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Author Topic: Patch Notes  (Read 215652 times)
Nevermore
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Reply #735 on: February 16, 2012, 01:20:52 PM

According to a loading screen tip, past 100% it starts to lower whatever you're hitting's chance to dodge/parry/whatever.
For melee/ranged attacks yes. For force/tech attacks it makes them ignore part of target's resistances since there's no dodge/parry against these.

Force/Tech ignores defenses, not resistances.  There are 4 attack types:  Melee, Ranged, Force and Tech.  Defense and Shield only works vs Melee and Ranged.  There are also 4 damage types: Kinetic, Energy, Internal and Elemental.  You'll find Resistance is lower vs Internal and Elemental, which is why those damage types are much preferred to Kinetic or Energy.

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Reply #736 on: February 16, 2012, 01:25:10 PM

Yeah but accuracy over the hit cap still makes them pierce resistances as well, no?

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Nevermore
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Reply #737 on: February 16, 2012, 01:42:03 PM

As far as I know it only affects defense/shield.  There's way too much plenty of armor piercing crap that will lower your resistances, though.

Over and out.
Wolf
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Reply #738 on: February 16, 2012, 02:07:54 PM

Not having combatlog, what could go wrong? People will just guess right. At least some will  Ohhhhh, I see.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
Nebu
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Reply #739 on: February 16, 2012, 02:11:39 PM

Not having combatlog, what could go wrong? People will just guess right. At least some will  Ohhhhh, I see.

It's testable.  Just Fraps a combat sequence and log numbers.  It already has a time stamp, so making a dps/time spreadsheet would be easy for those inclined to do such a thing. 

You don't NEED a combat log.  There are plenty of ways for the diehards to get around it.  The damage is displayed as are the variables.  Simple calculations will generate the formula involved.

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Wolf
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Reply #740 on: February 16, 2012, 02:20:12 PM

So you prefer that to going to a forum, where someone parsed the combat log, did the math, and can tell you exactly what the stat you were asking about does, so you can make your informed decision? I thought you wanted to know what accuracy does not fraps with a notepad and pencil at the ready.

edit: also wow doesn't have a properly working sct, I doubt tor has a magically perfectly working one.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Reply #741 on: February 16, 2012, 02:21:37 PM

I'm assuming Nebu's suggestion is dripping with sarcasm personally.

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FieryBalrog
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Reply #742 on: February 16, 2012, 03:35:33 PM

Quote
So you prefer that to going to a forum, where someone parsed the combat log, did the math, and can tell you exactly what the stat you were asking about does, so you can make your informed decision? I thought you wanted to know what accuracy does not fraps with a notepad and pencil at the ready.
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caladein
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Reply #743 on: February 16, 2012, 04:10:31 PM

Knowledge that is easily verifiable and wide-spread can help make the game better.  (Assuming the developer is vaguely competent.)

Knowledge that is very difficult to obtain and therefore closely guarded by those that do can only help to make those people (and their guilds) better.

I've done the tedious work that Nebu described before and been under rather strict instructions to not tell anyone the details outside the officer corps because it gave us an edge in PvP.  Before PTR kill videos and ability data mining became commonplace, guilds would give out fake strats all the time.  That shit isn't good for any game and/or community I'd want to touch with a barge pole.  And I'd rather like SWTOR to turn into a decent game at level cap because I happen to like the rest of it quite a bit.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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tmp
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Reply #744 on: February 16, 2012, 04:22:34 PM

For melee/ranged attacks yes. For force/tech attacks it makes them ignore part of target's resistances since there's no dodge/parry against these.

Force/Tech ignores defenses, not resistances.
That's what i said, although that was admittedly put in a rather confusing manner.

"there's no dodge/parry against force/tech attacks" -> force/tech attacks ignore these defenses completely. Consequently, for these ability types higher accuracy instead affects (reduces) how much of the incoming damage is soaked by relevant damage type resistance of the target.
« Last Edit: February 16, 2012, 04:29:08 PM by tmp »
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Reply #745 on: February 16, 2012, 05:16:08 PM

And I'd rather like SWTOR to turn into a decent game at level cap because I happen to like the rest of it quite a bit.

Me too. But right now? It's pretty much buggy shit at the top. They aren't extremely responsive to the concerns that came out of beta, either, in terms of bugs that were reported there and went to live.

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Minvaren
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Reply #746 on: February 22, 2012, 06:51:02 AM


"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
lesion
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Reply #747 on: February 22, 2012, 06:54:45 AM

 Oh ho ho ho. Reallllly?

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Nebu
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Reply #748 on: February 22, 2012, 06:55:22 AM

Quote
Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Thank you!

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-  Mark Twain
Fabricated
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WWW
Reply #749 on: February 22, 2012, 06:57:17 AM

Well, that's one Soa bug down, still like a dozen to go.

Also fuck heavy fabricator so hard. What an annoying fight.

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01101010
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Reply #750 on: February 22, 2012, 07:37:51 AM

Quote
General

        The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

 Oh ho ho ho. Reallllly?

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caladein
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Reply #751 on: February 22, 2012, 08:34:52 AM

Liking the cooldown models, have mine set to 3 and 4 with text and no GCD flash.

