Welcome, Guest. Please login or register.
June 24, 2019, 09:27:45 AM

Login with username, password and session length

Search:     Advanced search
Donate! | Shop: Amazon
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: The Outer Worlds - Obsidian 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: The Outer Worlds - Obsidian  (Read 923 times)
Terracotta Army
Posts: 30157

I love my TV an' hug my TV an' call it 'George'.

on: December 07, 2018, 10:36:00 AM

Staff Emeritus
Posts: 40138

Prevent all damage that would be dealt to you and other troops you control.

Reply #1 on: December 07, 2018, 11:40:17 AM

That is some shit commentary. The gameplay looks good though.

Terracotta Army
Posts: 10648

a polyamorous pansexual genderqueer born and living in the wrong country

Reply #2 on: December 07, 2018, 11:42:53 AM


Terracotta Army
Posts: 3132

Further proof that Italians have suspect taste in games.

Reply #3 on: December 07, 2018, 04:12:49 PM

A summary from the PC Gamer article (watch out, excessive drooling may happen):


Here are some other things I learned about The Outer Worlds:

- It's out in 2019

- It's an Unreal Engine 4 game

- Your protagonist isn't voiced

- There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray

- There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)

- Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself

- If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way

- No romancing companions. They considered it, but decided against it.

- Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want

- Hacking and lockpicking don't have minigames, and are simply based on your attributes

- There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk

- As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.

- They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)

- Robots aren't sentient, but your ship's AI seems to have a strange degree of personality

- Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them

I like the idea of "flaws" described in the article, which were present in Arcanum character creation (instead, in this game you will get them as you go along, not unlike Darkest Dungeon, uh?). Something a bit more extreme and hardcore would be putting negative/"flawed" attributes like in the Realms of Arkania series, but I like I said, that would probably be a tad too extreme and old school  why so serious?

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Terracotta Army
Posts: 5148

Like a Klansman in the ghetto.

Reply #4 on: December 07, 2018, 04:42:41 PM

The monster art and textures don't quite fit, they have a Wildstar effect that doesn't seem quite right to me compared to the rest of the art. Otherwise looks nifty. Will definitely be cautiously watching how it performs prior to purchase.
Terracotta Army
Posts: 9454

Reply #5 on: December 07, 2018, 09:24:13 PM

- Your protagonist isn't voiced
Love Letters

Day 1 purchase.

Check out my podcast: ADD&D, Attention Deficit Dungeons & Dragons!
"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi
Jade Falcon
Terracotta Army
Posts: 173

Reply #6 on: December 08, 2018, 06:02:49 AM

Yay! I get my single player Fallout after all! It's a Christmas miracle!
Terracotta Army
Posts: 950

Reply #7 on: December 08, 2018, 11:39:22 AM

So we're finally getting that Firefly FPS we've always wanted?

Cool I'm in!
Terracotta Army
Posts: 1334

Reply #8 on: December 08, 2018, 03:55:43 PM

I'm getting a Wildstar feel for that trailer, right down to the music. Not a bad thing as I didn't hate Wildstar until it got to be a massive grind.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Terracotta Army
Posts: 10648

a polyamorous pansexual genderqueer born and living in the wrong country

Reply #9 on: December 08, 2018, 03:58:03 PM

I hated Wildstar due to the cartoony style of the characters. Everything else wouldn't have been so bad, so yes I can definitely see the similarities but I am not too worried.

Posts: 58270

Reply #10 on: December 08, 2018, 04:28:45 PM

this looks halfway between borderlands and fallout which is an absolute sweetspot and absolutely nothing like wildstar besides a few select palette choices, but even that's a stretch
Terracotta Army
Posts: 18942


Reply #11 on: December 09, 2018, 01:00:17 PM

I might love this game already.

My Sig Image: hath rid itself of this mortal coil.
Terracotta Army
Posts: 4495

Reply #12 on: December 09, 2018, 02:31:07 PM

Released mainly to school Betheseda in the fact that actually creative people can always create new characters, stories, lore and places you want to visit rather than just re-hash old IP... and also a good time to harness interest.

It's very bright, and the setting has some similarity with wildstar (smaller scale though) but the feel is different and the mobs much more detailed.

Definitely interesting.

Is a man not entitled to the hurf of his durf?
- Simond
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: The Outer Worlds - Obsidian  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC