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Author Topic: Frogdogs score!  (Read 158167 times)
Shatter
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Reply #35 on: December 26, 2011, 06:58:03 PM

PvP is utterly frustrating and sucking out my will to even log in. Empire players seem to be to dumb to grasp even simple basics of teamplay.

I think I lost 15 battlegrounds in a row today to people running into enemy groups single file one by one.

Raging in the /ops channel might  very well get my banned.  why so serious?

PUG PvP in any game is shit most of the time.  Any game where you have to essentially rely on morons will just make u want to slit your wrists.  I personally enjoy Pvp in TOR including Hutball.  My Sorc tears people up and I top dmg 99% of my games.  I love killing newbs at this stage of the game :)
Threash
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Reply #36 on: December 26, 2011, 08:22:47 PM

Just queueing with one other person who knows what they are doing lead to 8 huttball wins in a row this morning, all of them 6-0.  My guess is about 90% of the people playing huttball don't have "pass ball" on their bars at all.

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Zetor
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Reply #37 on: December 26, 2011, 10:23:40 PM

PVP in this game is broken in so many ways it's not even funny. It's probably fun to slaughter newbs if you queue into them as a level 40+ (preferably 50 with pvp gear) premade group, but that's not really my cup of tea...

Phred
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Reply #38 on: December 27, 2011, 01:56:26 AM

Empire players seem to be to dumb to grasp even simple basics of teamplay.


Empire the new Alliance? c/d

amiable
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Reply #39 on: December 27, 2011, 03:41:46 AM

Force Charging up the z axis is win.  Force Choke/2 snares make me very good at dealing with the carrier and good at CC in general.
I get my Shield Tech rocket jump thingie that's basically BH force leap in two more levels, so I'm excited to have both that AND grapple. My CC is only a couple seconds with a pretty slow regen. I do have access to some great things I've mentioned before, a couple decent snares that talent onto other abilities...but without multiple specs I won't be using them (pvp would be my 3rd spec after tank then dps). I think the BH's best role is to be obnoxious with AE stuff and guard the goal against stuff like SW leaps.

i think the best use of grapple I saw was a powertech standing right in front of the hazards in huttball, then pulling players onto the fire when it came up.  Some guy got me twice a few games ago with this little trick.  Haven't seen it since.
Sky
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Reply #40 on: December 27, 2011, 08:50:48 AM

My guess is about 90% of the people playing huttball don't have "pass ball" on their bars at all.
Bars? MOUSE BUTTON  Oh ho ho ho. Reallllly?
Threash
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Reply #41 on: December 27, 2011, 09:09:17 AM

My guess is about 90% of the people playing huttball don't have "pass ball" on their bars at all.
Bars? MOUSE BUTTON  Oh ho ho ho. Reallllly?

I actually mapped mine to "F".

I am the .00000001428%
nurtsi
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Reply #42 on: December 27, 2011, 09:33:03 AM

Has anyone figured how gear works in PVP? Apparently stats are normalized to some "80% of lvl 50 in blues" level, meaning if you have too good gear it gets normalized down. You can notice this by having more HP outside warzones and in them you sometimes have less. So what's the point of PVP gear?
SnakeCharmer
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Reply #43 on: December 27, 2011, 09:37:17 AM

I :HEART: huttball.  Not with pubbies though.  Pubbies make me stabby.  If you are playing with pubbies, you can find out really quick who knows what to do.  Send them a whisper and tell them to work with you.  

Some random things:

Force leap to an enemy emerging from the spawn point when you're the ball carrier. Easy score.
A 2 minute CD on my only CC-breaking ability is teh sux.
CCing someone on a fire pad never gets old.
Grapple is your friend, BHs.
Map pass to a button.
Passing to open ground is better than going down with the ball (it resets the ball to the middle).

