 2011, 07:36:17 AM
I am CTD'ing like crazy.  Usually happens when I loot a chest or exit/enter a new area.  Guess it's time to see if I need to update my drivers.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 07:39:42 AM
I am CTD'ing like crazy.  Usually happens when I loot a chest or exit/enter a new area.  Guess it's time to see if I need to update my drivers.
Try the Audio and RAM fixes. The Audio fix reduced the amount by a lot while the RAM fix completely stopped the crashes.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 16, 2011, 07:40:33 AM
Mreidia's quest guy at the end was tough, I manged to
Also  :awesome_for_real: for the Mythic Dawn quest line, favorite so far. Go Go Mehrunes Dagon!


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 07:41:38 AM
Welp.
I could see the Big Macintosh skin working pretty well, but these are just wrong.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 16, 2011, 07:49:19 AM
I am CTD'ing like crazy.  Usually happens when I loot a chest or exit/enter a new area.  Guess it's time to see if I need to update my drivers.
Try the Audio and RAM fixes. The Audio fix reduced the amount by a lot while the RAM fix completely stopped the crashes.

where's the ram fix again?


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 07:57:32 AM
where's the ram fix again?

http://www.skyrimnexus.com/downloads/file.php?id=202

There's also one where you use CFF explorer to do the exact same thing. As with everything Bethesda, BACK UP THE EXE. You might want to turn off auto-update in Steam so you have time to replace the EXE when patches get released.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 16, 2011, 08:09:07 AM
The only smelter I've come across so far is at Warmaiden's in Whiterun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 16, 2011, 08:20:25 AM
Mreidia's quest guy at the end was tough, I manged to
What level were you when you did this? It looks like we're similar in level.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 16, 2011, 08:21:20 AM
If you haven't gotten Skyrim yet, Amazon is offering buy 1 game get 1 50% off (http://www.amazon.com/gp/feature.html/ref=amb_link_358814582_2?pf_rd_s=right-2&pf_rd_r=0W40YVRCRSWS6GFQPGDB&docId=1000748441&pf_rd_t=101&pf_rd_p=1331351142&plgroup=1&pf_rd_i=409566&ie=UTF8&pf_rd_m=ATVPDKIKX0DER), and Skyrim is on the list in the promotion.

Well fuck. They need to add more than two PC games so I at least have a choice. I don't really want RAGE.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 08:28:44 AM
Getting a little annoyed at the usual Bethesda stable of three voice actors for the entire game. Surely they could have found more than one out of work Swedish actor?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 16, 2011, 08:43:24 AM
Teh Pretty (I'm sure there are lots more impressive sights, but I've only just begun exploring):

1920x1200

Increased exterior cell buffer and added uGridsToLoad line (you can also notice the bright blue spruce trees and enhanced night mods I mentioned earlier).


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 16, 2011, 09:01:16 AM
Getting a little annoyed at the usual Bethesda stable of three voice actors for the entire game. Surely they could have found more than one out of work Swedish actor?
Especially when they were hyping their huge stable of voice actors. That one female guard sure does get around! But calling it three actors is a bit harsh. It IS better than previous Bethsoft games in that department.

Lydia freaked my cat out last night. He had just lain down next to me, started dozing off and the surround speaker next to him emits a throat-clear from Lydia that sounded exactly like my fiancee (who wasn't there). Kinda freaked me out a little, too.

One other thing about the VO, the general goods guy in Whiterun has several lines that sound just like Barry from Storage Wars, especially the 'come back!' line.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 09:17:56 AM
Yeah it was a bit of hyperbole. They do seem to have just a small number of people to do all the Nords though, where they probably should have splurged a bit since Nords are like 75%+ of the people in the game. It wouldn't be so jarring if they wouldn't use Generic Nord #1 for important characters like the Jarl of Whiterun, when I hear his exact voice coming out of a random innkeeper or farmer it kind of takes me out of things, which is a shame since immersion should be the biggest strength of a game like this.

On graphics mods, the game is gorgeous as-is, I don't see any reason to tweak it at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Koyochi on November 16, 2011, 09:19:24 AM

On that note, it was funny when I dropped a staff in a town square. Some female guard bitched me out, told me someone could get hurt leaving weapons around. I think I had a choice to push it with her or apologize (I apologized).

I dropped some stuff while an orc was looking, heard him saying "And they say we are the dirty kind, but he over there is leaving his trash everywhere" or something alike.

Comments from npc's can be usefull though. In Riften I was selling my loot from inventory, walked on the market square and heard the blacksmith saying "hm, you should put some cloths on". I didn't got it at first, but then I zoomed out and discovered I sold most of the things I was wearing too. Npc's helping where UI fails !


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on November 16, 2011, 09:25:12 AM
So, I think I am turning into a Vampire, or an alcoholic.  Not sure as I do not remember how that worked in previous games.  Sun comes up and I get a message about becoming weaker.  Sun goes down and I get a message about being thirsty.  Not really sure what to do about it.  

I did kill off a cave full of the damn things.  Fucking Vampires.  

Oh, and I cannot find an entry for current status effects any longer, and I cannot zoom my archery aim any longer, sort of strange.  

Beyond that everything goes swimmingly.  Hit level 19 as a stealthy archer type, piling mountains of loot in my house.  Killed my third Dragon.  Actually it was mostly Lydia.  Dumb thing just about landed on me, she kept shield bashing and stunning it.  If you think she has no personality I suggest you avoid the 2h weapon wielding woman you can hire.  She never says a damn thing.  I might try hiring the Dunmer in leather later, maybe she talks.  


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 16, 2011, 09:26:12 AM
Character flipped from 'lousy' to 'overpowered' here at level 35 or so where I finally got my under-combat-leveled smithing/enchanting/alchemy character to 100 and made myself a complete heavy set of dragon armor with two daedric maces all improved to legendary. I don't even have them enchanted yet (I'm waiting for 100 enchant so I can get 2 enchants per) but they still kill everything in 1-3 hits.

If you want to level smithing + enchanting all you really need is some seed money, some patience with the UI, and to be able to cast soul trap or find an item with it. Here's what you do:

If you have a soul trap weapon, disenchant it and enchant a mace or favorite weapon with the soul trap, set it to 1-2 seconds and you should have hundreds of charges even with a small gem. If not, just keep soul trap in your left hand and a mace in your right. Smack each one with soul trap as you engage.

Buy all the iron ore, ingots, and leather you can from whiterun. Make as many iron daggers as you can, and then leather bracers.

Head up to the keep and enchant all those daggers/bracers using your crappy soul gems. I used absorb health / fortify 1h / fortify 2h as it bumped the price the most. Yes, this is akward and annoying and a bit time consuming thanks to the UI. Sadface. Buy some empty crappy soul gems to replace the ones you used.

Sell your newly enchanted goods back to the same vendor next to your house in whiterun you bought the ingots from, since he'll have all the money you used to buy the ingots. You'll get all your money back and more.

Then , just continue on to whatever dungeon and steal all their souls with soul trap to put into the crappy gems. When you go back to town, do the same thing. Once a day, the vendors regenerate about 1k in gold and all their ingots so you can do this basically every time you come back from a dungeon. Or, if you want to powerlevel, hop between two cities. I used the one on the far left, the fast travel to the keep is right above the blacksmith.


Once you're done with that, enchant bracers/ring/chest/necklace for +smithing, make some dragon armor and some daedric weapons, drink a +smithing potion, and then go enhance all that gear to legendary.


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 16, 2011, 09:27:02 AM
You are becoming a vampire. Don't become one, they suck. Go pray at any shrine (the Talos shrine in Whiterun is convenient)

Alternatively, become a werewolf. It fixes everything and has no significant downsides. Plus, you get a "Fuck this dungeon, I'm done with this shit" button.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 09:30:54 AM
You are becoming a vampire. Don't become one, they suck.
:oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on November 16, 2011, 10:01:16 AM
Yes, I can go become a werewolf whenever I like.  How do you know when you actually turn into a vampire?  Burst into flames in the light?  Damn I get distracted easily in this game.  Maybe tonight will be crafting time!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 10:03:03 AM
You only have 3 days once you catch the disease to remove it without doing a big involved quest I think.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 16, 2011, 10:04:11 AM
Yes, I can go become a werewolf whenever I like.  How do you know when you actually turn into a vampire?  Burst into flames in the light?  Damn I get distracted easily in this game.  Maybe tonight will be crafting time!

Everyone tries to kill you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 16, 2011, 10:07:03 AM
Vampires do not burn in daylight in Skyrim; I know because I had a quest to go kill one. Normally for assassinations I wait until nightfall then murder them while they sleep, so for Mr Bloodsucker I made my way to his house and waited until noon. I started to sneak up when I saw him out, chopping wood in broad daylight.  :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 16, 2011, 10:11:10 AM
Dumb question from a person who is dumb:  if I download this via steam, is it still easy to mod later?  Or does steam try to ruin your fun?


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 16, 2011, 10:17:16 AM
Dumb question from a person who is dumb:  if I download this via steam, is it still easy to mod later?  Or does steam try to ruin your fun?
Just as easy to mod. The thing you have to watch out for is that it doesn't auto-patch. Disable patching in the game options from within steam and you're all good. You'll have to reinstall mods once you patch the game, but you'd have to do that without steam anyway.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 16, 2011, 10:18:27 AM
Awesome, thanks!


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 16, 2011, 10:22:33 AM
My understanding of the way level scaling works in Skyrim (based on some little quoted snippets from the developers and observation of stuff in-game) is that:
- dungeons and encounters have a base level of sorts
- that's modulated a bit by your level when you first encounter them (as someone points out earlier, there's a dungeon encounter with a bunch of draugr that includes a skeletal undead dragon if you're big enough -- the undead dragon was fun)
- once you visit a dungeon, the difficulty is "locked" to the level it adjusted to when you encountered it (so if it's hard, you can go level up / adventure elsewhere and return later better equipped to handle it)

It seems like small-fry encounters like bandits don't scale as much (I now encounter bandits that I'm much more powerful than), but major dungeons have a bit more flex difficulty-scale-wise so that they're not too easy.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 16, 2011, 10:25:56 AM
As a for instance, a little while after getting out of the tutorial dungeon I chased a deer down to kill it and ended up chasing it back to Helgen. It was kind of creepy being back in the abandoned, burned out town. Now at lvl 15 I went back and the town had a small group of bandits living in it. I felt obligated to clear it out, y'know, out of respect.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on November 16, 2011, 10:27:19 AM
Image (stolen from Ars Technica's Skyrim article (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars) ) comparing Skyrim's interface to Morrowinds



Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 10:27:34 AM
Vampires do not burn in daylight in Skyrim; I know because I had a quest to go kill one. Normally for assassinations I wait until nightfall then murder them while they sleep, so for Mr Bloodsucker I made my way to his house and waited until noon. I started to sneak up when I saw him out, chopping wood in broad daylight.  :uhrr:

Really? I did a quest involving one and she would sleep during the day. Weird.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 16, 2011, 10:33:56 AM
On the topic of UI: I've given up on my normal ESDF button config and gone back to WASD simply because too many things simply didn't work. Moving most of the buttons over one meant I couldn't drop items from the inventory screen or put them in chests, the movement buttons also seem to randomly stay the same or match up to the remapped character movements in different parts of the UI. This is without even going into the early 2000 assholery of not remapping the instruction buttons at the bottom to match the remapped ones. I can understand why they went with the UI system they did, I don't think it was a good choice but it was clearly aimed at console players and done somewhat poorly in an effort to look good. Why the fuck they included the ability to remap keys without seeming to have actually tested the effects of it is a little confusing though.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 10:40:26 AM
So before I gain too much light armor xp how much of an impact does heavy armor have on sneak?  A few people have said there is no good reason to go light...
So, can anyone confirm if I can wear Dwarven armor and sneak without giant repercussions?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 10:44:49 AM
Vampires do not burn in daylight in Skyrim; I know because I had a quest to go kill one. Normally for assassinations I wait until nightfall then murder them while they sleep, so for Mr Bloodsucker I made my way to his house and waited until noon. I started to sneak up when I saw him out, chopping wood in broad daylight.  :uhrr:

They do get debuffed in some way though - max health decrease maybe? Also if you haven't fed in a while you become really obvious looking and people try to kill you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on November 16, 2011, 10:51:33 AM
I think you get - stamina and health, yes


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 16, 2011, 10:53:27 AM
Image (stolen from Ars Technica's Skyrim article (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars) ) comparing Skyrim's interface to Morrowinds


Yep, this is exactly what I anticipated. Although comparing a shitty UI to a shittier UI isn't exactly great. You know why the paper doll is so effective, Elder Scrolls? Because it lets people know WTF is going on with their character, and they don't accidentally sell all their shit. It's something that almost every other successful RPG game in history has seemed to grasp except you, which just makes you ridiculous for wanting to be a unique snowflake on the issue.

Why the fuck would I want to zoom in on a carrot btw? That's a feature? Is it impossible for this multimillion dollar company to actually look at some of the mods for UI their users have made and maybe hire one of those guys?


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 16, 2011, 10:54:47 AM
So before I gain too much light armor xp how much of an impact does heavy armor have on sneak?  A few people have said there is no good reason to go light...
So, can anyone confirm if I can wear Dwarven armor and sneak without giant repercussions?

If you have sneak 60+, you can sneak around in whatever armor you like. The chief problem is that armor makes "Noise" while you're moving, so you can cast Muffle, get the talent/perk to be silent, or just have moar stealth. Or walk using shift.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 16, 2011, 11:10:19 AM
Just found a spell to transmute iron ore to silver ore, and silver ore to gold.
Cha-ching!  Gold plated toliets here i come!


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 16, 2011, 11:16:28 AM
According to this (http://www.escapistmagazine.com/forums/read/9.323041-Skyrim-on-PC-disable-Xbox-controller-get-a-significant-performance-boost-easier-menu-navigation), if you're playing with mouse/keyboard and disable Xbox controller in the options, you get a significant performance boost.
What? Is this the case even when you haven't got a 360 controller connected to the PC, or is it just if it is connected?

Read the thread. It's on by default as it was built with the 360 in mind. Switching it off if you're not using a 360 controller is said to improve frame rate significantly.

All I can say is this: That one simple change made it much easier to go through my perks menu and I no longer selected the same dialogue 15X while trying to select the one above or below it. Awesome find!


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 11:33:52 AM
If you have sneak 60+, you can sneak around in whatever armor you like. The chief problem is that armor makes "Noise" while you're moving, so you can cast Muffle, get the talent/perk to be silent, or just have moar stealth. Or walk using shift.
So I can just wear my dark brotherhood boots with the rest being dwarven and be fine. Sweet!


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 16, 2011, 11:37:53 AM
Why the fuck would I want to zoom in on a carrot btw? That's a feature?

Moving an item around to look for special markings is used in a couple of quests.  Also, they could have picked a spell with a less obvious effect than Muffle, just look at your feet, like minute-duration potions which are pretty tedious.  (A recurring theme with those.)

Really, the ten-foot style of the interface works well in magic and inventory I think whereas it completely falls apart in dialogue and on the perk screen.  Some extra sorting options would be nice, but I pretty comfortably live out of my favorites menu.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 16, 2011, 11:51:12 AM
Last night I did a bit of the rebellion quest line, but I also spent about an hour just hopping around in the extreme north killing bear, wolves and walrii and mining quite a bit of ore. I saw a bunch of cool little areas I want to go back and explore, this game is just so chock full of distractions it's boggling.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 16, 2011, 12:15:11 PM
Vampirism is on a sliding scale in these games, the longer you go without blood the worse you're affected by daylight and fire and the stronger you get.  So it's possible to be a vampire and sunbathe as long as you make sure to nip into someone's house for a drink that night.


Title: Re: Elder Scrolls V: Skyrim
Post by: kaid on November 16, 2011, 12:26:05 PM
Image (stolen from Ars Technica's Skyrim article (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars) ) comparing Skyrim's interface to Morrowinds


Yep, this is exactly what I anticipated. Although comparing a shitty UI to a shittier UI isn't exactly great. You know why the paper doll is so effective, Elder Scrolls? Because it lets people know WTF is going on with their character, and they don't accidentally sell all their shit. It's something that almost every other successful RPG game in history has seemed to grasp except you, which just makes you ridiculous for wanting to be a unique snowflake on the issue.

Why the fuck would I want to zoom in on a carrot btw? That's a feature? Is it impossible for this multimillion dollar company to actually look at some of the mods for UI their users have made and maybe hire one of those guys?

Well you may not want to zoom in on a carrot but I have already had a key item that if you zoom in you can see the symbols that are needed to unlock a door so the feature is used.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 12:27:38 PM
Plus this will make it easier for someone to clone Ace Attorney Investigations in the engine.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 16, 2011, 12:46:26 PM

Well you may not want to zoom in on a carrot but I have already had a key item that if you zoom in you can see the symbols that are needed to unlock a door so the feature is used.

It doesn't do much to dispel the main complaint though. Those quests feel pretty clearly intended to be there as a reason for having the feature and frankly they could have had a 'Zoom in to check out our awesome models!' option without making it the default that the model takes up half your screen at a time.

Also having chests and other storage devices only sort objects alphabetically almost feels like a fuck you to pack rat types that like holding on to bits and pieces. When it takes 10 seconds to scroll down to collect the steel ingots I've been storing in my chest I start to feel pissed off. The game is amazing and I reckon I've got days (as in sets of 24 hours rather than just till the end of the week) worth of playing it left before I want to take a break but goddamn does this UI act like a constant irritation every time I need to do something that isn't cleaving a dragon's head from its neck. The fact that neither I nor the UI can seem to make up our minds about whether I should be selecting things with the mouse or keyboard buttons doesn't help. "I know I've left the cursor hover somewhere near the dialogue selections but I started scrolling with the keyboard. Why when I hit use do you assume I mean the one the cursor seems to be vaguely closest to if you squint and maybe assume I was going to continue moving it around a bit?"

I know it sounds like the UI is the worst thing in the world but I think the biggest reason it's really, really irritating isn't just because it's bad but because it feels like it's getting in the way of an awesome, awesome game. Some small part of me just feels like Skyrim is something that could be improved by just doing away with the UI for everything except the settings menu. It'd diminish it a lot but at least I wouldn't feel like I was fighting with it every time someone spoke to me or I wanted to pick up a carrot. Alternatively someone mods in a few basic fixes (get rid of the models by default, adds extra columns with icons, sets lists to fill columns by default and makes the skills tree another column style page) then I'll be happier about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 16, 2011, 12:46:48 PM
I didn't today.  Didn't get time.

Still want to.  You chaps haven't posted enough show stopping bugs yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 16, 2011, 12:48:56 PM
I didn't today.  Didn't get time.

Still want to.  You chaps haven't posted enough show stopping bugs yet.

I thought I ran into a severe bug when my bow stopped being magical but I didn't realize you have to recharge magic weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 16, 2011, 12:52:54 PM
I thought I ran into a severe bug when my bow stopped being magical but I didn't realize you have to recharge magic weapons.

Magic clothes are permanent, magic weapons are charged and need to be fed soul stones.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 16, 2011, 12:54:01 PM
I didn't today.  Didn't get time.

Still want to.  You chaps haven't posted enough show stopping bugs yet.

I have a quest chain I can never complete because I'm told to return to dude. Dude has obviously been murdered as part of the quest plot (his corpse and the cops are there), but the lead cop just asks me about joining the Legion instead of whatever he's supposed to be talking to me about <3


Title: Re: Elder Scrolls V: Skyrim
Post by: AcidCat on November 16, 2011, 01:17:31 PM
Playing on the 360 I have no problems with the UI other than I do miss the paper doll, I really can't understand why it wasn't included.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 01:32:11 PM
Getting a little annoyed at the usual Bethesda stable of three voice actors for the entire game. Surely they could have found more than one out of work Swedish actor?

Heh. Maybe it's a small stable of actors who only get work in RPGs.

I noticed some random guy chopping wood was Fenris, from Dragon Age II. Except he wasn't an elf. He was a lumberjack.

werewolf is freaking awesome!

I barely used it myself. I just finished the quest line that cured Kodlak, and I decided to cure myself while I was there. I was hoping that I could cure all of the Companions, but I don't seem to have the option. I was thinking of romancing Aela the Huntress (so far, the best npc for my warrior I've found... she keeps her distance), but that's just bad roleplaying. I can't sleep with some stinkin' werewolf.

Also, is there a way that I can make Lydia my sex slave?


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on November 16, 2011, 01:34:58 PM
I am torn here.

My PC will run this game, but my monitor is very small compared to my TV. If I get it for the XBox, I can never run mods. If I invest in a wireless mouse and keyboard, I can treat myself to hassle whenever I want to move the PC across the room and connect it to the TV.

I suspect that I will end up waiting for it to come to my house via Gamefly and get it for the XBox.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 16, 2011, 01:37:40 PM
Playing on the 360 I have no problems with the UI other than I do miss the paper doll, I really can't understand why it wasn't included.

Wait, no paper doll at all ?  Not even a piccie ?


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 16, 2011, 01:41:28 PM

Also, is there a way that I can make Lydia my sex slave?

Not sure. I'll ask Molag Bal once I'm finished running his errands. That seems to be up his alley.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on November 16, 2011, 01:41:59 PM
I am torn here.

My PC will run this game, but my monitor is very small compared to my TV. If I get it for the XBox, I can never run mods. If I invest in a wireless mouse and keyboard, I can treat myself to hassle whenever I want to move the PC across the room and connect it to the TV.

I suspect that I will end up waiting for it to come to my house via Gamefly and get it for the XBox.



Get a long HDMI cable from monoprice. Get a long TOSLINK cable as well just in case HDMI audio doesn't work. Get an xbox360 wireless receiver for PC.



Title: Re: Elder Scrolls V: Skyrim
Post by: Zar on November 16, 2011, 01:48:34 PM
To those asking about console vs. PC, I eventually got it for PS3 after ascertaining that it would not run acceptably on my aging PC (*cough* bittorent *cough*).  As others have said, the UI makes perfect logical sense on consoles.  I've also experienced no crashes or other bugs that I can detect.  It's also pretty glorious playing it on my big screen TV (yes, yes, I know about hooking a computer up to the TV, but this is a lot easier for that).

As for modding, I never did any modding with any of the previous TES games, so I figure I can get by without it here.  That being said, I may very well buy it for PC once I get a new rig that will run it.  I can wait for some $10 Steam sale and then install all the mods I want from what should at that time be a mature modding community.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on November 16, 2011, 01:49:38 PM
It would have to be a long-ass blue-plug monitor cable because my card has that, DVI and S-Video as outputs. My TV has a monitor jack w/ a separate jack for PC sound (minijack....fancy!).

The more I think about this, the more it sounds like an XBox purchase. I guess we'll see if I get a bigger monitor for Xmas.


Edit -- I think perhaps I'm going with Zar on this one.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 01:56:12 PM
You'd be surprised how much you start playing on your computer once it's hooked up to a TV or, in my case, to a home theatre system.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 02:08:24 PM
I'm playing on xbox as well. No complaints really. I'm sure it'd look awesome on PC, but it isn't worth the upgrade (to me at least).


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 16, 2011, 02:10:49 PM
You'd be surprised how much you start playing on your computer once it's hooked up to a TV or, in my case, to a home theatre system.

Fuck that, I need my batcave.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on November 16, 2011, 02:12:49 PM
Bought it.  Impressed with start.  Had a CTD at the very beginning where you have to choose who to go with, but it was fine since it was midnight on a work night.

Someone got any links to UI controls or help?  And no, I'm not trying to be an ass  :awesome_for_real:

EDIT: oh and freaking Steam download I think took only 2hrs?  Wow.  It was screaming fast.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 16, 2011, 02:20:50 PM
Hit F to set as favorite in inventory or spell menu. Can only hotkey favorites.

Q to open quick menu, 1-8 to set hotkeys in that menu, or click with the mouse button you want it on.

Same hotkey twice to equip to both hands for spells.

Current statuses/debuffs are under the Magic Menu

Shouts, and where you spend dragon souls to activate them are on the magic menu.

Option in the setup to switch which mouse button does which hand - may or may not feel more natural for you.

Hold down E while pointing at an object to manipulate it in the world.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 03:00:11 PM
Not sure if it's glitch or a spoiler so spoilered just in case. About dragon lifespan.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 03:03:17 PM
Playing on the 360 I have no problems with the UI other than I do miss the paper doll, I really can't understand why it wasn't included.

Wait, no paper doll at all ?  Not even a piccie ?

No, as is par for the course for Bethesda games now, you can spend all kinds off effort getting your character to look just right, and then you never see it except occasionally in brief flashes with kill shots and such.


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 16, 2011, 03:03:55 PM
Well, okay. I got through the honeymoon phase. I'm happy to say that the general mechanics of Skyrim are wonderfully upgraded, and this game is leagues better than Oblivion for multiple reasons. To the extent that I'm guaranteed to actually finish this one.

However, whoever's consistently in charge of these games still has the same general problems they've always had as designers. They really get married to terrible ideas because they sound good and then stick with it no matter how many opportunities they have to be shown that the initial concept is really shitty and/or frustrating and drag a lot down with it.

This time around, it's the UI and the visual and interface structuring of the game, in particular the perks system! They're all like "see the skill trees should be like the star constellations!" and they latch themselves to the idea wholesale, and in the end the perk system is not designed intelligently around making tree investments relative to their general utility, it's designed around making the tree investments look like a constellation. So it's incredibly shitty to navigate around, and entire chunks of the whole thing are really stupid. Like, for instance, the lockpicking tree has to look like a lockpick! Making an already dubious investment dead-zone completely and utterly retardedly avoidable, because it's such a weird sequence of chaining towards perks that are completely not worth the investment to climb up the tree. You also can't navigate the whole thing worth a shit; it's pretty frustrating. Good job, guys. You made the skill trees look like star constellations, just like you wanted. And ignored everything that was bad about this just to stick with the idea.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 03:09:28 PM
Playing on the 360 I have no problems with the UI other than I do miss the paper doll, I really can't understand why it wasn't included.

Wait, no paper doll at all ?  Not even a piccie ?

No, as is par for the course for Bethesda games now, you can spend all kinds off effort getting your character to look just right, and then you never see it except occasionally in brief flashes with kill shots and such.

I play it almost full time in 3rd person (which feels a lot better than oblivion btw), so I see my character enough. If you sheath your weapon, it's easy to spin around and view them too.

I'm on the 360 though. Maybe it's easier here?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 16, 2011, 03:11:27 PM
On PC, I can easily go to rotate my camera around my character and see him and even play in 3rd person so I'm not sure what the issue is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 16, 2011, 03:12:48 PM
On PC, I can easily go to rotate my camera around my character and see him and even play in 3rd person so I'm not sure what the issue is.

What would be easy is hitting "I" and seeing what you are wearing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 16, 2011, 03:14:08 PM
OK I see.  Also, is anyone playing a dual-wield toon?  I'm interested in how that is.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 03:28:32 PM
OK I see.  Also, is anyone playing a dual-wield toon?  I'm interested in how that is.

I was tempted to in the beginning. On the controller, it was easy enough (corresponding triggers for each weapon). It would have been my second choice, but I figured I should save the idea if/when I make a more rogue-ish character.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 03:32:34 PM
It isn't clear to me what the advantage is of having the second weapon - does it swing faster?


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 03:37:44 PM
You can attack with both weapons so that's in theory twice as much damage, and there's a combined power attack you can trigger holding down the attack keys for both hands, iirc.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 03:38:26 PM
Ah I don't think it occurred to me to try to swing both of the weapons simultaneously since THAT MAKES NO GODDAMN SENSE. Ahem.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 03:39:46 PM
You could get two spell effects too (although so far, I'm not sure how much difference that makes. I'm still happy with a vanilla steel sword  :awesome_for_real:).


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 03:40:19 PM
I dunno if it's possible to do it together, but maybe you can alternate left-right swings for higher combined damage? I only played with it for few minutes and went back to my 2-hander :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 03:41:22 PM
Also, don't forget that you can dual wield staves or combo with sword and spell in one hand.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 16, 2011, 03:43:58 PM
I dunno if it's possible to do it together, but maybe you can alternate left-right swings for higher combined damage? I only played with it for few minutes and went back to my 2-hander :grin:

Right what I'm wondering is why swinging left-right-left-right would be more damage than just swinging right-right-right-right - unless it lets you get more swings in less time that way, or whatever, was just wondering if the game actually does anything with that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 16, 2011, 03:45:10 PM
You could get two spell effects too (although so far, I'm not sure how much difference that makes. I'm still happy with a vanilla steel sword  :awesome_for_real:).

Heh, dual-wield lifeleech on swords would probably be a far better defensive benefit compared to wards and shields.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 16, 2011, 04:07:08 PM
Right what I'm wondering is why swinging left-right-left-right would be more damage than just swinging right-right-right-right - unless it lets you get more swings in less time that way, or whatever, was just wondering if the game actually does anything with that.
Yeah i was thinking maybe it'd allow to start the left-swing animation before the right-swing animation would end or something to this effect, but from some quick testing it doesn't really seem to be the case. Aside from the hold-both-buttons special there doesn't appear to be any benefit then, unless the game simply combines the weapon damage, or smth... well, maybe if you have each weapon enchanted with different effect but that's quite situational.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 04:43:32 PM
I wonder if there are "types" of damage (piercing, slicing, crushing)?

Probably not...

But I did notice with a sword and dagger, for example, that the dagger lunged more. Kind of like a renaissance dueling style. It didn't seem easy for opponents to parry.. I was getting more killshot animations with it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 16, 2011, 05:41:03 PM
Under the 1H tree are two dual skills: Dual Flurry and Dual Savagery.  DF boosts attack speed and DS stacks with other power attacks boosting  damage.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 16, 2011, 05:57:13 PM
You'd be surprised how much you start playing on your computer once it's hooked up to a TV or, in my case, to a home theatre system.
:oh_i_see:
Not sure if it's glitch or a spoiler so spoilered just in case. About dragon lifespan.
I believe it's a glitch. The skeleton was embedded in the front door to Whiterun one day and stayed there for maybe a game day (boogying around) and then it collapsed out of the air into the courtyard where it stayed for another game day or so, now it's gone.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 16, 2011, 06:05:31 PM
I've clearly played too much DA2. In addition to recognizing Fenris, the elf Elenwen is the actress who did Meredith.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on November 16, 2011, 07:28:48 PM
You'd be surprised how much you start playing on your computer once it's hooked up to a TV or, in my case, to a home theatre system.

Yeah, same.

Unpaused so there is some strange looking idle animation motion blur going on.

106", shot taken at about 15 ft from screen. Batcave.



Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 16, 2011, 07:31:08 PM
Man, the UI....I'm getting this tonight on PC, let's hope mods will fix it.



Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on November 16, 2011, 08:19:56 PM
Hit F to set as favorite in inventory or spell menu. Can only hotkey favorites.

Q to open quick menu, 1-8 to set hotkeys in that menu, or click with the mouse button you want it on.

Same hotkey twice to equip to both hands for spells.

Current statuses/debuffs are under the Magic Menu

Shouts, and where you spend dragon souls to activate them are on the magic menu.

Option in the setup to switch which mouse button does which hand - may or may not feel more natural for you.

Hold down E while pointing at an object to manipulate it in the world.

many thanks!


EDIT: how do I exit the take-inventory screen??  And what does "store" do?  Is there a manual?  Im on Steam so will look in a bit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 16, 2011, 08:46:51 PM
Tab out of windows. On the loot screen, R puts the selected item into the container. In the inventory screen, R drops it.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 16, 2011, 09:12:15 PM
:oh_i_see:
Don't get too excited. I moved it back to my desk tonight because "big comfy couch mode" actually isn't comfortable for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 16, 2011, 10:47:41 PM
Just do what Nija is doing, then.  It's what I do.


Seriously people, why you don't all own a projector is something I wll never understand.  Greatest toy ever.  If I was single, I would never own a real TV or monitor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sophismata on November 16, 2011, 11:07:19 PM
Not everyone likes the couch gaming set-up.

Not sure if it's glitch or a spoiler so spoilered just in case. About dragon lifespan.
I believe it's a glitch. The skeleton was embedded in the front door to Whiterun one day and stayed there for maybe a game day (boogying around) and then it collapsed out of the air into the courtyard where it stayed for another game day or so, now it's gone.


Title: Re: Elder Scrolls V: Skyrim
Post by: stu on November 16, 2011, 11:19:07 PM
inc Skyrim bebbeeeeehh

http://www.ripten.com/2011/11/16/couple-completes-real-life-skyrim-quest-name-baby-dovahkiin-sam-n/

...own a projector is something I wll never understand.  Greatest toy ever.  If I was single, I would never own a real TV or monitor.

I always heard stuff about games overworking the bulbs on projectors and never found out for myself. Seems kinda silly now that I think about it. I'd love to get one.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 16, 2011, 11:56:13 PM
How do you figure the dragon skeleton moving twice isn't a glitch?

Also had a generic blood dragon I killed near a sawmill suddenly appear (still dead) on a bridge.

On projectors: too limited imo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 17, 2011, 12:45:39 AM
On projectors: too limited imo.

How do you figure? 

In my former house in the US I had a double ceiling in my living room.  I could whip out the projector and play games on something like a 250" screen (complete with great surround system, of course).  There is no comparable gaming experience, period.  I love my 52" Samsung LCD, but it does not have near the fun-factor of the projector.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 17, 2011, 01:20:45 AM
So someone mocked up a vastly improved UI for Skyrim:


It's sooo good, but now I'm actually kind of mad that it's going to be months (if ever) before we get something approaching that level of usability.

Edit: And for any pure mages out there who are thinking of or already have grabbed the Dual Casting perk for Destruction, don't bother. I just discovered it's a 10% damage increase for 40% extra magicka cost. It is just not worth it unless you have the perk that lets your dual casted Destro spells stagger an enemy; even then, if you are fighting something that's so tough and has so much HP that you need the stagger to keep it away from you, you're going to run out of magicka before you kill the thing anyway due to the extra costs outstripping the damage bonus.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 17, 2011, 03:16:18 AM
It's very XBMC (well, Confluence really).  I don't like parts of it but the basic ideas, more detail on the lists and miscellaneous info up top (which is rarely covered up with list items), are solid.

Also, a MTUI-like redo of the dialogue interface would be :heart:.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 17, 2011, 03:16:52 AM
God damn that mockup looks good.  I hope the UI is that modable this time around.   I hear the stun perk after the dual cast perk is damn nice.   The dual cast itself is well worth it after you have enough -destruction casting cost stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: palmer_eldritch on November 17, 2011, 03:20:52 AM
Edit: And for any pure mages out there who are thinking of or already have grabbed the Dual Casting perk for Destruction, don't bother. I just discovered it's a 10% damage increase for 40% extra magicka cost. It is just not worth it unless you have the perk that lets your dual casted Destro spells stagger an enemy; even then, if you are fighting something that's so tough and has so much HP that you need the stagger to keep it away from you, you're going to run out of magicka before you kill the thing anyway due to the extra costs outstripping the damage bonus.

I actually find the stagger useful. I find my cloth mage can get one-shotted by some melee attacks, but if I keep the enemy staggered I can kill them in maybe four casts of a dual fireball and they never get close enough to fight back.


Title: Re: Elder Scrolls V: Skyrim
Post by: palmer_eldritch on November 17, 2011, 03:24:38 AM
Dropped 200+ charges of plus 7 damage on Lydia's Orc Bow with only a common soul gem.

You can do that??  :yahoo:

I'm so dumb. I thought you meant you were adding +7 damage each time so it did +1400 damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on November 17, 2011, 03:38:51 AM
Maybe it's just me, but I can't get into this game.  I think the UI is at least 50% of the problem.  I also had this same problem with Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 17, 2011, 04:04:25 AM
pretty neat mod to replace the main font (http://www.skyrimnexus.com/downloads/file.php?id=95). Reduced that out-of-place futuristic feel the default has.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 17, 2011, 04:44:48 AM
Edit: And for any pure mages out there who are thinking of or already have grabbed the Dual Casting perk for Destruction, don't bother. I just discovered it's a 10% damage increase for 40% extra magicka cost. It is just not worth it unless you have the perk that lets your dual casted Destro spells stagger an enemy; even then, if you are fighting something that's so tough and has so much HP that you need the stagger to keep it away from you, you're going to run out of magicka before you kill the thing anyway due to the extra costs outstripping the damage bonus.

I actually find the stagger useful. I find my cloth mage can get one-shotted by some melee attacks, but if I keep the enemy staggered I can kill them in maybe four casts of a dual fireball and they never get close enough to fight back.

I think that depends on your level. At 29, a lot of the enemies I'm running across now (like more powerful Draugr, some Falmer, Dwemer enemies, some really strong mages, etc.) hve so much HP (or are immune to the stagger) that trying to do that is folly.


Title: Re: Elder Scrolls V: Skyrim
Post by: jakonovski on November 17, 2011, 05:03:48 AM
The SO started playing and I can't pry her off the computer.  :heartbreak: 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 17, 2011, 05:10:55 AM
Which is why you should have two.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bzalthek on November 17, 2011, 05:11:11 AM
This is what happens when you let them vote.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 17, 2011, 05:21:01 AM
Which is why you should have two.


Yeah, just be sure never to let them meet.

What?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 17, 2011, 05:53:09 AM
 :facepalm:


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 17, 2011, 05:54:32 AM
Edit: And for any pure mages out there who are thinking of or already have grabbed the Dual Casting perk for Destruction, don't bother. I just discovered it's a 10% damage increase for 40% extra magicka cost. It is just not worth it unless you have the perk that lets your dual casted Destro spells stagger an enemy; even then, if you are fighting something that's so tough and has so much HP that you need the stagger to keep it away from you, you're going to run out of magicka before you kill the thing anyway due to the extra costs outstripping the damage bonus.

I actually find the stagger useful. I find my cloth mage can get one-shotted by some melee attacks, but if I keep the enemy staggered I can kill them in maybe four casts of a dual fireball and they never get close enough to fight back.

Impact is actually broken once you get significant enough (or total) reduction in Destruction mana costs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 17, 2011, 06:01:30 AM
I've seen one or two people mention star signs. I didn't get to choose one when I made my character, are they adding them through the console or something?


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on November 17, 2011, 06:02:05 AM
Edit: And for any pure mages out there who are thinking of or already have grabbed the Dual Casting perk for Destruction, don't bother. I just discovered it's a 10% damage increase for 40% extra magicka cost. It is just not worth it unless you have the perk that lets your dual casted Destro spells stagger an enemy; even then, if you are fighting something that's so tough and has so much HP that you need the stagger to keep it away from you, you're going to run out of magicka before you kill the thing anyway due to the extra costs outstripping the damage bonus.

I actually find the stagger useful. I find my cloth mage can get one-shotted by some melee attacks, but if I keep the enemy staggered I can kill them in maybe four casts of a dual fireball and they never get close enough to fight back.

Impact is actually broken once you get significant enough (or total) reduction in Destruction mana costs.

Broken in a good way or a bad way? This news about Dual Casting and Impact breaks my wee heart, as Dual Casting seems to be a cornerstone of my character and I was aiming to get Impact soon. To hear that it blows goats and I might as well just have frost in one hand and flames in the other changes things a lot.


Title: Re: Elder Scrolls V: Skyrim
Post by: Jherad on November 17, 2011, 06:08:56 AM
I've seen one or two people mention star signs. I didn't get to choose one when I made my character, are they adding them through the console or something?

In Oblivion you chose star signs on creation, but in Skyrim it is just done through activating a stone in the game world. You can change stones at any time just by clicking on a different one.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 17, 2011, 06:15:38 AM
Anyone else had problems that after killing and looting a dragon, and no soul pops? I'm wondering if it's weapon related, as I'm using the Dragonblade from  Kills them like there's no tomorrow, but about half the time I get no Soul out of it. Bug, or 'feature'?



Title: Re: Elder Scrolls V: Skyrim
Post by: Jherad on November 17, 2011, 06:26:41 AM
Anyone else had problems that after killing and looting a dragon, and no soul pops? I'm wondering if it's weapon related, as I'm using the Dragonblade from  Kills them like there's no tomorrow, but about half the time I get no Soul out of it. Bug, or 'feature'?



A bug I think.

It has only happened once to me - reloaded a quick-save, tried again, and got the soul fine. I've taken to quick-saving with F5 at the start of every major fight now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 17, 2011, 06:28:31 AM
First retail figures:

- 7M copies (all platforms) delivered
- More than 50% of launch units sold in the first 48 hours
- Launch units expected to generate more than $450M globally

http://www.rpgwatch.com/forums/showthread.php?t=15417


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 17, 2011, 06:59:50 AM
Dropped 200+ charges of plus 7 damage on Lydia's Orc Bow with only a common soul gem.

You can do that??  :yahoo:

I'm so dumb. I thought you meant you were adding +7 damage each time so it did +1400 damage.
I wondered why you seemed so excited by +7 damage...


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 17, 2011, 07:02:10 AM
Anyone else had problems that after killing and looting a dragon, and no soul pops? I'm wondering if it's weapon related, as I'm using the Dragonblade from  Kills them like there's no tomorrow, but about half the time I get no Soul out of it. Bug, or 'feature'?
Sounds like a bug, I guess the skeletel dragons don't have souls though.

Is there a good crafting use for the very heavy dragon bones and scales?  I'm just hoarding them for now but would like to get rid of them unless I need them to make the enchanted foozle of awesomeness.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 17, 2011, 07:09:19 AM
I'd imagine they're used to craft dragonbone armour. At least that's why I'm hoarding them at the moment.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 17, 2011, 07:10:02 AM
A triad of UI Mods to increase immersion/difficulty:

1. Remove stealth indicator:
http://www.skyrimnexus.com/downloads/file.php?id=279

2. No more location markers on compass:
http://www.skyrimnexus.com/downloads/file.php?id=391

3. No enemies on compass
http://www.skyrimnexus.com/downloads/file.php?id=285


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 17, 2011, 07:15:11 AM
Is there a good crafting use for the very heavy dragon bones and scales?  I'm just hoarding them for now but would like to get rid of them unless I need them to make the enchanted foozle of awesomeness.
They are the components for the best crafted armor in the game. Dragonscale (light) just uses the scales, while Dragonplate (heavy) uses a bit of both.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 17, 2011, 07:24:34 AM
Anyone else had problems that after killing and looting a dragon, and no soul pops? I'm wondering if it's weapon related, as I'm using the Dragonblade from  Kills them like there's no tomorrow, but about half the time I get no Soul out of it. Bug, or 'feature'?



From some other forums, it seems like dragons respawn (which in the lore of the game would be.. stupid) in their region. You get a soul for the first kill of a spawned dragon but only loot after that.

No real confirmation, just people reporting that this happened on their second kill of a dragon in around the same location.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 17, 2011, 07:31:58 AM
A triad of UI Mods to increase immersion/difficulty:

1. Remove stealth indicator:
http://www.skyrimnexus.com/downloads/file.php?id=279

2. No more location markers on compass:
http://www.skyrimnexus.com/downloads/file.php?id=391

3. No enemies on compass
http://www.skyrimnexus.com/downloads/file.php?id=285


I straight out removed the compass from the UI in the .ini .  I like it a lot more now; can't see where enemies are at and if I need to orient myself I can always hit the map in the menu. 


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 17, 2011, 07:45:48 AM
Is there a good crafting use for the very heavy dragon bones and scales?  I'm just hoarding them for now but would like to get rid of them unless I need them to make the enchanted foozle of awesomeness.
They are the components for the best crafted armor in the game. Dragonscale (light) just uses the scales, while Dragonplate (heavy) uses a bit of both.
Dragonscale is the best light armor in the game, but Daedric remains the best heavy armor.

This presents a bit of a problem with the Smithing tree; one would imagine with the layout that going up the left-hand side of the tree gets you set up for light armor (with the weird exception of the Advanced Armors tier, which gets you a heavy set as well for some reason), while the right-hand side is for heavy, and you'd be right...

...until you realize that the top two tiers of crafted weapons can only be crafted by going up the right-hand side of the tree, and unlike going up the tree on one side lets you choose the topmost perk, it doesn't work the other way around, where you can go back down the other side of the tree.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 17, 2011, 08:00:54 AM
Wait, what ?  Is there a powerpoint show to go with that post ?

 :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 17, 2011, 08:10:09 AM
Wait, what ?  Is there a powerpoint show to go with that post ?

 :ye_gods:
Koro's post?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 17, 2011, 08:14:31 AM
Yeah.  It sounded fiendishly complicated for some reason !


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 08:17:38 AM
It isn't really, the issue is mostly that because they arranged the perks in the shape of constellations in the interface, things that your brain would have no trouble accepting in a traditional interface suddenly look like they should be possible but aren't. It's a form over function problem with the interface.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 17, 2011, 08:32:27 AM
Dragonscale is the best light armor in the game, but Daedric remains the best heavy armor.

This presents a bit of a problem with the Smithing tree; one would imagine with the layout that going up the left-hand side of the tree gets you set up for light armor (with the weird exception of the Advanced Armors tier, which gets you a heavy set as well for some reason), while the right-hand side is for heavy, and you'd be right...

...until you realize that the top two tiers of crafted weapons can only be crafted by going up the right-hand side of the tree, and unlike going up the tree on one side lets you choose the topmost perk, it doesn't work the other way around, where you can go back down the other side of the tree.
Bleh, really? That's fucking dumb. I figured now that I have the dragonarmor perk, I could pick up the top one on the heavy side to make my weapons. Might look into modding myself into that perk via console command, just because I'm not spending 4 perks because the UI is dumb.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 17, 2011, 08:36:27 AM
I want to do all the crafting but don't have enough perks so I will have to specialize.  Is it possible to get above 100 skill with an enchant or if you are already at 100 one-hand, for example, would an enchant increasing one-hand be wasted?  And it seems like poisons are still only good for a single hit right?


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 17, 2011, 08:36:42 AM
The constellation skill tree looked awesome in demo, but it really isn't very functional.

If I had web skills I would build a character generator.  I suspect one with an easy interface will come in handy.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 17, 2011, 08:38:00 AM
Sounds like what he's saying is that there are multiple paths to the top of the talent tree, but if you choose the wrong path, once you're at the top you can't come back down on a different path and must start again from the bottom in order to get to the armor-making perk which is somewhere in the middle.

It's probably too early for any of the wikis to have full listings of all the talent/skill trees complete with full descriptions of what they do.  And the interface is so convoluted that I'm not sure if anyone will bother going through it repeatedly to get all the info.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 17, 2011, 08:46:16 AM
Someone put together this perk planner spreadsheet (http://www.skyrimnexus.com/downloads/file.php?id=159), which has worked well enough for me until someone builds a nice fancy web-based one.


Title: Re: Elder Scrolls V: Skyrim
Post by: jth on November 17, 2011, 09:02:47 AM
I got this on PS3 and played for some time during the weekend, but then I decided to go for the PC + TV + wireless controller option for better fov and much better graphics. So I bought the game from Steam (for a rip-off price) and got me a XBOX 360 wireless receiver which arrived today.

But now I have a problem.  :ye_gods: Whatever I do, I can't get Skyrim to run on the secondary display (TV). The options dialog lists two identical "Nvidia GTX 570" lines for display device, but no matter which one I pick, the game opens on the primary monitor. I tried to find solutions with google, found a couple of posts from people with the same problem but no solutions. Any ideas? Setting my TV as the primary monitor is the last possible option, because it's nowhere near my computer and I can't navigate around my desktop blind.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 17, 2011, 09:24:18 AM
Sounds like what he's saying is that there are multiple paths to the top of the talent tree, but if you choose the wrong path, once you're at the top you can't come back down on a different path and must start again from the bottom in order to get to the armor-making perk which is somewhere in the middle.

It's probably too early for any of the wikis to have full listings of all the talent/skill trees complete with full descriptions of what they do.  And the interface is so convoluted that I'm not sure if anyone will bother going through it repeatedly to get all the info.

http://www.uesp.net/wiki/Skyrim:Smithing

You basically start out at the bottom with Steel Smithing. Dragon Armor making is at the top; you can unlock Dragon Armor by going up either side of the tree. But, if you go up the Light Armor side and get to Dragon Armor, you have to go back up the right-hand Heavy side if you want to make Daedric weaponry.

This also means that if you somehow did come across an Ebony or Daedric weapon, you wouldn't be able to improve it to its max potential, even with 100 smithing, unless you went and picked up the perks for them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 17, 2011, 09:31:36 AM
Seems silly but it's kind o a wasted perk imo. Only reason a light armor char would care about those is for the weapon upgrading and I could use those prks in better places.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 17, 2011, 09:32:19 AM
Someone put together this perk planner spreadsheet (http://www.skyrimnexus.com/downloads/file.php?id=159), which has worked well enough for me until someone builds a nice fancy web-based one.

http://www.anuconsulting.com/skyrim/skyrimperkpicker.html

Got the game. Playing a cat man. Going stealth/archery/light armour/enchant. Dual wield is up next I think. Or smithing.


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on November 17, 2011, 09:41:36 AM
Someone put together this perk planner spreadsheet (http://www.skyrimnexus.com/downloads/file.php?id=159), which has worked well enough for me until someone builds a nice fancy web-based one.

http://www.anuconsulting.com/skyrim/skyrimperkpicker.html

Got the game. Playing a cat man. Going stealth/archery/light armour/enchant. Dual wield is up next I think. Or smithing.

Completely random question, but are Argonnians and cats still unable to wear boots?


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 17, 2011, 09:42:41 AM
Someone put together this perk planner spreadsheet (http://www.skyrimnexus.com/downloads/file.php?id=159), which has worked well enough for me until someone builds a nice fancy web-based one.

http://www.anuconsulting.com/skyrim/skyrimperkpicker.html

Got the game. Playing a cat man. Going stealth/archery/light armour/enchant. Dual wield is up next I think. Or smithing.

Completely random question, but are Argonnians and cats still unable to wear boots?

My cat has a fine set of boots, though I think he wears them more as shin guards.


Title: Re: Elder Scrolls V: Skyrim
Post by: WayAbvPar on November 17, 2011, 09:52:21 AM
Someone put together this perk planner spreadsheet (http://www.skyrimnexus.com/downloads/file.php?id=159), which has worked well enough for me until someone builds a nice fancy web-based one.

http://www.anuconsulting.com/skyrim/skyrimperkpicker.html

Got the game. Playing a cat man. Going stealth/archery/light armour/enchant. Dual wield is up next I think. Or smithing.

Completely random question, but are Argonnians and cats still unable to wear boots?

My cat has a fine set of boots, though I think he wears them more as shin guards.

(http://upload.wikimedia.org/wikipedia/en/thumb/7/74/Pussboots.jpg/220px-Pussboots.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 17, 2011, 09:54:47 AM
I bought this yesterday on Steam. I havent started it. Does anyone have any advice as far as character building goes. I usually like to play ether a Stealth/Light Armor Melee/Archer, or a Spellblade type, with Melee, heavy armor (?) and magic.

Can anyone give me any tips for building these. Oh yeah, I also like to play Human.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 09:57:33 AM
"Building" a sneaky archer is pretty much just a matter of finding a bow and sneaking around a lot. You'll want to spend a lot of perks on archery, they're pretty much all good. Race is not terribly important in Skyrim, at most it gives you a 10 point head start on a skill which is really not that big a deal.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 17, 2011, 10:03:32 AM
The Nord resistance to cold + the blood of one of those ice wisp thingies let me stand in a frost dragon's breath and laugh...taking no damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 10:04:13 AM
And then it bit your head off.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 17, 2011, 10:26:54 AM
This is an online skill builder. (http://www.ign.com/builds/the-elder-scrolls-5-skyrim/create)  It seems accurate but I'm pretty sure there are some discrepencies.  In game I think the first point in stealth gives 20% but then the next only brings you to 25% whereas that skill builder says it goes to 40% like most of the 1-5 first perks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 17, 2011, 10:29:15 AM
I think that depends on your level. At 29, a lot of the enemies I'm running across now (like more powerful Draugr, some Falmer, Dwemer enemies, some really strong mages, etc.) hve so much HP (or are immune to the stagger) that trying to do that is folly.

Shouldn't you be done with the game at 29?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 10:32:51 AM
Leveling is not particularly tied to story progress in TES games. The theoretical max level (all skills raised to 100) is around 80.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 17, 2011, 10:33:02 AM
Found a cave entrance this morning by literally falling down a hole into water, with no way back up other than entering the cave and finding an exit somewhere else.  Which lead to those damn sneaking blind goblin things and dwarven ruins including a jumping down ledges shaft deep enough than a goblin i shouted into it fell to his death.  Random yet enjoyable; so many POIs that keep distracting me..

Glad to here the game is selling well; need more games like this.


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 17, 2011, 10:36:12 AM
I got this on PS3 and played for some time during the weekend, but then I decided to go for the PC + TV + wireless controller option for better fov and much better graphics. So I bought the game from Steam (for a rip-off price) and got me a XBOX 360 wireless receiver which arrived today.

But now I have a problem.  :ye_gods: Whatever I do, I can't get Skyrim to run on the secondary display (TV). The options dialog lists two identical "Nvidia GTX 570" lines for display device, but no matter which one I pick, the game opens on the primary monitor. I tried to find solutions with google, found a couple of posts from people with the same problem but no solutions. Any ideas? Setting my TV as the primary monitor is the last possible option, because it's nowhere near my computer and I can't navigate around my desktop blind.



I worked on this problem as well. I plugged in a LCD TV to my Geforce GT 430's HDMI slot. After spending a couple of hours trying to run Skyrim on the LCD TV with my desktop running on my monitor, best I could do is Clone the desktop onto the LCD using Nvidia control panel. I can play Skyrim now on the LCD but it also is running on my monitor. Google searches provided little help.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 17, 2011, 10:45:09 AM
Leveling is not particularly tied to story progress in TES games. The theoretical max level (all skills raised to 100) is around 80.
They are saying past level 50 it is really hard to level though so you can sort of think of 50 as a more realistic cap.  Without console commands obviously.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 17, 2011, 11:08:22 AM
Shouldn't you be done with the game at 29?
Such an odd question when it comes to a TES game. I'm level 23 and I haven't done anything for the main story beyond climbing The Throat of the World for the first time. It all depends on how much you focus on your skills, not really a matter of story progression.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 17, 2011, 11:08:32 AM
Hmmm.... :awesome_for_real:

(http://www.skyrimnexus.com/downloads/images/441-1-1321527184.jpg)

And another one  :drill: :drill: :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 17, 2011, 11:15:03 AM
Silly mods are silly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 11:17:29 AM
Shouldn't you be done with the game at 29?
Such an odd question when it comes to a TES game. I'm level 23 and I haven't done anything for the main story beyond climbing The Throat of the World for the first time. It all depends on how much you focus on your skills, not really a matter of story progression.

Yep. I think I was level 7 or so when I finished Oblivion's main quest so this is a pretty vast improvement in terms of making character progression something you actually 1) want to do 2) isn't shitty 3) doesn't fuck you over if you don't do weird unintuitive shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 17, 2011, 11:36:13 AM
I don't really have a problem with the constellation thing. Maybe it's another thing that doesn't come off as bad on a console.

Although.. I kind of want to be an asshole and say to stop whining.  :awesome_for_real:


The Nord resistance to cold + the blood of one of those ice wisp thingies let me stand in a frost dragon's breath and laugh...taking no damage.

For some reason, I hear that in an Ahnold voice. "I laugh at your frost damage!"


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 17, 2011, 11:44:36 AM
I gave up being a vampire. When fast travel eats up so much of your time, you find yourself having to stop and find someone to drink there blood way too often.  It wouldn't be so bad if you could just charm villagers and drink but you have to find someone who's sleeping to feed and that's a huge pita.


Title: Re: Elder Scrolls V: Skyrim
Post by: Big Gulp on November 17, 2011, 12:28:44 PM
From Cracked:

King: Wanderer! Thank the gods you've come! The prophecy told us that a mighty warrior would
arise, worthy of wielding Fjalnir, the God-axe, and slaying the evil Demon Prince Synraith. We
believe you to be that warrior. What say you, traveler? Will you accept this task?

Me: Yea, verily I shall accept thine task and vanq- wait, Synraith? Fiery dude in a floating city?
Cape made out of screeching souls? Ahhh, shit. I already killed that guy.

King: You ... already slew the Demon Prince, the Knife in the Dark, the Void at the Heart of All Men,
whose identity you did not learn until just now?

Me: Yup. I saw that castle floating up in the sky, and I wanted to know if I could jump up the rocks
to get in the back way. It took a lot of reloads, but I finally managed to hop on up in there.

King: You "hopped on up" into the Abyssal Palace?

Me: Yeeeep, yep yep yep. Just squat-jumped on in there and looted the place. Then I killed that
Sydney guy-

King: Synraith, Demon Prince of the Abyss.

Me: -yeah him. I ganked that guy. Mostly just to see if I could. Plus he looked like kind of a dick.

King: Indeed, the Foulest of the Foul was "kind of a dick." But you vanquished him without the aid
of sacred Fjalnir, the God-axe?

Me: Totally. It wasn't even a thing. I just hid on top of a bookshelf where he couldn't reach me and
shot him with arrows. Then I waited until he forgot I was shooting him, and did it all again to get
the sneak damage bonus. Took a while, but he died all the same.

King: Forsooth! Thine heroic deeds are ... well, that sounds kind of fucked up, actually. Never
thought I'd feel bad for He Who Devours. So you have no need of our sacred totem weapon?

Me: What, the gold dealy, with the shiny bits? Nah, I already stole that out of the display case four
hours ago, before I knew who you were. I gave it to Sven, but he Quantum Leaped out of the game
with that shit.

King: Huh. So. I guess ... the bards will ... sing of your tale now?

Me: Oh yeah? Sweet, let's hear it.

Bard: The hero came with eyes aflame / his tasks already done / the land was rescued all the same /
but 'tis kind of a shitty song.

Me: Word.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 17, 2011, 12:55:30 PM
And then it bit your head off.  :awesome_for_real:
Then it landed, I bashed it and whittled for a minute. Then it tried to bite my face off, which trigged my block perk slo-mo mode, so I dodged out of the way and power chopped it. Then when real time hit again, I used my slo-mo shout and finished it off.

Just got enough ore to improve my set of orc armor, so now I'm kitted in full orc gear at level 23. Been reading a lot of the books, though, some illuminating stuff in there so you can understand what the npcs are jabbering on about (the great war, especially). I have done a bit of the main quest on the Stormcloak side, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 17, 2011, 01:22:08 PM
Someone put together this perk planner spreadsheet (http://www.skyrimnexus.com/downloads/file.php?id=159), which has worked well enough for me until someone builds a nice fancy web-based one.
http://www.anuconsulting.com/skyrim/skyrimperkpicker.html

Graphical Perk Builder: http://www.ign.com/builds/the-elder-scrolls-5-skyrim/create

EDIT:  Doesn't seem to be limited by the game's max level limit, which I hear is 50.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 01:32:18 PM
It isn't (see above.)


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 17, 2011, 02:17:31 PM
I think 50 is the soft cap, going above it being a PITA that I'm sure lots of people will do. Also are block perks worth it if I'm going 2H? The slo-mo one sounds like it might be useful (sick of getting sucked into a power attack animation that kills me when I've got 1/3 of my health left) but most of them seem devoted to blocking shit with a shield. I ask because I'm starting to collect perks and unless I dump them into Heavy Armour/2H when I get a high enough skill level then I'm just going to be dumping them all into crafting skills. Unless I boost Restore/Alteration to really focus the Pally build...

I will also say that I think they've finally hit on a TES game where character progression feels like a reasonable consequence of the actions you're taking rather than choosing what you do based largely around what stats/skills you need to boost to min/max. I don't even know that the system itself makes a huge difference (although having lower skills not grant as much xp is already a huge step in terms of helping prevent you fucking yourself). Playing on expert mode (whatever the one above normal is) I feel suitably tough to be able to charge into combat but squishy enough to be very aware that a few fuck ups will kill me quick. Although I did manage to slay a dragon recently only to discover the word of power near him is guarded by a lich who tosses fireballs like they're going out of fashion and can happily take a couple of dozen 2H power attacks to the face. I need to get myself some fire resist potions and go back there to rape face sometime soon, right after I deal with this niggling reaction to sunlight and awful thirst. Is it just me or is it way easier to become a vampire in Skyrim than previous Elder Scrolls? I seem to recall it being ridiculously rare in Morrowind.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 17, 2011, 02:23:41 PM
Leveling is not particularly tied to story progress in TES games. The theoretical max level (all skills raised to 100) is around 80.

Yea but leveling excessively is just going to make you WEAKER as the mobs get stronger.   If he's going around leveling every skill he can then he should expect to get his ass handed to him by higher level mobs.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 17, 2011, 02:41:56 PM
Yea but leveling excessively is just going to make you WEAKER as the mobs get stronger.   If he's going around leveling every skill he can then he should expect to get his ass handed to him by higher level mobs.
Hrm? I'm pretty sure it varies with some things having a soft cap on leveling. Wasn't it explained in this thread?


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 17, 2011, 02:42:57 PM
I can't believe I did this, but I rerolled (I was lvl 17). Going 1h and light armor this time (still Nord).


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 17, 2011, 03:07:32 PM
Hrm? I'm pretty sure it varies with some things having a soft cap on leveling. Wasn't it explained in this thread?
Yes it's not like oblivion but you still don't want to just go around crafting your way up to level 15 before doing other stuff.   Stuff still scales but it has limits on how easy/hard it can be.   At the very least the dragons would destroy you because they do level with you.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 17, 2011, 03:32:51 PM
Main quest beaten!


Not quite as badass doing it as a mage, but badass enough.

That final dungeon though... whooph...



Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 17, 2011, 03:33:40 PM
I didn't change much along the lines of tweaking it.  I changed the mouse acceleration, the tree shadows and I removed the compass.  I'm also playing on the level between average and toughest, though I might switch out soon to the toughest setting just to get my money's worth out of the game.  

I just finished an exam for school today, so starting tonight it becomes hardcore skyrim time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 17, 2011, 03:34:05 PM
According to the wiki if you are pure mage you can craft a suit that makes destruction free to cast.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 17, 2011, 03:36:40 PM
According to the wiki if you are pure mage you can craft a suit that makes destruction free to cast.

You can, and it's not terribly hard to do. In fact, it's pretty much necessary if you want to keep using Destruction as a primary means of damage past level 25 or so. You just need to get 100 Enchanting and spend, what, 8 perks in the central line of Enchanting to do it.

I just didn't have 100 Enchanting yet, and wanted the MQ done.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 04:03:08 PM
Hrm? I'm pretty sure it varies with some things having a soft cap on leveling. Wasn't it explained in this thread?
Yes it's not like oblivion but you still don't want to just go around crafting your way up to level 15 before doing other stuff.   Stuff still scales but it has limits on how easy/hard it can be.   At the very least the dragons would destroy you because they do level with you.

Doesn't seem to be a problem for me so far, almost everything I've skilled is non-combat and I'm around 20. The companion characters can handle a lot of heavy lifting, for everything they can't you can often just chug potions or kite with arrows.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 17, 2011, 05:15:56 PM
Question. If I fight a dragon is it totally random or does it mean there is possibly a nest nearby with one of the shouts in it? I fought a dragon that was circling a small mountain that was to the east of Markath or whatever that far Western city with the forsworn is.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 17, 2011, 05:49:03 PM
Underwhelmed by the UI. It's...annoying as fuck. I cannot muster the desire to play this game until there's a mod that fixes this. Everything is so annoying to accomplish. Even leveling up for the first time, scrolling through all the skills. Checking what perk does what...it's completely asinine. Even a 360 pad user should rage at this. There should be a button to just let me select which skill tree I want to see. Not page by page flipping this bullshit QA approved. Fuck you Bethesda. Leaving it to modders again to fix your $60.00 game.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 17, 2011, 06:18:34 PM
UI is seriously annoying, and the combat is not amazing, but once you get used to it the fun of the game shows through. Nothing like backstabbing a troll for a bit of fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 17, 2011, 06:55:14 PM
Are we playing the same game? The UI just seems mostly like typical fare for a RPG (or FPS RPG). The level up menu (the constellations) is different, but nothing to QQ about. I mean.. seriously? It's that bad? lol

I'm not trying to sound like an apologist, but it doesn't make that much sense to me. If this game was Two Worlds, then I could understand the complaints.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 17, 2011, 07:04:58 PM
Yes, the ui is horrible. I mean, I can't even escape out of menus.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 17, 2011, 07:14:39 PM
Yes, the ui is horrible. I mean, I can't even escape out of menus.

I'd have to play it on the PC to understand.. although rk47 says an xbox user should be bitching too.. so I'm confused.

If it's just the lvl up menu, I've seen more clumsy ones. I guess they're trying to give it some style, in the way Final Fantasy lvl up screens are. It could be better, but I don't think it's that bad either.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 17, 2011, 08:50:17 PM
It's pretty god-awful. I cannot think of a worse RPG interface off the top of my head, not in recent years. Maybe Risen was that bad, I've blocked that game out.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 17, 2011, 10:46:24 PM
There seem to be placed dragons, and random ones flying about. And you get breadcrumbed to the shouts, I keep getting sent to ones I've already explored and found.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on November 17, 2011, 11:01:01 PM
Yes, the ui is horrible. I mean, I can't even escape out of menus.

I'd have to play it on the PC to understand.. although rk47 says an xbox user should be bitching too.. so I'm confused.

A blog on Gamasutra (http://gamasutra.com/blogs/EricSchwarz/20111111/8866/Skyrim_or_How_Not_to_Make_a_PC_Game.php) gave a run down of the PC issues.

Not playing the game, so can't say anything from a first person perspective.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 17, 2011, 11:03:52 PM
Not being able to improve my skyforge dagger is annoying.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 17, 2011, 11:13:03 PM
Why can't the Skyforge dagger be improved? The Skyforge Steel War Axes I got could be improved without a problem. (I also enchanted them with a Lifeleech and renamed them, I feel quite badass now that I realized you can attack with both axes at once and wreck everything in your path).


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 17, 2011, 11:47:43 PM
Yeah, I think I'll be dual wielding on this reroll.

Another thing I don't want to do is kick out the Jarl of Whiterun. Or his dark elf. They're pretty cool. Joining the Stormcloaks made me feel like a bastard and supporter of racists. If I can still keep it real as a Nord though, that'd be nice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 18, 2011, 12:04:14 AM
I'm aiming for neutral as well. Neither side gave me any reason to despise them enough to act against them yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 18, 2011, 12:14:28 AM
Not a hard choice for me. I can never buy 'there is a kind race' in TES universe. Everyone is an asshole. And playing anything but a Nord makes the early gameplay seem like a mismatch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 18, 2011, 12:41:27 AM
Yeah, I think I'll be dual wielding on this reroll.

Another thing I don't want to do is kick out the Jarl of Whiterun. Or his dark elf. They're pretty cool. Joining the Stormcloaks made me feel like a bastard and supporter of racists. If I can still keep it real as a Nord though, that'd be nice.

Spoiler tags, learn to use them.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 18, 2011, 12:44:16 AM
Sorry about that.

Hopefully we've convinced everyone to play already though.  :why_so_serious:

edit:

Not a hard choice for me. I can never buy 'there is a kind race' in TES universe. Everyone is an asshole. And playing anything but a Nord makes the early gameplay seem like a mismatch.

It's not that I need anyone to be nice. It's just that...



Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 18, 2011, 01:02:37 AM
Well, the Imperials


So they are not the good ones either. Also - Imperials. Haven't those jokers imprisoned me in every single Elder Scrolls game I played up to date? Yes, I think they have.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 18, 2011, 01:18:42 AM
No..they don't want to imprison you in this one...they want to EXECUTE you within 3 minutes of the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 18, 2011, 01:28:19 AM
No..they don't want to imprison you in this one...they want to EXECUTE you within 3 minutes of the game.

To be fair, I was thinking of stealing their wallets.

I'm going to play a nasty, mean-spirited Dark Elf who's only looking out for herself.  She will probably do the sneaky bow and arrow thing and shoot sleeping people in the face, just to see how their kids react.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 18, 2011, 01:31:37 AM
No..they don't want to imprison you in this one...they want to EXECUTE you within 3 minutes of the game.

Well of course they do.  They've learned from the previous games that if they fuck about, you'll come back 3 days later with a Godhood of skills and weapons and armor, having saved the kingdom.

Fuck, the next game will probably start, have a noise of someone hitting you on the back of the head and then a black, bloody screen that says 'Game Over.'  Call it either the Imperials Learning or the Ned Stark Simulator.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 18, 2011, 01:34:47 AM
Got the game. My PS3 is broken since Monday and I am waiting for the replacement in the mail today or tomorrow, so no Dark Souls called for an emergency purchase.

And while I am sure I'll get sucked in at some point, the very underwhelming melee combat (considering it's 2011) and the WORST UI in the history of CRPGs made me regret the purchase so far.

I'll bear with it, but I can't stop whining to friends about the UI while repeating like a drone "what were they thinking?". Seriously, what were they thinking?
So yeah, got it 3 days ago, put less than an hour in it. But the openness, the dialogues and the characters only make me want to play more Fallout 3.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 18, 2011, 01:42:02 AM
I've sided with the Stormcloaks in my game as an orc, but I did so knowing that once I helped to cast off the yoke of imperial oppression I would assassinate Ulfric and ring in a new age of orcish dominance in Skyrim, liberating my brothers and sisters from their mountain-homes on the outskirts of the province.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 18, 2011, 01:49:58 AM
Maybe I'd be best waiting for a UI mod ?  Seems this one's just picking up more and more grief for it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 18, 2011, 01:55:14 AM
Strange. I found the UI annoying and awkward at first but now that I'm used to it I'm not really having any trouble.  Others seem to find it more irritating as time goes by.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 18, 2011, 01:55:57 AM
Maybe I'd be best waiting for a UI mod ?  Seems this one's just picking up more and more grief for it.


All I can say is that, while I am sure the game is enjoyable the way it is now, once you get your stomach set on "uggh", the UI takes a lot away from the game. With a better one, or a nice mod, it will be the game it deserves to be. I think that waiting will give everyone a much more enjoyable Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 18, 2011, 01:56:35 AM
Yes, the ui is horrible. I mean, I can't even escape out of menus.

I'd have to play it on the PC to understand.. although rk47 says an xbox user should be bitching too.. so I'm confused.

A blog on Gamasutra (http://gamasutra.com/blogs/EricSchwarz/20111111/8866/Skyrim_or_How_Not_to_Make_a_PC_Game.php) gave a run down of the PC issues.

Not playing the game, so can't say anything from a first person perspective.

From the Article "If Bethesda think that this product is fit to sell, then Bethesda are clearly not fit to receive a single penny from me in the future."

Seriously, it's like he's not played ANY of the Elder Scrolls stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 18, 2011, 02:46:53 AM
Great..the "game company will not receive a penny in the future" routine. Go whine to the Better Business Bureau while you're at it.

Gamer's get a lot of bad stereotypes (mostly of the geeky variety), but personally, I think whining is the worst characteristic of the typical gamer.


Title: Re: Elder Scrolls V: Skyrim
Post by: palmer_eldritch on November 18, 2011, 02:56:05 AM
Yes, the ui is horrible. I mean, I can't even escape out of menus.

You may know this but the tab button functions pretty much as you'd expect the escape button to function once you are in a menu.


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 18, 2011, 03:05:30 AM
Maybe I'd be best waiting for a UI mod ?  Seems this one's just picking up more and more grief for it.


There is a small group of folks who hate the game because of the UI, and a much larger group who are dealing with it and very much enjoying the game itself. Decide for yourself which group you are likely to be in. It's a great game, as others have been saying.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 18, 2011, 03:10:42 AM
He seems to want to be in the third, possibly even smaller, group:  Wait (for the first patch, for Christmas as an excuse to buy, for mods, for the wikis to get filled out with info, etc.).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 18, 2011, 03:15:54 AM
Yeah, that's the thing :  Patching and Modding will almost certainly make it much better, so why take the chance on souring myself like Falconeer clearly has ?


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 18, 2011, 03:25:59 AM
Yes, the ui is horrible. I mean, I can't even escape out of menus.

You may know this but the tab button functions pretty much as you'd expect the escape button to function once you are in a menu.

Oh, I know. But a lifetime of habit is hard to break.

Still find the game awesome so far, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 03:31:44 AM
Why can't the Skyforge dagger be improved? The Skyforge Steel War Axes I got could be improved without a problem.
Did you put enchantment on it, by chance? Possibly that can make the item count as 'magical' which would require separate smithing perk to allow improvements.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 18, 2011, 03:33:04 AM
Can you not remap the Tab button to the Escape button?  I'm going to try that tonight, because the Tab thing is annoying me.  I won't cast judgement on the UI yet, however, as I've only played like 30 minutes.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 18, 2011, 03:33:24 AM
Meh, I've learned to adapt to the UI while I wait for a mod to come out.  Tab, ESC, P, I, M keys, A & D move the menu selection, etc.

Currently loving=The entire Dragon shout system
Currently unloving=All the crap I need to collect and keep track of.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 03:46:51 AM
Tab rather than Esc is probably more convenient since you don't have to move your hand from WASD to reach it, and it's used pretty often.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 18, 2011, 03:56:00 AM
Also as I've incessantly whine in this thread, remapping does not work all that well since some keys just don't work for functions they're meant to when remapped and it also doesn't universally remap. So for instance D is left strafe, move left on the map screen and move lock in the lock picking game. Other functions just use the left strafe key, so they'll use whatever D is remapped to but the latter two will still be D. The result is remapping means you have to keep shifting the keyboard set up you use and some keys can't be remapped to (weapon sheathing can't be remapped to T for instance, because then you can't drop things from the inventory screen. Likewise use can't be made R because then you can't drop things into containers or give them to companions). Which is kind of a pain.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 18, 2011, 04:04:57 AM
Tab rather than Esc is probably more convenient since you don't have to move your hand from WASD to reach it, and it's used pretty often.

All things being equal, that is a fair statement...but the problem is that we are all conditioned to remove our fingers from WASD, hit the Esc button, and move back to WASD in the blink of an eye.  So if I can re-map it, I will.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 18, 2011, 04:26:43 AM
The shitty remapping is probably my biggest complaint too, although I've not had anything fail to work entirely because of it. I have all the (rebound or stuck default) key commands memorized now for my setup, so it's not so bad anymore, but the first day or so is rough if you don't play with default controls.

Found my first useful daedric artifact:

I also met the leader of the Greybeards...


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 18, 2011, 05:50:41 AM
Does the PC have the "Favorites" menu? I think it's a great addition (that is, as far as RPGs and consoles go).


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 18, 2011, 05:53:09 AM
It's pretty god-awful. I cannot think of a worse RPG interface off the top of my head, not in recent years. Maybe Risen was that bad, I've blocked that game out.
Boo, Risen was a fun game. And it fixed the wonky Gothic UI for the most part. Which is what Skyrim reminds me of, UI-wise....Gothic 1.

As far as "Imperial diversity":


Falc, you love BB. You can't bitch about UI  :awesome_for_real: The UI is odd, but it's still one of the greatest rpgs ever made and everyone should be playing it.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 18, 2011, 06:00:28 AM



Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 18, 2011, 06:06:54 AM


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 18, 2011, 06:18:07 AM
I've only met a handful of prejudiced Nords, not sure if any were actually Stormcloaks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on November 18, 2011, 06:25:12 AM
Meh, I've learned to adapt to the UI while I wait for a mod to come out.  Tab, ESC, P, I, M keys, A & D move the menu selection, etc.

Currently loving=The entire Dragon shout system
Currently unloving=All the crap I need to collect and keep track of.

See I love keeping track of all the crap because it makes it feel like a bigger world to me. While games like DA2 and ME2 go out of their way to remove more stuff from my inventory TES says "fuck you you can pick up anything in the world you want to!"


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 18, 2011, 06:25:47 AM
Question. If I fight a dragon is it totally random or does it mean there is possibly a nest nearby with one of the shouts in it? I fought a dragon that was circling a small mountain that was to the east of Markath or whatever that far Western city with the forsworn is.

Look at the compass for a Dragon symbol. If it was a Dragon from a lair (where the shouts are) odds are you will be in range to see the symbol on your compass.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 18, 2011, 06:40:39 AM
As for the factions:
Several weapons/armors seem to be off the upgrade list, Skyforge Dagger is one of them. There's a few others I came across, as upgrading then enchanting items seems to be the best way to level smithing/enchantment and make money. Daedric Artifacts
Overall, I'm enjoying it despite the UI and crashes to desktop, but some mods would really help. So would a real manual, and more sensible skill trees.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 18, 2011, 06:44:44 AM
I'm annoyed. I just had my very first CTD in Skyrim and it happened right after I'd spent 15 minutes transmuting a big stack of iron ore into gold.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 18, 2011, 06:53:59 AM
Does the PC have the "Favorites" menu? I think it's a great addition (that is, as far as RPGs and consoles go).

Yeah, you open the Favorites menu with Q. I've heard that the console versions also have some kind of dedicated weapon set thing on top of the favorites menu, which the PC version lacks.



And here, this is amusing:

http://www.youtube.com/watch?v=B7trmEmI5Js


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 18, 2011, 06:58:25 AM
Does the PC have the "Favorites" menu? I think it's a great addition (that is, as far as RPGs and consoles go).

Yes, that's also where we can hotkey spells to 1-8 to.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 18, 2011, 07:12:28 AM
Does the PC have the "Favorites" menu? I think it's a great addition (that is, as far as RPGs and consoles go).

Yeah, you open the Favorites menu with Q. I've heard that the console versions also have some kind of dedicated weapon set thing on top of the favorites menu, which the PC version lacks.
Huh? Using the 360 controller and the only thing close to a dedicated weapon set is hotkeying stuff to left, right and down on the D-Pad. Which is 5 less hotkeys than PC players.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 18, 2011, 07:18:33 AM
I neither have nor have played a console version of Skyrim, but what I was told was that you could assign weapons to sets that you can access, but that's just hearsay.


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 18, 2011, 07:25:22 AM
You can't.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 18, 2011, 07:29:49 AM
I was weak and re-rolled. My thief archer was nearing that godlike state where things get kinda tedious so I decided to try a goody two-shoes elf mages...

wow, the game is different.  Hell, even the tutorial part was different, I got rescued by a different guy, the champions people actually thanks me for killing the giant with them and suggested I joined, etc etc.  Not sure what I'm doing differently besides not stealing everything but it's really a whole new experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on November 18, 2011, 07:45:50 AM
Is anyone else hoarding their dragon shout points? I've got the force shout and the whirlwind speed one, upgraded to 3/2. Otherwise I'm sitting on 14 unused points. Waiting for 'the right one' to come along.

Is ice breath any good? I could upgrade that to 2/2 since I have both words unlocked.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 18, 2011, 07:47:20 AM
In other news, the Atronach standing stone combined with the Atronach perk you can get for 100 Alteration skill makes enemy mages pretty much trivial. I'm sitting here with three Dragon Priests casting on me, and my health is barely being dented.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 18, 2011, 07:47:31 AM
I think whether UI gets in the way of enjoying the rest is pretty much a test of OCD-ness. I can completely agree it's annoying but the rest of the game is dialed in on my gaming preferences like a smart missile, so I'm completely focused on the game itself. Bad UI in that context is like buying a compelling book that has an annoying font.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on November 18, 2011, 07:49:38 AM
It is annoying only, yes, but I really have no idea why I can no longer sort my inventory by weight or value.  Other than Bethesda's predictable descent into simplicity.

I actually can't fault them too much for trying since my wife still considers Dragon Age to be a better game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 18, 2011, 08:00:35 AM
Is anyone else hoarding their dragon shout points? I've got the force shout and the whirlwind speed one, upgraded to 3/2. Otherwise I'm sitting on 14 unused points. Waiting for 'the right one' to come along.

Is ice breath any good? I could upgrade that to 2/2 since I have both words unlocked.

If you mean the damage one, I wasn't very impressed by it. I've only unlocked a few, but I find the Ice Form one is the one I use, despite the long cooldown (roots enemy in place for a while). I only use the ice breath when fighting Dragons, and it doesn't seem to do much.

I have points hoarded, but only because I've killed more Dragons than I've found words so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 18, 2011, 08:11:11 AM
I'm hording level-ups. I'm too afraid to commit to anything. It took me a half hour to click one of the first guardian stones.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 18, 2011, 08:29:25 AM
I'm hording level-ups. I'm too afraid to commit to anything. It took me a half hour to click one of the first guardian stones.

That's kind of hilarious considering the stones aren't a commitment.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 18, 2011, 08:32:58 AM
I can understand it, the game in no way makes that clear before you've clicked on one.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 08:33:21 AM
* arrive to miner town where everyone is crying the mercenaries keep the mine locked up and how it's going to be end of the world as they know it
* pay the mercenaries 200 gold to leave
* get 600 gold reward from the mayor

"do you know why the Nords do as they please with you, peasants? Because you're so goddamn stupid."


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 18, 2011, 08:38:41 AM
Well, sure, until the bandits come back next season for another 200g.

You not seen Seven Samurai ?


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 08:46:05 AM
Well, sure, until the bandits come back next season for another 200g.

You not seen Seven Samurai ?
Sure, but they'll return just teh same except i got what would otherwise cover three seasons worth of ransom :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 18, 2011, 08:46:41 AM
I bought this yesterday on Steam. I havent started it. Does anyone have any advice as far as character building goes. I usually like to play ether a Stealth/Light Armor Melee/Archer, or a Spellblade type, with Melee, heavy armor (?) and magic.

Can anyone tell me how these two different builds would play out. I'm currently rocked by indecision over which to play. I got both through the tutorial dungeon, so far the Spellblade seems harder to play with the crappy hotkeys and weapon switching.


Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on November 18, 2011, 08:47:38 AM
The most frustrating part of the UI is the skills screen. I'm learning to deal with the rest, not happy about it, but I can manage. The IGN skill builder helped since I don't have to try scrolling through their stupid constellations to see what perks I can get. It's just as clumsy with a controller.

Maybe I'm missing something, but it drives me nuts that weapons don't say 1h or 2h on them. I know what most of them are, but I've already made one mistake purchasing the wrong weapon. Armour at least says if it's light or heavy...

I think it says a lot about the game that I'm willing to ignore the brutal UI because it's just that much fun. Though, I just had my first dragon fight and I think I hit it with two arrows before everyone else around me took it out. At least THEY think I'm a hero!  :drill:



Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 18, 2011, 08:50:08 AM
The only good bandit is a dead bandit.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 18, 2011, 08:52:53 AM
So, I'm level 17 and seem to be mostly done with Whiterun, I have been exploring the world a little and trying to avoid the main quest but I'm not clear which city I'm supposed to go to next, there don't seem to be any obvious "Go see this Jarl" type breadcrumbs.

I went to Riften and joined the thieves guild



Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 18, 2011, 08:55:18 AM
Have you discovered the horse carts outside the stable of each city? For like 20 gold you can get them to take you to any town whether you've been there already or not.  It cuts way down on the long walks.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 08:56:01 AM
The only good bandit is a dead bandit.
Those were technically sellswords on business, so it was a bit of professional courtesy. Felt bad after cutting them down and decided to reload and play nice.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 18, 2011, 09:00:27 AM
Have you discovered the horse carts outside the stable of each city? For like 20 gold you can get them to take you to any town whether you've been there already or not.  It cuts way down on the long walks.

I did not know that  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 18, 2011, 09:02:30 AM
Is it just me or are the horses awfully slow?


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 09:07:36 AM
They seem to move okay with the sprint button pressed, to me. That said the description on loading screen does mention they're known to be pretty slow but sturdy.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 18, 2011, 09:09:25 AM
I should probably figure out which button sprints at some point.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 18, 2011, 09:11:14 AM
On PC it's Alt by default.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 18, 2011, 10:37:23 AM
Heavy armor restricts mana regen quite a bit, so as a spell sword you'll be mostly sword. And with spells having to be wielded, 1h+spell works better. I did 1h+ward a few times when fighting casters, but overall, roll forward and smash them in the face with a shield works better for me. And going all archery is rough, as there's far too much 'Dialogue, then the guy attacks' and monster closets to always be in good bow range. Next playthrough I'm planning on trying an all mage go, though I suspect some fights will be brutal early on.

Has anyone had the Disarm shout actually work? I've tried it on all kinds of baddies, from Dragon Priests to lowly Bandits, never worked once.


Title: Re: Elder Scrolls V: Skyrim
Post by: bhodi on November 18, 2011, 10:52:05 AM
As a 1h spellsword, I ended up using mostly a fiery mace (for maximum backstab damage) and soul trap in my left hand. I used the 2 handed firebolt on dragons and weaker minions and a lot of double-fisting the basic healing spell while standing behind pillars. I never felt like using a shield was all that useful.

Now that I have full dragon armor and daedric mace, I pretty much ignore spellcasting; there's really no need for it anymore.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 18, 2011, 11:10:18 AM
Bow damage seems pretty weak compared to dual 1h in my experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 18, 2011, 11:25:15 AM
Bow damage seems pretty weak compared to dual 1h in my experience.

My thief archer walks like a god amongst men. I seriously re-rolled mage because I was tired of steamrolling content with triple damage sneak attacking bows. Add onto that the higher end archery perks? Ridiculousness.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bandit on November 18, 2011, 11:25:47 AM
The only good bandit is a dead bandit.

 :oh_i_see:

Like most, I am loving this game - just seems to scratch that itch.  It's amazing how I can't get anything done due to sheer amount of distractions/quests/locations.  I am playing a dual-wielding, light amour, thief with no magic use at all.  I have used the shouts when fighting a dragon though.

It is tough battle against the UI - especially in regards to dual wielding and switching to the bow. It doesn't seem to be consistent.  The overall quest information is completely lacking as well.  It gets very confusing which quest is which as they build up quickly.

Anyone know why some skills show up as a green font in the skill tree constellations? Haven't figured that out yet.

Saw some fantastic screenshots posted here - http://deadendthrills.com/ (http://deadendthrills.com/)


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 18, 2011, 11:43:46 AM
Green font = an item or buff is improving that skill right now. It's showing the modified value, I believe.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 18, 2011, 11:44:16 AM
Yes, it shows the current value and the green means that it's under some buff.

Also, I know it doesn't scale brilliantly like Dual Swords or Archery, but free stunning dual cast Fireballs are rad... as long as you set your followers to essential.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 18, 2011, 11:45:27 AM
Bow damage seems pretty weak compared to dual 1h in my experience.

My thief archer walks like a god amongst men. I seriously re-rolled mage because I was tired of steamrolling content with triple damage sneak attacking bows. Add onto that the higher end archery perks? Ridiculousness.
I don't know, I'm mainly archery and there are some enemies that just don't seem to take much damage from it.  I plink them three times with little effect, then they are on me so I switch to my 1h mace and that takes them down quite fast.  My mace and bow are of equal level.

Not all enemies, seems to mostly be the armored humanoid lieutenants and such.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 18, 2011, 11:48:15 AM
Yes, it shows the current value and the green means that it's under some buff.

Also, I know it doesn't scale brilliantly like Dual Swords or Archery, but free stunning dual cast Fireballs are rad... as long as you set your followers to essential.
Essential?  What does that mean, is there some way to control their tactics I don't know about?  Actually I guess I haven't used a real companion yet, just that guy for the capital c Companions during the quest to join them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 18, 2011, 11:49:56 AM
I had a nasty surprise last night:



Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 18, 2011, 12:02:23 PM
Bow damage seems pretty weak compared to dual 1h in my experience.

My thief archer walks like a god amongst men. I seriously re-rolled mage because I was tired of steamrolling content with triple damage sneak attacking bows. Add onto that the higher end archery perks? Ridiculousness.
I don't know, I'm mainly archery and there are some enemies that just don't seem to take much damage from it.  I plink them three times with little effect, then they are on me so I switch to my 1h mace and that takes them down quite fast.  My mace and bow are of equal level.

Not all enemies, seems to mostly be the armored humanoid lieutenants and such.

Getting one, even two sneak attacks help a lot but once you get the 50% stagger chance it's a real game changer.  Also make sure to use good arrows, the dmg seems like a small upgrade but it means a LOT


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 18, 2011, 12:32:31 PM
I had a nasty surprise last night:


The nastier surprise is pulling them both at the same time!


Essential?  What does that mean, is there some way to control their tactics I don't know about?  Actually I guess I haven't used a real companion yet, just that guy for the capital c Companions during the quest to join them.

Followers are susceptible to friendly fire, it's pretty much the only way they can die permanently in fact as enemies tend to ignore them once they're almost out of health.  setessential is a console command you can use that makes it so they can't be killed, only knocked down, like quest NPCs.


For non-casters you can control their behavior a little bit by either removing their ranged or melee weapons.  (Forcing them to go ranged is easy, but going melee requires some fiddling with the console, the fifth post here explains the procedure (http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/60987238?page=1).  This is the same procedure to swap between robes.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Zetor on November 18, 2011, 01:01:34 PM
Regarding the Companions (story spoilers)...


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 18, 2011, 01:07:58 PM
Damnit, I just had to click on that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 18, 2011, 01:08:40 PM
Anyone buy this off Impulse/Gamespot?  I have like, 85 bucks worth of store credit I want to spend and I'm thinking I will spend it on this but do I actually have to use impulse or will they just give me a code that I can then put into Steam?  It says on the details page that it's security system is Steamworks.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 18, 2011, 01:10:48 PM
Anyone buy this off Impulse/Gamespot?  I have like, 85 bucks worth of store credit I want to spend and I'm thinking I will spend it on this but do I actually have to use impulse or will they just give me a code that I can then put into Steam?  It says on the details page that it's security system is Steamworks.

They should just give you a code.  You might have to install the Impulse client to get that code, but that's all you'll need from them.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 18, 2011, 01:45:03 PM
I should probably figure out which button sprints at some point.

if it's that confusing, then clearly the console version is easier to use. it's just the left button (above the trigger).

as for the favorites menu, i don't even bother mapping things out. it's always changing according to the situation. i just flip out the menu in the same way one might bring up the radial menu in dragon age. it pauses the game and i can execute a power for whatever situation at hand.

it probably helps that i'm not a mage, and don't bother with even a few mage abilities. the menu is mostly for shouts.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 18, 2011, 02:10:18 PM
Regarding Whiterun:

About the font mod I mentioned in a previous post, it has been updated:
http://www.skyrimnexus.com/downloads/file.php?id=95

There is a new version of Centurion, and the dev also added 4 more fonts. I'm trying "Fertigo Pro Font" and it's actually pretty good, IMO (and no visual problems with it so far).


Update on patch 1.2 :
http://forums.bethsoft.com/index.php?/topic/1278698-update-on-the-skyrim-12-patch/

Quote
Wanted to let everyone know that the next PlayStation 3 and Xbox 360 updates have been submitted for certification, and that the PC patch is coming too. The current estimate is that they will be live the week after Thanksgiving.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 18, 2011, 02:31:53 PM
Something changed in my settings where the y axis mouse movement is much slower than the x axis.  Anyone know of a fix?  I can deal with jank UI, but I can't deal with 'mudmouse'. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 18, 2011, 02:51:05 PM
if it's that confusing, then clearly the console version is easier to use. it's just the left button (above the trigger).
Which button on the console version makes capital letters?

 :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on November 18, 2011, 02:52:00 PM
Something changed in my settings where the y axis mouse movement is much slower than the x axis.  Anyone know of a fix?

I haven't tried this, but I've seen it in a few places:

Quote
At the end of your Documents/My Games/Skyrim/Skyrim.ini file, add:
[Controls]
fMouseHeadingYScale=0.0200
fMouseHeadingXScale=0.0200

You may have to tweak the numbers until you discover what works for you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 18, 2011, 03:18:52 PM
That did it, thanks very much!


Title: Re: Elder Scrolls V: Skyrim
Post by: jakonovski on November 18, 2011, 03:26:39 PM
Oh man I think I broke the game. A random dragon attacked while the college of magic chick was giving me the tour, and now she won't continue it, or talk to me. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 18, 2011, 03:39:02 PM
Suddenly...lots o CTDs  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 18, 2011, 03:47:36 PM
Oh man I think I broke the game. A random dragon attacked while the college of magic chick was giving me the tour, and now she won't continue it, or talk to me. 

Yeah, gotta reload a save game for that, or use the console to advance the quest if you're on the PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 18, 2011, 04:35:20 PM
Suddenly...lots o CTDs  :oh_i_see:
Hrm, did you change anything? Try the RAM fix? How many save files do you have?


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 18, 2011, 06:20:01 PM
I don't even know what i'm doing anymore. crafting 100 daggers and felt happy i can craft dwarf stuff now. oh, no dwarf ore...went to next town and saw the inventory are scaled to my recently increased level, and they now sell orcish which is better than dwarf.... :uhrr:

And no mass-craft button? I gotta jam the E and Y key repeated? Wtf, Bethesda?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 18, 2011, 06:28:05 PM
Something changed in my settings where the y axis mouse movement is much slower than the x axis.  Anyone know of a fix?

I haven't tried this, but I've seen it in a few places:

Quote
At the end of your Documents/My Games/Skyrim/Skyrim.ini file, add:
[Controls]
fMouseHeadingYScale=0.0200
fMouseHeadingXScale=0.0200

You may have to tweak the numbers until you discover what works for you.

Worked great for me, thanks!


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on November 18, 2011, 06:31:20 PM
BTW, on setting followers essential. You dont have to go through that whole  rigmorale  to find out your follower's id. Just put the mouse cursor on your follower and click while in console mode. Use the number that is displayed. Works fine and way easier than trying to look it up on some wiki where your follower may or may not have a page yet.


edit. Damn just tryed it on lydia and it didnt work. Weird, tried it on my dog and it worked fine.


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on November 18, 2011, 06:34:00 PM
Boom Headshot! (http://www.youtube.com/watch?v=xE4uzGaQDQg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 18, 2011, 07:07:08 PM
Anyone buy this off Impulse/Gamespot?  I have like, 85 bucks worth of store credit I want to spend and I'm thinking I will spend it on this but do I actually have to use impulse or will they just give me a code that I can then put into Steam?  It says on the details page that it's security system is Steamworks.

They should just give you a code.  You might have to install the Impulse client to get that code, but that's all you'll need from them.

Yeah, they said in the confirmation email that I had to install impulse to install the game but the confirmation email had the code in it.  So, I just activated it in Steam and it started downloading.  Didn't need impulse at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 18, 2011, 07:42:03 PM
Boom Headshot! (http://www.youtube.com/watch?v=xE4uzGaQDQg)
How the hell did he do that?

Also, that npc is my favourite religous lunatic.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 18, 2011, 07:55:31 PM
Hrm, did you change anything? Try the RAM fix? How many save files do you have?
I don't have a ton of saves, maybe a dozen? I tend to reuse two, a "Good" and an "Onward", and I refresh the "Good" save at major plot points and whatnot. About three CTDs in fifteen minutes or so, but two were back-to-back, CTD then on Continue from the main screen another CTD. Brings the total to 6, I guess for 35 hours or whatever that's not bad.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 18, 2011, 10:59:13 PM
Hrm, did you change anything? Try the RAM fix? How many save files do you have?
I don't have a ton of saves, maybe a dozen? I tend to reuse two, a "Good" and an "Onward", and I refresh the "Good" save at major plot points and whatnot. About three CTDs in fifteen minutes or so, but two were back-to-back, CTD then on Continue from the main screen another CTD. Brings the total to 6, I guess for 35 hours or whatever that's not bad.

For what it's worth, I've completely stopped crashing since applying the 4G RAM binary patch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on November 18, 2011, 11:09:56 PM
Same here.  Not a CTD since.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sophismata on November 18, 2011, 11:16:31 PM
How do you figure the dragon skeleton moving twice isn't a glitch?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 19, 2011, 12:30:14 AM
BTW, on setting followers essential. You dont have to go through that whole  rigmorale  to find out your follower's id. Just put the mouse cursor on your follower and click while in console mode. Use the number that is displayed. Works fine and way easier than trying to look it up on some wiki where your follower may or may not have a page yet.


edit. Damn just tryed it on lydia and it didnt work. Weird, tried it on my dog and it worked fine.

There's an easy way to figure out the follower's ID if you have them right in front of you. Click them and then type "prid", which then prints the selected thing's Reference ID and is what is used for setessential and such.

Edit: Disregard, I'm an idiot who forgot how prid works.
Edit: Just realized the "help "name" 4" bit was posted last page, but it's still a handy command to know.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on November 19, 2011, 02:51:52 AM
Hrm, did you change anything? Try the RAM fix? How many save files do you have?
I don't have a ton of saves, maybe a dozen? I tend to reuse two, a "Good" and an "Onward", and I refresh the "Good" save at major plot points and whatnot. About three CTDs in fifteen minutes or so, but two were back-to-back, CTD then on Continue from the main screen another CTD. Brings the total to 6, I guess for 35 hours or whatever that's not bad.

For what it's worth, I've completely stopped crashing since applying the 4G RAM binary patch.

Quote from: Rasix
Same here. Not a CTD since.

And same here.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 19, 2011, 06:07:01 AM
Just had my first run-in with Hired Thugs on my new thief. Three burly Nords, each in heavy armor: one dual-wielding, one with a mace and shield, and one with a warhammer.

I pretty much turned tail and bolted immediately, being a cowardly Khajiit, and managed to hide behind a rocky outcropping. The dual-wielder, eager for glory, split off from his two companions as they searched for me and, with a bit of quick maneuvering, I managed to double sneak attack him from behind with my daggers, downing him in one flurry (and gaining two full levels of Sneak to boot). I then turned my attention to his two buddies, who'd stopped searching for me, but due to their AI they continued to walk, pathing straight for me, so I knew stealth was going to be out of the question. Knowing full well that a stand-up toe-to-toe brawl with them wasn't going to end well, I got out my bow and launched a 3x sneak attack to start the battle on my own terms before pulling out my Imperial steel sword from back in Helgen and moving out to meet them, using nothing in my offhand to keep blocking as an option.

What ensued was a knuckle-biting three minute battle before the setting sun, with me darting in and landing a quick strike or two - usually against the warhammer dude - before ducking out of the way of his friend's magic mace. I was down to about half health at this point, and the other two were completely gassed on stamina from blocking my hits. The warhammer guy finally collapsed in an exhaused and bloodied heap against a road sign, and I took the opportunity to wade in and finish him off with a quick power attack, completely draining my remaining stamina and eating a power attack from the mace guy in return. A few traded blows later found me slamming my sword repeatedly on the guy's shield Return of the Jedi style as he feebly tried to keep up his guard, too exhausted to fight back. One final hit forced him to the ground where I then yanked him up and drove my sword through his lower back far enough to come out his sternum.

Whew.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 19, 2011, 06:22:00 AM
Damn dirty cat-men! 

I was in a dragon fight when a guy runs up to me and gives me a magic staff to hold for him.  He warned me not to double-cross him or else.  Annoying.  It didn't matter as the dragon was as annoyed as I was by this interruption and flash-fried him.  Free staff!



Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 19, 2011, 06:26:27 AM
Hah, that same guy just ran up to me and gave me a magic mace while I was fighting a polar bear. Almost got me killed.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 19, 2011, 07:00:14 AM
I ran into that guy too. I was also in combat so I didn't even see what he gave me. It's probably long since been vendored by accident.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 19, 2011, 07:24:41 AM
Just finished the main story a few minutes ago. No end credits? Wierd. As a level 39 stealth archer with max Smithing and Enchanting, the final dungeon was incredibly easy. I don't think any of the trash mobs lived long enough to actually aggro me. I did have a strange glitch though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 19, 2011, 07:43:27 AM
The only quest line I have finished is the Mage one.  Liked it, some great unique rewards.  I've decided to stay neutral politically, there are still plenty of quest lines.  Started crafting in earnest today, wow that levels you fast!  Going back to hunting for dragon words.  Getting obsessed with finding those walls!


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 19, 2011, 07:53:10 AM
Just finished the main story a few minutes ago. No end credits? Wierd. As a level 39 stealth archer with max Smithing and Enchanting, the final dungeon was incredibly easy. I don't think any of the trash mobs lived long enough to actually aggro me. I did have a strange glitch though.

Wow, you hit a bunch of bugs with that one.


I had a hell of a time in the final 'dungeon' as a 34 mage. The enemies were huge sacks of HP, and Destruction magic does not cut it. I eventually had to cheese it by Paralyzing the enemies while a summoned Dremora hacked at them for 200 HP a hit.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 19, 2011, 07:58:33 AM
Hah, that same guy just ran up to me and gave me a magic mace while I was fighting a polar bear. Almost got me killed.
I ran into that guy early. He had bad luck though, because the hunter he'd stolen from tracked him down in front of me and promptly turned into a pincushion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 19, 2011, 08:13:13 AM
I've had the fugitive event twice, and both times the hunter found him. The first time I played dumb with the hunter, the second time I went with "He's right over there". Both times I kept and disenchanted the item.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 19, 2011, 10:10:43 AM
So I took over the Battle-Born farm early in my playthrough by killing the woman inside, because she woke up as I picked her pockets in her sleep, and have used a barrel in her farm to store my shit in ever since. Today was different, though, as I got out and saw 5-6 well-armed men skulking along the road on the other side of the river. I took out my trusty bow and arrow and ended up shooting all of them to death, and thus saving M'aiq the Liar, but I failed to save some guy named Balbus.

Oh well, can't win them all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on November 19, 2011, 11:06:23 AM
Started a new game and immediately after exiting the cave from Helgen I took off heading west, ignoring the main storyline completely. On my way as far west as I could get, I "lived off the land" as a hunter and occasional bandit-slayer. Three hours later I had still not talked to a single NPC. Good times. Until I realized I had quick-saved over my only recent save for my main character. Doh. WTB different savegame-profiles for different characters!


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 19, 2011, 11:17:26 AM
My favorite thing to do in Oblivion was to break into people's homes at night and run around on their tables, knocking their shit everywhere. I've carried this over to Skyrim but have also added shouting at their things.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on November 19, 2011, 11:40:10 AM
I'm having a strange time.

I've played about 13 hours on my main character (I'm running at alt at work over lunches), and I haven't really done much. She's been built as a sniper. I've unlocked +40% bow damage and focus fire (zoom in), plus the Sneaking perk that increases bow surprise attack mod to 3x damage. What is best in life? One-shotting some poor bastard who didn't even know you were there.

I completed Bleak Falls Barrow, but didn't encounter the dragon the pre-release videos led me to believe would be there. I also didn't get the achievement for completing the area. Maybe the two are related. I investigated another dungeon that turned out to house a couple of powerful Master Vampires. I killed one in a very tough fight (I burned half my health potions), and was unpleasantly surprised when I saw the next one pop up in the distance. I decided to bug out and sell my loot. On the way back to Riverwood I discovered I've been infected, so, great, I've got to take care of that now. The first time I tried to get back I encountered a group of bandits who combined heavy armor and two handed weapons with powerful destruction magic. I ran back to town, where everyone was asleep, and was hammered to death inside the gates (I died in a slow-motion crit that a third of my health in one hit). The second time I tried to get back ran into a group of Thalmor asshats marching a Stormcloak prisoner off south. I'd freed a Stormcloak from Imperials before, and I figured this would be no big deal either. Yeah, no. They set me on fire and carved me up. I quit for the night there.

At this point I'm using a Nord one-hand relic sword taken from the Barrow (I plan to frost enchant it as soon as I find a store that sells Soul Trap), an Imperial Bow taken from one of the Legionaries whose prisoner I freed, and a wicked looking orc dagger from a group of bandits who dressed up as Imperial soldiers and tried to demand a toll.

I'm not fond of the new "you can't fight while swimming" rule. Kiting slaughterfish close to shore so I can draw my sword isn't fun.

NON-EDIT: My favorite thing in Oblivion was to sneak into people's homes at night and steal their house keys as they slept. Most of the houses in Imperial City were open to me when I lost my old game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on November 19, 2011, 11:58:42 AM
BTW, on setting followers essential. You dont have to go through that whole  rigmorale  to find out your follower's id. Just put the mouse cursor on your follower and click while in console mode. Use the number that is displayed. Works fine and way easier than trying to look it up on some wiki where your follower may or may not have a page yet.


edit. Damn just tryed it on lydia and it didnt work. Weird, tried it on my dog and it worked fine.

There's an easy way to figure out the follower's ID if you have them right in front of you. Click them and then type "prid", which then prints the selected thing's Reference ID and is what is used for setessential and such.

Edit: Disregard, I'm an idiot who forgot how prid works.
Edit: Just realized the "help "name" 4" bit was posted last page, but it's still a handy command to know.

Another annoyance. Apparently setessential doesn't work on dogs :(


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 19, 2011, 12:04:51 PM
Started a new game and immediately after exiting the cave from Helgen I took off heading west, ignoring the main storyline completely. On my way as far west as I could get, I "lived off the land" as a hunter and occasional bandit-slayer. Three hours later I had still not talked to a single NPC. Good times. Until I realized I had quick-saved over my only recent save for my main character. Doh. WTB different savegame-profiles for different characters!

http://www.skyrimnexus.com/downloads/file.php?id=15

Savegame manager with profile features.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 19, 2011, 01:31:43 PM
Another annoyance. Apparently setessential doesn't work on dogs :(

Works fine on Vigilance I think.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 19, 2011, 02:54:06 PM
I just stumbled over two bandits in the middle of nowhere. Killed them, and noticed a third body, a breton woman. She had a note on her which said that if you found that note, she was likely dead, that she'd gone after a few bandits who'd taken a pendant that'd been in her family for generations, and was the last connection she had to her dead family. :heartbreak:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on November 19, 2011, 03:17:01 PM
I had to flee town because I punched a chicken.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 19, 2011, 03:26:19 PM
I'm wondering what difficulty you "god mode" thieves are on?

I'm still not sure I know how melée works, is there aiming at body parts? Timed parrying and blocking? Combos? Every now and then I come across a really tough guy who kicks the shit out of me, but sometimes I have managed to just ruin them with special finishing moves without knowing how I did it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 19, 2011, 03:33:07 PM
Sniping heads of Bandits seems to do more damage than hitting the torso.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 19, 2011, 07:05:30 PM
I'm playing on the default difficulty; I aim for center mass with my arrows because I'm bad at shooters. Most normal mobs die in one hit, mid-boss types usually die in two. The key to my success is maxed enchanting, so I have +40% archery damage on at least 4 pieces of gear. Combine that with the fact that hitting someone doesn't necessarily bring you out of stealth (allowing consecutive 3x sneak attacks) and most dungeons can be completed without ever being noticed.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 19, 2011, 07:54:09 PM
I'm wondering what difficulty you "god mode" thieves are on?

I'm still not sure I know how melée works, is there aiming at body parts? Timed parrying and blocking? Combos? Every now and then I come across a really tough guy who kicks the shit out of me, but sometimes I have managed to just ruin them with special finishing moves without knowing how I did it.

Melee is pretty basic. The kill animations are meaningless, really. They're just killing hits.

No aiming, block and parry cause slight staggers, so you can block/swing/block/swing against a hard opponent. There is a timed stun bash if you shield bash during an enemy power attack.

Power attacks are caused by holding down attack, or moving while attacking. They eat Stamina to use.

Right now I'm using a 1h/magic character in melee, and the game is a LOT harder than 1h/shield. Shields block so much freaking damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 19, 2011, 08:02:07 PM
Right now I'm using a 1h/magic character in melee, and the game is a LOT harder than 1h/shield. Shields block so much freaking damage.
My near-20 character has something like 20-odd block because i never really bother with it with the 2h. Blocking is for sissies -- while you block, you aren't hitting them. :drillf:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 19, 2011, 08:03:32 PM
while you block, you aren't hitting them. :drillf:

My shield bash power move stun disagrees with you.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 19, 2011, 08:08:59 PM
Well, my block isn't high enough to unlock that ;/

does it actually do any damage, though? Or just stun?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 19, 2011, 08:22:57 PM
I've beaten people to death at 15 Block with just the basic shield bash.

Also, remember back before the game came out (and not that long before it hit too), Bethsoft was talking about disrupting a town's trade by messing with their mills and mines and such? Did that ever get implemented, or was it something that never made it, and Bethsoft just quietly stopped talking about it?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 19, 2011, 08:24:45 PM
It does damage.  With a perk at around 50 skill, I think, it does considerably more.  Shield bash is mostly there for the staggering though, which is better than the damage.

I started with a shield, but now that I've built the ultimate suit of legendary Daedric armor with 100 smithing and enchanting I just sort of casually rove through dungeons, mowing everything down without blocking.  Nowadays my shield is just there for the extra +20% magic resist and +46% shock resist.  Once I hit level 50 I'll take a break for a week or two and start over with another character.  The amazing thing is that I really only did two cities' quests with this character and I've put in an ungodly amount of time, though I do explore a lot.  The scope of the game is pretty amazing.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 19, 2011, 08:41:09 PM
Yeah, I was tempted to train more in block on this new char, but went up dual wielding. Still good to carry a shield for resists though. Also, went heavy armor instead of light. Pretty much what I did with a 2hander, but there's slightly more versatility here.

Kind of cool that my werewolf power is a dual wielder too. It's a more powerful version of me.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 19, 2011, 08:43:20 PM
There is a talent in block to reduce all fire, frost an shock damage by 50% while blocking.  That seems quite tempting for the dragon encounters but I don't think I'll bother.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 19, 2011, 09:08:41 PM
Right now I'm using a 1h/magic character in melee, and the game is a LOT harder than 1h/shield. Shields block so much freaking damage.
My near-20 character has something like 20-odd block because i never really bother with it with the 2h. Blocking is for sissies -- while you block, you aren't hitting them. :drillf:


Learning to use block honestly turned 2h melee bandit chiefs from potion popping encounters of doom where I lost half my health every time they swung, to losing 10% health through the entire encounter.

Block/Swing/Block/Swing pretty much turns one on one melee encounters into cake. Would probably feel more balanced if you couldn't happily block with 0 stamina.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 19, 2011, 10:20:32 PM
I'm not sure what's more epic..



Title: Re: Elder Scrolls V: Skyrim
Post by: AcidCat on November 19, 2011, 10:49:08 PM
The more I play the more impressed I am with this game, it is like a bottomless pit of engaging game content. Really something special.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on November 20, 2011, 12:28:27 AM
Getting close to 30 hours in and I'm only level 26 and I don't feel like I've done much at all.  Biggest achievements so far is owning 2 homes (in Whiterun and Windhelm), somehow earned over 100,000 gold (companion mule + frequent fast travel to sell stuff)  and picking a side in the civil war (choose Stormcloaks since I'm a Nord).  I can easily see this getting to 100 hours before I "finish". :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 20, 2011, 12:35:01 AM
So. I found A Thing. A very interesting thing that, as an unabashed Morrowind fanboy, absolutely floored me:



Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 02:26:32 AM
It's definitely immersive. The one thing I'd like to see improved though is not have trust so easily gained by certain quest givers/companions. That's immersion breaking. They've made more of a step into storytelling, but it still relies on the old "instantly do something for a stranger, become best friends afterwards" formula.

It's hard to escape in RPGs, so maybe I'm asking too much, but it's something I think Bioware does a little better, at least with main quests.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 20, 2011, 04:05:30 AM
So. I found A Thing. A very interesting thing that, as an unabashed Morrowind fanboy, absolutely floored me:


Yes, but does it kill you when you equip it?


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 20, 2011, 05:12:12 AM
I've spent all weekend doing fun stuff, birthdays and parties and fancy dinners, but I am really sad I have to go to work tomorrow as I just want to play!!

Good game. Just clearing out the bandits who had their spot in the mountain with the beautiful view of Whiterun was great. This game has one if the strongest senses of place I have ever played, you truly feel like the world exits and you are just visiting.


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 20, 2011, 07:23:22 AM
Wait, the companions have quests? Lydia barly talks and seems to have no personality, back story or history.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 20, 2011, 07:37:44 AM
Wait, the companions have quests? Lydia barly talks and seems to have no personality, back story or history.

Capital "c" Companions.  Lower case "c" companions are referred to as followers.

I'd really like if they had quests though (even to the Fallout: NV level), I'm half-tempted to cycle through them both to deal with the leveling bug they have and just to hear some new stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 20, 2011, 08:37:15 AM
Wait, the companions have quests? Lydia barly talks and seems to have no personality, back story or history.
Lydia's personal quest is to make your life miserable.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 20, 2011, 09:03:51 AM
Yep, her favorite tactics are to block doorways and to stand in front of your lightning bolts.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 20, 2011, 09:07:25 AM
Stuff like this makes me srsly consider dual-wielding shields



Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 20, 2011, 09:36:16 AM
I'm sworn to carry your burdens.

I'm sworn to carry your burdens.

I'm sworn to carry your burdens.

On topic: I abandoned any serious attempt at finishing the main quest. It's kinda tedious to get from point X to Y, watching some clumsily scripted NPCs say some boring one liner. 'Hey dude, this is the tower we r raidin'. Don't roll for the plate armer drop k. I needz it.' Whteva.

I just rolled a Lizard rogue and spent like 3-4 hours just killing everyone I see with Essential NPC nokill flag turned off. it was hard at first, relying on bow sneak attacks at night. But I remember nailing that Nord's sister as they reunited after the execution camp escape - her brother screamed bloody vengeance as I swam downstream, using the flow of the river to make my escape - The brother wasn't lonely for long as I returned to his home, courtesy of his sister's key and stabbed him with dual imperial sword as he lay asleep. 'You cannot rest while trespassing' made me realize I need to claim my own hideout.

More days ahead spent taking over a fort from a bunch of bandits...then defending it from bounty hunters and passing guard patrols.  Hit level 11 without even trying for it. Elder Scrolls series are best played like that, fuck scripted quests.  ...I shall post a screenshot of a pyre of bodies I gather at the fort's courtyard and set ablaze tomorrow.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 20, 2011, 11:31:26 AM
Complaints:
I wish they would treat shields as weapons instead of apparel. 
It took me a while to get the L/R button confusion straightened around (Mb1 is R, not L for LeftMb). 
Shadow rendering is ass on all settings. 
I want the world bigger.  Yeah, I said it. 
UI is jank. 

But the complaints are so completely overshadowed by the fun.  Some of the monster AI is neat; just when you get their patterns figured out they throw a new move.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on November 20, 2011, 12:28:14 PM
I'm pretty sure I will never complete this game unless I somehow manage to learn how to say "no thanks" to random side-quests and then come back to those with a different character, or something. It's almost like reading Wikipedia; I never finish the article I was intending to read because I come across links to other pages I want to read, and yet more links in those pages, and so forth - branching out into infinity or until my browser crashes from having too many tabs open. At this point my quest-log in the game is so full of random quests with no descriptions, just titles :ye_gods: that I'm finding it hard to pick anything in specific to do, and instead just end up wandering in a random direction and hope I run into one of the quest goals by chance.

On a side-note, it took me about 36 hours of gameplay before I remembered that there is fast-travel in the game to locations you've already visited. I've since then reached 39 hours of gameplay and fast-travelled three times. *ashamed of self*


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 20, 2011, 12:35:41 PM
Listen up people, I understand I am a minority here, disappointed and all. I am probably broken, fine.
But seriously, is it my system or that annoying delay between any key press and the reaction on screen is a "feature"? The melee combat is the most unsatisfying thing ever in a game of this scope and overall quality, and while I can see where the whole majesty of the project is, I can't find the fun when everything is sluggish and "aquatic". Mind, my system auto-detected settings as "high" and to be fair everything runs very smooth and the visuals are luscious. Just... moving around and fighting is so dull I wish they put an autocombat feature. I am trying to play third person (as the first person is just ridiculous for melee, and quite if not more unfun) and I HATE to see my character do that "slide" thing when you stop or the little delay before moving. Same with hits and blocks. Or just moving the mouse cursor around: that few milliseconds of delay that feel like playing a korean MMORPG on Asian servers. Seriously, is it my system? I want to try, just out of curiosity, to crank the settings to "VERY LOW" and see if it gets any crispier. As of now, the combat just became an additional layer of shit (on top of the UI) that keeps me away from the greatness of Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 20, 2011, 12:38:50 PM
Have you tried:
- adjusting mouse speed in settings
- disabling gamepad in settings
- reducing some of the video quality settings a bit (shadows high->medium, 8x AA -> 2x AA made a difference for me)

I was annoyed by mouse and menus being sluggish, but the above helped a lot.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 20, 2011, 12:44:39 PM
Whenever I go from 60fps to 30fps or so, the sluggishness goes through the roof. Seriously, just get the FPS back up, and maybe even turn off vsync (not available in the menu, you'll have to go for the config file). At least I hear vsync plays a large part of this.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 12:46:24 PM
I only have played melee characters. It's ok, depending on the enemy. I thought Oblivion/Morrowind had a crappy feel, but this feels a bit more visceral or something. Not as good as an action title, of course (or even some other newish rpgs, like FF13 or DA2), but I kind of like it.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 20, 2011, 01:08:21 PM
Listen up people, I understand I am a minority here, disappointed and all. I am probably broken, fine.
But seriously, is it my system or that annoying delay between any key press and the reaction on screen is a "feature"? The melee combat is the most unsatisfying thing ever in a game of this scope and overall quality, and while I can see where the whole majesty of the project is, I can't find the fun when everything is sluggish and "aquatic". Mind, my system auto-detected settings as "high" and to be fair everything runs very smooth and the visuals are luscious. Just... moving around and fighting is so dull I wish they put an autocombat feature. I am trying to play third person (as the first person is just ridiculous for melee, and quite if not more unfun) and I HATE to see my character do that "slide" thing when you stop or the little delay before moving. Same with hits and blocks. Or just moving the mouse cursor around: that few milliseconds of delay that feel like playing a korean MMORPG on Asian servers. Seriously, is it my system? I want to try, just out of curiosity, to crank the settings to "VERY LOW" and see if it gets any crispier. As of now, the combat just became an additional layer of shit (on top of the UI) that keeps me away from the greatness of Skyrim.

Some actions seem to trigger an input cooldown. I haven't figured out WHAT yet. But sometimes I can pop into menus and use potions, and sometimes it just won't let me until a swing finishes.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 01:28:39 PM
 
On topic: I abandoned any serious attempt at finishing the main quest. It's kinda tedious to get from point X to Y, watching some clumsily scripted NPCs say some boring one liner. 'Hey dude, this is the tower we r raidin'. Don't roll for the plate armer drop k. I needz it.' Whteva.


What is the main quest? I would consider the one with Greybeards / Delphine. Not any shit about stormcloaks. I mean, they even get some random russian VA to do Jarl Stormcloack. But the Delphine one leads to Joan Allen and Max Von Sydow.  :grin:

And no, they aren't are fedex/raid random tower type of quests.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 20, 2011, 01:30:22 PM
Yeah there are definitely some points where it does that and it really annoys me when my I accidentally trigger a charging sword swing (moving forward while power attacking) since it's hard to judge distances and I frequently end up sailing past whoever I was fighting and getting smacked in the back of the head. However those are occasional things, I can honestly say I haven't noticed that level of sluggishness, although I have put in all those tweaks listed. On a slightly different note I came out of Whiterun earlier to hear a dragon roaring, looked around and just couldn't see it anywhere. Next thing I know a Giant comes running past being chased by a dragon and the following sights ensued.
Needless to say I hit them both with a Marked for Death shout and proceeded to watch until the giant was low on health and then came in swinging with my soul trap Skyforge Greatsword. Good times. I'll also agree with the inability to say no to sidequests, I still haven't visited the Greybeards but I have done most of the College of Magic quests, been offered a place in the Circle, killed half a dozen bandit chieftains and slain about 6 dragons I just bumped into while wandering around. I keep looking for another city I can sell my phat lewts in but so far apart from Whiterun everywhere I've gone has had one shop, usually an alchemists, and been pointless for trying to offload stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 20, 2011, 01:55:43 PM
I still haven't visited the Greybeards but (..) slain about 6 dragons I just bumped into while wandering around.
Visiting these guys unlocks your ability to actually do anything with the souls of the dragons you killed, and such. So it's more useful than probably 90% of the side stuff the game has to offer.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 20, 2011, 01:57:15 PM
The amount of content in this game is bordering on insane. So many of the little side dungeons have nice little story arcs, so much good prose tie-in with books leading you to quests or fleshing them out.

Not sure I get the complaints about the combat. At 60 block/70 1h/ 70 heavy armor it's pretty nuts (just forged my suit of legendary ebony, still needs enchantments though). I have to shore up my magic resists (next shield perk). Bosses are still enough of a challenge that I need to pay attention and use at least a bit of strategery or I'll get kerpwned. For retreating mages, I use the bullet speed shout to close the distance. Still have an issue with some dragons not landing and I have no ranged abilities.

I applied the LAA patch and it seems to have stabilized things well enough.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 20, 2011, 02:07:05 PM
On topic: I abandoned any serious attempt at finishing the main quest. It's kinda tedious to get from point X to Y, watching some clumsily scripted NPCs say some boring one liner. 'Hey dude, this is the tower we r raidin'. Don't roll for the plate armer drop k. I needz it.' Whteva.


What is the main quest? I would consider the one with Greybeards / Delphine. Not any shit about stormcloaks. I mean, they even get some random russian VA to do Jarl Stormcloack. But the Delphine one leads to Joan Allen and Max Von Sydow.  :grin:

And no, they aren't are fedex/raid random tower type of quests.

The main quest is (mild spoilers)


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 20, 2011, 02:12:47 PM
I still haven't visited the Greybeards but (..) slain about 6 dragons I just bumped into while wandering around.
Visiting these guys unlocks your ability to actually do anything with the souls of the dragons you killed, and such. So it's more useful than probably 90% of the side stuff the game has to offer.
Hmm? I've been finding power words and spending dragon souls to unlock them and haven't visited them yet either.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 02:14:39 PM
On topic: I abandoned any serious attempt at finishing the main quest. It's kinda tedious to get from point X to Y, watching some clumsily scripted NPCs say some boring one liner. 'Hey dude, this is the tower we r raidin'. Don't roll for the plate armer drop k. I needz it.' Whteva.


What is the main quest? I would consider the one with Greybeards / Delphine. Not any shit about stormcloaks. I mean, they even get some random russian VA to do Jarl Stormcloack. But the Delphine one leads to Joan Allen and Max Von Sydow.  :grin:

And no, they aren't are fedex/raid random tower type of quests.

The main quest is (mild spoilers)



Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 02:16:52 PM
I still haven't visited the Greybeards but (..) slain about 6 dragons I just bumped into while wandering around.
Visiting these guys unlocks your ability to actually do anything with the souls of the dragons you killed, and such. So it's more useful than probably 90% of the side stuff the game has to offer.
Hmm? I've been finding power words and spending dragon souls to unlock them and haven't visited them yet either.

Dragonborn have the gift of learning without a training... that's the point of being dragonborn, I think. But these guys do unlock some things and direct you a bit.

In any case, I would definitely recommend following some of these quests at least.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 20, 2011, 02:20:12 PM
Still have an issue with some dragons not landing and I have no ranged abilities.

I did too until...


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 20, 2011, 02:28:16 PM
Question regarding the Blades quests,


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 20, 2011, 04:43:04 PM
Question regarding the Blades quests,

Yeah, you can continue it.



Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 20, 2011, 04:52:27 PM
Hmm? I've been finding power words and spending dragon souls to unlock them and haven't visited them yet either.
That's odd. I've found a few power words before the visit and collected a couple souls too, but could swear the ability to actually unlock the shouts was itself locked until i spoke with the monk guys.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 05:37:25 PM
Hmm? I've been finding power words and spending dragon souls to unlock them and haven't visited them yet either.
That's odd. I've found a few power words before the visit and collected a couple souls too, but could swear the ability to actually unlock the shouts was itself locked until i spoke with the monk guys.

When you visit the monks, the first thing they ask is to demonstrate your power. The fact that you can proves to them that you're dragonborn. The only other people who can shout are them, and whoever they teach. And it takes years for them to learn.

What they do teach is an upgrade to one of your powers.

Why anyone wouldn't want to talk to them though is beyond me. Again, if you want story, follow the "good actors". lol. The main grey beard is Christopher Plummer. Bethesda wouldn't have cast certain people for throwaway content.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 20, 2011, 05:39:19 PM
Hmm? I've been finding power words and spending dragon souls to unlock them and haven't visited them yet either.
That's odd. I've found a few power words before the visit and collected a couple souls too, but could swear the ability to actually unlock the shouts was itself locked until i spoke with the monk guys.

Maybe you couldn't figure out the hotkey  to unlock till the little tutorial told you?


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 05:46:54 PM
Yeah, that popped up for me on my first dragonkill.

It seems like if you play this game randomly (i.e. like Oblivion or Morrowind), it's not as helpful.



Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on November 20, 2011, 07:19:12 PM
Armor Skills continue to be incredibly annoying to level as is Elder Scrolls tradition.

I hit like level 10 and despite being heavy armor all the way, even with me training 3 points in it I was at 26 skill or so.

So I found a mudcrab and let him beat on me for like 40 minutes, healing off and on. Got to 40 skill and level 13. Oy.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 20, 2011, 07:30:18 PM
Maybe you couldn't figure out the hotkey  to unlock till the little tutorial told you?
Went through my older saves and figured it out -- i had originally found couple new shouts before fighting the first storyline dragon, and if you have 0 souls available the unlock hotkey isn't listed. Afterwards i've collected couple spare souls, but didn't really check the shouts menu closely for changes, and so only spotted the hotkey being present while i was swapping powers for the dash tutorial. So presumed it was visiting the Greybeards that enabled the unlock. While in reality you can indeed do it as soon as you grab some spare dragon soul.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 20, 2011, 07:40:10 PM
I killed another dragon but I still only have one shout unlocked, says I need more dragon souls to unlock the other one I've picked up. I dunno why, do some shouts take more than one soul?

About level 20 and I've just been doing minor sidequests around Whiterun and now Riften. Haven't even visited any other towns.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 07:43:31 PM
Level 20 and only one shout?  :awesome_for_real:

It's good that the game can be enjoyed in different ways though.

So far, I haven't seen anything that takes multiple souls.. although upgrading a tier of the same skill will require extra souls.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on November 20, 2011, 08:30:47 PM
game is superb.

taking off 2 days this week.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 20, 2011, 08:31:26 PM
Still no AMD CAP for Crossfire. RAAAAAGE! I knew I should have went with Nvidia card, every time I get Radeon cards I heavily regret because of craptastic driver support.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 20, 2011, 08:33:48 PM
Level 20 and only one shout?  :awesome_for_real:
I was 19.something when visiting the Greybeards so yeah, that's another almost level 20 with one (unupgraded even) shout, here.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 20, 2011, 08:57:35 PM
If you ignore the MQ completely - you won't even encounter dragons at all.
I'm level 11 with no shouts and no dragon so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 20, 2011, 09:12:01 PM
I killed another dragon but I still only have one shout unlocked, says I need more dragon souls to unlock the other one I've picked up. I dunno why, do some shouts take more than one soul?
You have to press "R" when hovering over the shout to unlock it. I know you're probably thinking "Shouldn't it offer to unlock it when I click the shout instead of just saying YOU NEED DRAGON SOULS" but that hard of thinking makes the UI designers pass out.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 20, 2011, 09:20:45 PM
I killed another dragon but I still only have one shout unlocked, says I need more dragon souls to unlock the other one I've picked up. I dunno why, do some shouts take more than one soul?
You have to press "R" when hovering over the shout to unlock it. I know you're probably thinking "Shouldn't it offer to unlock it when I click the shout instead of just saying YOU NEED DRAGON SOULS" but that hard of thinking makes the UI designers pass out.

Hmm, I will give this a go when I play next. The constant changing between E and R for similar functions is confusing. The number of things I have eaten instead of stored...


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 20, 2011, 09:26:11 PM
That bothers me too! When looking into a chest the default (as in left-click) action should be put in or take out, not equip/eat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 20, 2011, 09:28:08 PM
Armor Skills continue to be incredibly annoying to level as is Elder Scrolls tradition.
So don't worry about leveling them. I haven't consciously leveled any skill except smithing, and I have a good, focused character at level 29. Just play the game.

Edit to add: one pet peeve I have is the way soul gems fill with lower tier souls. I made a nice glass war axe of soul drinking, and now I've got a bunch of greater and grand soul gems with common and lesser souls in them :( It's a mess when I go to set up my enchantments.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 20, 2011, 09:31:09 PM
Still no AMD CAP for Crossfire. RAAAAAGE! I knew I should have went with Nvidia card, every time I get Radeon cards I heavily regret because of craptastic driver support.

What is your Crossfire?  This isn't a twitchy FPS you should be able to run it on one card just fine I'd think.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 20, 2011, 09:32:36 PM
Runs much better in SLI, but it was running good on my single GTX460 before the SLI driver came out, so yeah. Won't it run in single gpu mode until a fix comes out?


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 20, 2011, 09:44:34 PM
Armor Skills continue to be incredibly annoying to level as is Elder Scrolls tradition.
So don't worry about leveling them. I haven't consciously leveled any skill except smithing, and I have a good, focused character at level 29. Just play the game.

Edit to add: one pet peeve I have is the way soul gems fill with lower tier souls. I made a nice glass war axe of soul drinking, and now I've got a bunch of greater and grand soul gems with common and lesser souls in them :( It's a mess when I go to set up my enchantments.

But you kinda want the perks, y'see. Planned character development is pretty much impossible. Bow attacks are highly damaging from sneak attacks, but you don't gain much skill increases due to faster kills. Compare that to one hander rising rapidly from repeated slashes at close range, we can clearly see the problem when you equate frequent usage to skill-ups. Especially when monsters scale up accordingly. I really hope I won't run into troubles when my sneaking skills push me over to level 20, while my archery still hover at 30 and armor at 20ish. But that's my minor peeve about the whole thing. Still awaiting a mod to fix this.

Edit: This game beats Sims: Medieval by a mile, even though the world won't acknowledge your motivations - there's plenty of little touches like bounty hunters coming after my lone bandit and if you minimize contact with the civilized world (no trading, salvage only), this game is probably one of the best medieval survival simulator out there. Still need a Hunger meter, though. :) Perhaps a well-fed bonus to Stam Regen etc. I know I would dig that. Hunger = slow movement etc. That's what Hard Core New Vegas failed to achieve, but this...with a little modding, would be THE game to accomplish it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 20, 2011, 09:57:33 PM
Bah, another CTD.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 20, 2011, 10:24:37 PM
My assassin character just levels stuff by letting the easy marks hit him around a bit before dispatching them. Often I just get into my brawling gear and let the cat claws keep them on their toes if they get me a bit low - RPing reasons to level it up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 20, 2011, 10:42:50 PM
Armor Skills continue to be incredibly annoying to level as is Elder Scrolls tradition.
So don't worry about leveling them. I haven't consciously leveled any skill except smithing, and I have a good, focused character at level 29. Just play the game.

Edit to add: one pet peeve I have is the way soul gems fill with lower tier souls. I made a nice glass war axe of soul drinking, and now I've got a bunch of greater and grand soul gems with common and lesser souls in them :( It's a mess when I go to set up my enchantments.

But you kinda want the perks, y'see. Planned character development is pretty much impossible. Bow attacks are highly damaging from sneak attacks, but you don't gain much skill increases due to faster kills. Compare that to one hander rising rapidly from repeated slashes at close range, we can clearly see the problem when you equate frequent usage to skill-ups. Especially when monsters scale up accordingly. I really hope I won't run into troubles when my sneaking skills push me over to level 20, while my archery still hover at 30 and armor at 20ish. But that's my minor peeve about the whole thing. Still awaiting a mod to fix this.

Edit: This game beats Sims: Medieval by a mile, even though the world won't acknowledge your motivations - there's plenty of little touches like bounty hunters coming after my lone bandit and if you minimize contact with the civilized world (no trading, salvage only), this game is probably one of the best medieval survival simulator out there. Still need a Hunger meter, though. :) Perhaps a well-fed bonus to Stam Regen etc. I know I would dig that. Hunger = slow movement etc. That's what Hard Core New Vegas failed to achieve, but this...with a little modding, would be THE game to accomplish it.

Advance the main quest past the intro and you will get plenty of archery skillups on dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 20, 2011, 10:53:53 PM
I'd rather get slapped in the face with naughty bits of Nord men than play a game like this with a hunger meter.

That shit does not make games better.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 20, 2011, 11:32:04 PM
Food is plentiful in this game, but I like it better if a well-fed character actually perform better than the current apple effect of restoring small bits of HP.
That's just dumb. Food should restore stamina / fortify stamina over time and it gives incentive for people to actually save up on some rations or kill that wolf than 'lol monster'

They could also code in potion cooldown.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 20, 2011, 11:35:35 PM
It would have been nice if the Cooking minigame had a few foods that were useful to eat. Maybe in one of the upcoming DLCs.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 20, 2011, 11:55:34 PM
Hunger would be cool actually.. for the simple fact that I'd finally use food.

Also, Aela cooks me "home cooked meals". But I sell them. Kind of an asshole thing to do.

Anyways... I highly recommend doing the main quests. There are like 20 shouts. You don't need them all, but some synergize well with different classes. And like I said, the quests are kind of cool. Just the upgraded Unrelenting Force you first get from the Greybeards is worth it.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 20, 2011, 11:59:50 PM
Also: No fletching? I'd really love to craft my own arrows cause I'm using a no-trade policy with this survival run.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 21, 2011, 01:30:04 AM
Hunger would be cool actually.. for the simple fact that I'd finally use food.

Also, Aela cooks me "home cooked meals". But I sell them. Kind of an asshole thing to do.

Anyways... I highly recommend doing the main quests. There are like 20 shouts. You don't need them all, but some synergize well with different classes. And like I said, the quests are kind of cool. Just the upgraded Unrelenting Force you first get from the Greybeards is worth it.

I've not been consciously avoiding doing the main quest, it's just there are sooo many side quests and they keep dragging me off to parts unknown so I go exploring. Which in this game leads to an exponential increase in the numbers of side quests with more need to go tramping all over the place. Lvl 23 now, I've got a couple of souls around and about 5 shouts with one at lvl 2 but like I said, still haven't actually visited them Greybeards. I feel like I'm going to end up finally coming round to see them and having to explain how I've already slain all the dragons and the special NPCs they need to be contacted have all been chatted to and I guess actually everything's cool?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 21, 2011, 01:37:01 AM
Also: No fletching? I'd really love to craft my own arrows cause I'm using a no-trade policy with this survival run.

There's some rudimentary fletching mods out there already, if you're on PC. This (http://skyrimnexus.com/downloads/file.php?id=490) is the one I see linked most often, so it may well be the only one so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on November 21, 2011, 03:30:28 AM
Bah, another CTD.
I'm convinced the no-error CTDs are literally a feature added to give Elders Scrolls veterans teary-eyed memories of Morrowind.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 05:09:51 AM
Hunger would be cool actually.. for the simple fact that I'd finally use food.

Also, Aela cooks me "home cooked meals". But I sell them. Kind of an asshole thing to do.

Anyways... I highly recommend doing the main quests. There are like 20 shouts. You don't need them all, but some synergize well with different classes. And like I said, the quests are kind of cool. Just the upgraded Unrelenting Force you first get from the Greybeards is worth it.

I've not been consciously avoiding doing the main quest, it's just there are sooo many side quests and they keep dragging me off to parts unknown so I go exploring. Which in this game leads to an exponential increase in the numbers of side quests with more need to go tramping all over the place. Lvl 23 now, I've got a couple of souls around and about 5 shouts with one at lvl 2 but like I said, still haven't actually visited them Greybeards. I feel like I'm going to end up finally coming round to see them and having to explain how I've already slain all the dragons and the special NPCs they need to be contacted have all been chatted to and I guess actually everything's cool?

I guess it doesn't really matter. In a way, it's kind of a hero's path.. (and I'll leave it at that), and that isn't for everyone. One could lose themselves in, say, the Dark Brotherhood quests, or just be some dude who breaks in houses and steals everyone's Mead.. and still be legitimate.


Title: Re: Elder Scrolls V: Skyrim
Post by: jakonovski on November 21, 2011, 05:50:39 AM
Oh god, so funny: http://www.rockpapershotgun.com/2011/11/21/skyrim-lydia-death/

Don't worry it's not a spoiler.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 21, 2011, 05:50:47 AM
Visiting Avanchnzel for the first time. The design so far in this game has been top notch. Different places have really different feels.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 21, 2011, 06:19:47 AM
Has anyone been noticing the stone carvings littered around cities near doorways or other odd places?  Here's a pic:


I tried searching and didn't find anything.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 21, 2011, 06:25:17 AM
I saw a carving like that on the underside of the bridge entering Whiterun. Figured it would be some meeting place in the future for some quest or faction.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 21, 2011, 06:26:00 AM
That's a shadowmark. It's left by the Theives guild.

That particular mark means that there is loot in that building. That same mark with no lines in the square would mean that the house is empty.

There is a book in the game that lists them all.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 21, 2011, 06:31:38 AM
I don't play games to read. I play games to crush.


Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on November 21, 2011, 06:40:11 AM
I've been playing a dual-wielding, heavy armour wearing, archer - but I think I need to do a spell/weapon combo based purely on the fact that the magic effects are awesome.

Oh god, so funny: http://www.rockpapershotgun.com/2011/11/21/skyrim-lydia-death/

Don't worry it's not a spoiler.

Holy crap, that's fantastic.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 21, 2011, 06:51:48 AM
Started a new game because my main game was CTD on the quicksave I was on, and I wanted to just get a taste of other playstyles. Now I'm hitting a freeze crash during the escape sequence, same spot (where a cave-in takes out the wood bridge). And it ran for like five hours straight without a hitch yesterday, ffs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on November 21, 2011, 08:10:05 AM
I don't play games to read. I play games to crush.

 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on November 21, 2011, 09:01:03 AM
Hey man, nice shot. http://www.youtube.com/watch?v=xE4uzGaQDQg


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 21, 2011, 09:04:16 AM
Hey man, nice shot. http://www.youtube.com/watch?v=xE4uzGaQDQg
BW.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 21, 2011, 09:09:49 AM
Just found what was really messing my game up, fucking land reflect on water, lagged me out every damn time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 21, 2011, 09:22:58 AM
Finished up the Thieves Guild story today; not as good as the Dark Brotherhood but still pretty decent. Getting the final achievement for them is apparently a real bitch (http://www.trueachievements.com/a157044/one-with-the-shadows-achievement.htm) though, so I'm not going to bother with that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 21, 2011, 09:33:33 AM
I rerolled 3 times in the first 3 hours of gameplay, to get a character I liked (I am odd like that).

I am playing a Imperial Duel wield, stealth, archers with light armor. Kind of going the assassin route. It seems to be what I end up doing in all the elder scrolls games. I am having a blast. The graphics are breath-taking and the sheer amount of stuff in the game is staggering.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 21, 2011, 09:43:54 AM
Quote
I rerolled 3 times in the first 3 hours of gameplay, to get a character I liked (I am odd like that).

What the fuck is there to reroll in Skyrim?


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 21, 2011, 10:08:26 AM
Facial and body features.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 21, 2011, 10:17:09 AM
Facial and body features.

Honestly, that was one of the things that bugged me badly. My Nord looked like he was mildly retarded (more so that every other character), and every time I saw his face it made me unhappy.

My first character was a heavy armor, 2h wielding, magic user. Honestly, the UI is what killed this character. The stupid hotkey selection is horrible.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on November 21, 2011, 10:18:57 AM
There's a hotkey section?


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 21, 2011, 10:20:19 AM
Under favorites, if you mouseover one of them and hit a hotkey (1-8) it will bind that item/spell to that key.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 21, 2011, 10:20:44 AM
Facial and body features.
Is there a way to open the character creation panel in the middle of the game from the console, and tweak the features like in Fallour 3, btw?


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 10:38:49 AM
I managed to make a decent looking male Nord. It took me multiple tries too though. The noses are a bit deceiving in the character creator. In game, they don't look as big or grotesque.

I think character creation is kinda overrated though. It'd be nice if on top of that option, you'd get one well done, pregenerated face. Saves time. Like Bioware does with Shepherd or Hawke.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 21, 2011, 11:17:05 AM
Is there a patch or something coming through? When I hit play in the Launcher I get an admin permission box saying Skyrim wants to make changes to my computer. If I hit yes it relaunches the launcher and if I then hit play I get an admin permission saying Skyrim wants to make changes to my computer... Tried Steam in offline mode, no dice. If I hit no then it just goes back to the launcher. I'd rather not spend a few hours redownloading everything for a reinstall if I don't have to.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 21, 2011, 11:22:04 AM
Is there a way to open the character creation panel in the middle of the game from the console, and tweak the features like in Fallour 3, btw?
welp, google to the rescue (http://www.pcgamer.com/2011/11/16/skyrim-console-commands-let-you-cheat-and-do-other-stuff/)

showracemenu
can redo the apperance etc, but this will reset your level and skills.

so afterwards would need

player.setlevel ##
pretty self explanatory

and

player.modav skill X
Where “skill” is the skill you want to modify, and X is the amount you want to modify it by. Skills are inputted via their in-game names without spaces, apart from Archery which is “Marksman”, and Speech, which is known as “Speechcraft”.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 21, 2011, 11:34:11 AM
Is there a patch or something coming through? When I hit play in the Launcher I get an admin permission box saying Skyrim wants to make changes to my computer. If I hit yes it relaunches the launcher and if I then hit play I get an admin permission saying Skyrim wants to make changes to my computer... Tried Steam in offline mode, no dice. If I hit no then it just goes back to the launcher. I'd rather not spend a few hours redownloading everything for a reinstall if I don't have to.

There was a patch to the .exe today that prevents it from being run on its own without going through Steam.

Is there a way to open the character creation panel in the middle of the game from the console, and tweak the features like in Fallour 3, btw?
welp, google to the rescue (http://www.pcgamer.com/2011/11/16/skyrim-console-commands-let-you-cheat-and-do-other-stuff/)

showracemenu
can redo the apperance etc, but this will reset your level and skills.

so afterwards would need

player.setlevel ##
pretty self explanatory

and

player.modav skill X
Where “skill” is the skill you want to modify, and X is the amount you want to modify it by. Skills are inputted via their in-game names without spaces, apart from Archery which is “Marksman”, and Speech, which is known as “Speechcraft”.

Using showracemenu will ONLY reset your skills and such if you change your race, sex, or select a different preset for your current race/gender. Anything else shouldn't alter any stats or skills.


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on November 21, 2011, 12:08:07 PM
Anyone else raising smiting by making iron daggers over and over?  I'm up to 63 so far, but I'm wondering: is this is viable up to 100?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 21, 2011, 12:12:04 PM
Anyone else raising smiting by making iron daggers over and over?  I'm up to 63 so far, but I'm wondering: is this is viable up to 100?

Leather bracers is bar none the fastest way to do it.  Also there's a shrine somewhere that will give you a 20% skillup increase to smithing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 21, 2011, 12:13:27 PM
I did iron daggers. Leather would be good, too. If you want to get technical, I think bear skins are the most efficient, you get 4 leather for 3 weight.

THey should probably fix that, but since the world nodes are mostly iron, you'd have to buy most of the ingots to level if they did.

So, it's a broken system, but it works. YOu basically only need enough ingots of a tier to craft your armor and weapons and improve them. All the rest is iron for level and gold/silver for money.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on November 21, 2011, 12:17:15 PM
Cool patch. It apparently breaks various mods, including user-fixes for making it possible for Skyrim to use more than 2.5gb memory or some such. Modders everywhere are taking Skyrim into offline mode, refusing to patch, making old versions of skyrim.exe available for download on the net, etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on November 21, 2011, 12:20:34 PM
Anyone else raising smiting by making iron daggers over and over?  I'm up to 63 so far, but I'm wondering: is this is viable up to 100?

Leather bracers is bar none the fastest way to do it.  Also there's a shrine somewhere that will give you a 20% skillup increase to smithing.

Leather Bracers and a Shrine?  What do they take, some leather strips?  (any idea where the shrine is?)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 21, 2011, 12:27:52 PM
Another couple of sharp knee gripes:

I'm on a three part quest (well, the middle of a large quest that has a three-part mid section). I get parts one and two just fine, but the third dungeon is locked. Cannot find a key or entrance anywhere. Finally tired of searching, I hit the wiki to find it's a mage college quest that gives you the key. I don't have enough magicka to cast the summon spell for entrance into the college. I don't want enough magicka to do it, I'm a goddamned nord warrior. I've run into a couple of these kinds of blocks, luckily one I needed for becoming Thane in the Reach was gated for thieves and I had enough lockpicking to get there (the quest actually wants you to pickpocket).

The other is finding a 4 weight quest object I can't store and I have no idea where it goes. I think I have another 6 weight quest object in there, too.


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on November 21, 2011, 12:27:59 PM

THey should probably fix that, but since the world nodes are mostly iron, you'd have to buy most of the ingots to level if they did.


I have no idea what you mean by a "world node."  Can you mine these yourself or something?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 21, 2011, 12:33:33 PM
Anyone else raising smiting by making iron daggers over and over?  I'm up to 63 so far, but I'm wondering: is this is viable up to 100?

Leather bracers is bar none the fastest way to do it.  Also there's a shrine somewhere that will give you a 20% skillup increase to smithing.

Leather Bracers and a Shrine?  What do they take, some leather strips?  (any idea where the shrine is?)

Leather bracers is one piece leather and two strips I believe, super cheap and skill ups never seemed to diminish.  I found the shrine while journeying west from whiterun on foot, it's just a small ruins out in the middle of the plains, had a couple bandits squatting there.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 21, 2011, 12:44:55 PM
Oh yes I really hate the quest objects with weight that you can't store.  I haven't done the magic college and by the sounds of it would have to enchant a bunch of junk with +magicka so I hope the three quests you're talking about don't involve a claw which may or may not be ivory in colour...

Got a random dragon down to one third life then it ran off to kill a spider and wouldn't land to engage me no matter what I did.  Spent ten minutes just looking at it fly around above me roaring.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 21, 2011, 01:32:17 PM

THey should probably fix that, but since the world nodes are mostly iron, you'd have to buy most of the ingots to level if they did.


I have no idea what you mean by a "world node."  Can you mine these yourself or something?

You can mine ore from the ground with a pick axe.

I've only seen gold so far, and I didn't have an axe on me when I did.


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on November 21, 2011, 01:36:03 PM
The Companion questline dumped about 15 weight worth of quest objects into my inventory early on.  Had to Google the 'solution' which is basically keep doing more quests for them until you need those items again.



Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 01:39:00 PM

Or, you can store them in a chest (at home, I guess.. or the one in Jorvasker).


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 21, 2011, 01:43:00 PM
Using showracemenu will ONLY reset your skills and such if you change your race, sex, or select a different preset for your current race/gender. Anything else shouldn't alter any stats or skills.
Ahh great to know, thanks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 21, 2011, 01:48:16 PM
Or, you can store them in a chest (at home, I guess.. or the one in Jorvasker).
You cannot store quest items, that's the point of the complaint.

Yes, it's the ivory claw series.

World node, I just meant an ore node you can harvest. I've seen iron in abundance, a few orcish (and teh equiv light armor metal I forget), a few silver and gold, I think maybe a moonstone. So far I haven't seen an ebony or dwarven one at all, that's actually where I started pushing out iron daggers, as I had a ton of iron.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 21, 2011, 02:02:57 PM
So far I haven't seen an ebony or dwarven one at all
There's no dwarven ore because it's supposedly an alloy that no "modern" smith knows how to make. The only ways to obtain ingots is either find some in dwarven ruins, or you can grab existing chunks of dwarven metal in the same ruins, and melt them down in a smelter.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 21, 2011, 02:14:26 PM
After clearing two dwarven ruins and melting down stuff, I had about 190 dwarven metal ingots.

I'm not entirely sure why I keep doing smithing since I'm basically a pure magic user, but but but gotta melt down those metal bits!

Though enchanting daggers and selling them for hundreds of gold each is nice too...


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 21, 2011, 02:39:20 PM
Yeah clearing out a dwarven ruin is great for enchanting and smithing.

Got myself in to trouble by finishing a ruin on max inventory, then having a dragon attack me. Now I'm 100 over the top of the limit, in the middle of nowhere, and cant run.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 21, 2011, 02:48:23 PM
I don't see the appeal in hauling out all the dwarf stuff, too much of a pain in the ass and you need iron to smith crap with it anyway, and the merchants run out of gold way before you can sell it all...


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 21, 2011, 02:55:26 PM
Oh I can't justify my actions at all.

But all that rare dwarven metal!  Just sitting there!  I'd be a fool to leave it behind.


Title: Re: Elder Scrolls V: Skyrim
Post by: vex on November 21, 2011, 03:04:24 PM
Finished up the Thieves Guild story today; not as good as the Dark Brotherhood but still pretty decent. Getting the final achievement for them is apparently a real bitch (http://www.trueachievements.com/a157044/one-with-the-shadows-achievement.htm) though, so I'm not going to bother with that.

If you are talking about the tasks and special tasks it's not bad.  I think it takes far less time than the main quest line and it puts vendors in the bar there.  It also raises the amount that can be fenced significantly.  Most of the tasks can be done in almost no time at all and in broad daylight like fixing the books.  Just make sure0o you get them from both Daven and Vex and refuse them if they are in a city that you have already done the special for.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 21, 2011, 03:32:04 PM
Oh I can't justify my actions at all.

But all that rare dwarven metal!  Just sitting there!  I'd be a fool to leave it behind.
At least collecting dwarven metal is sensible, practical thing.

(http://img525.imageshack.us/img525/298/yzuln.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 21, 2011, 03:42:10 PM
Le Art


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 03:44:52 PM
Le Art

If only you could do that in DA2. There's a couple of times when both Varric and Merrill say your uncle's house smells like old cabbage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on November 21, 2011, 05:36:36 PM
(http://i.imgur.com/UpcKk.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 21, 2011, 06:00:06 PM
I once modded an item into Oblivion that did nothing but spawn a watermelon at the player's location every couple of frames.  I then discovered that for some strange reason the player falls faster than havok objects, and so that when using this item the player could jump, fall at the apex of his jump, and land on the watermelon below him, allowing him to jump again.

And thus did my Imperial warrior ascend into the heavens upon an arch of watermelons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on November 21, 2011, 06:07:10 PM
That looks like something out of my old university dormitory, only with fewer Mountain Dew Code Red bottles.

Is it me, or does the game mostly use the land in a triangle between Helgen, Riften and Solitude? I've been running around inside that triangle doing lots of quests, and the only time I've had to make a trip outside it was for one of the guilds. I've never even set foot near Markarth, although I do have something like 2 quest markers out in that zone, both as parts of larger collection quests.

Perhaps it's a side-effect of 3 of the 4 guilds being located within the triangle, along with the headquarters of both of the civil war factions?


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on November 21, 2011, 06:45:31 PM
(http://i.imgur.com/UpcKk.jpg)
Yes, I'll go stop the dragons as soon as I *mumble mumble*


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 21, 2011, 06:53:47 PM
If you are talking about the tasks and special tasks it's not bad.  I think it takes far less time than the main quest line and it puts vendors in the bar there.  It also raises the amount that can be fenced significantly.  Most of the tasks can be done in almost no time at all and in broad daylight like fixing the books.  Just make sure0o you get them from both Daven and Vex and refuse them if they are in a city that you have already done the special for.

Reading that write up it sounded pretty terrible. I guess I can give it a shot though since it's actually worth a damn. Fencing is such a chore in this game that it's made me avoid stealing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 21, 2011, 07:05:37 PM
(http://i.imgur.com/UpcKk.jpg)

Hoarders: Skyrim edition.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 21, 2011, 07:24:43 PM
That's a fire haza....never mind.  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 21, 2011, 07:27:02 PM
So for anyone who was relying on the 4G exe fix: that's permanently broken as of the patch today, they enabled encryption on TESV.exe apparently to combat piracy.

http://www.megaupload.com/?d=MBBKAPTJ

Is the current hack workaround, it's apparently how they get around this in New Vegas. It loads the exe so steam can verify it, then patches it on the fly :P


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 07:31:04 PM
That looks like something out of my old university dormitory, only with fewer Mountain Dew Code Red bottles.

Is it me, or does the game mostly use the land in a triangle between Helgen, Riften and Solitude? I've been running around inside that triangle doing lots of quests, and the only time I've had to make a trip outside it was for one of the guilds. I've never even set foot near Markarth, although I do have something like 2 quest markers out in that zone, both as parts of larger collection quests.

Perhaps it's a side-effect of 3 of the 4 guilds being located within the triangle, along with the headquarters of both of the civil war factions?

I noticed something like that.

That said, my favorite town is Dawnstar (like the quest for the follower you get there too).


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 21, 2011, 07:41:05 PM
I've never even set foot near Markarth, although I do have something like 2 quest markers out in that zone, both as parts of larger collection quests.
Visit your local tavern a few times and the game will take care of that.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 21, 2011, 08:28:05 PM
That looks like something out of my old university dormitory, only with fewer Mountain Dew Code Red bottles.

Is it me, or does the game mostly use the land in a triangle between Helgen, Riften and Solitude? I've been running around inside that triangle doing lots of quests, and the only time I've had to make a trip outside it was for one of the guilds. I've never even set foot near Markarth, although I do have something like 2 quest markers out in that zone, both as parts of larger collection quests.

Perhaps it's a side-effect of 3 of the 4 guilds being located within the triangle, along with the headquarters of both of the civil war factions?

Visit the other cities. Explore. There is stuff to do everywhere. I find it hard to go to new places because all of a sudden I have 50 new quests and forget what I was doing originally. Just started to go to Markarth but found myself embroiled in two quests within seconds of being there.

Haven't visited Solitude yet! Still haven't visited the greybeards. Two dragons killed only, and level 26 now.

Edit: been playing too much, brain broke.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 21, 2011, 09:10:44 PM
Okay, the housing options are driving me nuts.

I bought the place in Whiterun and it's okay.  Conveniently just two houses down from the blacksmith.

But it just doesn't have enough goddamn bookshelves for all my books.

So I decided to buy the place in Solitude.  And it really is quite swank.  But goddamn those Solitudian architects are nuts.  An alchemy lab AND enchanting lab but NO GODDAMN CHESTS or CUPBOARDS at all down there, only open shelves.

Argh!

I need a housing mod that makes it easier to organize all my crap.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 21, 2011, 09:29:10 PM
(http://i.imgur.com/UpcKk.jpg)

Hoarders: Skyrim Quinton edition.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 21, 2011, 09:33:44 PM
Do all the mage quests...no spoiler but you will live like a pimp.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 21, 2011, 09:39:59 PM
Okay, the housing options are driving me nuts.

I bought the place in Whiterun and it's okay.  Conveniently just two houses down from the blacksmith.

But it just doesn't have enough goddamn bookshelves for all my books.

So I decided to buy the place in Solitude.  And it really is quite swank.  But goddamn those Solitudian architects are nuts.  An alchemy lab AND enchanting lab but NO GODDAMN CHESTS or CUPBOARDS at all down there, only open shelves.

Argh!

I need a housing mod that makes it easier to organize all my crap.

The house in Riften is pretty nice: Enchanting table (just like all the other main non-Whiterun houses) and Alchemist, close to a blacksmith, and tons of bookshelves and display space.  Only one proper "chest" but a couple of end tables and the like.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 21, 2011, 09:41:11 PM
So I decided to buy the place in Solitude.  And it really is quite swank.  But goddamn those Solitudian architects are nuts.  An alchemy lab AND enchanting lab

Time to visit solitude. I hate the trek to the castle every time to enchant in whiterun.

Wait, you can buy a house in Riften. I've been too busy thieving I've completely missed that. Whoops.

Next you'll be telling me there's a smelter in Riften I haven't found yet...


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 09:50:38 PM
If anyone doesn't have the special edition, I'd recommend the making of video.. you can find it online. It's about an hour long. Interesting enough.. when you're not actually playing.  :grin:


Also, have they ever had a game with a strong Red Guard or Khajiit theme? Like deserts.. Prince of Persia adventure stuff? I'd love that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 21, 2011, 09:54:56 PM
Only if you count Elder Scrolls:Redguard, which plays on a tropical island in he south of Redguard.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 21, 2011, 09:56:54 PM
There is the game Redguard. It was more of a spin-off game from the main series like Battlespire.

Man, Battlespire was shit.

FAKEEDIT:ARGH beaten by Tebonas. Battlespire was complete shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 21, 2011, 10:05:32 PM
Well, this is a game where the journey itself is an adventure. Just getting to Riften involved 2 dead Dragons, 2 more Dragon Words, a half dozen dungeons, rescuing a princess in a tower (ok, so she was a witch who instead helped me kill everyone in the tower, but you work with what you have) and another dozen quests added to my list. And I'm a cannibal follower of a daemon god. Who does nice things for anyone who asks. Because I can.


I really wish the followers had some lines beyond "oh look a cave" and "I have a bad feeling about this". Though I guess it won't be too long before someone imports every Baldur's Gate NPC in.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 21, 2011, 10:27:39 PM
Need a rifle weapon mod...rifle scopes...with horseback shooting and I'll be playing this till New Year. And perhaps a cowboy hat.
Redguard Prospector lol

Oh yeah, you can eat human flesh? I tried werewolf before, didn't feel that great.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 21, 2011, 10:30:10 PM
Need a rifle weapon mod...rifle scopes...with horseback shooting and I'll be playing this till New Year. And perhaps a cowboy hat.
Redguard Prospector lol

Oh yeah, you can eat human flesh? I tried werewolf before, didn't feel that great.

Well, this game isn't unlike Red Dead Redemption in some respects. There's more to do here, but I think there's a resemblance.


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 21, 2011, 10:45:00 PM
Oh yeah, you can eat human flesh? I tried werewolf before, didn't feel that great.

You don't need to be a werewolf or vampire- if you agree to follow one of the gods you get a really nice magic items that does it for you, and increases Health and Stamania regen every dead body you eat. If you're interested, go to the:

.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 21, 2011, 10:56:31 PM
Oohhhhh. Nice one. Time to get drunk.

 :grin: Hrrr hrr....larping child eater here i come. Rawr.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 21, 2011, 11:52:45 PM
Can I obtain the Riften house by cozying up with the Thieves Guild or do I need to impress the Jarl like elsewhere?

Now I wish I could rent out my other house! 


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 22, 2011, 01:43:32 AM
I gotta say though, as much as I initially liked the self-crafting content, I find it absurd that the tavern never sold ready to eat beef stew / well-cooked food.
And blacksmiths not being able to refine armor and enchanters mages not being able to enchant. Alchemy shops gets a free pass because high grade healing is available.

As for enchantment and smithing:
I do not like leveling from these crafting - and the sense of craft 40-50 daggers seems to be the only option to get further refinement in my gear. There should be alternative, a more expensive one but less time consuming. I should be able to pay shop owners to get my steel gear improved. Maybe different smiths have different competencies, I just don't want to grind my smithing skill up, earning the level up just to polish my sword.

Hopefully some modders will take note and fix this.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 22, 2011, 02:24:46 AM
I've got them both around 60 at the moment, and while I have made a few daggers (60? maybe) and enchanted (30?) them it hasn't really felt like a huge grind for me. I've been constantly upgrading my fighting daggers and bow as my skill and enchants have gotten better though.

There are some things around to make levelling these go a bit faster, but I would mention for spoiler reasons. I'm sure you can find them if you're inclined.

Re Riften House:



Title: Re: Elder Scrolls V: Skyrim
Post by: vex on November 22, 2011, 02:27:21 AM
Reading that write up it sounded pretty terrible. I guess I can give it a shot though since it's actually worth a damn. Fencing is such a chore in this game that it's made me avoid stealing.

Doing those special quests will also open up more fencing options.  There is also a separate miscellaneous quest that Tonilia gives you that will open more.  It's all very worth it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 22, 2011, 02:34:34 AM
My current game actually feels a bit ruined thanks to enchanting.   It's horrible for pure mages until you get it to a really high level.  With anything less than 100 enchanting you basically can't outdo certain items thanks to the shitty way they did it.   So now I have this basically worthless skill that I can force myself to grind to 100 and essentially overlevel myself EVEN MORE or just let it sit there.   I was already forced to invest heavily in paying a trainer to level destruction just so I could use some of the perks I had sitting around.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 22, 2011, 03:17:21 AM
I've got them both around 60 at the moment, and while I have made a few daggers (60? maybe) and enchanted (30?) them it hasn't really felt like a huge grind for me. I've been constantly upgrading my fighting daggers and bow as my skill and enchants have gotten better though.

There are some things around to make levelling these go a bit faster, but I would mention for spoiler reasons. I'm sure you can find them if you're inclined.

Re Riften House:


I don't want to level these up. I just wish the game gave me an option to utilize enchanting and smithing options by simply paying the respective business owners / craftsman to do what their profession is supposed to do. Because the notion of buying a basic sword and sharpening it myself seems a bit silly, why don't the smith do it instead?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 22, 2011, 03:19:20 AM
Small thing I dug up looking at the Wiki.  I've spoiled it, in case anyone doesn't want to be tempted, but it seems awfully strong and overpowered.

 

That seems a little awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 22, 2011, 04:04:01 AM
My current game actually feels a bit ruined thanks to enchanting.   It's horrible for pure mages until you get it to a really high level.  With anything less than 100 enchanting you basically can't outdo certain items thanks to the shitty way they did it.   So now I have this basically worthless skill that I can force myself to grind to 100 and essentially overlevel myself EVEN MORE or just let it sit there.   I was already forced to invest heavily in paying a trainer to level destruction just so I could use some of the perks I had sitting around.

Yeah, pretty much all the Magic perk trees are kind of poorly designed, even though Enchanting is probably the least bad of them since it provides some measure of convenience before 100 skill, letting you put half-decent enchants on your own stuff, instead of relying on luck of the RNG to find magic stuff that happens to be what you want.

The way I look at it, if a skill doesn't do enough on its own to justify taking it to 100 with zero perks invested in it - relying instead on needing to take perks to bring the skill up to some base level of functionality - then I feel either the skill or the tree for it is badly designed.

Small thing I dug up looking at the Wiki.  I've spoiled it, in case anyone doesn't want to be tempted, but it seems awfully strong and overpowered.

 

That seems a little awesome.

It is indeed awesome, but the problem is that at higher levels (30+) it becomes practically a requirement instead of a fun bonus if you are playing a pure mage who uses Destruction as his primary means of attack, due to the insane mana costs of spells at Expert and above combined with the ever-growing HP pools of enemies.

And yeah, it makes pretty much any fight utterly trivial. But it still doesn't hold a candle to what you can do to melee weapons and bows if you add in Smithing with the Enchanting.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 22, 2011, 05:44:17 AM
My firm conclusion after playing to level 32 is that trying to 'build' a character is mostly without merit in this game, you are far better off just playing however you see fit and let the skills come as you need. With only a few exceptions I have never found my gameplay impeded by a lack of a certain skill that I have needed to train up or powerlevel. Overall, I think this is a good thing.

Also, I think Lydia may be my favourite companion from any of Bethsoft's games. For a long time I thought her silent presence was judging me for all the terrible things I have done (murders, thefts, betrayals etc). Now I have decided that she just doesn't give a toss.

Level 32, feeling pretty mighty as a archer/DW 1H toon (yeah, I realise magic is a lot gimpier). What amazes me the most is that I still have around 40% of the map entirely unexplroed, and I haven't set foot in 2-3 of the major cities. Of the 60% I have explored I have probably only cleared about half the sites. This game is huge, and has a set of convincing narratives that keep you hooked in.


Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on November 22, 2011, 06:10:26 AM
My firm conclusion after playing to level 32 is that trying to 'build' a character is mostly without merit in this game, you are far better off just playing however you see fit and let the skills come as you need.

The only thing you might want to plan out are your perks, especially if you'll be branching out into multiple areas.  But if you're playing on PC, you don't even need to worry about that much anyway (http://chrizel.github.com/skyrim/respec.html).


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 22, 2011, 06:22:48 AM
All I want is a reset of my Perks to redistribute them. I feel really dumb having bought those two Haggling Perks now that I am swimming in money.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 22, 2011, 06:31:28 AM
Christ, you've been playing RPG's for how long ??

You KNOW you always end up swimming in bottle tops, no matter what.

It's like people who take the 'bigger inventory' knowing that, at the end of the game, they'll have a favourite weapon, armor and maybe a wee cuddly keepsake, like Dark Iron Baby Booties.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 22, 2011, 06:36:34 AM
Christ, you've been playing RPG's for how long ??

You KNOW you always end up swimming in bottle tops, no matter what.

It's like people who take the 'bigger inventory' knowing that, at the end of the game, they'll have a favourite weapon, armor and maybe a wee cuddly keepsake, like Dark Iron Baby Booties.


You can NEVER have too much inventory. To believe otherwise is folly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on November 22, 2011, 07:15:52 AM
It's like people who take the 'bigger inventory' knowing that, at the end of the game, they'll have a favourite weapon, armor and maybe a wee cuddly keepsake, like Dark Iron Baby Booties.

Hoarding.  It happens.  But you do have a strong point.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 22, 2011, 07:22:38 AM
My only regret is the 'get more arrows back from chaps you kill perk' but you have to take that one to get further up the tree.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 22, 2011, 07:39:14 AM
Those problems are actually connected. I wanted the money for my first house FAST because my hoarder instincts drove me to fill up my inventory.

I always take bigger inventory as well. Yes I'm an RPG game hoarder.

I had about 1000 Stimpacks, 400 Weapon repair kits and over 100 Caravan lunches in Fallout at the end. I acknowledge it is a problem, but as long as I keep it contained to RPGs, I will be somewhat fine.

And yes, I'm oldschool enough to know better. Still, I had the same issue in Pool of Radiance. At the end I could have crushed every enemy by taking all my magic wands and dropping them on him from a great height.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 22, 2011, 07:40:42 AM
I don't mind 100% free mana, at some point in these games you ARE supposed to be an unstoppable god of destruction.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 22, 2011, 08:00:25 AM
YOU NEVER KNOW WHEN YOU'LL NEED THAT STUFF

Hell, I've got a barrel in the Whiterun house that's just vendor stuff that the vendors can't afford yet. Like 40 suits of elven armor for starters. I've been getting ornery on the Thalmor bastards.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 22, 2011, 08:12:49 AM
I have not verified this to be true. 

Apparently the entire continent land mass is beyond the borders of Skyrim, albeit with significantly reduced textures and missing content.

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 22, 2011, 08:31:33 AM
Thats pretty cool actually. It's not like putting the basic data for the land masses in there would take up noticable resources, so why not? In Oblivion you could clearly go beyond the boarders of the map with a simple cheat, and they had huge areas of unused land, but I have no idea if those areas corresponded to the lore the way this appears to.

I wish you guys hadn't posted those pictures, its far too tempting to try. Just have to decide what type of item and what to fill...


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on November 22, 2011, 08:59:28 AM
It looks to me like the old, low-res 3D landscape data from Morrowind and Oblivion. I'd be surprised if there "all of Tamriel" is actually there.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 22, 2011, 09:11:58 AM
Someone did a video flythrough of the unfinished landmasses. Apparently it all abruptly ends at certain points, like just east of Red Mountain and right at Wayrest in High Rock.

In other news, I just discovered that if you get the perk to do the Shatner roll while sneaking, you can do the roll automatically as long as you hold down the button if you have your weapon out.

I'm pretty much rolling along the wilderness like Toon Link.


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on November 22, 2011, 09:17:34 AM
need moonrock.  much enhance elven armor and weapons...


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 22, 2011, 09:38:42 AM
http://www.youtube.com/watch?v=CQB4wkmKOv8

From:
http://www.eurogamer.net/articles/digitalfoundry-skyrim-timelapse-world-in-motion

I find it odd they found it unplayable at ultra/1080p on an i7/GTX 580...maybe the beta drivers are that good? I'm running ultra/1080p on an i5/GTX 460SLI. It amazes me that I'm level 31 or 32, 50+ hours into the game, and there are numerous major locations I haven't even been to, let alone explored. What they were able to do with that aging dx9 engine visually, the sheer amount of content and world detail....what the hell happened over at Bethsoft. The Elder Scrolls went from a decent but waning rpg franchise that arguably peaked over a decade ago to an amazing rpg experience that gives me so many 'this is the vibe I got playing AD&D in the 80s' moments.

Major kudos to Bethsoft. (But really, fix the LAA thing, shades of boot disks to work around 640k)

Updated favorite moment:



Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 22, 2011, 09:44:30 AM
I find it odd they found it unplayable at ultra/1080p on an i7/GTX 580...maybe the beta drivers are that good?
Keep on mind thanks to the intrawebs hyperbole effect "unplayable" can vary from person to person so much it's quite meaningless -- it can well include "i'm getting less than 60fps" or "there's few miliseconds of delay between my input and the reaction in game".


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 22, 2011, 10:33:48 AM
They did say they were running SSAO and mods. It's possible they tweaked the INI entirely for visuals because they only needed a certain amount of frames per second.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 11:00:50 AM
I don't know if I would have called Elder Scrolls "waning". It seemed extremely popular... (something I could never understand btw). I think Oblivion sold massive amounts too.

They've just stepped it up is all. Or learned some things. Either/or.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 22, 2011, 11:51:38 AM
http://www.youtube.com/watch?v=CQB4wkmKOv8
This game sure is beautiful. When I left High Hrothgar and looked into the sky at the auroras I must have stood for 5 minutes just looking around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 22, 2011, 12:07:37 PM
I don't know if I would have called Elder Scrolls "waning". It seemed extremely popular... (something I could never understand btw). I think Oblivion sold massive amounts too.

They've just stepped it up is all. Or learned some things. Either/or.
Agreed. I had never played the first two, played a bit of Morrowind but liked Oblivion a good deal more. Skyrim is a still a big step up for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 22, 2011, 12:15:34 PM
Daggerfall is what turned me from a console gamer into PC. I put more hours into the demo that I got in PC Gamer magazine than I've put into most games. It felt like a century until Morrowind released.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 22, 2011, 12:41:39 PM
I don't know if I would have called Elder Scrolls "waning". It seemed extremely popular... (something I could never understand btw). I think Oblivion sold massive amounts too.

They've just stepped it up is all. Or learned some things. Either/or.
Waning in quality, not sales. Independent factors.

They put a hard reverse on that trend. Clean up the UI and TESVI is going to be bonkers.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 12:55:11 PM
I don't know if I would have called Elder Scrolls "waning". It seemed extremely popular... (something I could never understand btw). I think Oblivion sold massive amounts too.

They've just stepped it up is all. Or learned some things. Either/or.
Waning in quality, not sales. Independent factors.

They put a hard reverse on that trend. Clean up the UI and TESVI is going to be bonkers.

Fair enough.

I don't think they've made a hard reverse in quality though. More like, they've executed what it seems like they were aiming for all along. I mean, it still feels like Oblivion. Just better.


Title: Re: Elder Scrolls V: Skyrim
Post by: Jimbo on November 22, 2011, 01:35:01 PM
Hey what wiki site or spoiler site do you all use when stuck or lost?  I'm okay until I try and find some of the trainers I've been to, would be great if I could add notes to my map, like Whiterun has 1hand, alchemy, and smithing, and who teaches it, and where they are on the map.  I can't do a mod, since we bought it for xbox, may have to grab the book for the maps.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 22, 2011, 01:35:25 PM
Sice we are now talking about the graphics. Does anyone have any ideas how I can fix my shadows? They will look fine for a bit, the they all like jitter and sort of vibrate for half a second. Its not bad from far away, but its sort of immersion breaking when it does it.

Currently running shadows on high with my nvidia 570. 4xAA and 4xAnistropic.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 22, 2011, 01:38:40 PM
Does anyone have any ideas how I can fix my shadows? They will look fine for a bit, the they all like jitter and sort of vibrate for half a second.
Try to put

fSunShadowUpdateTime=0.0
fSunUpdateThreshold=1.0

in your skyrim.ini

The shimmer happens during the animated transition of the shadows, whenever the game recalculates them over time. These settings will cause the change to happen instantly, instead. It will cause visible jump, but that's easier to swallow/miss than the prolonged shimmer.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 22, 2011, 01:42:24 PM
Are you using the beta drivers from last week? For some reason I'm not seeing them on nvidia's site right now. They included the SLI profile for Skyrim, not sure what other fixes might be in there. Though I also have shadow oddness at times. Hardly worth mentioning, it's pretty rare except for the fire pit in my Whiterun house that casts zebra stripe shadows.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 22, 2011, 01:48:14 PM
Ill try the beta drivers, and also some of those ini fixes. I found a video of what it looks like. Also, seems I have the same GPU as the guy with this issue.

http://www.youtube.com/watch?v=JVm7ELS7ldM


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on November 22, 2011, 02:39:22 PM
Also, I think Lydia may be my favourite companion from any of Bethsoft's games. For a long time I thought her silent presence was judging me for all the terrible things I have done (murders, thefts, betrayals etc). Now I have decided that she just doesn't give a toss.

The quiet aplomb with which she accepted my lycanthropy made me forgive all the "I'm sworn to carry your burdens".

Game is far better than Oblivion, and I think its only nostalgia so far that is stopping me from saying its better than Morrowind.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 22, 2011, 03:03:20 PM
I find it odd they found it unplayable at ultra/1080p on an i7/GTX 580...maybe the beta drivers are that good?
Keep on mind thanks to the intrawebs hyperbole effect "unplayable" can vary from person to person so much it's quite meaningless -- it can well include "i'm getting less than 60fps" or "there's few miliseconds of delay between my input and the reaction in game".

I have an E8400 and a GTX460.  The game autodetected and set me to 'low' I said screw that and set it to high and turned shadows to low and it runs fine.  No lag or anything or at least all well within my tolerance levels.

I've seen people post side by side screen shots of things and proclaim how much better the graphics are with option x or feature y or ini settings from somewhere and usually I can't see a thing different, like maybe a tree in the far distance has some jaggies or a rock is a slightly different shade of grey.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cheddar on November 22, 2011, 04:35:46 PM
You people are evil.

I have been pining for Daggerfall for a loooong time.  Sounds like this is in that vein.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 22, 2011, 04:46:13 PM
Once a few mods/dlc come out to fix glaring issues and etc this will very likely be the best RPG ever for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 22, 2011, 05:10:05 PM
These CTD's are getting pretty annoying. Good thing it loads the game and saves quickly.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 22, 2011, 07:19:05 PM
You people are evil.

I have been pining for Daggerfall for a loooong time.  Sounds like this is in that vein.

There's a nice layer of frosting, but beneath it all, there's hardly much variety. I get the feeling quantity is over quality for this one. There's just a lack of rationale in form of quest placements. In second town alone, you'd be bombarded by mundane tasks and quests from at least 4 sources the moment you step into the market and start a conversation. It makes it comical when I missed it the first time and approaching a vendor, I had the opportunity to ask about the event I witnessed at least weeks ago.

But it's a major improvement from Oblivion for sure, but too much available self-help is pissing me off at the moment. Shops can't enchant items etc....but nothing major. This game is worth the money on PC due to the plethora of mods to fix minor and major things.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 22, 2011, 07:32:39 PM
Just stumbled upon my first dwarven ruin tonight, nice section inhabited by the vaguely githyanki type crab dudes. I was on my way to something else, and blam, there goes a wonderful hour of dungeon delving.

The thing about the constantly stunning graphics is, to me, that we're finally there graphically (especially without even using newer shader tricks!). I'm very excited for the near future of gaming, this game on ultra is what I've been waiting to see in an rpg since I was standing at the end of a road in front of a brick building in 1975.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 22, 2011, 07:53:56 PM
I see you''ve found the elevator to the basement.

I remember my merc companion saying "Wow." Yeah...that's it. Wow. Same here. Too bad the loot wasn't great, but the journey through that place was interesting.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 08:54:46 PM
Just stumbled upon my first dwarven ruin tonight, nice section inhabited by the vaguely githyanki type crab dudes. I was on my way to something else, and blam, there goes a wonderful hour of dungeon delving.

The thing about the constantly stunning graphics is, to me, that we're finally there graphically (especially without even using newer shader tricks!). I'm very excited for the near future of gaming, this game on ultra is what I've been waiting to see in an rpg since I was standing at the end of a road in front of a brick building in 1975.

The environment's nice.. the faces could use work. Maybe a lot of work.

Not that everything needs to be airbrushed anime kids, but... damn.

It's almost seems like it's done out of spite. Like some RPG developers want people to be ugly, out of rebellion against the trend towards "prettiness". Not even considering the option that you could simply make "normal" looking people. No, it's like they HAVE to swing in the other extreme and make characters look ugly as fuck.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 22, 2011, 09:02:46 PM
The faces are pretty good imo. I think you need to go play Morrowind a bit and refresh your memory of what could be.

EDIT: I definitely don't think "Ugly as fuck" applies. There is plenty of variety.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 09:06:17 PM
The faces are pretty good imo. I think you need to go play Morrowind a bit and refresh your memory of what could be.

EDIT: I definitely don't think "Ugly as fuck" applies. There is plenty of variety.

OK yeah, it's not as bad.

Not as bad as Oblivion or Fallout either.

Here, it also depends more on the race. It took me quite awhile to make a decent Nord male. A female would have been a cinch.

Elves are pretty weird looking. At least dark elves are. They almost look.. umm.. like related to insects.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 22, 2011, 09:08:02 PM
I really don't know what you're talking about re: the Nord male. Like literally 50% of them look exactly like Boromir, which is a perfectly good face for a viking.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 09:10:49 PM
I really don't know what you're talking about re: the Nord male. Like literally 50% of them look exactly like Boromir, which is a perfectly good face for a viking.

They look like that with facial hair. In a way, it seems like it was intended for them to have facial hair. Without it, something's off. Their lips look too big (possibly because it needs to appear differently with a beard), and their chins abnormally long. The noses are neanderthal-like. You need to really scale them down to nothing to get an average sized nose.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 22, 2011, 09:17:24 PM
Why are you making a Nord with no facial hair!  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 09:20:37 PM
Why are you making a Nord with no facial hair!  :ye_gods:

Me? I'm not. lol.. Although I kind of wanted to at first. Like a young guy, maybe like Thor.

Also, this goes without mentioning the general "tired", weathered look of male Nords. It's one of the things you can't adjust, no matter what.

(http://images4.wikia.nocookie.net/__cb20110920150633/elderscrolls/images/e/ec/SepLnUp_Nord_a1%26c1.png)


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 22, 2011, 09:22:43 PM
Your issue seems to be a matter of personal preference rather than any issue with Bethesda's system or their design. Despite my dislike for half the races look, I did come to realize they suited the race as they're portrayed in TES and really impressed the kind of people they are in the world. Nords looking tired and gritty just about sums up what each Nord actually is in the game. Even the classiest of them has a moment of brutishness.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on November 22, 2011, 09:25:40 PM
Your issue seems to be a matter of personal preference rather than any issue with Bethesda's system or their design. Despite my dislike for half the races look, I did come to realize they suited the race as they're portrayed in TES and really impressed the kind of people they are in the world. Nords looking tired and gritty just about sums up what each Nord actually is in the game. Even the classiest of them has a moment of brutishness.

I just want choice.

My dude's moderately scruffy, I guess. Maybe like David Duchovny. Someone like that. The face paint gives him some edge. lol

Also, if Nord women can look young, then there's no reason the males shouldn't.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 22, 2011, 09:26:32 PM
So the post about the sun helped part of my issue with the jittery graphics, but not the crappy edges. That was the view distance. I found the fix HERE. (http://www.evga.com/forums/tm.aspx?m=1322514&mpage=1&print=true) Seems that you can only choose shadow distance OR quality. Stupid.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 22, 2011, 11:14:41 PM
Luckily both the GUI and the faces can be fixed, making the game even better.

I can't wait for the MOD community to get rolling on this and having hell of a blast in the meantime.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 23, 2011, 02:25:52 AM
Your issue seems to be a matter of personal preference rather than any issue with Bethesda's system or their design. Despite my dislike for half the races look, I did come to realize they suited the race as they're portrayed in TES and really impressed the kind of people they are in the world. Nords looking tired and gritty just about sums up what each Nord actually is in the game. Even the classiest of them has a moment of brutishness.

I just want choice.

My dude's moderately scruffy, I guess. Maybe like David Duchovny. Someone like that. The face paint gives him some edge. lol

Also, if Nord women can look young, then there's no reason the males shouldn't.


Again, if you turn the complexion and dirt all the way down they can look plenty young to me. What you can't do is have clean-looking hair, but that doesn't bother me, considering the era they're trying to look like.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 23, 2011, 02:41:05 AM
Elves are pretty weird looking. At least dark elves are. They almost look.. umm.. like related to insects.

Aside from Oblivion's World of Doughfaces, Elves in TES have had a kind of sharp, angular, almost waspish appearance since at least Daggerfall. It's less pronounced there, but you can see the beginnings of it.

I happen to like it, Romulan ridges and all.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 23, 2011, 03:21:36 AM
If all the random thief quests were proper 'thief' style missions instead: with bonuses for doing it wo being seen, killing anyone, stealing x gold, etc, the thieves guild stuff would be awesome. I assume the engine could handle it? Though maybe you'd need to code in a blackjack and knocked out state, as well as some more complicated scripting flags.

Some skills and perks need to be fiddled with a bit too. Crafting higher level stuff should increase your skill more than lower level things. And I have no idea how anyone will ever get to 100 lock picking at the moment, or want to put any points into the perks. Though I haven't played as a caster yet it sounds like there is room for some improvement there too.

If the goal with skills is to have them be around 100 if you use them alot then sneak is about the best. I've got mine to 85 at level 32, without any 'grinding'. One handed and light armor are also ok it seems, judging as i am from a character who one shots everything without being seen.

Skill trainers need to be much cheaper at higher levels too. What's the point of blowing 15000 gold for five skill levels: it won't get you anywhere.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 23, 2011, 04:47:37 AM
If I whack something real hard and it sort of bends over and kneels down is it giving up or is that a stun animation?  Cause, I've been assuming it was a stun and finishing them off.

If they are giving up, does that get me anything over finishing them off?  Because getting jumped by four bandits in the middle of nowhere doesn't usually leave me feeling merciful.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 23, 2011, 04:53:36 AM
The thing about the constantly stunning graphics is, to me, that we're finally there graphically (especially without even using newer shader tricks!). I'm very excited for the near future of gaming, this game on ultra is what I've been waiting to see in an rpg since I was standing at the end of a road in front of a brick building in 1975.

I realized last night that the graphics aren't really trying for realism, it's much more akin to a high-end, glossy, late 90's-00's graphic novel.  The shading and coloring are all very much in that style, a little washed out for somethings, a little over saturated for others and very stark reliefs.

BTW, was there a mailbox in front of the building?  I bet there was a mailbox there.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 23, 2011, 05:34:00 AM
If I whack something real hard and it sort of bends over and kneels down is it giving up or is that a stun animation?  Cause, I've been assuming it was a stun and finishing them off.

If they are giving up, does that get me anything over finishing them off?  Because getting jumped by four bandits in the middle of nowhere doesn't usually leave me feeling merciful.

As far as I'm aware they are giving up and begging for mercy. However if you grant them mercy they'll wait till they've healed a bit and then come after you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 23, 2011, 06:19:08 AM
Ok, having spent a couple hours last night doing the Thieves Guild side missions, I can firmly say fuck this shit. Abandoning and re-accepting quests over and over again waiting for the RNG to be kind to me is fuckstupid, I hated it with the random guild quests back in EQ2, and I hate it now. I managed to complete the quests for one whole city because it took more time to "get quest-wait for quest to appear in journal-check if it's the right city-nope, abandon-repeat" than to actually complete the stupid fucking quests.

If they wanted to make this shit suck less, there should be a Thieves Guild contact in each of these cities that you talk to for that city's side missions, rather than hope the stars align and you get two quests for the same city that you actually need. Hell, I'd settle for the cities you complete/don't need yet dropping out of the rotation, so that at least the shit would get easier as you grind them. But no, I kept getting Whiterun (the one complete city) from Delvin over and over.  :mob:


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on November 23, 2011, 06:31:04 AM
If I whack something real hard and it sort of bends over and kneels down is it giving up or is that a stun animation?  Cause, I've been assuming it was a stun and finishing them off.

If they are giving up, does that get me anything over finishing them off?  Because getting jumped by four bandits in the middle of nowhere doesn't usually leave me feeling merciful.

As far as I'm aware they are giving up and begging for mercy. However if you grant them mercy they'll wait till they've healed a bit and then come after you.

Given the above, it's pretty much an opportunity to cast soul trap and then finish them off.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 23, 2011, 06:33:24 AM
Inventory mod! (http://skyrimnexus.com/downloads/file.php?id=667)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on November 23, 2011, 06:35:26 AM
Visit your local tavern a few times and the game will take care of that.
It's silly, but I consider this encounter the best thing in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on November 23, 2011, 06:53:59 AM
Inventory mod! (http://skyrimnexus.com/downloads/file.php?id=667)


God I fucking hate that font. What's wrong with Helvetica or Arial. Unf.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 23, 2011, 07:16:12 AM
As far as I'm aware they are giving up and begging for mercy. However if you grant them mercy they'll wait till they've healed a bit and then come after you.
Yeah, after a few cases of sheathing my weapon when it happens only to get stabbed in the gut as thanks, i stopped trying.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 23, 2011, 07:20:31 AM
God I fucking hate that font. What's wrong with Helvetica or Arial. Unf.
Says the mod will use whatever font you have set, so you probably can have your arial (http://skyrimnexus.com/downloads/file.php?id=637), too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 23, 2011, 07:27:56 AM
I don't get the "I give up/mercy/the battle is yours" mechanic either.  At first it shocked me but then I found out they just get back up and attack me.  It doesn't really give you a chance to soultrap either since the people who do it are humanoid and there aren't that many black soul gems.

I don't like the reports of increasing crashes as the game goes on, makes me worry there is one bugged quest that if I pick it up I'll start getting the same thing, maybe I'll go back to the main questline and finish that before it happens...

Stayed up far too late last night grinding my smithing to 100 to make the dragon armor and use my two daedra hearts on a new bow and mace.  The dragon armor honestly doesn't look as good as I thought it would, I was hoping for "cooler than daedric" but perhaps that was asking too much.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 23, 2011, 07:35:11 AM
I don't like the reports of increasing crashes as the game goes on, makes me worry there is one bugged quest that if I pick it up I'll start getting the same thing, maybe I'll go back to the main questline and finish that before it happens...
Think the more reported crashes is down to the recent .exe update which borked the ability to modify it to become large address aware (without some gymnastics, at least)


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 23, 2011, 07:44:58 AM
Ok, having spent a couple hours last night doing the Thieves Guild side missions, I can firmly say fuck this shit. Abandoning and re-accepting quests over and over again waiting for the RNG to be kind to me is fuckstupid, I hated it with the random guild quests back in EQ2, and I hate it now. I managed to complete the quests for one whole city because it took more time to "get quest-wait for quest to appear in journal-check if it's the right city-nope, abandon-repeat" than to actually complete the stupid fucking quests.

If they wanted to make this shit suck less, there should be a Thieves Guild contact in each of these cities that you talk to for that city's side missions, rather than hope the stars align and you get two quests for the same city that you actually need. Hell, I'd settle for the cities you complete/don't need yet dropping out of the rotation, so that at least the shit would get easier as you grind them. But no, I kept getting Whiterun (the one complete city) from Delvin over and over.  :mob:

So how are those missions supposed to work? Are you supposed to just do enough missions for a city and then you get a cleared flag or something?


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on November 23, 2011, 07:45:40 AM
I don't get the "I give up/mercy/the battle is yours" mechanic either.  At first it shocked me but then I found out they just get back up and attack me.  It doesn't really give you a chance to soultrap either since the people who do it are humanoid and there aren't that many black soul gems.

I've noticed the undead do it as well. I've gotten most of my trapped souls off the undead. Thanks, undead!


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 23, 2011, 07:48:53 AM
This just in...

Going into a previously "cleared dungeon"  at higher levels will yield a fully respawned dungeon, items/chests included but all mobs and items now scaled to your new level upon entering.  Made for an interesting time and good way to grab some quick loots.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on November 23, 2011, 08:02:45 AM
Going into a previously "cleared dungeon"  at higher levels will yield a fully respawned dungeon, items/chests included but all mobs and items now scaled to your new level upon entering.  Made for an interesting time and good way to grab some quick loots.

I guess the local necromancer saw that the only adventurer in Skyrim had recently raided that dungeon, so he decided to set up shop there himself.

After all, what are the chances that stupid adventurer would come back to the place he already cleared out? A cunning plan, indeed!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 23, 2011, 08:18:09 AM
If all the random thief quests were proper 'thief' style missions instead: with bonuses for doing it wo being seen, killing anyone, stealing x gold, etc, the thieves guild stuff would be awesome. I assume the engine could handle it? Though maybe you'd need to code in a blackjack and knocked out state, as well as some more complicated scripting flags.

Some skills and perks need to be fiddled with a bit too. Crafting higher level stuff should increase your skill more than lower level things. And I have no idea how anyone will ever get to 100 lock picking at the moment, or want to put any points into the perks. Though I haven't played as a caster yet it sounds like there is room for some improvement there too.

If the goal with skills is to have them be around 100 if you use them alot then sneak is about the best. I've got mine to 85 at level 32, without any 'grinding'. One handed and light armor are also ok it seems, judging as i am from a character who one shots everything without being seen.

Skill trainers need to be much cheaper at higher levels too. What's the point of blowing 15000 gold for five skill levels: it won't get you anywhere.

My lockpicking is up to 75, so I finally took the 'more special items in chests' perk. Because... I don't know why. NEED MORE STUFF.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 23, 2011, 09:20:51 AM

Noticed this on Reddit, and thought it was kind of interesting considering the conversation on character looks.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on November 23, 2011, 09:45:47 AM
What strikes me most is how same-brownish all the races are here, while Oblivion actually added a bit more difference in color compared to Morrowind.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morfiend on November 23, 2011, 09:53:04 AM
All the male faces look like their have the dirt mesh overlay on them. Even if you set that slider to off.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 23, 2011, 10:35:47 AM
For lockpicking, you gain points from fucking up, so it's not that hard to raise. If you really cared to, you could drag a few hundred lockpicks to a master chest and just purposefully fail it a few hundred times.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 23, 2011, 10:40:13 AM
What strikes me most is how same-brownish all the races are here, while Oblivion actually added a bit more difference in color compared to Morrowind.

In Morrowind I could usually tell races from one another at a glance. In Oblivion I often confused Bosmer for some of the lighter-skinned Altmer. In Skyrim I can't tell a Cyrodiil from a Breton at all, and frequently can't tell a Breton from a Nord.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on November 23, 2011, 10:42:04 AM
Bretons look like Nords???

That's just insulting.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 23, 2011, 10:45:14 AM
The bulkier Bretons with lighter-colored hair look a lot like most Nords to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 23, 2011, 11:32:25 AM
It seems like everyone I know on Steam is playing this to the exclusion of all else.

I'm still waiting on the first patch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 23, 2011, 11:36:53 AM
Things that don't bother me: humans of races that have been living together for thousands of years not all being ultra-pure easily identifiably never mixed races.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 23, 2011, 11:47:51 AM
It's when the humans start sprouting tails that I'd worry.

I will not google any fanfic about human/elf/argonian/khajiit four ways.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 23, 2011, 01:44:13 PM
For lockpicking, you gain points from fucking up, so it's not that hard to raise. If you really cared to, you could drag a few hundred lockpicks to a master chest and just purposefully fail it a few hundred times.

Sure, nearly everything is easy to level up if you grind though. I meant in normal play.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on November 23, 2011, 01:52:36 PM
I haven't really seen a need to worry about how high lockpick is, or taking perks in it. Iv'e opened Master Chests with 22 skill. Yes, I snapped about 14 picks doing that, including six after I had narrowed things down to within a pixel or two. Of course there was 30 gold and a mediocre gem in that chest.

Then I found the tower stone! (though it doesn't open Master locks).


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 23, 2011, 02:06:59 PM
The crappy UI finally beat me.  I got so tired of trying to mouse over dialog options that I finally went and bought a 360 controller.  Invariably, the option for trade is buried deep in a dialog tree, always next to whatever option is the longwinded speech. 

I only wish it was smart enough to let me use kyb/mouse for movement and controller for menus.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 23, 2011, 02:48:17 PM
I got tired of trying to mouse over dialogue as well, so I started using WASD and E to select stuff.

Better than spending $40 on a controller, or trying to get my PS2 controller to work with Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 23, 2011, 02:52:16 PM
It seems like everyone I know on Steam is playing this to the exclusion of all else.

I'm still waiting on the first patch.

I would be playing it on Steam, but it crashed last night and I can't get it to start again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 23, 2011, 04:20:31 PM
So how are those missions supposed to work? Are you supposed to just do enough missions for a city and then you get a cleared flag or something?
After doing 5 missions for a city, Delvin will offer you an actual story quest for that city. After you complete it, a vendor will show up in the Thieves Guild hall. You have to do 4 cities (Whiterun, Windhelm, Solitude and Markarth) before you can do the final Riften one; I'm not sure if missions done for Riften before completing the other 4 will count toward the 5 required, or not.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 23, 2011, 04:47:50 PM
Doing a spirit hunter quest, wandering the countryside hunting animals and doing the random dungeon (see post about dwemer ruin). Stumble onto a little bandit camp, take it out quick and start a sweep of the mine below...what's this? A book for the transmute spell? Oh hell yes, and FINALLY :)

Had a bunch of iron, but now I'll transmute it rather than smith it. Time to kill some more bear.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on November 23, 2011, 05:27:04 PM

Better than spending $40 on a controller, or trying to get my PS2 controller to work with Skyrim.

Best Buy has the wired 360 controller for $29 right now.  I had been meaning to pick one up, now was a great time. 

That said, the controller is 100% the way to go with this game.  It simply feels right, the whole game now.  Took me 10 minutes to get used to the 360 controller (I don't own a 360), but now the game plays like butter. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on November 23, 2011, 05:40:56 PM
Does anyone know what the rules are for raising destruction?  I saw a hint on a loading menu saying you have to have "valid" targets.   I've been resisting power grinding it but it's just not raising as much as it should.   We need a UI mod that let's you display a skill bar on the main screen or something.

A book for the transmute spell? Oh hell yes, and FINALLY :)

I got this too.  How useful is it though?  When I made some jewelry it seemed like the bulk of the value came from the gem.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 23, 2011, 05:42:04 PM
I think 'valid target' means you can't just spam away at a wall, you have to shoot creatures or whatever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 23, 2011, 07:37:36 PM
Random orc camp gets me a fetch 2 ingredients quest at level 7; come back at level 30 when i realize I finally have some daedra hearts and a short quest later a legendary daedric 2 handed warhammer is mine.  The absorb stamina on hit makes me almost want to start using 2 handed weapons and spam power attacks.  Plus, it looks freaking cool.
Love there is so much to do to the point where i think i will reserve like 3-4 towns for future characters b/c i've barely touched them.
Its a contetnapalooza.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 23, 2011, 07:53:18 PM
Random orc camp gets me a fetch 2 ingredients quest at level 7; come back at level 30 when i realize I finally have some daedra hearts and a short quest later a legendary daedric 2 handed warhammer is mine.  The absorb stamina on hit makes me almost want to start using 2 handed weapons and spam power attacks.  Plus, it looks freaking cool.
Love there is so much to do to the point where i think i will reserve like 3-4 towns for future characters b/c i've barely touched them.
Its a contetnapalooza.

Spoiler alert! Now there's no surprise to the reward...


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 23, 2011, 08:15:02 PM
I kinda hate the content at 20+, scaled world kinda suck. Really wish they just stick to fixed group and zone spawns or something.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sophismata on November 23, 2011, 08:16:02 PM
Rewards are random.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 23, 2011, 08:23:08 PM
Regarding the similarity in racial features: the faces are very different in Morrowind (but they're low polygons), in Oblivion they went overboard with HDR glow (I hate it) and a lot of the whiter faces are bioluminiscent due to all the bloom, and in Skyrim what you see is non-glowy skin that reflects ambient light.  Transport all the models to a test room with 100% white light (not candle) and they'll probably be less grimy and more distinguishable.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 23, 2011, 09:29:38 PM
Remember that thing about Lydia's personal quest being to make you miserable?

Well, she takes it deadly serious (http://www.youtube.com/watch?v=V94RrUG8JS0)


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 23, 2011, 09:31:10 PM
It's when the humans start sprouting tails that I'd worry.

I will not google any fanfic about human/elf/argonian/khajiit four ways.

Fanfic? This is the Elder Scrolls. I'm pretty sure that fiction is already in a book ingame somewhere.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 23, 2011, 09:33:56 PM
WHAT IS IT ABT LYDIA THAT MAKES HER ATTACK MAMMOTH FOR NO REASON? caps.
I got tired of watching her get her ass kicked or punched to orbit by a giant sheperd while I was riding past a peaceful camp....she disappeared for a few minutes only to appear out of the sudden behind me, appearing nonchalant about the flying thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 23, 2011, 11:56:44 PM
It's when the humans start sprouting tails that I'd worry.

I will not google any fanfic about human/elf/argonian/khajiit four ways.

Fanfic? This is the Elder Scrolls. I'm pretty sure that fiction is already in a book ingame somewhere.

Make sure not to read the Lusty Argonian Maid...


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 23, 2011, 11:59:39 PM
It's when the humans start sprouting tails that I'd worry.

I will not google any fanfic about human/elf/argonian/khajiit four ways.

Fanfic? This is the Elder Scrolls. I'm pretty sure that fiction is already in a book ingame somewhere.

Make sure not to read the Lusty Argonian Maid...

That one is just a bunch of double entendres. The really horrifying one was only in I think Daggerfall and got censored in later games by "imperial censors" (in The Real Barenziah or whatever). Cat dude on elf.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 24, 2011, 12:33:13 AM
The Real Bazenriah



Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on November 24, 2011, 03:26:31 AM
The less you know about feline anatomy, the better.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 24, 2011, 05:13:02 AM
It's when the humans start sprouting tails that I'd worry.

I will not google any fanfic about human/elf/argonian/khajiit four ways.

Fanfic? This is the Elder Scrolls. I'm pretty sure that fiction is already in a book ingame somewhere.

Make sure not to read the Lusty Argonian Maid...

There's a Volume II now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on November 24, 2011, 06:45:58 AM
Must Find!

I just like Argonians.  I really wish they'd take the Morrowind models and update them, though Skyrim is a huge improvement over the ones in Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 24, 2011, 07:01:15 AM
The only character I've ever gone through all of Morrowind (base game plus both expansions) with in one run was a spear-using Argonian in Medium Armor who joined the Legion (So it's not difficult to see why I wasn't particularly thrilled with Oblivion!). I think I used that one rad Medium armor set intended for beast races, whose name I can't remember offhand, along with Aerelorn's Combat Enhanced, which let me do fun things like lodge my spear in someone's chest for an instant kill, albeit at the cost of disarming myself until I could retrieve my weapon.



Edit: Ah, the First Guard armor! It was this stuff:
So cool.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 24, 2011, 07:10:52 AM
That reminded me of EQ1. Scary.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 24, 2011, 07:49:17 AM
Must Find!
The copy of Argonian Maid i found was in a small cabin, which got crushed into a pulp by a huge tree that for some unexplained reason just fell on it. Crushed along with the owner. While the said owner was apparently perusing his book.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on November 24, 2011, 08:03:22 AM
The less you know about feline anatomy, the better.

Heh.

Depends on the feline species, but  yeah.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 24, 2011, 10:57:16 AM
Must Find!
The copy of Argonian Maid i found was in a small cabin, which got crushed into a pulp by a huge tree that for some unexplained reason just fell on it. Crushed along with the owner. While the said owner was apparently perusing his book.

I hope you found the treasure map the owner whose name wa s'lucky' dropped.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on November 24, 2011, 12:35:28 PM
Hop into a cave, kill a couple of undead and I'm hacking away at a live person before I realize it's Lydia and she has popped out of the ether after being gone for the better part of a day. We then proceed to kill everything in the cave but the moss on the walls and exit.

On getting back to the outside world, Lydia then says, "Oh look! A cave! I wonder what's in there?" Nothing, Lids, because we just murdered the hell out of everything that WAS in there!


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 24, 2011, 01:02:37 PM
I've not dragged a companion along on any adventure yet (almost level 30, killed about 15 dragons), except for that guy who wanted to accompany me to the ancient tree and got eaten by a dragon or something along the way.  Maybe I should try again...


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 24, 2011, 01:04:30 PM
I've not dragged a companion along on any adventure yet (almost level 30, killed about 15 dragons), except for that guy who wanted to accompany me to the ancient tree and got eaten by a dragon or something along the way. 
Ditto and ditto. They'd just get in my way.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 24, 2011, 01:17:31 PM
I hope you found the treasure map the owner whose name wa s'lucky' dropped.
Hmm i have a few maps but think i overlooked that one. I suppose the owner was indeed Lucky in that way :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lun on November 24, 2011, 02:34:55 PM
I had Lydia up to level 28 (used mostly to carry loot) but she had an odd habit of getting between mobs and my fireballs. Most of my quickloads were because of her being accidentally killed by me, so I ditched her along with a fully enchanted legendary set of dragonplate armor, which was useless on her btw.

Now I craft dragonplate and enchant it for profits since I play a pure mage character and have no use for it, so I don't have to pick up any loot from the dungeons. Except the stuff I'm going to disenchant.

Edit: I'm at level 34 now and doing much better without her. I've done the Winterhold and most of Whitereach and Markath quests. This game is huge. Made me stop playing the Witcher, I will have a really hard time going back to playing that game after finishing Skyrim  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 24, 2011, 02:55:28 PM
I gave Lydia a bow and some arrows and she never was in my way again. I don't know how effective she is with it but shes little more than a pack mule anyway.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 24, 2011, 03:08:09 PM
Lydia picked up a firebolt staff during our travels (entirely her own idea, she looted it off some corpse without me even noticing) and for a while was happily setting my targets on fire for extra damage, then chopping them down with the sword she'd hold in the other hand. :drillf:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 24, 2011, 03:14:08 PM
She's got the dremora-summoning daedric artifact staff (Sanguine Rose or whatever) in my game. She apparently loves that thing, I get demons coming in to help me on the lamest stuff. Two random wolves, better summon up a demon to help! Also something seems to have duped it, she has 2 now.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 24, 2011, 03:20:08 PM
I can't bring myself to hire any other companion.  She's a pain in the ass, but she can carry an ox cart worth of loot and she compliments my dual blade soooo well.



Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 24, 2011, 05:17:01 PM
What about that feisty woman in the Whiterun tavern, the one you have to brawl for a 100$ and then she wants to be your follower? I didn't take her, but I'm curious to know what's she's like. It would be great if they gave them a bit of personaity, I would die for a follower that kind of hates you (for beating her) but respects you (for beating her).


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 24, 2011, 06:19:09 PM
What about that feisty woman in the Whiterun tavern, the one you have to brawl for a 100$ and then she wants to be your follower? I didn't take her, but I'm curious to know what's she's like. It would be great if they gave them a bit of personaity, I would die for a follower that kind of hates you (for beating her) but respects you (for beating her).

She's pretty cool for what little I've used of her (she also has the advantage of starting the game with a set of armor three tiers higher than you can get off the bat). Basically Lydia and Jenassa (the Dunmer archer in the Drunken Huntsman in Whiterun) are kind of bores, but most followers I've seen are at least interesting personality-wise.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on November 24, 2011, 06:33:45 PM
What about that feisty woman in the Whiterun tavern, the one you have to brawl for a 100$ and then she wants to be your follower? I didn't take her, but I'm curious to know what's she's like. It would be great if they gave them a bit of personaity, I would die for a follower that kind of hates you (for beating her) but respects you (for beating her).

She's pretty cool for what little I've used of her (she also has the advantage of starting the game with a set of armor three tiers higher than you can get off the bat). Basically Lydia and Jenassa (the Dunmer archer in the Drunken Huntsman in Whiterun) are kind of bores, but most followers I've seen are at least interesting personality-wise.
I enjoy Jenassa, but then again I am playing a Dunmer. The best so far with her was when we walked into Lost Knife Cave killed the two guards and then entered the waterfall atrium, I said woah, with her following up with the same comment.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 24, 2011, 07:14:33 PM
The best so far with her was when we walked into Lost Knife Cave killed the two guards and then entered the waterfall atrium, I said woah, with her following up with the same comment.
The best thing Lydia says is when i try to push my way past her and through some exit she's blocking -- after a few seconds of that she does a little "Oh." as her small AI brain catches up with my actions, and then she sort of moves aside. Sort of.


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on November 24, 2011, 07:43:45 PM
This game needs animal followers.  Basically ones that don't talk and that you can jump and shoot over.

Edit:  Looks like there are!  Maybe I should go hunting for one.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 24, 2011, 07:49:31 PM
Stumble on a burning house with a charred corpse. In the corpses hand? A scroll of summon flame atronach.

 :drill:

Also...I'm closing in on 200 screenshots  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on November 24, 2011, 07:54:11 PM
I bought a dog for ~500 gold. Then as I was leaving the stables where I had just purchased the mutt, three bounty-hunters appeared out of nowhere and attacked me. The dog protected me with his life until I could headshot the three bastards with arrows. Literally. He died while doing it. It was a 20 second short friendship, but I will always remember him. Whatever I was going to name him, that's the name that I will never forget. Hypothetically speaking.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on November 24, 2011, 07:54:37 PM
Stumble on a burning house with a charred corpse. In the corpses hand? A scroll of summon flame atronach.

 :drill:

Also...I'm closing in on 200 screenshots  :ye_gods:
I was exploring a random broken down house while in stealth, "Oh, wait something sees me?"

I turn around and there's a Dark Brotherhood assassin stuck on the other side of the fence with what I would assume is the dumbest look ever.

Oh, and the three hired goons that were sent for me after robbing some kids chest in their house, priceless.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 24, 2011, 08:03:04 PM
This game needs animal followers.  Basically ones that don't talk and that you can jump and shoot over.

Edit:  Looks like there are!  Maybe I should go hunting for one.
I'm currently on daedra-related quest which involves dragging along a free dog.

It easily makes Lydia a saint in comparison -- Lydia is passive-aggressive when it comes to being pain in the ass. Meantime the dog constantly, actively tries to hump me and pushes me around, whether on foot or on horse.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 24, 2011, 08:04:47 PM
What about that feisty woman in the Whiterun tavern, the one you have to brawl for a 100$ and then she wants to be your follower? I didn't take her, but I'm curious to know what's she's like. It would be great if they gave them a bit of personaity, I would die for a follower that kind of hates you (for beating her) but respects you (for beating her).

None of them have much personality to speak of frankly. Little hard to convey with their 5 lines of dialogue each (if you're lucky).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 24, 2011, 08:06:07 PM
This game needs animal followers.  Basically ones that don't talk and that you can jump and shoot over.

Edit:  Looks like there are!  Maybe I should go hunting for one.

If anything the dogs are MORE in the way.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 24, 2011, 08:08:41 PM
On the other hand, pets like this, i'd totally put up with:

(http://farm7.staticflickr.com/6037/6366167675_9ff84dcc52_b.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 24, 2011, 08:50:27 PM
Are you Seigfried or Roy?


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on November 24, 2011, 09:00:25 PM
This game needs animal followers.  Basically ones that don't talk and that you can jump and shoot over.

Edit:  Looks like there are!  Maybe I should go hunting for one.

If anything the dogs are MORE in the way.

Weak!  Ah well, followers seem completely useless right now anyway as a 2h/Heavy brute.  I was hoping subsequint playthroughs as mage or thief with cranked difficulty might see some uses for them besides holding your shit for you.  I guess there are enough of them that you can treat them all as disposable but I always have trouble doing that.

Nothing makes me rage quicker than having my path blocked by dumbshit pet AI.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 24, 2011, 09:13:29 PM
I find that when I'm thiefing it up is when they're the least useful actually, I'm in light armor so I can carry a lot of loot, and they aren't around to set off traps/get caught etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 24, 2011, 09:27:12 PM
I actually never used followers at all with my rogue character. They don't fully understand the idea of snipe/hide/snipe.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 24, 2011, 11:17:14 PM
According to the Wiki there are 195 locations in Skyrim. I have discovered about 110, and explored about half (?) of those.

Game is a bit huge, eh?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 24, 2011, 11:47:19 PM
Well, turns out after I searched a house for incrimating evidence (those fields ARE suspisiously fertile) I pressed the wrong button and nicked a Cast Iron Pot (which I promptly put back). Lo and behold, days (and savegames) later I get jumped by a bunch of Thugs who want to kill me in my sleep with a bounty note from the totally heterosexual lifepartner of the houseowner.

Psychic ability aside. Is this a one time thing, or will I be open to a life of crime because the law wants me anyway? Can I make amends or shall I buy a second house to stash all the loot I can aquire now without fear of anything getting worse?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 25, 2011, 01:07:50 AM
I think that will tend to happen if you are seen when stealing things. I've stolen A LOT of stuff, but never been caught, and so never been thugged-at.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 25, 2011, 01:37:53 AM
If you can't do the Thug, then don't nick the Mug.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 25, 2011, 01:39:05 AM
Then I ran into a bug. I was alone in that house when the alleged crime happened.

Still, that healer and warhero tries to get me assassinated for picking up a Pot and setting it down again on the wrong spot. I love this game. Now I have a reason to bathe in the blood of innocents. Screw that Paladin playthrough shit. :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 25, 2011, 01:41:54 AM
I think that will tend to happen if you are seen when stealing things. I've stolen A LOT of stuff, but never been caught, and so never been thugged-at.

Same.

The trick is to be sneaking, even if you're sure no one can see you.

Kill a dude silently while others are sleeping? 1000 bounty.
Do the same, but while sneaking (and hidden) and no worries.


Title: Re: Elder Scrolls V: Skyrim
Post by: pants on November 25, 2011, 01:47:00 AM
I expect there'll be a No Psychic Guards mod out soon - there have been for most other elder scrolls games.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 25, 2011, 01:47:45 AM
I lifted 12 gold from a chest the other day.  Was irritated when the guard from outside ( :oh_i_see:) somehow got wise to me, came in and busted me.  Since I wanted to keep in the Jarl's good graces, I paid the fine.  Of 5 gold....


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 25, 2011, 01:48:13 AM
My orc stole a lot of stuff and rarely stealthed.  Maybe I just got lucky, but I only ran into one hired thug and he was quickly dispatched so that I could steal even more stuff.  Then I went and killed the person who hired the thug.  Because, you know...orc.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 25, 2011, 01:59:24 AM
I lifted 12 gold from a chest the other day.  Was irritated when the guard from outside ( :oh_i_see:) somehow got wise to me, came in and busted me.  Since I wanted to keep in the Jarl's good graces, I paid the fine.  Of 5 gold....

Next stop, Wall Street.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 25, 2011, 02:13:34 AM
My orc stole a lot of stuff and rarely stealthed.  Maybe I just got lucky, but I only ran into one hired thug and he was quickly dispatched so that I could steal even more stuff.  Then I went and killed the person who hired the thug.  Because, you know...orc.
I tried to do the same thing when I got my 3 thugs after me, but turns out sebjorn is unkillable. In the end he had 10 arrows sticking out of his face, but he just kept on coming. :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 25, 2011, 02:54:24 AM
I wish I could have gotten more thugs after me, or Dark Brotherhood assassins on me. I think I leveled too fast (when you get about 5-10 sneak skill per dungeon from sneak kills alone, it tends to rocket you up), so no merchants bother to send them.  :oops:

Also, just got 100 Smithing on my thief/assassin. Two daggers of elven-level quality do 1320 damage per dagger while sneaking. With only Smithing. No enchanting, no +smithing gear or +smithing potions. If I do the dual wielding power attack, I get just shy of 8000 damage if all three hits land.

Yep.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lun on November 25, 2011, 04:46:46 AM
I wish I could have gotten more thugs after me, or Dark Brotherhood assassins on me. I think I leveled too fast (when you get about 5-10 sneak skill per dungeon from sneak kills alone, it tends to rocket you up), so no merchants bother to send them.  :oops:

Same here. Level 34 and still no word from the Dark Brotherhood. Seems like I'll have to go look for them, but that means spoiling the game, which I'm not happy about.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 25, 2011, 05:59:38 AM
How can you tell exactly how much damage you're doing? Is there a damage meter mod out or something? :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Maledict on November 25, 2011, 06:27:15 AM
I wish I could have gotten more thugs after me, or Dark Brotherhood assassins on me. I think I leveled too fast (when you get about 5-10 sneak skill per dungeon from sneak kills alone, it tends to rocket you up), so no merchants bother to send them.  :oops:

Same here. Level 34 and still no word from the Dark Brotherhood. Seems like I'll have to go look for them, but that means spoiling the game, which I'm not happy about.

The dark brotherhood don't come to you in this game like previous games. You should hear a rumour about them very early on that points you in the right direction.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 25, 2011, 06:30:07 AM
Then I ran into a bug. I was alone in that house when the alleged crime happened.

Still, that healer and warhero tries to get me assassinated for picking up a Pot and setting it down again on the wrong spot. I love this game. Now I have a reason to bathe in the blood of innocents. Screw that Paladin playthrough shit. :awesome_for_real:
Might be a bug in that you didn't actually steal the pot, but the idea behind the scenario is that someone realized they were robbed, found out who did it and sent someone after you. How they did all that? Who knows. In my first 4 hours of play I had a Dark Brotherhood assassin come after me and later on I had a group of 3 Mercenaries come after me. I hunted down who hired everyone to kill me and it was.. Dorthe (http://elderscrolls.wikia.com/wiki/Dorthe).


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 25, 2011, 06:30:34 AM
I actually was attacked by a Dark Brotherhood assassin, although that attack had nothing to do with joining their ranks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 25, 2011, 06:33:16 AM
Is it possible with max enchanting to put 100% fire resist on a companions armor? I was thinking of getting lydia and turning her into my fireball vanguard.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 25, 2011, 06:42:40 AM
Should be doable since you can slap it on boots/shield/amulet and ring. However you can get at least 60% from a single easily-obtained item ingame. You probably don't need to be 100 enchanting to do it, although that would allow you to put fire and frost resist on each piece which would make Lydia pretty much immune to dragons.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 25, 2011, 06:57:57 AM
How can you tell exactly how much damage you're doing? Is there a damage meter mod out or something? :why_so_serious:

In the Weapons section of your inventory menu, it'll tell you your overall weapon damage at the bottom, which takes into account all of your perks and enchanted gear, though I don't think it counts damage enchants on weapons. If you're dual wielding, the listed damage is what you get if you use the normal non-power attack that swings both weapons. That amount will get lowered a tad if you're fighting heavily armored opponents, though.

So my 44 damage dagger has its damage multiplied by 30 (thanks to the Dark Brotherhood gloves) while sneak attacking, for 1320 damage. This is corroborated through use of "getav health" on an enemy before and after hitting them; "getav health" on a corpse you killed will have its health in negative numbers, the magnitude of which will show you how much overkill you did.

Even if I didn't use the Gloves of Cheese, I'd still be doing 1320 damage with the normal dual attack, which is enough to one-shot anything in the game short of some of the dragons (and even then it'd one-shot most of them), and would reduce a Dragon Priest to "oh shit, better book it" health.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 25, 2011, 07:36:55 AM
I've had the assassins, thugs and Thalmor all foolishly attack me in my travels.

I get a chuckle that apparently there's a bug that people will spout some taunt line as I decap them.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 25, 2011, 10:36:40 AM
Recent moment of Lydia's passive aggressiveness: About to run through a Thalmor interrogator, feeling the awesome as he was the last enemy alive in a fortress I've just spent the last 10 minutes slowly slaughtering my way through. He was also a tough lightning bolter that had already caused 3 reloads and I'm super excited it's going to be a dramatic killcam type finish. Lydia thinks otherwise and just as the camera switches to 3rd person Mr. Interrogator catches an arrow through the face and goes pinwheeling away, leaving my character standing there looking really disappointed out as the camera pans round for the duration of the kill animation.

I swear she was smirking.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 25, 2011, 11:12:11 AM
Suspect part of my warm feelings for Lydia is, i keep picturing her in a certain scene (http://www.youtube.com/watch?v=2VSEYIViMBc)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 25, 2011, 11:12:44 AM
There seem to be a healthy amount of followers in this game, I hear people talking about lydia but there's at least 10 diff people I can think of off the top of my head all willing to tag along with me.  I'm curious about the people in the mage guild, specifically the alteration style dark elf, a possible good tag along for a melee char?


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on November 25, 2011, 11:13:08 AM
I like the fact that the rivers actually have a current, I actually got dragged over a waterfall while running around the wilderness, thinking I could just merrily skip over.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 25, 2011, 11:35:35 AM
There seem to be a healthy amount of followers in this game, I hear people talking about lydia but there's at least 10 diff people I can think of off the top of my head all willing to tag along with me.  I'm curious about the people in the mage guild, specifically the alteration style dark elf, a possible good tag along for a melee char?

Pretty much any mage is a good companion, with the exception of the Khajiit apprentice at the College who folds like a chair in the WWE any time something looks at him funny.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 25, 2011, 11:56:58 AM
Pretty much any mage is a good companion, with the exception of the Khajiit apprentice at the College who folds like a chair in the WWE any time something looks at him funny.

Holy shit. The mental picture of a Khajit literally folding like a chair made me laugh out loud at work. I need more sleep and to lay off the energy drinks.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 25, 2011, 01:26:30 PM
I've yet to find an enemy I can't kill in one hit with a single dagger stab, including dragons. These days I go for unarmed kills instead. Double fist power attacks with stealth are fun. The critical kill animations when you break someone's back over a table and smash their head into the ground are really satisfying.

Edit: doing the assassinations this way in broad daylight feels a bit badass, especially when you just throw the guards some gold and get free straight away. I have 100s of gems, houses all over the realm, and guards call me 'sir'. Doesn't feelt right to hide in the shadows anymore.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 25, 2011, 01:31:53 PM
It's not grabbing me.

I'm worried.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 25, 2011, 02:43:24 PM
My new Lydia moment:  I pick the lock of a door.  In broad daylight.  With the old woman sitting beside the door (I have mad Thief perks) and go in.  I proceed to clean the old broad out and, oops, I'm carrying too much. I turn to Lydia to load her up and she says "You're not supposed to be in here."  Really Lydia?  Really?  After all the evil I've done you draw the line at a little light burglary?

She wouldn't take my stuff.  Psst.  Hey Lids...if I hang you'll hang RIGHT BESIDE ME!


Title: Re: Elder Scrolls V: Skyrim
Post by: Selby on November 25, 2011, 03:02:48 PM
I think I'm about to cave on this... is there any DRM I have to worry about on the store bought version or should I just get it via Steam?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 25, 2011, 03:16:33 PM
I've yet to find an enemy I can't kill in one hit with a single dagger stab, including dragons. These days I go for unarmed kills instead. Double fist power attacks with stealth are fun. The critical kill animations when you break someone's back over a table and smash their head into the ground are really satisfying.

Edit: doing the assassinations this way in broad daylight feels a bit badass, especially when you just throw the guards some gold and get free straight away. I have 100s of gems, houses all over the realm, and guards call me 'sir'. Doesn't feelt right to hide in the shadows anymore.


They're Skyforge Steel daggers. A few tiers below tip top (they're equivalent to Elven in damage), but only need Steel Smithing to upgrade to Legendary, which makes them more damaging than un-perked but upgraded Daedric daggers. I found a few pieces of +smithing gear in stores and the alchemist in Riften had a +50% smithing potion, so I've since upgraded the daggers to 59 damage. I've since stopped using the Dark Brotherhood gloves, so that I at least have to try to kill some of the harder things.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 25, 2011, 04:31:36 PM
Crafting is actually fun and cool.

Imagine, an Elder Scrolls that actually makes Smithing a worthwhile skill.

I'm amazed.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 25, 2011, 05:02:49 PM

J'raxa. Part-time thief, part-time assassin, part-time chef.

Full-time cat.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 25, 2011, 06:00:51 PM
'Yo, Ice-Vein! Here's the plan bro, you start a distraction, me and the stormcloaks bruddas are gonna climb up a hill and rain down arrows on them!'

No Ralof, go shit in the woods while I solo this crap.

'Ok...just...uh..run back to me when you're in the trouble, ok?'

5 minutes later...

'We're a good team! Go deliver the good news to the king!'

 :awesome_for_real:

Along the ride back to the lord. I rode past 3 robbers, 2 wolves, 1 bear, and a necromancer performing some shitty rites in front of an altar. I was yawning and wasn't feeling too excited about taking them on when suddenly the dragon fight music chimes in. That's when I stop. Epic random.



Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 25, 2011, 06:03:40 PM
It's not grabbing me.

I'm worried.

Stick to a build and pick a faction quest to start with. I agree, the sandbox aspect is really, really aimless. But I find it great when you start a new char, mentally select the skills and type of character you want to play and hunt down the specific faction to be a part of. I completed my Thieves Guild quest line with a fresh Argonian assassin who dispatch targets with poisoned arrows and was happier than the Nord who can do anything and everything with no flaw.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 25, 2011, 06:53:34 PM
More on Lydia and the followers.
On my way to meet the Greybeards and a Frost Troll appears. Being overconfident I engage him only to realize that he's devastating me like nothing else ever did so far. Granted, I?m only level 7. Lydia, armed with a 2handed axe of burning dents the troll's HP but gets ruined in 10 seconds. I realize that it's better to haul ass and I start descending the mountain when I remember about Lydia and all the valuables she's carrying. So I go back not sure if she's alive or dead, and I see her galloping towards me and the chasing troll, only to engage it again and bend her knee again. I decide that I have to find a way to drive the troll somewhere away from Lydia, so she can recover and I can then backpedal, gather her, and leave together, but things don't go so well, she keeps coming after us, taking a slam on her face, bending her knee, rinse repeat. After 5 minutes like this, I'm still running away from the troll while waiting for Lydia to reappear, as usual, after a couple of mountain corners, but this time she's late, and when I try to go back to where I thought she was I can't find her and I then proceed to go to talk to the Greybeards thinking she will reappear by my side next time I'll teleport to a city. Mind, I tried all I could to kill the troll, but no matter how much I parried, bashed, powercharged, I couldn't take its hits and I couldn't bring his life under 80%.

So I teleport back to Ivarstead, and still no Lydia. I probably have to get used to the idea that she's dead, and that my valuables are still up there with the Frost Troll. Desperate about my stuff, and sad for the loss of the silent minion, I suddenly have an idea! Teleport back to Whiterun, go back to the inn where I beat that big gurl like a sack, and ask her if she wants to join me. "What are we waiting for?" she says. And off we go, to the mountains and to my almost lost fortune. Just before we leave I make sure she has a mule-sized backpack, so imagine my surprise when I realize she has a smithing ring +12% and they keys to her house, which will prove interesting later I'm sure. That's lovely, really. But now to my stuff!

So we hike back to the hated Frost Troll hoping to find Lydia's corpse, and after a while there she is. Lying in the snow, flat as a rug, loaded like a piggy bank. We pay our respects and then proceed to pillage her. So, mission accomplished, but before we go I am curious to see how my new sister Uthgerd the Unbroken fares against the Frost Troll. So far she's been silent, mysterious and slow (am I crazy or she is slower at following my horse than Lydia?), and it's time to see what was all that boasting about being "unbroken". There's a Frost Troll Uthgerd, show me whatcha got. And she totally does...

We charge the Frost Troll, actually it charges us, and Uthgerd swiches to the same Two Handed Axe of Burning that didn't save Lydia's life, and hacks at the Troll as a butcher at her chunk of meat. And in three, maybe four hits, the Frost Troll is on the ground, dead and deader.

Whoa.

And this is the woman I won a brawl against? And follows me wherever I go? Now I'm scared to fall asleep...


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 25, 2011, 07:03:16 PM
If you look at their default gear, you can probably deduce Lydia is a One Hand Weapon Style while Violent Woman is 2 Handed Specialized.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 25, 2011, 07:03:41 PM
More on Lydia and the followers.
On my way to meet the Greybeards and a Frost Troll appears. Being overconfident I engage him only to realize that he's devastating me like nothing else ever did so far.
Hah. That guy surprised me too. Repeatedly. I have finally cheated with the Nord scream just to show him who's the boss... sort of.

(i told Lydia to go back home before i started the climb because it seemed more dramatic that way. Well, when i ran into the troll it did get dramatic, alright)

Then it turned out that reading the first plate at the bottom of the stairs gives you a 24-hour 'animals and creatures won't attack you' buff. Which of course i overlooked on my way up.

So at least by the time i got the buff i knew what it'd be good for...


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 25, 2011, 07:17:50 PM
If you look at their default gear, you can probably deduce Lydia is a One Hand Weapon Style while Violent Woman is 2 Handed Specialized.

But I never told Lydia to use the 2 handed axe. It was her idea, and apparently not a good one. RIP.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 25, 2011, 07:25:56 PM
They'lll equip the highest damage thing regardless of what their skills are, but yeah Lydia is much much more effective with a 1h/shield combo. She shield stuns etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 26, 2011, 02:37:28 AM
Although that can be a pain in the ass when you've looted a load of 2H weapons and need your mule to carry them since she'll auto-equip them and ditch what she's good with.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 26, 2011, 03:39:32 AM
I dunno what all you people are looting crap like that for? I've got 100s of potions and gems and other high value shit I've never sold filling up chests in my house, and I have about 65k gold on my person.

What do you all spending gold on that you need to make a companion mule for you?


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 26, 2011, 04:03:23 AM
Concerning Hired Thugs

I'm playing a new human hating thief/assassin wood elf who, upon reaching Riverwood after escaping Helgen, promptly robbed the place blind. During the course of my depredations, I had to kill Orgnar, the innkeeper at The Sleeping Giant. This led to a cat-and-mouse chase with Delphine on my ass half way to Whiterun.

During my next visit to Riverwood (and after being arrested and all my loot confiscated in Whiterun), Orgnar was still dead, and Delphine was on one of her forays, so I couldn't get a room at the Inn (stayed with Gerdur & Hod).

Also I was attacked by 2 separate waves of Hired Thugs while in Riverwood, who had been hired by Hilde, the old hag who is screaming about dragons when you first see her.


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on November 26, 2011, 05:07:11 AM
I dunno what all you people are looting crap like that for? I've got 100s of potions and gems and other high value shit I've never sold filling up chests in my house, and I have about 65k gold on my person.

What do you all spending gold on that you need to make a companion mule for you?

Usually buying enchanted crap from vendors to disenchant because I like that effect. Also because I keep planning to properly skill up enchanting and feel I will need to load up on soul gems beforehand.

And because why would you leave potentially valuable loot behind? Some of that stuff is worth almost 50 gold.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on November 26, 2011, 05:37:55 AM
Fellow hoarders, unite!

Just keep your hands off my stuff. :x


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 26, 2011, 05:58:25 AM
I dunno what all you people are looting crap like that for? I've got 100s of potions and gems and other high value shit I've never sold filling up chests in my house, and I have about 65k gold on my person.

What do you all spending gold on that you need to make a companion mule for you?


You have to understand that I have 3000 gold total, I am only level 8, and I don't have a house yet. So I am still in that phase where I have to loot as much as I can and then find vendors that can give me some of their bucks. Which are not that many. If I am poor, they are all poorer, which is a mess. House is a goddamn 10k.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on November 26, 2011, 06:07:21 AM
The first house in Whiterun should be 5k.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on November 26, 2011, 06:23:05 AM
One of the things you need to know about the companion followers is that they don't level with you.  I guess Bethsoft thought that they would be too powerful?  Or, it's an oversight.  Anyway, they are level locked by the scaling system when you meet them, so if you weren't a neurotic who went and visited every above ground zone in the game at lvl 1 you should get a new companion when you get to a new area when the old one is showing a lack of keeping up.

So, yeah, if you pick up Lydia at lvl 7 then she probably isn't going to be much help by level 15. There are lots of companions available and lots of zones to get them from so I doubt if it will be an issue for most rational people.

IF you are absolutely stuck on having one companion stay with you the whole game there is a way to force the level scaling system to re-initialize the companion.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 26, 2011, 06:33:11 AM
The first house in Whiterun should be 5k.

Plus another 1.2k in upgrades to make it not suck, and you still need a mod to get an enchanting table in it.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 26, 2011, 07:30:16 AM
I picked up Lydia around level 5 or less and in my mid 30's still use her. Rarely need to summon my dremora unless there's an insane number of enemies and I need a 2nd tank since I'm a full caster in cloth. I'm not seeing the companion level issue, but if it does work that way I'm afraid to see how powerful a new companion would be. This at expert setting as well. So I guess I'm happy they don't level with me if that's the case.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 26, 2011, 07:33:45 AM
My first playthrough had me picking up Lydia at around that level as well. If I go back to my house in Whiterun, she's sitting there at 180 HP. She will take a knee after literally a single hit from anything I face in my mid-30s.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 26, 2011, 07:42:06 AM
Started doing the main quest with my cat assassin but it didn't feel right. Decided to retire him for the moment, rich bastard has enough on his plate running the thieves guild, dark brotherhood and companions.

Time to give this Mage thing a go with a high elf. War paint is on and I'm ready to undermine the empire from within it's borders.


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 26, 2011, 07:52:22 AM
I think I noticed the companion - leveling issue recently when I dismissed Lydia and picked up Mercurio. I was amazed at his ability to blast down opponents (compared to Lydia in the mid-teens, where she seemed to just act as a distraction for mobs). I upped the difficulty from Expert to Master because he was wiping out stuff with a couple of casts.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 26, 2011, 08:17:09 AM
He would level up to Master as well.
Speaking of gold - what is it for? Raising skills that are too slow to train up yourself. Try getting pickpocket to 50 manually and suffer.
Archery suffers from the same issue. Past rank 50 training, the cost starts to mount up. Around 2-4k per point.

Finished the civil war side content. Lol. Hollow as fuck.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 26, 2011, 08:26:08 AM
Fellow hoarders, unite!
I will admit to hacking myself to a 1000 weight limit....which still meant two trips for a dwarven dungeon....I wish the game was a bit more friendly for decorating ala EQ2 at least, where you can rotate the item on the cursor to place it. I've got a couple cool things but it's such a pita to place them and so limited...and then you walk past and it goes flying anyway.

My favorite item in the game so far is a butterfly in a jar.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 26, 2011, 08:53:17 AM
My first playthrough had me picking up Lydia at around that level as well. If I go back to my house in Whiterun, she's sitting there at 180 HP. She will take a knee after literally a single hit from anything I face in my mid-30s.
How do I check her stats like HP?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 26, 2011, 09:53:53 AM
My first playthrough had me picking up Lydia at around that level as well. If I go back to my house in Whiterun, she's sitting there at 180 HP. She will take a knee after literally a single hit from anything I face in my mid-30s.
How do I check her stats like HP?

If you're on the PC, open the console and click her. If something other than A2C94 shows as the current console target, mousewheel a bit until it does. Then use "getav health" to find her health. Her other skill values can be found by replacing "health" with a skill, like "onehanded" or "heavyarmor".

Also, for anyone who likes TES books:

http://capane.us/2011/11/24/dovahkiin-gutenberg/


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on November 26, 2011, 10:43:38 AM
Speaking of gold - what is it for? Raising skills that are too slow to train up yourself. Try getting pickpocket to 50 manually and suffer.
Archery suffers from the same issue. Past rank 50 training, the cost starts to mount up. Around 2-4k per point.

Haven't tried it myself but supposedly for any trainer that can become a follower you can recover the gold you just spent on training from their inventory.  Basically free training.  Once you've done the Companions stuff most of them will join you and they train all sorts of combat stuff.  Aela the Huntress trains Archery I know.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on November 26, 2011, 11:01:37 AM
Fellow hoarders, unite!
I will admit to hacking myself to a 1000 weight limit....which still meant two trips for a dwarven dungeon....I wish the game was a bit more friendly for decorating ala EQ2 at least, where you can rotate the item on the cursor to place it. I've got a couple cool things but it's such a pita to place them and so limited...and then you walk past and it goes flying anyway.

My favorite item in the game so far is a butterfly in a jar.

My butterfly-in-a-jar is on a shelf next to my bee-in-a-jar and a glowly dwarven gyro dealie.

I too wish it was a bit easier to decorate my house with the crazy junk I collect from these dungeons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on November 26, 2011, 11:58:57 AM
I bought a dog for ~500 gold. Then as I was leaving the stables where I had just purchased the mutt, three bounty-hunters appeared out of nowhere and attacked me. The dog protected me with his life until I could headshot the three bastards with arrows. Literally. He died while doing it. It was a 20 second short friendship, but I will always remember him. Whatever I was going to name him, that's the name that I will never forget. Hypothetically speaking.

I bought that damn dog 4 times. Never made it through one dungeon crawl.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 26, 2011, 12:10:50 PM
The free dog for the daedra quest seems pretty much immortal -- i can't even see his health bar, and he tanked multiple enemies and bosses (including guys that could 2-3 shot me)

Still doesn't make up for how utterly annoying it is, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 26, 2011, 12:15:10 PM
The regular storebought dog doesn't actually die? He falls down just like a human companion, but he's also bugged so he won't stand up and use his regular animations when it happens, until I fast travel.


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on November 26, 2011, 01:48:29 PM
I used the console to make Lydia match my level and she is a tanking machine! :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 26, 2011, 02:35:47 PM
I actually haven't noticed her not keeping up at level 40ish (I got her at probably 5 or so) but I've been upgrading her armor and weapons. Also I kill most stuff before it gets to us. I'll have to try one of the other housecarls when I actually get to 100k and start buying the houses to get them.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 26, 2011, 03:23:56 PM
Thanks for console command. Lydia is sitting at 217 HP, but I have also been consistently upgrading her armor and weapons with new stuff as I get it. She's currently in Ebony with +Health, +Health Regen enchants and some fire resist to help aid against her fireball tossing boss. She alternates between Ebony bow and Ebony 2hander with fire damage on the 2hander. I'm about 3 points from maxing my enchanting at which point I'll try to retool all my gear and hers.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 26, 2011, 07:55:17 PM
By now I  got to level 20 in Skyrim, and I have to say that I do not enjoy combat _at all_. I play 2-handed heavy plate warrior and all combat so far is ether kill someone right away with sprint-power attack or die nearly instantly to power attacks or get blown up by magic. I played mount and blade extensively, and this combat model is not novel to me. By now I am so sick and tired of random death that I turned game difficulty to novice, but they are still happening. Every dungeon is _multiple_ reloads until you learn where every enemy located and execute it perfectly, and when you do execute it perfectly you take almost no damage outside of boss fight.

I am very close to diching this character and starting over with rogue or mage.



Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 26, 2011, 08:04:26 PM
Huh? My light armor assassin with dual swords could go toe to toe with most guys, without heavy armor or the ability to block. I don't get it? Have you not put level ups in to health?


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 26, 2011, 08:55:56 PM
Yeah that makes no sense, it's like you're playing a different game. Maybe pick up some type of range skill and soften them up first? I'm a mage with 0 armor and typically never bother casting mage armor and I still don't die like that. Are you using a companion to help draw aggro or anything?


Title: Re: Elder Scrolls V: Skyrim
Post by: Flinky on November 26, 2011, 09:42:30 PM
Speaking of gold - what is it for? Raising skills that are too slow to train up yourself. Try getting pickpocket to 50 manually and suffer.

Strange. For my character, Pickpocket hit 100 while all other skills bar Stealth were still in the 30's or 40's. It seems to be tied to the value of the items you take. I was walking up to the richest looking person I could see, taking all their jewellery, gaining 1-2 points of Pickpocket (even at 80+ skill range) off that one person and going to find the next.

Then again the first two enchanted items I found were both +Pickpocket jewellery which meant I only had a less than 90% success chance on items over 900 gold. Even with just a single point in the base perk.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 26, 2011, 10:37:23 PM
Pickpocketing is how my stealther has kept stocked on arrows.  I just take a tour through a major town pickpocketing arrows from all of the guards and the skill naturally keeps pace with my other skills.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 26, 2011, 11:10:36 PM
Huh? My light armor assassin with dual swords could go toe to toe with most guys, without heavy armor or the ability to block. I don't get it? Have you not put level ups in to health?

I invested into health and stamina 50/50. My character dies _all the freaking time_. I can rip things apart fairly easy, I have enough firepower to kill giants and dragons, and all that kind of debauchery. Problem I have is that if I play it anything but perfect I get ripped apart and executed with finishers from half health to dead. Maybe I should be chain-chugging potions?

I didn't bother enchanting anything, collecting soul gems is not fun mechanic, but I did honed/improved all my stuff and picked up blacksmith for crafting skill. I also don't use companions, they get caught up on terrain and killed by random stuff too much, so I gave up on dragging one along almost right away.

I really wish my character wasn't that paper-thin.

Recent fight that was _really_ hard - random bandint fort, I go into main building and at the door is an orc guy with a 2 handed weapon and some armor. Almost right away naked trash bandit with 1 hander comes running. Then soon after bandit boss, dual-wielding magic axes in heavy plate. Room is fairly small and there is no place to retreat. 2-hander guy goes heavy into blocking mode until boss shows up and both of them take me down rather easily since there is no room to dodge power attacks. I had to do that fight at least 10 times before I got it. I needed to rush 2-hander guy and kill him before boss showed up (not easy with him blocking so much) then as soon as boss shows up use my fast swings shout and stagger-rush with power attacks. To pull it off I had to kill first 2, super fast without taking any damage and most of my stamina intact then dodge power-attacks from boss in tight quarters. Ugh Ugh Ugh.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 27, 2011, 03:49:05 AM
Do you have any points invested in Blocking perks? Two-handed weapons benefit from around half of all of the perks in the blocking tree, including Shield Wall and especially the Bash line.

Perks into your main weapon skill beyond the first 5/5 damage booster and maybe a specific weapon type are largely wasted, since I find bashing a far more effective use of precious Stamina than power attacks. Sweep for two-handed weapons may be worth looking at, though.

And have you done enough of the main quest to unlock Shouts at all? A lot of them, especially Elemental Fury, are invaluable to melee attackers. Even your default Unrelenting Force will save your life.

Lastly, what standing stone buff are you using? If you're still trucking along with the Warrior stone (or none at all), you may want to try something more defensive-oriented like the Lord stone or Atronach. The Lord stone's +50 armor gives you enough armor to make up for the lack of a shield and, as my Breton mage can attest to, 25% magic resistance is not something to sneeze at. If you end up not having much trouble with fighters after a while, try the Atronach stone instead. It's more geared toward mages, but the 50% spell absorb is incredible for anyone.

Even if you don't do any enchanting yourself, always take a quick look at vendors in towns whenever you stop by one, and keep a look out for +2h damage and +resist armor and jewelry. If you have the Arcane Blacksmith perk, any enchanted armor you find can be upgraded, and the effective Armor Rating cap is so low (587 according to UESP, which holds up with the armor calc formula) that you can reach it with any armor set by itself with just normal Smithing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on November 27, 2011, 06:35:10 AM
I've enjoyed the game thus far, excepting a few annoyances (my horses die all the god damn time.. I cannot keep them alive; dragons, giants in my game love horse-flesh, so I've stopped using them). Story wise I'm not that far into the main quest (just recently did a push to move it further along) and I've decided to retire my sword and board min/max character because the game was simply too easy regardless of difficulty setting (if I kept my ultra-upgraded Daedric sword fully charged I was five-shotting dragons, if I didn't crit, at worst, and with so much armor, +block, +magic resist I managed my most epic fight of two dragons and three magic casters without dropping below 75% and I was just about to unlock even more mitigation). Of course, it didn't help that I fell into sneak attacks with my overly powerful bow to start things before I'd wade into a room, even in heavy armour.

That's my main caveat thus far; the power curve of the player rises far too sharply if you decide to max enchanting and smithing and take advantage of the +smithing enchants and potions. The game went from borderline suicidal to cake-walk after I got both to 100. Won't be doing that again.

Figure I'll try a mage or a dual wielding thief/assassin type next.

Also; count me in as a sucker for Lydia. Sure I just tell her to wait at the start of most dungeons, but none of the other companions felt right to me compared to her 'what did I do to piss of my Jarl to get this assignment!?' disapproving glare and passive aggressive one liners.

Oh, and she constantly did the "Oh, look a cave!' bit every single time we exited it after clearing it out.

Speaking of which; the game drives me crazy with all its locations. I get so paranoid about screwing future quests I don't like going somewhere without a quest, but I can't stop myself from exploring. Bugged three quests for me, which just further made made hate doing it.. and still I kept doing it.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 27, 2011, 07:07:53 AM
What quests did you bug? More often than not, if a cave or other location is involved in a quest, I've noticed it'll usually be one of three things:

1.) The item you have to find for the quest is somewhere in the cave and you can pick it up at any time and turn it in later. These items usually have no weight, even if they say they do.
2.) The item or NPC/creature you have to find in the location simply doesn't spawn until you're on the relevant stage of the relevant quest and will be there if you come back later on, even if the rest of the place is still cleared.
3.) The area you have to go to or the item you have to find is either locked behind a door/chest you can't open without a key, or accessed via some other method related to the quest. I tended to notice this most often in the main quest and the Mage College stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 27, 2011, 07:42:03 AM
Don't play a dual wield assassin, then you'll be one shotting dragons.

Maybe if you do it as an alchemy assassin and ignore smithing and enchanting you'll make it more fun.

I'm playing my elf as a murderous snob. Will kill anything if he can get away with and sees an advantage, but refuses to wear armor, use weapons, or join any groups. Also won't pick up items with less than a 100:1 gold to weight ratio, unless he is going to wear them straight away, for cosmetic purposes, or alchemy ingredients. Going to try destruction illusion with alchemy and try and use invisibility as much as possible.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 27, 2011, 08:22:52 AM
You guys keep referencing the hit points of Lydia. How do you see the numerical value for that? I can't even see her HP bar, much less an actual number.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on November 27, 2011, 08:40:15 AM
You guys keep referencing the hit points of Lydia. How do you see the numerical value for that? I can't even see her HP bar, much less an actual number.

If you're on the PC, open the console and click her. If something other than A2C94 shows as the current console target, mousewheel a bit until it does. Then use "getav health" to find her health. Her other skill values can be found by replacing "health" with a skill, like "onehanded" or "heavyarmor".

Also made me realize that Lydia's heavy armor is at 50 and light at 30, 2hand at 31 and 1hand at 29... forgot to check her bow. Yah, I'll stick with her because I'd have to bump the difficulty to max I think if I had someone better as a companion.

I've got over 60 hours into this game and I am amazed that I still encounter new and different stuff and types of locations that I haven't yet encountered. I think what really nails it for me with this game is that just about every dungeon, location or POI has some story along with it, whether blatant or inferred. Even major quest locations often have a mini story line that tells or plays itself while your running through the quest area. Such a nice change from the typical 'clear the dungeon until we find the quest item / kill the boss'... often Skyrim is adding a layer of 'oh look what happened to these poor saps before me' or similar.

My only gripe is when I finally tire of Skyrim and head back to Dark Souls... well my ass already hurts thinking about it  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on November 27, 2011, 09:03:23 AM
A couple of things I figured out late in the game that might help someone. Smithing really only needs 2 perks invested. Unless you want to power level it to get the powerful weapons super early. The arcane smithing perk lets you improve any weapon regardless of what it's made of. Armor too. You still need high skill to really improve the weapon but you can spend perks elsewhere unless you're dying to wear your own custom made dragon armor. Also, the blades sword hanging on the wall in the basement of the inn is one of the most powerful weapons in the game. Sharpened up to legendary it will 1 hit kill almost anything and it only needs one bar of steel to improve it. I never found any sword including daedra weapons that would do more damage than the blade sword.

Now a question/bug. Wtf is up with the ownership flag in this game. I cleared out a cave of vampires and all their shit was flagged as stealing? Or the Blades temple; noone's been there for thousands of years but my nice set of blade armor has the damn stolen flag.



Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 27, 2011, 09:20:39 AM
Level 10 Werewolf. Fuck level ups. Too bad it's not usable at will, once a day power kinda thing. Grrrrrrrr....must...not..mod....

Memorable moment:
There was one dungeon where a bunch of guards are standing on a stone platform above a natural lake below. I dashed into a group of three, killing one instantly with a sprint power attack, power swipe another into the lake below, he flew a few metres upwards before plunging into the waters...still alive, but effectively out of the fight for half a minute he takes to swim and get back up. Enough time to tear the last one to death after triggering a brutal pinning move followed by a throat ripping animation. in slow mo.

I paused a moment after that and fought the urge to howl IRL. That was the most awesome gaming moment I had this year. Unfuckingtoppable.



Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 27, 2011, 10:07:16 AM
You guys keep referencing the hit points of Lydia. How do you see the numerical value for that? I can't even see her HP bar, much less an actual number.

If you're on the PC, open the console and click her. If something other than A2C94 shows as the current console target, mousewheel a bit until it does. Then use "getav health" to find her health. Her other skill values can be found by replacing "health" with a skill, like "onehanded" or "heavyarmor".

Also made me realize that Lydia's heavy armor is at 50 and light at 30, 2hand at 31 and 1hand at 29... forgot to check her bow. Yah, I'll stick with her because I'd have to bump the difficulty to max I think if I had someone better as a companion.


Thanks for pointing out that I'd missed a post on the subject. Its a bit disappointing that one has to use the console to figure out stuff about your companion. I know, it was the same in Fallout 3 NV, but it just would be neat if they had a simple character sheet for your companion.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 27, 2011, 10:20:44 AM
I paused a moment after that and fought the urge to howl IRL. That was the most awesome gaming moment I had this year. Unfuckingtoppable.
The werewolf has nothing on the werechair (http://www.skyrimnexus.com/downloads/file.php?id=1267).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 27, 2011, 11:45:38 AM
It turns out having a magically on-fire hand in the middle of a Dwemer gas main is a bad idea.

 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 27, 2011, 04:06:50 PM
Level 10 Werewolf. Fuck level ups. Too bad it's not usable at will, once a day power kinda thing. Grrrrrrrr....must...not..mod....

i think there's a Demon quest to fix that.


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on November 27, 2011, 04:44:16 PM
Fast Travelled to the Forsworn on my Nightmare horse with the old dude and the chick looking for the wall.  Immediately attacked by a dragon. 10 minutes of hilarity followed as my horse tanked everything with no complaints.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 27, 2011, 05:41:04 PM
Level 10 Werewolf. Fuck level ups. Too bad it's not usable at will, once a day power kinda thing. Grrrrrrrr....must...not..mod....

i think there's a Demon quest to fix that.

Oh tell me the town to start it, I really want it. :O
Also, wolf form is shit vs hags cause I got no health regen and can't drink pots. Stabby them with greatsword and save wolf form for other stuff. Probably same corcern with draughers.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 27, 2011, 06:03:13 PM
Having just gotten 100 enchanting on a char, then doing nothing but health/reduce dest cost I can now say I am an unstoppable goddess of destruction.  Seriously, if unlimited fireballs wasn't enough, I now have so much health I just stand there and take it, well...if I'm not just chain stunning everything into oblivion(hah!) by rapid fire dual casting fiery death.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 27, 2011, 08:16:58 PM
Werewolves are literally naked and has no gear equipped when transformed.

Also, I got over enthusiastic and killed my companion the Unbreakable slut. Funny thing is, they gave me inheritance letter upon returning to Whiterun...

Hummmm....companions seem bugged when tagging along with wolfy too, they stand there doing nothing most of the time until I turn back to human. So frustrating. But I guess they make great mules when told to wait outside while I go full wolf mode on the poor souls within the dungeon.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 27, 2011, 08:48:08 PM
Had to use my first console command, to fix a bug.  My Companions questline got stuck after I came back with the witch head preventing me from continuing because Viklas never gave me the follow up.  Worse yet one of my main merchants was stuck gawking at the event.  Sounds like a common bug, it's all good now though.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 27, 2011, 09:40:54 PM
Level 10 Werewolf. Fuck level ups. Too bad it's not usable at will, once a day power kinda thing. Grrrrrrrr....must...not..mod....

Memorable moment:
There was one dungeon where a bunch of guards are standing on a stone platform above a natural lake below. I dashed into a group of three, killing one instantly with a sprint power attack, power swipe another into the lake below, he flew a few metres upwards before plunging into the waters...still alive, but effectively out of the fight for half a minute he takes to swim and get back up. Enough time to tear the last one to death after triggering a brutal pinning move followed by a throat ripping animation. in slow mo.

I paused a moment after that and fought the urge to howl IRL. That was the most awesome gaming moment I had this year. Unfuckingtoppable.



Have you seen werewolf decapitation animation? You lift your victim then bite his/her face off. Pure awesome.

Supposedly there is a ring out there than allows you to shapeshift twice a day. I yet to get it.

I got amazing quest in Markarth,


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 27, 2011, 09:47:15 PM
Also, wolf form is shit vs hags cause I got no health regen and can't drink pots. Stabby them with greatsword and save wolf form for other stuff. Probably same corcern with draughers.

Wolf form requires perfect execution, you can lock down anything with chain-staggers and take zero damage. Werewolf is all about power attacks. Kind of like 2-hander.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 27, 2011, 10:25:16 PM
Level 10 Werewolf. Fuck level ups. Too bad it's not usable at will, once a day power kinda thing. Grrrrrrrr....must...not..mod....

Memorable moment:
There was one dungeon where a bunch of guards are standing on a stone platform above a natural lake below. I dashed into a group of three, killing one instantly with a sprint power attack, power swipe another into the lake below, he flew a few metres upwards before plunging into the waters...still alive, but effectively out of the fight for half a minute he takes to swim and get back up. Enough time to tear the last one to death after triggering a brutal pinning move followed by a throat ripping animation. in slow mo.

I paused a moment after that and fought the urge to howl IRL. That was the most awesome gaming moment I had this year. Unfuckingtoppable.



Have you seen werewolf decapitation animation? You lift your victim then bite his/her face off. Pure awesome.

Supposedly there is a ring out there than allows you to shapeshift twice a day. I yet to get it.

I got amazing quest in Markarth,


HAHAHAA. I know what you mean. I was a Conjurer then and lol'ed. But I decide to be a good inmate to get early release.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 27, 2011, 10:28:56 PM
Also, wolf form is shit vs hags cause I got no health regen and can't drink pots. Stabby them with greatsword and save wolf form for other stuff. Probably same corcern with draughers.

Wolf form requires perfect execution, you can lock down anything with chain-staggers and take zero damage. Werewolf is all about power attacks. Kind of like 2-hander.

Well there was this cave with just 5 hags to kill. Optional to kill all of them but I felt confident. After killing three I had to abandon that idea. Because there is NOTHING to feed upon. Spiders, Skeevers and Hags don't qualify as dog food. Real sad. That's when I decide to punch the Unbreakable Fighter Girl and had her for dinner.

BWAH! I remember her crying 'Help! A werewolf! HALLLPP!' before I struck her dead and feasted on her iron-clad bodice. Yum. But the sweetest part was the inheritance letter with 300 gold, deducted by 30 by the Gubbament Tax...fuckers. Guess I can afford to buy some new fresh bodies to accompany me. Mwahaha.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 27, 2011, 10:41:45 PM
I switched to Axe+Shield because 2 Axes was too ridiculously powerful, only switching back to fuck up Dragons once they land because I'm tired of always waiting till they get in melee range. One of these days I have to find out which quest line to follow for the forced landing shout.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 27, 2011, 11:05:59 PM
the shout you need is dragonrend - i don't know where to get it but way i see it, archery is practical. But you definitely need cover to survive the breath attacks. The slow mo while zoom helps too.

For mages, conjure atronarchs as decoy.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 27, 2011, 11:44:09 PM
Dragonrend is obtained by following the main story.

I got amazing quest in Markarth,
I saw this assassination I think, but didn't end up in jail (nor did I slaughter the whole city). Do you remember the questname by any chance? I'd like to check my journal because I'm curious.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 27, 2011, 11:50:04 PM
It is called


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 28, 2011, 02:05:09 AM

My elven mage is more fun to play though. More interesting when you commit to character rather than being awesome:


Which reminds me...


Lots of re-playability so far, there are so many areas and quests you can really do a lot of stuff without overlapping.



Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 28, 2011, 03:57:15 PM
More on super annoying combat...

Random dungeon I found, think its called Liars Retreat,


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 28, 2011, 05:07:58 PM
Some basic conjuration spells can be big help with such fights, even if you don't put a single perk in them -- a wolf or atronarch can provide a nice distraction and allow you to land unblocked hits, and the spell to raise killed enemy as an ally is pretty valuable, too. Force shout too, obv.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 28, 2011, 05:20:46 PM
Umm potions aren't cheese.

Maybe you can back up into a corridor?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 28, 2011, 05:22:57 PM
I do not understand the religious fixation some of you people have on never touching a ranged weapon.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 28, 2011, 06:05:46 PM
Or shouts....the game is literally built around them.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 28, 2011, 06:11:46 PM
Stuck at Azura quest...the finale is a little bit rough for no fire resist gear. Damn. I had to wait on it and maybe brew some pots since I'm a 2hander.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 28, 2011, 06:28:59 PM
Doing that quest at level 5 is really really easy.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 28, 2011, 06:49:04 PM
I do not understand the religious fixation some of you people have on never touching a ranged weapon.

My sword and board fighter/healer has a bow and some arrows for backup if absolutely necessary, but I almost never use it for a few reasons:

- Unless you are stealthy (my fighter is not), shit is going to aggro you from miles away and generally through rooms if you're in a dungeon, which negates some of the element of surprise that you'd use a bow as a non-ranged-focused build to obtain.
- Switching from a bow to a different set of weapons triggers a fairly slow animation that can get you killed if the enemy is close enough, especially if you use a two-hander in melee combat. The bash attack for the bow isn't always sufficient.
- Actually using my bow will level the skill for it which contributes to level ups. This can be detrimental thanks to the ever-lovely level scaling that's still out in full force, especially with the slew of other skills that you usually can't control the leveling speed for (hi, Speech and to a lesser extent Lockpicking) helping to inflate your level beyond your combat capability.
- Unless you invest some of your incredibly precious perk points into a weapon that will only see sporadic use unless you're an archer or someone who splits their time heavily between archery and melee in order to get the zoom and time dilation perks, the things you're most likely going to want to use a bow for (dragons in flight and not wanting to land) will be impossible to hit.

That said, I do make a point to keep a bow and some arrows around to pop hanging oil pots and get the occasional fight-starting sneak attack in though.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 28, 2011, 07:12:45 PM
I do not understand the religious fixation some of you people have on never touching a ranged weapon.
- Actually using my bow will level the skill for it which contributes to level ups. This can be detrimental thanks to the ever-lovely level scaling that's still out in full force, especially with the slew of other skills that you usually can't control the leveling speed for (hi, Speech and to a lesser extent Lockpicking) helping to inflate your level beyond your combat capability.

The level scaling has never been a problem for me, even with a character who has higher smithing, lockpicking, enchanting and sneak than the combat skills of one handed and light armor. And who has taken to going around fighting unarmed for one on one fights.

Next character is a brawler for sure. I figure with some enchants and the heavy armor perk - fists of steel - I'll be able to get unarmed up to around +50. Just got to figure out a way to keep the theme and still be able to kill dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 28, 2011, 07:43:37 PM
Being a khaijit will help a lot with that.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 28, 2011, 08:24:38 PM
I do not understand the religious fixation some of you people have on never touching a ranged weapon.
- Actually using my bow will level the skill for it which contributes to level ups. This can be detrimental thanks to the ever-lovely level scaling that's still out in full force, especially with the slew of other skills that you usually can't control the leveling speed for (hi, Speech and to a lesser extent Lockpicking) helping to inflate your level beyond your combat capability.

The level scaling has never been a problem for me, even with a character who has higher smithing, lockpicking, enchanting and sneak than the combat skills of one handed and light armor. And who has taken to going around fighting unarmed for one on one fights.

Next character is a brawler for sure. I figure with some enchants and the heavy armor perk - fists of steel - I'll be able to get unarmed up to around +50. Just got to figure out a way to keep the theme and still be able to kill dragons.

Hadouken the motherfucker with fireballs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 28, 2011, 08:43:46 PM
The game needs to be a little smarter about when to script events, in particular, it should only do one at a time...

I'm doing a scripted event where I'm fighting off a horde of monsters to save a town, that's fine, but then what happens?  An elder dragon spawns right on top of the town as I'm fighting the other event.  Oh well I think, that's just bad luck but after grinding out 100 smithing and enchanting I can still easily do both, but then what happens?  A God damn courier comes out of motherfucking nowhere and the game stops everything I'm doing to camera pan to him while he goes through his spiel about having a message for me and digging it out and then taking forever to say 'well I guess that's it then bye' :ye_gods:.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on November 29, 2011, 03:42:25 AM
You have to acknowledge his dedication to duty, and bravery in the face of immense danger. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 29, 2011, 07:46:49 AM
Gawd. Ice Form Shout is so broken. I thought it'd just affect one target...but I ended up freezing my companion, a necromancer, and two undead in the same room I used it.  :drill: I casually pull out my warhammer and smash them to bits.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on November 29, 2011, 07:53:33 AM
It is called
Oh ok, yes I have that quest. I realize now you meant a couple steps along the quest, not after literally walking a few steps. I never went to the temple because those Forsworn guys seemed like assholes and I was afraid it was a quest to join their faction.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 29, 2011, 09:23:21 AM
http://www.eurogamer.net/articles/2011-11-29-skyrim-the-first-western-game-to-receive-a-40-40-famitsu-review

Interesting, if not particularly meaningful.


Title: Re: Elder Scrolls V: Skyrim
Post by: snowwy on November 29, 2011, 10:01:24 AM
So, i decided to get married in-game. Riften is a "cozy" place after all. Standing there waiting for my bride, Ysolde, when all of a sudden all the guests go "Get out of here!"
I'm all WTF. Then i look at the front door where a very dead Lydia lies. This is no surprise, since i left her corpse in some dungeon 15 levels ago after catching one to many fireballs to the head.
Nice timing Lyds. stupid bitch. Couldn't stay where you were, could you?

Is this an ingame "feature" or what? Kill off a companion, get their corpse back at your now cancelled wedding?  :awesome_for_real:

edit: seems this is fixed in tomorrows 1.2 patch


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 29, 2011, 11:11:42 AM
The marriage thing is pretty retarded, but hey, it gets you a vendor in your house. (Someday someone will figure out how to combine Bioware-style character writing with Bethesda-style open world goodness, I hope it happens before I die. The characterization and acting in this game is like 95% terrible and half-assed.)


In other news, I am now finished with: Thieves Guild, Companions, Dark Brotherhood, maybe a third of the Daedric quests, and a bunch of other miscellaneous crap and am sitting at around level 46 or so. On to the wizards next, which should be entertaining since I haven't really cast a spell in the entire game other than setting some stuff on fire for a quest that needed stuff to be set on fire. Steam says that took me about 70 hours so far but I think I left the game on overnight once.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 29, 2011, 05:19:30 PM
The marriage thing is pretty retarded, but hey, it gets you a vendor in your house. (Someday someone will figure out how to combine Bioware-style character writing with Bethesda-style open world goodness, I hope it happens before I die. The characterization and acting in this game is like 95% terrible and half-assed.)

I believe the solution is easy: shitloads more money.

You can only spend so many resources on areas of focus, if you want to havea huge open world with 30,000 quests then the writing is going to suffer. If you only have one plotline and 10 side-quests then it's much easier to get something more polished.

Meanwhile Bethesda a throwing a lot more of their money at world and dungeon creation, art, weapons, etc, etc, etc.

Plus I don't think the writing is actually that much better in Bioware games; they only seem to because they have more voice actors and fewer characters. If you took the Main, Thieves or Dark Brotherhood quests and polished them up with voice acting and cut-scenes they would easily reach the level of the main Mass Effect 2 plot. (FWIW I think they could all be improved a hell of a lot - but I realise that the cliche BS is deliberate and good vaule for money in such games)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 29, 2011, 05:25:44 PM
They would need a LOT of polish. Right now even the most major NPCs are pretty much cut-outs. It isn't even really a complaint, since that's clearly not what the game cares about, and I can play the game they gave me and enjoy it.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 29, 2011, 05:43:27 PM
If I had to choose between two developers game to get at this point I'd take Bethesda after comparing their recent efforts.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 29, 2011, 05:47:02 PM
Luckily there are no straw men pointing guns at me in the real world and I can play and enjoy both.


Title: Re: Elder Scrolls V: Skyrim
Post by: kildorn on November 29, 2011, 06:37:55 PM
I may not take this game seriously enough. I am tempted to install http://skyrimnexus.com/downloads/file.php?id=1698
Especially if they ever add audio to it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 29, 2011, 06:50:25 PM
The audio for that is practically in already.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 29, 2011, 08:54:20 PM
I think you may be terrible at games sinij...I'm play a two-hander orc now and just ruining people's shit left and right. Haven't even used a potion yet, though I got my smithing to a beefy place.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 30, 2011, 12:13:51 AM
I played RPG games on PCs since the days PC had a turbo button, writing was important back then since how limited other story-telling medium was. Now? Not so much.

I personally think Skyrim quests are fantastic game design, sure you can justifiably criticize weak dialogue in many instances, but just like with Star Wars romantic dialogue, entire experience is not about that.

You want good writing? Go replay Planescape Torment. I on other hand just happy with sandbox aspect of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 30, 2011, 12:39:49 AM
Finally got a horse speed mod. Fucking hell. Those four legged creatures were so pointless before. And completing a Daedric quest got me a warhammer with 50 stam absorption on hit. Awesome. Unlimited Power Attacks!


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 30, 2011, 12:42:30 AM
The leveling system is still pretty clownshoes. And Smithing for weapon/armor upgrades makes combat trivial. That said, the sandboxy bits are great, but all the major quest lines seem to end with a meh, not a bang.

Also, if you leave the skyrim launcher open, steam thinks you've played it for 150 hours!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 12:50:42 AM
It's SO much better about the leveling than it was before, though, even though it is still kind of silly. It hasn't interfered with getting on with the game for me like past TES games.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 12:54:53 AM
I don't get complaints about levelling. How exactly is it silly?


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on November 30, 2011, 12:57:53 AM
I'll restate what someone said earlier in the thread.  This game is gorgeous.  Even on my laptop with "only" high quality settings, if you put all the draw distances to max...it looks absolutely amazing.  I am a big time graphics slut, and this is just over the top.  I could love this game for no other reason than just tootling around the world, looking at stuff.

I got jealous of everyone with all their fun Lyida stories, so I decided that I wanted to get in on the fun.  First mission out from the city, heading towards the Greybeards, and we come across some big ass keep.  She aggros the first Fire Mage, and I go to help her out.  Must have accidentally clipped here a little bit (really, it didn't seem like I was THAT close to her), because she died instantly.  Joy.  I generally don't like reloading when things like this happen, because that wouldn't be very RPG-ish of me.  So I trudge on without her.  Would have been nice to have had her along, if for no other reason than to be my mule.  Dumb slut.  Oh well, it didn't really fit into the ambivalent, sociopathic Dark Elf sneaker that I am trying to play anyway.  


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 12:58:51 AM
I just like a little more control over how it happens, that's all. I'd rather not, for example, have MMO-style crafting grinds in my single player RPGs. The way some skills go up (speech in particular) is irritating because you have very little control over it unless you do ridiculous things (like buy and sell a hat a billion times) to farm your skill up.

This is still light years better than the preceding games, like I said it isn't enough to really interfere with my fun at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 30, 2011, 12:59:47 AM
After I finished my Goody-Two-Shoes-Paladin playthrough, my Thief/Assassin will definitely have to manage without Smithing and Enchanting. Those are not only overpowered, they take some of the fun out of the loot I find. "Magic Ethereal Sword that ignores armor? Nice to display at home. Next please."

Good that my Nord can't stomach betraying people and therefore won't ever join the Thieves guild and/or the Dark Brotherhood. This game is chock full of quests for different playthroughs with different character backgrounds. Almost the perfect Sandbox experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 01:02:51 AM
Interesting, I find the exact opposite - I always end up just playing these Bethesda games with one Super Character Who Can Do Everything and because there's not really multiple interesting paths through the actual plot sections, I never replay them, I just explore everywhere and do everything with the same dude. I don't feel incentivized at all to play 'in character'.

I think maybe the big problem is they allow you to 1) play a complete and utter psychopath but 2) only reward you for it, never punish. (Which really is the problem with all games that let you go full serial killer for the most part.) There's no in-character 'cost' to doing all the Daedra quests, Dark Brotherhood, etc., partly because I can't get invested in caring whether any of the NPCs live or die. Sure, I'll murder this dude to get this cool thing, there's literally no reason NOT to.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 30, 2011, 01:10:28 AM
My second Character will only do the things my first didn't want to (Thieves, Dark Brotherhood, Daedra Quests) and be done with the game. Because planting evidence is wrong for a Nord or something.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 30, 2011, 01:32:19 AM
Character building plan
1 Argonian for Thief & Dark Brotherhood
1 Nord for Storm Cloak / Companions / Dragonborn <<<< Current Run
1 Empire for Legion
1 High Elf for Mage Guild

The whole game clicks together if you limit yourself actually. When you say 'the character that can do everything' it really means nothing, because you can simply tap the CTRL key, and two shot anything and wondered why you even bothered wearing heavy armor and wield a great ax.




Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 30, 2011, 01:45:51 AM
Talking about the difficulties of playing a mage-allergic melee character, have you guys met Krosis?

I liked finding an enemy that made good use of the open space and his kiting abilities, but for about an hour I was about to smash the monitor in rage due to what seemed on obviously unfair fight.

Outside of that, the only other part where I had to sweat has been in a mage filled dungeon where I got 4 of them aggroing at once with 3 blowing wind and fire rays at me, and the fourth, the leader, long range bombing with explosive shells for two-hits kill. Again, the Companion, chain healpotions, lots of reloads and a few lucky strikes did the trick, but not without spending about an hour on it.

I am not complaining though. Outside of these two encounters the game seems too easy to me (Dark Souls after effects?), and I am very disappointed in how trivial the dragons are. They go down in a few hits, and they hit for less damage than the stupid White Hand Leader or any generic mage.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 01:52:18 AM
I just like a little more control over how it happens, that's all. I'd rather not, for example, have MMO-style crafting grinds in my single player RPGs. The way some skills go up (speech in particular) is irritating because you have very little control over it unless you do ridiculous things (like buy and sell a hat a billion times) to farm your skill up.

This is still light years better than the preceding games, like I said it isn't enough to really interfere with my fun at all.

So don't do crafting if you don't want to? If you want to level up speech I assume you want to do it because it helps with buying and selling lots of stuff, so saying it's annoying to buy and sell a lot of stuff is pretty weird if that's what you want.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on November 30, 2011, 01:54:37 AM
If you haven't done it already, Falc, you can increase the difficulty.  I have for both of my characters so far and it has helped a little.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 02:03:12 AM
Interesting, I find the exact opposite - I always end up just playing these Bethesda games with one Super Character Who Can Do Everything and because there's not really multiple interesting paths through the actual plot sections, I never replay them, I just explore everywhere and do everything with the same dude. I don't feel incentivized at all to play 'in character'.

I think maybe the big problem is they allow you to 1) play a complete and utter psychopath but 2) only reward you for it, never punish. (Which really is the problem with all games that let you go full serial killer for the most part.) There's no in-character 'cost' to doing all the Daedra quests, Dark Brotherhood, etc., partly because I can't get invested in caring whether any of the NPCs live or die. Sure, I'll murder this dude to get this cool thing, there's literally no reason NOT to.

Sorry for the double post but I don't get this at all. Why does one character have to do everything? Maybe this is related to your skilling complaint, in that you want to be able to do everything, but not actually... do it?

If you play as a psychopath you will not really be allowed to go in to many cities. If you play as a clever psychopath who doesn't get caught then you can, but that's hardly unrealistic. Why should there be a 'cost' to being a dickhead? There isn't in the real world, and there certainly wasn't in more medieval times. I find that to be strangely moralistic. You should not want to murder everything because that's not the game you want to play, not because the game won't let you.

Hell, I'd be fine if they let you kill children and had all the characters be nude if you stripped them dead. Then I'd probably not loot clothes off most people because I'd feel like a sick bastard for doing so. This would be an example of the freedom of the game making it a better experience for me, because I control my own behaviour to make the world what I want it to me, rather than the world telling me who I can and can't be.

You seem to expect the game to control your experience a lot more that make sense. Which would ruin what many of us love about it: the freedom to make the game experience one we want.

Talking about the difficulties of playing a mage-allergic melee character, have you guys met Krosis?

I am not complaining though. Outside of these two encounters the game seems too easy to me (Dark Souls after effects?), and I am very disappointed in how trivial the dragons are. They go down in a few hits, and they hit for less damage than the stupid White Hand Leader or any generic mage.

I found that fight to be really easy actually, I just smashed him to pieces with my dual blades. My assassin cut through casters like butter though, unless they managed to freeze him, and I had several ways of going invisible and then getting in sneak attacks if I felt the need.

Meanwhile Dragons were a bastard, as I didn't have any way to make them land, didn't have slow time archery (or a very high skill) and had to make sure I didn't get front side or I'd get gobbled up. I usually ignored them unless I fought them near cities and had help to take them down.

My mage is smashing stuff up at the moment, very different playstyle.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 30, 2011, 02:12:26 AM
Uhm. My problem with Krosis is that he kept backpedaling. In no way I could land more than one hit since he kept moving backward while bombing and two-shotting me. Sure when I finally trapped him in geometry I stunned him and hit him hard, but his kiting work was amazing.

Dragons, I just wait until they land. They always land. If they don't it's because there's no space, so I go somewhere open and they finally come down. Not a single dragon ever brought me to even half health, and there's no dragon I didn't kill at first try. Very disappointed in dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 02:17:33 AM
Uhm. My problem with Krosis is that he kept backpedaling. In no way I could land more than one hit since he kept moving backward while bombing and two-shotting me. Sure when I finally trapped him in geometry I stunned him and hit him hard, but his kiting work was amazing.

Dragons, I just wait until they land. They always land. If they don't it's because there's no space, so I go somewhere open and they finally come down. Not a single dragon ever brought me to even half health, and there's no dragon I didn't kill at first try. Very disappointed in dragons.

Up your difficulty! Also what level are you?


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on November 30, 2011, 02:21:38 AM
Level 18 now.

Sure I could crank up the difficulty, but I am just disappointed that dragons, aside from the music and the look, are just as easy as any other mob. Fighting them after the first one doesn't feel epic at all, and I am playing at default difficulty. I think it shouldn't be like that, but it's not a game breaker.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 02:37:42 AM
They seem a bit harder at higher levels (you get different types, too), but again that might have been my character. Also you're meant to be a dragon killer, and you fight a lot of them, so they're not meant to be the hardest things going around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 30, 2011, 03:27:44 AM
I like the Thief quests much more than the Mage ones.  They have you steal from a house, cook books, even ransack a town.  The mage ones weren't as compelling for some reason.

Last night wandering I found a cave that led to a tower that had a book about an old warrior.  I then found another cave and met the old warrior.  Generalized to avoid spoilers.  Stuff like this is really fun, stumbling into a quest and a story.

Do I wish Lydia and other NPC's had more to say?  Sure, but this is a sandbox game, not an rpg and it's a huuuuge sandbox they've given us.  I am quite fine with how they balanced it. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 30, 2011, 03:48:34 AM
I put full Dwemer armor on Lydia and I just pretend I'm being followed by a robot.

It works for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xilren's Twin on November 30, 2011, 05:33:30 AM
So finished the main quest on my first character, and while thankfully it's not Fallout3 game over, it did seem very anti-climatic which is classic bethesda.  Final fight was cake at level 39, and the location seems like a good idea that just wasn;t fleshed out enough. Debated continuing on that character to clear up some remaining misc quests, but decided to start my sneaky playthough for dark brotherhood and thieves guilds, plus the 6 towns i didnt even touch and picking a side in the empire vs stormcloaks thing.

Oh yeah,only found 3 masks in that run so I am going to find all 8 dragon priest masks if it's the last thing i do (without spoilering myself).


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 30, 2011, 05:45:11 AM
Finally found the Atronarch sign. Essential for warriors. And allows them to boost their default mana by 50%. Perfect for conjuring Flame Atronarch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 30, 2011, 06:46:46 AM
I think maybe the big problem is they allow you to 1) play a complete and utter psychopath but 2) only reward you for it, never punish. (Which really is the problem with all games that let you go full serial killer for the most part.) There's no in-character 'cost' to doing all the Daedra quests, Dark Brotherhood, etc., partly because I can't get invested in caring whether any of the NPCs live or die. Sure, I'll murder this dude to get this cool thing, there's literally no reason NOT to.
Well, TOR doesn't punish you for  but when I killed her on my dark Knight playthrough it REALLY bothered me, since we were total chums when I was a light Consular. Doesn't seem like there's much ingame consequence but the impact on ME was huge.

Lamaros brings up a good point: I really wish you could kill children. Had that one brat follow me into my house and taunt me with "I"M NOT AFRAID OF YOU!" Then I chop her face and she's invulnerable and now the town guard wants to kill me. That hardly seems realistic.  :grin: It's rude to make invulnerable npcs say obnoxious stuff to you.

On dragons: there are different kinds, some are tougher than others. I've had to run from dragon fights a couple times, especially if the terrain didn't favor me and my almost complete lack of ranged attacks. I'm a Nord, not a woman!


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on November 30, 2011, 06:56:21 AM
So, I got a new 'companion' and left Lydia at 'home'. This companion just will not stfu. The scripting is super annoying when she goes warbling on about whatever when I'm actively trying to hear what an NPC in my quest line is saying. I think I may go back to Lydia who at least kept her yap shut.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 07:41:14 AM
I've put the difficulty up for my Mage play through. Some fights are tough now, and the spell swapping interface is really stupid, which makes it even harder. I'm going alchemy though, so having a bundle of potions to chug is helping me out. I dunno if they're more powerful than enchants as its still early days, but they're pretty handy, even without any perks yet.

Invisibility on demand is fun, throwing down runes and then luring enemies is also fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 30, 2011, 08:10:32 AM
Apparently the new 1.2 patch breaks elemental and magic resistances (they'll appear in your active effects page, but not actually function) on top of introducing some hardcore interface lag.

GG Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on November 30, 2011, 08:24:16 AM
I had Lydia equipped with a dwarven sword and the shield of solitude. I was carrying too much stuff and offloaded a bunch of things to her, not even thinking about the staves I was handing her.

Now she's dual-wielding a staff of frostbite and the sanguine rose item. So, basically, in every fight I now have Lydia and her summoned badass. I am tempted to not let her go back to sword and board.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on November 30, 2011, 08:26:10 AM
Putting good equipment on her really makes a difference.  She fairly wades right in during my games and doesn't come out until everyone goes down.  Meanwhile, I'm just putting arrows in people, hoping not to hit her.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 30, 2011, 09:36:32 AM
Apparently the new 1.2 patch breaks elemental and magic resistances (they'll appear in your active effects page, but not actually function) on top of introducing some hardcore interface lag.

GG Bethesda.

There is active effects page?! Where?


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 30, 2011, 09:38:45 AM
It's on the magic page, last one on the scrolling categories list iirc.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on November 30, 2011, 10:08:46 AM
Apparently some people are also experiencing loss of the most recent save-game files after the patch. That's one of the ways that might cause me to stop playing the game. Interesting times ahead when I get home from work and patch the game...


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on November 30, 2011, 10:09:35 AM
not patching until the next patch!


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 30, 2011, 10:11:24 AM
The 1.2 patch has been pulled from the Bethsoft servers. Apparently not only do dragons fly backwards and resistances stop working, but armor damage reduction no longer works, vsync is forced on regardless of your .ini settings (leading to tons of menu lag), and savegames can get corrupted.

Good grief.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on November 30, 2011, 10:12:46 AM
Maybe that patch was intended to be the original .exe and what was first shipped was the patch :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on November 30, 2011, 10:14:12 AM
Ok, seeing Dragons fly backwards would have been fun.  Not worth the other headaches though.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 30, 2011, 11:16:38 AM
Patch broke my savegame, ctd when I load it, or the previous 2. So, right on par for a TES game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 30, 2011, 11:20:04 AM
Wow.  I know they have stopped the patch but I'm going to have to figure out if there is a way to prevent steam from auto updating for the future.

And on the lighter side:
http://www.somethingawful.com/d/news/skyrim-classifieds.php (http://www.somethingawful.com/d/news/skyrim-classifieds.php)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 11:52:08 AM
I think maybe the big problem is they allow you to 1) play a complete and utter psychopath but 2) only reward you for it, never punish. (Which really is the problem with all games that let you go full serial killer for the most part.) There's no in-character 'cost' to doing all the Daedra quests, Dark Brotherhood, etc., partly because I can't get invested in caring whether any of the NPCs live or die. Sure, I'll murder this dude to get this cool thing, there's literally no reason NOT to.
Well, TOR doesn't punish you for  but when I killed her on my dark Knight playthrough it REALLY bothered me, since we were total chums when I was a light Consular. Doesn't seem like there's much ingame consequence but the impact on ME was huge.


But that's just it; that IS the game punishing you. The consequence is created by having characters that seem like characters. The 'punishment' for being a mass murderer (HO HO HO) doesn't have to be mechanical, it can be emotional, but because Skyrim doesn't have developed characters for the most part it doesn't end up affecting me. That's why I feel like there's no incentive at all to actually RP in these games - it creates no attachment to anything, and gives you no real opportunity to give your character a personality. The one storyline that has anything at all like that in it is the Civil War one (caveat: I haven't advanced the main quest much.) The game would benefit hugely by taking a page from New Vegas in terms of strapping some actual politics and characterization into the sandbox.


Sorry for the double post but I don't get this at all. Why does one character have to do everything? Maybe this is related to your skilling complaint, in that you want to be able to do everything, but not actually... do it?


The fact that one character can see every shred of content and be good at every skill kills the replayability for me, is what I meant.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 30, 2011, 11:54:37 AM
Wow.  I know they have stopped the patch but I'm going to have to figure out if there is a way to prevent steam from auto updating for the future.

And on the lighter side:
http://www.somethingawful.com/d/news/skyrim-classifieds.php (http://www.somethingawful.com/d/news/skyrim-classifieds.php)

Right click the game in your Library menu, properties and there should be an update tab you can switch off auto-updates.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on November 30, 2011, 12:49:45 PM
Reports in the Steam forum that it updates even with autoupdate off.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 30, 2011, 12:50:18 PM
That's why I feel like there's no incentive at all to actually RP in these games - it creates no attachment to anything, and gives you no real opportunity to give your character a personality.
Yeah, I'm with you on that completely. I see the Elder Scrolls as gaming with my old AD&D group that wasn't into RP but loved them some intricate dungeon crawls in interesting settings.

TOR is like another group I played with, you couldn't help but get sucked into the RP spirit. We tended to less dungeon crawling and more politicking.

The world needs both, but I don't think you should try to cross the streams unless you can REALLY swing it over the green monster. Metaphor mixology!


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 30, 2011, 02:10:40 PM
http://www.youtube.com/watch?v=_xCjK3BD6u4

For those who haven't updated and want to see backwards dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on November 30, 2011, 02:23:06 PM
Awesome


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on November 30, 2011, 02:23:30 PM
So buggy.

I started the Stormcloaks quest, but never finished the first one.  This now conflicts with the main story line.  Ulfric won't give me the dialouge to get him to come to the peace talks.  Instead he sends me Garl.  Garl won't advance the "join the stormcloaks" questline because I can't get him to say anything besides "how did you get Ulfric to agree to peace talks?" (which I haven't done yet.

Same old shitty Bethesda coding.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on November 30, 2011, 02:35:30 PM
Reports in the Steam forum that it updates even with autoupdate off.
Yup, just found that out myself. Fantastic!


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on November 30, 2011, 02:42:08 PM
I'm very lucky I heard about this in time to put Steam into offline mode.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on November 30, 2011, 03:02:38 PM
I turned autoupdates off and then clicked to play.  It started updating.  The option apparently only means it won't update in the background, if you try to play you will still be forced to update.

So I tried to go into offline mode but now it thinks it has an update and it won't let me play until if finishes.  Clownshoes.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on November 30, 2011, 03:05:16 PM
Quote
Guys, someone at gamefaqs discovered that Fortify Restoration potions affect the enchantments on equipment.
That means you could have fortify alchemy enchantments get more powerful, and so make better fortify enchantment potions.

I played around with it for a while. Got about five crashes(probably due to drinking a 280k% fortify enchantment potion) and then decided to settle for 58k%.

I ended up with this. And 13k health/magicka with regen to match.


Speaking of clownshoes.


Title: Re: Elder Scrolls V: Skyrim
Post by: Comstar on November 30, 2011, 03:07:48 PM
http://www.youtube.com/watch?v=_xCjK3BD6u4

For those who haven't updated and want to see backwards dragons.

Dear Bethesdda- Please add a Dragon Shout that makes Dragons fly backwards.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on November 30, 2011, 03:46:52 PM
http://www.youtube.com/watch?v=_xCjK3BD6u4

For those who haven't updated and want to see backwards dragons.

Dear Bethesdda- Please add a Dragon Shout that makes Dragons fly backwards.

Ka-Riss-kros!


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on November 30, 2011, 03:57:13 PM
http://www.youtube.com/watch?v=_xCjK3BD6u4

For those who haven't updated and want to see backwards dragons.

Dear Bethesdda- Please add a Dragon Shout that makes Dragons fly backwards.

Ka-Riss-kros!

That'd also make them jump, jump.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 04:41:06 PM
Those classifieds are great. If only the writing in the game was that good.

Edit: Ingmar, it sounds like what you are complaining about is a personal compulsion, not the game itself. If they had put in a new screen at the start of the game: Pick your class! Mage Warrior Thief, and then restricted you from playing the Companions, Thieves or Mage quest chains based on that choice, and restricted you from putting perks into non-class skills (or only let you choose one non-class skill) then they game would be much more replayable in your eyes?

Of course that would also break everyone who wants to pay something a bit more varied than those restrictions, but it would hard code your repeatability in for you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on November 30, 2011, 05:00:33 PM
Oh look, steam updated Skyrim on me. Looks like a few more nights off until they unfuck it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 30, 2011, 05:06:46 PM
Same here.  Last night was milky-smooth and now performance is down.  Annoying.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 05:07:25 PM
Those classifieds are great. If only the writing in the game was that good.

Edit: Ingmar, it sounds like what you are complaining about is a personal compulsion, not the game itself. If they had put in a new screen at the start of the game: Pick your class! Mage Warrior Thief, and then restricted you from playing the Companions, Thieves or Mage quest chains based on that choice, and restricted you from putting perks into non-class skills (or only let you choose one non-class skill) then they game would be much more replayable in your eyes?

Of course that would also break everyone who wants to pay something a bit more varied than those restrictions, but it would hard code your repeatability in for you.

No, what I mean by that "every shred of content" thing is there's no reason for me to ever play through one of those lines with a 2nd character once I've done it once. Barely anything changes based on my choices at all. And because every character can basically be good at everything, there's not even much of a carrot of trying things with a different playstyle there.

I'm not even sure I'm complaining, exactly. It's still light years better than Oblivion's way of doing the same thing but you barely even level if you're playing optimally.  :-P


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 05:17:33 PM
No, what I mean by that "every shred of content" thing is there's no reason for me to ever play through one of those lines with a 2nd character once I've done it once. Barely anything changes based on my choices at all. And because every character can basically be good at everything, there's not even much of a carrot of trying things with a different playstyle there.

I'm not even sure I'm complaining, exactly. It's still light years better than Oblivion's way of doing the same thing but you barely even level if you're playing optimally.  :-P

Yeah, it's a weird complaint, or I'm not understanding. Isn't like... every RPG game like that?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 05:24:47 PM
Not at all. In class-based games, for example, often the gameplay changes quite a lot. Other RPGs often have different outcomes based on the old traditional 'kick/save puppy' type choices. Other ones might get their replayability through random/dynamic content. Even just something like seeing how different companion characters might react to something would add a lot for me.

TES games basically do none of these things. In a perfect world I'd have all the things that Skyrim *does* do well coupled with something that makes me want to play in character, and something that makes a subsequent playthrough as a different character compelling.

As it is I will have to settle for what is probably going to be 120+ hours on just one playthrough, it's a hard life.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 30, 2011, 05:30:31 PM
Reports in the Steam forum that it updates even with autoupdate off.
Yup, just found that out myself. Fantastic!

Not only that, Steam won't allow you to go into offline mode unless you go online first, and if you do it will check for patches... Good thing I always keep it in offline mode and even have firewall rule to prevent any attempts to dial home.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on November 30, 2011, 05:39:34 PM
I like Steam as much as the next guy, but they are getting pretty draconian.  What's the harm in not updating a single player game? 


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on November 30, 2011, 05:46:37 PM
Reports in the Steam forum that it updates even with autoupdate off.
Yup, just found that out myself. Fantastic!

Not only that, Steam won't allow you to go into offline mode unless you go online first, and if you do it will check for patches... Good thing I always keep it in offline mode and even have firewall rule to prevent any attempts to dial home.

So has Steam slipped you a roofie, stolen your kidneys, and then left you in a bathtub full of ice yet?

The inability to turn off autoupdates for the game does sound a bit  :ye_gods:, however.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 05:48:55 PM
Sounds like a bug.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 06:16:05 PM
Not at all. In class-based games, for example, often the gameplay changes quite a lot. Other RPGs often have different outcomes based on the old traditional 'kick/save puppy' type choices. Other ones might get their replayability through random/dynamic content. Even just something like seeing how different companion characters might react to something would add a lot for me.

As it is I will have to settle for what is probably going to be 120+ hours on just one playthrough, it's a hard life.  :awesome_for_real:

I still don't get it. They could forcibly divide that 120 hours up in to 4 different playthroughs if they want, giving you the experience you're talking about. They've just chosen not to do that and let players decide how they want to spend their time in the game.

You've decided to do it all with one guy. Me and rk47 have decided to break it up into a number of characters.

Things change depending on your choices.  It seems you're looking for a very specific type of thing.

Quote
Something that makes me want to play in character, and something that makes a subsequent playthrough as a different character compelling.

I feel the exact opposite. This is exactly what Skyrim gives me. ME2 and Dragon Age, for example, gave me no desire at all to play the game through again. I tried but got bored out of my brain. It's EXACTLY the same experience, with a different line of dialogue here or there. If I tell you the story of two playthroughs in that game the elements are exactly the same, just changed in order or a slightly different start. If I tell you the story of two Skyrim playthrough...

1: Was trying to sneak in to Skyrim to find my fortune as a criminal. Got picked up crossing the border after getting caught in an ambush set for some nords. Got saved from death by a dragon. Escaped and made my way to Whiterun. Fell into work with some companions group but got bored. Took a trip to Riften and joined the thieves guild, helping to build them back up after recent setbacks and carve myself a big slice. Ended up embroiled in some business with the dark brotherhood, who I thought were extinct. Killed a lot of people who got in my way, got rich and bought houses all over the place.

2: I was picked up trying to enter Skyrim and was unable to convince the guard I was with the Thalmor. They were going to kill me, but a dragon attacked the town. I escaped with an imperial, and sucked up enough to get my record wiped in Solitude. I have not forgotten they were going to kill me, and they will pay. I skipped out from the army after the tried to conscript me and I've been building up to my revenge. I was killing every imperial I saw on the road, but my magic was lacking when trying to take on big groups, so I enrolled myself at the college. After i have trained more skills I'm going to return to the capital and plunder it for all its worth. Meanwhile there are some odd goings on here, and some opportunities for powerful magic artifacts. They took my money when they arrested me, and I've been spending all my gold on magic training, so I am still poor. I am SICK of this tunic, but I have my eye on the nice robes the Thalmor here has...


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 30, 2011, 06:17:50 PM
So I tired cranking up the difficulty... not working. Easy combat is still super easy, but with harder difficulty you get insta-killed a lot more, like 2 fireballs will outright kill my 300 hit points, resistance-wearing character.

Overall combat is still poorly balanced, you ether completely dominate something or instantly die. I think thins problem could be solved by halfing all damage in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 30, 2011, 06:22:17 PM

I feel the exact opposite. This is exactly what Skyrim gives me. ME2 and Dragon Age, for example, gave me no desire at all to play the game through again. I tried but got bored out of my brain. It's EXACTLY the same experience, with a different line of dialogue here or there. 

I agree, and feel the same way. Every game trying to split still delivered too similar experience, even KOTOR that had by far most significant evil/good deviations.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 06:30:48 PM
Not at all. In class-based games, for example, often the gameplay changes quite a lot. Other RPGs often have different outcomes based on the old traditional 'kick/save puppy' type choices. Other ones might get their replayability through random/dynamic content. Even just something like seeing how different companion characters might react to something would add a lot for me.

As it is I will have to settle for what is probably going to be 120+ hours on just one playthrough, it's a hard life.  :awesome_for_real:

I still don't get it. They could forcibly divide that 120 hours up in to 4 different playthroughs if they want, giving you the experience you're talking about. They've just chosen not to do that and let players decide how they want to spend their time in the game.

You've decided to do it all with one guy. Me and rk47 have decided to break it up into a number of characters.

Things change depending on your choices.  It seems you're looking for a very specific type of thing.

What you described in the spoiler aren't choices, other than the choice to just not participate in a chunk of content, except maybe the DB one. What I would ideally like is for those major chunks of story content - the guilds, etc - to have divergences in them. Something like that would have me looking at two 100 hour playthroughs instead of one 120 hour one, say - that would be great IMO.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 30, 2011, 06:31:02 PM
I gave up on Lydia a while back--didn't leave her dead, but told her to split, and she never returned home. Committed suicide or something. I'm hanging out with Eradur now but I'm about done with him simply because I don't want to hear the story one more time about how he felt guilty leaving his buddies in the evil temple to die. Also his amazement at entering a dwemer ruin is kind of annoying simply because we've been in about six of them now. "I've never been in a dwemer ruin!" Dude, you have taken too much damage to the head.

I'm not asking for Bioware companion quests, but I don't think it would be too much to add a "dwemer_yes" flag so that in the second and subsequent ruins he says something like, "These are still amazing!" And also, please, something where I can say, "Do not ever tell me again about how you feel guilty."


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on November 30, 2011, 06:51:25 PM
I would like more basic control over companions - set them to passive, active or aggressive. Set them to ranged, magic or melee. Explicitly tell them what to wear. Set follow distance. Plus give me a stone of summoning, so when they got caught on terrain I can easily get them back.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on November 30, 2011, 06:55:30 PM
Not at all. In class-based games, for example, often the gameplay changes quite a lot. Other RPGs often have different outcomes based on the old traditional 'kick/save puppy' type choices. Other ones might get their replayability through random/dynamic content. Even just something like seeing how different companion characters might react to something would add a lot for me.

As it is I will have to settle for what is probably going to be 120+ hours on just one playthrough, it's a hard life.  :awesome_for_real:

I still don't get it. They could forcibly divide that 120 hours up in to 4 different playthroughs if they want, giving you the experience you're talking about. They've just chosen not to do that and let players decide how they want to spend their time in the game.

You've decided to do it all with one guy. Me and rk47 have decided to break it up into a number of characters.

Things change depending on your choices.  It seems you're looking for a very specific type of thing.

What you described in the spoiler aren't choices, other than the choice to just not participate in a chunk of content, except maybe the DB one. What I would ideally like is for those major chunks of story content - the guilds, etc - to have divergences in them. Something like that would have me looking at two 100 hour playthroughs instead of one 120 hour one, say - that would be great IMO.

I uh. I just don't get it. It really just sounds like you want the game to restrict you because you don't want to restrict yourself. Personally I like role playing by choosing the role myself, not having a game ask me "A or B?" a number of times.

I'm sure someone will mod in what you're looking for in the future though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 06:58:12 PM
I'm pretty sure asking for more choice, not less? Maybe it comes at the cost of a dozen random generic draugr dungeons. That wouldn't really bother me.

EDIT: I could get behind your theory if there were any roleplaying hooks or foils at all for a character to play against, but there aren't really. I can't get into playing a character with a specific personality in a world that has no other characters.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on November 30, 2011, 07:33:43 PM
You mean how Anders reacted to the whole you want to help him or ignore his pleas would result in the destruction of the chantry pretty much in all playthrough would improve the narrative of Skyrim?

Fuck, no. Bethesda set out to make a sandbox. Bioware wanted to make an interactive story. I haven't met a single strong personality in the game yet, but there's sufficient pull to return, explore the next cavern - complete a few quests and still having a ton of stuff to do, because it's fun. More fun than dealing with a space crew full of family issues or fetching a book for a witch to get her in bed.

To me, it's more fun to treat it as a sandbox, rather than expecting Bethesda to pull off the narrative brilliance of David Gaider and co. It's just not important. Maybe to you it is. Obviously a different entry to the game would be preferable, yes. In Arena, you started as a prisoner. In Daggerfall, a survivor of shipwreck. In Morrowind, a prisoner. Oblivion, prisoner again. Skyrim...mmmm yeah.

There's plenty of issue with Bethesda writing, and scripting, yes. There's plenty of wtf if you completed the Dragonborn questline and being treated like dirt in the Imperial Legion, but that's probably because the writers never took into account of the variables at play. It was just too massive. I chuckle when I completed the Dark Brotherhood final mission and was still allowed to join the Imperal Legion and pledge my vow to a dead man. But that's the limitation of sandbox narration for you.

IMO, New Vegas pulled off faction gameplay and merging it with main quest better...Bethesda chose to implement it half-assedly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 30, 2011, 07:35:00 PM
Yeah I'm not really asking for Bioware stuff to be strapped in. Obsidian would be plenty good.

EDIT: SO moving on, how is the patch? I'm kind of afraid to log in.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bstaz on November 30, 2011, 09:23:31 PM
I am sworn to carry your burdens.       


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on November 30, 2011, 10:54:05 PM
Guys, someone at gamefaqs discovered that Fortify Restoration potions affect the enchantments on equipment.
That means you could have fortify alchemy enchantments get more powerful, and so make better fortify enchantment potions.

I played around with it for a while. Got about five crashes(probably due to drinking a 280k% fortify enchantment potion) and then decided to settle for 58k%.

I ended up with this. And 13k health/magicka with regen to match.
Speaking of clownshoes.

I figured this would still work, as I discovered that particular loophole in Morrowind. At least you can't enchant armor to 100% camouflage and be untargetable in this game.

This game demands some restraint on the part of the gamers. Most gamers don't have that. Can't blame the game for your faults.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: jakonovski on November 30, 2011, 11:55:55 PM
Ha, so much for trying out those Liche lord fights without magic resist.


Title: Re: Elder Scrolls V: Skyrim
Post by: snowwy on December 01, 2011, 03:00:46 AM
Besides the resist fuck-up, i've had none of the other problems people are talking about. Haven't been dragon-hunting though, so no idea about that one.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on December 01, 2011, 03:05:19 AM
I'm with Ingmar on the Roleplaying thing. It's not that I necessarily like a game locking me out of content, but I appreciate feedback, and the more sandboxy a game is, the more "wordly" it is, the more I like to see that what I do mimicks reality. That's why I like just morality systems (which I hate in real life, hah), and I like that what you do has consequences. That's why I can do without the magic sword of uberness as a reward, but I love to back in the city and get NPCs talking to me about what happened. That IS a reward. I am in these games for the stories and the world, not for the items.

That's why I'd be totally ok with me wiping out a random fort changing the political situation of the world, or me joining a faction having changing the way the world reacts to me and the life of my character evolve accordingly. Don't want to lose content, but I care about the narrative, and it's lost to me if my actions have no real repercussions. Sure I can tell stories to myself, but I don't need a game for that. I like to see "represented", performed, acted, the consequences of my choices. And that's why I feel the game is missing when in order to give you "absolute freedom" it has to make the inhabitants of the world completely flat and indifferent, after spending so many resources trying to facilitate immersion.

The way I see it, an RPG sandbox shines when it makes you believe you are living a real life, a real role. This was impossible up to a while ago, but we are getting closer and closer, and I think Bethesda could do it easily if it wasn't for the fact they agree more with Lamaros and RK47 than me and Ingmar.

It's OK, still a great game, but it breaks my immersion, in a game that is SO MUCH about immersion, when the world reminds me so blatantly that it's all bullshit and nothing of the stories or my actions and choices really matters.

I think there's so much that can be achieved choice-wise between the stiffness of Bioware and the indifference of Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 01, 2011, 03:32:17 AM
http://www.youtube.com/watch?v=_xCjK3BD6u4

For those who haven't updated and want to see backwards dragons.

Dear Bethesdda- Please add a Dragon Shout that makes Dragons fly backwards.

Ka-Riss-kros!

That'd also make them jump, jump.

So much giggling.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on December 01, 2011, 04:10:53 AM
It doesn't seem to me to be that hard to add better, consistent flags as certain questlines progress. NPCs in other towns know I'm the archmage, but the mages at the college and the various court wizards don't really seem to know it, which is very immersion-breaking.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 01, 2011, 04:42:41 AM
It doesn't seem to me to be that hard to add better, consistent flags as certain questlines progress. NPCs in other towns know I'm the archmage, but the mages at the college and the various court wizards don't really seem to know it, which is very immersion-breaking.

Yeah, they could have had one person just going through writing fluff text and adding fluff features based on a number of pretty general flags and add a whole lot to the game. The problem is that the costs aren't just in the writing, it's in everything that follows on from that.

Guards saying shit is really nice and makes you go "why can't more characters be like this?" until you realise that though there are 100 guards, the 'guard' is actually just one character with two voice actors. When you start adding in another unique NPCs you double the workload involved straight away, and if you cover even a small sample of the unique NPCs in the game all of a sudden half your voice acting budget is going to go on NPC flag comments that most of the players won't ever hear.
You've also got to have writers who know the whole world really well if you want to intertwine stuff, and you massively increase your QA requirements and possibility of bugs.

If you want something like that in Skyrim I think you're talking MMO level budget. I'm prepared to give Bethesda a lot more credit than I perhaps should, but I think most of it just comes down to money, not their design philosophy or competence.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 01, 2011, 09:14:36 AM
Besides the resist fuck-up, i've had none of the other problems people are talking about. Haven't been dragon-hunting though, so no idea about that one.

Same here.  Played about 90 minutes since the patch (all of it in a dungeon), it was fine.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 01, 2011, 09:35:26 AM
Friend of mine said he had to get his repaired or something, so he asked if I could fire mine up. 3 hours later, I could tell him definitely that skyrim was, indeed, still working for me. :awesome_for_real:

I actually didn't even know it had been patched.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on December 01, 2011, 09:38:54 AM
Guess I'll have to check mine to see if it's wonky or not.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 01, 2011, 09:45:08 AM
I played for about a half an hour on my catman. Didn't want to touch the main campaign because I saw the words "save game corruption".


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 01, 2011, 12:42:10 PM
http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

No toolset or quest bug fixes til January, the toolset will be integrated with Steam, and there will be a patch next week to fix the problems 1.2 introduced.


Title: Re: Elder Scrolls V: Skyrim
Post by: Jeff Kelly on December 01, 2011, 02:43:23 PM
I restrained myself for weeks and refrained from buying it. After having spent a couple of hundred hours (three playthroughs each) on Fallout 3 and Fallout New Vegas I was wary to buy another time sink.

Couldn't resist any longer after hearing about all of the praise on Skyrim from, well basically everybody. Just started playing and there goes my christmas holiday this year alright.

Haven't played much yet but I can feel the addiction already.

Not that this will interest most of you but the German localization is probably the best localization yet of any game I've played. I contemplated buying the UK version but right now the 360 version is unavailable everywhere so I caved and bought the German version instead.

I have never experienced a localization that good. I'd say after all I've seen so far it's actually on par with the original, the highest praise I could give.

Kudos for Bethesda for their attention to detail even with the translation


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on December 01, 2011, 05:47:23 PM
I don't know how good the German version can be, but honestly think the original-English version deserves to be had just for Lisette and this song (http://www.youtube.com/watch?v=eOhNvBB2Amw) (and The Dragonborn Comes (http://www.youtube.com/watch?v=_grHXF7FBaI) too).  :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 01, 2011, 06:10:17 PM
I don't know how good the German version can be, but honestly think the original-English version deserves to be had just for Lisette and this song (http://www.youtube.com/watch?v=eOhNvBB2Amw) (and The Dragonborn Comes (http://www.youtube.com/watch?v=_grHXF7FBaI) too).  :heart:
I wonder what those sound like in German.



Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on December 01, 2011, 06:29:38 PM
http://www.youtube.com/watch?v=fCrhDamN82k (http://www.youtube.com/watch?v=fCrhDamN82k)

Goat cheez!


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 01, 2011, 07:04:35 PM
http://www.youtube.com/watch?v=fCrhDamN82k (http://www.youtube.com/watch?v=fCrhDamN82k)

Goat cheez!


Truly, the pinnacle of gaming.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 01, 2011, 07:13:01 PM
I love that version of the Dragonborn Comes, she sounds a lot like a friend of mine who sings Ren music.

Hate the pauses between verses on all the bards, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 01, 2011, 07:24:03 PM
http://www.youtube.com/watch?v=fCrhDamN82k (http://www.youtube.com/watch?v=fCrhDamN82k)

Goat cheez!


The item generation in this game makes for some awesome comedy. I'd like to see one with cabbages.


Title: Re: Elder Scrolls V: Skyrim
Post by: MournelitheCalix on December 01, 2011, 07:35:12 PM
I was so disappointed in the dragon armor.  Don't know about anyone else but to me the armor was a big letdown.  Overall piss poor implimentation there and that surprisingly was my only complaint about the game so far heh.  Anyway that being said I am on my second playtrhough and Skyrim still rocks, its a great game, and I highly recommend it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on December 01, 2011, 10:01:15 PM
I see no problem with Goat Cheese Coming Down the Mountain.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on December 02, 2011, 07:06:17 AM
http://www.youtube.com/watch?v=_xCjK3BD6u4

For those who haven't updated and want to see backwards dragons.

Dear Bethesdda- Please add a Dragon Shout that makes Dragons fly backwards.

Ka-Riss-kros!

That'd also make them jump, jump.

So much giggling.

I think if the dragon farted fire, they could leave this in and I would be fine with it.


Title: Re: Elder Scrolls V: Skyrim
Post by: El Gallo on December 02, 2011, 07:14:32 AM
I turned autoupdates off and then clicked to play.  It started updating.  The option apparently only means it won't update in the background, if you try to play you will still be forced to update.

So I tried to go into offline mode but now it thinks it has an update and it won't let me play until if finishes.  Clownshoes.

Same here.  I fucking hate Steam so goddamn much.  No, I don't want your fucking social networking bullshit in my game, I just want to play the game I bought and actually control my own patching. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on December 02, 2011, 08:40:30 AM
My system's fine with the new patch, as is my gf's system. One's nvidia, one's ati. Both are core i procs. Not sure what's gumming it up for folks.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 02, 2011, 08:58:33 AM
My savegame corruption was due to a mod, tracked it down to Val's Crafting Meltdown. Shame the savegames are toast, but oh well, at least not Bethesda's fault.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 02, 2011, 09:15:18 AM
That cheese mountain thing looks like it would be good for benchmarking systems. Cheesemark.

