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Topic: I hit level 80... Now what? (Read 101326 times)
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).
I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.
edit: I'd also like an invite to that "other" guild, should it actually exist, it's a bit lonely with just me and the /crickets in guildchat sometimes. :)
I am only on BC... not my fault you have to live so far away that it is not even the same day as me.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Lantyssa
Terracotta Army
Posts: 20848
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I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.
Nah, tiny friends and family, but not a Guild of One. Also SLAP at odd hours and during dungeon runs.
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Hahahaha! I'm really good at this!
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Zetor
Terracotta Army
Posts: 3269
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I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).
I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.
edit: I'd also like an invite to that "other" guild, should it actually exist, it's a bit lonely with just me and the /crickets in guildchat sometimes. :)
I'm an officer of a ~30-person guild, so I gotta rep or ELSE. "ZAPHS PARTY SQUAD XD" will come later (if you've played WOW on Crushridge-US, you'll get the reference  ). Seriously though, we gotta get that guild stash, and my guild is on Tarnished Coast anyway. Like I said in the other thread, this game needs custom chat channels badly.
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Modern Angel
Terracotta Army
Posts: 3553
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Still love the game, but their schizophrenia regarding the 80+ game is wearing on me.
"We do not want you to grind! Have fun, do things!"
"We are lengthening the grind across the board! Please don't notice!"
I'm okay with being treated like a money teat. I am not okay with being treated like an idiot.
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Zetor
Terracotta Army
Posts: 3269
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Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.
Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...
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Nebu
Terracotta Army
Posts: 17613
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Yep. My answer to that is 'roll an alt'.
All rolling an alt did was piss me off. Some classes are faceroll easy to play while others require attention to detail. It helped me understand better why people can play terribly and still get a victory in pvp.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Modern Angel
Terracotta Army
Posts: 3553
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Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.
Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...
I mostly am. The problem is that I like the base game better than any MMO in recent memory. I want to do endgame here. I want to catass, even! But there's this invisible line between eyes on the prize acceptable grind and way more than is reasonable and they're well over on the unreasonable side. The diminishing returns for running the same dungeon tore it; you cannot expect people to grind only one of a given dungeon mark to get the cool looking gear of choice while simultaneously making that impossible. I love this fucking game to death but every move recently, from butter recipes to dungeon nerfs to increasing the amount of wood needed per plank screams that they are freaking out about anyone deviating from internal metrics even a little bit.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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I shot an invite to DerHelm and Binary in case they get lonely. :P
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God Save the Horn Players
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KallDrexx
Terracotta Army
Posts: 3510
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to increasing the amount of wood needed per plank ... Holy shit I thought I was going crazy. I saw wood on the TP for cheap and saw how much I could sell dowels for and went "wtf I can make a profit doing this". I then bought the wood, opened up the crafting window to notice it takes 3 logs to make a plank. I then went "wtf I could have sworn it only took 2".
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Modern Angel
Terracotta Army
Posts: 3553
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Yeah, and it's retarded. One, and most obviously, what a kneejerk reaction to things. The metrics weren't right according to their spreadsheets, they needed more money coming out of the system so they can push more gems, so let's do a sudden, unannounced change which fundamentally changes the way that tradeskill works. Two, it has a cascading effect on the endgame because now yellows and oranges from Artificer are tougher to come by, meaning not just higher costs there but a far tougher road for casters to gear up at 80.
For a cash shop which was supposed to be unobtrusive, and it seems so at first glance, this is the worst, most design altering cash shop I've experienced yet. I'm going through the forums and I'm getting more annoyed the more I read.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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And people always tell me I'm crazy when I say I'd rather just subscribe and have all that shit disappear.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Modern Angel
Terracotta Army
Posts: 3553
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This has me eyeballing MoP just to play dungeons and shoot the shit with friends. I probably won't, but even four days ago the mere thought would have been insane-o for me.
It's just compounded, for me, because I love everything about this game other than this overzealous turn on the part of the devs. Not just "yeah, I love the game" like you say when something trips your trigger. I'm talking not since WoW beta love. Play more than is healthy love.
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Nebu
Terracotta Army
Posts: 17613
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And people always tell me I'm crazy when I say I'd rather just subscribe and have all that shit disappear.
I am with you 100% Sadly, in the MMO model the grind remains and so does the monthly fee.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Arinon
Terracotta Army
Posts: 312
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I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).
I've been repping BC for most of the time I play. I think the Jade Quarry branch has like 2k+ now with nothing in the pipe. Mostly rep for the odd chat exchange as the only other dude I play with is on voice with me. We do tournaments but other that than it's been been solo play. Probably looking for more group and WvW stuff soon as some of my dudes have pushed past 50. The general public seem to be space cadets though so I'm not sure I want to subject myself to explorables with them.
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Genev
Terracotta Army
Posts: 77
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The general public seem to be space cadets though so I'm not sure I want to subject myself to explorables with them.
Tried to do an explorable mode today. After "discussing" for quite long which one we'd do (the discussion was everybody complaining to each other how they made the easy explorable mode for farming really hard), i finally went "lets do nr 3", we started, first event, somebody died and went offline, which promptly made somebody start a long-ass rant about ragequitters, and then ragequit. The 3 of us left were kinda "....well, nice playing with you for a grand 5 minutes, bye" I'm currently in a small guild, with only 2 lvl 80s and the lower level members not being social or online much, and really really thinking of switching to a big guild just so i can get some shit done in this game -_-
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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No dungeon finder is dumb. 
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God Save the Horn Players
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Nevermore
Terracotta Army
Posts: 4740
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Clearly they just want to build the community! 
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Over and out.
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Furiously
Terracotta Army
Posts: 7199
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I really wish weapons could be dyed. That pink and light blue and white would clash with my outfit.
You just need to get some assless chaps for it. Then I would like like my malkavian in Vampire.....
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Phred
Terracotta Army
Posts: 2025
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Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.
Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...
From this map there appears to be 3 seperate paths you can do without repeating many zones. http://www.littlethings2.com/GuildWars2/map.php?w=1200&h=600I plan to see how this plays out with my alts. It kind of looks like they got rushed with the sylvari and asura and cheaped out on the paths.
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« Last Edit: September 19, 2012, 01:06:07 AM by Phred »
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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You can definitely level a lot of the way without overlapping if you don't wanna. My thief only did repeat stuff because I felt like it (I heart all the Norn areas).
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God Save the Horn Players
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Zetor
Terracotta Army
Posts: 3269
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The only problem with that is my OCD compulsion to 100% the map on my first char. Even though I'm trying my best not to do that on alts, it's a hard habit to break  (and yea, 3 playthroughs are a good idea to see the vigil/priory/whispers paths)
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Phred
Terracotta Army
Posts: 2025
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The only problem with that is my OCD compulsion to 100% the map on my first char. Even though I'm trying my best not to do that on alts, it's a hard habit to break  Ya that's why I'm leaving map completions of zones my main hasn't played in until my alts have leveled up.
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Lantyssa
Terracotta Army
Posts: 20848
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I wanted the map completions for the transmutation stones. Now that I have plenty, I just wander about randomly, making the occasional detour if I notice an empty PoI on my mini-map or to get a waypoint for future travel.
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Hahahaha! I'm really good at this!
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Dren
Terracotta Army
Posts: 2419
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They really did something right when you get somebody like me to actually like to just wander around randomly. In other games I would have called that farming or grinding, but here it just feels right. Random events, people helping each other, huge world, nooks and crannies, random chest here and there, gathering craftables, etc. Well done.
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Tmon
Terracotta Army
Posts: 1232
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So far the game is still fun for me, and it has passed the "I was away from my pc/internet for 5 days and I still want to play" test. There are a large number of games that I have played non-stop for weeks at a time that I never pick back up after several days away from them. I'm just about to hit 50 and I still find myself just wandering around checking stuff out and occasionally noticing that I've gained a couple levels since last I looked.
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« Last Edit: September 19, 2012, 09:08:07 AM by Tmon »
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sachiel
Terracotta Army
Posts: 121
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So far the game is still fun for me, and it has passed the "I was a way from my pc/internet for 5 days and I still want to play" test. There are a large number of games that I have played non-stop for weeks at a time that I never pick back up after several days away from them. I'm just about to hit 50 and I still find myself just wandering around checking stuff out and occasionally noticing that I've gained a couple levels since last I looked.
Still trying to get my wife to slow down. She likes to quickly click through dialog panes and misses things. I tell her to stop, READ and see if there is something worth paying attention to. Additionally, pausing to listen to NPC chatter about situations and sticking around after a dynamic quest to clue in if there might be an additional DE about to start, "waiting for reinforcements before going on" or "now if I can only get back to camp" or "let me implement these gubbins that I've collected and see if this ettin mutates." WoW and other games have trained us to click through ! NPC's and move on to the next, but that is not how this game works. I was SO PISSED when we had to log a couple days ago when 3 of the 4 shamans in Fireheart rise were gathered and I didn't get to see what they were going to do. My curiousity was piqued and I REALLY wanted to go scour that map for the 4th Grawl shaman and his tribe to complete the DE. It's also been a while in mmo's since I've interacted with every random NPC I could find to get their story and see if they will start a DE. Love this game.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I like the game but the dialogue is horrible and not worth reading. The personal story line is pants on head retarded. Destiny's edge is a bunch of whiny morons who you can't even rezz in a dungeon because they will charge right into the enemy and pull the whole room. There are only two dialogues worth reading.
One is at the cowapult in the char area. If you just blast through that dialogue you will accidently waste fifty silver on a bet you will lose four times out of five. Fuck. That cut my money in half when I was only level 35.
The other interesting dialogue screen is underwater at some crazy asura's teleporter complex. One of the dialogue screens wants you to confirm rerouting power, then it says "are you really sure?" then it says "Please take a moment to consider the consequences" and only gives you the option to cancel. If you actually sit there and wait for five seconds the dialogue window changes and you can proceed, now that you've "contemplated". Afterwards you only have a split second to cancel an automatic abort sequence too.
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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I do not DISLIKE the dialog. I figure it was written for a younger audience and just use my Finding Nemo tolerance button.
And I love when people complete a DE and leave only to have it chain 4 or 5 more parts longer. Last night I read /map chat about Kol being up in the Hinterlands. I just started that zone and was still feeling my way around, but followed the trail of players over to Kol anyway. He was about halfway dead when I got there, which meant 10-15 more minutes of pounding. After that, a couple people split, the rest of us ran through the rest of the chain. Which promptly got my ass lost on the map. Never in a game has that happened to me before.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Game's dangerous. Like...it's midnight, I need to sleep. So I told myself. Eh, I need one event just to complete the daily. So off I go finding that event circle. Found it. Wham wham wham, centaur overlord dies. Then I was gonna log off and noticed I filled around half a heart with the centaur slaughter. Decided to stick around. Then after a filled heart later, I saw a PoI underwater. Decided to trigger it too...but discovered I was in the middle of another underwater heart area. Fuck it, I stabbed the sushis, calling in my spirit hammer and sword to tenderize and chop them to bits, before emerging from the water... on a fucking beach filled with bandits that is part of another quest chain.
I looked at the clock. 1 hour has passed. Fuck.
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Colonel Sanders is back in my wallet
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Yah, I wanted to play Borderlands 2 last night, but just logged on to my thief to do one part of the story line quest. 2 hours later I'm exploring a new zone and gained two levels in the process just doing whatever tasks and events I came across. I only got to play 45 minutes of Borderlands.  TSW got me down the path of explorer / zone completionist and GW2 is just completely exploiting it.
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-Rasix
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.
Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...
From this map there appears to be 3 seperate paths you can do without repeating many zones. http://www.littlethings2.com/GuildWars2/map.php?w=1200&h=600I plan to see how this plays out with my alts. It kind of looks like they got rushed with the sylvari and asura and cheaped out on the paths. I wouldn't really call 3 leveling paths cheaping out, it's pretty comparable (or more) than what most other MMOs have had at release. Especially if you consider that leveling via WvW essentially constitutes another path.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Threash
Terracotta Army
Posts: 9171
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You can level by maxing all trade skills too. Each one is 10 levels no matter what level you are.
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I am the .00000001428%
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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The only problem with that is my OCD compulsion to 100% the map on my first char. Even though I'm trying my best not to do that on alts, it's a hard habit to break  (and yea, 3 playthroughs are a good idea to see the vigil/priory/whispers paths) Hee, I do the same thing. I was 100%-ing on what I thought was going to be my main, then I switched to something else, started 100%-ing on him, now I have switched YET AGAIN and am 100%-ing on HER. Why? BECAUSE IT'S THERE. And I don't normally DO that, so I have to agree with Dren, they really did SOMEthing right to make someone like me interested in just wandering about aimlessly AND seeing everything on a map.
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God Save the Horn Players
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Maledict
Terracotta Army
Posts: 1047
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I wouldn't really call 3 leveling paths cheaping out, it's pretty comparable (or more) than what most other MMOs have had at release. Especially if you consider that leveling via WvW essentially constitutes another path.
Other than WoW, what MMO has had more than one levelling path on release? Rift, Secret World, TOR - they all only have one levelling path. The fact that GW2 has multiple paths like WoW is very encouraging to me as its always been a huge complaint of mine of other games. doing the same content twice just isn't that attractive.
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Zetor
Terracotta Army
Posts: 3269
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I'd argue that Rift had at least two-three viable leveling paths at launch: questing, pvp, and rifting/invasions (I did get a char from 10-50 without doing any quests at all). After they added LFD you could also level entirely through dungeons... now that they added Instant Adventures and mentoring, that's yet another path (though IAs are kinda similar to rifting in concept).
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