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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Index/Oculus/Vive/PSVR 0 Members and 2 Guests are viewing this topic.
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Author Topic: Index/Oculus/Vive/PSVR  (Read 213435 times)
Trippy
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Reply #455 on: July 09, 2019, 11:51:44 AM

Besides cost, my biggest concern with attempting to use any of these incredibly uncomfortable-looking headsets is that my glasses will totally fuck the experience up.
Yeah that's my biggest concern too. However depending on the shape/size of your glasses and their position on your face it may not be an issue. I had/have wide metal frames for my fat head and they were just able to squeeze into one of the early Oculus models (the frames got squished a bit into my nose but it wasn't too bad) they were demoing at one of the GDCs a few years back.
Sky
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Reply #456 on: July 09, 2019, 12:16:35 PM

Arm's length? You'd only need to see as far as the lenses and screens clearly. I had thought my close vision would mean I could use them without glasses, but my clear (and microscopic!) vision dof is about 7-12 inches. Since I wear gradiant lenses, I'd also need new glasses if I couldn't use the Index with my natural vision!
HaemishM
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Reply #457 on: July 09, 2019, 01:30:45 PM

Oh did I mention I'm now old enough that my close vision has gone to shit too?  awesome, for real I tried wearing bifocals for reading and just couldn't stand it so I read books and my phone with my glasses off now.

Trippy
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Reply #458 on: July 09, 2019, 01:43:04 PM

You can get a second pair of glasses with the prescription adjusted for reading instead of bifocals.
Salamok
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Reply #459 on: July 09, 2019, 03:11:11 PM

You can also get prescription lenses for most VR headsets, although the glasses wearing VR enthusiast I know just wears his glasses with the headset and the only major issue is you need toi be careful or your glasses will scratch the headset lenses.  Looks like the comparison between the vive pro and the valve index is fairly close, I'm sort of an in for a penny in for a pound kind of guy I thonk I would opt for the vive since the valve headset does not seem to be able to be upgraded to wirelessness.
« Last Edit: July 09, 2019, 03:15:17 PM by Salamok »
Cyrrex
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Reply #460 on: July 09, 2019, 10:41:49 PM

Yeah, arm's length.  Even though the lenses are pressed up against your eyes as much as possible, the general estimation is that it equates to about a one meter distance in relation to where your actual focal point is.  I have more or less verified this as well, having tried it a couple times without contacts.

I am quite sure that all the modern headsets are built to accomodate glasses.  I mean, consider the target audience, people.  Nerds as far as the eye can see (pun?).  So of course glasses should be manageable with a reasonable amount of comfort.  I just don't know how it effects the immersion if you have to zoom the lenses out in order to make space.  Maybe the curve of lenses in glasses makes up for it.  Will test.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Sky
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Reply #461 on: July 10, 2019, 07:06:16 AM

You can get a second pair of glasses with the prescription adjusted for reading instead of bifocals.

Right, but that continues to pile on cost. Index + knuckles, new gpu/cpu/mobo/ram, new glasses... and the glasses pretty much /just/ for VR? Meh.
Cyrrex
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Reply #462 on: July 10, 2019, 08:41:03 AM

I would expect your current lenses would suffice, but something you would want to test out for sure.  Or again, even trying without anything.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Yegolev
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Reply #463 on: July 10, 2019, 08:59:39 AM

You can get a second pair of glasses with the prescription adjusted for reading instead of bifocals.


Or I can just take off my existing glasses.  Ohhhhh, I see.

Leaving the state of hardware alone for a bit, what is the state of software available for VR? I guess I could Google or wander around Steam, but maybe someone can give me a quick categorization? Maybe just a place to start looking into it?

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Cyrrex
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Reply #464 on: July 10, 2019, 09:11:32 AM

I’m getting there.  But as hinted before, the software is lagging behind the hardware.  Generally speaking.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Cyrrex
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Reply #465 on: July 11, 2019, 01:24:13 AM

Okay, a couple quick vision related tests.  For reference, I am minus 3.00 in both eyes, so typical near-sighted.  I also notice my close-up vision visions is starting to degrade a bit, in that I would prefer to read stuff up close without any lenses, but I am not so bad that I need any kind of bi-focals yet.

