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Author Topic: Battlefield 3  (Read 198719 times)
ffc
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Reply #420 on: October 25, 2011, 09:38:46 PM

Overall, I enjoyed BC2 more than this.

What specifically is a downgrade from BC2?  BC2 was perfect so I figured BF3 would be perfecter, haven't had a chance to open my copy yet but I'm reading things like maps not being as destructible as in BC2.   
Ginaz
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Reply #421 on: October 25, 2011, 10:23:18 PM

Overall, I enjoyed BC2 more than this.

What specifically is a downgrade from BC2?  BC2 was perfect so I figured BF3 would be perfecter, haven't had a chance to open my copy yet but I'm reading things like maps not being as destructible as in BC2.   

Its hard to put into words but I'm just not having as much fun with BF3.  And yes, it seems the environment isn't as destructible.  In BC2, one of my favourite things to do was put out some ammo and use my grenade launcher repeatedly to destroy buildings.
NiX
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Reply #422 on: October 25, 2011, 10:26:15 PM

This game seems to be shaping up pretty well...
Azazel
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Reply #423 on: October 25, 2011, 10:26:26 PM

Well, they specifically nerfed that by taking the ammo pack away from Assault and giving it (back) to Heavy Support (as it was in 2142).

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Ginaz
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Reply #424 on: October 25, 2011, 10:29:28 PM

Well, they specifically nerfed that by taking the ammo pack away from Assault and giving it (back) to Heavy Support (as it was in 2142).

Oh, I know.  I'm just saying the buildings don't seem to be as destructible as there were in BC2.  I loved taking them down, hopefully with some enemy still inside.
caladein
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Reply #425 on: October 25, 2011, 10:32:41 PM

It's not as extreme as it was in BC2 where you'd be fighting in rubble at the end of the round but you can still knock the crap out of some buildings and there are environmental hazards.  Earlier today I was near some gas pumps and when they went off, I went with them DRILLING AND MANLINESS.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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rk47
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Reply #426 on: October 25, 2011, 10:39:35 PM

Game is fine. I had a blast. The only issue is the short respawn timer that results in excessive spawn camping and kill-streaks. At times I would lose, just because some beginners doesn't get enough time to orient themselves before eating a shotgun to the face upon re-spawning. Though I find the lack of destructible high-rise building slightly disappointing, it's still a good game battlefield game.

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tgr
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Reply #427 on: October 25, 2011, 11:21:50 PM

Game is fine. I had a blast. The only issue is the short respawn timer that results in excessive spawn camping and kill-streaks.
I thought they'd fixed that in BC2 by kicking those who spawnkilled multiple times?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
rk47
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Reply #428 on: October 25, 2011, 11:26:47 PM

Game is fine. I had a blast. The only issue is the short respawn timer that results in excessive spawn camping and kill-streaks.
I thought they'd fixed that in BC2 by kicking those who spawnkilled multiple times?

How do you kick people when they're legitimately waiting for reinforcements to capture a flag...and the enemy just spawn in his scopes every 5 seconds? I'd fucking stay prone and rack up the kills instead of going in close and get whacked by a full squad spawn.

I had one of those experience where I picked a place to spawn, only to see an enemy squad right in front of me...their backs turned. Three rifles bursts and an unloaded glock later, 4 kill streak.  awesome, for real

Also, minor gripe with gun attachments, goddamnit DICE...

hey, dawgs i heard you like unlocks so i'll be putting unlocks in your unlocks so you can unlock while you're unlocking stuff.
« Last Edit: October 25, 2011, 11:33:22 PM by rk47 »

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tgr
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Reply #429 on: October 26, 2011, 12:08:07 AM

How do you kick people when they're legitimately waiting for reinforcements to capture a flag...and the enemy just spawn in his scopes every 5 seconds? I'd fucking stay prone and rack up the kills instead of going in close and get whacked by a full squad spawn.
Fair enough point. I just thought of what I saw when I was talked into firing up BC2 again for a week or two I think it was. I'm not sure what the criteria was, but I saw more than once that people were kicked for spawnraping or something. I'm not sure if that's just a secondary mod or if it came with the game.

