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Title: The Outer Worlds - Obsidian
Post by: Sky on December 07, 2018, 08:36:00 AM
Might as well get this going.

https://store.steampowered.com/app/578650/The_Outer_Worlds/

Trailer: https://www.youtube.com/watch?v=MGLTgt0EEqc

Gameplay (with shit commentary): https://www.youtube.com/watch?v=J3cRpYGVPsU


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on December 07, 2018, 09:40:17 AM
That is some shit commentary. The gameplay looks good though.


Title: Re: The Outer Worlds - Obsidian
Post by: Falconeer on December 07, 2018, 09:42:53 AM
Bought.


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on December 07, 2018, 02:12:49 PM
A summary from the PC Gamer article (watch out, excessive drooling may happen):

https://www.pcgamer.com/obsidians-the-outer-worlds-blends-firefly-and-fallout-into-a-bold-open-ended-sci-fi-rpg/

Quote
Here are some other things I learned about The Outer Worlds:

- It's out in 2019

- It's an Unreal Engine 4 game

- Your protagonist isn't voiced

- There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray

- There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)

- Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself

- If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way

- No romancing companions. They considered it, but decided against it.

- Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want

- Hacking and lockpicking don't have minigames, and are simply based on your attributes

- There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk

- As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.

- They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)

- Robots aren't sentient, but your ship's AI seems to have a strange degree of personality

- Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them

I like the idea of "flaws" described in the article, which were present in Arcanum character creation (instead, in this game you will get them as you go along, not unlike Darkest Dungeon, uh?). Something a bit more extreme and hardcore would be putting negative/"flawed" attributes like in the Realms of Arkania series, but I like I said, that would probably be a tad too extreme and old school  :why_so_serious:


Title: Re: The Outer Worlds - Obsidian
Post by: Hawkbit on December 07, 2018, 02:42:41 PM
The monster art and textures don't quite fit, they have a Wildstar effect that doesn't seem quite right to me compared to the rest of the art. Otherwise looks nifty. Will definitely be cautiously watching how it performs prior to purchase.


Title: Re: The Outer Worlds - Obsidian
Post by: Rendakor on December 07, 2018, 07:24:13 PM
Quote
- Your protagonist isn't voiced
:Love_Letters:

Day 1 purchase.


Title: Re: The Outer Worlds - Obsidian
Post by: Jade Falcon on December 08, 2018, 04:02:49 AM
Yay! I get my single player Fallout after all! It's a Christmas miracle!


Title: Re: The Outer Worlds - Obsidian
Post by: Mandella on December 08, 2018, 09:39:22 AM
So we're finally getting that Firefly FPS we've always wanted?

Cool I'm in!


Title: Re: The Outer Worlds - Obsidian
Post by: Setanta on December 08, 2018, 01:55:43 PM
I'm getting a Wildstar feel for that trailer, right down to the music. Not a bad thing as I didn't hate Wildstar until it got to be a massive grind.


Title: Re: The Outer Worlds - Obsidian
Post by: Falconeer on December 08, 2018, 01:58:03 PM
I hated Wildstar due to the cartoony style of the characters. Everything else wouldn't have been so bad, so yes I can definitely see the similarities but I am not too worried.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on December 08, 2018, 02:28:45 PM
this looks halfway between borderlands and fallout which is an absolute sweetspot and absolutely nothing like wildstar besides a few select palette choices, but even that's a stretch


Title: Re: The Outer Worlds - Obsidian
Post by: Signe on December 09, 2018, 11:00:17 AM
I might love this game already.


Title: Re: The Outer Worlds - Obsidian
Post by: Kageru on December 09, 2018, 12:31:07 PM

Released mainly to school Betheseda in the fact that actually creative people can always create new characters, stories, lore and places you want to visit rather than just re-hash old IP... and also a good time to harness interest.

It's very bright, and the setting has some similarity with wildstar (smaller scale though) but the feel is different and the mobs much more detailed.

Definitely interesting.


Title: Re: The Outer Worlds - Obsidian
Post by: Trippy on October 23, 2019, 08:49:32 PM
For those of you ignoring this cause it isn't not on Steam until this time next year and you hate Epic, it is available through Xbox Live for PC and also it's included in the PC Xbox Game Pass:

https://www.microsoft.com/en-us/p/the-outer-worlds/9mwd2z8l1fbq?activetab=pivot:overviewtab

Windows 10 is required, however.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 23, 2019, 08:58:07 PM
i've been tempted to buy it that way because it'll cost $1 and that feels pretty fucking punishing for this Epic garbage

but like, the best RPG of the decade just came out and it isn't Outer Worlds


Title: Re: The Outer Worlds - Obsidian
Post by: Comstar on October 24, 2019, 03:05:04 AM
but like, the best RPG of the decade just came out and it isn't Outer Worlds

Err what's that game?


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 24, 2019, 03:34:59 AM
but like, the best RPG of the decade just came out and it isn't Outer Worlds

Err what's that game?

Yes


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 24, 2019, 03:38:37 AM
Or to be less snarky, look down the list of posts in the Gaming forum and find the one Schild jizzed all over.

I feel like we need to have a more indepth conversation about this Xbox PC pass thingy.  Is there anything actually worth a shit on this service worth playing, besides this game?  I get that it's only a dollar (for now), but that doesn't automatically mean I should bother with it.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 24, 2019, 07:28:17 AM
Here's the full list of games (https://www.microsoft.com/en-us/store/collections/pcgaVTaz?rtc=1).


Title: Re: The Outer Worlds - Obsidian
Post by: Falconeer on October 24, 2019, 08:04:01 AM
It is FULL of things worth playing. But as usual, mileage varied and all that. It is an incredible deal and that is a fact. The only downside is that eventually some games will rotate out and that will feel like shit if it's something you are playing, but so far it's more like a hypothetical fear than something that really happened to anyone I know.


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 24, 2019, 08:16:14 AM
It is FULL of things worth playing. But as usual, mileage varied and all that. It is an incredible deal and that is a fact. The only downside is that eventually some games will rotate out and that will feel like shit if it's something you are playing, but so far it's more like a hypothetical fear than something that really happened to anyone I know.

Everything he said and then some more.