So, first without any corrective lenses at all.  At minus 3?  Nah, not so good.  Simple video (ahem, porn) is actually fairly okay, and some gaming would be okay if it weren't for menus and text.  I would call it a no-go.  Probably would be doable at minus 2.  My vision has taken a step for the worse in the last couple of years, I remember it being a little better when I got my Vive.

Now, wearing glasses.  Okay, I am a little surprised how good this is.  Other than a bit if pressing from the nose pieces on the glasses, I could almost forget I was wearing them.  Not only that, but I could also get the physical zoom in to its closest setting, which I did not at all expect would be possible (also makes me think that third party face pads are inevitable if there is still that much room available).  Slightly annoying getting the HMD on and off, but that would be something you would figure out in no time.  This was totally, completely doable with basically zero loss in quality or experience.  I am fairly shocked.

So, unless you have some huge as glasses, this gets a big thumbs up from me.  I would call my glasses a bit on the low profile side, they are not huge.  Never tried it on the Vive, not planning to either.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Sky
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Reply #466 on: July 11, 2019, 07:22:56 AM

So, yeah. New prescription glasses is part of the buy-in for me, since I wear progressive lenses.

Thanks for the testing!
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Reply #467 on: July 11, 2019, 08:42:17 AM

I'm going to go blind before we get to the part of this review that I care about. How's that for an eye test?  why so serious?

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Reply #468 on: July 11, 2019, 09:37:41 AM

I'm going to go blind before we get to the part of this review that I care about. How's that for an eye test?  why so serious?
You mean the fleshlight compatibility?  DRILLING AND WOMANLINESS

https://www.fleshlight.com/collections/vstroker-virtual-sex-adapter-accessories
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Reply #469 on: July 11, 2019, 03:23:32 PM

I'm going to go blind before we get to the part of this review that I care about. How's that for an eye test?  why so serious?
You mean the fleshlight compatibility?  DRILLING AND WOMANLINESS

https://www.fleshlight.com/collections/vstroker-virtual-sex-adapter-accessories

Annnd now we get to the meat of the VR thread...

 awesome, for real
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Reply #470 on: July 11, 2019, 06:36:23 PM

I've used my glasses on the Vive.  I'm near-sighted so I figured I didn't even need glasses since the screen is right in front of your eyes.  But the focus point must be way out there because my glasses are a must.

There is space for your glasses in the Vive but they do feel squashed right up to your face.  And it seems to make you sweat more around the eyes.
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Reply #471 on: July 11, 2019, 10:50:17 PM

I'm going to go blind before we get to the part of this review that I care about. How's that for an eye test?  why so serious?

Lol, sheesh, I swear I am almost there.  I could deviate from my list and do it now, but the OCD part of me simply won’t allow me to do so.  In the meantime, it might help if you could put into words a bit more of what you are interested in knowing.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Reply #472 on: July 11, 2019, 11:24:39 PM

Part 7:  The contollers

Called by “The Knuckles” by most people.  Google them if you don’t know what they look like.  I feel I cannot say much conclusively about these things.  There are also a lot of people complaining about some hardware faults which is currently muddying the waters....when pushing the thumbsticks forward, you are also supposed to be able to push down on them (think of an xbox controller).  This is already a clumsy movement on a normal controller, and even more so on these kinds of controllers, so I am currently ignoring the complaints for now and pretending it is not even supposed to work.

That out of the way, the most obvious thing that strikes me about these things is that they are cool as shit, seem to track perfectly, and the finger/grip tracking that they are renowned for seems so work pretty well, although it will take some getting used to.  In theory, the thing is strapped to your hand and tracking all of your fingers (and thumb!) in such a way that you can pick up and let go of objects.  A ball or a hand grenade, for example.  In the demo stuff you can try, it works pretty well, even if it takes some getting used to.