I played for a while yesterday without any issues other than my horse launching into low orbit at one point. Almost 70 hours in an still seeing new places (Markarth) and in the middle of the main and civil war plots. Kinda bummed about the elder scrolls ban on killing certain people, it makes for very odd situations. I kill (apparently all) the markarth guards, but three characters wouldn't die (jarl, housecarl, someone else). Once that fight was "over", those three just followed me around beating on me. I guess I could cheat around it, but it was the most immersion-breaking and disappointing thing thus far.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 02, 2011, 09:30:49 AM
I haven't seen any problems from the forced on me patch either.  Even went to a dragon perch that had a respawn, he was flying forwards.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 02, 2011, 11:04:26 AM
That cheese mountain thing looks like it would be good for benchmarking systems. Cheesemark.

I played for a while yesterday without any issues other than my horse launching into low orbit at one point. Almost 70 hours in an still seeing new places (Markarth) and in the middle of the main and civil war plots. Kinda bummed about the elder scrolls ban on killing certain people, it makes for very odd situations. I kill (apparently all) the markarth guards, but three characters wouldn't die (jarl, housecarl, someone else). Once that fight was "over", those three just followed me around beating on me. I guess I could cheat around it, but it was the most immersion-breaking and disappointing thing thus far.

The alternative is probably 'you can't ever finish the game because you broke the quests'.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 02, 2011, 11:06:45 AM
Yeah, I get why they've always done that. Would just be nice if they put them in a KO state for an hour or something, so I could wander around without three immortals chopping my back as I explore the castle.


Title: Re: Elder Scrolls V: Skyrim
Post by: Jeff Kelly on December 02, 2011, 11:19:45 AM

Well the dude doing the German voice can't sing as well as the woman in the original but the two versions are very close. Well as close as you can get with two different languages.
They even managed to keep the meter and making it rhyme.

"Ein Prost auf die Jugend und unsere Zeit"
"We drink to our youth, to days come and gone"

"Denn Kämpfe sind bald schon Vergangenheit"
"For the Age of Aggression is just about done"

I don't want to deconstruct every sentence but the translation is close enough to the original while taking some liberties. Age of Aggression is translated into the more general term Kämpfe (Fights) instead to keep it in the meter and to not make the verse longer than the original.

It manages to retain the general meaning of the song though, the feel of it and even the meter and the rhyming without being to liberally or literally translated. This is A for effort and execution.

From what I've played so far the rest of the game is translated with the same kind of effort and attention to detail. It is truly the best localized game I've ever played. I wouldn't have expected this after the trainwreck that was the German translation of Oblivion. (They managed to translate Heal with Fireball for example)

If every game was translated that well I'd gladly buy the German versions instead of importing the original versions from the UK.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 02, 2011, 11:22:25 AM
I'd imagine the game is pretty badass in deutsch, given the setting.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 02, 2011, 11:30:15 AM
I'd imagine the game is pretty badass in deutsch, given the setting.

You already have the Ahnold guy voicing a dozen NPCs. Isn't that enough? "I am a weapon in human form..."


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 02, 2011, 01:04:48 PM
Skyrim scored a 40/40 in Famitsu; which is a big deal I guess because it's the first western developed game to ever do so.

I'd like to see a translation of the review myself.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 02, 2011, 02:37:49 PM
Note to self: next time I run Fraps while running Skyrim, remember to not have the video record key set to the same key as quick-load.

300 GB and twenty hours of accidental Skyrim footage and not a single bit is usable outside of a ten minute stretch, which I would need to edit for alt-tab pauses and console fuckery using my nonexistent video editing skills and software.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 02, 2011, 03:13:21 PM
I really want this.

(http://i.imgur.com/4NgHv.jpg)

Darnified UI; this is a mockup. The guy did a pretty good UI for Oblivion and has plans on making this when the editor comes out.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 02, 2011, 03:22:11 PM
At first blush it looks a bit too cluttered and messy, but after adjusting to the elements of it I really dig it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on December 03, 2011, 03:00:38 AM
I really want this.

Darnified UI; this is a mockup. The guy did a pretty good UI for Oblivion and has plans on making this when the editor comes out.

I looked into doing some UI modding but it's going to be a big pain in the ass for modders to get to that point.   Essentially Bethesda used a proprietary third party addon to flash for all the UI stuff.   The game can use normal flash but it seems a bunch of custom flash code will have to be written by the community before it works.   The only good news about that is they will probably be able to do whatever they want with the UI when that's done.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 03, 2011, 09:04:57 AM
What pissed me off is that the VA, despite duplicating themselves over several character NEVER made any attempts at differentiating themselves.

Just look at the amount of VAs they used in Dawn of War 2 and how many roles they played each.
http://www.youtube.com/watch?v=etm3Z8E4F18

Farkas is the biggest offender. There's no difference between him and many other same VA characters he played. :(

Otherwise, I'm starting my mage playthrough.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 03, 2011, 10:40:11 AM
Had to revert to a save game several quests old because I didn't like the way the theif guild stuff was going.  Much more mafia like than robin hood over there.


Title: Re: Elder Scrolls V: Skyrim
Post by: slog on December 03, 2011, 10:44:25 AM
http://www.youtube.com/watch?v=YPrfo8uO_Gs


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on December 03, 2011, 11:33:14 AM
 :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Outlawedprod on December 03, 2011, 11:57:29 AM
http://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag

LMFAO


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 03, 2011, 12:58:15 PM
Had to revert to a save game several quests old because I didn't like the way the theif guild stuff was going.  Much more mafia like than robin hood over there.

 :headscratch:

 :facepalm:


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on December 03, 2011, 01:50:29 PM
Once I got over the UI, I had a bit of fun playing this.  Then for some reason I just lost all interest.  I'm sitting at around level 32 right now and if I manage to log in I'll just do a quest then log out. 

There's something that's less enjoyable here than the Fallout games for me. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 03, 2011, 03:16:44 PM
I just downloaded this game, patched it up, and launched it this morning.  The silent unblinking Nord staring at and undressing me with his eyes during the otherwise picturesque and pleasant cart ride was a little off-putting, by the time the cart stopped moving I was pretty sure that he was being put away for rape.  Then it occurred to me that something was amiss after another good long minute of sitting in a motionless cart while a rapist stared at me and the other cart burned (wooden) tread.  It seemed a little too surrealist, even for the makers of Morrowind.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 03, 2011, 03:54:58 PM
http://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag

LMFAO

It's not news, sadly.  Bethesda doesn't have what it takes to either make a decent PS3 game or simply throw in the towel on the PS3. 

PS3 Oblivion GOTY had showstopping bugs in regards to vampirism that shut down game files, the only way to fix it was to obtain a non-GOTY copy, uninstall the GOTY and reinstall the non. 

PS3 Fallout 3 GOTY has a DLC that creates the exact same issue as what Skyrim is experiencing.  Once a save file gets to ~10mb, it starts CTDs and lags out. 

They've never bothered to fix either, maybe because they simply can't.  Either way, Bethesda is shady as hell for launching knowing these bugs exist on PS3.  I wish someone would call them out in a class action on the PS3 versions, get them to actually fix stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 03, 2011, 07:04:59 PM
Figured  Jeff Kelly and Falconeer might enjoy this, even if no one else does.

REALLY GOOD Remake of "Dragonborne Comes" found via another forum + youtube
http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded#!


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 03, 2011, 07:08:38 PM
  The silent unblinking Nord staring at and undressing me with his eyes during the otherwise picturesque and pleasant cart ride was a little off-putting, by the time the cart stopped moving I was pretty sure that he was being put away for rape. 
Apparently the staring was mutual, and your sexual thoughts betray you.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on December 03, 2011, 07:21:56 PM
Avoiding this thread mostly due to fear of spoilers, but this is share-worthy:

QD Inventory mod (http://www.skyrimnexus.com/downloads/file.php?id=667)
Less painful inventory, which actually makes use of the screen estate. Adds a new column called "Value per Weight", great when deciding what to keep/drop when encumbered. Also allows sorting by weight, price, etc etc.

Picture


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 03, 2011, 07:35:31 PM
There's no value per weight column in the pic.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 03, 2011, 07:50:37 PM
It's optional, I believe. You can see it displayed in some of the user-uploaded pics on the Nexus page for the mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on December 03, 2011, 08:07:40 PM
There's no value per weight column in the pic.

It's there, I am looking a it in game right now. I suppose the picture is an older version (its from the Skyrim nexus)

Edit: Me posing in Whiterun! 
(http://img805.imageshack.us/img805/2833/2011120400002.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 03, 2011, 09:20:44 PM
  The silent unblinking Nord staring at and undressing me with his eyes during the otherwise picturesque and pleasant cart ride was a little off-putting, by the time the cart stopped moving I was pretty sure that he was being put away for rape.
Apparently the staring was mutual, and your sexual thoughts betray you.

Steam apparently found another patch, and now he and the thief talk about home and the afterlife and other cliched shit rather than conspiring to rape me in the prison shower.  Now I can get to the headsman's block, some dude gets iced, and then all the imperials stand around while the Executioner looks mildly embarrassed because someone has forgot their lines again.

For fuck's sake, Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 03, 2011, 09:44:27 PM
I'm level 19 and barely into the main quest and dragons have gone from cool to nuisances because they keep showing up whenever I don't want them to show up. I'll be schlepping my way halfway across the country to get to some sidequest I'm really interested in and~oh, great, another dragon. Now I have to haul like 50 pounds of rotting dragon parts back to my house again because I know I'll need it all for armor later.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 03, 2011, 09:50:13 PM
Don't be a smith, save yourself the bother!


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on December 03, 2011, 09:59:02 PM
Today I arrived in a new town.  A Dragon attacked.  I watched it breath on farmers and peasants.  I heard them screaming insults and challenges at it with daggers and swords drawn.  It took me a minute or so to get into attack position.  The only thing that died was the Dragon.  Apparently, I remain awesome in the eyes of the people.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 04, 2011, 12:17:38 AM
I'm definitely crashing more often post patch.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 04, 2011, 12:28:53 AM
Finding the patchnotes (http://skyrimpatchnotes.com/) funnier than the game itself. The kicker is they could all well be real.

(they randomly change on page reload, too)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on December 04, 2011, 01:23:20 AM
"Fixed a bug where admission to College of Winterhold was easier for players with traditionally African American names."  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on December 04, 2011, 03:42:13 AM
:Love_Letters:REALLY GOOD Remake of "Dragonborne Comes" found via another forum + youtube
http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded#!
:Love_Letters:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 04, 2011, 07:46:13 AM
Good song and the singer is cute!


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on December 04, 2011, 08:00:22 AM
Figured  Jeff Kelly and Falconeer might enjoy this, even if no one else does.

REALLY GOOD Remake of "Dragonborne Comes" found via another forum + youtube
http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded#!

YES  :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on December 04, 2011, 08:04:26 AM
On another note, I realize potential followers have their levels locked to whenever you meet them for the first time. Not when you hire them, when you meet them. Hence, not just Lydia is useless, but everyone in the Companions in Whiterun. So, just to try out the theory, after having Aela and Vilkas on their knees every two seconds, I tried hiring that mage in Riften the moment I met him (I am now level 24), and he's been melting faces left and right and basically one-shotting everything before it even got in range. Felt like cheating, so yes, had to fire him.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 04, 2011, 09:08:14 AM
I've been using the new 4g patch from skyrim nexus to launch the game, it's solved my crashes.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 04, 2011, 11:08:24 AM
Man, Light Armor is really the way to go in this game, if you're a warrior.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 04, 2011, 11:13:37 AM
Heavy armor can be really good as well, but it takes a goodly bit longer (and a lot more invested Stamina) before it comes into its own.

It also pretty much requires you to take the Steed stone early on.

But yeah, if you're a sword-and-board fighter, Light armor is, oddly, probably the best choice. Which I wish I knew before I sunk 20 hours into mine.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 04, 2011, 11:26:27 AM
Heavy armor can be really good as well, but it takes a goodly bit longer (and a lot more invested Stamina) before it comes into its own.

It also pretty much requires you to take the Steed stone early on.

But yeah, if you're a sword-and-board fighter, Light armor is, oddly, probably the best choice. Which I wish I knew before I sunk 20 hours into mine.

I started 2h/heavy, did the dual wield/heavy, bu rerolled.. and now Light sword n board.

And I'm rocking Fur, well into it.  :grin: I'll eventually go up to Dragon, but Fur is badass.


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on December 04, 2011, 12:02:31 PM
I was 2h and went Heavy Armour due to the way the Smithing tree is laid out.  Ebony and Daedric weapons are waaay cooler than Glass.  Picking up The Steed stone buff pretty much made the shitty parts of Heavy not so shitty.  If you are only planning one mega-playthrough though I think Light Armour is the way to go.

Playing with magic now but it seems to level so damn slow, even with the skill boosting stone buff.  I have to drag out lots of fights waiting for mana or else have my 1h/bow skill skyrocket out of control.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 04, 2011, 12:32:13 PM
Quote
- Fixed an issue where form IDs were not being marked as free properly, causing objects to disappear in game.

 :oh_i_see: Someone is bitter.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 04, 2011, 12:35:08 PM
I was 2h and went Heavy Armour due to the way the Smithing tree is laid out.  Ebony and Daedric weapons are waaay cooler than Glass.

I think I may end up using something relatively basic. Like a Skyforge or Blades weapon, and use Elemental Fury shout often (can only work on non-enchanted weapons).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 04, 2011, 01:36:23 PM
Really, really regretting some of my early perk choices.


Title: Re: Elder Scrolls V: Skyrim
Post by: Falconeer on December 04, 2011, 02:56:23 PM
Just finished the main quest.. and I have a few questions for those who played and replayed extensively.




Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 04, 2011, 03:07:23 PM
Really, really regretting some of my early perk choices.


The good thing is, the cap is extremely high, and there are enough random things to do to still have fun getting there (imo). I'm not sure if you could fill out all of the trees, but I think you could get close (or simply make up for some early choices), if you really wanted to.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 04, 2011, 03:23:51 PM
I think the hard cap is ~70 perks, although there is supposed to be a soft cap around level 50. I'm pretty sure you don't really need more than about 35 perks or so to have a pretty much min-maxed character.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 04, 2011, 04:15:31 PM
Heavy armor is awesome. Hack your weight limit!  :drill: I normally don't use hacks but Skyrim is pretty obnoxious about weight limits. Epic dragonbone + epic ebony war axe ftw (haven't even seen a daedra heart yet). Gave up on magic weapons, pain in the ass to keep charged.


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on December 04, 2011, 04:37:58 PM
Quote
I normally don't use hacks but Skyrim is pretty obnoxious about weight limits.

A hack is making the grass look nicer in the .ini - what you're doing is cheating. Let's be clear on terms here. You may be hacking in the change, but you're cheating. Which is fine.

Cheater.


Title: Re: Elder Scrolls V: Skyrim
Post by: lesion on December 04, 2011, 04:51:52 PM
Because spergy min-maxers are infiltrating the highest levels of our internets. If you're asking the question, you really (really) don't need to worry about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on December 04, 2011, 04:58:15 PM
Just finished the main quest.. and I have a few questions for those who played and replayed extensively.


I can take a crack at these.



Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 04, 2011, 05:01:26 PM
Gave up on magic weapons, pain in the ass to keep charged.
I've used the bow with soul steal enchant. It was pretty much an automatic "one-shot thing, bag the soul" process.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 04, 2011, 05:13:24 PM
Yeah, the soul gem mechanic in this game is pretty streamlined. Just make a soultrap weapon, get a ton of petty soul gems and go kill some chickens.

Instant weapon fuel right there.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 04, 2011, 05:33:49 PM
Just finished the main quest.. and I have a few questions for those who played and replayed extensively.


If you are levelling up enchanting you can make weapons with quite a few charges on them and later in the game you will have a lot more money than you can spend so you can just buy filled common, greater or even grand soulgems for recharges.  At level 50 and 100 enchant I could make a bow with 200 single effect charges or 100 dual effect (like having both frost and shock).  If you aren't going to enchant at least smith so that you can improve the weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 04, 2011, 06:10:17 PM
Do the azura star quest and kill a few mammoths with soul trapping weapons.
Fill the gem, recharge, fill the gem recharge, fill the gem- re-

It's pretty simple. Enchanted weapons are great because with high weapon speed, those elemental damage will always deal same damage per swing, it's probably the only reason why dual wield and one hander remains attractive despite two handers' big damage.

Combine Fire Breath Shout with Fire enchant and you deal extra fire.
I got lucky and the first Axe of Whiterun was a Soultrapping Twohander - so I'm set for a long time.

Leveling from soup trap spells can get fucking annoying though. Also, if you want to make the gem charge for more, try the gem squeezer perk.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 04, 2011, 06:29:40 PM
The weight limit in the game is fine. If you want to be a hoarder then get the pickpocketing perk, thieves armor, +stamina and +space enchants. You can get up to 500 + without having to cheat.

I dunno why you would though. You can get filthy rich just looting jewelery and potions, which weigh nothing.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 04, 2011, 06:36:27 PM
Weight limit isn't really an issue too, it's just that running around with 100 potions = 50 semi-perma weight. +100 armor and weapon. That's like 150 consumed by default.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 04, 2011, 06:44:05 PM
Weight limit isn't really an issue too, it's just that running around with 100 potions = 50 semi-perma weight. +100 armor and weapon. That's like 150 consumed by default.

100 potions? That's way too many!

You can get Conditioning or Unhindered. Though that take a little bit of time to level up. Really the only time you should ever go over the limit is if you kill two dragons at the same time and you're a smith. Or you have OCD.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 04, 2011, 06:48:19 PM
I checked my level 15 guy before, he ran with 48 minor heals , 20 stam pots, 20 medium heals 5 regens, and 20 poisons.
I do use poisons but the healing potions are there because mages usually force me to go through 3-5 bottles per engagements if there's more than one of them. Especially the fucking Hagravens...


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 04, 2011, 06:56:08 PM
Since i play on medium difficulty i refrain from potion use in combat so that things can get a wee bit interesting. It seems to work ok -- the ebony blade i've picked around l.15 does all the healing i need, and that's with the basic, unupgraded hp drain :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 04, 2011, 07:05:01 PM
Because spergy min-maxers are infiltrating the highest levels of our internets. If you're asking the question, you really (really) don't need to worry about it.

Both armor types are good for melee. It's just that weapon + shield users have a bit of an easier time with Light Armor due to the 50% stamina regen bonus while in light armor perk, which you normally need extra +regen gear to get in heavy armor. This helps a lot for doing a lot of shield bashing.

My Heavy Armor character has Restoration along with the "healing spells also restore stamina" perk, so if I get winded, I back off a sec, drop my shield, bring up my +75 health spell, and pop it twice to get a huge chunk of stamina back.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 04, 2011, 07:10:15 PM
Poison sucks.  It's vendor trash.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 04, 2011, 07:22:25 PM
Finished the game so I thought I'd try bringing Lydia out for the first time, my sneaky playstyle didn't favor companions.  I use my fancy storm clouds shout that changes the weather to rain and thunder for the entire zone.  It kills her.  End of experiment.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 04, 2011, 07:33:55 PM
Poison sucks.  It's vendor trash.

At low level they actually double your attack damage on any swing. Think of it as a one shot enchant.
At medium level they can do around 20-25 which is pretty handy if you really want that sneak attack arrow to finish off in one shot.
It's free if you know where to harvest deathbells and skeever tails. Add a pinch of salt for a 30 second slowing effect.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 04, 2011, 07:44:53 PM
Heavy armor owns. I'm Heavy Armor and sword n' board and I'm a walking battle tank. Go deep into the heavy armor tree and make sure you're rocking a full set of the best stuff you can get and you're good.

The thing that's annoying as hell to me is that you really need to focus hard on some areas. I've got a lot of points invested in the heavy armor and block trees along with some in smithing. Alchemy and Enchanting are really powerful and you have ample ingredients for both just thrown at you in gigantic piles even if you don't go out of your way to trap souls or pick flowers...but you can't do anything worth a shit with either skill unless you dump a fuckload of points into their trees.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 04, 2011, 07:54:24 PM
Heavy armor owns. I'm Heavy Armor and sword n' board and I'm a walking battle tank. Go deep into the heavy armor tree and make sure you're rocking a full set of the best stuff you can get and you're good.

The thing that's annoying as hell to me is that you really need to focus hard on some areas. I've got a lot of points invested in the heavy armor and block trees along with some in smithing. Alchemy and Enchanting are really powerful and you have ample ingredients for both just thrown at you in gigantic piles even if you don't go out of your way to trap souls or pick flowers...but you can't do anything worth a shit with either skill unless you dump a fuckload of points into their trees.

I like that you have to focus, being able to make one super character that can do everything is lame. Replays with different perks make the game more fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 04, 2011, 08:24:06 PM
Cheater.
But....MUST LOOT DWEMER RUINS.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 04, 2011, 09:06:41 PM
Quote
Finding the patchnotes (http://skyrimpatchnotes.com/) funnier than the game itself.
ok, i take that back (http://www.youtube.com/watch?v=tHnEWlKFSSg). Skyrim, the eternal comedy of tragic errors...


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on December 04, 2011, 09:59:02 PM
Level 32 and 15 pages of this thread to catch up on.  Fawk.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 04, 2011, 10:21:44 PM
nsfw LOL



Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 04, 2011, 10:28:03 PM
I just saw Lydia disembowel the pilgrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 05, 2011, 12:51:20 AM
Finished the Civil War quest and got some classic Bethesda bug action. Apparently we're just going to leave


lying around the throne room forever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on December 05, 2011, 12:57:07 AM
Finished the Civil War quest and got some classic Bethesda bug action. Apparently we're just going to leave


lying around the throne room forever.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 05, 2011, 12:59:28 AM
Also, all the deposed jarls from the other side are just sitting around the throne room bitching at me.  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on December 05, 2011, 06:31:40 AM
The Dovahkids!!!!!  :pedobear:

http://www.youtube.com/watch?v=GVQmYF35w74


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on December 05, 2011, 06:32:01 AM
nsfw LOL


I'm hoping that's a clothing mod and she's performing a crafting animation. If not..  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 05, 2011, 06:36:28 AM
Alchemy and Enchanting are really powerful and you have ample ingredients for both just thrown at you in gigantic piles even if you don't go out of your way to trap souls or pick flowers...but you can't do anything worth a shit with either skill unless you dump a fuckload of points into their trees.

What do you consider a fuckload of points?  Enchanting is pretty much done at 5 points (+100% effectiveness) unless you really want double enchant in which case you can get there for 8.  The elemental enchants are nice, if that's what floats your boat, but +25% to an element is hardly required for 'anything worth a shit'.  This is even more true for alchemy, I see no reason to move past the first 5 Alchemist perks.  Really, I'm not entirely convinced I'll get any perks in Alchemy even though I make lots of potions, by the time I have perks I don't know what to do with I doubt if I will be relying on health pots to keep me on my feet.

Could you make a great character that focuses 15 points on vials of goo and 13 on glowy things?  Sure, and I bet it would be fun but if that's not your focus it's not even close to required.

edit: If you also consider that you can enchant +Alchemy gear and Brew + Enchant potions then even with just 5 points in each you can make some really strong equipment/potions.



Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 05, 2011, 06:59:24 AM
I'm having a blast with my current playthrough. Thought my mage was too easy, so I'm playing a dual weild assassin/alchemist. I use a bow when needed, but have no perks in it, and at level 20 I've not cast a single spell. Also not using any companions - Lydia guards the loot in my house.

Alchemy can get pretty effective if you are willing to drop the perks. Not only can I make fortify Health 35 + Heal 70 potions with common ingredients, I can make Fortify 2H + Resist Cold + Fortify Illusion + Restore Stamina (something like that anyway) potions using up 20 gold in ingredients that sell for over 800.

Had a rather sillymoment on the weekend. Running along, I spot a Cave Bear chasing me along the far side of the river. As I get to a bridge, there are two hunters, which go after the bear. I run up and use my racial Animal Freindship on the bear to see what happens. The bear stops attacking and starts running back down river to where he started, with the second hunter chasing after him. The first hunter had already died.

So I go over to loot the hunter, and after getting his gear I'm overloaded, so I drop a suit of Forsworn armor on the body. I take off down the road. Ten minutes later, I'm picking flowers on the road side, when this hunter comes running towards me. Stops, drops in to conversation, and asks me if I mind if she takes this suit of armor I dropped on her buddy's dead and looted body about three miles down the road.


Title: Re: Elder Scrolls V: Skyrim
Post by: El Gallo on December 05, 2011, 07:20:57 AM

- I used Heavy Armor all the way. Why does it suck exactly, and why is light better, for a melee character?

As a spergy powergamer, the answer is that you can hit the armor cap wearing light armor, even without a shield, if you have smithing.  http://www.uesp.net/wiki/Skyrim:Armor#Armor_Cap

That being said, heavy armor looks bad ass.  It also makes it easier to hit the AC cap earlier in the game, or without spending as many perks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 05, 2011, 07:53:02 AM
I like the way the light dragon armor looks compared to the heavy dragon armor.  Neither of them are great but heavy dragon looks like shit.  Ebony and daedric are of course awesome but both are lower tier.  Didn't know there was a cap though.

As for alchemy once you get into the level 40s "Ultimate" potions start dropping which simply restore all of your health (or magic or stamina), so all the bonuses and perks which make alchemy percentage based stronger are worthless since you can't heal more than your full health.

Edit: That's odd, the link above says daedric armor is stronger than dragon.  I had just assumed dragon was the best since it's at the top of the smith tree.  Oh well, at least with light armor you don't have to search all over for Daedra hearts.  And speaking of daedra hearts you can buy two at a time from an npc in the mages college unless you never buy from him before you are made archmage.  I'm stuck with not being able to buy from him because I didn't know that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 05, 2011, 07:56:34 AM
Why the hell would they put such a low cap on armor?

I keep forgetting to remove my ebony + speech (and other stuff) helm and it didn't seem to matter, guess I know why.

Miasma, Daedric is lower in smithing but higher in effectiveness. Harder to get the daedric hearts, vs the plethora of dragony bits. At level 38, I've had one daedric heart show up, and that I looted from a necromancer's lair or something (my shiny new axe...though I could only swing legendary on it).


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 05, 2011, 08:01:37 AM
Yeah I followed El Gallo's link and found that out, edited my post too.  You can buy two hearts each week from a guy in the mages college if you aren't already archmage.


Title: Re: Elder Scrolls V: Skyrim
Post by: El Gallo on December 05, 2011, 08:05:47 AM
Why the hell would they put such a low cap on armor?

Who knows? :bethesda: (I feel like that should have an icon, but I can't think of any simple picture that adequately captures the unique blend of awesomeness and incompetence that Bethesda stands for).

I kind of think that smithing (and to a slightly lesser extent, enchanting) are just game-breakingly overpowered.  They also essentially remove loot-hunting as a motivation in the game.  I think I would enjoy the game more if I could resist using those skills, but....spergy powergamer.   :awesome_for_real:



Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 05, 2011, 09:24:39 AM
I just pretty much make a smith in every game that allows it. Even in TOR I'm planning on making an armorer (and it fits with RP, since I'll be a bounty hunter and mandalorians are a bit into their armor).


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 05, 2011, 09:26:22 AM
Considering that it takes over 100 smithing along with all of the +heavy/light armor perks to get to the cap I don't think it's particularly low.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 05, 2011, 10:29:16 AM
For relatively easy farming of Daedra hearts:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 05, 2011, 10:58:22 AM
Yeah, I was gonna mention that.  Did that questline and had 7 hearts in my pack.  Wondered what the fuss was about.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on December 05, 2011, 11:45:05 AM
R.I.P Lydia.... All that is left is an ashpile and some armor. :heartbreak:

(http://img854.imageshack.us/img854/5575/2011120500004b.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 05, 2011, 11:47:14 AM
Yeah, that happens.  Go hire the woman who you get through a fist fight.  She's awesome.  It's like dating in Scotland.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 05, 2011, 11:49:15 AM
You'll get 4ish daedra hearts doing the  daedric quest as well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 05, 2011, 12:57:13 PM
Why the hell would they put such a low cap on armor?

Who knows? :bethesda: (I feel like that should have an icon, but I can't think of any simple picture that adequately captures the unique blend of awesomeness and incompetence that Bethesda stands for).

100   Health.
500   Effective Health with max armour.
1000 Effective Health with max armour and perfect blocking.
1667 Effective Health with max armour and perfect blocking with perks applied.

The cap on mitigation is, in fact, ridiculously fucking high.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 05, 2011, 01:30:39 PM
And yet bandit chiefs with two-handed weapons can still three-shot you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 05, 2011, 01:44:25 PM
Not with a fucking arrow through the eye.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on December 05, 2011, 01:45:13 PM
 :heartbreak: moment yesterday in game. I came to a mill where a very angry lady told me about her husband leaving to trade with people and never coming back. She assumed he was shacked up with some hot dark elf chick over on the Morrowind border and told me I could look for him if I were so inclined. The kid said some encouraging things about his dad. I go, find out he's been killed by bandits, properly kill the hell out of all of them, and then go back. She feels terrible and sorry and guilty and thanks me for bringing closure to her life. The kid pipes up happily, "I knew my dad didn't run away!" What a good samaritan I am! It's about dawn outside, so I leave the cabin to go on my way. She goes out too to begin her day of working at the mill.

Two dragons are right there to ambush me at the same time. She starts to say something and gets vaporized by a simultaneous blast of frost and fire breath. The invulnerable kid runs away.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 05, 2011, 02:33:16 PM


Title: Re: Elder Scrolls V: Skyrim
Post by: Polysorbate80 on December 05, 2011, 02:58:22 PM
Yeah, that happens.  Go hire the woman who you get through a fist fight.  She's awesome.  It's like dating in Scotland.

Does this mean your wife became Mrs. Ironwood because she can take you in a brawl?


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 05, 2011, 03:19:21 PM
Somewhat interesting that IGN is ruffling feathers; they're usually not willing to piss a major developer off.  They never received a PS3 advance copy.  Why they reviewed a PS3 version so quickly is somewhat silly. 

http://ps3.ign.com/articles/121/1214016p1.html


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on December 05, 2011, 04:00:36 PM
Yeah, that happens.  Go hire the woman who you get through a fist fight.  She's awesome.  It's like dating in Scotland.

Does this mean your wife became Mrs. Ironwood because she can take you in a brawl?

How else do you think the wee lass knocked him out and dragged him into a Church?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 05, 2011, 04:57:41 PM
How else do you think the wee lass knocked him out and dragged him into a Church?
(http://autonomoussource.com/blog/mt-static/pics/laphroaig.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 05, 2011, 06:11:35 PM
Yeah, that happens.  Go hire the woman who you get through a fist fight.  She's awesome.  It's like dating in Scotland.

(http://dl.dropbox.com/u/1143749/Scotswoman.jpg)

 :awesome_for_real:

And yet bandit chiefs with two-handed weapons can still three-shot you.

Don't stand in front of something that takes two seconds to swing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 05, 2011, 06:12:25 PM
Yes, circle-strafing, that's what I want out of my RPGs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 05, 2011, 06:42:14 PM
Or do what I do and block it, and take like 20 damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 05, 2011, 06:59:16 PM
Block, back up, fire off a spell, shout, etc. If those 2Hers are getting you down, formulate a new plan.

Me, I lead them in to wards, or use illusion spells to make them fight each other.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 05, 2011, 07:13:00 PM
Yes, circle-strafing, that's what I want out of my RPGs.
The blocking perk that slows time on the power attack is awesome for that. See the world slow down, walk out of the swing way. Or just counter.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 05, 2011, 08:08:10 PM
use bow on man


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 05, 2011, 08:16:37 PM
Got my first pair of backwards flying, stuttering dragons.  :uhrr: Very odd, I was hoping it was just a console issue, but I'm on pc.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 05, 2011, 09:05:30 PM
The patch made dragons come in pairs? I never patched mine but that sounds awesome. I always felt one dragon is always manageable. Two would be quite fun to tackle.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on December 05, 2011, 09:42:44 PM
everything in this game is big

the Prima Guide is 655 pages long


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on December 05, 2011, 09:51:54 PM
Yes, circle-strafing, that's what I want out of my RPGs.

First person is the new black brown.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 05, 2011, 10:03:13 PM
80 hours, done with main quest and civil war...and still a bajillion things to do. What a great game!


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 05, 2011, 10:16:03 PM
I've found pairs of dragons when I've fast traveled to a place near the bounty dragon peak, and walked in, seems to spawn the target one and a random. This is just the first time I've had any dragon flying backward, and it happened to be 2 of them. I do wish I could disenchant dragonrend and slap that enchant on a 2hander for use against pairs though. The whole broken resist thing makes dragon breath ouchy when it's stacked.

Another peeve: faction armor kinda sucks, I mean you get 4 different armor sets through the thieves' guild quest line, and they are all disappointing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 05, 2011, 10:26:42 PM
I dunno, I used the Nightengale Armor (minus the hood) for quite a while until I had my enchanting capped out and could double enchant some crafted stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 05, 2011, 11:49:30 PM
Yes, circle-strafing, that's what I want out of my RPGs.

Forward and back is all you need to dodge attacks.  Which is completely ignoring the plethora of options which also fall under not getting hit.

Quest or word location dragons seem to be the ones which break most frequently.  The worst part is that their flight is so ridiculously fucking erratic afterwards that's they're damn near impossible to kill unless they get hung up on a tree.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 06, 2011, 01:14:38 AM
125 hours, and I haven't even begun on the main quest, I don't think. Just travelling back and forth and sniping and robbing bitches like a boss assassin-thief.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 06, 2011, 05:34:23 AM
Yes, circle-strafing, that's what I want out of my RPGs.

Right.  Because moving out of the way of someone trying to hit you is immersion breaking.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 06, 2011, 05:53:03 AM
Back in the olden days of yore, fighting was done in an honourable fashion. You stood there and took it like a man.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 06, 2011, 05:56:09 AM
In Skyrim, natural selection takes care of that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 06, 2011, 06:03:34 AM
That, and shields.


Title: Re: Elder Scrolls V: Skyrim
Post by: Outlawedprod on December 06, 2011, 07:15:50 AM
Somewhat interesting that IGN is ruffling feathers; they're usually not willing to piss a major developer off.  They never received a PS3 advance copy.  Why they reviewed a PS3 version so quickly is somewhat silly. 

http://ps3.ign.com/articles/121/1214016p1.html

Maybe it was the last day at IGN for the guy who posted it =p

It is funny how they can review a game right at release for PS3 when they haven't actually reviewed it yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on December 06, 2011, 07:33:58 AM
How else do you think the wee lass knocked him out and dragged him into a Church?
(http://autonomoussource.com/blog/mt-static/pics/laphroaig.jpg)

That's how mine got me.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 06, 2011, 07:48:39 AM
It is funny how they can review a game right at release for PS3 when they haven't actually reviewed it yet.

That part is absolute shit, no doubt.  The fact that Bethesda held the copy for review really leads the fact that they knew of the crippling issues on PS3.  I'm interested to see if anything shakes out, because pretty much every gaming news outlet is calling them out on this. 

The problem seems to stem from all the little bits of items that a character interacts with and collects.  Each of those add to the save file.  Not a great fix, but couldn't they put a cap in place on the number of same items collected?  I know that sounds crappy, but it is a whole bit better than having the machine slow to a crawl.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 06, 2011, 08:20:02 AM
Some miscellaneous shots from my almost 300 so far:



Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on December 06, 2011, 08:23:21 AM
That third screenshot is awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 06, 2011, 09:00:39 AM
What is "almost 300"? Is that a video card?


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 06, 2011, 09:57:36 AM
I assume he meant he had almost 300 screenshots.


Title: Re: Elder Scrolls V: Skyrim
Post by: Azazel on December 06, 2011, 12:31:15 PM
It's a new Frank Miller graphic novel.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 06, 2011, 12:37:17 PM
The problem seems to stem from all the little bits of items that a character interacts with and collects.  Each of those add to the save file.  Not a great fix, but couldn't they put a cap in place on the number of same items collected?  I know that sounds crappy, but it is a whole bit better than having the machine slow to a crawl.

It seems painfully obvious that the game shipped with fairly significant memory leaks as well as save game bloat, seeing as how the game destabilizes and the shader/texture loader shits the bed after extended play sessions but immediately gets better if you save, exit, and then re-launch the game.

A hard cap on items of similar type is likely to have unintended consequences.  A better solution is to flag them in such a way as their data is culled from the save early (I.E. test if the player is in the same cell while saving, if he isn't, remove the items from the save), and then attach a script that disables the flag should the player happen to pick the item up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 06, 2011, 12:59:10 PM
Or you could just do that for the shitty console version and not mess with pc gamers who don't have shit gaming platforms.

I mean, when I drop a splitting axe by a woodpile, I want it to be there when I go back.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 06, 2011, 01:01:38 PM
I actually find when I start to see missing textures I don't have to shut down all the way, I can just go back out to the main menu and reload and it is happy again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 06, 2011, 01:11:49 PM
My pc is not terrible by any means but with 200 saved games the loading/saving screen has really started to shit all over me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 06, 2011, 01:48:12 PM
So, I've got the level of skill where 'FINISH HIM' Cutscences are happening all over the shop, particularly when I use Mehrunes and I'm LOVING IT.

Then some Cunt comes up to me with a Two Hander and CUTS MY FUCKING HEAD OFF.

Seriously death cut scenes ain't too good when it's your head rolling around the floor.


...

But seriously, still cool as fuck.



Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 06, 2011, 01:50:44 PM
Nooo! If you do that, how will I build my giant fort out of potatoes?!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 06, 2011, 01:52:51 PM
That is the biggest thing missing from playing as an archer, I don't get any cool killcam things.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 06, 2011, 02:07:28 PM
The shitty thing about enemies doing finisher cutscenes is that as long as the attack would do enough damage to kill you in one hit, it locks you into an animation and kills you. Never mind that most of the times it happens you could dodge out of the way or block it. Nope, insta-kill.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 06, 2011, 02:08:39 PM
That is the biggest thing missing from playing as an archer, I don't get any cool killcam things.

Fire enchanted bow.  Little matchstick people running around (or falling over) on fire.   :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 06, 2011, 02:14:21 PM
Quick Question :

If you enchant the bow, the arrows push the effect out ?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 06, 2011, 02:14:54 PM
Wondering if I accidentally turned off a killcam option or something, as I've been using a fire enchanted bow for a while now and I don't get anything special in that regard. Will check tonight.

Fake edit: yeah I don't think you can enchant arrows at all, you just put the effect on the bow.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 06, 2011, 02:25:52 PM
Quick Question :

If you enchant the bow, the arrows push the effect out ?
The arrows are non magical, but firing an arrow gives the hit a magic effect. There aren't magic arrows in game, unless you get the Tytanis mod (http://www.skyrimnexus.com/downloads/file.php?id=1601), which among the many things it includes are melting down weapons, items, and jewelry as well as craftable arrows with magic effects.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 06, 2011, 02:51:01 PM
Or you could just do that for the shitty console version and not mess with pc gamers who don't have shit gaming platforms.

I mean, when I drop a splitting axe by a woodpile, I want it to be there when I go back.

That's kinda what my armchair developing would do.  If the PC picks up an item, it becomes persistent for the purpose of saving.  So you pick up and drop the axe, it stays there, but you knock the vase off the trader's table by walking too close, and when you next walk into town it's back in place.

You could also do a similar thing with the stolen flag, NPC ownership, the status of the owner, and the current cell of the item.  If it's not stolen, and has an NPC owner, it should reset.  If it's stolen, and you just leave it laying about in a town/city cell, it should reset or get added to an evidence chest depending on whether the owner is alive - either one would clear some of the data of the item reference from the save.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 06, 2011, 04:42:57 PM
Wondering if I accidentally turned off a killcam option or something, as I've been using a fire enchanted bow for a while now and I don't get anything special in that regard. Will check tonight.

Fake edit: yeah I don't think you can enchant arrows at all, you just put the effect on the bow.

It could be that it only happens on crits.  I'll check tonight but yeah, they go up like a torch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 06, 2011, 04:48:42 PM
Oh, I see them on fire certainly, but there's none of that close up slow mo camera angle change stuff that people have happen on melee hits.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 06, 2011, 05:29:56 PM
Ironwood: play unarmed a bit. Unarmed crits are the best in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 06, 2011, 05:37:36 PM
The fatality animation seems to happen on the last hostile present, on a hit that's big enough to kill them, sometimes. Otherwise they don't play which makes sense since that way you don't get stuck in the middle of it while being hit by others...

... as opposed to all the "ohai i'm a random NPC that just decided to lock you in listening to my ramble before you can even select the 'fuck off' answer" situations.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 06, 2011, 06:14:19 PM
I get them with people all around me quite often, so I don't think that's true.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 06, 2011, 06:19:36 PM
Is there a right way to hit a flying dragon with something to make it take notice?  I swear the fuckers are laughing at me.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 06, 2011, 06:23:09 PM
Outside of the Shout you get during the MQ, there's no way to force one to land. They're supposed to aggro normally like anything else, but it doesn't work quite right sometimes; it's what patch 1.2 was supposed to fix but ended up breaking worse with the backwards-flying dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 06, 2011, 06:32:54 PM
No, I get that the bugged ones are pretty fucked up.  But I'm having troubles even hitting the not fucked up ones with a bow.  It's like trying to snipe planes with a bazooka even when the fuckers aren't doing a reverse Immelmann.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 06, 2011, 06:33:37 PM
summon flame atronarch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 06, 2011, 06:35:20 PM
Delicious atronach: must eat?


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 06, 2011, 07:14:20 PM
They won't land unless they have somewhere nice and flat to go, sometimes you have to run around a bit until they find a comfy spot.  They will also happily land on houses.  I find aiming the shout to get them down just as annoying as trying to shoot them with arrows.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 06, 2011, 07:25:14 PM
I get them with people all around me quite often, so I don't think that's true.
I assumed they brought it over from VATS/FO3, seems to work the same way.

3 of the last 4 dragons I brought down with dragonrend decided to go land in a nearby giant's camp instead of near me.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 06, 2011, 09:58:15 PM
Delicious atronach: must eat?

Projectile AI accuracy is much better at long range. Of course, atronarchs can't be commanded, but if you're really desperate to get the dragon down, maybe try equipping a bow on your companion and order them to shoot it down.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 06, 2011, 10:00:09 PM
No, I get that the bugged ones are pretty fucked up.  But I'm having troubles even hitting the not fucked up ones with a bow.  It's like trying to snipe planes with a bazooka even when the fuckers aren't doing a reverse Immelmann.

That's what I'm talking about. There was/is a bug with earlier versions of Skyrim where dragons won't notice you and will ignore you and fly around in circles for a while before fucking off to go do something else, no matter what. That is a bug that 1.2 was supposed to fix; not only did it fail to fix it, but it made it worse through further bugging draggons to do the reverse-flying stuff.

In my still-1.1-version of Skyrim, the only way for me to get the attention of those bugged dragons is to either use that shout from the MQ or noclip up to them and bonk them with something up close.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 06, 2011, 10:07:54 PM
I get them with people all around me quite often, so I don't think that's true.
I assumed they brought it over from VATS/FO3, seems to work the same way.

3 of the last 4 dragons I brought down with dragonrend decided to go land in a nearby giant's camp instead of near me.

Mine did something incredible by unleashing flaming breath on the mob train that I was ignoring while on horse back. A necromancer, his 2 skeleton buddies, three wolves, and four forsworns. I was quite polite by letting it finish dinner before killing it.  :awesome_for_real:

A friend of mine commented that he was stealthed and saw 3 mudcrabs took out a camp of 3 bandits on their own. Hilarious. One mud crab fell that day, but his fury will be carried on by his two comrades who prevailed over the three bandits.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 07, 2011, 02:01:42 AM
It seems painfully obvious that the game shipped with fairly significant memory leaks as well as save game bloat, seeing as how the game destabilizes and the shader/texture loader shits the bed after extended play sessions but immediately gets better if you save, exit, and then re-launch the game.
This seems more related to how many times I alt-tab in and out of a skyrim game, and it still takes a few hours between each time I "had" to restart it. The CTD's don't seem to have been because the game hits the 2GB mark either, so I don't know, but we can at least agree that there is at least room for improvement.

A hard cap on items of similar type is likely to have unintended consequences.  A better solution is to flag them in such a way as their data is culled from the save early (I.E. test if the player is in the same cell while saving, if he isn't, remove the items from the save), and then attach a script that disables the flag should the player happen to pick the item up.
On consoles, sure. They're much more limited in resources after all, but I've roamed around most of skyrim by now and dropped items here and there, and loading and saving is still quick as all hell for me. Leave the PC alone.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 07, 2011, 05:04:19 AM
A friend of mine commented that he was stealthed and saw 3 mudcrabs took out a camp of 3 bandits on their own. Hilarious. One mud crab fell that day, but his fury will be carried on by his two comrades who prevailed over the three bandits.
Mudcrabs are crazy. Saw one meet three of the drunk guys from one of these random encounters on a road once. It killed two of them with single claw sweep each, before i managed to dismount from the horse :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 07, 2011, 06:17:59 AM
The fatality animation seems to happen on the last hostile present, on a hit that's big enough to kill them, sometimes. Otherwise they don't play which makes sense since that way you don't get stuck in the middle of it while being hit by others...

... as opposed to all the "ohai i'm a random NPC that just decided to lock you in listening to my ramble before you can even select the 'fuck off' answer" situations.

Nah, I've had them while surrounded;  and they proc a lot with Mehrunes.  I think it's the daggers way of saying 'I did that'.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 07, 2011, 07:18:28 AM
Pacifistic Skyrim:

http://www.youtube.com/watch?v=y2d2KRIUYCM :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 07, 2011, 07:42:29 AM
Nah, I've had them while surrounded;  and they proc a lot with Mehrunes.  I think it's the daggers way of saying 'I did that'.
Hmm i don't think i have a single of them when not killing the last red dot present, and that's after playing to l.27 and frequently repeating the fights just to get the slow-mo kill to end each encounter. Maybe it's the 2-hander thing. Or i should try playing a lottery.


Title: Re: Elder Scrolls V: Skyrim
Post by: sigil on December 07, 2011, 08:41:54 AM
Level 32 and my best of intentions run at Triumph of the Nords has ended up with my "hero" being a cannibal. I blame lycanthropy, the gateway drug to evil.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on December 07, 2011, 08:48:07 AM
I'm now roughly lv 28 and have yet to find a Dwemer ruin. I assume that they're in that huge chunk of unexplored area towards Riften, because I almost obsessively veer off towards any points of interest I see while travelling overland.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 07, 2011, 08:51:09 AM
If you see any point of interest with this icon: (http://images.uesp.net/8/8a/SR-mapicon-Dwemer.png) it's a Dwemer ruin. They're usually in the mountains south of Winterhold and to the west of Riften.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 07, 2011, 08:55:46 AM
Yeah mostly in mountains.  Because, you know, dwarves.


They're not as exciting as is made out though.  The traps are more fiendish, I find.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on December 07, 2011, 09:59:35 AM
It's not so much the excitement, rather that my daughter is all on about seeing the spider robots on the loading screen. At least now I know the icon. Thanks!



Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on December 07, 2011, 10:18:48 AM
Give me a fuckin' amen! (especially for the last sentence; looks like next week I'll finally resume playing :D)  :heart: :heart:

http://forums.bethsoft.com/index.php?/topic/1308295-update-13-now-on-steam/

Quote
Update 1.3 for Skyrim is now available on Steam and is being submitted to Sony and Microsoft. As soon as we have more information on the update hitting PlayStation 3 and Xbox 360, we'll let everyone know. Below are the release notes for the update:

Update 1.3 Notes (all platforms unless specified)

General stability improvements
Optimize performance for Core 2 Duo CPUs (PC)
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate

We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 07, 2011, 10:22:14 AM
The general idea is that the higher altitude the higher the higher the difficulty so dwemer ruins are in hard to reach mountain ranges.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 07, 2011, 10:24:09 AM
So now Steam launches the Skyrim Launcher and the Play button on the Skyrim launcher launches the Skyrim launcher.

Fucking awesome.

Cunts.

 :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 07, 2011, 10:37:27 AM
Could be worse. Like, Skyrim Launcher launching Steam.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 07, 2011, 10:43:27 AM
The fucking game won't launch. That's bad enough.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 07, 2011, 10:51:50 AM
Oh, Hai, Patch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 07, 2011, 11:52:26 AM
It seems painfully obvious that the game shipped with fairly significant memory leaks as well as save game bloat, seeing as how the game destabilizes and the shader/texture loader shits the bed after extended play sessions but immediately gets better if you save, exit, and then re-launch the game.
This seems more related to how many times I alt-tab in and out of a skyrim game, and it still takes a few hours between each time I "had" to restart it. The CTD's don't seem to have been because the game hits the 2GB mark either, so I don't know, but we can at least agree that there is at least room for improvement.

A hard cap on items of similar type is likely to have unintended consequences.  A better solution is to flag them in such a way as their data is culled from the save early (I.E. test if the player is in the same cell while saving, if he isn't, remove the items from the save), and then attach a script that disables the flag should the player happen to pick the item up.
On consoles, sure. They're much more limited in resources after all, but I've roamed around most of skyrim by now and dropped items here and there, and loading and saving is still quick as all hell for me. Leave the PC alone.

Except I don't alt-tab, because if I do it immediately crashes to desktop (I'm glad Bethesda built a totally new engine for this game).  It's a memory leak, which is why the large access aware patch used to alleviate it.

See my response to Sky as to why your second point is needless hand-wringing.  You can track whether it can be reset with minimal risk of the player noticing or caring based on whether it was the player that fucked with it.  However, you are wrong that it would primarily be a console fix: the point would be to conserve FormID's, which is more a PC problem due to higher framerates and modding, but would eventually hit everyone since cells no longer reset every three days.  Smaller saves is just a perk.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 07, 2011, 12:03:49 PM
I had lots of CTD problems with FO3 when alt-tabbing, none with New Vegas or Skyrim.

EDIT: Also I think it would be an enormous *plus* if shit I randomly knocked off of tables got put back on the tables after I left.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 07, 2011, 12:43:52 PM
The game now crashes to desktop as soon as I hit play.  Fucking with the saves and .ini does nothing.

EDIT:  Fixed.  Verified integrity of game cache.  Apparently integrity was not good.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 07, 2011, 12:55:36 PM
Have you patched ?  Sorry, I'm not being an arsehole here, but that was my problem above.  Steam knew there was a patch, but hadn't made it available to me yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 07, 2011, 01:12:41 PM
Have you patched ?  Sorry, I'm not being an arsehole here, but that was my problem above.  Steam knew there was a patch, but hadn't made it available to me yet.

The crash report says v1.3.7.  Fixed now, was just a corrupt executable.

EDIT: Also I think it would be an enormous *plus* if shit I randomly knocked off of tables got put back on the tables after I left.

That was where I originally got the idea from.  I discovered the DontSaveObject function while fucking around with Morrowind, immediately saw implications for Oblivion, but was thwarted because that function had been removed when they overhauled the scripting language for Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 08, 2011, 02:08:18 AM
Heavy armor can be really good as well, but it takes a goodly bit longer (and a lot more invested Stamina) before it comes into its own.

It also pretty much requires you to take the Steed stone early on.

But yeah, if you're a sword-and-board fighter, Light armor is, oddly, probably the best choice. Which I wish I knew before I sunk 20 hours into mine.

huh... just to add (and this might be old news), but I found out werewolf strengthens from the light armor skill (and one handed). I guess you could call this another perk.

Too bad you can't upgrade Fur armor very high though. And that scaled armor looks lame. I'm gonna have to find Forsworn. There should be more barbaric options, like this. That's my only complaint.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 08, 2011, 09:42:52 AM
Fun discovery of the day: If you cast the magelight spell on a companion, NPC or monster it sticks to them and floats over their head until it expires.

Started a new playthrough as a mage, level 6 with a Flame Atronach is pretty cheesy. When the pet goes down though I'm so so squishy


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 08, 2011, 09:45:56 AM
I loved that there were, what four? Different models for Fur armor.  I was very disappointed to find out that for everything else there is only 1 model.  I know that armor styles is one thing that will get modded to hell and back, but that's still months away and I probably won't be playing then.

This new patch seems to have reset all my help tips.  Every time I do something I get the help pop-up again, fortunately it only seems to want to tell me once and then goes away on subsequent uses.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on December 08, 2011, 10:49:39 AM
This new patch seems to have reset all my help tips.  Every time I do something I get the help pop-up again, fortunately it only seems to want to tell me once and then goes away on subsequent uses.

Oh, how I love games without an option to turn those things off.

(http://dl.dropbox.com/u/715562/helppopups.png)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 08, 2011, 11:01:39 AM
I loved that there were, what four? Different models for Fur armor.  I was very disappointed to find out that for everything else there is only 1 model.  I know that armor styles is one thing that will get modded to hell and back, but that's still months away and I probably won't be playing then.

Fortify smithing.  You can thank me when you're wearing fur with a higher AC than normal Daedric.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 08, 2011, 11:47:44 AM
I loved that there were, what four? Different models for Fur armor.  I was very disappointed to find out that for everything else there is only 1 model.  I know that armor styles is one thing that will get modded to hell and back, but that's still months away and I probably won't be playing then.

Fortify smithing.  You can thank me when you're wearing fur with a higher AC than normal Daedric.

What is fortifying? Is it with those potions? I thought some armors had limits.




Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 08, 2011, 11:48:58 AM
Using a grinding stone for weapons or workbench for armor to increase the base dmg and armor respectively.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 08, 2011, 11:57:44 AM
Using a grinding stone for weapons or workbench for armor to increase the base dmg and armor respectively.

Oh.. yeah, I do that, but there are no perks for Fur. I think it's limit is superior (err...or exquisite). Definitely not legendary.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on December 08, 2011, 12:02:49 PM
I think that by "fortify" he meant drink a potion and/or wear armour that improves your smithing.  The stuff I improve at the grindstone when I'm wearing all my smithing stuff comes out much better.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 08, 2011, 12:13:48 PM
What is fortifying? Is it with those potions? I thought some armors had limits.

The magic effect: Fortify Smithing.  Combine it with the grindstone/workbench.  A quick test with the console reveals it runs out of new adjectives after Legendary, but the bonus keeps going up.


That's with ~20ish skill in unperked light armour and 30 000 Smithing by the way.  I'll see if I can create a realistic test.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 08, 2011, 12:16:42 PM
Using a grinding stone for weapons or workbench for armor to increase the base dmg and armor respectively.

Oh.. yeah, I do that, but there are no perks for Fur. I think it's limit is superior (err...or exquisite). Definitely not legendary.

I think it is possible, you need 196 skill to hit legendary without the relevant armour perk, but only 91 with. However, with potions and enchants you can get something like +160% or so to your smithing skill, so at 100 base skill you should be able to reach effective skills way over the limit for 'legendary'.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 08, 2011, 12:33:43 PM
Awesome, I'll check it out later. I need legendary Fur.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 08, 2011, 12:35:08 PM
Use potions to buff enchant, use enchant to buff alchemy, use both to buff smithing, make your preferred set of armour.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 08, 2011, 12:56:52 PM
Okay, so 250 smiting and light armour, with full perks on light armour.  Yields a combined total of 507 AR in leather without shield.

So the armour cap is probably slightly out of reach for fur without potion/enchant cheese.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 08, 2011, 12:59:27 PM
I don't need to hit the cap. Just needed it to be viable. Thanks for the info.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 08, 2011, 05:17:01 PM
They did a really good job with the skills this time around, except those retarded perk trees.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 09, 2011, 01:05:45 AM
The perk trees aren't all that bad, but not having a respec function (even if it's in the most obscure and hard quest) is the retarded bit.  I could live with weak perks unless I have to really, really live with them.

I have points in destruction that I simply don't use anymore.  It's so fucking annoying.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 09, 2011, 01:23:26 AM
I'm wavering between restarting with a new character or saying "Fuck it, his unjustified imprisonment broke my Paladin and now he is a Daedra-worshipping assassinating psycho" and doing everything with one character.

The restart without touching either smithing or enchanting is tempting, though. Only using found weapons and armor might increase the difficulty as well as making drops more interesting.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 09, 2011, 02:19:20 AM
They're a pain in the ass to navigate.  There's a bunch of questionable picks.  Some, like Fists of Steel, make no goddamn sense to be in the tree they are in.  Some you have to pick anyways even though they're tits on a boar useless.  Balance, even amongst similar trees and effects, is shitty.  The perks are all organized and linked into retarded constellation shapes, sometimes with little apparent thought being given to the process, which contributes to the problem of questionable picks.

In general, the only skills I question are the numerous thief non-combat ones.  Sure, someone who invests heavily in smithing also wouldn't have the combat skills, but he does have a big fuck off sword.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 09, 2011, 05:34:20 AM
I'm wavering between restarting with a new character or saying "Fuck it, his unjustified imprisonment broke my Paladin and now he is a Daedra-worshipping assassinating psycho" and doing everything with one character.

The restart without touching either smithing or enchanting is tempting, though. Only using found weapons and armor might increase the difficulty as well as making drops more interesting.

I think some of the best weapons are drops.. or at least, fairly equal to best craftable stuff. Ysgramor's shield, Wuuthrad, Dragonbane, Chillrend..

Not exactly best, but some of the cooler looking shit are drops (Forsworn and Falmer armor).

edit: This game is relatively easy anyways. We don't need the best. It's partly why I want to play with Fur armor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 09, 2011, 06:28:18 AM
edit: This game is relatively easy anyways. We don't need the best. It's partly why I want to play with Fur armor.

I absolutely agree.  People who at level 1 game the system by locking zones or maxxing out crafting skills to make armor at the cap and weapons that 1 hit kill deadra by lvl 10 are really ruining the game for themselves.  It's such a pity because just actually playing the game as it comes seems pretty well balanced and a lot of fun.

For example I was thinking that I was falling behind the power curve and that I would have to grind up smithing via iron daggers (and also grinding up cash to buy the materials) to get caught up but I went into my first Dwemer dungeon (Nchaund-Zel) and now I have enough Dwemer scrap and soul gems to make banging out a bunch of enchanted dwarven weapons and armor a natural and profitable part of the game.  Sure a couple of the fights were really hard but next time I go dungeon delving I will be much better equipped.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 09, 2011, 07:30:31 AM
In general, the only skills I question are the numerous thief non-combat ones.  Sure, someone who invests heavily in smithing also wouldn't have the combat skills, but he does have a big fuck off sword.

I've seen people who've played the game as a hardcore thief early on with a bit of sneaking around (which is, oddly enough, the slowest way to level Sneak by an order of magnitude), pickpocketing, and lockpicking for things like shop doors. When they tire of doing that and want to get on with the rest of the game, they suddenly find themselves at level 18 with jacksquat for combat skills, no armor, no magic, sub-50 sneak, but 90-100 pickpocket and 60-80 lockpicking, with perks invested into them;  shit then proceeds to crush them because even the limited level scaling can produce much tougher enemies if you don't have any combat skills to speak of. When they realize the perks they've sunk into their character for the past 15+ hours are largely irrelevant to most of the game, they get annoyed or pissed, and try to find some ways to compensate, which usually means turning to smithing, enchanting, alchemy, or a combination of the three.

And then the game becomes trivially easy and they give up after doing the MQ once on one character because they're damned if they do, damned if they don't.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 09, 2011, 08:38:47 AM
Anyone who doesn't follow at least one combat tree in games like this gets what they deserve.


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on December 09, 2011, 09:41:55 AM
Anyone who doesn't follow at least one combat tree in games like this gets what they deserve.

Conversely I guess anyone who maxes out a trade skill early on gets what they deserve too.



Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 09, 2011, 09:55:50 AM
Anyone who doesn't follow at least one combat tree in games like this gets what they deserve.

Going the thief route, the sneak tree is essentially your combat tree. My current character is 21st level, no magic at all other than alchemy, and I've spent a total of three perks in one-handed just to get the upgrade on dual weapons. I don't use a companion either.

I kill Dragons with my bow and everything else with 30x backstabs, using duel weild to finish off anything that notices me. Actually provided quite a fun playthrough so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on December 09, 2011, 09:59:30 AM
Anyone who doesn't follow at least one combat tree in games like this gets what they deserve.

Going the thief route, the sneak tree is essentially your combat tree. My current character is 21st level, no magic at all other than alchemy, and I've spent a total of three perks in one-handed just to get the upgrade on dual weapons. I don't use a companion either.

I kill Dragons with my bow and everything else with 30x backstabs, using duel weild to finish off anything that notices me. Actually provided quite a fun playthrough so far.

I'm seriously considering starting over and doing exactly this.


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on December 09, 2011, 10:24:27 AM
I've mainly invested in Sneak and Archery and it's kind of easy mode :O


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 09, 2011, 10:32:03 AM
I like easy mode, sneak and archery were great.  With smith/enchant your bow quickly becomes a one shot killing machine and the idea of actually sneaking up to people for a backstab just seems like a lot of unnecessary walking :) .


Title: Re: Elder Scrolls V: Skyrim
Post by: Evildrider on December 09, 2011, 10:49:11 AM
Even if you don't one shot them you can fire off like 4-5 shots before they even find you. 


Title: Re: Elder Scrolls V: Skyrim
Post by: ShenMolo on December 09, 2011, 11:41:57 AM
Is it safe to update the game via Steam yet? I have been playing in offline mode for a few weeks, and am spooked by recent reports of buggy patches.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on December 09, 2011, 11:44:31 AM
I finally let Steam update me yesterday and everything seems fine.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 09, 2011, 11:53:49 AM
Another great thing is once you get your sneak up high enough, you can shoot an arrow off to the side and instead of zeroing in on you, they'll go over and stand staring at where you shot the arrow, which is a great way to get patrollers to stand still for a bit so you can snipe them.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 09, 2011, 12:22:07 PM
How do I get Lydia to equip a shield? She's stubbornly rejecting every shield I have offered her so far...



Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 09, 2011, 12:23:18 PM
Take away any two handed weapons you might have given her.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 09, 2011, 12:37:16 PM
I've mainly invested in Sneak and Archery and it's kind of easy mode :O

Yeah, except for when you kill something and 5 of it's buddies come barreling around the corner.  It's easy mode as long as you're patient, scout out what you're actually facing and can execute effectively.  That said, I've taken to doing more backstabbing just because it's a little more of a challenge (until I get sneak maxed out I guess).


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 09, 2011, 12:56:29 PM
Take away any two handed weapons you might have given her.

And if you mean she's using her default shield instead, its because her default shield is actually quite decent. She won't override it until you get to Dwarven or Elven I found.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on December 09, 2011, 01:08:34 PM
Take away any two handed weapons you might have given her.

And if you mean she's using her default shield instead, its because her default shield is actually quite decent. She won't override it until you get to Dwarven or Elven I found.

I ended up with the Solitude shield early on. She will use that, but will generally swap to Dwarven if you give her one.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 09, 2011, 01:54:22 PM
I've mainly invested in Sneak and Archery and it's kind of easy mode :O

Yeah, except for when you kill something and 5 of it's buddies come barreling around the corner.  It's easy mode as long as you're patient, scout out what you're actually facing and can execute effectively.  That said, I've taken to doing more backstabbing just because it's a little more of a challenge (until I get sneak maxed out I guess).

Just getting sneak above 50 makes most backstab kills easy. With 100 sneak you can sleepwalk through stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on December 09, 2011, 04:35:06 PM
According to Steam I have now played Skyrim 99 hours, the same time I played Fallout:  New Vegas.  I did one play through and 1/4 in FNV.   In Skyrim I haven't finished the game once and still have a long, long way to go.

In short, Skyrim is frickin' huge.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 09, 2011, 04:36:57 PM
I'm in a similar boat but I kind of feel like I have spent way more time dicking around in Skyrim not really doing important stuff. Hopping around from town to town buying out all their leather and stuff like that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 09, 2011, 08:06:06 PM
Is it safe to update the game via Steam yet? I have been playing in offline mode for a few weeks, and am spooked by recent reports of buggy patches.

Bethesda seems to have stopped shoveling out bullshit patches, now is probably a good time to update.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 09, 2011, 09:26:14 PM
I am now on 11.11c and patched the game and I _STILL_ occasionally experience texture flickering and random transparencies. Someone please tell me, should I rage at AMD or Bethisda?


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on December 09, 2011, 09:36:22 PM
Probably your vid card. It may be dying.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 09, 2011, 11:52:08 PM
Blackreach is  :-o


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 10, 2011, 12:08:40 AM
Something fun to do in Blackreach:



Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on December 10, 2011, 12:40:42 AM
I'm STILL getting random CTD. :ye_gods:  Sometimes it takes an hour or two other times it happens every 15-20 mins.  This has been going on since the game came out.  I love Skyrim and its quickly becoming one my all time favourites but the crashes are making not want to play. :heartbreak:  Thank God it auto saves frequently.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 10, 2011, 12:41:48 AM
Probably your vid card. It may be dying.

It isn't dying anywhere but Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 10, 2011, 04:49:41 AM
Take away any two handed weapons you might have given her.

And if you mean she's using her default shield instead, its because her default shield is actually quite decent. She won't override it until you get to Dwarven or Elven I found.

Right, that's the one. She's rejected unimproved elven so far, so I'll try and find something with a higher AC. Cheers.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on December 10, 2011, 05:13:57 AM
I have her in almost full dwarven and she takes it quickly.  She's quite a tank when properly equipped.

Someone mentioned the blade "Chillrend" earlier.  Get it!  Has a 2sec stun that is deadly.  Currently using it and my Nightingale blade and I'm pwning faces off of dwarven guardians.  Archery and Dual Wield are tons of fun.

Oh and I love, love Dwemer ruins.  Soo much loot.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 10, 2011, 05:15:41 AM
Childrend is great. Pity glass swords look stupid.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 10, 2011, 05:16:33 AM
Right, that's the one. She's rejected unimproved elven so far, so I'll try and find something with a higher AC. Cheers.

I didn't really use her but my whiterun house was where I stored everything because it was easy to get to and imo has the best vendors so I would see her all the time.  I got tired of her wandering around in that ratty looking steel/fur thing so I cranked out a set of legendary double enchanted ebony.  She put it on when I gave it to her but after I told her to leave me the next time I came in the house she was back in that steel fur shit.  Maybe they reset to their original armor if not your active companion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 10, 2011, 05:20:40 AM
I am now on 11.11c and patched the game and I _STILL_ occasionally experience texture flickering and random transparencies. Someone please tell me, should I rage at AMD or Bethisda?

I stopped buying AMD/ATI cards years ago specifically because of the texture flickering issues that they never seem to be able to figure out.  I would blame ATI since it's a problem that spans years.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on December 10, 2011, 06:21:40 AM
Right, that's the one. She's rejected unimproved elven so far, so I'll try and find something with a higher AC. Cheers.

I didn't really use her but my whiterun house was where I stored everything because it was easy to get to and imo has the best vendors so I would see her all the time.  I got tired of her wandering around in that ratty looking steel/fur thing so I cranked out a set of legendary double enchanted ebony.  She put it on when I gave it to her but after I told her to leave me the next time I came in the house she was back in that steel fur shit.  Maybe they reset to their original armor if not your active companion.

I think that's correct.  I lost Volstagg(sp) and he reset to his inn.  I went there and he had his old armor on.  I hired him and he then re-equipped the dwarven stuff he was wearing when we parted.


Title: Re: Elder Scrolls V: Skyrim
Post by: lesion on December 10, 2011, 07:54:36 PM
Childrend is great. Pity glass swords look stupid.
Jarl Elisif has a quest that should reward an ebony sword with the same 2 sec stun. Looks better!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 10, 2011, 08:41:38 PM
I think the level of that reward is dependent on when you do the quest possibly.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 10, 2011, 10:09:44 PM
Flickering textures are an AMD issue. Just swapped out my 6950 for a 570, no flickers anymore. As for crashing, if I run it with the 4gb launcher from skyrimnexus, no crashes at all. Launch through steam, crashes on zoning every 20 mins or so. I've been using AMD pretty happily for the last few generations of cards, but they seem to have gone to shit again recently.

Oh, and best weapon is the Ebony Blade (with the mod to fix it's fucked up handedness) Free Health, and something to do with all the spare companions! Hey, Cicero, come here!


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 10, 2011, 11:03:48 PM
I am playing new character and I must say Skyrim melee combat system is LOUSY. When dealing with 2-handed opponents game thinks its OK to execute my character from over half health forcing countless random reloads. Plus, blocking is extremely badly implemented, I cannot for example go into block if I initiated attack, often I can't even move out of the way because it committed me to a swing. Decreasing difficulty makes combat simply boring, but annoyingly does not eliminate random deaths. I over-reacted to this with my last character, so full plate, extra heavy into health, and all +health gear made combat so trivial that I had to re-roll due to boredom.

Are there any mods out there that a) disable NPCs critical strikes b) speed up blocking A LOT ?


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 10, 2011, 11:07:43 PM
Flickering textures are an AMD issue.

I figured as much, every time I buy AMD card I _heavily_ regret doing so. When I was making purchasing decision for my video card it was by far the best performance, plus Nvidia had overheating issues. Still, Is hould have just picked up overheating NVIDIA and put water cooling on it or something. This is _THE VERY LAST TIME_ I ever purchase AMD card. Clowns and nothing but clowns.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 10, 2011, 11:39:18 PM
Is there anything you enjoy in life, apart from complaining?


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 11, 2011, 08:40:06 AM
He's Karl Pilkington, isn't he?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 11, 2011, 10:50:43 AM
It's like you're not playing the same game, seriously.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on December 11, 2011, 05:01:09 PM
Is there anything you enjoy in life, apart from complaining?

No, his posts are an endless parade of misery.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 11, 2011, 06:06:25 PM
I haven't had problems with ATI or rather, AMD cards for a while now...I'm waiting for a new chipset to come out from both NVidia and AMD to see what I do next.

In terms of performance it's a bit of a push right now between AMD/NVidia, with some games heavily favoring one or the other and most being give or take a few FPS.

I guess if you want "features" the Nvidia cards support that silly Physics stuff?


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on December 11, 2011, 06:19:54 PM
I am playing new character and I must say Skyrim melee combat system is LOUSY.

Doing it wrong.

http://www.youtube.com/watch?feature=player_embedded&v=uhBiNx749Zw&hd=1


Title: Re: Elder Scrolls V: Skyrim
Post by: pants on December 11, 2011, 06:31:42 PM
That is a thing of beauty.  I now know what my 2nd runthrough is going to be.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 11, 2011, 06:46:30 PM
I've been saying this for the last 10 pages!

Except I'm pretty sure the perk just works off the base armor, not the smithed bonus.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 12, 2011, 12:45:31 AM
I watched unarmed video, he doesn't take much damage. This is very unlike my experiences, must be console thing? When I fight enemies armed with 2-handed weapons I take _TONS_ of damage. If I have any less than 80 hitpoints left I am in danger zone of execute, where any attack can lead to "critical strike/special animation" that cannot be blocked or avoided. This is what annoys the fuck out of me, fact that I can be randomly forced to reload the game without any ability to prevent it (other than always staying at full health, but that is not practical).  Now when I use 2-handed attacks of my own couple things annoy me - a) forward-charge attacks lock me into movement that I cannot stop, its like having your auto-move stuck on for duration of animation, b) once I initiate swing I can't cancel it by going into block c) I cannot go into attack from block, other than bash, without dropping block first d) I cannot control type of attack (overhead bash or swipe) without going into power move.

I guess what I expected is mount&blade melee combat system, but Skyrim is a lot short of it.



Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 12, 2011, 01:02:14 AM
It definitely looks odd and quite unlike my experience. Especially at early level, when he doesn't even have the "bonus damage from armour" perk yet and still does chunk of damage with each swing.

re: critical strikes being impossible to block or avoid -- that's quite wrong in my experience. They can be blocked/countered like everything else since they are like every other hit, just with flavour animation triggered (because they happened to hit you hard enough to kill) Just need to remember to keep your block up in the first place when facing these 2h people.

also, that you can only bash from block or have to drop block in order to attack doesn't seem like a problem to me -- bash staggers the opponent and allows to hit them freely right after, so it's an useful move, and dropping block -> starting attack is very much instant. Of course, if you choose to do it at the exact moment you see a swing coming in, well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 12, 2011, 01:31:25 AM
You can either evade or block power-attacks. You have ample time to do both with the right skills. (Weapon and shield/ 2h) You can kill those enemies from afar/stealthed so that they won't even be able to come near you (Stealth/Archery). You can freeze/paralyze/lure them into a trap(Magic, Dragon Shouts). You can bumrush them so that they are dead before they get in one significant hit (2 1-handed weapons). You can sidestrafe them so they never get in a good hit (all melee fighting styles).

I tried all of them, they all work. And I'm not a twitch gamer. In fact, I suck at everything but turn based fights.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 12, 2011, 02:06:27 AM
The unarmed video, he probably put the difficulty down.

A lot of npcs are easy to kill unarmed, especially stealthed, but I expect there was much other stuff used with bosses, like shouts or potions, unless it was on easy.

Or unless the perk is wrong and it doesn't go off base gauntlet armour like it says it does.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 12, 2011, 03:52:56 AM
(http://cache.ohinternet.com/images/3/34/Arrow_to_the_knee.jpeg)


Title: Re: Elder Scrolls V: Skyrim
Post by: NowhereMan on December 12, 2011, 05:06:56 AM
Note on power attacks: It is possible to block them but if you're unarmed/2H and your block skill sucks they'll probably still do enough damage that you can go from half health to decapitated. I found that was true up to early/mid 20's and my defensive skills and health stat were high enough that I could take a lot more punishment. I was also hesitant to put perks into block initially but if you're 2H since blocking sucks a bit anyway it's a really necessary tree to put points into, especially the slow time one that lets you interrupt power attacks. Really I found that 2H took a while to get the hang of but once you do it's really not that bad, although you still have to deal with messing up your timing and getting two shotted until your stats get to the point most fights aren't much of a bother. On the other hand fights are pretty quick so reloading isn't too bad as long as you're F5'ing like a motherfucker.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 12, 2011, 05:27:45 AM
Improving block is such a bore - anyone know a trainer? I really can't see how much you'd train up block manually since offense is the best defense. Why attack up close when you can sneak arrow attack, THEN draw your greatsword?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 12, 2011, 05:47:09 AM
Train block and heal at the same time.

Find a wolf or a rat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 12, 2011, 06:19:38 AM
Train block and heal at the same time.

Find a wolf or a rat.
Pretty much this. Raising armor skills is worse IMO since you need to take a lot more damage. I got fed up trying to train it "naturally" and just had an epic 30-minute battle with a mudcrab to get the job done.


Title: Re: Elder Scrolls V: Skyrim
Post by: tazelbain on December 12, 2011, 06:46:30 AM
Farkas has been kind enough to give me 40 points of heavy armor training for free.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on December 12, 2011, 06:58:27 AM
Sword and board is really awesome in this game, especially early on when you really can't take the big hits. Even later on it can still make a difference in some fights. I enjoyed the melee quite a bit, which was surprising.

I put skills pretty evenly between 1h, block and heavy armor; putting points into smithing as I could. Other than a couple points into resto, I didn't stray from that formula. Block perks are pretty awesome, too. I loved the slo-mo and the disarm, which I took late because I wasn't convinced of its awesomeness and the game could use a respec option. I mean even a daedric shrine or something.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 12, 2011, 07:25:00 AM
(http://cache.ohinternet.com/images/3/34/Arrow_to_the_knee.jpeg)
I can't believe that has turned into a meme, I'm seeing "arrow to the knee" all over the place.  It doesn't seem that special.


Title: Re: Elder Scrolls V: Skyrim
Post by: Zetor on December 12, 2011, 07:28:43 AM
I can't believe that has turned into a meme, I'm seeing "arrow to the knee" all over the place.  It doesn't seem that special.
I saw a mudcrab the other day. Disgusting creatures.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 12, 2011, 07:35:48 AM
The difference being that mudcrabs were a LOT funnier than the arrow-knee meme.  The absurdity of someone yelling "I've fought mudcrabs tougher than you!" was magical.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on December 12, 2011, 07:53:38 AM
My favorite insults in Morrowind were all of the silly made-up racial slurs and swears. "YOU N'WAH!" "DIE, SWIT!"

Also the weird orgasmic noises Nords made when you killed them in Morrowind. "Mmmmmmm~!"


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 12, 2011, 08:36:35 AM
the game could use a respec option. I mean even a daedric shrine or something.

I said the same thing, maybe a quest or something.

It's so annoying to have wasted points.

I'm alllllmost to the point of rolling a second character anyway, though, so at least I'll go into this one forearmed and warned.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 12, 2011, 10:02:23 AM
Just did the entire dark brotherhood storyline and OH MY GOD was that awesome. Paid off more than any of the other questlines in the game so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 12, 2011, 11:21:24 AM
As a last resort you could add/remove perks using the console (http://elderscrolls.wikia.com/wiki/Console_Perk_Codes_%28Skyrim%29) if on the PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 12, 2011, 12:48:44 PM
Indeed, but not only is it fiddly, but someone said that it fucks you for achievements forever.

That's....Strange coming from Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 12, 2011, 01:34:56 PM
Indeed, but not only is it fiddly, but someone said that it fucks you for achievements forever.

That's....Strange coming from Bethesda.
Using the console does not do anything to you your achievements.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 12, 2011, 01:41:45 PM
Any playsession that you open the console, you cannot get achievements. Same as Fallout. So if you need to tweak something in the console, save, quit and reload to get back on the achievement horse.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on December 12, 2011, 01:49:36 PM
Any playsession that you open the console, you cannot get achievements. Same as Fallout. So if you need to tweak something in the console, save, quit and reload to get back on the achievement horse.

Incorrect. I've used the console almost every play-session and I have had zero issues unlocking achievements. I've unlocked achievements directly after using the console for even the 'dirty cheater' stuff like level and stat manipulation, as well as more benign affects like timescale settings.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sparky on December 12, 2011, 02:22:11 PM
I can't believe that has turned into a meme, I'm seeing "arrow to the knee" all over the place.  It doesn't seem that special.

Speaking of memes I find Fus Ro Dah videos way more entertaining than they should be:

https://www.youtube.com/watch?v=Ip7QZPw04Ks
https://www.youtube.com/watch?v=YOxVjbGvUpI



Title: Re: Elder Scrolls V: Skyrim
Post by: caladein on December 12, 2011, 02:46:52 PM
Any playsession that you open the console, you cannot get achievements. Same as Fallout. So if you need to tweak something in the console, save, quit and reload to get back on the achievement horse.

Nope.  I've had achievements trigger as a direct result of using console commands.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on December 12, 2011, 05:19:15 PM
Any playsession that you open the console, you cannot get achievements. Same as Fallout. So if you need to tweak something in the console, save, quit and reload to get back on the achievement horse.

Nope.  I've had achievements trigger as a direct result of using console commands.

This makes sense when you think about it. The EXE wasn't even checking with Steam before the second patch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reborne on December 12, 2011, 07:22:26 PM
Was going through Skyrim Nexus the other night looking for interesting mods.
Found a couple that tweak the game in ways that I enjoy, then found a mod that taolurker mentioned a few pages back

Tytanis - The Ultimate Mod - Crafts - Spells - Items - MORE (http://www.skyrimnexus.com/downloads/file.php?id=1601)

Decided to start over and see how it goes.
By the divines the crafting  :drill:

It looks like they are updating fairly frequently and getting help from people that have made other mods.
Worth checking out if you enjoy modding games, though with how much everyone is absorbed in all the normal content of the game I can understand not feeling the need to do so yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 12, 2011, 09:14:25 PM
Indeed, but not only is it fiddly, but someone said that it fucks you for achievements forever.

That's....Strange coming from Bethesda.
Using the console does not do anything to you your achievements.

Someone on the Penny-Arcade forums did some pretty extensive testing on the console and achievements. Apparently the only console command that locks you out of achievements (and only for that session; restarting the game lets you get them again) is TGM for god mode.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 12, 2011, 10:52:09 PM
Edit: Actually never mind.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 13, 2011, 12:03:55 AM
Finished up the Daedric stuff, I am MOSTLY down to just the main quest now. Except for all the masks and Barenziah stones and...


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 13, 2011, 01:32:42 AM
Was going through Skyrim Nexus the other night looking for interesting mods.
Found a couple that tweak the game in ways that I enjoy, then found a mod that taolurker mentioned a few pages back

Tytanis - The Ultimate Mod - Crafts - Spells - Items - MORE (http://www.skyrimnexus.com/downloads/file.php?id=1601)

Decided to start over and see how it goes.
By the divines the crafting  :drill:

It looks like they are updating fairly frequently and getting help from people that have made other mods.
Worth checking out if you enjoy modding games, though with how much everyone is absorbed in all the normal content of the game I can understand not feeling the need to do so yet.

Tytanis is definitely a mod that's worth it if you are playing with smithing and enchanting.

Don't know what other mods you're running, but these are the ones I currently am using, that I recommend highly (along with Tytanis):

Breezehome Enchanting Table (http://www.skyrimnexus.com/downloads/file.php?id=1302)  - Adds a simple Enchanting table to Whiterun's house
Rich Merchants (http://www.skyrimnexus.com/downloads/file.php?id=769)  - Adjusts merchants to have $ so you can actually sell stuff
Glowing Ore Veins (http://www.skyrimnexus.com/downloads/file.php?id=193)  - Makes the Ore Veins easier to see
Realistic Ragdoll Death Force (http://www.skyrimnexus.com/downloads/file.php?id=601)  - Death Blows don't give an immense push to ragdolls
3rd Person Dual Weild Animation Fix (http://www.skyrimnexus.com/downloads/file.php?id=248)  - No more stuttering in 3rd person with dual weapons
4GB Syrim (http://www.skyrimnexus.com/downloads/file.php?id=1013)  - If you have more than 2gb ram YOU NEED THIS
Simple Borderless Window (http://www.skyrimnexus.com/downloads/file.php?id=4)  - If you use Alt Tab at all YOU NEED THIS


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 13, 2011, 01:50:56 AM
The 2000 gold version of the Rich Merchants mod feels perfect as an amount for vendors, for what it's worth.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 13, 2011, 02:22:46 AM
Well, it certainly beats the "Sell stuff" "logout" "login" "repeat" dance.

I think I will run through the main quest with my Paladin, then make a replay with the mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on December 13, 2011, 03:22:07 AM
I will definitely try that Rich Merchants mod.  I have an inventory mod that I'm pretty happy with.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 13, 2011, 03:31:59 AM
The rich merchants one isn't the one I'd say was the most necessary, that distinction goes to the 3rd person Dual Wield fix.

This video says it all:
http://www.youtube.com/watch?v=UZJXTHHEWCY&


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 13, 2011, 04:29:28 AM
The 2000 gold version of the Rich Merchants mod feels perfect as an amount for vendors, for what it's worth.

I simply think it's silly even at 2000. If you really want the cash, theres's nothing stopping you from just taking the carriage to all the cities for a selling spree.


Title: Re: Elder Scrolls V: Skyrim
Post by: Valmorian on December 13, 2011, 06:25:58 AM
The rich merchants one isn't the one I'd say was the most necessary, that distinction goes to the 3rd person Dual Wield fix.

This video says it all:
http://www.youtube.com/watch?v=UZJXTHHEWCY&

I am STUNNED that people are this anal about something so trivial.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 13, 2011, 07:05:10 AM
Surely the merchants mod just utterly fucks all the speechcraft perks ?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 13, 2011, 08:29:15 AM
Two are useless (direct +money to merchants), a third is marginal (merchants buy anything).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 13, 2011, 08:35:51 AM
 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 13, 2011, 08:44:04 AM
That is, they are useless in presence of that mod.  It's not something I'd cry over either way, but Bethesda really should ditch those fucking stupid perks and tack the benefit they confer on to Speech as a scaling bonus.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 13, 2011, 08:48:33 AM
I never even understood why I'd need speech in this game. Money is plenty. I groaned when I leveled up from selling items. If there's a mod to remove speech from the game, nothing would be lost from it. It is THAT pointless. Best to just set the mercantile skill as passive stuff, totally separate from the skill perk tree - there's better perks to gain than 'Oooo more gold please.'


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 13, 2011, 09:25:04 AM
Speech would be more than fine if the game had more RP aspects and was a little less sandboxy,  there really is little use for it beyond merchants.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 13, 2011, 10:13:04 AM
I never really found a place in the game where persuade/intimidate worked any better than murder or bribery. So, much like real life.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 13, 2011, 10:39:50 AM
Had a great moment in game last night. Went in to the Ratworks for the first time, not a Thieves guild member. I needed to reach an NPC in the sewers.

After realizing the guys in the tunnels are flagged hostile, I decide to get sneaky - I don't really have any issue with these guys. Come across a well lit room with an Orc in the middle, staring at my tunnel. I could take him down easily, but again - didn't really have a reason to. So I pulled out my bow and shot the drum that was sitting on the table beside him, sending it flying. He promptly freaks out and runs over to the drum to see what happened, as I calmly slip past in to the next tunnel.

After dealing with my NPC, I leave the area in the opposite direction and loop my way around the tunnels, stumbling on to a room where I get attacked suddenly. After quickly dispatching the lout - I notice the drum laying in the corner of the room beside an arrow. I'd wound my way back to the same room without realizing.


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on December 13, 2011, 10:55:14 AM
I am STUNNED that people are this anal about something so trivial.

I'm amused that in the "After" portion of the video he doesn't really do the small side steps in succession again.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 13, 2011, 11:14:38 AM
The 2000 gold version of the Rich Merchants mod feels perfect as an amount for vendors, for what it's worth.

I simply think it's silly even at 2000. If you really want the cash, theres's nothing stopping you from just taking the carriage to all the cities for a selling spree.

Unless, of course, you want to offload a thing that costs more than 900 gold.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 13, 2011, 11:17:06 AM
Even without mods/perks there are merchants that stock more than 900g. For weapons you can also just buy all their arrows and then they'll have more money to buy your heavy stuff.  :grin:

EDIT: Also if you do the Thieves' Guild line once you open up the fence chick there in the guild she always has like 4k.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 13, 2011, 11:20:49 AM
Honestly I have taken to never looting anything but the most valuable items. Scrolls/potions/some boks/gems and jewelry and even doing just that I have more than enough cash to go around.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 13, 2011, 12:26:43 PM
I am STUNNED that people are this anal about something so trivial.

I'm amused that in the "After" portion of the video he doesn't really do the small side steps in succession again.
What the video is showing is the dual wield stuttering that happens when turning, before and after the mod. The reason it's not happening in the After portion is that the animation no longer lowers and raises the sword when doing the small turns, and the character is doing them it just doesn't stutter anymore.

It's totally not something trivial when you are trying to loot things and jittering like a smack addict because you have your weapons drawn in 3rd person. Before this Mod, I would sheathe my weapons as soon as any enemies were gone just so I could loot and move around normally.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 13, 2011, 12:55:15 PM
How can you loot with both hands full of weapon ?

 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 13, 2011, 02:01:07 PM
I don't understand you people. Who plays in third person?

Also, speech is useless, but let's DL a mod that does exactly the same thing as its perks for free. Money is a waste of time but I need all of it!!


Title: Re: Elder Scrolls V: Skyrim
Post by: Valmorian on December 13, 2011, 02:01:37 PM
It's totally not something trivial when you are trying to loot things and jittering like a smack addict because you have your weapons drawn in 3rd person. Before this Mod, I would sheathe my weapons as soon as any enemies were gone just so I could loot and move around normally.

I have no idea what you are talking about, I've never had any problems looting whatsoever with any of my dual wield characters.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 13, 2011, 02:02:22 PM
Yeah I cannot stand playing in 3rd person, mostly because of the weird ass lopsided perspective.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on December 13, 2011, 06:03:45 PM
I much prefer third person.  I only go into first to loot things I can't seem to target easily.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 13, 2011, 07:17:27 PM


Also, speech is useless, but let's DL a mod that does exactly the same thing as its perks for free. Money is a waste of time but I need all of it!!

(http://m.uploadedit.com/baa/3545086.gif)


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 13, 2011, 07:46:49 PM
I gave up on fighting 2-handed opponents, sick and tired of bullshit reloads. I now just taxi my potion button to the victory.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 13, 2011, 09:57:22 PM
Executes _REALLY_ pissing me off, to the point that I don't want to play this game. Any way to disable them? I really _NEVER EVER_ want to have bullshit 1-shot kill from some faggoty NPC, they meant to just fucking die, not force me to randomly reload! There got to be a mod to turn this shit off.

 :argh: :argh::argh:


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 13, 2011, 10:09:50 PM
Summon Atronarch / Sneak Arrows are effective. Also, heavy armor and maxing out HP. Thats' because instant death occurs due to your HP is simply lower than his attack damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 13, 2011, 10:38:22 PM
I'm not seeing how you could be that flimsy unless you're using obsolete and non-upgraded armour.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 13, 2011, 10:41:45 PM
Maybe he's playing on the hardest difficulty and put all his perks into speech.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 13, 2011, 11:41:12 PM
I thought the "executes" were just a fancy way of animating a last hit that does more than your current hp?

===============

"Finished" tonight. Ended at level 49, still some achievements to do. 111 hours apparently.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on December 14, 2011, 12:12:23 AM
Executes _REALLY_ pissing me off, to the point that I don't want to play this game. Any way to disable them? I really _NEVER EVER_ want to have bullshit 1-shot kill from some faggoty NPC, they meant to just fucking die, not force me to randomly reload! There got to be a mod to turn this shit off.

 :argh: :argh::argh:

I have no idea how you are having this many issues with combat, executes and such in Skyrim. Once you're past level 10-15 I don't even so how one can even come close to dying unless you absolutely forsake any and all defense (i.e. are playing naked with 0 defensive perks). I've never even seen an NPC get an execute off on me, whether on my mage, dual wielding character (no block!) or my sword and boarder.

Nonetheless, after 20 seconds of looking;

http://www.skyrimnexus.com/downloads/file.php?id=2266

Read comments. Apparently the link he gives for a requisite file is out of date from the overview page and there's an updated link in the comments.

Beyond that, just started my mage character for a break from my dual wielder; takes a bit of getting used to, but my main issue thus far is I can't decide which magely direction to focus on, though I've mainly been bound sword/frost spell dual wielding it with the occasional double fire spell of doom. Not liking it as much as my melee characters thus far, but decent enough for a change of pace now and then.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 14, 2011, 12:27:10 AM
I thought the "executes" were just a fancy way of animating a last hit that does more than your current hp?

This how it looks on my PC...

Run up (or sneak up) to a group of enemies. Kill one right away with charge attack or sneak execute. Fight other opponents, lose some health, maybe to 80% of total health. Get impatient and start forcing through chain-blocking of sword-and-board NPC upfront, take little bit more damage, to maybe 70%. Then BOOOM HEADSHOT! Goes to ZERO HEALTH because I didn't get out of the way of 2-handed power attack. They also show you animation of getting skewered or decapitated to further taunt you. This isn't "I am about to die, oh crap I am dead", this is "WTF, not again".

Decreasing game difficulty makes combat uninteresting, and still doesn't completely eliminate these executes. I mostly play on Master, and combat is interesting - that is your opponents use tactics and I do die if I don't plan attack and let NPCs corner me. This type of deaths I am 100% fine. It is when you play well, and last dude executes you out of the blue right before you bring him down that enrages me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 14, 2011, 12:31:25 AM
So you die when you jump into the middle of a group of enemies?

Yes, its definitely the game at fault here.  :roll:


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 14, 2011, 12:38:41 AM
I wish I had video recorder to show this. It is really out-of-the-fucking-blue kills. I can take on 3 opponents without problems, that is unless they execute me. It is like random chance of instant death, certainly not normal damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 14, 2011, 12:51:24 AM
It could be that there is some kind of flanking bonus in play here. I try to avoid enemies at my back and that seldom happens to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 14, 2011, 01:17:21 AM
I wouldn't even fucking think of diving into groups of more than 2 if you're on Expert and above. The amount of damage bosses can do is phenomenal. If you think Bandit chiefs are bad enough, wait till you're locked in a room with nothing but mages who blast off 30-50% of HP in three seconds.

Hell, you could set traps with runes after landing a solid poisoned sneak arrow - then poison another before drawing a sword. What's the problem here? If the odds are against you, shit tends to turn south in high difficulty. I'm not surprised anymore when bandit chiefs KO me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 14, 2011, 01:23:01 AM
It's normal damage.  You should read what the difficulty setting does before you select it.

Also, the mage hallway in Sunderstone Gorge is just fucking silly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 14, 2011, 07:00:22 AM
I wish I had video recorder to show this. It is really out-of-the-fucking-blue kills. I can take on 3 opponents without problems, that is unless they execute me. It is like random chance of instant death, certainly not normal damage.

Because you got hit by a critical.  You're sneaking, so you're probably wearing light armor and you are facing multiple (more than 3) opponents.  I'm not sure what the chance of a critical is, but 3 or 4 attacks by 3 or 4 opponents in a few seconds means that even if it's only 5% chances you are getting nailed by at least one. Meanwhile the other normal attacks are steadily dropping your health.  Also, 2-h weapons do 2-x the damage of a 1 hander, so if a crit is double that damage then yes, no shit you died when you got critted by a 2-hander and saw an execute animation. 

I've seen this train of thought a couple of places.  People post that the game is deciding to do an 'execute' and so it kills them randomly.  It's a really kind of weird way of thinking and seems totally disconnected with what they are describing cause/effect wise.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 14, 2011, 07:18:30 AM
As has been said before, the executes are not random chance. If an opponent's attack does enough damage to kill you, you get hit with an execute animation instead of him just slashing you and you dying. That's all. Nothing special, no magic at work, no one sitting in the Steam HQ watching you play and pushing the "KEEL SINIJ" button every 10 minutes just to fuck with you. You're playing on Hard mode, you did something stupid, and you died for it. Over and over apparently, and yet your only recourse is to whine and look for a way to cheat to make the Hard difficulty challenging.  :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 14, 2011, 08:08:44 AM
Sinij does have (a little bit of) a point with the enemy-used executes, though. From everything I've seen, an enemy only has to start the attack that would otherwise kill you to trigger the animation that locks you in and sends you to a game over. It doesn't seem to take into account blocking or the ability to actually move out of the way of said attack, so it does make more sense that a more-fragile-than-average character would run into them a little too often. In fact, I think it's even been gone over before on a previous page.

That being said, if you're a stealther and are trying to sneak-kill enemies, you shouldn't even be getting detected in the first place, much less caught in straight-up combat with 3-4 enemies. My Khajiit thief/assassin can get through pretty much every dungeon regardless of the enemies populating it and take everything out if he so wishes, without a single drop of incoming damage, on Expert (I've dabbled with Master, but it tends to be more annoying than a challenge, but I find Expert to be a good balance), using nothing but daggers. If you're trying to do the backstab route with anything but, you're doing it wrong, plain and simple.

You just have to make use of all your tools. Sneak-rolling is insanely useful, and combined with the perk for sprinting power attacks in the one-handed tree - which work while sneak-rolling and are silent - you can do some incredibly effective backstab chains, while being cool-looking to boot. If an enemy almost spots you, back off and roll away down a hall or into a dark corner and wait til the threat's gone. If an enemy's facing down the hallway you're coming from and you have no chance to get around it, fire an arrow off against a wall behind him. The sound will distract the enemy, allowing you to either get up and sneak-kill them, or get in position to easily do so when they go back to their spot. And if worse comes to worst and you must fight, you switch to a fucking sword and shield. Even a low One-Handed skill can keep you effective in full-on combat.

Of course, this advice only applies to people who are backstabbers. If you're a stealth archer and are having these issues, well... Nothing I can do for you then, since you'd be completely failing at arguably the easiest, most powerful, and least risky combat style in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on December 14, 2011, 08:13:25 AM
This how it looks on my PC...

Run up (or sneak up) to a group of enemies. (..) Get impatient and start forcing through chain-blocking of sword-and-board NPC upfront, take little bit more damage, to maybe 70%.

(..)

I mostly play on Master, and combat is interesting
Is it, really? I mean, if you're getting impatient with it to the point you basically suicide in attempt to get over with it faster, then it doesn't seem like it holds your interest too well...


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on December 14, 2011, 08:39:26 AM
I just finished the Dark Brotherhood quest line. My, what an amazing bit of story writing. If they made a RPG with JUST that story arc as the main thread, I'd have loved it. That that entire arc is embedded into a game with dozens of other story arcs is just fantastic.

Sinij, don't play a game on hard difficulty and then complain when its hard.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 14, 2011, 10:46:40 AM
Dozens of arcs is overstating it a bit. There are about 6 or 7 that go on long enough to call an arc imo.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 14, 2011, 12:08:50 PM
Main
Dark Brotherhood
Companions
Mages
Imperials/Stormcloaks
Thieves
Daedric quests

I guess this could round up to a dozen or more if you include the quest series to become thanes of the various holds.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 14, 2011, 12:16:07 PM
I will say that the voice acting of the Clavicus Vile quest was fucking stupid and fucking ruined it.

That's my only criticism of this game so far.

Apart from the UI, of course.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 14, 2011, 01:43:20 PM
It did seem a bit off, but then all the daedra have slightly funky voice acting. Meridia was probably the best though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 14, 2011, 01:51:23 PM
An American Dog and a Cockney God.

It was fucking Mary Poppins.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 14, 2011, 02:07:47 PM
The whole dog thing was retarded even setting aside the accent issue.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 14, 2011, 03:29:45 PM
More Skyrim Classifieds. (http://www.somethingawful.com/d/news/skyrim-classifieds2.php)


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on December 14, 2011, 05:26:17 PM
I just did that quest. It was a bit off-putting to have the Don Rickles-meets-Buggsy-Malone dog with a Simon Pegg-sounding Daedra.

Also, the axe is shit.

But I must say that I  :heart: games where I can jump and push my way up an unclimbable mountainside to get the "discovered yon area" message and then fast travel to the door.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 14, 2011, 08:03:05 PM
Late to the party, but just got this.

So, enjoying the game when it stay stable - which is a big if at the moment.  It seems like opening the map has about a 50/50 chance of requiring me to reboot my PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: rattran on December 15, 2011, 08:18:47 AM
I solved that by switching from ati to nvidia, and using the 4gb launcher on skyrimnexus. It's rock stable now, even with alt-tabbing like a fiend. Your mileage may vary.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 15, 2011, 09:07:17 AM
I'm still having problems with CTD's every 30 minutes or so. I wonder if the 4gb launcher would help me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Engels on December 15, 2011, 09:24:01 AM
It helped me -a bit-. Now instead of CTD every 30 min, its more like every 2 hours. I think ATI is aware of the issue, but don't hold your breath on a driver release.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on December 15, 2011, 09:25:57 AM
that mod fixed it for me as well 100%. No CTD's ever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 15, 2011, 11:00:07 AM
I used it just now and played for a solid couple of hours with no problems.


Title: Re: Elder Scrolls V: Skyrim
Post by: tazelbain on December 15, 2011, 11:03:36 AM
Awesome, guys this is good info.  Hope 1.4 comes out today and we don't need this work around.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on December 15, 2011, 01:23:47 PM
I haven't experienced a single crash or dump to desktop with ATI and no mem mods (or any mods), and I've pulled a few marathon 8+ plus sessions on the weekends. My wife has had the dumps though and is ATI as well, maybe I'll try the mod on her rig.



Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 15, 2011, 02:30:08 PM
So with the 4gb patch is looks like the map is still causing the hard crash, but I have to stay on the map for a bit to trigger it, rather than it triggering immediately when I open the map.  I'm just going to have to get used to playing without it until they fix it I guess.

Did some further testing, turning the graphics down to low seems to help.  But its frustrating to be able to run the game on ultra but have to knock it down to be able open the world map  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 15, 2011, 03:07:09 PM
Try removing the cloud textures from the map.
Add the text below at the end of your Skyrim.ini

[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0

There are a bunch of map tweaks to try here:
http://www.skyrimnexus.com/downloads/file.php?id=272





Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 15, 2011, 03:29:42 PM
Try removing the cloud textures from the map.
Add the text below at the end of your Skyrim.ini

[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0

There are a bunch of map tweaks to try here:
http://www.skyrimnexus.com/downloads/file.php?id=272





Thanks, I'll try this tonight.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 15, 2011, 03:38:14 PM
Supposedly the guy who did the GTA4 overhaul is working a bit on Skyrim.

http://kotaku.com/5868549/the-guy-who-made-gta-iv-look-like-this-is-hard-at-work-on-modding-skyrim-now/gallery/1


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 15, 2011, 04:37:52 PM
If that's the direction he's going it's not an improvement. Skyrim's aesthetic is pretty much spot-on as it is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 15, 2011, 04:58:33 PM
Try removing the cloud textures from the map.
Add the text below at the end of your Skyrim.ini

[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0

There are a bunch of map tweaks to try here:
http://www.skyrimnexus.com/downloads/file.php?id=272





Didn't seem to make a difference.  Looks like I am just going to suck it up and play it on low graphics until they patch, and then I'll try again


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 15, 2011, 05:21:38 PM
If that's the direction he's going it's not an improvement. Skyrim's aesthetic is pretty much spot-on as it is.

