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Author Topic: Dwarf Fortress  (Read 217304 times)
Sheepherder
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Reply #280 on: February 20, 2010, 07:57:18 PM

Toady: busily working at modelling beard damage, proper non-shit UI and mouse support can wait.
« Last Edit: February 20, 2010, 08:28:42 PM by Sheepherder »
Pagz
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I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!


Reply #281 on: February 20, 2010, 10:03:45 PM

Toady: busily working at modelling beard damage, proper non-shit UI and mouse support can wait.
This is critical to a dwarven society! How else would we know what happens when a beard suffocates a giant eagle!?
Sheepherder
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Reply #282 on: February 20, 2010, 11:58:38 PM

Finally made it through a full year, and am deeply regretting how utterly one-man neckbearded developer this game feels, because otherwise I might enjoy it immensely.  Oh hey, look: a status screen with tabs for "kitchen" and "stone", and the kitchen tab handily allows me to select what tasks (cook / brew) I want each material to be used for.  I'll just cruise over to the "stone" tab and disallow using the valuable and rare magma-proof stones for standard crafting and construc... WHAT THE FUCK?
Morat20
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Reply #283 on: February 21, 2010, 02:57:26 AM

As many have said:

This game will be awesome, when the UI is not a Lovecraftian horror that drives men insane, and when it has a little something people like to call "graphics".

For the love of god, grab Visual Studio 2008 and build a zillion crap-ass C# GUI/Menu systems and have one of your zillion fans through together a graphics engine. PLEASE.
Sheepherder
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Reply #284 on: February 21, 2010, 12:26:48 PM

That's the thing: he won't open source anything, because he's happily living off donations and doesn't want that threatened.  I was looking through the dev notes for any indication that he was going to do something intelligent next build: like make every map have water and magma tucked away in the lower layers of rock.  Or make a world builder that takes input from the player and builds the play area first, locks it down, then finishes the surrounding world, so I don't have to go through several worlds to find the exact combination of lava pipe, flux stone, no aquifer, no berserk wildlife that would make the newbie experience not such a fist to the nuts.

EDIT: And holy fuck, is his community ever frightening.  "We need commonly used tools like picks and axes to have durability!"
« Last Edit: February 21, 2010, 01:53:33 PM by Sheepherder »
Yegolev
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Reply #285 on: February 24, 2010, 11:01:07 AM

I don't care about any of that as much as I care to see the same keys used consistently throughout the UI.  Having to pay attention to which keys scroll the particular screen you are on is, as far as I can tell, Toady just being a dick.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Sheepherder
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Reply #286 on: February 24, 2010, 02:49:57 PM

That falls under the category of UI.  I could easily live with the current (modded) tiles if he would fucking add another / extended tileset dedicated so text didn't have fucking picks and shirts in it.
Rasix
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Reply #287 on: February 24, 2010, 03:00:11 PM

That's the thing: he won't open source anything, because he's happily living off donations and doesn't want that threatened.  I was looking through the dev notes for any indication that he was going to do something intelligent next build: like make every map have water and magma tucked away in the lower layers of rock.  Or make a world builder that takes input from the player and builds the play area first, locks it down, then finishes the surrounding world, so I don't have to go through several worlds to find the exact combination of lava pipe, flux stone, no aquifer, no berserk wildlife that would make the newbie experience not such a fist to the nuts.

EDIT: And holy fuck, is his community ever frightening.  "We need commonly used tools like picks and axes to have durability!"

It's not for you.  <insert PA cartoon>

You know you love DF when item durability is mildly exciting.  DF is all about how the game can potentially fuck you over.  Past a certain level of competency, you don't want predictability, stability, or safety; you want a pissed off rock monster to turn your hunter into paste (that you can then weaponize or feed back to your dwarves).

I wouldn't complain about a better finder (or perhaps I just never learned to use it properly).  Choosing from a list of prospective sites would be nice.

The UI could improve, but you get accustomed to the matrix.

-Rasix
Yegolev
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Reply #288 on: February 24, 2010, 05:52:09 PM

The UI could improve, but you get accustomed to the matrix.

This is pretty much my stance on it.  Love the game, shame about the controls.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Threash
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Reply #289 on: February 25, 2010, 08:40:14 AM

Every time someone necros this thread i get all excited thinking a new version is out, but its always just more bitching about the UI.

I am the .00000001428%
naum
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Reply #290 on: February 25, 2010, 08:43:30 AM

DF makes Dominions 3 look pristinely stunning in appearance.

"Should the batman kill Joker because it would save more lives?" is a fundamentally different question from "should the batman have a bunch of machineguns that go BATBATBATBATBAT because its totally cool?". ~Goumindong
Ironwood
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Reply #291 on: February 25, 2010, 09:40:48 AM

Hey, Threash, the UI Still Sucks.

 why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Yegolev
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Reply #292 on: February 25, 2010, 11:20:58 AM

Every time someone necros this thread i get all excited thinking a new version is out, but its always just more bitching about the UI.

That is what happens to me in all the other threads around here.  It is hardly ever anything exciting, usually people wondering if they should now buy the game since it is on sale on Steam, or an argument over particulars of whichever nerdy IP it involves, or a gentlemanly discussion of DRM.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Rasix
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I am the harbinger of your doom!


Reply #293 on: March 26, 2010, 10:05:23 AM

Quote
The current situation is that I expect a (buggy!) Windows release in about a week, with the 40d# merge commencing at that time (or within a few days of the release). This is a bit of a change of plan, since I was originally going to release for all operating systems at once, but I feel like I'm going to get even more bogged down if I don't do it this way and the initial pre-merge release will give us a control to work with in the same way that 40d can be compared to 40d#. The initial merge release shouldn't take too long though, and it will be the top priority aside from the worst catastrophic crashes and things of that nature. I know the merge changes make the game playable for many of you when it otherwise isn't.

Yahoo!

From reading the rss feed of his dev status, this first release may be a little rough.  Still, very psyched.  I promise I won't bump this again until there's something out.  Oh ho ho ho. Reallllly?

-Rasix
Ard
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Reply #294 on: March 26, 2010, 11:59:55 AM

I however will bump this just to make Yegolov feel the fires of pain over anticipation.

That, and, you know, I actually want the release to come out.  I just wish it wasn't when I'm completely buried in games.
Yegolev
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Reply #295 on: March 26, 2010, 04:33:31 PM

Well played.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Sheepherder
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Posts: 5192


Reply #296 on: March 27, 2010, 01:49:24 AM

Bugfix: Dwarves were incorrectly dual-wielding their flaming offspring as melee weapons.  They now correctly use a two-handed stance, and throw the child as a projectile if it happens to be on fire.  Stone transportation and storage had to be delayed to implement this critical feature.

This game is too fun to be this horrible.
« Last Edit: March 27, 2010, 01:51:18 AM by Sheepherder »
Modern Angel
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Reply #297 on: March 27, 2010, 05:45:23 PM

Confirming once more that this is the game of the year every year.
Sheepherder
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Reply #298 on: March 31, 2010, 09:00:15 PM

Sometimes I think the F13 community (especially WUA) is made of horribly broken individuals.

Then I read something like this.
Rasix
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Reply #299 on: March 31, 2010, 09:12:28 PM

Once you've learned to read the matrix, stuff like that sounds completely normal.

And, I bet Toady's going to be a dick and release something totally fake tomorrow.

Bump for Yego.

-Rasix
Pagz
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Reply #300 on: April 01, 2010, 08:38:34 AM

Oh hay guise, new Dwarf Fortress is out today!

Toady says it be riddled with bugs (that mainly have to do with the new squads and hospital things) that will be squashed in the days to come, but it (should be) in a playable state at the moment. Site at the moment seems to be overflowing as my browser can't connect. Humm.

I'll probably wait a few days for him to merge it with the 40# stuff.

tazelbain
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tazelbain


Reply #301 on: April 01, 2010, 11:48:31 AM

What is going on?  Why release if you are still in the middle of a merge?

"Me am play gods"
Samwise
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Reply #302 on: April 01, 2010, 12:07:07 PM

What is going on?  Why release if you are still in the middle of a merge?

My right eye just twitched.
Rasix
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I am the harbinger of your doom!


Reply #303 on: April 01, 2010, 12:41:55 PM

No more ez-mode farming.  EEEEEEEEEEEP.  I got it to work after somehow botching it so that world generation would cause a constant crash.

I probably will just feel out the new systems until he releases a more final version.

-Rasix
Jade Falcon
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Reply #304 on: April 01, 2010, 03:17:53 PM

Oh great this and a new mount and blade,why couldn't this all come out 2 months ago when I was stuck at home with torn ligaments
Teleku
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Reply #305 on: April 01, 2010, 04:51:35 PM

Has April 1st become the official indie game release date target?

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Sheepherder
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Reply #306 on: April 01, 2010, 06:50:47 PM

Needs debugging, lots of runtime errors at the title screen, to the point where I questioned whether it would work at all.

EDIT: Some other minor errors, like pathing being broken completely. swamp poop
« Last Edit: April 01, 2010, 07:33:14 PM by Sheepherder »
Draegan
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Reply #307 on: April 01, 2010, 08:30:26 PM

I never played this game.  It looks fun.
Modern Angel
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Reply #308 on: April 02, 2010, 01:52:30 PM

Needs debugging, lots of runtime errors at the title screen, to the point where I questioned whether it would work at all.

EDIT: Some other minor errors, like pathing being broken completely. swamp poop

You may want to check something on your end. Really not being flippant here because I generally hate hate hate that response but everything as far as runtime errors and pathing are working fine. I could see runtime errors maybe being a version to system problem but pathing issues would probably be showing up for most folks and it's not.

Farming needing irrigation is supposedly a bug.
Slyfeind
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Reply #309 on: April 02, 2010, 02:30:22 PM

Was there REALLY a new version? I thought it was an April Fools joke.  ACK! Ach I want more time to check this out....

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Sheepherder
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Reply #310 on: April 02, 2010, 07:17:00 PM

You may want to check something on your end. Really not being flippant here because I generally hate hate hate that response but everything as far as runtime errors and pathing are working fine. I could see runtime errors maybe being a version to system problem but pathing issues would probably be showing up for most folks and it's not.

Dude, read the Bay12 forum, there's a new nine twenty-four page bug list.

Modern Angel
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Reply #311 on: April 02, 2010, 07:23:38 PM

Huh. That's really weird because I don't have any consistent pathing issues nor does anyone I know. I have had more than one irritating crash and the site finder locks my entire system.
Sheepherder
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Reply #312 on: April 02, 2010, 07:27:10 PM

I'm assuming he broke the hell out of things with this burrow concept and the extended underworld.  I'll try more new maps and see if it's a localized thing.

EDIT: Next map I tried I couldn't get a woodcutter to chop any trees.
« Last Edit: April 02, 2010, 08:53:30 PM by Sheepherder »
Rasix
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Reply #313 on: April 02, 2010, 10:01:28 PM

I didn't have any problem chopping trees anytime I embarked. Only real bug I had was some of my digging designations weren't registering if the area wasn't already accessible.  Could just be that I was fucking something up.  Don't know.

It's probably best to wait until the merge.  Apparently most the support for the graphic sets is in that. However, guybrush tileset alone would be sufficient if you don't mind your animals being letters and your dwarves all being the same.

-Rasix
Modern Angel
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Reply #314 on: April 03, 2010, 05:05:16 AM

Working Mayday hack on the front page of the wiki. Only thing it's missing is some creature support and engravings.
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