Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on June 04, 2010, 06:22:19 AM Just saw this on their facebook feed. (http://www.lotro.com/news/709)
Quote Today is an important day for LOTRO: we’ve announced that this fall, LOTRO will begin offering a Free-to-Play option! Players will be able to download the game and adventure in Middle-earth for free. With Free-to-Play comes the addition of the LOTRO Store, where players will have immediate in-game access to a wide variety of special items, account services, and convenience items. (Apologies if this belongs in LOTRO, but a supposedly successful top shelf MMO going F2P seems significant beyond LOTRO.) Title: Re: LOTRO Goes Free to Play Post by: Malakili on June 04, 2010, 06:23:39 AM Wow! Did not see this coming at all. Is there any word on if there will still be subscriptions? What about the lifers?
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 06:28:51 AM Holy shit.
http://www.lotro.com/news/709 Seems none of this affects me as a lifer. Other than I get an allowance for store stuff. Is there any word on if there will still be subscriptions? What about the lifers? Yes, and Nothing changed. Looks like this is mostly about new users, and expansions and adventure packs are still required as a different purchase. Lifers are unaffected. (http://dl.dropbox.com/u/1725660/Postings/LOTROF2PChart.gif) Quote Hello! Today we announced a couple of big changes for LOTRO, and I wanted to take a moment to talk about them. Last year my esteemed colleague and friend Jeffrey Steefel moved over to a new project at Turbine and I am now the Executive Producer for LOTRO! As far as my background goes – I have been a producer in MMO development for 10 years. My career began in the industry working on the social world of There.com, where I designed and managed the implementation of There’s new player experience and commerce suite, including There’s 5000 product in-game catalog. I joined Turbine in 2005 and helped launch Dungeons & Dragons Online: Stormreach. I’d been leading the DDO development team for some time when we decided to transform the game with our hybrid business model, and after Dungeons & Dragons Online: Eberron Unlimited launched I joined the LOTRO team as Jeffrey segued onto his next project. Given my background, it’s hardly surprising that I believe very strongly in the power of providing gamers with a choice in how they pay and play our games. By adding a free–to-play component and store offering we will open up LOTRO to millions of players who simply won’t play a game that requires a subscription fee. I’m sure many of you have lots of questions about this decision, and I want to say clearly that the decision to introduce a free-to-play option was based on the desire to take the game to a new level by bringing even more players into the world of Middle-earth. LOTRO is one of the most successful MMOs in the world and has been doing very well as a subscription-only game, but with the success we’ve seen with DDO it seemed clear that this move is going to be hugely beneficial for the LOTRO community. For our LOTRO VIPs the game will not change, except there will be more players around to group with, and there will be the ability to use the new LOTRO Store, which is completely optional for all players and gives access to hundreds of convenience, cosmetic and consumable items! You’ll be able to check out the Store in the Beta Program, and I encourage any of you who are interested to click here to sign up for it! For more details, and to learn about the differences between VIPs, Premium players, and Free players, click here. When we launch LOTRO Free-to-Play this fall, the change will bring with it more than just the transition to the hybrid business model. We’ve revamped the game’s starting areas, added the new region of Enedwaith, and will continue the journey of the Rangers south in Book 2 of our epic story. As we go forward beyond this major update, we’re going to be giving our players the same great content and feature releases that you’ve come to expect from LOTRO. In late 2010 and into 2011, we’re going to be working on improvements to the Item Advancement / Legendary Items system, to Radiance, and to the monster play system. I believe this is going to be a very exciting time for LOTRO, and hope that you all continue to share your perspective on the game as it grows and changes as we continue our journey toward Mordor. Please sign-up for the Beta Program and let us know what you think about the way Book 2 is shaping up! I look forward to seeing you in Middle-earth! Kate Paiz Executive Producer The Lord of the Rings Online Giant FAQ: Title: Re: LOTRO Goes Free to Play Post by: Cyrrex on June 04, 2010, 06:37:20 AM Can you add more details to your "holy shit"? I don't want to click that link at work.
Title: Re: LOTRO Goes Free to Play Post by: Ollie on June 04, 2010, 06:40:49 AM This would be the time to climb on a really high horse and white knight the shit out of this thing. I don't think I will, though.
I'm a founder and a lifer, and it has been a good run these past three years. Heck, I guess I've played for free for almost two years now. I have no regrets. If they implement the cash shop in a manner that absolutely rubs me the wrong way, I'll just leave quietly. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 06:42:39 AM Can you add more details to your "holy shit"? I don't want to click that link at work. Working on it! But, i didn't see this coming, LOTRO has been quite successful, I guess the DDO successes has made them think twice about pure sub plans. I knew subs were getting tired in MMO's, but I didn't think LOTRO would be a AAA that would switch. I think the bar just got raised again for F2P games. Title: Re: LOTRO Goes Free to Play Post by: Zetor on June 04, 2010, 06:43:13 AM Interesting.. this might get my guild playing lotro again. Free is a good price. :awesome_for_real:
Title: Re: LOTRO Goes Free to Play Post by: Draegan on June 04, 2010, 06:48:00 AM Oh this is nice.
Title: Re: LOTRO Goes Free to Play Post by: Sky on June 04, 2010, 06:48:12 AM I only played for a couple months, but it looks like the free options would already be pretty limiting. Small annoyances to drive the cash shop, I guess.
The new capitalism model: slightly annoy your customers into spending money to make you stop. Title: Re: LOTRO Goes Free to Play Post by: tmp on June 04, 2010, 06:48:31 AM Interesting they don't include their PvM thing in the free deal.
Title: Re: LOTRO Goes Free to Play Post by: Malakili on June 04, 2010, 06:50:47 AM After having played the "full version" so to speak, I don't think I could deal with the free version, so this effects me not at all I've decided. Either I would go back and sub, or I'd not.
Title: Re: LOTRO Goes Free to Play Post by: Tarami on June 04, 2010, 06:55:27 AM Quote As a lifetime subscriber to LOTRO, you will keep all of your membership privileges and are automatically upgraded to VIP status. You will receive 500 Free Turbine Points every month like the other VIPs, but you do not have to pay a monthly fee since you are a lifetime member. All you have to do is keep playing the game and visit the LOTRO Store to spend your free points and enjoy the wealth of new a la carte items and options to enhance your game experience. NICE. Title: Re: LOTRO Goes Free to Play Post by: Numtini on June 04, 2010, 06:56:16 AM Pricing I guess would be key. I can see a lot of deal killers in there.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 06:56:26 AM Interesting they don't include their PvM thing in the free deal. There are some interesting spoilers for future updates in that producers letter. Also, I brought just about all the official info on this over for our work locked readers. Title: Re: LOTRO Goes Free to Play Post by: Draegan on June 04, 2010, 06:58:48 AM If it's anything like the DDO store, it's all pretty reasonably priced. They did a nice job with it.
Title: Re: LOTRO Goes Free to Play Post by: Tarami on June 04, 2010, 07:06:18 AM Yes, I don't see Turbine doing what Nival did with Allods. They've basically been giving LotRO away the past year and imagine keeping a low price point is part of their marketing.
Title: Re: LOTRO Goes Free to Play Post by: Reg on June 04, 2010, 07:09:24 AM LOTRO has always had a fairly intelligent and mature community though. I'm a little concerned about how that will change once it's free to play.
Title: Re: LOTRO Goes Free to Play Post by: Numtini on June 04, 2010, 07:12:08 AM LOTRO has always had a fairly intelligent and mature community though. I'm a little concerned about how that will change once it's free to play. I've played enough free to play games to have a 100% answer to that one: it's history. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 07:13:53 AM DDO makes free players play on new servers. Quite sure old players/servers will be unmolested.
Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 04, 2010, 07:19:57 AM LOTRO has been quite successful, I guess the DDO successes has made them think twice about pure sub plans. I think I noted when Mirkwood was announced that the "Digital Expansion" idea sounded a hell of a lot like DDO's e-store modules. You ask me, that was them testing how the existing playerbase would react to the idea. I made a thread in the LotRO forums before noticing this thread. Someone should probably delete that. Sorry! Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 07:23:56 AM LOTRO has been quite successful, I guess the DDO successes has made them think twice about pure sub plans. I think I noted when Mirkwood was announced that the "Digital Expansion" idea sounded a hell of a lot like DDO's e-store modules. You ask me, that was them testing how the existing playerbase would react to the idea. And the adventure pack, that now seems to have been broken apart for store items. Title: Re: LOTRO Goes Free to Play Post by: rattran on June 04, 2010, 07:28:18 AM It's gone, but I liked your topic better. An influx of players would be good, but I know a lot of people who play LotRO because of the mature playerbase. And I can't see them opening new servers for the kiddies. So overall, I get a feeling of doom from this.
So as a founder, this pretty much means I lose 2 character slots, and not much else. It'll all hinge on how much shit in the Cash Shops costs, and how much it affects gameplay. But as I said, vague feeling of DOOOM! Quoth Tarrant one of the LotRO community reps Quote There won't be a server merge, and there won't be separate free-to-play only servers. All the servers will remain as they are, and the new population will pick from them just as you once did. Title: Re: LOTRO Goes Free to Play Post by: Ollie on June 04, 2010, 07:32:33 AM So as a founder, this pretty much means I lose 2 character slots, and not much else. It'll all hinge on how much shit in the Cash Shops costs, and how much it affects gameplay. But as I said, vague feeling of DOOOM! Nah, you won't lose your character slots. The chart is pretty confusing, it doesn't account for MoM, SoM or Adventure pack slots. You keep what you have now. Title: Re: LOTRO Goes Free to Play Post by: rattran on June 04, 2010, 07:42:28 AM Yeah, just read that in a dev posting. Looks like about an even split of Meh and Doom on the official boards.
Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 07:58:22 AM As a long time player I'm not worried about the retard brigade taking over. They'll basically have to commit cash to get up to a nice high level where I am. So Breeland becomes outpatient night more than before oh no.
I'm interested in the industry wide ramifications. As was said, AAA title going free is a big deal. With this and GW2 around the corner I'm wondering if we won't look back on this as the first death rattle of AAA sub models. Title: Re: LOTRO Goes Free to Play Post by: UnSub on June 04, 2010, 08:00:13 AM As I said in the other thread, F2P suits the economy well.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 08:02:01 AM As I said in the other thread, F2P suits the economy well. As i said in another thread, hybrids are becoming more prominent. Title: Re: LOTRO Goes Free to Play Post by: Hutch on June 04, 2010, 08:09:41 AM The new capitalism model: slightly annoy your Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on June 04, 2010, 08:43:20 AM Interesting. Might be enough to get me to check it out. However, this is fucking RETARDED-
Quote 34. I bought Turbine Points in the DDO Store. Can I use those Turbine Points in LOTRO (and vice versa)? Turbine Points are not transferrable, so Turbine Points purchased in the DDO Store cannot be transferred to the LOTRO Store or vice versa. So they are both called Turbine Points, but aren't the same. :oh_i_see: You know what would be a good way to get me to buy points? Allow me to pick and choose the games I apply them to. I have purchased hundreds of dollars worth of MS points (or whatever the fuck they are called), since I know I can use them to buy Rock Band II or B:RB songs, card packs for FIFA Ultimate team, even stupid crap like avatar goodies. They have some utility. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 08:49:27 AM I bet that comes later. For a while you could not have DDO unlimited automatically attached to your turbine account if you had one for lotro, this isn't the issue anymore. That, or licensing may be biting them in the ass, they have people to pay % to after all.
Title: Re: LOTRO Goes Free to Play Post by: tmp on June 04, 2010, 08:53:34 AM Maybe they plan to sell Turbine Points which can be used to convert Turbine Points into Turbine Points :why_so_serious:
Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 08:55:37 AM I was reading a thing about the DDO F2P, and some of the players where saying that it was pretty easy for them to spend upward of $200 a month. Thats got to look pretty damn good to Turbine.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 09:11:04 AM Maybe they plan to sell Turbine Points which can be used to convert Turbine Points into Turbine Points :why_so_serious: Brilliant! But this isn't SOE. Title: Re: LOTRO Goes Free to Play Post by: rattran on June 04, 2010, 09:25:13 AM No, it's Warner Brothers. :uhrr:
Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 04, 2010, 09:30:32 AM DDO makes free players play on new servers. Quite sure old players/servers will be unmolested. This is not correct. Anyone playing the US version of DDO can roll on any of the servers without spending any money. There are separate sub-based servers for European customers run by Codemasters but frankly since the US ones became free all of us Euros are rolling up our characters there, even those of us who want to pay subs. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 09:32:07 AM DDO makes free players play on new servers. Quite sure old players/servers will be unmolested. This is not correct. Anyone playing the US version of DDO can roll on any of the servers without spending any money. There are separate sub-based servers for European customers run by Codemasters but frankly since the US ones became free all of us Euros are rolling up our characters there, even those of us who want to pay subs. I was already corrected by the dev posting above :) No, it's Warner Brothers. :uhrr: :rimshot: Title: Re: LOTRO Goes Free to Play Post by: 01101010 on June 04, 2010, 09:33:26 AM No, it's Warner Brothers. :uhrr: http://www.youtube.com/watch?v=0jTHNBKjMBU Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 04, 2010, 10:33:09 AM I made a post about microtransactions on the official forums towards the end of April. Let's see what I had to say...
Quote I've spent a great deal of time thinking about MT, and I've reached definite conclusions. They're as applicable to LotRO as they would be for any other persistent multiplayer game. YES: Cosmetics and "administrative" fees. * Unique cosmetic outfit items * Unique mounts, provided they have the same stats as other mounts * Unique house decorations * Unique PC titles * Early or permanent (i.e. rent-free) access to a house * Extra housing decoration hooks * Extra bank space, character or account-based * Extra house storage chests * Extra cosmetic outfit tabs * Extra character slots * Character rename * Character appearance change - everything but race, because race gates class access * Character respec (in principle; this isn't useful in LotRO) * Server transfers * Custom named, globally accessible chat channel noted on an in-game list (yes, this means someone would have to pay for /glff) * Private Kinship housing neighborhood (only your kinnies or those you invite can enter and claim houses) * Kinship forum hosted on the official forums NO: Anything that can, in some way, provide a statistical advantage in PvE or PvP combat. This includes: * Armor * Weapons * Crafting resources, especially rares * Legendary Items and their associated parts and pieces * XP buffs * Hope buffs * Food * Healing and power pots * Disease, poison, bleed, and fear pots * Resurrection pots * Extra pack space * Early access to level- or quest-gated areas * In-game currency, because if you can buy that, you can effectively buy nearly everything else on this list through the AH As you can see, my feeling is that Turbine already steers a dangerous course in the DDO store by selling healing potions, magic items, and enhanced XP. But DDO is a F2P game now - the rules are different for them. As a subscription game, I'd hold LotRO to a higher standard of ethics. Title: Re: LOTRO Goes Free to Play Post by: Sky on June 04, 2010, 11:11:12 AM That's a pretty good list.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 11:18:33 AM With the removal of rest XP, you can be sure XP potions are going to be in the store.
But I do like your list. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 11:19:52 AM I kind of assume anything you can spend destiny points on will be purchasable. Or maybe they'll just sell the destiny points.
Title: Re: LOTRO Goes Free to Play Post by: kildorn on June 04, 2010, 11:22:06 AM I will admit that I went D: at the trait limitations. I cannot imagine playing a mid-high level character with 2 trait slots per type.
I'll also jump in on the "I did NOT see this coming" boat. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 11:26:54 AM For the record, apparently everything can also be earned in game through play. How, why and how many balls you will have to loose is unknown at this time. Perhaps some DDO players can tell us what it was like there, as a baseline?
Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 11:36:59 AM For the record, apparently everything can also be earned in game through play. How, why and how many balls you will have to loose is unknown at this time. Perhaps some DDO players can tell us what it was like there, as a baseline? My friend was a big DDO fan before it went F2P. He said afterwards its almost impossible to play the game "for free". You need some of the stuff. Like potions, and also the "rest stones" inside dungeons. Title: Re: LOTRO Goes Free to Play Post by: sam, an eggplant on June 04, 2010, 11:41:44 AM I like the way Turbine structured premium vs. free. It's very savvy. If you give them any money-- any money at all-- you get massive benefits. Getting people to take out their credit card in the first place is extremely difficult, and they clearly know that. This isn't their first ballgame. A smart move, all around.
Title: Re: LOTRO Goes Free to Play Post by: NiX on June 04, 2010, 11:51:55 AM Saw the thread title and thought "The fuck?" Didn't see this coming. Hopefully this doesn't hurt LOTRO, though I won't say it was the pinnacle of MMO communities, it has its fair share of idiots.
Title: Re: LOTRO Goes Free to Play Post by: HaemishM on June 04, 2010, 12:04:16 PM Didn't see it coming, but since I just canceled my sub this month, I'm all for it. Hell, I'm already up to level 54 with 1 character and would be considered a premium player. If I come back for free and see that the restrictions are too great, I haven't lost anything for trying it again and if it's not much different, then bonus!
Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 12:04:55 PM Saw the thread title and thought "The fuck?" Didn't see this coming. Hopefully this doesn't hurt LOTRO, though I won't say it was the pinnacle of MMO communities, it has its fair share of idiots. I am just pulling number out of my ass, but I would bet they lose 20% to 30% of their current subscribers. Take a big hit, and then slow gain that revenue back with the store items. I am not a fan of this F2P model, so I voted with my wallet and just canceled. Title: Re: LOTRO Goes Free to Play Post by: HaemishM on June 04, 2010, 12:09:11 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious:
Title: Re: LOTRO Goes Free to Play Post by: Signe on June 04, 2010, 12:14:59 PM Sounds okay to me since I can't stay interested in playing for long periods of time. Saves me the bother of remembering to cancel when I realise I have logged in for two months. I always have some fun when I play, but I never stay motivated for very long.
Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 12:16:45 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious: Doesnt mean I have to like it. Also, we always say vote with your wallet. So I did. I wouldnt mind if I could pay my monthly sub and get access to everything. But paying a sub and still having to pay MT makes me stabby. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 04, 2010, 12:18:34 PM this is not the announcement active players were waiting for
1. they still need to fix radiance gating and the legendary item grind. 2. the end game is not fun at all. 3. the "epic story" is not so great (IMO at least). 4. and the game world 35-50 is still in very bad need of updating. there has been a helluva lot of attrition by vets who wanted more/diffferent stuff, and little hoppers who wanted moar WoW. People have sensed the game is adrift, since there has been no roadmap communicated at all in 6+ months? If this F2P introduces for pay advantages like Stormwaltz outlines then that is bad bad bad. LotRO is unique because it's supposed to Tolkien Online. If this ends up catering to the hoppers and the ADD MT kiddies, then I and others will have SOE-NGE level rage. Title: Re: LOTRO Goes Free to Play Post by: 01101010 on June 04, 2010, 12:18:51 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious: "I gotta baaaaad feeling about this...." I realize this is how things will go, but I just can't see whipping out my card to punch in an auth code every time I wanna play, which is how I feel its going to go down. Seems Asian methods are starting to take hold. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 12:20:11 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious: Doesnt mean I have to like it. Also, we always say vote with your wallet. So I did. I wouldnt mind if I could pay my monthly sub and get access to everything. But paying a sub and still having to pay MT makes me stabby. Quote What is a VIP? How will I become one? For a monthly fee, the VIP program offers the best value and the most options for players who like the convenience of having unlimited access to all game content and features. VIP players also receive 500 Turbine Points per month and exclusive benefits like priority access to servers, 5 character slots per server, a 20-slot wardrobe for cosmetic items, full customer service, and much more! You can upgrade to VIP at any time by visiting https://myaccount.turbine.com once LOTRO Free-to-Play is available. If you are already a subscriber, just maintain your active subscription to be automatically upgraded to VIP! This isn't you? Title: Re: LOTRO Goes Free to Play Post by: Soln on June 04, 2010, 12:35:12 PM PnP D&D was commoditized where you could pay-to-play by buying modules. So MT fits D&D and thus DDO.
LotRO is based on a specific narrative. I don't think MT fits. Turbine opted to follow WoW for a while, now DDO. I don't think they clearly know where the game is going. Title: Re: LOTRO Goes Free to Play Post by: sam, an eggplant on June 04, 2010, 12:39:09 PM That's just it, nobody has to pay anything.
If you buy any turbine points at all you get premium status, which offers a bunch of advantages. Beyond that, none of the microtransaction stuff is required to play, although some of it is obviously very attractive, like inventory space, character slots, the auction house, the two new classes, XP potions, etc. You can do without, but if you enjoy the game you'll probably want to pay for some of their crap. That's why it's a strong offering-- unlike other freeplay games like allods online, it's possible to play indefinitely without paying them anything at all. But you won't. Turbine knows exactly where LOTRO was going-- into the toilet. It was on a slow but steady decline. Now it's a AAA freeplay MMO with an amazing license that could actually make some money with minimal live support while the A team works on hogwarts online. And who knows, maybe it'll explode. The public is nothing if not fickle. Title: Re: LOTRO Goes Free to Play Post by: Cheddar on June 04, 2010, 12:41:18 PM I think this is a good change - as long as the future content is still high quality. I am going to chomp at the bit if they do adventure packs a la DDO.
I mean, I am sure they will, but oh well. I will adjust. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 12:44:06 PM This isn't you? Yeah, I'm confused. What is it that I absolutely need which I don't get from the sub? And since the sub is supposed to go down to 10 bucks how is it not a good thing for me, as a sub/VIP? Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 12:44:47 PM That's just it, nobody has to pay anything. If you buy any turbine points at all you get premium status, which offers a bunch of advantages. Beyond that, none of the microtransaction stuff is required to play, although some of it is obviously very attractive, like inventory space, character slots, the auction house, the two new classes, XP potions, etc. You can do without, but if you enjoy the game you'll probably want to pay for some of their crap. That's why it's a strong offering-- unlike other freeplay games like allods online, it's possible to play indefinitely without paying them anything at all. But you won't. The inventory space thing is borderline unplayable at 3 bags. Even the normal 5 isn't really enough space given the way LotRO drops work, 3 would just be brutal. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 12:45:59 PM They have the tech to make all those skirmish marks and stuff become just marks on your character sheet. Don't be surprised if it happens.
Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 12:48:51 PM They have the tech to make all those skirmish marks and stuff become just marks on your character sheet. Don't be surprised if it happens. That stuff isn't really the issue - it's the ridiculous recipe drops that clog your bags up very quickly if you're looting mobs, and the low stack limit on most vendor trash. The latter is fixable, the former would require a pretty big revamp to their crafting system. Right now just about *every* recipe is a drop. That's really, reallly annoying. Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 04, 2010, 12:51:25 PM My biggest concern right now is probably the effect on the community. LotRO is known for having a player base that skews a bit older and more balanced between men and women. (That's likely the effect of the IP -- Tolkien nuts are more likely to try the game and stick with it.) F2P games tend to attract 18-25 year-olds who have more time than money.
I forsee requests for help being met with "lern2play n00b" and more garbled txt msg spk in chat. Yes, yes. I'm an elitist. I appreciate that my requests for help actually generate helpful advice, that nearly all chatter I see is legible, that the majority of the PCs I see aren't named Dethjestor and Mistertee, and that I so frequently run into characters tagged as roleplaying. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 12:59:25 PM Turbine knows exactly where LOTRO was going-- into the toilet. I can't say I have seen anything that backs this up. If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. It can't be that I'm just biased is it? No offence to Soln, but on the grand scale of things, the stuff hes talking about, is just nitpicks. most of it is in process of being addressed (revamps), some of it, just isn't the this game. I mean, end game? Uh... Wrong game. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 01:04:38 PM Turbine knows exactly where LOTRO was going-- into the toilet. I can't say I have seen anything that backs this up. If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. It can't be that I'm just biased is it? I think you're missing his point, it isn't the quality of the game in question. The population was fairly clearly going down. Not a big WAR type decline, but still. Title: Re: LOTRO Goes Free to Play Post by: caladein on June 04, 2010, 01:05:42 PM Yes, yes. I'm an elitist. I appreciate that my requests for help actually generate helpful advice, that nearly all chatter I see is legible, that the majority of the PCs I see aren't named Dethjestor and Mistertee, and that I so frequently run into characters tagged as roleplaying. That's a perfectly reasonable stance to take, but on Turbine's end you can't go after that crowd (either intentionally or otherwise) with a AAA budget and offer them lifetime subs. That's just shooting themselves-in-two-years in the foot. I don't want to make the broader statement that you can't go after that crowd with a AAA budget at all, but I imagine that's likely true as well. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on June 04, 2010, 01:06:52 PM I am posting just to say that Stormwaltz's icon still makes me laugh every time I see it.
As for the actual topic, meh. I'm a lifer so it doesn't really affect me at all. I'm not even concerned about the comminity, as I don't put the LotRO community up on a pedestal, as they have plenty of dumb-asses. Just because people can sometimes spell there doesn't mean what they're spelling is something I want to read, especially how half of the chat I've seen consists of people patting themselves on the back for not playing WoW. Grant you, I have never been able to crack 30 in this goddamn game, so maybe it gets better at the higher levels, but man do people need to quit reassuring themselves they're not missing anything by playing LotRO instead of WoW. It's a lot of protesting too much. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 01:07:04 PM Turbine knows exactly where LOTRO was going-- into the toilet. I can't say I have seen anything that backs this up. If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. It can't be that I'm just biased is it? I think you're missing his point, it isn't the quality of the game in question. The population was fairly clearly going down. Not a big WAR type decline, but still. I guess I did. As for the actual topic, meh. I'm a lifer so it doesn't really affect me at all. I'm not even concerned about the comminity, as I don't put the LotRO community up on a pedestal, they have plenty of dumb-asses. Just because people can sometimes spell there doesn't mean what they're spelling is something I want to read, especially how half of the chat I've seen consists of people patting themselves on the back for not playing WoW. Grant you, I have never been able to crack 30 in this goddamn game, so maybe it gets better at the higher levels, but man do people need to quit reassuring themselves they're not missing anything by playing LotRO instead of WoW. It's a lot of protesting too much. My local chat and everything but tells, guild and advice has been off since...forever. Title: Re: LOTRO Goes Free to Play Post by: sam, an eggplant on June 04, 2010, 01:08:19 PM Yes, LOTRO is a quality title and has its devotees, but its subscription base was clearly declining over time. Nothing short of a major sea change like this one was going to change that.
As for the inventory, it would be incredibly annoying to play with less space, but it would be possible, unlike allods online and its perfume. If you don't buy perfume in allods, you basically can't play the endgame, and each one only lasts 30 minutes. That right there is the wrong way to do freeplay. The right way is to charge for cosmetic items, nice but unnecessary buffs and abilities, and (most importantly) content. Seems to me that Turbine gets it. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 04, 2010, 01:11:01 PM My biggest concern right now is probably the effect on the community. LotRO is known for having a player base that skews a bit older and more balanced between men and women. (That's likely the effect of the IP -- Tolkien nuts are more likely to try the game and stick with it.) F2P games tend to attract 18-25 year-olds who have more time than money. I forsee requests for help being met with "lern2play n00b" and more garbled txt msg spk in chat. Yes, yes. I'm an elitist. I appreciate that my requests for help actually generate helpful advice, that nearly all chatter I see is legible, that the majority of the PCs I see aren't named Dethjestor and Mistertee, and that I so frequently run into characters tagged as roleplaying. I don't sound off anymore about games that much, but here's my equivalent two cents. I've been on the Internet since '95 and I always valued MMO's for socializing. I play them to meet and work with people. I liked the forced grouping EQ and DAoC made you do because of the circumstances. The challenge of the bugs and general design made communities happen. LotRO was a great change for my wife and I because. as Storm says, it was really skewed toward more mature players. Or people who just valued socializing more. The game was not item, badge or first achievement focused. You did stuff there because you wanted to. And it always was possible to get groups and help on older, non end game content. With MoM and Legendary Items that changed. The instance heavy and gated design that copied WoW pushed and kept people at the level cap and within a few zones. People no longer had time to help or screw around -- everyone was grinding for radiance drops or later random tokens for drops. That hasn't changed at all. I'm not against MT in any way, but I am really sceptical that F2P is going to help LotRO as a game long term. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 04, 2010, 01:14:44 PM Turbine knows exactly where LOTRO was going-- into the toilet. I can't say I have seen anything that backs this up. If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. It can't be that I'm just biased is it? No offence to Soln, but on the grand scale of things, the stuff hes talking about, is just nitpicks. most of it is in process of being addressed (revamps), some of it, just isn't the this game. I mean, end game? Uh... Wrong game. Dunno. When your whole game becomes predicated on pushing players to the cap so they can begin to grind their LI's that's not a nitpick. And there's zero evidence AFAIK they plan to change anything I said. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 01:16:37 PM While I agree that the shift in focus to a WoW style loot grind has been somewhat dismaying you guys are playing a different game than I am if you don't think it's already populated by people named Chronicus Sweetleaf. There's never been an MMO, nor will there ever be one, that doesn't have a pretty shit community.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 01:19:03 PM Turbine knows exactly where LOTRO was going-- into the toilet. I can't say I have seen anything that backs this up. If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. It can't be that I'm just biased is it? No offence to Soln, but on the grand scale of things, the stuff hes talking about, is just nitpicks. most of it is in process of being addressed (revamps), some of it, just isn't the this game. I mean, end game? Uh... Wrong game. Dunno. When your whole game becomes predicated on pushing players to the cap so they can begin to grind their LI's that's not a nitpick. And there's zero evidence AFAIK they plan to change anything I said. I think we have had this conversation before. LI are something you are choosing to focus on. And radiance is only for raids. Distinctly, those are two optional systems to the majority of the game, and still do not even come close to the "grind" as people say, of other titles. Quote In late 2010 and into 2011, we’re going to be working on improvements to the Item Advancement / Legendary Items system, to Radiance, and to the monster play system. Looks like issue one, two and three. Right in that address. We will have to see if it pans out to the ideal some people want. Speaking of, IXP in the cash shop anyone? :grin: Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 04, 2010, 01:24:28 PM I still have a bunch of DDO points, allowing my to spend them in Lotro would be great. It feels kinda petty to have a restriction.
Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 01:25:06 PM Nonsense. You don't HAVE to grind in WoW, either. You can ignore gear completely. The fact is that LOTRO's endgame consists of running instances for Rad gear. That's the next best gear. LIs are part and parcel of the same process. None of it is required but that is what the game mostly consists of at cap.
Title: Re: LOTRO Goes Free to Play Post by: Sky on June 04, 2010, 01:26:38 PM If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. :oh_i_see:Title: Re: LOTRO Goes Free to Play Post by: Sjofn on June 04, 2010, 01:32:39 PM Rereading that Bloodworth quote makes me wonder what's EQ2's deal these days? I feel like it should be in the discussion somewhere, but maybe it's all but dead and I had no idea? I haven't tried it since the Play the Fey trial was new-ish (I totally made a fey monk, raar!). I had fun during the trial but something distracted me from actually signing up, I can't even remember what it was any more.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 04, 2010, 01:33:37 PM If you wanted the best experiences in MMO's you have had two options. Wow (loot rat race), or LOTRO (story immersion). Everything else is miles behind in terms of development, implementation, content, and polish. :oh_i_see:What. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 04, 2010, 02:03:49 PM Nonsense. You don't HAVE to grind in WoW, either. You can ignore gear completely. The fact is that LOTRO's endgame consists of running instances for Rad gear. That's the next best gear. LIs are part and parcel of the same process. None of it is required but that is what the game mostly consists of at cap. BW is right that LI grinding and rad grinding are optional. But realistically they're optional in the same way that grinding the Force Sensitive Slot in SWG was optional. You didn't need to grind 32 professions et al. to unlock Jedi, but many people did and that grind (and the predictable large number of resulting Jedi) screwed up the game (debateable I know...). In particular, non achieving things from PvP (civil war) to RP Entertaining to high end Crafting all were affected by the FS slot grind. Everything is optional is a game. But if the design incents and rewards players via lowered XP curves or more powerful gear to do one set of behaviors then the rest of the players are going to be affected by those designs, even if they don't participate. For example, I don't care if people are running SH literally 57 times for their rad gear tokens, but if I need a group for 2.5.5 and I can't get one then I care. And fixing that kind of scenario by making the Epic Stories solo'able I don't think solves the real problem. Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 02:18:22 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious: Doesnt mean I have to like it. Also, we always say vote with your wallet. So I did. I wouldnt mind if I could pay my monthly sub and get access to everything. But paying a sub and still having to pay MT makes me stabby. Quote What is a VIP? How will I become one? For a monthly fee, the VIP program offers the best value and the most options for players who like the convenience of having unlimited access to all game content and features. VIP players also receive 500 Turbine Points per month and exclusive benefits like priority access to servers, 5 character slots per server, a 20-slot wardrobe for cosmetic items, full customer service, and much more! You can upgrade to VIP at any time by visiting https://myaccount.turbine.com once LOTRO Free-to-Play is available. If you are already a subscriber, just maintain your active subscription to be automatically upgraded to VIP! This isn't you? Well, in DDO, even if your a subscriber you still need to purchase a lot of the MT stuff to do a lot of the content. I am worried they will do the same thing here. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 02:37:49 PM Well, in DDO, even if your a subscriber you still need to purchase a lot of the MT stuff to do a lot of the content. I am worried they will do the same thing here. Their chart says no, but we'll see. Title: Re: LOTRO Goes Free to Play Post by: WindupAtheist on June 04, 2010, 02:54:04 PM Am I the only one who remembers LOTRO being spoken of as having garnered subscribers roughly on par with contemporary EQ1, followed by at least one of the higher-ups being shitcanned? The game was never that successful.
Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 04, 2010, 03:01:01 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious: Doesnt mean I have to like it. Also, we always say vote with your wallet. So I did. I wouldnt mind if I could pay my monthly sub and get access to everything. But paying a sub and still having to pay MT makes me stabby. Quote What is a VIP? How will I become one? For a monthly fee, the VIP program offers the best value and the most options for players who like the convenience of having unlimited access to all game content and features. VIP players also receive 500 Turbine Points per month and exclusive benefits like priority access to servers, 5 character slots per server, a 20-slot wardrobe for cosmetic items, full customer service, and much more! You can upgrade to VIP at any time by visiting https://myaccount.turbine.com once LOTRO Free-to-Play is available. If you are already a subscriber, just maintain your active subscription to be automatically upgraded to VIP! This isn't you? Well, in DDO, even if your a subscriber you still need to purchase a lot of the MT stuff to do a lot of the content. I am worried they will do the same thing here. Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 03:03:49 PM F2P w/ Microtransactions is the future, Mr. Crotchety. :why_so_serious: Doesnt mean I have to like it. Also, we always say vote with your wallet. So I did. I wouldnt mind if I could pay my monthly sub and get access to everything. But paying a sub and still having to pay MT makes me stabby. Quote What is a VIP? How will I become one? For a monthly fee, the VIP program offers the best value and the most options for players who like the convenience of having unlimited access to all game content and features. VIP players also receive 500 Turbine Points per month and exclusive benefits like priority access to servers, 5 character slots per server, a 20-slot wardrobe for cosmetic items, full customer service, and much more! You can upgrade to VIP at any time by visiting https://myaccount.turbine.com once LOTRO Free-to-Play is available. If you are already a subscriber, just maintain your active subscription to be automatically upgraded to VIP! This isn't you? Well, in DDO, even if your a subscriber you still need to purchase a lot of the MT stuff to do a lot of the content. I am worried they will do the same thing here. I don't know cause we haven't seen the store yet. But I bet it will be there. Title: Re: LOTRO Goes Free to Play Post by: sam, an eggplant on June 04, 2010, 03:06:01 PM Seems like everybody who played LOTRO agreed that it was quality stuff, loved the graphics, immersion in the shire, and middle earth lore, but never managed to get into it over WoW. All I can remember from beta is that the combat was mushy and terrible. For whatever reason, it never clicked.
See, free play isn't just about the money. I could give a shit about fifty bucks (or whatever LOTRO costs now). It's the commitment spending fifty bucks implies that stops me from playing again. If I spend the money and still don't like it, I feel like a sucker. Getting over that hump is huge, and that's why freeplay is a good idea. Same deal with the "premium" player level being unlocked by spending anything in their store. It gets you over that hump. Once you've taken out your creditcard, once you've overcome that mental blockage, spending more is easy. As for the DDO store, it is supposedly theoretically possible to hit max level without paying a single penny, but word is you end up repeating a ton of content to do it. It's pretty easy to get to level 5 (which is more like level 40 in WoW, takes a couple of weeks your first time playing casually) but gets tougher past that. If you enjoy the game up to level 5, you'll probably want to buy some of their content. Which is perfectly fine, and how it should be. LOTRO is different in that it's not modular, so they're selling features more than content. Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 04, 2010, 03:19:49 PM I don't know cause we haven't seen the store yet. But I bet it will be there. You are concerned about the LotRO Store because of track record with DDO Store. What in the DDO Store has you concerned? What in the store are VIPs forced into buying? Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 03:26:15 PM Am I the only one who remembers LOTRO being spoken of as having garnered subscribers roughly on par with contemporary EQ1, followed by at least one of the higher-ups being shitcanned? The game was never that successful. Best estimates I read were a peak of between 200k and 300k. It's pretty much been the second most successful MMO in the West for awhile now, release spikes for AOC, WAR and Aion not included. Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 03:28:30 PM I don't know cause we haven't seen the store yet. But I bet it will be there. You are concerned about the LotRO Store because of track record with DDO Store. What in the DDO Store has you concerned? What in the store are VIPs forced into buying? 1) Yes. 2) Its not so much a single item that has me concerned, its the fact that in order to get the same gameplay in DDO you got as a subscriber before they went F2P-MT, even if you subscribe to DDO, you still need to purchase items from the store. For example, the rest stones in dungeons. You realistically cannot get through some dungeons in DDO without usuing the rest shrine, you have to buy them from the store now, even as a subscriber. 3) I don't know cause we haven't seen the store yet. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 03:30:46 PM Essentially what you're saying is, you don't believe their chart. Which is fine, it isn't like their plans can't change or are even unlikely to change. But as of now the chart says subscribers aren't going to need to hit the shop for anything like that.
Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 04, 2010, 03:31:59 PM Moreover I can't think of anything that's so required for a dungeon run in LOTRO as that rest stone dealy.
Title: Re: LOTRO Goes Free to Play Post by: LK on June 04, 2010, 03:32:47 PM Skimmed the thread, but focused on the Features List. That's pretty impressive.
Title: Re: LOTRO Goes Free to Play Post by: Merusk on June 04, 2010, 03:33:31 PM Funny thing... I still don't feel like playing it. I tried it when the game was $9.99 last year, gave it a good solid try for a few days and decided I still enjoyed WoW more. Even now I'd rather play anything else than be arsed to D/L and install it again. Hell, I found Runes of Magic and A Perfect World,l I found more fun, despite being grindy as hell. Am I alone in this?
Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 03:36:13 PM Turbine Executive One: "I have an idea, we can sell them stuff to make more money."
Turbine Executive Two: "Nah, I think we're good". :awesome_for_real: Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 04, 2010, 03:51:07 PM Turbine Executive One: "I have an idea, we can sell them stuff to make more money." Turbine Executive Two: "Nah, I think we're good". :awesome_for_real: Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. Over and above the 500 points/month you get just for subscribing, I assume. I *do* think a segment of subscribers will probably spend more than that on cosmetic stuff. People go nuts over that kind of thing. Title: Re: LOTRO Goes Free to Play Post by: Fordel on June 04, 2010, 04:09:33 PM Only 3 bag slots is :ye_gods:
Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 04, 2010, 04:57:09 PM 2) Its not so much a single item that has me concerned, its the fact that in order to get the same gameplay in DDO you got as a subscriber before they went F2P-MT, even if you subscribe to DDO, you still need to purchase items from the store. For example, the rest stones in dungeons. You realistically cannot get through some dungeons in DDO without usuing the rest shrine, you have to buy them from the store now, even as a subscriber. Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. LOL. We are going play that game. I will just declare myself right right now.Title: Re: LOTRO Goes Free to Play Post by: Morfiend on June 04, 2010, 05:33:38 PM 2) Its not so much a single item that has me concerned, its the fact that in order to get the same gameplay in DDO you got as a subscriber before they went F2P-MT, even if you subscribe to DDO, you still need to purchase items from the store. For example, the rest stones in dungeons. You realistically cannot get through some dungeons in DDO without usuing the rest shrine, you have to buy them from the store now, even as a subscriber. Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. LOL. We are going play that game. I will just declare myself right right now.You can declare anything you want. But it wont make you any less wrong. :wink: I can refine my feelings on LOTRO going F2P-MT to this: If the game gives me a reason to spend more than my $15 a month sub fee, I am unhappy. Thats how I feel. I do not like it. For the type of gamer I am, and for what I enjoy doing in a MMO, this change amounts to them raising the price. I don't like that they are doing it, so I have canceled my subscription, and I have let them know in the exit interview how I feel. I'm not saying its a horrible decision on the part of Turbine, hell, with the success of DDO F2P I think its a pretty smart move, but for me, I do not like it. And I will vote with my wallet. I don't know how to be any more clear on the subject. Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 04, 2010, 06:29:15 PM 2) Its not so much a single item that has me concerned, its the fact that in order to get the same gameplay in DDO you got as a subscriber before they went F2P-MT, even if you subscribe to DDO, you still need to purchase items from the store. For example, the rest stones in dungeons. You realistically cannot get through some dungeons in DDO without usuing the rest shrine, you have to buy them from the store now, even as a subscriber. Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. LOL. We are going play that game. I will just declare myself right right now.You can declare anything you want. But it wont make you any less wrong. :wink: I can refine my feelings on LOTRO going F2P-MT to this: If the game gives me a reason to spend more than my $15 a month sub fee, I am unhappy. Thats how I feel. I do not like it. For the type of gamer I am, and for what I enjoy doing in a MMO, this change amounts to them raising the price. I don't like that they are doing it, so I have canceled my subscription, and I have let them know in the exit interview how I feel. I'm not saying its a horrible decision on the part of Turbine, hell, with the success of DDO F2P I think its a pretty smart move, but for me, I do not like it. And I will vote with my wallet. I don't know how to be any more clear on the subject. Title: Re: LOTRO Goes Free to Play Post by: Count Nerfedalot on June 04, 2010, 07:54:29 PM Rereading that Bloodworth quote makes me wonder what's EQ2's deal these days? I feel like it should be in the discussion somewhere, but maybe it's all but dead and I had no idea? I haven't tried it since the Play the Fey trial was new-ish (I totally made a fey monk, raar!). I had fun during the trial but something distracted me from actually signing up, I can't even remember what it was any more. EQ2 is alive and well and probably the best game most people never gave a second chance. It's really positioned somewhere halfway between WoW and LOTRO. Its combat and adventuring leans a little more towards WoW, while its crafting and social options (housing, appearance, economy, etc) are better than LOTRO's and far better than WoW's. I forget what Blood's excuse for dismissing it is, but it's laughably ignorant for someone who should know better. If you're looking for a diku-style fantasy game where there are far more things to do than you have time for, solo, grouped, raid or PvP, then you should at least check it out. It's not for everyone (nothing is) but it has a vast amount of very well-polished content that's actually fun to experience multiple times. Title: Re: LOTRO Goes Free to Play Post by: Numtini on June 04, 2010, 09:18:51 PM Quote Best estimates I read were a peak of between 200k and 300k. It's pretty much been the second most successful MMO in the West for awhile now, release spikes for AOC, WAR and Aion not included. I keep reading numbers like that, but honestly, I've never seen any indication of those kind of numbers in game. I like the game and all that, but I just never even saw EQ2 numbers on the actual servers, nevermind EQ1 or FFXI numbers. Title: Re: LOTRO Goes Free to Play Post by: Fordel on June 05, 2010, 12:29:01 AM The only thing about EQ2 that I remember is that it looked like total shit and needed a computer that did not exist yet to run properly.
Title: Re: LOTRO Goes Free to Play Post by: UnSub on June 05, 2010, 12:53:31 AM Quote Best estimates I read were a peak of between 200k and 300k. It's pretty much been the second most successful MMO in the West for awhile now, release spikes for AOC, WAR and Aion not included. I keep reading numbers like that, but honestly, I've never seen any indication of those kind of numbers in game. I like the game and all that, but I just never even saw EQ2 numbers on the actual servers, nevermind EQ1 or FFXI numbers. There were never any official confirmations outside of 4m LOTRO characters created (http://www.cuppycake.org/?p=198), afaik. I'd heard that the peak was 400k active subscriptions close to launch, but that was a bit of a guess. Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 05, 2010, 04:29:29 AM http://www.mmodata.net/
While any industry data has to be taken with a grain of salt and accuracy for Lotro is rated C it's as good as anything else. Lotro is behind quite a number of games but that's partly because Asian numbers are not tracked separately (making Aion and WoW much higher than they would be otherwise). I think it's safe to say Lotro is reasonably successful by comparison with any western game that isn't WoW. This move is not because they think Lotro is unhealthy but because Kate Paiz and others adore F2P systems to the point of evangelism. Their success with DDO gives them some justification. Title: Re: LOTRO Goes Free to Play Post by: Lantyssa on June 05, 2010, 05:17:44 AM Awww, you linked to Sir Bruce. This one's cute. Can we keep it? ;D
Title: Re: LOTRO Goes Free to Play Post by: Arthur_Parker on June 05, 2010, 06:20:52 AM Devs seem to get pissed off with the player obsession over sub numbers, it's true that players not on your server don't really affect you at all. But good subscriber numbers indicate that the company is likely to be making a profit and therefore the game is likely to see continued investment/development, which is all we should really care about.
As Turbine did this with DDO you would normally assume they know what they are doing, but it's a mmo, so normal rules don't apply. The thing with LOTRO is they are adding large regions on a regular basis, so if this dramatically increases the numbers of players per zone, I think it will become a much more enjoyable game. Title: Re: LOTRO Goes Free to Play Post by: NiX on June 05, 2010, 07:52:59 AM Awww, you linked to Sir Bruce. This one's cute. Can we keep it? ;D As long as you clean up after it. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on June 05, 2010, 08:37:13 AM EQ2 is alive and well and probably the best game most people never gave a second chance. It's really positioned somewhere halfway between WoW and LOTRO. Its combat and adventuring leans a little more towards WoW, while its crafting and social options (housing, appearance, economy, etc) are better than LOTRO's and far better than WoW's. I forget what Blood's excuse for dismissing it is, but it's laughably ignorant for someone who should know better. If you're looking for a diku-style fantasy game where there are far more things to do than you have time for, solo, grouped, raid or PvP, then you should at least check it out. It's not for everyone (nothing is) but it has a vast amount of very well-polished content that's actually fun to experience multiple times. Perhaps I'll give it another whirl during my inevitable pre-expansion lull in WoW, then. It may have reached that "overwhelming for someone who hasn't played it" point for me, but there ain't no harm in seeing if it's a decent vacation spot! Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 05, 2010, 09:42:39 AM A separate source has similar numbers, this one based on xfire statistics.
http://simple-n-complex.blogspot.com/2010/05/gaming-xfire-latest-update.html While you may dislike Sir Bruce for pulling numbers out of his arse upthread you can read comments like Lotro is second after WoW. Title: Re: LOTRO Goes Free to Play Post by: Sheepherder on June 05, 2010, 10:04:06 AM Is the data discredited? A citation would be preferable to a troll. How about the thread where F13 debates whether they should lift the ban on him? (http://forums.f13.net/index.php?topic=1924.0) Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 05, 2010, 10:58:47 AM Yup, thanks I spotted a similar thread.
I think it's at least to say that the comment above, similarly pulled out of someone's arse, that Lotro is second only to WoW in the west is almost certainly wrong. Two games in the west are open about their numbers: Eve and WoW. That would seem to suggest there's a strong correlation between the willingness to admit your numbers with the fact of those numbers being large. Title: Re: LOTRO Goes Free to Play Post by: Sheepherder on June 05, 2010, 11:49:11 AM Yup, thanks I spotted a similar thread. This is not surprising. More to the point: often his numbers take whatever shitty press releases that the usual suspects put out, then makes up the rest to get a statistic. Title: Re: LOTRO Goes Free to Play Post by: HaemishM on June 05, 2010, 12:36:24 PM Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. I bolded the insane part. You are pretty much setting your expectations to be right as absolutely inevitable. Of course people will WANT to spend money on stuff, even if they are a subscriber. If there wasn't anything anybody wanted in the store, what would be the point of the store in the first place? It wouldn't make any money if everything in there was shit that no one wanted. If you don't want to spend money, that's fine, no one is making you and you could still play the game without spending money. If the fact that someone somewhere pays a sub fee AND wants to spend extra money on MT store stuff, and that combination makes the game unplayable for you, I have to ask why you've played any MMOG's since UO? After all, someone has been ebaying shit of all kinds since UO - this just removes that market by giving the money to the developer. Yes, there are situations where that has been taken advantage of, a la Allods. But the mere presence of MT driving you to quit means you'll likely not be playing many future MMOG's. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 05, 2010, 12:57:49 PM I forget what Blood's excuse for dismissing it is, but it's laughably ignorant for someone who should know better. Everything else is miles behind in terms of development, implementation, content, and polish. And I never said others games were simply bad, eq2 is a fine game, but really, its lagged so far behind with its engine capabilities (stencil shadows finally don't suck all but 5 FPS out) that I stand by my assessment. Back on topic, If your a lifer, its good to be a lifer: Quote In addition to all the exciting VIP benefits you can receive 500 free Turbine Points to use in LOTRO Free-to-Play for each LOTRO anniversary (April 24) that has elapsed since you first joined LOTRO, up to a maximum of 1,500 Turbine Points. Plus, as a LOTRO Lifetime Member, you are entitled to an exclusive offer of 1,000 additional Turbine Points as our way of saying thank you. These points will be credited to your account once LOTRO F2P is live. Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 05, 2010, 02:50:23 PM With the removal of rest XP, you can be sure XP potions are going to be in the store. But I do like your list. "Subscribers" etc still get rested xp, automatically. Bot, of course xp potions will be in the store. Title: Re: LOTRO Goes Free to Play Post by: Nebu on June 05, 2010, 03:15:27 PM If this is anything like what happened to DDO, prepare for the general chat channels to be filled with more stupid than ever before.
I think that lifetime subscribers should have their own server that is insulated from the brand of stupid you're about to witness when this goes live. Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 05, 2010, 03:50:20 PM The reaction in the DDO community last September was a mixed bag.
A lot of vets really enjoyed having all the new people. There was a real buzz around the low level areas and a great many vets got heavily involved in educating the new people. And inevitably some got frustrated trying to teach, they hadn't expected clueless people to assert wrong information aggressively. The majority of new people that I've played with (and I've played on all 7 US servers) are sensible mature and friendly. Of course the bad ones stand out, particularly in a harsh game like DDO. What's more even with sensible new people the skill and gear level is a lot lower resulting in much less effective characters. Veterans have complained that instances they used to pug reliably on elite they now wipe in on normal difficulty. That's partly because the community was tiny and very alt-prone. Before F2P a random level 8 you pug with is probably the twinked alt of a veteran raider. Quantum leaps ahead of genuinely new people because DDO offers so much scope to min/max. Overall I think the number of DDO players genuinely unhappy at the way the game has changed is small. That's partly because elite cliques of veterans can still play together occasionally admiting the cream of the new crop to their number, partly because it's a pretty generous community that loves teaching and explaining what before F2P had been viewed as outsiders as a particularly wierd hobby. I do think though that there were aspects of DDO that made it more painless than Lotro's transition will be. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 05, 2010, 04:26:24 PM I don't get the freaking out over quality of player. The huge, vast majority are retards NOW. People will show up, cram the noob areas and peter out by level 30. I don't think anything is going to fundamentally change except in the super noob zones and they're mostly crammed with idiots already.
Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 05, 2010, 04:53:04 PM Anyway, I have my feelings on it, you guys have yours. Guess the only thing left to do is wait and see. But I will consider myself right if a subscriber ever needs or even really wants to spend money in the store. I'm a (recent) lifer. By the time MT opens, I'll have 3500 Turbine points to spend at minimum. If they offer any kind of additional bank/shared bank space, I'll really want to spend money in the store. Well, if by "money", you mean TPs. I won't be opening the wallet for any extras, though. Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 05, 2010, 04:59:14 PM If this is anything like what happened to DDO, prepare for the general chat channels to be filled with more stupid than ever before. I think that lifetime subscribers should have their own server that is insulated from the brand of stupid you're about to witness when this goes live. I played EQ and then WoW for years. I'm pretty experienced in ignoring 95% of the people I meet, and creatively telling 4% of the others to fuck off. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 05, 2010, 05:09:52 PM With the removal of rest XP, you can be sure XP potions are going to be in the store. But I do like your list. "Subscribers" etc still get rested xp, automatically. Bot, of course xp potions will be in the store. Yeah, quite sure the individual parts of the destiny point system (http://www.lotrolife.com/destiny_points/), and the adventure pack will be in. Monster play is the line item that strikes me most odd. Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 05, 2010, 05:31:24 PM Monster play is the line item that strikes me most odd. Possibly it's not in the basic package because they intend to put it in the shop. This may be using compliance psychology techniques. If it were free people wouldn't value it. Offeriing it in the store for 250 TP makes it cheap enough to be worth getting but people will value it more because they paid for it. And of course if they want to boost PvM numbers they can offer 50% off for this weekend only which invokes yet more compliance techniques. (As an aside on the recommendation of Raph Koster I read Cialdini on Influence, an undercover psychology professor investigating selling and other compliance professions. Very useful to help understand these methods and understanding is the best defence against them). Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 05, 2010, 05:52:33 PM Hopefully because they are going to redo it.
Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 05, 2010, 08:39:11 PM The only thing about EQ2 that I remember is that it looked like total shit and needed a computer that did not exist yet to run properly. That. Plus I found it boring, and you could die from tradeskilling. (I'm pretty sure that they changed that last part) Title: Re: LOTRO Goes Free to Play Post by: Nebu on June 05, 2010, 10:09:20 PM Wow wasn't a great game at release, but it got better quickly. EQ2 also wasn't a great game at release, but it did get better (albeit slowly). Both of those games are easily as good or better than lotro in many ways. It's a matter of taste and which world you prefer to dabble in.
Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 06, 2010, 12:51:29 AM Actually, WoW was a great game at release. It had and still has lots of problems, sure. And while I'm not playing it currently, I'd still call it the best of the MMOs.
EQ2, OTOH, to me at least, was shit. I think I lasted for about 4-5 days of my 10-day trial. And like I said, I played EQ1 for years before those two came out. YMMV, etc. Title: Re: LOTRO Goes Free to Play Post by: Simond on June 06, 2010, 05:24:36 AM When did you play it, out of interest?
Title: Re: LOTRO Goes Free to Play Post by: Lantyssa on June 06, 2010, 05:54:52 AM If you haven't played it since the revamp, EQ2 now isn't the same as what you played then. Still not my bag, but it's not a bad game now.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 06:01:01 AM Wow wasn't a great game at release, but it got better quickly. EQ2 also wasn't a great game at release, but it did get better (albeit slowly). Both of those games are easily as good or better than lotro in many ways. It's a matter of taste and which world you prefer to dabble in. My point deduction had little to do with opinion, its mostly about install issues, engine features, and polish of those features as far as eq2 goes. EQ2 is a fine game, but it looses many points due to mostly technical issues, I said if you want the best mmo experiences, this includes not having to dick around with graphic settings to get a decent frame rate for 30 min. A large chunk of development has had o go into the base rendering engine over the years. But, not to be confused, I have the shiny EQ2 collectors edition tin, and i love the style, and techniques they used to make this title, its engine just has had issues for YEARS now. I'm sure that's better now. Does it use the GPU now? Title: Re: LOTRO Goes Free to Play Post by: Falconeer on June 06, 2010, 06:48:01 AM EQ2 has such a neat install system now. You sign up and start playing in 20 minutes.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 06:54:36 AM LOTRO does the same thing.
Unrelated: Quote As I’m sure many of you read this morning, Turbine has announced that The Lord of the Rings Online will be going Free to Play. The F2P re-launch of LOTRO is set for this Fall in both North America and Europe (Codemasters will run the European version), and a beta test phase is set to begin in a little over a week on June 16th. Naturally, many of you have tons of questions about the dramatic shift, and we got a chance to catch up with Turbine’s Executive Director of Communications Adam Mersky as well as LOTRO Executive Producer (formerly Senior Producer on DDO) Kate Paiz to get you some answers. I asked Kate about what went into making this decision for LOTRO, and she responded that one major factor was the runaway success of the re-launch of Dungeons & Dragons Online, which resulted in “a significant uplift In player participation, in interested in the title, and in activity community participation.” Turbine looked at that and basically decided that it was really a no brainer for LOTRO given all the aforementioned benefits, and of course, this change results in making the game much more accessible to many more players. advertisement While there were a lot of obvious benefits in making the switch, the logistics of it didn’t involve a simple cut-and-paste job. The Lord of the Rings Online is an entirely different beast than Dungeons & Dragons Online, consisting of a more traditional MMO experience, and breaking that up into smaller pieces fitting a Free to Play model resulted in a few differences in execution. For example, LOTRO doesn’t make use of the same content model as DDO, instead it has a completely open world with your typical bread and butter quests, dungeons, and instances, and so in LOTRO players will have full unfettered access to the entire open world, but the limited access comes into play with certain quest givers. The entirety of Bree-land, Ered Luin, and the Shire will be fully accessible by F2P players, as will any of the main story content even beyond these regions, however, quest givers featuring quests peripheral to the main storyline will require a purchasable unlock as players progress through the game’s later areas, starting around level 20-25, beginning with the Lone-lands. The locked quest givers will be denoted with a lock icon above their heads, and players can unlock them by simply talking to them and being given the option to purchase the content right then and there. It’s important to note that players won’t have to unlock an individual quest giver, though, as making a purchase unlocks all locked quest givers for that particular region. Free players won’t be hurting for things to do, however, as Kate estimates the entirely free content amounts to around 300 hours of gameplay. Turbine learned a lot from DDO’s re-launch as well, and they’ll be carrying their experience over to LOTRO. Like DDO, the LOTRO Store will only offer items of convenience, no one will be “paying to win” when LOTRO re-launches as a F2P game. Generally, the only time you will really see gear available in the LOTRO Store will be as “Starter Packs” which give new players a little bit of a leg up in the very early parts of the game. Also like DDO, players who are current subscribers will not see much of a change in the way things are now, they’ll have access to all the content they have now, and enjoy some additional benefits such as shared storage, 20 cosmetic wardrobe slots, as well as a 500 Turbine Point stipend every month. Lifetime subscribers are just the same, they simply won’t have to pay for their continued VIP access. Current subscribers have the added bonus of being able to earn their 500 Turbine points beginning now, giving them a little bit of stockpile when the game switches over in the Fall. Though, those of you who play both DDO and LOTRO might be disappointed to find out that Turbine Points purchased for the DDO Store will not be valid in the LOTRO Store and vice-versa, they are entirely separate. Development of the game will continue generally as it has been now, with larger updates featuring a new region and perhaps a level cap bump, as well as smaller updates, however Kate emphasized that the change to the Free to Play model would enable Turbine to put out these smaller updates much faster than they used to. Looking ahead, Kate let us know that the team is interested in exploring Eisengard and continuing the Saruman storyline there. Finally, we wanted to know what the recent acquisition of Turbine by Warner Bros. would mean for Turbine and their players, and Adam Mersky explained that they’ve been working with Warner Bros. on this deal for awhile now, and Warner Bros. has previously mentioned some of the strategic reasons they were interested in Turbine, such as leveraging tech made for Turbine’s Free to Play business model. However, as Adam also points out, the decision made sense for Warner Bros. due to the success of Turbine’s games as well. More specifically, Adam explained that the “success of DDO is unquestioned, it’s changed everything as far as this business, the type of game, the way we do content now, it’s a total turn around success story that is continuing to grow.” Turbine (and Warner Bros.) feel that what Turbine is doing is the future of online gaming, though Adam cautions this doesn’t necessarily mean Turbine’s specific model, but the idea of offering players additional options in how they access your game, and this puts Turbine (and now Warner) at the forefront. Source (http://www.mmorpg.com/gamelist.cfm/game/45/feature/4292/page/1) Also: Quote MT: That's right, Dungeons & Dragons Online right now is about eight percent of the market, LOTRO is number eight in the marketplace with five percent. Combined, thirteen percent of MMO gamers are playing Turbine games. That positions Warner Bros. right away in MMOs, and that's clearly a direction we're headed in the future. Interisting interview with Warner Interactive President Martin Tremblay, and Turbine CEO Jim Crowley (http://www.gamepro.com/article/features/215346/turbines-lord-of-the-rings-online-goes-free-to-play/) Title: Re: LOTRO Goes Free to Play Post by: Signe on June 06, 2010, 07:22:30 AM I did the EQ2 trial and looked at the new Halas stuff and it just sort of seems like not much is different. I still play a little but mostly because I can't find much I want to play. I might give LOTRO another go now that it's a freebie, but it's another one that sort of makes me sleepy. Maybe it'll feel nicer if I'm not paying for it.
Title: Re: LOTRO Goes Free to Play Post by: Nebu on June 06, 2010, 08:24:39 AM Maybe it'll feel nicer if I'm not paying for it. Sadly, it won't. Lotro has become like CoH for me. It's a lovely world and a fun departure, but every time I go back, I stay for a shorter length. Lotro is a beautifully crafted world, but just lacks the gaming "POP" and excitement that WoW has. It's just there... in front of you providing no real excitement or incentive to explore. Title: Re: LOTRO Goes Free to Play Post by: HaemishM on June 06, 2010, 09:39:19 AM LOTRO does the same thing. Unrelated: Quote The entirety of Bree-land, Ered Luin, and the Shire will be fully accessible by F2P players, as will any of the main story content even beyond these regions, however, quest givers featuring quests peripheral to the main storyline will require a purchasable unlock as players progress through the game’s later areas, starting around level 20-25, beginning with the Lone-lands. The locked quest givers will be denoted with a lock icon above their heads, and players can unlock them by simply talking to them and being given the option to purchase the content right then and there. It’s important to note that players won’t have to unlock an individual quest giver, though, as making a purchase unlocks all locked quest givers for that particular region. That... concerns me a little bit. It's the kind of thing I'd probably have to see in action as to whether it will totally piss me off or not. It may not even affect my character. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 09:44:51 AM LOTRO does the same thing. Unrelated: Quote The entirety of Bree-land, Ered Luin, and the Shire will be fully accessible by F2P players, as will any of the main story content even beyond these regions, however, quest givers featuring quests peripheral to the main storyline will require a purchasable unlock as players progress through the game’s later areas, starting around level 20-25, beginning with the Lone-lands. The locked quest givers will be denoted with a lock icon above their heads, and players can unlock them by simply talking to them and being given the option to purchase the content right then and there. It’s important to note that players won’t have to unlock an individual quest giver, though, as making a purchase unlocks all locked quest givers for that particular region. That... concerns me a little bit. It's the kind of thing I'd probably have to see in action as to whether it will totally piss me off or not. It may not even affect my character. If you have a sub, no. If you are a free player, I take it to mean you can talk to the npc, and if you haven't unlocked it, pay turbine points right then (for the region), and carry on (Ala free realms?). Title: Re: LOTRO Goes Free to Play Post by: tmp on June 06, 2010, 09:51:13 AM Quote The locked quest givers will be denoted with a lock icon above their heads, and players can unlock them by simply talking to them and being given the option to purchase the content right then and there. It’s important to note that players won’t have to unlock an individual quest giver, though, as making a purchase unlocks all locked quest givers for that particular region. That... concerns me a little bit. It's the kind of thing I'd probably have to see in action as to whether it will totally piss me off or not. It may not even affect my character. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 09:54:14 AM With they way they have zones stitched together, its better than a big wall with a ticket taker :)
Title: Re: LOTRO Goes Free to Play Post by: Xanthippe on June 06, 2010, 11:11:03 AM Maybe it'll feel nicer if I'm not paying for it. Sadly, it won't. Lotro has become like CoH for me. It's a lovely world and a fun departure, but every time I go back, I stay for a shorter length. Lotro is a beautifully crafted world, but just lacks the gaming "POP" and excitement that WoW has. It's just there... in front of you providing no real excitement or incentive to explore. Why does LOTRO feel so flat? It's pretty but it's like being in a painting rather than being in a world. Title: Re: LOTRO Goes Free to Play Post by: pxib on June 06, 2010, 03:45:56 PM I can think of a few things. First, the scale is of individual features is too realistic for the shrunken world they inhabit. WoW uses all sorts of perspective tricks to block views at regular intervals and maintain mystery with steep cliffs and giant trees. At several places in LotRO you can climb up high and pretty much see the entire world laid out around you. You can see Weathertop and the Shire from high points in Bree. That Bree is visibly, realistically town sized means that all the other distances look tiny in comparison.
Second, there's no unifying theme to most quest hubs. The tasks you're assigned are usually a chaotic mix of random, largely unrealted crap. Even when quests are strung together into storylines, those stories take bizzare turns for arbitrary reasons in order to get you to kill some other random sort of enemy or explore some other corner of the zone. It doesn't hang together and inspire a sense of purpose the way that most of WoW's zones and quest lines do. Who are you helping? Who are you fighting? Why should you care? Third, combat speed never really accellerates to the point of easy one-hit kills. Fighting greens is less risky than fighting oranges, but not less annoying... so going back and exploring areas remains a tedious and frustrating aggro soup. Then the huge piles of crafting materials that enemies drop make inventory management a chore. It's easy to throw away vendor trash, but is that gizzard that's marked as a rare valuable on the auction house? Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 06, 2010, 03:59:36 PM See, I'm the opposite. I went back and checked out WoW after maybe four months away and it was awful. Not that any MMO's mechanics are setting the world on fire but coming back to two shot mobs, not read quest text, finding the quests completely nonsensical in a stupid world if I DID read them and having everything stripped away but the eyes on the prize grind to max level was mindnumbing. It was as brainless an experience as I've had in an MMO and that's saying something. For all that I like the physical architecture of the world and its accessibility I don't feel that a lot of stuff about WoW has aged well. I felt the exact same way I do when I log into Guild Wars.
Meantime, I almost universally love LOTRO's classes (except for the Runekeeper; fuck you Runekeeper) and mechanics. God help me, sometimes mob pulls are actually somewhat of a challenge with a chance of dying. None of which is to say that I'm passing on Cataclysm, since a world I spent far more time in for six years than is healthy is worth seeing with the revamp. I'm just not certain if it's a game for me long term anymore. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 04:30:47 PM Modern Angel said what I would have said.
I love, LOVE the fact that if I can see it, its really there and I can get to it. Even seeing weather top from breeland, how is that NOT awesome? As for the whole blocking views and mystery around the bend.... Uh, they have that in spades. Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 06, 2010, 04:45:19 PM So after several days of reading and thinking, I'm thinking that:
So by the time Turbine puts out another expansion, we're going to have an obscene amount of unspent points, which we'll use to buy the expansion. Which means... Turbine will be making even less money off lifers than they were before. Am I reading this wrong? Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 04:46:54 PM Sounds completely possible, other than they did say there are over 2500 items in the store, I bet its mostly cosmetics/mounts ETC...
Title: Re: LOTRO Goes Free to Play Post by: Soln on June 06, 2010, 05:00:14 PM So after several days of reading and thinking, I'm thinking that:
So by the time Turbine puts out another expansion, we're going to have an obscene amount of unspent points, which we'll use to buy the expansion. Which means... Turbine will be making even less money off lifers than they were before. Am I reading this wrong? That's about right. Maybe the point is that there are not that many lifers left playing. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 06, 2010, 05:06:01 PM Or maybe the opposite, that there are so many lifers that their revenue stream has dried up a bit.
I'm surprised nobody's commented on the DDO as #5 MMO, LOTRO #8 stat. That surprises the fuck out of me. EDIT: Oops, sorry. LOTRO is #8 with 5%, DDO we don't know what place but they have 8% Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 06, 2010, 05:13:51 PM Or maybe the opposite, that there are so many lifers that their revenue stream has dried up a bit. I'm surprised nobody's commented on the DDO as #5 MMO, LOTRO #8 stat. That surprises the fuck out of me. EDIT: Oops, sorry. LOTRO is #8 with 5%, DDO we don't know what place but they have 8% http://forums.f13.net/index.php?topic=19230.0 Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 06, 2010, 05:30:18 PM Yeah, what they're saying is quite a bit different than the survey which has AoC as the fifth most popular. Not that the survey is terrible, as NPD is generally pretty good, but it's a little different when a suit offers any sort of hard numbers like 5% market share.
Title: Re: LOTRO Goes Free to Play Post by: Zetor on June 06, 2010, 09:44:01 PM I think LOTRO's best part (design-wise) is its class setup... you don't just have 4-button dps classes who only do damage and sometimes interrupt or cc, they are all hybrids to a point. Especially the loremaster; I heart my loremaster, pointy hat and all.
There ARE definite problems with it though; so far we tried to get into lotro about 4 times, during our latest bout we got to about mid-lothlorien before people got fed up / burned out again -- maybe the game is just Not For Us. However, it being F2P will probably have us playing again! :awesome_for_real: edit: actually we all just reactivated with the 3-months-for-the-price-of-2 package to get a truckload of Turbine points if nothing else, so I guess it worked! Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 06, 2010, 11:56:42 PM When did you play it, out of interest? On release. If you haven't played it since the revamp, EQ2 now isn't the same as what you played then. Still not my bag, but it's not a bad game now. I believe you. However, I spent that time continuing to play EQ! for awhile, as well as WoW parallell to EQ1 and then for some time afterwards, with several breaks, and now with a Lifer sub to LotRO I barely manage to log in. Essentially EQ2 missed my "care factor" time and I'm not so desperate to play a MMO that I'd bother to go back and look at it. Quote Eisengard :awesome_for_real: See, I'm the opposite. I went back and checked out WoW after maybe four months away and it was awful. Not that any MMO's mechanics are setting the world on fire but coming back to two shot mobs, not read quest text, I always used to read the quests when I played WoW. LOTRO, on the other hand... I used to, but after awhile it became patently obvious that I was reading a book's page's worth of text about a quest giver, their family, their history and their goat, only to be told to go and collect 10 rat testicles or take this macguffin to Joe Blogs 2 zones away. And then come back. Because of this, now I rarely read, sometimes skim, and mostly skip the quest descriptions entirely. So after several days of reading and thinking, I'm thinking that:
Am I reading this wrong? It appears it may be a yes to the expansion stuff. However, Lifers are probably more akin to warm bodies, or keeping the population up. I expect they hope to more than make up for the $20 you'd pay for the next Mirkwood with the hordes of F2Pers who will influx into the game. Also, nothing to spend your points on? After awhile, probably/possibly. It'll depend on how much and how you play. Realistically, expect: * xp potions. * everything that you can spend destiny points on now. * more bank space. * more shared bank space. * something useful at the endgame. Probably to ease grind. (I'm not there yet, so I'm not sure what would fit). * Vanity clothing items that look effing cool. Especially cloaks. * Vanity mounts * Vanity Pets. * shit to decorate your house and garden with. * Cosmetic stuff that you curently earn through skirmishes - like new haircuts. * Later - name changes, server transfers, gender changes. edits - formatting [/list] Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 07, 2010, 04:15:22 AM I didn't actually like Lothlorien. I fucking hate elves so that doesn't help. It was also sort of a casual endgame place that had all the markings of that. Now you can skip it entirely and head right over to Mirkwood which I much prefer.
Title: Re: LOTRO Goes Free to Play Post by: Sky on June 07, 2010, 07:15:47 AM And I never said others games were simply bad, eq2 is a fine game, but really, its lagged so far behind with its engine capabilities (stencil shadows finally don't suck all but 5 FPS out) that I stand by my assessment. Really? I was running cpu shadows three and a half years ago with a middling core 2 duo. It's engine still has more features than most mmo titles coming out now, unless you're just talking about gpu shadow inclusion? Otherwise, the mapping and effects (and cpu shadows) are amazing, and were stunningly brilliant for their time in an mmo title. Sure, you can argue about style vs technical prowess, EQ2's been pretty light in the style category, but to call it out on the capability of the engine is humorous to anyone who has actually played the game beyond the initial retail release (which I despised).Quote I said if you want the best mmo experiences, this includes not having to dick around with graphic settings to get a decent frame rate for 30 min Really? Develop for a console, then. Because it's so difficult to tweak options for a few minutes then save it as a preset and never touch it again.Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 07, 2010, 07:23:46 AM I was running cpu shadows three and a half years ago with a middling core 2 duo. 1024x768? :awesome_for_real: I was angry at first, then five minutes later I was "meh", and another ten minutes later I had completed all the stages of grief and now eagerly await my increased storage. In fact, I'd like EQ2 to do this so I could have an excuse to try it again. DDO is not for me, apparently, but the store doesn't seem to have anything to do with that. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 07, 2010, 07:37:46 AM The caterwauling in chat is pretty hilarious in game. Nothing's fundamentally changing for subscribers but at least three people were coming up with "read the fine print" conspiracy theories about subscribers having to eat tremendous costs. A guildmate related someone comparing Turbine to BP.
Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 07, 2010, 07:50:41 AM Also, nothing to spend your points on? After awhile, probably/possibly. It'll depend on how much and how you play. Rather than SirBruce you with a fat stack of quotes and one-line answers, I'll sort all my thoughts into piles. * xp potions - It appears these will be for freeloaders, adding the bonus rest XP subbers and lifers get now. * everything that you can spend destiny points on now - In my case... nothing. * more bank space - They haven't announced additional bank space, though I'd love it if they did. What's been said is that freeloaders get less bank space than suibbers/lifers, and can pay to unlock more. * more shared bank space - See above. * Vanity Pets - As a Lore-Master, I already have a bunch of these. I never pull them out. * Later - name changes, server transfers, gender changes. - A given. But I don't need any of these, and I've no clue how many others would either. After two years plus, I'm pretty settled. Which leaves: * something useful at the endgame. Probably to ease grind. (I'm not there yet, so I'm not sure what would fit). Faction barter items and LI parts would be the best option. But again, many lifers have already ground out all this stuff. I mentioned my concern about Turbine Store health potions killing the AH market for potion-making Scholars on Casual Stroll to Mordor, and Goldenstar pointed out that it had already been destroyed by people bartering faction items for pots. To me, that suggests people have already exhausted the "good" barter items. * Vanity clothing items that look effing cool. Especially cloaks. * Vanity mounts * shit to decorate your house and garden with. * Cosmetic stuff that you curently earn through skirmishes - like new haircuts. I don't see a hint of this in their announcements but it could be in there. It would work for me - I've bought tons of decorative stuff in Sims 3. Unless they do start adding more storage, though, it would quickly exacerbate the existing storage issues. You know what would sell really well? Transferring unlocked Deeds and Traits from one character to an alt. That would save people so much grind, they could charge $40 for each copy and people would pay. It would lower their sever use, too -- people wouldn't spend hours grinding on trash mobs. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 07, 2010, 08:02:42 AM And I never said others games were simply bad, eq2 is a fine game, but really, its lagged so far behind with its engine capabilities (stencil shadows finally don't suck all but 5 FPS out) that I stand by my assessment. Really? I was running cpu shadows three and a half years ago with a middling core 2 duo. It's engine still has more features than most mmo titles coming out now, unless you're just talking about gpu shadow inclusion? Otherwise, the mapping and effects (and cpu shadows) are amazing, and were stunningly brilliant for their time in an mmo title. Sure, you can argue about style vs technical prowess, EQ2's been pretty light in the style category, but to call it out on the capability of the engine is humorous to anyone who has actually played the game beyond the initial retail release (which I despised).Quote I said if you want the best mmo experiences, this includes not having to dick around with graphic settings to get a decent frame rate for 30 min Really? Develop for a console, then. Because it's so difficult to tweak options for a few minutes then save it as a preset and never touch it again.I think I pontificated in detail about how I enjoyed the techniques EQ2 employees around here somewhere. Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 07, 2010, 08:18:01 AM I've bought tons of decorative stuff in Sims 3. Unless they do start adding more storage, though, it would quickly exacerbate the existing storage issues. I believe I read about twenty slots for cosmetic items in the official propaganda, indicating a separate cosmetic vault. Did I misread again? Because that would be neat. The trouble* I have is that more than one "cosmetic" item I have is actually a piece of normal equipment. *Possible exaggeration. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 07, 2010, 08:30:17 AM I believe I read about twenty slots for cosmetic items in the official propaganda, I think that refers to just the cosmetic slots on your paper doll. (2 outfits, ten slots each - twenty slots) Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 07, 2010, 08:36:58 AM Except there aren't ten slots on the cosmetic doll. There's like 7.
Title: Re: LOTRO Goes Free to Play Post by: Ollie on June 07, 2010, 08:40:53 AM They'll introduce a separate 20-slot storage that only holds cosmetic items. About time too, since now they hog up regular vault space. Linky quote from Patience. (http://forums.lotro.com/showpost.php?p=4700239&postcount=5)
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 07, 2010, 08:42:27 AM I stand corrected. Sounds good.
Except there aren't ten slots on the cosmetic doll. There's like 7. There are cosmetic weapons (brooms and frying pans, cold fish), but yes, seems I was wrong. Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 07, 2010, 09:06:32 AM They'll introduce a separate 20-slot storage that only holds cosmetic items. About time too, since now they hog up regular vault space. Linky quote from Patience. (http://forums.lotro.com/showpost.php?p=4700239&postcount=5) I hadn't seen that. Thanks. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 07, 2010, 10:26:39 AM you know what'd be really cool? A LotRO EMU. One could start with open world PvP (minus starting areas) or PvMP.
hopefully someone's looking at this Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 07, 2010, 11:29:28 AM Hell, I always said that if they went back to the original idea of 1 Normal PC = 2 Monster PCs, made Monster Play free for Monsters only they'd have a gem.
Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 07, 2010, 12:51:27 PM I was going to retort before I remembered that Monster Play is shit. PvP, no... can't have that. PvM needs some work, and by that I mean the Ettenmoors and its systems need to be abandoned.
Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on June 07, 2010, 01:10:15 PM This has gotten me to look into getting a 10 day trial. I already have a Turbine account, so I can't just go from trial page and create an account, apparently. Have a query in to support, which will probably get answered just in time for F2P.
The more I think about it, the more I am liking the concept, at least. Being able to pick and choose when I spend my money will give the game a longer life for me. With subscription models I cancel when I get bored, since I can't justify the costs. With this model I can check back in now and then; if something catches my fancy, I can play (and spend more money) from there. Where does everyone play? I suppose I could check the subforum... Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 07, 2010, 01:16:07 PM This has gotten me to look into getting a 10 day trial. I already have a Turbine account, so I can't just go from trial page and create an account, apparently. Have a query in to support, which will probably get answered just in time for F2P. The more I think about it, the more I am liking the concept, at least. Being able to pick and choose when I spend my money will give the game a longer life for me. With subscription models I cancel when I get bored, since I can't justify the costs. With this model I can check back in now and then; if something catches my fancy, I can play (and spend more money) from there. Where does everyone play? I suppose I could check the subforum... Brandywine. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 07, 2010, 01:18:47 PM I was going to retort before I remembered that Monster Play is shit. PvP, no... can't have that. PvM needs some work, and by that I mean the Ettenmoors and its systems need to be abandoned. Disagree. I think the fundamentals are reasonably sound but the entire thing suffers from a weird combination of bloat and neglect. As I recall, the initial idea was to pimp PvM quite a bit as a fun side game, lower the entry so everyone level 10+ could be a monster and have a power ratio of two monsters equals one hero. That last bit is important and where it got all fucked up. The idea that the monsters are like mobs, weaker toe to toe, and requiring some sort of tactics against our Brave Heroes of Yore was brilliant. It ended up falling by the wayside and now it's... I don't know what it is. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 07, 2010, 02:02:11 PM it seems to be mostly used to earn Destiny Points, which are used to buy Hope for raids.
Title: Re: LOTRO Goes Free to Play Post by: Sheepherder on June 07, 2010, 02:20:52 PM The idea that the monsters are like mobs, weaker toe to toe, and requiring some sort of tactics against our Brave Heroes of Yore was brilliant. It ended up falling by the wayside and now it's... I don't know what it is. Huh, "brilliant." I would have went with "completely counter-intuitive." Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 07, 2010, 02:45:15 PM Why? If it had worked you would have had more monsters than heroes at any given time.
Title: Re: LOTRO Goes Free to Play Post by: Azazel on June 07, 2010, 03:22:29 PM Rather than SirBruce you with a fat stack of quotes and one-line answers, I'll sort all my thoughts into piles. Stuff like double-xp potions will at some point be part of the game. You've never run out of rested? Anyway, you can already spend DP on that, so it's very likely. Regardless of the FPers not having access to rested unless they cough up. What that means is that VIPs get to use that extra destiny on their MP characters. Just because you don't spend your DP on stuff doesn't mean others don't. (I don't either, but that's by the by). Ditto Vanity pets, Vanity Mounts, new haircuts, sex change surgery and fancy pants. Yes, they've said that FPers won't get as much bank space, but honestly this is one of the most obvious things for them to do for subscribers and to monetise the FPers. Bank space and Shared bank don't directly effect what you can do while out adventuring, but it's fucking nice to have. I'd expect an addition to the cosmetic wardrobe space at some stage as well, but not at transition. You'll just have another tab (or bag) for the wardrobe. At some stage I would not be surprised at all to see larger bags, since their bags are ridiculously small already considering the amount of random shit that drops in this game. And sure, most of that stuff isn't in their announcement, but we're 3 months out, and they've only just told us of the F2P changes. How do you think they'll fill up the Turbine shop? Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 07, 2010, 05:11:38 PM I was going to retort before I remembered that Monster Play is shit. PvP, no... can't have that. PvM needs some work, and by that I mean the Ettenmoors and its systems need to be abandoned. Disagree. I think the fundamentals are reasonably sound but the entire thing suffers from a weird combination of bloat and neglect. As I recall, the initial idea was to pimp PvM quite a bit as a fun side game, lower the entry so everyone level 10+ could be a monster and have a power ratio of two monsters equals one hero. That last bit is important and where it got all fucked up. The idea that the monsters are like mobs, weaker toe to toe, and requiring some sort of tactics against our Brave Heroes of Yore was brilliant. It ended up falling by the wayside and now it's... I don't know what it is. I'll agree with the neglect part. Remember when they bumped up max level but didn't increase the monster abilities? Good times. Parallel to that, creeps don't get LI, or any equipment actually. In practice it seems that I spend most of my time trying to find a raiding party, or trying to chase down some mounted freeps while on foot, or trying to find the scattered members of my raiding party, all while hoping that some sparkly elf doesn't ride up and one-shot me. So, not sure about that two-to-one thing, maybe because I play creep. First I have heard of it, actually, but I don't read the boards. Of course, maybe it's just not for me. It has its fans, since the Ettenmoors are never empty, but I feel like it has been left behind while the main game went on. Now, if it was integrated into a skirmish instance, I would not have to do so much sloooow travel across a large map before being one-shotted. :grin: Title: Re: LOTRO Goes Free to Play Post by: tazelbain on June 07, 2010, 05:26:23 PM It's dumb from the get go. The whole game around revolves pimping your hero into a badass and then PvM asks you throw it aside to play some weak,generic mob. The only way to do it is make monster directly tied to player characters. Same stats, same advancement, different skins. Red vs Blue.
Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 07, 2010, 07:05:57 PM There is a good deal more grind involved in upgrading my spider than I had assumed when I signed up. The thing that prevents me from advancing is the fact that I can only kill trash mobs near Gramsfoot and those only give like 5 DP per kill. Meanwhile, that upgrade I need to actually maybe hurt some Moria-tempered dwarf costs hundreds or thousands of DP. I have to raid keeps to get DP, and I suck at that. Plus running through the woods from keep to keep is not quite as fun as it sounds, for previously-mentioned reasons. If a freep can get max level in a month of playing, a creep should also.
I am hoping that DP is changed in some way. Seems likely that VIPs will be able to buy DP, which would make it far less agonizing to upgrade a creep, but I'm not sure that is the best solution. Maybe. Incentive for playing a spider is lacking, for me. Title: Re: LOTRO Goes Free to Play Post by: Spiff on June 08, 2010, 12:46:42 AM One of the main differences, these days anyhow, is also that normal player characters (freeps) don't really advance through PvP.
Sure, higher ranks open up a set of PvP armour, but for almost any class it's ridiculous how much worse it is compared to stuff you pick up in regular endgame instances (considering it is by far the hardest armour to get, this pisses people off). Monster players (creeps) however, have to rank up (through killing freeps) to open up new and better skills. Basically freeps enter the PvP area fully decked out, while creeps start with a huge disadvantage. But since Turbine seemingly wanted to balance it more evenly they bumped up creeps so much that when they reach higher ranks they're bordering on OP. Anyhow that's just one of a very long list of things that are broken with PvMP. Some days I liked PvMP at the start of the game when freeps were the 'heroes' and creeps were akin to cannon fodder ... and then come the days when people decide to camp/farm the other side 'cause "hey, fuck it, if they didn't want to get farmed, they shouldn't have joined the dark side!". You want PvP that doesn't make people want to peel of their own skin sooner or later, you'd better aim for some sort of 1v1 balance. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 09, 2010, 08:34:09 AM So here's how you fuck this up: hold back all updates, including bug fixes, until the f2p model goes live in mid to late fall. That way your bread and butter people who are subbed now associate slow content release with the changing model.
This bit maybe belongs more properly in the LOTRO forum but Jesus fuck, that long between content updates? One of the selling points for me was a steadier release of low key content than WoW. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 09, 2010, 11:41:19 AM Bunch of random dev quotes from the forums on some things.
Previously purchased SOA content and FTP: Quote from: Patience Don't forget that in addition to the points you're getting if you continue to subscribe until launch, you also will earn points in the game through gameplay, so you'll be able to purchase some of the content if you choose to, without paying any real money for it. Your subscription didn't cover content; it covered your access to the servers. Right now if you stop your subscription, you lose *all* access to the game. Under the new model if you drop your subscription, you can still keep playing the game with limitations that can be overcome. Quote from: Patience Yes. As a former subscriber, you're not subject to the natural caps on gold and inventory bags that free players have. Quote from: Patience Essentially, it's like this: When you purchased Shadows of Angmar, you had (have) to have a subscription to access that content. If you no longer subscribe, you lose access to it. Under the new model, even if you drop your subscription you can keep playing for free, but not everything is available to you like it is for subscribers. You won't lose access to all of the SOA content, but you will lose access to some of it unless you purchase it. As it stands now, under the current plan you can play some of the starting content and the epic storyline up to Moria for free, and the landscape up to Moria is free as well. One of the things the beta is for is to help us determine which parts, if any, of the additional content from SOA should be made free and which should be made purchasable and for how much. So in other words, no final answer yet, but the beta will help it get finalized! Meghan Foreclosures at last? Quote from: Patience We'll figure this out, though I am not sure when it's scheduled to be revamped. The reason you don't lose your house now if you don't pay is that too many players complained that they lost their houses (because you did used to lose it if you didn't pay the upkeep) - all kinds of things can prevent you from logging in for a while. P.S. My main's house is currently locked. :P PvMP change good or bad? Quote from: Frelorn;4709670 If you are not a VIP you will not be able to enter the Ettenmoors on either side. Lifetime Account Members Thread Quote from: Patience;4706041 As a lifetime account, nothing changes for you - you still have access to all of the content you do today, you'll get content updates for free, but you may need to buy expansion packs, just as you do now. The difference is that you can buy expansions with Turbine Points, effectively gettng them for free if you save up the stipend instead of using it in the LOTRO Store for other things. Quote from: Patience Have you guys checked out the DDO Store at all? While LOTRO's pricing will be largely refined during the beta, its pricing model won't differ that much from DDO's. Take a look, realizing that their VIPs also get 500 points (in addition to the points that everyone earns in the game through DDO's Favor system), and decide for yourselves. In fact, here are a few links that might help you - you don't even need to download the game. Store Specials (http://"http://www.ddo.com/ddostoresale"): Lists the original price as well as the sale price. Featured Item of the Week (http://"http://www.ddo.com/ddostore/1009-new-haste-potion-10-a-25-stacks"): Haste Potions! This page is great (http://"http://www.ddo.com/ddostore/981-fight-the-undead") - has quite a few items on it. Hope that helps give you some facts to help the discussion. :) I fear for the best community in any MMO Quote from: Sapience I've seen this concern a good bit of late and I'm not sure I fully understand it. This community grew out of a group of people who did not always see eye-to-eye or have the same goals. We have casual players, hardcore players, PvMP'ers, Raiders, Role Players. Most people would tell you those groups cannot co-exist well. Yet, with LOTRO they do. I think it's far too soon to start judging people. Especially those you have never met. Remember, each of 'Us' was once one of 'Them'. A bit confused about max level for VIP? Quote from: Sapience The chart is designed to show a player who has never touched LOTRO what they get at various levels. If you came to LOTRO on day one of the Free-to-Play launch, that's what you would get. For existing subscribers and lifetime members, nothing changes for you as long as you maintain your subscription (that's what makes you a VIP). So anything you have now (like your current level cap) would remain the same. Number of Bags Quote from: Patience Yes, you will be able to buy additional shared storage, and there is also a cosmetic item wardrobe that will hold 20 items (it does a couple of other nifty things, but we'll spill the beans on that later this summer. ;) ) Bags are still maxed at 5, for now. Meghan How much money (is 500 points worth) Quote from: Patience Pricing is still to be finalized, but there's not necessarily a fixed price since they go on sale sometimes, or special bundles are offered at a discount, etc. Quote from: Sapience I'm going to confuse your math a little bit here. In addition to points going on sale or being offered in various discounted bundles, the DDO team also places items within the store on sale as well. So you may well be able to buy your hair dyes at less than 195 points each during a sale on that item. So if you took advantage of both a discounted points bundle, and a discounted item sale, the costs change quite a bit. That's why it's hard to say something definitive like, "Item A will cost X points which is Y dollars." Thought this would be handy for the conversation: DDO Store Guide (http://compendium.ddo.com/wiki/DDO_Store_Guide) Quote POINT BUNDLE DESCRIPTION PRICE (USD)* 420 Points 400 Turbine Points (+ 20 Bonus Points) to use in the DDO Store $6.50 1,550 Points 1,200 Turbine Points (+ 350 Bonus Points) to use in the DDO Store $19.50 2,500 Points 1,820 Turbine Points (+ 680 Bonus Points) to use in the DDO Store $29.50 5,000 Points 3,100 Turbine Points (+ 1,900 Bonus Points) to use in the DDO Store $49.99 See link to see prices of items. EDIT: Random fun thing: http://www.lotro-russia.com/ :awesome_for_real: The player base is hard core (taken from the fancy post your image site thing they have for this version): Title: Re: LOTRO Goes Free to Play Post by: koro on June 09, 2010, 11:59:59 AM I absolutely hated the way they priced DDO points and the items within their stores because it followed the old Xbox Live Marketplace system of everything having odd price points, so you always had points left over.
Looking over the store, though, they seem to have largely worked out (through the use of "bonus points") the problem they had where you had things priced slightly higher than a tier of points, but significantly less than the next tier up, necessitating you buying, say, a $20/1200 point package alongside a $6.50/400 point package to get something that cost 1300 points. Title: Re: LOTRO Goes Free to Play Post by: Sheepherder on June 09, 2010, 01:41:33 PM Or you could spend an extra bit and get another 600 points to use at your discretion.
"How much is that extra bit?" "Three-fitty." "GODDAMN YOU LOCH NESS MONSTER" Title: Re: LOTRO Goes Free to Play Post by: Ollie on June 09, 2010, 01:46:07 PM Ah, capitalism, thou art a heartless bitch.
Title: Re: LOTRO Goes Free to Play Post by: Morat20 on June 09, 2010, 01:48:26 PM All I can really think is "I tried LoTRO, and my computer barely ran it. So I stopped playing until I upgraded my PC. Which I never did. Crap".
Oh well, I guess I'll have a chance to dick around with it if I ever DO upgrade my PC without shelling out for a sub right away. Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 09, 2010, 09:52:34 PM This bit maybe belongs more properly in the LOTRO forum but Jesus fuck, that long between content updates? One of the selling points for me was a steadier release of low key content than WoW. I believe this changed with Moria. There have been one or two things tossed in there, not counting the seasonal festivals, but seems like things are packed in with expansions. New things show up each festival, and sometimes they even work. :why_so_serious: Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 16, 2010, 12:16:50 PM Full details of LOTRO cash shop items revealed (http://www.pcgamer.com/2010/06/16/full-details-of-lotro-cash-shop-items-revealed/) <-- the title they have is misleading, its three items. But I know a number of people here are going to be quite excited as to what they are. Title: Re: LOTRO Goes Free to Play Post by: Zetor on June 16, 2010, 12:24:19 PM Greater Tome of Grind Acceleration? :awesome_for_real:
Seriously though, this is looking pretty good imo. Convenience items but nothing earth-shattering.. I might hit up a few of those accelerating tomes at one point, time is money friend! Title: Re: LOTRO Goes Free to Play Post by: Stabs on June 16, 2010, 12:40:21 PM Grind acceleration, stats boost, overland teleports in a game noted for tedious travel quests.
It will be tough to play Lotro and not succumb to temptation. I suspect we're very close to what most of us would call earth-shattering items. Personally I think experience potions are game-changing, higher stats certainly are but these features creep in one by one without breaking the camel's back. DDO is now at a point where if you pimp with everything you get quite a different experience - double exp, +1 loot level, self-ress, extra shrines, mana refills - it's actually earth-shattering if you use everything. I find myself torn from awestruck admiration of the marketing-game design synthesis and a nervous fear that we're heading to a place where most games just won't appeal to me because I don't like continually pimping myself with small bonuses for small sums of real money. It's not the cost, I can't cope with grouping with slow people while my shop buffs are ticking down. Spontaneous unexpected mentions of "afk shower" or "afk dinner" mid-instance on my exp potion time is very bad for my stress levels. Do we have information yet about what players will be able to do to gain Turbine Points through gameplay? Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 16, 2010, 01:56:34 PM So 500/month 'free' from a sub is the equivalent of $7.50 worth of currency. Not terrible (particularly if you're on a lifetime sub.)
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 16, 2010, 01:58:08 PM If I start playing again, I will for dam sure use the slayer deed stuff. Quite a number of them I just ended up ignoring, as it never really impacted my progression.
Title: Re: LOTRO Goes Free to Play Post by: Zetor on June 16, 2010, 02:03:49 PM I think the only 'must have' slayer deeds are the racial ports, and those are not too obnoxious (something like 120 foozles I think?). Of course for a perfectionist looking inside a deed log and seeing 4325987 incomplete kill deeds probably triggers a Pavlovian reaction, which Turbine are now going to harness. :grin:
There are some really annoying class deeds too (some of them you can macro or spam, like the 'use your cure disease 300 times' one), I wonder if they'll have tomes for those as well? Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 16, 2010, 02:05:43 PM Keep in mind, the stuff on those images are for sure place holders. If I get in the beta and there is no NDA, ill bring the info.
Title: Re: LOTRO Goes Free to Play Post by: Morat20 on June 16, 2010, 02:37:51 PM I wish I knew what the hell you guys were talking about. For someone who has vague memories of LOTRO back when it first came out, and ate his graphics card and made his hamster-driven PC scream in agony and shame....
So, like, what's the end effect here? Coming into the game, cold, with a "I think I'll try this game, since I can trial it F2P" perspective? Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on June 16, 2010, 02:42:37 PM If you have never played, you can download it and play the original game for free with some minor shackles (like inventory and amount of gold you can have). If you ever subscribed or bought a box, or ever buy something from the upcoming store, you get upgraded to premium, which takes a couple of the shackles off, or at least gives you some balm for the shackle wounds. if you subscribe monthly you get access to everything, plus get an allowance for store purchases monthly.
Trialling the F2P should be just fine, I would imagine. Most of the cockblocks won't hit you until higher levels or if you are an alt-oholic and need more than 3 low level characters. Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 16, 2010, 06:48:37 PM More screenshots at Casual Stroll to Mordor (http://www.casualstrolltomordor.com/2010/06/lotro-store-screenshots/).
Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 16, 2010, 09:43:06 PM Of course for a perfectionist looking inside a deed log and seeing 4325987 incomplete kill deeds probably triggers a Pavlovian reaction, which Turbine are now going to harness. :grin: This is me. I'll have to use one of these to finish that damn bog-lurker deed in Haragmar... and I did the Angmar wargs (450) one with no problem. Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 17, 2010, 04:32:00 AM They cap out at 10, though. There's no need to go apeshit unless you find yourself at level 65 and a bunch of 8s across your screen when you bring them up. Not to mention there are plenty that you don't need as any given class.
Really, I'm not exactly irritated but that's a pretty lame replacement for adjusting deed grinds to work in tandem with your leveling adjustments as you move forward. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on June 17, 2010, 05:51:05 AM More screenshots at Casual Stroll to Mordor (http://www.casualstrolltomordor.com/2010/06/lotro-store-screenshots/). Ah, a tidbit from the comments: Quote Looks like the Item descriptions in the third picture are actually from DDO Store items, lol. House Deneith for example. Found a fancy quote: (http://forums.lotro.com/showpost.php?p=4690984&postcount=83) Quote Correct. There will be ways in game to earn various amounts of Turbine points. In theory, you could never spend a penny in the store but still acquire enough Turbine Points to purchase everything you would want. It would take a great deal of effort, but it would be possible. In contrast, subscribers will be able to earn points in game plus they will be given an additional 500 points per month for being a subscriber. Title: Re: LOTRO Goes Free to Play Post by: Yegolev on June 21, 2010, 07:15:49 AM They cap out at 10, though. There's no need to go apeshit unless you find yourself at level 65 and a bunch of 8s across your screen when you bring them up. Not to mention there are plenty that you don't need as any given class. My OCD says otherwise, but yes, there's no reason to go around doing all the kill deeds. I do it because I like to collect things, not because I have been indoctrinated to drive to max level as fast as possible or fiddle with half-percent PVP advantages in MMOs. Also, I don't remember wiping and thinking "Man, if only I had a couple more levels in TRAIT, I'd have won." I just like to collect things. Title: Re: LOTRO Goes Free to Play Post by: Cheddar on June 21, 2010, 04:07:39 PM nevermind.
Title: Re: LOTRO Goes Free to Play Post by: Modern Angel on June 22, 2010, 02:16:36 PM My OCD says otherwise, but yes, there's no reason to go around doing all the kill deeds. I do it because I like to collect things, not because I have been indoctrinated to drive to max level as fast as possible or fiddle with half-percent PVP advantages in MMOs. Also, I don't remember wiping and thinking "Man, if only I had a couple more levels in TRAIT, I'd have won." I just like to collect things. Fair enough and tear it up. For me, though, the deed grinds are probably the most irritating part of the game for me at this point. It's not the system itself; I think the traits system is pretty keen, actually. It's that the number of monsters to kill/quests to do doesn't fit in with the post-leveling speed adjustment. Before I could get a good 7-8 across the board in stuff I need just in the course of normal play. Now that I'm leveling an alt for the first time in the new low level leveling paradigm I'm going to be lucky to have 3s where I need them. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 22, 2010, 03:42:46 PM If there's one in-game needed item that I do almost hope they sell (fixing the base system would be preferable obviously) it is the relic thingies that go into legendary weapons. The process for trading those up to higher tiers etc is just way beyond ridiculous grind-wise.
Title: Re: LOTRO Goes Free to Play Post by: Cheddar on June 22, 2010, 07:07:47 PM If there's one in-game needed item that I do almost hope they sell (fixing the base system would be preferable obviously) it is the relic thingies that go into legendary weapons. The process for trading those up to higher tiers etc is just way beyond ridiculous grind-wise. lol, not if you skirmish! Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 22, 2010, 09:51:23 PM If there's one in-game needed item that I do almost hope they sell (fixing the base system would be preferable obviously) it is the relic thingies that go into legendary weapons. The process for trading those up to higher tiers etc is just way beyond ridiculous grind-wise. lol, not if you skirmish! No. Even if you skirmish, the relic grind is stupid. I love LotRO, I love the guys who make it (and know some of them personally), but I'm still going to say that the relic grind is stupid. After all this (http://my.lotro.com/character/gladden/mayda/skirmishstats), plus general play from when Moria shipped, I've only made three level 7 relics. Title: Re: LOTRO Goes Free to Play Post by: Cheddar on June 23, 2010, 07:23:26 AM No. Even if you skirmish, the relic grind is stupid. I love LotRO, I love the guys who make it (and know some of them personally), but I'm still going to say that the relic grind is stupid. After all this (http://my.lotro.com/character/gladden/mayda/skirmishstats), plus general play from when Moria shipped, I've only made three level 7 relics. Hmmm.... I haven't had many issues getting relics, even without trying. Do you level legendary items on the side then nuke them around 40-50? I believe its 232 skirm marks or so for a decent XP boost and levels stuff lickety split. Title: Re: LOTRO Goes Free to Play Post by: Stormwaltz on June 23, 2010, 07:40:15 AM Do you level legendary items on the side then nuke them around 40-50? I believe its 232 skirm marks or so for a decent XP boost and levels stuff lickety split. I have three slots for leveling LIs. Usually I break them down at 11 (I'm told by number-crunchers that's the most efficient place to do it), but sometimes I let them go until 31. Title: Re: LOTRO Goes Free to Play Post by: Cheddar on June 23, 2010, 07:47:01 AM Do you level legendary items on the side then nuke them around 40-50? I believe its 232 skirm marks or so for a decent XP boost and levels stuff lickety split. I have three slots for leveling LIs. Usually I break them down at 11 (I'm told by number-crunchers that's the most efficient place to do it), but sometimes I let them go until 31. Yeah, I read the math behind it at some point. Personally I just grab an extra LI, get it to 41ish, then nuke it. Lots of good return and higher level runes. With skirms it really does not take long. Title: Re: LOTRO Goes Free to Play Post by: Soln on June 23, 2010, 03:08:32 PM most people seem to have a lot of trouble grinding an LI to Tier9. You're claiming skirms are easier than deconstructing 100's of expendable LI's? I thought that many skirms made your eyes bleed.
