Author
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Topic: Dwarf Fortress (Read 217586 times)
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Sheepherder
Terracotta Army
Posts: 5192
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Toady: busily working at modelling beard damage, proper non-shit UI and mouse support can wait.
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« Last Edit: February 20, 2010, 08:28:42 PM by Sheepherder »
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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Toady: busily working at modelling beard damage, proper non-shit UI and mouse support can wait.
This is critical to a dwarven society! How else would we know what happens when a beard suffocates a giant eagle!?
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Sheepherder
Terracotta Army
Posts: 5192
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Finally made it through a full year, and am deeply regretting how utterly one-man neckbearded developer this game feels, because otherwise I might enjoy it immensely. Oh hey, look: a status screen with tabs for "kitchen" and "stone", and the kitchen tab handily allows me to select what tasks (cook / brew) I want each material to be used for. I'll just cruise over to the "stone" tab and disallow using the valuable and rare magma-proof stones for standard crafting and construc... WHAT THE FUCK?
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Morat20
Terracotta Army
Posts: 18529
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As many have said:
This game will be awesome, when the UI is not a Lovecraftian horror that drives men insane, and when it has a little something people like to call "graphics".
For the love of god, grab Visual Studio 2008 and build a zillion crap-ass C# GUI/Menu systems and have one of your zillion fans through together a graphics engine. PLEASE.
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Sheepherder
Terracotta Army
Posts: 5192
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That's the thing: he won't open source anything, because he's happily living off donations and doesn't want that threatened. I was looking through the dev notes for any indication that he was going to do something intelligent next build: like make every map have water and magma tucked away in the lower layers of rock. Or make a world builder that takes input from the player and builds the play area first, locks it down, then finishes the surrounding world, so I don't have to go through several worlds to find the exact combination of lava pipe, flux stone, no aquifer, no berserk wildlife that would make the newbie experience not such a fist to the nuts.
EDIT: And holy fuck, is his community ever frightening. "We need commonly used tools like picks and axes to have durability!"
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« Last Edit: February 21, 2010, 01:53:33 PM by Sheepherder »
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I don't care about any of that as much as I care to see the same keys used consistently throughout the UI. Having to pay attention to which keys scroll the particular screen you are on is, as far as I can tell, Toady just being a dick.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Sheepherder
Terracotta Army
Posts: 5192
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That falls under the category of UI. I could easily live with the current (modded) tiles if he would fucking add another / extended tileset dedicated so text didn't have fucking picks and shirts in it.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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That's the thing: he won't open source anything, because he's happily living off donations and doesn't want that threatened. I was looking through the dev notes for any indication that he was going to do something intelligent next build: like make every map have water and magma tucked away in the lower layers of rock. Or make a world builder that takes input from the player and builds the play area first, locks it down, then finishes the surrounding world, so I don't have to go through several worlds to find the exact combination of lava pipe, flux stone, no aquifer, no berserk wildlife that would make the newbie experience not such a fist to the nuts.
EDIT: And holy fuck, is his community ever frightening. "We need commonly used tools like picks and axes to have durability!"
It's not for you. <insert PA cartoon> You know you love DF when item durability is mildly exciting. DF is all about how the game can potentially fuck you over. Past a certain level of competency, you don't want predictability, stability, or safety; you want a pissed off rock monster to turn your hunter into paste (that you can then weaponize or feed back to your dwarves). I wouldn't complain about a better finder (or perhaps I just never learned to use it properly). Choosing from a list of prospective sites would be nice. The UI could improve, but you get accustomed to the matrix.
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-Rasix
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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The UI could improve, but you get accustomed to the matrix.
This is pretty much my stance on it. Love the game, shame about the controls.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Threash
Terracotta Army
Posts: 9171
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Every time someone necros this thread i get all excited thinking a new version is out, but its always just more bitching about the UI.
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I am the .00000001428%
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naum
Terracotta Army
Posts: 4263
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DF makes Dominions 3 look pristinely stunning in appearance.
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"Should the batman kill Joker because it would save more lives?" is a fundamentally different question from "should the batman have a bunch of machineguns that go BATBATBATBATBAT because its totally cool?". ~Goumindong
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Ironwood
Terracotta Army
Posts: 28240
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Hey, Threash, the UI Still Sucks. 
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Every time someone necros this thread i get all excited thinking a new version is out, but its always just more bitching about the UI.
That is what happens to me in all the other threads around here. It is hardly ever anything exciting, usually people wondering if they should now buy the game since it is on sale on Steam, or an argument over particulars of whichever nerdy IP it involves, or a gentlemanly discussion of DRM.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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The current situation is that I expect a (buggy!) Windows release in about a week, with the 40d# merge commencing at that time (or within a few days of the release). This is a bit of a change of plan, since I was originally going to release for all operating systems at once, but I feel like I'm going to get even more bogged down if I don't do it this way and the initial pre-merge release will give us a control to work with in the same way that 40d can be compared to 40d#. The initial merge release shouldn't take too long though, and it will be the top priority aside from the worst catastrophic crashes and things of that nature. I know the merge changes make the game playable for many of you when it otherwise isn't.  From reading the rss feed of his dev status, this first release may be a little rough. Still, very psyched. I promise I won't bump this again until there's something out. 
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-Rasix
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Ard
Terracotta Army
Posts: 1887
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I however will bump this just to make Yegolov feel the fires of pain over anticipation.
That, and, you know, I actually want the release to come out. I just wish it wasn't when I'm completely buried in games.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Well played.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Sheepherder
Terracotta Army
Posts: 5192
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Bugfix: Dwarves were incorrectly dual-wielding their flaming offspring as melee weapons. They now correctly use a two-handed stance, and throw the child as a projectile if it happens to be on fire. Stone transportation and storage had to be delayed to implement this critical feature.
This game is too fun to be this horrible.
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« Last Edit: March 27, 2010, 01:51:18 AM by Sheepherder »
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Modern Angel
Terracotta Army
Posts: 3553
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Confirming once more that this is the game of the year every year.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Once you've learned to read the matrix, stuff like that sounds completely normal.
And, I bet Toady's going to be a dick and release something totally fake tomorrow.
Bump for Yego.
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-Rasix
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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Oh hay guise, new Dwarf Fortress is out today!Toady says it be riddled with bugs (that mainly have to do with the new squads and hospital things) that will be squashed in the days to come, but it (should be) in a playable state at the moment. Site at the moment seems to be overflowing as my browser can't connect. Humm. I'll probably wait a few days for him to merge it with the 40# stuff.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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What is going on? Why release if you are still in the middle of a merge?
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"Me am play gods"
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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What is going on? Why release if you are still in the middle of a merge?
My right eye just twitched.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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No more ez-mode farming. EEEEEEEEEEEP. I got it to work after somehow botching it so that world generation would cause a constant crash.
I probably will just feel out the new systems until he releases a more final version.
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-Rasix
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Jade Falcon
Terracotta Army
Posts: 175
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Oh great this and a new mount and blade,why couldn't this all come out 2 months ago when I was stuck at home with torn ligaments
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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Has April 1st become the official indie game release date target?
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Sheepherder
Terracotta Army
Posts: 5192
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Needs debugging, lots of runtime errors at the title screen, to the point where I questioned whether it would work at all. EDIT: Some other minor errors, like pathing being broken completely. 
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« Last Edit: April 01, 2010, 07:33:14 PM by Sheepherder »
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Draegan
Terracotta Army
Posts: 10043
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I never played this game. It looks fun.
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Modern Angel
Terracotta Army
Posts: 3553
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Needs debugging, lots of runtime errors at the title screen, to the point where I questioned whether it would work at all. EDIT: Some other minor errors, like pathing being broken completely.  You may want to check something on your end. Really not being flippant here because I generally hate hate hate that response but everything as far as runtime errors and pathing are working fine. I could see runtime errors maybe being a version to system problem but pathing issues would probably be showing up for most folks and it's not. Farming needing irrigation is supposedly a bug.
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Slyfeind
Terracotta Army
Posts: 2037
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Was there REALLY a new version? I thought it was an April Fools joke.  Ach I want more time to check this out....
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Sheepherder
Terracotta Army
Posts: 5192
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You may want to check something on your end. Really not being flippant here because I generally hate hate hate that response but everything as far as runtime errors and pathing are working fine. I could see runtime errors maybe being a version to system problem but pathing issues would probably be showing up for most folks and it's not. Dude, read the Bay12 forum, there's a new nine twenty-four page bug list.
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Modern Angel
Terracotta Army
Posts: 3553
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Huh. That's really weird because I don't have any consistent pathing issues nor does anyone I know. I have had more than one irritating crash and the site finder locks my entire system.
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Sheepherder
Terracotta Army
Posts: 5192
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I'm assuming he broke the hell out of things with this burrow concept and the extended underworld. I'll try more new maps and see if it's a localized thing.
EDIT: Next map I tried I couldn't get a woodcutter to chop any trees.
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« Last Edit: April 02, 2010, 08:53:30 PM by Sheepherder »
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I didn't have any problem chopping trees anytime I embarked. Only real bug I had was some of my digging designations weren't registering if the area wasn't already accessible. Could just be that I was fucking something up. Don't know.
It's probably best to wait until the merge. Apparently most the support for the graphic sets is in that. However, guybrush tileset alone would be sufficient if you don't mind your animals being letters and your dwarves all being the same.
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-Rasix
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Modern Angel
Terracotta Army
Posts: 3553
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Working Mayday hack on the front page of the wiki. Only thing it's missing is some creature support and engravings.
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