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Author Topic: Frogdogs score!  (Read 188812 times)
Outlawedprod
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Reply #350 on: January 31, 2012, 07:19:46 AM

http://www.swtor.com/community/showthread.php?t=254317
Quote
Form a group of 2 to 4 players when the Q pops for the players only one person accepts while the others wait till about 30secs left on the timer. What will happen once the other players join the WZ they wil get a second Q pop to accept which you should do. Once accepted this will place those players into a separate group outside the 8 player raid frames.
Khaldun
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Reply #351 on: January 31, 2012, 07:31:15 AM

I saw it last night, actually: we were up against 10 and once 11 in 8v8, with us capped at 7 for some reason. Couple of people put in tickets, no reply so far. I've also seen what I think are speed hacks, and one Sith juggernaut we did some serious testing on--five of us swarmed him and we staggered our ccs at 4 second intervals, he escaped out of each one in sequence for the entire WZ--I never saw him cc'd at any time under any circumstance--it was like he had unleash and invincible on continuously.
Kageru
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Reply #352 on: January 31, 2012, 07:34:31 AM

Open world pvp is a pipedream unless you remove any reward system that adds to player power.  Today's gamer will exploit any system they can to speed the power curve.  I think that WoW really focused gameplay on the reward rather than the fun of the game itself.  Now gamers are hyper-focused on this or any reward system and how it can be manipulated to their best advantage.

I think that came from EQ, since the WoW dev's were pretty hardcore EQ raiders. You can even see the transition when a boss mob meant to be epic, but not really killed, started getting zerged down. At that point the "building a world" faded to the "building a challenge" model. Though I think MMO PvP has pretty much always been focused on being able to manufacture an advantage.

I don't particularly care about any one persons opinion, especially one that goes for 30 minutes (wtf), but you can somewhat judge a game by how quickly the community turns on it and how one sided the general mood is. The SWTOR honeymoon seems to be proving to be fairly short, and the story isn't helping them come up with new answers to old MMO problems.

I've also seen what I think are speed hacks, and one Sith juggernaut we did some serious testing on--five of us swarmed him and we staggered our ccs at 4 second intervals, he escaped out of each one in sequence for the entire WZ--I never saw him cc'd at any time under any circumstance--it was like he had unleash and invincible on continuously.

There's some videos on youtube of SWTOR speed hacking, so it's possible there are other hacks as well.

Is a man not entitled to the hurf of his durf?
- Simond
Khaldun
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Reply #353 on: January 31, 2012, 07:40:51 AM

You can endure speed hacks when your PvP is a sideshow. But right now the PvP is a big part of gearing up even for PvE--the Champion tier stuff is what you'd need to do Hard Modes, mostly, enough to earn the crystals to get the PvE endgame gear. So endgame progression routes through PvP, and they're being very slow to respond to serious hacks and bugs. Another WZ I was in last night, the Republic players were all falling halfway through the floor the whole time, which added a delay to the animation of every move--every ability had to not only do the animation but had a delay where you were pulled back to standing on the floor while the ability fired and then you fell halfway through again. This is not the first serious glitch I've seen in PvP that is more than cosmetic.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #354 on: January 31, 2012, 07:44:10 AM

The SWTOR honeymoon seems to be proving to be fairly short, and the story isn't helping them come up with new answers to old MMO problems.
Depends on where you're sitting. I had a feeling the end game daily grind stuff would get old quick, I didn't even start it. Just ran an alt, and I'm having as much fun as the first beta weekend, I have to force myself to log off every night.

Most people don't realized how burned out they are on the genre, nor how much damage WoW has done by training bad habits.

My fiancee accuses me of being easily amused. I'll take that all day long over the alternative.
Shatter
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Reply #355 on: January 31, 2012, 07:46:35 AM

I did a WZ last night and there was a player who no doubt was using a speed hack.  He had a constant 3x speed over any other player and in Voidstar he could cross from door to door in 2 seconds stopping us from getting the bomb up.  Everytime I got near him he would just float away in all his a-holeness, thankfully I didnt get him in more then 1 WZ.  Sent in a ticket but I already know they ignore those.  I have been ticketing another AFK player who for over a week has done constant AFKing and he is still around.  GG Bioware.  They dont appear to have any systems in place to catch player hax or afkers.  
murdoc
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Reply #356 on: January 31, 2012, 07:49:43 AM

It seems like people are starting to 'get' Huttball a bit more now, but they can't seem grasp Alderaan. I cannot understand how Alderaan is too complicated for, what seems like, the vast majority of people.

Voidstar is my favourite WZ right now, which surprises me.

I have no interest in getting my Bounty Hunter to 50 right now, I play alts until guildmates want to PvP and then I'll log him in if it fits the group.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Shatter
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Reply #357 on: January 31, 2012, 09:00:31 AM

I play Operative now and its scary how often I have ninjad in Voidstar and Alderaan.  You can have someone literally standing right next to the objective and I can take it cause they arent watching, that or no one bothers to stay and defend.  Ive single handedly turned around multiple losing games to wins due to ninjaing.  Sad part is I see very few stealthers doing this, they just want to DPS. 
amiable
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Reply #358 on: January 31, 2012, 09:04:01 AM

Also in news of the hilarious:  the Operative "Nerf" now makes the 1.5 opener not fill the resolve bar completely...  So...

An operative can knockdown, backstab, debilitate and then continue the rotation, so instead of being stunlocked for 3 seconds the opposing player will be stunlocked for 6.  I predict much hilarity on the forums about this...

On a separate note, if you are jacked by a scoundrel/op, wait until the second stun before you trinket, otherwise you are just locking yourself into a 4 second stun.
« Last Edit: January 31, 2012, 09:07:26 AM by amiable »
Nebu
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Reply #359 on: January 31, 2012, 09:16:14 AM

Spent last night playing warzones on two of my alts: A level 30 sorcerer and a level 30 Shadow.  It's ridiculous how much easier pvp is on a ranged class than a melee, even with stealth.  I could routinely put up 250k damage with sloppy play on my sorcerer but struggled to hit 150K on the shadow.  For the moment, I'm going to chalk this up to the shadow being more situational and gear dependent, but it's hard not to see this as a design decision.  

If you ever wondered if the game had too much cc and too many knockbacks, just play melee.  I think I spent half of the matches flying in the air. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Shatter
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Reply #360 on: January 31, 2012, 09:16:21 AM

Also in news of the hilarious:  the Operative "Nerf" now makes the 1.5 opener not fill the resolve bar completely...  So...

An operative can knockdown, backstab, debilitate and then continue the rotation, so instead of being stunlocked for 3 seconds the opposing player will be stunlocked for 6.  I predict much hilarity on the forums about this...


lol cant wait
Outlawedprod
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Reply #361 on: January 31, 2012, 10:28:00 AM

disKret
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Reply #362 on: January 31, 2012, 10:57:18 AM

tmp
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POW! Right in the Kisser!


Reply #363 on: January 31, 2012, 11:00:41 AM

ACK!
he is healing for more than my healing spec sorc?
The notes say he's used adrenal+relic for heals, maybe that's why?
Fordel
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Reply #364 on: January 31, 2012, 11:18:29 AM

The shoving extra people over the 8v8 cap in Warzones... that would explain A LOT of matches I've had.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nebu
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Reply #365 on: January 31, 2012, 11:33:47 AM

ACK!
he is healing for more than my healing spec sorc?

If you pop an adrenal/relic before your heals you will see big numbers too. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Fordel
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Reply #366 on: January 31, 2012, 11:45:44 AM

There's a specific Adrenal for healers actually, it dramatically inflates your healing power and/or speed, but also reduces your damage dealt drastically.


-edit- My favorite part of the video is around 7 mins, "explosive round for on demand burst!"

*hits for 1000, 500, 1000*  why so serious?
« Last Edit: January 31, 2012, 11:59:04 AM by Fordel »

and the gate is like I TOO AM CAPABLE OF SPEECH
murdoc
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Reply #367 on: January 31, 2012, 12:00:23 PM

I also like how he's fighting level 20s  Ohhhhh, I see.

The jump to cancel the animation for Tech Override and make it insta-cast is something I never thought of.
« Last Edit: January 31, 2012, 12:05:51 PM by murdoc »

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Khaldun
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Reply #368 on: January 31, 2012, 01:05:48 PM

On stealthing in Voidstar: it's an either/or thing for me. Either you're against a pug where everyone just wants to kung-fu fight and so they're easy to just stealth around or you're against a tightly coordinated premade or otherwise alert bunch who not only watch for stealth, they actively anticipate it. What really burns me is when I tell folks I'm going in on an undefended gate, tell the two guys who are in the middle to cc anybody who runs over when I start, and then I get within 7/8 of the bar setting the bomb but take a hit because some goober didn't give a shit about cc'ing the incoming.
Threash
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Reply #369 on: January 31, 2012, 01:49:31 PM

How the hell does a sorc get tanking medals? i just got out of an alderaan match where a sorc got 14 medals, including all dps healing and tanking ones.  I thought only taunt and guard gave those.

I am the .00000001428%
Nebu
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Reply #370 on: January 31, 2012, 01:50:22 PM

How the hell does a sorc get tanking medals? i just got out of an alderaan match where a sorc got 14 medals, including all dps healing and tanking ones.  I thought only taunt and guard gave those.

