Ratman_tf
Terracotta Army
Posts: 3818
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Who was the guy who cancelled The Sims Online / EA Land?
Or Asheron's Call 2?
Or Tabula Rasa?
No-one gets named for cancelling a MMO - it is just a company decision.
Nobody gave a shit about those games except the 12 people playing them.
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"What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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fuser
Terracotta Army
Posts: 1572
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Two more dead Phoenix Throne will be able to transfer to either Iron Rock OR Badlands
Dark Crag will be able to transfer to either Gorfang OR Volkmar
Edit: So that's four US servers left
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« Last Edit: November 24, 2009, 08:13:22 AM by fuser »
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ghost
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That makes 5 servers. 3 months until it's completely dead.
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Nebu
Terracotta Army
Posts: 17613
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I really think that they would have been better served by just making the announcement. When I read all of the explanation it came off as rather insincere. The few remaining players, while a bit bummed, will be fine as long as they have a place to log on and fight. By the looks of it, that may not last very long.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Lantyssa
Terracotta Army
Posts: 20848
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Did they ever lift the restriction about having characters of both sides on the same server?
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Hahahaha! I'm really good at this!
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Trippy
Administrator
Posts: 23628
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That makes 5 servers. 3 months until it's completely dead.
3 months would tie it with Tabula Rasa
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BitWarrior
Terracotta Army
Posts: 336
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How many European servers are left now, exactly? (Including French, German, etc)
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Ending a sentence with a preposition is something up with which I will not put.
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fuser
Terracotta Army
Posts: 1572
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That makes 5 servers. 3 months until it's completely dead.
I thought warpstone was the test realm?
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Bismallah
Terracotta Army
Posts: 322
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That makes 5 servers. 3 months until it's completely dead.
Ouch
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UnSub
Contributor
Posts: 8064
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Rondaror
Terracotta Army
Posts: 47
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Did they ever lift the restriction about having characters of both sides on the same server?
No. I don't think that's a problem for the remaining players. As long as there are 2 servers left.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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How many European servers are left now, exactly? (Including French, German, etc)
Don't think it's worth the effort to find out. November 18, 2009 After consulting the players of Eltharion and following the ensuing discussion we have now concluded that we will grant free character transfers to other servers starting (Monday the 23rd of November), Eltharion players using the Character Transfer option in the "My Profile" section on our website will be able to transfer to: Karak-Norn (EN Core) Karak-Azgal (EN Core) Carroburg (DE Core) Drakenwald (DE Core) Athel Loren (FR Core) Last EU open RVR server is now closing as well.
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waylander
Terracotta Army
Posts: 526
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http://pauser.com/warhammer/popmon/There's a population monitor site still going apparently, so it is at least a way to sort of see how active the game's population is on what servers. War just waited too long to make changes, and the only thing IMHO that can save that game is if they did like D&D online and went F2P. Instead of RVR tokens, they could open up a store and let people buy things they need for their characters. Because of the population issues, as well as realm imbalances, I don't see how people are going to want to pay a monthly fee to come back to this game.
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tazelbain
Unknown
Posts: 6603
tazelbain
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After EA's attempt at RMT with BF:H, I don't think EA has it in them.
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"Me am play gods"
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Nebu
Terracotta Army
Posts: 17613
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War just waited too long to make changes...
This says it all. WAR had potential. The classes were interesting and the initial pvp and PQ's were fun. They failed when they insisted that the customer adapt to their game rather than redesign the game to better cater to the customer. Anything they do now would be too little, too late. I doubt even F2P would revive this game without a major system revamp.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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the very sad irony will be as Mythic they could have survived with their current sub base (probably 100k?), but being part of EA that is in doubt. Whether they could've launched as Mythic, I don't know.
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Nebu
Terracotta Army
Posts: 17613
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the very sad irony will be as Mythic they could have survived with their current sub base (probably 100k?), but being part of EA that is in doubt. Whether they could've launched as Mythic, I don't know.
They sold almost 1 million boxes. There was plenty of interest. The push for mass market appeal diluted this game into zero appeal, even among the most devoted Mythic fans.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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01101010
Terracotta Army
Posts: 12004
You call it an accident. I call it justice.
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And somewhere on some tropical island, Mr. Jacobs is manically giggling to himself wearing his money hat.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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ghost
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He may even be wearing a money thong.
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Montague
Terracotta Army
Posts: 1297
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And somewhere on some tropical island, Mr. Jacobs is manically giggling to himself wearing his money hat. I doubt it. Jacobs struck me as the type that wanted to be the man. He wanted to be the next Brad McQuaid. Despite protestations to the contrary, I think he wanted to be known as the man to take down Blizzard. To do so he made a deal with the devil, but he apparently forgot to bring his proverbial long spoon to dinner.