For example, you can use it as a "try before you buy" for longer games (CRPGs), and/or maybe for sub-genres you're not particularly interested in, but you would still like to try  (that's my case with Bloodstained: Ritual of the Night, for example). And also, games that went through some troubled launch, now updated and released on Game Pass, like Bard's Tale IV: Director's Cut.

You get the idea. And, I mean, if you are still able to dedicate quite a lot of time to videogames, you can fit in A LOT of games in a month (like I said, even if you just want to gave them a try out of curiosity) for 3.99.


Title: Re: The Outer Worlds - Obsidian
Post by: Tale on October 24, 2019, 05:04:38 PM
Why is it called Xbox game pass when its function is to provide rental of PC games on Windows 10? Anyway, I paid my $1 and am at work with Outer Worlds downloading at home.

Earlier in the morning I was considering a cheap Xbox One X deal where Outer Worlds was bundled. Then suddenly I had saved A$458.


Title: Re: The Outer Worlds - Obsidian
Post by: Trippy on October 24, 2019, 07:27:16 PM
Why is it called Xbox game pass when its function is to provide rental of PC games on Windows 10?
Because they ditched the "Games for Windows - Live" branding and have decided to brand all Microsoft gaming stuff no matter the platform stuff runs on (they've implied it'll be more than just Xbox consoles and Windows) with "Xbox".


Title: Re: The Outer Worlds - Obsidian
Post by: Tale on October 24, 2019, 08:00:04 PM
"What did you play it on?"
"Xbox. For PC."


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 24, 2019, 08:39:52 PM
Welp, I'm happy to say I was able to play The Outer Worlds for $1 (maybe a total of $6 by the time I'm done) and didn't have to give Tencent/Epic my money. Suck on that, China.

How fucked up is this timeline? I feel like I'm "sticking it to the man" by giving MICROSOFT money. I want to die.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 24, 2019, 08:46:57 PM
microsoft is the good guy now, haemish


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 24, 2019, 10:50:07 PM
this is just fallout 5

if you want fallout 5, great
if you don't want fallout 5, you should be doing a MAX inland empire run in disco elysium because this is not better than that


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 24, 2019, 10:52:47 PM
But Fallout 5 in space, right?  That sounds okay.  Though I have heard it sorta lacks content, which doesn't sound very Fallout-y to me.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 24, 2019, 11:05:01 PM
earth is in space my dude

also the last fallout had 0 content


Title: Re: The Outer Worlds - Obsidian
Post by: Jeff Kelly on October 25, 2019, 02:08:48 AM
You have to qualify it, Schild. Fallout 5 makes it sound like a successor to 4 which this is (gladly) not. It's Fallout: New Vegas in space minus the bugs and jank of Bethesda's Gamebryo engine (it's UE4 and not even Obisidian seem to be able to break that engine) and with fewer Roman cosplayers.

It's easy.
If you liked Fallout 1, 2 or New Vegas buy this since it's essentially Fallouter Worlds - now with even more critique of rampant capitalism.
If you liked Planescape: Torment buy Disco Elysium because it takes everything that was awesome about that game and takes it up to 11.

Or buy both because both are really good.


Title: Re: The Outer Worlds - Obsidian
Post by: Tale on October 25, 2019, 02:15:33 AM
Moving around in the graphics and I'm thinking: No Man's Fallout.


Title: Re: The Outer Worlds - Obsidian
Post by: Jeff Kelly on October 25, 2019, 02:27:07 AM
Bought it on the epic store because I'm weird like that. Also because I wanted to see what all of the hubbub is about. Epic game store is even worse than PSN.

You can't even preload games that then unlock them at release. It also has a significantly slower download speed than Steam. This client lacks so many features and it's slow as molasses.
Seriously all of the Fortnite money and all they could come up with is something even more bare bones than the windows store?


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 25, 2019, 02:29:49 AM
earth is in space my dude

also the last fallout had 0 content

Fine, then it's Fallout 5 in a different part of space but possibly some of the same aliens.



Title: Re: The Outer Worlds - Obsidian
Post by: Tebonas on October 25, 2019, 02:31:41 AM
Welp, downloaded it from Microsoft and hope I will finish it in one month. If not, I just lost 1 Euro. If I buy in in a sale to finish it I still come out ahead.  :awesome_for_real:



Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 25, 2019, 03:40:43 AM
It's more like Fallout:NV in space than Fallout 3/4, and that's a notable difference when it comes to variety of dialogue choices (and consequences), companions, depth of plot and characters etc.

Welp, downloaded it from Microsoft and hope I will finish it in one month. If not, I just lost 1 Euro. If I buy in in a sale to finish it I still come out ahead.  :awesome_for_real:

Good dawg boy  :grin:


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 25, 2019, 04:15:01 AM
Fuck, I like the sound of that.  I am now only wondering when/if it will get VR treatment and if I should wait for that. 

Narrator:  he won't wait for that.


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on October 25, 2019, 05:56:13 AM
earth is in space my dude

also the last fallout had 0 content

Uhhh...what? This is the Trumpiest statement about a game I've ever heard. It may not have had content you enjoyed but saying it had 0 content is just plain silly. Even assuming you mean 76 it had tons of content. It wasn't deep, immersive roleplay content sadly but it had tons of stuff to do and questlines.

Back to the game this thread is actually about. I played a couple of hours last night. It was a lot of fun. One of the deeper RPG experiences I've had in a while. I built a dialogue heavy character and haven't regretted it yet. I do want to get some companions and get out of this starter area though.


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 25, 2019, 06:20:34 AM
If you're playing on the PC, you can already modify some settings (Anisotropic Filtering, Chromatic Aberration) in the config file:

https://www.pcgamingwiki.com/wiki/The_Outer_Worlds


In order to skip logo/company movies at the beginning:

Quote
Go to <path-to-game>\Indiana\Content\Movies.
Delete or rename Startup_Splash_1.mp4 and Startup_Splash_2.mp4


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 25, 2019, 07:26:35 AM
The dialogue options are pretty good. I decided I'd use my Lie skill quite a lot already and it's paid off in some significant hilarity.


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 25, 2019, 10:15:41 AM
microsoft is the good guy now, haemish

I don't know if you're joking or not, but they truly are the lesser of all evils.  I met Satya and he's actually quite cool.

