Welcome, Guest. Please login or register.
May 23, 2024, 11:31:46 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elder Scrolls V: Skyrim 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 90 91 [92] 93 94 ... 97 Go Down Print
Author Topic: Elder Scrolls V: Skyrim  (Read 626649 times)
Ironwood
Terracotta Army
Posts: 28240


Reply #3185 on: July 29, 2013, 11:58:21 AM

So is looking to the left or right of your screen.

 Ohhhhh, I see.

Oh come on, that was funny.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Nayr
Terracotta Army
Posts: 227


WWW
Reply #3186 on: July 29, 2013, 01:02:40 PM

So is looking to the left or right of your screen.

You forgot the top and bottom.

:p

I support the right to arm bears.
ghost
The Dentist
Posts: 10619


Reply #3187 on: August 07, 2013, 05:27:47 PM

Magic seems like it is seriously fucked up and cumbersome in this game.  Is there a way to hotbutton this stuff?  Or do I have to go through the magic menu every time I want to change a spell?
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #3188 on: August 07, 2013, 05:38:14 PM

Magic seems like it is seriously fucked up and cumbersome in this game.  Is there a way to hotbutton this stuff?  Or do I have to go through the magic menu every time I want to change a spell?

Yes, you can assign things as favorites, and assign numbers to those favorites.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
ghost
The Dentist
Posts: 10619


Reply #3189 on: August 10, 2013, 08:18:30 PM

Any way to shake a dragon once you've got one on your tail?  I seem to have attracted the attention of one that is much too strong for me to kill just yet.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #3190 on: August 10, 2013, 08:30:46 PM

Run, don't look back.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Kail
Terracotta Army
Posts: 2858


Reply #3191 on: August 10, 2013, 08:32:49 PM

Any way to shake a dragon once you've got one on your tail?  I seem to have attracted the attention of one that is much too strong for me to kill just yet.

My general solution is to pull them in to a group of hostiles (like bandits or Stormcloaks or someone else who you don't care about) and let them duke it out.  If they kill the dragon, you still get the soul, and you can loot the body afterwards.  If they die, hopefully they'll at least weaken it enough for you to kill it.

If I can't find any nearby NPCs, I generally just say "fuck it" and cheese the fight by finding some rock or something I can stand behind and use ranged attacks to hit the dragon's massive hitbox with while he can't hit me (the Bound Bow spell is really helpful here).

Otherwise, I'd just run.  Unless your mission objective is outside, you can generally ignore dragons since they're really only super lethal if they land and get those bullshit one hit kills on you (if you've got some healing magic, you can generally out heal their breath damage).
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #3192 on: August 11, 2013, 01:34:31 AM

Run indoor.

Colonel Sanders is back in my wallet
K9
Terracotta Army
Posts: 7441


Reply #3193 on: August 11, 2013, 04:13:35 AM


I love the smell of facepalm in the morning
Arinon
Terracotta Army
Posts: 312


Reply #3194 on: August 11, 2013, 07:19:59 AM

Any way to shake a dragon once you've got one on your tail?  I seem to have attracted the attention of one that is much too strong for me to kill just yet.
Lower the difficulty, kill it, raise the difficulty back up.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #3195 on: August 11, 2013, 10:45:52 AM

Yeah, or let your companion get aggro, run/ dragonsprintshout away as fast as possible and they'll catch up if they don't die.   awesome, for real

The past cannot be changed. The future is yet within your power.
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #3196 on: August 11, 2013, 01:58:06 PM

I would have bought this game had I known shlohngs were involved.

My Sig Image: hath rid itself of this mortal coil.
Lantyssa
Terracotta Army
Posts: 20848


Reply #3197 on: August 12, 2013, 01:29:18 PM

What do you think a Wyrm is?

Hahahaha!  I'm really good at this!
HaemishM
Staff Emeritus
Posts: 42633

the Confederate flag underneath the stone in my class ring


WWW
Reply #3198 on: August 12, 2013, 03:00:11 PM

I couldn't stop... I had to look this mod up.

I just... why? WHY? I can almost understand putting in the time on a multiplayer thing like this for say, Second Life. I wouldn't do it, but you know, I can understand creating something like this. But on a singleplayer game? I... just... WHY?

The Internet has broken me. Again.

rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #3199 on: August 12, 2013, 03:01:54 PM

LoversLab can help you Haemish.

Colonel Sanders is back in my wallet
satael
Terracotta Army
Posts: 2431


Reply #3200 on: August 18, 2013, 09:27:07 AM

rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #3201 on: August 18, 2013, 08:12:43 PM




But RK, why would you want to play with it on?
Because backstabbing a bandit chief while he's pissing in a corner is fun. Also, he removed his armor for more damage.  why so serious?

Colonel Sanders is back in my wallet
Ceryse
Terracotta Army
Posts: 879


Reply #3202 on: August 18, 2013, 08:54:37 PM

Skyrim mods have definitely gotten weirder since I last played.
Stormwaltz
Terracotta Army
Posts: 2918


Reply #3203 on: August 18, 2013, 09:37:16 PM

They said I was too concerned with realism in Mass Effect.

They were wrong, full stop. THIS is too much realism. ACK!

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
satael
Terracotta Army
Posts: 2431


Reply #3204 on: August 18, 2013, 10:22:35 PM

Skyrim mods have definitely gotten weirder since I last played.

there are some great mods still in development like this (they are not all just weird ones)
HaemishM
Staff Emeritus
Posts: 42633

the Confederate flag underneath the stone in my class ring


WWW
Reply #3205 on: August 19, 2013, 11:31:55 AM

They were wrong, full stop. THIS is too much realism. ACK!

This. THIS.


THIS.

Lakov_Sanite
Terracotta Army
Posts: 7590


Reply #3206 on: August 19, 2013, 12:59:42 PM

You wanted open world, fuckers. YOU wanted true sandbox, ARE YOU NOT ENTERTAINED?!

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #3207 on: August 19, 2013, 09:31:51 PM

I shot a bandit once on the back with my arrow while he's taking a dump.
As the sneak attack does its magic and take his soul back to Azura, he slumped down on the floor with his pants down.
I walked closer to loot him, when suddenly I was interrupted by the sound of a fart coming off the dead man.
Poop followed in two small chunks. An ignoble end. 
I totally lost it.

Colonel Sanders is back in my wallet
cironian
Terracotta Army
Posts: 605

play his game!: solarwar.net


Reply #3208 on: August 19, 2013, 10:27:19 PM

You wanted open world, fuckers. YOU wanted true sandbox, ARE YOU NOT ENTERTAINED?!

Most people should have learned at a young age that pooping in the sandbox is not acceptable.
Lakov_Sanite
Terracotta Army
Posts: 7590


Reply #3209 on: August 19, 2013, 10:35:23 PM

Someone always pees in the pool.  Always.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #3210 on: August 19, 2013, 11:07:47 PM

What's crazier is that NPCs do pee and poo during conversation as well. Making those lessons in the Thu'um quite hilarious when accompanied with the Greybeards squatting and letting it rip. Jarl Ulfric does it on his throne.

Colonel Sanders is back in my wallet
ghost
The Dentist
Posts: 10619


Reply #3211 on: August 29, 2013, 07:23:01 PM

Okay.  Am I missing something here or is magic seriously weak in this game?
Kail
Terracotta Army
Posts: 2858


Reply #3212 on: August 29, 2013, 07:35:29 PM

In terms of straight up damage, I think a lot of the destruction stuff is pretty mediocre (some of it does decent damage, but eats tons of mana to do so).  A lot of the other schools are still pretty useful, though.  Kind of sucks for pure mages, but for a lot of hybrid characters it works pretty well.
ghost
The Dentist
Posts: 10619


Reply #3213 on: August 29, 2013, 08:33:37 PM

Vampire and Werewolf also seem pretty lame.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #3214 on: August 29, 2013, 08:44:22 PM

Vampire and Werewolf also seem pretty lame.

Overhauls fix most of these issues. Tweak it for taste, but in general they have a better idea of making what works better and toning down some other stuff.
Vamps & werewolf only gets a perk tree in DLC expansions.

For magic, in vanilla you can actually deliver a lot of pain if you are conjuration specced. Magicka wise, just have 150-200 capped - then invest in alchemy.
« Last Edit: August 29, 2013, 09:45:55 PM by rk47 »

Colonel Sanders is back in my wallet
satael
Terracotta Army
Posts: 2431


Reply #3215 on: August 29, 2013, 10:43:52 PM

there are tons of mods for magic when it comes to Skyrim (like these 10 for example). I'd kind of recommend Apocalypse Spell Package for some good and interesting spells that aren't ridiculously overpowered (though the conjuration summons can be pretty powerful compared to skill level required).
Kitsune
Terracotta Army
Posts: 2406


Reply #3216 on: August 30, 2013, 02:17:44 AM

I consider the Empowered Magic mod fairly mandatory for playing a dedicated caster.  What it does is changes the skill system from making spells cost less mana as you level to making spells do more damage as you level.  The damage done per mana is kept more or less the same as a result, but you can put the damage out much much faster rather than casting fireball fifty times at a mud crab before it keels over.  It also fixes some bugs and livens up some spells.
ghost
The Dentist
Posts: 10619


Reply #3217 on: August 30, 2013, 10:14:09 AM

It really fucking irritates me to have to mod something to make it work. 
Ironwood
Terracotta Army
Posts: 28240


Reply #3218 on: August 30, 2013, 10:15:54 AM

Links people.  Links.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #3219 on: August 30, 2013, 10:26:31 AM

It really fucking irritates me to have to mod something to make it work. 

You don't have to. Magic works fine in Skyrim without mods.  There's plenty of NPCs that have killed me throwing ice spikes and frost fingers and nothing more.

You just have to mode it to make it not be a pain in the ass to you, the player.  awesome, for real

The past cannot be changed. The future is yet within your power.
Pages: 1 ... 90 91 [92] 93 94 ... 97 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elder Scrolls V: Skyrim  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC