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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Dwarf Fortress 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dwarf Fortress  (Read 217378 times)
Kail
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Reply #315 on: April 03, 2010, 03:17:48 PM

Is this worth getting at this point (versus continuing to play the old version)?  I can't find a list of what all was changed or added, and the talk of bugs has me hesitating about diving back in to re-learn whatever I can't do anymore.
Sheepherder
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Reply #316 on: April 03, 2010, 04:28:16 PM

...And I got it working with a clean install, no tilesets, graphics off.  Are graphics hooked into pathing in some fucked up way?
Pagz
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Reply #317 on: April 03, 2010, 05:48:38 PM

Is this worth getting at this point (versus continuing to play the old version)?  I can't find a list of what all was changed or added, and the talk of bugs has me hesitating about diving back in to re-learn whatever I can't do anymore.
If your still having fun with the old version, keep playing the old version until Toady releases a bugfix for the major problems people are having.

If your tired of the old version, try the new version while looking up bugs and try to avoid them.

Changes in the new version can be found here
Sheepherder
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Reply #318 on: April 03, 2010, 06:35:43 PM

Fuck mountain gnomes.  Little bastards can eat shit and die.

Next time I embark with some military.  Or a fucking wagonload of war dogs.
« Last Edit: April 03, 2010, 06:37:14 PM by Sheepherder »
Modern Angel
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Reply #319 on: April 04, 2010, 01:43:03 PM

It's definitely worth it to try the new version. Completely different game. One post said it best: prior DF was about building up, this DF is about going down. It plays very differently.
Simond
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Reply #320 on: April 04, 2010, 03:16:17 PM

It plays a lot like the old 2D version in that it's back to "Everything ticking over nicely....ohfuck" rather than just "Okay, year two. Now what megaproject shall I make this time?"

Also, from the bug list on the wiki:
Quote
When iron men and maybe Bronze Colossi die, the statues that make up their corpses adopt images of creatures (I.e: Statue of a dwarf 1) and events. - feature; the molten metal falling from them will make statues out of any corpses below where they died (tested and confirmed)
Rock on!

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Raging Turtle
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Reply #321 on: April 04, 2010, 05:20:24 PM

Raging Turtle
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Reply #322 on: April 04, 2010, 05:24:40 PM

Kind of glad I won't have time for this until mid May or so.  By then it may be playable  awesome, for real
Quinton
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Reply #323 on: April 04, 2010, 11:13:27 PM

Trying to give this a go again... it's not very laptop keyboard friendly....

augh... I can't even page up/down through the help topics... and there's a keybinding thing but it doesn't work.

I am reminded why my last attempt at playing this didn't last long.
« Last Edit: April 04, 2010, 11:17:55 PM by Quinton »
Rasix
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Reply #324 on: April 04, 2010, 11:19:54 PM

Help topics? There's help topics?  awesome, for real

Wiki for everything.  A lot of info is being updated for this release, however.  Laptop keyboard.
« Last Edit: April 04, 2010, 11:21:56 PM by Rasix »

-Rasix
Quinton
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Reply #325 on: April 04, 2010, 11:28:34 PM

http://df.magmawiki.com/index.php/40d:Key_bindings

The "laptop bindings" subtopic here that suggests using [ ] - + for these number pad menu nav things seems sane.

Fighting with his UI really makes me consider building my own crazy simulated world game. 
Rasix
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Reply #326 on: April 04, 2010, 11:31:44 PM

For what it's worth, I play on both my laptop and desktop.  I don't remember what I did in the past, but a slight tweak made the laptop keybinds a bit more bearable.  Of course, I'm not letting this version touch my laptop (it's "not mine") until it's a bit more stable.

-Rasix
Khaldun
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Reply #327 on: April 05, 2010, 09:32:56 AM

Bugfix: Dwarves were incorrectly dual-wielding their flaming offspring as melee weapons.  They now correctly use a two-handed stance, and throw the child as a projectile if it happens to be on fire.  Stone transportation and storage had to be delayed to implement this critical feature.

This, I have to say, is a thing of sublime and perfect beauty.
FatuousTwat
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Reply #328 on: April 05, 2010, 05:47:02 PM

Matrix Fortress.jpg

I'm stealing this!

Fake edit: Little too small, but whatever.

Has anyone really been far even as decided to use even go want to do look more like?
Aez
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Reply #329 on: April 06, 2010, 07:43:22 AM

Cut the text, it will be better.
FatuousTwat
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Reply #330 on: April 06, 2010, 09:19:01 PM

Hmm... I've seen it somewhere without the text, I'll have to find it.

Edit: Ah, page 8 of this thread :P

Has anyone really been far even as decided to use even go want to do look more like?
Pagz
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Reply #331 on: April 07, 2010, 06:00:14 PM

Played a fort where my purpose was to explore new features, got destroyed by a forgotten beast, a lavender three eyed serpent with a shell that shot frozen slime dust.

The underground is a whole bag of fun.

Also I don't know if this is just me, but it seems a lot harder to kill anything in this version.
FatuousTwat
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Reply #332 on: April 09, 2010, 02:57:56 AM

So, my first tantrum spiral is going on right now, but I had to take a break to show you guys this!

One of my dwarves let loose a "roaring laughter, fell and terrible!"(fell mood), murdered another dwarf and MADE A MASK FROM HIS FACE!

Has anyone really been far even as decided to use even go want to do look more like?
Quinton
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Reply #333 on: April 09, 2010, 03:33:34 AM

Two more dumb questions:

- Is there a way to run this above 80x25?  If so, what's the trick?  [EDIT figured it out. mucked with my init.txt... still amazes me that he uses opengl for a roguelike...]

- Is there a getting started guide that is at all up to date for the latest crazy version?  I really have no idea at all how to setup everything before getting started.  If I went with the defaults would I have any hope of survival?
« Last Edit: April 09, 2010, 03:59:40 AM by Quinton »
FatuousTwat
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Reply #334 on: April 09, 2010, 07:05:19 AM

The Dwarf Fortress Wiki is slowly updating. If this is your first time playing, I would suggest using .40d instead. This release is realllly buggy still.

Has anyone really been far even as decided to use even go want to do look more like?
Teleku
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Reply #335 on: April 10, 2010, 12:49:33 AM

So, my first tantrum spiral is going on right now, but I had to take a break to show you guys this!

One of my dwarves let loose a "roaring laughter, fell and terrible!"(fell mood), murdered another dwarf and MADE A MASK FROM HIS FACE!

It absolutely amazes me how he will put in the most intricate subtle shit like this (which really is what makes the game amazingly fun, to be fair), yet ignores dealing with major interface issues and bugs.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Quinton
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is saving up his raid points for a fancy board title


Reply #336 on: April 10, 2010, 12:56:15 AM

It absolutely amazes me how he will put in the most intricate subtle shit like this (which really is what makes the game amazingly fun, to be fair), yet ignores dealing with major interface issues and bugs.

It doesn't really surprise me -- UI/UX is a huge pain and a lot of people prefer hacking on what they perceive to be the far more interesting side of things (simulation, gameplay logic, whatever).   It's unfortunate, since it really doesn't seem like it'd be that hard for somebody who did care about it to massively improve the UI, if only they could.
Murgos
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Reply #337 on: April 10, 2010, 08:09:49 AM

I'm guessing that there is no easy way for Toady to abstract out the game logic from the graphics and UI at this point.

If he spent a while refactoring that into a nice layered model he could probably spend all his time playing with neat little mechanics things and let the community build the UI and display models.

But you know, that's software engineering, which he seems to think is conceptually a bad idea.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Samwise
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Reply #338 on: April 10, 2010, 10:51:24 AM

I'm still reeling at the concept of having to spend days merging things together.  IMO that would be an indication of poor planning and/or tool usage even with a large team where it takes more effort to avoid debacles like that.  And he's a one man team.  WTF.
Aez
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Reply #339 on: April 10, 2010, 07:23:50 PM

Look at his game.  His mind is peculiar.  I'm not surprised he's messing up some basics.
Simond
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Reply #340 on: April 11, 2010, 09:31:14 AM

Fuck mountain gnomes.  Little bastards can eat shit and die.

Next time I embark with some military.  Or a fucking wagonload of war dogs.
http://magmawiki.com/index.php/Gnomeblight

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naum
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Reply #341 on: April 15, 2010, 04:13:14 PM


"Should the batman kill Joker because it would save more lives?" is a fundamentally different question from "should the batman have a bunch of machineguns that go BATBATBATBATBAT because its totally cool?". ~Goumindong
Samwise
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Reply #342 on: April 15, 2010, 06:14:27 PM


That's pretty fucking awesome.  I want to see some animations of it performing a calculation.

The only thing that could make it more awesome would be having it do something actually useful in the game that you can't do with the existing mechanisms.
Modern Angel
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Reply #343 on: April 16, 2010, 08:46:46 AM

Newest version is pretty stable. Military is still a little fucked, fighting is tough, fishing is useless but it's stable. I actually had a pretty nice fort going until a siege wiped me out. Reclaim is useless, too. :(
Slyfeind
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Reply #344 on: April 16, 2010, 09:35:44 AM

Newest version is pretty stable. Military is still a little fucked, fighting is tough, fishing is useless but it's stable. I actually had a pretty nice fort going until a siege wiped me out. Reclaim is useless, too. :(

Awesome. I've been waiting for a "pretty much fixed" version. I've been playing two versions ago lately. I'm happy to help with beta versions as long as they're mostly playable.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Raging Turtle
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Reply #345 on: April 20, 2010, 08:31:58 AM

Ironwood
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Reply #346 on: April 20, 2010, 08:43:10 AM

 awesome, for real

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JWIV
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Reply #347 on: April 20, 2010, 08:44:53 AM

Threash
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Reply #348 on: April 20, 2010, 11:16:03 AM


Short but so awesome.  A more detailed description of the fighting would have made it cooler.

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Teleku
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Reply #349 on: April 20, 2010, 11:33:10 AM

From the sounds of it, there wasn't much fighting, just the giant iguana running around and one shotting everybody in the fort.  No real need.\

But yes, that was awesome.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
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