Welcome, Guest. Please login or register.
July 18, 2025, 02:48:52 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Mists of Pandaria 0 Members and 2 Guests are viewing this topic.
Pages: 1 ... 43 44 [45] 46 47 ... 64 Go Down Print
Author Topic: Mists of Pandaria  (Read 574446 times)
SurfD
Terracotta Army
Posts: 4039


Reply #1540 on: May 08, 2012, 02:30:01 PM

Seems like it.  Once you unlock an achieve with a reward (Mount, pet, title, etc) the entire account gets it (barring faction restrictions).  They were talking about level restricting some of them (so a level 2 character would have to level to 80 before they could wear any level 80 specific raid titles and whatnot), but no word on level restricting mounts in the writeup.
Yeah, that's good stuff... I was more interested about getting mounts and pets to count for the 'x mounts' and 'x pets' achievements, though. If you have 9 pets on char A and 7 pets on char B [4 of which char A also has], do you get the 10 pets achievement for your account?
The X pets achieves are gone (replaced with a slew of new assorted achieves related to pet battles).

They mentioned however that some achieves (like get X number of Honorable Kills / complete X number of daily quests) would actually use your account sum total in working those out (so you can PvP on ALL toons now, and the kills count globally).  I imagine the same will work for any Collect X mounts / hats / whatever achieves.

Darwinism is the Gateway Science.
luckton
Terracotta Army
Posts: 5947


Reply #1541 on: May 08, 2012, 03:02:50 PM

The reason the "collect x pets" thing is gone is because you can now have multiple copies of any given pet in your collection, and level/skill them up individually.

So, yeah, I plan on having an entire team of Mini Diablos  DRILLING AND MANLINESS

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #1542 on: May 08, 2012, 04:03:48 PM

Wait, what?

You mean multiple pets on your team, not in your collection, right?  All my Diablo Stones, etc say "Already Known" with no option to re-learn them.

The past cannot be changed. The future is yet within your power.
luckton
Terracotta Army
Posts: 5947


Reply #1543 on: May 08, 2012, 04:10:38 PM

Wait, what?

You mean multiple pets on your team, not in your collection, right?  All my Diablo Stones, etc say "Already Known" with no option to re-learn them.

/shrug.  Maybe it's a bug then.  From what I've seen thus far, the mounts and pets from my characters that I copied over and created have shared the same mount/pet collection.  This resulted in multiple copied of my Collector Edition pets showing up in the list.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #1544 on: May 08, 2012, 04:16:01 PM

Yeah, that's a bug.  There's all kinds of bugginess with the system right now, as mentioned previously.  Hell, even when they aren't wiped some of my characters have companions they shouldn't and are missing ones they should. (My Ghostly Skull, for example, is missing on all characters.  But I picked-up a CCG pet I shouldn't have.)

The past cannot be changed. The future is yet within your power.
Simond
Terracotta Army
Posts: 6742


Reply #1545 on: May 08, 2012, 04:18:54 PM

My plan is to roll a Space Goat Monk on launch (and why the hell not?  DRILLING AND MANLINESS).  To that end, I rolled a Pandaren just to see the starter zone and run the quests.  Do not click spoiler if you don't want to spoil your Pandaren starting experience.

You missed the part where you go to join the Alliance and King Slab Rockfist

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Rokal
Terracotta Army
Posts: 1652


Reply #1546 on: May 08, 2012, 04:24:12 PM

You missed the part where you go to join the Alliance and King Slab Rockfist

As if leaving the new content and going back to Stormwind/old-world content wasn't enough of a come down, this scene sucked. The king starts rambling on about how you can't be friends with horde Pandas and that you'll be expected to kill them. Your Panda faction leader just says "oh okay" like it was nothing. Maybe the transition will work once they have the video in, but it's pretty awful right now.
luckton
Terracotta Army
Posts: 5947


Reply #1547 on: May 08, 2012, 04:29:22 PM

Ah well, I can still get a team of CE pets together  DRILLING AND MANLINESS

You missed the part where you go to join the Alliance and King Slab Rockfist


They really did do a nice polish job on the Pandaren models.  Reminds me of Pixar/DreamWorks style.  I mean, look at this video Oxhorn put together.  Besides another nice piece by Ox, it shows some nice examples of the Pandaren in action...the social emotes, combat, etc.  Would  Heart for them to go back and retouch the other races in such a way, but I doubt it'll happen for a while.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
Terracotta Army
Posts: 5947


Reply #1548 on: May 08, 2012, 04:35:08 PM

Combing through today's beta notes.  For the Hunter's out there, it took 6+ years and four expansions, but they finally fucking did it. 