Only problem is that those settings don't carry over into Inventory and Character Sheet which are stuck with Style 1 with no text and no flash.  And that I don't have cooldown text on my buffs and debuffs yet.  And that you have to redo the settings on each character, but what else is new.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Sky
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Reply #752 on: February 22, 2012, 08:43:36 AM

That is exactly how to handle interface stuff: give a bunch of different options for the players to choose from. Well done.
Rokal
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Reply #753 on: February 22, 2012, 09:21:32 AM

Nice to see that they are just giving us a kitchen sink of cooldown display options rather than stubbornly sticking to one display method. This is better live support than I expected from an EA/Bioware MMO.
01101010
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Reply #754 on: February 22, 2012, 09:56:01 AM

While I applaud them for these changes to the UI stuff, I still can't help but wonder why they are wasting resources on something the community could be doing for free and much more timely. Have a vetting process for mods and let the masses do the work for you.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Nebu
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Reply #755 on: February 22, 2012, 09:58:02 AM

While I applaud them for these changes to the UI stuff, I still can't help but wonder why they are wasting resources on something the community could be doing for free and much more timely. Have a vetting process for mods and let the masses do the work for you.

Wouldn't third party mods add to your CSR workload?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
01101010
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Reply #756 on: February 22, 2012, 10:00:44 AM

While I applaud them for these changes to the UI stuff, I still can't help but wonder why they are wasting resources on something the community could be doing for free and much more timely. Have a vetting process for mods and let the masses do the work for you.

Wouldn't third party mods add to your CSR workload?

And they do what now?  why so serious?

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Sky
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Reply #757 on: February 22, 2012, 11:06:48 AM

I'm surprised the CD improvements are met with more calls for mods.
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Reply #758 on: February 22, 2012, 11:14:50 AM

While I applaud them for these changes to the UI stuff, I still can't help but wonder why they are wasting resources on something the community could be doing for free and much more timely. Have a vetting process for mods and let the masses do the work for you.

If I had to guess, I'd say that is probably down to using HeroEngine. WoW's engine was built with mods in mind from scratch, I'm not sure HE has nearly that flexibility built in.

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Nordom: Sense of closure: imminent.
01101010
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Reply #759 on: February 22, 2012, 11:18:25 AM

I'm surprised the CD improvements are met with more calls for mods.

Oh ffs... I am not calling for them. I am just saying resources could have been put to doing other things while you make the community not only pay you to play your game but also design certain things with the UI, for free. It is not a new topic or even a novel idea. And the whole issue of the UI would have been quelled in the first month.

But Ingmar's comment probably rings true.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Reply #760 on: February 22, 2012, 11:36:25 AM

While I applaud them for these changes to the UI stuff, I still can't help but wonder why they are wasting resources on something the community could be doing for free and much more timely. Have a vetting process for mods and let the masses do the work for you.

If I had to guess, I'd say that is probably down to using HeroEngine. WoW's engine was built with mods in mind from scratch, I'm not sure HE has nearly that flexibility built in.

Hero engine allows you to insert any GUI layer you want into it. Its a middleware.  Wow engine is a branch of the RTS engine, before middleware for things like GUI and trees were around. Its technically, older tech, so easier to mod, im not even sure the first version was built on XML/lua?.
« Last Edit: February 22, 2012, 11:38:16 AM by Mrbloodworth »

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Fordel
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Reply #761 on: February 22, 2012, 12:30:15 PM

Quote
Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.

Please let this one be fixed, it's bad enough getting a win in X timeslot without it also being a 6 vs 12  swamp poop

and the gate is like I TOO AM CAPABLE OF SPEECH
Minvaren
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Reply #762 on: February 22, 2012, 01:22:10 PM

Quote
Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Thank you!

At present this is breaking regularly for me (ability is refreshed though the countdown timer gets stuck).  Though the new cooldown tweaks in general are quite appreciated...

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
caladein
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Reply #763 on: February 22, 2012, 05:33:11 PM

I'm surprised the CD improvements are met with more calls for mods.

Because it still only works on your quickbars instead of everywhere else cooldowns are shown like inventory, character sheet, the Operations frame, or your unit frames.  (Not sure about the Abilities panel, didn't check there.)

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Sjofn
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Reply #764 on: February 22, 2012, 05:41:35 PM

If it has a cooldown I give a shit about, I put it on a quick bar, so I wouldn't even notice.  why so serious?

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caladein
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Reply #765 on: February 22, 2012, 05:46:34 PM

Yeah, that last one isn't relevant, I just remembered I didn't check there when I submitted my bug report for the other panels this morning awesome, for real.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
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Reply #766 on: February 22, 2012, 06:01:00 PM

I wouldn't have noticed inventory either. Or character sheet. I'm one of those people that will even put her stims on a quick bar slot.

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Reply #767 on: February 23, 2012, 02:56:59 AM

I've gone with Option 4 for both cooldowns, and a visible timer, and it works well for me.  My only wish now (regarding quickbars) is that they use that bright blue border around the icons to indicate which ability I've just activated / queued / is chanelling / etc.  Because I forget, but also and more importantly because their abilities still don't always activate when you press the button, and there's no feedback about what's in the queue.
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Reply #768 on: February 23, 2012, 12:33:54 PM

I went with 1 and 4 with the GCD flash off. I think that's what I did at least, I'd have to double check for sure. Oh and I Turned the countdown on.

and the gate is like I TOO AM CAPABLE OF SPEECH
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Reply #769 on: February 23, 2012, 01:26:25 PM

I went with 1 and 4 with the GCD flash off. I think that's what I did at least, I'd have to double check for sure. Oh and I Turned the countdown on.

3 and 4 with GCD off. And I <3 the countdown.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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