Also, minor gripe with gun attachments, goddamnit DICE...

hey, dawgs i heard you like unlocks so i'll be putting unlocks in your unlocks so you can unlock while you're unlocking stuff.
I loathe and despise the entire concept of having to grind up guns etc in this kind of game. I bought BC2 for the SP stuff, turns out it didn't capture me like I thought it would, and the MP I did play was initially an exercise in frustration as I would often unload a whole clip in someone's direction and they'd two-three shot me. It did improve, but I still can't fathom why anyone would want this to be a part of the game. Poopsockers unite?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Ginaz
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Reply #430 on: October 26, 2011, 01:18:15 AM

How do you kick people when they're legitimately waiting for reinforcements to capture a flag...and the enemy just spawn in his scopes every 5 seconds? I'd fucking stay prone and rack up the kills instead of going in close and get whacked by a full squad spawn.
Fair enough point. I just thought of what I saw when I was talked into firing up BC2 again for a week or two I think it was. I'm not sure what the criteria was, but I saw more than once that people were kicked for spawnraping or something. I'm not sure if that's just a secondary mod or if it came with the game.

Also, minor gripe with gun attachments, goddamnit DICE...

hey, dawgs i heard you like unlocks so i'll be putting unlocks in your unlocks so you can unlock while you're unlocking stuff.
I loathe and despise the entire concept of having to grind up guns etc in this kind of game. I bought BC2 for the SP stuff, turns out it didn't capture me like I thought it would, and the MP I did play was initially an exercise in frustration as I would often unload a whole clip in someone's direction and they'd two-three shot me. It did improve, but I still can't fathom why anyone would want this to be a part of the game. Poopsockers unite?

I think the people you saw being kicked for spawn camping were kicked by admins who were playing at that time.  Each server has their own rules enforced depending on who pays the bills for the server.  And I'm quite sure theres already people who have unlocked everything in the class they were playing and are Generals or whatever the fuck the top rank is. Ohhhhh, I see.
tgr
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Reply #431 on: October 26, 2011, 01:50:37 AM

I think the people you saw being kicked for spawn camping were kicked by admins who were playing at that time.  Each server has their own rules enforced depending on who pays the bills for the server.  And I'm quite sure theres already people who have unlocked everything in the class they were playing and are Generals or whatever the fuck the top rank is. Ohhhhh, I see.
No, I don't think so, it looked fairly automatic to me.

I'm not going to completely discount that, but I don't think it was manual.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
sinij
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Reply #432 on: October 26, 2011, 06:57:06 AM

Respawn system (in 5 seconds you can re-appear at any captured point or on anyone in your squad, but you can switch squads on the fly) when combined with a) 'be next to a flag' capture system b) so much clutter on the map results in whack-a-mole combat system where enemy can spawn behind you at any time and spawn camping in the only way to contain enemy.

Spawn camping is very much a product of BF3 respawn system and the only way to play it. It is unlikely to change/go away unless respawn system is changed.

How would I fix it:

1. Re-spawn _only_ on your squad leader, not just anyone in the squad, and only ONCE per 60 seconds. Keep 5 seconds respawn timer on base spawns and add 5 second 75% damage dealt and received reduction after spawn (so nothing short of eating tank shell would kill you right away).
2. Change control point capture and spawn mechanism - you have very wide radius where you are considering "capturing", closer you are faster you capture. Any control point under attack and you can't spawn there.

Eternity is a very long time, especially towards the end.
Surlyboi
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Reply #433 on: October 26, 2011, 07:42:06 AM

Holy shit, there's a server browser on the fucking 360.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
waffel
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Reply #434 on: October 26, 2011, 09:09:17 AM

I never had a problem with spawn campers and I played all throughout beta and release.

Multiple spawn "areas" on a control point combined with the ability to spawn on squad members has resulted in me spawning and instantly dying only a handful of times.

"Any control point under attack and you can't spawn there" is an awful idea. There has been plenty of times I've spawned into a control point and was able to defend it from attackers in the base. If I spawn and they instantly kill me, oh well. They are assaulting the base, after all.

Also, suggesting people that spawn in be damn near invulnerable is completely ridiculous. Have you played any other battlefield games?
Threash
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Reply #435 on: October 26, 2011, 09:37:24 AM

I suck so fucking bad.  Beautiful game though, i enjoy playing even though i die over and over again without any clue as to where the guy killing me even was.  Sooooo bad.

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Mrbloodworth
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Reply #436 on: October 26, 2011, 09:39:50 AM

die over and over again without any clue as to where the guy killing me even was.

Welcome to "Battlefield" games.

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Pennilenko
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Reply #437 on: October 26, 2011, 09:54:05 AM

die over and over again without any clue as to where the guy killing me even was.

Welcome to "Battlefield" games.

I don't understand that. I am an average player. I would say I know why and how and where I was killed from about 90 percent of the time.

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Miasma
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Reply #438 on: October 26, 2011, 10:44:12 AM

Doesn't the camera switch to the player who killed you while waiting for respawn?
Engels
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Reply #439 on: October 26, 2011, 10:47:21 AM

Doesn't the camera switch to the player who killed you while waiting for respawn?

Not to mention, isn't the mechanic in place where you can spawn on your life squad mates?

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

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Threash
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Reply #440 on: October 26, 2011, 11:01:05 AM

Doesn't the camera switch to the player who killed you while waiting for respawn?

Well yes, i can see who killed me after i died but not during gameplay.

I am the .00000001428%
jakonovski
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Reply #441 on: October 26, 2011, 11:42:35 AM

tgr
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Reply #442 on: October 26, 2011, 12:32:46 PM

How on earth can they seriously manage to make SP games like this shittier and shittier as time goes on?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Mrbloodworth
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Reply #443 on: October 26, 2011, 12:58:44 PM


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Engels
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Reply #444 on: October 26, 2011, 01:15:36 PM

How on earth can they seriously manage to make SP games like this shittier and shittier as time goes on?

People keep buying them. To be fair, the audience is the MP audience. There's no point in crafting a non-scripted sandboxy type SP game. Way too many resources for a game who's main audience is MP folks. Should they just dispense with the charade of SP ? Probably, but its sorta like the stale bread sticks at an Italian restaurant. No one likes them, but someone would bitch if they weren't there.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Azazel
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Reply #445 on: October 26, 2011, 01:49:34 PM

Well, there have only been 2 Battlefield games that even had a SP campaign (BC1 and 2). CoD4 had a robust SP campaign and MP - but the MP took off like crazy, and coincided with the console kids trying something aside from Halo in MP - giving us what we have now with 5 hour campaigns and most of the focus being on the MP.

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tgr
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Reply #446 on: October 26, 2011, 01:54:53 PM

Well, there have only been 2 Battlefield games that even had a SP campaign (BC1 and 2). CoD4 had a robust SP campaign and MP - but the MP took off like crazy, and coincided with the console kids trying something aside from Halo in MP - giving us what we have now with 5 hour campaigns and most of the focus being on the MP.
I actually thought CoD4's SP was heading downhill a bit, but that was mostly in the pacing of missions, somehow they just ended up being more confusing than the previous games. They'd lost what I thought made the older CoD games (1 and 2) stand a head above the others such as MoHAA etc, but MW2 went pants on head retarded with its SP.

And the less said about the airport bullshit, the better.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Azazel
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Reply #447 on: October 26, 2011, 03:33:10 PM

I thought CoD4 SP was a breath of fresh air to what had become so much of a cliche'-filled and stale genre in the WW2 shooter - I felt the pacing worked, and it added to the tension and sense of urgency.

I've only played a bit of MW2 so far, just past the airport bit, in fact. It felt like it was there to be "edgy" - it kind of felt like it's the kind of thing that would usually be referred to as a plot point, but instead they put you in the shoes and allowed you to either feel uncomfortable with or revel in it.

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tgr
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Reply #448 on: October 26, 2011, 03:51:07 PM

The thing I remember the most about that whole scene was how absolutely limited I felt because I couldn't walk quickly enough to run and gun. I was prepared to actually revel in it because I knew somewhere, someone, would be watching it and literally bawwwing their eyes out over the inhumanity.

And they fucked it up.

As to the "clichè-filled and stale genre in the WW2 shooter", the two of us have had this discussion before, and we just don't agree there. But to be honest, the setting isn't so important for me, it was more that the guns were deadly in one or two shots, so accuracy actually meant something rather than spray and pray, and it was a matter of a lot of missions where I actually sat there and defended instead of just being on the attack. The combination of the guns and defending against wave after wave of soldier was what sold me. And I don't think they quite captured that feeling in MW1, although it was still playable.

In fact, one of the things that irked me the most about RAGE, sans the fact that the whole game just wasn't as fun as I wanted it to be, was how even the pistol ended up feeling more powerful than both machineguns I ended up using. The shotgun was awesome in how it felt powerful, though.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Engels
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Reply #449 on: October 26, 2011, 04:02:58 PM

Well, the CoD4 SP may have been good, relatively speaking, but it was still on rails. Coming from the perspective of RPGs such as Deus Ex and others that predate it, it was not exactly a work of literary genius. Now excuses are constantly made, as if developers of military shooters are somehow mentally challenged and we have to pat them on the back every time they manage to string up even the most basic narrative, but really, there's just no excuse for it, other than just simply acknowledging that these people do not give a flyin fuck about story, or world immersion, and realise that their audience wants one thing and one thing only; to shoot people in the face, repeatedly. This is an admirable activity, one that I engage in often, but at the same time, I'm not getting butt hurt that my imagination isn't transported to far off mystical lands of wonder.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
climbjtree
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Reply #450 on: October 26, 2011, 04:43:02 PM

I always thought "butt hurt" was just something we said in the military. Good to see the term used in real life.
AcidCat
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Reply #451 on: October 26, 2011, 05:45:46 PM

Once you get into some bigger maps with vehicles this game is a ton of fun, it really brings back that old Battlefield feeling.
rk47
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Reply #452 on: October 26, 2011, 07:14:55 PM

I took one round in AA vehicle and had easy time shooting down birds in the sky. Pretty funny once you unlock the AA missiles, shit just get pounded easy.
Overall, I think the armor vehicles now have 'disabled' states where if they're hit by a good rocket, they'll start burning up and has to be repaired. It's a good change IMO.

Colonel Sanders is back in my wallet
Comstar
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Reply #453 on: October 26, 2011, 07:31:35 PM

Well I've played about 2 hours of the single player game. And it is the worst gameplay of a computer game I have ever played. PONG has more freedom. Minesweeper is more challenging. Push Button war -why yes this is! Hold mouse on centre of screen. That is highlighted. And your curser takes up 1/3 of the screen after that.

I really hope I get to kill every single speaking character later on. Or if the choice is between letting the fat homeland security guy who's lost track if he's the good cop or bad cop twice in 2 minutes living, or letting the nuke off, I want to arm the nuke myself.


I played 2 rounds of the oh so lauded multiplayer. Random matchmaking put me into infantry only team deathmatch. Which was less interesting than deathmatch had been in Doom. One.


Hope it gets better.


Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
rk47
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Reply #454 on: October 26, 2011, 07:36:59 PM

If you're expecting something good out of random matchmaking then I guess there's no helping it. Filter out that shit and stick to conquest / rushes .

Colonel Sanders is back in my wallet
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