Title: Re: LOTRO Goes Free to Play Post by: Ingmar on June 23, 2010, 04:38:45 PM Hmmm.... I haven't had many issues getting relics, even without trying. Getting relics, or getting *level 9* relics? The grind of trading them in to get up to the highest ones is what I'm talking about. Title: Re: LOTRO Goes Free to Play Post by: Zetor on June 23, 2010, 10:02:39 PM Do you level legendary items on the side then nuke them around 40-50? I believe its 232 skirm marks or so for a decent XP boost and levels stuff lickety split. I have three slots for leveling LIs. Usually I break them down at 11 (I'm told by number-crunchers that's the most efficient place to do it), but sometimes I let them go until 31. Yeah, I read the math behind it at some point. Personally I just grab an extra LI, et it to 41ish, then nuke it. Lots of good return and higher level runes. With skirms it really does not take long. I went through level 48-60 using the starter LIs by constantly grouping with my guild (we basically did the entire moria expansion up to mid-lothlorien along with some skirms with rested xp... plenty of +itemxp quests) and had to burn quite a few xp runes to get it to level 30 (so I could get my relics back from it). This was basically two-and-a-half months of casual gameplay [1h/day] and my guildies' LIs were still in the mid-20s. Title: Re: LOTRO Goes Free to Play Post by: Ollie on June 24, 2010, 01:18:15 AM I know this is a mile off the original thread topic and a better fit to the LotRO subforum, but since many people are complaining about T9 relics:
Personally, I've found that one of the quickest ways to get a leg up on the relic grind is to solo the first boss of Sword Halls (Urcheron) whenever you have 15 minutes or so to spare. The chest drops guaranteed T5 relic boxes, so you have a pretty decent pool after only a few runs. Pop in, kite the adds and whittle them down while removing the corruption from the boss, which gives you a nice fat HoT. Just avoid the fire; if it stacks, it packs a pretty big wallop. After killing the boss, simply loot the chest and run out. The gates come down and block you from re-entering, after which you can either go do something meaningful while waiting for the instance to reset, or abuse guildies to form a new party (and hence a new instance ID). Even if you don't have any guildies on-line, SH resets every hour anyway. Do a run at the end of every play session, and in a few weeks you'll be golden. Grinding relic tiers is one of the most stupidly boring and pointless things in the whole game, at least in my mind. It makes the whole lottery aspect of LIs far too obvious. Luckily, for some classes T8s are actually a better fit than T9s, which makes the task marginally less tedious. If you don't mind a bit of repetition, soloing the first boss of SH beats the pants out of skirmishing when it comes to getting those top-tier relics. Title: Re: LOTRO Goes Free to Play Post by: Soln on July 12, 2010, 03:25:58 PM Just read an interview with the Exec Producer: http://www.mordororbust.com/qa-lotro-executive-producer-kate-paiz/
I still don't understand the long-term sustainability behind this decision. Are they hurting for operating capital? Do they need to make a stand against all the upcoming releases (e.g. SWTOR, WOW2, GW2)? All personal opinion aside I thought that having a monthly fee + a sticky franchise would help retention. Wouldn't going F2P just allow people to switch more easily? I mean, how many people stay with a game just because they're already paying for it? People take a looong time to quit a game no matter how much forum handwringing they do. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 12, 2010, 03:53:53 PM I'd hesitate to draw any conclusions about the larger market these days from this, but I find that more and more I have an easier time dropping pay games than free ones. I still play GW and LotRO now and again (LotRO is already 'free' for me in the sense that I paid it all up front with a lifetime sub) but if a new MMO launches and doesn't really grab me I drop it very quickly.
Really I think what makes people stick around with pay games has more to do with a perceived loss of all the "work" you put into your character than with a reluctance to stop paying for something you don't really want anymore. After spending X years and Y hours getting some dude up to Level Awesome it can become very hard to just walk away from all that. Also, I always kind of felt burned when Blizzard would delete my Diablo 2 characters if I didn't log in for 3 months, but now that free games aren't pulling that sort of thing for the most part anymore (Kingdom of Loathing being an annoying exception) I think people are probably much more willing to put time and effort into them. Title: Re: LOTRO Goes Free to Play Post by: Lantyssa on July 12, 2010, 07:19:21 PM All personal opinion aside I thought that having a monthly fee + a sticky franchise would help retention. Wouldn't going F2P just allow people to switch more easily? I mean, how many people stay with a game just because they're already paying for it? People take a looong time to quit a game no matter how much forum handwringing they do. While the not wanting to lose work is some incentive to not cancel, it's only one factor of many. However, what a sub game has is pretty much what it's stuck with once launch settles. Has there been any expansion or change which resulted in a huge jump in population after a few months?Going free to play is like launching again, so that right there is a bonus for simply getting eyes to look at your project. While there are a lot of "free loaders", they help keep their friends around because all of these games thrive due to social stickiness. They might also make small purchases they may not have otherwise, and there's no feeling of "Why am I wasting $15 on this game?" Of the paying players, they balance out the costs, or exceed them. Title: Re: LOTRO Goes Free to Play Post by: Numtini on July 13, 2010, 06:23:38 AM I find free to play more sticky. It's easier to spark up the game out of mild boredom when it's free and then get drawn into spending cash on it than it is to require the cash up front.
Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 13, 2010, 07:44:33 AM I would have probably stuck with WAR for another 3 months to see how things would go after launch if it was F2P. As it stood, when my month was up, I was out the door and never looked back. I heard they fixed a good amount of things, but by then the population wasn't willing to pay for waiting. They lost the community and thus lost any real chance at success.
I'm looking to jump immediately into LOTOR as soon as this goes into effect. In fact, I'm rather excited to give it a whirl and may drop a few bucks on things even if I don't bother playing more than a few months. That's money they would have never seen otherwise. Title: Re: LOTRO Goes Free to Play Post by: Tarami on July 13, 2010, 08:41:43 AM F2P is the perpetual first fix for free.
Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 13, 2010, 08:58:55 AM Exactly, then you offer something with an incredible benefit for a minimal price, like getting extra bag slots for a $1 for new players. That gets their CC on file, gets them over the mental hump of spending real money on the game, and the rest is just gravy.
Title: Re: LOTRO Goes Free to Play Post by: HaemishM on July 13, 2010, 09:00:20 AM F2P will be sticky in a whole different way. First off, the barrier to entry is close to nil - if your computer will run it and you have the patience to download it, you're in-game within a day or two. You don't feel a compulsion to play it every day to "get your money's worth." And when you run up against a barrier where a microtransaction might help you out, it's easier to get out the wallet than just quit. Even if you don't have the money to buy anything now, you may later and if your progress is still there six months down the line, that's one less barrier to entry. F2P may not have the same recurring revenue, but for a game that's already established and probably on the downswing population-wise, I bet it can squeeze at least another year or two's worth of profitability out of an otherwise dying game.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 15, 2010, 12:50:33 PM A bunch of LOTRO F2P screen shots. (http://www.casualstrolltomordor.com/2010/07/new-lotro-free-to-play-screenshots/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+cstmfeed+%28A+Casual+Stroll+to+Mordor+Blog%29&utm_content=Twitter)
Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 15, 2010, 02:21:48 PM So when this thing goes freebie in the fall, what's the order of least > most popular classes in the game right now? Also, which ones have the highest group utility vs. highest soloing utility?
I mean I'll probably end up picking a tank anyway, but it's always good to get a feel for the servers. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 15, 2010, 02:41:04 PM I'm not sure about the endgame populations but I see a LOT of hunters, champions and wardens at lower levels and very few burglars and loremasters.
Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on July 15, 2010, 02:51:16 PM I would definitely say that burglars are the most underrepresented class, at least that I have noticed. There are TONS of hunters.
Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 15, 2010, 02:55:26 PM Burglars have some of the most adorable ability names though!
Title: Re: LOTRO Goes Free to Play Post by: Tarami on July 15, 2010, 03:19:06 PM If you're looking for reasons to play a tank, do it. Guardians are awesome (and rare.) Eventhough there's a DPS trait line for every class, it's hard to "misspec" any class to the point where soloing becomes infeasible.
Burglars have some of the most adorable ability names though! LotRO has a lot of cool ability names in general. I personally love the rune-keeper abilities, like "Epic Conclusion" (that can be improved with the trait "Closing Remarks") and "Vivid Imagery" (imp. "Perfect Imagery.")Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on July 15, 2010, 03:33:29 PM I can never remember which ability does what, though. The names are cool, but something slightly more descriptive would be a lot more helpful. Especially when I have like 20 of them FFS. I can usually remember by the icon, but I get totally lost when someone is talking about them in a post.
Title: Re: LOTRO Goes Free to Play Post by: Soln on July 15, 2010, 04:05:55 PM Guardians are rare for a reason. And it's not a good reason.
Edit: so locked quests.... are these only for new content (new zones)? What about if I paid for areas covered under earlier expansions + vanilla original. Are they going to make me pay for certain ones in the old content? (I don't mean new quests added to old zones.) Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 15, 2010, 05:11:16 PM Guardians are rare for a reason. And it's not a good reason. Edit: so locked quests.... are these only for new content (new zones)? What about if I paid for areas covered under earlier expansions + vanilla original. Are they going to make me pay for certain ones in the old content? (I don't mean new quests added to old zones.) Quote # I purchased the Mines of Moria™ Expansion and/or the Siege of Mirkwood™ Expansion. Can I still access this content? Will I still be able to play my Rune-keeper or Warden characters? What if I unsubscribe? When LOTRO Free-to-Play becomes available you will still be able to access the content and features of any expansions you have previously purchased. Whether you are a VIP or a Premium player, the content and features of these expansions will be available to you in their entirety. If you decide not to join the VIP program or decide to downgrade to Premium player status, the content and features of these expansions will still be available to you. You will still be able to play your Rune-keeper and Warden characters as long as they are in character slots you have selected or have unlocked by visiting the LOTRO Store. http://www.lotro.com/news/709 It seems almost a good idea to buy the adventure pack as well, they won't take those slots of bank away from you ever it seems. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 15, 2010, 05:53:43 PM Guardians are rare for a reason. And it's not a good reason. The reason is most of them don't play hobbit guardians and can't bask in the joy of hitting orcs in the junk over and over and over with their shield. Title: Re: LOTRO Goes Free to Play Post by: Soln on July 15, 2010, 06:28:06 PM Wife's main is a Hobbit Guardian. She adores it. But it was a bad grind, low DKP etc. Not an easy solo class.
Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 15, 2010, 08:31:24 PM Wife's main is a Hobbit Guardian. She adores it. But it was a bad grind, low DKP etc. Not an easy solo class. I leveled a prot warrior in vanilla WoW, so I'm not entirely worried about "slow". The only thing worse in those days was a prot pally. Title: Re: LOTRO Goes Free to Play Post by: Tarami on July 15, 2010, 09:42:14 PM Guardian was a bad grind? Wow, we have different standards for bad.
I remember levelling my Hobbit guardian as being an AoE death machine. Between the sweet animations, the heavy armour and a general feeling of being awesome, it's probably the best levelling experience I've had. It's far more interesting than levelling a WoW warrior (atleast a Fury one which is what I levelled) for sure. Just keep your guns updated and don't overpull. Edit: Oh, and tournaments are here: http://forums.lotro.com/showthread.php?p=4814617 Title: Re: LOTRO Goes Free to Play Post by: Ollie on July 15, 2010, 11:10:34 PM It's fair to note that all the classes have gone through several tweaks during live and are currently much easier to level solo than they were back at launch, not to mention that the levelling process itself is quicker. Guardians didn’t have Overpower and Minnies lacked War-Speech in vanilla SoA, which made soloing an exercise in frustration. Nowadays you can just pop on DPS mode and go nuts.
Title: Re: LOTRO Goes Free to Play Post by: Tebonas on July 16, 2010, 02:41:46 AM Guardians were always quite solid. They were slow, but with the Block-triggered Shield skills they got to be quite devastating even before Overpower. Bear in mind thats coming from somebody who soloed an EQ-Shaman on root-and-disease through some levels. Your mileage may vary!
Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on July 16, 2010, 10:45:19 AM Quote not to mention that the levelling process itself is quicker. 1-25 is far faster now than what I remember from beta. I seem to have hit the grindiest bit now though- early to mid 30s I seem to hit a wall. I am trying to get through it so I can see Moria, dammit. Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 16, 2010, 11:02:17 AM Hobbit Guardian sounds hilariously right up my alley. Do burglars have much of a role in groups? Why are there so few of them?
Title: Re: LOTRO Goes Free to Play Post by: Jamiko on July 16, 2010, 11:04:08 AM Burglars have some decent crowd control and they get a lot of conjunction (fellowship combat maneuvers) starters which is always nice.
Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 16, 2010, 11:37:32 AM Quote not to mention that the levelling process itself is quicker. 1-25 is far faster now than what I remember from beta. I seem to have hit the grindiest bit now though- early to mid 30s I seem to hit a wall. I am trying to get through it so I can see Moria, dammit. Do at least the daily skirmishes on days when you play through the 30s, that should speed things right up (or at least it did for me - I kept having to abandon grey quests in the zones I was in because the skirmishes were moving me along so quickly.) Title: Re: LOTRO Goes Free to Play Post by: Ollie on July 16, 2010, 12:20:24 PM Do burglars have much of a role in groups? Why are there so few of them? A skilled burglar is a great asset in group play. Much like the captain, it's one of those classes that can save a group from the brink of a wipe with a few well-timed skills. A pretty fun class to play, too, from what little I've dabbled with it. Great utility in that "jack of all trades master of none" way that some people love and others loathe. I think, and this is just me musing here, that the class' relative rarity at high levels is in part due to a problem of player expectation. I'd wager most people picking the burg go in expecting a WoW rogue, a burst DPS class, whereas LotRO's burglar is in fact a debuff / crowd control / support DPS class. Once people figure out the burg isn't exactly what they were expecting, they gravitate towards something else. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 16, 2010, 12:24:40 PM Yeah, burglars are a strange class all around - they occupy a role that really doesn't even exist in most MMOs.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 16, 2010, 12:30:08 PM The ability to force start Heroic opportunities is also huge.
Title: Re: LOTRO Goes Free to Play Post by: Ollie on July 16, 2010, 12:44:27 PM Yeah, burglars are a strange class all around - they occupy a role that really doesn't even exist in most MMOs. Yeah, it's a fun hybrid, and the same could be said of all the support classes in LotRO. I think Turbine did a pretty swell job on them. Sure, you could say the Lore-master is mostly about CC, the Burg mostly about debuffs, and the Captain mostly about heals, but doing so would be a massive disservice, since each of those classes brings so much more to the table. Then again, I like hybrid support classes, so I'm more than a little biased when it comes to evaluating how fun they are. Title: Re: LOTRO Goes Free to Play Post by: proudft on July 16, 2010, 01:00:53 PM LOTRO has some goofy classes. For my month or so of LOTRO, I really liked the Captain, but I dunno what role to call it. It was sort of dps but with heals and had a pet and group buffs and yelled a lot - just a weird combination. But I liked it!
Title: Re: LOTRO Goes Free to Play Post by: Zetor on July 16, 2010, 01:04:12 PM Yeah, I keep saying this -- LOTRO's strongest point is probably its class setup (lotro has quite a few weaknesses sadly, but they're improving; see the UI / mod breakthrough for instance). They are much more flexible than I've seen in other dikus, and have a wide array of 'clutch' moves to save the day if used right. To me it felt like playing a character with the capabilities of two WOW characters. Of course you'd better have 40+ hotkeys if you want to make the best use of a class like LM... :why_so_serious:
Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 16, 2010, 02:21:24 PM See, this sucks because I'm bored with WoW, this sounds like a lot of fun, and I want to try it right now. It's a huge tease. I'm going to have to pout in a corner for two months, and then it's football season, so I won't get to play much then either. :heartbreak:
Title: Re: LOTRO Goes Free to Play Post by: Lucas on July 16, 2010, 02:32:09 PM So, I'm finally trying to stick with LOTRO a bit more (not because I don't find engaging, I think it's VERY well done, but during my previous attempts I always got back to single player games and other RL stuff :P).
I created a Human Champion, Elf Warden, Hobbit Hunter and Dwarf Runekeeper; by the way, I'm not interested in the best race/class relationship and that kind of hardcore attitude, I'll just try to give them a decent roleplay background and play the stories, that's it :). But still, I would like to give to each of the above characters the appropriate vocation, so I can mantain a nice flow of resources between them. Which vocation would you suggest for each of them? Thanks (and by the way, I'll move this post to the graveyard section if requested, no problem). Title: Re: LOTRO Goes Free to Play Post by: Cheddar on July 16, 2010, 05:21:55 PM Hobbit Guardian sounds hilariously right up my alley. Do burglars have much of a role in groups? Why are there so few of them? Burgs are awesome and rare at high levels. Not hard to solo with, either. Stealth, utility abilities, ok DPS, some good ol' fashioned escape abilities. Guard is a good option also, and has some pretty kick ass DPS by 30 or so. Only class I ever had issues with finding a group was Champ (and by proxy Hunter). They are by far the most popular class - by a lot. Minstrel generally took 0 seconds to find a group with Guard/Captain getting grouped pretty fast. Have not been to end game with LM (working on it!) If you want a quick breakdown of classes check out the sub forum or start a new post there. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 16, 2010, 05:23:00 PM Yeah I am leveling a champ with the full knowledge that it is the ret paladin of LotRO, but it is really quite powerful and fun solo. As I'm not really expecting to group a lot it is a fine choice I think.
Title: Re: LOTRO Goes Free to Play Post by: Malakili on July 16, 2010, 05:24:56 PM I played Burglar to around level 30 and was surprised at how few there were around. When this game goes f2p maybe i'll load him up again. Fun class.
Title: Re: LOTRO Goes Free to Play Post by: Cheddar on July 16, 2010, 05:49:05 PM Yeah I am leveling a champ with the full knowledge that it is the ret paladin of LotRO, but it is really quite powerful and fun solo. As I'm not really expecting to group a lot it is a fine choice I think. Its not that you WON'T find a group, it just won't be uber instant. One thing LoTRO did right is group dynamics; there is no "holy trinity." Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 16, 2010, 07:40:02 PM See, this sucks because I'm bored with WoW, this sounds like a lot of fun, and I want to try it right now. It's a huge tease. I'm going to have to pout in a corner for two months, and then it's football season, so I won't get to play much then either. :heartbreak: Pick up a discounted box for $10, which will get you a months' playtime with everything that's included unlocked. When it goes F2P you'll be a Premium player and not a free player, and I'm not sure how much stuff they'll "take away" from you - if any. (http://dl.dropbox.com/u/1725660/Postings/LOTROF2PChart.gif) edit - you don't even need that to check it out. PM me if you want a trial referral, or if anyone else wants one, as well. From experience, using a trial account you get all 5 bags, unlimited quests etc as well. I think they just limit your chat channels a little and access to the AH. If you start on Elendilmir because you can't get enough of Aussies, I'll pass you some stuff to help you get started, and if not, I'm sure the rest of f13 will help you on their server. :awesome_for_real: Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 16, 2010, 07:48:02 PM I'm with Azazel, grab a discounted box and gooooo. It'll even give you a headstart over the F2P rush. :grin:
Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 16, 2010, 07:52:03 PM So, I'm finally trying to stick with LOTRO a bit more (not because I don't find engaging, I think it's VERY well done, but during my previous attempts I always got back to single player games and other RL stuff :P). I created a Human Champion, Elf Warden, Hobbit Hunter and Dwarf Runekeeper; by the way, I'm not interested in the best race/class relationship and that kind of hardcore attitude, I'll just try to give them a decent roleplay background and play the stories, that's it :). But still, I would like to give to each of the above characters the appropriate vocation, so I can mantain a nice flow of resources between them. Which vocation would you suggest for each of them? Thanks (and by the way, I'll move this post to the graveyard section if requested, no problem). Should probably be split over to the lorto forum - but IMO make your highest-level character an Explorer - you can harvest wood, hides, metal and also make your own might and med armour. Wood and metal you can then pass down. Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 16, 2010, 08:49:32 PM I'm with Azazel, grab a discounted box and gooooo. It'll even give you a headstart over the F2P rush. :grin: Stop tempting me! ARGH! It's summer and I should be outside and shit. :oh_i_see: So I'm told. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 16, 2010, 08:56:57 PM Fuck outside, the sun is out there. And the sun burns. <hiss>
(This stance would make more sense if you had the faintest idea of exactly how pale I am. Let us just say: I am very, very pale.) Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 16, 2010, 09:01:04 PM Fuck outside, the sun is out there. And the sun burns. <hiss> (This stance would make more sense if you had the faintest idea of exactly how pale I am. Let us just say: I am very, very pale.) Darlin, me in the sun is like putting tin foil in the microwave. There's sparks, pain, and a smoking smell. It's only by the invention of SPF 50 that I've been able to play sports or caddy. I call it the Irish sweatshirt. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 16, 2010, 09:13:00 PM Then you know my pain! Fuck outside!
Title: Re: LOTRO Goes Free to Play Post by: Cheddar on July 16, 2010, 09:16:09 PM I'm with Azazel, grab a discounted box and gooooo. It'll even give you a headstart over the F2P rush. :grin: Stop tempting me! ARGH! It's summer and I should be outside and shit. :oh_i_see: So I'm told. Ahem, they are also tracking "VIP" from now until f2p... So extra points! (even if its a month worth). Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 16, 2010, 10:18:33 PM I'm with Azazel, grab a discounted box and gooooo. It'll even give you a headstart over the F2P rush. :grin: Stop tempting me! ARGH!It's summer and I should be outside and shit. :oh_i_see: So I'm told. Even when it's dark? Hey - It's a free trial, and it might even keep you your bag slots. Title: Re: LOTRO Goes Free to Play Post by: Sheepherder on July 16, 2010, 10:29:50 PM Fuck outside, the sun is out there. And the sun burns. <hiss> (This stance would make more sense if you had the faintest idea of exactly how pale I am. Let us just say: I am very, very pale.) I look like Gollum's cousin. Arthur can confirm this. I'm still not convinced. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 17, 2010, 10:15:02 AM Lord of the Rings Online News - Free To Play Beta Keys! (http://www.mmorpg.com/gamelist.cfm/game/45/view/news/read/17536/Lord-of-the-Rings-Online-Free-To-Play-Beta-Keys.html)
also, new and returning people. Brandywine server is where its at. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 17, 2010, 03:57:08 PM Fuck outside, the sun is out there. And the sun burns. <hiss> (This stance would make more sense if you had the faintest idea of exactly how pale I am. Let us just say: I am very, very pale.) I look like Gollum's cousin. Arthur can confirm this. I'm still not convinced. Maybe Arthur can find pictures of me for you! I am probably even easier to find. :grin: Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 17, 2010, 04:53:25 PM Lord of the Rings Online News - Free To Play Beta Keys! (http://www.mmorpg.com/gamelist.cfm/game/45/view/news/read/17536/Lord-of-the-Rings-Online-Free-To-Play-Beta-Keys.html) also, new and returning people. Brandywine server is where its at. With all due respect, why would people bother with F2P beta when you could do a 10-day trial followed by a month of the full game for $10 or so? Especially if the F2P beta toons are likely (or even possibly) to be wiped Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 17, 2010, 04:57:02 PM The beta is its own server. I post info about games I track as I come across it. I did not mean to imply that using that will let you on the live servers, sorry. Those were two different thoughts.
Use the link to get in beta. Brandywine is the server with the unofficial f13 guild. As for your method, your plan seems sound. Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 17, 2010, 05:26:02 PM Oh, I just meant that he shouldn't bother with the Beta when there's a free trial on offer instead. Then I was wondering who would bother to do the F2P beta, given that they could be playing the actual live game if they wanted to.
But then, I suppose EQ always had people playing on Test. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 17, 2010, 05:36:08 PM *Shrug*
I found them, I posted them. Wasn't for anyone in particular. Title: Re: LOTRO Goes Free to Play Post by: caladein on July 19, 2010, 01:49:32 AM Is there any way to have the Beta downloader run a force-check if I stick the current (as of last week) MirkwoodSetup-N.bin files in the download directory? (It seemed to ignore simply copying the files over and appending .downloading.)
I have a key, but I'd rather roll the dice and pay them the $15 to reactivate my retail account than download another 10 gigs at a snail's pace just for the Beta. Title: Re: LOTRO Goes Free to Play Post by: Numtini on July 21, 2010, 07:24:39 AM So premium = had an account? And I'm assuming my purchased packs will also translate?
And to confirm, the beta codes will only work on a new account or on an active paid existing account, but not an inactive account? (It asks for my credit card if I try to apply the beta code.) Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 21, 2010, 07:35:30 AM Is there any way to have the Beta downloader run a force-check if I stick the current (as of last week) MirkwoodSetup-N.bin files in the download directory? (It seemed to ignore simply copying the files over and appending .downloading.) I have a key, but I'd rather roll the dice and pay them the $15 to reactivate my retail account than download another 10 gigs at a snail's pace just for the Beta. Moving the current client to avoid downloading the beta version of the client did not work for me. They seem to be incompatible. However, I have personally moved the entire live game to various machines and external drives and just ran the launcher. It will download some necessary files and what not (mostly Dot.net. This method REQUIRES you download and use 1.0 of dont.net to use the launcher this way), but works after that. Dont forget to copy the LOTRO files located in your documents if you dont want to reset your key binds or GUI stuff. The client even runs directly off an external drive as long as the client machine has dot.net (one point something, it will tell you the first time you attempt to run the launcher from inside the folder). The only exception to this is if you installed VIA the Turbine download manager, I have no experience with this. So premium = had an account? And I'm assuming my purchased packs will also translate? I believe this is correct, at least for a time. To put it simply, if you have bought any expansion, or adventure pack, that content will never be locked to you. This includes bank space, classes, toon slots, ETC.. Title: Re: LOTRO Goes Free to Play Post by: Malakili on July 21, 2010, 01:45:28 PM Is there any way to have the Beta downloader run a force-check if I stick the current (as of last week) MirkwoodSetup-N.bin files in the download directory? (It seemed to ignore simply copying the files over and appending .downloading.) I have a key, but I'd rather roll the dice and pay them the $15 to reactivate my retail account than download another 10 gigs at a snail's pace just for the Beta. Moving the current client to avoid downloading the beta version of the client did not work for me. They seem to be incompatible. However, I have personally moved the entire live game to various machines and external drives and just ran the launcher. It will download some necessary files and what not (mostly Dot.net. This method REQUIRES you download and use 1.0 of dont.net to use the launcher this way), but works after that. Dont forget to copy the LOTRO files located in your documents if you dont want to reset your key binds or GUI stuff. The client even runs directly off an external drive as long as the client machine has dot.net (one point something, it will tell you the first time you attempt to run the launcher from inside the folder). The only exception to this is if you installed VIA the Turbine download manager, I have no experience with this. So premium = had an account? And I'm assuming my purchased packs will also translate? I believe this is correct, at least for a time. To put it simply, if you have bought any expansion, or adventure pack, that content will never be locked to you. This includes bank space, classes, toon slots, ETC.. Thats good, i've got all the expansions, even though I never made it as far as Moria :awesome_for_real: Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 22, 2010, 12:17:30 PM 233 New LOTRO Store Beta Screenshots! (http://www.mordororbust.com/233-lotro-store-beta-screenshots/)
Subject to change, but it looks to be about $6-8 for zone quest unlocks (when you get there, if you want to). Oh wow, mounts by the hour, fancy. Basic riding skill for $3.00. Port maps to all over the place. Class unlocks for $6. Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on July 22, 2010, 01:17:24 PM Can you buy stuff outside your class? I would love to be able to port around without looking at the ass end of a horse for 10 minutes.
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 22, 2010, 02:22:55 PM Can you buy stuff outside your class? I would love to be able to port around without looking at the ass end of a horse for 10 minutes. I would imagine that the maps (ports) are not class dependent. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 22, 2010, 03:41:04 PM There was also hunter-specific 'guide to <blah>' stuff in the class section, which you almost certainly will not be able to buy for non-hunters.
Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 23, 2010, 12:44:44 AM *Shrug* I found them, I posted them. Wasn't for anyone in particular. It wasn't a shot against you in any way. It was a general wondering. Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 23, 2010, 12:47:58 AM Can you buy stuff outside your class? I would love to be able to port around without looking at the ass end of a horse for 10 minutes. I would imagine that the maps (ports) are not class dependent. There are port maps (to the three starter cities) already ingame for any class. I get 10 bound ones of each on every new character I start since I bought the adventurers mirkwood pack late and misse dout on the free goat mount. :uhrr: Title: Re: LOTRO Goes Free to Play Post by: Ironwood on July 23, 2010, 12:04:06 PM Playing this.
It's odd. I really, really wish it was easier to get into. Title: Re: LOTRO Goes Free to Play Post by: Merusk on July 23, 2010, 04:37:17 PM Good luck, IW. I tried three times and never could get into it. It's just not thrilling or sticky early-on.
Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 23, 2010, 04:47:30 PM I'd say that's a fair description. It's not nearly as sticky/accessable as WoW. It was fun for me, but I was playing with 3 friends in the room. My alt was playing with my wife next to me. My "solo alt" made it to maybe level 7 before I lost interest.
If you're coming from WoW, you'll also notice lots of small but annoying UI things which you'd imagine coule be fixed in three weeks, yet remain unpolished as though the devs are completely oblivious.. Title: Re: LOTRO Goes Free to Play Post by: HaemishM on July 23, 2010, 06:32:36 PM It rewards patience, and it REALLY requires that you luck out and pick the right class for your playstyle from the get go. Pick the wrong one (or just find that none you play fit your playstyle at all) and the game will get real old, real quick.
Title: Re: LOTRO Goes Free to Play Post by: Malakili on July 23, 2010, 06:58:29 PM This is a game that I really like and for some reason when I played I felt NO pressure or desire to power game. In that sense, its been one of my favorites because I can relax when I play. On the other hand, because it never captured my obsession, I also never stuck with it longer than a month or two at a time. Then again, that might be ideal for me when it goes free for good.
Title: Re: LOTRO Goes Free to Play Post by: Cheddar on July 23, 2010, 07:14:56 PM This is a game that I really like and for some reason when I played I felt NO pressure or desire to power game. In that sense, its been one of my favorites because I can relax when I play. On the other hand, because it never captured my obsession, I also never stuck with it longer than a month or two at a time. Then again, that might be ideal for me when it goes free for good. Ditto. WoW took more effort from me to get into. Its got a high fantasy bent and combat is defintely different. Title: Re: LOTRO Goes Free to Play Post by: Ironwood on July 24, 2010, 03:57:47 AM Sigh. Elena likes this more than me.
It's not good. Graphics that totally turn me off (even in the supposed wondrous ULTRA resolution) gameplay that's frankly BORING, not very much fun and the WORST thing about it is how really, really, really HARD it is to understand shit that's going on. Tutorials blow and clearly I'm getting hit by 3 expansions worth of upgrades at once that's utterly overwhelming. Congrats, you've got THIS DEED !! Wow. Great. What the Fuck's a Deed ? Where do I craft ? What is crafting ? These things in my pack, how are they coded ? What does this stat mean ? Why does my Character sheet have 60 Millions stats and tabs ? Why the fuck would I want 3 separate outfits ? (actually, that bit I like.) Where are the groups ? Where are the instances (apparently I've done one solo. I hardly noticed at the time...) Where's the immersion ? They may as well have called the towns 'Experience hub 1'. 'Experience Hub 2', etc. The quests are Utterly, Utterly Shit. It's ALL RATS ALL THE TIME. I've tried the Warden, the Burglar and the Guardian and, well, it's just Not For Me. It's a shame; being a massive Tolkien fan I SHOULD be getting hooked by this but there's simply NO hooks in the game that I can see. It's a reminder to me of why WoW is eating everyones lunch, even though my WoW playing days are coming to an End with Cataclysm. I'll persist for the rest of the trial and, frankly, if anyone out there wants to group up and teach me shit, that'd be great, but you have to be prepared for my....uniquely negative outlook on things. Title: Re: LOTRO Goes Free to Play Post by: Stabs on July 24, 2010, 04:05:52 AM This is a game that I really like and for some reason when I played I felt NO pressure or desire to power game. In that sense, its been one of my favorites because I can relax when I play. On the other hand, because it never captured my obsession, I also never stuck with it longer than a month or two at a time. Then again, that might be ideal for me when it goes free for good. Adding to the choir, this is exactly how Lotro strikes me too. Title: Re: LOTRO Goes Free to Play Post by: caladein on July 24, 2010, 05:57:54 PM Sigh. Elena likes this more than me. It's not good. Graphics that totally turn me off (even in the supposed wondrous ULTRA resolution) gameplay that's frankly BORING, not very much fun and the WORST thing about it is how really, really, really HARD it is to understand shit that's going on. Tutorials blow and clearly I'm getting hit by 3 expansions worth of upgrades at once that's utterly overwhelming. Congrats, you've got THIS DEED !! Wow. Great. What the Fuck's a Deed ? Where do I craft ? What is crafting ? These things in my pack, how are they coded ? What does this stat mean ? Why does my Character sheet have 60 Millions stats and tabs ? Why the fuck would I want 3 separate outfits ? (actually, that bit I like.) Where are the groups ? Where are the instances (apparently I've done one solo. I hardly noticed at the time...) Where's the immersion ? They may as well have called the towns 'Experience hub 1'. 'Experience Hub 2', etc. The quests are Utterly, Utterly Shit. It's ALL RATS ALL THE TIME. I've tried the Warden, the Burglar and the Guardian and, well, it's just Not For Me. It's a shame; being a massive Tolkien fan I SHOULD be getting hooked by this but there's simply NO hooks in the game that I can see. It's a reminder to me of why WoW is eating everyones lunch, even though my WoW playing days are coming to an End with Cataclysm. I'll persist for the rest of the trial and, frankly, if anyone out there wants to group up and teach me shit, that'd be great, but you have to be prepared for my....uniquely negative outlook on things. I think there's two places that just come down to opinion: the graphics and the combat (both of which I like and you don't). The rest: Deeds are achievements. The reason you instantly got a Deed is (probably) because you logged in during the Summer Festival. There's a splash screen about it when you start the game up. You should get a quest for crafting once you're into the first main "town", for example Combe. All that stuff gets explained there. Same thing for player housing and mounts, it's all done through quests. If something in your pack is gray and says "a trophy..." it's vendor trash just like it would be in WoW. I'm not sure what else is confusing. The stats are all reasonably well explained in tooltips I found. The only one that tripped me up was "Tactical Damage" which means "non-physical". Instances. Instances (World instances) as we understand them don't come up until 20 with Great Barrows. You'll run into a few Quest instances early on, which are exactly what they sound like. Immersion. This is one place where it's easy to get tripped up. The game is much more cleanly divided between "Main Quest" and "Side Quest" like in a traditional RPG. The "Epic" quests, designated as such in your quest log, and in the world by a on-fire Ring, are your main quests with voice-overs and instances and such. Other quests still have stories to tell, but they're still side quests. As for the combat, I like it a lot. I think Burgler has a lot more tools earlier than say, a Rogue, and not having to mash a button every GCD or risk failure is nice. I can see how that can lead to a feeling of detachment though. People who don't like the graphics are bonkers though. Title: Re: LOTRO Goes Free to Play Post by: Yegolev on July 24, 2010, 10:13:45 PM A bunch of LOTRO F2P screen shots. (http://www.casualstrolltomordor.com/2010/07/new-lotro-free-to-play-screenshots/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+cstmfeed+%28A+Casual+Stroll+to+Mordor+Blog%29&utm_content=Twitter) Name randomizer. I like those. I do agree with Ironwood's assessment. There's a lot going on, not that you need to be concerned with 90% of it. Hopefully the F2P version will be better at describing things; I spent a lot of time showing my wife various fine points of things. I also suggest playing a hobbit, at least then your noob area/quests are not 100% standard fare. Plus it captures the general feel of the game, in my opinion. Now graphically... I think Ironwood's off his nut. But this will depend on what areas you have been in. Archet-Combe-Bree is not terribly impressive, if you ask me. Lake Evendim, on the other hand, is beautiful. I do like the forests of the Trollshaws. Rivendell insists upon itself. Title: Re: LOTRO Goes Free to Play Post by: Rasix on July 24, 2010, 10:42:32 PM The graphics are pretty awful for me just due to the settings I have to play it on. Looks terrible, animates worse. The animations just kill me, they're so bad.