Pretty much every post-processing filter mod released so far has been a new, unique flavor of suck. I can't imagine this being much different.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 15, 2011, 07:06:23 PM
After using the 4gb launcher tonight I have not had a single CTD. Before, my stopping point for the night was always a crash so this means I may never stop playing.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 15, 2011, 08:11:10 PM
There has to be some kind of tweak you can apply Malakili, and I would look around on the web for ini tweaks, disable shadows and a bunch of stuff. I know I had to do that and still have a problem of it closing on it's own if I get about 2 hrs playing straight.

I do however save all the time and do them right from console so I can name them something other than Skyrim over and over. I still probably haven't cracked 30 hours though, and my first character is just into the 20s.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 15, 2011, 10:15:10 PM
1. CTD's is not an ATI only issue.
2. The LAA patch helps.
3. Turning down graphical quality helps.  Shadow quality in particular seems to cause CTD's.

If that's the direction he's going it's not an improvement. Skyrim's aesthetic is pretty much spot-on as it is.
Pretty much every post-processing filter mod released so far has been a new, unique flavor of suck. I can't imagine this being much different.

Ugh, pastel coloured Skyrim looks retarded.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 15, 2011, 11:34:14 PM
what this games needs is not more colour, it needs a full on texture upgrades, some of the surface texture is ridiculously low res for a game like this.
within 5 minute of running around the first cells of tutorial, you'd notice some of the walls texture are just off.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 16, 2011, 02:38:44 AM
I think we need to bear in mind the consoles this thing's supposed to run on though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 16, 2011, 03:18:06 AM
Personally, I don't plan on doing anything with texture replacers.  The results are often jarring or gaudy as fuck, and the game really doesn't need it.

Like that image on Kotaku of a person posing in front of a pool of mercury while Tamriel orbits ever closer to the ionizing radiation of the sun.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 16, 2011, 05:33:31 AM
But it isn't supposed to run on consoles, though. It's supposed to run on PCs. They can scale down the textures for the console version if they so desire.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 16, 2011, 05:50:14 AM
Yeah, that's what they'll do.  They won't just go for the common denominator to make it easy on themselves.

 :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on December 16, 2011, 06:13:03 AM
Hey, I was saying what would be sensible to do, not what will happen.


Title: Re: Elder Scrolls V: Skyrim
Post by: tazelbain on December 16, 2011, 06:57:11 AM
4GB mod worked great.  Crashes stopped and some minor stuttering is gone.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nija on December 16, 2011, 07:40:19 AM
I've only had a single ctd on my e6600 core2duo + geforce 260. I guess that's the good thing about old systems.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 16, 2011, 07:48:31 AM
But it isn't supposed to run on consoles, though. It's supposed to run on PCs. They can scale down the textures for the console version if they so desire.

It would be great if Bethesda made high res versions of their textures available.  Ever texture 'enhancer' I've come across though is typically some weirdo's crazy mix of photoshop/gimp filters applied seemingly at random.  When better is almost entirely subjective and you're dealing with the 'she's got bony knees' school of skewed perspectives & expectations the end result is often far from an improvement.

Also, yes you can create 10GB textures, no bigger isn't better either.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on December 16, 2011, 05:49:41 PM
A lot of the "enhanced textures" that modders are making are just the original textures scaled up, with some kind of "sharpen" filter added on top.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 16, 2011, 06:49:11 PM
There has to be some kind of tweak you can apply Malakili, and I would look around on the web for ini tweaks, disable shadows and a bunch of stuff. I know I had to do that and still have a problem of it closing on it's own if I get about 2 hrs playing straight.

I do however save all the time and do them right from console so I can name them something other than Skyrim over and over. I still probably haven't cracked 30 hours though, and my first character is just into the 20s.



I've managed to get it pretty stable just by playing on low graphics.  I wasn't really having too many random crashes in the first place, they were mainly related to opening the map.  On low graphics it seems to be fairly stable.  A bit of a shame since I have a rig that can run the game on ultra, but whatever, I'll try turning things up again next time there is a patch and see if it works.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 17, 2011, 05:35:10 AM
The short story and quest based around Frostflow Lighthouse was really brilliant, a tiny little self-contained arc, but so worth doing.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 17, 2011, 12:03:30 PM
Here is another broken encounter, resulted in execute galore.

Volunruud, doing at at level 20, my character has 230 hit points and 400ish armor. You have to kill a deathlord in a room with choke-full of traps, so you can't just charge to him. Deathlord had Ebony bow and Ebony arrows (this is at level 20!) and was executing me at range for 200+ pop criticals. Most of the reloads went as following - walk into the room, see death animation on first or second arrow, most of the time before I can get into melee range. TO add insult to injury, deathloard does disarming shout on master difficulty (your weapon flies away) and push back shout  (inevitably into traps) on expert difficulty. Complete bullshit broken encounter, had to change difficulty to novice and bumrush through the traps to not get assraped at range. I now have awesome bow, but critical hits from critters should have never been part of the game design.

This really keeps me from enjoying the game. I never would have guessed that such small aspect would make me hate the game so much, but I am struggling to force myself to even finish main quest line.

Underlying problem is that at lower difficulties enemies are really training dummies and outright boring to fight, at higher difficulties combat AI is fun but you have fairly high chance of random insta-deaths, so most reloads are not caused by something you do, but rather random dice chance. Because of that melee game is broken.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on December 17, 2011, 01:57:41 PM
I'm not sure what you're doing but my game and yours are not the same.

e: Also, Draugr Deathlords are mnimum level 40.  You are aware that the game only scales to within a certain range and some areas are intended to be harder than others?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 17, 2011, 02:49:13 PM
Heh.  So basically, you ran into the Cave of Ragnaros at level 2.  And then whined at the sooty hammer marks on yer arse.

Bravo.


Title: Re: Elder Scrolls V: Skyrim
Post by: sinij on December 17, 2011, 04:00:30 PM
 :ye_gods: What the point of having scaling in the game (I was under impression that _everything_ scales) if you not going to use it? It would also be nice if they a) didn't give me a quest at level 20 to go to level 40 (?) dungeon b) fucking warned me somehow that I am not suppose to be there. Bethesda had difficulty indicators in Fallout, so they understand the concept.

I really, really want to like that game, but it is all around  :facepalm: experience. I should just roll stealth archer and stick to the main quest, because that supposedly how game is meant to be played.



Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 17, 2011, 04:12:10 PM
Your frustration with the game is making me like it even more.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 17, 2011, 04:14:30 PM
You're obviously not equipped to play the game however you are playing. Put it on easy and quit whining.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 17, 2011, 05:13:49 PM
In less Sinij-bashing news, someone released something called SkyUI (http://www.skyrimnexus.com/downloads/file.php?id=3863#), and it looks rather swank:



Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 17, 2011, 08:59:04 PM
Played tonight with that mod. I don't particularly care for the icons but the functionality is great. Especially being able to finally sort my shit by weight.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 17, 2011, 08:59:20 PM
Heh.  So basically, you ran into the Cave of Ragnaros at level 2.  And then whined at the sooty hammer marks on yer arse.

Bravo.

It actually isn't.  He's just getting one-shot because he's too much of a special little snowflake to put it on Adept difficulty, and now he can't even blame it on the finisher animations, because archers don't have those.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 17, 2011, 11:45:35 PM
Either way, it's the equivalent of 'Doctor, it hurts when I do this.'


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 18, 2011, 12:47:08 AM
You know if I die 10 times in a row to things that one-shot me, I consider that the game telling me I shouldn't be there yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 18, 2011, 04:02:43 AM
It's not "you aren't supposed to be here yet."  I did it twice on Adept and Master difficulty on my level 40 warrior with full legendary dragonplate and got one-shot the moment I stepped through the demi-boss draugr's door on Master.  Apparently when you halve your own damage and double the NPC damage you sort of have to expect getting your shit ruined on occasion, who knew?


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 18, 2011, 08:15:21 AM
http://www.youtube.com/watch?v=NzSgih0tBfo&feature=youtu.be


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 18, 2011, 09:45:17 AM
Protip: If you want your companions to soul-trap enemies for you, they need to have empty soul gems in their inventory


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 18, 2011, 10:09:03 AM
They can do that ?

 :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 18, 2011, 10:19:40 AM
I just buy the gems pre-filled. I'm way too lazy to soul trap.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 18, 2011, 01:24:08 PM
Not that easy with The Black Star tho.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 18, 2011, 11:37:24 PM
Still waiting for the heal over time potion mods. It's the only way to make combat challenging than PAUSE and chug 15 bottles of red bull.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 19, 2011, 03:36:21 AM
They can do that ?

 :ye_gods:

Yeah, it's pretty handy


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 19, 2011, 04:05:06 AM
Well, yeah. 

I'm nicking that idea.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 19, 2011, 05:40:05 AM
Why?  Just to clean the gems out of your inventory?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 19, 2011, 06:01:30 AM
Pretty much - gems are a pain in my tits.  Also, I use weapons that are more....damage focused and swap to the Soul Drinker for the final rend.

If the Tanky Woman is doing all this, I don't have to.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on December 19, 2011, 06:19:14 AM
Finished the Thieves Guild last night. I thought I was done the night before but I guess I still had to do the little jobs over and over and over again and over again to actually become the guildmaster. I don't think I would have even found that out if I didn't look at a wiki.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on December 19, 2011, 06:42:27 AM
Pretty much - gems are a pain in my tits.  Also, I use weapons that are more....damage focused and swap to the Soul Drinker for the final rend.

If the Tanky Woman is doing all this, I don't have to.


Just make sure you load her up with lots of petty gems, unless you relesh having Grand Soul gems full of mudcrab souls.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 19, 2011, 06:50:22 AM
Thats the reason I stopped using enchanted weapons and use Ghostblade exclusively. Fuck micromanaging my Soul gems.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 19, 2011, 06:58:59 AM
Don't really give a toss about that.  If I want an enchant, I'll suck a Bandit into my Black Star.  The rest is just used to skillup and recharge weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 19, 2011, 07:44:35 AM
Corrupting Azuras Star was not an option for my Paladin. My assassin will do that right before she sacrifices her High Priestess to another Deadra for style points, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 19, 2011, 08:06:47 AM
Hmm, I didn't really consider it corrupting it.  More....fixing it differently.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 19, 2011, 08:09:24 AM
So much fanciness going on here.  I just  burn people to death by shooting fire from my hands.  What can I say, I'm a man of simple pleasures.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 19, 2011, 10:25:10 AM
Don't really give a toss about that.  If I want an enchant, I'll suck a Bandit into my Black Star.  The rest is just used to skillup and recharge weapons.


This


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 19, 2011, 10:26:14 AM
The damage runes are pretty awesome once you have the mana to toss more than one out per fight. The only annoying thing is that they don't seem to scale properly with destruction perks, or benefit from impact...


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 19, 2011, 10:35:57 AM
Does Skyrim need a story line?

http://www.popmatters.com/pm/post/152323-storyline-in-skyrim-no-thanks/

Quote
My response? Abandon quests altogether for future Elder Scrolls games. Skyrim is at a place in its evolution where the series can’t rationalize holding onto several RPG conventions for convention’s sake. There is no reason that we need to go into Skyrim expecting quests to guide us along everywhere because the point of the game is to explore with player-driven volition. I can see a Skyrim that has no quests that are explicitly given to the player but only offers rumors and clues along with different ways of obtaining them. My first time in Riverwood, I was looting the general store on the top floor and happened to overhear some siblings arguing over finding something called the golden claw. Just that knowledge should have empowered me to go find it, but Skyrim relies on the quest-giving model and its explicitly defined objectives, which are all created by developers instead of the player. This is especially problematic when you get the claw back from the bandit who holds it.  Your game journal tells you to explore the barrow further. My decision to keep going into the ruins or to get the claw back to the store would be more meaningful if I came to that decision on my own, as hints were already there to do so.

Interesting read, I think I agree with most of it.  I often skip most of the quests in Elder Scrolls games anyway, but I think it would be really interesting to see them go with a "questless" game and see what it looks like in earnest.   Then again, the game would likely have a lot of "there is nothing to do in this game" responses :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on December 19, 2011, 10:54:43 AM
I guess games like Minecraft and Terraria are recent examples of questless sandboxes, although they are a lot more streamlined and have a somewhat 'implicit' quest. I don't think there is any shame in telling a story, although the majority of games have pretty dire and unremarkable plots. I think a strong story can be a great addition to a game, and I don't really agree with the suggestion that the story in Skyrim (which is decent, but not amazing) constrains the player's actions in a way that really harms the gameplay.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 19, 2011, 10:56:39 AM
That person is both pompous and utterly retarded at the same time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 19, 2011, 11:15:21 AM
Read the whole thing.  Way to miss the point entirely, you mug.  Stop writing.

Elitist fucking nonsense.

(Edited to add, this was directed at the article.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 19, 2011, 04:00:12 PM
Quote
The presence of fate as a central concern grows stronger in each installment

It wasn’t until the Jarl of Windhelm told me that I couldn’t ignore the summons of the Greybeards (and I promptly did)

Fuck he's an idiot.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 19, 2011, 05:30:55 PM
Tell him to just play Mount and Blade.  :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 19, 2011, 06:55:36 PM
Yeah, create the quests in detail but just don't tell the player about them isn't really "not making quests", it's just "wasting resources hiding content most players probably wont ever do".


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 19, 2011, 07:30:23 PM
Yeah, create the quests in detail but just don't tell the player about them isn't really "not making quests", it's just "wasting resources hiding content most players probably wont ever do".

I think finding the content is at least 1/2 the fun.  Just checking off a bunch of tasks in my journal saps my will to play by comparison.  I agree with the author of the article that the most important story in the elders scrolls games is basically a history of what your character did.  Hell, we have a subforum for this kind of thing (Radicalthon).  Not that it precludes quests, but the quests/story have become the point themselves a little too often these days.  I understand that not everyone likes exploring for its own sake and some people really like a narrative to direct them to the points of interest, but I can't get over the feeling that being pushed down a story line and visiting location A B and C in order isn't nearly as interesting as finding your way there either by accident or through clues found in the game.  Yes, this means you could miss some content - that is ok with me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Selby on December 19, 2011, 07:37:36 PM
Does Skyrim need a story line?
The early Might & Magic games were like that.  There was a story... kind of.  Lots of things to see and do and explore, very little in the way of actual structured quests to advance the story or plot and relatively open-ended for 1988-1992.  Those kinds of games tend to require a certain player type to enjoy and can leave those who don't really like it feeling cold though.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 19, 2011, 09:05:35 PM
Yeah, create the quests in detail but just don't tell the player about them isn't really "not making quests", it's just "wasting resources hiding content most players probably wont ever do".

I think finding the content is at least 1/2 the fun.  Just checking off a bunch of tasks in my journal saps my will to play by comparison.  I agree with the author of the article that the most important story in the elders scrolls games is basically a history of what your character did.  Hell, we have a subforum for this kind of thing (Radicalthon).  Not that it precludes quests, but the quests/story have become the point themselves a little too often these days.  I understand that not everyone likes exploring for its own sake and some people really like a narrative to direct them to the points of interest, but I can't get over the feeling that being pushed down a story line and visiting location A B and C in order isn't nearly as interesting as finding your way there either by accident or through clues found in the game.  Yes, this means you could miss some content - that is ok with me.

You're confusing two things.

One is a linear story you are expected to follow. One are "story elements" you are expected to find and do.

You can't find a lot of quests in Skyrim unless you just run around and explore. However you still need to start somewhere, be it in a book, a conversation, etc. If you don't have those starting points then you don't really have quests, but then people also don't know they are doing them.

Eg: There's this witch somewhere in the middle of nowhere. She seems like a nice old lady hermit, but if you get into her basement you see all her herbs and journals and the like and realise. Then when you come back up again she is hostile and tries to kill you to stop you spreading her secret. This turning hostile is put into the game, it is not a product of basic game mechanics. Getting a reward for returning the claw to Riverwood is also quest element, not something natural.

Complaining about the way quests are delivered being too generic and straightforward "walk up to questgiver A, B, C and get quests" is not the same thing as saying quests and story elements should be removed entirely.

What you seem to be complaining about is a quest design, the quest log, and quest markers. That's an entirely different thing to saying "get rid of quests".


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 20, 2011, 06:05:29 AM
Yeah, of all the flaws Skyrim has, I'm not certain I'd list quest structure among them. I mean, that shitty article's example of overhearing the brother and sister talking about that claw is a good one: you can find the claw without ever having set foot into the store. The person who helped you at Helgen cheerfully points out Bleak Falls Barrow to you, and all but tells you to go explore it. There are a ton of quests like that, and I think it's a great compromise between a completely directionless experience like the early Might & Magic games and something like Oblivion where fully 45% of the dungeon locations on the map were entirely pointless to go in to because they're quest dungeons and nothing will spawn 'til you're on the right stage of the right quest.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 20, 2011, 06:13:12 AM
I visited a barrow last night that contained a Necromancer.


Someone on the quest writing team is a sick puppy.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on December 20, 2011, 08:39:56 AM
Yeah, of all the flaws Skyrim has, I'm not certain I'd list quest structure among them. I mean, that shitty article's example of overhearing the brother and sister talking about that claw is a good one: you can find the claw without ever having set foot into the store. The person who helped you at Helgen cheerfully points out Bleak Falls Barrow to you, and all but tells you to go explore it. There are a ton of quests like that, and I think it's a great compromise between a completely directionless experience like the early Might & Magic games and something like Oblivion where fully 45% of the dungeon locations on the map were entirely pointless to go in to because they're quest dungeons and nothing will spawn 'til you're on the right stage of the right quest.

Yeah, I like the way quests are stumbled upon.

Although, the storywriting in general is rushed. That's my main beef, as far as story goes. They could have drawn things out more. Take the Companions, for example.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 20, 2011, 11:59:47 AM
Steam downloaded 18MB worth of something for Skyrim today, but I can't find any patch notes anywhere, anyone know anything?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 20, 2011, 12:16:30 PM
Steam knows when you touch yourself and punishes you for it.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 20, 2011, 01:08:09 PM
The Large Address Aware stuff was enabled with the patch. Dunno about anything else.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sparky on December 20, 2011, 01:49:34 PM
Quote
Update 1.3.10 Notes (PC)

    Support for 4-Gigabyte Tuning (Large Address Aware)
    Fixed issue with accented characters not displaying properly at the end of a line

http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on December 20, 2011, 06:24:40 PM
Does that mean it is properly configured for having more RAM, or do I need to do the Large Address Aware tweak again to get it working?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sophismata on December 20, 2011, 07:04:54 PM
Eg: There's this witch somewhere in the middle of nowhere. She seems like a nice old lady hermit, but if you get into her basement you see all her herbs and journals and the like and realise. Then when you come back up again she is hostile and tries to kill you to stop you spreading her secret. This turning hostile is put into the game, it is not a product of basic game mechanics. Getting a reward for returning the claw to Riverwood is also quest element, not something natural.

Stuff like that is terrible. I remember that old lady, I snuck into her house and she never saw me, but she still went hostile.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on December 20, 2011, 08:56:55 PM
Steam knows when you touch yourself and punishes you for it.

Steam must punish a lot of its player base then.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on December 21, 2011, 01:03:48 AM
You get used to it.
 :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on December 21, 2011, 10:35:47 AM
Does that mean it is properly configured for having more RAM, or do I need to do the Large Address Aware tweak again to get it working?

From my limited understanding of programming, the large address space program just sets up the parameters then loads skyrim into it's own address space as a child. If so, why can't they just make the steam launcher do this operation itself?


Title: Re: Elder Scrolls V: Skyrim
Post by: Azazel on December 21, 2011, 12:13:34 PM
Yeah, create the quests in detail but just don't tell the player about them isn't really "not making quests", it's just "wasting resources hiding content most players probably wont ever do".

Everquest!

Hidden quests, non-filled-in backstory. Those days were glorious times, my friends. Then, sad as it may be, it took an arrow, in the Knee.


 :rimshot:


Title: Re: Elder Scrolls V: Skyrim
Post by: Jobu on December 21, 2011, 12:50:56 PM
I lost 10 levels on my main pure-caster because I didn't really pay attention to explicitly saving (just used the autos and quick-saves) and when I made an alt on a whim, I only realized an hour later that they didn't have seperate save pools for each character (a la Mass Effect 2).  :heartbreak:

I made a thiefy, assassiny dude. What's the best avenue to improve weapons... enchanting or smithing? I don't really have the patience to do both, and I am already deep into alchemy for poisons. If I want to just dabble in one.... I'm thinking maybe enchanting? That worked pretty well on my abandoned mage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 21, 2011, 12:55:28 PM
Yeah, create the quests in detail but just don't tell the player about them isn't really "not making quests", it's just "wasting resources hiding content most players probably wont ever do".

Everquest!

Hidden quests, non-filled-in backstory. Those days were glorious times, my friends.

Actually, I firmly believe that.  While the whole NPC interaction needed updating, I really like that the big yellow ! hadn't been created yet.  I liked them at first, but as I've gotten older I want virtually no fourth wall in my games.  The EQ 'scavenger hunt' style of questing was really cool, even if it did require external help for 98% of the playerbase.  I do miss those days.


Title: Re: Elder Scrolls V: Skyrim
Post by: Muffled on December 21, 2011, 01:30:02 PM
I made a thiefy, assassiny dude. What's the best avenue to improve weapons... enchanting or smithing? I don't really have the patience to do both, and I am already deep into alchemy for poisons. If I want to just dabble in one.... I'm thinking maybe enchanting? That worked pretty well on my abandoned mage.

Definitely think enchanting is the better option for a stealthy character, both for fun and for powering.  Smithing only gets retarded if you're willing to use alchemy and enchanting to work it up.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 21, 2011, 03:11:42 PM
Smithing will increase your damage far more than enchanting.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 21, 2011, 03:40:09 PM
100 smithing is the difference between taking out a Dragon Priest in two or three sneak attacks as a melee sneakster, and taking him out in one. Enchanting does precisely diddly squat for damage as daggers can't benefit from +1h damage enchants (which is why other weapons pull ahead of daggers once you start doing some broken high-end recursion effects) and damage enchants don't get multiplied with sneak dice.

I think some pages back I broke down what my damage looked like on my Khajiit sneaker using some decently high smithing and two very-much-not-high-end daggers.


Title: Re: Elder Scrolls V: Skyrim
Post by: Jobu on December 21, 2011, 04:33:22 PM
I think some pages back I broke down what my damage looked like on my Khajiit sneaker using some decently high smithing and two very-much-not-high-end daggers.

So smithing the hell out of a mid-range dagger is the secret to making the 16x dagger perk worth it? Innnnnnteresting.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on December 21, 2011, 04:43:35 PM
I think some pages back I broke down what my damage looked like on my Khajiit sneaker using some decently high smithing and two very-much-not-high-end daggers.

So smithing the hell out of a mid-range dagger is the secret to making the 16x dagger perk worth it? Innnnnnteresting.

Smithing the hell out of a glass or daedric dagger with their perks is way better, but if you only have steel...


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 21, 2011, 08:12:26 PM
I think some pages back I broke down what my damage looked like on my Khajiit sneaker using some decently high smithing and two very-much-not-high-end daggers.

So smithing the hell out of a mid-range dagger is the secret to making the 16x dagger perk worth it? Innnnnnteresting.

Smithing the hell out of a glass or daedric dagger with their perks is way better, but if you only have steel...

Right. I was a tight-ass with perks (which ended up not being too necessary), so I only got Steel Smithing and the perk that lets me upgrade enchanted gear. I then stole a set of Skyforge Steel goodies and smithed them up to Legendary; they're as good as Elven, but save you a perk for upgrades and (in my opinion) look nicer to boot. After getting to 100 Smithing, I can pretty much one-shot most things I come across with a sneak attack from a single dagger with the 30x backstab gloves from the Brotherhood, and with a dual non-power attack strike without it.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on December 21, 2011, 08:19:18 PM
sigh after all this time everyone still single wield daggers on backstabs? wtf?

base dmg 10.

dual 20

sneak attack perks x16 per.
glove doubles it x32

320 per strike
640 when dual power attack triggered.

On an steel dagger.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reborne on December 22, 2011, 12:10:00 AM
Does Skyrim need a story line?

http://www.popmatters.com/pm/post/152323-storyline-in-skyrim-no-thanks/

Interesting read, I think I agree with most of it.  I often skip most of the quests in Elder Scrolls games anyway, but I think it would be really interesting to see them go with a "questless" game and see what it looks like in earnest.   Then again, the game would likely have a lot of "there is nothing to do in this game" responses :oh_i_see:

Ok, just want to check that I'm on the right page.
Are they advocating making Skyrim into a complete sandbox and removing all forms of story?
Or are they pushing for storylines to be optional? (including the ability to join a storyline from any point that makes sense)

Everquest!

Hidden quests, non-filled-in backstory. Those days were glorious times, my friends.

Actually, I firmly believe that.  While the whole NPC interaction needed updating, I really like that the big yellow ! hadn't been created yet.  I liked them at first, but as I've gotten older I want virtually no fourth wall in my games.  The EQ 'scavenger hunt' style of questing was really cool, even if it did require external help for 98% of the playerbase.  I do miss those days.

I'd love for stuff like this to be optional.

I'm all for options.
You want to ignore the main point of the game to explore, great.
You only want to do the big stories, it's your game, go for it.
Dis/like the big yellow !  - toggle it to suit your play style.

To me a lot of these things come down to play styles.
I've been running a pen and paper RPG for friends for a long time now and one of the big things that I had to get my head around was that while I enjoy sandboxes and my players love the amount of content in my setting, dumping them somewhere and saying "Do as you please" generally leads to blank stares.
Having a story that gets you started, can be ignored, leads to many points of interest and is only the end of the world when things have gone very wrong/right gives the player a sense of purpose while at the same time the freedom that the article seems to want.

Personally, I'm really enjoying Skyrim how it is (with just a few mods)


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 22, 2011, 01:00:19 AM
The storylines are optional, so unless they are retarded (which I suspect they are) thats not what they mean.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 22, 2011, 01:55:41 AM

I'd love for stuff like this to be optional.

I've been running a pen and paper RPG for friends for a long time now and one of the big things that I had to get my head around was that while I enjoy sandboxes and my players love the amount of content in my setting, dumping them somewhere and saying "Do as you please" generally leads to blank stares.



1. Human beings, like electricity, will take a path of least resistance.  Giving players the option to turn quest makers off means that quest markers will stay on.  Usually, unless you're a punishing sort that plays on hard, with no compass or quest markers (me). 

2.  "Perceived sandbox".  Make them think that they're free, but create a story to push on them regardless of whether they chose the dark alley or the open street.  From there, be flexible with how the story progresses.  Your arc, their choices.

I lament of the old days in EQ, but the fact remains that WoW got popular at least in part because the information was upfront.  To hide all that stuff behind a curtain in a new game would frustrate the new players, which frankly compose a much greater population of paying customers.  It is unfortunate, but what can I do?  Hold out for gems like Demon's/Dark Souls that don't handhold and hope for something new. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Muffled on December 22, 2011, 02:40:45 AM
...and damage enchants don't get multiplied with sneak dice.

Actually wasn't aware of that, intentionally avoided stealth entirely on my first character.  That being the case, yes, enchanting is a waste of time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 22, 2011, 04:49:08 AM
Not really.  I'd take smithing if it was one or the other, but enchanting is lovely for pretty much everyone.  Enchants scale better with faster weapons over longer fights (dragons?), resist gear is valuable if you can carry it, weapon damage isn't the only skill you can buff, carry weight/health/stamina are all useful, and you can make a shitton of money off of enchanting crap even if you don't care to powerlevel it.

(especially if you don't care to powerlevel it :why_so_serious: )


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on December 22, 2011, 06:17:37 AM
Doing both enchanting and smithing is easier than most other combos since you can make a ton of daggers then go enchant them all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on December 22, 2011, 07:14:53 AM
And then sell them for absurd amounts of money.  The banish enchant increases value the most.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 22, 2011, 07:23:26 AM
sigh after all this time everyone still single wield daggers on backstabs? wtf?

base dmg 10.

dual 20

sneak attack perks x16 per.
glove doubles it x32

320 per strike
640 when dual power attack triggered.

On an steel dagger.

I usually use dual daggers. I was just using a single dagger as an example because I could do dual dagger-worthy damage using a single dagger with 100 Smithing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on December 22, 2011, 10:09:47 PM
I've been a stealth archer for most of the game until the part of the Epic quest when I got into the part where  <spoiler> you temporarily lose all your stuff, I wished to hell I had me some daggers.   I keep a spare set with me at all times.

Daedra weapons + legendary upgrades + 2 enchants = OMY


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 23, 2011, 05:27:32 AM
Due to the way base regen is calculated the Fortify Health/Stamina Regen effects are inferior to the Fortify Health/Stamina enchants until you have at least more than 200 health/stamina.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 23, 2011, 02:50:53 PM
I've been a stealth archer for most of the game until the part of the Epic quest when I got into the part where  <spoiler> you temporarily lose all your stuff, I wished to hell I had me some daggers.   I keep a spare set with me at all times.

Daedra weapons + legendary upgrades + 2 enchants = OMY

I ended up storing all my important things EXCEPT arrows on my archer. It was, unfortunate


Title: Re: Elder Scrolls V: Skyrim
Post by: Azazel on December 27, 2011, 12:56:43 AM
1. Human beings, like electricity, will take a path of least resistance.  Giving players the option to turn quest makers off means that quest markers will stay on.  Usually, unless you're a punishing sort that plays on hard, with no compass or quest markers (me).  

I lament of the old days in EQ, but the fact remains that WoW got popular at least in part because the information was upfront.  To hide all that stuff behind a curtain in a new game would frustrate the new players, which frankly compose a much greater population of paying customers.  It is unfortunate, but what can I do?  Hold out for gems like Demon's/Dark Souls that don't handhold and hope for something new.  

As someone who played EQ for many, many years, I can comfortably say "Fuck EQ". What was even more annoying about EQ is that you appeared in the world as a fully-formed adult, with no knowledge of anything, no idea of local politics, international or racial politics, or even any knowledge of your own hometown (helllo kelethiiiiiiiiiiii -splat- )

My own personal situation has changed in leaps and bounds, and now I can afford a stack of games taller than you or I, but am time-poor to play them all, since I have that full-time job and all. So I don't have the time to waste with obtuse hidden quests. Furthermore - if it were a ! toggle in Skyrim, why would you care? It's a Single Player game, why would you possibly care if others don't have the same dick punching experience you crave? I do know which game you should play, though - Vanguard!  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on December 27, 2011, 02:16:20 AM

As someone who played EQ for many, many years, I can comfortably say "Fuck EQ". What was even more annoying about EQ is that you appeared in the world as a fully-formed adult, with no knowledge of anything, no idea of local politics, international or racial politics, or even any knowledge of your own hometown (helllo kelethiiiiiiiiiiii -splat- )

What MMO offers this?  Some folks knew WoW lore, but 90% were new to the story.  DAoC was totally fresh.  Sure, SWG and to some extent SWTOR offer some base lore, but look at current games.  Rift was mildly successful and had no established information about the world.  Guild Wars was pure new lore.  You learned as you played.

And Kelethin was awesome.  It didn't hold your hand, it didn't wipe your tears when you fell.  Exploring meant something; you learned not only where things are at, but where dangers are.  I became part of that world, more than any MMO has done since. 

Quote
My own personal situation has changed in leaps and bounds, and now I can afford a stack of games taller than you or I, but am time-poor to play them all, since I have that full-time job and all. So I don't have the time to waste with obtuse hidden quests. Furthermore - if it were a ! toggle in Skyrim, why would you care? It's a Single Player game, why would you possibly care if others don't have the same dick punching experience you crave? I do know which game you should play, though - Vanguard!  :why_so_serious:

I can't disagree with you about life taking over - I'm in the same situation.  But I want mystery in the games I play; to figure out both mechanics AND the game world.  Good games at the very least attempt to hide the Skinner box.  As long as we're recommending games - try Demon's/Dark Souls. 

Bah, I could write an armchair developer's dissertation that would be worth about as much as a rock.  My simple point is that I tend to be an explorer/achiever character, and those games seem to be made less frequently with the quality they deserve. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 27, 2011, 08:08:37 AM
No, you just can't appreciate a good one. :awesome_for_real:

Of course, there's also the part where you saw off a fucker's head as he's kneeling on the ground.  That's good too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Azazel on December 27, 2011, 02:31:55 PM
So anyway - Skyrim Tradeskills: If I absolutely can't be arsed wasting my time crafting shit in this game (my own opinion - I don't enjoy in-depth crafting in games - especially SP games - when I could be using the time to craft something IRL), will I be gimping myself?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 27, 2011, 03:11:51 PM
The won't be ridiculously overpowered. So you might enjoy the game more than you would with tradeskills.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 27, 2011, 03:40:37 PM
Should be able to survive without it.  I think you're probably overestimating the amount of effort and time you need to invest into crafting to make it worthwhile though.  This is not an MMO: crafting is instant, and you can buy materials right off of the blacksmith.

Completely off-topic, but the lake in front of the house is making the most unholy sounds right now.  Ever hear a square kilometer sheet of ice split in half?


Title: Re: Elder Scrolls V: Skyrim
Post by: snowwy on December 27, 2011, 04:20:24 PM
Should be able to survive without it.  I think you're probably overestimating the amount of effort and time you need to invest into crafting to make it worthwhile though.  This is not an MMO: crafting is instant, and you can buy materials right off of the blacksmith.

Completely off-topic, but the lake in front of the house is making the most unholy sounds right now.  Ever hear a square kilometer sheet of ice split in half?

Unless you use magic....then you have to


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 27, 2011, 07:32:52 PM
Ehh, you could probably pull off a caster with just perks and store bought gear/potions.  I wouldn't want to, mind.

EDIT: Also, with the LAA patch applied by Bethesda Skyrim is running very stably on my system, even more so than with the LAA hack.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on December 28, 2011, 07:24:16 AM
I played a pure caster (Destruction, Alteration, a little Conjuration for some summons, and a little Restoration for healing and the wards that aren't that great) into the 40s my first time, using pretty much nothing but perks, potions, and gear with standard enchants.

By the time I got into the late 30s, I'd abandoned my 97 Destruction entirely and switched to summoning a Dremora Lord and then casting Paralyze on everything while he hacked away, doing more damage in a sword swing than I could do with half my magicka bar.

I did beat the main quest with it though. But now you couldn't pay me to do it without either mods to make Destruction better and the mana costs less insane, or with 100 enchanting to cheese it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 28, 2011, 11:05:13 AM
This morning I was trying to decide which side of the civil war I wanted to pick.



Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on December 28, 2011, 02:43:28 PM
The more I think about skyrim, the more I realize you are meant to be a Daedra-worshipping psychopath. No one is good, everyone's an asshole and most of the continent is trying to kill you so you might as will pillage, slaughter and take whatever you can.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on December 29, 2011, 01:45:46 AM
This morning I was trying to decide which side of the civil war I wanted to pick.


You describe a lot of stuff there as if they had a choice when they really didn't. They didn't 'make a deal' with the A.D. any more than Germany 'made a deal' with the Allies at the end of WW1.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 29, 2011, 07:01:41 AM
Quote
The Redguards of Hammerfell, however, refused to accept the terms of the White-Gold Concordat, and continued to resist the Thalmor. This forced Titus Mede to officially renounce Hammerfell as a province of the Empire in order to preserve the peace stipulated in the treaty. Viewing this as a betrayal, Hammerfell became an independent state, and managed to fight the Dominion to a standstill, culminating in the signing of the Second Treaty of Stros M'kai five years later in 4E 180, which stipulated that all Aldmeri forces withdraw from Hammerfell.

http://www.uesp.net/wiki/Lore:White-Gold_Concordat

I told Hawkbit he's fucking crazy if he can't find anything to explore in this game, right? :awesome_for_real:

Also, it's more like the Entente surrendering after they finally recrossed the Somme.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on December 29, 2011, 04:25:26 PM


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on December 29, 2011, 07:08:56 PM

I honestly think it's easy enough to do just a little smithing in the beginning, and be able to do amazing things with it just by drinking potions and making jewelry to enhance it. It was something that took very little time from adventuring though, once you get the hang of it. Tytanis's mod made me want to smith too, so I could make and melt jewery, and scrap things (although I did accidentally melt down a couple of enchanted swords too).

In case anyone is following Tytanis, they are working on making a multiplayer of some sort, are crafting a world, and started their own forum (saw it via their nexus page). The one version there also added a mod Deadly Dragons that they removed because of complaints it was too hard. I actually thought it was awesome for a challenge. Deadly Dragons (http://www.skyrimnexus.com/downloads/file.php?id=3829)


Title: Re: Elder Scrolls V: Skyrim
Post by: Bzalthek on December 30, 2011, 08:49:21 PM
I think my only qualm about this game is the pitiful amount of gold on vendors.  Otherwise I'm having a blast.  I go out of my way to hunt down giants, they is so much fun!


Title: Re: Elder Scrolls V: Skyrim
Post by: apocrypha on December 30, 2011, 10:02:05 PM
Yeah that is annoying. However, it's actually not much of a problem in the end because there's not much use for gold anyway and you soon find yourself swimming in it. Also it's easily moddable if it bothers you too much.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on December 31, 2011, 06:15:50 AM
Or if you don't want to Mod the Game, sell stuff until the vendor has no Money left. Save - Quit - Restart Game - Continue saved Game - voila, vendor has his Inventory Reset and all his Money back.

Modding is less hassle, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on December 31, 2011, 07:13:19 AM
Sell stuff -> Quicksave -> Saw vendor's head off -> Quickload


Title: Re: Elder Scrolls V: Skyrim
Post by: Bzalthek on December 31, 2011, 08:03:35 AM
Sell stuff -> Quicksave -> Saw vendor's head off -> Quickload

I used this.  Very handy, thank you!


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on January 06, 2012, 12:03:54 PM
 :heart: :heart: :heart:

Anyways, the more I play, the more I'm convinced this is truly the best CRPG since year 2000.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 06, 2012, 12:43:25 PM
I see no pic besides your three hearts.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on January 06, 2012, 12:49:58 PM
Yeah, he remote linked a Steam cloud pic, and obviously doesn't know how to use image hosting sites.

http://cloud.steampowered.com/ugc/596958827126899969/01601C51FA276F4FF8F9A220D224E9067ED8D842/


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on January 06, 2012, 01:29:14 PM
Yeah, he remote linked a Steam cloud pic, and obviously doesn't know how to use image hosting sites.

http://cloud.steampowered.com/ugc/596958827126899969/01601C51FA276F4FF8F9A220D224E9067ED8D842/

Bah, fixed in my previous post :P


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on January 06, 2012, 03:17:50 PM
Where Skyrim Bugs Come From (http://www.dorkly.com/article/30121/where-skyrim-bugs-come-from)


Title: Re: Elder Scrolls V: Skyrim
Post by: Rokal on January 06, 2012, 07:57:32 PM
The mod community is turning out some promising stuff (http://youtu.be/wOXDb-xWEQY#t=80s).


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 06, 2012, 08:01:36 PM
Promising stuff (http://www.youtube.com/watch?v=Bifmj1O3D24) indeed.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 07, 2012, 12:59:49 AM
So I got this for Xmas on my Xbox and have just started playing. Originally I was going for a lizardwoman ninja-esque character who uses only their fists, but was getting completely murdered by the tougher mobs even in the starter quest. For a while there, I understood where sinij was coming from.

... then I turned down the difficulty and picked up a bow and things are progressing smoothly. I'm not sure I'm that enamoured with it - I prefer being behind a pre-existing character such as in The Witcher or Mass Effect than the empty cypher I am here - but I'll keep going and see if things pick up.


Title: Re: Elder Scrolls V: Skyrim
Post by: ashrik on January 09, 2012, 11:25:36 PM
So I got this for Xmas on my Xbox and have just started playing. Originally I was going for a lizardwoman ninja-esque character who uses only their fists, but was getting completely murdered by the tougher mobs even in the starter quest. For a while there, I understood where sinij was coming from.
There are ways to go about these things (http://www.youtube.com/watch?v=uhBiNx749Zw)

But I think the difference between sinij and you was that he turned the difficulty way up and then ran into a group of mobs with his thieve character and got chewed up.

The Macho Man and LMFAO videos are amazing


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on January 10, 2012, 01:21:29 PM
Damn, what a gigantic game  :ye_gods: :drill:

I'm playing (and, I must say, quite successfully for now, lv 17) a 1h sword + shield redguard, pure melee. If I stick to the plan, by the end of this playthrough I'll completely leave out:

- Mages guild storyline
- Thieves guild
- Dark Brotherhood
- Stormcloak storyline (I'm siding with the imperials)

Also, during this playthrough I haven't touched Alchemy and Enchanting, so with my next character/s they'll be two entirely new systems to me (smithing and chef extraordinaire with the redguard :P)


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 10, 2012, 05:37:36 PM
Thanks for the video - I've been following it (just with fewer references to rape).

The only thing I ran into was getting my Heavy Armour skill up to to the point I could buy the Unarmed perk - the video doesn't cover that and I wondered what the problem was for a bit.

The only thing that I'm aware of is keeping my damage increasing as I level through smithing better gauntlets.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 10, 2012, 09:59:42 PM
You should be aware that hand to hand scales really poorly. (http://www.uesp.net/wiki/Skyrim:Combat#Additions_to_the_base_unarmed_damage)


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on January 11, 2012, 12:21:58 AM
Get unarmed mod. Increased dmg as u level.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 11, 2012, 01:33:19 AM
So I got this for Xmas on my Xbox

The nice thing is that with Skyrim he can just pick up a bow again, no harm, no foul.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 11, 2012, 05:25:08 AM
You should be aware that hand to hand scales really poorly. (http://www.uesp.net/wiki/Skyrim:Combat#Additions_to_the_base_unarmed_damage)

Thanks for the link.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 11, 2012, 06:30:12 PM
I'm pretty sure Hand to Hand was originally intended to be in the game as something other than a novelty, but got cut.  It's on my list of things to fuck with once the official modding tools are out.  I just hope the perk trees and skills can be manipulated in this game, though that sort of thing is usually not the case with Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: Dren on January 13, 2012, 03:20:42 PM
Got the game just before my holiday vacation/holiday break.  Played the crap out of it and burned out now.  Light Armor/Archer with a smattering in lots of other things.  The only problem I had was constantly killing my friends and having to reload saves.  Otherwise, OP for most anything in the game.  Of course, I did a good amount of enchanting to overpower my bows and other items.  That was probably a big factor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bzalthek on January 13, 2012, 06:49:19 PM
I've actively avoided enchanting.  I went with sneak/archery and light armor (kinda) and I still kill everything super fast with a plain old ebony bow so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 17, 2012, 03:17:41 AM
Protip: Dual wield is not much fun, especially with daggers.  You're constantly getting fucked over by the reach of the weapons, particularly when you power attack.  Swing a big fuck off two-hander.

Also, when rolling a thief character pickpocket may be somewhat dangerous to your enjoyment if you're not careful, as it levels extremely fast as has next to no combat utility.  Just something to watch out for.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on January 17, 2012, 03:23:16 AM
In other news, I really, really hate it when the developers decided 'here's an anvil or a forge you can click on and here's an item lying on it that's stealable and will flag you as scum'.

Bad.

BAD.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 17, 2012, 04:15:51 AM
On the other hand, you know what's soothing?  Giving Grelod the Kind a left hook followed up by a chokeslam, followed by the laughter of children.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on January 17, 2012, 06:13:12 AM
I dunno, I was rather dissappointed in the Grelod stuff, mostly because there wasn't a Silent Assassin version.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 17, 2012, 06:33:20 AM
The children not celebrating would ruin the fun.  But I have no clue why the other chick is scripted to freak out.


Title: Re: Elder Scrolls V: Skyrim
Post by: Miasma on January 17, 2012, 06:53:33 AM
I dunno, I was rather dissappointed in the Grelod stuff, mostly because there wasn't a Silent Assassin version.
Heh yeah I was not expecting that.  I sneak in at night, everyone is in bed, I one shot her from range and - bloodcurdling scream that goes on forever and wakes everyone up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on January 17, 2012, 07:27:54 AM
I thought we'd be able to slip some poison into the bitch quietly.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 17, 2012, 10:01:58 AM
Protip: Dual wield is not much fun, especially with daggers.  You're constantly getting fucked over by the reach of the weapons, particularly when you power attack.  Swing a big fuck off two-hander.

Also, when rolling a thief character pickpocket may be somewhat dangerous to your enjoyment if you're not careful, as it levels extremely fast as has next to no combat utility.  Just something to watch out for.

Yeah, daggers in Skyrim are just a confusing mess regarding what does and doesn't work with them. Dual wield power attack speeds are supposed to be determined by the speed of the weapon in your off-hand; a sword/dagger, axe/sword, or anything like that results in a pretty speedy power attack, but using two daggers is incredibly slow. It doesn't help that some one-handed perks work with daggers, but some don't, and the game does not specify which do or don't. Hell, there is at least one perk (Dual Flurry) that works if you have one dagger equipped, but not two! Of course, the one-handed (and two-handed, and to a lesser extent, archery) trees aren't that well-designed anyway, since the perks for things like bleeds, critical hits, or armor negation are nigh-on useless because they do their things based on the base damage of a weapon and not the actual current damage of a weapon. So you end up with a Daedric sword doing "crits" for single-digit damage bonuses.

Basically if you're playing a thief/assassin, you just use daggers for a sneak attack and if you need to get into actual stand-up combat, you switch your main hand to a sword or go sword/shield. Spellbreaker is excellent for this, especially against dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 17, 2012, 12:04:52 PM
The children not celebrating would ruin the fun.  But I have no clue why the other chick is scripted to freak out.

...

Seriously? I'm pretty sure I would freak the fuck out if some dude came in and murdered one of my co-workers, even if it was one I couldn't stand.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on January 17, 2012, 12:16:43 PM
Not quite what he meant.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 17, 2012, 05:19:29 PM
In other news, I really, really hate it when the developers decided 'here's an anvil or a forge you can click on and here's an item lying on it that's stealable and will flag you as scum'.

Yes, same with shops with stuff all over the counter. I came in to dump all the daggers I've been smithing, only to end up in jail for stealing some lavender or something.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 17, 2012, 09:51:43 PM
Seriously? I'm pretty sure I would freak the fuck out if some dude came in and murdered one of my co-workers, even if it was one I couldn't stand.

She starts screaming and running around begging for mercy no matter what you do, what precautions you take, or the manner in which you kill (or assisted suicide) Grelod.  She'll wake up and start screaming the moment her feet hit the floor if you kill Grelod unobserved in another room.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 17, 2012, 11:55:20 PM
Right but you can't kill Grelod undetected due to the old lady banshee wail?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 18, 2012, 12:33:53 AM
Right but you can't kill Grelod undetected due to the old lady banshee wail?

(http://dl.dropbox.com/u/1143749/GrelodTheKind.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 18, 2012, 12:58:52 PM
Incidentally, if you do that while stealthed Constance still freaks out.  Checks using the console (IsFleeing and GetDetected) reveal that she starts fleeing before she is aware you're there.

Q: If an old hag falls in the forest outside of Solitude in valiant combat with an Ancient Dragon does she make a sound?
A: Yes, and Constance can hear it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on January 18, 2012, 01:07:54 PM
 :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 18, 2012, 01:18:25 PM
I'm trying to get screenshots of a dragon performing a kill animation on her, but she seems remarkably unwilling to close to melee with a dragon even with her confidence stat boosted to 4.  So most of the screenshots are her dying in a stream of dragon fire.

Oh, and after the dragon ruins her day you can travel the length of Skyrim, walk into Honorhall, and be greeted by Constance freaking the fuck out.  I tried checking if she starts fleeing right after the dragon finishes with Grelod, but the pointer returns null.  This might take some doing.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 18, 2012, 02:41:46 PM
So I started (another) new game with a new character, this time going the Two-Handed route. I'm sort of seeing where Sinij was coming from with the difficulty, even though I'm only on Expert and I've done pretty much every other character style on Expert with no real problems. I've been having a lot of problems with just normal everyday bandits, mainly due to my controls being oddly sluggish. My weapon will sometimes just stop responding to left-clicks and not swing for a second or two, and frequently blocking doesn't want to kick in. I have no idea what the deal is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 18, 2012, 02:42:30 PM
Are you sure you aren't accidentally playing Witcher 2?  :-P


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 18, 2012, 02:49:37 PM
No, even if my thief does use Triss's armor.

Edit: Go go Radiant quests. First mission my new warrior's sent on for the Companions? Clear out Shimmermist Cave. At level 3.  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 18, 2012, 03:44:14 PM
Is your mouse dying?  Are you using a dual monitor?  Got any mods running?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 18, 2012, 03:45:37 PM
No, no, and very few. No graphical mods. I get a pretty steady 40+ FPS.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 18, 2012, 06:52:16 PM
What mods are you running?

Oh, and back when I was screwing around with Grelod and Constance the pointer wasn't null, it just doesn't like leading zeroes.  Turns out the "go apeshit" AI package is enabled even if a dragon kills Grelod on the other side of the world, though IsFleeing still returns zero.  Fucking Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 18, 2012, 06:58:29 PM
Yeah, how dare they fail to anticipate that you would want to do something silly with the editor for no reason.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 18, 2012, 07:31:58 PM
What mods are you running?

A single armor model replacer (for the Dark Brotherhood armor for females), two extra smithing mods (Weapons of the Third Era and Lost Art of the Blacksmith), SkyUI, a mod that tweaks a couple magical skills' perk trees, and a mod that lets me convert dragon souls into extra perk points.

But I've had the non-responsive mouse clicks problem before I ever modded the game, and have talked with people who've had it as well. It also persists regardless of game settings, and Skyrim is the only game that has this problem.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 18, 2012, 07:46:42 PM
Skyrim's quest dialogue (in "A Night To Remember") has informed me that my lizardwoman is a lesbian (her fiancée was female, if I caught the dialogue correctly). Well, there you go.   :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 18, 2012, 10:03:03 PM
Yeah, how dare they fail to anticipate that you would want to do something silly with the editor console for no reason.

Or, you know, saw off her head so she can't scream.  Or kill her when she's outside and Constance isn't around.  You know, basic Dark Brotherhood stuff.

I think I'll go back to an old save and try slipping a frenzy potion into her pocket next.  I wonder if she'll try beating the kids or go straight for Constance, whether Constance will try to flee outside, and whether the guards will get there in time.  The suspense!


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 19, 2012, 01:03:28 AM
Koro, what do you have connected to your computer as far as USB devices?  As far as I'm aware the only problem with the mouse is due to V-Sync, but if you computer is detecting something as an input device it might default to that rather than your mouse.  Or you could have an USB port going, I used to run my mouse through a set of ports on my monitor until they crapped out, which caused intermittent button/movement issues.

EDIT: Again, I wish they'd release the construction kit soon.  There's only so much fun and/or fun facilitating shit you can do with the console.

EDIT2: Sinij was talking out his ass.  As far as I can determine NPC's aren't capable of critical strikes whatsoever (fucking with the console they don't seem to take perks), and regardless the damage bonus is something like 33-50% of the weapon's base damage (not skill modified).  My warrior unstealthed standing power attacks for north of 1000 damage and my crits are worth an extra 22.5.

Also, protip: ignore the sword/axe/mace weapons specialties through the trees.  They're pretty terrible most of the time.  Probably the bow critical strike one as well, though you need one point as a prerequisite.

EDIT3: The dual-wield and generic "increases damage by x%" perks are genuinely good, as near as I can make out.

Anyone using two-handers should abuse the hell out of the weapons reach to step out of incoming attacks, then step forward and drop a big fucking power attack on their head (if you have the stamina for one).  Don't get mobbed, it's fucking death, terrain and crowd control are your friends.  If you must, just go all out back-to-back power attacks and chugging stam potions to drop a fucker or two fast so you can resume the kiting technique.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 19, 2012, 07:42:57 AM
Koro, what do you have connected to your computer as far as USB devices?

Headset, mouse, keyboard. Skyrim is literally the only program I have on my PC that is sometimes failing to register mouse clicks.

And I'm aware of the crappiness of the axe/mace/sword perks. Things have gotten a bit better now that I have a couple more levels and I powered my Block and Light Armor up a tad. Once I can get Restoration to 40 for the Stamina restoration perk, things'll go a lot smoother.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 19, 2012, 08:49:54 AM
Has there been any word on when the DLC for this is going to start to drop?


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 19, 2012, 08:54:20 AM
Even more content for Skyrim and I'll have to become a professional Skyrim player!  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 19, 2012, 08:57:38 AM
Well I finished the main story, the guilds that made sense for my character, and finished up all the side quests that I ran into. I could roll an alt (and did for a while, but lost interest) but I'd really just like more stuff to do with my main.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 19, 2012, 09:38:21 AM
My main is a Paladin who was ostracized for a little mistake, driven underground by a misunderstanding and then ultimately corrupted by Daedra lords. As soon as every Daedra has his hooks in him he will be corrupted enough for the Dark Brotherhood quests.

Yes, I didn't wan to restart either.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on January 19, 2012, 09:52:59 AM
I keep saying if you just playthrough the game in it's entirety you will be some sort of demi-god evil deity yourself for how much "evil quests" there are to do.  I'm actually attempting a 100% completion playthrough on my warrior/mage/thief/everything char and I think I'm the champion of at least four evil gods thus far and my companion is the head cannibal of one of their cults.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 19, 2012, 10:09:41 AM
The DLC that I really want is the "What happens after I die" story. So far I have eternally pledged myself to three gods. I guess they will have to fight it out for my soul or something.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 19, 2012, 11:32:56 AM
272 hours spread over six characters. I really need to find something else to do.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 19, 2012, 05:50:14 PM
No dates on the DLC yet, with Bethseda saying they will be "meaty".


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 19, 2012, 10:38:45 PM
Headset, mouse, keyboard. Skyrim is literally the only program I have on my PC that is sometimes failing to register mouse clicks.

And I'm aware of the crappiness of the axe/mace/sword perks. Things have gotten a bit better now that I have a couple more levels and I powered my Block and Light Armor up a tad. Once I can get Restoration to 40 for the Stamina restoration perk, things'll go a lot smoother.

Hmm.  Now that I think of it, I've had troubles getting shouts to fire before, but never melee attacks.  /shrug

The DLC that I really want is the "What happens after I die" story. So far I have eternally pledged myself to three gods. I guess they will have to fight it out for my soul or something.

Maybe you'll just give each of them a dragon soul and tell them to be pleased with what they get, lest you decide to contest the matter.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on January 20, 2012, 03:57:44 AM
I think the only logical way to play this game is as a murderous bastard.

My playthrough with my mage character has finally overtaken my first character (stealth archer) and it's pretty fun. The wall of destruction spells are fun because they don't hurt your pets or followers, so you can pull things into a hallway and fill it with fire and ice while Lydia does her tanky work. I am wishing they had been willling to put some of the fun perks with general use (such as the silent cast ability in the illusion tree, or the carry weight ability in the pickpocketing tree) a bit lower down so you had an incentive to broaden your specialisation. But that's a minor gripe.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 20, 2012, 07:25:06 AM
Incidentally, I think the first thing I do with the editor is removing/lowering the skill level requirements on perks.  Because you should get the paralyze power attack before it becomes possible to two-shot almost every enemy in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 20, 2012, 09:15:39 AM
Bethsoft also posted an update (http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/#more-17547) on patch 1.4 and the Creation Kit. The latter is almost ready, and the former supposedly finally fixes the PS3 performance issues. I wouldn't hold my breath, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 29, 2012, 11:55:44 PM
I've had some clearing in my schedule, so I've been dumping some time in this game.  Part of me actually wants the world bigger, maybe with more space between everything.  But damn, they put together one large game regardless.  I played for two hours, just travelling from one city to another, still haven't seen 90% of the game. 

I had a random necromancer battle, after I killed him I found all these ash piles from before I found him.  Upon searching him, the only thing they had were chicken breasts.  So random necromancer was out killing 12+ chickens??  wtf.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 30, 2012, 12:43:09 AM
Ash piles are usually indicative of raised undead; he was probably grinding up his conjuration.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on January 30, 2012, 02:37:03 AM
With a couple of mods, I'm having a lot more fun in Skyrim.  Still quite satisfying to snipe enemies.  Plus, I had ebony drops last night for the first time but I couldn't carry them. :(  Just a great dungeon crawler and it will tide me over at least to Amalur and probably beyond. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on January 30, 2012, 04:13:03 AM
Um.

Ok.

I'll bite.  Which Mods ?


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 30, 2012, 08:08:06 AM
Creation kit is being released very soon; its supposed to have a built in mod-loader that is going to make it easy to install/uninstall mods.  I think they were aiming for it being added in 1.4, which should release this week or next. 

I expect clownshoes from it, but if it works as they want, should be pretty nice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 30, 2012, 08:21:17 AM
You can download the 1.4 Beta right now.  Official version should be today or tomorrow.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on January 30, 2012, 09:27:34 AM
Um.

Ok.

I'll bite.  Which Mods ?


SkyUI is a pretty goddamn nice one. It takes the console UI for the inventory and makes it into one that makes sense on a PC with a mouse, adding categorization and filtering to the menu. There's a few I'm using for HD textures, better faces and a realistic world map with actual fucking roads on the thing instead of a jumble of cloud-covered icons.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 30, 2012, 11:46:57 AM
A lot of the "HD textures" mods drive me up a wall. Nearly all of them look like dogshit ("Whatta ya mean some half-assed upscaling and cranking the sharpness up 6000% doesn't make things look AWESOME?"), many offer no discernible difference unless you're zoomed in as for as possible, and people have been scraping the bottom of the barrel for things to "HD-ize" that others haven't yet in an effort to secure more Nexus community asspats. And so much of this stuff snowballs in popularity and ubiquity that a lot of other interesting and worthy mods get buried.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 30, 2012, 06:59:07 PM
Started up a new playthrough as a mage, I plan to focus on Destruction. Which of the perks are worth taking? Is dual casting actually good, or can I get away with doing MH Spell, OH Shield so I can block, bash, etc.? Is any one element better than the others?

I've got a couple mods on too, including one that adds more spells (http://skyrim.nexusmods.com/downloads/file.php?id=3413), SkyUI, the map Haemish mentioned, and maybe a couple more.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 30, 2012, 07:14:11 PM
My understanding is that late game your damage will suck without dual casting.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 30, 2012, 08:16:37 PM
Short answer: Every perk except the Rune-modifying one, the second tier of Fire (the fear proc), and the Master Destruction perk (the Master level spells - all of them - suck) are worth taking. There are serious enough downsides to each element that focusing on a single one is folly, but if you put a gun to my head and made me choose one, I'd have to say Fire.



Much longer answer: Unmodded, Destruction is a very weird beast. Dual casting only provides a 10% damage boost in exchange for a 40% increase in mana cost. If not for the Impact perk, Dual Casting would be essentially worthless for a Destruction-heavy mage.

The skill itself is also very odd. Unlike weapon skills (which Destruction is most readily comparable to), points into your Destruction skill do not raise your damage; they lower your mana costs. I believe it caps out at 25% at 100 skill. The only ways to increase Destruction damage are via the element-specific perks and through custom-made +destruction potions. Destruction also levels incredibly slowly unless you use very high mana cost spells on a regular basis, where it then becomes about the same as something like a melee weapon skill. Problem is, spells cost so damn much and your mana regen is so crippled in combat that you have to make a decision between gassing out after a couple of high-damage spells that will be very unlikely to kill your enemy, or to try and pace yourself with a lower tier spell and get jacksquat for gains, hurting you in the long run.

The biggest problems arise as you get higher in level. Spell costs balloon as you move up the tiers, necessitating the half-cost perks and an enormous investment in magicka -- you'll probably be looking at something like 2:1 or even 3:1 magicka:health throughout the game. Essentially everything will one-shot you. But even with the perks, high skill, and a ton of magicka investment, spells will still chew through your blue bar in the blink of an eye; half a blink if you dual cast. At that point, your only recourse for keeping your magicka reserves going to keep your spells that have long since capped out in damage useful against enemies with ever-increasing HP pools is to make spells more efficient with magicka cost reduction enchants, which leads to a different problem. Even at 80%+ cost reduction, Destruction spells cost a shitload of mana to cast. So if you go up to 100%... everything becomes free. Then the game is broken and you're pretty much unkillable because you can then chain-dual-cast spells infinitely, keeping your target staggered with each one. Oh, and all those perks you spent on lowering Destruction spell costs? They become useless.

So if you're going to be doing a Destruction-heavy run, I highly recommend a mod like Leveling Destruction Perks (http://skyrim.nexusmods.com/downloads/file.php?id=2934) or Balanced Magic (http://skyrim.nexusmods.com/downloads/file.php?id=2275) (which mostly affects Destruction, but tinkers with a few other things as well).

I've played two mages to the mid-40s who've used Destruction as their primary source of damage: one plain vanilla (my first character), and one with a Destruction-altering mod. The difference was night and day. My first character had to increasingly lean on bugs -- like the one where Conjuration summons can be absorbed by the Atronach standing stone, giving you back double your mana for easy refills in combat -- and the Conjuration school itself to make up for Destruction's poor damage and poorer mana efficiency. My second character was actually a threat with Destruction spells without being overpowering and I never had to use Conjuration as a crutch, freeing me up to try different things like a heavier focus in Restoration and dabbling in Illusion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 30, 2012, 08:38:18 PM
Thanks for the tips koro; I've grabbed the Leveling Destruction mod because the alternative would be to just reroll a melee character.

Edit: Does armor restrict magic? I've just got gimpy robes on at the moment, but I'm wondering what I should look for going forward.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 30, 2012, 10:42:44 PM
Nope, armor doesn't restrict magic at all. The only thing is that mage clothes are the only ones that come with some of the more mage-friendly enchants like "xx% <Magic School> cost reduction + <75-125%> boosted mana regen" by default, which you can easily duplicate via enchanting.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 30, 2012, 11:09:03 PM
Yea that was the plan; I just didn't know if there was a baked in penalty for walking around in plate. Thanks again.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on January 31, 2012, 03:40:25 AM
I'll echo what Koro says, although I will say that once you can get the Wall of XXX spells destruction becomes a ton of fun. I don't think you can really take it in isolation though, you'll need a second school to help you control mobs, either Conjuration (Frost Atronachs have got me most of the way to ~40ish on my mage, they make good tanks) or perhaps illusion for fear and paralyse. I'm running something like a 4:1 or higher mana:health ratio and there are times when I get 1-shot, but it's not really so often or bad. I also have restoration at around 60ish levelled mainly from self-heals and healing companions, I haven't powerlevelled it.

The rune spells are fun, but really aren't that great. In general fire spells are the best since you generally just want to kill enemies quickly. I haven't ever been able to notice the mana-draining effect of lightning spells being useful. Frost spells can be useful as CC, and the AoE frost spell you get at adept is pretty decent. The elemental cloak spells are pretty useless for a pure caster, but would probably be decent for a spellsword. The wall spells are best though in my opinion, since they don't damage pets or companions, and they do a ton of damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: apocrypha on January 31, 2012, 04:02:19 AM
The instant-hit of lightning spells can be very useful for sniping moving enemies, particularly dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on January 31, 2012, 07:30:54 AM
I thought so, but then I keep getting the feeling that they have a maximum range, unlike fire and ice spells which travel forever, and flying dragons usually seem to be out of range. Might just be me though.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 31, 2012, 10:34:25 AM
I've never had much luck with the Wall-type spells. They don't seem to do continuous damage while you stand in them, instead acting more like UO-style wall spells that only damage you as you move through a tile occupied by the wall; getting enemies to run through them enough times to do any sort of appreciable damage -- since they rarely follow you in a straight line if you kite them -- is usually more trouble than it's worth for me.

And yeah, the stamina/magicka drain from Frost and Shock spells are completely useless (until they're used on you, of course). You can do a full power power attack or bash with as little as 1 stamina, making the Frost one pointless and the magicka drain from Shock is useless for two reasons: First, enemy mages have insane magicka pools, so you'll kill a mage long before your "half health as magicka damage" side-effects do anything appreciable. Second, enemy mages have full mana regen at all times; there's no in-combat regen penalty for them like the player has. So if you, by some small miracle, do get their magicka bottomed-out, it won't matter since they'll have enough magicka to cast something ridiculously powerful in about a second.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 31, 2012, 10:38:25 AM
I guess I'll start working on Conjuration as well then; I don't really like CCing but pets are ok. On that note, what's the console command to make companions not die? I'd like to just get a tank minion and not have to worry about accidentally killing it.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 31, 2012, 11:26:18 AM
"setessential <baseid> 1"

So for Lydia (http://www.uesp.net/wiki/Skyrim:Lydia), it'd be "setessential ac2ae 1".


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on January 31, 2012, 11:54:06 AM
Even without max enchanting you can easily get 100% cost reduction on destruction spells and chain casting dual-fireball is how do you say, GG


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 31, 2012, 04:15:14 PM
http://www.uesp.net/wiki/Skyrim:Console

help [name] 4 is a very useful command.  For example, substituting the name of a perk in there tells you what it's ID is, which lets you add or remove it.  Yay for respecs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Spiff on January 31, 2012, 05:26:59 PM
What about using staffs to cut down on Magicka costs btw? I figured that's what they were for.
Hardly touched magic thus far, since it's what I'm planning for my Altmer-snooty-bitch playthrough next.

That would probably rule out dual-casting though (could go for staff in the one hand and the shield-spell in the other).



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 31, 2012, 08:15:20 PM
Staves aren't bad, but finding a good one is an enormous crapshoot; I suspect that, like some axe types, leveled lists don't have a good selection of staves in them, so you end up seeing the same useless Flames/Magelight/Calm staves over and over. Some staves also have very weird charge levels that aren't consistent with each other. For instance, a staff of Firebolt has 23 charges by default. A staff of Lightning Bolts, which is the same level and damage, only has 1.

But if you can find a good one and can tolerate the annoyance of having to keep it charged with soul gems, they can be pretty useful.

Edit: So much for the Creation Kit's "late January" release.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 31, 2012, 10:29:17 PM
Ayup.


Title: Re: Elder Scrolls V: Skyrim
Post by: apocrypha on January 31, 2012, 11:52:54 PM
I thought so, but then I keep getting the feeling that they have a maximum range, unlike fire and ice spells which travel forever, and flying dragons usually seem to be out of range. Might just be me though.

You are absolutely right, they have a max range, I should have stated that. What I tended to do was use lightning to get the attention of a dragon and then fire to actually kill it.

Even with the range limitation I personally found it easier to hit flying dragons with lightning bolts than slow fireballs, but I'm a slow old duffer who's always been rubbish at leading a target.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 01, 2012, 10:00:20 AM
So Bethsoft's released the Creation Kit...
...preview video!

http://www.youtube.com/watch?v=udM4VvSL2VA

Gotta say I don't really care for the idea of downloads apparently being automatic and out of my control once I "subscribe" to a mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on February 01, 2012, 01:25:17 PM
Gotta say I don't really care for the idea of downloads apparently being automatic and out of my control once I "subscribe" to a mod.

So, uh, don't subscribe to the mod?  Just install it the old fashioned way or use the nexus mod manager.  Anyway, I'm sure that if people bitch enough they'll put in a way to turn off updates for specific mods.

Anyway, I wonder how Steam is going to handle the more 'eccentric' mods or if they will be relegated to Nexus forever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 07, 2012, 10:15:36 AM
Looks like the creation kit is being released right now (together with the mod database on steam). Also, the surprise that comes along with it it's the official High Resolution Textures pack (free DLC):

http://store.steampowered.com/app/202485/


Oh wait, did I mention that the size of the Texture Pack is 3.1GB ?  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: NiX on February 07, 2012, 10:34:09 AM
Looks like the creation kit is being released right now (together with the mod database on steam). Also, the surprise that comes along with it it's the official High Resolution Textures pack (free DLC):

http://store.steampowered.com/app/202485/


Oh wait, did I mention that the size of the Texture Pack is 3.1GB ?  :grin:

Given the initial size of the game, I'm not surprised. Fairly reasonable for how many textures are probably in the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on February 07, 2012, 11:02:02 AM
Ooooo, I'll have to download this tonight. I've been running a mod for hi-res textures and haven't really seen much difference.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 07, 2012, 11:04:10 AM
Official Creation Kit Wiki:

http://www.creationkit.com/Main_Page

Page is being quite hammered, as expected.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on February 07, 2012, 12:40:24 PM
Oh wait, did I mention that the size of the Texture Pack is 3.1GB ?  :grin:

 :ye_gods:

Fuck.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on February 07, 2012, 02:24:55 PM
Well, I decided to finish the main quest over the weekend and thought it was enjoyable.  Not up to Bioware story-wise, but it got the job done and I was satisfied.  Happened to ding 35 when I killed the main guy.  Bonus!

Not going to bother with the Creation kit, will wait and play the best stuff that comes out. 



Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 07, 2012, 04:11:05 PM
Well, hats off to Bethesda for the free texture pack: I've been playing with it for a bit and the improvement is quite noticeable, especially with the weapons/armor/clutter/furniture (judge for yourself, compressed pics on the net are not reliable). More subtle, imo with landscape/terrain. Still, it's a handy thing to download if you are into texture mods: consider it a "lite" (1024x1024) version that it's officially endorsed and provided, cleanly packed and ready to use, with minimal impact if you are playing Skyrim on a good rig.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on February 07, 2012, 04:21:16 PM
Valve mods Skyrim (http://www.youtube.com/watch?v=BD1gK7ZU6Gc)  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 07, 2012, 04:31:54 PM
Valve mods Skyrim (http://www.youtube.com/watch?v=BD1gK7ZU6Gc)  :awesome_for_real:

Oh dear, it's 1.44am over here and I REALLY should go to bed now, you know....  :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 07, 2012, 10:14:48 PM
This is not going to be good for my health.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on February 08, 2012, 08:47:11 AM
Valve mods Skyrim (http://www.youtube.com/watch?v=BD1gK7ZU6Gc)  :awesome_for_real:

(http://cdn.overclock.net/7/74/74532dd2_mother-of-god.jpeg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 08, 2012, 01:42:59 PM
Now imagine what you could do with a portal gun in skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on February 08, 2012, 01:44:10 PM
Oh, that's just an unholy thought.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 08, 2012, 02:44:03 PM
My personal wishlist for mods (beside a companion cube and the portal gun, of course. Most of the ones listed below are already implemented in Oblivion):

- Realistic Encumbrance and fatigue (when you reach max. weight, you can still run, but stamina will eventually get lower 'til you collapse to the floor). Also it's not recommended to fight while over max weight, stamina will drain MUCH quicker.

- Saddlebags on horses: so you can storage a limited amount of stuff in them;

- Banks of Skyrim;

- Realistic economy: shops change their prices based on supply and demand. Also, you may earn more money selling certain items in a town compared to another.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 08, 2012, 11:10:47 PM
It Begins. (http://steamcommunity.com/sharedfiles/filedetails/?id=8647)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on February 08, 2012, 11:53:02 PM
I installed a shadows fix mod and a no fast travel mod from the workshop.  It was really about the least painless experience I've had modding a game.  I hope it continues down this path. 

Next up, I need a tougher dragon mod. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 09, 2012, 12:21:53 AM
I think I'm going to do the same thing for the rest of the trees with odd wraparound talents that don't actually wrap around.  Breaking a shitton of mods in the process, of course.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on February 09, 2012, 12:45:52 AM
I'm unimpressed. It has a pretty UI, but its not especially easier to use than TES Nexus' third party mod manager.

Also, I tried to search for a mod I use that slows the timescale to something near-realtime, and... oh, wait, there is no search feature. I guess I decide what category it might be and then flip through dozens of pages to see if it's there?

And I'd guess for those who get their jollies with "kill children" or "moar sexay naked wimmin" mods, those will never show up.

tl;dr - it's not going to replace TES Nexus. Not for me, and not for many others.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on February 09, 2012, 01:10:07 AM
Next up, I need a tougher dragon mod.

Maybe this?

http://skyrim.nexusmods.com/downloads/file.php?id=3829


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on February 09, 2012, 01:36:13 AM
My personal wishlist :

Two words: Fallout weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 09, 2012, 01:37:59 AM
Quote
At D.I.C.E. 2012, Bethesda Game Studios' Todd Howard just showed an amazing highlight reel of mods the studio built into The Elder Scrolls V: Skyrim during a week-long "game jam" after the game's release. Features like mounted combat, a lycanthropy skill tree, and one enormous mudcrab, the width of the horizon, were all shown. And that was the tip of the iceberg.

Howard made no promises that anything seen in the demo reel would ever make it into the game, whether as a title update or downloadable content down the line. But it did showcase the depth of what the Bethesda team built and a creative instinct within the team that matches the mod community's enthusiasm, stoked recently by the release of the official Creation Kit.

Some highlights, by no means an exhaustive list:

• Seasonal foliage.
• Spears.
• Kill cams for magic and ranged combat.
• Stealth enhancements such as water arrows.
• Paralysis runes.
• New follower commands for combat style and training.
• Building your own home..
• Goblins.
• Waygate fast travel.
• Mounted combat.
• Dragon mounts.
• Kinect-enabled shouts.
• Enhanced underwater visuals.
• Ice and fire arrows.
• A Werebear.
• Lycanthropy skill tree.
• Becoming a flying vampire, with minions..
• An enormous mud crab.
• "Fat giants."

And said mods in action:

http://www.youtube.com/watch?v=AYOFLqItuW4


I'm torn between being excited for how cool many of those mods were and being furious that they're not already part of the fucking game.


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on February 09, 2012, 01:51:42 AM
So valve has the time and energy to make skyrim mods, but not EP3? :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 09, 2012, 01:53:27 AM
That's not even Valve in the case of what I posted and linked. This is Bethsoft themselves! In a week!


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on February 09, 2012, 01:57:55 AM
"You have a week to make something you like, but it must fit in the game" probably saw a lot of things pulled out of mothballs or existing concepts tweaked.

However, it doesn't mean that the entire list was ready and playable or balanced at the end of that week.

And I hate to live in a building of nerds if the Kinect enabled shouts had actually been introduced.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 09, 2012, 02:28:35 AM
However, it doesn't mean that the entire list was ready and playable or balanced at the end of that week.

It's almost like you've never played an Elder Scrolls game before!  :grin:

And yeah, I don't disagree with you that most of those were probably mothballed ideas brought back for one more hurrah (spell mixing in particular was something that was hyped at E3 last year - or was it PAX? - and then never saw release) and more than a couple probably weren't ready for prime time. But I also can't imagine it would take more than maybe a month to take a handful of the neatest things from that sizzle reel and make them release-worthy. I'd even toss down a few bucks for a "Shit We Would Have Had at Release if We Didn't Have a Retarded Deadline Pack", though I'd chafe and grumble all the way.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 09, 2012, 03:32:35 AM
The Great Battle of Skyrim (http://www.youtube.com/watch?feature=player_embedded&v=M2DshotexMU)


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on February 09, 2012, 03:33:36 AM
That's not even Valve in the case of what I posted and linked. This is Bethsoft themselves! In a week!
I think we're talking about two different things. I was thinking of this:

Valve mods Skyrim (http://www.youtube.com/watch?v=BD1gK7ZU6Gc)  :awesome_for_real:

I'm at fault for posting too quickly, I forgot to quote K9.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on February 09, 2012, 10:27:50 AM
...being furious that they're not already part of the fucking game.
After watching the video I think I'm firmly in this camp.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 09, 2012, 11:41:56 AM
Also, I tried to search for a mod I use that slows the timescale to something near-realtime, and... oh, wait, there is no search feature. I guess I decide what category it might be and then flip through dozens of pages to see if it's there?

Code:
set timescale to 1

Sorry, it's console or nothing for now I think.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 09, 2012, 01:37:57 PM
...being furious that they're not already part of the fucking game.
After watching the video I think I'm firmly in this camp.

Me too, the stuff they show in that video is awesome!


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on February 09, 2012, 09:37:57 PM
Sorry, it's console or nothing for now I think.

Not so! This was actually the first mod I installed, back in November.

http://skyrim.nexusmods.com/downloads/file.php?id=183

It might be on Steam, but I had such difficulty trying to search for it I went back to Nexus.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 10, 2012, 01:05:54 AM
I was looking in the wrong place.  It's a constant not a GMST.  If the nexus mod is working, I'd stick with that for now.

I have completed some of my unfucking of the perk trees. (http://steamcommunity.com/id/JSheepherder/myworkshopfiles)  Namely, you can climb up one side and then back down the other side of the perk trees.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on February 10, 2012, 04:16:20 PM
Sounds of Skyrim - The Dungeons mod on Workshop is pretty good.  It adds a creepiness to the indoors that wasn't there before.  

I'm looking into their Civilization and The Wilds mods next.  Ah, those are future projects, to include Special Events, too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bzalthek on February 10, 2012, 07:58:14 PM
I'm waiting (well, morbidly curious to see) for a pokemon mod.  Just a normal pokemon side game which pops up in the middle of everything every once in a while and completely breaks you out the world with the bright cartoony charazard character or whatever.  Of course, that may have to do with all the alcohol I've been drinking lately.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 10, 2012, 08:37:08 PM
Either I have been out of object-oriented programming for way too fucking long, or the game really doesn't like you referring to leveled item lists in scripts.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 11, 2012, 12:28:47 AM
Not game related, but Beth's concept artist died recently (http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html). I liked his work.. and despite some exceptions, I think Skyrim lived up to a lot of his designs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on February 11, 2012, 01:19:39 PM
Not game related, but Beth's concept artist died recently (http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html). I liked his work.. and despite some exceptions, I think Skyrim lived up to a lot of his designs.

:(

I just got the game, and was really impressed by the improvement in the art over Oblivion.  Actually managed to make beast races look somewhat cool for the first time since Daggerfall.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on February 11, 2012, 05:03:44 PM
Not game related, but Beth's concept artist died recently (http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html).

... he took an arrow to the knee?

(Not sure if funny or awful.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on February 11, 2012, 05:57:59 PM
Nexus and now the Workshop need a pre-filter that basically checks for "usefulness".  As much as I appreciate someone's attempt at making more decapitations, or "The One Ring" in the game, I'd much rather see mods that enhance Skyrim by staying within the boundaries and theme.  The mod that drops Wheatley is neat and kudos to Valve, but that kind of crap I wish I could filter out. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 11, 2012, 09:39:11 PM
Check appropriate boxes, enter search terms, watch list shrink down to useful size.

...Now I just need to know how the fuck to do a mod that automatically levels up scaled items without attaching a script to said items.  I think in Oblivion you could do shit like set a Reference variable to a leveled list, and the game would parse that as setting the Reference to a single appropriate item from that list, but with Skyrim it might make the script compiler crawl up it's own ass and die.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 12, 2012, 03:10:07 AM
Not game related, but Beth's concept artist died recently (http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html). I liked his work.. and despite some exceptions, I think Skyrim lived up to a lot of his designs.

:(

I just got the game, and was really impressed by the improvement in the art over Oblivion.  Actually managed to make beast races look somewhat cool for the first time since Daggerfall.

Yeah, the beast races are great.

Some of it doesn't live up to his artwork though. Like Dragon Bone.. I don't dislike it, but it looks much more badass here.

http://www.blogcdn.com/www.joystiq.com/media/2011/10/skyrimdragonarmor.jpg (http://www.blogcdn.com/www.joystiq.com/media/2011/10/skyrimdragonarmor.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on February 12, 2012, 07:37:31 AM
Grabbed the texture pack finally. Freakin' awesome. I didn't realize how low res it was until after the pack.

May try the mods, but really, I think the game itself is fine for me save some companion pathing problems. All I really want is a game lobby and group quests. But then I'd likely complain about the lack of text chat and group-only quests  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on February 12, 2012, 09:25:12 AM
Is there any way to tell your companion to back the fuck up and not go racing headlong into combat without having to go through a dialogue tree? I've got one spot full of Forsworn that I can't get through because I can't stealth kill anyone since my dipshit Lydia decides to kamikaze the whole place. I guess I could send her to wait before the combat, but really, I just want her to not be a berzerker.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir Fodder on February 12, 2012, 11:53:42 AM
I sent Lydia back to Whiterun where she stays. less hassle with no companion, excepting pacifist type characters (which I'm also enjoying). I like the game better without using potions/scrolls, also losing the floating quest markers, the compass, and fast travel.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 12, 2012, 12:02:44 PM
Is there any way to tell your companion to back the fuck up and not go racing headlong into combat without having to go through a dialogue tree? I've got one spot full of Forsworn that I can't get through because I can't stealth kill anyone since my dipshit Lydia decides to kamikaze the whole place. I guess I could send her to wait before the combat, but really, I just want her to not be a berzerker.

For those kind of followers, you'd be better off giving them ebony mail, if you're willing to do fucked up shit to acquire it.

Or, you could get a follower who's trained in stealth. Aela, Faendal, and Jenassa are all early ones you can acquire easily.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 12, 2012, 12:08:03 PM
I found both potions and scrolls to be kinda weak in Skyrim. Health potions end up doing so very little healing once you've put a couple dozen hours into a character, magicka potions do even less, and fortify potions of significant magnitude are hard and expensive to find. Plus they all weigh a ton.

Scrolls just feel so useless here. A single 50-damage fireball is pretty much nothing for damage beyond the very beginning of the game, and all the Master-level scrolls share the same weaknesses of Master-level spells: they take too damn long to cast.

I miss how scrolls worked in Morrowind: they were ultra-light, every spell effect had a scroll, some scrolls had neat and unique combinations of effects, and you could have a character who used scrolls exclusively as your magical healing and support arsenal. Plus many were very affordable.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 12, 2012, 12:09:52 PM
I'm not "l33t" or anything, but I play on Master now, and find just about everything useful. Even food (vegetable soup and homecooked meals, especially).


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 12, 2012, 12:31:48 PM
Out of curiousity why would you need a mod to disable fast travel,just...don't use it?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir Fodder on February 12, 2012, 12:57:39 PM
Yeah I just don't use it, nor the teleportation style horse carriage rides. Fast travel is useful from time to time to "recall" a lost companion though. I don't use the potions/scrolls/food because they aren't necessary for fun play, and they are implemented shittily (no cooldown or whatever, etc...) aaaaand any house rule that does away with having to pause to access the horrid inventory is a plus.

House Rules / UI stuff:

No companion except for non-agression characters or possibly a tough spot
No potions/scrolls/food (they're sell loot)
No out of context teleportation (fast travel, carriageportation)
Get rid of compass and floating quest markers
Crosshairs to transparent
No cheesing around (wait to reset shopkeepers, etc..)
No selling weapons or apparel (gold is too easy)
No purchasing magic stuffs, must find them
No purchasing filled soul gems
No using black soul gems
SkyUI mod


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 12, 2012, 01:11:47 PM
When I started Skyrim, I told myself that I wouldn't use any fast travel aside from maybe the carriages. That lasted about ten hours of play until I slowly began to realize that, unlike Oblivion, Skyrim was heavily designed around using fast travel as part of the base game. There are a significant number of "back exits" to dungeons that lead out to cliffs overlooking a sheer drop whose only options for getting to the bottom are: attempt to mountain goat it to the bottom without dying horribly, turn around and trudge back through the dungeon (which is sometimes not an option thanks to one-way points of no return), or fast travel. It happens too often to be coincidence or design oversight.

So I made a compromise with myself: I'd run/ride to discover places, but if I needed to get back to a place I would use fast travel to do so. When I had my "no fast travel" rule in place, I'd see all these interesting places that I would pass by, but I wouldn't go to explore them because I'd be nearly overburdened with cool stuff from the previous interesting place I was just at. Once I began using fast travel, the amount of places I'd go out of my way to explore shot way up, and I don't feel the least bit bad about it.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 12, 2012, 02:09:15 PM
I use it occassionally. The main downside is lack of random exploration experiences... and less dragon spawning if you just walk around more (from what I heard.. I can't tell if it's true or not).


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on February 12, 2012, 02:38:29 PM
Scrolls just feel so useless here. A single 50-damage fireball is pretty much nothing for damage beyond the very beginning of the game, and all the Master-level scrolls share the same weaknesses of Master-level spells: they take too damn long to cast.

Conjuration scrolls are pretty sweet. I found a summon storm atronach scroll at level 10ish on one of my characters that was the difference between beating a tough boss fight at that level and not.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir Fodder on February 12, 2012, 03:40:20 PM
One other excellent tweak was to remove the delay on changing from 3rd to 1st person view, don't know why they put that in there, its much better without it. Also have FOV at 100, some fish-eye-ness but it becomes unnoticeable after a few dozen hours.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 12, 2012, 04:54:54 PM
What's the tweak to remove that stupid third-person to first-person delay? I haven't noticed it anywhere, and it drives me insane.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 12, 2012, 07:38:26 PM
lol.. i wouldn't have even noticed it if it wasn't just mentioned. you mean when it zooms in/out right?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 12, 2012, 07:44:59 PM
I just fired this up today for the first time.

And lost about 4 hours of my weekend. I was supposed to do laundry.

That didn't happen.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 12, 2012, 07:57:44 PM
laundry? i live in a pigsty myself. don't feel too bad.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on February 12, 2012, 09:07:12 PM
oooh yeah i know what u mean. like...a bucket full of them. 10 am ... let's do it later..boot up system....did the sun just went down? FUUUUUUUUUUUUUUUUU-


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 13, 2012, 07:50:07 AM
Yeah I just showed up today in an old sweater and khakis that may not have been ironed.

Nobody noticed so far.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir Fodder on February 13, 2012, 01:10:31 PM
What's the tweak to remove that stupid third-person to first-person delay? I haven't noticed it anywhere, and it drives me insane.

I think its this section on the end of my skyrim.ini file that does it:

[Camera]
fMouseWheelZoomSpeed=60.0000
f1st3rdSwitchDelay=0.9500
iHorseTransitionMillis=001
fChaseCameraSpeed=4.9000



Anyone know if there is a tweak to move the 3rd person view "locus of hearing" from the camera location to approximately where the character's ears are? This has bugged me greatly in all the games using this style engine...


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 13, 2012, 05:46:06 PM
Just bought it, and played though some of the tutorial. Actually somewhat impressed with how well it runs on my machine (and this is the first time steam has recognised that i actually have the cd in the drive... god i hate steam)

It got choppy though in the combat sequences and difficult to control and i was reduced to pointing my finger in the general direction of the bad guys, spraying flame and hoping for the best.
My computer chose medium quality as the default. The whole thing feels sluggish. Any tips in improving performance? And for the beginning part (no i haven't read all 70+ pages of this thread)


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on February 13, 2012, 06:34:20 PM
It got choppy though in the combat sequences and difficult to control and i was reduced to pointing my finger in the general direction of the bad guys, spraying flame and hoping for the best.
My computer chose medium quality as the default. The whole thing feels sluggish. Any tips in improving performance? And for the beginning part (no i haven't read all 70+ pages of this thread)

The big thing for me was turning down anti-aliasing and anisotropic filtering, which were initially set at something like 8x.

So far, this game is impressing the hell out of me.  Graphics are amazing, sound is excellent, setting is good (minor quibbles aside).

I'm a bit frustrated by the gameplay, though.  Like others have noted in this thread, it seems like the challenge is a bit binary, either I'm destroying enemies with one hit or they're killing me with one or two hits.  Game sends me off to High Hrothgar, and there's an ice troll on the path who can literally two shot me.  I've run into a couple of them since, and I have no idea how the hell I'm supposed to kill them; they regenerate faster than I can heal myself and they take off a quarter of my health bar per hit versus my five or so precent pokes at theirs.  I'm playing a Nightblade type character, magic and stealth, and I have no goddamn idea how I'm supposed to do anything without doing stuff that feels exploity.  I can kind of fudge difficult fights by running around a pillar or something while healing myself, but there has to be a better way to do this.  I can't seem to win a straight up fight with the tougher enemies no matter what; I can't move fast enough to dodge, can't block without mucking around with equipment to empty my offhand all the time, can't absorb much damage or dish out much it seems, it just seems frustrating.  I had to fight an Elder Dragon yesterday, the damn thing was LITERALLY one shotting me from full health, not once or twice or something but EVERY ATTACK it would do this if I was in range (otherwise, breath).  I eventually killed it by luring it into a forsworn encampment, but I keep thinking "there's gotta be a better way to do this" over and over again.

Speaking of which, what am I supposed to do with dragon bones and scales?  I assume they're useful for dragon armor, and I'm levelling my smithing as fast as I can afford to, but you need it at 100 to make dragon stuff.  It weighs a ton and I don't have a house to leave it in because I'm spending all my gold on leather and iron.  Is there somewhere safe I'm supposed to leave it, or should I sell it, or what?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 13, 2012, 07:16:38 PM
You can sell it, the supply isn't exactly limited.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on February 13, 2012, 08:00:38 PM
Recruit a minion and make them serve as a beast of burden until you can afford a house.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 13, 2012, 10:29:52 PM
In Riverwood there are chests in the houses of the two families who let you stay in them depending on who you helped during Helgen that contain normal supplies you're expected to take for yourself. You can store all your stuff in them until you get your own place and those chests do not respawn to the best of my knowledge - as they have the same items in them every playthrough - so can be safely used as storage. Even if they do respawn, they take 30 in-game days to do, which turns out to be a really long time.

Alternately, you can join the Companions, Thieves Guild, or College, which nets you a free place to store your crap anyway.

Game sends me off to High Hrothgar, and there's an ice troll on the path who can literally two shot me.  I've run into a couple of them since, and I have no idea how the hell I'm supposed to kill them; they regenerate faster than I can heal myself and they take off a quarter of my health bar per hit versus my five or so precent pokes at theirs.  I'm playing a Nightblade type character, magic and stealth, and I have no goddamn idea how I'm supposed to do anything without doing stuff that feels exploity.

As best I can figure, you're meant to run from it at low levels and not actually kill it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 13, 2012, 11:43:13 PM
I just shot it to death with arrows, which is pretty much how I dealt with 99% of the obstacles in the game. Stealth + headshots.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 14, 2012, 12:32:04 AM
I firebolted it a lot on my Mage when I first played and didn't think much of it until I rolled a melee character afterward and proceeded to get my shit pushed in, which is when I realized that it was a static creature and not leveled to you.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on February 14, 2012, 01:55:34 AM
I snuck passed it the first time. Didn't even realise it was there until I looked back.

... but the Blood Dragon that landed in front of me after that was a death sentence (at the time).


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 14, 2012, 01:56:54 AM
If you wait to about lvl 15, he's fairly easy.

My first runthrough was funny though. I must've been lvl 7. It sort of resembled Monty Python. "Run away!" I'm not the dragonborn Skyrim needs.

Also tried to be "clever" and use a Fire Storm scroll once... and killed Lydia, along with the troll.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on February 14, 2012, 06:33:01 AM
I used the familiar spell to tank it while I whacked it with a sword.  It took a couple of tries but I got past it by level 5 or 6.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 14, 2012, 05:22:33 PM
This is pretty much Bethesda's response to the leveled enemies in Oblivion being so thoroughly vilified.

Also, how you guys manage to survive without knowing the fundamentals of trollslaying (http://www.uesp.net/wiki/Skyrim:Troll_Slaying) is beyond me.


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on February 14, 2012, 10:35:53 PM
This is pretty much Bethesda's response to the leveled enemies in Oblivion being so thoroughly vilified.

Also, how you guys manage to survive without knowing the fundamentals of trollslaying (http://www.uesp.net/wiki/Skyrim:Troll_Slaying) is beyond me.

I love that intro picture.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on February 15, 2012, 06:08:58 AM
Some combination of recent patches and new video drivers seem to have finally made this game stable for me with the graphics setting turned up.  So happy. :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on February 15, 2012, 06:59:29 PM
At work my boss and I refer to that troll as the final boss because he was stuck on it for a week; he ended up rerolling because the character he had just kept getting destroyed by the troll.


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on February 16, 2012, 06:32:07 AM
At work my boss and I refer to that troll as the final boss because he was stuck on it for a week; he ended up rerolling because the character he had just kept getting destroyed by the troll.

Did he realize he could just go do something else for a few levels?  Get some better equipment/spells and come back?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 16, 2012, 06:36:53 AM
I just let Lydia hit it while I stabbed it in the back. I'm very chivalrous.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 16, 2012, 06:37:48 AM
At work my boss and I refer to that troll as the final boss because he was stuck on it for a week; he ended up rerolling because the character he had just kept getting destroyed by the troll.

Did he realize he could just go do something else for a few levels?  Get some better equipment/spells and come back?


That is fucking quitter talk right there.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 17, 2012, 10:51:02 PM
I got past the troll on my second tryat level 6. Basicly a combenation of letting lydia hit it, myfamiliar hit it, me running away while filling it full of arrows and unloading every spell I had on it. Oh and burning through my entire stock of healing potions and magic potions  :grin: Basicly I think if you want to hand to hand it better have pretty good armou, a fire enchangted weapon if you can get one (unlikely) and a truck full of healing potions.

Toughest fight I've run into so far actually (aside from one I couldnt win at all) was actually against an orc on the first companions mission. It beat the lard out of us and I couldt figure out why till I found some vampire dust on his corpse and went "Oh"


Title: Re: Elder Scrolls V: Skyrim
Post by: Spiff on February 17, 2012, 11:30:15 PM
if you're sword and boarding the perk that slows down time (to a crawl) while an enemy charges up an attack is a godsend for trolls. Nearly every attack they do is a charge-up so you just stand there, block and interrupt; if you've got the stamina for it, troll shouldn't hit you once  :awesome_for_real:.
Although running and screaming was my preferred tactic first time around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on February 18, 2012, 10:14:40 AM
At work my boss and I refer to that troll as the final boss because he was stuck on it for a week; he ended up rerolling because the character he had just kept getting destroyed by the troll.
Your boss is the reason for shit like Oblivion. Best to plot his demise now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on February 19, 2012, 08:07:53 AM
You know what's fun?  Compiler errors because an Actor is an ObjectReference, but an ObjectReference is not an Actor and may never be substituted in place of one.  I want to slam my head against a desk now, my "doing shit with objects" skills fucking suck nowadays.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on February 20, 2012, 03:11:18 AM
(http://i.imgur.com/wrskX.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on February 20, 2012, 03:15:39 AM
 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 21, 2012, 07:42:45 AM
I kinda miss that character tab where you see all your achievements like guild leader of so and so. That's not in here is it?


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 21, 2012, 07:59:07 AM
I kinda miss that character tab where you see all your achievements like guild leader of so and so. That's not in here is it?
There are General Stats kept for your character, which does include quest completions, kills, crimes, magic, etc. but it doesn't list them as "achievements". It's in the Quest journal <J key> in the center portion "General Stats".


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 21, 2012, 10:48:53 AM
Aha, I knew I was missing it. Thanks!


Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on February 21, 2012, 11:28:50 AM
http://news.killscreendaily.com/post/18020539478/skyrim-game-jam

Everyone on the Bethesda team was given a week to do whatever they wanted in Skyrim. Here's some of the results.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on February 21, 2012, 11:31:46 AM
Bloodworth day again?


Title: Re: Elder Scrolls V: Skyrim
Post by: murdoc on February 21, 2012, 11:35:32 AM
Dammit, I even went back a few pages to see if it was already posted. That's what I get for not coming in this thread as often.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 21, 2012, 09:25:14 PM
I think I've hit a wall in my first playthrogh. I've been playing a kind of sneaky Spell sword and at level 30 i'm starting to run into things now that I simply cant beat without multiple reloads. I think I've spread my skills and perks around too much and my armour sucks ass without the alteration skills to compensate (I'm wearing robes with boots and bucklers) I'm contemplating starting again and focusing things a bit more, or tossing the robes and putting on some enchanted armour. If I could find some that had cold resistance to disenchant that would be nice. As ever though I'm shooting ahead in summoning majic over all else  :grin:

Really enjoying it I have to admit. I feel the place is alive at times which is a nice feeling. The addition of the favorites list really helps as it dosent break the flow of combat too much and swapping spells is a breeze. hand to hand is actually fun as well which I think is what landed me in the unfocused predicement. Archery and destruction is naff, I think its better to stick with just the one ranged damage dealer. I like lightning though for its insta-hitness.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on February 21, 2012, 11:17:26 PM
Yeah, I'm kind of the opposite, just hit my stride around 30 or 40 and started destroying everything on my Nightblade type guy.  For all my bitching about difficulty before, things have really gotten a lot more manageable once I got the hang of the combat system and the skill up system.  Stealth based characters seem a lot more viable in this game than they did in previous games.  The stealth skill in general seems more effective, the Muffle spell is amazingly useful, sneak attack + dual wield is usually an instant kill even for major enemies, and pickpocket is basically OP for everything out of combat (like training... pay 1500 gold to train a point in alchemy, pickpocket it back to gain a point in pickpocketing, pay it again to get another alchemy point...).  Just about the only things that stop me cold are the tougher types of Dragons, who I assume are balanced around ranged type characters with high flame/frost resistance, since they are just demolishing my ass.

Really kind of surprised with how much fun I'm having with this game, since I've long held that the series has been sliding downhill since Daggerfall, and was planning on skipping this title... I am so glad I didn't.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 22, 2012, 01:03:36 PM
I just realised that I went through the Companions (fighters) quests wearing a robe, and now I'll be doing the wizards quests wearing a big fuckoff suit of armour  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Threash on February 24, 2012, 12:19:59 PM
So i just got this to tie me over until D3/GW2, hows about a list of some must have or handy to have mods so i don't have to read the 72 pages?


Title: Re: Elder Scrolls V: Skyrim
Post by: tazelbain on February 24, 2012, 12:30:10 PM
CBBE


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 24, 2012, 12:35:30 PM
It is actually totally playable and enjoyable without any mods, which is probably the thing that surprised me the most about the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 24, 2012, 12:38:17 PM
Standard things I felt were necessary:
Breezehome Enchanting Table (http://www.skyrimnexus.com/downloads/file.php?id=1302)  - Adds a simple Enchanting table to Whiterun's house
Rich Merchants (http://www.skyrimnexus.com/downloads/file.php?id=769)  - Adjusts merchants to have $ so you can actually sell stuff
Glowing Ore Veins (http://www.skyrimnexus.com/downloads/file.php?id=193)  - Makes the Ore Veins easier to see
Realistic Ragdoll Death Force (http://www.skyrimnexus.com/downloads/file.php?id=601)  - Death Blows don't give an immense push to ragdolls
3rd Person Dual Weild Animation Fix (http://www.skyrimnexus.com/downloads/file.php?id=248)  - No more stuttering in 3rd person with dual weapons
Tytanis The Ultimate Mod (http://skyrim.nexusmods.com/downloads/file.php?id=1601) - Adds numerous enhancements to crafting, combining a few standalone mods
Simple Borderless Window (http://www.skyrimnexus.com/downloads/file.php?id=4)  - If you use Alt Tab at all YOU NEED THIS
World Map with Roads (http://skyrim.nexusmods.com/downloads/file.php?id=4929) - Changes the map to be easily readable with roads showing
SkyUI  (http://skyrim.nexusmods.com/downloads/file.php?id=3863) - A UI replacement that improves on some of the vanilla UI issues.

To make things tougher:
Wars in Skyrim IV (http://skyrim.nexusmods.com/downloads/file.php?id=6176) - Adds more dynamic battles between factions and monsters around the world (Ups difficulty).
Deadly Dragons (http://skyrim.nexusmods.com/downloads/file.php?id=3829) - Adds more varied dragons, that are a super challenge when dragons become trivial (Ups difficulty).

For Sexy Fun Skyrim
Calientes Nude Female mod (http://skyrim.nexusmods.com/downloads/file.php?id=2666) - Probably the best nude female mod, with size options.
Sexy Lockpick Mod (http://skyrim.nexusmods.com/downloads/file.php?id=5978) - Lockpicking your way to perversion.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on February 24, 2012, 01:02:20 PM
Sexy Lockpick Mod (http://skyrim.nexusmods.com/downloads/file.php?id=5978) - Lockpicking your way to perversion.

Watched the video - WHY WOULD YOU WANT THAT?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 24, 2012, 01:06:25 PM
I can't believe we have linked nude mods.  :facepalm:


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 24, 2012, 01:13:51 PM
There are like thirty nude mods. I figured it would be best to at least link the best one, Paelos. What's wrong with nude mods anyway?

I thought the lockpick mod was funny as hell, and almost posted it here a week ago. When Threash asked for mods, I copied a previous post of mine with links to mods I considered essential (also added like 5 other mod links), and thought that was worth posting just for the laughs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 24, 2012, 01:30:34 PM
What's wrong with nude mods anyway?

Other than the fact that you're now going to be "the nude mod using dude" in everyone's heads for all time?


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 24, 2012, 01:34:54 PM
Right because everyone else who's playing this isn't using a nude mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on February 24, 2012, 01:36:10 PM
I thought about it, then read the hoops you have to go through to get them to work and decided if I really need to rub one out, the Internet is full of hassle-free pr0n.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 24, 2012, 01:37:19 PM
Right because everyone else who's playing this isn't using a nude mod.