I like the look of this game, just to be 'on topic'.

 :why_so_serious:


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 25, 2019, 11:31:00 AM
I'm not joking. They're the good guys. There's a reason they aren't part of FAANG.


Title: Re: The Outer Worlds - Obsidian
Post by: Yegolev on October 25, 2019, 12:06:14 PM
Barron's says it is now FANMAG, but whatever. My overlord isn't in any of those.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 25, 2019, 12:22:25 PM
Barron's is a bunch of boomers.


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 26, 2019, 05:56:52 AM
If you have purchased the game on EGS (but it might work with the Game Pass config file I posted a screenshot about a couple messages ago), here are some settings to increase the LOD and make the game look better all around:

In the "Engine.ini" file , under [SystemSettings]  (like I said, see above, you should already have it if you disabled chromatic aberration via a line I posted earler), write these:

Quote
[SystemSettings]
r.MaxAnisotropy=16
r.MipMapLodBias=-1
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
foliage.LODDistanceScale=5

Then, if you have a Geforce card and installed the latest Nvidia drivers (440.97), go ahead and activate the GeForce experience overlay; when in game, press Alt-F3: it will open the infamous "Nvidia Freestyle" feature. Select "Sharpening" and increase the value to your tastes (also experiment with film grain and all the other filters, if you feel like it).

Congratulations, game now looks definitely better (or, at least, mine is now looking waaay better compared to vanilla+chromatic aberration. sorry, don't have time to post comparisons at the moment).


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 26, 2019, 07:29:36 AM
Uh, is any of that Geforce experience stuff useful in general?  I just assumed it was resource hogging fluff, so have never tried using any of it.  Don’t even think I have an ID for the app.


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 26, 2019, 12:56:24 PM
Geforce experience is handy, and IMO not that far off when it comes to the optimized settings they suggest for your games. Normally I keep all the shadowplay/Ansel/Overlay stuff off 'cause I have zero interest in them, so they don't affect the game framerate.

Obviously you can go ahead and keep downloading and installing drivers from the standalone website, that's still perfectly viable; in this particular case, I found that little Sharpening feature very handy and effective at an almost zero cost, FPS-wise (but I have a very good PC).

You should still notice a substantial difference if you just modify the engine.ini as described above (plus the chromatic aberration line) and nothing else.


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 26, 2019, 01:22:33 PM
Loving this one.


Title: Re: The Outer Worlds - Obsidian
Post by: Tale on October 27, 2019, 07:03:27 AM
Hasn't grabbed me properly. Feel like I've seen it all before. Interface feels old. I'm up to deciding whose power distributor to take (deserters or town). Will give it another go, but I played two other games in my spare moments this weekend (and none of them was Elite Dangerous).


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 27, 2019, 11:26:02 AM
it's just fallout 4.1

which is fine if you want more fallout (which I did)

it's a solid 6/10


Title: Re: The Outer Worlds - Obsidian
Post by: Reg on October 27, 2019, 01:08:30 PM
Having a great time with Outer Worlds. I'm glad I didn't jump the gun and buy that disco thing at full prices.


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 27, 2019, 01:45:36 PM
Now at level 22 with two worlds underneath my belt.

Yah, it's more fallout with a huge SWOTOR vibe.

Alas, when you get a lot further, it falls into the same trap :  You got into VATS and shoot everything in the head.  You cheese the dialogue with stims.  You end up richer than Jesus and suddenly, you're just marking time till the endgame and wondering how many unique items you've missed because you didn't trudge through every single centimetre of that map.

It's fun, but it's not … sticky.



Title: Re: The Outer Worlds - Obsidian
Post by: Mandella on October 27, 2019, 04:55:46 PM
Geforce experience is handy, and IMO not that far off when it comes to the optimized settings they suggest for your games. Normally I keep all the shadowplay/Ansel/Overlay stuff off 'cause I have zero interest in them, so they don't affect the game framerate.

Obviously you can go ahead and keep downloading and installing drivers from the standalone website, that's still perfectly viable; in this particular case, I found that little Sharpening feature very handy and effective at an almost zero cost, FPS-wise (but I have a very good PC).

You should still notice a substantial difference if you just modify the engine.ini as described above (plus the chromatic aberration line) and nothing else.

Geforce Experience also allows streaming through a third party program called Moonlight, if that is your thing (it is mine).

Anybody remember how big a download this thing is? I got bandwidth restrictions.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 27, 2019, 05:01:34 PM
37gb I think.

It's really not worth the space. I'm glad it's an epic exclusive. They deserve each other.


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on October 27, 2019, 07:54:24 PM
I'm quite enjoying this game. The companions are great and the dialogue and skills are old school enough it feels like a real proper RPG. I'm just about to go into Byzantium after I knock a few side quests out and am really liking it. Obsidian put a lot of work into the game and it shows.


Title: Re: The Outer Worlds - Obsidian
Post by: Sky on October 27, 2019, 08:16:55 PM
Btw Moonlight worked very well for me, playing stuff in bed...but you need to be in controller range of your PC.


Title: Re: The Outer Worlds - Obsidian
Post by: Wasted on October 28, 2019, 11:12:12 AM
I'm loving it.  I got it through the Xbox game pass for PC.  The Xbox Console Companion is fucking awful, but the game is running perfectly.


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 28, 2019, 12:53:29 PM
Rockwell cutscene was hilarious. 


Title: Re: The Outer Worlds - Obsidian
Post by: Ashamanchill on October 28, 2019, 01:10:28 PM
i've been tempted to buy it that way because it'll cost $1 and that feels pretty fucking punishing for this Epic garbage

but like, the best RPG of the decade just came out and it isn't Outer Worlds

Disco Elysium?


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 28, 2019, 03:28:18 PM
All done.  That was ok.

Could have been better. 


Title: Re: The Outer Worlds - Obsidian
Post by: rattran on October 28, 2019, 03:34:03 PM
Done, and don't feel any desire to try again for different stuffs. Pretty, but shallow. And no Rockwell cutscene for me, there's a known ctd flaw there that got me. I had to shoot him from outside.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 28, 2019, 05:17:07 PM
i've been tempted to buy it that way because it'll cost $1 and that feels pretty fucking punishing for this Epic garbage

but like, the best RPG of the decade just came out and it isn't Outer Worlds

Disco Elysium?