Problem is that right now, there isn’t really any software that makes it worth the bother beyond those demos.  In the limited testing I have done with them so far, any games that are ‘Knuckles Ready!!’  Have really just been re-mapped from Vive or Touch controllers, so they take no advantage whatsoever of the new features.  On the contrary, they usually end up being handicapped.  Even after remapping, stuff is not necessarily where you would want it to be, and suddenly you miss (for example) the track pad from the Vive controller.  In many cases, user defined mapping schemes are available because either the re-mapping has been done poorly or not at all.  For Skyrim, for example, I needed to search the web to find a way to fix the mapping for the fucking A button, which is so you can activate.  In Fallout, I cannot use my Pip-Boy....the method for tabbing through categories (Items, Maps, Quests) is mapped to the Vive trackpad, but the Knuckles tiny little trackpad does not have the same surface area, so it just does not work.  There is probably a fix, but it does not seem worth the bother.  We need software devs to do some true patching, but I won’t hold my breath in most cases.

To be fair, some people love them.  And for the testing I have been doing so far, it might well be that I just haven’t hit the software that will make it click for me.  Skyrim and Fallout are my Go To games for testing a lot of things, and especially with the former, the old Vive wands are probably a better form factor anyway.  Although not cylindrical, the Vive wands actually have a pretty good shape for melee combat.  They allow you to hold a bit more loosely, allowing better movement and angles with your wrists.  And yes....sometimes I sneak up behind a motherfucker, simultaneously stand up, sprint forward, reverse grip on the hilt (think Ashoka Tano) and murder a bitch.  The Vive wands have you convinced you are holding a sword.  The Knuckles are most definitely latched onto your hands and do not allow the same fluid movement (nor are they designed to).

Negatives aside, a few obvious notes and improvements on the Knuckles, just thinking from a hardware perspective.  
-Obviously solid build quality.  
-Each one has two actual buttons on the face
-The straps work really well in securing them
-Tracking is perfect
-The finger tracking is a bit strange, but I can see it ultimately being effective in the right apps
-The grip button is no longer a button.  It is just the sensors and haptics used to track your three bottom fingers.  It can also measure force applied.  Really cool.  Vive wands grip button is the worst.
-Thumbsticks.  Actually really nice to be able to move via thumbstick instead of trackpad.

I would say that is a good summary for now.  I will try more non-melee stuff to get a better impression of the Knuckles and update as needed.  It should be said that Valve themselves are probably going to be the first to come out with a AAA title using the new controllers in earnest, and even the little demos they have been doing are genius, so I am still optimistic about these things.  Until then, if one already had Vive wands or Oculus Touch controllers?  You could easily wait on the Knuckles.

I really like these things, but until the developer community catches up, they spend much time sitting on the table.
« Last Edit: July 12, 2019, 01:12:18 AM by Cyrrex »

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Reply #473 on: July 12, 2019, 01:32:52 AM

Moving thing along now so we can soon start talking games.

Part 8:  Tracking (and the lighthouses)

I won’t go over shit that has been gone over way back in this thread.  If you don’t know what Room Scale is by now, go look it up.  Index, exactly like the Vive, is all about Room Scale, and it works exactly the same.  If you buy the whole kit (like I did), you get the new 2.0 Lighthouses.  Benefits to the 2.0 Lighthouses (the Vive came with the 1.0) is theoretical improved tracking of the HMD and controllers in the play-space....but more importantly for anyone who can actually use it, they can now be spaced 10 meters apart from each other, as opposed to the 5 meters used by the 1.0 version.  A math genius can then calculate that it moves the theoretical max potential play-space from 25 square meters up to 100.  And if I had that kind of space, it would be fucking amazing and liberating, but I don’t.  Who does?  I have something like a 3 x 4 space right now, which is generally sufficient.  Though I do find myself approaching a wall now and again.

So, because I do not need the extra space, and my tracking works well enough already?  I have not even unpacked the 2.0 Lighthouses.  Nobody is talking about improved tracking in the real world, so there is no compelling reason to do so.  In fact, I believe one or both of my Vive wands would be incompatible with the new ones, so it would be a pretty big negative right now.

So why is nobody talking about improved tracking?  Because honestly, the tracking of the old versions even using the Vive was already close enough to perfect.  It was already crazy impressive, assuming you got rid of some of the common issues (blind spots, mirrored surfaces causing issues, etc.).  It is just as perfect with the new controllers and the new HMD.  Also close to perfect as you could ever need it to be.  The new Lighthouses probably helped people who never managed to get their original shit working just right, but I am not one of those people.

As a result....if you have the 1.0 Lighthouses and don’t have tracking issues and don’t need more than a 5 x 5 meter space?  You can skip these.  
« Last Edit: July 21, 2019, 11:52:05 PM by Cyrrex »

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Reply #474 on: July 16, 2019, 09:05:45 AM

Okay, I know I owe a bit of a breakdown on games and stuff, and I will get to that....the only reason I haven’t done so already is because I think that - with the new hardware - I need to re-evaluate some of them to make sure I give it a fair shake.

In the meantime, a few notable updates....

Comfort - it is becoming clearer that both the improved form factor and the improved resolution have a clear impact on how comfortable it is to have the thing on during gaming sessions.  In the Vive, I always felt like I was straining my eyes just a little....analogous to having less than perfect vision and squinting to bring things into view for a long period of time.  It would force you to take regular breaks.  It is now possible to essentially relax.  Makes gaming more enjoyable, obviously, and also makes coming back into the real world less wonky.  A very welcome difference.

Controllers - some of my relative negatively is disippating.  Both updates in Steam’s VR software (going on the beta track) plus getting used to the controller configuration software (to remap buttons) have been been big quality of life improvements.  I am now using them more or less for everything, and I like them more all the time.  For the record, my kids prefer the new ones by a fair margin.  I am getting there.

Sound - as mentioned I would likely do, I have abandoned external sounds sources.  The built-in speakers are just great.  Maybe not as loud and powerful as my 7.1 system, but really high quality and superbly done directional sound.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Cyrrex
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Reply #475 on: July 22, 2019, 01:25:39 AM

Part 9:  Games and stuff

So let's get this out of the way straight away - as I have said before, the hardware is ahead of the software.  The biggest and most accurate complaint about both the Index and the state of VR in general is that there are not enough new, compelling, high quality games available.  This is even more true if you want to use the AAA moniker, to imply something of depth, quality and length.  There are a bunch of pretty decent non-AAA titles, but by virtue of what they are it often means they are too short, not complete and/or not-optimized graphically (which matters exponentially more in VR).  And because VR is still a relatively new thing, there is an absolute metric fuckton of bullshit shovelware nonsense.  I think this is true for Steam in general, but the ratio of high quality games to contemptible bullshit is probably even worse for VR, if for no other reason than VR owners are thirsty for new stuff, and cynical shitheads are rushing to fill the void with poop.

What we are left with then is a situation where there are two kinds of games/software to choose from.  First, the made-for-VR stuff that is even worth bothering with.  Second, the older AAA stuff that has been adapted, converted and retro-fitted to VR officially (okay, maybe it is not all technically AAA).  I think what I will do here is simply list the most (IMO) compelling titles in each category.  Even if I do not personally like or play them.  The landscape is small enough that I generally know what's out there.

Compelling Made-4-VR stuff
- Rec Room.  A free game that would be the Wii Sports-like killer app if VR were more mainstream.  It is like a social, multiplayer Wii Sports game, but way better.
- Beat Saber.  It is not deep, but it is basically a rhythm game with lightsabers.  Pretty amazing, honestly, even if it is not my bag.
- Gorn.  Over-the-top gladiator battles with interesting physics.  A crowd favorite.
- Arizona Sunshine.  Walking Dead, the video game.  Shallow, but fairly long and very immersive.  
- Budget Cuts.  Killer robots in an office stealth game.  Cutesy, but kinda hard.
- Accounting.  Has nothing to do with accounting, it is 2 hours of Justin Roiland of Rick and Morty fame doing what he does.  Hilarious.  Was a free demo, now a fuller paid game which I have not played.
- A Chair in a Room.  Psychological room-space thriller that I NOOOOPED out of and could not complete due to pants-shitting terror.
- House of the Dying Sun.  Simple space pew pew game, but everything in space in VR is cool.
- Onward.  Not my bag, but this is like Arma in VR, 4 on 4 multiplayer shooter of pretty high quality.
- Pavlov.  Also not my bag, but this is CounterStrike in VR and very popular.
- Space Pirate trainer.  There are no pirates, but you stand there in a cool setting and shoot lasers and whatnot at little flying robots.  Very cool.
- Star Trek Bridge Crew.  Kinda boring in single player, but for Star Trek nerds who want to talk to other humans I guess it is the shit.
- Tilt Brush (and other similar titles).  If art is your thing, imagine being able to do it in virtual reality with no rules.