See this is why everyone thinks gamers are creepy.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on February 24, 2012, 01:39:14 PM
Right because everyone else who's playing this isn't using a nude mod.

See this is why everyone thinks gamers are creepy.

Some people are just creepy regardless of their gamer status. This is one of those times.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 24, 2012, 01:40:23 PM
Some people are just creepy regardless of their gamer status. This is one of those times.
Truer than you could ever imagine in your wildest dreams.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 24, 2012, 01:53:24 PM
Right because everyone else who's playing this isn't using a nude mod.

I used no mods in Oblivion. Still use no mods here. I might in a year or so, but the nude mods aren't really on my list.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tarami on February 24, 2012, 02:45:55 PM
The creepy part is the idea of anyone using nude mods in a Bethesda game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on February 24, 2012, 04:05:03 PM
The creepy part is the idea of anyone using nude mods in a Bethesda game.

I dunno, it's not that weird to me.  It kinda tweaks my immersion a bit that I can't be naked in this game if I wanted to, but not enough that I'd mod it.  Other people, evidently, feel differently, but it's not like there's anything really 'hur hur hur' sexual about it unless you're, like, seven years old and don't know what boobs look like.  You don't see women running around naked normally or anything, the only time you'd even know a nude mod was running was when you were looting something, and I'm not really feeling frisky when I'm peeling armor off a cadaver.  Compared to something like Mass Effect or Dragon Age where there's overt sexual content, my moral outrageometer is not moving that much, especially in a game where you've already got graphic decapitations and robbery and making demonic pacts with evil entities and so on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on February 24, 2012, 04:08:14 PM
The creepy part is the idea of anyone using nude mods in a Bethesda game.

I dunno, it's not that weird to me.  It kinda tweaks my immersion a bit that I can't be naked in this game if I wanted to, but not enough that I'd mod it.  Other people, evidently, feel differently, but it's not like there's anything really 'hur hur hur' sexual about it unless you're, like, seven years old and don't know what boobs look like.  You don't see women running around naked normally or anything, the only time you'd even know a nude mod was running was when you were looting something, and I'm not really feeling frisky when I'm peeling armor off a cadaver.  Compared to something like Mass Effect or Dragon Age where there's overt sexual content, my moral outrageometer is not moving that much, especially in a game where you've already got graphic decapitations and robbery and making demonic pacts with evil entities and so on.
You actually posted this


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 24, 2012, 04:14:31 PM
When I hear "nude mod," I think of nutjobs who want to stack dead, naked bodies into some kind of perverse pyramid before stripping off all their armor and covering themselves in honey.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tarami on February 24, 2012, 04:41:56 PM
The creepy part is the idea of anyone using nude mods in a Bethesda game.

I dunno, it's not that weird to me.  It kinda tweaks my immersion a bit that I can't be naked in this game if I wanted to, but not enough that I'd mod it.  Other people, evidently, feel differently, but it's not like there's anything really 'hur hur hur' sexual about it unless you're, like, seven years old and don't know what boobs look like.  You don't see women running around naked normally or anything, the only time you'd even know a nude mod was running was when you were looting something, and I'm not really feeling frisky when I'm peeling armor off a cadaver.  Compared to something like Mass Effect or Dragon Age where there's overt sexual content, my moral outrageometer is not moving that much, especially in a game where you've already got graphic decapitations and robbery and making demonic pacts with evil entities and so on.
It was mostly a joke (Bethesda character models) and I don't know what this specific mod does, but often nude mod means "all females are nude, all the time", not "you can remove the underwear aswell". At least that's what I assume hearing the words. The ability to remove underwear.... why? Then again I don't install mods that let me have an extra bushy beard, either, eventhough beards are awesome.

In reality I couldn't care less. Let's not kid outselves though, this has virtually nothing to do with any kind of realism and everything to do with nekkid chicks. I don't see anybody installing mods that make people suitably filthy, which seems to me it would contribute more to realism than less underwear would.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 24, 2012, 04:50:43 PM
In fact there are a crapload of mods to *remove* the dirt textures from character models. I'm guessing the nude mods are motivated by immersion about as much as those.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on February 24, 2012, 05:16:33 PM
In reality I couldn't care less. Let's not kid outselves though, this has virtually nothing to do with any kind of realism and everything to do with nekkid chicks. I don't see anybody installing mods that make people suitably filthy, which seems to me it would contribute more to realism than less underwear would.

Hmm, yeah, this seems pretty likely to me, now that I think about it.  It just seems weird, given how sexless the game is normally, to salivate at the thought of the vendor who sells you apples... continuing to sell you apples, but doing it while she's starkers. *shrug*


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 24, 2012, 05:21:24 PM
I think there are some very creepy nude mods out there (for Oblivion, Fallout 3/NV, and Skyrim alike), but I don't think that nude mods are creepy by default.

There are quite a few that begin as ways to simply make the traditionally crappy player models and meshes higher-quality while happening to be anatomically correct (plus there are usually underwear-sporting versions of those), but there are a lot that are out there simply for the titillation factor. I end up using neither, but for the latter I just shrug, go "That's Our Internet" and move on.

Edit: I do find it interesting, though, that most people I know who use various nude-capable body replacers in Bethsoft games aren't 15-25 year old boys/men, but usually 25-40 year old women who play Bethsoft games solely to dress their characters in elaborate outfits that drastically clash with the setting and take pretty screenshots.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 24, 2012, 05:28:17 PM
This isn't about immersion, but if it was, I'd say it was more immersion breaking that bodies have a default "bikini" underneath their armor, than it is for them to be nude. It also is only replacing the default bikini with a nude texture, and not a nude all the time, everybody is nude or anyplace close to a sexual thing.

It's actually something I have installed because of clothing mods that use a nude body as a base, more than any other reason, and because of trying to use the mod tools to mess with textures myself. The vast number of nude mods was more the reason I added one here, and if because I dared to link it you all see me as some kind pervert because of it that's fine.  I personally don't feel any excitement from "ooo boobies" in Skyrim and I hardly expected this kind of reaction to it after seeing all the discussion about TERA and it's boobs.

I thought about it, then read the hoops you have to go through to get them to work and decided if I really need to rub one out, the Internet is full of hassle-free pr0n.
When I hear "nude mod," I think of nutjobs who want to stack dead, naked bodies into some kind of perverse pyramid before stripping off all their armor and covering themselves in honey.
I think both of your posts are way more creepy and create disturbing images of you as posters than mine do.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on February 24, 2012, 05:52:34 PM
Right because everyone else who's playing this isn't using a nude mod.

See this is why everyone thinks gamers are creepy.

... and that's before they see the "sexy" lockpick mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 24, 2012, 05:56:16 PM
I think both of your posts are way more creepy and create disturbing images of you as posters than mine do.

That's it. F13 CREEP-OFF! IT'S ON!


Title: Re: Elder Scrolls V: Skyrim
Post by: Koyasha on February 24, 2012, 06:21:26 PM
Most of the good looking female armors require CBBE, CHSBHC, or UNP bodies as a base.  If you play a female character and like to dress them up in all sorts of cool modded armors, you're pretty much going to have a nude mod in there by default.  Same thing applied to Oblivion and some of its body mods (HGEC was the most common one, as I recall).


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 24, 2012, 06:26:35 PM
Just an FYI, tazelbain posted this before anything I posted:
CBBE
That just happens to be the nude mod I linked, and thank you Koyasha for helping me make my point.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sjofn on February 24, 2012, 06:48:33 PM
For Sexy Fun Skyrim
Calientes Nude Female mod (http://skyrim.nexusmods.com/downloads/file.php?id=2666) - Probably the best nude female mod, with size options.
Sexy Lockpick Mod (http://skyrim.nexusmods.com/downloads/file.php?id=5978) - Lockpicking your way to perversion.

 :rofl:

Hoo.


Title: Re: Elder Scrolls V: Skyrim
Post by: tmp on February 24, 2012, 06:59:09 PM
Sexy Lockpick Mod (http://skyrim.nexusmods.com/downloads/file.php?id=5978) - Lockpicking your way to perversion.
Can't believe the dagger there wasn't replaced with the obvious. :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 24, 2012, 09:19:40 PM
I just hope we get a lot more actual nice clothing (and not just armor) mods for males with Skyrim. In both Morrowind and Oblivion, it was mighty difficult to find many decent-looking clothes mods for guys that weren't twinky fetish gear, so much so that I never even bothered to look for Fallout 3 and NV. Everything is made for female characters nowadays.

My mages like to play dress-up sometimes too, you know.  :cry:


Title: Re: Elder Scrolls V: Skyrim
Post by: Stokowski on February 25, 2012, 12:21:32 AM
When I hear "nude mod," I think of nutjobs who want to stack dead, naked bodies into some kind of perverse pyramid before stripping off all their armor and covering themselves in honey.
But it's Art (http://en.wikipedia.org/wiki/File:Dali_women_skull.jpg)!


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 25, 2012, 12:45:57 AM
When I hear "nude mod," I think of nutjobs who want to stack dead, naked bodies into some kind of perverse pyramid before stripping off all their armor and covering themselves in honey.
But it's Art (http://en.wikipedia.org/wiki/File:Dali_women_skull.jpg)!
It's also NSFW be careful there grasshopper.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on February 25, 2012, 05:07:10 AM
The creepy part is the idea of anyone using nude mods in a Bethesda game.
All nude mods need to come with a paper bag mod?


Title: Re: Elder Scrolls V: Skyrim
Post by: Stokowski on February 27, 2012, 01:06:47 AM
QED


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on February 27, 2012, 06:45:11 AM
You have 3 posts dude... you could be bannzored.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 27, 2012, 06:47:05 AM
You have 3 posts dude... you could be bannzored.

Relax Francis.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 27, 2012, 09:50:27 AM
You have 3 posts dude... you could be bannzored.



Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on March 03, 2012, 04:27:51 PM
Did anyone play through Skyrim on a console? I have the PC version but I'd like to know how the long-term experience was on a console, as I currently prefer to chill out with my PS3, not sit at my computer.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on March 03, 2012, 04:31:20 PM
The PS3 version had issues, lots of lag and freezing.  I'm not sure where that stands at this time.

On a related note, I bought KoA:Reckoning on my PS3 because I wanted to chill on the couch with it, but I'm ultimately going to take it back and get it on PC because I just prefer it that way.  As much as I tell myself I want to shift into console gaming for the ease, I can't get get away from my PC no matter what.  My couch just puts me to sleep...


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on March 03, 2012, 06:05:16 PM
Did anyone play through Skyrim on a console? I have the PC version but I'd like to know how the long-term experience was on a console, as I currently prefer to chill out with my PS3, not sit at my computer.

Xbox 360 version is fine, but apparently I spend more time looking at loading screens than PC users. Aiming issues using twin joysticks versus mouse et al exist, of course, but I also think there is some autoaiming at play which helps.


Title: Re: Elder Scrolls V: Skyrim
Post by: CaptainNapkin on March 03, 2012, 08:44:42 PM
Did anyone play through Skyrim on a console? I have the PC version but I'd like to know how the long-term experience was on a console, as I currently prefer to chill out with my PS3, not sit at my computer.

Xbox 360 version is fine, but apparently I spend more time looking at loading screens than PC users. Aiming issues using twin joysticks versus mouse et al exist, of course, but I also think there is some autoaiming at play which helps.
I've got this on both PC and 360, same experience mostly. I played my mage and stealth playthroughs on PC, now I'm relaxing on couch with my sword and board Orc so the aiming doesn't bug me much without using ranged. Graphics hold up after you factor in the lower res. Amazon is still selling the Collector's edition for 99 bucks... PVC Alduin rocks.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on March 04, 2012, 01:21:50 AM
One noticeable graphics issue of the Xbox 360 are how sometimes the shadows go very grainy. That's about the only graphical issue I've seen (although I'm sure draw distance is something you can play with more on the PC).


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 04, 2012, 09:48:59 AM
"Grainy" shadows are something that happens regardless of platform. It's fixable on the PC via .ini editing, but requires significant tradeoffs ("significant" as in "shadows stop rendering, period, about twenty feet ahead of you") in shadow draw distance to achieve.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tale on March 04, 2012, 03:08:42 PM
Thanks for the feedback on console Skyrim. I'll try to find out where PS3 Skyrim is stability-wise.


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on March 10, 2012, 09:01:31 AM
In light of recent things done by a competing RPG company..

(http://i.qkme.me/36j6uh.jpg)

 :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 10, 2012, 11:23:55 AM
Um, who's that?


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on March 10, 2012, 11:43:11 AM
Bethesda's Executive Producer Todd Howard


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on March 10, 2012, 11:46:48 AM
I'm still confused. What game is he giving away?


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on March 10, 2012, 11:51:59 AM
I'm still confused. What game is he giving away?

Bad grammar on someone's part.  There really should be a period or semi-colon there.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on March 10, 2012, 11:59:59 AM
I could make another version that reads "charges you $2.50 for horse armor."


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on March 10, 2012, 12:00:37 PM
I could make another version that reads "charges you $2.50 for horse armor."

Horse armor doesn't end an epic series.


Title: Re: Elder Scrolls V: Skyrim
Post by: MuffinMan on March 10, 2012, 12:01:21 PM
The ending of ME3 is DLC?


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on March 10, 2012, 12:11:20 PM
The ending of ME3 is DLC?

More than likely at this point  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 10, 2012, 12:22:32 PM
Give us 10 dollars or the Earth gets it!  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: luckton on March 10, 2012, 12:41:17 PM
Give us 10 dollars or the Earth gets it!  :oh_i_see:

Hey, that's how they did FFXIII-2  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on March 11, 2012, 06:10:32 AM
Skyrim's paid DLC is coming.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 11, 2012, 08:39:18 AM
Skyrim's paid DLC is coming.

If it's like Shivering Isles, I'd buy it.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 11, 2012, 09:14:46 AM
Skyrim's paid DLC is coming.

If it's like Shivering Isles, I'd buy it.

I am nearly 100% certain it's going to be exactly like Fallout's DLC: $10-15 a pop for 3-5 hours of a self-contained story set in an isolated area not normally accessible from the game world with a bunch of ridiculously overpowered items and wildly varying quality from DLC to DLC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on March 11, 2012, 09:30:51 AM
They've publicly said it will be more meaty expansion-like, such as SI.

The short-burst DLC tend to require launching in waves right after the game launches, to keep people entertained.  I have to imagine I'm not the only person that has moved on from Skyrim, and at this point a five hour DLC isn't enough to get me to start playing again.  I would just wait until there's a major new expansion or a clump of DLC I can buy and play at once.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 11, 2012, 10:23:07 AM
They've publicly said it will be more meaty expansion-like, such as SI.

Really? I haven't seen anything someone from Bethsoft's said about DLC plans. I don't doubt that it's been said, but where was it said at?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on March 11, 2012, 11:51:34 AM
Really? I haven't seen anything someone from Bethsoft's said about DLC plans. I don't doubt that it's been said, but where was it said at?

Interview with Kotaku, if you can brave that part of town:

http://kotaku.com/5885983/bethesda-skyrim-dlc-will-feel-more-like-expansion-packs (http://kotaku.com/5885983/bethesda-skyrim-dlc-will-feel-more-like-expansion-packs)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 11, 2012, 02:20:33 PM
All of the DLCs in oblivion were stuff like the wizards tower and and the Evil layer. Oh and horse armour. Nothing that added anything storywise. Shivering Isles (great) and Knights of the Nine (wut?) were full expansions and the only ones that added story. Hell SI's map was something like a quarter to a third the sise of Cyrodil, well worth paying for. Knights of the nine added a couple of Caves, 2 ruins and a monastery to Cyrodil. Whee. Mind you the last quest in Nine was pretty fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on May 01, 2012, 03:16:20 PM
(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/05/Dawnguard.jpg)

Coming to XBox 360 first, other platforms later  :headscratch:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on May 02, 2012, 12:50:28 AM
Its baffling they still do that "exclusivity for Foobar" thing. Thats just retarded for DLC. If I didn't buy the original game for one console due to exclusivity, what are the chances that will happen for DLC? This just annoys people.


Title: Re: Elder Scrolls V: Skyrim
Post by: Zetor on May 02, 2012, 12:58:16 AM
I can't get DLC for Bethesda games because of my region anyway, so there! I could 'obtain' it via other ways ... if I was more vindictive and actually cared about the DLC. I'm sure most of the Eastern Europeans do just that, actually.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on May 03, 2012, 08:19:15 PM
Its baffling they still do that "exclusivity for Foobar" thing. Thats just retarded for DLC. If I didn't buy the original game for one console due to exclusivity, what are the chances that will happen for DLC? This just annoys people.
Xbox360 always gets DLC first, period. This happens with all major game releases and almost all DLC, presumably because Microsoft has money hats and pays extra for the month of exclusivity. Get over it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kageru on May 03, 2012, 08:40:25 PM

From memory of the Dungeon Defenders debacle the X-box licensing includes a delay on "porting" to other platforms, just as you are not allowed to have free DLC / Patches. The joys of having a bloated monopoly sponsoring a proprietary platform.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on May 03, 2012, 08:53:39 PM
Its baffling they still do that "exclusivity for Foobar" thing. Thats just retarded for DLC. If I didn't buy the original game for one console due to exclusivity, what are the chances that will happen for DLC? This just annoys people.
Xbox360 always gets DLC first, period. This happens with all major game releases and almost all DLC, presumably because Microsoft has money hats and pays extra for the month of exclusivity. Get over it.

I think it's a good thing, tbh. It really weeds out the crappy DLC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on May 03, 2012, 10:43:56 PM
There is no advantage for me as a PC exclusive player (I gave my Xbox away to my Brother-in-law after realizing I never turned it on anyway), so I damn well am annoyed about the things I want to be annoyed about. Kindly get over that. Next you tell me I can't be mad about restrictive copy protection because its the way things are, right?


Title: Re: Elder Scrolls V: Skyrim
Post by: tgr on May 04, 2012, 12:25:37 AM
There is no advantage for me as a PC exclusive player (I gave my Xbox away to my Brother-in-law after realizing I never turned it on anyway), so I damn well am annoyed about the things I want to be annoyed about. Kindly get over that. Next you tell me I can't be mad about restrictive copy protection because its the way things are, right?
And you can't be mad over the craptastic UI, either.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on May 04, 2012, 12:33:22 AM
There is no advantage for me as a PC exclusive player (I gave my Xbox away to my Brother-in-law after realizing I never turned it on anyway), so I damn well am annoyed about the things I want to be annoyed about. Kindly get over that. Next you tell me I can't be mad about restrictive copy protection because its the way things are, right?

There's not really any particular disadvantage either - the only ones that bother me are *actual* exclusives, staggered releases seem pretty unimportant to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on May 04, 2012, 01:28:38 AM
True dat, if I just have to play one of the bazzilion other games in my backlog and avoid spoilers for a month or so I can manage.

Still, the point remains that delayed releases of DLC are stupid because they don't translate to customers changing platform because of it. That only would happen during the release of the original game if ever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Zetor on May 04, 2012, 01:41:48 AM
afaik Lonesome Road (and gunrunner's arsenal, but I don't really care about that) is still unavailable through steam/d2d/etc if you happen to live in Eastern Europe. Ditto with Skyrim - I ended up having to do some import and VPN magic to be able to play the game at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on May 04, 2012, 03:52:10 AM
afaik Lonesome Road (and gunrunner's arsenal, but I don't really care about that) is still unavailable through steam/d2d/etc if you happen to live in Eastern Europe. Ditto with Skyrim - I ended up having to do some import and VPN magic to be able to play the game at all.
I'll save you the trouble and say that outside of a couple pretty vistas Lonesome Road isn't very good.


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on May 04, 2012, 07:26:36 PM
Its baffling they still do that "exclusivity for Foobar" thing. Thats just retarded for DLC. If I didn't buy the original game for one console due to exclusivity, what are the chances that will happen for DLC? This just annoys people.
Xbox360 always gets DLC first, period. This happens with all major game releases and almost all DLC, presumably because Microsoft has money hats and pays extra for the month of exclusivity. Get over it.

I think it's a good thing, tbh. It really weeds out the crappy DLC.

Yes it sure keeps the crap like horse armor out doesnt it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on May 04, 2012, 09:12:23 PM
No, it lets me know if I should buy it.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on May 05, 2012, 05:08:05 PM
afaik Lonesome Road (and gunrunner's arsenal, but I don't really care about that) is still unavailable through steam/d2d/etc if you happen to live in Eastern Europe. Ditto with Skyrim - I ended up having to do some import and VPN magic to be able to play the game at all.
I'll save you the trouble and say that outside of a couple pretty vistas Lonesome Road isn't very good.
Meh, it was ok, Old World Blues was awesome, was longer than some A titles and funnier than 90% of the games I've played in the last couple of years.

SCIENCE!


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on May 05, 2012, 07:00:30 PM
No, it lets me know if I should buy it.

So if it's for sale on xbox live you know it's quality stuff right?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on May 05, 2012, 07:11:40 PM
No, it lets me know if I should buy it.

So if it's for sale on xbox live you know it's quality stuff right?


No it means it gets reviewed by consumers first before it hits the PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on May 06, 2012, 08:22:24 AM
I've been playing Skyrim recently and I just can't imagine buying any DLC. There's already so much to do my quest list never shrinks and every five steps I discover another dungeon. It's alternatingly tiring and awesome. I know it'll run out eventually, but damn I don't need another thing on my quest list begging for attention right now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on May 06, 2012, 09:51:12 AM
I've been playing Skyrim recently and I just can't imagine buying any DLC. There's already so much to do my quest list never shrinks and every five steps I discover another dungeon. It's alternatingly tiring and awesome. I know it'll run out eventually, but damn I don't need another thing on my quest list begging for attention right now.
I feel the same way. I keep alternating with other games so as not to burnout. I'm like level 40-something and still haven't finished up the Greybeard quest -- I still have to get that damn horn. There's just so much else to do.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on May 06, 2012, 05:36:36 PM
I've been playing Skyrim recently and I just can't imagine buying any DLC. There's already so much to do my quest list never shrinks and every five steps I discover another dungeon. It's alternatingly tiring and awesome. I know it'll run out eventually, but damn I don't need another thing on my quest list begging for attention right now.
I feel the same way. I keep alternating with other games so as not to burnout. I'm like level 40-something and still haven't finished up the Greybeard quest -- I still have to get that damn horn. There's just so much else to do.
I just beat it, had to, got myself to the point where I could kill 50 dremora at once.

100 enchanting
100 smithing
100 alchemy
100 one handed

Seriously the gear I gave Cicero could allow him to solo ancient dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on May 06, 2012, 06:10:50 PM
Heh, yeah, the crafting in this game was fun, but it really broke the game.  After I mastered Smithing and Enchanting, I was using nothing but gear I made for myself (not drops), and could 1 shot sneak attack kill giants and dragons with my bow.  Made the end boss fight kind of hilarious.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on May 06, 2012, 09:08:49 PM
Heh, yeah, the crafting in this game was fun, but it really broke the game.  After I mastered Smithing and Enchanting, I was using nothing but gear I made for myself (not drops), and could 1 shot sneak attack kill giants and dragons with my bow.  Made the end boss fight kind of hilarious.
Yeah, the end game got silly.

Went from skulking around everywhere with 100 sneak to running through dungeons slaughtering anything that crossed my path.

Those traits purchased on the stealth tree might be better used elsewhere.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on May 07, 2012, 02:26:56 PM
Since I pushed through the story, the final fight was a moderate challenge.  I thought the story was decent and enjoyable.  Much better than ME3's.

There is something sooo satisfying about sniping someone off a rope bridge.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on May 08, 2012, 05:26:35 AM
There's a bandit on a log somewhere, there for the purposes of 'Stand and Deliver'.

Shooting his ass off that log and into the chasm below is aces.  Also, finding his body a couple of miles downstream later is just peachy keen.

For Maximum points, try to aim for his knee.   :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on May 08, 2012, 09:03:36 AM
Getting really good at sneak has really taken the fun out of sneaking. I can be crouching right in front of guy and get a sneak attack.  Used to have to work for it, now its too easy.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on May 08, 2012, 03:28:36 PM
I feel the same way. I keep alternating with other games so as not to burnout. I'm like level 40-something and still haven't finished up the Greybeard quest -- I still have to get that damn horn. There's just so much else to do.
I just beat it, had to, got myself to the point where I could kill 50 dremora at once.

100 enchanting
100 smithing
100 alchemy
100 one handed

Seriously the gear I gave Cicero could allow him to solo ancient dragons.
I just got 100 Smithing and 100 Enchanting (just got the dual enchant perk -- I still don't have the line of +shock,fire,cold damage) and am working to get to 80 Alchemy so I can make _100% potions. And then I plan to enchant the fuck out of mine and Lydia's Dragon armor until she can survive being at ground zero of my fireballs (I have to redo so many fights because of a dead minion. I don't like killing them).

My current peeves are the soul gems tending to empty when I put them in a container, which cost me some serious money early on. (Not now. Just enchant a few banish swords and take everything from any given merchant. Or sell off some potions and break every merchant's bank).

Most of my other perks are in Destruction and Conjuration and some in One-handed Swords and Light Armor. I basically just shoot the shit out of people with magic, have my big giant storm guy shoot the shit out of them, and then hit them with either my glass sword (didn't take the deadric side of the tree and haven't gotten anything better than the glass I made) or my bound sword if they're a real problem.

Then again, I sorta like it that way. As soon as I get my gear enchanted (waiting on that last alchemy perk. Fucking goddamn last few points in alchemy I can enchant my dragon armor and start raping face even more.

And that's how I like my games. I want to stride through the world blasting the fuck out of everything like a warrior god. I might actually play again to be a sneaky type, and see the other side of the war.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on May 08, 2012, 04:30:26 PM
Raising alchemy kind of broke my spirit in that game.  It would have been easier if the reagent vendors would carry more than 0 or 1 of each reagent.  Maybe I should have modded it.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on May 08, 2012, 05:05:01 PM
I feel the same way. I keep alternating with other games so as not to burnout. I'm like level 40-something and still haven't finished up the Greybeard quest -- I still have to get that damn horn. There's just so much else to do.
I just beat it, had to, got myself to the point where I could kill 50 dremora at once.

100 enchanting
100 smithing
100 alchemy
100 one handed

Seriously the gear I gave Cicero could allow him to solo ancient dragons.
I just got 100 Smithing and 100 Enchanting (just got the dual enchant perk -- I still don't have the line of +shock,fire,cold damage) and am working to get to 80 Alchemy so I can make _100% potions. And then I plan to enchant the fuck out of mine and Lydia's Dragon armor until she can survive being at ground zero of my fireballs (I have to redo so many fights because of a dead minion. I don't like killing them).

My current peeves are the soul gems tending to empty when I put them in a container, which cost me some serious money early on. (Not now. Just enchant a few banish swords and take everything from any given merchant. Or sell off some potions and break every merchant's bank).

Most of my other perks are in Destruction and Conjuration and some in One-handed Swords and Light Armor. I basically just shoot the shit out of people with magic, have my big giant storm guy shoot the shit out of them, and then hit them with either my glass sword (didn't take the deadric side of the tree and haven't gotten anything better than the glass I made) or my bound sword if they're a real problem.

Then again, I sorta like it that way. As soon as I get my gear enchanted (waiting on that last alchemy perk. Fucking goddamn last few points in alchemy I can enchant my dragon armor and start raping face even more.

And that's how I like my games. I want to stride through the world blasting the fuck out of everything like a warrior god. I might actually play again to be a sneaky type, and see the other side of the war.
I got daedric armor, it's a little heavier than bone armor but has more protection., the alchemy was a bitch though.

On a side note somehow I ended up with two different + magic resistance, so I just enchanted two items with that for 106% resist. "Oh the cute dragon is spamming me with it's breath weapon, oh, I think my health bar moved..."  The gloves with 47% bonus to 1h was nice too with 100 1h and useful damage bonuses from the tree.  I should look at raping with 2h based on the fact I don't need a shield.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on May 12, 2012, 04:36:40 PM
I'm at level 76 now. Some comments on that...

- the fucking leveling system. I was a guy that limed sneaking around with might armour, an axe in one hand and a lightning bow in the other. Then I maxed those out so I suddenly had to be a guy with heavy armour and a fucking 2 handed something or other. Then No that 2 handed is maxed so I have to use a fucking shield for a while and eventually had to sit there for 30 minutes as a couple of Deathlords took turn hackind at me and FOS DO DAH ing me. to get the block skill up to get a few levels. I mean what the fuck?

- The fact that your "Helpers" (Lydia and whatnot) do not level up and in effect stay at the moment that the game creates for them, which is slaved to your level at that moment. That means that they swiftly become obsolete as the monsters scale up with you. There is a workaround this using the console which I found out from UESP wiki
Quote
Follower Stats

A follower's skills, health, and other stats are set when they are first created (which is typically when you enter their starting cell, become a Thane, and so on) and never improve from that point, outside of a handful of special cases. Each follower has a maximum level (which varies for each), and a specific set of primary skills, which are dictated by their class.

If you have an attachment to a certain follower and wish to continue to use them after they have become obsolete, you can use the Wabbajack to force their stats to be updated. Simply save your game, dismiss your follower, and use the Wabbajack on them until they turn into a rabbit, chicken, or mudcrab. You will be able to tell if it worked if they have reverted to their default gear upon turning back into their normal selves.

If you don't have the Wabbajack, you may also be able to update your follower by having the follower leave your service, then use the console to disable, and then close and reopen the console and enable the follower.

This is pretty goddam nuts and there's no way anyone would know that upon playing the game. Silly silly. They could have easilly fixed it by simply scripting the follower to disable and re-enable when they leave your service.

-Your magic does not have a friend or foe setting. it pretty much makes destruction magic useless if you have a follower. And of course the bad guys don't suffer from this disadvantage.

For all that its a fabulous game.  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on May 12, 2012, 04:43:04 PM
Umm... what? You didn't "have" to change your armor/weapon.  :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on May 12, 2012, 04:45:12 PM
I dunno. Lydia seems to be keeping up with me. I just put her ass in better armor. What the fuck is a Wabbajack?

As for followers and destruction magic -- I found enchanting your followers armor for high frost/fire/shock resistances took care of that.

I'm more pissy about aggroing Town Guards with careless swings. Come on, fuckers, it's a brawl. There's like magic floating evil shit there, you're fighting them, I'm fighting them, sometimes there's going to be an accidental My Sword/Guard face collision. Or possibly a double-charged fireball/Guard face collision.

Spot me a few free hits before you get all pissy.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on May 12, 2012, 04:50:32 PM
All the Housecarls tend to have a bit more lasting power because they're all skilled up like tanks, but even they will start getting one-shot by the early 20s if you get them early enough.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on May 12, 2012, 05:00:14 PM
Umm... what? You didn't "have" to change your armor/weapon.  :uhrr:

Yeah, seems odd to powergame and then complain that it's ruining your RP concept.  A max level character will have maxed every skill, so yeah, you're going to have to swing a two hander around and practice your block.  For what it's worth, shield bashing also seems to raise your block, so you don't have to sit there and get gnawed on by rats or something like you did in Oblivion.

Though I do wish there wasn't such a hard cap on perks.  It would be nice if, once you got 100 in a skill, you could continue to level that skill, but points beyond 100 would only count towards level ups (not effectiveness).  The closest thing I've seen to this is a mod that lets you buy perks with dragon souls, which is neat, but a bit janky.


Title: Re: Elder Scrolls V: Skyrim
Post by: Severian on May 12, 2012, 05:18:52 PM
- The fact that your "Helpers" (Lydia and whatnot) do not level up and in effect stay at the moment that the game creates for them, which is slaved to your level at that moment. That means that they swiftly become obsolete as the monsters scale up with you. There is a workaround this using the console which I found out from UESP wiki

There's also a mod on the Steam Workshop called Fixed Followers Lite (http://steamcommunity.com/sharedfiles/filedetails/?id=10203) which takes care of a number of problems, including levelling and mismatched armor proficiencies. It's on the third page of the Top Rated All Time mods there.

Quote from: mangue
Every follower in the game got these two fixes:

1 - Fixed Hunting bow bug. You can just trade with them, remove their crap hunting bow and give them a nice improved bow. They'll use it and never going to respawn this hunting bow again.
2 - Changed level cap to 81. It varies but followers were capped on level 30, 40, 50. The only follower that would level with you past level 50 was J'zargo. Now all followers will level with you.

NOTE1: 81 is the maximum level a player can reach.
NOTE2: These two fixes work regardles of your save beeing new or preexisted.
NOTE3: Because there's nothing "mystical" about the invisible bow anymore, followers will start using real ammo. They still have an unlimited invisible stock of iron arrows but will use only if they run out of good arrows.

Some followers have other problems that are also fixed. You can know aditional fixes reading below (...)


Title: Re: Elder Scrolls V: Skyrim
Post by: Murgos on May 12, 2012, 05:46:30 PM
I'm at level 76 now. Some comments on that...

- the fucking leveling system. I was a guy that limed sneaking around with might armour, an axe in one hand and a lightning bow in the other. Then I maxed those out so I suddenly had to be a guy with heavy armour and a fucking 2 handed something or other. Then No that 2 handed is maxed so I have to use a fucking shield for a while and eventually had to sit there for 30 minutes as a couple of Deathlords took turn hackind at me and FOS DO DAH ing me. to get the block skill up to get a few levels. I mean what the fuck?

Uh, yeah?  If you want to be max level then you have to max every skill.

You do realize that there is no level locking keeping you from experiencing something right?  You don't have to be max level to do everything in the game, level doesn't really mean much.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on May 12, 2012, 06:36:07 PM
Well yeah but I just wanted to feel like I was progressing...  :why_so_serious:

Actually i'm already plottng my next run through and I'll probably just stick to the one style in that, but I wanted to see what I liked doing bu trying all styles as well.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on May 12, 2012, 10:27:13 PM
I'm at level 76 now. Some comments on that...

- the fucking leveling system. I was a guy that limed sneaking around with might armour, an axe in one hand and a lightning bow in the other. Then I maxed those out so I suddenly had to be a guy with heavy armour and a fucking 2 handed something or other. Then No that 2 handed is maxed so I have to use a fucking shield for a while and eventually had to sit there for 30 minutes as a couple of Deathlords took turn hackind at me and FOS DO DAH ing me. to get the block skill up to get a few levels. I mean what the fuck?

Uh, yeah?  If you want to be max level then you have to max every skill.

You do realize that there is no level locking keeping you from experiencing something right?  You don't have to be max level to do everything in the game, level doesn't really mean much.

Though to be fair, there are a lot of quests locked behind level gates and that can get very annoying. Usually the levels aren't too insane, but it can be frustrating when you want to do Unearthed Secrets for the perk while wearing Dwemer armor, yet you can't get the quest until you're probably about to outgrow Orcish.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on May 12, 2012, 11:42:31 PM
There's nothing anywhere in the neighborhood of level 76 though, and certainly nothing level locked to the point where you'd have to level multiple weapon/armor skills.

EDIT: I'm pretty sure the hardest monsters in the game are around level 40.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on May 13, 2012, 06:12:09 AM
Not entirely. Some of them level with you, like Forsworn Briarhearts (which are pretty horrific to fight at level 76 by the way). But otherwise the toughest ordinary enemies are around the 44-6 mark, Ancient dragons are level 50, and the highest static level after a quick read over of my list here is the Volkihar Master Vampire at level 53.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on May 13, 2012, 04:47:48 PM
Geez, after 60 levels as a dual-wielding dagger guy I just found out that daggers don't benefit from the fortify one-handed enchantment. After reading that on the wiki I stole a mace from the blacksmith's table and checked the damage with and without my 90% worth of jewelry and yep, no damage boost on the daggers and the mace went from 27 to 51.  Oh well. I still kill everything with a single 15x sneak attack anyway so I don't need your stupid fortify. Now what to replace f1h on my ring/neck with? Already have resist magic on there. Meh, doesn't really matter, pretty much on god mode already. What I really need to do is check for a mod that stops the suicidal rushes of wovles, sabertooths, etc. So annoying, put a level difference check on the agro already.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on May 13, 2012, 06:13:05 PM
There's an easy fix for that. Just make them level up along with you! :>


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on May 13, 2012, 08:13:07 PM
I've been running around in unenchanted armor for awhile, waiting to get my alchemy perks to 5/5 and get the double-enchant perk. So finally got that and burned through 9 Grand Gems -- wasted 3, sadly. :(

Anyways, went out and picked a few fights. Haven't finished enchanting my stuff -- just head, chest, feet, and ring. But the +resist to shock/fire/frost/magic and the massive slashing to destruction (and a bit of conjuration) costs and the huge boost to magic regen....

It was quite a difference. My follower just got a single enchant on her dragon armor -- +fire/frost resist on a necklace. The fight was a cake walk, as was the next random dragon. (Only level 46 right now).

Still gotta add the +one-handed and +light armor enchant to my gloves (I do one-handed sword and magic, no shield). And I think +speech and +lockpick on a necklace.Assuming I can learn +speech.


Title: Re: Elder Scrolls V: Skyrim
Post by: Cyrrex on May 14, 2012, 12:23:02 AM
I just wanted to pop in here and say that this might be the best game I have ever played.  I am "only" 47 hours in (split over two characters each at around level 20), but I have a bajillion hours of potential content left in front of my.  Holy Christ it is huge.

I like to play games like this...organically?  Which is to say that I don't worry overly much about the stats and numbers, particular in terms of finding the perfect combination to min/max myself.  I mean, I will pay attention to relative strength of my weapons and skills, but I basically decide that I want to use destruction magic and then just set everything on fire without worry too much about everything else.  Then I will take up sneaking, using bows, etc., however it comes naturally.  I can only imagine how lost I would get in this game if I bothered to use any alchemy or enchanting of any kind. 

Playing the other day, I was somewhere up in some of the higher peaks somewhere in the north of Skyrim (a bit west of the mage college).  It was dusk, and a snowstorm was howling around me so that I could barely see.  It was one of those moment that felt so damn surreal that I literally pushed my chair back and said "woah...fucking awesome".  Unbelievable atmosphere.  I could spend days just wandering around the mountains and be perfectly happy.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on May 15, 2012, 08:11:14 PM
I only took up enchanting because I wanted to make mine and my followers armor, and I got sick of killing my follower with fire.

Ergo, I needed to enchant it with fire. And because I like to vary my destruction, I needed to enchant it with ice and lightning too. And then I found out if I gave my follower a bunch of staves, he or she would spam spells like there was no tomorrow.

Which led me to needing soul gems, which led me to conjuration (bound weapon perk) which led to me to realizing life was a LOT sweeter when my giant Ice Guy just went in there and pounded people for me.

And then I wanted more potions than I had, but only the sort that I wanted, so I went into alchemy. Because I had all this crap and wanted to make it useful.

I'd be using a different follower and different weapons if I was min-maxing. Instead, it's exactly who I want it to be. Someone with a whole bunch of firey death in one hand, and a giant glowing sword in the other. And a minion to carry my shit for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 25, 2012, 06:53:52 AM
1.6 will feature mounted combat, baby...Mounted combat (both melee and ranged)  :heart:

http://forums.bethsoft.com/topic/1376243-new-beta-update-on-steam-168706/



Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on May 25, 2012, 07:08:39 AM
I just got a gaming boner.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on May 31, 2012, 11:08:29 AM
I just finally got around to finishing the main quest line. I'd been switching up my skills so I'm level 76. Yeah, the big bad was kinda not so bad anymore.  Still finding new little caves and whatnot. Both impressed and exhausted by it. Might continue with civil war, companion, etc. quests. I'd been planning to try a magic focused character, but my started as thief already kinda already did that with 100% mana reduction from enchantments.

Dawnguard dlc looks to be a side with/against vampires. Meh, vampires.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on May 31, 2012, 11:26:28 AM
I thought the Dawnguard trailer looked fucking awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: RT81 on June 11, 2012, 06:29:30 PM
http://www.bethblog.com/

The mounted combat patch came out today for PC and (I have heard) PS3. Xbox 360 gets it this Friday.

Not having to jump off my horse every time I encounter a stray bear or bandit is just awesome! :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: stray on June 20, 2012, 01:52:43 AM
I'm not impressed with vampires. I'd prefer an expansion that built more upon the themes already in the game (Civil War, dragonborn shit, Blades, etc). I wonder if Beth might take a new direction and actually offer some substantial roleplaying options with the main storyline. Like what happens if I side with the imperials. Do I reinstall the dragonborn emperor mythos? Or what if I side with Cloaks? Can I hang with Ulfric or will he become a bitch and will I get a chance to lead the Nords myself? The last thing I give a shit about is vampires.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on June 20, 2012, 09:44:22 PM
I really can't see the motivation to level beyond whatever perk unlock skill level you gotta reach.
Running with High Elf wielding 2 Handed Weapon @ lv 26 most dragons just drops in 10 seconds when they get Dragonrend'ed.
I do enjoy the slight exploration but most of the level advancement is pretty pointless and just makes the game tougher.

So yeah, for most chars, they just need the following:
Primary Weapon Skill for Damage Perk 80 is probably optimal.
Heavy / Light Armor for Damage Reduction.
Last: maybe Smithing if you really want a 10-20% boost in Attack & Defense with appropriate perks.
I did dabble on spellcasting but found the scaled spells available completely stupid and made playing a mage revolves around casting mostly same generic stuff over and over.
Mage Guild vendors selection are scaled to my level. It sucks when you want to try invisibility but not high level enough even to purchase it.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on June 21, 2012, 10:28:20 AM
The terrible gutted magic system in Skyrim was pretty much my biggest disappointment in the whole game.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on June 21, 2012, 06:59:18 PM
Oak Flesh 40 armor buff
Ironflesh 60 armor buff
Ebonyflesh 80 armor
Kevlarvest 100 armor buff

 :uhrr: Yeah, I think fuck my pure mage playthrough. This is boring.




Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on June 21, 2012, 07:33:01 PM
Yea you don't want to do a full mage playthrough without some magic system mods.   There's some decent ones that just tweak the basic system and other ones that add a whole slew of new spells.


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on June 25, 2012, 10:24:34 AM
I thought the Dawnguard trailer looked fucking awesome.
Why u no link it?


http://www.youtube.com/watch?feature=player_embedded&v=3PjBSicSVqI


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on June 25, 2012, 02:50:59 PM
Looks like someone is working on a multiplayer mod using steamworks.

http://skyrim-online.com/current.php


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on June 27, 2012, 02:00:01 AM
Oooh, crossbows!


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on July 29, 2012, 11:49:09 PM
Great reason to replay skyrim right here. http://www.youtube.com/watch?v=A4rBkV-vRpY


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on July 30, 2012, 09:56:44 AM
Why would you spend hours working on that mod???   :ye_gods: :ye_gods: :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on July 30, 2012, 11:23:23 AM
Hahaha I'm crying laughing in my office  :why_so_serious: :why_so_serious: :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on July 30, 2012, 12:02:43 PM
Why would you spend hours working on that mod???   :ye_gods: :ye_gods: :ye_gods:

Why would you spend hours working on a story? To provide people with enjoyment? To work on your skills? As a resume item?





Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on July 30, 2012, 12:32:29 PM
Some men just want to watch the world burn.


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on August 02, 2012, 09:31:17 PM
So Dawnguard is available now on steam.

I thought this was coming to the xbox first, and that the PC and ps3 availability wasn't even confirmed yet.  But here it is.

And Aussies pay $5 more, for something that won't even be in stores.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 02, 2012, 09:46:04 PM
Jesus $20?  That's a bit much.  Is it worth it?

Also, they utterly failed at marketing for it on PC.  Hell, like 2-3 days ago they said there was no release date yet for it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on August 02, 2012, 09:54:02 PM
It looks ok, but I'm not buying it.  Not for the $24.99 they expect from me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 02, 2012, 09:57:02 PM
I thought this was coming to the xbox first, and that the PC and ps3 availability wasn't even confirmed yet.  But here it is.

As far as I know, it already released on XBox a month ago (June 26, I think).  But yeah, this release kind of came out of nowhere.  Just checked on today's Quake deals to see if there's anything I didn't have and it was listed as part of the Elder Scrolls package.  It's not on the front page and doesn't have a release date as far as I can see, which makes it a bit weird.

As for "is it worth it," I dunno.  It seems to be mostly focused around the new vampire quest, which I'm just getting into, so I can't say for sure how in depth it is.  Their subtlety is as  :awesome_for_real: as usual, I walked into Whiterun and the first guy I see is an orc who initiates conversation and says "you wanna join the DAWNGUARD?"

Other stuff it adds is a werewolf specific skill tree (you level up by "feeding" on human corpses) which I haven't done enough to unlock anything yet (though I somehow got the achievement anyway) and a way to change your appearance in-game.  Otherwise, it's just the vampire stuff, I think.


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on August 02, 2012, 10:05:17 PM
Oh I didn't know it was out on xbox already, I haven't heard a peep from anywhere about what it is like.  The recent articles I read about the ps3 and pc releases made it sound like the xbox version wasn't out yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 02, 2012, 10:48:19 PM
I think the first two expansions or DLC packs are required to release on Xbox first.  iirc.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on August 03, 2012, 08:46:42 AM
It's been out on the Xbox for a while. I don't have much interest in Dawnguard - be a vampire or be a vampire killer! - but at some point I'll give it a shot.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on August 03, 2012, 09:22:20 AM
I've been waiting for this to hit PC for a while now, but now that it's here I'm not actually motivated to go buy it.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on August 03, 2012, 10:59:14 AM
The only review of the XBox version I read was on Joystiq and they thought Dawnguard was pretty meh.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 04, 2012, 02:21:24 PM
That price point has certainly dulled my enthusiasm for this.  I'm not hearing anything to suggest it's bigger than previous DLC packs.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 04, 2012, 02:53:04 PM
Yeah, $20 puts this firmly on my "Wait for the GOTY edition to come out, and then wait for that to go on sale" list.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 04, 2012, 07:36:38 PM
And here I was thinking it sounded cheap for an expansion. Isn't that about what we paid for Tales of the Sword Coast and Throne of Bhaal over 10 years ago?

I guess... is it DLC, or an expansion? If it is DLC it does seem kind of pricey yeah. I was thinking it was something along the lines of Tribunal or whatever.


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on August 04, 2012, 08:10:36 PM
If content can be downloaded, isn't it all DLC? If the content isn't worth the price point, who cares what kind of DLC it is?


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on August 04, 2012, 08:15:04 PM
It's $5 horse armor all over again.

From what I've read, there's no new landscape - the new quests are seeded into corners of the existing area. There are a few new features (vampire lord! crossbows!), but the big ones seem to have come from BGS' post-ship "week where you can work on whatever you want."

UESP has a list of what's in it. (http://www.uesp.net/wiki/Skyrim:Dawnguard) IMO, it's a solid $10 DLC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 04, 2012, 08:26:04 PM
From what I've read, there's no new landscape - the new quests are seeded into corners of the existing area.

There's a bit of new land, depending on what you mean.  There are definitely new dungeons and some of the new areas are outdoors-ish (plus there's the Soul Cairn (http://www.uesp.net/wiki/Skyrim:Soul_Cairn), which I haven't seen yet) but it's definitely not adding a whole new continent, Shivering Isles style.

It's $5 horse armor all over again.

I'll see your horse armor and raise you an armored dog. (http://www.uesp.net/wiki/Skyrim:Sceolang)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 04, 2012, 08:39:33 PM
If content can be downloaded, isn't it all DLC? If the content isn't worth the price point, who cares what kind of DLC it is?

I just mean that mentally I divide things into "DLC" and "expansions" based on how much shit is in it - like Awakenings for Dragon Age was an expansion, but Return to Ostagar was DLC. I thought this was going to be like one of the big "expansion" type things that prior Elder Scrolls games got. Possibly the $20 price tag is what made me think that, though.

EDIT:

Mentally my personal bar for 'is this an OK price?' for RPG DLC/expansion/whatever you want to call it, is something in the neighborhood of $5 for the first hour or so + $1 for each additional hour. So, if this comes in around 15 hours of gameplay or so I would be OK with it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 05, 2012, 04:18:29 AM
That sort of depends on if the 15 hours generated are solely due to the new content.  Skyrim already heavily reuses it's own content to create 100's of hours worth of stuff.   Everything I'm hearing though sounds like it's just a normal Bethesda DLC pack?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ragnoros on August 05, 2012, 11:25:21 PM
So has anyone made a mod that fixes the loot/gear in this yet? The game is just so immersive, big, and beautiful. I want to play it more, but knowing once I have found that first daedric weapon any future items I find will not actually improve my character takes much of the fun out of dungeon crawling. Looking around there seems to be many candidates, however I am too lazy to sift through a dozen crappy mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 07, 2012, 12:58:18 AM
So has anyone made a mod that fixes the loot/gear in this yet? The game is just so immersive, big, and beautiful. I want to play it more, but knowing once I have found that first daedric weapon any future items I find will not actually improve my character takes much of the fun out of dungeon crawling. Looking around there seems to be many candidates, however I am too lazy to sift through a dozen crappy mods.

I haven't tried it but Deadly Dragons and it's sister gear mod seems to be quite popular.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 07, 2012, 01:59:43 PM
Seems like a fair amount of new stuff, and the crossbows are fun. Not yet sure if it is actually worth the money. For those of you who care about such things, one of the new major characters has the same voice actress as Kira from SWTOR.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on August 07, 2012, 03:16:19 PM
Finally re-installed this and aim to clock a lot more hours into it (and maybe this time I'll actually bother with the two main quest-lines). Started looking into mods to add on for various things I recall bugging the shit out of me.. and god damn is that going to take forever. Now I remember why I was always tentative about replaying Fallout New Vegas.. too many damn mods and compatibility worries.

Still.. it'll be worth it, I think, when I do get it all sorted..

Haven't picked up the dlc and don't plan to for awhile. It just doesn't add enough for the price, imo.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 09, 2012, 11:29:06 AM
Upgraded dwarven crossbow =  :awesome_for_real:

Unfortunately I am going to have no idea how many hours the DLC added by the time I'm done with it, because I keep getting sucked into finishing off little things here and there that I had never gotten around to in my first playthrough, since I was scrambling to finish it before SWTOR came out.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on August 09, 2012, 01:25:29 PM
Finally re-installed this and aim to clock a lot more hours into it (and maybe this time I'll actually bother with the two main quest-lines). Started looking into mods to add on for various things I recall bugging the shit out of me.. and god damn is that going to take forever. Now I remember why I was always tentative about replaying Fallout New Vegas.. too many damn mods and compatibility worries.

Still.. it'll be worth it, I think, when I do get it all sorted..

Haven't picked up the dlc and don't plan to for awhile. It just doesn't add enough for the price, imo.
If you've restarted it would be worthwhile since it flows seemlessly with the rest of the campaign.  Otherwise, if you're just picking up from an old save, not so much.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on August 12, 2012, 02:11:36 AM
Welp, ran into a bit of a problem with Dawnguard today, in that vampires will invade towns in murder sprees.  This in and of itself is just dandy, however they tend to kill shopkeepers and quest-giving NPCs in these attacks, with no way for you to stop it if you aren't standing there when it happens.  I've started reverse-pickpocketing better weapons onto shopkeepers, just in case.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on August 12, 2012, 03:08:00 AM
Do they not respawn?


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on August 12, 2012, 04:30:56 AM
Welp, ran into a bit of a problem with Dawnguard today, in that vampires will invade towns in murder sprees.  This in and of itself is just dandy, however they tend to kill shopkeepers and quest-giving NPCs in these attacks, with no way for you to stop it if you aren't standing there when it happens.  I've started reverse-pickpocketing better weapons onto shopkeepers, just in case.

The vampires have no respect for player agency.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 12, 2012, 07:20:40 AM
I've started reverse-pickpocketing better weapons onto shopkeepers, just in case.

I just had a mental image of Belethor with a 2hd Daedric. 


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 12, 2012, 11:25:55 AM
Do they not respawn?

NPCs? No, never. Many (especially quest givers) are immortal, though, and aren't affected, but most shopkeepers would be.

The list NPCs in the game that are invulnerable for a significant amount of time is fairly ludicrous. I think I counted somewhere between 30-40% of them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 12, 2012, 09:22:11 PM
The vampires spawn and come after you, but NPCs will join in and then possibly get killed, which is exactly like dragon attacks except that they happen inside walled cities sometimes as well. I haven't ever seen what you're describing, where people nowhere near me will get murdered. The vampires always show up pretty much on top of me.

Funny you mention Belethor, Hawbit, he's the one dead NPC shopkeeper in my game...


Do they not respawn?

NPCs? No, never. Many (especially quest givers) are immortal, though, and aren't affected, but most shopkeepers would be.

The list NPCs in the game that are invulnerable for a significant amount of time is fairly ludicrous. I think I counted somewhere between 30-40% of them.

The ones that are particularly frustrating are the named NPCs in the Imperial/Stormcloak camps. Once you have picked a side there is no reason for the ones from the other side to be immortal.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 12, 2012, 11:06:07 PM
Dragon attacks can happen inside walled cities as well. I've had it happen in both Whiterun and Solitude.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 13, 2012, 01:17:02 AM
Wow, those must be rare. 138 hours in game and I've never seen it happen. Just as well!


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on August 13, 2012, 05:04:58 AM
I've see Whiterun get attacked inside the walls by dragons at least three times.


Title: Re: Elder Scrolls V: Skyrim
Post by: amiable on August 13, 2012, 05:26:09 AM
After buying all of Fallout:NV and the expansions for around 10 bucks during the steam summer sale I have come to the conclusion that I will never pay full price for a game (especially a Bethesda game) again.  I will get literally hundreds of hours of entertainment out of that 10 dollar investment.  

The funny thing is that is you wait for all the expansions to come out you are pretty much guaranteed to have a much better gameplay experience as it gives the company time to fix all the bugs/balance issues and modders the time to do the same.  The disadvantage of course is that you have to wait 1-2 years to buy the game, but honestly I have a backlog of cheap steam games that will literally take me a lifetime to play at this point.

I think we have all come to accept that new games, even from triple A comapanies like Blizzard and Bethesda, tend to be bug-ridden pieces of crap when they first come out because of the timetables imposed on them by their marketing/business departments.  (Maybe Valve is the exception?  At least with Portal, TF and TF2 had lots of tweaking).  They get fixed eventually, but why pay full price for a crap game when 2 years later you can pay 10 dollars for a much better gaming experience?  Thank god the market is full of hyper teenagers who need the next new thing right away, they can support the company by paying full price while wait.

Having said that Vanilla skyrim is still fun, and I can gladly wait a year or 2 for all of the DLC to go on sale before I dive into that.  Maybe by that time they will fix the magic system/interface/loot.


Title: Re: Elder Scrolls V: Skyrim
Post by: cmlancas on August 13, 2012, 05:41:36 AM
I reject your argument that games from AAA publishers (hell, even all publishers) don't come out polished.  Sure, a misstep with Diablo III, but seems a little baby/bathwater to me.

I get what you're saying about Bethesda games though.  I want to fucking die every time I try to go somewhere because my game is bugged to shit and four townsfolk just try to stop and talk to me ALL THE FUCKING TIME.

But, isn't this to be expected when a game is so open?  Can a developer even hope to plan for so many permutations?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on August 13, 2012, 06:24:55 AM
Skyrim was relatively bug free when released and it was well worth the full price.  Any game as big as Skyrim was bound to have a few problems here and there, but they really were few and far between.  The ui was abyssmal, but that was to be expected and isn't being fixed with a dlc or expansion; mostly just user created mods.  I don't generally like Bethesda games, but I loved Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on August 13, 2012, 06:51:08 AM
Thank god the market is full of hyper teenagers who need the next new thing right away, they can support the company by paying full price while wait.

What makes you think a group with a limited disposable income and that have grown up in a time when they can dl what they want for free are going to be the ones paying full price for a title on day one?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on August 13, 2012, 06:52:25 AM
192 hours played on fallout:NV and 176 hours played on Skyrim, if that's not worth full price than nothing is.


Title: Re: Elder Scrolls V: Skyrim
Post by: amiable on August 13, 2012, 06:53:10 AM
Thank god the market is full of hyper teenagers who need the next new thing right away, they can support the company by paying full price while wait.

What makes you think a group with a limited disposable income and that have grown up in a time when they can dl what they want for free are going to be the ones paying full price for a title on day one?

/shrug  Just thinking older gamers would be more inclined to wait.  I conceed have no data and could be entirely wrong.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on August 13, 2012, 07:28:45 AM
Dragon attacks can happen inside walled cities as well. I've had it happen in both Whiterun and Solitude.

Yep. I was in the first town and this happened.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 13, 2012, 12:05:21 PM
After buying all of Fallout:NV and the expansions for around 10 bucks during the steam summer sale I have come to the conclusion that I will never pay full price for a game (especially a Bethesda game) again.  I will get literally hundreds of hours of entertainment out of that 10 dollar investment. 

The funny thing is that is you wait for all the expansions to come out you are pretty much guaranteed to have a much better gameplay experience as it gives the company time to fix all the bugs/balance issues and modders the time to do the same.  The disadvantage of course is that you have to wait 1-2 years to buy the game, but honestly I have a backlog of cheap steam games that will literally take me a lifetime to play at this point.

I think we have all come to accept that new games, even from triple A comapanies like Blizzard and Bethesda, tend to be bug-ridden pieces of crap when they first come out because of the timetables imposed on them by their marketing/business departments.  (Maybe Valve is the exception?  At least with Portal, TF and TF2 had lots of tweaking).  They get fixed eventually, but why pay full price for a crap game when 2 years later you can pay 10 dollars for a much better gaming experience?  Thank god the market is full of hyper teenagers who need the next new thing right away, they can support the company by paying full price while wait.

Having said that Vanilla skyrim is still fun, and I can gladly wait a year or 2 for all of the DLC to go on sale before I dive into that.  Maybe by that time they will fix the magic system/interface/loot.

 :headscratch:

As Ruvaldt said, Skyrim had very, very few problems even at release (actually that was my experience with F:NV too.) It's one of the best games I've ever played. If that isn't worth supporting with a full price purchase, this industry is fucked.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on August 13, 2012, 12:20:13 PM
Ya Skyrim is superb.  I can always nitpick RAM bugs or the clunky UI, but I definitely got my full price in gameplay hours and fun as well.  Jus sayin.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on August 13, 2012, 12:25:12 PM
I got Skyrim a month or two post release, but sadly crashed almost constantly.  I was able to run it with infrequent crashes on the lowest graphics settings, but at some point a patch came that actually made it worse and I haven't checked the game out since (although it might have been fixed).  

But that really isn't your point: I think with Steam and the general culture of "sales" all you have to do is be patient to get games dirt cheap.  Couple that with that fact that there are a lot of really good games out there which means you have no particular need to buy games on release unless you are a huge fan of the series or just want to play right away, and it just doesn't make sense to buy games at full price as often.  Even more so, things like I had happen with Skyrim can happen even with relatively bug free high quality games, and these bugs are often fixed in the months post release, so it can be considered just plain safer to wait regardless.

Here is an off the top of my head list of games I've bought at full price in the last 2 years or so (probably slightly incomplete).

Starcraft 2
Civilization 5
Portal 2
Brink (ouch)
Call of Duty Black Ops (Ouch)
Diablo 3
Skyrim (was gifted this, but it was purchased at full price)


Non-AAA pricing full price purchases:

Natural Selection 2 (supporting development ultra early beta buy) ($30)
WoW: Cataclysm (expansion pack) ($40)
Civ 5: Gods and Kings (expansion pack) ($30)
Project Zomboid (Alpha testing buy-in, 5$)
Counter-Strike: GO ($15, $13.50 @preorder price)


During this same two years, I've added probably something like 40ish games total to my steam library, which means I'm buying something like 25% at most of my gaming purchases new at this point, and at least 3 of these (CoD, Brink, Skyrim) would've been better purchases on sale.  So, I guess my point is, even for someone who is a pretty hardcore gamer like myself, buying at full price just 1) isn't that necessary and 2) is a bit risky.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on August 13, 2012, 01:10:45 PM
Buying at full price is almost crazy these days, and that's very bad for the industry... sort of.

Games I've bought at full price in the last year: FIFA 12, Madden 12 (what a fucking mistake that was), Battlefield 3, the Secret World (twice if you count my wife's copy). The rest have been Steam sales or bargain price purchases. I even waited on Skyrim until it was 33% off. I'm a TERRIBLE customer for the industry in terms of the way they've structured their business, i.e. hit-driven, most sales have to happen in a 2-week window around release. That model favors the publishers who control the purse strings but absolutely fucks the developers who rely on the pubs investment to be able to finish a game. The devs are then beholden to shit milestones to get any sort of profit out of a game - things like Metacritic scores, for example.

OTOH, Steam sales are making huge amounts of money in small doses for developers who might not otherwise see a dime of their sales a year after release. And it's providing a platform for smaller developers to not have to rely on the big pubs and AAA budgets to survive.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 13, 2012, 01:14:44 PM
Overall Steam is probably still a plus for the big games too. They have a MUCH longer tail than they used to, it used to be that a game that was over a year old was absent from stores entirely. The problem exists in the short term, I am guessing - a game might eventually still be profitable since people will be buying it in Steam sales and such, but in the short term company goes ARGH FAILURE and lays everyone off, cancels DLC, or whatever.


Title: Re: Elder Scrolls V: Skyrim
Post by: shiznitz on August 13, 2012, 01:29:30 PM
I wonder if there isn't a nice little business model in buying up old game rights for the long term Steam sales when gaming houses go boom.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 13, 2012, 01:45:24 PM
The soundtrack alone is worth $20!


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 13, 2012, 08:42:21 PM
Buying at full price is almost crazy these days, and that's very bad for the industry... sort of.

It's hardly crazy. There's a large social aspect to playing games sometime before they go on mega sale.  Even for single player.  It just looks bad as a percentage of total purchases. 

It also makes most of us just scoff at people who whine about no PC game resales.  Choosing between mega sales and Gamestop is probably the biggest no-brainer in the industry.  They keep desperately looking for a way to bring the practice to consoles for a reason.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on August 13, 2012, 08:54:28 PM
The only two games I've paid full price for in the past 2 years are Diablo 3 and Guild Wars 2, because both are unlikely to ever go on sale (GW1 took forever to go on sale, and blizzard games don't go on sale for many many years).

Everything else I buy used on amazon when they get to the $10-20 range.

Edit: not sure how you aren't crazy to buy games at full price unless you truly don't have a backlog or it's a multiplayer game that needs a high population to be fun


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 13, 2012, 10:25:07 PM
Edit: not sure how you aren't crazy to buy games at full price unless you truly don't have a backlog

Every time there's a steam sale everyone's practically bragging about all the games they bought they'll never play.  Backlog doesn't really come into it.


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on August 13, 2012, 11:17:07 PM
Edit: not sure how you aren't crazy to buy games at full price unless you truly don't have a backlog

Every time there's a steam sale everyone's practically bragging about all the games they bought they'll never play.  Backlog doesn't really come into it.

I've got 112 hours out of mine so far, with only Jade Empire yet to be given a run. For $30 or whatever it was I call it value!


Title: Re: Elder Scrolls V: Skyrim
Post by: Simond on August 14, 2012, 03:21:02 AM
I wonder if there isn't a nice little business model in buying up old game rights for the long term Steam sales when gaming houses go boom.
It's called GOG. You may have heard of it.  :grin:

And Steam is still a net positive for (non-EA/Actiblizzion) publishers because a sale at a discounted price is still a sale rather than someone just not buying it or even pirating a copy. If it wasn't a positive, they wouldn't be doing it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on August 14, 2012, 04:13:04 AM
The thing that shows me just how hard publishers were raping developers are the successful indy shops selling their games - which are AAA quality - for $10-$15.   

Torchlight, Orcs Must Die, Magica come to my mind and I'm sure there's more.  All were games I bought for a fraction of a big-pub game and got the same amount of play-time out of but a much better gaming experience.

Sure, they don't have the 'big name' voice actors or some of the flashier bullshit wrapped-up in modern games.  However, I think they illustrated that you don't need all that to make a good game that appeals to a wider audience.  A focused, well-balanced experience will get you play and sales. Bean counters just don't know that.


Title: Re: Elder Scrolls V: Skyrim
Post by: amiable on August 14, 2012, 04:34:20 AM
:headscratch:

As Ruvaldt said, Skyrim had very, very few problems even at release (actually that was my experience with F:NV too.) It's one of the best games I've ever played. If that isn't worth supporting with a full price purchase, this industry is fucked.

Don't get me wrong, Skyrim is a wonderful game that I have sunk well over 200 hours into already!  (I did pay full price for Skyrim by-the-by).  My point isn't that the games aren't necissarily worth full price, my point is why even take the risk?  For every Skyrim there are 5 Dragon Age2's, Mass Effect 3's, Civ 5's and Diablo 3's.   All the games I just cited were released from publishers that I (had) considered competent folks who don't push out crap, but i ended up dissappointed anyway.

If I spend 10 dollars on a game + all DLC's and it turns out to be crap and I only get 4-5 game hours of play out of it, I don't consider it a big loss.  If I spend 70+ dollars I do.  Every game nowdays ships with a lot of bugs, even Skyrim.  I had crash bugs until patch 1.3 and there are still annoying bugs and gamplay problems in the game (npc companions don't level properly, Destruction magic is poorly balanced, etc...).  Why pay full price now for an incomplete game if I can wait year and pay 10% of the price for a better product?  The only thing it costs me is patience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 14, 2012, 05:09:42 AM
Why pay full price now for an incomplete game if I can wait year and pay 10% of the price for a better product?  The only thing it costs me is patience.

You shouldn't if all it costs you is patience.  For other people there are other factors clearly.  Playing a game at the right time (so I can fit everything in) is a big deal to me for instance.  Other people want the watercooler effect.   Games are going to continue selling well on day 1 (if they are worth it) for those and many other reasons.

The only part of the industry troubled by this is the part that keeps pumping out shitty games.  Everyone waits for word of mouth now and won't touch that crap unless it goes on deep discounting.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on August 14, 2012, 06:38:34 AM
The thing that shows me just how hard publishers were raping developers are the successful indy shops selling their games - which are AAA quality - for $10-$15.   
Much like healthcare, the cost of using big-name publishers is their overhead.  Once upon a time having one meant the difference between possibly getting noticed, and selling five copies.

Steam has changed that.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 14, 2012, 11:14:45 AM
:headscratch:

As Ruvaldt said, Skyrim had very, very few problems even at release (actually that was my experience with F:NV too.) It's one of the best games I've ever played. If that isn't worth supporting with a full price purchase, this industry is fucked.

Don't get me wrong, Skyrim is a wonderful game that I have sunk well over 200 hours into already!  (I did pay full price for Skyrim by-the-by).  My point isn't that the games aren't necissarily worth full price, my point is why even take the risk?  For every Skyrim there are 5 Dragon Age2's, Mass Effect 3's, Civ 5's and Diablo 3's.   All the games I just cited were released from publishers that I (had) considered competent folks who don't push out crap, but i ended up dissappointed anyway.

If I spend 10 dollars on a game + all DLC's and it turns out to be crap and I only get 4-5 game hours of play out of it, I don't consider it a big loss.  If I spend 70+ dollars I do.  Every game nowdays ships with a lot of bugs, even Skyrim.  I had crash bugs until patch 1.3 and there are still annoying bugs and gamplay problems in the game (npc companions don't level properly, Destruction magic is poorly balanced, etc...).  Why pay full price now for an incomplete game if I can wait year and pay 10% of the price for a better product?  The only thing it costs me is patience.

I liked and have logged 80+ hours in all 4 of those games.  :-P

Watercooler effect and no-accidental-spoilers effect are important to me, though.


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on August 14, 2012, 03:03:46 PM
As a poor gamer who doesn't want to pirate and is willing to be patient, I picked up a half-dozen AAA titles from the last year for under 50 bucks that had hundreds of hours of game play. When I had a lot of money, I wouldn't even think of picking up the games only because I was impatient and part of the hype machine.

I do miss the watercooler effect, but the discussions over games drive me insane now. I used to be a diehard loretard, but now, not so much.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 14, 2012, 04:48:13 PM
What, the great stories of "Princess Moretits and the dashing hero Phal Lus and their struggle against the evil Cloudylord Saw-Ron" aren't inspiring you any longer?


Title: Re: Elder Scrolls V: Skyrim
Post by: LK on August 14, 2012, 05:24:26 PM
Yeah, most game stories are shit. But I grew up dumb, I guess.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 16, 2012, 04:59:10 AM
Ok some comments on the DLC. With spoiler tag for those that care



Title: Re: Elder Scrolls V: Skyrim
Post by: cmlancas on August 16, 2012, 05:07:54 AM

I guess I should be grateful they don't sparkle.


Did you suddenly feel like playing baseball in a thunderstorm?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 16, 2012, 05:50:42 AM
Ok some comments on the DLC. With spoiler tag for those that care


My take:


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on August 16, 2012, 06:05:51 AM
I'm a Werewolf during the DLC, so I can tell you you still have to reequip all your armor after you change back.

Good thing I stay in Human form and just enjoy the Disease immunity it bestows upon me.


Title: Re: Elder Scrolls V: Skyrim
Post by: amiable on August 16, 2012, 06:44:48 AM
Where vampires really become good is with the necromage perk.  since you are undead the perk efects you...  what does this mean?  Greater healing and longer spell effects, but more importnatly all enchantments on your itmes are increased 25% if you equip them after you have vampirism+perk.  this also apllies to some abilities you get in game such as the lord stone perk.  You can become ungodly powerful if you do this right.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on August 16, 2012, 07:29:37 AM
Where vampires really become good is with the necromage perk.  since you are undead the perk efects you...  what does this mean?  Greater healing and longer spell effects, but more importnatly all enchantments on your itmes are increased 25% if you equip them after you have vampirism+perk.  this also apllies to some abilities you get in game such as the lord stone perk.  You can become ungodly powerful if you do this right.
Soooo...

Full Alchemy crafting set, use set to make + enchant potions, to make new set of alchemy/smithing gear.

Might be worth it to see if I can get from 250 damage on my 1h to 350 damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: amiable on August 16, 2012, 09:35:26 AM
Where vampires really become good is with the necromage perk.  since you are undead the perk efects you...  what does this mean?  Greater healing and longer spell effects, but more importnatly all enchantments on your itmes are increased 25% if you equip them after you have vampirism+perk.  this also apllies to some abilities you get in game such as the lord stone perk.  You can become ungodly powerful if you do this right.
Soooo...

Full Alchemy crafting set, use set to make + enchant potions, to make new set of alchemy/smithing gear.

Might be worth it to see if I can get from 250 damage on my 1h to 350 damage.

Yeah, among other things.  Lets say you have a set of gear that gives you a total of +120% one handed damage.  If you are a Vampire with Necromage the same gear would give you a 150% bonus (25% of 120 being 30, 30+120 being 150).  You can now get 0% casting cost on a spell school with just 3 27% reduction items.  Vampire + necromage really is amazing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on August 16, 2012, 09:48:02 AM
Are there any new character abilities for someone who is neither a Vampire nor Werewolf?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 16, 2012, 10:03:12 AM
A bit, they added Dragonbone weapons for you to craft if you have the Dragon Armor smithing perk, and there's the new crossbow weapon.  And there are some new shouts and some new spells (mostly undead killing or healing or summoning spells, notably the new summon for a skeletal horse to use as a mount).  But it's probably not going to rock your world or anything if you're staying away from the new quests.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on August 16, 2012, 10:24:36 AM
Dragonbone weapons were necessary so I'm thankful for that; I am looking forward to the new quests but have no interest in either of the transformations since they don't suit my playstyle (stealth archer).


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 16, 2012, 12:00:28 PM
SirT:

Being a vampire was an awful choice before Dawnguard, the changes make it actually worth messing around with. I don't think it has shit to do with Twilight fans.  :oh_i_see: And you're still crippled with zero regen of any kind in sunlight, transforming so you can actually use your powers will cause everyone to attack you, etc. It's much more on par with the werewolf in terms of being an OK choice to keep it now. Sure, maybe it's a little OP, but it isn't like you can't make yourself Superhero McInvulnerable without it anyway.


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 16, 2012, 09:19:47 PM
I don't think it has shit to do with Twilight fans. 

The vampire transformation makes that pretty obvious.  Nothing could be more calculated to turn off female teenagers imagining hunky vampire guys.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 17, 2012, 12:53:51 AM
Meh, I was just pissed about the removal of everyone attacking you at stage 4. Its not like feeding was a big problem anyway, at least for me. Feeding doesn't break invisibility, for example, which you can get with potions and the loads of Vampire dust you are picking up in the quest :)

Playing a Darkelf will invalidate the fire resistance penalty as well, and you can still use your histskin power to regenerate in sunlight once a day if you are Argonian.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on August 17, 2012, 02:21:08 AM
Ingmars point, and I tend to agree with that, is that there are a zillion ways you can be comically overpowered in this game. And why not, its a single player sandbox, so you can choose which way you do or don't cheese. I would even go as far and say that was always a hallmark of the Elder Scroll Games. Permainvisibility and helpless enemies in Morrowind anyone?

This is just way one-zillion-and-one to totally dominate the game. Using it just shows weakness of character, not a fault in the game design  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: amiable on August 17, 2012, 04:20:34 AM
Ingmars point, and I tend to agree with that, is that there are a zillion ways you can be comically overpowered in this game. And why not, its a single player sandbox, so you can choose which way you do or don't cheese. I would even go as far and say that was always a hallmark of the Elder Scroll Games. Permainvisibility and helpless enemies in Morrowind anyone?

This is just way one-zillion-and-one to totally dominate the game. Using it just shows weakness of character, not a fault in the game design  :why_so_serious:

Pretty much this.  I mean in all the elder Scroll games (save maybe for Oblivion) you are some fated badass who is destined to have a huge impact on the world, so why not be overpowered?   Each new way to be overpowered brings its own joy whether it is by being a nigh invisible archer who can one-shot every enemy in the game from stealth or a badass necromancer with an army of thralls who do his killing for him.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on August 17, 2012, 06:26:36 AM
Ingmars point, and I tend to agree with that, is that there are a zillion ways you can be comically overpowered in this game. And why not, its a single player sandbox, so you can choose which way you do or don't cheese. I would even go as far and say that was always a hallmark of the Elder Scroll Games. Permainvisibility and helpless enemies in Morrowind anyone?

This is just way one-zillion-and-one to totally dominate the game. Using it just shows weakness of character, not a fault in the game design  :why_so_serious:
I was always fond of the 30,000 point ability potions that could last a week to a month in that game.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on August 17, 2012, 06:30:00 AM
or...

The point system for enchanting, I had a nice daedric tower shield 180 enchanting points, 1 click would trigger a damage spell that fired off 5 different damage spells at 30 points of damage with a 20 foot radius.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 17, 2012, 06:35:25 AM
Oh one other thing that was added as well in the DLC. YOu can hit things while on horseback. Woohoo.

But yeah fair enough :) I Still miss the ability to flying from Morrowind. And the ability to jump over tall buildings... :P


Title: Re: Elder Scrolls V: Skyrim
Post by: Amaron on August 17, 2012, 06:41:39 AM
The point system for enchanting, I had a nice daedric tower shield 180 enchanting points, 1 click would trigger a damage spell that fired off 5 different damage spells at 30 points of damage with a 20 foot radius.

That brings me back to Morrowind.  I'd steal some expensive soul stones and make some ridiculous gloves that would just spam out a nuke.  Made the whole game easy mode at the start.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 17, 2012, 06:55:34 AM
Oh one other thing that was added as well in the DLC. YOu can hit things while on horseback. Woohoo.

I think that's from a patch, you can do it even without the DLC I believe.


Title: Re: Elder Scrolls V: Skyrim
Post by: brellium on August 17, 2012, 07:05:03 AM
The point system for enchanting, I had a nice daedric tower shield 180 enchanting points, 1 click would trigger a damage spell that fired off 5 different damage spells at 30 points of damage with a 20 foot radius.

That brings me back to Morrowind.  I'd steal some expensive soul stones and make some ridiculous gloves that would just spam out a nuke.  Made the whole game easy mode at the start.
re-reading that I don't think I was exactly clear, the shield pumped out 30 points of damage per spell, so 150 points of damage that at most things would resist 2 of them.

It ended up being a game of "lets see what survives!"  With the answer just being another click.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on August 17, 2012, 07:43:54 AM
By the way I've found what the Vamp lord is really good at, taking out big groups of enemies. Its blast might "only" do 87 odd points of damage, but when theres 3 or 4 of them around you its doing it to each of them AND transferring that health to you. Quite fun actually  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 17, 2012, 10:12:40 PM
I think Bethesda is trying to tell us something with the Troll armour. :why_so_serious:

Now that I actually have a reason to play a vampire, I need to unfuck the way that the vampirism script adds and deletes spells rather than incrementing the damage with hidden perks.  Anyone who's ever tried to quickbind one of the vampire abilities knows what I'm talking about.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on August 21, 2012, 12:34:16 AM
So, it looks like the source for the new player vampire scripts is simply not there until Bethesda releases an updated editor.  That kind of fucking sucks since I don't like doing hackjobs and I don't trust decompiled then recompiled code to not shit itself.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on August 28, 2012, 07:28:27 AM
New DLC revealed: "Hearthfire" . Available on Xbox from September 4th.

http://www.youtube.com/watch?v=7gXwNVpDmfo

So You Want to be a Parent? :P (and an architect, and an interior designer, apparently :P)


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on August 28, 2012, 07:44:35 AM
House-building thing looks interesting. However, surprise, surprise - it's a 360-exclusive.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on August 28, 2012, 07:49:23 AM
House-building thing looks interesting. However, surprise, surprise - it's a 360-exclusive.

It will cost 400 MS points ($5):

http://twitter.com/nickbreckon/status/240456388164325376


Title: Re: Elder Scrolls V: Skyrim
Post by: Yoru on August 28, 2012, 07:50:24 AM
Dawnguard was also 360-exclusive.

Either way, I'm actually kinda interested. I'd like to build a little wilderness outpost and defend it from wolves and stuff. Sounds like fun.

Guess I'll have to reinstall Skyrim and dig out my old save from the archive drive.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 28, 2012, 08:20:47 AM
It will cost 400 MS points ($5)

That's more like it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 28, 2012, 08:46:15 AM
Kinda torn.  On the one hand, I'm all for anything that makes the game more world-y, and this seems like it.  Unless it's seriously fucked up, I'm almost definitely getting it for PC on launch.

On the other hand, unless the systems associated with it are really deep, I don't see why I'd care about this when I can already build my own house in TES Construction Kit without worrying about funding/decorating it with the wonky in-game interface.  The whole "raise children" thing has a lot of potential for virtual dollhouse nerds like me, but given that interaction with other people has been arguably the weakest aspect of the series since Daggerfall, I'm getting the feeling that it's going to feel really tacked on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on August 28, 2012, 08:26:09 PM
This actually sounds pretty cool; once this drops for PC I'll probably buy HF + DG and start a new character up. Having to adopt kids but not actually being able to have kids of your own just seem strange but oh well. Given the general track record, this should come out on PC in early October, right?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 28, 2012, 08:32:48 PM
Having to adopt kids but not actually being able to have kids of your own just seem strange but oh well.

I assume that's down to not having models or voices for non-Nordic kids, but yeah, definitely a bit weird.  Double extra weird that it looks like you have to go up to them in the street and invite them to live with you... :pedobear:


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on August 28, 2012, 11:32:59 PM
A raft of features implemented months ago by PC modders.

Years ago, if you want to include Oblivion.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on August 29, 2012, 05:50:35 AM
A raft of features implemented months ago by PC modders.

Years ago, if you want to include Oblivion.

True, but on the other hand is good to rely on official mods that have less chance to cause conflicts, with developers that have access to the code they created themselves (not saying that means a "bug proof" product, especially in bethesda case :P)


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on August 29, 2012, 07:25:43 AM
Why is this not a MMO yet?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on August 29, 2012, 08:22:58 AM
2-4 co-op sandbox scenario (no quests, just wildlife and monsters) with randomized dungeons (each time you access them, much like torchlight, Diablo etc.) and the rest is up to the modding community  :heart: :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 29, 2012, 11:10:37 AM
Why is this not a MMO yet?

Because Todd Howard hates MMOs.

Even co-op with more than two people would significantly raise system requirements and necessitate a pretty radical change in design to accommodate it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on August 29, 2012, 12:00:08 PM
Why is this not a MMO yet?

Because Todd Howard hates MMOs.

Even co-op with more than two people would significantly raise system requirements and necessitate a pretty radical change in design to accommodate it.

There is a multi-player mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 29, 2012, 12:14:49 PM
How does it deal with fast travel? That would seem to break badly with multiple players since time is supposed to pass when you do it.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 29, 2012, 12:42:50 PM
Why is this not a MMO yet?

Because Todd Howard hates MMOs.

Even co-op with more than two people would significantly raise system requirements and necessitate a pretty radical change in design to accommodate it.

There is a multi-player mod.

There have been multiplayer mods for Elder Scrolls games since Morrowind. I have yet to see them get past the early alpha/proof-of-concept phases (which the Skyrim one is currently in) though, due to the hurdles required to get the engine to do anything other than "Yep, I can see that other guy." As long as everything has to be done via the hacky synchronization methods that the mods have to utilize, I don't foresee them really getting anywhere.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on August 29, 2012, 02:26:08 PM
Todd Howard is my hero.

There are enough Mmogs for those inclined to play them, there will be a multiplayer Elder Scrolls as well. They don't have to ruin single player games as well.

Balancing Skyrim would be a bitch. And not balancing it would mean endless bitching about overpowered Builds and cries for balancing tradeskills. Fuck that shit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on August 29, 2012, 03:01:06 PM
I just want the minecraft model of multiplayer.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 31, 2012, 03:20:35 PM
I just want the minecraft model of multiplayer.

Yeah.  I'd say the same thing about 90% of all MMOs, for that matter.

It also looks like the PS3 might not be getting Dawnguard, as in, not ever.  Or any other Skyrim DLC.  Possibly.

http://forums.bethsoft.com/topic/1407614-update-on-ps3-dlc/
Quote
We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone. The PS3 is a powerful system, and we're working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we’ve been working on either, so the issues of adding content get even more complicated. This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 31, 2012, 03:23:12 PM
Ouch. I can't decide if this reflects worse on Sony or Bethesda. I lean towards Sony.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on August 31, 2012, 03:42:22 PM
You could potentially shift blame either way, really. The PS3's had problems with every Bethsoft game on it since Oblivion (I know people with Oblivion GOTY boxes that still won't work on their PS3s, with no solution or recourse), so I guess you could blame Sony for making shitty-to-develop-for hardware as much as you could blame Bethsoft for not going the extra mile to retool their games to make sure they work 100% on Sony's shitty-to-develop-for hardware, but release them on it anyway.


Title: Re: Elder Scrolls V: Skyrim
Post by: cmlancas on September 03, 2012, 10:11:33 AM
Todd Howard is my hero.

There are enough Mmogs for those inclined to play them, there will be a multiplayer Elder Scrolls as well. They don't have to ruin single player games as well.

Balancing Skyrim would be a bitch. And not balancing it would mean endless bitching about overpowered Builds and cries for balancing tradeskills. Fuck that shit.

Why balance anyone?  Isn't that the beauty of Elder Scrolls games? 

One of my favorite DIKU MUDs is a pseudo multi-class where you can perform any of the trinity.  The genius of this is that while mages can tank, warriors and the like are better at it.  But, better is a relative term-- anyone can be good at it once the gear gets good enough.

One can dream.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on September 20, 2012, 04:53:15 PM
Yeah, I know it will never see the light of the day, but whoa, nice job:
http://www.pcgamer.com/2012/09/20/skywind-mod-aims-to-bring-morrowind-to-the-skyrim-engine/

More pics here:
http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2606

(http://img15.imageshack.us/img15/4637/enb201288183654copy.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 20, 2012, 04:57:00 PM
I would hope with Skyrim mechanics?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on September 20, 2012, 05:07:55 PM
I would hope with Skyrim mechanics?

I think so, but in the mini-faq on the forum, for example, you can read:
http://morroblivion.com/forums/skywind/skywind-development/2817

Quote
6. Q: Could I use smitings objects and other craft possibillities like it was in Skyrim?

A: yes, you could. But crafting system will be rebalanced.

7. Q: What about fast-travel and markers?

A: You could use fast-travel, but if you don't want, you could turned it and compass off.

8. Q:I have heard  that the armor system will be similar to the Morrowind's one, is that true?

A: Yeah, indeed. All armor have a 2 pauldrons, greeves, boots, 2 bracers, cuirass and helmet.

(http://img.gawkerassets.com/img/17zplxvuaywqvjpg/original.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on September 30, 2012, 11:01:44 AM
Coming back to it since a long time, never finished the main campaign (but having more than 100 hours /played).

Is anyone still tinkering with this? Which are you using?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on September 30, 2012, 12:52:06 PM
Coming back to it since a long time, never finished the main campaign (but having more than 100 hours /played).

Is anyone still tinkering with this? Which are you using?

I still putter around occasionally (trying to get 100% achievements).  What do you mean with "which am I using?"  Mods?

I didn't mind the default UI (if that's what you're looking for, SkyUI seems to be the go-to mod for that), so I'm mostly just using atmospheric and gameplay mods.  A fair bit of sound stuff (Sounds of  Skyrim, for example, though it looks like it's been pulled), and the "live another life" (http://steamcommunity.com/sharedfiles/filedetails/?id=75889890) mod that junks the startup sequence so you don't have to go through the cart ride every time you create a new character.

Probably the most fun mod I use is Frostfall (http://steamcommunity.com/sharedfiles/filedetails/?id=13685), which adds a tiny amount of cold weather survival to the game.  Basically, it's enough to make the cold seem uncomfortable, like you don't want to be out in it, but it's not so bad that it interferes with the gameplay (the way a lot of the more hardcore survival mods do, like Imp's Complex Needs (http://steamcommunity.com/sharedfiles/filedetails/?id=13056)).

EDIT: Another one I like is the "Spend Dragon Souls for Perks" (http://steamcommunity.com/sharedfiles/filedetails/?id=13544) mod.  It's not cheap (generally, it's way easier to level up than collect the thirty or so souls you'll need for a perk) but it's a nice way around the whole "I'm at level cap and can never get any more perks, while I also have every shout and can never spend any more dragon souls" problem.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on September 30, 2012, 03:59:22 PM
The Sounds of Skyrim mods were pulled en masse because of a game-breaking error introduced in the third one, "Sounds of Civilization." He had some kind of scripting on a snore that, when the mod was removed, caused a crash 100% of the time. Reinstalling the mod doesn't fix this. Other modders have helped him identify the problem, but no fix has been released yet.

I'll list my mods once I'm not the only adult in a house with three hyperactive boys under 7. Things tend to spin out of control when I try to write large posts.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on October 01, 2012, 12:29:53 AM
I typed a whole bunch out, and then for some reason my browser went back a page and I lost it all. Fuck it, I'll do this tomorrow.  :argh:


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 02, 2012, 05:33:05 AM

I still putter around occasionally (trying to get 100% achievements).  What do you mean with "which am I using?"  Mods?
Yes, of course. Don't know how that mistake slipped by.


I typed a whole bunch out, and then for some reason my browser went back a page and I lost it all. Fuck it, I'll do this tomorrow.  :argh:

Bah, that sucks. Thank you very much for going through all the effort, I really appreciate it.  :heart: :heart: :heart:

On second thought, if it is easier to just screenshot your load-order that is enough too. Can go from that and google the appropriate mods. I am not lazy, just feeling overwhelmed by the myriad of overhaul/game balance/realism/perk-replacement etc etc options out there.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on October 02, 2012, 11:40:04 AM
Honestly, the game doesn't need mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on October 02, 2012, 11:40:21 AM
I could do that, but I was providing Nexus links and trying to describe what each one added. The titles tend to be either so cryptic or so generic it's difficult to tell at a glance what they do. (For example, the "Bring Out Your Dead" mod adds graveyards near towns, and buries local NPCs in them if they're slain.)


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 02, 2012, 11:51:23 AM
I could do that, but I was providing Nexus links and trying to describe what each one added. The titles tend to be either so cryptic or so generic it's difficult to tell at a glance what they do. (For example, the "Bring Out Your Dead" mod adds graveyards near towns, and buries local NPCs in them if they're slain.)

Oh I see. Well, whenever you get to it. I wouldn't want to stress you, I have been told deadlines are a sensitive topic with game developers. :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 02, 2012, 03:32:20 PM
Honestly, the game doesn't need mods.

Lies.  There are a number of items with wrong keywords, which causes jankiness with perks dependent upon item type (smithing, light armour, heavy armour).  I demand the full smithing perk bonus for my unique item sets, dammit!


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on October 02, 2012, 03:34:28 PM
I'm talking about the normal human threshold for 'need', not 'need' in Sheepherder world.


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on October 02, 2012, 05:05:57 PM
I got interrupted by something for some reason or another and haven't managed to get back into it.  I'll note that it's also on sale today as part of the Steam Mid-Week madness sale.  Dawnguard is 30%, but enh, fighting vampires sucks ass and I'm not sure I want an entire expansion devoted to that bullshit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Maledict on October 03, 2012, 12:25:58 AM
Honestly, the game doesn't need mods.

I would disagree. At the very least you should take one of the two magic system mods, because as in every game they have ever made the magic system in Skyrim doesn't scale properly at all and without the ability to make your own spells to off-set that problem heavy magic using characters end up substantially weaker than other classes and reduced to spamming spells for impact alone.

There's also a huge ton of mods out there to improve the graphical quality on the PC - I just got back into Skyrim after playing it on the consoles and you can really improve the overall look and feel of the game in a hundred different subtle ways. (As well as the not so subtle like the hi def textures pack Bethesda released).

It is however certainly a hell of a lot more stable and 'stand alone' ish than Oblivion, which was basically fucked without mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 03, 2012, 01:56:14 AM
Dawnguard is 30%, but enh, fighting vampires sucks ass and I'm not sure I want an entire expansion devoted to that bullshit.

There is actually quite a bit more than just vampire slayer quests.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on October 03, 2012, 09:00:53 AM
Did Hearthfire come out on PC yet?


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 03, 2012, 03:42:46 PM
No.

Will be announced next week, or so goes the rumor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 03, 2012, 06:47:41 PM
Just a follow-up to Maledict: I'm doing a mage right now without many magic affecting mods, and goddamn it is painful.  There's too much vital shit locked away in perks and spell tomes for your damage and efficiency not to suck once you start accumulating levels, and you can't really do enchanting cheese until the endgame.

You can, however, completely ignore magic.

Also, I refuse to call it magicka.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on October 04, 2012, 07:36:52 AM
I like playing mages, but the default amount of mana in the TES games just sucks, IMO.  So I usually cheat (via gear or via console) to give myself about 400, which seems to do the trick.  In Skyrim, though, we can't increase the DPS of spells via making our own, so that sucks.  Only thing I could do, without mods, was to cheese-enchant a set of resists and HP cloth that puts my mage at about 50% everything, but he's still vulnerable to melee attacks.  So that gives me time to cast fire bolt 50 times and whittle enemies to death, as long as I stay out of melee somehow.

EDIT:  Also used the console to set enchanting, smithing, alchemy, and speech to 100.  Didn't want to level up from selling stuff and casually playing with the recipes.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on October 04, 2012, 10:01:05 AM
I've been playing a mage and it was weak until I unlocked the stagger when dual cast. After that it was stun-lock enemies and blast them down. Staggers dragons too. Paralyze is a total "I win" button. Pacify is also very useful as crowd control.

I did rush enchanting to 100  so I could get destruction on four pieces. With potions I made them with 29% mana reduction. Currently wearing: destr/alt, destr/rest, destr/ill, destr/magic resist. I rarely use summons or followers, they just get in the way. I'll occasionally bust out dual storm atronachs or daedra just for giggles.

Combined with expert levels in all but destr and a 2 mana/1 hp leveling I have plenty of mana to cast and I'm just squishy enough for things to be dangerous still without being one shot all over the place. Deathlords with ebony bow and arrows still a big danger, but in a fun way.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on October 04, 2012, 11:11:28 AM
I'll just leave a link to this free, player-made mod here: Build Your Own Home (http://skyrim.nexusmods.com/mods/18480)


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 04, 2012, 11:55:21 AM
Hearthfire is out!


(http://i.imgur.com/TQa9u.jpg)


Positively surprised by the price, 4.99 €. After Dawnguard I expected 10€ or more.


Title: Re: Elder Scrolls V: Skyrim
Post by: Meester on October 05, 2012, 03:50:38 PM
I keep getting confused by people confusing dlc and expansions.

In my view at least for example Oblivion, dlc = horse armour while expansion = shivering isles.

On a mod note I can just barely get open cities working with ugrid despite one or two crashes when approaching a city. The dual parry mod also allows me to level up via blocking as nature attended, yay me!


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on October 05, 2012, 04:05:01 PM
I keep getting confused by people confusing dlc and expansions.

In my view at least for example Oblivion, dlc = horse armour while expansion = shivering isles.

The line isn't really clear anymore.  The only functional difference is that DLC is downloadable, while an expansion might not be.  Steam, for example, explicitly lists it all content that requires the base game to use as DLC (even content that isn't strictly content for the game, like soundtracks).


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 05, 2012, 07:01:40 PM
(https://dl.dropbox.com/u/1143749/HearthfireWoodenSword800x500.jpg)

I think I probably need some sort of professional help.


...In the meantime, I'll be terrorizing the villagers with a legendary wooden sword.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 06, 2012, 05:33:48 AM
I keep getting confused by people confusing dlc and expansions.

In my view at least for example Oblivion, dlc = horse armour while expansion = shivering isles.

On a mod note I can just barely get open cities working with ugrid despite one or two crashes when approaching a city. The dual parry mod also allows me to level up via blocking as nature attended, yay me!

I know the difference just fine. Besides Kail is correct about stating its a distinction that gets increasingly blurred or meaningless.
What I meant to say is that Dawnguards price/value ratio is out of whack, whether you want to call it a bare-bone expansion or an overpriced DLC.

---

That aside, after spending a good 2 days finding mods and tuning the game I am clocking at 65 individual .esps and .esms. Some playtesting to see if it's all stable and I am ready to play! Weee!  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 06, 2012, 05:39:59 AM
I think I probably need some sort of professional help.

Are we talking a shrink or mod-support? In both cases I can help, I am a very good listener!


Title: Re: Elder Scrolls V: Skyrim
Post by: Meester on October 06, 2012, 06:38:28 PM
Expansions in my mind tend to be 1/4 or a half of the original game that they are expanding and tend to be able to be bought in store [old school these days I know].

Downloaded hearthfire, I hope it doesn't crash on me ^-^


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 06, 2012, 11:02:56 PM
The listening sort.  I went from "Wooden sword, neat!" to "Can I stab things with it?" at an alarming speed.

Dawnguard is worth $20 between the vampire/werewolf changes, various dungeons and forgotten vale, the neat new gear, and the boss fights (The twin dragons?  Fuck yes.  More of that please).


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on October 07, 2012, 08:02:58 AM
Will dawnguard vampires be wiping out towns?  I have been waiting to pick up that addition but do not want to break the game. 


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on October 07, 2012, 08:08:38 AM
I still haven't finished the main storyline, but downloaded dawnguard.

On a recent fast travel back to Riften (working on the Thieves' Guild stuff), I had to get involved in a vampire attack on the merchants. Fortunately, it was just the butch lady armor vendor, so no big deal.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on October 07, 2012, 03:29:15 PM
Put me in the Dawnguard being fine for $20 camp. I got a lot of play out of it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 07, 2012, 04:09:59 PM
Will dawnguard vampires be wiping out towns?  I have been waiting to pick up that addition but do not want to break the game.

Most of the time they'll focus on you and the guards before they decide to kill random townspeople.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on October 08, 2012, 10:41:42 AM
I thought the bigger issue was that they could randomly attack towns that you weren't in/near, slaying their occupants without you having a chance to save them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on October 08, 2012, 10:58:25 AM
That would be news to me.  Far as I can tell, they're handled like bandits, in that they only "exist" when you're around.  I haven't heard anything about a script or anything that straight up randomly kills off NPCs in distant towns, that would be a pretty severe dick move.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on October 08, 2012, 12:34:23 PM
I certainly have never seen anything like that happen.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 08, 2012, 01:12:03 PM
The Hall of the Vigilant gets wiped out, but it doesn't do anything anyways.

The random attacks only occur near where the player is.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on October 08, 2012, 03:52:45 PM
Depending on settings, some cells can stay loaded into memory despite the player not being near them, which I assume can lead to the "vampires wiping out places" thing some have experienced.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 09, 2012, 01:29:57 AM
Depending on settings, some cells can stay loaded into memory despite the player not being near them...

I have never heard of or seen anything that suggests that is happening.  Some references will stay persistent when they're being referred to by a property or function, but the cell itself and everything in it not also affected by the script will unload.

Besides which, the vampire attacks are spawned only when the player approaches a node.


Title: Re: Elder Scrolls V: Skyrim
Post by: Pezzle on October 09, 2012, 02:58:51 PM
Picked up the expansions and installed this yesterday.  Still working on mods and compatibility, but the game is progressing.  Something odd and new happened.  When I got to the first dragon attack and you are ordered to go outside to that keep and defend it, a bunch of stormcloaks came into the hall, killed the generic guards, and ran out.  I saw more of these fights out in the street.  I do not think I have any mods that would cause this to happen, most of mine are new locations or quests.  Is this normal now?


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 09, 2012, 04:19:15 PM
Picked up the expansions and installed this yesterday.  Still working on mods and compatibility, but the game is progressing.  Something odd and new happened.  When I got to the first dragon attack and you are ordered to go outside to that keep and defend it, a bunch of stormcloaks came into the hall, killed the generic guards, and ran out.  I saw more of these fights out in the street.  I do not think I have any mods that would cause this to happen, most of mine are new locations or quests.  Is this normal now?

I just progressed past this part and haven't noticed anything unusual. No civil war fights. (running Dawnguard and Hearthfire)


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on October 09, 2012, 08:34:08 PM
I've actually seen Stormcloaks take odd detours through Whiterun once before.  I'm guessing it's a navmesh/pathfinding bug.


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on October 10, 2012, 07:19:53 AM
Just saw this browing around:

Super Skyrim Brothers (http://kotaku.com/5939342/super-skyrim-bros-is-a-mod-that-well-you-get-it-right)


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on October 21, 2012, 12:41:39 AM
Quote
Possible Skyrim Expansion Files Found in 1.8

In what is becoming a bit of trend when it comes to Skyrim expansions, files found in a recent patch (this time, the 1.8 patch) allude to a possible expansion to the latest installment of the Elder Scrolls franchise. In a thread posted in the Bethesda Softworks Forums, a user reports that files found in the beta update suggest the new expansion will be called "Dragonborn", will involve the player traveling to Solstheim (the location of the previous expansion Bloodmoon for Morrowind), and will include certain new content like dragon mounts, new armor, magic usable on mounts, and new creatures. While it has not been confirmed as of now, a trademark on the name Dragonborn for ZeniMax Media Inc. issued on September 25th, 2012 may lend support to these rumors. Bethesda has refused to comment on the leak.

Weeee! :heart:

If you are asking yourself 'Patch? What patch?!': 1.8 is currently in beta and available on Steam (Settings > Beta Participation)


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on October 21, 2012, 04:58:18 AM
That is some good viral marketing.  Intentional or not.  I want to go back to Skyrim, but there's so many great games (GW2, XCOM) taking up all of my time.  Still unsure on buying the Dawnguard xpac; don't give a feck about vampires.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on October 21, 2012, 11:43:57 AM
I'm surprised they didn't have Dragonborn trademarked anyway since that's the nickname of the main character. Either way that sounds really cool. I'm in the same boat as Tann; neither of the current DLCs interest me enough to pull me back in with as many great titles as there are out there, although I intend to buy them all eventually.


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on January 18, 2013, 08:59:57 AM
PC and PS3 are both getting Dragonborn DLC in February (http://www.bethblog.com/2013/01/18/the-dragonborn-comes-in-february-and-hearthfire-dawnguard-too/). It's on the 5th for PC  but no date yet for PS3 users (who are also getting Hearthfire and Dawnguard too).


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 18, 2013, 10:24:16 PM
Heh, so they finally figured out how to get the DLC working on the PS3 without the game completely shitting itself? I'm impressed, it only took a year.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 19, 2013, 10:31:56 AM
I had the opposite thought; no release date yet for PS3 and only a vague promise of HF/DG sounds like they still don't quite get it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 19, 2013, 12:07:43 PM
I had the opposite thought; no release date yet for PS3 and only a vague promise of HF/DG sounds like they still don't quite get it.

Hearthfire is the only DLC I care about getting for PS3.

I have to wonder why they are having so much trouble with making the DLC for the system. You'd think after Oblivion, Fallout 3, and New Vegas, Bethesda would understand how the PS3 works.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 19, 2013, 12:22:16 PM
It's not just the DLC; remember the save file corrupting glitch on the PS3 at launch? For some reason they've just always had problems with Skyrim on the system.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 19, 2013, 12:48:35 PM
Oblivion and Fallout 3 also had huge major problems on the PS3 as well. Last I heard a nontrivial number of Oblivion GOTY copies won't even run on the PS3, period.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on January 20, 2013, 04:31:12 PM
The engineers who worked on the PS3 port of Skyrim actually worked in the ZeniMax Online office. They were always pulling their hair out about the save game system. You can save at any time, and it stores all the data about absolutely everything you've touched in the world - to the level of noting the location, speed, and vector of every single in-flight projectile at the time of the save. Apparently the PS3 does not handle this with the same aplomb as a PC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 20, 2013, 08:41:25 PM
The consensus seems to be that 256 MB of memory is not a lot to run a game made in 2011 and that the cell architecture is weird.


Title: Re: Elder Scrolls V: Skyrim
Post by: Quinton on January 20, 2013, 11:57:32 PM
The cell architecture is AWESOME (well, really neat on a number of technical points at least), but it turns out that boring 'ol SMP + GPU gets the job done and is what everyone else is using.  People have enough trouble writing multiprocessor code in fully symmetric systems, much less environments with a bunch of special purpose, non-coherent speciality processing units (to be fair, the PS3 isn't nearly as bizarre as the PS2 or PSX in this regard, at least...).


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 21, 2013, 09:30:55 AM
Because we have a thread for it I'll just move this conversation here..

Forget that nonsense Paelos is talking, I'm sure he dutifully files Dwemer gains every year.  If you go into a Dwemer ruin you should be carting out enough tonnage in random goods that you have no room for scrap.

I'm a Dwemer millionaire! Seriously though, the bent metal stuff is 2 carry per metal. What planet are yall living on where this is too much to carry? By the time I start doing this I have well over 500 carry space. (Steed stone, pickpocket perk, stamina boosts)

So Stamina has a use?  I haven't picked it up at all because I'm an Archer/ Mage and it doesn't have much use for Destruction spells or archery.  If I get in to melee I've fucked-up somehow and I'll rely on my minion or a summoned fire elemental to take care of things.

Money's doing better now that I started focusing on quests again instead of being ADD about it. Got the house, blew a bunch on decorating, then  raising smithing and then on trying to level barter. (Buy & sell back)  and I'm still sitting on about 3k gold.

Now my only complaint is that NPCs don't have enough money to buy all the shit I'm trying to sell.   Can't win!


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on January 21, 2013, 09:37:21 AM
I think I'm at 36k gold and I don't really try hard at all to make money.  I really wish I knew there was some dude with near infinite cash that would by all my crap.  I have thousands in worthless magic crap I'll never use.  I think I left like 5k in staves on my now inaccessible steward.  :awesome_for_real:

Focusing a bit now on the main quest.  Seems I've overleveled it by a lot.  It's really easy. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 21, 2013, 09:48:47 AM
The engineers who worked on the PS3 port of Skyrim actually worked in the ZeniMax Online office. They were always pulling their hair out about the save game system. You can save at any time, and it stores all the data about absolutely everything you've touched in the world - to the level of noting the location, speed, and vector of every single in-flight projectile at the time of the save. Apparently the PS3 does not handle this with the same aplomb as a PC.

Well most game saves on the PS3 don't bloat up to 15mb and be three auto saves on top of the normal save. Sony probably never expected a game to ever save that much data.

I've heard that the shortcoming was because the PS3 divides its memory up. 512 mb total, 256 for system, 256 for games. But couldn't be too sure.

Shame the PS3 doesn't let you have virtual ram - use space on the hard drive to store the data that doesn't fit in available memory. That would probably help it some. And anybody concerned about available space could just upgrade their hard drive, which isn't hard to do at all.

I think I'm at 36k gold and I don't really try hard at all to make money.  I really wish I knew there was some dude with near infinite cash that would by all my crap.  I have thousands in worthless magic crap I'll never use.  I think I left like 5k in staves on my now inaccessible steward.  :awesome_for_real:

Focusing a bit now on the main quest.  Seems I've overleveled it by a lot.  It's really easy.  

Trick to it. Build up your skill and get the perks that let you sell anything to anyone, and be able to invest.

Then basically make your rounds, sell items to vendors around the towns using fast travel. And when their gold is exhausted, wait three days and start over.

You'll end up with no junk and a lot of coin. And investing in the shops afterward means they'll have more gold to give you the next time around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on January 21, 2013, 10:07:15 AM
Ahh, I haven't even looked at some of those perks yet.   I'm getting really spread thin on perks, there's just so much I want to get.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 21, 2013, 10:38:18 AM
And in other details. . .

I support the Stormcloaks. The real Empire died with Martin Septim and Titus Mede II is weak and nothing like his namesake, who conquered Tamriel by seizing the Imperial City with an army of only 1000 men. Letting the people who defeated them strip away their culture and defame Talos when there is definitive evidence in their world that he is a legitimate divine is stupid. They're letting the Thalmor weaken them so they can win in the next war.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 21, 2013, 10:42:26 AM
Two things help with the "vendors have no money" thing.

1 - I go to the smiths and buy all of their ingots. Then, I improve all my crap I picked up. Then I craft whatever's left and upgrade from the ingots. I sell the highest dollar items to the guy who now has $$$ from the crap I bought. I then go to the general vendor and buy soulstones (low carry weight), and sell the rest, saving the ones with souls to enchant my crap I just crafted. I then go to my house with the stones, enchant the stuff, and go back to a new city of vendors to sell those enchanted items. Also, since I'm an archer, I can buy arrows as well from fletchers to up their available gold and then make high dollar trades.

2 - Go to a person who is a merchant and a trainer for a skill you have 40+ in. I like the light armor trainer in Riften for example. Training with her puts your gold in her inventory, which you can then sell your shit back to her to get it back. So you get the skills and you get to unload thousands in items at once.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 21, 2013, 01:48:12 PM
Ahh, I haven't even looked at some of those perks yet.   I'm getting really spread thin on perks, there's just so much I want to get.

The points that proc a critical hit, a bleed, or ignore armour are pretty useless, you can skip them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 21, 2013, 01:55:40 PM
By the time you get to level 50, you should feel like you have your bases pretty well covered, I think.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 21, 2013, 01:56:03 PM
I don't know how often it gets mentioned, but I really appreciate the delicate tuning of the Empire v. Stormcloaks conflict. I think most players would side intuitively with the Stormcloaks, but Ulfric is an egotistical jerk and the Empire does have a point about being the only thing that can keep the Aldmeri Dominion at bay, plus General Tullius comes off as a fairly reasonable sort. On the other other hand, they tried to kill you and I'm sure most players would say 'And I was innocent' in their vision of the backstory. (or at least, 'where's your evidence?')  It's really well-calculated to make either choice plausible to a wide variety of characterizations.

Thalmor, though, those guys were built to be hated.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 21, 2013, 01:57:46 PM
Raise your hand if you went to the Thalmor embassy and cleared them out. Also Northwatch.

 :woot:


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 21, 2013, 01:57:54 PM
Ahh, I haven't even looked at some of those perks yet.   I'm getting really spread thin on perks, there's just so much I want to get.

The points that proc a critical hit, a bleed, or ignore armour are pretty useless, you can skip them.

If you're going stealth archer, I think the crit proc sometimes is good.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 21, 2013, 02:00:59 PM
Yeah I don't see any reason to skip that crit one in archery. The paralysis proc is the one that is actually pretty inconvenient at times, since it seems to make the shot do no damage when it goes off.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 21, 2013, 02:05:53 PM
Yep I agree that they REALLY had made it a hard choice between the Stormcloaks and the empire. If Ulfric was not a xenophobic asshat it would be more clear, but even he is noble in his own way. In my first playthrough I went with the Empire, and I really was second guessing my choice the whole way through, wondering had I done the right thing. I expect I would have been doing the same if I had gone with the cloaks. Really really nice work on that whole thing.

Didn't stop me murdering any Thalmor I came across though :D

Interestingly;


Another proc to avoid is the disintegration one in lightning magic, as it means the corpse vanishes when it goes off meaning no loot, and apparently it can screw up quests.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 21, 2013, 02:06:08 PM
The paralysis archery thing does provide for some pretty hilarious "Hasta la vista, baby" moments of up close and personal murder.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on January 21, 2013, 04:11:35 PM
Two things help with the "vendors have no money" thing.

1 - I go to the smiths and buy all of their ingots. Then, I improve all my crap I picked up. Then I craft whatever's left and upgrade from the ingots. I sell the highest dollar items to the guy who now has $$$ from the crap I bought. I then go to the general vendor and buy soulstones (low carry weight), and sell the rest, saving the ones with souls to enchant my crap I just crafted. I then go to my house with the stones, enchant the stuff, and go back to a new city of vendors to sell those enchanted items. Also, since I'm an archer, I can buy arrows as well from fletchers to up their available gold and then make high dollar trades.

2 - Go to a person who is a merchant and a trainer for a skill you have 40+ in. I like the light armor trainer in Riften for example. Training with her puts your gold in her inventory, which you can then sell your shit back to her to get it back. So you get the skills and you get to unload thousands in items at once.
I  have something like 800 pounds of potions ingrediants in the satchel on the alchemy table in my house in Whiterun. I sell loot by buying out potions ingrediants, then selling off loot. (It's more like trading, really).

I'm a good alchemist, so it's well worth it. Plus now if I need cash, I can make poisons that sell for quite a bit. (I also can do banish enchants which is easy money off petty soul gems).

Mostly I used the investment perk -- that helps out a good deal, over time.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on January 21, 2013, 04:30:38 PM
Those playing Skyrim on PS3 please disregard the following.

Re: weight problems: Have you tried modding? Using a mod that lowers the carry weight down to something more 'realistic' cured me of my OCD must-loot-absolutly-everything tick and also solved the 'have-so-much-gold-its-worthless' problem.

Now I still pick up a fancy magic sword or expensive armour, but - now that I know I can't possible carry everything anyway - I don't have to pick clean every single fallen enemy (which lead to a world full of naked corpses...) and empty every stupid bag for apples and carrots. Less items mean less inventory management, traders don't run out of gold as quickly and more time spent actually playing. Even with reduced income I could afford a house & horse easily.

Less is more!


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 21, 2013, 04:32:59 PM
Paralysis plus fus-ro-dah on baddies near ledges is always fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 21, 2013, 05:54:00 PM
Now I still pick up a fancy magic sword or expensive armour, but - now that I know I can't possible carry everything anyway - I don't have to pick clean every single fallen enemy (which lead to a world full of naked corpses...)

No no no. I have to leave a stack of naked corpses at every bandit camp I find. It warns the other bandits that I'm serious this time.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 21, 2013, 06:24:28 PM
If you're going stealth archer, I think the crit proc sometimes is good.
Yeah I don't see any reason to skip that crit one in archery. The paralysis proc is the one that is actually pretty inconvenient at times, since it seems to make the shot do no damage when it goes off.

(https://dl.dropbox.com/u/1143749/ArcheryCritProc.jpg)

Via quickload spam until it procs a critical strike.  I could probably get slightly more accurate numbers if I didn't have a fire enchant on my crossbow, but fuck it, it's not worth the effort.

It doesn't scale with anything, it procs 20% of the time, and it's base damage isn't anything to phone home about either.

I've been meaning to fix it up, as well and the one-hand and two-hand weapon-specific perks via mod for a while now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 21, 2013, 06:28:58 PM
What about the difference between a non-stealthed hit and crit?


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 21, 2013, 06:30:51 PM
Afaik it's the same damage, it doesn't even get the 2x stealth bonus, but I'll check.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 21, 2013, 06:33:18 PM
Yep, same ~13-14 damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 21, 2013, 07:39:44 PM
I don't know how often it gets mentioned, but I really appreciate the delicate tuning of the Empire v. Stormcloaks conflict. I think most players would side intuitively with the Stormcloaks, but Ulfric is an egotistical jerk and the Empire does have a point about being the only thing that can keep the Aldmeri Dominion at bay, plus General Tullius comes off as a fairly reasonable sort. On the other other hand, they tried to kill you and I'm sure most players would say 'And I was innocent' in their vision of the backstory. (or at least, 'where's your evidence?')  It's really well-calculated to make either choice plausible to a wide variety of characterizations.

Thalmor, though, those guys were built to be hated.

Ulfric has reason to be the way he is though.

He fought for the Empire in the Great War. He watched his friends die, fellow Nords who fought out of loyalty to the Emperor. He was captured and tortured by Elenwen herself and then released only to find out that the Emperor he'd sworn his fealty to had surrendered and given the Thalmor full permission to strip away his beliefs. I'd feel betrayed too.

That same empire put the player character on a chopping block for being guilty of nothing except crossing the border at the wrong time. Even Hadvar noticed that the player wasn't on their list, but the Imperial Captain was basically "fuck him, we'll kill him anyway just to be safe" and General Tullius was right there, hearing everything, and didn't do a thing to stop it.

Also "keeping the dominion at bay" is not the same as stopping them. And if you raid Elenwen's private files, a Stormcloak victory is just as detrimental to them as an Imperial one.

Not to mention Hammerfell seceded from the Empire after the White-Gold Concordat and fought a war with the Aldmerri Dominion alone. They won and drove the Thalmor out of their lands. If Hammerfell can do it, so can Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 21, 2013, 08:44:47 PM
From a theoretical viewpoint, the Redguard would have an easier time throwing the Dominion off Hammerfel due to their aptitudes in both physical combat and destructive magic. They would be able to form up ranks of battlemages to take on the magic tossing elves, and cut them down.

The Nords have no such magic, nor do they care about it. In fact many of them fear it. I would doubt they could simply toss a bunch of mages off their island with their martial skills alone.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 21, 2013, 09:11:56 PM
From a theoretical viewpoint, the Redguard would have an easier time throwing the Dominion off Hammerfel due to their aptitudes in both physical combat and destructive magic. They would be able to form up ranks of battlemages to take on the magic tossing elves, and cut them down.

The Nords have no such magic, nor do they care about it. In fact many of them fear it. I would doubt they could simply toss a bunch of mages off their island with their martial skills alone.

The Redguards had all of those things when they were fighting the dominion as part of the empire. The Empire still lost. Because Titus Mede II decided he'd rather "negotiate" after he retook the Imperial City than fight the war to the bitter end.

So it's not that anybody lacks the power to defeat the Thalmor, they lost because of remarkably poor leadership.

And btw, Nords have the Voice, Ulfric knows it and can train others to use shouts. And there's also the Dragonborn, who may or may not have Parthurrnax and Odaving on his side. Not to mention the new DLC gives the player the ability to control Dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 22, 2013, 12:36:56 AM
Regarding the Stormcloaks:



Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on January 22, 2013, 08:39:19 AM
When it comes to loot I Always used the 10 value : 1 weight rule. Sell specialty items to the corresponding merchant (weapons and armor to a smith, etc), then unload what's left to a general merchant. No sense using up the general merchant's money on swords because the smith isn't going to buy that scroll. Don't waste perks on barter, eventually you get to a point where you don't need money anymore and it starts piling up and the mobs drop more expensive stuff that you need to do a tour of the cities to unload. Even after three full houses I think my guy was sitting on like 300k with nothing to do with it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 22, 2013, 09:52:22 AM
The Redguards had all of those things when they were fighting the dominion as part of the empire. The Empire still lost. Because Titus Mede II decided he'd rather "negotiate" after he retook the Imperial City than fight the war to the bitter end.

So it's not that anybody lacks the power to defeat the Thalmor, they lost because of remarkably poor leadership.

And btw, Nords have the Voice, Ulfric knows it and can train others to use shouts. And there's also the Dragonborn, who may or may not have Parthurrnax and Odaving on his side. Not to mention the new DLC gives the player the ability to control Dragons.

Shouts are rare though. How much can you train? We don't know that. We don't know how many people can even learn it. There are 4 guys sitting on a mountaintop, and one guy in power. That doesn't indicate to me that the shouts are an incredibly effective defense. I think you're mistaking the Redguard situation, their natural defenses, and the fact they operate in a totally different climate, that gives them a natural advantage in defense against a flimsy elven assault based on magical attacks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 22, 2013, 10:46:16 AM
I don't know how often it gets mentioned, but I really appreciate the delicate tuning of the Empire v. Stormcloaks conflict. I think most players would side intuitively with the Stormcloaks, but Ulfric is an egotistical jerk and the Empire does have a point about being the only thing that can keep the Aldmeri Dominion at bay, plus General Tullius comes off as a fairly reasonable sort. On the other other hand, they tried to kill you and I'm sure most players would say 'And I was innocent' in their vision of the backstory. (or at least, 'where's your evidence?')  It's really well-calculated to make either choice plausible to a wide variety of characterizations.

Thalmor, though, those guys were built to be hated.

Ulfric has reason to be the way he is though.

He fought for the Empire in the Great War. He watched his friends die, fellow Nords who fought out of loyalty to the Emperor. He was captured and tortured by Elenwen herself and then released only to find out that the Emperor he'd sworn his fealty to had surrendered and given the Thalmor full permission to strip away his beliefs. I'd feel betrayed too.

That same empire put the player character on a chopping block for being guilty of nothing except crossing the border at the wrong time. Even Hadvar noticed that the player wasn't on their list, but the Imperial Captain was basically "fuck him, we'll kill him anyway just to be safe" and General Tullius was right there, hearing everything, and didn't do a thing to stop it.

Also "keeping the dominion at bay" is not the same as stopping them. And if you raid Elenwen's private files, a Stormcloak victory is just as detrimental to them as an Imperial one.

Not to mention Hammerfell seceded from the Empire after the White-Gold Concordat and fought a war with the Aldmerri Dominion alone. They won and drove the Thalmor out of their lands. If Hammerfell can do it, so can Skyrim.

Ulfric is still a colossal douche though. And an egomaniac.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 22, 2013, 11:02:41 AM
And a dribbling racist. That's made clear from talking with his followers who don't like what he does to non nords. There's no reason for that in his back story, and there's dark hints that he might start massacring all the non nords in Skyrym if he wins.

The sides are evenly balanced in asshattary so take your choice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 22, 2013, 11:18:04 AM
Since I was a Nord myself, I just imagine I'd tell Ulfric to get in line if he doesn't want to end up accidently eaten by one or two dragons after we won our independence. I presume my claim would be higher than his is anyway and the people liked me more.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on January 22, 2013, 12:13:43 PM
Then after all of this, just riding around while you're in your flaming deathgod armor made from ebony twisted with the souls of tormented daedra, blowing up mountains and summoning undead dragons with your voice, a bandit accosts you and demands 20 gold pieces. You attempt to intimidate him...and fail because of level scaling.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on January 22, 2013, 12:19:36 PM
You attempt to intimidate him...and fail because of level scaling.

"Pssssh, yeah. Nice try. Everyone knows that the *real* Dragonborn is 10 feet tall and has flames shooting from his eyes at all times."


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 22, 2013, 01:51:51 PM
And a dribbling racist. That's made clear from talking with his followers who don't like what he does to non nords. There's no reason for that in his back story, and there's dark hints that he might start massacring all the non nords in Skyrym if he wins.

The sides are evenly balanced in asshattary so take your choice.

I've done that. He acts indifferent most of the time, as others say, he treats other races like they don't exist, ignores them. And since his supporters act very racist, and since he turns a blind eye, they go unpunished for their abuses.

But he does show some respect to Delphine, who is a Breton, not a Nord. Could be because she's one of the Blades tho.

You could compare the Stormcloaks to the Terra Firma party in Mass Effect. Terra Firma is portrayed as a racist earth-first group, but if you talk to Ashley about them, you find out that the group's founder wasn't a racist, and just wanted humans to be able to stand on their own two feet. And that the group(like Charles Saracino) twisted around his principles into xenophobia(Thanks to the Illusive Man.)

So Ulfric, not so bad, but after he's gone, his followers will go Nazi on everybody.




Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 22, 2013, 05:56:16 PM
And a dribbling racist. That's made clear from talking with his followers who don't like what he does to non nords. There's no reason for that in his back story, and there's dark hints that he might start massacring all the non nords in Skyrym if he wins.

The sides are evenly balanced in asshattary so take your choice.

I went Empire because:

1) Ulfric was a douchebag, as noted above.

2) Any comparative interactions between Ulfric and the General made the General seem a lot more reasonable.

3) Ulfric looked set to send his people into a war they couldn't possibly win, with a lot of larger ramifications to the world.

4) As mentioned, the Stormcloaks are just waiting to do a lot of ethnic cleansing.

And besides, it didn't really matter what I picked - as the Dragonborn, the world revolves around me.


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on January 23, 2013, 04:23:39 AM
And a dribbling racist. That's made clear from talking with his followers who don't like what he does to non nords. There's no reason for that in his back story, and there's dark hints that he might start massacring all the non nords in Skyrym if he wins.

The sides are evenly balanced in asshattary so take your choice.

I went Empire because:

1) Ulfric was a douchebag, as noted above.

2) Any comparative interactions between Ulfric and the General made the General seem a lot more reasonable.

3) Ulfric looked set to send his people into a war they couldn't possibly win, with a lot of larger ramifications to the world.

4) As mentioned, the Stormcloaks are just waiting to do a lot of ethnic cleansing.

And besides, it didn't really matter what I picked - as the Dragonborn, the world revolves around me.

I went Stormcloaks for right now, mostly because I'm playing as an Argonian right now and playing rebellion felt better with them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 23, 2013, 04:26:26 AM
Good thing you can finish the game without taking sides for those not wanting to decide between rock and hard place.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 23, 2013, 06:22:12 AM
I haven't advanced the main storyline beyond escaping and the meet-up afterwards at the first city.  I followed the Stormcloak guy because following the guys who just tried to kill me seemed, well, imbecilic.  The only background I have on any of this is what the NPCs say and the scripted events in cities when you first enter them. 

Given that, the story direction seems to very strongly push you towards siding with the Stormcloaks.  Imperials tried to kill you, strike one against them.   They execute a guy who let Ulfric in and afterwards the citizens all seem to agree it was a fair fight, not an assassination and only one said it was a just execution.  The Imperials have banned worship of some Talos guy, which is just puzzling but seems like a dick move.  The Jarls are varied between playing sides to come out ahead or siding based on personal grudges, so pure politics here as I'd expect and they're no real help. 

However, many of the Nords seem like small-minded xenophobes.  Shoving other races in to small enclaves, threatening them openly, shunning all magic as a coward's tool.  I'm not really inclined to see them gain more power based on this.

Based on where I am right now, though, I think I'd side with the Stormcloaks anyway.  Part of that xenophobia seems to be a reaction to being oppressed, and it's not as if they outright ban magic.  The Imps just feel like the bigger problem, and since I don't know the "history" of the Elder Scrolls world, I sure don't care about a bigger picture that some of you have mentioned.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on January 23, 2013, 06:37:46 AM
The Imperials basically want to take over the entire world, but generally they've been far less dickish to the majority of the peoples they've conquered. Usually you just get rolled right into the empire and you're a full citizen with rights and the ability to do whatever and typically high ranks aren't usually restricted by race/status.

The empire in Skyrim is in real bad shape and doing some shady shit because of it. They can't afford division now because it'll kill them, and with no dragonborn-descended emperor they don't really have the morale/gravitas they used to so they're being more assholish than usual.

Doesn't mean the empire is GREAT, but they're not actually completely fascist/racist assholes, or at least they weren't always that way. They're well, basically America.

And they did stupid shit like try to colonize/take over the black marsh, which is where the Argonians are from. It's likely gonna get mangled in TES:O but in the lore it's a gigantic fuck-off alien-as-hell looking swamp that's so infested with disease that if you're not Argonian you pretty much fall over dead if you try to walk into it. The empire literally did a Zapp Branigan style invasion of it where they tried to lay roads and invade just by throwing wave after wave of their own men at it to the tune of hundreds of thousands+ people. After they all died and their roads kept sinking into the swamp they pretty much gave up and I think that's about the only time in the lore the empire ever really decides to give up on something they want.

I'm probably mis-remembering half of this shit, so if there's a bigger TES nerd here go ahead and correct this.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on January 23, 2013, 06:55:33 AM
Regarding the Empire, banning Talos worship, and the selling out to the Thalmor:

It's made pretty clear at various points in-game (in fact, the Emperor himself may even mention it if you talk to him, but I can't remember) that the terrible peace treaty was only signed to prevent the total destruction and enslavement of the Empire and its people and give the Empire time to rest and rebuild and prepare for the inevitable resumption of hostilities.

It's a short term sacrifice to help avert disaster in the long term.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 23, 2013, 08:23:05 AM
Titus Mede crushed the Aldmeri forces in Cyrodil before the signing of the treaty at the Battle of the Red Ring. That basically knocked them off their foothold in the Empire, without necessarily stopping the threat. It gave them a bargaining chip in that the Dominion would have to invest more money and resources into a war against a wounded foe. The Empire had lost 3 of it's legions, the Dominion had no immediate foothold. There was essentially a standstill before things could ramp up. So, the peace treaty was signed to keep the Dominion off Empire soil en masse, with the only sacrifice of a religious figure. In logistical terms, it was an easy deal to strike for the army.

Part of the treaty also gave the Dominion much of Hammerfell. Redguards resisted and eventually told the Empire to go fuck itself. The Dominion were beaten back by the Redguards, and had to withdraw from Redguard lands. However, much of the damage was done, because Hammerfell was now independent, and the Empire no long had any chance of pulling them back into the fold. Speculation was that the Domnion saw the Hammerfell parts of the treaty as a win-win. Either they would hold the region themselves, or the Redguards would go independent, but the Empire would lose access no matter what.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 23, 2013, 08:49:53 AM
The Empire lost the Redguard, and the Empire is in serious threat to lose the Nord. Even if not, they lose both Nord and Empire troops to keep Skyim.

Thalmor basically won the upcoming war with that peace treaty. The two conditions they asked were tailor-made to alienate two of the more battle-ready regions of the Empire. While being a minor deity for the Empire at large, Talos is a big thing in Skyrim. They can't take that laying down any more than the Redguard could losing part of Hammerfell.

The Thalmor may be bastards, but they are magnificent bastards.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 23, 2013, 09:03:36 AM
Titus Mede crushed the Aldmeri forces in Cyrodil before the signing of the treaty at the Battle of the Red Ring. That basically knocked them off their foothold in the Empire, without necessarily stopping the threat. It gave them a bargaining chip in that the Dominion would have to invest more money and resources into a war against a wounded foe. The Empire had lost 3 of it's legions, the Dominion had no immediate foothold. There was essentially a standstill before things could ramp up. So, the peace treaty was signed to keep the Dominion off Empire soil en masse, with the only sacrifice of a religious figure. In logistical terms, it was an easy deal to strike for the army.

Part of the treaty also gave the Dominion much of Hammerfell. Redguards resisted and eventually told the Empire to go fuck itself. The Dominion were beaten back by the Redguards, and had to withdraw from Redguard lands. However, much of the damage was done, because Hammerfell was now independent, and the Empire no long had any chance of pulling them back into the fold. Speculation was that the Domnion saw the Hammerfell parts of the treaty as a win-win. Either they would hold the region themselves, or the Redguards would go independent, but the Empire would lose access no matter what.

There's a couple other tidbits.

1. The reason the Dominion wanted Talos banned was to cause a schism between the Empire and Skyrim, weakening them both. Talos, in life, was Tiber Septim, a Dragonborn and the man who united Tamriel, creating the Empire. When he died, his soul ascended and became one of the Divines(as evidenced by his role in previous games(Anybody who played Oblivion's "The Knights of the Nine" would know he's legit.) Talos was also a Nord, which is why the people of Skyrim revere him.

2. At the same time, Elenwen had Ulfric Stormcloak brutally interrogated and led him to believe that the info the elves had extracted from him caused the Imperial City to fall, instilling a prejudice against them.

3. At first, everybody basically kept worshiping Talos in secret, but the Thalmor started cracking down, which outraged Ulfric for obvious reasons, and when High-King Torygg refused to secede Skyrim, he challenged him to a traditional duel for power(in the old Nordic traditions, Ulfric winning means that he would be High-King) and killed him, and everybody took it as an assassination.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 23, 2013, 09:20:43 AM
TO be honest, I don't see the Thalmor in a great position regardless of the way things go. While the empire is wounded, the Thalmor basically faught a war of conquest and lost every singly bit of their troops in Cyrodil only to basically wind up right back where they started 5 years later gaining effectively nothing bar the right to send people around looking for Talos worshipers, which lasts exactly as long as the empire wants allows it. Regardless of which way the war goes, all of Hammerfell, Skyrim and the the rest of the Empire would immediately unite if they even blink. And once the Skyrim war is over the instability in the empire essentially ends which mean all their maneuvering basically ends up as having everyone pissed at them and the Thalmor not bieng able to do anything. Skyrim's economic and social ties to the empire wont end with independence, and who knows how long Ulfic will last on the throne anyway.

Essentially, the Thalmor have no allies left in the area once Ulfric wins or loses, and who knows what terms Skirym and the empire would come to for peace afterwards. Tossing the white gold concordat for the rest of the empire in exchange for an alliance with Hammerfell against incursions by the Thalmor? Hell yes, why not. We have seen they cant even stand agains Hammerfell by itself after their losses against the Empire

The ending of the war in Skyrym is a disaster for the Thalmor no matter which way it goes. That's they used Ulfric as their agent in destablising the region. The people getting kidnapped would have been tolerated as they were acting against the rebel stormcloaks, but can you actually see that bieng allowed to go on after peace, no matter who wins?

So basically the Thalmor are screwed in terms of conquest for now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 23, 2013, 11:59:47 AM
From a theoretical viewpoint, the Redguard would have an easier time throwing the Dominion off Hammerfel due to their aptitudes in both physical combat and destructive magic. They would be able to form up ranks of battlemages to take on the magic tossing elves, and cut them down.

The Nords have no such magic, nor do they care about it. In fact many of them fear it. I would doubt they could simply toss a bunch of mages off their island with their martial skills alone.
Quote
"I'm Trayvond the Redguard, Mages Guild Evoker. Surprised? Yes, you don't see many Redguards in the Mages Guild. We don't much like spellcasters in Hammerfell. Wizards steal souls and tamper with minds. If you use magic, you're weak or wicked. My family didn't approve of my vocation, so I had to come to Cyrodiil for my education. I admit... I still have strong prejudices against necromancy, summoning, and illusion. Profaning the remains or souls of the dead is just wrong. And I'm uneasy about tampering with other's minds and trafficking with Daedra."


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 23, 2013, 12:10:41 PM
While the empire is wounded, the Thalmor basically faught a war of conquest and lost every singly bit of their troops in Cyrodil only to basically wind up right back where they started 5 years later gaining effectively nothing bar the right to send people around looking for Talos worshipers, which lasts exactly as long as the empire wants dragonborn allows it.

Does not last long.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 23, 2013, 12:58:47 PM
From a theoretical viewpoint, the Redguard would have an easier time throwing the Dominion off Hammerfel due to their aptitudes in both physical combat and destructive magic. They would be able to form up ranks of battlemages to take on the magic tossing elves, and cut them down.

The Nords have no such magic, nor do they care about it. In fact many of them fear it. I would doubt they could simply toss a bunch of mages off their island with their martial skills alone.
Quote
"I'm Trayvond the Redguard, Mages Guild Evoker. Surprised? Yes, you don't see many Redguards in the Mages Guild. We don't much like spellcasters in Hammerfell. Wizards steal souls and tamper with minds. If you use magic, you're weak or wicked. My family didn't approve of my vocation, so I had to come to Cyrodiil for my education. I admit... I still have strong prejudices against necromancy, summoning, and illusion. Profaning the remains or souls of the dead is just wrong. And I'm uneasy about tampering with other's minds and trafficking with Daedra."

They don't think of Destructive magic as "spellcasting" though in the Redguard culture, it's just another weapon. They think about summoning ghosts and shit like that as profaine.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 23, 2013, 01:24:31 PM
One other thing. Even if it's implied a little that the Stormcloaks support ethnic cleansing as the worst case scenario and mass deportation as the best case. It's better than the Thalmor who want the complete and total genocide of the human race, Argonians, and Khajit, and to establish Altmer supremacy over all of the lesser elven races - Dunmer, Orsimer, Falmer, and Bosmer.

Also fun fact: Elenwen, the leader of the Thalmor in Skyrim, is voiced by Jean Gilpin, who voices Knight-Commander Meredith in Dragon Age II. Which is hilarious given the parallels between the two characters. Personality-wise, they're exactly alike(mean, oppressive, genocidal), but would hate each other because Meredith is a human who hates mages, and Elenwen is a mage who hates humans.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 23, 2013, 01:31:40 PM
While the empire is wounded, the Thalmor basically faught a war of conquest and lost every singly bit of their troops in Cyrodil only to basically wind up right back where they started 5 years later gaining effectively nothing bar the right to send people around looking for Talos worshipers, which lasts exactly as long as the empire wants dragonborn allows it.

Does not last long.

I support your product and or service, good sir.


Title: Re: Elder Scrolls V: Skyrim
Post by: Wasted on January 23, 2013, 02:19:09 PM
I was somewhat disappointed when I made a high elf that I intended to play as the worst kind of racist bastard that I had no options to be friendly with the Thalmor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 23, 2013, 02:42:52 PM
It probably mirrors my disappointment that as an Imperial I was going to be executed by my own kind.  Which added to my character's, "Fuck these guys..." mindset.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sheepherder on January 23, 2013, 03:14:56 PM
They don't think of Destructive magic as "spellcasting" though in the Redguard culture, it's just another weapon. They think about summoning ghosts and shit like that as profaine.
Quote
Redguards are loud, loutish, and boastful. With education and discipline, they make passable mercenaries. They are stubborn and bloody-minded, but courageous and tough. They have little aptitude for the arcane arts, but they are quick enough to make good archers and skirmishers. They have little respect for law or tradition, and are often successful as smugglers and bandits.

Copypasta directly from the TES3 Editor.  Generic dark elf noble text.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 23, 2013, 03:38:38 PM
They gave them a destruction bonus in Skyrim though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 23, 2013, 03:42:43 PM
There also doesn't have to be any particular contradiction there, given the amount of time that passes between games. Cultures change.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 23, 2013, 05:43:15 PM
Then after all of this, just riding around while you're in your flaming deathgod armor made from ebony twisted with the souls of tormented daedra, blowing up mountains and summoning undead dragons with your voice, a bandit accosts you and demands 20 gold pieces. You attempt to intimidate him...and fail because of level scaling.

Since each Elder Scrolls game jumps the timeline by quite a bit, I'm hoping the next one will have some throwaway dialogue about how in faraway Skyrim, bears and sabre cats mysteriously went extinct hundreds of years ago.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 23, 2013, 05:50:57 PM
Also on the Empire/Stormcloak thing, another nice touch is that the most sympathetic Jarl is in the first city you come to and the first place (the only place pre-DLC) you had a home of your own--and he perfectly balances a loyalty to Nordic culture, an interest in Talon worship, a pragmatic dedication to the Empire and personal dislike for Ulfric. He's a great mirror for the player's own ambivalence. The other Jarls are also very nicely balanced in terms of unappealing and appealing personalities on each side.

The cities and regions also have really nicely distinct feelings. I could spend all day killing Forsaken, for example...I hate those fuckers not only for their nutbaggery but also because they have the discourtesy to have such bad loot.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on January 23, 2013, 05:53:36 PM
They gave them a destruction bonus in Skyrim though.

Ever played Redguard?  (http://www.youtube.com/watch?v=eYltef5VTyQ)


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 23, 2013, 06:08:09 PM
Also on the Empire/Stormcloak thing, another nice touch is that the most sympathetic Jarl is in the first city you come to and the first place (the only place pre-DLC) you had a home of your own--and he perfectly balances a loyalty to Nordic culture, an interest in Talon worship, a pragmatic dedication to the Empire and personal dislike for Ulfric. He's a great mirror for the player's own ambivalence. The other Jarls are also very nicely balanced in terms of unappealing and appealing personalities on each side.

The cities and regions also have really nicely distinct feelings. I could spend all day killing Forsaken, for example...I hate those fuckers not only for their nutbaggery but also because they have the discourtesy to have such bad loot.

Well it's not that Balgruff didn't like Ulfric per se. I think they respected each other, but Balgruff in the end decided Whiterun would be better off siding with the empire.

Balgruff the Greater's loyalty to Nordic Culture and the fact that he still worships Talos is secret is why Ulfric referred to him as a "true Nord."

Also non related: If you side with the Empire, they put Maven Black-Briar in power as Jarl of Riften. Which shows how stupid they are. Maven is the game's equivalent of a mob boss with her connections to the Thieves Guild and the Dark Brotherhood.

Vignar Gray-Mane is the Stormcloak's replacement for Balgruff, and is a very good man in his own right. And he's a friend and supporter of The Companions.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 23, 2013, 06:13:55 PM
Sure, Maven is bad, but it isn't like Ulfric doesn't put a douchebag in charge of Markarth, too. It all balances out.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 23, 2013, 06:20:14 PM
Maven is the game's equivalent of a mob boss with her connections to the Thieves Guild and the Dark Brotherhood.

To be fair, my Dragonborn joined all the clubs she could in Skyrim as well.


Title: Re: Elder Scrolls V: Skyrim
Post by: RT81 on January 23, 2013, 06:50:53 PM
The turning point for me that made me go Imperial was when I visited the Blue Palace and spoke with Elisif and her entourage. I had already heard about Ulfric killing Torygg, but meeting his widow made it really hit home. Ulfric killed someone's husband just to prove a political point. It's also made clear that it was a fight Torygg had no chance of winning. Torygg was trained to fight just as well as any Nord, but he was no match for Ulfric, a war veteran with command of the Thu'um. He accepted the challenge to save face. Ulfric knew all of this. That motherfucker new Torygg had no chance, knew he couldn't refuse, and proceeded to kill him in front of his wife. From that point forward, I decided I would do everything I could to crush the Stormcloaks and plant an axe in Ulfric's guts.

Since then, I've had additional play-throughs of the civil was story line, always as an Orc (because that's all I ever play) and


I'm hoping the war with the Aldmeri Dominion is handled in a future DLC. The way your character is after a certain point in that game, fighting those bastards on an open battlefield is going to be a little lopsided. Like Sauron in the Fellowship movie prologue kind of lopsided.  :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ginaz on January 23, 2013, 06:51:51 PM
Good thing you can finish the game without taking sides for those not wanting to decide between rock and hard place.

I started up a new game recently and went with the Stormcloaks.  It was hard to do since I want to punch Ulfric until there's bones in his stool but my character was a Norn who was pissed about almost being executed by the Imperials.


Title: Re: Elder Scrolls V: Skyrim
Post by: Koyasha on January 23, 2013, 11:49:14 PM
When I first played, I couldn't see myself siding with the imperials, honestly.  I still have trouble with it, because...my character, who was not part of the rebellion, who as far as I can tell from the story I'm given, has committed no crimes other than happening to be in the area when the imperials captured Ulfric, gets tossed in with the stormcloaks and almost executed, just because not one of the imperials wanted to bother to find out who I was, and what I was doing there.  Just execute her.  Even if you do side with them, nobody ever apologizes to you for having lumped you in with them and almost chopped your head off.  So, while I may not want to side with Ulfric, I also can find no conceivable reason for my character to side with the Imperials.

I always felt they could have done way better by having Tullius start questioning who you are just before Alduin shows up, so that there's an impression that he's about to order your release because you're not one of the Stormcloaks.  It would have given me the impression that he realizes there was a mistake and wasn't going to execute me out of laziness, and thus much more reason for my character to side with him later.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 24, 2013, 01:35:15 AM
1) I think we can all agree that the intro section of Skyrim is terrible for multiple reasons.

2) If someone is found in the same area as a high ranking group of terrorists / rebels, they are going to be dragged in as well. Simply saying, "I wasn't part of it!" isn't really good enough.


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on January 24, 2013, 01:58:51 AM
I always felt they could have done way better by having Tullius start questioning who you are just before Alduin shows up, so that there's an impression that he's about to order your release because you're not one of the Stormcloaks.  It would have given me the impression that he realizes there was a mistake and wasn't going to execute me out of laziness, and thus much more reason for my character to side with him later.

Why would Tulius question a peon like you when he's got Ulfric Stormcloak in his hands? At the beginning of the game you're not even fit to lick the toe-jam from his boots and not worth the oxygen you are sucking down (http://www.youtube.com/watch?v=isB-3YDj4yc).


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 24, 2013, 06:22:32 AM
1) I think we can all agree that the intro section of Skyrim is terrible for multiple reasons.

2) If someone is found in the same area as a high ranking group of terrorists / rebels, they are going to be dragged in as well. Simply saying, "I wasn't part of it!" isn't really good enough.

1) It's like that in a lot of the Elder Scrolls games(Morrowind and Oblivion.) Apparently the Nine think it's funny for their blessed heroes(people who aren't bound by fate) to be thrown in the paths of important people as prisoners.

2) If Hadvar and the Captain noticed you weren't supposed to be there with them(you weren't on the list of people they've arrested) and General Tullius was literally six feet over to the left hearing one of his men ordering an innocent man to die for no reason, I'd think that's enough for him to just say "Hold off on that one, look into this mix up before you lop his head off."


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 24, 2013, 06:26:49 AM
I always felt they could have done way better by having Tullius start questioning who you are just before Alduin shows up, so that there's an impression that he's about to order your release because you're not one of the Stormcloaks.  It would have given me the impression that he realizes there was a mistake and wasn't going to execute me out of laziness, and thus much more reason for my character to side with him later.

Why would Tulius question a peon like you when he's got Ulfric Stormcloak in his hands? At the beginning of the game you're not even fit to lick the toe-jam from his boots and not worth the oxygen you are sucking down (http://www.youtube.com/watch?v=isB-3YDj4yc).

See, I'm cool with them not believing me, but if I'm expected to side with them there has to be something as the spark.  Some 'out' from the "dude, these assholes tried to kill me for no reason."  There is NO reason for the protagonist to go with the Imperial when the dragon shows up and the quest objective says "excape with X or Y."  

Sad part is, they had the perfect opportunity to give you a reasonable out.  Right as they realize your name isn't on the list and they begin to question you, the dragon should have attacked.  Such a small change that makes your choice between the two sensible instead of a, "wtf, why would I go with them?" moment.

Instead, someone thought it would add more tension and be 'totally awesome' if you saw the beheading engine work on the first guy and have the dragon attack while you were being taken to the headsman.  It doesn't.  There's no tension, as you know you're not going to die so it just becomes a lame extension of a scripted event.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 24, 2013, 06:56:05 AM
Well, I don't know about other species but there is a minor thing if you are an Argonian in that the guy says "I'm Sorry" when the bitch says kill me anyway, and says that they will make sure my remains are returned to Black Marsh. So there is a little bit of decency there. Not much I'll grant you but a little. Anyway Mr. Stormcloak is a bit of an ass if you go with him.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 24, 2013, 06:59:42 AM
Well, I don't know about other species but there is a minor thing if you are an Argonian  in that the guy says "I'm Sorry" and says that he will make sure my remains are returned to Black Marsh. So there is a little bit of decency there.

He says that to everyone. I'm sorry, your remains will be returns to <your faction capital>.

Although if you follow him, I'm pretty sure he apologizes for trying to kill you and says he knows it's unlikely, but the Legion could really use a solid warrior like yourself.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 24, 2013, 07:00:40 AM
He does, yeah.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 24, 2013, 07:10:34 AM
Fuck either side.  I'm the Dragonborn, First True Dragon of Black Marsh.  There are bigger things for me to worry about than some petty human squabbles.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 24, 2013, 07:19:01 AM
Fuck either side.  I'm the Dragonborn, First True Dragon of Black Marsh.  There are bigger things for me to worry about than some petty human squabbles.

Except that ending the civil war in Skyrim is a requirement to stop Alduin.

Balgruff/Vignar wont let you use the mechanism in Dragonsreach unless you end the hostilities. So you either pick a side and fight to the bitter end, or you talk Ulfric and Tullius into a truce.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on January 24, 2013, 07:23:54 AM
Who's Alduin.  I'm talking saving orphans, exploring barrows, and amusing Daedra Princes.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on January 24, 2013, 07:47:19 AM
I think you can go through the truce talks without actually joining either side. Unless you kill one specific individual, then you are screwed and have to pick a side to finish the main quest.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on January 24, 2013, 08:23:03 AM
Who's Alduin.  I'm talking saving orphans, exploring barrows, and amusing Daedra Princes.

This was one of my very few criticisms about Skyrim; the main story should have been treated as a series of side quests and none of the game should have been gated by it.  It would have been fun to play a character who didn't have to become the Dragonborn or even deal with any of that story to progress.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on January 24, 2013, 10:17:11 AM
This might be of interest:

Alternate Start - Live Another Life (http://skyrim.nexusmods.com/mods/9557) ...or... Random Alternate Start (http://skyrim.nexusmods.com/mods/25404)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 24, 2013, 11:43:52 AM
There is NO reason for the protagonist to go with the Imperial when the dragon shows up and the quest objective says "excape with X or Y."  

Eh, he is the one guy who tries to do something for you before that. As an Imperial it really didn't feel odd to me going with him when I did it (first playthrough, knowing nothing at all about the rest of the game really.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on January 24, 2013, 01:29:54 PM
I think you can go through the truce talks without actually joining either side. Unless you kill one specific individual, then you are screwed and have to pick a side to finish the main quest.

Yes you can, I did exactly that in my first playthrough as a Nord. I figured we all hate the Thalmor and should concentrate on killing them instead of each other.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 24, 2013, 02:44:34 PM
There is NO reason for the protagonist to go with the Imperial when the dragon shows up and the quest objective says "escape with X or Y."  

Eh, he is the one guy who tries to do something for you before that. As an Imperial it really didn't feel odd to me going with him when I did it (first playthrough, knowing nothing at all about the rest of the game really.)

That something being ensuring your remains are sent to a place you might never have even been to in your life(it was implied the PC was living in Cyrodiil before going to Skyrim. So Elsweyr, Black Marsh, Morrowind, Hammerfell, Sommerset Isle, Valenwood, etc aren't home.)

Also doesn't make sense to go with Hadvar when his employers ordered your execution. Especially since his employers could decide to finish what they started, no matter what he says.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tannhauser on January 24, 2013, 02:52:43 PM
Fuck either side.  I'm the Dragonborn, First True Dragon of Black Marsh.  There are bigger things for me to worry about than some petty human squabbles.

Except that ending the civil war in Skyrim is a requirement to stop Alduin.

Balgruff/Vignar wont let you use the mechanism in Dragonsreach unless you end the hostilities. So you either pick a side and fight to the bitter end, or you talk Ulfric and Tullius into a truce.

Haven't played in a while, but I beat Alduin without stepping one foot in the Civil War.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 24, 2013, 03:00:05 PM
There is NO reason for the protagonist to go with the Imperial when the dragon shows up and the quest objective says "escape with X or Y."  

Eh, he is the one guy who tries to do something for you before that. As an Imperial it really didn't feel odd to me going with him when I did it (first playthrough, knowing nothing at all about the rest of the game really.)

That something being ensuring your remains are sent to a place you might never have even been to in your life(it was implied the PC was living in Cyrodiil before going to Skyrim. So Elsweyr, Black Marsh, Morrowind, Hammerfell, Sommerset Isle, Valenwood, etc aren't home.)

Also doesn't make sense to go with Hadvar when his employers ordered your execution. Especially since his employers could decide to finish what they started, no matter what he says.

You're not on any lists, you're a random dude in a wagon who happened to get picked up in the wrong place at the wrong time. It isn't like they're going to be able to call up your record from the FBI files or something. The idea that they're going to think of you as anything but 'oh shit, the Dragonborn' once Helgen gets smoked is silly.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on January 24, 2013, 03:11:31 PM
Fuck either side.  I'm the Dragonborn, First True Dragon of Black Marsh.  There are bigger things for me to worry about than some petty human squabbles.

Except that ending the civil war in Skyrim is a requirement to stop Alduin.

Balgruff/Vignar wont let you use the mechanism in Dragonsreach unless you end the hostilities. So you either pick a side and fight to the bitter end, or you talk Ulfric and Tullius into a truce.

Haven't played in a while, but I beat Alduin without stepping one foot in the Civil War.

You fight him in Sovngarde? Or just at the top of the Mountain?

You fight Alduin twice in the game. When you defeat him at the Throat of the World,  he retreats into Sovngarde to absorb more souls and replenish his power.

Only way to get there is to enlist Odaviing, which requires getting the aid of the Jarl of Whiterun, who wont risk his people unless the Civil War is over.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 24, 2013, 03:29:48 PM
 I wouldn't really count the negotiate-a-truce quest as 'stepping one foot in the Civil War' since you don't have to pick a side to resolve that quest.


Title: Re: Elder Scrolls V: Skyrim
Post by: RT81 on January 24, 2013, 05:30:14 PM
I wouldn't really count the negotiate-a-truce quest as 'stepping one foot in the Civil War' since you don't have to pick a side to resolve that quest.

Yep, there's actually an entire quest around it:

http://www.uesp.net/wiki/Skyrim:Season_Unending

I had no idea how complicated the truce process can be because I did it before I ever chose a side.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on January 28, 2013, 12:37:54 PM
This might be of interest:

Alternate Start - Live Another Life (http://skyrim.nexusmods.com/mods/9557) ...or... Random Alternate Start (http://skyrim.nexusmods.com/mods/25404)

Yep, this is fantastic ("Live another life", that is). Currently playing as a Redguard Alki'r  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 28, 2013, 01:39:24 PM
We know.

I got tired of Lydia staring at me, so I stuck Illia in Lakeside Manor as my steward and let Lydia follow me around. Now she just gives me the same face and complains at my thieving ways.  Toward the end of the thieves' guild quests, I just made her wait outside.   Now with a dwarven helm, I can't see her glower.  Win.  She seems pretty pointless, but somewhat useful in a Kick-Ass sort of way in that she can take a bit of a kicking before going down.

 :why_so_serious:

Lydia seems damn near useless if you use a lot of stealth.  If not because her heavy armor is about as stealthy as a buffalo, then because she loves stepping on pressure plates.  However, she does indeed kick melee ass.  Give her a 2h weapon and watch her tear new holes in things that are crowding you.  Sometimes I'll aggro 3-4 casters and find she's killed 2 in the time it's taken me to bow-down one of the dancing fools.  (Seriously, does anything jump around more than the goddamn casting mobs?)   

If she takes an arrow in the back once in a while, well, bitch should have moved.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 28, 2013, 01:56:58 PM
She'll do better with a 1h/shield than a 2h; she has no 2h skill so she's using it with a skill much worse than her skill with a 1h. At least, I'm pretty sure it works that way:

http://www.uesp.net/wiki/Skyrim:Lydia

Basically with any companion, you are best off giving them gear that is like the gear they come with. (There are probably some messed up ones who don't match right of course.)


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on January 28, 2013, 03:38:39 PM
Oh yeah, Bethesda also fucked up companions really bad. Lots of them start with default equipment they literally have no skills in. Like, Vikas can train you in heavy armor but he literally does not have any skill in heavy armor himself as a character.

Then there's the whole thing where you have to use a console hack or mod so they level up with you, because characters you recruit start at near your level and stay there. This goes for Odaving and whatever the undead dragon you get in Dawnguard too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 28, 2013, 04:13:52 PM
She'll do better with a 1h/shield than a 2h; she has no 2h skill so she's using it with a skill much worse than her skill with a 1h. At least, I'm pretty sure it works that way:

http://www.uesp.net/wiki/Skyrim:Lydia

Basically with any companion, you are best off giving them gear that is like the gear they come with. (There are probably some messed up ones who don't match right of course.)

How odd. The article I read on UGO week or two ago said she was a 2h companion.  :uhrr:
http://www.ugo.com/games/skyrims-best-companions

Looks like I have somewhere to dump that Ebony Shield and Glass Axe I picked-up yesterday.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 28, 2013, 04:14:45 PM
1.6 fixed companion leveling supposedly.

Note for Merusk: She's dumb and will equip a 2h if she has one with higher damage than a 1h because she only looks at the damage stat on it. Which makes it hard to use her to haul around 2 handers you pick up as treasure sometimes.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 28, 2013, 04:35:38 PM
Having a companion around when you stealth is very  :facepalm:


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 28, 2013, 04:46:46 PM
Yeah, it is.  I've just started telling her to wait outside if I'm going thiefing or wait a distance away if I'm going to snipe a few.  Still nice to have for the big fights for the extra damage.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on January 28, 2013, 06:10:44 PM
I got the bug where one companion wanted to kill a dragon at a set place but the dragon doesn't spawn, so you're stuck with the companion. (Farkas?)

Anyway, during my assassination missions for the Dark Brotherhood (?) he'd inevitably attack me for killing the target. That was irritating.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 28, 2013, 09:20:05 PM
My last weird companion incident was quick travelling back to my house with the vampire chick from Dawnguard following me. I proceed to stumble on a bandit attack on my livestock at my house.

Now normally the vamp chick rezzes a thrall to fight as her pet from one of the dead. And she reacted similarly in this battle against the bandits.

By rezzing a chicken.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 29, 2013, 02:54:33 AM
The Rez spell automatically selects the highest level NYC in the area I thought.  It's my understanding that the chickens in Skyrim are not to be fucked with.  Like the chickens in Link to the Past.

ed: Just googled and found that's not the case.  My daughter lied to me, surprise!

Pae: The wiki says that chickens get rezzed if no other bodies are available when the spell is cast.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 29, 2013, 06:37:59 AM
The battle was over and I looked at her, and there she was with her pet chicken.

This was after I'd been beaten within an inch of my life because they caught me out of stealth.

It was one of these moments.

(http://1.bp.blogspot.com/_KGeW9KbptIA/TN3EiTQOXKI/AAAAAAAAAPY/mA3AeJuTmfA/s1600/Seriously.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on January 29, 2013, 08:09:06 AM
Poor girl was probably thinking "WTF do you want from me, only dead thing here is chickens"


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on January 29, 2013, 08:19:24 AM
I was playing with a follower overhaul mod that allowed you to set your followers in a "wander around a bit like you weren't an active follower" state. So the dark elf chick you can recruit from the Azura quest was in that state wandering around my home and started to argue with my house carl. I had decorated my home with a pile gold bars and gems and they had started it's a "it's mine, no it's mine" arguement(with voiced dialogue) over the loot. They started to fight and my house carl killed my dark elf mage. He had a two handed axe that did paralysis, and maxed magic resists. Reload and forget that feature exists. Still, it was a nice surprise to see something new.



Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on January 29, 2013, 08:35:22 AM
lol, that's awesome.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on January 29, 2013, 11:45:48 AM
My last weird companion incident was quick travelling back to my house with the vampire chick from Dawnguard following me. I proceed to stumble on a bandit attack on my livestock at my house.

Now normally the vamp chick rezzes a thrall to fight as her pet from one of the dead. And she reacted similarly in this battle against the bandits.

By rezzing a chicken.

Yeah, she's done that with me twice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on January 29, 2013, 03:24:20 PM
I think I put too much shit in my house.  I can't seem to stay long without CTD'ing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on January 30, 2013, 08:54:03 AM
Found out it's a common bug with the Lakeview Manor house. The house gets bugged and just turns into a CTD fest.  I managed to try some things and got some of my more prized possessions out, including the pile on ingots that got me to 100 smithing.  Luckily Breezehome has my other stack of dragon scales/bones.  I'm pondering on whether to put in the effort to go whole hog and enchant a suit of +blacksmithing to get the most out of my upgrades.  I don't think it'll matter, as I'm not really struggling with any part of the game.  Even switching from heavy  armor + shield to light armor + dual wield hasn't mattered much.

Completed:
Mages
Thieves
Companions
Main to post Elder Scroll
Lots of side shit.
Completely built mansion I can no longer use. ><

I think I'll do Dawnguard next before finishing off the main plot.




Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on January 30, 2013, 10:18:04 AM
Do the Dark Brotherhood if you haven't, that questline is awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on January 31, 2013, 08:15:35 AM
I've never done the join them version, but the kill them one was kinda meh. Really only good in that the option was there and supported, even if only in a bare bones fashion.



Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on January 31, 2013, 11:36:20 AM
Yeah, she's a hard fight after that animation finishes so that animation is the recommended way of killing her. The join them version has a fairly long spread of really cool missions. Even the Elder scrolls wiki says its a lot better to join them for goodies. You even get the shadow armour you can loot off her as part of your first mission.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on January 31, 2013, 12:08:10 PM
Since the game mostly doesn't care if you're good, bad, or just amoral, I've started doing the quest.  They're pretty well done.  Most of the Dark Brotherhood have pretty interesting dialogue, and Cicero is a hoot.


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on February 01, 2013, 02:41:17 AM
Fuck the Dark Brotherhood. They keep spiders as pets.  :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on February 01, 2013, 05:08:53 AM
The Dark Brotherhood quest is probably going to drive me insane - I refuse to indulge the stereotype that Argonians are all thieves, so I'm trying to avoid doing it, but it's also triggering my OCD for trying to clear out my quest journal.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 01, 2013, 05:16:38 AM
The quest railroading is one of my least favorite things about Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 01, 2013, 05:31:58 AM
Yeah, she's a hard fight after that animation finishes so that animation is the recommended way of killing her. The join them version has a fairly long spread of really cool missions. Even the Elder scrolls wiki says its a lot better to join them for goodies. You even get the shadow armour you can loot off her as part of your first mission.

It's a fun questline, but obviously doesn't fit with every character conception. (I think it's much easier to justify a highly moral character hanging with the Thieves' Guild, not the least because Mercer Frey is such a colossal douche.) At least in the kill them one you can get into their secret HQ to get one of the stone fragments and all that, plus all the shadow armor you might want.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on February 01, 2013, 05:51:58 AM
The Dark Brotherhood quest is probably going to drive me insane - I refuse to indulge the stereotype that Argonians are all thieves, so I'm trying to avoid doing it, but it's also triggering my OCD for trying to clear o
Khajit are all thieves.  Argonians are just all slaves.  So it's okay if you go all Django Unchained on Tamriel.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on February 01, 2013, 06:09:29 AM
Just started the Dark Brotherhood line myself and got the first legit assassination contract.  Now I'm pondering if I should do the optional kill or not. Seems like the main kill is pretty justified but the optional is just petty & short-sighted on the client's part.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 01, 2013, 07:57:04 AM
Of the guild questlines, I have to say I felt the Dark Brotherhood was the most expansive.  In a way it sort of makes me feel bad about the wasted potential for the other ones.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on February 01, 2013, 08:02:35 AM
I liked the Thieves better than Dark Brotherhood.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on February 01, 2013, 08:06:39 AM
Shame the entirety of the thieves guild is Essential.

Be awesome to take out both the Guild and Brotherhood, then go up to Maven Black-Briar, tell her and say "what else ya' got, bitch?".


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on February 01, 2013, 10:52:41 AM
Just started the Dark Brotherhood line myself and got the first legit assassination contract.  Now I'm pondering if I should do the optional kill or not. Seems like the main kill is pretty justified but the optional is just petty & short-sighted on the client's part.

I just went whole hog on the entire thing.  Hell, I killed anyone that they hinted could be killed. Well, except one person, but that's because Lucien Lachance (your summoned spectral assassin) said it wasn't a great idea. 

My character is a total walking contradiction.  I've been very noble, mostly at the start, but now I'm somewhat of a kill crazed lunatic.  One of my last kills in the plotline was justified with "yah, he's kind of a dick. Lucien, no opinion?" *murderdeathkill*

Now, I'll probably go back to being noble and eradicate some vampires.  Because, really guys, stop attacking me in town. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on February 01, 2013, 10:58:26 AM
They're already on my list for that.  I've got the Dawnsinger, too, so that'll be a lot of fun once I do it. Undead just EXPLODE.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 01, 2013, 11:18:05 AM
The Dark Brotherhood quest is probably going to drive me insane - I refuse to indulge the stereotype that Argonians are all thieves, so I'm trying to avoid doing it, but it's also triggering my OCD for trying to clear o
Khajit are all thieves.  Argonians are just all slaves.  So it's okay if you go all Django Unchained on Tamriel.

More like Rango Unchained, am I right?


Title: Re: Elder Scrolls V: Skyrim
Post by: JWIV on February 01, 2013, 11:21:30 AM
The Dark Brotherhood quest is probably going to drive me insane - I refuse to indulge the stereotype that Argonians are all thieves, so I'm trying to avoid doing it, but it's also triggering my OCD for trying to clear o
Khajit are all thieves.  Argonians are just all slaves.  So it's okay if you go all Django Unchained on Tamriel.

More like Rango Unchained, am I right?

 :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on February 01, 2013, 11:50:32 AM
+1; Would laugh again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 01, 2013, 12:02:40 PM
Just started the Dark Brotherhood line myself and got the first legit assassination contract.  Now I'm pondering if I should do the optional kill or not. Seems like the main kill is pretty justified but the optional is just petty & short-sighted on the client's part.

I just went whole hog on the entire thing.  Hell, I killed anyone that they hinted could be killed. Well, except one person, but that's because Lucien Lachance (your summoned spectral assassin) said it wasn't a great idea. 

My character is a total walking contradiction.  I've been very noble, mostly at the start, but now I'm somewhat of a kill crazed lunatic.  One of my last kills in the plotline was justified with "yah, he's kind of a dick. Lucien, no opinion?" *murderdeathkill*

Now, I'll probably go back to being noble and eradicate some vampires.  Because, really guys, stop attacking me in town. 

Plus stop killing non-Essential civilians. That always bums me out when a named person is lying face down after a vampire attack. If anybody is going to kill townpeople, it'll be me, you jerks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on February 01, 2013, 12:39:38 PM
I'm not sure if it was me when I went on my first werewolf rampage or it was vampires, but someone fucking killed the blacksmith lady in Whiterun.  FFUUUUUUUUUUUUU!!!!!!!


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on February 01, 2013, 01:00:10 PM
That wouldn't be so bad if some other NPC saw the job opening and took over the job after a while :P

Edit: Someone should make a mod out of that. Thinking about it, I really want it now!


Title: Re: Elder Scrolls V: Skyrim
Post by: tazelbain on February 01, 2013, 01:03:20 PM
I thought that was a feature.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on February 01, 2013, 01:25:10 PM
It is? Goes to show how much attention I pay to these things (none). Oh well.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on February 01, 2013, 07:48:16 PM
According to the ES Wiki, the DLCs for PS3 are finally coming out.

Feb 12 - Dragonborn

Feb 19 - Hearthfire

Feb 26 - Dawnguard.

Reverse order, it seems. lol


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on February 01, 2013, 11:45:07 PM
I started this most recent playthrough with the intention of finally beating the main story.  I planned to go light armor/conjuration, but I find that right now I'm using mostly conj/dest/alteration skills, so I may just write off the 2 points I put into 1hd and go full mage. 

1.  How do mages hold up on a full lvl 50+ ride?

2.  What's a great way to spice up the build, knowing I'm concentrating on conj/alteration?  Archer maybe?  I'm currently using Lydia as my shield and flame atronach.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 02, 2013, 05:02:56 AM
Last I played (which was, admittedly, before any DLC hit), mages who focused primarily on destructive offensive spellcasting were kind of boned unless they actually broke the game by enchanting gear to give them 0% Destruction spell cost. Destruction magic costs too much to cast and does fixed damage that doesn't scale with any stat; by even the 40s Destruction mages are doing piddly damage to any enemy whose health scales up that high. I know I had to slap on a Destruction overhaul mod before I even finished my first playthrough, and I don't know if DLC or patches have changed this any.

But yeah, archery is pretty good for Conjuration, especially since you can just summon bound bows whenever.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on February 02, 2013, 09:41:35 AM
Getting paralysis from the alteration school (and requiring doing some of the college's story) is so very useful. Dual casting with 0 mana costs and the stagger when dual cast perk and my mage did fine. But yeah, you really need that dual enchanted, mana cost reducing equipment.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on February 02, 2013, 08:16:00 PM
Green Man Gaming has the new DLC on preorder for $15.99 right now.  Comes out Tuesday I think.

Decided to go heavy into Conjurer.  I'm walking through parts of the game I played before that I had trouble with.  The Flame Atronach is pretty overpowered, at least at lvl 12.


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on February 03, 2013, 05:22:16 AM
That wouldn't be so bad if some other NPC saw the job opening and took over the job after a while :P

Doesn't her husband still run the place? He has the same supplies as she does/did.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on February 03, 2013, 07:17:33 AM
He has the same kind of supplies, yes, but his stock is entirely his own.  You really miss the drive-by shopping.


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on February 03, 2013, 07:55:36 AM
I had the opposite experience with destruction magic. I just basically used dual cast lightning bolt to chain stun everything to death; reductions in destro mana costs were fairly easy to acquire just to, you know, seal up the fact that once I'm targeting something it is standing there staggered until dead, whether it's a mudcrab or a dragon.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on February 03, 2013, 08:16:35 AM
He has the same kind of supplies, yes, but his stock is entirely his own.  You really miss the drive-by shopping.

His stock is his own unless they're both in the interior for some reason.  She was tending the desk last night and once I'd sold to her, i walked over to him.  Zero gold for purchases and he was showing the stuff I'd just sold her.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on February 03, 2013, 09:03:59 AM
That can also happen if you go inside too fast after talking to her outside. Since npcs will follow you through a door transition to finish their dialogue they're both in the same area for a second.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 04, 2013, 04:06:37 AM
The reason is that there's a Chest embedded in the floor generally that the NPCs draw from to do their trading. If a trade NPC goes to another area they start drawing from that areas chest and not their own. Its just a game mechanic but its how traders work.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 05, 2013, 05:47:11 AM
Looking forward to the DLC unlocking later today.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on February 06, 2013, 11:59:08 AM
Looks like the Dragonborn PC launch went pretty smooth. Plus, today Bethesda released a new HD Texture Pack, entirely dedicated to all the DLC released so far.

http://www.bethblog.com/2013/02/06/skyrim-hd-texture-pack-update-on-steam/


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 06, 2013, 02:49:03 PM
Getting off the boat on the island immediately made me decide to go ahead and do the Overhaul patch on Morrowind and play that next.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 07, 2013, 10:45:46 AM


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 07, 2013, 12:16:45 PM
Bethesda doesn't really do any kind of characterization for the player character at all, so no surprise there.

Getting off the boat on the island immediately made me decide to go ahead and do the Overhaul patch on Morrowind and play that next.

Every time I think about doing something like this I have to make myself remember how shitty character building/leveling is in the prior games.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 07, 2013, 12:52:45 PM
Yeah but the thing is, Morrowind has all this awesome stuff that they yanked out the later games as it was completely broken but fun. Like flying. And leaping over tall continents.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 07, 2013, 01:20:34 PM
Bethesda doesn't really do any kind of characterization for the player character at all, so no surprise there.


Well, it does and it doesn't. They do leave you room to do things that change your internal conception of the kind of person you are (say, luring a companion to an altar and then stabbing them to death) but yeah, nobody really seems to care about whether you're a murderous psycho or an angel-in-disguise. Much of the time, I'm satisfied with a quest that says, "Would you like to be a bastard? Then do this and I'll give you some money" and letting me decide whether I want to or not. On a main questline, I'd really prefer that when I come to a moment like that and I'm going to have to be a bastard to progress that the game extend out the dialog tree to give me a chance to express regret and/or eagerness for my bastard behavior.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on February 07, 2013, 01:47:47 PM
Yeah but the thing is, Morrowind has all this awesome stuff that they yanked out the later games as it was completely broken but fun. Like flying. And leaping over tall continents.
It also had Cliff Racers (http://www.youtube.com/watch?v=YRHpLjEOXEo).


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on February 07, 2013, 11:24:40 PM
Maybe you are lucky and the Morrowind mod for Skyrim will give you the chance to experience it in a modern environment (without the flying and leaping, presumably)

Its development values could even be improved with the assets of the new DLC, which feel VERY morrowindy.

http://morroblivion.com/forums/skyrim/skywind-development


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 08, 2013, 08:01:02 AM
Doing a Stormcloak playthrough right now and is it me, or does it seem like Ulfric has a big jar next to this throne filled with titles to give out and just grabs a new one at random.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 08, 2013, 11:53:14 AM
Finished the main quest of Dragonborn. Ultimately I thought it was pretty weak. The stuff that happens in Oblivion isn't like, Oblivion-level tedious, but it still isn't very interesting. I still have plenty of other side stuff left to do and that is generally more interesting. Probably didn't help that at level 55+ with max enchanting and smithing that there is basically no challenge to be had, even when I'm skilling up a new weapon and armor type.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 08, 2013, 12:55:11 PM
Yeah, I did feel a bit like, "Wait, is that it? Isn't there more to it?" with the main quest. In some ways the main questline in Dawnguard had better pacing.

The best part of the main quest I thought was getting into the temple itself at the beginning. I did get that delicious sense of, "Wow, this keeps going deeper and deeper..."

Some of the side quests on the island are fun. Some also are a bit oddly truncated--the quest with House Hlaalu sneaking into the island ended just as soon as it seemed to be warming up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 08, 2013, 12:56:18 PM
I am pretty sure that the main quest in Dawnguard was just flat out longer, too.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on February 09, 2013, 08:34:19 PM
It certainly felt like it. The vampire hunter side is slightly longer than the vampire one but that's still a lot of play.


Title: Re: Elder Scrolls V: Skyrim
Post by: Meester on February 12, 2013, 07:58:07 PM
I felt that Dawnguard was alright, at least for the Dawnguard side which I chose. I havn't been to see the Greybeards yet, after god knows how many hours [over 400], so cultists won't come up to me but its good to see I can smith the carved nordic armour outside of solstheim. This games sidequests are where its at really though, need to complete the aetherium quest, free serana from vampirism, kill a load of animal ghosts and do something with keening. Maybe i'll take keening with me to solstheim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on February 14, 2013, 09:29:49 AM
I started doing the Dawnguard stuff last week and last night when I got home I realized that I hadn't ES played since Saturday and didn't have the desire to.  Something about the Soul Carin really sucked the will to play out of me.  I think I might just abandon the whole Dawnguard thing and go back to the main quest/ random quests. 

Consider that my evaluation of the Dawnguard DLC.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 14, 2013, 11:33:22 AM
Yeah there are basically 2 spots in the game where I feel they really didn't get the fun up to the standards of everything else: The Soul Cairn and Blackreach.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on February 14, 2013, 12:42:02 PM
My cousin is a gigantic TES sperg and has put hundreds and hundreds of hours into Skyrim. His verdict on Dawnguard was, "Meh". He liked some of the armor and the crossbows and the rest was...eh. He thought vampire girl was a way more interesting and fleshed out companion but thought she was kinda fanwanky "Check out my hot vampire gyrrlll pet" shit.

I haven't touched Skyrim for a while.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 14, 2013, 01:04:30 PM
I do enjoy the crossbows, especially after adding a mod that changes the loadout of Imperial troops to be about half crossbow users.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on February 14, 2013, 01:20:33 PM
Yeah the crossbow is very, very nice and makes me wish there was an upgrade.   My Dragonbow Exquisite bow (still haven't gotten alch up high enough for Legendary) does so much more damage but is a pain to fire off in non-sniping combat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 14, 2013, 02:27:51 PM
Upgraded Enhanced Dwarven Crossbow is pretty competitive.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 15, 2013, 03:13:56 AM
Soul Cairn and Blackreach both have the problem of being big and easy to get lost in without a lot of 'special' discoveries that reward you for getting lost and exploring. It should feel llike getting into that center area of buildings in Blackreach is like getting to the heart of a gigantic secret, and instead it's just Falmer-killing-time and then some ho-hum Dwemer ruins same as the rest.



Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on February 15, 2013, 05:39:22 AM
Upgraded Enhanced Dwarven Crossbow is pretty competitive.

I had no idea there was an upgrade.  Now I'll have to go get it.  Thanks.

I'll give the Soul Carin one thing.  It's wonderful for getting the soul crystals I was in desperate need of for finishing off the last 20 points of enchanting.  Every one of those monsters drops a common or better. Very nice.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 15, 2013, 11:04:40 AM
Soul Cairn and Blackreach both have the problem of being big and easy to get lost in without a lot of 'special' discoveries that reward you for getting lost and exploring. It should feel llike getting into that center area of buildings in Blackreach is like getting to the heart of a gigantic secret, and instead it's just Falmer-killing-time and then some ho-hum Dwemer ruins same as the rest.



They're also both totally cut off from the normal fast travel conveniences etc., Blackreach being full of treasure is not very exciting without somewhere to sell it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on February 15, 2013, 11:09:15 AM
The fun part about Blackreach is throwing away your pickaxe in the ruins well beforehand and then spending the next 30 minutes looking for one in Blackreach due to all of the fucking ore everywhere.  That place was dumb and boring.   What's even better at the conclusion of that quest, you get one where you need a sample of Falmer blood.  "I WAS JUST THERE!@#!@#@"

Soul Cairn I just sprinted through and it didn't seem to take that long.  I was totally in "just finish this goddamn game" mode by then. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 15, 2013, 11:23:16 AM
I have to do the Soul Cairn again to get the Soul Tear achievement, because when the skeleton dragon showed up outside afterwards I was like NOT THIS FUCKER AGAIN and killed him before he was apparently supposed to talk to me.  :why_so_serious:

My life is difficult.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on February 15, 2013, 11:55:33 AM
I understand them not wanting to reveal dwemer secrets and all but every dwemer ruin felt like one giant cocktease. Oh another ruin where I will uncover exactly jack shit about the dwarves? Awesome!


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on February 15, 2013, 01:07:01 PM
The dwemer delved too greedily and too deep.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on February 15, 2013, 01:51:49 PM
They're my least favorite dungeon type, but I put up with them because they feed my soul gem addiction.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on February 21, 2013, 11:19:47 PM
Got a weird request for you guys. Anyone know of a mod that diversifies the faces of children?

I find it super goddamn creepy the way every single child, regardless of location or gender, uses the same face.


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on February 21, 2013, 11:26:13 PM
Seems like Hearthfire is quite buggy. Every time I see my wife or she begins to talk to me in my house (with all my hard earned loot), there is a CTD. I'm only fine if it is night and she is asleep. So I have to sneak in, take my stuff and run like hell before she awakes. I begin to wonder if one of the programmers is in a bad relationship.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on February 21, 2013, 11:54:40 PM
Move your wife to a different house, keep stash in old one. Problem solved ;)


Title: Re: Elder Scrolls V: Skyrim
Post by: Tebonas on February 21, 2013, 11:58:12 PM
I want somebody to sell stuff to at home, I want that 500000 gold barrier breached!  :awesome_for_real:

But yes, it might come to that if I ever manage to talk to her without getting dumped to the Desktop.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on February 22, 2013, 05:24:52 AM
I understand them not wanting to reveal dwemer secrets and all but every dwemer ruin felt like one giant cocktease. Oh another ruin where I will uncover exactly jack shit about the dwarves? Awesome!
Morrowind kinda explains more honestly. The dwarves attempted to ascend to godhood using the heart, magically they all vanished. My guess is they succeeded and will be back with a vengeance for some future game.


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on February 22, 2013, 05:31:35 AM
Got a weird request for you guys. Anyone know of a mod that diversifies the faces of children?

I find it super goddamn creepy the way every single child, regardless of location or gender, uses the same face.

(http://davidlevell.files.wordpress.com/2010/05/village-of-the-damned.jpg)

I'd be surprised if there wasn't one - I know I read of a forthcoming mod that added children of other species too. I'll see if I can find the link.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on February 22, 2013, 11:59:34 AM
I understand them not wanting to reveal dwemer secrets and all but every dwemer ruin felt like one giant cocktease. Oh another ruin where I will uncover exactly jack shit about the dwarves? Awesome!
Morrowind kinda explains more honestly. The dwarves attempted to ascend to godhood using the heart, magically they all vanished. My guess is they succeeded and will be back with a vengeance for some future game.

Yeah, I was thinking that they might well be the "dragons" of a future game for this exact reason.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on February 28, 2013, 04:35:09 PM
Got a weird request for you guys. Anyone know of a mod that diversifies the faces of children?

I find it super goddamn creepy the way every single child, regardless of location or gender, uses the same face.

Funny, I never noticed that actually. lol

Also one strange thing with Elder Scrolls is how Dwarves and Orcs are apparently elves. That is twisted. In a lot of fantasies, Dwarves and elves are mortal enemies.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on February 28, 2013, 04:53:14 PM
I loved the design of the Dwemer themselves from back in Redguard and Morrowind, with the heavy ancient Persian influence and the strange names for Dwemer ruins that are influenced by a language I can't quite remember offhand


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 01, 2013, 12:39:48 PM
In Morrowind you could find some Dwemer wandering the halls of their dungeons as apparitions. Which in skyrim ties into that guy vanishing when he used Keening on the soul Gem and could be a summoned as a specter.

I found the Spooky dungeons in Oblivion much more atmospheric than the Skyrim ones.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 01, 2013, 12:51:04 PM
I feel like doing another play through of this game, since I enjoyed it the first time and want try the other story/quest lines I missed the first time around (and I never did any of the DLC).  Whats a fun character type to play?  I did a stealthy archer last time around, which was great fun (though after I maxed enchanting and smiting, I could sneak attack dragons and one hit them for the last quarter of the game....).  Magic seems a bit messed up, and I'm not really a fan of the interface.  Is duel wield fun/viable?  Give me some advice on a fun non broken type of character to play.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 01, 2013, 01:08:09 PM
Unarmed fighter!
http://theskyrimblog.ning.com/profiles/blogs/the-way-of-the-fist-playing-hand-to-hand-in-skyrim


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on March 01, 2013, 01:14:00 PM
Unarmed fighter!
http://theskyrimblog.ning.com/profiles/blogs/the-way-of-the-fist-playing-hand-to-hand-in-skyrim

The weirdo Swedish vblogger Robbaz (who has since mellowed out) did a fairly amusing guide to unarmed combat in Skyrim.

http://www.youtube.com/watch?v=uhBiNx749Zw

Note: nsfw language, 'ironic' use of the word rape, goofy accent, etc intended for your average youtube audience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on March 01, 2013, 04:43:49 PM
I did a stealth 2H focusing on daggers.  15x damage sneak attacks are just too amusing to pass on.

I really wish magic was viable though.


Title: Re: Elder Scrolls V: Skyrim
Post by: UnSub on March 01, 2013, 06:15:15 PM
Unarmed fighter!
http://theskyrimblog.ning.com/profiles/blogs/the-way-of-the-fist-playing-hand-to-hand-in-skyrim


Unless they've changed things, the biggest problem with unarmed fighting in Skyrim is that it caps out a lot lower than using weapons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 01, 2013, 06:46:08 PM
I did a stealth 2H focusing on daggers

wat


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 01, 2013, 07:48:01 PM
I assume he meant dual-wield.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on March 01, 2013, 08:42:09 PM
Yeah.  Dual wield.

 :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on March 02, 2013, 06:08:40 AM
It was a really big dagger. ;D


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 02, 2013, 08:40:18 AM
Dagger thief sounds tempting, but its a bit too close to what I did last time.  Maybe I'll try big huge barbarian wielding a giant 2H hammer.  Just straight forward bash my way through the game, and make all the same conversation choices a barbarian would.  Never really tried an TES game like that before.

Unarmed would be sort of fun, but it sounds pretty broken and I don't really want to deal with that headache (plus it would hurt not being able to use any of the awesome weapons I find).


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 02, 2013, 10:34:16 AM
Dual dagger thieves are super fun, up until you actually need to fight something in a stand-up brawl, in which case the dual daggers become worthless due to the massive penalty to dual-attack speed and the fact that they don't work with most of the dual wield perks. You'll need a sword for backup in those cases.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on March 02, 2013, 11:43:43 AM
I was actually wondering if there was some weird bug with 2H perks affecting daggers or something - there are some strange things like that, like the Ebony Blade using 2h skill for damage calculations but benefiting from 1h perks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on March 02, 2013, 12:00:52 PM
I've had a bit of trouble with straight up fights with tougher mobs using dual wield daggers, but generally it seems to work.  The ability to one-shot essentially anything you can sneak up on makes it all worthwhile though.

Although apparently cats in the wild can detect me through stealth at a radius of approximately infinity.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on March 02, 2013, 01:03:17 PM
Maybe you need to bathe more regularly. :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 02, 2013, 02:01:49 PM
Yeah, Stealth Archer and Stealth Daggers are pretty much the same game.  My 1h skill is only 45, but with Sneak at 100, I still get the 15x attack on my Blade of Woe (legendary).  Good for those times where there's 3-4 mobs standing near each other.  Bow kills alert them, slitting throats doesn't.   When I have to actually melee something, I just let the companion take the brunt.. which means I'm almost always using Lydia since she's heavy armor & 1h.

If I ever want to start another, the next character will be a 2h sonofabitch without sneak.  Just maul people and laugh.

I, too, wish magic were more viable for PCs.  It seems NPCs can kick my ass with it but due to the aiming and cast times it doesn't work for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 02, 2013, 02:23:27 PM
I was actually wondering if there was some weird bug with 2H perks affecting daggers or something - there are some strange things like that, like the Ebony Blade using 2h skill for damage calculations but benefiting from 1h perks.

The ebony Blade is a bit weird. Its a 2h but the game thinks its 1h.

Its how it slowly drives you MAAAAAaaaaAAAAAaaaAAAAAAD!!!


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 02, 2013, 03:17:28 PM
Yeah, Stealth Archer and Stealth Daggers are pretty much the same game.  My 1h skill is only 45, but with Sneak at 100, I still get the 15x attack on my Blade of Woe (legendary).  Good for those times where there's 3-4 mobs standing near each other.  Bow kills alert them, slitting throats doesn't.   When I have to actually melee something, I just let the companion take the brunt.. which means I'm almost always using Lydia since she's heavy armor & 1h.

If I ever want to start another, the next character will be a 2h sonofabitch without sneak.  Just maul people and laugh.

I, too, wish magic were more viable for PCs.  It seems NPCs can kick my ass with it but due to the aiming and cast times it doesn't work for me.
Well, glad to hear my thoughts are shared with others.  2H wielding dumb smasher it is!   :awesome_for_real:

Before I start though, are there any good mods I should try out for this run?   I've heard there are a number of decent mods, but haven't researched them at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Xuri on March 02, 2013, 05:58:14 PM
SkyUI.


Title: Re: Elder Scrolls V: Skyrim
Post by: Segoris on March 02, 2013, 07:01:09 PM
Yeah, SkyUI is a must.

The ones which I really liked when I started were
Quality World Map w/ Roads
Any one of the item meltdown/smelting mods
Known Spells
Mark books as read
Unread books glow
Winter is Coming and/or Cloaks of Skyrim
Favoredsoul's Evenstar Necklace (http://www.mediafire.com/?1dz9fg3aqrrue0r) Added a download link for this since it's a dead mod (supposedly making a comeback when Favoredsoul adds more LOTR items like the great rings (http://skyrim.nexusmods.com/Images/1106672-1357022777.jpg)), but possibly the best item I saw when looking.
GEMS (http://www.skyrimgems.com/) mod site for a listing of more down to earth mods, which are generally pretty good and have good enough descriptions to know if it would interest you.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on March 03, 2013, 10:47:15 AM
I'm thinking of doing another play through, but I can't decide if I want to do something like 2h/heavy/smith/block or 1h/block/smith/heavy.  Or cheese it up and do 1h/block/smith/alch/ench.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on March 03, 2013, 03:48:17 PM
Last time someone asked, I tried to provide links and explanation of what each mod did... so I never got it done. Here's a simple list from my Nexus Mod Manager:

Realistic Colors and Real Nights
Build Your Own Home
Birds of Skyrim
SkyTEST Realistic Animals and Predators
Immersive Armors
Immersive Armors for NPCs
Visible Windows
Immersive Patrols
Birds and Flocks
Lush Trees
Morning Fogs
Moss Rocks
Real Ice
WATER - Water And Terrain Enhancement Redux
Dynamic Torches
Change Skyrim Time Scale
Run For Your Lives
Ponytail Hairstyles
Bring Out Your Dead
Light Up the Night - People Have Torches
Enhanced Lights and FX
Fires Hurt
Frostfall - Hypothermia Camping Survival
Immersive Content - Exterior Lighting Enhancement
Immersive Skyrim Thunder
Disable Ranged and Magic Kill Cams
Open Faced Guard Helmets
Real Effect Candle
Realistic Crime Radius
Shooting Stars
skyBirds - Airborne Perching Birds
Wet and Cold
Unique Booze Bottles HD
Detailed Faces
Detailed Lips
Distant Decal Fix
Skyrim Flora Overhaul
Enhanced Night Skyrim
High Quality Eyes
Snow HQ Texture
No More Blocky Faces
Proper Length Arrows
A Quality World Map
Immersive HUD - iHUD
QD Inventory
KenMOD - Time on Loading Screen
Better Dynamic Snow
Burn Freeze Shock Effects
Fix That Wood HD DLC Texture Fix
Footprints
Realistic Smoke and Embers


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on March 03, 2013, 05:15:09 PM
Yeesh, all I used was a nude mod and the nif editor so my sorceress could have a see-through dress. Oh, and a mod that made the horse a non-combatant.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 03, 2013, 06:35:48 PM
Needs more realistic horse genitals.

Also, I love playing dress-up in games like this, but it's so frustrating when 80% of clothing and armor mods are slutwear for anime body girls, 19% are more tasteful female clothing and armor mods, and maybe 1% or less are stuff for guys, usually just recolors or slight retextures of existing things.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on March 03, 2013, 07:25:55 PM
Yeesh, all I used was a nude mod and the nif editor so my sorceress could have a see-through dress. Oh, and a mod that made the horse a non-combatant.

pics or it didn't happen.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on March 04, 2013, 08:46:13 AM
Yeesh, all I used was a nude mod and the nif editor so my sorceress could have a see-through dress. Oh, and a mod that made the horse a non-combatant.

pics or it didn't happen.

(http://static.skyrim.nexusmods.com/mods/images/thumbnails/13036-1-1331929124.jpg)

See, it's just standing there instead of charging a dual wielding forsaken and dying instantly while I shout "No! stupid fucking horse what the hell are you doing!?" at the monitor.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 04, 2013, 10:39:13 AM
This is why, despite looking really odd, Arlok is the best horse Evar.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on March 04, 2013, 01:48:42 PM
I'm just running RCRN so that caves and dungeons are actually dark, Empowered Magic to rebalance the magic system to make spells hit hard and cost a lot rather than hit like a pillow and cost nothing, and Interesting NPCs to throw a big pile of extra, decently voice-acted NPCs around the world.  So far I'm entirely pleased with the results and haven't felt any need to change anything else.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 06, 2013, 02:10:50 PM
This game is funny.  I finally decided, "Fuck it, I'm just going to finish the main quest" since the Vampire chick bugged out on me and disappeared so I can't progress Dawnguard any further.  The main quest took me less time to complete, beginning to end, than the Dawnguard stuff did to get to the point I came back from the abyss plane or whatever.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 06, 2013, 08:37:16 PM
The worst part of the main quest is actually getting the elder scroll out of that ridiculously tedious dwemer ruin. Other than that, it's pretty much a cakewalk.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on March 07, 2013, 01:20:17 AM
I thought Blackreach was pretty cool, but then I didn't do the sidequests there, just ran through admiring the scenery and killing some underground creatures. I didn't feel that the whole affair, including the entrance dungeon, took overly long.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 14, 2013, 05:47:44 AM
I thought Blackreach was pretty cool, but then I didn't do the sidequests there, just ran through admiring the scenery and killing some underground creatures. I didn't feel that the whole affair, including the entrance dungeon, took overly long.

About to do Blackreach, actually. For the quest Discerning the Transmundane, Hermaeous Mora's daedric quest.

After I get my business done, I'll download the latest patch, and buy Hearthfire. And maybe Dragonborn.

Dawnguard I don't have much interest in - not really a fan of vampires.(Go Team Jacob!)


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 14, 2013, 06:00:20 AM
You don't have to be a vampire in Dawnguard.  You can join the vampire hunters like I did.

I was disappointed I didn't find a similar option to wipe-out the Companions once I found-out they were werewolves.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 14, 2013, 06:14:50 AM
You don't have to be a vampire in Dawnguard.  You can join the vampire hunters like I did.

I was disappointed I didn't find a similar option to wipe-out the Companions once I found-out they were werewolves.

The Companions are good guys though. And their curse doesn't require them to kill random innocents just to survive.

Also becoming a werewolf makes you immune to vampirism. Which is nice. And it's a lot easier to reverse when you've had your fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 14, 2013, 07:24:45 AM
Not the point.

Maybe I want to be  a dick, despite the Comps being "good guys."

Maybe I think any sort of sentient-devouring deserves to be wiped-out. (You can't advance werewolf without eating hearts.)

The option should be there.


Title: Re: Elder Scrolls V: Skyrim
Post by: carnifex27 on March 14, 2013, 12:32:19 PM
I understand them not wanting to reveal dwemer secrets and all but every dwemer ruin felt like one giant cocktease. Oh another ruin where I will uncover exactly jack shit about the dwarves? Awesome!
Morrowind kinda explains more honestly. The dwarves attempted to ascend to godhood using the heart, magically they all vanished. My guess is they succeeded and will be back with a vengeance for some future game.
My guess is that they failed apocalyptically....and will be back with a vengeance for some future game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 14, 2013, 12:35:49 PM
Not the point.

Maybe I want to be  a dick, despite the Comps being "good guys."

Maybe I think any sort of sentient-devouring deserves to be wiped-out. (You can't advance werewolf without eating hearts.)

The option should be there.
I think your still free to run over and try killing them all at any time if you want.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 14, 2013, 12:36:02 PM
You don't have to be a vampire in Dawnguard.  You can join the vampire hunters like I did.

I was disappointed I didn't find a similar option to wipe-out the Companions once I found-out they were werewolves.

Not exactly



Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 14, 2013, 12:51:48 PM
Nope.



Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 14, 2013, 03:11:36 PM
Well I got Hearthfire. Had to skip DB because Bethesda are highway robbers and are charging $20 for it.(That's why I usually wait for bundles with Beth games)

Adopted Lucia, felt sorry for her, begging in Whiterun and hearing her sad story(shame there's no quest to go find her evil aunt and uncle and shove my sword up their asses,) so I went to Proventus, finished upgrading my Breezehome and got the child's bedroom(funny thing, I thought, before HF even came out, that the alchemy lab could be remade into a child's bedroom, or at the very least get Lydia expunged/killed and let them have her room, she never uses it anyway. just watches my bed all the time, creeeepy.)

Now I'm wondering if there are any truly safe homesteads that I could build. One where I don't have to worry about bandits/giants/enemies attacking while I'm away.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hammond on March 14, 2013, 03:55:41 PM
Ugg Lydia sitting at that table at the end of the bed everytime you wake up got old. I finally stopped visiting that house just for that reason.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 14, 2013, 04:03:58 PM
Ugg Lydia sitting at that table at the end of the bed everytime you wake up got old. I finally stopped visiting that house just for that reason.

I give her to the Blades when I want her gone. Once she's taken by them, she stays at Sky Haven Temple.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on March 14, 2013, 04:07:26 PM
IIRC she's always gnawing on that breadstick because of some pathing glitch with the door.  If you close the door to the room, she can leave (paradoxically).  Unless I'm misremembering, anyways.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 14, 2013, 04:53:04 PM
IIRC she's always gnawing on that breadstick because of some pathing glitch with the door.  If you close the door to the room, she can leave (paradoxically).  Unless I'm misremembering, anyways.

I tried that, most movement she did was get up out of the chair and sit back down.

And in other news, I adopted Blaise outside of Solitude. I suppose I should get him and Lucia a mother now. Problem is all of the weddable women in this game, save two or three, are fugly as hell. Aela, Lydia, Sylgja, and Ysolda are all I can really stand to look at that long.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 14, 2013, 05:29:13 PM
If you marry Lydia she leaves the bedroom.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 14, 2013, 05:36:40 PM
You could try marrying a man.  :grin:

Seriously, there's a full list of marriageable followers here. You might have missed one

http://www.uesp.net/wiki/Skyrim:Marriage



Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 14, 2013, 06:17:50 PM
The blacksmith in Riften made a pass at me when I brought him fire salts.

 :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on March 14, 2013, 06:38:43 PM
The unofficial skyrim patch fixes creepy lydia along with like 200 trillion other stupid as shit bugs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on March 14, 2013, 07:14:12 PM
The way marriage was implemented in Skyrim creeps me out. It's grossly mechanical, and turns the spouse into even more of a soul-less automaton. It's like marrying a Stepford Wife, or Husband as the case may be. I just could not do it. It either needed more dev time to make it an actual romance, or it should have been cut. As much flak as BioWare romances get, that's the minimum level of investment I expect for a marriageable NPC. It's got to be someone whose personality I like, not just a hot looking avatar. Besides, Adrianne Avenicci is the best-looking woman in Skyrim, and she's already married.

I'm aware that I'm weird. I'll slink back to reading about ren'ai games now.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 14, 2013, 07:38:26 PM
You just like Claudia Christiansen's voice.  :grin:

Ok, I admit it, the second I found out about the marriage quest I zipped right over to her too, only to find she was already married  :cry2: Wound up marrying Jenassa the mercenary.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 14, 2013, 07:42:26 PM
The way marriage was implemented in Skyrim creeps me out. It's grossly mechanical, and turns the spouse into even more of a soul-less automaton. It's like marrying a Stepford Wife, or Husband as the case may be. I just could not do it. It either needed more dev time to make it an actual romance, or it should have been cut. As much flak as BioWare romances get, that's the minimum level of investment I expect for a marriageable NPC. It's got to be someone whose personality I like, not just a hot looking avatar. Besides, Adrianne Avenicci is the best-looking woman in Skyrim, and she's already married.

I'm aware that I'm weird. I'll slink back to reading about ren'ai games now.

You're right, certainly. But since Skyrim is chock full of a million other things to do, romance probably drew the short straw.

What I find a little disturbing is that in Hearthfire, you can give daggers to your kids(who all appear roughly 11 years old.) And when they use it, it looks like something from the Legend of Zelda, like child-Link weilding the Kokiri Sword in OOT.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 14, 2013, 08:18:10 PM
My favorite NPC to marry was Sylgja at Shor's Stone while I use her mother Anekke Crag-Jumper as my companion, leaving her father all alone to work the mines.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on March 14, 2013, 08:39:43 PM
Besides, Adrianne Avenicci is the best-looking woman in Skyrim, and she's already married.

Fucking vampires killed her in my latest playthrough.  I was totally bummed. 

Then a day later a courier delivered 100g to me from her will.  It was one of those moments that kinda stunned me, very rare in games.  To go into Warmaiden's and only her husband is left was tough.  He even has something in his text about "Now that Adrienne's gone..."



Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 14, 2013, 09:18:15 PM
My vampire witch killed my wife, then rezzed her. Then I killed my wife's thrall, and the vampire rezzed a nearby chicken.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sir T on March 14, 2013, 10:09:36 PM
The moral of that story is clear.


Title: Re: Elder Scrolls V: Skyrim
Post by: calapine on March 14, 2013, 10:33:22 PM
Marry the chicken and dress it your wifes clothes?


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on March 15, 2013, 03:51:03 AM
Every time I read something about an enemy resurrecting a chicken, I can't help but think of:

https://www.youtube.com/watch?v=7LxITlJplhw


Title: Re: Elder Scrolls V: Skyrim
Post by: Mortriden on March 15, 2013, 09:05:39 AM
Besides, Adrianne Avenicci is the best-looking woman in Skyrim, and she's already married.

Fucking vampires killed her in my latest playthrough.  I was totally bummed. 

Then a day later a courier delivered 100g to me from her will.  It was one of those moments that kinda stunned me, very rare in games.  To go into Warmaiden's and only her husband is left was tough.  He even has something in his text about "Now that Adrienne's gone..."



I got so tired of this happening that I edited Adrienne as to make her "story important" or whatever they call it.  Fuck that random Vampire killing the first thing they see, just because the engine doesn't update Adrienne's location until I enter town. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 15, 2013, 09:11:36 AM
I had to reload cities several times because merchant NPCs tried to attack vampires, and got their asses kicked.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 15, 2013, 09:12:13 AM
So Blaise brought home a baby Mudcrab and wanted to keep it as a pet. I let him.

It'll probably either die and become dinner, or it'll pinch him and he'll learn his lesson. :D

/great parenting


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 15, 2013, 09:21:18 AM
Now that pet fox doesn't look so terrible.

Oh, you can give the boys wooden swords but not the girls.  Vice-versa for Dolls.  Not sexist at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on March 15, 2013, 09:29:08 AM
I gave my daughter a sword. Later a nice dagger.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on March 15, 2013, 09:46:03 AM
Weird. Mine took a *real* dagger but I couldn't get the sword to show-up on the 'give' list at all. 

I was happier giving her a real dagger to deal with that obnoxious child who's not afraid of people.  Fear my daughter, bitch!


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on March 15, 2013, 11:21:59 AM
I get my daughter a cold enchanted wooded sword that she used to accidentally kill her pet fox.  Poor thing was in there for days, and every time I'd go to move it she would tell me to leave her things alone.  Creepy!


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 19, 2013, 07:00:25 PM
I get my daughter a cold enchanted wooded sword that she used to accidentally kill her pet fox.  Poor thing was in there for days, and every time I'd go to move it she would tell me to leave her things alone.  Creepy!

Bethesda needs to add a decomposition timeframe for inside houses.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on March 20, 2013, 05:02:27 AM
That wouldn't go down well with the people who use their houses to hoard cabbages though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 21, 2013, 07:07:37 AM
That wouldn't go down well with the people who use their houses to hoard cabbages though.

Add an exclusion for items inside of containers. So unless they leave a thousand cabbages laying around, they have nothing to fear.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on March 21, 2013, 07:43:55 AM
(http://i.imgur.com/aaUHt5d.jpg) (http://imgur.com/aaUHt5d)


Title: Re: Elder Scrolls V: Skyrim
Post by: Soulflame on March 21, 2013, 08:04:04 AM
Next up on Hoarders:  Skyrim.  How many cabbages are too many?


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on March 21, 2013, 08:38:49 AM
I should take a picture of my book closet. It's in piles.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on March 21, 2013, 10:06:36 AM
Next up on Hoarders:  Skyrim.  How many cabbages are too many?

googling skyrim and cabbages suggest that there's no real limit on how much love one person can hold for cabbages. People seem fascinated by them.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on March 21, 2013, 10:08:19 AM
What is this... I don't even...  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on March 21, 2013, 10:26:15 AM
I prefer the art of rolling cheese down hills in Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 21, 2013, 02:02:22 PM
Well I got Dawnguard.

Wonder if they'll care that I'm a werewolf. lol


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 21, 2013, 02:35:51 PM
Its a known fact that Werewolves and Vampires hate each other, so its ok.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on March 21, 2013, 04:47:46 PM
I have to admit, for a vampire, Serana is cute.

I heard she turns out a marriage proposal, so meh.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on March 22, 2013, 07:01:15 AM
Theres a mod for that.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on April 09, 2013, 08:46:17 PM
Well 1.9 update is out.

Gonna miss the Oghma Infinium glitch.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 18, 2013, 08:20:01 PM
I got all the DLCs and started playing this again. There're a shitton of mods I've added, but it's definitely fun again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on April 18, 2013, 08:28:11 PM
Mods list plz!


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 19, 2013, 06:30:44 AM
I know, I know: while playing Skyrim, you've always asked yourselves "why can't I play as a...."

http://skyrim.nexusmods.com/mods/34903

Now you can!  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on April 19, 2013, 08:06:48 AM
What is this... I don't even...


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 21, 2013, 12:42:44 AM
My mods:

Head tracker: http://skyrim.nexusmods.com/mods/23600 Because having characters looking at the people that are talking to them is nice. Even if they do sometimes focus on random corpses.
Get Snowy: http://skyrim.nexusmods.com/mods/19660 Snow sticks to you. Great for immersion.
Wet and Cold: http://skyrim.nexusmods.com/mods/27563 Because people reacting to the weather is also good for immersion. (Drip effects too)
Locational damage: http://skyrim.nexusmods.com/mods/12615 Make those headshots count.
XP 32's Maximum Skeleton: http://skyrim.nexusmods.com/mods/26800 Allows you to modify the way your character stows their gear.
Dual sheath plus shields on back http://skyrim.nexusmods.com/mods/17746 that thing I said about carrying gear differently? Yeah.
A few armor mods for taste and all the HD texture packs to make it pretty.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 22, 2013, 01:35:52 AM
My mods:

Graphics/Environments/Textures :

Climates of Tamriel: http://skyrim.nexusmods.com/mods/17802
Open Cities of Skyrim: http://skyrim.nexusmods.com/mods/8058
Enhanced Lights and FX: http://skyrim.nexusmods.com/mods/27043
Enhanced Blood Textures: http://skyrim.nexusmods.com/mods/60
Static Mesh Improvement - SMIM: http://skyrim.nexusmods.com/mods/8655
Skyrim Project Optimization: http://skyrim.nexusmods.com/mods/32505
Skyrim Flora Overhaul: http://skyrim.nexusmods.com/mods/141
WATER: http://skyrim.nexusmods.com/mods/13268
Better Dynamic Snow: http://skyrim.nexusmods.com/mods/10383
Footprints: http://skyrim.nexusmods.com/mods/22745
Realistic Ragdolls and Force: http://skyrim.nexusmods.com/mods/601
Dynavision - Dynamic Depth of Field: http://skyrim.nexusmods.com/mods/12525
Player Headtracking: http://skyrim.nexusmods.com/mods/23600
Enhanced Night Skyrim: http://skyrim.nexusmods.com/mods/85
Detailed Guard Shields and Banners: http://skyrim.nexusmods.com/mods/1916
Ruins Clutter Improved: http://skyrim.nexusmods.com/mods/14227

Interface :

SkyUI: http://skyrim.nexusmods.com/mods/3863
Categorized Favorites Menu: http://skyrim.nexusmods.com/mods/4862
iHud - Immersive HUD: http://skyrim.nexusmods.com/mods/3222
RaceMenu: http://skyrim.nexusmods.com/mods/29624
Smaller Kingthings Petrock fonts: http://skyrim.nexusmods.com/mods/20773
In-game Clock Hotkey: http://skyrim.nexusmods.com/mods/29232
Main Menu Wallpapers Randomizer: http://skyrim.nexusmods.com/mods/3708
A Quality Worldmap: http://skyrim.nexusmods.com/mods/4929
High Quality 3D Map: http://skyrim.nexusmods.com/mods/4817
Alternate Skyrim Cursors: http://skyrim.nexusmods.com/mods/80

Audio:

Intro Music Replacement by Malukah: http://skyrim.nexusmods.com/mods/2101
Personalized Music: http://skyrim.nexusmods.com/mods/13286

Gameplay changes:

Guard Dialogue Overhaul: http://skyrim.nexusmods.com/mods/23390
Skyrim Economy Overhaul: http://skyrim.nexusmods.com/mods/29934 (or try "Economics of Skyrim": http://skyrim.nexusmods.com/mods/11919)
Alternate Start - Live Another life: http://skyrim.nexusmods.com/mods/9557
Cooking Expanded: http://skyrim.nexusmods.com/mods/1409
Convenient Horses: http://skyrim.nexusmods.com/mods/14950
Deadly Dragons: http://skyrim.nexusmods.com/mods/3829
Non-Automatic Skill Books: http://skyrim.nexusmods.com/mods/16463
SkyRealism - Encumbrance (better used with the other "Skyrealism" mods, but not required): http://skyrim.nexusmods.com/mods/21211
Immersive Armors: http://skyrim.nexusmods.com/mods/19733
JaySuS Swords: http://skyrim.nexusmods.com/mods/1002
No NPC Greetings: http://skyrim.nexusmods.com/mods/746
-------------

One advice: if you ever felt somewhat "intimidated" by the potential amount of fiddling required for mod installation, just follow these tutorials when you have some spare time. Simple and straightforward (BOSS it's a VERY important tool when you have a lot of mods installed):

http://www.youtube.com/playlist?list=PL20E326325BADAE44

Have fun :D


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 22, 2013, 05:13:27 AM
If you're running off Steam, half of that shit's in the workshop too which makes it even easier.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on April 22, 2013, 10:00:17 AM
Any of those mods fix my broken house from Hearthfire?   :sad_panda:

Outside of some needed bugfixes, I had no real desire to mod Skyrim.  Then again, the only mod I ever installed in Morrowind was to get rid of Cliff Racers and Oblivion was played vanilla.

Although, if I do play again, a UI mod is a bit tempting.  The whole favroites system and managing your magic was a bit of a pain.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on April 22, 2013, 10:19:59 AM
My game appears to be corrupted as it crashes like a motherfucker every time I try to leave High Hrothgar.  I'd gone back after beating the big-baddie to chase down some more words of power but I guess that dream is dead now.  Too bad, I wanted to finish Dawnguard.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 22, 2013, 10:21:25 AM
Any of those mods fix my broken house from Hearthfire?   :sad_panda:

Outside of some needed bugfixes, I had no real desire to mod Skyrim.  Then again, the only mod I ever installed in Morrowind was to get rid of Cliff Racers and Oblivion was played vanilla.

Although, if I do play again, a UI mod is a bit tempting.  The whole favroites system and managing your magic was a bit of a pain.

Don't know about Heartire, but there is a series of (ongoing) unofficial patches that are aimed to fix the remaining bugs in Skyrim...Often resulting in adding more (also, the beneficial effects of some of that fixing might require the start of a new game) :P

http://skyrim.nexusmods.com/mods/19 (if you scroll down a bit you can find the links to the other unofficial patches, "complementary mods" section)

And yes, UI mods are a good way to enter the modding addiction arena. But hey, if you are tempted to have another playthrough, at least have a look at the "Live another life" mod (I put it in the "Gameplay" category). Basically bug-free, AFAIK.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on April 22, 2013, 10:46:59 AM
The only mods I run in Skyrim are a few bugfix ones for companions and such. Oblivion needed a lot of modding, Skyrim, not so much. I've tried a couple of the supposedly improved texture mods and city revision things and such, and honestly, I think they tend to be uglier than the base game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 22, 2013, 10:53:30 AM
The only mods I run in Skyrim are a few bugfix ones for companions and such. Oblivion needed a lot of modding, Skyrim, not so much. I've tried a couple of the supposedly improved texture mods and city revision things and such, and honestly, I think they tend to be uglier than the base game.

I agree: infact, within two months  after the release of Skyrim there were city-specific and other major retexturing projects that I personally found too "bulky". The ones I posted are aimed at "refining" the vanilla appearance, while retaining the original look.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on April 22, 2013, 10:58:52 AM
Only mods I had were a few appearance ones because Dragonbone armor looks goofy and the mining mod to let you smelt down crappy gear & random items.  Because mining/ rummaging for shit to do blacksmithing is MADDENING.

I'm tempted to get some of the chainmail bikini and crazy armor textures for the next run-through, because the armor is all pretty uninspiring for an Epic RPG.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on April 22, 2013, 11:02:21 AM
Because mining/ rummaging for shit to do blacksmithing is MADDENING.

Yes, yes it is.  Helps if you just visit every blacksmith when you're doing stuff and remember to buy all of their iron/other ore.  But, even doing that, I spent a frightening amount of time just going from place to place buying ore.

I did a lot of shit in Skyrim that' I'd normally associate with crazy ass MMO "I wouldn't do this in a single player game!"  behavior. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on April 22, 2013, 12:08:16 PM
I'm tempted to get some of the chainmail bikini and crazy armor textures.

That way madness lies.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on April 22, 2013, 12:25:00 PM
TMNT-vakin can't hear you through his aura of TURTLE POWER.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on April 22, 2013, 04:16:22 PM
Mining wouldn't be so bad if the nodes were 10x more common and mining them was instant (like looting a chest) instead of a long-ass animation.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on April 23, 2013, 04:49:36 AM
Go to the workshop and install all of the "Unofficial Patch" mods; one for Skyrim and one for each DLC. They don't do anything outside of fix the myriad of scripting/quest/npc/item bugs in the game.

They might just solve your crash house, and if not they'll at least fix creepy Lydia at your Breezehome house.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 23, 2013, 05:19:41 AM
A specific blacksmithing mod I didn't mention in my list:

Ars Metallica: http://skyrim.nexusmods.com/mods/16084

Quote
For vanilla Skyrim:

* Allow archers to forge their own arrows out of the various ore materials, wood, leather strips, and feathers. Indirectly making it somewhat useful to chop wood too.
* Allow thieves to make their own lockpicks out of iron or steel.
* Provide skill advancement for the use of the smelter to melt down ore. After all, that's as important as knowing how to shape it once refined.
* Provide skill advancement for the use of the tanning rack to make leather. That's far more important in my mind than the skill advances from using the leather to make stuff.
* Provide for a small amount of skill advancement from mining the ore itself out of ore veins.
* Provide the ability to melt down existing pieces of armor and some clutter items into ingots so that you can then use those ingots to make missing pieces of a set if you want.
* Allow members of factions to forge equipment appropriate to their guild. Thieves can make guild armor. Assassins can make Brotherhood armor. Legionnaires can make Imperial armor, and so on.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on April 23, 2013, 05:31:53 AM
I think Ars metallica is the mod I installed because I can craft arrows, which is damn nice.   It's a great mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 23, 2013, 06:58:18 AM
A new economy mod, called "Trade and Barter" (requires SKSE and SkyUI). Sounds very interesting!

http://skyrim.nexusmods.com/mods/34612

A couple screenshots (taken from the mod page):




Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 23, 2013, 07:55:29 AM
I like that being naked gets you a 10% discount in that mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on April 23, 2013, 12:19:23 PM
I like that being naked gets you a 10% discount in that mod.

That looks like a penalty, given that using a fence and having your weapon out also have negative numbers by them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on April 23, 2013, 05:15:34 PM
I think Ars metallica is the mod I installed because I can craft arrows, which is damn nice.   It's a great mod.
I thought 1.9 added craftable arrows?


Title: Re: Elder Scrolls V: Skyrim
Post by: Riggswolfe on April 23, 2013, 05:21:18 PM
I like that being naked gets you a 10% discount in that mod.

That looks like a penalty, given that using a fence and having your weapon out also have negative numbers by them.

I don't know about the fence but I read the modifcation for having a weapon out as intended to show you're intimidating the seller.


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on April 23, 2013, 06:56:41 PM
SkyUI is not running correctly for me in the PC.  I updated SKSE but it seems borked.  It's showing items but not keys so I can't select things, like power up enchanted weapons.  Anyone else have this problem?

Edit: nvm, wasn't running the loader first.  Was trying to launch the game from Steam.


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on April 23, 2013, 11:13:30 PM
I think Ars metallica is the mod I installed because I can craft arrows, which is damn nice.   It's a great mod.
I thought 1.9 added craftable arrows?
Crossbow bolts I think you mean.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on April 24, 2013, 12:01:51 AM
Dawnguard is where they added crafted arrows.


Title: Re: Elder Scrolls V: Skyrim
Post by: Morat20 on April 24, 2013, 05:02:13 AM
Dawnguard is where they added crafted arrows.
That's it. And actual weapons from dragonbone.

I haven't played it since 1.9 came out, but one of my friends reports that the "Your follower just needs the one arrow" thing might have been fixed. :(


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on April 24, 2013, 10:38:03 AM
Odd, I could have sworn I didn't have the option for certain arrows, like Obsidian and Dragonbone, until I added the smithing mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on April 24, 2013, 12:00:31 PM
Odd, I could have sworn I didn't have the option for certain arrows, like Obsidian and Dragonbone, until I added the smithing mod.

You needed the dragonbone smithing perk for dragonbone arrows, but I don't recall there being an issue otherwise.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 24, 2013, 12:23:46 PM
Two cosmetic mods I downloaded today which look nice (your opinion may vary, of course) and work perfectly.


Skill Interface Retexture: http://skyrim.nexusmods.com/mods/7308

Hey, why not? The (slightly) different backgrounds and the enhanced constellations are particularly good, IMO.


aMidianBorn Book of Silence: http://skyrim.nexusmods.com/mods/24909

An ongoing "lore-friendly" retexture of almost all armors, weapons and unique weapons of the game. Latest version (1.7) came out earlier today. During the installation via Nexus Mod Manager, you'll be able to handpick whatever you want to modify.
----------

Also, I installed "Immersive Weapons" (by the same author of Immersive Armors): http://skyrim.nexusmods.com/mods/27644

The other major weapon project, "JaySuS Swords", hasn't been updated in well over a year, so this is quite a good alternative. The vast majority of the weapons are lore-friendly and from what I read in the comments, the loot tables make sense (you shouldn't find a ultra-powerful sword while you are level 3 :P). Have a look.


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on April 24, 2013, 06:15:28 PM

Holy shit! Aren't you worried your Skyrim will become self-aware? I mean jeezus, that looks like enough to just make your own standalone game. Looks like a fulltime job just to keep that all working  :grin:

But thanks for the tutorial. I keep meaning to return to Skyrim. Once I chose which faction to support, the game felt like it "ended". And yet there's that whole, like, dragonborn thing remaining incomplete and stuff.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 25, 2013, 01:49:52 AM

Holy shit! Aren't you worried your Skyrim will become self-aware? I mean jeezus, that looks like enough to just make your own standalone game. Looks like a fulltime job just to keep that all working  :grin:

But thanks for the tutorial. I keep meaning to return to Skyrim. Once I chose which faction to support, the game felt like it "ended". And yet there's that whole, like, dragonborn thing remaining incomplete and stuff.

Nah :P

- On the Nexus website there is a "tracking center" where you can keep track (surprise :P) of the mods you installed and if they've been recently updated with a new version.

- Plus, once you get a hang of SKSE, the Mod Manager and BOSS, they aren't time consuming at all, they sort themselves out (well, SKSE it's a one time installation every time Bethesda release a patch, and you need to run BOSS only when you need to sort out the mod load order of NMM).

So, it's more about having the patience of rummaging through the mods, looking up at lists on the Net (but I think I posted a nice one) and spend some time downloading them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on April 25, 2013, 01:54:07 AM
Yeah, there is a little up front time needed to figure out Nexus and some of the mod config stuff.  But once thats done, its just a matter of clicking on the download link for what ever mod you want on Nexus, and the manager handles everything from there.  I've installed a bajillion mods myself with almost no effort, and the game works fine.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on April 25, 2013, 06:01:14 AM
I managed to complete my first game without picking a side. Still not sure how I managed that.  Maybe I picked a side and just didn't realize I had.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on April 25, 2013, 06:23:19 AM
Just FYI if you use the Skyrim Script Extender, any saves made with mods that use it will absolutely not work without it. If you're invested in whatever character you have going, make sure you have a clean save without any of the mod shit before doing anything.

I avoid anything that uses the script extender really.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on April 25, 2013, 06:25:59 AM
I managed to complete my first game without picking a side. Still not sure how I managed that.  Maybe I picked a side and just didn't realize I had.
I more or less did the same thing.  Got so involved in other side quests, I never really got around to picking one of the warring factions.  Then when I was ready to, I was so power leveled up I said fuck it and just blew through the main plot to beat the game.  On my restart I'm doing all the Dawnguard and Dragonborn shit, so, still haven't taken time to pick a side.  Eventually I'll get around to one of those quest lines!


Title: Re: Elder Scrolls V: Skyrim
Post by: KallDrexx on April 25, 2013, 06:48:34 AM
Is the PS3 version still broken (I don't have a PC that's good enough to play it)?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on April 25, 2013, 06:58:07 AM
I play it on the PS3 and it's fine.  They also released all of the DLCs for the PS3 earlier this year.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 25, 2013, 03:40:56 PM
Started another game with some of the Star Wars mods and am now playing a jedi that survived order 66 and somehow ended up on Nirn. (Yeah, I get complicated with my backstories.) Most of the Dragon shouts are fairly close to Force powers, so she's faking the funk as the dragonborn, trying to talk her way through most confrontations, failing miserably to get her opponents to see reason and then breaking out the lightsaber and slicing them in half. It's fun.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 25, 2013, 03:53:31 PM
They really should implement a multiplayer mod so we can see a Jedi and a Teenage Mutant Ninja Turtle adventuring and arguing together in Skyrim  :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 25, 2013, 04:12:08 PM


Title: Re: Elder Scrolls V: Skyrim
Post by: Soln on April 25, 2013, 06:41:20 PM
oh shit that looks awesome


I gotta find a better mod for handling multiple characters  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 25, 2013, 07:03:22 PM
For a padawan who lost her master at the tail end of the Clone Wars and then was told to forget her training, she's turned into a bit of a badass. She's started training Lydia as a jedi too, which is at turns amazing and completely fucked up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on April 26, 2013, 05:58:09 AM
Oh man.  I am both horrified and intrigued.


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on April 26, 2013, 07:36:49 AM
Oh man.  I am both horrified and intrigued.

Meanwhile, I'm just horrified.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on April 27, 2013, 10:48:01 PM
I may radicalthon it if I can come up with enough material.


Title: Re: Elder Scrolls V: Skyrim
Post by: Bunk on April 29, 2013, 07:59:37 AM
So I installed Dawnguard last week. When I first got Skyrim, I decided to intentionally avoid playing a Stealth/Sniper character, as that was more less all I played in Oblivion. So with Dawnguard, I thought I'd try a thief. I've barely put the game down all week.

Despite having played a couple hundred hours of the game over the last couple years, I'm still finding entire quest lines I've never done. Loving the whole Dawnguard questline - I'm level 15 and I've totally ignored the main quest beyond getting the Dragons started. I figure I'm going to become the Vampire Lord of Thieves first - then I'll go bitchslap those civil war guys.



Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on April 29, 2013, 02:28:09 PM
Other mods you might be interested in:

Warburg 3D Paper World Map: http://skyrim.nexusmods.com/mods/25501 Nice world map, IMO.


Lock Overhaul: http://skyrim.nexusmods.com/mods/29979
Enables auto-lockpicking, lock smash and other stuff. Here's a video (skip to 3:33): http://www.youtube.com/watch?v=nvn_BGSo6w8

LARPers, rejoice  :grin: Dovahkiin relaxes too: http://skyrim.nexusmods.com/mods/13931
A set of new animations/actions  that you can activate in order to enhance immersion and roleplaying (lean on a table, sweep floor, read a book and more)

If you want to change the HUD, there is now an alternative to the already excellent iHUD. It's called "Less Intrusive HUD"
http://skyrim.nexusmods.com/mods/35154

Nice overview of the mod by Gopher (Skyrim Mod Sanctuary...he's also the author of iHUD, by the way): http://www.youtube.com/watch?feature=player_embedded&v=DzJrWyde0Bg



Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 01, 2013, 08:55:20 PM
Oh man.  I am both horrified and intrigued.

Meanwhile, I'm just horrified.  :why_so_serious:

Be afraid...



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on May 01, 2013, 09:00:03 PM
As long as it's not super overboard, it actually sounds kind of neat to me, and I'm not usually one for that kind of thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 02, 2013, 02:33:24 AM
This sounds nice...The Dovahtracker!  (basically, an "Armory" application for the game, currently in alpha)

http://skyrim.nexusmods.com/news/315/

Quote
is a modification by Tytanis for Skyrim that enables you to track and share your characters in real-time. Every single detail about your character is tracked, from items to stats and everything in between. It can even track your mods, making it extremely easy to share your mod list with people without having to do anything at all.

The framework is portable enough to work with every Bethesda title. Expect trackers for Morrowind, Oblivion, Fallout 3 and Fallout: New Vegas in the near future. Other games will be supported as well.

The tracker is currently in Alpha stage, and the available features are as follows:
Game Stats Tracking
Equipment Tracking
Spells Tracking
Skills Tracking
Quests Tracking
Inventory Tracking
Position Tracking
Player Cards for Forums



In the future, these features will be available:
Custom Avatars/Based on Facegen.
Screenshot Gallery
Ratings
Character Titles
Guild System
Leaderboards - Will require anti-cheat.
Item Auctions - Will require anti-cheat.
Character Journals
MCM Support/Configuration
Achievements
Map - Your current location, all character locations
All-around database of items, npcs, spells, etc
Character Backups/Snapshots - Have your own .ess/mods/.inis/complete .bat backups all in one area.
Battle Area - Pit your characters against others and see who will dominate (on the site and possibly in-game in the future)!


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on May 02, 2013, 07:30:22 AM
Meh, the game is way too easy even without cheating, if you take all the professions you can make god level gear and run around one shotting everything.  I don't really see the point of a leader board system in a game where I can chop off the last boss's head in one swing.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 02, 2013, 10:34:22 AM
I've added a bunch of mods that actually up the difficulty. Dragon priests are a bitch and a half.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ruvaldt on May 02, 2013, 10:47:52 AM
They also added a Legendary difficulty level recently, along with an option to reset skills to 15 once they get to 100 so you can keep leveling.  I haven't tried any of that stuff though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 02, 2013, 12:36:53 PM
This mod adds teh pretty to Skyrim book covers and jackets (there was a very similar and great one for Oblivion too):
http://skyrim.nexusmods.com/mods/35399/

v.1.0 is a little more saturated compared to 1.1

Vanilla bookshelf

1.0

1.1



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on May 02, 2013, 12:43:26 PM
They also added a Legendary difficulty level recently, along with an option to reset skills to 15 once they get to 100 so you can keep leveling.  I haven't tried any of that stuff though.

Is this an official thing?


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 02, 2013, 12:45:46 PM
They also added a Legendary difficulty level recently, along with an option to reset skills to 15 once they get to 100 so you can keep leveling.  I haven't tried any of that stuff though.

Is this an official thing?

Yes, introduced in the latest (1.9) patch:
http://www.uesp.net/wiki/Skyrim:Patch#Version_1.9.32.0.8 (new features)


Title: Re: Elder Scrolls V: Skyrim
Post by: Hoax on May 02, 2013, 09:37:21 PM
I just started playing this for the first time ever this week and I've gotta say its not really working for me. I dislike most of the npc's, I don't get why they let me pick any old starting race when I'm instantly the nord jesus dragonborn guy, keep feeling like I should go back, make a Nord/Norse guy then join the rebellion and the game would all fall into place. I keep being forced to do stupid jobs for people I don't want to work for. When I'm not doing that I'm usually in a cave killing spiders or necromancers and stealing their books.

Overall it feels like I'm playing half the game picking shit up or selling shit, so much time spent in inventory menus. I may just stop searching every fucking urn and bookshelf.

The game is gorgeous and the world is pretty cool and icey and barren and whatnot and I like the voice stuff, it sounds cool and the dragon fights are nice. But fuck all of the humans and fuck all of the quests I didn't mind selling that one chick to assassins and I didn't mean knocking out the one guy for being a douche but the rest of them have mainly been obnoxious. I'm trying to come up with a satisfying way to immerse myself in my PC but I don't really have it yet. Should I be expecting things to pick up once the story gets rolling? Any areas to make a point of going to because they are cool and will give me reason to do stuff in the game or areas to avoid because they are hella boring?


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 02, 2013, 09:49:06 PM
The main story bored the shit out of me too. Hence, the Jedi thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on May 02, 2013, 10:04:35 PM
give me reason to do stuff in the game or areas to avoid because they are hella boring?

(https://dl.dropboxusercontent.com/u/829607/disregarded/skyrape/01.jpg)
(https://dl.dropboxusercontent.com/u/829607/disregarded/skyrape/04.jpg)
(https://dl.dropboxusercontent.com/u/829607/disregarded/skyrape/10.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: schild on May 02, 2013, 10:28:25 PM
i, uh, wat


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 02, 2013, 11:44:31 PM
Good point.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Hoax on May 03, 2013, 12:25:03 AM
pm sent, clearly I need a list of rk47 approved mods to salvage this game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 03, 2013, 12:32:51 AM
pm sent, clearly I need a list of rk47 approved mods to salvage this game.

Yeah...Admittedly, that looks a tad more interesting than arranging a bookshelf or adjusting picklock settings... :sad_panda:


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on May 03, 2013, 12:36:55 AM
The various guild questlines are all pretty good, I liked the Dark Brotherhood a lot.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on May 03, 2013, 01:50:12 AM
tera skyrim armor

(http://picturestack.com/17/45/dziTeraCastanyNi.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 03, 2013, 02:16:19 AM
While you are at it...(both NSFW)

http://skyrim.nexusmods.com/mods/8714/
http://skyrim.nexusmods.com/mods/24421/





Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on May 03, 2013, 04:31:55 AM
Really??

I post the nude mod that's used for the majority of clothing mods and get ridiculed, where RK47 is encouraged to share the mod that's the origin of sexy outfits ?? I don't even know what to say about Lucas OMGPervert mods.


Like I said back then, it was less the mod than it was WHO posted it.

I hope you are all proud of yourselves.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lucas on May 03, 2013, 04:42:54 AM
Personally, I didn't follow the topic when you were "ridiculed" for that particular mod but...Regarding my above message, I haven't implied anything by posting those two mods: it was just to follow along the lines of what RK posted, with no seriousness involved,or rather, just to show one more time with Bethesda games what the modders' pervertion/imagination/frustrated puberty can produce and how many players are interested in that, judging by the downloads. Let's not take everything so seriously :)


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on May 03, 2013, 06:15:01 AM
Actually....you can get the sexy body mod without getting the full nude mod.  I just found it hard to explain to my girlfriend why men got to keep their boxers and women didn't when I looted them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on May 03, 2013, 10:49:39 AM
If it makes you feel any better, Tao, I was making this kind of face :ye_gods: when I saw the Tera armor picture. It's pretty much assured that I will never play Tera.

The only Skyrim clothes mod I use is Immersive Armors (http://skyrim.nexusmods.com/mods/19733/?). I do use a few hair mods, but no body mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on May 03, 2013, 10:52:52 AM
If it makes you feel any better, Tao, I was making this kind of face :ye_gods: when I saw the Tera armor picture. It's pretty much assured that I will never play Tera.

Yeah, this.


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on May 03, 2013, 03:39:25 PM
* insert rant about bottom-feeding with skantily clad armor *

* reinstalls Skryim *

 :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 03, 2013, 07:55:51 PM
Noirah's skimpiest outfit...



Title: Re: Elder Scrolls V: Skyrim
Post by: Ragnoros on May 03, 2013, 08:20:51 PM
If it makes you feel any better, Tao, I was making this kind of face :ye_gods: when I saw the Tera armor picture. It's pretty much assured that I will never play Tera.

The only Skyrim clothes mod I use is Immersive Armors (http://skyrim.nexusmods.com/mods/19733/?). I do use a few hair mods, but no body mods.

Immersive armors you say? (Googles that...)
Oh, I'm feeling immersed alright.


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on May 03, 2013, 08:24:01 PM
Noirah's skimpiest outfit...


I call foul. That is not nearly skimpy enough to be worth calling "skimpy" :-)


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 03, 2013, 08:43:13 PM
Hence, "skimpiest". She's a jedi, not a h00r.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on May 03, 2013, 09:13:30 PM
Hence, "skimpiest". She's a jedi, not a h00r.

Pretty sure belly button chain puts her in a contender spot.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on May 14, 2013, 09:17:50 AM
(https://dl.dropboxusercontent.com/u/829607/disregarded/a.jpg)
(https://dl.dropboxusercontent.com/u/829607/disregarded/b.jpg)
(https://dl.dropboxusercontent.com/u/829607/disregarded/c.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 14, 2013, 10:27:45 AM
 :drill:


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on May 14, 2013, 03:33:44 PM
RK47's world really is a better place to live than the one I currently reside.


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on May 15, 2013, 07:02:49 PM
(http://i1.kym-cdn.com/photos/images/original/000/002/174/dat.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on May 15, 2013, 07:09:18 PM
(https://dl.dropboxusercontent.com/u/829607/disregarded/skyrim-no-spiders-%E2%80%93-piderman-dition-mod-02-700x474.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on May 15, 2013, 07:13:27 PM
RK47's world really is a better place to live than the one I currently reside.

(https://dl.dropboxusercontent.com/u/829607/disregarded/skyrim-no-spiders-%E2%80%93-piderman-dition-mod-02-700x474.jpg)

(https://dl.dropboxusercontent.com/u/82533/91bbr.gif)


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on May 15, 2013, 07:15:16 PM
For Teleku from Potatoland

(http://hothardware.com/articleimages/Item1834/small_Skyrim-Taters.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on July 19, 2013, 09:15:28 AM
I finished up the main story of Dragonborn after purchasing it in the Steam Sale. It's a really well done expansion. I loved the idea of adding a whole new island that goes back to your Morrowind nostalgia. The architecture and music really fits, and the island is very big. I haven't explored even half of it, and I've still put in at least 20 hours at this point. You can also tame and ride dragons, and visit the realm of the Daedric Lord of Forbidden Knowledge. The story flows well, but I think the antagonist is a bit meh. The fun is in the exploration more than anything.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on July 19, 2013, 09:19:52 AM
The fun is in the exploration more than anything.
Welcome to the entire Elder Scrolls Franchise.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on July 19, 2013, 11:17:40 AM
To be honest the Dragonborn island felt a little small to me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on July 19, 2013, 01:29:47 PM
In comparison to the main map, yeah. In comparison to other expansion things from the past? I think it was pretty cool and varied.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on July 19, 2013, 03:41:04 PM
Wasn't there a mod pack for this that included several improvements?  Maybe it was over in the what are you playing thread.  Since I own it properly, I'm thinking I need to mod it up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Phred on July 20, 2013, 03:17:26 AM
In comparison to the main map, yeah. In comparison to other expansion things from the past? I think it was pretty cool and varied.

It seemed quite a bit larger than the previous version of the island that shipped with Morrowind.
It was the same island wasn't it? Or is my memory playing tricks.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on July 20, 2013, 01:34:38 PM
It was added in Bloodmoon, yes.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on July 25, 2013, 10:35:25 AM
Does the story line on this pick up and get somewhat compelling?  I'm trudging through the first part of this now and am not feeling it so far (I'm level 12).  If not I may put it down and play something else for a bit.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on July 25, 2013, 10:49:00 AM
It's a better story than Morrowind or Oblivion, but it still really isn't that good.  It's not a reason to play, the world is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on July 25, 2013, 10:58:06 AM
The main story (as usual in most TES games) kind of sucks. I actually like the story in the expansions better than the main, and I love the story in the Dark Brotherhood and Thieves guild better than both of those.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on July 25, 2013, 10:59:54 AM
Yeah. I wonder why it always seems to work out like that with Bethesda games?  If they could provide an amazing main story along with their amazing world they'd have everything.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on July 25, 2013, 11:15:42 AM
The main story blew large, meaty chunks.  After making it to Whitebridge I discovered I was playing for the side quests, not the story. I accidentally finished the game thinking I was on a side quest until I got someone calling me the Dragonborn.  I figured "Meh, I'm level 45, may as well finish this out."

End dragon was a wuss.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on July 25, 2013, 11:21:49 AM
The reason the main stories are never very compelling in Bethesda RPGs is because they aren't any good at characterization. There are no characters you really care about, because the characters have no depth to them, and you don't really have any opportunity to carve out a personality for your own character, at least not one that's particularly reflected in the game world or how people react to you. It's further exacerbated by the fact that you meet 23 guys with the same voice actor, so that also really hurts any one character's chance to seem unique or interesting.

They're great at world building and area design, so the exploration aspects are awesome, but you can't make people care about a story unless they care about the characters.

There are a couple places where they managed to give you characters that were interesting enough to care about, and not surprisingly they're spots where the characters have unique voice actors and enough screen time to actually give you some inkling of what they're about beyond a superficial level - Dawnguard, because of Serana, the Thieves' Guild quest line, and the Dark Brotherhood quest line. Pretty much these are the ones you'll see people praising anywhere Skyrim is being discussed.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on July 25, 2013, 12:52:00 PM
Yeah, seriously, for all the effort they put into their games, I cannot fathom why they don't spend the money to at least quadruple the voice actors.  It can't be that much more fucking expensive, and it has a massive impact on the game.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on July 25, 2013, 01:03:32 PM
I sort of liked the ruler of Whiterun as a character and got a bit interested in seeing how his fate played out. But really, open-world games almost have to have weak main plots because they have to stay open to such a wide range of choices on the player's part. If you had a very strong story, you'd have to constrain choices to a significant degree or you'd have to really do something that almost no one has, which is write a strong story that also has a great many multiple outcomes and branching points.

But the Elder Scrolls games definitely could have much stronger *characters*, that much I'd agree with, just for the sake of atmosphere.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on July 25, 2013, 01:48:05 PM
Yeah, seriously, for all the effort they put into their games, I cannot fathom why they don't spend the money to at least quadrupedal the voice actors.  It can't be that much more fucking expensive, and it has a massive impact on the game.

I don't see how horses would help here.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on July 25, 2013, 01:51:23 PM
Maybe if we gave them some kind of armor?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on July 25, 2013, 01:58:11 PM
But the Elder Scrolls games definitely could have much stronger *characters*, that much I'd agree with, just for the sake of atmosphere.

I dunno, it's really hard these days to establish characters without scripted cutscenes, which TES has been stingy with because they're super resource intensive to make and they tend to conflict with the open nature of the games.  I'd love to see some deeper, more interesting characters, but not at the expense of constraining what the player can do.  If you want to go down that road, there are already plenty of other games that do the whole scripted content thing fairly well, while there are very, very few that do open worlds as deep as Bethesda.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on July 25, 2013, 02:41:40 PM
I played the ever living hell out of the newest Fallout titles.  Skyrim is awfully similar, so far, even to the point where I feel like I'm playing the same game.  I actually enjoyed the campy storylines in Fallout 3 and Fallout New Vegas.  Hell, I even enjoyed the story in Mass Effect and Dragon Age.  Maybe, for me, it's the massive, massive world for exploration that I just don't have time to explore.  I find that when you can't cut a big chunk off of things in 30 minutes to an hour the game definitely loses something in the overall context of what you're trying to do. 


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on July 25, 2013, 04:51:51 PM
It's not just characters they suck at, it's narratives generally. They have very little nuance and have a lot of structural issues.

Those in the know (stormwaltz?), do these companies ever hire editors on the creative side? Or is the just a general role that is part of the workflow of the various writers and creative heads? I'd imagine a good structural editor would be able to bring a lot - though perhaps not enough to be worth the cost. Then again, given the amount they pay for everything else in these games...


Title: Re: Elder Scrolls V: Skyrim
Post by: CmdrSlack on July 25, 2013, 06:18:30 PM
Yeah, seriously, for all the effort they put into their games, I cannot fathom why they don't spend the money to at least quadrupedal the voice actors.  It can't be that much more fucking expensive, and it has a massive impact on the game.

I don't see how horses would help here.



"Wilbur, come in the room."


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on July 26, 2013, 12:42:18 AM
Assholes.   :awesome_for_real:

Though damn, that was a hell of a typo....


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on July 26, 2013, 08:13:56 PM
I agree on the voice actors thing.

The voice talent they have in Skyrim is nice, but I kinda laugh to myself when seeing Ralof and Hod both talking to Gerdur and having the same voice. They should have given Hod the Farkas voice. They should at least have arranged it so there weren't multiple instances of the same voice in one town.


Also on Skyrim's story: It's starting to look more and more like siding with the Stormcloaks is a good idea.

Anybody who has ever read the Nu-Mantia Intercept and the Altmeri Commentary on Talos would have a pretty good understanding of the Thalmor's motives behind the Great War and the ban on Talos Worship.

Long story short, mundus is stabilized by seven towers, each tied to a powerful stone. The towers are supposedly what keeps the mortal world and oblivion separated. Some examples are Red Mountain and the Heart of Lorkhan from Morrowins, and the White-Gold Tower and the Amulet of Kings from Oblivion. And if all the towers are deactivated, I would assume "hell on earth" to be an appropriate metaphor for what would happen.

What the Thalmor want: When Lorkhan tricked the divines into creating Nirn, the gods known as the Aldmer were trapped within, and the Altmer/High Elves descend from them. And they believe that being trapped in mundus is the only thing keeping them from having the power and immortality of their ancestors. So the Thalmor's plan is to deactivate all of the towers, believing that it will grant them what they feel Lorkhan robbed them of.

And the Thalmor believe, according to the Commentary, that removing Talos from the Divinity, and the complete genocide of the human race(Imperials, Nords, Bretons) are a part of accomplishing that.

But where they might be wrong: Mankar Camoran's notion that Lorkhan was a Daedric Prince and Tamriel is his plane of Oblivion is not without evidence according to Michael Kirkbride, and if Camoran is right, then all of the lore everyone believes is false(Including the Altmer's god-ancestry) and deactivating the towers could have a completely unforeseen effect.

One possibility to consider is that the towers are what keeps Lorkhan "dead" or "inert" as it were(right now, he's stuck babysitting Sovngarde and being called Shor by the Nords). And undoing the towers frees him and returns him to power over the realm. And what he would do in that case is probably not good.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on July 27, 2013, 06:38:00 AM
Rather than have 5-10 people each doing voice acting for a ton of characters, I'd rather have a few really important characters voiced in an interesting manner and the rest of the garbage NPCs silent. Fully voiced shopkeepers is not a selling point for me.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on July 27, 2013, 07:20:57 AM
Rather than have 5-10 people each doing voice acting for a ton of characters, I'd rather have a few really important characters voiced in an interesting manner and the rest of the garbage NPCs silent. Fully voiced shopkeepers is not a selling point for me.

F- all that. Fully voiced is best.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on July 27, 2013, 12:52:49 PM
Agreed.  I think Skyrim does a good job of balancing the scales between voice acting for main characters while still providing voices for less important NPCs.  I also use the Interesting NPCs mod to add additional voice-acted NPCs to the world to spice things up a bit.  Some of the volunteer voice actors are green and don't do a good job at it, but most of them are at least competent.  I consider it to be an overall gain to install the mod.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on July 28, 2013, 07:34:24 PM
Well, almost a week ago, when I was playing Skyrim. I had an... unusual circumstance with two bears during a fight and thought I'd get a pic of it.



Title: Re: Elder Scrolls V: Skyrim
Post by: DeathInABottle on July 28, 2013, 09:06:02 PM
I've been playing obsessively for the past two weeks - I only just picked it up during the Steam sale - and I have to echo some of the other criticisms here: repeating the voice actors ruins my immersion.  Especially that guy who voices the General in Castle in the Sky.  Ugh.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on July 28, 2013, 11:32:04 PM
I've been playing obsessively for the past two weeks - I only just picked it up during the Steam sale - and I have to echo some of the other criticisms here: repeating the voice actors ruins my immersion.  Especially that guy who voices the General in Castle in the Sky.  Ugh.

Jim Cummings is a voice acting legend. He's had well over a hundred roles in his lifetime. http://en.wikipedia.org/wiki/Jim_Cummings

The General in Castle in the Sky is minor comparing to being the voice of Pooh and Tigger from Winnie the Pooh for the last two decades. Or Razoul in Aladdin.

Not to mention he was Patriarch in Mass Effect 2.


Title: Re: Elder Scrolls V: Skyrim
Post by: DeathInABottle on July 29, 2013, 10:56:16 AM
Yeah, I imdb'd him.  I'm fine with his work as a voice actor, but he reprises the absurd voice from that General role - and it really is absurd - for a couple of parts in Skyrim.  As I said, it's immersion-ruining.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on July 29, 2013, 11:09:54 AM
So is looking to the left or right of your screen.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on July 29, 2013, 11:21:03 AM
So is looking to the left or right of your screen.

 :oh_i_see:


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on July 29, 2013, 11:45:44 AM
Yeah, I imdb'd him.  I'm fine with his work as a voice actor, but he reprises the absurd voice from that General role - and it really is absurd - for a couple of parts in Skyrim.  As I said, it's immersion-ruining.

It's just a deeper version of his normal voice. Not that big a deal.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on July 29, 2013, 11:58:21 AM
So is looking to the left or right of your screen.

 :oh_i_see:

Oh come on, that was funny.


Title: Re: Elder Scrolls V: Skyrim
Post by: Nayr on July 29, 2013, 01:02:40 PM
So is looking to the left or right of your screen.

You forgot the top and bottom.

:p


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on August 07, 2013, 05:27:47 PM
Magic seems like it is seriously fucked up and cumbersome in this game.  Is there a way to hotbutton this stuff?  Or do I have to go through the magic menu every time I want to change a spell?


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on August 07, 2013, 05:38:14 PM
Magic seems like it is seriously fucked up and cumbersome in this game.  Is there a way to hotbutton this stuff?  Or do I have to go through the magic menu every time I want to change a spell?

Yes, you can assign things as favorites, and assign numbers to those favorites.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on August 10, 2013, 08:18:30 PM
Any way to shake a dragon once you've got one on your tail?  I seem to have attracted the attention of one that is much too strong for me to kill just yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on August 10, 2013, 08:30:46 PM
Run, don't look back.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 10, 2013, 08:32:49 PM
Any way to shake a dragon once you've got one on your tail?  I seem to have attracted the attention of one that is much too strong for me to kill just yet.

My general solution is to pull them in to a group of hostiles (like bandits or Stormcloaks or someone else who you don't care about) and let them duke it out.  If they kill the dragon, you still get the soul, and you can loot the body afterwards.  If they die, hopefully they'll at least weaken it enough for you to kill it.

If I can't find any nearby NPCs, I generally just say "fuck it" and cheese the fight by finding some rock or something I can stand behind and use ranged attacks to hit the dragon's massive hitbox with while he can't hit me (the Bound Bow spell is really helpful here).

Otherwise, I'd just run.  Unless your mission objective is outside, you can generally ignore dragons since they're really only super lethal if they land and get those bullshit one hit kills on you (if you've got some healing magic, you can generally out heal their breath damage).


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 11, 2013, 01:34:31 AM
Run indoor.


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on August 11, 2013, 04:13:35 AM
Redditor asks 'How do I remove the Schlongs of Skyrim' mod? (http://www.reddit.com/r/gaming/comments/1k1x1l/please_dont_upvote_how_do_i_remove_the_skyrim_mod/)

NSFW bits bviously, also  :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Arinon on August 11, 2013, 07:19:59 AM
Any way to shake a dragon once you've got one on your tail?  I seem to have attracted the attention of one that is much too strong for me to kill just yet.
Lower the difficulty, kill it, raise the difficulty back up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on August 11, 2013, 10:45:52 AM
Yeah, or let your companion get aggro, run/ dragonsprintshout away as fast as possible and they'll catch up if they don't die.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Signe on August 11, 2013, 01:58:06 PM
I would have bought this game had I known shlohngs were involved.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lantyssa on August 12, 2013, 01:29:18 PM
What do you think a Wyrm is?


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on August 12, 2013, 03:00:11 PM
I couldn't stop... I had to look this mod up.

I just... why? WHY? I can almost understand putting in the time on a multiplayer thing like this for say, Second Life. I wouldn't do it, but you know, I can understand creating something like this. But on a singleplayer game? I... just... WHY?

The Internet has broken me. Again.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 12, 2013, 03:01:54 PM
LoversLab can help you Haemish.


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on August 18, 2013, 09:27:07 AM
Skyrim fan film (http://www.youtube.com/watch?v=xy5LizCEGF8)


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 18, 2013, 08:12:43 PM
(https://dl.dropboxusercontent.com/u/829607/CHINKS/14/1.jpg)
(https://dl.dropboxusercontent.com/u/829607/CHINKS/14/2.jpg)

But RK, why would you want to play with it on?
Because backstabbing a bandit chief while he's pissing in a corner is fun. Also, he removed his armor for more damage.  :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on August 18, 2013, 08:54:37 PM
Skyrim mods have definitely gotten weirder since I last played.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on August 18, 2013, 09:37:16 PM
They said I was too concerned with realism in Mass Effect.

They were wrong, full stop. THIS is too much realism. :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on August 18, 2013, 10:22:35 PM
Skyrim mods have definitely gotten weirder since I last played.

there are some great mods still in development like this (http://www.youtube.com/watch?v=0cbuRZCPDf8) (they are not all just weird ones)


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on August 19, 2013, 11:31:55 AM
They were wrong, full stop. THIS is too much realism. :ye_gods:

This. THIS.


THIS.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on August 19, 2013, 12:59:42 PM
You wanted open world, fuckers. YOU wanted true sandbox, ARE YOU NOT ENTERTAINED?!


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 19, 2013, 09:31:51 PM
I shot a bandit once on the back with my arrow while he's taking a dump.
As the sneak attack does its magic and take his soul back to Azura, he slumped down on the floor with his pants down.
I walked closer to loot him, when suddenly I was interrupted by the sound of a fart coming off the dead man.
Poop followed in two small chunks. An ignoble end. 
I totally lost it.


Title: Re: Elder Scrolls V: Skyrim
Post by: cironian on August 19, 2013, 10:27:19 PM
You wanted open world, fuckers. YOU wanted true sandbox, ARE YOU NOT ENTERTAINED?!

Most people should have learned at a young age that pooping in the sandbox is not acceptable.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on August 19, 2013, 10:35:23 PM
Someone always pees in the pool.  Always.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 19, 2013, 11:07:47 PM
What's crazier is that NPCs do pee and poo during conversation as well. Making those lessons in the Thu'um quite hilarious when accompanied with the Greybeards squatting and letting it rip. Jarl Ulfric does it on his throne.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on August 29, 2013, 07:23:01 PM
Okay.  Am I missing something here or is magic seriously weak in this game?


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on August 29, 2013, 07:35:29 PM
In terms of straight up damage, I think a lot of the destruction stuff is pretty mediocre (some of it does decent damage, but eats tons of mana to do so).  A lot of the other schools are still pretty useful, though.  Kind of sucks for pure mages, but for a lot of hybrid characters it works pretty well.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on August 29, 2013, 08:33:37 PM
Vampire and Werewolf also seem pretty lame.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 29, 2013, 08:44:22 PM
Vampire and Werewolf also seem pretty lame.

Overhauls fix most of these issues. Tweak it for taste, but in general they have a better idea of making what works better and toning down some other stuff.
Vamps & werewolf only gets a perk tree in DLC expansions.

For magic, in vanilla you can actually deliver a lot of pain if you are conjuration specced. Magicka wise, just have 150-200 capped - then invest in alchemy.


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on August 29, 2013, 10:43:52 PM
there are tons of mods for magic when it comes to Skyrim (like these 10 for example (http://www.youtube.com/watch?v=_gt13XT1gDU)). I'd kind of recommend Apocalypse Spell Package (http://skyrim.nexusmods.com/mods/16225//?) for some good and interesting spells that aren't ridiculously overpowered (though the conjuration summons can be pretty powerful compared to skill level required).


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on August 30, 2013, 02:17:44 AM
I consider the Empowered Magic mod fairly mandatory for playing a dedicated caster.  What it does is changes the skill system from making spells cost less mana as you level to making spells do more damage as you level.  The damage done per mana is kept more or less the same as a result, but you can put the damage out much much faster rather than casting fireball fifty times at a mud crab before it keels over.  It also fixes some bugs and livens up some spells.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on August 30, 2013, 10:14:09 AM
It really fucking irritates me to have to mod something to make it work. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on August 30, 2013, 10:15:54 AM
Links people.  Links.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on August 30, 2013, 10:26:31 AM
It really fucking irritates me to have to mod something to make it work. 

You don't have to. Magic works fine in Skyrim without mods.  There's plenty of NPCs that have killed me throwing ice spikes and frost fingers and nothing more.

You just have to mode it to make it not be a pain in the ass to you, the player.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on August 30, 2013, 11:18:15 AM
Links people.  Links.

God, picky.

Empowered Magic (http://skyrim.nexusmods.com/mods/11139/?)


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on August 30, 2013, 11:37:08 AM
Magic starts really slow though for me, although I will say that shock damage is great against mages because it drains mana.


Title: Re: Elder Scrolls V: Skyrim
Post by: PalmTrees on August 30, 2013, 02:39:56 PM
Dual casting stagger perk, chain stun anything to death. Paralyze from the alteration school, win. Those two vanilla abilities trivialize every encounter, no mods needed to kick ass as a mage.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on August 31, 2013, 04:43:56 PM
NSFW I am so immature (http://www.youtube.com/watch?v=nWTCuIEe7sY)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 01, 2013, 01:37:24 AM
 :uhrr:

Whut ?


Title: Re: Elder Scrolls V: Skyrim
Post by: K9 on September 01, 2013, 07:31:18 AM
:uhrr:

Whut ?


Title: Re: Elder Scrolls V: Skyrim
Post by: taolurker on September 01, 2013, 12:11:34 PM
So, what's next RK? You gonna install the **NSFW**Bestiality Mod (http://www.loverslab.com/topic/20589-bestiality-animations-pack/)**NSFW**?


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 01, 2013, 04:12:08 PM
Bestiality mod has no gameplay mod created yet.
It is simply an animation pack.

Current loaded mod list for this  NSFW playthrough. (http://www.rpgcodex.net/forums/index.php?threads/skyrim-rape-of-requiem-iron-woman.85944/)

(https://dl.dropboxusercontent.com/u/829607/CHINKS/14/Untitled.png)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 02, 2013, 09:14:19 AM
Sexlab.

Oh Dear God.


Title: Re: Elder Scrolls V: Skyrim
Post by: Abelian75 on September 02, 2013, 03:49:24 PM
"Schlongs of Skyrim" is pretty good.  I want a calendar.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 02, 2013, 04:37:36 PM
Here's a new mod I like, Amazing Follower Tweak (AFT).
What it lets you do is actually tweak your follower through a dialogue option.
Despite the dialogue navigation being somewhat clumsy, AFT clarifies the 'vagueness' of your follower's effectiveness.
Like basic statistics, for example.

(https://dl.dropboxusercontent.com/u/829607/skyream/Orenji/26/04.jpg)

Muiri is actually a fighter-specced NPC. With just a meager 50 magicka to conjure the Breton's starting Ghost Wolf.
You may also learn the AI behavior.

(https://dl.dropboxusercontent.com/u/829607/skyream/Orenji/26/03.jpg)

But the best part...

(https://dl.dropboxusercontent.com/u/829607/skyream/Orenji/26/02.jpg)

Yes, you can teach her spells. Unfortunately, having very little magicka reserves, she cannot conjure a Fire Atronach yet.
You can set her leveling to automatic or manual, meaning you can completely convert her into a mage if you wish, and even change her fighting style to dual wielding sword, bow & arrow, or spellsword, or two-handed preference. It's a beaut!

Final note, their spell tweak also allows basic triggers to be set like 'beginning of combat, cast protection' or at 50% health, cast 'heal'. Not bad at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on September 02, 2013, 09:08:15 PM
AFT is pretty good (I use it too) and another one worth looking into if you have compatibility issues with it is UFO (http://skyrim.nexusmods.com/mods/14037//?) which also allows you to teach companion spells (though only the vanilla ones).


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 02, 2013, 09:12:46 PM
Wish you can grant your Followers sign bonuses - cause giving them the Sign of the Mage can solve a lot of magicka problems.
Or even Atronach to tanks.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on September 11, 2013, 06:45:49 AM
Follower tracking is just dismal in this game.  Seems much worse than in Fallout NV.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 12, 2013, 12:05:57 AM
Yeah, I don't really like followers in this game too much. Beth dropped the ball when they didn't include the New Vegas follower wheel.
Here's a NSFW video involving a ghost and my character. (http://www.youtube.com/watch?v=3TtAyPhSbI8)


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on September 12, 2013, 06:30:40 AM
Nothing like a little ghost buttsex to turn the thread around.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ironwood on September 12, 2013, 07:02:33 AM
 :uhrr: :ye_gods: :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on September 12, 2013, 10:40:03 AM
rk47... you are a very strange, very special individual.  :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Mrbloodworth on September 12, 2013, 10:47:09 AM
Yeah, I don't really like followers in this game too much. Beth dropped the ball when they didn't include the New Vegas follower wheel.
Here's a NSFW video involving a ghost and my character. (http://www.youtube.com/watch?v=3TtAyPhSbI8)

I ain't got time for that during a dungeon crawl!


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on September 12, 2013, 07:34:33 PM
WTF was that?   :ye_gods:


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on September 12, 2013, 08:41:11 PM
Disturbing and wrong, but the Atronach in the foreground undulating randomly makes it art.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 12, 2013, 08:56:38 PM
WTF was that?   :ye_gods:

(http://31.media.tumblr.com/4bc9d87c2e96ccc16d8f9d8cfa9bba1a/tumblr_mrkdqgElYn1qe8p31o1_400.gif)


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on September 14, 2013, 05:52:12 AM
I don't...I mean, I didn't even ever know that people...ugh, wow.  :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on September 15, 2013, 12:46:59 PM
Please get this out of the thread, or retitle the thread as NSFW.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on September 15, 2013, 02:42:24 PM
Hey, I thought he did a good job of picking pictures that you wouldn't really understand what was going on unless somebody told you.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: lamaros on September 15, 2013, 03:02:54 PM
Please get this out of the thread, or retitle the thread as NSFW.

Never view a thread rk has been in at work, that's rule 1.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hoax on September 15, 2013, 06:53:20 PM
Rule 47 actually.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on September 15, 2013, 08:00:52 PM
That was hilarious. rk delivers yet again.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rasix on September 15, 2013, 08:56:27 PM
Keep game threads SFW.  K?  I don't care who's doing it.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 15, 2013, 09:11:15 PM
k love the CCBE models. Default skyrim models is just terribad.

(https://dl.dropboxusercontent.com/u/829607/skyream/Orenji/89/05.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 16, 2013, 02:46:11 AM
I'm actually playing this again. I find it interesting that I now have ~400 hours into this game and;

- I have not so much as picked a side in the Civil War quest line
- Never progressed further than attaining the Blades stronghold in the main quest line
- Never got further than getting the Wedding quest in the Dark Brotherhood quest line
- Have never even seen Jarl Eilisief or whatever her name is (and yet prefer her over Ulfric)
- Have never finished a quest picked up in Solitude
- Still haven't seen 3 -4  Daedric quest lines
- Never been made Thane of; Windhelm, Markath, Solitude, Winterhold

In any of that 400 hours. Hoping to finally "finish" this game, this time... and actually might since a lot of the game time I'd wagered on putting towards Rome 2 is now available.

Also, I generally went with CBBE bodies in the past. I've actually gone UNPB this time, though, on a whim and its not bad. Some things I like better than CBBE.. some worse.

Mods I really enjoy (or simply must have to enjoy Skyrim);

- SkyUI (original UI isn't horrible.. just annoying).
- Auto Unequip Ammo (removes arrows/bolts from the back of your PC and followers when not equipped with a bow).
- Facelight (spell that actually lets you see your face, and the face of anyone you cast the spell on regardless of area lighting).
- Armoured Circlets (because most helmets look horrendously bad).
- Localized Guild Jobs (lets you pick which city you want to take the Thieves Guild radiant quests in, rather than having to go randomly or save scum certain cities).
- When Dragons/Vampires attack (tells normal citizens, unless they are flagged as exceptions -- such as the Companions -- to run and hide when Dragons or Vampires attack a city/town, possibly preventing mass extinction of NPCs).
- Berenziah Quest Markers (to actually be able to find all 24 of the damn things -- something I've never done).
- Immersive Armours (even though most looks like ass, imo, there are a few that make the entire package worthwhile).
- Community Uncapper (lets you customize such things as; health/stamina/magicka gain on level choice, perks at level up, skill caps [I use 199], the rate at which various skills level and the rate at which the various skills affect leveling up).
- Amazing Follower Tweaks (the best follower mod, let's you customize everything from what they wear where, fighting styles, leveling and skills, to such things as whether they are essential, cowardly, morality, and so on).
- Unofficial patches and Brawl patch (for the obvious reason of the game has a lot of shit still broken).

I use a number of other mods, but those are my essentials beyond the body and face mods to make the NPCs look less like ass on a plate.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 16, 2013, 07:16:31 AM
I was curious about the Stones quest.
24 mcguffins strewn all across Skyrim.
This shd be worth it!
I tried not to spoil myself, then one day I gave up and took a peek.  :ye_gods:
Goddamn reward sucks so much cock.



Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 16, 2013, 09:52:44 AM
Hah, yeah. As if by the time you've collected all 24 you will somehow need more money. My character isn't even level thirty (though, to be fair, I've slowed down the rate levels are gain -- especially from crafting skills), has only completed the Dawnguard quest line, the first few Thieves Guild quests, and a small handful of caves, dungeons and so forth and she's sitting on 30k+ gold, even with buying every Soul Gem and enchanted item with an enchant I need to learn (as well as the house in Whiterun). Haven't even leveled enchanting yet (I did max alchemy, though, and got a lot of gold from the potions I made). Game definitely needed more gold sinks, even when you don't loot everything that isn't nailed down (I haven't this run, actually.. which speeds everything up dramatically).

Also, some of the mods out there are pretty interesting. About to start the Helgen Reborn one to see how good it really is.. though I've heard a ton of good things about it.

That said... been playing with followers all set to non-essential and had two bite the dust today (twit elf from Riverwood and Jannasa) because I somehow managed to end up fighting two dragons and a dragon priest at the same time. Lydia survived, though.. so its all good.

No, I have no idea why Lydia is my favourite follower, but she is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on September 16, 2013, 10:07:22 AM
Because Lydia is awesome. Even if she's a bit bumbling and loves to take those battering-ram traps to the face right before you have to kill 3 Drauger Death-Lords.

My 2nd favorite is the Dark Elf merc in Whiterun, though her voice is akin to a rack of nails on a chalkboard.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 16, 2013, 12:22:59 PM
Jenaasa or whatever? I don't find her voice screechy or otherwise annoying at all.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on September 16, 2013, 12:45:12 PM
Yeah Janessa.  It's not screechy, it's this throaty-gravelly midrange-tone thing that irritates me.  Most of the elves have it but hers is worse.


Title: Re: Elder Scrolls V: Skyrim
Post by: Teleku on September 16, 2013, 03:05:54 PM
Which reminds me.  From all the story I gather in Skyrim in terms of where things are heading, it seems the next game should be Elder Scrolls: Valenwood.  Or Elder Scrolls: Elf Apocalypse.  Or what ever.  

I can't wait for this game for several reasons.  First, considering how amazing the world of Skyrim was, a province based around deep forest environments (or just lush green environments in general) with even more improved technology should look amazing.  

Second, I can't wait to see what RK47 does with an primarily elf based version of Skyrim.   :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: HaemishM on September 16, 2013, 03:13:48 PM
The world is not ready for such a thing.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 16, 2013, 04:14:55 PM
I hear woodelfs are cannibals.  :grin:

Quote
The Bosmer are the major species in Valenwood. Their strict "Green Pact" prohibits the use of wood or other vegetable derivatives as building materials. [4] This pact also has other such rules as that a fallen enemy must be completely consumed before three days pass [4]. They also cannot smoke anything of a vegetable nature. Bone pipes are common, however, and are filled with caterpillars or tree grubs. [4] They also have a deep-seated fear of Necromancy [11]


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on September 22, 2013, 09:50:57 AM
Back to playing this over a year later. 81 hours in but never close to finishing even the main storyline. Stopped right at the end of the Civil War, can't even remember the faction I joined. Picked up a few high def pack things from Steam Workshop. As someone said here a few months ago when I asked, VERY much easier this way than messing with individual mods.

What is the best mod on Steam Workshop to improve the Inventory and ability swapping ones? Neither is unusable, but I really dislike leaving the action mid fight to swap L/R abilities. I swap a lot between Destruction and Restoration, particularly against dragons, and mostly because I'm trying to keep Lydia alive.

Also would love something that makes quest progress tracking a bit better. Like, I have a couple dozen quests, but only a few that give me clear guidance. I'm sure i remembered what was needed at the time. But that was a year ago :-)


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on September 22, 2013, 01:19:24 PM
Valenwood is bizarre (see "Dance in Fire"), but post-Morrowind you can watch BGS making a steady retreat from the crazier/more interesting (whichever you prefer) parts of the lore. It's very unlikely Valenwood in a game would be like the Valenwood we've read about for years.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on September 22, 2013, 01:44:50 PM
Valenwood is bizarre (see "Dance in Fire"), but post-Morrowind you can watch BGS making a steady retreat from the crazier/more interesting (whichever you prefer) parts of the lore. It's very unlikely Valenwood in a game would be like the Valenwood we've read about for years.

Even since Daggerfall, you could argue.  Dark Elves (in the few places that mentioned them) were supposed to be these sex crazed fuck machines and Morrowind was their kinky BDSM dungeon.  In the context of Daggerfall, which had naked women lying around all over the place, this raised a few eyebrows.  But then the industry suddenly started getting leery of media blowback from that kind of thing and what we ended up with was less "whips and leather" and more "bugs and mud".

On the other hand, you could say that the generic-ness of the last two titles has more to do with them being in human territories, and once we get to a weirder race (which we'll have to soon, unless they want to start recycling places) things could easily get interesting again.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on September 22, 2013, 02:16:50 PM
Though, to be fair, Morrowind is slightly excused in the fact that it all took place on the relatively-recently-resettled island of Vvardenfell, where previously the only real inhabitants were Ashlander natives, a few Telvanni recluses, and a bunch of horrible blight abominations, and not the actual mainland itself. Granted, even if Morrowind proper was playable, I doubt Tear would be a den of naked sex slaves or something. Besides, "sex-crazed fuck machines" who also happen to be huge religious zealots is a bit close to Drow territory, and anything to move the Dunmer away from the Drow is good to me.


I still think the worst bit of lore retconning was turning Cyrodiil from this kind of hardcore jungle-and-swamp kind of area where the Imperials had to be complete badasses to survive (and also gave more reason why Colovia was supposed to be so imporant, since it was the only real decent farmland in the region) into pastoral England.


Title: Re: Elder Scrolls V: Skyrim
Post by: Der Helm on September 23, 2013, 07:50:56 PM
Though, to be fair, Morrowind is slightly excused in the fact that it all took place on the relatively-recently-resettled island of Vvardenfell, where previously the only real inhabitants were Ashlander natives, a few Telvanni recluses, and a bunch of horrible blight abominations cliff racers
:tantrum:


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 23, 2013, 08:35:51 PM
When I took Mjoll the Lioness as my companion, she always make a random comment about her adventuring lifestyles.
One in particular made me cringe.

"When I was young, I'd journey with my father on hunting expeditions into Morrowind. The cliff racers made for excellent sport."


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on September 25, 2013, 10:55:17 AM
I installed the armor mod RK linked some while ago from the MMO.  RoE, or something?  Interesting armors but they do not go with some of the terrible faces Skyrim forces on its females.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 25, 2013, 05:34:37 PM
You need CBBE and hair add on. After that install Babes of Skyrim. :smug:
(https://dl.dropboxusercontent.com/u/829607/skyream/Orenji/76/10.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 25, 2013, 07:13:45 PM
Personally, I dislike Babes of Skyrim a lot. Really don't like how it makes the characters look. CBBE comes with a face mod that is good enough, imo. I'm using UNPB and Coverwoman with Superior Lore-Friendly Hair to improve how the women look (cause who cares how the guys look).


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 25, 2013, 07:58:23 PM
The men look fine, the wimin look bad because Beth uses the same body, added breast , long hair, removed beard and mustache and call it a day.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on September 26, 2013, 05:31:10 AM
I had the CBBE mod because you need it for a lot of armor mods to work.  I tried babes of skyrim and.. uh.. wtf.  While the faces are better, now all the ladies look like they're 1980s hookers. It's clear a guy created it because, WTF makeup!

Installed a hair mod and but didn't notice anything different. Might have done something wrong there.

I'll say that since getting a vid card that isn't fucked, the game looks even more gorgeous than it did on my 570.  No idea what this 760 is doing differently but WOW.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 26, 2013, 09:31:02 AM
Yeah the slut looks are kinda overwhelming but I can never go back to Vanilla skyrim looks.
Lydia looks like a man in there.  :uhrr:
I recall there was one massive New Vegas mod where the maker didn't turn every female into a complete slut but instead applied some faint touches and more feminine lines.
Too bad nobody's doing that sort of mod for Skyrim.
I tried Skyrim Redone as a High Elf mage - love the new range of perks, but definitely gotta increase difficulty level to match the super quick power climb.
Also, I hate that they do not make any changes on the loot table, I still get trash loot when I beat a tough dungeon.
But the lighting pre-set they did was really good. I had to light up a torch in Dwemer ruins back then cause I bumped into a fucking Chaurus Reaver while sneaking and died.
Not perfect, but I kinda dig the High Elf mage gameplay with Fire Specialization.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 26, 2013, 09:36:34 AM
There are some armours not available for UNPB that annoy me, but there's a few that are only UNP-based, also. Either way you go you're going to miss out on some, although CBBE seems to have a larger selection (though most armour mods suck, imo, I only use about seven armour mods, I think).

Also agree on the babes of Skyrim mod making them look like hookers. In a similar fashion I'm not a big fan of Apachi Sky Hair. Really don't like a lot of the hair styles/look of the hair; its like they just stepped out of a hair salon in New York during Fashion Week or something. I prefer using a no-makeup version of Coverwoman, or the default CBBE face mod instead. Get better looking female faces without the slut look.

Some hair mods only add more hairstyles, so unless you actually pick that as a hairstyle yourself you'll never see an effect from it in-game. The one I use changes all hair to look slightly different (more realistic, imo) without changing styles. Also has an optional version for a rougher look to the hair.

But, aside from a body mod to make the women look less fugly the most important mods can be the ENB and weather type mods to change the lighting and weather affects of the game. Can add a ton to the atmosphere and feel of the game.

Also, I just started messing around with the Helgen Reborn mod (where you basically rebuild Helgen) and it seems very well put together and one of the higher quality mods I've seen for additional content. Hoping that quality stays high as I get further in.

And damnit.. I still haven't even gone to the Greybeards or kicked off the Civil War and I'm about 60 hours into my current playthrough. Game has too much content.


Title: Re: Elder Scrolls V: Skyrim
Post by: Shrike on September 26, 2013, 11:16:05 AM


 ...and weather affects of the game. Can add a ton to the atmosphere and feel of the game.



Yeah, weather...

I have a number of snow mods installed on my game (it's Skyrim, after all). Man, I'll tell you...this can get interesting. I dread going to Dawnstar anymore because of the whiteout blizzards I keep running into. Seriously.

Most memorable was the first time my wood elf heavy ranger went to visit the Greybeards. Above the snowline, I hit the White Death. I literally could not see a friggin' thing (was at night, of course) and about fell off the mountain twice. I had to use magelight cast head about every 15' to even see where I was going. Mostly, it just attracted trolls and bears. It took me about half and hour to walk up that damned mountain. It's amusing in retrospect, but at the time I was like "holy cats, I can't seeeeeeeeeee." Where's infravision when you need it?

I still feel that way on most of my trips to Dawnstar.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on September 26, 2013, 06:40:14 PM
I'm using CBBE with the included faces, eyebrows, and armor packs, and the women look ok, with the standard (non-slutty) armor.  I guess the equivalent for men is Better Males (also with its included faces, and no need for armor mods because the default armor fits the bodies, I think).  Both have options to keep the underwear on, plus options on what body shape to use as the default.

I immediately noticed an improvement in the visual quality of everything after installing the Unofficial Skyrim Patch mod.  I guess that mod fixes the high res texture packs to actually work right.  I can now see fiber textures on NPC clothing at close range, it's pretty amazing.  Plus a crapload of bug fixes; their changelog is freaking huge.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 26, 2013, 06:57:49 PM
This is why a lot of people hate Bethesda you see, they really let the mods do their work after the 10/10 fellatio the game journos heaped on them.

The biggest isssue I had was scaled loot and difficulty level. It is a terrible concept that should've been abandoned and instead loot tables should reflect where and what mob did you kill. Low level area: Riverwood & Whiterun, high level should be northwards and southwards of those zones etc. Don't even gate the Daedric quests behind levels, let players attempt them, but keep the challenge at a static high level so they know they bit off more than they can chew. If they think it's too hard, there's the autosave or run out of the dungeon option.









Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on September 26, 2013, 07:10:36 PM
Yeah, loathsome, they should include the ability to assfuck a ghost companion in the original launch.

Come on. A game that's got as much going as this one that can be extensively modded is *bad*? Please to tell me what you think the gold standard is.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 26, 2013, 07:15:23 PM
Yeah, loathsome, they should include the ability to assfuck a ghost companion in the original launch.

Come on. A game that's got as much going as this one that can be extensively modded is *bad*? Please to tell me what you think the gold standard is.

Let me tell you of their awesome UI at launch.
And their shit texture until they had to release the HD textures patch.
Still, it looked like shit until the Unofficial Patch and modders chip in to fix the face and body scaling.
Difficulty that was completely scaled and made accomplishing everything like ticking a grocery list (tried that Blacksmith to 100 at level 1 yet? Felt satisfying huh)
or Stores that never sold anything good until you were high level enough (like you even need a level requirement to wear anything)

I like Skyrim but the unrealized potential and dumb design decisions with 10/10 journalist verdicts made most RPGs follow suit with this line of thought. 'We should call our players awesome and let them be awesome all the time.'

Look at classic dungeon puzzles and compare it with Skyrim 'look at the claw and match the spinning stone pillar with it. Ages 5 and up.' That's how big the difficulty gap is.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 26, 2013, 07:49:46 PM
I think Skyrim would have benefited from slightly less content (while it is nice that you have so many points of interest, and most of them utterly meaningless, they're so crowded you literally trip over them and a lot of areas are so tightly packed with them you literally move from one to another whether you like it or not) and more time spent refining the rest.

Thankfully mods do a lot to fix and improve Skyrim and the people behind the Unofficial patches deserve a lot of credit for what they do.


Title: Re: Elder Scrolls V: Skyrim
Post by: Lakov_Sanite on September 27, 2013, 08:36:21 AM
Yeah, loathsome, they should include the ability to assfuck a ghost companion in the original launch.

Come on. A game that's got as much going as this one that can be extensively modded is *bad*? Please to tell me what you think the gold standard is.

Let me tell you of their awesome UI at launch.
And their shit texture until they had to release the HD textures patch.
Still, it looked like shit until the Unofficial Patch and modders chip in to fix the face and body scaling.
Difficulty that was completely scaled and made accomplishing everything like ticking a grocery list (tried that Blacksmith to 100 at level 1 yet? Felt satisfying huh)
or Stores that never sold anything good until you were high level enough (like you even need a level requirement to wear anything)

I like Skyrim but the unrealized potential and dumb design decisions with 10/10 journalist verdicts made most RPGs follow suit with this line of thought. 'We should call our players awesome and let them be awesome all the time.'

Look at classic dungeon puzzles and compare it with Skyrim 'look at the claw and match the spinning stone pillar with it. Ages 5 and up.' That's how big the difficulty gap is.

So, how many hours have you played skyrim now?


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on September 27, 2013, 12:26:42 PM
I got a few weather things in, and various texture and mesh improvements, but I've been out so long it's hard for me to remember what "vanilla" was.

Still need something that improves the Quest and Inventory UI. I have 'Better Quest Objectives" and "Item Sorting", but I just installed those the other night and can't tell any difference. Probably means I screwed something up.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 27, 2013, 01:08:15 PM
Personally, my mod list is;

And even though Lakov asked RK, I'll say this; Skyrim's a decent game with a lot of flaws. Mods make up for a lot of that. I've played Skyrim for about 470 hours so far, but I probably would have only sunk 40-50 hours into it without mods improving the game dramatically. I'd have rushed through the main content and only explored here and there, instead of mods making the game so much more livable that I just played.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on September 27, 2013, 04:09:34 PM
I think Skyrim would have benefited from slightly less content (while it is nice that you have so many points of interest, and most of them utterly meaningless, they're so crowded you literally trip over them and a lot of areas are so tightly packed with them you literally move from one to another whether you like it or not) and more time spent refining the rest.

Thankfully mods do a lot to fix and improve Skyrim and the people behind the Unofficial patches deserve a lot of credit for what they do.

I dunno, I feel kind of the opposite.  The base game was "good enough" in pretty much every way for me, and the wealth of content is what raised it out of mediocrity.  I suspect that they're hitting diminishing returns on a lot of aspects of the game; as the quality of a character model or something goes up, it gets harder and harder to make improvements to it.  The models weren't "HOLY SHIT WHO MADE THESE" ugly like they were in Oblivion or Morrowind, the gameplay was simple and playable, and the overall experience worked pretty well. 

In general, I like it when games play to their unique strengths.  There are already a lot of games I can hit if I want a really polished, focused experience, but there are very few options if I want something as broad as Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on September 27, 2013, 04:28:08 PM
I think Skyrim would have benefited from slightly less content (while it is nice that you have so many points of interest, and most of them utterly meaningless, they're so crowded you literally trip over them and a lot of areas are so tightly packed with them you literally move from one to another whether you like it or not) and more time spent refining the rest.

Thankfully mods do a lot to fix and improve Skyrim and the people behind the Unofficial patches deserve a lot of credit for what they do.

I dunno, I feel kind of the opposite.  The base game was "good enough" in pretty much every way for me, and the wealth of content is what raised it out of mediocrity.  I suspect that they're hitting diminishing returns on a lot of aspects of the game; as the quality of a character model or something goes up, it gets harder and harder to make improvements to it.  The models weren't "HOLY SHIT WHO MADE THESE" ugly like they were in Oblivion or Morrowind, the gameplay was simple and playable, and the overall experience worked pretty well. 

In general, I like it when games play to their unique strengths.  There are already a lot of games I can hit if I want a really polished, focused experience, but there are very few options if I want something as broad as Skyrim.

Yeah, exactly this.


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 27, 2013, 05:00:40 PM
Yeah, loathsome, they should include the ability to assfuck a ghost companion in the original launch.

Come on. A game that's got as much going as this one that can be extensively modded is *bad*? Please to tell me what you think the gold standard is.

Let me tell you of their awesome UI at launch.
And their shit texture until they had to release the HD textures patch.
Still, it looked like shit until the Unofficial Patch and modders chip in to fix the face and body scaling.
Difficulty that was completely scaled and made accomplishing everything like ticking a grocery list (tried that Blacksmith to 100 at level 1 yet? Felt satisfying huh)
or Stores that never sold anything good until you were high level enough (like you even need a level requirement to wear anything)

I like Skyrim but the unrealized potential and dumb design decisions with 10/10 journalist verdicts made most RPGs follow suit with this line of thought. 'We should call our players awesome and let them be awesome all the time.'

Look at classic dungeon puzzles and compare it with Skyrim 'look at the claw and match the spinning stone pillar with it. Ages 5 and up.' That's how big the difficulty gap is.

So, how many hours have you played skyrim now?

2 hours without mods.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 27, 2013, 05:19:01 PM
I dunno, I feel kind of the opposite.  The base game was "good enough" in pretty much every way for me, and the wealth of content is what raised it out of mediocrity.  I suspect that they're hitting diminishing returns on a lot of aspects of the game; as the quality of a character model or something goes up, it gets harder and harder to make improvements to it.  The models weren't "HOLY SHIT WHO MADE THESE" ugly like they were in Oblivion or Morrowind, the gameplay was simple and playable, and the overall experience worked pretty well. 

In general, I like it when games play to their unique strengths.  There are already a lot of games I can hit if I want a really polished, focused experience, but there are very few options if I want something as broad as Skyrim.

I could have lived with the game, graphically, without mods.

But I would have traded 10% fewer meaningless places I could explore for better, more fleshed out factions (Thieves Guild, Dark Brotherhood, etc.) because as is they are fairly poorly represented. A lot of the quest lines are very shallow and its a shame.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on September 27, 2013, 05:28:39 PM
This game needs something like the Technic launcher for Minecraft. I'd love to play with some of these mods, but just can't be bothered to fuck with them.


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on September 27, 2013, 06:06:45 PM
This game needs something like the Technic launcher for Minecraft. I'd love to play with some of these mods, but just can't be bothered to fuck with them.

The Steam Workshop approach is pretty painless. I have bothered with the 14 I use if someone here hadn't mentioned how easy it was. Still some troubleshooting, but so far it's been just "game crashes/start turning them off one by one".


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on September 27, 2013, 06:20:32 PM
They don't all work with the Steam Workshop though, do they?


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on September 27, 2013, 06:26:18 PM
They don't all work with the Steam Workshop though, do they?

Probably not. But I only use the ones that are in Steam Workshop, which limits the bug hunting because Steam takes care of all of it. And I only focus on the older ones with the highest ratings. let other people beta for me kinda thing :-). If this was the only game I was interested in playing, I'd probably go full on rk47 to tweak the shit out of it to and fro and be comfortable doing it after all this time. But this is just a background game between other stuff (like, I just re-patched GW2), so I want easy turnkey solutions. Means I'm really focused just on turnkey "good enough" solutions :wink:


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 27, 2013, 07:12:34 PM
They don't all work with the Steam Workshop though, do they?

There are a number of mods that aren't available through the Steam Workshop, especially the larger ones due to the size cap on mods on the Workshop.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on September 28, 2013, 07:08:52 AM
This is why a lot of people hate Bethesda you see, they really let the mods do their work after the 10/10 fellatio the game journos heaped on them.

Is ok, they're getting their just comeuppance with their next game, the MMO, which will crash and burn based on "fun" AND bugs, with no modders allowed to fix anything, and actual financial repercussions to them when it does flop.


Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on September 28, 2013, 09:57:09 AM
What seems strangest to me is that the modders keep showing how to make a decent UI and yet the devs keep giving us the same big piece of crap they always do.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on September 28, 2013, 10:54:47 AM
Why invest time and resources into something someone is going to do better, for free and without rights to monetize it?



Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on September 28, 2013, 11:03:18 AM
I guess that makes sense. I'd have thought they would have more pride than that though.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on September 28, 2013, 11:19:55 AM
Pride is for people who don't want to make money. Communist.

Anywho, I find myself wishing I had taken-up smithing perks on the newest character.  I keep erroneously smelting-down all the upgrades from the Ancient Drauger Longsword I'm using and don't realize it until I go to hone the new weapon to be better.  :awesome_for_real:

Next trip back to Whiterun I'm going to upgrade and equip first.  This time I mean it!

I also figured out that the hair mod is corrupt and won't run, so I'll have to redownload it if I feel like it later.  Meanwhile thanks for pointing out the follower mod, I feel like a D&D adventuring party again with these 3 in tow.  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on September 28, 2013, 05:15:50 PM
I recommend you dismiss at least extra followers in dungeons. The narrow corridors wasn't meant to be traversed by a party of 3 and up.
I picked up a stray dog once as follower and got so frustrated navigating some dungeons cause it would just stand on my way.
After trying to jump over it the 4th time I just fus roh dah'ed that mutt and dismissed it.

Though if you download the musket mod (http://skyrim.nexusmods.com/mods/26653/?) and bought like 4 Markath dogs to hunt wild games it'd be a new role-playing experience.


Title: Re: Elder Scrolls V: Skyrim
Post by: Stormwaltz on September 28, 2013, 05:54:23 PM
I suspect, but have no concrete proof, that the reason some things remain substandard in largely the same ways from title to title is the nature of BGS's staff. The company is still small for a "triple-A" dev team (I heard Skyrim was ~80), and many of the core staff have been there since Morrowind, if not before. A combination of "we've always done it this way" with "we don't have the resources to do it another way."


Title: Re: Elder Scrolls V: Skyrim
Post by: Venkman on September 28, 2013, 06:04:38 PM
And I'd guess not a whole lot of resources put into focus testing to tell them what's what. The UI of their games smacks of people who've gotten so used to the game at every level of development they forgot what it was like to onboard new players.

But they did have the foresight to activate a modding community :-)


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on September 28, 2013, 06:29:22 PM
My only problem with the multiple follower mods is the fact that some of them have bad aim when casting spells. These poorly cast spells hit Lydia, Lydia goes apeshit and I'm down a follower or two.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ceryse on September 28, 2013, 07:41:41 PM
Rather than dismissing followers when entering narrow dungeons and such, I just tell them to wait by the entrance and then pick them up when I'm done. Main reason to have followers, imo, is the carrying capacity early on (at a certain point you get so rich all you need to loot are things you need for use instead of getting anything and everything to sell) and then to deal with dragons and such later on.

As for followers going at one another; use AFT. Has an option, that's on by default, that has followers ignore friendly fire from yourself and other followers. Occasionally you'll still get them attacking one another (usually when one of the followers is a quest follower), but you can end it by using the Tweak Commands interface to Summon All; they'll pop up next to you at peace.


Title: Re: Elder Scrolls V: Skyrim
Post by: Shrike on September 29, 2013, 10:28:58 AM
...stuff hits Lydia, Lydia goes apeshit and I'm down a follower or two.

Pretty much sums up followers for me. I don't use them if I can avoid it--or I park them somewhere they can't cause trouble if I can't.

I can't count the number of time I've set up a 2h sweep and hit a follower or just well-meaning but boneheaded local NPCs, which then results in a blood bath (or lots of bribes). Just not worth the trouble.

The one that about drove me nuts was that damned dog Barbas. Blocking movement, jogging my elbow when using a bow, or just flat out annoying me with shitty pathing were the sum of his contributions to my cause. After a missed easy bowshot, I went apeshit on his mangy flea-bitten ass--only to discover the miserable mutt couldn't be killed. Denied even that minor consolation, I park them or send them on their way to whatever destination indicated. Less mental wear and tear on me that way.   


Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on October 01, 2013, 06:54:54 PM
Oldie but goodie.

(http://i.imgur.com/65UdMBW.jpg)

 :why_so_serious:


Title: Re: Elder Scrolls V: Skyrim
Post by: Father mike on October 04, 2013, 09:17:37 AM
Is there an interface trick or mod that will allow me to enchant the same thing in a batch?  For example, if I have 25 iron daggers, 25 petty soul gems, and a banish enchant, Is there a way to NOT have to

select items,
select dagger,
select enchantment,
select banish, 
confirm enchantment strength, 
select  gems,
select petty soul gem,
select craft,
confirm craft,

repeat 24 more times   :uhrr:


Title: Re: Elder Scrolls V: Skyrim
Post by: Kail on October 05, 2013, 12:16:40 PM
Is there an interface trick or mod that will allow me to enchant the same thing in a batch?  For example, if I have 25 iron daggers, 25 petty soul gems, and a banish enchant, Is there a way to NOT have to ... repeat 24 more times   :uhrr:

Not that I've found... I mostly level enchanting by recharging magic weapons with Azura's Star.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on October 06, 2013, 07:35:34 PM
I think the only way is with a programmable keyboard (where you can record and repeat the keystrokes and mouseclicks).

Although, if you're playing the PC version and are doing it for cash, just open the console and player.additem f 50000.  To raise the skill, incpcs enchanting.  Personally, I didn't want enchanting, smithing, speech, and alchemy to affect my level so I've player.setav each 100 then added the perk codes manually.  The UESP Wiki (http://www.uesp.net/wiki/Skyrim:Console) site has all the console codes, and also item lists, perk codes, etc.


Title: Re: Elder Scrolls V: Skyrim
Post by: Fabricated on October 07, 2013, 04:40:47 AM
Oldie but goodie.

(http://i.imgur.com/65UdMBW.jpg)

 :why_so_serious:
Actually, even with Vivec dead you can complete the main quest I believe. Legit even.


Title: Re: Elder Scrolls V: Skyrim
Post by: Koyasha on October 07, 2013, 03:47:31 PM
Depends on who else is alive, if I remember right.  There's like two or possibly three people who can give you the information you need to finish the main quest, and if Vivec was the last one of those left alive and you kill him, it's all over.


Title: Re: Elder Scrolls V: Skyrim
Post by: Dark_MadMax on October 15, 2013, 06:53:31 AM
Been "playing" skyrim recently again. and by "playing" i really mean messing around with various mods without much of actual play. One thing starts to become more and more apparent to me - Skyrim is amazing sandbox(many fun tools and possibilities) with great world and decent RPG tackled in there somewhere (the vanilla story). But as to actual "game" -combat, economy ,skills etc are all fubar.   vanilla gameplay up to level 30 is probably the closest thing you can have to a game IF you force yourself not to use more than half of game mechanics (like stealth, alchemy ,enchantments ,smiting, barter)

and none of the mods actually address this properly. you can do "balance game yourself" thing, but it never quite works out for complete balance because of the sheer amount of things which needs to be rebalanced. balance is very binary  -either you are invincible either you enemies are. you can sorta balance it with armor/weapons for regular bandits , but then there is magic users and leveled enemies, and then the fact that with a few enchantments/tempering/spells you can throw it all off. like armor for example - it is basically completely useless without perks/smiting. but with them it can become impenetrable defence against physical damage


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on October 15, 2013, 07:20:22 AM
The economics of Skyrim always bother me the most. There's never anything good to buy after a certain point except training, and they cap that and the amount of gold people have.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on October 15, 2013, 03:08:02 PM
vanilla gameplay up to level 30 is probably the closest thing you can have to a game IF you force yourself not to use more than half of game mechanics (like stealth, alchemy ,enchantments ,smiting, barter)

It's what I've done (and it's my first play-through, too).

You can turn OFF leveling from these skills if you player.forceav skill 100 - make enchanting, alchemy, smithing, barter, and stealth 100 - they don't level anymore and they don't give you level-up XP, and without the perks they're not too overpowered.  Stealth, for example, armor makes a lot of noise, so even with the skill at 100, if you don't have the perks that muffle you, the enemies notice you very easily.  Barter at 100 gives something like 50% markup instead of 200% - so it's not too bad.

Anyway, I wanted to play a mage, and the spells cost enough magicka that you really need +magicka outfits, which means you can't have +resists +armor at the same time.  In any case, I'm currently at something like 40% resistances and about 30% physical damage reduction, and enough magicka to cast my spells, which is a rather easily achievable sweet spot.


Title: Re: Elder Scrolls V: Skyrim
Post by: jakonovski on October 28, 2013, 03:28:47 PM
I recently returned to Skyrim to finish it and all the DLC. Alduin is now gone, but I have received a far greater revelation:

Paarthurnax is Mario. They are the same voice actor.

 :ye_gods:

It's-a me, Paarthurnax!




Title: Re: Elder Scrolls V: Skyrim
Post by: rk47 on October 28, 2013, 07:25:43 PM
I picked up the Perk overhaul mod, SkyRe, Unarmed specialist and was pleased to suplex an enemy from sneak attacks.  :awesome_for_real:
It's pretty powerful when comboed with Shortbows.



Title: Re: Elder Scrolls V: Skyrim
Post by: koro on October 29, 2013, 02:01:42 AM
For pure perk stuff, I prefer SPERG over SkyRe.

I almost went with SkyRe for my current game, but decided not to.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mac on October 30, 2013, 03:24:35 PM
I recently returned to Skyrim to finish it and all the DLC. Alduin is now gone, but I have received a far greater revelation:

Paarthurnax is Mario. They are the same voice actor.

 :ye_gods:

It's-a me, Paarthurnax!




Glad I recently finished it then, since I cannot unhear this now.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 08:07:21 AM
After getting (according to Steam  :oh_i_see:  That can't be fucking right....) 345 hours into this game, I have to say that I am disappointed.  It's just brown, brown, brown and more brown interspersed with "snow", shitty repetitive dungeons and fighting the same five monsters in perpetuity.  I know it's just a reskin of Fallout 3/NV, but Jesus this is a monster of crap so far.  Am I missing the fun in here somewhere? 


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 05, 2013, 08:12:58 AM
After getting

to whiterun,


Title: Re: Elder Scrolls V: Skyrim
Post by: tazelbain on November 05, 2013, 08:19:07 AM
Olaf, the Mutilator


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on November 05, 2013, 08:36:23 AM
picked some flowers


Title: Re: Elder Scrolls V: Skyrim
Post by: Surlyboi on November 05, 2013, 09:55:54 AM
And was then murdered by RK47 while trying to take a dump.


Title: Re: Elder Scrolls V: Skyrim
Post by: shiznitz on November 05, 2013, 09:56:34 AM
After getting (according to Steam  :oh_i_see:  That can't be fucking right....) 345 hours into this game, I have to say that I am disappointed.  It's just brown, brown, brown and more brown interspersed with "snow", shitty repetitive dungeons and fighting the same five monsters in perpetuity.  I know it's just a reskin of Fallout 3/NV, but Jesus this is a monster of crap so far.  Am I missing the fun in here somewhere? 

How can you play something for 345 hours and only then decide it is shit?


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 10:05:16 AM
There's no way I've played it that much.  Steam is lying.   :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 05, 2013, 10:48:41 AM
I was actually pretty happy with skyrim's colors, aesthetic, and atmospherics. Which actually sort of included the palate restraint. Games are usually juiced up with hyper-vivid coloration and sharpness, but skyrim manages an awful lot with things like grey snowy skies in fog, or midnight mountaintops in an overcast blizzard, and bleak copper sulfurous springs, and corroded dwemer dungeons, or muted pine forests at twilight. It made it so that when something actually colorful came about, it actually caught your attention and stood out. Like if the clouds parted and there was an aurora, or if you came across a flowered grove, or were overlooking a ridge at sunset, or walked into a non-dirty inn.

Could just be me, though. I know there were a ton of mods to vivify up skyrim like a showroom plasma TV


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 11:03:33 AM
I'm not looking for WoW type crazy coloration necessarily.  Skyrim is just the land of bland.  There is little to distinguish one town from another. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 05, 2013, 11:07:45 AM
Maybe you just don't like RPGs.


Title: Re: Elder Scrolls V: Skyrim
Post by: Mithas on November 05, 2013, 11:10:31 AM
The small towns were fairly similar, but I thought the large ones are very unique. Markarth versus Riften?


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 11:20:03 AM
I don't know, maybe part of the issue for me is all of the FO3 and FONV that I played.  And that's a setting that I like better....

 :geezer:


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 05, 2013, 11:21:31 AM
I'm not looking for WoW type crazy coloration necessarily.  Skyrim is just the land of bland.  There is little to distinguish one town from another. 

All of the walled cities were totally unique. And I can totally distinguish Dawnstar from the other unwalled cities. It's that place where the weather is 100% dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 05, 2013, 11:39:34 AM
Right, as opposed to Winterhold, where the weather is blinding snow PLUS dragons.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 11:48:10 AM
Sorry, it was all a bit "samey" to me.  Difference of opinion? 

Are there different things to kill other than Trolls, Draugr, Frost Spiders, Wolves and Dragons as you move along?  I'm only level 32 as I've restarted from a primarily magic user to a stealth/ranged character. 


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 05, 2013, 11:55:00 AM
Humans? Sabre cats? Frost wraiths? Falmer? Those bug things that hang out with Falmers? Giants? Hagravens? Spriggans? Vampires?

I'm sure I left some stuff off. If anything I would say the monster variety is probably higher in Skyirm than in either FO game.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 12:01:56 PM
Yeah, maybe you're right.  And it's not like there are that many different options in FONV, either.  The combat with all of them feels very similar though.  There's nothing to really distinguish getting hit with a sword versus being blasted with a cold ray versus arrows.

I probably just ought to stop playing for a while.  I think I'm going to fire up Dark Souls again tonight.  Maybe I'll be into that now.  Or maybe Alan Wake or Gone home, or something completely different.


Title: Re: Elder Scrolls V: Skyrim
Post by: ajax34i on November 05, 2013, 01:07:25 PM
Have you modded yourself overpowered?  Because that CAN make all combat feel similar.  I'm not playing for the combat, so for me fights are pretty much I shoot 2-5 fireballs while standing there taking whatever they dish out (50% resists + 50% damage reduction from smithed enchanted armor), would be very boring were the fights not short.

As far as the quests, they get thrown at you randomly and all of them at once, but if you make an effort to follow only ONE story line at a time (mages guild vs. companions vs. thieves guild vs. the various Daedric quests) they do have somewhat varied plots and twists.

EDIT:  I'll give you, though, that the game is a way long RPG.  If you play it for 2-3 months trying to "progress" every week, that'll feel like an MMO very fast.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 01:15:18 PM
Actually, no mods for me.  Maybe that would perk things up a bit?

I typically am not the type that goes in and basically tries to kill everyone, either.  I like doing quests, but these feel completely tacked on.  This is my first Elder Scrolls game that I've played to any level though.  Maybe that is the norm.


Title: Re: Elder Scrolls V: Skyrim
Post by: Kitsune on November 05, 2013, 01:26:54 PM
The downside to Skyrim's cities is that they're all grey, either because of grey stone or because of faded grey wood.  The architecture is radically different from city to city, but you're still seeing a grey screen wherever you look, and I think that is the primary force behind the 'all the cities look the same' vibe.  One of the things Oblivion did right was in having the cities be fairly different in appearance, both in layout and in overall color.  None of them measure up to Morrowind's 'city inside a giant crab' or 'city made of mushrooms' for uniqueness, but it's at least more distinctive than Skyrim's selections.

Of course, plenty of mods exist to spruce up the Skyrim cities visually, which can help a whole lot in that department.


When it comes to questing, I feel that Skyrim lacks in options to not be a homicidal maniac.  It would be nice to have an option to smooth talk your way through a den of thieves rather than have to up and kill everything that moves.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on November 05, 2013, 01:32:09 PM
That seems especially true with the Daedric quests; there's very little reason to not just be an evil bastard and do them all in terms of how the world views you or any kind of consequences.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on November 05, 2013, 02:30:14 PM
Yeah. The game could really use an enhanced approach to consequences--it definitely kills some of the open-worldliness when you do stuff that should really result in people viewing you differently and nothing happens.


Title: Re: Elder Scrolls V: Skyrim
Post by: ghost on November 05, 2013, 02:50:43 PM
Sniping is rather unrealistic, too.  Ranged is superpowered.  I drop Giants in a couple of shots now.  Not to mention the ever present eventuality of dropping people only to have the others walk around like nothing happened.


Title: Re: Elder Scrolls V: Skyrim
Post by: Samprimary on November 05, 2013, 03:29:50 PM
http://www.youtube.com/watch?v=lHbF9ynGZV0


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on January 08, 2014, 05:29:08 AM
Arise!

The SkyWind mod is still progressing and they released a development video a couple of days ago (http://www.youtube.com/watch?v=uJwpaVwOaHM).


Title: Re: Elder Scrolls V: Skyrim
Post by: Father mike on January 08, 2014, 02:19:42 PM
Damnit, I was going to buy Morrowind in the Steam sale so I could play this when it released, and I completely forgot.


Title: Re: Elder Scrolls V: Skyrim
Post by: Paelos on January 08, 2014, 02:29:25 PM
Did it release? Is it close? I can't tell on the site. They say they have releases but I'm unsure if it's beta still.


Title: Re: Elder Scrolls V: Skyrim
Post by: Ingmar on January 08, 2014, 04:07:54 PM
Don't think it's really anywhere near ready yet.


Title: Re: Elder Scrolls V: Skyrim
Post by: Merusk on January 08, 2014, 04:33:43 PM
It's not. Youtube description on the vid says something like, "please e-mail to sign up and donate time if you can.  The more helping the faster we can finish."


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on January 09, 2014, 02:57:12 AM
Sort of related, RPS has a post (http://www.rockpapershotgun.com/2014/01/08/gold-in-them-hills-skyrim-in-2014/) by Duncan Harris of Dead End Thrills (http://deadendthrills.com/) about the tips and techniques (and relative lack of mods!) that he uses to get all those stunning shots in Skyrim.  His site also has a lot of shots from Skywind too.

(http://barbarella.deadendthrills.com/wp-content/plugins/justified-image-grid/timthumb.php?src=http://deadendthrills.com/wp-content/gallery/the-elder-scrolls-skywind/merethic-rim.jpg&h=576&s=1&q=90&f=.jpg)


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on July 06, 2014, 12:48:58 AM
Rather than shit up the "What are you playing" thread I'll just necro this one.

Fired this up and it's got it's hooks in me again. I'm playing a caster with the Forgotten Magic mod, which adds a bunch of new spells that level up and you can customize. Most of the customizations are direct rip-offs of pre-MoP WoW talents but still, it's more interesting than the vanilla magic system.

Working my way through the Helgen Reborn mod too; it's fully voiced and very well done for an addon. NPCs are a bit too wordy (with minutes-long unskippable dialog) but other than that it seems pretty cool. I'm not very far into it yet.

I'm also doing the Civil War storyline that I'd totally ignored before; I went Nord and sided with the Stormcloaks. I'm not sure I'm doing it right though; in addition to following the questlines I've been murdering any Imperial camps I run into. There's always at least 1 NPC that's unkillable in each one though; I know there's a console command to fix that but I don't really want to glitch my game out.



Title: Re: Elder Scrolls V: Skyrim
Post by: raydeen on July 25, 2014, 07:51:26 AM
I finally picked up the Legendary Edition thanks to the Quakecon sales. I must admit I'm very surprised I'm able to run this as well as I can on my 8 year old machine. Everything is at the absolute minimal settings so it's ugly compared to screenshots I've seen but still nicer than what I'm generally used to. Hopefully getting a substantial pay raise soon so a new system may be in order (after our roof gets replaced though).

Still don't think it's as good as Morrowind or Oblivion but I'm still early in the game so time will tell.


Title: Re: Elder Scrolls V: Skyrim
Post by: Khaldun on July 25, 2014, 10:26:58 AM
I would love it if there was a mod that let you decisively reject both sides in the civil war in favor of your own murderous dictatorship over Skyrim.

Isn't the mod where people are redoing all of Morrowind w/Skyrim's engine almost done? I haven't checked in that for a while but it did seem really cool.


Title: Re: Elder Scrolls V: Skyrim
Post by: DraconianOne on July 25, 2014, 11:02:08 AM
I would love it if there was a mod that let you decisively reject both sides in the civil war in favor of your own murderous dictatorship over Skyrim.

You may have seen this one. I don't think it alters the civil war but it does make you High King of Skyrim (http://www.nexusmods.com/skyrim/mods/41087/?)




Title: Re: Elder Scrolls V: Skyrim
Post by: Reg on July 26, 2014, 08:28:56 PM
Oh that's great! I hated that little snot.


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on June 28, 2016, 07:27:46 AM
 :dead_horse:

https://www.youtube.com/watch?v=6hrmSD6DZt4 (https://www.youtube.com/watch?v=6hrmSD6DZt4)

A total conversion for Skyrim from SureAI (http://sureai.net/games/enderal/?lang=en) (who made Nehrim for Oblivion) coming next month.  :awesome_for_real:


Title: Re: Elder Scrolls V: Skyrim
Post by: Signe on June 29, 2016, 08:39:11 AM
What is this (http://sureai.net/games/enderal/?lang=en)?  Because it sounds awesome.


Title: Re: Elder Scrolls V: Skyrim
Post by: Malakili on June 30, 2016, 08:01:33 AM
I haven't played the previous stuff but out by those modders, but as I understand it that will be a total conversion mod that has a bit more emphasis on characters and stories than Skyrim did. But it's basically a new open world RPG using the Skyrim engine and assets.


Title: Re: Elder Scrolls V: Skyrim
Post by: koro on July 07, 2016, 01:41:27 AM
I adored Nehrim, so I'm very hype for this. From what I've heard, there's a system that acts like the rad meter from Fallout that's increased when you cast self buff spells or go into certain magically charged areas, which seems neat.


Title: Re: Elder Scrolls V: Skyrim
Post by: Yegolev on July 07, 2016, 08:46:13 AM
There is some rustling in the bushes that lead me to think someone in my house will buy the PS4 redo of this.


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on August 14, 2016, 07:56:18 AM
English version of Enderal (http://enderal.com/) has been released.  :drill:

edit: mod compatibility list for Enderal (https://docs.google.com/spreadsheets/d/1H-z3QUA_IB8Kr1JUXyewSW0xVz0y40ic0tpqhtzAiIw/edit#gid=0)


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on August 15, 2016, 03:00:38 AM
First impression of Enderal based on a short session: It's like Skyrim's Nehrim (and probably even better)  :grin:


Title: Re: Elder Scrolls V: Skyrim
Post by: apocrypha on August 15, 2016, 04:46:14 AM
That looks really interesting, I'll give that a go sometime. Not dabbled with Skyrim for ages!


Title: Re: Elder Scrolls V: Skyrim
Post by: Signe on August 15, 2016, 07:48:05 AM
So far...  :heart:


Title: Re: Elder Scrolls V: Skyrim
Post by: apocrypha on August 15, 2016, 01:30:20 PM
Yeah it's a slippery slope. I'll start and then rack up another 300 hours on it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Hawkbit on August 28, 2016, 09:50:17 PM
This mod takes a bit to get going, but after a few hours it really picks up. It's very, very good so far. A little bit of jank, but it's better than 80% of any other games I've played since Skyrim.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on September 02, 2016, 10:34:27 AM
I started it up last night, and haven't made it out of the overly-long intro. I don't really like the change to the skill system; I don't mind the advancement tied to a more traditional leveling system, but having to buy books is obnoxious. Changing zones to spend memory points is pretty awkward too, but that's not much worse than the vanilla constellations so I suppose that's a wash.


Title: Re: Elder Scrolls V: Skyrim
Post by: Sky on September 02, 2016, 11:17:26 AM
Yeah it's a slippery slope. I'll start and then rack up another 300 hours on it.
Popped up in my youtube feed....I feel the same way. Not sure I want to start down that road when I have a couple new games pre-ordered for...next month...


Title: Re: Elder Scrolls V: Skyrim
Post by: satael on September 02, 2016, 10:16:37 PM
I started it up last night, and haven't made it out of the overly-long intro. I don't really like the change to the skill system; I don't mind the advancement tied to a more traditional leveling system, but having to buy books is obnoxious. Changing zones to spend memory points is pretty awkward too, but that's not much worse than the vanilla constellations so I suppose that's a wash.

Changing zones to spend memory points is due to the limits of Skyrim modding. The developers said they couldn't find any other way to change the system like they wanted to.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on September 03, 2016, 04:26:35 PM
Ahh, fair enough.

Played a bit more, made it to Riverville. It's crashing fairly often on me though, about once an hour. Think I'll wait a bit and see if they update it and fix it.


Title: Re: Elder Scrolls V: Skyrim
Post by: Rendakor on September 11, 2016, 05:30:27 AM
Latest update fixed most of my crashes; only had 1 in the last 6 hours of play. Finished Riverville, then made it to Ark and grabbed a bunch of side quests. Got one off the bounty board to kill a guy in a dungeon I'd already cleared; rather than repop the whole zone, it just spawned a quest boss at the end of a cave full of dead bandits. :why_so_serious:

I was originally playing a fighter-mage but ended up a stealthy archer (again!) with a bound bow and a few other support spells.