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Topic: Ubisoft Uplay may allow remote access through browser (Read 8831 times)
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Trippy
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Posts: 23657
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Paelos
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The harder they try to squeeze, the more cash will slip through their fingers.
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CPA, CFO, Sports Fan, Game when I have the time
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rk47
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Posts: 6236
The Patron Saint of Radicalthons
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The harder they try to squeeze, the more cash will slip through their fingers.
The Assassin's Creed games have received overwhelming popularity with the general public and much acclaim from critics. The series has also been financially successful, with the first and second games both selling over 8 million copies to date. In February 2011, Ubisoft announced that Assassin's Creed: Brotherhood has shipped 6.5 million copies.[77] As of May 2011, the first three main games have sold over 28 million copies worldwide.[78] As of November 2011, sales for Brotherhoodwere "in line" with Assassin's Creed II, which sold close to 9 million copies worldwide through March 2010. Brotherhood has sold 3.14 million copies in the US through the end of September. As of February 15, 2012, The franchise as a whole has sold over 38 million copies since November 2007
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Colonel Sanders is back in my wallet
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Ingmar
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Posts: 19280
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Yeah but you know, they lost Sinij's rubles at least.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Musashi
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Da svidaniya, comrade.
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AKA Gyoza
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Rendakor
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The harder they try to squeeze, the more cash will slip through their fingers.
The Assassin's Creed games have received overwhelming popularity with the general public and much acclaim from critics. The series has also been financially successful, with the first and second games both selling over 8 million copies to date. In February 2011, Ubisoft announced that Assassin's Creed: Brotherhood has shipped 6.5 million copies.[77] As of May 2011, the first three main games have sold over 28 million copies worldwide.[78] As of November 2011, sales for Brotherhoodwere "in line" with Assassin's Creed II, which sold close to 9 million copies worldwide through March 2010. Brotherhood has sold 3.14 million copies in the US through the end of September. As of February 15, 2012, The franchise as a whole has sold over 38 million copies since November 2007 Those statistics are meaningless because the AC series (like 90% of mainstream games) really focuses on console releases, which are unaffected by Ubisoft's draconian DRM. At this point I really wonder why they bother releasing them on PC; they get such negative press every time they do shit like this that it risks damaging their brand of mostly solid console titles.
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"i can't be a star citizen. they won't even give me a star green card"
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Ingmar
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I suspect their PC sales figures are just fine.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Paelos
Contributor
Posts: 27075
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Sales don't mean profits rk47.
Be very careful about Ubisoft's "sales" figures. A lot of that isn't actually real. Take a look at how they shuffle numbers from one subsidiary group to another. Better yet, take a look at the parent company and see what's going on. At the end of the day, they've been losing a lot of money, and it's pretty well buried in their financials.
Better yet, take a look at how they "sold" 9M copies of Assassin's Creed 2, yet lost $59M that same year. It doesn't add up, and the reason is they enjoy some very creative accounting.
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CPA, CFO, Sports Fan, Game when I have the time
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Hutch
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Posts: 1893
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Heh, Firefox just killed my UPlay plugin 
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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UnSub
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Posts: 8064
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Ubisoft's DRM could be considered draconian right up to the point that Diablo 3 launched.
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Lakov_Sanite
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Ubisoft's DRM could be considered draconian right up to the point that Diablo 3 launched.
Oh come on, I'm not a D3 fan but let's not be sandy vaginas about it. D3 is an online game, same as LoL or any mmo, it may be offensive to make D3 online but that's not the same as DRM.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Rendakor
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Ubisoft's online-only DRM is pretty much exactly the same as D3's.
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"i can't be a star citizen. they won't even give me a star green card"
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Lakov_Sanite
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Ubisoft's online-only DRM is pretty much exactly the same as D3's.
Except for the whole remote access thing?
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Paelos
Contributor
Posts: 27075
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Ubisoft's online-only DRM is pretty much exactly the same as D3's.