Good stuff.  Just to add:
Forward positioning and escort are the keys to Huttball.  
Spam the ball carrier with heals and bubble protections.
Force slams and knockbacks on the walkways/near acid pits/fire = win
Force leaping (or guardian leaping forward) = easy advancement
Don't use your CC breaker ever.  Unless you're the ball carrier.  If you're not the ball carrier, take the death and respawn.  The CD is too high to justifiy otherwise.
Don't use your CCs ever.  Unless it's on the the ball carrier.
Taunts / AoE taunts are awesome.  Unless they target you, they're going to do 30 percent less damage to whoever they are attacking.
Inquisitors/Consulars and Guardians/Juggernauts make the best ball carriers, IMHO
Zoom your mouse out as far as you can when escorting.  Position your character forward, run backward as you're looking at the ball carrier.  Ignore damage done to you unless you have the ball.
Pass early, pass often.
In the event the game ends in a tie, the win goes to the team that has possession of the ball.

In huttball, the CC breaker REALLY should reset on death....
Threash
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Reply #44 on: December 27, 2011, 09:38:15 AM

Has anyone figured how gear works in PVP? Apparently stats are normalized to some "80% of lvl 50 in blues" level, meaning if you have too good gear it gets normalized down. You can notice this by having more HP outside warzones and in them you sometimes have less. So what's the point of PVP gear?

I seriously doubt it gets normalized DOWN, i can see how lowbies get bumped up to that level but that is it.

I am the .00000001428%
Draegan
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Reply #45 on: December 27, 2011, 10:36:42 AM

I'm scared to PVP with my toon because I'll outlevel everything.
Nebu
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Reply #46 on: December 27, 2011, 10:39:55 AM

Has anyone figured how gear works in PVP? Apparently stats are normalized to some "80% of lvl 50 in blues" level, meaning if you have too good gear it gets normalized down. You can notice this by having more HP outside warzones and in them you sometimes have less. So what's the point of PVP gear?

I'm not sure, but got a taste of endgame pvp last weekend.  A level 50 juggernaut carried the ball from one end of the board to the other while only taking about 30% damage.  He wasn't getting all that many heals either.  (I think I was the highest level other than the Jug at 41)

PvP in this game will need a) some adjustments to gear and cc timers, b) more variety than 3 instanced matches and c) some decent open world rewards in order to survive.  

I'm not optimistic about seeing changes in these any time soon.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Sky
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Reply #47 on: December 27, 2011, 12:00:04 PM

In huttball, the CC breaker REALLY should reset on death....
Single best change they could make.

One thing to note: the tank Powertech becomes a pretty good ball carrier when they pick up Jet Charge at level 32. Basically a force leap.
Threash
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Reply #48 on: December 27, 2011, 01:04:09 PM

I haven't had much trouble with cc and i carry the ball a lot.  The immunity kicks in fairly fast.

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Der Helm
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Reply #49 on: December 27, 2011, 01:15:34 PM

I haven't had much trouble with cc and i carry the ball a lot.  The immunity kicks in fairly fast.
What immunity ?

And I find carrying the ball almost impossibe, it seems to have a automatic runspeed debuff.

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caladein
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Reply #50 on: December 27, 2011, 01:58:09 PM

Resolve, the silver bar that fills up around your portrait and below nameplates.  Once it's full, you're immune to CC.

Edit: Yes, carrying the huttball does reduce your movement speed.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Threash
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Reply #51 on: December 27, 2011, 02:16:59 PM

Resolve, the silver bar that fills up around your portrait and below nameplates.  Once it's full, you're immune to CC.

Edit: Yes, carrying the huttball does reduce your movement speed.

For 8 seconds.  Which is a lifetime literally in a pvp fight.

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Fordel
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Reply #52 on: December 31, 2011, 09:47:25 AM

My only shallow complaint with pugging is most people don't respect my awesome protecting. I'll mitigate like 40k damage through my protection abilities and they all vote for the best healer who only did like 10k healing, mostly to himself. 

The reason the Sith melee train hasn't killed you the entire game Mr. Gunslinger, is because I am granting you like 80% Damage Reduction !  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
amiable
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Reply #53 on: December 31, 2011, 01:21:23 PM

PVP in this game is broken in so many ways it's not even funny. It's probably fun to slaughter newbs if you queue into them as a level 40+ (preferably 50 with pvp gear) premade group, but that's not really my cup of tea...