I'll still give this another go once it goes F2P. I can see myself poking in now and again, especially since they're allowing UI customization. It's a good MMO. It's just not as good as WoW for me, but does quite a bit better for me than EQ2 could manage. Title: Re: LOTRO Goes Free to Play Post by: Yegolev on July 25, 2010, 02:06:09 AM I will say that I am talking about the environment when I talk about graphics. This is what I spend most of my time looking at, but I'm not the kind of guy who sits around the Prancing Pony strumming his lute; more chance of me being alone on the shores of Nen Harn when I am tired of Doing Stuff. The characters are not really that awesome to me and the animations are almost passable. However, people who like plumed and pointy hats may think otherwise. The costumes are also largely bland, but it does take the other end of the spectrum from WoW when it comes to the Shoulderpad Situation.
Title: Re: LOTRO Goes Free to Play Post by: Count Nerfedalot on July 25, 2010, 03:18:36 AM Is crafting still cockblocked such that you can only craft stuff for people 5+ levels below you, not for yourself?
Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 25, 2010, 09:52:47 AM Is crafting still cockblocked such that you can only craft stuff for people 5+ levels below you, not for yourself? I don't think I know what you mean. Title: Re: LOTRO Goes Free to Play Post by: Ironwood on July 25, 2010, 10:22:41 AM Seriously, what the fuck ?
Quester 1044 says 'Gah, Goblins in this area ? You must be mad, Generic Player 1045. Go out and find me some evidence.' I should be able to turn 180 degrees and /point to the fucking mountain RIGHT BESIDE HIM THAT'S INFESTED. What The Fuck. I don't find this shit fun anymore. I expect to walk up to questgivers like that and hear them saying 'Fuck me, look at all those fucking mobs, I'm OUTTA HERE.' and then get a quest to maybe hold his stuff while he runs. Sigh. Title: Re: LOTRO Goes Free to Play Post by: Cheddar on July 25, 2010, 10:31:04 AM I don't find this shit fun anymore. I expect to walk up to questgivers like that and hear them saying 'Fuck me, look at all those fucking mobs, I'm OUTTA HERE.' and then get a quest to maybe hold his stuff while he runs. Sigh. This happens. Multiple times. Stop shitting in my sandbox. You on Brandywine? Need a kin invite? Title: Re: LOTRO Goes Free to Play Post by: Soln on July 25, 2010, 11:03:20 AM Wife and I aren't playing anymore with no plans to go back solely because of end game issues and a few social issues. But LotRO is worth trying for a bit. Some advice:
1) try a hunter -- best dps and you get ports at 15 and a speed buff, best solo class 2) start in the Shire as Yeg said -- closest to the franchise if you care and fastest levelling 3) try the /advice channel -- people should usually answer, or they used to 4) make chat channels -- there are some player created channels where everyone dwells. I think the command is /createchannel GOOC or something. Again, the UI is awful and you will need to figure out which # gets assigned. But create channels for General OOC (GOOC) and GLFF (General LFF, LotRO Barrens Chat) and you will get access to more people. 5) Help -- LotRO is still best played in a group, even a duo. The reason is because the classes are all designed with some group skills that are only available when you are in combat. That actually sucks after awhile, since you keep getting skills that you can only fully realize until you are grouped, but FYI anyways. I went back and forth to LotRO maybe 3-4 times since Beta and only stayed the last 2 years once my wife started playing full time. It really changed the game. 6) Sell everything -- once you crack the AH you should be able to find lowbie food and gear that is accessible. Gear for some reason makes a lot of difference soloing in LotRO, and the quest rewards are usually pretty good. But the itemization is unfortunately poor, so not every class is rewarded. So try to buy WoW style green gear if you can. 7) Ignore Stats -- meaningless until post lvl 60 IMO 8) Do the Epics -- the epic quest lines are the best part of the game IMO. They will guide you the best and give the best rewards. Title: Re: LOTRO Goes Free to Play Post by: Hawkbit on July 25, 2010, 11:04:00 AM I'm going out on a limb here, but I'd wager your time with the average MMO is about done with. I'd recommend that you go outside or something; find a new hobby. I'm not trying to be a dick, but your complaints can be said about nearly every single MMO on the market. The statement "I don't find this shit fun anymore." speaks volumes.
I turned in my TPS reports and my boss said "Where's my TPS reports?" and I said "Check your inbox." What The Fuck. I don't find this shit fun anymore, either. I think you're looking for the dynamic happy game that we know is on the horizon but is just too big for the industry right now. Title: Re: LOTRO Goes Free to Play Post by: Xeyi on July 25, 2010, 11:05:36 AM People who don't like the graphics are bonkers though. While I think the graphics look great on ultra, I always had an issue with draw distance, even when maxing every setting i could find. Frequently I'd run up a hill to take a look at some ruins or such from above, and... it's just not there and been replaced by a patch of grass. Maybe there was some relatively hidden setting I never noticed but this always irked me. As for the game I have the same problem some others have mentioned in this thread. In theory I should be all over this but in practice I've never levelled a character further than the North Downs as my interest fades every time. There are certain parts of the game I love, (I have several characters who have done every deed in the Shire for instance, including all the pie and letter deliveries), but for some reason the game can't hold my attention for more than a month at a time. Not being able to find a class I really like is probably a major contributing factor, I tend to play healer types, but I can't stand minstrels and I wasn't too fussed on runekeepers either. Either way I'll check this out again at some point, although I expect my interest will be slain by the North Downs again. Title: Re: LOTRO Goes Free to Play Post by: Yegolev on July 25, 2010, 11:10:08 AM Is crafting still cockblocked such that you can only craft stuff for people 5+ levels below you, not for yourself? It is not now, but I don't think it ever was... I probably don't understand your exact complaint, though. You do still need to get some things from other people, such as a metalsmith/tailor not being able to make his own leather for armor components. Can be gotten from AH if you don't want to make an alt. Title: Re: LOTRO Goes Free to Play Post by: Ironwood on July 25, 2010, 12:31:20 PM The statement "I don't find this shit fun anymore." speaks volumes. It was meant to. I'm done with this crap. All of it. Time to wait for some actual innovation. Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 25, 2010, 07:25:02 PM The statement "I don't find this shit fun anymore." speaks volumes. It was meant to. I'm done with this crap. All of it. Time to wait for some actual innovation. I'll try it when it's free. StarCraft will probably take me two months until I realize I have no chance in multiplayer and I want something with more "Go here, do this." Title: Re: LOTRO Goes Free to Play Post by: Malakili on July 25, 2010, 07:31:41 PM The statement "I don't find this shit fun anymore." speaks volumes. It was meant to. I'm done with this crap. All of it. Time to wait for some actual innovation. I'll try it when it's free. StarCraft will probably take me two months until I realize I have no chance in multiplayer and I want something with more "Go here, do this." Well, this is pretty much the attraction of the current brand of MMO. PvP is hard, you can't really fail at "go here, do this" and sometimes its nice not to fail. Of course, its also led to the stagnation of an entire genre, so its not all good. :awesome_for_real: Title: Re: LOTRO Goes Free to Play Post by: Yegolev on July 25, 2010, 11:08:03 PM I will admit it. I like LotRO because it is calm and easy. I am not looking for a challenge. I want a Tolkien-themed... uh, theme park. I don't know what the Next Level of MMO will look like but if it's for bored twentysomethings, I probably won't like it.
Title: Re: LOTRO Goes Free to Play Post by: caladein on July 26, 2010, 12:32:32 AM I like LotRO because it is calm and easy. The big plus for me is that while WoW combat is based on hitting a button every second or so, LotRO combat operates at a slightly slower pace. The complexity is all still there: CCs to manage, procs to react to, etc. and I'm able to appreciate it because I'm not constantly mashing buttons. Title: Re: LOTRO Goes Free to Play Post by: Ironwood on July 26, 2010, 01:20:03 AM if it's for bored twentysomethings, If that's a dig at me, I should probably be honored.... Title: Re: LOTRO Goes Free to Play Post by: Paelos on July 26, 2010, 06:34:38 AM if it's for bored twentysomethings, If that's a dig at me, I should probably be honored.... I thought you were actually 60 and shot people on your lawn on sight. :why_so_serious: Title: Re: LOTRO Goes Free to Play Post by: Nyght on July 26, 2010, 08:28:57 AM I thought you were actually 60 and shot people on your lawn on sight. :why_so_serious: No, that would be me. Title: Re: LOTRO Goes Free to Play Post by: Nebu on July 26, 2010, 08:45:55 AM I will admit it. I like LotRO because it is calm and easy. I am not looking for a challenge. I want a Tolkien-themed... uh, theme park. I don't know what the Next Level of MMO will look like but if it's for bored twentysomethings, I probably won't like it. I agree with this in spirit. Sadly, every time I play Lotro, I leave because none of the classes really keep me engaged. Warden held my interest to the mid 30's, but memorizing button patterns started getting old. I thought about going back to try a RK or loremaster, but the game doesn't seem to do dps casters well beyond the hunter class... which is played by a million people. Title: Re: LOTRO Goes Free to Play Post by: Mrbloodworth on July 26, 2010, 09:15:12 AM If I may, I think some of you are tainted by the one sided nature of classes in other games, and, on the flip, my recent venture to Wow again, I am having the flipped issue, coming from LOTRO with the high utility and broader range of a class ability's and roles (debatably watered down "roles"), to Wow's cut and dry classes. ( I suppose druid and paladin are exceptions, but I haven't played them yet ).
It may be thats its hard for you to find your "role" whole I'm having a hard time being a one trick pony. A bastard child of the two may be welcome. With Respect. Title: Re: LOTRO Goes Free to Play Post by: Nebu on July 26, 2010, 09:36:44 AM If I may, I think some of you are tainted by the one sided nature of classes in other games, and, on the flip, my recent venture to Wow again, I am having the flipped issue, coming from LOTRO with the high utility and broader range of a class ability's and roles (debatably watered down "roles"), to Wow's cut and dry classes. ( I suppose druid and paladin are exceptions, but I haven't played them yet ). It may be thats its hard for you to find your "role" whole I'm having a hard time being a one trick pony. A bastard child of the two may be welcome. With Respect. The classes are a reason that I left WoW as well. It's a holdover from DAoC (and to a lesser extent, WAR and Vanguard). WoW classes are too limited while LotRO seems to have classes that don't really have a defined nature. I prefer something intermediate between the two. DAoC gave me a ton of class variety to toy with while Vanguard and WAR allowed me to play healers that were viable as soloists without having to become buffbots. I may have to go back and try my runekeeper again just to give LotRO one more shot. The bard, warden, and burglar just left me cold. Title: Re: LOTRO Goes Free to Play Post by: Rasix on July 26, 2010, 09:56:59 AM I wouldn't agree totally that WoW classes are one-dimensional. They're one dimensional at a point in time. Dual speccing means that most roles are just a click away (talents define you more than base abilties). They don't really exist as multiple roles at the same time unless you're counting CC, but WoW in casual group settings has completely de-emphasized CC (it may make a come back in Cat, who knows). But unlike LOTRO, WoW classes are expected to be almost equivalent to other classes when they're in that role (the four pure DPS classes are supposed to have a slight edge at making shit dead). LOTRO seems to have classes that will do "OK" in a given role if they try, but are more suited to a different role.
But really, I don't know what much about LOTRO at higher levels as I could never get that far. I've said before, it's a bad fit for me, and it's been hard to break beyond the newbie levels. I don't know if I Guardian will do competitive DPS in a DPSer role in a higher level group environment, but I have my doubts. (And by competitive, I mean within 5%-10% under a pure DPS.) The classes work a bit better for me in WoW than LOTRO. It's hard to find something I like in LOTRO, but Guardian seems to be the best fit for me so far (when I thought champ would). edit: Class feel hasn't helped me with LOTRO, but I'm a person that has a really hell of a time picking a class in a game. I switch mains 2-3 times an expansion. There's been a lot of games I just couldn't get into because I couldn't settle on a class. LOTRO just hasn't helped because none of the classes leap of the screen at me as the right choice. Title: Re: LOTRO Goes Free to Play Post by: Fraeg on July 26, 2010, 10:05:52 AM downloaded the hi-res 10 day trial and played this weekend.
I haven't followed or read much about lotro since I dabled in the beta, so I am not sure what has changed. The hi-res version looks pretty good, a dissapointing number of kill 10 rats style quests, but I had some fun. At lvl 14 I am already having problems remembering all the Wardens gambits. I tried the PvM thingy and rolled a warg/wolf/dog thingy. I laughed out loud when I walked into a keep and it was setup basically identical to keeps in daoc. Several floors with stairs and the boss at the top. Seriously, nobody can think of something better? Combat was ok, nothing set it apart from daoc, war, wow, etc. other than the fact that it was lotro intsead of lotro inspired stuff. Oh and I felt good when I killed a hobbit. I can see paying 15 bucks for a month maybe a few more. Title: Re: LOTRO Goes Free to Play Post by: Simond on July 26, 2010, 11:14:04 AM The statement "I don't find this shit fun anymore." speaks volumes. It was meant to. I'm done with this crap. All of it. Time to wait for some actual innovation. Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 26, 2010, 11:20:24 AM I'm blown away by the idea that the classes in either LotRO or WoW are more limited than the classes in DAOC. DAOC classes had like 3 spells each*. :uhrr: WoW warriors and LotRO guardians and champs are all about a thousand times deeper than DAOC warriors or even my precious thane.
*hyperbole, but still. Title: Re: LOTRO Goes Free to Play Post by: Zetor on July 26, 2010, 11:41:27 AM If I may, I think some of you are tainted by the one sided nature of classes in other games, and, on the flip, my recent venture to Wow again, I am having the flipped issue, coming from LOTRO with the high utility and broader range of a class ability's and roles (debatably watered down "roles"), to Wow's cut and dry classes. ( I suppose druid and paladin are exceptions, but I haven't played them yet ). Except for rogue or mage, WOW classes aren't so cut and dry either. Plenty of classes can cc, kite, offtank or offheal and switch roles mid-fight.. it's never as simple as 'just press your heal/tank/dps button rotation'. If you want to push it, BM hunters can offtank, demo warlocks can offtank in a pinch (at least in 5mans) too. :p OF COURSE, most of this versatility isn't actually used nowadays because, well, :wotlk:It may be thats its hard for you to find your "role" whole I'm having a hard time being a one trick pony. A bastard child of the two may be welcome. With Respect. It's not as good as lotro (I've been saying that the class setup is the best part of lotro), but it's not like "I'm a fury warrior, so all I do is press 3 buttons over and over"... well, maybe if you're doing patchwerk or something. Title: Re: LOTRO Goes Free to Play Post by: Nebu on July 26, 2010, 11:53:38 AM I'm blown away by the idea that the classes in either LotRO or WoW are more limited than the classes in DAOC. DAOC classes had like 3 spells each*. :uhrr: WoW warriors and LotRO guardians and champs are all about a thousand times deeper than DAOC warriors or even my precious thane. *hyperbole, but still. You like chocolate, I like vanilla. Tastes vary. Title: Re: LOTRO Goes Free to Play Post by: Sky on July 26, 2010, 12:01:23 PM You like chocolate, I like vanilla. Tastes vary. To expand the allegory, I like Neapolitan. :drill:Title: Re: LOTRO Goes Free to Play Post by: WayAbvPar on July 26, 2010, 03:21:49 PM The scenery is fantastic on Ultra. The mobs, meh. I have taken to logging in about once a week. I have so many other games to play atm it just doesn't compel me to play. Also, my partner who roped my into this fucked off to another game or 5, and grinding away alone gets dull really fast. I really want to see Moria, but I am about 9 levels shy now and can't bring myself to log in.
Title: Re: LOTRO Goes Free to Play Post by: Count Nerfedalot on July 26, 2010, 06:08:45 PM Is crafting still cockblocked such that you can only craft stuff for people 5+ levels below you, not for yourself? It is not now, but I don't think it ever was... I probably don't understand your exact complaint, though. You do still need to get some things from other people, such as a metalsmith/tailor not being able to make his own leather for armor components. Can be gotten from AH if you don't want to make an alt. Nah, my complaint was not about interdependency between crafts. I'm all for that. My complaint is that crafting in LotRO is, if not tied, shall we say tethered to your adventuring level. Every 10 or 20 levels (it's been years and I forget the details) you had to do a special quest to progress any further in crafting. And this quest was a COMBAT quest, and might have even been solo instanced so you could not get help (again, the details have faded with time and alcohol). Add to this the fact that the items that, say, a level 20 crafter could make were significantly inferior to what your typical level 20 adventurer already had. Then consider how it is/was? extremely difficult to impossible to harvest materials much higher than your adventuring level. All combined, and it was pretty much impossible for a crafter to make useful gear for himself. So my question is, is that still the same or has something changed, like boosting the utility of crafted goods so they are comparable with looted/quested/vended items or making the crafting progression quests non-combat dependent or scaled to your combat ability? Title: Re: LOTRO Goes Free to Play Post by: Ingmar on July 26, 2010, 06:16:42 PM As far as I've noticed the time and effort it takes to make yourself useful gear for your own level is still more or less a waste of time in LotRO (like most MMOs), much as you mention - especially post-30, because that's when you can start skirmishing and just get gear that way. Consider also there's an opportunity cost to not just auctioning the materials instead, if you're making stuff that doesn't sell well to skill up.
I find it much better to simply skirmish for gear and fill in with fancy crafted gear from the AH when I spot a bargain than to make anything for myself. The fact that I'm not paying for armor at all (skirmish gear) and selling at auction all the materials I pick up along the way means I can afford to pay even fairly stupid prices for gear on the AH if I'm feeling spendy and still have enough money to cover all my needs. If I was crafting instead I'm sure I could *eventually* make a larger overall profit if I was going to try to become a big market player, or there would be noone crafting at all, but it seems to me it would take more time and effort to get to that position (and to maintain it) than would be worthwhile. But just for yourself? Don't bother. Title: Re: LOTRO Goes Free to Play Post by: Sjofn on July 26, 2010, 08:07:16 PM eems to be the best fit for me so far (when I thought champ would). edit: Class feel hasn't helped me with LOTRO, but I'm a person that has a really hell of a time picking a class in a game. I switch mains 2-3 times an expansion. There's been a lot of games I just couldn't get into because I couldn't settle on a class. LOTRO just hasn't helped because none of the classes leap of the screen at me as the right choice. This is a major, major problem for me in LotRO. None of the classes really scream "ME! I AM THE CLASS FOR YOU, SJOFN!" and I have a hard enough time commiting even when a class DOES really strike me as awesome (my indecision over who my Cataclysm main will be is between two classes I really enjoy playing, for example). I also can't jump back into some of those classes after my typical months-long break, so then I'm faced with starting again. I've played 1-20 in LotRO roughly a billion times. I still have yet to hit level 30. Title: Re: LOTRO Goes Free to Play Post by: caladein on July 26, 2010, 08:41:11 PM On Brandywine, at least through Tier 3, materials are consistently listed for barely above their vendor price plus AH cut. Regardless crafting gear for yourself is rather pointless since you're not getting good stuff for the time you can craft it, and you don't need to use it to "fill slots" because as Ingmar said, Skirmishes are better for that.
As for the class thing, unfortunately none of the healers stand out to me, which is what I usually play. Among the damage dealers though, Burgler totally has "Cal, play me." I would like to make a healer eventually, just that choosing between Minstrel, Rune-Keeper, and Captain seems a bit like choosing among different places to get stabbed... Title: Re: LOTRO Goes Free to Play Post by: Nebu on July 27, 2010, 08:33:44 AM As for the class thing, unfortunately none of the healers stand out to me, which is what I usually play. Among the damage dealers though, Burgler totally has "Cal, play me." I would like to make a healer eventually, just that choosing between Minstrel, Rune-Keeper, and Captain seems a bit like choosing among different places to get stabbed... I played a minstrel to 30. It's a buff class. If you don't like mashing buttons to keep buffs up, then don't bother. Rune-keeper seemed fun at first, but became a class of kiting in later levels. Perhaps this has changed since they were released, but I didn't enjoy kiting to maximize my potential. I haven't tried captain... that may be worth a go. Title: Re: LOTRO Goes Free to Play Post by: Sky on July 27, 2010, 09:00:32 AM Regardless crafting gear for yourself is rather pointless since you're not getting good stuff for the time you can craft it, and you don't need to use it to "fill slots" Seems crafting might need some work.Then you can hear everyone whine about not earning gear! Title: Re: LOTRO Goes Free to Play Post by: Rishathra on July 27, 2010, 02:15:40 PM I've found crafting extemely beneficial, but only in a specific circumstance - twinking. My supreme master tailor, metalsmith, and weaponsmith can furnish great sets of armor and weapons for my lower level characters, especially if i crit the one shot recipes. Otherwise, I agree that you can't really make stuff for yourself. There are a few useful items I can make for my max level guys, like the Galadhrim armor and weapons, but that's it.
Title: Re: LOTRO Goes Free to Play Post by: Yegolev on July 28, 2010, 03:02:43 PM if it's for bored twentysomethings, If that's a dig at me, I should probably be honored.... Was not, but feel free to be honored. Just a comment on where I suppose MMO gaming is going (or staying). Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 30, 2010, 04:13:02 AM I've found crafting extemely beneficial, but only in a specific circumstance - twinking. My supreme master tailor, metalsmith, and weaponsmith can furnish great sets of armor and weapons for my lower level characters, especially if i crit the one shot recipes. Otherwise, I agree that you can't really make stuff for yourself. There are a few useful items I can make for my max level guys, like the Galadhrim armor and weapons, but that's it. It depends on how much you play. My group play an evening once per week at best, but more likely once a month or maybe a couple times a month. Meanwhile it's easy enough to log on now and then for the tradeskill bumps, so we're making the guild-tier blues in advance of getting to level since we have a bunch of supreme master tradeskillers (including 4 SM tailors on alts). We're obviously unusual in this way though, and we never played EQ or WoW in the same manner. As for the class thing, unfortunately none of the healers stand out to me, which is what I usually play. Among the damage dealers though, Burgler totally has "Cal, play me." I would like to make a healer eventually, just that choosing between Minstrel, Rune-Keeper, and Captain seems a bit like choosing among different places to get stabbed... I played a minstrel to 30. It's a buff class. If you don't like mashing buttons to keep buffs up, then don't bother. My Minstrel is now 55. I play in a group of 4, and sometimes, duoing with my wife's hunter. Most of the times we play, I spend all my time making things blow up. I drop a couple of buffs from time to time. I pull. Very occasionally, I drop a heal or two. Outside of instances, I rarely need to heal. Inside instances, I drop my warspeech and go heal-bitch and quite enjoy it. I haven't yet encountered the buff-button-mashing aspect, personally. Unless you mean Ballards. But my ballards hurt people, so I consider them attack spells that happen to have group buffs on them. :drill: Title: Re: LOTRO Goes Free to Play Post by: Soln on July 30, 2010, 10:54:00 AM at end game you will need to maintain ballads and fellow heals (main was a minnie)
Title: Re: LOTRO Goes Free to Play Post by: Azazel on July 30, 2010, 03:34:12 PM I have to say, the more I hear about the end game of this thing the less excited I am about getting there. It seems more grindy than WoW, and I have no interest in raiding.
Title: Re: LOTRO Goes Free to Play Post by: Rishathra on July 31, 2010, 10:00:36 PM I think I've spent more time at max level with my main than I did leveling it. I still have things I like to do and stats I can buff more and objectives I can grind up. I like that there are still options for me to decide what I might like to work on today. The beauty of it is that I have never raided. I have done maybe three instances, one time each. I couldn't stand them, or raiding. This is not a LotRO-specific hate. I hate how they work in every MMO. The ones here are actually the least offensive I have experienced, because they are paced and scripted well, and I can do one and afterward be guaranteed to have gotten something from it, even if it's only a token.
Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Yegolev on August 18, 2010, 10:40:33 AM September 10th.
Title: Re: LOTRO Goes Free to Play Post by: Nebu on August 18, 2010, 12:59:51 PM I think I've spent more time at max level with my main than I did leveling it. I still have things I like to do and stats I can buff more and objectives I can grind up. I like that there are still options for me to decide what I might like to work on today. The beauty of it is that I have never raided. I have done maybe three instances, one time each. I couldn't stand them, or raiding. This is not a LotRO-specific hate. I hate how they work in every MMO. The ones here are actually the least offensive I have experienced, because they are paced and scripted well, and I can do one and afterward be guaranteed to have gotten something from it, even if it's only a token. Thank you for this. I'm leveling a toon up and knowing that there is something fun to do solo at endgame will help me through those times when I want to give up. I like the world, the people, the housing, the deeds, and the appearance tab. A lot. I just can't seem to push myself past level 35. I've made it there 4 times. Maybe my 5th attempt will make it to the endgame. Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Reg on August 18, 2010, 01:13:10 PM Making it past 35 doesn't make you safe from burn out. I've come and gone several times since then even in the middle of Moria. The game is still boringly grindy, and in Moria they still use travel as punishment to make you indulge in another horrible faction grind just to get a working mount - your horse doesn't work underground you see.
Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Nebu on August 18, 2010, 01:16:38 PM Making it past 35 doesn't make you safe from burn out. I've come and gone several times since then even in the middle of Moria. The game is still boringly grindy, and in Moria they still use travel as punishment to make you indulge in another horrible faction grind just to get a working mount - your horse doesn't work underground you see. :ye_gods: Sounds like cold weather flight in WoW. At least that was relatively inexpensive. Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Reg on August 18, 2010, 01:27:01 PM This is much worse than cold weather flight in WoW. Moria is huge and walking around takes forever. The last few times I've gone back have only been during the promotions when they had double experience and free fast travel everywhere. Even with that I'd lose interest before the promotion expired.
I'll check it out once it goes free to play but I suspect the devs will use their inclination to bore their players to death with pointless grinds as incentive to force them into the game store. There's not a chance in the world that I'll spend money just to buy my way past their shitty grinds so I'm not real hopeful. Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Zetor on August 18, 2010, 01:34:08 PM Sadly, that's not too much of an exaggeration. Moria has some really bad zones (eff you silvertine lodes) and even fast travel is gated in a way that you'll get access to it when you don't need it anymore (my favorite is the road on the horse / foot path that winds about 10 times before going into 21st hall... definition of a timewaster right there); in order to use mounts you need to do some serious grinding or a deep purse + AH scavenging for rep items. On the bright side, Moria does have some neat zones (the water and lava one, and some of the dungeon subzones) and some interesting quests (stealth op, riddles, whatnot) so it's ultimately still worth the hassle imo.
As an illustration, the best way of travel inside Moria for our group was binding at the northernmost location (west from 21st hall, near to most of the quest hubs) and jumping into the well if we needed a shortcut to the southern areas. Jumping into the well teleported you to the waterworks, but it also killed you (repair cost and everything). It was STILL worthwhile to use as a main method of transportation. :why_so_serious: Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Reg on August 18, 2010, 03:28:50 PM I hate being so painfully negative. The game has so much potential - there's a reason I keep going back. Unfortunately, the devs just don't seem to quite understand that the days of wasting players time with long painful travel and arduous grinding as a way to slow down content consumption is well in the past.
Seriously, some heads need to roll starting at the top. Some improvements have been made but not enough - or they wouldn't need to be doing this free to play nonsense. Title: Re: LOTRO Goes Free to Play Post by: Nija on August 18, 2010, 04:07:33 PM I just can't seem to push myself past level 35. I've made it there 4 times. Maybe my 5th attempt will make it to the endgame. I'm right there with you. I've got 4 characters between 30 and 42. It just gets SO FUCKING BORING right there. You have to run all over the fucking place and you end up having 20 group quests in your log that would push you over the edge if you could just get in those groups. Of course, those 20 group quests are spread between 4 zones, and you never seem to be in the correct one where a group is forming to knock them out. It's a fucking nightmare and the entire 30-45 level range needs to be entirely revamped. I'm going to pass up the game when it goes FTP until I have confirmation that this section has been reworked. So essentially that means I'll never play lotro again. Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: Ingmar on August 18, 2010, 05:42:37 PM Huh I burned through that range faster than I could finish quests, I was dropping grey quests all over the place. I didn't bother keeping group quests in my log at all. I did almost all of Evendim, parts of Trollshaws and Misty Mountains, and then taxied on into Angmar. Skirmishes helped.
Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: caladein on August 18, 2010, 06:26:01 PM September 10th. It's the 8th if you are a: (http://forums.lotro.com/showthread.php?t=350865) Quote Current subscribers/players (anyone who has an active subscription as of Sept. 7th.) Former Subscribers. Anyone who has purchased Shadows of Angmar, Mines of Moria, or Siege of Mirkwood products. LOTRO F2P Beta participants (must have logged into and played the beta version of LOTRO F2P Beta prior to the close of beta) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on August 31, 2010, 12:59:14 AM Mini-bump -- LOTRO f2p is coming next week. :drill:
As a reminder, there are some things you can do pre-F2P to get VIP access for a few months on the cheap, see here -- http://www.casualstrolltomordor.com/2010/08/experience-lotro-vip-access-for-less/ This (http://www.massively.com/2010/08/27/the-road-to-mordor-frugal-free-to-play/) Massively article also gives a good overview about F2P resources and how to get the most out of the game on a tight budget. I find it interesting that the purchase of only 3 leveling packs (North Downs, Evendim, Forochel) gives you enough content to get to Moria... at least in theory. :p Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on August 31, 2010, 04:24:11 AM I'll go back as my eve subscription is over by then, but I wont play on anything other than my Hunter. The travel in that game drove me bonkers and caused me to quit.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: birdsguts on August 31, 2010, 03:25:50 PM Mini-bump -- LOTRO f2p is coming next week. :drill: As a reminder, there are some things you can do pre-F2P to get VIP access for a few months on the cheap, see here -- http://www.casualstrolltomordor.com/2010/08/experience-lotro-vip-access-for-less/ This (http://www.massively.com/2010/08/27/the-road-to-mordor-frugal-free-to-play/) Massively article also gives a good overview about F2P resources and how to get the most out of the game on a tight budget. I find it interesting that the purchase of only 3 leveling packs (North Downs, Evendim, Forochel) gives you enough content to get to Moria... at least in theory. :p Awesome. Did this about a month ago just to get prepped for the F2P mode. Went with the MoM version. I'd recommend it to anyone who isn't sure yet. You get most of the money back in points and you keep the content that comes with the "box". Figure I'll keep a couple characters around to slowly level. Lots of value for 8 bucks. Title: Re: LOTRO Goes Free to Play : Sept 10 Post by: amiable on September 02, 2010, 02:23:28 AM I hate being so painfully negative. The game has so much potential - there's a reason I keep going back. Unfortunately, the devs just don't seem to quite understand that the days of wasting players time with long painful travel and arduous grinding as a way to slow down content consumption is well in the past. Seriously, some heads need to roll starting at the top. Some improvements have been made but not enough - or they wouldn't need to be doing this free to play nonsense. As someone who had 2 65's and played with a group of friends and family I couldn't agree more... The thing that made this game great pre-moria was that pretty much everyone could obtain top end gear from the crafting system then go do what they want, hit dungeons, pvmp, hang in bree playing "stairway to heaven" on their lute, raid, etc... in my mind the absolutely absurd grind introduced to obtain radiance gear to gate all of their content was completely unnecessary and totally destroyed the feel of the game. What finally caused us all to quit though was the legendary item system and the completely absurd grind associated with finding and leveling up weapons. That whole system is an abortion and needs to be culled. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: birdsguts on September 02, 2010, 02:18:32 PM Gah, I'm sorry to hear that. I'll have to be sure to take the journey extra slow.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on September 02, 2010, 03:24:56 PM One thing to note, Gamestop's selling the collector's edition of Moria for ten bucks if you can find a copy in a local store. Two bucks more than standard and you get some in-game goodies for it.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on September 04, 2010, 11:06:38 AM Somewhat ironically, I stopped playing Eve partly due to the travel time.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 04, 2010, 12:51:30 PM The travel time is waaaayyyyy better than it used to be. Plenty of fast travel, plenty of paths. The only irritating remnants are Forochel's paths being entirely linked to rep, so that when you go there in Book 13 post-leveling speed changes most people don't have anything unlocked. That's obnoxious as fuck.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 04, 2010, 04:16:11 PM The travel time is waaaayyyyy better than it used to be. Plenty of fast travel, plenty of paths. The only irritating remnants are Forochel's paths being entirely linked to rep, so that when you go there in Book 13 post-leveling speed changes most people don't have anything unlocked. That's obnoxious as fuck. There are rep-tied horse routes in Angmar and Evendim too. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 04, 2010, 06:03:02 PM There are but they're not remotely as bad.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 04, 2010, 08:31:44 PM There are but they're not remotely as bad. If you're doing the epic chapters in Angmar, that one at least is quite horrible to not have access to imo. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 05, 2010, 05:46:40 AM I agree somewhat. I'm saying it's not as bad as Forochel. I did an alt run through the Book I epic stuff and Angmar was annoying but did not break me. Forochel just about broke me.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: shiznitz on September 05, 2010, 06:35:50 PM It comes down to the fact - a simple business fact - that all these MMOGs eventually lose any momentum with new subscribers. At that point, maintaining becomes all the dev care about and that means stretching out the experience, not speeding it up. Devs seems to believe that it is only a matter of time before everyone quits so they seem to approach game design in a mature game as "if I can just keep the 100 players (whoever they are) that are about to quit for just one more month.." over and over again.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 06, 2010, 01:16:36 AM The thing is, most people I know who have problems with Lotro were driven off by the appalling grindiness long before they actually used up all of the content. If what you're saying is true the Lotro devs have killed their own game by being too worried about people hitting the level cap quickly.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 06, 2010, 04:58:12 AM I don't know. I just don't feel the grindiness. If I were still the guy who had to have top gear in everything, yes. That is grindy. But I'm not that guy. The only gated stuff are the raids. I can see how it can be grindy, certainly, but I don't play it that way so I've never really run into it.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on September 06, 2010, 05:17:50 AM I know very few people who played LOTRO seriously and left on some kind of negative feelings. Most people just never tried it. Most of my friends who left have drifted in and out of LOTRO and other games without any "I quit" sort of feelings. More the sense that there was a shiny somewhere else they wanted to check out. I was having fun in LOTRO when I joined up with LOVEU/Goons. It was me getting drawn into that, not LOTRO sucking or anything.