There is more than that, but that is the most interesting of the first category, in my opinion.  There are probably a couple Oculus titles that could be added on top of that like Robo Recall and Lone Echo.  Now for the other bit....

Converted and/or Adapted stuff
- Doom 3 BFG.  There is actually a Doom VFR game that I left off the above list, and that is because this super old and crusty modded game is way better, and a fucking great VR game in its own right.
- Elite:Dangerous.  I am probably never going to really get into this game (despite 40 hours played), but flying around in space in your ship in VR is supremely cool.  VR was made for games in space, I wish there were more.
- Serious Sam, all versions.  Despite being old as shit, they make for very fun shooty games in VR, and Cro Team is really on the ball with their VR adaptations.
- Subnautica.  Not my bag, and still uses an xbox controller, but for some people this is the shit.
- Dead Effect 2 VR.  Space Zombies on derelict ship, how original.  Surprisingly compelling in VR.
- Superhot VR.  Weird but cool.  I suck at it, but my son loves it.
- Project Cars 2.  Apparently awesome if you can run it
- Dirt Rally.  Is pretty awesome, driving in VR is intense.
- Payday 2.  Multiplayer bank robbing shenanigans.
- Minecraft.  Yeah, it’s legit, and honestly a perfect conversion to VR.  Vanilla is great.  Forge and mods possible, but I have no experience with it.
- Fallout 4 VR.  This game is waaaaaaaay more compelling in VR, but it runs like shit.  If only they could optimize it, it would be sliced bread.
- Skyrim VR.  Actual sliced bread.  This is the best game that exists and has ever existed.

There is more than what I list above, and surely things that are good that either I didn't bother mentioning or don't know anything about.  But still, the list is fairly small.  Also missing is that there are probably a number of exceptional HORROR games that I cannot comment on.  Why?  Because they are too scary by far for me to try.  Horror is probably one of the genres best suited for VR, because the sense of presence amplifies everything.  But I digress.  The question is, then, with a list that is so short, how can it be worth bothering with all of this?  It is a lot of money, and it is a lot of hassle, after all.

I don't have a good answer for that, but here's the best I can do.  VR gaming is not an analog or replacement for your normal gaming.  It is something different....as much an experience as it is a game.  You do not have playing sessions that are as long.  The input method for your actions is your whole body.  When you want shoot that zombie, you raise your gun, close one eye, look down the sight, pull the trigger and hope your aim was true enough to hit it in the head.  When you want to slice up that skeleton, you pull your arm back and sweep it across, then quickly turn around and check up to see who is coming up from behind.  If you want to sneak, you crouch down in the real world.  Or go fully prone in order to steady your rifle aim.  Etc.  The whole paradigm is different, so putting a value on it must inherently also be different.

So the best summary I can give is that the software side is surely lacking.  But some of what is there is compelling enough to keep you going for quite a long time, especially if you can get into things like Fallout and Skyrim, both of which can consume hundreds of hours.  No Man's Sky is also coming soon, and that promises to be amazing (despite holding zero interest for me in flat mode).  Another semi-conclusion to make is that - in my opinion - the best stuff is the converted AAA stuff.  Not the original VR content, even if some of it is pretty good (we are getting close to 500 hours in Rec Room).  I think it will be that way until the tide shifts and more investment is put into VR from the software side.

Also....VR porn is a thing.  

Happy to answer specific questions about games.
« Last Edit: July 22, 2019, 09:18:48 AM by Cyrrex »

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Sky
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Reply #476 on: July 22, 2019, 07:14:16 AM

At a gallery exhibit reception last year there were some nerds with a Vive setup in one of the small galleries, running Tilt Brush. They were letting artists come in for the first hour and draw with it, and then for the next couple hours patrons were walking through the space. It was a really cool idea and I'm sure someone will jump on it for an installation if they haven't already.