Yeah, the first few days were actually fun when everyone was a lowbie.  But now there are poopsockers running around in full champion gear slaughtering everybody.  i ran into a level 50 Trooper in full champion gear yesterday and he literally could not be killed.  We had 4-5 people on him, we were spamming stuns/ interrupts, but he was taking so little damage that he could easily heal through the dps.  One interesting thing about his game:  It is much easier on hardcasting healers than wow because interrupts only lock out that ability, not an entire class.  So if I hard interrupt his short heal he can just cast the long heal and there isn't boo I can do about it (unless I have another stun up and his cc bar isn't full).
Draegan
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Reply #54 on: December 31, 2011, 02:56:26 PM

Because there isn't many 50s yet most 50s will drop down.  But when they start populating your server you should start to see less of them in the lower bracket.
amiable
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Reply #55 on: December 31, 2011, 06:04:48 PM

Because there isn't many 50s yet most 50s will drop down.  But when they start populating your server you should start to see less of them in the lower bracket.

i don't believe there are any brackets.  Evertone plays in the same bracket, be it a newly minted level 10 or a pimped out level 50.
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Reply #56 on: December 31, 2011, 06:12:39 PM

Because there isn't many 50s yet most 50s will drop down.  But when they start populating your server you should start to see less of them in the lower bracket.

At some point the 50s will settle on the PvP that is most fun / quickest and easiest to complete / best resources versus time invested. This could include the lowbie ones, especially if the slots fill up quickly with lower level characters.

tmp
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Reply #57 on: December 31, 2011, 09:21:39 PM

Has anyone figured how gear works in PVP? Apparently stats are normalized to some "80% of lvl 50 in blues" level, meaning if you have too good gear it gets normalized down. You can notice this by having more HP outside warzones and in them you sometimes have less. So what's the point of PVP gear?
From what i read, the system is actually quite more sensible -- the game compares your gear to some expected "decent standard" for your level. This difference is then applied to your scaled up character -- if your gear is better than the expected you get a bonus matching that, if it's worse then your final stats are reduced accordingly. That means people in good gear for their level can actually benefit from it, while ones who don't... well, don't.

THis is third hand info though, no clue how accurate it is.
Samprimary
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Reply #58 on: January 01, 2012, 12:27:40 AM

I absolutely adore playing my agent in PvP; she's on the absolute high end of the PvP imbalance spectrum.

That may change if the CC breaks are adjusted to reset on death, but for the time being, I frequently nova people to death before they have time to move. Again, and again, and again. DON'T EVEN CARE ANYMORE, WANTONLY ENJOYING IT
amiable
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Reply #59 on: January 02, 2012, 04:01:32 AM

I absolutely adore playing my agent in PvP; she's on the absolute high end of the PvP imbalance spectrum.

That may change if the CC breaks are adjusted to reset on death, but for the time being, I frequently nova people to death before they have time to move. Again, and again, and again. DON'T EVEN CARE ANYMORE, WANTONLY ENJOYING IT


My experience on my healing medic is... different...  They nerfed healing 30% in warzones making it almost impossible to keep someone up against two dps, or yourself up against one who is correctly cc'ing you (if 2 dps are on you forget about it).  If support +dps can't beat 2 dps, what is the point of playing a support class?

I've had much more success fake dpsing and using my heals on myself to stay up while 1v1ing folks.  I think thats kind of sad.
Zetor
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Reply #60 on: January 02, 2012, 04:20:22 AM

PVP is in a pretty sad state. My shortlist:
- bad ability responsiveness compared to WOW and RIFT (but still better than many other games). Skills can go on cooldown but not go off, or appear to go off but not actually do, your CC break ability isn't guaranteed to work even if you mash the button, etc.
- related to the responsiveness issue, many movement abilities are buggy as heck (grapple/harpoon are prime offenders here) and sometimes don't work at all
- level 50s in the same bracket as level 10s... heck, even level 40s have a huge advantage. Similarly, no queue logic for matching premades v premades (even WOW has this, iirc)
- animation speed disparities leading to 'mirror' abilities not actually being mirrored (mortar volley <> DFA)
- healing is not rewarding, and very annoying due to the bad UI; positioning yourself as a healer can be aggravating due to the aforementioned responsiveness issues (try to heal+strafe+heal)
- PVP gear acquisition is kinda clownshoes
- Ilum