I found the most frustrating part being the group instances and systemic disincentives to to forming groups. Followed by making the instances so trivial they were effectively participatory cut scenes--if they ever actually finished doing that. To me, the instances are the best part of the game. and the most difficult and irritating to experience. The first time I did the great barrow, with a level appropriate group, it was one of the best dungeon experiences I've ever had in a game. Getting "run" through it by a bunch of level 50s, not so much. Getting a buff and doing one solo, when it was so easy I went afk for five minutes in a fight and still won? Not so much either. All "end games" are going to be grindy whether they are levelling a weapon or doing the same raid for six months. It's the nature of the thing. An "end game" is what you do repeatedly when there's nothing else left you haven't finished. At least with raids and instances you do it with friends, which is to me the fun part of raiding or pvp. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on September 06, 2010, 07:12:30 AM I don't know. I just don't feel the grindiness. Do you not bother with traits and titles or crafting then? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 06, 2010, 10:00:28 AM Communities are self-selecting. A group of people who play any game "seriously" is going to generally have positive feelings about the game and not perceive its problems as problems. These aren't the guys to listen to if you hope to attract and retain new people. On the other hand you don't want to destroy their game like SWG did either.
I've come and gone from Lotro lots of times. I never leave in a rage. I just get overcome with boredom and stop logging in. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Malakili on September 06, 2010, 10:10:38 AM I've come and gone from Lotro lots of times. I never leave in a rage. I just get overcome with boredom and stop logging in. This is more or less my experience. Its like, its a good game, I don't have anything particularly against it, it just doesn't do anything exceptionally well either. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 06, 2010, 10:26:08 AM I don't know. I just don't feel the grindiness. Do you not bother with traits and titles or crafting then? I worry only about the traits I actually need for warden tanking and those have gone up mostly organically; especially in Moria and beyond you can and will cap to ten most of the ones you need with little effort. I don't worry much about titles since the best ones (like Pie Eating Champion) are free. I do Explorer and sell everything. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on September 06, 2010, 06:00:57 PM Communities are self-selecting. A group of people who play any game "seriously" is going to generally have positive feelings about the game and not perceive its problems as problems. These aren't the guys to listen to if you hope to attract and retain new people. On the other hand you don't want to destroy their game like SWG did either. I've come and gone from Lotro lots of times. I never leave in a rage. I just get overcome with boredom and stop logging in. This is a good description for me. I don't hate lotro or anything, I'm just finding it tedious at the moment, and therefore not really playing. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 06, 2010, 08:29:48 PM Communities are self-selecting. A group of people who play any game "seriously" is going to generally have positive feelings about the game and not perceive its problems as problems. These aren't the guys to listen to if you hope to attract and retain new people. On the other hand you don't want to destroy their game like SWG did either. I've come and gone from Lotro lots of times. I never leave in a rage. I just get overcome with boredom and stop logging in. This is a good description for me. I don't hate lotro or anything, I'm just finding it tedious at the moment, and therefore not really playing. sadly you have to add myself and my spouse to these feelings as well. For us and a lot of former kinnies the end-game and LI grind is just not all there. But the upcoming moves Turbine has made of leveling and making the old content accessible is great. Not enough for us to go back yet, but still exactly what I was hoping for. They need to patch the fun back in. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 07, 2010, 06:14:41 AM I think that's perfectly valid and not sad at all. I think it's far healthier in every respect to look at these things as games, long term though they are, which you'll come back to off and on instead of a lifestyle choice you're dead set on staying hitched to for a decade or more.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: WayAbvPar on September 07, 2010, 09:42:58 AM I don't know. I just don't feel the grindiness. Do you not bother with traits and titles or crafting then? Or leveling beyond the early 30s? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 07, 2010, 10:07:26 AM Or leveling beyond the early 30s? I have found 40-50's much more enjoyable (and less grindy) than the 30's. I'm glad I gave the game another try. I'm quite enjoying the play from 35-55. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 07, 2010, 10:18:17 AM Have a 65 and a 51 actively leveling. I'd agree with the leveling assessment prior to them speeding up pre Moria leveling.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 07, 2010, 10:44:47 AM If you like Skirmishes, the 30s are made fantastically easy by the Skirmish Daily. ~5k experience isn't a whole lot at 40+ though. I do hope the bonus doesn't change too much with the minimum level going down to 20 since the 20s are already pretty fast.
Aside from that, the "fast" horse is down to level 20 so trotting around North Downs on a horse that's barely faster than class travel abilities is gone. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Rasix on September 07, 2010, 10:46:17 AM I wish I could even get to 20. I usually get bored(or distracted by something shinier) before that. :|
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 07, 2010, 11:09:43 AM Skirmishes also start at 20, and now instances are scalable.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on September 08, 2010, 02:12:50 AM If you like Skirmishes, the 30s are made fantastically easy by the Skirmish Daily. ~5k experience isn't a whole lot at 40+ though. I do hope the bonus doesn't change too much with the minimum level going down to 20 since the 20s are already pretty fast. Aside from that, the "fast" horse is down to level 20 so trotting around North Downs on a horse that's barely faster than class travel abilities is gone. Horse prices still the same? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on September 08, 2010, 05:50:42 AM Aside from that, the "fast" horse is down to level 20 so trotting around North Downs on a horse that's barely faster than class travel abilities is gone. DO they still have that stupid "GO visit every Shitty location in Middle Earth" quest to unlock the fast horse? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 05:58:58 AM DO they still have that stupid "GO visit every Shitty location in Middle Earth" quest to unlock the fast horse? Yes. It destroys morale when you see multiple timed quests in a row with timers near and in excess of 20 mins. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 06:04:06 AM DO they still have that stupid "GO visit every Shitty location in Middle Earth" quest to unlock the fast horse? Yes. It destroys morale when you see multiple timed quests in a row with timers near and in excess of 20 mins. I think he means after the patch. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 08, 2010, 06:20:14 AM If you like Skirmishes, the 30s are made fantastically easy by the Skirmish Daily. ~5k experience isn't a whole lot at 40+ though. I do hope the bonus doesn't change too much with the minimum level going down to 20 since the 20s are already pretty fast. Aside from that, the "fast" horse is down to level 20 so trotting around North Downs on a horse that's barely faster than class travel abilities is gone. Horse prices still the same? Starter horse is still 220s, but the fast horse is now 500s. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: AlteredOne on September 08, 2010, 06:30:27 AM I'm liking the f2p changes after the first day. The biggest improvement is giving players a reason to revisit many great old end-game instances that have been seldom seen. Last night I found groups for 2 Annuminas instances, and the Great Barrows. Those were formerly instances for levels 50 and 30, but now they scale well for 65. And you can get decent usable rewards from a much wider variety of places than before.
The negatives... The new bank vault interface is very confusing. And there are some bugs with the scaling of the instance content. "Hard Mode" for one of the Great Barrows instances seems to be broken, or at least badly documented in the quest tips. The neutral... There is a new "layering" mechanism for preventing server lag, by reducing how much you see and hear in crowds. Since I'm the leader of a music band on Landroval, this could be a problem for our concerts. However, I gather for large events a GM can override "layering" for an area. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on September 08, 2010, 06:33:50 AM Does the instance thing help find a group or is it like the skirmishes were in Jan, you have to build a group (without any tools) first and then you can do the instance?
Most of my fast travel points are locked and it says to go to the store to unlock them, but it's only one use stuff. Is that just how it is now? Because that would seem a little, horrific. Other than that, owning all the expansions, I haven't run into any real differences other than not paying for the game. everything seems to be unlocked. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 06:52:25 AM Does the instance thing help find a group or is it like the skirmishes were in Jan, you have to build a group (without any tools) first and then you can do the instance? You do have to pre-form a group, but like skirmishes, no one needs to be near each other, and they will be put back where they were when its over, also scaling. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 08, 2010, 07:13:30 AM DO they still have that stupid "GO visit every Shitty location in Middle Earth" quest to unlock the fast horse? Yes. It destroys morale when you see multiple timed quests in a row with timers near and in excess of 20 mins. Its gone now. You just have to run around the track. Confirmed in game with my warden. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 08:29:08 AM Its gone now. You just have to run around the track. Confirmed in game with my warden. That, in and of itself, may give me the will to level a minstrel alt. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: HaemishM on September 08, 2010, 08:33:15 AM Most of my fast travel points are locked and it says to go to the store to unlock them, but it's only one use stuff. Is that just how it is now? Because that would seem a little, horrific. If that's the case, that may be the one thing that keeps me from playing this that often. Granted, as a hunter, my use of swift travels is probably less than most others, but there are some horse routes no man, dwarf, elf or fucking hobbit should have to endure more than once. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on September 08, 2010, 08:54:15 AM To be more specific, regular horse route travel works, but the fast travel options to adventure locations don't and you're asked if you want to unlock them, but the link goes to a temporary free travel pass that says its for using horse roots without in game cost, not to an unlock.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 08, 2010, 10:02:56 AM 150 points unlocks fast travel for an hour. It's ridiculous. It's like they're planning to make money off the shittiness of the game rather than fix it.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 10:16:08 AM 150 points unlocks fast travel for an hour. It's ridiculous. It's like they're planning to make money off the shittiness of the game rather than fix it. If that's also true for subscribers, I'm done. The long travel the first time is ok as it gives you a feel for the expansiveness of the world. When their quests require that you navigate long distances repeatedly, then they better give me something better to to than hop on a horse and afk for 15 mins. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 08, 2010, 10:19:21 AM No, it's unlocked for subscribers. I'm not certain if the rep grinds to unlock the fast routes in the first place still exist though.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 10:19:51 AM May want to read what Numtini said. I'll look when I get home. Untill you guys brought it up i have never heard about it, but I did know you can buy something that makes them free for an hour.
Perhaps there is some confusion going on here? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 08, 2010, 10:21:45 AM Numtini didn't mention whether she was paying for a subscription or not. I'd assumed not.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on September 08, 2010, 10:24:52 AM No, I'm not paying. The confusion is with an unclear option being given by the "unlock this" button. I had expected to be charged a fee to unlock the point. Instead, it seems to be a 1 hour access thing, which with most travel would mean a one time use as you're unlikely to be bopping around to different places.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 10:30:51 AM No, it's unlocked for subscribers. I'm not certain if the rep grinds to unlock the fast routes in the first place still exist though. Good. Oddly enough, I don't mind the rep/deed grinds. I find that $30 for 3 months is a bargain on this game especially if it gives me fast travel. I may make it to 65 yet. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 08, 2010, 10:40:13 AM You haven't been to Forochel yet have you? Talk to me again about how you feel about rep grinds and fast travel once you've been through that hellhole. :awesome_for_real:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 10:49:08 AM You haven't been to Forochel yet have you? Talk to me again about how you feel about rep grinds and fast travel once you've been through that hellhole. :awesome_for_real: I enjoyed that zone. I liked it a LOT more than Misty Mountains... which was my personal hell hole. (except I enjoyed Goblin city :grin: ) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 08, 2010, 10:50:28 AM Do the fast travel routes from NPC’s still require kindred rep to open them? One example: that route from Estledin to Garth Fornaire (?) in Angmar (the cave) was awful to grind. Can you buy that now via the store?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 11:08:01 AM This is an excellent site: http://lotro.mmorsel.com/
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: HaemishM on September 08, 2010, 11:10:07 AM I didn't mind the Forochel unlock, but the Garth Forthnir one I never did. Luckily, as a hunter, I got the port spell that takes me straight there, so didn't have to worry about it.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 08, 2010, 11:10:37 AM Do the fast travel routes from NPC’s still require kindred rep to open them? One example: that route from Estledin to Garth Fornaire (?) in Angmar (the cave) was awful to grind. Can you buy that now via the store? You can't buy it but it's not Kindred. It's Friend, I think, and you can usually get it if you hit Angmar fairly hard. The problem is that they didn't adjust rep gain when they adjusted leveling speed so these zones you used to spend weeks in are now a three day romp on the way to Moria and the rep suddenly feels doubly grindy. Forochel, especially, is fucking awful. 1.13 nearly killed me. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 11:13:27 AM I didn't mind the Forochel unlock, but the Garth Forthnir one I never did. Luckily, as a hunter, I got the port spell that takes me straight there, so didn't have to worry about it. I skipped that one to for the same reasons. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 08, 2010, 11:14:16 AM The fast travel routes in Forochel and Angmar still say 'requries kindred standing with <blah>' on them, but you also have the option to pay to unlock them for an hour. There doesn't appear to be a way to buy your way into them permanently (yet?).
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 11:15:03 AM I didn't mind the Forochel unlock, but the Garth Forthnir one I never did. Luckily, as a hunter, I got the port spell that takes me straight there, so didn't have to worry about it. You need to come play on Brandywine, damnit. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 11:16:38 AM but you also have the option to pay to unlock them for an hour. This is making more sense now. If I have it right: As a free player you don't get swift travel. As anything else, you do. if you buy the thingy in the store (or using the link next to a route) you can use ANY Swift regardless of requirements for an hour? (Freedom is a buck-o-five) That sound right? You need to come play on Brandywine, damnit. Everyone does. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: HaemishM on September 08, 2010, 11:17:54 AM Shit, Angmar the zone makes me goddamn stabby. Paths that go all over the place through shittons of aggro mobs, too many heroic/elite mobs scattered about, too many quests that are group-oriented.
EDIT: And I am on Brandywine as Eloihm. I'm starting back up as of today on the F2P. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 11:18:20 AM Shit, Angmar the zone makes me goddamn stabby. Paths that go all over the place through shittons of aggro mobs, too many heroic/elite mobs scattered about, too many quests that are group-oriented. It was end game once. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 08, 2010, 11:21:12 AM Did I read correctly that they reduced the aggro range of mobs? If so, the wandering trash will be less of a pain in zones like Angmar and Misty Mts
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 11:23:48 AM Did I read correctly that they reduced the aggro range of mobs? If so, the wandering trash will be less of a pain in zones like Angmar and Misty Mts Yep. I never had an issue before, but perhaps that was me being accustomed to it. They also combined most trash loot (Grey), and made the stack higher (no more individual types of intestines, they all stack now) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 08, 2010, 12:01:00 PM The game's a bit
I have a sub, so the only travel route related thing I can buy is "Free Horses for an Hour" (Writ of Special Passage) for 250 points. But, it still gives me the link to the store when I run across a swift travel route I can't use because of reputation, say Gath Forthnír to Gabilshathûr which requires Acquaintance with Council of the North. I imagine it does the same thing with the swift travel routes around Eregion which are gated by deed. E: Just checked on my low level and it's offering to unlock travel routes that have level requirements (say: Thorin's Hall to Ettenmoors). Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 01101010 on September 08, 2010, 12:41:28 PM For whatever reason, LotRO has always been the booty call girl. I go back to it when I need a quick fix, and I see all it has to offer but in the end, I leave anyway. Not really sure why it dig in like WoW did for 2 years or FFXI the 2 years prior to my WoW excursion. Can't quite put my finger on it, but the game never held me and it wasn't because I am not a fan of the setting or the play or any of that. I really have no clue... but being free to play even with heavy restrictions might work out...
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 08, 2010, 01:55:16 PM Being done with WoW makes a big difference in its stickiness. Once that purple heroin is out of your vein and you go back? For me, at least, WoW is a pretty drab, numbing experience. I've found that I'm much more amenable to other MMOs long term without the social constructs I was in with WoW looming large night after night.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on September 08, 2010, 02:35:07 PM Their site seems a bit fucked right now. Is there a link to the download for the new client? I'd like to have it installed and patched and all shiny by Friday.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 08, 2010, 02:38:53 PM Do either of these links work for you?
http://cdn.content.turbine.com/sites/clientdl/lotro/lotrostandard.exe (http://cdn.content.turbine.com/sites/clientdl/lotro/lotrostandard.exe) http://cdn.content.turbine.com/sites/clientdl/lotro/lotrohigh.exe (http://cdn.content.turbine.com/sites/clientdl/lotro/lotrohigh.exe) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on September 08, 2010, 02:50:32 PM They seem to, yeah. Thanks!
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on September 08, 2010, 03:30:38 PM DO they still have that stupid "GO visit every Shitty location in Middle Earth" quest to unlock the fast horse? Yes. It destroys morale when you see multiple timed quests in a row with timers near and in excess of 20 mins. Its gone now. You just have to run around the track. Confirmed in game with my warden. Also, maybe wasn't clear, first Real Horse is 500s and the next ones are 220s each. Affordable at lv 20. I just did this tonight after "saving myself". :oh_i_see: They seem to have also completely redone their web portal, which I wasn't expecting. I like the new vault system, but then I have a ton of shit and simply having autostack is something I appreciate. Confusing, maybe, but if so then don't bother with "chests" and just use the filter. Filter = love. Already filled up the wardrobe, too. :awesome_for_real: I'm using DX11 (5870) and the game is again looking better. Finally, the one bad thing so far is that I'm one of those people whose TP calculations are way, way off and I have 150 where other people have around 4000. /sadf On the other hand, I somehow got a shit-ton of skirmish marks. Should be able to get that Rune of Winged Dominance any day now. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 08, 2010, 03:38:22 PM Finally, the one bad thing so far is that I'm one of those people whose TP calculations are way, way off and I have 150 where other people have around 4000. /sadf On the other hand, I somehow got a shit-ton of skirmish marks. Should be able to get that Rune of Winged Dominance any day now. TP is going to get fixed. I recommend ignoring it until next week! Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 08, 2010, 03:41:56 PM The skirmish mark thing is because they reset your soldier back down to starting, so you'll need to put those right back into the soldier probably.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on September 08, 2010, 03:51:09 PM Finally, the one bad thing so far is that I'm one of those people whose TP calculations are way, way off and I have 150 where other people have around 4000. /sadf On the other hand, I somehow got a shit-ton of skirmish marks. Should be able to get that Rune of Winged Dominance any day now. TP is going to get fixed. I recommend ignoring it until next week! But my Wardrobe is full NOW! :oh_i_see: Of course you are correct, it will be fixed soon. My solace is that my lv 4 mule can now buy as much vault space as he needs, so costumes go in there for now. The skirmish mark thing is because they reset your soldier back down to starting, so you'll need to put those right back into the soldier probably. Did you not see "Rune of Winged Dominance"? :why_so_serious: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 08, 2010, 03:53:57 PM The skirmish mark thing is because they reset your soldier back down to starting, so you'll need to put those right back into the soldier probably. Did you not see "Rune of Winged Dominance"? :why_so_serious: I was thinking the same thing, screw my peon, I need a class item! Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 08, 2010, 03:58:40 PM New skirm awards? wut?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: birdsguts on September 08, 2010, 05:08:39 PM I'm not sure how soon I can actually start playing this even semi-regularly, but when I do I'll probably make a character on Brandywine. If I do end up doing that, what class would benefit the kinship more?
I've played through all of them and tend to favor The Captain, The Burglar, The Minstrel, and the Loremaster in that order. I also enjoy Warden. I might have enjoyed LM more if I'd actually played it further into the 20s. Felt like it was starting to bloom a bit. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 08, 2010, 07:52:28 PM I'm not sure how soon I can actually start playing this even semi-regularly, but when I do I'll probably make a character on Brandywine. If I do end up doing that, what class would benefit the kinship more? I've played through all of them and tend to favor The Captain, The Burglar, The Minstrel, and the Loremaster in that order. I also enjoy Warden. I might have enjoyed LM more if I'd actually played it further into the 20s. Felt like it was starting to bloom a bit. Any. Captain is most useful in group, but any will work. LM Shines in groups later, and just keeps getting better solo (as you level). We did group stuff this eve, was a blast. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: birdsguts on September 08, 2010, 09:26:57 PM Oh good. I'll probably just go Captain then. Gonna wait a week or so and see how my new schedule shakes out. Hopefully I'll have time to start working in MMO play again. Even if it ends up not working out I'll probably still slowly level a toon... it is free after all.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azuredream on September 08, 2010, 11:44:14 PM I re-downloaded the client and logged in and started to play my L40 Captain (he's in the Trollshaws) only to promptly be told that in order to do any of the quests I have to pay to unlock them. Is there a zone that I don't have to unlock first that I can level in?
edit: I looked at some stuff, I guess every single zone I have to pay to unlock, unless I subscribe? My 5 character slots are level 20, 22, 22, 40, and 60. I don't have Siege of Mirkwood so there is effectively nothing I can do unless I subscribe? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 09, 2010, 03:03:58 AM The breakdown on zones is:
Everyone has access to Bree, Ered Luin, and the Shire. If you buy (or previously bought) Moria and/or Mirkwood, you have access to those zones forever. If you're subscribed, you have access to all of Eriador. If you aren't a VIP (i.e. a subscriber/lifer), you need to buy quest packs for the Eriador zones as all you have by default are the three starter zones and the book/class quests. You'll be able to get from 40 to 50 in Angmar without much hassle so I'd suggest buying that if you don't want to resubscribe. There are other options as well. (http://lotro.mmorsel.com/2010/08/leveling-plan-for-41-50.html) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on September 09, 2010, 03:48:38 AM Yep.. I linked that 2 pages ago. Apparently the most frugal option that gives you full 20-50 coverage is to buy North Downs, Evendim and Forochel. HOWEVER, after reading what others had to say about Forochel, I'd say Angmar is a better option :awesome_for_real:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azuredream on September 09, 2010, 04:32:53 AM Yeah, I just broke down and bought the expansion & 30 days, but apparently there are some issues with the 30 days being granted so now I'm stuck playing the waiting game to see if they'll sort it out.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 09, 2010, 05:53:20 AM Question: I subscribe and bought Mines of Moria. Do I need to purchase the new expansion (Shadows of Angmar?!?) or is it part of my subscription now?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 09, 2010, 05:58:02 AM Shadows of Angmar is the original 1-50 game. Its the part thats become "F2P" so to speak, the rest is just "buy expansion".
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 09, 2010, 06:59:15 AM I think they're getting hammered by returning players and newly free people. Everything's a little wonky. But, frankly, given that this amounts to a relaunch of the game it's gone pretty well all told.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Hawkbit on September 09, 2010, 07:07:33 AM I'm a little miffed that I have to buy skirmishes when they were already available to me (limited number per day) with my account (Moria). It allowed me to do the Bree/Prancing Pony intro ones, then I have to buy the rest. At $4/per I think I'll just pass.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 09, 2010, 07:09:20 AM I thought you were subbed?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 09, 2010, 08:05:09 AM 150 points unlocks fast travel for an hour. It's ridiculous. It's like they're planning to make money off the shittiness of the game rather than fix it. So after looking last night. This isn't the case. Quote You do not need to use Turbine Points to purchase travel as a VIP (subscriber, lifetimer). If you do not currently have access to a swift travel route (reputation to low for example) you may use your points to unlock that ability for a period of time. (http://forums.lotro.com/showthread.php?354815-So-a-paid-subscriber-needs-to-use-TP-to-quot-Unlock-quot-in-game-travel-access&p=4958154#post4958154) The only ones that do not have Swift travel are F2p people. The ability you buy (Freedom costs a buck-o-five) allows you to ignore ALL prerequisites of ANY swift travel location for an hour. So, for instance if you have not been to the required stable at the other end, you can't use the swift route, buy the shop item, and you can, with the added bonus of now you don't have to run/ride out there to get the stable. Its actually quite a time saver, for a buck fifty. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 09, 2010, 09:26:24 AM My opinion is unchanged. Their crappy grind to unlock fast travel was one of the things that drove me out of the game before it went free to play. I'm not going to pay a subscription just so I can have the privilege of faction grinding to get fast travel. And paying 150 points for an hours use of the routes is just not going to happen.
It's not good enough to make the free game unplayably shitty. They have to make the paid game worth paying for. They'll probably still do well out of the free to play thing. If nothing else its a permanent free trial and its bound to get them some more subscribed players. Just not me. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 09, 2010, 09:28:55 AM The only ones that require "grind" are the factional ones, but I agree with your point. I never really did them myself.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on September 09, 2010, 09:39:53 AM $1:50 for an hours use? Not a chance in hell. That would add up so fast its just not funny
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on September 09, 2010, 09:44:45 AM 150 points unlocks fast travel for an hour. It's ridiculous. It's like they're planning to make money off the shittiness of the game rather than fix it. So after looking last night. This isn't the case. Quote You do not need to use Turbine Points to purchase travel as a VIP (subscriber, lifetimer). If you do not currently have access to a swift travel route (reputation to low for example) you may use your points to unlock that ability for a period of time. (http://forums.lotro.com/showthread.php?354815-So-a-paid-subscriber-needs-to-use-TP-to-quot-Unlock-quot-in-game-travel-access&p=4958154#post4958154) The only ones that do not have Swift travel are F2p people. The ability you buy (Freedom costs a buck-o-five) allows you to ignore ALL prerequisites of ANY swift travel location for an hour. So, for instance if you have not been to the required stable at the other end, you can't use the swift route, buy the shop item, and you can, with the added bonus of now you don't have to run/ride out there to get the stable. Its actually quite a time saver, for a buck fifty. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Paelos on September 09, 2010, 01:05:09 PM $1.50 an hour is laughably overpriced for anything in the MMOG market. ANYTHING.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 09, 2010, 01:15:21 PM Maybe it will make him just decide to subscribe. :why_so_serious:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 09, 2010, 02:14:38 PM I've said a few times that no swift travel is a gamebreaker for serious play, but thinking about I'm not so sure. (The unlock is stupid and really the answer just becomes at a point: subscribe.)
Ost Guruth is probably the first quest hub that's sufficiently far away from a town to even have a Swift Travel and its level locked above where you start going there. Going Ost Guruth <-> Forsaken Inn <-> South Bree is rather unterrible by later standards. Swift Travel doesn't do anything to save you from the tedium that is Book 4 as none of the Trollshaws quest hubs have Swift Travel. Really, I don't see no Swift Travel as a serious issue until after Book 6 (assuming you're doing your 40s in Angmar) as all of Eastern Angmar is designed around Swift Travel routes. Aughaire and Gabilshathûr (the two Southern quest hubs) are only linked by Swift Travel, and there are no normal horse routes to or out of Gath Forthnír (the Council of the North base). This is in contrast to Eregion which has all its Swift Travel deed gated but also provides normal routes in addition to Swift Travel ones. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 09, 2010, 02:18:33 PM sadly, Swift Travel (if we are talking opening horse routes for insta ports and not racial ports) are invaluable in Moria and Mirkwood.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: HaemishM on September 09, 2010, 02:35:16 PM Swift Travel doesn't do anything to save you from the tedium that is Book 4 as none of the Trollshaws quest hubs have Swift Travel. That's one of the reasons I HATED Trollshaws, and I was a hunter. I can only imagine non-hunters being driven insane by that zone. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on September 09, 2010, 05:25:23 PM I have long since come to terms with the "I'm stranded in the woods for my whole play session" nature of this game. But of course I'm good with the slow-pacing and worldy thing and whatnot. I do love me some fast travel, though, and I agree $1.50 per hour is retarded. I might pay $1.50 for a permanent recall skill.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 09, 2010, 09:48:17 PM ok now having been in the game, and then quitting again, I understand the froth. Yes I have no lifetime sub.
the idea of having to pay either $1.50 per swift travel OR having a monthly sub just to get the fuck around is ridiculous. For those who don't know, it's the WoW equivalent of playing without griffons or ships. No insta travel (except /recall to 1 or 2 spots only). I had no problem paying $15/month or whatever it was before F2P, but if all I get now for a sub is the privilege of not playing Lord of the Runs... I mean, how the fuck can you play WITHOUT ports? Presumable subbing again would net me the wardrobe etc. and whatever new content they eventually create. But any new content is now way down the road. This seems like a complete cockblock. Am I incorrect? The whole F2P thing after awhile didn't seem that bad to me. This was a surprise... Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on September 09, 2010, 10:00:33 PM I had a vision briefly about some enterprising dude with a huge PC/server farm getting around this: create a bunch of captains on free accounts and park them at various swift travel spots on all servers, then set up elaborate macros and lua mods to automate the "invite person who sends me a tell, summon person, accept tip" process. Then I remembered that captains don't get their "summon" skill before level 40. :why_so_serious:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 09, 2010, 10:12:48 PM yeah this is just greasy, and asking GLFF and checking their forums other people are also confused.
I mean, charge me to access Enedwaith or the new Classic Instance panel or whatever. Charge me by the hour to get to content I already own? Gamebreaker sadly. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on September 09, 2010, 11:34:16 PM I'm glad to see I'm not the only one who has a problem with the swift travel stupidity. I was starting to think I was crazy game-hating guy just being negative for no good reason. :awesome_for_real:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 10, 2010, 12:08:05 AM ok I'm very confused. Former monthly subscribers can resub, but they need to buy old content packs over again? Is that correct?
Suddenly SOE's EQ2 F2P model is not looking that complicated after all. No mixing and matching of old and new folks, where some old subs are grandfathered in while others are not (and may have to pay more?). Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 10, 2010, 03:44:43 AM Me, the previous page (n.b. access meaning quests):
The breakdown on zones is: Everyone has access to Bree, Ered Luin, and the Shire. If you buy (or previously bought) Moria and/or Mirkwood, you have access to those zones forever. If you're subscribed, you have access to all of Eriador. If you aren't a VIP (i.e. a subscriber/lifer), you need to buy quest packs for the Eriador zones as all you have by default are the three starter zones and the book/class quests. Again, if you're a subscriber/lifer: quest packs and skirmish access are part of your subscription. If you aren't going to resubscribe, then yes, you need to buy quest packs for whatever zones (that aren't Bree, Ered Luin, or the Shire) you want to do non-book/class quests or instances in. You then have access to them across your account forever. In this context, the two expansions function as quest pack bundles. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on September 10, 2010, 04:44:29 AM That's really pretty obnoxious.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Njal on September 10, 2010, 05:26:46 AM I don't think the quest pack purchase is obnoxious. However the swift travel for $1.50 for 90 minutes is majorly douchetastic.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Xeyi on September 10, 2010, 06:01:17 AM When I stopped playing this last my characters were all 20-35 ish. It seems pretty harsh that I can't really do anything at all without paying for an unlock right off the bat.
edit - it seems that I would have Moria open as I bought that expansion, but none of my characters are high enough to go there :oh_i_see: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 10, 2010, 06:27:15 AM I'm pretty split on the SoA content now being divvied up into quest packs. I understand the complaints and the shock of coming back to find you can't access that stuff. But really, they have to offer something substantive in the store to make money. If you've not been subbed for over a year I don't think it's entirely fair to suddenly want something for free you didn't even remember you had two weeks ago. Grandfathering the has to be nearly a million people who have come and gone just isn't going to fly.