As far as limited software, as far as I'm concerned if it's the RIGHT limited software, it's not necessarily a negative for me. I mostly play a handful of games, and most of those I've been playing for years (minecraft, 7 Days, Rocksmith, Madden, etc). But yeah, I think that's where most of us who are on board and excited about VR are watching the closest. The hardware looks to be 'good enough' with the Index, in my opinion, now it's just fleshing things out in software.

It would be really nice if they could bring back the live crowds and stage spaces from the first Rocksmith and make it VR. Actually standing on the stage, looking up into the lights and stuff, it would be cool.
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Reply #477 on: July 22, 2019, 09:09:40 AM

Which reminds me that I completely forgot to put Minecraft on my list (I was looking at my steam stuff).  I know it is Forge compatible and everything that entails, but I cannot directly comment on that part....but the Vanilla game, if you just want to go dig some holes and build some stuff is mind blowing.  Probably more a novelty, though, if you are super deep into modding and play Minecraft like a shitty FPS.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Reply #478 on: July 22, 2019, 01:59:30 PM

FPS gameplay and combat is not really the highlight of modded Minecraft.

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Reply #479 on: July 22, 2019, 04:16:18 PM

Other than porn, have you played around with other media? One of the more enjoyable things I liked to do with the Gear was to check out what concerts were available, that sort of thing. Even some of the virtual tour type stuff could be interesting.
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Reply #480 on: July 22, 2019, 05:45:52 PM

FPS gameplay and combat is not really the highlight of modded Minecraft.
Understatement.
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Reply #481 on: July 22, 2019, 09:42:00 PM

FPS gameplay and combat is not really the highlight of modded Minecraft.
Understatement.

My comments were based solely on what I see from my oldest, who basically plays it that way (and I think a lot of younger people do?  Dunno).  I personally have no idea.  I actually like Vanilla MC just fine, maybe with a nicer texture pack.  On the other hand, if you are used to uber fast clicky block placement, destruction, crafting, etc., then forget it.  Everything in VR is different, including and especially the input. 

Other than porn, have you played around with other media? One of the more enjoyable things I liked to do with the Gear was to check out what concerts were available, that sort of thing. Even some of the virtual tour type stuff could be interesting.

Not really, but that reminds me that I should take a look because it has been a while since I have tried to see what is out there.

But related to that, I am reminded about an important Index improvement.  There are various "big screen" or video apps that simulate you being in a movie theater and watching a 2D movie on a big as screen.  On the Vive, it was not ready for prime time.  Not comfortable enough to wear for that long, and way too pixelated (screen door).  On the Index, I think it would be doable.  I tested a bit of Captain Marvel, and it looks pretty nice.  Black levels not great, but I could see it being used for watching any kind of 2D video on a big screen.


"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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I love my TV an' hug my TV an' call it 'George'.


Reply #482 on: July 23, 2019, 06:17:30 AM

Everything in VR is different, including and especially the input. 
That's why I was talking about the need for the traditional k+m input in VR. In modded minecraft, the keyboard is a limiting factor for hotkeys, so it's not something that can be dumbed down to console inputs. That's one of the hobbles of VR, but tbf VR has one BIG up on consoles because aiming is solved and opens up stuff like FPS.
Falconeer
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Reply #483 on: July 23, 2019, 08:29:25 AM

This is the most immersive video I've ever seen and it's not even in VR (meaning, I am watching it on my PC monitor). It blows my mind, between the resolution, frame rate, and the places the two girls are working through and all the stuff that goes on. It's clearly a 360° video so make sure to drag and drop. Also, full screen please.

NSFW:
https://www.youtube.com/watch?v=e-2n_HksLh0&list=PLk0Ofz8WZGmuzFNlc7TzCSnl5F1kSj7TA

When I see something like this, and then I think of future-but-not-so-distant VR sets, I get the chills.

