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Topic: Patch 3.3 (Read 537650 times)
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Fordel
Terracotta Army
Posts: 8306
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Really on our Battlegroup, the alliance is so stubborn that we'll just send 10-20 guys to defend Van at the start of the games now. Fuck your blitzing, think we are afraid of turtling? 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Dren
Terracotta Army
Posts: 2419
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Really on our Battlegroup, the alliance is so stubborn that we'll just send 10-20 guys to defend Van at the start of the games now. Fuck your blitzing, think we are afraid of turtling?  Nope. Turtle's turn into a horde win 99% of the time in my experience. They grab the bottle neck and GY quick and it is hell getting it back. I've seen it done, but it was an extremely long AV. I actually enjoyed it and the honor was exceptional. Another reason I'd like to see them fix AV so it isn't a zerg. I enjoy it even if we lose a turtle. I'm in BG's to PvP, not bumrush a Boss with 39 other people.
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Fordel
Terracotta Army
Posts: 8306
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We've won just about every game when we cockblock the Van-Blitz. We'll still have 20+ guys attacking the horde towers the old fashioned way, and we'll win either through pure attrition or we'll knock down enough towers to just kill Drek oldschool.
If we dedicate ourselves to defense, they simply will not get the DunBaldar bunkers or GY. There only hope is to have their own tower recapture teams be on the ball back on their side of the map. Since we shit up every tower with at least 5+ people, it's rare for that to happen.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Lakov_Sanite
Terracotta Army
Posts: 7590
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So wait..
you're telling me that after a new AV change that many have been winning by zerging until people start figuring out that a solid defense can stop this?!
Oh my god it's 2006!
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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SurfD
Terracotta Army
Posts: 4039
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Which is why I usually cyclone the enemy tank about 10-20 seconds into the general fight.  Back in the days when you could still wall jump around a bit due to creative use of polygon angles, i found a way to get my druid wedged about 20 feet up the back wall in Dreks room. It quite often took the alliance a good 10 minutes to figure out who was cycloning their tanks when they ran in to take drek.
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Darwinism is the Gateway Science.
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Fordel
Terracotta Army
Posts: 8306
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We once had someone do that on our side, some rogue got up there and kept Evade bugging Drek for us ><
Was brutal, couldn't reset Drek, couldn't kill him, couldn't do anything to our own rogue being a giant cockhole. We eventually managed to /emote convo a horde hunter into shooting him dead.
/point /point /Yes /kill /yes /thank
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Wolf
Terracotta Army
Posts: 1248
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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No harder than killing Princes & Engaging Bloodqueen in 20min. http://www.wowhead.com/?quest=24879#commentsIf anything it's easier because there's no damn timer on it, your guild just has to be able to kill Sindragosa. Sure, it seems hard now but so did Saurfang at first.
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The past cannot be changed. The future is yet within your power.
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Wolf
Terracotta Army
Posts: 1248
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We've been killing Sindragosa since the second reset she was out. The mechanic is weird, off of wowhead: In order to complete this quest, you need to have multiple people using their Pulsing Life Crystal. (obtained from Valithria Dreamwalker for the random raid weekly) Having multiple people using the quest item, will make the buff Life Unfusion stack faster. You CAN have one person do it, but it will go faster the more people that do it. You need to get 30 stacks on her in 10-player, and 75 stacks for the 25-player encounter. She will do an emote when she hits 20% life, and only after that are you allowed to use the item. You have 10 seconds for someone in the raid to use the Pulsing Life Crystal before the entire stack of buffs falls off.
Anyway, you can still fail it if you don't get enough stacks up and still kill sindragosa. Princes/Lathanel has been 30 min since the first week iirc? Not that hard, we've been getting it every week but this, and one time fester/rot.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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K9
Terracotta Army
Posts: 7441
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Keeping Darnavan alive from your lolderp DPS is the hardest quest of all.
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I love the smell of facepalm in the morning
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Minvaren
Terracotta Army
Posts: 1676
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Got a two-fer:
1] Did drop rates change for ICC instances? PoS reg today looked like purple rain off the trash.
2] Does the LFD tool no longer tell you when you're joining a group already in progress?
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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1) Dunno, haven't had an ICC instance since the patch... sometimes you just get lucky, though. 2) It still does, it just looks different so you have to read the window. It also doesn't tell you how many bosses are dead in the instance. Overall I dislike the change.
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The past cannot be changed. The future is yet within your power.
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Evildrider
Terracotta Army
Posts: 5521
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Keeping Darnavan alive from your lolderp DPS is the hardest quest of all.
We never have this problem. Usually it's the transition between the tanks when they have to swap aggro that is a pain for us.
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K9
Terracotta Army
Posts: 7441
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The Random dungeon finder hasn't been showing me the partially-complete warning since 3.3.2 I think. On the flip-side I don't think completing an instance with a group that you join part-way through saves you to the place, I'm not 100% sure though; it may just be buggy.
I did HoR earlier and saw no trash drops, and I haven't seen a hilt since day one when we got three of trash (pre-nerf ofc). Maybe they'll buff the droprate back up again. I wouldn't mind tbh, ICC weapons are fairly accessible now on most servers and I rather want to do the quest on my priest.
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I love the smell of facepalm in the morning
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Evildrider
Terracotta Army
Posts: 5521
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All I know about those damn heroics is that I've only seen the battered hilt drop once. :(
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Rendakor
Terracotta Army
Posts: 10138
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Yea the Hilt seems really rare these days; I figure it's a combination of the nerfed drop rate and less people running the ICC 5ms for gear. Regardless, there hasn't been one on the AH on my server in a week or so, nor have I seen anyone spamming in trade.
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"i can't be a star citizen. they won't even give me a star green card"
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Ironwood
Terracotta Army
Posts: 28240
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All I know about those damn heroics is that I've only seen the battered hilt drop once. :(
Me too. Once, and a lucky roll, was enough. 
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Kageh
Terracotta Army
Posts: 359
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Farming the three ICC 5-mans religiously for 2 weeks (done H-Fos/PoS/HoR every day) I've seen it drop 3 times. I won the third one, haven't seen it since.
On the day I won it, I joined a 10-man guild and have seen the damn Saurafang axe drop three times since. And to think how much PITA the hilt farming was.
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Selby
Terracotta Army
Posts: 2963
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And to think how much PITA the hilt farming was.
Which is why I used to scoff at all the "WTB Battered Hilt 10k" comments in trade chat. Seriously, can't get into an ICC-10 PUG? The new ICC-5 heroic weapons aren't that much worse than the Hilt's rewards. Other than the achievement, none of my characters have any need for it.
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K9
Terracotta Army
Posts: 7441
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For shamans the mace rewards are the best weapons you can get outside of 25-man ICC, ICC10 hardmodes and ToGC25.
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I love the smell of facepalm in the morning
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Shrike
Terracotta Army
Posts: 939
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I'd argue that the ICC10 fist weapon is better, and more easily avialablie (GC finally comes through on the 1h itemization promise...), but at least we have more than one thing that doesn't drop off an end bosss that's useful to us now.
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Wolf
Terracotta Army
Posts: 1248
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Hmmm... They're testing Ruby Sanctum this week. Now that the 3.3.5 patch is available for PTR testing, we wanted to have a round of focus testing for Ruby Sanctum this Thursday, May 13. Only normal mode will be available, with Heroic testing to occur at a later date. Only normal mode? There will be heroic? Nice. If they give it a couple of weeks we might very well be up to Arthas in heroic icc, just on time for us slow pokes. I'm just wondering what sort of hurt I can put on blizzard if there's no decent 10m caster trinket in there.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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So Ruby Sanctum 10 man will have what? 264 gear?
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CPA, CFO, Sports Fan, Game when I have the time
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caladein
Terracotta Army
Posts: 3174
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All the drops so far up on Wowhead are item level 258 or 271, so it'll have the same levels as Lich King's loot.
As for trinkets, they all appear to be from 25-man for now.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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sickrubik
Terracotta Army
Posts: 2967
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3.3.5 live this week.
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beer geek.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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L.O.L Patch day.
I just foolishly tried to login, forgetting today was Battle.net integration day AND, while not going live yet, the next raid was being patched in. Yeah I'll just pretend I tried to login for the raid all night and will be on the PS3 for the evening instead.
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The past cannot be changed. The future is yet within your power.
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Shrike
Terracotta Army
Posts: 939
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Oh, wait until you log in. 3.3.5 has some very special "features" waiting for you.
Teaser: how can a perfectly stable 6 year old game become unplayable? Well, you might very well find out.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I like that the known issues list is almost bigger than the patch notes.
Glad, I'm not playing right now. Because, like an idiot, I'd try to play.
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-Rasix
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Shrike
Terracotta Army
Posts: 939
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I can--at present--do instances just fine. However, wandering about the world...not so much.
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Rendakor
Terracotta Army
Posts: 10138
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Honestly besides some lag in Dalaran and our whole 10m raid DCing once on Marrowgar, I've had no problems. Even my addons all appear to be functioning. All in all, this patch seems less of a clusterfuck than normal for Blizz.
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"i can't be a star citizen. they won't even give me a star green card"
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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People were DCing in Dal and of course everyone's addons broke, but otherwise it seemed ok while I was on last night.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Musashi
Terracotta Army
Posts: 1692
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Never, ever try to raid on Tuesday.
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AKA Gyoza
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Lantyssa
Terracotta Army
Posts: 20848
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Other than taking a while to load in Dal, and breaking Chatter, I had no problems at all.
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Hahahaha! I'm really good at this!
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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My server was one of the first to come up. Other than all the dipshit addicts from other servers running around on level 1 alts shitting up trade even worse than normal, everything was fine. Logged right in and did Wintergrasp.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Never, ever try to raid on Tuesday.
It's one of my guild's raid days. We've tried to move it but Tues/Thurs seems to work best for us. We've finally just accepted that sometimes our raids will be cancelled on account of patch. 
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God Save the Horn Players
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