And how much are quest packs going for? Five bucks? Ten? Let's err on the high side and go ten. For thirty to forty bucks, two to three months of sub money, you get access to a 1-50 leveling experience for all your characters forever. That's not too goddamned bad and I'm debating racking up the points with my sub over the next six to eight months to eventually phase out my sub. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on September 10, 2010, 06:37:21 AM Yep, I really have no problems with the quest packs being pay-only; it's a one-time payment, I can live with that. Actually I'm ok with 95% of the cash shop, but the remaining 5% (swift travel) makes me want to stab people.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 10, 2010, 06:45:12 AM The swift travel is lunacy. Something not mentioned is the virtue grind speed up available in the store. That irritates me. It's an acknowledgment of the issues with trait kill deeds, that you will almost never get them in the course of normal leveling, coupled with an attempt to actively cash in on questionable design.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 10, 2010, 08:36:35 AM When I stopped playing this last my characters were all 20-35 ish. It seems pretty harsh that I can't really do anything at all without paying for an unlock right off the bat. edit - it seems that I would have Moria open as I bought that expansion, but none of my characters are high enough to go there :oh_i_see: I had 4 toons get to 30-35 and quit all of them. I recently decided to give the game another try and should tell you that I'm finding the 40-55 span quite enjoyable. You just have to treat the game as an adventuring RPG rather than the race-to-cap mentality engrained in us by WoW and EQ. Reading the quests and taking a more RP approach has given a lot of life to this title for me. Playing it solely as a game is something better suited to WoW. WoW is better in terms of gaming mechanics but lotro is much better in terms of immersion and character building beyond gear. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Paelos on September 10, 2010, 08:42:34 AM How long does the whole shebang take right now to download, patch, and get ready to go. Assuming I'm using a solid broadband connection is this worth doing tonight, or just leaving on tomorrow while I'm gone all day watching football?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 10, 2010, 09:20:16 AM The Lord of the Rings Online - Free to Play - Trailer (http://www.youtube.com/watch?v=stM-dJVX1Ps)
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 10, 2010, 09:26:34 AM This doesn't make any sense. I made fun of SOE for their FTP model but then after actually trying it, EQ2 Extended is far more fair and compelling an offer.
Why would you punish your former monthly subscribers? Why not make it easier for them to return? After all, isn't part of this new business model to get old friends back together to go at new content and revamped instances etc. with the joy of a large new population to depend upon? It's easier to get to the content, and there's tons of new and old people back to play with. No friction. But this is not what's happening. I have no problem paying a monthly subscription fee. But to make me pay the *same* fee again per month and then charge me on top of that for content I bought already in 2006/2007... Why would I do that when it's clear I will also have to pay for any new zones and expansions down the road on top of my sub? What does my monthly fee pay for? And why not charge me now for Enedwaith or the new classic instances panel? Turbine is a very strange company they do this kind of shit all the time. Turbine consistently introduces new cool features that other companies copy, but they turn up the constraints to 11 and then spend the next year or more afterwards tweaking the features downwards. Radiance, Legendary Items, Skirmishes... this is the company after all that was revamping combat for awhile every 6-8 months, and upending crafting -- maybe every 4 months? This stupid gouge will alienate Founders and recent monthly subs and very probably Turbine will do some "Welcome Back Pack" to entice those people to rejoin in a few months. Why they don't do it now is beyond me. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 10, 2010, 09:30:39 AM I have no problem paying a monthly subscription fee. But to make me pay the *same* fee again per month and then charge me on top of that for content I bought already in 2006/2007... What? If you sub, everything is unlocked. If you choose not to sub, you can buy quest packs that are yours forever. There is no sub + buy quest packs. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Lantyssa on September 10, 2010, 09:58:43 AM Let me ask it this way: I bought Mines of Moria. What does it actually give me besides two new classes?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 10, 2010, 09:59:37 AM Let me ask it this way: I bought Mines of Moria. What does it actually give me besides two new classes? A place to level/explore from 50-65. Legendary items and other new stuff. Wiki link here. (http://en.wikipedia.org/wiki/The_Lord_of_the_Rings_Online:_Mines_of_Moria) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 10, 2010, 10:20:11 AM I have no problem paying a monthly subscription fee. But to make me pay the *same* fee again per month and then charge me on top of that for content I bought already in 2006/2007... What? If you sub, everything is unlocked. If you choose not to sub, you can buy quest packs that are yours forever. There is no sub + buy quest packs. BW, are you sure? Can you show me where? Honest question because I'm very confused and so are a lot of people it seems on the forums. Is it just the case people want to play for free and some of the old content is not available? http://www.lotro.com/betasignup/vipchart.html http://www.lotro.com/free.php Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on September 10, 2010, 11:14:40 AM What gripes me about the SoA areas being locked is that if you start now, they will cost you whatever say it's $40. If you started at launch, you've already paid $40 or whatever for a box that included those levels and now you're paying again. I can understand the concept that I had access to those earlier for subscription and all that, but it doesn't change the emotional reaction to the expense and limiting the emotional reaction to expense is how you make money on a cash shop game--boil the frog slowly so it doesn't jump.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 10, 2010, 11:22:30 AM I have no problem paying a monthly subscription fee. But to make me pay the *same* fee again per month and then charge me on top of that for content I bought already in 2006/2007... What? If you sub, everything is unlocked. If you choose not to sub, you can buy quest packs that are yours forever. There is no sub + buy quest packs. BW, are you sure? Can you show me where? Honest question because I'm very confused and so are a lot of people it seems on the forums. Is it just the case people want to play for free and some of the old content is not available? http://www.lotro.com/betasignup/vipchart.html http://www.lotro.com/free.php BW is correct, on my lifetime sub there is no missing content, and lifetime and subscription people have the same access to everything. I mean, yes, you have to buy the expansions separately, but that was true before too. What gripes me about the SoA areas being locked is that if you start now, they will cost you whatever say it's $40. If you started at launch, you've already paid $40 or whatever for a box that included those levels and now you're paying again. I can understand the concept that I had access to those earlier for subscription and all that, but it doesn't change the emotional reaction to the expense and limiting the emotional reaction to expense is how you make money on a cash shop game--boil the frog slowly so it doesn't jump. Eh, not really. You paid $40 for the right to pay $15/month to access that content. That's still true, only now nobody has to pay the $40. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 10, 2010, 11:29:58 AM I have no problem paying a monthly subscription fee. But to make me pay the *same* fee again per month and then charge me on top of that for content I bought already in 2006/2007... What? If you sub, everything is unlocked. If you choose not to sub, you can buy quest packs that are yours forever. There is no sub + buy quest packs. BW, are you sure? Can you show me where? Honest question because I'm very confused and so are a lot of people it seems on the forums. Is it just the case people want to play for free and some of the old content is not available? http://www.lotro.com/betasignup/vipchart.html http://www.lotro.com/free.php I'm 98% positive. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soln on September 10, 2010, 11:35:47 AM my apologies folks -- Patience just confirmed this on a thread. I guess I was thrown by coming in the game without a sub and seeing the lack of swift travel. Also, the VIP/Premium chart wasn't clear to that I could access the SoA zones but not the quest content. Seems a number of folks aren't groking this either and the having-to-purchase-SoA-again meme is out there. Thanks.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on September 10, 2010, 01:11:14 PM Let me ask it this way: I bought Mines of Moria. What does it actually give me besides two new classes? Grain of salt because I'm just starting too, but my understanding is: Level cap increase to 65. Expansion areas unlocked. Two more character slots. In addition, by firing up the Moria game code, you get a month of VIP status, and even when it expires you're left with: 500 turbine points. Unlimited gold capacity. Two more bags for inventory. The opportunity to get fast mounts without buying the riding skill for real money in the store. These extra perks only apply for characters that were active while you were a VIP; characters you make later don't get the goods. Plus the riding skill only comes free if you do the quest while still in VIP status. So advice I'm seeing a lot of is to hold off on activating your Moria code until you have characters at or near level 20, which is the point at which they can do the quest for the riding skill. Also, apparently VIPs have access to 'special' stuff in the cash shop. Anything you buy while VIP won't expire when you drop out of VIP status, so if there's something great in the shop that's only accessible to VIPs, buy it during your VIP month and you'll still have it later. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 10, 2010, 01:18:58 PM http://lotro.mmorsel.com/2010/07/how-free-is-free.html
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 01101010 on September 10, 2010, 01:23:05 PM Fuck it, I got nothing. I'll go ahead and jump on this grenade and see how big a bang it turns out to be.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Paelos on September 10, 2010, 02:17:17 PM Fuck it, I got nothing. I'll go ahead and jump on this grenade and see how big a bang it turns out to be. Same. I expect to be bitching at all of you after this weekend once I get pissed of walking everywhere. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Xeyi on September 10, 2010, 02:44:47 PM After looking into the quest pack prices the F2P model doesn't seem worth it at all to me as an ex-subscriber. Unless I'm reading this wrong I'd have to buy $20 of turbine points to unlock the zone I was already half way though.
I enjoyed the game when I was subscribed but I always ran out of steam somewhere around level 30 when the monthly fee didn't seem worth it any more. I was hoping for some sort of middle ground with their F2P model so that I could play casually without feeling like I wasn't getting my money's worth, but it hasn't really turned out that way. Unless something changes before the European servers go live I guess I'll continue on my own personal payment plan of re-subbing for a month every now and again before quitting soon after :grin: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 10, 2010, 03:14:22 PM Approximate prices:
Expansions: MoM 2495 SoM 1995 Quest Packs: lone lands 600 North downs 900 Enedwaith 750 Trollshaws 750 Evendim 750 Eregion 750 Misty Mountians 750 Angmar 900 Forochel 750 I do not believe you need any zone before the one you buy, you can buy in any order. one hundred turbine points are "about" 1$. Keep in mind the entire epic story line is Free to Moria. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: March on September 10, 2010, 04:11:09 PM What I'm hoping to see:
Complete Vol 1 Book 4: 900 TP (hint, I might pay twice that) For what it's worth, I am currently subscribed having only bought up to MoM... my highest character is level 42 - and all the content/quests in Angmar are currently open and free. Even in my other life as an evil software vendor... you get to keep our business software that you purchased - even if you stop paying maintenance. I'm not following Turbine's rationale for making you re-buy content if you are a premium subscriber... seems that the F2P model should start at the moment you exceed your final box purchase... either after SoA or MoM or SoM. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Hawkbit on September 10, 2010, 04:45:13 PM At this point I've decided to not play, as buying things I already had access to isn't exactly my cup of tea. Yes, the argument is there that I was paying $15/month for that access before, but w/e.
F2P should have been everything launched up till this moment.... five and dime all the new stuff, imo. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on September 10, 2010, 04:49:38 PM Premium just means that you spent any money at all, ever, on the game. As such, it's pretty meaningless to look at it from the "What do I not have compared to a sub?" perspective versus "What have I bought and what do I now get over someone who hasn't spent a dime?"
I agree though, if you bought Shadows of Angmar many moons ago and never got up to Moria, you don't get a lot out of that purchase under the new model. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 5150 on September 14, 2010, 09:58:20 AM Has anyone managed to actually get a free account yet?
I saw that the F2P Euro launch got delayed but I logged into my Turbine account and can't see an option to add LOTRO online withouth a serial number and when I filled in all the boxes on the website for F2P it just gave me the client download which I cancelled (because I've already got it installed) and then nothing, no confirmation email, nothing? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 14, 2010, 01:18:27 PM What I'm hoping to see: Complete Vol 1 Book 4: 900 TP (hint, I might pay twice that) For what it's worth, I am currently subscribed having only bought up to MoM... my highest character is level 42 - and all the content/quests in Angmar are currently open and free. Even in my other life as an evil software vendor... you get to keep our business software that you purchased - even if you stop paying maintenance. I'm not following Turbine's rationale for making you re-buy content if you are a premium subscriber... seems that the F2P model should start at the moment you exceed your final box purchase... either after SoA or MoM or SoM. You don't have to rebuy content if you're a subscriber. "Premium" is specifically NOT subscribers, subscribers are the "VIP" level. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 01101010 on September 14, 2010, 05:52:28 PM Has anyone managed to actually get a free account yet? I saw that the F2P Euro launch got delayed but I logged into my Turbine account and can't see an option to add LOTRO online withouth a serial number and when I filled in all the boxes on the website for F2P it just gave me the client download which I cancelled (because I've already got it installed) and then nothing, no confirmation email, nothing? I been horsing around with a Minstrel for the past 2 days. The way it's set up makes it seem like you still need an account at some points along the install, but it never prompted for any info other than the account set up (free-be) on their website. I got an email with LOTRO Account Creation Details as the header... Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 5150 on September 15, 2010, 12:44:17 AM I got an email with LOTRO Account Creation Details as the header... Yeah I finally found the email in my spam filter, then it occured to me I have the Euro client installed (presumably they are different like DDO) so I guess I need to wait for the F2P Euro to launch Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 15, 2010, 05:46:25 AM As usual, code masters has dropped the ball on the EU launch.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Xilren's Twin on September 15, 2010, 06:43:30 AM Got to say, im a little disappointed at Turbine missing an obvious win with the conversion of Lotro to F2P.
Since they had already done it for DDO, why on earth wouldnt you make it and auto add to anyone who already had a DDO account? Or even just a "click her to add a free Lotro key to your existing account" in account management. Many DDO players have already shown a willingness to spend money on turbine points and this just gives them another opportunity to spend money with you, so it should be an easy win. But no, trying to create a Lotro and link it to your existing DDO account requires either an email to support or a work around involving getting a beta key from gamespot, because if you try to use the free account tools it tells you of course that your username is already taken. Duh. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on September 15, 2010, 06:45:49 AM As usual, code masters has dropped the ball on the EU launch. Judging by the complaints here and elsewhere about the state of the store and getting assigned Turbine points, I'm not entirely sure the EU delay is necessarily a bad thing. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on September 15, 2010, 06:52:07 AM It's completely random who gets their points and when, which is the weird part. I got my points very happily last week and blew them all on cosmetics. I look very cool.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 15, 2010, 06:53:30 AM But no, trying to create a Lotro and link it to your existing DDO account requires either an email to support or a work around involving getting a beta key from gamespot, because if you try to use the free account tools it tells you of course that your username is already taken. Duh. That same thing was an issue when DDO switched over too. New accounts do not have the issue, just old. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: koro on September 15, 2010, 07:52:15 AM But no, trying to create a Lotro and link it to your existing DDO account requires either an email to support or a work around involving getting a beta key from gamespot, because if you try to use the free account tools it tells you of course that your username is already taken. Yeah, that annoyed the shit out of me too, but since DDO's Turbine Points and LOTRO's Turbine Points are not interchangeable it's really not that big a deal in the long run.Duh. I played a little with my girlfriend last night (she a Guardian, I a Minstrel; we're kind of a backwards couple that way), and it seems a lot like DDO was as a totally F2P player: Your inventory is cripplingly small and the lack of AH facilities is a game-breaker. I dunno if we'll even get to the point where the F2P content tapers off (early 20s), since neither of us wants to spend any money on it yet. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: WayAbvPar on September 15, 2010, 12:08:16 PM But no, trying to create a Lotro and link it to your existing DDO account requires either an email to support or a work around involving getting a beta key from gamespot, because if you try to use the free account tools it tells you of course that your username is already taken. Yeah, that annoyed the shit out of me too, but since DDO's Turbine Points and LOTRO's Turbine Points are not interchangeable it's really not that big a deal in the long run.Duh. That is even dumber. Why not make it all one virtual currency? Speaking for myself, I would be far more likely to check another game out if I had unspent 'Turbine bucks' or whatever and could use them in more than one title. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 15, 2010, 12:14:13 PM That is even dumber. Why not make it all one virtual currency? Speaking for myself, I would be far more likely to check another game out if I had unspent 'Turbine bucks' or whatever and could use them in more than one title. I'm guessing it's to limit crossover. If you're a diehard DDO player, then you'll have a gadzillion TP already. Spending the TP to play Lotro gains the player a lot while providing little in terms of new revenue for Turbine. It's all about the benjamins. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on September 15, 2010, 12:19:14 PM You get free store points for completing deeds on a character. My understanding is that a character should have around 750 points gratis just for playing. Buy five bucks worth of points and upgrade to a premium account, then play three characters, and that's 2750 points on your account. Not a huge windfall, but ample for unlocking the higher level quests and playing the game.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 15, 2010, 12:21:09 PM That is even dumber. Why not make it all one virtual currency? Speaking for myself, I would be far more likely to check another game out if I had unspent 'Turbine bucks' or whatever and could use them in more than one title. I'm guessing it's to limit crossover. If you're a diehard DDO player, then you'll have a gadzillion TP already. Spending the TP to play Lotro gains the player a lot while providing little in terms of new revenue for Turbine. It's all about the benjamins. And going the other way around, if the points crossed over I could take my free 500/month from my lifetime LotRO account and dump it into DDO, etc. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on September 15, 2010, 12:48:15 PM You get free store points for completing deeds on a character. My understanding is that a character should have around 750 points gratis just for playing. Buy five bucks worth of points and upgrade to a premium account, then play three characters, and that's 2750 points on your account. Not a huge windfall, but ample for unlocking the higher level quests and playing the game. Are you sure about that? I got ~125 points total on 3 of my characters when I logged them in; one is level 60, one is level 50, and the third one is level 41, with a good amount of completed deeds between themTitle: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 15, 2010, 12:59:49 PM But no, trying to create a Lotro and link it to your existing DDO account requires either an email to support or a work around involving getting a beta key from gamespot, because if you try to use the free account tools it tells you of course that your username is already taken. Yeah, that annoyed the shit out of me too, but since DDO's Turbine Points and LOTRO's Turbine Points are not interchangeable it's really not that big a deal in the long run.Duh. That is even dumber. Why not make it all one virtual currency? Speaking for myself, I would be far more likely to check another game out if I had unspent 'Turbine bucks' or whatever and could use them in more than one title. I bet its coming, OR Its an IP payment issue. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: rattran on September 15, 2010, 01:09:05 PM You only get TP for newly finished deeds on a toon, those ~125 points you got were for the newly added (and thus, newly completed) rep quests for each faction.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on September 15, 2010, 01:49:19 PM Ah, that's good to know, thanks.
I'm kinda sad I leveled a LM as my main, though... my warden can port to a lot of places and my captain can summon people. (yes, I'm still bitter about that entire pay-to-fast-travel thing :p) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 15, 2010, 01:56:16 PM I'm kinda sad I leveled a LM as my main, though... my warden can port to a lot of places and my captain can summon people. (yes, I'm still bitter about that entire pay-to-fast-travel thing :p) It's a rare moment in MMOs when your first toon actually becomes the one you want to play the endgame with. I know that every MMO I've played has resulted in a reroll once I figured out the mechanics at the endgame. I think I need to start frontloading my reading. It would certainly limit the number of stupid questions I ask in Kin chat. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: hal on September 15, 2010, 06:54:46 PM I've been playing for free. I used to subscribe and I have bought Moira (sp). Lack of bags is the worst so far. I hear that at 25 ill need to spend points but if I manage my traits I wont need to spend money. We will see. I am a horrible alt a holic and my highest is 13 warden. I like the game so far. The newbie experience in Bree has changed for the better. At 13 I'm just going into the marsh and the quests are the same as ever.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 15, 2010, 06:55:52 PM I've been playing for free. I used to subscribe and I have bought Moira (sp). Lack of bags is the worst so far. I hear that at 25 ill need to spend points but if I manage my traits I wont need to spend money. We will see. I am a horrible alt a holic and my highest is 13 warden. I like the game so far. The newbie experience in Bree has changed for the better. At 13 I'm just going into the marsh and the quests are the same as ever. Brandywine? Join our kin! We miss ya. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 01101010 on September 15, 2010, 07:20:49 PM I've been playing for free. I used to subscribe and I have bought Moira (sp). Lack of bags is the worst so far. I hear that at 25 ill need to spend points but if I manage my traits I wont need to spend money. We will see. I am a horrible alt a holic and my highest is 13 warden. I like the game so far. The newbie experience in Bree has changed for the better. At 13 I'm just going into the marsh and the quests are the same as ever. Same here about the quests. Some have a bit of a change, but most are right where I left them. My minny is 12 now. I haven't even stepped into Bree yet though. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: hal on September 15, 2010, 08:38:41 PM Cheddar I have toons on brandywine. Its been so long I have no idea what there doing so I started over. Name a time and I will log in to one and try to sort things out. Hell I may still be in the guild. I am pretty sure some of them were.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 15, 2010, 08:44:38 PM Cheddar I have toons on brandywine. Its been so long I have no idea what there doing so I started over. Name a time and I will log in to one and try to sort things out. Hell I may still be in the guild. I am pretty sure some of them were. We had a guild issue awhile back. Anyhow, add Ardelo on your friends list and I will get you added. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: hal on September 15, 2010, 09:35:35 PM OK Cheader here's what I have figured out. In guild 19 warden, 20 Minni. Out of guild 19 hunter, 19 guard, 19 cap. I only get 5 slots now so so I can't say about the other two. I seem to have missed you buy 8 minutes but saw nebu in guild so I think I am telling it right. Every one is running out of quests, seems that they all are at the point of switching quest hubs and I never sorted it out. It's late now but I will log in the morning and try to sort it out.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on September 16, 2010, 05:45:45 AM OK Cheader here's what I have figured out. In guild 19 warden, 20 Minni. Out of guild 19 hunter, 19 guard, 19 cap. I only get 5 slots now so so I can't say about the other two. I seem to have missed you buy 8 minutes but saw nebu in guild so I think I am telling it right. Every one is running out of quests, seems that they all are at the point of switching quest hubs and I never sorted it out. It's late now but I will log in the morning and try to sort it out. Check your shop, you may have points, may be enough to get you a quest pack. If you were in beta, I think they sent out TP codes (like 500). Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 16, 2010, 07:15:58 AM Hey Hal. If you want to send me a tell, I'll try to get you an invite. I'm a peon, so I can't invite you myself but can usually find someone online that can.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on September 16, 2010, 07:45:16 AM Hey Hal. If you want to send me a tell, I'll try to get you an invite. I'm a peon, so I can't invite you myself but can usually find someone online that can. I am totally making you an officer. Hell yeah! Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on September 16, 2010, 08:08:00 AM I am totally making you an officer. Hell yeah! You do and I'll string together a chain of profanities in kin chat that would make a sailor blush. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Furiously on September 16, 2010, 08:40:06 AM Anyone up for making two males hobbits to "accidentally" cyber in kin chat? I'd like to see the response to that.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on September 16, 2010, 10:45:01 AM God, I am so subbing to WoW.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on September 16, 2010, 02:03:06 PM Bamwise breathes deep the sensual aroma of your foot hair while you rub pie on his chest. "Oh Bilbro Broggins," Bamwise whispers, "put on the ring and climb my mountain."
DO IT. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Lantyssa on September 16, 2010, 02:05:23 PM I'm now imagining the picture of the two actors being handed fan art to sign of them making out.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on September 16, 2010, 02:12:07 PM There is like a 99% chance that has already happened.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Lantyssa on September 16, 2010, 02:34:00 PM Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: birdsguts on September 16, 2010, 09:03:53 PM Hahahaha!
Update: 100% chance. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on October 08, 2010, 06:01:03 AM Lord of the Rings Online doubles revenue since going free-to-play (http://www.joystiq.com/2010/10/07/lord-of-the-rings-online-doubles-revenue-since-going-free-to-pla/)
(http://www.blogcdn.com/www.joystiq.com/media/2010/10/bestsellerslotro.jpg) Quote Lord of the Rings Online Executive Producer Kate Paiz announced during a panel at GDC Online 2010 today that Turbine has done it again: Lord of the Rings Online has doubled its revenue and created over a million new accounts since going free-to-play early last month. That's the second MMO Turbine has taken from a paid subscription to a hybrid microtransactions-based business model, with Dungeons and Dragons Online doing the same thing last year (important to note: Paiz was in charge of both transitions, switching to LotRO in July). Paiz told us after the panel that LotRO wasn't in trouble, but rather that Turbine did the math and decided the switch would work. "We knew there was more out there for us," she said. Paiz also shared that 20% of LotRO's former players have returned to the game since the switchover, and that the game has seen a 300% increase in peak concurrency, with three times the number of players online simultaneously, and a 400% increase in active players total. 53% of players have used the in-game microtransaction store (which sells everything from mounts and outfits to XP boosts and character slots), and as you can see above, extra storage slots are extremely popular in the store. And even paid subscriptions have increased. Turbine's lesson seems to be that, as Paiz said during the panel, "when you tell people you no longer have to pay for it, they come in droves." Side note: I thought Kate Paiz was a blond. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: rattran on October 08, 2010, 06:28:44 AM Perhaps she was. It's nice to see it's increased revenue for them in the short term, It'll be interesting to see if the long term works out as well. I spent about 2500 of my fake money points on expanded storage, but I see nothing else in the store I want. I'd buy the +10 stat tomes, but they're too pricey, and seem like store-based cheating.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on October 08, 2010, 07:25:36 AM Still no F2P in Europe though.
Current speculation is that's all down to legal shenanigans rather than something technical. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on October 08, 2010, 07:30:36 AM Still no F2P in Europe though. Current speculation is that's all down to legal shenanigans rather than something technical. Its code-masters, you should expect nothing less but lagging behind and horrible service. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on October 08, 2010, 11:09:32 AM We saw this same kind of increase with DDO. It was followed by a sharp decline after 2-3 months. I'm wondering if the same thing will happen here.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: koro on October 08, 2010, 11:21:54 AM We saw this same kind of increase with DDO. It was followed by a sharp decline after 2-3 months. I'm wondering if the same thing will happen here. Quite possibly, given the standard reaction of a F2P player once they find out just how much "free to play" past the initial starting areas costs in LOTRO is usually some variation of "WTF."Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on October 08, 2010, 11:55:18 PM We saw this same kind of increase with DDO. It was followed by a sharp decline after 2-3 months. I'm wondering if the same thing will happen here. I wouldn't be surprised if it did, but considering DDO's been F2P for over a year I think they still believe they'll be making more money long term under this model. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on October 10, 2010, 12:17:32 AM Yeah, it's only natural for the initial burst of people who will never pay one penny ever no way no how to bail once they hit the wall and run dry on free content. But since those people were of no benefit to the game, except as grouping fodder for low-level paying customers, their departure shouldn't be a big loss. As long as enough paying people stick around to keep the population numbers up enough to make getting fellowships easy for people, they should be golden.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Malakili on October 10, 2010, 05:05:10 AM It seems like most of that list is made of up things that are one time purchases for most players. I'm not so sure people will keep playing long term.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on October 10, 2010, 05:39:52 PM It seems like most of that list is made of up things that are one time purchases for most players. One time per character for a lot of it, though. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Murgos on October 11, 2010, 06:28:10 AM I've been jonesing for an MMO. I though FFXIV was going to be it but, uh, maybe next year. So, I'm dling this.
I haven't played since Alpha and I have to admit I wasn't too fond of some of the design decisions then but I'll try and keep an open mind and see how it goes. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Rishathra on October 11, 2010, 06:36:40 AM Whatever your stance on the whole free to play thing, there's definitely been a net positive improvement on the game since beta, when I started. I think you'll enjoy yourself.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on October 11, 2010, 06:48:49 AM Whatever your stance on the whole free to play thing, there's definitely been a net positive improvement on the game since beta, when I started. I think you'll enjoy yourself. This. I think that the improvements since beta have been dramatic. I've been doing nothing but book quests the past few days and they have really impressed me. This is the first MMO I've played in a while that both a) didn't make me feel a need to rush through the content and b) made me feel like a part of the story. Give the game a try. If you can resist the urge to power to cap, there's a lot to like about the game. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Murgos on October 11, 2010, 01:05:46 PM So far it's ok. Really only got to play for about an hour. In Alpha they only had part of the shire intro story done so I was glad not to have to do that again.
I like playing stealthy types but I didn't like burglar in the alpha so I am trying a hunter because warden appears to cost extra. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on October 11, 2010, 01:24:28 PM When I played maybe a year ago, I came back to play a burglar (had played a 20-30ish captain before that) and I had a lot of fun. It was probably one of the most fun classes I've played in an MMO simply because I was able to sneak around and kill mobs easier, I was able to kill difficult mobs with various kiting techniques, and I had a lot of abilities and different ways to play.
I'm not sure how other classes fared, but I know it was nice to be able to solo a lot of content I think others couldn't. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azuredream on October 11, 2010, 06:04:13 PM I entered one month when it went F2P, but it ran out, and I'm not resubbing. My characer was 60 so I had to bump him up to 65, which was kind of fun I guess. I did some of the new dungeons, played some alts, but it didn't really grab me. One thing that annoyed me was how little of a difference there was between 60 and 65 gear. The whole thing felt totally pointless, even after running a bunch of dungones I think I got a ring and a new shield and that's it. Even looking at the latest raid set it was such a slight upgrade over my VM set I just couldn't help but go WTF?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Pendan on October 12, 2010, 10:03:42 AM I entered one month when it went F2P, but it ran out, and I'm not resubbing. My characer was 60 so I had to bump him up to 65, which was kind of fun I guess. I did some of the new dungeons, played some alts, but it didn't really grab me. One thing that annoyed me was how little of a difference there was between 60 and 65 gear. The whole thing felt totally pointless, even after running a bunch of dungones I think I got a ring and a new shield and that's it. Even looking at the latest raid set it was such a slight upgrade over my VM set I just couldn't help but go WTF? To give you another perspective this described why I stopped playing WoW and like playing LotRO.In WoW before the first expansion was announced and after slow leveling to level max I joined a raiding guild. For the next 6 months I raided 4 times a weak. The expansion was announced during this time and two months before the release I stopped playing WoW. It was obvious from the beta reports that all that raiding effort was going to be invalidated. Why work so hard on raiding when a few weeks leveling in the expansion will invalidate all the equipment gains? In LotRO when Moria was release I raided once a week for 3 months and got the best gear. When the next expansion came out I did not feel my raiding time was a loss and could take my time replacing pieces. I do what I want when I want and don’t feel pressure to get the gear improvements to make the other things I do go easier because the improvement is not game changing. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on October 12, 2010, 11:19:27 AM Why work so hard on raiding when a few weeks leveling in the expansion will invalidate all the equipment gains? The obvious answer of course is "because you enjoy raiding". Different strokes, etc., though. Title: Re: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Tarami on October 12, 2010, 11:51:34 AM Why work so hard on raiding when a few weeks leveling in the expansion will invalidate all the equipment gains? The obvious answer of course is "because you enjoy raiding". Different strokes, etc., though. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Pendan on October 12, 2010, 12:00:08 PM Why work so hard on raiding when a few weeks leveling in the expansion will invalidate all the equipment gains? The obvious answer of course is "because you enjoy raiding". Different strokes, etc., though. It is not important to the point but I still like an occasional raid regardless of the loot and even like the hardcore raiding at the time as a different gaming experience but don't feel a need to do it again. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: amiable on October 12, 2010, 12:09:35 PM I'm sorry but their entire store interface is absolutely terrible. I wanted to come back for a month to do some monster play but after 20 minutes of trying to figure out how to upgrade my account to "VIP" I just gave up in frustration.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on October 12, 2010, 01:05:17 PM The obvious answer of course is "because you enjoy raiding". Different strokes, etc., though. People generally don't enjoy raiding after the first trip through a dungeon if at all. They enjoy getting new stuff. Saying "I enjoy raiding" is a serious misnomer for most MMO enthusiasts. If they did enjoy raiding, you'd see fewer people powergaming the system and more enjoying the raid. Ask yourself this: If you could get exactly the same gear running an instance solo, how many people would still raid those instances? I'm guessing a few guilds would for fun, but they're in the minority. It's all about loot and epeen. People enjoy having the best loot. For the most part they endure the pain that is raiding to have it. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Paelos on October 12, 2010, 01:52:41 PM I think that's true and not true. For the most part, people abhor raiding in the "challenge" sense unless you are chasing down world firsts and initial strategies. You're about to see how much they hate it when WoW converts to the 10=25 man loot system, and 25 man raids all but bite the dust completely.
I do think people enjoy grouping though. I think they love the idea of getting something done with whoever they like, drawing them together and making it happen regardless of the total number. I think they HATE the idea of having exactly X amount of people to get something done, no matter how big or small. You're going to have odd numbers most of the time, and most of the frustration from raiding stems from having to fill gaps with people you hate, or kick out decent people because you are over the limit. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on October 12, 2010, 01:57:18 PM I really enjoy the feeling of accomplishment when we finally get some encounter down we're having trouble with, etc.