Yes disco elysium


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 28, 2019, 08:39:18 PM
Holy shit, it's only around 20 hours worth? I was expecting longer. I just got off of Edgewater and I'm enjoying it so far.


Title: Re: The Outer Worlds - Obsidian
Post by: Trippy on October 28, 2019, 11:50:01 PM
The game is longer than that if you do the side quests and don't skip through all the dialog. I'm at 20 hours and don't have the 6th companion yet and have a lot of stuff left to do on Monarch.


Title: Re: The Outer Worlds - Obsidian
Post by: Wasted on October 29, 2019, 12:30:42 AM
I'm over 20 hours by now, I do have all the companions but I still feel I have a lot left to do, not finished on Monarch either.


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 29, 2019, 01:40:40 AM
Be aware that it's the usual Fallout 'Abrupt End'.  It'll telegraph when it's going to happen (and even, rather nicely, give you a popup to prompt a save), but when it says 'Get the rest of the stuff done you want to do' it means it.


Title: Re: The Outer Worlds - Obsidian
Post by: Teleku on October 29, 2019, 09:29:48 AM
Be warned:  I did the quest to look into the early retirement program on Byzantium.  I had some positive rep with the board and almost no negative rep.  After slogging through that, I emerged with over 50% negative rep, which made me kill on site the board.  Which means I'm kill on site to the entire city and many of their outposts.  It seems you can't actually complete quests after this because nobody will fucking talk to you, and each soldier you kill trying to defend yourself significantly dents your rep further.   :oh_i_see:

I saved before restarting, so can go back and skip.  But hate having to repeat or lose content I just did.  Kind of lost the urge to log back in now.  I'm level 25 and a murder machine, which is sort of fun, but the game isn't even slightly challenging anymore.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 29, 2019, 09:37:30 AM
At no point is this game a challenge.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 29, 2019, 09:43:22 AM
Yeah, I would say that's one thing I've noticed so far - I got off the first planet without one single death. At no time did I really feel threatened. I'm hoping that changes but I'm already a killing machine at level 6.


Title: Re: The Outer Worlds - Obsidian
Post by: Trippy on October 29, 2019, 09:56:44 AM
You people know you can change the difficulty right?


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 29, 2019, 10:29:05 AM
More sponge won't help OW.


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on October 29, 2019, 11:12:10 AM
Yeah, I would say that's one thing I've noticed so far - I got off the first planet without one single death. At no time did I really feel threatened. I'm hoping that changes but I'm already a killing machine at level 6.

It's the companions. I died a few times until I got my first companion then the game got much easier. I don't mind much as I'm in it for the roleplay but I can see how some people would be annoyed by it.


Title: Re: The Outer Worlds - Obsidian
Post by: Sky on October 29, 2019, 11:18:51 AM
It lacks ceiling fans and uncomfortable chairs?


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 29, 2019, 11:27:32 AM
it lacks superior haplogroups


Title: Re: The Outer Worlds - Obsidian
Post by: Reg on October 29, 2019, 06:23:40 PM
You're really going full Margalis on this game aren't you?


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 29, 2019, 06:48:23 PM
I don't know what game Margalis defended in such a way that there's a "full margalis" for it. Remind me.


Title: Re: The Outer Worlds - Obsidian
Post by: Reg on October 29, 2019, 07:09:57 PM
He hated games from Bioware. It was his hobby to jump into bioware threads and announce how shitty their games were.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 29, 2019, 07:25:23 PM
This isn't quite like that. These 2 games are high visibility RPGs one from an unknown company (ZA/UM) and the other from a well-established company (Obsi

you know what

here

https://www.pcgamer.com/disco-elysium-has-ruined-the-outer-worlds-for-me/

I'm not alone here. I don't know how someone who has played both would avoid talking about both in the same breath - or what the purpose of such an exercise would be.


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on October 29, 2019, 08:56:44 PM
After all the effusive praise for Disco Elysium I took a look at it but was turned off by having a set character to play. I know you can modify him based on dialogue choices and stuff but I really enjoy having a character creator and some freedom to make my character, well, mine. From looks to initial skills to gender to hair style. The only RPG I ever enjoyed that didn't have that was Planescape: Torment. I just find being handed a pre-made character such a turn off in an RPG.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 29, 2019, 09:54:04 PM
It's literally just better planescape torment and Morte is a gay cop.

You can't get this level of writing and character development with custom characters. Sorry, brosef.


Title: Re: The Outer Worlds - Obsidian
Post by: Trippy on October 29, 2019, 11:05:22 PM
After all the effusive praise for Disco Elysium I took a look at it but was turned off by having a set character to play. I know you can modify him based on dialogue choices and stuff but I really enjoy having a character creator and some freedom to make my character, well, mine. From looks to initial skills to gender to hair style. The only RPG I ever enjoyed that didn't have that was Planescape: Torment. I just find being handed a pre-made character such a turn off in an RPG.
Though the only non-skill/attribute choice that really matters in The Outer Worlds character creator is gender which is referenced occasionally in dialog. You play in first person, you don't see yourself in conversations, and your character inventory paper doll head gets covered with a helmet pretty early on in the game.


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 30, 2019, 02:51:00 AM
I think both Tim Cain and Boyarski succeeded in what they set out to create right from the start. Sure, game gives you "deja-vu" feelings, but it's perfectly packaged, almost bug-free (incredible, by Obsidian standards) without being bland, IMO. They might decide to take more risks in a second game of the franchise, who knows.

As we recently witnessed, some of these "great returns" can end quite badly (Underworld Ascendant, Shroud of the Avatar. We'll see what happens with Warren Spector and SS3 *crosses everything*) or just be really "meh" like Bard's Tale IV or Torment (which was a bit better but could have been much more, without the notorious cuts, change of direction etc.).
 



Title: Re: The Outer Worlds - Obsidian
Post by: Falconeer on October 30, 2019, 03:17:19 AM
Uhhh this is not a "return" though, this is a brand new IP. And even without an indie group of Estonians making it sound like a high school project, it doesn't feel brand new and especially not special.


Title: Re: The Outer Worlds - Obsidian
Post by: Tebonas on October 30, 2019, 05:09:17 AM
Come on people, I love Disco Elysium too. But that doesn't make the Outer Wilds a lesser game. Outer Wilds doesn't have to be brand new. It fits the Fallout mold in a way that Bethesda can't manage anymore. And that it executes perfectly. They didn't have compete with Disco Elysium, which is in its own little niche in the wider RPG family.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 30, 2019, 05:20:01 AM
Come on people, I love Disco Elysium too. But that doesn't make the Outer Wilds a lesser game. Outer Wilds doesn't have to be brand new. It fits the Fallout mold in a way that Bethesda can't manage anymore. And that it executes perfectly. They didn't have compete with Disco Elysium, which is in its own little niche in the wider RPG family.

Thing is, it does. It raised the bar on writing in games - AND made a more cohesive and interesting world across a tiny map than Outer Worlds manages to do across 11 planets or whatever the hell.

Also, honestly, even without Disco Elysium - The Outer Worlds feels like it has no soul. No part of it feels like someone had fun making the game.


Title: Re: The Outer Worlds - Obsidian
Post by: Reg on October 30, 2019, 05:31:42 AM
Weird. Nobody has posted in the Disco Elysium thread for three days.


Title: Re: The Outer Worlds - Obsidian
Post by: Yegolev on October 30, 2019, 05:36:29 AM
I find it amusing that the name people are getting wrong is Outer Worlds instead of the less-common Disco Elysium.

Of course Outer Worlds is a return. Fifteen minutes into it and you'd swear you are playing New Vegas. Except your controller is smaller and the graphics are better.


Title: Re: The Outer Worlds - Obsidian
Post by: Tebonas on October 30, 2019, 05:37:51 AM
Damn, you are right. Other Wilds is that other game  :oops:


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 30, 2019, 07:45:31 AM
I haven't played Disco Elysium and I can understand how playing the two one after the other would seem to diminish the one that isn't as out there. Outer Worlds is a good solid game, it's fun to play and the writing is good - I actually think it's some of the better quest writing I've seen in games since Mass Effect 2. The first main quest has some brilliant subtlety to it - you are essentially being asked to choose between killing a town or killing a commune with the possibility of actual people dying because of it, and the only reason you are doing it is because you need to move the game forward by fixing your ship. The moral dilemma it sets up as well as its commentary on the state of space capitalism makes what is essentially a binary choice into one that does have some shades of gray. The resolution is a little too pat, IMO, and lets your character off the hook a bit (or at least the resolution I chose). But it is nice that what is essentially a binary choice made for meta reasons does have a lot of layers to it.

It's not going to be as out there or boundary pushing in the writing as Disco Elysium - it's just not. I realize that tuning your expectations away from that is difficult - you've been wowed and nothing lesser will do. That doesn't make Outer Worlds a bad game, it's just different. And people who do not like the weirdness of something like Disco Elysium shouldn't think Outer Worlds isn't worth playing because of it. Outer Worlds is absolutely worth playing unless you just don't like Fallout-style FPS RPG's. Considering how bug-free and stable the game seems to be, I think about the only real criticism I can give it is that it shouldn't have been an Epic Store exclusive.


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on October 30, 2019, 08:13:12 AM
After all the effusive praise for Disco Elysium I took a look at it but was turned off by having a set character to play. I know you can modify him based on dialogue choices and stuff but I really enjoy having a character creator and some freedom to make my character, well, mine. From looks to initial skills to gender to hair style. The only RPG I ever enjoyed that didn't have that was Planescape: Torment. I just find being handed a pre-made character such a turn off in an RPG.
Though the only non-skill/attribute choice that really matters in The Outer Worlds character creator is gender which is referenced occasionally in dialog. You play in first person, you don't see yourself in conversations, and your character inventory paper doll head gets covered with a helmet pretty early on in the game.


Well, I selected the option to hide helmets on myself and my companions like 10 seconds into the game. Yes, both this game and cyberpunk are annoyingly first person only. Doesn't mean I don't want a character creator and the ability to make my character look how I want and have the skills and attributes I choose. I just think premade characters take away from one of the core concepts of RPGs. If it is a premade character I'm being told a story about someone else's character instead of going on an adventure with my character.


Title: Re: The Outer Worlds - Obsidian
Post by: Falconeer on October 30, 2019, 09:04:59 AM
Outer Worlds is not bad at all. The problem with Disco Elysium is that exposed 99.9% of all the other games as written by amateurs. They are still playable, they can still be fun. But right now, they feel twice as "MEH" due to Disco Elysium.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 30, 2019, 09:08:12 AM
Video game writing is of course written by lesser writers, for the most part. Most of what they are allowed to write is just interactive versions of 1) derivative fantasy stories or 2) shallow action movies.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 30, 2019, 09:51:43 AM
Video game writing is of course written by lesser writers, for the most part.

they don't think that


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 30, 2019, 09:59:26 AM
jokes aside, apparently Outer Wilds is incredible

I wouldn't know though since it's on the worlds worst platforms


Title: Re: The Outer Worlds - Obsidian
Post by: Jeff Kelly on October 30, 2019, 10:17:23 AM
Outer Worlds: the new obsidian Fallout-esque game.

Outer Wilds: also a Game. https://en.wikipedia.org/wiki/Outer_Wilds


Title: Re: The Outer Worlds - Obsidian
Post by: Lucas on October 30, 2019, 10:52:46 AM
Uhhh this is not a "return" though, this is a brand new IP. And even without an indie group of Estonians making it sound like a high school project, it doesn't feel brand new and especially not special.

Sorry, should have explained myself better: it's a return to their "traditional" CRPGs roots for both Tim Cain and Boyarski after more than a decade (last game they did together was Arcanum, Cain didn't work on Bloodlines).


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 30, 2019, 12:08:41 PM
Video game writing is of course written by lesser writers, for the most part.

they don't think that

Lesser writers never think they are lesser. I should know.  :why_so_serious:


Title: Re: The Outer Worlds - Obsidian
Post by: Cyrrex on October 30, 2019, 12:13:43 PM
It’s possible that you are one of the greater lesser writers.


Title: Re: The Outer Worlds - Obsidian
Post by: Jeff Kelly on October 30, 2019, 12:14:47 PM
Outer Worlds is not bad at all. The problem with Disco Elysium is that exposed 99.9% of all the other games as written by amateurs. They are still playable, they can still be fun. But right now, they feel twice as "MEH" due to Disco Elysium.

There's nothing inherently unique though about Disco Elysium. It's just better written. You could put many of its themes into a lot of other contemporary games, especially games that claim to explore moral ambiguousness and 'political' themes. Like for example Bioshock or Fallout.

The island on which Revachol is situated could be the stage for any open world game. The special economic area and it's role, i.e. how it is treated and ignored out of convenience by the world's powers, how it has been affected by the revolution and its subsequent brutal put down, how the power and philosophical struggles of different ideologies have shaped its inhabitants and its economy, how the resulting power vacuum has led to the rise of all kinds of shady blue and white collar criminals and how the Realpolitik of it all affects it could be the backdrop for everything the player does. It could even fit in a Call of Duty game without looking out of place.

The only difference is that DE is being written by people that are significantly more skilled than most other game writers.


Title: Re: The Outer Worlds - Obsidian
Post by: Falconeer on October 30, 2019, 12:33:50 PM
It's just better written.

That was my only point.

Conversely, usual writers could have taken that world, that setting, those premises -which are GOOD- and crafted an OK game no one would have ever heard about.


Title: Re: The Outer Worlds - Obsidian
Post by: Sky on October 30, 2019, 12:52:24 PM
Also, the good writing makes that world more believable, because the characters inhabiting it are more believable, even the garbage can has more personality than most rpg npcs.

We all know crpg is rife with shit writing, DE showed it doesn't have to be. And it's hard to jump right back into another by-the-numbers rpg (even a good one) after that. Drinking water may be good for you, but then you get to taste beer once and suddenly you're just trying to forget how good that beer tasted.

Just watching gameplay/trailer/review stuff for this game is difficult, and the character design and VO of that not-doc-brown dude ain't helping. I was going to day 1 this and was excited about it...now, meh.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 30, 2019, 02:14:04 PM
Dr. Phineas Wells is more Rick of Rick and Morty than Doc Brown. The writing is surprisingly good for a "by the numbers" RPG - your first companion in particular is one that has really stood out for me. The voice actor is doing a bang up job and she's a somewhat nuanced character with daddy issues and a genuine sweetness that is refreshing.


Title: Re: The Outer Worlds - Obsidian
Post by: Trippy on October 30, 2019, 02:40:07 PM
Ashly Burch has voiced a number of memorable characters: http://www.ashlyburch.com/acting


Title: Re: The Outer Worlds - Obsidian
Post by: Ironwood on October 30, 2019, 03:29:42 PM
Oh, she was that lassie that did that tabletop once with Wheaton.

Yeah, I like her.


Title: Re: The Outer Worlds - Obsidian
Post by: Wasted on October 31, 2019, 01:28:58 AM
People are acting as if well written, bug free games not jam packed with micro transaction bullshit are just falling off tree's at the moment.


Title: Re: The Outer Worlds - Obsidian
Post by: Tebonas on October 31, 2019, 01:38:17 AM
I half suspected his Science weapon to be a portal gun, but then Rick IS a parody of Doc Brown, so same difference.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on October 31, 2019, 05:16:13 AM
People are acting as if well written, bug free games not jam packed with micro transaction bullshit are just falling off tree's at the moment.

The vast majority of "well-written" (ignoring the fact the bar just got pushed up into the stratosphere) games tend not to have much if any DLC and are coming out at the same clip as always. But I don't know who is talking about this at all or saying anything about it.


Title: Re: The Outer Worlds - Obsidian
Post by: Sky on October 31, 2019, 06:31:10 AM
Dr. Phineas Wells is more Rick of Rick and Morty than Doc Brown.
I'll take your word for that.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on October 31, 2019, 07:46:21 AM
People are acting as if well written, bug free games not jam packed with micro transaction bullshit are just falling off tree's at the moment.

Yeah, this kind of level of quality really shouldn't be scoffed at based on how shitty the biggest AAA games have been lately.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on November 04, 2019, 08:01:00 AM
so I think i'm approaching the end of this

it's not a very good game, even compared to any of the Fallouts

it's just like 30 hours of going through the motions


Title: Re: The Outer Worlds - Obsidian
Post by: Teleku on November 04, 2019, 10:50:01 AM
Words inc.

So yeah, I want to start off by saying this is a perfectly fine game.  It does it's thing, moved at a good pace, and kept me engaged enough to get through the thing with almost 100% quest completion.  So when I now write out everything that disappointed me about the game, it's not to dogpile saying it was terrible.  If anything, I had high expectations from it because I've loved pretty much every game Obsidian made, but this one fell flat.

After some thought, this game is basically a cross between Fallout:NV and KoToR in how the game is organized and plays.  Two games I loved, but in blending them, they took out aspects that made both great.  You travel around to different self contained 'mini-open worlds' that you explore and can sandbox how you solve the problems of each area (good, bad, grey).  This COULD have been great, but every zone felt totally lifeless and bland.  They were very pretty (compared to the ever grey/brown of Fallout), but it felt like I was exploring a mid-2000's mmo level instead of an open world.  Lots of impassable hills that forced me into very specific paths, and there weren't even interesting things to find along the way.  Just random Marauders and giant crates.  All of the Fallout maps felt way more alive and hand crafted.  KoToR had more limited level design, sure, but each world was totally different looking and felt unique.  Terra 1 and 2 were basically the same thing with a slight pallet change, and that's where 80% of the game was.

Combat felt way less impactfull or engaging.  In KoToR when you level up you can pick various skills you can choose to use in combat or dialog.  These skills are varied, and have very immediate game impact when you gain/use them (Think the differences between Force Lighting,  Affect Mind, Force Leap).  This kept things interesting, even if combat could have been way better in it.  This basically lifted Fallout's combat, so we didn't get any of that.  But it also cut out a ton of what Fallout did.  The time freeze thing was a way less engaging version of VATS.  Combat was more or less a straight FPS with my skills/perks not feeling like they changed much after the first few levels.  The game basically cut out the best parts of Fallout and KoToR combat, and the results were pretty bland.

Skills really did not feel impactful.  I went full Hack/Lockpick/Engineering/Science/Long Guns with almost zero points into anything else (none into dialog).  Often times I couldn't pick the special dialog option….. but taking the non skill check STILL got me exactly what I was trying for.  I'm not even sure wtf the point was half the time.  On top of that, it was insanely easy between perks and companions to max all your skills without even trying or intending to.  I had 15 persuade skill the entire game.  An 80 skill check came up late in the game I saw I could do, and I realized that between all the bonus stuff, I somehow had 90 persuade.  Playing around, I could do that with anything.  Like, in previous games, the skills you choose to take can make your entire play through DRASTICALLY different.  I'm very certain other than choosing to be a dick or not, each play through of this game will feel exactly the same.  On top of that they cut out all the mini-games involved with lock-pick or hacking in Fallout.  Maybe some people didn't like those, but it was something that engaged me and gave my skill action more impact.  Here I just click a button, thing opens up, and I quickly grab yet another few bits before moving on.  Just yet another thing that made the game feel more shallow.

That leads to another thing.  The game was way to god damned easy, even on hard mode.  There was so much money, ammo, and equipment laying around I never once purchased anything from any vendor.  After only getting to about level 8 or so, I was pretty much unstoppable killing machine.  Any skill check was easy to get by no matter my build.  You reach a point in all of these open world games were you become a god, but usually you have to put a lot of hours into it playing the struggling hero carefully using his limited resources before that hits.  It felt like I hit that point way earlier than in any other game of this type.

Finally, story.  Thematically they really didn't know what they wanted this to be.  I mean, it was Firefly, the RPG, which is a great idea for this sort of game.  But they tried to introduce the over the topness of Borderlands in how they handled the way the corporations worked….. but then kept varying back into playing it straight.  It was super jarring.  You either need to fully embrace the zany satire aspect, or fully embrace the cruel dystopian aspect.  They kept zigging between the two and it honestly broke immersion.  The voice acting was all fine, and your companions were all mostly fine, if mostly forgettable.  None of these characters really stuck with me very much compared to previous games (and I did all of their background quests).  Bubbly Lesbian girls quest was probably the most annoying and felt super forced, but I can see this being a personal taste thing.

Overall, it just felt like a well engineered by the books effort.  Which unfortunately is a crime considering the setup and company behind meant this had so much more potential to be better.  It's not a bad game, but it felt like they dropped the ball.  Happy I only paid $1 for this.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on November 04, 2019, 02:11:01 PM
There is WAY WAY WAY too much shit to loot out in the world. Weapons, armor, ammo, there is absolutely no scarcity of anything. Choosing which weapon to use isn't a balance of "am I going to find enough ammo to survive a fight with this" it was very much a "I like that shiny effect more than this one."


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on November 04, 2019, 03:29:40 PM
There is WAY WAY WAY too much shit to loot out in the world. Weapons, armor, ammo, there is absolutely no scarcity of anything. Choosing which weapon to use isn't a balance of "am I going to find enough ammo to survive a fight with this" it was very much a "I like that shiny effect more than this one."

This is fairly common in RPGs thanks to Diablo. It didn't bother me much in this game. Now, if it was intended as a survival game like the Long Dark (one of my favorite games of all time) then yeah, it'd be a huge issue but in an RPG like this I'm fine with it. I basically found a pistol I liked and a hunting rifle I liked and stuck with them for the last like 30% of the game just tinkering to catch them up to my level from time to time. The hunting rifle did a lot more damage but the pistol had a mod for N-ray energy and was brutal up close.


Title: Re: The Outer Worlds - Obsidian
Post by: Tebonas on November 04, 2019, 10:15:33 PM
Especially at normal the difficulty of this game is a joke, I heard its better on higher difficulty, though. Only have a month with it, so I will try that when it comes to Steam.

I suspect the tinkering is something that will make most loot drops obsolete even then, though.


Title: Re: The Outer Worlds - Obsidian
Post by: Phildo on November 05, 2019, 06:43:58 AM
Has anyone tried this on console?


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on November 05, 2019, 07:15:27 AM
I suspect the tinkering is something that will make most loot drops obsolete even then, though.

At least early on, tinkering is pretty trivial and disappointing. It's basically taking a gun that does 60 damage and makes it do 62.


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on November 05, 2019, 09:33:55 AM
Has anyone tried this on console?

I played in on Xbox with the game pass. My only complaint on console is that the text is too small pretty much everywhere except dialogue and the quest menu. Obsidian knows about the complaints and is working on it though it's weird to me they didn't notice it during testing. Basically, you'll probably squint at screen popups and stuff.

I suspect the tinkering is something that will make most loot drops obsolete even then, though.

That's how I felt too but later weapons it seems to make a bigger difference. It also raises the level of the weapon which I think probably has some impact besides just the DPS increase as I noticed a larger increase in damage than simply going up by 2 points would account for.
At least early on, tinkering is pretty trivial and disappointing. It's basically taking a gun that does 60 damage and makes it do 62.


Title: Re: The Outer Worlds - Obsidian
Post by: Yegolev on November 05, 2019, 10:07:55 AM
I assume all UI issues with console versions is because no one bothered to play it in a living-room setting.


Title: Re: The Outer Worlds - Obsidian
Post by: Tale on November 05, 2019, 11:02:59 AM

So... everything that feels wrong with it right at the start, but for 30 hours. Thanks for finding out.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on November 05, 2019, 11:07:27 AM
Yeah that's pretty correct. It's not a good game. It's the best produced game Obsidian has created. But it is not good.


Title: Re: The Outer Worlds - Obsidian
Post by: Ard on November 05, 2019, 07:59:28 PM
It’s like the diametric opposite of what they usually do.  It’s leaving me very confused.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on November 05, 2019, 08:47:47 PM
Yea I would've preferred an ambitious, innovative mess to a very polished fallout mod.


