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Author Topic: Sell me on your favorite class  (Read 43216 times)
Sjofn
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Reply #105 on: December 09, 2011, 05:25:16 AM

As much as I want to hug the Manquisitor voice actor to death, I am way too goodie two-shoes to keep some Empire guild alive!  why so serious?

God Save the Horn Players
Lantyssa
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Reply #106 on: December 09, 2011, 06:13:34 AM

*cough* Blood Elf Paladin *cough*

Hahahaha!  I'm really good at this!
Sjofn
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Truckasaurus Hands


Reply #107 on: December 09, 2011, 06:47:37 AM

Psht, my BE paladin doesn't even HAVE a mustache to twirl. And haven't you been paying attention? He's on the same side as Green Jesus, no way that's the evil faction!

God Save the Horn Players
Draegan
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Reply #108 on: December 09, 2011, 06:53:29 AM

Correct, the more Force you have (i.e percentage of your total) the faster your regen.
So, the less active you are, the more you are given the resource you're encouraged to conserve and use as sparingly as possible. Brilliant.

No.  It tells you to use your longer cast heals and not spam instant heals constantly.  It rewards thoughtful play.

edit:
On the force regen thing, I'm only go by what Georg Zoeller told me at Bioware and not personal experience.
« Last Edit: December 09, 2011, 06:58:58 AM by Draegan »
kildorn
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Reply #109 on: December 09, 2011, 07:13:57 AM

"don't spam mana inefficient spells" is just basic stuff though. The wonky bit of troopers and smugglers is the slower regen mechanic. They give you a pool to burst through, with a giant sign saying "BUT NEVER DO THAT"

It's like giving a teenager a credit card with a $50,000 limit and telling them not to buy much with it. Sure it makes sense once you grasp how it all works, but it's probably going to be a very hard object lesson the first time out ;)

As for force regen: I think something changed since you played that build. There's a bunch of posts about how things used to work with force regen and stats impacting it, but it appears to be completely static now. The regen altering mechanic is Noble Sacrifice (-health/+force/-forceregen) and a talent that removes the -forceregen after a certain spell crits.
tmp
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POW! Right in the Kisser!


Reply #110 on: December 09, 2011, 07:20:43 AM

So, the less active you are, the more you are given the resource you're encouraged to conserve and use as sparingly as possible. Brilliant.

No.  It tells you to use your longer cast heals and not spam instant heals constantly.
Longer casts and infrequent use of instant heals does seem exactly like being less active to me -- you spend more time watching long(er) induction bars and refraining from pressing buttons.

Six of one etc.
Draegan
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Reply #111 on: December 09, 2011, 07:22:49 AM

Ok whatever.
Nebu
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Reply #112 on: December 09, 2011, 08:08:27 AM

Seems that many of these mechanics will make dual speccing an almost must-have for pvp.  The different playstyle requires a different spec.  If I'm healing, I can have slow times in PvE but will want more instas and mobility for PvP.   I have a feeling that I'm going to have to pick a pvp spec to level with and just hope that the people I group with can tolerate my less-than-ideal pve situation. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Mosesandstick
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Reply #113 on: December 09, 2011, 08:19:47 AM

Whilst they're avoidable, SWTOR has a lot of group quests.
Sobelius
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Reply #114 on: December 09, 2011, 08:37:08 AM

Whilst they're avoidable, SWTOR has a lot of group quests.

One of my friends has complained there aren't that many group quests -- are you speaking of heroics or are there more group-oriented quests on post-starter planets?

(I also think we're kind of spoiled by LOTRO -- our weekly game night group has more group content that we can handle.)

"I may not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire
"A world without Vin Diesel is sad." -- me
Azuredream
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Reply #115 on: December 09, 2011, 08:48:36 AM

There were more group quests in Dromund Kaas than in Hutta/Korriban, and more in Balmorra than there were in Dromund Kaas. I don't think the game is lacking in leveling group quests.

The Lord of the Land approaches..
amiable
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Reply #116 on: December 09, 2011, 09:02:51 AM

Seems that many of these mechanics will make dual speccing an almost must-have for pvp.  The different playstyle requires a different spec.  If I'm healing, I can have slow times in PvE but will want more instas and mobility for PvP.   I have a feeling that I'm going to have to pick a pvp spec to level with and just hope that the people I group with can tolerate my less-than-ideal pve situation.  

Being that there is only 1 healing tree the difference between a PvP/PvE healing build is almost negligible.

My PvP mercenary build would be:

http://torguild.net/calculator/bounty-hunter/mercenary/?p=22300100000000000000022322120211030121141020000000000000000

The only change I would make for PvE is taking the point out of power shield and put it into Warden, but even that is debatable (even with a 30% crit chance it would only up your overall healing output by 1% and you lose pushback immunity which at times is very useful).

You CAN burst in PvP, you just cannot sustain it or do it very often.   The once every 2 minutes heat vent will let you do some "oh shit" healing fairly regularly.  All in all I think the system works well in PvP and PvE.  (Also PvP with a tank who knows how to use guard and taunt, it is delicious being able to hold off half a dozen dumb enemy dps).

Edit:  Actually for PvP I might remove all my points from Warden and put them in the damage reduction/bonus healing while energy shielded talents.  But still we aren't talking about an enourmous loss in healing efficiency, maybe 3-5%, and thats only if you are sporting a high critical rate.
« Last Edit: December 09, 2011, 09:06:28 AM by amiable »
Furiously
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WWW
Reply #117 on: December 09, 2011, 09:05:32 AM

We don't need a five page recruitment thread.

Bat Country: Star Wars and a neener bunny.

You were the what number Jedi in swg Lant? You were what class representative?

Lantyssa
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Reply #118 on: December 09, 2011, 09:39:52 AM

I never had a Jedi until way after the NGE.  I had figured out my fifth class to unlock, but then they patched in needing eight instead of five classes by the time I decided to try out Artisan.

Wasn't a class rep, either.  I had been asked by the Scout and Ranger Reps to test the Combat Revamp.  I was an admin on SWG Creatures due to my contributions, and involved with BE stuff, too.

I also inherited a 150-member mostly-Bothan PA in SWG.  Which is exactly why I will never, ever lead a guild of more than a tiny handful of friends.

Hahahaha!  I'm really good at this!
Sky
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Reply #119 on: December 09, 2011, 09:45:51 AM

I also inherited a 150-member mostly-Bothan PA in SWG.  Which is exactly why I will never, ever lead a guild of more than a tiny handful of friends.
Many Bothans suffered.

Which reminds me, I have to get up our membership requirements and operations calendar. I want at least two operations per week out of every member of BC. I'll be handing out loot based on my secret formula.
Furiously
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WWW
Reply #120 on: December 09, 2011, 09:50:52 AM

Don't forget the send all tradeskill raw materials to your friends bit so they can level up and make stuff for others...

Evildrider
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Reply #121 on: December 09, 2011, 09:52:18 AM

I also inherited a 150-member mostly-Bothan PA in SWG.  Which is exactly why I will never, ever lead a guild of more than a tiny handful of friends.

I managed a guild of 250, which is why I now refuse to run or be part of super huge guilds anymore.
01101010
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You call it an accident. I call it justice.


Reply #122 on: December 09, 2011, 09:52:25 AM

I also inherited a 150-member mostly-Bothan PA in SWG.  Which is exactly why I will never, ever lead a guild of more than a tiny handful of friends.
Many Bothans suffered.

Which reminds me, I have to get up our membership requirements and operations calendar. I want at least two operations per week out of every member of BC. I'll be handing out loot based on my secret formula.

I look forward to the youtube movies of utter futility.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Evildrider
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Reply #123 on: December 09, 2011, 09:53:58 AM

Which reminds me, I have to get up our membership requirements and operations calendar. I want at least two operations per week out of every member of BC. I'll be handing out loot based on my secret formula.

Merusk
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Reply #124 on: December 09, 2011, 10:25:21 AM

We don't need a five page recruitment thread.

Bat Country: Star Wars and a neener bunny.

You were the what number Jedi in swg Lant? You were what class representative?

Pretty sure you're thinking of Xanthippe.

The past cannot be changed. The future is yet within your power.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #125 on: December 09, 2011, 11:29:39 AM

Xanthippe gets purples for giving me eggs, though not as many as if she had built that chicken pen for me like she said  Oh ho ho ho. Reallllly?
Fordel
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Reply #126 on: December 09, 2011, 01:53:20 PM

Seems that many of these mechanics will make dual speccing an almost must-have for pvp.  The different playstyle requires a different spec.  If I'm healing, I can have slow times in PvE but will want more instas and mobility for PvP.   I have a feeling that I'm going to have to pick a pvp spec to level with and just hope that the people I group with can tolerate my less-than-ideal pve situation. 


The differences between PvP and PvE specs is very negligible for the most part (The Difference in peoples specs in the same tree is negligible over all really, these are not very deep or wide talent trees by any means at all). Most specs by default have a nice baseline pvp functionality.

and the gate is like I TOO AM CAPABLE OF SPEECH
kildorn
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Reply #127 on: December 09, 2011, 03:29:57 PM

Yeah, from what I saw a ____ spec was a ____ spec. "pick any 5 points from this tier. This tier has 5 points available" seemed really common.
Fordel
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Reply #128 on: December 09, 2011, 03:39:21 PM

The tree's are there because people expect them to be really, you could have easily just had a straight line you sunk points into without all that much difference.

The biggest 'debates' are where to put those last 5-10 off spec talent points.

and the gate is like I TOO AM CAPABLE OF SPEECH
calapine
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Reply #129 on: December 09, 2011, 05:07:57 PM

Yeah, from what I saw a ____ spec was a ____ spec. "pick any 5 points from this tier. This tier has 5 points available" seemed really common.

That's something that really annoys me. Instead of having to make tough choices and being forced to decide "Do I take this awesome ability or this one?" its, as fordel said, almost a straight line.

Additionally there is lots of "2% chance to proc 10% more damage on next attack" or similar. It might be powerful in the end, but there are hardly any talents that leave you say "me want!!" after studying the talent calculator.

Restoration is a perfectly valid school of magic!
Azuredream
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Reply #130 on: December 09, 2011, 05:28:20 PM

I agree with Fordel, I think it only exists because it's a really common feature. I'd kind of prefer them to come up with their own method of character customization/specialization because the trees, as others have said, are a small step away from being a bunch of points on a straight line.

The Lord of the Land approaches..
Fordel
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Reply #131 on: December 09, 2011, 05:36:01 PM

It's not terribly interesting, but it isn't terribly broken either. Like, it works, you can't really gimp yourself and it gives people "something" every time they ding.

and the gate is like I TOO AM CAPABLE OF SPEECH
kildorn
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Reply #132 on: December 09, 2011, 06:08:50 PM

It's not terribly interesting, but it isn't terribly broken either. Like, it works, you can't really gimp yourself and it gives people "something" every time they ding.

That's pretty much why it's there. Instead of "You went up a level! Have 10hp and maybe something at the trainer next time you swing by", it's instant AND HERE IS A COOKIE.
Lantyssa
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Reply #133 on: December 10, 2011, 04:39:00 AM

It's not terribly interesting, but it isn't terribly broken either. Like, it works, you can't really gimp yourself and it gives people "something" every time they ding.
Which I end up ignoring for several levels at a time because the talents do nothing.  "Oh hey, my skill thingie is blinking.  Guess I can distribute those points.  Enh.  Maybe later."

Hahahaha!  I'm really good at this!
Outlawedprod
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Reply #134 on: December 10, 2011, 05:00:45 AM

Melee IA's are nasty in PVP if that's your thing.  So are snipers for that matter.  Super max range behind a large shield... yeah.  Powerful.

But are they OP?

I find myself in a tough spot.  I want to play Sith Inquisitor for the story but at the same time I recognize that endgame will probably consist of queueing for zerg Battlegrounds in which case what I need is a skill-less OP class that will make it easy to get other people mad when I kill them while I browse the Internet on my other computer.  From what little I've seen of Sith Inquisitor it seems they will not live up to this because they will probably just get locked down from casting.

How OP are some of the class mechanics that can be abused?   Do we have a Vanilla WoW Rogue flavor or maybe Lich King WoW Death Knight flavor?  God forbid is there even a Bright Wizard Warhammer flava that will allow me to CC and kill about 5 people at the same before I go down?
tmp
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POW! Right in the Kisser!


Reply #135 on: December 10, 2011, 05:04:02 AM

I find myself in a tough spot.  I want to play Sith Inquisitor for the story but at the same time I recognize that endgame will probably consist of queueing for zerg Battlegrounds in which case what I need is a skill-less OP class that will make it easy to get other people mad when I kill them while I browse the Internet on my other computer.
Wouldn't it be more efficient to just masturbate? You can even keep your pron browsing window open the entire time as bonus.
cironian
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Reply #136 on: December 10, 2011, 06:02:00 AM

I find myself in a tough spot.  I want to play Sith Inquisitor for the story but at the same time I recognize that endgame will probably consist of queueing for zerg Battlegrounds in which case what I need is a skill-less OP class that will make it easy to get other people mad when I kill them while I browse the Internet on my other computer.
Wouldn't it be more efficient to just masturbate? You can even keep your pron browsing window open the entire time as bonus.

Maybe there's a market for PvP porn? Some kind of fake-multiplayer game where, no matter how badly you play, you get a constant stream of "oh noes, you defeated me again! your leet skills are just too much for me!"  Oh ho ho ho. Reallllly?
tmp
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POW! Right in the Kisser!


Reply #137 on: December 10, 2011, 06:15:36 AM

You may be onto something. With all enemies being naked babes/furries/pigeons/whatever float ones boat, ofc.
Draegan
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Reply #138 on: December 10, 2011, 07:21:41 AM

Melee IA's are nasty in PVP if that's your thing.  So are snipers for that matter.  Super max range behind a large shield... yeah.  Powerful.

But are they OP?

I find myself in a tough spot.  I want to play Sith Inquisitor for the story but at the same time I recognize that endgame will probably consist of queueing for zerg Battlegrounds in which case what I need is a skill-less OP class that will make it easy to get other people mad when I kill them while I browse the Internet on my other computer.  From what little I've seen of Sith Inquisitor it seems they will not live up to this because they will probably just get locked down from casting.

How OP are some of the class mechanics that can be abused?   Do we have a Vanilla WoW Rogue flavor or maybe Lich King WoW Death Knight flavor?  God forbid is there even a Bright Wizard Warhammer flava that will allow me to CC and kill about 5 people at the same before I go down?

It's a bit early to tell, but IAs are probably easier if you go sniper because there is hardly any movement involved.  Just find a corner to set up shop.
Nevermore
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Reply #139 on: December 10, 2011, 10:09:06 AM

Melee IA's are nasty in PVP if that's your thing.  So are snipers for that matter.  Super max range behind a large shield... yeah.  Powerful.

But are they OP?

I find myself in a tough spot.  I want to play Sith Inquisitor for the story but at the same time I recognize that endgame will probably consist of queueing for zerg Battlegrounds in which case what I need is a skill-less OP class that will make it easy to get other people mad when I kill them while I browse the Internet on my other computer.  From what little I've seen of Sith Inquisitor it seems they will not live up to this because they will probably just get locked down from casting.

How OP are some of the class mechanics that can be abused?   Do we have a Vanilla WoW Rogue flavor or maybe Lich King WoW Death Knight flavor?  God forbid is there even a Bright Wizard Warhammer flava that will allow me to CC and kill about 5 people at the same before I go down?

It's a bit early to tell, but IAs are probably easier if you go sniper because there is hardly any movement involved.  Just find a corner to set up shop.

In most PvP I've done in other games, mobility is extremely important.

Over and out.
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