Sure it was a sorc and not an assassin?  Assassins have a tank tree.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Threash
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Reply #371 on: January 31, 2012, 01:56:44 PM

Then how did they get the healing medals? including the 75k healing done, 2.5k, and 5k heal ones? i know medpacks don't count anymore.

I am the .00000001428%
Nebu
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Reply #372 on: January 31, 2012, 02:03:04 PM

Then how did they get the healing medals? including the 75k healing done, 2.5k, and 5k heal ones? i know medpacks don't count anymore.

Good question.  I have no idea how a sorc could get tanking points, but they can get turret defense medals. 

Just throwing out ideas.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
caladein
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Reply #373 on: January 31, 2012, 02:04:28 PM

Assassin Madness has a few abilities/talents that heal the user, but my guess would be Pure Shockfrozen Water, especially as they have the 5k medal.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Threash
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Reply #374 on: January 31, 2012, 02:11:38 PM


Spoilered the screenshot for size, dude was even 50k away from the 300k dmg medal.


I am the .00000001428%
Ingmar
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Reply #375 on: January 31, 2012, 02:13:42 PM

Does the absorb shield thing count as protection maybe?

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caladein
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Reply #376 on: January 31, 2012, 02:15:32 PM

I wish I had as many free button slots as you do...

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Threash
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Reply #377 on: January 31, 2012, 02:35:09 PM

One big reason i like the powertech more than my assassin or marauder.  If that healing water thing works for medals then that is likely the answer, and another broken thing about this game.

I am the .00000001428%
Outlawedprod
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Reply #378 on: January 31, 2012, 03:02:31 PM

Don't know about their absorb but Sith Sorcerer Static Barrier counts for healing when it takes damage.  First thing I typically do in a match is shield and run through fire on my way to mid for the 2.5 k heal medal.
disKret
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Reply #379 on: January 31, 2012, 09:56:49 PM

Don't know about their absorb but Sith Sorcerer Static Barrier counts for healing when it takes damage.  First thing I typically do in a match is shield and run through fire on my way to mid for the 2.5 k heal medal.

IIRC DPS Sorc has almost all the heling-Sorc utilities - the only difference is cast time and maybe some percentage decrease.
I run constantly with sorc who is doing >300k dps and min. 75k heal. At the end of hutball she is standing in fire and heal herself.




Arinon
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Reply #380 on: February 01, 2012, 04:03:03 AM

You don't even need the fire.  Sorcs get a lifetap.  Lots of times when defending some objective I'll tap a few times and heal up, or let others heal me.  Not sure how the defender points are awarded but lots of times it will proc the 1k/3k defender medal.

My Jugg is about to get 50 and unless you have a pocket healer with you I see no reason to play that class over the Sorc.  Melee in this game is messed up.
Shatter
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Reply #381 on: February 01, 2012, 04:40:53 AM

 I have my list of medals I shoot for now, 2.5K+ heal...check.  Heal over 75K....check.  Damage over 75K...check, etc etc.  While I always try to win the match I focus on the medals heavily now.  TBH its kind of fun trying to get as many medals as I can, or at least if we are losing it gives me something else to focus on.  Here is the medals list:

Medic – 2.5k healing from a single heal
Demolisher – 2.5k damage from a single attack
Trauma Surgeon – 5k healing from a single heal
Anihilator –5K damage from a single attack
Quick Draw – Getting a killing blow on one player
Combatant – Dealing 75k damage
Destroyer –Dealing 300K damage
Healer –Healing 75K
Savior –Healing 300K
Defender – Earning 1k Defender Points
Warden –Earning 3k Defender Points
Assassin – Killing a player in a one-on-one fight
Shield – 5k Protection
Protector –50K Protection (thanks meatballz/adlarn)
Guardian – 2k Protection since last death
Paladin – 10k Protection since last death
Commando – Killing 10 enemy players
Soldier – Killing 25 enemy players
Khaldun
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Reply #382 on: February 01, 2012, 05:30:23 AM

It's interesting how many of the medals incentivize losing play, though. On Voidstar last night, most of us just wanted to win, and then two complete assholes were screaming at the middle gate to stop trying to open the gate so that we could just farm the unusually hapless Imps. In some sense, they're perfectly right--once you have a win down by getting farther than the other team, there's no real reward for wininng all the way.
Threash
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Reply #383 on: February 01, 2012, 06:47:24 AM

I was so proud the other night when my powertech got both the 50k protection and 300k damage medals.

I am the .00000001428%
Nebu
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Reply #384 on: February 01, 2012, 06:54:26 AM

I was so proud the other night when my powertech got both the 50k protection and 300k damage medals.

That's pretty impressive.  My sniper has to play all out to just hit 300k and protection isn't even an option. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
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