I do have a limit in terms of futility (closing in on ~80 Sindragosa tries with no kill :awesome_for_real:) but for the most part I still enjoy it well after I can't get any direct benefit in terms of drops or whatever. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azuredream on October 12, 2010, 02:03:34 PM People generally don't enjoy raiding after the first trip through a dungeon if at all. They enjoy getting new stuff. Saying "I enjoy raiding" is a serious misnomer for most MMO enthusiasts. If they did enjoy raiding, you'd see fewer people powergaming the system and more enjoying the raid. Ask yourself this: If you could get exactly the same gear running an instance solo, how many people would still raid those instances? I'm guessing a few guilds would for fun, but they're in the minority. It's all about loot and epeen. People enjoy having the best loot. For the most part they endure the pain that is raiding to have it. That's pretty much it for me, raiding the dungeon after the first time the only reason I'm going is to collect new shinies. I know it's a treadmill and that I'm not actually getting anywhere but I'm still trained to want the carrot that's just out of arm's reach. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Malakili on October 12, 2010, 02:36:00 PM The obvious answer of course is "because you enjoy raiding". Different strokes, etc., though. People generally don't enjoy raiding after the first trip through a dungeon if at all. They enjoy getting new stuff. Saying "I enjoy raiding" is a serious misnomer for most MMO enthusiasts. If they did enjoy raiding, you'd see fewer people powergaming the system and more enjoying the raid. Ask yourself this: If you could get exactly the same gear running an instance solo, how many people would still raid those instances? I'm guessing a few guilds would for fun, but they're in the minority. It's all about loot and epeen. People enjoy having the best loot. For the most part they endure the pain that is raiding to have it. Would people play CRPGs in general if it weren't for collecting loot? Does that mean that the genre is "painful" to play? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Paelos on October 12, 2010, 02:49:51 PM Would people play CRPGs in general if it weren't for collecting loot? Does that mean that the genre is "painful" to play? No. But great loot systems don't make a great game. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on October 12, 2010, 03:03:32 PM I don't know about others, but it was one experience (well multiple) with raiding that guaranteed I would never, ever, in any game do it ever again:
It was going in schololmon or stratholm or some dungeon in WoW I can't spell after the game came out. I went there over THIRTY times to get my 'set' leggings. I've never done something so masochistic like that before, and I swore I'd never do it again. Thats not counting the 20~ times to get my class set torso, and another 15 for my helmet. Why anyone would ever want to do that for video game loot is besides me. I still can't believe *I* did that. I can tell you after the 2nd or 3rd time the whole 'grouping with other people to accomplish a single goal is kinda neat' feeling wore off, I basically ran the raids in zombie mode, most of the time not even doing anything. Then again, I wasn't one to get my mount, summon it in town, stand near the auction house, and hope people check out my sweet new gear. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on October 12, 2010, 03:05:59 PM The obvious answer of course is "because you enjoy raiding". Different strokes, etc., though. People generally don't enjoy raiding after the first trip through a dungeon if at all. They enjoy getting new stuff. Saying "I enjoy raiding" is a serious misnomer for most MMO enthusiasts. If they did enjoy raiding, you'd see fewer people powergaming the system and more enjoying the raid. Ask yourself this: If you could get exactly the same gear running an instance solo, how many people would still raid those instances? I'm guessing a few guilds would for fun, but they're in the minority. It's all about loot and epeen. People enjoy having the best loot. For the most part they endure the pain that is raiding to have it. Would people play CRPGs in general if it weren't for collecting loot? Does that mean that the genre is "painful" to play? Did you mean ARPGs? Because there are plenty of CRPGs where loot is not tremendously important. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on October 12, 2010, 09:05:28 PM I'm sorry but their entire store interface is absolutely terrible. I wanted to come back for a month to do some monster play but after 20 minutes of trying to figure out how to upgrade my account to "VIP" I just gave up in frustration. Did you try the same place as before http://myaccount.turbine.com (http://myaccount.turbine.com)? I agree though they should have some means of accessing Account Management through the Store interface, especially if they're going to link the payment options between your subscription and store points purchases (which is really annoying when you want to keep those two on separate cards). Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on October 13, 2010, 01:12:23 PM Looks like Amazon bumped up Mines of Moria back up to 15 bucks. Wishing I jumped on it back when it was 10 bucks.
Apparently the best way to go about things is to buy Moria for 10 bucks, use the CD key and get a month of free VIP status and some bonus points, then go from there. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Murgos on October 13, 2010, 01:22:08 PM There is a 75% off the level 20-50 quest packs sale on the lotro store today until midnight. I doubt if I will take advantage of it but I thought I should mention it to you all.
I'm up to level 9 on my Hunter. I get sucked into MMOs and then 90 minutes after I told myself I was going to stop playing and go to bed I'm still futzing around. The game play is so similar to WoW and EQI and II though that I'm already getting bored of it. Kill 6 wolves and return their ears, click on the flashing logs and collect 9 pieces of wood, self-buff then attack with hotkeys 1, 2, 3 and repeat etc... When do I get an MMO that fights like Virtua Fighter or Tekken and has quests that are involved and interesting? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Lantyssa on October 13, 2010, 01:39:19 PM Vindictus beta should have been brought back up today...
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Zetor on October 13, 2010, 01:40:58 PM I went to take advantage of the huge quest pack discount, only to find that my VIP membership (I had a multi-month sub running when lotro went f2p, it's still active) forbids me from buying quest packs. Ah well, more money for me! :awesome_for_real:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soukyan on October 13, 2010, 02:58:44 PM I went to take advantage of the huge quest pack discount, only to find that my VIP membership (I had a multi-month sub running when lotro went f2p, it's still active) forbids me from buying quest packs. Ah well, more money for me! :awesome_for_real: Same here. Is it just that VIP gets the quest packs automatically? Or is the store just broken? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on October 13, 2010, 03:02:46 PM Subscribers don't need to buy the quest packs, correct.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on October 13, 2010, 03:25:58 PM Yeah, VIP is a double-edged sword for anyone who doesn't mean to stay VIP permanently in that you can't purchase any special account stuff that's temporarily unlocked by VIP until it expires. So quest packs, skirmishes, auction house slots, etc, if they go on super duper sale while you're VIP, you can't take advantage of it.
Thankfully my VIP expired this morning, and I snatched up all the stuff that was on sale. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on October 13, 2010, 05:07:51 PM If you get VIP, do you get everything for sale on the store for free as part of your VIP?
or are there random things you have to buy also? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ingmar on October 13, 2010, 05:09:11 PM There's a chart around somewhere, but you don't get everything for free, no. You still would have to buy stuff like stat tomes and cosmetic items and the like.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on October 13, 2010, 05:50:55 PM If you get VIP, do you get everything for sale on the store for free as part of your VIP? or are there random things you have to buy also? Access to quests and horse paths. Extras like clothing, stat boosts, etc all have to be bought or found in game (yes, tomes are uber rare drops). Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on October 13, 2010, 08:23:40 PM You don't receive store items for free as VIP, but you get a monthly allowance of 500 turbine points to spend however you like. And some of the things that VIP unlocks (e.g. extra bag storage) are permanent, even if you stop paying.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on October 14, 2010, 02:11:39 AM When do I get an MMO that fights like Virtua Fighter or Tekken and has quests that are involved and interesting? In the sense that there's combo memorization and a high skill cap, Warden's actually not half bad at that. Aside from a few ranged attacks the Warden class is all about using three basic abilities (Spear Thrust, Shield Bash, and Taunt) to create 2-5 length combos (http://lotro-wiki.com/index.php/Warden#Spear_Gambits) at a pretty high pace. It's not VF4 Evo, but the approach to learning to play it has always seemed to mirror the approach to learning a new fighter character. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Murgos on October 14, 2010, 04:58:04 AM I want to play a Warden, when I researched what class I would like, Warden jumped out at me as being exactly my style. Except that playing a Warden costs 10 bux. So, if having a unique and aggressive play style was supposed to be an element that would bring me in to the game long term and cause me to buy subscriptions and expansions it missed the boat.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on October 14, 2010, 06:18:41 AM I want to play a Warden, when I researched what class I would like, Warden jumped out at me as being exactly my style. Except that playing a Warden costs 10 bux. So, if having a unique and aggressive play style was supposed to be an element that would bring me in to the game long term and cause me to buy subscriptions and expansions it missed the boat. Reason is, originally, that class came with Moria expansion. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on October 14, 2010, 07:10:13 AM If you think you want to play a warden, you're generally best off finding a copy of Mines of Moria; Gamestop's selling them for ten bucks. That way you get the whole expansion unlocked rather than just a single class for the money.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soukyan on October 15, 2010, 08:02:40 PM If you think you want to play a warden, you're generally best off finding a copy of Mines of Moria; Gamestop's selling them for ten bucks. That way you get the whole expansion unlocked rather than just a single class for the money. This. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on October 15, 2010, 10:08:00 PM http://www.microcenter.com/single_product_results.phtml?product_id=0301339
$9.99 with 6 bucks shipping. Amazon has it for $14.99 with free shipping if you spend more than 25 bucks. I personally laid down $15.98 @ microcenter because I didn't feel like looking at gamestop, but its up to you. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Kitsune on October 15, 2010, 10:56:08 PM Gamestop has a search function to show you the closest store with it in stock, so there's not exactly an arduous amount of searching involved. But sometimes their system is stupid, so be sure to call the store to double-check before driving out to them.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on October 16, 2010, 12:39:16 AM I guess I made the mistake of typing "Mines of Moria" into gamestop search:
Did you mean mines of mario ? Unfortunately, there were no matches for mines of moria. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on October 16, 2010, 06:50:19 AM http://www.amazon.co.uk/Lord-Rings-Online-Mines-Moria/dp/B001BN5ERE/ref=sr_1_1?ie=UTF8&qid=1287237016&sr=8-1
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ashamanchill on October 16, 2010, 05:47:42 PM I guess I made the mistake of typing "Mines of Moria" into gamestop search: Did you mean mines of mario ? Unfortunately, there were no matches for mines of moria. Now I want to play said Mines of Mario Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soulflame on October 16, 2010, 10:44:30 PM Your princess is in another shaft.
... that didn't come out right. Title: Re: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: FatuousTwat on October 17, 2010, 02:43:53 AM Gamestop's selling them for ten bucks. Doesn't look like it is anymore, all I get is Mines of Mario as well. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on October 17, 2010, 05:40:42 AM You may be very hard pressed to find a copy as many others have had the same idea and I am quite sure its no longer in print.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on November 03, 2010, 11:03:14 AM Its spread to Europe!
From an email I got today Quote Dear xxxxxxxxxxx, Today marks an important milestone in the history of The Lord of the Rings Online™, (LOTRO) as it introduces a Free to Play model. With that in mind, we are pleased to inform you that your Codemasters Online Player Account can now be used to access The Lord of the Rings Online free of charge. All you need to do is download the game and use your existing account details to log in and play. To re-iterate, LOTRO is now Free-to-Play so you will not be charged. If you do not wish to take advantage of this there is no need to do anything and you may disregard this email. If you're still unclear as what Free-to-Play means to you, why not take a look at our Free-to-Play FAQ (http://cmail.codemasters.com/a/hBM0X7qB7bZSEB8UfbCDLbDgkAc/faq) on the website. Click here to download the latest client. Kind regards, The LOTRO-Europe Team. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: WayAbvPar on November 03, 2010, 04:25:10 PM It is like syphilis! Fun when you acquire it, but it goes downhill from there. :drill:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 5150 on November 04, 2010, 03:21:27 AM I havent found any mention of a way to covert the Euro preview server to live so it looks like I've got to download the whole thing all over again :-(
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Falconeer on November 04, 2010, 03:31:08 AM Yes, they said so officially on the forum. Preview Euro client needs to be scrapped.
By the way, it's a mess in game. I bought Moria a long time ago, but now it wants me to use "Turbine Points" to unlock it again :awesome_for_real: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 5150 on November 04, 2010, 03:48:20 AM Yes, they said so officially on the forum. Preview Euro client needs to be scrapped. By the way, it's a mess in game. I bought Moria a long time ago, but now it wants me to use "Turbine Points" to unlock it again :awesome_for_real: Odd because I distinctly remember them mentioning that if you had the retail expansions they would still work on a free account Guess they havent worked out all the kinks afterall Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on November 04, 2010, 07:57:22 AM Yes, they said so officially on the forum. Preview Euro client needs to be scrapped. By the way, it's a mess in game. I bought Moria a long time ago, but now it wants me to use "Turbine Points" to unlock it again :awesome_for_real: Wait before you do so - you should still have it but I believe there are still teething problems. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Falconeer on November 04, 2010, 08:22:06 AM Believe me, I am not gonna give them a cent.
I really liked this game in 2007, I chewed through content when it first came out and hit max level very soon loving every second... except combat. Yesterday, while I was fooling around and cussing at Turbine, I realized how so unsatisfying combat still is to me. That hasn't changed, it still feels underwater and unresponsive. And I can't really play this anymore. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on November 04, 2010, 09:43:46 AM Can't argue with that. I've been playing it on and off again for a couple of months and the combat still feels like wading through treacle.
But I do like the Warden gambit mechanics. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on November 04, 2010, 09:59:03 AM i cant argue with it either. It always felt off to me too. Very laboured.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Tebonas on November 04, 2010, 10:08:05 AM Well, I got Mirkwood and 30 Vault slots for free from my accumulated points, and another 15 Slots next month.
Not playing has never been this much fun. Maybe I'll even log in once in a while to fill the new expanded vault with crappy tradeskill items. :awesome_for_real: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Soulflame on November 04, 2010, 10:17:57 AM ... so my question to myself "Where is the fun?" is actually a rational question?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Tebonas on November 04, 2010, 10:22:53 AM It has been since the creation of the first MMOG.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: UnSub on November 04, 2010, 06:02:07 PM I'm not sure if anyone is able to answer this outside of Turbine, but how well was LOTRO travelling before it went F2P? The perception is that a sub title that starts offering a F2P option is in trouble and I'm wondering if this is the same of LOTRO.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: koro on November 04, 2010, 10:49:03 PM I'm not sure if anyone is able to answer this outside of Turbine, but how well was LOTRO travelling before it went F2P? The perception is that a sub title that starts offering a F2P option is in trouble and I'm wondering if this is the same of LOTRO. The lady in charge of the F2P stuff for both DDO and LOTRO has stated flat-out that LOTRO's F2P transfer wasn't done because the game was doing poorly, but that was done entirely for extra profit with little loss.Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: HaemishM on November 05, 2010, 07:47:22 AM LotRO went free to play because it had nothing to lose in doing so. MMO's at its age aren't generally going to get massive growth spikes no matter what they do. They'll get some return growth upon release of a new retail box, or a new expansion, but they won't really see any steady uptick in revenue. So what did they have to lose? DDO had already shown them you could revitalize the revenue stream by going F2P so if they managed nothing more than maintaining the revenue plateau they were on, it was successful. The fact that it doubled revenue short term just makes it super successful.
I'm still surprised EQ1 or WAR hasn't gone F2P, especially the latter. Talk about an MMOG in need of a shot in the arm. In fact, there isn't an MMOG not named WoW that probably couldn't use a switch to F2P. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on November 05, 2010, 08:15:30 AM The MMO I'm most confused about not going free to play is Planetside.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on November 05, 2010, 09:50:23 AM The MMO I'm most confused about not going free to play is Planetside. There's no good way to make money off of microtrans that I could envision. You need some consistent income stream to pay for upkeep. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: HaemishM on November 05, 2010, 09:56:23 AM Are you kidding me? Cosmetic shit for Planetside should be free money for them. You could do small charges to increase XP for a little while (consumables), maybe even the ability to have an extra set of skills available for switch. You could even sell vehicles that can be painted with clan colors. There's tons of things you could sell in PS.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on November 05, 2010, 09:59:58 AM Maybe you're right.
I played the game for a month and it had zero stickiness for me. If I were to play a free FPS, I'd much rather choose one of the other FPS games available. The MMO aspects really never added any incentive for me with PS. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 5150 on November 05, 2010, 10:13:39 AM The MMO I'm most confused about not going free to play is Planetside. I'd play it for free but I'm not giving SOE any more money. and that might be the issue, they tried free Planetside for a year with in game adverts, maybe SOE just know that FPS players either don't give a crap about cosmetics (how often do you notice your existing Outfit logo on stuff?) and/or that they've pissed alot of people off over the years? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: 5150 on November 05, 2010, 10:19:18 AM Well that sucks!
After finally getting the client downloaded [again!] It errors a few files into install saying it's correct. Re-run the downloader which thinks everything is peachy Removed the first .bin file thinking the downloader will be intelligent enough to just download that file again but no it deletes all the bin files and starts the whole bloody thing again Not happy - really dont understand why they couldnt just update the preview client. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on November 05, 2010, 10:21:37 AM and that might be the issue, they tried free Planetside for a year with in game adverts, Not...really. The fodder program however was highly successful as far as bodies in the game. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Chinchilla on November 06, 2010, 07:23:02 AM When you guys say the fighting feels like undewater... are you referring how it almost feels like semi-turn by turn? I'm just curious because I did play the game for a very long time, but I haven't been ingame in awhile and not very sure what you are referring to.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on November 07, 2010, 05:54:23 PM Its probably an exaggeration but I guess my feeling was that all the animations fully completed before you could go anything else. So you could not instantly swap to a new attack if the situation changed.
I mean it did not bother me all that much, but it eventually felt pretty tedious, just pressing 1234 and seeing "Thunk *pause* thunk *pause* thunk" all the time. I never felt I was totally 'there'. That and the increasing tedious traveling around combined to make me quit around level 34. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Fordel on November 07, 2010, 06:49:47 PM I have this issue with pretty much every non-WoW MMO.
In WoW, if I have an ability not on cooldown and I press that ability, that action happens instantly. In LotRO (or every other MMO I've played), if I have an ability not on cool down and I press the ability, it fires off when it feels like it, a couple seconds after I've inputted my action. Feels like I am giving my characters suggestions and spectating rather then actually playing. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Spiff on November 07, 2010, 11:46:20 PM They did address the unresponsive combat a while ago, to a certain extent anyway.
I believe it was around the time Mirkwood launched they divided your actions into 'fire when ready', 'fire soon'ish' and 'fire nao!' categories, which certainly helped. Although it did help some classes a lot more than others; monster players for instance had most actions changed to 'fast' or 'immediate', Runekeepers and Wardens felt a lot more dynamic as well, but Loremasters still had to 'fill out form 345-E to use fireball'. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Falconeer on November 08, 2010, 01:18:53 AM Sir-T description is fitting. And yes, WoW does the job pretty well, but so does Age of Conan, and to be honest LoTRO still feels like the least responsive of them all. Even EQ2 feels more "instantly" responsive to me. And yes, they say they fixed it, but what can I say? It still feels inherently "lagged" to me. It's just the worst of them all combat wise.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on November 08, 2010, 05:35:59 AM I believe it was around the time Mirkwood launched they divided your actions into 'fire when ready', 'fire soon'ish' and 'fire nao!' categories, which certainly helped. Some of you may wish to use those settings. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Falconeer on November 08, 2010, 05:50:14 AM I did. I WANTED it to be better!. But it is not.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Numtini on November 08, 2010, 06:48:28 AM They fixed LOTRO enough for me to be able to play it, but it still feels a bit removed and sluggish. I feel the same thing with movement. The whole thing feels like a car with a really loose steering wheel with a lot of play in it. Or like the difference between a car and a boat.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Falconeer on November 08, 2010, 07:04:43 AM True. It's ridiculous that when you "steer" left and right there's some inertia on your character turning, even if you are not running. What the hell.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Fordel on November 08, 2010, 11:37:52 AM I had THAT issue the last time I tired to play DaoC. Felt like running on ice.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: waffel on November 08, 2010, 10:54:42 PM My favorite is to start casting fireball, and when the spell bar is at 80% I'll issue a forward move command, jitter forward, stop again as the bar reaches 100%, shoot the fireball, then warp forward again.
Between that and the rubberbanding lag I get pretty occasionally, I find myself logging out not because of nothing to do but because my tolerance for the bullshit reaches empty. There is no doubt I'd enjoy the game more if it didn't feel like I was playing Quake on my old 28.8k modem. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on November 09, 2010, 03:09:43 AM I got used to the combat again after a while but yeah, sluggish and unresponsive still seems to be the order of the day. I play a champion and it just sometimes feels like I'm hitting an action and it takes far longer to execute than the GCD should take (and without any visible indication that another action is performing.) That's probably not quite right and it may largely be personal perception thing. Warden, though, is still cool. Similarly sluggish but feels better.
Another occasional annoyance that I have is the quest design and how serious it takes itself sometimes. E.g. in Evendim, I did one of those "Getting the approval of the rangers" quests where you go hunt 10 old pottery shards and return them to the antique collector ranger dude. So far so typical. But then he says "Thanks for getting these back to me. Now, could you sort them out in order for me on this mat what I am standing next to." And I want to say "No! Fuck you! You sort them out yourself you lazy shit! You're standing right next to the fucking mat and you're asking me to sort them out for you? Do I look like your fucking scivvy?" Also, that whole emo Aragorn sending you to go talk to Elrond. Why can't you talk to him yourself, you bastard? Had a lovers tiff have you? This is Important Stuff you're discussing here - take it from me, it's better you do this face to face rather than have me be your errand boy. And don't you fucking dare say "thither" to me again or I'll lamp you. I don't know why I can put up with similar quest design in other games but not here - probably because it feels a bit too forced in relation to the lore of the game and because it takes itself a little too seriously. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on November 09, 2010, 04:45:54 AM When on a long break from WoW, I started up with some friends. Had a very good time for quite awhile, but after awhile it started to become painful. Things like needing to stand on top of the mailbox to use it, items not instantly-stacking, and the shop interface were painful, but passable. Quest text is a joke. I'm one of those nerds who actually reads all that shit. Well, I was. After 30-odd levels I stopped reading the six paragraphs of flavour to the quest which would be "kill 10 orcs".
That "all roads lead to Elrond" chain was extraordinarily painful, but the zone outside of Moria was quite a lot of fun. Once we got inside Moria, that was it for me. Apparently Lorien is locked by another immense rep grind made of dailies as well. Anyway, I went back to WoW for a pre-cata trial, and holy fuck. The polish after a long time off and playing LOTRO. Not to mention the responsive, fast combat. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Arthur_Parker on November 09, 2010, 05:11:39 AM Lorien rep grind stopped me logging in months ago, silly line in the sand to stop me exploring, ok well done it worked.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Nebu on November 09, 2010, 06:56:09 AM Lorien rep grind stopped me logging in months ago, silly line in the sand to stop me exploring, ok well done it worked. I survived that one, but got burned out getting kindred on Men of Andraig in Enidwaithe. I spent a month logging on, doing the dailies, and logging off. Now that I have kindred, I just canceled and will quit when my sub ends. There's just not much to do in any of these games without a dedicated group. Still, the 3 months I played was a decent value for $30. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: AlteredOne on November 09, 2010, 08:12:01 AM LOL I had the exact same experience with the Enedwaith Andraig reputation grind. Those daily quests bored the snot out of me, to the point that now I'm just logging in occasionally to chat and share humor video links with my kinship. Oh, I'm a lifetime member, so I don't have to cancel when I get bored...
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on November 09, 2010, 08:23:39 AM Are you sure you guys are playing the game properly? I thought you were supposed to buy your way past the tedious grind in the LOTRO store.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: caladein on November 09, 2010, 02:45:53 PM Are you sure you guys are playing the game properly? I thought you were supposed to buy your way past the tedious grind in the LOTRO store. 95% of the time that would be a troll but here's a case where it isn't. The Return to Enedwaith skill is ~$2 and is the primary reward for a pretty long rep grind (which is getting a bit easier come next patch). The gear isn't spectacular and the horse is mechanically the same as the much-easier-to-get Grey Company one (which I also find better looking). I guess you could be going after the World Renown deed that's active with the next patch, but then you're just a mental. That said, trying to grind out a reputation like the Algraig in any game is asking for burn-out. It's a bit like logging in only to do the Oracles dailies in Sholazar Basin. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Ashamanchill on November 09, 2010, 03:22:25 PM Quote It's a bit like logging in only to do the Oracles dailies in Sholazar Basin. Quote Eh heh. Funny you should mention that. :oops: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on November 11, 2010, 10:40:41 AM Just had an awesome lotro session. Logged in and bought the Dusky Nimblefoot Goat which was 50% off. Bought 2 personal teleport skills, and logged off! (lifetime sub TPs)
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on November 11, 2010, 11:13:23 AM Think of all the time you've saved yourself by purchasing those items that could normally only be attained by way of a tiresome, boring, irritating rep grind! :awesome_for_real:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on November 11, 2010, 01:16:01 PM Expansions were 50% off today as well. :awesome_for_real:
Unless you're in Europe. :ye_gods: Title: Re: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: FatuousTwat on November 11, 2010, 11:55:53 PM Awww, fuck, I guess I missed it.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on November 12, 2010, 09:54:33 PM Think of all the time you've saved yourself by purchasing those items that could normally only be attained by way of a tiresome, boring, irritating rep grind! :awesome_for_real: I'd actually accumulated enough rep to buy the goat ingame via saving up enough turnins between my wife and myself, and then my friends forcing a pile of them onto me until I had the rep (and they were here, too, so I couldn't do the "yep, I have the rep now, thanks, bye" thing). I wasn't about to ask them to pay the 5g for the goat imgame though, so better to blow the TP on it. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: FieryBalrog on November 18, 2010, 09:26:46 PM I have this issue with pretty much every non-WoW MMO. In WoW, if I have an ability not on cooldown and I press that ability, that action happens instantly. In LotRO (or every other MMO I've played), if I have an ability not on cool down and I press the ability, it fires off when it feels like it, a couple seconds after I've inputted my action. Feels like I am giving my characters suggestions and spectating rather then actually playing. I downloaded LOTRO a week ago and ran into this exact issue. The animations are weak, especially jumping. The combat doesn't feel "punchy" enough. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on November 19, 2010, 02:26:47 AM Next expansion (and first post-F2P) has been announced: "The Rise of Isengard"
Available next Fall. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on November 19, 2010, 05:00:04 AM How much could an expansion cost? $20? $30? (How much is Cata in US$?) I needs to know so I know how many months worth of free-tp I need to save up while not logging in. :awesome_for_real:
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Rendakor on November 19, 2010, 05:03:54 AM Cata will be $40.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: DraconianOne on November 19, 2010, 05:11:19 AM How much could an expansion cost? $20? $30? (How much is Cata in US$?) I needs to know so I know how many months worth of free-tp I need to save up while not logging in. :awesome_for_real: Isn't MoM something like 2495 points in the store? Guess they'll probably price it at a similar level. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Fraeg on November 19, 2010, 03:21:11 PM I have this issue with pretty much every non-WoW MMO. In WoW, if I have an ability not on cooldown and I press that ability, that action happens instantly. In LotRO (or every other MMO I've played), if I have an ability not on cool down and I press the ability, it fires off when it feels like it, a couple seconds after I've inputted my action. Feels like I am giving my characters suggestions and spectating rather then actually playing. I downloaded LOTRO a week ago and ran into this exact issue. The animations are weak, especially jumping. The combat doesn't feel "punchy" enough. been playing the creep vs freep thingy for several months, I want to say you get used to it, but yeah it still irritates me a bit. Playing a Warg with positional attacks, and the skill que aspect is pretty annoying. That said, the pvp zone has been enough to keep me paying since June or so. Can't even comment on the PVE, have a 15 warden I haven't played since discovering Ettenmoors. *edited for accuracy* Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on November 19, 2010, 11:52:51 PM How much could an expansion cost? $20? $30? (How much is Cata in US$?) I needs to know so I know how many months worth of free-tp I need to save up while not logging in. :awesome_for_real: Isn't MoM something like 2495 points in the store? Guess they'll probably price it at a similar level. I guess it depends on whether they release a "full" expansion or if they release a gutted one with a seperate piecemeal featureset all for the low, low cost of 500-1000TP apiece. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on November 20, 2010, 03:11:13 PM I guess it depends on whether they release a "full" expansion or if they release a gutted one with a seperate piecemeal featureset all for the low, low cost of 500-1000TP apiece. Dude, we get it. Not for you. Stop with the vitriol and get off my fucking lawn. It got old back in September. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on November 20, 2010, 03:44:33 PM No, I think it needs to be repeated several fucking times more. Because it's not old. It could NEVER get old.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Chimpy on November 21, 2010, 12:17:10 PM So a buddy of mine was wanting to play something different.
Neither one of us had ever played this, so I am going to give this a try. 8 hours on my shitty DSL to get the client downloaded though. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on November 21, 2010, 08:24:16 PM What's the problem? That was one of the questions they asked in their recent survey - what kind of expansion people would rather see. Piecemeal or full.
Now fuck off back to the lotro forum where everyone loves or fanbois the game and no criticism shall be allowed without crying. edit - after a browse of the new post in that forum and a look at the posts above in this thread. I can only come to the conclusion that you tough kids are picking on me, since criticism for lotro is pretty abundant all over. My last few posts in the lotro forum were also positive. Please stop, or I might cry. So yeah, fuck off. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Furiously on November 22, 2010, 12:00:55 AM I love how you make everything a personal attack on others. I'm still trying to figure out why the mods tolerate it from you and not anyone else.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on November 22, 2010, 05:46:25 AM I'm not even playing it right now. You're just the most tedious, boring fuck on these boards right now. I can predict what you'll say literally every single time in a LOTRO thread. Fanboyism has nothing to do with it; you being completely insufferable has everything to do with it.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on November 22, 2010, 06:03:31 AM What the hell?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on November 22, 2010, 06:16:20 AM What the hell? Joe Buck and Troy Aikman give analysis: Joe: Azazel has been on a tear the past year, Troy. Troy: He sure has, Joe. He has a patented "Shit on LOTRO in every thread" play that's been hard for the opposition to stop. Joe: I think it's the sheer volume flooding the defenses he's faced that's the real key to that play, Troy. There's just such a flood that I'm not certain how four DBs are supposed to handle it Troy: We used to send a flood of crap with the Cowboys, too, so it's not as though I'm unfamiliar with the technique. But Azazel has really taken it to a whole new level. What's interesting is that he'll stick in a feint, a nice comment about LOTRO once every third week or so. Just to... Joe: Just to provide plausible deniability, right. Very cunning. Troy: The artistry in it is in how he makes it personal. If anyone, anywhere, points out that this is a bit of a one trick pony, Azazel turns up the outrage for motivation. The invective that pours out is quite a sight to see. It seems to amp up some of the hometown fans but I wonder if even they're not getting a little tired of it Joe: Well, surely the commissioner's officerwould have to look at it at some point, wouldn't they? I mean, personal attacks are tolerated in small quantities but I've seen bans for less stuff than this. Troy: Some people would see the blue name and cynically say that this gives Azazel a little more pull with the home office. I don't think that's the case. I think it's because he knows their addresses and has a penchant for masturbating into their pillows while they sleep. Nobody wants to wake up at night to find that's happened. Joe: Haha! Right you are, Troy. We're tossing it back to Terry and the Gang for analysis on this Sunday's big games, including Grunk vs Sanity. Back to you, Gang. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on November 22, 2010, 06:19:32 AM Yeah, got that, its not just LOTRO.
Anyway, my shock was going along, reading reasonable discourse then...giant cliff of "WTF?!". It came way out of left field. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Sir T on November 22, 2010, 06:25:03 AM LOTRO: the piece and harmony edition. Inspired by the lush fields of Afghanistan.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on November 22, 2010, 06:32:55 AM Peace.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Chimpy on November 22, 2010, 08:02:10 AM Peace. Unless he was subliminally saying you are getting a "piece" of some chick named "harmony" every time you play? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Lantyssa on November 22, 2010, 08:04:58 AM I feel like I missing something by having not been reading the LotR boards. One comment devolved into full-on attacks. The heck?
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on November 22, 2010, 08:06:23 AM The Lotro fanboys are a little sensitive sometimes.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on November 22, 2010, 08:20:57 AM The Lotro fanboys are a little sensitive sometimes. (http://img.photobucket.com/albums/v431/modrnangel/draw.jpg) Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on November 22, 2010, 08:23:10 AM I feel like I missing something by having not been reading the LotR boards. One comment devolved into full-on attacks. The heck? Harmless drama containment breach. I mean, swamp gas in the moonlight. Please direct your attention to the man in the van. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Mrbloodworth on November 22, 2010, 08:38:18 AM The Lotro fanboys are a little sensitive sometimes. Not seeing it in the progress of this thread. I feel like I missing something by having not been reading the LotR boards. One comment devolved into full-on attacks. The heck? Thats what I said! "What the hell?" Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Cheddar on November 22, 2010, 04:05:17 PM What's the problem? That was one of the questions they asked in their recent survey - what kind of expansion people would rather see. Piecemeal or full. Now fuck off back to the lotro forum where everyone loves or fanbois the game and no criticism shall be allowed without crying. edit - after a browse of the new post in that forum and a look at the posts above in this thread. I can only come to the conclusion that you tough kids are picking on me, since criticism for lotro is pretty abundant all over. My last few posts in the lotro forum were also positive. Please stop, or I might cry. So yeah, fuck off. :why_so_serious: Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: squirrel on November 25, 2010, 12:49:13 PM What's the problem? That was one of the questions they asked in their recent survey - what kind of expansion people would rather see. Piecemeal or full. Now fuck off back to the lotro forum where everyone loves or fanbois the game and no criticism shall be allowed without crying. edit - after a browse of the new post in that forum and a look at the posts above in this thread. I can only come to the conclusion that you tough kids are picking on me, since criticism for lotro is pretty abundant all over. My last few posts in the lotro forum were also positive. Please stop, or I might cry. So yeah, fuck off. Way to be a douchebag. You've been practicing. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Hawkbit on November 25, 2010, 03:37:07 PM Yeah, but he's all sweetness and light in the WoW forums.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Reg on November 26, 2010, 08:42:15 AM If the Lotro store were to have an amazing enough sale I might actually buy something and play again. Unfortunately, their policy of sending me at least 3 spams a week about sales that aren't even remotely amazing is tempting me to tell them to just screw off entirely.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Hawkbit on November 26, 2010, 08:59:30 AM If the Lotro store were to have an amazing enough sale I might actually buy something and play again. Unfortunately, their policy of sending me at least 3 spams a week about sales that aren't even remotely amazing is tempting me to tell them to just screw off entirely. Same. F2P games are lost on me. I don't feel committed to them so I end up not playing them, which in turn leads to me not spending money in them. So now I'm simply getting irritated by their spam. Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Yegolev on November 29, 2010, 05:22:29 PM Of interest to the moochers:
Quote Free and Premium players will now be able to enter the regions of Moria, Lothlórien, Mirkwood, and Enedwaith for FREE! We have adjusted the access of Free and Premium players. You may now follow the Epic Storyline through Moria, Mirkwood and, Enedwaith. This includes free access to the following: The Legendary item system Attain level 65 Access Moria, Mirkwood, Lothlórien, and Enedwaith regions Note: You will still need to purchase the appropriate quest packs or expansion packs to access other content (quests, deeds, instances, classes, etc) in these areas. Full update notes: http://lorebook.lotro.com/wiki/Release_Notes_November_2010_Update_Official Title: Re: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: FatuousTwat on November 30, 2010, 10:04:16 PM Noice.
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on December 15, 2010, 02:05:05 AM The thing with LOTRO is that it could be so much better with just a few simple tweaks. Not a shit game, it's actually quite a solid WoW-clone with better lore but a much slower pace which some clearly prefer. I understand that you'll never have your account hacked, either. I'm also all for every loosening of the tight reigns on the F2P players. Nice football thing, MA, though it's pretty much been 3 months, not a year. :awesome_for_real:
Any ETA on that bank vault update? Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Modern Angel on December 15, 2010, 06:26:21 AM This is very strange a month after the fact...
Title: Re: LOTRO Goes Free to Play : Sept 10 (Sept 8 for Cool Kids) Post by: Azazel on December 15, 2010, 12:20:54 PM que?
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