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Topic: Fallout 4 Post-Release Bullshit (Read 275437 times)
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brellium
Terracotta Army
Posts: 1296
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I assume it's going to be 12-15 hours of; Yes, No (but really yes), Sarcasm, Missing Robot.
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"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task." —‘Abdu’l-Bahá
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I assume you're going to continue to be a twat about it.
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koro
Terracotta Army
Posts: 2307
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I'm far more interested in when they're going to get the fucking toolset out so people can get on with gussying up this disappointment in a more official manner.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Survival Mode in open beta on Steam now. Sounds pretty good, might give it a try. Been playing again this week with the release of Automatron. Had to start fresh because I'd deleted my saves for some reason. Built my first robot today, a heavy cargo carrier sentry bot with laser and nailgun arms. It's terrifying, but really noisy.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Malakili
Terracotta Army
Posts: 10596
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I'm in.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Survival mode sounds really, really cool. It's beta so I'll wait for the finished and polished version, but I'm excited about it.
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amiable
Terracotta Army
Posts: 2126
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Survival mode sounds really, really cool. It's beta so I'll wait for the finished and polished version, but I'm excited about it.
It's a lot of fun, totally changes the way you play the game. My only suggestion would be adding a save on exit that deletes when you come back in the game and maybe institute some fast travel options for settlements (like the carriages in skyrim).
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Riggswolfe
Terracotta Army
Posts: 8045
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Survival mode sounds really, really cool. It's beta so I'll wait for the finished and polished version, but I'm excited about it.
It's a lot of fun, totally changes the way you play the game. My only suggestion would be adding a save on exit that deletes when you come back in the game and maybe institute some fast travel options for settlements (like the carriages in skyrim). I'd prefer a survival mode with options you can turn off and on which will hopefully be added by a modder. That "can only save by sleeping in a bed" thing would likely cause me to break my keyboard at certain points for example.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Khaldun
Terracotta Army
Posts: 15189
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There's a lot of beds, though.
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satael
Terracotta Army
Posts: 2431
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There's a lot of beds, though.
And I'm sure that once the GECK gets released and the modders have a week or two with it you'll have bedrolls and whatnot that are craftable etc.
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brellium
Terracotta Army
Posts: 1296
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The best thing to do is just to wait for GOTY the complete release including all expansions is out and at 20$, and just buy that instead of the individual DLC, unless you missed the window for a refund on the Season Pass.
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"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task." —‘Abdu’l-Bahá
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Malakili
Terracotta Army
Posts: 10596
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I started a survival mode game and the damage changes are more than I expected. Luckily the way I like to play benefits a lot from this (stealth + sneak attacks for a billion). Definitely making me excited to play this again.
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Signe
Terracotta Army
Posts: 18942
Muse.
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The game is $30 at Newegg with this code: EMCETFH34
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My Sig Image: hath rid itself of this mortal coil.
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Threash
Terracotta Army
Posts: 9171
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Is survival mode out of beta yet?
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I am the .00000001428%
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Nope.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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However, the GECK tools have apparently gone into closed beta with some modders being given the greenlight to release mods made with them, as long as they don't release the tools themselves yet.
I'm guessing that Survival Mode and the GECK will release around the same time, so hopefully very soon.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Still playing the hell out of this :) I did go to http://www.nexusmods.com/fallout4/? to get a couple of mods that made it a bit more fun to play sim settlement. Plus a mod that keeps Dogmeat from going apeshit on everything (seriously he thinks he can attack from stealth and kill anything, the mod keeps him from attacking till you give the order or he is attacked). Currie is luv!!! I gave her some nice armor post-synth and a the Shishkabob and she is a terror! Plus she can stealth and won't generally attack till given the go ahead. The only bad thing is that the Spray n Pray still damages your companions even with the perk (not the initial, I think it is the extra explosive power it does). Plus there is some much shit to do, it is fun as hell still. I've not even installed Battleborn yet. I'm wondering which we will get first- Far Harbor, Survival Mode, or the GECK? I'm thinking Far Harbor, but maybe we will have an awesome summer and they all go out by July.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I've read some rumours that GECK mods, currently, will disable any achievements gained while using them. And also that there's another possibility that Bethesda are going to have another try at the whole paid mods idea with Fallout 4.
They'll be getting a *lot* of community resistance to both ideas if they do press forward, which might delay them significantly.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Is it really that hard for Steam to put a "donate" button on mod pages rather than try and turn it into a storefront?
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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It's not Steam doing it, it's Bethesda. And mods all already have donate options. Whether you get mods from nexusmods or Curse or Steam there's no shortage of easy ways to donate to mod makers.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I'm still loving the Survival Beta on this - don't think I could go back to regular. Though I would like it to come out fully so I can integrate a few mods.
Lev 23 now, feeling much safer than before, though I still get some spectacularly amusing deaths.
Sneaking through Hubris Comics, I'm on the floor where I know there's a Glowing One hiding, so I figure I'll sneak in to the room and drop a mine. As I let go of it, the game goes in to slow mo as a ghoul comes running out of a door to my right and I Frisbee the mine in to it's chest. Beep beep beep BOOM - as my limbs go flying in all directions.
The "don't trip mines" perk doesn't work to well when you throw them at something two feet in front of you and they set it off. And unlike regular mode, detonating a frag mine two feet in front of you is hazardous to your health.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Yes the perk for us not to set off traps is awesome, but it takes a while for your companions to hit that level where they don't either (I think Dogmeat was quickest not to set off the mines), but you still have to worry about the other guys running at you and hitting the mines close to you. It's also hit or miss on normal, sometimes Curie doesn't set off mines, other times she hit the hanging grenade bundle and then a rain of grenades fell among us. How much is changed in Survival mode? Right now the achievements still work even with the mods I'm using. I can't remember but did using the GECK disable achievements in FO3 and FONV or Skyrim? I really wanted to use a mod that lets you learn to craft legendary weapons and armor after you find them and then get materials to make them (he has about 5 versions from very easy (you know the recipe and can take off the mods from anything) to very hard (can't remove the mod, must learn a recipe, then must find the ingredients for it), but it seems to be broken with patch 1.4 and the mod maker hasn't been on in a while, so I'm not using it. My son said when it worked it was awesome. I'm thinking if I could mod, to make the companions even act like the pets from WOW (okay been a while) but where you could set there stance, have them attack, and decide if you want them to attack with range or melee, heck even make some cool moves they could do. Of course that means I'm not working 5 nights a week that end up being 13+hour shifts and I knew how to mod...
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Achievements aren't affected yet, and it was a rumour based on the GECK closed beta. And nope, mods didn't disable achievements in previous games, which is why I think it'd cause an outcry if they implemented that here. Although, if they do... someone will mod it out almost immediately  The legendary crafting mod was awesome, yeah, but it did render the game even more trivial than before. But I'd prefer that to stupid grinding for legendary weapons!
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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Well, currently they made it so mods disable achievements, but there are some mods out that re-enable them. The reason (well Bethesda isn't saying it yet) is supposedly that Microsoft and Sony are strict on mods not giving achievements out to games on consoles, so they are letting them add mod support for Xbox 1 and PS4, but not letting achievements count in games that use it. Nexus Mods have made a mod to enable it back into PC, and plan on updating the Nexus Mod Manager so you won't have to do it in a clunky way.
Between this and PS2 have been making me geek out big time :)
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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When's the next DLC drop? I buggered through the robots expansion but found I didn't like them as much as normal companions.
Plus I had wayyyyy too much scavenged material to enjoy the DLC. I was able to upgrade my bot as fast as I could find a new component schematic. My compulsive hoarding nature has screwed and helped me at the same time once again!
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The past cannot be changed. The future is yet within your power.
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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It says May 2016 release date for PC, Xbox 1, and PS4. Not said what date in May, but if it is like the other 2 so far, it will come in late May. I'm the same way, I want to save everything or pick up everything and sell or save it. You can label containers now, so storing and finding things is pretty neat.
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Brolan
Terracotta Army
Posts: 1395
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I've been enjoying the new DLC Far Harbor. I was afraid this was just a money grab, but with 5 hours played looks to have a lot of content. There are a fair number of quests, a lot of back story, and even some new weapons. Perks have been tweaked too.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Oh, shit. didn't even realize it was out. Thanks!
The steam reviews for FO4 have been largely negative. just happened to look at them when starting up the FH download. Very odd.
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The past cannot be changed. The future is yet within your power.
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schild
Administrator
Posts: 60350
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Well, it helps that Fallout 4 is in fact pretty fucking mediocre.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I stopped playing very early in this game. I was disappointed with it. Since I had bought the season pass before I played the game, I installed the DLC and will give it another go. I don't know what I'm going to do, though... run around helter skelter picking up quests when I accidentally smash into them or play a slow methodical game following the quests around. I tried a bit of both last time but it didn't work. Helter skelter and slow, methodical don't play well together.
All I know for certain is that at some point I'll mod the fuck out of the game and drop it when it gets too easy.
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My Sig Image: hath rid itself of this mortal coil.
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Threash
Terracotta Army
Posts: 9171
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So far survival mode just means getting completely raped by the concord deathclaw.
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I am the .00000001428%
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Forgot what a hassle Bethsoft patches are with breaking mods and reinstalling them. Turns out the mod author for the modular weightless mod I was using gave up. Tried a newer 1.3 mod (not modular, though) and taint working. Dammit.
Because there's a lot of shit that needs to be weightless in this game. My only real issue with it, collect a ton of shit but can't carry it. Ain't nobody got time for that!
edit: found it, just need to add an asterisk before the plugin name in plugin.txt. That seemed like a necessary change, Bethesda.
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« Last Edit: May 22, 2016, 08:04:06 PM by Sky »
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Khaldun
Terracotta Army
Posts: 15189
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Survival mode means a LONG fight against the Concord deathclaw. But I did find that if you just bugger off and go sleep on the mattress on the outskirts of town (where you come in from the Red Ryder, second floor of the house), the deathclaw's location is being stuck inside that trench in the middle of town, the one that leads to the underground area. As long as you stay on the correct side of the trench, the deathclaw will try to run towards you and fail, and you can pretty much shotgun it to death at your leisure. If you come at it from the side with the slope, it'll walk up the slope and kill you pretty hard, though.
Survival mode definitely means avoiding a lot of fights that I rushed into in previous playthroughs. There are also not beds in all the places that I thought, and I found it pretty irresistable to kill two settlers in the place near the beer plant so I could sleep on their bed.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Played a bit of Far Harbor and it's pretty cool. There's a conversation you can have early on that everyone is freaking out over but it's less bad writing and more about the character you're talking to having a screw loose- people are taking it too literally. Granted your choices in the convo are really stupid.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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rattran
Moderator
Posts: 4258
Unreasonable
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Which conversation? I've finished a run through of Far Harbor except the Red Death, all the near saves to that lead to a black screen instead of the fight.
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