Interestingly enough, class balance isn't too bad *at 50* (level 50s with pvp gear against lower levels is ridiculous though). Each AC has a specific role and they excel at it, but they also each have weaknesses.


edit: there is no reverse bolstering, so the more epics you have as a 50, the more you will wreck people. I'm a fairly new 50 with only 3 pieces of pvp gear (rest greens/oranges) and I play the lowest damage tank class in the game, but I still hit top damage even if not focusing on it. 1v2ing level 10-25s isn't hard at all either, despite me not having too many burst abilities.
« Last Edit: January 02, 2012, 04:27:31 AM by Zetor »

Threash
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Reply #61 on: January 02, 2012, 06:50:12 AM

When grapple doesn't work it is usually because the target had the immunity going.

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Zetor
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Reply #62 on: January 02, 2012, 07:07:47 AM

Nah, I make sure they don't have the immunity bar when I harpoon them. It works fine if the target is stationary, but if he's moving (or worse yet, charging at someone) there are a few seconds where I can't hit them even though they're in front of me on my screen, then they rubberband to a completely different location. It's not really a problem with harpoon/grapple itself, but rather their netcode / how they resolve conflicts.

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Reply #63 on: January 02, 2012, 07:27:39 AM

Nah, I make sure they don't have the immunity bar when I harpoon them. It works fine if the target is stationary, but if he's moving (or worse yet, charging at someone) there are a few seconds where I can't hit them even though they're in front of me on my screen, then they rubberband to a completely different location. It's not really a problem with harpoon/grapple itself, but rather their netcode / how they resolve conflicts.

Yeah, you see this with Mobs from time to time, too, if they're wandering or running in to beat on your comp and you try to grapple them to you.

The ability animation firing but not triggering the ability thing is frustrating as all hell in PvP and PvE.  You'll be locked-out from doing anything until the animation completes, but you're really just standing there doing nothing.

The past cannot be changed. The future is yet within your power.
Mrbloodworth
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Reply #64 on: January 02, 2012, 07:45:47 AM

Most matches I have been in have been rather laggy.

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Zetor
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Reply #65 on: January 02, 2012, 07:53:19 AM

The ability animation firing but not triggering the ability thing is frustrating as all hell in PvP and PvE.  You'll be locked-out from doing anything until the animation completes, but you're really just standing there doing nothing.
Yeah, this is my #1 issue really (and just as much in pve as in pvp). Say what you want about WOW, but it has the most fluid / responsive abilities I've ever seen in a MMOG -- and I play on a west coast server from Europe with 700 ping! I only have a 130ish ping in SWTOR, but it feels sluggish and unreliable when I hit my ability hotkeys. It seems like the client prioritizes animation completion in favor of player input, which is a huge no-no in my book...

Mrbloodworth
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Reply #66 on: January 02, 2012, 07:58:21 AM

I to also regularly throw a knife before my arm swings.  Ohhhhh, I see.

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Samprimary
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Reply #67 on: January 02, 2012, 08:06:11 AM

PVP is in a pretty sad state. My shortlist:

I should add to that list:

No AFK detection/reporting, single-server queues. And for many servers, you'll end up with multiple known afkers on your team every queue.
Threash
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Reply #68 on: January 02, 2012, 08:25:46 AM

There is some sort of afk detection, i got booted of a game for missing the portal opening once.

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Merusk
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Reply #69 on: January 02, 2012, 08:26:31 AM

If you walk out of the portal and find a corner to hide in you can AFK to your heart's desire - so long as nobody kills you before the match ends.

The past cannot be changed. The future is yet within your power.
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