You mean with the Uplay Passport that costs $9.99 just to access their DRM?
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CPA, CFO, Sports Fan, Game when I have the time
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Rendakor
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Ubisoft's online-only DRM is pretty much exactly the same as D3's.
Except for the whole remote access thing? You mean the security flaw that they patched? And Paelos, the Passport is the same online pass code that EA, THQ, and the rest have started doing. Shit, I'd pay Blizzard an extra $9.99 for an offline mode for D3.
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"i can't be a star citizen. they won't even give me a star green card"
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Tebonas
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Just for the record, I never bought any of the DRM-contaminated Assassins Creed sequels despite wanting to. So Sinji is not the only one. I just don't make a big deal out of whom I don't give money to, which isn't the same as condoning such practices.
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Lakov_Sanite
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Posts: 7590
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D3 is an online game, you couldn't play it offline if you wanted to because many files(specifically loot) are kept server side. You can still crack ubisoft games and play them fully offline, you can't really do that with D3 or other online games. Yes they are similar and offensive in their own respect but it's really apples and oranges.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Ceryse
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I'm another who avoids Ubisoft games because of their DRM and on-line requirement. Did the same for D3 (requiring me to be online while I play single player games [and that's what D3 is to me] just bugs the shit out of me).
They are different, but it had the same affect for me.
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Paelos
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And Paelos, the Passport is the same online pass code that EA, THQ, and the rest have started doing. Shit, I'd pay Blizzard an extra $9.99 for an offline mode for D3.
Exactly, and take a look at their stock holdings as of late. They blow. It's a terrible business idea and it's costing them money. I will never pay Ubisoft for another game, no matter what it is while they continue this practice. EDIT: I mean FFS, THQ just did a reverse split to keep it's stock from being DELISTED. The company is in terrible shape, and EA is at the lowest it's been in over 13 years.
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« Last Edit: July 31, 2012, 06:36:26 AM by Paelos »
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CPA, CFO, Sports Fan, Game when I have the time
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I'm another who avoids Ubisoft games because of their DRM and on-line requirement. Count me in on this as well. I bought the first AC on the 360 used because I didn't want to get these assholes any money, and I've avoided all of the AC games on PC because of the DRM, even ones that didn't have that DRM.
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kildorn
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Posts: 5014
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So reading a bit: Uplay isn't the DRM, or even part of the DRM.
The flaw was in their wonky "all our games" central launcher thing, which included a browser plugin to launch the games. The plugin accepted far too much about what to launch, which was the arbitrary code execution flaw.
While installed with the games, it's got shit to do with their DRM or always on anything: it's an attempt to make a browser launch page nobody gives a shit about that failed pretty hard.
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Trippy
Administrator
Posts: 23657
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Uplay is part of the DRM. When Uplay is down, like it was at the start of the Steam Summer sale, you can't play those games.
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Minvaren
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Posts: 1676
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Doesn't Ubi crank back the DRM to "check on start" instead of "always online" so long after release?
Pretty sure I remember that for AC2, as I held off buying it until I read that changed (and it got below $10, coincidentally).
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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kildorn
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Posts: 5014
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Uplay is part of the DRM. When Uplay is down, like it was at the start of the Steam Summer sale, you can't play those games.
They have the same back end servers (auth wise), but the browser plugin in question is not part of the DRM. I host a dozen products out of my datacenter. If my DC goes dark, product A and product B do not work. This does not mean they're the same product. This is me nit picking along the same lines as the "it's a root kit!" news bullshit. It's an arbitrary code execution exploit in a browser plugin for their game launcher page. The plugin is not required for the DRM to function, and it's only relation to the DRM is that it's installed by the game's installer. If you disable this plugin, your ubisoft games will still start with no hacked exerequired. Ergo, not part of the DRM. I'm fine with bitching about Ubi's shit DRM, I just get annoyed by poor representations of exploit severity and impact. I'll also rant for an hour about how "local denial of service" is not a good way to describe "our code has a crash bug that would never have been called a denial of service exploit in the 90s"
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Paelos
Contributor
Posts: 27075
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It's not a rootkit. Then again, I don't think it really matters if it isn't.
The fact is that Ubisoft is becoming notorious for putting in DRM wrapped in the guise of a "service". If they can provide an actual service out of this Uplay thing (ie - gamer options, trading post, multiplayer matching, discounts, etc) then it makes more interesting and palatable. That's a give and take with the consumer I can at least understand and respect. In that regard, Ubisoft gets the understanding that the gamers are buying their product, and the gamers get some value for actually being online constantly. That service also has to work, remain stable, not give your computer AIDS, and actually do what it promises.
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CPA, CFO, Sports Fan, Game when I have the time
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Trippy
Administrator
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Uplay is part of the DRM. When Uplay is down, like it was at the start of the Steam Summer sale, you can't play those games.
They have the same back end servers (auth wise), but the browser plugin in question is not part of the DRM. I host a dozen products out of my datacenter. If my DC goes dark, product A and product B do not work. This does not mean they're the same product. This is me nit picking along the same lines as the "it's a root kit!" news bullshit. It's an arbitrary code execution exploit in a browser plugin for their game launcher page. The plugin is not required for the DRM to function, and it's only relation to the DRM is that it's installed by the game's installer. If you disable this plugin, your ubisoft games will still start with no hacked exerequired. Ergo, not part of the DRM. I'm fine with bitching about Ubi's shit DRM, I just get annoyed by poor representations of exploit severity and impact. I'll also rant for an hour about how "local denial of service" is not a good way to describe "our code has a crash bug that would never have been called a denial of service exploit in the 90s" You said: So reading a bit: Uplay isn't the DRM, or even part of the DRM.
Uplay *is* part of the DRM.
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kildorn
Terracotta Army
Posts: 5014
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Uplay is part of the DRM. When Uplay is down, like it was at the start of the Steam Summer sale, you can't play those games.
They have the same back end servers (auth wise), but the browser plugin in question is not part of the DRM. I host a dozen products out of my datacenter. If my DC goes dark, product A and product B do not work. This does not mean they're the same product. This is me nit picking along the same lines as the "it's a root kit!" news bullshit. It's an arbitrary code execution exploit in a browser plugin for their game launcher page. The plugin is not required for the DRM to function, and it's only relation to the DRM is that it's installed by the game's installer. If you disable this plugin, your ubisoft games will still start with no hacked exerequired. Ergo, not part of the DRM. I'm fine with bitching about Ubi's shit DRM, I just get annoyed by poor representations of exploit severity and impact. I'll also rant for an hour about how "local denial of service" is not a good way to describe "our code has a crash bug that would never have been called a denial of service exploit in the 90s" You said: So reading a bit: Uplay isn't the DRM, or even part of the DRM.
Uplay *is* part of the DRM. Simple question: if you disable this plugin, can you start a DRM protected game? The answer is yes, because the plugin is never used by the DRM. Uplay's auth servers may be part of the DRM, but the browser plugin has no functional relation to digital rights management in any way, shape or form. It is not used to authenticate or verify the ability to launch the application, it is not required to be on the system or enabled to run the application. It's a web launcher. A really really stupid one that never actually checks to see what it should be allowed to launch. It's not a rootkit, and it's not DRM. It IS quietly installed when it has no functional reason to be which is troubling. It's a browser plugin for their idiotic web points/achievements thing much like rockstar's social network deal or BF3's website. It has an arbitrary code execution flaw. News outlets do not understand computer security, and are using the words they know: "rootkit" and "DRM". Because "this dumb shit browser plugin for their achievements website will run any code from any website because it's fucking stupid, and that would allow a malicious site to execute commands as the current user" is a harder story for people to immediately understand. But people have been trained to know "rootkits = bad" and gamers have been trained to read anything DRM fucking them over yet again. Seriously, I really don't like Ubi's DRM or their desire for me to never play their games on PC again. But it's a very simple exploit in a browser plugin. Not a rootkit in their DRM.