Edit by Trippy: added NSFW tag, also don't watch while logged in to YT unless you want to mess up your recommendations (yes you can remove from your history but there's a substantial lag between watching a video and when it shows up in your history list for removal).
« Last Edit: July 23, 2019, 10:18:10 AM by Trippy »

Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #484 on: July 23, 2019, 08:58:33 AM

 Ohhhhh, I see. this guy looks legit ACK!
Cyrrex
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Reply #485 on: July 23, 2019, 10:14:30 AM

Uh....I think that a 360 video like that essentially IS a VR video.  That’s what 360 video is.  Not sure if I can get it running in any of the VR software, but I may give it a go.  I know there are similar files out there that can be had.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Cyrrex
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Reply #486 on: July 23, 2019, 10:22:26 AM

Everything in VR is different, including and especially the input. 
That's why I was talking about the need for the traditional k+m input in VR. In modded minecraft, the keyboard is a limiting factor for hotkeys, so it's not something that can be dumbed down to console inputs. That's one of the hobbles of VR, but tbf VR has one BIG up on consoles because aiming is solved and opens up stuff like FPS.

My general POV on something like this is....forget the Minecraft as you know it and adapt to it as if it was a new thing.  Because, it essentially is.  I mean, take Doom 3.  I bought that game when it originally came out.  Played it for 10 minutes, decided it fucking sucked and never played it again.  The game gets modded and reborn umpteen years later, and now it is super compelling.  It’s just different, because you are there and your arms, hands and head are all part of the experience and you do everything differently.  I could say the same about Serious Sam.  Those game fucking suck.  Except in VR, where they totally don’t.

In VR, you do not want to use the keyboard, and you don’t want to use a controller.  Anything that forces you to do that takes you out of the experience, and essentially make it kinda suck.  Biggest problem with Elite is that you have to have a stupid keyboard right next to you.  Subnautica is a good example of this, too.  It works in VR, but not with the VR controllers.  As a result, it blows.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Falconeer
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Reply #487 on: July 23, 2019, 10:43:32 AM

NSFW:
https://www.youtube.com/watch?v=e-2n_HksLh0&list=PLk0Ofz8WZGmuzFNlc7TzCSnl5F1kSj7TA

When I see something like this, and then I think of future-but-not-so-distant VR sets, I get the chills.

Edit by Trippy: added NSFW tag, also don't watch while logged in to YT unless you want to mess up your recommendations (yes you can remove from your history but there's a substantial lag between watching a video and when it shows up in your history list for removal).

I'm confused. I understand one of the ladies is barely clothed but she is clothed and she is not the point of the video. It seems like you know more than I do: what happens to your recommendations after watching that video?

Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #488 on: July 23, 2019, 11:27:14 AM

I wouldn't entirely dismiss the minecraft experience in 3d because I can't stand around with controllers, but you do you.
« Last Edit: July 23, 2019, 11:36:49 AM by Sky »
Trippy
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Posts: 23611


Reply #489 on: July 23, 2019, 11:36:32 AM

NSFW:
https://www.youtube.com/watch?v=e-2n_HksLh0&list=PLk0Ofz8WZGmuzFNlc7TzCSnl5F1kSj7TA

When I see something like this, and then I think of future-but-not-so-distant VR sets, I get the chills.

Edit by Trippy: added NSFW tag, also don't watch while logged in to YT unless you want to mess up your recommendations (yes you can remove from your history but there's a substantial lag between watching a video and when it shows up in your history list for removal).

I'm confused. I understand one of the ladies is barely clothed but she is clothed and she is not the point of the video. It seems like you know more than I do: what happens to your recommendations after watching that video?
We have different standards here in the US compared to you Europeans. That barely clothed woman may get you in trouble here in the US if you are watching it at work.

As for YouTube's recommendation algorithm who the fuck knows how it works? The people who build these models don't even know how they work (seriously, they don't). I watched some random seemingly innocuous video once and YouTube decided I was in the alt-right and started recommending me Ben Shapiro videos. And I can't get rid of all the fucking Joe Rogan videos that get recommended to me because I watch plant-based health and cooking videos and somehow YouTube wants me to watch him even though he's anti-vegan/vegetarian.
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