Title: Re: The Outer Worlds - Obsidian
Post by: Tebonas on November 08, 2019, 02:51:20 AM
I'm happy to say I encountered a game-breaking bug near the end, so my faith in the predictability of companies in almost restored.  :awesome_for_real:




Title: Re: The Outer Worlds - Obsidian
Post by: Tale on November 13, 2019, 04:13:53 PM
If you signed up to the $1 for 1 month Xbox Game Pass to get this game, you can now spend another $1 for 3 months of Xbox Game Pass Ultimate (added on to your remaining time from the original deal).

https://www.ozbargain.com.au/node/496526


Title: Re: The Outer Worlds - Obsidian
Post by: schild on November 13, 2019, 06:31:31 PM
If you signed up to the $1 for 1 month Xbox Game Pass to get this game, you can now spend another $1 for 3 months of Xbox Game Pass Ultimate (added on to your remaining time from the original deal).

https://www.ozbargain.com.au/node/496526

Good looking out, XGP seems to just have everything.


Title: Re: The Outer Worlds - Obsidian
Post by: Tale on December 06, 2019, 07:15:09 AM
12-minute speed run with dev commentary (https://www.youtube.com/watch?v=wqpYIrP_IRc)


Title: Re: The Outer Worlds - Obsidian
Post by: Teleku on December 09, 2019, 09:39:12 PM
I don't think hitting the joke ending should count as a successful speed run.  :p


Title: Re: The Outer Worlds - Obsidian
Post by: schild on December 09, 2019, 09:55:02 PM
somehow that was boring in only 12 minutes


Title: Re: The Outer Worlds - Obsidian
Post by: Khaldun on December 10, 2019, 04:43:38 AM
I keep thinking about this. I feel bad I didn't enjoy it more, because I appreciate the good dialogue, the interesting characters, the art design--etc. It's certainly more pleasurable to play a mediocre game that has polish. But it really is mediocre, and I think in the end it's because everything is a bit too small, the people aren't ultimately quite human enough (they're just a bit too much in line with the theme/plot), there isn't that much to discover that's hidden or surprising, and the weaponry/combat is sort of boring. It's those last two where this loses in comparison to either Fallout NV or Fallout 4. I don't think I ever really found a place that was just sort of there that had its own thing going on, and I don't think I ever really cared about loot--there was no sense really of having gotten a great weapon or the need to do some great crafting, etc. I know I didn't eat food once despite having picked it up obsessively.

The best part I think were the companion quests, which I genuinely enjoyed.


Title: Re: The Outer Worlds - Obsidian
Post by: HaemishM on December 10, 2019, 09:49:18 AM
The loot in the game was probably the worst part - way too much of it, most of it being crap. In the time I've played, there's never really been the sense that I will run out of ammo, or not have a weapon up to snuff.


Title: Re: The Outer Worlds - Obsidian
Post by: Yegolev on December 10, 2019, 10:11:29 AM
The inventory UI and all associates elements is the worst thing. Can't compare equipment properly, can't see encumbrance in the store menu, can't sort (or FILTER for fuck's sake) consumables by effect, can't sort in the companion inventory, etc, etc. Not even half-ass, third-ass at best.

I'd like to get a video of the devs commenting on me trying to do basic 1997 inventory management but instead swapping screens and writing notes on a paper pad.

I like it for what it is, which is a pretty RPG museum that I don't have to work hard to enjoy. I'm not into challenges these days.


Title: Re: The Outer Worlds - Obsidian
Post by: Count Nerfedalot on December 20, 2019, 07:29:51 PM
for me at least, the only redeeming factor for Skyrim and the recent Fallouts has been the fact that a whole lot of the broken and incomplete shit Bethesda couldn't be arsed to do right could be modded out, and the game even enhanced and expanded. Improved graphics, better AI, vastly improved UI, better dialogs, normal looking children instead of potato-faced freaks, completely re-balanced perk trees, loot tables, spell systems, all are possible in Skyrim with mods. Hell, there's some awesome stuff being done with a Skyrim mod to basically redo Morrowind completely in the skyrim engine.  Don't get me wrong, I love Skyrim, and have always liked the concepts in Fallout (except that abominable online version), but the buggy, incomplete, incompetent laziness coming out of Bethesda that is getting progressively worse even as the graphics and pretty fluff stuff gets better and better just chafes me raw.

So, the big question. Can The Outer Worlds be modded to fix their shortcomings? It seems like modding on a stable foundation would be vastly easier than the arcane workarounds folks have to do in Skyrim to get shit to work despite Bethesda's buggy best efforts to make it impossible.  But is it even possible here?


Title: Re: The Outer Worlds - Obsidian
Post by: Riggswolfe on December 22, 2019, 11:04:19 PM
for me at least, the only redeeming factor for Skyrim and the recent Fallouts has been the fact that a whole lot of the broken and incomplete shit Bethesda couldn't be arsed to do right could be modded out, and the game even enhanced and expanded. Improved graphics, better AI, vastly improved UI, better dialogs, normal looking children instead of potato-faced freaks, completely re-balanced perk trees, loot tables, spell systems, all are possible in Skyrim with mods. Hell, there's some awesome stuff being done with a Skyrim mod to basically redo Morrowind completely in the skyrim engine.  Don't get me wrong, I love Skyrim, and have always liked the concepts in Fallout (except that abominable online version), but the buggy, incomplete, incompetent laziness coming out of Bethesda that is getting progressively worse even as the graphics and pretty fluff stuff gets better and better just chafes me raw.

So, the big question. Can The Outer Worlds be modded to fix their shortcomings? It seems like modding on a stable foundation would be vastly easier than the arcane workarounds folks have to do in Skyrim to get shit to work despite Bethesda's buggy best efforts to make it impossible.  But is it even possible here?

There are some mods out but Bethesda games are made from the start to be moddable and they release modding tools to help. With the Outer Worlds people are just kind of figuring out how to do it despite not having the tools.


Title: Re: The Outer Worlds - Obsidian
Post by: schild on December 23, 2019, 06:34:06 AM
Mods won't breathe a soul into outer worlds.


Title: Re: The Outer Worlds - Obsidian
Post by: Khaldun on December 27, 2019, 03:08:56 PM
Yeah, I don't think it's open enough, basically. There's not enough real estate where nothing is happening except some spawns. It's like saying you're going to mod Bioshock into a more open-world game or something.