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Ingmar
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Kild, you're being imprecise. The plugin is not "Uplay". It is one little tiny piece of Uplay. The entire Uplay package taken as a whole IS part of the DRM.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Tairnyn
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I decided I felt like playing a game of Anno 2070 last night. Game wouldn't run at all, but after about a minute of hanging Uplay started patching itself. OK, fine. Fix the scary shit the internet is yelling at you about. You really have no choice.
I start playing and about 5 minutes in I lose connection to UPlay, which is fine, I can keep playing. I run out of tools and my tool supply chain isn't up yet, but I need some to finish the supply chain buildings. That's cool, I can buy some (as is usual at game start) and have them delivered to my Ark- ffffffuuuuu, I then remember that the DRM requires a Uplay connection to have your ark inventory be accessible. I am left with no choice but to wait it out, restart, or begin googling for Molotov cocktail recipes.
Technically, we're talking about two different UPlay components. Pragmatically, I'd prefer most people consider UPlay as a single, terrible entity and use that misunderstanding to affect their purchasing decisions. Fear makes a fine motivator.
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UnSub
Contributor
Posts: 8064
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D3 is an online game, you couldn't play it offline if you wanted to because many files(specifically loot) are kept server side. You can still crack ubisoft games and play them fully offline, you can't really do that with D3 or other online games. Yes they are similar and offensive in their own respect but it's really apples and oranges.
I'm sure that someone, somewhere will crack D3 so that people can play offline, if it hasn't happened already. It seems to me that the difference is more marketing than substance and that Blizzard has more goodwill to fall back on than Ubisoft. If Ubisoft turned all of its titles to online multiplayer at any time, thus justifying its always online requirement, I don't think it would stop gamers screaming, "DRM!" at them.
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Ceryse
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I'd stop screaming "DRM!", but I'd just start screaming "fuck you and your required online bullshit in my singleplayer game!" like I do with D3.
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Paelos
Contributor
Posts: 27075
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It seems to me that the difference is more marketing than substance and that Blizzard has more goodwill to fall back on than Ubisoft. I don't really see why that would be the case. UbiSoft has been producing good games for just as long as Blizzard, and selling them at a similar rate. The difference isn't just marketing or goodwill even though that's part of it. Blizzard has offered actual services with their online requirements. SC2 offered their ladder system and matching with tournaments and whatnot. D3 offers the RMAH, upgraded friends matching, and hosting. Nobody wants to be online all the time just to prove they aren't a fucking criminal.
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CPA, CFO, Sports Fan, Game when I have the time
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caladein
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That's pretty much my stance. D3's multiplayer drop-in/drop-out system and RMAH make online-only a legitimate requirement, even if I don't particularly care for the features themselves. I would love to mod D3 to hell and back and still have a multiplayer system that's 80% of what we got, but that's not the game Blizzard decided to make. (And I stopped playing D3 before the RMAH even launched I think.)
"Cloud save backup" is something that many other services provide without a online-at-all-times requirement so that doesn't pass the bar. And that's all that Uplay has to my understanding.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Kageru
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A RMAH is not an advantage for a single-player game, it just means you are getting screwed two ways.
Avoided ubisoft games just on principle, but always happy to see them look stupid in public.
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Is a man not entitled to the hurf of his durf? - Simond
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Paelos
Contributor
Posts: 27075
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A RMAH is not an advantage for a single-player game, it just means you are getting screwed two ways.
Avoided ubisoft games just on principle, but always happy to see them look stupid in public.
D3 was never intended to be a single-player game through any part of its development process. That's where the expectations gap started. The RMAH makes total sense in the multiplayer game they designed. It was established for well over a year in advance exactly what the intent of the game was going to be. Whether or not that's what people wanted is debatable, but people need to stop saying Diablo 3 is a single player game. It's not.
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CPA, CFO, Sports Fan, Game when I have the time
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