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When Fascism comes to America it will be wrapped in the flag and carrying a cross - Sinclair Lewis.
I can tell more than 1 fucktard at a time to stfu, have no fears. - WayAbvPar
We all have the God-given right to go to hell our own way. Don't fuck with God's plan. - MahrinSkel
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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He wanted to be the next Brad McQuaid. Despite protestations to the contrary, I think he wanted to be known as the man to take down Blizzard. To do so he made a deal with the devil, but he apparently forgot to bring his proverbial long spoon to dinner.
I think that's correct. Again, I find it sad, but I think this is accurate. He lost sight of the real imperative -- make a fun game, not compete with Blizz.
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Fordel
Terracotta Army
Posts: 8306
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Jacobs was never about making a fun game, even back in DaoC, it was always a calculated move to make the most profitable game possible. It wasn't even a 'vision' thing or anything, just that if he thought ball breaking grind would result in longer subs and more money, then so be it.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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All these problems should have been clear in beta, but Mythic has always handled player testing pretty badly, right back to the Pendragon board days in DAOC. They wall everything up behind multiple tiers of NDAs and such to the point where no real communication can take place. Maybe a post-MJ Mythic will be smarter about that kind of thing.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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tazelbain
Unknown
Posts: 6603
tazelbain
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Umm, Mythic is dead. So I am guessing not.
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"Me am play gods"
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Yes, yes, I just didn't want to type out EABiowareMythicFrankenstein'sMonster Studios.
Point being hopefully the people behind the completely wrongheaded customer relations/testing strategy Mythic always had have either left, changed their minds about it, or are no longer calling those shots.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Kageru
Terracotta Army
Posts: 4549
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I doubt it. Jacobs struck me as the type that wanted to be the man. He wanted to be the next Brad McQuaid.
Well I guess he achieved that then. Both of them received possibly too much credit for one game that worked then crashed and burned trying to reproduce the magic. Along the way indicating maybe they didn't have magic answers. Warhammer badly needed a "is this fun?" pass early on in the design process and then use beta to refine and extend it. Far too many of the base game-play mechanics just didn't seem to add anything to the game. Combine that with force-feeding and ignoring warning signs from the beta test, trying to shoehorn in an entire new gameplay mechanic (world RvR) very late in development. Then when things start falling apart after release add more classes and a new zone with new mechanics as if that's going to fix fundamental issues.
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Is a man not entitled to the hurf of his durf? - Simond
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Fordel
Terracotta Army
Posts: 8306
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WAR has more or less followed DaoC's general development path, but at an massively accelerated rate.
Don't actually fix anything, just keep slapping on more tape, it'll hold!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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It's funny playing LOTRO after WAR. Turbine just added an instance skirmish system that's like a PVE only, bastard child of WAR scenarios and public quests. I'll quote from a lotro thread on it for laughs at WAR design expense. http://forums.lotro.com/showthread.php?t=305266In one of the skirmish diaries, they said that each skirmish has a daily quest attached to it to encourage players to do all the skirmishes, not just stick with the one they feel is most profitable and do it over and over and over and over.... and get bored. So the daily quest gives you almost as many marks as the skirmish itself, making it more advantageous to do them all instead of repeating one.
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Sir T
Terracotta Army
Posts: 14223
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Dosent seem like that bad an idea to me.
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Hic sunt dracones.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Um yeah, if I was being too subtle, that was the point, I was contrasting lotro to WAR.
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Sir T
Terracotta Army
Posts: 14223
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Ahh, sorry. With you now.
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Hic sunt dracones.
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UnSub
Contributor
Posts: 8064
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WAR had some design issues certainly, but its biggest issue was one of expectation. "War is everywhere!" and the promises of incredible PvP killed WAR just as dead as any mistake in design.
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Nebu
Terracotta Army
Posts: 17613
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WAR had some design issues certainly, but its biggest issue was one of expectation. "War is everywhere!" and the promises of incredible PvP killed WAR just as dead as any mistake in design.
I don't think most people believed the hype. I think the box sales were a sign that gamers wanted something new to mess with that wasn't WoW. WAR delivered a bad version of WoW. That was the primary downfall.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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tazelbain
Unknown
Posts: 6603
tazelbain
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I don't give Turbine much credit here. When you remove PvP from the equation thing are allows much simpler.
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"Me am play gods"
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Sir T
Terracotta Army
Posts: 14223
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I don't give Turbine much credit here. When you remove PvP from the equation thing are allows much simpler.
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Hic sunt dracones.
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