 Heart DRILLING AND MANLINESS

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Hutch
Terracotta Army
Posts: 1893


Reply #1549 on: May 08, 2012, 04:43:13 PM

Combing through today's beta notes.  For the Hunter's out there, it took 6+ years and four expansions, but they finally fucking did it. 

 Heart DRILLING AND MANLINESS
Yahoo!

I hope that performs an AoE loot

Yahoo!

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
luckton
Terracotta Army
Posts: 5947


Reply #1550 on: May 08, 2012, 08:20:37 PM

« Last Edit: May 08, 2012, 08:22:29 PM by luckton »

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #1551 on: May 08, 2012, 08:42:56 PM

Never would have known about the female one. Is that obscure? It seems obscure.

CPA, CFO, Sports Fan, Game when I have the time
FieryBalrog
Terracotta Army
Posts: 205


Reply #1552 on: May 08, 2012, 09:41:19 PM

Never would have known about the female one. Is that obscure? It seems obscure.
Semi popular meme circa 2006 or so
Setanta
Terracotta Army
Posts: 1518


Reply #1553 on: May 09, 2012, 01:02:51 AM

Combing through today's beta notes.  For the Hunter's out there, it took 6+ years and four expansions, but they finally fucking did it. 

 Heart DRILLING AND MANLINESS

LOL - got Torchlight much? Now all they need is to be able to send the pet back to the city to sell trash loot/play the AH for you and Hunters will be godlike (and Warlocks and DKs will want it for their pets) :D

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Ironwood
Terracotta Army
Posts: 28240


Reply #1554 on: May 09, 2012, 02:57:49 AM

Combing through today's beta notes.  For the Hunter's out there, it took 6+ years and four expansions, but they finally fucking did it. 

 Heart DRILLING AND MANLINESS

Call me back when we have a pet bar that's bigger than a fleas kneecap.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #1555 on: May 09, 2012, 04:01:02 AM

Never would have known about the female one. Is that obscure? It seems obscure.
It's anime nerd shit. Any game/movie/etc popular enough to get major weeaboo notice tends to get a carmelldansen edit.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #1556 on: May 09, 2012, 04:44:41 PM

I don't care if it's some weeaboo meme shit, the female pandaren dance is totally cute.

I find how expressive their faces are (like the goblins) fascinating. I would seriously kill to get that sort of detail on the rest of the races.

God Save the Horn Players
caladein
Terracotta Army
Posts: 3174


WWW
Reply #1557 on: May 09, 2012, 05:29:06 PM

They did revamp the skeletons for all the Monk stuff so there's hope.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
luckton
Terracotta Army
Posts: 5947


Reply #1558 on: May 09, 2012, 05:45:40 PM

Well, more like just added Monk-unique animations for the current models, but yeah.  The Blood Elf Monk animations are alright, but they seem a bit unnatural.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Simond
Terracotta Army
Posts: 6742


Reply #1559 on: May 10, 2012, 12:44:43 PM

Well that, plus they've already said they're working on a model revamp.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #1560 on: May 10, 2012, 02:12:35 PM


The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
luckton
Terracotta Army
Posts: 5947


Reply #1561 on: May 10, 2012, 02:16:35 PM


Damn, was in the middle of posting that and got distracted while cooking  why so serious?

Anywho, it sounds like an improvement to the cross-zoning tech DAoC had, which is a good thing.  Although since you can essentially solo everything in the world all the way up to Wrath (they kept the group quests for those zones that have them), it seems more of a novelty thing at this point.

Post edit: I'm not thrilled with the shared resource node thing; this will impact the market in weird ways.
« Last Edit: May 10, 2012, 02:19:48 PM by luckton »

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #1562 on: May 10, 2012, 02:28:55 PM

So, the 'nifty features' added in to WoW over the years always make me curious about their applications to Titan - assuming that project doesn't die.

What I gather from this is that they're testing their ability to link resources for one zone across multiple servers.  The final impact of that?  Removal of server cluster walls.

In essence, I'd say what we're seeing is that for Titan they're trying not to have realms but one world like EVE that load-balances itself.

About damn time.

The past cannot be changed. The future is yet within your power.
caladein
Terracotta Army
Posts: 3174


WWW
Reply #1563 on: May 10, 2012, 02:42:49 PM

Interesting thing mentioned with the last Q&A:

Quote
Q. What about zones that are already overpopulated, like new race starting zones?
With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation.  Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Hopefully it's a little more transparent than phasing is now, but I'm constantly impressed with what Blizzard can do to a game that's going on eight years running.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Lantyssa
Terracotta Army
Posts: 20848


Reply #1564 on: May 10, 2012, 02:45:05 PM

What I gather from this is that they're testing their ability to link resources for one zone across multiple servers.  The final impact of that?  Removal of server cluster walls.
Something like you have a home server, but you can play with friends whenever.  Why hadn't anyone thought of this?

Hahahaha!  I'm really good at this!
Rokal
Terracotta Army
Posts: 1652


Reply #1565 on: May 10, 2012, 03:20:01 PM

Something like you have a home server, but you can play with friends whenever.  Why hadn't anyone thought of this?

I think the idea is not to even have a home server: just instances of zones that everyone shares, which happen to be the same if you are grouped with friends. I think this is how DCUO currently works, and it's definitely where I hope things are heading. The work they did on battletags hints that it might be the plan for Titan.
FieryBalrog
Terracotta Army
Posts: 205


Reply #1566 on: May 10, 2012, 03:29:47 PM

You still have a home server in the sense of an Auction House and guilds doing current raid content.

Everything else in the game is basically shared at this point. Which is a good thing, anything that breaks down barriers to playing together is positive.
Nevermore
Terracotta Army
Posts: 4740


Reply #1567 on: May 10, 2012, 04:07:08 PM

Interesting thing mentioned with the last Q&A:

Quote
Q. What about zones that are already overpopulated, like new race starting zones?
With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation.  Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Hopefully it's a little more transparent than phasing is now, but I'm constantly impressed with what Blizzard can do to a game that's going on eight years running.

This particular part CoX has had since the beginning, although CoX has divided zones rather than the mostly seamless zones that WoW has.

Over and out.
luckton
Terracotta Army
Posts: 5947


Reply #1568 on: May 10, 2012, 04:19:12 PM

Although since you can essentially solo everything in the world all the way up to Wrath (they kept the group quests for those zones that have them), it seems more of a novelty thing at this point.

Post edit: I'm not thrilled with the shared resource node thing; this will impact the market in weird ways.

Well, seems I'm not the only one that struck this same nerve.

Quote
Q: I really don't see any reason to group with others when everything is so easy to do at the lower levels. All these other people will be doing is killing my mobs and taking my resources.
The game is specifically designed with variable respawns, and huge influxes of players on launches. Having very few people in a zone is actually not what the game is supposed to be.

Well, fuck you then Blizz.  Bring back those awesome 3-5 man outdoor group quests if your intent is for us to run into each other then.

Also, I still say the resource sharing thing is going to skew server economies, and not in good ways.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
FieryBalrog
Terracotta Army
Posts: 205


Reply #1569 on: May 10, 2012, 04:48:13 PM

The current implementation sounds like a bit of a clunky workaround of WoW's basic game design.

Are they really going to accomplish this without loading screens between adjacent zones?
luckton
Terracotta Army
Posts: 5947


Reply #1570 on: May 10, 2012, 05:44:37 PM

The current implementation sounds like a bit of a clunky workaround of WoW's basic game design.

Are they really going to accomplish this without loading screens between adjacent zones?

I guess I should have pasted the other addendum FAQ:

Quote
Q: Will be have to zone to every zone from now on then?
No, it's as seamless as it is today.

So, yeah, we'll be seeing a lot of disappearing/reappearing people.
« Last Edit: May 10, 2012, 05:46:23 PM by luckton »

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Selby
Terracotta Army
Posts: 2963


Reply #1571 on: May 10, 2012, 07:48:05 PM

Also, I still say the resource sharing thing is going to skew server economies, and not in good ways.
Yeah, farming nodes on one server and visit your friends in another zone to share the loot...
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #1572 on: May 10, 2012, 08:53:42 PM

Honestly, I really don't think level-up materials being shared across servers is going to matter at all.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #1573 on: May 10, 2012, 11:53:13 PM

Something like you have a home server, but you can play with friends whenever.  Why hadn't anyone thought of this?

I remember a certain HRose asking demanding stridently exclaiming about exactly this years ago. He repeatedly talked about how barriers were a bad thing and the server barriers in WoW was one that he bemoaned very loudly. As was his way.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Setanta
Terracotta Army
Posts: 1518


Reply #1574 on: May 11, 2012, 12:00:39 AM

Screw cross-stealing of nodes - rare-spawn hunter pets could be a nightmare

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Pages: 1 ... 43 44 [45] 46 47 ... 64 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Mists of Pandaria  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC